Overlord on the XBox 360 By: Cheryl Rosado Email: mrs_rosado@hotmail.com Gamertag: Drksnider (actually it's my husband's ^^) Version 1.01 The Evil and More Evil Walkthroughs I. Intro II. Updates III. Tips and Tricks IV. Frequently Asked Questions V. "Evil/Good" Walkthrough VI. "Evil/Evil" Walkthrough VII. 100% Corruption VIII. Tower Object Locations IX. Achievements X. Credits I. Introduction Overlord is an Action/Adventure game by Codemasters and Triumph Studios, rated T for Teen. It's uber fun and hard to put down. There might not be much publicity for it, but it's definitely a great game. You can either be an evil overlord or a super duper evil overlord. It's your choice. If you want to find out more information, refer to the game manual or a forum like the ones found on gamefaqs.com, neoseeker.com, and others. Everything written in the walkthrough is from my own experience playing the game unless otherwise noted. Yes, the wording is pretty much word for word in the separate walkthroughs, but I did go through and tweak it for good or evil, so don't worry. Please don't take from this walkthrough, but don't hesitate to email if you have anything to add and I will give credit where credit is due. Thankies! :D This FAQ/Walkthrough can be found on the following sites: www.gamesfaq.com www.neoseeker.com www.supercheats.com www.xbox-sky.com (in Chinese) www.honestgamers.com www.gamesradar.com www.cheatplanet.com www.cheatcc.com www.cheathappens.com II. Updates 07/08/07 - Just adding a few things. I added the sacks o' cash in the Tower Objects section, Velvet's tower upgrades, and a few other stuffies. Also a frequently asked questions section, for the questions I get emailed about the most and a 100% corruption section. :D 07/04/07 - I've finished the walkthrough, so it goes completely from beginning to end. I hope it helps you! 07/03/07 - I included quite a few things with this update. Apart from getting farther in the game itself, I also put in some alternate strategies for killing the water serpents, a section for the tower object locations, and other various tips, suggestions, and tricks that have been emailed to me. Thankies to all! :D 07/02/07 - Well, I've gotten a lot of feedback on my walkthrough. I will be including a lot of suggestions and tips that people have helped me with in my next update. For now though, I got farther in my walkthrough section. I will be adding a lot more in the next update though. 07/01/07 - I've gotten a little farther and I'm still working on the game. (I would have gotten even farther if I hadn't gotten sick yesterday T.T) Hopefully it'll be enough to help out for now. I'll be updating more as I finish things! :D 06/29/07 - First Update, haven't finished the whole walkthrough yet, but it should get you started. I have the basic outline set up and I'm currently working hard to get the game finished and as many achievements as I can get. Part of the evil walkthrough and part of the really evil walkthrough are done. III. Tips and Tricks -The best area to harvest lifeforce, that I've found, is in the dungeon of your tower. However, this is only suggested if you have a sizable army, preferably with blues, and maybe some health regeneration on your armor? You can fight all the different types of bugs that drop the different lifeforce colors, battler for browns, dazzler for blues, magma for reds, and puff for greens. Just guard mark your minions and pull a few bugs over at a time. -If you don't have a strong enough army for the tip above, try out these areas: Brown: Sheep and halflings (if evil, peasants!) Red: Castle Spree and the dungeon Green: Viridian Caves Blue: Moist Hollows -If there is an area where there's water blocking the path ahead of you and a small bridge for minions to pass over, just walk to the other side and your minions will follow you over. (emailed to me by Xvg) -Guard marking your minions is a very good way to fight sometimes. Especially since your greens will turn invisible to enemies and will leap out and shred them, and your blues will automatically resurrect any fallen minion, provided you have live blues in your party. :D IV. Frequently Asked Questions (FAQ) These are the questions I get asked most often in emails. If you have a question, look here first before emailing please. :D Q: How do you hit the fiddler in the "Crash the Halfling Party" section? A: You need to target him using the left trigger before slashing at him or it won't work. Q: How do you get to Heaven's Peak? A: The only way to get here is through the warp pool in your tower. After saving Rose from the Castle Spree dungeon, she gives you a quest to find the cure for the Heaven's Peak plague, and that is the point that Heaven's Peak is available in your warp pool. You can't walk here from anywhere. V. "Evil/Good" Walkthrough The reason I'm calling it "Evil/Good" is from the old Dungeons and Dragons terminology, also can be known as "Chaotic Good". All it means is that it's the lesser evil path that'll ultimately end in getting the "Zero Corruption" achievement. Now then, let's get started. So, you start out with a cutscene of you getting suited up and ready for evilness! Once you gain control, head down the stairs toward your minions. Try your axe out a little if you'd like on the little mushroom patches along the way. It doesn't get you anything, but smashing stuff is fun! ^^ Another scene will greet you once you reach the spawning pit. As the on screen tutorial suggests, hold down LT to lock onto the Minion Gate and hold B to summon your little minions. You can summon only three minions at first, but later you can summon more :D. Once you summon them up, you will get two choices, follow Gnarl to learn how to fight or go up the stairs to the throne room. There's nothing else in this area, so choose one and let's get going! Follow Gnarl: Stupid Jester! This guy is just begging for a whippin. So give it to him! It's just a big tutorial, so let's do it. Press A to attack at first. Then they throw in hold down LT to lock on while pressing A to attack. Then hold down RT to get your minions to attack the Jester. Sweep them with the right thumbstick. Have them go up the ramp to the left and follow the path right until they attack the Jester. Holding B brings them back to you. Then sweep them around again, the same way though a bit farther to the right this time. Now, finally we can move on! Throne Room: It's a bit... beaten up... O.o So, on with getting that Tower Heart! You can beat up the Jester here in the throne room all you want...hee hee. Tower Heart: Once you get here, there's nothing to do but summon them minions! Oh! Look! Little sheepies! Try out your bad ass minions on them. Kill all the sheep you can and walk all the way to the end. Turn right for a little alcove with jars to break. Don't break them yourself!! Send in the minions to do your dirty work. They might just find something nice. After that, make sure you killed all the sheep and harvested all the lifeforce before moving on. Oh, and ignore that thing in the water for now, you can get it later on. Go back to the minion portal and grab a few more minions. Now you can control 5 of them! Yay! Go to the fallen pillar on the road that Gnarl has been bugging you about for a while and use your minions to move it. Just target it with LT and use RT to make your minions move it for you. Bob's Farm: Poor Bob. Halflings have taken over his farm it appears. And even the pumpkins are against him... o.o Ok... Umm, well our minions can remedy such a situation! Might as well use them to break some sunflowers and pots as well as the pumpkins. You might notice your minions donning some snazzy new pumpkin headwear! They will continue to upgrade their weapons and armor as they find it, either by killing things or breaking things. So once it's all smashed up, approach the farm house, send your minions in, and kill the wee lil halfling that runs out. Now, let's leave poor, crazy, ol' Bob to fix up his farm. Continue along the path, breaking things of course as you go. Sweep them across the tree bridge to the left toward the jars to see if they can find some new equipment and money. Continue along breaking the mushrooms and you'll come across some sleeping halflings. Kill them! Keep going until you get a scene showing the Tower Heart! Clear out the pumpkins and put your minions to work bringing it home. Go ahead and break the wall in their path with your axe. Follow them along and head into the warp gate. Now you'll get a scene telling you that you have to find a crane. But, you'll be able to summon 10 minions and you'll gain the fireball spell (which you can use with the X button). The Crane: Before heading back through the gate, head down the stairs. The Tower Heart is pretty, but not only does it look nice and open portals for you, it also has another function! Walk up to it and press A to find out more information on your minions, and also your corruption level. Since we're supposed to be "good", keep this at 0%! (You can also check your corruption level by pressing the back button to view your quests) Now then, back up to the throne room and through the gate. Head to Mellow Hills. Summon some minions and it's time to go sheep killin once again! Get that lifeforce! Lifeforce = minions. Those jars over by the sheep are also back, so go ahead and break em. It's up to you whether you wanna walk back around the farm or take the shortcut from last time. I chose to go back through the farm because the stuffies to break had respawned. Follow the path until you get to the fallen pillar that requires 10 minions to push. Now that you have them, have them move it! Watch another scene. Now we gotta prove we ain't harflins. Ok well, walk up to the wheat field and set it aflame! Send in your minions once the fire is out to grab what's left. Follow the path around to another wheat field. Before setting it on fire, turn right for a little alcove of jars. Break em and then cross the bridge. Burn them little halfling buggers. Run up and grab the treasure. Have your minions kill the loose halflings that didn't die in the fire. Gnarl will now start talk about killing innocents. For this walkthrough, DON'T KILL ANYONE INNOCENT!!! Walk a little past the people there and on the right, break the jars, and on the left, the barrels. Further down, you'll find a Blood Pit. Sacrifice the minions if you need life. I didn't at this point, but you might need some. Carefully head around the corner, summoning more minions if you need to. Kill the halflings that come at you. On the left are some more halflings that'll throw stones at you, bust em up. Kill the ones also that are in front of the gate. Don't turn the wheel there yet. Instead, head to the right. Loot the barrels and chests, then kill the sheepies to harvest more lifeforce. Now head back to the wheel and have your minions turn it. Go on through the gate. Slave Camp: A new waypoint and a new spawn point, how nice! Take advantage if you need. Break the mushrooms. Head up a bit and around the large log on the right side to break some barrels. Don't hurt the people here. Up a little bit in the top right corner are a few more barrels to break. Then turn the corner and up a little for some more barrels on your right. Kill the halflings here. In this next area are a ton of halflings. Head to the left side first to take care of some annoying stone throwing guys. There's a few crates toward the back also. Then go back to where you came in and to the other side of the area. More halflings to kill! Once they're dead, let the prisoners out of the cage in the center of the area. (Turn the wheel) Heading up, you will find more halflings. To the left is a blood pit and a spawn point. To the right are more halflings to kill! And... a nasty troll. Sic your minions on it and support them to lessen the chance some will die during the fight. If they do, just spawn some more. Afterwards, go right and up the stairs for a chest and some barrels. Go to the gate and turn the wheel. Yay! We found our crane! Break the boxes and then use your minions to bring the crane to the waypoint. Before heading back to your tower, head up the stairs there and turn the wheel to free the slaves. Go ahead through the Tower Gate to see the reconstruction effort. Now we need to get ourselves a mistress. You can head down to the dungeon to fight some stuff if you want to, but I chose not to until I get a more... respectable horde. Other than that, nothing new yet. Head through the gate back to Meadow Hills again. Make your way down and around the path again to the gates of the city of Spree. By the way, the sheep and jars are back if you wanna partake. Retrieve the Food: Return to Spree and break the barrier blocking the town. You'll be given a new quest by Archie. Your destination is the Halfling Homes. So head to the right and have your minions turn the wheel to open the gate to the next area. Break the barrels and kill the halflings. Turn left for a chest and right for some barrels. Before moving on, from the broken wall there, head right and you'll find a domination spell on the right. Grab it, turn the wheel to open the bridge, and let your minions bring it back to the waypoint. Head back to the path that leads to the halflings, then proceed down the path. Kill the halflings, there's ground troops and the ones that throw rocks at ya. Pillage the barrels and jars and continue along the path. Then you'll see a halfling house. Lord of the Rings anyone? Now go ahead and send your minions into these houses to loot and kill the halflings you see running around. Now head down the stairs. Crash the Halflings' party: Continue down the stairs and you'll see a bunch of halflings to kill and another troll. I don't know about you, but I lost a bunch of minions here ><, well the spawning pit isn't too far away at least, so if you need, run back and grab some more before killing the rest of the halflings. Now that they're dead, it's time to gather... provisions! So, go ahead and break all of the jars and barrels, and loot the houses as well. We can't go through that gate just yet, so head between the houses to the big ol' halfling house. Get the treasure outside then turn the wheel. Head on inside. Halfling Homes: Once you get in here, pretty much everything is breakable, so break the door down, kill the halflings, and break anything you find. :D Go through the stairs on the left side of the room. Kill the sleeping halflings at the bottom of the room and break all of the jars and anything else you find to break. That's all you can do in this room, so head back to the previous room, down the stairs and break down the door in the center. Go ahead and kill the halflings behind the door. You'll need to go right because the gate ahead is closed and the wheel is upstairs. So then, head right through the opening. Breaking the bouncing pots will yield some rats that will go ahead and attack the halflings, so kill both! Now, sweep your minions though the center and have them break the stuff up the ramp. Now then, keep heading right and around the corner. You'll see a halfling come out of the small opening, whenever you see those, have your minions destroy them or else more will come out. Go ahead and turn the wheel on the left side of the room, but before going through the gate it opened, head to the right side of the room, sweep your minions down the ramp there, and continue on down the hall. Follow the pretty linear path, killing the few stray halflings until you get to the other side of the entrance room that you couldn't get to when you first walked in. Pillage the room, then have your minions grab the giant sack o' cash! They will bring it back to the entrance to the waypoint and then we'll be richer! Now then, once they're done, we can finally head to the gate we opened. So head there now, it's just up from the entrance area. Immediately head left into the dungeon room where some poor peasants have been put in a cage. They don't wanna be lunchies, so let's save em. First go around and kill the sleeping halflings guarding them. Go ahead and sweep your minions through the small opening by the entrance toward the halfling hole to close it up before finally turning the wheel. Once free, the peasants will mention the food. Go ahead and pillage the rest of the room before proceeding. Once you're done, go back out and continue down the hall. Break the door down, then go though and head to the left side of the room. Before smashing the pumpkins, plug up those halfling holes and break the stuff. Smashing the pumpkin will reveal another tower object! Have your minions take it to the waypoint. Now you can summon 15 minions! I like the sound of that! Return to the room you found the tower object (if you followed your minions) and examine that red wheel. Two spokes are missing and we gotta go find them to be able to turn it. So, let's get started. Go smash the door on the right and kill the halflings behind it. Head up the stairs on the left side, (ignore the path forward for now) to see a room full of sleeping halflings. Kill them, loot the area, then break down the door here. Head through, kill more halflings, and you'll find the first spoke very easily noticeable in the middle of the halflings and stuff to break. Now send a minion to carry it back and let's proceed. Continue down the hall, breaking stuff as you go until you come to a wheel. Turn it and let's go back to the path we skipped before. Take this path now and head through the gate you just opened up. You'll see the spoke in plain view, but to get it you'll need to sweep your minions around the room. Don't forget to plug up the halfling holes as well. Once you're finished sweeping around, it's time to head back to the red wheel and turn it. Head on through the door. Halfling Homes (2): Break the jars and stuff. Head down the path and break the things on the sides of the door before moving on. When you go through the door...omg... the whole room is full of halflings! Well, slowly progress through the room, killing halflings little by little and plugging up their holes. There's a lot of loot here too, and a wheel to turn. Take your time to make sure you get everything you can. It's beneficial to start out on the left side first and work your way right, but that's just me. Anyway, once you're ready to move on, turn the wheel and head through the door. Head around the path and you'll see a fat, tubby halfling chef coming out from down the hall. Kill him and head down the path he came from. You'll see a bunch of chefs in the kitchen area, but before taking them out, you can break the baskets to let the rats out to weaken them before we take them on. Keep heading down the hall, breaking more jars and barrels. There's a mana pit if you need it and go ahead and kill the halfling chefs. Proceed through the kitchen and you'll see the food! Before grabbing it, turn the wheel and pillage the rest of the room. Now send your minions to pick up the food and follow while they carry it. You'll see the people of Spree thankful to you for getting their food back. So just walk over to the platform and recall your minions. The people will take the food back. Now then, since that is settled, let's get out of here. Head back to Spree. (I returned to the tower, then warped back to Mellow Hills so I could gather more lifeforce from sheepies.) Remember Crashing the Halfling Party?: Time to head back to the Halfling Village and to the gate we couldn't go though before. Go ahead and loot the halfling house and turn the wheel. When you head into the party area, you'll see the... lovely Melvin. Eww... >< Your minions will be bewitched. Go ahead and kill the fiddler so that your minions will stop dancing around, you won't get any corruption points for this (this tip emailed to me by Sonik Team, thanks!). Kill Melvin Underbelly: We need to kill tons of halflings in this area and it's a pain I think. We also need to find two red spokes to turn the red wheel so we can follow Melvin. One of them is on the right side around the bend near some halfling houses. Kill, pillage, and grab it! Near here is a spawning pit and a blood pit, so use them if you need. Head on up past the pits and you'll find an area with a giant barrier of fire around some object that you can't get until we find the red minions. So, don't send the ones you have into it. However, up on a platform here is the next red spoke. Grab it and let's turn the wheel. Some halflings will pop out, so get rid of them and head into the house. Melvin's Kitchen: Once inside, go left and kill the sheep. Break stuff! Head through the opening and Gnarl will tell you that the red minions are here! Yay! So, let's turn the wheel for now. Sweep your minions around to it and turn it to fry the chefs. So now go around the room breaking stuff until you get to another wheel. Turn it and go through the gate. Break the many barrels and food and stuff. Go around the bend and you'll see Melvin... Grossness... To kill Melvin, send your minions to attack, supporting with your axe or your fire until he starts to roll around the room. At that point, recall your minions quickly and move away from him so they don't get squished. Once his hp is low, smack his butt. Eww... Now that that's over with, head through the door and on the right side you can replenish your minions. Now head up through the next door and discover the red minions home! Retrieve the Red Minions Hive: Head to the left side of the room and turn the wheel. Now you can summon red minions! So put some browns away and grab some reds. Sweep the reds into the fire barrier next to the spawning pit. So now we can walk through. Let's collect some red lifeforce. Have your reds attack some buggies and grab the red lifeforce. When you walk into the next area, you'll see the Red Minion Hive. You need 10 red minions to move it. So we need to kill some more bugs in the lava with the red minions. Once you have 10 reds, use them to carry the hive. Follow along on the path until you get to some halflings. Use your reds to burn em up. More halflings will appear, so use all your minions on them. Now let's carry the hive a little farther. Continue to follow them until you get to a room with chefs. Position your reds on the left side and have them hold to shoot the chefs. Now select the browns and sweep them to the wheel on the right side of the room. Once they're dead, carry the hive the rest of the way. Now we need to head back out so we can use the reds on that burning barrier near the halfling party. So head through the waypoint to the tower. Use this waypoint inside the tower to go to Mellow Hills and you'll see a girl that tells you the sheepies are breeding faster now that Melvin is dead. So, go ahead and go sheep hunting! Once your done though, head back to the halfling party area through Spree again. Use the red minions on the fire barrier that we left alone earlier to get... a lot of money! Now then... (My game messed up here at this point and even though I killed Melvin, it showed the same scene where you first see him again ^^; But when I went back in, Melvin was still dead, but I was able to get more red lifeforce!) Finding a Mistress: Return to Spree. Head to another of the gates at the back of the town and a man will tell you about a mysterious lady and Castle Spree being under attack. Well, open the gate and let's check it out. Head down the path and you'll see the castle on fire. Go up and kill the buggies for some more red lifeforce. Use your reds on the next fire barrier. Keep heading up the path and kill the bugs and the raider. Keep heading up, the castle drawbridge is closed at the moment. Make a right and kill more raiders. Use the reds on this next fire barrier. Sweep your minions in but be careful because another raider will pop out, so kill him before turning the wheel. Now then, turn the wheel and head into the castle via the drawbridge. Be careful, a few raiders will pop out, and when I say a few, I mean at least 7 of them.. ^^;. Now then, which way first? If you head up the stairs on either side, you'll find some jars to break. Heading back down the stairs, the fire barrier that you see is closing off the dungeon entrance, but before heading down there, head to the right to an opening, killing the raiders along the way. Over here is a waypoint, a brown spawn pit, a mana shrine and around the corner is a tower object that your minions can bring back to the waypoint. So do that to recover and it will increase your hp! Nice! So now we can head into the dungeon area. Use the reds to get rid of that fire barrier. The dungeons of Spree: First thing, remove the fire wall with your reds. You'll get your first glimpse of your mistress. Now then, down the stairs and kill the horrible raiders that forced the people to lock themselves in that cell. Now we gotta get luggage... what are we, bell boys? Oh well... Ok then let's loot the room before moving on. Head to the left side to an opening where there's some buggies and lots of stuffies to break and pillage. Don't forget to break the fire barrier to free the people. Then head back and we'll go right from the entrance now. Break the fire wall with the reds, kill the stuffies, and head up the stairs for another fire barrier. Break this one and head around to the campfire. Shoot through it to kill the guys easily with your reds then break it! Have the red break the next campfire too and kill the guys there. Keep heading around the path for some treasure! Now head down the stairs by breaking more fire barriers. Go around breaking the rest of the barriers in your way and killing the raiders until you get to the wheel. This will open the gate below. Have your reds fling some fire down to kill the raiders that pop out and head all the way back around to the entrance area, killing stuffies along the way. Head through the gate you just opened when you turned the wheel, up from the entrance. Make sure you have reds with you and head down the stairs. This ugly evil eye is what's spawning the raiders. So you need to position some of your reds on the far stairs so they can attack the eye from a distance. Go around to the other side and position more reds on the other side of the eye. Then attack the other stuff with your browns until the eye is dead. Bring the luggage back to your sweetheart! Now then, she'll be sprucing up your Tower of Evil while you're doing your dirty work. So, go up the stairs next to your throne and check it out. You can customize your tower if you like. Now then, once you're finished, your next objective seems to be Heaven's Peak. BUT FIRST.... Retrieve the First Tower Smelter: Now that we have reds at our disposal, we can retrieve the steel smelter! Head back to Spree and take the gate that we haven't opened yet and you'll get a quest! Head to the right around the bend and you'll see a ruined sort of building. In here is the smelter! Use the reds to break the barrier around the smelter and bring it out. While walking it out and around, those darn peasants will close the gate on you. Ahh well, kill the halflings here and then run around to the left side of the area where the sheep are, killing the knee-biters as you go. Turn the wheel here and bring the smelter to the waypoint, stopping now and then to kill the halflings. So now, go ahead and forge some stuffies if you'd like and let's be on our way. Not to Heaven's Peak yet though... Evernight: Head back to the place where you found the steel smelter behind Spree. Head up to the middle of the area this time and you'll see a scene with some peasants complaining about roots. Keep heading down the road and use some reds to break through the barrier. Keep going to a new area. So let's explore shall we? Head to the right to two... dead telepathic elves? O.o Okies, now we gotta kill us some rabid unicorns... So head to the left of the elves to the first one and kill it. Keep heading along until you find a stream. DO NOT SEND YOUR MINIONS INTO THE WATER, THEY WILL DROWN!!!! Now then, sweep your minions across the small plant bridge there on the left side and hold them there while you walk across the water. (or you can just walk across the water and they will find the path themselves, as emailed to me by Xvg) Recall them and kill the second unicorn there. Grab the jars then break the barrier here for a new minion spell. Turn the wheel here to make a bridge. Have your minions bring the spell across the bridge and to the waypoint. Head back to the elf ghosties. Break the barrier here, head up the path killing the nasty little forest creatures along the way. You'll see a scene as to what's going on here. Kill Oberon: So now we gotta kill this guy. We can't go left because of the poison plants, so let's head right and bread the barrier. You'll see a health pit here, but more importantly, you'll see a root with a pulsating white ball of light at the end. Target it and have your minions destroy it. A new quest will pop up and we'll need to destroy five more of the root nodes. Now then, head back around the next bend that was previously blocked by the root. There are some poison plants here, but as you approach a little, you'll see a green minion and some more demonic forest creatures. Kill the creatures and head around the path until you see a few magical creatures and Gnarl will point out a poison pod. Use a minion to bring it over and blow them up. Now sweep your minions across both of the bridges there and tell them to hold position up there. Walk across the water to the other side and recall them. Walk up and kill the next magical creature with another pod. Break down the barrier here and head on in. Sweep your minions over the plant bridge here and to the left telling them to hold across the water from you. Head across the water and loot the area. Follow the path around, sweeping your minions across yet another bridge to kill the forest creatures there. Bring them back and you'll see another poison pod and some more magical creatures. Use the poison pod again to kill the dancing creatures. Now break down the barrier here. Use yet another poison plant to kill even more magical creatures. Break another barrier here. Before following the green minions into the cave, grab the tower object there. Make the minions turn the wheel and carry it back to the waypoint to get an increased mana bar! Yay! Now head back to the cave via the newly found shortcut. Viridian Caverns: So head on in and follow the greens around. You'll get some green lifeforce from the monsters in this cave, so stock up! Just keep following the greens and don't walk into the poisonous plants, take the paths around them. Once you get to the room with the giant block in the middle, head to the right and carefully sweep your minions down the vine and have them move the block to make a bridge. Now go back around to where the completed bridge is and cross it. Follow the greens some more until they walk into a branch on the right with poison gas. Wait until the gas recedes then follow through killing the buggies. Keep following, dodging the gas until you come to a barrier. Break it and you'll find a blood pit if needed, some spawning pits, and if you walk around the bend you can have your minions push the block you saw on your way in. It'll bridge the gap on the far end of the room. Now head to the path next to the archway there and follow it around, dodging more gas sprays. Break the barrier here. Head up and over the path we made and...Finally! We can summon greens! :D So summon some greens up (at least 7) and let's start moving that green hive. Get the greens to clear the poison plants from around the hive, then have them carry it. Follow them around until they get to more poison gas. Have them clear it out and continue along. Kill the bugs as they appear and clear the gasses. As you are going along, you'll see a troll. You'll need to sweep some green minions down to where it is and around it's back to kill it. Once it's dead, use them to turn the wheel and bridge the gap. Have the greens continue to bring the hive to the waypoint! More Oberon nodes: Now that we have greens, there's so much we can do! But for now, you might wanna gather some more lifeforce, forge, and whatever. Once you're ready to move on, go ahead back to Evernight, to the entrance of Viridian Caverns. Don't go in however, we're going to sweep our greens over to the poison field surrounding another root node. Attack the node, kill the bugs that come out and go ahead and break the rest of the poison barriers blocking your way. Keep heading up the path until you get back to the area with the weird tree. Turn immediately right for a shield spell. Carry it back to the waypoint. Now you can cast a shield upon yourself to protect against oncoming enemies. Now head back to Oberon's tree again and under the root with the poison barrier. Break this down and head around the building and down the stairs. If you head up the stairs on the other side, it looks like there is a dead end here, and yes it is, however, position some reds and greens here with a guard marker because there is a monster that they can kill coming up and it's easier to have them attack from up here so they don't die. Head right and around the path breaking the things there until you come to a barrier and a large monster carrying a rather large mace. He'll break the barrier down himself, so let him come to you so your greens and reds you positioned up top can kill him easily. Continue along. Head up the stairs to the right to the semi-broken door. Break it down the rest of the way to find a treasure trove! Get all of the loot and lifeforce, then head back out and continue along the path. You'll see here a large courtyard and in the back is another root node. Let's carefully kill all of the enemies here that are guarding it. Make sure to kill the priesties before they resurrect the other monsters. Before breaking the node, make use of the mana/blood pits, as well as replenishing your minions. Once you break it, the other side of the courtyard is crawling with enemies again! Carefully kill all of these guys, taking out the priests ASAP. The way I did this was to draw the little archer creatures to you, kill them, and when the priests come to resurrect, kill them quickly. Just try not to alert the minotaur looking things until most of the other stuff is dead. Once that's done, you'll see a red wheel next to the platform where the spawning pits are located. The missing spoke is on the ground right down the stairs next to it. So pick it up, put it back on, and let's turn that wheel! It will open the door down the stairs. Go on through and break the jars on the other side. Head around the path until you find another tower object! This one will allow you to command 20 minions! Finally! :D Now we can't go any farther without the blues, unfortunately. So let's head now to Heaven's Peak. You can get there by warping from your tower. Heaven's Peak: Head up a little and the guys there will talk about how the city is closed off and they'll mention a Sir William. Head on into the camp. You'll witness one of the refugees turn into a zombie if you walk up a little. Head toward the back of the camp and one of the guys will call you over. He'll show you a way into the city, but now you really need those blues! Head back out the way you came in and to the left is a little road leading to a LOT of sheep! Since we're being good, don't go killing any or the farmer will attack you, you'll kill him, and you'll get evilness points!! >< Keep heading along until you reach a rusted looking gate. Head through and you'll be in a cemetery. Kill the zombies that appear (break the doors to the mausoleums if you wish for extra lootage) then keep heading along the path. Head past the other mausoleums to where more zombies will come out of the ground. Dispose of them and on the right side is a poison barrier. Break this down and kill the zombies. Head around to the left side of the platform where more zombies are located. Run up the stairs, taking out the zombie priests and grab the tower object. Follow your minions around, turning the wheel when you come to it. You'll receive a larger health bar! Now that's more respectable! Now let's head back to where we found this tower object with at least 10 red minions. Go to the fallen pillar on the side where there are a ton of fire barriers. Use 10 reds to move it aside and then have them dissipate the barriers. Go around the area breaking barriers, killing bugs, and gathering some much needed red lifeforce. There's a red minion pit to the left in the back of the area. Now that that's over with, let's head to get some blues! Head back to the Refugee camp. Go to the back and break down the barrier there. Kill the MANY zombies that greet you there. Head up to the left a little to find a succubus. Kill her with your minions and support as needed. A little past her is another group of spawning pits and a waypoint. Now, go back to where you killed the succubus and follow the path around to get another tower object! Bring it back to the waypoint and now your mana is increased! Now go back to where we found this mana object. Send some greens over the fallen log to dissipate the poison. Send all your guys to the other side now and hold them there. Take the path through the water to join up with them. Before heading into the cave there, you might wanna turn around and knock the wall behind you to form a bridge for easier access. The Moist Hollows: So walk into the cave, follow the blues around, and see a scene showing their special ability. That could come in handy! Head around the path, killing some birdies as you go. Collect 10 blue lifeforce. Then you might wanna put your other guys away (outside) so they don't drown. At the end of the path you'll find the blue minion hive next to a blue spawn pit. Summon at least 10 blues and have them grab the hive. The blues have stopped and can't go any farther yet. So head down the other available path to see some more blues in danger! :O So let's save em! Recall your blues carrying the hive, spawn more minions from the spawning pits here and put them to work. First have your minions hold position down the ramp, but back a little away from the water. Select a blue minion, target one of the eggs you see in the middle of the water, and have him grab it. Use it to lure the birds to your other minions so they can kill them. This will be a strategy used in many places, you'll find. Now the blues are safe! Now return to the blue hive and put your other minions back. Have them pick the hive back up and break the mushrooms and stuff blocking their path. Now you'll find out that the blues are magic resistant and only they can kill wisps. So kill some and keep going, clearing more mushrooms. Before going too far, you'll come across a path leading left to a bunch of wisps. Yay! Blue lifeforce! Loot the room before heading up the path in the back of the room. Kill the birds and have your minions pull the block here. Return now to the hive. Have the minions pull this block out at the bottom here and continue along the path with the hive, clearing out more mushrooms. There's a blue spawn pit here. Up here you will find a giant water serpent. Time to kill it. What I did here was, go to the right where the brown pit is, summon some browns while still having some blues to resurrect. Send your blues down the minion path, but not too close to the serpent. Now, take your browns and move up to the serpent until he attacks, then move back quickly, sending your browns to attack its head and supporting with your weapon. Have your blues resurrect the ones that die if they can. Just keep this strategy up until it dies. If you have a better way, go ahead :D. [Another strategy was emailed to me by Lincoln: Place a guard marker next to the blue spawn point that's out of the creature's reach. Then, call a single minion to you. Sweep him quickly across and through the serpent's attack radius. The serpent should strike and miss the moving minion. Quickly place another guard marker for the one minion to keep him from following you, and then run up to the serpent while he is still stuck. Repeatedly attack him with your Overlord until he moves away again. Repeat as necessary to defeat the creature.] [Here's another variation emailed to me by N: Send your browns to tease the serpent so it strikes, then send them to jump on its head. After no more than 1-2 seconds (before it has a chance to throw them off!), quickly recall them. Repeat until dead.You shouldn't suffer a single casualty, so the blues can just stayback.] [Another method emailed to me by swordsman5: Leaving the Hive where it is, take 4/5 blues further down the path past the serpent, send them across the river to operate the windlass that rebuilds the bridge. Once the bridge is up, recall the blues and send them back to their spawn pit near the stationary hive. Just before the bridge is a Brown spawn pit, take a few of these and clear the path ahead, a short way up there you will find a Blood fountain, pin the browns there. Head down the path and enter the water and take on the serpent alone, if you are in the water it will attack you, beat it up until your health is down to 1/4 then head back out to the blood fountain, sling in a couple of browns to replenish your health, then go back and finish the serpent off. I found this method far quicker and less minion consuming than some of the other methods listed.] Now then, carry the hive farther and break more mushrooms. Kill the bugs and kill the froggies up the path. Continue along until you get to some geysers. Guide your minions through to the wheel to form a bridge for the hive to cross. Using the guard marker here is very useful. Break any mushrooms along the way that hinders your blues carrying the hive. You'll see a brown spawning pit here and another geyser blocking your path. So take the path right with some browns and blues. Kill the wisps and frogs and have your blues pull the block down in the water at the end of the road. Head back to the brown spawn pit and take the path that is across from it, it's kinda hidden, for some blue bugs, barrels and a giant pile of money! You can't bring it back yet, but your can come back for it. Now take the path to the left of the waterfall-geyser and you'll come to a broken bridge. The only 2 ways I can think of doing this here is to either have 1 blue take the egg away from the wheel so the others can turn it, or just kill the birds with your fireballs so they can turn it. Once the bridge is completed, head across and move the rock. Return to the hive. Move it along the road, clearing more mushrooms out of the way. Finally they'll find a waypoint to put it in. Yay! Now go back and grab that giant sack of cash. Outside the cave: Now you can head outside through the water. There is so much we can do now. But first we need to take care of all the birds out in the water there. If you head to the left around the path, you'll find the waypoint in the swamp where you can summon more minions. Head to where the birds are and position your minions on land while you draw birds to them to kill. Once that's done, you can grab that giant bag of treasure. If you head into the water with your blues, and follow it under the castle bridge, there's a bunch of stuff to loot. Keep going and there's a blue spawn pit. Head up the path on land and you'll be back in the cemetery. So let's grab 10 blues and head over to the sewer gate. Before moving the downed pillar, you might want to grab some more minions and set up a guard marker on land. (You'll see why!) Move the pillar that's blocking the sewer gate and O.O a LOT of zombies will appear! Lure them to your guys on shore and get rid of them. Before heading in there, let's return to Mellow Hills for a minute. (I know... that came out of no where...) If you follow the path around past the entrance to Spree and keep going toward the slave camps to the brown minion spawn pit next to the blood pit, there will be a path that's kinda hidden behind the brown spawn pit. Head around that path and to the shore. Send some blues over to grab the tower object. Bring it back, making the bridge to the waypoint for more minion control! Now head back to Heaven's Peak to the sewer entrance. The Understreets: Head up the path until you see two stairways, one leading left and one right. Up on the right and around the path is a bunch of loot and a brown spawning pit. The one on the left however, leads to a whole bunch of zombies. O.o I just went up and slowly killed them with my overlord (health regeneration armor really helps). [A better strategy was emailed to me by Anthony: Take the right path to the looting area where both a Blue and Brown spawn pit are. Presently, you only have blues, and they're not fighters at all. Simple. Command one brown to come out of its hole, unfortunately, it will drown. If you're quick, or if you have a blue already standing by in the water, you can command the blues to grab the drowned brown and carry it back to land to revive it. You can continue this method until you get quite the army. There is a pipe between the two staircases in the main watery area for your new-found army to march across and take care of the zombies.] [I got another email from Maxurion. Before you summon browns you can: What you do is send some blue minions down the pipe onto the little patch of land and set a guard point there. then you summon the browns slowly and the blues save them when they drown.] Once they're dead, head around the path and you'll find barrels and chests to pillage. Keep heading around until you see the brown and blue spawning pits. Now you'll see some boombo birds and eggs guarding a red spoke, but leave it for now. First grab some browns and blues and turn around heading through the door blocked by mushrooms and barrels. Go through there, around the path and kill the zombies. It's so much easier with help... Here's the red wheel and we need 3 spokes. Loot the platform that you're on then head back to the previous room with the birds. So, set up your guard markers, send a blue to get an egg, bring it back and let your browns kill the birds while the rest of the blues res. Or you could always, as Akira emailed me, "Get as close to the birds, and give em a fiery demise!!! (use fire spell on em) so you dont have to waste time getting the eggs and losing your minions." Retrieve the red spoke. Two more to go. From the red wheel, head down the stairs and head left. Set up a guard marker here and break down the barrier in the water. Lure the zombies over to your minions and then head up the next set of stairs once they're dead. Kill the bugs, loot, and break down the door. Kill the zombie priests then break the barrier to the right. Grab the 2nd red spoke then return here. Send your minions over to turn the wheel in this room. Head through the door you opened there and to the right killing the bugs. Leave your guys here and head in the water. You'll find a bunch of zombies to lure them to your minions and head back in. To the right is an area to loot. Head back down the water path and around to a bunch of bugs and lootage. If you head up the stairs you'll see a red spawning pit there. Grab a red guy and break the fire barrier there to the rest of your horde. Head back to the red wheel with a few reds and to the right of the wheel is a pipe that you can sweep some minions across. Set up a guard marker of a few reds and blues to resurrect just in case. Sweep them across the pipe and have them shoot at the zombie priests across the water and the zombies that are on the floor level. Go to the spot where you break the barrier leading to the zombies. If you take that path over and around, killing the zombies, you'll get to that same platform where the final spoke is. Have a blue grab it and return it to the red wheel. Now we can turn it and move on. Go through the gate and you'll see a member of the Silent Order, so loot and then head left. The people will be happy that you cleared the path behind you and return to town. There are some spawning pits and a waypoint here. So loot the area and put away all but the blues. Head to the back of the and down some stairs. Kill the bugs for blue lifeforce if you wish then follow the path up some more stairs and a blue spawn pit. If you try to sweep your minions to turn the wheel, another water serpent will appear. ^^; The best solution I have here is to take a full battalion of blues over and try to turn the wheel before the serpent eats them all. Walk through the gate you opened. There will be a brown spawn pit down the way a little. Now if you want to take out the hydra, do it from this direction. Either walk over and take it out yourself, which takes a long time but you won't lose minions, or position your blues near the water to resurrect while you and your browns attack from the higher platform when it attacks. Or there is a green spawning pit in the zombie room if you'd rather take greens. Either way kill it. Leave the 3 giant sacks of cash for now. (We're coming right back) [Another solution was emailed to me by Wil. What he did was: Just before you get to the waypoint, there's a platform overlooking the Boomba birds in this room. Boomba birds repeatedly spawn here and head for the nest. I set a small battalion of six reds on the edge of this platform, where they could bombard the boombas with fireballs. Then, with the remainder of my horde as blues, I went around the corner to the other platform. I then sweeped down into the room with the blues with a feint-and-retreat strategy to urge the serpent to strike, then sweep the blues -- all of them -- onto its head. I summon them back (with B -- not by sweeping, because most will continue trying to fight) just as the naga retreats. About ten strikes with my complement of 14 blues is enough to kill it. If you lose blues in the fight, the reds are leaving a lot of Boomba lifeforce on the other side of the room. Also, there are a few respawning blue bugs down the stairs behind you. Between these two sources, you should actually come out of the battle with *more* blues than you went into it with.] [This was emailed to me by D: What I did and it sort of worked was send one blue to get an egg. then lure the boombas to the serpent. I think the serpent went after the boombas. I sent the rest of my blues to the wheel. I lost about four which isn't bad considering i started out with 19.] [This is another way emailed to me by Jeff: Now when I did this I only had 20 blues in reserve....unfortunately many of them had died during my dungeon expedition. However, I noticed that the Boomba birds are the best solution when low as I was. I took a group of 5 Blues and placed a marker next to the furthest location near the boombas that I could reach on the right side. I then pressed the B button one time to bring one back under my power, and aimed him at the boomba birds eggs. If you use the right trigger and send him on a mad dash towards the eggs, he (at least in my experience with it) will always have just enough time to grab an egg before he gets attacked. If you use your sweep ability as he carries the egg he won't be harmed at all by the birds. Now guide him towards the Serpent and when you get just close enough for him to try to attack you, quickly sweep your blue in a circle. This causes the Serpent to miss on his attack, and prevents any boombas from getting a cheap shot on your blue. Then quickly run the blue behind the serpent and press the B button again to call him back to you, unharmed. However, you now have as many as four angry boombas swarming the egg your blue dropped, and a giant angry serpent blocking them from your goal. The boombas begin attacking the Serpent! The egg is usually destroyed shortly thereafter, but the damage is done and the creatures keep attacking one another. The Serpent will generally dominate the birds, but they do pretty substantial damage when all together. Simply rinse and repeat this process and you won't lose a single Blue, nor will you have to fight at all. It might take a little more time if you can't get all four boombas to follow your blue every time (it is sometimes necessary to sweep him straight through the lot of them to get their attention) but you will find it much more minion friendly, especially if, like me, you're running a bit short on the ones you need. Especially when you need 15 to get the large money sacks in one go. Of course, you can still attack some of the birds with reds afterwards as well and then send blues to get the lifeforce they drop.] Turn back around and head around the path on land until you reach a room full of more zombies. There are some spawning pits around to help you out. Also in the middle of this room is another spell so take it to the waypoint for the Confusion spell! Loot the room and then head back to the 3 giant sacks o' cash. Bring them back and head outside to Heaven's Peak town. Heaven's Peak: When you head into this area, you'll get the quest for the new smelter. If you turn the wheel here, you'll get another quest to kill Sir William. Ok then, when you turned the wheel, you opened the drawbridge. So head out of the city and grab some minions, making sure to have at least 1 red. Go back into the city and into the Understreets again. Kill the stuff in the room, pillage, and then head down the stairs to the left from the entrance. Break the fire barrier here and head down into the 2nd level. Understreets (2): Once you enter, loot the room. Kill some bugs and zombies. Head along the path, killing more zombies as you go. Head around killing stuff and looting. Once you get to the room with the wheel, turn it and head to the gate it opened. Kill more stuffies and grab more lootage. Follow the path further around for a mana pit if you need it, and keep heading down. More spawning pits are around here. Keep heading until you see a scene with the military zombie controlling the others. Head in and smash them, killing the Zombie Lord first. Pillage the room then turn the wheel up on the platform. Head through the door it opened, looting as you go. Head around the path where you'll find more spawn pits, kill the zombies and turn this wheel. Follow the path around more and from the gate you opened, head left to the durium smelter! Head through the waypoint and forge! Heaven's Peak City: From the drawbridge where you enter the city, head left following the road. On the left side is another tower object. Now you have the flamethrower spell! So head back into the city once you're done putting it into the waypoint. On the left side of town up some stairs is some barrels and a fire barrier. You'll see a scene of some starving people and we have to help. Break the barrels and the fire barrier and you'll see some dark knights. If you try to kill these knights, they will keep being resurrected by the priests in the back. So what I did was place a guard marker there and let my minions distract the knights while I ran up the stairs behind them. Kill a few of the priests around there and you'll see a scene. Now you're their "god". And the fighting will cease. Head back down the stairs and follow the path next to you around until you find a large sack o' cash! Carry it to the waypoint. Now if you turn the wheel that was right next to the cash, it will just lead to another drawbridge that'll loop around back to the original waypoint of this area. Head back to the main part of town and down the stairs. Head around to the left and to the path between the 2 stairways. Make a left up here and go around the building there. Head left through the hole in the wall. Turn right and walk down toward a bunch of zombies and a wheel. Sweep your minions over to turn the wheel. This will make a bridge to where the zombies are. Head across and kill them, then down the path to fight boombo birds and more zombies. You'll notice another tower object there. Sweep your blues to grab it and bring it back for more mana! Now it's time to head back to the city entrance to the right side of town. Break the fire barrier and kill the zombies. Head down the path, turning left and up the stairs, killing more zombies. Break the fire barrier here and you'll see some people. They will turn into zombies and attack you. Kill them and break the fire barriers around. On the path, to the right are some spawning pits if you need them. Go up the stairs until you find the Halfway to Heaven Inn. Halfway to Heaven Inn: Head inside and you'll see a scene if you walk over to the barrels to the left. Break those barrels to be able to follow the mysterious figure in the red cloak. Head through the door there and around the path. Break the barrels in your way and kill the rats. Send your minions through the minion- sized hole there more lootage. Break the door on the left for a blood pit. The other door is the way on. Loot around before continuing. Break the door down here to see the red cloaked guy head through a gate. Unfortunately it'll close by the time we can move again. There's a lot of red-cloaked people in here, and they call themselvese the Order of the Red Dawn. Breaking the door on the left side will yield you another tower object. This time it's more minion control! So bring it back. The door on the right of the room leads to some more loot, but more importantly, it leads to the wheel we need to turn to open that gate. Head to the back of the room and sweep your minions through the small opening towards the right to the wheel. Once the door is open, the Red Dawn people will start to attack you, so take them out. Head through the gate there and up the stairs to the left. Kill the Succubus Queen: Now you'll be in a large room with a large wheel. The wheel opens the door across from where you enter. Before opening it though, let's head through opening on the right. Break the door at the end of the hall for rats, some loot, and a red spawning pit. Continue up the stairs to a small wheel. This gate leads back to the bar. So return to the room with the big wheel and turn it. When you do, the Red Dawn people will attack you again. Kill them then head through the gate and kill the succubus. Find Velvet: Well, now we need to find Velvet, but before we do, let's grab the statue and take it back with us. The statue will be displayed in the spawning pit room in your tower, according to an email I got from Jonathan. Leave the bar for now. Once outside, head down the stairs to the right down the path. There is a wall here that we can break down to form a bridge. Heading down this path, you will come across many zombies, so kill them. It leads right around to the castle, and our next destination. Head on in and follow the linear path up the stairs and you'll see spawning pits. Head inside. Angelis Keep: Head in and you'll be yelled at by a smug, arrogant man. This is Sir William and he's the one we've been chasing in the red cloak. He'll run away again, so kill the Red Dawn guys. Loot the area, then go through the door Sir William escaped through. Kill a ton of Red Dawn guys until you see a scene with Sir William. He'll challenge you, so let's kick some butt! Attack him until he leaves. Kill the Red Dawn people that come out, then follow where Sir William went. You'll come across a room with 2 succubae. >< Kill them with your minions, your fire, your weapon, just kill them! Continue along the path until you see a red wheel missing a spoke. The room beyond the door here contains Velvet, who you can hear if you walk up to it. We can't go in yet, so head around the path still and FINALLY we get to kill this jerk. Sir William is very easy, just hack 'n slash him with your weapon while your minions go to town on him. Just dodge his attacks as best you can, and he'll drop. Break the statues if you wish, some contain money. Grab the red spoke so we can turn the wheel. Go back and turn it and you'll see a scene. Now you have a choice. Do you keep Rose, or dump her for Velvet? Since we're good this time, you must choose Rose. Just turn the wheel and ignore the bed. Go ahead and upgrade your tower more and you'll get some... appreciation from your mistress! Rose has different upgrades than Velvet. The list for the upgrades was emailed to me by Dan: the Dark Castle upgrades for choosing Rose are; Botanical Garden (where that empty room is)-3000 gold Girl Statues (like the ones you see in heavens peak)-750 gold Rose Vases (also like the ones in heavens peak)-750 gold Blue minion equip-5000 gold Greater Crown Top (bigger spikes)-1500 gold Grand Fire Bowl (bigger bowls)-1500 gold White Marble Walkway (instead of red carpet)-1500 gold Greater Imperial Throne (bigger spikes with a touch of dark blue)-2000 gold Golden Guardian Statues-1500 gold Golden Chimera Statues (well the claws, bangles, head-dress, collar and wing edges)-2000 gold Also, Rose will upgrade your brown and blue minions. She will go ahead and upgrade the browns automatically, but you'll need to buy the blue upgrade for 5000 gold. Kill Oberon Part 2: Now we can get back to the Oberon business. Head back to Evernight and over to Oberon's tree. Head down the path on the right side until you get to some water. Bring some blues to pull that block you see in the water there. Head through the water, following the path to another root node. Break it. Keep going along the path until you get to the Elves' Sacred Grove. This is important!! Don't use fire here (or red minions) or you WILL burn the tree and get corruption points. Kill the bloody unicorns (either with your Overlord or head back a little and grab some minions out of the spawning pits near the grove) and get the tower object for more life! When you follow your minions back, you'll find a new waypoint gate for Evernight Swamp that was previously blocked off by the root. If you head to Viridian Caverns, to the left of the entrance, across some water is another of the sacks o' cash, bring it on back to your waypoint! Return to Oberon's tree. While facing the front of the tree, take the left path under the root. Head up the path and down the stairs. Keep going down around the path. You'll get to a root that is a minion bridge down into the water. Sweep a few blues down over to the other side to turn the wheel there. It will form a bridge over to our next dungeon. So head across and break the barrier. Head on in. Skull Den: So head in and follow the path around, killing some creatures that pop out of the ground. Keep following the path and there are some priest creatures there. When you head over, some other archer creatures will pop out of the ground. Take out the priests first so they can't resurrect. Now continue down the path. You'll come across more monsters, this time a few priests and a minotaur looking guy. Just take out the priests first, like last time. We can't go through the path straight ahead because it's blocked by a root, so head right. While heading down the path, if you turn right to a small alcove, there's some stuff to break and a brown spawning pit. Head back out of the alcove and to the path directly across where you'll find more priests. After killing them, head around to the back of the room for another tower object! This time it's a mana increase. When you're minions go to grab it, however, a bunch of priests will appear. Go ahead and kill them, then they can take it safely back to the waypoint. Head back around the path and continue on until you get to a dead end. Head to the right and break the barrier down, killing the minotaur-like creature. There's some water behind him, so only take blues with you. This little alcove is a treasure trove, so go ahead and pillage. Afterwards, grab your guys again and head out, taking the path straight across. Keep going until you get to another root node. Break it, then kill the enemies that pop out. Now that this root is gone, we can go in the opening that was previously blocked. Head back down the path, turning right, then continue down to the end. Turn right and head through the door. It leads back to Evernight. Turn the wheel here and you'll form a bridge over the chasm. This bridge will lead right back to the waypoint gate in Evernight, so if you need to grab more minions, go ahead. Once you're ready, face the cave entrance that you just came out of and head to the right, up and around to find lots of trolls. Kill them and continue up the path to find the entrance to the Mother Goddess Temple. Mother Goddess Temple: Ok, you'll see a scene with a woman and her band of men looting the temple and you'll also get a new quest to find the four keys that will lead to the Inner Sanctum. Head up into the next room and kill the troll. There are three paths out of this room (four if you count the one behind you :P). The one forward we can't go through yet because the door is not open at the moment. We need the four keys to open it. So let's get started. Start by heading right. You'll see a scene with elves that will attack whatever they see. So, don't let them see you. This room is a puzzle. If you would like to solve the puzzle, follow the directions in the next paragraph. If you say, "Oh forget it! I'm sick of this **** puzzle!", then just take a battalion of blues and kill the spectral elves, as these are the only ones that can kill them. Wait until the two sets of elves go into the rooms on the side, then quickly have three minions turn the wheel on the right, then three more on the left. Both rooms have to be filled with elves, because if some come out, you'll hafta start all over again. Both sets of elves will just go from one side to the other. This might take some time and patience, but once the elves are all shut up, have three more minions open the stone coffin in the middle of the room for the first key. Leave the minions that are holding the doors closed there and head into the next room with at least 9 more. In this room are more elves, with more doors on the side, and more wheels on the sides. There are more coffins to open as well, though, unfortunately one of them contains a key. So, the puzzle is pretty much the same here, though the wheels are harder to get to, since they are farther away and around the corners. This room takes more patience than the previous one (at least if you're bad at it like I was XD). So once you have the elves trapped up, you can use three more minions to go ahead and open the stone coffins in the middle of the room. The one on the top right contains the key. Carefully bring all of your minions back to the main entrance room. This time, head down the left path. More watchful elves will greet you, hooray... >< This time there are no wheels though. The elves will just kinda float around the giant pillar in the middle. There are two stone coffins here, as well as two more around the other side. When the elves aren't on your side of the pillar, send some minions to open the stone coffins. Run around to the other side and open the ones over here, making sure the elves don't see you. The one with the key is on the other side of the room from the entrance, the one on the left when facing them. Continue into the next room. On either side of the entrance are more stone coffins, though neither side has the key. Actually if you try to open them up, a guy in black drops down for you to attack. In the back of the room is two alcoves with more chests. Watchful elves guard the on the right, and that is where the key is. Guide them away from there with your Overlord, then have your minions open the stone coffins there. You'll get the last key and the Inner Sanctum will open. Now head back to the main room and we can now go through the door that was previously blocked. When you head in, you'll see a scene and you'll find that the statue is gone. We'll find it later, but for now, head up the stairs and grab the minion spell. Next to it, you'll find the last root node finally. Now we can kill Oberon once it's broken! When you try to break the node, however, a few trolls will appear, so kill them. Then break the last of the root nodes. Kill Oberon... finally: Head through the opening that the root was blocking there (to the right of where the root node was) and you'll be back at the bridge we made earlier. Follow the path around to Oberon and let's kill him. Send your minions in to attack him. A scene will ensue and some enemies will come, so kill them before continuing your assault on Oberon. Dodge the roots as they come up. After each wave of enemies, send your minions up to damage Oberon further. Once he says, "Finish this," run up with your Overlord and smack him. Now he's dead. Go ahead and grab the shield spell you see there and replenish your minions. Behind where Oberon was, is the path on, so let's head through now to the Dwarven Lands! Golden Hills: There's a lot of gold to be had here, as well as some awesome new armor/ weapons for your minions! Head up the path and you'll find a new waypoint gate. To the left, you'll find some sheep to kill. Head up the path now toward the little dwarven village. Kill the dwarves and pillage the place. Just like the halfling holes from before, sweep your minions into the dwarf houses to plug them up, or else they will keep coming. At the back of the village, behind some barrels, you'll find another tower object! Bring it back for more mana! Head through the village until you reach an area with slugs. Push the cart over the hole to plug it up so more slugs can't come out. If you head to the right from here, you'll see some trapped elves, so free them. Kill the dwarves here and plug up their houses. Back at the cart you pushed over the slug hole, head up the hill and around the path to find a dwarf party area. Let's crash it! [A good strategy was emailed to me by wadka13@gmail.com: The BEST way to beat this section is to leave the barricades intact and guide FIVE of your minions down a path that will move the ore cart and reveal some slugs, then station your reds in a position that overlooks the slug pit. If you have 5 or more, then you will eventually eliminate more dwarves than slugs. Once you work down most of the drunk dwarves, you can send your minions to pull the ore cart back over the slug hole, and overwhelm the remaining dwarves.] Go ahead in and kill all of the dwarves here, loot the place, and get the minion spell up the stairs. Now head back down the path to the cart that you placed over the slug hole again, this time breaking the barrier next to it. Kill the slugs and dwarves and continue down to another barrier. Break this barrier and kill the dwarves around here. When you get to the end, you'll see a scene and find out that the elves are trapped by slugs in the mine. You also need to fight the rock giant here. First turn the wheel to bridge the gap. This path leads back to the waypoint gate. When you're ready to fight the rock giant, break the barrier. All I did was set up a guard marker by the barrier, break it, then lure the rock giant back a little so my greens could jump on it's back while I helped with my Overlord. Now that that's done, we can head into the mines. Glittering Mine: Break the barrier here and some elves will run by. Break the barrels. If you head down the path, you'll see a scene with a giant mama slug eating a huge trunk of gold! Time to get it back! Break the barrier. If you go right, there's a brown spawning pit and a dead end, so head left and go kick some giant slug... errm, butt? Once dead, the gold will be yours, and some elves will tell you about more deeper in. So bring it back and let's dive in to find the other trunks! From the slug room, head right down the path. When the path breaks to the right, take it for some more loot, then go back and continue along to a room with some barriers. Before breaking them, head straight around a path that will lead to some dwarves and another trunk of gold. Bring it back then head to the barrier room. Break the barriers and kill the dwarves. At the back of the room is another trunk of gold and a wheel. Grab the gold first, as the wheel will open a path leading further into the mine. Once the gold is safely back in the waypoint, come back and turn the wheel here. Kill the dwarves behind it and to the right is more barrels. To the left is where we wanna head once you're ready. When you head down the path you'll find more dwarves to kill and a red spawning pit. Head past the pit, killing more dwarves along the way, and break more barriers. Keep heading around the path, up some stairs to a wooden platform. You'll see a scene with some elves that are trapped. Since we're good, we need to kill the slugs before we turn the wheel so we don't get corruption points. So go ahead and kill the slugs and push the cart over the slug hole. Then turn the wheel that will let the elves out. Grab the gold and break the barriers so they can carry it farther on. Have some minions turn the wheel to open the gate, leading back to the first slug room. Bring the gold around to the waypoint at the entrance. Now that we got all the gold, let's get out of here. Golden Hills: Replenish your minions if needed. Head up the path around the side of the mines to the barriers that are in your way. Break them down and continue along and you'll see a flamethrower dwarf. These things will kill you VERY fast if you're not careful. What I did was set up a guard marker out of the way and sneak around it with my Overlord, hitting it from the back and avoiding the spray of flames. Once it's life is low, it'll start to sputter, so you need to run away before he explodes. Continue up the path until you get to a solid-looking door. To break it down, we need to use the spikey mine there. Hold your minions away from it and send one minion over to grab a mine. Run it to the door and it'll explode, damaging it. It will take two mines to successfully break the door down. Head through once it's opened. You'll come to a fort that's protecting their brewery, which is where we're headed. If you head around the path to the left, you'll find another waypoint gate. Now we need to break down another solid-looking door here. (Just so you know, there is a tower object up on the fort wall, but we can't get to it just yet) As you approach the door, the dwarves up top will throw mines at you. Use these mines to break the door down. To do this, you need to have the dwarf throw a mine at you, then quickly have a minion pick it up and run it over to the door. It takes four mines to blow up this door. Once you blow it up, a big dwarf (oxymoron? :D) will come out so kill him. Head in and kill the dwarves that greet you. Break all of the barrels you come across. Head to the right and up the stairs, up to the wooden platform and follow it around while killing the dwarves. Keep heading around the path and up the stairs. Here is the tower object you might have seen before, so take it back to the waypoint. This time it's more health! Go ahead and kill the rest of the dwarves in the area and loot the place clean. Once you're done, head to the big building in the area, which is the Brewery, because that's the way to the Arcanium Mines! Brewery: We'll get a quest as we walk in the entrance to get the beer kettle while we are in here. So head on in. Go down the stairs and kill the dwarves here, break the barrels as well. You can either head forward or left. Head forward to the door in front of you, killing more dwarves. You can't head through it yet because we need to find some red spokes for the broken wheel on the left. To the right, behind some barrels, is a shield spell, so bring that back to the waypoint. Head back to the entrance and take the other path here. Flip the lever next to the door to stop the beer from flowing. Some dwarves will come out of the door now, unhappy that his beer supply has dwindled, so kill them. Head into the room, break the barrels and things in there, then grab the spoke and take it back to the wheel. That was easy! From the room you found it in, head through the other door here and down some stairs to fight more dwarves. Head around to the left and break more stuff here. Send one minion over the pipe to push the lever so the door next to you will open. Kill the dwarves that come out and head in and lootage! Now head back around and up the stairs, then up more stairs to your left. For this next part, set up a guard marker, then send it over to the door across the pipe. (though I suppose you could set up some reds and just shoot them from a distance) Recall one minion and have him flip the lever to make the door open. Kill the dwarves that come out and the door next to you will open and some dwarves will pop out of this one as well. So recall your minions and fight these dwarves. Head into the room and kill the dwarves there so they won't shoot you from up high while you walk back and forth down the path below them. Now head back out of the room, down the stairs heading left. Break the barrels, crates, and barriers blocking your way. Head up a little to be attacked by a big dwarf. Go on up the stairs on your left. You'll find brown and red spawning pits, as well as a mana pit. Kill the dwarves and up here and head through the door near the mana pit. Kill the dwarves and loot the room. Back outside, you'll notice a pipe in front of you. Guard mark some minions to send over and kill the dwarves. (Reds and greens will be able to attack from farther away, which means less dead minions.) Have one minion flip the lever there Some more dwarves will come out, so have your minions kill them. Once they're dead, the door across the way will open up and yet more dwarves will run out and right over to you. So, recall your minions and take em out. Once these are dead, head down the stairs, up the other ones, and go in the room. Proceed through, slowly killing more dwarves and looting. As you head down the hall, to your left is a giant beer barrel to push, so go ahead and push it! There's a lot of loot back here, so don't miss any! Once you're done, head down the hall further for the other red spoke. Turn the wheel outside the door here and form a bridge that leads back to the red wheel. Turn it now to open the door that leads back to the outside and more dwarves will come out. Kill them, but before going through, go back to the red wheel and next to it is the elevator to the second area of the brewery. Brewery (2): There's a blood pit and a brown spawning pit if you need. You'll see a scene when you take a step forward. So let's get started. Next to the brown spawning pit is a pipe you minions can head down. Be careful though because the dwarves up top will shoot if they see a minion. So send one down the pipe and onto the ground on the other side, heading left to flip the lever. Head down the path more and other left side before the door is another pipe to head down, this time with dwarves on the ground as well as the top. Guard mark some reds and send them about halfway down the pipe to shoot the dwarves from afar. Then bring them back and sweep one over to flip the lever. (It seems if your minions walk hugging the wall, the dwarves up top can't hit them.) Once that lever is flipped, some really angry dwarves will come running out, so dispose of them. Once the fight is over, head in the door to grab the beer kettle. When you go to take it back to the waypoint, some dwarves will be there and attack you, so kill them and continue to take the kettle to your waypoint. Yay! Now let's head back up to the top of the brewery and out the door we opened with the wheel! Golden Hills: The door here will automatically open as you approach it. Go right for another waypoint gate. We want to head to the path that leads around the side of the brewery, toward a blood pit and some sheep. (It's the path left of where we first came out) A little up the path is a mana pit as well. Kill the sheep. If you head straight on the path, you'll find a wheel to turn. Turn it and a bridge will form over the chasm. Head across and you'll be back at the other side of the brewery. Turn right and follow the path up the hill toward a structure with a large bell. Kill the dwarves up here and grab the domination spell up here. Carry it back to your waypoint. Now you need to head back toward where we killed the sheep (where the mana pit is) and head up around the hill. Head down the path and to the right is some looties. So grab it and head back around the other side. And elf will run out of the mine and yell about the mine being overrun. Before heading in, pillage the outside area and break all of the fire barriers. Arcanium Mine: Once inside you'll see the smelter right in front of you. But it's not that easy... Even though you could run over and grab it right now, your minions won't be able to carry it back over the same way. We need to clear the path for it first. Let's head right first to kill the dwarves and break some stuffies. We're not going to head down the path over here with the slugs yet however. (Of course you could head down that way if you wanted to plug up the slug holes early on. Just head through the room to the other side to get the scene to kill the mama slug, but I'm going the other way around for now, we'll get here eventually...) Instead, let's take the path to the left of the entrance that leads to the smelter. (There's a brown spawning pit next to the entrance, as well as a red and green one by the place we just looted.) When you go to head down the path, you'll come across more flamethrower dwarves. Carefully take them out. Remember, they explode! Head up the ramp to the right and in the back is a blue spawning pit. Next to it is stairs leading down to a lever to flip. Flipping it will stop the flames coming up from the furnace. Some slugs will come up the ramp there. They'll just keep coming out of their holes for now. We'll plug them up later. [This alternate beginning route was emailed to me by Wadka: Sweep your browns down the ramp and keep them VERY far left. This will keep the flamethrower dwarves from noticing them. Guide them up the ramp and kill the miners. Now, wait until the throwers move toward the right, and you should be able to bring your Overlord and all the other minions down the ramp, and hug the wall. Now bring them up the newly cleared ramp, and you should be safe for the moment. Follow the platform to the switch, and use it to deactivate the flame pit so the slugs can kill the 2 flamethrowers.] Just run past the holes, ignoring the smelter for the time being. Head up the ramp, then straight down the other side. Head to the left and you'll see a red spawning pit and a bunch of fire beetles. Head around the path, killing the beetles, until you reach another fire spell! If you have your minions carry it now, they'll want to take it up the path with the flames, so either leave it for now or have them carry it at least a little up the path and then recall them. Head back up the ramp to the path overlooking the furnace flames. If you want, you can either send your minions down the small path to kill the dwarves, or just turn the levers, allowing the dwarves to see the slugs. When they go across the furnace, just quickly flip the lever again to toast em! BBQ dwarf anyone? O.o Once you're done, continue on, down some stairs and down the ramp along the path. There's a green spawning pit here and a barrier. Break the barrier, then get ready for a fight with mama slug. When you try to head down the path, the mama slug will come out of the cave. We gotta kill her to stop the baby slugs from spawning from their holes. Carefully kill her, (greens and fire works nicely), then once she's dead, the holes are plugged, so the baby slugs can't come out anymore. There's still a few around the area, though, so go ahead and kill them before moving on. Head back to the smelter. Have some minions pick it up and they'll carry it to the furnaces (they'll stop before they get to the fire) Have a few more guys grab the fire spell from before as well. Go up to the levers above the furnaces. In the middle of the platform is a minion path down. There's a hidden sack o' cash in between all the way in the back if you break the signs. Sweep 7 minions back there and they will grab it. This took me a few tries to get them to grab it, but it's there, so just keep sweeping your minions around until they finally grab it. Now flip the levers as needed to get your minions through the fiery furnace. Bring the smelter, the spell, and the gold back to the waypoint. Not a bad haul, eh? Now go and forge yourself some sweet new stuffies! :D Afterwards, head back to the Golden Hills. Golden Hills: Now it's time to head to the Temple Construction Site. Head back to the fortress that was around the brewery entrance. From the brewery entrance, head over to the top right exit to this area. An elf will run out and he'll die, and then Gnarl will mention something about a crazy scheme. So head on in. Temple Construction Site: We'll need to fight that huge lava golem down there later, so be prepared >< Head left, breaking the barrels. There's a rolling monster in these areas, so be careful. To fight these, let them see you and start rolling at you, then quickly run out of the way so they crash into the wall. Then lay the smack down. Now then, head down the path, carefully killing the rolling monster. Break the barrels and you'll find a brown spawning pit. Down the way you can see another rolling monster, so kill it and then break down the barrier. There is another narrow hall with another rolling monster, so take it out. Break more barrels and head down the path to more barrels. Continue for another narrow hall with... another rolling monster. Then... guess what?! Yup, another one after that! After that one is... another one! This time there are some barrels to break before he really sees you. So break them, then break him! After this one... is... stairs! :D Break the barrels up here. As you go to head down the stairs to go further on, you'll see some dwarves trying to battle a rolling monster, but they're on opposite sides of a small chasm. You can either sweep your minions down to where the block it and push it over so the rolling monster can kill the dwarves, then killing it... or you can kill the dwarves and leave the monster where it is! Either way, once you're done, turn the wheel here to open the gate. Head through to find a waypoint and some red and brown spawning pits. Head around the path and you'll hear some whining trapped elves and you'll see another two rolling monsters. Take them out. If you want, have some reds and greens up top where the monsters can't see them to support you while you take them out. Once they're dead, turn the wheel to let the elves out. There's a blue spawning pit over in a corner behind some big stone pillars. Push the giant stone on the opposite side of the room from the elves into place to form a walkway toward the back of the area. Head up the stairs and around to turn the wheel. So now we need to have a minion carry mines over to the solid-looking door near the stairs we just came up. It will take 4 mines to blow it up. Once the door is open, head on through. There will be another narrow hall with a rolling monster so kill it. Have your minions push the block at the end to open the path that leads on. Kill the rolling monster behind it and grab the loot in the chests there. Head to the path next to the stairs, killing the dwarves. There's a green spawning pit and a blood pit here. Move the blocks one by one for a little alcove of treasure. Head back to the stairs and up them. Head down the path and you'll see that lava golem from before... oh yeah... this guy. Head up a few steps for a scene. Now we gotta go kill the golem. Actually, he's really easy! Just run around and break the barriers that are holding back the rolling monsters and let them do all the work for you! [A more detailed approach was emailed to me by Wadka: Honestly, this should be the easiest fight you've had so far. Carefully study the map from your platform, and you will see that the 2 western pens of the "Rolly-polly" (my name) enemies can be reached if you go down the ramp. My experience is that 14 browns can destroy the barricade before the guardian can react. Free the "top right" first, and let him impact. When the guardian has recovered, sweep some browns to the "bottom right". When they are almost broken through, send your weaker minions down the path to the "top left" rolly pen. Once your browns are back, have them break the "bottom left", and the guardian will be dropped without a single minion lost.] Now, in an alcove, down near where the golem was, is the final minion tower object! Bring it back to the waypoint, killing the dwarves and bridging the gap so they can get through. Now head to the statue, so that Gnarl can execute this "cunning plan". Sweep four or five brown minions into the statue, then let's get out of here. Head on out. Golden Hills: Head now to the Royal Halls, which is across the bridge from the back exit of the brewery. As you approach, you'll find out the elves are upset because the last of the elf women are trapped in the stronghold. Well, we need to head in so we can fight Goldo anyway, so sweep some blues down and across the water and up to turn the wheel. Head across the bridge and kill the dwarves that come out the door. Once you head in, to your left up the platform is a sack o' cash, so make sure to grab it! Kill the other dwarves in the around here and loot. Once you head in a little ways, a flamethrower dwarf will appear back at the entrance so kill him. Head up the stairs to the right of the entrance. You'll get an update on the status of your other minions that hitched a ride in the Mother Goddess Statue. Head around the path until you get to some stairs that lead to the path that leads to the door in. Before heading down too far, there's a flamethrower dwarf coming up, as well as a few other dwarves, so you might want to lure the other ones away and kill them before taking on the flamethrower. Once he's dead, head on in. Royal Halls: I should warn you now, when you head forward, there are three flamethrower dwarves here! O.O Also, when you hit them enough and they do their blow-up thing, debris will fall all around and can crush you, so keep very away! Once they're dead, a few crossbow dwarves will appear, so take them out. Before you head on to the next room, there's a room to the left, if you're coming from the entrance, that contains loot and another large sack o' gold. Bring it back now before heading on, or it'll be lost forever! Now you can head through the door that leads further on, across from the entrance. In this room is a waypoint, a blood pit, a mana pit, and all four spawning pits, so take advantage if you need! Then head into the next room. In here you'll see Goldo, and he'll run into the door and close it behind him. When you go to pursue him, he'll come out... with Rollie! >< Goldo and Rollie really aren't that bad... What I did was leave my minions in the corner behind the pillar so they don't get singed, then target Goldo and strafe around to the back of him and give him a couple smacks until Rollie turns a bit, then strafe around and smack him again. Once he's at about half his life, you'll see a small scene, then you'll be able to finish the fight. Keep up this strategy, and he'll be dead in no time. Once he's done, just run up and hit him one last time, and he'll explode! Head into the next room for a scene. This place is going crash down around us! Do we save the gold or the elves? We're good, so save the poor tree huggers! (There's a brown spawning pit here if you don't have any minions left.) Have them turn the wheel to complete the bridge so the elves can escape with you, then get out of there! As you are heading out of the stronghold, Gnarl will tell you that he's got some info, so head to the tower. Ruborian Desert: Head through the new warp from your tower to the Ruborian Desert. (I hate this place...) If you head straight across the water, you'll find a treasure chest. If you try to go left from the waypoint gate, there will be some thick bones blocking your path. We'll need to blow them up later. So for now, head right, killing the raiders as you go. If you go up the little hill, there's some loot there. Now head across the bone bridge. To your left, you'll see a raider heading across the sand and a worm will come up and eat him. There is a tower object across the sand, but leave it there for now. We need to head across the sand to get to the next area though. I suggest putting all of your minions away and then running across, or else a lot of them will get eaten. Once across the sand, you'll see a blaster bug. If you attack it, it'll explode and another will respawn. To your right is an alcove with a brown spawning pit, so grab one out. Now when you go to head down the path more, you'll see some eggs. Have a minion grab an egg and lure the blaster bug over to the sand you just crossed over. Once the sand starts rumbling, have your minion run back really quick and the worm will come up to eat the bug. It'll explode and damage the worm. It takes two blaster bugs to kill the worm, so go ahead and do it again. Once the worm is dead, you'll be able to run across this patch of sand with no worries! So, now grab the tower object and return it to your waypoint for the last mana object! Return now to the blaster bugs and you'll see more of those bone barriers around. Use an egg to lure the bugs to the barriers, then hit them a few times. Once their health is down, run away and let them explode to break the barriers. After you blow them up, continue on and you'll see a scene with Jewel. Blow up the barrier here, kill the raiders, and you'll be back at your waypoint gate! Have another buggie blow up the remaining barrier here so we can go on. Now we need to cross more desert. There is a worm in here, so let's lure two blaster bugs over to be eaten, so your minions don't become worm food! Once that worm is dead, you can safely cross the sand. When you get to the path, take it to the right, up to where the raiders and the "new sheepies" are. There is a tower object there (and some loot), so bring it back across the sand and to your waypoint gate for more health! From where you found the tower object, head down the path and you'll find a brown spawning pit. Keep heading down and you'll get to a chasm that Jewel will leap across to the raider's town. We need to get rid of some worms in this area so that we can get to the final health tower object before we find our way around. To the right, you'll see a small alcove with a blaster bug spawn and an egg nest. So, send a minion over to grab an egg and explode the 3-4 worms to the right. There's also 1 to the left side, so get rid of him as well. If you head to the right from the chasm, you'll find some stairs to go up on your left. Head up and you'll find that last health tower object. Bring it back, then return to the chasm. Head to the left and kill the raiders here. Now you'll need to lure a blaster bug over to these bone barriers over here. It might take 2 eggs to get them all the way over. Just slowly lure it as far as you can, then quickly grab another one and run it the rest of the way. The barrier to the left leads to some loot across sand with another worm in it. The barrier to the right leads to a path with bugs and fire raiders (it looks like the path splits, but both sides lead around to the same point) and around to the wheel that will bridge the gap so we can head into the raider town. Go back and grab some minions before heading into the town. Once inside, kill the raiders that infest the area and grab all of the loot. When you're ready to go on, head to the right and up the middle and now we'll need to drive Jewel up the middle to the Tower Gate across the way. To do this, you'll need to position some minions on all of the little breaks along the walls leading up to the waypoint gate. Once you've done that, run her to the middle and up the path. She'll be transported to your tower. Before returning to interrogate Jewel, let's go to the right and grab an egg to have the blaster bug blow up the barrier on the right. Head down the path to the Mother Goddess Statue and have your minions carry it around. As they get close to the gate, some elves will appear and ask for it back. Since we're good, just have your minions place it on the platform. Now let's get out of here. I hate this place! Go to your tower. Free Spree: Well, the interrogation doesn't really take that long, Jewel is an easy nut to crack. You'll find out Kahn will be angry that you have her, and he'll go and attack Spree. So now we need to save the town of Spree... again. Head to Mellow Hills and as you follow the path around to Spree, some raiders will attack you. Go on to Spree and it'll be under attack by some beholders. These can only be killed if you get some reds and greens and place them up on the platforms to rain down their terror upon them. (Though the blue ones can be killed with your fire spell, and the red ones can't be damaged by the red minions) So go ahead to the 3 back exits of Spree, where each beholder will be, and there will be conveniently placed near high platforms. So, sweep your minions up, guard mark them, then stay at the bottom to get rid of the raiders as they come out of the beholders. After the beholders are dead, the peasants will beg you to take them back, just leave them alone and head back to your tower. We need to get to Heaven's Peak to save them. Heaven's Peak: Head on over to Heaven's Peak and you'll see 2 beholders ahead and there's also one to the right around the corner. Grab some minions quickly because the raiders will all run up the path and attack you while you're summoning them. Kill these beholders the same way as in Spree, with greens and reds. Guard mark them on the edge up high and let them kill. Once they're all dead, head down the stairs and across the way through the opening and you'll meet Kahn. This guy is... big. Guard mark your minions there, then run down the stairs and around to meet him. Strafe around him to hit from behind or you'll be dealing with the business end of his flail! After a few hits, he'll run away. Before chasing after him, kill the beholders. There's a red spawning pit near the stairs and a green one up the stairs in the back of the area. Head down the stairs and up the path. More raiders will attack you up here. Keep heading around the path and you'll see a scene of more beholders spawning more raiders. Just keep going forward and around the path, and you'll see Kahn again. This part looks hard, but I found a decent way to do it. Head to the left and down the path that the raiders keep heading up. (If you can, turning the wheel will stop the raiders from coming, but I just left it alone until the fight was over) Head across to the stairs and run up and guard mark your minions by the corner. Behind you is a green spawning pit if you need more. Just have your green shred him from up here. (you can use your fire spell on the raiders if you want, but it doesn't seem to do anything to Kahn) He'll run away again, so we gotta chase him... again. Head around where Kahn ran off to and kill the raiders here. At the end of the path is a spawning pit area where you can replenish your minions! Head up the stairs toward the Halfway to Heaven Inn for the final showdown! Run your minions up to the entrance to the Inn and station them there with a guard marker. You can use your fire spell (if you have any mana left) to kill the beholders. Just have your greens and reds totally whip his butt! Then go in for the final blow. Back to the Tower: All hail the return of the Overlord! ... but that's not you. The real deal is back and guess what... now we're spell-less, minion-less, and it sucks. At least your mistress is still on your side! :D Ok now we need to get our spells and, MORE importantly, your minions back. Head down the stairs to the Tower Heart. You'll see your mistress damage it a bit, then you'll need to fight a bunch of evil minions. After they're dead, you'll get your spells back! Head over toward the brown spawning pit and one of them will pop out! The browns are back on our side! Yay! Grab 10 more and head through the hole in the wall that the wizard made. Head along the path under the archway, kill the evil minions, then head up the path to the right, killing the reds that pop out. Turn the wheel here and grab the red minion hive, bringing it back to the spawning pit room. The minions that pop out of the ground will just keep respawning, so just remember to kill them whenever your minions are carrying these hives back, so they don't die. Grab 10 reds, then go back into the hole. Head under the archway again and send the reds into the lava to retrieve the blue hive. Take it back and then grab 10 blues. Head back through the hole to the path under the archway and head up to the wheel there in the lava. Have some reds turn it and walk across the bridge that forms and down the path. Head to the right and bring only blues into the water with you. When you go to grab the green hive, some minions will pop up and you'll need to kill them. Bring the hive back to the spawning room and take a full set of minions with you. Head back towards where you got the green hive, but turn left when the path splits, and have some greens dissipate the poison there. Kill the things around. If you head to the path on the left, it'll lead to a few wheels, and turning them brings you back to the spawning pit room. From the green poison room, head to the poison barrier that's blocking the door and get rid of it. Inside is the final boss fight, so get ready! Have 5 minions open the door. Kill the Wizard: This guy is not bad, as long as you know how to defeat him. When he puts up a barrier, use the minion of that same color to attack him and his barrier will break, causing him to fall onto the floor. Run in and smack him with your weapon until he pushes you away. Dodge his sweeping attacks and his whirlwind. He'll send waves of evil minions at you as well, so kill them too. Just keep up this strategy until he falls, it won't take long. Enjoy your ending! [Another method emailed to me by M B P 2005: An easy way I found out to defeat the wizard is just to have your minions set on guard as soon as the door opens!(Its like a little U shaped place as soon as the door opens) That way when he does his tornado thing your minions wont die! Instead they will be ready to attack the wizard when ever he changes colors. I do advise that when you send your specific minions to attack, as soon as he gets up, send them back to the front of the door, because that’s when he does his tornado thing!(Tornado kills all of your minions) Do this about 2-3 times and that should be it for the evil wizard!!!] VI. "Evil/Evil" Walkthrough An "Evil/Evil" character is just as the name suggests. It's purely, plainly evil. Also taken from Dungeons and Dragons terminology, also can be known as "Chaotic Evil". It'll hopefully follow the most evil, diabolical path in the game and ultimately end in getting the "Full Corruption" achievement. So, you start out with a cutscene of you getting suited up and ready for evilness! Once you gain control, head down the stairs toward your minions. Try your axe out a little if you'd like on the little mushroom patches along the way. It doesn't get you anything, but smashing stuff is fun! ^^ Another scene will greet you once you reach the spawning pit. As the on screen tutorial suggests, hold down LT to lock onto the Minion Gate and hold B to summon your little minions. You can summon only three minions at first, but later you can summon more :D. Once you summon them up, you will get two choices, follow Gnarl to learn how to fight or go up the stairs to the throne room. There's nothing else in this area, so choose one and let's get going! Follow Gnarl: Stupid Jester! This guy is just begging for a whippin. So give it to him! It's just a big tutorial, so let's do it. Press A to attack at first. Then they throw in hold down LT to lock on while pressing A to attack. Then hold down RT to get your minions to attack the Jester. Sweep them with the right thumbstick. Have them go up the ramp to the left and follow the path right until they attack the Jester. Holding B brings them back to you. Then sweep them around again, the same way though a bit farther to the right this time. Now, finally we can move on! Throne Room: It's a bit... beaten up... O.o So, on with getting that Tower Heart! You can beat up the Jester here in the throne room all you want... hee hee. Tower Heart: Once you get here, there's nothing to do but summon them minions! Oh! Look! Little sheepies! Try out your bad ass minions on them. Kill all the sheep you can and walk all the way to the end. Turn right for a little alcove with jars to break. Don't break them yourself!! Send in the minions to do your dirty work. They might just find something nice. After that, make sure you killed all the sheep and harvested all the lifeforce before moving on. Oh, and ignore that thing in the water for now, you can get it later on. Go back to the minion portal and grab a few more minions. Now you can control 5 of them! Yay! Go to the fallen pillar on the road that Gnarl has been bugging you about for a while and use your minions to move it. Just target it with LT and use RT to make your minions move it for you. Bob's Farm: Poor Bob. Halflings have taken over his farm it appears. And even the pumpkins are against him... o.o Ok... Umm, well our minions can remedy such a situation! Might as well use them to break some sunflowers and pots as well as the pumpkins. You might notice your minions donning some snazzy new pumpkin headwear! They will continue to upgrade their weapons and armor as they find it, either by killing things or breaking things. Don't bother killing this guy, there's plenty of other people to be killing. I've heard that you can't kill him and I've heard that you can, but just leave the poor guy alone XD. So once it's all smashed up, approach the farm house, send your minions in, and kill the wee lil halfling that runs out. Now, let's leave poor, crazy, ol' Bob to fix up his farm. Continue along the path, breaking things of course as you go. Sweep them across the tree bridge to the left toward the jars to see if they can find some new equipment and money. Continue along breaking the mushrooms and you'll come across some sleeping halflings. Kill them! Keep going until you get a scene showing the Tower Heart! Clear out the pumpkins and put your minions to work bringing it home. Go ahead and break the wall in their path with your axe. Follow them along and head into the warp gate. Now you'll get a scene telling you that you have to find a crane. But, you'll be able to summon 10 minions and you'll gain the fireball spell (which you can use with the X button). The Crane: Before heading back through the gate, head down the stairs. The Tower Heart is pretty, but not only does it look nice and open portals for you, it also has another function! Walk up to it and press A to find out more information on your minions, and also your corruption level. Since we're supposed to be "good", keep this at 0%! (You can also check your corruption level by pressing the back button to view your quests) Now then, back up to the throne room and through the gate. Head to Mellow Hills. Summon some minions and it's time to go sheep killin once again! Get that lifeforce! Lifeforce = minions. Those jars over by the sheep are also back, so go ahead and break em. It's up to you whether you wanna walk back around the farm or take the shortcut from last time. I chose to go back through the farm because the stuffies to break had respawned. Follow the path until you get to the fallen pillar that requires 10 minions to push. Now that you have them, have them move it! Watch another scene. Now we gotta prove we ain't harflins... Ok well, walk up to the wheat field and set it aflame! Send in your minions once the fire is out to grab what's left. Follow the path around to another wheat field. Before setting it on fire, turn right for a little alcove of jars. Break em and then cross the bridge. Burn them little halfling buggers. Run up and grab the treasure. Have your minions kill the loose halflings that didn't die in the fire. Gnarl will now start talk about killing innocents. For this walkthrough, KILL ANYONE THAT'S AN INNOCENT!! Kill all of the people here, (it's fun to kill the one dude by setting the wheat on fire... hee hee) and on the right, break the jars, and on the left, the barrels. Further down, you'll find a Blood Pit. Sacrifice the minions if you need life. I didn't at this point, but you might need some. Carefully head around the corner, summoning more minions if you need to. Kill the halflings that come at you. On the left are some more halflings that'll throw stones at you, bust em up. Kill the ones also that are in front of the gate. Don't turn the wheel there yet. Instead, head to the right. Loot the barrels and chests, then kill the sheepies to harvest more lifeforce. Now head back to the wheel and have your minions turn it. Go on through the gate. Slave Camp: A new waypoint and a new spawn point, how nice! Take advantage if you need. Break the mushrooms. Head up a bit and around the large log on the right side to break some barrels. Kill these people if you feel like it. Up a little bit in the top right corner are a few more barrels to break. Then turn the corner and up a little for some more barrels on your right. Kill the halflings here. In this next area are a ton of halflings. Head to the left side first to take care of some annoying stone throwing guys. There's a few crates toward the back also. Then go back to where you came in and to the other side of the area. More halflings to kill! Once they're dead, let the prisoners out of the cage in the center of the area. (Turn the wheel) Heading up, you will find more halflings. To the left is a blood pit and a spawn point. To the right are more halflings to kill! And... a nasty troll. Sic your minions on it and support them to lessen the chance some will die during the fight. If they do, just spawn some more. Afterwards, go right and up the stairs for a chest and some barrels. Go to the gate and turn the wheel. Yay! We found our crane! Break the boxes and then use your minions to bring the crane to the waypoint. Before heading back to your tower, head up the stairs there and turn the wheel to free the slaves, just cause you hafta... Go ahead through the Tower Gate to see the reconstruction effort. Now we need to get ourselves a mistress. You can head down to the dungeon to fight some stuff if you want to, but I chose not to until I get a more... respectable horde. Other than that, nothing new yet. Head through the gate back to Meadow Hills again. Make your way down and around the path again to the gates of the city of Spree. By the way, the sheep and jars are back if you wanna partake. Retrieve the Food: Return to Spree and break the barrier blocking the town. You'll be given a new quest by Archie. Your destination is the Halfling Homes. Before moving on, let's ransack every house in town for corruption. Also killing your first peasant will get you corruption. For even more corruption, kill 10 women. Kill 20 peasants here in total for even more corruption. (You'll need to kill about 100 peasants to get the next corruption) Also if you kill enough peasants in Spree, you'll end up suppressing them for even more corruption. Now that that's taken care of, let's move on. So head to the right (from the entrance) and have your minions turn the wheel to open the gate to the next area. Break the barrels and kill the halflings. Turn left for a chest and right for some barrels. Before moving on, from the broken wall there, head right and you'll find a domination spell on the right. Grab it, turn the wheel to open the bridge, and let your minions bring it back to the waypoint. Head back to the path that leads to the halflings, then proceed down the path. Kill the halflings, there's ground troops and the ones that throw rocks at ya. Pillage the barrels and jars and continue along the path. Then you'll see a halfling house. Lord of the Rings anyone? Now go ahead and send your minions into these houses to loot and kill the halflings you see running around. Now head down the stairs. Crash the Halflings' party: Continue down the stairs and you'll see a bunch of halflings to kill and another troll. I don't know about you, but I lost a bunch of minions here ><, well the spawning pit isn't too far away at least, so if you need, run back and grab some more before killing the rest of the halflings. Now that they're dead, it's time to gather... provisions! So, go ahead and break all of the jars and barrels, and loot the houses as well. We can't go through that gate just yet, so head between the houses to the big ol' halfling house. Get the treasure outside then turn the wheel. Head on inside. Halfling Homes: Once you get in here, pretty much everything is breakable, so break the door down, kill the halflings, and break anything you find. :D Go through the stairs on the left side of the room. Kill the sleeping halflings at the bottom of the room and break all of the jars and anything else you find to break. That's all you can do in this room, so head back to the previous room, down the stairs and break down the door in the center. Go ahead and kill the halflings behind the door. You'll need to go right because the gate ahead is closed and the wheel is upstairs. So then, head right through the opening. Breaking the bouncing pots will yield some rats that will go ahead and attack the halflings, so kill both! Now, sweep your minions though the center and have them break the stuff up the ramp. Now then, keep heading right and around the corner. You'll see a halfling come out of the small opening, whenever you see those, have your minions destroy them or else more will come out. Go ahead and turn the wheel on the left side of the room, but before going through the gate it opened, head to the right side of the room, sweep your minions down the ramp there, and continue on down the hall. Follow the pretty linear path, killing the few stray halflings until you get to the other side of the entrance room that you couldn't get to when you first walked in. Pillage the room, then have your minions grab the giant sack o' cash! They will bring it back to the entrance to the waypoint and then we'll be richer! Now then, once they're done, we can finally head to the gate we opened. So head there now, it's just up from the entrance area. Immediately head left into the dungeon room where some poor peasants have been put in a cage. They don't wanna be lunchies, so let's save em. First go around and kill the sleeping halflings guarding them. Go ahead and sweep your minions through the small opening by the entrance toward the halfling hole to close it up before finally turning the wheel. Once free, the peasants will mention the food. Go ahead and pillage the rest of the room before proceeding. Once you're done, go back out and continue down the hall. Break the door down, then go though and head to the left side of the room. Before smashing the pumpkins, plug up those halfling holes and break the stuff. Smashing the pumpkin will reveal another tower object! Have your minions take it to the waypoint. Now you can summon 15 minions! I like the sound of that! Return to the room you found the tower object (if you followed your minions) and examine that red wheel. Two spokes are missing and we gotta go find them to be able to turn it. So, let's get started. Go smash the door on the right and kill the halflings behind it. Head up the stairs on the left side, (ignore the path forward for now) to see a room full of sleeping halflings. Kill them, loot the area, then break down the door here. Head through, kill more halflings, and you'll find the first spoke very easily noticeable in the middle of the halflings and stuff to break. Now send a minion to carry it back and let's proceed. Continue down the hall, breaking stuff as you go until you come to a wheel. Turn it and let's go back to the path we skipped before. Take this path now and head through the gate you just opened up. You'll see the spoke in plain view, but to get it you'll need to sweep your minions around the room. Don't forget to plug up the halfling holes as well. Once you're finished sweeping around, it's time to head back to the red wheel and turn it. Head on through the door. Halfling Homes (2): Break the jars and stuff. Head down the path and break the things on the sides of the door before moving on. When you go through the door... omg... the whole room is full of halflings! Well, slowly progress through the room, killing halflings little by little and plugging up their holes. There's a lot of loot here too, and a wheel to turn. Take your time to make sure you get everything you can. It's beneficial to start out on the left side first and work your way right, but that's just me. Anyway, once you're ready to move on, turn the wheel and head through the door. Head around the path and you'll see a fat, tubby halfling chef coming out from down the hall. Kill him and head down the path he came from. You'll see a bunch of chefs in the kitchen area, but before taking them out, you can break the baskets to let the rats out to weaken them before we take them on. Keep heading down the hall, breaking more jars and barrels. There's a mana pit if you need it and go ahead and kill the halfling chefs. Proceed through the kitchen and you'll see the food! Before grabbing it, turn the wheel and pillage the rest of the room. Now send your minions to pick up the food and follow while they carry it. You'll see the people of Spree thankful to you for getting their food back. So just go ahead and kill them and bring the food back to your waypoint. Now then, since that is settled, let's get out of here. Head back to Spree. (I returned to the tower, then warped back to Mellow Hills so I could gather more lifeforce from sheepies.) Find the Servants: Take the portal to Mellow Hills where some man will tell you to take the woman in the stocks. She'll put up a small fight... and I do mean small. o.o So, thus begins the quest for finding 10 servants. Oh and, they all look the same and when you approach them, they'll all refuse to go with you and that's how you know they're the right women. So, target this first one and tell your minions to attack. They'll bring her by force to the portal. (By the way, you might want to accompany your minions when they bring the women back, otherwise they might lose her. If this happens, just simply head back to the tower to reset their positions and find her again.) The second servant is by the sheep in the beginning. The third servant is just past Bob's Farm. There's another one in the town of Spree, just to the left of the entrance. There's another servant near Archie. Go on ahead and pillage Spree again! :D There's another servant near a house that's near the dude that tells you about castle Spree being under attack. Go toward the slave camp and you'll see one on the right side before the peasants. Kill the peasants too for fun!! Keep on going down the path and to the area to the right of the gate that leads to the slave camp (where the sheep are) for another servant. Make SURE you follow your minions as they bring this one back, because they'll be ambushed by peasants and another servant girl. So kill the peasants, grab both servant girls and bring them to the waypoint. So now there's one left. She's in the farm area of Spree where they talk about the elves. You need to knock down the gate by the sheep and grab her. Remember Crashing the Halfling Party?: Time to head back to the Halfling Village and to the gate we couldn't go though before. Go ahead and loot the halfling house and turn the wheel. When you head into the party area, you'll see the... lovely Melvin. Eww... >< Your minions will be bewitched. Go ahead and kill the fiddler so that your minions will stop dancing around. Kill Melvin Underbelly: We need to kill tons of halflings in this area and it's a pain I think. We also need to find two red spokes to turn the red wheel so we can follow Melvin. One of them is on the right side around the bend near some halfling houses. Kill, pillage, and grab it! Near here is a spawning pit and a blood pit, so use them if you need. Head on up past the pits and you'll find an area with a giant barrier of fire around some object that you can't get until we find the red minions. So, don't send the ones you have into it. However, up on a platform here is the next red spoke. Grab it and let's turn the wheel. Some halflings will pop out, so get rid of them and head into the house. Melvin's Kitchen: Once inside, go left and kill the sheep. Break stuff! Head through the opening and Gnarl will tell you that the red minions are here! Yay! So, let's turn the wheel for now. Sweep your minions around to it and turn it to fry the chefs. So now go around the room breaking stuff until you get to another wheel. Turn it and go through the gate. Break the many barrels and food and stuff. Go around the bend and you'll see Melvin... Grossness... To kill Melvin, send your minions to attack, supporting with your axe or your fire until he starts to roll around the room. At that point, recall your minions quickly and move away from him so they don't get squished. Once his hp is low, smack his butt. Eww... Now that that's over with, head through the door and on the right side you can replenish your minions. Now head up through the next door and discover the red minions home! Retrieve the Red Minions Hive: Head to the left side of the room and turn the wheel. Now you can summon red minions! So put some browns away and grab some reds. Sweep the reds into the fire barrier next to the spawning pit. So now we can walk through. Let's collect some red lifeforce. Have your reds attack some buggies and grab the red lifeforce. When you walk into the next area, you'll see the Red Minion Hive. You need 10 red minions to move it. So we need to kill some more bugs in the lava with the red minions. Once you have 10 reds, use them to carry the hive. Follow along on the path until you get to some halflings. Use your reds to burn em up. More halflings will appear, so use all your minions on them. Now let's carry the hive a little farther. Continue to follow them until you get to a room with chefs. Position your reds on the left side and have them hold to shoot the chefs. Now select the browns and sweep them to the wheel on the right side of the room. Once they're dead, carry the hive the rest of the way. Now we need to head back out so we can use the reds on that burning barrier near the halfling party. So head through the waypoint to the tower. Use this waypoint inside the tower to go to Mellow Hills and you'll see a girl that tells you the sheepies are breeding faster now that Melvin is dead. So, go ahead and go sheep hunting! Once your done though, head back to the halfling party area through Spree again. Use the red minions on the fire barrier that we left alone earlier to get... a lot of money! Now then... (My game messed up here at this point and even though I killed Melvin, it showed the same scene where you first see him again ^^; But when I went back in, Melvin was still dead, but I was able to get more red lifeforce!) Finding a Mistress: Return to Spree. Head to another of the gates at the back of the town and a man will tell you about a mysterious lady and Castle Spree being under attack. Well, open the gate and let's check it out. Head down the path and you'll see the castle on fire. Go up and kill the buggies for some more red lifeforce. Use your reds on the next fire barrier. Keep heading up the path and kill the bugs and the raider. Keep heading up, the castle drawbridge is closed at the moment. Make a right and kill more raiders. Use the reds on this next fire barrier. Sweep your minions in but be careful because another raider will pop out, so kill him before turning the wheel. Now then, turn the wheel and head into the castle via the drawbridge. Be careful, a few raiders will pop out, and when I say a few, I mean at least 7 of them.. ^^;. Now then, which way first? If you head up the stairs on either side, you'll find some jars to break. Heading back down the stairs, the fire barrier that you see is closing off the dungeon entrance, but before heading down there, head to the right to an opening, killing the raiders along the way. Over here is a waypoint, a brown spawn pit, a mana shrine and around the corner is an object that your minions can bring back to the waypoint. So do that to recover and object that will increase your hp! Nice! So now we can head into the dungeon area. Use the reds to get rid of that fire barrier. The dungeons of Spree: First thing, remove the fire wall with your reds. You'll get your first glimpse of your mistress. Now then, down the stairs and kill the horrible raiders that forced the people to lock themselves in that cell. Now we gotta get luggage... what are we, bell boys? Oh well... Ok then let's loot the room before moving on. Head to the left side to an opening where there's some buggies and lots of stuffies to break and pillage. Don't forget to break the fire barrier to free the people. And then kill em... Then head back and we'll go right from the entrance now. Break the fire wall with the reds, kill the stuffies, and head up the stairs for another fire barrier. Break this one and head around to the campfire. Shoot through it to kill the guys easily with your reds then break it! Have the red break the next campfire too and kill the guys there. Keep heading around the path for some treasure! Now head down the stairs by breaking more fire barriers. Go around breaking the rest of the barriers in your way and killing the raiders until you get to the wheel. This will open the gate below. Have your reds fling some fire down to kill the raiders that pop out and head all the way back around to the entrance area, killing stuffies along the way. Head through the gate you just opened when you turned the wheel, up from the entrance. Make sure you have reds with you and head down the stairs. This ugly evil eye is what's spawning the raiders. So you need to position some of your reds on the far stairs so they can attack the eye from a distance. Go around to the other side and position more reds on the other side of the eye. Then attack the other stuff with your browns until the eye is dead. Bring the luggage back to your sweetheart! Now then, she'll be sprucing up your Tower of Evil while you're doing your dirty work. So, go up the stairs next to your throne and check it out. You can customize your tower if you like. Now then, once you're finished, your next objective seems to be Heaven's Peak. BUT FIRST.... Retrieve the First Tower Smelter: Now that we have reds at our disposal, we can retrieve the steel smelter! Head back to Spree and take the gate that we haven't opened yet and you'll get a quest! Head to the right around the bend and you'll see a ruined sort of building. In here is the smelter! Use the reds to break the barrier around the smelter and bring it out. While walking it out and around, those darn peasants will close the gate on you. (Just go back later and kill some more of em to make you feel better) Ahh well, kill the halflings here and then run around to the left side of the area where the sheep are, killing the knee-biters as you go. Turn the wheel here and bring the smelter to the waypoint, stopping now and then to kill the halflings. So now, go ahead and forge some stuffies if you'd like and let's be on our way. Not to Heaven's Peak yet though... Evernight: Head back to the place where you found the steel smelter behind Spree. Head up to the middle of the area this time and you'll see a scene with some peasants complaining about roots. Keep heading down the road and use some reds to break through the barrier. Keep going to a new area. So let's explore shall we? Head to the right to two... dead telepathic elves? O.o Okies, now we gotta kill us some rabid unicorns... So head to the left of the elves to the first one and kill it. Keep heading along until you find a stream. DO NOT SEND YOUR MINIONS INTO THE WATER, THEY WILL DROWN!!!! Now then, sweep your minions across the small plant bridge there on the left side and hold them there while you walk across the water. (or you can just walk across the water and they will find the path themselves, as emailed to me by Xvg) Recall them and kill the second unicorn there. Grab the jars then break the barrier here for a new minion spell. Turn the wheel here to make a bridge. Have your minions bring the spell across the bridge and to the waypoint. Head back to the elf ghosties. Break the barrier here, head up the path killing the nasty little forest creatures along the way. You'll see a scene as to what's going on here. Kill Oberon: So now we gotta kill this guy. We can't go left because of the poison plants, so let's head right and bread the barrier. You'll see a health pit here, but more importantly, you'll see a root with a pulsating white ball of light at the end. Target it and have your minions destroy it. A new quest will pop up and we'll need to destroy five more of the root nodes. Now then, head back around the next bend that was previously blocked by the root. There are some poison plants here, but as you approach a little, you'll see a green minion and some more demonic forest creatures. Kill the creatures and head around the path until you see a few magical creatures and Gnarl will point out a poison pod. Use a minion to bring it over and blow them up. Now sweep your minions across both of the bridges there and tell them to hold position up there. Walk across the water to the other side and recall them. Walk up and kill the next magical creature with another pod. Break down the barrier here and head on in. Sweep your minions over the plant bridge here and to the left telling them to hold across the water from you. Head across the water and loot the area. Follow the path around, sweeping your minions across yet another bridge to kill the forest creatures there. Bring them back and you'll see another poison pod and some more magical creatures. Use the poison pod again to kill the dancing creatures. Now break down the barrier here. Use yet another poison plant to kill even more magical creatures. Break another barrier here. Before following the green minions into the cave, grab the tower object there. Make the minions turn the wheel and carry it back to the waypoint to get an increased mana bar! Yay! Now head back to the cave via the newly found shortcut. Viridian Caverns: So head on in and follow the greens around. You'll get some green lifeforce from the monsters in this cave, so stock up! Just keep following the greens and don't walk into the poisonous plants, take the paths around them. Once you get to the room with the giant block in the middle, head to the right and carefully sweep your minions down the vine and have them move the block to make a bridge. Now go back around to where the completed bridge is and cross it. Follow the greens some more until they walk into a branch on the right with poison gas. Wait until the gas recedes then follow through killing the buggies. Keep following, dodging the gas until you come to a barrier. Break it and you'll find a blood pit if needed, some spawning pits, and if you walk around the bend you can have your minions push the block you saw on your way in. It'll bridge the gap on the far end of the room. Now head to the path next to the archway there and follow it around, dodging more gas sprays. Break the barrier here. Head up and over the path we made and...Finally! We can summon greens! :D So summon some greens up (at least 7) and let's start moving that green hive. Get the greens to clear the poison plants from around the hive, then have them carry it. Follow them around until they get to more poison gas. Have them clear it out and continue along. Kill the bugs as they appear and clear the gasses. As you are going along, you'll see a troll. You'll need to sweep some green minions down to where it is and around it's back to kill it. Once it's dead, use them to turn the wheel and bridge the gap. Have the greens continue to bring the hive to the waypoint! More Oberon nodes: Now that we have greens, there's so much we can do! But for now, you might wanna gather some more lifeforce, forge, and whatever. Once you're ready to move on, go ahead back to Evernight, to the entrance of Viridian Caverns. Don't go in however, we're going to sweep our greens over to the poison field surrounding another root node. Attack the node, kill the bugs that come out and go ahead and break the rest of the poison barriers blocking your way. Keep heading up the path until you get back to the area with the weird tree. Turn immediately right for a shield spell. Carry it back to the waypoint. Now you can cast a shield upon yourself to protect against oncoming enemies. Now head back to Oberon's tree again and under the root with the poison barrier. Break this down and head around the building and down the stairs. If you head up the stairs on the other side, it looks like there is a dead end here, and yes it is, however, position some reds and greens here with a guard marker because there is a monster that they can kill coming up and it's easier to have them attack from up here so they don't die. Head right and around the path breaking the things there until you come to a barrier and a large monster carrying a rather large mace. He'll break the barrier down himself, so let him come to you so your greens and reds you positioned up top can kill him easily. Continue along. Head up the stairs to the right to the semi-broken door. Break it down the rest of the way to find a treasure trove! Get all of the loot and lifeforce, then head back out and continue along the path. You'll see here a large courtyard and in the back is another root node. Let's carefully kill all of the enemies here that are guarding it. Make sure to kill the priesties before they resurrect the other monsters. Before breaking the node, make use of the mana/blood pits, as well as replenishing your minions. Once you break it, the other side of the courtyard is crawling with enemies again! Carefully kill all of these guys, taking out the priests ASAP. The way I did this was to draw the little archer creatures to you, kill them, and when the priests come to resurrect, kill them quickly. Just try not to alert the minotaur looking things until most of the other stuff is dead. Once that's done, you'll see a red wheel next to the platform where the spawning pits are located. The missing spoke is on the ground right down the stairs next to it. So pick it up, put it back on, and let's turn that wheel! It will open the door down the stairs. Go on through and break the jars on the other side. Head around the path until you find another tower object! This one will allow you to command 20 minions! Finally! :D Now we can't go any farther without the blues, unfortunately. So let's head now to Heaven's Peak. You can get there by warping from your tower. Heaven's Peak: Head up a little and the guys there will talk about how the city is closed off and they'll mention a Sir William. Head on into the camp. You'll witness one of the refugees turn into a zombie if you walk up a little. Head toward the back of the camp and one of the guys will call you over. He'll show you a way into the city, but now you really need those blues! Go ahead and pillage the camp if you like. Head back out the way you came in and to the left is a little road leading to a LOT of sheep! Since we're being evil, go ahead and kill them, along with the farmer that's guarding them. You should get more corruption for this. Keep heading along until you reach a rusted looking gate. Head through and you'll be in a cemetery. Kill the zombies that appear (break the doors to the mausoleums if you wish for extra lootage) then keep heading along the path. Head past the other mausoleums to where more zombies will come out of the ground. Dispose of them and on the right side is a poison barrier. Break this down and kill the zombies. Head around to the left side of the platform where more zombies are located. Run up the stairs, taking out the zombie priests and grab the tower object. Follow your minions around, turning the wheel when you come to it. You'll receive a larger health bar! Now that's more respectable! Now let's head back to where we found this tower object with at least 10 red minions. Go to the fallen pillar on the side where there are a ton of fire barriers. Use 10 reds to move it aside and then have them dissipate the barriers. Go around the area breaking barriers, killing bugs, and gathering some much needed red lifeforce. There's a red minion pit to the left in the back of the area. Now that that's over with, let's head to get some blues! Head back to the Refugee camp. Go to the back and break down the barrier there. Kill the MANY zombies that greet you there. Head up to the left a little to find a succubus. Kill her with your minions and support as needed. A little past her is another group of spawning pits and a waypoint. Now, go back to where you killed the succubus and follow the path around to get another tower object! Bring it back to the waypoint and now your mana is increased! Now go back to where we found this mana object. Send some greens over the fallen log to dissipate the poison. Send all your guys to the other side now and hold them there. Take the path through the water to join up with them. Before heading into the cave there, you might wanna turn around and knock the wall behind you to form a bridge for easier access. The Moist Hollows: So walk into the cave, follow the blues around, and see a scene showing their special ability. That could come in handy! Head around the path, killing some birdies as you go. Collect 10 blue lifeforce. Then you might wanna put your other guys away (outside) so they don't drown. At the end of the path you'll find the blue minion hive next to a blue spawn pit. Summon at least 10 blues and have them grab the hive. The blues have stopped and can't go any farther yet. So head down the other available path to see some more blues in danger! :O So let's save em! Recall your blues carrying the hive, spawn more minions from the spawning pits here and put them to work. First have your minions hold position down the ramp, but back a little away from the water. Select a blue minion, target one of the eggs you see in the middle of the water, and have him grab it. Use it to lure the birds to your other minions so they can kill them. This will be a strategy used in many places, you'll find. Now the blues are safe! Now return to the blue hive and put your other minions back. Have them pick the hive back up and break the mushrooms and stuff blocking their path. Now you'll find out that the blues are magic resistant and only they can kill wisps. So kill some and keep going, clearing more mushrooms. Before going too far, you'll come across a path leading left to a bunch of wisps. Yay! Blue lifeforce! Loot the room before heading up the path in the back of the room. Kill the birds and have your minions pull the block here. Return now to the hive. Have the minions pull this block out at the bottom here and continue along the path with the hive, clearing out more mushrooms. There's a blue spawn pit here. Up here you will find a giant water serpent. Time to kill it. What I did here was, go to the right where the brown pit is, summon some browns while still having some blues to resurrect. Send your blues down the minion path, but not too close to the serpent. Now, take your browns and move up to the serpent until he attacks, then move back quickly, sending your browns to attack its head and supporting with your weapon. Have your blues resurrect the ones that die if they can. Just keep this strategy up until it dies. If you have a better way, go ahead :D. [Another strategy was emailed to me by Lincoln: Place a guard marker next to the blue spawn point that's out of the creature's reach. Then, call a single minion to you. Sweep him quickly across and through the serpent's attack radius. The serpent should strike and miss the moving minion. Quickly place another guard marker for the one minion to keep him from following you, and then run up to the serpent while he is still stuck. Repeatedly attack him with your Overlord until he moves away again. Repeat as necessary to defeat the creature.] [Here's another variation emailed to me by N: Send your browns to tease the serpent so it strikes, then send them to jump on its head. After no more than 1-2 seconds (before it has a chance to throw them off!), quickly recall them. Repeat until dead.You shouldn't suffer a single casualty, so the blues can just stayback.] [Another method emailed to me by swordsman5: Leaving the Hive where it is, take 4/5 blues further down the path past the serpent, send them across the river to operate the windlass that rebuilds the bridge. Once the bridge is up, recall the blues and send them back to their spawn pit near the stationary hive. Just before the bridge is a Brown spawn pit, take a few of these and clear the path ahead, a short way up there you will find a Blood fountain, pin the browns there. Head down the path and enter the water and take on the serpent alone, if you are in the water it will attack you, beat it up until your health is down to 1/4 then head back out to the blood fountain, sling in a couple of browns to replenish your health, then go back and finish the serpent off. I found this method far quicker and less minion consuming than some of the other methods listed.] Now then, carry the hive farther and break more mushrooms. Kill the bugs and kill the froggies up the path. Continue along until you get to some geysers. Guide your minions through to the wheel to form a bridge for the hive to cross. Using the guard marker here is very useful. Break any mushrooms along the way that hinders your blues carrying the hive. You'll see a brown spawning pit here and another geyser blocking your path. So take the path right with some browns and blues. Kill the wisps and frogs and have your blues pull the block down in the water at the end of the road. Head back to the brown spawn pit and take the path that is across from it, it's kinda hidden, for some blue bugs, barrels and a giant pile of money! You can't bring it back yet, but your can come back for it. Now take the path to the left of the waterfall-geyser and you'll come to a broken bridge. The only 2 ways I can think of doing this here is to either have 1 blue take the egg away from the wheel so the others can turn it, or just kill the birds with your fireballs so they can turn it. Once the bridge is completed, head across and move the rock. Return to the hive. Move it along the road, clearing more mushrooms out of the way. Finally they'll find a waypoint to put it in. Yay! Now go back and grab that giant sack of cash. Outside the cave: Now you can head outside through the water. There is so much we can do now. But first we need to take care of all the birds out in the water there. If you head to the left around the path, you'll find the waypoint in the swamp where you can summon more minions. Head to where the birds are and position your minions on land while you draw birds to them to kill. Once that's done, you can grab that giant bag of treasure. If you head into the water with your blues, and follow it under the castle bridge, there's a bunch of stuff to loot. Keep going and there's a blue spawn pit. Head up the path on land and you'll be back in the cemetery. So let's grab 10 blues and head over to the sewer gate. Before moving the downed pillar, you might want to grab some more minions and set up a guard marker on land. (You'll see why!) Move the pillar that's blocking the sewer gate and O.O a LOT of zombies will appear! Lure them to your guys on shore and get rid of them. Before heading in there, let's return to Mellow Hills for a minute. (I know... that came out of no where...) If you follow the path around past the entrance to Spree and keep going toward the slave camps to the brown minion spawn pit next to the blood pit, there will be a path that's kinda hidden behind the brown spawn pit. Head around that path and to the shore. Send some blues over to grab the tower object. Bring it back, making the bridge to the waypoint for more minion control! Now head back to Heaven's Peak to the sewer entrance. The Understreets: Head up the path until you see two stairways, one leading left and one right. Up on the right and around the path is a bunch of loot and a brown spawning pit in the water. The one on the left however, leads to a whole bunch of zombies. O.o I just went up and slowly killed them with my overlord (health regeneration armor really helps). [A better strategy was emailed to me by Anthony: take the right path to the looting area where both a Blue and Brown spawn pit are. Presently, you only have blues, and they're not fighters at all. Simple. Command one brown to come out of its hole, unfortunately, it will drown. If you're quick, or if you have a blue already standing by in the water, you can command the blues to grab the drowned brown and carry it back to land to revive it. You can continue this method until you get quite the army. There is a pipe between the two staircases in the main watery area for your new-found army to march across and take care of the zombies.] [I got another email from Maxurion. Before you summon browns you can: What you do is send some blue minions down the pipe onto the little patch of land and set a guard point there. then you summon the browns slowly and the blues save them when they drown.] Once they're dead, head around the path and you'll find barrels and chests to pillage. Keep heading around until you see the brown and blue spawning pits. Now you'll see some boombo birds and eggs guarding a red spoke, but leave it for now. First grab some browns and blues and turn around heading through the door blocked by mushrooms and barrels. Go through there, around the path and kill the zombies. It's so much easier with help... Here's the red wheel and we need 3 spokes. Loot the platform that you're on then head back to the previous room with the birds. So, set up your guard markers, send a blue to get an egg, bring it back and let your browns kill the birds while the rest of the blues res. Or you could always, as Akira emailed me, "Get as close to the birds, and give em a fiery demise!!! (use fire spell on em) so you dont have to waste time getting the eggs and losing your minions." Retrieve the red spoke. Two more to go. Retrieve the red spoke. Two more to go. From the red wheel, head down the stairs and head left. Set up a guard marker here and break down the barrier in the water. Lure the zombies over to your minions and then head up the next set of stairs once they're dead. Kill the bugs, loot, and break down the door. Kill the zombie priests then break the barrier to the right. Grab the 2nd red spoke then return here. Send your minions over to turn the wheel in this room. Head through the door you opened there and to the right killing the bugs. Leave your guys here and head in the water. You'll find a bunch of zombies to lure them to your minions and head back in. To the right is an area to loot. Head back down the water path and around to a bunch of bugs and lootage. If you head up the stairs you'll see a red spawning pit there. Grab a red guy and break the fire barrier there to the rest of your horde. Head back to the red wheel with a few reds and to the right of the wheel is a pipe that you can sweep some minions across. Set up a guard marker of a few reds and blues to resurrect just in case. Sweep them across the pipe and have them shoot at the zombie priests across the water and the zombies that are on the floor level. Go to the spot where you break the barrier leading to the zombies. If you take that path over and around, killing the zombies, you'll get to that same platform where the final spoke is. Have a blue grab it and return it to the red wheel. Now we can turn it and move on. Go through the gate and you'll see a member of the Silent Order, so loot and then head left. The people will be happy that you cleared the path behind you, if you'd like go ahead and kill em. There are some spawning pits and a waypoint here. So loot the area and put away all but the blues. Head to the back of the and down some stairs. Kill the bugs for blue lifeforce if you wish then follow the path up some more stairs and a blue spawn pit. If you try to sweep your minions to turn the wheel, another water serpent will appear. ^^; The best solution I have here is to take a full battalion of blues over and try to turn the wheel before the serpent eats them all. Walk through the gate you opened. There will be a brown spawn pit down the way a little. Now if you want to take out the hydra, do it from this direction. Either walk over and take it out yourself, which takes a long time but you won't lose minions, or position your blues near the water to resurrect while you and your browns attack from the higher platform when it attacks. Or there is a green spawning pit in the zombie room if you'd rather take greens. Either way kill it. Leave the 3 giant sacks of cash for now. (We're coming right back) [Another solution was emailed to me by Wil. What he did was: Just before you get to the waypoint, there's a platform overlooking the Boomba birds in this room. Boomba birds repeatedly spawn here and head for the nest. I set a small battalion of six reds on the edge of this platform, where they could bombard the boombas with fireballs. Then, with the remainder of my horde as blues, I went around the corner to the other platform. I then sweeped down into the room with the blues with a feint-and-retreat strategy to urge the serpent to strike, then sweep the blues -- all of them -- onto its head. I summon them back (with B -- not by sweeping, because most will continue trying to fight) just as the naga retreats. About ten strikes with my complement of 14 blues is enough to kill it. If you lose blues in the fight, the reds are leaving a lot of Boomba lifeforce on the other side of the room. Also, there are a few respawning blue bugs down the stairs behind you. Between these two sources, you should actually come out of the battle with *more* blues than you went into it with.] [This was emailed to me by D: What I did and it sort of worked was send one blue to get an egg. then lure the boombas to the serpent. I think the serpent went after the boombas. I sent the rest of my blues to the wheel. I lost about four which isn't bad considering i started out with 19.] [This is another way emailed to me by Jeff: Now when I did this I only had 20 blues in reserve....unfortunately many of them had died during my dungeon expedition. However, I noticed that the Boomba birds are the best solution when low as I was. I took a group of 5 Blues and placed a marker next to the furthest location near the boombas that I could reach on the right side. I then pressed the B button one time to bring one back under my power, and aimed him at the boomba birds eggs. If you use the right trigger and send him on a mad dash towards the eggs, he (at least in my experience with it) will always have just enough time to grab an egg before he gets attacked. If you use your sweep ability as he carries the egg he won't be harmed at all by the birds. Now guide him towards the Serpent and when you get just close enough for him to try to attack you, quickly sweep your blue in a circle. This causes the Serpent to miss on his attack, and prevents any boombas from getting a cheap shot on your blue. Then quickly run the blue behind the serpent and press the B button again to call him back to you, unharmed. However, you now have as many as four angry boombas swarming the egg your blue dropped, and a giant angry serpent blocking them from your goal. The boombas begin attacking the Serpent! The egg is usually destroyed shortly thereafter, but the damage is done and the creatures keep attacking one another. The Serpent will generally dominate the birds, but they do pretty substantial damage when all together. Simply rinse and repeat this process and you won't lose a single Blue, nor will you have to fight at all. It might take a little more time if you can't get all four boombas to follow your blue every time (it is sometimes necessary to sweep him straight through the lot of them to get their attention) but you will find it much more minion friendly, especially if, like me, you're running a bit short on the ones you need. Especially when you need 15 to get the large money sacks in one go. Of course, you can still attack some of the birds with reds afterwards as well and then send blues to get the lifeforce they drop.] Turn back around and head around the path on land until you reach a room full of more zombies. There are some spawning pits around to help you out. Also in the middle of this room is another spell so take it to the waypoint for the Confusion spell! Loot the room and then head back to the 3 giant sacks o' cash. Bring them back and head outside to Heaven's Peak town. Heaven's Peak: When you head into this area, you'll get the quest for the new smelter. If you turn the wheel here, you'll get another quest to kill Sir William. Ok then, when you turned the wheel, you opened the drawbridge. So head out of the city and grab some minions, making sure to have at least 1 red. Go back into the city. You can kill the peasants and pillage the town if you like, then go into the Understreets again. Kill the stuff in the room, pillage, and then head down the stairs to the left from the entrance. Break the fire barrier here and head down into the 2nd level. Understreets (2): Once you enter, loot the room. Kill some bugs and zombies. Head along the path, killing more zombies as you go. Head around killing stuff and looting. Once you get to the room with the wheel, turn it and head to the gate it opened. Kill more stuffies and grab more lootage. Follow the path further around for a mana pit if you need it, and keep heading down. More spawning pits are around here. Keep heading until you see a scene with the military zombie controlling the others. Head in and smash them, killing the Zombie Lord first. Pillage the room then turn the wheel up on the platform. Head through the door it opened, looting as you go. Head around the path where you'll find more spawn pits, kill the zombies and turn this wheel. Follow the path around more and from the gate you opened, head left to the durium smelter! Head through the waypoint and forge! Heaven's Peak City: From the drawbridge where you enter the city, head left following the road. On the left side is another tower object. Now you have the flamethrower spell! So head back into the city once you're done putting it into the waypoint. On the left side of town up some stairs is some barrels and a fire barrier. You'll see a scene of some starving people. Break the barrels (killing the starving peasants if you wish) and the fire barrier and you'll see some dark knights. If you try to kill these knights, they will keep being resurrected by the priests in the back. So what I did was place a guard marker there and let my minions distract the knights while I ran up the stairs behind them. Kill a few of the priests around there and you'll see a scene. Now you're their "god". And the fighting will cease. Head back down the stairs and follow the path next to you around until you find a large sack o' cash! Carry it to the waypoint. Now if you turn the wheel that was right next to the cash, it will just lead to another drawbridge that'll loop around back to the original waypoint of this area. Head back to the main part of town and down the stairs. Head around to the left and to the path between the 2 stairways. Make a left up here and go around the building there. Head left through the hole in the wall. Turn right and walk down toward a bunch of zombies and a wheel. Sweep your minions over to turn the wheel. This will make a bridge to where the zombies are. Head across and kill them, then down the path to fight boombo birds and more zombies. You'll notice another tower object there. Sweep your blues to grab it and bring it back for more mana! Now it's time to head back to the city entrance to the right side of town. Break the fire barrier and kill the zombies. Head down the path, turning left and up the stairs, killing more zombies. Break the fire barrier here and you'll see some people. They will turn into zombies and attack you. Kill them and break the fire barriers around. On the path, to the right are some spawning pits if you need them. Go up the stairs until you find the Halfway to Heaven Inn. Halfway to Heaven Inn: Head inside and you'll see a scene if you walk over to the barrels to the left. Break those barrels to be able to follow the mysterious figure in the red cloak. Before heading through the door, kill a few people here and you will get more corruption points for starting a "Bar Brawl". Head through the door there and around the path. Break the barrels in your way and kill the rats. Send your minions through the minion-sized hole there more lootage. Break the door on the left for a blood pit. The other door is the way on. Loot around before continuing. Break the door down here to see the red cloaked guy head through a gate. Unfortunately it'll close by the time we can move again. There's a lot of red-cloaked people in here, and they call themselvese the Order of the Red Dawn. Go ahead and kill them, they'll attack you later anyways. Breaking the door on the left side will yield you another tower object. This time it's more minion control! So bring it back. The door on the right of the room leads to some more loot, but more importantly, it leads to the wheel we need to turn to open that gate. Head to the back of the room and sweep your minions through the small opening towards the right to the wheel. Head through the gate there and up the stairs to the left. Kill the Succubus Queen: Now you'll be in a large room with a large wheel. The wheel opens the door across from where you enter. Before opening it though, kill the Red Dawn people and then let's head through opening on the right. Break the door at the end of the hall for rats, some loot, and a red spawning pit. Continue up the stairs to a small wheel. This gate leads back to the bar. So return to the room with the big wheel and turn it. Head through the gate and kill the succubus. Find Velvet: Well, now we need to find Velvet, but before we do, let's grab the statue and take it back with us. The statue will be displayed in the spawning pit room in your tower. Leave the bar for now. Once outside, head down the stairs to the right down the path. There is a wall here that we can break down to form a bridge. Heading down this path, you will come across many zombies, so kill them. It leads right around to the castle, and our next destination. Head on in and follow the linear path up the stairs and you'll see spawning pits. Head inside. Angelis Keep: Head in and you'll be yelled at by a smug, arrogant man. This is Sir William and he's the one we've been chasing in the red cloak. He'll run away again, so kill the Red Dawn guys. Loot the area, then go through the door Sir William escaped through. Kill a ton of Red Dawn guys until you see a scene with Sir William. He'll challenge you, so let's kick some butt! Attack him until he leaves. Kill the Red Dawn people that come out, then follow where Sir William went. You'll come across a room with 2 succubae. >< Kill them with your minions, your fire, your weapon, just kill them! Continue along the path until you see a red wheel missing a spoke. The room beyond the door here contains Velvet, who you can hear if you walk up to it. We can't go in yet, so head around the path still and FINALLY we get to kill this jerk. Sir William is very easy, just hack 'n slash him with your weapon while your minions go to town on him. Just dodge his attacks as best you can, and he'll drop. Break the statues if you wish, some contain money. Grab the red spoke so we can turn the wheel. Go back and turn it and you'll see a scene. Now you have a choice. Do you keep Rose, or dump her for Velvet? Since we're evil this time, you must choose Velvet. Just ignore the wheel and have your minions grab the bed. Go ahead and upgrade your tower more and you'll get some...appreciation from your new mistress! Velvet has different tower upgrades than Rose: [Emailed to me by Sam: Skull Banner-10 gold Serpent Banner-10 gold Buttress Fang Spikes-500 gold Fang Top-500 gold Skull Fire Bowl-500 gold Black Carpet-500 gold Throne of Darkness-750 gold Demon Statues-500 gold Dogs of Hell Statues-750 gold Obsidian Spikes–3,000 gold Chandeliers-3,000 gold Drapes-750 gold Ancient Statues-750 gold Parlor Table-750 gold Banquet Hall–750 gold Green Minion Equipment-5,000 gold Red Minion Equipment-5,000 gold Black Marble Walkway–1,500 gold (available once Black Carpet is purchased) Greater Throne of Darkness–2,000 gold (available once Throne of Darkness is purchased) Golden Dogs of Hell Statues–2,000 gold (available once Dogs of Hell Statues are purchased) Grand Skull Fire Bowl–1,500 gold (available once Skull Fire Bowl is purchased) Golden Demon Statues–1,500 gold (available once Demon Statues is purchased)] She will upgrade your red and green minions, which you can buy for 5000 gold each in the tower upgrade room. Before heading on, return to Heaven's Peak and ransack every house for more corruption. (Don't forget to kill the people too!) Kill Oberon Part 2: Now we can get back to the Oberon business. Head back to Evernight and over to Oberon's tree. Head down the path on the right side until you get to some water. Bring some blues to pull that block you see in the water there. Head through the water, following the path to another root node. Break it. Keep going along the path until you get to the Elves' Sacred Grove. This is important!! Make sure to use fire here (or red minions) on the grass around here so you burn the tree and get corruption points. It will kill the bloody unicorns also, so go ahead and get the tower object for more life! When you follow your minions back, you'll find a new waypoint gate for Evernight Swamp that was previously blocked off by the root. If you head to Viridian Caverns, to the left of the entrance, across some water is another of the sacks o' cash, bring it on back to your waypoint! Return to Oberon's tree. While facing the front of the tree, take the left path under the root. Head up the path and down the stairs. Keep going down around the path. You'll get to a root that is a minion bridge down into the water. Sweep a few blues down over to the other side to turn the wheel there. It will form a bridge over to our next dungeon. So head across and break the barrier. Head on in. Skull Den: So head in and follow the path around, killing some creatures that pop out of the ground. Keep following the path and there are some priest creatures there. When you head over, some other archer creatures will pop out of the ground. Take out the priests first so they can't resurrect. Now continue down the path. You'll come across more monsters, this time a few priests and a minotaur looking guy. Just take out the priests first, like last time. We can't go through the path straight ahead because it's blocked by a root, so head right. While heading down the path, if you turn right to a small alcove, there's some stuff to break and a brown spawning pit. Head back out of the alcove and to the path directly across where you'll find more priests. After killing them, head around to the back of the room for another tower object! This time it's a mana increase. When you're minions go to grab it, however, a bunch of priests will appear. Go ahead and kill them, then they can take it safely back to the waypoint. Head back around the path and continue on until you get to a dead end. Head to the right and break the barrier down, killing the minotaur-like creature. There's some water behind him, so only take blues with you. This little alcove is a treasure trove, so go ahead and pillage. Afterwards, grab your guys again and head out, taking the path straight across. Keep going until you get to another root node. Break it, then kill the enemies that pop out. Now that this root is gone, we can go in the opening that was previously blocked. Head back down the path, turning right, then continue down to the end. Turn right and head through the door. It leads back to Evernight. Turn the wheel here and you'll form a bridge over the chasm. This bridge will lead right back to the waypoint gate in Evernight, so if you need to grab more minions, go ahead. Once you're ready, face the cave entrance that you just came out of and head to the right, up and around to find lots of trolls. Kill them and continue up the path to find the entrance to the Mother Goddess Temple. Mother Goddess Temple: Ok, you'll see a scene with a woman and her band of men looting the temple and you'll also get a new quest to find the four keys that will lead to the Inner Sanctum. Head up into the next room and kill the troll. There are three paths out of this room (four if you count the one behind you :P). The one forward we can't go through yet because the door is not open at the moment. We need the four keys to open it. So let's get started. Start by heading right. You'll see a scene with elves that will attack whatever they see. So, don't let them see you. This room is a puzzle. If you would like to solve the puzzle, follow the directions in the next paragraph. If you say, "Oh forget it! I'm sick of this **** puzzle!", then just take a battalion of blues and kill the spectral elves, as these are the only ones that can kill them. Wait until the two sets of elves go into the rooms on the side, then quickly have three minions turn the wheel on the right, then three more on the left. Both rooms have to be filled with elves, because if some come out, you'll hafta start all over again. Both sets of elves will just go from one side to the other. This might take some time and patience, but once the elves are all shut up, have three more minions open the stone coffin in the middle of the room for the first key. Leave the minions that are holding the doors closed there and head into the next room with at least 9 more. In this room are more elves, with more doors on the side, and more wheels on the sides. There are more coffins to open as well, though, unfortunately one of them contains a key. So, the puzzle is pretty much the same here, though the wheels are harder to get to, since they are farther away and around the corners. This room takes more patience than the previous one (at least if you're bad at it like I was XD). So once you have the elves trapped up, you can use three more minions to go ahead and open the stone coffins in the middle of the room. The one on the top right contains the key. Carefully bring all of your minions back to the main entrance room. This time, head down the left path. More watchful elves will greet you, hooray... >< This time there are no wheels though. The elves will just kinda float around the giant pillar in the middle. There are two stone coffins here, as well as two more around the other side. When the elves aren't on your side of the pillar, send some minions to open the stone coffins. Run around to the other side and open the ones over here, making sure the elves don't see you. The one with the key is on the other side of the room from the entrance, the one on the left when facing them. Continue into the next room. On either side of the entrance are more stone coffins, though neither side has the key. Actually if you try to open them up, a guy in black drops down for you to attack. In the back of the room is two alcoves with more chests. Watchful elves guard the on the right, and that is where the key is. Guide them away from there with your Overlord, then have your minions open the stone coffins there. You'll get the last key and the Inner Sanctum will open. Now head back to the main room and we can now go through the door that was previously blocked. When you head in, you'll see a scene and you'll find that the statue is gone. We'll find it later, but for now, head up the stairs and grab the minion spell. Next to it, you'll find the last root node finally. Now we can kill Oberon once it's broken! When you try to break the node, however, a few trolls will appear, so kill them. Then break the last of the root nodes. Kill Oberon... finally: Head through the opening that the root was blocking there (to the right of where the root node was) and you'll be back at the bridge we made earlier. Follow the path around to Oberon and let's kill him. Send your minions in to attack him. A scene will ensue and some enemies will come, so kill them before continuing your assault on Oberon. Dodge the roots as they come up. After each wave of enemies, send your minions up to damage Oberon further. Once he says, "Finish this," run up with your Overlord and smack him. Now he's dead. Go ahead and grab the shield spell you see there and replenish your minions. Behind where Oberon was, is the path on, so let's head through now to the Dwarven Lands! Golden Hills: There's a lot of gold to be had here, as well as some awesome new armor/ weapons for your minions! Head up the path and you'll find a new waypoint gate. To the left, you'll find some sheep to kill. Head up the path now toward the little dwarven village. Kill the dwarves and pillage the place. Just like the halfling holes from before, sweep your minions into the dwarf houses to plug them up, or else they will keep coming. At the back of the village, behind some barrels, you'll find another tower object! Bring it back for more mana! Head through the village until you reach an area with slugs. Push the cart over the hole to plug it up so more slugs can't come out. If you head to the right from here, you'll see some trapped elves, so free them, then kill them. Kill the dwarves here and plug up their houses. Back at the cart you pushed over the slug hole, head up the hill and around the path to find a dwarf party area. Let's crash it! [A good strategy was emailed to me by wadka13@gmail.com: The BEST way to beat this section is to leave the barricades intact and guide FIVE of your minions down a path that will move the ore cart and reveal some slugs, then station your reds in a position that overlooks the slug pit. If you have 5 or more, then you will eventually eliminate more dwarves than slugs. Once you work down most of the drunk dwarves, you can send your minions to pull the ore cart back over the slug hole, and overwhelm the remaining dwarves.] Go ahead in and kill all of the dwarves here, loot the place, and get the minion spell up the stairs. Now head back down the path to the cart that you placed over the slug hole again, this time breaking the barrier next to it. Kill the slugs and dwarves and continue down to another barrier. Break this barrier and kill the dwarves around here. When you get to the end, you'll see a scene and find out that the elves are trapped by slugs in the mine. You also need to fight the rock giant here. First turn the wheel to bridge the gap. This path leads back to the waypoint gate. When you're ready to fight the rock giant, break the barrier. All I did was set up a guard marker by the barrier, break it, then lure the rock giant back a little so my greens could jump on it's back while I helped with my Overlord. Now that that's done, we can head into the mines. Glittering Mine: Break the barrier here and some elves will run by. Break the barrels. If you head down the path, you'll see a scene with a giant mama slug eating a huge trunk of gold! Time to get it back! Break the barrier. If you go right, there's a brown spawning pit and a dead end, so head left and go kick some giant slug... errm, butt? Once dead, the gold will be yours, and some elves will tell you about more deeper in. So bring it back and let's dive in to find the other trunks! From the slug room, head right down the path. When the path breaks to the right, take it for some more loot, then go back and continue along to a room with some barriers. Before breaking them, head straight around a path that will lead to some dwarves and another trunk of gold. Bring it back then head to the barrier room. Break the barriers and kill the dwarves. At the back of the room is another trunk of gold and a wheel. Grab the gold first, as the wheel will open a path leading further into the mine. Once the gold is safely back in the waypoint, come back and turn the wheel here. Kill the dwarves behind it and to the right is more barrels. To the left is where we wanna head once you're ready. When you head down the path you'll find more dwarves to kill and a red spawning pit. Head past the pit, killing more dwarves along the way, and break more barriers. Keep heading around the path, up some stairs to a wooden platform. You'll see a scene with some elves that are trapped. Since we're evil, we need to turn the wheel before we kill the slugs so we can get the corruption points. So then go ahead and kill the slugs and push the cart over the slug hole. Grab the gold and break the barriers so they can carry it farther on. Have some minions turn the wheel to open the gate, leading back to the first slug room. Bring the gold around to the waypoint at the entrance. Now that we got all the gold, let's get out of here. Golden Hills: Replenish your minions if needed. Head up the path around the side of the mines to the barriers that are in your way. Break them down and continue along and you'll see a flamethrower dwarf. These things will kill you VERY fast if you're not careful. What I did was set up a guard marker out of the way and sneak around it with my Overlord, hitting it from the back and avoiding the spray of flames. Once it's life is low, it'll start to sputter, so you need to run away before he explodes. Continue up the path until you get to a solid-looking door. To break it down, we need to use the spikey mine there. Hold your minions away from it and send one minion over to grab a mine. Run it to the door and it'll explode, damaging it. It will take two mines to successfully break the door down. Head through once it's opened. You'll come to a fort that's protecting their brewery, which is where we're headed. If you head around the path to the left, you'll find another waypoint gate. Now we need to break down another solid-looking door here. (Just so you know, there is a tower object up on the fort wall, but we can't get to it just yet) As you approach the door, the dwarves up top will throw mines at you. Use these mines to break the door down. To do this, you need to have the dwarf throw a mine at you, then quickly have a minion pick it up and run it over to the door. It takes four mines to blow up this door. Once you blow it up, a big dwarf (oxymoron? :D) will come out so kill him. Head in and kill the dwarves that greet you. Break all of the barrels you come across. Head to the right and up the stairs, up to the wooden platform and follow it around while killing the dwarves. Keep heading around the path and up the stairs. Here is the tower object you might have seen before, so take it back to the waypoint. This time it's more health! Go ahead and kill the rest of the dwarves in the area and loot the place clean. Once you're done, head to the big building in the area, which is the Brewery, because that's the way to the Arcanium Mines! Brewery: We'll get a quest as we walk in the entrance to get the beer kettle while we are in here. So head on in. Go down the stairs and kill the dwarves here, break the barrels as well. You can either head forward or left. Head forward to the door in front of you, killing more dwarves. You can't head through it yet because we need to find some red spokes for the broken wheel on the left. To the right, behind some barrels, is a shield spell, so bring that back to the waypoint. Head back to the entrance and take the other path here. Flip the lever next to the door to stop the beer from flowing. Some dwarves will come out of the door now, unhappy that his beer supply has dwindled, so kill them. Head into the room, break the barrels and things in there, then grab the spoke and take it back to the wheel. That was easy! From the room you found it in, head through the other door here and down some stairs to fight more dwarves. Head around to the left and break more stuff here. Send one minion over the pipe to push the lever so the door next to you will open. Kill the dwarves that come out and head in and lootage! Now head back around and up the stairs, then up more stairs to your left. For this next part, set up a guard marker, then send it over to the door across the pipe. (though I suppose you could set up some reds and just shoot them from a distance) Recall one minion and have him flip the lever to make the door open. Kill the dwarves that come out and the door next to you will open and some dwarves will pop out of this one as well. So recall your minions and fight these dwarves. Head into the room and kill the dwarves there so they won't shoot you from up high while you walk back and forth down the path below them. Now head back out of the room, down the stairs heading left. Break the barrels, crates, and barriers blocking your way. Head up a little to be attacked by a big dwarf. Go on up the stairs on your left. You'll find brown and red spawning pits, as well as a mana pit. Kill the dwarves and up here and head through the door near the mana pit. Kill the dwarves and loot the room. Back outside, you'll notice a pipe in front of you. Guard mark some minions to send over and kill the dwarves. (Reds and greens will be able to attack from farther away, which means less dead minions.) Have one minion flip the lever there Some more dwarves will come out, so have your minions kill them. Once they're dead, the door across the way will open up and yet more dwarves will run out and right over to you. So, recall your minions and take em out. Once these are dead, head down the stairs, up the other ones, and go in the room. Proceed through, slowly killing more dwarves and looting. As you head down the hall, to your left is a giant beer barrel to push, so go ahead and push it! There's a lot of loot back here, so don't miss any! Once you're done, head down the hall further for the other red spoke. Turn the wheel outside the door here and form a bridge that leads back to the red wheel. Turn it now to open the door that leads back to the outside and more dwarves will come out. Kill them, but before going through, go back to the red wheel and next to it is the elevator to the second area of the brewery. Brewery (2): There's a blood pit and a brown spawning pit if you need. You'll see a scene when you take a step forward. So let's get started. Next to the brown spawning pit is a pipe you minions can head down. Be careful though because the dwarves up top will shoot if they see a minion. So send one down the pipe and onto the ground on the other side, heading left to flip the lever. Head down the path more and other left side before the door is another pipe to head down, this time with dwarves on the ground as well as the top. Guard mark some reds and send them about halfway down the pipe to shoot the dwarves from afar. Then bring them back and sweep one over to flip the lever. (It seems if your minions walk hugging the wall, the dwarves up top can't hit them.) Once that lever is flipped, some really angry dwarves will come running out, so dispose of them. Once the fight is over, head in the door to grab the beer kettle. When you go to take it back to the waypoint, some dwarves will be there and attack you, so kill them and continue to take the kettle to your waypoint. Yay! Now let's head back up to the top of the brewery and out the door we opened with the wheel! Golden Hills: The door here will automatically open as you approach it. Go right for another waypoint gate. We want to head to the path that leads around the side of the brewery, toward a blood pit and some sheep. (It's the path left of where we first came out) A little up the path is a mana pit as well. Kill the sheep. If you head straight on the path, you'll find a wheel to turn. Turn it and a bridge will form over the chasm. Head across and you'll be back at the other side of the brewery. Turn right and follow the path up the hill toward a structure with a large bell. Kill the dwarves up here and grab the domination spell up here. Carry it back to your waypoint. Now you need to head back toward where we killed the sheep (where the mana pit is) and head up around the hill. Head down the path and to the right is some looties. So grab it and head back around the other side. And elf will run out of the mine and yell about the mine being overrun. Before heading in, pillage the outside area and break all of the fire barriers. Arcanium Mine: Once inside you'll see the smelter right in front of you. But it's not that easy... Even though you could run over and grab it right now, your minions won't be able to carry it back over the same way. We need to clear the path for it first. Let's head right first to kill the dwarves and break some stuffies. We're not going to head down the path over here with the slugs yet however. (Of course you could head down that way if you wanted to plug up the slug holes early on. Just head through the room to the other side to get the scene to kill the mama slug, but I'm going the other way around for now, we'll get here eventually...) Instead, let's take the path to the left of the entrance that leads to the smelter. (There's a brown spawning pit next to the entrance, as well as a red and green one by the place we just looted.) When you go to head down the path, you'll come across more flamethrower dwarves. Carefully take them out. Remember, they explode! Head up the ramp to the right and in the back is a blue spawning pit. Next to it is stairs leading down to a lever to flip. Flipping it will stop the flames coming up from the furnace. Some slugs will come up the ramp there. They'll just keep coming out of their holes for now. We'll plug them up later. [This alternate beginning route was emailed to me by Wadka: Sweep your browns down the ramp and keep them VERY far left. This will keep the flamethrower dwarves from noticing them. Guide them up the ramp and kill the miners. Now, wait until the throwers move toward the right, and you should be able to bring your Overlord and all the other minions down the ramp, and hug the wall. Now bring them up the newly cleared ramp, and you should be safe for the moment. Follow the platform to the switch, and use it to deactivate the flame pit so the slugs can kill the 2 flamethrowers.] Just run past the holes, ignoring the smelter for the time being. Head up the ramp, then straight down the other side. Head to the left and you'll see a red spawning pit and a bunch of fire beetles. Head around the path, killing the beetles, until you reach another fire spell! If you have your minions carry it now, they'll want to take it up the path with the flames, so either leave it for now or have them carry it at least a little up the path and then recall them. Head back up the ramp to the path overlooking the furnace flames. If you want, you can either send your minions down the small path to kill the dwarves, or just turn the levers, allowing the dwarves to see the slugs. When they go across the furnace, just quickly flip the lever again to toast em! BBQ dwarf anyone? O.o Once you're done, continue on, down some stairs and down the ramp along the path. There's a green spawning pit here and a barrier. Break the barrier, then get ready for a fight with mama slug. When you try to head down the path, the mama slug will come out of the cave. We gotta kill her to stop the baby slugs from spawning from their holes. Carefully kill her, (greens and fire works nicely), then once she's dead, the holes are plugged, so the baby slugs can't come out anymore. There's still a few around the area, though, so go ahead and kill them before moving on. Head back to the smelter. Have some minions pick it up and they'll carry it to the furnaces (they'll stop before they get to the fire) Have a few more guys grab the fire spell from before as well. Go up to the levers above the furnaces. In the middle of the platform is a minion path down. There's a hidden sack o' cash in between all the way in the back if you break the signs. Sweep 7 minions back there and they will grab it. This took me a few tries to get them to grab it, but it's there, so just keep sweeping your minions around until they finally grab it. Now flip the levers as needed to get your minions through the fiery furnace. Bring the smelter, the spell, and the gold back to the waypoint. Not a bad haul, eh? Now go and forge yourself some sweet new stuffies! :D Afterwards, head back to the Golden Hills. Golden Hills: Now it's time to head to the Temple Construction Site. Head back to the fortress that was around the brewery entrance. From the brewery entrance, head over to the top right exit to this area. An elf will run out and he'll die, and then Gnarl will mention something about a crazy scheme. So head on in. Temple Construction Site: We'll need to fight that huge lava golem down there later, so be prepared >< Head left, breaking the barrels. There's a rolling monster in these areas, so be careful. To fight these, let them see you and start rolling at you, then quickly run out of the way so they crash into the wall. Then lay the smack down. Now then, head down the path, carefully killing the rolling monster. Break the barrels and you'll find a brown spawning pit. Down the way you can see another rolling monster, so kill it and then break down the barrier. There is another narrow hall with another rolling monster, so take it out. Break more barrels and head down the path to more barrels. Continue for another narrow hall with... another rolling monster. Then... guess what?! Yup, another one after that! After that one is... another one! This time there are some barrels to break before he really sees you. So break them, then break him! After this one... is... stairs! :D Break the barrels up here. As you go to head down the stairs to go further on, you'll see some dwarves trying to battle a rolling monster, but they're on opposite sides of a small chasm. You can either sweep your minions down to where the block it and push it over so the rolling monster can kill the dwarves, then killing it... or you can kill the dwarves and leave the monster where it is! Either way, once you're done, turn the wheel here to open the gate. Head through to find a waypoint and some red and brown spawning pits. Head around the path and you'll hear some whining trapped elves and you'll see another two rolling monsters. Take them out. If you want, have some reds and greens up top where the monsters can't see them to support you while you take them out. Once they're dead, turn the wheel to let the elves out, but don't forget to kill them, you need that corruption! There's a blue spawning pit over in a corner behind some big stone pillars. Push the giant stone on the opposite side of the room from the elves into place to form a walkway toward the back of the area. Head up the stairs and around to turn the wheel. So now we need to have a minion carry mines over to the solid-looking door near the stairs we just came up. It will take 4 mines to blow it up. Once the door is open, head on through. There will be another narrow hall with a rolling monster so kill it. Have your minions push the block at the end to open the path that leads on. Kill the rolling monster behind it and grab the loot in the chests there. Head to the path next to the stairs, killing the dwarves. There's a green spawning pit and a blood pit here. Move the blocks one by one for a little alcove of treasure. Head back to the stairs and up them. Head down the path and you'll see that lava golem from before... oh yeah... this guy. Head up a few steps for a scene. Now we gotta go kill the golem. Actually, he's really easy! Just run around and break the barriers that are holding back the rolling monsters and let them do all the work for you! [A more detailed approach was emailed to me by Wadka: Honestly, this should be the easiest fight you've had so far. Carefully study the map from your platform, and you will see that the 2 western pens of the "Rolly-polly" (my name) enemies can be reached if you go down the ramp. My experience is that 14 browns can destroy the barricade before the guardian can react. Free the "top right" first, and let him impact. When the guardian has recovered, sweep some browns to the "bottom right". When they are almost broken through, send your weaker minions down the path to the "top left" rolly pen. Once your browns are back, have them break the "bottom left", and the guardian will be dropped without a single minion lost.] Now, in an alcove, down near where the golem was, is the final minion tower object! Bring it back to the waypoint, killing the dwarves and bridging the gap so they can get through. Now head to the statue, so that Gnarl can execute this "cunning plan". Sweep four or five brown minions into the statue, then let's get out of here. Head on out. Golden Hills: Head now to the Royal Halls, which is across the bridge from the back exit of the brewery. As you approach, you'll find out the elves are upset because the last of the elf women are trapped in the stronghold. Well, we need to head in so we can fight Goldo, not to save elves! So kill them, then sweep some blues down and across the water and up to turn the wheel. Head across the bridge and kill the dwarves that come out the door. Once you head in, to your left up the platform is a sack o' cash, so make sure to grab it! Kill the other dwarves in the around here and loot. Once you head in a little ways, a flamethrower dwarf will appear back at the entrance so kill him. Head up the stairs to the right of the entrance. You'll get an update on the status of your other minions that hitched a ride in the Mother Goddess Statue. Head around the path until you get to some stairs that lead to the path that leads to the door in. Before heading down too far, there's a flamethrower dwarf coming up, as well as a few other dwarves, so you might want to lure the other ones away and kill them before taking on the flamethrower. Once he's dead, head on in. Royal Halls: I should warn you now, when you head forward, there are three flamethrower dwarves here! O.O Also, when you hit them enough and they do their blow-up thing, debris will fall all around and can crush you, so keep very away! Once they're dead, a few crossbow dwarves will appear, so take them out. Before you head on to the next room, there's a room to the left, if you're coming from the entrance, that contains loot and another large sack o' cash. Bring it back now before heading on, or it'll be lost forever! Now you can head through the door that leads further on, across from the entrance. In this room is a waypoint, a blood pit, a mana pit, and all four spawning pits, so take advantage if you need! Then head into the next room. In here you'll see Goldo, and he'll run into the door and close it behind him. When you go to pursue him, he'll come out... with Rollie! >< Goldo and Rollie really aren't that bad... What I did was leave my minions in the corner behind the pillar so they don't get singed, then target Goldo and strafe around to the back of him and give him a couple smacks until Rollie turns a bit, then strafe around and smack him again. Once he's at about half his life, you'll see a small scene, then you'll be able to finish the fight. Keep up this strategy, and he'll be dead in no time. Once he's done, just run up and hit him one last time, and he'll explode! Head into the next room for a scene. This place is going crash down around us! Do we save the gold or the elves? Well, that's a no-brainer... the gold of course! (There's a brown spawning pit here if you don't have any minions left.) Have them grab the gold, then get out of there! As you are heading out of the stronghold, Gnarl will tell you that he's got some info, so head to the tower. Ruborian Desert: Head through the new warp from your tower to the Ruborian Desert. (I hate this place...) If you head straight across the water, you'll find a treasure chest. If you try to go left from the waypoint gate, there will be some thick bones blocking your path. We'll need to blow them up later. So for now, head right, killing the raiders as you go. If you go up the little hill, there's some loot there. Now head across the bone bridge. To your left, you'll see a raider heading across the sand and a worm will come up and eat him. There is a tower object across the sand, but leave it there for now. We need to head across the sand to get to the next area though. I suggest putting all of your minions away and then running across, or else a lot of them will get eaten. Once across the sand, you'll see a blaster bug. If you attack it, it'll explode and another will respawn. To your right is an alcove with a brown spawning pit, so grab one out. Now when you go to head down the path more, you'll see some eggs. Have a minion grab an egg and lure the blaster bug over to the sand you just crossed over. Once the sand starts rumbling, have your minion run back really quick and the worm will come up to eat the bug. It'll explode and damage the worm. It takes two blaster bugs to kill the worm, so go ahead and do it again. Once the worm is dead, you'll be able to run across this patch of sand with no worries! So, now grab the tower object and return it to your waypoint for the last mana object! Return now to the blaster bugs and you'll see more of those bone barriers around. Use an egg to lure the bugs to the barriers, then hit them a few times. Once their health is down, run away and let them explode to break the barriers. After you blow them up, continue on and you'll see a scene with Jewel. Blow up the barrier here, kill the raiders, and you'll be back at your waypoint gate! Have another buggie blow up the remaining barrier here so we can go on. Now we need to cross more desert. There is a worm in here, so let's lure two blaster bugs over to be eaten, so your minions don't become worm food! Once that worm is dead, you can safely cross the sand. When you get to the path, take it to the right, up to where the raiders and the "new sheepies" are. There is a tower object there (and some loot), so bring it back across the sand and to your waypoint gate for more health! From where you found the tower object, head down the path and you'll find a brown spawning pit. Keep heading down and you'll get to a chasm that Jewel will leap across to the raider's town. We need to get rid of some worms in this area so that we can get to the final health tower object before we find our way around. To the right, you'll see a small alcove with a blaster bug spawn and an egg nest. So, send a minion over to grab an egg and explode the 3-4 worms to the right. There's also 1 to the left side, so get rid of him as well. If you head to the right from the chasm, you'll find some stairs to go up on your left. Head up and you'll find that last health tower object. Bring it back, then return to the chasm. Head to the left and kill the raiders here. Now you'll need to lure a blaster bug over to these bone barriers over here. It might take 2 eggs to get them all the way over. Just slowly lure it as far as you can, then quickly grab another one and run it the rest of the way. The barrier to the left leads to some loot across sand with another worm in it. The barrier to the right leads to a path with bugs and fire raiders (it looks like the path splits, but both sides lead around to the same point) and around to the wheel that will bridge the gap so we can head into the raider town. Go back and grab some minions before heading into the town. Once inside, kill the raiders that infest the area and grab all of the loot. When you're ready to go on, head to the right and up the middle and now we'll need to drive Jewel up the middle to the Tower Gate across the way. To do this, you'll need to position some minions on all of the little breaks along the walls leading up to the waypoint gate. Once you've done that, run her to the middle and up the path. She'll be transported to your tower. Before returning to interrogate Jewel, let's go to the right and grab an egg to have the blaster bug blow up the barrier on the right. Head down the path to the Mother Goddess Statue and have your minions carry it around. As they get close to the gate, some elves will appear and ask for it back. Just kill them and take it to the waypoint gate. Now let's get out of here. I hate this place! Go to your tower. Free Spree: Well, the interrogation doesn't really take that long, Jewel is an easy nut to crack. You'll find out Kahn will be angry that you have her, and he'll go and attack Spree. So now we need to save the town of Spree... again. Head to Mellow Hills and as you follow the path around to Spree, some raiders will attack you. There's a peasant here begging for forgiveness, so give him a taste of your weapon! Go on to Spree and it'll be under attack by some beholders. These can only be killed if you get some reds and greens and place them up on the platforms to rain down their terror upon them. (Though the blue ones can be killed with your fire spell, and the red ones can't be damaged by the red minions) So go ahead to the 3 back exits of Spree, where each beholder will be, and there will be conveniently placed near high platforms. So, sweep your minions up, guard mark them, then stay at the bottom to get rid of the raiders as they come out of the beholders. After the beholders are dead, the peasants will beg you to take them back, so smack them around and head back to your tower. We need to get to Heaven's Peak to save them. Heaven's Peak: Head on over to Heaven's Peak and you'll see 2 beholders ahead and there's also one to the right around the corner. Grab some minions quickly because the raiders will all run up the path and attack you while you're summoning them. Kill these beholders the same way as in Spree, with greens and reds. Guard mark them on the edge up high and let them kill. Once they're all dead, head down the stairs and across the way through the opening and you'll meet Kahn. This guy is... big. Guard mark your minions there, then run down the stairs and around to meet him. Strafe around him to hit from behind or you'll be dealing with the business end of his flail! After a few hits, he'll run away. Before chasing after him, kill the beholders. There's a red spawning pit near the stairs and a green one up the stairs in the back of the area. Head down the stairs and up the path. More raiders will attack you up here. Keep heading around the path and you'll see a scene of more beholders spawning more raiders. Just keep going forward and around the path, and you'll see Kahn again. This part looks hard, but I found a decent way to do it. Head to the left and down the path that the raiders keep heading up. (If you can, turning the wheel will stop the raiders from coming, but I just left it alone until the fight was over) Head across to the stairs and run up and guard mark your minions by the corner. Behind you is a green spawning pit if you need more. Just have your green shred him from up here. (you can use your fire spell on the raiders if you want, but it doesn't seem to do anything to Kahn) He'll run away again, so we gotta chase him... again. Head around where Kahn ran off to and kill the raiders here. At the end of the path is a spawning pit area where you can replenish your minions! Head up the stairs toward the Halfway to Heaven Inn for the final showdown! Run your minions up to the entrance to the Inn and station them there with a guard marker. You can use your fire spell (if you have any mana left) to kill the beholders. Just have your greens and reds totally whip his butt! Then go in for the final blow. Back to the Tower: All hail the return of the Overlord! ... but that's not you. The real deal is back and guess what... now we're spell-less, minion-less, and it sucks. At least your mistress is still on your side! :D Ok now we need to get our spells and, MORE importantly, your minions back. Head down the stairs to the Tower Heart. You'll see your mistress damage it a bit, then you'll need to fight a bunch of evil minions. After they're dead, you'll get your spells back! Head over toward the brown spawning pit and one of them will pop out! The browns are back on our side! Yay! Grab 10 more and head through the hole in the wall that the wizard made. Head along the path under the archway, kill the evil minions, then head up the path to the right, killing the reds that pop out. Turn the wheel here and grab the red minion hive, bringing it back to the spawning pit room. The minions that pop out of the ground will just keep respawning, so just remember to kill them whenever your minions are carrying these hives back, so they don't die. Grab 10 reds, then go back into the hole. Head under the archway again and send the reds into the lava to retrieve the blue hive. Take it back and then grab 10 blues. Head back through the hole to the path under the archway and head up to the wheel there in the lava. Have some reds turn it and walk across the bridge that forms and down the path. Head to the right and bring only blues into the water with you. When you go to grab the green hive, some minions will pop up and you'll need to kill them. Bring the hive back to the spawning room and take a full set of minions with you. Head back towards where you got the green hive, but turn left when the path splits, and have some greens dissipate the poison there. Kill the things around. If you head to the path on the left, it'll lead to a few wheels, and turning them brings you back to the spawning pit room. From the green poison room, head to the poison barrier that's blocking the door and get rid of it. Inside is the final boss fight, so get ready! Have 5 minions open the door. Kill the Wizard: This guy is not bad, as long as you know how to defeat him. When he puts up a barrier, use the minion of that same color to attack him and his barrier will break, causing him to fall onto the floor. Run in and smack him with your weapon until he pushes you away. Dodge his sweeping attacks and his whirlwind. He'll send waves of evil minions at you as well, so kill them too. Just keep up this strategy until he falls, it won't take long. Enjoy your ending! [Another method emailed to me by M B P 2005: An easy way I found out to defeat the wizard is just to have your minions set on guard as soon as the door opens!(Its like a little U shaped place as soon as the door opens) That way when he does his tornado thing your minions wont die! Instead they will be ready to attack the wizard when ever he changes colors. I do advise that when you send your specific minions to attack, as soon as he gets up, send them back to the front of the door, because that’s when he does his tornado thing!(Tornado kills all of your minions) Do this about 2-3 times and that should be it for the evil wizard!!!] VII. 100% Corruption Following these points will result in 100% corruption, have fun! :D Note: You don't necessarily need to kill all of the peasants right away, there will be plenty of opportunities, just as long as you do them before the end of the game. 1. Kill a peasant 2. Kill 20 peasants 3. Kill 10 women 4. Kill around 100 peasants 5. Kill enough peasants in Spree to suppress them 6. Kill even more peasants (500 approx?) 7. Kill enough peasants to get enemy of mankind (1000 maybe?) 8. Ransack every home in Spree 9. Keep Spree's food in the Halfling Homes 10. Capture 10 female servents 11. Start a bar room brawl in the Halfway to Heaven Inn 12. Ransack every home in Heaven's Peak 13. Pick Velvet and dump Rose 14. Burn down the Sacred Grove in Evernight 15. Kill 10 elves 16. In the Glittering Mine, turn the wheel to open the door to where the trapped elves are to allow the mama slugs to eat them 17. After killing Goldo, pick the sack o' cash over the elf women 18. Steal the Mother Goddess statue 19. Kill the traitorous peasants in Spree VIII. Tower Object Locations This is the complete list of Tower Objects. If you get everything on this list you will get the Tower Master Achievement, but you need to be evil to do it! If you're playing 0% corruption, you can't get the sack o' cash after Goldo, the Mother Goddess Statue, or Spree's food, so you'll need to wait until your next playthrough. Health Objects: 1. Castle Spree - to the right of the dungeon entrance 2. Heaven's Peak cemetery - at the end there guarded by zombie and zombie priests 3. Sacred Grove in Evernight - after killing the bloody unicorns (only burn the grove down if you're evil though) 4. Golden Hills - right before heading into the brewery, head up the wooden platform and around the path to the place the dwarves were throwing bombs at you 5. Ruborian Desert - after breaking the bone barrier that leads to the 2nd sand pit with a worm, head to the path and to the right where the "new sheepies" are and it's there. 6. Ruborian Desert - to the right of the bridge that leads to the raider town and across some more sand with more worms that need to be blown up Minion Objects: 1. Obtained when you first get the tower heart. 2. Halfling Homes - before turning the red wheel, it's on the left half of the room 3. Evernight - after breaking the root node in the courtyard and killing the enemies, turn the red wheel and walk around the path to see it 4. Mellow Hills - the one you've seen in the water since the beginning of the game. To get it, you need blue minions. Head down the path toward the slave camp and head to a hidden path behind the brown spawning point near the blood pit. There your blues can run out and grab it. Bring it around and knock down the bridge that will lead back to your waypoint 5. Halfway to Heaven Inn - in the first room you find the Order of the Red Dawn people, break down the door to the left 6. Temple Construction Site - After killing the lava golem, grab it right there Mana Objects: 1. Evernight - Next to Viridian Caverns entrance 2. Heaven's Peak - Right near where you killed the succubus, also near the entrance to Moist Hollows 3. Heaven's Peak City - Near the castle is a hole in the wall, down that path is the mana object 4. Skull Den - in the room off the main path with the priest creatures 5. Golden Hills - at the back of the dwarven village by the waypoint gate 6. Ruborian Desert - near the waypoint gate across the first sand pit with a worm in it, to the right of you waypoint gate. Domination Spells: 1. On the path leading from Spree to the Halfling Homes, to the right by the bridge you can lower for a short cut to the rest of Mellow Hills 2. In the Heaven's Peak Understreets, after the room with the water serpent, and guarded by lotsa zombies 3. In Golden Hills to the left of the brewery entrance, up a path on a hill Fire Spells: 1. Received after the Tower Heart is returned 2. In Heaven's Peak City, near the drawbridge 3. In the Arcanium Mines, down a path next to the furnace switches Minion Spells: 1. In Evernight, right by the second bloody unicorn you need to kill to be able to head deeper into the forest, break the barrier and grab it 2. In the Mother Goddess Temple's Inner Sanctum 3. In Golden Hills, near the Glittering Mine, up the hill where the dwarves are having their party Shield Spells: 1. To the right of Oberon's tree, but you need to break the root node near the entrance to Viridian Caverns that's surrounded by the poison gas to be able to get it 2. In Evernight, right after defeating Oberon, it's sitting there 3. In Golden Hills, in the brewery near the red wheel Bags of Gold: 1. Halfling homes: Break the door in front of you, go up the stairs and around the corner from where you first walk in the door. 2. Melvin's Kitchen: Around the back side of this house, surrounded by a red barrier (where we got one of the spokes for the wheel) 3. Moist Hollows: Near the second geyser that blocks your path 4. Moist Hollows: When you exit out the back of Moist Hollows, it'll be in the middle of the lake there, surrounded by Boombo Birds 5. Understreets: There are three bags over by the second serpent, defeat him first 6. Heaven's Peak city: After defeating the mumblers and becoming their god, it's around the corner from the waypoint gate there 7. Evernight: To the left of Viridian Caverns, across the water behind a barrier 8. Glittering Mine: There are 4 trunks of gold in here! 9. Arcanium Mine: Behind the furnace path that your minions need to take while carrying the smelter, send some minions up the middle and it's there 10.Royal Halls: Outside, to the left of the entrance where you just came over the bridge 11.Royal Halls: Inside, after defeating the flamethrower dwarves, it's in the room to the left. 12.Royal Halls: After defeating Goldo, choose the gold over the dwarves (will result in corruption!!!) Miscellanious Objects: 1. Spree's food: In the Halfling Homes, once you obtain Spree's food and are carrying it out, kill the peasants that come for it and bring it back to your waypoint. 2. Girl Statue: When defeating the Succubus queen in the area underneath the Halfway to Heaven Inn in Heaven's Peak, grab the statue when you're done 3. Beer Kettle: In the Brewery (2) area, by taking the elevator down after completing the red wheel in the Brewery 4. Mother Goddess Statue: In the Ruborian Desert after capturing Jewel, get the statue and kill the elves that come for it, bringing it back to your waypoint instead 5. I'm sure that buying all of the tower upgrades from your mistress is also needed IX. Achievements This is taken from the gamefaqs.com site under Codes and Secrets for Overlord. It can also be found at xbox360achievements.com or pretty much any other information site for Overlord. The achievements are as follows: 10 Wins in Pillage (30 points) Win 10 ranked Pillage matches 10 Wins in Slaughter (30 points) Win 10 ranked Slaughter matches 50 Wins in Pillage (40 points) Win 50 ranked Pillage matches 50 Wins in Slaughter (40 points) Win 50 ranked Slaughter matches Amass Minions (10 points) Harvest lots of Lifeforce Arcanium Smelter (20 points) Retrieve the most Powerful Smelter Blue Minions (10 points) Retrieve the Blue Hive Compete in Pillage (10 points) Complete a ranked Pillage match Compete in Slaughter (10 points) Complete a ranked Slaughter match Defeat Goldo (20 points) End a Hero's obsession Defeat Jewel (20 points) Steal a Hero Defeat Kahn (20 points) Get angry with a Hero Defeat Melvin (20 points) Puncture a Hero Defeat Oberon (20 points) Put a Hero to sleep. Permenantly. Defeat Sir William (20 points) Cure a Hero of life. Defeat the Wizard (50 points) Defeat the 7th Hero Dungeon Dabbler (20 points) Defeat half the Dungeon Creatures Dungeon Overlord (30 points) Defeat all the Dungeon Creatures Durium Smelter (15 points) Retrieve a powerful Smelter Full Arcanium (20 points) Forge a full Arcanium set Full Corruption (50 points) Win with the blackest heart Full Durium (10 points) Forge a full Durium set Green Minions (10 points) Retrieve the Green Hive Minion Harvester (10 points) Harvest Lifeforce Minion Hoarder (15 points) Harvest a huge amount of Lifeforce Minion Multitude (40 points) Harvest a massive amount of Lifeforce Mistress Master (40 points) Fulfill your Mistress's wishes Obtain a Mistress (20 points) Get yourself a little company and some help spending your money Power up the Tower (10 points) Retrieve the Tower Heart to power up the Tower Rebuild the Tower (10 points) Retrieve a Crane to start rebuilding the Tower Red Minions (10 points) Retrieve the Red Hive Retrieve the Food (10 points) Retrieve the Food, but will you keep or return it? Steel Smelter (10 points) Retrieve a Smelter Superior Survivor (20 points) Last for 15 minutes in Survival Survivor (10 points) Last for 5 minutes in Survival Tower Master (40 points) Collect all the Tower Objects Ultimate Arcanium (40 points) Forge an Ultimately Imbued Arcanium Set Ultimate Durium (20 points) Forge and Ultimately Imbued Durium Set Ultimate Horde (40 points) Get a full Horde, fully equipped Ultimate Steel (10 points) Forge an Ultimately Imbued Steel Set Ultimate Survivor (30 points) Last for 30 minutes in Survival Win in Pillage (20 points) Win a ranked Pillage match Win in Slaughter (20 points) Win a ranked Slaughter match Zero Corruption (50 points) Win with the clearest conscience X. Credits Thanks to Sonik Team for that tip about the fiddler by Melvin's Kitchen! Thank you Wil for the alternate strategy for killing the second water serpent! Thanks to Anthony and Maxurion for the better strategy to kill the zombies in the Undercity! Thanks to Lincoln for another method of killing the first water serpent! Thanks to Xvg for the tip about walking into the water and your minions can find their way over the little minion-sized bridges! Thanks to Jonathan for noticing my typos :D and also for quite a few other little tips! Thank you wadka13@gmail.com for the tip on how to kill the dwarves next to the minion spell VERY effectively, for the detailed strategy for fighting the lava golem in the Temple Construction Site, and also for the little tidbit in the Arcanium Mine! Thanks to N for another strategy for killing the first water serpent! Thanks to Steven for confirming that I didn't miss any minion tower objects! Thank you D for another way to turn the wheel near the second water serpent! Thanks to Dan for the list of Rose's upgrades for your dark tower! Thank you Jeff for another good way of defeating the second water serpent! Thanks to swordsman5 for yet another method for the first water serpent! Thanks to M B P 2005 for the alternate method for defeating the wizard! Thank you Akira for the other way of killing the boombo birds in the Understreets. Thank you Sam for the more detailed version of Velvet's Tower Upgrades!