======================================================================== ----- Super Smash Bros Melee ----- ======================================================================== A FAQ/MOVE LIST FOR: Super Smash Bros. Melee (GC) Copyright 2002 Alxs (alxsthemighty@yahoo.com) Final Version, September 14, 2002 Note: Please read the Email Policy (below) before emailing me. =-=-=-=-=-=- Email Policy =-=-=-=-=-=- 1) Put the name of this game in the subject title. 2) Please only send me game-related questions that are not already answered in this FAQ. 3) Don't be rude. It will get you nowhere with me. 4) It's okay if you use a bit of "internet lingo" (e.g. "u" instead of "you"), but if I have no idea what you are saying, I have to delete the email. 5) Don't send me downloadable files, because I absolutely will not download them. Everything you would like me to see must be located in the actual body of the email. That's all. Now that you have read these rules and agree to abide by them, feel free to email me at alxsthemighty@operamail.com ------------------------------------------------------------------------ Intro ------------------------------------------------------------------------ Welcome one and all to my Super Smash Bros. Melee (GC) FAQ! SSBM is a great sequel to the original game on the N64. It has the same features as the first Super Smash Brothers, with TONS more added this time around! Since I love this game so much, I've compiled this FAQ on it, and I hope it is of assistance to you. ------------------------------------------------------------------------ Contents ------------------------------------------------------------------------ I. Version History II. Controls III. Modes IV. Other Basics V. Move Listing VI. Item Listing VII. Stage Listing VIII. One Player IX. Events X. Target Test XI. Bonus Points XII. Trophies XIII. Secret Characters/Stages/Trophies XIV. Other Secrets XV. Conclusion ======================================================================== ----- I. Version History ----- ======================================================================== =-=-=-=-=-=-= Final Version - September 20, 2002 =-=-=-=-=-=-= New format and new email. This is also the final version. However, I'm still taking reader contributions! ------[ previous versions deleted ]------ ======================================================================== ----- II. Controls ----- ======================================================================== Analog Stick: Move character (in fight) Select options (in menus) Control Pad (press UP): Taunt (in fight) A: Weak Attack (in fight) Confirm selection (in menus) B: Strong Attack (in fight) Cancel (in menus) X and Y: Jump (in fight) Change costume (only in character select screen) L and R: Use shield (in fight) Z: Drop item, throw enemy (in fight) ======================================================================== ----- III. Modes ----- ======================================================================== ------------------------------------------------------------------------ One Player ------------------------------------------------------------------------ =-=-=-=-=-=-= Regular Match =-=-=-=-=-=-= CLASSIC: "Defeat each foe to advance." ADVENTURE: "Battle through various stages." ALL-STAR: You have one life to defeat all 25 characters! You walk along a strange mode and come to teleporters that will warp you to your battles. However, on the road there are three Heart Containers that will in this case heal all of your damage! =-=-=-=-=-= Event Match =-=-=-=-=-= Special Smash situation matches. =-=-=-= Stadium =-=-=-= TARGET TEST: Try to destroy all ten targets without dying! HOME RUN CONTEST: Beat up a sandbag and knock it as far as you can with the Home Run Bat... in 10 seconds! MULTI-MAN MELEE: "Fight for your life! Fight!" =-=-=-=- Training =-=-=-=- "Free training for honing skills." ------------------------------------------------------------------------ VS Mode ------------------------------------------------------------------------ MELEE: Normal multiplayer battle. TOURNAMENT MELEE: Have a tournament with up to 64 players! SPECIAL MELEE: "A melee with special rules." (No records are saved!) CUSTOM RULES: Change rules for a melee here. NAME ENTRY: Enter your name. ------------------------------------------------------------------------ Trophies ------------------------------------------------------------------------ GALLERY: View trophies collected individually. LOTTERY: Use earned coins to gamble for trophies! COLLECTION: View entire trophy collection. ------------------------------------------------------------------------ Options ------------------------------------------------------------------------ Rumble: Turn rumble in controllers on or off. Sound: Choose sound options. Screen Display: Change screen display. Language: Choose language display. Erase Data: Delete any saved data. ------------------------------------------------------------------------ Data ------------------------------------------------------------------------ Snapshots: View pictures taken in camera mode. Archives: View movies. Melee Records: View records of fights. Special: Information about hidden things. ======================================================================== ----- IV. Basics ----- ======================================================================== ------------------------------------------------------------------------ Damage ------------------------------------------------------------------------ If you play a lot of fighting games and are totally new to the Smash Bros. games, the way damage is counted in this game will be a bit of a surprise. As enemies attack you... your HP doesn't go down; your damage meter gets higher! The damage meters are shown at the bottom of the screen and are measured in percents (%). As your damage gets higher, it's easier for other people to knock you off of the battle arena. (That means the only way to die is to get knocked off, unless, of course, you play Stamina mode, which is classic fighting style.) ------------------------------------------------------------------------ Coins ------------------------------------------------------------------------ HOW COINS ARE SPENT: Continuing in 1-P mode Gambling for trophies at the lottery HOW COINS ARE EARNED (these are all ways _I've_ found): Using Smash Attacks (in 1-P) Getting to at least the 2nd door in Race to the Finish (Classic mode) Playing VS. mode games Spending a long time on stages in Adventure =-=- If you know of other ways to earn coins, send 'em along to me! -=-= ------------------------------------------------------------------------ Smash Attacks ------------------------------------------------------------------------ You might've heard the term before, but what exactly are Smash Attacks in Melee? Perform a Smash Attack using A/over. They'll cause a nice amount of damage and will get opponents out of your way if you do them correctly. Also, now in this game, you can charge up your SA's by holding A/over at the same time to cause more damage! ======================================================================== ------ V. Move Listing ----- ======================================================================== =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- -Original Characters =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- These 14 players will be at your use ever since you start playing the game. ------------------------------------------------------------------------ Mario ------------------------------------------------------------------------ A: Punch or kick (after punching two times he'll kick) A/over: Fireball Punch A/down: Swing kick A/up: Upward punch or charged up normal punch (I've had both of these happen when pressing A and up) Forward, A: One leg kick Dash, A: Slide Jump, A/over: Swipe in air Jump, A/up: Flip in air Jump, A/down: Leg spin in air B: Fireball B/over: Cape swing B/up: Jump up and upward punch (if near enemy coins will appear and you'll cause damage) B/down: Twirl and then kick ------------------------------------------------------------------------ Bowser ------------------------------------------------------------------------ A: Simple scratch A/over: Punch A/up: Jump off the ground with your spikes pointing up A/down: Get inside shell and spin (press together only once); crouch down and slash (press A multiple times) Forward, A: Fist punch Dash, A: Thrust body Jump, A/over: Scratch in air Jump, A/up: Butt-pound Jump, A/down: Land on ground inside shell, upside down! B: Fire B/over: Slash (can become bite if attacking enemy) B/up: Shell spin (much more powerful than A/down) B/down: Jump and then pound on ground ------------------------------------------------------------------------ Peach ------------------------------------------------------------------------ A: Slap A/over: Kick (if they're tapped shortly or hit with tennis racket (both can happen when using this) A/up: Twirl with hands pointed up A/down: Spin on ground Forward, A: Same as A/over Jump, A/over: Overhead slap in air Jump, A/up: Complex kick in air Jump, A/down: Another kick in air B: Take Toad out (deflects attacks) B/over: Fireball/explosion (the explosion only appears when you're near an enemy) B/up: Jump into the air with umbrella; umbrella will come open when falling B/down: Take out vegetable (press B/down again to throw) ------------------------------------------------------------------------ Yoshi ------------------------------------------------------------------------ A: Kick A/over: Lean body and thrust it back A/up: Thrust-Headbutt A/down: Crouch and spin Forward, A: Kick Dash, A: Running headbutt Jump, A/over: Thrust body/kick in air Jump, A/up: Somersault in air Jump, A/down: Fast kick in air B: Put enemy in egg B/over: Put yourself in egg and roll with control stick B/up: Throw egg B/down: Jump, pound ------------------------------------------------------------------------ DK ------------------------------------------------------------------------ A: Slap/punch A/over: Clap hands together A/up: Bring hands upward A/down: Start with hands together and bring apart Forward, A: Spin/thrust Dash, A: Overhead running slap (one hand) Jump, A/over: Two hand slap in air Jump, A/up: Headbutt in air Jump, A/down: Crush in air B: Charge up punch (press B again to do it) B/over: Punch (less powerful than B; cannot charge up) B/up: Spin B/down: Pound ground with hands (press B several times to do continuously) ------------------------------------------------------------------------ Captain Falcon ------------------------------------------------------------------------ A: Punch (press many times for a flurry of them) A/over: Bring back hands then thrust them forward A/up: Upwards single spin kick A/down: Normal single spin kick (both directions) Forward, A: Single leg spin kick (one direction) Dash, A: Elbow swipe Jump, A/over: Knee thrust in air Jump, A/up: Backflip in air Jump, A/down: Jump, pound feet down together B: "Falcon" Punch B/over: Dash and punch B/up: Jump high into air (can cause damage to enemy) B/down: "Falcon" Kick ------------------------------------------------------------------------ Fox ------------------------------------------------------------------------ A: Punch A/over: Tail slap (?) A/up: Backflip A/down: Split w/ punch Forward, A: Kick Jump, A/over: Thrust out legs, spin (land in a split) Jump, A/up: Body spin in air Jump, A/down: Spin kick in air B: Shoot gun B/over: Dash VERY quickly (can cause damage to enemy) B/up: Super-charged jump (can cause damage to enemy) B/down: Reflector ------------------------------------------------------------------------ Ness ------------------------------------------------------------------------ A: Punch/kick A/over: Swing bat A/up: Yo-yo (in direction you're facing in) A/down: Yo-yo (in opposite direction) Forward, A: Kick Jump, A/over: "Magic" punch (?) in air Jump, A/up: Headbutt, spin in air Jump, A/down: Low one leg thrust in air B: Send green lightning into air B/over: "PK Fire" B/up: "PK Thunder" (control the thunder with control stick) B/down: Deals damage to the opponent that would have been done to you ------------------------------------------------------------------------ Ice Climvers ------------------------------------------------------------------------ A: Swish hammer A/over: Pound hammer A/up: Swing hammers up A/down: Crouch and swish hammer Forward, A: Same as A Dash, A: Same as A, just running Jump, A/over: Vertical hammer swish in air Jump, A/up: Thrust hammers into air... in air :D Jump, A/down: Sideways hammer pound in air B: Throw two blocks of ice B/over: Spin while holding hammers outward B/up: High jump B/down: Shoot out cold air in both directions ------------------------------------------------------------------------ Kirby ------------------------------------------------------------------------ A: Punch (press repeatedly to charge up) A/over: Kick (charged up) A/up: Backflip A/down: Quick spin Forward, A: Same as A/over not charged up Dash, A: "Fire Kirby" Jump, A/over: Spin/kick in air Jump, A/up: Backflip in air Jump, A/down: Downward spin kick in air B: Suck up enemy (must press down to get power) (press B more to use new power) B/over: Hammer B/up: Jump and use blade B/down: Turn into random rock/other heavy object (you must be above an enemy so you can pound down on them to cause damage!) Up on + Pad: Get rid of power; taunt ------------------------------------------------------------------------ Samus ------------------------------------------------------------------------ A: Punch A/over: Punch (if charged up), Kick (if not) A/up: Shoot semi-circle of fire into the air A/down: Spin kick Forward, A: Kick Dash, A: Thrust body forward Jump, A/over: Same as A/up except fire is to side and in air Jump, A/up: Upward kick in air Jump, A/down: Swipe w/ gun in both directions in air B: Charge up shot (press B again to shoot) B/over: Shoot rocket B/up: Jump up and spin very quickly B/down: Temporarily roll up into ball and release a small bomb as well ------------------------------------------------------------------------ Zelda and Sheik ------------------------------------------------------------------------ =-=-= Zelda =-=-= A: Small ball of lightning A/over: Punch (if charged up), Spin arms (if not) A/up: Line of stars in air A/down: Spin kick Forward, A: Shoot magic stuff (:P) around you Dash, A: Running push (two hands) Jump, A/over: Thrust kick in air Jump, A/up: Shoot fireball upward in air Jump, A/down: Downward single kick in air B: Nayru's Love B/over: Din's Fire B/up: Faore's Wind B/down: Turn into Sheik =-=-= Sheik =-=-= A: Punch A/over: Kick (pretty good, even better when charged up) A/up: Put hands in arch and bring apart (if both HELD), handstand (if only control stick is held) A/down: Low spin kick Forward, A: Side spin kick Dash, A: Running crouching slap Jump, A/over: Swipe in air Jump, A/up: Upward kick in air Jump, A/down: One leg thrust-pound B: Punch B/over: Whip B/up: Teleport (works the same as Zelda's) B/down: Turn into Zelda --------------------------------------------------------------- Link --------------------------------------------------------------- A: Simple sword swipe A/over: More powerful sword swipe A/up: Swing sword multiple times in air A/down: Crouch + sword swipe Forward, A: More straight (than A) vertical swipe Dash, A: Running horizontal swipe Jump, A/over: Spin + sword swipe in air Jump, A/up: Poke sword upward in air Jump, A/down: Jump, pound sword down on ground B: Shoot bow B/over: Boomerang B/up: Spin sword attack B/down: Take out bomb (press _A_ to throw) --------------------------------------------------------------- Pikachu --------------------------------------------------------------- A: Headbutt A/over: Sidewards kick A/up: Crouch + backflip A/down: Crouch + lightning kick Forward, A: Two legs kick Jump, A/over: Spin horizontally and over in air Jump, A/up: Front flip in air Jump, A/down: Jump, pound head down B: Shoot lightning B/over: (what I like to call) The "Pika-missle" ;) B/up: Quick + high jump B/down: Thunder =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- -Secret Characters =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- 11 characters you must unlock by doing certain things in the game. These are known as secret characters. ------------------------------------------------------------------------ Dr. Mario ------------------------------------------------------------------------ A: Punch; occasionally kick A/over: Slap (?) A/up: 90 degree punch A/down: Spin kick (Breakdancing! :D) Forward, A: Alternative kick Dash, A: Slide Jump, A/over: Two leg side kick in air Jump, A/up: Backflip in air Jump, A/down: Spin kick in air B: Shoot pill B/over: Cape swing B/up: Jump + attack (coins will appear and cause even more damage if you're near an enemy) B/down: Spin + kick, punch ------------------------------------------------------------------------ Luigi ------------------------------------------------------------------------ A: Punch; occasional kick A/over: THE POKE OF DOOM! A/up: 90 degree slap/punch A/down: Spin kick; yes, Breakdancing once again. Forward, A: Alternative kick Dash, A: Running "frenzy punch" Jump, A/over: One hand slap in air Jump, A/up: Backflip in air Jump, A/down: Spin kick in air B: Fireball (green) B/over: The Luigi Missile B/up: [Hard to explain... it's like Mario/Dr. Mario's B/up except it does more damage and no coins appear B/down: Spin + kick, punch ------------------------------------------------------------------------ Ganondorf ------------------------------------------------------------------------ A: Punch A/over: Elbow punch? (>_<) A/up: High kick (if held); single leg slap (if tapped, but sometimes even doing that it's hard to get Ganondorf to do this) A/down: Kick (hits in both directions) Forward, A: Normal kick Dash, A: Running skull bash Jump, A/over: Cape swish in air Jump, A/up: Backflip in air Jump, A/down: Two foot pound B: Warlock Punch (EXTREMELY powerful if charged up, but it's risky doing so) B/over: Not chargeable, less powerful Warlock Punch B/up: Jump (high) B/down: Total clone of Captain Falcon's "Falcon Kick" >_< ------------------------------------------------------------------------ Falco ------------------------------------------------------------------------ A: Punch (repeatedly for flurry of kicks) A/over: Single leg kick (more powerful than A) A/up: Backflip + kick A/down: Split Forward, A: Alternative kick Jump, A/over: Split/kick in air Jump, A/up: Frontflip in air Jump, A/down: Spin kick in air B: Gun B/over: Dash (does damage!) B/up: Super jump (does damage) B/down: Reflector ------------------------------------------------------------------------ Young Link ------------------------------------------------------------------------ A: Simple sword swipe A/over: More powerful swipe A/up: Spin sword in air 3x A/down: Crouch + swipe Forward, A: More straight (than A) vertical swipe Jump, A/over: Spin-horizontal swipe in air Jump, A/up: Poke sword upward in air Jump, A/down: Jump, pound sword downward on ground B: Shoot fire arrow B/over: Boomerang B/up: Sword spin B/down: Bomb (throw with A) ------------------------------------------------------------------------ Pichu ------------------------------------------------------------------------ A: Headbutt A/over: (Very) short distance electric ball A/up: More powerful headbutt A/down: Crouch + spin Forward, A: Two leg kick Dash, A: Running headbutt Jump, A/over: Horizontal spin in air Jump, A/up: Flip in air Jump, A/down: Downward pounding headbutt B: Electricity B/up: Dash in air B/over: "The Pika-missle" B/down: Thunder (very powerful to opponents, pretty harmful to yourself if you use it when an enemy isn't nearby) ------------------------------------------------------------------------ Jigglypuff ------------------------------------------------------------------------ A: Punch, occasional kick A/over: Powerful kick (if charged up); Spin kick (if not) A/up: "Rainbow" slap (it starts on one side of her body and comes around to the other) A/down: Crouch + spin Forward, A: Spin kick Dash, A: Running head thrash Jump, A/over: Alternative kick in air Jump, A/up: Overhead hand swipe in air Jump, A/down: Spin + kick in air B: Roll up + spin in direction you were facing B/over: Slap B/up: Sing (puts nearby enemies to sleep) B/down: Rest ------------------------------------------------------------------------ Mewtwo ------------------------------------------------------------------------ A: Simple purple magic attack (=P) A/over: Tail whip A/up: Same as A, except over head A/down: Same as A, except down by feet... Forward, A: Same as A/over not charged up Dash, A: Running magic attack Jump, A/over: Magic attack in air Jump, A/up: Flip in air B: Charged up magic ball (enemies will get hurt if they touch you while you're charging it up!) B/over: Make enemy fly off the ground + cause damage B/up: Teleport B/down: Reflector?? ------------------------------------------------------------------------ Mr. Game and Watch ------------------------------------------------------------------------ A: Pump A/over: Match A/up: "Rainbow" slap (see Jigglypuff's moves) A/down: Two hammers at top of head; bring down in both directions Forward, A: Chair Jump, A/over: Block hit in air Jump, A/up: Some kind of upward pump (??) in air Jump, A/down: Key pound B: Shoot noodles (?) out of frying pan B/over: Hammer (a number will appear over his head. Different things will happen when you attack an enemy depending on the number) B/up: Really high jump (can cause damage) B/down: THE BUCKET OF DOOM!!!!!!! :D ------------------------------------------------------------------------ Marth ------------------------------------------------------------------------ A: Swipe sword A/over: More power swipe A/up: Stab up into air A/down: Crouch + poke sword (in both directions if charged up!) Forward, A: Another swipe >_< Dash, A: Running horizontal swipe Jump, A/over: Horizontal swipe in air Jump, A/up: Overhead swipe in air Jump, A/down: Low swipe in air B: (I believe it's called the) Shield-breaker B/over: Another different type of sword swipe B/up: Jump into the air (high; can cause damage) B/down: Reflector?? ------------------------------------------------------------------------ Roy ------------------------------------------------------------------------ Roy is the same as Marth, except most of his attacks have the super cool effect of fire added to them. His disadvantage, however, is that he is not as fast as Marth. ======================================================================== ----- VI. Item Listing ----- ======================================================================== Food - Pick this up and it will take away some of your damage. There are many different things you can get, and it's random how helpful the food will be! Maxim Tomato - This will heal 50 damage. Heart Container - Heals 100 of your damage unless you're playing All- Star mode, in which they heal all of it. Warp Star - If you pick this up, you'll shoot up into the air and then come back down with a big explosion in which you don't get hurt! Ray Gun - Shoot an enemy with this. (Only lasts for a limited time) Super Scope - An upgraded Ray Gun. (Only lasts for a limited time) Fire Flower - Use this to shoot fire at an opponent to cause damage. (Only lasts for a limited time) Lip's Stick - Whack people with this to cause a little damage and make a flower appear on their head. Star Rod - Shoot stars at people. (Only lasts for a limited time) Beam Sword - A pretty powerful sword. This can last as long as you can hold it! Home Run Bat - EXTREMELY powerful if you use it correctly! A good charged up whack will really send any victim flying! Fan - This doesn't really do much. Just whack people with it to do quite little damage. Hammer - Very powerful! Pick this up and you'll be able to walk around with the hammer as a special music plays. (Only lasts for a limited time) Green Shell/Red Shell - Set these off and they will dash around the arena causing damage to people! Flipper - If you throw this into the air, anybody who walks near it will be shot back as the Flipper starts spinning! Freezie - Pick this up and throw it at someone to temporarily freeze them. Mr. Saturn - He'll walk around until somebody picks him up. Throw it at somebody to cause damage. Poke Ball - Throw this and a random Pokemon will come out and do something. Bomb-omb - Throw it at people to blow them up! However, if you leave a bomb-omb unattended for a little while, it'll start walking around on its own and blow up! Motion-Sensor Bomb - If you plant one of these, anybody who gets too close to it will be blown back! Super Mushroom - Become gigantic (only for a limited time). Poison Mushroom - Become very small (only for a limited time). Starman - Become invulnerable! (Only for a limited time) Parasol - Use this to whack people and cause damage! It's pretty powerful... Screw Attack - Pick this up to be able to use Samus' Screw Attack (simply jump)! Metal Box - Become metal! (Only for a limited time) Bunny Hood - Be able to move extremely fast and attack quickly! Cloaking Device - Become invisible! (Only for a limited time) Barrel Cannon - If you jump inside this it'll start to spin! Press A to shoot it in the direction the arrow is pointing! Party Ball - Throw this up into the air and a few seconds later random items will come out! ======================================================================== ----- VII. Stage Listing ----- ======================================================================== Here's a list of stages that I've unlocked. If you have any more to add to the list, please email them to me. Thanks. Icicle Mountain (Infinite Glacier) - This is a level right from the I. Climbers game on the NES made 3D! You'll find that the level is either falling down or moving up all the time, so make sure you keep up with the course to avoid loosing a life! Princess Peach's Castle (Mushroom Kingdom) - This is just the castle from the Mario games. Occasionally a gigantic bomb will come and make an explosion on the middle tower, so make sure you stay out of its way! Rainbow Cruise (Mushroom Kingdom) - This level is from Super Mario 64. You start out on a ship. Eventually, the ship will tilt and fall so you'll have to jump onto a nearby platform. You'll have to keep jumping to more interesting platforms as previous ones disappear! Eventually you'll end back up on the ship and the stage will repeat as many times necessary. Kongo Jungle (DK Island) - This stage is just a few wooden platforms over a stream of gushing water. The music is the DK Rap from Donkey Kong 64! Jungle Japes (DK Island) - Once again you'll find that you're fighting over water. There are three platforms, and on the middle one is a house (DK's?). Great Bay (Termina) - Water, water, everywhere! This level is from Majora's Mask on the '64 as you fight over the Great Bay Lab! To the left there's a small platform that can tilt and make you fall into the water. To the right, there's that turtle again! However, don't trust him as a good place to stay because sometimes he'll go underwater for a while! Temple (Hyrule) - This temple is just HUGE! You're in the clouds, and there's a upper level and lower level... all outside! I personally really like this stage... probably because I'm a Zelda fan and it has neat music. ;) Yoshi's Story (Yoshi's Island) - This is very similar to the Yoshi level for SSB on N64. It has a few changes, but it's really very similar. There are three platforms that are red above one big green one. Yoshi's Island (Yoshi's Island) - This is a very small course. Two platforms are connected by three boxes. However, the boxes will become 2-D sometimes and will spin, so watch out, and don't hang around on them for too long! Fountain of Dreams (Dream Land) - This is a lot like the Yoshi's story level. However, on the main platform, there's running water, even though that doesn't effect you at ALL! Green Greens (Dream Land) - This is very similar to the Kirby level in SSB for Nintendo 64. Whispy Willows will sometimes blow wind to try to knock you somewhere. There are two platforms in the air that you can jump on. Also, now there are boxes to the left and right of the stage. Some of them have bombs (and they're marked with a picture of one) that will eventually blow up, so be careful. Corneria (Lylat System) - You're on Star Fox's ship flying through Corneria City. Venom (Lylat System) - Again, you're on Fox's ship although from a different view, and you're flying through Venom, Andross's world. Brinstar (Planet Zebes) - There are a few platforms to jump on here, which you'll need to stay safe from the rising lava! Onett (Eagleland) - You fight in front of a drug store and some houses. You can jump on top of the houses and the store's awnings (although they'll fall!). Also, cars will come by sometimes, so when they do come on your side of the road, make sure you're on top of something to avoid being run over! Mute City (F-Zero Grand Prix) - The platforms will constantly be changing, so keep up with them. Also, make sure you avoid the passing cars! Pokemon Stadium (Kanto) - You start out on an arena that has two platforms suspended in the air. However, the scenery will change! What seems like a VERY basic level is not! Mushroom Kingdom - Just the classic Mushroom Kingom. It has a few platforms and other features. Brinstar Depths (Planet Zebes) - This is a really neat stage! In the background, there's a dragon named Kraid that doesn't actually do anything to anybody. However, the stage will often tilt in different directions to make it very interesting! Fourside (Eagleland) - In this stage, you fight in a gigantic city on top of a few buildings. This level can be really fun if you play on Giant or Tiny Melee! Mushroom Kingdom II - This is just another Mushroom Kingdom stage. I believe it's from the NES. Big Blue - On this stage you battle solely on top of cars racing on the track. Don't fall on the road - you're going so fast you'll die within half a second, so jump back up if you have the chance! This is personally one of my favorite stages. :) Poke Floats (Kanto Skies) - You start out on a Squirtle float and must jump on different floats as previous ones will float off the stage! This is a really neat stage! Yoshi's Island (Past Stages) - Yoshi's Island right from the Super Smash Bros. original! Kongo Jungle (Past Stages) - Right from the original Super Smash Bros.! Green Greens (Past Stages) - Right from the original Super Smash Bros.! Flat Zone (Superflat World) - You're inside of a handheld Game and Watch game (released in the 80s). And since this is Mr. Game and Watch's stage, EVERYTHING is flat! Also, tools will fall that can cause damage! Battlefield (Special Stages) - This is just the Battlefield stage. You fight on this stage many times; for example, in Classic and Adventure mode. Final Destination (Special Stages) - This is just the Final Destination stage. You fight on this stage with the final bosses in Classic/Adventure mode. ======================================================================== ----- VII. One Player ----- ======================================================================== (This section covers classic and adventure modes.) ------------------------------------------------------------------------ Classic ------------------------------------------------------------------------ It's totally random which specific character you'll fight, but you'll always fight a certain type of enemy in the same order. #1: Normal #2: Two Enemies (1 Ally) BONUS: Break the Targets #3: Normal #4: Giant #5: Normal #6: Team BONUS: Race to the Finish #7: Metal #8: FINAL BOSS (depends on what difficulty you select) ------------------------------------------------------------------------ Adventure ------------------------------------------------------------------------ STAGE 1: MUSHROOM KINGDOM In the middle of the stage, you'll fight the Yoshi team (it's required that you defeat all 10). Then, after you complete this stage, you'll fight Mario (or Luigi, see the unlocking section) and Peach. Beat them to move on. STAGE 2: KONGO JUNGLE In the first arena, you'll have to fight two mini-DK's. Then, beat Giant Donkey Kong to finish! STAGE 3: UNDERGROUND MAZE The point of this stage is to find the Triforce. If you come across a Master Sword, it means you'll have to battle Link before moving on (although sometimes you can jump across the platforms to avoid the battle :D). There are also other enemies in the maze like Like-Likes and ReDeads. After you find the Triforce, you'll have to fight Zelda. Good luck! STAGE 4: BRINSTAR First, defeat Samus. Then, you'll have to escape Brinstar before it explodes! If it explodes before you complete the stage, you'll loose a life and will be blasted away! If you make it, you'll still be blasted away but won't loose a life. Next stop: Green Greens! STAGE 5: GREEN GREENS Defeat the single Kirby. Beat the Kirby team. If you beat the Kirby team within 30 seconds, you'll fight Giant Kirby. >>>GIANT KIRBY: THE FINAL VERDICT<<< I have tested out the two theories below of why you fight Giant Kirby by escaping Brinstar and taking my time with the Kirby Team. Therefore, if Giant Kirby appeared, then it would mean escaping Brinstar would be the reason, and if it didn't, then the reason would be beating the Kirby Team within 30 seconds. WELL, THE GIANT KIRBY DID NOT APPEAR! That means that you FIGHT GIANT KIRBY IF YOU BEAT THE KIRBY TEAM WITHIN 30 SECONDS! Thanks goes out to everybody for sending me these ideas. I'll still leave both of them up even though only one of them is correct. I've collected two different theories on why you fight Giant Kirby: - The following is the real reason why GK appears. googlyXbear@aol.com and [sorry, forgot name!] believes that this happens if you beat the Kirby team in less than 30 seconds. - I originally heard, and MUKIT@aol.com thinks that you fight Giant Kirby if you escape Brinstar. STAGE 6: CORNERIA First, defeat Fox. Then, you'll either have to fight Fox a second time or Falco - and in either case, they have help! STAGE 7: POKEMON STADIUM Defeat the Pokemon team and you're done here! STAGE 8: MUTE CITY First you'll have to get to the finish without being hit too much by the F-Zero cars, which will come by often. When they do come, make sure you're on a pink platform, where you'll always be safe from them! After you're done, you'll have to battle Captain Falcon. STAGE 9: ONETT Beat the three Nesses. STAGE 10: ICICLE MOUNTAIN The stage will fall up or down, and if you don't keep up with it, you'll die. At the end, you'll have to beat the four Ice Climbers (2 Popos, 2 Nanas). STAGE 11: BATTLEFIELD First, defeat the Wire Frame Team (?). Then, you'll have to fight Metal Mario + Metal Luigi (IF YOU HAVE HIM UNLOCKED!). STAGE 12: FINAL DESTINATION Defeat Giant Bowser (or Giga Bowser, if you beat Adventure mode under 18 minutes and didn't continue). Then, you beat the game! ======================================================================== ----- IX. Events ----- ======================================================================== #1: Trouble King Character: Mario Defeat Bowser as Mario! (Both have 2 lives) #2: Lord of the Jungle Character: Giant DK Defeat mini Donkey Kong (this is actually somewhat hard!) #3: Bomb-fest Character: Choice A free for all with two computers - and bombs are everywhere! #4: Dino-wrangling Character: Choice Defeat Giant Yoshi (you have three lives; he has one! :D). DON'T LET HIM PUT YOU IN AN EGG! #5: Spare Change Character: Ness A race between you (Ness) and Captain Falcon to 200 coins! #6: Kirbys on Parade Character: Choice Defeat the three mini Kirbys! (They EACH have 2 lives; you only have one!) #7: Pokemon Battle Character: Choice A duel with Pokeballs against Pikachu! #8: Hot Date on Brinstar Character: Choice Defeat Samus! You both start out with high damage and three lives! #9: Hide and Sheik Character: Choice Defeat the two Zeldas before they defeat you! There's only one twist - only SHEIK KO's count! #10: All Star Match 1 Character: Choice Defeat Mario, DK, Yoshi, Peach, and Bowser without loosing your two lives. You keep your damage as you move on to the next battle! #11: King of the Mountain Character: Choice Just survive the I.C.'s before 1:01 is up! #12: Seconds, Anyone? Character: Choice Defeat Captain Falcon within less than seven seconds! (You both start out with 100% damage) #13: Yoshi's Egg Character: Yoshi Protect the egg from everyone else so it doesn't get broken! The game ends when the time runs out. #14: Trophy Tussle 1 Character: Choice Defeat the three other computer players to win the Goomba trophy. #15: Girl Power Character: Choice Take out the girl characters who are teaming up against you! #16: Kirby's Air-raid Character: Kirby Defeat all of the Kirbys on the screen - who are only vulnerable to warp stars - before the time runs out! #17: Bounty Hunters Character: Samus Try to kill Bowser... but you can't allow Captain Falcon to do so! #18: Link's Adventure Character: Link Fight Dark Link and defeat him! (You each have 2 lives) #19: Peach's Peril Character: Mario Bowser's after Peach again! Stop Bowser from killing her until the time runs out! #20: All-Star Match 2 Character: Choice Another all-star match... this time with "realistic" characters! #21: Ice Breaker Character: Choice KO both Nanas. #22: Super Mario 128 Character: Choice Beat 128 tiny Marios with one life! #23: Slippy's Invention Character: Choice Beat Fox and Falco... and they're invisible! #24: The Yoshi Herd Character: Choice Defeat 30 Yoshis in 2 minutes! #25: Gargantuans Character: (Giant) Bowser Beat Giant DK and VERY small Mario/Peach! #26: Trophy Tussle 2 Character: Choice A battle for the Entei! #27: Cold Armor Character: Samus Defeat the three METAL bounty hunters... to top it off, they each have two lives and you only have one! #28: Puffballs Unite! Character: Choice Beat all of the Kirbys (each appear with a copied ability!) in two minutes! #29: Triforce Gathering Character: Link Team up with Zelda to fight Ganondorf. You have one life; so does Zelda; Ganondorf has two! If Zelda dies, you loose as well! There's an unlocking secret in this event; check out the Unlocking section if you want it! #30: All Star Match 3 Character: Choice Another all-star match, this time with Kirby, Pikachu, Ness, and the Ice Climbers! #31: Mario Bros. Madness Character: Choice Defeat Mario and Luigi as the character of your choice! #32: Target Acquired Character: Falco Beat Jigglypuff! #33: Lethal Marathon Character: Captain Falcon A super fast, super damage dealing (meaning the cars!) of Mute City in adventure mode! Race to the finish! #34: Seven Years Character: Young Link A fight with Link! #35: The for a Checkup Character: Luigi Dr. Mario and Peach are doctors and they've ganged up on you! #36: Space Travelers Character: Ness An All-Star Match exclusively for Ness! #37: Legendary Pokemon Character: Choice A huge battle... and all you have on your side is a bunch of Legendary Pokemon! Check out the unlocking section for info on the secret found here! #38: Super Mario Bros. 2 Character: Choice Another battle with Mario, Luigi, and Peach! #39: Jigglypuff Live! Character: Jigglypuff You vs. three Jigglypuffs! Just tell me, how can you fight yourself?! TIP FOR #39 SENT BY FLAMEZAGGER86: When you start, go on top of one of the platforms. When they follow, grab them with Z and throw them by pressing up, and they'll die! Keep doing this, and you can beat this event match EASILY! #40: All-Star Match 4 Character: Choice A secret character all-star! #41: En Garde! Character: Marth Marth vs. Link! #42: Trouble King 2 Character: Luigi Just you vs. GIGA BOWSER! #43: Birds of Prey Character: Fox Captain Falcon and Falco have teamed up to fight you! #44: Mewtwo Strikes Character: Choice At first it'll seem like Zelda is your opponent... however, that isn't the case... #45: Game & Watch Forever! Character: Mr. Game and Watch Fight a team of Mr. Game and Watch's... and they're REALLY powerful! #46: Fire Emblem Pride Character: Choice Marth and Roy, the heroes of Fire Emblem are now out to destroy you as a team! #47: Trophy Tussle 3 Character: Choice Battle for the Majora's Mask trophy! #48: Pikachu and Pichu Character: Choice Time for another fight! One Pikachu and two Pichus are ready to take you on together! #49: All-Star Match Deluxe Character: Choice Time for a fight with Dr. Mario, Falco, Ganondorf, Roy, Young Link, and Pichu! #50: Final Destination Match Character: Choice Master Hand's on the right - CRAZY HAND'S on the left! They both have 300 HP! ...AND THEY'RE BOTH AGAINST YOU! #51: The Showdown Character: Choice Giga Bowser, Mewtwo, and Ganondorf have teamed up on you! They each have three lives; so do you. GOOD LUCK! ======================================================================== ----- X. Target Test ----- ======================================================================== This section is right from Devin Morgan's FAQ for this game; full credit goes out to him for letting me use it! ===== Mario ===== Target 1: Head directly to the right to the edge of the platform, and hit the target there. Target 2: Jump off the platform and hit the target in the air on the way down. Target 3: Double jump up and hit the target to the right of #2. Target 4: Double jump a little to the right, then turn around and do an Up + B move to hit the target in the alcove above you. Hold Left to get back onto the platform below. Target 5: Stand a few steps before the right edge, and shoot a fireball to the right to hit the wide-open target above the water. Target 6: Either head all the way left or shoot a fireball to hit the next target. Target 7: Get to the downward-moving elevator platforms. Jump up them all the way to the top, then jump to the left and hit the target. Target 8: On the way down the elevator from the top, you'll see a supposed small path leading to a target behind a wall. Jump into that alcove and you'll find you can walk in hit, so hit the target. Target 9: Continue riding the elevator, then shoot a fireball to the left when you get diagonally above and right of the target so you hit it. Target 10: Towards the bottom, run and jump off the platform and head right. Do a second jump in mid-air, then an Up + B move to hit the target. ======= Pikachu ======= Target 1: Jump up and hit the slow-moving target above you. Target 2: Move slightly to the right and double jump, then hit the target in the air. Target 3: Go all the way right to the edge of the platform. Use your B move to shoot a thunder ball right at the target. Target 4: Double jump up to another ledge, then drop into the U-shaped alcove and hit that target. Target 5: Jump onto the right edge of that U-shaped alcove you were just in, then double jump and hit the target. Target 6: Head left to a moving platform in the air. Double jump when underneath one of the targets it passes under and hit it. Target 7: Same as #6. Target 8: Drop down to the ledge below the moving one, then go left to an open alcove, and hit the target inside. Target 9: Double jump to the top of the alcove where the previous target was, then go left. Double jump to the next ledge and hit that target. Target 10: Drop off the left ledge and fall until you see the last target. Do a jump in mid-air as you pass and hit it. ====== Bowser ====== Target 1: Hit the one directly to your left from the start. Target 2: Go right and jump, then hit the target in the air. Target 3: Land on the platform below the one where you started, and hit the target there. Target 4: Head left and avoid the flipper, then double jump and hit the one in the air as well. Target 5: Go down and drop through the thin platform. Hit the target there. Target 6: Go left to the edge of this bottom platform, then double jump up the narrow area and hit the target at the peak of the jump. Target 7: Head back to the right and jump and hit the target in the air. Target 8: Continue upward and to the right, then get over the high wall and hit the target closest to the left. Target 9: On the way down after hitting #8, hit this one at the bottom. Target 10: Run off the right side of the platform, then jump again when you drop under the wall to the right, blocking the last target. Use your Up + B move to go upward and hit it. ===== Peach ===== Target 1: Hit the one directly to your left. Target 2: Jump straight up and use the Up + B move to hit the one on the platform above you. Target 3: Jump to the small ledge to the right. Jump towards the left from it and hit the target under that ledge as you fall. Target 4: Fly to the right and land on the moving platform. At its rightmost point, double jump and use Up + B to hit the target in the corner. Target 5: Get back up to the starting ledge, then go right and double jump to hit the next target. Target 6: Drop straight down, then go right and hit the target in the air. Target 7: Same as #6. Target 8: All the way to the right, double jump and use Up + B to get up to the platform halfway up the wall. From there, double jump and use the Up + B move again while moving slightly to the left to hit that target. Target 9: Land on that aforementioned platform and double jump/Up + B to the right and hit that target. Target 10: As you fall, hit the final target as it moves back and forth. ===== Yoshi ===== Target 1: Jump up to the platform above and to the right of you, and hit the target there. Target 2: Go right and double jump, hitting the target in the air. Target 3: Drop down to another platform and hit that target. Target 4: Drop down again and go right, hitting another target. Target 5: Run to the left along the bottom area, and hit another target along the way. Target 6: All the way to the left, hit the target above the logs. Target 7: Drop off the left edge and land on the moving platform, then hit the target just above it. Target 8: At the platform's rightmost point, jump off. Fall until you're just below where the moving platform would be, then jump again to propel upward to the target on that little niche. Hit it when you land on that small platform. Target 9: Jump through the logs and land on them, then double jump up and left onto another ledge. Go left and drop into the area below it and hit that target. Target 10: Jump back up to the top of this ledge, then double jump to the right and onto a higher platform. From there, double jump upward and a little to the left, just so you make it by the really high platform. At the peak of the jump, use the Up + B move and hold Right on the Control Stick. Hopefully the egg thrown will be directed to hit the target. =========== Donkey Kong =========== Target 1: Hit the one on either side of you from the start. Target 2: Same as #2. Target 3: Go right and hit the target moving up and down slowly. Target 4: Double jump up onto the thin platform, then double jump again onto the ledge and hit the target there. Target 5: Drop back down and jump left onto the upper platform. Hit the target in the air. Target 6: Go left and jump onto the thin platform, then drop through it and hit another target. Target 7: Jump back up onto that platform and hit the target above it. Target 8: From there, double jump and use Up + B to fly upward to the moving thin platform, hitting the target along the way. Target 9: At the platform's leftmost point, double jump and use the Up + B move to fly to the left, hitting another target in the air. Target 10: Get onto the ledge at the top to the left, and hit the last target. ============== Captain Falcon ============== Target 1: Jump up and hit the target on the platform above you. Target 2: Double jump up to the higher platform, and jump and hit the target in the air. Target 3: Ride the moving platform to the right upward, then hit the target on the ledge at the top. Target 4: Drop back down to the starting point, then go left and hit the one moving up and down. Target 5: Double jump and hit the target in the air a little to the left. Target 6: Go left and up the ramp, then jump and hit the target in the air. Target 7: Get onto the top of that ramp again, then double jump to get onto the platform above you. Hit the target there. Target 8: Jump into the moving platform that goes up and down, and hit the target inside. Target 9: Jump left onto the ledge in the middle of the wall, then stand at the leftmost edge. Face left and do a Falcon Punch (press B) and hit the target like that. Target 10: Double jump from that ledge and hit the final target above you. === Fox === Target 1: Jump up once while facing the left, then just before you pass below it, shoot a laser to hit the first target. Target 2: Double jump from the starting platform and hit the target in the air to the right. Target 3: Go right against the wall and double jump, then use the Up + B move to shoot upward and hit the next one. Target 4: Land on the upper platform by holding Right after hitting the previous target, then drop down and hit this one. Target 5: Double jump up and right onto the ledge, then double jump again to the right. At the peak of the jump, use the Up + B move to go straight up and through a thin platform, hitting a target. Target 6: Drop through the thin platform and hold to the right. As soon as you pass under the right wall, jump in mid-air and hit the target, then quickly hold Right to land on the ledge. Target 7: Drop off the left side of this ledge and hit the target there. Target 8: Continue dropping from the previous target and hit this one as well. Target 9: On the smaller ledge you land on after #8, use the Forward + B move while facing left to get to the following ledge. Stand at the right- most area of this ledge and face left, then use Forward + B again to reach an even smaller ledge. Jump up and hit the target above you. Target 10: Look to the left and shoot the last target by hitting B when it's parallel with you. ==== Ness ==== Target 1: Jump straight up and hit the one in the air. Target 2: Use PK Thunder (Up + B) and direct it up and right to the target you can't reach otherwise. Target 3: Same as #2. Target 4: Go left and double jump to the upper ledge, then while standing just above the next target, use PK Thunder and direct it downward and around the bend to hit it. Target 5: Go left and jump onto the red ledge. Use PK Thunder and hit the target. Target 6: Same as #5. Target 7: Jump up to the red ledge above you, all the way to the top. Then, double jump to the right and land on the moving platform below. Use PK Thunder and shoot it upward to hit the target in the air. Target 8: Double jump up and right to the red maze-like area. Get all the way to the right and hit the target there. Target 9: From #8, drop down and hit the next target. Target 10: Double jump back up to the top of the red wall, then drop down the next shaft and go left. Hit the final target in the air down there. ============ Ice Climbers ============ Target 1: Jump to the ledge to the right and hit the first target. Target 2: Go back to the starting platform and double jump up to the orange platform, then hit the target to the left. Target 3: Continue upward to the blue platforms and hit the target you see on one of those. Target 4: Double jump up to the white moving platform when it passes overhead, then jump up to the next blue platform and hit the target there. Target 5: Jump to the ledge to the left, then double jump over the wall. Drop to the other side of the wall and hit the target. Target 6: Double jump upward onto the white platform when it comes by, and when you get to the right wall, drop through it and hit the target on the way down. Target 7: Get back onto the small ledge separated by a thin wall, then double jump straight up and use an Up + A move at the peak of the jump to hit that target. Target 8: Get onto the small blue platform above #7, then jump and hit the target in the air to the right. Target 9: Get back up to where you were before jumping at #8, then continue upward to the last small ledge before the top. Jump to the left corner and hit the target there. Target 10: Get to the very top of the area and double jump to see a giant bird carrying the last target back and forth. Time it so you double jump when it's about to pass directly above you, then use an Up + A move to hit it. ===== Kirby ===== Target 1: Hit the target directly to your right. Target 2: Jump over the first shaft, and drop down the diagonal one, hitting the target on the way down. Target 3: Same as #3. Target 4: After landing on the slow-moving platform below, fly to the ledge to the left, then fly up into a narrow alcove and hit this target. Target 5: Get back onto the moving log platform, then fly upward and to the right. Hit the target at the top of the wall, then land on the ledge there. Target 6: Go right and down and hit the target here. Target 7: Jump up to the top ledge, then start to fly up the shaft. Hit the target on either side. Target 8: Same as #7. Target 9: Fly all the way to the top of the shaft, then go left and hit this target. Target 10: Drop through the thin platform and fall all the way down and to the right. When you get towards the very bottom, fly to the right and use the Up + B move to hit the last target. ===== Samus ===== Target 1: Hold Down and press A to hit the target next to the platform you're standing on. Target 2: Double jump up and to the left to reach the upper ledge, and hit the target there. Target 3: From there, double jump up and right, then use the Screw Attack (Up + B) and hit the next one. Target 4: Drop down to the starting platform and head left, then hit the target at the left edge of the far left ledge. Target 5: Drop off the platform you're on and jump in mid-air, then kick the target below the platform. Target 6: Land on the moving platform below, then at its rightmost point, double jump up and hit the target with your Up + B move. Hold Right when going up and land on the ledge to the right of this target. Target 7: Go right to the edge of this ledge, then drop down into the pit. As soon as you touch the target, use your Up + B move to hit the target, then go right and land on the platform. Target 8: Head right and jump up to the higher ledge, then jump across the pit and hit the target above it. Target 9: Double jump up to a higher ledge and hit the target there as well. Target 10: Drop all the way down below where #8 was and hit the last target. ===== Zelda ===== Target 1: Hit the target directly to the right of your starting point. Target 2: Double jump to the ledge up and to the left, then jump onto the thin platform following it. Fall through and quickly hit the target, then jump in mid-air and teleport (Up + B) upward. Target 3: Get back to the starting platform, then transform into Sheik (Down + B), then double jump straight up and teleport (Up + B), hitting the target below the platform there. Target 4: Simply hit the target above the platform you get onto here. Target 5: Drop back down to the first platform, then drop to the ledge below and to the left, and hit that target. Target 6: Drop down to the bottom ledge, and get to the rightmost area. Do the Forward + B move (hold B for a moment before releasing to whip further) to hit the targets. Target 7: Same as #6. Target 8: Double jump across the pit to the right and land on the small ledge next to the wall. Hit the target there. Target 9: Jump up and hit the following target. Target 10: Double jump and get to the top of the wall, then double jump to the right and hit the final target in the air. ==== Link ==== Target 1: Jump straight up and use your Up + B attack to hit the 2 targets above you. Target 2: Same as #1. Target 3: Jump onto the moving platform to the left and hit the target above it quickly. Target 4: Face the left and hold B to pull your Bow all the way back. At the lowest point of the moving platform, shoot left to hit the low target. Target 5: Hold B again and face the left, then the platform starts to move up again, hit the other target. Target 6: Drop down through the moving platform and hit the target in mid-air with your Up + B attack (try that when the platform's at its lowest point so you can fly back onto it). Target 7: Get back to the starting platform and drop down the right side of it, and hit the target in the air on the way down. Target 8: Jump onto the ledges in the air at the bottom of that fall, then hit the target above them. Target 9: Double jump up and left from #8 and hit this target as well. Target 10: From there, double jump up and right, then at the peak of the jump, use the Up + B move to hit the final target. ========= Dr. Mario ========= Target 1: Double jump onto the blue ledge up and to the right of the start. Jump onto the lowest gray platform that goes back and forth through the blue wall to the left. From there, jump up to the middle gray platform, hitting the target on the way onto it. Target 2: At the middle platform's rightmost point, double jump to the right so you get against the wall, then use your Up + B move to hit the target above you, as well as the one on the other side of the wall. Target 3: Same as #2. Target 4: Drop down onto the red ledge below. Stand in the middle of it and face left, then press B to throw a pill diagonally down and left to hit a target far below. Target 5: Drop down into the actual alcove you're standing on and hit that target, too. Target 6: Double jump to the left, then jump up the 3 moving gray platforms to reach the top of that wall. When the top platform is at its rightmost spot, double jump to the left and use your Up + B move to hit the high target. Target 7: Hold Right so you land on the bottom gray platform as it moves to the left (provided you timed the previous jump correctly). Hit the target right above it on the way down. Target 8: On the bottom platform, face the left and throw a pill (press B) down at the next target as the platform moves back to the right. Target 9: Drop back down to the starting point, then make your way back to the top of the wall with the 3 platforms going through it. From there, jump right to the red platform and go all the way right. Wait until the platform moving up and down gets to its highest point, then run and double jump to the right. At the peak, use Up + B to hit the target high in the corner. Target 10: Hold Left so you can get onto that up-and-down platform, then drop through it and hit the last target. ===== Luigi ===== Well, there is no specific way to conquer this Target Test, since all the targets move around and such, giving you a chance to hit them in any order you want. Since it really would be tough to explain how to get each one, I'll leave you to get them in any order you want. Just watch out for the flippers moving around here as well, since they can really be a pain! ========= Ganondorf ========= Here's another rather linear board where all the targets move, allowing you hit them in any order you like. Choose your own patterns if you will, and just watch out for the spikes above and avoid falling into the pit below. ===== Falco ===== Target 1: Press Down + A when the fast-moving target around the wall below you comes towards you to hit it (you must be fast or you'll miss it). Target 2: Jump up and hit the target above you. Target 3: Hit the target that moves towards you from the left wall. Target 4: Shoot the target that moves around the damaging round area with your blaster (press B). Target 5: Go right and jump down to the lower platform. You'll see a target moving up and down through a couple of small sections. Drop off the top of this ledge and jump into the bottom section. Face right and hit the target as it overlaps you, as well as hitting the target on the other side of the wall. Target 6: Same as #5. Target 7: Get back up to the starting platform, then jump off the left side of it, facing the left. When you're parallel with the target in the middle of the dangerous panels, press Forward + B to dart through them and hit the target. Target 8: When you land, hit the target on the floor. Target 9: There is a target in this area that moves from place to place randomly. Drop down to the bottom ledge and hit it when it appears (shouldn't be much of a wait). Target 10: Jump up to the higher ledge by where #8 was. Double jump to the left wall and use your Up + B move to go straight up and hit the last one. ========== Young Link ========== (Note: To wall jump, jump up like you normally would, towards the wall you wish to jump. When you touch the wall (while facing it), tap the Control Stick in the opposite direction and you'll wall jump. It may take practice, but it's fairly easy when you get the hang of it.) Target 1: Double jump straight up and use your Up + B move to hit this one. Target 2: Go against the left wall and jump once, then wall jump to the top. Drop down to the platform to the right, and fall through the hole between the 2 platforms onto a small block. Hit the target there. Target 3: Get back up to the top of the arrow platforms above. Get onto the right one and face the right. Hold B to pull the Bow all the way back, then shoot the arrow straight. If done right, you'll shoot through the slot between the 2 Flippers and hit the target. Target 4: Double jump up to the wooden platform, and use your Up + B move to hit 2 targets: one above it and one moving along the side of it. Target 5: Same as #4. Target 6: To the right, you'll see a wall that moves up and down, blocking a target. Double jump towards it and get in when the wall is up, and hit that target. Target 7: Get back out to that wooden platform you were just on, then double jump up and to the right. Use your Up + B move to get to the ledge if you need to, then hit the target there. Target 8: Drop back down to the previous platform, then jump up and left onto the box-like ledge with a target inside. Face the left and throw the Boomerang (Forward + B), then go back down to the previous wooden platform. The Boomerang will return and go through the box, hitting the target. Target 9: Get back up there, then jump down and to the leftmost ledge (above where you started the area). Pull out a Bomb (Down + B), and jump up. Throw the bomb to the left so it goes over the Flipper and hits the target. Target 10: From the ledge you're on, double jump to the left and over the sloped ledge. Hit the last target as you pass it. ===== Pichu ===== Target 1: When the pendulum you're on swings all the way to the left, press B to send the electric jolt around the platform to hit the target. Target 2: Jump onto the platform with a target in the middle, and hit it. Target 3: Double jump out of that platform and teleport up and left to the ledge, then hit the target there. Target 4: Jump and hit the target moving up and down in the air. Target 5: Jump and teleport twice to the right in the air to get onto the small ledge above the sloped ones. From there, drop down to one of the really small ledges directly below it and press B to hit the target when it comes by. Target 6: Go back up to that ledge, then drop straight through it and hit the target at the top of the pendulum. Target 7: When the pendulum swings to the rightmost point, press B and the jolt will hit the target below it. Target 8: Quickly jump in a zig-zag fashion from platform to platform as they move downward. Hit the target when you pass it, then QUICKLY get back onto a platform. Target 9: Same as #8. Target 10: Same as #8. ========== Jigglypuff ========== Target 1: Hit the targets on both sides of you from where you start. Target 2: Same as #1. Target 3: Jump through the hole in between the first dangerous walls, and hit the target in the next small room. Target 4: Jump through the hole between the next set of dangerous walls, then fly up and left and hit that target. Target 5: Drop down to the log bridge below, then head right, jumping to avoid the blocks coming towards you. Hit the target as you pass it. Target 6: Same as #5. Target 7: At the end of the bridge, drop down to the small ledge to the right. Jump to the left and fly to the first target (use only one puff since you need to make it across the entire pit and hit 4 targets). Press Forward + B to punch the target. Target 8: Still in the air, fly a couple more puffs to the left and punch the next target (Forward + B). Target 9: Same as #8. Target 10: Same as #8. ====== Mewtwo ====== Target 1: Jump up and hit the target floating slowly above you. Target 2: Hit the target surrounded by the blue cursors below you (avoid touching the blue or you'll get hurt, not like it really matters). Target 3: Get back to the starting platform, then get to the right side and fall through it. Hit the target directly below you, as well as the one right below it. Then, quickly teleport (Up + B) upward and onto a platform again. Target 4: Same as #3. Target 5: Get onto the left or right platforms below the starting one, and hit the target when it comes out of the top of them. Target 6: Same as #5. Target 7: Get up to the starting platform again, then double jump and hit the target surrounded by the red cursors. Target 8: Drop down to the starting platform once again, then get to the left side of it. Double jump, then teleport upward through the thin platform. Hit the target there. Target 9: Jump out of this little area and hit the target on the other side of the right wall. Then teleport back up to the ledge you jumped from. Target 10: Double jump to the right and hit the last target in the air. ================ Mr. Game & Watch ================ Again, this Target Test is another linear one, where you can hit the targets in any order you wish. Since this level's like that, I'll just let you do what you will and come up with your own patterns of getting them all quickly! ===== Marth ===== Target 1: Jump straight up, then use your Up + B move to hit the target. Target 2: When you land, go left slightly and jump up through the next hole. Jump to the left and hit the target against the wall. Target 3: Double jump and get to the upper ledge to the right. Jump up to the platform right above it, then jump and hit that target. Target 4: Double jump up and to the right, making it over the wall. Hit the target on the other side. Target 5: Get back down to the platform in the air you were on previously, and jump left onto the top of the wall. Then, jump and hit the one above the Flipper. Target 6: Jump over the Flipper and hit the target above the pit. Target 7: Drop down the pit and avoid the Flippers, then wait for the moving platform below to get right under you. Then, drop through the thin floor and crouch down on that platform. When it passes to the left side of the Flipper, get up and stand at the leftmost part of it. At the platform's leftmost point, hit the target to the left. Then, get back down as the platform moves to the right again. Target 8: Same as #7, but hit the target above you this time. Target 9: At the platform's rightmost point, jump to the right onto the starting area. Head right and jump up and right onto the ledge through the last hole in the ceiling. Hit the nearby target that's moving up and down. Target 10: Go right and drop out of this area, then hit the final target on the way down. === Roy === Target 1: Jump up and hit the target above you. Target 2: Jump to the ledge to the right, and hit the target moving up and down. Target 3: Hit the target to the right, which is surrounded in a box-like wall. Target 4: Jump up, then on the way down, hit Down + A to swing your sword downward. If done correctly, you'll swing through the floor below you and hit that target. Target 5: Jump onto the higher area of this platform, then double jump to the left so you just pass the Flipper. Use your Up + B move to go upward and hit the target on the platform. Target 6: Get onto the platform of the target you just hit, then jump left onto a higher platform. From there, jump up and hit the target in the air. Target 7: Jump to the left and hit the target with a regular attack in the air. As soon as you hit it, hold Right on the Control Stick and land on the starting platform below. Target 8: Double jump to the left and past the Flippers, then use your Up + B move to land on the far left platform. Hit the targets there. Target 9: Same as #8. Target 10: Double jump to the right, but don't pass the Flippers. Use your Up + B move to hit the final target next to the upper Flipper. ======================================================================== ----- XI. Bonus Points ----- ======================================================================== (These are basically taken from the game, although you may find I've slightly altered the descriptions in some cases) Bird of Prey - 4000 Used only arial attacks. Combo King - 2500 Used many combos. Juggler - 1500 Struck an enemy many times while keeping him airborne. Backstabber - 2000 High % of attacks were from the rear (70% or more). Meteor Smash - 800 Killed an enemy with a Meteor Attack. Meteor Master - 8000 Every Meteor Attack killed an enemy (minimum of 2). Exceptional Aim - 4000 Hit with most attacks. Perfect Aim - 10000 Hit with all attacks. (at least 8 attacks per min.) All Aerial - 4000 Used all standard aerial attacks on enemies. Berserker - 3500 Attacked in a frenzy. (60 attacks + in 1 min.) Smash King - 3000 Used many Smash Attacks. Smash Maniac - 3500 ONLY used Smash Attacks. Smash-less - 1500 Used no Smash Attacks. Specialist - 2200 Hit only with special moves. Dedicated Specialist - 3100 Used only one kind of special move. One-Two Punch - 1800 Hit consecutively with all weak attacks. First Strike - 500 Delivered first blow of match. 150% Damage - 1000 Took 150% damage or more without being KO'd. 200% Damage - 3000 Same as above except with 200 damage. 250% Damage - 7000 Same as 150% except with 250% damage. 300% Damage - 10000 Same as 150% except with 300% damage. 350% Damage - 15000 Same as 150% except with 350% damage. Sniper - 2000 Hit only with flying items. Brawler - 2000 Hit only with direct attacks. Precise Aim - 10000 All attacks hit immediately after execution. Pitcher - 6000 Fought only with grabs and throws. Butterfingers: -500 Had a high rate of grab and dash-grab failures. All Thumbs: -1500 All dash-grab attempts failed. (At least 4 attempted) Throw Down - 2500 Threw last foe to clear game. Fists of Fury - 2500 After grabbing, always held and punched, never threw. Close Call - 2000 Threw just before enemy broke your hold. Opportunist: -1000 Didn't attack for a very long period of time. Spectator: -2500 Spent a long time on sloped terrian. Statue - 500 Little left-to-right movement. Never Look Back - 5000 Never changed direction. Stiff Knees - 300 Did not crouch. Run, Don't Walk - 6500 Did not walk. (Extremely short distance does not count) Ambler - 2500 Walked a lot. No Hurry - 2500 Did not run. Marathon Man - 2000 Ran a lot. Eagle - 1500 Went airborne a lot. Aerialist - 2500 Did not jump from the ground. Acrobat - 3000 Always did a midair jump. Cement Shoes - 4000 Never jumped, including midair jumps. Head Banger - 800 Hit walls a lot. (3 or more times a min.) Elbow Room - 2000 Bumped into or pushed foes a lot. Skid Master - 1000 Had long stun-slide distance. Edge Hog: x2500 Hung from edge to prevent opponent from doing the same. Cliffhanger - 2000 Grabbed a lot of edges after being knocked off the stage. Pose Breaker: x800 Gave quick weak attack to a taunting opponent. Instant Poser: x100 Taunted right after knocking down a foe. (Within 1 Second) Control Freak - 1000 Tapped the Control Stick twice as fast as second fastest tapper. Button Masher - 700 Pressed buttons twice as fast as second fastest presser. Rock Steady - 3000 Did not fall down. Pratfaller - 1500 Always landed face up. Face Planter - 1500 Allways fell face down. No R 4 U - 300 Did not press the L/R buttons. Climactic Clash: x1200 Hit same enemy with progressively stronger blows. Punching Bag - 100 Got stuck between two enemies and hit back and forth. Stale Moves: -2000 Persistently used the same attack. Blind Eye - 3000 Always looking in opposite direction as oncoming attack. Crowd Favorite - 2500 Audience cheered for player. Lost in Space - 2000 Frequently magnified. Lost Luggage - 3000 Was in magnifying glass on all four sides of the screen. Half-Minute Man - 2500 Beat the level within 30 seconds. Moment of Silence - 3000 Took no damage for 1 minute. Impervious - 7000 Didn't suffer a single attack, Immortal - 5000 Never got knocked down. Switzerland - 12000 Never attacked anyone, never took any damage. Predator: -1500 Attacked only opponents with high amounts of damage. Solar Being - 800 Only left stage by flying off screen and becoming a star. Stalker: -1000 Always attacked a particular player. Coward: -500 Spend a long time a great distance away from enemies. In the Fray - 2000 Average distance between you and foes was very small. Friendly Foe - 3000 Never pushed an enemy. Center Stage - 2000 Spent a long time in the middle of the arena.. Merciful Master - 3000 Won without KO'ing anybody. Star KO: x300 KO'd an enemy and turned him or her into a star. Wimpy KO: x4000 KO'd a foe with a weak attack. Bull's-eye KO: x800 KO'd a foe with a firing item. Cheap KO: x500 KO'd an enemy from behind. Timely KO: x3500 KO'd a foe at the time limit. KO 64: x640 KO'd an enemy when they were at 64% damage. Bubble-Blast KO: x1200 Attacked a magnified enemy and KO'd him or her. Avenger KO: x2500 KO'd a foe right after for KO'd you (within 5 seconds). Double KO: x200- KO'd two enemies at once. Triple KO x4000 KO'd three enemies at once. Quintuple KO: x15000 KO'd five enemies at once. Kiss-the-Floor KO: x1000 Threw an enemy onto a damaging floor for a KO. Assisted KO: x1500 KO'd a foe with an item. Foresight: x500 Hit the fron tof the screen. First to Fall: -1000 First one to be KO'd after match begins. Quitter: x-1000 Fell off the stage without even trying to recover. Shameful Fall: x-1500 At less than 50%, got KO'd by a foe with over 100% damage. Environmental Hazard - 1000 Got KO'd by a part of the stage environment. Angelic - 2000 Was standing on the revival platform wen match ended. Magnified Finish - 1000 Ended the match in a magnifying glass. Fighter Stance - 500 Finished match when taunting. Shooting Star - 1500 Ended match as a star. Lucky Number Seven - 3000 Finished with :07 left. Lucky Threes - 3330 Finished with 3:33 left. Jackpot - 1110 Damage at end was the same number repeated three times. Full Power - 2000 Damage at 0% at finish. Item-less - 1800 Did not use any items. Item Specialist - 2000 Only hit with item attacks. Capsule KO: x800 KO'd a foe with a capsule. Carrier KO: x800 KO'd a foe with a large item carrier. Item Catcher; x1000 Caught an item thrown at you. Reciprocator; x2000 Threw an item thrown at you back at an enemy. Item Self-Destruct: -1000 Item caused bplayer to self-destruct. Triple Items - 3000 Got the same item three times in a row. Materialist - 100 Spent the longest amount of time holding items. Minimalist - 1500 Spend the least amount of time holding items. Item Hog - 4000 Got ten or more different kinds of items. Item Collector - 4000 Got every kind of item that apeared. Connoisseur - 3000 Got every kind of food that appeared. Chuck Wagon - 1500 Only grabbed throwing items. (3 or more) Parasol Finish - 1600 Was parachuting with the Parasol at match's end. Gardener Finish - 2000 Put a flower on an enemy's head at match's end. Warp-Star KO: x1000 KO'd a foe using a Warp Star. Mycologist - 2500 Got three or more mushrooms. Metal KO: x800 KO'd enemy while metal. Freezie KO: x2000 Froze enemy with Freezie then KO'd him or her. Mr. Saturn Fan - 3000 Only item used was Mr. Saturn. Saturn Siblings - 4000 Got three or more Mr. Saturns. Saturn Ringer - 4000 Aught a Mr. Saturn thrown at you. Giant KO: x600 KO'd a foe while giant. Tiny KO: x2500 KO'd a foe while tiny. Bunny-Hood Blast: x1200 KO'd someone while wearing a Bunny Hood. Vegetarian - 1800 Got two or more Maxim Tomatoes. Heartthrob - 2800 Got two or more Heart Containers. Invincible Finish: x1200 Player is invincible at the end of the match. Invincible KO: x800 KO'd a foe while invincible. Beam Swordsman: x800 KO'd a foe with a Beam Sword. Home-Run King: x600 KO'd an enemy with the Home-Run Bat. Flame Thrower - 1600 Got a 10 combo or higher with the Fire Flower. Headless Hammer - 2500 Grabbed a broken hammer. Super Spy: x800 Ko'd someone with a Motion-Sensor bomb. Bomb-omb's Away: -500 KO'd by a wandering Bomb-omb. Pokemon KO - 1000 KO'd a foe with a Pokemon. Goomba KO - 100 KO'd a Goomba. ReDead KO - 300 KO'd a ReDead. Like Like KO - 500 KO'd a Like Like. Octorok KO - 150 KO'd an Octorok. Topi KO - 200 KO'd a Topi. First Place - 1000 Got 1st place in a timed match. Last Plae: -1000 Got last place in a timed match. Wire to Wire - 2000 Led in points from the start to the finish. Whipping Boy: -1500 Trailed in points from the start to the finish. KO Artist - 3000 Had a lot of KOs (more than 3 and double second place) KO Master - 1500 Had the most Kos (not awarded if Artist is earned) Offensive Artist - 2000 Caused a lot of damage. Offensive Master - 1000 Caused the most damage. Frequent Faller: -1000 Had a lot of falls. Fall Guy: -500 Hat the most falls. Master of Disaster: -1000 Had the most self-destructs. Kos: x500 Counts each KO. Falls: x-500 Counts each fall. (self-destructs are not counted) SDs: x-500 Counts each self-destruct. Target Master - 30000 Smashed all ten targets in Target Test! Hobbyist - 1000 Got at least one trophy before the stage ended. Collector - 30000 Snagged all trophies that appeared! No-Miss Clear - 10000 Cleared without losing a single life. Speedster - 10000 Cleared all levels quickly. Speed Demon - 20000 Cleared all levels very quickly. Classic Clear - 50000 Cleared the Classic mode. Adventure Clear - 50000 Cleared the Adventure mode. All-Star Clear - 50000 Cleared the All-Star mode. Luigi KO - 20 Defeated Luigi in Adventure mode. Giant Kirby KO - 10000 Defeated Giant Kirby in Adventure mode. Metal Bros. KO - 8000 Defeated Metal Bros. in Adventure mode. Link Master - ??? (Reader Submitted) Defeat all Links in Temple (Adv. Stage 3) ======================================================================== ----- XII. Trophies ----- ======================================================================== There are about 300 trophies in this game, so I'm bound to have missed some. Send in any to me if you see that I haven't listed them here! Beam Sword Bomb-omb Motion-Sensor Bomb Parasol Screw Attack Party Ball Egg Squirtle Weezing Goldeen Staryu Snorlax Cyndaquil Entei Suicune Coin Lakitu Birdo Klap Trap Slippy Toad Kraid Goomba Koopa Troopa Octorok Topi Metal Mario Racing Kart Baby Bowser Jody Summer Wolfen Andross Samus's Starship Ridley Ball Kirby Starman Bulbasaur Ditto Cleffa Heracross Zero One Love Giant Excitibike Bubbles Mach Rider Balloon Fighter Dr. Wright Mario Mario SMASH Donkey Kong Donkey Kong SMASH Link Link SMASH Samus Aran Samus Aran SMASH Yoshi Yoshi SMASH Kirby Kirby SMASH Fox McCloud Fox McCloud SMASH Pikachu Pikachu SMASH Ness Ness SMASH Captain Falcon Captain Falcon SMASH Ice Climbers Ice Climbers SMASH Marth Marth SMASH Ganondorf Ganondorf SMASH Roy Roy SMASH Maxim Tomato Ray Gun Super Mushroom Porygon2 Pichu Pichu SMASH Venusaur Mute City Marill Great Fox Star Rod Home Run Bat Barrel Cannon Barrel Fountain of Dreams Metroid Kirby Hat Flipper Blastoise Donbe & Hikari Ducks Hammer Mr. Saturn Moon Electrode Young Link Young Link SMASH Heart Container UFO Igglybuff Jigglypuff Princess Peach's Castle Steelix Dr. Mario Starman Crate Bellossom Luigi Viruses Chansey Crobat Kirby Hat 3 Fan Mewtwo Mewtwo SMASH Rick Master Sword Plum Kirby Hat 4 Mr. Game and Watch Mr. Game and Watch SMASH Warp Star Wobbuffet Koopa Paratroopa ReDead Like Like Wario Raphael Raven Falco Lombardi SMASH 2 Super Scope Ocarina of Time Totodile Bowser Zelda Sheik Pit Waluigi Sheriff Final Destination Kirby Hat 1 Kirby Hat 2 Kirby Hat 5 Raikou Celebi ======================================================================== ----- XIII. Unlocking ----- ======================================================================== ------------------------------------------------------------------------ Unlocking Characters ------------------------------------------------------------------------ Jigglypuff - Beat one player (classic or adventure) with any character, difficulty, and stock. Dr. Mario - Beat one player with Mario (any difficulty/stock) without continuing. Luigi - Your time must look like this when you complete the Mushroom Kingdom stage: --:-2:-- (a "-" can be any number). If you did it correctly, Luigi will be an opponent instead of Mario when you have a battle at the end of the stage. When you complete the game, Luigi will duel you; win and you'll be able to play with him. Young Link - Beat one player with 10 original characters. Two of these characters must be Link and Zelda! Marth - Beat one player with all 14 original characters. OR, you can get Marth to challenge you by simply using all 14 originals in VS. mode! (Thanks SWRPMonster!) Roy - Beat one player with Marth. Ganondorf - Complete Event Match #29. Pichu - Beat Event Match #37 OR beat one player with Mewtwo. Falco - Beat 100 man melee (I recommend DK and simply use your B + down attack (slap attack)). Mewtwo - Play VS. mode for 20 hours or do 700 VS. games. (You could leave your game on, but I personally don't recommend leaving it on for 20 hours STRAIGHT) Mr. Game & Watch - Beat one player with ALL characters (secret and original), except for Mr. Game & Watch, obviously ------------------------------------------------------------------------ Unlocking Stages ------------------------------------------------------------------------ Brinstar Depths - Play 50 VS. mode games. Mushroom Kingdom II - Get the Birdo trophy OR get more than 50 trophies (whichever comes earlier). Big Blue - Play 150 VS. games. Pokefloats - Play 200 VS. games. Yoshi's Island (original) - Hit the Sandbag in the Home-Run contest over 1350 ft. WITH YOSHI. Kongo Jungle (original) - Complete 15 minute melee (I again recommend DK + his B/down attack). Green Greens (original) - Beat Target Test with ALL characters! Know of any more? Send 'em my way! ------------------------------------------------------------------------ Unlocking Trophies ------------------------------------------------------------------------ Captain Olimar - Have a Pikmin save on your memory card. Goomba, Entei, Majora's Mask - Beat Trophy Tussle 1 (Goomba), 2 (Entei), and 3 (M. Mask) (events). Motion Sensor Bomb - Beat Event #3. Game & Watch - Beat Event #45. Final Destination - Beat Event #51. Sandbag - In the Home-Run Contest, hit the sandbag over 1,000 feet to get this trophy. Mach Rider - Beat Classic Mode in 5 minutes or less. Vacuum Luigi - Have a Luigi's Mansion save on your memory card. IF YOU KNOW OF ANY MORE SECRET TROPHIES, PLEASE SEND THEM TO ME! ======================================================================== ----- XIV. Other Secrets ----- ======================================================================== ------------------------------------------------------------------------ Fight Giga Bowser ------------------------------------------------------------------------ Complete all of the stages up to Final Destination in Adventure mode under 18 minutes without continuing! Giga Bowser is basically Giant Bowser who grabbed a Super Mushroom or two. ;) ------------------------------------------------------------------------ C Stick Trick ------------------------------------------------------------------------ This isn't really a secret, but if you move the C-Stick around in menus, the menu will slant! ------------------------------------------------------------------------ Fight Crazy Hand in Classic ------------------------------------------------------------------------ Get up to Master Hand in Classic on MEDIUM DIFFICUILTY and WITHOUT CONTINUING. After you've taken away about half of his health Crazy Hand should appear. ======================================================================== ----- XV. Conclusion ----- ======================================================================== ------------------------------------------------------------------------ Copyright Info ------------------------------------------------------------------------ *********** SPECIAL EXCEPTION FOR THIS FAQ ONLY *************** Cheat Happens (www.cheathappens.com) may use this FAQ as well as GameFAQs.com. Once again, this applies to THIS FAQ ONLY. *************************************************************** This document is Copyright (c) 2002 the author, Alxs, all rights reserved. Unless otherwise mentioned, the content within this file was written and is sole property of the author. This FAQ may only be posted on www.gamefaqs.com, not on any other website, magazine, book, CD, etc. There's no point in asking for permission to post this FAQ, because the answer is no. The only place this document is legally posted is www.gamefaqs.com, so please notify me if you see any other site using this FAQ. However, if you'd like to use a (somewhat small) portion of this file in your own online FAQ, ask me first, and I'll probably give you the thumbs-up. Thanks everyone. ------------------------------------------------------------------------ Credits ------------------------------------------------------------------------ GCN Danny (gcndanny@aol.com): For letting me know that Heart Containers only take away 100 damage instead of all of it (except in All-Star mode). Swordmaster Ukyo (swordmasterukyo@aol.com): For sending me a few trophies. He also told me that the dragon in Brinstar Depths is named Kraid. GooglyXbear(googlyXbear@aol.com) and [Sorry, I don't remember name. Just email me if you're this person!]: For both giving me the same theory on fighting Giant Kirby. MUKIT (MUKIT@aol.com): For giving me another theory on Giant Kirby. Devin Morgan (devin_morgan@netzero.net): For letting me using his Target Test guide from his FAQ. Make sure you check out his awesome FAQ as well! :) Gex112 (gex112@hotmail.com): For telling me how to get a few secret trophies and how you can fight Crazy Hand in Classic Mode. Cj_legal (cj_legal@hotmail.com): For telling me exactly how you get the Sandbag trophy. Delillo (delillo@mediaone.net): For telling me how to get the Mach Rider trophy! Gusman401 (gusman401@aol.com): For telling me that Green Greens exists and how to get it! (He also gave me some stage descriptions I didn't need (:P) but that's really my fault...) Khinwinchiu1 (kinwinchiu1@aol.com): For telling me that I made a typo in stage descriptions w/ Yoshi's Island (I had "Toshi's Island") and also for telling me that you actually play in a Game and Watch game in Flatzone! Cpbcollector (cpbcollector@aol.com): For giving me some detailed information on the Game and Watch games. Zacattackslt (zacattackslt@aol.com): For telling me "something really weird fox does" secret! Codster1988 (Codster1988@aol.com): For telling me an additional way to getting coins. Flamezagger86 (Flamezagger86@aol.com): For sending me a tip on beating Event #39 (Jigglypuff Live!)! Kute n Innocent (kuteninnocent@aol.com): For giving me a few trophies I didn't already have listed. SWRPMonster (SWRPMonster@aol.com): For telling me a MUCH easier way of getting Marth! Mewtew41 (Mewtew41@aol.com): For telling me a few trophies I didn't know of. Castiglione7 (castiglione7@comcast.net): For telling me how to get the Vacuum Luigi trophy. Gabrielmay (gabrielmay@hotmail.com): For telling me how to get the "Link Master" bonus! ------------------------------------------------------------------------ File End ------------------------------------------------------------------------