----- Scooby Doo! Night of 100 Frights FAQ ----- ----- by Arthur Maggi II (KingArt000@yahoo.com) ----- ----- Version 1.5, 8/02/2002 ----- ------------------------------------ | Copyright Stuff | ------------------------------------ Copyright (c) 2002 by Arthur Maggi II This document was written completely by me. You didn't write it, so you can't steal it. THIS DOCUMENT CANNOT BE MODIFIED IN ANY WAY BY ANYONE BUT ME. I am no longer accepting offers to host my FAQ. Someone who has attempted to host this has already modified it without my permission. Only TWO sites have permission. Do not rip me off and we'll be just fine. I am not responsible for what happens to those who double cross me. Scooby Doo, Scooby Snacks, and all other related stuff is probably owned by Hanna Barbera, THQ, Heavy Iron, and anyone else who was involved in making the game. I did not make the game. I just wrote a help file for it. The following sites have permission to post this FAQ: www.GameFAQs.com www.cheathappens.com ***NOTE: If someone isn't on my list, and they're posting my FAQ, notify me immediately, and I'll gladly sue them. ------------------------------------ | Version Info | ------------------------------------ Version 1.5: Added Frequently Asked Questions section. Removed snack counts from individual levels, as they seem useless. Updated other random stuff. Version 1.4: Added section on enemies. Most are pretty simple, but people asked, so I added it. Version 1.3: I think I'm done with the snack counts. There's a few levels where my numbers don't add up, and I can't find where I made the mistake. I don't plan counting the snacks all over again, so if anyone can help with my missing snack counts, I'd appreciate it. Version 1.2: Started working on getting individual snack counts for each level. This is a pain in the neck! If anyone can help fill in the ones I'm missing, I'd appreciate it. I'm getting tired of looking! Version 1.1: Added Monster Token locations (for the most part). Also updated my posting policies. Version 1.0: This version is very sketchy. It has a quick walkthrough that basically only tells you what you absolutely need to do to beat the game. I also have an items section, a bosses section, and a section with the number of snacks/tokens in each level. I'll add more stuff as needed, but I figure this is a good start. ------------------------------------ | Contact Info | ------------------------------------ READ THIS BEFORE CONTACTING ME. I have no trouble answering questions, but keep this in mind. READ the walkthrough and FAQ first. If I have already answered your question there, I probably won't answer it again. If however, I've missed something, please let me know.... If you would like to contribute to this FAQ, by all means do it. I can be contacted via email at KingArt000@yahoo.com. If you give me something I need, I'll gladly credit you for helping me out. Any help you can offer would be great. Just make sure that any email about this game has "Scooby Doo" in the subject line of the message. If this isn't done, you will promptly be blocked and ignored. Thanks. ------------------------------------ | The Basics | ------------------------------------ Before starting the game, it is important to remember one thing: GRAB ALL THE SCOOBY SNACKS YOU CAN. It may seem like you have way more than you need, but you'll really need quite a few to open the later snack gates. ----- The Controls ----- Analog Stick/D-Pad - Moves Scooby around Square - Makes Scooby "ram" enemies, buttons, etc X - Jumps L1 - Used to shoot bubble gum L2 - Used to shoot soap bubbles R1 - Makes Scooby run R2 - Sneak/Hide ------------------------------------ | Quick Walkthrough | ------------------------------------ *** NOTE: Some quick notes before the walkthrough. This version of the walkthrough is a "shortened" version. You will beat the game, but you won't get 100% completed. It will help you when you get stuck and you can't figure out where to go. This only takes you on the needed steps to complete game. You might need to do a little additional exploring on your own to gain additional snacks and items. A detailed walkthrough is in the works, but it's a little difficult to detail each and every snack, as there are several thousand. IF YOU CAN'T GET THROUGH A PARTICULAR LEVEL, CHECK MY FAQ SECTION. If your answer isn't there, then email me and I'll try to help. ----- Courtyard/Mystery Machine ----- The first thing I'd do is collect all the Scooby Snacks around the outside of the manor and Mystery Machine. Then, you should probably head to the playground (at the south) to get a bunch more Scooby Snacks. This area teaches you the basics of the game, along with giving you several snacks and a Monster Token. Once you've finished all of that, it's time to enter Mystic Manor. ----- Mystic Manor ----- Once inside "Clamor in the Manor" part 1, go up the stairs on the right side of the room. Walk around the edge until you come to a key. Grab the key and head back to the bottom floor. Go up to the door near the back of the manor and Holly will come running out. Talk to her and get the Map. (You can go on from here, but you're limited to where you can go without the helmet, so I suggest you leave now.) ----- Courtyard/Mystery Machine ----- Once you're back outside the manor, talk to Don Knotts...umm I mean the Groundskeeper in front of the sign and he'll give you the shovel. Once you have the shovel, you can dig up the flower right near the sign. You'll get a key, which is needed to open the gate for the next area. (You can also dig up the other flowers in this area as well as everywhere else for buried treasure.) ----- Smuggler's Cove ----- With the key in paw, head to the gate on the upper right corner of the courtyard. You'll go through "Shock on the Dock" parts 1 & 2, collecting as many Scooby Snacks as you can along the way. When you get to the end of part 2, you'll come to a snack gate. From there you'll head through "Fear on the Pier" parts 1 & 2. The Double-Jump Springs are located at the end of the dock near the lighthouse and savepoint. At this point, you can either backtrack through the levels to pick up any missed snacks, or simply use the warp gate at the end of "Shock on the Dock" part 2. Either way, you'll want to end up back at the Courtyard in front of the manor. ----- Courtyard/Mystery Machine ----- Now that you're able to double jump, you'll be able to find the key to the Hedge Maze on the left side of the courtyard. The key is in the area above the magnifying glass. ----- Hedge Maze ----- Once inside "On Edge in the Hedge" you'll find the Groundskeeper and he'll give you the lampshade and slippers. This helps you sneak and hide from enemies. (Although, if you're anything like me, you'll much rather just keep running from everyone. Sneaking takes too much time... You'll be able to attack soon enough.) Go through "On Edge in the Hedge" parts 1-4, "It's a Mean Greenhouse, Scooby!" parts 1 & 2, and "Chills & Spills on Haunted Hill!" parts 1-3. It's pretty straightforward in here. Just try to grab all the snacks you can, keeping in mind you won't be able to get every single one until you get some of the additional power-ups. On part 3 pf "Chills & Spills on Haunted Hill!" you'll find a mountain. After climbing your way to the top, you'll find a Helmet. By pressing Square, Scooby can now crash through enemies, spiderwebs, and many other things. At this point, you can go through the cave near the top of the mountain as a shortcut back down, or simply backtrack to get any missing snacks. When you've found enough, use a warp gate to get back go the courtyard. ----- Courtyard/Mystery Machine ----- There's nothing to really do here except head into the manor. ----- Mystic Manor ----- This next part is kind of long with not a lot of intresting happenings. Just make your way through "Clamor in the Manor" parts 1-4, "Mind Your Manors" parts 1-3, "All Scares Upstairs" parts 1-4, and "Don't Look Down, Scooby Doo" parts 1 & 2. *As I've said many times, collect lots of snacks! Now, here comes a part that most people have trouble with. Go through "Cower in the Tower" part 1. Continue on until you get to "Panic in the Attic" part 2. Once inside, many people miss the exit. On the ramp where you're sliding, you'll notice spider webs on the right. Don't bother trying to get through them because you can't at this point. Instead, notice that there's a loft type thing toward the end of the slide. Jump as you're nearing the end and you'll end up in the loft, which has the exit you'll need. Head through "Panic in the Attic" part 3 and you'll come to "A Dark and Stormy Knight" Near the beginning of "A Dark and Stormy Knight" there will be a switch and 2 enemies. Kill the enemies first, then ram the switch on the left. Run all the way to the right side and jump up to the ledge before the fence goes back up. Continue through parts 1, 2 and 3, and you'll come to the Black Knight. (I won't spoil it here, but if you have trouble beating him, see the Boss section of this FAQ for more information on beating him.) When you beat the Black Knight, you'll get the Anti-Stick Boots. Go through the new door on the right, and use the warp gate. Head to "Shock on the Dock" part 2. ----- Smuggler's Cove/Mystic Manor ----- The Groundskeeper is now gone, and with your new boots you'll be able to enter the Cannery. Work your way through "Fishy Clues for Scooby-Doo?" parts 1-4. When you get to "Fear on the Pier" part 1, you'll find an exit right near the savespot. Save the game and go through the exit. Go through "Coast for Some Ghosts" parts 1-3, and you'll come to "Going Down Witch Way" part 1. Go forward until you come to "Lighthouse Fright House" part 1. OK. At this point, you'll see a button in front of a big yellow bulb. Here's my advice. Kill all the enemies on the floor, then run up the stairs and kill the enemies on the way. When you reach the top, just jump off and hit the button. Then run back to the top (which is now clear of enemies), and wait for the bulb to arrive. The gate will open and you can ram the bulb to get the Super-Smash power-up. (You can now smash down on enemies and buttons by pressing square while in the air.) Head back to the ground, and smash the boards in front of where the button is. Go in the hole and you'll be in "Creepy Crawlies in the Hallways" part 1. Work your way through this one, as well as part 2. You'll need to collect 4 keys in part 2, and you'll have help from Shaggy on this one. Now, here's the part that I missed. In the long hallway in "Creepy Crawlies in the Hallways" part 2, you'll need to go in the last cell on the left hand side. This will take you to "Creepy Crawlies in the Hallways" part 3. Walk past the axes, and you'll come to a room filled with ghosts. At the front of the room is the Plunger Shoes. Grab them and head for the warp gate. There's nothing else to do here at this point, so warp to "Chills & Spills on Haunted Hill" part 3. ----- Hedge Maze ----- Go down the wooden steps and bounce on the grey button. Go through the gate, and enter "Scared Stiff at Skull Cliff" part 1. Work through parts 1-4. Next, you'll go through "Misbehavin'? Cause a Cave In" parts 1-3. Once you're in part 3, push the button on the last platform to get the water rising. Head right and climb the ledges and boats until you get to the top and you'll find the Super Sonic Smash power-up. **This is the area where I was first short on Scooby Snacks, so I hope you've been collecting them thus far... I warned ya :-) Entering the next area, you'll be in "A Tight Spot for a Grave Plot" part 1. Save at the save point and work through parts 1 & 2. Nothing special. The next area is "A One Way Trip to the Crypt" part 1. You'll quickly come to several areas that you can't finish due to missing power-ups. Skip the first door you come to (it's part 2), and exit through the last door on the left. This takes you to "A One Way Trip to the Crypt" part 3. Keep running around the crypt until you come to a warp gate and exit. Through that exit will be "Gloom & Doom Down in the Tomb" part 1. Continue on parts 1-3 until you reach the Green Ghost. For additional assistance beating the Green Ghost, see the Boss section of this FAQ. When you beat the Green Ghost you'll get the Umbrella. Woo-hoo! Float through the back of the area to continue on. You'll end up back in the courtyard in front of the manor. Use the warp gate to warp to "Going Down Witch Way?" part 1. ----- Smuggler's Cove ----- Float across the gap in front of the ship, and go inside. You'll be in "Wreck on the Deck" part 1. Work your way through parts 1-3. ***Note: Jumping from sail to sail in part 2 BLOWS. It's bad.... just frustrating. I did it perfectly the first time, but when I fell off on the last one I had to start over. After like 50 tries, I couldn't make it past the first set of sails. ... Arrggghh... I hate that part. In any case, get through it and get through "Aghast by the Mast" parts 1-3. "Shiver Your Timbers, Scooby" is pretty straight forward as well. When you get to "Shiver Your Timbers, Scooby" part 2, you'll have your third boss battle with Redbeard. Defeat him, and you'll get the Bubble Gum. Exit through the back of the room and hop in the cannon to take you back to the courtyard. In the courtyard, be sure to save your game and use the warp gate to go back to "Creepy Crawlies in the Hallways" part 3. ----- Mystic Manor ----- You'll notice that there now Space Kooks running around where the Plunger boots were earlier. Shoot a Space Kook with bubble gum and jump on his head to reach the ledge above. Push the grey button on the floor and the cages will lower into the lava. If you stand on the railing on the right side of the ledge, you can jump up to some platforms in the air. Jump across to grab the metal chain thing hanging in the air. You'll notice that as you're holding it, it raises one of the cages up from the lava. Swing to the other two sides, raising both cages. Grab all 3 keys, and make your way through the spot where the flames were. After Shaggy's scene in "Gusts Abound Underground" part 1, turn him over. You can call him by pressing Circle I think. Have him follow you to the button. He'll stand on it and you can then exit to the right. Run down the hallway in the next area until you find a discolored wall on the left hand side. Use your head... Run through it and grab the key. Continue on to the next section. Work through "Who's Yella in the Cellar" parts 1-4. There's nothing too mind boggling here. You need to grab keys in one room, and push some buttons in the corners of another room. Nothing you can't handle, right? In the last room of "Who's Yella in the Cellar" part 4, you'll notice a box of Soap Bubbles in the middle of the room. Grab them, and head out through the exit. When you exit, you'll be near a warp gate. Use it to get "Creepy Crawlies in the Hallways" part 3 again. This time, you'll want to head southwest out of the room toward the axe area you were in earlier. When you get back to "Creepy Crawlies in the Hallways" part 2, you'll be in that room with a door high in the air. Use your newly acquired Soap Bubbles on the bats to create a ledge for you to boost yourself up to the door. Go through the door to continue. In "Little Lab of Horrors" part 1, float to the top of the room and enter walk through the doorway. The floor is electric in here, so don't step on it. Hop on the floating beds and be sure to hit both switches at the far end of the room. Once they're activated, you can use the blue platforms at the top of the room to safely cross and shut off the electricity. Work your way through "Little Lab of Horrors" parts 2 and 3, making sure to collect every Scooby Snack you can find. The last gate at the end will cost you 850 snacks. ***Note: If you've been following this walkthrough straight through without any self exploration, you may be a little short on Scooby Snacks at this point. You may need to use the warp gate to head back to an area where you've left Scooby Snacks behind. When I last played, I was only around 100 short, so it didn't take long to get them. When you find your way out, you'll be in "Mastermind Unmasked" part 1. You'll have to swing from Shaggy's legs to hit the buttons on both sides of the tank. You can jump into the tank and throw Shaggy out. He'll raise the pool bottom, and you're out! Once you've completed this simple mission, you can exit through the door in the back of the room. Excited yet? "Mastermind Unmasked" part 2 is pretty simple. Save before crossing the acid pit. You need to time your jumps pretty good to get across the acid pit, but that's about it. It's pretty easy. Once you've talked to the gang, push the button on the wall and head through the door to the left for a funny cutscene, and the final boss battle. Defeat Mastermind and you're done! (For help with that, see the Boss section.) ------------------------------------ | Power-Ups/Items | ------------------------------------ Map - This can be used to see where you're going and where you've been. It also lets you know how many Scooby Snacks and Monster Tokens you're missing from each level. How to get it: When you unlock the first door in the manor, you will free Holly. Talk to her and she will give you the Map. Shovel - This can be used to dig up flowers and find buried treasure. How to get it: Talk to the Groundskeeper in front of the manor and he'll give you the Shovel. Dig up the nearby flowers to get a key. Double-Jump Springs - These allow Scooby to do a double jump by pressing X while in the air. How to get it: The Double-Jump Springs can be found at the end of the dock in the "Fear on the Pier" level, part 2. Lampshade/Slippers - The Lampshade is used to "hide" Scooby when he's standing still. The Slippers allow Scooby to "sneak" by enemies unnoticed. How to get it: The groundskeeper will give them to you in the "On Edge in the Hedge" level, part 2. He's standing past the second gap. Helmet - This allows Scooby to bash enemies, break boxes, crash through spider webs, and hit buttons. How to get it: Climb your way around the mountain in "Chills and Spills on Haunted Hill!" part 3. It's at the top. Finally! A way to kill some enemies! Anti-Stick Boots - These allow Scooby to walk and jump on tar-covered areas. How to get it: Defeat the Black Knight in "A Dark and Stormy Knight" part 3. Super-Smash - This allows Scooby to do a "butt bounce" to attack enemies, break boxes and push buttons on the floor. Just push Square while in the air. How to get it: In "Lighthouse Fright House" part 1, hit the button at the bottom of the tower of stairs. The yellow bulb will start to rise. Run up the spiral stairs and try to get there quickly. If you get there fast enough, the gate will open and you can smash the bulb to get the power-up. *Hint* If you run up the stairs first to get rid of all the enemies before pushing the button, it'll be much easier to make the climb when the timer is running. Plunger Shoes - These allow Scooby to climb up and down steep hills or ramps. How to get it: You can find them in the "Creepy Crawlies in the Hallways" level, part 3. Super Sonic Smash - This is a more powerful version of the Super-Smash. It also stuns nearby enemies when used on the ground. How to get it: It can be found near the exit in "Misbehavin'? Cause a Cave In" part 3. Umbrella - This allows Scooby to float through the air after jumping. Simply hold down X after doing a double jump to open the Umbrella. It's also useful to rise up when there is a gust of air coming from the floor. How to get it: Defeat the Green Ghost in "Gloom & Doom Down in the Tomb" part 3. Bubble Gum - Scooby can spit bubble gum at enemies in order to bounce off of their heads. How to get it: Defeat Redbeard in "Shiver Your Timbers, Scooby" part 2. Soap Bubbles - Scooby can throw soap bubbles at enemies to encase them. You can jump on top of them and use them as a ledge to reach higher places. How to get it: They can be found in the final room of "Who's Yella in the Cellar" part 4. Suit of Armor - This allows Scooby to hide and sneak at the same time. This replaces the Lampshade/Slippers combo. How to get it: In "Don't Look Down, Scooby-Doo" part 1, there is a gargoyle on a platform. Kill him and ride his platform to the top where the armor is waiting. ------------------------------------ | Enemies | ------------------------------------ Caveman - Requires 2 hits. Ram or super smash them. Creeper - 1 hit. Ram or super smash them. Funland Robot - Ram them, THEN super smash them (while on the ground) Gargoyle - If it's low enough, you can ram it, but your better bet is to use the super smash on it's head. Ghost - These cannot be killed. Shoot bubbles or soap at them, or simply avoid them. Ghost Diver - 1 hit. Ram or super smash them. Ghost of Captain Moody - 1 hit. Probably requires a super smash. Ghost of Geronimo - 1 hit. Ram or super smash them. Headless Specter - 1 hit. Ram or super smash them. Scarecrow - 1 hit. Ram or super smash them. Sea Creature - 2 hits. Ram or super smash them. Space Kook - 1 hit. Ram or super smash them. (This enemy will usually regenerate itself.) Tar Monster - 1 hit. Ram or super smash them. Witch - 1 hit. If it's low enough, you can ram it, but it's easier to use the super smash. Witch Doctor - 1 hit. Ram or super smash them. Wolfman - 1 hit. Ram or super smash them. Zombie - 2 hits? Ram or super smash them. ------------------------------------ | Bosses | ------------------------------------ ----- Black Knight ----- The Black Knight is the simplest of the bosses. Below the ledge where the Black Knight is standing, are 4 switches. When he steps in the area right above one of the switches, just ram the switch to send a shock for him. Do this for all four switches, and he's done. ----- Green Ghost ----- Daphne will be opening the 3 coffins one at a time. They'll only be open for a few seconds, so be quick. When Daphne has a coffin open AND the Green Ghost is floating over it, quickly have Scooby bounce on the button in front of the proper coffin. After repeat this process until the Green Ghost is gone. ----- Redbeard ----- Redbeard gave me more trouble than any of them. He'll start by throwing several things at you at once. Once you've dodged them, he'll send out one of those yellow floating ghosts. Now, kill the ghost, but try to do it in front of one of the ropes in the corners. After you've killed the ghost, you'll hear Redbeard throw a knife, which if you were in the right spot, will cut one of the ropes. He'll once again throw more stuff at you, then summon two yellow ghosts. Repeat the same process in the remaining three corners until Redbeard is defeated. ----- Mastermind ----- I thought Mastermind was pretty simple. He'll have a few enemies for you to kill. Kill them and hit the two switches when the electric field goes away. Then he'll send a few extra enemies after you. Do the same thing. Repeat the process until the gang scares Mastermind away from the control panel. When Mastermind is on the floor, you'll have to fight him, and two of his robot buddies. Don't bother killing the robots unless you have to, as there's an endless supply of them. Simply bounce on Mastermind's head, then ram him in the direction of the electric field covering the buttons. This has to be done with a certain degree of timing, but you'll get it in a few quick tries. Good luck! ------------------------------------ | Scooby Snacks & Monster Tokens | ------------------------------------ **Note: There is an FAQ on GameFAQs.com that completely details each and every Scooby Snack in the game. It's pretty comprehensive, so I don't think I'll be detailing this section when someone else already has. ----- Courtyard ----- Mystery Machine (2 Parts) TOTAL: 118 Snacks, 1 Monster Token (Gargoyle) ----- Mystic Manor ----- Clamor in the Manor (4 Parts) TOTAL: 220 Snacks, 1 Monster Token (Headless Specter) Mind Your Manors (3 Parts) TOTAL: 228 Snacks, 1 Monster Token (Ghost of Geronimo) All Scares Upstairs (4 Parts) TOTAL: 390 Snacks, 1 Monster Token (Witch Doctor) Don't Look Down, Scooby-Doo (2 Parts) TOTAL: 163 Snacks, 0 Monster Tokens Cower in the Tower/Panic in the Attic (4 Parts) TOTAL: 342 Snacks, 2 Monster Tokens (Black Knight, Creeper) A Dark and Stormy Knight (3 Parts) TOTAL: 240 Snacks, 0 Monster Tokens Creepy Crawlies in the Hallways (3 Parts) TOTAL: 145 Snacks, 0 Monster Tokens Gusts About Underground (2 Parts) TOTAL: 110 Snacks, 0 Monster Tokens Who's Yella in the Cellar (4 Parts) TOTAL: 205 Snacks, 1 Monster Token (Space Kook) Little Lab of Horrors (3 Parts) TOTAL: 160 Snacks, 2 Monster Tokens (Funland Robot, Mastermind) Mastermind Unmasked! (2 Parts) TOTAL: 64 Snacks, 0 Monster Tokens ----- Hedge Maze ----- On Edge in the Hedge (4 Parts) TOTAL: 371 Snacks, 2 Monster Tokens (Wolfman, Witch) It's a Mean Greenhouse, Scooby! (2 Parts) TOTAL: 142 Snacks, 0 Monster Tokens Chills & Spills on Haunted Hill! (3 Parts) TOTAL: 308 Snacks, 0 Monster Tokens Scared Stiff at Skull Cliff! (4 Parts) TOTAL: 394 Snacks, 0 Monster Tokens Misbehavin'? Cause a Cave In, (3 Parts) TOTAL: 257 Snacks, 1 Monster Token (Green Ghost) A Tight Spot for a Grave Plot! (2 Parts) TOTAL: 116 Snacks, 1 Monster Token (Zombie) A One Way Trip to the Crypt! (4 Parts) TOTAL: 224 Snacks, 1 Monster Token (Ghost) Gloom & Doom Down in the Tomb (3 Parts) TOTAL: 264 Snacks, 1 Monster Token (Scarecrow) ----- Smuggler's Cove ----- Shock on the Dock (2 Parts) TOTAL: 154 Snacks, 0 Monster Tokens Fishy Clues for Scooby-Doo? (4 Parts) TOTAL: 386 Snacks, 2 Monster Tokens (Tar Monster, Ghost Diver) Fear on the Pier! (3 Parts) TOTAL: 202 Snacks, 0 Monster Tokens Coast for Some Ghosts (3 Parts) TOTAL: 373 Snacks, 2 Monster Tokens (Caveman, Sea Creature) Going Down Witch Way? (1 part) TOTAL: 121 Snacks, 0 Monster Tokens Lighthouse Fright House (3 Parts) TOTAL: 269 Snacks, 0 Monster Tokens Wreck on the Deck (3 Parts) TOTAL: 268 Snacks, 1 Monster Token (Ghost of Captain Moody) Aghast by the Mast (3 Parts) TOTAL: 375 Snacks, 1 Monster Token (Redbeard's Ghost) Shiver Your Timbers, Scooby (2 Parts) TOTAL: 117 Snacks, 0 Monster Tokens ------------------------------------ | Monster Token Locations | ------------------------------------ ***Note: This section isn't totally complete. I have the locations, but not the actual method of gaining each token. If anyone wants to contribute this information, please do so at KingArt000@yahoo.com ... Thanks. Black Knight - Cower in the Tower Caveman - Coast for Some Ghosts, part 2 Creeper - Panic in the Attic, part 2 Funland Robot - Little Lab of Horrors, part 2 Gargoyle - Mystery Machine, part 2 Ghost - A One Way Trip to the Crypt, part 3 Ghost Diver - Fishy Clues for Scooby-Doo, part 4 Ghost of Captain Moody - Wreck on the Deck, part 3 Ghost of Geronimo - Mind Your Manors, part 2 Green Ghost - Misbehavin'? Cause a Cave In, part 1 Headless Specter - Clamor in the Manor, part 1 Mastermind - Little Lab of Horrors, part 3 Redbeard's Ghost - Aghast by the Mast, part 2 Scarecrow - Gloom & Doom Down in the Tomb, part 2 Sea Creature - Coast for Some Ghosts, part 3 Space Kook - Who's Yella in the Cellar, (can't remember part) Tar Monster - Fishy Clues for Scooby-Doo, part 1 Witch - On Edge in the Hedge, part 3 Witch Doctor - All Scares Upstairs, part 2 Wolfman - On Edge in the Hedge, part 1 Zombie - A Tight Spot for a Grave Plot, part 2 ------------------------------------ | Frequently Asked Questions | ------------------------------------ 1. How do I get through "Wreck in the Deck" part 2? Well, the only advice I can give is this. Instead of jumping from the sail, you need to let the bounce count as your first jump. When you first bounce, immediately push toward the direction you're trying to go. When you're at the TOP of the first jump, then do your second jump and you should be able to use the umbrella to glide to the next sail. It's a tricky part, that needs some especially good timing and luck. Also note that when you get to the end, you don't need to jump up the last set of sails. You only need to make it to the second sail out. The exit to the level is to the lower left side of the screen. It's a small ship with a trail of Scooby Snacks to guide you there. 2. I can't beat the robots in front of Mastermind! Well, all you need to do is ram them by running into them, then super smash them while they're kicking on the ground. 3. I've got Mastermind on the floor, but I can't get rid of his robots! Right. You can't. Kill them only when necessary. They're unlimited. 4. How do I open the gate in "Gusts Abound Underground" part 1? Look directly left of the gate. See that discolored spot on the wall? Smash through it with your helmet. The key is in there. 5. I'm missing 20 Snacks in "Gloom and Doom Down in the Tomb" !! More than likely, you'll need to push the buttons on the ground to make the caskets open up on the upper level. You'll need to leave the level and repeat the process to get more snacks. 6. Can I be Shaggy/Scrappy, etc... ? As far as I know, there's no way to be any character besides Scooby. It wouldn't make sense storyline-wise. You might be able to do it with a GameShark, but I don't have one. 7. Are there codes for ---? There might be. I haven't heard anything. The only "special" things I've found is to change the date on your PS2 to have different effects over the mansion. The dates I've found so far are: July 4 or January 1 = Fireworks over mansion October 31 = Large bats over mansion December 25 = Snow is falling 8. In "All Scares Upstairs" part 2, how do I get out of the level? On the side that forces you to slide down, just keep an eye out for the attic level at the end. Double jump as you near the end of the slide, and you should reach the upper level and the exit. 9. In "Misbehavin? Cause a Cave-In!" part 3, I can't reach the higher jumps! If you're moving too slow, you'll sink. If you're moving too fast, you'll sink. Let me explain. At some points, you might be ahead of the water, and you might want to wait before jumping to the little boats. This way, the water level is higher when you go to make the jump to the higher ledge. 10. How do I get through the gate in "Who's Yella in the Cellar" part 4? There are four buttons in each corner of the room. You need to push all four of them before the first one pops back up again. You can then push the ice block forward to make a step if you need it. (You can also bounce off of the Space Kook's heads to get up on the ledge.) 11. I can't jump far enough to get through "Misbehavin? Cause a Cave- In!" part 2. How to I get through it? You need to go to the upper level and ram the large icicles. They'll create platforms below, making it much easier to get across. 12. In "Little Lab of Horrors" part 2, I've drained the acid, but now I'm stuck in the room? How do I get out? Leave through the same door you came in. Walk down that little hallway, and there's another door to the left. That'll take you to the rest of the levels. 13. I'm stuck in "Aghast by the Mast" and I can't find the keys! You'll need to climb the moving platforms, and you'll also need to do some bouncing from the little white boats on the sides. They'll help you get all the keys. ------------------------------------ | Credits | ------------------------------------ This is a list of all the people who helped make this FAQ possible: --- OK, so there's nobody but me, but I'm sure someone will help me out soon... Thanks to Scooby Doo, THQ, Heavy Iron, and all the game makers. Thanks to GameFAQs, quite possibly the best gaming site on the net. BIG Thanks to my girlfriend who put up with me spending all day writing this guide on her day off. (I better go spend some time with her...) ------------------------------------ | Copyright Stuff | ------------------------------------ Copyright (c) 2002 by Arthur Maggi II This document was written completely by me. You didn't write it, so you can't steal it. THIS DOCUMENT CANNOT BE MODIFIED IN ANY WAY BY ANYONE BUT ME. I am no longer accepting offers to host my FAQ. Someone who has attempted to host this has already modified it without my permission. Only TWO sites have permission. Do not rip me off and we'll be just fine. I am not responsible for what happens to those who double cross me. Scooby Doo, Scooby Snacks, and all other related stuff is probably owned by Hanna Barbera, THQ, Heavy Iron, and anyone else who was involved in making the game. I did not make the game. I just wrote a help file for it. The following sites have permission to post this FAQ: www.GameFAQs.com www.cheathappens.com ***NOTE: If someone isn't on my list, and they're posting my FAQ, notify me immediately, and I'll gladly sue them. Copyright (c) 2002 by Arthur Maggi II ... No stealing!