SimCity 3000 - Strategy Faq - Dos/Windows Version - 1.0 Created On: 04 / JULY / 2003 Arif Hussain arif@124.com http://www.molybdenum.tk <<>> - SIMCITY 3000 - This walkthrough is created to fulfil personal interest. This piece of work can be posted in websites after my prior consent. And another thing is that this walkthrough should not be used as a product of sales, nor should it be reproduced in any manner. This document is strictly a write-up of Arif Hussain. (c) Arif Hussain. You can email me about this faq by typing in the Subject box "SimCity 3000. But before you come to your point in the mail, please make sure that you give necessary information about yourself, and if you have, the link to your website. Your suggestions, comments and help will be posted in this faq the next time the faq is updated. Be sure to look at www.molybdenum.tk for details. Perfect view of this faq: press (F11) ********************************** **V E R S I O N H I S T O R Y ** ********************************** v1.0 - ------ Created The Faq [ JULY 4th 2003 ] *********************************** ------------------ Table Of contents 1) Review 2) Designing the Landscape - The Strategy 3) Easy Tips 4) Help Section 5) Legal 6) Thank You List 7) Other FAQS Written by me. ****************** SIMCITY 3000 ****************** 1) Review ----------- Simcity is considered as one of the greatest strategy simulation based on Earth till now. This game allows you to be a mayor of your own city, design new infrastructures, commercialise, make your city neat enough for residents and newcomers, adjust the taxes according to the circumstances etc. The game is totally neat in all aspects. But there are also some minor problems. These problems are not related with the game but its players. Newbies can have a tough time playing the game. As they ponder over the different functions in the game, they might not watch their budget, which is a very important factor in the game. GrApHiCs: The graphics are totally cool. A pretty few zooms [ (+) or (-) buttons in the corner of the screen or | 1,2,3,4,5 | num pad zoomers ] and you can see your city bustling to life . You can see cars, trucks, buses and moreover, your Sims. Kids, scooters, people on horses and so much more can be seen on the streets. If you look closer you can find people running and crossing the road in a hurry. The buildings are well made. Every building has its own unique design. But abandoned buildings have the somewhat same structure that it can cause the rare annoyance factor. The abandoned buildings looks like dark spots in the city and these can cause a dark look from the colourful background. The terrains also look real along with the waters and trees. When you are building a city, the view you should choose is (3) or (4), because these show the perfect landscape. View (5) is very close and has a very hazy look while views (1) and (2) are distant and at times you wont recognize neither the buildings nor the zones. (1) Can be used to lay water pipes across the landscape easily. 9/10 SoUnD: The sound is excellent. The barks of the dogs in the neighbourhood, laughter of kids down the road and in schools, construction-working sound along with the perfect score for the scenario requires well an applause. 9/10 Gameplay & Re-playability & FuN - fAcToR: This is the main thing. You can play and play this game as much as you like. Two cases here - One is you can go bankrupt and take some loans or all of them and consider yourself as an incompetent mayor. Usually your Sims will overthrow you...that's all. You can just restart the Game. (OR) You can live along with the Sims, know their troubles and try your best to help it out up to them. One thing is that their troubles do not end. They keep on pestering you with one thing or another. This game rules::: 10/10 Overall Score is a mere 9.5/10... ******************** Note: You should be familiar with the toolbar (Refer faq written by Michael Gonzalez - found on Gamefaqs). I wont be explaining much on it here. And for the financial statuses and budget details, refer Karl Jobst faq that is also found On the Gamefaqs. They both are very reliable. ******************** ------------------------------------------- 2) Designing The Landscape - The Strategy ------------------------------------------- Start with the naming of your city and the year, which you prefer. Choose any type of landscape you want. I prefer the landscapes, which contain water on at least 1 or 2 sides. Water passing through the middle of the landscape is also good. So, I am writing for landscapes that have water which pass through the middle of the map. After that, generate the land and choose it as your city. Start building, put the time speed for African Swallow, the fastest. Make a small strip of road consisting at least five to six tiles. Make sure that it's at least 10 tiles from the waters. Beside the road, on any side, build the most advanced power plant in your city's time. If you are in the 2000's, build the solar power plant, at least two of them. (15,000 § each for the power plants: So, totally 30,000 §) (The § is the currency - Simoleans ) (If you want to create just one, there's no problem ) Then create some water pumps near the waters (obviously). Connect the water pumps (2-3 water pumps should be made) and the power plants in any manner you would like to have it. Underneath the roads is the best method, as the roads can go over large areas. The way I prefer is. ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ~~~~~~~~~~~WATER~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; WP | ______|_____ ***** | *PwP* ______|_____ ***** | ______|_____ | Key +++ WP - Water Pump PwP - Power Plant | __ - The Roads The figure should look like a stepladder. After that, extend the road from the power plant to any direction of the map and the roads should have the center point as the power plant. ***** *PwP* &&& ***** ^^^^^ IND || RES -------------------------------------------- } Roads -------------------------------------------- Key +++ IND - Industrial sector RES - Residential sector The hyphens are the road borders. At one end, do some zoning for Light Industries. And at the other end, zone some Light Residential sectors. Make sure they get waterlines underneath them, as well as the power. Power can be brought to them through power lines. Don't start any commercial sector now. See the residential sector grow with the people. Make the density upon your likenesses. Viewing the RCI meter can check the demand for residential, commercial and industrial sectors. The RCI meter is found in the lower most tab in the screen, besides the time. The special formulae, to play this game is R + I = C. That is, the number (the demand) of residential structures and sectors, along with the number of industrial sectors, brings up the demand for commercial structures in the city. Follow the demands regularly as it changes with time. _____ | | | | | | | | |_|_|_| R C I ------- People will move in, so regularly check up with the un-employment. Viewing and considering this you will get a raise in demand for more industries. With more industries, more people will want to move in. Don't start building any schools or hospitals now itself. Wait around for 2-3 complaints to move in and then build ONE school at a time, along with one hospital nearby. If they start overcrowding, immediately create a new school or hospital in a nearby area. And Police stations should be placed where there is a high risk for crime. A fire station would be necessary but not for now. A high risk of crime can be mostly found in the industrial sector, so there's where you will have to build a police station first. Don't increase the donations from your budget for any of the sectors specially. In case you did have to, make a very slight increase. If you want to decrease, please don't do it dangerously. A slight decrease or raise would be preferable. Create more numbers of road networks and string up your town upon your imagination. Please check if every building is getting water and power connection. OK! Now you have to check where the garbage goes. Create a road, which goes towards the other end of the city map, that is, a lonely area; no residential or commercial sector should be nearby. Put up a power plant and a garbage recycler, or incinerator, or any other garbage disposal facility available. Don't look at the cost; build up with the most advanced building, whatever the prices seem to be. Zone a "small" plot for landfill and create a garbage disposal facility beside it. ^^^^^^^^^^^^^^^^^^^^^^^^^^^ Landfill Recommended space: 25 tiles = 5x5 49 tiles = 7x7 *%&*&%*&%*%*&*%&*&%*&*&%*&* You will need to put up at least an incinerator along with a recycling centre. By now, more that 75% of your cash reserves (or may be completely) will be exhausted. But don't worry. Wait a bit, and check on the growth of the town and fix small stuff here and there. Don't waste your money. If you are on the verge of bankruptcy, I recommend you to take a loan. That's it, A LOAN. If that's not enough build up to two loans. Sighting abandoned buildings will be common so don't worry. Just check up the reasons to why they were abandoned in the first place. People will abandon areas and houses due to the following reasons: ? Less demand for the particular zone ? Low Land value ? No proper access to work and hospitals ? No security (Police) ? And mainly, No power And Water. So check all of these when you are building or zoning. Don't forget to create bus stops at dense residential and industrial areas. Sometimes contracts from certain industries will come to your desk. Mostly, from The Landgarb Industries and some others. (I forgot their names, so if you would like to help me by sending in the names, send them in: arif@124.com). They suggest you to build the following. ? Maximum State Security Prison ? Gigamall ? Golf Course ? Military Camp ? Light House ? Science Centre ? Medical Centre ? Space Centre ? Toxic Waste Plant ? Casino (I don't know if they suggest more - so if you know some more, send it in) ? The first four buildings (Maximum State Security Prisons, Gigamall, Military Camp and the Golf Course) are a bit dangerous places. ? If you build the Gigamall, commercial sectors wont thrive nearby. ? If you build the Prison, Camp and the Golf Course, people wont feel like living nearby. ? The Science, Medical, Space Centres and the Light House will be accepted. ? The Casino and the Toxic Waste Plant will never be accepted, but you can get money. From the Gigamall, you will get a monthly income of 300 §. Now you would be getting money, possibly now, from the people. I usually get my dough from here. People should start appreciating you, and they will give you some presents. They are: ? Home For The Mayor ? Town Hall ? Court House ? Stock Exchange And don't take up all the suggestions and stuff from the people...i.e. the petitions. And don't IGNORE them as well. If you accept the petitions your appreciation will increase and vice versa. So, check that as well. Slowly lower the taxes. Low taxes spur the population. People you constantly complain about the taxes, but don't mind them. If they are serious (if you think so), then you can decrease the taxes by 1%. Not too much though. Don't do too much experimentation as it can cause financial disasters. You can also start dealing with your neighbours by connecting. Just drag roads/water pipes/power lines to their (neighbours) side and in a matter of months (SIMCITY months - depends on the time speed you put), you get a deal from your neighbours. That way you can create a good deal of simoleans too. But some times they offer you to buy or to sell. So, check upon your resources and deal carefully. Cancellation of the deal during the period, other than that of the time at renegotiations, will cost you big bucks. And not only that, the things you will be supplying to your neighbours, will need regular checking. Aging of power plants and water plants can lower their capacities, so be careful. At times you get petitions about constructing high-tech industries. Well, How do you do it? Slightly, increase the funds for the education sector and create colleges and schools. Get education to the highest degrees and in twenty SIM years time, you will get the polluting dark dirty industries replaced with neat modern industries, High-Tech that too. Sometimes you will get complains about not getting water even though there are water lines in those areas. Reasons can be because of the water pumps aging or their distance from the nearby source of water suppliers. SO, How do you tackle them? Simply create a Water Tower In the dry area. Within a few SIM time, the area will be flooded with water. ******************************************************************** I hope that this will help you in your creation of you SIM city. The strategy I used has worked fine with me and that too, a number of times. Your strategies are also, most welcome. If you have a better plan of creating a city, send it in, and you will get credited for your suggestions and help. That, I promise you. So, send in your stuff to arif@124.com ********************************************************************* ---------------- 3) EASY TIPS ---------------- These can be also known as "cheats". Hold SHIFT + CTRL + ALT + C to open the code console and enter the following. The most common cheats are: 1) I AM WEAK - Yes you are. WoW! This cheat acts as if there is no treasury. You can build as much as you want without spending a single §. You would your budget increased from the taxes. But levelling terrain will cost you. 2) POWER TO THE MASSES Gives you all the power plants available in the game no matter which time you are in. 3) WATER IN THE DESERT Gives you all the water plants available in the game, no matter which time you are in. 4) CALL COUSIN VINNIE This is one tricky code, you get a "local fund raising event" and your 'dirty' cousin's off to hide the money. So, there are two options: ONE is that - you can accept the tempting § 150,000 OR TWO - you can get another special code. ZYXWVU. With this you can get a SIMCITY CASTLE. This will boost your land value to sky-high levels. Build it near dense sectors of the society, esp. Residential and Commercial and admire the skyscrapers...(I Love Them). 5) GARBAGE IN, GARBAGE OUT Gives you all the garbage recycling plants available in the game, no matter which time you are in. 6) NERDZ ROOL All the industries become high-tech. ------------------ 4) HELP SECTION ------------------ If you have a better plan of creating a city, send it in, and you will get credited for your suggestions and help. That, I promise you. So, send in your stuff to arif@124.com ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ------------------- 5) Legal Notice ------------------- This walkthrough is not to be sold or to be put on sale. Any kind of illegal copying, ripping, or editing of this walkthrough is also prohibited. Putting this in magazines, CD's is also not allowed. This is a Document written by Arif Hussain. (c) Arif Hussain 2001 - 2003 Contact : arif@124.com ------------------------- 6) THANK YOU LIST ------------------------- I would like to thank - God, for giving me the ability to type and write. - My keyboard, without which I wouldn't have written this document - My Supportive parents and siblings. - And finally, you the reader of this walkthrough. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ THANK YOU FOR READING SIMCITY 3000 - STRATEGY FAQ ----------------------------------------------------------------------- ------------------------------------------- 7) OTHER FAQS WRITTEN BY ME ------------------------------------------- The other Walkthroughs written by me are: 1) Fifa 2000 2) Hot Wheels Turbo Racing 3) Air Race Championship 4) 3D-Pinball 5) Driver 2 ...MORE TO COME...SO, TILL NEXT TIME...ADIOS AMIGO