Hello I'm pokegenius1, and welcome to my Super Smash Bros. Melee FAQ! This is my first FAQ, so if I make any mistakes or if you have any comments you can PM me at cheathappens.com/user_new_msg.asp?toUser=75139 Bear in mind I have a small PM Inbox so it may be full. You can also PM me your records for event matches to post on the next version. Please be truthful. I also really encourage you to PM me, because I haven't received a single PM so far. Come on, people! Right now, I would like to thank Nevermore, Founder of Cheathappens.com who inspired me to write a FAQ, Dlink, for the tips, and DarkGoku, who has died 6 times,(inside, outside, downside, upside, lightside and darkside) giving me advice, Cheatcc.com, for all the info and things, plus their FAQs that gave me a basic idea of what it should look like, zorrodude, Killa_Fish, and SOrlando24 for goofing around with me to fight the doldrums of working on this FAQ, stewiegriffin, who got me hooked on the game in the first place and lent me the guide, 64376347, for posting some useful Action Replay Codes I used. Oh and my dad, for letting me use his computer all the time. Before we get started, I just want to say I have not received many votes on this FAQ and I really want someone to rate it so I know your opinion on this FAQ! Please vote! OK, lets get this Melee going! Super Smash Bros. Melee Version 3 1. Table of Contents 1. Table of Contents 2. Versions 3. Introduction 3a. Me 3b. The Concept 3c. The Story of SSBM 4. Characters (in alphabetical order) 4a. General Info stuff 4b. Weight Classes 4c. Bowser 4d. Capt. Falcon 4e. Donkey Kong 4f. Dr. Mario 4g. Falco Lombardi 4h. Fox McCloud 4i. Ganondorf 4j. Ice Climbers 4k. Jigglypuff 4l. Kirby 4m. Link 4n. Luigi 4o. Mario 4p. Marth 4q. Mewtwo 4r. Mr. Game&Watch 4s. Ness 4t. Peach 4u. Pichu 4v. Pikachu 4w. Roy 4x. Samus Aran 4y. Sheik 4z. Yoshi 4A. Young Link 4B. Zelda 5. Arenas (selection order) 5a. Icicle Mountain 5b. Princess Peach's Castle 5c. Rainbow Cruise 5d. Kongo Jungle 5e. Jungle Japes 5f. The Great Bay 5g. (Hyrule) Temple 5h. Yoshi's Island 5i. Yoshi's Story 5j. Fountain of Dreams 5k. Green Greens 5l. Corneria 5m. Venom 5n. Flat Zone 5o. Brinstar 5p. Brinstar Depths 5q. Onett 5r. Fourside 5s. Mute City 5t. Big Blue 5u. Pokémon Stadium 5v. Poké Floats 5w. (Mushroom) Kingdom 5x. Mushroom Kingdom II 5y. Battlefield 5z. Final Destination 5A. Dream Land 5B. (Past) Yoshi's Island 5C. (Past) Kongo Jungle 6. Items 6a. Item Controls 6b. Items 6c. Special Items 7. Classic Mode 8. Adventure Mode 9. All-Star Mode 10. Event Matches 11. Stadium 11a. Target Tests (coming soon) 11b. Multi-man Melee 11c. Homerun Contest 12. Training Mode 13. Trophies 14a. The Trophy System 14b. Special Trophies 14c. The Complete Trophy List 14. Options 15. Bonus Points 16. Secrets 17a. How to Get Secret Characters 17b. How to Get Secret Arenas 17c. How to Get Other Secret nice things 17. Action Replay 18. PMs About This FAQ > 2. Versions < Version 1.0 I'm just going to try to get all the basics done, but I am leaving out the Target Test for now, because I really want to submit this thing! Plus my dad got me my own computer and I will update this when he's done Installing it. Also, next version, if I receive any PMs about the FAQ, I will have a PM section, plus Event Records, submitted by people. Version 2.0 I'm going to hold off on the Target Test a little longer but I edited a lot and fixed the wrapping problem. And I don't even have my own computer yet! I'll update it with targets sometime in September. Version 3.0 I added an Action Replay Section! (thanks to 64376437's post). It still doesn't feature a Target Test yet (sorry people). The Action Replay section features codes to play as Master Hand, Crazy Hand, Dark Link, Sandbag, the Wireframes, Popo (solo) and Giga Bowser! Maybe I should just make a trainer with all this stuff too... Oh, well. Enjoy! > 3. Introduction < > 3a. Me < I'm basically a game-loving 13 year old with a passion for Nintendo. > 3b. The Concept< What you do in Super Smash Bros. is not to lower your opponent's health to nothing, like most fighting games, but to knock them out of the arena, so far they blow up. Depending on what mode you play, you can either have lives for each person or have a point system based on KOs. As for the characters, they are stars of Nintendo games brought together. Its super fun! Enjoy! > 3c. The Story of Super Smash Bros. Melee < SSBM actually has no story at all, so I made one up. Once upon a time there was a little boy who was obsessed with video games (much like me) he loved collecting figurines of his favorite characters using a vending machine at the 7-11. One day, his supply of quarters ran out and he had only collected 14 figurines. Frustrated, he hurled his Kirby figurine into the air, as if to punish it for his lack of money. He was astounded to see little Kirby come to life! He had an idea and tried Link. It came to life too! Then as soon as the little superstars saw each other, they proceeded to beat the tar out of each other. The boy flung the rest of his figurines into the air and the characters had a big royale. He called all of his friends to come and watch. After the battle, his friends told their friends and soon everyone came to see the smash of the 16-inch titans. The boy sold tickets and made a fortune and decided to hold a match every Saturday. And so SSBM was born. 4a. >>>Characters<<< But the kid couldn't just let the beat each other up, so he assigned attacks them to each character. The 4 unique attacks, which are called "Special attacks", are designated with the B button. He also gave them standard attacks for the A Button. In General 4b. Before this kid could start any battles, he had to make up a set of rules: 1. A KO is when you knock someone else off the stage and they blow up. 2. A Fall is when you blow up from someone else's attack. 3. A Self-Destruct is when you blow up without anyone else causing it. It's your own fault. 4. Damage is figured out in %'s. They can go up to 999. 5. The higher the damage, the farther you fly from an attack.The moves he gave to each and every character are listed below. They may look different for different people, but they are basically alike. Key: A=A button B=B button Z=Z button L=L button R=R button X=X button Y=Y button (C)+direction=C-stick in that direction >, ^, <, v=move control stick gently >>, ^^, <<, v=move control stick hard >>A=move the control stick right really hard and press the A button at the same time. >>,A=move the control stick right really hard, then press the A button. D=Up on D-pad (for taunting) On the Ground: >=Walk >>=Run v=Crouch ^, X, Y=Jump u should use X. its way easier (D)^: Taunt A: Normal Weak Attack You can press A over and over to perform weak combo attacks. >A: Normal Strong Attack This should do more damage and send the enemy flying, a little bit. >>A, <, (C)<: Normal Smash Attack This is the attack you'll use to KO someone. It either does a ton of damage, make the victim fly really far, or both. But, you have to charge them, so you shouldn't use it all the time. If you have time, you can hold down A to charge some more, the let it rip! >,A, <,A: Moving Weak Attack It's stronger than the Normal Weak Attack and weaker than the Normal Strong Attack. >>,A, <<,A: Moving Strong Attack Again, it stops your movement. It's stronger than the Standard Strong Attack but weaker than the Standard Smash Attack. vA: Standard Ground Attack This attacks enemies on the ground. It's pretty strong. vA, (C)v: Downward Smash Attack My favorite Smash Attack. The Downward Smash inflicts lots of damage and sends foes bouncing into the air. ^^A, (C)^: Upward Smash Attack Not as strong, but your enemy sure flies far. Great for Star KOs. L, R: Shield The shield encases you in a small bubble of safety that shrinks as you use it, or when enemies attack. If your bubble gets too small, it "pops" leaving you stunned, so don't overdo it. You can not move while shielding. You can reflect items and stuff by shielding at the last moment before it hits. This is called a Power Shield. Also, by lightly holding the button, you can make a weaker but longer lasting shield. You can make a weak shield with Z too. >L, R, : Tap back and forth to stop your tumbling. ^, X, Y: Double-Jump (B-Up for a recovery move) A, >A, >A, <, ^, v while grabbing someone: Throw Up and Forward are good for KOs, while down and back Are more for damaging. Weight Classes 4c. The characters are put into 5 weight classes: Super-Lightweights, Lightweights, Normal weights, Heavyweights, and Super-Heavyweights. The lighter characters are faster and are smaller, while heavier characters have stronger attacks and can carry heavy things more easily. Anyway, here are the classes: SUPER-LIGHTWEIGHTS: Young Link Pichu Kirby Pikachu LIGHTWEIGHTS: Mr. Game & Watch Peach Ice Climbers Ness Zelda/Sheik MIDDLEWEIGHTS: Fox Falco Mario Luigi Marth HEAVYWEIGHTS: Yoshi Capt. Falcon Dr. Mario Mewtwo SUPER-HEAVYWEIGHTS Roy DK Ganondorf Link Bowser BOWSER The Koopa King 4d. Bowser is the slowest character in the game, but he hits pretty hard. Small, Super Lightweight characters will have an advantage because they are smaller, faster and shorter, so short Bowser will miss most of his attacks because he's too tall! He is a lousy jumper. He hates Mario above all and kidnaps Peach to lure him into traps. In Paper Mario, he has a Magikoopa assistant named Kammy Koopa. Strangely, he's never paid much attention to Luigi. B: Fire Breath Bowser's trump card is his fire-breathing power. If you use it too much, range decreases from until he's barely smoldering. >B, on the Control stick to fling your opponent far. ^B: Whirling Fortress Bowser's recovery move. He hides in his shell and covers great lateral distance. vB: Bowser Bomb It's a downward slam attack. Works well in midair. It's very strong and paves the way for more attacks. If it misses, you will be left open, so be careful. CAPTAIN FALCON The Bounty Hunter Who I Dislike 4e. He's really fast while running around, but his attacks are slow, but strong. He's a lousy jumper and I really dislike him. He is a bounty hunter, but as soon as the F-Zero Grand Prix start, he's a racer. B: Falcon Punch A very powerful attack, but the idiot has to yell out "Falcon... PUNCH!" whenever he uses it. Maybe if you muted the TV, your friends wouldn't hear it, but you can still see it a mile away. >B, B, B, B, B, B, B, B, B, B, B, B, B, B, B, B, A, Peach kicks up and if you pause and move the camera, you can see her panties.) Also, in the guide, when explaining the Ice Climbers Belay attack, and in the Picture explaining Camera Mode, Peach Is wearing a mini skirt. I haven't figured out how to do that. Do you hold a button or unlock something or what? B: Toad Toad is a very strange shield. I guess it works a lot like Marth's Counter, except with spores instead of a sword. By the way, what Peach does is pull out Toad from behind her back. The little guy is okay, though. He takes his job seriously, but I don't think anyone could pay him enough. >B, B, B, B, B, B, B, B, B, >>Arenas<<< There are 29 total arenas in Super Smash Bros. Melee. Eleven are hidden. Below is simply advice if you are on a certain stage preceded by a description of the place. If you want to know how to get them, go to the Secrets section. The arenas will be listed from left to right, top to bottom, according to the Stage Select screen, introduced by a map. Terms to Know Blast Line: The point where someone gets KOed. It's usually offscreen, and the character either explodes or gets sent far into the horizon, depending which blast line is crossed. Scrolling Course: An arena that scrolls by itself. If you don't keep up with its pace, you get KO'ed, due to an also-scrolling blast line. Course Hazard: Common term for anything in a video game level or area that come by and cause some kind of damage to one or more players. Course Map Key: ...= droppable platform ___= solid platform ___ x= interactive arena pieces <...>= moving platform or <___> ///= falling platforms Infinite Glacier Icicle Mountain (for example) xx...... xx ...... ......________ ...... ______....... ______ ............ ........ ........ x= ice blocks Size: Scrolling Difficulty: Hard This glacier really is infinite. It just keeps going and going and going and going... The arena scrolls in three different speeds, not including stopped. When it's at its fastest speed, concentrate only on surviving, avoiding anyone who comes by. (The computer players have a tough time when this happens and always get KOed). Don't stray too far from the middle either, unless it's unsafe. Also, it's best to KO someone to either side, since horizontal Smash attacks are almost always the strongest and it's a very short distance to the blast line. And, like in every other scrolling course, keep up with the movement. Mushroom Kingdom Princess Peach's Castle _x__ / \ x | | x x | | x x / \ x | | | | xxx ____________/ \____________xx xx / \ x=platforms, blocks Size: Medium-Large Difficulty: Easy This Arena is situated on the roof of Peaches Castle. Switches will randomly appear to make item boxes and platforms appear. Also, Banzai Bills will appear. They burrow into the castle and detonate with extreme force. If all the computer characters hide on the far side of the roof, a Banzai Bill is coming. Mushroom Kingdom Rainbow Cruise .... ....... ///// ......__________/--\________.... ____ ____ ....... < .... > ____ ____.... ............. xxxx ... xxxx ..... ... ..... < .. < ... < .... < ............. < ___ ____ < \...... < \_______| < x=magic carpets (they go on a 180° arc) <= path of flying ship Size: Scrolling Difficulty: Medium This arena came from Super Mario 64 (ah what a game it was!) You start out on a big winged ship floating through the sky. If you are playing as a good jumper, jump to the top right part of the screen to find a platform. You can use this as a temporary safe haven until the ship starts moving. This is no ordinary scrolling level. It scrolls in a clockwise square. Do your best to keep up with the screen and you should be fine. DK Island Kongo Jungle .... .... .... .... _____________ .... x ____ X=Barrel Cannon Size: Medium Difficulty: Easy Welcome to DK's home turf. This arena is a log platform on a waterfall. Because it is made of logs, jumping on the main platform will make the upper platforms sway around. A small rock is situated on the right, and occasionally a log will wash up as a temporary platform on the left. Underneath the main part is a barrel cannon. If you fall off, you can use it to recover. Occasionally, a Klap Trap will drop into the cannon, preventing players from using it. DK Island Jungle Japes ....... ...... ...... ________________ Size: Medium-Large Difficulty: Easy This arena is placed at Cranky's house on DK Island. (even though his real house looks way different) The main Platform is Cranky's Patio where you can look in the window to see Cranky. There is a small deck above the window. On your left is his honeyhut and the right is just another platform. Don't let the stairs fool you, they are in the background. Underneath is a raging river. The Blast Line here is pretty low, so if you fall down consider your self dead. The rapids sometimes carry players downstream before blowing them up. Occasionally, Klap Traps will jump out of the water, making hanging from ledges a bad idea. Termina The Great Bay ttt ... ... ____________________ xxxxx x x ______ ______x x x=Turtle (... are palm trees on the Turtle) t=Tingle's balloon (may pop and disappear Size: Small to Medium Difficulty: Medium This arena takes place at the Great Bay, from Majora's Mask. (also a great game) Sometimes the Turtle rises from the depths to serve as an extra platform. He can be in 2 positions too. Tingle floats around and his balloon can be a platform, but be careful not to pop it (but it is fun) and if you do pop it, just land safely. His balloon is quite slippery. Two plat forms reside under the deck, you can jump from one to the other. Also, heres a grat trick: When the Turtle surfaces, you can trap opponents into the area between the turtle and the platform. (you have to jump to get in. if done correctly, the person will fall through and recovery is useless, because it's a 1-way ticket to KOs. Hyrule Temple .... .... ........... _ ____________ ___ .... .... ______|_|______/____________| |___\_______ _________ _______________| |___________\____________ ________... ______________/ /___________________ _______ _____________/ /____________________ ______ ____________/ /_____________________ _____ ___________/ /___________________ ___/__________________ __________________ _____________________ ________________ _____ _______________ ___ _____________ _ ________ Size: HUGE Difficulty: Easy I don't have a lot of cool tricks for this one, but I can say one thing: Its HUGE! If you are at the bottom level, its hard to be KO'd. Yoshi's Island Yoshi's Island _ ___ _____ _____ /_ _____ ___/___ xxxxx xxxxx _____ ___ ___ _____ _____ __________ ____________________ __________________xxx____________________ __________________ ____________________ __________________ ____________________ x=blocks Size: Medium Difficulty: Hard This stage is called Yoshis Island, from (duh) Yoshis Island. The blocks are that annoying kind that flip around when hit. Three blocks span the gap in the middle. Don't use Kirby's stone ability here, you'll regret it. The slope on the right heads straight into the blast line. So throwing opponents there is a good tactic. Also, for reasons unknown, items seem to congregate around the slanted pipe. Eggs often appear instead of capsules. Yoshi's Island Yoshi's Story .... .... .... __________________ <<<>>> V V V>>> <<<, V=path of clouds (goes back and forth) Size: Medium-Small Difficulty: Medium This stage is straight from a pop up book. Ther are three droppable platforms and a fantastic scenery. The real highlight of the level is the cloud moving on the track. Sometimes, if you are lucky, you can use this as a last resort recovery platform. Also, you can sometimes trick opponents off the stage by jumping around on the cloud. Dream Land Fountain of Dreams ..... .... .... ^ v ^ v ___________________ _____________ _________ ____ __ __ __ __ ^ v: these platforms rise and fall Size: Small Difficulty: Medium The Fountain of Dreams is a magical fountain from which dreams are made. Star Rods are increasingly common around here. The dream-water is great for hiding MSBs (Motion Sensor Bombs). The droppable platforms move up and down and sometimes just sink into the water altogether. The rings below the stage are not recovery platforms; I learned the hard way:(. Dream Land Green Greens xx .... .... x x _____xxxxx xxxxx _____xxxxx____________xxxxx_____ ___xxxxx____________xxxxx_____ xxxxx xxxxx xxxxx xxxxx xxxxx xxxxx x=blocks (may be explosive) Size: Medium Difficulty: Medium Green Greens is a place on Pop Star that features the blowhard Whispy Woods. Once a boss in the firt Kirby game, he is usually content with blowing players of the stage, but he occasionally throws apples. Stacks of blocks are on either side of the stage. Occasionally Bomb Blocks appear too. Strike a bomb Block and it releases a Bob-Omb grade blast. Don't use Stone on these blocks either. Lylat System Corneria / _ ___ ________ _____________________________ ___________________________________________/ _________________________________________ ____________________________ ......____________________________\ Size: Large Difficulty: Easy It shames me to say that I have never played a StarFox game, but I can still say this is a good stage. Anyway, you can grab and hang from the big wing, as if it mattered. Oh and Arwings occasionally swoop by and fire at you and sometimes even appear as recovery platforms. If you get on one, be careful, because it may just fly you out of the stage. It also may spin you off. You can also get on the gun (indicated by the dots) but watch out when they start shooting. Occasionally CPU players will get caught down here. If this happens, feel free to taunt, they have already lost. You can also destroy the platform by hitting it, but there's not much use in that, besides killing yourself. Lylat System Venom ... ... ... ... ... | ... ...__/\__... ________ ________ ...______... ... ... ... ... ... ... Size: Small Difficulty: Medium (Hard on occasion) This is a somewhat annoying level. This arena also happens on the great Fox, but from a different angle. Now, you get to jump on the wings! The Great Fox speeds through Venom. It goes through caves, by lava, ect. The enemy Wolfen pose a threat to players as they aggressively shoot at anything they can. Anyway, the stage. The top two wings are droppable. The big center wing is relatively thin, you can attack enemies through it. If you can, try to avoid being on the lower wings if you have high damage, because you are just asking to be knocked into the stages low blast line. Superflat World Flat Zone ---===---===---=== .. .. .. ---===---===---=== .. _________________________________________ -, =: Disappearing Platforms Size: Small Difficulty: Hard This is Mr. Game&Watch's arena. When playing on this stage, the players are 2-D like our frame-by-frame friend. If you pause the game, it will look like you are playing a giant gameboy. If you are trying to rack up KOs to get trophies like food or the Landmaster tank, or trying to get the score display, this is the level to play on. KOs come quick and easy so you can rest...or can you? Anyway, The Floating platforms have gaps between them that are randomly covered by the G&W from Manhole. Sometimes the G&W from Oil Spill will do as the name implies and spill a bucket of oil. The oil is very slippery, and unless you are the Ice Climbers, you will have a difficult time moving. About oh, 30 to 45 seconds into the match, tools will rain down from the sky. Screwdrivers, buckets, wrenches, no one will be safe (unless they go to the house on the right side of the screen). Planet Zebes Brinstar ......... .... .... ... ... x x _____________,,______ _____________,,______ ___ __ x=Gooey sticky thing holding platform ,=Gooey sticky sutff that holds floor. Size: Medium Difficulty: Hard This arena takes place in Brinstar, from the original Metroid (and Metroid Zero Mission). The first thing you notice is the yellow stuff. This is acid! Do not touch it! The acid hurts. Also, you will see sticky strings under the platforms. If you chop it, the platform will tilt up. (When the acid rises all the way, only part of the platform will be submerged.) You may also notice the roundy things in the floor. If you attack those, most likely you will fall in the acid, but the floor will also split apart. When playing on Brinstar, concentrate on getting your opponents into the acid. (a horizontal Smash works wonders) Planet Zebes Brinstar Depths ____ ____ _ _________ __________________ ___________________ ____________________ __________________ __________ ____ ____ Size: Medium Difficulty: Hard A fun stage that is a constant hazard. But it's a fun hazard. The stage is basically a big rock with two smaller rocks by it. For some reason, This reminds me of Mother Brain. Kraid is in the background, and every now and then he slashes the rock and it rotates 45 degrees. This can cause you to fall off, and often strands you on the lone floating rock away from everyone. Then watch as your friends come down to kill you and you nail them with a Smash attack. Eagleland Onett ... ......... ... (........) ... ^ ... /___\ __^__ /_____\ (........) _________ |_____|____ _________ |_____| _________ _____________________________________________________________________ (........)=Awnings Size: Large Difficulty: Medium At first glance Onett appears to be a peaceful little stage right?... wrong! Every 15 seconds a car will speed by and cause massive damage and sometimes KO you. You will know its coming when a caution sign flashes. The majority of items here appear on the telephone wire. Also, this arena sports awnings over the drug store. (a drug store right next to a little kids house? Well at least he won't have to go very far to pick up his prescription.) The awnings will fall over when you jump on them a few times, You know its about to fall when the sign tilts. Eagleland Fourside xxxxxxxxxxxxxxx xxxxxxxxxxxxxxx xxxxxxxxxxxxxxx xxxxxxxxxxxxxxx ____ ____ ______ ______ < .......... > ________ _______________ __________ _______________ ___________ __________ _______________ ___________ __________ _______________ ___________ __________ _______________ ___________ __________ _______________ ___________ xxxxxxxxxxxxxxx= possible UFO spots xxxxxxxxxxxxxxx Size: Large Difficulty: Medium Fourside is a cool level and the UFOs are a nice touch. The level takes place on the rooftops of a big city, and comparing the characters with the size of the buildings, everyone is giant. The crane on the left moves a droppable girder around. UFOs appear sometimes and you can jump on it as a new platform. Just know one thing. Its slippery. Also it disappears after a while. Another thing about this stage. Is the narrow gaps between buildings. If Ness falls in, there is no room for his PK Thunder. Poor kid. F-Zero Grand Prix Mute City ...................................................... Size: Scrolling Difficulty: Hard There's no real map for this. you're on a moving platform that takes you across the Mute City track, and there are several stops along the way. The moving platform is basic, as shown on the left. First, it'll sink into the ground at the starting line of the track. Then, it'll drop after that right before the cars come by. After some more floating, it'll stop at the end of a tunnel. There are some open spots and some droppable platforms as pieces of the end of the tunnel. It's pictured in the middle. Finally, there will be a slanted part of Mute City's track with some land overhead. Major flying over a loop, and back to the way it began. You will take damage when you hit the track while the floor is moving and can get hit by cars. But, like Onett, you will see the caution sign. F-Zero Grand Prix Big Blue (for example) _____ _____ ....... ....... ___ rrrrrr rrrr rrrr rrrrrrr rrrrrrrrrr rrrrrrrrr rrrrrrrrr rrrrrrrrr _______________________________________________________________________ r=Race Cars Size: Scrolling Difficulty: Hard In the Big Blue, you are caught in the middle of a high speed race. But this is no Mute City. Instead of avoiding cars, you jump on the cars! If you hit the track, no damage, but the cars will move on without you and you will hit the blast line. There are also little platforms flying around and a round robot. (Maybe that's the "Camera" for photo finishes......if the race ever finished.) try to lure your foes to the left side and smash em off for a quick KO, or run around them until they get so frustrated they land on the track and ZOOM there gone. Kanto Pokémon Stadium Normal Mode .... .... _________________________________ _________________________________ Fire Mode __ ..._______. __ ________ __ ....... _________ _________________________________ _________________________________ Rock Mode ______ ________ __________ ____________..... _____________ ....... ______________..... ______________ ....... ______________... . . ______________ : .. ____________________:____ˇˇ____ _________________________________ Water Mode : .. : .. : windmill turns. ..: :.. ...... : .. : .. ..... : .. : ________________ ________________________________ ________________________________ Grass Mode ...... ...... ... ... ________________________________ ________________________________ Size: Medium-Large Difficulty: Varies (Easy to Medium) The Pokemon Stadium is used for holding pokemon battles, but slip The manager a twenty and you can have as many melee matches as you please. The Stadium will change every thirty seconds into a mode suitable to a certain type of pokemon. I especially like the Water mode with the turning wind mill. When playing in rock mode, there is a small ledge on the left side that you can hide on for a while if you want to avoid damage. But as soon as the scene changes, you have to face the music. On a side note, Poke balls appear more frequently here. Kanto Skies Poké Floats (for example) ..... ..... ..... ..... _______ ___ ____________ ______ ____________ ________ __________ _________ ............_____________ _________ ___________ _________ Size: Scrolling Difficulty: Hard Looking at the map, you probably have no idea what this arena may look like. Well, whoever designed this arena was obviously on something, because what it is is what the arena's name suggests--they're giant floating Pokémon statues! You'll start on a Squirtle, and then an Onix passes by, so you can drop off on a Psyduck. A Chikorita brings you onto a Weezing, and then the Weezing rises up and a Slowpoke appears Slowpoke's tail stretches out and some Porygon fly by. Then comes a Sudowoodo and a Wooper picks you up and deposits you on a Snorlax and and a Venusaur takes its place on the bottom of the screen as it flies off to the right. After seeing a Wobuffet on the bottom-right corner a Goldeen flops up and quickly falls again. At that point, a bunch of Unown zoom by pretty swiftly horizontally. Then, a Lickitung comes by from the bottom to stick out his tongue. It retreats back, More Unown, A Chansey, a geodude, and finally, Squirtle. This may all seem pretty complicated, and it is! The scene is hard to keep up with so make sure you are in a safe position and start kicking butt. Also, you don't want to be on slowpokes tail when he swings it, so don't. and when the Porygon fly by, don't jump on them(unless you want to show off) because they fly right into the blast line. Mushroom Kingdom xxxxxxxxxxxxxxxxx xxxxx xxxxx xxxxxxxxxxxxxxxxx _______________ -- ___________________ -- _____________ x=blocks ==lift platform Size: Medium-Large Difficulty: Medium This place is a lot more cluttered up than the original Mushroom Kingdom in SSB. The style is still exactly the same, minus the pipes, Piranha Plants, and POW! Blocks, and add in Item Blocks. The blocks are breakable if attacked, although they aren't quite as flimsy as the ones in Green Greens. These actually stop you momentarily if you do, say, Kirby's Stone attack. Occasionally, a few turn into Item Blocks. If attacked or hit from below, they crumble away and give you a free item. This makes them very common in this stage, but even with the extra assistance, along with a pulley elevator with platforms marked as "==", KOs are still hard to make. It's too filled up with blocks and they regenerate too quickly. There is also a "happy hour" when all the blocks become item blocks. Your best bet (and only good one) to KO someone is to do it near where the magnifying glass thing begins. This puts them only a short distance from the blast line, without anything in your way. Kirby has a HUGE field advantage here, since you can swallow someone near the edge and spit them out into the blast line. As for the usual info on the safe spots...there is none. You'll have to tough it out and use items to get yourself up the ranks to #1. Mushroom Kingdom II * * ________ ________ ________ ______ ________ ________ ______ ________ ________ ______ ________ ________ ______ ________ *=possible Birdo spots Size: Small Difficulty: Easy This is a relatively small stage and the KOs are plenty. A Pidgit flies around in the air and Birdo appears to shoot eggs. (you can KO her, but no bonus) The easiest way to KO someone here is to simply throw them into the side blast line. Also, the bottom blast line is lower than it looks, so you have a little extra time before you bite the dust. A nice trick is to knock someone down behind Birdo and as they struggle to get up, Birdo retreats into the blast line, pushing her unwilling companion with her. As I said the KOs are many. Special Stages Battlefield ... ... ... _________ _ Size: Small Difficulty: Easy This is a real basic stage. There are three platforms and a main platform. This stage is used for fighting the Wire Frames. A quick hint of advice: When playing endurance matches, grab a screw attack and go nuts or get a swinging item and hide on a side and swat anyone dumb enough to approach you. Special Stages Final Destination _________________ _________________ _____________ Size: Medium Difficulty: Easy The Final Destination is a real simple stage. Its just... a stage. No platforms, nothing. The only really cool thing about it is the fact that the stage zooms through a wormhole to different places of the SSBM world. You get to fly over mountains and everything. Past Stages Dream Land ... ... ... _________ Size: Small Difficulty: Medium This is a basic stage too. Whispy Woods blows wind at you, and a little character floats around the background. Whispy Woods won't throw apples this time. There isn't much to say about this stage, but you can avoid the wind by standing on the top platform. Past Stages Yoshi's Story ..ˇ ooo ˇˇ. ..ˇ ooo ___ ___ ooo \_____/ ooo=Clouds Size: Large Difficulty: Medium Almost done! This is the original Yoshis island from the N64. The main platforms tilt at funny angles and there are clouds on the sides. Don't stand on a cloud too long, or you will fall, my genius solution, jump up and down to maintain the cloud. The far right cloud is pretty far away, it may be difficult to get back to the stage, so its not recommended. Past Stages Kongo Jungle xˇˇˇx ..... ..... xˇˇˇx ...... ...... ˇˇˇˇˇˇˇˇˇˇˇˇˇˇˇˇˇˇˇˇˇ xˇˇˇx=moving platforms (special) Size: Medium Difficulty: Medium Ahh, the last stage. Finally! This stage consists of four platforms, two floating, two not. There is a barrel cannon floating underneath for recovery. I really don't have many tips for this one, but I usually stay in the center. >>>Items<<< 6. SSBM has a huge assortment of items just waiting to be used, and here's a guide to them all. Item Controls (special controls will be covered in the item's description.) General: A: Pick up Z: Weak Throw Walk, Z: Throw Run, Z: Dash Throw >Z, A, >>>>1-Player Game<<<<< 7. >>> Classic Mode <<< It's about time I actually get down to the part about playing the game itself... After This is going to be a loooong FAQ, maybe one of the longest in Cheat Happens. Any who, the Classic Mode is supposed to mirror the format of the original Super Smash Bros. 1-Player Game. Other than Target Practice and the long-gone Platform Boarding bonuses, that was the only thing you could get for the 1-pLayer Mode. Pretty bland, huh? That was a lot of people's complaints, and now they've increased the 1-Player Game probably fivefold or more. The Classic mode comnsists of 11 battles or events marked by a dot or a pyramid. with randomly selected characters as your opponents. In SSB, the enemies were already predetermined. Here's a chart comparing what you do in each Smash Bros. game: 1.Fight a regular character 2.Fight a team with an ally 3.Target Practice 4.Fight a regular character 5.Fight a giant character with two allies 6.Snag Trophies 7.Fight a regular character 8.Fight a team (10) 9.Race to the Finish 10.Fight a metal character 11.Fight the Master Hand/MH & Crazy Hand 12.Credits shooting I'll just focus on the SSBM Classic Mode. You get five difficulty levels: Very Easy, Easy, Normal, Hard, and Very Hard. Click the arrows to the left or right of "Very Easy" to select the difficulty. You get an extra 200,000 points at the end for beating Very Hard. Also, you can set your stock (lives) from any whole number between and including 1 and 5. Set it to 1 for a challenge or a dare or to show off and set it to 5 if you're gonna try Normal or above and you don't think 3 lives or 4 is enough. Click the arrows below difficulty to change the stock #. The Difficulty rating below is on a scale of one to ten. Easy and Very Easy opponents tend to get knocked off at lower %'s, and Hard and Very Hard opponents tend to get knocked off at higher %'s. If you lost all your lives, you have to pay a continue fee to continue. You also have your score halved and lose 20,000 points in the end. All this doesn't matter if you're simply playing this to get to the end, but there are special trophies that can only be accessed without continuing. If you can't pay the continue fee or choose not to, you Game Over. You battle a character in one of their Home Fields. Each character has at least one Home Field (and some are shared). Here's another chart... Character(s) Home Field(s) Mario, Luigi, Peach, Dr. Mario..Princess Peach's Castle Bowser (default) Rainbow Cruise Mushroom Kingdom Mushroom Kingdom II Donkey Kong.....................Kongo Jungle Jungle Japes Link, Zelda, Young Link,........Hyrule Temple Ganondorf, Marth, Roy...........Great Bay Samus Brinstar Brinstar Depths Yoshi...........................Yoshi's Story Yoshi's Island Kirby...........................Fountain of Dreams Green Greens Fox, Falco......................Corneria Venom Pikachu, Pichu, Jigglypuff......Pokémon Stadium Mewtwo (default) Poké Floats Ness............................Onett Fourside Capt. Falcon....................Mute City Big Blue Bowser, Mewtwo..................Battlefield (after getting stages) Final Destination Ice Climbers....................Icicle Mountain Mr. Game & Watch................Flat Zone Match #1: Fight a Regular Character: 5 min. It may feel like nothing when playing on the easier difficulties, but once you play it on Hard or Very Hard, you may end up getting your butt delivered to you this early into the Classic Mode. The character you fight is random, with basic qualities, on their home fields. The most important trick to this would have to be to know the arena and your opponent! Look on the above sections if you aren't too sure of what you'll be up against. Your score will not affect your game's outcome, so don't worry! It's just there so you can make a high score. Try practicing in Stock Mode during VS. with one computer opponent at the number of difficulty above and in one of their home fields. Practice until you can regularly beat this character without losing any lives, because they're all crucial later on! Match #2: Fight a Team with an Ally: 5 min. It's all in the ally. The ally is also random, and he or she can finish off both of the opponents pretty quickly in Very Easy and Easy. On Normal, your ally will be as good as the other characters, and by the time you get to Hard and Very Hard, you'll more than likely have to take on the two of them by yourself because your ally will have gotten KO'd 10 seconds into the match. You should do what you should do during VS team battles of Stock. Single out an opponent and try to eliminate that one as quickly as possible so you can focus your efforts on the other one. If that guy's partner comes over, move to the other side of the arena to minimize double-teaming (that's when two people gang up on one person). Of course, this only applies to Normal and on. Otherwise, just sit back, stay on the evasive, and let your ally do all the dirty work. Match #3: Target Practice Time Limit: 2 minutes You might want to see the Target Practice section of this FAQ for some information. During Classic mode, however, you got a time limit. Match #4: Fight a Regular Character: 5 min. This is where things start to heat up. At this point, it's okay to lose a life, because you're over one-third through. Unless, of course, you have this set to one life. Just try not to lost a life, because future fights will get much more intense than this. Match #5: Fight a Giant Character: 5 min. You'll fight a character who got a permanent Super Mushroom. This means damage %'s will need to be high before you can KO this person. If you're playing as a short character, then good! Only attacks involving the ground will affect you in this case. In Very Easy mode, the allies will do all the work for you, but as you progress, they will often die to leave you to be flattened by the giant. When fighting, you don't need to be so accurate because, well, there is a lot of bulk to hit. Also, Jigglypuff's Rest attack is easier to perform. Try playing as a speedy character to outmaneuver the slower opponent. Match #6: Collect Trophies Time Limit: 2 minutes What you do here is try to add trophies to your collection, You'll be in the middle, and the camera will quickly shift in the direction of where the first trophy will be. Quickly run to that side, and once the trophy falls next to you, attack it. A >A move works well for most people, but some attacks work better than others. After 5 seconds, the camera will jerk again, if the second trophy is on the other side. Then it'll do it again after another 5 seconds. This is a pretty simple event, but one thing still confuses me. Why the long time limit? What happens when you run out of time? Nobody knows (bum bum ba BUM!). Match #7: Fight a Regular Character: 5 minutes You fight one last regular character, and it won't be easy. Hard and Very Hard feature true test of skill, where experts clash! The CPU will have unhuman reflexes. Actually, they're programmed to respond immediately to what you do. If you throw anything, it'll hold up the shield at the best possible time. Try to attack, and they'll instantly turn around and kick you out. Attack in mid-air, and they'll air-dodge you. How you can ever lay a dent in the Very Hard difficulty of this is pretty much a pure mystery, except to exploit weaknesses of computer players. Match #8: Fight a Team of Ten Players: 5 min. This is mostly easy on the easier settings, but when you get to Hard and Very Hard, you will likely scream in agony as your butt is delivered to you by a cute team on Pikachus or Kirbys. What you do is fight a team of ten light opponents, three at a time. When playing on an easy setting, a strong attack can send them flying. On harder modes, they team up on you and try to make orphans out of your children. To avoid being smacked like a volleyball, I can only say one thing: practice. Match #9: Race to the Finish Time Limit: 1 minute You can just simply get to the first door, but what you want to aim for to achieve maximum points and coins for a reward is the last one. Just follow the path, and run. Don't walk. Jump over any doorway that may end your journey. After a while the path spits into three. The top passage leads to the Spike Wall, I wouldn't recommend going there. The middle passage takes you through the Lava Pits. This is highly recommended if you want to reach the end. Just don't fall in. (there is a glitch that allows you to sand under the lava in the certain place without being blasted). The lower route leads to the Pit. The Pit is recommended for people who jump well, like Kirby, Jigglypuff or Peach. Match #10: Fight a Metal Character: 5 min. A Metal character has much more mass than a giant character, and this time you take him or her on without any allies! They don't get thrown very far, so you should stick with your character's A, A, A...attack to rack up damage. After you've gotten their damage up considerably, give your thumbs a workout and Smash them off the stage. They fall like they have lead in their lead pockets, so you won't have to worry much about them coming back, but guard the edge just to be safe. As for the battle itself, the Metal people don't seem to run or defend much, and they usually don't aerial attack. Match #11: Master Hand Showdown: 5 min. The Master Hand is not like other enemies. Instead of knocking it off the stage, you must reduce it's HP to zero. Because the hand floats, you won't have much success with ground attacks. Use aerial attacks, a Meteor attack if you have it, and start kicking butt! If you reduce the Master Hand's health to 1/2 of what it started with, the Crazy Hand will appear. It knows all the attacks Master Hand does, but does them differently. It also sports three new attacks to add to the mayhem. Finish off the Master, then attack the Crazy Hand. Here's a chart of their moves: Standard Moves: Screw Dive The Hand will emit flames from the wrist and fly into the background and return. Crazy's variation will strike you a second time as it returns to the stage. Jump or doge the attack. Rocket Punch This is like the Screw Dive, but with a fist. It causes more damage. Fist Attack The Hand curls into a fist and punches the floor, than shakes it in pain. Use this opening to attack. Finger Laser The Hand floats back and looks like it's going to pinch you. It fires lasers. Attack the wrist for massive damage. Handgun The Hand makes a pretend gun like we all did when we were little and fires bullets. It can shoot one, two, or three bullets. Ness can absorb these. Palm Press The hand smacks the floor. Crazy Hand will bury you for a few seconds. Slap The Hand slaps across the field. I recommend jumping. Finger Walk The Hand walks across the floor and when it touches you, flicks. Finger Drill I hate this attack! Difficult to avoid, the Hand spins around, flies up, and drills you, trapping you and hurting you a lot. Grab You can't grab the Hands, but they can grab you! The Hand will glitter and wiggle, then grab you, squeeze you, then throw. The Crazy Hand's version plants a flower on your head. Crazy Hand's Attacks Bomb The Crazy Hand floats near the center of the stage and drops black bombs. If you are hit, you are enveloped in dark energy. It's best to just stay away. Seizure The Crazy Hand lies down on the floor and madly thrashes around. At least it only happens on the left side. Spider Crawl The Crazy Hand gets down on all five fingers and runs across the stage. This is pretty hard to dodge, so jump away. Teamwork Attacks Power Punch The Master Hand motions Crazy to "come here." Crazy Hand Punches into Master Hand, creating a little explosion. You will be severely hurt if you are caught in the middle of it. Clap The Hands emit sleeping gas and stun you, than slap you silly. Nearly unavoidable, just pray you don't touch the gas. You will be safe if you stand near the edge. Bloody Knuckles The Hands will form fists and punch into each other. This is a devastating attack, but they will shake in pain afterwards so give em a nice, painful, attack. After the Hand(s) is (are) defeated, your Classic Mode ends! Or does it? When the credits roll by, you can shoot the names in your spaceship to see more information about them. It doesn't count as part of your journey (credits scores aren't even saved), but you can relax for a while. Match #12: Credits Shooting Difficulty: 10 Time Limit: About 1' 40" Several names (about 150) will fly around and you have to shoot them with A. No records will be saved, but its fun! You should also target the billboards. If you aren't interested, press Start to make everything fly by super-fast. You can also pause it with B to read names and get info. You can't score when it is paused. >>>Adventure Mode<<< 8. Adventure Mode will put you to the test in a long adventure through the world of Nintendo. Here is the chart of the battles you will face. Stage 1: Mushroom Kingdom Objectives: Reach the Flagpole Defeat the Yoshis Defeat Peach and a Mario Bro. Stage 2: Jungle Japes Objectives: Defeat 2 Mini DKs Defeat a Giant DK Stage 3: Underground Maze Objectives: Find the Triforce Defeat Zelda Stage 4: Brinstar Objectives: Defeat Samus Escape from Brinstar Stage 5: Green Greens Objectives: Defeat Kirby Defeat the Kirby Team Defeat Giant Kirby Stage 6: Corneria Objectives: Defeat Fox Defeat Fox or Falco Stage 7: Pokémon Stadium Objectives: Defeat a Pokémon Team Stage 8: F-Zero Grand Prix Objectives: Reach the Finish Line Defeat Capt. Falcon Stage 9: Onett Objectives: Defeat the Ness Trio Stage 10: Icicle Mountain Objectives: Climb the Mountain Defeat the four Ice Climbers Stage 11: Battlefield Objectives: Defeat the Fighting Wire Frames Defeat the Metal Bros. Stage 12: Final Destination Objectives: Defeat Big Bowser Defeat Giga Bowser The same rules apply to the Adventure Mode when it comes to difficulty selection, stock, Game Over, and Continue. You get five difficulty levels: Very Easy, Easy, Normal, Hard, and Very Hard. Click the arrows to the left or right of "Very Easy" to select the difficulty. You get an extra 200,000 points at the end for beating Very Hard. Also, you can set your stock (lives) from any whole number between and including 1 and 5. Click the arrows below difficulty to change the stock. The Difficulty setting determines the skill of the opponents. If you lost all your lives, you have to pay a continuation fee to continue. You also have your score halved and lose 200,000 points in the end. All this doesn't matter if you're simply playing this to get to the end, but there are special trophies that can only be accessed without continuing. If you can't pay the continue fee or choose not to, you're Game Over. Stage 1: Mushroom Kingdom Goal #1: Get to the Flagpole: 7 min. In this first romp through the Adventure Mode, don't get tense. All you will be doing is stomping on Goombas and Koopas. My best advice is to take it easy and don't rush--you've got seven minutes and you can easily clear this in under two minutes, even on Very Hard. See the Goombas and Koopas coming ahead of you, and stomp on them to get them out of your way or dodge them and their slow movements. Time your jumps carefully, and when you get to the part above the water, stay on the ground as high up as possible. Sure, you've got Paratroopas, but your chances of losing a life by falling into the water is greatly decreased and you have far fewer actual enemies to push you in up there. Also, there are two trophies you can find here--one out in the open and the other one from a special Goomba somewhere on the field. If a Goomba touches you, you will get knocked back a moderate distance and take 10%. Touching a Green Koopa (wings and no wings) brings you back further with 20%. A Red Koopa is worse, throwing you back even further with 26%. However, you can score 100 points for each Goomba you KO, 300 for each Koopa and 500 for each Paratroopa. Goal #2: Beat the Yoshi Team After a while, you will come to a large platform with a Toad running around and the sky will rain Yoshis. They are pretty light, but on the harder difficulties, they start using Meteor attacks and its not pretty. Anyway, after the battle, go to the flagpole to reach the castle. Goal #3: Beat a Mario Bro. & Peach 4 min. The fact that this is a 2 on 1, you being the 1, is going to make this VERY hard. You'll easily get the Punching Bag bonus if you ever make a mistake or let your guard down in any difficulty, even Very Easy. Mario and Peach always seem to follow one another, like as if they're in love... Anyway, Mario is normally the aggressor, though Peach likes to use her Parasol attack as an opener. Should you get hit by one person, the attack is meant for you to fly right to the other, who'll hit you to the blast line if possible. Sort of like volleyball. You'll have to be light on your feet, and being a good jumper definitely helps in this match. Use your items to your advantage as possible, though they're inclined toward the same thing. Also, a Bansai Bill is coming if they're both standing wayyy at one side and are acting purely defensively. Hang with them to avoid such a powerful hazard. If you have a finishing time of anything with a two in the seconds counter (xx:x2:xx) Luigi will fight instead of Mario. You will see a cut scene and Luigi will fight. He jumps better than his bro and always lifts heavy items for some reason. Defeat the two in under a minute to unlock Luigi. He always uses Green Missile to recover. Stage 2: Kongo Jungle Goal #3: Beat Two Little DKs 4 min. Welcome again to DK's territory. I don't know what's going on, but in this battle, you're pitted against two little DKs. That means they fly faster but are just as powerful. No matter what difficulty you're playing this on, running at them and hitting them will always cause damage to them. And since they fly so far, they tend to use the Spinning Kong attack to get them back onto the field. Get them up to about 100%, and if you haven't KOed them already, lure them to one of the top platforms, them drop to the bottom as fast as you can and start charging an upward Smash Attack. They'll follow you down, and just when they're right above you, (they usually do everything together) let it go to get them into background city. Goal #4: Beat Giant DK 4 min. If you made it through the two little DKs, this'll be a piece of cake. Although you are taking on Giant DK alone, he's a monstrous target, and you're much faster than he is. When the battle starts, immediately get onto the center platform above Cranky's window and start rapidly attacking. Regardless of difficulty, you will be getting Giant DK's % up really quickly. After a few seconds, Giant DK will get an opportunity to attack, so drop down and prepare an upwards Smash and escape to one of the planks on either side of the map. Sometimes, you'll luck out and Giant DK will fall down through the gaps, leaving you as the victor. If DK makes it, attack him to get through and get back on the center paltform and repeat the process. It won't keep up for long, because Giant DK is stupid. Stage 3: Underground Maze Goal #5: Find the Triforce 7 min. After blasting through Mario's place and DK's place, your quest goes on through the land of Hyrule, meeting five Links inside the Underground Maze. The Links get thrown off approximately twice as far as a regular Link in that difficulty level, but it's still pretty hard. Luckily, there is a way for you to clear this without fighting any Links at all. Just Jump through the room. If you don't touch the ground near the sword, no battle. There is also a trophy somewhere. Oh, and a last word of advice, there are four rooms on the right side and only two on the other side, so you should start you search for the golden power on the right side. Goal #6: Beat Zelda 4 min. Now that you found the Triforce, Zelda will come to defend her honor or something and battle you. She loves retreating into the lower parts of the arena, making KOing anyone difficult. Beat her up while she's down there. Don't wait to lure her out. You'll simply be wasting your four minutes. She'll eventually come up for air, so if she's over 100%, take her to the balcony ting left of the hole leading underground. Drop down and prepare an upward Smash. This, unless it's on Very Hard will send her flying. If she starts walking to the right, it means there's a powerful item that appeared there. Be prepared for anything from a Poké Ball to a Hammer. If you find an item along the way, pick it up too and use it. She can transform into Sheik, but the same rules apply. One last thing is that on Hard and Very Hard, she tends to get power-hungry with Din's Fire and her Chain. Stage 4: Brinstar Goal #7: Beat Samus 4 min. Your goal is simple: Beat Samus. This may not be as easy as it seems, because although you can simply beat her up in Normal and below, Hard and Very Hard has her being a defensive master, instantly responding to anything that comes her way. She also likes to use her grapple to throw you up. Motion Sensor Bombs tend to show up here, and it's recommended that you throw it up onto the center upper platform, her favorite hanging spot. Lure her there, especially after beating her up, which is only easy for me to say, and she'll get KOed at somewhere between 70% to 150%, depending on the difficulty. On a higher difficulty, she will still fall for the trick, but pretty much the only way to put a scratch on her armor is to stand directly below her while she's hanging out at her spot of choice, them jump and do an aerial Up+A. Repeat until the acid rises, because she'll leave herself open repeatedly when you do this. Goal #8: Escape from Brinstar 40 sec. Oh no! The heat of the battle that took place here has caused a chain reaction to occur, ending in the destruction of Planet Zebes! The computer has calculated that you got 40 seconds to get to the topmost platform and zoom to Pop Star! Are you up to it? This is basically a testing ground for how well you do in jumping. Good jumpers, like Jigglypuff and Ness, are going to breeze through this, while bad jumpers, like Bowser and Ganondforf, will have a tough time. Just remember that everything that's thin is a platform you can go up through, so don't waste time going around it. Once you pass through two of the yellow glass thingies, you can triple jump, if possible, to a platform right above you twice. After that, follow the path to the right, then go up more yellow thingies, this time with metal walls. Triple jump to get to the final yellow thingy (even a lone Ice Climber can triple jump up to the top). Get onto the elevator to clear this stage. There's also a trophy you can grab along the way. Don't hang around too long to get it, because if your 40 seconds are up, you lose a stock! Stage 5: Green Greens Goal #9: Beat Kirby 4 min. Here's another 1 on 1 battle, this time against Kirby, the soft shape- shifting alien. Kirby likes to open with a Swallow attack and spit you out. If you aren't playing as Kirby, he'll steal your ability and use it as his main attack. Seeing that by now you should know how to use your B-button attack and what its weaknesses are, fighting Kirby should be a walk in the park. Like I've mentioned above, use the upward Smash technique to get rid of Kirby, this time at 80%. Another trick you can use is the fact that Kirby likes to use Stone, even over the blocks, ensuring him a loss and a win for you. Goal #10: Beat Kirby Team 4 min. There is such a dramatic difference between how hard it is to beat the Kirby masquerade of fifteen between Very Easy and Very Hard...If you're playing this on Very Easy or Easy, just use your strongest B-button attack, a bunch of Smashes, or a clearout to reel them into the horizon beyond. On Normal, you need to check if there's a Kirby overhead about to use his Stone attack, but it's otherwise the same. The Kirbys on Hard and Very Hard are, don't mind if I do, hardier than the rest. It takes two strong moves to down a Kirby, and the three that come out at a time will line up their attacks to toss you around like a bunch of punks with a little boy's pencil. Your best strategy is, since they generally move together, to go to the other side of the stage and attack them as they come near. Charge a Smash and they're history. Goal #11: Beat Giant Kirby 4 min. So you've successfully escaped from Brinstar and beat the Kirby Team in less than 30 seconds. You've been whooping before, but big whoop, because the whoopin' Giant kirby will come to whoop you like a whooping crane! Do what you did for regular Kirby, except because of his mass, you'll need to pull it off at about 200% with a speedier, jumpier, and more powerful version of the marshmallow you've known before! Run away when you need to and stay to fight while charging headfirst. Stage 6: Corneria Goal #12: Beat Fox 4 min. For some reason, this is straightforward, and Fox doesn't seem to have a range of abilities. His strategy is to wear down on your time by running away, only attacking once in a while. Fox is one of the fastest characters in the game, so he's a natural when it comes to evasion. To punch a hole right into the middle of his strategy, use items! If a Poké Ball shows up, chances are a Pokémon will come out and do some damage to Fox if it doesn't KO him. A MS Bomb can be laid in front of Fox, then jumping over it and to Fox always works. A Bunny Hood can let you outrun and out jump Fox, and if you feel the item just isn't coming, just resort to old-fashioned good timing. Goal #13: Beat Fox or Falco 4 min. After a short conversation between Falco, Peppy, and Slippy, they'll come in to help Fox out with his task of wiping you out. It's a whole new battle, and everything's exactly the same, except for them shooting at you and Fox now being on the offensive. He'll start out running toward you. Run right at him and attack with A before he does to send him back. Although the Arwings are there in the background, their aim is as true when you're on the ground as it is when you're in the air, so aerial attacks are the way to go, since Fox will only jump when necesssary. As long as you keep moving as fast as you can, the Arwings can't hit you, so just move around as fast as you can and hit Fox when he comes by. If you can pull a Smash attack on him, he'll probably get hit by the Arwings' lasers during his own flight, KOing him. But the Arwings will get in your way more often than not, so just send Fox flying into the air as much as possible. You'll get that KO in no time. If you have Falco as a playable character and met Giant Kirby's requirements, instead of taking on Fox again, you'll fight Falco. This is exactly the same as fighting Fox. Maybe it's even easier, since Falco isn't as fast, so he can get knocked around by the Arwings more. Either way, just keep moving and sending Falco into the air, and you'll be fine. Stage 7: Pokémon Stadium Goal #14: Beat Pokémon Team 4 min. You're fighting 12 Pikachus, and if you got any of them as playable characters, Pichus and Jigglypuff too. This fight is pure hell. It's that hard. Normally, to get past other characters, you would jump over them. in this case, the Pikachus and Pichus will use their Thunders to hit you when you're in the air. It's madness. Don't bother dueling them until the Poké Balls start appearing. Throw the items at them and let those Pokémon do the dirty work. These Pikachus, Pichus, and Jiggly- puffs get KOed at half their regular damage %'s, so hang in there and perfect that air dodge! Stage 8: F-Zero Grand Prix Goal #15: Get to the Finish Line 4 min. This is similar to Escape from Brinstar, in that there are no computer players to fight, but simply to get to the end. This is a bit harder than the previous challenge in terms of the amount of danger in the course itself, but the time limit is now 6 times greater. You start out on a part of the racetrack of the F-Zero Grand Prix, and you need to run all the way to the finish line while avoiding the F-Zero cars. Kirby, Jigglypuff, Ness and Peach can stay airborne for so long they can just jump over all of the F-Zero cars when they come by. Don't forget the "!" warning and the sound means the racers are about to come your way! When you begin, run as fast as you can. You'll notice some pink plat- forms above you. Stop on the fourth one or rest against the wall the course makes when it drops. Keep running as fast as you can, and you can either get onto the sixth platform or, when the course breaks into jumps, stop right after the first hole in the track and duck until the cars completely go by. Jumping over the holes are pretty tricky, and when the holes are all behind you (you can tell when you pass two pink platforms nest to each other over nothing) stop and let the cars fly far over your head or stop on the small pink piece of ground after the jumps. Either way, finishing the level is simply a run from there. Goal #16: Beat Capt. Falcon 4 min. I myself am not very skilled with Capt. Falcon, but after a romp on Normal or higher, you can bet the computer sure is. Capt. Falcon, at any difficulty, will open with either a Falcon Punch or a Raptor Boost. Both supersede a quick dash to the center of the stage. When Capt. Falcon stops, especially when you see the flames, jump straight up from where you are, and then double jump to ensure his opening attack misses you. He'll probably jump up to do an aerial on you, so respond before he can with a downward aerial attack. This requires precise timing, because by pressing down you'll also be falling faster. This move will either cause major damage to Falcon or do a Meteor Smash on him, which also does major damage. Beat him up while he's down, and once he recovers, jump to get out of another one of his Falcon Punches or Raptor Boosts. Look him up under "Characters" if you don't know what an attack of his does. Capt. Falcon is very speedy on the ground, but he lacks agility in the air. Use this weak spot of his to deal him damage. Don't forget that the Mute City arena will travel around the Mute City course, occasionally creating entirely different sets to play on. It's a safe bet that he'll go down after a Smash attack when he's at about 130%, but because he's so fast, it may be harder than it seems. Stage 9: Onett Goal #17: Beat Ness Team 4 min. It's a neighborhood rumble! Three Nesses, each going twice as far as a regular Ness, will be itching to pelt you with Mr. Saturns. You won't get any help from items here, save Mr. Saturn who aren't too reliable. Mr. Saturn is a useless item. Forget about them. They, however pop up all over the place, so instead of doing that Smash attack you intended to do to KO all three Nesses as once, you pick up a Mr. Saturn instead. Be careful! Mr. Saturn is normally of no good use, but when the Ness Team comes at you and throws Mr. Saturns at you like nobody's business, the 8% damage increases in really fast increments. If you're playing this on Hard or Very Hard, you'll be over 100% before you know what hit you. They also use the Mr. Saturns defensively--when you're leaping up to get them on a rooftop, they'll throw a Mr. Saturn at you, causing you to fall and throw off your timing. My best advice is to know when a Ness is carrying a Mr. Saturn and press A at the right time facing that Ness to catch the Mr. Saturn. Unfortunately, even that strategy doesn't always work because a Ness is always behind you. They're actually smart enough to split up to get you surrounded. Just get to one, preferably the red-capped one (green-capped if you're playing as a red-capped Ness) and get him to 90%. Lure him to one side of the stage and knock him away. This isn't as easy as it seems, due to the Mr. Saturns. Get Yellow Cap to 70% and KO him. Blue Cap is a piece of cake once he's isolated. Get him to 60% and abuse the child. Stage 10: Icicle Mountain Goal #18: Beat the Four Ice Climbers 4 min. You go up Icicle Mountain, and after 53 seconds, you fight two pairs of Ice Climbers. Take your time though, but try to survive. The speed of the scrolling seems to be programmed to go along with the music, when it's unpaused. The first two times the music changes, the scrolling speeds up. If you unfortunately pause, it starts at slow, gets to medium after 25 seconds, and then to fast at 40. If you can endure the last 13 seconds of fast scrolling, then two pairs of Ice Climbers will fall from the sky to duel you. All four eskimos travel together, so you should see when they're coming and prepare a Smash for them. Sometimes, though, each pair will be on either side. In that case, run to one, beat them up and KO the leader (darker parka) if possible. If you can't by the time the other one comes, jump to behind them and Smash them at the blast line together. It usually works, unless they're below 20%. On Hard and Very Hard, they will take advantage of the close blast line by hitting you to a side and then Smashing you into it. Be careful and practice against the Ice Climbers. These Adventure guys hate to use their B moves except for Belay though, which they overuse, even when their assistants have already gone overboard. This should slow them down just enough to get rid of them in the harder difficulties. Stage 11: Battlefield Goal #19: Beat Wireframes 4 min. All the regular challenges are over. Here's a special arena where surrealistic characters come to fight. Your first challenger (or should I say "challengers") is the Fighting Wireframes Team, this time made up of fifteen of them. Don't be frightened by their numbers; they are a piece of pie. There are two different kinds of Wireframes: males modeled after Capt. Falcon and females modeled after Zelda. Males tend to come right up to you and duke it out, while females will rather stay in one place and defend the area. They come out, five at a time, and both are pretty weak in every aspect in this situation. Both only have two moves: a 2% damage basic attack and a 16% Smash attack. The harder the difficulty, the more they'll use Smash attacks. As soon as the match starts, run right at them when they begin to group together in front of you and press A when getting close to them to get them outta here. Repeat until all there's left are a couple of females guarding some of the platforms above. Jump up when you're underneath them and do any directional aerial attack to get rid of them and win. This is pretty easy since you seem to have low gravity. Be careful with the dash attack because some characters will continue charging forward for some distance, so don't start it at the edge, but more along the middle. The Wireframes on Very Hard though occasionally can stand up to a dash attack, but barely enough to. Goal #20: Beat Metal Mario Bros. 4 min. Like in the original game, somewhat near the end of the 1-Player Game, you take on Metal Mario. He's permanently metal and can't talk, like all of the other metal characters. This isn't much of a challenge tough, because his reaction times are as slow as his steps. The match starts with him above you. Get an upward Smash ready and he'll fall flat on his back. Smash attacks usually bring the opponent far away, but this Mario is so dense that he'll barely go up. On Very Easy and Easy, you'll want to bring him up to 110% and grab him, get him either to the left or right in any way you can, and be cruel and edge guard, since he won't always go down at any %. On Normal, if you can get him to 220% the game is yours. Hard and Very Hard will feature a Mario so dense, even though he's almost as dumb, you'll need to get him to 400% before doing him in. Speed is the key here. Dash attacks and grabs are key, because Metal Mario is so slow, it's relatively easy to time. There HAD to be a reason why Metal Mario was such a pushover...this is why. Once you get Luigi as a secret character, instead of fighting Metal Mario alone, from now on you'll be fighting him and his brother. Two metal characters will become a real hassle, but the challenge isn't quite doubled because the Mario Bros. will get even dumber than before. Try to defend yourself against them by attacking to do them damage. Get them to an edge, roll or jump to get behind them, and Smash them off the edge. You can finish Luigi off at a lower % because he's stupid enough to do a Green Missile when he falls below the playing field, eliminating him. You can then proceed to finishing off Metal Mario as you normally would. Stage 12: Final Destination Goal #21: Beat Big Bowser 4 min. The last stage of the Adventure Mode introduces you to two different Bowsers unique to the game. The Big Bowser isn't actually that giant; he's bigger than regular Bowser, but smaller than Bowser after a Super Mushroom. He's no wimp in any difficulty, because you'll have to follow strategies similar to a metal character to beat him. He's slow like a metal character and is as freaking heavy as one. Well, not really as heavy, but you will need to bring him to 200% to effectively finish him. He has lackluster defensive abilities, but they increase as you get from Normal to Very Hard. This should be your target! Jump up above him, and like all computer players, he'll simply stop to get himself hit by an aerial attack. Because he's so big, it'll be easy. Yoshi is particularly able to do this, since holding down A for his down+A aerial keeps his shoes flapping, possibly doing 40 to 50% in one shot! His time to get up from collapsing is also poor, so hit him as fast as you can before he gets up. It's advised that you get him to an edge when you can. On Very Easy and Easy, by the time you get him to the edge after one pummel, he'll be too weak to prevent himself from getting KOed, but from Normal on, you'll need to start edge-guarding. If you don't know what it is by now, it means that you Smash someone off the edge, stand there, and Smash the person again when he's about to return. Just keep it up, though sometimes when Big Bowser grabs on a ledge, he'll roll back onto the playing field. Simply roll again to get back on the correct side and edge-guard some more. You now got yourself a KO to end the Adventure Mode! Bowser turns back into a trophy and disappears into the distance. You are now soooo happy! But if you breezed through the Adventure Mode, should you be happy at all? Goal #22: Beat Giga Bowser 4 min. What a whopping heap of trouble you just got yourself into! If you're playing on Normal or higher, beat the Adventure Mode in less than 18 minutes, including Big Bowser in less than one minute, you're gonna be in for it... Instead of ending with the Bowser trophy falling and your character being really happy, the Bowser trophy comes back and the normal Mario arch-rival gets all of his muscles bulged and gets a facelift for the worse... Giga Bowser is no ordinary character. He's even more demonic than the original Bowser, and it takes a double jump to get over his head when you're on the ground. That's how big he is. Despite his monstrous look, he's a pretty intelligent fighter, always going to an item to pick it up and put it to good use. He's slow as a snail though, so if he's about to get to an item, run, attack him when you get close to him to stun him a bit, and pick up the item. If you know you're good at it, pick it up and use it against him. If it's useless to you, throw it off the stage. Giga Bowser's favorite attack is his Fire Breath. It's as big as regular Bowser's fire, so you should have no problem jumping over that when Giga Bowser rears his head back. You'll need to get him to about 300% to turn him into a punching bag to KO, but you'll probably lose some stock as you do this--make sure you have at least two or three or you'll be biting off more than you can chew, since Giga Bowser only needs a couple of Bowser Bombs and Koopa Klaws to finish YOU off. Motion Sensor Bombs will really aid you here. Remember where it is, and you will be able to KO him much easier. Having two on the arena is even better. One time I was playing as Roy and I pulled the jump-under-the-blast-line-and-come-back-up trick and he fell......off the other side of the stage. I don't really get it, but who cares? Should you manage to finish the mighty Giga Bowser, his trophy will fall away, and this time, you see it shatter as it hits the jet black ground. There's no more. Shoot the credits. You're done. Did I mention you also get 30,000 points and a special reward for a Giga Bowser KO? Goal #23: Credits Shooting You've got about 150 names flying across you, and you use the Control Stick to shoot them and make them turn pink. These names include the occasional billboard as targets. I'd recommend you just rapidly press the A button, only stopping when there's a lack of names. If you choose not to go through the credits, press Start to make everything go by super-fast. If you want to read on someone, press B to stop it. Pressing the button again will bring thigns back to its regular speed. Oh, and I should mention that you can't shoot names when it's stopped, and staff members associated with secret characters will only appear after you get them. >>>All-Star Mode<<< Did you get all the secret characters? Good. You can now access the All-Star mode, a relatively difficult odyssey involving all the play-able characters in the game. You get five difficulty levels: Very Easy, Easy, Normal, Hard, and Very Hard. Click the arrows to the left or right of "Very Easy" to select the difficulty. You get an extra 200,000 points at the end for beating Very Hard. I think by now you know what everything does right? What makes All-Star Mode different than Classic and Adventure is that you have only one life. Sucks, huh? Damage is also carried to the next battle. Sucks even more. Your only help is in the form of special Heart Containers you can pick up in between battles to bring your health back down to 0%. Are you ready to go? Okay... Round # What You Do 1 Fight a Regular Character 2 Fight a Regular Character 3 Fight a Regular Character 4 Fight a Regular Character 5 Fight Two Regular Characters 6 Fight Two Regular Characters 7 Fight Two Regular Characters 8 Fight Two Regular Characters 9 Fight Three Regular Characters 10 Fight Three Regular Characters 11 Fight Three Regular Characters 12 Fight Three Regular Characters 13 Fight Mr. Game & Watch Team (14) (Credits Shooting) Finally, in All-Star Mode, each character gets a field to battle on. It may not necessarily be their home field, but they got their music. Character Stage Mario..................Rainbow Cruise Donkey Kong............Kongo Jungle Link...................Great Bay Samus..................Brinstar Yoshi..................Yoshi's Story Kirby..................Green Greens Fox....................Corneria Pikachu................Pokémon Stadium Ness...................Onett Capt. Falcon...........Mute City Bowser.................Yoshi's Island Peach..................Princess Peach's Castle Ice Climbers...........Icicle Mountain Zelda/Sheik............Temple Luigi..................Kingdom Jigglypuff.............Poké Floats Mewtwo.................Battlefield Marth..................Fountain of Dreams Mr. Game & Watch.......N/A Dr. Mario..............Kingdom II Ganondorf..............Brinstar Depths Falco..................Venom Young Link.............Jungle Japes Pichu..................Fourside Roy....................Final Destination (Big Blue and the Past Stages aren't used in All-Star.) Rounds #1-4: Fight a Reg. Character The first four rounds are more or less the same difficulty, only varying depending on your playing style. The only thing that makes it more difficulty would probably be your own budgeting abilities, unless you stop to get a Heart after each of these battles, which would be either really stupid because you'll need them later, or really smart because you won't. But if you don't, you shouldn't even be reading this FAQ in the first place, right? You'll go through four one-on-one battles. The character you fight is random, with basic qualities, on their home fields. The most important trick to this would have to be to know the arena and your opponent! Look on the above sections if you aren't too sure of what you'll be up against. Your score will not affect your game's outcome, so don't worry! It's just there so you can make a high score. Try practicing in Stock Mode during VS. with one computer opponent at the number of difficulty above (9 if it's on Very Hard) and in one of their home fields. Practice until you can regularly beat this character without losing any lives, because you've only got one! Rounds #5-8: Fight 2 Characters On Very Easy, Easy, and Normal, it's more of the same, but Hard and Very Hard will give you a very harsh lesson on the value of teamwork! I have some major trouble with this myself, because their reflexes are lightning, and they're math whizzes--meaning they can time it exact to the point where the farthest farthest reach of their attacks will hit you at the exact moment. And since you're outnumbered two to one, don't even dare trying until you're extremely good at this game. Rounds #9-12: Fight 3 Characters Can you say HARD? You're now doing this THREE on 1. On Very Easy and Easy, DK is the choice here, because many characters will be Star KOed in one hit by DK's Hand Slap. Pichu will get immediately blown away, but Ganondorf is able to take several hits. Either way, it's very efficient all through the All-Star matches. On Normal, it's not so efficient, but it works. It's absolutely stinky in Hard and Very Hard, because they know DK's weak spot during his Hand Slap attack: himself! That's right, the shock waves will kill them, but if they hit DK, they will kill YOU. It's best to single out a person, one at a time, finish that person off while defending against the others, if you can, then go on to finish off the second person while keeping the other guy away. Finally, it'll all be a one-on-one battle that you can (hopefully) handle. I have no advice other than to practice like crazy. Round #13: Fight G&W I guess it's because there's 25 characters total, and the first twelve rounds of All-Star only uses up 24 characters, but the finale pits you against a Mr. Game & Watch team of 25. It's a breeze compared to the previous challenges, only because Mr. G&W is so light you can get rid of them with a running attack all the way up to Hard. You just need to attack them left and right, and you're done. Later difficulties will let the Mr. G&W's do what any other team of high-level computer players would do: toss you around. They're still really weak and are easily outrunnable by dashing and attacking them. The main difficulty in this match is in Mr. G&W's arena itself, because not only is the blast line very close to the action, but there are also numerous hazards to avoid. See the Arenas section for more details, and maybe Mr. G&W's info in the Characters section. >>>Event Matches<<< The 1-Player quests don't end with the All-Star Mode. No, sirree. You still have 51 mini-quests to accomplish. They're progressively harder, but not quite evenly, like in every game... For the best results, do whatever Events you can, then unlock all the characters, then get around to finishing the events you couldn't do. Hopefully, you could accomplish some Events you couldn't before. Also, PM me your completion Records and I will post the in the next update. (please tell the truth. If it's something unbelievably extravagant, I probably won't accept it. Event #1: Trouble King Fight Bowser in a classic Mushroom Kingdom Clash! Difficulty: 3 Character: Mario Type: Stock (Mario 2, Bowser 2) Goal: Beat Bowser Stage: Battlefield This is nothing at all. If you're already experienced with SSBM, you should be able to beat the stuffing out of the King of Koopas. When the battle starts, hold an upward Smash for Bowser to run into. He'll have little to no defensive moves, so keep jumping around and knocking him about, and then edge-guard when you feel that it's necessary. You'll get rid of him in no time. Event #2: Lord of the Jungle A duel of epic proportions! Which ape is top banana? Difficulty: 5 Character: DK Type: Stock (Giant DK 2, Little DK 2) Goal: Beat Little DK Stage: Kongo Jungle At first, it'll seem like this battle is nothing. But you're WRONG. Contrary to what it looks like, Little DK will have a big advantage over you, in that any attack he does can hit you at the same level, and only down attacks will hit him. Thus, what you should do is wait until Little DK gets close, and then Hand Slap like crazy! He won't stand a chance. Event 3#: Bomb-fest Bombs are everywhere in this explosive battle. Difficulty: 6 Character: Any (whoever you do best as) Type: Stock (You 1, Link 1, Samus 1) Goal: Beat Link and Samus Stage: Princess Peach's Castle What you want to do is get rid of Link and Samus, who are both crazy about their bombs. You also get Poké Balls containing Electrode, Bob-ombs, and Motion Sensor Bombs! What you should do is run away from these guys until an item shows up. Toss it at them. If it's a Poké Ball, just hang around until Electrode is about to explode, and then JUMP OUT! It'll blow them out of the sky. MS Bombs also work wonders in this Event. Event #4: Dino-wrangling A giant Yoshi is on the loose! Somebody stop it! Difficulty: 2 Character: Any (Kirby recommended) Type: Stock (You 3, Giant Yoshi 1) Goal: Beat Giant Yoshi Stage: Yoshi's Story Finally! Here's an Event that's in your favor. Sort of. You've got three lives, but Yoshi has just one. The problem is the Yoshi's giant! What you should do is the same for every giant opponent: jump into them and start attacking rapidly! This Giant character is much faster thanprevious ones you've faced, so he might just be a match... But probably not. Just try not to die and smack Giant Yoshi with any Smash attack until he's KO'ed. Event #5: Spare Change Don't stop until you get 200 coins! Difficulty: 2 Character: Ness Type: Coin (Ness, Capt. Falcon) Time Limit: 1 minute 20 seconds Goal: Get 200 coins Stage: Onett The only difficult part about this battle is properly controlling Ness. Capt. Falcon is pretty much a punching bag to supply you with coins. Just attack Capt. Falcon a lot with strong attacks, pick up as many coins as you can, try not to get KOed (but keep going if you did), and don't waste time! Once your coin count (above your %) reaches 200, you clear the game. Event #6: Kirbys on Parade Look out! A rainbow of Kirbys is after you! Difficulty: 5 Character: Any (DK recommended) Type: Stock (You 2, Pink Kirby 2, White Kirby 2, Blue Kirby 2) Goal: Beat all the Kirbys Stage: Fountain of Dreams This one can get a bit tough if you don't know how to handle the Kirbys right. You can just use DK's Hand Slap (B+Down) to extinguish these guys pretty easily. If you're playing as someone else, it's all about darting here and there to beat up some Kirbys. Try to single one out and clear his stock, and then going on to another. If they keep ending up grouped together, try to sweep them out with one blow. This means to Smash them together all at once. The Kirbys are twice as light as a regular Kirby, meaning one good Smash attack will KO them at about 30%. Event #7: Pokémon Battle Use Poké Balls to duel with Pikachu. Difficulty: 4 Character: Any (Fox or Capt. Falcon recommended) Type: Stock (You 2, Pikachu 2) Goal: Beat Pikachu Stage: Pokémon Stadium Fox and Capt. Falcon are recommended because they're really fast. They can outrun Pikachu, giving it the biggest disadvantage. Pikachu will be immune to anything you do except from the Pokémon you throw. It's even immune from the throw itself, taking damage only from its Pokémon. When you'll be playing as Fox or Capt. Falcon, you'll need to dart back and forth, evading Pikachu's attacks as you go, until a Poké Ball shows up. Run there as fast as you can, pick it up, and throw it down. This is the fastest possible way you can release a Pokémon. You may want to wait for Pikachu to get close enough to you before throwing it, but he will probably Smash you. Either way, just keep going, and once a Snorlax or a Scizor or any other powerful Pokémon shows up, run off to go grab another Poké Ball while Pikachu stands around getting caught underneath the Sleeping Pokémon... Keep it up until you get lucky and KO Pikachu. And again. It's a test of endurance. Event #8: Hot Date on Brinstar You're interfering with Samus's Brinstar raid! Difficulty: 6 Character: Anyone (whoever you do best as) Type: Stock (You 2, Samus 2) Goal: Beat Samus Stage: Brinstar This is just like a regular Stock match against Samus, except you start out with 108% and Samus with 132%. I don't know where they got those numbers, but just work with them. You want to execute a lot of Smash attacks, because Samus will focus mainly on staying alive and attacking you in the progress. Once Samus gets to 200% though, it's pretty safe to say that Samus will be Star KOed with one Smash attack. Of course, Samus can do it to you too. And if you have a particularly strong B attack, like Ness's PK Flash or Luigi's Super Jump Punch, don't be afraid to use that too. Event #9: Hide 'n' Sheik Only Sheik KO's count! Wait for the change... Difficulty: 7 Character: Any (Charge-attacker recommended) Type: Stock (You 1, Zelda 1, Zelda 1) Goal: Beat the two Zeldas as Sheiks Stage: Great Bay Dude, how cheap can you possibly get!? You can easily KO Zelda as Zelda but won't exterminate them! They need to transform into Sheik before you can rid them. Apparently they're exceptionally smart at taking advantage of this, because as soon as they transform into Sheik, they will hide and turn back to Zelda when you get close! They're probably taunting you (not the same kind as the D-pad thing) by transforming back when you're farther away. Also, when their damage gets high, sometimes they'll be particularly sinister by KOing themselves as Zelda so they appear back on the platform thingy with 0%! So what you should do is use Pikachu's Pichu's or Luigi's charge attacks to hit them unsuspectingly when they're standing on the right raft and you on the left! Just start out as close to the right edge of the raft as possible and charge up to the maximum. If you mastered Ness's PK Thunder, you can also do the PK Headbutt to get rid of them pretty easily too. Otherwise, build up on their damage and attack them from behind-the CPU can get sneak-attacked. It's going to take time...and it's going to be frustrating. Event #10: All-Star Match 1 It's the Mario Stars: Mario, DK, Yoshi, Peach and Bowser. Difficulty: 8 Character: Any (Whoever you do best as) Type: All-Star (this means you fight a bunch of characters and accumu-late damage between battles) (You 2, Mario 1, DK 1, Yoshi 1, Peach 1, Bowser 1) Time Limit: 4 minutes Goal: Beat Bowser Stage: Yoshi's Island, Jungle Japes, Yoshi's Story, Peach's Castle, and Final Destination If Hide 'n' Sheik was tough, better not try this one...It blows Event 9 out of the water. Mario, Yoshi, and DK are pretty simple-minded: They walk around and occasionally attack you. Attack them ruthlessly and Smash them when they're at about 100%. Peach will be a bit tougher than the previous three, but you can still do what you did. She's just going to use a lot of Smash attacks. As for Bowser, by then you've probably have lost a life and take some damage, no thanks to Peach... Just keep attacking him and never letting him get one on you. Just to reassure you, it will take a couple of tries before you can get this one done. To get beyond All-Star Match 1, you have to have beaten a majority of the Event #1-10. If you can't divide or are just plain stupid, it means at least 6 cleared. Event #11: King of the Mountain Ice Climbers protect their turf! Just try to survive! Difficulty: 7 Character: Any (Preferably a good jumper) Type: Stock (You 1, Ice Climbers Infinite, Ice Climbers Infinite) Time Limit: 1 minute) Goal: Survive a minute Stage: Icicle Mountain You're not going to focus on getting rid of anyone in this Event. You just have to stay alive. The Ice Climbers are pretty fast and have mastered the art of blocking, meaning they're nearly invincible. All you have to do is basically play tag with the Ice Climbers, going from one side of the screen to another, dropping and going up platforms, and attacking them when necessary. Remember that you don't have to KO them to win; just make it through the minute. I know my advice isn't quite top notch here, but 80% of this Event all comes down to skill. Event #12: Seconds, Anyone? Take out Capt. Falcon in less than seven seconds! Difficulty: 8 Character: Any (Mr. Game & Watch recommended) Type: Time Stock (You 1, Capt. Falcon 1) Time Limit: 7 seconds Goal: Beat Capt. Falcon Stage: Mute City looks hard, isn't it? Well, it's actually not impossible, because not only is Capt. Falcon a complete wimp, but both you and the Captain are set to 100% at the beginning. Use Judgment as Mr. Game & Watch and hope you get lucky. :) Event #13: Yoshi's Egg Try to protect the single Yoshi egg from being broken! Difficulty: 6 Character: Yoshi Type: Time (Yoshi, Pikachu, Fox, DK) Time Limit: 55 seconds Goal: Don't let the Yoshi Egg break! Stage: Rainbow Cruise Pick up the Yoshi Egg on the mast of the ship when the battle starts. After that, go into the evasive, taking advantage of Yoshi's great jumping abilities. You don't want to go for KOs yet if you haven't beaten this Event yet, because any KO will be very hard, since not only are you up against computer players who are pretty good, but you'll have to do some babysitting as well. If it isn't clear to you, it means that if you're going to KO someone, you'll need to watch the egg at all times, because the whiny CPU will pick it up when they get close and throw it! If it breaks by having it Smash attacked once or regular- attacked three times, or if it's thrown off the stage, you lose. Event #14: Trophy Tussle 1 Face off for a trophy! The prize this time is Goomba! Difficulty: 7 Character: Any (Whoever you do best as) Type: Time Stock (You 2, Random 2, Random 2, Random 2) Time Limit: 3 minutes Goal: Beat everyone else Stage: Goomba Trophy Make sure you've finished all of the past events, (maybe except for All-Star Match 1) because if you haven't, you'll be biting off more than you can chew. You select a character, and then you fight against three randomly generated computer players. It's a free-for-all (no teams), and it all comes down to your skills. If you've had a fair amount of experience with SSBM, here's the place for training. What you want to do is get rid of one person at a time. Of course, they tend to bunch up, so a well-timed Smash Attack after charging up when they're approaching should blow them away. From what I know, I have yet to see a computer player survive five Smash Attacks unless they're all non-charged, so hang in there and build up your skill! Event #15: Girl Power A group of femme fatales have dropped by for a visit... Difficulty: 8 Character: Any (Preferably a heavy one, though any will do) Type: Stock (You 2, Peach 2, Samus 2, Zelda 2) Goal: Beat the Femme Fatales Stage: Fountain of Dreams This would be a cinch...IF YOU WEREN'T SO DARN TINY! If you're good, you can stand up pretty well, but there's three of them and half of you in a pretty small stage. They don't move around very much, and except for Samus, they don't attack much either. Since they're so big compared to little ol' you, you should focus on jumping right at them and attacking to get their damage up. Then, Smash them off at about 110%. Items, which seem to appear Very High, should also be used to your best advantage. Only have 15 Events? You'll need to reach 10 Events you've won to advance. Event #16: Kirby's Air-Raid Warp Stars Are Everywhere! Climb aboard and hang on... Difficulty: 4 Character: Kirby Type: Time Stock (You 1, Kirby Team 10) Time Limit: 38 seconds Goal: Beat the Kirby Team Stage: Corneria This is all about speed and timing. You've got 38 seconds to get rid of 10 seemingly-invincible Kirbys. Or are they? The only way to destroy them is to use the Warp Stars that should start appearing everywhere. Because you have a little more than one second after picking one up before you crash right down again, look for a group of Kirbys walking around. Wait until they're about 10 feet going toward you before you pick up the Warp Star. Also, getting one by the back parts of the stage is a big no-no, because you'll just be wasting time, since the yellow Kirbys will never go there. Also, you can steer a Warp Star slightly to the left or right if you're still having trouble. Event #17: Bounty Hunters Fight a fellow bounty hunter for the bounty on Bowser! Difficulty: 7 Character: Samus Type: Time Stock (Samus 1 & Capt. Falcon 1, Bowser 1) Time Limit: 2 minutes Goal: KO Bowser, not Capt. Falcon Stage: Jungle Japes For a while, I wasn't able to clear this stage because I had no idea what they meant. A lot of times, I thought I KOed Bowser, but it seems that Capt. Falcon did it. If Capt. Falcon KOs Bowser or Bowser kills himself, you lose. What makes it so hard is this: You're Samus, paired up with a Level 9 Capt. Falcon as your teammate, so you can't hurt him unless you get an Electrode or something, up against a Level 1 Bowser. If Capt. Falcon kills himself, thank god! Proceed to killing Bowser to win. If the Captain stays on board (no pun intended), then wait for him to rack up Bowser's damage, and when you feel there's an opportunity, Smash Bowser into next week. Event #18: Link's Adventure Everyone has a dark side... Link has two! Difficulty: 9 Character: Link Type: Stock (Link 2, Dark Link 2) Goal: Beat Dark Link Stage: Hyrule Temple This Event is wayyy beyond the league of any Event before it and a lot of the Events after it too. Sure, you may have fought teams, had some disadvantages, and fought teams while having disadvantages, but this time, unless you're a real good Link player, Dark Link will kick your butt left and right. He's not only faster than you, but he's also pretty much mastered the art of close combat. This, therefore, exposes Dark Link's weak spot: not-so-close combat. You want to pelt Dark Link with Arrows, Boomerangs, and Bombs, because any projectile thrown at Dark Link will hit him, doing some damage. Items also work wonders. once his % is in the triple digits, do whatever you can to sabotage his little mission to kill you (both of them) with Items that are available around you. I'd recommend powerful Items, like the MS Bomb, the Poké Ball, the Bob-omb, and the Freezie. This may seem like this Event is really easy, but remember that Dark Link is really speedy, so he could already be ready in close combat by the time you whip out your neat little projectile. Event #19: Peach's Peril Bowser's after Peach! Guard her until time runs out. Difficulty: 8 Character: Mario Type: Time Stock (Mario 1, Peach 1, Bowser Infinite) Time Limit: 1 minute Goal: Let Peach survive for one minute Stage: Final Destination This doesn't quite stand up to Link's Adventure, but it's still pretty damn hard. You're Mario, teamed up with Peach, who's simply programmed to walk back and forth like a Lemming (anyone ever play the old Lemmings game?), and you've got a mid-level Bowser after Peach. Bowser won't bother to try to combat you; he just wants to get his hands on Peach. Since you only have a minute, you better start slowing down Bowser, and what better way is there than to grab him? If you can grab him, preferably after attacking him, you can just hold him as long as possible (don't throw or attack him) and you got yourself 5 seconds. It's not much when compared to 60, but this is something you can do over and over again. Like in previous Events where your score is KOs rather than time, you don't have to KO Bowser to win this Event. Event #20: All-Star Match 2 Nintendo's realistic stars are out in force. Difficulty: 8 Character: Any (Whoever you do best as) Type: All-Star (You 2, Samus 1, Link 1, Zelda 1, Capt. 1, Fox 1) Time Limit: 4 mintues Goal: Beat Fox Stage: Brinstar, Great Bay, Temple, Mute City, Corneria Event #20 features a second All-Star Match. This time, you face off against the "serious" characters--those who are meant to have proportions like real people and aren't too based on the concept called "comedy". The first battle is Samus. Jump to the middle platform, and you should get the first hit. Just keep duking it out, and once Samus is KOed, you go on to fight Link in the Great Bay. He too is stupid. Charge up your forward Smash attack and let him have it when he gets close. He'll keep coming back for more, so keep it up until he's KOed. Zelda's a bit tougher. If your character has a good upward Smash attack then lure her onto the rooftop thing on the upper left (not the tiny one, but the hallway-like one). Drop down, and when she follows, use that upward Smash attack (forward if you don't have a good upward Smash and pray it hits). Do what you did for Link. Capt. Falcon is going to be a bit tough. He'll be up to the exact same tricks in other 1-P modes so jump when his Raptor Boost is coming at you at the beginning. After that, just use your best tactics after a bunch of practice. If you have not lost a life yet, don't be afraid to. I actually advise you do, since the Cap'n will be your hardest opponent. Well, when he's at 120% or above. If you die before then, just pummel him some more while you're still invincible. If you've met the requirements, then Smash away at him! Fox will be your last opponent. He's really not all that impressive, but if you ever let your guard down, you'll be KOed before you know it. Just prepare a forward Smash and let him have it when you think it's close enough, and keep hitting away at him and he won't stand a chance. The Arwings will try to keep this from being easy though. To get anywhere further, you need to win at least 16 of the Events above. Event #21: Ice Breaker Your cold mission...is to KO both Nanas. Difficulty: 9 Character: Any (Dr. Mario or DK recommended) Type: Time Stock (You 1, Ice Climbers 1, Ice CLimbers 1) Time Limit: 1 minute Goal: KO the two Nanas without KOing any Popo Stage: Princess Peach's Castle Just remember that Popo is the one in the blue and Nana is in pink. The reason I recommend Dr. Mario is because of his Dr. Tornado attack. It throws the two eskimos in different directions. Usually. You start out next to a pair of Ice Climbers. Get to them and do a Dr. Tornado, and when it ends, follow where Nana goes and ruthlessly attack her, and try not to get Popo close, because you may have to start all over. Depending on where you are, after about 10 seconds of bashing her, do either an upward or forward Smash attack to finish her. Now ignore the Popo and head to the other side. Better check your timer, because if you've got less than 15 seconds left, you won't be able to pull it off unless you want to press your luck. Do the Dr. Tornado, and try not to hit Popo when you Smash Attack Nana, and you've cleared the level. It may be more convenient to throw a Popo to the other one, so they'll be grouped together. It makes KOing the Nanas easier, but you have two Popos jumping around and you waste time throwing Popo to the other side. Or, try DK and grab Nana and chuck her off the edge. If she tries to come back, give her a Giant Punch. Event #22: Super Mario 128 Battle 128 tiny Marios on a wild endurance match! Difficulty: 8 Character: Any (Link, DK, Luigi, and Mr. Game & Watch recommended) Type: Stock (You 1, Little Mario Team 128) Goal: Beat the Little Mario Team Stage: Mushroom Kingdom II This one may be a real doozy if you don't pick one of the characters I recommend above. That's because this is like taking on the 100-Man Melee, except with 28 more enemies and they're Marios. As Link, stay where you are, if possible, and Spin Attack when anyone gets close. DK can simply use his Hand Slap. It KOs them faster and has a wider range, but they can hit you while you do this. Luigi can use the Luigi Cyclone to wipe them out, also pretty efficiently, but luigi tends to get tossed around pretty easily. Finally, Mr. Game & Watch players can mash the A button while standing to one side. It doesn't have nearly as much power as the other attacks, but you'll be almost invulnerable when you do this. Like any team with 10 or more members, the last one or two will try to hide from you. In this case, just go and do some old- fashioned butt whooping. Event #23: Slippy's Invention Slippy: With my new device, you guys'll be invisible! Difficulty: 9 Character: Any (Kirby recommended) Type: Stock (You 2, Fox 2, Falco 2) Goal: Beat Fox and Falco Stage: Venom Slippy has always been by far the most annoying member of the Star Fox crew, and for the first time on the Gamecube, he'll get on your nerves again. He's a mechanical genius, and he takes the credit for this Event where you'll be fighting an invisible Fox and an invisible Falco. Keep in mind that although you'll have a hard time seeing them, they have no problem seeing themselves, and particularly you, because you're visible. Therefore, you'll have to pick on a computer player weakness, using Kirby's Stone attack! Right off the bat, float straight up, and when Kirby is at his last jump, come straight down with a Stone attack. Naturally, both Fox and Falco will be right in your path, and if you hit it just right, you'll do 18% damage to both of them. Change back immediately and take to the air as fast as you can to repeat the cycle. Just keep this up, occasionally changing location, and you can easily get their %'s really high. Well, higher than yours. This method takes a while but it's the easiest, and if you are reading this to beat the Event, which you probably are, you'd rather have the easiest way than the fastest, right? Sometimes, they'll get a hit on you, and you can get sent flying...Don't worry. You've got 2 lives. However, so do they. Event #24: The Yoshi Herd Yoshis, Yoshis, everywhere! Defeat 30 in under 30 seconds. Difficulty: 8 Character: Any (Dr. Mario recommended) Type: Time Stock (You 1, Yoshi Team 30) Time Limit: 2 minutes Goal: Beat Yoshi Team Stage: Yoshi's Island Normally, for speed, I would recommend Capt. Falcon, or maybe Fox, but because of the VERY uneven terrain and the hole you may make in the middle from a Falcon Punch or Fox Illusion, Dr. Mario takes the cake for this place. You fight Yoshis, three at a time. They're a cinch, at least until the giant Yoshi comes to town. The main factor behind this being an Event somewhere around the middle of the list is from the time limit. You get 2 minutes, or 120 seconds, or 1/30 of a hour to finish off the Yoshis, so just walk right up to one and use the Super Jump Punch to almost instantly KO them. If you see a couple or even three group together, you're in luck! Multiple KOs saves plenty of time. This should be easy. If not, practice with Dr. Mario until you can consistently KO Yoshis really quickly. You should have somewhere between 45 seconds to 1 minute when the Giant Yoshi comes, who's always the last one. Go ruthless and attack him to the right side of the stage, pushing him towards the blast line, or, if you're almost offscreen and feel like it, do an upward Smash attack to Star KO Giant Yoshi. Event #25: Gargantuans Giant Bowser vs. Giant DK in a spectacular war of titans! Difficulty: 9 Character: Bowser Type: Stock (Bowser 1, DK 2, Mario 1, Peach 1) Goal: Beat Giant DK Stage: Fourside Out of the pure comicality of this Event, they decide to add in two more players who don't seem to influence this Event at all. You're playing as a Giant Bowser, and your opponent is a Giant DK. There's also a tiny Mario and a tiny Peach thrown in for good measure, the comic relief. As if this whole game isn't already comic relief. That's because DK has two lives and you only have one. He's also pretty good at fighting, and damage from both parties can reach 300% or 400% in seconds. Try to cash in on Lady Luck, and hope that DK falls in through the gaps after taking out Mario and Peach. To increase your chances, when DK's coming your way, start your Fire Breath to interrupt his flow. If he doesn't get KOed, better start doing this manually, and during his last life, he'll be much smarter. Whether he fell down through the spaces between the buildings or not, that's where you should be aiming, rather than outward to the blast line. If he falls through the gaps, he has very little chance of making it out, since his jumping is much more useful horizontal than vertical. If you're still missing half of the Events, you'll need to beat 22 Events. See which ones you haven't beaten and get to work! Event #26: Trophy Tussle 2 Another match for a prize...who will get Entei? Difficulty: 7 Character: Any (Whoever you do best as) Type: Time Stock (You 2, Random 2, Random 2, Random 2) Time Limit: 3 minutes Goal: Beat everyone else Stage: Entei Trophy If you've been storming through the Events to get this far, then these three idiots you'll face won't be very hard, because they're at almost the same difficulty as Trophy Tussle 1. There will be two who will gang up on you, and there'll be one who just hangs out at Entei's head. He will only attack whenever necessary, so take him out first. Then proceed to finishing off the other two. Items help out a LOT. Trust me. Also, you'll be battling in Entei's cloud-like thing on his back, so remember where you placed your MS Bombs. If you're new to this Event, your most important thing to be aware of is the time. You've got 3 minutes, that's 180 seconds, to take out these three. Therefore, try your best, use the Z button when you're about to lose, and eventually, you'll be the victor. You may also want to try quitting and coming back to see if the opponents are now people you're good against. Event #27: Cold Armor These metal bounty hunters take no prisoners! Difficulty: 10 Character: Samus Type: Stock (Samus 1, Metal Samus 2, Metal Samus 2, Metal Samus 2) Goal: Beat the 3 Metal Samuses Stage: Brinstar Depths If you're trying to clear the Events in order, you'll come straight to a screeching halt when you get to 27. This...Event...is...HELL. You have one life, and you need to take out three Samuses, who each have 2 lives, and are all metal. I can't tell the Samuses apart, but if you can, the best way to go at this is the single out a Samus, if you can even do it to a metallic character. Of course, you obviosuly can't, so here's where the real eagle-eyes have a field day: Just KO one Samus twice, because they're all dummies, though three of them with a Metal advantage will be tough, even if they're dummies. Once one is gone, the other two will fall like, as they say in Johnny Bravo, a bad soufflé. If you don't have eagle eyes, skip this Event and clear the other ones you have before attempting this one. If you can clear the other Events up to 40, then you'll finally be ready to beat Cold Armor. Event #28: Puffballs Unite! Kirbys galore...each with a unique ability! Difficulty: 8 Character: Any (Dr. Mario recommended) Type: Stock (You 1, Kirby Team 15) Goal: Beat the Kirby Team Stage: Green Greens This is just like the Kirby Team in the Adventure Mode. If you play as Dr. Mario, this'll be a snap. Just Super Jump Punch everyone from the bottom platform, since the Kirbys like to hang out on the platforms above. Event #29: Triforce Gathering Enter Ganondorf! Team up with Zelda and fight evil! Difficulty: 7 Character: Link Type: Stock (Link 1, Zelda 1, Ganondorf 2) Goal: Beat Ganondorf with Zelda intact Stage: Hyrule Temple Don't forget that in order to win at this Event, you need to keep Zelda alive. This isn't like Event 19, Peach's Peril, since you're supposed to get rid of Ganondorf, and Zelda does some fighting. It might relieve you to know that yes, she does trans- form. Use all of the tricks you've learned that are common to all computer players against Ganondorf, because you'll get an extra-special reward for beating him. Ganondorf tends to bring the fight to the right side of the arena, and you should follow him, because Zelda will and she'll get beaten up if you don't. Use any items you can against the big Gerudo, and edge-guarding at the right edge helps out a LOT. You'll end up doing a majority of the fighting though, since due to stats differences between Zelda and Ganondorf, Ganondorf can make quick work out of Zelda. If you're lacking Event #30, check the ones you've beaten and see if they're below 27. If they are, better start beating some Events! Event #30: All-Star Match 3 Kirby, Pikachu, Ness and Ice Climbers want to fight! Difficulty: 9 Character: Any (whoever you do best as) Type: All-Star (You 2, Kirby 1, Pikachu 1, Ness 1, Ice Climbers 1) Goal: Beat Ice Climbers Stage: Fountain of Dreams, Pokémon Stadium, Onett, Icicle Mountain Going relentless on Kirby and Pikachu will get you through this Event. Obviously, if you made it this far, the first two will be a snap. Ness and the Ice Climbers, on the other hand, are some real tough cookies! Ness may be well-equipped to take you out from the ground, but even though real Ness experts excel much more in the air, this Ness apparently doesn't. You can easily get him to over 100%, and then unleash a charged Smash attack at him when he approaches you. The best place, since Onett has so many platforms everywhere, would have to be the telephone wires on the right. If you have at least 1' 30" left when you face the Ice Climbers (of which you probably don't), then keep jumping. They can't keep up with the scrolling when it gets fast. If you don't, then attack them from the platform below. After a while, they'll stand little chance from a well-timed Smash attack, because the blast line is so close to the heat. Or should I say cold? If you cleared all the Events above and still can't go any further, see if you already unlocked Luigi, Falco, Young Link, Dr. Mario, and Jigglypuff, because they're part of the requirements to get the next 10 Events. Event #31: Mario Bros. Madness A classic plumber clash in the Mushroom Kingdom! Difficulty: 8 Character: Any (Kirby recommended) Type: Time (You vs. Mario & Luigi) Time Limit: 2 minutes Goal: Get more points than the Mario Bros. Stage: Mushroom Kingdom It's normally quite difficult, but with Kirby, it's a cinch. Actually, it SHOULD be a cinch, but the other brother will sure know how to put a monkey wrench straight into these plans. What you should do is stay on the left side of the stage, pretty close to where you start. Luigi should be the first one to head over to where you are. He'll try to sneak around you by doing a Green Missile over the blocks above your head, so turn around when he passes above you. Then, suck him up and spit him (A button after swallowing) into the blast zone. Be quick, becuase Mario will approach you all the while and attack you as soon as you start inhaling! Since you can't inhale both of them at once, this will become a major pain, so try to dodge them from the left part of the arena to the right as you go. Event #32: Target Acquired Incoming Arwings! KO Jigglypuff more than they do! Difficulty: 9 Character: Any (maybe Capt. Falcon) Type: Time (You vs. Jigglypuff) Time Limit: 1 minute Goal: Get over half of the total KOs done to Jigglypuff Stage: Corneria Basically, you need to KO Jigglypuff as much as you can without help from the Arwings in the background. This stage will come as pure luck Whether it's good luck or bad luck... you'll have to see for yourself. As Capt. Falcon, you can Falcon Punch Jigglypuff as she comes by, practically scoring a KO in the progress. However, what gets even the best players at this game mad at this Event is that sometimes an Arwing will blast Jigglypuff offscreen, obviously without you knowing, and end up having all your hard work wasted. Hang in there and remember that Jigglypuff is programmed to just walk around! Event #33: Lethal Marathon Avoid the F-Zero machines and race for the finish. Difficulty: 6 Character: Capt. Falcon Time Limit: 45 seconds Type: Adventure (well, a part of it) Goal: Get to the finish Stage: F-Zero Grand Prix This is an Event that will, strangely, dramatically decrease in its "hard" factor once you know what to do! Just see Goal #15 for advice on gettin' the hell out of the racetrack! Event #34: Seven Years Young Link vs. Link! How can you fight yourself? Difficulty: 10 Character: Young Link Type: Stock (Young Link 3, Link 3) Goal: Beat Link Stage: Great Bay Normally, regular Link would be a piece of cake to beat if you've managed to clear all 33 Events before this one, but as Young Link, you have a disadvantage in almost every way. Sure, you're faster and you jump higher, but that's outweighed by the fact that Link can reach farther than you due to a longer sword, Young Link has practically no KOing power, and you may confuse the two Links, because well, they're the same person. Anyway, this battle is going to be tough, no matter how you cut the cheese. You can sometimes lure him into going into the water of no return underneath the main platform, if you feel lucky. Or, to speed it up, if he's standing on one of the rafts, use the aerial down+A attack to Meteor Smash him into it. It's really hard to pull off, but this is a really hard Event. Event #35: Time for a Checkup Are routine physicals supposed to hurt this much? Difficulty: 9 Character: Luigi Type: Time Stock (Luigi 1, Dr. Mario 1, Peach 1) Time Limit: 3 minutes Goal: Beat the doctor duo Stage: Yoshi's Story Right off the bat, you can hit Peach as she approaches, but after that these two are untouchable! It's one of my favorite Events, but it functions much like Mario and Peach in the Adventure Mode. This time, you've got no walls to fend them off from and no Banzai Bills to get them cowering into he corner, so you need to resort to good old-fashioned brawling. Well, actually, I can't stress this enough, but items are your best friend. At least in this game. They fly far, and they let you hit them while you're in the air, so attack them aerially and throw everything you've got at them! (Including items, even if you would normally club people with them, but maybe not the Hammer.) A good and powerful item here can easily secure a victory on the green side. Event #36: Space Travelers Adventurers head for Earth! Ness is the welcome wagon. Difficulty: 10 Character: Ness Type: All-Star, no Time Limit (Samus, Kirby, Fox, Capt. Falcon, Falco) Goal: Beat Falco Stage: Fourside, Battlefield Like in Event #5, Spare Change, you'll be controlling Ness, which won't be easy unless Ness is your favorite character. As a gauge to see how you'll fare, if you take damage from Samus and Kirby, RETREAT AND PRACTICE SOME MORE. You won't be able to lay a finger on Falco if you can't acquire the skill. Whack 'em repeatedly with the Homerun Bat. Any Ness player will tell you that. And maybe backward-throw them. It's also surprisingly powerful. You can do that to Fox, but he's so fast, you will take damage before fighting Capt. Falcon. Fox also loves dodging you, so stay on the building on the far right and either bat him or backward-throw him, depending on where he is compared to you. You'll then switch arenas, to the Battlefield. This will be less in Ness's favor, since the arena is much smaller. What you want to do is start hopping from platform to platform, and when a good item shows up, blast the Captain and the bird away. Take your time; you don't have a time limit, unlike other All-Star battles. And you fight on the same arena when the next person comes (except Capt. Falcon). A very unusual All-Star match indeed, but it still isn't easy. Event #37: Legendary Pokémon A slew of legendary Pokémon are all the help you'll get! Difficulty: 7 Character: Any (preferably Fox) Type: Stock (You 1, Giant Wireframe 2, Giant Wireframe 2, Jigglypuff 2, Giant Wireframe 2, Giant Wireframe 2) Goal: Be the last one standing Stage: Battlefield You are pitted against four giant Wireframes, which means they won't be nearly as easy to send right off into the blast line, and Jigglypuff, who'll be after the same bounty as you. They're all part of a 5-member team, so they won't be able to hurt each other. This battle should be very hard, but you've got assistance in the form of Poké Balls. Pick them up before Jigglypuff gets to them (she's programmed in this Event to get the Poké Balls) and throw them down to get the fastest results. Everyone will dumbly walk into the Pokémon except Jigglypuff, the mastermind that she is, and their %'s will soar. While they're being zapped, burnt, whatever, try to pick up another Poké Ball that may just be within the current Pokémon's range of attack (you won't be affected at all except when Wobbuffet, who is far from legendary, shows up), because Jigglypuff will go and pick it up at her first opportunity. Also, if possible, finish off Jigglypuff as soon as possible, and the rest of this Event will be very easy. Event #38: Super Mario Bros. 2 The cast of the classic NES title are raring to go! Difficulty: 8 Character: Any (Kirby recommended) Type: Stock (You 2, Mario 2, Luigi 2, Peach 2) Goal: Beat the Subcon team Stage: Mushroom Kingdom II Here is another one-sided battle. You're going to see a lot of one- sided battles against you in future Events. They get even more ludicrous than the previous Event. You'll have to see for yourself (or keep reading on) to see what I mean. This is one of them. pick your best character, and see if you can successfully fend off and finish a team of three regular characters: Mario, Luigi, and Peach all playable characters from Super Mario Bros. 2 (USA). (Doki Doki Panic in Japan, although they weren't plumbers, but there were a couple of brothers and a princess.) Luigi is usually the first to fall. He, for no reason, Green missiles right into the blast line on occasion, and sometimes Super Coin Jumps into the gaps between the platforms, giving him no way out. With Luigi out of the picture, sucking Mario or Peach and spitting them out into the blast line will be much easier. Even easier than when you had to do it for Event #31. Event #39: Jigglypuff Live! Jigglypuff nabs the spotlight on center stage. Difficulty: 9 Character: Jigglypuff Type: Stock (Jigglypuff 2, Jigglypuff 2, Jigglypuff 2, Jigglypuff 2) Goal: Be the last Jigglypuff standing Stage: Pokémon Stadium It's Events like these that force you to be fluent with every character in the game. Many people refuse to play as Jigglypuff, and when they do they pass her off as a very weak fighter. In actuality, she has the second most-powerful attack, only overshadowed by Roy's Fire Blade. This attack is known as Rest, and once you press Down+B when Jigglypuff is inside someone else, she'll unleash a force that can KO Giga Bowser at 20%. So if you think your aim is really good, then you can Rest while everyone else is all huddled together below you when you land to make some instant KOs, since Jigglypuff is so light. It seems that Jigglypuff has another method for an instant KO to another Jigglypuff by means of an upward throw. Just remember who you are. Or, you can start your Rollout attack from a distance and hit them when they come close, because Jigglypuff has no projectile attacks. Just remember that her Rollout can turn around, but only after she's gone a certain distance. This is a difficult Event, so hang in there and don't give up! Get any remaining secret characters to get the next 11 Events, provided you already have all the Events above. You don't necessarily have to have them all cleared though. Only the first 30. Event #40: All-Star Match 4 Secret characters emerge to join forces... Difficulty: 7 Character: Any (whoever you do best as) Time Limit: 4 minutes Type: All-Star (You 2, Marth 1, Luigi 1, Jigglypuff 1, Mewtwo 1, Mr. Game & Watch 1) Time Limit: 4 minutes Goal: Beat Mr. Game & Watch Stage: Temple, Kingdom II, Poké Floats, Battlefield, Flat Zone Just do to Marth like what you do to any other computer players in this stage: get them to the weird hallway roof thing next to he hole, drop down, and follow it up with a Smash attack once they get within range. They'll come back for more. This wastes time, and you've got 240 seconds for this, so you'll need to average less than 48 seconds per battle. Meaning that once the timer hits 3' 12", you're behind schedule and need to hurry up. Luigi will Green Missile himself right behind you and sometimes straight into the blast line. If he doesn't, just Smash some assistance for him. Jigglypuff will usually stand there while Squirtle goes into the blast line, so just hop atop Onix for safety and don't knock Jigglypuff onto it. Mewtwo will drop straight down from his platform above you, so hit him with a charged upward Smash. Chances are he'll float onto another platform (or preferably the same one). Soften him up, and do the cruel trick again when his %'s reach triple digits. Finally, you've got Mr. Game & Watch. He's the hardest member. By now, you should realize that All-Star Match 4 doesn't quite stand up to the challenges of Event #30... Anyway, knock him repeatedly to the right after he drops down from above, and he'll eventually fly straight into the blast line. Event #41: En Garde! The lithe Marth challenges Link in a battle of steel! Difficulty: 9 Character: Marth Type: Stock (You 3, Link 3) Goal: Beat Marth Stage: Hyrule Whoever designs these Events, or at least whoever play tests these, is really good at Link, because except for Triforce Gathering, every Event involving Link is exceptionally hard. Since this takes place in the Hyrule Temple, do the rooftop trick that I keep mentioning while battling in this stage. If you don't know and don't want to look, make the opponent stand on the roof of the hallway next to the hole, drop down immediately, and launch a charged Smash attack (any direction, as long as it's decently strong). However, instead of a regular Smash attack, use the Shield Breaker. If you can charge a full four seconds, which is near impossible in other situations, you can instantly put 50% into Link's %! Link is considered by most to be a better character than Marth anyway, so even if you consider this to be a regular 1-on-1 Event (and the last "fair" one), it might not even be... Oh, and use items. Even this late in the game, they still help tremendously. Event #42: Trouble King 2 Hey, Mario! Since when did Bowser get so big, huh? Difficulty: 10 Character: Luigi Type: Stock (You 2, Giant Bowser 2) Goal: Beat Giant Bowser Stage: Poké Floats Press your luck with this Event. Giant Bowser exceeds even Giga Bowser in terms of ability to KO you, because one Bowser Bomb and you're outta there. He's not too bright though, standing on Squirtle's arm until he reaches the blast line and all... Giant Bowser's other Stock will, unlike his first, somewhat down to your skill. Beat him up when you run inside of him, being careful he doesn't do a Bowser Bomb on you, and when an item that can cause an explosion comes around, throw it at him to reel him into the blast line once more. Event #43: Birds of Prey Capt. Falcon and Falco join forces to take out Fox! Difficulty: 10 Character: Fox Type: Stock (You 1, Capt. Falcon 1, Falco 1) Goal: Beat Capt. Falcon and Falco Stage: Big Blue You start out on Falcon's main ship he uses to travel between worlds, but that's not where you want to be. You should normally not even think of doing this, but go down onto the cars below. Sometimes, one of them will miss the cars and will be forced to that low road for a KO. If not, do whatever you can to get them onto the road to the left since it's against the scrolling and everyone KOed by the scrolling speed gets KOed there anyway. Smash them, throw them, use the Fire Fox, whatever. Take advantage of Fox's speed to outfox the others. Fighting the other guy should be easy if you've spent an hour, or maybe a lot more, playing as Fox. Event #44: Mewtwo Strikes! Don't waste your time battling Zelda... Difficulty: 6 Character: Any (Roy recommended) Type: Stock (You 1, Zelda 1, Mewtwo 1) Goal: Beat Mewtwo without KOing Zelda Stage: Battlefield Mewtwo shows up at 15 seconds onto the timer, and since Roy's Fire Blade delivers an almost-guaranteed KO after 4 seconds of charging, if you do the math, this means you should start charging up at 11 seconds. Zelda will make things difficult though. This is why until about 9 seconds, you should try to fend off Zelda and maybe throw her pretty far with a half-charged Fire Blade, or maybe a Double Edge Dance on the left floating platform. Stay there, and begin your charge, in the middle of the platform facing left, when the time is right. Mewtwo should show up and immediately get caught in your attack for an instant KO. Just remember that if Zelda is KOed, then you lose the match. If Roy isn't working for you, just pick the character you do best as and remember that Mewtwo shows up at 15 seconds. For info on Mewtwo's abilities, check him out at the Characters section. Event #45: Game & Watch Forever! The system that started a worldwide boom lives on! Difficulty: 8 Character: Mr. Game & Watch Type: Stock (Mr. Game & Watch 2, Mr. G&W Team 25) Goal: Beat the G&W Team Stage: Flat Zone This may be a seriously retro-looking battle, but your skills will need to be far from retro to make it past this Event. Immediately duck, and being careful not to accidentally set off a Bob-omb or an explosive container, press vA to do the Manhole attack (a little board should pop up from the ground. Make sure you're still ducking), changing location and direction as needed. The other G&W's are extremely light, so they get KOed with a single one of these. Just try not to get attacked so much in this battle, because you're just as flimsy as they are. Also, remember that you're the red one, and navigating through the Game & Watch world will be a breeze. Event #46: Fire Emblem Pride The heroes of Fire Emblem join forces to fight you! Difficulty: 10 Character: Any (whoever you do best as) Type: Stock (You 3, Marth 3, Roy 3) Goal: Beat the Fire Emblem duo Stage: Temple The best strategy here is to run away and use items as needed. It's that simple. They are as untouchable as the Dr. Mario team in Event #35, if not more. They will use Counter whenever you try to attack them, so nearly everything is useless until you get assistance from your best friends in the game, the items. MS Bombs will completely devastate them, and so will some Pokémon and the occasional Bob-omb. They also have a tendency to corner you too. All in all, this and every Event from this one will give you the urge to Smash your Gamecube. In real life this time. Event #47: Trophy Tussle 3 Want a new trophy? Here's your shot at Majora's Mask. Difficulty: 10 Character: Any (Jigglypuff reccomended) Time Limit: 3 minutes Type: Stock (You 2, Random 2, Random 2, Random 2) Goal: Be the last one standing Stage: Majora's Mask Trophy The three random comptuer players, no matter who they are, will want to concentrate their efforts to bringing you into oblivion. The easiest way to do this is to use Rest as Jigglypuff. Doing this in the center of the stage works, but the spikes might interfere. On the other hand, the space is small enough to catch multiple opponents in a single Rest. Not the Z button. That brings you the same opponents. Event #48: Pikachu and Pichu These Pokémon are pals...but not with you! Difficulty: 10 Character: Any (Link reccomended) Type: Stock (You 2, Pikachu Infinite, Pichu 1, Pichu 1) Goal: Beat the Pichus Stage: Dream Land (Past) The Pichus are nearly complete wimpolas, but the Pikachu sure isn't... This may be themed on the Pikachu and Pichu mini-movie, the first leg of Pokémon: The Movie 3, but this Event is anything but for kids. Whatever the case may be, this will test both your offensive and defensive skills to the max. You'll need to defend against Pikachu and attack the Pichus. If you can KO Pikachu, great. You can use what precious time you've got when Pikachu's not around to bring damage to the Pichus and hopefully KO one. Unfortunately, this is pretty much a Level 9 Pikachu you're dealing with, and the three electric mice can easily turn you into a punching bag. As usual, an upward Smash after a lure to dropping through the platforms will work wonders, as well as MS Bombs and Poké Balls. If you get KOed yourself, don't give up: remember that you have TWO Stock, and, unknowing to the computer players, you are invincible until you stop flashing. When this happens, ignore Pika and pummel the Pichus. Yhr reason I recommend Link is because of his Spin Attack and his Double Slash (Smash A, then A again). And his Hookshot is nifty for grabbing edges, because you may be spending a lot of time down there. Otherwise, this all comes down to losing, losing, almost certain victory, then more losing. Event #49: All-Star Match Deluxe Dr. Mario, Falco, Ganondorf, Roy, Young Link, and Pichu! Difficulty: 10 Character: Any (Kirby recommended) Time Limit: 4 minutes Type: All-Star (You 2, Dr. Mario 1, Falco 1, Pichu 1, Young Link 1, Roy 1, Ganondorf 1) Goal: Beat Ganondorf Stage: Kingdom, Venom, Pokémon Stadium, Great Bay, Temple, Final Destination Kirby is generally light and will be tossed around extremely easily by anyone in this final All-Star Match, but the reason why he is the character I would always choose is because of how easily and quickly he can beat Dr. Mario. When the Event begins, just stay where you are. The Doctor will approach you, and once he gets onto the lift-thingy, start inhaling. You'll suck up Dr. Mario. Now walk to the left, and when you think you're close enough to the blast line, spit him out into it. This will usually finish Dr. Mario in less than 7 seconds. Oh, and since you're taking on SIX characters instead of the usual five, you'll need to carefully watch the clock. Time is of the essence. Anyway, once Dr. Mario is done for, Falco will face you in the next round. Since he's nearly untouchable, you should repeatedly fly up into the air and fall right onto him with a Stone attack. Once he gets to 100% and he's on an upper wing, drop down to the lower wing and release a charged upward Smash when he gets close to you. Normally, you would dominate a one-on-one fight by Stoning the opponent until they're KOed, but Pichu has that Thunder attack that he'll repeatedly use until you reach the upper blast line. That's why when you start this one, drop down to the main ground, and when Pichu gets close, roll behind him and attack. The battle versus Pichu won't be too long, since he goes away at a low %. You can proceed to battle Pichu like usual, except NEVER use the Stone attack; it'll just means that Pichu'll use Thunder on you. Instead, if you need to get around Pichu, roll. Young Link is your fourth enemy. Check your time, because if you have under 2 minutes, you better pick up the pace. Young Link isn't quite as good at KOing you as Falco or Pichu, but he knows how to rack up damage like nobody's business. Watch out for his hookshot, because that's what he'll most likely do when he gets close to you, in conjunction with the Boomerang. Stone him like crazy And use items or whatever to put an end to the elf. By the time you face Roy, your time will probably be low and chances are your damage will be high. Do what you'd normally do to a computer player in Hyrule Temple. Get him to drop down from the roof by the hole and let Roy have one of your upward Smash attacks. Even this far into the game, he'll repeatedly fall for it. Finally, for some reason, Ganondorf is always really tough to beat as a computer player. He's nearly untouchable, and you can't do the droppable trick, because there's no droppables. He'll also, unlike other computer players, dodge a Stone attack thrown at him. Hopefully, you've got two lives left. Battle him, and when you get KOed, use the invincibility to attack Ganondorf without mercy. Because he's so slow, you may get hi % really high. Remember that items are your friend. They help a lot in the hardest battles and can swing the match in your favor. Apparently, you can also breeze through Dr. Mario, Young Link, Roy, and Ganondorf using Roy's Fire Blade. Event #50: Final Destination Match Master Hand's the right hand! Now meet the left! Difficulty: 10 Character: Any (Yoshi, Ganondorf, Roy, Ness, Fox, Falco, Kirby, Peach, or Pikachu recommended) Type: Stock (You 1, Master Hand 1, Crazy Hand 1) Goal: Beat the two hands Stage: Final Destination In this Event, you'll face the Master Hand and the Crazy Hand, each boasting 300HP. You have one life to take them both down. Are you man enough to handle this mission? I hope so, because you'll do well if you are adept at using any of the four characters listed above. Yoshi can double-jump into the air and come down with an aerial down+A attack to take away as much as 54HP from a hand. But only if you've mastered the dinosaur. Ganondorf's aerial attacks all pack so much power that he's also quite efficient, § and his upward Smash ain't too bad either. Roy's Blazer quickly reduces the HP of the hands, little by little. Finally, Ness can spend so much time in the air that dodging the attacks will be very easy. He can also absorb Master Hand's bullets into health. Fox and Falco can jump like mad, though they may require getting used to. Peach can also spend a while in the air, and the Parasol works wonders against them. Kirby not only gets to use his Stone attack, but his Hammer works just as well. Regardless of which character you choose, be aware of what the hands are about to throw at you, and keep attacking Crazy Hand (the left hand) whenever possible, because it's much trickier than the old-fashioned Master Hand. There are also periods when the Crazy Hand simply doesn't attack, leaving it open. Once the Crazy Hand is finished, the Master Hand will no longer be able to do Conjunction Attacks, so you can duke it out the way you've always been doing since Super Smash Bros. 1. And for your convenience, I've C&Ped the movelist of the hands, and how to beat them. Enjoy! Standard Moves: Screw Dive The Hand will emit flames from the wrist and fly into the background and return. Crazy's variation will strike you a second time as it returns to the stage. Jump or doge the attack. Rocket Punch This is like the Screw Dive, but with a fist. It causes more damage. Fist Attack The Hand curls into a fist and punches the floor, than shakes it in pain. Use this opening to attack. Finger Laser The Hand floats back and looks like it's going to pinch you. It fires lasers. Attack the wrist for massive damage. Handgun The Hand makes a pretend gun like we all did when we were little and fires bullets. It can shoot one, two, or three bullets. Ness can absorb these. Palm Press The hand smacks the floor. Crazy Hand will bury you for a few seconds. Slap The Hand slaps across the field. I recommend jumping. Finger Walk The Hand walks across the floor and when it touches you, flicks. Finger Drill I hate this attack! Difficult to avoid, the Hand spins around, flies up, and drills you, trapping you and hurting you a lot. Grab You can't grab the Hands, but they can grab you! The Hand will glitter and wiggle, then grab you, squeeze you, then throw. The Crazy Hand's version plants a flower on your head. Crazy Hand's Attacks Bomb The Crazy Hand floats near the center of the stage and drops black bombs. If you are hit, you are enveloped in dark energy. It's best to just stay away. Seizure The Crazy Hand lies down on the floor and madly thrashes around. At least it only happens on the left side. Spider Crawl The Crazy Hand gets down on all five fingers and runs across the stage. This is pretty hard to dodge, so jump away. Teamwork Attacks Power Punch The Master Hand motions Crazy to "come here." Crazy Hand Punches into Master Hand, creating a little explosion. You will be severely hurt if you are caught in the middle of it. Clap The Hands emit sleeping gas and stun you, than slap you silly. Nearly unavoidable, just pray you don't touch the gas. You will be safe if you stand near the edge. Bloody Knuckles The Hands will form fists and punch into each other. This is a devastating attack, but they will shake in pain afterwards so give em a nice, painful, attack. Better have finished your soup, because you'll need 50 Events licked to gain access to the last Event... ...Event #51: The Showdown Giga Bowser, Mewtwo, and Ganondorf unite! Difficulty: 10 Character: Any (Jigglypuff recommended) Type: Stock (You 3, Giga Bowser 3, Mewtwo 3, Ganondorf 3) Goal: Beat the Villains Stage: Final Destination Jigglypuff has always been in the shadows among most SSB and SSBM players. Those who use Jigglypuff are able to kick some serious tail with her. However, even among regular players (well, those with enough skill and dedication to make it this far and take on this Event) Jigglypuff stands out from the crowd with her Rest attack. If you can get Giga Bowser's % to at least 20, you can jump into Giga Bowser, and the moment you press Down+B, Giga Bowser will get blasted away. It's also advised that you lure Giga Bowser to an edge to maximize your chances. If you do this three times, you can eliminate Giga Bowser's 3 Stocks in less than a minute. It's Mewtwo and Ganondorf in particular that are a pain in the butt. At least the main threat is gone, so you should battle like you normally would in a two-on-one. They're not too bright, but they're bright enough to put you onto the losing side if you ever let your guard down. Ganondorf will frequently use his Dark Dive, so eliminate him before focusing on Mewtwo. Since there's no time limit, take your time, and wait for the right item to show up. You can battle them occasionally if you want to, and maybe do the Pound attack to get them out of your way, but time and time again, it's been proven that the toughest situations will become easy as pie when your good friend, the items, come to your aid in the field. And so, all 51 Events are cleared. Congrats! You now have the Final Destination stage to fight on in VS. Mode! >>>Stadium<<< There are three options in Stadium: Target Test, Homerun Contest, and Multi-Man Melee. >>>Target Test<<< Coming Soon! >>>Homerun Contest<<< The point of the Homerun Contest is to build up the Sandbag's Damage without knocking it off the platform, then Smash it with the Homerun Bat to send it flying. Before we get started, here are some tips: 1.Most characters should grab the bat at the beginning, unless I Say otherwise. 2.Each character has a special attack that will be listed. Use this to build up damage. 3. Some characters can't use the Bat at all; you'll see. Also, some things are unlockable by hitting certain distances. Here's a chart: Sandbag trophy: hit Sandbag 990 feet or more. Yoshi's Island Stage (N64): hit Sandbag 1323 feet or more. Paper Mario trophy: hit Sandbag 1485 feet or more. Unown Trophy: Earn a combined total of 16503 feet. OK lets go. Dr. Mario Attack: Super Sheet >B Mario Attack: Cape >B Luigi Attack: Super Jump Punch ^B, Luigi Cyclone vB Advice: Use the SJP once, then use the cyclone. Bowser Attack: Buzzsaw Smash vA Peach Attack: Can-Can Kick >A Advice pick up and use the bat at the last moment. Yoshi Attack: Flutter Kick vA in air. DK Attack: Ape Applause Smash ^A Advice: You must hit the bag in midair, before it hits the ground. It is also stupid and pointless, but you can carry the bag across the track. Captain Falcon Attack: Quick Homerun Swing, Smash A release or he will shoot it up. Advice: Captain is the person who can't use the bat. Use Falcon Punch Instead. Ganondorf Attack: Tornado Kick Smash ^A Falco Attack: Flip Kick Smash ^A Fox Attack: Blaster B Ness Attack: Meteor Kick vA in air. Ice Climbers Attack: Hammer Spin ^A Kirby Attack: Final Cutter ^B Samus Attack: Heel Kick ^A Zelda Attack: Charged Smash ^ Advice: Shiek can't use the bat. Link Attack: Bow Young Link Attack: Bomb, then grab bat. Pichu Attack: Thunder vB, Smash ^ Pikachu Attack: Thunder Jolt B JigglyPuff Attack: Headbutt Smash ^ Mewtwo Attack: Confusion >B MR.G&W Attack: Octopus Smash ^ Marth Attack: Half Moon vA in air Roy Attack: Flame Sword Smash ^ >>>Multi-Man Melees<<< There isn't a whole lot to say here, except to put a chart of winnings and give a little advice. Win Chart: Falco Lombardi: Survive the 100-Man Melee. Kongo Jungle stage (N64): Survive the 15 minute Melee. Male Wire Frame trophy: Clear the 100-Man Melee in four minutes. Female Wire Frame trophy: KO 100 enemies in Endless Melee. Fighting Wire Frames: Survive the 15 minute Melee. Mr. Resetti trophy: KO five opponents in Cruel Melee. For survival Melees Pick a side and stay there, foraging only for swinging items or to avoid Bob-ombs. If anyone approaches, whack em! For KO Melees A good way to KO Wireframes is with a good ^B move, or to go nuts with a Screw Attack. For Cruel Melees The best way is to use Roy's ^B attack to KO. At the beginning, position yourself under the left platform so you can catch the two that appear in one swoop. >>>Training Mode<<< Training mode is a place to practice fighting......or is it? Actually, three trophies can be obtained by performing combos. You can break your hands practicing, or you can cheat. To rack up a combo of 51 or more, choose your opponent as Bowser and go to the Hyrule Temple. Position Bowser against the big wall thing at the mouth of the tunnel. Have your player push him up against it. Make a Flipper appear. Pick it up and jump in front of Bowser. Throw the Flipper so it hits him in his upper chest area. If done correctly, you will rack up a 51 combo. For extra fun, watch the hit counter count to 51, and at 51, slug him again to make it even bigger! Its possible to get 60! Here it the chart for the trophies: Metal Box trophy: perform 10 combos Lip's Stick trophy: perform 20 combos Bunny Hood Trophy: perform a combined total of 125 combos. >>>Trophies<<< Instead of models of each character in SSB, SSBM takes it...probably a dozen giant steps forward. In addition to 195 trophies available in the Trophy Lottery, 126 more can be received after fulfilling something within the game. Some are dead-easy, while others will require complete mastery and knowledge of the game to get. The Trophy Lottery The Trophy Lottery is where you use your coins to "bet" on getting a trophy. Each coin brings the odds up by 5% or to 99.9%, whichever comes first, and you can use from 1 to 20 coins. You earn coins in VS. Mode matches and 1-Player Mode games. When you complete something, there's a meter with a picture of a yellow circle, an "x", and probably some little brown coins. The number of little brown coins are cumulative, and for every ten of them you get, you get one trophy coin. You can get a total of 50 brown coins, (they'll automatically form one lottery coin if you earn 10 or more at once) or you can end up with none at all. You start out with one (or if you're lucky, a non-lottery trophy) and can get the following trophies using the lottery: NOTE: Once you clear a certain series of Events, more lottery trophies will be available. For example, Fountain of Dreams can only be won after clearing Event #30, and Waluigi will appear after beating Event #51. Also, there is a mystery trophy omitted from the American Games. Its unorthodox or something. Does anyone know what it is? Also, I heard there are trophies for having Data for the following ones: Luigi's Mansion Wave Race: Blue Storm Pikmin Super Mario Sunshine ITEM TROPHIES 88. Warp Star 89. Ray Gun 90. Super Scope 91. Fire Flower 93. Star Rod 94. Beam Sword 95. Home Run Bat 96. Fan 97. Hammer 98. Green Shell 99. Red Shell 100. Flipper 101. Freezie 102. Mr. Saturn 103. Bob-omb 105. Super Mushroom 106. Poison Mushroom 107. Starman 108. Parasol 109. Screw Attack 112. Cloaking Device 113. Barrel Cannon 114. Party Ball 115. Crate 116. Barrel 117. Capsule 118. Egg 119. Smash Coins 120. Poké Ball POKÉMON IN SSBM 121. Venusaur 122. Charizard 123. Squirtle 124. Blastoise 125. Clefairy 126. Electrode 127. Weezing 128. Chansey 129. Goldeen 130. Staryu 131. Snorlax 132. Articuno 133. Zapdos 134. Moltres 136. Chikorita 137. Cyndaquil 138. Togepi 139. Bellossom 140. Marill 143. Wobbuffet 144. Scizor 145. Porygon2 146. Raikou 148. Suicune 149. Lugia 150. Ho-oh PROPS IN MARIO CHARACTERS' ATTACKS 152. Toad 154. Vegetable 155. Megavitamins KIRBY HATS 157. Kirby Hat 1 158. Kirby Hat 2 159. Kirby Hat 3 PRINCESS PEACH'S CASTLE/RAINBOW CRUISE 162. Princess Peach's Castle 163. Bullet Bill MUSHROOM KINGDOM 164. Lakitu MUSHROOM KINGDOM II 165. Pidgit 166. Birdo KONGO JUNGLE/JUNGLE JAPES 167. Klap Trap YOSHI'S STORY/YOSHI'S ISLAND/P. YOSHI'S ISLAND 168. Shy Guys 169. Pak E. Derm GREAT BAY 170. Tingle 171. Moon 172. Turtle 173. Four Giants HYRULE TEMPLE 174. Master Sword CORNERIA/VENOM 178. Arwing 179. Great Fox 180. Peppy Hare 181. SLippy Toad BRINSTAR/BRINSTAR DEPTHS 183. Chozo Statue GREEN GREENS/P. DREAM LAND 184. Whispy Woods FOUNTAIN OF DREAMS 185. Fountain of Dreams POKÉMON STADIUM/POKÉ FLOATS 187. Pokémon Stadium MUSHROOM KINGDOM (ADVENTURE MODE) 194. Koopa Troopa 195. Koopa Paratroopa UNDERGROUND MAZE 196. ReDead 197. Octorok 198. Like Like ICICLE MOUNTAIN 199. Topi 200. Polar Bear OTHER MARIO STUFF 201. Racoon Mario 202. Metal Mario 205. Plum 206. Daisy 207. Waluigi 208. Thwomp 209. Boo 210. Koopa Clown Car 211. Viruses 212. Bucket 213. Racing Kart 214. Baby Mario 215. Baby Bowser 216. Raphael the Raven OTHER DK STUFF 217. Dixie Kong 218. King K. Rool OTHER ZELDA STUFF 219. Goron 222. Ocarina of Time OTHER F-ZERO STUFF 223. Samurai Goroh 224. Dr. Stewart 225. Jody Summer OTHER STAR FOX STUFF 228. Andross 229. Andross OTHER METROID STUFF 231. Metroid 232. Ridley OTHER KIRBY STUFF 233. Fire Kirby 234. Fighter Kirby 235. Ball Kirby 236. Waddle Dee 237. King Dedede 238. Rick 239. Gooey 240. Meta-Knight OTHER EARTHBOUND STUFF 241. Paula 242. Jeff 243. Poo 244. Starman OTHER POKÉMON STUFF 245. Bulbasaur 246. Poliwhirl 247. Ditto 248. Eevee 249. Totodile 250. Crobat 251. Cleffa 252. Igglybuff 253. Steelix 254. Heracross 256. Professor Oak 257. Misty 258. ZERO-ONE CARD HERO 259. Maruo Maruhige WAVE RACE 260. Ryota Hayami 1080° SNOWBOARDING 261. Kensuke Kimachi DOSHIN THE GIANT 262. Love Giant 263. Hate Giant CUSTOM ROBO 2 264. Ray Mk II 265. Bayonette 266. Annie ANIMAL FOREST/ANIMAL CROSSING 268. Totakeke 269. Mr. Resetti KURU KURU KURIRIN 270. Hererin ANIMAL HUNTER 271. Alpha LUIGI'S MANSION 272. Vacuum Luigi PIKMIN 273. Pikmin EXCITEBIKE 275. Excitebike DUCK HUNT 277. Ducks CLU CLU LAND 278. Bubbles WRECKING CREW 279. Eggplant Man BALLOON FIGHT 281. Balloon Fighter DONKEY KONG 3 282. Stanley KID ICARUS 283. Pit SIM-CITY 284. Dr. Wright SHIN ONI GA SHIMA 285. Donbe & Hikari FAMICOM DETECTIVE CLUB PARTI/II 286. Ayumi Tachibana 3D HOT RALLY 287. Monster NINTENDO GAMECUBE 290. GCN THE MYSTERY UNORTHODOX GAME 291. The Mystery Unorthodox Trophy Special Trophies The trophy system would be downright boring if there wasn't any secret trophies to give out! Some hold more importance to Nintendo than other characters or symbols, some are simply in SSBM, and some are secret for no damn reason. Another thing to note is that while some, such as Samus's Starship, are trophies you'll get during your 1st or 2nd day of play (unless you really suck), a few, such as Mew, will only be given the day the Earth crashes into the Sun, plummeting the Solar System into a quasar and then into a black hole. Either that, or you'll have to prove yourself to be a master. I'll only list how to get them. Further instructions will be in other sections of the FAQ. NOTE: You can get multiple hidden trophies at once if you fulfill the requirements for more than one. OTHER NOTE: The character trophies can also be obtained by playing a lot of vs. matches as that character. The first trophy takes 100, the second 200, and then the third is 300. PLAYABLE CHARACTERS 1. Mario: Finish Classic Mode as Mario. 2. Mario: Finish Adventure Mode as Mario. 3. Mario: Finish All-Star Mode as Mario. 4. Donkey Kong: Finish Classic Mode as DK. 5. Donkey Kong: Finish Adventure Mode as DK. 6. Donkey Kong: Finish All-Star Mode as DK. 7. Link: Finish Classic Mode as Link. 8. Link: Finish Adventure Mode as Link. 9. Link: Finish All-Star Mode as Link. 10. Samus Aran: Finish Classic Mode as Samus. 11. Samus Aran: Finish Adventure Mode as Samus. 12. Samus Aran: Finish All-Star Mode as Samus. 13. Yoshi: Finish Classic Mode as Yoshi. 14. Yoshi: Finish Adventure Mode as Yoshi. 15. Yoshi: Finish All-Star Mode as Yoshi. 16. Kirby: Finish Classic Mode as Kirby. 17. Kirby: Finish Adventure Mode as Kirby. 18. Kirby: Finish All-Star Mode as Kirby. 19. Fox McCloud: Finish Classic Mode as Fox. 20. Fox McCloud: Finish Adventure Mode as Fox. 21. Fox McCloud: Finish All-Star Mode as Fox. 22. Pikachu: Finish Classic Mode as Pikachu. 23. Pikachu: Finish Adventure Mode as Pikachu. 24. Pikachu: Finish All-Star Mode as Pikachu. 25. Ness: Finish Classic Mode as Ness. 26. Ness: Finish Adventure Mode as Ness. 27. Ness: Finish All-Star Mode as Ness. 28. Capt. Falcon: Finish Classic Mode with Capt. Falcon. 29. Capt. Falcon: Finish Adventure Mode with Capt. Falcon. 30. Capt. Falcon: Finish All-Star Mode as Capt. Falcon. 31. Bowser: Finish Classic Mode as Bowser. 32. Bowser: Finish Adventure Mode as Bowser. 33. Bowser: Finish All-Star Mode as Bowser. 34. Peach: Finish Classic Mode as Peach. 35. Peach: Finish Adventure Mode as Peach. 36. Peach: Finish All-Star Mode as Peach. 37. Ice Climbers: Finish Classic Mode as Ice Climbers. 38. Ice Climbers: Finish Adventure Mode as Ice Climbers. 39. Ice Climbers: Finish All-Star Mode as Ice Climbers. 40. Zelda: Finish Classic Mode as Zelda/Sheik. 41. Zelda: Finish Adventure Mode as Zelda/Sheik. 42. Zelda: Finish All-Star Mode as Zelda/Sheik. 43. Sheik: Finish Classic Mode as Zelda/Sheik. 44. Sheik: Finish Adventure Mode as Zelda/Sheik. 45. Sheik: Finish All-Star Mode as Zelda/Sheik. SECRET CHARACTERS 46. Luigi: Finish Classic Mode as Luigi. 47. Luigi: Finish Adventure Mode as Luigi. 48. Luigi: Finish All-Star Mode as Luigi. 49. Jigglypuff: Finish Classic Mode as Jigglypuff. 50. Jigglypuff: Finish Adventure Mode as Jigglypuff. 51. Jigglypuff: Finish All-Star Mode as Jigglypuff. 52. Mewtwo: Finish Classic Mode as Mewtwo. 53. Mewtwo: Finish Adventure Mode as Mewtwo. 54. Mewtwo: Finish All-Star Mode as Mewtwo. 55. Marth: Finish Classic Mode as Marth. 56. Marth: Finish Adventure Mode as Marth. 57. Marth: Finish All-Star Mode as Marth. 58. Mr. Game & Watch: Finish Classic Mode as Mr. Game & Watch. 59. Mr. Game & Watch: Finish Adventure Mode as Mr. Game & Watch. 60. Mr. Game & Watch: Finish All-Star Mode as Mr. Game & Watch. 61. Dr. Mario: Finish Classic Mode as Dr. Mario. 62. Dr. Mario: Finish Adventure Mode as Dr. Mario. 63. Dr. Mario: Finish All-Star Mode as Dr. Mario. 64. Ganondorf: Finish Classic Mode as Ganondorf. 65. Ganondorf: Finish Adventure Mode as Ganondorf. 66. Ganondorf: Finish All-Star Mode as Ganondorf. 67. Falco Lombardi: Finish Classic Mode as Falco. 68. Falco Lombardi: Finish Adventure Mode as Falco. 69. Falco Lombardi: Finish All-Star Mode with Falco. 70. Young Link: Finish Classic Mode as Young Link. 71. Young Link: Finish Adventure Mode as Young Link. 72. Young Link: Finish All-Star Mode as Young Link. 73. Pichu: Finish Classic Mode as Pichu. 74. Pichu: Finish Adventure Mode as Pichu. 75. Pichu: Finish All-Star Mode as Pichu. 76. Roy: Finish Classic Mode as Roy. 77. Roy: Finish Adventure Mode as Roy. 78. Roy: Finish All-Star Mode as Roy. OTHER SSBM CHARACTERS 79. Male Wire Frames: Beat the 100-Man Melee within 6 minutes. 80. Female Wire Frames: KO at least 100 Wireframes in Endless Melee. 81. Fighting Wire Frames: Finish the 15-minute Melee. 82. Giga Bowser: Beat Giga Bowser in Adventure Mode. 83. Master Hand: Beat Classic on Hard or VH without continuing. 84. Crazy Hand: Beat Adventure on Hard or VH without continuing. ITEM TROPHIES 85. Food: Play 1,000 VS. Matches. 86. Maxim Tomato: Play 10 VS. Matches. 87. Heart Container: Play 100 VS. Matches. 92. Lip's Stick: Do a Combo of 20 or more in Training Mode. 104. Motion Sensor Bomb: Clear Event 3: Bombs Away. 110. Metal Box: Do a Combo of 10 or more in Training Mode. 111. Bunny Hood: Get a Combo total of 125 or more in Training Mode. 119. Smash Coins: Play 100 Coin VS. Matches. POKÉMON IN SSBM 135. Mew: Beat All-Star on Hard or VH. 141. Sudowoodo: Unlock the Poké Floats stage. 142. Unown: Make a total of 16,000 feet in the Home Run Contest. 147. Entei: Clear Event 26: Trophy Tussle 2. 151. Celebi: Find Celebi in a Poké Ball (computer opponents' count) LON LON MILK 156. Lon Lon Milk: Get under 26 minutes total in Target Practice. KIRBY HATS 160. Kirby Hat 4: Unlock Luigi, Marth, Mewtwo, Jigglypuff, and Mr. G&W. 161. Kirby Hat 5: Unlock Ganondorf, Roy, Pichu, Dr. Mario, and Y. Link. MUTE CITY/BIG BLUE 175. Falcon Flyer: Unlock the Big Blue stage. 176. F-Zero Racers: Finish Adventure Mode with everyone. BRINSTAR/BRINSTAR DEPTHS 182. Kraid: Unlock the Brinstar Depths stage. ONETT/FOURSIDE 186. UFO: Unlock the Fourside stage. FLAT ZONE 188. Game & Watch: Complete Event 45: Game and Watch Forever! SSBM-ONLY LOCATIONS 189. Target: Finish Target Testing for every character. 190. Sandbag: Set a record of 1,000 feet in the Home Run Contest. 191. Battlefield: Clear the All-Star Mode with any character. 192. Final Destination: Clear Event 51: The Showdown. MUSHROOM KINGDOM (ADVENTURE MODE) 193. Goomba: Clear Event 14: Trophy Tussle 1. OTHER MARIO STUFF 203. Paper Mario: Make a record of 1,475 feet in the Home Run Contest. 204: Wario: Clear All-Star without continuing. OTHER ZELDA STUFF 220. Marin: Comes with the Sound Test 221. Majora's Mask: Clear Event 47: Trophy Tussle 3. OTHER STAR FOX STUFF 226. Landmaster Tank: Get a total KO number of 1,000 or more. 227. Wolfen: Finish the Adventure Mode in less than 18 minutes. OTHER METROID STUFF 230. Samus's Starship: Clear "Escape from Brinstar" in Adventure Mode. OTHER POKÉMON STUFF 255. Meowth: Finish All-Star Mode with everyone. ANIMAL FOREST/ANIMAL CROSSING 267. Tom Nook: Reach 1,000 Lottery Coins (including ones spent). 269. Mr. Resetti: KO 5 opponents in Cruel Melee. PIKMIN 274. Captain Olimar: Play the game with a Pikmin save. DONKEY KONG JR. 276. Donkey Kong Junior: Finish Classic Mode with everyone. MACH RIDER 280. Mach Rider: Finish Classic Mode in less than 5 minutes. SHERIFF 288. Sheriff: Get a total Target time of 12' 30" or less. DISKUN SYSTEM 289. Diskun: Get every bonus and anti-bonus at the end of matches. RUMOR: People have been spreading news about how there are two more trophies unlockable with a Super Mario Sunshine save and a Metroid Prime save on your memory card. (That's one each.) Well, I have Metroid Prime and I don't have a trophy! As for Sure Mario Sunshine I don't know. Trophy Checklist And if you want all the trophies conveniently sorted the way they have them in the game, look no further than below. Isn't this FAQ convenient or what? DEFAULT CHARACTERS 1. Mario 2. Mario 3. Mario 4. Donkey Kong 5. Donkey Kong 6. Donkey Kong 7. Link 8. Link 9. Link 10. Samus Aran 11. Samus Aran 12. Samus Aran 13. Yoshi 14. Yoshi 15. Yoshi 16. Kirby 17. Kirby 18. Kirby 19. Fox McCloud 20. Fox McCloud 21. Fox McCloud 22. Pikachu 23. Pikachu 24. Pikachu 25. Ness 26. Ness 27. Ness 28. Capt. Falcon 29. Capt. Falcon 30. Capt. Falcon 31. Bowser 32. Bowser 33. Bowser 34. Peach 35. Peach 36. Peach 37. Ice Climbers 38. Ice Climbers 39. Ice Climbers 40. Zelda 41. Zelda 42. Zelda 43. Sheik 44. Sheik 45. Sheik SECRET CHARACTERS 46. Luigi 47. Luigi 48. Luigi 49. Jigglypuff 50. Jigglypuff 51. Jigglypuff 52. Mewtwo 53. Mewtwo 54. Mewtwo 55. Marth 56. Marth 57. Marth 58. Mr. Game & Watch 59. Mr. Game & Watch 60. Mr. Game & Watch 61. Dr. Mario 62. Dr. Mario 63. Dr. Mario 64. Ganondorf 65. Ganondorf 66. Ganondorf 67. Falco Lombardi 68. Falco Lombardi 69. Falco Lombardi 70. Young Link 71. Young Link 72. Young Link 73. Pichu 74. Pichu 75. Pichu 76. Roy 77. Roy 78. Roy OTHER SSBM CHARACTERS 79. Male Wire Frames 80. Female Wire Frames 81. Fighting Wire Frames 82. Giga Bowser 83. Master Hand 84. Crazy Hand ITEM TROPHIES 85. Food 86. Maxim Tomato 87. Heart Container 88. Warp Star 89. Ray Gun 90. Super Scope 91. Fire Flower 92. Lip's Stick 93. Star Rod 94. Beam Sword 95. Home Run Bat 96. Fan 97. Hammer 98. Green Shell 99. Red Shell 100. Flipper 101. Freezie 102. Mr. Saturn 103. Bob-omb 104. Motion Sensor Bomb 105. Super Mushroom 106. Poison Mushroom 107. Starman 108. Parasol 109. Screw Attack 110. Metal Box 111. Bunny Hood 112. Cloaking Device 113. Barrel Cannon 114. Party Ball 115. Crate 116. Barrel 117. Capsule 118. Egg 119. Smash Coins 120. Poké Ball POKÉMON IN SSBM 121. Venusaur 122. Charizard 123. Squirtle 124. Blastoise 125. Clefairy 126. Electrode 127. Weezing 128. Chansey 129. Goldeen 130. Staryu 131. Snorlax 132. Articuno 133. Zapdos 134. Moltres 135. Mew 136. Chikorita 137. Cyndaquil 138. Togepi 139. Bellossom 140. Marill 141. Sudowoodo 142. Unown 143. Wobbuffet 144. Scizor 145. Porygon2 146. Raikou 147. Entei 148. Suicune 149. Lugia 150. Ho-oh 151. Celebi PROPS IN MARIO CHARACTERS' ATTACKS 152. Toad 153. Coin 154. Vegetable 155. Megavitamins LON LON MILK 156. Lon Lon Milk KIRBY HATS 157. Kirby Hat 1 158. Kirby Hat 2 159. Kirby Hat 3 160. Kirby Hat 4 161. Kirby Hat 5 PRINCESS PEACH'S CASTLE/RAINBOW CRUISE 162. Princess Peach's Castle 163. Bullet Bill MUSHROOM KINGDOM 164. Lakitu MUSHROOM KINGDOM II 165. Pidgit 166. Birdo KONGO JUNGLE/JUNGLE JAPES 167. Klap Trap YOSHI'S STORY/YOSHI'S ISLAND/P. YOSHI'S ISLAND 168. Shy Guys 169. Pak E. Derm GREAT BAY 170. Tingle 171. Moon 172. Turtle 173. Four Giants HYRULE TEMPLE 174. Master Sword MUTE CITY/BIG BLUE 175. Falcon Flyer 176. F-Zero Racers 177. Mute City CORNERIA/VENOM 178. Arwing 179. Great Fox 180. Peppy Hare 181. SLippy Toad BRINSTAR/BRINSTAR DEPTHS 182. Kraid 183. Chozo Statue GREEN GREENS/P. DREAM LAND 184. Whispy Woods FOUNTAIN OF DREAMS 185. Fountain of Dreams ONETT/FOURSIDE 186. UFO POKÉMON STADIUM/POKÉ FLOATS 187. Pokémon Stadium FLAT ZONE 188. Game & Watch SSBM-ONLY LOCATIONS 189. Target 190. Sandbag 191. Battlefield 192. Final Destination MUSHROOM KINGDOM (ADVENTURE MODE) 193. Goomba 194. Koopa Troopa 195. Koopa Paratroopa UNDERGROUND MAZE 196. ReDead 197. Octorok 198. Like Like ICICLE MOUNTAIN 199. Topi 200. Polar Bear OTHER MARIO STUFF 201. Racoon Mario 202. Metal Mario 203. Paper Mario 204. Wario 205. Plum 206. Daisy 207. Waluigi 208. Thwomp 209. Boo 210. Koopa Clown Car 211. Viruses 212. Bucket 213. Racing Kart 214. Baby Mario 215. Baby Bowser 216. Raphael the Raven OTHER DK STUFF 217. Dixie Kong 218. King K. Rool OTHER ZELDA STUFF 219. Goron 220. Marin 221. Majora's Mask 222. Ocarina of Time OTHER F-ZERO STUFF 223. Samurai Goroh 224. Dr. Stewart 225. Jody Summer OTHER STAR FOX STUFF 226. Landmaster Tank 227. Wolfen 228. Andross 229. Andross OTHER METROID STUFF 230. Samus's Starship 231. Metroid 232. Ridley OTHER KIRBY STUFF 233. Fire Kirby 234. Fighter Kirby 235. Ball Kirby 236. Waddle Dee 237. King Dedede 238. Rick 239. Gooey 240. Meta-Knight OTHER EARTHBOUND STUFF 241. Paula 242. Jeff 243. Poo 244. Starman OTHER POKÉMON STUFF 245. Bulbasaur 246. Poliwhirl 247. Ditto 248. Eevee 249. Totodile 250. Crobat 251. Cleffa 252. Igglybuff 253. Steelix 254. Heracross 255. Meowth 256. Professor Oak 257. Misty 258. ZERO-ONE CARD HERO 259. Maruo Maruhige WAVE RACE 260. Ryota Hayami 1080° SNOWBOARDING 261. Kensuke Kimachi DOSHIN THE GIANT 262. Love Giant 263. Hate Giant CUSTOM ROBO 2 264. Ray Mk II 265. Bayonette 266. Annie ANIMAL FOREST/ANIMAL CROSSING 267. Tom Nook 268. Totakeke 269. Mr. Resetti KURU KURU KURIRIN 270. Hererin ANIMAL HUNTER 271. Alpha LUIGI'S MANSION 272. Vacuum Luigi PIKMIN 273. Pikmin 274. Captain Olimar EXCITEBIKE 275. Excitebike DONKEY KONG JR. 276. Donkey Kong Junior DUCK HUNT 277. Ducks CLU CLU LAND 278. Bubbles WRECKING CREW 279. Eggplant Man MACH RIDER 280. Mach Rider BALLOON FIGHT 281. Balloon Fighter DONKEY KONG 3 282. Stanley KID ICARUS 283. Pit SIMCITY 284. Dr. Wright SHIN ONI GA SHIMA 285. Donbe & Hikari FAMICOM DETECTIVE CLUB PARTI/II 286. Ayumi Tachibana 3D HOT RALLY 287. Monster SHERIFF 288. Sheriff DISKUN SYSTEM 289. Diskun NINTENDO GAMECUBE 290. GCN MYSTERY ONORTHODOX GAME 291. Mystery Unorthodox Trophy >>>Bonus Points<<< There is an incredibly large number of end-game bonuses you can receive after a battle or a stage in the single-player quests. Depending on the difficulty to meet their demands, they can give out hundreds, thousands, tens of, or even hundreds of thousands of points, or maybe they'll deduct from your point total. It's possible to get a negative score, by the way. If you've played SSB, then some of these may look familiar, but most probably won't... The only purpose of points is to get a high score on Classic, Adventure, and the All-Star modes, and the rankings when in Point Mode in VS. is determined only by the points you gain. They'll appear in the order that they are listed here, and the bonuses you haven't receive aren't displayed on the list in your game. Copy and paste this onto a file on your computer and print it out. You might also want to check off the ones you already have, double check, and triple check. I needed to find out what that last bonus I needed was. P.S. Most of these work best if Player 1 is doing something and Player 2 is left as a human player, just standing there, on either 1 minute or 1 Stock. If you're playing with Stock, someone must commit suicide for the match to end unless it's about KOing someone. Thanks to the Nintendo Power Guide! I am using their bonus list. With my own tips too. The Bonuses will be in categories, like Related to KOs and Related to throws ect. From there they will be in alphabetical order. I have also placed a () next to each bonus. Highlight the list, copy it to a Word Document, and print it out for a handy checklist. Symbols I will be using: -: this indicates the score is a loss of points, not a gain. X: this indicates the bonus can be increased, depending on how many times it is performed. *: This indicates the bonus can only be gotten in 1-Player Mode. (): this is the "checkbox" you can use if you print this list out. My organization method: (Name of Bonus) = (points) () (Description of Bonus) (My Advice [If Any]) RELATED TO ATTACKS 150% Damage = 1000 () Took 150% damage or more. Not valid in team battles. The easiest way to get this is for a 1ife stock watch with fans only. Slap 'em silly and KO them to get the bonus. 200% Damage = 3000 () Took 200% damage or more. Not valid in team battles. Uh ditto to the last one but with more damage. 250% Damage = 7000 () Took 250% damage or more. Not valid in team battles. Same. 300% Damage = 10000 () Took 300% damage or more. Not valid in team battles. I think you already know this. 350% Damage = 1500 () Took 350% damage or more. Not valid in team battles. Must I post everything? All Aerial = 4000 () Used all standard aerial attacks on enemies. To get this one, you must use A. vA, >A, A attack. Then a Smash A attack. Control Freak = 1000 () Tapped the control stick twice as fast as the second-fastest tapper. Crowd Favorite = 2500 () Audience cheered for player. Usually if you just jump into the fray and start inflicting massive damage, they start cheering. Down, But Not Out = 2000 () Fell all the way down but got back up most in the match. For this one, use Kirby in the Mushroom Kingdom II stage. Go down into the magnifying glass on jump back up. Eagle = 1500 () Went airborne a lot. Just jump like a happy fool. Edge Hog = x2500 () Hung from edge to prevent opponent from doing the same. Easiest in the Onett stage. Just grab the ledge, then have the second character jump to the edge (But not on top of it) and fall back down. Elbow Room = 2000 () Bumped into or pushed foes a lot. Face Planter = 1500 () Always fell face down. When knocked down, you can either land up or down. Floor Diver = 1500 () Dropped through floors often (over 12 times a minute). If you cant do math, that's once every 5 seconds. Floored = 300 () Took a lot of damage from floors (over 50% of damage). The only two damaging floors I know of, are the Mute City track, an the acid in Brinstar. Head Banger = 800 () Hit walls a lot. (three or more times a minute). Again, for those of you who are mathematically challenged, that's once every 20 seconds. To hit a wall, dash into it. Instant Poser = x100 () Taunted right after knocking down a foe (within 1 second). Life On The Edge = x800 () After being hit, grabbed edge without a midair jump. The easiest way to do this is with Luigi's taunt/kick. Lost In Space = 2000 () Frequently magnified (1/4 of time in a magnifying glass). The easy way for this is to go to the Rainbow Cruise and at the beginning of the match, run off the edge and commit suicide. Lost Luggage = 3000 () Was in magnified on all four sides of the screen. Try doing this in Icicle Mountain. Marathon Man = 2000 () Ran a lot. In the F-Zero stage in Adventure Mode, just run to your hearts content. Master of Suspense = 2500 () Surprised the crowd often (three or more times a minute). Just get knocked off the stage and recover a lot. You can hear the crowd say "ohh!" Never Look Back = 5000 () Never changed direction. No Hurry = 1000 () Did not run. The cool thing about this is if you don't move at all, you can get this bonus and Run, Don't Walk. No R 4 U = 300 () Did not press the L and R buttons. You also can't press Z. Go figure. Opportunist = -1000 () Didn't attack for a very long time. I'm not sure, but I think the minimum is 15 seconds. Pose Breaker = x800 () Gave a quick weak attack to a taunting opponent. Poser = 2000 () Taunted often (six or more times in one minute). For all you little procrastinators out there, its once every ten seconds. Poser Poseur = x500 () Taunted right after someone else (within one second). Poser Power = x700 () Attacked someone with a taunt. Luigi's taunt is the only taunt that can do this. Power Shielder = 5000 () Used Power Shield often (three times or more in one minute). This gave me a lot of trouble before I understood what it was. The Power Shield does not work deflecting projectiles or thrown items. It stops normal attacks. The easiest way is to shield at the last moment against Young Links sword. When you see a white light, you did it. Pratfaller = 1500 () Always landed face up. Punching Bag = 100 () Got stuck between two enemies and hit back and forth. Just throw yourself into a group of high-level enemies and they will Do the rest. Rock Climber = 800 () Hung from many edges (four or more times in one minute). Don't confuse this with Cliffhanger. To get this, use the ledge on Corneria. Rock Steady = 3000 () Did not fall down. Run, Don't Walk = 6500 () Did not walk (extremely short distance doesn't count). Shattered Shield = x-1000 () Shield was broken by enemy. Shield Buster = x2500 () Broke enemy's shield. Shield Saver = 500 () Dropped Shield before it was broken. Wait until it is small, then let go. Shield Stupidity = x-2000 () Broke own shield. Hold your shield too long and it pops. Skid Master = 1000 () Had long stun-slide distance. (9 feet or more in one minute). No idea what that is, but you will get it by jumping into a bunch of strong people. Spectator = -2500 () Spent a long time on sloped terrain. If you stand on the Pokeball when attempting to get Mewtwo, you will get this. Stale Moves = -2000 () Persistently used the same attack. Statue = 500 () Little Left to Right movement. Stiff Knees = 300 () Did not crouch. Twinkle Toes = 2500 () Succeeded on every attempt to absorb damage. When hit, use R before you hit the ground so you wont fall over. (Yay, two Nintendo Power pages) RELATED TO TACTICS Bully = -2000 () Always KO'd a particular player For this to work, there must be at least 3 players on the field. Center Stage = 2000 () Spent a long time in the middle of the arena. Coward = -500 () Spent a long time a great distance away from enemies. Friendly Foe = 3000 () Never pushed an enemy. Half-Minute Man = 2500 () Beat level within 30 seconds. Immortal = 5000 () Never got knocked down. Impervious = 7000 () Didn't suffer a single attack. In The Fray = 2000 () Average distance between you and foes was very small. Merciful Master = 3000 () Won without KO'ing anybody. This is easy. Just go to versus mode. If you have two controllers, commit suicide. If you only have one, set the items to Bob-ombs only, and watch your opponent get blown away. Moment of Silence = 3000 () Took no damage for one minute (no overlap with Impervious). Take no damage for one minute, but you have to take damage after that minute or You will get Impervious. Pacifist = 3000 () Never attacked once, including misses. I think you can get this in Adventure Mode in the F-Zero level by running and jumping, but no ^B moves. Predator = 1500 () Attacked only opponents with high amounts of damage. You must have at least 3 people to get this. Solar Being = 800 () Left stage only by flying off screen and becoming a star. Stalker = -1000 () Always attacked a particular player. Switzerland = 12000 () Never attacked anyone, never took any damage. Complete F-Zero Grand Prix in Adventure Mode without being hit by cars or using ^B to recover. RELATED TO SCORING KOS Assisted KO = x1500 () KO'd a foe with an item. Avenger KO = x2500 () KO'd a foe right after foe KO'd you (Within 5 seconds). Bank-Shot KO = x3000 () KO'd a foe with a deflected item. Just throw a Bob-omb at Falco. He reflects it back and KABOOOM! Bubble-Blast KO = x1200 () Attacked a magnified enemy and KO'd him or her. Bull's-eye KO = x800 () KO'd a foe with a firing item Cheap KO = x500 () KO'd a foe from behind. Dead-Weight KO = x4000 () KO'd an enemy by throwing another enemy at him or her. Do this in a team battle in Classic Mode. Double KO = x2000 () KO'd two enemies at once. Hangman's KO = x2000 () Attacked an enemy hanging from an edge for a KO. Kiss-the-Floor KO = x1000 () Threw an enemy onto a damaging floor for a KO. Use the Mute City track as the floor. KO 64 = x640 () KO'd an enemy when the enemy was at 64% damage. I think they got this idea from the Nintendo 64. What a system it was... I still have one (Paper Mario 64 RULES! Seriously people... I highly recommend the game. Its really got its funny bone in the right place.) Poser KO = x5000 () KO'd an enemy with a taunt. Luigi's Taunt does the trick. Quadruple KO* = x8000 () KO'd four enemies at once. You will have to do this in the Battlefield stage in Adventure Mode. Quintuple KO* = x15000 () KO'd five enemies at once. Adventure Mode Battle field. Rocket KO = 5000 () Sent all team enemies flying off the top of the screen. I recommend an ^B move. Sacrificial KO = x1500 () The same attack KO'd both you and your enemy. Use DK's Carry ability and KO yourself. Special KO = x800 () KO'd enemy with a special attack. Remember, a special attack is a B move. Star KO = x300 () KO'd an enemy and turned him or her into a star. Timely KO = x3500 () KO'd a foe at the time limit. Triple KO = KO'd three enemies at once. Wimpy KO = x4000 () KO'd a foe with a weak attack. RELATED TO BEING KO'D Cliff Diver = 500 () Let go of the edge of a cliff and fell off the stage. Environmental Hazard = 1000 () Got KO'd by part of the stage environment. To do this, get KO'd by the car in Onett. First to Fall = -1000 () First one to be KO'd after a match began. Foresight = x500 () Hit the front of the screen. Ground Pounded = 500 () Got KO'd by a damaging floor. Read my type: MUTE CITY Quitter = x-1000 () Fell off stage without even trying to recover. Shameful Fall = x-1500 () At less than 50% got KO'd by a foe with over 100% damage. World Traveler = 2000 () Got KO'd off all four sides of the screen. If you see more than four sides on your screen, seek help. RELATED TO THE END OF A MELEE Angelic = 2000 () Was standing on revival platform when match ended. Fighter Stance = 500 () Finished match while taunting. Full Power = 2000 () Damage at 0% at finish. Jackpot = 1110 () Damage at end was the same number repeated three times. Apparently, your damage has to be 111%, 222%, 333%... ect. Last Second = 5000 () Finished with :01 left. Lucky Number Seven = 3000 () Finished with :07 left. Lucky Threes = 3330 () Finished with 3:33 left. Magnified Finish = 1000 () Ended the match in a magnifying glass. Mystic = 2000 () Ended match while offscreen. Just KO yourself half a second before the time limit. Shooting Star = 1500 () Ended match as a star. Very hard. You must be in the background soaring into oblivion just as the match ends. I recommend jumping to the top of Icicle Mountain. RELATED TO ITEMS Battering Ram = 1500 () Used only battering items (three or more). A battering item is a Hammer, so pick up three and go nuts. Beam Swordsman = x800 () KO'd a foe with a Beam Sword. Bob-omb Squad = x2500 () Grabbed a Bob-omb just before it exploded and wasn't hurt. This maneuver is a bit difficult. What you do is let a Bob-omb run around with its fuse lit, then it stops, bulges and explodes. When it is bulging, grab it and throw it before it goes off. Bob-omb's Away = -500 () KO'd by a wandering Bob-omb Bunny-Hood Blast = x1200 KO'd someone while wearing a Bunny Hood. Capsule KO = x800 () KO'd an enemy with a Capsule. I think Eggs might work too I'm not sure. Carrier KO = x800 () KO'd an enemy with a large item carrier. Carriers are all heavy items that restrict your movement, with the exclusion of Barrel Cannons. Celebi Catcher = 8000 () Celebi appeared. Celebi appears very rarely when you throw a Poke Ball. In order for Celebi to appear, you must have all characters, stages, bonus rules and have unlocked All-Star Mode. Chuck Wagon = 1500 () Grabbed only throwing items (three or more). A throwing item is an item that is thrown when you press A. Connoisseur = 3000 () Got every kind of food item that appeared. It does not mean got all food items, like if two identical burgers appeared, you would only need to eat one. If only one food item appears, you've got it made! Flame Thrower = 1600 () Got a 10 combo or higher with a Fire Flower. To get this, just blast your foe and count the times he is hit back in one blast. Flipper KO = x2000 () KO'd an enemy with a Flipper. You can get this in one of two ways: Throwing it at an enemy for a KO, or An enemy hits it while it is floating for a KO. Flower Finish = 1700 () Had a flower on head when the match ended. You can put a flower on someone's head by hitting them with Lip's Stick. Freezie KO = x2000 () Froze an enemy with a Freezie, then KO'd him or her. Gardner Finish = 2000 () Put a flower on an enemy's head at the match's end. Just accomplish Flower Finish, and the one who wields the stick gets the bonus. Giant KO = x600 () KO'd a foe while giant. To become a giant, eat a Super Mushroom. Gourmet = 2000 () Used only food items (3 or more). You can only eat food, but do not eat every kind of food that appears, or else you will get Connoisseur. Hammer Throw = 1500 () Threw the Hammer away. I have no idea how to do this because once you start swinging you can't stop. Perhaps it means the HammerHead...? Headless Hammer = 2500 () Grabbed a broken hammer. Heartthrob = 2800 () Got two or more Heart Containers. Home Run King = x600 () KO'd an enemy with the Home Run Bat. To get this, you must use the Smash A while holding the bat, you Can't just swing it. Invincible Finish = x1200 () Player was invincible at the end of the match. To become invincible, touch a Starman. Invincible KO = x800 () KO'd a foe while invincible. Invisible KO = x800 () KO'd a foe while invisible. To become invisible, use a Cloaking Device. Item Catcher = x1000 () Caught an item thrown at you. Just shield when the item comes toward you, and it will bounce off. Then Press A to grab it from the air. Item Chucker = 3000 () Hit only by throwing items. Item Collector = 4000 () Got every kind of item that appeared. Item Hog = 4000 () Got 10 or more different kinds of items. Item Self-Destruct = -1000 () Item caused player to self-destruct. Just throw a Bob-omb at the ground beneath you an KO yourself. Item Smasher = 3000 () Only used smash attacks with swinging weapons. You cant attack or anything. This is all you can do. Item Specialist = 2000 () Hit only with item attacks. Item-less = 1800 () Did not use any items. ...What, you can't go one battle without your precious items? Laser Marksman = 4000 () Hit with every blast from the Ray Gun until it ran out. You get 16 shots. Make them count. Mario Maniac = 8000 () Used only Mushrooms, Fire Flowers and Starmen. Materialist = 100 () Spent the longest amount of time holding items. Metal KO = x800 () KO'd an enemy while metal. To become metal, hit or pick up a Metal Box. Mew Catcher = 10000 () Mew appeared. Mew appears very rarely when you throw a Poke Ball. For Mew to appear, you must have unlocked all the hidden characters (and no, Sonic and Tails are not characters! [and neither is Toad] [or SuperTurtle, who superstition states that if you throw a pill into the mouth of the Turtle, he appears, no. that is just a picture after the end credits) Minimalist = 1500 () Spent the least amount of time holding items. Mr. Saturn Fan = 3000 () Only item used was Mr. Saturn. I the Onett stage in Adventure Mode, the only item available IS Mr. Saturn. Mrs. Saturn = 1500 () Held Mr. Saturn for 30 seconds or more. This bonus really seems wrong for some reason. Mycologist = 2500 () Got three or more Mushrooms. In the first stage of Adventure Mode, these are abundant. Parasol Finish = 1600 () Was parachuting with the Parasol at match's end. The Peach Parasol works too. Pokemon KO = 1000 () KO'd a foe with a Pokemon. It only works if the Pokemon KO's him, not the Ball. Reciprocator = x2000 () Threw an item thrown at you back at enemy. Because my fingers are chafing from all the typing, im going to Forward you to Item Catcher for info. Saturn Ringer = 4000 () Caught a Mr. Saturn thrown at you. Again, see Item Catcher. Saturn Siblings = 4000 () Got three or more Mr. Saturns. Screw-Attack KO = x2500 () Used a Screw Attack to KO an enemy. To do this, throw the Screw Attack at an enemy so they do a Screw Attack and plummet to the blast line. Screwed up = 2000 () Held Screw attack for thirty seconds or more. Just like me. Shape-Shifter = 1500 () Used only transformation items (three or more). Straight Shooter = 1500 () Used only shooting items (three or more). Super Scoper = 2000 () Did 100% damage or more with a Super Scope. Yay im on the last page! Super Spy = x800 () KO'd someone with a Motion Sensor Bomb. Tiny KO = x2500 () KO'd a foe while tiny. To become tiny, eat a Poison Mushroom. Triple Items = 3000 () Got the same item three times. Vegetarian = 1800 () Got two or more Maxim Tomatoes. Warp-Star KO = x1000 () KO'd a foe using a Warp Star. Weight Lifter = 1500 () Frequently held heavy items (Over 5 seconds a minute). Wimp = 1500 () Used only recovery items. For some reason, I just cant earn Wimp. RELATED TO ENEMIES Goomba KO = 100 () KO'd a Goomba. In Adventure Mode, they sometimes drop trophies when stomped. Koopa KO = 200 () KO'd a Koopa. The only way to KO a Koopa is to swallow him as Kirby. Like Like KO = 500 () KO'd a Like Like. These appear in the Underground maze. They will swallow you and suck health. Octorok KO = 150 () KO'd an Octorok. These can appear in crates, too. Paratroopa KO = 300 () KO'd a Paratroopa. The only Paratroopa that counts is the flying, red one in Adventure Mode. Swallow him as Kirby. Polar Bear KO* = 800 () KO'd a Polar Bear. These appear on Icicle Mountain in Adventure Mode. They occasionally drop trophies when KO'd. ReDead KO = 300 () KO'd a ReDead. Watch out for those zombie hugs! Shy Guy KO = 20 () KO'd a Shy Guy. Shy Guys appear in Yoshi's Story, bearing food. Topi KO = 200 () KO'd a Topi. They appear on Icicle Mountain. RELATED TO RANK Fall Guy = -500 () Had the most falls. Falls = x-500 () Counts each fall (Self-destructs not counted). First Place = 1000 () Got 1st place in a timed match. Frequent Faller = -1000 () Had a lot of falls. KO Artist = 3000 () Had a lot of KOs. (More than 3 and double second place.) KO Master = 1500 () Had the most KOs. (Not awarded if Artist is earned.) KOs = x500 () Counts each KO. Last Place = -1000 () Got last place in a timed match. Master of Disaster = -1000 () Had the most self-destructs. Offensive Artist = 2000 () Caused the most damage. Offensive Master = 1000 () Caused a lot of damage. Peaceful Warrior = 5000 () Never attacked, but didn't lose the match, SDs = x-500 () Counts each self-destruct. Self-Destructor = -2000 () Had a lot of self-destructs. Whipping Boy = -1500 () Trailed in points from start to finish, Wire to Wire = 2000 () Led in points from start to finish. RELATED TO COMPLETING 1-P MODE Adventure Clear* = 50000 () Cleared Adventure Mode. All-Star Clear* = 50000 () Cleared All-Star Mode. Classic Clear* = 50000 () Cleared Classic Mode. Continuation* = - 20000 () Cleared by continuing. Melee Master* = 100000 () Cleared All-Star Mode without recovering damage even once. It is best to do this with Samus, and use her Charge Shot to KO foes from a distance. No-Damage Clear* = 300000 () Cleared all levels without taking any damage. :(:(:(:(:(:( EVIL!!!!!! ...............this is very hard. Speed Demon* = 20000 () Cleared all levels very quickly. Speedster* = Cleared all levels quickly. Very-Hard Clear = 200000 () Cleared the Very Hard Mode. This is very hard because of the Multi Man Melees are very difficult. RELATED TO 1-P MODE OPPONENTS Crazy Hand KO* = 80000 () Defeated Crazy Hand in Classic Mode. To battle Crazy Hand, you must battle through Classic Mode on the Normal Setting in under 15 minutes, without using a continue, and make it to the Final Destination. In under one minute, you must reduce the Master Hand's health to one-half of its starting HP. Here's a chart: Normal Mode: 300 HP Hard Mode: 330 HP Very Hard Mode: 360 HP If done correctly, the Crazy Hand will come. Finish killing Master Hand, the go for Crazy Hand. Giant Kirby KO* = 10000 () Defeated Giant Kirby in Adventure Mode. In the Green Greens stage, defeat the Kirby team in less than 30 seconds to fight Giant Kirby. Giga Bowser KO* = 100000 () Defeated Giga Bowser in Adventure Mode. To battle Giga Bowser, you must complete Normal Mode in under 18 minutes without continuing. This colossal monster appears when you defeat Bowser in the Final Destination. It is best to hit with long-range attacks because close up, he's lethal. If by some miracle you make it through as Jigglypuff, use Rest. Link Master* = 30000 () Defeated all five Links in Adventure Mode. You must find all five Master Swords and then the Triforce, and defeat all the Links. Luigi KO* = 20 () Defeated Luigi in Adventure Mode. This bonus is way too small. Twenty points hardly makes a difference. To encounter Luigi, defeat the first level in a time with a two in the second place. Example: 5'52''55, or 3'32''33. Once you beat him, play through the rest of the game without Continuing to unlock him. Metal Bros, KO* = 8000 () Defeated the Metal Bros. in Adventure Mode. Once you unlock Luigi, the Metal Mario that appears on the Battlefield stage will be accompanied my Metal Luigi. Defeat the impermeable partners to get the bonus. RELATED TO BONUS STAGES Collector* = 30000 () Snagged all trophies that appeared! Hobbyist* = 1000 () Got at least one trophy before stage ended. Target Master* = 30000 () Smashed all targets in the Target Test! Yay! I'm done with the bonus section! (dancing like a happy fool) Yay! >>>Secrets<<< Secret Characters Once you meet the above requirements, you should be challenged by the secret character. Some are as easy as pie, and others are very tough. (tip: in 1-player mode, try it on Very Easy if you're that thickheaded to not have figured it out.) JIGGLYPUFF: Clear any 1-Player Mode once, or you can play 50 VS. matches. Jigglypuff will need some work to master, so she's been made to be the first secret character you unlock. DR. MARIO: Clear Classic Mode using Mario, or clear the Adventure Mode without dying. You'll need to play 100 VS. matches if you don't want to go through that. PICHU: You can clear Event 37 (Legendary Pokémon), or, if you can't gain skill that quickly, beat the Classic Mode with Mewtwo. 200 VS. matches for the lazybums out there. FALCO: If you can beat the 100-Man Melee, you'll be challenged by Falco Lombardi. Or 300 VS matches to get him. Falco is pretty tough for a secret character with relatively low requirements, so get ready. MARTH: It'll probably be much faster if you get all 14 regular characters involved in at least one complete fight in VS. mode, but you can also do it with 400 VS. matches if you refuse to play as a certain character. YOUNG LINK: Clear the Classic Mode as the tenth character along your way of getting a trophy for all the characters...or play 500 VS. matches. GANONDORF: If you don't want to go through 600 VS. matches, then beat Event 29 (Triforce Gathering). MEWTWO: You'll get Mewtwo by reaching 12 hours of VS. combined play time or 700 VS. matches, whichever comes first. If you miss him the first time, he'll challenge you after every VS. match. To get that mutch time, leave the game on overnight NOTE: Do not pause! LUIGI: Clear the Mushroom Kingdom place in Adventure Mode (before you fight Mario & Peach) with a 2 as the ones digit in the time remaining. For example, 5:52:86 will get Luigi, and so will 0:02:00. If you beat him as fast as you can, He'll challenge you after the "Congrats!" scene. That, or 800 VS. matches. ROY: Better conquer Marth, because you'll have to beat Classic Mode as Marth without dying to get Roy. If you don't, you'll have to endure 900 VS. matches, and that'll take a while. MR. GAME & WATCH: This is the last secret character you get. Again, this fellow's hard to master, but you can thoroughly humiliate your opponents after you master him by clobbering them with frying pans, jim helmets, and bug spray... To achieve that, you'll have to play through Classic Mode with all 24 other characters. That's a lot faster than 1,000 VS. matches. Secret Stages See the sections above for more information as to how to get a certain stage. PLANET ZEBES-BRINSTAR DEPTHS: PLaying 50 VS. matches will ensure you not only Jigglypuff, but this difficult course! EAGLELAND-FOURSIDE: The biggest city in Eagleland will accompany Dr. Mario after 100 VS. matches, unless you got Dr. Mario another way... FˇZERO GRAND PRIX-BIG BLUE: If you play 150 VS. matches, you can get this fast-paced battle above the high seas. KANTO-POKÉ FLOATS: Pichu will be glad to bring along this hallucination after you fight in VS. mode 200 times. MUSHROOM-KINGDOM II: If you get either Birdo or Pidgit as a trophy, you can also get this simple arena. SUPERFLAT LAND-FLAT ZONE: Mr. Game & Watch's special place comes from beating Classic Mode as Mr. Game & Watch. SPECIAL STAGES-BATTLEFIELD: If you can beat All-Star Mode, then you got yourself the Wireframes' home field, Battlefield! SPECIAL STAGES-FINAL DESTINATION: The basic arena where the hands hang out can only be unlocked if you can beat all 51 Events. PAST STAGES-DREAM LAND: Get a taste of the old SSB when you break all the targets with all 25 characters. PAST STAGES-YOSHI'S ISLAND: Hopefully, you can hit over 1,315 feet with Yoshi. It's very hard to do, but as soon as the thing starts, turn around and grab the Homerun Bat. Turn around, come up to Sandbag, duck, jump as low as you can using the X or Y button, and then immediately hold down A while you still press down on the Control Stick. Yoshi's "Meteor Smash" will rack up damage on Sandbag. If you can do five sets of this attack within 9 seconds, which is near impossible, then you've got it made: Simply Smash forward while on the ground, to whack Sandbag into the distance. Well, you don't need to do it with Yoshi, but he is the character that most everyone gets the stage from. PAST STAGES-KONGO JUNGLE: Finish the 15-Minute Melee. You'll need to learn how to run away and dodge attacks before you can get this one, because the 15-Minute Melee will be very tough. Other Secret Stuff ALL-STAR MODE: To get the third 1-PLayer challenge, unlock Mr. Game & Watch. RANDOM STAGE SELECT: If you get the first 6 of the above list of secret stages, you'll get Random Stage Select. If lets you omit certain arenas you don't like from being selected when you choose a random stage. SCORE DISPLAY: You can now keep track of Time Battles in VS. Mode if you get 5000 KOs. ALTERNATE MUSIC: Once you unlock the Sound Test, have everyone hold L or R while selecting a certain stage. SOUND TEST: Oh, you don't know how to get the Sound Test? Get all the secret characters and stages. TROPHIES TRICK: If you have the Sound Test, turn on your favorite song. Quit the Sound Test by pressing B, then check out your trophy collection with that music playing. Oh and it has to be a repeating song to work, not a song that ends like Opening. I CHOOSE YOU!: If you have the Poké Balls set to very high in a VS. game and quit (pause, then hold L, R, A, and Start), then the first Poké Ball to appear in a 1-Player game will contain that Pokémon. MEW: Haven't gotten Mew yet? You have to have Mr. Game & Watch unlocked along with all the other characters to get Mew to appear. Your chances are still slim though. CELEBI: The miniscule chances of getting Celebi can only be received by unlocking all the stages and Score Display. It, like Mew, can be seen if you open a Poké Ball. MENU MUSIC: Get a song for the menus when you hold down A while the game is loading after pressing Start after the intros. This may take a few tries. ORGANIZE YOUR TROPHIES: Tired of seeing your trophies in a mess on the table? Then hold the Y button when it's loading to arrange them in a triangle. The L button will arrange them into soldier-like rows, and the R button puts them into a circle. The L or R buttons will put them into an even more orderly format, making a rectangle. NAMES: In VS. Mode, if you've established a name for yourself, point the hand over the character's name on your box. For example, if you chose Mario, click on the word "Mario" near the bottom of the screen in your designated controller box. Any records you set will be included in your battle record. CHARACTER GLITCH: If you drag your chip from a character to another, than select the other character by holding down X, Y, and Start for a few seconds, the second character will appear as the picture, but the announcer will call the name of the original character, and you'll also be playing as the first guy. RANDOM CHARACTER : Did you know you can randomly select your character in Super Smash Brothers Melee? Just try placing your token in one of the two empty corner spaces in the character select area. It'll automatically place your token on a random character. Those Spaces are not for Sonic and Tails!!! GET A LIFE: If you are playing a stock team battle and you are out of lives, check to see if your partner has more than one. If he/she does, press the Start button to borrow a life from him/her. VICTORY POSE: You'll be such a poser if you hold down X, Y, or B, as soon as you win, because depending on which button you press, your character will do a different pose. How to Pick on the CPU No matter how tough computer opponents are, there will always be things they will fall for, which may just be the only way to beat the super-sonic Level-9 CPU. You might want to use these tricks to your advantage and show it off to the world you can beat Level-9 computer opponents! NOTE: This list is always expanded as I find and remember more qualities that you can use to your advantage (or disadvantage), so come back for more! ˇComputer players tend to walk straight into Motion Sensor Bombs, even if they get hit when you throw it at them. They also don't resist getting blown off very much once they touch one. ˇComputer players also rarely pick up Bob-ombs. Once they start walking, they'll shield themselves instead of jumping over one, and sometimes they'll blow up right in their face. ˇThey also don't care that a Flipper's been thrown unless they are higher level people, and will repeatedly get hit by a Red Shell. ˇThey rush headfirst when they see a Poké Ball appear, and they toss it as soon as they pick it up. ˇJust because they're all set to the same level doesn't mean they're perfectly even. Like in most multiplayer games, there will be a "bully" who is apparently better than the rest. ˇZelda tends not to transform during a Tournament. ˇThey perform perfectly during Invisible Melee. ˇA favorite among expert players, a computer opponent will also repeatedly fall for the same trick over and over. ˇA computer player will simply stand right underneath a Kirby in the air, making the Stone attack very efficient. ˇComputer players have an extremely difficult time surviving Icicle Mountain when the scrolling gets fast. ˇThe invincibility after dropping from the "Angelic" platform when you start another life is unnoticeable to computer players. ˇIf you get sent flying, it's better to just hit the ground than do the "Twinkle Toes" maneuver, since they'll let themselves get hit if you retaliate using the A button after falling flat on your face (or back). ˇLuigi will always use the Green Missile instead of the Super Jump Punch as a recovery if he is thrown off the stage. ˇIf you jump above a mid-level computer player returning back from the "Angelic" platform, he or she will do a taunt, setting up grounds for a surprise attack. ˇMarth and Roy don't seem to charge their regular B-button attacks so much. ˇKirby is the only character who will dare to attack you from directly above. When Kirby copies Roy or Marth, he will frequently use his new ability. 17. Action Replay What would a game be without a way to cheat? A pretty dull game. I have found some very useful cheats... (m) 0 MMGK-1CC5-TER04 1 7CDF-NREA-Q4278 Player 1 infinite health 0 5ZRM-0VUB-9XQ3E 1 7CMR-EWW0-9H2EV Player 2 infinite health 0 FEY5-G0DN-QDN8Z 1 YF41-GP17-MN9X4 Player 3 infinite health 0 67D7-7AJN-5J3D0 1 3UC6-Q7CK-0V3JZ Player 4 infinite health 0 YKW5-0Z1R-8H0XW 1 FT31-1YTM-GC8W4 Player 1 easy knock off 0 PA3D-7EW6-0M3UH 1 FNMZ-85F7-4VNU1 Player 2 easy knock off 0 N0A6-XPXA-P82EJ 1 UY7T-7YEN-ERHAT Player 3 easy knock off 0 0YBB-1FDG-26X7T 1 6FBW-VRXN-YHZT8 Player 4 easy knock off 0 HBW8-ZEZ5-WK25G 1 Z7PM-1R9C-KM71P Open all characters 0 AKCR-HX6Y-W2HAT 1 A4BP-APCY-5DFMK P1 (m) 73UP-44A5-FV0ZJ XEUR-98HA-2ET90 MYA0-CUAC-1CUYG P1 Giga Bowser G7VQ-ZAT8-YVRHG XD8R-U8G1-8HP72 P4 (m) RKNZ-QQF7-5NUNB 5EX9-P1EJ-HMCBB XE6H-7PB0-15VZX P4 Crazy Hand HBRT-PXU5-UAXXU 156C-KED3-KNE0K P3 (m) CMQZ-TJKV-19VQY XKNV-JYMR-4U262 G0UV-HXHZ-6029Y P3 Master Hand YGGR-VMV3-4K9Z2 5991-6F1F-C38TM P1 Dark Link 6MK6-4XAB-H0R9W UJ7K-73JF-BJ71D Q6HA-GG04-JZ9KQ P1 Popo U7VE-09P1-X3TN4 3JGR-4146-CDPHR P1 Sandbag QF5B-K8FP-V4UQX W8U1-ACPW-BUD79 P1 Female Wireframe C5DX-GNRK-DDCK8 6CZQ-KGXE-0PN6M P1 Male Wireframe 82AC-RUYW-89F49 M4XF-ZYFD-CAZ1U Info. Performing a Double-jump and falling off cliffs as Sandbag will make the game freeze. Also, when playing as the Hands and Giga, it is best to use them on the Final Destination. 18. Contacting me. You can pm me and stuff by typing cheathappens.com/user_new_msg.asp?toUser=75139 into your browser. Remember I have a very limited inbox so it may be full, plus I may not be online so don't expect me to answer immediately. Also, PM me about anything you would like to see on this FAQ, questions, comments, tips, and Event Match Records. If you send me records, I will post the high score on the FAQ's next version.