- - - - - - - - - - - - R E S I D E N T E V I L 5 - - - - - - - - - - - - - _ ___ ____ _____ ___ _ _ | | / _ \ / ___||_ _| |_ _|| \ | | | | | | | |\___ \ | | | | | \| | | |___| |_| | ___) | | | | | | |\ | |_____|\___/ |____/ |_| |___||_| \_| _ _ ___ ____ _ _ _____ __ __ _ ____ _____ ____ | \ | ||_ _|/ ___|| | | ||_ _|| \/ | / \ | _ \ | ____|/ ___| | \| | | || | _ | |_| | | | | |\/| | / _ \ | |_) || _| \___ \ | |\ | | || |_| || _ | | | | | | | / ___ \ | _ < | |___ ___) | |_| \_||___|\____||_| |_| |_| |_| |_|/_/ \_\|_| \_\|_____||____/ "We last met at the Spencer Estate, wasn't it?" - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Resident Evil 5: Lost in Nightmares FAQ/Walkthrough Version 1.0 Last updated: March 29, 2010 Authored by: Berserker Email: berserker_kev(at)yahoo.com Homepage: http://www.berserkersblog.blogspot.com Youtube: http://www.youtube.com/user/BerserkerSTARS This document Copyright 2010 Kevin Hall (Berserker) Resident Evil 5 Copyright 2009 Capcom Ltd. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - =============================================================================== I N T R O =============================================================================== MY LAST PARTNER WAS A WOMAN TOO... In the main story of Resident Evil 5, Chris Redfield has many flashbacks of his old partner Jill Valentine while he partners up with Sheva Alomar. A brief mention of the word "partner" causes Chris to suddenly think back about the tombstone with Jill's name etched across it. When asked about what happened to his original partner, Chris tells Sheva about the battle that him and Jill had against Wesker while they were sent to capture Ozwell E. Spencer years ago. JILL AND I WERE PURSUING A MAN NAMED ALBERT WESKER... The battle with Wesker was clearly a battle that neither of the former Alpha team members could win. Wesker's exposure to the T-virus back in the Arklay Lab Facility gave him a clear advantage over both of them. In a desperate attempt to save Chris, Jill dashed toward Wesker and crashed through a top floor window of the Spencer Estate with him then fell into the ocean below. Jill's body was never found and she was presumed dead after that incident... SHADOWS OF THE PAST... Lost in Nightmares tells the tale of Chris and Jill's journey through the Spencer Estate. It gives the player more backstory on exactly what Chris and Jill faced in that mansion. This guide covers the full game of Lost in Nightmares that can be bought on the Xbox LIVE marketplace for 400 points or bought from the PlayStation Store for $4.99 in North America. Lost in Nightmares will also be released on a disc along with Resident Evil 5: Gold Edition for PS3 in March. All Score star locations are labeled in the main walkthrough and a full list of them is available below the main walkthrough. Each score star has one or two pics along with it to help signify its location. =============================================================================== B A S I C S =============================================================================== NOTE: I am not going to go into full detail with the basics of Resident Evil 5 in this guide. You can check out my full Resident Evil 5 guide for a full basics section on the gameplay of Resident Evil 5. ________________________ PlayStation 3 Control Setup __________________________ To save on a few emails, L3 = push in on the left thumbstick, R3 = push in on the right thumbstick, L thumbstick = left thumbstick, R thumbstick = right thumbstick and D-pad = Directional pad. Type A Type B [] - Action/Fire Gun [] - Action /\ - Inventory /\ - Inventory O - Partner Action O - Partner Action X - Run/Reload X - Run/Reload R2 - Display Map R2 - Display Map L2 - Locate Partner L2 - Equip Knife R1 - Aim Gun R1 - Fire Gun/Locate Partner L1 - Equip Knife L1 - Aim Gun L3 - N/A L3 - N/A R3 - N/A R3 - N/A Start - Pause Menu Start - Pause Menu Select - Skip Cutscene Select - Skip Cutscene L thumbstick - Walk/Turn L thumbstick - Walk/Turn R thumbstick - Change Viewpoint R thumbstick - Change Viewpoint D-pad up - Fast Equip D-pad up - Fast Equip D-pad down - Fast Equip D-pad down - Fast Equip D-pad right - Fast Equip D-pad right - Fast Equip D-pad left - Fast Equip D-pad left - Fast Equip Type C Type D [] - Action/Fire Gun [] - Action /\ - Inventory /\ - Inventory O - Partner Action O - Partner Acton X - Run/Reload X - Run/Reload R2 - Display Map R2 - Display Map L2 - Locate Partner L2 - Equip Knife R1 - Aim Gun R1 - Fire Gun/Locate Partner L1 - Equip Knife L1 - Aim Gun L3 - Run L3 - Run R3 - N/A R3 - N/A Start - Pause Menu Start - Pause Menu Select - Skip Cutscene Select - Skip Cutscene L thumbstick - Walk/Strafe L thumbstick - Walk/Strafe R thumbstick - Adjust Camera/Turn R thumbstick - Adjust Camera/Turn D-pad up - Fast Equip D-pad up - Fast Equip D-pad down - Fast Equip D-pad down - Fast Equip D-pad right - Fast Equip D-pad right - Fast Equip D-pad left - Fast Equip D-pad left - Fast Equip * The R thumbstick for Type B and D controls is used for precision targeting while aiming with a weapon and the L thumbstick for Type A and C controls is used for precision targeting while aiming with a weapon. -- Type A and C Combination Commands Hold R1 then tap X = Reload L thumbstick up + X = Run L thumbstick back + X = Quick Turn Hold R1 + tap [] = Fire/Throw Hold L1 + tap X = Slash with Knife -- Type B and D Combination Commands Hold L1 then tap X = Reload L thumbstick up + X = Run L3 + move L thumbstick up = Run L thumbstick back + X = Quick Turn L thumbstick right or left = Strafe Hold L1 + tap R1 = Fire/Throw Hold L2 + tap R1 = Slash with Knife -- Type C and D Combination Commands (only exclusive commands are listed) L3 + move L thumbstick up = Run Hold X then right or left on L thumbstick = Turn Character Hold X then right or left on R thumbstick = Lock Turning ___________________________ Xbox 360 Control Setup ____________________________ To save on a few emails, LS = push in on the left thumbstick, RS = push in on the right thumbstick, L thumbstick = left thumbstick, R thumbstick = right thumbstick and D-pad = Directional pad. Type A Type B X - Action/Fire Gun X - Action Y - Inventory Y - Inventory B - Partner Action B - Partner Action A - Run/Reload A - Run/Reload RB - Display Map RB - Display Map LB - Locate Partner LB - Equip Knife RT - Aim Gun RT - Fire Gun/Locate Partner LT - Equip Knife LT - Aim Gun LS - N/A LS - N/A RS - N/A RS - N/A Start - Pause Menu Start - Pause Menu Back - Skip Cutscene Back - Skip Cutscene L thumbstick - Walk/Turn L thumbstick - Walk/Turn R thumbstick - Change Viewpoint R thumbstick - Change Viewpoint D-pad up - Fast Equip D-pad up - Fast Equip D-pad down - Fast Equip D-pad down - Fast Equip D-pad right - Fast Equip D-pad right - Fast Equip D-pad left - Fast Equip D-pad left - Fast Equip Type C Type D X - Action/Fire Gun X - Action Y - Inventory Y - Inventory B - Partner Action B - Partner Acton A - Run/Reload A - Run/Reload RB - Display Map RB - Display Map LB - Locate Partner LB - Equip Knife RT - Aim Gun RT - Fire Gun/Locate Partner LT - Equip Knife LT - Aim Gun LS - N/A LS - N/A RS - N/A RS - N/A Start - Pause Menu Start - Pause Menu Back - Skip Cutscene Back - Skip Cutscene L thumbstick - Walk/Strafe L thumbstick - Walk/Strafe R thumbstick - Adjust Camera/Turn R thumbstick - Adjust Camera/Turn D-pad up - Fast Equip D-pad up - Fast Equip D-pad down - Fast Equip D-pad down - Fast Equip D-pad right - Fast Equip D-pad right - Fast Equip D-pad left - Fast Equip D-pad left - Fast Equip * The R thumbstick for Type B and D controls is used for precision targeting while aiming with a weapon and the L thumbstick for Type A and C controls is used for precision targeting while aiming with a weapon. -- Type A and C Combination Commands Hold RT then tap A = Reload L thumbstick up + A = Run L thumbstick back + A = Quick Turn Hold RT + tap X = Fire/Throw Hold LT + tap A = Slash with Knife -- Type B and D Combination Commands Hold LT then tap A = Reload L thumbstick up + A = Run LS + move L thumbstick up = Run L thumbstick back + A = Quick Turn L thumbstick right or left = Strafe Hold LT + tap RT = Fire/Throw Hold LB + tap RT = Slash with Knife -- Type C and D Combination Commands (only exclusive commands are listed) LS + move L thumbstick up = Run Hold A then right or left on L thumbstick = Turn Character Hold A then right or left on R thumbstick = Lock Turning ----------- Checkpoints ----------- Lost in Nightmares cannot be saved. A player will activate checkpoints in certain areas. If a player dies, the characters will be taken back to the last checkpoint reached. ------- Weapons ------- All weapons found in Lost in Nightmares will be random per playthrough but most of them will appear in certain locations. Here is a list of the weapons that be obtained: MP5 machine gun (with 100 ammo) PSG-1 rifle (with 7 ammo) M3 shotgun (always/with 8 ammo) M29 magnum (with 6 ammo) Hand Grenade (always at least 2 in storage room) Incendiary Grenade (always at least 2 in storage room) Proximity Bomb (possible 3 in storage room) Flash Grenade (several of these are hidden in wooden crates in the maze) It's possible to find more ammo for each gun and possible to find more incendiary, flash, and hand grenades in breakable objects. ----------- Score Stars ----------- Score Stars may be collected throughout the Spencer Estate. Collecting them will increase a player's point amount at the end of the game for total ranking. They can be found in breakable objects and gained from defeating enemies or accomplishing certain tasks. A total of 18 score stars are also hidden in the mansion. These are listed in the walkthrough section and in a separate list below the walkthrough section. ------------------ Video Playthroughs ------------------ These are recorded playthrough of Lost in Nightmares: ----- Lost in Nightmares - Veteran Difficulty Players: Berserker Kev (Chris), Big Kahoona 22 (Jill) This collection of videos was recorded by me. It shows a fun playthrough with a friend that shows the locations of all score stars, includes all files (pause to view them if needed) and all cutscenes play in their entirety. The playthrough is not really taken seriously at all... trust me. xD Part 1 - http://www.youtube.com/watch?v=s9Bli84lxlo Part 2 - http://www.youtube.com/watch?v=Lm1JQcxKy3o Part 3 - http://www.youtube.com/watch?v=-DoNU7A9-Jk Part 4 - http://www.youtube.com/watch?v=Ai9jUySj98w Part 5 - http://www.youtube.com/watch?v=DZ5VJjjd-yA ----- Lost in Nightmares - Professional Difficulty Players: SeitengrateZero (Chris), ROGERROCKMORE (Jill) This collection of videos was recorded on Professional mode difficulty. All scores stars are found by the main player in the video and there are quite a few useful strategies in the videos for Professional mode. Part 1 - http://www.youtube.com/watch?v=txVPH5TAPwE Part 2 - http://www.youtube.com/watch?v=dtg4YeB0dhU Part 3 - http://www.youtube.com/watch?v=4BTpWScdok0 Part 4 - http://www.youtube.com/watch?v=aVfHWuVmPUE ----- =============================================================================== L O S T I N N I G H T M A R E S - W A L K T H R O U G H =============================================================================== [LIN11] Chapter 1-1 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - S P E N C E R E S T A T E - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - == MAIN HALL == Barry, where's Barry!? Chris and Jill will start in front of the double door entrance to the Spencer Estate with the main hall viewable in front of them. The door off to the right requires an emblem in order to open it and the door off to the left is locked from the inside. The two iron doors on each side of the second floor are locked at the moment. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - E X T R A RE1 Camera Angle - Examine the front doors to the Spencer Estate three times in a row to activate a fixed camera angle style much like RE1. Examine the door once again to disable the feature. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - ----------------------------------------------------------------- INVESTIGATION [ ] Front Doors - The front double doors to the Spencer Estate. (Examine this three times to change the camera angle to a classic RE1 style camera angle) [ ] Blood - The blood in the middle of the mansion floor. [ ] Crank Groove - The opening where a crank can be used below the main staircase (extra dialogue will occur after examining this with Chris) [ ] Locked double doors - At the very top of the staircase. They're locked electronically and cannot be opened. ------------------------------------------------------------------------------- Move under the middle staircase by walking down the steps either to the right or left of it. Break the --VASES-- along the side of the steps for --HANDGUN AMMO-- and --SMALL SCORE STARS--. Score Stars are used to increase your overall score for ranking purposes at the end of the Lost in Nightmares scenario. There is a barred gate below the stairs that requires a crank handle. Pull the lever in front of the barred gate and this will release the locks on the iron doors on the second floor. Look for the score star on the overhead lantern as described below. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - E X T R A Extra Dialogue - With Chris, examine the groove where a crank handle should fit next to the barred gate below the stairs for some extra dialogue between Chris and Jill. They speak about Spencer's obsession with cranks. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - --------------------------------------------------------- BREAKABLE OBJECT LIST [ ] Vase - To the right of the main staircase on the first floor. --> Random Ammo or Small Score Star [ ] Vase - To the right of the main staircase on the first floor. --> Random Ammo or Small Score Star [ ] Vase - Down the first set of steps to the right of the main staircase on the first floor. --> Random Ammo or Small Score Star [ ] Vase - To the left of the main staircase on the first floor. --> Random Ammo or Small Score Star [ ] Vase - To the left of the main staircase on the first floor. --> Random Ammo or Small Score Star [ ] Vase - Down the first set of steps to the left of the main staircase on the first floor. --> Random Ammo or Small Score Star ------------------------------------------------------------------------------- = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = S C O R E S T A R -- Score Star 1 Location: Spencer Estate Points: 500 Move down either set of steps along the side of the main stairway and step in front of the barred gate. Turn around and look up to find this score star attached to the backside of the ceiling lantern below the main stairway. Pics: http://img15.imageshack.us/img15/4792/scorestar12.jpg http://img694.imageshack.us/img694/719/scorestar1.jpg = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = Move back up the stairs on either side of the main staircase and begin to walk up the main staircase in the middle of the room. Ha, Capcom and they're cheap scares! How dare you scare us with ragdoll physics! Knife slash that body, my readers! Chris or Jill will contact their squad as the two climb the staircase. Collect the --HANDGUN AMMO-- from the body that is slumped against the wall near the locked door on the top floor. The ammo might be near the body in front of the locked door on the top floor as well. Open the iron door off to the left. Walk over to the gap in the walkway with the door on the other side and use the "Assist Jump" command to toss Jill over to the door on the other side of the second floor. Jill can survey the second floor the Dining Room beyond the door and possibly collect a ++RANDOM WEAPON++. All weapons that are picked up in Lost in Nightmares will change per playthrough, so a player never really knows what weapon he/she will get on each playthrough. Jill will eventually unlock the door on the east side of the first floor. If you're playing in co-op mode, the Jill player will find the weapon lying near the southwest end of the second floor of the Dining Room. The Jill player will need to fall down onto the dining table from the middle portion of the second floor with the broken railing then hop off the table and unlock the door. While Jill is gone, the Chris player should collect the --(POSSIBLE) HANDGUN AMMO-- on the middle portion of the second floor walkway that extends across the first floor and the --(POSSIBLE) HANDGUN AMMO or (POSSIBLE) GREEN HERB-- on the table below the picture of Spencer on the west side of the second floor. There are also two score stars that can be shot from the second floor. = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = S C O R E S T A R -- Score Star 2 Location: Spencer Estate Points: 500 Move up the stairs and step onto the second floor of the Spencer Estate while still in the main hall then find the entrance doors to the mansion then look directly above them. This score star is lying in the middle wall alcove right above the entrance doors. The middle chandelier may block the view of it if you stand in the middle of the second floor. Pics: http://img64.imageshack.us/img64/4718/scorestar2.jpg http://img535.imageshack.us/img535/2531/scorestar21.jpg = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = S C O R E S T A R -- Score Star 3 Location: Spencer Estate Points: 500 While on the second floor of the main hall of the Spencer Estate, move toward the side without the gap in the walkway then look back toward the chandelier hanging on the middle of the ceiling. This score star is attached to the top portion of the backside of the chandelier. Pics: http://img193.imageshack.us/img193/628/scorestar3.jpg = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = Go ahead and leave Jill in the Dining Room for now and open the door on the west side of the second floor then step into the corridor. == CORRIDOR == Run down the corridor. There is a score star on the table at the end of the corridor. Open the door at the end. = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = S C O R E S T A R -- Score Star 4 Location: Spencer Estate Points: 500 Move down the hallway past the door on the side of the second floor with no gap. This score star is lying on top of the cabinet in front of the door at the end of the hall. The cabinet has some plates lying on top of it as well. Pics: http://img517.imageshack.us/img517/7447/scorestar41.jpg http://img704.imageshack.us/img704/7131/scorestar4.jpg = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = == BEDROOM == Walk over to the book on the table to the left of the bed and examine it. Hardcore RE fans will recognize the entry in the book as the Keeper's Diary from RE1. After examining the book, pick up **PASSWORD 3** from off the top of the book. These passcodes are needed to open a door later and there are three of them altogether. Walk over to the right side of the bed and take the ++RANDOM WEAPON++ or --(POSSIBLE) HANDGUN AMMO-- from off the table. Once again, the weapon will change per playthrough. Exit the room and run down the stairs and Jill should have already unlocked the double doors to the Dining Room off to the right as Chris steps off the staircase. == DINING ROOM == Walk over to the area to the left and examine the book on the table near the lamp for another text entry - PATRICK'S MEMOIRS 1 - then pick up **PASSWORD 1** from off the top of the book. Step into the portion of the room with the dining table and the fireplace. There are two score stars that can be found in this room. = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = S C O R E S T A R -- Score Star 5 Location: Spencer Estate Points: 500 While in the Dining Room, look up on the southwest corner of the second floor to see this on the wall. It's on the second floor portion to the left of the clock. Pics: http://img13.imageshack.us/img13/8692/scorestar5.jpg = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = S C O R E S T A R -- Score Star 6 Location: Spencer Estate Points: 500 Look behind the chimes inside the grandfather clock in the Dining Room to find this score star hanging inside the clock. Pics: http://img175.imageshack.us/img175/5669/scorestar61.jpg http://img519.imageshack.us/img519/4896/scorestar6.jpg = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = ----------------------------------------------------------------- INVESTIGATION [ ] Fireplace - On the south side of the dining room. This is used later as part of a puzzle. ------------------------------------------------------------------------------- Open the door at the other end of the Dining Room. == STAIRWAY CORRIDOR == Make a right at the end of the corridor and enter the restroom behind the door below the staircase. == RESTROOM == Collect the --RED HERB-- on the table to the right then shoot the score star above the urinal. = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = S C O R E S T A R -- Score Star 7 Location: Spencer Estate Points: 500 Past the Dining Room, enter the restroom below the staircase. This score star is hanging above the urinal in the restroom. Pics: http://img683.imageshack.us/img683/4781/scorestar71.jpg http://img693.imageshack.us/img693/7941/scorestar7.jpg = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = == STAIRWAY CORRIDOR == Move up the stairs then open the door at the top of the stairs. == PIANO ROOM == TIP: If this is not your first playthrough slash the door with the knife to break it in order to help out for the battle that will follow later. Examine the book on the table to the right to read PATRICK'S MEMOIRS 2. Grab the --GREEN HERB-- on the table off to the left and the --HANDGUN AMMO-- that lies on the floor near the table. ----------------------------------------------------------------- INVESTIGATION [ ] Different colored wall - Examine the wall portion that looks different from the rest of the wall to the left of the piano. ------------------------------------------------------------------------------- Notice how a section of the wall to the left of the piano looks a bit different from the other portion of the surrounding wall. Walk over to the piano. On single player, the Chris player needs to command Jill to play the piano. On co-op mode, the Jill player needs to use the piano and play the Moonlight Sonata theme to make the wall to the left lower. Jill will play the piano and a button (either [] or X/X or A) will appear on the screen every now and then while she plays. The button must be pressed shortly after it appears in order to keep Jill playing. The Chris player can allow the wall to fully lower and request random items from the Jill player to bug the hell out of that player or the Chris player can shoot the red button on the back wall behind the lowering wall to make it lower all the way instantly - your choice, Chris player. NOTE: On single player, while playing as Jill, the Chris AI will not shoot the red button on the back wall, so the main player will have to stand and play the Moonlight Sonata theme until AI Chris moves into the hidden passage. How thoughtful of AI Chris - a senior moment perhaps! Once the wall fully lowers, run to the other end and grab the **CENTAUR EMBLEM** from the indention in the wall. This can be placed in the door on the west side of the first floor of the main hall to open the door on that side. If this is your first playthrough, then run all the way back to the main hall and place the emblem in the door to unlock it. If this is not your first playthrough, then a Guardian of Insanity/Keeper will likely soon move up the stairs in the outside corridor right now with his giant anchor. Oh, and he intends to make a Chris sandwich and a Jill pancake because he's damn tired of that overused Barry term that player's associate with Jill nowadays. The Guardian is not always guaranteed to make an appearance. His appearance is random per playthrough, but you won't fight it or any other Guardian in the mansion area on your first time through Lost in Nightmares. =============================================================================== FIGHTING A GUARDIAN OF INSANITY A Guardian of Insanity's main weak point is its yellow eye on the back of the growth along its right arm. In order to hit the eye, a player must get in the back of the Guardian and blast it. Precise aiming needs to be used while attempting a shot in order to hit it properly. After blasting the eyeball, the Guardian will be stunned for a moment. Both players can use that time to hit the Guardian with a melee attack. If both characters hit the Guardian BE SURE to back away from it as it prepares to perform its two horizontal swings after the second melee - this will always be its recovery attack after two melee attacks. It's best to NOT hit the Guardian with a melee attack right away when it is stunned however. Use that time to blast its back eyeball at least one time with a powerful shot then hit it with a melee attack or continue to shoot the eye on its back. If your character has a magnum, then blasting it directly in the eye with the magnum will take down a Guardian very quickly - in about three shots on normal mode. Blasting the growth on the side of the Guardian's arm will make the arm spew acid, which can damage any character that is close to it. The Guardian has a grab attack and an overhead attack that will perform normally. It will try to hit a character from mid-distance with its overhead attack. Back away as it prepares the attack or quickly run behind it to avoid the attack. While in close range to the Guardian, it will try to grab a character. This grab MUST be cancelled by a partner assist melee. On single player tap the O/B button in order to get the partner to break the grab with a melee. Failure to cancel the grab will result in an impale that will cause instant death to the grabbed player. The instant death impale move will happen faster after a grab depending on the difficulty that game is set at. Spamming gunfire on any portion of a Guardian's body can defeat it eventually if you don't want to worry about its back eyeball. It's best to aim for its head. Shots to the head will stun the Guardian quicker than shots to other portions of its body. If you're playing in co-op play, two players can get on opposite ends of the Guardian and easily get a shot at its weak eyeball then melee attack it. Having to move away to dodge its retaliation swing makes melee attacking it time consuming but if one characters is always facing its backside, that characters can restun it with an eye shot while it perform its retaliation swings. Players can run from a Guardian. It's much like a Nemesis pursuer, in that, it will stalk a player until it loses sight of the player. A player is never forced to fight any of the Guardian's in the game. After defeating a Guardian, it will drop a --LARGE SCORE STAR-- that is worth 2,000 points for ranking purposes at the end of the chapter. Use powered weapons to fight him and try to shoot it in its eyeball weak point on its back. Don't worry much about conserving gunfire unless you're playing Professional mode. Even on Pro mode, a player should have enough ammo for most of the Guardians throughout the mansion if you take advantage of its eyeball weak point on its back. =============================================================================== The first Guardian may appear in many ways. He might be: 1) right outside the door already at the top of the stairs waiting on the characters. 2) moving up the stairs as the characters exit the piano room. 3) hiding behind the left corner down the hallway below the stairs. The Guardian will not always move up the stairs and come for the characters. Sometimes it will stand around the side of the corner at the end of the corridor at the bottom of the Stairway Corridor. The characters will need to approach it and make it step around the corner. It's really best to fight the Guardian in the piano room since you'll have a wide open area for the battle, but fighting him in the narrow corridors really isn't that hard either. He will likely grab a character no matter how you fight him since he takes a lot of firepower to knock down. == DARK CORRIDOR == After placing the centaur emblem on the door on the right side of the main hall, move down the dark corridor ahead. A bat might bust through one of the windows along the way - it can be shot and killed. Jill can use her lockpick to open the iron door at the intersection of the hall up ahead. The computer in the library through the door requires three passwords however and the characters only have two passwords at the moment. Move on down the right side of the main hall. Through the barred gate near the door at the end, a score star can be seen on the ceiling above. This score star can be seen easily once a character is able to get into the corridor after while. = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = S C O R E S T A R -- Score Star 9 Location: Spencer Estate Points: 500 This is hanging on the ceiling of the corridor with the barred gate that the characters will pass by on the way to the storage room. This can be seen much better after a character pulls the lever inside of the corridor to stop the ceiling spikes. It's on the ceiling of the left corridor that the player will pass by before getting to the lever. Pics: http://img517.imageshack.us/img517/6643/scorestar10.jpg http://img21.imageshack.us/img21/4610/scorestar101.jpg http://img59.imageshack.us/img59/5145/scorestar102.jpg = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = Open the door to the right and enter the storage room. == STORAGE ROOM == There might be three --(POSSIBLE) PROXIMITY BOMBS-- near the first set of steel cages off to the left. Look inside of the cage with the cloth draped over it to the right to find a score star. = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = S C O R E S T A R -- Score Star 8 Location: Spencer Estate Points: 500 This score star is lying inside of a small cage with a white sheet draped over it in the storage room where the heat sensitive paper is found. It's lying next to a crate. Pics: http://img85.imageshack.us/img85/9130/scorestar81.jpg http://img519.imageshack.us/img519/8479/scorestar8.jpg = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = Collect the --2 HAND GRENADES-- and the --2 INCENDIARY GRENADES-- from off the left table. The grenades will always be on the table on every playthrough! There is a locked door around the side of the crates up ahead. The door is locked from the other side by a padlock. Pick up the **RANDOM WEAPON** near the trunk up ahead then take the **HEAT-SENSITIVE PAPER** from off the trunk to the right in the very back of the storage room. Return all the way to the Dining Room by going back to the Main Hall and stepping through the double doors on the other side then examine the fireplace in the Dining Room to use the Head-sensitive Paper on it to reveal **PASSWORD 3**. Return to the Library that Jill unlocked earlier. == LIBRARY == Examine the middle portion of the left bookshelf to read SPENCER'S MEMOIRS 1. To the left of the desk with the computer on it, examine the bookshelf to read SPENCER'S MEMOIRS 2. SPENCER'S MEMOIRS 3 can be read by examining the bookshelves to the right of the computer desk and SPENCER'S MEMOIRS 4 can be read by examining the bookshelf behind the computer desk. Approach the computer inside the Library and examine it to use all three passwords on it after PATRICK'S MEMOIRS 3 is read. The wall to the right in the back of the Library will slide down to reveal a hidden room. Once a character enters the room, an iron gate will fall down and block the entrance doorway. Spikes will move out of the ceiling and the ceiling will begin to move downward. NOTE: If you keep tapping the []/X button after examining the computer while all three passwords are in your characters possession, it will cancel the text entry and immediately open the hidden passage. = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = S C O R E S T A R -- Score Star 10 Location: Spencer Estate Points: 1000 After or shortly before a character steps into the room with the spiked ceiling trap, this will be hanging on top of the south wall above the wall safe. This can be shot before or while the spiked ceiling lowers. It MUST be shot before the spiked ceiling lowers too much - run and flip the switch without shooting it first and it can't be shot. = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = The character that isn't trapped should race back to the storage room and approach the locked door in the storage room. The player that is trapped should look through the barred window to the left and shoot the padlock off of the locked door so that the other character can open the door in the storage room. Open the door then pull the lever near the barred window to turn off the trap. NOTE: In a single player game, the AI partner will always get trapped and the AI partner will shoot the lock off the door after your character returns to the storage room and examines the locked door inside. Break the --VASE-- inside the trap room and open the wall safe inside then take the **CRANK HANDLE** from inside the safe. --------------------------------------------------------- BREAKABLE OBJECT LIST [ ] Vase - Lying in the corner near the barred window in the room with the spiked ceiling trap. --> Small Score Star or Random Ammo ------------------------------------------------------------------------------- If this is not your first playthrough, a Guardian will be roaming the Dark Corridor after the trap is shut off. It will eventually move into the storage room and attack the character that turned off the trap, so the player in the Library should rush back to help the other character. WARNING: In a single player, if the Guardian enters the storage room right after the trap is shut off, you need to AVOID getting grabbed since the AI partner will stay in the trap room and the partner will not be able to make it to your character in time to save the character from instant death after a grab. Maneuver around the crates near the door to avoid the Guardian if it enters the room on the way back. NOTE: If you choose to run from the Guardian, it will not be able to follow the characters into the main hall of the mansion. Lay down proximity bombs in the Guardian's path or toss the hand grenades or incendiary grenades at it to stun it then melee attack it. Don't be afraid to use powered weapons on it either. You'll find more ammo for powered weapons in breakable objects as the characters continue further ahead most likely. Return to the Main Hall of the Spencer Estate once the crank handle is found. CO-OP PLAY TIP: In a co-op game, after Jill unlocks the iron door with her lock pick, one of the characters can rush back to the Dining Room as the other moves toward the Head-sensitive Paper. Once the Head-sensitive Paper is collected, the character in the Dining Room can use the paper on the fireplace inside while the other character races toward the computer in the Library. Once the Heat-sensitive Paper is warmed up enough to where Password 2 is revealed, the character in the Library can examine the computer inside and unlock the door then quickly set off the trap inside while the other character races back to the storage room. Shoot the lock to help out the character in the storage room then use the lever to free the trapped character like normal. This can save a bunch of time overall. == MAIN HALL == Run below the main staircase and use the crank handle on the indention in front of the barred gate. One character needs to rotate the handle to raise the gate and allow the other character to move into the corridor below. The character that moves into the corridor should move down the stairs and rotate the crank handle on the other side to raise the gate and allow the other player into the corridor. In a single player game, the AI partner will automatically perform the task that is needed. Move down the steps then open the door at the end to enter the next area of the Spencer Estate. [LIN12] Chapter 1-2 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - P R I S O N - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - == CELL CORRIDOR == Walk down the stairs and move toward the wooden ledge up ahead. The next score star can actually be shot from the wooden ledge, but it's really best to drop below and shoot it. = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = S C O R E S T A R -- Score Star 11 Location: Prison Points: 500 After the characters drop off the edge of the wooden ledge right after using the crank and moving below the mansion, look to the left and look above the shelves to see this score star hanging on the wall above the shelves. Pics: http://img695.imageshack.us/img695/6927/scorestar111.jpg http://img716.imageshack.us/img716/5983/scorestar11.jpg = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = Step through the left doorway. The characters will enter an area with holding cells. Move down the stairs off to the right along the walkway. The rats in the cell corridor area can be shot for some extra --SMALL SCORE STARS--. Step into the left cell and break the --WOODEN BARREL-- at the end for a random item. NOTE: Once again the rats in this cell corridor can be shot for extra Small Score Stars. They will always drop one after being shot. There are four rats altogether. If you're lucky enough to have a flash grenade, toss the flash grenade at a group of rats to kill them all. --------------------------------------------------------- BREAKABLE OBJECT LIST [ ] Wooden Barrel - Enter the cell to the left after moving down the first set of stairs and this will lying at the end. --> Small Score Star or Random Ammo ------------------------------------------------------------------------------- Step back into the corridor. There is score star in the fifth cell off to the right. Run to the end of the path ahead then enter the final cell to the right and break the --WOODEN BOX-- inside for a random item. = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = S C O R E S T A R -- Score Star 12 Location: Prison Points: 500 After moving below the stairs to the cell area of the Prison, this will be on the floor of the fifth cell to the right. A dead test subject is inside of the cell and is lying on the floor with its hand over the score star. Pics: http://img22.imageshack.us/img22/4792/scorestar12.jpg = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = --------------------------------------------------------- BREAKABLE OBJECT LIST [ ] Wooden Box - Lying on a shelf inside the very last cell to the right before moving down the stairs. --> Small Score Star or Random Ammo ------------------------------------------------------------------------------- ----------------------------------------------------------------- INVESTIGATION [ ] Fifth cell to the right - The cell doors of the fifth cell to the right can be examined. ------------------------------------------------------------------------------- Turn to the left and enter the next cell corridor. A Guardian of Insanity will walk by the railing on the second floor up above - he can be shot a bit. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - E X T R A The Guardian of Insanity that passes by on the walkway up above can actually be fought on Pro mode. He is an extra Guardian that drops an extra score star if he is defeated. Stunning him and getting to him before he passes by is the hardest part of defeating him however. http://www.youtube.com/watch?v=eo2zpq--t0M Big thanks to SIKSHADOW for the video! Basically, incendiary grenades need to be tossed up at him to stun him. One incendiary MUST hold him in place as a character runs up the staircase toward him to keep him on-screen. If the Guardian moves past the stairs at the top, it will disappear, which shows what a glitch this fight really is! Here is a video that I made up for this fight that showcases how he will disappear if he is allowed to pass by the stairs: http://www.youtube.com/watch?v=u-kEfMX2I0o - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Walk into the cell to the left then break the --WOODEN BARREL-- inside. Exit the cell from the opposite end and look for the score star on the wall of the second floor to the right. = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = S C O R E S T A R -- Score Star 13 Location: Prison Points: 500 After rounding the left corner of the cell area, a Guardian of Insanity will walk by on a ledge up above. Walk ahead just a bit then turn and look up to see this hanging on the second floor wall above the cells. Pics: http://img35.imageshack.us/img35/9983/scorestar131.jpg http://img251.imageshack.us/img251/3223/scorestar13.jpg = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = --------------------------------------------------------- BREAKABLE OBJECT LIST [ ] Wooden Barrel - Lying on the floor at the other end of the first cell off to the left after the first left turn in the cell corridor. --> Small Score Star or Random Ammo ------------------------------------------------------------------------------- Turn to the left and continue toward the stairs at the end. Look inside of the cell at the end then look on the left wall inside to see a score star. = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = S C O R E S T A R -- Score Star 14 Location: Prison Points: 500 Before moving up the first set of stairs in the cell area, look inside of the closed cell below the stairs. This score star will be hanging on the left wall inside of the cell. Pics: http://img69.imageshack.us/img69/8324/scorestar141.jpg http://img69.imageshack.us/img69/1504/scorestar14.jpg = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = == CELL CORRIDOR: SECOND FLOOR == A Guardian of Insanity might be at the top of the stairs. Either way, the creature is somewhere in the area no matter if this is your first playthrough or not. He can be in several different places. The Guardian may be: 1) right behind the left corner of the first set of steps. 2) right behind the left corner of the second set of steps. 3) wandering the cell area of the second floor. 4) on the first floor coming from the area the characters just exited from. I don't like to repeat strategies in my guide, but this will be your first time to fight a Guardian on your first time through the game, so listed below is how to deal with one once again. =============================================================================== FIGHTING A GUARDIAN OF INSANITY A Guardian of Insanity's main weak point is its yellow eye on the back of the growth along its right arm. In order to hit the eye, a player must get in the back of the Guardian and blast it. Precise aiming needs to be used while attempting a shot in order to hit it properly. After blasting the eyeball, the Guardian will be stunned for a moment. Both players can use that time to hit the Guardian with a melee attack. If both characters hit the Guardian BE SURE to back away from it as it prepares to perform its two horizontal swings after the second melee - this will always be its recovery attack after two melee attacks. It's best to NOT hit the Guardian with a melee attack right away when it is stunned however. Use that time to blast its back eyeball at least one time with a powerful shot then hit it with a melee attack or continue to shoot the eye on its back. If your character has a magnum, then blasting it directly in the eye with the magnum will take down a Guardian very quickly - in about three shots on normal mode. Blasting the growth on the side of the Guardian's arm will make the arm spew acid, which can damage any character that is close to it. The Guardian has a grab attack and an overhead attack that will perform normally. It will try to hit a character from mid-distance with its overhead attack. Back away as it prepares the attack or quickly run behind it to avoid the attack. While in close range to the Guardian, it will try to grab a character. This grab MUST be cancelled by a partner assist melee. On single player tap the O/B button in order to get the partner to break the grab with a melee. Failure to cancel the grab will result in an impale that will cause instant death to the grabbed player. The instant death impale move will happen faster after a grab depending on the difficulty that game is set at. Spamming gunfire on any portion of a Guardian's body can defeat it eventually if you don't want to worry about its back eyeball. It's best to aim for its head. Shots to the head will stun the Guardian quicker than shots to other portions of its body. If you're playing in co-op play, two players can get on opposite ends of the Guardian and easily get a shot at its weak eyeball then melee attack it. Having to move away to dodge its retaliation swing makes melee attacking it time consuming but if one characters is always facing its backside, that characters can restun it with an eye shot while it perform its retaliation swings. Players can run from a Guardian. It's much like a Nemesis pursuer, in that, it will stalk a player until it loses sight of the player. A player is never forced to fight any of the Guardian's in the game. After defeating a Guardian, it will drop a --LARGE SCORE STAR-- that is worth 2,000 points for ranking purposes at the end of the chapter. Use powered weapons to fight him and try to shoot it in its eyeball weak point on its back. Don't worry much about conserving gunfire unless you're playing Professional mode. Even on Pro mode, a player should have enough ammo for most of the Guardians throughout the mansion if you take advantage of its eyeball weak point on its back. =============================================================================== There is a --WOODEN BARREL-- in the cell on the left side of the room and there is a score star inside of the first cell to the right in the group of cells on the second floor. There is another --WOODEN BARREL-- at the end of the row of cells to the right as well. = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = S C O R E S T A R -- Score Star 15 Location: Prison Points: 500 After moving up the stairs, your characters will likely fight a Guardian of Insanity. This score star is attached to the wall of the first cell to the right after stepping away from the stairs. Pics: http://img231.imageshack.us/img231/8591/scorestar151.jpg http://img13.imageshack.us/img13/2338/scorestar15.jpg = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = --------------------------------------------------------- BREAKABLE OBJECT LIST [ ] Wooden Barrel - Lying on the floor inside of the left cell on the second floor. A test subject lies near this barrel. Slash him with the knife or shoot him to prevent him from grabbing your character while breaking this. --> Small Score Star or Random Ammo [ ] Wooden Barrel - At the end of the row of cells to the right on the second floor, this barrel will be lying in a corner. --> Small Score Star or Random Ammo ------------------------------------------------------------------------------- ----------------------------------------------------------------- INVESTIGATION [ ] Test subject slumped against the wall - The test subject that is slumped against the wall inside the left cell on the second floor can be examined. ------------------------------------------------------------------------------- There are two Test Subjects (zombie-like enemies) that lie on the ground in this area that will grab a character if a player moves by one without stunning it first. A Test Subject can be stunned by shooting it with a weapon or by slashing it with a knife. If one grabs a character, the partner can knock it off with a partner assist melee or the grabbed player can use the left analog to fight off the Test Subject hold. Basically it's just like a Majini grab from the main game of RE5. Either way, the characters do not have to fight the Guardian here. If he is not fought, you need to gain some serious distance from him since more Guardians will appear along the path ahead and you don't want that many in your area at one time. The wooden ledge in the middle of the gap in the second floor can be used to escape the Guardian if it ever tries to corner a character on a particular side. It's really best to defeat this Guardian. Your main destination on this floor is down the stairs off to the right at the end of the second floor. Look on the shelf off to the left near the bottom of the stairs and collect the --HANDGUN AMMO-- from off the shelf. There is also a score star on the bottom shelf, across from the shelf with the handgun ammo pickup, and a --WOODEN BARREL-- lying near the wall down the right path further ahead. = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = S C O R E S T A R -- Score Star 16 Location: Prison Points: 500 After moving down the stairs from the second floor cell area with the first Guardian of Insanity, this will be lying on the bottom shelf of a set of shelves near a dead test subject. Basically when you move down the stairs, take the left path and it will be on the lowest shelf. Pics: http://img213.imageshack.us/img213/4411/scorestar16.jpg = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = --------------------------------------------------------- BREAKABLE OBJECT LIST [ ] Wooden Barrel - After moving down the stairs from the second floor of the Prison Corridor, this barrel will be lying near the wall down the right path at the bottom of the stairs. --> Small Score Star or Random Ammo ------------------------------------------------------------------------------- Be VERY careful about breaking the wooden barrel near the wall of the right path since a Guardian of Insanity is behind the wall and it will destroy the wall with an overhead swing eventually. This Guardian can be fought or run away from just like the last Guardian. It's really a good idea to defeat this Guardian to keep from having to deal with two of them at once in a moment. == SPIRAL STAIRCASE AREA == Once the characters move down the right tunnel ahead, another Guardian will appear. The Guardian will hop down from an overhead ledge. There is a broken ladder up ahead. The Chris player can stand near the ladder and boost the Jill player up to the --2 WOODEN BARRELS-- on the wooden platform above. --------------------------------------------------------- BREAKABLE OBJECT LIST [ ] Wooden Barrel - In the area with the spiral staircase, where the third Guardian attacks, Jill can be boosted up to a platform with two wooden barrels on it. --> Small Score Star or Random Ammo [ ] Wooden Barrel - In the area with the spiral staircase, where the third Guardian attacks, Jill can be boosted up to a platform with two wooden barrels on it. --> Small Score Star or Random Ammo ------------------------------------------------------------------------------- From the top of the platform, the Jill player can leap over to the area at the top of the spiral staircase. The Chris player will have to move up the spiral staircase. A door is near the bottom of the staircase but it is locked and requires a key. There is a crank handle at the top portion of the spiral staircase and a chest inside an alcove that is blocked by a gate. One player will have to rotate the crank while the other player enters the alcove as the gate rises. NOTE: In single player, the AI partner can be ordered to rotate the crank by using the action command in front of the crank or the main player can rotate the crank and allow the AI partner to enter the alcove and open the chest. It's quicker to let the AI partner rotate the crank since the partner will not enter the alcove until the gate is fully lifted otherwise. The chest contains the **JAIL KEY**. The Jail Key will unlock the door at the bottom of the spiral staircase, so return to the bottom of the stairs and use the Jail Key on the door. Fall down the ledge along the path behind the door. NOTE: If the Guardian(s) was (were) following your characters in the Spiral Staircase area, they will likely follow the characters to the next area as well. ----- KNIFING THE GUARDIAN(S) IN THE SPIRAL STAIRCASE AREA http://www.youtube.com/watch?v=jjXm8y5XkG8 (thanks to Mosi Pig for the video) ----- == WATER AREA == A Guardian of Insanity is wandering around this area. The Guardian will usually appear from off the left as the characters enter the area. There is a --WOODEN BARREL-- past the gap in the bridge up ahead - the characters will have to hop over the gap to reach it. --------------------------------------------------------- BREAKABLE OBJECT LIST [ ] Wooden Barrel - Hop over the gap in the wooden bridge at the beginning of the water area and this barrel will be lying on the other side. --> Small Score Star or Random Ammo ------------------------------------------------------------------------------- No matter if the straight path with the wooden bridge is taken or the left path with the barred alcoves along the wall is taken, they will both lead the characters to a locked gate. An indention of a crest is to the right of the gate. The players must find two pieces of this crest. Open the chest in the middle of the left path and pick up the **SILVER CREST** from inside. Walk to the center portion of the water area and find the broken ladder. The Chris player can stand below the broken ladder and boost the Jill player up to the platform above. The Jill player can open the chest on the top platform and collect the **GOLD CREST** from inside. A Guardian of Insanity will appear on the platform beside Jill and it will fall down to the bottom area with the Chris player. NOTE: In single player, the Jill AI partner will stand on the platform and continue to shoot at the Guardian from above. If you want her to come down, issue the "Come on" command to make her drop and follow Chris. The second Guardian in this area can be easily escaped from since the characters are basically ready to leave once it appears. Shoot the score star in the sixth barred alcove along the second set of alcoves to the left while moving down the left path. It's basically right across from the stairs at the end of the left path. = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = S C O R E S T A R -- Score Star 17 Location: Prison Points: 500 In the area with the water, move along the left path and collect the silver crest from the chest off to the left. Keep moving down that path and look along the barred alcoves along the left wall. This score star is inside the sixth barred alcove in the group of alcove past the chest - second alcove from the back. This alcove is right below a staircase. Pics: http://img716.imageshack.us/img716/2765/scorestar17.jpg = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = Once both of the crests are obtained, place them both in the indention in the south portion of this area to unlock the gate. Approach the gate and use the partner command button to enter ready status and leave this area. [LIN13] Chapter 1-3 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - T H E M A Z E - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - NOTE: For this section, I have taken pictures (pics) of the spike traps throughout the maze, the test subjects that lie in the water, the chest that can be found throughout the maze as well as other pics. They are labeled below. Copy and past the url into your internet browser to see the pic. If you look at the mini-map in the upper right corner of each pic, this will give you a better understanding of the location. -- THE BASICS OF THE MAZE This area can be a bit confusing on your first time through. It's best to navigate the area and tell your location based on the colored sections along the mini-map in the upper right hand portion of the screen. Make sure to press the R2/RB button to display the map. The colored sections are spike traps that can be raised by finding one of four cranks that are hidden inside chests in the area. Each spike trap has a mechanism to place a crank handle nearby. The mechanisms are signified on the mini-map by a square with a hole in the middle and they are always near a spike trap. ----- Violet (Purple) trap - the mechanism for the crank handle is on the second floor. It can be reached by climbing the ledge that is above the violet trap. Pic: http://img641.imageshack.us/img641/2006/linvioletmechanismonupp.jpg http://img13.imageshack.us/img13/3929/linvioletspiketrap.jpg ----- ----- Blue trap - the mechanism for the crank handle is on the first floor right beside the blue spike trap. Pic: http://img14.imageshack.us/img14/3493/linbluemechanismandblue.jpg ----- ----- Red trap - the mechanism for the crank handle is on the first floor right beside the red spike trap. Pic: http://img704.imageshack.us/img704/5593/linredmechanismandredtr.jpg ----- ----- Green trap - the mechanism is separated from the green trap by a nearby wall. A character must take a separate path to the mechanism and the partner must move around the mechanism area to reach the green spike trap. Pic: http://img683.imageshack.us/img683/7276/lingreenmechanismneargr.jpg http://img63.imageshack.us/img63/3762/lingreenspiketrap.jpg ----- The middle area has a locked gate with an octagonal indention for four shards to be placed inside of it. The number of shards that must be placed in the indention depends on the difficulty that a player has chosen. Amateur = 1 shard Normal = 3 shards Veteran = 4 shards Professional = 4 shards In order to gain a shard piece, one of the four Guardians that roam the maze must be lead into a trap and crushed. A shard will be left behind on top of the spiked trap once the Guardian is crushed. The Guardians are displayed on the map as blue triangles. NOTE: On Professional mode, the Guardians will not appear on the map. The players must use their own viewpoints to see them throughout the maze. In single player mode, the main player can get the AI partner to stand in place near a crank mechanism once the correct crank handle has been obtained and the main player can lead a Guardian up under the trap then run out and order the partner to drop the spiked ceiling on the Guardian by pressing the O/B button to "Deploy the trap". In co-op mode, one player will need to use the crank to raise a spiked trap while the other player lures a Guardian under the spiked trap. It's a good idea to use the "Go" command when you want your partner to drop a spiked ceiling trap on a Guardian - hold O/B then Directional pad up. Many of the areas are sealed off from the beginning. They are sealed off by breakable walls that only the Guardians of Insanity in the Maze can break. The Guardians will only start to break down some of the walls after the first plate is placed on the middle area indention. -- STARTING OUT IN THE MAZE Chris and Jill will start in separate areas in the maze. Both of them have lost all of their weapons. Chris will start in the area with the green mechanism where the green crank can be placed to raise the green spiked trap. There is a --WOODEN CRATE-- containing a --FIRST AID SPRAY-- and a --WOODEN BARREL-- containing a --FLASH GRENADE-- to the right of him. Chris starting point: http://img693.imageshack.us/img693/5875/linchrisstartingpoint.jpg --------------------------------------------------------- BREAKABLE OBJECT LIST [ ] Wooden Barrel - To the right of Chris as he starts out in the maze. This is in the area near the mechanism where the crank must be placed for the green spike trap. To the north of the green spike trap. --> Flash Grenade [ ] Wooden Crate - To the right of Chris as he starts out in the maze. This is in the area near the mechanism where the crank must be placed for the green spike trap. To the north of the green spike trap. --> First Aid Spray [ ] Wooden Crate - Behind Jill as she starts out in the maze. This is in the area to the south of the purple spike trap. This is the crate on top of the barrel. --> Flash Grenade [ ] Wooden Crate - Behind Jill as she starts out in the maze. This is in the area to the south of the purple spike trap. --> First Aid Spray ------------------------------------------------------------------------------- Jill will start in the area to the south of the violet spiked trap. Like Chris, she will have a --WOODEN CRATE-- containing a --FIRST AID SPRAY-- and another --WOODEN CRATE-- containing a --FLASH GRENADE-- behind her. The Jill player will need to run to the north and head toward the blue spike trap. Climb on top of the trap and climb up to the ledge near it. The Chris player should meet up with the Jill player on the upper walkway. Jill starting point: http://img715.imageshack.us/img715/7420/linjillstartinpoint.jpg NOTE: The AI partner will NOT grab the items from the breakable objects where the partner starts in the maze. The AI partner will immediately meet up with the main player as you begin to move deeper into the maze, so you can go to the AI partner's starting position and collect the items if needed. Chris' starting point with the green mechanism is the only character starting point that needs to be returned to later. -- THE FIRST CRANK HANDLE As the Chris player rounds the corner, break the --WOODEN BARREL-- off to the right for a --MEDIUM SCORE STAR--. Move to the north. Find the red section of the map and head for the red spike trap area. Do not move to the west yet. A Guardian should be in the west area. Climb on top of the red spike trap platform then climb up to the high ledge to the left of the spike platform. Knife slash each of the three spiders along the high corridor to get a Small Score Star for defeating each one. NOTE: The three small spiders need to be knife slashed and the small score stars left behind need to be taken if you want a better score ranking at the end of the game. --------------------------------------------------------- BREAKABLE OBJECT LIST [ ] Wooden Barrel - Against the right wall after the Chris player rounds the right corner to the north of the green spike trap mechanism. --> Medium Score Star ------------------------------------------------------------------------------- Find the chest off to the right down the corridor then break the --WOODEN BARREL-- near it and open the chest to receive a ++RED CRANK++ or a ++BLUE CRANK++. The crank that will be in the chest is random, but it will always be either red or blue since only those two traps can be reached right now. Pic of chest near red spike trap: http://img15.imageshack.us/img15/294/linchestnearredspiketra.jpg --------------------------------------------------------- BREAKABLE OBJECT LIST [ ] Wooden Barrel - Near the chest along the upper walkway that is to the west of the red spike trap. --> Small Score Star ------------------------------------------------------------------------------- Pick up the crank and find the spike trap on the map associated with that color. If you're playing with the AI partner then the partner should meet up with your character soon. If you're playing in co-op, then hopefully your partner is reading this guide along with you. If not... well, that person needs to. The blue trap is to the west and the red trap is to the east. Run to whichever trap you currently have the crank for then find the crank mechanism next to it and use the crank handle on it. In co-op mode, one player will have to rotate the crank to raise the spiked trap while the other runs off and finds the first Guardian then lures it under the spiked trap so the partner can release the trap. In single player, order the partner to "Ready the trap" by standing in front of it and pressing the button displayed then get the partner to "Deploy the trap" after leading a Guardian under it by using the O/B button. The characters will receive the ++SUN EATER SERPENT SHARD++ by using the red trap or the ++SERPENT TAIL SHARD++ by using the blue trap. Whichever one you receive, run to the middle area with the locked gate and place the shard in the indention to the left of the gate. This will give you a checkpoint and the Guardians around the area will begin to break the breakable walls around the maze... slowly. Pic of middle gate area: http://img525.imageshack.us/img525/6987/linmiddlegate.jpg NOTE: Be sure to keep in mind that placing a shard on the indention near the middle gate will grant the players a checkpoint. This can be very useful to know while collecting the cranks from the chest. If a player dies along the way while collecting the cranks without placing a shard in the indention for a checkpoint, the cranks before the death will have to be collected once again. Take this time to break the --WOODEN BARREL-- across from the locked gate and break the --WOODEN CRATE-- near the mechanism of the blue spike trap. --------------------------------------------------------- BREAKABLE OBJECT LIST [ ] Wooden Barrel - Across from the locked gate against the wall. --> Flash Grenade [ ] Wooden Crate - To the right of the mechanism for the blue spike trap. --> Flash Grenade ------------------------------------------------------------------------------- It's really up to the player with how to deal with the rest of maze now. I'll lead you to the areas with the chests (crank handles) and describe some areas for you. -- FINDING THE SECOND CRANK HANDLE Head back to the area surrounding the green spiked trap where Chris starts. The area where Chris started is the area with the mechanism for the green crank - remember that. The mechanism is in an area separated from the crank. Also there is a test subject in the water to the north and just to the left of the area leading away from the green mechanism. This little ass will grab a character when a player moves by him. He can't be seen until he jumps out of the water. He can be knife slashed to stun him or you can run by him quickly and move to the side to hopefully avoid being grabbed. Knowing their location is sometimes vital since they can grab a character while a Guardian is nearby and thereby cause instant dying status as the character is hit by the Guardian. There are other test subjects spread around the maze. Pic of test subject location near green spike trap: http://img94.imageshack.us/img94/3263/lintestsubjectneargreen.jpg NOTE: As mentioned above, knife slashing a test subject after it grabs a character or while it is underwater will permanently stun it. So, if it grabs your character, knife slash it afterwards and you won't run the risk of it grabbing your character again. The wall on the west side outside of the green mechanism area should now be broken. Enter the narrow corridor where the breakable wall used to be then break the --WOODEN CRATE-- on the block to the left and then move down the corridor to the right. --------------------------------------------------------- BREAKABLE OBJECT LIST [ ] Wooden Crate - On the east side of the green spike trap area, this will be on a block to the left along the way to the chest in that area. --> Small Score Star ------------------------------------------------------------------------------- Hop over the bars along the corridor then look off to the left and you'll see a chest to the left of a coffin. Open the chest to receive a ++RANDOMLY COLORED CRANK++. Pic of chest near green spike trap: http://img502.imageshack.us/img502/2658/linchestneargreenspiket.jpg There is a test subject in the water next to the other set of bars that will try to grab your character as you move toward him. He can be dodged by moving quickly by the area where he lurks and he can be shot to stun him while he is underwater. Keep this little bastard in mind when leading a Guardian through this area. Pic of test subject location near chest by green spike trap: http://img28.imageshack.us/img28/9148/lintestsubjectlocationn.jpg Go the opposite direction along the current corridor and break the --WOODEN BARREL-- to the left of the green spike trap. --------------------------------------------------------- BREAKABLE OBJECT LIST [ ] Wooden Barrel - In a corner to the west of the green spike trap. --> Small Score Star ------------------------------------------------------------------------------- -- FINDING THE THIRD CRANK HANDLE Hop up on top of the green spike trap and climb up to the ledge along the south side. This high walkway will lead the characters to the next chest. Move along the walkway and enter the alcove to the left to find the chest. Open it to receive another ++RANDOMLY COLORED CRANK++. Pic of chest on upper walkway: http://img408.imageshack.us/img408/4194/linchestonupperwalkwayn.jpg There is also a --WOODEN BARREL-- to the right of the chest with a --FLASH GRENADE-- inside. A snake is slithering around this area and he can be knife slashed for a --RANDOM EGG--. --------------------------------------------------------- BREAKABLE OBJECT LIST [ ] Wooden Barrel - Next to the chest on the upper walkway above the green spike trap. --> Flash Grenade ------------------------------------------------------------------------------- -- FINDING THE FOURTH CRANK HANDLE Follow the walkway to the west and hop across the gap in the walkway to the right toward the end. There is a --WOODEN CRATE-- and a --WOODEN BARREL-- off to the left. The crate has a snake hiding inside of it. Knife slash the crate then prepare to knife slash the snake inside if you choose to break it. There is no point in breaking it though since the snake doesn't leave behind an item or count as a kill toward ranking. The wooden barrel contains a --MEDIUM SCORE STAR--. --------------------------------------------------------- BREAKABLE OBJECT LIST [ ] Wooden Crate - Lying near a wooden barrel on the second floor walkway above the violet spike trap. It's also near the violet mechanism on the second floor. --> SNAKE! [ ] Wooden Barrel - Lying near a wooden crate on the second floor walkway above the violet spike trap. It's also near the violet mechanism on the second floor. --> Medium Score Star ------------------------------------------------------------------------------- The violet spike trap is to the north. Hop over to the walkway to the right. The mechanism for the violet spiked trap is to the left once the characters hop across. A snake is slithering on the walkway near the violet mechanism and it will drop a --RANDOM EGG-- once it is knife slashed. Hop back across to the area with the wooden crate and barrel then hop down on top of the violet spike trap. Hop off the west side of the spike trap then break the --WOODEN BARREL-- along the way to the corridor in the west. Enter the nearby corridor. A test subject is in the water in the middle of the corridor so be prepared to run by him while moving to the left (turn quickly to avoid him). Pic of test subject location near blue spike trap chest: http://img690.imageshack.us/img690/1192/lintestsubjectnearblues.jpg To the left is the final chest with a ++RANDOMLY COLORED CRANK++ inside. Now, your characters should have all three cranks. Exit the tunnel corridor from the north side and you'll be back in the area with the blue spike trap. Pic of chest near blue spike trap: http://img717.imageshack.us/img717/2727/linchestnearbluespiketr.jpg --------------------------------------------------------- BREAKABLE OBJECT LIST [ ] Wooden Barrel - This will be lying alongside the tunnel to the west of the violet spike trap. --> Medium Score Star ------------------------------------------------------------------------------- Now, all you have to do is to go and use the cranks then lead the Guardians under the spike traps! The characters will receive the ++SUN EATER SERPENT SHARD++ from the red trap, the ++DUAL-HEAD SERPENT SHARD++ from the violent trap, the ++SERPENT TAIL SHARD++ from the blue trap and the ++TRI-HEAD SERPENT SHARD++ from the green trap. The player should already have one of these from the first trap - either sun eater or serpent tail. NOTE: On Veteran and Professional mode, some of the Guardians will hold up their anchor to stop the falling spike trap. When they do this, the character that lured the Guardian into the trap should run up to the Guardian and attack with a melee attack (Haymaker for Chris and Flip Kick for Jill) then run back out from underneath the trap. This final attack will cause the spike trap to fall on the Guardian shortly afterward. [LIN14] Chapter 1-4 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - T H E S T U D Y - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Round the right corner and move up both sets of stairs. There is one final score star on the left wall as the characters enter the top corridor. Look on the left wall after moving into the corridor to see it. = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = S C O R E S T A R -- Score Star 18 Location: Spencer Estate (Library) Points: 1000 After the maze portion and before the fight with Wesker, once the characters move up both sets of stairs, grab an M92F handgun from a dead body then return to the front of the hall near the staircase to see this score star hanging on the top portion of the back wall. With Jill, to save some time in retrieving it, a player can aim upward and knife slash it. Only Jill can hit the score star with a knife. Pics: http://img211.imageshack.us/img211/616/scorestar181.jpg http://img189.imageshack.us/img189/8899/scorestar18.jpg = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = Follow the corridor to the right. The characters will eventually move past some dead bodies in the hall ahead. One character can pick up the first ++M92F HANDGUN++ from the dead body slumped against the wall around the corner and the partner can pick up the next ++M92F HANDGUN++ from the third dead body further ahead. There is also a --FIRST AID SPRAY-- on the floor near the third body. NOTE: You'll have to make the AI partner pick up an M92F handgun in single player. Having the partner pick it up can mess up your chances of damaging the boss during the upcoming battle. The boss constantly dodges shots and has to dodge a pattern of shots in order to perform a move that can be countered, and your partner will likely mess up that pattern of shots with his/her own shots to ruin the sequence. On the other hand, the partner can help out by spamming the boss with handgun shots when the boss perform a knee attack and possibly stun him. It's really best to go ahead and make the partner pick up the handgun. As the characters enter the corridor with the windows ahead, a cutscene will play. A boss battle will begin shortly after the cutscene. The actual battle that decides the fate of Chris' original partner... + + + + + + + + + B O S S B A T T L E + + + + + + + + + + WESKER ------ Weak Points: - Head Attacks: 1) Sweep - While a character is close to Wesker, Wesker may perform a sweep kick. 2) Roundhouse - While a character is close to Wesker, Wesker may perform a jumping roundhouse kick. 3) Turning Roundhouse - While a character is close to Wesker and his back is turned, Wesker may perform a hopping kick while turning. 4) Hook - While a character is close to Wesker, Wesker may perform a punch (hook). 5) Uppercut - While a character is close to Wesker, Wesker may quickly kneel down then perform an uppercut forward. 6) Mustang Kick - While a character is close to Wesker, Wesker may step forward and perform a kick. 7) Elbow - While a character is close to Wesker, Wesker may perform an elbow strike. 8) Knee and Cobra Strike combo - Wesker will hit the character with a knee followed by a Cobra Strike with his palm. This attack can be interrupted by the partner if a shot is fired. If the Cobra Strike hits the character, it will send the character flying toward the nearby wall behind the character then stun the character for a few seconds. Shake the left analog to make the character recover faster. 9) Samurai Edge Shot - Wesker will take out his handgun and fire his gun at a character. A button dodge command will appear so that the targeted character can flip away from the attack without taking damage. 10) Grab and Toss - While near Wesker, Wesker will reach out and grab a character. If the grab connects, Wesker will hold the character down to the ground then toss the character to the side. Button Dodge Attacks 1) Palm Strike and Hand Impale - Wesker will suddenly dash toward a character during a mini cutscene then he will perform a palm strike to the chest followed by a hand impale. The hand impale portion will instantly kill a character. A button dodge command will appear before each attack in order to dodge the attacks. The partner can shoot Wesker to cancel this attack or the partner can move toward Wesker and input the counter button command that will appear on the screen. 2) Elbow and Windfall (foot grind) - Wesker will dash toward a character during a mini cutscene then he will perform an elbow to the character's face to knock the character down. Wesker will stand above the character stomp the character with his foot then grind his foot against the character's chest. Wesker will eventually take out his samurai edge and shoot the characater. The elbow portion of the sequence can be escaped by inputting the button dodge command that appears and the actual stomp portion can be escaped by inputting a button command as well. The foot grind can be escaped by shaking the left analog. The partner can shoot Wesker to cancel the attack or the partner can run toward Wesker and input the counter button command that will appear on the screen. 3) Hand Impale - Wesker will shake his right arm to the side then try to impale the targeted character with his hand a few times. A button dodge command will appear shortly before each impale. Unlike story mode, there is no counter attack sequence after dodging all hand impale attempts. If a hand impale is not escaped, Wesker will stab the character and kill the character instantly. This attack is very rare and VERY sudden. If you ever see Wesker shake his right arm to the side then he was trying to start this sequence. No matter the level of difficulty, the button commands must be entered precisely in order to escape each hand impale attempt. Chris and Jill will be face-to-face with Wesker after the cutscene. Wesker will be in the back of the study near the body of Ozwell E. Spencer. This is clearly a battle that Chris and Jill cannot win. Wesker dodges all handgun shots that are fired his way if the characters try to shoot him. NOTE: This battle will only last 3 minutes no matter what happens during the battle. Wesker CAN be forced into ending the battle earlier if he receives a certain amount of damage through melee attacks. Restart the battle through the pause menu if you near the 3 minute mark and want to force Wesker to leave or he will end the battle himself shortly afterwards. Wesker is not fully invincible. Both Chris and Jill can fight back against him somewhat. If a character shoots at Wesker, he will dodge the attack in a pattern of dodges. He will always dodge as follows when ONE character fires at him. Shot 1 - Sway to the right or left Shot 2 - Sway to the right or left Shot 3 - Dash toward the attacking character After the third shot is fired, Wesker will dash toward your character and attempt to hit your character. A minor cutscene may play then a button prompt dodge command will appear on the screen. Quickly tap the button to make your character flip to the side to avoid Wesker's attack. Right after your character dodges the attack, Wesker is wide open to a melee attack from either character. Chris will perform his uppercut and Jill will perform her sweep kick when the []/X button is pressed near Wesker while he recovers. This is the main way to melee attack him and end the battle quickly. NOTE: Sometimes the cutscene will not play and Wesker will simply dash toward your character then try to attack. The cutscene is not always guaranteed. Sometimes Wesker will target a character and a slight cutscene will play before he dashes toward the character like what is mentioned above, but he will perform a different attack. A dodge command will appear once again. Enter the button command to dodge the attack then run up to Wesker. A player can perform a tag team attack (Haymaker or Flip Kick) to Wesker at that time to damage him. TIP: Instead of tapping a precise button, a player can tap all buttons in every difficulty except Professional mode in order to escape Wesker's attacks. The only attack that cannot be escaped by tapping all buttons is Wesker's hand impale that he will perform from close range. Much like in the story mode Wesker battles, Wesker can be knocked out of his attacks by shooting him the precise moment before an attack connects. Best Attacks to counter: Sweep, Roundhouse, Turning Roundhouse, Mustang Kick, Knee He will be stunned for a few seconds after some of his attacks - he can be hit with a melee attack after his kick attacks are countered with a gunshot. If Wesker is hit with several handgun shots during an attack, he will be stunned and wide open to a full melee combination sequence: CHRIS MELEE COMBO Commands = Left Hook - Right Hook - Body Blow - Heavy Blow - Finishing Combo .-----------------------------------------------------------------------------. | BUTTONS | Action | Action | Assist | Run | Action + Run | | PS3 | [] | [] | O | X | [] + X | | X360 | X | X | B | A | X + A | '-----------------------------------------------------------------------------' * The "Left Hook" command starts the combination and the rest of the commands are timed presses. JILL MELEE COMBO Commands = Reverse - High Kick - Front - Knee - Double Heel Kick Kick Strike Hop .-----------------------------------------------------------------------------. | BUTTONS | Action | Action | Assist | Run | Action + Run | | PS3 | [] | [] | O | X | [] + X | | X360 | X | X | B | A | X + A | '-----------------------------------------------------------------------------' * The "Reverse Kick" command starts the combination and the rest of the commands are timed presses. The best time to damage Wesker and set him up for the melee combo sequence is while he performs his knee and cobra strike combo. In single player, set the AI partner to "Attack" mode by issuing the "Go" command. Both players can shoot Wesker while he performs his knee attack. He usually does this after players shoot him from close range, so remain close to him and fire to get him to perform this move then keep shooting him as he does this. One player is bound to get hit in the process however. Performing the button sequence described above will instantly end the battle. If Wesker is hit with several melee attacks during this battle, the battle will end also. Players will receive ++3000 POINTS IN SCORE STARS++ and you will receive the "Kung Fu Fighting" trophy/achievement for making Wesker end the fight early. After three minutes, the battle will end automatically no matter if the characters have hit Wesker or not, but no added bonus will be gained from Wesker ending the battle himself. TIP: On Professional mode, players can simply circle Wesker in co-op play and allow the battle to end in three minutes. This is MUCH easier than trying to dodge his attacks. It will increase your time a bit, but it will severely decrease possible damage. --> Videos of Wesker Battle: Here is a video by BoBo_273 on youtube that showcases the melee sequence that can be performed on Wesker from Jill's point of view: http://www.youtube.com/watch?v=LZ78DIP4HiY Here is a video by iK1NG that shows how to defeat Wesker very quickly by canceling his attacks with handgun shots: http://www.youtube.com/watch?v=1CFP02J-oig + + + + + + + + E N D B O S S B A T T L E + + + + + + + + The ending cutscene to Lost in Nightmares will play once the battle is over and the fate of Chris' original partner will be decided. =============================================================================== S C O R E S T A R L O C A T I O N S =============================================================================== There are 18 Score Stars hidden throughout the Lost in Nightmares side story and finding them all will help boost your overall point total at the end of the side story for ranking and give you the following trophy achievement: ----- --> Wish upon a Star Destroy all 18 of the Score stars found throughout "Lost in Nightmares". ----- Score Stars must be slashed with the knife or shot with a gun in order to collect them much like the BSAA emblems in the main game of RE5. ------------------------ Score Star Location List ------------------------ ------------------------------------------------------------------------------- -- Score Star 1 Location: Spencer Estate Points: 500 Move down either set of steps along the side of the main stairway and step in front of the barred gate. Turn around and look up to find this score star attached to the backside of the ceiling lantern below the main stairway. Pics: http://img15.imageshack.us/img15/4792/scorestar12.jpg http://img694.imageshack.us/img694/719/scorestar1.jpg ------------------------------------------------------------------------------- -- Score Star 2 Location: Spencer Estate Points: 500 Move up the stairs and step onto the second floor of the Spencer Estate while still in the main hall then find the entrance doors to the mansion then look directly above them. This score star is lying in the middle wall alcove right above the entrance doors. The middle chandelier may block the view of it if you stand in the middle of the second floor. Pics: http://img64.imageshack.us/img64/4718/scorestar2.jpg http://img535.imageshack.us/img535/2531/scorestar21.jpg ------------------------------------------------------------------------------- -- Score Star 3 Location: Spencer Estate Points: 500 While on the second floor of the main hall of the Spencer Estate, move toward the side without the gap in the walkway then look back toward the chandelier hanging on the middle of the ceiling. This score star is attached to the top portion of the backside of the chandelier. Pics: http://img193.imageshack.us/img193/628/scorestar3.jpg ------------------------------------------------------------------------------- -- Score Star 4 Location: Spencer Estate Points: 500 Move down the hallway past the door on the side of the second floor with no gap. This score star is lying on top of the cabinet in front of the door at the end of the hall. The cabinet has some plates lying on top of it as well. Pics: http://img517.imageshack.us/img517/7447/scorestar41.jpg http://img704.imageshack.us/img704/7131/scorestar4.jpg ------------------------------------------------------------------------------- -- Score Star 5 Location: Spencer Estate Points: 500 While in the Dining Room, look up on the southwest corner of the second floor to see this on the wall. It's on the second floor portion to the left of the clock. Pics: http://img13.imageshack.us/img13/8692/scorestar5.jpg ------------------------------------------------------------------------------- -- Score Star 6 Location: Spencer Estate Points: 500 Look behind the chimes inside the grandfather clock in the Dining Room to find this score star hanging inside the clock. Pics: http://img175.imageshack.us/img175/5669/scorestar61.jpg http://img519.imageshack.us/img519/4896/scorestar6.jpg ------------------------------------------------------------------------------- -- Score Star 7 Location: Spencer Estate Points: 500 Past the Dining Room, enter the restroom below the staircase. This score star is hanging above the urinal in the restroom. Pics: http://img683.imageshack.us/img683/4781/scorestar71.jpg http://img693.imageshack.us/img693/7941/scorestar7.jpg ------------------------------------------------------------------------------- -- Score Star 8 Location: Spencer Estate Points: 500 This score star is lying inside of a small cage with a white sheet draped over it in the storage room where the heat sensitive paper is found. It's lying next to a crate. Pics: http://img85.imageshack.us/img85/9130/scorestar81.jpg http://img519.imageshack.us/img519/8479/scorestar8.jpg ------------------------------------------------------------------------------- -- Score Star 9 Location: Spencer Estate Points: 500 This is hanging on the ceiling of the corridor with the barred gate that the characters will pass by on the way to the storage room. This can be seen much better after a character pulls the lever inside of the corridor to stop the ceiling spikes. It's on the ceiling of the left corridor that the player will pass by before getting to the lever. Pics: http://img517.imageshack.us/img517/6643/scorestar10.jpg http://img21.imageshack.us/img21/4610/scorestar101.jpg http://img59.imageshack.us/img59/5145/scorestar102.jpg ------------------------------------------------------------------------------- -- Score Star 10 Location: Spencer Estate Points: 1000 After or shortly before a character steps into the room with the spiked ceiling trap, this will be hanging on top of the south wall above the wall safe. This can be shot before or while the spiked ceiling lowers. It MUST be shot before the spiked ceiling lowers too much - run and flip the switch without shooting it first and it can't be shot. Pics: http://img294.imageshack.us/img294/481/scorestar9.jpg http://img691.imageshack.us/img691/9343/scorestar91.jpg ------------------------------------------------------------------------------- -- Score Star 11 Location: Prison Points: 500 After the characters drop off the edge of the wooden ledge right after using the crank and moving below the mansion, look to the left and look above the shelves to see this score star hanging on the wall above the shelves. Pics: http://img695.imageshack.us/img695/6927/scorestar111.jpg http://img716.imageshack.us/img716/5983/scorestar11.jpg ------------------------------------------------------------------------------- -- Score Star 12 Location: Prison Points: 500 After moving below the stairs to the cell area of the Prison, this will be on the floor of the fifth cell to the right. A dead test subject is inside of the cell and is lying on the floor with its hand over the score star. Pics: http://img22.imageshack.us/img22/4792/scorestar12.jpg ------------------------------------------------------------------------------- -- Score Star 13 Location: Prison Points: 500 After rounding the left corner of the cell area, a Guardian of Insanity will walk by on a ledge up above. Walk ahead just a bit then turn and look up to see this hanging on the second floor wall above the cells. Pics: http://img35.imageshack.us/img35/9983/scorestar131.jpg http://img251.imageshack.us/img251/3223/scorestar13.jpg ------------------------------------------------------------------------------- -- Score Star 14 Location: Prison Points: 500 Before moving up the first set of stairs in the cell area, look inside of the closed cell below the stairs. This score star will be hanging on the left wall inside of the cell. Pics: http://img69.imageshack.us/img69/8324/scorestar141.jpg http://img69.imageshack.us/img69/1504/scorestar14.jpg ------------------------------------------------------------------------------- -- Score Star 15 Location: Prison Points: 500 After moving up the stairs, your characters will likely fight a Guardian of Insanity. This score star is attached to the wall of the first cell to the right after stepping away from the stairs. Pics: http://img231.imageshack.us/img231/8591/scorestar151.jpg http://img13.imageshack.us/img13/2338/scorestar15.jpg ------------------------------------------------------------------------------- -- Score Star 16 Location: Prison Points: 500 After moving down the stairs from the second floor cell area with the first Guardian of Insanity, this will be lying on the bottom shelf of a set of shelves near a dead test subject. Basically when you move down the stairs, take the left path and it will be on the lowest shelf. Pics: http://img213.imageshack.us/img213/4411/scorestar16.jpg ------------------------------------------------------------------------------- -- Score Star 17 Location: Prison Points: 500 In the area with the water, move along the left path and collect the silver crest from the chest off to the left. Keep moving down that path and look along the barred alcoves along the left wall. This score star is inside the sixth barred alcove in the group of alcove past the chest - second alcove from the back. This alcove is right below a staircase. Pics: http://img716.imageshack.us/img716/2765/scorestar17.jpg ------------------------------------------------------------------------------- -- Score Star 18 Location: Spencer Estate (Library) Points: 1000 After the maze portion and before the fight with Wesker, once the characters move up both sets of stairs, grab an M92F handgun from a dead body then return to the front of the hall near the staircase to see this score star hanging on the top portion of the back wall. With Jill, to save some time in retrieving it, a player can aim upward and knife slash it. Only Jill can hit the score star with a knife. Pics: http://img211.imageshack.us/img211/616/scorestar181.jpg http://img189.imageshack.us/img189/8899/scorestar18.jpg ------------------------------------------------------------------------------- ----------------- Extra Score Stars ----------------- These extra score stars are found in breakable objects or by performing the listed task: -- Small Score Star Location: Found in breakable objects, by killing rats in the Prison and by killing spiders in the Maze. Points: 150 - 300 -- Medium Score Star Location: Found in breakable objects. Points: 500 - 1000 -- Large Score Star Location: Kill a Guardian of Insanity and it will drop this. Points: 2000 (4000 for secret Guardian - See Extras and Secrets section) The Guardian's eye on the back side of the growth along its right arm is its weak point. Shoot the eye on its back to make it kneel then hit it with a melee attack for extra damage. Any gunfire to the eye on the back of its chest is basically double damage, so firing at the eye is the quickest way to defeat a Guardian. All gunfire to any portion of the body will damage the Guardian, but these shots will make it spew acid from its arm that can damage a character from close range. -- Extra Large Score Star Location: Knock out Wesker during the battle with him. Points: 3000 During the fight with Wesker, counter either of his dash attacks by entering the button sequence that appears on the screen then run up to him and hit him with a melee attack as the button prompt appears while near him. He will automatically perform a dash toward one of the characters eventually. He can also be forced into performing a dash attack by shooting at him so that he dodges your handgun bullets three times - he will dash toward the attacking character afterward and that is when a player can dodge then run up and hit him. The shots have to be from long range! Dodging a forced dash = normal melee attack prompt afterward Dodging a normal dash (that Wesker does himself) = tag team melee attack prompt afterward. On co-op play, both players can run up to Wesker after one player dodges then both players can activate the melee attack simultaneously. See the Wesker boss fight in the Lost in Nightmares walkthrough section for more details. You'll get the Kung Fu Fighting trophy/achievement for gaining this score star. =============================================================================== T R O P H Y / A C H I E V E M E N T L I S T =============================================================================== -- Must've Got Lost Details: Complete "Lost in Nightmares" on any difficulty. Extra Info: Simply beat the game on any difficulty. -- It's Just a Bad Dream! Details: Complete "Lost in Nightmares" with an S rank. Extra Info: The S rank can be achieved on any difficulty. Make sure to find all the score stars, defeat at least 7 Guardians, not take too much damage and finish the game as quick as possible. -- Night Terrors Details: Complete "Lost in Nightmares" on Professional. -- Kung Fu Fighting Details: Inflict a set amount of damage to Wesker in "Lost in Nightmares" Extra Info: See the Wesker boss battle section in the Lost in Nightmares walkthrough to find out how to damage Wesker. -- Wish Upon a Star Details: Destroy all 18 of the Score stars found throughout "Lost in Nightmares." Extra Info: See the Score star list. Blast them all to get this accomplishment! =============================================================================== E X T R A S A N D S E C R E T S =============================================================================== ---------------------------- Unlock Jill in single player ---------------------------- Beat the game on any difficulty to unlock Jill as a playable character. When starting a new game, a player can choose between Chris or Jill once the game is beaten once. --------------------- Chris and Jill figure --------------------- Beat the game on any difficulty to unlock an extra figure of Chris and Jill viewable in the Extra Content menu under "Extra Figures". ------------------------------ Unlock Professional Difficulty ------------------------------ Beat the game on Veteran difficulty. -------------------- Extra Crank Dialogue -------------------- With Chris, examine the opening where the crank should go up under the main staircase in the main hall of the Spencer Estate to activate some extra dialogue between Chris and Jill. This can only be done if the Chris player examines the crank opening. --------------- RE1 Camera View --------------- Examine the front double door entrance of the Spencer Estate in the main hall three times to activate a fixed camera angle system similar to the camera used in older RE games. Examine the doors once again to return to the old camera. ------------------------------------- 12th Guardian of Insanity on Pro mode ------------------------------------- The Guardian of Insanity that passes by on the walkway up above in the Prison area of the Spencer Estate can actually be fought on Pro mode. He is an extra Guardian that drops an extra score star if he is defeated. Stunning him and getting to him before he passes by is the hardest part of defeating him however. http://www.youtube.com/watch?v=eo2zpq--t0M Big thanks to SIKSHADOW for the video! Basically, incendiary grenades need to be tossed up at him to stun him. One incendiary MUST hold him in place as a character runs up the staircase toward him to keep him on-screen. If the Guardian moves past the stairs at the top, it will disappear, which shows what a glitch this fight really is! Here is a video that I made up for this fight that showcases how he will disappear if he is allowed to pass by the stairs: http://www.youtube.com/watch?v=u-kEfMX2I0o =============================================================================== S P E C I A L T H A N K S =============================================================================== - my parents - Ivanizzle for telling me about how a player cannot counter Wesker during his hand impale move. - SIKSHADOW for the youtube video. =============================================================================== C O P Y R I G H T =============================================================================== This document Copyright 2010 Kevin Hall (Berserker) Resident Evil 5 Copyright 2008 - 2009 Capcom Ltd. This document is for private and personal use only. Do not try to sell this document for profit. This is a free document and should remain free. Do not try to reproduce this document in any way, shape, or form. Do not alter this FAQ in any way. Use of this guide on any other web site, besides the sites that have contacted me, or as a part of any public display is strictly prohibited, and a violation of copyright. If you want to use this FAQ on your site, then contact me for permission first. This FAQ can only be found on a few sites as of now and I am keeping a list of those sites. Contact me if you want to use it. ------------------------------------------------------------------------------- =============================================================================== .'` .'.' .'.' .'.' .,'.' .'`\` .' ( .' 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