* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * ** **** ***** ****** **** ** ** ***** ** ** ** ** ** ** ** ** ** ** ** ** ** ** ** ** ** ** ** ** ** ** ** ** ** ** ** ** ** ** ** ** **** ** ** **** **** ***** ** ASCII ART by Dan Karies SSX On Tour Complete FAQ Version 0.10 (10.21.06) Compiled by gondee gondee6@yahoo.com ------------------------------------------------------------ | Advice by members of the Merqurycity.com Message Boards, | | and Internet contributors: | | gondee, vix, Dan Karies, :.MonsterTricky.:, DaRizat123, | | Royank, eviltim, Shacknasty_Jim, Archie, cba, Uberblitz,| | RE Virus, IceXtreme, erictang05, Legolas813, Turbos, | | Sam Holwill, Brett Miller, erictang05, lusk1993, | | and others upcoming. | ------------------------------------------------------------ If you are an author listed on this FAQ, and you want me to remove your submission, just e-mail me: gondee6@yahoo.com. Version Details --------------- ~ Version 0.10 - Put in guides for the REST of the track shreds. Medal events will come shortly. My apologies for the long delay between updates. ~ Version 0.09 Put in guides for Between The Sheets and Hot Dam from erictang05. Many thanks! Got a walkthrough from lusk1993. ~ Version 0.08 Filled in the Higher Learning, B&E, Wild Tree Fun Roadkill and Last Call shreds. Added several guides to Shreds from vix. =============================================================================== TABLE OF CONTENTS =============================================================================== Note: To find a particular section, copy the bracketed words [these] into the "Find" command of your browser and you will jump directly to that section. Prelim: Introduction a. FAQ Introduction [PrelimIntro] b. Is this official? [PrelimOfficial] c. Submission Policy [PrelimSubmit] 1. Control System/Game Overview [ControlSysStart] a. General Overview [ControlOverview] b. Control Specifics [ControlSpecifix] c. Mode Explanation [ControlMdXplain] 2. Walkthroughs [TourWalkthrus] a. Shreds [TourShredListing] Between The Sheets [ShredBTSStart] Collection Agency - Rookie [ShredBTSColAcRook] Snow Cop A-Go-Go - Rookie [ShredBTSSnwCpRook] Trick Off - Rookie [ShredBTSTrkOfRook] Anti-Air - Semi-Pro [ShredBTSAntArRook] Alpine Assault - Semi-Pro [ShredBTSAlpAsSePr] Size Matters - Pro [ShredBTSSizMatPro] Say No To Snow - Pro [ShredBTSSyNoSnPro] Trick-Tastic - Pro-Master [ShredBTSTrkTaPrMa] Rail the Distance - Pro-Master [ShredBTSRaDsPrMas] Hot Dam [ShredHDStart] 4 Jump - Rookie [ShredHD4JmpRookie] Trick-Off - Rookie [ShredHDTrkOfRooki] Get Tricky - Semi-Pro [ShredHDGtTrkSmPro] Collection Agency - Pro [ShredHDCollAgePro] Alpine Assault - Pro [ShredHDAlpinAsPro] Count Combo Sr. - Pro-Master [ShredHDCntCmbPrMa] Size Matters - Pro-Master [ShredHDSizMatPrMa] Mind The Gap [ShredMTGStart] 4 Jump - Amateur [ShredMTG4JmpAmatr] Handplant Haven - Amateur [ShredMTGHndHavAmt] Get Tricky - Rookie [ShredMTGGtTrkRook] Rail This - Rookie [ShredMTGRalThsRok] Airtime Anonymous - Semi-Pro [ShredMTGArAnoSmPr] Trick-Tastic - Semi-Pro [ShredMTGTrkTsSmPr] Rail The Distance - Semi-Pro [ShredMTGRaTDiSmPr] Catch Up + Relish - Pro [ShredMTGCtcRelPro] Count Combo Sr. - Pro [ShredMTGCotComPro] Alpine Assault - Pro [ShredMTGAlpAsaPro] Trick-Off - Pro [ShredMTGTrkOffPro] Anti-Air - Pro-Master [ShredMTGAntArPrMa] Say No To Snow - Pro-Master [ShredMTGSaNTSPrMa] Say No To Snow - Legend [ShredMTGSaNTSLege] Half Banked [ShredHBStart] Airtime Anonymous - Novice [ShredHBAirAnonNov] Alpine Assault - Novice [ShredHBAlpAsauNov] Trick-Tastic - Rookie [ShredHBTrkTasRook] Monster Mayhem - Rookie [ShredHBMonMayRook] Anti Air- Semi-Pro [ShredHBAntAirSmPr] Compilation [ShredCMPStart] Collection Agency - Novice [ShredCMPColAgeNov] Get Tricky - Novice [ShredCMPGetTriNov] Rail the Distance - Novice [ShredCMPRailTDNov] Airtime Anonymous - Amateur [ShredCMPAirAnoAma] Size Matters - Amateur [ShredCMPSizMatAma] Rail This - Rookie [ShredCMPRalThiRok] Say No To Snow - Rookie [ShredCMPSayNTSRok] Handplant This - Semi-Pro [ShredCMPHaThsSmPr] Trick Off - Semi-Pro [ShredCMPTrkOfSmPr] Get Tricky - Pro [ShredCMPGetTriPro] Monster Mayhem - Pro [ShredCMPMonMayPro] Trick-Tastic - Legend [ShredCMPTrkTasLeg] On The Rocks [ShredOTRStart] Get Tricky - Amateur [ShredOTRGetTriAma] Size Matters - Amateur [ShredOTRSizMatAma] Airtime Anonymous - Rookie [ShredOTRAirAnoRok] Trick-Tastic - Rookie [ShredOTRTrkTasRok] Snow Cop A-Go-Go - Semi-Pro [ShredOTRSnwCpSmPr] Catch up + Relish - Pro [ShredOTRCtcRelPro] Count Combo Sr. - Pro [ShredOTRCntComPro] Alpine Assault - Pro-Master [ShredOTRAlpAsPrMa] Trick-Off - Pro-Master [ShredOTRTrkOfPrMa] Count Combo Sr. - Legend [ShredOTRCntComLeg] Loose Cannon - Legend [ShredOTRLosCanLeg] Son of a Birch [ShredSOABStart] Airtime Anonymous - Novice [ShredSOABArAnoNov] Alpine Assault - Novice [ShredSOABAlpAsNov] Trick-Off - Amateur [ShredSOABTrOffAma] Get Tricky -Rookie [ShredSOABGeTrkRoo] Snow Cop A-Go-Go - Rookie [ShredSOABSnwCoRoo] Alpine Assault - Rookie [ShredSOABAlpAsRoo] Monster Mayhem -Semi-Pro [ShredSOABMnMaSmPr] Trick-Tastic - Pro [ShredSOABArAnoNov] Float A Big One - Pro [ShredSOABFltBgPro] Rail the Distance - Pro [ShredSOABRlDisPro] Rail This - Pro [ShredSOABRlThsPro] Catch Up + Relish - Pro-Master [ShredSOABCtRlPrMa] Snow Cop A-Go-Go - Pro-Master [ShredSOABSnCpPrMa] Rail the Distance - Legend [ShredSOABRlDisLeg] White Knuckles [ShredWKStart] 4 Jump - Novice [ShredWK4JmpNovice] Airtime Anonymous - Amateur [ShredWKAirAnonAma] Size Matters - Rookie [ShredWKSizMatRook] Rail the Distance - Rookie [ShredWKRailDsRook] Skidlet Roundup - Rookie [ShredWKSkidRoRook] Collection Agency - Semi Pro [ShredWKCollAcSmPr] Best of Show - Semi-Pro [ShredWKBestShSmPr] Rail This - Semi-Pro [ShredWKRailThSmPr] Snow Cop A-Go-Go - Pro [ShredWKSnowCopPro] Alpine Assault - Pro [ShredWKAlpAsauPro] Rail This - Pro-Master [ShredWKRailThPrMa] Higher Learning [ShredHLStart] Get Tricky - Novice [ShredHLGetTrkNov] Alpine Assault - Novice [ShredHLAlpAsaNov] Near Miss - Amateur [ShredHLNearMsAma] Collection Agency - Amateur [ShredHLCollAcAma] Monster Mayhem - Amateur [ShredHLMonMayAma] Alpine Assault - Amateur [ShredHLAlpAsaAma] Catch Up + Relish - Rookie [ShredHLCtcRelRoo] Size Matters - Semi-Pro [ShredHLSzMatSmPr] Trick-Off - Semi-Pro [ShredHLTrkOfSmPr] Skidlet Roundup - Pro [ShredHLSkdRouPro] Snow Cop A-Go-Go - Pro-Master [ShredHLSnowCpPro] Loose Cannon - Pro-Master [ShredHLLoCanPrMa] B&E [ShredBEStart] Catch Up + Relish - Amateur [ShredBECtcRelAma] Monster Mayhem - Amateur [ShredBEMonMayhAma] Alpine Assault - Amateur [ShredBEAlpAsauAma] Best of Show - Rookie [ShredBEBestShwRoo] Size Matters - Rookie [ShredBESizMattRoo] Say No To Snow - Rookie [ShredBESayNoRooki] Float a Big One - Semi-Pro [ShredBEFlotBgSmPr] Alpine Assault - Semi-Pro [ShredBEAlpAsaSmPr] Handplant This - Pro [ShredBEHndThisPro] Alpine Assault - Pro [ShredBEAlpAsauPro] Rail The Distance - Pro-Master [ShredBERailDsPrMa] Rail This - Pro-Master [ShredBERailThPrMa] Trick-Off - Pro-Master [ShredBETrkOffPrMa] Wild Tree Fun [ShredWTFStart] Collection Agency - Novice [ShredWTFCollAcNov] Get Tricky - Novice [ShredWTFGetTriNov] Alpine Assault - Novice [ShredWTFAlpAsaNov] Rail the Distance - Novice [ShredWTFRailDsNov] Catch Up + Relish - Amateur [ShredWTFCtcRelAma] Count Combo Jr. - Amateur [ShredWTFCntComAma] Trick-Off - Amateur [ShredWTFTrkOffAma] Near Miss - Rookie [ShredWTFNerMisRoo] Skidlet Roundup - Rookie [ShredWTFSkiRouRoo] Rail This - Semi-Pro [ShredWTFRalThSmPr] 4 Jump - Pro [ShredWTF4JmpPro] Size Matter - Pro [ShredWTFSizMatPro] Snow Cop A-Go-Go - Pro [ShredWTFSnowCpPro] Snow Cop A-Go-Go - Legend [ShredWTFSnowCpLeg] Roadkill [ShredRKStart] Rail the Distance - Amateur [ShredRKRailDstAma] Catch up + Relish - Semi-Pro [ShredRKCtcReliAma] Count Combo Sr. - Semi-Pro [ShredRKCntCouSmPr] Trick-tastic - Semi-Pro [ShredRKTrkTasSmPr] Snow Cop A-Go-Go - Semi-Pro [ShredRKSnowCpSmPr] Trick-Off - Semi-Pro [ShredRKTrkOffSmPr] Airtime Anonymous - Pro [ShredRKAirAnonPro] Collection Agency - Pro-Master [ShredRKCollAcPrMa] Alpine Assault - Pro-Master [ShredRKRAlpAsPrMa] Last Call [ShredLACStart] 4 Jump - Semi-Pro [ShredLAC4JmpSmPr] Get Tricky - Pro [ShredLACGtTrkPro] Collection Agency - Pro-Master [ShredLACClAgPrMa] The Peak [ShredTPKStart] The Legendary - Legend b. Medal Events [TourMedalListing] Between The Sheets [MedalBTSStart] Back 2 Back Race - Rookie [MedalBTSBk2BkRook] Box Set Pipe - Semi-Pro [MedalBTSBxStPSmPr] '45 Slopestyle - Pro [MedalBTS45SlopPro] Double Race - Pro [MedalBTSDblRacPro] Back-2-Back Pipe - Pro-Master [MedalBTSB2BPiPrMa] Hot Dam [MedalHDStart] Box Set Slopestyle - Semi-Pro [MedalHDBxStSlSmPr] Double Slopestyle - Pro-Master [MedalHDDblSloPrMa] Big Race - Legend [MedalHDBxStSlSmPr] Mid The Gap [MedalMTGStart] '45 Slopestyle - Rookie [MedalMTGDStSlSmPr] Back-2-Back Slopestyle - Semi Pro [MedalMTGB2BSlSmPr] Double Race - Semi Pro [MedalMTGDblRaSmPr] Back-2-Back Race - Pro [MedalMTGB2BRacPro] Double Slopestyle - Pro-Master [MedalDblSlopePrAm] Half Banked [MedalHBStart] Back-2-Back Slopestyle - Amateur [MedalHBBa2BaSlAma] Double Race - Amateur [MedalHBDblRaceAma] '45 Race - Rookie [MedalHB45RaceAmat] '45 Slopestyle - Pro-Master [MedalHB45SlopeAma] Compilation [MedalCMPStart] '45 Slopestyle - Amateur [MedalCMP45SlopAma] Back-2-Back Pipe - Rookie [MedalCMPB2BPipRoo] Double Slopestyle - Pro [MedalCMPDouSloPro] Box Set Pipe - Pro [MedalCMPBxStPiPro] On The Rocks [MedalOTRStart] Double Slopestyle - Rookie [MedalOTRDouSloRo] '45 Slopestyle - Semi-Pro [MedalOTR4SloSmPr] Double Race - Semi-Pro [MedalOTRDoRaSmPr] Back-2-Back Slopestyle - Pro [MedalOTRB2BSloPr] Remix Race - Pro [MedalOTRRmxRaPro] Back-2-Back Race - Pro-Master [MedalOTRB2BRPrMa] Big Show Slopestyle - Legend [MedalOTRBgShwLeg] Son of a Birch [MedalSOABStart] Box Set Slopstyle - Amateur [MedalSOABBxStAma] Back-2-Back Race - Amateur [MedalSOABB2BRaAm] '45 Race - Pro [MedalSOAB45RaPro] Back-2-Back Slopstyle - Pro-Master [MedalSOABB2BSPrM] Double Race - Pro-Master [MedalSOABDoRaPrM] White Knuckles [MedalWKStart] Double Slopestyle - Amateur [MedalWKDouSloAma] Back-2-Back Slopestyle - Rookie [MedalWKB2BSloRoo] Remix Race - Rookie [MedalWKRemRacRoo] Box Set Race - Semi-Pro [MedalWKBxSRaSmPr] Higher Learning [MedalHLStart] Double Race - Amateur [MedalHLDouRacAma] Back-2-Back Race - Semi-Pro [MedalHLB2BRaSmPr] Box Set Slopestyle - Pro [MedalHLBxStSloPr] B&E [MedalBEStart] Double Race - Pro-Master [MedalBEDouRacPro] Wild Tree Fun [MedalWTFStart] Double Race - Amateur [MedalWTFDoRacAma] Double Slopestyle - Rookie [MedalWTFDoSloRoo] Box Set Race - Rookie [MedalWTFBxStRaRo] '45 Slopestyle - Semi-Pro [MedalWTF45SloAma] Back-2-Back Race - Pro-Master [MedalWTFB2BRPrMa] Roadkill [MedalRKStart] Box Set Race - Pro [MedalRKBxStRaPro] Remix Slopestyle - Pro-Master [MedalRKRemSlPrMa] Last Call [MedalLCStart] Remix Race - Pro-Master [MedalLCRemRaPrMa] 3. Gameplay Techniques [GameplayTechStart] a. Combo System [GameplayComboSys] b. Grabs and other Minutae [GameplayMonster] c. In-Depth Monster Tricks Guide [GameplayUberDepth] d. Attributes [GameplayAttributes] e. Handplants and Board Presses [GameplayHandplant] f. Boost Bar Details [GameplayBoost] g. Manual Reset/Crash Recovery [GameplayManCrash] h. Bonus Icons [GameplayBonus] i. Sponsorships [GameplaySponsor] j. Advanced Techniques [GameplayAdvanced] k. Frequently Asked Questions [GameplayFAQ] 4. Collection [CollectStart] a. Money Icons [CollectMoney] b. Boasts [CollectBoasts] c. Rewards [CollectRewardz] 5. ***SPOILERS*** (Secret Characters, etc.) [SpoilerStart] a. Cheat Codes [SpoilerCheatCode] b. Secret Characters [SpoilerSecretChar] c. Completion Rewards [SpoilerCompRew] d. Frequently Asked Questions [SpoilerFAQ] 6. Characters [CharacterStart] a. Create A Character [CharacterCAC] b. Board Listing [CharBoardList] c. CAC Bolt-Ons/Accessories [CharacterBoltOn] d. Character Bios [CharacterBio] Allegra [BioAllegra] Elise [BioElise] Kaori [BioKaori] Mac [BioMac] Nate [BioNate] Psymon [BioPsymon] Sid [BioSid] Skye [BioSkye] Tyson [BioTyson] Zoe [BioZoe] e. Frequently Asked Questions [CharacterFAQ] 7. Various Details [DetailsStart] a. Music [DetailsMusic] b. Various Trivia [DetailsTrivia] c. Frequently Asked Questions [DetailsFAQ] 8. Measuring Up [MeasureStart] a. Merqury City Scoreboard [MeasureBoard] b. Frequently Asked Questions [MeasureFAQ] 9. Epilogue: Assorted Details [EpilogueStart] a. Legal [EpilogueLegal] b. Thanks and Credit [EpilogueThanks] c. Contributors Section [EpilogueContrib] =============================================================================== RUN TO THE HILLS! RUN FOR YOUR LIVES! =============================================================================== a. FAQ Introduction [PrelimIntro] =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= SSX On Tour is the latest version of the SSX Snowboarding series. It is the fourth game to come out for the series and features several changes from the previous game, SSX 3. We'll cover all that and more, and clarify just how to best play SSX On Tour. b. Is this guide official? [PrelimOfficial] =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= No sir. This guide is created by fans for fans to help out others and provide information to help you master SSX On Tour. This guide comes from various sources across the internet, but primarily it is published as a labor of love from the great SSX fans at Merqurycity.com. I will wager it will be better than any official guide that has been put together, since all "official guides" are published before the release of the game. The SSX Community is one smart group and this guide will cover all the various minutae and all the advanced techniques that are discovered in the near future. I will always attempt to validate any info here, but as with any FAQ, there can be errors. If you would like to report an error, please read the submission policy in the next section. c. Submission Policy [PrelimSubmit] =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= This guide is a huge undertaking, and is going to encompass, literally, hundreds of hours of work and dozens of people. If you want to be one of the people who help contribute to the Complete SSX On Tour FAQ, please let me know: gondee6@yahoo.com. I will gladly take any submissions you can give me, but don't forget to take a look at the Version Info and Table of Contents to get a good idea of what I'm looking for. All authors will recieve an author credit as well as a short bio in the "Contributors Section" at the end of this guide. See the SSX 3 Complete FAQ or my SSX Tricky FAQ to get a good idea of what this entails. Please note that I reserve the right to edit any submissions for punctuation, grammar and spelling, in order to make the guide the best and most readable it can be. This doesn't entail altering the guides in any editorial way, however. As author, what you have written is yours. However, as compiler I also have the responsibility to keep this guide streamlined, and this includes the right to remove those parts of the guide that are obsolete or incorrect. For the most part, however, your work will remain in the guide "as is" and complete, for good. Again, send any submissions to gondee6@yahoo.com. Thanks! =============================================================================== SECTION ONE: CONTROL SYSTEM [ControlSysStart] =============================================================================== The control system in SSX On Tour is largely the same format as the gameplay in the previous 3 games. The biggest change from SSX 3 is the addition of the "Trick Stick", which removes all Monster (Uber) tricks from the shoulder buttons and places them on the right analog stick (or equivalent). This means that instead of doing Monster tricks with a combination of grab buttons and the Tweak button, you instead wait until your boost bar is full and then push a direction on the Trick Stick and your character will do an Monster Trick. Other than that, the majority of the control system is the same as SSX 3. a. General Overview [ControlOverview] =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= ----------------------- PLAYSTATION 2 COMMANDS Basic Scheme ----------------------- +-----------------------------------------------------------------------------+ ON THE GROUND - SNOWBOARDING ACTION PS2 COMMAND +-----------------------------------------------------------------------------+ Turn left/right Right or Left - Left Analog Stick or D-Pad Build Speed Hold Up - Left Analog Stick or D-Pad Slow Down Hold Down - Left Analog Stick or D-Pad Crouch/Jump X button - press and hold to crouch, release to jump Prewind Spins/Flips Press and hold D-Pad direction while holding X button Use Boost Square Button Board Press (Nose) Right Analog Stick Up Board Press (Tail) Right Analog Stick Down Handplant Press and immediately let go for a handspring, press and hold for a handstand. Push D-Button in any direction to lean. Punch Opponent Any Shoulder Button (L1, L2, R1, R2) Block a Punch L1+R1 +-----------------------------------------------------------------------------+ ON THE GROUND - SKIING ACTION PS2 COMMAND +-----------------------------------------------------------------------------+ Turn left/right Right or Left - Left Analog Stick or D-Pad Build Speed Hold Up - Left Analog Stick or D-Pad Slow Down Hold Down - Left Analog Stick or D-Pad Crouch/Jump X button - press and hold to crouch, release to jump Prewind Spins/Flips Press and hold D-Pad direction while holding X button Use Boost Square Button Pivot Right Analog Stick Up - (Pivot switches your stance from forward/backward when on skis and counts as a trick worth 40 points.) Tail Press Right Analog Stick Down Handplant Press and immediately let go for a handspring, press and hold for a handstand. Push D-Button in any direction to lean. Punch Opponent Any Shoulder Button (L1, L2, R1, R2) Block a Punch L1+R1 +-----------------------------------------------------------------------------+ IN THE AIR ACTION PS2 COMMAND +-----------------------------------------------------------------------------+ Do a Grab Any one or combination of shoulder buttons (L1,L2,R1,R2) Tweak a Grab Press and hold a grab, then push Square button Do spins/flips Press D-Pad In-air Adjustment Left Analog Stick Handplant Press and immediately let go for a handspring, press and hold for a handstand. Push D-Button in any direction to lean. Do a Monster Trick Level 1 Monster - Push and hold a direction Level 2 Monster - Push one direction, roll to the second direction and hold there. (See Monster Trick section for more information.) +-----------------------------------------------------------------------------+ MISCELLANEOUS ACTIONS ACTION PS2 COMMAND +-----------------------------------------------------------------------------+ Reset Boarder Select Button Pause Game Start Button Wipeout Recovery Square button (press until recovery bar is full) b. Control Specifics [ControlSpecifix] =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= To change the control settings for your profile, you can go to Extras > Options > Controller Configuration. Changing the setting to "Trick Stick Pro" will allow you to change the system in the following ways: 1. It prevents you from doing regular Grabs or Monster Tricks unless you have BOTH the Trick Stick and a shoulder button pressed down. For example, if you have full boost and are able to do a Monster Trick, if you jump with the Pro Setting and push the Trick Stick ALONE, you will not do anything. You must push both the Trick Stick AND push a grab button, and then you will do a Monster Trick. What good is this? Well, it allows you to avoid doing Monster Tricks by accident because you have to hold down a grab button to initiate them. Normally if you hop over a small hill and try to do a board press before you land, you may accidently initiate a Monster Trick (though you must have adequate height before you can do so normally.) With the Pro Setting you won't do this - because you have to have a grab button pressed down at the same time. An additional bonus of having the pro setting is that you can do the Press Jump Trick anywhere (see the Advanced Techniques Section for more info) without worrying about crashing by accidently doing a Monster Trick. A drawback to this setting is that you CANNOT do normal grabs after you are able to do Monster Tricks because you MUST have the Trick Stick pressed to initiate a grab. So if you try to do a regular grab with your Boost Bar filled up, you will instead initiate a Monster Trick. c. Mode Explanation [ControlMdXplain] =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= After you push Start, you are taken to three selections. THE TOUR: This is the main 1 player game. The Tour is where you unlock EVERYTHING in the game including new levels, new modes and all the accessories and hidden rewards. This is what you should play first in order to get everything you need in the other modes. QUICK PLAY: This is the mode where you play all the events you unlocked in The Tour. You can play by yourself, or with a friend. Remember that if something is not available in Quick Play, you must unlock it on The Tour first. OPTIONS: Where you change settings for saving, controller settings, etc. CLIMBING THE CHARTS: THE TOUR +-----------------------------------------------------------------------------+ After you start The Tour, you are taken to the basic menu screen. There are several terms you should know in SSX On Tour in order to understand how to get to the highest rank and become a Legend on The Tour. HYPE: Hype is the "Reputation" you have on Tour. The total amount of Hype Points you have are tallied up and that is how your rank and place on The Charts (a huge ranking list of all the boarders on The Tour) is determined. You gain Hype by competing in Shreds and Medal Events and doing well. You can also get hype by collecting Boasts. THE CHARTS: The Charts is a huge list of 150+ competitors who are all trying to become #1 on The Tour and take Legend status. Basically, this is your purpose for playing The Tour - becoming #1 on The Charts by busting records and passing Shreds. As you move up The Charts, your rank will increase and you will gain access to higher levels of events. At the top of The Charts are all the returning characters like Mac, Elise, etc, so you will be overthrowing all the returning characters in order to become the "Black Diamond Rockstar" (ie. the best competitor on The Tour.) It usually takes about 110,000 Hype to become #1 in the game. BOASTS: Boasts are small camera icons on the track which give you Hype and also take a short screenshot of when you collected them. Basically they are a collectable that you can "boast" about getting, because they are usually in out of the way areas that you must figure out how to get to. There are 30 of these camera icons on the track and they give you 200 Hype each. MAP SCREEN ---------- The MAP screen in SSX On Tour is where all the action is. It's where you pick events to play, and where you can customize your character all you want. Once you enter the map screen, you are presented with an icon-filled screen that lists a series of different things you can do. Competition: ------------ Shreds and Medal Events are the basic events in SSX On Tour, and knowing the difference is important in how you progress in the game. If you do not select an event within a certain amount of time, it will disappear from the map screen and will reappear later. It is very common to still be playing Amateur and Rookie events after you have reached Legend Status. If you can't find an event you're looking for, play some other events and it should appear on the map screen sooner or later. SHREDS are sort of like the BIG Challenges from SSX 3, in that they involve a wide variety of requirement-based missions, most of which are not the typical "score the most points" or "race the fastest time" type challenges. These are things like "Get 60 seconds of Air" or "Grind Certain Rails", and you must do these specific actions before you can pass the Shred. Sometimes they will have time limits or point requirements, other times they will not. Most Shreds are pass/fail, there is no "coming in second" on shreds, you either pass them or you start them over until you fulfill the requirement. On each Shred, we will list the requirement for you to fulfill before you pass the shred. Often times your only reward for fulfilling the Shred will be hype which will raise you higher in ranking on the Tour. MEDAL EVENTS are the typical SSX classic events like Slopestyle or Racing. There will be opponenets for you to race or a point total to beat in the event and you will be given a place from 1-8. Some events require you to place in the top 4 to move on, others in 1st place. Each event will list the requirement to "get gold" (1st Place) on the event. There are six basic levels of challenge on all events. The difficulty level in SSX On Tour makes a VERY quick rise from outrageously easy to insanely difficult very quickly after you reach Pro-Master level. Keep this in mind if you haven't played the game yet. AMATEUR: Insanely easy. Even people new to SSX On Tour should find these events a cinch. ROOKIE: Slightly more challenging, but anyone who's play SSX at least a few times shouldn't have any problems with these events. SEMI-PRO: These can try your patience at times, but they are not impossible. You may need to play events a few times and get used to tracks before you pass a few of these. You may also need to upgrade your equipment, skills and tricks before attempting them. PRO: This is where it starts getting difficult. If you are just getting creamed on these, do some research in free ride and find out the best lines and places to jump - overall, just get used to the courses if you are having trouble. PRO-MASTER: Very challenging, even to people who play SSX 3 all the time. You may need to replay events for hours or even follow the computer around in events to find out what they are doing to beat you. Just be ready for an insane challenge. LEGEND: The most difficult challenges. You may have to play for hours on end and use every trick in the book to beat these. Many of these are challenging even for people who mastered SSX 3 and still played it up til the second SSX On Tour came out. Good luck! Customization: -------------- At the bottom of the Map Screen is the GEAR SHOP, BEAUTY/BARBER SHOP and CLOTHING SHOP. This is where you buy all your boards, tricks, bolt-ons and attributes. See the Create a Character section for a list of all that is offered here. Freeride: --------- You can ride tracks with no pressure in Freeride mode (PS2: Square) to ride tracks in Freeride. There are no session points in Freeride this time around, unlike SSX 3. If you wish to, you may ride all the way to the bottom of the mountain in Freeride mode, ending just past Last Call. REMEMBER: If you collect icons in Freeride like Boasts and Money icons, you MUST RIDE ALL THE WAY TO THE BOTTOM OF THE MOUNTAIN in freeride to keep them. You CANNOT exit freeride and keep your icons. Dumb, I know. Past Events: (R1 - PS2) : ------------ All the events you've played, completed or not, appear as Past Events. You can reach them by looking for the "Past Events" icon at the top and pushing the button that corresponds to that (R1 for the PS2). The ones you have not completed will be marked in red. It is important to remember that if you hit 'restart' the game does not save until you hit 'continue' for a particular event. So if you don't hit 'continue' or hit 'quit' instead, the event won't show up on your 'Past Events' screen. Your performance in past events is also indicated by the icons that appear beside the events you completed. BRONZE MEDALS are reddish brown stars. SILVER MEDALS are stars that have grey centers. GOLD MEDALS are yellow stars. PLATINUM are white stars. You get platinum by beating the preset record for a particular event. There is no way to see score/time records on a course without entering the event. Only the best time/score for each track is recorded now, there is no Top 5 scores screen anymore. JUKEBOX ---------- This is where you can choose what sort of music you want to listen to. Each "profile" features a different genre of music, or you can use the "Mix Tape" selections to pick which music you would like to play. Just follow the instructions on screen. PROFILE ---------- Profile is where you can choose different profiles to load, or if you've only created one profile you can create a second one here since there is no way to choose that when you only have one profile. REWARDS ---------- This is where you can view all the items you've unlocked during your quest to become #1 on The Tour. VIDEOS - shows the intro videos and the ending video once you've beaten the game, and also the small "character" videos that play when you are playing shreds vs the returning characters. 13 in total. SCRAPBOOK: This is where you can view how many of the 135 shreds in the game you have completed, how many of the 49 medal events, and also where you can view the screenshots from the boasts you've collected in the game. STATS: This is a first for the SSX series - going here shows you a huge amount of statistics in the game including how many hype points you've collected, how much money you've earned, how many boasts you've collected, your sponsorships, and also many of your best tricks, total points, etc. Very extensive. THE CHARTS: The Charts show your "place" on The Tour, from total newbie to Legend rank. CHALLENGING A FRIEND: QUICK PLAY +-----------------------------------------------------------------------------+ Quick Play in SSX On Tour is where you can challenge a friend to all the various Shred and Medal Events in the game. As you unlock them in The Tour, they become available on the Map Screen. If you wish to play as the Returning Character, you can only play as them in Quick Play. You cannot save records in Quick Play. If you wish to customize your gameplay in Quick Play, there are certain features you can toggled called My Rules (PS2: Circle). BOOST MODE: This affect the level of boost you have for the event. * Off - Can't use boost at all. Bar is empty. * Normal - per the usual, do tricks to gain boost, use it, etc * Unlimited - Boost Bar stays at level 2 the whole time. BOARD/SKI TYPE: This affects the attributes of your character. If you use one of the returning characters, their board design will remain the same, but their attributes will change. For example, picking "Top Trick" on this will make Elise have much better tricking abilites (she will spin/flip much faster) but her board will remain the same (it will always be Team MFM board.) * Default - The boards supplied by default for your character, which is either the one you have on the Tour for your created character, or preassigned boards for the returning characters. * Top Race - Characters have great racing skills. * Top Trick - Characters have great tricking skills. * Top Boost - Characters have overall good skills. * Mid-Range - Characters have mid-level skills. * Low-End - Characters have low-level skills. WIPEOUT/RECOVERY MODE: This affects the speed at which you recover from crashes. Slower, Normal and Faster. CONTROLLER MAPPING: This is the controller setup the player will use. See controller section for a better idea of what this entails. EXTRAS: ALL THE OTHER STUFF +-----------------------------------------------------------------------------+ The extras menu is all the stuff in SSX On Tour that doesn't fit anywhere else. OPTIONS: Adjust game settings like Auto Save, turning the HUD on and off, etc. You can also adjust volume settings for music, sfx and speech. VIDEOS: View some videos EA wants you to see. MUSIC: Select the type of music you'd like in the game. There are several different selections, press the View/Edit button to see the selections for each profile. CHEATS: Enter Cheat Codes in this menu. CREDITS: View the Credits here (Look for Special Thanks to Merqurycity.com!) =============================================================================== SECTION TWO: WALKTHROUGHS [TourWalkthrus] =============================================================================== a. Shreds [TourShredListing] =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Shreds are the equivalent of BIG Challenges in SSX 3. They involve a variety of tasks that must be completed in order to pass the Shred. Often times, the rewards for passing a Shred are Hype, but in other cases you might get prize money or even an accessory unlocked. There are several of the same Shred for different tracks, but each one has different difficulty or other various criteria. +-----------------------------------------------------------------------------+ BETWEEN THE SHEETS [ShredBTSStart] +-----------------------------------------------------------------------------+ +-------------------------------------------+ | COLLECTION AGENCY | [ShredBTSColAcRook] | Rookie | +-------------------------------------------+ GOAL: Find 30 collectables before time's up. AUTHOR: gondee This can be a rather difficult shred for being rookie level, so if you have to do it more than once, don't feel bad. After you start the event you'll run across the collectables - stars. Continue down the path and hit the first rail you come to on the left. The majority of collectables in this shred can be found on rails, so the more rails you catch, the better off you'll be. Collect 2 stars from the rail grind here. Catch another rail immediately ahead - this is a steep short rail that you will jump to 3 other rails (last rail is a big log). Collect 6 collectables here. Off the end you should land on a much steeper rail that curves to the left - boost off this and you'll catch 3 more collectables. As you land, you can grind a big log on the ground. Maneuver your way past the next section and look for another steep rail that leads to steep jump on top of a snow-covered ledge. Catch 2 more collectables. As you land, you'll be in the main section of the course - catch a rail to the right. The rail will curve sharply left and has a boost bonus on it. Ride it to another rail that comes out of the ground right after. This rail heads sharp right at a steep incline. Collect 2 stars here. You should now pass under the "tunnel" to the next part of the course. Go off the rail at the end for a star and jump to a star in the air. As you land, catch the star on top of the half log. If you can, hop to the big rail ahead as it has several collectables on it. If not, just catch the star on top of the hill and continue on down the main path. Catch 2 more stars. Head down the path a ways and look for a rail on the left just off the ground. Ride it if you can, otherwise continue on the main path as both ways have similar numbers of rails. By now you should be hitting around 25 collectables if not more. Finally, near the end, look for another curving rail to the right just off ground. It will lead you to your last 5 collectables and you should be all set! +-------------------------------------------+ | SNOW COP A-GO-GO | [ShredBTSSnwCpRook] | Rookie | +-------------------------------------------+ GOAL: Get to the finish line before time's up. Don't let the Ski Patrol stop you! HYPE: 300 AUTHOR: gondee Despite what the Shred says, you don't have to outrun the Ski Patrol to win. All you have to do is knock them all out with punches and you can pass the shred in a minute or so. Since there are only 4-5 Ski Patrol guys, just pound on them. If you don't feel like doing that, just use the rails on Between The Sheets to escape from them and punch them when you're on the lower ground. AUTHOR: Laidback0378 1. Trick alot -- when you are in the air, the ski patrol can't get to you, plus it gives you boost so that you can run them over when you are on the ground. 2. hit back -- you can hit em to take em out, or run them over by boosting thru them, to take em out before you get taken out. 3. Use shortcuts -- this will throw some of them off your trail, cutting down on the number pursuing you at any given time. 4. For the pro-master lvl events of this type, buying the attribute that gives you extra endurance is a huge help. 5. If the ski patrol is swarming you in the harder difficulty events, try stopping completely. They will stop a little bit down the hill, so pick one out, and boost thru him to take that one out. Or take a shortcut between you and them and they won't be able to follow. 6. Gain enough distance on them and they will give up, and taking the shortcuts available is the best way to do this. +-------------------------------------------+ | TRICK OFF | [ShredBTSTrkOfRook] | Rookie | +-------------------------------------------+ GOAL: First to get 65,000 trick points ahead wins. HYPE: 150 AUTHOR: vix This challenge is against Mac and is fairly simple. Get your boost bar full as soon as possible and keep your combo going while boosting up. Once your boost is full, find a jump to get some big air and one monster trick held for as long as possible and landed successfully should do there trick. There is plenty of time on the clock to do this shred. Just treat this like any other slopestyle event. The only difference is you have to be ahead by 65,000 points to win this shred so keep an eye on the combo bar. Once you have enough points racked up, end your combo and you'll win. +-------------------------------------------+ | ANTI-AIR | [ShredBTSAntArRook] | Rookie | +-------------------------------------------+ GOAL: Cross the finish line with only 10 seconds of airtime. AUTHOR: erictang05 Time Limit: 2:30 This shred starts out in the beginning part of Between the Sheets and ends right before the finish line of the course. The key to this shred is patience. Slow down whenever you approach any sort of bump or cliff because you want to stay on the snow. You should not have to boost at any point during this shred since they give you ample time to complete it. One spot you should avoid is the first fallen tree tunnel because it sends you flying into the air. If you can’t manage to avoid it, you can always press select in the air, as this will drop you to the ground and limit your airtime. +-------------------------------------------+ | ALPINE ASSAULT | [ShredBTSAlpAsSePr] | Semi-Pro | +-------------------------------------------+ GOAL: Race Psymon to the finish line. AUTHOR: erictang05 This shred commences in the beginning of Between the Sheets. It goes through Mind the Gap and finishes at the end of Half-Banked. This shred is very simple since Psymon goes incredibly slow. You should be able to jump out to an early lead and cruise to the finish line. +-------------------------------------------+ | SIZE MATTERS | [ShredBTSSizMatPro] | Pro | +-------------------------------------------+ GOAL: First to get 300 meters ahead wins. AUTHOR: erictang05 Time Limit: 5:00 The shred starts out towards the end of Between the Sheets. Right ahead of you should be a rail with a yeti-sign on it. Take this rail, which should connect to 2 more rails, and you should be in the lead. Go through the transition area and then ride a chain of rails in Mind the Gap. This should be enough to put you 300 meters ahead and complete the shred. +-------------------------------------------+ | SAY NO TO SNOW | [ShredBTSSyNoSnPro] | Pro | +-------------------------------------------+ GOAL: Make it to the finish line by staying on the snow for 30 seconds or less. AUTHOR: gondee The object here is to grind as many of the snow covered "branch rails" as possible and stay off the snow for as long as possible. To do that, catch the first rail you come to. Make sure you have some boost or you may not be able to grind up some of the rails. Ride the next 5 or six rails, making sure to use the handplant to get on rails you might have slightly missed. If you are stuck in a section where there are no rails, boost and jump as much as you can. As you finish grinding the first five or six logs, you should come across a two large logs on the ground, so hop on these if you can and ride them until you come an log pointing up that you can ride onto an upper "ledge" log which is just a short span to a large jump. Go off the large jump. As soon as you land, look for a rail going up the hill curving to the right. Grind that for another rail and hit the boost bonus, then as you land look straight ahead for another rail to grind. Boost across to the other rail then hit the "tunnel" up ahead and go off the jump as quick as possible. As you land, try and hop on to the large log from where you land. You can ride several rails much further in the level. If you miss it, ride the ground for a few seconds, go through a split tree and then look for rails off to the right that curve to the left. Ride them as long as possible. By this point, you should be pretty close to the finish line, so if you are on the ground, boost and jump as much as you can to get to the bottom in under 30 seconds. +-------------------------------------------+ | TRICK-TASTIC | [ShredBTSTrkTaPrMa] | Pro-Master | +-------------------------------------------+ GOAL: Get 1,200,000 points before time is up. HYPE: 550 AUTHOR: vix The key to this one is to hold your combo the entire way and an do as many monsters as possible. You start the shred in the in the middle of the course. If you stay on the main trail and follow it to where there is a small cave with logs that you can grind, it's just after the vertical curve rail that, when grinded, will drop you down onto a set of logs grind. If you grind them, but hop off just before the small cave. Just after the directional sign on the right, veer to the right in between the trees to find a path that leads to the halfpipe. There you can trick and get a high combo without having to worry about trees and such getting in your way. Since you don't have to cross a finish line, you can stay in the pipe tricking away until you win the shred. +-------------------------------------------+ | RAIL THE DISTANCE | [ShredBTSRaDisPrMas] | Pro-Master | +-------------------------------------------+ GOAL: Grind 3,700 meters of rail before time’s up. AUTHOR: erictang05 Time Limit: 11:00 This task may seem daunting at first but it’s really not that bad. Considering that they start you in the beginning of Between the Sheets, and the following courses: Mind the Gap, Compilation, and Wild Tree Fun, are all filled with rails. They key to this shred is to get on a chain of rails. There are a decent amount of rails in BTS, but it is imperative that you stay on the rails in Mind the Gap because the each rail links to another rail. After MTG, take a left at the fork in the road. This will bring you to Compilation. There is a fence rail on the right of Compilation that will take you through the entire course. When you finish Compilation, you should have only a couple hundred meters of rail left to grind. The upcoming transition area is rail-less, but there is another chain of fence rails on the right in the beginning of Wild Tree Fun, which should let you finish the shred. +-----------------------------------------------------------------------------+ HOT DAM [ShredHD] +-----------------------------------------------------------------------------+ +-------------------------------------------+ | 4 JUMP | [ShredHD4JmpRookie] | Rookie | +-------------------------------------------+ GOAL: You have 4 jumps to pull off 160,00 Trick Points HYPE: 150 AUTHOR: vix Use your first jump to build up your boost bar so that the second jump can be monster tricks. During the first jump do a bunch of grabs and spins and flips so that when you start the next jump, you have a yellow boost bar. If you hold all the trick buttons during the first jump and tweak the trick, land in a combo, and trick off of the small jumps, you could have over 50k in points easily. For the second jump, try to do as many monsters as possible. 4 to 5 should be able to be done before you land. That will put you over the mark or very close to the point total needed. +-------------------------------------------+ | TRICK-OFF | [ShredHDTrkOfRooki] | Rookie | +-------------------------------------------+ GOAL: First to get 85,000 trick points ahead wins. HYPE: 300 AUTHOR: vix This shred is against Allegra and is fairly simple. Get your boost bar yellow as soon as possible and do as many monster tricks and keep your combo going. Keep an eye on the combo meter and when you have enough of a lead, end your combo and you will win the shred. Treat it like a slopestyle event and just trick and trick and trick. If you hear the heartbeat, you're close and you can probably end your combo then. +-------------------------------------------+ | GET TRICKY | [ShredHDGtTrkSmPro] | Semi-Pro | +-------------------------------------------+ GOAL: When time runs out, highest trick score wins. HYPE: 500 AUTHOR: vix This shred is against Skye. You have 4:45 on the clock to trick through. When time runs out, you need to be leading to win the shred. You don't have to be ahead by X amount of points, just be leading. You start out in the middle of Hot Dam and you pretty much end up around the bottom of Mind the Gap. Refer to the guides for these tracks for specific pointers. Treat this shred like any of the slopestyle events. Trick to your heart's content and don't crash. Keep the combo going to rack up more points and if you think you might crash, end your combo to get the points and then start a new combo. But keep tricking even if it's only a 180 here and there, points are still points. +-------------------------------------------+ | COLLECTION AGENCY | [ShredHDCollAgePro] | Pro | +-------------------------------------------+ GOAL: Find 24 Collectables before Time's Up HYPE: 750 AUTHOR: gondee The collectables this time around look like green boxes with eyes, so remember what they look like. As you come out of the sky, collect the one in front of you and then head left down the valley. Collect 1 down here and then take the rail ahead that leads to one above and then a rail to 1 more. Jump off the end and get the one in the sky, then push manual reset and reset on the ground. Immediately head sharp left and catch one right near where you spawned. Head back to the path you were on and catch the one ahead on the right turn. You have a few choices around the corner, so catch one of the rails to get a few, then push manual reset and reset on the floor. There are 3-5 more down here, as long as you stay on the main path. There are a plethora of collectables on rails all over the place, so if you can catch the rail, go ahead. Otherwise, don't worry about it, as there are also many on the ground on the main path. When you enter the large valley with the two big wooden rails above, there are equal numbers of collectables above and below, so pick a path and stay on it. Collect the ones in obvious site as you come to the first ice lake and big jump. Go off the jump onto the second frozen lake below. You're entering an even narrower valley, so try and jump off the small hill ahead onto the series of upraised ledges in the middle of the valley. If you miss it, ski up walls and collect at least one in the air. As you come up to the dam, collect the ones heading up to it and get the one you must jump to as well. There are 3 more near the end if you need it, but by now you should be pretty close to finishing. Good luck! +-------------------------------------------+ | ALPINE ASSAULT | [ShredHDAlpinAsPro] | Pro | +-------------------------------------------+ GOAL: Race your opponent to the finish line. AUTHOR: erictang05 This shred starts in the beginning of Hot Dam and goes through Mind the Gap, Half-Banked, and ends in the middle of Wild Tree Fun. This is a fairly long shred, so a few attributes and a decent board is helpful. Otherwise, just use the shortcuts you know and you should be ahead when it’s all said and done. +-------------------------------------------+ | COUNT COMBO SR | [ShredHDCntCmbPrMa] | Pro-Master | +-------------------------------------------+ GOAL: Get a combo of 400,000 points before time’s up. AUTHOR: erictang05 This shred starts you in the middle of Hot Dam. It is beneficial to get your combo up to 30X, but not required. There are two big jumps that you must hit in Hot Dam. The first jump starts with a chain of rails and sends you flying onto the sheet of cracking ice right before the last cave area in Hot Dam. The second jump is the last jump of Hot Dam. It is very helpful that you have level 2 monsters. You can get about 40K on the first jump by doing two level 2 monsters with flips. You can rack up about 90K on the second jump by doing 5 level 2 monsters with flips. If you have a 30X combo, the scores will double into your combo and these two jumps alone will get you 260K, which is about two-thirds of the required score. If you still need some more points, quickly go into Mind the Gap and hold a rail-uber on several rails. This should give you the 400,000 points to complete the shred. +-------------------------------------------+ | SIZE MATTERS | [ShredHDSizMatPrMa] | Pro-Master | +-------------------------------------------+ GOAL: First one to get 275 meters ahead wins. HYPE: 2,200 AUTHOR: gondee This one is tough because the computer races so competitively and you are put in some tough tracks. If you know shortcuts, you should be safe, but if not,read the Medal Guides for Hot Dam and the other courses that connect it. The good news is that you get more than 7 minutes to beat this shred, so if you are having a tough time getting ahead of the computer, just be patient and try not to fall to far behind. Once you reach courses you are comfortable with look for shortcuts to take to get 275 meters ahead of the opponent. +-----------------------------------------------------------------------------+ MIND THE GAP [ShredMTGStart] +-----------------------------------------------------------------------------+ +-------------------------------------------+ | 4 JUMP | [ShredMTG4JmpAmatr] | Amateur | +-------------------------------------------+ GOAL: You have 4 jumps to pull off 55,000 in Trick Points AUTHOR: vix Use your first jump to build up your boost bar so that the second jump can be monster tricks. During the first jump do a bunch of grabs and spins and flips so that when you start the next jump, you have a yellow boost bar. For the second jump, one monster should do the trick as you should have at least 20,000 from your first jump and one monster, when held and when you also use some sort of rotation should give you enough points to beat this shred. +-------------------------------------------+ | HANDPLANT HAVEN | [ShredMTGHndHavAmt] | Amateur | +-------------------------------------------+ GOAL: Throw down 10 handplants before time's up. HYPE: 100 AUTHOR: vix Since this course is mostly rails and logs and tons of other things to plant on, this isn't too bad. As soon as you start, you have many rails to choose from to handplant on. Pick one(I veered off to the left and found some logs) and handplant on it, don't press any other buttons. Wait a second, then release the button, but don't steer in a direction. While in the air, after releasing the button, press the handplant button again and the rider will snap back to the rail into another handplant. It's possible to get all 10 handplants on the same log I spoke of. +-------------------------------------------+ | GET TRICKY | [ShredMTGGtTrkRook] | Rookie | +-------------------------------------------+ GOAL: When time runs out highest trick score wins. Time: 2:15 AUTHOR: :.MonsterTricky.: This Shred is so easy, I took a race line and beat it. Seriously. That said, it's probably safer to take a slopestyle line anyways. But still, you won't need a single Monster to beat this Shred. Just jump and do flips/spins and grabs. Really. +-------------------------------------------+ | RAIL THIS | [ShredMTGRalThsRok] | Rookie | +-------------------------------------------+ GOAL: Ride 12 of the marked rails before time's up. TIME: 1:45 AUTHOR: gondee This one isn't really terribly difficult. Make sure you ride the marked rails and not any of the regular ones. Sometimes you can get on a nice tangent and ride some normal rails to the lit ones, but it's easier to just hop on the middle rail at the beginning, slide to either side to get both rails, and then immediately hop off to catch the rail at the bottom on the far left. From there, just ride the rails that are lit, and be careful not to go too far on a particular rail "line" and miss all the rails you could hit. +-------------------------------------------+ | AIRTIME ANONYMOUS | [ShredMTGArAnoSmPr] | Semi-Pro | +-------------------------------------------+ GOAL: Grab 55 seconds of total airtime before time's up. TIME: 2:10 AUTHOR: gondee HYPE: 500 This isn't terribly difficult. Catch the jumps and ride the rails if you want to do it fairly. Otherwise, just go crazy on manual reset until you hit the mandatory 55 seconds of airtime. +-------------------------------------------+ | TRICK-TASTIC | [ShredMTGTrkTsSmPr] | Semi-Pro | +-------------------------------------------+ GOAL: AUTHOR: :.MonsterTricky.: First off, do not even attempt this Shred until you have some Level 2 Monster Tricks. They are absolutely VITAL. Do some kind of spin/flip as you fall to the ground when you start. Get on the 2-way rail. Take the left side, and do a misty with a grab as you fall onto the next rail. Take this endless rail-to-rail transfer, doing all the necessary spin/flip ubers until you get to the end. Finish off your combo, then handplant on to the right fence, boost up it, jump, and do a Monster trick. Do this until you have beaten the score. +-------------------------------------------+ | RAIL THE DISTANCE | [ShredMTGRaTDiSmPr] | Semi-Pro | +-------------------------------------------+ GOAL: Grind 1500 meters of rail before time's up. TIME: 4:00 AUTHOR: gondee HYPE: 500 Not terribly difficult. Make sure you find a good set of rails to ride in Mind the Gap and ride it as far as you can. You can get a good chunk of your rails out of the way there. Also, since you're only judged by the amount of distance you rail, if you can find a good section of rail you can turn around and grind over and over again, this shred shouldn't be any problem. At the beginning of Compilation, if you need to go that far, catch the rail fence at the far right side, it leads to a very long series of fence rails that easily make you reach your total. +-------------------------------------------+ | CATCH UP + RELISH | [ShredMTGCtcRelPro] | Pro | +-------------------------------------------+ GOAL: Tag 3 other riders before time's up. TIME: 3:00 AUTHOR: gondee HYPE: 750 If you're having a hard time tagging the other riders on Mind the Gap, you should try to get onto the same rails that they are and knock them off. It's much easier to try and knock them off the rails then punch them when they're all over the place. If you only get a few in Mind The Gap, continue to chase them onto the next track. There the fewer amount of rails make it easier to catch them as they stay mainly on the main course. +-------------------------------------------+ | COUNT COMBO SR | [ShredMTGCotComPro] | Pro | +-------------------------------------------+ GOAL: Get a combo bonus of 300,000 before time's up. TIME: 5:00 AUTHOR: gondee HYPE: 750 This isn't that difficult if you do one thing, build up your combo to 30x before you start doing tricks. Try and do rail ubers while you're on the Mind the Gap rails, they can lead to you beating the 300K total before you even pass the shred. Just be sure to keep your combo going and you shoudn't have much of a problem. +-------------------------------------------+ | ALPINE ASSAULT | [ShredMTGAlpAsaPro] | Pro | +-------------------------------------------+ GOAL:Race Psymon to the finish line. AUTHOR: gondee HYPE: 1500 TRACKS: Mind the Gap > Half Banked > Wild Tree Fun > B&E > Last Call This is a LOOONG Race - it took nearly 10 minutes for me to finish it. Use the race guides, it's not terribly difficult, Psymon doesn't take the big time shortcuts, so he's not tough to defeat as long as you don't crash and have a moderately fast board. +-------------------------------------------+ | TRICK OFF | [ShredMTGTrkOffPro] | Pro | +-------------------------------------------+ GOAL: First to get 225,000 trick points ahead wins. TIME: 5:00 AUTHOR: gondee HYPE: 750 TRACKS: Mind the Gap > Half Banked, etc. Again, not terribly difficult, use the showoff guides for these tracks if you need help. Otherwise, just keep a combo going and do some level two Monster Tricks. The competitor isn't terribly difficult, they score at pretty low levels. +-------------------------------------------+ | ANTI-AIR | [ShredMTGAntArPrMa] | Pro-Master | +-------------------------------------------+ GOAL: Cross the finish line with only 30 seconds of airtime. TIME: 6:40 AUTHOR: gondee, based on a vid by RE Virus HYPE: 2000 TRACKS: Mind The Gap > Compilation or Half Banked > Wild Tree Fun This Shred is DIFFICULT. The object here is to avoid getting as much air as possible, something that is counter-intuitive in SSX On Tour. Needless to say, I will try to describe the best route to take to avoid large jumps and make it to the end before the 6:40 time mark is up. It's not easy. Keep these tips in mind: * Avoid any and all ramps - slow down to a near crawl before you go over them, or if you can, avoid them all together. * If you happen to go over a jump and get airtime, immediately manual reset (Select for PS2) to cut down on the amount of airtime you use. * You have to keep a pretty steady pace to be able to finish the race. It is easy to run out of time in this track if you take it too conservative. It's a tough balance between avoiding airtime and keeping up your speed. * The optimum route is Mind The Gap > Compilation to Wild Tree Fun Starting out in Mind the Gap, don't cut across any hills. Take the main route avoiding the snowplows that come down the way. Don't take any rails, either. Instead follow the curve of each turn and keep a steady pace down the hill. When you reach the bottom of the first area, slow down as you come to the top of the hill. Keep to the left side to avoid a steep dropoff. At the bottom avoid the rails and stay on the main area with the hand symbols. Go left of the cabin and continue on the main area. Do not boost, instead simply let gravity take your character down the path. As you cross into the next area, you have the choice between taking Compilation to the left, or Half-Banked to the right. I recomment you take Compilation - even though it has several huge jumps, there are easy ways to pass the jumps, and there are large flat areas of track that make it a better option that Half Banked, with it's mandatory jumps and dark areas. As you cross into Compilation, follow the curve of the turns, keeping a steady speed. As soon as you see the 'starting gate' area, go far right, as the land is less steep here. Keep to the right of the first part, slow down and slide down each ramp area to the side. If you encounter jumps you can't avoid, press manual reset at the top to sneak down the other side. After a series of steep jumps you should avoid if you can, you'll enter a flat area with rails.Avoid the rails, and use the steady flat terrain to make up some time if you took the previous area slow. You'll pass a large Old SPice Deodorant can (in what is the dumbest product placement in the game), make sure you head to the left and this point since the ground is flatter there. You'll eventually reach the halfpipe, ski down the middle of it and make good time. Be sure to slow down at the end, as there's a steep drop off. At this point you'll enter into Wild Tree Fun. The beginning is the toughest part, as there are several "mandatory" jumps that you can't ski around. Use manual reset liberally here if you have to. It's still a ways to the finish line (I know, could it be longer?) as you enter the next part of the track. Follow the curve of the track, staying on the main area. Take each jump slowly if you can, use manual reset if you have to. There are ways to bypass the jumps coming up. Do that if you can. After a few turns, you'll see a long red rail come out of the ground, to the right here is a tunnel that is a major, easy shortcut. Take it. As you come out of the tunnell, stay to the far right. You'll finish shortly after the tunnel. Good luck! +-------------------------------------------+ | SAY NO TO SNOW | [ShredMTGSaNTSPrMa] | Pro-Master | +-------------------------------------------+ GOAL: Make it to the finish line by touching snow for less than five seconds. AUTHOR: gondee HYPE: 1100 Remember that with only 6 seconds of time in which you can touch the ground, you really have to spend the whole time on the rails, which can be done. The idea on this shred is to ride the rails the entire length of the track, and they are specifically set up in this track to do just that so even though 6 seconds of air isn't hardly any amount of time, passing this shred CAN be done. Coming out of the air do some flips to get boost the immediately get on the rail in front of you. Head left down the split and hop on the next few rails. Be sure to keep a medium level speed so you don't fly off during the curvy rails. The path you take is pretty much dictated for you, so keep an even speed on the rails ahead. Remember to adjust your board in mid-air with the left analog stick if it looks like you won't make it and try to hit the rails with your board at a 90-degree angle to the rail. This will ensure you don't slip off. You can also turn your board perpendicular to the rail using the control pad if you need to. Eventually you'll hop over 5-6 rails and hop over a hill. Ride the rail on the other side and off of it onto the helicopter "leg" up above. As you leave this rail, it'll look like you're going to hit the ground, but there is a snow covered rail below that you ride to the next set of rails. Shortly past this is the finish line, the next shred is roughly the same, except it is much farther to the finish line. +-------------------------------------------+ | SAY NO TO SNOW | [ShredMTGSaNTSLege] | Legend | +-------------------------------------------+ GOAL: Make it to the finish line by touching snow for less than five seconds. AUTHOR: gondee, from a vid by Royank This is a very difficult shred, IF you don't know the correct path along the rails to take. Remember that with only 5 seconds of time in which you can touch the ground, you really have to spend the whole time on the rails, which can be done. The idea on this shred is to ride the rails the entire length of the track, and they are specifically set up in this track to do just that so even though 5 seconds of air isn't hardly any amount of time, passing this shred CAN be done. Coming out of the air do some flips to get boost the immediately get on the rail in front of you. Head left down the split and hop on the next few rails. Be sure to keep a medium level speed so you don't fly off during the curvy rails. The path you take is pretty much dictated for you, so keep an even speed on the rails ahead. Remember to adjust your board in mid-air with the left analog stick if it looks like you won't make it and try to hit the rails with your board at a 90-degree angle to the rail. This will ensure you don't slip off. You can also turn your board perpendicular to the rail using the control pad if you need to. Eventually you'll hop over 5-6 rails and hop over a hill. Ride the rail on the other side and off of it onto the helicopter "leg" up above. As you leave this rail, it'll look like you're going to hit the ground, but there is a snow covered rail below that you ride to the next set of rails. You'll pass a curvy rail onto a long rail that has a speed boost on it and onto the next section. You'll hit two rails that eventually led you go grind a pair of helicopter's blades. There's still quite a long ways to go, so be patient. The way you take on the helicopter blades is determined by the way you lean, so lean to the left and take the grind to the next helicopter. On the second helicopter lean to the right and take the right rotor and onto another log. Keep an eye on your boost, you may need to boost a bit to reach each rail. The next two rails are curvy so boost off the end of the first one to reach the second, which leads you to a series of snow covered logs and over the next hill. Land on the very long rail ahead. This leads to the final series of very long rails - there aren't really any alternate paths at this point so be sure to keep your speed up and adjust your board position if you need to. The shred ends at the little "cave" - you can see two red lights that show you where the shred ends. Good luck, and be patient and learn the course and you should pass it in decent time. +-----------------------------------------------------------------------------+ HALF BANKED [ShredHBStart] +-----------------------------------------------------------------------------+ +-------------------------------------------+ | AIRTIME ANONYMOUS | [ShredHBAirAnonNov] | Novice | +-------------------------------------------+ GOAL: Get 20 seconds of airtime before time’s up AUTHOR: Shacknasty_Jim Guide: This is one of the first Shreds you have to do, and as such, one of the easiest. To start out, you’re on the ground, so jump a little bit and maybe put in a 180. This gives you a little boost to get up the first big jump with a little speed, getting you a good 3-4 seconds of airtime. This Shred is really easy, so almost any route you take will allow you to win, but personally, I take the left route, and hit that painted jump. There’s a log to the right which you should take, jumping off the end. Veer right when you see a log hanging over the trail up ahead, and grind that over the trail you were just on. Continue along this path, grabbing every bit of air you can. Doing this, you should easily reach the goal of this Shred. +-------------------------------------------+ | TRICK-TASTIC | [ShredHBTrkTasRook] | Rookie | +-------------------------------------------+ GOAL: Get 75,000 points before time's up. TIME: 2:00 Author: gondee HYPE: 600 This shred isn't difficult as long as you keep a combo or even have a simple Level 2 Monster Trick. The only thing that makes this difficult is the dark terrain of Half Banked, but eventually it clears out and you get some decent jumps to get some airtime with. Trust me, you'll be able to get 75K in two minutes no problem. Just trick and don't crash. +-------------------------------------------+ | MONSTER MAYHEM | [ShredHBMonMayRook] | Rookie | +-------------------------------------------+ GOAL: Land 8 Monster Tricks before time's up. TIME: 2:00 AUTHOR: gondee HYPE: 300 About as easy as it gets. Get your first level of boost and do Monsters on your jumps. Remember you can do more than one per jump. As long as you don't crash you'll be fine. +-------------------------------------------+ | ANTI - AIR | [ShredHBAntAirSmPr] | Semi-Pro | +-------------------------------------------+ GOAL: Cross the finish line with only 12 seconds of airtime. TIME: 2:00 AUTHOR: gondee HYPE: 500 This can be tricy since you're not sure where the drop and jumps are in Half Banked because it's so dark. But keep your button on manual reset and when you hit some airtime, just press reset to cut down. It's not that far to the finish, the track ends right after you get out of the forest area that you start in. +-----------------------------------------------------------------------------+ COMPILATION [ShredCMPStart] +-----------------------------------------------------------------------------+ +-------------------------------------------+ | COLLECTION AGENCY | [ShredCMPColAgeNov] | Novice | +-------------------------------------------+ GOAL: Find 15 collectables before time's up. TIME: 1:30 AUTHOR: gondee HYPE: 500 The collectables - green crowns - are sprinkled liberally throughout the course. You shouldn't have any problem finding them. Remember you can go sideways along jumps since they're often located at each ramp and you can collect more than one at that point. +-------------------------------------------+ | GET TRICKY | [ShredCMPGetTriNov] | Novice | +-------------------------------------------+ GOAL: When time runs out, highest trick score wins. TIME: 2:00 AUTHOR: gondee HYPE: 500 You play Kaori in this one, but you shouldn't have any problem beating her. She crashes a lot, and since this is a novice event she rarely scores more than 40,000 points, if you score more than that you should be okay. Just make sure you don't crash. +-------------------------------------------+ | RAIL THE DISTANCE | [ShredCMPRailTDNov] | Novice | +-------------------------------------------+ GOAL: Grind 300 meters of rail before time's up. TIME: 2:00 AUTHOR: gondee HYPE: 250 You shouldn't have a problem reaching 300 meters just by using the regular rails on the main course. You can even pick one single rail and ride it back and forth in most cases. However, there is a long fence rail to branch combo on the right side of the course if you need the rail. +-------------------------------------------+ | AIRTIME ANONYMOUS | [ShredCMPAirAnoAma] | Amateur | +-------------------------------------------+ GOAL: Grab 45 seconds of total airtime before time’s up AUTHOR: Shacknasty_Jim Guide: This is a fairly challenging amateur Shred. They give you 1:40 to work with, so use it well. Go off the first big jump, aiming for 4 seconds of airtime. On most jumps you’ll fall just short, but if you get it just right, 4 is atainable. You’ll be falling straight toward he ground, so to prevent kickback and extreme loss of momentum, use the AOSO Lander (tailpress right before you hit the ground). Boost off the next jump but head down the left path. Get the boost icon and hit the next jump at full speed. When you land you should hopefully have close to 10 seconds or more of air. Now aim for the jumps that are larger, so for the first pair hit the left one, and for the second pair hit the right one that will launch you over the staircase. Boost off the rail on the second staircase and fly over it. In this section there are a bunch of rails that are really tempting to ride, but remember, you want airtime in this Shred. You can sometimes use rails to launch yourself, but try to avoid riding them when you could be hitting a jump. When I just barely beat this Shred, I have 25 seconds of airtime when I hit the jump in front of the massive Old Spice can, with 35 seconds on the clock, so if you’re below that you might as well restart. Hit as many jumps as you can, boost heavily off the last jump, and speed into the half pipe and head up the first wall. If you get a nice, clean jump, this should get you to the goal. +-------------------------------------------+ | SIZE MATTERS | [ShredCMPSizMatAma] | Amateur | +-------------------------------------------+ GOAL: First to get 250 meters ahead wins. TIME: 2:50 AUTHOR: gondee HYPE: 500 Off the first jump ahead, get some boost. After that, catch the rails as much as you can to get ahead of your opponent. If you're good enough you can ride the rails to get red boost and win by the time you exit Compilation. As usual, off to the right of Compilation, the fence there leads to a long series of rails that can give you a healthy lead a bit into the course. +-------------------------------------------+ | RAIL THIS | [ShredCMPRalThiRok] | Rookie | +-------------------------------------------+ GOAL: Ride 7 of the marked rails before time's up. TIME: 2:00 AUTHOR: gondee HYPE: 500 Just hop around the course, getting on the rails you need to win. Use the handstand to get on the rails by handstanding straight up and then dropping down onto the rail. +-------------------------------------------+ | SAY NO TO SNOW | [ShredCMPSayNTSRok] | Rookie | +-------------------------------------------+ GOAL: Make it to the finish line by touching snow for less than 40 seconds. AUTHOR: gondee HYPE: 300 This is actually trickier than it looks. You're supposed to stay off the snow for as long as possible. You have 40 seconds of leeway, but that's not nearly enough to make it to the finish, which is right after the half- pipe at the end of Compilation. Rather than hopping from rail to rail and hoping for the best, off to the far right of Compilation is a fence rail. This leads to a series of other fences and branches that extend the whole range of the course. Get on this rail and hop from one to the other until you finish the course. You'll need at least ten seconds left to boost down the halfpipe at the end to the finish line. Good luck! +-------------------------------------------+ | HANDPLANT THIS | [ShredCMPHaThsSmPr] | Semi-Pro | +-------------------------------------------+ GOAL: Handplant 11 of the marked objects before time's up. TIME: 1:30 AUTHOR: gondee HYPE: 500 This is a difficult shred if you try to ride from rail to rail without hopping off the rails. As you start, you'll see two marked rails, don't spend too long on them. There are far more later down the track that you want to get. The trick to finishing them in time is to handplant on the rail for about a second, then lean your handplant to the same size as a marked rail right next to the one you're on. You have to book it, try to spend only a few seconds on each rail. +-------------------------------------------+ | TRICK OFF | [ShredCMPTrkOfSmPr] | Semi-Pro | +-------------------------------------------+ GOAL: First to get 100,000 trick points ahead wins. TIME: 3:30 AUTHOR: gondee HYPE: 1000 This is against Zoe, but it's really not that tough if you have a decent board and a level 2 Monster Trick. Take the jumps and don't crash, and you should be able to beat it in no time. Zoe usually doesn't score anymore than 125,000 points during the entire shred. +-------------------------------------------+ | GET TRICKY | [ShredCMPGetTriPro] | Pro | +-------------------------------------------+ GOAL: When time runs out, highest trick score wins. TIME: 4:00 AUTHOR: gondee HYPE: 1500 This is against Allegra. She usually ends up around 500,000 points, which is a lot for a Pro shred when you may not have a decent board or Monster Trick. So if you need an level 2 MT or good board, buy it. If you have problems getting higher than 600K, go to the pipe at the end of Compilation. You won't have any difficulty getting a score higher than Allegra then. +-------------------------------------------+ | MONSTER MAYHEM | [ShredCMPMonMayPro] | Pro | +-------------------------------------------+ GOAL: Land 40 Monster Tricks before time's up AUTHOR: :.MonsterTricky.: This Shred is pretty easy, considering they start you out in the pipe and they give you plenty of time. Once in the pipe, fill up that boost bar right away. Then start doing Level 1 Monster Tricks, going back and forth across the pipe. I say you should be able to average 4 Monsters per jump as long as you don't use any Level 2 Monsters. You don't need to add any spins or flips. Just time your right stick flicks (:o) so you do them right after each other. And as always, while in this pipe you need to watch for the half-circles going over the pipe. +-------------------------------------------+ | TRICK-TASTIC | [ShredCMPTrkTasLeg] | Legend | +-------------------------------------------+ GOAL: Get 2,000,000 points before time's up. TIME: 6:00 AUTHOR: gondee HYPE: 15000 This might seem like a lot of points, but if you have a decent board and keep a combo from the start of the track til the halfpipe, you can reach 2 million points (trick points plus combo bonus) in 3 minutes easy. If you get your combo up to 30x by the time you start doing serious tricks, it would be even easier. Just make sure you have a decent board and you'll have no problem with this shred. +-----------------------------------------------------------------------------+ ON THE ROCKS [ShredOTRStart] +-----------------------------------------------------------------------------+ +-------------------------------------------+ | GET TRICKY | [ShredOTRGetTriAma] | Amateur | +-------------------------------------------+ GOAL: When the time runs out, highest trick score wins. AUTHOR: Shacknasty_Jim Guide: You usually need between 45,000 and 55,000 to win this event, aim higher just to be safe. This course can be tapped for millions of points, so 50,000 should be no problem. To start, throw in a spin or grab as you fall. Don’t take the curve, ride straight toward the Yeti sign and spin and grab as much as you can. Take the next curve as a jump also, and get another 5,000 or so points. You’ll fall right at the base of a painted snow jump, so use this to trick also. Ride onto the rail and down to the left path, so you’re in the ice curve part. A good source of points is riding up the ice walls and flipping off them, and you can also grab some money if you’re quick enough. Do this enough times to get your Monster Meter full, so you can do Monster Tricks. Once your meter is up, do Monsters whenever possible, which should be plenty since this track has jumps galore on almost any line you take. Once you reach 60,000 you should be safe, but you might want to keep tricking until time runs out anyway just to make sure. +-------------------------------------------+ | SIZE MATTERS | [ShredOTRSizMatAma] | Amateur | +-------------------------------------------+ GOAL: First to get 150 meters ahead wins. TIME: 2:00 AUTHOR: gondee HYPE: 400 This is against Psymon. As you start off, take the far left path, that's the one with the shortcut sign. That can get you ahead quickly. After that, it's just a simple matter of staying ahead of him and not crashing. You should be easily ahead of Psymon by the end of the track. Use race guides for OTR if you need them, but you most likely won't. +-------------------------------------------+ | AIRTIME ANONYMOUS | [ShredOTRAirAnoRok] | Rookie | +-------------------------------------------+ GOAL: Grab 85 seconds of total airtime before time's up. TIME: 3:00 AUTHOR: gondee HYPE: 300 If you want to play this fairly, then climb several of the walls to get the required amount of airtime. You'll need to do a LOT of jumps to get 85 seconds of airtime in 180 total seconds. Therefore, you're far better off just continually manually resetting until you reach the 85 second total, as with all Airtime Anonymous shreds. +-------------------------------------------+ | TRICK-TASTIC | [ShredOTRTrkTasRok] | Rookie | +-------------------------------------------+ GOAL: Get 130,000 points before time's up TIME: 3:00 AUTHOR: gondee HYPE: 300 There shouldn't be a problem with this one. Just look for places to do jumps and keep a combo going. Use showoff guides if you need locations for jumps on On The Rocks. +-------------------------------------------+ | SNOW COP A-G0-G0 | [ShredOTRSnwCpSmPr] | Semi-Pro | +-------------------------------------------+ GOAL: Get to the finish line before time's up. Don't let the Ski Patrol stop you! HYPE: 500 AUTHOR: gondee This isn't as difficult as it sounds, since you are in On The Rocks and the computer crashes just as much as you are likely to. The key areas to watch out for are in the narrow valleys and in the cave areas, since those are tight areas where the Ski Patrol guys can tag you. Throw out continuous punches in those areas to end the Ski Patrol's threat and just keep on skiing and jumping as much as you can to avoid being knocked over. The time limit here is 2:15, but you only race to the bottom of On The Rocks, so as long as you keep ahead of them and throw out punches in the cramped areas, you'll be in okay shape. AUTHOR: Laidback0378 1. Trick alot -- when you are in the air, the ski patrol can't get to you, plus it gives you boost so that you can run them over when you are on the ground. 2. hit back -- you can hit em to take em out, or run them over by boosting thru them, to take em out before you get taken out. 3. Use shortcuts -- this will throw some of them off your trail, cutting down on the number pursuing you at any given time. 4. For the pro-master lvl events of this type, buying the attribute that gives you extra endurance is a huge help. 5. If the ski patrol is swarming you in the harder difficulty events, try stopping completely. They will stop a little bit down the hill, so pick one out, and boost thru him to take that one out. Or take a shortcut between you and them and they won't be able to follow. 6. Gain enough distance on them and they will give up, and taking the shortcuts available is the best way to do this. +-------------------------------------------+ | CATCH UP + RELISH | [ShredOTRCtcRelPro] | Pro | +-------------------------------------------+ GOAL: Tag 4 other riders before time's up. HYPE: 750 Author: gondee This is difficult not because of the number of riders you have to tag, but because of the terrain. It goes from On The Rocks to White Knuckles, two of the easiest courses to crash on. Try and catch the riders in On The Rocks if you can, the cave area is a good spot. You have a little over 3 minutes to get them, and once they get into White Knuckles they start to spread out and are harder to hit. The sooner you get them the better since that is the case. Remember, you don't have to punch them, just touch them (punching will work too if you're beside them.) Good luck, luckily you only have to tag four of them. +-------------------------------------------+ | COUNT COMBO SR | [ShredOTRCntComPro] | Pro | +-------------------------------------------+ GOAL: Get a combo bonus of 400,000 points before time's up. TIME: 10:00 TRACKS: End of On The Rocks, White Knuckles, Author: gondee The idea behind this thread is to keep a combo going as long as possible. So you'll have to learn the On The Rocks course very well to know where you can jump and where you shouldn't. Remember that the higher your combo is (up to 30x), the faster you will be able to get 400K. As you come off the jump in the beginning you'll drop down through the snow into a little cave area. Go off the jumps when you can, but definitely catch the boost icon near the bottom to make sure you can do Monster Tricks on the rest of the track. As you go back up to the upper track off the jump past the boost icon, the first major jump is a big one, so be sure to pull off several MT's off of it. Remember to keep your combo up, so play it safe on the jumps if you have to. The path to Son of a Birch is gated off, so you'll have to deal with White Knuckles - ie. the track with a million things to crash on, heheh. Take what jumps you can, and remember to keep a combo going. Be sure to jump off the large jump at the end with many MT's. If you're good, you can finish the 400K requirement by now. If not, keep on going to the next track and the first few jumps should get you past 400K. Author: :.MonsterTricky.: This Shred is freaking insane, but it's not impossible. Stil, though, you'll need about 3 more Monster Tricks to tackle this one. Do whatever flippy/spinny thing you want as you drop down. Take your next drop, while keeping the combo, down into the ice cave with at least a 3 button grab. Now here's the thing. For presses you don't need to waste time; you can just unleashthem once you land. For 180's, however, you have to wait until the combo pill drops down to 4 units filled until you extend the combo with it. Keep this in mind as you continue the combo, doing Monster tricks when you have the air. If you follow what I said and don't screw up, you should have the required combo points by or before the last jump on the second course. +-------------------------------------------+ | ALPINE ASSAULT | [ShredOTRAlpAsPrMa] | Pro-Master | +-------------------------------------------+ GOAL: Race Nate to the Finish Line AUTHOR: gondee HYPE: 1200 TRACKS: On The Rocks > Son of A Birch or White Knuckles > Higher Learning This is a tough race from the middle of On The Rocks, through Son of A Birch or White Knuckles to the end of Higher Learning. Use the racing guides for those tracks if you need to, Nate is tough and keeps a brisk pace. There is one key point to know about - when you reach the split where you can choose Son of A Birch (right) or White Knuckles (left), choose Son of A Birch. Nate always goes to Son of A Birch, and if you choose White Knuckles, Nate will get a random huge boost to his lead and beat you handily. If you stay on Son of A Birch, you keep him in the same track and you have a chance of beating him. +-------------------------------------------+ | TRICK-OFF | [ShredOTRTrkOfPrMa] | Pro-Master | +-------------------------------------------+ GOAL: First to get 400,000 trick points ahead wins. TIME: 5:30 AUTHOR: gondee HYPE: 2200 On The Rocks can be a real pain to score well on, but if you learn the course (use a showoff guide for it), you shouldn't have any problem scoring enough points to beat the computer by 400K. Often times, the computer will only have scored 150K on the first part, meaning if you have a decent score you can beat him by the time you finish OTR proper. +-------------------------------------------+ | COUNT COMBO SR | [ShredOTRCntComLeg] | Legend | +-------------------------------------------+ GOAL: Get a combo bonus of 600,000 before time runs out. Time: 6:50 Author: gondee HYPE: 15000 It would be fruitless to try and explain how to do this, as all you really need to do is keep a combo on On The Rocks and the subsequent tracks. Use the showoff guides for On The Rocks and the subsequent tracks in order to do it. If you're skilled at On The Rocks, you shouldn't have a problem with this one. +-------------------------------------------+ | LOOSE CANNON | [ShredOTRLosCanLeg] | Legend | +-------------------------------------------+ GOAL: No Hold Barred Race to the finish line Time: Unlimited Author: gondee HYPE: 30000 TRACKS: On The Rocks > Son of A Birch > B&E etc. This is a race against 4 other computer players from the top of On The Rocks to the bottom of the mountain. No joke, this shred is worthy of it's Legend name, it's extremely difficult. You're not only gonna have to make up a significant defecit when you first start out of at least 50 meters, but most of the time the computer races like a madman and can end up several hundred meters in front of you in a few minutes. Go to the racing section in the Medal events and learn all the shortcuts for these tracks. That's the only way you're going to beat this shred. Good luck, you'll need it. +-----------------------------------------------------------------------------+ SON OF A BIRCH [ShredSOABStart] +-----------------------------------------------------------------------------+ +-------------------------------------------+ | AIRTIME ANONYMOUS | [ShredSOABArAnoNov] | Novice | +-------------------------------------------+ GOAL: Grab 25 seconds of total airtime before time's up. Hype: 62 AUTHOR: Couldn't be easier. Simply go off each jump getting decent air and you have it made. If you want to "cheat" simply press manual reset a billion times until you've used up all 25 seconds of airtime. +-------------------------------------------+ | ALPINE ASSAULT | [ShredSOABAlpAsNov] | Novice | +-------------------------------------------+ GOAL: Race your opponent to the finish line. HYPE: 62 AUTHOR: gondee This is a very simple shred that just requires you to race a computer opponent from the middle of Son of A Birch to the middle of Higher Learning. You shouldn't need any help, but use the racing guides for these two tracks if you need to. I was 800 meters ahead when I finished. Any path you take should put you ahead, the computer is that bad. +-------------------------------------------+ | TRICK-OFF | [ShredSOABTrOffAma] | Amateur | +-------------------------------------------+ GOAL: First to get 25,000 trick points ahead wins. HYPE: 200 AUTHOR: gondee This is another very easy shred. Simply get 25,000 points ahead of Skye and you win. After a few jumps you should be able to win. But if you're having trouble, upgrade your equipment and buy a level 2 Monster Trick. I won in about 10 seconds simply doing tricks off the first three jumps. +-------------------------------------------+ | GET TRICKY | [ShredSOABGeTrkRoo] | Rookie | +-------------------------------------------+ GOAL: When time runs out, highest score wins. HYPE: 300 AUTHOR: gondee This is against Tyson, or at least it was for me. You have 2 minutes to score high enough to beat Tyson, which isn't difficult since he only scores around 50,000 points in that time. It's pretty easy to beat this if you have decent equipment or a level 2 Monster Trick, but if not, simply keep a combo going the whole time and make sure you get some tricks in as you start to fall. Make sure you are able to do Monster Tricks as soon as possible and simply keep your score higher than Tyson. +-------------------------------------------+ | SNOW COP A-G0-G0 | [ShredSOABSnwCoRoo] | Rookie | +-------------------------------------------+ GOAL: Get to the finish line before time's up. Don't let the Ski Patrol stop you! HYPE: 150 AUTHOR: gondee Same rules apply to all snow cop a-go-gos - punch them and you don't have to let the clock run out. This is on SOAB though, so it's pretty easy to avoid them with all the hills. If you have any problems, simply knock over the ski patrol and you can pass this in no time as there are only four of them. AUTHOR: Laidback0378 1. Trick alot -- when you are in the air, the ski patrol can't get to you, plus it gives you boost so that you can run them over when you are on the ground. 2. hit back -- you can hit em to take em out, or run them over by boosting thru them, to take em out before you get taken out. 3. Use shortcuts -- this will throw some of them off your trail, cutting down on the number pursuing you at any given time. 4. For the pro-master lvl events of this type, buying the attribute that gives you extra endurance is a huge help. 5. If the ski patrol is swarming you in the harder difficulty events, try stopping completely. They will stop a little bit down the hill, so pick one out, and boost thru him to take that one out. Or take a shortcut between you and them and they won't be able to follow. 6. Gain enough distance on them and they will give up, and taking the shortcuts available is the best way to do this. +-------------------------------------------+ | ALPINE ASSAULT | [ShredSOABAlpAsRoo] | Rookie | +-------------------------------------------+ GOAL: Race Sid to the finish line. HYPE: 300 AUTHOR: gondee A slightly more difficult shred if you haven't take the time to upgrade your equipment. You race Sid from the tree-covered area in Son Of A Birch to just past the "stadium" in Higher Learning. Like all the established character's races, Sid starts out ahead, which is unfair but you have to make due. Try to keep from crashing in the forest, and instead use the little dips and valleys to gain boost. Once you reach Higher Learning, boost like mad and catch up with him. Sid does NOT take the shortcut where the inner tube kids are, so be sure to use this to get ahead of him. Once you are there, boost as fast as you can because the track ends right where this shortcut ends. +-------------------------------------------+ | MONSTER MAYHEM | [ShredSOABMnMaSmPr] | Semi-Pro | +-------------------------------------------+ GOAL: Land 8 Monster Tricks before time's up. HYPE: 250 AUTHOR: gondee Easier than the Alpine Assault, so just make sure you use the first few jumps to get the first level of boost, and then do 8 level 1 Monster Tricks. You can fit in more than one per jump, so don't bother holding them or doing Level 2 MT's, as Level 1 MT's are faster. +-------------------------------------------+ | TRICK-TASTIC | [ShredSOABArAnoNov] | Pro | +-------------------------------------------+ GOAL: Get 900,000 points before time's up. HYPE: 375 AUTHOR: gondee This shred is very hard for this stage in the game, especially if you haven't powered up your equipment or bought Level 2 Monster Tricks. If you haven't done so, do it now! You'll need it, trust me. You'll start out in Son Of A Birch's forest area with 7 minutes to score 900,000 points. Don't try to do too much in the beginning outside of get up to Level 1 boost and become able to do Monster Tricks. You're gonna have to keep a combo going this whole time to beat 900K, so as soon as you're out of the forest, start one. Get your combo meter up to 30x as soon as possible to make the most out of your tricks. You can play dumb and try and get 900K by just travelling normally down Higher Learning, but my recommendation is this: As soon as you come into the area with the ski lifts, ski directly left, perpendicular to the track, and ski past both ski lifts. Over the hill on the other side of this area is the ice halfpipe in Higher Learning, and you keep a combo going on this halfpipe, you can get 900K no problem. Just be sure to keep your combo going and steer back INTO the halfpipe as the ice will make you slide out of it. If you keep a decent combo going and stay in the halfpipe, you should be able to get 900K in about 3-4 minutes. If you fall out of the half pipe, or decide to use the regular track, keep a combo THE WHOLE TIME and never let go until the combined total of your regular score and combo score equals MORE than 900K. Good luck! +-------------------------------------------+ | FLOAT A BIG ONE | [ShredSOABFltBgPro] | Pro | +-------------------------------------------+ GOAL: Get 4 seconds of airtime in a single bound. AUTHOR: Legolas813 Guide: Perform flips and spins early on to gain a little boost. When approaching the first major jump, slow down and simply fall off the edge. Notice the big wall of snow on the left side of the course. Boost and ride straight into the wall directly before the second major jump. If done right, your rider should fly into the air and gain 4 seconds of airtime before you land. +-------------------------------------------+ | RAIL THE DISTANCE | [ShredSOABRlDisPro] | Pro | +-------------------------------------------+ GOAL: Grind 375 meters of rail before time's up. AUTHOR: Legolas813 Guide: This challenge will probably take a couple of attempts before you get it right. Before the first jump, go off the left side of the course. Ride the wooden rail and take the fork to the left. You should be down to around 320 meters. Return to the main track and ride the wooden rail on the right side (underneath the big TV screen). Ride off the end of this rail and land on the left wire of the ski lift. Balance and position yourself so that the rider doesn't jump off midway through. This can be somewhat difficult (take it slow and lean slightly to the left). Ride off the end of the ski lift and you should have around 30-50 meters left. Stay on the main track for a couple of turns until you see a wooden rail off to the left-side of the track during a right turn (near a small "Line" billboard). Ride this rail and jump onto another, and finally back to the main track. To finish off, rail whenever possible in the forest area. +-------------------------------------------+ | RAIL THIS | [ShredSOABRlThsPro] | Pro | +-------------------------------------------+ GOAL: Ride 8 of the marked rails before time's up. HYPE: 375 AUTHOR: gondee This one isn't terribly difficult, as long as you take your time and go slow getting on the rails and remember to manually reset yourself back onto the main track to reach the marked rails. Coming out of the air, head to your left and catch the first rail. Head back onto the main track and catch the rail to the right that leads to the ski lift rail, be sure to manually reset yourself back onto the main track for this one. Then catch the rail further down the track and boost off the end of it to reach the top of the cabin and grind that. Manually reset yourself back onto the main track and head left, going up to a middle area where a yeti sign is. Grind this rail and another to reach six rails. Then, turn sharp left as you land, grind a rail here and then head down into the forest area and grind one of the rails there. Easy peezy. Good luck! +-------------------------------------------+ | CATCH UP + RELISH | [ShredSOABCtRlPrMa] | Pro-Master | +-------------------------------------------+ GOAL: Tag 5 other riders before time's up. HYPE: 550 AUTHOR: gondee As bad as this one sounds, it's really not too bad. The other riders you have to tag don't go that fast, making them easier to hit. If you happen to end up ahead of them, stop where you are and let them pass, as a large group will sometimes be behind you. Then chase them down and punch them as you get close. The game gives you around 4 minutes to get them all. +-------------------------------------------+ | SNOW COP A-GO-GO | [ShredSOABSnCpPrMa] | Pro-Master | +-------------------------------------------+ GOAL: Get to the finish line before time's up. Don't let the Ski Patrol stop you! HYPE: 550 AUTHOR: Turbos GUIDE: Despite what the Shred says, you don't have to outrun the Ski Patrol to win. All you have to do is knock them all out with punches and you can pass the shred pretty quickly. Now, this objective is suprisingly easy, considering it's a dreaded Level 3, though there's only an amasing 10 partollers after you this time, and the clock is counting down from only 1:53. You can't easily outrun them. In fact, You probably can't outrun them at all. Considering I have the MercuryCity.Com board (WH00T!!!) and both Boost Gain and Boost Decay attributes, boosting the while time in this objective, they were constantly gaining on me. But regardless, if you just keep an arms length away, you can easily beat this challenge. Taking the branch to land on the ski lifts past the billboards is an easy way to skip 15% of the course without any interferance, but the real problem comes from the rugged land riddles with those annoying thin trees that are really pale. Though, the end of the run is right past the mid-way cliff, so if you can dodge trees, you've got this run in the bag, since the Ski Patrol has just as much trouble as you going through this area. AUTHOR: Laidback0378 1. Trick alot -- when you are in the air, the ski patrol can't get to you, plus it gives you boost so that you can run them over when you are on the ground. 2. hit back -- you can hit em to take em out, or run them over by boosting thru them, to take em out before you get taken out. 3. Use shortcuts -- this will throw some of them off your trail, cutting down on the number pursuing you at any given time. 4. For the pro-master lvl events of this type, buying the attribute that gives you extra endurance is a huge help. 5. If the ski patrol is swarming you in the harder difficulty events, try stopping completely. They will stop a little bit down the hill, so pick one out, and boost thru him to take that one out. Or take a shortcut between you and them and they won't be able to follow. 6. Gain enough distance on them and they will give up, and taking the shortcuts available is the best way to do this. +-------------------------------------------+ | RAIL THE DISTANCE | [ShredSOABRlDisLeg] | Legend | +-------------------------------------------+ GOAL: HYPE: AUTHOR: +-----------------------------------------------------------------------------+ WHITE KNUCKLES [ShredWKStart] +-----------------------------------------------------------------------------+ +-------------------------------------------+ | 4 JUMP | [ShredWK4JmpNovice] | Novice | +-------------------------------------------+ GOAL: You have 4 jumps to pull off 12,000 Trick Points. AUTHOR: gondee Pretty easy, you should be able to get it in one or two jumps. Just jump, spin and do grabs. +-------------------------------------------+ | AIRTIME ANONYMOUS | [ShredWKAirAnonAma] | Amateur | +-------------------------------------------+ GOAL: Grab 25 seconds of air before time's up. HYPE: 100 AUTHOR: gondee Very easy. Simply hit all big jumps in White Knuckles. If you feel like "cheating" simply push manual reset until you've filled up your airtime requirement. +-------------------------------------------+ | SIZE MATTERS | [ShredWKSizMatRook] | Rookie | +-------------------------------------------+ GOAL: First to get 250 meters ahead wins. HYPE: 150 AUTHOR: gondee Another easy one. Hit the shortcuts if you want to win quick, but otherwise simply don't crash and boost down the main path. In the forest, skip the jump and cut the ramp at the end off to the left. The computer skis very slow and you shouldn't have a problem. +-------------------------------------------+ | RAIL THE DISTANCE | [ShredWKRailDsRook] | Rookie | +-------------------------------------------+ GOAL: Grind 300 meters of rail before time's up. HYPE: 150 AUTHOR: gondee Simple path here to get 300. Hit the big rail to the slight left by the Yeti sign. Grind it to 3 other rails and back down to the main course. Hit the rail that leads to the snowplows, then follow that rail around the corner and grind the big rail that leads down by the big jump. Simple. +-------------------------------------------+ | SKIDLET ROUNDUP | [ShredWKSkidRoRook] | Rookie | +-------------------------------------------+ GOAL: Hit the Ski Kids before time runs out. AUTHOR: :.MonsterTricky.: One thing you need to know: ski kids usually hang out in groups, unlike the game wants you to believe. Find one and you've found a whole pack. So don't on the shortcuts, look on the main path. Then you should be able to beat this Shred. +-------------------------------------------+ | COLLECTION AGENCY | [ShredWKCollAcSmPr] | Semi-Pro | +-------------------------------------------+ GOAL: Find 28 collectables before time's up. AUTHOR: gondee First off, head down the tunnel directly in front of you - it has the most collectables of any other path at the beginning. Collect 10 and then get out of the tunnel and collect the guitar before the jump, go off the jump and collect the guitar in mid air. Upon landing, veer right for three guitars that are among the trees. Go off the jump, get the guitar, land and next grind the rail that is between the path downward and the jump (it looks like a tower fallen over of sorts.) Hop to two additional rails and collect three collectables. Upon landing, veer to the left and grind the rail that leads to the snow- plows. This rail is curvy so go slow on it if you have to. Collect a few more collectables, then follow it and hop on the rail that is a banister to the big final jump. Grind that and get some good speed, but don't jump at the end. You should fly through the air and land on the final wooden rail that leads to the last two collectables you need. +-------------------------------------------+ | BEST OF SHOW | [ShredWKBestShSmPr] | Semi-Pro | +-------------------------------------------+ GOAL: Score 16,500 points with a single trick before time's up. HYPE: 250 AUTHOR: gondee Ridiculously easy for a Semi-Pro event. Just score 16,500 points in a single jump. You don't even have to LAND the trick. If you are having trouble, just get up to level one boost and then do one Monster Trick. You'll get this in no time. +-------------------------------------------+ | RAIL THIS | [ShredWKRailThSmPr] | Semi-Pro | +-------------------------------------------+ GOAL: Grind 7 of the marked rails before time's up. HYPE: 500 AUTHOR: gondee This Shred is pretty easy, most of the rails you need to grind are just fences. It's important to remember that you have to grind the rail where the light is shining on it to get credit for it, but there are plenty of rails to grind so you shouldn't have any problems passing this Shred on the first try. +-------------------------------------------+ | SNOW COP A-GO-GO | [ShredWKSnowCopPro] | Pro | +-------------------------------------------+ GOAL: Get to the finish line before time's up. Don't let the Ski Patrol stop you! HYPE: 375 AUTHOR: Laidback0378 1. Trick alot -- when you are in the air, the ski patrol can't get to you, plus it gives you boost so that you can run them over when you are on the ground. 2. hit back -- you can hit em to take em out, or run them over by boosting thru them, to take em out before you get taken out. 3. Use shortcuts -- this will throw some of them off your trail, cutting down on the number pursuing you at any given time. 4. For the pro-master lvl events of this type, buying the attribute that gives you extra endurance is a huge help. 5. If the ski patrol is swarming you in the harder difficulty events, try stopping completely. They will stop a little bit down the hill, so pick one out, and boost thru him to take that one out. Or take a shortcut between you and them and they won't be able to follow. 6. Gain enough distance on them and they will give up, and taking the shortcuts available is the best way to do this. +-------------------------------------------+ | ALPINE ASSAULT | [ShredWKAlpAsauPro] | Pro | +-------------------------------------------+ GOAL: Race Sid to the finish line. HYPE: 750 AUTHOR: gondee Tracks: White Knuckles > Higher Learning > B&E You must race from White Knuckles all the way down to the middle of B&E. Sid races tough, so learn to take shortcuts to beat him, and try not to crash. The race begins in the forest area near the end of white knuckles and goes nearly to the end of B&E, near the double jump after the long series of rails in the construction area. You can gain the lead on him early by cutting past the big jump at the end of the forest area. Sid takes it, but if you ski left of it, you can cut him off and get ahead of him. Use the racing guides in the Medals Event sections to beat him, rather than me taking up a ton of room in the Shred section on how to beat him. +-------------------------------------------+ | RAIL THIS | [ShredWKRailThPrMa] | Pro-Master | +-------------------------------------------+ GOAL: Ride 5 of the marked rails before time's up. HYPE: 550 AUTHOR: gondee This rail is difficult only because the rails you need to grind aren't connected. As you come out of the air, head left for a small brown rail that lets you hop onto the rail marked ahead. As soon as you grind that rail, drop off into the halfpipe path below and grind the rail around the corner. That's two quick rails. Manually reset back onto the main course. Around a few corners, you'll see one of the rails you need to grind (a "roof" over one of the tunnels). Use the turn to hop onto it and handplant onto it. After you do that, grind the gate ahead, making sure to hit it very slowly. After that, try and grind the rail that is beside the overhead by the bridge. Grinding it will let you boost off the end and hit the final rail at the very end for 5 total. +-----------------------------------------------------------------------------+ HIGHER LEARNING [ShredHLStart] +-----------------------------------------------------------------------------+ +-------------------------------------------+ | GET TRICKY | [ShredHLGetTrkNov] | Novice | +-------------------------------------------+ GOAL: When time runs out highest trick score wins. HYPE: 125 AUTHOR: gondee There couldn't be an easier shred. Simply score 20,000 or more points and you'll probably beat this event. The computer hardly ever scores more than that, so do a few flips and a monster trick and you've passed this shred. +-------------------------------------------+ | ALPINE ASSAULT | [ShredHLAlpAsaNov] | Novice | +-------------------------------------------+ GOAL: Race Elise to the Finish Line HYPE: 250 AUTHOR: gondee This is the Shred you play the second you finish your created character on a new profile. Don't worry, it's ridiculously easy, Elise pretty much skis in circles and is very easy to beat. Just take the main path and you shouldn't have a problem with passing this shred. +-------------------------------------------+ | NEAR MISS | [ShredHLNearMsAma] | Amateur | +-------------------------------------------+ GOAL: Score 8 Closecalls before time's up HYPE: 200 AUTHOR: gondee What you are trying to do on this shred is get "close calls", which is when you pass by another boarder/skier but don't actually knock them down. You'll see the words "Close Call!" flash up on the screen. So basically what you're trying to do is ski as close as you can to the other skier/boarders on the track without knocking them over. When you've done this 8 times, you win. The game gives you around 6:30 to do this, so it's easy as pie. +-------------------------------------------+ | COLLECTION AGENCY | [ShredHLCollAcAma] | Amateur | +-------------------------------------------+ GOAL: Find 15 collectables before time's up HYPE: 200 AUTHOR: gondee This shred isn't terribly difficult, except that you don't get a lot of time to pass it, only 1:30. Luckily, the collectables (guitars) are all out in the open and easy to find. Stay on the main path and collect as many as you can. Avoid jumping too much, though a few collectables can be found off of jumps. You should be able to find 15 just by staying on the main path and going near each one. +-------------------------------------------+ | MONSTER MAYHEM | [ShredHLMonMayAma] | Amateur | +-------------------------------------------+ GOAL: Land 2 Monster Tricks before time's up HYPE: 200 AUTHOR: gondee How easy is this shred? Simply build up your boost meter and do TWO (that's right, just two) Monster Tricks. You have a minute and a half. Easy as it sounds. :) +-------------------------------------------+ | ALPINE ASSAULT | [ShredHLAlpAsaAma] | Amateur | +-------------------------------------------+ GOAL: Race Psymon to the finish line. HYPE: 400 AUTHOR: gondee Tracks: Higher Learning > B&E Surprisingly, if you are bad at racing or haven't upgraded your gear, you may have trouble with this race as Psymon races pretty well for such an early level. You start out in this race right at the inner tube kids shortcut in Higher Learning, and as with all Shreds, Psymon starts out ahead of you. When you start out, pick up the boost icon and when Psymon leaves the shortcut stay on it, it will let you pull ahead of him. Otherwise, stay on the main course and avoid wiping out and you can stay ahead of him provided you race without doing any Monster Tricks. Remember to pull tricks when you can to build boost and get leads by taking shortcuts. (Refer to the Master Track guides for Higher Learning and B&E to learn the best shortcuts on those particular courses.) The track ends halfway in B&E, after the area with a lot of rails (the half built buildings with boards along the ground. It's about 3 - 4 minutes of racing if you don't crash. Good luck! +-------------------------------------------+ | CATCH UP + RELISH | [ShredHLCtcRelRoo] | Rookie | +-------------------------------------------+ GOAL: Tag 3 other riders before time's up. HYPE: 300 AUTHOR: gondee This shred can be frustrating because the riders you have to chase down love to bob and weave all over the course and love to jump and crash. Stay patient, as you have almost 4 minutes to tag at least 3 of the riders who have red beams of light on them. Hitting other riders will do no good, so just concentrate on the ones with the lights. If you get ahead of the riders, stop and wait for them to pass you, and then pound them when they get close. You just have to touch them, but punching as they get close isn't a bad idea either. The key part here is to just be patient and chase them down when it's easy to do so, on the flat and narrow areas. Keep at it, you only have to tag 3. +-------------------------------------------+ | SIZE MATTERS | [ShredHLSzMatSmPr] | Semi-Pro | +-------------------------------------------+ GOAL: First to get 275 meters ahead wins. HYPE: 500 AUTHOR: gondee This shred can be slightly difficult if you haven't upgraded your board at least once by now. When you first start, do tricks in the air to get your boost up. As you land, catch the boost icon ahead and race down Higher Learning avoiding jumps as you go. In this case, the easiest way to get an early lead on your opponent is to take the first two jumps and then take the "inner tube kids" shortcut, boosting as much as you can. As soon as you head out of Higher Learning and into B&E, the computer is likely to slow down considerably and that is when you can get 275 meters ahead. Be consistent and this shouldn't be a hard shred. +-------------------------------------------+ | TRICK-OFF | [ShredHLTrkOfSmPr] | Semi-Pro | +-------------------------------------------+ GOAL: First to get 90,000 trick points ahead wins. HYPE: 500 AUTHOR: gondee This shred can be annoying if you aren't good at freestyle, but stick with it. Elise is decent here but she's not the best at tricking, so you should be able to beat her if you keep a combo going as long as you can and don't crash. Buy a Level 2 Monster Trick if you can, and when your score advantage and your combo bonus add up to more than 90,000 points, cash in your combo by letting it run out and pass the shred. Not that difficult. +-------------------------------------------+ | SKIDLET ROUNDUP | [ShredHLSkdRouPro] | Pro | +-------------------------------------------+ GOAL: Take out 15 of the scattered Ski Kids before time's up. AUTHOR: gondee, from a vid by Titan You have 1:15 to do this shred, so it can seem challenging at first. But just remember to be patient and stay on the main path so stick with it. Stay away from jumps and just aim for the red lights that signify the ski kids. Be sure to go slow enough to clip them as the ski kids move very slowly. Their place- ment is random, but if they veer at the last second you can also punch them as they get close. The ski kids normally clog in the valley on the right hand side of the track, so board and try to hit several of them there. Just aim for the red lights and stick with it until the very last second and you should get it in a few tries. AUTHOR: :.MonsterTricky.: The key here is to look for a line that will let you chain your hits together so you can beat the clock and backtrack easily if you missed a kid or two. Now, the start of your line will vary, as the places where the kids start are completely random each time you restart. But some definate high scoring areas are the trench, the area around the red boost icon, and the rails to the right of the two jumps leading up to the hockey rink. And be sure to go, as these little boogers never go faster than 4 mph. +-------------------------------------------+ | SNOW COP A-GO-GO | [ShredHLSnowCpPro] | Pro-Master | +-------------------------------------------+ GOAL: Get to the finish line before time's up. Don't let the Ski Patrol stop you! HYPE: 550 AUTHOR: Turbos GUIDE: Despite what the Shred says, you don't have to outrun the Ski Patrol to win. All you have to do is knock them all out with punches and you can pass the shred pretty quickly. The first thing that'll catch your attention is the whopping 7:12 time limit, indicating that this is going to be a looooooooong run... Actually, to the bottom of the (Nintendo) Village. And Level 3 too?! That's insane! If you're not good at ducking and dodging, you might wanna try to knock them all down. The only problem? THERE'S 140 OF THEM!!! I'd advise you buy the Toughness attribute before trying this, or else you'll be seeing stars for quite awhile. There's not much I can say to this one other than Block alot, stay away from the Ski Patrol, and Whallop one of them if they come near and keep running. Why they sent so many after you? Idunno... maybe you're out riding after hours. That would explain the deep twilight.... But still... You'll need alot of skill to be this. Maybe even a little luck. AUTHOR: Laidback0378 1. Trick alot -- when you are in the air, the ski patrol can't get to you, plus it gives you boost so that you can run them over when you are on the ground. 2. hit back -- you can hit em to take em out, or run them over by boosting thru them, to take em out before you get taken out. 3. Use shortcuts -- this will throw some of them off your trail, cutting down on the number pursuing you at any given time. 4. For the pro-master lvl events of this type, buying the attribute that gives you extra endurance is a huge help. 5. If the ski patrol is swarming you in the harder difficulty events, try stopping completely. They will stop a little bit down the hill, so pick one out, and boost thru him to take that one out. Or take a shortcut between you and them and they won't be able to follow. 6. Gain enough distance on them and they will give up, and taking the shortcuts available is the best way to do this. +-------------------------------------------+ | LOOSE CANNON | [ShredHLLoCanPrMa] | Pro-Master | +-------------------------------------------+ GOAL: No Hold Barred race to the finish line. HYPE: 1100 AUTHOR: gondee Tracks: Higher Learning > Roadkill > Last Call No joke, this is an incredibly difficult shred. It's basically a uber-hard race from the "inner tube shortcut" of Higher Learning to the very end of the mountain at Last Call. You'll probably be able to beat the computer in Higher Learning, catch the boost icon ahead of you and race as cleanly as possible. Once you hit Roadkill, however, the whole thing can go to waste as Roadkill is a supremely confusing course. You can lose it all here even if you have a decent lead coming out of Higher Learning. Here's an in-depth guide to this shred: Try to avoid the inner tube kids and boost down the track. Towards the left side near the end you'll see a two small patches of track that have an arch of metal over them. There are grates on the ground there - going over these areas shoot you ahead like boosting without using any boost. Catch these and get some decent speed as you rejoin the regular track. Continue around the turn to the left. Ahead is the large cabin with the patio you usually jump over before you reach the end. Go to the left of this cabin and jump through the trees (easy to crash here) and you'll be spit out right at the finish line. Go through the short "inbetween area" here and you'll come to a small path through a cave and then into an area where a fence steers you into Roadkill. Go through the tunnel ahead. You'll come out of it and go into Roadkill proper. Boost down the main path for a ways, and when you reach the split, head left. Catch the rail here and boost down it for a speed gain. Continue down the path, and when another split comes, keep left. Go over a small jump with some video boards on the left and continue down the path. Boost down the path and as you see two trails intersect, head left and go to the shortcut by the Yeti sign. Ride the rails downward and continue on, staying on the lower paths until you head off a large jump. Manual reset in the middle of this jump, you should appear on a narrow path with gates to the right and a jump up ahead. Catch a rail off this ramp and ride it to another rail ahead. This will lead you to the area under the bridge. Take the area under the bridge to the right, around the left-hand turn and catch a rail on the slight hill to the right (by the trees). Ride this to a shortcut that turns left, right by a Yeti sign. Ahead you'll see a short bridge, head sharp right before this bridge and take the path here. Continue down this path until you reach another Yeti path at the bottom of a wide left turn. As you hit this, boost down the rails and hit the jump at the end to the slight left. Land and continue down the main path. Ahead you'll see a bridge with a jump over it, skip this and take the path to the right here, dropping BELOW the bridge. Land on a log rail here and you can ride it to a few more to the far left, down into another Yeti path. This Yeti path leads to the end of Roadkill. As you exit Roadkill and enter into Last Call, try and catch the many wooden rails on the left hand side of the course to boost yourself ahead. Catch rails if you can but mainly boost down the main path avoiding airtime. When the trail splits, take the path on the right by the large buildings on the right side. Continue down the path catching what rails you can. As soon as you take a soft left turn you'll be heading for down the main track under a large overpass. If you are good at the more difficult areas of the track, catch the red rail that leads up to the right and follow the path behind some buildings and off a small jump by the road that leads over the overpass. Take the right hand side of the jump between two rows of houses into a narrow ravine. Continue down this ravine and at the very end, hop over the road to get back onto the regular track. It's easy to crash here so be careful. If you skipped the red rail, skip it and go ahead down the normal course. Continue catching rails to reduce airtime if you can. Either way, look for a rail off to the right - it juts out of the hillside and is easy to spot. Catch this rail and go down a secret path by a tall reddish building that first leads right and then straight. This leads over a few jumps and then down to the finish line. This shortcut is VERY important in racing Last Call and can win the race for you if you are behind. Try to always catch it if you can. Good luck, because this shred is very difficult and you may need to play it several times before you can pass it. +-----------------------------------------------------------------------------+ B&E [ShredBEStart] +-----------------------------------------------------------------------------+ +-------------------------------------------+ | CATCH UP + RELISH | [ShredBECtcRelAma] | Amateur | +-------------------------------------------+ GOAL: Tag 2 other riders before time’s up HYPE: 100 AUTHOR: Shacknasty_Jim Guide: You get 1:30 on the clock for this one. The riders you have to tag have huge red streams up light coming from them, and if that’s not enough, you get a radar in the upper left of your screen. Tagging these guys can be rather difficult riding next to them on snow, but if you nail them on a rail, it makes it 10x easier. Trick as you fall from the start, to get some boost. Catch up with the riders, who start a little ahead of you. A few will grind the red rail across the bridge, so ride onto that and boost heavily and you should tag one on here. Now, the best strategy is to conserve your boost and ride a little ways behind one of the riders, but close enough so that you can boost and catch them if need be. If they appear to be heading towards a rail, get on that rail also. Now you have them trapped, so boost along the rail to get to them. Trying to catch them on snow will only lead to frustration. +-------------------------------------------+ | MONSTER MAYHEM | [ShredBEMonMayhAma] | Amateur | +-------------------------------------------+ GOAL: Land 5 Monster Tricks before time’s up. HYPE: 100 AUTHOR: Shacknasty_Jim Guide: You get 2 minutes for this one, and the only challege here is getting your boost meter full. You start with a boost icon in the upper right of your screen, floating on a log. Ride up there and get it, then get back on the main path. Trick off the first big jump, which has a building to its right. Rail down the staircase to the left after the jump, then follow the course left. There’s a semi-hidden jump to the left after the curve, but it has paint on it and if you’re looking you should see it. Pull as big of a trick as you can off of it. After this, if you’ve done everything correctly, your boost meter should be filled by now, allowing you to do Monster Tricks on jumps and Monster Rails on rails (yes, those count as Monster Tricks also). If you haven’t filled up your meter however, fear not. Look to your left and you’ll see a boost icon hovering above a log. Grab this and it should fill it up the rest of the way. Even if that jump filled it up, get on this log anyway, and launch off it and perform 1 Monster. Next there’s a jump that takes you over some houses, boost off of it a little at an angle and do 2 Monsters. Now you’ll find yourself in an area abundant with rails of various kinds. Find one, go along it slowly, and just do 2 Monster Rails to complete the goal. +-------------------------------------------+ | ALPINE ASSAULT | [ShredBEAlpAsauAma] | Amateur | +-------------------------------------------+ GOAL: Race your opponent to the finish line. HYPE: 100 AUTHOR: gondee TRACKS: B&E > Last Call Don't freak out if the computer is always close to you. It's programmed to be close at all times, but it will race to the level you are competing. If you are decked out with the worst board and crash all the time, it won't get that far ahead. Even if you have the best board and maxed out attributes it will still be close, so just race normally and you shouldn't have any problem passing this shred. Just don't crash at the very end in Last Call and you shouldn't have any problems. +-------------------------------------------+ | BEST OF SHOW | [ShredBEBestShwRoo] | Rookie | +-------------------------------------------+ GOAL: Score 20,000 points with a single trick before time's up. HYPE: 150 AUTHOR: :.MonsterTricky.: This can be sort of hard at the beginning, because you probably don't have any monster tricks. But once you have the money to go buy them, this Shred is a piece of cake. All you need to do is build up your boost, prewind off a big jump, and do your monster trick with the spin/flip. +-------------------------------------------+ | SIZE MATTERS | [ShredBESizMattRoo] | Rookie | +-------------------------------------------+ GOAL: First to get 200 meters ahead wins. HYPE: 300 AUTHOR: gondee Not too hard if you don't crash. Use the first few jumps to get up a decent level of boost and then boost on the flat areas and avoid jumps. You should be able to pass it in a minute or so if you just don't crash, as the computer races at only a rookie level. +-------------------------------------------+ | SAY NO TO SNOW | [ShredBESayNoRooki] | Rookie | +-------------------------------------------+ GOAL: Make it to the finish line by touching snow for less than 15 seconds. HYPE: 150 AUTHOR: gondee Not terribly difficult, as long as you get on a rail as soon as possible and ride it to the end. There are some long wooden ones here around the construction buildings. If you find yourself on the flat ground with no rails, board towards the nearest fence and handplant on it. It ends past the building where there is a row of houses on the left side. +-------------------------------------------+ | FLOAT A BIG ONE | [ShredBEFlotBgSmPr] | Semi-Pro | +-------------------------------------------+ GOAL: Get 4 seconds of airtime in a single bound. HYPE: 250 AUTHOR: gondee, from a vid by Titan This shred isn't terribly difficult, but you have to get a good solid jump off one particular jump ahead to make it. Remember, the shred is looking for you to do ONE jump of 4 seconds, not 4 seconds total airtime, so you'll need a good piece of equipment (high level snowboard/skis) if you haven't upgraded. Skip the immediate section you are dropped on with the small hills and trees, but use the jumps to get up a decent amount of boost to use later. Board past and wait for the first large jump under the round scaffolding (it has the green "jump" markings on it). This is your jump, so get a really good run at it and pull as much air as you can. Aim for the lowest point on the ground below to be sure to get the most airtime and you should be able to pull a 4 second jump off on your first few tries! +-------------------------------------------+ | ALPINE ASSAULT | [ShredBEAlpAsaSmPr] | Semi-Pro | +-------------------------------------------+ GOAL: Race Nate to the finish line. HYPE: 500 AUTHOR: gondee TRACKS: B&E > Last Call Nate isn't a terribly difficult opponent here, and if you know the shortcuts in B&E and Last Call (and you should, as it's one of the most common track sets you will race), simply use them and you should win no problem. If you need more help than that, consult the B&E - Double Race Medal guide for explicit instructions for B&E to Last Call. +-------------------------------------------+ | HANDPLANT THIS | [ShredBEHndThisPro] | Pro | +-------------------------------------------+ GOAL: Handplant 10 of the marked objects before time's up. HYPE: 750 AUTHOR: gondee The only difficulty here is making it to all the different areas you have to handplant. Look for the red beams of light and handplant those objects, and make sure you sway yourself off the rails you have to hand- plant by using the analog stick. And make sure you hold your handplant for a whole second until the game registers it, otherwise it may not count. +-------------------------------------------+ | ALPINE ASSAULT | [ShredBEAlpAsauPro] | Pro | +-------------------------------------------+ GOAL: Race your opponent to the finish line. HYPE: 375 AUTHOR: gondee This shred is easier than the semi-pro version, and is exactly the same as the race with Nate. Why this shred is even here is beyond me, as it is just rehashing the same old route from B&E to Last Call. Anyway, if you need more help than that, consult the B&E - Double Race Medal guide for explicit instructions for this shred. +-------------------------------------------+ | RAIL THE DISTANCE | [ShredBERailDsPrMa] | Pro-Master | +-------------------------------------------+ GOAL: Grind 1,350 meters of rail before time’s up HYPE: 550 AUTHOR: Turbos GUIDE: To tell you the truth, they put you in a very easy spot for this challenge... The split cabbin area. Start with a quick spin/flip/grab/tweak and land on the rail. Once you hop off the first rail, immediately cut left or right and jump to handplant on the wall, make sure you're straight and then jump off and grind uphill using boost (which you should have gotten enough from the starting rail). Once off the wall, turn and slide onto the other wall, making sure to fall off the side to get to the previous wall and handplant again. Rinse, Lather, Repeat untill finish. With the 4:15 time limit, you should finish up with at LEAST 1:00 left, if not more. Personally, I finished with about 1:40. +-------------------------------------------+ | RAIL THIS | [ShredBERailThPrMa] | Pro-Master | +-------------------------------------------+ GOAL: Ride 12 of the marked rails before time's up. AUTHOR: gondee, from a vid by Titan This shred is tricky only because of a few rails in the middle that seem impossible to get to. Obviously, the point of this shred is to grind those rails that have red lights shining down on them. Use the handplant if you must, but make sure you get on 12 rails before time's up. As you drop from the sky, grind the first gate to the left. Ride it to the next gate and then grind the left side of the bridge. Land and head left for a jump onto the cabin ahead. Don't go to fast off the first jump. Use the handplant if you have to. Head down the middle of the first 3 cabins and grind the last two. Land and head for the log rail past the fence on the right. Around the corner on the left side is a rail that leads up the side of the hill - there is a boost icon on this rail. This is the trickiest part of the course. You HAVE to grind this rail, and then use the momentum from your airtime to use the ice below it as a ramp (try boosting at an angle on the ice, at a 45-degree angle and JUMP up to the upper area to the right.) There is NO other way to get up to this area except to use that rail and then boost on the ice and jump up to the area above the tunnel. There are two rails up there you MUST grind in order to reach 12 rails. To reach the hill, look for a rail to catch or handplant onto. Boost across the rails up there and then jump down back to the regular track. Head to the right and grind the rail on the middle of the staircase ahead. Turn around if you have to to reach it. Across the board rails and past the chainlink fence is the last 3 rails you need. A rail on the right right after a jump can be grinded, but don't go to fast off the jump or you might miss it. The last 2 rails are ahead off a jump to the left. Go VERY slow off the jump and hop onto the "balconies" of the cabins. Grind both those and you should be set. If you've missed one, speed around the corner and catch one last fence on the right and you should be set! +-------------------------------------------+ | TRICK-OFF | [ShredBETrkOffPrMa] | Pro-Master | +-------------------------------------------+ GOAL: First to get 400,000 trick points ahead wins. AUTHOR: gondee, by a vid from Titan. Tracks: B&E to Last Call This is essentially a slopestyle event, so the earlier you build up a huge combo and the longer you keep that combo, the better. As you come out of the air, do flips and spins and when you land on the rail, build up your combo to 30x by using the Rail Press Jump technique. Don't worry about chasing Tyson, your attention should be focuses on building up your score and keeping your combo going as long as possible. Off the first three jumps, pull a Monster Trick off each one. Pull as many Monsters as you can off the next few jumps, staying to the left since it has better jumps once you head around the corner. Tyson doesn't use a ton of tricks in this Shred, so don't worry about him. Go off the jumps and keep a combo going and you should be able to beat him within two or three minutes. Just look for jumps and keep your combo going. Once your score plus your combo bonus equals 400K points ahead, cash in your combo and win the event. +-----------------------------------------------------------------------------+ WILD TREE FUN [ShredWTFStart] +-----------------------------------------------------------------------------+ +-------------------------------------------+ | COLLECTION AGENCY | [ShredWTFCollAcNov] | Novice | +-------------------------------------------+ GOAL: Find 15 collectables before time's up. HYPE: 125 AUTHOR: gondee This is probably the easiest Collection Agency out there, as almost all of the collectables (Skullvis' - a skull with an Elvis haircut) are all out in the open. You should have no problem passing this one. Just remember that on all the jumps with skullvis on them, you don't have to jump to get the skullvis, just go off it without jumping. +-------------------------------------------+ | GET TRICKY | [ShredWTFGetTriNov] | Novice | +-------------------------------------------+ GOAL: When time runs out highest trick score wins. HYPE: 125 AUTHOR: gondee If you get 30,000 points, you'll probably pass this shred, as the computer is just plain awful at showoff on this very easy shred. Just trick and get points and don't crash. +-------------------------------------------+ | ALPINE ASSAULT | [ShredWTFAlpAsaNov] | Novice | +-------------------------------------------+ GOAL: Race Nate to the finish line. HYPE: 250 AUTHOR: gondee You race Nate to the end of Wild Tree Fun. Even if you don't take any shortcuts you shouldn't have any problem beating him as he doesn't take any shortcuts and tricks and boosts very little. +-------------------------------------------+ | RAIL THE DISTANCE | [ShredWTFRailDsNov] | Novice | +-------------------------------------------+ GOAL: Grind 150 meters of rail before time's up. HYPE: 125 AUTHOR: :.MonsterTricky.: The only thing you need to know for this Shred is that you can handplant fences. So yeah. Basically just follow the fences and you should get this pretty easily. +-------------------------------------------+ | CATCH UP + RELISH | [ShredWTFCtcRelAma] | Amateur | +-------------------------------------------+ GOAL: Tag 3 other riders before time's up. HYPE: 100 AUTHOR: gondee This shred can be frustrating because the riders you have to chase down love to bob and weave all over the course and love to jump and crash. Stay patient, as you have almost 4 minutes to tag at least 3 of the riders who have red beams of light on them. Hitting other riders will do no good, so just concentrate on the ones with the lights. If you get ahead of the riders, stop and wait for them to pass you, and then pound them when they get close. You just have to touch them, but punching as they get close isn't a bad idea either. The key part here is to just be patient and chase them down when it's easy to do so, on the flat and narrow areas. Keep at it, you only have to tag 3. +-------------------------------------------+ | COUNT COMBO JR | [ShredWTFCntComAma] | Amateur | +-------------------------------------------+ GOAL: Chain 7 tricks before time’s up HYPE: 100 AUTHOR: Shacknasty_Jim Guide: There’s a really simple way to complete this. Go really slow, and do a tail press. Let down, let it register with the combo, and do another. Do this until the combo reaches 7. Why mess around with jumps and all those NPCs when you can just do it like this? They give you 3 whole minutes, and I’d wager you can complete it in around 15 seconds. Possibly the easiest Shred there is, once you realize how to do it. +-------------------------------------------+ | TRICK-OFF | [ShredWTFTrkOffAma] | Amateur | +-------------------------------------------+ GOAL: First to get 35,000 trick points ahead wins. HYPE: 200 AUTHOR: gondee This shred is pretty easy. Just build up your boost meter and do a few Monster Tricks off a jump or two. That's all it should take. +-------------------------------------------+ | NEAR MISS | [ShredWTFNerMisRoo] | Rookie | +-------------------------------------------+ GOAL: Score 15 Closecalls before time's up. HYPE: 300 AUTHOR: gondee What you are trying to do on this shred is get "close calls", which is when you pass by another boarder/skier but don't actually knock them down. You'll see the words "Close Call!" flash up on the screen. So basically what you're trying to do is ski as close as you can to the other skier/boarders on the track without knocking them over. When you've done this 15 times, you win. The game gives you around 4:00 to do this, so it's easy as pie. +-------------------------------------------+ | Skidlet Roundup | [ShredWTFSkiRouRoo] | Rookie | +-------------------------------------------+ GOAL: Hit 7 of the Ski Kids before time's up. HYPE: 300 AUTHOR: gondee Try to avoid jumping at the start, the ski kids are sort of just skiing around the hill very slowly. Just bump into them and stay on the main path. Very simple. +-------------------------------------------+ | RAIL THIS | [ShredWTFRalThSmPr] | Semi-Pro | +-------------------------------------------+ GOAL: Ride 6 of the marked rails before time's up. HYPE: 500 AUTHOR: gondee The only possible problem you might have with this one is the strict time limit, so don't stay on any one rail too long. Otherwise, all the rails are out in the open and are easy to get to. Handplant and ride them. +-------------------------------------------+ | 4 JUMP | [ShredWTF4JmpPro] | Pro | +-------------------------------------------+ GOAL: You have four jumps to pull off 185,000 trick points. HYPE: 750 AUTHOR: gondee, from a vid by Titan This shred can be challenging, IF you don't have any level 2 Monster Tricks. (These are the ones you must buy to do.) Be sure that you've bought at least one. It drops you right off in front of the jump, so you shouldn't have any problems getting good shots at doing this event. Take the jump on the left every time, then follow up with the second jump. You can get better air off of it. On your first jump, do as many flips as you can and get your boost bar to level 2. Once you've done that, on your next three jumps, go off each jump and do 2-3 Level 2 Monster Tricks. You should average 50K per jump or so, and be ready to pass it by the third or fourth jump. Remember you MUST have a Level 2 Monster in order to pass this shred. If you aren't getting fast enough spins, upgrade your equipment as well. +-------------------------------------------+ | SIZE MATTERS | [ShredWTFSizMatPro] | Pro | +-------------------------------------------+ GOAL: First to get 400 meters ahead wins. HYPE: 375 AUTHOR: gondee This shred isn't tough as long as you know the shortcuts for Wild Tree Fun. You start on at the beginning of one of two tunnels in WTF, and as you come out of the first one, stay right and go past 3 or 4 ramps and then as you go up the hill on the right side (by the fence, where the boost icon is) cut right for a snowbound shortcut that leads you to the second tunnel. From there, just race clean and you should be able to get 400 meters ahead in due time. +-------------------------------------------+ | SNOW COP A-GO-GO | [ShredWTFSnowCpPro] | Pro | +-------------------------------------------+ GOAL: Get to the finish line before time's up. Don't let the Ski Patrol stop you! HYPE: 375 AUTHOR: Laidback0378 1. Trick alot -- when you are in the air, the ski patrol can't get to you, plus it gives you boost so that you can run them over when you are on the ground. 2. hit back -- you can hit em to take em out, or run them over by boosting thru them, to take em out before you get taken out. 3. Use shortcuts -- this will throw some of them off your trail, cutting down on the number pursuing you at any given time. 4. For the pro-master lvl events of this type, buying the attribute that gives you extra endurance is a huge help. 5. If the ski patrol is swarming you in the harder difficulty events, try stopping completely. They will stop a little bit down the hill, so pick one out, and boost thru him to take that one out. Or take a shortcut between you and them and they won't be able to follow. 6. Gain enough distance on them and they will give up, and taking the shortcuts available is the best way to do this. +-------------------------------------------+ | SNOW COP A-GO-GO | [ShredWTFSnowCpLeg] | Legend | +-------------------------------------------+ GOAL: Get to the finish line before time's up. Don't let the Ski Patrol stop you! AUTHOR: Laidback0378 1. Trick alot -- when you are in the air, the ski patrol can't get to you, plus it gives you boost so that you can run them over when you are on the ground. 2. hit back -- you can hit em to take em out, or run them over by boosting thru them, to take em out before you get taken out. 3. Use shortcuts -- this will throw some of them off your trail, cutting down on the number pursuing you at any given time. 4. For the pro-master lvl events of this type, buying the attribute that gives you extra endurance is a huge help. 5. If the ski patrol is swarming you in the harder difficulty events, try stopping completely. They will stop a little bit down the hill, so pick one out, and boost thru him to take that one out. Or take a shortcut between you and them and they won't be able to follow. 6. Gain enough distance on them and they will give up, and taking the shortcuts available is the best way to do this. +-----------------------------------------------------------------------------+ ROADKILL [ShredRKStart] +-----------------------------------------------------------------------------+ +-------------------------------------------+ | RAIL THE DISTANCE | [ShredRKRailDstAma] | Amateur | +-------------------------------------------+ GOAL: Grind 350 meters of rail before time’s up HYPE: 200 AUTHOR: Shacknasty_Jim Guide: You get 2:00 for this one, so it should be no problem, especially in the rail infested game that is SSX On Tour. It’s starts with you falling, if you can put a flip or spin in quickly so you have some boost to start. You fall right onto a log, so grind that and launch off it with whatever boost you have. After that, take the middle log which is obviously the longest, and it takes a pretty big launch to make it to the next one. If you miss it, don’t worry. Take the left guard rail, which leads you to another rail, and another, so boost along these and watch your rail meters go up. After all this you should be approaching 300 meters with plenty of time left. Continue the path you’re on until you get to a log, grind it, which should get you to around 30-40 left to go, with over a minute left. Take the left path, grind the big arching bridge rail, and this should do it. If not, continue until the next rail, which should be just up ahead. +-------------------------------------------+ | CATCH UP + RELISH | [ShredRKCtcReliAma] | Semi-Pro | +-------------------------------------------+ GOAL: Tag 2 other riders before time's up. HYPE: 500 AUTHOR: gondee The best way to beat this shred is to tag the riders whenever they are jammed all together in the beginning of the race. Do a few quick tricks to get some boost and then single out 2 riders and run into them. Roadkill is a major pain trying to track people down with the billion different paths it offers, so make sure you stay close to the riders and hit them before they get too into the course. +-------------------------------------------+ | COUNT COMBO SR | [ShredRKCntCouSmPr] | Semi-Pro | +-------------------------------------------+ GOAL: Get 55,000 combo points before time's up HYPE: 500 AUTHOR: :.MonsterTricky.: First off, you need the Level 2 Monster called The Wizard to tackle this one. In the beginning, you need to fill up your boost while extending your combo up to, say, about 10x. Then, take the log transfer until you have jumping room. Now, just jump off and unleash a misty Wizard. That should finish it off. +-------------------------------------------+ | TRICK-TASTIC | [ShredRKTrkTasSmPr] | Semi-Pro | +-------------------------------------------+ GOAL: Get 150,000 points before time's up. HYPE: 500 AUTHOR: gondee Not terribly difficult, but make sure you have a level 2 Monster Trick if you haven't gotten one by now. Additionally, keep a combo going until your total combined score of actual score and combo bonus equals 150,000 or more, and then let your combo go. +-------------------------------------------+ | SNOW COP A-GO-GO | [ShredRKSnowCpSmPr] | Semi-Pro | +-------------------------------------------+ GOAL: Get to the finish line before time's up. Don't let the Ski Patrol stop you! HYPE: 500 AUTHOR: gondee Not terribly difficult. Remember, it's easier to knock out all the snow cops than try and outrun them, but it's not a very big challenge to lose the snow cops in Roadkill as there are so many alternate paths. Whichever method you choose you shouldn't have much of a problem. AUTHOR: Laidback0378 1. Trick alot -- when you are in the air, the ski patrol can't get to you, plus it gives you boost so that you can run them over when you are on the ground. 2. hit back -- you can hit em to take em out, or run them over by boosting thru them, to take em out before you get taken out. 3. Use shortcuts -- this will throw some of them off your trail, cutting down on the number pursuing you at any given time. 4. For the pro-master lvl events of this type, buying the attribute that gives you extra endurance is a huge help. 5. If the ski patrol is swarming you in the harder difficulty events, try stopping completely. They will stop a little bit down the hill, so pick one out, and boost thru him to take that one out. Or take a shortcut between you and them and they won't be able to follow. 6. Gain enough distance on them and they will give up, and taking the shortcuts available is the best way to do this. +-------------------------------------------+ | TRICK-OFF | [ShredRKTrkOffSmPr] | Semi-Pro | +-------------------------------------------+ GOAL: First to get 125,000 trick points ahead wins. HYPE: 1000 AUTHOR: gondee I had this shred against Kaori, and while she tricks a lot, she's no match for you if you use your level 2 Monsters wisely and keep a combo bonus going. This starts at the end of Roadkill and leads into B&E, so if you're having trouble finding places to jump in Roadkill, simply ski down the course and get to B&E and then trick there. Once your combo bonus is over 125K and you're ahead on points, cash it in and you'll automatically win. +-------------------------------------------+ | AIRTIME ANONYMOUS | [ShredRKAirAnonPro] | Pro | +-------------------------------------------+ GOAL: Get 60 seconds of total airtime before time's up. HYPE: 750 AUTHOR: gondee With any "Airtime Anonymous" Shred, you can always "cheat" fairly and simply push the manual reset button over and over a bunch to reach the required airtime amount. Since you drop out of the air every time you do it, you can rack up about a second of airtime each time you press the manual reset button. It's cheap, but it's in the game so if you just wanna pass Airtime Anonymous, go ahead and use it. If you're looking to pass the event fairly, in Roadkill there are plenty of chances to get air by cutting across hills and looking for rails to grind that lead to jumps. Ride up the side of steep inclines and you can get several seconds of air as well. Anytime there's a jump, take it. As you enter into Last Call, take the path on the right as it has more jumps. You can find a large jump as you pass under a STUFF magazine sign and jump over a huge building where the path splits. There are tons of chances to get air in Last Call here, so don't give up on this shred until you've used up all the time on the clock. +-------------------------------------------+ | COLLECTION AGENCY | [ShredRKCollAcPrMa] | Pro-Master | +-------------------------------------------+ GOAL: Find 20 collectables before time's up. HYPE: 1100 AUTHOR: gondee This shred is challenging, so it'll probably take you a few times. Here is a good path if you're having difficulty finding all the collectables (stars). Collect the first one as you come out of the sky. Get the next two off the next two jumps, and be sure to pay attention to how high you jump on each to get the collectable, because it's very specific. As you go over the next ramp, there will be a shortcut to the left with logs sticking out. Take this, as it leads to 3 easy collectables if you grind the rails here. Collect 2 more on the trail ahead as well. As you reach the bridge, slow down. Ride the pillar to the right of the ramp and jump off the end of end of it to get two more collectables. This should be ten collectables total at this point. Go around the corner and take the rail to the right at the ramp, then take the Yeti shortcut a little further down to the right. Ride the rail here then hit the bridge and jump in the middle for another two collectables. Over the next two jumps are collectables, pay attention to the height you must jump because it's very specific for each one. Head sharp right and get the collectable on the fence as you land. Get off the fence and hit the Yeti shortcut to the right ahead, grabbing the rail here and the collectable. Off the jump ahead is a collectable dead center in mid-air. Then reset yourself back onto the main track and catch a collectable on the fence to the left the second you rematerialize. Lean left and get off the fence on the other side, and hit the small black rail here, as it leads to two more collectables. Off the small jump ahead is another collectable, and for good measure one around the corner. If you got most of the stars at this point, you should have hit 20 already. Good luck! +-------------------------------------------+ | ALPINE ASSAULT | [ShredRKRAlpAsPrMa] | Pro-Master | +-------------------------------------------+ GOAL: Race Elise to the Finish Line. Hype: 2200 TRACKS: Roadkill to Last Call This is pretty much a race through Roadkill to Last Call. Using the guides for the Medal events should work fine for this Shred. Author: :.MonsterTricky.: At any point in this Shred, do NOT take the line Elise does, because she'll always perform it better than you. Instead, at the beginning, jump over the safety rail that prevents you from going straight, get on the log gutting out from the rock, and boost your way over the logs that let you bypass a few turns and the jump over the bridge. If you do this right, you should be ahead of her by a few meters. In The Village, take the normal path for most of the time, only getting off it by taking the rail that cuts you past the cave halfway through the course. By doing this, you will lower your chances of crashing and burning by 70%, and, ultimately, win the Shred. +-----------------------------------------------------------------------------+ LAST CALL [ShredLACStart] +-----------------------------------------------------------------------------+ +-------------------------------------------+ | 4 JUMP | [ShredLAC4JmpSmPr] | Semi-Pro | +-------------------------------------------+ GOAL: You have 4 jumps to pull off 105,000 trick points. HYPE: 500 AUTHOR: gondee Not too difficult - remember to have a level 2 Monster trick at this point and if you can get a better board with a higher trick skill. If you're stuck with a bad board, use the airtime as you are falling to the ramp to build up your boost and pull off 2-3 Level 2 Monster Tricks each jump. You can beat this in three jumps this way. +-------------------------------------------+ | GET TRICKY | [ShredLACGtTrkPro] | Pro | +-------------------------------------------+ GOAL: When time runs out, highest trick score wins. HYPE: 1500 AUTHOR: gondee When I raced Zoe for this, she ended up scoring about 250,000 points, so you can probably assume that if you are higher than that by the time the clock runs out, you are safe. Regardless, keep a combo going for as long as possible and make sure you have a few Monster Tricks in your arsenal to vary up your jumps. Oh, and watch out for the ski kids, they love to congregate around the jumps on Last Call. Good luck! +-------------------------------------------+ | COLLECTION AGENCY | [ShredLACClAgPrMa] | Pro-Master | +-------------------------------------------+ GOAL: Find 17 collectibles before time's up. AUTHOR: gondee The main challenge with this Shred is that there just aren't that many collectables around to find. You really have to do some clever manual resetting to find them. So instead of continuing on one single path, in order to get the required 17 collectibles in 1:45, you must pick up a few from one path, then reset back onto the main path and continue. In the beginning, as you land, you'll come across a collectible right in front of a huge jump - collect that, but instead of going off the ramp veer to the right and collect the collectable there. THEN push manual reset and you'll be placed before the jump again. Boost as much as you can and catch the collectible above the trees, giving you 3 collectables. As you land, collect the collectable ahead and then go off the next jump in the center and get the one there. As you hit the ground, veer sharp left and get the collectible on the fence, then ride down the hill and get the one on the fence to the right. You don't need to ride the rails, just board near the fence to collect them. That makes 7. Go off the short jump ahead and get the one in the air. Veer to the right and hit the large red rail to get one on a ledge of a building (where the boost icon is) and then boost and jump off the end and get one in the air ahead. That makes 9. Veer sharp left and jump off the small incline by the fence, hopefully catching the collectible by getting close to it. This line has more than the required 17 in case you miss a few. Head back right and catch the red rail, catching air and getting the icon there in the area behind the buildings. Manual reset back onto the main path. Head around the corner and go off the small jump, collecting the icon in the air. Around the corner, another small jump by a red rail, another icon. You should land by a red rail to the left, go off of it and jump at the end for a easy icon. Go around the corner to the right and head off the jump to catch an icon. You should be pretty close to 17 by now. As you land, look for a STUFF magazine billboard, and head under the shortcut by that where there's an icon, and one right past the sign in the beginning of the shortcut. Catch the one ahead on the rail grind and then hit the one on the bridge ahead if you need one last one. Good luck! +-----------------------------------------------------------------------------+ THE PEAK [ShredTPKStart] +-----------------------------------------------------------------------------+ +-------------------------------------------+ | THE LEGENDARY | [ShredTPKThLegLeg] | Legend | +-------------------------------------------+ AUTHOR: UberBlitz Tracks Involved: The Peak > Between The Sheets > Mind The Gap > Half Banked/Compilation > Wild Tree Fun > Roadkill/B&E > Last Call To begin this final shred you need to of completed the following: 'Legend: Big Race' and 'Legend: Big Show Slopestyle' and before you even attempt this you need the following: . Merqury City Board or Merqury Ultimates Skis . The 'Wipeout Recovery', 'Boost Decay' and 'Boost Gain' Abilities ('Striking Power' and 'Toughness' are a big help if you're stuck) Shred Rules: 4 Vs 1 Showdown from the Peak to the Bottom. In this final shred it'll be you vs 4 Pro's (most likely the Top 4 on the ranks) to a final race from The Peak all the way to Last Call. The Pros are heavily guarded with alot of boosts so don't think this is an easy ride. Look up the medal events to find the best routes and at Mind The Gap. NEVER use the rails as they slow you down so instead use the normal route to find yourself a good chance to become ahead. Next you have a choice, Half Banked or Compilation. I Used Half Banked as it suited me more but if you think Compilation is the best bet then use it. Again check the other Medal events to find the best time. Carry on down to Wild Tree Fun and again you have another choice: Roadkill or B&E: I went for B&E as it was more easier then Roadkill but it's your call. The final route is Last Call. If you finally made it across and read the guides, you'll be expected to make it between 13-17 minutes. Congratulations on my behalf: you've completed SSX On Tour! b. Medal Events [TourMedalListing] =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= The next section contains the walkthroughs for the medal events in SSX On Tour. It is organized by track, so that if you are looking for a particular event in the game, first look for the track it is on and then look for that particular event. NOTE ON "MASTER TRACK GUIDES" ----------------------------- At the beginning of each track in this section are "Master Track Guides." Master Track Guides are the single best run for a particular track. It is only for that one track, as if you were competing in only that track for one event. Although we will certainly try to write guides for all the events in SSX On Tour, for the meantime we will try to make sure there are Master Track Guides for each course, so in case there is a particular event that doesn't have a guide yet, you can look to see what courses are in the event and then use the Master Track guides for that particular event and create your own custom walkthrough. It is a much more efficient way of writing guides for the game instead of writing 18 guides for exactly the same track. Almost all of the events in SSX On Tour are made up of multiple tracks, and many times the only difference between a particular event is the amount of time you are given to compete. For example, on the track On The Rocks, two of the slopestyle events - '45 Slopestyle and Back-2-Back Slopestyle, involve EXACTLY the same set of tracks, On The Rocks to Son Of A Birch. Instead of having two different guides for what is essentially the SAME event, you can use the Master Track guides for On The Rocks to Son Of A Birch for both events. So instead of writing tons of different guides for each of the events in SSX On Tour, there will be one "Master Track Guide" for each track that you can use for that PARTICULAR track in case there is not yet a guide up for a particular event. For example, the Remix Race at Last Call is made up of a single race at 4 different tracks: 1. Last Call 2. Between The Sheets 3. On The Rocks 4. Compilation If there is no guide for the Remix Race at Last Call, you can look up the Master Track Racing Guides for Last Call, Between the Sheets, On The Rocks and Compilation and string them together into one event yourself. Each Master Track guide will be listed at the START of the medal events for that track and you can find out what tracks are listed for a particular event at that particular event section here in the FAQ. :) NOTE ON THE EVENT NAMING SYSTEM ------------------------------- The system used to name Medal Events in On Tour is MUCH more confusing than in past games. That's because the names used to refer to them are in "rock code" and not easily decipherable or remembered. Here is the guide for you to decode what each event entails: * RACE - Racing - you race a group of racers (usually 8) down to the end of the track. Racing is no longer just one track, most times it is multiple tracks. * SLOPESTYLE - Either Slopestyle (scoring the most points on the regular track and finishing by the time the clock reaches 0:00.00) or Pipe (Superpipe from SSX, doing tricks in a Halfpipe to score the most points and finishing before the clock reaches 0:00.00) Highest point total wins. * BACK-2-BACK - Two heats. Best time/score is what is taken as final score. * '45 (SLOPESTYLE or RACE) - One heat. You get one chance down the track to get the best time/score. * DOUBLE (SLOPESTYLE or RACE) Two heats at the same track. Best time/score is what is taken as final score. You DO NOT have to pass the first heat in order to qualify for the second and final heat, but you must place in the top 4 to pass the event as a whole. * BOX SET (PIPE, SLOPESTYLE, or RACE) - A certain number of heats (usually 3 or 4) and the TOTAL time/score is taken and compared to that of the competition. * REMIX (RACE or SLOPESTYLE) - This is a certain number of heats (3 or 4) and each heat takes place at a DIFFERENT track each time. For example, the first race may be at Between The Sheets, the next at Mind the Gap, the next at White Knuckles and the final race may be at Last Call. +-----------------------------------------------------------------------------+ BETWEEN THE SHEETS [MedalBTSStart] +-----------------------------------------------------------------------------+ MASTER TRACK GUIDE - RACING: ---------------------------- AUTHOR: gondee, from a vid by RE Virus * If you are starting out on this track, begin here: Coming out of the starting gates, use the airtime to get some boost, or you may manual reset down to the bottom if you wish to save time. Head right immediately and stick right for the first few seconds of the track. Eventually you'll come to a flat area with a few rails. Take the rightmost rail. Ride off it and do a few flips once you get some airtime and catch the next log in the ground that has a boost icon on it. This leads to yet another log rail and back onto the main path. Continue on down the central path (on the ground) for a short ways. Ahead you'll see a log rail that sticks out at a 45-degree angle into the air. Skip it, but go to the left of it slightly and you'll boost down the central flat area of the track. Skip the rail that leads into the air ahead and instead look for a Yeti sign to the left and catch the rail right past that, one that curves left. Hop off this rail and go ahead a short ways then look for another series of rails ahead. One with a Yeti sign is the optimal one to catch, but if you miss that, catch the one right past that starts in the middle of a split tree trunk. Ride a series of log rails on down the track, skipping a rail that lets you jump up to an "upper level". Continue down the main section of the track for some time here, there's no reason to catch any of the rails that lead upward. When you pass through a small "cabin tunnel" you can either use the airtime to get some boost or manual reset down to the ground to save time. Continue on down the center track, limiting airtime as necessary. Eventually you'll head through another tree trunk tunnel and pass under a rail that leads over the main path. Ahead the path will "split" left and right, look for a yeti sign in the middle and catch the rail here - it will lead to two other rails and up onto a nice clear path that leads to the finish line. AUTHOR: IceXtreme Difficulty: Master Target Time: 1:26 Hold up on the d-pad to get a gate boost. Come off the rail and take the path to the left but instead of grinding the log rail turn right and take the path in the middle while leaning left. Now you will come upon 3 gigantic log rails. Grind the one farthest right and you should come off the rail right as it turns 12 seconds. Grind the next big tree rail and grab the boost icon and if you boosted enough you will land on another tree rail. Continue just left of the big fork looking tree and do not grind the rail that sticks straight up but go just left of it.Turn left right as you land on the ground and you should barely miss a log rail and will take the winding shortcut rail instead at 28%. Continue straight and grind the next 4 log rails. Turn just left of the next log rail and take the small jump. If you follow the path just to the right there will be another shortcut sign with a long log rail to the right of it, grind that rail and you will grab a boost icon. Don't grind the log rail straight across from it but turn right and cut across the path just missing the log rail above you. You should now be entering a strange looking tree tunnel with a rail at the end of it. Grind the rail and when you come to the top of the tree press select and you should land on the ground at 57 secs in another tree tunnel. Go straight ahead and take the next jump and press select at 1:02. Ahead will be another fork looking tree, follow that path but don't grind the log rail to the right, instead keep leaning left. In the middle will be another shorcut path, take that path and grind them three consecutive rails. Now just take the next two jumps getting as less air as possible and ahead will be the final stretch of the race. Don't take either rail on the left or right, just stay in the middle and cross the finish line at an incredible time of 1:26! MASTER TRACK GUIDE - SHOWOFF: ----------------------------- +-------------------------------------------+ | BACK-2-BACK RACE | [MedalBTSBk2BkRook] | Rookie | +-------------------------------------------+ +-------------------------------------------+ | BOX SET PIPE | [MedalBTSBxStPSmPr] | Semi-Pro | +-------------------------------------------+ +-------------------------------------------+ | '45 SLOPESTYLE | [MedalBTS45SlopPro] | Pro | +-------------------------------------------+ +-------------------------------------------+ | DOUBLE RACE | [MedalBTSDblRacPro] | Pro | +-------------------------------------------+ +-------------------------------------------+ | BACK 2 BACK PIPE | [MedalBTSB2BPiPrMa] | Pro-Master | +-------------------------------------------+ AUTHOR: eviltim Walkthrough Score: 2.5 million or higher Difficulty: Expert Time Limit: 2:00 Note: For every jump you should be tapping the d-pad in the air for faster spins and flips. Also, this walkthrough is aimed at people using snowboards, but it can also help for people using skis, you will just need to find the ideal Monster Trick for skis. This superpipe event is shorter than the events at the Compilation Superpipe, so getting your combo quickly is required for a high score, as it is for all low time limit events. Start by doing the 180 trick right away on the slope and you should have 27-30x combo and have it with about 1:52 left on the clock. It may take some practicing of the 180 trick to build up your combo that quickly on a slope. Once you have gotten your combo, take the little boost and space you have and get as high as you can on your first jump, it won't be much air, but it should hopefully be enough to attain full boost upon landing. Once you have landing, boost as fast as you can. Hopefully you will be starting this jump with about 1:44 left or sooner. For this jump attain as much air for this jump as possible so you can have maximum air for the rest of the jumps in this run. Pertaining to Monster Tricks, the best Monster Trick you can do in the pipe is The Wizard because it is the 3rd most valuable Monster Trick for snowboarding and it takes almost the least amount of time. After this jump, you should have enough air to be able to get "???"'s for the rest of the jumps*, which means that you have flipped or spun more than the game is designed to count. During all of these "???"'s you should be trying to get 3 Wizard Monster Tricks per jump because the "???" trick does not count repeats and you will not be penalized. If you have enough air, you should also attempt another level one Monster Trick along with the 3 Wizards, if time is available. Once you have this down, you should do your entire superpipe run near the middle of the pipe between the beginning and the end. Until you are approaching the end of the time limit, you should not be jumping near the end of the pipe where the logs are hanging in the middle. This is because there seems to be something in that area that prevents you from getting as much air as you can in the rest of the track, which is counter-intuitive to high scores. Another thing to make sure to use to your advantage at Between the Sheets is that you can take probably a jump with less time left than you can at Compilation because the finish line of the Between the Sheets Pipe is exactly where the pipe stops. Use this and maximum air to your advantage in this pipe to go for high scoring runs above 2.5 million points. If you can do that, you will be among the top of the players for one of SSX On Tour's Superpipes. * - Attaining this for every jump is only possible by tapping the d-pad, if you do not attain "???"'s for most jumps, this will complicate the Superpipe run drastically. +-----------------------------------------------------------------------------+ HOT DAM [MedalHDStart] +-----------------------------------------------------------------------------+ MASTER TRACK GUIDE - RACING: ---------------------------- AUTHOR: :.MonsterTricky.: Difficulty: Expert Target Time: 1:28 This guide was made for a boarder using the Merq board. If you don't have the Merq board, don't read any further. Also this track requires the use of many select tricks. Start out with a gate launch, then do a tail press for some boost. Go around the next little hump in front of the suspended log and trick off the drop-off. Now go towards the jump on the left. Boost off it, and press select very early. Turn slightly to the left, and manuever yourself so that you are at the lowest point. Do a trick as you fall over the gap. Ride over the humps straight ahead and prepare to jump into the ditch (that's right). Make a sharp curve to the right and go along the wall. Next, make another sharp turn (you may want to let off the boost). In the air, you will see a tree in front of you. You need to pass by to the left of this and land on the outside of the really sharp turn. Now there will be a suspended log at the end of this path, take it. There are three more logs up ahead, so make sure to get on each one. Take the jump at the end, and when you land, you should have yellow boost. Ride on the top of the icy turn and get on the next log rail. Take the left side at the split, and lean to the left so you don't go on the next rail, and you'll land in between two humps. Continue straight and coast over the next jump. Press select when you start to fall. Take the left side of the next split, and just go straight. The terrain will fling you around a bit and you will now be on the right side. Turn up the side of the hill to the right, land, and take a sharp turn so you cut by another turn. As you land, go towards the right of the final jump and aim for the side of it (this means like the wall of it). After 1 1/2 seconds press select. There will be the three or four pipes that you can grind the top of, get on the one that's closest to you. Now you're on the home stretch. Nothing to do but just boost to the finish now. Congrats! You should get a 1:28 or lower consistently with this line. Author: IceXtreme Difficulty: Expert Target Time:1:30 Hold up on the d-pad to get a gate boost. Take the first jump and do any combination of flips and spins to get some boost. When you land turn left and take that big jump that has a yeti shortcut. Follow the path and take the next 4-5 jumps while staying in the middle to get as less air as possible. You should enter the first cave area of Hot Dam. Try to say in the middle in the cave area and you should avoid any crashes. When you come out of the cave turn left and follow the path until you come to the brown yeti sign and jump just to the right of it. Don't grind any of them big log rails above, instead just try to stay in the ice path. Next you should come to some more big log rails. Grind the rail that is the furthest right and grab the boost icon. You should grind 3 more continueous big log rails with the last rail gettin a boast. Ahead will be a jump in the middle and two paths, one on the left and the right. Take that path to the right and you will be in the last cave area of Hot Dam. When in the cave, stay as far left as possible to avoid crashing and taking any unnecessary jumps.When you come out of the cave take a sharp turn right and continue straight ahead for the huge jump. Press select right as you are over the top of the jump and you should land near the bottom of the jump.Grind one of the three big rails and cross the finish line at a time of atleast 1:30! Good Luck! MASTER TRACK GUIDE - SHOWOFF: ----------------------------- +-------------------------------------------+ | BOX SET SLOPESTYLE | [MedalHDBxStSlSmPr] | Semi-Pro | +-------------------------------------------+ +-------------------------------------------+ | DOUBLE SLOPESTYLE | [MedalHDDblSloPrMa] | Pro-Master | +-------------------------------------------+ +-------------------------------------------+ | BIG RACE | [MedalHDBxStSlSmPr] | Legend | +-------------------------------------------+ +-----------------------------------------------------------------------------+ MIND THE GAP [MedalMTGStart] +-----------------------------------------------------------------------------+ MASTER TRACK GUIDES - RACING: ---------------------------- AUTHOR: IceXtreme Difficulty: Master Target Time: 1:35 Hold up on the d-pad to get a little gate launch. Grind the rail to the farthest left and the rail will drop you off in the middle to take another rail with a boost icon. If you boost the entire time you will keep landing on a bunch of continuous rails which you will continue to follow until you come to the rail that shoots you up in the air and grind a helicopter. Do not grind that rail but lean to the right at the end of that rail and you should fall on the snow. Go straight ahead and pass the ittle rail to the left and grind the bigger rail the loops to the left. You will land on another rail and get your second boost icon. Grind the next rail that you land on but when you come off that rail lean all the way to the right so that you don't grind the oncoming tree rail but fall to the ground. Now go underneath the helicopter platform and don't grind the rail to the right but turn left and grind the rail in the middle. If you hold boost from here until the final stretch of the race you should be landing on continuous rails until you reach the big house. Grind the siding of the big house and fall down barely missing both rails on the ground and continue boosting until you cross the finish line at a time of 1:35 or lower. Good Luck! MASTER TRACK GUIDE - SHOWOFF: ----------------------------- +-------------------------------------------+ | '45 SLOPESTYLE | [MedalMTGDStSlSmPr] | Rookie | +-------------------------------------------+ AUTHOR: erictang05 Walkthrough Score: 7 million or higher Difficulty: Expert Time Limit: 10:00 Course: Mind The Gap, Compilation, Wild Tree Fun This event starts out in the beginning of Mind The Gap. Once you leave the starting gate, get your combo up to 30X, as you would in any freestyle event, by holding a nose press and tapping the jump button. There are a lot of routes you can take in Mind The Gap, but whichever route you choose, make sure you stay on the rails. While on the rails, hold a rail-uber throughout the course. This is a very effective way to get your score up because whenever you do a trick and on a rail, your score for the trick doubles. Note: The score that goes into your combo is not the doubled score. For example, if you do a 10K trick, and you have a 30X or more combo, you would get 30K for the trick (10K to your score and 20K to the combo). If you do a 10K trick and land on the rail, you get 40K for the trick (20K to your score since it doubles, but still only 20K to the combo). There are a couple of jumps in between rails where you can pull off a monster trick or two. Just make sure you land on the next rail so your score doubles. Once you are familiar with the track, you will know where these jumps are. Your target score at the end of Mind The Gap should be about 600K. (You will also have almost 1.2 million in your combo). After Mind The Gap, there is a fork in the road. To your left in Compilation, and to your right is Half-Banked. You MUST go left here at all costs. During the transition area, get on the rail that cuts through the curves and hold a rail-uber throughout the rails. This will lead you to the beginning of Compilation. Compilation is pretty straightforward. Just boost and go off each jump and get two or three level two monsters, depending on the jump. The most effective level 2 monster is the wizard, which is left and down on the analog stick, because it is one of, if not the shortest monster trick, and it is worth the third most in points. Make sure you hold your combo between the jumps so you can maximize your score. At the end of Compilation there is a half-pipe. You should be entering the half-pipe at about 6 minutes left. Make sure you get enough air to do at least 3 wizards, while doing as many flips as possible. Be very careful not to hit any of the three metal rings that are located in the half-pipe, especially if you are about to land a jump because this will ruin your combo. I find it most effective to steadily move across the half-pipe, over the elevated pipe in the middle, and stay in the part of the pipe after the elevated pipe/tunnel and the other metal ring. Watch you time every now and then because it is very easy to be caught off guard when you are in the half-pipe. At about 3 minutes you should leave the half-pipe. The most effective way to get out of the half-pipe is to angle your last jump slightly out of the pipe. You will be able to do three wizards to a rail on the last jump. The target score leaving the pipe is 2 million (or more) with a 4 million combo. The transition after the half-pipe is very trick-friendly. There are a bunch of jumps where you can do a monster or two. The final course is Wild Tree Fun. This is similar to Compilation except there aren’t as many jumps. However, you can still rack up quite a bit of points if you get maximum air and keep your combo. There is one jump in WTF where you have to be especially careful. It’s the third jump in WTF, the one where you ski lift roof or something like that, I’m not really sure what it is, but anyways DO NOT boost when you jump off of this jump. Just crouch and jump because if you boost, you will crash into the metal bar. That’s basically it. You should end with about five to ten seconds left over. I got 7+ million on one run and that’s with a bunch of mistakes like losing a combo after Mind The Gap, so 8-10 million should be easily achievable. +-------------------------------------------+ | BACK-2-BACK SLOPESTYLE | [MedalMTGB2BSlSmPr] | Semi-Pro | +-------------------------------------------+ +-------------------------------------------+ | DOUBLE RACE | [MedalMTGDblRaSmPr] | Semi-Pro | +-------------------------------------------+ AUTHOR: gondee, from a vid by IceXtreme Walkthrough Score: 5:00 or better Difficulty: Expert Course: Mind The Gap > Half Banked > Wild Tree Fun Starting out in Mind The Gap, stick to the right side of the course. After a bit, try and catch one of the rail paths in the track and ride it as far as you can. That will save you quite a bit of time. One particular rail cuts over hills and skirts the leg of a helicopter, that is the best one to take as far as racing goes in the beginning of the course. Near the middle, look for a series of rails that starts out underneath the ski lift above. This one will take you over several hills and speed your way considerably. Following this to several (over 10) rails will eventually lead you to the end of the course, past the house on the right side after you head through the small cave near the end. Boost through the gate and into Half Banked. Cut sharp right as you head through to save some time. Speed through the next series of wide curves. As soon as you come to the wooded area, grind a quick wooden rail then cut right to a path there. Continue down the main path staying as straight as possible until you reach the area with the billboard. Go past a few jumps until you reach an area with a machine picking up logs. Head sharp LEFT here and go up over the embankment to the left (four tree stumps here) and go up and over the hill. You'll be cutting through dense brush here, so try not to crash. Head through it and make your way back onto the main path. Boost on down the path and at the point where you can jump across a small ravine or take a sharp right onto a lower ice path, jump across the ravine and continue down the main path. The ice path is much slower. Cut over the small embankments until you reach the final part of Half Banked, a large jump with paths off to the side. Go to either side of the jump and finish Half Banked, continuing on to the next part. Go into the middle area between Half Banked and Wild Tree Fun. Go around the first set of curves and as you hit the first big jump, look for a branch to the left side. Hit this branch and ride it to 2 more, which will cut you across all the turns in this area. Now you're coming into Wild Tree Fun. As you pass into the track, look for a branch to the right (by a Yeti sign.) Ride this ahead to a jump which will take you over the main track and into a tunnel shortcut ahead. Ride this tunnel to the end until you come back onto the main track by several jumps. Take the path right of the jumps avoiding the branches and all the jumps. Eventually the path will curve left, continue going right-ish and up and over the turn embankment, by the fence to catch a boost icon. Continue slightly to the right until you reach a wide snow-covered path. Go down the center of this path for a ways, boosting off a final drop off and landing into a second tunnel which spits you out at the very end of this course. Now you're heading into the middle area between Wild Tree Fun and the B&E. Head past the first few turns and look for a long log rail on the right. Hit this and it will lead you to two more rails up and over the sharp turns here. Head on down into the area right before B&E proper. Go through the tunnel ahead. As you come out, rail onto the gate on the right side of the course and stay on it as long as you can as it is the fastest way across this section of B&E. Now you're heading towards and past the gate and down into the main part of B&E. At the area with the jump in the middle and two rails that circle around it, take the rail on the left. Continue down the track and as you reach a jump with a rail over it, cut sharp left, up and OVER the embankment here. It leads to a shortcut directly below. As you head over to the hill, you may manually reset to put yourself on the shortcut below. Head down this for a bit and then look for a short- cut to the right and head down it. At the bottom of this, you will find a set of stairs covered by a roof. Catch a rail here and boost past it. Continue on down the path some ways until you come to a short tunnel. Ahead is a jump over a small building - head sharp right BEFORE the jump and go through a gate. Jump down to the main path and boost down past all the rails, hitting the gate at the end. At this point, you're almost to the end. There are no major shortcuts left, so simply boost down the main path as fast as you can, avoiding jumps and hit the finish line. Good luck! +-------------------------------------------+ | BACK-2-BACK RACE | [MedalMTGB2BRacPro] | Pro | +-------------------------------------------+ AUTHOR: Legolas813 Guide: This race is incredibly easy. I recommend riding a chain of rails the entire first half of the course. This will get you way ahead of the competition. During the second half, just stay on the main path and try not to crash. Perform tricks and use boost whenever you deem necessary. Even when crashing multiple times, I usually can finish 400-600 meters ahead of the other riders. +-------------------------------------------+ | DOUBLE SLOPESTYLE | [MedalDblSlopePrAm] | Pro-Master | +-------------------------------------------+ +-----------------------------------------------------------------------------+ HALF BANKED [MedalHBStart] +-----------------------------------------------------------------------------+ MASTER TRACK GUIDE - RACING: ---------------------------- AUTHOR: IceXtreme Difficulty: Master Target Time: 1:22 Start off by holding up on the d-pad to get a gate boost and take the two oncoming jumps with the second jump veering off to the left. When you land, take the rail shortcut to the left which you will then land on three more consecutive rails. Instead of taking the jump in front of you, slow down a little and turn right and fall down into the shortcut featuring a series of hills. Rather than falling the snow path right, turn left and try to take the path to the left but missing the trees as well. Take that jump then you will land in front of an area that has two paths, take the right path and you will now be out of the tree area of halfbanked. Do not take either rail on the left or right but go straight and take the next two jumps. You are now in the most crucial area of the event at 54%, go to the left of the two log rails and you will see 4 little rocks take that path and make a sharp turn to the left. This is very difficult but you need to avoid the trees through the fog(try to stay in the middle at first to avoid the first few trees). Take the next two jumps and then you will come upon the first bank. Instead of taking any of the rails, jump as far right as possible without hitting the trees, go through the middle of them twisty hills and jump over the second bank and grind the red rail. Now you're on the final stretch, take a left and without grinding any rails take a sharp turn right on the final jump to minimize air and cross the finish line which a time of 1:22. Give it a try! MASTER TRACK GUIDE - SHOWOFF: ----------------------------- +-------------------------------------------+ | BACK-2-BACK SLOPESTYLE | [MedalHBBa2BaSlAma] | Amateur | +-------------------------------------------+ +-------------------------------------------+ | DOUBLE RACE | [MedalHBDblRaceAma] | Amateur | +-------------------------------------------+ AUTHOR: IceXtreme Difficulty: Expert Target Time:2:20-2:26 *Should be boosting the whole race while gettting as less air as possible* Start off by holding up on the d-pad to get a gate boost and take the two oncoming jumps with the second jump veering off to the left. When you land, take the rail shortcut to the left which you will then land on three more consecutive rails. Instead of taking the jump in front of you, slow down a little and turn right and fall down into the shortcut featuring a series of hills. Rather than falling the snow path right, turn left and try to take the path to the left but missing the trees as well. Take that jump then you will land in front of an area that has two paths, take the right path and you will now be out of the tree area of halfbanked. Do not take either rail on the left or right but go straight and take the next two jumps. You are now in the most crucial area of the event at 54%, go to the left of the two log rails and you will see 4 little rocks take that path and make a sharp turn to the left. This is very difficult but you need to avoid the trees through the fog(try to stay in the middle at first to avoid the first few trees). Take the next two jumps and then you will come upon the first bank. Instead of taking any of the rails, jump as far right as possible without hitting the trees, go through the middle of them twisty hills and jump over the second bank and grind the red rail. Now your on the final stretch, take a left and without grinding any rails take a sharp turn right on the finaljump to minimize air and cross the finish line. You should finish with a time of at least 2:16! Now it's your turn, give it a try! +-------------------------------------------+ | '45 RACE | [MedalHB45RaceAmat] | Rookie | +-------------------------------------------+ AUTHOR: gondee, from a vid by IceXtreme Target time: 6:00 Difficulty: Expert Tracks Involved: Half Banked > Wild Tree Fun > B&E > This is a very long race involving four different tracks. Starting out, do jumps off the inclines heading left. As soon as you see a Yeti sign, hit a branch that goes underneath a billboard. Catch this rail to two more rails further down the track. As you come off the last rail, veer right to a slightly faster path. Continue down the winding paths, try to maintain as smooth a path as possible until you come to the wide open area with billboards on the left. Go past a few jumps until you reach an area with a machine picking up logs. Head sharp LEFT here and go up over the embankment to the left (four tree stumps here) and go up and over the hill. You'll be cutting through dense brush here, so try not to crash. Head through it and make your way back onto the main path. Boost on down the path and at the point where you can jump across a small ravine or take a sharp right onto a lower ice path, jump across the ravine and continue down the main path. The ice path is much slower. Cut over the small embankments until you reach the final part of Half Banked, a large jump with paths off to the side. Go to either side of the jump and finish Half Banked, continuing on to the next part. Go into the middle area between Half Banked and Wild Tree Fun. Go around the first set of curves and as you hit the first big jump, look for a branch to the left side. Hit this branch and ride it to 2 more, which will cut you across all the turns in this area. Now you're coming into Wild Tree Fun. As you pass into the track, look for a branch to the right (by a Yeti sign.) Ride this ahead to a jump which will take you over the main track and into a tunnel shortcut ahead. Ride this tunnel to the end until you come back onto the main track by several jumps. Take the path right of the jumps avoiding the branches and all the jumps. Eventually the path will curve left, continue going right-ish and up and over the turn embankment, by the fence to catch a boost icon. Continue slightly to the right until you reach a wide snow-covered path. Go down the center of this path for a ways, boosting off a final drop off and landing into a second tunnel which spits you out at the very end of this course. Now you're heading into the middle area between Wild Tree Fun and the B&E. Head past the first few turns and look for a long log rail on the right. Hit this and it will lead you to two more rails up and over the sharp turns here. Head on down into the area right before B&E proper. Go through the tunnel ahead. As you come out, rail onto the gate on the right side of the course and stay on it as long as you can as it is the fastest way across this section of B&E. Now you're heading towards and past the gate and down into the main part of B&E. At the area with the jump in the middle and two rails that circle around it, take the rail on the left. Continue down the track and as you reach a jump with a rail over it, cut sharp left, up and OVER the embankment here. It leads to a shortcut directly below. As you head over to the hill, you may manually reset to put yourself on the shortcut below. Head down this for a bit and then look for a short- cut to the right and head down it. At the bottom of this, you will find a set of stairs covered by a roof. Catch a rail here and boost past it. Continue on down the path some ways until you come to a short tunnel. Ahead is a jump over a small building - head sharp right BEFORE the jump and go through a gate. Jump down to the main path and boost down past all the rails, hitting the gate at the end. At this point, you're almost to the end. There are no major shortcuts left, so simply boost down the main path as fast as you can, avoiding jumps and hit the finish line. Good luck! +-------------------------------------------+ | '45 SLOPESTYLE | [MedalHB45SlopeAma] | Pro-Master | +-------------------------------------------+ +-----------------------------------------------------------------------------+ COMPILATION [MedalCMPStart] +-----------------------------------------------------------------------------+ MASTER TRACK GUIDE - RACING: ---------------------------- AUTHOR: gondee, from a vid by RE Virus As weird as it sounds, you do actually race on Compilation in at least one event. Use this racing guide in case you need to speed through this trick course. Coming out of the gate do tricks off the first jump and head to the right. As you come off the second jump, look for a rail to the right and make sure you catch it. The first half or so of Compilation can be covered in a series of fences that you catch by grinding this rail at the start. You should grind onto a fence, then onto a small branch, then onto another rail and continue on down the line. It should be easy to catch all the rails in consecutive fashion. Turn your board to the side or hold a rail uber that keeps your board perpendicular to the rails. Then boost on down the line for about 30 seconds. Eventually you should be spit out onto the center track section. The idea from here on out is to avoid jumps and catch as many long rails as possible to speed your progression to the finish line. Stay away from rails that make you get airtime, and if you held a monster rail trick in the first part of the track you should have unlimited boost to speed like a madman to the finish line. As you come to the final halfpipe, just speed down the middle of it and hit the finish line. The idea here is speed, not points. :) Good luck! MASTER TRACK GUIDE - SHOWOFF: ----------------------------- +-------------------------------------------+ | '45 SLOPESTYLE | [MedalCMP45SlopAma] | Amateur | +-------------------------------------------+ +-------------------------------------------+ | BACK-2-BACK PIPE | [MedalCMPB2BPipRoo] | Rookie | +-------------------------------------------+ +-------------------------------------------+ | DOUBLE SLOPESTYLE | [MedalCMPDouSloPro] | Pro | +-------------------------------------------+ +-------------------------------------------+ | BOX SET PIPE | [MedalCMPBxStPiPro] | Pro | +-------------------------------------------+ +-----------------------------------------------------------------------------+ ON THE ROCKS [MedalOTRStart] +-----------------------------------------------------------------------------+ MASTER TRACK GUIDE - RACING: ---------------------------- AUTHOR: gondee, from a vid by RE Virus *If you start out at the gates, start here: As you come out of the gates, immediately head left and do several flips off the jump here. You want to take the left-most path at the beginning. Look for a yeti sign and head to the left a bit and drop through a narrow ravine. Continue down the left side of the track for about the first 25 seconds of the race. Once the track becomes much flatter, head to the right side of the course into the area where you grind ladders on the ground. Look for a small cave to fly into near the second set of ladders and head down a narrow path that leads along the right side of the lower area. You'll exit out onto the main path right before an area with two jumps higher than a central "valley" of sorts. Head down the upper left side of this and as you land from the small jump and catch the rail to the fence. This is the jump that leads you into the large ice cave in the middle of the track. Make your way through the ice cave (down the middle is generally best) and as you head off the last jump as you land, push manual reset to avoid the large, slow jump out of the ice cave and save a few seconds. Off the large jump ahead, push select a little after you jump to respawn on the ice below, again saving some time. Catch the boost icon ahead and take the path to the right of the cabin. Manual reset a little past the jump and boost your way down to the end. You should get a little over a minute with this guide. Good luck! MASTER TRACK GUIDE - SHOWOFF: ----------------------------- +-------------------------------------------+ | DOUBLE SLOPESTYLE | [MedalOTRDouSloRo] | Rookie | +-------------------------------------------+ AUTHOR: gondee Required Score: 80-100K usually Walkthrough Score: 1 million or higher Difficulty: Expert Time Limit: 3:00 Tracks Involved: On The Rocks On the Rocks is a very easy track to crash on, and that's what makes this track challenging in later events. The score requirement for the double slopestyle though is low enough that you should be able to pass it on the first time. Coming out of the gate, you should get your combo up to 30x before you start as with all slopestyle events. In the "duh" column, make sure you keep your combo going as long as possible to build up the largest combo bonus possible. Jump off the initial flat area and do as many flips as you can to build up your boost. As you pass the first jump ahead you will see a gondola on the right. Don't jump into it, instead jump ride off the jump and you should go into the gondola easily. Jump out of the gondola and you can pull two Monsters fairly easily. As you land, look out for a wide right turn with a steep embankment. Go off this embankment like a ramp (look for a bigfoot sign and try to avoid the gate on the left.) Do two MT's off this jump and land. As you land, cut left and go off the steep embankment there and try to get decent air, pulling two more MT's. As you land, take the trail to the left (not far left, just middle-left), and look for a very steep column that you can get two or three Monsters off of. After you land, you'll enter the steep valley ahead. The idea here is to ride up the sides of the valley and jump off, doing 1 or 2 MT's. There should be two places where you can do this. As you come out of the valley (you'll pass a boost bonus here), look to the right and jump off a very slight jump and do an MT here. Continue heading right and then hit the main path (it has the green jump texture) and go off the jump here pulling an MT. You'll land in the bottom of another valley. Near the bottom of this valley you should go off the far left if you can as the jump is higher and you'll get better air. As you land, you may see a bigfoot sigh - head left of this if you can. You can hop on some gray rails and ride those rails to a huge cannon that you can get extra air off of. If not, head around the corner and hit the big jump just past the stands of the left. Do 3 MT's off this jump. You are now jumping into the cave - this is a very EASY place to crash, so be careful in here. Off the first jump, pull and MT and jump off towards the right side. Land and pull an MT off the second jump, again heading right towards the third jump. Pull a level one MT off this and jump off the fourth jump and pulling an MT. After this you'll head back up to the surface, so pull 2 MT's off of this final jump (be careful of the helipopter as it goes by.) Go off this big jump here and pull 3 MT's or 4 quick MT's and land. Look for a small incline next to the house ahead and jump off that, onto the house and pull an MT. Land on the roof and jump off, pulling two MT's (you're aiming for where the boast icon is.) Go off the final jump and pull two MT's here, crossing the finish line. If you have any spare time, go over to the gate on either side and pull a rail trick. If you kept your combo through the whole track, you should get about 1.4 million off this guide. +-------------------------------------------+ | '45 SLOPESTYLE | [MedalOTR4SloSmPr] | Semi-Pro | +-------------------------------------------+ AUTHOR: gondee Walkthrough Score: 2.5 million or higher Difficulty: Expert Time Limit: 6:30 Tracks Involved: On The Rocks to Son of A Birch This track involves going from On The Rocks to Son Of A Birch, and you only get one chance to do so. For the first track of On The Rocks, use the guide above for the Double Slopestyle - it should get you 1.4 million or above if you keep your combo going the whole time. You can let your combo go at the end of On The Rocks, then hop on the rail and use the Rail Press Jump trick to get up to 30x again. As you enter Son of A Birch, you can do a jump off the end and do a quick MT. Continuing down the track you want to look at cutting across the hills and doing Monster Tricks off them. Get used to the terrain and the more you'll play the more places you'll find to jump. Eventually you'll reach Son of A Birch proper - continue down the main path (with the green jump markers) and you can pull a Monster Trick or two off each jump. Towards the end of SOAB, you'll find a distinct lack of jumps, but again, get used to the terrain and jump off the sides of walls and you can get more Monsters than you'd think. And the very end of SOAB, you'll enter the forest. This is a danger area as far as crashes go, so if you've held a combo, it would be worth it to release it here. Get through the trees and do any MT's if you can. At the end you'll pass over some moguls - you might get a few trick chances but not much. If you have any leftover time, just grind a rail uber on the rail and then finish. Practice makes perfect on this track, so the more you play the more places you'll find to jump. +-------------------------------------------+ | DOUBLE RACE | [MedalOTRDoRaSmPr] | Pro | +-------------------------------------------+ AUTHOR: RE Virus Target time: 3:30 Difficulty: Expert Tracks Involved: On The Rocks to White Knuckles Out of the gate, turn left a little, then jump down the hill and spin/flip many times while holding a grab (do this whenever you get much air). Take the left path and continue until you see the yeti sign. Break it and continue down that left path until the path splits again. Take the left way again. Continue down and try to land on the fence at 10% [checkpoint: 25sec]. After the rail turn a little right (careful not to end up in the left side of the course) and continue down to the ladders. Grind them all and continue through the cave until you see a yeti sign at 26%. Go near it and stay on the left side, past another yeti sign, until you get to the cannon at 33% [chkpt: 1:05]. Don't grind the cannon, but try to get on the fence to the left of it. Go through the icy cave staying in the middle on the first two hills, and going to the right on the third one. Grab the red boost icon and stop boosting at the moment you get it to avoid getting too much air on the next jump. Turn a little right and try to catch the semi-hidden rail to get down the hill faster. Once down there, ignore the green boost icon as the red one should've filled it up completely. Go past the right side of the house and slow down just before reaching the ramp. Turn left and you'll see the end of OTR. [chkpt: 1:45] Continue down the intersection area to White Knuckles. Try to catch the rails to go faster. Once in WK, follow the broken bobsleigh track (where the danger sign is) until it ends at 77% [chkpt: 2:40], then try to get on the fence to avoid the big jump ahead. Once down in the tree area, approach the big ramp and turn hard left, between the ramp and the rock. Now catch any of the two rails with yeti signs that are in front of you (first one is best) and follow them down to another yeti sign at 92%. Get down to the tree area and follow the path in the middle while sorting the trees as best as you can. Boost your way to the cliff and then to the finish line. You should obtain a time of 3:30 or less if you did everything right. +-------------------------------------------+ | BACK-2-BACK SLOPESTYLE | [MedalOTRB2BSloPr] | Pro | +-------------------------------------------+ AUTHOR: gondee Walkthrough Score: 2.5 million or higher Difficulty: Expert Time Limit: Tracks Involved: On The Rocks to Son of A Birch This course is exactly the same course as the '45 Slopestyle - it involves going from On The Rocks to Son Of A Birch, except you get TWO chances to get the highest score you can instead of just one. For the first track of On The Rocks, use the guide above for the Double Slopestyle for OTR - it should get you 1.4 million or above if you keep your combo going the whole time. You can let your combo go at the end of On The Rocks, then hop on the rail and use the Rail Press Jump trick to get up to 30x again. As you enter Son of A Birch, you can do a jump off the end and do a quick MT. Continuing down the track you want to look at cutting across the hills and doing Monster Tricks off them. Get used to the terrain and the more you'll play the more places you'll find to jump. Eventually you'll reach Son of A Birch proper - continue down the main path (with the green jump markers) and you can pull a Monster Trick or two off each jump. Towards the end of SOAB, you'll find a distinct lack of jumps, but again, get used to the terrain and jump off the sides of walls and you can get more Monsters than you'd think. And the very end of SOAB, you'll enter the forest. This is a danger area as far as crashes go, so if you've held a combo, it would be worth it to release it here. Get through the trees and do any MT's if you can. At the end you'll pass over some moguls - you might get a few trick chances but not much. If you have any leftover time, just grind a rail uber on the rail and then finish. Practice makes perfect on this track, so the more you play the more places you'll find to jump. +-------------------------------------------+ | REMIX RACE | [MedalOTRRmxRaPro] | Pro | +-------------------------------------------+ AUTHOR: gondee, IceXtreme (Master Track Guides) Target time: 6:00 or lower Difficulty: Expert Tracks Involved: On The Rocks, Roadkill, Higher Learning, and Son Of A Birch On The Rocks: As you come out of the gates, immediately head left and do several flips off the jump here. You want to take the left-most path at the beginning. Look for a yeti sign and head to the left a bit and drop through a narrow ravine. Continue down the left side of the track for about the first 25 seconds of the race. Once the track becomes much flatter, head to the right side of the course into the area where you grind ladders on the ground. Look for a small cave to fly into near the second set of ladders and head down a narrow path that leads along the right side of the lower area. You'll exit out onto the main path right before an area with two jumps higher than a central "valley" of sorts. Head down the upper left side of this and as you land from the small jump and catch the rail to the fence. This is the jump that leads you into the large ice cave in the middle of the track. Make your way through the ice cave (down the middle is generally best) and as you head off the last jump as you land, push manual reset to avoid the large, slow jump out of the ice cave and save a few seconds. Off the large jump ahead, push select a little after you jump to respawn on the ice below, again saving some time. Catch the boost icon ahead and take the path to the right of the cabin. Manual reset a little past the jump and boost your way down to the end. You should get a little over a minute with this guide. Good luck! Roadkill: Start off by holding up on the d-pad to get a gate boost, then do any combo of flips and spins to fill up your boost and you will land on a long rail (which there is a series of 3), continue boosting while crouching and jump off the second rail so that you land on the snow. From there, veer right and take the path to the right, grab the boost icon, then continue down the path and take the jump(with as less air as possible), clear the road and grind the two log rails then continue down the path, grind the log rail, jump over the street and press select at 19%. It should place you right in front of a rail at 34sec, grind the two rails then jump underneath the bridge, whip around the cliff to your left and grind the log rail on your right(26%), then grind the log rail on your next right. You will then land facing a bridge, veer to the right and jump between the trees(you should see a sign saying west beach), dont take rail but rather take the snow path then grind the little bridge and you will land on a rail. keep going straight and jump and try to not hit the trees. Keep on the snow path and grind the log rail(to the right of west beach sign), do not grind the next log rail but stay slightly to the right to get less air. Jump underneath the bridge at 42%, you will land near two log rails, dont grind either of them, but straight ahead there will be two more rails(one to the left and right), grind the rail on the right and you will land on another rail. Now you will have a log rail on your left and a sign rail on your right, dont grind either but stay on the snow path. Take the jump and you should cross the finish line near 1:35. Good Luck! Higher Learning: As you come out of the starting gates, continue straight and try to catch the rail in the middle of the course. Go past the next jump and do a few tricks to get some boost. Ahead is a sharp left turn - ride up on the embankment to the right and continue on straight ahead. You're esssentially skipping the turn and just riding up over the embankment going straight. Go through the trees and continue on the regular path ahead. (There is a manual reset shortcut here that is a little faster.) Continue on ahead onto the area with the two ski lift things on either side. Boost down the middle of the course and catch the boost icon. Skip the jump at the end and just boost on the down the track. Ahead down Higher Learning are two ramps. Go across those getting some boost and continue on ahead past another small ravine. Ahead there should be a small hill with a rail down the middle, look to the right here and you should see a cabin with a snowblower by it. In BETWEEN the cabin and snowblower there is a hole in the fence you need to shoot for. This leads onto the ice shortcut with the inner tube riders. Try to avoid the inner tube kids and boost down the track. Towards the left side near the end you'll see a two small patches of track that have an arch of metal over them. There are grates on the ground there - going over these areas shoot you ahead like boosting without using any boost. Catch these and get some decent speed as you rejoin the regular track. Here you have two choices - you can either use a select shortcut or not. If you choose to use a manual reset shortcut, look for two large lighted buildings right before a sharp left turn. Ski up and over the embankment here quite a ways and when you hit see a large ravine, push manual reset and you'll be placed right before the end. If you want to race clean, continue around the turn to the left. Ahead is the large cabin with the patio you usually jump over before you reach the end. Go to the left of this cabin and jump through the trees (easy to crash here) and you'll be spit out right at the finish line. Son Of A Birch: Start off by holding up on the d-pad to get a gate boost. Pull some tricks off the first jump and grind the long log rail straight ahead. You will then grind two more consecutive log rails and when you land on the ground continue on the path between the trees and when you come to the point where your gonna fall off the cliff, below will be a rail, try to grind that rail. Now try to lean left on the next two hills that you land on and ahead you will see two jumps and two rails. Grind the rail in the middle and grab the boost icon. Keep going straight and there will be a path to the right, take that path but try to stay on the right-side of the path so the jump don't shoot you up in the air; losing valuable air time. Now go straight and rather than turning left and continuing the path, veer right and you should just barely make it over the hill with thicker snow barely avoiding the trees. Stay on this thick snow path and you will see a huge boulder to the left and two pillars with people cheering you on, stay in the middle of that. You should now be in the area with all the trees. This area is very difficult but the key here is to stick right until you see the tree limbs with the boost icon, grind that tree rail. The rail should shoot you over a good ammount of trees and ahead will be another tree limb. Grind that limb and then try to stay in the middle of the trees until you see the tree limb on the left with the shortcut icon. Grind that rail and you should be out of the tree area and into the hilly area at the final stretch of the race. Make a sharp turn left and you should only land on about 2-3 hills and cross the finish line at around 1:20. Good Luck! +-------------------------------------------+ | BACK-2-BACK RACE | [MedalOTRB2BRPrMa] | Pro-Master | +-------------------------------------------+ +-------------------------------------------+ | BIG SHOW SLOPESTYLE | [MedalOTRBgShwLeg] | LEGEND | +-------------------------------------------+ +-----------------------------------------------------------------------------+ SON OF A BIRCH [MedalSOABStart] +-----------------------------------------------------------------------------+ MASTER TRACK GUIDE - RACING: ---------------------------- AUTHOR: IceXtreme Start off by holding up on the d-pad to get a gate boost. Pull some tricks off the first jump and grind the long log rail straight ahead. You will then grind two more consecutive log rails and when you land on the ground continue on the path between the trees and when you come to the point where your gonna fall off the cliff, below will be a rail, try to grind that rail. Now try to lean left on the next two hills that you land on and ahead you will see two jumps and two rails. Grind the rail in the middle and grab the boost icon. Keep going straight and there will be a path to the right, take that path but try to stay on the right-side of the path so the jump don't shoot you up in the air; losing valuable air time. Now go straight and rather than turning left and continuing the path, veer right and you should just barely make it over the hill with thicker snow barely avoiding the trees. Stay on this thick snow path and you will see a huge boulder to the left and two pillars with people cheering you on, stay in the middle of that. You should now be in the area with all the trees. This area is very difficult but the key here is to stick right until you see the tree limbs with the boost icon, grind that tree rail. The rail should shoot you over a good ammount of trees and ahead will be another tree limb. Grind that limb and then try to stay in the middle of the trees until you see the tree limb on the left with the shortcut icon. Grind that rail and you should be out of the tree area and into the hilly area at the final stretch of the race. Make a sharp turn left and you should only land on about 2-3 hills and cross the finish line at around 1:20. Good Luck! MASTER TRACK GUIDE - SHOWOFF: ----------------------------- +-------------------------------------------+ | BOX SET SLOPESTYLE | [MedalSOABBxStAma] | Amateur | +-------------------------------------------+ Goal: Get the best time in 3 heats. AUTHOR: lusk1993 Now this race can be easy but going for the record can be hard since you don't have many big air ramps or that much room so here are some tips on beating the 648,200 points needed for the record. One important tip that you should use on any trick competition: Get full boost fast! On the first 3 ramps you should get boost by doing a doing grabs and diagonal flip things. Note on these first 3 don't use any same move twice. Now you should have a full boost if not do a little jump turn thing. Now then there are two ways to go towards any competition quality or quantity. quality is only doing the big jumps while quantity is jumping all the time and doing diagonal flips (where you hold down and over or up and over.) In this race you should do alot of quantity shots but there is a ramp that you will go over trees right there do a monster. Now at the end if you have a minute or so left and haven't made 230,000 or above don't go to the finish line and use the two rails on either side to do Monster rails but get off them when they turn and you should have your easy record. Also remember if you had a bad first run you still got 2 more to go! +-------------------------------------------+ | BACK-2-BACK RACE | [MedalSOABB2BRaAm] | Amateur | +-------------------------------------------+ +-------------------------------------------+ | '45 RACE | [MedalSOAB45RaPro] | Pro | +-------------------------------------------+ +-------------------------------------------+ | BACK-2-BACK SLOPESTYLE | [MedalSOABB2BSPrM] | Pro-Master | +-------------------------------------------+ +-------------------------------------------+ | DOUBLE RACE | [MedalSOABDoRaPrM] | Pro-Master | +-------------------------------------------+ +-----------------------------------------------------------------------------+ WHITE KNUCKLES [MedalWKStart] +-----------------------------------------------------------------------------+ MASTER TRACK GUIDE - RACING: ---------------------------- AUTHOR: :.MonsterTricky.: DIFFICULTY: Expert GOAL: 1:10 - 1:07 This FAQ was made for a boarder with the Merq board. If you aren't using that, (don't know why you would, but...) adjust accordingly. Also this line uses select tricks, so be warned. Right out of the starting gate, do a press to get some boost. Use the little boost you have and prewind a spin/flip. Jump a little early, then do your spin/flip with a Buckled Seatbelt. Land, and get over to the right. Prepare to jump over the fence to the right. Turn a little bit to the right once more, then trick off the drop-off. Stop boosting when you get near the metal scraps. If you do this right, you should land on a rail on the top of the scraps. Boost like mad off it, then trick and turn your board to the right (again). Don't boost when you land, as this will throw you into the tree patch. Instead, take the turn back into the main path, then boost. Take the right side of the next hill aiming towards the left. Trick, then turn your board to the right once more. You will be thrown off a little bump. Turn your board to the left, land, then jump on the fence (turning your board up will help). Boost off the fence, then just boost throught the straightaway. Now comes the tricky section. You have to coast off the next jump to the bottom left, but not hit the wall. When you are over the cliff, press select in mid-air. This will warp you to the ground and save you a lot of time. Now get on the falling tower and boost while holding a rail monster (I suggest the R1 one). Let go of it as you fall off the last rail. Aim for the yeti sign and trick off the incline. Pull to the left. Get through the trees and coast off the next drop-off. Press select as you reach the highes point. This will again put you on the ground. Now just boost straight ahead. Congratulations! You have just gotten through one of the hardest courses in the game with a good time. For Box Set Race, just add this to HL, and for Remix Race, keep this seperate and use the other guides for more information on the other tracks. MASTER TRACK GUIDE - SHOWOFF: ----------------------------- +-------------------------------------------+ | DOUBLE SLOPESTYLE | [MedalWKDouSloAma] | Amateur | +-------------------------------------------+ +-------------------------------------------+ | BACK-2-BACK SLOPESTYLE | [MedalWKB2BSloRoo] | Rookie | +-------------------------------------------+ +-------------------------------------------+ | REMIX RACE | [MedalWKRemRacRoo] | Rookie | +-------------------------------------------+ AUTHOR: gondee, from a vid by IceXtreme Walkthrough Time: 5:00 Difficulty: Expert Tracks Involved: White Knuckles, Roadkill, Last Call, and Higher Learning White Knuckles: As you come out of the gate, head to the left towards the Yeti sign and hit the rail there. This leads to a second rail and then back onto the track. Hit the "halfpipe" on the left once you land and ride that for a ways, eventually dropping back onto the main course. Continue down the main course until you go past the big jump that lands in the tree-filled area below. There is a path cleared down the center, and at the end you'll see a jump. Avoid the jump and steer left of the the ramp, cutting across onto the main track below. As you land, look for a Yeti sign to the left, catching another long rail that "falls" as you grind it. This will lead to 4-5 more rails that cut across the confusion of paths ahead. Eventually you will land near the end of the course. Head down into the wooded area to the right avoiding the trees and taking the jump down to the finish line. Target Time: 1:06 Roadkill: Out of the gate, do tricks off the rails and then as you land, turn 90-degrees right for the first big shortcut. Boost down this for 10 to 15 seconds, then go over a quick jump and head to the left of the track looking for a Yeti sign and the shortcut there. Ride the rails and continue on, staying on the lower paths until you head off a large jump. Manual reset in the middle of this jump, you should appear on a narrow path with gates to the right and a jump up ahead. Catch a rail off this ramp and ride it to another rail ahead. This will lead you to the area under the bridge. Take the area under the bridge to the right, around the left-hand turn and catch a rail on the slight hill to the right (by the trees). Ride this to a shortcut that turns left, right by a Yeti sign. Ahead you'll see a short bridge, head sharp right before this bridge and take the path here. Continue down this path until you reach another Yeti path at the bottom of a wide left turn. As you hit this, boost down the rails and hit the jump at the end to the slight left. Land and continue down the main path. Ahead you'll see a bridge with a jump over it, skip this and take the path to the right here, dropping BELOW the bridge. Land on a log rail here and you can ride it to a few more to the far left, down into another Yeti path. This Yeti path leads to the end. Target Time: 1:40. Last Call: As head towards the first jump, skip it and head right to the shortcut there. Continue down it until the split by the STUFF sign, and head left here. Go around the corner under the first bridge and hit the rail to the right by the second overpass. Go up this and ride the 2 rails to the end, and go off the jump at the end to the RIGHT. Pass down into a ravine here at ride it until you reach the overpass to the left. Hop OVER the road here and hit a red rail below. This will take you to the final most important path of Last Call. Circle behind the building and follow the path all the way to the finish. Target time: 1:05-1:10. Higher Learning: As you come out of the starting gates, continue straight and try to catch the rail in the middle of the course. Go past the next jump and do a few tricks to get some boost. Ahead is a sharp left turn - ride up on the embankment to the right and continue on straight ahead. You're esssentially skipping the turn and just riding up over the embankment going straight. Go through the trees and continue on the regular path ahead. (There is a manual reset shortcut here that is a little faster.) Continue on ahead onto the area with the two ski lift things on either side. Boost down the middle of the course and catch the boost icon. Skip the jump at the end and just boost on the down the track. Ahead down Higher Learning are two ramps. Go across those getting some boost and continue on ahead past another small ravine. Ahead there should be a small hill with a rail down the middle, look to the right here and you should see a cabin with a snowblower by it. In BETWEEN the cabin and snowblower there is a hole in the fence you need to shoot for. This leads onto the ice shortcut with the inner tube riders. Try to avoid the inner tube kids and boost down the track. Towards the left side near the end you'll see a two small patches of track that have an arch of metal over them. There are grates on the ground there - going over these areas shoot you ahead like boosting without using any boost. Catch these and get some decent speed as you rejoin the regular track. Here you have two choices - you can either use a select shortcut or not. If you choose to use a manual reset shortcut, look for two large lighted buildings right before a sharp left turn. Ski up and over the embankment here quite a ways and when you hit see a large ravine, push manual reset and you'll be placed right before the end. If you want to race clean, continue around the turn to the left. Ahead is the large cabin with the patio you usually jump over before you reach the end. Go to the left of this cabin and jump through the trees (easy to crash here) and you'll be spit out right at the finish line. Good luck! +-------------------------------------------+ | BOX SET RACE | [MedalWKBxSRaSmPr] | Semi-Pro | +-------------------------------------------+ AUTHOR: :.MonsterTricky.: Walkthrough Score: 9:15 at least. Individual races 3:00 if perfected. Difficulty: Expert Platinum: 10:21 Tracks Involved: White Knuckles to Higher Learning This is a pretty hard event, but not too much of a challenge. The race goes through White Knuckles and Higher Learning, two of the shortest courses in the game, so it shouldn't be too hard to get the time need for platinum. If you're wondering why the goal is so high, that's because you have to go through it 3 times. Right out of the starting gate, do a press to get some boost. Prewind a misty/rodeo off the first jump and do a Buckled Seatbelt (Hold all the shoulder buttons and tweak the grab) while tapping the direction you want to flip. During this time, you should be keeping to the right, as there is a significant corner cut up ahead. On the ground, you should always be boosting (it's a race, duh). Now you will be coming to a slight incline, with a fence jutting out from it. Jump over the fence (don't land on it), and then trick off the next drop-off. Avoid the metal scraps and keep to the left, tricking off the next drop-off. Go around the bobsled supports and keep to the right of the next incline, tricking with the little air you have. Here comes the hard part of White Knuckles. While most people boost around the next curve, I don't because it throws you way off track. Instead, boost around the turn, let go of your boost, take the next turn, and then get ready for the next big jump. You should be able to pull off a big trick if you have the Merq board. Land the trick, then go straight through the trees. Don't take the next jump. Instead, go off of the bottom left off the jump, tricking if you can. Fall down the cliff, then trickoff the next jump. A little farther down, there's a gap in the fence. Go into it, and just keep going in the same direction until you are faced with another fence jutting out from an incline. Jump off the incline, and you'll land in a forest. Try to avoid the trees the best you can, but don't worry if you stumble a little. Trick off the next drop-off, land it, and then hightail it through the straightaway. In the transition area between White Knuckles and Higher Learning, don't take any of the branch rails, but cut as many corners as you can. If you don't have infinate boost by now, you should get it on the next 3 jumps. Higher Learning is a pretty simple track. Take the jump into the track as straight as you can, so you can avoid the jump with the rings around it. There is a sharp curve up ahead. Take it head on, and fly off the side. Once you land, take the main path over a jump and through the lift area. Come out going to the left side of the end of the left lift and hammer that boost over a hump. Now turn slightly and prepare yourself to boost straight over the next jump. Land on the other side of the ditch and go over to the right side of the next jump and boost over this one. Go to the far right and you'll see a fence and a lone wooden beam. Go between them and you'll be on an ice tubing path. Take the straightest possible line through this path. At the end are 2 speed rollers. Go over them. The last one will launch you very far into the next area. Now, approach the end of the next turn (it's a bump) and fly over it. When you land, stay to the right. After that, you'll see a rock wall and a fence jutting out of it. Turn your board soyou can catch the rail onto the fence, and the get off the fence to the right. Manuever your way through the trees, and you'll come out in an empty area. Go at a diagonal towards the house and use the bump between the house and the next fence to get back on the main path. Now boost like heck to the finish line. So there you have it! Perfected, this line can be taken to 3:00, or even 2:59 if you don't crash. Good luck! +-----------------------------------------------------------------------------+ HIGHER LEARNING [MedalHLStart] +-----------------------------------------------------------------------------+ MASTER TRACK GUIDE - RACING: ---------------------------- AUTHOR: gondee, from a vid by IceXtreme Higher Learning is a very straightforward track with very few sharp turns when compared to other tracks. As you come out of the starting gates, continue straight and try to catch the rail in the middle of the course. Go past the next jump and do a few tricks to get some boost. Ahead is a sharp left turn - ride up on the embankment to the right and continue on straight ahead. You're esssentially skipping the turn and just riding up over the embankment going straight. Go through the trees and continue on the regular path ahead. (There is a manual reset shortcut here that is a little faster.) Continue on ahead onto the area with the two ski lift things on either side. Boost down the middle of the course and catch the boost icon. Skip the jump at the end and just boost on the down the track. Ahead down Higher Learning are two ramps. Go across those getting some boost and continue on ahead past another small ravine. Ahead there should be a small hill with a rail down the middle, look to the right here and you should see a cabin with a snowblower by it. In BETWEEN the cabin and snowblower there is a hole in the fence you need to shoot for. This leads onto the ice shortcut with the inner tube riders. Try to avoid the inner tube kids and boost down the track. Towards the left side near the end you'll see a two small patches of track that have an arch of metal over them. There are grates on the ground there - going over these areas shoot you ahead like boosting without using any boost. Catch these and get some decent speed as you rejoin the regular track. Here you have two choices - you can either use a select shortcut or not. If you choose to use a manual reset shortcut, look for two large lighted buildings right before a sharp left turn. Ski up and over the embankment here quite a ways and when you hit see a large ravine, push manual reset and you'll be placed right before the end. If you want to race clean, continue around the turn to the left. Ahead is the large cabin with the patio you usually jump over before you reach the end. Go to the left of this cabin and jump through the trees (easy to crash here) and you'll be spit out right at the finish line. MASTER TRACK GUIDE - SHOWOFF: ----------------------------- +-------------------------------------------+ | DOUBLE RACE | [MedalHLDouRacAma] | Amateur | +-------------------------------------------+ AUTHOR: Archie This event is twice down the course and your fastest time out of the two runs is what counts. If you have boost in this run i expect you to be using it all the way through unlesss otherwise stated. From the starting gate, go straight ahead roll of the first jump, but do not jump as the more time you spend on the air the more time you are loosing. While in the air do as many flips and tricks possible then land and go over the next jump in exactly the same way. You should have a good amount if boost now. There will be high bank of snow on the right hand side, you need to veer right into this bank so that you fly through the air and miss out a few corners. You should land between some trees. Continue heading forwards after landing and infront will be two brown signs saying slow, above will be a metal gate with a picture of an ape/yeti on. Go through this gate to the left of the 'slow' sign. Now directly infront of you will be a boost icon, go through this and head forward and turn to the left of the ski lift support pole. Two metal archways will now be in sight, go through the right archway and continue going forwards. The green symbol showing a jump will be on the floor infront, as you go over this veer right ( you may want to release boost so that you can turn better here) a house and a snow plough will come into sight. You need to go between the house and the snow plough and though a gap in the railings. You should now be on an icy surface and going down this icy part will be kids on rubber rings. Follow the ice and avoid the rubber rings until you see red metal archways on the left hand side, underneath these archways will be what looks like metal rollers on the floor. Go over these rollers as they will boost you through the air. When you land turn left and follow the course. As soon as the railings on the right hand side end, turn right and ski between the trees. In front will be yet another set of metal arch's supporting lighting. If you went through the trees correctly you wont go through the archways but to the right of them. Take the turn to the left and follow the course around until you see a house, aim so that you go under and between the wooden supports, rather than flying over the house and loosing valuable time. Continue over the finish line and there you have it! This line can give between 1:20 and 1:13 if done correctly. Good luck!! +-------------------------------------------+ | BACK-2-BACK RACE | [MedalHLB2BRaSmPr] | Semi-Pro | +-------------------------------------------+ AUTHOR: gondee, from a vid by IceXtreme Walkthrough Time: 3:45 or less Difficulty: Expert Tracks Involved: Higher Learning to Roadkill Higher Learning is a very straightforward track with very few sharp turns when compared to other tracks. As you come out of the starting gates, continue straight and try to catch the rail in the middle of the course. Go past the next jump and do a few tricks to get some boost. Ahead is a sharp left turn - ride up on the embankment to the right and continue on straight ahead. You're esssentially skipping the turn and just riding up over the embankment going straight. Go through the trees and continue on the regular path ahead. (There is a manual reset shortcut here that is a little faster.) Continue on ahead onto the area with the two ski lift things on either side. Boost down the middle of the course and catch the boost icon. Skip the jump at the end and just boost on the down the track. Ahead down Higher Learning are two ramps. Go across those getting some boost and continue on ahead past another small ravine. Ahead there should be a small hill with a rail down the middle, look to the right here and you should see a cabin with a snowblower by it. In BETWEEN the cabin and snowblower there is a hole in the fence you need to shoot for. This leads onto the ice shortcut with the inner tube riders. Try to avoid the inner tube kids and boost down the track. Towards the left side near the end you'll see a two small patches of track that have an arch of metal over them. There are grates on the ground there - going over these areas shoot you ahead like boosting without using any boost. Catch these and get some decent speed as you rejoin the regular track. Here you have two choices - you can either use a select shortcut or not. If you choose to use a manual reset shortcut, look for two large lighted buildings right before a sharp left turn. Ski up and over the embankment here quite a ways and when you hit see a large ravine, push manual reset and you'll be placed right before the end. If you want to race clean, continue around the turn to the left. Ahead is the large cabin with the patio you usually jump over before you reach the end. Go to the left of this cabin and jump through the trees (easy to crash here) and you'll be spit out right at the finish line. Go through the short "inbetween area" here and you'll come to a small path through a cave and then into an area where a fence steers you into Roadkill. Go through the tunnel ahead. You'll come out of it and go into Roadkill proper. Boost down the main path for a ways, and when you reach the split, head left. Catch the rail here and boost down it for a speed gain. Continue down the path, and when another split comes, keep left. Go over a small jump with some video boards on the left and continue down the path. Boost down the path and as you see two trails intersect, head left and go to the shortcut by the Yeti sign. Ride the rails and continue on, staying on the lower paths until you head off a large jump. Manual reset in the middle of this jump, you should appear on a narrow path with gates to the right and a jump up ahead. Catch a rail off this ramp and ride it to another rail ahead. This will lead you to the area under the bridge. Take the area under the bridge to the right, around the left-hand turn and catch a rail on the slight hill to the right (by the trees). Ride this to a shortcut that turns left, right by a Yeti sign. Ahead you'll see a short bridge, head sharp right before this bridge and take the path here. Continue down this path until you reach another Yeti path at the bottom of a wide left turn. As you hit this, boost down the rails and hit the jump at the end to the slight left. Land and continue down the main path. Ahead you'll see a bridge with a jump over it, skip this and take the path to the right here, dropping BELOW the bridge. Land on a log rail here and you can ride it to a few more to the far left, down into another Yeti path. This Yeti path leads to the end. Good luck! +-------------------------------------------+ | BOX SET SLOPESTYLE | [MedalHLBxStSloPr] | Pro | +-------------------------------------------+ AUTHOR: DaRizat123 Gold Score: Around 2 Million Record Score: 4.1 Million The main goal of this box set slopestyle event is to maximize your huge air, for safe super high point building combos. This event takes place on the Higher Learning and Roadkill courses. Each course has plenty of huge air opportunities, and this run should be relatively easy to grab a record score on using this line. This is a boxset score, so you will have 3 runs to compile 4.1 million, which equals roughly 1.4 mil per run. If you are just going for a gold, Getting around 800k per run will be more than enough. The best thing about this event is that the big air opportunities allow you to really customize your own tricks. Pushing the envelope for a really ridiculous score is entirely up to you. There are enough big jumps to break the record playing relatively conservatively. Ill assume all of you know how to keep your combos going (using the right stick between jumps). Unless otherwise noted, the combo should be continued throughout the course. Ill state here that the scores I obtained were not using the 180 combo builder. If this is used, scores would presumably skyrocket. At the beginning you will want to get your boost up as fast as possible. If you are able to you should do a few flips right at the start over the first dip out of the start gate, and head for the rail. Slide the rail for a sec, then leap off and do as big of a trick as you can fit in. If you got your boost up, at the first big jump do a Monster and try to land it on the rail in the middle of the next hill for sick points on your combo. If you didn’t get your boost up, use this big jump to build it with another big jump with grabs. After this jump you will be facing a quarterpipe turn, head straight for the wall, and leap over it through the trees to get some sick air. If you’ve jumped far enough, you will clear the lip and be able to pull 2 monsters. If youre on the safe side, just hold one monster. When you land look straight, and you should see the next jump past some trees. Go through the trees and line yourself up with the next huge jump on the right side of the ramp. Off of this jump you can do 2 monsters. Crazy points possible if you do 2 monsters to rail on the ski lift rails, if you want to attempt this line up on the left of the jump, but be warned, sometimes your char will just get broke on the rail instead of grinding. It’s a risk. Once back on the ground, head for the next ramp, off of this you can get 2 monsters, or simply Hold one to be safe. After this you should take another hard left, and line yourself up on the left side of the double jump if you can. Hit it for a monster, then line up on the left side for another monster off the next jump. Be on the left side of the rail on the next hill, hit it for a held Monster, and take a right to line yourself up with the next 2 jumps. Take the first one shallow so you can get max speed for jump 2. Do one monster off the first, and if you get enough air, 2 monsters or a held monster off the second. After this, you will come to the ice skating rink part. Going across the rink, hit the left side for a huge jump that you can do 2 monsters off of. Be careful that you don’t smash into the oncoming rail after you land, and around the bend, you will be able to line up for the next jump for one monster. After this you will be in a winding section that leads to the lodge jump to end the course. Instead of doing the jump, aim for the rail on either side of the staircase. Hit the rail and boost, jump at the top of the rail for ridiculous airtime. You can get 2 monsters on this jump, and even hit the rail on the far side of the course for retarded points once again. If you missed the rail on the staircase, you can still rescue one monster by riding to the edge of the deck and jumping off. Now you will begin the small backcountry section of the course. Start by pulling a monster off the edge of the finish gate of Higher Learning, using a big dip in altitude as your airtime. Then you will follow the course through a small tunnel leading to a jump, if you take a line to the left side of the ramp, you will get enough air time to land a monster. You must land low on the next hill to pull it, if your trajectory puts you high on the hill, chill with a one direction uber. Next, you will come down into a small courtyard, go through the gazebo, and pull a monster off the edge of the gazebo, over the staircase leading down. After this, you’ll be in the blue tunnel leading to the B&E/Roadkill waypoint, which has a few optional Monster opportunities. As you are exiting the tunnel, there is a rail in the center of the next drop. You can hit it then jump off quickly for some serious airtime, enough for a monster. After that you’ll notice a circular divide in the road for a big tree. with a small gray wall around it. If you line up your jump with the apex of the curve, you can pull a monster off the embankment. After this, take the left path onto Roadkill. This part will be tricky, as you are on icy street and it will be hard to keep your combo. If you have to cash it in, don’t feel so bad. If you can keep it, good. You will eventually pass a bridge with wooden rails. After this bridge hang an immediate left and you will be heading down a big hill towards a huge jump over large TV’s. You can pull 2 monsters here. At this point, it is really just following the marked course, and doing 1 or 2 monsters at each jump at your discretion. Again your goal here is the key. If you’re trying to smash the record, then push it when you can. You can break the record by playing conservatively over this stretch, especially if you haven’t cashed your combo in. There are a few points of caution in the course, however. The first will be an awkwardly shaped jump about 4 jumps into Roadkill that leads directly into a big speaker pole. It is possible to clear the pole, but my advice would be to stay to the right on this ramp as much as possible to avoid it altogether. Again, if you’re pushing your limits here, you can go ahead and clear it for 2 monsters, but it’s safer to stay right and just do the one. The next set of trouble jumps are over the small bridges near the bottom of the course. If you are not dead center on these lines and you have a huge combo going, don’t even trick them. You will hit a tree or a sign or a rock. These bridge jumps have smaller margins of error than most. Be cautious on these jumps. Finally, the final jump of Roadkill must be taken low (Jump early.) If you jump too high you will be sure to hit a ski lift going up the mountain and lose the combo you just held over 2 courses on the final jump. Don’t let this happen to you. In conclusion, I haven’t made a master run on this line yet and I’m easily clearing 2 million per run. This is with no 180 combo building, and I haven’t finished a run with a combo the whole way. So you can see, obliterating this record can be done with relative ease, if you maximize your big air, play it safe, and keep that combo going as long as possible. Have fun! +-----------------------------------------------------------------------------+ B&E [MedalBEStart] +-----------------------------------------------------------------------------+ MASTER TRACK GUIDE - RACING: ---------------------------- AUTHOR: IceXtreme Difficulty: Master Target Time: 1:40 Start off by getting a gate boost by holding up on the d-pad. Ahead of you will be a jump in the middle, a ledge rail on the left, and a ledge rail on the right, take the rail on the left. When you are towards the end of the rail lean to the left to fall off the rail so you dont run into the oncoming rail. Now you will see a red rail with a boost icon and a rail to the left, jump over the rail to the left, missing the trees and press select when you get near the house. Ahead will be two paths, one straight ahead and a tunnel path to the right, take the path to the right. Go straight and follow the path and you will come upon a pair of ledge rails with a rail in the middle, grind one of those rails.Turn left and when you come to the next jump try to barely clear it. Don't grind the rail with the boost icon, instead turn right and follow the ice path. Now there will be a big jump straight ahead and a path to the left of it and a gate path to the right. Go right and try to break through the gate and turn right to clear the little trees. Just go straight and jump over the two wood rails connecting to a jump and grind the next long log rail. Lean right to come off the log rail to avoid landing on the ice rail. Take the next two jumps ahead, make your way through the trees and grind the rail with signs. You will see three jumps, take the jump in the middle and turn right and you will see the finish line straight ahead. You should cross the finish line around 1:40 if everything is done perfectly. Good Luck! MASTER TRACK GUIDE - SHOWOFF: ----------------------------- +-------------------------------------------+ | DOUBLE RACE | [MedalBEDouRacPro] | Pro-Master | +-------------------------------------------+ AUTHOR: IceXtreme Difficulty: Expert Target Time: 3:10-3:15 *You should be boosting throught the entire race while getting as less air as possible* Start off by getting a gate boost by holding up on the d-pad. Ahead of you will be a jump in the middle, a ledge rail on the left, and a ledge rail on the right, take the rail on the left. When you are towards the end of the rail lean to the left to fall off the rail so you dont run into the oncoming rail. Now you will see a red rail with a boost icon and a rail to the left, jump over the rail to the left, missing the trees and press select when you get near the house. Ahead will be two paths, one straight ahead and a tunnel path to the right, take the path to the right. Go straight and follow the path and you will come upon a pair of ledge rails with a rail in the middle, grind one of them rails.Turn left and when you come to the next jump try to barely clear it. Don't grind the rail with the boost icon, instead turn right and follow the ice path. Now there will be a big jump straight ahead and a path to the left of it and a gate path to the right. Go right and try to break through the gate and turn right to clear the little trees. Just go straight and jump over the two wood rails connecting to a jump and grind the next long wood rail. Lean left to come off the wood rail to avoid landing on the ice rail. Take the next two jumps ahead, make your way through the trees and grind the rail with signs. You will see three jumps, take the jump in the middle and turn right for the final stretch of the b&e area. Now your in the short transition area between the areas of b&e and last call. This area is crucial. Take a sharp turn right and jump over the lowest area of the next jump without clipping the jump and losing speed. Go straight and take the jump and press select after you've been in the air for about 2 seconds. Now turn left and ride over them little bumps and make a left turn but try not to hit any of them trees.Now you've made your way into last call. Continue down the ice path and you will have a choice to take a path to your left and a path to your right with a house in the middle, take the path to your right. Grind the little wooden rail to the right of the jump. Grind the next red rail instead of taking the jump and turn left. Go straight and you will see another red rail in the middle of a jump, grind that rail also. Now you will see another red rail in front of you, don't grind that rail but turn right instead and grind that red rail. You will then grind two consecutive ice rails and be coming up on a jump with yet another two paths to take, one on the left and one on the right. Take the path to the right and follow it until you come to a jump to the right of a bridge. The moment you come off the jump press select. You should land about 3 feet behind a red rail, grind that rail and turn right and follow that path around the house(shortcut). Take the next jump barely clearing the trees and stay on the path to the left and you will come upon the last jump in last call. Take the jump and about halfway through the jump press select (if you press it at the wrong time it will put you back where you were before the jump), now you should be right behind the finish line and cross it at a time around 3:10-3:15! Now it's your turn, Good Luck! +-----------------------------------------------------------------------------+ WILD TREE FUN [MedalWTFStart] +-----------------------------------------------------------------------------+ MASTER TRACK GUIDE - RACING: ---------------------------- AUTHOR: eviltim Walkthrough Score: 1:10 or lower Difficulty: Expert Go out of the starting gate at Wild Tree Fun, and at the first jump, jump earlier than the end of it and do some tricks. As soon as you land, veer to the left and take the shortcut there, hopefully getting on the log rail as you are turning. Boost down that stretch and jump early enough on the jump to minimize air but to make it to the opposite side of the shortcut. Once you land there, take the tunnel as fast as you can. Once you hit the end of this tunnel, there will be some medal arches approaching you on the left. Turn hard to the left right before the first medal arch, and keep going across the track until you have gone between the two arches on the left side of the track. Once you have done this, try straightening your path slightly, although keep going leftwards into the next shortcut. When you enter this shortcut, go straight down the straightaway trying to avoid as many of the humps in the ground as you can, to minimize air. Once you are approaching the trees at the other end of this opening, stay on the right side of the shortcut and get on the log rail that exits this shortcut area. You will need to practice getting on that log rail, for the fastest execution, but you will follow that rail and the 2nd rail off into the next shortcut. Once you are here, keep on the left path, as there is a path to the right of this one, but it is not quite as fast. Stay on this path and don't jump for any of the drop-off's there are. After the first two drop-off's, a 3rd one will be coming among some fallen trees. To hit this drop-off correctly, you will want to be hitting it further on the left side of it, so you land inside the tunnel. You will have to experiment a little to hit the tunnel perfectly. Once inside the tunnel, boost down through it as fast as possible and you will be at the end of Wild Tree Fun with a time between 1:04-1:10 at the finish. MASTER TRACK GUIDE - SHOWOFF: ----------------------------- AUTHOR: :.MonsterTricky.: GOAL: Hard to tell since it always connects with another track, but I'd say about 1.55 mil. DIFFICULY: Expert The thing about this track is that you can never tell what should be the max for each jump. Sometimes you could have (let's say) 250,000 combo points at a certain point, and other other times it could be much lower. When the countdown is going, press the left stick hard to the southeast. This will prevent you from rocket-launching out of the starting gate. Once you do get out, turn to the right, get perpendicular to the fence, and handplant it. Release the handplant going uphill. Do the rail press jump trick. Now lean to the left and get off the rail. Prewind and do an all shoulder button grab. Now continue the combo and turn slightly to the left. Prewind, and do an R1+R2 grab. Now go straight until the next bump. Prewind and do an R1 grab. Make a U-turn to the right and handplant the fence there. Release going uphill again, and depending on how you're going with your combo bonus, tap-boost. Hold a rail monster. Once you are significantly back downhill, release the monster and start heading for the middle of the jump marker right ahead of you. Prewind and do a Wizard to Wizard. You should land on a fence. Now there are two ways to take the next point, one netting less points but getting you better placement for the next jump, the other one getting you more points but throwing you way off. I will list them both: A) The First Path This is where you just basically hold a rail monster until the last non-diagonal fence before the jump under the end of the gondola loop. Max combo points about 295,000. B) The Second Path This is where you hold your rail monster until you get past the metal rings. Here you prewind, and jump off the rail and pull out a Wizard. When I do this, I usually land past the rail and have to turn at a sharp angle to get ready for the next jump. However, If you jump early enough, you COULD possibly land on the below rail to get a bloated score and do less adjusting for the next jump. I haven't done this yet though, so the max combo bonus by now is about 315,000. [Checkpoint! 285-315 combo points by now.] The next jump requires you to boost as little as possible. Prewind, and do a Chocolate Thunder to Wizard. Turn your board to the right once you finish the trick. Prewind and do a Wizard off the bump in front of you. Now get ready for the "Big Three" (the three best jumps on the track right after each other). The first two jumps really have a knack for being easily messed up. So only release the jump button when you're COMPLETELY SURE you're at the lip. You should be able to do three Wizards on both jumps. The last jump isn't as big as the last two jumps, but will still get you major points. Prewind and do a Wizard to Chocolate Thunder. Land and turn a little bit to the right. Handplant the fence with the boost icon on it, and hold a rail monster. There is a tiny little bump that you can do a one-direction moster off of. [Checkpoint! Combo bonus should be around 630,000 points now] Now there will be a high and sharp turn you can get some serious air off of. Therefore, prewind and do a Wizard to Chocolate Thunder off it. If you landed on the other side of the fence, just handplant over it so you can continue. This next jump has varying degrees of air, so it can be hard to judge. The most you can do is three Wizards, but I usually get only two and a one-direction monster. Whatever you get, the next straightaway should be clear enough to figure out. Just hold a rail monster on the first rail, do a one-direction monster landing on the next rail, and then do a Wizard to one-direction monster coming out. Get the combo all the way to the next jump, prewind, and do a Chocolate Thunder to Wizard. The next jump might possibly be the biggest one in the game, so take advantage of it. Prewind, and do three Wizards and a Chocolate Thunder. What order you perform these does not matter. Just land the jump and prewind right after. You should have enough speed to do a Wizard over the next little bump. After that, just carry your combo on past the giant steel girders that would've been the finish if it hadn't been for the event going longer. Congrats! You are now among the big leagues. For '45 Slopestyle, just tag this onto B & E and Last Call, and for Double Slopestyle, just B & E. +-------------------------------------------+ | DOUBLE RACE | [MedalWTFDoRacAma] | Amateur | +-------------------------------------------+ AUTHOR: eviltim Walkthrough Score: 4:00 and lower Difficulty: Expert Tracks Involved: Wild Tree Fun and B&E Go out of the starting gate at Wild Tree Fun, and at the first jump, jump earlier than the end of it and do some tricks. As soon as you land, veer to the left and take the shortcut there, hopefully getting on the log rail as you are turning. Boost down that stretch and jump early enough on the jump to minimize air but to make it to the opposite side of the shortcut. Once you land there, take the tunnel as fast as you can. Once you hit the end of this tunnel, there will be some medal arches approaching you on the left. Turn hard to the left right before the first medal arch, and keep going across the track until you have gone between the two arches on the left side of the track. Once you have done this, try straightening your path slightly, although keep going leftwards into the next shortcut. When you enter this shortcut, go straight down the straightaway trying to avoid as many of the humps in the ground as you can, to minimize air. Once you are approaching the trees at the other end of this opening, stay on the right side of the shortcut and get on the log rail that exits this shortcut area. You will need to practice getting on that log rail, for the fastest execution, but you will follow that rail and the 2nd rail off into the next shortcut. Once you are here, keep on the left path, as there is a path to the right of this one, but it is not quite as fast. Stay on this path and don't jump for any of the drop-off's there are. After the first two drop-off's, a 3rd one will be coming among some fallen trees. To hit this drop-off correctly, you will want to be hitting it further on the left side of it, so you land inside the tunnel. You will have to experiment a little to hit the tunnel perfectly. Once inside the tunnel, boost down through it as fast as possible and you will be at the end of Wild Tree Fun with a time between 1:06-1:10 through the first finishing poles. For the start of the transitions, you will want to cut off the right-hand corner as much as you can, while watching out for the trees. After you have taken this corner, go onto the log rail sitting in the snow and boost down that and it'll jump you to the next log rail, which you should take. Once you have hit the snow after the second rail, you should take the upcoming jump without jumping, and going to the right on the jump. As soon as you land, you will want to try going straight down the middle of the small building and go through it. Then you will take the tunnel as fast as you can, and hopefully take the rail upon exiting the tunnel. In the next part entering B&E, you can either try taking some of the rails or taking the snow. Taking the snow is not much, if any, slower than taking the correct rails, and you will have to experiment to see which is fastest, but if in doubt, just take the snow because it is safer. When you hit the last straightaway that goes into B&E, boost and jump right about at the starting gate, to get over the first dip in the track. Hopefully you will be entering B&E around 2:05 or faster. Entering this track, take the left side of the split without taking the rail and continue through and try to land on the rail in the middle after the split. Boost through and around the corner, and then go just left of the rail coming up to the jump. Get as little air as possible and then once you have passed the rocks on the left and are coming up to the 2nd jump, you will want to turn straight left and cut off the hairpin corner that is coming up. If you do this correctly, you will get almost no air and come out just past the jump. After this, boost until the building on your right ends, then start turning right as you fall down the drop-off to take a major shortcut. Go down this shortcut boosting and staying on the path, airing off the one jump there is. Once you approach the staircase, hit one of the three rails on it to go down faster. Boost through the next section airing off the next jump by jumping early on the lowest right-hand portion of the jump. Keep going along this path, not taking the rail but going down into the canyon of snow. When you exit this "canyon", you should start turning right because after you pass the rock overhang, you will want to take the right-hand shortcut through the fence. Passing through the fence, stay on the right side and go straight right by the right most trees. Once you land you should try to go down the fence rail, and if you have overshot that, take the right most rail under the canopy. Boost through this set of rails down to the next canopy, and go through this canopy by getting on the rail that leads into a construction machine thing, and follow this rail. Once you get past the fence, try going to the left sie of the next jump and jumping early for minimum air. The second big jump should be taken around the middle, again jumping early. Next, boost through the forest and take the next sweeping left-hand turn as fast as you can. Boost just right of the upcoming jump and the game should push you into the middle of the track to go under the street. Air this jump off and take the last corner as fast as possible and boost to the end. You should end with a 4:00 or lower. Note: Through the entire run as with any race, you should be boosting almost always. You should be airing off every jump you can to get as little air as possible, but still do as many tricks as you can in those jumps, for boost. Polishing this run is the key to success and a faster time at this track. +-------------------------------------------+ | DOUBLE SLOPESTYLE | [MedalWTFDoSloRoo] | Rookie | +-------------------------------------------+ +-------------------------------------------+ | BOX SET RACE | [MedalWTFBxStRaRo] | Rookie | +-------------------------------------------+ +-------------------------------------------+ | '45 SLOPESTYLE | [MedalWTF45SloAma] | Semi-Pro | +-------------------------------------------+ +-------------------------------------------+ | BACK-2-BACK RACE | [MedalWTFB2BRPrMa] | Pro-Master | +-------------------------------------------+ +-----------------------------------------------------------------------------+ ROADKILL [MedalRKStart] +-----------------------------------------------------------------------------+ MASTER TRACK GUIDE - RACING: ---------------------------- AUTHOR: IceXtreme Start off by holding up on the d-pad to get a gate boost, then do any combo of flips and spins to fill up your boost and you will land on a long rail (which there is a series of 3), continue boosting while crouching and jump off the second rail so that you land on the snow. From there, veer right and take the path to the right, grab the boost icon, then continue down the path and take the jump(with as less air as possible), clear the road and grind the two log rails then continue down the path, grind the log rail, jump over the street and press select at 19%. It should place you right in front of a rail at 34sec, grind the two rails then jump underneath the bridge, whip around the cliff to your left and grind the log rail on your right(26%), then grind the log rail on your next right. You will then land facing a bridge, veer to the right and jump between the trees(you should see a sign saying west beach), dont take rail but rather take the snow path then grind the little bridge and you will land on a rail. keep going straight and jump and try to not hit the trees. Keep on the snow path and grind the log rail(to the right of west beach sign), do not grind the next log rail but stay slightly to the right to get less air. Jump underneath the bridge at 42%, you will land near two log rails, dont grind either of them, but straight ahead there will be two more rails(one to the left and right), grind the rail on the right and you will land on another rail. Now you will have a log rail on your left and a sign rail on your right, dont grind either but stay on the snow path. Take the jump and you should cross the finish line near 1:35. Good Luck! MASTER TRACK GUIDE - SHOWOFF: ----------------------------- +-------------------------------------------+ | BOX SET RACE | [MedalRKBxStRaPro] | Pro | +-------------------------------------------+ AUTHOR: IceXTreme Difficulty: Expert Target Time: 9:50-9:55 3..2..1.. start off by holding up on the d-pad to get a gate boost, then do any combo of flips and spins to fill up your boost and you will land on a long rail(which there is a series of 3). Continue boosting while crouching and jump off the second rail so that you land on the snow. From there, veer right and take the path to the right, grab the boost icon, then continue down the path and take the jump (with as little air as possible), clear the road and grind the two log rails then continue down the path, grind the log rail, jump over the street and press select at 19%. It should place you right in front of a rail at 34 seconds. Grind the two rails, then jump underneath the bridge, whip around the cliff to your left and grind the log rail on your right(26%). Then grind the log rail on your next right. You will then land facing a bridge, veer to the right and jump between the trees (you should see a sign saying West Beach), don't take the rail, but rather take the snow path then grind the little bridge and you will land on a rail. Keep going straight and jump and try to not hit the trees. Keep on the snow path and grind the log rail (to the right of West Beach sign). Do not grind the next log rail but stay slightly to the right to get less air. Jump underneath the bridge at 42% - you will land near two log rails. Don't grind either of them, but straight ahead there will be two more rails (one to the left and right), grind the rail on the right and you will land on another rail. Now you will have a log rail on your left and a sign rail on your right, don' t grind either but stay on the snow path. Take the jump and you should finish the first section at 1:37. Now you're in the connecting section area, don't grind either rail on the left or right, but stay in the middle and grind both log rails. Turn right and grind that log rail, then ahead will be a jump and a log rail to the left of it, grind the log rail. Take the rail between the two trees and you'll be entering the next area. Grind the long, long rail (invisible rail) and from here on you'll be sticking to the right side of the track. Loop around the side of the mountain and you will come upon a house. Take the right path and grind the rail on the right, and ride between the mirrored TV sign, then keep staying right and you will see a red rail and another wood rail on the right. Take the wood rail. Now grind the oncoming red rail and you will land on an ice rail with a boost icon. Once you hit the ground keep on that path and you will go underneath a tunnel and come out and take the next two jumps with as little air as possible (you will see two big screen TVs). Next will be two wood rails, one on the left and right, take the rail on the left. Straight ahead you need to grind the red rail and will land in a little hidden snow path at 93%. Continue around the path and fall down barely missing some trees and there will be a little house with a path to the right or left. Go left and take the final jump with as little air as possible. You should finish with 3:15-3:19. Repeat this for two more runs! +-------------------------------------------+ | REMIX SLOPESTYLE | [MedalRKRemSlPrMa] | Pro-Master | +-------------------------------------------+ +-----------------------------------------------------------------------------+ LAST CALL [MedalLCStart] +-----------------------------------------------------------------------------+ Master Track Guide - RACING --------------------------- AUTHOR: gondee, from a vid by REVirus * If you are starting off on this track, start here: As you come off the gate, do flips when you get air. Ahead you'll see a HUGE jump over some trees, skip this and go to the RIGHT of it down a path to the right. There will be a boost icon ahead. Continue down this path for a ways until you hit the main path again with townhouses on both sides. Along the regular track you'll see small rails that jut out over jumps. Catch these as many times as you can. Eventually you'll come to a split in the track right by a STUFF magazine billboard. Take the right path here. * If you are riding into this track from another track, start here: Catch rails if you can but mainly boost down the main path avoiding airtime. As soon as you take a soft left turn you'll be heading for down the main track under a large overpass. If you are good at the more difficult areas of the track, catch the red rail that leads up to the right and follow the path behind some buildings and off a small jump by the road that leads over the overpass. Take the right hand side of the jump between two rows of houses into a narrow ravine. Continue down this ravine and at the very end, hop over the road to get back onto the regular track. It's easy to crash here so be careful. If you skipped the red rail, skip it and go ahead down the normal course. Continue catching rails to reduce airtime if you can. Either way, look for a rail off to the right - it juts out of the hillside and is easy to spot. Catch this rail and go down a secret path by a tall reddish building that first leads right and then straight. This leads over a few jumps and then down to the finish line. This shortcut is VERY important in racing Last Call and can win the race for you if you are behind. Try to always catch it if you can. AUTHOR: IceXtreme Start off by holding up on the d-pad to get a gate boost. When you come down towards the end of the enormous fall slow down and take a sharp turn right. Turn left and get the boost icon and keep leaning left but not too much or else you'll crash. Turn right and you should enter the town at roughly 14 seconds. Continue straight and grind the red rail and ahead will be a path to the right and a path to the left. Take the path to the right and grind the next red rail just like the previous one. Now you will see a tunnel ahead and a third red rail to the right, grind the red rail and you should also grind two more ice rails. Once you come off the ice rails there will a street below and a clear split path to the left and right. Take the path to the right and you will come upon the most important yet extremely difficult part of the race. Continue the path and at the end of the path will be a bridge, if you jump early enough you should jump over it and land on a red rail below (This will take a lot of practice). The red rail will take you to a shortcut path on the right. Follow the path, barely jump over the trees and you should see a path to the right and left. Take the path to the left and ahead will be the final jump of last call, try to get as less air as possible without hitting any of the trees and as your in the air for about 2 seconds, press select. Now just cross the finish line at a time of 1:05. Now it's your turn! MASTER TRACK GUIDE - SHOWOFF: ----------------------------- +-------------------------------------------+ | REMIX RACE | [MedalLCRemRaPrMa] | Pro-Master | +-------------------------------------------+ =============================================================================== SECTION THREE: GAMEPLAY TECHNIQUES [GameplayTechStart] =============================================================================== a. Combo System [GameplayComboSys] =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= The combo system in SSX On Tour is the same system used in SSX 3, so if you played that game and understood the system, you can essentially skip this section. If you are new, however, you will see within playing the game for a few hours, however, that the combo system is absolutely vital to master in order to achieve many of the game's point requirements for Shred and Medal events alike. The trick system works like this: once you engage in anything that scores points; rails, a jump, board press etc, a combo string begins. After you finish your current trick and begin another one, a counter will appear in the upper right of the screen that says "1x" - this means you have completed a combo of one move. The small segmented bar below the 1x is the time limit that, by the end of, you must do another trick to continue the combo. The time limit between combo moves is around two seconds. With each successive move, the counter increases one ( 2x, 3x, 4x, etc.) and the combo bonus you get increases. In order to get the full bonus of the combo bonus, however, you must finish the combo, and that means let the combo timer run out. If you wipe out before letting the timer run out and finishing your combo, you will lose the ENTIRE combo bonus. That means the longer a combo goes on, the higher the score and more risk to you that you may crash and lose the entire bonus. Please note that the max combo bonus you can get is TWICE the trick value, and the maximum bonus is reached at 30x - the same as in SSX 3. So if you build up your combo bonus before starting event, you only need to build it up to 30x before you continue with the event. After that you won't get any additional point value from running it up higher. The combo system may seem simple, but the scoring system behind it is actually very complex. To explain, we got an explanation straight from EA Big itself, in the form of SSX 3 Team Member Cody Ritchie: "When you do a trick, you points immediately get counted and add to your score. If you're doing a combo, a portion of the trick's score goes into the combo score, or 'pool'. The higher your combo is, the higher the portion that goes into the pool. So when the combo is low, only a small part of your trick goes into the pool, and when the combo gets higher & higher, a lot more of the trick goes into the pool. It even goes above just a portion, so that double your trick goes into the combo! So the least you get is trick x1.5 (trick score + half trick score) and as high as trick x 3 (trick score + 2x trick in combo score.) If you finish the combo (or cross the finish line) then the entire combo score gets added to the real score and that's your total. If you wipe out at any time, you always keep your regular score, but lose the entire combo pool." Thanks Cody! :) b. Grabs and other Minutae [GameplayGrabs] =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Grabs List - Each time you grab any combination of shoulder buttons in the air, you do a grab. Each grab has a name, which changes when you push the tweak button and "tweak" the trick out. Remember that if a grab has a secondary name like "Method MADNESS", that's the "tweaked" name of the trick and you need to first do the grab and THEN push the Tweak button to tweak out the grab. Here's the list of grabs based on the different game systems' shoulder buttons. Consult your instruction booklet if you still have questions. Gamecube has one less grab than the PS2 or X-box. There are two sets of grabs - one for snowboards and one for skis. Thanks to eviltim for the grab listings. +---------------------------------------------+ SNOWBOARD GRABS - PLAYSTATION 2 BUTTON COMBINATION GRAB +---------------------------------------------+ L1 Mute L2 Tailgrab R1 Stalefish R2 Method L1 + L2 Nosegrab R1 + R2 Spaghetti L1 + R1 Melancholy L2 + R2 Lein L1 + R2 Indy R1 + L2 Swiss Cheese L1 + L2 + R1 Stalemaskey L1 + L2 + R2 Chicken Salad L1 + R1 + R2 Stiffy L2 + R1 + R2 Shifty L1 + L2 + R1 + R2 Seatbelt +-------------------------------------------------------------+ Regular Grab Tweaked Grabs - PS2 +-------------------------------------------------------------+ L1 (Mute) Mutation L2 (Tailgrab) Tail Wag R1 (Stalefish) FILET O' Stalefish R2 (Method) Method Madness L1 + L2 (Nosegrab) NOSEBLEED R1 + R2 (Spaghetti) Meatballed Spaghetti L1 + R1 (Melancholy) GLEEFUL Melancholy L2 + R2 (Lein) Mean Lein L1 + R2 (Indy) Sinful Indy R1 + L2 (Swiss Cheese) Ripe Swiss Cheese L1 + L2 + R1 (Stalemasky) FRESH Stalemasky L1 + L2 + R2 (Chicken Salad) Rubber Chicken Salad L1 + R1 + R2 (Stiffy) Iffy Stiffy L2 + R1 + R2 (Shifty) Nifty Shifty L1 + L2 + R1 + R2 (Seatbelt) Buckled Seatbelt +---------------------------------------------+ SNOWBOARD GRABS - XBOX BUTTON COMBINATION GRAB AUTHOR: Warlin +---------------------------------------------+ R (R Left) Mute L Tailgrab Y (R UP) Stalefish L + R Method L + Y (R Right) Nosegrab R + Y Spaghetti (R Down) Indy L + R + Y (R Left + 1/4 C) Seatbelt (Lots of grabs missing due to no 4th grab button. I found Indy on the pro-stick setup though) +-------------------------------------------------------------+ Regular Grab Tweaked Grabs - XBOX +-------------------------------------------------------------+ R (Mute) Mutation L (Tailgrab) Tail Wag Y (Stalefish) FILET O' Stalefish L + R (Method) Method Madness L + Y (Nosegrab) Nosebleed R + Y (Spaghetti) Meatballed Spaghetti (R Down + 1/4 C) Sinful Indy L + R + Y (Seatbelt) Buckled Seatbelt +---------------------------------------------+ SKIING GRABS - PLAYSTATION 2 BUTTON COMBINATION GRAB +---------------------------------------------+ L1 Mute L2 Japan R1 Safety R2 Tail Blunt L1 + L2 Double Safety R1 + R2 Nosegrab L1 + R1 Breby L2 + R2 Lu Kang L1 + R2 Double Japan R1 + L2 No Grab L1 + L2 + R1 Kosak L1 + L2 + R2 Critical L1 + R1 + R2 Parallel L2 + R1 + R2 Toxic L1 + L2 + R1 + R2 Tailgrab +-------------------------------------------------------------+ Regular Grab Tweaked Grabs - PS2 +-------------------------------------------------------------+ L1 (Mute) Tweaked Mute L2 (Japan) Tweaked Japan R1 (Safety) Tweaked Safety R2 (Tail Blunt) Tweaked Tail Blunt L1 + L2 (Double Safety) Truck Driver R1 + R2 (Nosegrab) Tweaked Nosegrab L1 + R1 (Breby) Tweaked Breby L2 + R2 (Lu Kang) Tweaked Lu Kang L1 + R2 (Double Japan) Tweaked Double Japan R1 + L2 (No Grab) Late Shifty L1 + L2 + R1 (Kosak) Spread Eagle L1 + L2 + R2 (Critical) Rocket L1 + R1 + R2 (Parallel) Tweaked Parallel L2 + R1 + R2 (Toxic) Tweaked Toxic L1 + L2 + R1 + R2 (Tailgrab) Mute Tailgrab c. In-Depth Monster Tricks Guide [GameplayUberDepth] =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= This section is still in development. More details coming! Monster Tricks are the equivalent of Uber Tricks from the previous Games. Even though Monster Tricks in SSX 3 were a specific combination of spins, flip and Ubers, EA actually dumped the whole Monster Trick dynamic from the game and simply renamed Uber Tricks to Monster Tricks. Even though they use the right analog stick, they are essentially unchanged from SSX 3. Note that you score higher on a jump if you do as many Monster Trick's in one jump as you can, instead of holding one single Monster Trick. There are two different types of Monster Tricks - Level 1 and Level 2. LEVEL ONE MONSTER tricks are uber tricks where your character only pulls ONE leg off the board. When you do a level 1 Monster Trick, the screen will slow down and the camera angle will change, but unlike the Level 2 Monster Tricks, the screen will not darken. You are given all level one Monster Tricks from the start of the game. LEVEL TWO MONSTER tricks have to be bought before you can use them. They are available in the Gear Shop on the Map Screen. Once you have bought a Level Two Monster, they are done by pushing and holding the first direction and push ROLLING the trick stick to the second direction. So, if you want to do the String Cheese, you must push and hold UP on the Trick Stick, then ROLL the stick to the left and then your character will do the Monster Trick. In order to get the most points per jump in SSX On Tour, it is best to do the most amount of MT's per jump that you can. The point total is higher if you do more tricks rather than hold a single one. In order to cycle through Monster Tricks the fastest way possible, you should return the Trick Stick to neutral after every Monster Trick you do. SNOWBOARD MONSTERS +-----------------------------------------------------------------------------+ AUTHOR: eviltim +-------------------------------------------------------------+ LEVEL 1 MONSTERS (All are 3500 points) TRICK NAME TRICK STICK DIRECTION +-------------------------------------------------------------+ The Kickback Jack Up Donkey Kick Right Drop Out Down Steppin Out Left +-------------------------------------------------------------+ LEVEL 2 MONSTERS | TRICK STICK DIRECTION | POINT AMOUNT +-------------------------------------------------------------+ String Cheese Up then Left 11,370 Spreader Up then Right 10,160 Body Massage Right then Up 11,720 PT Right then Down 10,600 Chocolate Thunder Down then Right 11,890 Nutcracker Down then Left 10,950 The Wizard Left then Down 11,660 Steeb Left then Up 10,310 SKIING MONSTERS TRICKS +-----------------------------------------------------------------------------+ +-------------------------------------------------------------+ LEVEL 1 MONSTERS (All are 3500 points) TRICK NAME TRICK STICK DIRECTION +-------------------------------------------------------------+ Porkchop Sandwiches Up Jerked Chicken Right Cowbell Down Lounge Lizard Left +-------------------------------------------------------------+ LEVEL 2 MONSTERS | TRICK STICK DIRECTION | POINT AMOUNT +-------------------------------------------------------------+ Lipstick Up then Left 12,300 Miyagi Up then Right 10,450 Coco the Monkey Right then Up 12,680 Swing Shift Right then Down 10,950 Voober Down then Right 11,950 Smoothy Down then Left 10,750 T-Bone Left then Down 11,280 Fat Hornet Left then Up 10,950 d. Attributes [GameplayAttributes] =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Attributes are additional advantages you can purchase in the Gear Shop to really gain the upper hand on the competition. * STRIKING POWER - This is how easy it is to knock someone over. Without this you will have to power up your punch for a second to score a knockdown. When you buy it, just tapping punch will floor your opponent. COST: $300,000 * GATE LAUNCH - This will allow you to jump out of the gate ahead of the rest of the competition. This is great for getting an early lead in races. COST: $500,000 * TOUGHNESS - This is how hard it is to knock you over when you are punched. Without this, you take a spill a whole lot easier. With it, you may just skid out, but not actually fall over. COST: $450,000 * WIPEOUT RECOVERY - This is how quickly you recover from crashing during a trick. Buying this speeds up your recovery significantly. COST: $700,000 * BOOST DECAY - This is how long your boost lasts. This one is very much worth the cost, as it increases your boost life by almost twice as long. COST: $1,000,000 * BOOST GAIN - Buying this increases the amount of boost you get from your tricks quite a bit. Combined with boost decay it makes gaining boost no longer a problem. COST: $1,500,000 e. Handplants and Board Presses [GameplayHandplant] =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= The trick system is rounded out with two moves that are essential in making the most of the courses in SSX On Tour. These moves are the Handplant and Board Press. BOARD PRESSES ------------------- The board press is the technique that is absolutely vital to continuing combos when there are no jumps or rails to take advantage of. A board press causes your character to lean their weight on the board and ride it on either the front (Up) or back (Down) . This allows characters to continue a combo string on flat ground, basically indefinitely if you are good enough. Once you start a board press your character will begin tilting their board and riding it on its lip. It's important to pay attention to the visual cues your character is giving to see how your board press is coming along. If your character is waving their arms and looks to be off-balance, you are in danger of falling and should either stop the board press by letting go of the right analog stick, or rotate the right analog stick to the opposite direction you were holding. This causes your character to spin on the boardpress and renews their balance. If you do not, you will tumble and lose whatever combo you had. Another good technique is to "tap" the boardpress by pushing the direction repeatedly. This constantly resets your boarder and allows them to hold their balance for a very long time. It works best with the nosepress. If you hold a board press for a long time, you will get a 5,000 point "Long Press" bonus. You can do board presses on rails, which become Nose grinds and Tail grinds. HANDPLANT ------------------- The handplant might at first seem odd when you do it in the game, as it completely kills your speed and momentum down the track. But the handplant serves a very useful purpose - it can be used to hop onto rails that you may have missed and can also be used to gain access to those areas of the track that are normally off limits. For example, if you launch off a jump and are approaching a billboard or tree branch, pushing circle will cause you to handplant onto it. While you are planted, you can affect your balance by using the left analog stick, and the longer you hold the handplant the more points the trick is worth. If you are approaching a rail from the side in slopestyle, you can handplant off of it to continue your combo. To do a handspring (not a handplant) - just quickly handplant onto an object and then handplant off WITHOUT HOLDING THE HANDPLANT. It must be done very quickly - no "staying in place" with the handplant. Basically it's just handplanting on and then off an object very quickly. If you try and handplant when you are flying down the course, often times you will get a handspring. You must slow down in order to do a complete handplant. If you need to grind a rail that you missed, do a handplant and wait for your character to go completely straight and then let go. Often times this will allow you to hop directly onto the rail. f. Boost Bar Details [GameplayBoost] =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= The Boost Bar in SSX On Tour is a meter of how much boost you have acquired (duh, lol.) Boost is used by the square button and causes you to speed up in races. You get boost by doing tricks, and you use it up by boosting. The boost bar also affects when you can Monster Tricks. There are TWO levels to the boost bar. The first time you fill the boost bar, it will be green. After: Level 1: (GREEN) Boost bar is not all the way filled. You CANNOT do Monster Tricks at this level. Do tricks! Level 1: (YELLOW) When you fill your boost bar to Level 2 and then use enough boost to go back to Level 1, your bar will stay yellow to let you know that you can continue to do Monster Tricks. Level 2: (YELLOW) When you do enough tricks to fill your boost bar once, it will turn yellow. Now you are able to do Monster Tricks. As you fill up the second level of the boost bar it will turn red. Level 2: (RED) As the boost bar fills up to Level 3, it will turn red. Level 3: (MAGENTA) After you have completely filled up the boost bar, you now have full boost until you crash! After you crash, you will lose unlimited boost, but can regain it by filling your boost bar back to Level Three. g. Manual Reset/Crash Recovery [GameplayManCrash] =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= The Manual Reset and Crash Recovery feature is important to keep in mind when playing the game. Each plays a vital role in making the most of racing and freestyle in SSX On Tour. MANUAL RESET makes the screen fade to white and resets your character back on the track. This is mainly for when you are stuck in a certain area of the track, and may not be able to get out. This usually happens if you don't have enough speed or if you are caught between several obstacles like trees. It's important to keep in mind that using Manual Reset uses up boost. In most cases you are reset onto the "main" section of track roughly equivalent to where you reset at, but in certain cases you may be "warped" ahead to a further part of the track. Taking advantage of this instance is called using the "Select trick" - see the Advanced Techniques section for more info. Another important thing to remember about pushing Manual Reset is that in most races, including Shreds, pushing Manual Reset will cause your opponents to INSTANTLY WARP AHEAD 100 meters or more! This may have been done on purpose to combat using Select Tricks, or it may be a side-effect of the new streaming gameplay of SSX On Tour. Either way, be careful of where you employ the Manual Reset button. CRASH RECOVERY is similar to Manual Reset, but it plays a more vital role during crashes. When you crash, you have to push the recovery button (Square on the PS2) several times and you will end the crash animation and get back on your feet. This is most vital when you crash into something in mid air - if you recover from the crash before you land, you can continue with the jump and land on your feet just fine. If you crash so bad that you leave your board, pushing crash recovery will cause you to manual reset, but at the cost of LESS boost than pushing the Manual Reset button. However, it may still warp your computer opponents ahead if you totally reset. It should become a habit to push the Crash Recovery button before pushing the Manual Reset button. h. Bonus Icons [GameplayBonus] =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= * Gold Money Icons give you $2,000. * Silver Money Icons give you $500. * Green Boost Icons fill only a small bit of the bar. * Redish/Pinkish Boost Icons fill your boost bar up quite a bit. * Camera Icons are boasts. Boasts are like gap jumps. If you hit a boast, you get a screenshot of that area of the track in your reward section. See the Boasts section for more information. Author: Vix i. Sponsorships [GameplaySponsor] =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= You achieve Sponsorships from various companies by beating the game's established records for different courses. Sponsorships are companies that will then match a certain percentage of your winning purse from when you beat medal events in the game. Getting sponsorships is how you earn money the fastest. Thanks to Brett Miller for specifics on Sponsorships. * Koobski's Spa - Matches 25% of your earnings plus a shirt. Achieved by: Setting an event record in 1 race/slopestyle event * Psymon's Restaurant - Matches 25% of your earnings plus a hat. Achieved by: Setting an event record in 5 race/slopestyle events * Gonrad's Gear Shop - Matches 50% of your earnings plus a hoodie. Achieved by: Setting an event record in 15 race/slopestyle events * The Yeti Dog Food Company - Matches 100% of your earnings. Achieved by: Setting an event record in 22 race/slopestyle events AND *POSSIBLY* collecting all boasts j. Advanced Techniques [GameplayAdvanced] =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= This section contains the advanced techniques that you should learn if you want to compete with the best of the best. These techniques are found by players in the game and are used to make faster times and higher scores than the average game by taking advantage of game details in a way few other players do. Thanks to :.MonsterTricky.: for a few of the tricks here. TECHNIQUE # 1 - "The Press Jump Trick" +--------------------------------------------------+ Events: Slopestyle, Superpipe Importance for High Scores: Not important for just winning the event, but absolutely needed if you want to compete. How to do "The Press Jump Trick": At the beginning of a freestyle, go over to the side and start a press. Now start jumping rapidly until your combo goes sky-high. Then start off the event. Why do "The Press Jump Trick"? Because this is the easiest way to get the combo bonus maxed out to 30x before you start the run. Starting a track at 30x means the maximum amount of points are put into the combo bonus from the very start. Why does "The Press Jump Trick" work? The game counts board presses as one part of a combo, and each time you jump, it considers the board press to start over again, therefore increasing your combo by 1 each time you do it. Note: Since the right stick is now also used for monster tricks, you have to be careful not to do this when you are able to do Monster Tricks, or you'll crash because tapping . If you have Pro Setting enabled on your controller, you can do this anytime because you can only do Monster Tricks by holding down a grab button. TECHNIQUE # 2 - "The Rail Press Jump Trick" +-------------------------------------------------------+ Event: Slopestyle Importance for High Scores: Not important for just winning the event, but absolutely needed if you want to compete. How to do "The Rail Press Jump Trick": Same as the trick above, but you do it on a rail instead of on the ground. WHY do "The Rail Press Jump Trick"? Because it gets you to 30x much faster than it would on the ground, plus it gives you a little bit more boost. WHY does "The Rail Press Jump Trick" work? Since you're on a rail the whole time, you get one more trick added to the combo. Also, it's a bit easier than "The Press Jump Trick", because monster rail are still triggered by the shoulder buttons and you can toggle the Trick Stick without worrying about starting a Monster Trick. TECHNIQUE # 3 - "The Select Trick" +--------------------------------+ Events: Racing Importance for High Scores: Very important How to do "The Select Trick": Look for certain areas of the track that you can push manual reset on ('Select' on the PS2 controller, hence the name) and in certain areas you will be warped ahead almost instantly. Why do "The Select Trick": Because in advanced racing, people will use any advantage they can get, and you might be left behind if you don't use them. Why does "The Select Trick" work? Because of the necessity to have ways to escape from certain areas of the track where you may otherwise get stuck. For example, if the game didn't reset you past a large jump that you just don't have enough speed to jump over, you would never be able to get past it. Notes: They only work on certain spots of tracks, and it can be tricky to find them. Also note that this trick has been around since SSX, and is rarely spoken about and is usually understood that you use them if you can. However, it is VERY important to remember that the "Select Trick" is banned in official World Record racing attempts (see http://www.twingalaxies.com for more info.) Using the "Select Trick" also means that your run was not "clean" as you used a glitch to get a better time than you could have gotten racing normally. TECHNIQUE # 4 - "The Fast Rail Boardpress Trick" +-------------------------------------------------------+ Event: Slopestyle, Superpipe Importance for High Scores: Not important for just winning the event, but absolutely needed if you want to compete, as it's faster than the Rail Press Jump Trick. How to do "The Fast Rail Boardpress": Hop on a rail and then use the Trick Stick to tap repeatedly between a tail press and nose press (tap Up/Down over and over on the Trick Stick.) This is different than the Press Jump trick because it just involves quickly maneuvering the Trick Stick, but not jumping. Why do "The Fast Rail Boardpress"? Because it gives you the max bonus the fastest of any other technique - you can get up to 30x within about 3 seconds if you are good. The problem is you need a fairly long rail in order to pull it off. Why does "The Fast Rail Boardpress" work? The game registers each up direction as a nosepress and each down press as a tailpress, and on the rail you can switch between the two much faster than on the ground, running up your combo very quickly. TECHNIQUE # 4 - "The Rail Landing Showoff Trick" +-------------------------------------------------------+ Event: Slopestyle Importance for High Scores: Well, the better you get at it, the higher you will score. It's a very difficult trick to do consistently however, so take that into account. How to do "The Rail Landing Showoff Trick": Go off a jump and do a bigtime trick, and land on a rail to finish it. Why do "The Fast Rail Boardpress"? In SSX On Tour, landing on a rail DOUBLES the entire trick score for that jump. If you get a huge jump (say 50-60K) that's quite a few extra points. Why does "The Fast Rail Boardpress" work? It's just an interesting little tidbit for SSX On Tour. Very difficult to do on a consistent basis, but if you can find a few jumps where you can reliably land on a rail, do so! k. Frequently Asked Questions [GameplayFAQ] =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Coming Soon! =============================================================================== SECTION FOUR: COLLECTION [CollectStart] =============================================================================== a. Money Icons/Boost Icons [CollectMoney] =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= AUTHOR: Vix * Green Boost Icons fill only a small bit of the bar. * Redish/Pinkish Boost Icons fill your boost bar up quite a bit. * Camera Icons are boasts. Boasts are like gap jumps. If you hit a boast, you get a screenshot of that area of the track in your reward section. * There are also "collectable" icons that vary depending on shreds. You have to collect these to pass the shred. Each shred will list what the icon looks like. b. Boasts [CollectBoasts] =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= AUTHOR: cba Boasts are purple cameras floating in special locations on the track. If you hit them you get a photo, which is saved in your Rewards>Scrapbook>Boasts. There you can also find the list of the ones you didn't find yet. The boasts count during the events and freeride, which I recommend. You do not get any reward for collecting all 30 boasts. Secondary note on Boasts by goaler: "The FAQ says that boasts are worth 200 Hype each. I've noticed that the amount of hype you receive depends on two different things: 1. The trick you are doing before entering the boast and 2. The difficulty of obtaining the boast. For example, for the Express Chairlift Boast I held an ubergrind while on the chairlift cables through the camera icon during a shred. When I finished I had received 750 hype (as shown by the games on the right side of the screen). I also have gotten over 1,000 for the Ring Around the Red Oak Boast. It might also have to do with your current ranking, but I'm not dedicated enough to verify it. The boasts, unlike money icons, disappear after you get them, even if you restart a freeride." =--------------------------= Goof On The Roof 1 @ On the Rocks =--------------------------= To hit this one, you have to jump on the house at the end of the track, grind along the roof and jump of it at the end. =--------------------------= Bladder Testing Ladder @ On The Rocks =--------------------------= The ladders are lying over holes in the snow on the right side at the end of the first third of the course. The boast floats over the third hole. You have to grind on the right side of the right ladder there and move your rider to the right while doing it. At the middle of the ladder jump of it to reach the camera. =--------------------------= Express Chairlift @ Son Of A Birch =--------------------------= Take the log under the first billboard, which should bring you on the left cable of the express chairlift, grind on it till the end to catch this boast. =--------------------------= Fork In The Rail @ Son Of A Birch =--------------------------= To the left of the third gate you can find the "forked" rail, get on it, take the right log at the "forking" and jump off it. =--------------------------= Goof On The Roof 2 @ Son Of A Birch =--------------------------= Take the log under the second billboard, which will put you on a house, grind to the end of the roof and jump off it. =--------------------------= Torched @ White Knuckles =--------------------------= This one is over the "big torch" before the finish of the track. To reach it you have to grind the left rail of the middle track of the big air jump. You will reach a log at the end of flight, grind it with boost and there you are. =--------------------------= Thread The Bobsled @ White Knuckles =--------------------------= Take the first "yeti-way" at the beginning of the race, boostgrind the rail till you fetch the boast. =--------------------------= Toppling The Tower @ White Knuckles =--------------------------= After the birch-section there's a tower with a yeti-sign which you can bring down by starting to grind on it, boostgrind the rail till you fetch the boast. =--------------------------= Big Screen Scene @ Higher Learning =--------------------------= A rather difficult one. On the maintrack after the curved rail between two green humps you reach the red boost, take it, and boost straigt to the bend that's ahead of you. In the best case you should fly on to the rail on the billboard, grind it with boost to reach this one. =--------------------------= Grace The Staircase @ Higher Learning --------------------------- Just drive over the staircase at the end of the track. Very easy. =--------------------------= Off-Roading With Toyota() @ Higher Learning =--------------------------= Near the end of the track there are some cars on a platform. Just drive slowly to the ramp. The flight should take you to the boast. =--------------------------= Snipe The Half Pipe @ Between The Sheets =--------------------------= Get to the halfpipe (a right turn near the "red oak"). Get full boost - you're in a pipe, shouldn't be too hard. At the beginning of the pipe there's a little rail, drive on it normally and on the rail start to boost, you should fly to a rail around a tree on the right side. You must handplant to get on this rail. When you're on and have full boost, just boost through two other rails crossing the pipe, up to the two logs in the middle of the track. Grind them with boost and that's it. =--------------------------= Who's Joe Daddy @ Between The Sheets =--------------------------= After the red oak and the little cave, drive down the track till the first signpost which is standing left pointing to the right, above it should be a rail. Turn around while driving up to it, hanplant and grind back the rail to catch it. =--------------------------= Ring Around The Red Oak @ Between The Sheets =--------------------------= The red oak area is the one where many single wooden logs lie in a row. You must take the one above the hill on the right side. Best handplant it, because you shouldn't be too fast, when circling the following logs. Rail them till the end to get the boast. =--------------------------= Damn Right @ Hot Dam =--------------------------= When reaching the open area, after the small passage with the logs above, turn to the right to find a yeti-sign, which brings you on a rail, boost the rails until you reach the boast right by the "damn". =--------------------------= Leftover Log Spill @ Hot Dam =--------------------------= After the start-section comes a jump, where you see a dividing cliff, take a turn to left, and you'll be seeing the "leftover logs", grind them till the end to have your photo taken. =--------------------------= #1 On The Billboard @ B & E =--------------------------= A rather difficult one. After the quarter pipe section and a red jump you'll see a black iron fence after two boards. Handplant on it, don't boost until you are on the very last piece of fence. There you start boosting, the flight should take you exactly on the billboard down there, grind it "with boost to boast". =--------------------------= Crane Pain @ B & E =--------------------------= After the log with the green boost, and under the arch, up the ramp on the house, there's a rail going away from the left corner of the roof with a yeti sign, take it to rail over a sign, a house, another sign on to the crane to the roof of a house, where at the end floats the boast. =--------------------------= Over The Arch @ B & E =--------------------------= Also a bit more difficult, until you know how to do it. Take the log with the green boost, boost over it - don't jump - when you land turn a bit to the right and boost into the curve-hill. You'll be flying "over the arch". When landed, grab a log and grind them till you reach the boast. =--------------------------= Dead End @ Roadkill --------------------------- When in the section where the icy road is crossed by two curved bridges, try to get down on the icy road and follow it, till it leads into a tunnel, which is the "dead end", at the end of the tunnel boost jump to reach the boast. =--------------------------= Road Gap Trap @ Roadkill =--------------------------= The first bridge you usually encounter has a ramp on the left side of it. Jump to get the boast. =--------------------------= Suspension Tension @ Roadkill =--------------------------= Near the end of Roadkill you have to take the zig-zag line which normally leads you to a jump over the middle of the big bridge. After the "westbeach"-sign there's a log which leads you to another bigger log. Boost this to fly directly into the boast. =--------------------------= Radio Request @ Last Call =--------------------------= Rather in the beginning of the track there's a big "Stuff"-advertisment in the middle of the road. Drive under hit and jump over the next building to achieve this one. =--------------------------= Clear Cutting @ Last Call =--------------------------= After the jump over the big road, a turn to right, a red jump, you'll see a red rail on the right side of the next leftturn. Take it with boost, and after landing turn to the right, to have a small path revealed. It takes a left turn, and you'll see ahead of you three treetops. Target the middle one and boost through it to fly into the boast. =--------------------------= Hovering Heli @ Mind The Gap =--------------------------= Take the first rail ahead of you, jump of it, before it parts, continue to the next rail ahead, take the green boost, which should be enough to make rail- ubers. Start one and keep it up whith boost while staying on the following rails. After around 40 seconds, you should fly high in the air and rail on a "hovering heli". After that there's the boast. =--------------------------= Snow Cat Combat @ Mind The Gap =--------------------------= Difficult timing on that one. Drive to the section with the two heli-platforms. Get on the road, where the Snow-Cats drive. After the second right turn, you can see the boast hovering in the air. Now you have to wait for a snow-cat, coming round the next corner, when you see it finishing the turn, start boosting towards it. Ideally the following flight should take you exactly to the boast. =--------------------------= Blade Raid @ Mind The Gap =--------------------------= After the "hovering heli"-boast keep going with the boost/railuber-thing till you reach two more helicopters, on the first one take the left way, on the second one the right way. And there you are - blade raiding. =--------------------------= Halp Pipe Hype @ Compilation =--------------------------= When you are reaching the halfpipe at the end of the track, boost into it and jump high enough to handplant onto the chairlift. Rail along it to fetch the boast. =--------------------------= Red Zone Fresh Air @ Compilation =--------------------------= In the middle of the track you'll find a big can of "red zone". Take the rail and boost-jump of it, to nail that boast. =--------------------------= Ride The Divide @ Compilation =--------------------------= After the first two jumps, take the right way, and after some more jumps you see a divide with a red rail on top. To get on it, it's best to drive slow over the last jump before it. When on it boost to the boast. =--------------------------= Deliver Downriver @ Half Baked =--------------------------= After the wood-section and the area with the caterpillar dropping one log, jump over the divide red ramp. On the track that follows, you can see a log on the right side with a yeti-sign on it. Boost-Jump off it onto the billboard, boost over it to get on another set of logs to boost, continue on this highroad till you reach a gap where you fly directly into the boast. =--------------------------= Billboard Hopping @ Half Baked =--------------------------= Same way as "Deliver Downriver" till the point where you boost-jumped on the billboard, now don't boost over it, but try to find the right point on the board to hop (tap the jump button) onto the next billboard ahead. When done, grind with boost on this board to catch the boast. =--------------------------= Nine On The Tree Line @ Half Baked =--------------------------= Just jump over the little round tree-section at the end of this track. =--------------------------= Chew On The Bough @ Wild Tree Fun =--------------------------= Before the cable-car house after the furst turns on this track, there's a yeti- sign on the left side of the track. Follow the path, over a jump, continue on the bumpy way till you see a yeti-sign on the right side. There's a log after it. Rail it with boost to get that one done. =--------------------------= Rider In The Mist @ Wild Tree Fun =--------------------------= After "Chew on the Bough" you land in the section with two different routes, you have to get on the higher one, if you follow it, you'll see two snow- cannons in front of a little wood. Get on one of them and "boost with feeling" to catch this boast floating in the mist. =--------------------------= Ring of Fire @ Wild Tree Fun =--------------------------= Right before the end of this course, there's a jump where you fly through a big iron ring. Jump through the middle. Easy. c. Rewards [CollectRewardz] =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Coming soon! =============================================================================== SECTION FIVE: ***SPOILERS*** [SpoilerStart] =============================================================================== Read ahead only if you want to know about the various rewards and endings that you get from playing the game. If you are not interested in these things DO NOT READ AHEAD! SKIP THIS SECTION! a. Cheat Codes [DetailsCheats] =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= All cheats are entered in the EXTRAS menu at the main menu. Go to the EXTRAS selection and then pick CHEATS from the menu there. UNLOCKABLE: CHEAT +--------------------------------------------------------------+ HIDDEN CHARACTERS +--------------------------------------------------------------+ Unlock All Characters (incl. hidden) ROADIEROUNDUP Conrad (The MiniViking) BIGPARTYTIME Mitch Koobski (The Unicorn) MOREFUNTHANONE Nigel (The Rocker) THREEISACROWD +--------------------------------------------------------------+ REWARDS +--------------------------------------------------------------+ All Levels BACKSTAGEPASS All Clothing FLYTHREADS All Movies THEBIGPICTURE Extra Cash* LOOTSNOOT Infinite Boost ZOOMJUICE Monster Tricks JACKALOPESTYLE Snowball Fight** LETSPARTY Stat Boost POWERPLAY * Gives you $99,000,000 in On Tour mode ** Push a Grab Button to throw a snowball at an opponent with this cheat b. Secret Characters [SpoilerSecretChar] =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= 1. CONRAD - Mini-Viking, about half the size of a regular character. He gives the devil horns symbol when he's in mid air. Rendered in the same art style as the On Tour menus. 2, MITCH KOOBSKI - Unicorn. Tail flaps in the wind. 3. NIGEL - Rocker guy from the intro video. 4. SSXQUATCH - Sasquatch (Yeti) - same character from SSX 3. 5. SKELETON - A skeleton (lol) - same character from SSX 3. For the Gamecube Version Only: (contributer: Sam Holwill) 6. MARIO - the famous plumber of Nintendo. Uses snowboard only. Mario's Character Specifics are Steeg, Chocolate Thunder and Nutcracker 7. LUIGI - Mario's famous plumber brother. Uses snowboard only. Luigi's Character Specifics are Wizard, Steeb and Chocolate Thunder 8. PEACH - the Princess from Super Mario fame. Uses skis only. Peach's character specifica are Lipstick, Miyagi and Coco the Monkey Mario, Luigi and Peach are unlocked from the start. c. Completion Rewards [SpoilerCompRew] =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Completion Rewards are prizes that you get from completing certain tasks in the game. This area will house all the things you get for doing that. Thanks to Royank for the info on this. +--------------------------------------------------------------+ BOLT-ONS +--------------------------------------------------------------+ * Spa T-Shirt A light blue t-shirt Recieved for: Obtain one record on any course * Lousy T-Shirt A t-shirt that says "I got 100% and all I got was this lousy T-shirt." Recieved for: 100% game completion. * Chili Cookoff Hat Big Chef's Hat Recieved for: Beat The Big Race or Obtain * Gonrad's Hoodie Down Recieved for: * Gonrad's Hoodie Recieved for: * Lamp Shade A lamp shade you wear on your head. Recieved for: Beat Kaori in Trick-Off @ Wild Tree Fun * Vintage Flier An old WWI flying ace helmet, complete with goggles. Recieved for: Beat Elise in Alpine Assault @ Road Kill * Snorkel Uh, a snorkel, heheh. Recieved for: Beat Mac in Trick-Off @ On the Rocks * Paper Bag Paper bag with drawing on a face on it, like in SSX 3. Recieved for: Beat Tyson in Trick-Off @ B&E * Teardrop Helmet A streamlined racing helmet like speed skaters and bikers wear. Recieved for: Beat Kaori in Trick-Off @ Road Kill * Headphones Uh, Headphones. Recieved for: Beat Kaori in Get Tricky @ Compilation * Viking Helmet A medieval Viking Helmet complete with horns. Recieved for: Beat Sid in Alpine Assault @ White Knuckle * Riot Helmet A black helmet like swat teams wear. Recieved for: Beat Pysmon in Alpine Assault @ Mind the Gap * Funky Hat A purple pimp hat with a big feather in it. Recieved for: Beat Pysmon in Alpine Assault @ Between the Sheets * Bat Wings Purplish bat wings that flutter on your back. Like Zoe's from SSX 3. Recieved for: Beat Zoe in Trick-Off @ Compilation * Gorilla A black gorilla mask you wear on your head. Recieved for: Beat Allegra in Get Tricky @ Compilation d. Frequently Asked Questions [SpoilerFAQ] =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= 1. What do you get for reaching the top of The Charts? A. Uhh...Satisfaction? I don't believe you get anything for reaching the top. As you near the top you gain access to the Legend Events, which give you a lot of Hype and Money when you beat them, but reaching the top of The Charts only gives you a warm fuzzy feeling in your heart. 2. What do you need to get to get 100% on the game? A. Just pass all the medal and Shred events. Money icons and Boast icons DO NOT need to be collected to get 100%. 3. What do you get when you get 100%? A. A light blue T-shirt that says "I got 100% and all I got was this lousy T-shirt." 4. How do you get the ending video to the game? A. Beat the Legendary Shred, which is unlocked after you reach Legend rank and pass the Big Show Slopestyle and Big Race. Then you will see the ending video. It can be viewed again in the Videos section of Rewards. 5. What is the ending? A. It is best experienced, I don't want to spoil the ending for you. If you seriously want me to, let me know via e-mail. =============================================================================== SECTION SIX: CHARACTERS [CharacterStart] =============================================================================== a. Creating A Character [CharacterCAC] =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Create-A-Character (CAC) is a new feature to the SSX Series, and it makes it's debut in SSX On Tour. When you start out on "The Tour", you will make a brand new character who will face off against the rest of the SSX veterans from games past and try to take over the #1 spot and become a legend in the process. This section will document everything that is present in the CAC and also provide insight on those areas that you may have questions about. *ALL ITEMS SOLD WILL BE HALF OF THE ORIGINAL PRICE* b. Board/Skis Listing [CharBoardList] =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Unlike SSX 3, statistics are again tied to boards in SSX On Tour, which was how it was in the first two games. This means that earning money and buying that next great board is how you make your character race faster, spin faster and do better tricks. Notes On Board Attributes: -------------------------- SPEED: Speed is the top speed of your character, including how fast they boost when you use it. The higher this is, obviously the faster you will go. TRICKS: Increases the rate you spin, flip, do grabs, and everything related to pulling tricks. EDGING: Edging is how sharp you turn. This is mostly important when you're in confined areas or when you are boosting and need to turn sharply, which is hard to do when you're boosting. STABILITY: Stability is how difficult it is for you to crash. Early in the game you will find your characters takes spills over almost anything, including turning too fast. The higher this is the more stable and the more punishment your character can take before you bail on your board. =-----------------------------------------------------------------------------= BOARD TABLE Note: *All Boards Stats are Divided by 21* For example, if there are 6 dashes, and 21 dashes total per stat - 6/21 = 28% =-----------------------------------------------------------------------------= Many, many thanks to Royank for typing this information up. =-----------------------------------------------------------------------------= RACING BOARDS =-----------------------------------------------------------------------------= NAME / COST | SPEED | TRICKS | EDGING | STABILITY | =-----------------------------------------------------------------------------= Star $15,540 | 42% | 14% | 19% | 23% | =-----------------------------------------------------------------------------= LCW $16,133 | 38% | 14% | 23% | 28% | =-----------------------------------------------------------------------------= REMiX $16,741 | 42% | 19% | 19% | 28% | =-----------------------------------------------------------------------------= Freeplus $18,007 | 42% | 19% | 24% | 28% | =-----------------------------------------------------------------------------= Solstice (Female) $33,295 52% | 28% | 33% | 38% | =-----------------------------------------------------------------------------= Coast $33,905 | 47% | 24% | 33% | 42% | =-----------------------------------------------------------------------------= Vinyl (Female) $35,571 52% | 24% | 33% | 47% | =-----------------------------------------------------------------------------= Blue (Female) $39,993 52% | 28% | 38% | 42% | =-----------------------------------------------------------------------------= Riot $72,014 | 52% | 66% | 42% | 52% | =-----------------------------------------------------------------------------= BSOD $78,546 | 66% | 42% | 52% | 57% | =-----------------------------------------------------------------------------= Ale $81,582 | 61% | 42% | 52% | 66% | =-----------------------------------------------------------------------------= Paloma (Female) $83,913 61% | 42% | 57% | 66% | =-----------------------------------------------------------------------------= Redline $83,913 | 61% | 42% | 57% | 61% | =-----------------------------------------------------------------------------= Sansalone $133,468 | 76% | 57% | 66% | 71% | =-----------------------------------------------------------------------------= Kurt Wastell $134,017 | 80% | 61% | 61% | 71% | =-----------------------------------------------------------------------------= Midlife Crisis $151,839 80% | 61% | 66% | 80% | =-----------------------------------------------------------------------------= Shadow $156,701 | 80% | 66% | 66% | 80% | =-----------------------------------------------------------------------------= Vinson $162,304 | 80% | 61% | 66% | 76% | =-----------------------------------------------------------------------------= Reason $217,841 | 76% | 57% | 66% | 71% | =-----------------------------------------------------------------------------= Flag $227,331 | 80% | 61% | 66% | 76% | =-----------------------------------------------------------------------------= Black Widow (Fem) $236,289 80% | 61% | 66% | 76% | =-----------------------------------------------------------------------------= Darkhorse $245,496 | 85% | 61% | 71% | 76% | =-----------------------------------------------------------------------------= Pantera $248,052 | 85% | 61% | 66% | 76% | =-----------------------------------------------------------------------------= Natural $262,894 | 85% | 66% | 71% | 76% | =-----------------------------------------------------------------------------= PNB2 $271,005 | 95% | 71% | 61% | 80% | =-----------------------------------------------------------------------------= GLX $373,748 | 100% | 71% | 66% | 80% | =-----------------------------------------------------------------------------= FREESTYLE BOARDS =-----------------------------------------------------------------------------= NAME / COST | SPEED | TRICKS | EDGING | STABILITY | =-----------------------------------------------------------------------------= Detail (Female) $1000 | 0% | 9% | 0% | 9% | =-----------------------------------------------------------------------------= Recon $1000 | 0% | 14% | 9% | 9% | =-----------------------------------------------------------------------------= Fusion $1000 | 0% | 14% | 9% | 9% | =-----------------------------------------------------------------------------= Seduction (Female) $21,324 0% | 33% | 9% | 19% | =-----------------------------------------------------------------------------= Shapeshifter $22,218 | 0% | 33% | 9% | 14% | =-----------------------------------------------------------------------------= Evolution $24,895 | 4% | 33% | 9% | 19% | =-----------------------------------------------------------------------------= Destroyer $55,919 | 14% | 47% | 28% | 33% | =-----------------------------------------------------------------------------= NYX (Female) $61,066 | 19% | 52% | 33% | 38% | =-----------------------------------------------------------------------------= Artifact $62,642 | 24% | 47% | 33% | 38% | =-----------------------------------------------------------------------------= Black Widow $64,247 | 28% | 52% | 33% | 38% | =-----------------------------------------------------------------------------= Death Angel $66,877 | 28% | 52% | 33% | 38% | =-----------------------------------------------------------------------------= Misfit $122,317 | 33% | 66% | 52% | 57% | =-----------------------------------------------------------------------------= Machine $128,071 | 38% | 66% | 57% | 57% | =-----------------------------------------------------------------------------= Misfit White $132,921 | 33% | 66% | 57% | 57% | =-----------------------------------------------------------------------------= GD Keene $191,077 | 47% | 80% | 66% | 57% | =-----------------------------------------------------------------------------= Jordon $191,786 | 47% | 85% | 61% | 57% | =-----------------------------------------------------------------------------= Indoor Survival $195,363 47% | 85% | 66% | 57% | =-----------------------------------------------------------------------------= Echo (Female) $197,533 47% | 90% | 61% | 61% | =-----------------------------------------------------------------------------= GD Morace $198,988 | 52% | 85% | 66% | 57% | =-----------------------------------------------------------------------------= Agent $199,719 | 47% | 90% | 61% | 61% | =-----------------------------------------------------------------------------= TL White $203,402 | 52% | 85% | 66% | 61% | =-----------------------------------------------------------------------------= GD Duke $204,144 | 52% | 90% | 66% | 61% | =-----------------------------------------------------------------------------= GD Sell $204,888 | 52% | 90% | 66% | 57% | =-----------------------------------------------------------------------------= Signature $204,888 | 52% | 90% | 66% | 61% | =-----------------------------------------------------------------------------= TL Color $201,133 | 52% | 90% | 66% | 61% | =-----------------------------------------------------------------------------= GD Woodman $219,403 | 52% | 95% | 66% | 61% | =-----------------------------------------------------------------------------= T2 White $219,403 | 61% | 100% | 52% | 61% | =-----------------------------------------------------------------------------= T2 Black $222,550 | 61% | 95% | 61% | 52% | =-----------------------------------------------------------------------------= Stairmaster $225,729 | 61% | 100% | 57% | 61% | =-----------------------------------------------------------------------------= Mirror $226,529 | 57% | 100% | 61% | 61% | =-----------------------------------------------------------------------------= Huot $231,371 | 61% | 95% | 61% | 61% | =-----------------------------------------------------------------------------= Travis $236,289 | 61% | 95% | 61% | 66% | =-----------------------------------------------------------------------------= Dionne Delesalle $241,280 61% | 100% | 61% | 66% | =-----------------------------------------------------------------------------= PNBL $362,894 | 61% | 100% | 71% | 71% | =-----------------------------------------------------------------------------= COMBO BOARDS =-----------------------------------------------------------------------------= NAME / COST | SPEED | TRICKS | EDGING | STABILITY | =-----------------------------------------------------------------------------= Allstar Strip EXP $17,749 14% | 4% | 4% | 24% | =-----------------------------------------------------------------------------= Fate White (Female) $25,893 24% | 9% | 0% | 38% | =-----------------------------------------------------------------------------= Union (Female) $36,642 28% | 14% | 19% | 42% | =-----------------------------------------------------------------------------= Birds of a Feather (Female) $46,571 | 33% | 24% | 24% | 42% | =-----------------------------------------------------------------------------= Raider $53,042 | 33% | 28% | 28% | 42% | =-----------------------------------------------------------------------------= Rental $64,572 | 38% | 33% | 33% | 42% | =-----------------------------------------------------------------------------= Fate Black (Female) $69,926 42% | 38% | 33% | 42% | =-----------------------------------------------------------------------------= Solution $74,146 | 38% | 38% | 38% | 42% | =-----------------------------------------------------------------------------= Tribute (Female) $86,292 47% | 38% | 38% | 47% | =-----------------------------------------------------------------------------= Panhead $87,499 | 47% | 38% | 38% | 47% | =-----------------------------------------------------------------------------= Joni $162,935 | 61% | 57% | 57% | 66% | =-----------------------------------------------------------------------------= Kendra (Female) $162,935 66% | 57% | 57% | 66% | =-----------------------------------------------------------------------------= Magnum $163,568 | 66% | 52% | 57% | 61% | =-----------------------------------------------------------------------------= Broad (Female) $164,840 61% | 52% | 61% | 61% | =-----------------------------------------------------------------------------= Freedom $165,478 | 66% | 52% | 57% | 61% | =-----------------------------------------------------------------------------= Team MFM $175,268 | 61% | 61% | 61% | 66% | =-----------------------------------------------------------------------------= Division $182,021 | 61% | 66% | 61% | 66% | =-----------------------------------------------------------------------------= Chris Coulter $182,021 61% | 66% | 61% | 61% | =-----------------------------------------------------------------------------= Bella (Female) $184,773 66% | 66% | 61% | 61% | =-----------------------------------------------------------------------------= Lifestyle $184,773 | 66% | 61% | 61% | 66% | =-----------------------------------------------------------------------------= Supra Team $185,466 | 66% | 66% | 61% | 61% | =-----------------------------------------------------------------------------= Supra Team LH $185,466 71% | 61% | 61% | 66% | =-----------------------------------------------------------------------------= Anthem $186,161 | 66% | 61% | 66% | 61% | =-----------------------------------------------------------------------------= Outdoor Living $186,858 66% | 66% | 61% | 61% | =-----------------------------------------------------------------------------= Simmen $188,959 | 66% | 66% | 61% | 61% | =-----------------------------------------------------------------------------= Livewire $270,095 | 76% | 76% | 76% | 76% | =-----------------------------------------------------------------------------= Merqury City $2,000,000 *(woot!) 100% | 100% | 100% | 100% | =-----------------------------------------------------------------------------= =-----------------------------------------------------------------------------= RACE SKIS =-----------------------------------------------------------------------------= NAME / COST | SPEED | TRICKS | EDGING | STABILITY | =-----------------------------------------------------------------------------= Cerlebrity (Female) $11,536 42% | 9% | 42% | 42% | =-----------------------------------------------------------------------------= VCT Red $37,295 | 66% | 28% | 66% | 52% | =-----------------------------------------------------------------------------= VCT Blue $103,863 | 80% | 42% | 85% | 100% | =-----------------------------------------------------------------------------= VCT Black (Female) $94,144 76% | 38% | 100% | 76% | =-----------------------------------------------------------------------------= MSP Supermodel $109,457 80% | 42% | 90% | 100% | =-----------------------------------------------------------------------------= Prophet $289,670 | 80% | 42% | 90% | 95% | =-----------------------------------------------------------------------------= Big Trouble $303,273 | 85% | 42% | 95% | 95% | =-----------------------------------------------------------------------------= Seth Vicious $306,247 | 76% | 42% | 100% | 95% | =-----------------------------------------------------------------------------= Firstblood 190 $309,241 85% | 42% | 95% | 95% | =-----------------------------------------------------------------------------= Elizabeth $315,293 | 80% | 42% | 95% | 100% | =-----------------------------------------------------------------------------= Made' N AK $336,082 | 95% | 42% | 95% | 100% | =-----------------------------------------------------------------------------= Firstblood 170 $337,146 90% | 42% | 100% | 95% | =-----------------------------------------------------------------------------= Firstblood 180 $354,511 100% | 42% | 95% | 100% | =-----------------------------------------------------------------------------= RACE SKIS =-----------------------------------------------------------------------------= NAME / COST | SPEED | TRICKS | EDGING | STABILITY | =-----------------------------------------------------------------------------= Shadow (Female) $2,000 28% | 19% | 24% | 19% | =-----------------------------------------------------------------------------= Fujative $2,000 | 28% | 24% | 19% | 19% | =-----------------------------------------------------------------------------= Invader $14,738 | 33% | 42% | 33% | 47% | =-----------------------------------------------------------------------------= TwelveSixty $44,547 | 57% | 66% | 47% | 61% | =-----------------------------------------------------------------------------= AR5 181 $46,571 | 57% | 66% | 47% | 66% | =-----------------------------------------------------------------------------= Troublemaker $48,661 | 57% | 76% | 57% | 42% | =-----------------------------------------------------------------------------= AR5 176 $68,899 | 57% | 76% | 61% | 71% | =-----------------------------------------------------------------------------= AR5 161 $71,663 | 57% | 76% | 61% | 76% | =-----------------------------------------------------------------------------= AR5 171 $77,059 | 61% | 80% | 57% | 76% | =-----------------------------------------------------------------------------= STL $79,675 | 61% | 80% | 57% | 80% | =-----------------------------------------------------------------------------= ARW 160 (Female) $201,186 52% | 80% | 57% | 71% | =-----------------------------------------------------------------------------= Butterlicious 180 $213,972 61% | 80% | 66% | 76% | =-----------------------------------------------------------------------------= Butterlicious 160 $217,063 61% | 85% | 80% | 76% | =-----------------------------------------------------------------------------= MIP 160 $322,550 | 57% | 100% | 95% | 76% | =-----------------------------------------------------------------------------= Butterlicious 170 $322,550 57% | 95% | 85% | 80% | =-----------------------------------------------------------------------------= COMBO SKIS =-----------------------------------------------------------------------------= NAME / COST | SPEED | TRICKS | EDGING | STABILITY | =-----------------------------------------------------------------------------= Miss Demeanor (Fem) $24,895 52% | 42% | 47% | 42% | =-----------------------------------------------------------------------------= Chronic Wide (Fem) $26,062 47% | 42% | 52% | 47% | =-----------------------------------------------------------------------------= MSP $55,335 | 66% | 61% | 57% | 61% | =-----------------------------------------------------------------------------= ARV 165 $173,277 | 71% | 57% | 52% | 61% | =-----------------------------------------------------------------------------= Tha 187 $185,466 | 71% | 57% | 61% | 66% | =-----------------------------------------------------------------------------= Crichton $260,000 | 76% | 80% | 80% | 66% | =-----------------------------------------------------------------------------= Merqury Ultimates $2,000,000 (*woot!) | 100% | 100% | 100% | 100% | =-----------------------------------------------------------------------------= REWARDS =-----------------------------------------------------------------------------= Yeti Board | 80% | 61% | 71% | 80% | =-----------------------------------------------------------------------------= Team | 14% | 14% | 14% | 14% | =-----------------------------------------------------------------------------= Yeti Skis | | | | | =-----------------------------------------------------------------------------= Public Enemy | | | | | =-----------------------------------------------------------------------------= b. CAC Bolt-Ons/Accessories [CharacterBoltOn] =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= +-----------------------------------------------------------------------------+ CLOTHING SHOP @ THE VILLAGE +-----------------------------------------------------------------------------+ +-------------------------------------+ MALE - TOPS +-------------------------------------+ JACKETS ------- Red+White $100 Ronin Tanto Black $180 Ronin Tanto Fossil $180 Ronin Varsity Prep Pink $190 Ronin Varsity Navy $200 Ak3l Black $200 Romero Red $300 Black $300 Ronin Tanto Mocha $300 Phantom Acid Green $300 Romero Sesame $300 Romero Blue Nights $300 Ronin Varsity Granite $400 AK3L Fossil $400 Phantom Stealth Gray $400 Phantom Black $400 Rutheford Grey $400 Red $400 Ronin Tanto Red $400 Navy $500 Phantom Hazel $600 AK3L Slate Blue $600 Glory Earth $600 Romero Brown $600 AK3L Camo $700 Glory Red $700 Glory Black $800 Ronin Varsity Moss $900 Glory Snow $900 Rutheford Blue $900 PUFFY JACKETS ------------- Blue+Grey $200 Black $200 Brown + Tan $200 Orange + White $210 White + Yellow $210 Red $240 Dark Green $240 Blue Navy $240 Tan $280 Hazel $280 Brown + Blue $280 Grey + Blue $320 Blue $320 Grey $320 T-SHIRTS -------- Center Skull White $50 Ollie Olive $50 Speaker Blue $50 Snowman Burgundy $50 Yeti Shoulder Green $50 The Autumn Chocolate $50 Mixed Up $50 Ghetto Olive $50 Let's Party Black $50 Side Skull Baby Blue $50 Bolt Taupe $50 Baseball Navy $50 Frosty Blue $50 Let's Party Olive $60 Skull Bomb Charcoal $60 Baseball Blue $60 Side Skull Olive $60 Logo Black A $60 Center Skull Chocolate $60 Yeti Shoulder Red $60 I am a Skier $60 Ghetto Charcoal $60 Speaker Olive $60 Logo White Z $60 Bolt Navy $60 Frosty Brown $60 Yeti White $60 Logo Black Z $70 Logo White A $70 Skull Bomb Black $70 Chronic $70 Frosty Olive $70 The Autumn Olive $80 MSP 160 $80 Snowman Olive $80 Loud Fast Black $80 SKINTIGHTS ---------- Tank White $50 Tank Black $50 White $50 Navy $60 Tank Grey $60 Black $60 Grey $70 Tank Navy $80 COLLARED -------- Argyle Orange $60 Brown + Orange $60 Grey $60 Pattern Black $60 Pattern Grey $70 Argyle Brown $70 Pattern Blue $80 Argyle Baby Blue $90 Brown + Blue $90 Pattern Green $100 Argyle Green $120 Blue $120 OUTERWEAR --------- Zip - Ups Bear Paw Charcoal $90 Angled Strips Blue $180 Bear Paw Baby Blue $180 Angled Strips Black $200 Argyle Green $200 Argyle Baby Blue $220 Bear Paw Green $220 Angled Strips Green $240 Argyle Brown $260 Angled Strips Slate $260 Bear Paw Brown $300 Argyle Grey $300 HOODIES UP ---------- Bolt Navy $50 Bolt Black $50 Boom White $60 Yeti Black $60 Bolt Olive $70 Yeti White $70 Boom Burgundy $70 Boom DK Grey $80 Bolt Grey $90 Yeti Blue $90 Yeti Navy $100 Boom Olive $120 Bullet Gloves Charcoal $180 Bullet Gloves Black $200 Bomb Drop Tan $220 Bullet Gloves Red $240 Bomb Drop Grey $260 Bullet Gloves White $260 Bomb Drop Olive $300 SSX Green $300 VESTS ----- Brown $50 White $60 Black $60 Olive $70 Retro $300 AK Orange $500 AK Fossil $700 AK Black $820 SWEATERS -------- Argyle Grey $50 Logo Blue $50 Argyle Olive $60 Logo Grey $80 +-------------------------------------+ FEMALE - TOPS +-------------------------------------+ JACKETS ------- Board Jackets Brown + Grey $100 Barto White $180 Barto Red $200 Chalet Khaki $200 Barto Pinstripe $300 Chalet Hyper Pink $300 Whipkey Black $300 Satyr Black $300 Satyr Red $300 Satyr Earth $300 Fun Fur Army $300 Red + Grey $300 Barto Black $400 Whipkey Red $400 Brown + Orange $400 Whipkey White $400 Chalet Alpine Air $400 Green + White $500 Liftliner Khaki $500 Fun Fur Pink $500 Chopper Desert Green $600 Whipkey Sesame $600 Satyr Baby Blue $600 Chalet White + Grey $700 Chopper Mocha $700 Liftliner Granite $700 Chopper White $800 Liftliner Black $820 Liftliner Alpine Air $900 Chopper Red $900 PUFFY JACKETS ------------- Black $200 Blue $210 White $240 Khaki $280 Pink $320 T-SHIRTS -------- Edges of Metal Black $30 Ghetto Black $30 Ghetto Navy $30 Speaker Light Blue $30 Big Air Tan $30 Collective Tan $30 Scapula Brown $30 Icon Ringer Tan $30 Three Bombs White $30 Crosshair White $30 Olive LN $30 The Autumn Olive $30 Graphic Dark Grey $30 Three Bombs Olive $40 Ollie Green $40 Edges of Metal White $40 Icon Ringer Blue $40 Speaker Green $40 Graphic LN $40 Big Air Pink $40 Graphic Light Blue $50 Big Air White $50 Loud and Fast Black $50 Icon Ringer Burgundy $50 Three Bombs Black $50 Edges of Metal Red $50 Speaker Baby Blue $50 Three Bombs Blue $60 Icon Ringer Green $60 Chronic Black $60 The Autumn Chocolate $60 Speaker Pink $60 Edges of Metal Navy $60 Ghetto White $60 Crosshair Black $60 Collective Brown $60 Big Air Light Blue $70 I am a Skier $70 Ghetto Red Scapula Tan $70 SKINTIGHTS ---------- Baby Blue $30 Light Brown $30 Black $30 Red $40 Blue + Pink $50 Chocolate $50 Pink $60 Graphic $60 White $60 Burgundy $60 Dark Grey $70 Stripes $70 COLLARED -------- Stripe Navy $60 Green $60 Button Red $60 Striped Brown + Blue $60 Striped Green + Yellow $70 Stripe Light Green $70 Button Chocolate $70 White $70 Pink $80 Stripe Beige $80 Button Black $90 Striped Blue + Yellow $90 Striped Blue + Orange $100 Button White $100 Stripe Grey $120 Baby Blue $120 TANKTOPS -------- Pink $30 Slip Black $30 Slip Citrus Green $30 Chocolate $30 Purple $40 Baby Blue $40 Orange $50 Red $50 Slip White $60 White $60 Bubble Gum $60 Slip Olive $70 ZIP-UPS ------- Green, Blue + White $150 Panel Baby Blue $180 Pink + White $180 Tan + Crimson $180 Red $200 Panel Green $200 Yellow + Navy $200 Green + White $200 White + Green $220 White $220 Panel Pink $240 Brown + Grey $240 Navy + White $240 Panel Black $260 Baby Blue $260 Orange + Brown $300 Olive $300 HOODIES ------- Patterned Brown $50 Patterned Pink $50 Butterfly Olive $60 Heart Red $60 Patterned Green $70 Heart Pink $70 Butterfly Pink $70 Heart DK Blue $80 Patterned Aqua $90 Butterfly Brown $90 Butterfly Baby Blue $100 Heart Baby Blue $120 Country Club Blue Frost $180 SSX Grey $200 Ladu Luck Blue Frost $200 Country Club White $220 Country Club Black $240 Lady Luck Hibiscus $260 Lady Luck Stealth Grey $300 VESTS ----- Black $50 Quilted Orange $50 Quilted Baby Blue $50 White + Red $60 Chocolate $60 Quilted Pink $60 Green $70 Quilted White $80 SWEATERS -------- Dark Brown $60 Pink $70 Logo Grey + Pink $160 Logo Brown $200 Pants +-------------------------------------+ MALE - PANTS +-------------------------------------+ FITTED ------ Camo $50 Green $60 Plaid $60 White $60 Navy $60 Dark Grey $70 Black $80 Chocolate $90 Kane Pinecone $500 Herb Charcoal $600 Kane Rock $600 Herb Black $700 Kane Black $800 Herb Sesame $900 BAGGY ----- Plaid Olive $50 Plaid Black $60 Black $60 Snow $60 White $60 Jungle $70 Comic $70 Blue $70 Plaid Red $80 Urban $80 Grey $80 Jeans $80 Plaid Orange $90 Espionage Moss $500 Espionage Sandstone $600 Espionage Oak $800 Espionage Silver $900 +-------------------------------------+ FEMALE - PANTS +-------------------------------------+ FITTED ------ Ehmileee Vineyard $50 Ehmileee Smoke $60 White $60 Blue Panels $60 Tan $60 Baby Blue $70 Brown $80 Pink $80 Ehmileee Citrus Green $80 Army green $80 Ehmileee White $90 Grigs White $300 Grigs Pinstripe $400 Grigs Charcoal $500 Grigs Black $500 NARROW ------ Orange $50 Light Jeans $50 Plaid $50 Baby Blue $60 Grey $60 Navy $60 Pink $60 White $60 Green $70 Dark Jeans $80 Camo $90 Jeans $90 TIGHT ----- White $60 Red $60 Black $70 Grey $80 Blue $80 +-------------------------------------+ BOOTS +-------------------------------------+ SNOWBOARDERS ------------ Forum $200 Orange + Blue $500 Black + Blue $500 Green + Grey $500 White + Black $1000 Beige + Black $2000 Red + Black $4000 SKIERS ------ Orange $200 Pink $500 Blue $500 Baby Blue $500 Black $1000 Red $2000 Grey $4000 Mercury $5000 GLOVES ------ Crimson Ghost $80 Holy Schiff $240 Team $260 Hard Target White $500 Hard Target Grey $630 Hard Target Olive $660 Hot Garbage Brown $700 Subzero Orange $720 Subzero Black $740 The Exploder Tan $880 The Exploder Gray $1200 The Exploder Olive $1600 Hot Garbage Camo $2200 +-------------------------------------+ HATS +-------------------------------------+ The Sid $50 The Air Bear $50 Frathouse $50 Plaid $50 Headband $50 The Frena $100 The Locks $100 The Basic $100 Chantry Black $100 Bombs Brown $200 The Montreal $200 The Hectare $500 The Sample $500 +-------------------------------------+ GOGGLES +-------------------------------------+ Figment Brown $200 Halcyon Red $200 Halcyon Blue $200 White $200 Green $200 Orange $200 Halcyon Black $200 Red $200 Yellow $200 Figment Hydro Pinstripe $200 Figment White $200 Shades $500 Navy $500 +-------------------------------------+ BOLT-ONS +-------------------------------------+ Football Green $500,000 One Piece $500,000 Skeleton Suit $500,000 Skintight Racer $500,000 Bunny Head $500,000 Panda Head $500,000 Wrestling Mask Red (Male) $500,000 Wrestling Mask Green (Male) $500,000 Football Blue $500,000 Furry Suit $70,000 70's Leisure Suit $700,000 Astronaut $750,000 Corpo Suit $750,000 Fuzzy Suit $1,000,000 Fallout $1,000,000 Respirator $1,000,000 +-------------------------------------+ REWARDS +-------------------------------------+ Spa T-Shirt - Lousy T-Shirt - Unlock after 100% Completion Chili Cookoff Hat - Gonrad's Hoodie Down - Gonrad's Hoodie - Lamp Shade - Vintage Flier - Snorkel - Paper Bag - Teardrop Helmet - Headphones - Viking Helmet - Riot Helmet - Funky Hat - Bat Wings - Gorilla - +-------------------------------------+ BEAUTY SHOP @ The Village, (Female Only) +-------------------------------------+ Beauty Shop (Female Only) @ The Village Change your rider's hair style and hair color. HAIRSTYLE --------- Pony Tail $0 Brown $50 Dark Brown $50 Blonde $50 Black $50 Red $50 BUNS ---- Brown $50 Dark Brown $50 Blonde $50 Black $50 Red $50 SLICK ----- Brown $50 Dark Brown $50 Blonde $50 Black $50 Red $50 PIGTAILS -------- Brown $50 Dark Brown $50 Blonde $50 Black $50 Red $50 DYED ---- Blue $50 Green $50 Blonde $50 Orange $50 Pink $50 FEATHERED BANGS --------------- Brown $50 Dark Brown $50 Blonde $50 Black $50 Red $50 NEAT BANGS ---------- Brown $50 Dark Brown $50 Blonde $50 Black $50 Red $50 STRANDS TIED BACK ----------------- Brown $50 Dark Brown $50 Blonde $50 Black $50 Red $50 VALLEY GIRL ----------- Brown $50 Dark Brown $50 Blonde $50 Black $50 Red $50 LIPSTICK -------- None $0 Soft $50 Not Enough $50 Too Much $50 Intense $50 Romantic $50 Vampire $50 Candy $50 Rose $50 Day Glow $50 Poppy $50 Deep $50 MAKEUP ------ None $0 Spring $50 Winter $50 Evening $50 Racoon $50 Dusting $50 Morning $50 Dusk $50 Exotic $50 Valley Girl $50 Rocker $50 Dramatic $50 +-------------------------------------+ BARBER SHOP @ The Village, (Male Only) +-------------------------------------+ Change your rider's hair style and hair color. HAIRSTYLE --------- Mohawk $0 Pink $50 Blue $50 Green $50 Yellow $50 Red $50 CAESAR ------ Brown $50 Dark Brown $50 Blonde $50 Black $50 Red $50 SHORT SHAVED ------------ Brown $50 Dark Brown $50 Blonde $50 Black $50 Red $50 DYED ---- Blue $50 Green $50 Blonde $50 Orange $50 Purple $50 LONG MESSY ---------- Brown $50 Dark Brown $50 Blonde $50 Black $50 Red $50 CURLY SHAG ---------- Brown $50 Dark Brown $50 Blonde $50 Black $50 Red $50 FAUX HAWK --------- Brown $50 Dark Brown $50 Blonde $50 Black $50 Red $50 WIG --- Brown $50 Dark Brown $50 Blonde $50 Black $50 Red $50 BALD ---- Bald $50 NASTY ----- Brown $50 Dark Brown $50 Blonde $50 Black $50 Red $50 FACIAL HAIR ----------- Clean Shaven $0 Garibaldi Brown $50 Stubble Brown $50 Royale Brown $50 Full Royale Brown $50 Shadow Brown $50 Stick-On Brown $50 Handle Bars Brown $50 Artist Brown $50 Full Goatee Brown $50 Outback Brown $50 Goatee Brown $50 Alternative Brown $50 Low Rider Brown $50 Garibaldi Black $50 Stubble Black $50 Royale Black $50 Full Royale Black $50 Shadow Black $50 Stick-On Black $50 Handle Bars Black $50 Artist Black $50 Full Goatee Black $50 Outback Black $50 Goatee Black $50 Alternative Black $50 Low Rider Black $50 Garibaldi Red $50 Stubble Red $50 Royale Red $50 Full Royale Red $50 Shadow Red $50 Stick-On Red $50 Handle Bars Red $50 Artist Red $50 Full Goatee Red $50 Outback Red $50 Goatee Red $50 Alternative Red $50 Low Rider Red $50 SIDEBURNS --------- None $0 Small Brown $50 Tiny Brown $50 Chunky Brown $50 Wedges Brown $50 Chin Strap Brown $50 Mutton Chops Brown $50 Long Boys Brown $50 Small Black $50 Tiny Black $50 Chunky Black $50 Wedges Black $50 Chin Strap Black $50 Mutton Chops Black $50 Long Boys Black $50 Small Red $50 Tiny Red $50 Chunky Red $50 Wedges Red $50 Chin Strap Red $50 Mutton Chops Red $50 Long Boys Red $50 c. Character Bios [CharacterBio] =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= There are ten characters that you eventually unlock when you pass events on The Tour in SSX On Tour: Allegra, Elise, Kaori, Mac, Nate, Psymon, Sid, Skye, Tyson and Zoe. You can not play with established characters in The Tour, and the characters do not have accessories or bolt-ons in this game. Returning characters are pretty good competitors when you use them in Quick Play, but at default levels they aren't as good as your created character can be at Legend with the best gear. Created Characters use a specific set of boards/skis no matter which event you take them on. ----------------------- ALLEGRA [BioAllegra] ----------------------- Age - 20 Vertical - 5'7" Mass - 125 lbs Nationality - American AKA - Big Al Stance - Goofy Blood Type - O Once the up-and-comer – she’s now the bad girl of the circuit. No real fixed address - she crashes with friends, wears whatever, and parties her free time away. Allegra can be found hanging out at the staff housing ghetto, usually sitting in the halls with friends, partying hard, and getting everyone psyched to go out on the town. Young and energetic she turns her nose at training. Allegra uses her natural ability and young muscles to power her way through her comps. Her past youthful eagerness and attitude have grown into full blown aggression. Tabloids pounced on the story of Allegra taking a swing at Elise, having a fling with Psymon (she left him teary eyed – he never recovered). Sponsors barely tolerate her, and do so because of her string of successes. Many wonder if Allegra will simply burn out. ----------------------- ELISE: [BioElise] ----------------------- FULL NAME- Elise Riggs AGE - 28 VERTICAL - 5'11" MASS - 155lbs NATIONALITY - Canadian AKA - Bombshell STANCE - Skier BLOOD TYPE - O NEG A born self promoter, when she's out of the media's eye she gets restless. With a steady bubbling of aggression under the surface, Elise has been known to go 'on a tear' when the circuit is done. Seeking an endless stream of challenges to keep things fresh, Elise has tried her hand at launching her own 'Amazon-type' clothing line, starring in a few films (B horror, sexy female commando), dating and chewing up a long list of A list celebrity suitors, and showing a complete lack of restraint when it comes to getting into trouble. Ambitious, driven - if she's not fighting for gold on the SSX circuit she's tearing the place apart due to boredom. With skiing debuting on the circuit this year - Elise sees an opportunity to reinvent herself - and add another series of wins to her career. ----------------------- KAORI: [BioKaori] ----------------------- FULL NAME - Kaori Nishidake AGE - 21 VERTICAL - 5'0" MASS - 108lbs NATIONALITY - Japanese AKA - Tricky' Nishidake STANCE - Regular BLOOD TYPE - B POS Known in the past as the ‘Tokyo Pop Girl’, Kaori was always the friendliest, chirpiest one on the circuit. Although still ready with a smile – Kaori has toned it down a bit – especially after hanging out with ‘crazy man’ Sid. Her attitude has shifted to fully focusing on her success. Her style of riding and fashion has grown up a bit - but still uniquely hers. With the new circuit underway Kaori is dead centre of the winning, the partying, and the action. Friendly to a fault, Kaori has developed a bit of an edge this time around. Some say it’s the increased level of competition – others blame it on her new ‘friend’ – Sid. ----------------------- MAC: [BioMac] ----------------------- FULL NAME - Mac Fraser AGE - 20 VERTICAL - 5'10" MASS - 152lbs NATIONALITY - American AKA - Mac 'Smack' Fraser STANCE - Regular BLOOD - TYPE O POS An older Mac now projects a more confident and capable attitude. Less the erratic and immature young man - more the pro snowboarder who knows his life is going to be filled with the good things - mountains, powder, women, and buds. His teenage sense of mischief and pointless fun still exists - but has now developed into a sly, calculating creative sense of 'what can I mess with now?' He's is no longer the gawky teen with raging acne. With a sweet pad on the mountain (filled with empty pizza boxes, buddies, and video games), Mac is living the pro rider's dream. Doing what he wants, when he wants - with a whole lotta style and an ear to ear smirk. ----------------------- NATE: [BioNate] ----------------------- FULL NAME - Nate Logan AGE 28 VERTICAL 6'2" MASS 228lbs NATIONALITY American AKA Bull STANCE Regular BLOOD TYPE A Nate was always known as a big time ‘Mountain Man’. His work horse ethic and straight shooting attitude got him far when he entered onto the SSX circuit. Although Nate enjoys the company of his fellow SSX’rs, he still prefers the emptiness and solitude of the high alpine. He puts up with the interviews, photo shoots, guest appearances – to a point. It’s a necessary evil, keeps him front and centre of his competitors. Nate prepped for the new circuit by immersing himself in the backcountry. Riding every day, catching his own meals – a self imposed backcountry boot camp has made him hungrier – and tougher – than he ever was. Nate has established himself as a major player. ----------------------- PSYMON: [BioPsymon] ----------------------- FULL NAME - Psymon Stark AGE - 30 VERTICAL - 5'9" MASS - 168lbs NATIONALITY - Canuck AKA - Sketchy Psymon STANCE - Goofy BLOOD TYPE - B Psymon has always been known as a lunatic - out to hurt himself and those around him by going bigger and scarier than anyone else. With the biggest SSX season yet starting up - Psymon has changed his 'strategy' a bit. It's become less about the' big and scary show' - and more about channeling the fury into becoming an icon. Watching the other SSX'rs reap the benefits of fat sponsors and lucrative marketing - Psymon is demanding his cut of the pie. Although he hired an agent to help him get what he wanted - three days into the relationship Psymon head-butted him repeatedly, reduced him to tears, and caused him to wet his pants in public. Psymon took matters into his own hands - and decided on an image... The Riding Master of Metal. ----------------------- SID: [BioSid] ----------------------- FULL NAME - "Sid" AGE 27 VERTICAL 5'9" MASS 158lbs NATIONALITY Japanese AKA The Smipster STANCE Skier BLOOD TYPE O Neg Sid is a certain 'kind' of celebrity. You're either fascinated by him, worship him, or completely despise him. Sid is a funkified philosopher who allows his unique fashion and surgical riding to do his talking. Cold, aloof, Sid is rarely seen without his massive sunglasses and serious expression. Sid rarely speaks to anyone other than his crew; he looks down upon all - especially the other SSX riders and skiers most Sid is the type of guy who would have hung around Andy Warhol and his kind, Sid's personality is quite similar - quirky, bizarre, mixed with a definite dose of the twisted. But it all disappears on the mountain. Riding hard Sid turns into a hollering fool, distracting his competitors, pulling down wins - and establishing himself as the next wild thing. Oh yeah - he's crazy for Kaori. ----------------------- SKYE: [BioSkye] ----------------------- FULL NAME - Skye Simms AGE - 18 VERTICAL - 5’7” MASS - 112lbs NATIONALITY - Australian AKA - Bean STANCE - Skier BLOOD TYPE - B Female skier from Australia (Gold Coast). Considered the rising star of the freeski world. Epitomizes the surfer girl persona of freshness, good health, unforced cool, and athleticism. She’s a clothing sponsor’s dream come true. Has a bit of an edge to her (similar to young tennis protégés – sweet and talented, but deep down possessing an almost psychotic drive and focus). Where Allegra is rude and aggressive – Skye is chirpy and ambitious. Everything she does is for competition – hobbies are centered around improving her chances of winning on the slopes – surfing, triathlons, cycling. There is immediate friction between her and Allegra – although Skye may be hyper and positive – she doesn’t suffer fools, and doesn’t like being made fun of (her accent) or challenged. Sets herself apart from the others by being known for her edge control at high speeds and dangerous high alpine challenges. ----------------------- TYSON: [BioTyson] ----------------------- FULL NAME - Tyson Logan AGE - 20 VERTICAL - 5'11" MASS - 160lbs NATIONALITY - American AKA - The Captain STANCE - Skier BLOOD TYPE - A Tyson is 8 years Nate's junior. Growing up on the ranch Tyson let it be known early he was the insane one in the family. His formative years were spent breaking everything he owned - bike, skateboard, dog, skis. Tyson always looked up to Nate, and often attempted bigger and better stunts just to impress him. When Nate hit the tour Tyson decided he would follow in his big bros footsteps - but in his own way - freeskiing. Tyson has done well for being a newbie on the SSX circuit. Even at such an early stage Tyson has shown his stuff by attracting a gaggle of top name sponsors. Looking smooth and slick in free shwag - Tyson is prepping to unleash his riding insanity on his unsuspecting competitors. ----------------------- ZOE: [BioZoe] ----------------------- Full Name - Zoe Payne Age - 24 Vertical - 5'6" Mass - 135 lbs Nationality - American AKA - Royal Payne Stance - Skier Blood Type - B NEG Zoe has always been the unpredictable one - the one who rides her way - by her rules. This year the circuit sees a Zoe who is taking it one step further. A faster Zoe. A stronger Zoe. A skiing Zoe. Switching to two planks instead of one Zoe has blown the minds of her fans by taking the sport to a new level of madness. Fully living the rock star lifestyle, Zoe is tearing up the circuit with new tricks, new records and new wildness. As usual Zoe has distanced herself from the rest with her skill and her style. d. Frequently Asked Questions [CharacterFAQ] =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= 1. Can you use the returning characters on The Tour? A. No, unfortunately you can't. You can only use the characters you unlock in Quick Play. 2. Can I use hidden characters on The Tour? A. Nope, only in Quick Play. 3. Do the returning characters have any accessories/bolt-ons? A. No, they do not. They will "give" your created character accessories after you beat them in certain shreds, but they do not have bolt-ons of their own. =============================================================================== SECTION SEVEN: VARIOUS DETAILS [DetailsStart] =============================================================================== a. Music [DetailsMusic] =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= AUTHOR: Uberblitz List is in Alphabetical Order By Artist ARTIST SONG ALBUM ------------------------------------------------------------------------------- Avenged Sevenfold Bat Country City Of Evil ------------------------------------------------------------------------------- Billy Talent Red Flag No Album ------------------------------------------------------------------------------- Blackalicious Rhythm Sticks The Craft ------------------------------------------------------------------------------- Bloc Party Banquet Silent Alarm ------------------------------------------------------------------------------- Bonobo Pick Up Dial 'M' for Monkey ------------------------------------------------------------------------------- Bonobo Flutter Dial 'M' for Monkey ------------------------------------------------------------------------------- Chali2Na International Ft. Beenie Man Fish Outta Water ------------------------------------------------------------------------------- C-Rayz Walz Street Reppin Year Of The Beast ------------------------------------------------------------------------------- Death From Above 1979 Romantic Rights You're a Woman, I'm a Machine ------------------------------------------------------------------------------- Def Leppard Let It Go Rock of Ages: The Definitive Collection ------------------------------------------------------------------------------- Dio Stand Up And Shout Stand Up And Shout: The Dio Anthology ------------------------------------------------------------------------------- Diplo Big Lost Florida ------------------------------------------------------------------------------- Diplo Indian Thick Jawns Florida Feat. P.E.A.C.E. ------------------------------------------------------------------------------- Diva International Nothing To Do Sold Down The River ------------------------------------------------------------------------------- DJ Spooky & B-Side Wins Again Feat. Chuck D Drums Of Death Dave Lombardo ------------------------------------------------------------------------------- Fu Manchu I Can't Hear You Start The Machine ------------------------------------------------------------------------------- Goldfinger My Everything Disconnection Notice ------------------------------------------------------------------------------- Hot Hot Heat Pickin' It Up Elevator ------------------------------------------------------------------------------- Iron Maiden Run To The Hills The Number Of The Beast ------------------------------------------------------------------------------- Jurassic 5 Red Hot No Album ------------------------------------------------------------------------------- LCD Soundsystem Daft Punk Is Playing At My House LCD Soundsystem ------------------------------------------------------------------------------- Louis XIV God Killed The Queen The Best Little Secrets Are Kept ------------------------------------------------------------------------------- Maximo Park Apply Some Pressure A Certain Trigger ------------------------------------------------------------------------------- Morningwood Nu Rock Morningwood ------------------------------------------------------------------------------- Motorhead Overkill Overkill ------------------------------------------------------------------------------- Nine Black Alps Shot Down Everything Is ------------------------------------------------------------------------------- OK Go Here It Goes Again Oh No ------------------------------------------------------------------------------- Paul Wall Feat. Big Sittin' Sidewayz The Peoples Champ Pokey of the S.U.C. ------------------------------------------------------------------------------- Pennywise Competition Song The Fuse ------------------------------------------------------------------------------- Queens Of The Stone Medication Lullabies To Paralyze Age ------------------------------------------------------------------------------- Rock N Roll Soldiers Flag Song The Two EP's ------------------------------------------------------------------------------- Scorpions Dynamite Blackout ------------------------------------------------------------------------------- Sweatshop Union Come Back United We Fall ------------------------------------------------------------------------------- The Faint I Disappear Wet From Birth ------------------------------------------------------------------------------- The Herbaliser Lord, Lord Feat. Roots Manuva Take London ------------------------------------------------------------------------------- The Herbaliser Gadget Funk Take London ------------------------------------------------------------------------------- The Hives No Pun Intended Tyrannosaurus Hives ------------------------------------------------------------------------------- The Perceptionists People 4 Prez Black Dialogue ------------------------------------------------------------------------------- Vatican DC Antisocial We Carnival ------------------------------------------------------------------------------- We Are Scientists Lousy Reputation With Love And Squalor ------------------------------------------------------------------------------- Z-Trip All About The Music Shifting Gears Feat. Whipper Whip ------------------------------------------------------------------------------- b. Various Trivia [DetailsTrivia] =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Author: Vix * The Female snowboarder has more board choices than a Male. 18 more. * A Female skier has 5 extra skis. * Females also get more gear. * Yeti Signs symbolize alternate paths and shortcuts. c. Frequently Asked Questions [DetailsFAQ] =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Q. How did Merqurycity.com get a snowboard and skis into SSX On Tour? A. The Story behind the Merqurycity.com board/skis in SSX On Tour is pretty simple, actually. Back in the summer of 2005, Dan Karies decided to create a contest to design a snowboard for SSX On Tour. Members of the site contributed their designs, and a design by Royank (a green and black board with green streaks nicknamed the "Grass" board) won. As a gift to the users of Merqurycity.com, I forwarded the design to EA and asked nicely if they might be able to use the design in the game, but only if they had space and it wasn't a hassle. Lo and behold, when the game came out, we were extremely suprised to see that the Merqurycity.com board not only still had it's own name (because a board design submitted by FirebrandX for SSX 3 was present in the game, but renamed) but that it was the best snowboard in the game by a large, large margin! Entitled the "Merqury City" board, it has full attributes in everything and costs $1.6 million more than any other board in the game! Additionally, there was a set of skis created to mimic the design of the board (entitled the "Merqury Ultimates"), which we didn't submit. I'd just like to thank EA for their continued dedication to their fans and to our site. They didn't have to do any of this and the fact that they did speaks volumes to how much they appreciate their fans more than any other company. Thanks again, EAC. :) =============================================================================== SECTION EIGHT: MEASURING UP [MeasureStart] =============================================================================== a. Merqury City Scoreboard [MeasureBoard] =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Coming soon! b. Frequently Asked Questions [MeasureFAQ] =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Coming soon! =============================================================================== SECTION NINE: EPILOGUE [EpilogueStart] =============================================================================== 6. Legal. [EpilogueLegal] =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= This FAQ is copyright 2005-2006 by all the authors herein, per their submitted sections. You may not alter/repost this entire FAQ without my permission, or sections of this FAQ in any way without the expressed permission of the author of that corresponding section. SSX On Tour, SSX 3, SSX Tricky and SSX is a trademark of Electronic Arts and EA Canada. This FAQ is allowed to be posted on these sites: www.gamefaqs.com www.merqurycity.com www.cheatcc.com www.1up.com www.cheathappens.com www.gamerhelp.com www.ign.com Any other site that has it posted without my consent is contributing to copyright infringement. If you would like to host this guide, you must e-mail me first and obtain my permission, and once you are hosting the guide, you must keep it updated. If you will not do this, you are not allowed to host this guide. PERSONALLY UPDATED VERSION OF THIS FAQ: http://www.merqurycity.com/ssx4/ssxontour_faq.txt Credit & Thanks [EpilogueThanks] =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= ~ Thank you to all the authors who devoted so much of their time and effort to making this great SSX On Tour FAQ. :) ~ Dan Karies contributed a great ASCII header for the guide. Thanks Dan! ~ Credit to Grandmort, the myth/man/legend for creating the premiere SSX site on the web - Merqurycity.com. Grandmort sightings have been reported more often then normal these days, though we still have to corroborate any with explicit evidence. ;) What you started sure has bloomed into way more than we ever expected, huh G? :) ~ I want to take some liberty here and personally thank Electronic Arts Big for their continued confidence of us fans of their series. You have consistently treated us as well as any company has ever treated their fans, and for that we are all grateful. Thank you for including Merqurycity's board design in the game, and thank you for listening to all of our complaints, rants and raves about the series we all love so much. Contributors - Who are these people? [EpilogueContrib] =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= ~ Vix is a moderator of the forums at Merqurycity.com and also one of the key contributors to this guide. She loves, loves, loves to make lists of stuff and I am the major beneficiary of all these lists. :D She's also one of the most dedicated members of the community and a pillar of the forum over at Merqurycity. :) ~ ssxtitan is seriously, the nicest guy you'll ever talk to, online or not. There's a reason he's called "the camp counselor". ;-) He's also one of the top SSX competitors and is always willing to give advice or a video to help out his fellow players. ~ :.MonsterTricky.: is new on the SSX scene and has stepped up bigtime with several walkthroughs even at the early stages of this FAQ. He's consistently stepped up with guides when submissions were hard to come by. Many thanks for his consistent input to this guide. ~ Royank, as you will read, is the luckiest guy on the planet to have his board design in SSX On Tour. He's also a primo graphic designer and the first guy to completely finish SSX On Tour 100%, which took him a whopping 2 days (48 hours!) from start to finish. He took the time to type up some of the most redundant info for this FAQ, and for that I'm grateful. ~ IceXtreme is sorry you lost. ;) Seriously, he's one of the best racers out in the SSX Community, and he is also one of the most prolific guide writers for this guide. If it wasn't for him, there would be hardly any guides for the racing events in this FAQ. Many, many thanks go out to him for contributing so much. ~ erictang05 wrote a great guide for Mind The Gap, and he is a valued new member over at Merqurycity.com. ~ DaRizat123 is new on the SSX scene and the author of incredibly in-depth guides in this FAQ. Many thanks to him for stepping up. ~ eviltim arrived late to the SSX 3 party and didn't get a chance to contribute to the SSX 3 guide. This time, he's making up for it. :) Luckily for us, he's also one of the best SSX 3 players and is resuming that trend with SSX On Tour. ~ RE Virus is a human calculator who is also one of the top players in the SSX community after wreaking havoc on the scoreboards during SSX 3. He has been very great about contributing items to the guide when I have asked him and also about making sure the entire world is W3C compliant! :-) ~ Uberblitz contributed a music guide, for which he was very enthusiastic. I certainly appreciate his help with the FAQ. :) ~ Shacknasty_Jim is a member of the forums over at Merqurycity.com. He has taken it upon himself to help flesh out the guide since the SSX 3 FAQ attracted him to Merqurycity. I appreciate his help bigtime. :) ~ cba took it upon himself to write a great guide for all the boasts, he's a very valuable member of the forums over at Merqurycity. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= END OF GUIDE. STAY TUNED, THERE'S MORE COMING! I need so many track guides it's not funny, so e-mail me! =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=