MM"""""""`MM oo dP dP MM mmmm, M 88 88 M' .M .d8888b. .d8888b. dP .d888b88 .d8888b. 88d888b. d8888P MM MMMb. "M 88ooood8 Y8ooooo. 88 88' `88 88ooood8 88' `88 88 MM MMMMM M 88. ... 88 88 88. .88 88. ... 88 88 88 MM MMMMM M `88888P' `88888P' dP `88888P8 `88888P' dP dP dP MMMMMMMMMMMM MM""""""""`M oo dP MM mmmmmmmM 88 M` MMMM dP .dP dP 88 MM MMMMMMMM 88 d8' 88 88 MM MMMMMMMM 88 .88' 88 88 MM .M 8888P' dP dP MMMMMMMMMMMM MMP"""""YMM dP dP dP M' .mmm. `M 88 88 88 M MMMMM M dP dP d8888P 88d888b. 88d888b. .d8888b. .d8888b. 88 .dP M MMMMM M 88 88 88 88' `88 88' `88 88ooood8 88' `88 88888" M. `MMM' .M 88. .88 88 88. .88 88 88. ... 88. .88 88 `8b. MMb dMM `88888P' dP 88Y8888' dP `88888P' `88888P8 dP `YP MMMMMMMMMMM ------------------------------------------------------------------------------ Title: Biohazard : Outbreak / Biohazard Online Resident Evil : Outbreak / Resident Evil Online バイオハザード : アウトブレイク System: Sony Playstation 2 Version: 5.9 Last Update: 5 May 2005 Author: Outbreak Type of FAQ: Walkthrough FAQ Email: Bioutbreak@hotmail.com ------------------------------------------------------------------------------ !NOTE! ------------------------------------------------------------------------------ This FAQ is unauthorised and unofficial. Any resemblance in terms of contents, and FAQ formats, with the official publications like Official strategy guides are purely coincidence. However, credit goes to the following official publications for the information in the FAQ: (1)Famitsu PS2 Magazine (2)Biohazard Outbreak Kodansha (3)Bradygames Resident Evil Outbreak Official Strategy Guide I haven't purchase the following guide books, so no content was stolen nor information was taken from them. (1)Biohazard Outbreak Perfect Capture Guide (2)Biohazard Outbreak Official Guide Book This FAQ is written with offline mode in mind, but it should works for online mode as well. If the FAQ doesn't finish loading due to its massive size, please click on the "refresh" button, or press the "F5" key on your keyboard. This will cause the FAQ to be reloaded again. Please, do not email me for a copy of this FAQ. Also, this FAQ is base on the NTSC/J version. I am trying to add in the info from the NTSC/NA version at the moment, so some of the things might be off. ============================================================================== This FAQ is best view on 1)Internet Explorer - View -> Text Size -> Smaller -> Encoding -> Japanese (Auto-Select) 2)Notepad - Format -> Word Wrap - Format -> Font... -> Font : Lucida Console -> Font Size : 10 ============================================================================== BIOHAZARD OUTBREAK UNOFFICIAL ONLINE KAITAISHINSHO RESIDENT EVIL OUTBREAK UNOFFICIAL ONLINE COMPLETE DOMINATION GUIDE ============================================================================== We're trying to project a new type of fear that has not been seen in Resident Evil to this point - Eiichiro Sasaki, Capcom's Production Studio 1 Director "Your best friend may be your worst enemy..." - Biohazard Outbreak/Resident Evil Outbreak ------------------------------------------------------------------------------ ############################################################################## ============================================================================== 1)TABLE OF CONTENT ============================================================================== ############################################################################## It is recommended that you use the "Find" function to search for the thing you need. For example, you can type in "Bug" in the "Find" function(ctrl+F)if you are looking for information for the bug in the game. Use it to search through the entire FAQ and if you do not get the result you desire, email me. ------------------------------------------------------------------------------ 1)Table Of Content 2)Introduction 3)Control 4)Characters Introduction 5)Comparison Tables 6)Side Characters Introduction 7)Monsters Introduction 8)Survival Manual 9)Game Modes 10)Weapons 11)Outbreak Walkthrough 12)Below Freezing Point Walkthrough 13)The Hive Walkthrough 14)Hellfire Walkthrough 15)Decisions, Decisions Walkthrough 16)Files 17)Collection 18)Advance Tips 19)Rooms Information 20)Dialogue Transcript 21)Ending Varieties Requirements & Descriptions [INCOMPLETED] 22)In Depth Characters Skill Details & Scenario Notes 23)Speed Run Guide 24)Puzzle Variations & Solutions 25)Secret Matters 26)Doors Breaking 27)Plot Synopsis 28)SP Items Locations 29)Scenario Completion List 30)Items List 31)English - Japanese Translation 32)Soundtrack Information 33)FAQ 34)Review 35)Version Update 36)Credit & Sources 37)Contact 38)Legal & Copyright Issues ------------------------------------------------------------------------------ ############################################################################## ============================================================================== 2)INTRODUCTION ============================================================================== ############################################################################## ------------------------------------------------------------------------------ -------------------- | Game Introduction | -------------------- ------------------------------------------------------------------------------ Biohazard Outbreak/Resident Evil Outbreak was released on the Sony Playstation 2 in the Asian region on 11 December 2003. The game is the first in the Biohazard/Resident Evil series that player can get online to play with the other players together. However, they have included the offline mode for those who couldn't play the online mode. The game was formerly known as "Biohazard Online/Resident Evil Online" when it was first announced. It under-went several title changes, to "Biohazard Network", "Network Biohazard" before the title became "Biohazard Outbreak". This FAQ aims to be the most complete FAQ for the game. Should you find any errors or wish to provide any information, please email me at outbreak@hotmail.com. "Around Every Corner. Behind Every Door. Deep In Every Shadow. Terror Waits. Witness the revolutionary Resident Evil gameplay, multi-player scenarios and next level design in this totally new, dramatic, cooperative gameplay experience. Take on the role as one of 8 survivors of an outbreak caused by a secret biological weapon. Play in offline or online* mode to create contagiously addictive play scenarios you'll want to try and relive again and again. This time, it's personal!" - Capcom USA ------------------------------------------------------------------------------ --------------- | Game Prologue | --------------- ------------------------------------------------------------------------------ July 1998. A series of cannibalism cases were reported to be occurring in the forest of Raccoon City, a mid-western US town. Due to the alarming concern, the police department, "R.P.D"(Acronym for "Raccoon Police Department") ordered its own special force unit, the "STARS"(Acronym for "Special Tactics And Rescue Service") to survey the area and to investigate the matter. The Bravo team was send in first, but they lost contact with the Alpha team. Later on, the Alpha team was send in for assistance. Almost the entire STARS units were wiped out. The survivors that made it back to the R.P.D were Bravo team medic "Rebecca Chamber", Alpha team members "Chris Redfield", "Jill Valentine", "Barry Burton" and "Brad Vickers". Alpha team leader, Albert Wesker, went missing. The survivors reported that they encountered hideous monsters, apparently created by Umbrella Company, who had created a virus which can contaminate living humans and turn them into 'zombies' and the creation of other mutants. However, the police chief, Brian Iron, refuses to recognise their 'ridiculous' statement. He disbanded the STARS, and ordered the case close. That doesn't stop the trouble. Reports of missing people and cannibalism resurfaces in the town. The public began to put pressure on the local police chief to do something about it. All this while, the virus which the former STARS member encountered, the "T-virus", had slowly leaked into the town. The Raccoon City citizens are slowly turning into zombies one by one. September 1998. The whole town became chaotic, as the zombies began to invade the city. Now, you play as one of the survivors who haven't been infected yet. Good luck escaping this town. You need it. ------------------------------------------------------------------------------ --------------------- | Author Introduction | --------------------- ------------------------------------------------------------------------------ I can say that I am very poor in self introduction, but I am somewhat a frequent poster in the Resident Evil Online board. I decline to expose my name too, and let say that this is not the first time I am writing a FAQ. As far as future project goes, I'll be writing some more FAQs for the series prior the release of Resident Evil 4. As you can see, my FAQs for Biohazard Outbreak/Resident Evil Outbreak is more or less completed, just that I will need to convert and add some stuffs from the NTSC/NA version of the game. ------------------------------------------------------------------------------ --------------- | Author Notes | --------------- ------------------------------------------------------------------------------ This FAQ is a tribute to the finest and one of the best Gamefaqs contributors of all time, also my good FAQ mate, Kao Megura (Chris McDonald). Kao, thanks for the ride that you have given me with your numerous FAQs, and the emails you send to me. You are very appreciated and will be deeply missed. Also, this FAQ is not ripped off from anywhere. I didn't not copied and pasted the content unlike some people will do, as all are typed up by myself only. As for the information taken from the guides, credit have been given, errors in the guides have been corrected as well. Shame on you if you decided to copy & paste it in your FAQ, change things around, and then claim that it is not taken from anywhere. ------------------------------------------------------------------------------ ------------------ | Game Information | ------------------ ------------------------------------------------------------------------------ Title: - Biohazard : Outbreak - Resident Evil : Outbreak System: Sony Playstation 2 Release Date: - 11 / DECEMBER / 03 [NTSC/J] - 01 / APRIL / 04 [NTSC/NA] - 24 / SEPTEMBER / 04 [PAL] Genre: Survival Horror Producer Studio: Capcom Japan Production Studio 1 Developers: - Noritaka Funamizu (Production Studio 1 General Manager) - Tsuyoshi Tanaka (Production Studio 1 Producer) - Yoshihiro Sudo (Production Studio 1 Producer) - Eiichiro Sasaki (Production Studio 1 Producer) - Yoshiki Okamoto (Chief Operating Officer & Senior Managing Director) Optional Peripheral: - PS2 Memory Card - BB Unit(Hard Disk Drive) - Network Adaptor Number Of Player: - 4 (Online) - NTSC versions only - 1 (Offline) Official Site: Capcom Japan - http://www.capcom.co.jp/biohazardoutbreak/file1/file01.html Capcom USA - http://www.capcom.com/outbreak/ Capcom Europe - http://www.residenteviloutbreak.co.uk Capcom Asia - http://www.capcomasia.com.hk/out_break/home.html ------------------------------------------------------------------------------ ############################################################################## ============================================================================== 3)CONTROL ============================================================================== ############################################################################## ------------------------------------------------------------------------------ These are the control settings for the game. Note that these are for the NTSC/J version. ------------------------------------------------------------------------------ ------------ | UNIVERSAL | ------------ ------------------------------------------------------------------------------ ----------- | In Game | ----------- Select - Real Pause - Game Option Start - Inventory Screen D-Pad (Left) - Turn Character left D-Pad (Right) - Turn Character right D-Pad (Up) - Move Character up D-Pad (Down) - Move Character down R1 - Aim With Weapon R2 - Aim With Weapon L1 - Reload Bullet(must have gun and bullet) L2 - Communication Left Analog - Move Character ------------- | Inventory | ------------- D-Pad (Left) - Move Cursor left D-Pad (Right) - Move Cursor right D-Pad (Up) - Move Cursor up D-Pad (Down) - Move Cursor down R1 - Toggle from "Inventory" to "SP Items" to "Files" L1 - Toggle from "Inventory" to "SP Items" to "Files" ------------- | Cinematic | ------------- Start - Skip Scene ----------------- | Communication | ----------------- Right Analog - "Wait" (Press) Right Analog Left - "Help" Right Analog Right - "Thanks" Right Analog Up - "Go" Right Analog Down - "Come On" L2 + Left Analog Right - Call NPC 1 L2 + Up Analog Right - Call NPC 2 L2 + Right Analog Right - Call NPC 3 L2 + Down Analog Right - "Yes" L2 + Press down Analog - "No" ------- | Map | ------- Left Analog - Move Map Right Analog - Zoom In/Out L1/R1 - Change Map O - Cancel ------------------------------------------------------------------------------ ------------------ | DEFAULT / TYPE A | ------------------ ------------------------------------------------------------------------------ ----------- | In Game | ----------- (Basic) X - Cancel O - Action(Climb/Crawl/Take/Attack/Inspect/Confirm selection/Open) Triangle - View Map Square - Say A Sentence (Combination) R1/R2 + O - Attack R1/R2 + X - Use Ability D-Pad + X - Run (Hold X and D-pad or left analog) D-Pad Down + X - 180 Turn (Communication) Square - Say A Sentence(sentence base on situation) ------------- | Inventory | ------------- X - Cancel Selection O - Confirm Selection Square - Give Out Item ------------------------------------------------------------------------------ -------- | TYPE B | -------- ------------------------------------------------------------------------------ ----------- | In Game | ----------- (Basic) Square - Cancel O - Action(Climb/Crawl/Take/Attack/Inspect/Confirm selection/Open) Triangle - View Map X - Say A Sentence (Combination) R1/R2 + O - Attack R1/R2 + Square - Use Ability D-Pad + Square - Run (Hold X and D-pad or left analog) D-Pad Down + Square - 180 Turn (Communication) X - Say A Sentence(sentence base on situation) ------------- | Inventory | ------------- Square - Cancel Selection O - Confirm Selection X - Give Out Item ------------------------------------------------------------------------------ -------- | TYPE C | -------- ------------------------------------------------------------------------------ ----------- | In Game | ----------- (Basic) O - Cancel X - Action(Climb/Crawl/Take/Attack/Inspect/Confirm selection/Open) Triangle - View Map Square - Say A Sentence (Combination) R1/R2 + X - Attack R1/R2 + O - Use Ability D-Pad + O - Run (Hold X and D-pad or left analog) D-Pad Down + Square - 180 Turn (Communication) Square - Say A Sentence(sentence base on situation) ------------- | Inventory | ------------- O - Cancel Selection X - Confirm Selection Square - Give Out Item ------------------------------------------------------------------------------ -------- | TYPE D | -------- ------------------------------------------------------------------------------ ----------- | In Game | ----------- (Basic) Square - Cancel X - Action(Climb/Crawl/Take/Attack/Inspect/Confirm selection/Open) Triangle - View Map O - Say A Sentence (Combination) R1/R2 + X - Attack R1/R2 + Square - Use Ability D-Pad + Square - Run (Hold X and D-pad or left analog) D-Pad Down + O - 180 Turn (Communication) O - Say A Sentence(sentence base on situation) ------------- | Inventory | ------------- Square - Cancel Selection X - Confirm Selection O - Give Out Item ------------------------------------------------------------------------------ -------- | TYPE E | -------- ------------------------------------------------------------------------------ ----------- | In Game | ----------- (Basic) O - Cancel Square - Action(Climb/Crawl/Take/Attack/Inspect/Confirm selection/Open) Triangle - View Map X - Say A Sentence (Combination) R1/R2 + Square - Attack R1/R2 + O - Use Ability D-Pad + O - Run (Hold X and D-pad or left analog) D-Pad Down + X - 180 Turn (Communication) X - Say A Sentence(sentence base on situation) ------------- | Inventory | ------------- O - Cancel Selection Square - Confirm Selection X - Give Out Item ------------------------------------------------------------------------------ -------- | TYPE F | -------- ------------------------------------------------------------------------------ ----------- | In Game | ----------- (Basic) X - Cancel Square - Action(Climb/Crawl/Take/Attack/Inspect/Confirm selection/Open) Triangle - View Map O - Say A Sentence (Combination) R1/R2 + Square - Attack R1/R2 + X - Use Ability D-Pad + X - Run (Hold X and D-pad or left analog) D-Pad Down + O - 180 Turn (Communication) O - Say A Sentence(sentence base on situation) ------------- | Inventory | ------------- X - Cancel Selection Square - Confirm Selection O - Give Out Item ------------------------------------------------------------------------------ ############################################################################## ============================================================================== 4)CHARACTERS INTRODUCTION ============================================================================== ############################################################################## ------------------------------------------------------------------------------ In here, is the introduction to all the playable characters in the game. Do choose carefully who you are playing as! In Depth characters skill can be found in section 22. *Note that these are the direct copies from Capcom's official Resident Evil: Outbreak site, so any typos and changes (especially the "O" and the "X" button changes) are not changed. ------------------------------------------------------------------------------ ----------------- | ALYSSA ASHCROFT | ----------------- ------------------------------------------------------------------------------ ------------------------------------------------------------------------- | Occupation: Journalist | Age: 28 | ------------------------------------------------------------------------- | Height: 176 cm | Weight: 62 kg | ------------------------------------------------------------------------- | AI Partners | | | | Outbreak : Mark, Cindy | | Below Freezing Point: George, Jim | | The Hive: George, Cindy | | Hellfire: Yoko, David | | Decisions, Decisions: Yoko, Kevin | ------------------------------------------------------------------------- | Affiliation: Raccoon Times | ------------------------------------------------------------------------- Bio: A newspaper journalist working for the local paper. With a vigorous sense of curiosity, she has an insatiable appetite for collecting every bit of information. This is the source of her power. With a pushy and strong personality, she is a sore loser who often clashes with others, but even though she is stuck on herself, she does take care of others. Personal Items: Lock-picking tools Standing in front of a locked door, if you select the picking tools from the item list, four different types of lock picks will be displayed. Select one of them and choose the "Use" item command. Get into position and press the O button repeatedly until the door opens. *Press the X button to cancel lock picking. The time it take to open a door depends on which lock-picking tool you use. Finding the right tool to fit the door is the secret to shortening the time. Special Actions: BACK STEP: Press the X button while pressing the R1 button.(O button in NTSC/J) When it looks as if you're going to be attacked by an opponent, you can move swiftly backwards to evade the attack. TAKING POT SHOTS: Press the R1 button continuously and after your stance has changed, press the O button. This special movement can only be used when you are equipped with a Handgun, enemies who get hit sustain considerable damage. *There are some Handguns that cannot be used. ------------------------------------------------------------------------------ -------------- | CINDY LENNOX | -------------- ------------------------------------------------------------------------------ ------------------------------------------------------------------------- | Occupation: Waitress | Age: 24 | ------------------------------------------------------------------------- | Height: 175 cm | Weight: 64 kg | ------------------------------------------------------------------------- | AI Partners | | | | Outbreak : Mark, Kevin | | Below Freezing Point: George, Jim | | The Hive: Jim, George | | Hellfire: Alyssa, Yoko | | Decisions, Decisions: David, Kevin | ------------------------------------------------------------------------- | Affiliation: Jacks Bar | ------------------------------------------------------------------------- Bio: A waitress at J's Bar, she's a popular person because of her unbreakable bright smile. Whether it's her nature or the environment she's full of service sprit, and always think of other people over herself. Even in a severe situation, she unexpectedly gathers her courage and adapts to the reality of a cruel society. Personal Items: Herb Case The herb case that allows you to store away each of the numerous herbs individually. The herbs can also be mixed together directly inside the case (unable to stock numerous items). To operate the herb case, select herb case from the item command and the content of the herb case will be displayed. Treating: Herb case item commands: To treat other characters move up close to them, choose a herb, and select "Assist" from the Item list. Taking items out of the herb case that you wish to mix and prepare: 1. Select the herb that you wish to take out. 2. Select "take out" from the item command. 3. Select what you would like to take from the item list and push the O button. Special Actions: DUCK: Press the X button while pressing the R1 button. For use when it looks like an enemy is going to attack. In the blink of an eye she is able to duck and elude an enemy's attack. ------------------------------------------------------------------------------ ------------ | DAVID KING | ------------ ------------------------------------------------------------------------------ ------------------------------------------------------------------------- | Occupation: Plumber | Age: N/A | ------------------------------------------------------------------------- | Height: 185 cm | Weight: 92 kg | ------------------------------------------------------------------------- | AI Partners | | | | Outbreak : Mark, Kevin | | Below Freezing Point: George, Alyssa | | The Hive: Cindy, Jim | | Hellfire: Yoko, Alyssa | | Decisions, Decisions: Cindy, Yoko | ------------------------------------------------------------------------- | Affiliation: Raccoon City Plumbers | ------------------------------------------------------------------------- Bio: A quiet plumber, he doesn't speak at all about his past, but it's not because he's unfriendly; he just seems to be a man of few words who only speaks when necessary. With sharp eyesight and deft movements with his knife, he can prove his worth getting around in a scene of bloodshed. Personal Items: Tool Box There are all kinds of useful tools in this toolbox. FOLDING KNIFE: Can be used as a weapon. LUG WRENCH: Use as a special action with "Lug Wrench Throw." JUNK PARTS: If you give the item command "put together", these junk parts will fix a broken item. DUCT TAPE: Put together specific items to make weapons. At this time, the duct tape in the toolbox will be consumed(its number is limited). Special Actions: LUG WRENCH THROW: Press the X button while pressing the R1 button. Throw your lug wrench to make this attack. The number of wrenches you have is limited, so make them count. CONTINUOUS KNIFE ATTACK: Hold down the R1 button and when the timing is right, press the X button continuously 3 times.(O button in the NTSC/J) You can make use this special movement only when equipped with an edged tool (Knives and so on). You can attack the enemy without touching them. ------------------------------------------------------------------------------ ----------------- | GEORGE HAMILTON | ----------------- ------------------------------------------------------------------------------ ------------------------------------------------------------------------- | Occupation: Surgeon | Age: 39 | ------------------------------------------------------------------------- | Height: 179 cm | Weight: 79 kg | ------------------------------------------------------------------------- | AI Partners | | | | Outbreak : Cindy, Mark | | Below Freezing Point: Jim, Alyssa | | The Hive: Jim, Cindy | | Hellfire: David, Yoko | | Decisions, Decisions: Kevin, Cindy | ------------------------------------------------------------------------- | Affiliation: Raccoon City Hospital | ------------------------------------------------------------------------- Bio: A doctor who works at the Raccoon City Hospital, he is a first-class surgeon. He doesn't exactly take the lead and call the shots, but he does possess a cooperative spirit and the power to naturally acquire other people's trust. Personal Items: Medical Set Using "Prepare" from the Item commands, he mixes a variety of different herbs in his medical set and can prepare a variety of cures. Example of preparing a mixture: In addition to this mixture, other herbs can be confined to make precious medicines... Special Actions: TACKLE: Press the X button while pressing the R1 button(The timing of the tackle will change if you hold down the X button.) After an enemy's attack he counter-attacks with a tackle. ------------------------------------------------------------------------------ ------------- | JIM CHAPMAN | ------------- ------------------------------------------------------------------------------ ------------------------------------------------------------------------- | Occupation: subway attendant| Age: 24 | ------------------------------------------------------------------------- | Height: 176 cm | Weight: 70 kg | ------------------------------------------------------------------------- | AI Partners | | | | Outbreak : Kevin, Mark | | Below Freezing Point: George, Alyssa | | The Hive: George, Cindy | | Hellfire: Alyssa, David | | Decisions, Decisions: Kevin, Yoko | ------------------------------------------------------------------------- | Affiliation: Raccoon Tubetrain Underground Corporation | ------------------------------------------------------------------------- Bio: A subway employee, he is a friendly and cheerful fellow, but exposes his cowardice and narrow-mindedness. Even though he means no harm, he talks a lot and invites frown of disgust from those around him. However, he has powers of intuition and is very good at solving puzzles. Personal Items: Coin This is the coin that Jim is always carrying with him. A casual coin toss can change his destiny. Coin Toss: Select the coin from the item list and select "Use" from the item command. Special Actions: PLAYING DEAD: Press the X button continuously while pressing the R1 button. Enemies will pay him no mind while he is playing dead, so this is particularly useful when surrounded by enemies. However, as the virus gauge's speed increases whenever he plays dead, it's important to be careful and not use this too much. Other Special characteristics: Item Search: Even if he is coming to a room for the first time, if the map is opened up the position of the items in that room will be indicated by a question mark. *The type of item is not specified. ------------------------------------------------------------------------------ ------------- | KEVIN RYMAN | ------------- ------------------------------------------------------------------------------ ------------------------------------------------------------------------- | Occupation: Police Officer | Age: 31 | ------------------------------------------------------------------------- | Height: 182 cm | Weight: 89 kg | ------------------------------------------------------------------------- | Affiliation: Assigned To R.P.D | ------------------------------------------------------------------------- | AI Partners | | | | Outbreak : Mark, Cindy | | Below Freezing Point: George, Alyssa | | The Hive: George, Jim | | Hellfire: David, Yoko | | Decisions, Decisions: Yoko, David | ------------------------------------------------------------------------- | Affiliation: Raccoon City Police Department(R.P.D) | ------------------------------------------------------------------------- Bio: Policeman who works for the Raccoon City Police Department. He has superior athletic abilities and is an outstanding shot. A good fellow all around, he's also a dyed-in-the-wool optimist who doesn't dwell on small things. His happy-go-lucky, blissful personality has worked against him in that he has failed the S.T.A.R.S selection process twice. Personal Items: Kevin's Special .45 Automatic Exhibiting a high level of power, this is Kevin's favourite weapon. Other weapons appearing in the game can be used in a similar fashion. To reload, use ".45 Auto Bullets". Special Actions: KICK: Press the X button while pressing the R1 button Unleashes a violent kick that makes the enemy wobble about. Compared to the tackle this kick can be dealt much quicker, so when you're surrounded by zombies and it comes to a showdown, this move can really come in handy. TAKING POT SHOTS: Press the R1 button continuously and after your stance has changed, press the O Button. This specific action can only be seen when Kevin is equipped with his pistol. When he takes aim and fire the enemy sustains the greatest damage. *There are also handguns that cannot be aimed ------------------------------------------------------------------------------ -------------- | MARK WILKINS | -------------- ------------------------------------------------------------------------------ ------------------------------------------------------------------------- | Occupation: Security Guard | Age: 52 | ------------------------------------------------------------------------- | Height: 185 cm | Weight: 101 kg | ------------------------------------------------------------------------- | AI Partners | | | | Outbreak : Kevin, Cindy | | Below Freezing Point: George, Jim | | The Hive: Cindy, George | | Hellfire: Alyssa, David | | Decisions, Decisions: David, Yoko | ------------------------------------------------------------------------- | Affiliation: Raccoon Scutum Security Service | ------------------------------------------------------------------------- Bio: Currently working for a security company in Raccoon City, he is a Vietnam war veteran. Over 50 years old, his robust strength has still not dimmed at all. He has tasted the emptiness of war, and there is a side to him that is mentally fragile. Now more than anything he just wants to live in peace. Personal Items: Mark's Custom Handgun This is Mark's favourite gun. Other guns that are found in the game can be used in a similar fashion. Use the "HANDGUN ROUNDS " to reload this weapon. Special Actions: GUARD: While pressing the R1 button, press the X button repeatedly. If he is on guard when an enemy attacks, he can repel them. *He cannot protect against infection by the virus. *There are some attacks that he cannot defend against. FULL SWINGS: Press the R1 button repeatedly, and after your stance has changed press the O button. He is able to execute his bodily movement only when equipped with a cylindrical weapon(an Iron Bar, for instance. When he channels all of his physical strength into one attack, he can do a considerable amount of damage.) ------------------------------------------------------------------------------ ------------- | YOKO SUZUKI | ------------- ------------------------------------------------------------------------------ ------------------------------------------------------------------------- | Occupation: Student | Age: 20 | ------------------------------------------------------------------------- | Height: 160 cm | Weight: 58 kg | ------------------------------------------------------------------------- | AI Partners | | | | Outbreak : Kevin, Mark | | Below Freezing Point: George, Alyssa | | The Hive: Jim, Cindy | | Hellfire: David, Alyssa | | Decisions, Decisions: Kevin, David | ------------------------------------------------------------------------- | Affiliation: Raccoon City University | ------------------------------------------------------------------------- Bio: She calls herself a University student and is very knowledgeable about computers. She has a quiet and reserved personality, but the strength of her inquisitive mind emerges with a toughness that surprises. However, once she gets hung up on something, she's a bit slow on the uptake with other things. Personal Items: Knapsack In addition to the usual 4 items, she is able to hold an additional 4 items as well. How to use the Knapsack: Knapsack item commands: switch: When you want to take items out of the knapsack, select the item from the knapsack, and choose "switch" from the item commands. Select the item from the item list and press the O button to make the change. Special Actions: ESCAPE: Press the X button continuously while pressing the R1 button. When it looks as if she is going to be attacked by the enemy, she is able to evade the enemy's attack and take several steps away. depending on how long you hold down the X button, the distance that she runs away will change. ------------------------------------------------------------------------------ ############################################################################## ============================================================================== 5)COMPARISON TABLES ============================================================================== ############################################################################## ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ --------------------- | CHARACTERS RELATED | --------------------- ------------------------------------------------------------------------------ The differences between the characters aren't in their appearances and their special abilities only. Their movement speed, vitality and even their virus gauge speed are different. Some are stronger than the others, while some might be faster. Here are the comparison tables which compare these differences between the characters. (Credit to Famitsu for the following information). Also, the vitality points of the characters are to be used with the monster attack listing damage table. =========================== | CHARACTER | SPEED | =========================== | KEVIN RYMAN | 5 | --------------------------- | YOKO SUZUKI | 1 | --------------------------- | CINDY LENNOX | 3 | --------------------------- | DAVID KING | 4 | --------------------------- | MARK WILKINS | 2 | --------------------------- | JIM CHAPMAN | 2 | --------------------------- | GEORGE HAMILTON | 2 | --------------------------- | ALYSSA ASHCROFT | 4 | --------------------------- ====================================================== | CHARACTER | VITALITY RATING | VITALITY POINT | ====================================================== | KEVIN RYMAN | 4 | 2300 | ------------------------------------------------------ | YOKO SUZUKI | 1 | 1300 | ------------------------------------------------------ | CINDY LENNOX | 1 | 1500 | ------------------------------------------------------ | DAVID KING | 4 | 2200 | ------------------------------------------------------ | MARK WILKINS | 5 | 3000 | ------------------------------------------------------ | JIM CHAPMAN | 2 | 1800 | ------------------------------------------------------ | GEORGE HAMILTON | 3 | 2100 | ------------------------------------------------------ | ALYSSA ASHCROFT | 3 | 2000 | ------------------------------------------------------ ===================================== | CHARACTER | INFECTION SPEED |(A being slowest) ===================================== | KEVIN RYMAN | C | ------------------------------------- | YOKO SUZUKI | A | ------------------------------------- | CINDY LENNOX | B | ------------------------------------- | DAVID KING | B | ------------------------------------- | MARK WILKINS | C | ------------------------------------- | JIM CHAPMAN | C | ------------------------------------- | GEORGE HAMILTON | B | ------------------------------------- | ALYSSA ASHCROFT | B | ------------------------------------- ------------------------------------------------------------------------------ ------------------ | WEAPONS RELATED | ------------------ ------------------------------------------------------------------------------ And here is a table for the weapons. Note that for the attack damage table is done without Kevin, Alyssa or Mark's precise aiming function. There might be some off-comparison here since I am the one doing the estimation. NAME = Name of weapon SPEED = Estimated speed of weapon ATTACK = Estimated attack power of weapon. For an estimation, "5" rating means that the weapon will probably knock down and kill a zombie within one bullet, while "15" can kill a boss monster within one bullet. TYPE = Catergory of the weapon. The number behind "GUN" are the ammo capacity. "MELEE" means that it is a melee weapon. "DETER" means that it is a melee weapon that will degenerate when use repeatedly. "TOSS" means that you can toss it only. CONVEN" means that it is a type of conventional weapon, created by combining two items together. PHYSIC means that it is a physical attack. SPRAY means that the weapon is used by spraying at the monster(close range weapon). CHARA = Shows the specific character that can obtain/create this weapon(but all character can use it). ALL simply means all character can use it. If there is a "2" behind the character's name, it shows the specific character that can use this attack/weapon. Note that in certain places, only certain character can take it but if it is available to the rest of the characters in other scenario, then it will be listed as "ALL" too * = The gun can hold either 20 or 30 bullets, depending on the mode. ** = The gun can holds an infinite amount of bullets. For George's tackle, the damage done depends on how long you hold the move. The attack value is to be used together with the monster vitality point. Divide the monster vitality point with the attack value to get a rough estimation of how many attacks you need to kill that monster. For example, a monster with 1000 vitality point requires about 100 tackles to be killed (100 tackles X 10 attack value = 1000 attack value) ================================================================= | NAME | Attack Damage Point | Effect / Feature | ================================================================= | Tackle | 010 | Push Monster | +-------------------+---------------------+---------------------+ | Kick | 020 | Push Monster | +-------------------+---------------------+---------------------+ | George Tackle | 10-20 | Push Monster | +-------------------+---------------------+---------------------+ | Stomp | 040 | Low Attack | +-------------------+---------------------+---------------------+ | MONKEY WRENCH | 250 | Knock Monster | +-------------------+---------------------+---------------------+ | .45 AUTO HANDGUN | 450 | | +-------------------+---------------------+---------------------+ | FOLDING KNIFE | 042 | | +-------------------+---------------------+---------------------+ | BUTCHER KNIFE | 055 | | +-------------------+---------------------+---------------------+ | SURVIVAL KNIFE | 070 | | +-------------------+---------------------+---------------------+ | MARK'S HANDGUN | 130 | | +-------------------+---------------------+---------------------+ | IRON PIPE | 060 | | | >CURVED IRON PIPE | 055 | | | >>BENT IRON PIPE | 080 | Toss | +-------------------+---------------------+---------------------+ | WOODEN POLE | 050 | | | >STICK | 040 | Toss | +-------------------+---------------------+---------------------+ | SCRUB BRUSH | 040 | | | >WOODEN POLE | 040 | | | >>STICK | 040 | Toss | +-------------------+---------------------+---------------------+ | CRUTCH | 100 | | | >BROKEN CRUTCH | 040 | Toss | +-------------------+---------------------+---------------------+ | SPEAR | 120 | Knock Monster | +-------------------+---------------------+---------------------+ | HAMMER | 240 | Knock Monster | +-------------------+---------------------+---------------------+ | STUN ROD | 360 | Knock Monster | +-------------------+---------------------+---------------------+ | CONCRETE PIECE | 100 | Knock Monster, Toss | +-------------------+---------------------+---------------------+ | Y.CHEMICAL BOTTLE | 500 | Splatter, Toss | +-------------------+---------------------+---------------------+ | G.CHEMICAL BOTTLE | 600 | Blast, Toss | +-------------------+---------------------+---------------------+ | PESTICIDE SPRAY | 120 | Spray | +-------------------+---------------------+---------------------+ | FLAME SPRAY | 150 | Spray, Fire | +-------------------+---------------------+---------------------+ | MOLOTOV COCKTAIL | 500 | Fire, Toss | +-------------------+---------------------+---------------------+ | NAIL GUN | 120 | | +-------------------+---------------------+---------------------+ | AMPOULE SHOOTER | 32000 | Eye Level(?) | +-------------------+---------------------+---------------------+ | HANDGUN | 140 | | +-------------------+---------------------+---------------------+ | HANDGUN SG | 160 | | +-------------------+---------------------+---------------------+ | BURST HANDGUN | 110 | Burst Fire | +-------------------+---------------------+---------------------+ | SUB MACHINEGUN | 100 | Spray | +-------------------+---------------------+---------------------+ | SHOTGUN | 600 | Wide Radius | +-------------------+---------------------+---------------------+ | GRENADE LAUNCHER | N/A | No Capacity | | (BURST) | | Explosive | | (VITRIOL) | | Acidic | +-------------------+---------------------+---------------------+ | MAGNUM HANDGUN | 900 | | +-------------------+---------------------+---------------------+ | MAGNUM REVOLVER | 1000 | | +-------------------+---------------------+---------------------+ | ASSAULT RIFLE | 130 | Spray | +-------------------+---------------------+---------------------+ | ROCKET LAUNCHER | 18000 | Eye Level | +-------------------+---------------------+---------------------+ Some weapons will give more-than-usual damage, or lesser damage to some monsters. Here is a list of monsters and the weapons that they are weak /strong against. * = When in close range ====================================================================== | MONSTER | ATTACK MOVE | DAMAGE COUNT | DAMAGE MULTIPLIER | ====================================================================== | GIANT LEECH | TACKLE | 42 | | | | STOMP | 42 | | | | GEORGE's TACKLE | 42 | | | | KICK | 44 | | | | BUTCHER KNIFE | | X 2 | | | IRON PIPE | | X 2 | | | C.IRON PIPE | | X 2 | | | SCRUB BRUSH | | X 2 | | | WOODEN POLE | | X 2 | | | SPEAR | | X 2 | | | BROKEN CRUTCH | | X 2 | | | BENT IRON PIPE | | X 2 | | | STICK | | X 2 | ---------------------------------------------------------------------- | THANATOS-R | FOLDING KNIFE | | X 5 | ---------------------------------------------------------------------- | REGIS LICKER | BUTCHER KNIFE | | X 2 | | | IRON PIPE | | X 2 | | | C.IRON PIPE | | X 2 | | | SCRUB BRUSH | | X 2 | | | WOODEN POLE | | X 2 | | | BENT IRON PIPE | | X 2 | | | STICK | | X 2 | ---------------------------------------------------------------------- | WEB-SPINNER | PESTICIDE SPRAY | | X 2 | ---------------------------------------------------------------------- | GIANT HORNET | PESTICIDE SPRAY | | X 2 | ---------------------------------------------------------------------- | MUTATED-G | MONKEY WRENCH | | / 2 | | | GREY CHEMICAL | | / 2 | | | .45 AUTO | | / 2 | | | SHOTGUN | | / 4 | | | MAGNUM HANDGUN | | / 2 | ---------------------------------------------------------------------- | HUNTER M-125R | YELLOW CHEMICAL | | X 2 | | | SHOTGUN | | X 1.5 | * ---------------------------------------------------------------------- | ZOMBIE | SHOTGUN | | X 1.5 | * ---------------------------------------------------------------------- All guns' damage varies depending on the distance. Here is the table showing the range damage modifier. ------------------------------------------- | WEAPON / RANGE | NEAR | NORMAL | FAR | ------------------------------------------- | HANDGUN | 100% | 80% | 60% | | | | | | | HANDGUN FOR MARK | 100% | 90% | 90% | | | | | | | HANDGUN SG | 100% | 60% | 40% | | | | | | | BURST HANDGUN | 100% | 80% | 60% | | | | | | | NAIL GUN | 100% | 40% | 30% | | | | | | | SUB MACHINE GUN | 100% | 80% | 60% | | | | | | | ASSAULT RIFLE | 100% | 80% | 70% | | | | | | | .45 AUTO HANDGUN | 100% | 90% | 80% | | | | | | | SHOTGUN | 100% | 40% | 10% | | | | | | | MAGNUM HANDGUN | 100% | 90% | 80% | | | | | | | MAGNUM REVOLVER | 100% | 90% | 80% | | | | | | | GRENADE LAUNCHER | 100% | 100% | 100% | ------------------------------------------- ------------------------------------------------------------------------------ ------------------------ | HEALING ITEMS RELATED | ------------------------ ------------------------------------------------------------------------------ Here are the related information concerning the healing items in the game. Note that only George possess the mixing set. GREEN = Green Herb F.A.S = First Aid Spray RED = Red Herb BLUE = Blue Herb DAY = DAYLIGHT item NAME = Shows the name of the items NAME 2 = Shows the name of the second item which can be combined with the first item. NAME 3 = Shows the name of the third item whih can be combined with the first item. RECOVER = Shows the recovery point that the healing item gives. MIXING SET = Shows the resultant after mixing with George's mixing set. Only certain items can be mixed. If the item is listed as "Recovery Pill" under the Mixing Set, that means that it will only heal you when in Pill form(eg Blue Pill can heal you, but Blue Herb can't.) DELAY = Shows how long the item can delay your virus gauge(shown in sec). Only certain items can delay virus gauge. Only when in Pill form. EFFECT = Shows the other special effect the items will do. "BLEED" means that it stops bleeding. "POISON" means that it stops poison(If it is listed as "ANTIDOTE" under the Mixing Set, that means that it can only cure poison when in Pill form). "TVIRUS" means that it clear the virus gauge. Only certain items have special effect. * = When there is a aterisk, that means that it is only for the item when it is in Pill form. ========================================================================== | NAME | NAME 2 | NAME 3 | RECOVER | MIXING SET | DELAY | EFFECT | ========================================================================== | GREEN | | | 500 | ANTIDOTE | | POISON* | +-------+--------+--------+---------+------------------+-------+---------+ | RED | | | | HEMOSTAT | | BLEED | +-------+--------+--------+---------+------------------+-------+---------+ | BLUE | | | 500* | RECOVERY PILL | | POISON | +-------+--------+--------+---------+------------------+-------+---------+ | F.A.S | | | 3000 | | | | +-------+--------+--------+---------+------------------+-------+---------+ | GREEN | GREEN | | 1000 | ANTI-VIRUS | 90 | | +-------+--------+--------+---------+------------------+-------+---------+ | GREEN | BLUE | | 500 | ANTI-VIRUS | 90 | POISON | +-------+--------+--------+---------+------------------+-------+---------+ | GREEN | BLUE | RED | 2200 | ANTI-VIRUS(L) | 180 | POISON | +-------+--------+--------+---------+------------------+-------+---------+ | GREEN | GREEN | GREEN | 1700 | | | | +-------+--------+--------+---------+------------------+-------+---------+ | GREEN | RED | | 2000 | | | | +-------+--------+--------+---------+------------------+-------+---------+ | GREEN | GREEN | BLUE | 1000 | | | POISON | +-------+--------+--------+---------+------------------+-------+---------+ | RED | BLUE | | 2000* | RECOVERY PILL(L) | | POISON | +-------+--------+--------+---------+------------------+-------+---------+ | DAY | | | | | | TVIRUS | +-------+--------+--------+---------+------------------+-------+---------+ ------------------------------------------------------------------------------ ------------------ | ENEMIES RELATED | ------------------ ------------------------------------------------------------------------------ The overall formula to calculate the damage inflict to the enemy per attack is as follow: Character strength X Range Distance Modifier X Creature Damage Modifier X Attack Damage Point X Additional Effect Damage Point Here are the vitality points of the various monsters in the game. The first row is the minimum possible vitality for that monster, while the second row is the maximum possible vitality for that monster. ---------------------------------------------------------------------------- | MONSTER NAME | NETWORK | SINGLE | ---------------------------------------------------------------------------- | | EASY | NORM | HARD | V.HARD | EASY | NORM | HARD | V.HARD | ============================================================================ | ZOMBIE | 500 | 800 | 900 | 1000 | 500 | 600 | 700 | 900 | | | 850 | 1150 | 1250 | 1700 | 750 | 850 | 900 | 1250 | ---------------------------------------------------------------------------- | CROW | 10 | 40 | 50 | 90 | 10 | 40 | 50 | 90 | ---------------------------------------------------------------------------- | SCISSORS | - | - | 1200 | 1400 | - | - | 1200 | 1400 | | WORM | | | 1400 | 1700 | | | 1400 | 1700 | ---------------------------------------------------------------------------- | GIANT MOTH | 600 | 1200 | 1300 | 1800 | 1200 | 1200 | 1300 | 1800 | | | 800 | 1550 | 1600 | 2000 | 1400 | 1550 | 1600 | 2000 | ---------------------------------------------------------------------------- | HUNTER | 650 | 1000 | 1200 | 1400 | 850 | 1000 | 1200 | 1400 | | M-125R | 950 | 1350 | 1550 | 1700 | 1150 | 1350 | 1550 | 1700 | ---------------------------------------------------------------------------- | ZOMBIE DOG | 500 | 650 | 750 | 900 | 500 | 650 | 750 | 900 | ---------------------------------------------------------------------------- | LEECH | 10 | 40 | 80 | 120 | 10 | 40 | 80 | 120 | | | 20 | 80 | 100 | 200 | 20 | 80 | 100 | 200 | ---------------------------------------------------------------------------- | LEECH MAN | 2200 | 3200 | 4300 | 5800 | 2400 | 3550 | 4600 | 6000 | ---------------------------------------------------------------------------- | LICKER | 500 | 800 | 900 | 1000 | 600 | 800 | 900 | 1000 | | | 850 | 1150 | 1250 | 1700 | 950 | 1150 | 1250 | 1700 | ---------------------------------------------------------------------------- | WEB-SPINNER | 300 | 600 | 700 | 850 | 600 | 600 | 700 | 850 | | | 500 | 950 | 1000 | 1200 | 800 | 950 | 1000 | 1200 | ---------------------------------------------------------------------------- | GIANT HORNET | 100 | 100 | 150 | 300 | 100 | 100 | 150 | 300 | | | 120 | 150 | 250 | 580 | 120 | 150 | 250 | 580 | ---------------------------------------------------------------------------- | HUNTER GAMMA | 550 | 1100 | 1300 | 1500 | 950 | 1100 | 1300 | 1500 | | | 950 | 1450 | 1650 | 1800 | 1250 | 1450 | 1650 | 1800 | ---------------------------------------------------------------------------- | NEPTUNE | 300 | 550 | 800 | 800 | 300 | 550 | 800 | 800 | | SHARK | 450 | 1000 | 1400 | 2000 | 450 | 1000 | 1400 | 2000 | ---------------------------------------------------------------------------- | MUTATED-G | 5300 | 7800 | 8800 | 9900 | 4000 | 5000 | 5500 | 6000 | | | 5600 | | | | | | | | ---------------------------------------------------------------------------- | G-LARVA | 20 | 60 | 80 | 120 | 20 | 60 | 80 | 120 | | | 60 | 80 | 100 | 200 | 60 | 80 | 100 | 200 | ---------------------------------------------------------------------------- | GIANT LEECH | 4000 | 5400 | 6200 | 6800 | 3500 | 4000 | 4500 | 5000 | ---------------------------------------------------------------------------- | REGIS LICKER | 2000 | 3000 | 3600 | 4200 | 1800 | 2200 | 2700 | 3000 | ---------------------------------------------------------------------------- | THANATOS-R | 3500 | 3800 | 4000 | 4000 | 3000 | 3500 | 4500 | 4800 | | | 4800 | 6300 | 6300 | 9000 | | | | | ---------------------------------------------------------------------------- Here are the attack moves and their damage count. Some attack moves have special conditions, and they will be noted down. ============================================================================== | ATTACK MOVE | EASY | NORMAL | HARD | VERY HARD | ------------------------------------------------------------------------------ ============================================================================== | ZOMBIE | ============================================================================== | Double Swipe | 40 ~ 50 | 50 ~ 60 | 60 ~ 70 | 80 ~ 110 | ------------------------------------------------------------------------------ | Single Swipe | 100 ~ 120 | 160 ~ 240 | 260 ~ 320 | 300 ~ 380 | ------------------------------------------------------------------------------ | Grabbing 1 (no bite) | 50 ~ 150 | 50 ~ 150 | 50 ~ 200 | 100 ~ 200 | ------------------------------------------------------------------------------ | Grabbing 2 (stand) | 100 ~ 140 | 160 ~ 240 | 260 ~ 320 | 300 ~ 380 | ------------------------------------------------------------------------------ | Grabbing 3 (ground) | 100 ~ 130 | 120 ~ 180 | 200 ~ 260 | 230 ~ 300 | ------------------------------------------------------------------------------ | Acidic Vomit Spit | 40 ~ 50 | 50 ~ 60 | 60 ~ 70 | 80 ~ 110 | ------------------------------------------------------------------------------ ============================================================================== | CROW | ============================================================================== | Diving Peck Harass | 80 ~ 100 | 100 ~ 140 | 100 ~ 160 | 120 ~ 180 | ------------------------------------------------------------------------------ ============================================================================== | SCISSORS WORM | ============================================================================== | Scissor Worm Sting | | 350 ~ 550 | 500 ~ 700 | ------------------------------------------------------------------------------ | Scissor Worm Butt | | 250 ~ 400 | 300 ~ 450 | ------------------------------------------------------------------------------ ============================================================================== | MOTH | ============================================================================== | Poisonous Powder | 100 ~ 150 | 100 ~ 180 | 120 ~ 200 | 150 ~ 250 | ------------------------------------------------------------------------------ | Physical Attack | 100 ~ 150 | 150 ~ 250 | 250 ~ 350 | 450 ~ 500 | ------------------------------------------------------------------------------ ============================================================================== | BABY MOTH | ============================================================================== | Poisonous Spit | 100 ~ 150 | 100 ~ 180 | 120 ~ 200 | 150 ~ 250 | ------------------------------------------------------------------------------ ============================================================================== | HUNTER M-125R | ============================================================================== | Claw Swipe | 60 ~ 90 | 90 ~ 120 | 100 ~ 130 | 150 ~ 180 | ------------------------------------------------------------------------------ | Claw Swipe 2 (far) | 150 ~ 180 | 400 ~ 440 | 450 ~ 480 | 500 ~ 540 | ------------------------------------------------------------------------------ | Neck Slice | | DEATH | DEATH | ------------------------------------------------------------------------------ | Weapon Damage Swipe | 250 ~ 280 | 400 ~ 440 | 450 ~ 480 | 500 ~ 540 | ------------------------------------------------------------------------------ | Leaping Swipe | 250 ~ 280 | 400 ~ 440 | 450 ~ 480 | 500 ~ 540 | ------------------------------------------------------------------------------ ============================================================================== | ZOMBIE DOG | ============================================================================== | Zombie Dog Snap | 50 ~ 150 | 50 ~ 150 | 50 ~ 200 | 100 ~ 200 | ------------------------------------------------------------------------------ | Zombie Dog Bite | 100 ~ 140 | 150 ~ 250 | 150 ~ 300 | 200 ~ 350 | ------------------------------------------------------------------------------ ============================================================================== | LEECH | ============================================================================== | Leech Bite | 10 ~ 17 | 20 ~ 27 | 40 ~ 47 | 80 ~ 87 | ------------------------------------------------------------------------------ ============================================================================== | LEECH MAN | ============================================================================== | Stretching Punch | 200 ~ 260 | 300 ~ 380 | 380 ~ 450 | 450 ~ 500 | ------------------------------------------------------------------------------ | Blood Drain | 200 ~ 260 | 300 ~ 380 | 380 ~ 450 | 450 ~ 500 | ------------------------------------------------------------------------------ ============================================================================== | LICKER | ============================================================================== | Licker Nail Swipe | 100 ~ 120 | 150 ~ 250 | 150 ~ 300 | 200 ~ 350 | ------------------------------------------------------------------------------ | Tongue Strangle | 150 ~ 180 | 250 ~ 350 | 350 ~ 500 | 600 ~ 750 | ------------------------------------------------------------------------------ ============================================================================== | WEB-SPINNER | ============================================================================== | Head Butt | 150 ~ 250 | 300 ~ 380 | 380 ~ 450 | 450 ~ 500 | ------------------------------------------------------------------------------ | Poison Spit | 40 ~ 60 | 80 ~ 100 | 120 ~ 140 | 150 ~ 180 | ------------------------------------------------------------------------------ | Tentacle Swipe | 200 ~ 300 | 250 ~ 350 | 300 ~ 400 | 400 ~ 550 | ------------------------------------------------------------------------------ ============================================================================== | GIANT HORNET | ============================================================================== | Stinging Needle | 60 ~ 90 | 90 ~ 120 | 100 ~ 130 | 150 ~ 180 | ------------------------------------------------------------------------------ | Tackle Needle | 100 ~ 150 | 150 ~ 250 | 150 ~ 300 | 200 ~ 350 | ------------------------------------------------------------------------------ ============================================================================== | HUNTER GAMMA | ============================================================================== | Leaping Strike | 100 ~ 150 | 300 ~ 350 | 300 ~ 350 | 400 ~ 450 | ------------------------------------------------------------------------------ | Hunter Swipe | 60 ~ 90 | 90 ~ 120 | 100 ~ 130 | 150 ~ 180 | ------------------------------------------------------------------------------ | Hunter Bite | 250 ~ 280 | 400 ~ 440 | 450 ~ 480 | 500 ~ 540 | ------------------------------------------------------------------------------ ============================================================================== | NEPTUNE SHARK | ============================================================================== | Shark Bite | 80 ~ 110 | 90 ~ 130 | 100 ~ 150 | 110 ~ 170 | ------------------------------------------------------------------------------ | Dry Land Head Butt | 80 ~ 110 | 90 ~ 130 | 100 ~ 150 | 110 ~ 170 | ------------------------------------------------------------------------------ | Swallow | DEATH | DEATH | DEATH | DEATH | ------------------------------------------------------------------------------ ============================================================================== | MUTATED-G | ============================================================================== | "G" Egg Explosion | 80 ~ 110 | 90 ~ 130 | 100 ~ 150 | 110 ~ 170 | ------------------------------------------------------------------------------ | "G" Swipe | 300 | 500 | 600 | 700 | ------------------------------------------------------------------------------ ============================================================================== | G-LARVA | ============================================================================== | "G" Jumping Bash | 30 ~ 70 | 80 ~ 100 | 90 ~ 110 | 100 ~ 140 | ------------------------------------------------------------------------------ ============================================================================== | REGIS LICKER | ============================================================================== | Tongue Strangle | 100 ~ 180 | 200 ~ 340 | 300 ~ 400 | 400 ~ 600 | ------------------------------------------------------------------------------ | Tongue Lash | 20 ~ 35 | 45 ~ 60 | 50 ~ 65 | 55 ~ 70 | ------------------------------------------------------------------------------ | Tongue Mad Lash | 150 ~ 180 | 160 ~ 240 | 260 ~ 320 | 300 ~ 380 | ------------------------------------------------------------------------------ ============================================================================== | GIANT LEECH | ============================================================================== | Tackle | 200 ~ 250 | 400 ~ 450 | 500 ~ 550 | 600 ~ 650 | ------------------------------------------------------------------------------ | Underwater Tentacle | 100 ~ 200 | 250 ~ 350 | 250 ~ 400 | 300 ~ 450 | ------------------------------------------------------------------------------ | Poison Spit Spray | 40 ~ 60 | 80 ~ 100 | 100 ~ 120 | 100 ~ 170 | ------------------------------------------------------------------------------ ============================================================================== | THANATOS-R | ============================================================================== | Arm Swing | 120 ~ 150 | 250 ~ 280 | 300 ~ 330 | 450 ~ 480 | ------------------------------------------------------------------------------ | Fatal Leap | 220 ~ 250 | 380 ~ 420 | 500 ~ 530 | 650 ~ 680 | ------------------------------------------------------------------------------ | Dashing Swipe | 160 ~ 200 | 180 ~ 220 | 200 ~ 240 | 220 ~ 260 | ------------------------------------------------------------------------------ | Smash | 350 ~ 380 | 400 ~ 440 | 450 ~ 480 | 500 ~ 540 | ------------------------------------------------------------------------------ | Ground Smash | 350 ~ 380 | 400 ~ 440 | 450 ~ 480 | 500 ~ 540 | ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ ############################################################################## ============================================================================== 6)SIDE CHARACTERS INTRODUCTION ============================================================================== ############################################################################## ------------------------------------------------------------------------------ ----- | BOB | ----- ------------------------------------------------------------------------------ Mark's colleague who is at his retirement age. He have difficulty in moving, and during the outbreak, he was infected by the T-virus. After seeing the mutation of Will, he deducted that he will become one of them sooner of later. He thinks that he is a burden to the survivors, and finally gave up his hope of escaping... ------------------------------------------------------------------------------ -------------- | WILL(WAITER) | -------------- ------------------------------------------------------------------------------ A waiter in the J's Bar, Will works along with Cindy for Jack. Will is secretly admiring Cindy, but recently his concentration has been shifted to the kids who have sneaked into the back areas of the J's bar via the roof. Will is the first victim of the outbreak in the J's Bar, and he will turn into a zombie... ------------------------------------------------------------------------------ ------ | JACK | ------ ------------------------------------------------------------------------------ Jack is the owner as well as the bartender of the J's Bar. He is recently having a lot of dangerous customers, so he seek the help from Robert Kendo(who is the owner of the Kendo Gun Shop in Raccoon City) to fix-up his gun, where he can use to threaten and turn those muscle bound punks who appear in his bar. Apparently, Jack is dead too, from the outbreak. ------------------------------------------------------------------------------ --------- | RAYMOND | --------- ------------------------------------------------------------------------------ A surviving RPD cop who is trying hard to stop the zombies in front of the J's Bar. He is holding a Shotgun, and is looking for every help he could to stop them. His colleagues, Authur and Aaron died when they were helping him to stop the zombies. Unfortunately he will be killed. ------------------------------------------------------------------------------ -------- | DORIAN | -------- ------------------------------------------------------------------------------ Dorian is one of the few surviving cops. He helped transport the survivors away from the alley in front of the Apple Inn, but their journey was stopped short by a barricade behind the residential. Leaving with no choice, he asked the survivors to proceed by foot. ------------------------------------------------------------------------------ --------------- | ELLIOT & ERIC | --------------- ------------------------------------------------------------------------------ Elliot and Eric are the 2 RPD officers who, during the outbreak, attempting their very best to stop the zombies advance in the main street area. Elliot was frantically firing his gun at the zombies while Eric is fixing up the detonator. Unfortunately, both of them died eventually when the zombies manage to break through the barricade. ------------------------------------------------------------------------------ ------- | HARRY | ------- ------------------------------------------------------------------------------ Harry is a surviving cop who is trying to stop the zombies in the main street along with Elliot and Eric. While Elliot and Eric were killed, Harry remains alive. He require your assistance to help detonate the detonator, and he provided help by giving you his gun. ------------------------------------------------------------------------------ -------- | MONICA | -------- ------------------------------------------------------------------------------ Monica works for the Umbrella. She had just killed one of her colleagues in order to steal the virus. She seems to know the mystery past of Yoko, but she is not telling much. When she escape, she will bump into a monster, and was attacked. The G-Embryo that she stole will implant itself into the body of Monica. Due to the incompability of the DNA, the G-Embryo burst its way out of her, and thus she was killed as a result. ------------------------------------------------------------------------------ -------------- | RESEARCHER 1 | -------------- ------------------------------------------------------------------------------ Researcher 1 works for William Birkin in the underground Umbrella laboratory. During the outbreak, he has been fatally wounded, and he needs first aid spray to heal himself. He might give up his shotgun to those generous enough to assist him... ------------------------------------------------------------------------------ -------------- | RESEARCHER 2 | -------------- ------------------------------------------------------------------------------ Researcher 1 works for William Birkin in the underground Umbrella laboratory. During the outbreak, he has been fatally wounded, and is resting in a certain part of the laboratory. He couldn't move any more. When he sees Yoko, he might give up his magnum handgun to her. ------------------------------------------------------------------------------ ------- | HURSH | ------- ------------------------------------------------------------------------------ Hursh is a doctor in the Raccoon Hospital, and like anyone else, he is hiding in the hospital. However, the area has grown increasingly dangerous to reside in, so he have to get the survivors there to escape by the boat underground. He operated the elevator, only to be attacked and invaded by the leeches, who turned him into a leech man. ------------------------------------------------------------------------------ ------------- | NURSE 1 & 2 | ------------- ------------------------------------------------------------------------------ Nurse 1 and Nurse 2 are the two employees in the Raccoon City hospital. Like many other unfortunate Raccoon City citizens, they have been infected with the T-virus and have turned into a living dead. ------------------------------------------------------------------------------ ------------- | SCOTT JONES | ------------- ------------------------------------------------------------------------------ Scott is a doctor working in the Raccoon City hospital. He is the senior staff member who is in charge of managing the card keys. He is, unfortunately, the first victim of getting the infestation of the leeches, which makes him the first original Leech Man (you first encounter). He is already dead by that time, and the leeches will use his body to get to the Nurse Center to get to Hursh. Scott's body will be abandoned in the Nurse Center. You will not be able to find the card key to level B2F on his body though, because when the leeches got transferred to Hursh, they had apparently brought over the card key to Hursh's body too. ------------------------------------------------------------------------------ --------------- | CHARLIE & LEN | --------------- ------------------------------------------------------------------------------ Charlie and Len are the 2 firemen who have been send in to rescue the survivors in the Raccoon city. Unfortunately they were killed in a blast in the boiler room of the Apple Inn. You can obtain these heroes' ID TAGs to give to their colleague as a memorial... ------------------------------------------------------------------------------ ------- | PETER | ------- ------------------------------------------------------------------------------ Peter is a friend of George, who works in the Raccoon University with John since a long time ago, and he is also the champion of a mental computation competition. Peter is a man who shows great emphasis on his research detail. Lately, he has been trying to create a reagent for the T-virus with the assistance of Greg, and is one of the founder for the "DayLight". He is suspecting Greg though, and wonder how did he got the T sample for their research. He believe that something is wrong and he decided to call George to the University for help. However, when the survivors arrive, Peter has already been dead from the T-virus... ------------------------------------------------------------------------------ ------ | GREG | ------ ------------------------------------------------------------------------------ Greg is the creator of the Tyrant. He works for the Umbrella, but he have the intention to overthrow his own company. He deemed that everything his company did are wrong, because he doesn't want Umbrella to duplicate his precious Thanatos tyrant, which he see "special". Greg has a backup plan, where he will help Peter to create the T-virus reagent, which might, one day be helpful for his rebel against Umbrella. ------------------------------------------------------------------------------ ------- | FRANK | ------- ------------------------------------------------------------------------------ Frank is a professor who works in the Raccoon University. He's not alive anymore. ------------------------------------------------------------------------------ ------------------- | NICHOLAI GINOVAEF | ------------------- ------------------------------------------------------------------------------ Cold and extremely secretive, Nicholai is the sergeant in Mikhail's U.B.C.S. platoon and also comes from Russia. While he seems to be another one of the team, his attitude and ability seems to hint that something else is going on, above the level at which the U.B.C.S. is acting at. ------------------------------------------------------------------------------ ############################################################################## ============================================================================== 7)MONSTERS INTRODUCTION ============================================================================== ############################################################################## Here are the information concerning all the monsters that appear in the game. Note that melee weapons are not included for the 'Recommended Weapon' section. ------------------------------------------------------------------------------ -------- | ZOMBIE | -------- ------------------------------------------------------------------------------ The citizens of Raccoon City has been infected by the "T-virus", a virus created by the evil of all root, an organisation named "Umbrella". As a result mutation occurs, and they have been turned into undead, and what we will known as "zombie". These former humans are the main threat that you will have to face before escaping the Raccoon City. They have lost their consciousness, and they now survive by devouring human flesh. These living dead will often attack survivors (those who are uninfected or haven't turn into a zombie yet) alone or in a large group. Due to their nature, zombies move very slow towards their target. If you only encounter them as a lone individuals, you may encounter no difficulty dealing them. However when there is a lot of zombies, your best bet will be to escape to a safe area as fast as possible. Due to the virus, these zombies have lost control of their sensory system too. They will not feel any pain inflicted on them, but they will still fall after sustaining heavy amount of attack. When spot a target, they will do everything they could to pursue them. It may means crawling under cars to get over to the other side, breaking down barricades or breaking doors open. Zombie attack by hugging its victim, and then they will proceed to bite at the neck of him/her. This not only cause injury to its victim, but a dose of the "T" will be infected to him/her. Its is the way that zombie spread the virus among the people. Hence when a zombie lunge at you, do try to shake them off when all your might. in rare cases, zombie can also spit acidic vomit at its prey, which it hopes will burn the skin of the victim. Their spit too contain the T-virus, so it will not be a good idea to get too close to them. Also, if they are too far to jaw at its victim, they might execute a desperate swipe at its victim, determined to infect the victim at all cost. This swipe is highly unpredicable and fast. Since they can only attack when they are in close range and they moves very slow, your best advise is to avoid confrontation if possible. With the population in the Raccoon City, it is almost impossible to stop them entirely. However, when there is a need to eliminate a zombie in a room for some reason your best bet will be to equip a weapon, and attack from far. The most ideal weapon in this case will be the Handgun weapon. Take aim from far, and fire your Handgun until they fall to the ground. At this case, you can proceed to run past it, proceed with whatever you were doing, or you can kill it by walking/running to its body, and attack downward until it stop moving. If you didn't do so, they might raise again after a certain amount of period. When close, you are advised to use melee weapons for self-defense. Melee weapons like the Iron Pipe are useful in situation when there is no gun or bullets. This is the case why you shouldn't relax when you see a body on the ground. They might not be dead yet as they might suddenly raise up as a zombie, or they are just faking dead, walking to chew on your ankle should you get too close to them. Zombie emit a low moan to signal their presence, and they have a medium range swiping attack which is very unpredictable and fast. As you will be encountering them very frequently, it is best that you derive some tactics when facing them. Run whenever possible, or if you think the area is too tight to escape without any harm, then knock down the zombie with weapons from afar. The best tactic when facing a lone zombie is to use the tackle to unbalance the zombie, then make use of this period to run past it. Sometime zombie will appear from elevator or they will reach out from the window. Beware of those window zombie. They are able to drag its victim out of the window if they didn't struggle off! Appearance: Outbreak Below Freezing Point The Hive Hellfire Decisions, Decisions Danger Lv : 2 Vitality : 2 Recommended Weapon : Handgun Handgun SG Handgun Burst Scrub Brush Iron Pipe No Weapon/Knife Tactic: The zombie can be kill easily when they are alone in the room without weapon or knife. In fact, there is no real tactic when killing a zombie using the Tackle/Kevin's Kick. When they are about 1~1.5 m away from your character, execute the Tackle. Wait for the zombie to get in range, then Tackle again. It take about 70 Tackles to kill a zombie in normal mode, and about 20 kicks/stab from the knife or Kevin's kick to kill a zombie. This table shows the attack move names, attack range, possible status inflicted of this monster. For the damage value, please scroll up to "Comparison Tables" section. ============================================================================== | MOVE NAME | RANGE | BLEED | POISON | KNOCK DOWN | ============================================================================== | Double Swipe | Close | V.RARE | - | - | ------------------------------------------------------------------------------ | Single Swipe | Close | V.RARE | - | - | ------------------------------------------------------------------------------ | Grabbing 1 (no bite) | Close | - | - | - | ------------------------------------------------------------------------------ | Grabbing 2 (stand) | Close | V.RARE | - | - | ------------------------------------------------------------------------------ | Grabbing 3 (ground) | Close | - | - | Yes | ------------------------------------------------------------------------------ | Acidic Vomit Spit | Close | - | - | - | ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ ------ | CROW | ------ ------------------------------------------------------------------------------ The crows in the Raccoon City has been infected with the T-virus, after eating T-virus contaminated organisms. The virus, though didn't gave them any change in appearance, does affected them by making them more aggressive than usual. Their thirst for blood gets larger, and they will not hesitate to do whatever it takes to get to their victims. The crows will attack any survivor by diving in and peck at him/her. A peck from these black birds cause its victim to stumble forward for a brief moment. Though the peck is just a small damage, but a series of these attacks can add up to real big injury to the survivors. Hence, it is important to dodge the next few attacks when sustained the first. This is what makes crow to be very dangerous in certain situations that is life-threatening, like when a survivor is hanging on to an edge of a building. Should the crows dive in and attack them at these moment, do not be shock to see the survivor pummeling his/her way to death. It is advised to eliminate any crows when jumping across rooftop or hanging across a building for this reason, or you might want to have a teammate to protect you while you execute these tasks. Before they dive in, they will stop for a brief moment to aim at their target. The crows will appear only when the survivors are in outdoor areas. Besides pecking, crows can also harass the victim. This attack is annoying and hopefully you can shake off their pester as soon as possible to minimize the damage inflicted. Crows can be killed easily by most weapon, but it is their agility that makes them hard to kill. Thankfully their movement is a little predicable, and you can shake them off or dodge them by running in a zig-zag manner. Appearance: Outbreak The Hive Hellfire(Normal, Hard, Very Hard) Danger Lv : 1 Vitality : 1 Recommended Weapon : Handgun Handgun Burst No Weapon/Knife Tactic: The best tactic is wait for the crow to flies in, then tackle at them. It only take about one tackle to kill a crow. This table shows the attack move names, attack range, possible status inflicted of this monster. For the damage value, please scroll up to "Comparison Tables" section. ============================================================================== | MOVE NAME | RANGE | BLEED | POISON | KNOCK DOWN | ============================================================================== | Diving Peck Harass | Close | - | - | - | ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ -------------- | SCISSOR WORM | -------------- ------------------------------------------------------------------------------ The scissor worms in the Raccoon City is a huge-scorpion-like monster infected by the T-virus. They hav mutated to incredible huge size. During the outbreak, they had joined in the onslaught, attacking and killing whoever is walking on the Raccoon City street. By using their long tails and two stingers, they can inflict the poison status to the survivors easily. Due to that reason, you should avoid confrontation at all cost. Even if confrontation is required, do not hestitate to utilize heavy firearms to eliminate them. They can't run very fast, so it is easy to outrun them at any moment. They can also leap for a distance, knocking whoever is in front of it, down. As dangerous as it is, it is also very easy to be taken down. It move quite slow, and its movement can be easily controlled by repeatedly stomping on it when near. Scissor worms can climb on walls, so it is able to attack from every angle. Hopefully you are armed with a Blue Herb prior or after their encounter. When combating them, you are recommended to use a Shotgun. Insect Spray works well against this insect too, along with fire-base weapons. The ability to inflict the poison status makes it one of the trickest monster to deal with. Fortunately they only appear in hard or very hard mode of the scenario. Appearance: Outbreak(Hard, Very Hard) Danger Lv : 2 Vitality : 3 Attack Move : Torso Shove Tail Poison Recommended Weapon : Shotgun No Weapon/Knife Tactic: The Scissor Worms is even easier to kill than zombie. In fact, it is the easiest monster to kill without any weapon! By repeatedly aiming down and stomp on the monster, it have no chance to move at all, let alone attack. The down side is that you will become an easy target for the other Scissor Worms while you are stomping on one. Then again, this problem can be solved should each one of your team were to stomp on one Scissor Worm each. This table shows the attack move names, attack range, possible status inflicted of this monster. For the damage value, please scroll up to "Comparison Tables" section. ============================================================================== | MOVE NAME | RANGE | BLEED | POISON | KNOCK DOWN | ============================================================================== | Scissor Worm Sting | Close | - | OFTEN | - | ------------------------------------------------------------------------------ | Scissor Worm Butt | Medium | - | - | Yes | ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ ------------------ | MOTH w/BABY MOTH | ------------------ ------------------------------------------------------------------------------ The Giant Moth is an oversized moth that has been created and breed by the Umbrella scientist. As such, it will only appear in the underground laboratory of William Birkin. The Giant Moth can be found in the main shaft of the lab, but it has made itself a home in the computer room. The hideous monster will patrol the main shaft, and might kidnap anyone who wonder into the main shaft area innocently. It will them imprison him/her into a cacoon in the computer room, inflicting the poison status to the unfortunate one at the same time. The Moth will attack by ramming into the victim, knocking him or her down. However, what makes this monster dangerous is the fact that it can spray a thick mist onto its victim, where the victim have a 25% chance of getting the poison status. As such, confrontation is suggested to avoid at best. They are hard to hit, not to mention that it might take a quick of amount of luck and ammunition to take it down. Run when you see it. The Moth will also produce its offspring. Termed the "Baby Moth", they will be hatched from the eggs laid by the Moth on the ceiling. Hence when you see something dropping from the ceilings, they are actually newly-hatched youngs of the Giant Moth. These nuisance will move slowly across the ground, spitting a poisonous substance which is capable of inflicting the poison status. Fortunately this is their only form of attack, and can be avoided easily. They can be avoided easily, so there is really no reason for you to attack them. They can, though, be easily killed from any attack. As they are slow in turning, you can always run to its back and stomp downward to step them to death. Appearance: Below Freezing Point Danger Lv : 2(1) Vitality : 3(1) *The number in bracket is for the BABY MOTH Recommended Weapon : Shotgun Handgun SG No Weapon/Knife Tactic: This monster can't be killed without weapon. This table shows the attack move names, attack range, possible status inflicted of this monster. For the damage value, please scroll up to "Comparison Tables" section. (MOTH) ============================================================================== | MOVE NAME | RANGE | BLEED | POISON | KNOCK DOWN | ============================================================================== | Poisonous Powder | MEDIUM | - | OFTEN | - | ------------------------------------------------------------------------------ | Physical Attack | MEDIUM | - | V.RARE | - | ------------------------------------------------------------------------------ (BABY MOTH) ============================================================================== | MOVE NAME | RANGE | BLEED | POISON | KNOCK DOWN | ============================================================================== | Poisonous Spit | NEAR | - | OFTEN | - | ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ ---------------- | HUNTER MA-125R | ---------------- ------------------------------------------------------------------------------ William Birkin seems to have secretly created and breeded an all-new Hunter which is entirely exclusive to his laboratory in Raccoon City. Dues to the destruction of the Umbrella laboratory under Spencer's mansion, all of the BOW data of the Hunter specimen was destroyed, and the Umbrella workers in William Birkin's laboratory have to start everything from scratch. As it was based on the Hunter that was created in the laboratory under the Spencer's mansion, the new Hunter, scientifically termed "Hunter MA-125R" by the R&D team, looks very similar to its predecessor. The Hunter looks more refined compare to the "Hunter Beta", developed by Umbrella themselves at that period. This BOW have sharp-razor like claws which it will use to tear its prey apart. Their lower body muscles have been enhanced, giving them an ability to jump high and slash at their victim. This monster can also slash at its victim when upclose, and they can even hack at the throat of its victim, resulting in a silent, painful and messy death. It now has an better attack range compared to its predecessor, and they are also capable of knocking and breaking any weapons, specifically any melee weapons, Shotgun or the Handgun SG, off the victims hand, rendering them useless. Due to their agility, Hunter is one strong and quite successful specimen that the R&D team of William's laboratory had ever created. However, because of their violent nature, they have escaped from their 'prison' several days prior the Raccoon City's T-virus outbreak. They have began a killing spree, in which the researcher have no choice by to froze them in desperation, so that these monsters will be immoblized. Due to certain event in the game, they will be allowed to bring chaos once again when the survivors escaped to the laboratory. They will start to stalk and attack whoever it sees. when facing them, it is best to run away from them to converse bullet. When combat is necessary, utilize the Handgun SG from afar. Hopefully your teammates are around to assist you, as they are strong than some of the monsters you will encounter. Close combat is an act of suicide. Do not attempt to kill them using any melee weapon, as you are exposing yourself to the danger of getting decapitated by their claws. If the situation gets dangerous, do not hestitate to use the Shotgun. It will take around 2 to 3 shotgun bullets at close range to kill these beasts. Appearance: Below Freezing Point Danger Lv : 3 Vitality : 3 Recommended Weapon : Shotgun Magnum Handgun No Weapon/Knife Tactic: The Hunter is too dangerous to attack from in front. Run to its back or side, and start to stab/tackle. Beware of the other Hunters while you are shoving one though. This table shows the attack move names, attack range, possible status inflicted of this monster. For the damage value, please scroll up to "Comparison Tables" section. ============================================================================== | MOVE NAME | RANGE | BLEED | POISON | KNOCK DOWN | ============================================================================== | Claw Swipe | NEAR | - | - | - | ------------------------------------------------------------------------------ | Claw Swipe 2 (far) | MEDIUM | - | - | - | ------------------------------------------------------------------------------ | Neck Slice | NEAR | DEATH | ------------------------------------------------------------------------------ | Weapon Damage Swipe | NEAR | - | - | - | ------------------------------------------------------------------------------ | Leaping Swipe | FAR | V.RARE | - | - | ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ --------------------- | MUTATED-G w/G-LARVA | --------------------- ------------------------------------------------------------------------------ William Birkin's "G" reproduces by planting parasitic "G" into a human host through the mouth. At this moment, the parasitic embryo will stay in the body and it will attempt to rewrite the body organisation in order to turn the host into a G-type monster. The body code rewriting will only be successful if the DNA of the human host is the same as the original "G" who plants the embryo, and this is a big weakness of Birkin's "G" specimen. Should the code rewriting fails (all these takes a short while), the embryo will force its way out of the host, that is, if the "DEVIL" vaccine is not taken. The rejected "G" will then mutate into a bigger, uglier version of the "G". One of this in the parasite form was stored in the laboratory as a sample, and apparently, it has awaken while it was being transported by Monica. The 'adult' version of the failure "G" is known as the "MUTATED-G". Though it is a failure, the "MUTATED-G" still pack a punch though. The reject in its larva form alone can burrow through steel, and is capable of reproducing more G-larvae. MUTATED-G is best identified by the giant-eyeball on its body. The "MUTATED-G" have exceptionally high resistance against most weapons too. "G" attacks by executing a swipe with its right hand, able to knock down a victim onto the ground. This attack will only be executed when near. The "G" can also spray dangerous mist from its back. This attack move reaches about 7 feets away, so in order to avoid it, hopefully you are situated somewhere safe instead. This is the "G"'s most frequent attack move. The "G" can also reproduces G larvae, which spawn from the back of the "G". They produce assistance to the "G", by leeching onto your character, and then they will proceed to chew your skin, before it suck the blood out. They can be easily avoided like the Baby Moth. there is an alternate way to defeat this monster. Your character can get to the right side of the turntable during the encounter, and press the button to move the locomotive. If the "G" is in front of the locomotive, it will be rammed down onto the ground temporary. At then, the locomotive will return to its original position, and start to charge. After every ram, it will take one minute for it to move again. However, if you press the button while it is charging from its previous ram, the locomotive will start up again as soon as it finish charging. You are advised to give your best shot at this monster, by using the best weapons you have. Weapons like Magnum Handgun or the Shotgun should be used on this reject. A well-aimed close range shotgun blast will send the monster into a brief moment of 'stunning' animation, in which it is temporarily invincible until it regain its stance. Appearance: Below Freezing Point Danger Lv : 4(1) Vitality : 5(1) *The number in bracket is for the G-LARVA Recommended Weapon : Shotgun Yellow Chemical Bottle Gray Chemical Bottle Magnum Handgun No Weapon/Knife Tactic: Just use the turntable and ram it. Simple. This table shows the attack move names, attack range, possible status inflicted of this monster. For the damage value, please scroll up to "Comparison Tables" section. ============================================================================== | MOVE NAME | RANGE | BLEED | POISON | KNOCK DOWN | ============================================================================== | "G" Egg Explosion | MEDIUM | - | - | - | ------------------------------------------------------------------------------ | "G" Swipe | NEAR | - | - | YES | ------------------------------------------------------------------------------ ============================================================================== | MOVE NAME | RANGE | BLEED | POISON | KNOCK DOWN | ============================================================================== | "G" Jumping Bash | NEAR | - | - | - | ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ ------------ | ZOMBIE DOG | ------------ ------------------------------------------------------------------------------ Once the man's best friend, the Doberman in the city has been infected by the T-virus as well, turning them into a mere shadow of their former selves. These hellhounds will now bites the hands that once feed them, and fortunately, they now appear in lesser frequency. Although they have lost patches of skins, the zombie version of the dogs are still as speedy and aggressive. They are quite dangerous, and a bite from them can turn anyone into a living dead. Zombie Dog attacks by pouncing onto its victim in an attempt to knock them down. Then, they will attempt to bite at its victim. At this moment, the victim should try their very best to shake them off as soon as possible. The Zombie Dog can and will chew on the leg of a survivor, in which the survivor should, again, shake them off. This harmful dogs will have the habit to run around its prey, in an attempt to intimidate them. Do not fall for this trick though. You should pump in a lead to them at this moment, therefore beating them to the ground. At this moment, quickly attack downward, either by a stomp of a weapon, to kill them. Due to their speed, you are recommended to only combat them when you have your back against a corner. Attack from far if you can. If you think you can shake them off, run in a slight zig-zag manner so as to confuse their tracking. Appearance: The Hive Decisions, Decisions(Normal, Hard, Very Hard) Danger Lv : 1 Vitality : 2 Recommended Weapon : Handgun No Weapon/Knife Tactic: Simply tackle it to the ground from its side, then step on it. This table shows the attack move names, attack range, possible status inflicted of this monster. For the damage value, please scroll up to "Comparison Tables" section. ============================================================================== | MOVE NAME | RANGE | BLEED | POISON | KNOCK DOWN | ============================================================================== | Zombie Dog Snap | NEAR | - | - | YES | ------------------------------------------------------------------------------ | Zombie Dog Bite | NEAR | - | - | - | ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ ------- | LEECH | ------- ------------------------------------------------------------------------------ it is unknown what is the true origin of these parasites, but the leeches have been invading the hospital prior the real outbreak. The hospital workers have first noticed and capture them from the sewer area, and apparently, it is a different breed from Mr. Marcus' leeches. It seems like a variant of the virus but no verification was ever made. These leeches is larger than ordinary medical leeches, and though no obvious mutation were made, these leeches seems far more desperate for blood. Due to this reason, the blood is their weakness. Should they notice blood, they will abandon chasing any survivors and go for it instead. Hence, they can be easily distracted by pouring a pack of blood transfusion pack on the ground. Also, the leeches was found to be weak against high heat. The leeches glide slowly towards any survivors, until they are about 3 feets away, which it will then attempt a leap where if successfully, attach itself to the body of its victim. At this moment, the character will not be able to shake them off, and the leeches will proceed to suck the blood out from the area where it will tears a hole on the skin. The wound opened up by leeches is harder to clot, and thus, a hemostat will comes in very handy in these situations. When attached to a victim's body, other people should try to knock the leech(es) off their teammate's body to prevent further damage. Leech is more annoying than dangerous. In some situation, they will slow down your character's movement, allowing other monsters like the Leech Man or a zombie to catch up and attack you. They can be easily killed though, by any attack. You should ignore these nuisances whenever possible. Appearance: The Hive Danger Lv : 2 Vitality : 1 Recommended Weapon : Handgun No Weapon/Knife Tactic: Just aim down and slash. Uh. Maybe you want to dodge their jumping attack first and then run up to it and slash. This table shows the attack move names, attack range, possible status inflicted of this monster. For the damage value, please scroll up to "Comparison Tables" section. ============================================================================== | MOVE NAME | RANGE | BLEED | POISON | KNOCK DOWN | ============================================================================== | Leech Bite | NEAR | OCCASION | - | - | ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ ----------- | LEECH MAN | ----------- ------------------------------------------------------------------------------ A leech man is a creation when a massive amount of leeches coated onto a human. When this happen, the human host is usually dead, or dead before the 'coating' take place. The leeches will take control over the human host, and they will be able to sense, chase and stalk any survivors nearby. It can and will invade any rooms by the ventilation holes on the ceiling in the numerous rooms of the hospital to get to a survivor. As such, do not linger too long in a room when a leech man is around. Thanks to the leeches that covers it, a Leech Man can be killed at all. When using a weapon to attack it, only the leech(es) on the target spot will be killed. As there are literally thousands of leeches on a Leech Man, a leech Man can be considered "invincible" too. Then again, you can make use of its size to your advantage, and try to tackle it. The Leech man will stumble forward or backward like a zombie. A leech man will attack by a long punch, its attack range extended by the leeches. This attack will usually send the victim into 'bleeding' status, and hence a hemostat is very important to have when facing them. Should the victim gets into a 'bleeding' status, he/she will become the primary target of the leech man. The Leech Man will go for the bleeding victim even if there are other survivors in the same room. Thankfully, the Leech Man, like the leeches, have the tendency to go for fresh blood. It can be distracted by a single blood transfusion pack, and while it is licking the blood off the floor, the survivors should make use of this opportunity to run away or do any tasks that they have to do, before the floor is licked clean of blood by the Leech Man (and/or with the leeches). Initially, the first human host will be a hospital researcher call "Scott". However, it will take over control of Scott's colleague, "Hursh", who will be unlocking the elevator for you before the unfortunate event take place. The leeches-coated Hursh can be defeated and stopped by baiting it to the low experiment laboratory in the B2F level with a blood transfusion pack beyond the experiment laboratory doorway. When it is munching on the blood, you shoud at this moment operate the console (while no other survivors are in the doorway) to melt the leeches away. However, should any other survivors died while escaping, he/she will become the new and next target as the human host. The new leech man, once defeated by the heat, will not be foolish enough to fall for the same trick twice. Appearance: The Hive Danger Lv : 3 Vitality : N/A Recommended Weapon : N/A No Weapon/Knife Tactic: N/A This table shows the attack move names, attack range, possible status inflicted of this monster. For the damage value, please scroll up to "Comparison Tables" section. ============================================================================== | MOVE NAME | RANGE | BLEED | POISON | KNOCK DOWN | ============================================================================== | Stretching Punch | FAR | OFTEN | - | - | ------------------------------------------------------------------------------ | Blood Drain | NEAR | OCCASION | - | - | ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ ------------- | GIANT LEECH | ------------- ------------------------------------------------------------------------------ No one know where it came from, but a mutated oversized Giant Leech have wondered into the underpass entrace of the hospital. Theorically the leech is originally one of a specimens that had escaped from Birkin's lab (since the lab is connected to the hospital by the underpass). Apparently the Giant Leech had made itself a home in the underpass entrance of the hospital quite a while ago, spawning little leeches which will slowly take over the Raccoon Hospital. It is actually the mother of all leeches that you will encounter in the Raccoon Hospital. Giant Leech is blocking the Underpass Entrance, hibernating after the spawning of the leeches. However, should anyone awakes it from its sleep, the Giant Leech will become aggressive, and start to attack anyone it sees. The Giant Leech, like its ordinary leeches offspring, moves by shifting its body along the ground. When near, the Giant leech will flip its body up and smash down to crash its opponent. Unlike other leeches, Giant Leech doesn't have the tendency to go after blood very much. Giant Leech can spray green acidic mist from its mouth part. When needed, the Giant Leech can also launch tentacle-like thingy from its mouth to knock its victim(s) off. The spot where the tentacles appear out from the water surface can be easily detected by a small 'discolor' that will be formed. The Giant Leech move slow to idle most of the time, but when it turns aggressive, it will move faster than usual. Fortunately, the Giant Leech is weak against fire and explosive. Giant Leech can be easily defeated by melee weapons, but it is not a good idea, as close combat with this monster is very dangerous. Its body smash is a high-damage attack. To defeat this monster easily, you can make use of the valve handles or the explosive items around in the surround. A hit on these objects while the Giant Leech is near gives a big cause of harm to the monster. However, do note that you will sustain damage too if you are too near. The monster will only sustain damage from guns when you are in close/medium range. You will see blood from the monster and/or the controller vibrate should you score a successful hit. If you are going for a no-weapon bonus or you do not have enough ammunition, there is a way to defeat the boss, even if your teammates have died. To do so, you just have to lure the Giant Leech to the back of the underpass entrance where the speedboat was, get onto the surface, and start to stomp or slash downward using a knife from the side. As the Giant Leech cannot change its direction, get onto the surface nor attack sideway, it will die eventually. Appearance: The Hive Danger Lv : 3 Vitality : 4 Recommended Weapon : Sub Machinegun Handgun No Weapon/Knife Tactic: Lure the GIANT LEECH to the back of the water passage area. Standing at the spot where the speed boat was, while the GIANT LEECH just in front, keep shoving. The GIANT LEECH have no close-range attack except the Head Butt, but the Head Butt requires a certain space in front of it to be executed. If you don't tackle the GIANT LEECH too far(eg 3~5 m) away from the edge, then it should not be able to harm you at all. Guess what? It take lesser amount of shoving to kill this monster than a zombie. This table shows the attack move names, attack range, possible status inflicted of this monster. For the damage value, please scroll up to "Comparison Tables" section. ============================================================================== | MOVE NAME | RANGE | BLEED | POISON | KNOCK DOWN | ============================================================================== | Tackle | NEAR | - | - | - | ------------------------------------------------------------------------------ | Underwater Tentacle | MEDIUM | - | - | - | ------------------------------------------------------------------------------ | Poison Spit Spray | FAR | - | - | - | ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ -------- | LICKER | -------- ------------------------------------------------------------------------------ Licker is a B.O.W created by a mutation occurs when a zombie is further contaminated by the T-virus. The Licker develop conspicuous features like exposed brain tissue and a whip-like tongue. This weird reject uses its nails to move on walls, ceiling and ground, and it is also the 'weapon' it uses to attack its victim. Licker, apparently named due to its extraordinary long tongue, is able to detect the location of a survivor by its sense of hearing, but that's because the sense was improved in order to compensate for the fact that the Licker is blind. The pink skinless monster will hiss to hint at their presence, sometime dripping saliva if they are on the ceiling. The Licker's main weapon isn't its nail though. It uses its tongue to whip at its victim when close, or when an innocent, unsuspecting survivor were to wonder under a licker who is on the ceiling unknowningly, the Licker will lash its tongue downward and attempt to wrap it around the neck of the victim. If successful, the Licker will then lift the survivor off the ground, in an attempt to choke the life out of him/her. As mentioned, Licker can also attack using its nail. You will know if the Licker attempt a swipe with its fore nails when a survivor is upclose in front of it. The Licker is a sneaky and smart monster, who approaches its prey slowly like a tiger will do to a rabbit. A survivor can stand still, hoping that a Licker will move past without noticing it. However, should there be a slight movement or a slight contact, the Licker will strike without hestitation. Due to the presence of other survivors, this tactic does not work most of the time, not to mention that it is not the safest too. A recommended tactic is to run away should you see one of them before they have the chance to react. Should one of the Licker blocks your path, do not hestitate to employ the use of a Shotgun, a Handgun or a powerful melee weapon. Aim down to strike at the Licker (that is, if the Licker is on the ground) and attack until it flip over with its stomach facing up. Take this opportunity to run past it to safety. The licker will not sustain any damage while it is flipped. Should you decide to kill it, wait for it to flip over again and attack. Keep doing so and the Licker will be defeated eventually. It will emit a longer-than-normal wail when it is defeated, but after a certain period of time, the Licker might be active again. However, fortunately enough, being blind and have an evolved sense of hearing is this monster's biggest weakness. By creating an long, loud noise, you can maybe distract the Lickers away. The problem is, what mechanism can create such noise and can you find it? Appearance: Below Freezing Point(Very Hard) Hellfire Danger Lv : 3 Vitality : 3 Recommended Weapon : Shotgun Grenade Launcher No Weapon/Knife Tactic: Similar to the Scissor Worm, just stomp down on the Licker. However, since Licker is faster, they have a slight higher chance of not having the 'stun' moment. This table shows the attack move names, attack range, possible status inflicted of this monster. For the damage value, please scroll up to "Comparison Tables" section. ============================================================================== | MOVE NAME | RANGE | BLEED | POISON | KNOCK DOWN | ============================================================================== | Licker Nail Swipe | NEAR | - | - | - | ------------------------------------------------------------------------------ | Tongue Strangle | MEDIUM | - | - | - | ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ -------------- | REGIS LICKER | -------------- ------------------------------------------------------------------------------ Genetic experimentation is not a thing where everything follow the same rules. Sometime, weird mutation that doesn't follow the same route as the other specimens might occur. The Regis Licker is one such example. While most of the zombies turn into a Licker under a further contamination with the T-virus, a rare minority might turn into something else. Regis Licker follows the same process of a Licker, but apparently there seens to be some different in that zombie compared to the rest in terms of the genetic information, and when it is in the process of turning into a Licker, it turns into a stronger, ferocious version of the Licker instead. Termed "Regis Licker", it is apparently stucked at the stage between the Licker and the zombie transformation. Consider yourself very unlucky should you bump into one in a street. And unfortunately enough, you will be facing one in this game. Regis Licker acts like the monster of all lickers. It is apparently originally a female zombie. The mutation-go-wrong experiment was hiding in the ceiling near the front lobby entrance of the Apple Inn all along, waiting for preys. The Regis Licker drops from the ceiling, half body. In other words, the Regis Licker is suspending itself from the ceiling, blocking the only exit path and attack anyone who attempts to run past it using its long tongue. The powerful Licker attacks by wrapping its tongue whoever dares to linger under it, and attempt to strangle, determined to choke the victim to death. When offended, the Licker will start to punish the survivors by a repeated whipping. This form of attack can reach medium range survivors, and is very powerful. The debut of the Regis Licker is shown in a form of a cinematic scene. Most probably the survivor who triggered the scene will be the first to get the taste of its strangle attack. At this point, his/her teammate(s), if there is any, should be helpful and considerate enough to attack the Regis Licker so that she will release him/her. The Regis Licker is aided by several Lickers, who will crawl their way out of the fire debris. The Lickers provide distraction, allowing the Regis Licker to whip some damages to the characters using its tongue. To shake off those pests, all you have to do is to find and press the alarm bell on the counter of the lobby. When fighting this ceiling monster, there is actually a safer spot to attack her. However, you have to run past underneath it and position your character from behind. The Regis Licker cannot attack behind, so it will have to turn its turn to a full 180 degree in order to attack you. You can your teammates can work together and attack the monster from both side for easy victory. Just distribute the resources evenly prior the battle and the devil can be killed with ease. Gives the monster a good deal of constant pressure from afar if you are in front of her. Appearance: Hellfire Danger Lv : 4 Vitality : 4 Recommended Weapon : Shotgun Grenade Launcher No Weapon/Knife Tactic: N/A This table shows the attack move names, attack range, possible status inflicted of this monster. For the damage value, please scroll up to "Comparison Tables" section. ============================================================================== | MOVE NAME | RANGE | BLEED | POISON | KNOCK DOWN | ============================================================================== | Tongue Strangle | NEAR | - | - | YES | ------------------------------------------------------------------------------ | Tongue Lash | MEDIUM | - | - | - | ------------------------------------------------------------------------------ | Tongue Mad Lash | FAR | - | - | YES | ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ --------------- | NEPTUNE SHARK | --------------- ------------------------------------------------------------------------------ These ferocious marine lives were first experimented in the shed area of the Spencer Mansion. They are fast, fierce and dangerous, and apparently, they can kill anyone who is in the water easily. Scientifically termed "Neptune Fi-3" by the Umbrella scientists, the mutated sharks were genetically tampered with the T-virus. The sharks have been patrolling the pier area near the Raccoon University. Without anyone attending to them, apparently all hell has broken loose and the sharks now looks for food itself. That means danger to whoever gets to the pier. The marine B.O.W is an extremely powerful monster that is near impossible to be defeated. With that fact in mind, the only logical tactic one will have is to run from it. Combat is totally out of question unless for self-defense. The Neptunes attack by first knocking its victims into the water. At this point, the victims must reach the surface as soon as possible, or become a food for the Neptune. The Neptune will literally 'jump' onto the wooden plank surface to knock the survivor into the water on the other side. Whoever nearby should fire at the Neptune to chase them away while the teammate in the water can swim to safety easily. When you see a shadow in the water near you, take cautious and slow down a little. Anyone unfortunate enough to get her/himself wet might get a chew from the Neptune. Should that happen, the character should try to struggle off as fast as possible or he/she will find him/herself a bloody mess the next moment. The Neptune is able to deliver a straight death swallow attack should the character have too little vitality left. With that in mind, it is a rule not to mess with these nightmare. Appearance: Decisions, Decisions Danger Lv : 4 Vitality : N/A Recommended Weapon : N/A No Weapon/Knife Tactic: N/A This table shows the attack move names, attack range, possible status inflicted of this monster. For the damage value, please scroll up to "Comparison Tables" section. ============================================================================== | MOVE NAME | RANGE | BLEED | POISON | KNOCK DOWN | ============================================================================== | Shark Bite | NEAR | - | - | - | ------------------------------------------------------------------------------ | Dry Land Head Butt | NEAR | - | - | YES | ------------------------------------------------------------------------------ | Swallow | NEAR | DEATH | ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ -------------- | GIANT SPIDER | -------------- ------------------------------------------------------------------------------ The large, mutated Spiders are created when, obviously, a small spiders have been infected by the T-virus. The only changes they have is that they have grown to an improportional extraordinary size. The Giant Spiders were discovered to contain a very poisonous venom which will send the characters into the poisonous status, slowly draining the life out of them. The torture can be stop with a Blue Herb, but you will have to find a way to get past the Giant Spider after they have inflicted the poison though. Fortunately, unlike ordinary spider, they can't reproduce small spiders. Thus you're safe after you kill them. They will only appear in smelly, underground sewer areas, preparing to pounce onto any humans that dare to invade their territory. These predators ain't dangerous just because of the fact that they inflict poison. They can also tackle using their fore tentacle when upclose. Their pouncing attack is able to knock a human down to the ground. The Giant Spider is a hard foe to be defeated. Strong weapons like the Grenade Launcher is recommended. However, given the reason that they can inflict the dreadful poisonous status, it is recommended to avoid confrontation at best. As their movement is restricted in turning, you can easily confuse them by running around. You can even make use of this weakness by attacking the monster from behind. Due to the fact that they can climb on ceiling and walls, they are enable to spray their poisonous mist from anywhere. That means you have to be cautious and on high alert when running past underneath them, or running against them. Fortunately, there might be a Blue Herb conveniently located nearby. Here is a warning though. Be absolutely sure not to get poisoned again after you are cured from the Blue Herb. You never know when you will find the next Blue Herb again. When confrontation is required, attack until they flip over, and run past them. Appearance: Decisions, Decisions Danger Lv : 3 Vitality : 2 Recommended Weapon : Grenade Launcher No Weapon/Knife Tactic: Utilize the stairs, this monster can also be killed easier. Position the Giant Spider on the stairs. How situate your character behind it(lower it), and start to tackle. Each tackle should flip the Spider over. Wait for the Spider to recover totally before you start to tackle again though. It takes around 20 knife stab to kill this monster in Normal difficulty. This table shows the attack move names, attack range, possible status inflicted of this monster. For the damage value, please scroll up to "Comparison Tables" section. ============================================================================== | MOVE NAME | RANGE | BLEED | POISON | KNOCK DOWN | ============================================================================== | Head Butt | MEDIUM | - | - | YES | ------------------------------------------------------------------------------ | Poison Spit | NEAR | - | OFTEN | - | ------------------------------------------------------------------------------ | Tentacle Swipe | NEAR | - | RARE | - | ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ -------------- | GIANT HORNET | -------------- ------------------------------------------------------------------------------ The Giant Hornets is a type of mutation created when a bee comes into contact with the T-virus. Most of them have made themselves a home near the Raccoon University. Most of the time, they will be clinging on the walls, waiting for any survivors to lay their foot into their territory. Then, they will quickly lift off the wall, and start to attack using their stings from the air. The hideous monster will push the character to the ground using their huge poisonous tail needles, capable of administrating the poison into the body of the victims. As due to the mutation, their needles will not come off after stinging a survivor, so they will not die after stinging, unlike their normal counterpart and hence, capable of injecting the poison and the virus into the bloodstream of a person repeatedly. The Giant Hornet is a fast monster. Whoever attempt to fire at the Giant Hornet is like painting himself with a thick layer of honey. In other words, he/she is an easy target for the Giant Hornet. The easiest and best tactic is to be on the move constantly, so that the Giant Hornet will have a hard time attacking you. You should run in a zig zag manner, so the Giant Hornet will often miss if you do that. Before they can actually swarm down and sting you, they will have to be stationary for a while to aim at you. This is their biggest weakness, and therefore, should you decided to kill them, attack them before they can attack you. Most of the time Giant Hornet can be defeated easily from any weapon, but the trick is to kill it before they have a chance. As mentioned, they are very fast, so you have to use a fast weapon like an Assault Rifle, or a Handgun. Appearance: Decisions, Decisions Danger Lv : 3 Vitality : 3 Recommended Weapon : Handgun Assault Rifle No Weapon/Knife Tactic: It take 2 HANDGUN ROUNDS to kill this monster. This table shows the attack move names, attack range, possible status inflicted of this monster. For the damage value, please scroll up to "Comparison Tables" section. ============================================================================== | MOVE NAME | RANGE | BLEED | POISON | KNOCK DOWN | ============================================================================== | Stinging Needle | NEAR | - | OFTEN | - | ------------------------------------------------------------------------------ | Tackle Needle | NEAR | - | OCCASION | YES | ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ -------------- | HUNTER GAMMA | -------------- ------------------------------------------------------------------------------ The Gamma variety of the Hunter series was created by the Umbrella corp. They were genetically tested with Frog's DNA, the specimens were stored in the underground water purifying facility located under the Raccoon University. The Hunters had apparently escaped from their storage capsules during the outbreak of the city. Now running rampage, they will be searching for human food to satisfy their hunger. The Hunter Gamma is an improved version of the "Lurker" hunter (that was featured in the Biohazard 0/Resident Evil 0). Unlike the Lurker, the Hunter Gamma does not have any elongated tongue, but it has some underwater attack move as compensation. They will only appear in underground dark tunnels. Most of the time, a Hunter Gamma will only swim in the water to wait for a good opportunity to strike at the survivors. Should a survivor attempt to make his/ her way over to another side of the area by using the pipelines on the ceiling the Hunter Gamma will position itself under the victim, leap up out of the water and attempt to strike the victim down. Should a victim be unfortunately fall for the attack, he/she will become an easier target for the Hunter Gamma. At this moment, he/she should try their best to swim their way to the surface. As a character cannot attack in the water and due to the reason that a Hunter Gamma moves faster than a character, most of the time the character will not be able to get to safety unharmed unless proper dodging technique is used at the proper timing, or there is a teammate around to shoo the Hunter Gamma away. The Hunter's only attack in the water is where it will grab the victim and attempt to swallow it. The victim should at this point, mash the button to escape the swallow part. Alternatively the victim can dodge the attack by pressing the R1 button the moment the Hunter Gamma attempts the 'hugging'part of the swallow animation On land, the Hunter will have no advantage at all. They can be killed if enough damage is given to them. Handgun and Grenade Launcher are two ideal weapons to kill these aquatic BOW. When a Hunter falls to a ground, they may only be in the 'fainting' moment. Take this opportunity to eliminate the Hunter by standing over it and start to stomp at it. Stomp until the Hunter makes a screams. You should always make it a habit to kill all the Hunters Gamma before you use the pipelines. That doesn't mean the Hunter is an easy target on dry surfaces though. Hunter Gamma is also capable of attacking by striking its webby-like palm at you. Sometime, if you are by the edge of a water, the Hunter can also swim next to you and swipe its arm across the platform, hoping to knock you into the water. Usually, there is only a need to clear the Hunters away in certain situation(s). When individual, your best bet is to use a Grenade Launcher to kill them. When with your partners, you and your partners should conserve the Grenade Launcher and use weaker weapons like the Handguns, Iron Pipe or even the knives. Appearance: Decisions, Decisions Danger Lv : 3 Vitality : 2 Recommended Weapon : Grenade Launcher No Weapon/Knife Tactic: The Hunter is weak on its back, so you are highly recommended to attack it from behind. tackle and trap it into the corner for safer purpose. It take 50 tackles or 28 knife slashs to kill a Hunter Gamma. This table shows the attack move names, attack range, possible status inflicted of this monster. For the damage value, please scroll up to "Comparison Tables" section. ============================================================================== | MOVE NAME | RANGE | BLEED | POISON | KNOCK DOWN | ============================================================================== | Leaping Strike | MEDIUM | - | - | YES | ------------------------------------------------------------------------------ | Hunter Swipe | NEAR | - | - | - | ------------------------------------------------------------------------------ | Hunter Bite | NEAR | - | - | - | ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ ---------------------- | THANATOS(THANATOS-R) | ---------------------- ------------------------------------------------------------------------------ A powerful Tyrant, termed "Thanatos" is created by a scientist working for the Umbrella corporation. "Greg", its creator, uses the Raccoon University as his base to create and research the Thanatos. Being Greg's proud achievement, he have no plan to 'lower' its status and value by allowing Umbrella to mass produce it unlike other Tyrants model. Being one of the kind will make this Tyrant special, so think Greg. Indeed, the Tyrant will prove how successful it is during the game. The Thanatos is immune to almost all weapons. It gives him the ability to stalk the characters during their initial encounter in the Raccoon University. Fortunately, it can be knock unconscious for a while by using the exposed cabling wires in certain areas of the Raccoon University. By pushing the switches when the Tyrant is under the cabling wires, the Thanatos will be electrocuted. The Thanatos at this stage has several attack moves up its sleeves. The bald terror can execute an kick at the stomach of a player character when near. When a player character is around 5 feets away, it will then charge at its victim at full running speed. Should the victim doesn't run away in time, he/she will sustain a powerful claw stab. The Thanatos will brake down should its victim had run away. Sometime, the Thanatos will execute a claws swipe when close. The Thanatos' presence is hinted by the tense music that will suddenly be played in the background. As the game progresses, you will have to fight the mutated version of the Thanatos. Now in its berserk mode, the Tyrant, now known as the Thanatos-R will have more attack moves due to the spacious area. Now the Thanatos-R will be able to leap high up in the sky. At this time, the player characters should run away from any dark spot that appear on the ground, usually situated near them. This is the spot where the Thanatos-R will land. The Thanatos-R have retained its attack moves from the previous fight, and besides the stomping attack, the Thanatos-R have also a far-range attack, whereby it will swing its elongated arm wildly. Whoever is in the range will get knock down. Also, should a player character is attacking in front, the Thanatos-R can and will raise its mutated arm up and then smash down in front. This, again, knock down anyone who is in the range. The best tactic is to split up and attack it. Powerful weapons like the Grenade Launchers and the Assault Rifles are required. Administrate a herb or any other healing items when in low health, which are easily available in the area where you fight the monster. There is a Rocket Launcher which is able to kill the monster by one shoot. It is located beyond the suffolding on the right area, besides the door that leads to the front square. Attack the red locker until you see the weapon. As the weapon only contain one bullet and its aiming speed is extremely slow, the efficiency of this weapon isn't that good. Try to have your teammates lure the Thanatos-R into a good position before you fire, or you will miss the rocket easily. Alternatively you can get in a few free hit with melee weapons should you are in the ledge beyond the vehicle and the Thanatos-R is by the edge of the ledge. In the third and last encounter, you will battle the Thanatos-R in the Front Square. The fight is similar to the previous, by the Thanatos-R is now able to make consecutive stomps from the air this time. As the area is smaller this time, there is a need to run all the while to dodge most of the attacks. If you have a Daylight item in your possession, you can obtain the Ampoule Shooter, located on the tank on the left corner. From there, you can load the Daylight into the Ampoule Shooter and fire it at the Thanatos-R. It will kill the monster instantly just like the Rocket Launcher, except that the Ampoule Shooter is faster. Appearance: Decisions, Decisions Danger Lv : 5 Vitality : 5 Recommended Weapon : Ampoule Shooter Rocket Launcher Assault Rifle Grenade Launcher No Weapon/Knife Tactic: (1st encounter) Use the electric cable wires on the ceiling to electrocute the monster. (2nd encounter) Lure the Thanatos-R on the surface, and jump your character down the ledge. With the Thanatos-R on the surface and your character in the ledge, the Thanatos-R will not be able to hit you due to the ground level different, but you can stab at its legs! When the Thanatos-R leap into the air, climb up the ledge(be fast!) and the Thanatos-R will jump into the ledge where you were. Now wait for the Thanatos-R to leap up again, and while he is in the air, go jump down the ledge and he will miss again. Then, slash his ankle. Repeat the tactic. This table shows the attack move names, attack range, possible status inflicted of this monster. For the damage value, please scroll up to "Comparison Tables" section. ============================================================================== | MOVE NAME | RANGE | BLEED | POISON | KNOCK DOWN | ============================================================================== | Arm Swing | FAR | - | - | YES | ------------------------------------------------------------------------------ | Fatal Leap | FAR | - | - | YES | ------------------------------------------------------------------------------ | Dashing Swipe | MEDIUM | - | - | YES | ------------------------------------------------------------------------------ | Smash | NEAR | - | - | - | ------------------------------------------------------------------------------ | Ground Smash | MEDIUM | - | - | YES | ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ ############################################################################## ============================================================================== 8)SURVIVAL MANUAL ============================================================================== ############################################################################## ------------------------------------------------------------------------------ ------------------- | STARTING THE GAME | ------------------- ------------------------------------------------------------------------------ Once you press start at the title screen, you'll be able to choose what you want to do. There are 5 selections: SINGLE PLAY, NETWORK PLAY, COLLECTION, CHARACTER LOG and OPTIONS. Press the action button to choose a selection. ====== SINGLE ====== Selecting "SINGLE PLAY" brings you to a submenu, and you can choose between "SCENARIO" and "INFINITY". Note that you will need to unlock "INFINITY" play, or it will show a "? ? ?" instead. Select either of them to proceed. The game will search and load any saved data on the memory card. Then, you will be brought to the SCENARIO SELECT screen. Initially, there are only 1 scenario available, which is the "OUTBREAK" scenario. Don't worry, you will unlock 4 more after repeated plays. Use the D-Pad to scroll between the scenarios if you have more than 1 available for play. Below display a brief description of the scenario, and press the triangle button for information on the scenario events that you have done. Initially, it will be blank, but after playing the game and doing tasks, it will be recorded here. Press the action button and you will be brought to the CHARACTER SELECT. Use the D-pad to scroll between the characters, action button to confirm the selection or O button to return to the scenario selection screen. In here, pressing the triangle button shows you the scenario event checklist. After choosing a character, you can select the difficulty of the scenario. Initially, only EASY and NORMAL is available. HARD and VERY HARD needs to be unlocked. After choosing the difficulty, the scenario game starts. ======= NETWORK ======= Selecting "NETWORK" brings you to a menu, where you will be asked to save your unsaved data as 'starting a network game may result in a loss of unsaved system data." Press "X" to proceed. Initially, it will search for a NET file. Without a file you will not be able to save your login name and other players' information. Choose to create one if you want. A NET file requires 123 KB of free space in the memory card to be created. ========== COLLECTION ========== From here, you can view the collection of the unlockables that the game has to offer. Use L1 and R1 to toggle between the sub menus, and the D-pad to move the cursor around the unlockables. Highlight one that is not blank to get a description and the points needed information, which is shown at the bottom left of the screen. On the right is the "RESULT", which is the points that you have accumulated. You can spend them to purchase the unlockables, and any purchased unlockables will have a "OK" words on it. To purchase, simply highlight any unlockable and press the action button. Press the action button to confirm, or cancel to cancel buying. Below shows what you can do after buying them. On the "GALLERY", press the action button to view the picture. On the "COSTUME", press the action button to view a description of the costume. To use them, select them in the CHARACTER SELECT screen when you start a game. On the "MOVIE", press the action button to choose which movie scene you wish to view. On the "SOUND", press the action button to choose the sound/music you wish to hear. Use the D-pad to choose the track. At any time, press the cancel button to return to the main menu. ============= CHARACTER LOG ============= From here, you can choose between "SINGLE PLAY DATA" and "NETWORK PLAY DATA". SINGLE PLAY DATA shows the data that you performed during single play and similarly, NETWORK PLAY DATA shows the data that you performed during network play. Select one, and you can view a menu. Press the L1 and R1 to toggle between the sub menus, and the D-pad to scroll up and down the page. The GENERAL shows the , , , , , , . The BTL&COOP shows the number of , , , , , . The SCENARIO shows the , , . SPECIAL shows the , , . ======= OPTIONS ======= In the options, you can make game setup adjustments. There are 6 selections available once you goes to the OPTIONS menu. On the CONTROLLER SETTINGS, you can choose the action setting of the control that you desire. TYPE C control in the NTSC/NA version is similar to the TYPE A control in the NTSC/J version. More of it in the 3)CONTROL section of this FAQ. You can also choose to turn on and off the vibration from here. O to exit this menu and SELECT to turn your setting back to default. On the SOUND SETTINGS, you can select the SOUND to be either MONAURAL or STEREO. Also, you can adjust the volume of the BGM or the SE. By default, it is at the 7th (loudest). To reduce it, simply tap left. In case you are wondering, BGM stands for the background music, while SE stands for the special effect (the sound where you make selection, open up menu etc). On the BRIGHTNESS ADJUST, you can choose to adjust the brightness. You can up to negative 35 or positive 35 (positive = brighter, negative = dimer). Use the red line as a adjust, and adjust the brightness using the bar until the color under the bar can't be seen. Its pretty obvious from the explanation given there. On the SCREEN ADJUST, you can adjust the screen alignment. You can adjust up to 10 for the X coordinate and 5 for the Y coordinate. Use the background picture as a judge. In SAVE/LOAD, obviously, you can choose to save or load your game data from your memory card. You need to have one memory card in your memory card slot 1 to save your game. You can also choose to turn on AUTO SAVE from here. Lastly, the EXIT kicks you back to the main menu. ------------------------------------------------------------------------------ ----------- | ATTACKING | ----------- ------------------------------------------------------------------------------ When you encounter a fiend, your only possible options are to run away, or you have to attack it. To attack a monster, first you will require a weapon equipped(loaded with ammunition if you are using a gun). Press and hold R1 button to aim, then press the action button to attack. Some characters can also attack using their special movement. When aiming with the R1 button, you can choose the attacking level. Hold up on the D-pad and the R1 button to aim up, hold down on the D-pad and the R1 button to aim down. Similarly, you can shift left or right using the D-pad when aiming. When no weapon is equipped, your character will shove using the shoulder instead. Shoving allow more space for your character to escape. Shoving from behind open up more spaces. You can also switch the target while aiming. To do so, press L1 while holding R1. The L1 button can also act as a 'refresh' button when there is only one enemy in the room, useful for aiming fast-moving monster. To reload a weapon, simply combine the ammunition and the weapon in the Inventory Screen, or tap the L1 button. Do take note that if there is no sufficient space, any pole-type melee weapons (for example, Iron Pipe) will 'bounced' by the wall, and the attack will not be made. ------------------------------------------------------------------------------ --------- | SHOVING | --------- ------------------------------------------------------------------------------ Some objects can be shove along the ground. The purpose of shoving objects are to build a route so you can advance the game, or build barricade. To shove, stand beside an object, and hold the D-pad against the direction of the object. Note that only some items can be push. Similarly, you can stop the zombies from entering a room by shoving against the door. Note that the shoving will be terminated should there be any obstacles (be it an enemy, other character or an item) in the way. ------------------------------------------------------------------------------ ---------- | CLIMBING | ---------- ------------------------------------------------------------------------------ To climb, simply press the action button next to the thing you want to climb. You can use the climbing function to climb ladder, ledges and object. Note that you can only climb onto certain items and ladders. ------------------------------------------------------------------------------ -------------------------------- | BACKGROUND INTERACTIVE OBJECTS | -------------------------------- ------------------------------------------------------------------------------ Some items can be used to aid in battle. If you suspect that something can be fire at to create a big impact onto the monster, try firing at it. You are recommended to use a gun and fire from far away due to the impact. ------------------------------------------------------------------------------ --------------- | USING AN ITEM | --------------- ------------------------------------------------------------------------------ In this game, items like supplies and key items will aid you in escaping the zombie-infested city. They may come in the forms of weapons, healing items, keys that unlock doors or items that remove any obstacles. Most of them will 'shine' so you will be able to detect their location easier. To know what item it is, simply walk up to it, and press the action button. Then, you will be able to choose whether you want to pick it up, or not. If your inventory is full, you have to put down another item first, or you cannot pick up that item. You can use an item by standing your character in the right place and facing the right direction. Then, go to the Inventory Screen and select the key item you want to use. Select "USE" and the character will use the item. If the item can't be used, then your character will not be able to use it when you choose to use it in the Inventory Screen. Most of the time, you can see whether you can use an item simply by checking the area. Similarly, highlighting the item in the inventory slot gives a short description on the item, giving out clues and information on when and where you can use it. ------------------------------------------------------------------------------ ----------------- | COMBINING ITEMS | ----------------- ------------------------------------------------------------------------------ Some items have no usefulness or low effectiveness when alone. Sometime you can combine two or more items together to create something more effective or useable. To combine items together, go to the Inventory Screen. Highlight one of the item, and press the button to choose it. Choose "COMBINE" and select the second item. If they can be merged, they will be fitted together. Most of the time, you will need to combine weapons and its respective ammunition to reload weapon, combine herbs or create new items. Most of the item, you can free up a slot by combining item. Certain characters can store or create new items by combining items with their respective 'special containers'. Also, some items can only be combined by some specific certain characters. ------------------------------------------------------------------------------ --------------- | EQUIP AN ITEM | --------------- ------------------------------------------------------------------------------ Some items, mostly weapons, can be equipped. To equip an item, simply go to the inventory screen and press the action button to call up the sub menu. Then choose the option "EQUIP" and your character will equip the item. Exit through to the main game, and then you can aim the equipped item by holding R1 or R2 button, and the action button to use them. ------------------------------------------------------------------------------ ---------- | SWIMMING | ---------- ------------------------------------------------------------------------------ In this game, it is possible to swim in the water. When swimming, pressing R1 or R2 allows your character to dive into the water before floating up again. This allows you to escape the attack from the Hunter and the Shark. ------------------------------------------------------------------------------ ----------------- | READING THE MAP | ----------------- ------------------------------------------------------------------------------ There is a need for reading a map if you are navigating around, so you will not get lost in the area, or to verify if you are heading in the right way. To view the map, press the "MAP" button(depend on your configuration) and a semi-transparent map will show up. To change the level of the map(eg if you are in 2F and you want the map of 3F) simply tap R1 or L1. You will need to obtain the various maps through out the game if you want to know the name of the rooms without going through them. The various rooms are connected by doors, represented by a small bar. The blue bar represent doors that you can use. The red bar represent locked door, or door that you can't use. The yellow bar represent door that you have no idea whether you can use it, or not, at the moment. You can also find out what items in the room, that is, provided you have go to check that item(except Jim, who can know what items is in the room as soon as he step foot in and checking the map). For example, if you take an item and put down a Green Herb in exchange, the map will indicate that you have dropped a Green Herb in that room. Different legends represent different type of items and may also show your partners(when they are in critical vitality). Here are the legends and their representatives: Red Arrow : Current position and direction of your character. Yellow Circle : Current position of your teammate in danger status X Red Cross : Current position of your dead teammate R : Recovery Items W : Weapons A : Ammo O : Others ? : Unknown item(this shown up when you haven't check the item as Jim only) The different coloured area also represent something. - The Red area are the area where your character is currently in. - The Transparent area are the unexplored area - The Green area are the areas you had explored Please take note that the game runs in free time while you are reading the map. ------------------------------------------------------------------------------ ------------------ | INVENTORY SCREEN | ------------------ ------------------------------------------------------------------------------ You can do many items from the inventory screen. Actions like reloading a weapon, using an item, exchanging items are all done from here. When you press the Start button, an Inventory Screen will appear, similar to the one below. (1)------------------- (2) |-> ----------------------- (4) | | ITEM | SPECIAL | FILE | (3) | V ----------------------- | V ------------------------------------------------- | ----------------- | MARK | CINDY | GEORGE | | | ALYSSA | |---------------|----------------|----------------| | |-----------------| | FINE | DANGER | FINE | V | FINE | |---------------|----------------|----------------|--------|-----------------| | | | | | | | EQUIP | EQUIP | | | | | | | | |--------| | | | | | | | | | RELOAD | 15| | |---------------|----------------|----------------|--------|-----------------| | | | | | | | COMBINE| | | | | | | | | |--------| | | | | | | | | | GIVE | | | |---------------|----------------|----------------|--------|--------|--------| |--------| (9)--------------->| | | | | | |--------| ------------------------------------------------------- (7)- | FINE FINE |<---(5) | ------------------------------------------------------- --- | / \ (6) --- / \ V / HANDGUN \ | / \ / \ | AMMO 15 | ->/ \ | | ->| | | | \ / | \ / \ / \___/ (8) \ / \___/ ----------------------------------------------- (1)Use this to switch between the item slots, SP Items listing and the FILES List. Press R1 or L1 to switch. When "SPECIAL" is highlighted, you can view the description of the SP Item(s) you have picked up. When "FILE" is highlighted you can choose to view the FILES here. (2)This shows the item slots of your teammates. Goes to highlight their items and press the Action button to request an item. You can also view their status by here. (3)This shows the available actions you can take after you choose the item. (4)This shows the item slots of your character, the items you equipped and the amount of ammunition in the weapon. (5)This shows the status of your character. (6)This shows the virus gauge of your character. It is also available at all time (7)This shows the highlighted item (8)This shows the description of the highlighted items. You can also view the amount of ammunition in the weapon here or by (4). (9)This is the special Items of your characters(Kevin's .45 Auto Handgun, Cindy Herb Case etc). Highlight (9) and choose it to use the special item. ------------------------------------------------------------------------------ ----------------------- | KNOWING THE BEHAVIOUR | ----------------------- ------------------------------------------------------------------------------ Learn the weakness and strength of the monsters, and their behaviour. Don't be shy if you die once or two during the process. Most of the returning monsters have been given a new range of attack moves. For example, the zombie now have the 'swipe' attack similar to the Crimson Head of the Gamecube Resident Evil, making things more unpredictable. Its hard to sneak pass a zombie, but its easy to dodge them. Even the Hunters now can perform its trademark decapitation attack from close up! ------------------------------------------------------------------------------ ----------------- | RUN ALL THE WAY | ----------------- ------------------------------------------------------------------------------ There's really no reason to slow down and walk. Hold down the run button through out the game to speed things up. ------------------------------------------------------------------------------ ------------ | READ FILES | ------------ ------------------------------------------------------------------------------ Clues for the puzzles can often be found in the FILES. If you are stuck, read them from your inventory menu. Some FILES will occupy an item slot in your inventory. FILES can also contain back stories which will solve the plot holes for the past games. Also, do note that when you examine a file, you will be asked whether you want to read it now or not. No matter what you choose, the file content is recorded into your inventory, so you can skip reading it for now, especially if the situation is dangerous, and read later when you are safe somewhere. ------------------------------------------------------------------------------ ---------- | CRAWLING | ---------- ------------------------------------------------------------------------------ Sometime, doors aren't the only way to move from rooms to room. When you think you can crawl through something(vent hole for example), walk up to it, and press the Action button. When you are in near-death status, your character will start to crawl on the ground too, as the virus gauge is rapidly increasing. At this case, you can do almost nothing except the following: 1)Wait for death 2)Wait for a teammate to help you up(call for help!) 3)Use a herb to restore your vitality and stand up ------------------------------------------------------------------------------ ------------------- | CHECK THE SPARKLE | ------------------- ------------------------------------------------------------------------------ Anything that sparkle are items you can pick up. Go check to see what is that item. Most of the times, the items should aid you in a form or another, be it a key item, ammunition, a weapon or even a healing item. ------------------------------------------------------------------------------ ------------- | EXPLORATION | ------------- ------------------------------------------------------------------------------ Exploration plays a big part in all Biohazard/Resident Evil games. Biohazard Outbreak/Resident Evil Outbreak is no exception. As you explore, examine the surrounding like the walls, shelves, paintings, doors, furniture for clues or even pick up hidden items. To examine and explore the surrounding, simply tap the action button while standing against them. ------------------------------------------------------------------------------ ---------- | 180 TURN | ---------- ------------------------------------------------------------------------------ The 180 turn is a very useful technique in the game. It makes your character spin to the back, and is very effective when enemies are getting too close for comfort, or in speed game. To make a 180 turn, tap Down on the D-Pad and the "Cancel" button. ------------------------------------------------------------------------------ ------------------------- | AMMUNITION CONSERVATION | ------------------------- ------------------------------------------------------------------------------ There is a limit amount of ammo in the game, so you have to be careful not to waste them. Fire only when necessary, and try to use melee weapon against weaker monsters like zombies. When zombies are on the ground, stomp them using the foot instead of weapon to further save ammo. As Kevin or Alyssa, make use of the precise aiming to give bigger damage which in turns, lesser bullets to kill them. Shove instead of using weapons when you want to break down doors. This is pretty much the golden rule for most Resident Evil game. Remember, it is a survival horror game. ------------------------------------------------------------------------------ ------------------ | NO DECAPITATION! | ------------------ ------------------------------------------------------------------------------ Remember, the decapitation trick from the shotgun is no more, so you should not risk waiting for zombies to be close up in order to use this gun. ------------------------------------------------------------------------------ ------------------------- | STRUGGLING OFF AN ENEMY | ------------------------- ------------------------------------------------------------------------------ If a monster is pestering/chewing on your character, quickly tap any buttons and mash the D-Pad to struggle and push off the monsters. This way, you will minimise the damage and shake off the monster faster. ------------------------------------------------------------------------------ ------------------ | HERB COMBINATION | ------------------ ------------------------------------------------------------------------------ You can combine herbs to increase their potential. Here is a chart on how the herbs can be combined and their effect. +----------------------------------------------------------------+ | ITEM | COMBINATION | VITALITY HEAL | CURE POISON | +----------------------------------------------------------------+ | GREEN HERB | N/A | 25% | NO | +----------------------------------------------------------------+ | BLUE HERB | N/A | 0% | YES | +----------------------------------------------------------------+ | RED HERB | N/A | N/A | N/A | +----------------------------------------------------------------+ | (MIXED) | GREEN HERB | 50% | NO | | | GREEN HERB | | | +----------------------------------------------------------------+ | (MIXED) | GREEN HERB | 100% | NO | | | GREEN HERB | | | | | GREEN HERB | | | +----------------------------------------------------------------+ | (MIXED) | GREEN HERB | 100% | NO | | | RED HERB | | | +----------------------------------------------------------------+ | (MIXED) | GREEN HERB | 25% | YES | | | BLUE HERB | | | +----------------------------------------------------------------+ | (MIXED) | GREEN HERB | 50% | YES | | | GREEN HERB | | | | | BLUE HERB | | | +----------------------------------------------------------------+ | (MIXED) | GREEN HERB | 100% | YES | | | RED HERB | | | | | BLUE HERB | | | +----------------------------------------------------------------+ | (MIXED) | RED HERB | 0% | YES | | | BLUE HERB | | | +----------------------------------------------------------------+ | FIRST AID SPRAY | N/A | 100% | NO | +----------------------------------------------------------------+ ------------------------------------------------------------------------------ ----------------- | SAVING THE GAME | ----------------- ------------------------------------------------------------------------------ To save a game, simply walk up to a Typewriter and save your game. Unlike past games, Ink Ribbon is no longer required. After you save your progress, you will be brought back to the title screen. From here, you can choose either to continue or abandon the save. When you load up the save progress, it is deleted immediately, so you can't load the same progress twice, nor duplicate the save. However, in online network mode, you can save your progress in a game, and then continue at next time, either with or without the same teammates. ------------------------------------------------------------------------------ -------- | STATUS | -------- ------------------------------------------------------------------------------ There are several status that will affect your character. Here are all the status in the game. You can view the status by the Inventory Screen. +--------------------------------------------------------------+ | STATUS | COLOUR | VITALITY | RECOMMENDED | SPEED | | | | PERCENTAGE | ACTION | | +--------------------------------------------------------------+ | FINE | GREEN | 100% | N/A | 100% | +--------------------------------------------------------------+ | CAUTIOUS | YELLOW | 75% | GREEN HERB | 90% | +--------------------------------------------------------------+ | CAUTIOUS | ORANGE | 30% | GREEN HERB X 2 | 90% | +--------------------------------------------------------------+ | DANGER | RED | 14% | FIRST AID SPRAY | 50% | | | | | RED+GREEN HERB | | | | | | GREEN HERB X 3 | | +--------------------------------------------------------------+ | POISON | PINK | (Drop 0.5% | BLUE HERB | 90% | | | | per sec) | | | +--------------------------------------------------------------+ | BLEEDING | RED | N/A | HEMOSTAT | 50% | +--------------------------------------------------------------+ Similarly, your character's posture in the game can give an indication of your status. When standing upright, he/she is in perfect(FINE) condition. When slightly bend, he/she is in CAUTIOUS status. When crawling, he/she is in DANGER status and require someone to pull him/her up as the virus gauge is increasing rapidly. When limping, he/she is in DANGER status. When limping and spot of blood trail appear on the ground, he/she is in BLEEDING status. You can't tell the POISON status from the posture. ------------------------------------------------------------------------------ ------------------------- | YOU LOVE YOUR TEAMMATES | ------------------------- ------------------------------------------------------------------------------ And I love them too. Granted, they might do idiotic things sometime (especially in offline mode), but they can be handy at time. In offline mode just take away the powerful weapons to prevent them from wasting them. They can pretty much take care of themselves if they are equipped with a melee weapon or a handgun. Plus, in easier mode, they might have things that you need when you re-encounter again later in the game! They are very helpful when helping you up while you are crawling, not to mention in boss battle. ------------------------------------------------------------------------------ -------------------------- | USING APPROPRIATE WEAPON | -------------------------- ------------------------------------------------------------------------------ It is common sense to use the appropriate weapon. Weaker weapons are to be spend onto the weaker foes.(eg Handgun and melee weapon to zombies). Shotgun and the like are to be spend on stronger foes(eg boss monster, Licker). Also, slower weapons are suitable for slow and powerful monsters, while fast weapons are to be spend onto weaker but faster monsters. ------------------------------------------------------------------------------ -------------- | ITEM TRADING | -------------- ------------------------------------------------------------------------------ With just 4 inventory slots on most characters, the need for item trading is necessary. To exchange item, open up your inventory screen, and select the item that you need from your teammate. If your partner is willing to part with the item, he or she will reach out his hand with the item. Now all you have to do is to walk up to him/her, and press the action button to obtain the item. Similarly, your teammate might also request item from you. Do note that you and your ally can choose not to give up the item. Also, you can only exchange item with those who are in the same room as you. Item trading plays a part in teamwork element. Knowing which items to give and take will enhance your chance of surviving this nightmare. ------------------------------------------------------------------------------ -------------------------- | VIRUS GAUGE(ZOMBIE MODE) | -------------------------- ------------------------------------------------------------------------------ As you know, you can turn into a zombie in this game. However, this feature is only in the online mode. Once you gets bitten by a zombie, the 'virus gauge' meter will be appear in the lower right corner of the screen along with the percentage meter. As time goes by, the percentage meter will slowly increase, as the virus cell will slowly increase as well to fill up the gauge. Once the percentage meter reaches 100%, you will die and become a zombie(at this point, the virus cell will totally fill up the gauge). Taking Anti-Virus (Which can be found throughout the games, or created by George) can pause the virus gauge, but for a while. Thus, use up a virus gauge as soon as you found one, or be a good guy and give them to Jim (as his virus gauge will increase very fast when he perform his special move). However, do take note that there is absolutely no way to cure the virus at all in the first 4 scenarios, meaning once you contacted the virus, you have to rush to the end of the game as fast as possible. Another note is that the percentage meter can take a good increasement if you receive another attack. The gauge is hidden after few seconds of display, and reappear again when you got bitten. It is constantly running all the time as soon as you got bitten. You can view the status by the inventory screen. Once you turn into a zombie, the only thing that you can do now is to take revenge on your teammate! As a zombie, you can pursue your teammate down. You can't open the door as you was a human, but you can knock them down. There is also the action button, which allows you to hug your teammate to bite him or her. Unfortunately, you can only play as a zombie for a couple of minutes, after which you will dies out. As a zombie, you can even use the Ad Lib button to make your character make some zombie noises! ------------------------------------------------------------------------------ ---------- | TEAMWORK | ---------- ------------------------------------------------------------------------------ Teamwork is the key to completing the game successfully. There are many ways you can lend a helping hand to your teammate. For example, you can lend a hand to help the people up the ledge(so they can climb up the ledge faster). Alternatively, you can lend a shoulder to the wounded. Run up to them, and press the action button. The third example is that you can pull your teammate up if they are hanging on the edge of a platform or a building. ------------------------------------------------------------------------------ ------------------- | DODGING TECHNIQUE | ------------------- ------------------------------------------------------------------------------ There isn't much skill involve in dodging monsters. For zombies, lure them to a side of a wall, then run pass them. Simple. Or you can use the dodging skills of the character(eg Cindy's bending down). For advance technique, scroll down to the "ADVANCE TIPS" section. ------------------------------------------------------------------------------ ------------------------- | LEECH MAN IS INVINCIBLE | ------------------------- ------------------------------------------------------------------------------ Don't spend time and ammunition attacking him. Dodge him whenever possible. Use up a Blood Pack or run. However when shove comes to push you can use your guns to knock him back. ------------------------------------------------------------------------------ ---------------------- | DISTRIBUTE THE ITEMS | ---------------------- ------------------------------------------------------------------------------ Nothing is more screwed if you are overloaded with healing items and no space for weapon. Everyone should have at least one healing item AND weapon. ------------------------------------------------------------------------------ -------------- | DIFFICULTIES | -------------- ------------------------------------------------------------------------------ There are 4 types of difficulties, 2 of them needs to be unlock. Initially, you can choose the EASY or NORMAL mode. After clearing the whole game, you gets to unlock the HARD mode. Play through the last scenario and you gets to unlock the VERY HARD mode. HARD mode is pretty simple if you know the route and the ways, but VERY HARD mode is extremely insane. Besides the obvious, some monsters that didn't appear in a location in EASY or NORMAL might appear in HARD/VERY HARD, not to mention that some key items have been relocated as well. ------------------------------------------------------------------------------ ------------------------ | WHERE ARE YOU LOOKING? | ------------------------ ------------------------------------------------------------------------------ If your character tilt his/her head to look to the side rather than the front, that means he/her is looking at a monster off camera. Use this technique to see where the monster might be. ------------------------------------------------------------------------------ --------------- | DEATH METHODS | --------------- ------------------------------------------------------------------------------ This time round, you won't die just by physical attack! Here are the known methods that will gives you a Game Over. 1)Virus Gauge 2)By throwing off while hanging onto the edge of a narrow ledges 3)Decapitation from Hunter 4)Swallow by Neptune Shark or Hunter Gamma 5)Killed by Thanatos 6)Dragged out by window zombie ------------------------------------------------------------------------------ --------------------- | SUSTAINING A DAMAGE | --------------------- ------------------------------------------------------------------------------ The monsters in the game will not be the only way that you will sustain a damage from, surprisingly. There are some other ways that you might get hurt, so be very careful. Beware of any possibilities where an explosion will occur. Stay a couple of feet away when triggering an explosion on any item to kill a monster. Similarly, do not get too close to fire. Avoid any areas that seens potentially dangerous and you will be fine. ------------------------------------------------------------------------------ ############################################################################## ============================================================================== 9)GAME MODES ============================================================================== ############################################################################## ------------------------------------------------------------------------------ --------- | OFFLINE | --------- ------------------------------------------------------------------------------ Scenario Mode - Your basic game. Choose from 5 scenarios. In the initial run, you have to unlock the next stage by beating the first, and only "Easy" and "Normal" are available. "Hard" and "Very Hard" are 2 other secret difficulties you can unlock in the game. Free Mode - Or rather, Infinite Ammo Free Mode. Same as Scenario mode but all the guns will have unlimited supply of bullets when you first pick them up! Survival Rule Mode - This mode is used to fix the online bug for the NTSC/J version. In this mode, it is exactly the same as Scenario mode, but with friendly fire. Now you will be able to attack your teammates the same way you attack a monster. You can choose to turn it off. For now, it is only available online for the NTSC/J version (Japanese verson, titled "Biohazard Outbreak"). It is NOT available in the US version of the game (Resident Evil Outbreak). For more information concerning the bug, get to Section "Secret Matter". ------------------------------------------------------------------------------ ############################################################################## ============================================================================== 10)WEAPONS ============================================================================== ############################################################################## ------------------------------------------------------------------------------ As you know, there are a lot of weapons in the game. Here are the basic info about them. ------------------------------------------------------------------------------ ----------------- | SPECIAL WEAPONS | ----------------- ------------------------------------------------------------------------------ [These weapons are the initial starting weapons of some of the characters. They are exclusive to the respective characters.] ------------------------------------------------------------------------ | FOLDING KNIFE | ------------------------------------------------------------------------ | User: David | | Weapon Type: Close Range Melee | | Ammunition Type: None | ------------------------------------------------------------------------ | The Folding Knife is one of David's accessories in his handy kit. | | With that, it eliminate the need for David to find another Knife. | | Though it have shorter attacking range among the rest of the weapons | | it is still able to bring down the monsters like an ordinary Knife | | will do. It is possible for David to 3-hit continuous attack using | | this Knife. Only use it when no other weapons are available. Also, | | do use with cautious when in narrow corridor or hallway. The weapon | | will 'bounce' back if no enough space is available. | ------------------------------------------------------------------------ | DESCRIPTION: | | A small foldable knife. | ------------------------------------------------------------------------ ------------------------------------------------------------------------ | MONKEY WRENCH | ------------------------------------------------------------------------ | User: David | | Weapon Type: Toss Type Weapon | | Ammunition Type: None | ------------------------------------------------------------------------ | The Lug Wrench is another accessories of David. David starts with a | | certain amount of MONKEY WRENCH which he can toss at oncoming enemy. | | It is extremely weak, and it is used mainly to knock the enemy back | | while you run away. It is only for self-defense purpose, and the | | good point is that it have further range than the Pocket Knife. | ------------------------------------------------------------------------ | DESCRIPTION: | | A monkey wrench of moderate size. | ------------------------------------------------------------------------ ------------------------------------------------------------------------ | .45 AUTO HANDGUN | ------------------------------------------------------------------------ | User: Kevin | | Weapon Type: Gun | | Ammunition Type: .45 Auto Bullets(7) | ------------------------------------------------------------------------ | .45 Auto Handgun is Kevin's favourite and initial weapon. .45 Auto | | Gun, unlike Handgun, is extremely strong, able to kill a zombie with | | as few as 1 bullet. It can hold up to 7 bullets, and ammunition | | refill can be found in the game. However, do take note that its ammo | are hard to come by, so you should save this gun for dangerous | | situation. Couple it with the precise aiming of Kevin and it can | | perform attack as powerful as the Magnum Revolver. | ------------------------------------------------------------------------ | DESCRIPTION: | | Kevin's favourite handgun. It uses 45 ACP rounds. | ------------------------------------------------------------------------ ------------------------------------------------------------------------ | HANDGUN FOR MARK | ------------------------------------------------------------------------ | User: Mark | | Weapon Type: Gun | | Ammunition Type: 9mm Handgun Rounds(13) | ------------------------------------------------------------------------ | Mark's custom Handgun works similar to all other Handgun that you | | will find in the game. It holds up to 13 bullets, and ammunition can | | be found easily. It is useful against most monsters, but you will | | need to think twice when battling stronger monsters. | ------------------------------------------------------------------------ | DESCRIPTION: | | Mark's favorite handgun. It uses 9mm parabellum rounds. | ------------------------------------------------------------------------ ------------------------------------------------------------------------------ ---------------------- | CLOSE COMBAT WEAPONS | ---------------------- ------------------------------------------------------------------------------ [Like the heading states, these weapons are only for use for extreme close combat. They are only useful when you are defending yourself or when you have no other more suitable weapons. Use them at your own risk.] ------------------------------------------------------------------------ | BUTCHER KNIFE | ------------------------------------------------------------------------ | You will be able to find this weapon very easily in the game. They | | have shorter range, and they work well like the standard Survival | | Knife from the previous Biohazard/Resident Evil games. It will take | | skills if you attempt to kill a monster with it. Do use it to kill | | zombie when they are lying flat on the ground, to save ammo and save | | time(it'll take a longer time if you stomp on them). One good point | | about this weapon is that it will never break down. David can also | | perform a 3-hit continuous slash with this weapon, and he can | | combine it with the Wooden Pole to form the Spear. | ------------------------------------------------------------------------ | DESCRIPTION: | | A regular household kitchen knife. | ------------------------------------------------------------------------ ------------------------------------------------------------------------ | FOLDING KNIFE | ------------------------------------------------------------------------ | The Folding Knife looks like an ordinary Knife in the first look, | | but don't underestimate it. It can bring down a zombie easily, but | | it have shorter range than the BUTCHER KNIFE, making it risky if you | | use this weapon. It works similarly to David's Pocket Knife. David | | can also perform a 3-hit continuous slash with this weapon. | ------------------------------------------------------------------------ | DESCRIPTION: | | A small foldable knife. | ------------------------------------------------------------------------ ------------------------------------------------------------------------ | SURVIVAL KNIFE | ------------------------------------------------------------------------ | The Survival Knife is simply just another knife you gets to find in | | the game. Its as weak as the other knifes, but if you are skillful | | enough, you should be able to survive with this alone. It has a | | longer range than the FOLDING KNIFE, and slightly stronger than the | | BUTCHER KNIFE. | ------------------------------------------------------------------------ | DESCRIPTION: | | An army fighting knife. | ------------------------------------------------------------------------ ------------------------------------------------------------------------------ --------------- | MELEE WEAPONS | --------------- ------------------------------------------------------------------------------ [One of the selling point of the game is that there are a lot of melee weapons you can use in this game. They are usually consist of everyday items, but they can still be as dangerous as you want. The bad point is that they will slowly degenerate as you use them, until to the point that they are so damaged, you have no choice but to toss them at your enemy. If you toss the weapon, the zombie will then falls down to the ground. Next, note that they have wide- radius attacking range, so you can attack more than one monster if they are are very close. Lastly, remember that you will need ample space to swing or use them, so do not use them when in tight or narrow corridor or they will bounce off.] ------------------------------------------------------------------------ | IRON PIPE | ------------------------------------------------------------------------ | Degenerate Stages: IRON PIPE -> CURVED IRON PIPE -> BENT IRON PIPE | ------------------------------------------------------------------------ | IRON PIPE is one of the most common melee weapons you will find in | | the game. They are useful for bringing down zombie at medium range. | | IRON PIPE is the strongest melee weapon, and when in perfect | | condition, it can be combined with other items to form other | | stronger weapons. It will start to bend after repeated use, and will | | be unusable when it is really dented. Mark can perform a big swing | | attack if you aim long enough. | ------------------------------------------------------------------------ | DESCRIPTION: | | A pipe made of iron. | ------------------------------------------------------------------------ ------------------------------------------------------------------------ | CURVED IRON PIPE | ------------------------------------------------------------------------ | Degenerate Stages: CURVED IRON PIPE -> BENT IRON PIPE | ------------------------------------------------------------------------ | The second stage of the Iron Pipe gives lesser damage and range when | | compared with a straight Iron Pipe. At this point onward, you will | | not be able to use it to combine with other items to form any weapon | | as David. As this weapon is near its end of useage, you will want to | | find another replacement. It works no different from the normal Iron | | Pipe though, not by much. | ------------------------------------------------------------------------ | DESCRIPTION: | | A pipe made of iron. It's curved a little. | ------------------------------------------------------------------------ ------------------------------------------------------------------------ | SCRUB BRUSH | ------------------------------------------------------------------------ | Degenerate Stages: SCRUB BRUSH -> WOODEN POLE -> STICK | ------------------------------------------------------------------------ | SCRUB BRUSH is another common melee weapon which you can find easily.| | However, they are a little slow and weak, due to its material. Still | | it is a dependable weapon when attacking monsters. it will also | | degenerate after repeated use. First, its head will come off, then | | it will be broken into half, before it will reduce into a small | | stick which you can toss. | ------------------------------------------------------------------------ | DESCRIPTION: | | A cleaning brush with a long pole. | ------------------------------------------------------------------------ ------------------------------------------------------------------------ | WOODEN POLE | ------------------------------------------------------------------------ | Degenerate Stages: WOODEN POLE -> STICK | ------------------------------------------------------------------------ | The Wooden Pole have shorter range but is faster than a SCRUB BRUSH. | | It can give bigger damage as well, but it doesn't last long though. | | The real use of this weapon is to combine it with the BUTCHER KNIFE | | to form the Spear as David. | ------------------------------------------------------------------------ | DESCRIPTION: | | A pole of appropriate length to swing. | ------------------------------------------------------------------------ ------------------------------------------------------------------------ | CRUTCH | ------------------------------------------------------------------------ | Degenerate Stages: CRUTCH -> BROKEN CRUTCH | ------------------------------------------------------------------------ | The Crutch can be found easily in the Hospital. It is almost | | identical to the SCRUB BRUSH, but it is slightly faster and gives | | more damage, making it a better alternative. | ------------------------------------------------------------------------ | DESCRIPTION: | | An ordinary wooden crutch. | ------------------------------------------------------------------------ ------------------------------------------------------------------------------ ---------------------- | CONVENTIONAL WEAPONS | ---------------------- ------------------------------------------------------------------------------ [These weapons are created by combining two or more items together.] ------------------------------------------------------------------------ | SPEAR | ------------------------------------------------------------------------ | Creator: David | | Combination: WOODEN POLE + BUTCHER KNIFE | ------------------------------------------------------------------------ | By taping the BUTCHER KNIFE at the head of the WOODEN POLE as David, | | you will be able to create the "Spear". It is extremely powerful, | | able to knock down or even kill a zombie with one stab. However, the | | bad point is that it is very slow as well, so it is not very useful | | when combating fast or multiple monsters. Most of the time, you | | should only use it to bring down a monster, then quickly run away. | ------------------------------------------------------------------------ | DESCRIPTION: | | A handmade spear with a butcher knife attached at the end. | ------------------------------------------------------------------------ ------------------------------------------------------------------------ | HAMMER | ------------------------------------------------------------------------ | Creator: David | | Combination: CONCRETE PIECE + IRON PIPE | ------------------------------------------------------------------------ | The Hammer is created by taping the concrete at the head of the Lead | | Pipe as David. With this weapon, you can kill stronger monsters like | | Licker easier. It have wider radius range, and hit hard, though it | | is not as powerful as the Spear, and it is slightly slower as well. | ------------------------------------------------------------------------ | DESCRIPTION: | | A handmade hammer with a concrete piece attached at the end. | ------------------------------------------------------------------------ ------------------------------------------------------------------------ | STUN ROD | ------------------------------------------------------------------------ | Creator: David | | Combination: BATTERY + IRON PIPE | | Degenerate Stages: STUN ROD -> CURVED IRON PIPE | ------------------------------------------------------------------------ | The Stun Rod is created by combining the Battery and the IRON PIPE | | together as David. The IRON PIPE will be filled with electricity, | | electrocuting those who dares to come close enough. This weapon is | | pretty fast, and is powerful, and should be used frequently to save | | ammunition for the guns. | ------------------------------------------------------------------------ | DESCRIPTION: | | Its end is equipped with a device that emits high voltage. | ------------------------------------------------------------------------ ------------------------------------------------------------------------------ ------------------- | TOSS TYPE WEAPONS | ------------------- ------------------------------------------------------------------------------ [They can be tossed at monster, and when they are tossed...well, they are gone just like that. You have to equip them before you can toss them.] ------------------------------------------------------------------------ | CONCRETE PIECE | ------------------------------------------------------------------------ | The CONCRETE can be found in the some locations in Hellfire. They | | can be tossed at zombie, which then brings it lying to the ground. | | However, the bigger use for this weapon is for combining with the | | IRON PIPE for the Hammer. | ------------------------------------------------------------------------ | DESCRIPTION: | | You can throw this to attack enemies. | ------------------------------------------------------------------------ ------------------------------------------------------------------------ | BROKEN CRUTCH | ------------------------------------------------------------------------ | Once a CRUTCH has been reduced to whereby only its legs are intact, | | you can toss it at your enemy like any other wooden sticks. | | This is the second and the last stage of the CRUTCH, and is only | | available in Below Freezing Point. | ------------------------------------------------------------------------ | DESCRIPTION: | | The bottom part of the crutch. | ------------------------------------------------------------------------ ------------------------------------------------------------------------ | YELLOW CHEMICAL BOTTLE | ------------------------------------------------------------------------ | Found only in The Hive, the Yellow Chemical Bottles can be tossed | | at monster, burning it with the chemical. It is hard to find, and it | | is very hard to use due to the slow speed and the range, so it is | | useful only when faced against strong and giant-size monster. | ------------------------------------------------------------------------ | DESCRIPTION: | | It contains a yellow chemical. | ------------------------------------------------------------------------ ------------------------------------------------------------------------ | GRAY CHEMICAL BOTTLE | ------------------------------------------------------------------------ | This weapon works no different from the Yellow Chemical Bottle. It | | is GRAY in colour, and it is only useful against strong and bigger | | type of monster, similar to the Yellow Chemical Bottle. | ------------------------------------------------------------------------ | DESCRIPTION: | | It contains a gray chemical. | ------------------------------------------------------------------------ ------------------------------------------------------------------------ | STICK | ------------------------------------------------------------------------ | As mentioned, Broken Stick is the last stage of the SCRUB BRUSH, but | | you can also find it as an individual item. This weapon is a joke, | | because it is one of the weakest weapon that is available. Don't | | waste your time picking it up. | ------------------------------------------------------------------------ | DESCRIPTION: | | A short wooden pole. | ------------------------------------------------------------------------ ------------------------------------------------------------------------ | BENT IRON PIPE | ------------------------------------------------------------------------ | The last stage of the IRON PIPE. In this state, you can only toss it | | at the monster, and if it is a zombie, he/she will be brought down | | to the ground. | ------------------------------------------------------------------------ | DESCRIPTION: | | A pipe made of iron. It is completely bent. | ------------------------------------------------------------------------ ------------------------------------------------------------------------------ -------- | OTHERS | -------- ------------------------------------------------------------------------------ [For weapons that doesn't deserve its own category at all, or have more than 1 category.] ------------------------------------------------------------------------ | PESTICIDE SPRAY | ------------------------------------------------------------------------ | Weapon Type: Spray Type Weapon | ------------------------------------------------------------------------ | PESTICIDE Spray can be spray at monsters. There is a maximum of | | 9 sprays for this weapon, but it is not exceptionally useful for | | bugs or insects extermination though. It can be combined with the | | Lighter to form an even powerful weapon. PESTICIDE SPRAY is weak | | when use on itself. | ------------------------------------------------------------------------ | DESCRIPTION: | | An aerosol spray. It contains pesticide. | ------------------------------------------------------------------------ ------------------------------------------------------------------------ | FLAME SPRAY | ------------------------------------------------------------------------ | Weapon Type: Spray Type Weapon | | Conventional Weapon | ------------------------------------------------------------------------ | Creator: David | | Combination: Pesticide Spray + Lighter | ------------------------------------------------------------------------ | This weapon works like a handy flamethrower, except that it have | | shorter range. Created only by David, this weapon burns all fiends | | that stands in its way. Though it is pretty powerful, it is not a | | reliable weapon. | ------------------------------------------------------------------------ | DESCRIPTION: | | A handmade flame thrower. | ------------------------------------------------------------------------ ------------------------------------------------------------------------ | MOLOTOV COCKTAIL | | Weapon Type: Toss Type Weapon | | Conventional Weapon | ------------------------------------------------------------------------ | Creator: Everyone | | Combination: Newspaper + Lighter + Alcohol Bottle | ------------------------------------------------------------------------ | The Molotov Cocktail works like the one from Biohazard 0/Resident | | Evil 0, but this time you have to create it by combining the three | | above items. It is a little hard to use, but it is powerful and | | useful. like the FLAME SPRAY, it burns whoever is standing | | In front. | ------------------------------------------------------------------------ | DESCRIPTION: | | A weapon which scatters fire when it is thrown. | ------------------------------------------------------------------------ ------------------------------------------------------------------------ | NAIL GUN | | Weapon Type: Others | ------------------------------------------------------------------------ | Hold up to 20 NAIL GUN bullets, it can be used either as a weapon | | whereby you can fire it at on-coming monster, or you can use it to | | build a barricade(and then waste up the bullets). Note that | | there is no refill for this weapon, so when it hits "0", discard it. | ------------------------------------------------------------------------ | DESCRIPTION: | | A relatively powerful electric tool. | ------------------------------------------------------------------------ ------------------------------------------------------------------------ | AMPOULE SHOOTER | ------------------------------------------------------------------------ | Weapon Type: Others | ------------------------------------------------------------------------ | Found only in the last area of the Decisions, Decisions, the AMPOULE | | SHOOTER can only be loaded with the Daylight. It only take 1 Daylight| | shot from this gun to kill a Thanatos-R. | ------------------------------------------------------------------------ | DESCRIPTION: | | A compressed gun which can fire special rounds. | ------------------------------------------------------------------------ ------------------------------------------------------------------------------ ------ | GUNS | ------ ------------------------------------------------------------------------------ [A Biohazard/Resident Evil without guns? No way. Here are your usual standard firearms that are scattered throughout the game.] ------------------------------------------------------------------------ | HANDGUN | ------------------------------------------------------------------------ | Ammunition Capacity: 15 | | Ammunition Type: 9MM HANDGUN ROUNDS | ------------------------------------------------------------------------ | Your standard zombie-hunting weapon. It can hold up to 15 bullets, | | and is fairly useful against most monsters. Ammunition can be found | | rather easily, but still, that doesn't mean you can waste it. Kevin | | and Alyssa can pot shot with this weapon, and when equipped, a human | | character can use it to pump a lead into a zombie's mouth (if there | | is bullet) when they attempt to push off a zombie. | ------------------------------------------------------------------------ | DESCRIPTION: | | The RPD's official handgun. It uses 9mm parabellum rounds. | ------------------------------------------------------------------------ ------------------------------------------------------------------------ | HANDGUN SG | ------------------------------------------------------------------------ | Ammunition Capacity: 13 | | Ammunition Type: 9MM HANDGUN ROUNDS | ------------------------------------------------------------------------ | Your standard zombie-hunting weapon. It can hold up to 13 bullets, | | and is fairly useful against most monsters. Ammunition can be found | | rather easily, but still, that doesn't mean you can waste it. You | | can find this weapon in Below Freezing Point. Some characters like | | Alyssa can pot shot with this weapon, and when equipped, a human | | character can use it to pump a lead into a zombie's mouth (if there | | is bullet) when they attempt to push off a zombie. | ------------------------------------------------------------------------ | DESCRIPTION: | | An easy-to-use, reliable handgun. It uses 9mm parabellum rounds. | ------------------------------------------------------------------------ ------------------------------------------------------------------------ | BURST HANDGUN | ------------------------------------------------------------------------ | Ammunition Capacity: 20 | | Ammunition Type: 9MM HANDGUN ROUNDS | ------------------------------------------------------------------------ | This weapon can fire 3 round auto-burst, making it a superior weapon | | than the standard handgun. It can hold up to 20 handgun ammo, and it | | is ideal against leech and giant leech. This weapon can only be | | found in the NIGHT RECEPTION for "THE HIVE" scenario. However, it | | inflict lesser damage than the Handgun and the Handgun SG | ------------------------------------------------------------------------ | DESCRIPTION: | | A handgun that can rapidly fire up to 3 rounds. | ------------------------------------------------------------------------ ------------------------------------------------------------------------ | SUB MACHINEGUN | ------------------------------------------------------------------------ | Ammunition Capacity: 30 | | Ammunition Type: 9MM HANDGUN ROUNDS | ------------------------------------------------------------------------ | You will find this rapid-fire weapon on the rooftop of the Raccoon | | Hospital. It uses 9mm HANDGUN ROUNDS , and it have amazing speed. | | The downside is that it uses up ammunition at a fast rate, but it is | | effective against stronger monster. | ------------------------------------------------------------------------ | DESCRIPTION: | | An automatic handgun for special forces. | ------------------------------------------------------------------------ ------------------------------------------------------------------------ | SHOTGUN | ------------------------------------------------------------------------ | Ammunition Capacity: 7 | | Ammunition Type: SHOTGUN SHELLS | ------------------------------------------------------------------------ | This 'weapon of mass destruction' works pretty similar to the one | | from the past games. It covers a wide radius. However, due to the | | addition of the new weapons, its is now no longer as effective as it | | was. Still a reliable weapon though. You cannot execute the | | decapitation trick with this weapon any more. If you come across a | | Broken Shotgun, especially in "Below Freezing Point" scenario, David | | can repair it to make it workable. Useful against Hunters. | ------------------------------------------------------------------------ | DESCRIPTION: | | A gun which can scatter bullets over a large area. | ------------------------------------------------------------------------ ------------------------------------------------------------------------ | MAGNUM HANDGUN | ------------------------------------------------------------------------ | Ammunition Capacity: 5 | | Ammunition Type: - | ------------------------------------------------------------------------ | The powerful gun from the previous installments is back, and this | | time, it is even harder to get. Like the Shotgun, it is not as | | useful as before. | | Save it for boss fight when you obtain it in Below Freezin Point as | | Yoko, but she can give it to her teammates. | ------------------------------------------------------------------------ | DESCRIPTION: | | A very huge handgun It uses 50 AE rounds. | ------------------------------------------------------------------------ ------------------------------------------------------------------------ | MAGNUM REVOLVER | ------------------------------------------------------------------------ | Ammunition Capacity: 6 | | Ammunition Type: 44 MAGNUM ROUNDS | ------------------------------------------------------------------------ | The powerful gun from the previous installments is back, and this | | time, it is even harder to get. Like the Shotgun, it is not as | | useful as before. You can only obtain it late in Outbreak on the | | window. | ------------------------------------------------------------------------ | DESCRIPTION: | | An M29-44 magnum. It uses 44 magnum rounds. | ------------------------------------------------------------------------ ------------------------------------------------------------------------ | GRENADE LAUNCHER | ------------------------------------------------------------------------ | Ammunition Capacity: - | | Ammunition Type: BURST ROUNDS | | ACID ROUNDS | ------------------------------------------------------------------------ | The Grenade Launcher is a very powerful weapon. It can hold only two | | type of ammos this time, and it have infinite ammo capacity. Ammo | | are hard to find, and though it is powerful, it is very slow. After | | you fire a shot, it will take about 1 second for the character to | | load the next bullet. It is advised for use against boss-type | | monster or stronger monsters only. | ------------------------------------------------------------------------ | DESCRIPTION: | | (G. LAUNCHER-ACID ROUNDS) | | A weapon which fires grenade rounds. | | (G. LAUNCHER-BURST ROUNDS) | | A weapon which fires grenade rounds. | ------------------------------------------------------------------------ ------------------------------------------------------------------------ | ASSAULT RIFLE | ------------------------------------------------------------------------ | Ammunition Capacity: 30 | | Ammunition Type: ASSAULT RIFLE MAGAZINE | ------------------------------------------------------------------------ | Assault Rifle is capable of spraying bullets at a high speed, and it | | works like the one from Resident Evil 3: Nemesis/Biohazard 3 Last | | Escape. This weapon is effective against fast monster, and it uses | | AR MAGAZINE, which usually comes with 30 bullets per clip. However, | | the clip are not automatically discarded when you use up the bullets | | in the clip. Though fast, it is not useful against stronger monster | | so you have to take note of that. | ------------------------------------------------------------------------ | DESCRIPTION: | | A gun suited for rapid firing. It uses 5.56 caliber rounds. | ------------------------------------------------------------------------ ------------------------------------------------------------------------ | ROCKET LAUNCHER | ------------------------------------------------------------------------ | Ammunition Capacity: 1 | | Ammunition Type: ROCKET MISSILES | ------------------------------------------------------------------------ | Though the Rocket Launcher seems to be downgraded like the rest of | | the weapons, this is still one of the most powerful weapon in the | | game. There is only one Rocket Launcher in the game, and it is | | located in the red box in the UNLOADING PASSAGE. You have to get | | to the other side of the pit and trigger the scene where the | | Thanatos-R appear first. The red box is on the left edge of the | | scaffolding on the right side of the area, along the door where your | | character was heading too. A warning though. It is extremely slow, | | due to the fact that your character will have to squat down to aim | | before the missile is launched. The gun only hold 1 missile and no | | ammo refill can be found. | ------------------------------------------------------------------------ | DESCRIPTION: | | A very powerful rocket launcher. It launches 84 mm rocket rounds. | ------------------------------------------------------------------------ ------------------------------------------------------------------------------ ############################################################################## ============================================================================== 11)OUTBREAK WALKTHROUGH ============================================================================== ############################################################################## ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ ------------------- | AREA DESCRIPTIONS | ------------------- ------------------------------------------------------------------------------ J'S BAR / RACCOON CITY STREETS A normal, peaceful night at J's Bar... That is until some "uninvited guests" crashed the party looking for a little something to eat. The only thing we could do was run for our lives... ------------------------------------------------------------------------------ ----------------------- | SCENARIO INTRODUCTION | ----------------------- ------------------------------------------------------------------------------ This is your basic scenario, and it is very straightforward, linear and pretty easy. More of a 'practice' scenario, you should practice your stuffs in this scenario a little. There is nothing much you should take note of, except that in harder difficulties against the Scissor Worms, do remember that they can inflict the poison status, so refrain from attacking them. A lot of team base actions can be taken here. ------------------------------------------------------------------------------ ----------------- | AIPC ADDRESSING | ----------------- ------------------------------------------------------------------------------ In offline mode, you will have up to 2 AIPCs as your teammates. The AIPCs are fixed for every characters in each scenario. Here are the chart showing the partners you will have for every scenarios, and the button combination to press to call their name. ========================================================================= | CHARACTER | PARTNER 1 | PARTNER 2 | PARTNER 3 | +-----------------+-----------------+-----------------+-----------------+ | Kevin Ryman | Mark Wilkins | Cindy Lennox | (None) | | Mark Wilkins | Kevin Ryman | Cindy Lennox | (None) | | Jim Chapman | Kevin Ryman | Mark Wilkins | (None) | | George Hamilton | Cindy Lennox | Mark Wilkins | (None) | | David King | Mark Wilkins | Kevin Ryman | (None) | | Alyssa Ashcroft | Mark Wilkins | Kevin Ryman | (None) | | Yoko Suzuki | Kevin Ryman | Mark Wilkins | (None) | | Cindy Lennox | Mark Wilkins | Kevin Ryman | (None) | +-----------------+-----------------+-----------------+-----------------+ Button Combination: PARTNER 1 = L2 + <- PARTNER 2 = L2 + ^ PARTNER 3 = L2 + -> (Network mode) ------------------------------------------------------------------------------ --------------------- | SAVE ROOM LOCATIONS | --------------------- ------------------------------------------------------------------------------ - WINE ROOM On the right side of the door. - BEHIND THE RESIDENTIAL AREA In the corner of the internal area of the transport vehicle ------------------------------------------------------------------------------ ---------------------- | SCENARIO WALKTHROUGH | ---------------------- ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ | 1F J'S BAR -> STAIRCASE BETWEEN 1F AND 2F | ------------------------------------------------------------------------------ (For Yoko, she will be starting in the WOMEN'S BATHROOM instead. Also, for more detail items information for this and the other 4 scenarios, please refer to section 19: ROOMS INFORMATION) At the start of the game, your main objective is to get to the 2nd floor as soon as possible using the door at the corner(which is lock). but you can do several things first. There are several items alone in this J's Bar. Search the bar table for a weapon, and the interial for more items. You might be able to find a weapon at the back of the kitchen, and a healing item beyond the hallway past the 2 bathrooms. The key item you need is the STAFF ROOM KEY, obtained either on the bar table in EASY/NORMAL, or on the waiter's body in HARD/VERY HARD(after the zombies invaded the room). There are 2 optional doors, which are located by the side. To head up to the second floor, you have to use the door at the corner near the kitchen. To open it, a STAFF ROOM KEY is required. However, Alyssa can also use her lockpick to unlock it(it is a safer method for HARD/VERY HARD). Alternative, you can use weapon to knock down this door too. Lastly, there is a file called the "PLAYING MANUAL 1", glimmering in front of the door and the MEN'S BATHROOM door. Here are the recommended lockpick for Alyssa to unlock the door. +------+--------+------+-----------+ | EASY | NORMAL | HARD | VERY HARD | +------+--------+------+-----------+ | I | I | P | S | +------+--------+------+-----------+ On the SP Items side, Kevin can find a S.T.A.R.S Guide near the Handgun (or Butcher Knife in Hard/Very Hard) on the bar. Cindy can find the Will's Receipt on the body of Will after the zombies have invaded the room. Both of the above Special items mentioned are in normal or easy mode. Consult the SP Items section for more information. The Golden umbrella can be found on the right side of the dead waiter in easy and normal mode too, as well as the Bean Soup Receipt on the back kitchen near the BUTCHER KNIFE. A credit slip can be found on the bar table near the slot machine edge (search from inside), in Easy/Normal mode too. On the same spot, you can find a Black List Memo too in Hard/Very hard mode. Head up to the second floor after you are done exploring the 2 optional rooms. If you want, you can carry Bob along too. If you are Mark, you can trigger a scene, which will count towards the scenario event list. Carry Bob to the corner near the door (which requires the STAFF ROOM KEY), and wait for the zombies to invade this area. The cinematic scene will show the zombies attack the injured waiter, and immediately followed is an additional scene, where the injured waiter (Will) will reanimate as a zombie. If you trigger this event, Will will start out as one of the zombies whom you have to deal with here. ------------------------------------------------------------------------------ | (OPTIONAL ROOMS) | ------------------------------------------------------------------------------ | ============== | | MEN'S BATHROOM | | ============== | | In the men's Bathroom, you can find a GREEN HERB by the counter, and a | | HANDGUN by the bin. VERY HARD player will find no GREEN HERB here. | | | | ================ | | WOMEN'S BATHROOM | | ================ | | In the Women's Bathroom, you can find a pair of zombies hand at the | | opposite side. There is a SCRUB BRUSH by the first cubicle. | ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ | STAIRCASE BETWEEN 1F AND 2F -> 2F STAFF ROOM | ------------------------------------------------------------------------------ There is a PLAYING MANUAL 2 at the bottom of the stairs. A zombie will appear from the window if you get too near it. There is a GREEN HERB under the zombie hands of the window. ------------------------------------------------------------------------------ | 2F STAFF ROOM -> 2F LIQUOR ROOM | ------------------------------------------------------------------------------ The corpse by the corner will turn into a zombie soon. The first door you see is the BREAK ROOM, which is optional. Get into the doorway to see two doors, but do remember the HANDGUN ROUNDS near the sleeping zombie for EASY mode. The right is your destination while the left is the LOCKER ROOM. The door in the middle is the DRAWING ROOM while the one at the end is the OWNER'S ROOM. Before you go to any doors, take the RACCOON TODAY from the table. In EASY/NORMAL mode, there is a KEY WITH BLUE TAG under the RACCOON TODAY item, which is use to unlock the door on the right. You have to take the RACCOON TODAY before taking the KEY WITH BLUE TAG. Unless you are intending to create MOLOTOV COCKTAIL, then you should replace the KEY WITH BLUE TAG with the RACCOON TODAY. If you are in EASY mode, look around for a pack of HANDGUN BULLETS. The KEY WITH BLUE TAG can be found in the OWNER'S ROOM in the back of the room in HARD/VERY HARD. A NAIL GUN on the opposite table which can be use to build a barricade by the wooden planks. To build the barricade, simply position your character in front of the wooden planks, then select "USE" while highlighting the NAIL GUN and a cinematic scene will be trigger. After you use the KEY WITH BLUE TAG on the door opposite of the locker room door, you can proceed up to the LIQUOR ROOM. Alyssa can also unlock the door using her lockpick, but it is best reserve to use only when in HARD/VERY HARD mode. Here are the recommended lockpick for Alyssa to unlock the door. +------+--------+------+-----------+ | EASY | NORMAL | HARD | VERY HARD | +------+--------+------+-----------+ | P | P | P | S | +------+--------+------+-----------+ ------------------------------------------------------------------------------ | (OPTIONAL ROOMS) | ------------------------------------------------------------------------------ | ========== | | BREAK ROOM | | ========== | | A MAP by the bin, HANDGUN ROUNDS on the far end of the table and a | | HANDGUN MAGAZINE under the bed are up for grabs on all difficulties except | | VERY HARD mode. A zombie might invade this room in NORMAL/HARD/VERY HARD. | | Lastly, an IRON PIPE can be found under the bed, but VERY HARD mode player | | can find the STORAGE ROOM KEY here instead. Mark cannot get under the bed. | | | | ============ | | DRAWING ROOM | | ============ | | A crow will invade this room if you get too close to the window in all | | difficulties except EASY. A zombie will be static in this room initially | | too in HARD and VERY HARD mode. Additional zombie might and can invade | | this area too, provided they have invaded the first floor already. | | A LIGHTER on the table have several functions. It is one of the parts | | needed to create the FIRE SPRAY (David only), or you can combine it with | | the NEWSPAPER + BOTTLE for the MOLOTOV COCKTAIL. The LIGHTER is required | | to progress the game, but if you use it to create the FIRE SPRAY, then you | | will need to find a second LIGHTER later in the game. There is a pack of | | .45 BULLETS on the chair for Kevin in all difficulties except VERY HARD. | | There is a HANDGUN ROUNDS on the floor(except EASY)and an IRON PIPE by | | the corner. Alyssa can unlock the cabinet with the S-PICK for an item. | | Lastly, a RACCOON TODAY can be found in this room. | | Here are the recommended lockpick for Alyssa to unlock the shelf. | | | | +------+--------+------+-----------+ | | | EASY | NORMAL | HARD | VERY HARD | | | +------+--------+------+-----------+ | | | S | S | W | W | | | +------+--------+------+-----------+ | | | | Here are the items that she will receive in return. | | | | +---------+---------+---------+-----------------+ | | | EASY | NORMAL | HARD | VERY HARD | | | +---------+---------+---------+-----------------+ | | | SHOTGUN | HANDGUN | HANDGUN | FIRST AID SPRAY | | | +---------+---------+---------+-----------------+ | | | | ============ | | OWNER'S ROOM | | ============ | | In HARD/VERY HARD MODE, you will find the KEY WITH BLUE TAG here. There is | | a GREEN HERB(2 in HARD/VERY HARD), and a zombie with a BLUE HERB for | | EASY/NORMAL. | | A HANDGUN ROUNDS on the ground, SHOTGUN by the corner of the room and a | | JACK'S MEMO can be found here. | | | | =========== | | LOCKER ROOM | | =========== | | You can find a lot of items in the locker room, and they vary depending on | | your difficulty and character. A zombie might invade this room, so don't | | hang around too long. of cause, you can hide yourself in some of the | | locker to avoid the zombie's detection (but not 100% work...). There is | | the DIARY OF BAR'S STAFF file in the drawer of the desk. To obtain this | | file, you have to obtain the ALCOHOL BOTTLE from either the WINE ROOM or | | the LIQUOR ROOM, then insert it into the painting on the wall to unlock | | the drawer. Additionally, you can obtain an item on the same spot after | | taking the file. In EASY, you can obtain a MAGNUM REVOLVER early from here | | and a SHOTGUN in NORMAL mode. In HARD and VERY HARD, a FORKLIFT KEY can be | | found here. | ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ | 2F LIQUOR ROOM -> 3F TO ROOFTOP STAIRWAY | ------------------------------------------------------------------------------ If you are playing the HARD/VERY HARD mode, you must go and take the ALCOHOL BOTTLE on the barrel and return to the first floor OWNER'S ROOM. Use that ALCOHOL BOTTLE on the painting for the FORKLIFT KEY. (Alternatively you can attack the shutter near the forklift until it breaks down) If you are playing the EASY/NORMAL mode, go into the room by the side to the WINE ROOM for the FORKLIFT KEY. After you got the FORKLIFT KEY, get out and to the end of the room here. You can find a IRON PIPE by the first shutter and a GREEN HERB at the corner of the room. An ALCOHOL BOTTLE can be found in the first doorway before the first shutter, in the middle of the turn and near the ladder of the wine shelves. In HARD/VERY HARD mode, beware of a zombie hidden by the camera angle here. You can find a pack of HANDGUN AMMO on his left, and Alyssa's Stiletto Heels can be found around there too. Beyond the forklift is a BLUE HERB. Use the FORKLIFT KEY onto the forklift and operate it. Alternatively you can destroy the shutter here to get to the next area. Unfortunately you have to leave Bob here for a while. If you use the FORKLIFT KEY, you should climb the ladder and crawl to the other side to the stairs. ------------------------------------------------------------------------------ | (OPTIONAL ROOMS) | ------------------------------------------------------------------------------ | ========= | | WINE ROOM | | ========= | | This should be your first save room in the game. You should find some | | resources here, but you only need the FORKLIFT KEY(EASY/NORMAL). | ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ | 3F TO ROOFTOP STAIRWAY -> 4F ROOFTOP | ------------------------------------------------------------------------------ At the stairs, you can head down to open the shutter to allow whoever in the LIQUOR ROOM to come inside(including Bob). you might find a weapon or a heal item here, but all should be able to find the STORAGE ROOM KEY by the panels, unless you are in VERY HARD mode. Head through to the ROOFTOP. ------------------------------------------------------------------------------ | 4F ROOFTOP -> TOP FLOOR OF THE APARTMENT | ------------------------------------------------------------------------------ There are 2~4 crows, depending on your difficulty. Head backward to the end for the GREEN HERB, and on NORMAL, HARD and VERY HARD mode you can see a zombie on the other side. Now head to the other side of the rooftop to see the zombie. If you have the STORAGE ROOM KEY, use it onto the door here and go inside for a FIRST AID SPRAY and a HANDGUN MAGAZINE. Kill the zombie and maybe the crows, then go shove your shoulder against the weak part of the fence. Take note that there is also a RACCOON TODAY you can pick up between the fence and the storage room door. This RACCOON TODAY is use for creating the MOLOTOV COCKTAIL by combining it together with the ALCOHOL BOTTLE then the LIGHTER. The file cannot be found in the HARD mode. Climb up the ledge, and run across to the edge of the roof. Jump over by the action button(time your jump well). At the other roof, you might find a HANDGUN ROUNDS. To help your teammate up the roof, go and press O. Head into the door after you are done. ------------------------------------------------------------------------------ | (OPTIONAL ROOMS) | ------------------------------------------------------------------------------ | ============ | | STORAGE ROOM | | ============ | | In the STORAGE ROOM, you can find a FIRST AID SPRAY on the left side of | | the room, and a HANDGUN MAGAZINE on top of the shelf on the right. Some | | characters' SP Items can be found here too. Alyssa can also lockpick this | | door. | | Here are the recommended lockpick for Alyssa to unlock the door. | | | | +------+--------+------+-----------+ | | | EASY | NORMAL | HARD | VERY HARD | | | +------+--------+------+-----------+ | | | I | I | S | P | | | +------+--------+------+-----------+ | | | ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ | TOP FLOOR OF THE APARTMENT -> FIRST FLOOR OF THE APARTMENT | ------------------------------------------------------------------------------ Run to the right and pocket the item and board the elevator. There is a female zombie coming out from the elevator in HARD/VERY HARD mode. ------------------------------------------------------------------------------ | FIRST FLOOR OF THE APARTMENT -> 1F IN FRONT OF J'S BAR | ------------------------------------------------------------------------------ At the ground level, take the herb and run up to left. There is a zombie on the right but you should ignore it. Spending your time too long here will allow another zombie to appear so head through the door at the upper end. In higher difficulty, you will find another additional zombie. ------------------------------------------------------------------------------ | 1F IN FRONT OF J'S BAR -> 1F BEHIND THE APARTMENT | ------------------------------------------------------------------------------ In front of the J's Bar, go obtain the MAP by the car in front of the cops. Push the lower car upward to form a barricade. You can use this time to juggle the items among everyone. To proceed the game, either climb over the car and push the other car in front to form a 2nd barricade, or you have to wait here. You can get a SHOTGUN if you run up and search the back of the vertical car in front. ------------------------------------------------------------------------------ | 1F BEHIND THE APARTMENT -> 1F SLOPE ALONG THE CANAL | ------------------------------------------------------------------------------ After the scene, run forward. There are some items by the side in the middle. You can find a healing item, in the form of either a FIRST AID SPRAY or a GREEN HERB (in Very Hard mode only) on the left side of the area. On the right side you can find ammunition. You can find The cop is breaking the door at the other end. You can help by shoving it too, but your focus should be the Scissor Worms/Zombies at the back. ------------------------------------------------------------------------------ | 1F SLOPE ALONG THE CANAL -> B1F CANAL | ------------------------------------------------------------------------------ After the door is open, you need the LIGHTER. Good if you take it earlier on. If not, you have to brave through the monsters and obtain it from the dead cop(along with the SHOTGUN). Pour the oil from the gasoline tanker, and use the lighter while standing on the dry surface. Jump into the water on the left and up the hole. ------------------------------------------------------------------------------ | B1F CANAL -> 1F IN FRONT OF APPLE INN | ------------------------------------------------------------------------------ From here, you can run down for a BLUE HERB and a RED HERB by the end, and upward for a GREEN HERB and the RED HERB, along with the ladder which will lead you up. ------------------------------------------------------------------------------ | 1F IN FRONT OF APPLE INN -> 1F BEHIND THE RESIDENTIAL AREA | ------------------------------------------------------------------------------ Now run forward, take the NEWSPAPER from the bulletin board and talk to the cop in the middle of the area. After 5 min, you'll land up in another area. ------------------------------------------------------------------------------ | 1F BEHIND THE RESIDENTIAL AREA -> FOOTBRIDGE | ------------------------------------------------------------------------------ Raid the back of the truck for the resources. Distribute the resources evenly among everyone. Run past the truck and the cop, and up the steps. Be on the look out for more items when you ascend the stairs. ------------------------------------------------------------------------------ | FOOTBRIDGE -> (1)1F MAIN STREET | | -> (2)BEHIND THE RESIDENTIAL AREA | ------------------------------------------------------------------------------ In the middle of the FOOTBRIDGE, there will be a cut scene. Now you have two routes here. ------------------------------------------------------------------------------ | (1)1F MAIN STREET | ------------------------------------------------------------------------------ You can return to the previous area and talk to that cop(you must have all teammates with you) to end the scenario. ------------------------------------------------------------------------------ | (2)BEHIND THE RESIDENTIAL AREA | ------------------------------------------------------------------------------ Or you can proceed the footbridge, descend to the MAIN STREET, pocket the DETONATOR HANDLE and the DETONATOR MAIN UNIT from the left side of the street and right side of the street(near the cop under the street light). Combine them to form the DETONATOR, dodge those zombies while going to the cop in the middle, and use the item to end the scenario. You can get a handgun from the cop if you are running out of bullets. ------------------------------------------------------------------------------ ------------------- | SP ITEMS LOCATION | ------------------- ------------------------------------------------------------------------------ (This is just a brief look at the SP Items location. For more details, head to section 27.) 1F J'S BAR - S.T.A.R.S guide - Kevin Ryman - Will's Receipt - Cindy Lennox - Golden Umbrella - - Bean Soup Receipt - - Credit Slip - - Black List Memo - 1F MEN'S BATHROOM - Friend's Shoes - Jim Chapman - Slot Coin - 1F WOMEN'S BATHROOM - Manly Handkerchief - Yoko Suzuki - Scissors - - Glasses - 2F STAFF ROOM - Marksman Trophy - Kevin Ryman - Cheating Coin - Jim Chapman - Cute Strap - Yoko Suzuki - Dart Score Chart - 2F OWNER'S ROOM - "Perfect Dad" - Mark Wilkins - Title Certificate - Cindy Lennox - "Unlock the Brain" - Yoko Suzuki - Favourite record - 2F DRAWING ROOM - Army Photo - Mark Wilkins 2F BREAK ROOM - Alarm Clock - Mark Wilkins - Leather Pants - David King - Exercise Uniform - Yoko Suzuki - Will's Diary - - Will's Secret Saving - 2F LOCKER ROOM - Bunny Cuffs - Cindy Lennox - Sportswear bottom - Alyssa Ashcroft - White Tanktop - Jim Chapman - Happy Time Photo - - Book on herb cultivation - 3F LIQUOR ROOM - Hiding Place Memo - Cindy Lennox - Stiletto Heels - Alyssa Ashcroft - Mark's Bottle - - Barry's Bottle - 3F WINE ROOM - Jack's Diary - - Jack's favourite brew - (ROOFTOP) STORAGE ROOM - Western Boots - Kevin Ryman - Gold Nail Puller - David King ROOFTOP - Racing Flag - Kevin Ryman - Vinyl Sheet - Alyssa Ashcroft 1F OF THE APARTMENT - Cheap Watch - George Hamilton 1F IN FRONT OF J'S BAR - Brown Belt - Mark Wilkins - Cargo Pants - George Hamilton - R.P.D cap - 1F IN FRONT OF APPLE INN - Canoe Catalog - George Hamilton - Safety Shoes - David King - Pump-style Shoes - Jim Chapman - City guide - 1F BEHIND THE RESIDENTIAL AREA - Insurance Notice - Mark Wilkins - Lion Ring - David King FOOTBRIDGE - Leather Datebook - Alyssa Ashcroft 1F MAIN STREET - Restaurant Invitation - ------------------------------------------------------------------------------ ------------------ | SCENARIO EVENTS | ------------------ ------------------------------------------------------------------------------ (This is just a brief look at the Scenario events. For more details, head to section 29.) (1)Built barricade out of barrels. (2)Used the staff room key. (3)Used the key with blue tag. (4)Solved painting puzzle. (5)Unlocked cabinet (Alyssa). (6)Moved cargo with the forklift. (7)Destroyed liquor room shutter. (8)Destroyed wire fence on rooftop. (9)Read all graffiti with lighter. (10)Built patrol car barricade. (11)opened gasoline tanker valve. (12)Used lighter to ignite gas. (13)Activated detonator. (14)Killed zombies and survived. (15)Escaped zombies and survived. (16)Collected every map. (17)Died in gas tanker explosion (18)Obtained "newpaper." (19)Obtained "Jack's memo." (20)Obtained "staffer's diary." (21)Obtained "Raccoon Today." (22)Heard a scream in the owner's room. (23)Saw crow fly into drawing room. (24)Saw bottle break in wine room. (25)Saw bottle break in liquor room. (26)Heard a scream in front of J's Bar. (27)Watched "Will Becomes A Zombie." (28)Watched "Bob Gets Worse." (29)Watched "Bob's Suicide." (30)Watched "Bob Becomes A zombie." (31)Watched "Block Staff Door." ------------------------------------------------------------------------------ ############################################################################## ============================================================================== 12)BELOW FREEZING POINT WALKTHROUGH ============================================================================== ############################################################################## ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ ------------------- | AREA DESCRIPTIONS | ------------------- ------------------------------------------------------------------------------ UNDERGROUND FACILITY / LAB After escaping the hordes of zombies on our trail we ventured into an underground facility. Cold, silence, and of course death permeated the air. What truths would we uncover after enduring the countless screams and cries of pain? ------------------------------------------------------------------------------ ----------------------- | SCENARIO INTRODUCTION | ----------------------- ------------------------------------------------------------------------------ In this scenario, you will be fighting against stronger monsters. Do remember to avoid the Giant Moth at all cost due to its poison attacks. Blue Herb are very hard to find, so Cindy might be a good choice here as she starts with a few Blue Herb in her inventories. David can fix the Broken Shotgun in this scenario, so he is very useful here too. As most of the areas consist of narrow passages, melee weapons with swinging actions(eg IRON PIPE) are not very effective here. ------------------------------------------------------------------------------ ----------------- | AIPC ADDRESSING | ----------------- ------------------------------------------------------------------------------ In offline mode, you will have up to 2 AIPCs as your teammates. The AIPCs are fixed for every characters in each scenario. Here are the chart showing the partners you will have for every scenarios, and the button combination to press to call their name. ========================================================================= | CHARACTER | PARTNER 1 | PARTNER 2 | PARTNER 3 | +-----------------+-----------------+-----------------+-----------------+ | Kevin Ryman | George Hamilton | Alyssa Ashcroft | Yoko Suzuki | | Mark Wilkins | George Hamilton | Jim Chapman | Yoko Suzuki | | Jim Chapman | George Hamilton | Alyssa Ashcroft | Yoko Suzuki | | George Hamilton | Jim Chapman | Alyssa Ashcroft | Yoko Suzuki | | David King | George Hamilton | Alyssa Ashcroft | Yoko Suzuki | | Alyssa Ashcroft | George Hamilton | Jim Chapman | Yoko Suzuki | | Yoko Suzuki | George Hamilton | Alyssa Ashcroft | (None) | | Cindy Lennox | George Hamilton | Jim Chapman | Yoko Suzuki | +-----------------+-----------------+-----------------+-----------------+ Button Combination: PARTNER 1 = L2 + <- PARTNER 2 = L2 + ^ PARTNER 3 = L2 + -> (Network mode) Note: Partner 1 will take B6F Route. (Single Play mode) Partner 2 will take B7F Route. (Single Play mode) Partner 3 is just there for plot purpose and will die soon. ------------------------------------------------------------------------------ --------------------- | SAVE ROOM LOCATIONS | --------------------- ------------------------------------------------------------------------------ - B6F DUCT on the laptop adjacent of the ladder. - LOW TEMPERATURE LABORATORY In front of the console panel, adjacent to the corpse ------------------------------------------------------------------------------ ---------------------- | SCENARIO WALKTHROUGH | ---------------------- ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ | B8F UNDERGROUND TUNNEL -> PLATFORM | ------------------------------------------------------------------------------ Grab the GREEN HERB on the side. Get to the giant shutter, get onto the ledge on the left and take the IRON PIPE. ------------------------------------------------------------------------------ | PLATFORM -> ELEVATOR | ------------------------------------------------------------------------------ On the platform, activate the scene and run into the passage. Obtain the HANDGUN if there is any, down the ledge and climb up the stairs of the lift. ------------------------------------------------------------------------------ | ELEVATOR -> (1)B6F SOUTH PASSAGE(KEVIN, CINDY) | | (1)B6F NORTH PASSAGE(GEORGE, DAVID) | | (2)B7F SOUTH PASSAGE(ALYSSA, JIM) | | (2)B7F NORTH PASSAGE(MARK, YOKO) | ------------------------------------------------------------------------------ Climb into the ventilation hole. From here onwards, the position for all characters are different. Depending on your locations, your task here will be different as well. However, they are still the same in general. Either way your destination is to get to a big area with the door in the middle. Read the respective walkthrough(find the section with their name, and read downward). ------------------------------------------------------------------------------ | (1)B6F SOUTH PASSAGE(KEVIN, CINDY) -> (1)B6F SECURITY CENTER | ------------------------------------------------------------------------------ Note that if you are using Alyssa, Jim, Mark or Yoko and haven't take the VALVE HANDLE, you should be in this room from the DUCT. This is also the starting point of Kevin and Cindy. Explore this corridor until you see a corpse on the ground. Beyond the corpse is a HANDGUN SG, and further down to the down is the FROZEN WRENCH. Taking the FROZEN WRENCH is optional, but it will activate the corpse to become a zombie, and you will be visiting to other areas. Either way, Go to the door beyond the fork(which leads upward if you view the map) to the SECURITY CENTER. ------------------------------------------------------------------------------ | (1)B6F NORTH PASSAGE(GEORGE, DAVID) -> (1)B6F SECURITY CENTER | ------------------------------------------------------------------------------ Access the map. You should be head to the door which leads to the upper left. ------------------------------------------------------------------------------ | (1)B6F SECURITY CENTER -> (1.1)BREAK ROOM | | (1.2)B6F SECURITY CENTER | ------------------------------------------------------------------------------ In the SECURITY CENTER, search around for items. There is a MAP on the wall, and a FIRST AID SPRAY around. Beware of the zombies. Now, do you have the FROZEN WRENCH/WRENCH? If you have the WRENCH, you can skip to route 1.2. If you have the FROZEN WRENCH, you have to take route 1.1 to the BREAK ROOM to defrost it. Alternative, you can also shove the right wrench box until it open(around 50-60 shoves)and then take route 1.2. If you have neither the WRENCH nor the FROZEN WRENCH, you can go to the B6F SOUTH PASSAGE to obtain the FROZEN WRENCH, or you can also shove the right Wrench box until it open(around 50-60 shoves)and then take route 1.2. The left door leads to the B6F NORTH PASSAGE while the right door leads to the B6F SOUTH PASSAGE. ------------------------------------------------------------------------------ | (1.1)B6F SECURITY CENTER -> (1.1)B6F NORTH PASSAGE | ------------------------------------------------------------------------------ Take the left door of the SECURITY CENTER to the NORTH PASSAGE. ------------------------------------------------------------------------------ | (1.1)B6F NORTH PASSAGE -> (1.1)BREAK ROOM | ------------------------------------------------------------------------------ There is a HANDGUN ROUNDS by the vending machine and a FOLDING KNIFE by the bloody bench. 2 zombies will harass your progress here. ------------------------------------------------------------------------------ | (1.1)BREAK ROOM -> (1.2)B6F SECURITY CENTER | ------------------------------------------------------------------------------ Zombies might be here depending on your difficulty. You will find a FIRST AID SPRAY, BLUE HERB, IRON PIPE, a ANTI-VIRUS in the locker and a SHOTGUN if you unlock the last locker as Alyssa. Soak the FROZEN WRENCH into the hot water behind the room to get the WRENCH. Now backtrack to the SECURITY CENTER, taking care of any zombies you didn't kill. Here are the recommended lockpick for Alyssa to unlock the locker. +------+--------+------+-----------+ | EASY | NORMAL | HARD | VERY HARD | +------+--------+------+-----------+ | S | S | I | S | +------+--------+------+-----------+ Here are the items she can obtain. +---------+---------+---------+----------------------+ | EASY | NORMAL | HARD | VERY HARD | +---------+---------+---------+----------------------+ | SHOTGUN | SHOTGUN | SHOTGUN | GRAY CHEMICAL BOTTLE | +---------+---------+---------+----------------------+ ------------------------------------------------------------------------------ | (1.2)B6F SECURITY CENTER -> (2.1)B7F LABORATORY | | -> (3)B6F DUCT | ------------------------------------------------------------------------------ You should have open the right wrench box by now(left in V.Hard), either by the WRENCH or the shoving method. Obtain the VALVE HANDLE from within, and go use it onto the middle door. Obtain the HANDGUN ROUNDS beyond the doorway. If you are using Kevin, Cindy, George or David take route 2.1. If you are using Mark, Jim, Alyssa or Yoko take route 3. If you are taking route 2.1, read this paragraph. Here's a tips. You will be needing to use the VALVE HANDLE again. To save the trouble, you can take the right door to the B6F SOUTH PASSAGE(kill the zombie if you haven't) then take the next door to the DUCT. Put down the VALVE HANDLE onto the DUCT by exchanging it with the HANDGUN ROUNDS on the ground. (exchange the HANDGUN ROUNDS on the ground with the VALVE HANDLE. After that then you combine the HANDGUN ROUNDS with the other HANDGUN ROUNDS on another slot to save space). After that, return to the SECURITY CENTER and climb down to the B7F LABORATORY. ------------------------------------------------------------------------------ | (2)B7F SOUTH PASSAGE(ALYSSA, JIM) -> (2.1)B7F LABORATORY | ------------------------------------------------------------------------------ Access the map. You should get to B7F LABORATORY, by using the door which leads upward. ------------------------------------------------------------------------------ | (2)B7F NORTH PASSAGE(MARK, YOKO) -> (2.1)B7F LABORATORY | ------------------------------------------------------------------------------ Access the map. You should get to B7F LABORATORY, by using the door which leads to the right. ------------------------------------------------------------------------------ | (2.1)B7F LABORATORY -> B7F NORTH PASSAGE | ------------------------------------------------------------------------------ Get to the B7F LABORATORY. There might be some zombies. Take care of them, and take the LABORATORY MEMO in the middle of the room and at the end of the room, the LABORATORY MEMO(by the PC). A .45 BULLETS is hidden near the middle file. Take the MAP by the laptop, the YELLOW CHEMICAL BOTTLE near the laptop and the FIRST AID SPRAY a little to the right. Take the left door(left of the cyro tube) to the B7F NORTH PASSAGE. ------------------------------------------------------------------------------ | B7F NORTH PASSAGE -> CHEMICAL STORAGE ROOM | ------------------------------------------------------------------------------ Head to the other end to the CHEMICAL STORAGE ROOM. On HARD or VERY HARD, the corpse might be resurrected as zombie as you near the door at the other side. It will be a good idea to kill him now, or he will be a threat later if you are trying to enter the passcode in the chemical storage room, where the area is not suited for combat. ------------------------------------------------------------------------------ | CHEMICAL STORAGE ROOM -> B7F NORTH PASSAGE | ------------------------------------------------------------------------------ Head up to the PC and enter the passcode from the INTEROFFICE MEMO. Take the VP-017 item, and the items(HANDGUN SG, GRAY CHEMICAL BOTTLE) from the top of the chemical storage shelf. Kill the zombies if there is any. Head back to the B7F LABORATORY after you are done. Credit to Famitsu, here are the known passcodes: --------- | 0634 | --------- | 4509 | --------- | 9741 | --------- Now, return outside. ------------------------------------------------------------------------------ | B7F NORTH PASSAGE -> B7F LABORATORY | ------------------------------------------------------------------------------ Return to the B7F LABORATORY. ------------------------------------------------------------------------------ | B7F LABORATORY -> B7F SOUTH PASSAGE | ------------------------------------------------------------------------------ Now take the other door(the door right of the cyro tube). Beware of a zombie in HARD/VERY HARD. ------------------------------------------------------------------------------ | B7F SOUTH PASSAGE -> CHEMICAL DISPOSAL ROOM | ------------------------------------------------------------------------------ Head into the fork and enter the room to the CHEMICAL DISPOSAL ROOM. ------------------------------------------------------------------------------ | CHEMICAL DISPOSAL ROOM -> B7F SOUTH PASSAGE | ------------------------------------------------------------------------------ Head into the doorway and kill the zombie, then take the UMB-03. Combine it with the VP-017 for the V-JOLT. There is a healing item(item vary on difficulty) on the barrel. Head out after you are done. ------------------------------------------------------------------------------ | B7F SOUTH PASSAGE -> B7F DUCT | ------------------------------------------------------------------------------ Now head downward to the brown door to the DUCT. ------------------------------------------------------------------------------ | B7F DUCT -> (3)B6F DUCT | ------------------------------------------------------------------------------ If you have a FIRST AID SPRAY, you can use it onto the body by the corner for the SHOTGUN. Then go use the V-JOLT to remove the Plant. Climb up after that. ------------------------------------------------------------------------------ | (3)B6F DUCT -> (1)B6F SOUTH PASSAGE | | -> (4)B5F AREA C PASSAGE | | -> (5)B4F PASSAGE OF EAST AREA | ------------------------------------------------------------------------------ If you are using Kevin, Cindy, George or David take route 4 or 5. If you are using Mark, Jim, Alyssa or Yoko and have taken the VALVE HANDLE, take route 4 or 5. If you are using Mark, Jim, Alyssa or Yoko and haven't taken the VALVE HANDLE then take route 1.(the same initial route as Kevin and Cindy. Type control+F on the keyboard to open up the "Find" function, then check the box "Up" for the Direction. Type in the following phrase before pressing Enter) "(1)B6F SOUTH PASSAGE(KEVIN, CINDY) -> (1)B6F SECURITY CENTER" Route 4 lead you to use the passcode method. Route 5 lead you to use the id card method. If you are taking route 4 or 5, use the VALVE HANDLE onto the hole here to raise the ladder. ------------------------------------------------------------------------------ | (4)B5F AREA C PASSAGE -> (4)B5F DUCT | ------------------------------------------------------------------------------ You will see a GREEN HERB by the corner as soon as you emerge. There's a MONTHLY PASS CODE just besides the ventilation hole. Do take the file fast, as a zombie is slowly crawling its way out of that hole. If you are playing VERY HARD mode, you will see a Licker and an additional GREEN HERB instead. To continue the game, return to the DUCT after picking the MONTHLY PASS CODE. Crawling into the hole is optional at the moment, but it will be a must later in the game. Thus, it is recommended not to crawl through it yet. Anyway if the temptation is too great, then here are what you'll expect to see. ------------------------------------------------------------------------------ | (OPTIONAL ROOMS) | ------------------------------------------------------------------------------ | ===================== | | B5F EMERGENCY PASSAGE | | ===================== | | You'll see a zombie in the middle of this passage, maybe 2 for HARD/VERY | | HARD. Either way you will be able to find a SHOTGUN and a STAFF MEMO | | besides the ventilation hole at the other end. | | ================== | | B5F AREA B PASSAGE | | ================== | | If you bother to even crawl through the second hole, you'll be in a | | familiar area, especially those who played Biohazard 2/Resident Evil 2. It | | is actually an area of William Birkin's laboratory. There seems to be some | | changes here and there. You can't enter the private laboratory, and you | | see a scientist lying in the corner near the hole you emerged. If you are | | using Yoko, you will receive a MAGNUM if you goes to talk to him. You can | | go on to press the red switch on the right to up the shutter, but beyond | | that are a short corridor with a door. Moth larvae will drop down from | | the ceiling, and they can inflict poison attack status. If you do not have | | the LAB CARDKEY or if you haven't key in the passcode at B6F yet, the | | door can't be accessed. | ------------------------------------------------------------------------------ Level B4F is optional at this moment, but if you choose to explore that level before coming to do the passcode route, then read on... ------------------------------------------------------------------------------ | (OPTIONAL ROOMS) | ------------------------------------------------------------------------------ | ===================== | | B4F EAST AREA PASSAGE | | ===================== | | You'll see some icy frozen figures, and in it is actually the new breed of | | Hunter type, the MA-125R. Luckily for now, they can't move. If you run | | pass it, you will see 2 doors, both of which are broken now. The RED HERB | | in the corner will be your consolation. | | ============== | | B4F MAIN SHAFT | | ============== | | The next door leads to the MAIN SHAFT. Go obtain the SHOTGUN SHELLS or | | the HANDGUN ROUNDS in the middle shaft. There is another frozen Hunter | | who is inactive yet. Beware of the Giant Moth here, who is capable of | | inflicting the poison status to you. The white hallway leads to the | | TURNTABLE area while the blue hallway leads to the WEST AREA PASSAGE. | | ============= | | B4F TURNTABLE | | ============= | | You can find one zombie here lying on the floor, one more besides the | | turntable for HARD/VERY HARD. A GREEN HERB and a HANDGUN ROUNDS near the | | zombie who is faking dead, and a BLUE HERB or a BROKEN SHOTGUN on the | | right side of the turntable. You don't need the TURN TABLE KEY at the | | moment, so leave it here. The rest of the doors can't be used now. | | ===================== | | B4F WEST AREA PASSAGE | | ===================== | | Should you choose to go through the other doorway, you will be in the WEST | | AREA. The right path is barred by a shutter. The middle door is broken. | | Obtain the CUSTODIAN'S DIARY. The left door is accessible though, but is | | optional at moment. Unless you are curious or you want to save your game, | | don't bother going in yet. | | ============================== | | B4F LOW TEMPERATURE LABORATORY | | ============================== | | If you go beyond that icy door on the left, you'll be in a save room. You | | can see a frozen corpse holding on to the level. The level is needed to | | heat up the laboratory. There is a RESEARCHER'S WILL written by the frozen | | corpse in that room, hidden in front of the typewriter, a BLUE HERB or a | | BROKEN SHOTGUN near the exit door, and finally a FIRST AID SPRA. | ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ | (4)B5F DUCT -> (4)B6F SOUTH PASSAGE | ------------------------------------------------------------------------------ Climb down the ladder, returning to the B6F SOUTH PASSAGE. ------------------------------------------------------------------------------ | (4)B6F SOUTH PASSAGE -> (4)B6F SECURITY CENTER | ------------------------------------------------------------------------------ Navigate into the SECURITY CENTER, taking care of any monsters around. ------------------------------------------------------------------------------ | (4)B6F SECURITY CENTER -> (4)B6F SOUTH PASSAGE | ------------------------------------------------------------------------------ Refer to the MONTHLY PASSCODE that you had obtained from "B5F AREA C PASSAGE". There should be 2 passcodes. Enter them into the computer console to unlock 2 doors. After that, return to the B5F AREA C PASSAGE where you obtained that file. Credit to Famitsu, here are the varieties of the passcodes that are in the game: ================================================ | B5F COMPUTER ROOM | B4F WEST AREA PASSAGE | ================================================ | A375 | B482 | (Set 1) ------------------------------------------------ | C582 | A194 | (Set 2) ------------------------------------------------ | J126 | D580 | (Set 3) ------------------------------------------------ Also, entering "HOPE" will trigger the countdown for the turntable train to start. Unless you are in Online mode and is ready to end the game, there is no reason to use it. ------------------------------------------------------------------------------ | (4)B6F SOUTH PASSAGE -> (4)DUCT -> (4)B5F AREA C PASSAGE | ------------------------------------------------------------------------------ Careful of your backtrack journey. Monsters that you didn't kill will still be hanging around waiting to kill you. ------------------------------------------------------------------------------ | (4)B5F AREA C PASSAGE -> (4)B5F EMERGENCY PASSAGE | ------------------------------------------------------------------------------ Now that you had returned here, crawl through the hole to the next area. If you are playing HARD/VERY HARD, beware of the zombie or the Licker that had appeared here. ------------------------------------------------------------------------------ | (4)B5F EMERGENCY PASSAGE -> (4)B5F AREA B PASSAGE | ------------------------------------------------------------------------------ There is a zombie in the middle of the passage. A SHOTGUN by the corner of the last turn(near the hole) and a STAFF MEMO at the end of the passage. 2 zombies for HARD/VERY HARD. Crawl through the hole after you are done. Scroll down further of the FAQ to continue your walkthrough! Go to (4)B5F AREA B PASSAGE -> (6)COMPUTER ROOM ------------------------------------------------------------------------------ | (5)B4F EAST AREA PASSAGE -> (5)B4F MAIN SHAFT | ------------------------------------------------------------------------------ You can always explore the B5F level before you come here. (as long as you did not input the passcode on B6F) Anyway, its yet another familiar area with slight changes. You'll see some icy frozen figures, and in it is actually the new breed of Hunter type, the MA-125R. Luckily for now, they can't move. If you run pass it, you will see 2 doors, both of which are broken now. The RED HERB in the corner will be your consolation. After that, head through the door to the MAIN SHAFT. ------------------------------------------------------------------------------ | (OPTIONAL ROOMS) | ------------------------------------------------------------------------------ | ================== | | B5F AREA C PASSAGE | | ================== | | Should you decides to explore B5F level first, you'll see a BLUE HERB as | | soon as you emerge. Further down is a MONTHLY PASSCODE, as a zombie is | | crawling out in HARD/VERY HARD. | | ===================== | | B5F EMERGENCY PASSAGE | | ===================== | | You'll see a zombie in the middle of this passage, maybe 2 for HARD/VERY | | HARD. Either way you will be able to find a SHOTGUN and a STAFF MEMO | | besides the ventilation hole at the other end. | | ================== | | B5F AREA B PASSAGE | | ================== | | If you bother to even crawl through the second hole, you'll be in a | | familiar area, especially those who played Biohazard 2/Resident Evil 2. It | | is actually an area of William Birkin's laboratory. There seems to be some | | changes here and there. You can't enter the private laboratory, and you | | see a scientist lying in the corner near the hole you emerged. If you are | | using Yoko, you will receive a MAGNUM HANDGUN if you goes to talk to him. | | You can go on to press the red switch on the right to up the shutter, but | | beyond that is a corridor with a door. Moth larvae will drop down from | | the ceiling, and they can inflict poison attack status. If you do not have | | the LAB CARDKEY or if you haven't key in the passcode at B6F yet, the | | door can't be accessed. | ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ | (5)B4F MAIN SHAFT -> (5)B4F TURNTABLE | ------------------------------------------------------------------------------ Go obtain the SHOTGUN SHELLS or the HANDGUN ROUNDS in the middle shaft. There is another frozen Hunter who is inactive yet. Beware of the Giant Moth here, who is capable of inflicting the poison status to you. Go through the white hallway. The other doorway is optional at the moment, but you will be using them later, so it is not recommended to go through that now. ------------------------------------------------------------------------------ | (OPTIONAL ROOMS) | ------------------------------------------------------------------------------ | ===================== | | B4F WEST AREA PASSAGE | | ===================== | | Should you choose to go through the other doorway, you will be in the WEST | | AREA. The right path is barred by a shutter. The middle door is broken. | | Obtain the CUSTODIAN'S DIARY. The left door is accessible though, but is | | optional at moment. Unless you are curious or you want to save your game, | | don't bother going in yet. | | ============================== | | B4F LOW TEMPERATURE LABORATORY | | ============================== | | If you go beyond that icy door on the left, you'll be in a save room. You | | can see a frozen corpse holding on to the level. The level is needed to | | heat up the laboratory. There is a RESEARCHER'S WILL written by the frozen | | corpse in that room, hidden in front of the typewriter, a BLUE HERB or a | | BROKEN SHOTGUN near the exit door, and finally a FIRST AID SPRA. | ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ | (5)B4F TURNTABLE -> (5)B4F MAIN SHAFT | ------------------------------------------------------------------------------ Pocket the LAB CARDKEY here. You can find one zombie here lying on the floor, one more besides the turntable for HARD/VERY HARD. A GREEN HERB and a HANDGUN ROUNDS near the zombie who is faking dead, and a BLUE HERB or a BROKEN SHOTGUN on the right side of the turntable. You don't need the TURN TABLE KEY at the moment, so leave it here. The rest of the doors can't be used now, so head back to the MAIN SHAFT. ------------------------------------------------------------------------------ | (5)B4F MAIN SHAFT -> (5)B4F WEST AREA PASSAGE | ------------------------------------------------------------------------------ Head to the doorway on the frozen Hunter's left. Again, dodge the Giant Moth. ------------------------------------------------------------------------------ | (5)B4F WEST AREA PASSAGE -> (5)B4F MAIN SHAFT | ------------------------------------------------------------------------------ As soon as you emerge, obtain the CUSTODIAN'S DIARY on the ground nearby. (that is, if this is your initial visit here) Go use the LAB CARDKEY onto the shutter here. Beyond there, if you are playing HARD/VERY HARD, there will be an active Hunter beyond, so take note. The door beyond the shutter is lock for now, the middle door is broken. As for the giant frozen door on the left is optional, but you will be going to that area later, so unless you want to save your game, do not enter that door yet. Return to the B4F MAIN SHAFT. ------------------------------------------------------------------------------ | (OPTIONAL ROOMS) | ------------------------------------------------------------------------------ | ============================== | | B4F LOW TEMPERATURE LABORATORY | | ============================== | | If you go beyond that icy door on the left, you'll be in a save room. You | | can see a frozen corpse holding on to the level. The level is needed to | | heat up the laboratory. There is a RESEARCHER'S WILL written by the frozen | | corpse in that room, hidden in front of the typewriter, a BLUE HERB or a | | BROKEN SHOTGUN near the exit door, and finally a FIRST AID SPRA. | ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ | (5)B4F MAIN SHAFT -> (5)B4F EAST AREA PASSAGE -> (5)B4F DUCT -> | | (5)B5F DUCT -> (5)B5F AREA C PASSAGE | ------------------------------------------------------------------------------ Dodge the monsters, especially the Moth in the MAIN SHAFT. Rush to the DUCT area and go into the door on the B5F level DUCT. ------------------------------------------------------------------------------ | (5)B5F AREA C PASSAGE -> (5)B5F EMERGENCY PASSAGE | ------------------------------------------------------------------------------ You'll see a GREEN HERB here, and a MONTHLY PASSCODE at the other end. crawl through the hole to the next area. If you are playing HARD/VERY HARD, beware of the zombie or the Licker that had appeared here. ------------------------------------------------------------------------------ | (5)B5F EMERGENCY PASSAGE -> (5)B5F AREA B PASSAGE | ------------------------------------------------------------------------------ There is a zombie in the middle of the passage. A SHOTGUN by the corner of the last turn(near the hole) and another STAFF MEMO at the end of the passage. Crawl through the hole after you are done. ------------------------------------------------------------------------------ | (4)B5F AREA B PASSAGE -> (5)COMPUTER ROOM | | (5)B5F AREA B PASSAGE -> (5)COMPUTER ROOM | ------------------------------------------------------------------------------ you'll be in a familiar area, especially those who played Biohazard 2/Resident Evil 2. It is actually an area of William Birkin's laboratory. There seems to be some changes here and there. You can't enter the private laboratory, and you see a scientist lying in the corner near the hole you emerged. If you are using Yoko, you will receive a MAGNUM if you goes to talk to him. You can go on to press the red switch on the right to up the shutter, but beyond that are a short corridor with a door. Moth larvae will drop down from the ceiling, and they can inflict poison attack status. No matter whether you have the LAB CARDKEY or you have input the passcode you will end up here. The door beyond those larvae are unlock. If you are using the id card method, simply use the LAB CARDKEY onto the panel to unlock it. Now go through. ------------------------------------------------------------------------------ | (5)COMPUTER ROOM -> B5F B5F AREA B PASSAGE -> B5F EMERGENCY PASSAGE -> | | B5F AREA C PASSAGE -> B6F DUCT -> B5F DUCT -> B4F EAST AREA PASSAGE | | -> MAIN SHAFT | ------------------------------------------------------------------------------ Obtain the HANDGUN ROUNDS and the GREEN HERB. Taking the BLUE HERB here is optional, but do take it if you have empty slot to spare. Register the fingerprint by the computer. Now you are to head to B5F CULTURE ROOM. ------------------------------------------------------------------------------ | MAIN SHAFT -> B4F WEST AREA PASSAGE | ------------------------------------------------------------------------------ The Giant Moth might kidnap you(or your character) if they come here, so take note. If that occurs, you will be landed in the COMPUTER ROOM, and you have to struggle out of the cocoon. Beside being force to use up a BLUE HERB to cure the poison status, you have to make another trip to the MAIN SHAFT again! If that doesn't occur or it already occurred, make your way pass the blue doorway to the B5F WEST AREA PASSAGE. ------------------------------------------------------------------------------ | B4F WEST AREA PASSAGE -> B4F CULTURE ROOM | ------------------------------------------------------------------------------ Turn right, operate the console and get into the CULTURE ROOM. On HARD/VERY HARD, the Hunter will be active near the right door. ------------------------------------------------------------------------------ | B4F CULTURE ROOM -> B4F WEST AREA PASSAGE | ------------------------------------------------------------------------------ Obtain the PESTICIDE SPRAY, FIRST AID SPRAY, YELLOW CHEMICAL BOTTLES and GRAY CHEMICAL BOTTLES(Hard mode only). Lastly obtain the BLOWTORCH near the zombie. There's also a TOP-SECRET MEMO. Head out after you are done. ------------------------------------------------------------------------------ | B4F WEST AREA PASSAGE -> B4F CULTURE ROOM | ------------------------------------------------------------------------------ Head to the other end and go through the frozen door. ------------------------------------------------------------------------------ | LOW TEMPERATURE LABORATORY -> B4F WEST AREA PASSAGE -> B4F MAIN SHAFT | ------------------------------------------------------------------------------ Save your game if you want, but do obtain the items here(if you haven't). A RESEARCHER'S WILL in front of the typewriter, a BROKEN SHOTGUN and a FIRST AID SPRAY might be what you can find here. David can repair the BROKEN SHOTGUN for use. Use the BLOWTORCH onto the corpse who is holding on to the lever. After the lever is pulled, run back out and backtrack to the MAIN SHAFT. Unfortunately the frozen Hunters will all be active now! There will be one Hunter in the MAIN SHAFT, 2 for HARD/VERY HARD. You should ignore them. Head to the door beyond the white doorway. ------------------------------------------------------------------------------ | B4F MAIN SHAFT -> B4F TURNTABLE | ------------------------------------------------------------------------------ Use the TURN TABLE KEY onto the panel, after a cut scene where the ice melt. A 3 minutes countdown will starts. Simply wait for it to end. Resist the temptation to kill the monsters here. Just climb onto the ledge to the entrance door of the turntable(near the console panel) so the monsters can't reach you. At 2 minutes mark there will be a scene. After the time runs out, the game will proceed. ------------------------------------------------------------------------------ | B4F MAIN SHAFT -> MARSHALING YARD | ------------------------------------------------------------------------------ Now you have to fight a boss now. --------------------------------------------------------------------- | BOSS FIGHT! | --------------------------------------------------------------------- | NAME : MUTATED-G | --------------------------------------------------------------------- | DIFFICULTY: EASY | --------------------------------------------------------------------- | TIPS: | | You can get over to the other side to switch on the turntable | | to ram into the MUTATED-G. Two rams will kill it. Alternative | | use every strong weapons you have. There are some healing items | | around for assistance. Do not get near to the MUTATED-G, for all | | attacks are close range. Watch out for the acid spit which flies | | out from his hunch-backed area. He can also do a claw swipe as | | well. Lastly, he can spawn G-Larva, which can latch themselves on | | to your character, leeching blood away and also slowly your down. | | lure him to the center area and use the train to knock him down | | and then keep firing. | --------------------------------------------------------------------- ------------------------------------------------------------------------------ ------------------- | SP ITEMS LOCATION | ------------------- ------------------------------------------------------------------------------ (This is just a brief look at the SP Items location. For more details, head to section 27.) B8F PLATFORM - Cute Sneakers - Yoko Suzuki B8F ELEVATOR - Different color shoes - B7F DUCT - Small Massager - Alyssa Ashcroft - "From Sea to Land" - Yoko Suzuki B7F LABORATORY - "Family Talk" - Mark Wilkins - Cool Sunglasses - Cindy Lennox - DNA Model - B7F EAST PASSAGE - Chess chart - B7F CHEMICAL STORAGE ROOM - "Evolution" - Yoko Suzuki - Silver framed photo stand - B7F CHEMICAL DISPOSAL ROOM - Dangerous Liquid - B7F SOUTH PASSAGE - Fax - B6F DUCT - Rare Shoes - Jim Chapman B6F SECURITY CENTER - White T-Shirt - Kevin Ryman - "Long Marriage" - Mark Wilkins - Motion Watch - George Hamilton - Expired ID card - B6F BREAK ROOM - Steering Wheel - Kevin Ryman - Car Magazine - Kevin Ryman - Bermuda Shorts - Mark Wilkins - Sport Sunglasses - George Hamilton - Lightweight Shoes - Jim Chapman - "Seize Tomorrow!" - Yoko Suzuki - Yoko's lab coat - - Backup glasses - - Name plate 2 - B6F EAST PASSAGE - "Fun Gardening" - Mark Wilkins - Work Gloves - David King - Rare Card - Jim Chapman B6F SOUTH PASSAGE - Name plate 3 - B5F AREA C PASSAGE - Steel Chain - David King - Rainbow color ring - B5F EMERGENCY PASSAGE - Silver Nail - David King - Chess watch - B5F AREA B PASSAGE - Incense - Alyssa Ashcroft B5F COMPUTER ROOM - Puzzle Watch - George Hamilton - Women's Sunglasses - Alyssa Ashcroft B4F DUCT - Name plate 1 - B5F WEST AREA PASSAGE - Empty ink ribbon - B4F MAIN SHAFT - Belly Watch - George Hamilton B4F LOW TEMPERATURE LABORATORY - Soft Blanket - Kevin Ryman - Open-neck Shirt - David King - Frozen Seeds - B4F CULTURE ROOM - Light Blue Shirt - Cindy Lennox - Mr. Raccoon Badge - Cindy Lennox - Sportswear Top - Alyssa Ashcroft - Bloody lab coat - B4F TURNTABLE - Bunny Bow Tie - Cindy Lennox - Monica's barrette - - Hunter's claw - 1F MARSHALING YARD - Japanese Clogs - Jim Chapman - Blue Umbrella - ------------------------------------------------------------------------------ ------------------ | SCENARIO EVENTS | ------------------ ------------------------------------------------------------------------------ (This is just a brief look at the Scenario events. For more details, head to section 29.) (1)Unlocked locker with lockpick. (2)Thawed frozen wrench. (3)Used wrench to open panel. (4)Used valve handle to open door. (5)Watched "Used V-JOLT in B7F." (6)Watched "Used V-JOLT in B6F." (7)Watched "Monica Runs Off." (8)Watched "Giant Moth Attacks." (9)Watched "Comp. Room Desertion." (10)Unlocked comp. room w/card key. (11)Unlocked shutter with card key. (12)Watched "Used Blowtorch." (13)Used key to activate turn table. (14)Watched "Missed Turntable." (15)Watched "Turn Table Goes Up." (16)Moved locomotive. (17)Watched "Defeated Mutated G." (18)Received item from researcher 1. (19)Got item from staffer 2 (Yoko). (20)Obtained map. (21)Obtained "Top-Secret Memo." (22)Obtained "Researcher's Will." (23)Obtained "Staff Memo." (24)Obtained "Interoffice Memo." (25)Obtained "Laboratory Memo." (26)Obtained Monthly Passcode." (27)Obtained "Custodian's Diary." ------------------------------------------------------------------------------ ############################################################################## ============================================================================== 13)THE HIVE WALKTHROUGH ============================================================================== ############################################################################## ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ ------------------- | AREA DESCRIPTIONS | ------------------- ------------------------------------------------------------------------------ HOSPITAL Thousands of creatures instinctively wriggling through the darkness. A hospital totally transformed into some demonic hive. We pushed on as we fought to push this nightmarish image from our minds. Just how long would this go on? ------------------------------------------------------------------------------ ----------------------- | SCENARIO INTRODUCTION | ----------------------- ------------------------------------------------------------------------------ In this scenario, The monsters here have a tendency to go after your blood, so you should recover using a HEMOSTAT as soon as you started bleeding. Leeches can inflict the Bleeding status easily, but if you have a Blood Pack, you can use it to distract the Leech and the Leech Man away. Also, do take note that the Leech Man cannot be defeated by any weapon(though you can use weapon to stun it and knock it back). ------------------------------------------------------------------------------ ----------------- | AIPC ADDRESSING | ----------------- ------------------------------------------------------------------------------ In offline mode, you will have up to 2 AIPCs as your teammates. The AIPCs are fixed for every characters in each scenario. Here are the chart showing the partners you will have for every scenarios, and the button combination to press to call their name. ========================================================================= | CHARACTER | PARTNER 1 | PARTNER 2 | PARTNER 3 | +-----------------+-----------------+-----------------+-----------------+ | Kevin Ryman | George Hamilton | Jim Chapman | (None) | | Mark Wilkins | Cindy Lennox | George Hamilton | (None) | | Jim Chapman | George Hamilton | Cindy Lennox | (None) | | George Hamilton | Jim Chapman | Cindy Lennox | (None) | | David King | Cindy Lennox | Jim Chapman | (None) | | Alyssa Ashcroft | George Hamilton | Cindy Lennox | (None) | | Yoko Suzuki | Jim Chapman | Cindy Lennox | (None) | | Cindy Lennox | Jim Chapman | George Hamliton | (None) | +-----------------+-----------------+-----------------+-----------------+ Button Combination: PARTNER 1 = L2 + <- PARTNER 2 = L2 + ^ PARTNER 3 = L2 + -> (Network mode) Note: Partner 1 will follow you after you unlock Underpass Entrance. Partner 2 will stay in the Underpass Entrance after you unlock Underpass Entrance. ------------------------------------------------------------------------------ --------------------- | SAVE ROOM LOCATIONS | --------------------- ------------------------------------------------------------------------------ - 1F TREATMENT ROOM On the other side of the bed. ------------------------------------------------------------------------------ ---------------------- | SCENARIO WALKTHROUGH | ---------------------- ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ | ROOM 303 -> 3F PASSAGE | ------------------------------------------------------------------------------ Explore around in the room, press the button on the bed etc. There's nothing you can do much. Go downward to the door, and a doctor will appear. After the long speech he made, he'll leave the room. Leave together with him. ------------------------------------------------------------------------------ | 3F PASSAGE -> ROOM 302 | ------------------------------------------------------------------------------ On the pass way, some character can find a SCRUB BRUSH if they head upward. Now get to the fork in the middle. There might be a GREEN HERB by the vase depending on your character & difficulty. Head into the ROOM 302. ------------------------------------------------------------------------------ | ROOM 302 -> 3F PASSAGE | ------------------------------------------------------------------------------ There the STICK in the drawer between the two beds. There's also a RED HERB on the floor. A MALE NURSE'S DIARY on the left bed(optional), and a CRUTCH by the locker. Finally, take the HANDGUN from the locker and a monster will appear from the ventilation hole! You can't kill him, so head out of the room(shove him before you goes to use the door behind him, or simply turn into the space between the 2 beds, then curve to the door the moment he stretch his arm to attack. If not you'll be attacked by him) From now on, you have to refrain from attacking that monster with any weapon. ------------------------------------------------------------------------------ | 3F PASSAGE -> 3F NURSES' CENTER | ------------------------------------------------------------------------------ Head downward to the NURSES' CENTER front of the lift. (the lift is unavailable for use at the moment) ------------------------------------------------------------------------------ | 3F NURSES' CENTER -> 3F PASSAGE | ------------------------------------------------------------------------------ Take the REPAIR WORK MEMO and then approaches the low barricade between you and the doctor. A FMV will be initialized, as the doctor unlock the lift before he was 'invaded' by the leech man(the blood on his bandaged hand attracted the leeches). This is optional, but if you climb over the barricade to the other side of the room, you can obtain 2 packets of BLOOD PACK from the cabinet. You can use this item to distract the leeches and that leech man earlier on away. There is also a FIRST AID SPRAY by the end of the window. A Leech and/or a nurse zombie(in HARD/VERY HARD) will be near the exit area, waiting for you. ------------------------------------------------------------------------------ | 3F PASSAGE -> (1)2F PASSAGE | | -> 1F DOCTOR STATION | | -> (2)B1F PASSAGE | ------------------------------------------------------------------------------ Go run to the elevator, beware of a zombie if you are using VERY HARD mode. Now there are 3 routes to take. If you intend to use the 'normal route' Capcom planned for you, you should go to 2F(to 2F PASSAGE). If you intend to use the 'speed route'(knowing the passcode without obtaining it etc), then choose B1F. 1F DOCTOR STATION is useless at this moment, so refrain from using it. ------------------------------------------------------------------------------ | OPTIONAL ROOMS | ------------------------------------------------------------------------------ | ================= | | 1F DOCTOR STATION | | ================= | | Should you go to 1F first, you can find several items here. On the enemy | | side, there are either 1 zombie, 2 in HARD/VERY HARD. There is a BLUE HERB | | by the shelve, a HANDGUN ROUNDS in the inner most locker, and an ANTI- | | VIRUS PILL on the table. | | ========= | | 1F OFFICE | | ========= | | In the room beyond, you can find a RECOVERY PILL, a RECOVERY PILL(L), | | a PIECE OF MEMO, FIRST AID SPRAY and lastly a SCRUB BRUSH. A Leech will be | | here to try to attack you. | | ==== | | HALL | | ==== | | This is as far as you can explore at the moment. | | You will find 2 RED HERBs and a GREEN HERB. The two other doors here are | | lock. | | Your only option now is to return to the DOCTOR STATION and use the lift. | ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ | (1)2F PASSAGE -> (1.1)2F NURSES' STATION | | -> (1.2)1F PASSAGE | | -> 2F ROOM 202 | ------------------------------------------------------------------------------ In this pass way, there is a female zombie in the middle. A FIRST AID SPRAY on the end of the area opposite the nearest door. The nearest door to the lift is the NURSES' STATION, where you should be heading(following the official route). The door beyond the nurse zombie is optional, and the 1F PASSAGE is a shorter cut. ------------------------------------------------------------------------------ | OPTIONAL ROOMS | ------------------------------------------------------------------------------ | ======== | | ROOM 202 | | ======== | | Should you head into the door beyond the female zombie, you will be in the | | ward 202. There is a zombie preparing to ambush you at the back of the | | room in HARD/VERY HARD. As for the item, you will find a CRUTCH, a | | STICK, HANDGUN and lastly a GREEN HERB. | ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ | (1.1)2F NURSES' STATION -> (1.1)2F PASSAGE -> (1.2)1F PASSAGE | ------------------------------------------------------------------------------ In the NURSES' STATION, you gets to find a zombie in the middle for HARD/VERY HARD. A HANDGUN at the area near the door, a CHEMICAL CODE MESSAGE, HANDGUN ROUNDS at the room beyond. There are 2 BLOOD PACKS in the cabinet at the end of the room. If you check the display cabinet besides the door, 2 leeches will jump out, as the broken mirror pieces will cut your character, sending them to "bleeding" status. Use up a HEMOSTAT if you have. Alternately, you can check the first aid box located near the blood pack drawer at the end of the room to patch your wound. After the leeches jumped out, go take the CHEMICAL CODE MESSAGE from the cabinet. It provides the clue to solving a puzzle. After you are done, head out to the pass way, then descend the stairs ------------------------------------------------------------------------------ | (1.2)1F PASSAGE -> (1.2)1F LOCKER ROOM | | -> 1F NIGHT RECEPTION | ------------------------------------------------------------------------------ A SCRUB BRUSH is what you will find. There is a door blocked by the shutter, and besides it is the NIGHT RECEPTION. Entering in that door and you will be able to unlock the shutter, thus accessing the shutter-door here. However, the areas beyond that shutter-door are totally optional. Your main priority now is to get to the door opposite the NIGHT RECEPTION(under the stairs. Continue the 1.2 path). Do pick up the map here if you need. ------------------------------------------------------------------------------ | OPTIONAL ROOMS | ------------------------------------------------------------------------------ | =============== | | NIGHT RECEPTION | | =============== | | Besides a SECURITY GUARD GUIDE(Mark only), you can also find a BURST | | HANDGUN at the back of the room. The console panel unlocks the 2 shutters. | | After unlocking the shutters, get out. You might find a HANDGUN MAGAZINE | | here too. | | ==== | | HALL | | ==== | | And if you go beyond the shutter door you will end up here. | | You will find 2 RED HERBs and a GREEN HERB. The two other doors here are | | lock. | | ========= | | 1F OFFICE | | ========= | | In the room beyond, you can find a RECOVERY PILL, a RECOVERY PILL(L), | | a PIECE OF MEMO, FIRST AID SPRAY and lastly a SCRUB BRUSH. A Leech will be | | here to try to attack you. | | ================= | | 1F DOCTOR STATION | | ================= | | Should you go beyond the door, you can find several items here. There are | | either 1(EASY/NORMAL) or 2 zombies in HARD/VERY HARD. There is a BLUE HERB | | by the shelve, a HANDGUN ROUNDS in the inner most locker, and an | | ANTI- VIRUS PILL on the table. | ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ | (1.2)1F LOCKER ROOM -> (1.2)1F EXAMINATION ROOM | ------------------------------------------------------------------------------ There is a SCRUB BRUSH by the sink. The lockers at the other side contains some items that you might be interested in. Alyssa can unlock one of the lockers with her lock pick. Run to the other door after you are done. Here are the recommended lockpick for Alyssa to unlock the locker. +------+--------+------+-----------+ | EASY | NORMAL | HARD | VERY HARD | +------+--------+------+-----------+ | P | P | P | S | +------+--------+------+-----------+ Here are the items she can obtain. +---------+------------------+---------------+------------------+ | EASY | NORMAL | HARD | VERY HARD | +---------+------------------+---------------+------------------+ | HANDGUN | HANDGUN MAGAZINE | BUTCHER KNIFE | HANDGUN MAGAZINE | +---------+------------------+---------------+------------------+ ------------------------------------------------------------------------------ | (1.2)1F EXAMINATION ROOM -> (1.2)1F LOCKER ROOM -> (1.2)1F PASSAGE -> | | (1.2)2F PASSAGE -> (2)B1F PASSAGE | ------------------------------------------------------------------------------ As you run forward closer to a window, a zombie will attempt to grab you from outside. Just curve inward away from the window when you run out to avoid the mishap. You will be able to find a FIRST AID SPRAY and a BLUE HERB here. There are two other doors here, but they are optional. The upper door at the other end leads to the CENTRAL WAITING ROOM while the lower door leads to the TREATMENT ROOM. Your task now is to obtain the CARD KEY LEVEL 1 from the corpse on the table here. After that, you can either go use the lower door on the other side in this room to save your game, but you should return back to the elevator to the B1F. ------------------------------------------------------------------------------ | OPTIONAL ROOMS | ------------------------------------------------------------------------------ | ==================== | | CENTRAL WAITING ROOM | | ==================== | | If you bother to go use the upper door at the other side, you will be in | | the CENTRAL WAITING ROOM. There is a zombie dog and a GREEN HERB. You can | | unlock the shutter here to get to the HALL, 1F OFFICE and the | | DOCTOR STATION. | | ==== | | HALL | | ==== | | And if you go beyond the shutter door you will end up here. | | You will find 2 RED HERBs and a GREEN HERB. The two other doors here are | | lock. | | ========= | | 1F OFFICE | | ========= | | In the room beyond, you can find a RECOVERY PILL, a RECOVERY PILL(L), | | a PIECE OF MEMO, FIRST AID SPRAY and lastly a SCRUB BRUSH. A Leech will be | | here to try to attack you. | | =================== | | 1F DOCTORS' STATION | | =================== | | Should you go beyond the door, you can find several items here. There are | | either 1(EASY/NORMAL) or 2 zombies in HARD/VERY HARD. There is a BLUE HERB | | by the shelve, a HANDGUN ROUNDS in the inner most locker, and an | | ANTI- VIRUS PILL on the table. | | | | ============== | | TREATMENT ROOM | | ============== | | In the TREATMENT ROOM, you can find a FIRST AID SPRAY(EASY), a HEMOSTAT, | | HANDGUN ROUNDS (V.HARD) and a RECOVERY PILL(George only). Also, the room | | contains a typewriter, so it is a save room itself. The FIRST AID SPRAY is | | found on top of the television between the bed and the door. The HEMOSTAT | | is on the bed. | ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ | (2)B1F PASSAGE -> (2)B1F ELEVATOR CONTROL ROOM | | -> B1F REPOSING ROOM | ------------------------------------------------------------------------------ As you arrive on the B1F PASSAGE, you will see a door in front. The door is optional, so you should continue down the pass way. A leech will drop from the ceiling, with a door in the middle of the pass way. At the other end is a zombie and another door. Your main priority is to get into the middle door. ------------------------------------------------------------------------------ | OPTIONAL ROOMS | ------------------------------------------------------------------------------ | ============= | | REPOSING ROOM | | ============= | | This room house a FIRST AID SPRAY, SCRUB BRUSH and a typewriter for game | | save. | ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ | (2)B1F ELEVATOR CONTROL ROOM -> (2)B1F PASSAGE | ------------------------------------------------------------------------------ In the ELEVATOR CONTROL ROOM, you will find several lockers, a BLUE HERB on the table, a SETTING MANUAL, and a FIRST AID SPRAY. There are leeches on the ground and on the computer keyboard. You need to get rid of the leeches on the keyboard. Either by attacking the leeches on the keyboard, or using a BLOOD PACK in this room to feed them(and the Leech Man if he appear) while you go do the task. The passcode to unlock the B2F door using the computer here is randomly generated. Here's how to derive the answer: First, you have to obtain the CHEMICAL CODE MESSAGE and the PIECE OF MEMO. One from the NURSES' CENTER on 2F. Another on the OFFICE on 1F. In the CHEMICAL CODE MESSAGE, something like this will be written in it: C-4041 E-1160 T-7221 K-1210 I-2005 In another, something like +2345(or something similar) will be written. Lets' assume the file is written +2345 for the example. You have to add +2345 to the "C", "E", "T", "K" or "I". "C" is 4041. Hence, add 2345 to 4041. The first digit add to the first digit and the second add to the second. 2 + 4 = 6 (first digit of first file + first digit of "C") 3 + 0 = 3 (second digit of first file + second digit of "C") 4 + 4 = 8 (third digit of first file + third digit of "C") 5 + 1 = 6 (eg...) Its 6386. However, it seems that the code is always "K" for the game, so add to 1210 instead. (eg add 2345 to 1210 = 3555). There are only 3 variation of the answers. "3555, 5315, 8211" Then, key in 0930 to make the roof available. Head out after you are done. In case you are wondering, the clue for 0930 is found by the table in the DOCTOR STATION 1F. (if you search there, you will have know that the director of the hospital have scribbled a grafitti on the desk that says his daughter birthday falls on 'September 30th'). ------------------------------------------------------------------------------ | (2)B1F PASSAGE -> (2)B1F SOUTH PASSAGE | ------------------------------------------------------------------------------ Now get to the other end of the corridor and use the CARD KEY LEVEL 1. Beware of the zombie, who will tear down the fence as you near that door. The fence and the zombie can inflict damage on your character. ------------------------------------------------------------------------------ | (2)B1F SOUTH PASSAGE -> (2)B1F WASTE LIQUID DISPOSAL ROOM | ------------------------------------------------------------------------------ Get to the other side. In easier difficulty, you will only encounter 1 zombie who is lingering in the middle of the area. Another will be situated near the GREEN HERB, so don't run too fast. You may find a BLUE HERB instead on V.HARD, and a IRON PIPE near the zombie in the middle of the room near the incinerator. ------------------------------------------------------------------------------ | (2)B1F WASTE LIQUID DISPOSAL ROOM -> (2)B1F SOUTH PASSAGE | ------------------------------------------------------------------------------ In this area, you can find 2 leeches. One situated in front of the opened shutter on the right of the door, ready to ambush you as you take the healing items there. Another is in the water, but it can be easily dodged. (in some situation, there might be a guy in the corner here who will warn you about how the leeches can easily inflict the bleeding status)There is a IRON PIPE in V.HARD mode, and a pack of HANDGUN ROUNDS on the right side of the water area for some characters. At the other side of the area is a ground zombie, and a shiny item. The zombie will grab if you stand too near, so be cautious when you take the item. The item is the PADLOCK KEY. After that, backtrack outside of the room. ------------------------------------------------------------------------------ | (2)B1F SOUTH PASSAGE -> (2)B1F PASSAGE | ------------------------------------------------------------------------------ Return to the previous area, take care of the zombie(s) that you didn't kill. ------------------------------------------------------------------------------ | (2)B1F PASSAGE -> (2)B2F PASSAGE | ------------------------------------------------------------------------------ Now use the elevator and get to B2F. ------------------------------------------------------------------------------ | OPTIONAL ROOMS | ------------------------------------------------------------------------------ | ========== | | 3F ROOFTOP | | ========== | | If you make your way to the ROOFTOP by the elevator, you can find some | | items to help you prepare for the boss fight. As Cindy or Kevin, if you | | were to search the cop, you can uncover a new weapon, which is the SUB | | MACHINEGUN, capable of holding 30 9mm HANDGUN ROUNDS. There is a HANDGUN | | BULLETS(EASY/NORMAL), GREEN HERB and a RED HERB. There are some crows in | | this area, amount depending on your difficulty. 2 zombies exist here in | | VERY HARD mode. | ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ | (2)B2F PASSAGE -> (2)B2F LABORATORY | ------------------------------------------------------------------------------ Get into the first door you see on this pass way. ------------------------------------------------------------------------------ | (2)B2F LABORATORY -> (2)B2F FIXED TEMPERATURE LABORATORY | ------------------------------------------------------------------------------ Dodge the leech and the dead body, and get to the other side of the room. If you do not have a BLOOD PACK now, go take one from the cabinet. You will be needing it. Besides the INVESTIGATION REQUEST, RESEARCHER'S DIARY, MAP and the 2 BLOOD PACKs, there is nothing of interest. Head to the next door. ------------------------------------------------------------------------------ | (2)B2F FIXED TEMPERATURE LABORATORY -> (2)B2F LABORATORY | ------------------------------------------------------------------------------ Go beyond the doorway, and use up the BLOOD PACK inside. Head back out of the doorway, and go wait at the control panel. The Leech Man will soon invade this room, but he will head to the blood instead of you. Once he is inside the doorway, obtain the pill from the control console, and change the temperature to "High" to melt the Leech Man! Once the FMV ended, flip the temperature to down, and go obtain the CARD KEY LEVEL 2 from the fallen leech man, now a dead doctor. Head out now. ------------------------------------------------------------------------------ | (2)B2F LABORATORY -> (2)B2F PASSAGE | ------------------------------------------------------------------------------ As you head out, the body on the ground will be resurrected as a zombie in harder difficulty, so be sure to get to the door before he harm you. ------------------------------------------------------------------------------ | (2)B2F PASSAGE -> (2)B2F UNDERPASS ENTRANCE | ------------------------------------------------------------------------------ Head to the other end of this pass way. A zombie will be in your way and if one of your teammate died, he/she will turn into a Leech Man! Go use the CARD KEY LEVEL 2 onto the panel besides the door and enter the B2F UNDERPASS ENTRANCE. ------------------------------------------------------------------------------ | (2)B2F UNDERPASS ENTRANCE | ------------------------------------------------------------------------------ Use the PADLOCK KEY onto the chains near the speed boat. There is a FIRST AID SPRAY, 2 HANDGUN ROUNDS, a GREEN HERB(items may change depending on mode) for you to get ready for the upcoming boss battle. This is your last chance to explore the hospital for resources. After you think you are ready for the boss battle, go use the speed boat. --------------------------------------------------------------------- | BOSS FIGHT! | --------------------------------------------------------------------- | NAME : GIANT LEECH | --------------------------------------------------------------------- | DIFFICULTY: NORMAL | --------------------------------------------------------------------- | Run away from the monster once you stand. Stand and fire within | | about 10 meters away from him, and make sure that you see blood | | when you fire. Lure him to be positioned under the valve handle | | and then fire at the valve handle to win easily. The pipes will | | work too. Alternatively to get a NO WEAPON bonus, lure him to the | | end of the water area to where the speed boat was locked up, then | | keep shoving at the monster to win. Its possible to do so. The | | canister-like thing at the middle of the fence area and the red | | oil tank by the chain-lock(where the speed boat is) can also be | | fire at to create a small explosion. Just don't stand too close | | when you fire it. Note that you are always free to return back to | | the hospital area to take items any time during the battle. | --------------------------------------------------------------------- ------------------------------------------------------------------------------ ------------------- | SP ITEMS LOCATION | ------------------- ------------------------------------------------------------------------------ (This is just a brief look at the SP Items location. For more details, head to section 27.) ROOFTOP - Nuts & Bolts - David King - Sit-up Machine - Alyssa Ashcroft 3F ROOM 301 - Shoe Repair Kit - Jim Chapman - Awful Strap - Yoko Suzuki 3F PASSAGE - Travel Brochure - Mark Wilkins 3F ROOM 302 - Tin Watch - George Hamilton - Sandals - Cindy Lennox - Basketball Uniform - Jim Chapman - Earthworm Toy - 3F NURSES' CENTER - "Discipline" - Mark Wilkins - Sexy Lipstick - Cindy Lennox - Allegation Memo - 2F PASSAGE - Subway Time Table - Jim Chapman - Health Promo Poster - 2F ROOM 202 - "Sports for Kids" - Mark Wilkins - Long Underwear - George Hamilton - Exercise Shoes - Yoko Suzuki 2F NURSES' STATION - Diet Pills - Alyssa Ashcroft - Advanced Glasses - Yoko Suzuki - Wonder nurse's hat - 1F PASSAGE - Insurance Guide - Kevin Ryman 1F HALL - Tomato Juice - - Black Umbrella - 1F NIGHT RECEPTION - Pocket Watch - George Hamilton 1F LOCKER ROOM - Fishnet Tights - Cindy Lennox - Leather Jacket - David King - Red Lipstick - Alyssa Ashcroft - Cheap Shoes - Jim Chapman - Stockings (white) - 1F EXAMINATION ROOM - Power Vitamin - Mark Wilkins - Bracelet - Cindy Lennox - Chris's x-ray picture - - Chris's medical chart - - Thermometer - 1F TREATMENT ROOM - Deformed body model - - Surgical gloves - - Ceramic scalpel - 1F OFFICE - Expensive Makeup - Alyssa Ashcroft - Hursh's razor - 1F CENTRAL WAITING ROOM - Doctor's ID card - 1F DOCTOR'S STATION - Old Watch - George Hamilton - "DNA Diagrams" - Yoko Suzuki - Gold auscultator - B1F REPOSING ROOM - Hair Growth Formula - - Angel set - B1F ELEVATOR CONTROL ROOM - Miniature Car - Kevin Ryman - Blue leech figurine - B1F WASTE LIQUID DISPOSAL ROOM - Old Cigarette Box - Kevin Ryman - Strainer - David King B2F LABORATORY - Red leech figurine - B2F UNDERPASS ENTRANCE - Polished Wheel - Kevin Ryman - Lion Knife - David King ------------------------------------------------------------------------------ ------------------ | SCENARIO EVENTS | ------------------ ------------------------------------------------------------------------------ (This is just a brief look at the Scenario events. For more details, head to section 29.) (1)Used blood pack. (2)Used nurse call button. (3)Turn on power to shutter. (4)Opened 1F shutter. (5)Opened waiting room shutter. (6)Had the elevator get to B2F. (7)Elevator reached the roof. (8)Bled at the nurse station. (9)Unlocked door with B1F card key. (10)Unlocked door with B2F card key. (11)Defeated Leech Man. (12)Got item from policeman on roof. (13)Used chain key. (14)Obtained map. (15)Obtained "Male Nurse's Diary." (16)Obtained "Setting Manual." (17)Obtained "Repair Work Manual." (18)Obtained "Piece of Memo." (19)Got "Chemical Code Message." (20)Obtained "Researcher's Diary." (21)Obtained "Investigation Request." (22)Got "Card Memo." (23)Obtained "Security Guard Guide." ------------------------------------------------------------------------------ ############################################################################## ============================================================================== 14)HELLFIRE WALKTHROUGH ============================================================================== ############################################################################## ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ ------------------- | AREA DESCRIPTIONS | ------------------- ------------------------------------------------------------------------------ APPLE INN HOTEL A hotel encased in a thick putty-like smog. The flames took the shape of strange beasts and almost seemed to laugh at the pathetic, weak humans striving to survive the torturous conditions that bar their way. Now we all truly knew the real meaning of Hell as it burned before us ever closer and closer, threatening to engulf us forever. With only courage and hope to keep us moving we steeled ourselves for the goal at hand: Crossing the sea of flames... ------------------------------------------------------------------------------ ----------------------- | SCENARIO INTRODUCTION | ----------------------- ------------------------------------------------------------------------------ It gets confusing here, so you have to check your map often. For HARD/VERY HARD mode, there are some rooms which you can't use or they will explode when you open it. Those rooms have smoke coming out from the bottom of the door, so take note. Also, the fire here can inflict damage to you, but you can also use it to inflict damage to the monsters instead. Try luring them to the fire. It is not a good nor reliable method to kill the monsters though... Do take note that in some areas, the fire might gush out suddenly. ------------------------------------------------------------------------------ ----------------- | AIPC ADDRESSING | ----------------- ------------------------------------------------------------------------------ In offline mode, you will have up to 2 AIPCs as your teammates. The AIPCs are fixed for every characters in each scenario. Here are the chart showing the partners you will have for every scenarios, and the button combination to press to call their name. ========================================================================= | CHARACTER | PARTNER 1 | PARTNER 2 | PARTNER 3 | +-----------------+-----------------+-----------------+-----------------+ | Kevin Ryman | David King | Yoko Suzuki | (None) | | Mark Wilkins | Alyssa Ashcroft | David King | (None) | | Jim Chapman | Alyssa Ashcroft | David King | (None) | | George Hamilton | David King | Yoko Suzuki | (None) | | David King | Yoko Suzuki | Alyssa Ashcroft | (None) | | Alyssa Ashcroft | Yoko Suzuki | David King | (None) | | Yoko Suzuki | David King | Alyssa Ashcroft | (None) | | Cindy Lennox | Alyssa Ashcroft | Yoko Suzuki | (None) | +-----------------+-----------------+-----------------+-----------------+ Button Combination: PARTNER 1 = L2 + <- PARTNER 2 = L2 + ^ PARTNER 3 = L2 + -> (Network mode) Note: Partner 1 will be taking the Silver Key if you take the Gold Key route. Partner 2 will be taking the Gold Key if you take the Silver Key route. ------------------------------------------------------------------------------ --------------------- | SAVE ROOM LOCATIONS | --------------------- ------------------------------------------------------------------------------ - 2F OWNER'S ROOM - SECURITY OFFICE In front of the console panels ------------------------------------------------------------------------------ ---------------------- | SCENARIO WALKTHROUGH | ---------------------- ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ | 1F APPLE INN SQUARE -> BOILER ROOM | ------------------------------------------------------------------------------ From here, check the middle monument for the MAP. Head into the doorway to the next area. In the BOILER ROOM, obtain the Radio(cinematic). The ID Tags from the 2 firemen are optional, and just add to your % scenarios if you complete the game with them. There might be a IRON PIPE/HANDGUN near the first fireman, depending on your difficulty. Like the other scenarios, your path splits here. You can use the 3F route(obtaining the SILVER KEY first) or the 1F route(obtaining the GOLD KEY first). If you are using the 3F route, head up the ladder and go through to the door beyond. If you are using the 1F route, head back out to the APPLE INN SQUARE. Scroll down further to view the walkthrough for PATH SPLIT 2(GOLD KEY -> SILVER KEY) route. (or make your search easier by using the search function): PATH SPLIT 2 - GOLD KEY -> SILVER KEY ------------------------------------------------------------------------------ >>>>>>>>>>>>>>>>>>>>>PATH SPLIT 1 - SILVER KEY -> GOLD KEY<<<<<<<<<<<<<<<<<<<< ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ | BOILER ROOM -> 3F APPLE INN SQUARE | ------------------------------------------------------------------------------ As stated, climb the ladder past the 2nd fireman and enter the door. ------------------------------------------------------------------------------ | 3F APPLE INN SQUARE -> NORTHWEST PASSAGE 3 | ------------------------------------------------------------------------------ Kill the zombie nearby if there is any. Head right and obtain the HANDGUN/BEND PIPE near the fire. Now head to the left side and go through the only door here. ------------------------------------------------------------------------------ | NORTHWEST PASSAGE 3 -> ROOM 301 | | -> NORTHWEST PASSAGE 2 | ------------------------------------------------------------------------------ The door here leads to ROOM 301, and is totally optional. However, if you want to proceed the game, climb out of the window near the ROOM 301 door instead. Obtain the GREEN HERB beyond outside. Outside, there might be crows depending on your difficulty. Go climb across the other side by the edge. Look out for the crows. Note that you can proceed by pressing R1 to drop your character and let them hang on the edge, but the crows can kill them easier. Also, if the crow flies in and the fire were to gush out at the correct moment, the fire can kill the crow! Make your way across, get up onto the edge and to the fence surface. Get down the ladder and go through the door. Note that the door on the 3F here can't be use, and that if the crow attacks you while you are descending the ladder, you will sustain bigger damage. ------------------------------------------------------------------------------ | OPTIONAL ROOMS | ------------------------------------------------------------------------------ | ======== | | ROOM 301 | | ======== | | The ROOM 301 is FORBIDDEN to be entered in VERY HARD MODE. | | There is a RED HERB either in the bathroom or the drawer between the two | | bed. Also, there might be a zombie by the bed, or in the bathroom ready to | | ambush you. Head out after you are done. | ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ | NORTHWEST PASSAGE 2 -> STOREROOM | | -> 2F CORRIDOR | | -> OWNER'S ROOM | | -> ROOM 201 | ------------------------------------------------------------------------------ There is a zombie on the upper side(one more on the lower side for HARD/ VH mode). Kill it. There is a gun for some characters if they head downward. Make your way pass where the zombie was. There should be 4 doors. The first door(green) on the left leads to the STOREROOM. It is optional. The second door(white) just adjacent to the green door leads to the corridor. The areas beyond this door are optionals. The third door(green) leads to the OWNER'S ROOM, and it should be the door you need to head to should you wish to proceed the game. The last door(white) leads to the room 201. Now, a key item, the SECURITY OFFICE CARD KEY are to be found in the 2F BOILER ROOM(you can get there by using the white door above). This item is required to unlock the SECURITY OFFICE, but if your teammate were to take the other path at the beginning of the game, he/she can also unlock that room by the passcode method. However, if you doesn't trust your teammate to unlock that room before you do, then you can go for the SECURITY OFFICE CARD KEY and unlock that door later yourself. In OFFLINE mode, the AIPC will unlock that SECURITY OFFICE room for you. ------------------------------------------------------------------------------ | OPTIONAL ROOMS | ------------------------------------------------------------------------------ | ========= | | STOREROOM | | ========= | | The STOREROOM is FORBIDDEN to be entered in VERY HARD MODE. | | In this optional room, you can find a HANDGUN ROUNDS , .45 AUTO BULLETS, | | and a BATTERY. You should be able to find healing items in both locker(the | | right locker can only be unlocked by Alyssa. After you had done raiding | | this area, return outside. | | | | Here are the recommended lockpick for Alyssa to unlock the door. | | | | +------+--------+------+-----------+ | | | EASY | NORMAL | HARD | VERY HARD | | | +------+--------+------+-----------+ | | | S | S | W | - | | | +------+--------+------+-----------+ | | | | Here are the items she can obtain within. | | | | +-----------------+------------+------------+------------+ | | | EASY | NORM | HARD | VERY HARD | | | +-----------------+------------+------------+------------+ | | | FIRST AID SPRAY | GREEN HERB | GREEN HERB | - | | | +-----------------+------------+------------+------------+ | | | | =========== | | 2F CORRIDOR | | =========== | | If you were to access the second door, you will be in the corridor area. | | There might be a GREEN HERB or a BLUE HERB, but there should be a zombie | | or two if you are not in the easiest mode. The door at the other end leads | | to the BOILER MANAGEMENT ROOM. | | | | ====================== | | BOILER MANAGEMENT ROOM | | ====================== | | There is a GREEN HERB in the EASY MODE here, but you can find the SHOTGUN | | BULLETS in all difficulty. Head to the next room to the other side of the | | BOILER ROOM. | | ============== | | 2F BOILER ROOM | | ============== | | You can find a healing item in easier setting. There is no resources in | | HARD, but you can find a BLUE HERB in VERY HARD. Refer to the ROOMS INFO | | section for more details. Anyway all should be able to find the SECURITY | | OFFICE CARD KEY item from the body here. This card is required to unlock | | the door to the SECURITY OFFICE(but if you are using this route in offline,| | the AIPC should have unlock the door for you if you are taking this path). | | | | ======== | | ROOM 201 | | ======== | | The ROOM 201 is FORBIDDEN to be entered in HARD MODE. | | You can find ANTI-VIRUS, a GREEN HERB and a zombie(in NORMAL/V.HARD). | | in the bathroom of this room(require lockpicking), you can find a healing | | item, and a zombie in EASY MODE. Alyssa can use her lockpick to unlock the | | door to the bathroom here. | | | | Here are the recommended lockpick for Alyssa to unlock the door. | | | | +------+--------+------+-----------+ | | | EASY | NORMAL | HARD | VERY HARD | | | +------+--------+------+-----------+ | | | S | S | - | W | | | +------+--------+------+-----------+ | | | | Here are the items she can obtain within. | | | | +-----------------+-----------------+------+------------+ | | | EASY | NORMAL | HARD | VERY HARD | | | +-----------------+-----------------+------+------------+ | | | FIRST AID SPRAY | FIRST AID SPRAY | - | GREEN HERB | | | +-----------------+-----------------+------+------------+ | | | ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ | OWNER'S ROOM -> NORTHWEST PASSAGE 1 | ------------------------------------------------------------------------------ You can find a HANDGUN ROUNDS on top of the shelve(in NORMAL). In other modes you can find a RED HERB instead. Now push the box down by the hole, and get to the bottom level. Descend to the lower level. Beware of the fire area. Navigate carefully. First, pick up the GUEST LIST COPY just in front of you(middle of room). It contains the clue to solve the puzzle, but is optional, that is, because I have listed the passcodes variety anyway. In the lower level, you can also find a CONCRETE PIECE and BLUE HERB(EASY). Get to the next area. ------------------------------------------------------------------------------ | NORTHWEST PASSAGE 1 -> ROOM 101 | ------------------------------------------------------------------------------ There is a SHOTGUN on the bench, if you are not playing in V.HARD mode(but you will find a BUTCHER KNIFE in compensation). There is a CONCRETE PIECE in EASY mode and a healing item on all difficulties, which vary depending on your difficulty mode. There are 2 lickers(1 in EASY) in this room. Get into the door on the right to the ROOM 101(the 2 other doors in this area are locked). ------------------------------------------------------------------------------ | ROOM 101 -> NORTHWEST PASSAGE 1 | ------------------------------------------------------------------------------ You can find either a FIRST AID SPRAY or a GREEN HERB(no item in HARD). There is a zombie in HARD/VERY HARD. The HOTEL CHARGE BREAKDOWN on the bed contain the second part of the clue for the puzzle in this room. Head to the safe box here. Enter the codes until the safe open. Here are the passcodes possible varieties. Refer to the FILES if needed. Mr. Andrew Evans JIA Ms. Anna Lowell BAE Mr. Dario Losso FBH Mr. John O'Donnell IIB Mr. Joseph Wilson DCH Mr. Louis Sullivan CJF Mr. Toby Whitman GGF Obtain the SILVER KEY from the safe. Now go search the bathroom for more items. You will be able to find a BLUE HERB(not in HARD mode, but you will find a GREEN HERB in compensation). Head out after you are done. ------------------------------------------------------------------------------ | NORTHWEST PASSAGE 1 -> 1F CORRIDOR | ------------------------------------------------------------------------------ With the SILVER KEY, you should be able to unlock the upper door at the corner in the passage. Go unlock it and go through the door. ------------------------------------------------------------------------------ | 1F CORRIDOR -> 1F APPLE INN SQUARE | | -> LOUNGE STAIRS | | -> ROOM 102 | | -> ROOM 103 | | -> ROOM 104 | ------------------------------------------------------------------------------ From here, you can return to the APPLE INN SQUARE by the door on the inner wall in the left path. There is a HANDGUN if you continue down the left path in EASY/NORMAL mode. You can find a GREEN HERB in HARD mode. There is also a CONCRETE PIECE, which can be use to attack the idle zombie on the burning area (or try to lure him to get burn by the fire). There is a second zombie down the path, and lastly, Kevin can find a .45 AUTO BULLETS at the middle of the stairs at the other end. As you can see, there are a lot of doors waiting to be explored. Your objective is to use the LOUNGE STAIRS(at the corner of the corridor just after the first zombie and the burning area) to get to the 3F. The door will either be lock or unlock, depending on whether your partners are fast enough to unlock it from the other side. However, for offline mode, if you are taking the path 1(SILVER KEY route) and your AIPCs are still alive, then the door should be unlock. Either way the broken can be broken down by force or by lockpicking. Now enter the door to the LOUNGE STAIRS. Alyssa can unlock the door using her lockpick though. Here are the recommended lockpick for Alyssa to unlock the door. +------+--------+------+-----------+ | EASY | NORMAL | HARD | VERY HARD | +------+--------+------+-----------+ | I | I | P | S | +------+--------+------+-----------+ The doors in the middle between the LOUNGE STAIRS door and the stairs at the other end are totally optional if you are taking this path in OFFLINE mode. You are only required to enter them for more resources, or if no one have solve the painting puzzle for the GOLDEN KEY yet(the AIPC will have solve it for you in OFFLINE mode for this path, provided they are still alive). ------------------------------------------------------------------------------ | OPTIONAL ROOMS | ------------------------------------------------------------------------------ | ======== | | ROOM 102 | | ======== | | The first painting switch for the painting puzzle is here. | | You can find a zombie in VERY HARD mode. Besides that, there is no item | | for you. However, if you were to break open the door to the bathroom here, | | either by force or by lockpicking, you can find ACID ROUNDS(or SHOTGUN | | BULLETS in VERY HARD)in it. Lastly, a GUEST MEMO 1 can be found here. | | Alyssa can unlock the door to the bathroom in here using her lockpick. | | | | Here are the recommended lockpick for Alyssa to unlock the door. | | | | +------+--------+------+-----------+ | | | EASY | NORMAL | HARD | VERY HARD | | | +------+--------+------+-----------+ | | | I | I | P | S | | | +------+--------+------+-----------+ | | | | Here are the items she can obtain within. | | | | +-------------+-------------+-------------+----------------+ | | | EASY | NORMAL | HARD | VERY HARD | | | +-------------+-------------+-------------+----------------+ | | | ACID ROUNDS | ACID ROUNDS | ACID ROUNDS | SHOTGUN SHELLS | | | +-------------+-------------+-------------+----------------+ | | | | ======== | | ROOM 103 | | ======== | | The second painting switch for the painting puzzle is here. | | There is either a HANDGUN ROUNDS(EASY/NORMAL) or a GREEN HERB(HARD/V.HARD) | | in this room. There will be a zombie in VERY HARD mode as well. In the | | bathroom, you can find either a GREEN HERB, or HANDGUN ROUNDS, or a BLUE | | HERB, depending on your difficulty. | | | | ======== | | ROOM 104 | | ======== | | The third painting switch for the painting puzzle is here. | | You can find a HANDGUN ROUNDS in this room if you are not in the HARD | | difficulty. A GREEN HERB for EASY/NORMAL. You should encounter a zombie in | | this room. In the bathroom, there is a IRON PIPE. There is also a GUEST | | MEMO 2 file here. | ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ | LOUNGE STAIRS -> NORTHWEST PASSAGE 1 | | -> 2F CORRIDOR | | -> 3F APPLE INN SQUARE | ------------------------------------------------------------------------------ In this burning area, there is a ground zombie, who is preventing you from accessing the stairs. There is a CONCRETE PIECE in EASY/NORMAL and a SHOTGUN BULLETS if you search around. If you were to crawl through beneath the barricade on the upper side of the area, you can enter the door here to the NORTHWEST PASSAGE 1, which enables you to obtain a weapon(but you have to get pass a zombie). Hence, that door beyond the barricade is optional. Using the stairs, you can access to the other side of the 2F CORRIDOR and get to the 3F APPLE INN SQUARE. ------------------------------------------------------------------------------ | OPTIONAL ROOMS | ------------------------------------------------------------------------------ | =================== | | NORTHWEST PASSAGE 1 | | =================== | | As stated, you will be able to find an item here, with a zombie. A SHOTGUN | | should be in this room, or a IRON PIPE on VERY HARD mode. | ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ | 3F APPLE INN SQUARE -> ROOM 30X | ------------------------------------------------------------------------------ From the corridor, head into the right room to the ROOM 30X. ------------------------------------------------------------------------------ | ROOM 30X -> 3F APPLE INN SQUARE | ------------------------------------------------------------------------------ There may be a GREEN HERB by the corner of the room and maybe a zombie. Take the item if needed. There might also be a pack of SHOTGUN SHELLS in this room. Now crawl through the hole in the wall to the next room. (You will have to break the hole in Hard or VH mode. Keep shoving/kicking at the part where you see a crack). There might be a zombie in the next room depending on your difficulty. You will find a GRENADE LAUNCHER here near the female corpse(or a SHOTGUN for VERY HARD player). A CONCRETE PIECE(not in NORMAL) can also be found in this area. Search the corpse for the ANTI-VIRUS too. Head out through by the door here after you are done. ------------------------------------------------------------------------------ | 3F APPLE INN SQUARE -> ROOM 306 | ------------------------------------------------------------------------------ Use the SILVER KEY and enter the next door. Beware of the lurking licker. ------------------------------------------------------------------------------ | ROOM 306 -> 3F APPLE INN SQUARE | ------------------------------------------------------------------------------ Kill the female zombie, then obtain the RED JEWEL. Now head out back to the corridor. ------------------------------------------------------------------------------ | 3F APPLE INN SQUARE -> 2F CORRIDOR | ------------------------------------------------------------------------------ Using the stairs by the side (beware of the hidden Licker), descend to the 2F(you might find a .45 BULLETS). ------------------------------------------------------------------------------ | 2F CORRIDOR -> SECURITY OFFICE | | -> ROOM 202 | | -> ROOM 204 | | -> LOUNGE STAIRS | ------------------------------------------------------------------------------ Head to the other end and enter the SECURITY OFFICE(Beware of the zombie if there is any, and the fire coming out from the burning doorway). The rest of the rooms on this level are optional in this route. Skip the Path Split 2 to the "JOIN PATH" to continue the walkthrough! ------------------------------------------------------------------------------ | OPTIONAL ROOMS | ------------------------------------------------------------------------------ | ======== | | ROOM 202 | | ======== | | This door is the one after the burning door(left of burning door). It is | | optional for this path, and you only need to enter it if no one has the | | STAFF ROOM KEY. In it, you have to adjust the painting to solve the puzzle | | for taking the GOLD KEY in another room. Well, just flip it. You will find | | a zombie in VERY HARD, a BUTCHER KNIFE, and if you unlock the door as | | Alyssa, you can find some item. | | | | | | Here are the recommended lockpick for Alyssa to unlock the door. | | | | +------+--------+------+-----------+ | | | EASY | NORMAL | HARD | VERY HARD | | | +------+--------+------+-----------+ | | | W | W | I | P | | | +------+--------+------+-----------+ | | | | Here are the items she can obtain within. | | | | +------------+------------+------------+------------+ | | | EASY | NORMA | HARD | VERY HARD | | | +------------+------------+------------+------------+ | | | ANTI-VIRUS | ANTI-VIRUS | ANTI-VIRUS | ANTI-VIRUS | | | +------------+------------+------------+------------+ | | | | ======== | | ROOM 204 | | ======== | | This room is where you will obtain the RED JEWEL(that is, if no one solve | | the painting puzzle. If you are required to solve the puzzle(which is not | | the case in offline mode for this route), simply flip the switches on the | | paintings until the entire map in the room is highlighted. The switches | | and the paintings are found in the rooms below this level and next to this | | room(ROOM 202). You can find a IRON PIPE in EASY, or a SHOTGUN in NORMAL). | | A zombie in all mood, and do search the bathroom for a RED HERB. A GUEST | | MEMO 3 can be found here. | ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ >>>>>>>>>>>>>>>>>>>>>PATH SPLIT 2 - GOLD KEY -> SILVER KEY<<<<<<<<<<<<<<<<<<<< ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ | BOILER ROOM -> 1F APPLE INN SQUARE | ------------------------------------------------------------------------------ Return to the previous area(APPLE INN SQUARE). ------------------------------------------------------------------------------ | 1F APPLE INN SQUARE -> 1F CORRIDOR | ------------------------------------------------------------------------------ Enter the next door(the corpse which was blocking the door will be resurrected so run in before he is fully awaken). ------------------------------------------------------------------------------ | 1F CORRIDOR -> 1F APPLE INN SQUARE | | -> ROOM 102 | | -> ROOM 103 | | -> ROOM 104 | | -> 2F CORRIDOR | ------------------------------------------------------------------------------ There is a HANDGUN if you continue down the left path in EASY/NORMAL mode. You can find a GREEN HERB in HARD mode. There is also a CONCRETE PIECE, which can be use to attack the idle zombie on the burning area(or try to lure him to get burn by the fire). There is a second zombie down the path, and lastly, Kevin can find a .45 AUTO BULLETS at the middle of the stairs at the other end. As you can see, there are a lot of doors waiting to be explored. The first two doors on the outer wall are locked. The second of the two locked doors lead to the LOUNGE STAIRS. You can break open it, but there is no need for that. The rest of the doors are optional(?), but they contain the paintings which you might need to trigger to solve a puzzle. You might want to go in to obtain the resources though, since you have just started the game. Explore the doors one by one. Once you are done, ascend the stairs at the end to the second floor. ------------------------------------------------------------------------------ | OPTIONAL ROOMS | ------------------------------------------------------------------------------ | ======== | | ROOM 102 | | ======== | | The first painting switch for the painting puzzle is here. | | You can find a zombie in VERY HARD mode. Besides that, there is no item | | for you. However, if you were to break open the door to the bathroom here, | | either by force or by lockpicking, you can find ACID ROUNDS(or SHOTGUN | | BULLETS in VERY HARD)in it. | | | | ======== | | ROOM 103 | | ======== | | The second painting switch for the painting puzzle is here. | | There is either a HANDGUN ROUNDS(EASY/NORMAL) or a GREEN HERB(HARD/V.HARD) | | in this room. There will be a zombie in VERY HARD mode as well. In the | | bathroom, you can find either a GREEN HERB, or HANDGUN ROUNDS, or a BLUE | | HERB, depending on your difficulty. | | | | ======== | | ROOM 104 | | ======== | | The third painting switch for the painting puzzle is here. | | You can find a HANDGUN ROUNDS in this room if you are not in the HARD | | difficulty. A GREEN HERB for EASY/NORMAL. You should encounter a zombie in | | this room. In the bathroom, there is a IRON PIPE. | ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ | 2F CORRIDOR -> ROOM 202 | ------------------------------------------------------------------------------ Head into the middle door(after the burning door). You might need to kill a zombie on this corridor first. You should be in ROOM 202. ------------------------------------------------------------------------------ | ROOM 202 -> 2F CORRIDOR | ------------------------------------------------------------------------------ Flip the switch on the painting, and then head out. ------------------------------------------------------------------------------ | 2F CORRIDOR -> ROOM 204 | ------------------------------------------------------------------------------ Now head into ROOM 204, which is on the other side of the burning door(right side). ------------------------------------------------------------------------------ | ROOM 204 -> 2F CORRIDOR | ------------------------------------------------------------------------------ Kill the zombie that is in this room. Now go obtain the IRON PIPE or the SHOTGUN SHELLS in this room. You should be able to obtain the GOLD KEY from the table. If you can't obtain it, then probably the painting puzzle is not solved yet. Check the map grid on the wall. See which grid is not lighted up. You should go and flip the painting containing the number without the light. The painting numbers and the grid numbers are as follow: No.1 = ROOM 102 No.2 = ROOM 103 No.3 = ROOM 104 No.4 = ROOM 202 Room 202 is just at the other side of the burning door. Room 102 - 104 are on the first floor. Head out of this room after you have taken the GOLD KEY. ------------------------------------------------------------------------------ | 2F CORRIDOR -> ROOM 204 | | -> ROOM 202 | | -> (1)LOUNGE STAIRS | | -> (2)SECURITY OFFICE | ------------------------------------------------------------------------------ As you can see, there are 2 more doors down the corridor. The one at the corner leads to the LOUNGE. The one at the end leads to the SECURITY OFFICE. If you intend to use the 'normal route' Capcom planned for you, you should go to the LOUNGE STAIRS. If you intend to use the 'speed route'(knowing the passcode without obtaining it etc)then head into the SECURITY OFFICE. ------------------------------------------------------------------------------ | (1)LOUNGE STAIRS -> NORTHWEST PASSAGE 1 | | -> 2F CORRIDOR | | -> (1)3F APPLE INN SQUARE | ------------------------------------------------------------------------------ Now you are in the LOUNGE STAIRS. If you head downward, you will eventually see a ground zombie(beware of the fire). On the bottom level of the LOUNGE STAIRS, there are 2 doors. The door nearest to the stairs can be unlocked, allowing you access back to the corridor 1F. The door at the other end(after the barricade) leads to the other side of the NORTHWEST PASSAGE 1, which contain an item and a zombie. Your objective is to ascend the stairs to the 3F APPLE INN SQUARE. ------------------------------------------------------------------------------ | OPTIONAL ROOMS | ------------------------------------------------------------------------------ | =================== | | NORTHWEST PASSAGE 1 | | =================== | | As stated, you will be able to find an item here, with a zombie. A SHOTGUN | | should be in this room, or a IRON PIPE on VERY HARD mode. | ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ | (1)3F APPLE INN SQUARE -> LOUNGE STAIRS | | -> ROOM 30X | | -> (1)LINEN ROOM | ------------------------------------------------------------------------------ There is either a HANDGUN or a IRON PIPE in this room, depending on your difficulty. However, your main priority when coming into this room should be the zombie. Your destination is the room on the left(LINEN ROOM). The other door(ROOM 30X) is optional at the moment. However, you will be heading into ROOM 30X later so it is not advised to go there now. ------------------------------------------------------------------------------ | OPTIONAL ROOMS | ------------------------------------------------------------------------------ | ======== | | ROOM 30X | | ======== | | If you insist so, you will be in the room with a zombie(EASY/VERY HARD), | | along with a SHOTGUN SHELLS (except HARD) and a GREEN HERB(except V.HARD). | | There should be a hole on the wall in EASY mode. If not, shove the wall to | | break it down. After that, you can crawl across the room to the other side | | which contains a zombie(except EASY), GRENADE LAUNCHER loaded with ACID | | ROUNDS(except V.HARD, but you get a SHOTGUN as compensation), and CONCRETE | | PIECE(except NORMAL). Search the corpse for a ANTI-VIRUS. | ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ | (1)LINEN ROOM -> (1)3F APPLE INN SQUARE -> (1)LOUNGE STAIRS -> (2)2F | | CORRIDOR | ------------------------------------------------------------------------------ In the LINEN ROOM, obtain the BLUE HERB or the GREEN HERB(depending on your difficulty). There are 2 files, the GUARD'S NOTEBOOK on the trolley cart and the JANITOR'S REPAIR MEMO on the shelf. One of which contain the passcodes for the SECURITY OFFICE. Now return to the lower level to unlock the SECURITY OFFICE. ------------------------------------------------------------------------------ | (2)2F CORRIDOR -> (2)SECURITY OFFICE | ------------------------------------------------------------------------------ No matter you have obtain the GUARD'S NOTEBOOK from the LINEN ROOM in the 3rd floor or not now is the time to enter the SECURITY OFFICE. Key in the code from the GUARD'S NOTEBOOK(or if you took the shortcut route, here are the possible passcodes): 0721 2287 5128 6354 Now your route beyond is the same as the last part of the other route. Just read on to continue the walkthrough. ------------------------------------------------------------------------------ >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>JOIN PATH<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<< ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ | (2)SECURITY OFFICE -> NORTHWEST PASSAGE 2 | ------------------------------------------------------------------------------ You have several stuffs to do here. In OFFLINE mode, you should be seeing your AIPC limping here. First of all, you should shove the shelf at the back of the room, sliding it to the direction of the statue(push it all the way until you heard a click). Now insert the RED JEWEL into the statue, and the panel hidden by the shelve will slide off, to reveal a hidden passage. Take the EMERGENCY MANUAL by the typewriter too. Search the display shelf near the table for a weapon, and the table itself contains a FIRST AID SPRAY in easier mode. Now, if you are playing in OFFLINE mode, you have one last task to do before you enter the hidden passage, so continue the walkthrough. If you are playing in ONLINE mode, depending on your teammate progress, you might have to do that task. Get into the hidden panel to see whether you need to do that last task, or not. ------------------------------------------------------------------------------ | APPLE INN FRONT LOBBY | ------------------------------------------------------------------------------ Now see if the panel near the ladder is lighted up or not. If not, that means the power is not supplied yet. That is the last task I was referring. If there is no power, then you have to return outside, and continue the walkthrough to supply the power. If the power is supplied, then scroll further down to the last room section(APPLE INN FRONT LOBBY)to continue the final room for this scenario. ------------------------------------------------------------------------------ | APPLE INN FRONT LOBBY -> SECURITY OFFICE -> NORTHWEST PASSAGE 2 | ------------------------------------------------------------------------------ Read on if the power is not supplied in the front lobby. Now unlock the double back door here, to the NORTHWEST PASSAGE 2. ------------------------------------------------------------------------------ | NORTHWEST PASSAGE 2 -> OWNER'S ROOM | ------------------------------------------------------------------------------ Turn to the right, and continue down. You might have to face a zombie or two if you didn't kill them earlier in the game. Either way head into the OWNER'S ROOM by the right door. ------------------------------------------------------------------------------ | OWNER'S ROOM -> NORTHWEST PASSAGE 1 | ------------------------------------------------------------------------------ Descend by the hole on the ground to the bottom level, and head out of the room to the NORTHWEST PASSAGE 1. ------------------------------------------------------------------------------ | NORTHWEST PASSAGE 1 -> POWER SUPPLY ROOM | ------------------------------------------------------------------------------ Now use the GOLD KEY to unlock the last door here(the left door). You'll be in the POWER SUPPLY ROOM. Attempt your best to avoid the Lickers. The GOLD KEY is useless after you used it to unlock the door to the POWER SUPPLY ROOM. ------------------------------------------------------------------------------ | POWER SUPPLY ROOM -> NORTHWEST PASSAGE 1 | ------------------------------------------------------------------------------ Now take the items from here. Go examine the panels to solve the puzzle. Its the same as the one from Biohazard 3: Last Escape/Resident Evil 3: Nemesis, but this time it is a 4X4 grid. When you press a button, that button and its surrounding buttons will be triggered. Your objective is to make all the buttons light up. Depending on your starting grid on the switchboard, the answers are different. Here are the answers to all types of the varieties. X = Not Lighted O = Lighted (EASY MODE) --------------------- INITIAL | ANSWER --------------------- XXXX | X1XX XXXX | XXX4 XXXX | 2XXX XXXX | XX3X --------------------- (NORMAL MODE) --------------------- INITIAL | ANSWER --------------------- OXXO | XXXX XXXX | x14X XXXX | X32X OXXO | XXXX --------------------- XOOX | 1XX4 OXXO | X85X OXXO | X67X XOOX | 2XX3 (HARD MODE) --------------------- INITIAL | ANSWER --------------------- OXXX | XXX3 XXOX | X2XX XOXX | XX1X XXXO | 4XXX --------------------- OOOO | 51XX XXXX | XX4X XXXX | X3XX OOOO | XX26 --------------------- (VERY HARD MODE) --------------------- INITIAL | ANSWER --------------------- XOOX | X5XX OOOO | X148 OOOO | 632X XOOX | XX7X --------------------- OOOO | 15X2 OXXO | XXX6 OXXO | 7XXX OOOO | 3X84 --------------------- Remember to pick up the items here. There is a HANDGUN ROUNDS on the right, and probably a GREEN HERB in front of the panel, or an item by the exit door. Once that is done, head back to the SECURITY OFFICE. Return outside. ------------------------------------------------------------------------------ | NORTHWEST PASSAGE 1 -> OWNER'S ROOM | ------------------------------------------------------------------------------ Run forward, and head through the right door to return to the OWNER ROOM. ------------------------------------------------------------------------------ | OWNER ROOM -> NORTHWEST PASSAGE 2 | ------------------------------------------------------------------------------ Use the crate and the hole to ascend to the upper level, and head through the door to NORTHWEST PASSAGE 2. ------------------------------------------------------------------------------ | NORTHWEST PASSAGE 2 -> SECURITY OFFICE | ------------------------------------------------------------------------------ Kill or dodge the zombie if he is still here, and head to the other door to the double door. Head through the double GRAY door to return to the SECURITY OFFICE. ------------------------------------------------------------------------------ | SECURITY OFFICE -> APPLE INN FRONT LOBBY | ------------------------------------------------------------------------------ Now head through that hidden passage. ------------------------------------------------------------------------------ | APPLE INN FRONT LOBBY | ------------------------------------------------------------------------------ Welcome to the APPLE INN FRONT LOBBY. Search the balcony before you goes to release the stairs. There are items at the 4 corners. GREEN HERB, HANDGUN ROUNDS etc. Now go release the ladder, head downward and obtain all the items here. There is a IRON PIPE hidden among the fire. The alarm bell will come into play later. Head into the passage and the boss will appear! --------------------------------------------------------------------- | BOSS FIGHT! | --------------------------------------------------------------------- | NAME : REGIS LICKER | --------------------------------------------------------------------- | DIFFICULTY: HARD | --------------------------------------------------------------------- | Go press the bell now(beware of the lickers around). Now keep | | attacking the REGIS LICKER. It attack by repeatedly whipping its | | tongue and a grab when close. | | The fall of the REGIS LICKER is the end of Hellfire, Or you can | | run into the back of the room pass the REGIS LICKER(so she can't | | hit you) and attack her from there. If you see her 'vibrating', | | she is actually charging up for her whipping attack. Don't attack | | when she is 'vibrating', because she will not receive any damage | | at this moment. If you attempt to run under her, she will use her | | tongue to strangle your character. | --------------------------------------------------------------------- ------------------------------------------------------------------------------ ------------------- | SP ITEMS LOCATION | ------------------- ------------------------------------------------------------------------------ (This is just a brief look at the SP Items location. For more details, head to section 27.) 3F LINEN ROOM - Polo Shirt - Mark Wilkins - Baggy Shorts - Jim Chapman 3F ROOM 306 - New Sunglasses - Kevin Ryman - High-tech Watch - George Hamilton - Dumbbell - Alyssa Ashcroft - Big E's ring - 3F ROOM 30X(305) - Boots - David King 3F ROOM 30X(304) - "watch Fan" - George Hamilton - New Sneakers - Jim Chapman 3F ROOM 301 - High Heels - Cindy Lennox - Model Train - Jim Chapman - "Love Yourself" - Yoko Suzuki - Tasty cookies - 2F BOILER MANAGEMENT ROOM - High Grade Oil - Kevin Ryman 2F NORTHWEST PASSAGE 2 - Memorial medal 2 - - Fire Warning - 2F ROOM 204 - Jeweled Ring - Mark Wilkins - Bunny Ears - Cindy Lennox - Cute Pen - Alyssa Ashcroft - "Knowledge Book" - Yoko Suzuki - Apple Inn towel - 2F ROOM 202 - Football Tickets - Kevin Ryman - Brand Name Watch - George Hamilton - Crossword Magazine - Jim Chapman - Chinese food pass 2F ROOM 201 - Japanese food pass - 2F OWNER'S ROOM - Hand Cream - Cindy Lennox 2F SECURITY OFFICE - Outdoor Shoes - George Hamilton 2F STORE ROOM - Measuring Device - David King 1F NORTHWEST PASSAGE 1 - Memorial medal 1 - 1F LOUNGE STAIRS - Memorial medal 3 - 1F ROOM 104 - Ben's datebook - - Ben's passport - 1F ROOM 103 - Skateboard - Mark Wilkins - Green Dress - Yoko Suzuki - Meat dish fair pass - 1F ROOM 102 - "Survival Tips" - David King - Fish dish fair pass - 1F ROOM 101 - Faded Jeans - Kevin Ryman - Diet Meal - Alyssa Ashcroft - "Take Control!" - Yoko Suzuki - Umbrella noodle - 1F POWER SUPPLY ROOM - Screwdriver Set - David King - Small Camera - Alyssa Ashcroft 1F APPLE INN FRONT LOBBY - Flower Bonquet - Mark Wilkins - Mr. Raccoon Doll - Cindy Lennox - Red Umbrella - - Free Lodging Pass - - Hotel register - 1F OWNER'S ROOM - Owner's Notes - - Land deed - 1F BOILER ROOM - Mr. Raccoon's postcard - ------------------------------------------------------------------------------ ------------------ | SCENARIO EVENTS | ------------------ ------------------------------------------------------------------------------ (This is just a brief look at the Scenario events. For more details, head to section 29.) (1)Unlocked safe in ROOM 101. (2)Provided emergency power. (3)Solved Europe maps puzzle. (4)Dropped crate in the owner's room. (5)Destroyed 304/305 wall. (6)Cleared with Len's tag. (7)Cleared with Charlie's tag. (8)Cleared w/Len and Charlie tags. (9)Obtained Apple Inn map. (10)Obtained "Guest Memo 1." (11)Obtained "Guest Memo 2." (12)Obtained "Guest Memo 3." (13)Obtained "Janitor's Repair Memo." (14)Obtained "Janitor's Daily Report." (15)Obtained "Guard's Notebook." (16)Obtained "Emergency Manual." (17)Obtained "Guest List Copy." (18)Got "Hotel Charge Breakdown." (19)Defeated Regis Licker. (20)Opened secret security rm. door. (21)Used motorized ladder. (22)Used card key to unlock door. (23)Used passcode to unlock door. (24)Used gold relief key. (25)Used silver relief key. (26)Rang front lobby bell. (27)Opened locker with lockpick. (28)Watched "Call over Radio." (29)Watched "Regis Licker Appears." ------------------------------------------------------------------------------ ############################################################################## ============================================================================== 15)DECISIONS, DECISIONS WALKTHROUGH ============================================================================== ############################################################################## ------------------------------------------------------------------------------ ------------------- | AREA DESCRIPTIONS | ------------------- ------------------------------------------------------------------------------ RACCOON UNIVERSITY / UMBRELLA EXPERIMENT FACILITY The pounding footsteps of destruction that slowly rocked toward the city... The darkness of despair... We had no time to hesitate as each decidedly painful path lie before us. Would our decisions lead to death? Would they lead to our survival. Only fate could possibly know if day break would bring newfound hope... or eternal misery. ------------------------------------------------------------------------------ ----------------------- | SCENARIO INTRODUCTION | ----------------------- ------------------------------------------------------------------------------ in this area, you will encounter a lot more types of new monsters. One such worth noticing is the sharks, which you should avoid any confrontation at all cost. You can't defeat it, and it can kill you extremely easily. Also, when the Thanatos gets into the University, do take note that it can only follow you around in the University area, meaning you are safe provided you board the elevator to the dock and others. ------------------------------------------------------------------------------ ----------------- | AIPC ADDRESSING | ----------------- ------------------------------------------------------------------------------ In offline mode, you will have up to 2 AIPCs as your teammates. The AIPCs are fixed for every characters in each scenario. Here are the chart showing the partners you will have for every scenarios, and the button combination to press to call their name. ========================================================================= | CHARACTER | PARTNER 1 | PARTNER 2 | PARTNER 3 | +-----------------+-----------------+-----------------+-----------------+ | Kevin Ryman | Yoko Suzuki | David King | George Hamliton | | Mark Wilkins | David King | Yoko Suzuki | George Hamliton | | Jim Chapman | Kevin Ryman | Yoko Suzuki | George Hamliton | | George Hamilton | Kevin Ryman | Cindy Lennox | (None) | | David King | Yoko Suzuki | Alyssa Ashcroft | George Hamliton | | Alyssa Ashcroft | Yoko Suzuki | Kevin Ryman | George Hamliton | | Yoko Suzuki | Kevin Ryman | David King | George Hamliton | | Cindy Lennox | David King | Kevin Ryman | George Hamliton | +-----------------+-----------------+-----------------+-----------------+ Button Combination: PARTNER 1 = L2 + <- PARTNER 2 = L2 + ^ PARTNER 3 = L2 + -> (Network mode) Note: Partner 1 will go take the P-Base route if you go for the V-Poison route. Partner 2 will go take the V-Poison route if you go for the P-Base route. Partner 3 is just there for plot purpose and will die soon. ------------------------------------------------------------------------------ --------------------- | SAVE ROOM LOCATIONS | --------------------- ------------------------------------------------------------------------------ - 1F PASSAGE ELEVATOR Before the doorway. - 3F LABORATORY In the corner of the room - B3F WATER WORKS MANAGEMENT ROOM - UNDERGROUND MANAGEMENT ROOM ------------------------------------------------------------------------------ ---------------------- | SCENARIO WALKTHROUGH | ---------------------- ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ | 1F ENTRANCE HALL -> 1F PASSAGE ELEVATOR | ------------------------------------------------------------------------------ From here, head to the door at the left corner to the PASSAGE ELEVATOR. ------------------------------------------------------------------------------ | 1F PASSAGE ELEVATOR -> 1F ENTRANCE HALL | ------------------------------------------------------------------------------ The computer can't be use since you do not have the passcode yet. There is a typewriter, MAP, RED HERB(behind the typewriter) IRON PIPE(locker) and a LIGHTER(opposite locker). Alyssa can unlock a locker here for a weapon by her lockpicking skill. The LIGHTER can only be used to combine with the PESTICIDE SPRAY with David, found after you have unlock the computer, so you should not take it now at the moment. Back to the ENTRANCE HALL after you are done. Here are the recommended lockpick for Alyssa to unlock the door. +------+--------+------+-----------+ | EASY | NORMAL | HARD | VERY HARD | +------+--------+------+-----------+ | S | S | S | W | +------+--------+------+-----------+ Here are the items she can obtain within. +---------------+---------+---------+----------------+ | EASY | NORMAL | HARD | VERY HARD | +---------------+---------+---------+----------------+ | ASSAULT RIFLE | HANDGUN | HANDGUN | HANDGUN ROUNDS | +---------------+---------+---------+----------------+ ------------------------------------------------------------------------------ | 1F ENTRANCE HALL -> 1F STUDENT AFFAIRS OFFICE | ------------------------------------------------------------------------------ Now head to the opposite wall, and enter the middle door. ------------------------------------------------------------------------------ | 1F STUDENT AFFAIRS OFFICE -> 1F GENERAL MANAGER'S ROOM | ------------------------------------------------------------------------------ You will be in the STUDENT AFFAIRS OFFICE. Kill or dodge the female zombie(2 zombies in NHARD and VERY HARD MODE). The 2 files, which are the PETER'S DIARY and the GENEOLOGY FACTS are totally optional here. Head to the opposite room once you are done. ------------------------------------------------------------------------------ | 1F GENERAL MANAGER'S ROOM -> 1F STUDENT AFFAIRS OFFICE | ------------------------------------------------------------------------------ In the GENERAL MANAGER ROOM, turn to the left, and take the BLUE HERB.(In HARD or VERY HARD MODE, the female zombie from the room earlier on might invade this room if she was in the STUDENT AFFAIRS ROOM when you come here.) Press the button on the painting near the BLUE HERB to switch on the clock. Now go take the NUMBER MEMO on the desk. The key to solving the puzzle is in this file. You have to figure out the 4 numbers on the first 4 pages. There should be a number which appear a lot on the pages. Focus on the pages. This is an example on how to figure out the number: 333 341 <-- "3" appear the most. Remove the other digits other than '3'. 333 773 333 333 3 333 <-- see the "5"? 3 333 The digits on the first two pages are the 'hours' and the digits on the last two pages are the 'minutes'. Turn the hands on the clock accordingly and the BLUE JEWEL is yours. If you still couldn't figure out what's the deal, here are the solutions: 03:25(EASY) 10:05(NORMAL) 07:40(HARD) 02:50(VERY HARD) Return to the ENTRANCE HALL. ------------------------------------------------------------------------------ | 1F STUDENT AFFAIRS OFFICE -> 1F ENTRANCE HALL | ------------------------------------------------------------------------------ Dodge the zombies in here if you haven't kill them. The right path is safer. ------------------------------------------------------------------------------ | 1F ENTRANCE HALL -> 1F WAITING ROOM | ------------------------------------------------------------------------------ Head behind the middle counter in the middle of this room. Put in the BLUE JEWEL onto the moose's head. Continue your 1st floor exploration by heading to the door in the lower right corner to the WAITING ROOM. ------------------------------------------------------------------------------ | 1F WAITING ROOM -> 1F PASSAGE A | ------------------------------------------------------------------------------ Run forward until the camera angle change. You will see a zombie cop closing in, and a GREEN HERB on the right. Shove the zombie cop, take the item if you have a free slot, and head to the opposite door. If you are in NORMAL mode, take the BRASS SPECTACLE here on the statue bust. ------------------------------------------------------------------------------ | 1F PASSAGE A -> 1F PASSAGE B | ------------------------------------------------------------------------------ Shove the cabinet aside and you will find an item(most probably a HANDGUN BULLETS). Run forward and turn, taking the BRASS SPECTACLE on the bust(in HARD). Shove the second cabinet for a GREEN HERB, and deal with the zombie. Head to the other room after you are done. ------------------------------------------------------------------------------ | 1F PASSAGE B -> 1F ENTRANCE HALL | ------------------------------------------------------------------------------ Depending on your difficulty, there might be a zombie here attempting to ambush you as soon as you emerge. Obtain the A PAGE OF TORN MEMO by the side in the last room(1F PASSAGE B). You will see a panel(which operate the broken wires on the ceiling) in this room as well. The door at the end is locked. There is a BLUE HERB and a GREEN HERB here (blue herb depend on your mode). It is tempting to take them now, but I will suggest you not to take it yet because you will be returning here later in the game. Return by the door on the right here. ------------------------------------------------------------------------------ | 1F ENTRANCE HALL -> 2F PASSAGE | ------------------------------------------------------------------------------ Now head up the stairs to the 2nd floor, but before that, search the balcony and take a RED HERB and 2 GREEN HERBs. ------------------------------------------------------------------------------ | 2F PASSAGE -> 2F DRAWING ROOM | ------------------------------------------------------------------------------ Run forward, and kill the zombie(s). Again, shove the cabinet and take the items you came across. If you have the BRASS SPECTACLE, go put it onto the statue bust at the other end, but don't go through the hidden door. Instead go through the right door in the middle of the passage here. ------------------------------------------------------------------------------ | 2F DRAWING ROOM -> 2F PRESIDENTS' ROOM | ------------------------------------------------------------------------------ Obtain the BRASS SPECTACLE from the statue bust(EASY). There might be a pill on the table, and a HANDGUN(EASY/NORMAL) on the main table. Go to the next room to the PRESIDENT ROOM. ------------------------------------------------------------------------------ | 2F PRESIDENTS' ROOM -> 2F DRAWING ROOM | ------------------------------------------------------------------------------ Pull the red string at the fireplace. A zombie might appear from the back of the room. There is a HANDGUN CLIP under the table(except for Mark). Now head back to the passage. ------------------------------------------------------------------------------ | 2F DRAWING ROOM -> 2F PASSAGE | ------------------------------------------------------------------------------ Continue the backtrack, and dodge the zombie you have left alive here, if there is any. ------------------------------------------------------------------------------ | 2F PASSAGE -> 2F ART GALLERY | ------------------------------------------------------------------------------ Head across to the left door(but use the BRASS SPECTACLE onto the bust on the far end first). ------------------------------------------------------------------------------ | 2F ART GALLERY -> 2F PASSAGE | ------------------------------------------------------------------------------ Take the RED JEWEL from the statue in the ART SAFE ROOM(there might be an item near the piano). Id you are using Cindy, you can pull out a "Jill Valentine RE1" by playing the piano(and listen to it...its the theme of the game!) and the statue will release the RED JEWEL. ------------------------------------------------------------------------------ | 2F PASSAGE -> TESTING PASSAGE A | ------------------------------------------------------------------------------ Head back to the pass way. Head into the hidden passage of the bust. ------------------------------------------------------------------------------ | TESTING PASSAGE A -> 1F PASSAGE B | ------------------------------------------------------------------------------ Navigate and obtain the weapon on the catwalk if you want. Down the ladder and obtain the HANDGUN ROUNDS at the other end of the door. Now go through this door to the 1st floor. ------------------------------------------------------------------------------ | 1F PASSAGE B -> 1F ENTRANCE HALL | ------------------------------------------------------------------------------ Use the door here as a shortcut to return to the ENTRANCE HALL. ------------------------------------------------------------------------------ | 1F ENTRANCE HALL -> STUDY ROOM | ------------------------------------------------------------------------------ Put in the RED JEWEL(and the BLUE JEWEL if you haven't) onto the moose's head to reveal a hidden panel behind the character. Head down into the STUDY ROOM. ------------------------------------------------------------------------------ | STUDY ROOM -> 1F ENTRANCE HALL | ------------------------------------------------------------------------------ You should see a body in white coat lying on the table beneath the room. Go observe the body for a cutscene, and you will realised that its the body of George's friend, Peter! Apparently he's dead thanks to the T-virus. After the scene, search around for 3 FILES(only TORN MEMO is needed. BLOOD-STAINED MEMO and the REAGENT GENERATION MEMO are optional) and the items. In VERY HARD mode, Peter will be resurrect as a zombie and chase after you! After you are done with the room, head out to the ENTRANCE HALL. ------------------------------------------------------------------------------ | 1F ENTRANCE HALL -> 1F PASSAGE ELEVATOR | ------------------------------------------------------------------------------ Now that you know the 4 digits passcode, you should be able to unlock the elevator in the 1F PASSAGE ELEVATOR. Run to the corner of this room to the 1F PASSAGE ELEVATOR. ------------------------------------------------------------------------------ | 1F PASSAGE ELEVATOR -> 3F PASSAGE ELEVATOR | ------------------------------------------------------------------------------ Key in the 4 digits onto the computer from the 2 files, the TORN MEMO and the A PAGE OF TORN MEMO. The digit shown in the "TORN MEMO" is always a 4, so you just have to check the last 3 numbers in the "A PAGE OF TORN MEMO" actually. Here are the known passcodes: 4032 4161 4284 4927. Note that you have to obtain the TORN MEMO and the A PAGE OF TORN MEMO before you can key in the passcode to make the elevator work. If you are using David or if he is in the team, then you might want to take the LIGHTER at this moment, because you will have an opportunity to obtain a PESTICIDE SPRAY soon and David can combine the two items to form a slightly more powerful weapon. (This is also the only use for the LIGHTER, hence don't take it at all if there is no David around). Now go board the elevator. Get to 3rd Floor. ------------------------------------------------------------------------------ | 3F PASSAGE ELEVATOR -> 3F EXPERIMENT PREPARATION ROOM | ------------------------------------------------------------------------------ Obtain the items beyond this PASSAGE ELEVATOR. You will find a HANDGUN ROUNDS and a FIRST AID SPRAY(not in HARD) at the opposite end. Enter the door here. ------------------------------------------------------------------------------ | 3F EXPERIMENT PREPARATION ROOM -> 3F PASSAGE ELEVATOR | ------------------------------------------------------------------------------ There are some resources on the table beyond the hole at the opposite end of this area. Go take them. Head out after you are done. ------------------------------------------------------------------------------ | 3F PASSAGE ELEVATOR -> B2F PASSAGE ELEVATOR | | -> B4F CORRIDOR | ------------------------------------------------------------------------------ Like Below Freezing Point, your path splits here. You can take either the B2F path or the B4F. Either path you choose, one of your teammates will take the other floor. Once you got the key item, you have to get to the other lever to find the other teammate for the 2nd item(he/she will have obtain the other key item for you). ------------------------------------------------------------------------------ >>>>>>>>>>>>>>>>>>>>>>>>>>>>PATH SPLIT 1 - P-BASE<<<<<<<<<<<<<<<<<<<<<<<<<<<<< ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ | B2F PASSAGE ELEVATOR -> B2F PIER | ------------------------------------------------------------------------------ If you are not using George, you will see him lying against the wall behind a manhole at the inner side of the room. There is a FIRST AID SPRAY on the top of the shelf(use the boxes to reach it) which is not available in VH mode. George's body contains a pill or two, depending on your difficulty(not availble if you are using George obviously). Lastly, the barrel near the elevator contains a PESTICIDE SPRAY. If you have taken the LIGHTER earlier on, give the two items to David for him to create a new weapon. Head through the door instead of the sewer hole. ------------------------------------------------------------------------------ | B2F PIER -> 1F BACK SQUARE | ------------------------------------------------------------------------------ You will arrive at the PIER of the Raccoon City. There is a HANDGUN MAGAZINE on the barrel here, but it is not available in HARD mode. However, HARD mode player will find a GREEN HERB here as compensation. A FIRST AID SPRAY can be found nearby in EASY mode. Run to the bridge part, and be ready to hold the run button. Ferocious sharks are swimming near the bridge, and they can knock your character and team to the water where they can then proceed to kill you. On the bridge, there is an IRON PIPE, a FIRST AID SPRAY. HANDGUN ROUNDS can be found here too, if you are not in VERY HARD mode. Lastly, take the BACK SQUARE KEY CARD here if you are playing in HARD/VERY HARD mode. Climb up the stairs, obtain the herbs(GREEN HERB, RED HERB and one more GREEN HERB for EASY mode player) and rush to the BACK SQUARE by the gate at the end of this passage. ------------------------------------------------------------------------------ | 1F BACK SQUARE -> B3F WATER PURIFYING FACILITY | ------------------------------------------------------------------------------ A FMV will be initialize as soon as you emerge here. After the FMV, go and take the BACK SQUARE KEY CARD from the UBCS corpse by the truck(EASY/NORMAL). Use the BACK SQUARE KEY CARD to unlock the double door nearby. Don't head through it. (Hint: Take the BACK SQUARE KEY CARD in exchange with a healing item. You will be returning to this area later near the end of the game and will be having a boss fight, so it will be a good idea to leave a healing item here despite the numerous items here.) Head forward of the square instead, and search the other UBCS on the left for an ORDERS. Remember the MAP by the corner of the area here(besides the giant gate). Now, if you want, search the area around for more herb(s). As you will be returning here late in the game, it is recommended not to take all of them at this moment yet. After you are done with this area, go and head to the manhole at the corner of this room. Hint: If you want, you can use the door to the back square after using the key card and return to the PASSAGE B. Then use the nearest door to return to the ENTRANCE HALL to get the Thanatos (the Tyrant) to invade the University. As soon as the Thanatos appear, make a 180 turn, and return to the PASSAGE B before the door is closed. Go use the panel here and zap the Thanatos as he is under the loose wires. Now, you can obtain the T-BLOOD from his neck when he fall. This will save lots of troubles and times doing it later. Now you can use the elevator again and get to the 3F and put it into the incubator in the LABORATORY to free up a slot, and then navigate using the map back to the BACK SQUARE to continue the FAQ. ------------------------------------------------------------------------------ | B3F WATER PURIFYING FACILITY -> B3F RESTROOM | | -> B3F UNDERGROUND TUNNEL | ------------------------------------------------------------------------------ If you are in HARD/VERY HARD mode, you will encounter Hunter Gammas as soon as you arrive here. However, EASY/NORMAL player will only encounter them a brief moment later. See the pipeline on the ceiling? Stand by the edge, and press the "Action" button to hop onto it. Now make your way to the middle side of the facility area. The speed of your movement depend on your character. In the middle area of the facility, you can find a pack of EXPLOSIVE GRENADE. There are nothing of interest here, so use the other pipeline and get to the other side of the room. Kevin user in EASY, NORMAL and HARD mode should search the crate for the .45 AUTO HANDGUN ROUNDS. Before heading upward, head downward and you will see two doors. There is a GREEN HERB by the lower area of this walkway, but it is not in the NORMAL mode. Make your way pass the 2 doors by the corner, and search the crate for a pack of HANDGUN ROUNDS(in EASY/NORMAL only). Now, after reloading and everything, head upward of this area and inspect the sparkling item. Unfortunately, as you near the sparkling item, a FMV will be activated(in EASY/NORMAL) as Biohazard 3: Last Escape/Resident Evil 3: Nemesis monster "Hunter Gamma" make its debut. They can be easily taken out with some well placed HANDGUN ROUNDS. If any of you got knocked into the water by them, quickly swim to the stairs and climb to the surface. You can't attack in the water. Search the sparkling item to obtain the KEY WITH A RED TAG. Now head downward, to the 2 doors at the corner. The right door leads to the UNDERGROUND TUNNEL, and the front door leads to the RESTROOM (the RESTROOM is optional for it holds some resources, but you shouldn't go there yet for now.) Go through the right door. ------------------------------------------------------------------------------ | B3F UNDERGROUND TUNNEL -> B3F PASSAGE B | ------------------------------------------------------------------------------ You might see a Hunter Gamma swimming in the water here. However, get to the other side of the passage and use the door, but do remember to pick up the IRON PIPE here if you are playing in EASY/NORMAL mode. ------------------------------------------------------------------------------ | B3F PASSAGE B -> B3F PASSAGE A | ------------------------------------------------------------------------------ Run forward, and you will see a barrel with some shelf in the middle of the passage. Search the barrel if you are not in VH mode for a pack of HANDGUN ROUNDS to replenish your ammo stock. Run to the next door to continue the exploration. ------------------------------------------------------------------------------ | B3F PASSAGE A -> B3F SHED | | -> B3F WATER WORKS MANAGEMENT OFFICE | ------------------------------------------------------------------------------ Run forward, but not too fast. You will encounter a zombie with a RED HERB near it. Kill the zombie, and then obtain the item. The accessway will split here, but heading downward at this moment serve no purpose. Instead, head forward and walk through the door. Beyond the door, you can find a pack of HANDGUN ROUNDS in EASY/VERY HARD mode. Run deeper and you will see a door. Again, it is optional at the moment so you should not be wasting your time here. Continue heading deeper and aim when you arrive at the next time. Kill the zombie that is hidden by the camera angle. Now enter the door behind this zombie. ------------------------------------------------------------------------------ | B3F WATER WORKS MANAGEMENT OFFICE -> B3F WATER TANK | ------------------------------------------------------------------------------ There is a machine in the middle, and you will need to use a REAGENT CASE to obtain the P-BASE from this machine. The REAGENT CASE in this room is not sealed, so the P-BASE will be spoiled if you use that. That REAGENT CASE is useless. Obtain the CABLE REPAIR REQUEST by the table, the GREEN HERB by the back of the room(opposite red door)and a IRON PIPE/HANDGUN. Use the KEY WITH A RED TAG onto the red door and go through. ------------------------------------------------------------------------------ | B3F WATER TANK -> B3F WATER WORKS MANAGEMENT OFFICE | ------------------------------------------------------------------------------ There is a BLUE HERB just in front. Kill the Hunter beyond, and operate the machine. You might find a pack of GRENADE ROUNDS on the right console. Now, return outside. ------------------------------------------------------------------------------ | B3F WATER WORKS MANAGEMENT OFFICE -> B3F PASSAGE A | | -> B3F STOREROOM | ------------------------------------------------------------------------------ Head out of this room. You will be returning later. ------------------------------------------------------------------------------ | B3F PASSAGE A -> B3F PASSAGE B | ------------------------------------------------------------------------------ Head to the first door(by the corner)to the STOREROOM if you want some resources. Otherwise just backtrack to the previous area. ------------------------------------------------------------------------------ | OPTIONAL ROOMS | ------------------------------------------------------------------------------ | ==== | | SHED | | ==== | | There should be a GRENADE LAUNCHER here(and an FIRST AID SPRAY). Remember | | to take the MAP if you are going for the all map obtained event. | ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ | B3F PASSAGE B -> UNDERGROUND PASSAGE | ------------------------------------------------------------------------------ Continue backtracking. ------------------------------------------------------------------------------ | UNDERGROUND TUNNEL -> WATER PURIFYING FACILITY | ------------------------------------------------------------------------------ Dodge the Hunter and return to the previous area. ------------------------------------------------------------------------------ | WATER PURIFYING FACILITY -> RESTROOM | | -> QUALITY ASSURANCE TESTING ROOM | ------------------------------------------------------------------------------ Enter the nearest door to the RESTROOM if you want some resources. ------------------------------------------------------------------------------ | OPTIONAL ROOMS | ------------------------------------------------------------------------------ | ======== | | RESTROOM | | ======== | | BLUE HERB in all except VH. FIRST AID SPRAY in EASY/NORMAL, and a GREEN | | HERB in VH. Also, a GRENADE LAUNCHER in all except VH. | ------------------------------------------------------------------------------ Go back outside, and then kill the Hunters that had reappeared. Climb over to the 2 pipelines on the ceiling again, and climb up the ledge in the fence area to the door. (The Hunters will knock you off if you did not kill them before you move) ------------------------------------------------------------------------------ | QUALITY ASSURANCE TESTING ROOM -> UNDERGROUND TUNNEL | ------------------------------------------------------------------------------ There are some items here. An ANTI-VIRUS, size depending on your difficulty, is on the console near the door. Further down the room, search the cart for an item. A pack of GRENADE ROUNDS in EASY, GREEN HERB in NORMAL, BLUE HERB in HARD and HANDGUN ROUNDS in VERY HARD. Go use the door beyond to continue. ------------------------------------------------------------------------------ | UNDERGROUND TUNNEL -> B3F WATER TANK | ------------------------------------------------------------------------------ Carefully dodge the Hunter. Take the GREEN HERB and the RED HERB if you want. ------------------------------------------------------------------------------ | B3F WATER TANK -> B3F WATER WORKS MANAGEMENT OFFICE | ------------------------------------------------------------------------------ Navigate beyond, climb up the ledge and enter the door to a small control room. Take the SEALED TEST TUBE from within, and head out. Out of the control room, jump off by the left for a shortcut(FIRST AID SPRAY here in EASY mode). Now head up to the door to the WATER WORK MANAGEMENT OFFICE. Beware of any Hunter you have remain here. ------------------------------------------------------------------------------ | B3F WATER WORKS MANAGEMENT OFFICE -> B3F PASSAGE A | ------------------------------------------------------------------------------ Use the SEALED TEST TUBE on the machine for the P-BASE. Now head out to the PASSAGE A. ------------------------------------------------------------------------------ | B3F PASSAGE A -> EAST WATERWAY | ------------------------------------------------------------------------------ Head into the middle door. ------------------------------------------------------------------------------ | EAST WATERWAY -> WEST WATERWAY | ------------------------------------------------------------------------------ Move fast, for a zombie will try to hit you as soon as you emerge. There is a RED HERB and a GREEN HERB here, but unless you are in poor health condition, do not take them. Use the ladder and get down into the sewer area. In HARD MODE, there will be a zombie here. ------------------------------------------------------------------------------ | WEST WATERWAY -> B2F PASSAGE ELEVATOR | ------------------------------------------------------------------------------ Continue down the sewer and head up back to B2F PASSAGE ELEVATOR. ------------------------------------------------------------------------------ | B2F PASSAGE ELEVATOR -> 3F PASSAGE ELEVATOR | ------------------------------------------------------------------------------ Go board the elevator to the 3rd Floor. ------------------------------------------------------------------------------ | 3F PASSAGE ELEVATOR -> 3F EXPERIMENT PREPARATION ROOM | ------------------------------------------------------------------------------ Go through the other door near the hole. ------------------------------------------------------------------------------ | 3F EXPERIMENT PREPARATION ROOM -> 3F LABORATORY | ------------------------------------------------------------------------------ Go through the other door. ------------------------------------------------------------------------------ | 3F LABORATORY -> 3F EXPERIMENT PREPARATION ROOM | ------------------------------------------------------------------------------ Insert the "P" into the incubator. Have you obtained the "V-POISON"? If not, go to B4F and take it from your other teammate(offline). If yes, scroll down to the "JOIN PATH" section.(for online AND if your teammate haven't find it). ------------------------------------------------------------------------------ >>>>>>>>>>>>>>>>>>>>>>>>>>>PATH SPLIT 2 - V-POISON<<<<<<<<<<<<<<<<<<<<<<<<<<<< ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ | B4F CORRIDOR -> B4F ACCESS WATER WAY | ------------------------------------------------------------------------------ Get to B4F, and pick up the MAP and the PESTICIDE SPRAY.(Create the FLAME SPRAY by combining it with the LIGHTER if you are DAVID). Take the ANTIDOTE if there is any, as well as the BLUE HERBs. Now move on to the next door. ------------------------------------------------------------------------------ | B4F ACCESS WATER WAY -> B4F OLD SUBWAY TRACK | ------------------------------------------------------------------------------ Move slow, especially if you are in HARD/VH. A Giant Spider might ambush you as you near the steps. There is a IRON PIPE around before you go down the ledge. If you got poisoned, use up a BLUE HERB. If you don't have a BLUE HERB, then there is one in the next area. Get pass the Giant Spider at the other ledge, and then go to the next area. There might be some ammunition in this area, so take them. ------------------------------------------------------------------------------ | B4F OLD SUBWAY TRACK -> B4F OLD SUBWAY TUNNEL | ------------------------------------------------------------------------------ You will be in the Subway train station area. There should be a BLUE HERB in this area, and some more herbs for non-VH players. An ASSAULT RIFLE should be added to your arsenal, for non-VH players. A CURVED IRON PIPE is available for NORMAL player. Get to the next area by running to the right. Now head to the right of the station. Go forward to the next screen until you see an abandoned train on the left. ------------------------------------------------------------------------------ | B4F OLD SUBWAY TUNNEL -> B4F T-SHAPED PASSAGE | ------------------------------------------------------------------------------ Before anything, grab the IRON PIPE at the corner. Get into the train for the safer route(or the Giant Wasps will appear and start to attack you...they are a pain in the ass in HARD/VH. In the train, you gets to obtain more resources, including the new weapon, the M4 ASSAULT RIFLE, and HANDGUN ROUNDS. However, you will need to do some zombies killing. Your destination is at the other side of the tunnel, where the exit of the train is as well as the home to the GREEN HERB(Blue in VH). ------------------------------------------------------------------------------ | OPTIONAL ROOMS | ------------------------------------------------------------------------------ | ========= | | SOUTH CAR | | ========= | | In the south car, you can find an ASSAULT RIFLE, a FIRST AID SPRAY(not in | | HARD) a PESTICIDE SPRAY(EASY/HARD). A zombie will be here to let you test | | the new weapon. | | ========= | | NORTH CAR | | ========= | | An AR MAGAZINE to replenish your new weapon, a HANDGUN ROUNDS(not in VH) | | a RED HERB and a zombie here(2 if you are not in EASY) | ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ | B4F T-SHAPED PASSAGE -> B4F EMISSION TOWER INSIDE WALL | ------------------------------------------------------------------------------ Kill off the zombie(s),obtain the FIRST AID SPRAY(not in VH). The first door on the right leads to the UNDERGROUND MANAGEMENT ROOM. The left doors are inaccessible(for non-Alyssa. She can unlock them using her lockpick). Head pass the bald zombie on the front and crawl through the hole. Here are the recommended lockpick for Alyssa to unlock the door. +------+--------+------+-----------+ | EASY | NORMAL | HARD | VERY HARD | +------+--------+------+-----------+ | P | P | S | W | +------+--------+------+-----------+ ------------------------------------------------------------------------------ | B4F EMISSION TOWER INSIDE WALL -> B4F STOREROOM | ------------------------------------------------------------------------------ Grab the herbs, and beware of the Giant Wasps if you are in HARD/VH mode. Get to the other side by the narrow edge of the platform, and obtain more herbs. Crawl through the other hole. ------------------------------------------------------------------------------ | B4F STOREROOM -> B4F SPARE POWER SUPPLY ROOM | ------------------------------------------------------------------------------ As you emerge, a zombie will attempt to attack you. Kill him, and raid the area for more items. You can find a IRON PIPE(EASY/NORMAL) and a BLUE HERB(not in VH). Get to the opposite side of the room for the door(besides the locker). If the door is locked(you can unlock it as Alyssa), then shove the locker aside to access the hole which lead to the other side of the room. Here are the recommended lockpick for Alyssa to unlock the door. +------+--------+------+-----------+ | EASY | NORMAL | HARD | VERY HARD | +------+--------+------+-----------+ | I | I | S | W | +------+--------+------+-----------+ ------------------------------------------------------------------------------ | B4F SPARE POWER SUPPLY ROOM -> B4F STOREROOM | ------------------------------------------------------------------------------ You will be in the SPARE POWER SUPPLY ROOM. Go examine the panel and now you have to solve another puzzle here. This works slightly different from the other one in the previous scenario. The button you press will be triggered along with the 4 diagonal buttons. Light up all the buttons and the power will be supplied. Here are the answers to all types of the varieties. X = Not Lighted O = Lighted (EASY MODE) --------------------- INITIAL | ANSWER --------------------- XXOO | 1XXX XXOO | 2XXX OOXX | XXXX OOXX | XX34 --------------------- OOOO | X1XX OXXO | 2XXX OXXO | 4XXX OOOO | X3XX --------------------- (NORMAL MODE) --------------------- INITIAL | ANSWER --------------------- OXXO | XXXX XXXX | 1XX2 XXXX | 3XX4 OXXO | XXXX --------------------- XOXX | XXXX XOXX | 412X XXOX | XX3X XXOX | 5XXX (HARD MODE) --------------------- INITIAL | ANSWER --------------------- XXOO | XXXX XXXX | 21X4 XXXX | XXX3 OOXX | XXX5 --------------------- XOXX | X6X3 XOXX | 41XX XOOO | X52X XXXX | XXXX --------------------- (VERY HARD MODE) --------------------- INITIAL | ANSWER --------------------- XXXX | 81XX XXXX | 6X37 XXXX | X2XX XXXX | X4X5 --------------------- XXXX | 1XX2 (the 8th step is the same as the button 2) OXXX | XX75 XXXO | XXXX XXXX | 36X4 --------------------- Return to the previous room. ------------------------------------------------------------------------------ | B4F STOREROOM -> B4F T-SHAPED PASSAGE | ------------------------------------------------------------------------------ Unlock the other door here to bring yourself back to the T-SHAPED PASSAGE. ------------------------------------------------------------------------------ | B4F T-SHAPED PASSAGE -> B3F EMISSION TOWER ACCESS PASSAGE | ------------------------------------------------------------------------------ Your destination is the ladder in the fork. Get into the fork, and climb up the ladder to the EMISSION TOWER. ------------------------------------------------------------------------------ | OPTIONAL ROOMS | ------------------------------------------------------------------------------ | ============ | | CONTROL ROOM | | ============ | | If you wonder into the door opposite the glass panel nearest to the ladder,| | you will land yourself in the CONTROL ROOM. The CONTROL ROOM is totally | | optional. You'll find a GREEN HERB on the table and a HANDGUN ROUNDS by | | the drawer. There is also a SECTION OF A DIARY in the area. | | | | Here are the recommended lockpick for Alyssa to unlock the door. | | | | +------+--------+------+-----------+ | | | EASY | NORMAL | HARD | VERY HARD | | | +------+--------+------+-----------+ | | | P | P | P | S | | | +------+--------+------+-----------+ | | | | Here are the items she can obtain within. | | | | +------+--------+--------+------------------+ | | | EASY | NORMAL | HARD | VERY HARD | | | +------+--------+--------+------------------+ | | | ASSAULT RIFLE MAGAZINE | BRASS SPECTACLES | | | +------+--------+--------+------------------+ | | | | =========================== | | UNDERGROUND MANAGEMENT ROOM | | =========================== | | A map, HANDGUN ROUNDS and an ANTI-VIRUS is what you will find. You will | | only find the ANTI-VIRUS in Very Hard mode. | ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ | B3F EMISSION TOWER ACCESS PASSAGE -> EMISSION TOWER LOWER PART | ------------------------------------------------------------------------------ Grab the resources at the end of the access way, and then enter the room. ------------------------------------------------------------------------------ | EMISSION TOWER LOWER PART -> EMISSION TOWER ELEVATOR | ------------------------------------------------------------------------------ Ignore the giant wasps and board the elevator in the middle of the room quick. While heading up, giant wasps will attack you. ------------------------------------------------------------------------------ | EMISSION TOWER ELEVATOR -> EMISSION TOWER B1 | ------------------------------------------------------------------------------ Stand in a corner, and tap your HANDGUN or your ASSAULT RIFLE upward. Get the timing well and they can be killed easily. After a minute have pass, you will reach the top. ------------------------------------------------------------------------------ | EMISSION TOWER B1 -> 1F EMISSION TOWER STATION | ------------------------------------------------------------------------------ Search around the wall for the V-POISON. Climb up the stairs to the upper area and then go through the door. Before that, considering taking the resources here(though there are some more giant wasps around) ------------------------------------------------------------------------------ | EMISSION TOWER STATION -> 1F BACK SQUARE | ------------------------------------------------------------------------------ In this room, there are more items to be taken. Head out by the other door to the BACK SQUARE. ------------------------------------------------------------------------------ | 1F BACK SQUARE -> 1F PASSAGE B -> 1F ENTRANCE HALL | | -> WATER PURIFYING FACILITY | ------------------------------------------------------------------------------ Your AIPC/teammate should have already obtain the other item. If not, then you might want to use the hole on the left to access the areas and take the PATH SPLIT 1(if so, scroll up to the PATH SPLIT 1 section). Most probably there is no need for you to take the P-BASE anymore, especially in easier difficulty. Hence, you should head to the 1F PASSAGE B by the giant door here, and go to the ENTRANCE HALL. ------------------------------------------------------------------------------ >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>JOIN PATH<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<< ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ | 1F ENTRANCE HALL -> 1F PASSAGE B | ------------------------------------------------------------------------------ As you emerge here, the Thanatos will appear. If you are having the V-POISON at the moment, sprint to the PASSAGE ELEVATOR 1F and board the elevator to the 3F, and then use the V-POISON onto the incubator. Then head back to the ENTRANCE HALL for the Thanatos. You should lure Thanatos to the PASSAGE B 1F, where you should remember there are some free wires hanging from the ceiling. If you are coming out from the 1F PASSAGE ELEVATOR, then simply head to the WAITING ROOM at the other side. Keep navigating until you reach the 1F PASSAGE B. However, if you are coming out from the 1F PASSAGE B itself, then after you arrive at the ENTRANCE HALL and triggered the Thanatos to appear, quickly make a 180 turn back to the 1F PASSAGE B(before the door closes) to save your time! If you are in EASY/NORMAL, get to the panel and ready for the Thanatos. Zap the Thanatos with those wires, then take the "T" blood from his body! If you are in HARD/V.HARD, go through the first door on the wall instead (before the wires panel). Head to the other end and get to the panel, ready for the Thanatos. Zap the Thanatos with those wires, then take the "T" blood from his body! Quickly return to the ENTRANCE HALL area in order to return to the 3F PASSAGE ELEVATOR. ------------------------------------------------------------------------------ | 1F ENTRANCE HALL -> 1F PASSAGE ELEVATOR | ------------------------------------------------------------------------------ Go use the door at the corner to the save room. ------------------------------------------------------------------------------ | 1F PASSAGE ELEVATOR -> 3F PASSAGE ELEVATOR | ------------------------------------------------------------------------------ The Thanatos should have stop his pursude in this room. Board the elevator and choose 3F. ------------------------------------------------------------------------------ | 3F PASSAGE ELEVATOR -> 3F EXPERIMENT PREPARATION ROOM | ------------------------------------------------------------------------------ The Thanatos shouldn't be able to reach this level as well, but that does not mean you are to stop here. Quickly enter the door to the next room. ------------------------------------------------------------------------------ | 3F EXPERIMENT PREPARATION ROOM -> 3F LABORATORY | ------------------------------------------------------------------------------ Get to the next door to the LABORATORY so that you can use the last item into the incubator. ------------------------------------------------------------------------------ | 3F LABORATORY -> 3F MACHINE STORAGE ROOM | ------------------------------------------------------------------------------ Now get to the incubator and proceed to use the T-BLOOD item which you obtained from the neck of the Thanatos. A cutscene will appear, as a 5 minutes count- down is initiated(in online), but you can skip it in offline. 5 minutes later, another cutscene will be initiated. The machine stopped running, but the next door beyond is unlocked. That should be an obvious hint of what you should do after the cutscene. Get into the newly unlocked door to investigate. ------------------------------------------------------------------------------ | 3F MACHINE STORAGE ROOM -> 3F SECOND HALL | ------------------------------------------------------------------------------ Go through that door and you will be in a wide area. Head left and you will see rows of beds with corpses and some dead Hunters. Pocket the items in this area. There are GRENADE LAUNCHERS(4 grenades), FIRST AID SPRAY and ASSAULT RIFLE(30 bullets)(EASY/NORMAL), IRON PIPE(except V.HARD), BURST ROUNDS and ASSAULT RIFLE MAGAZINE (EASY/HARD), .45 AUTO BULLETS(except HARD) and finally a GREEN HERB(HARD/VERY HARD). Distribute the resources evenly(of cause, don't take the .45 AUTO BULLETS if there is no Kevin around). When you are done, head beyond the room. ------------------------------------------------------------------------------ | 3F SECOND HALL -> (1)3F MACHINE STORAGE ROOM | | -> (2)TESTING PASSAGE B | ------------------------------------------------------------------------------ Now, there should be a cutscene here, where Greg the scientist will be assasinated. After he died, a 7 minutes countdown will start up. Firstly, if you a the HANDGUN, you can find it at the scientist's body(though it only hold 1 bullet in VERY HARD mode...). Secondly, you should go to the computers behind the scientist. You have to operate the computer(s), and your actions here can influence the endings. If you need the DAYLIGHT item, go operate the left computer.(if you are playing offline and wants to give the teammate the "DAYLIGHT", then it is better to go and obtain the DAYLIGHT immediately before operating the right computer). Now read "(1)MACHINE STORAGE ROOM". If you don't wish to take the DAYLIGHT item, scroll down a bit to "(2)TESTING PASSAGE B". ------------------------------------------------------------------------------ | (1)3F MACHINE STORAGE ROOM -> (1)3F LABORATORY | ------------------------------------------------------------------------------ Journey back to the LABORATORY to obtain the DAYLIGHT. ------------------------------------------------------------------------------ | (1)3F LABORATORY -> (1)3F MACHINE STORAGE ROOM | ------------------------------------------------------------------------------ At this area, wait for the machine to produce the "DAYLIGHT" item. Again, the amount of DAYLIGHTs here depend on what endings you wish to have. Here are the amount of DAYLIGHTs depending on who to cure and what other useages you want. 1 - Your character 1 - Your partner 1 - Your partner 2 1 - Your partner 3(Online only) 1 - Thanatos-R fight/For endings where you escape with Daylight (For example, if you want to cure your character, 1 of your partner and 1 for the Thanatos-R fight, then simply grab 3 DAYLIGHTs). If you want your partner to use the DAYLIGHT, simply give it to him/her, and he/she will use it automatically. After you are done taking the DAYLIGHT(s), It takes 30 seconds for the machine to produce 1 DAYLIGHT. head back to the MACHINE STORAGE ROOM. ------------------------------------------------------------------------------ | (1)3F MACHINE STORAGE ROOM -> (1)3F SECOND HALL | ------------------------------------------------------------------------------ Enter the doorway beyond to continue the escape. ------------------------------------------------------------------------------ | (1)3F SECOND HALL -> (2)TESTING PASSAGE B | ------------------------------------------------------------------------------ Go and operate the right computer now to unlock the door panel! Enter it. ------------------------------------------------------------------------------ | (2)TESTING PASSAGE B -> 2F PRESIDENTS' ROOM | ------------------------------------------------------------------------------ No matter whether you have taken the DAYLIGHT or not, you should come here before it is too late. Take the GREEN HERB here, and descend the ladder. Go take the HANDGUN ROUNDS by the opened section of the wall on the right. Go unlock the door beyond and you will find yourself back in the PRESIDENT ROOM. ------------------------------------------------------------------------------ | 2F PRESIDENTS' ROOM -> 2F DRAWING ROOM | ------------------------------------------------------------------------------ Get to the other door before the Thanatos appear and attack you. ------------------------------------------------------------------------------ | 2F DRAWING ROOM -> 2F PASSAGE | ------------------------------------------------------------------------------ Continue your backtrack to the corridor outside. Beware of the Thanatos if he appear. ------------------------------------------------------------------------------ | 2F PASSAGE -> TESTING PASSAGE A | ------------------------------------------------------------------------------ Turn left, and then head into the hidden passage of the bust. Again, the monster can appear if you hang around too long. ------------------------------------------------------------------------------ | TESTING PASSAGE A -> 1F PASSAGE B | ------------------------------------------------------------------------------ Descend the ladder, and get to the other end. Run pass the free wires on the ceiling and get to the 1F PASSAGE B. ------------------------------------------------------------------------------ | 1F PASSAGE B -> 1F BACK SQUARE | ------------------------------------------------------------------------------ This is where you electrocute the Thanatos earlier on. Head to the double door to return to the BACK SQUARE. ------------------------------------------------------------------------------ | 1F BACK SQUARE -> 1F UNLOADING PASSAGE | ------------------------------------------------------------------------------ This is where the Thanatos attack the UBCS. Wait for the countdown to end. At this while, you should search for any items that you didn't take. There should be some herbs around, so search for them. After the countdown, head to the door next to the gate(with the map panel on the left), beware of the giant wasps that had appeared. ------------------------------------------------------------------------------ | 1F UNLOADING PASSAGE -> 1F FRONT SQUARE | ------------------------------------------------------------------------------ You will be in the UNLOADING PASSAGE. Before that, heal everyone up, and distribute the weapons evenly. Now prepare yourself by taking all the resources in this room. Move forward and you will see a truck in the middle and a ladder on the left. Grab all the items you can see. Some are obtained by climbing up the ladder on the left, while some are scattered on the ground. Distribute the resources among everyone(those who are still here with you...). Now head over to the other side of the ledge to initiate the next battle with the Thanatos-R. --------------------------------------------------------------------- | BOSS FIGHT! | --------------------------------------------------------------------- | NAME : THANATOS-R | --------------------------------------------------------------------- | DIFFICULTY: HARD | --------------------------------------------------------------------- | Attack him with the strongest weapon you have. There are 2 more | | FIRST AID SPRAY by the other end of the pit. You might want to | | obtain the ROCKET LAUNCHER, which can be found on the right side | | of the wall beyond the ledge(it is partially hidden in the red | | box on the right wall). | | Start running away when the Thanatos-R leap into the air. The | | spot where he drop can be determined by the shadow on the ground. | | Alternative, there is the 'knife-method'(courtesy of the Japanese | | community). See that ledge? If you are in the ledge and the | | Thanatos-R is on the surface, he can't hit you! In the ledge, | | equip the knife and hit on the Thanatos as he is charging madly | | into nothing. When he jumped, quickly get onto the surface and | | run a couple of steps forward, and then wait for him to leap up | | onto the surface again. Once he leap up, quickly run into the | | ledge. When he's down onto the ledge, he'll run towards the ledge | | where you are, and you can knife him again. It is a long process. | --------------------------------------------------------------------- --------------------------------------------------------------------- | BOSS FIGHT! | --------------------------------------------------------------------- | NAME : THANATOS-R | --------------------------------------------------------------------- | DIFFICULTY: HARD | --------------------------------------------------------------------- | Then, a long strings of scenes will follow, and you have to fight | | the Thanatos-R again. Go take the gun by the tank, and load the | | "Daylight" into that gun and fire at the Thanatos-R! If not, just | | take him down by force. Healing items are scattered around in | | this room, so make use of them! In this fight, the monster have | | a new attack, in which it will leap up into the air 3 times in a | | row, so you should only attack after he land after the 3 leaps. | | All of his previous attacks are retained in this fight. make use | | of the spacious area to nail him down. | --------------------------------------------------------------------- ------------------------------------------------------------------------------ ------------------- | SP ITEMS LOCATION | ------------------- ------------------------------------------------------------------------------ (This is just a brief look at the SP Items location. For more details, head to section 27.) 3F LABORATORY - Hair Growth Tonic - Mark Wilkins - Small gold principal statue 4 - - Bed restraints - - Preserved bee - 3F SECOND HALL - Greg's fountain pen - - Identification Paper - 3F MACHINE STORAGE ROOM - UBCS beret cap - 3F EXPERIMENT PREPARATION ROOM - Autographed Bat - Kevin Ryman - White umbrella - 2F PRESIDENTS' ROOM - Tasteless Watch - George Hamilton - Necklance - Alyssa Ashcroft - Small gold principal statue 3 - 2F ART GALLERY - "Easy Painting" - Mark Wilkins - Hand-wound Watch - George Hamilton 2F DRAWING ROOM - Bunny Costume - Cindy Lennox - "Programming Tips" - Yoko Suzuki 1F PASSAGE A - Brand new pencils - 1F PASSAGE B - Car Navigator - Kevin Ryman - Popular Sneakers - Jim Chapman 1F STUDY ROOM - Mental computation trophy - - Peter's photo - 1F ENTRANCE HALL - Red Dress - Alyssa Ashcroft - Small gold principal statue 1 - 1F GENERAL MANAGER ROOM - Thick Glasses - Yoko Suzuki 1F UNLOADING PASSAGE - Lion Bracelet - David King 1F STUDENT AFFAIRS OFFICE - Decorated Watch - George Hamilton - Coffee Maker - Cindy Lennox 1F EMISSION TOWER STATION - Overworn boots - 1F BACK SQUARE - Club invitation flyer - - School emblem - B2F PASSAGE ELEVATOR - Switchblade Ring - David King B2F PIERS - Marine Sport Shoes - Jim Chapman B3F RESTROOM - Lovely Brooch - Cindy Lennox B3F PASSAGE A - Sneakers - Mark Wilkins B3F PASSAGE B - Swiss Army Knife - David King B3F WATER TANK - Yellow Parka - George Hamilton - Sport Shoes - Alyssa Ashcroft B3F WATER WORKS MANAGEMENT OFFICE- Leather Belt - Kevin Ryman - High-capacity HDD - Yoko Suzuki - Peter's Article - B3F SHED - Puzzle Ring - Jim Chapman B3F QUALITY ASSURANCE TESTING ROOM - Cell Phone Strap - B4F PASSAGE ELEVATOR - Mr. Raccoon's ring - B4F OLD SUBWAY TRACKS - Small gold principal statue 2 - B4F SOUTH CAR - Rugged Pendant - David King B4F UNDERGROUND MANAGEMENT OFFICE- "Easy Photography" - Mark Wilkins - White Pants - Cindy Lennox B4F CONTROL ROOM - Cowboy Hat - Kevin Ryman - Gym Shorts - Yoko Suzuki B4F STOREROOM - Vitamin Tabs - Alyssa Ashcroft - Signed Basketball - Jim Chapman B4F EMISSION TOWER LOWER PART - Peter's notebook - ------------------------------------------------------------------------------ ------------------ | SCENARIO EVENTS | ------------------ ------------------------------------------------------------------------------ (This is just a brief look at the Scenario events. For more details, head to section 29.) (1)Set red jewel in stuffed moose. (2)Set blue jewel in stuffed moose. (3)Solved Cuckoo Clock Puzzle. (4)Play Piano on 2F (Cindy). (5)Pulled string, moved statue arm. (6)Pulled string, zombies came out. (7)Use V-Poison in incubator. (8)Use P-Base in incubator. (9)Use T-Blood in incubator. (10)Used Daylight on yourself. (11)Kill Thanatos R with Daylight. (12)Defeated Thanatos R. (13)Routed power to emission tower. (EASY MODE) (14)Unlock door with red tag key. (15)Unlocked water tank area door. (16)Electrocuted Thanatos. (17)Thanatos come in through window. (18)Collected every map. (19)Used glasses on 2nd statue. (20)Used card key. (21)Input elevator code. (22)Unlock university doors. (23)Restarted incubator. (24)Obtained "Geneology Facts." (25)Obtained "Blood-stained Memo." (26)Got "Reagent Generation Memo." (27)Obtained "Section of a Diary." (28)Obtained "Cable Repair Request." (29)Obtained "Torn Memo." (30)Obtained "Part of Torn Memo." (31)Obtained "Orders." (32)Obtained "Peter's Diary." (33)Obtained "Number Memo." (34)Watched "Peter Discovered." (35)Watched "Hunter Gamma Appears." (36)Watched "UBCS vs Thanatos." (37)Watched "Greg and Yoko." (38)Watched "ED: Chopper Zombie." (39)Watched "ED: George and Cindy." (40)Watched "ED: Mark and David." (41)Watched "ED: Kevin and Jim." (42)Watched "ED: Alyssa and Yoko." (43)Watched "ED: Regretful Ending." (44)Watched "ED: Remain Hopeful." ------------------------------------------------------------------------------ ############################################################################## ============================================================================== 16)FILES ============================================================================== ############################################################################## ======== OUTBREAK ======== PLAYING MANUAL 1 - 1F J'S BAR PLAYING MANUAL 2 - STAIRSWAY BETWEEN 1F AND 2F RACCOON TODAY - 2F STAFF ROOM / 2F DRAWING ROOM / ROOFTOP MAP 1 - 2F BREAK ROOM DIARY OF BAR'S STAFF - 2F LOCKER ROOM JACK'S MEMO - 2F OWNER'S ROOM PLAY SINGLE PLAYER MODE - 2F LIQUOR ROOM MAP 2 - 1F IN FRONT OF J'S BAR NEWSPAPER - 1F IN FRONT OF APPLE INN ==================== BELOW FREEZING POINT ==================== INTEROFFICE MEMO - B7F LABORATORY LABORATORY MEMO - B7F LABORATORY MAP 1 - B7F LABORATORY MONTHLY PASSCODE - B5F AREA C PASSAGE STAFF MEMO - B5F EMERGENCY PASSAGE CUSTODIAN'S DIARY - B4F WEST AREA PASSAGE TOP-SECRET MEMO - B4F CULTURE ROOM RESEARCHER'S WILL - B4F LOW TEMPERATURE LABORATORY ======== THE HIVE ======== MALE NURSE'S DIARY - 3F ROOM 302 MAP 1 - 3F NURSES' CENTER REPAIR WORK MEMO - 3F NURSES' CENTER CHEMICAL CODE MESSAGE - 2F NURSES' STATION MAP 2 - 1F PASSAGE SECURITY GUARD GUIDE - 1F NIGHT RECEPTION(Mark only) PIECE OF MEMO - 1F OFFICE SETTING MANUAL - B1F ELEVATOR CONTROL ROOM CARD MEMO - B2F PASSAGE INVESTIGATION REQUEST - B2F LABORATORY RESEARCHER'S DIARY - B2F LABORATORY ======== HELLFIRE ======== MAP 1 - 1F APPLE INN SQUARE GUEST LIST COPY - 1F OWNER'S ROOM HOTEL CHARGE BREAKDOWN - 1F ROOM 101 GUEST MEMO 1 - 1F ROOM 102 GUEST MEMO 2 - 1F ROOM 104 GUEST MEMO 3 - 2F ROOM 204 EMERGENCY MANUAL - 2F SECURITY OFFICE JANITOR'S DAILY REPORT - 2F STORE ROOM GUARD'S NOTEBOOK - 3F LINEN ROOM JANITOR'S REPAIR MEMO - 3F LINEN ROOM ==================== DECISIONS, DECISIONS ==================== MAP 1 - 1F PASSAGE ELEVATOR MAP 2 - B4F PASSAGE ELEVATOR / B4F UNDERGROUND MANAGEMENT ROOM PETER'S DIARY - 1F STUDENT AFFAIRS OFFICE GENEOLOGY FACTS - 1F STUDENT AFFAIRS OFFICE NUMBER MEMO - 1F GENERAL MANAGER ROOM A PAGE OF TORN MEMO - 1F PASSAGE B BLOOD-STAINED MEMO - 1F STUDY ROOM REAGENT GENERATION MEMO - 1F STUDY ROOM TORN MEMO - 1F STUDY ROOM MAP 3 - B3F SHED CABLE REPAIR REQUEST - WATER WORKS MANAGEMENT OFFICE SECTION OF A DIARY - B4F CONTROL ROOM MAP 4 - 1F BACK SQUARE ORDERS - 1F BACK SQUARE ------------------------------------------------------------------------------ -------------------------- | FILES CONTENT - OUTBREAK | -------------------------- ------------------------------------------------------------------------------ ========= NEWSPAPER ========= DAYLIGHT SLAYING? CLOUDS LOOM OVER RACCOON CITY R.P.D announced it will set up a special join investigation HQ for a serial murder case in which over 30 murders have already occurred. While there is no connection between suspects, the methods in which the victims were slain are all similar. Ordering a joint investigation into the serial murders was the rational thing to do. The scale and the detail of the investigation has not yet been made public. The authorities have been avoiding announcing any details of the cases. They are sticking with that stance to prevent any copycat crimes from occuring. Rumor has it that a certain member of the press has obtained some information. The suspect was temporarilty insane at the time of the incident. Authorities continued to take a "no comment" stance on the factuality of those rumors. The case seems quite problematic. ==================== DIARY OF BAR'S STAFF ==================== I hate the kids living in the next apartment. They sneak into this building via an accessway on the roof almost every day and cause so much trouble! The day before yesterday, they closed the shutter on the 3rd floor while I wasn't looking. Because of that, I couldn't go to the roof to get the package I needed. Then I got a good scolding from Jack. How ridiculous! It's not even my fault! I can't remember how many times they broke the lock that holds the sign to the chain-link fence. However, I have welded it so that they will never be able to enter. If they should break it, I will sue them for damaging my property. You better watch your butts, kids! =========== JACK'S MEMO =========== To Cindy: Please bring the package from Robert's store to my room. I'm having lots of dangerous customers lately so I asked him to fix-up my gun. [Ed Note: That's referring to Robert Kendo from Biohazard 2/Resident Evil 2] I've had enough! Those muscle bound punks have shown up almost every night for one week. Tonight, I'll threaten them with my gun and turn them away. P.S. There may be no space in my room for the package. If thats the case put it in the Drawing Room. ============= RACCOON TODAY ============= AN EERIE VOICE FROM UNDERGROUND Recently there is spooky talk around South Campbell street. It is said that groans can be heard from the drainage system at night. It is easy to dismiss it as a ghost story that middle school students love to talk about on camping nights. But the amount of missing people has increased rapidly at this locale for the past month. 8 people have gone missing. Strangely, the missing people have a lot in common: They are all single white females aged 18 to 23 with beautiful blonde hair. The street was wrapped in a dense fog the day after they went missing. From the sewer drain, which runs north-south along the street, a woman's constrained voice coulb be heard for several hours. Of course, the drainage sewers have been thoroughly investigated. But neither the missing person nor any traces have been found.. The Police Department has so far denied the relationship with the bizarre incidents that have rapidly increased after the mansion incident. However, the events must be related. ================ PLAYING MANUAL 1 ================ *CAUTION!* Status Screen Other PCs and enemies do not pause while this screen is being accessed. Note: the screen will revert back to normal gameplay in the instance you are attacked. *Note: each button function will vary if you have altered the controller settings from their defaults. [MOVE] Move your character with the directional buttons or the left analog stick. The D-pad maintains your character's direction [MOVE 2] When you use the left analog stick, your character turns and changes his/her direction. [Aiming and attacking] Hold down the R1 button to aim. Press the X button while aiming to fire. Change firing directions by pressing any direction while aiming. Switch targets with the L1 button. [Reloading part 1] You can reload your weapon either by combining your gun with the corresponding bullets in the status screen or by pushing the L1 button while your weapon is equipped. [Reloading part 2] Reloading takes more time depending on the amount of bullets reloaded. There is an item which enables you to fully reload your weapon with one press of the L1 button. [Special actions] In addition to standard actions such as walking and running, players can move over obstacles & climb ladders. Press the X button near various obstacles/ladders to climb them. [Giving items] You can give an item to another player by choosing an item in the status screen and then choosing the "Present" command. [Requesting item] You can request an item from another player by choosing another player's item from the status screen and then choosing the "Request" command. ["Shouldering" an injured teammate] Push the X button near an injured PC to lend him/her your shoulder as a crutch. Push the O button to stop shouldering them. You can help dying PCs by shouldering them up as well. [Ad-Lib Chat System] By pushing the [] button, the PC will speak a random line of dialogue based on the situation. Their casual dialogue may give you a clue about what to do to clear the scenario. [Fixed Chat Commands] You can communicate with other PCs by using the right analog stick. Use this feature to inform other PCs that you plan to assist them or if you need to call for their help. ================ PLAYING MANUAL 2 ================ [Character status] Check damage status via the ECG FINE (Green) ... Normal CAUTION (Yellow) ... Slightly wounded CAUTION (Crimson) ... Moderate wounds DANGER (Red) ... seriously wounded [Poison] If you get poisoned, your vitality gradually decreases as time passes. The electrocardiagram (ECG) will display the word while you are poisoned. [Blood loss] If you get attacked and lose lots of blood, your moveemnt speed slows, and your vitality decreases as you move. The ECG displays the word while you are losing blood. [Virus gauge] The virus gauge on the status screen shows the player's virus infection rate. If it reaches 100%, the player dies regardless of his/her remaining vitality. [Crawling part 1] If you receive too much damage, your player will start crawling on the floor. While you are crawling, you can't enter certain rooms and perform certain attacks. [Crawling part 2] While you are crawling, your virus gauge increases at a much quicker rate than normal. To avoid having to crawl, you must use a recovery item or have other PCs "shoulder" you up. [Map part 1] View basic room information for any previously visited room by pressing the /\ button to access the map. If you obtain a map, info on unentered rooms on that map is displayed. [Map part 2] Green Room - Rooms you've been to. Red Room - Currently occupied room. Yellow Door - Unexplored doors. Blue Door - Opened doors. Red Door - Unopened doors. [Herbs part 1] Recover status ailments with herbs. Green Herb-Recovers your vitality Blue Herb-Cures Poison Red Herb-Amplifies the potency of a herb. {Herbs part 2] Herbs can be mixed together. Ex: Green + Red = Mixed Herb There are many other ways to mix herbs so you can create herbs that have various new effects. [Checking other PC's status] If you are in the same room with other PCs, you can check their virus gauge, items, etc, on the status screen. [Exchanging items with a dead PC] Even if another PC dies, you can still exchange items with him/her by opening the status screen in the room he/she died in. [Temporary Save] You can temporarily save the game by accessing the typewriters found within each scenario. Note: previous game data disappears when you load a temporary save game. ======================= PLAY SINGLE PLAYER MODE ======================= The main feature of Single Player mode is the "Partner AI." This is a character/several characters that assist the PC and are CPU controlled. Gameplay will change depending on Partner AI interaction. Your AI Partner performs actions just like the character you control. He/she can move, attack, use items, chat, help others, etc. Of cause, when they run out of vitality they will die like any other character... You must decide how to interact with your AI Partners. Will you help your AI Partner battle against some enemies. Or will you let them take one for the team and cover you while you run away. AI partner Actions and Commands Each AI Partner has their own personality. Sometimes he/she follows you and sometimes they do not. Their actions change according to the progress of a scenario and their current conditions. You can make a request to your AI Partners by using the "Appeal A" function(press the right analog stick). Note that they may not always answer your request because they hae their own personalities. When your request is rejected by your AI Partner then wait for a moment and try again. Note: if you are too far from your AI Partner, your request won't rach them. When making a request, the nearest AI Partner will react. To make a direct request to a specific AI Parnter[Ed note: Capcom's typo], use the "Appeal B" function(press the L2 button and right analog stick together). AI Partner Items AI Partners can have items just like you can. They can also take, exchange, combine items via their own accord. AI Partners have their own personalities. They find items, use them, and fight the enemy. Some Partners use items but others save them up. The way a character acts depends on his personality. You can exchange items with your Partners. To offer an item use the 'give' command. To ask for an item use the 'request' command. Normally, you will give an item to the closest AI Parnter[Ed note: Capcom's typo..again]. However if you desginate a specific partner using the Appeal command you can give items to specific parnters[Ed note: 3rd typo. My god]. While your AI Partners are seperated from you, he/she may acquire or use items. When you meet up with your AI Partners again, check his/her status screen. They may have picked up some important items. Choosing the correct items is key for your survival. Do you carry the good items and put your AI Partner at risk or do you try to keep your back up alive to support you against big enemies? ------------------------------------------------------------------------------ -------------------------------------- | FILES CONTENT - BELOW FREEZING POINT | -------------------------------------- ------------------------------------------------------------------------------ =============== TOP-SECRET MEMO =============== The sample currently stored in the lab, is a parasite that was rejected by it's host due to incompatibility. As it is extremely unstable, you have to be extremely careful when handling it. When transfering the sample, use a portable capsule manufactured by the MI corp. Also, chemicals in the capsule get contaminated every few hours so they must be changed. Any failure to do so, could result in the subject awakening. Please be sure to handle with extreme caution. R&D #1 Martin Walcott ========== STAFF MEMO ========== September 11th, 13: 30, # of guest: 4 *Checking for other possible additional guest users... *Entry Name: "GUEST" *Password: None ================ INTEROFFICE MEMO ================ Due to several misplaces material incidents. We have decided to introduce a pass code system. With this new system implemented we will be able to check and log each time the cabinent doors have been opened or closed. This increase in security should cut down on material mishandling. At the same time, we are currently organizing the chemical cabinet. This task should be finished by early next week. Finally, please note that this information is confidential. It should be understood that our company will prosecute all offenders to the extent of the law. Passcode: 0634 Head of Administration Div. Walter Ryan =============== LABORATORY MEMO =============== UMB No.20 -> UMB No.3 + VP-017 *Changes color to ouburn when mixed. *A very potent weed pesticide. Very effective against plants. Careful handling is required. ================= MONTHLY PASS CODE ================= As of the 1st day of this month, the passcode settings have been changed. Please be advised that last month's code will become invalid at 12:00AM on the day the new passcode is initiated. B5F Computer Room : J126 B4F East Area Passage : 0580 In the meantime, as you are well aware, you can unlock the electronic locks for doors with a security level of 4 and lower via these codes. Caution should be taken by all system managers when handling these codes so they are not leaked to outside sources. Administration Division. Senior Staff Member Walter Ryan ================= CUSTODIAN'S DIARY ================= I had such a shitty day today! I accidentally lost the "turn table key" that Rick in admin gave me. I'm sure I look like absolute crap! If management finds out I lost the key, getting fired will be the least of my worries. There's even a rumor "screw-ups" could even be used as bait for some creepy test "subject" the company is working on. Thank god! Roy from security found the key in the bathroom and brought it to the admin. Although I found out about this through my boss who look like he is about to chew me a new one. Man, I've haven't been ripped such a big one since I was a snot-nosed brat in Junior High School! Shesh! Like it even f*ckin' matters. You can't do anything with the key if you don't know the code in the first place! Man, when I quit this company I'm gonna use that key and the code and make those elevators my own personal private ride! Even I wouldnt forget a code as easy to remember as the word "Hope." Yep, my own personal elevator.... Kinda like the sound of that! ================= RESEARCHER'S WILL ================= Oh... I can't believe this... Three days have passed since a couple of subjects (MA-125R) who escaped from B area began a killing spree in the laboratory... I think at least 10 of my colleagues have been killed by them... However, I got to experience the horror, first hand, as one of their giant, sharp claws ripped through my body! The bleeding from the wound just doesn't seem to stop... Why... Why did we create such terrible things!? We had no right to play god. The only thing left for me to do now is to destroy the laboratory temperature controls... When the temperature drops down to about zero degrees, they would be frozen in their tracks...hopefully,that is about the only thing I can do now. Damn my foolishness! ------------------------------------------------------------------------------ -------------------------- | FILES CONTENT - THE HIVE | -------------------------- ------------------------------------------------------------------------------ ================== MALE NURSE'S DIARY ================== We should have disposed of that nasty crap much earlier. It got Robert's body as well, even though I made sure to seal up the body in an air-tight bag.[Ed note: this is referring to the leech] The ammo in the spare gun we keep here for security, ran out. Hell, bullets didn't even dent it! What in the hell am I gonna do now? The bite wound from that thing just won't clot. I've lost so much blood that I feel nauseous and dizzy. Wherever I go or hide, that damn thing is always on my heels.[Ed note: He haven't try hiding in locker apparently] It just moves so incredibly fast. Come to think of it, in the beginning it was a lot slower...It's a predator... and I think the smell of blood is exciting it. I'm... done.. for.. I'll... be.. the...next... ================ REPAIR WORK MEMO ================ Repair plan: A/C unit. Switch panel *Main Entrance *3F->4F Landing space *Room 403 *B2F Channel -> Drainage (AUTHORIZED PERSONNEL ONLY) ============== SETTING MANUAL ============== Elevator floors of operation: NORMAL ........ 3F - B1F LEVEL 1..........B2F LEVEL 2 ......... B3F, 4F Administrator is in charge of deciding the security settings for the various areas. A switch to security level 1 requires a 4 digit code. Whereas a change to level 2 requires a voice code autorization. ===================== CHEMICAL CODE MESSAGE ===================== Here are the reagents for today. As usual, I put tentative names on the label. Pleae replace the names with the correct codes and keep them in the cabinet labeled B-6. Name (tentative): Code Cerulean: C-4041 Emerald: E-1160 Turquoise: T-7221 Carmine: K-1210 Ivy: I-2005 ===================== INVESTIGATION REQUEST ===================== Can you investigate the leeches captured around the sewers? They seem to be different from those previously logged in our records. I assume they are a vairant of the virus but we can't verify it here. They seem different from the leeches Mr. Marcus was involved with. There is a gigantic one that they failed to capture. It is estimated to be more than 1 meter long. They discovered that the leeches are vulnerable to high heat. Please be careful when examining the leeches. ========= CARD MEMO ========= Due to a change in staff, card keys are now managed by senior staff member Dr.Scott Jones. Obtain permission before using them. Contact -> doctor's box on 1st floor or nurses desk on 3rd floor. ==================== SECURITY GUARD GUIDE ==================== Physical strength and technique are not the only skills you need as a security guard. You also need to know about your surrounds and be able to act on snap decisions based on these surroundings. Make sure to check the map often to grasp the situation you're in and have the guts and gumption[Ed note: this word is a blur..] to act on your decisions. Actually. One of the skills you need as a security guard can be performed by pushing the X button while "Aiming" ... (The rest of the file is illegible due to blood stains.) ============= PIECE OF MEMO ============= *Cabinet B-6 *Red chemical code number +7001 / +2345 / +4105 [Ed note: there are 3 type of possible code numbers] ================== RESEARCHER'S DIARY ================== Damn Umbrella... I understand the need to choose a location few people would investigate, but why the hell choose the sewers! Burkin and that pig of a chief! I am a normal man. I don't wanna trudge through such filth. Not even for 5 minutes. I won't go to the laboratory until they provide me with a boat. I finally got a boat...but it doesn't handle so well in narrow chammels. Oh well though... It's much better than walking. ------------------------------------------------------------------------------ -------------------------- | FILES CONTENT - HELLFIRE | -------------------------- ------------------------------------------------------------------------------ ====================== JANITOR'S DAILY REPORT ====================== September 17th - I was told to check the alarm device every week from now on but I used to only do it twice a year! The new owner seems to be a bit of a worry wort. Who would wanna break in here? September 21st - I had a drink with Todd, the security guard. He was grumbling about the new type of card key installed in the rooms. That number lock on the south door should be enough. What a pain. September 22nd Todd left a card key in the bathroom and I brought it to him. When I told him to keep it together with his daughter's photo, he seemed embarrassed. He sure can be a jerk. September 23rd - That strange noise in the boiler room just keeps getting louder and louder. I doubt retightening the bolts on the pipes will help. I'll tell the owner next week. No reason to come in Sunday. =============== GUEST LIST COPY =============== *Security Box No. Duplicate Mr. Andrew Evans JIA Ms. Anna Lowell BAE Mr. Dario Losso FBH Mr. John O'Donnell IIB Mr. Joseph Wilson DCH Mr. Louis Sullivan CJF Mr. Toby Whitman GGF ====================== HOTEL CHARGE BREAKDOWN ====================== Room service Afternoon tea Loundry Service charge Total: $12 A.Evans / A.Lowell / J.Wilson / T.Whitman [Ed note: There are 4 possible types of names] ============ GUEST MEMO 1 ============ Dad told me to keep a diary whenever I join a new school. So today I am testing it out. Dad is always so busy. He is a university teacher. He left early in the morning today to have a meeting with some bigwig. I have to get ready to change schools, but I have to watch over the hotel room until dad gets back. Man, there is nothing to do here. I've already searched all over the room for something fun to do... There was this weird picture... I touched the switch next to the picture a couple of times but nothing happened. I'm so bored. I'm getting hungry, too. I hope dad gets back soon so we can eat. ============ GUEST MEMO 2 ============ Lousie, Thanks a lot for your offer, but I have decided to go with Ed instead. I just don't think I could get away from all my sad memories if I stayed here. While I was looking at the picture of that old castle in my room, I started thinking about Manchester where we were raised. I'll never forget those fun tmes that mom and the 2 of us had before the accident. But I just don't want to think about that. Anyways, I'm sure you'll be okay without me. I'm sorry... good bye. Amy ============ GUEST MEMO 3 ============ September 23rd It's true I'm the one who specificially[Ed note: another typo?] requested to stay in this room since it was where my late wife and I used to stay. It used to be a peaceful place where I could do some writing while remembering my lovely wife. However there is a new hotel owner and he put some strange map up as a decoration. The cursed thing is flickering on and off and keeping me from concentrating. I was hestitant to complain since they gave me a big discount on my stay, but my patience has worn out. I am going to leave and find a more appropriate hotel in the morning. ================ GUARD'S NOTEBOOK ================ Routine patrol on the roof: Starts this saturday. Switchboard repair request: Kyle. Change pass code in the security room: 2287 / 0721 / 5128 / 6354 [Ed note: there are 4 possible type of pass codes] Sandra's school admission present: Tomorrow. ===================== JANITOR'S REPAIR MEMO ===================== Repair locations: *Switchboard disconnections *General piping in the boiler room *Wall cracks in room 304 and 305. *Ventilator at the front lobby #Guest room repairs take priority. ================ EMERGENCY MANUAL ================ How to use escape ladder: The ladder installed at the hall on the 2nd floor in the center of the lobby is compactly stored except for emergencies. It extends whenever the smoke detector goes off. To avoid power problems like power outages, the device is connected to a special emergency power supply. During normal operation, please be sure to switch over to the emergency power supply in order [Ed note: they missed out the word "to" here] operate the unit. The emergency power supply is controlled via the switchboard in the north end of the first floor. ------------------------------------------------------------------------------ -------------------------------------- | FILES CONTENT - DECISIONS, DECISIONS | -------------------------------------- ------------------------------------------------------------------------------ =============== GENEOLOGY FACTS =============== Common in cats and dogs but sometimes displayed in humans, there is a genetic mutation known as 'odd eye' in which a person's right eye will be a different color from their left. Another extremely rare case occurred in a moose discovered in 1981 on a Columbia mountain in Canada. The case states that the moose had a shining red eye and a blue eye that sparked like jewels. ============= PETER'S DIARY ============= August 30th - Reagent creation is at its final stage. When it is completed we will finally have a means to stop that wretched T-virus. I heard about Umbrella's heinous dealings from an ex-head researcher named Greg. I wouldn't have been able to create this reagent without his expertise and assistance. Using viral research for personal gain is unforgiveable. We named this reagent Daylight. You don't need an Umbrella in the daylight. I find the name quite suits the reagent, considering it's main purpose. September 15th - I've received the T sample from Greg and tested Daylight on it. It's still not all that stable but it is managing to suppress the growth of the "T" viral cell. Victory is nigh! Come to think of it... How did Greg obtain the "T" sample? He told me a friend secretly got him a sample but he thinks he's being chased by Umbrella. Is he hiding something from me? Well, I shouldn't snoop... September 19th It seems I've been totally mistaken. How could Greg do such terrible things?! It seems this has all been a ruse. He planned everything from the start! There must be a reason why he rushed me to complete the "Daylight." Am I'm[Ed note: Grammar error] the only one who, other than Greg, that knows how to create the compound? Is my life in danger? I should just play dumb for awhile. *Discarded T sample. *Hide compound instructions. *Contact George. =========== NUMBER MEMO =========== [Ed note: There are 4 possible type of content for this file.] [Ed note: Easy mode] 999 000 888 111 929 280 308 123 939 000 888 111 Hour: 90 Minute: 81 959 650 879 561 999 000 888 111 [Ed note: Normal mode] 040 777 999 333 143 727 989 341 943 717 909 333 Hour: 47 Minute: 93 543 717 959 773 342 777 999 333 [Ed note: Hard mode] 888 222 636 000 858 082 676 010 818 002 666 040 Hour: 82 Minute: 60 818 442 556 010 888 042 986 000 [Ed note: Very Hard mode] 555 333 222 777 525 783 296 707 545 333 222 717 Hour: 53 Minute: 27 525 340 452 797 555 333 222 777 =================== A PAGE OF TORN MEMO =================== [Ed note: There are 4 possible type of content for this file.] [Ed note: type 1] ...032 [Ed note: type 2] ...161 [Ed note: type 3] ...284 [Ed note: type 4] ...927 ================== BLOOD-STAINED MEMO ================== George I'm a dead man... Hurry and create a reagent. Then get the hell out of Raccoon. There's a reagent incubator in the lab. Collect the 3 key ingredients, set them in the incubator and... ======================= REAGENT GENERATION MEMO ======================= reagent components: 1. P-base 2. V-poison 3. T-blood Synthesize the components in the incubator located in the lab. *The machine will automatically mix the components. It will take some time to totally mix them. *Once it is generated, you can make a copy by setting it in the high speed incubator. 1. P-base Generated 2500 ml for the reagent. Since storage device in the lab is out of order, sample is being stored in basement tank. Keep sample in air-tight case or it will dissolve. 2. V-poison Generated from bee poison as a culture catalyst. It is kept in the lab. Gathering usable amounts of V-poison is very labor intensive. Handle it with care. 3. T-blood Blood from a creature infected with the "T" virus. *A sample from Greg should be arriving. ========= TORN MEMO ========= Changed elevator code 4... ================== SECTION OF A DIARY ================== September 17th - We don't have enough V-poison for the compound. I vaguely remember there being a wasp's nest in the emission tower, but I shouldn't just recklessly wonder over there... Granted that, I'm stuck without the necessary components... I guess I'll head there after I get equipped with some protective gear. ==================== CABLE REPAIR REQUEST ==================== To Roger, That power cable on the ceiling is decaying. If we leave it as it is, those pesky rats will gnaw it in two. As you know, a powerful generator is used at this University since they use so many high output lab devices. If the cable is cut, someone could get electrocuted. Please call a repair person and have him fix it. I'll be on business and won't return for a while. The generator is located on the northwest side of the 1st floor hall. Be sure it's done, Patrick. ====== ORDERS ====== 1.Battle Plan: Emperor's mushroom 2. Area of Operation: Within 4 blocks of Raccoon U. 3. Time: 60 minutes, starting at 5:35 AM 4. Arms Basic armament: C-2 + Extractor 5. Purpose To gather T's blood (Code name: T-blood) -or- to kill T and retrieve it's body Supplementary information: Biggest priority of the operation is to gather T-blood and erase all of T's traces. If the body is deemed too difficult to recover, destroy it and the general area. ------------------------------------------------------------------------------ ############################################################################## ============================================================================== 17)COLLECTION ============================================================================== ############################################################################## ------------------------------------------------------------------------------ There are tons of secrets available for unlock, unlike the previous Biohazard/ Resident Evil games. The method to unlock them is different now. You have to earn what we call the 'result point' after completing a scenario. Also, you have to make the secret available for unlocking in the collection. After you make them available for unlock, you can then spend the result point to unlock them in the collection. Of cause, the better the secret is, the more result point is required. There are 5 types of secret to be unlocked. The 'Gallery', 'Costume', 'Movie', 'Sound' and 'Extra. The ways to earn the result points are covered in the 25)SECRET MATTERS section of this FAQ. Here all the hidden secrets which you can unlock, and their requirement(s). ------------------------------------------------------------------------------ --------- | Gallery | --------- ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ | (CG PICTURE OF CHARACTER) | ------------------------------------------------------------------------------ | 1)Kevin | | 4)Mark | | 7)Jim | | 10)George | | 13)David | | 16)Alyssa | | 19)Yoko | | 22)Cindy | ------------------------------------------------------------------------------ | - There is no requirement to unlock the CG Picture of the Characters. | | - The points to unlock one CG Picture is 500. | ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ | (CHARACTER COLLAGE) | ------------------------------------------------------------------------------ | 2)Kevin | | 5)Mark | | 8)Jim | | 11)George | | 14)David | | 17)Alyssa | | 20)Yoko | | 23)Cindy | ------------------------------------------------------------------------------ | - Use the respective character to clear 3 different scenarios to unlock | | his/her Illustration | | - The points to unlock one CG Illustration is 500. | ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ | (CG PICTURE OF CHARACTER) | ------------------------------------------------------------------------------ | 3)Kevin: B | | 6)Mark: B | | 9)Jim: B | | 12)George: B | | 15)David: B | | 18)Alyssa: B & C | | 21)Yoko: B & C | | 24)Cindy: B & C | ------------------------------------------------------------------------------ | - Obtain 20 SP Items of that character | | - The points to unlock one CG Picture is 2000. | ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ | (CG PICTURE OF CHARACTER) | ------------------------------------------------------------------------------ | 25)All characters CG Picture | ------------------------------------------------------------------------------ | - Complete "Decisions, decisions" scenario | | - The points to unlock one CG Picture is 500. | ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ | (ALTERNATE CHARACTER DESIGN) | ------------------------------------------------------------------------------ | 26)8 male characters | | 27)10 female characters | ------------------------------------------------------------------------------ | - Clear all scenarios with all characters once under any difficulty | | - The points to unlock one Early sketch is 2000. | ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ | (CG PICTURE OF CREATURE) | ------------------------------------------------------------------------------ | 28)ZOMBIE | | 29)HUNTER MA-125R | | 30)MUTATED-G | | 31)LEECH MAN | | 32)GIANT LEECH | | 33)ZOMBIE DOG | | 34)LICKER | | 35)REGIS LICKER | | 36)HUNTER GAMMA | | 37)THANATOS | ------------------------------------------------------------------------------ | - Complete "Decisions, decisions" scenario | | - The points to unlock one CG Picture is 1000. | ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ | (ALTERNATE CREATURE DESIGN) | ------------------------------------------------------------------------------ | 38)Unknown | | 39)HUNTER GAMMA | | 40)Unknown | | 41)MUTATED-G | | 42)THANATOS | ------------------------------------------------------------------------------ | - Complete "Decisions, decisions" scenario Hard mode | | - The points to unlock one Early sketch is 2000. | ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ | (BACKGROUND IMAGE) | ------------------------------------------------------------------------------ | 43)Outbreak (In Front Of J's Bar) | | 44)Outbreak (Owner's Room) | | 45)Outbreak (Wine's Room) | | 46)Outbreak (Locker Room/Rooftop) | | 47)Below freezing point (Culture Room) | | 48)Below freezing point (Chemical Disposal Room) | | 49)Below freezing point (Main Shaft/Area B Passage) | | 50)Below freezing point (Marshaling Yard) | | 51)The hive (Hospital Top View) | | 52)The hive (Hospital Entrance View) | | 53)The hive (Underpass Entrance) | | 54)The hive (Room 301/Room 202) | | 55)Apple Inn (Apple Inn Entrance View) | | 56)Apple Inn (Room ?) | | 57)Apple Inn (Security Office) | | 58)Apple Inn (Apple Inn Square) | | 59)University (Entrance Hall) | | 60)University (University Clock Tower) | | 61)University (Collages of University) | | 62)University (Collages of University 2) | ------------------------------------------------------------------------------ | - Complete the respective scenario unlock the '1' and '2' picture. | | - Obtain all scenario SP Items for that scenario to unlock the '3' and '4' | | picture | | - The points to unlock one Scenario Setting Picture is 1500. | ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ ---------- | Costumes | ---------- ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ | ##Character B & C Costume## | | - The points to unlock one "B" costume is 10000 | | - The points to unlock one "C" costume is 30000 | | - They are the skin type of themselves obviously | | - The items listed under the costume "B" skin are the SP items you need to | | gather to unlock them in the Collection. | ------------------------------------------------------------------------------ | 1)KEVIN: NEW COSTUME | | - Western Boots | | - White T-shirt | | - Old Cigarette Box | | - Faded Jeans | | - Cowboy Hat | | - Leather Belt | | | | 2)MARK: NEW COSTUME | | - Brown Belt | | - Bermuda Shorts | | - Polo Shirt | | - Sneakers | | | | 3)JIM: NEW COSTUME | | - White Tanktop | | - Rare Shoes | | - Basketball Uniform | | - Signed Basketball | | - Baggy Shorts | | | | 4)GEORGE: NEW COSTUME | | - Cargo Pants | | - Sport Sunglasses | | - Yellow Parka | | - Outdoor Shoes | | - Long Underwear | | | | 5)DAVID: NEW COSTUME | | - Leather Pants | | - Open-neck Shirt | | - Leather Jacket | | - Boots | | - Rugged Pendant | | | | 6)ALYSSA: NEW COSTUME | | - Sportswear bottom | | - Sportswear Top | | - Women's Sunglasses | | - Sport Shoes | | | | 7)YOKO: NEW COSTUME | | - Cute Sneakers | | - Green Dress | | | | 8)CINDY: NEW COSTUME | | - White Pants | | - Sandals | | - Cool Sunglasses | | - Light Blue Shirt | | | | 9)ALYSSA: NEW COSTUME | | - Stiletto Heels | | - Red Lipstick | | - Red Dress | | | | 10)YOKO: NEW COSTUME | | - Exercise Uniform | | - Exercise Shoes | | - Gym Shorts | | | | 11)CINDY: NEW COSTUME | | - Bunny Cuffs | | - Bunny Bow Tie | | - Sexy Lipstick | | - Fishnet Tights | | - Bunny Ears | | - High Heels | | - Bunny Costume | ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ | ##NPC IN "Outbreak"## | | - The basic condition to unlock Outbreak NPC is by clearing Outbreak. | | Any additional conditions will be noted in their respective places. | ------------------------------------------------------------------------------ | 12)BOB | | Description: MARK'S FRIEND | | Character Type: Mark | | Point Needed: 4000 | | Condition: Use Mark | | | | 13)WILL | | Description: J'S BAR WAITER | | Character Type: Jim | | Point Needed: 3000 | | Condition: Very Hard Mode | | | | 14)RAYMOND, AUTHOR, AARON, DORIAN | | Description: (N/A) | | Character Type: Raymond - Kevin, Author - George, Aaron - Mark, | | Dorian - George | | Point Needed: 4000 | | Condition: Easy Mode | | | | 15)ELLIOT, ERIC, HARRY | | Description: R.P.D. | | Character Type: Mark, David, George | | Point Needed: 5000 | | Condition: Hard Mode | | | | 16)YOKO: D | | Description: J'S BAR DISGUISED | | Character Type: Yoko | | Point Needed: 8000 | | Condition: Use Yoko | ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ | ##NPC IN "Below Freezing Point"## | | - The basic condition to unlock Below Freezing Point NPC is by clearing | | Below Freezing Point. | | Any additional conditions will be noted in their respective places. | ------------------------------------------------------------------------------ | 17)MONICA | | Description: UMBRELLA RESEARCHER | | Character Type: Alyssa | | Point Needed: 5000 | | Condition: Use Yoko | | | | 18)SCHOLAR1, SCHOLAR2 | | Description: UMBRELLA RESEARCHER | | Character Type: George | | Point Needed: 3000 | | Condition: Very Hard Mode | ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ | ##NPC IN "The Hive"## | | - The basic condition to unlock The Hive NPC is by clearing scenario 3. | | Any additional conditions will be noted in their respective places. | ------------------------------------------------------------------------------ | 19)HURSH | | Description: RACCOON HOSPITAL DR. | | Character Type: George | | Point Needed: 4000 | | Condition: Very Hard Mode | | | | 20)DOCTOR 1, DOCTOR 2, DOCTOR 3 | | Description: RACCOON HOSPITAL DR. | | Character Type: George | | Point Needed: 6000 | | Condition: Normal Mode | | | | 21)NURSE 1, NURSE 2 | | Description: RACCOON HOSPITAL NURSE | | Character Type: Nurse 1 - Cindy, Nurse 2 - Alyssa | | Point Needed: 5000 | | Condition: Hard Mode | ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ | ##NPC IN "Hellfire"## | | - The basic condition to unlock Hellfire NPC is by clearing Hellfire. | | Any additional conditions will be noted in their respective places. | ------------------------------------------------------------------------------ | 22)DANNY, DANNY: B | | Description: FIRE FIGHTER | | Character Type: Kevin | | Point Needed: 5000 | | Condition: CHARLIE'S ID TAG in possession when scenario completion | | | | 23)GILL, GILL: B | | Description: FIRE FIGHTER | | Character Type: Mark | | Point Needed: 5000 | | Condition: LEN'S ID TAG in possession when scenario completion | | | | 24)FIREMAN | | Description: FIRE FIGHTER | | Character Type: George | | Point Needed: 3500 | | Condition: Easy Mode | ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ | ##NPC IN "Decisions, Decisions"## | | - The basic condition to unlock Decisions, Decisions NPC is by clearing | | Decisions, Decisions. | | Any additional conditions will be noted in their respective places. | ------------------------------------------------------------------------------ | 25)PETER | | Description: GEORGE'S FRIEND | | Character Type: Jim | | Point Needed: 3000 | | Condition: Hard | | | | 26)GREG | | Character Type: George | | Point Needed: 10000 | | Condition: Very Hard Mode | | | | 27)FRANK | | Description: RACCOON U. PROFESSOR | | Character Type: George | | Point Needed: 3000 | | Condition: Use George | | | | 28)UBCS(UBCS1, UBCS2) | | Character Type: Kevin | | Point Needed: 8000 | | Condition: Easy Mode | | | | 29)U.S.S.1 | | Description: U.S.S SPECIAL FORCES | | Character Type: Kevin | | Point Needed: 5000 | | Condition: Clear all scenarios with all characters once under any | | difficulty | ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ | 30)CITIZENS OF RACCOON CITY | | Character Type: Man 1 - George, Man 2 - George, Man 3 - David, | | Man 4 - Mark, Man 5 - Kevin | | Point Needed: 10000 | | Condition: Complete Decisions, Decisions | | | | 31)??? | | Description: (N/A) | | Character Type: Mr.Red - Kevin, Mr.Blue - George, Mr.Green - Jim, | | Mr.Gold - Mark, Mr.Black - David | | Point Needed: 100000 | | Condition: Obtain all SP Items | ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ -------- | Movies | -------- ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ | - The points needed to unlock one movie is 500 | ------------------------------------------------------------------------------ | 1)RESIDENT EVIL OUTBREAK OPENING MOVIE | | Condition: start the scenario "Outbreak" | | | | 2)"Outbreak" | | KEVIN: OPENING AND ENDING MOVIE | | Condition: start the scenario "Outbreak" as Kevin | | | | 3)"Outbreak" | | MARK: OPENING AND ENDING MOVIE | | Condition: start the scenario "Outbreak" as Mark | | | | 4)"Outbreak" | | JIM: OPENING AND ENDING MOVIE | | Condition: start the scenario "Outbreak" as Jim | | | | 5)"Outbreak" | | GEORGE: OPENING AND ENDING MOVIE | | Condition: start the scenario "Outbreak" as George | | | | 6)"Outbreak" | | DAVID: OPENING AND ENDING MOVIE | | Condition: start the scenario "Outbreak" as David | | | | 7)"Outbreak" | | ALYSSA: OPENING AND ENDING MOVIE | | Condition: start the scenario "Outbreak" as Alyssa | | | | 8)"Outbreak" | | YOKO: OPENING AND ENDING MOVIE | | Condition: start the scenario "Outbreak" as Yoko | | | | 9)"Outbreak" | | CINDY: OPENING AND ENDING MOVIE | | Condition: start the scenario "Outbreak" as Cindy | | | | 10)"Outbreak" | | SCENE 01 MOVIE | | Condition: Complete "Outbreak" scenario | | | | 11)"Outbreak" | | SCENE 02 MOVIE | | Condition: Complete "Outbreak" scenario | | | | 12)"Below Freezing Point" | | OPENING MOVIE | | Condition: start the scenario "Below Freezing Point" | | | | 13)"Below Freezing Point" | | SCENE 01 MOVIE | | Condition: Complete "Below Freezing Point" scenario | | | | 14)"Below Freezing Point" | | SCENE 02 MOVIE | | Condition: Complete "Below Freezing Point" scenario | | | | 15)"Below Freezing Point" | | SCENE 03 MOVIE | | Condition: Complete "Below Freezing Point" scenario | | | | 16)"Below Freezing Point" | | SCENE 04 MOVIE | | Condition: Complete "Below Freezing Point" scenario | | | | 17)"Below Freezing Point" | | KEVIN: ENDING MOVIE | | Condition: Complete scenario "Below Freezing Point" as Kevin | | | | 18)"Below Freezing Point" | | MARK: ENDING MOVIE | | Condition: Complete scenario "Below Freezing Point" as Mark | | | | 19)"Below Freezing Point" | | JIM: ENDING MOVIE | | Condition: Complete scenario "Below Freezing Point" as Jim | | | | 20)"Below Freezing Point" | | GEORGE: ENDING MOVIE | | Condition: Complete scenario "Below Freezing Point" as George | | | | 21)"Below Freezing Point" | | DAVID: ENDING MOVIE | | Condition: Complete scenario "Below Freezing Point" as David | | | | 22)"Below Freezing Point" | | ALYSSA: ENDING MOVIE | | Condition: Complete scenario "Below Freezing Point" as Alyssa | | | | 23)"Below Freezing Point" | | YOKO: ENDING MOVIE | | Condition: Complete scenario "Below Freezing Point" as Yoko | | | | 24)"Below Freezing Point" | | CINDY: ENDING MOVIE | | Condition: Complete scenario "Below Freezing Point" as Cindy | | | | 25)"The Hive" | | OPENING MOVIE | | Condition: Complete "The Hive" scenario | | | | 26)"The Hive" | | SCENE 01 MOVIE | | Condition: Complete "The Hive" scenario | | | | 27)"The Hive" | | SCENE 02 MOVIE | | Condition: Complete "The Hive" scenario | | | | 28)"The Hive" | | SCENE 03 MOVIE | | Condition: Complete "The Hive" scenario | | | | 29)"The Hive" | | KEVIN: ENDING MOVIE | | Condition: Complete scenario "The Hive" as Kevin | | | | 30)"The Hive" | | MARK: ENDING MOVIE | | Condition: Complete scenario "The Hive" as Mark | | | | 31)"The Hive" | | JIM: ENDING MOVIE | | Condition: Complete scenario "The Hive" as Jim | | | | 32)"The Hive" | | GEORGE: ENDING MOVIE | | Condition: Complete scenario "The Hive" as George | | | | 33)"The Hive" | | DAVID: ENDING MOVIE | | Condition: Complete scenario "The Hive" as David | | | | 34)"The Hive" | | ALYSSA: ENDING MOVIE | | Condition: Complete scenario "The Hive" as Alyssa | | | | 35)"The Hive" | | YOKO: ENDING MOVIE | | Condition: Complete scenario "The Hive" as Yoko | | | | 36)"The Hive" | | CINDY: ENDING MOVIE | | Condition: Complete scenario "The Hive" as Cindy | | | | 37)"Hellfire" | | SCENE 01 MOVIE | | Condition: Complete "Hellfire" scenario | | | | 38)"Hellfire" | | SCENE 02 MOVIE | | Condition: Complete "Hellfire" scenario | | | | 39)"Hellfire" | | SCENE 03 MOVIE | | Condition: Complete "Hellfire" scenario | | | | 40)"Hellfire" | | KEVIN: ENDING MOVIE | | Condition: Complete scenario "Hellfire" as Kevin | | | | 41)"Hellfire" | | MARK: ENDING MOVIE | | Condition: Complete scenario "Hellfire" as Mark | | | | 42)"Hellfire" | | JIM: ENDING MOVIE | | Condition: Complete scenario "Hellfire" as Jim | | | | 43)"Hellfire" | | GEORGE: ENDING MOVIE | | Condition: Complete scenario "Hellfire" as George | | | | 44)"Hellfire" | | DAVID: ENDING MOVIE | | Condition: Complete scenario "Hellfire" as David | | | | 45)"Hellfire" | | ALYSSA: ENDING MOVIE | | Condition: Complete scenario "Hellfire" as Alyssa | | | | 46)"Hellfire" | | YOKO: ENDING MOVIE | | Condition: Complete scenario "Hellfire" as Yoko | | | | 47)"Hellfire" | | CINDY: ENDING MOVIE | | Condition: Complete scenario "Hellfire" as Cindy | | | | 48)"Decisions, Decisions" | | SCENE 01 MOVIE | | Condition: Complete "Decisions, Decisions" scenario | | | | 49)"Decisions, Decisions" | | SCENE 02 MOVIE | | Condition: Complete "Decisions, Decisions" scenario | | | | 50)"Decisions, Decisions" | | SCENE 03 MOVIE | | Condition: Complete "Decisions, Decisions" scenario | | | | 51)"Decisions, Decisions" | | KEVIN: ENDING MOVIE | | Condition: Complete scenario "Decisions, Decisions" as Kevin via best | | ending | | | | 52)"Decisions, Decisions" | | MARK: ENDING MOVIE | | Condition: Complete scenario "Decisions, Decisions" as Mark via best | | ending | | | | 53)"Decisions, Decisions" | | JIM: ENDING MOVIE | | Condition: Complete scenario "Decisions, Decisions" as Jim via best | | ending | | | | 54)"Decisions, Decisions" | | GEORGE: ENDING MOVIE | | Condition: Complete scenario "Decisions, Decisions" as George via best | | ending | | | | 55)"Decisions, Decisions" | | DAVID: ENDING MOVIE | | Condition: Complete scenario "Decisions, Decisions" as David via best | | ending | | | | 56)"Decisions, Decisions" | | ALYSSA: ENDING MOVIE | | Condition: Complete scenario "Decisions, Decisions" as Alyssa via best | | ending | | | | 57)"Decisions, Decisions" | | YOKO: ENDING MOVIE | | Condition: Complete scenario "Decisions, Decisions" as Yoko via best | | ending | | | | 58)"Decisions, Decisions" | | CINDY: ENDING MOVIE | | Condition: Complete scenario "Decisions, Decisions" as Cindy via best | | ending | | | | 59)Epilogue Movie | | Condition: Complete "Decisions, Decisions" scenario | ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ -------- | Sounds | -------- ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ | 1)"Outbreak" BGM | | Condition: Clear "Outbreak" scenario | | Point Needed: 1000 | | | | 2)"Below Freezing Point" BGM | | Condition: Clear "Below Freezing Point" scenario | | Point Needed: 1000 | | | | 3)"The Hive" BGM | | Condition: Condition: Clear "The Hive" scenario | | Point Needed: 1000 | | | | 4)"Hellfire" BGM | | Condition: Clear "Hellfire" scenario | | Point Needed: 1000 | | | | 5)"Decisions, Decisions" BGM | | Condition: Clear "Decisions, decisions" scenario | | Point Needed: 1000 | | | | 6)BATTLE BGM | | Condition: Clear "Decisions, decisions" scenario | | Point Needed: 2000 | | | | 7)MISCELLANEOUS BGM | | Condition: Earn 3000 points upon ending a scenario | | Point Needed: 2000 | | | | 8)KEVIN: VOICE | | Condition: Obtain 20 Person SP Items of Kevin | | Point Needed: 2000 | | | | 9)MARK: VOICE | | Condition: Obtain 20 Person SP Items of Mark | | Point Needed: 2000 | | | | 10)JIM: VOICE | | Condition: Obtain 20 Person SP Items of Jim | | Point Needed: 2000 | | | | 11)GEORGE: VOICE | | Condition: Obtain 20 Person SP Items of George | | Point Needed: 2000 | | | | 12)DAVID: VOICE | | Condition: Obtain 20 Person SP Items of David | | Point Needed: 2000 | | | | 13)ALYSSA: VOICE | | Condition: Obtain 20 Person SP Items of Alyssa | | Point Needed: 2000 | | | | 14)YOKO: VOICE | | Condition: Obtain 20 Person SP Items of Yoko | | Point Needed: 2000 | | | | 15)CINDY: VOICE | | Condition: Obtain 20 Person SP Items of Cindy | | Point Needed: 2000 | | | | 16)MISC. VOICE | | Condition: Earn 3000 points upon ending a scenario | | Point Needed: 2000 | ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ -------- | Extras | -------- ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ | 1)"HARD MODE" | | Condition: Complete "Decisions, Decisions" scenario | | Point Needed: 2000 | ------------------------------------------------------------------------------ | 2)"VERY HARD MODE" | | Condition: Complete all scenarios in "Hard Mode" | | Point Needed: 3000 | ------------------------------------------------------------------------------ | 3)"LONE WOLF MODE" | | Condition: Complete all scenarios in "Hard Mode" | | Point Needed: 10000 | ------------------------------------------------------------------------------ | 4)"INFINITY MODE" | | Condition: Get 100% scenario completion for all scenarios | | Point Needed: 50000 | ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ ############################################################################## ============================================================================== 18)ADVANCE TIPS ============================================================================== ############################################################################## ------------------------------------------------------------------------------ (from official source) ------------------------------------------------------------------------------ Hint 1 - "What if I meet an opponent?" No matter which enemy you meet, there is no good method for dealing with more than one enemy at the same time. First of all, it's probably best to think about running away from wherever you are. When you've got plenty of ammunition for your weapons or are in a place where you're fighting together with other characters, then it's probably OK to decide to fight. When you're using a weapon, each has its own specific characteristics, like "Wide Attack Range," "Automatic Fire," or "Knock Down In A Single Blow." Develop an understanding of these weapons, and use them appropriately depending on the situation. Information on your enemies can be found in memos, FILES, and so on, so don't neglect to collect information from all the corners of each room. If you hope to survive, it's of utmost importance to first understand your enemy. ------------------------------------------------------------------------------ Hint 2 - "I can't find a key to the door!" Depending on the door, you don't need to use a key and can use a weapon, beat the door in, and so on. In situations where no matter how much you look you can't find the key or in situations where you know where the key is located but find many enemies there, breaking down the door is one way to move along in the game. However, if you use a gun you consume bullets, and it's necessary to know when using a tackle to open a door is suitable. So, you will need to know how to fit your judgment to the circumstances. ------------------------------------------------------------------------------ Hint 3 - "Where are the other players?" Keep your ears open for sounds when you're playing. In situations where other characters are in a nearby room, you'll definitely be able to hear the sound of footsteps, screams, gunshots, and so on. In situations where you actually hear a scream, you should open the Map Screen right away. When you pick up the map, the place where other characters are screaming will appear. In situations where characters are screaming in places where you cannot hear, a mark will appear on the map. To look for a person, it is recommended that you make use of the "Map Screen." ------------------------------------------------------------------------------ Hint 4 - "Attack Objects" There are situations in which there are installations set up to maximize the effects of damage on an enemy when you shoot them. If you are able to use this well, it may be of good use when fighting with an enemy. Try it out in different ways. ------------------------------------------------------------------------------ Hint 5 - "Hidden Potency of Regenerative Items" Aside from the ability of herbs, emergency spray, and other medicinal items to rejuvenate physical power, these items also have the effect of momentarily stopping the virus gauge. Even when you have enough physical power, in situations where the viral infection is evolving, it's OK to use these freely. The green, blue, and red herbs can be combined in various ways to add more effects than if these substances were used on their own. There are several different ways to prepare these mixtures, so try different combinations. ------------------------------------------------------------------------------ Tips For defeating the bosses: [MUTATED-G] Get to the other side of the train and press the panel to move the train. If the MUTATED-G is in front of the train, the train will ram the MUTATED-G down. It only takes 2 rams to kill the MUTATED-G when it is at full health. [GIANT LEECH] Run backward away from the monster. There are some interactive background objects which you can use. The valve handle on the ceiling, the pipe by the sides and the barrel by the end. [REGIS LICKER] (unknown yet) [THANATOS] Thanatos Use the broken wires to zap the Thanatos(there are 2 locations with the broken wires) Thanatos-R For the first fight, only pure force can defeat the monster. In the second (last)fight use the gun loaded with the Daylight to defeat the monster with ease. ------------------------------------------------------------------------------ Tips On Shoving the zombies: When a zombie is in 3 feet away, shove him to make him lose his balance, then run behind him to shove him again. He will fall forward a little. He have more recovery time if you shove from behind. ------------------------------------------------------------------------------ Tips on giving out maximum damages: One crucial tips to surviving the Hard/Very Hard mode is by learning how to give maximum damages. Overall, you should use Kevin, for his precise aiming features and the personal .45 Handgun will take down the boss monsters with ease. ------------------------------------------------------------------------------ Tips on distracting the Leech Man & Leeches: Use the Blood Pack, well. They are there for this reason. However you should only use them when needed. Again, remember that Leech Man CAN'T BE KILL using weapon. ------------------------------------------------------------------------------ Tips for NO WEAPON! clear You have many things to note when you are going for the NO WEAPON! clear: 1)If you swing a melee weapon and if you didn't hit anything, you will not get the bonus. 2)If you use a FIRST AID SPRAY on your teammate, you will not get the bonus. ------------------------------------------------------------------------------ Tips for obtaining task 30 for Scenario Outbreak. Task 30, where you have to transport Bob to the rooftop AND having Mark alive in Very Hard mode is probably the most difficult task to accomplish. Here are the some of the tips that you might need. First of all, the problem with Very Hard scenario is that there are too many zombies around, so you have to have the 'get Bob to the Wine's Room ASAP' thought while sustaining as little damage as possible. With that, the best candidates for this task in my opinion is either Kevin, David or Alyssa. We should remove David from the list, simply because Kevin have the 'start with a powerful gun' advantage over David, and David's special ability is almost useless here. There is simply no time for him to create new weapon anyway. However, don't remove Alyssa from your thought just yet, because she is the best candidate! Granted, Alyssa have lesser vitality, doesn't start with a powerful gun, and a little slower, her 'lockpick' ability plays an extremely crucial part for this task. It take lesser time for Alyssa to unlock the door than having Kevin(fastest speed) to find the key for the door. Thus, Alyssa is the recommended character to use. You have to do some homework before you ever try accomplish this task. With ease, that is. The main obstacle for this task is the zombies, and the shutter in the wine room. The shutter can be broken down, but by the time you break it down, you will most probably be in danger, and either Mark or Bob dead. So the we will take the normal 'bottle in exchange for key' method instead. At the start of the game, go help Bob to the door at the corner. Set him around the door, and run into the Men's Bathroom to obtain the Handgun. Head back to the J's Bar, unlock the door using your S.Pick. You should be able to unlock the door before the zombies get into the area. Get to the 1F-2F Staircase. Get Bob up the stairs ASAP here. The zombies will have already invaded the room by this point. They shouldn't be your main concern, YET. In the Owner's Room, let Mark and Cindy handle the zombie, while you should have run Alyssa to the door, and use the S.Pick again to unlock the door to the Wine's Room. Forget about going into the Owner's Room for the key. This lockpicking method is much faster and safer. Go take the NAIL GUN before you head to the Wine's Room though. You should leave Bob at the beginning staircase. Believe it or not, he is much more safer at that spot than in the Wine's Room. Furthermore, you will be returning to the Staff Room moment later for the Key. In the Wine's Room, quickly head into the Liquor Room for the Alcohol Bottle. Now head back downstairs to the Staff Room. On the staircase down, kill ALL the zombies using the Handgun and the NAIL GUN. Should they invade the Wine Room, you will face great difficulty getting Bob to the other side of the Wine Room later. Get into the Owner's Room and use the Alcohol Bottle in exchange for the Key. Back to the Owner's Room, and go find Bob(hopefully he is still alive...) Get him to the Wine Room. Don't be too happen yet though. This is the most crucial part of the task. Go activate the Forklift. Make the area safe to Bob by killing the zombies if you can(again, praying that Mark or Cindy will assist you in a way or two). Once the area is safe, quickly ascend the stairs, and get across the conventional bridge(hold the 'run' button while crawling to crawl faster). Now have the shutter open, and go carry Bob through the shutter. Get him up past the door to the Rooftop, and you will accomplish the task! ############################################################################## ============================================================================== 19)ROOMS INFORMATION ============================================================================== ############################################################################## ------------------------------------------------------------------------------ Take note that due to the random placement thing, you might not be able to find some items during your game. For the items in the same box, that meaning they are found in the same position, just that the item is different. Take for example, the first aid spray and the green herb for J'S BAR in Outbreak scenario. You will find first aid spray beyond the hallway in EASY but you will find green herb instead on NORMAL. As for the numbers, it represent the amount of bullets(for weapons and ammos), the amount of resources you can find, the total number of times you can use for the melee weapon(for non-David and non-Mark character only), or the amount of monsters. On the monster table, it shows the type of monster on the left, the possible appearance for the difficulty, as well as the way it appear(eg by invade from doors or already static in the room waiting for you...). INVADE = The monster appear by invading from the door WAKE = The monster was already in the room, and active a while later STATIC = The monster is in the room waiting. WINDOW = The monster(zombie) attack from window ELEVAT = The monster(zombie) appear from elevator FROZEN = The monster(hunter) become active after turning off the air condition WARM = THe monster(Moth) disappear after turning off the air condition OPEN = The monster(Leech) appear when you attempt to open something GROUND = The monster(zombie) is on the ground THIS LIST IS FOR NTSC/J VERSION ONLY!! ------------------------------------------------------------------------------ ------------------- | OUTBREAK SCENARIO | ------------------- ------------------------------------------------------------------------------ PLAYING MANUAL 1 - 1F J'S BAR PLAYING MANUAL 2 - STAIRS BETWEEN 1F AND 2F RACCOON TODAY - 2F STAFF ROOM / 2F DRAWING ROOM / ROOFTOP MAP 1 - 2F BREAK ROOM DIARY OF BAR'S STAFF - 2F LOCKER ROOM JACK'S MEMO - 2F OWNER'S ROOM PLAY SINGLE PLAYER MODE - 2F LIQUOR ROOM MAP 2 - IN FRONT OF J'S BAR NEWSPAPER - IN FRONT OF APPLE INN ========== 1F J'S BAR ========== --------------------------------------------------------- | ITEM NAME | EASY | NORMAL | HARD | VERY HARD | ========================================================= | HANDGUN | 15 | 15 | | | | BUTCHER KNIFE | | | 1 | 1 | --------------------------------------------------------- | BUTCHER KNIFE | 1 | 1 | X | X | --------------------------------------------------------- | FIRST AID SPRAY | 1 | 1 | X | X | --------------------------------------------------------- | STAFF ROOM KEY | O | O | O | O | --------------------------------------------------------- | PESTICIDE SPRAY | 9 | 9 | X | X | --------------------------------------------------------- | FIRST AID SPRAY | 1 | | X | X | | GREEN HERB | | 1 | | | --------------------------------------------------------- | PLAYING MANUAL 1 | O | O | O | O | --------------------------------------------------------- ------------------------------------------------------------------ | MONSTER NAME | EASY | NORMAL | HARD | VERY HARD | TYPE | ==================================================================*after | ZOMBIE | O | O | O | O | SCENE | zombies ------------------------------------------------------------------ invade =================== 1F WOMEN'S BATHROOM =================== --------------------------------------------------------- | ITEM NAME | EASY | NORMAL | HARD | VERY HARD | ========================================================= | SCRUB BRUSH | 10 | 10 | 10 | 1 | --------------------------------------------------------- ------------------------------------------------------------------ | MONSTER NAME | EASY | NORMAL | HARD | VERY HARD | TYPE | ================================================================== | ZOMBIE | X | X | O | O | INVADE | ------------------------------------------------------------------ | ZOMBIE HAND | 1 | 1 | 1 | 1 | STATIC | ------------------------------------------------------------------ ================= 1F MEN'S BATHROOM ================= --------------------------------------------------------- | ITEM NAME | EASY | NORMAL | HARD | VERY HARD | ========================================================= | HANDGUN | 15 | 15 | 1 | 1 | --------------------------------------------------------- | GREEN HERB | 1 | 1 | 1 | X | --------------------------------------------------------- ------------------------------------------------------------------ | MONSTER NAME | EASY | NORMAL | HARD | VERY HARD | TYPE | ================================================================== | ZOMBIE | X | X | O | O | INVADE | ------------------------------------------------------------------ ======================== STAIRS BETWEEN 1F AND 2F ======================== --------------------------------------------------------- | ITEM NAME | EASY | NORMAL | HARD | VERY HARD | ========================================================= | PLAYING MANUAL 2 | O | O | O | O | --------------------------------------------------------- | GREEN HERB | 1 | 1 | 1 | 1 | --------------------------------------------------------- ------------------------------------------------------------------ | MONSTER NAME | EASY | NORMAL | HARD | VERY HARD | TYPE | ================================================================== | ZOMBIE | 1 | 1 | 1 | 1 | WINDOW | ------------------------------------------------------------------ | ZOMBIE | O | O | O | O | INVADE | ------------------------------------------------------------------ ============= 2F STAFF ROOM ============= (Before doorway) --------------------------------------------------------- | ITEM NAME | EASY | NORMAL | HARD | VERY HARD | ========================================================= | HANDGUN ROUNDS | 30 | X | X | X | --------------------------------------------------------- | HANDGUN ROUNDS | 30 | X | X | X | --------------------------------------------------------- ------------------------------------------------------------------ | MONSTER NAME | EASY | NORMAL | HARD | VERY HARD | TYPE | ================================================================== | ZOMBIE | 1 | 1 | 1 | 1 | WAKE | ------------------------------------------------------------------ | ZOMBIE | O | O | O | O | INVADE | ------------------------------------------------------------------ (After doorway) --------------------------------------------------------- | ITEM NAME | EASY | NORMAL | HARD | VERY HARD | ========================================================= | NAIL GUN | 20 | 20 | 20 | 20 | --------------------------------------------------------- | HANDGUN ROUNDS | 30 | X | X | X | --------------------------------------------------------- | RACCOON TODAY | 1 | 1 | 1 | 1 | --------------------------------------------------------- | KEY WITH BLUE TAG | O | O | X | X | --------------------------------------------------------- | RED HERB | 1 | 1 | X | X | --------------------------------------------------------- ------------------------------------------------------------------ | MONSTER NAME | EASY | NORMAL | HARD | VERY HARD | TYPE | ================================================================== | ZOMBIE | O | O | O | O | SCENE | ------------------------------------------------------------------ ============= 2F BREAK ROOM ============= --------------------------------------------------------- | ITEM NAME | EASY | NORMAL | HARD | VERY HARD | ========================================================= | HANDGUN ROUNDS | 30 | 15 | 10 | X | --------------------------------------------------------- | IRON PIPE | 8 | 8 | 8 | X | --------------------------------------------------------- | J'S BAR MAP | O | O | O | O | --------------------------------------------------------- | STORAGE ROOM KEY | X | X | X | O | --------------------------------------------------------- ------------------------------------------------------------------ | MONSTER NAME | EASY | NORMAL | HARD | VERY HARD | TYPE | ================================================================== | ZOMBIE | X | O | O | O | INVADE | ------------------------------------------------------------------ ============== 2F LOCKER ROOM ============== --------------------------------------------------------- | ITEM NAME | EASY | NORMAL | HARD | VERY HARD | ========================================================= | BLUE HERB | 1 | 1 | | | | RED HERB | | | 1 | 1 | --------------------------------------------------------- | HANDGUN ROUNDS | 30 | 15 | | | | HANDGUN | | | 10 | | | .45 AUTO BULLETS | | | | 5 | --------------------------------------------------------- | GREEN HERB | 2 | 1 | 1 | 1 | *CINDY* --------------------------------------------------------- | WOODEN POLE | 3 | 3 | 3 | X | --------------------------------------------------------- | ANTI-VIRUS | 1 | 1 | 1 | 1 | --------------------------------------------------------- |DIARY OF BAR'S STAFF| O | O | O | O | --------------------------------------------------------- ------------------------------------------------------------------ | MONSTER NAME | EASY | NORMAL | HARD | VERY HARD | TYPE | ================================================================== | ZOMBIE | X | O | O | O | INVADE | ------------------------------------------------------------------ =============== 2F DRAWING ROOM =============== --------------------------------------------------------- | ITEM NAME | EASY | NORMAL | HARD | VERY HARD | ========================================================= | LIGHTER | 1 | 1 | 1 | 1 | --------------------------------------------------------- | IRON PIPE | 8 | 8 | 8 | 6 | --------------------------------------------------------- | RACCOON TODAY | 1 | 1 | 1 | 1 | --------------------------------------------------------- | HANDGUN ROUNDS | X | 15 | 10 | 10 | --------------------------------------------------------- | .45 AUTO BULLETS | 14 | 14 | 7 | X | --------------------------------------------------------- | SHOTGUN SHELLS | 14 | X | X | X | --------------------------------------------------------- | SHOTGUN | 7 | | | | *ALYSSA* | HANDGUN | | 15 | 10 | | | FIRST AID SPRAY | | | | 1 | --------------------------------------------------------- ------------------------------------------------------------------ | MONSTER NAME | EASY | NORMAL | HARD | VERY HARD | TYPE | ================================================================== | ZOMBIE | X | X | 1 | 1 | STATIC | ------------------------------------------------------------------ | ZOMBIE | X | O | O | O | INVADE | ------------------------------------------------------------------ | CROW | X | 1 | 1 | 1 | INVADE | ------------------------------------------------------------------ =============== 2F OWNER'S ROOM =============== (Before doorway) --------------------------------------------------------- | ITEM NAME | EASY | NORMAL | HARD | VERY HARD | ========================================================= | HANDGUN ROUNDS | 30 | 15 | X | X | --------------------------------------------------------- | BLUE HERB | X | X | 1 | X | --------------------------------------------------------- | MAGNUM REVOLVER | 6 | | | | | SHOTGUN | | 7 | | | | FORKLIFT KEY | | | O | O | --------------------------------------------------------- | JACK'S MEMO | O | O | O | O | --------------------------------------------------------- ------------------------------------------------------------------ | MONSTER NAME | EASY | NORMAL | HARD | VERY HARD | TYPE | ================================================================== | ZOMBIE | O | O | O | O | INVADE | ------------------------------------------------------------------ (after doorway) --------------------------------------------------------- | ITEM NAME | EASY | NORMAL | HARD | VERY HARD | ========================================================= | GREEN HERB | 2 | 2 | 2 | 1 | --------------------------------------------------------- | BLUE HERB | 1 | 1 | X | X | --------------------------------------------------------- | KEY WITH BLUE TAG | X | X | O | O | --------------------------------------------------------- ------------------------------------------------------------------ | MONSTER NAME | EASY | NORMAL | HARD | VERY HARD | TYPE | ================================================================== | ZOMBIE | 1 | 1 | X | 1 | STATIC | ------------------------------------------------------------------ ============ 3F WINE ROOM ============ --------------------------------------------------------- | ITEM NAME | EASY | NORMAL | HARD | VERY HARD | ========================================================= | FORKLIFT KEY | O | O | X | X | --------------------------------------------------------- | ALCOHOL BOTTLE | 1 | 1 | 1 | 1 | --------------------------------------------------------- | MAGNUM BULLETS | 6 | X | X | X | --------------------------------------------------------- | SHOTGUN SHELLS | X | 7 | X | X | --------------------------------------------------------- | HANDGUN ROUNDS | X | X | 10 | X | --------------------------------------------------------- | FIRST AID SPRAY | 1 | 1 | X | X | --------------------------------------------------------- | GREEN HERB | X | X | 1 | X | --------------------------------------------------------- | PLAY SINGLE PLAYER | O | O | O | O | | MODE | | | | | --------------------------------------------------------- ------------------------------------------------------------------ | MONSTER NAME | EASY | NORMAL | HARD | VERY HARD | TYPE | ================================================================== | ZOMBIE | 1 | 1 | X | 1 | STATIC | ------------------------------------------------------------------ | ZOMBIE | O | O | O | O | INVADE | ------------------------------------------------------------------ ============== 3F LIQUOR ROOM ============== --------------------------------------------------------- | ITEM NAME | EASY | NORMAL | HARD | VERY HARD | ========================================================= | IRON PIPE | 8 | 8 | 4 | 2 | --------------------------------------------------------- | ALCOHOL BOTTLE | 3 | 3 | 2 | 2 | --------------------------------------------------------- | GREEN HERB | 1 | 1 | 1 | 1 | --------------------------------------------------------- | BLUE HERB | 1 | 1 | 1 | 1 | --------------------------------------------------------- | HANDGUN ROUNDS | X | X | X | 10 | --------------------------------------------------------- ------------------------------------------------------------------ | MONSTER NAME | EASY | NORMAL | HARD | VERY HARD | TYPE | ================================================================== | ZOMBIE | X | X | 1 | 1 | STATIC | ------------------------------------------------------------------ | ZOMBIE | O | O | O | O | INVADE | ------------------------------------------------------------------ ====================== 3F TO ROOFTOP STAIRWAY ====================== --------------------------------------------------------- | ITEM NAME | EASY | NORMAL | HARD | VERY HARD | ========================================================= | STORAGE ROOM KEY | O | O | O | X | --------------------------------------------------------- | IRON PIPE | X | X | X | 2 | --------------------------------------------------------- | FIRST AID SPRAY | 1 | X | 1 | X | --------------------------------------------------------- ------------------------------------------------------------------ | MONSTER NAME | EASY | NORMAL | HARD | VERY HARD | TYPE | ================================================================== | ZOMBIE | O | O | O | O | INVADE | ------------------------------------------------------------------ ======= ROOFTOP ======= (J's Bar Roof) --------------------------------------------------------- | ITEM NAME | EASY | NORMAL | HARD | VERY HARD | ========================================================= | GREEN HERB | 1 | 1 | 1 | 1 | --------------------------------------------------------- | HANDGUN | 15 | 15 | 10 | X | *from BOB* --------------------------------------------------------- | RACCOON TODAY | O | O | O | O | --------------------------------------------------------- (Other apartment Roof) --------------------------------------------------------- | ITEM NAME | EASY | NORMAL | HARD | VERY HARD | ========================================================= | HANDGUN ROUNDS | 30 | 15 | X | X | --------------------------------------------------------- | GREEN HERB | X | X | X | 1 | --------------------------------------------------------- ------------------------------------------------------------------ | MONSTER NAME | EASY | NORMAL | HARD | VERY HARD | TYPE | ================================================================== | CROW | 2 | 2 | 3 | 3 | STATIC | ------------------------------------------------------------------ | ZOMBIE | 1 | 1 | 1 | 1 | STATIC | ------------------------------------------------------------------ | ZOMBIE | O | O | O | O | INVADE | ------------------------------------------------------------------ ============ STORAGE ROOM ============ --------------------------------------------------------- | ITEM NAME | EASY | NORMAL | HARD | VERY HARD | ========================================================= | HANDGUN MAGAZINE | 15 | 15 | 15 | 15 | --------------------------------------------------------- | FIRST AID SPRAY | 1 | 1 | 1 | 1 | --------------------------------------------------------- ================================ TOP FLOOR OF THE OTHER APARTMENT ================================ --------------------------------------------------------- | ITEM NAME | EASY | NORMAL | HARD | VERY HARD | ========================================================= | RED HERB | 1 | 1 | 1 | X | --------------------------------------------------------- | SCRUB BRUSH | 12 | 12 | 12 | 8 | --------------------------------------------------------- ------------------------------------------------------------------ | MONSTER NAME | EASY | NORMAL | HARD | VERY HARD | TYPE | ================================================================== | ZOMBIE | X | X | 1 | 1 | ELEVAT | ------------------------------------------------------------------ ================================== FIRST FLOOR OF THE OTHER APARTMENT ================================== --------------------------------------------------------- | ITEM NAME | EASY | NORMAL | HARD | VERY HARD | ========================================================= | RED HERB | 1 | 1 | 1 | X | --------------------------------------------------------- | GREEN HERB | 1 | 1 | X | X | --------------------------------------------------------- | BLUE HERB | X | X | 1 | X | --------------------------------------------------------- | HANDGUN ROUNDS | 30 | 15 | X | X | --------------------------------------------------------- ------------------------------------------------------------------ | MONSTER NAME | EASY | NORMAL | HARD | VERY HARD | TYPE | ================================================================== | ZOMBIE | X | X | 1 | 2 | STATIC | ------------------------------------------------------------------ | ZOMBIE | 1 | 1 | 1 | X | WINDOW | ------------------------------------------------------------------ =================== IN FRONT OF J'S BAR =================== --------------------------------------------------------- | ITEM NAME | EASY | NORMAL | HARD | VERY HARD | ========================================================= | SHOTGUN | 7 | 7 | 7 | | | HANDGUN | | | | 15 | --------------------------------------------------------- ------------------------------------------------------------------ | MONSTER NAME | EASY | NORMAL | HARD | VERY HARD | TYPE | ================================================================== | ZOMBIE | O | O | X | X | INVADE | ------------------------------------------------------------------ | SCISSOR WORM | X | X | O | O | INVADE | ------------------------------------------------------------------ ==================== BEHIND THE APARTMENT ==================== --------------------------------------------------------- | ITEM NAME | EASY | NORMAL | HARD | VERY HARD | ========================================================= | HANDGUN ROUNDS | 30 | 15 | 10 | 10 | --------------------------------------------------------- | SHOTGUN SHELLS | 14 | 7 | 7 | X | --------------------------------------------------------- | GREEN HERB | X | X | X | 1 | --------------------------------------------------------- | BLUE HERB | X | X | 1 | X | --------------------------------------------------------- | FIRST AID SPRAY | 1 | 1 | 1 | X | --------------------------------------------------------- | IRON PIPE | 8 | 8 | X | 8 | --------------------------------------------------------- | BUTCHER KNIFE | X | X | X | 1 | --------------------------------------------------------- ------------------------------------------------------------------ | MONSTER NAME | EASY | NORMAL | HARD | VERY HARD | TYPE | ================================================================== | ZOMBIE | O | O | X | X | INVADE | ------------------------------------------------------------------ | SCISSOR WORM | X | X | O | O | INVADE | ------------------------------------------------------------------ ===================== SLOPE ALONG THE CANAL ===================== --------------------------------------------------------- | ITEM NAME | EASY | NORMAL | HARD | VERY HARD | ========================================================= | LIGHTER | 1 | 1 | 1 | 1 | --------------------------------------------------------- | SHOTGUN | 7 | 7 | 7 | 4 | --------------------------------------------------------- ------------------------------------------------------------------ | MONSTER NAME | EASY | NORMAL | HARD | VERY HARD | TYPE | ================================================================== | ZOMBIE | O | O | X | X | STATIC | ------------------------------------------------------------------ | SCISSOR WORM | X | X | O | O | STATIC | ------------------------------------------------------------------ ===== CANAL ===== --------------------------------------------------------- | ITEM NAME | EASY | NORMAL | HARD | VERY HARD | ========================================================= | GREEN HERB | 1 | 1 | 1 | X | --------------------------------------------------------- | RED HERB | 1 | 1 | 1 | X | --------------------------------------------------------- | RED HERB | 1 | 1 | X | 1 | --------------------------------------------------------- | BLUE HERB | 1 | 1 | 1 | 1 | --------------------------------------------------------- ===================== IN FRONT OF APPLE INN ===================== --------------------------------------------------------- | ITEM NAME | EASY | NORMAL | HARD | VERY HARD | ========================================================= | GREEN HERB | 1 | 1 | 1 | X | --------------------------------------------------------- | GREEN HERB | X | X | X | 1 | --------------------------------------------------------- | NEWSPAPER | O | O | O | O | --------------------------------------------------------- =========================== BEHIND THE RESIDENTIAL AREA =========================== (behind van) --------------------------------------------------------- | ITEM NAME | EASY | NORMAL | HARD | VERY HARD | ========================================================= | RED HERB | 1 | 1 | 1 | X | --------------------------------------------------------- | SHOTGUN | 7 | 7 | 7 | X | --------------------------------------------------------- | SHOTGUN | 7 | X | X | X | --------------------------------------------------------- | MAGNUM BULLETS | 6 | X | X | X | --------------------------------------------------------- | HANDGUN | X | X | 15 | 15 | --------------------------------------------------------- | SHOTGUN SHELLS | 21 | 14 | 7 | 7 | --------------------------------------------------------- | SHOTGUN SHELLS | 21 | 14 | X | X | --------------------------------------------------------- | .45 AUTO BULLETS | 14 | 14 | 5 | X | --------------------------------------------------------- | FIRST AID SPRAY | 2 | 2 | 1 | 1 | --------------------------------------------------------- (beyond van) --------------------------------------------------------- | MAGNUM REVOLVER | 6 | 6 | 6 | X | --------------------------------------------------------- | GREEN HERB | X | X | X | 1 | --------------------------------------------------------- | BLUE HERB | 1 | 1 | 1 | 1 | --------------------------------------------------------- =========== MAIN STREET =========== --------------------------------------------------------- | ITEM NAME | EASY | NORMAL | HARD | VERY HARD | ========================================================= | HANDGUN | 15 | 15 | 15 | 10 | *talk to cop* --------------------------------------------------------- | DETONATOR HANDLE | O | O | O | O | --------------------------------------------------------- | DETONATOR MAIN UNIT| O | O | O | O | --------------------------------------------------------- | DETONATOR | DETONATOR HANDLE+DETONATOR M.UNIT| --------------------------------------------------------- ------------------------------------------------------------------ | MONSTER NAME | EASY | NORMAL | HARD | VERY HARD | TYPE | ================================================================== | ZOMBIE | O | O | O | O | INVADE | ------------------------------------------------------------------ ------------------------------------------------------------------------------ ------------------------------- | BELOW FREEZING POINT SCENARIO | ------------------------------- ------------------------------------------------------------------------------ INTEROFFICE MEMO - B7F LABORATORY LABORATORY MEMO - B7F LABORATORY MAP 1 - B7F LABORATORY MONTHLY PASSCODE - B5F AREA C PASSAGE STAFF MEMO - B5F EMERGENCY PASSAGE CUSTODIAN'S DIARY - B4F EAST AREA PASSAGE TOP-SECRET MEMO - B4F CULTURE ROOM RESEARCHER'S WILL - B4F LOW TEMPERATURE EXPERIMENTAL ROOM ====================== B8F UNDERGROUND TUNNEL ====================== --------------------------------------------------------- | ITEM NAME | EASY | NORMAL | HARD | VERY HARD | ========================================================= | IRON PIPE | 12 | 6 | 6 | 4 | --------------------------------------------------------- | GREEN HERB | 1 | 1 | 1 | 1 | --------------------------------------------------------- ======== PLATFORM ======== --------------------------------------------------------- | ITEM NAME | EASY | NORMAL | HARD | VERY HARD | ========================================================= | HANDGUN SG | 13 | 13 | 10 | 10 | --------------------------------------------------------- ================= B7F NORTH PASSAGE ================= ------------------------------------------------------------------ | MONSTER NAME | EASY | NORMAL | HARD | VERY HARD | TYPE | ================================================================== | ZOMBIE | X | X | 1 | 1 | WAKE | ------------------------------------------------------------------ ================= B7F SOUTH PASSAGE ================= --------------------------------------------------------- | ITEM NAME | EASY | NORMAL | HARD | VERY HARD | ========================================================= | SURVIVAL KNIFE | X | X | 1 | X | --------------------------------------------------------- | HANDGUN SG | X | X | X | 10 | --------------------------------------------------------- | IRON PIPE | 12 | 6 | X | X | --------------------------------------------------------- ------------------------------------------------------------------ | MONSTER NAME | EASY | NORMAL | HARD | VERY HARD | TYPE | ================================================================== | ZOMBIE | O | O | O | O | INVADE | ------------------------------------------------------------------ ============== B7F LABORATORY ============== --------------------------------------------------------- | ITEM NAME | EASY | NORMAL | HARD | VERY HARD | ========================================================= | HANDGUN ROUNDS | 24 | 16 | 12 | X | --------------------------------------------------------- | .45 AUTO BULLETS | 12 | 7 | 7 | X | --------------------------------------------------------- | Y.CHEMICAL BOTTLE | 3 | 3 | 3 | 2 | --------------------------------------------------------- | FIRST AID SPRAY | 1 | 1 | X | X | --------------------------------------------------------- | FIRST AID SPRAY | X | X | X | 1 | --------------------------------------------------------- | GREEN HERB | 1 | 1 | 1 | 1 | --------------------------------------------------------- | GREEN HERB | X | X | 1 | X | --------------------------------------------------------- | INTEROFFICE MEMO | O | O | O | O | --------------------------------------------------------- | LABORATORY MEMO | O | O | O | O | --------------------------------------------------------- | MAP 1 | O | O | O | O | --------------------------------------------------------- ------------------------------------------------------------------ | MONSTER NAME | EASY | NORMAL | HARD | VERY HARD | TYPE | ================================================================== | ZOMBIE | O | O | O | O | AWAKE | ------------------------------------------------------------------ | ZOMBIE | X | O | O | O | INVADE | ------------------------------------------------------------------ ========================= B7F CHEMICAL STORAGE ROOM ========================= --------------------------------------------------------- | ITEM NAME | EASY | NORMAL | HARD | VERY HARD | ========================================================= | HANDGUN SG | 13 | 13 | 10 | X | --------------------------------------------------------- | IRON PIPE | X | X | X | 4 | --------------------------------------------------------- | HANDGUN ROUNDS | X | X | X | 10 | --------------------------------------------------------- | G.CHEMICAL BOTTLE | 3 | 3 | 3 | X | --------------------------------------------------------- | Y.CHEMICAL BOTTLE | X | X | X | 2 | --------------------------------------------------------- | BLUE HERB | 1 | 1 | X | X | --------------------------------------------------------- | VP-017 | O | O | O | O | --------------------------------------------------------- ------------------------------------------------------------------ | MONSTER NAME | EASY | NORMAL | HARD | VERY HARD | TYPE | ================================================================== | ZOMBIE | O | O | O | O | AWAKE | ------------------------------------------------------------------ | ZOMBIE | X | X | O | O | INVADE | ------------------------------------------------------------------ ========================== B7F CHEMICAL DISPOSAL ROOM ========================== --------------------------------------------------------- | ITEM NAME | EASY | NORMAL | HARD | VERY HARD | ========================================================= | FIRST AID SPRAY | 1 | X | X | X | --------------------------------------------------------- | RED HERB | X | 1 | X | 1 | --------------------------------------------------------- | GREEN HERB | X | X | 1 | X | --------------------------------------------------------- | UMB NO.3 | O | O | O | O | --------------------------------------------------------- | V-JOLT | UMB NO.3+VP-017 | --------------------------------------------------------- ------------------------------------------------------------------ | MONSTER NAME | EASY | NORMAL | HARD | VERY HARD | TYPE | ================================================================== | ZOMBIE | 1 | 1 | 1 | 1 | AWAKE | ------------------------------------------------------------------ | ZOMBIE | X | X | O | O | INVADE | ------------------------------------------------------------------*When not | YOKO ZOMBIE | X | X | X | 1 | AWAKE | playing ------------------------------------------------------------------ as Yoko* ======== B7F DUCT ======== --------------------------------------------------------- | ITEM NAME | EASY | NORMAL | HARD | VERY HARD | ========================================================= | GREEN HERB | 1 | X | X | X | --------------------------------------------------------- | HANDGUN ROUNDS | X | X | X | 10 | ---------------------------------------------------------*Give First Aid | SHOTGUN | 7 | 7 | 7 | | Spray to Researcher | G.CHEMICAL BOTTLE | | | | 5 | A first* --------------------------------------------------------- ================= B6F NORTH PASSAGE ================= --------------------------------------------------------- | ITEM NAME | EASY | NORMAL | HARD | VERY HARD | ========================================================= | SURVIVAL KNIFE | 1 | 1 | 1 | 1 | --------------------------------------------------------- | HANDGUN ROUNDS | 24 | 20 | 12 | 10 | --------------------------------------------------------- ------------------------------------------------------------------ | MONSTER NAME | EASY | NORMAL | HARD | VERY HARD | TYPE | ================================================================== | ZOMBIE | 2 | 2 | 2 | 2 | AWAKE | ------------------------------------------------------------------ | ZOMBIE | X | X | O | O | INVADE | ------------------------------------------------------------------ ================= B6F SOUTH PASSAGE ================= --------------------------------------------------------- | ITEM NAME | EASY | NORMAL | HARD | VERY HARD | ========================================================= | HANDGUN SG | 13 | 13 | 10 | X | --------------------------------------------------------- | IRON PIPE | 12 | X | X | 4 | --------------------------------------------------------- | FROZEN WRENCH | O | O | O | O | --------------------------------------------------------- ------------------------------------------------------------------ | MONSTER NAME | EASY | NORMAL | HARD | VERY HARD | TYPE | ================================================================== | ZOMBIE | 1 | 1 | 1 | 1 | AWAKE | ------------------------------------------------------------------ | ZOMBIE | X | O | O | O | INVADE | ------------------------------------------------------------------ =================== B6F SECURITY CENTER =================== --------------------------------------------------------- | ITEM NAME | EASY | NORMAL | HARD | VERY HARD | ========================================================= | FIRST AID SPRAY | 1 | 1 | 1 | X | --------------------------------------------------------- | GREEN HERB | 1 | 1 | 1 | 2 | --------------------------------------------------------- | VALVE HANDLE | O | O | O | X |*right box* --------------------------------------------------------- | VALVE HANDLE | X | X | X | O |*left box* --------------------------------------------------------- | HANDGUN ROUNDS | 26 | 16 | 10 | X | --------------------------------------------------------- | GREEN HERB | X | X | X | 1 | --------------------------------------------------------- ------------------------------------------------------------------ | MONSTER NAME | EASY | NORMAL | HARD | VERY HARD | TYPE | ================================================================== | ZOMBIE | 1 | 1 | 1 | 1 | AWAKE | ------------------------------------------------------------------ | ZOMBIE | X | O | O | O | INVADE | ------------------------------------------------------------------ ============== B6F BREAK ROOM ============== --------------------------------------------------------- | ITEM NAME | EASY | NORMAL | HARD | VERY HARD | ========================================================= | IRON PIPE | 12 | 6 | 6 | 4 | --------------------------------------------------------- | FIRST AID SPRAY | 1 | 1 | X | 1 | --------------------------------------------------------- | GREEN HERB | X | X | X | 1 | --------------------------------------------------------- | BLUE HERB | 1 | 1 | X | X | --------------------------------------------------------- | RED HERB | X | X | 1 | X | --------------------------------------------------------- | WRENCH | Use FROZEN WRENCH in sink | --------------------------------------------------------- | SHOTGUN | 7 | 7 | 7 | |*Alyssa only* | G.CHEMICAL BOTTLE | X | X | X | 2 | --------------------------------------------------------- | ANTI-VIRUS(L) | 1 | | | | | ANTI-VIRUS | | 1 | 1 | | | GREEN HERB | | | | 1 | --------------------------------------------------------- ------------------------------------------------------------------ | MONSTER NAME | EASY | NORMAL | HARD | VERY HARD | TYPE | ================================================================== | ZOMBIE | X | X | 2 | 2 | AWAKE | ------------------------------------------------------------------ | ZOMBIE | X | O | O | O | INVADE | ------------------------------------------------------------------ ======== B6F DUCT ======== --------------------------------------------------------- | ITEM NAME | EASY | NORMAL | HARD | VERY HARD | ========================================================= | HANDGUN ROUNDS | 24 | 16 | 12 | 10 | --------------------------------------------------------- | GREEN HERB | X | X | X | 1 | --------------------------------------------------------- ================== B5F AREA C PASSAGE ================== --------------------------------------------------------- | ITEM NAME | EASY | NORMAL | HARD | VERY HARD | ========================================================= | GREEN HERB | 1 | 1 | | 2 | | RED HERB | | | 1 | | --------------------------------------------------------- | MONTHLY PASSCODE | O | O | O | O | --------------------------------------------------------- ------------------------------------------------------------------ | MONSTER NAME | EASY | NORMAL | HARD | VERY HARD | TYPE | ================================================================== | ZOMBIE | X | 1 | 1 | X | INVADE | ------------------------------------------------------------------ | LICKER | X | X | X | 1 | STATIC | ------------------------------------------------------------------ ===================== B5F EMERGENCY PASSAGE ===================== --------------------------------------------------------- | ITEM NAME | EASY | NORMAL | HARD | VERY HARD | ========================================================= | SHOTGUN | 7 | 7 | 7 | 7 | --------------------------------------------------------- | STAFF MEMO | O | O | O | O | --------------------------------------------------------- ------------------------------------------------------------------ | MONSTER NAME | EASY | NORMAL | HARD | VERY HARD | TYPE | ================================================================== | ZOMBIE | 1 | 1 | 2 | 2 | STATIC | ------------------------------------------------------------------ | ZOMBIE | X | X | O | O | INVADE | ------------------------------------------------------------------ ================== B5F AREA B PASSAGE ================== --------------------------------------------------------- | ITEM NAME | EASY | NORMAL | HARD | VERY HARD | ========================================================= | BLUE HERB | 1 | 1 | 1 | 1 | --------------------------------------------------------- | MAGNUM HANDGUN | 7 | 5 | 3 | 1 | *Yoko only* --------------------------------------------------------- ------------------------------------------------------------------ | MONSTER NAME | EASY | NORMAL | HARD | VERY HARD | TYPE | ================================================================== | MOTH LARVA | 3 | 5 | 5 | 5 | INVADE | ------------------------------------------------------------------ ================= B5F COMPUTER ROOM ================= --------------------------------------------------------- | ITEM NAME | EASY | NORMAL | HARD | VERY HARD | ========================================================= | HANDGUN ROUNDS | 24 | 20 | 10 | 10 | --------------------------------------------------------- | GREEN HERB | 1 | 1 | 1 | 1 | --------------------------------------------------------- | RED HERB | 1 | X | X | X | --------------------------------------------------------- | BLUE HERB | X | 1 | 1 | 1 | --------------------------------------------------------- ===================== B4F EAST AREA PASSAGE ===================== --------------------------------------------------------- | ITEM NAME | EASY | NORMAL | HARD | VERY HARD | ========================================================= | IRON PIPE | 12 | 6 | 6 | 4 | --------------------------------------------------------- | HANDGUN ROUNDS | X | 16 | X | X | --------------------------------------------------------- | RED HERB | X | X | 1 | X | --------------------------------------------------------- | GREEN HERB | X | X | X | 1 | --------------------------------------------------------- | CUSTODIAN'S DIARY | O | O | O | O | --------------------------------------------------------- ------------------------------------------------------------------ | MONSTER NAME | EASY | NORMAL | HARD | VERY HARD | TYPE | ================================================================== | HUNTER | 1 | 1 | 1 | 1 | FROZEN | ------------------------------------------------------------------ ============== B4F MAIN SHAFT ============== --------------------------------------------------------- | ITEM NAME | EASY | NORMAL | HARD | VERY HARD | ========================================================= | SHOTGUN SHELLS | 12 | 12 | 7 | X | --------------------------------------------------------- | HANDGUN ROUNDS | X | X | X | 10 | --------------------------------------------------------- ------------------------------------------------------------------ | MONSTER NAME | EASY | NORMAL | HARD | VERY HARD | TYPE | ================================================================== | HUNTER | 1 | 1 | 1 | 1 | FROZEN | ------------------------------------------------------------------ | HUNTER | X | O | O | O | STATIC | ------------------------------------------------------------------ | MOTH | 1 | 1 | 1 | 1 | WARM | ------------------------------------------------------------------ ===================== B4F WEST AREA PASSAGE ===================== --------------------------------------------------------- | ITEM NAME | EASY | NORMAL | HARD | VERY HARD | ========================================================= | TOP SECRET MEMO | O | O | O | O | --------------------------------------------------------- ------------------------------------------------------------------ | MONSTER NAME | EASY | NORMAL | HARD | VERY HARD | TYPE | ================================================================== | HUNTER | 1 | 1 | 1 | 1 | FROZEN | ------------------------------------------------------------------ | HUNTER | X | X | O | O | STATIC | ------------------------------------------------------------------ ================ B4F CULTURE ROOM ================ --------------------------------------------------------- | ITEM NAME | EASY | NORMAL | HARD | VERY HARD | ========================================================= | FIRST AID SPRAY | 1 | 1 | 1 | X | --------------------------------------------------------- | Y.CHEMICAL BOTTLE | 3 | 3 | 3 | X | --------------------------------------------------------- | G.CHEMICAL BOTTLE | 3 | 3 | X | 2 | --------------------------------------------------------- | HANDGUN SG | X | X | X | 10 | --------------------------------------------------------- | CUSTODIAN'S DIARY | O | O | O | O | --------------------------------------------------------- | BLOWTORCH | O | O | O | O | --------------------------------------------------------- ------------------------------------------------------------------ | MONSTER NAME | EASY | NORMAL | HARD | VERY HARD | TYPE | ================================================================== | HUNTER | X | X | O | O | INVADE | ------------------------------------------------------------------ | ZOMBIE | O | O | O | O | AWAKE | ------------------------------------------------------------------ ========================== LOW TEMPERATURE LABORATORY ========================== --------------------------------------------------------- | ITEM NAME | EASY | NORMAL | HARD | VERY HARD | ========================================================= | FIRST AID SPRAY | 1 | 1 | X | X | --------------------------------------------------------- | BROKEN SHOTGUN | 7 | 7 | 7 | 7 | --------------------------------------------------------- | RESEARCHER'S WILL | O | O | O | O | --------------------------------------------------------- ============= B4F TURNTABLE ============= --------------------------------------------------------- | ITEM NAME | EASY | NORMAL | HARD | VERY HARD | ========================================================= | HANDGUN ROUNDS | 24 | 16 | 10 | X | --------------------------------------------------------- | IRON PIPE | X | X | X | 4 | --------------------------------------------------------- | FIRST AID SPRAY | 1 | X | X | X | --------------------------------------------------------- | GREEN HERB | X | 1 | 1 | 2 | --------------------------------------------------------- | BLUE HERB | 1 | 1 | X | X | --------------------------------------------------------- | TURN TABLE KEY | O | O | O | O | --------------------------------------------------------- | LAB CARDKEY | O | O | O | O | --------------------------------------------------------- ------------------------------------------------------------------ | MONSTER NAME | EASY | NORMAL | HARD | VERY HARD | TYPE | ================================================================== | ZOMBIE | 1 | 1 | 2 | 3 | AWAKE | ------------------------------------------------------------------ | HUNTER | X | X | O | O | INVADE | ------------------------------------------------------------------ ================== 1F MARSHALING YARD ================== --------------------------------------------------------- | ITEM NAME | EASY | NORMAL | HARD | VERY HARD | ========================================================= | SHOTGUN SHELLS | 24 | 12 | 10 | 7 | --------------------------------------------------------- | HANDGUN ROUNDS | 60 | 30 | 10 | 18 | --------------------------------------------------------- | FIRST AID SPRAY | 2 | 2 | 1 | 1 | --------------------------------------------------------- | GREEN HERB | X | X | 2 | X | --------------------------------------------------------- ------------------------------------------------------------------ | MONSTER NAME | EASY | NORMAL | HARD | VERY HARD | TYPE | ================================================================== | MUTATED-G | O | O | O | O | STATIC | ------------------------------------------------------------------ | G-LARVA | O | O | O | O | STATIC | ------------------------------------------------------------------ ------------------------------------------------------------------------------ ------------------- | THE HIVE SCENARIO | ------------------- ------------------------------------------------------------------------------ MALE NURSE'S DIARY - 3F ROOM 302 MAP 1 - 3F NURSES' CENTER REPAIR WORK MEMO - 3F NURSES' CENTER CHEMICAL CODE MESSAGE - 2F NURSES' STATION MAP 2 - 1F PASSAGE SECURITY GUARD GUIDE - 1F NIGHT RECEPTION(Mark only) PIECE OF MEMO - 1F OFFICE SETTING MANUAL - B1F ELEVATOR CONTROL ROOM CARD MEMO - B2F PASSAGE INVESTIGATION REQUEST - B2F LABORATORY RESEARCHER'S DIARY - B2F LABORATORY ========== 3F PASSAGE ========== --------------------------------------------------------- | ITEM NAME | EASY | NORMAL | HARD | VERY HARD | ========================================================= | SCRUB BRUSH | 6 | X | 6 | 6 | --------------------------------------------------------- | GREEN HERB | 1 | 1 | X | X | --------------------------------------------------------- ------------------------------------------------------------------ | MONSTER NAME | EASY | NORMAL | HARD | VERY HARD | TYPE |*After Hursh ================================================================== supply the | ZOMBIE | X | X | X | 1 | INVADE | power to ------------------------------------------------------------------ the | LEECH MAN | O | O | O | O | SCENE | elevator * ------------------------------------------------------------------ =========== 3F ROOM 302 =========== --------------------------------------------------------- | ITEM NAME | EASY | NORMAL | HARD | VERY HARD | ========================================================= | CRUTCH | 8 | 8 | 8 | X | --------------------------------------------------------- | STICK | 1 | 1 | 1 | X | --------------------------------------------------------- | HANDGUN | 15 | 15 | 15 | 10 | --------------------------------------------------------- | RED HERB | 1 | X | X | X | --------------------------------------------------------- | MALE NURSE'S DIARY | O | O | O | O | --------------------------------------------------------- ------------------------------------------------------------------ | MONSTER NAME | EASY | NORMAL | HARD | VERY HARD | TYPE |*After ================================================================== taking the | LEECH MAN | O | O | O | O | INVADE | Handgun* ------------------------------------------------------------------ ================= 3F NURSES' CENTER ================= --------------------------------------------------------- | ITEM NAME | EASY | NORMAL | HARD | VERY HARD | ========================================================= | SCRUB BRUSH | X | X | X | 6 | --------------------------------------------------------- | REPAIR WORK MEMO | O | O | O | O | --------------------------------------------------------- | MAP 1 | O | O | O | O | --------------------------------------------------------- | BLOOD PACK | 2 | 2 | 2 | 2 | --------------------------------------------------------- | FIRST AID SPRAY | 1 | 1 | X | X | --------------------------------------------------------- | HEMOSTAT | X | X | 1 | X | --------------------------------------------------------- ------------------------------------------------------------------ | MONSTER NAME | EASY | NORMAL | HARD | VERY HARD | TYPE | ================================================================== | ZOMBIE | X | 1 | 1 | 1 | AWAKE | *After the ------------------------------------------------------------------ FMV cut | LEECH | X | 1 | 1 | 1 | STATIC | scene* ------------------------------------------------------------------ ========== 2F PASSAGE ========== --------------------------------------------------------- | ITEM NAME | EASY | NORMAL | HARD | VERY HARD | ========================================================= | FIRST AID SPRAY | 1 | 1 | 1 | X | --------------------------------------------------------- | GREEN HERB | 1 | 1 | X | X | --------------------------------------------------------- | RED HERB | 1 | X | X | X | --------------------------------------------------------- | BLUE HERB | X | 1 | 1 | X | --------------------------------------------------------- ------------------------------------------------------------------ | MONSTER NAME | EASY | NORMAL | HARD | VERY HARD | TYPE | ================================================================== | LEECH MAN | O | O | O | O | INVADE | ------------------------------------------------------------------ | ZOMBIE | X | O | O | O | ELEVAT | ------------------------------------------------------------------ | ZOMBIE | 1 | 1 | 1 | 1 | STATIC | ------------------------------------------------------------------ ================== 2F NURSES' STATION ================== --------------------------------------------------------- | ITEM NAME | EASY | NORMAL | HARD | VERY HARD | ========================================================= | HANDGUN | 15 | 15 | X | X | --------------------------------------------------------- | HANDGUN ROUNDS | 30 | 15 | X | X | --------------------------------------------------------- | ANTI-VIRUS | X | X | 1 | 1 | --------------------------------------------------------- | BLOOD PACK | 3 | 3 | 2 | 3 | --------------------------------------------------------- | CHEMICAL CODE | O | O | O | O | | MESSAGE | | | | | --------------------------------------------------------- ------------------------------------------------------------------ | MONSTER NAME | EASY | NORMAL | HARD | VERY HARD | TYPE | ================================================================== | LEECH | 2 | 2 | 2 | 2 | OPEN | ------------------------------------------------------------------ =========== 2F ROOM 202 =========== --------------------------------------------------------- | ITEM NAME | EASY | NORMAL | HARD | VERY HARD | ========================================================= | CRUTCH | 8 | 8 | X | 8 | --------------------------------------------------------- | HANDGUN ROUNDS | 30 | 15 | 10 | 10 | --------------------------------------------------------- | BUTCHER KNIFE | 1 | 1 | | X | | HANDGUN ROUNDS | | | 10 | | --------------------------------------------------------- | GREEN HERB | 1 | 1 | 1 | X | --------------------------------------------------------- | BLUE HERB | X | X | X | 1 | --------------------------------------------------------- | GREEN HERB | X | X | 1 | X | --------------------------------------------------------- ------------------------------------------------------------------ | MONSTER NAME | EASY | NORMAL | HARD | VERY HARD | TYPE | ================================================================== | ZOMBIE | X | X | 1 | 1 | STATIC | ------------------------------------------------------------------ | LEECH MAN | O | O | O | O | INVADE | ------------------------------------------------------------------ ========== 1F PASSAGE ========== --------------------------------------------------------- | ITEM NAME | EASY | NORMAL | HARD | VERY HARD | ========================================================= | IRON PIPE | 8 | 8 | 5 | X | --------------------------------------------------------- | MAP 2 | O | O | O | O | --------------------------------------------------------- ------------------------------------------------------------------ | MONSTER NAME | EASY | NORMAL | HARD | VERY HARD | TYPE | ================================================================== | LEECH MAN | O | O | O | O | INVADE | ------------------------------------------------------------------ ================== 1F NIGHT RECEPTION ================== --------------------------------------------------------- | ITEM NAME | EASY | NORMAL | HARD | VERY HARD | ========================================================= | HANDGUN ROUNDS | 30 | X | X | X | --------------------------------------------------------- | CUSTOM HANDGUN | 20 | 20 | X | X | --------------------------------------------------------- | HANDGUN | X | X | X | 15 | --------------------------------------------------------- | HANDGUN MAGAZINE | X | X | X | 15 | --------------------------------------------------------- | SECURITY GUARD | O | O | O | O |*Mark only* | GUIDE | | | | | --------------------------------------------------------- ======= 1F HALL ======= --------------------------------------------------------- | ITEM NAME | EASY | NORMAL | HARD | VERY HARD | ========================================================= | GREEN HERB | 1 | 1 | X | X | --------------------------------------------------------- | GREEN HERB | 2 | 2 | 1 | X | --------------------------------------------------------- | BUTCHER KNIFE | X | X | 1 | 1 | --------------------------------------------------------- ------------------------------------------------------------------ | MONSTER NAME | EASY | NORMAL | HARD | VERY HARD | TYPE | ================================================================== | LEECH MAN | O | O | O | O | INVADE | ------------------------------------------------------------------ ======================= 1F CENTRAL WAITING ROOM ======================= --------------------------------------------------------- | ITEM NAME | EASY | NORMAL | HARD | VERY HARD | ========================================================= | GREEN HERB | 2 | 1 | 1 | 1 | --------------------------------------------------------- ------------------------------------------------------------------ | MONSTER NAME | EASY | NORMAL | HARD | VERY HARD | TYPE | ================================================================== | LEECH MAN | O | O | O | O | INVADE | ------------------------------------------------------------------ | ZOMBIE DOG | 1 | 1 | 1 | 1 | INVADE | ------------------------------------------------------------------ =================== 1F EXAMINATION ROOM =================== --------------------------------------------------------- | ITEM NAME | EASY | NORMAL | HARD | VERY HARD | ========================================================= | BLUE HERB | 1 | 1 | 1 | 1 | --------------------------------------------------------- | FIRST AID SPRAY | 1 | 1 | 1 | 1 | --------------------------------------------------------- | CARD KEY LEVEL 1 | O | O | O | O | --------------------------------------------------------- ------------------------------------------------------------------ | MONSTER NAME | EASY | NORMAL | HARD | VERY HARD | TYPE | ================================================================== | LEECH MAN | O | O | O | O | INVADE | ------------------------------------------------------------------ | ZOMBIE | 1 | 1 | 1 | 1 | WINDOW | ------------------------------------------------------------------ | ZOMBIE | X | X | 1 | 1 | INVADE | ------------------------------------------------------------------ | ZOMBIE | 1 | 1 | 1 | 1 | AWAKE | ------------------------------------------------------------------ ================= 1F TREATMENT ROOM ================= --------------------------------------------------------- | ITEM NAME | EASY | NORMAL | HARD | VERY HARD | ========================================================= | FIRST AID SPRAY | 1 | X | X | X | --------------------------------------------------------- | HEMOSTAT | 1 | 1 | 1 | 1 | --------------------------------------------------------- | HANDGUN ROUNDS | X | X | X | 10 | --------------------------------------------------------- | RECOVERY PILL | 4 | 4 | 3 | 3 |*George only --------------------------------------------------------- ============== 1F LOCKER ROOM ============== --------------------------------------------------------- | ITEM NAME | EASY | NORMAL | HARD | VERY HARD | ========================================================= | SCRUB BRUSH | 6 | 6 | 6 | 3 | --------------------------------------------------------- | RED HERB | 1 | 1 | 1 | 1 | --------------------------------------------------------- | HANDGUN ROUNDS | 30 | 15 | | X | | HANDGUN MAGAZINE | | | 15 | | --------------------------------------------------------- | HANDGUN | 15 | | | X | | HANDGUN MAGAZINE | | 15 | | X | | BUTCHER KNIFE | | | 1 | X | --------------------------------------------------------- ------------------------------------------------------------------ | MONSTER NAME | EASY | NORMAL | HARD | VERY HARD | TYPE | ================================================================== | LEECH | X | 1 | 1 | X | OPEN | ------------------------------------------------------------------ | LEECH | X | 1 | 2 | X | STATIC | ------------------------------------------------------------------ | LEECH MAN | O | O | O | O | INVADE | ------------------------------------------------------------------ | ZOMBIE | X | X | X | 1 | STATIC | ------------------------------------------------------------------ ========= 1F OFFICE ========= --------------------------------------------------------- | ITEM NAME | EASY | NORMAL | HARD | VERY HARD | ========================================================= | SCRUB BRUSH | 6 | 6 | 6 | X | --------------------------------------------------------- | FIRST AID SPRAY | 1 | 1 | X | X | --------------------------------------------------------- | RECOVERY PILL(L) | 1 | | | | | RECOVERY PILL | | 1 | | | | HEMOSTAT | | | 1 | 1 | --------------------------------------------------------- | ANTI-VIRUS | 1 | | | | | RECOVERY PILL(L) | | 1 | | | | RECOVERY PILL | | | 1 | 1 | --------------------------------------------------------- | PIECE OF MEMO | O | O | O | O | --------------------------------------------------------- ------------------------------------------------------------------ | MONSTER NAME | EASY | NORMAL | HARD | VERY HARD | TYPE | ================================================================== | LEECH MAN | O | O | O | O | INVADE | ------------------------------------------------------------------ | LEECH | X | 1 | 2 | X | STATIC | ------------------------------------------------------------------ ================= 1F DOCTOR STATION ================= --------------------------------------------------------- | ITEM NAME | EASY | NORMAL | HARD | VERY HARD | ========================================================= | BLUE HERB | 1 | 1 | 1 | 1 | --------------------------------------------------------- | ANTI-VIRUS(L) | 1 | 1 | X | X | --------------------------------------------------------- | ANTI-VIRUS | X | X | 1 | 1 | --------------------------------------------------------- | HANDGUN ROUNDS | 30 | 15 | 10 | X | --------------------------------------------------------- | HEMOSTAT | X | X | X | 1 | --------------------------------------------------------- ------------------------------------------------------------------ | MONSTER NAME | EASY | NORMAL | HARD | VERY HARD | TYPE | ================================================================== | LEECH MAN | O | O | O | O | INVADE | ------------------------------------------------------------------ =========== B1F PASSAGE =========== --------------------------------------------------------- | ITEM NAME | EASY | NORMAL | HARD | VERY HARD | ========================================================= | BLUE HERB | 1 | 1 | 1 | X | --------------------------------------------------------- ------------------------------------------------------------------ | MONSTER NAME | EASY | NORMAL | HARD | VERY HARD | TYPE | ================================================================== | LEECH | 1 | 2 | 2 | 2 | STATIC | ------------------------------------------------------------------ | ZOMBIE | 1 | 1 | 1 | 1 | INVADE | ------------------------------------------------------------------ ================= B1F REPOSING ROOM ================= --------------------------------------------------------- | ITEM NAME | EASY | NORMAL | HARD | VERY HARD | ========================================================= | SCRUB BRUSH | 6 | 6 | X | X | --------------------------------------------------------- | FIRST AID SPRAY | 1 | 1 | 1 | X | --------------------------------------------------------- | HANDGUN | X | X | X | 10 | --------------------------------------------------------- ======================== 3F ELEVATOR CONTROL ROOM ======================== --------------------------------------------------------- | ITEM NAME | EASY | NORMAL | HARD | VERY HARD | ========================================================= | BLUE HERB | 1 | 1 | 1 | 1 | --------------------------------------------------------- | HANDGUN MAGAZINE | 15 | X | X | X | --------------------------------------------------------- | FIRST AID SPRAY | 1 | 1 | X | X | --------------------------------------------------------- | SETTING MANUAL | O | O | O | O | --------------------------------------------------------- ------------------------------------------------------------------ | MONSTER NAME | EASY | NORMAL | HARD | VERY HARD | TYPE | ================================================================== | LEECH | 3 | 3 | 3 | 3 | STATIC | ------------------------------------------------------------------ | LEECH MAN | O | O | O | O | INVADE | ------------------------------------------------------------------ ================= B1F SOUTH PASSAGE ================= --------------------------------------------------------- | ITEM NAME | EASY | NORMAL | HARD | VERY HARD | ========================================================= | RED HERB | 1 | 1 | 1 | | | BLUE HERB | | | | 1 | --------------------------------------------------------- | IRON PIPE | 8 | 8 | 8 | 6 | --------------------------------------------------------- ------------------------------------------------------------------ | MONSTER NAME | EASY | NORMAL | HARD | VERY HARD | TYPE | ================================================================== | LEECH | 1 | 2 | 2 | 2 | STATIC | ------------------------------------------------------------------ | LEECH MAN | O | O | O | O | INVADE | ------------------------------------------------------------------ ============================== B1F WASTE LIQUID DISPOSAL ROOM ============================== --------------------------------------------------------- | ITEM NAME | EASY | NORMAL | HARD | VERY HARD | ========================================================= | GREEN HERB | 2 | 1 | 1 | 1 | --------------------------------------------------------- | BLUE HERB | X | X | X | 1 | --------------------------------------------------------- | IRON PIPE | X | X | X | 1 | --------------------------------------------------------- | HANDGUN ROUNDS | X | X | 10 | 10 | --------------------------------------------------------- | PADLOCK KEY | O | O | O | O | --------------------------------------------------------- ------------------------------------------------------------------ | MONSTER NAME | EASY | NORMAL | HARD | VERY HARD | TYPE | ================================================================== | ZOMBIE | 1 | 1 | 1 | 1 | GROUND | ------------------------------------------------------------------ | LEECH | 2 | 2 | 2 | 2 | STATIC | ------------------------------------------------------------------ | LEECH MAN | O | O | O | O | INVADE | ------------------------------------------------------------------ ======= ROOFTOP ======= --------------------------------------------------------- | ITEM NAME | EASY | NORMAL | HARD | VERY HARD | ========================================================= | HANDGUN ROUNDS | 30 | 15 | X | X | --------------------------------------------------------- | GREEN HERB | 1 | 1 | 1 | 1 | --------------------------------------------------------- | RED HERB | 1 | 1 | 1 | 1 | --------------------------------------------------------- | SUB MACHINEGUN | 20 | 20 | | |*Kevin & Cindy only* | HANDGUN MAGAZINE | | | 20 | 12 | | HANDGUN ROUNDS | 30 | 15 | 10 | 10 | --------------------------------------------------------- ------------------------------------------------------------------ | MONSTER NAME | EASY | NORMAL | HARD | VERY HARD | TYPE | ================================================================== | CROW | 1 | 2 | 2 | 3 | STATIC | ------------------------------------------------------------------ | ZOMBIE | X | X | X | 2 | AWAKE | ------------------------------------------------------------------ =========== B2F PASSAGE =========== --------------------------------------------------------- | ITEM NAME | EASY | NORMAL | HARD | VERY HARD | ========================================================= | CRUTCH | 8 | 8 | 2 | 1 | --------------------------------------------------------- | BLUE HERB | X | X | 1 | X | --------------------------------------------------------- | CARD MEMO | O | O | O | O | --------------------------------------------------------- ------------------------------------------------------------------ | MONSTER NAME | EASY | NORMAL | HARD | VERY HARD | TYPE | ================================================================== | ZOMBIE | 1 | 1 | 1 | 1 | AWAKE | ------------------------------------------------------------------ | LEECH | 2 | 2 | 2 | 2 | STATIC | ------------------------------------------------------------------ | LEECH MAN | O | O | O | O | INVADE | ------------------------------------------------------------------ ============== B2F LABORATORY ============== --------------------------------------------------------- | ITEM NAME | EASY | NORMAL | HARD | VERY HARD | ========================================================= | BLOOD PACK | 1 | 1 | 1 | | | HEMOSTAT | | | | 1 | --------------------------------------------------------- | INVESTIGATION | O | O | O | O | | REQUEST | | | | | --------------------------------------------------------- | RESEARCHER'S DIARY | O | O | O | O | --------------------------------------------------------- ------------------------------------------------------------------ | MONSTER NAME | EASY | NORMAL | HARD | VERY HARD | TYPE | ================================================================== | ZOMBIE | X | X | X | 1 | AWAKE |*After ------------------------------------------------------------------ killing | LEECH | 3 | 3 | 3 | 3 | STATIC | Leech Man ------------------------------------------------------------------ | LEECH MAN | O | O | O | O | INVADE | ------------------------------------------------------------------ ========================== B2F FIXED TEMPERATURE ROOM ========================== --------------------------------------------------------- | ITEM NAME | EASY | NORMAL | HARD | VERY HARD | ========================================================= | HEMOSTAT | 1 | 1 | X | X | --------------------------------------------------------- | CARD KEY LEVEL 2 | O | O | O | O |*after killing --------------------------------------------------------- Leech Man ------------------------------------------------------------------ | MONSTER NAME | EASY | NORMAL | HARD | VERY HARD | TYPE | ================================================================== | LEECH MAN | O | O | O | O | INVADE | ------------------------------------------------------------------ ====================== B2F UNDERPASS ENTRANCE ====================== --------------------------------------------------------- | ITEM NAME | EASY | NORMAL | HARD | VERY HARD | ========================================================= | HANDGUN ROUNDS | 30 | 20 | 10 | X | | HANDGUN ROUNDS | 30 | X | X | X | --------------------------------------------------------- | FIRST AID SPRAY | 1 | 1 | 1 | X | --------------------------------------------------------- | GREEN HERB | 1 | 1 | X | X | --------------------------------------------------------- ------------------------------------------------------------------ | MONSTER NAME | EASY | NORMAL | HARD | VERY HARD | TYPE | ================================================================== | GIANT LEECH | O | O | O | O | INVADE | ------------------------------------------------------------------ ------------------------------------------------------------------------------ ------------------- | HELLFIRE SCENARIO | ------------------- ------------------------------------------------------------------------------ MAP 1 - 1F APPLE INN SQUARE GUEST LIST COPY - 1F OWNER'S ROOM HOTEL CHARGE BREAKDOWN - 1F ROOM 101 GUEST MEMO 1 - 1F ROOM 102 GUEST MEMO 2 - 1F ROOM 104 GUEST MEMO 3 - 2F ROOM 204 EMERGENCY MANUAL - 2F SECURITY OFFICE JANITOR'S DAILY REPORT - 2F STOREROOM GUARD'S NOTEBOOK - 3F LINEN ROOM JANITOR'S REPAIR MEMO - 3F LINEN ROOM =================== 1F APPLE INN SQUARE =================== --------------------------------------------------------- | ITEM NAME | EASY | NORMAL | HARD | VERY HARD | ========================================================= | GREEN HERB | 1 | 1 | X | X | --------------------------------------------------------- | IRON PIPE | X | X | 8 | 2 | --------------------------------------------------------- | MAP 1 | O | O | O | O | --------------------------------------------------------- ------------------------------------------------------------------ | MONSTER NAME | EASY | NORMAL | HARD | VERY HARD | TYPE | ================================================================== | ZOMBIE | 1 | 1 | 1 | 1 | AWAKE |*after ------------------------------------------------------------------ taking radio ============== 1F BOILER ROOM ============== --------------------------------------------------------- | ITEM NAME | EASY | NORMAL | HARD | VERY HARD | ========================================================= | SHOTGUN | 7 | | | | | HANDGUN | | | 15 | 15 | | IRON PIPE | | 8 | | | --------------------------------------------------------- | CHARLIE'S ID TAG | O | O | O | O | --------------------------------------------------------- ============== 3F BOILER ROOM ============== --------------------------------------------------------- | ITEM NAME | EASY | NORMAL | HARD | VERY HARD | ========================================================= | LEN'S ID TAG | O | O | O | O | --------------------------------------------------------- =========== 1F CORRIDOR =========== --------------------------------------------------------- | ITEM NAME | EASY | NORMAL | HARD | VERY HARD | ========================================================= | HANDGUN | 15 | 15 | X | X | --------------------------------------------------------- | GREEN HERB | X | X | X | X | --------------------------------------------------------- | CONCRETE PIECE | 1 | 1 | 1 | X | --------------------------------------------------------- | .45 AUTO BULLETS | 7 | 5 | 2 | X | --------------------------------------------------------- ------------------------------------------------------------------ | MONSTER NAME | EASY | NORMAL | HARD | VERY HARD | TYPE | ================================================================== | ZOMBIE | 2 | 2 | 2 | 2 | STATIC | ------------------------------------------------------------------ ==================== NORTHWEST PASSAGE 1 ==================== (North section) --------------------------------------------------------- | ITEM NAME | EASY | NORMAL | HARD | VERY HARD | ========================================================= | SHOTGUN | 7 | 7 | 7 | X | --------------------------------------------------------- | CURVED IRON PIPE | X | X | X | 2 | --------------------------------------------------------- (Southern East section) --------------------------------------------------------- | SHOTGUN | 7 | 7 | 7 | X | --------------------------------------------------------- | BUTCHER KNIFE | X | X | X | 1 | --------------------------------------------------------- | CONCRETE PIECE | 1 | X | X | X | --------------------------------------------------------- | RED HERB | 1 | 1 | X | X | --------------------------------------------------------- | FIRST AID SPRAY | X | X | 1 | X | --------------------------------------------------------- | GREEN HERB | X | X | X | 1 | --------------------------------------------------------- ------------------------------------------------------------------ | MONSTER NAME | EASY | NORMAL | HARD | VERY HARD | TYPE | ================================================================== | ZOMBIE | 1 | 1 | 1 | 1 | GROUND | ------------------------------------------------------------------ (Southern East section) ------------------------------------------------------------------ | LICKER | 1 | 2 | 2 | 2 | GROUND | ------------------------------------------------------------------ =============== 1F OWNER'S ROOM =============== --------------------------------------------------------- | ITEM NAME | EASY | NORMAL | HARD | VERY HARD | ========================================================= | CONCRETE PIECE | 1 | 1 | 1 | 1 | --------------------------------------------------------- | BLUE HERB | 1 | X | X | X | --------------------------------------------------------- | GUEST LIST COPY | O | O | O | O | --------------------------------------------------------- ==================== 1F POWER SUPPLY ROOM ==================== --------------------------------------------------------- | ITEM NAME | EASY | NORMAL | HARD | VERY HARD | ========================================================= | BATTERY | 1 | 1 | 1 | 1 | --------------------------------------------------------- | SHOTGUN SHELLS | 7 | 5 | 5 | X | --------------------------------------------------------- | FIRST AID SPRAY | 1 | X | X | X | --------------------------------------------------------- | GREEN HERB | X | 1 | X | X | --------------------------------------------------------- =========== 1F ROOM 101 =========== --------------------------------------------------------- | ITEM NAME | EASY | NORMAL | HARD | VERY HARD | ========================================================= | FIRST AID SPRAY | 1 | 1 | X | | | GREEN HERB | | | | 1 | --------------------------------------------------------- | HOTEL CHARGE | O | O | O | O | | BREAKDOWN | | | | | --------------------------------------------------------- | SILVER KEY | O | O | O | O | --------------------------------------------------------- | BLUE HERB | 1 | 1 | | 1 | | GREEN HERB | | | 1 | | --------------------------------------------------------- ------------------------------------------------------------------ | MONSTER NAME | EASY | NORMAL | HARD | VERY HARD | TYPE | ================================================================== | ZOMBIE | X | X | 1 | 1 | STATIC | ------------------------------------------------------------------ =========== 1F ROOM 102 =========== --------------------------------------------------------- | ITEM NAME | EASY | NORMAL | HARD | VERY HARD | ========================================================= | GUEST MEMO 1 | O | O | O | O | --------------------------------------------------------- | ACID ROUNDS | 4 | 4 | 2 | | | SHOTGUN SHELLS | | | | 3 | --------------------------------------------------------- ------------------------------------------------------------------ | MONSTER NAME | EASY | NORMAL | HARD | VERY HARD | TYPE | ================================================================== | ZOMBIE | X | X | X | 1 | STATIC | ------------------------------------------------------------------ ======== ROOM 103 ======== --------------------------------------------------------- | ITEM NAME | EASY | NORMAL | HARD | VERY HARD | ========================================================= | HANDGUN ROUNDS | 30 | 15 | X | X | --------------------------------------------------------- | GREEN HERB | X | X | 1 | 1 | --------------------------------------------------------- | GREEN HERB | 1 | 1 | X | X | --------------------------------------------------------- | HANDGUN ROUNDS | X | X | 15 | X | --------------------------------------------------------- | BLUE HERB | X | X | X | 1 | --------------------------------------------------------- ------------------------------------------------------------------ | MONSTER NAME | EASY | NORMAL | HARD | VERY HARD | TYPE | ================================================================== | ZOMBIE | X | X | X | 1 | STATIC | ------------------------------------------------------------------ ======== ROOM 104 ======== --------------------------------------------------------- | ITEM NAME | EASY | NORMAL | HARD | VERY HARD | ========================================================= | HANDGUN ROUNDS | 30 | 15 | X | 10 | --------------------------------------------------------- | GREEN HERB | 1 | 1 | X | X | --------------------------------------------------------- | GUEST MEMO 2 | O | O | O | O | --------------------------------------------------------- | IRON PIPE | 8 | 8 | 6 | X | --------------------------------------------------------- ------------------------------------------------------------------ | MONSTER NAME | EASY | NORMAL | HARD | VERY HARD | TYPE | ================================================================== | ZOMBIE | 1 | 1 | 1 | 1 | STATIC | ------------------------------------------------------------------ =========== 2F CORRIDOR =========== ------------------------------------------------------------------ | MONSTER NAME | EASY | NORMAL | HARD | VERY HARD | TYPE | ================================================================== | ZOMBIE | 1 | 1 | 1 | 1 | STATIC | ------------------------------------------------------------------ =========== 2F ROOM 204 =========== --------------------------------------------------------- | ITEM NAME | EASY | NORMAL | HARD | VERY HARD | ========================================================= | IRON PIPE | 8 | X | X | X | --------------------------------------------------------- | SHOTGUN SHELLS | X | 7 | X | X | --------------------------------------------------------- | GUEST MEMO 3 | O | O | O | O | --------------------------------------------------------- | GOLD KEY | O | O | O | O | --------------------------------------------------------- | RED HERB | 1 | 1 | 1 | 1 | --------------------------------------------------------- ------------------------------------------------------------------ | MONSTER NAME | EASY | NORMAL | HARD | VERY HARD | TYPE | ================================================================== | ZOMBIE | 1 | 1 | 1 | 1 | STATIC | ------------------------------------------------------------------ =========== 2F ROOM 202 =========== --------------------------------------------------------- | ITEM NAME | EASY | NORMAL | HARD | VERY HARD | ========================================================= | BUTCHER KNIFE | 1 | 1 | 1 | 1 | --------------------------------------------------------- | ANTI-VIRUS | 1 | 1 | 1 | 1 | --------------------------------------------------------- ------------------------------------------------------------------ | MONSTER NAME | EASY | NORMAL | HARD | VERY HARD | TYPE | ================================================================== | ZOMBIE | X | X | X | 1 | STATIC | ------------------------------------------------------------------ ================== 2F SECURITY OFFICE ================== --------------------------------------------------------- | ITEM NAME | EASY | NORMAL | HARD | VERY HARD | ========================================================= | HANDGUN | 15 | X | | | | SHOTGUN | | | | 1 | | BUTCHER KNIFE | | | 1 | | --------------------------------------------------------- | HANDGUN ROUNDS | 30 | 15 | 15 | 10 | --------------------------------------------------------- | SHOTGUN SHELLS | 7 | 5 | X | | | .45 AUTO BULLETS | | | | 4 | --------------------------------------------------------- | FIRST AID SPRAY | 1 | 1 | 1 | 1 | --------------------------------------------------------- | EMERGENCY MANUAL | O | O | O | O | --------------------------------------------------------- ==================== NORTHWEST PASSAGE 2 ==================== --------------------------------------------------------- | ITEM NAME | EASY | NORMAL | HARD | VERY HARD | ========================================================= | FIRST AID SPRAY | 1 | X | | 1 | | GREEN HERB | | | 1 | | --------------------------------------------------------- ------------------------------------------------------------------ | MONSTER NAME | EASY | NORMAL | HARD | VERY HARD | TYPE | ================================================================== | ZOMBIE | 1 | 1 | 2 | 2 | STATIC | ------------------------------------------------------------------ ========= STOREROOM ========= --------------------------------------------------------- | ITEM NAME | EASY | NORMAL | HARD | VERY HARD | ========================================================= | HANDGUN ROUNDS | 30 | 15 | 15 | --------------------------------------------- | .45 AUTO BULLETS | 14 | 5 | 2 | --------------------------------------------- | BATTERY | 1 | 1 | 1 | --------------------------------------------- | GREEN HERB | 1 | | | | BLUE HERB | | 1 | | | RED HERB | | | 1 | --------------------------------------------- | FIRST AID SPRAY | 1 | | | | GREEN HERB | | 1 | 1 | --------------------------------------------- | JANITOR'S DAILY | O | O | O | | REPORT | | | | --------------------------------------------- =========== 2F CORRIDOR =========== --------------------------------------------------------- | ITEM NAME | EASY | NORMAL | HARD | VERY HARD | ========================================================= | GREEN HERB | 1 | X | X | X | --------------------------------------------------------- | BLUE HERB | X | X | 1 | X | --------------------------------------------------------- ------------------------------------------------------------------ | MONSTER NAME | EASY | NORMAL | HARD | VERY HARD | TYPE | ================================================================== | ZOMBIE | X | 1 | 2 | 2 | STATIC | ------------------------------------------------------------------ ========================= 2F BOILER MANAGEMENT ROOM ========================= --------------------------------------------------------- | ITEM NAME | EASY | NORMAL | HARD | VERY HARD | ========================================================= | GREEN HERB | 1 | X | X | X | --------------------------------------------------------- | SHOTGUN SHELLS | 7 | 5 | 5 | 3 | --------------------------------------------------------- ============== 2F BOILER ROOM ============== --------------------------------------------------------- | ITEM NAME | EASY | NORMAL | HARD | VERY HARD | ========================================================= | FIRST AID SPRAY | 1 | | X | | | GREEN HERB | | 1 | | | | BLUE HERB | | | | 1 | --------------------------------------------------------- | SECURITY OFFICE | O | O | O | O | | KEY CARD | | | | | --------------------------------------------------------- =========== 2F ROOM 201 =========== --------------------------------------------------------- | ITEM NAME | EASY | NORMAL | HARD | VERY HARD | ========================================================= | ANTI-VIRUS | 1 | 1 | | 1 | --------------------------------------------------------- | GREEN HERB | 1 | 1 | | 1 | --------------------------------------------------------- | FIRST AID SPRAY | 1 | 1 | | | --------------------------------------------------------- | GREEN HERB | X | X | | 1 | --------------------------------------------------------- ------------------------------------------------------------------ | MONSTER NAME | EASY | NORMAL | HARD | VERY HARD | TYPE | ================================================================== | ZOMBIE | 2 | X | | X | STATIC | ------------------------------------------------------------------ =============== 2F OWNER'S ROOM =============== --------------------------------------------------------- | ITEM NAME | EASY | NORMAL | HARD | VERY HARD | ========================================================= | RED HERB | 1 | | 1 | 1 | | HANDGUN ROUNDS | | 15 | | | --------------------------------------------------------- ================ APPLE INN SQUARE ================ (NORTH WEST section) --------------------------------------------------------- | ITEM NAME | EASY | NORMAL | HARD | VERY HARD | ========================================================= | HANDGUN | 15 | 15 | | | | CURVED IRON PIPE | | | 4 | 4 | --------------------------------------------------------- ------------------------------------------------------------------ | MONSTER NAME | EASY | NORMAL | HARD | VERY HARD | TYPE | ================================================================== | ZOMBIE | X | 1 | 1 | 1 | STATIC | ------------------------------------------------------------------ (Southeast section) ------------------------------------------------------------------ | MONSTER NAME | EASY | NORMAL | HARD | VERY HARD | TYPE | ================================================================== | LICKER | 1 | 1 | 1 | 1 | STATIC | ------------------------------------------------------------------ (Southwest section) --------------------------------------------------------- | ITEM NAME | EASY | NORMAL | HARD | VERY HARD | ========================================================= | IRON PIPE | 8 | X | X | 6 | | CURVED IRON PIPE | | | 4 | | --------------------------------------------------------- ------------------------------------------------------------------ | MONSTER NAME | EASY | NORMAL | HARD | VERY HARD | TYPE | ================================================================== | LICKER | 1 | 1 | 1 | 1 | STATIC | ------------------------------------------------------------------ ==================== NORTHWEST PASSAGE 3 ==================== --------------------------------------------------------- | ITEM NAME | EASY | NORMAL | HARD | VERY HARD | ========================================================= | BLUE HERB | 1 | 1 | X | X | --------------------------------------------------------- | GREEN HERB | 1 | 1 | 1 | X | --------------------------------------------------------- | BLUE HERB | X | X | X | 1 | --------------------------------------------------------- ------------------------------------------------------------------ | MONSTER NAME | EASY | NORMAL | HARD | VERY HARD | TYPE | ================================================================== | CROW | X | 2 | 2 | 2 | STATIC | ------------------------------------------------------------------ =========== 3F ROOM 301 =========== --------------------------------------------------------- | ITEM NAME | EASY | NORMAL | HARD | VERY HARD | ========================================================= | RED HERB | 1 | 1 | 1 | --------------------------------------------- | IRON PIPE | 8 | 8 | 4 | --------------------------------------------- ------------------------------------------------------------------ | MONSTER NAME | EASY | NORMAL | HARD | VERY HARD | TYPE | ================================================================== | ZOMBIE | X | 2 | X | | STATIC | ------------------------------------------------------------------ ============= 3F LINEN ROOM ============= --------------------------------------------------------- | ITEM NAME | EASY | NORMAL | HARD | VERY HARD | ========================================================= | BLUE HERB | 1 | 1 | 1 | | | GREEN HERB | | | | 1 | --------------------------------------------------------- | GUARD'S NOTEBOOK | O | O | O | O | --------------------------------------------------------- | JANITOR'S REPAIR | O | O | O | O | | MEMO | | | | | --------------------------------------------------------- =========== 3F ROOM 30X =========== (Room 304) --------------------------------------------------------- | ITEM NAME | EASY | NORMAL | HARD | VERY HARD | ========================================================= | SHOTGUN SHELLS | 7 | 5 | X | 3 | --------------------------------------------------------- | GREEN HERB | 1 | 1 | 1 | X | --------------------------------------------------------- ------------------------------------------------------------------ | MONSTER NAME | EASY | NORMAL | HARD | VERY HARD | TYPE | ================================================================== | ZOMBIE | 1 | X | X | 1 | STATIC | ------------------------------------------------------------------ (Room 305) --------------------------------------------------------- | ITEM NAME | EASY | NORMAL | HARD | VERY HARD | ========================================================= | GRENADE LAUNCHER | 7 | 5 | 2 | X |(Acid Rounds) | SHOTGUN | | | | 1 | --------------------------------------------------------- | CONCRETE PIECE | 1 | X | 1 | 1 | --------------------------------------------------------- | ANTI-VIRUS(L) | 1 | 1 | | | | ANTI-VIRUS | | | 1 | 1 | --------------------------------------------------------- ------------------------------------------------------------------ | MONSTER NAME | EASY | NORMAL | HARD | VERY HARD | TYPE | ================================================================== | ZOMBIE | X | 1 | 1 | 1 | STATIC | ------------------------------------------------------------------ ======== ROOM 306 ======== --------------------------------------------------------- | ITEM NAME | EASY | NORMAL | HARD | VERY HARD | ========================================================= | SHOTGUN SHELLS | 7 | 5 | 5 | 3 | --------------------------------------------------------- | ACID ROUNDS | 4 | X | X | X | --------------------------------------------------------- | RED HERB | X | 1 | X | 1 | --------------------------------------------------------- | RED JEWEL | O | O | O | O | --------------------------------------------------------- ------------------------------------------------------------------ | MONSTER NAME | EASY | NORMAL | HARD | VERY HARD | TYPE | ================================================================== | ZOMBIE | X | X | X | 1 | STATIC | ------------------------------------------------------------------ ===================== APPLE INN FRONT LOBBY ===================== (2F) --------------------------------------------------------- | ITEM NAME | EASY | NORMAL | HARD | VERY HARD | ========================================================= | SHOTGUN SHELLS | 7 | 5 | 5 | X | --------------------------------------------------------- | HANDGUN ROUNDS | 30 | 15 | X | X | --------------------------------------------------------- | .45 AUTO BULLETS | 7 | X | X | X | --------------------------------------------------------- | FIRST AID SPRAY | 1 | X | X | X | --------------------------------------------------------- | GREEN HERB | 2 | 2 | 1 | X | --------------------------------------------------------- | RED HERB | 1 | X | X | X | --------------------------------------------------------- (1F) --------------------------------------------------------- | ITEM NAME | EASY | NORMAL | HARD | VERY HARD | ========================================================= | IRON PIPE | 8 | X | 8 | 8 | --------------------------------------------------------- | IRON PIPE | 8 | 8 | | X | | CURVED IRON PIPE | | | 4 | | --------------------------------------------------------- | SHOTGUN SHELLS | 7 | 5 | 5 | X | --------------------------------------------------------- | SHOTGUN SHELLS | 7 | X | X | X | --------------------------------------------------------- | GREEN HERB | 2 | 2 | 1 | X | --------------------------------------------------------- | FIRST AID SPRAY | 1 | 1 | 1 | | | GREEN HERB | | | | 1 | --------------------------------------------------------- ------------------------------------------------------------------ | MONSTER NAME | EASY | NORMAL | HARD | VERY HARD | TYPE | ================================================================== | LICKER | 2 | 3 | 4 | 4(?) | INVADE |*After Regis ------------------------------------------------------------------Licker appear | REGIS LICKER | O | O | O | O | STATIC | ------------------------------------------------------------------ ------------------------------------------------------------------------------ ------------------------------- | DECISIONS, DECISIONS SCENARIO | ------------------------------- ------------------------------------------------------------------------------ MAP 1 - 1F PASSAGE ELEVATOR / B4F CORRIDOR / B4F UNDERGROUND MANAGEMENT ROOM PETER'S DIARY - 1F STUDENT AFFAIRS OFFICE GENEOLOGY FACTS - 1F STUDENT AFFAIRS OFFICE NUMBER MEMO - 1F GENERAL MANAGER ROOM A PAGE OF TORN MEMO - 1F PASSAGE B BLOOD-STAINED MEMO - 1F STUDY ROOM REAGENT GENERATION MEMO - 1F STUDY ROOM TORN MEMO - 1F STUDY ROOM MAP 2 - B3F SHED CABLE REPAIR REQUEST - WATER WORKS MANAGEMENT OFFICE SECTION OF A DIARY - B4F CONTROL ROOM MAP 5 - 1F BACK SQUARE ORDERS - 1F BACK SQUARE ============= ENTRANCE HALL ============= (1F) ------------------------------------------------------------------ | MONSTER NAME | EASY | NORMAL | HARD | VERY HARD | TYPE | ================================================================== | ZOMBIE | X | O | O | O | INVADE | ------------------------------------------------------------------ | THANATOS | O | O | O | O | SCENE | *after a ------------------------------------------------------------------ cutscene (Middle Section Stairs) --------------------------------------------------------- | ITEM NAME | EASY | NORMAL | HARD | VERY HARD | ========================================================= | HANDGUN | 15 | | | 0 | | FOLDING KNIFE | | 1 | 1 | | --------------------------------------------------------- | FIRST AID SPRAY | 1 | 1 | X | X | --------------------------------------------------------- (2F) --------------------------------------------------------- | ITEM NAME | EASY | NORMAL | HARD | VERY HARD | ========================================================= | GREEN HERB | 1 | 1 | 1 | 1 | --------------------------------------------------------- | RED HERB | 1 | 1 | X | X | --------------------------------------------------------- | BLUE HERB | X | X | 1 | X | --------------------------------------------------------- =================== 1F PASSAGE ELEVATOR =================== --------------------------------------------------------- | ITEM NAME | EASY | NORMAL | HARD | VERY HARD | ========================================================= | LIGHTER | 1 | 1 | 1 | 1 | --------------------------------------------------------- | RED HERB | 1 | 1 | 1 | 1 | --------------------------------------------------------- | IRON PIPE | 8 | 8 | 8 | X | --------------------------------------------------------- | ASSAULT RIFLE | 30 | | | X | | HANDGUN | | 15 | 15 | | --------------------------------------------------------- | GREEN HERB | 1 | 1 | X | 1 | --------------------------------------------------------- | MAP 1 | O | O | O | O | --------------------------------------------------------- ========================= 1F STUDENT AFFAIRS OFFICE ========================= --------------------------------------------------------- | ITEM NAME | EASY | NORMAL | HARD | VERY HARD | ========================================================= | HANDGUN | 15 | 15 | 15 | | | FOLDING KNIFE | | | | 1 | --------------------------------------------------------- | HANDGUN ROUNDS | 30 | 15 | 15 | X | --------------------------------------------------------- | ANTI-VIRUS | 1 | 1 | 1 | 1 | --------------------------------------------------------- | PETER'S DIARY | O | O | O | O | --------------------------------------------------------- | GENELOGY FACTS | O | O | O | O | --------------------------------------------------------- ------------------------------------------------------------------ | MONSTER NAME | EASY | NORMAL | HARD | VERY HARD | TYPE | ================================================================== | ZOMBIE | 1 | 1 | 2 | 2 | STATIC | ------------------------------------------------------------------ | THANATOS | O | O | O | O | INVADE | ------------------------------------------------------------------ ======================= 1F GENERAL MANAGER ROOM ======================= --------------------------------------------------------- | ITEM NAME | EASY | NORMAL | HARD | VERY HARD | ========================================================= | BLUE HERB | 1 | 1 | 1 | X | --------------------------------------------------------- | NUMBER MEMO | O | O | O | O | --------------------------------------------------------- | RED JEWEL | O | O | O | O | --------------------------------------------------------- ------------------------------------------------------------------ | MONSTER NAME | EASY | NORMAL | HARD | VERY HARD | TYPE | ================================================================== | ZOMBIE | 1 | 1 | 2 | 2 | INVADE | ------------------------------------------------------------------ | THANATOS | O | O | O | O | INVADE | ------------------------------------------------------------------ =============== 1F WAITING ROOM =============== --------------------------------------------------------- | ITEM NAME | EASY | NORMAL | HARD | VERY HARD | ========================================================= | GREEN HERB | 1 | 1 | 1 | | --------------------------------------------------------- | BLUE HERB | | | | 1 | --------------------------------------------------------- | BRASS SPECTACLES | X | O | X | X | --------------------------------------------------------- ------------------------------------------------------------------ | MONSTER NAME | EASY | NORMAL | HARD | VERY HARD | TYPE | ================================================================== | ZOMBIE | 1 | 1 | 1 | 1 | STATIC | ------------------------------------------------------------------ | THANATOS | O | O | O | O | INVADE | ------------------------------------------------------------------ ============ 1F PASSAGE A ============ --------------------------------------------------------- | ITEM NAME | EASY | NORMAL | HARD | VERY HARD | ========================================================= | FIRST AID SPRAY | 1 | 1 | 1 | X | --------------------------------------------------------- | RED HERB | X | X | 1 | 1 | --------------------------------------------------------- | HANDGUN ROUNDS | 30 | 15 | 15 | | | HANDGUN MAGAZINE | | | | 15 | --------------------------------------------------------- | BRASS SPECTACLES | X | X | O | X | --------------------------------------------------------- ------------------------------------------------------------------ | MONSTER NAME | EASY | NORMAL | HARD | VERY HARD | TYPE | ================================================================== | ZOMBIE | 1 | 1 | 1 | 1 | STATIC | ------------------------------------------------------------------ | THANATOS | O | O | O | O | INVADE | ------------------------------------------------------------------ | ZOMBIE DOG | 1 | 1 | 1 | 1 | SCENE | ------------------------------------------------------------------ | ZOMBIE | 1 | 1 | 1 | 1 | INVADE | ------------------------------------------------------------------ ============ 1F PASSAGE B ============ --------------------------------------------------------- | ITEM NAME | EASY | NORMAL | HARD | VERY HARD | ========================================================= | IRON PIPE | 8 | X | 8 | X | --------------------------------------------------------- | GREEN HERB | 1 | 1 | 1 | 1 | --------------------------------------------------------- | BLUE HERB | 1 | 1 | X | X | --------------------------------------------------------- | A PAGE OF TORN MEMO| O | O | O | O | --------------------------------------------------------- ------------------------------------------------------------------ | MONSTER NAME | EASY | NORMAL | HARD | VERY HARD | TYPE | ================================================================== | ZOMBIE | X | X | O | O | INVADE | ------------------------------------------------------------------ | THANATOS | O | O | O | O | INVADE | ------------------------------------------------------------------ ========== 2F PASSAGE ========== --------------------------------------------------------- | ITEM NAME | EASY | NORMAL | HARD | VERY HARD | ========================================================= | IRON PIPE | 8 | 8 | 8 | 8 | --------------------------------------------------------- | BLUE HERB | 1 | 1 | 1 | | | GREEN HERB | | | | 1 | --------------------------------------------------------- | HANDGUN ROUNDS | 30 | X | X | X | --------------------------------------------------------- ------------------------------------------------------------------ | MONSTER NAME | EASY | NORMAL | HARD | VERY HARD | TYPE | ================================================================== | ZOMBIE | 1 | 1 | 2 | 2 | STATIC | ------------------------------------------------------------------ | THANATOS | O | O | O | O | INVADE | ------------------------------------------------------------------ =============== 2F DRAWING ROOM =============== --------------------------------------------------------- | ITEM NAME | EASY | NORMAL | HARD | VERY HARD | ========================================================= | HANDGUN | 15 | 10 | X | X | --------------------------------------------------------- | GREEN HERB | 1 | 1 | 1 | X | --------------------------------------------------------- | ANTI-VIRUS | 1 | 1 | 1 | 1 | --------------------------------------------------------- | BRASS SPECTACLES | O | X | X | X | --------------------------------------------------------- =================== 2F PRESIDENTS' ROOM =================== --------------------------------------------------------- | ITEM NAME | EASY | NORMAL | HARD | VERY HARD | ========================================================= | HANDGUN MAGAZINE | 15 | 15 | 15 | | | HANDGUN ROUNDS | | | | 10 | --------------------------------------------------------- ------------------------------------------------------------------ | MONSTER NAME | EASY | NORMAL | HARD | VERY HARD | TYPE | ================================================================== | ZOMBIE | 1 | 1 | 1 | 1 | INVADE | ------------------------------------------------------------------ | ZOMBIE | X | X | O | O | INVADE | ------------------------------------------------------------------ | THANATOS | O | O | O | O | INVADE | ------------------------------------------------------------------ ============== 2F ART GALLERY ============== --------------------------------------------------------- | ITEM NAME | EASY | NORMAL | HARD | VERY HARD | ========================================================= | HANDGUN ROUNDS | 30 | 15 | 15 | X | --------------------------------------------------------- | FOLDING KNIFE | 1 | X | X | X | --------------------------------------------------------- | IRON PIPE | X | X | X | 6 | --------------------------------------------------------- | BLUE JEWEL | O | O | O | O | --------------------------------------------------------- ------------------------------------------------------------------ | MONSTER NAME | EASY | NORMAL | HARD | VERY HARD | TYPE | ================================================================== | ZOMBIE | X | X | O | O | INVADE | ------------------------------------------------------------------ | THANATOS | O | O | O | O | INVADE | ------------------------------------------------------------------ ================= TESTING PASSAGE A ================= (2F) --------------------------------------------------------- | ITEM NAME | EASY | NORMAL | HARD | VERY HARD | ========================================================= | GRENADE LAUNCHER | 4 | X | X | 4 | *GRENADE --------------------------------------------------------- ROUNDS | HANDGUN | X | X | 15 | X | --------------------------------------------------------- ------------------------------------------------------------------ | MONSTER NAME | EASY | NORMAL | HARD | VERY HARD | TYPE | ================================================================== | THANATOS | O | O | O | O | INVADE | ------------------------------------------------------------------ (1F) --------------------------------------------------------- | ITEM NAME | EASY | NORMAL | HARD | VERY HARD | ========================================================= | HANDGUN ROUNDS | 30 | 15 | 15 | X | --------------------------------------------------------- *from | T-BLOOD | O | O | O | O | THANATOS --------------------------------------------------------- ------------------------------------------------------------------ | MONSTER NAME | EASY | NORMAL | HARD | VERY HARD | TYPE | ================================================================== | THANATOS | O | O | O | O | INVADE | ------------------------------------------------------------------ ============== B1F STUDY ROOM ============== --------------------------------------------------------- | ITEM NAME | EASY | NORMAL | HARD | VERY HARD | ========================================================= | ANTI-VIRUS(L) | 2 | 2 | 1 | 1 | --------------------------------------------------------- | RECOVERY PILL(L) | 1 | 1 | | X | | RECOVERY PILL | | | 1 | | --------------------------------------------------------- | BLOOD-STAINED MEMO | O | O | O | O | --------------------------------------------------------- | REAGENT GENERATION | O | O | O | O | | MEMO | | | | | --------------------------------------------------------- | TORN MEMO | O | O | O | O | --------------------------------------------------------- ------------------------------------------------------------------ | MONSTER NAME | EASY | NORMAL | HARD | VERY HARD | TYPE | ================================================================== | PETER ZOMBIE | X | X | X | O | SCENE | ------------------------------------------------------------------ =================== 3F PASSAGE ELEVATOR =================== --------------------------------------------------------- | ITEM NAME | EASY | NORMAL | HARD | VERY HARD | ========================================================= | HANDGUN ROUNDS | 30 | 15 | X | 10 | --------------------------------------------------------- | FIRST AID SPRAY | 1 | 1 | X | 1 | --------------------------------------------------------- ============================== 3F EXPERIMENT PREPARATION ROOM ============================== --------------------------------------------------------- | ITEM NAME | EASY | NORMAL | HARD | VERY HARD | ========================================================= | ANTI-VIRUS(L) | 2 | 1 | 1 | 1 | --------------------------------------------------------- | RECOVERY PILL(L) | 1 | 1 | 1 | 1 | --------------------------------------------------------- | GREEN HERB | 1 | X | X | X | --------------------------------------------------------- | RED HERB | 1 | 1 | 1 | X | --------------------------------------------------------- | BLUE HERB | X | X | X | 1 | --------------------------------------------------------- ============= 3F LABORATORY ============= --------------------------------------------------------- | ITEM NAME | EASY | NORMAL | HARD | VERY HARD | ========================================================= | DAYLIGHT | O | O | O | O |*After using --------------------------------------------------------- all 3 items ======================= 3F MACHINE STORAGE ROOM ======================= --------------------------------------------------------- | ITEM NAME | EASY | NORMAL | HARD | VERY HARD | ========================================================= | GRENADE LAUNCHER | 4 | 4 | X | X |*GRENADE --------------------------------------------------------- ROUNDS | ASSAULT RIFLE | 30 | X | 30 | X | --------------------------------------------------------- | .45 AUTO BULLETS | 7 | 7 | X | 5 | --------------------------------------------------------- | FIRST AID SPRAY | 1 | 2 | X | X | --------------------------------------------------------- | GREEN HERB | X | X | 1 | 1 | --------------------------------------------------------- ============== 3F SECOND HALL ============== --------------------------------------------------------- | ITEM NAME | EASY | NORMAL | HARD | VERY HARD | ========================================================= | HANDGUN | 15 | 15 | 5 | 1 | --------------------------------------------------------- ================= TESTING PASSAGE B ================= (3F) --------------------------------------------------------- | ITEM NAME | EASY | NORMAL | HARD | VERY HARD | ========================================================= | GREEN HERB | 1 | 1 | 1 | 1 | --------------------------------------------------------- | HANDGUN ROUNDS | 30 | 15 | 15 | 10 | --------------------------------------------------------- (2F) --------------------------------------------------------- | ITEM NAME | EASY | NORMAL | HARD | VERY HARD | ========================================================= | HANDGUN ROUNDS | 30 | 15 | 15 | 10 | --------------------------------------------------------- ==================== B2F PASSAGE ELEVATOR ==================== --------------------------------------------------------- | ITEM NAME | EASY | NORMAL | HARD | VERY HARD | ========================================================= | PESTICIDE SPRAY | 9 | 9 | 9 | 9 | --------------------------------------------------------- | FIRST AID SPRAY | 1 | 1 | 1 | X | --------------------------------------------------------- | ANTI-VIRUS(L) | 1 | 1 | 1 | 1 | --------------------------------------------------------- | RECOVERY PILL(L) | 1 | 1 | | X | | RECOVERY PILL | | | 1 | | --------------------------------------------------------- ============================ B3F WATER PURIFYING FACILITY ============================ --------------------------------------------------------- | ITEM NAME | EASY | NORMAL | HARD | VERY HARD | ========================================================= | HANDGUN ROUNDS | 30 | 20 | X | X | --------------------------------------------------------- | .45 AUTO BULLETS | 7 | 7 | 5 | X | --------------------------------------------------------- | GREEN HERB | 1 | X | 1 | 1 | --------------------------------------------------------- | BURST ROUNDS | 4 | 2 | X | 2 | --------------------------------------------------------- ------------------------------------------------------------------ | MONSTER NAME | EASY | NORMAL | HARD | VERY HARD | TYPE | ================================================================== | HUNTER GAMMA | 2 | 3 | 3 | 3 | SCENE | ------------------------------------------------------------------ ====================== B3F UNDERGROUND TUNNEL ====================== (left) --------------------------------------------------------- | ITEM NAME | EASY | NORMAL | HARD | VERY HARD | ========================================================= | IRON PIPE | 8 | 8 | X | X | --------------------------------------------------------- ------------------------------------------------------------------ | MONSTER NAME | EASY | NORMAL | HARD | VERY HARD | TYPE | ================================================================== | HUNTER GAMMA | 1 | 1 | 1 | 1 | SCENE | ------------------------------------------------------------------ (right) --------------------------------------------------------- | ITEM NAME | EASY | NORMAL | HARD | VERY HARD | ========================================================= | GREEN HERB | 1 | 1 | 1 | X | --------------------------------------------------------- | RED HERB | 1 | 1 | 1 | 1 | --------------------------------------------------------- ------------------------------------------------------------------ | MONSTER NAME | EASY | NORMAL | HARD | VERY HARD | TYPE | ================================================================== | HUNTER GAMMA | 1 | 1 | 1 | 1 | SCENE | ------------------------------------------------------------------ =============== B3F ACCESSWAY A =============== --------------------------------------------------------- | ITEM NAME | EASY | NORMAL | HARD | VERY HARD | ========================================================= | RED HERB | 1 | 1 | 1 | 1 | --------------------------------------------------------- | IRON PIPE | X | X | 8 | 8 | --------------------------------------------------------- | HANDGUN ROUNDS | 30 | X | X | 10 | --------------------------------------------------------- ------------------------------------------------------------------ | MONSTER NAME | EASY | NORMAL | HARD | VERY HARD | TYPE | ================================================================== | ZOMBIE | 2 | 2 | 3 | 3 | STATIC | ------------------------------------------------------------------ =============== B3F ACCESSWAY B =============== --------------------------------------------------------- | ITEM NAME | EASY | NORMAL | HARD | VERY HARD | ========================================================= | HANDGUN ROUNDS | 30 | 15 | 15 | X | --------------------------------------------------------- ============== B3F WATER TANK ============== --------------------------------------------------------- | ITEM NAME | EASY | NORMAL | HARD | VERY HARD | ========================================================= | BURST ROUNDS | 4 | 2 | X | X | --------------------------------------------------------- | BLUE HERB | 1 | 1 | 1 | 1 | --------------------------------------------------------- | FIRST AID SPRAY | 1 | X | X | X | --------------------------------------------------------- | SEALED REAGENT CASE| O | O | O | O | --------------------------------------------------------- ------------------------------------------------------------------ | MONSTER NAME | EASY | NORMAL | HARD | VERY HARD | TYPE | ================================================================== | HUNTER GAMMA | 1 | 2 | 2 | 2 | STATIC | ------------------------------------------------------------------ ======== B3F SHED ======== --------------------------------------------------------- | ITEM NAME | EASY | NORMAL | HARD | VERY HARD | ========================================================= | GRENADE LAUNCHER | 4 | 4 | 4 | 4 | *BURST ROUNDS --------------------------------------------------------- | MAP 2 | O | O | O | O | --------------------------------------------------------- | FIRST AID SPRAY | 1 | 1 | 1 | X | --------------------------------------------------------- ============= WEST WATERWAY ============= --------------------------------------------------------- | ITEM NAME | EASY | NORMAL | HARD | VERY HARD | ========================================================= | FOLDING KNIFE | 1 | 1 | 1 | 1 | --------------------------------------------------------- | IRON PIPE | 8 | 8 | X | X | --------------------------------------------------------- | CURVED IRON PIPE | X | X | 4 | X | --------------------------------------------------------- ============= EAST WATERWAY ============= --------------------------------------------------------- | ITEM NAME | EASY | NORMAL | HARD | VERY HARD | ========================================================= | CURVED IRON PIPE | 4 | X | X | X | --------------------------------------------------------- | GREEN HERB | 1 | 1 | 1 | 1 | --------------------------------------------------------- | RED HERB | 1 | X | X | X | | BLUE HERB | X | X | X | 1 | --------------------------------------------------------- ------------------------------------------------------------------ | MONSTER NAME | EASY | NORMAL | HARD | VERY HARD | TYPE | ================================================================== | ZOMBIE | X | 1 | 1 | 1 | STATIC | ------------------------------------------------------------------ | ZOMBIE | X | O | O | O | INVADE | ------------------------------------------------------------------ =========================== WATER WORKS MANAGEMENT ROOM =========================== --------------------------------------------------------- | ITEM NAME | EASY | NORMAL | HARD | VERY HARD | ========================================================= | HANDGUN | 15 | 15 | 15 | X | --------------------------------------------------------- | HANDGUN ROUNDS | 30 | 15 | 15 | X | --------------------------------------------------------- | GREEN HERB | 1 | 1 | 1 | | | BLUE HERB | | | | 1 | --------------------------------------------------------- | CABLE REPAIR | O | O | O | O | | REQUEST | | | | | --------------------------------------------------------- | SEALED REAGENT CASE| O | O | O | O | --------------------------------------------------------- | P-BASE | Use SEALED REAGENT CASE on P-machine | --------------------------------------------------------- | P-BASE(SEALED) | Use REAGENT CASE on P-Machine | --------------------------------------------------------- ======== RESTROOM ======== --------------------------------------------------------- | ITEM NAME | EASY | NORMAL | HARD | VERY HARD | ========================================================= | GRENADE LAUNCHER | 4 | 4 | 4 | X | *BURST ROUNDS* --------------------------------------------------------- | BLUE HERB | 1 | 1 | 1 | 1 | --------------------------------------------------------- | FIRST AID SPRAY | 1 | 1 | X | | | GREEN HERB | X | X | | 1 | --------------------------------------------------------- ============================== QUALITY ASSURANCE TESTING ROOM ============================== --------------------------------------------------------- | ITEM NAME | EASY | NORMAL | HARD | VERY HARD | ========================================================= | ANTI-VIRUS(L) | 1 | 1 | 1 | | | ANTI-VIRUS | | | | 1 | --------------------------------------------------------- | BURST ROUNDS | 4 | | | | | GREEN HERB | | 1 | | | | BLUE HERB | | | 1 | | | HANDGUN ROUNDS | | | | 10 | --------------------------------------------------------- ============ B4F CORRIDOR ============ --------------------------------------------------------- | ITEM NAME | EASY | NORMAL | HARD | VERY HARD | ========================================================= | PESTICIDE SPRAY | 9 | 9 | X | 9 | --------------------------------------------------------- | ANTIDOTE | 1 | 1 | 1 | X | --------------------------------------------------------- | BLUE HERB | 1 | 1 | X | X | --------------------------------------------------------- | GREEN HERB | X | X | 1 | 1 | --------------------------------------------------------- | MAP 3 | O | O | O | O | --------------------------------------------------------- =================== B4F ACCESS WATERWAY =================== --------------------------------------------------------- | ITEM NAME | EASY | NORMAL | HARD | VERY HARD | ========================================================= | IRON PIPE | 8 | 8 | 8 | 8 | --------------------------------------------------------- | CURVED IRON PIPE | X | X | X | 4 | --------------------------------------------------------- | FOLDING KNIFE | 1 | 1 | 1 | 1 | --------------------------------------------------------- | .45 AUTO BULLETS | 7 | 7 | 5 | X | --------------------------------------------------------- | HANDGUN ROUNDS | X | X | X | 10 | --------------------------------------------------------- ------------------------------------------------------------------ | MONSTER NAME | EASY | NORMAL | HARD | VERY HARD | TYPE | ================================================================== | WEB-SPINNER | 2 | 3 | 3 | 4 | STATIC | ------------------------------------------------------------------ ==================== B4F OLD SUBWAY TRACK ==================== --------------------------------------------------------- | ITEM NAME | EASY | NORMAL | HARD | VERY HARD | ========================================================= | ASSAULT RIFLE | 30 | 30 | 30 | X | --------------------------------------------------------- | CURVED IRON PIPE | X | 4 | X | X | --------------------------------------------------------- | HANDGUN ROUNDS | 30 | X | 15 | 10 | --------------------------------------------------------- | GREEN HERB | 2 | 1 | 1 | 1 | --------------------------------------------------------- | BLUE HERB | 1 | 1 | 1 | X | --------------------------------------------------------- | RED HERB | 1 | 1 | 1 | X | --------------------------------------------------------- | BLUE HERB | X | X | X | 1 | --------------------------------------------------------- | LIGHTER | 1 | X | X | X | --------------------------------------------------------- ===================== B4F OLD SUBWAY TUNNEL ===================== --------------------------------------------------------- | ITEM NAME | EASY | NORMAL | HARD | VERY HARD | ========================================================= | IRON PIPE | 8 | 8 | 8 | X | --------------------------------------------------------- | CURVED IRON PIPE | X | X | X | 4 | --------------------------------------------------------- | GREEN HERB | 1 | 1 | 1 | | | BLUE HERB | X | X | X | 1 | --------------------------------------------------------- ------------------------------------------------------------------ | MONSTER NAME | EASY | NORMAL | HARD | VERY HARD | TYPE | ================================================================== | HORNET | O | O | O | O | STATIC | ------------------------------------------------------------------ ============= B4F SOUTH CAR ============= --------------------------------------------------------- | ITEM NAME | EASY | NORMAL | HARD | VERY HARD | ========================================================= | ASSAULT RIFLE | 30 | 30 | 30 | 30 | --------------------------------------------------------- | PESTICIDE SPRAY | 1 | X | 1 | X | --------------------------------------------------------- | FIRST AID SPRAY | 1 | 1 | X | 1 | --------------------------------------------------------- ------------------------------------------------------------------ | MONSTER NAME | EASY | NORMAL | HARD | VERY HARD | TYPE | ================================================================== | ZOMBIE | 1 | 1 | 1 | 1 | STATIC | ------------------------------------------------------------------ ============= B4F NORTH CAR ============= --------------------------------------------------------- | ITEM NAME | EASY | NORMAL | HARD | VERY HARD | ========================================================= | A.RIFLE MAGAZINE | 30 | 30 | X | X | --------------------------------------------------------- | HANDGUN ROUNDS | 30 | 20 | 15 | X | --------------------------------------------------------- | RED HERB | 1 | 1 | 1 | 1 | --------------------------------------------------------- ------------------------------------------------------------------ | MONSTER NAME | EASY | NORMAL | HARD | VERY HARD | TYPE | ================================================================== | ZOMBIE | 1 | 2 | 2 | 2 | STATIC | ------------------------------------------------------------------ ==================== B4F T-SHAPED PASSAGE ==================== --------------------------------------------------------- | ITEM NAME | EASY | NORMAL | HARD | VERY HARD | ========================================================= | FIRST AID SPRAY | 1 | 1 | 1 | 1 | *ALYSSA --------------------------------------------------------- only ------------------------------------------------------------------ | MONSTER NAME | EASY | NORMAL | HARD | VERY HARD | TYPE | ================================================================== | ZOMBIE | X | X | 1 | 1 | STATIC | ------------------------------------------------------------------ | ZOMBIE | O | O | O | O | INVADE | ------------------------------------------------------------------ =============================== B4F UNDERGROUND MANAGEMENT ROOM =============================== --------------------------------------------------------- | ITEM NAME | EASY | NORMAL | HARD | VERY HARD | ========================================================= | HANDGUN ROUNDS | 30 | 20 | 15 | X | --------------------------------------------------------- | ANTI-VIRUS(L) | 1 | 1 | 1 | | | ANTI-VIRUS | | | | 1 | --------------------------------------------------------- | MAP 4 | O | O | O | O | --------------------------------------------------------- ================ B4F CONTROL ROOM ================ --------------------------------------------------------- | ITEM NAME | EASY | NORMAL | HARD | VERY HARD | ========================================================= | A.RIFLE MAGAZINE | 30 | 30 | 30 | 30 | --------------------------------------------------------- | HANDGUN ROUNDS | 30 | 20 | 15 | X | --------------------------------------------------------- | GREEN HERB | 1 | 1 | 1 | X | --------------------------------------------------------- | SECTION OF A DIARY | O | O | O | O | --------------------------------------------------------- | BRASS SPECTACLES | X | X | X | O | --------------------------------------------------------- ------------------------------------------------------------------ | MONSTER NAME | EASY | NORMAL | HARD | VERY HARD | TYPE | ================================================================== | ZOMBIE | X | X | O | O | INVADE | ------------------------------------------------------------------ ============= B4F STOREROOM ============= --------------------------------------------------------- | ITEM NAME | EASY | NORMAL | HARD | VERY HARD | ========================================================= | IRON PIPE | 8 | 8 | X | X | --------------------------------------------------------- | BLUE HERB | 1 | 1 | 1 | X | --------------------------------------------------------- ------------------------------------------------------------------ | MONSTER NAME | EASY | NORMAL | HARD | VERY HARD | TYPE | ================================================================== | ZOMBIE | 1 | 1 | 1 | 1 | STATIC | ------------------------------------------------------------------ | ZOMBIE | X | X | O | O | INVADE | ------------------------------------------------------------------ =========================== B4F SPARE POWER SUPPLY ROOM =========================== --------------------------------------------------------- | ITEM NAME | EASY | NORMAL | HARD | VERY HARD | ========================================================= | LIGHTER | 1 | 1 | 1 | 1 | *ALYSSA --------------------------------------------------------- only ------------------------------------------------------------------ | MONSTER NAME | EASY | NORMAL | HARD | VERY HARD | TYPE | ================================================================== | ZOMBIE | X | X | O | O | INVADE | ------------------------------------------------------------------ ============================== B4F EMISSION TOWER INSIDE WALL ============================== --------------------------------------------------------- | ITEM NAME | EASY | NORMAL | HARD | VERY HARD | ========================================================= | GREEN HERB | 2 | 1 | 1 | 1 | --------------------------------------------------------- | BLUE HERB | 1 | 1 | X | X | --------------------------------------------------------- | RED HERB | 1 | X | 1 | 1 | --------------------------------------------------------- ------------------------------------------------------------------ | MONSTER NAME | EASY | NORMAL | HARD | VERY HARD | TYPE | ================================================================== | HORNET | X | X | O | O | STATIC | ------------------------------------------------------------------ ============================= B3F EMISSION TOWER ACCESS WAY ============================= --------------------------------------------------------- | ITEM NAME | EASY | NORMAL | HARD | VERY HARD | ========================================================= | PESTICIDE SPRAY | 9 | 9 | X | X | --------------------------------------------------------- | HANDGUN | 15 | 12 | 15 | X | --------------------------------------------------------- ============================= B3F EMISSION TOWER LOWER PART ============================= --------------------------------------------------------- | ITEM NAME | EASY | NORMAL | HARD | VERY HARD | ========================================================= | IRON PIPE | 8 | X | X | X | | CURVED IRON PIPE | X | X | 4 | X | --------------------------------------------------------- | FOLDING KNIFE | X | X | X | 1 | --------------------------------------------------------- | A.RIFLE MAGAZINE | 30 | X | X | X | --------------------------------------------------------- | HANDGUN ROUNDS | X | 20 | X | 10 | --------------------------------------------------------- ------------------------------------------------------------------ | MONSTER NAME | EASY | NORMAL | HARD | VERY HARD | TYPE | ================================================================== | HORNET | O | O | O | O | STATIC | ------------------------------------------------------------------ ======================= EMISSION TOWER ELEVATOR ======================= ------------------------------------------------------------------ | MONSTER NAME | EASY | NORMAL | HARD | VERY HARD | TYPE | ================================================================== | HORNET | O | O | O | O | INVADE | ------------------------------------------------------------------ ======================= EMISSION TOWER B1 LEVEL ======================= --------------------------------------------------------- | ITEM NAME | EASY | NORMAL | HARD | VERY HARD | ========================================================= | FIRST AID SPRAY | 1 | X | X | X | --------------------------------------------------------- | GREEN HERB | X | X | 1 | X | --------------------------------------------------------- | V-POISON | O | O | O | O | --------------------------------------------------------- | BLUE HERB | 1 | 1 | 1 | 1 | --------------------------------------------------------- ------------------------------------------------------------------ | MONSTER NAME | EASY | NORMAL | HARD | VERY HARD | TYPE | ================================================================== | HORNET | X | X | O | O | STATIC | ------------------------------------------------------------------ ========================= 1F EMISSION TOWER STATION ========================= --------------------------------------------------------- | ITEM NAME | EASY | NORMAL | HARD | VERY HARD | ========================================================= | A.RIFLE MAGAZINE | 30 | X | X | X | --------------------------------------------------------- | FIRST AID SPRAY | 1 | 1 | 1 | X | --------------------------------------------------------- | ANTI-VIRUS | 1 | 1 | 1 | X | --------------------------------------------------------- | ANTI-VIRUS(L) | X | X | X | 1 | --------------------------------------------------------- | ANTIDOTE | 1 | 1 | X | X | --------------------------------------------------------- ============== 1F BACK SQUARE ============== --------------------------------------------------------- | ITEM NAME | EASY | NORMAL | HARD | VERY HARD | ========================================================= | BURST ROUNDS | 4 | 4 | 2 | 2 | --------------------------------------------------------- | A.RIFLE MAGAZINE | 30 | 30 | 30 | 30 | --------------------------------------------------------- | GREEN HERB | 2 | 2 | 1 | X | --------------------------------------------------------- | BLUE HERB | 2 | 1 | 1 | 1 | --------------------------------------------------------- | RED HERB | 1 | 1 | X | X | --------------------------------------------------------- | CARD KEY | O | O | X | X | --------------------------------------------------------- | MAP 5 | O | O | O | O | --------------------------------------------------------- | ORDERS | O | O | O | O | --------------------------------------------------------- ------------------------------------------------------------------ | MONSTER NAME | EASY | NORMAL | HARD | VERY HARD | TYPE | ================================================================== | HORNET | O | O | O | O | SCENE | ------------------------------------------------------------------ ==== PIER ==== --------------------------------------------------------- | ITEM NAME | EASY | NORMAL | HARD | VERY HARD | ========================================================= | HANDGUN MAGAZINE | 15 | 15 | X | 15 | --------------------------------------------------------- | FIRST AID SPRAY | 1 | X | X | X | --------------------------------------------------------- | GREEN HERB | X | X | 1 | X | --------------------------------------------------------- | IRON PIPE | 8 | 8 | 8 | 8 | --------------------------------------------------------- | CARD KEY | X | X | O | O | --------------------------------------------------------- | FIRST AID SPRAY | 1 | 1 | 1 | 1 | --------------------------------------------------------- | HANDGUN ROUNDS | 30 | 15 | 15 | X | --------------------------------------------------------- ------------------------------------------------------------------ | MONSTER NAME | EASY | NORMAL | HARD | VERY HARD | TYPE | ================================================================== | NEPTUNE SHARKS | O | O | O | O | STATIC | ------------------------------------------------------------------ ==================== 1F UNLOADING PASSAGE ==================== --------------------------------------------------------- | ITEM NAME | EASY | NORMAL | HARD | VERY HARD | ========================================================= | FIRST AID SPRAY | 3 | 3 | 1 | 1 | --------------------------------------------------------- | BURST ROUNDS | 10 | 4 | 4 | 3 | --------------------------------------------------------- | IRON PIPE | 8 | 8 | 8 | 8 | --------------------------------------------------------- | IRON PIPE | X | X | 8 | X | --------------------------------------------------------- | A.RIFLE MAGAZINE | 30 | 30 | 30 | X | --------------------------------------------------------- | HANDGUN ROUNDS | 50 | 20 | X | 15 | --------------------------------------------------------- | .45 AUTO BULLETS | 14 | 5 | X | X | --------------------------------------------------------- | FOLDING KNIFE | X | X | 1 | 1 | --------------------------------------------------------- | A.RIFLE MAGAZINE | 30 | 30 | 30 | 30 | --------------------------------------------------------- | FOLDING KNIFE | X | X | 1 | 1 | --------------------------------------------------------- | ROCKET LAUNCHER | 1 | 1 | 1 | 1 | --------------------------------------------------------- ------------------------------------------------------------------ | MONSTER NAME | EASY | NORMAL | HARD | VERY HARD | TYPE | ================================================================== | THANATOS-R | O | O | O | O | SCENE |*after ------------------------------------------------------------------ ledge =============== 1F FRONT SQUARE =============== --------------------------------------------------------- | ITEM NAME | EASY | NORMAL | HARD | VERY HARD | ========================================================= | HANDGUN | 15 | 15 | 15 | 15 | --------------------------------------------------------- | FOLDING KNIFE | 1 | 1 | 1 | 1 | --------------------------------------------------------- | IRON PIPE | 8 | 8 | 8 | 2 | --------------------------------------------------------- | IRON PIPE | X | X | 8 | 8 | --------------------------------------------------------- | IRON PIPE | X | X | X | 8 | --------------------------------------------------------- | BURST ROUNDS | 10 | 4 | 2 | X | --------------------------------------------------------- | A.RIFLE MAGAZINE | 30 | 30 | 10 | X | --------------------------------------------------------- | HANDGUN ROUNDS | 50 | 20 | 15 | 10 | --------------------------------------------------------- | HANDGUN ROUNDS | 50 | 20 | X | X | --------------------------------------------------------- | FIRST AID SPRAY | 2 | 1 | X | X | --------------------------------------------------------- | GREEN HERB | 2 | 2 | 2 | 1 | --------------------------------------------------------- | RED HERB | 1 | 1 | 1 | X | --------------------------------------------------------- | AMPOULE SHOOTER | O | O | O | O | --------------------------------------------------------- ------------------------------------------------------------------ | MONSTER NAME | EASY | NORMAL | HARD | VERY HARD | TYPE | ================================================================== | THANATOS-R | O | O | O | O | STATIC | ------------------------------------------------------------------ ------------------------------------------------------------------------------ ############################################################################## ============================================================================== 20)DIALOGUES TRANSCRIPT ============================================================================== ############################################################################## ------------------------------------------------------------------------------ Note that these transcripts are taken from the Collection. There are actually more voices dialogue in the game. To unlock the voices, you have to obtain 20 SP items of that character. As you can see, I've only completed the collection for Mark, George and Kevin. More will be put up. ------------------------------------------------------------------------------ ------- | KEVIN | ------- ------------------------------------------------------------------------------ 1)Hey there 2)Hey are you alright? 3)Yes 4)Somebody help! 5)Go 6)Hurry up! 7)Come on! 8)Here! 9)No way! 10)Wait a minute 11)Good 12)Wait a minute! 13)Don't get your panties all in a knot 14)Sorry 15)Watch out! 16)Thanks 17)Its just a fresh wound 18)Rock and roll! 19)Go to hell! 20)Adios 21)Too slow dammit! 22)We'll never gonna find it 23)My turn 24)Mark 25)Jim 26)George 27)David 28)Alyssa 29)Yoko 30)Cindy ------------------------------------------------------------------------------ ------ | MARK | ------ ------------------------------------------------------------------------------ 1)Hey there 2)'cuse me 3)Somebody heal me! 4)Hey are you alright? 5)Somebody help! 6)Go! 7)We have to go 8)Come on! 9)Hell no 10)Wait a minute 11)Good 12)No way 13)I'll be right there! 14)I'm old you know 15)Sorry! 16)Calm yourself 17)You saved me thank you very much 18)No I'm not gonna last... 19)Someone there 20)Go to hell 21)I found it 22)Are you ready? 23)Security 24)Kevin 25)Jim 26)George 27)David 28)Alyssa 29)Yoko 30)Cindy ------------------------------------------------------------------------------ ----- | JIM | ----- ------------------------------------------------------------------------------ 1)Hey there 2)Somebody heal me! 3)Hey, are you alright? 4)Help me please..! 5)Go now! 6)We have to go! 7)Come on! 8)Ahh...noo.. 9)Wait for a minute 10)Good! 11)Sorry bud 12)No way 13)I'll be right there! 14)Like, you'll be faster 15)Whoa, those were close 16)Ohh you're the best! 17)Man, I got my ass kicked 18)Mama 19)Eat this! 20)Eat me! No, no no no! 21)You can't open the door! 22)Hey don't try to gun me! 23)urh, I miss my bed. 24)Kevin 25)Mark 26)George 27)David 28)Alyssa 29)Yoko 30)Cindy ------------------------------------------------------------------------------ -------- | GEORGE | -------- ------------------------------------------------------------------------------ 1)Hey there 2)Somebody heal me! 3)Hey, are you alright? 4)Help me please! 5)Go! 6)We have to go! 7)There's no need to get hostile! 8)Here! 9)I think no! 10)Wait for a minute 11)Good! 12)Sorry bud(or 'but'?) 13)No way 14)Come here 15)I'll be right there 16)There's no need to get hostile! 17)I'm relief to see you alive 18)You saved me, thank you very much 19)I've lost a lot of blood 20)Say ahh 21)Oh no you don't 22)We have no time to waste! 23)Those things are too dangerous 24)Kevin 25)Mark 26)Jim 27)David 28)Alyssa 29)Yoko 30)Cindy ------------------------------------------------------------------------------ ------- | DAVID | ------- ------------------------------------------------------------------------------ 1)Hey there 2)Somebody heal me! 3)You feelin' ok? 4)I need your help 5)Go 6)We have to go! 7)Here! 8)Forget it! 9)Wait for a minute 10)'fraid not 11)No way 12)Come here 13)'be right there! 14)Relax 15)Sorry 16)Run! 17)You saved me 18) (???) 19)Open wide 20)This ends now 21)Psychonist(SP?) is your only friend 22)Pricks 23)*sigh*...I needed rest 24)Kevin 25)Mark 26)Jim 27)George 28)Alyssa 29)Yoko 30)Cindy ------------------------------------------------------------------------------ -------- | ALYSSA | -------- ------------------------------------------------------------------------------ 1)Hey hey! 2)Come on!!! Is anyone there! 3)Hey are you alright? 4)I..need your help! 5)Go 6)We have to go 7)Come on! 8)Here! 9)I'll pass 10)Wait for a minute 11)Good! 12)No way 13)Gimme a minute! 14)Quit harassing me! 15)Sorry 16)Good you're alive 17)Thank you, you saved me 18)No, I'm not 19)Mind your own business 20)How long do I have to do this.. 21)Agh, I've searched everywhere 22)You can't give up 23)Are you ready? 24)Kevin 25)Mark 26)Jim 27)George 28)David 29)Yoko 30)Cindy ------------------------------------------------------------------------------ ------ | YOKO | ------ ------------------------------------------------------------------------------ 1)Hey there 2)What can we do? 3)Somebody heal me! 4)Hey are you alright? 5)I need your help 6)We have to go 7)Come on! 8)Here 9)I refuse 10)Wait for a minute. 11)Good 12)Sorry but.. 13)No way 14)I'll be right there 15)I couldn't go any faster 16)Good you're alive 17)Run 18)Thank you, you saved me 19)I might not make it... 20)I'm not so good 21)Please open the door! 22)Be careful. Anything can happen 23)I have to use it wisely 24)Kevin 25)Mark 26)Jim 27)George 28)David 29)Alyssa 30)Cindy ------------------------------------------------------------------------------ ------- | CINDY | ------- ------------------------------------------------------------------------------ 1)Hey there 2)What're you doing? 3)Somebody heal me! 4)Hey are you alright? 5)I need your help 6)Go now! 7)Come on! 8)Wait for a minute 9)Good! 10)No way 11)I'll be right there! 12)I'm trying really hard you know? 13)Sorry! 14)What do you want? 15)Thank you, you saved me 16)No, I'm not feeling very well 17)I can't hold on much longer 18)No...no. This can't be! 19)Those poor people... 20)Thank god! 21)I trusted you! 22)Why now? 23)You shouldn't drop your guard! 24)Kevin 25)Mark 26)Jim 27)George 28)David 29)Alyssa 30)Yoko ------------------------------------------------------------------------------ ------------- | MISC. VOICE | ------------- ------------------------------------------------------------------------------ 1)Biohazard 2)Outbreak 3)Network 4)Resident Evil 5)Online ------------------------------------------------------------------------------ ############################################################################## ============================================================================== 21)ENDING VARIETIES REQUIREMENTS & DESCRIPTIONS ============================================================================== ############################################################################## ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ ------------------- | ENDING VARIATIONS | ------------------- ------------------------------------------------------------------------------ Major spoiler here, so don't come to this section if you don't want to be spoilt! As you know, there are a LOT of varieties of endings. Here are the variations on how to view the endings, and their requirements. !!SPOILER AHEAD!! ------------------------------------------------------------------------------ ------------------- | OPENING OF ENDING | ------------------- ------------------------------------------------------------------------------ (This ending is triggered prior the characters' good endings, or after the character's bad endings) As the helicopter depart the front square of the Raccoon University, missiles fly in to the Raccoon City, as the entire city is destroyed. The sign, "Raccoon City 10 miles ahead" swing briefly due to the impact of the explosion far away... ------------------------------------------------------------------------------ ---------- | EPILOGUE | ---------- ------------------------------------------------------------------------------ The jet is flying over the waste land formerly known as Raccoon City. A call comes in, telling the pilot that he have 15 minutes to get out of there. Photos are taken, and send to a scientist in a lab. In the lab, the scientist, and another, observed about how there is no sign of human there after 6 months..."Not human", the scientist said, apparently hinting that the T-virus can still exist around after 6 months. Just then, the secretary informed the scientist that there is a call waiting for him. The scientist hit the button, which is a call from the headquarter. The man on the other side told him to get ready or something, and the scientist assure him that everything is ready, and they are going to send in the stuffs in 15 minutes... The camera panned to the outside, showing the location. They were high in the middle of a mountain region, barred by a fence with the "biohazard" warning sign. Then, a jet flies over the sky... ------------------------------------------------------------------------------ ------------- | BEST ENDING | ------------- ------------------------------------------------------------------------------ Requirement: 1)Use Daylight onto your character 2)Complete the game with the Daylight in the inventory Yoko: As Yoko is in the chopper, she wonder to herself..."Is there something hiding inside me?" Then, she have a brief flashback of what Greg told her in the university a while ago...something terrible had obviously happened to Yoko 2 years ago, which will force Yoko to erase from her memory. Holding the Daylight in her hand, Yoko decides that she will goes on to search for the answer. George: As George is in the chopper, he said to himself, that finally he can rest from this nightmare...at then, a flashback of the body of his dead colleague in the study room of the university made him to rethink about it. Holding the Daylight in his hand, George said that he'll do what he is suppose to do. Kevin: As the chopper flies off, Kevin takes out the S.T.A.R.S exam registration paper. The man was scheduled for another S.T.A.R.S qualification examination, but after what had happened, the paper have turned useless now. Perhaps its his fate that he will never be a S.T.A.R.S member, Kevin tored the paper up and throws it away. Why should he be bothered by that anyway? He then wonder about what should he do with the rest of his life, but then he says he'll think about after a nice, long nap. Cindy: Its all over now, Cindy thinks. But she had lost her job. She turned to see the fireman in front of her in the chopper, and noticed a cut on his leg. The fireman tell her that its ok, not wanting her to worry. However, the helpful girl tore out a bit of the material from her skirt and tied the cloth on the wound. At least she did something, she thinks to herself. Mark: David: David in the chopper, on the way to safety. However, he noticed something weird about the fireman who is sitting opposite of him...he moved a little to take a closer look, only to find the fireman have rolled-up eyes! No doubt about it. The fireman is a zombie. David turned to the fireman pilot for assistance, only to find the pilot have been turned into a zombie too! Both of the fireman zombie move in towards David and... David wakes up, and a hand landed on his shoulder. "Are you okay?" asked the fireman pilot, a human one. David turned, to see the fireman sitting in front of him with a concern expression. Relieved, David replied "Its just a bad dream. I'll forget about it." Jim: "Does it really work?" Jim asked, while tossing and toying the Daylight in front of the fireman. He missed it suddenly, as the item dropped, and slowly roll towards the edge of the helicopter! "Oh wait, come back here!" Jim panicked, and dived towards it. He managed to grab it before it roll out, but he jumped too much, and was about to fall off himself when suddenly the fireman managed to hold on to his leg, and pulled him up. "Whoa, thanks! You're the man!" Jim said, while he smile, his hand holding the item shakingly. Alyssa: As the chopper flies off, Alyssa says that this nightmare gave her a huge headache, and for a reporter, this was the hardest job. The kind fireman presents some headache medicine(Alkas or something) and offers her to use it. Alyssa declined the offer, as then the chopper flew away... ------------------------------------------------------------------------------ ------------- | GOOD ENDING | ------------- ------------------------------------------------------------------------------ Requirement: 1)Use Daylight onto your character 2)Don't complete the game with the Daylight in the inventory Yoko: George: Kevin: As the chopper flies off, Kevin thinks he should be congratulating himself but he still feels like he left out something... Cindy: Mark: As the chopper flies off, Mark talks about how the most dangerous things is neither zombies nor virus, but the human consciousness... David: Jim: Alyssa: ------------------------------------------------------------------------------ ------------ | SAD ENDING | ------------ ------------------------------------------------------------------------------ Requirement: 1)Don't use the Daylight onto your character 2)Don't complete the game with the Daylight in the inventory 3)Only for David, Cindy, Kevin, Yoko Yoko: Kevin: Cindy: David: As the helicopter pilots/firemen are relief that they have had saved someone from the university ruins, David started to lose control of his body. He turned into a zombie, as he stagger towards the pilots from behind... ------------------------------------------------------------------------------ -------------- | SAD ENDING 2 | -------------- ------------------------------------------------------------------------------ Requirement: 1)Don't use the Daylight onto your character 2)Don't complete the game with the Daylight in the inventory 3)Only for Alyssa, Mark, Jim, George 4)Respective partners must be alive(Alyssa-Yoko, Mark-David, Jim-Kevin, George-Cindy) Alyssa: Alyssa and Yoko decided not to leave, because they are still infected with the T-virus. Hence, they stayed behind in the city. Alyssa and Yoko then get into a building, as Alyssa is typing away on a laptop. She thanks Yoko, or else she will have forgotten how to access the net. The scene shows the laptop, as pictures of zombies can be found behind a loading bar. Suddenly, Alyssa took the laptop up and smashed it onto the floor. Yoko was shocked at first, but she slowly broke into a weak smile. Alyssa said that its the final contribution they can do. Alyssa look out of the window, and asked Yoko..."We won, right?" Mark: Mark and David decided not to leave, because they are still infected with the T-virus. Hence, they stayed behind in the city. But they are not waiting blindly for death to arrive. both of them decided that even if they die, they must die with proud. David and Mark then get onto the tank, as they drives towards the zombie crowds, intending to kill as much of them before their life is ended... Jim: Jim and Kevin decided not to leave, because they are still infected with the T-virus. Jim then starts to rant off about it, as Kevin is polishing and reloading his gun. Jim talks about how all of the people, he's stuck in that place with Kevin instead of some girls around, and about how they are going to stave to death or the lunch of those monsters. "Be quiet, you'll only make yourself more hungry", stopped Kevin. At then, Jim was stunned by something behind Kevin. The RPD Cop turned around, only to see the Thanatos trying its best to stand up. The huge monster then sprint towards the duo, as Kevin said, "Let's finish this like a man". At then, he lifted up his gun, and fire. George: George and Cindy decided not to leave, because they are still infected with the T-virus. Hence, they stayed behind in the city. George is regret with that as he holds hand with Cindy, in the back square. Both of them lifted their head, as they watches the trail of the missiles falling into the city... ------------------------------------------------------------------------------ ############################################################################## ============================================================================== 22)IN DEPTH CHARACTERS SKILL DETAILS & SCENARIO NOTES ============================================================================== ############################################################################## ------------------------------------------------------------------------------ In here, you will get a more exact view on the skills on the characters, and the special tasks that only they can take in the scenario. ------------------------------------------------------------------------------ ----------------- | ALYSSA ASHCROFT | ----------------- ------------------------------------------------------------------------------ ========= GAME BIO: ========= Name: Alyssa Occupation: REPORTER Age: 28 Height: 5'9" Weight: 139 lbs. Description: She is a master of unlocking things. ======== NOTICES: ======== The "POT SHOT" ability double the power of the weapon for the next shot.(On monster only, doesn't work for door) Here are the doors, and the types of locks that Alyssa are recommended to use to unlock. The numbers are the ammunition loaded in the weapon when you find it. ============================================================================= | Doors | EASY | NORMAL | HARD | VERY HARD | ============================================================================= OUTBREAK ----------------------------------------------------------------------------- | J'S BAR -> STAIRCASE | I | I | P | S | | BETWEEN 1F TO 2F | | | | | ----------------------------------------------------------------------------- | 2F STAFF ROOM | P | P | P | S | ----------------------------------------------------------------------------- | 2F DRAWING ROOM(cabinet) | S | S | W | W | | | SHOTGUN | HANDGUN | HANDGUN | F.A.SPRAY | | | 7 | 15 | 10 | | ----------------------------------------------------------------------------- | STORAGE ROOM | I | I | S | P | ----------------------------------------------------------------------------- BELOW FREEZING POINT ----------------------------------------------------------------------------- | LOCKER ROOM(locker) | S | S | I | S | | | SHOTGUN | SHOTGUN | SHOTGUN | G.CHEMICAL| | | 7 | 7 | 7 | | ----------------------------------------------------------------------------- THE HIVE ----------------------------------------------------------------------------- | LOCKER ROOM(locker) | P | P | P | S | | | HANDGUN | HANDGUN | BUTCHER | HANDGUN | | | | MAGAZINE | KNIFE | MAGAZINE | ----------------------------------------------------------------------------- | 1F OFFICE(drawer) | W | W | I | I | | | ANTI-VIRUS| RECOVERY | RECOVERY | RECOVERY | | | | PILL(L) | PILL | PILL | ----------------------------------------------------------------------------- HELLFIRE ----------------------------------------------------------------------------- | 1F CORRIDOR -> 1F LOUNGE | I | I | P | S | | STAIRS | | | | | ----------------------------------------------------------------------------- | ROOM 102(bathroom) | I | I | P | S | | | ACID | ACID | ACID | SHOTGUN | | | ROUNDS | ROUNDS | ROUNDS | SHELLS | ----------------------------------------------------------------------------- | ROOM 201(bathroom) | S | S | - | W | | | F.A.SPRAY | F.A.SPRAY| - | G.HERB | ----------------------------------------------------------------------------- | ROOM 202(bathroom) | W | W | I | P | | | ANTI-VIRUS| ANTI- | ANTI-VIRUS| ANTI-VIRUS| | | | VIRUS | | | ----------------------------------------------------------------------------- | STOREROOM(locker) | S | S | W | - | | | F.A.SPRAY | G.HERB | G.HERB | - | ----------------------------------------------------------------------------- DECISIONS, DECISIONS ----------------------------------------------------------------------------- | 1F PASSAGE ELEVATOR(locker)| S | S | W | W | | | A.RIFLE | HANDGUN | HANDGUN | HG ROUNDS | ----------------------------------------------------------------------------- | B4F CONTROL ROOM(locker) | P | P | P | S | | | ASSAULT | ASSAULT | ASSAULT | BRASS | | | R.MAGAZINE| R.MAGZINE| R.MAGAZINE| SPECTACLES| ----------------------------------------------------------------------------- | T-SHAPED CORRIDOR -> | P | P | S | W | | STOREROOM | | | | | ----------------------------------------------------------------------------- | STOREROOM -> SPARE | I | I | S | P | | POWER SUPPLY ROOM | | | | | ----------------------------------------------------------------------------- When you use the lockpick on a door, keep tapping the action buttons. The "POT SHOT" ability only work for the following weapons: - HANDGUN - HANDGUN SG - MAGNUM REVOLVER - MAGNUM HANDGUN - NAIL GUN [OUTBREAK] Only Alyssa can trigger task 5(Scenario Completion) [BELOW FREEZING POINT] Only Alyssa can trigger task 1(Scenario Completion) [DECISIONS, DECISIONS] Only Alyssa can trigger task 42(Scenario Completion) There is an Alyssa glitch in the NTSC/NA version. In the first scenario, if you were to al-lib at any moment in the game, the game might freeze. Read the "BUG INFORMATION 2" for more information. ------------------------------------------------------------------------------ -------------- | CINDY LENNOX | -------------- ------------------------------------------------------------------------------ ========= GAME BIO: ========= Name: Cindy Occupation: WAITRESS Age: 24 Height: 5'9" Weight: 142 lbs. Description: She can heal her friends. ======== NOTICES: ======== Cindy can carry a maximum of 3 RED HERBS, 3 GREEN HERBS, 3 BLUE HERBS, and a MIXED HERB using her herb case. [OUTBREAK] Only Cindy can open her locker in the 2F LOCKER ROOM. As Cindy, there is no need to pick up the J'S BAR MAP. She already knew the enviroment. [BELOW FREEZING POINT] Cindy can trigger task O6(Scenario Completion) [THE HIVE] Cindy is able to obtain items from the cop in the rooftop. Here are the items: --------------------------------------------------------------------------- | DIFFICULTY | WEAPON | (AMMO CAPACITY) | BULLETS | (BULLETS COUNT) | --------------------------------------------------------------------------- | EASY | Sub Machine | 20 Preloaded | Handgun | 30 | | | Gun | 30 Capacity | Rounds | | --------------------------------------------------------------------------- | NORMAL | Sub Machine | 20 Preloaded | Handgun | 15 | | | Gun | 30 Capacity | Rounds | | --------------------------------------------------------------------------- | HARD | Handgun | 20 Preloaded | Handgun | 10 | | | | 20 Capacity | Rounds | | --------------------------------------------------------------------------- | VERY HARD | Handgun | 12 Preloaded | Handgun | 10 | | | | 20 Capacity | Rounds | | --------------------------------------------------------------------------- [DECISIONS, DECISIONS] Only Cindy can trigger task 4(Scenario Completion) Only George can trigger task 41(Scenario Completion) ------------------------------------------------------------------------------ ------------ | DAVID KING | ------------ ------------------------------------------------------------------------------ ========= GAME BIO: ========= Name: David Occupation: PLUMBER Age: unknown Height: 6'0" Weight: 203 lbs. Description: He can create new weapons using tools. ======== NOTICES: ======== Here is a list of stuffs David can combine, and the amount you can use them. ------------------------------------------------------------------------------ | Ingredient 1 | Ingredient 2 | Result | Number of Use | ============================================================================== | WOODEN POLE | + BUTCHER KNIFE | = SPEAR | 20 | | LIGHTER | + PESTICIDE SPRAY | = FLAME SPRAY | same as PESTICIDE SPRAY | | CONCRETE P | + IRON PIPE | = HAMMER | 14 | | BATTERY | + IRON PIPE | = STUN ROD | 10 | ------------------------------------------------------------------------------ To get the timing right for the continuous knife attack, hit the button when David make a noise for a slash(prior the moment he is going to make the next slash attack) These are the amount of Tools in David's Tool Box FOLDING KNIFE : 1 DESCRIPTION: A small foldable knife. MONKEY WRENCH : 12 DESCRIPTION: A monkey wrench of moderate size. JUNK PARTS : 3 DESCRIPTION: You can repair broken materials by combining other items with this. VINYL TAPE : 9 DESCRIPTION: You can create unique items by combining other items with this. The weapons can last 75% longer when David use it. For example, a weapon might become BENT IRON PIPE after Kevin use it 4 times, but it will only become BENT IRON PIPE after David use it 7 times(175% of 4 = 7) [BELOW FREEZING POINT] David can trigger task O6(Scenario Completion) David can repair the Broken Shotguns [DECISIONS, DECISIONS] David can trigger task 38(Scenario Completion) ------------------------------------------------------------------------------ ----------------- | GEORGE HAMILTON | ----------------- ------------------------------------------------------------------------------ ========= GAME BIO: ========= Name: George Occupation: DOCTOR Age: 39 Height: 5'10" Weight: 175 lbs. Description: He can create many types of medicines. ======== NOTICES: ======== Here is a list of pills George can create. Of cause, the 'big' version have more effect. ================================================================ | Herb | Resultant | Effect | ================================================================ | Green Herb | => Antidote | Cure poison | | Red Herb | => Hemostat | Stop Bleed | | Blue Herb | => Recovery Pill | Restore Vitality | | Red+Blue | => Recovery Pill(L) | Restore Vitality | | Green Herb X 2 | => Anti-Virus | Delay virus gauge | | Green+Blue | => Anti-Virus | Delay virus gauge | | Green+Blue+Red | => Anti-Virus(L) | Delay virus gauge | ---------------------------------------------------------------- Anti-Virus delay the increase of the virus gauge for 90 seconds. Anti-Virus(L) delay the increase of the virus gauge for 180 seconds. [BELOW FREEZING POINT] George can trigger task O6(Scenario Completion) [THE HIVE] As George, there is no need to pick up the maps. He already knew the enviroment. [DECISIONS, DECISIONS] Only George can trigger task 39(Scenario Completion) If you are not using George in Offline mode, you can pick up the following items from his body when you see him in B2F level. EASY - ANTI-VIRUS(L), RECOVERY PILL(L) NORMAL - ANTI-VIRUS(L), RECOVERY PILL(L) HARD - ANTI-VIRUS(L), RECOVERY PILL V.HARD - ANTI-VIRUS(L) ------------------------------------------------------------------------------ ------------- | JIM CHAPMAN | ------------- ------------------------------------------------------------------------------ ========= GAME BIO: ========= Name: Jim Occupation: SUBWAY STAFF Age: 24 Height: 5'9" Weight: 155 lbs. Description: He will rarely be attacked by enemies. ======== NOTICES: ======== The real effect of the coin tossing is that if you flipped 'head', you get an additional 15% chance of getting a critical hit from your next shot from any gun. If you flip head again, you get an another addition of 15%. The maximum is getting an extra of 45% from 3 'head' flips. If you flipped 'tail', any extra critical hit % is brought back to 0%. The effect last for all weapons for all shots. [THE HIVE] If a Leech attaches itself onto Jim, he can easily shake it off his body by faking dead. [DECISIONS, DECISIONS] Only Jim can trigger task 41(Scenario Completion) ------------------------------------------------------------------------------ ------------- | KEVIN RYMAN | ------------- ------------------------------------------------------------------------------ ========= GAME BIO: ========= Name: Kevin Occupation: P.OFFICER Age: 31 Height: 6'0" Weight: 197 lbs. Description: He has a high-quality handgun at game start. ======== NOTICES: ======== The "POT SHOT" ability double the power of the weapon for the next shot.(On monster only, doesn't work for door) The "POT SHOT" ability only work for the following weapons: - .45 AUTO HANDGUN - HANDGUN - HANDGUN SG - MAGNUM REVOLVER - MAGNUM HANDGUN - NAIL GUN [BELOW FREEZING POINT] Kevin can trigger task O6(Scenario Completion) [DECISIONS, DECISIONS] Kevin can trigger task 38(Scenario Completion) ------------------------------------------------------------------------------ -------------- | MARK WILKINS | -------------- ------------------------------------------------------------------------------ ========= GAME BIO: ========= Name: Mark Occupation: S.GUARD Age: 52 Height: 6'2" Weight: 222 lbs. Description: He is strong with melee weapons. ======== NOTICES: ======== Mark cannot hide under the table nor inside the locker. The weapons can last 25% shorter when Mark use it. For example, a weapon might become BENT IRON after Kevin use it 4 times, but it will only become BENT after Mark use it 3 times(75% of 4 = 3) [OUTBREAK] Only Mark can trigger task 7(Scenario Completion) [THE HIVE] Only Mark can obtain the SECURITY GUARD MEMO in the 1F NIGHT RECEPTION [DECISIONS, DECISIONS] Only Mark can trigger task 40(Scenario Completion) ------------------------------------------------------------------------------ ------------- | YOKO SUZUKI | ------------- ------------------------------------------------------------------------------ ========= GAME BIO: ========= Name: Yoko Occupation: STUDENT Age: 20 Height: 5'3" Weight: 127 lbs. Description: She can hold more items at one time. ======== NOTICES: ======== [OUTBREAK] Only Yoko starts in the WOMEN'S BATHROOM [BELOW FREEZING POINT] Only Yoko can obtain the MAGNUM HANDGUN in the B5F AREA C PASSAGE. Here are the amount of bullets that the gun starts with(no ammo refill) EASY - 7 NORMAL - 5 HARD - 3 VERY HARD - 1 Only Yoko can trigger task 19(Scenario Completion) As Yoko, there is no need to pick up the LABORATORY MAP. She already knew the enviroment. [DECISIONS, DECISIONS] Only Yoko is needed to be alive to trigger task 37(Scenario Completion) Yoko can trigger task 38(Scenario Completion) ------------------------------------------------------------------------------ ############################################################################## ============================================================================== 23)SPEED RUN GUIDE ============================================================================== ############################################################################## ------------------------------------------------------------------------------ ---------------- | THINGS TO NOTE | ---------------- ------------------------------------------------------------------------------ Here are the tips you will need to know before you ever attempt a Speed Run. 1)As you will be rushing through the game, you have to avoid fighting the monster. As the monsters are more unpredictable now, you have to make use of the 'shove' attack to get past them. 2)Refrain from picking up useless items. 3)Doing a speed run means you have no time to waste helping your team. Its everyone for him/herself in a speed game. 4)The pathway listed below is for offline use only. It should work for online mode, but because your teammates are human, it makes it a little difficult to judge their movement. Maybe they had taken the key item, maybe they haven't. ------------------------------------------------------------------------------ --------------------------- | SCENARIO OUTBREAK PATHWAY | --------------------------- ------------------------------------------------------------------------------ (EASY/NORMAL) [J'S BAR] Obtain STAFF ROOM KEY and unlock the door to 2nd level | V [STAIRCASE BETWEEN 1F AND 2F] Ascend the stairs to the other end | V [2F STAFF ROOM] Obtain the KEY WITH BLUE TAG and unlock the door to Wine Room | V [3F WINE ROOM] | V [3F LIQUOR ROOM] Obtain the FORKLIFT KEY | V [3F WINE ROOM] Use the FORKLIFT KEY onto the forklift. Climb up the convention bridge to the other side | V [3F TO ROOFTOP STAIRWAY] | V [ROOFTOP] Jump over to the other apartment. Make the jump successful to speed up | V [1F TOP FLOOR OF THE APARTMENT] | V [1F FIRST FLOOR OF THE OTHER APARTMENT] | V [1F IN FRONT OF J'S BAR] Create the barricades by shoving the 2 cars to initiate the next FMV scene | V [1F BESIDE THE RESIDENTIAL] Help the cop to break down the door | V [1F SLOPE ALONG THE CANAL] Obtain the LIGHTER. Pour the oil from the oil tanker and use the LIGHTER. Jump into the canal and to the hole | V [1F CANAL] | V [1F IN FRONT OF APPLE INN] Talk to the cop as soon as he stop to initiate the next FMV scene | V [1F BEHIND THE RESIDENTIAL AREA] | V [1F FOOT BRIDGE] Run to the middle of the bridge to initiate the FMV scene and then return to the previous area. Make it fast so that no one can get to the MAIN STREET | V [1F BEHIND THE RESIDENTIAL AREA] Talk to the cop with all survivors with you. ------------------------------------------------------------------------------ --------------------------------------- | SCENARIO BELOW FREEZING POINT PATHWAY | --------------------------------------- ------------------------------------------------------------------------------ (EASY/NORMAL) [KEVIN/CINDY/GEORGE/DAVID] [B8F UNDERGROUND TUNNEL] | V [B8F PLATFORM] | V [ELEVATOR] | |----------------------------| V V [B6F SOUTH PASSAGE] [B6F NORTH PASSAGE] (KEVIN, CINDY) (GEORGE, DAVID) | | | ----------------------------| | | V V [B6F SECURITY CENTER] Break the Wrench box and obtain the VALVE HANDLE from within. Use it onto the middle door. Enter the passcodes onto the main console. ================================================ | B5F COMPUTER ROOM | B4F WEST AREA PASSAGE | ================================================ | A375 | B482 | (Set 1) ------------------------------------------------ | C582 | A194 | (Set 2) ------------------------------------------------ | J126 | D580 | (Set 3) ------------------------------------------------ | V [B7F LABORATORY] | V [B7F EAST PASSAGE] | V [B7F CHEMICAL STORAGE ROOM] Key in the passcode to receive the VP-017. Passcodes are : 0634 4509 9741 | V [B7F EAST PASSAGE] | V [B7F LABORATORY] | V [B7F EAST PASSAGE] | V [B7F CHEMICAL DISPOSAL ROOM] Obtain the UMB-03 and combine with the VP-017 for the V-JOLT. | V [B7F SOUTH PASSAGE] | V [B7F DUCT] Use the V-JOLT and climb the ladder. | V [B6F DUCT] Use the VALVE HANDLE to connect the ladder. | V [B5F AREA C PASSAGE] | V [B5F EMERGENCY PASSAGE] | V [B5F AREA B PASSAGE] | V [B5F COMPUTER ROOM] Register password at the computer | V [B5F AREA B PASSAGE] | V [B5F EMERGENCY PASSAGE] | V [B5F AREA C PASSAGE] | V [B6F DUCT] | V [B5F DUCT] | V [B4F EAST AREA PASSAGE] | V [B4F MAIN SHAFT] | V [B4F WEST AREA PASSAGE] Authorize your fingerprint at the console before entering | V [B4F CULTURE ROOM] Take the BLOWTORCH | V [B4F WEST AREA PASSAGE] | V [B4F LOW TEMPERATURE LABORATORY] Use BLOWTORCH | V | V [B4F WEST AREA PASSAGE] | V [B4F MAIN SHAFT] | V [B4F TURNTABLE] Use the TURN TABLE KEY onto the Turntable train. Wait for countdown, and battle the boss. ------------------------------------------------------------------------------ --------------------------- | SCENARIO THE HIVE PATHWAY | --------------------------- ------------------------------------------------------------------------------ (EASY/NORMAL) [ROOM 301] | V [3F PASSAGE] | V [ROOM 302] Take HANDGUN from locker | V [3F PASSAGE] | V [3F NURSES' CENTER] Activate scene | V [3F PASSAGE] | V [2F PASSAGE] | V [1F PASSAGE] | V [1F LOCKER ROOM] | V [1F EXAMINATION ROOM] Take CARD KEY LEVEL 1 | V [1F LOCKER ROOM] | V [1F PASSAGE] | V [2F PASSAGE] | V [B1F PASSAGE] | V [B1F ELEVATOR CONTROL ROOM] Enter the passcodes to unlock level B2F. Here are the passcodes 3555,5315, 8211 | V [B1F PASSAGE] Use CARD KEY LEVEL 1 | V [B1F SOUTH PASSAGE] | V [B1F WASTE LIQUID DISPOSAL ROOM] Obtain PADLOCK KEY | V [B1F SOUTH PASSAGE] | V [B1F PASSAGE] | V [B2F PASSAGE] | V [B2F LABORATORY] Take BLOOD PACK | V [B2F FIXED TEMPERATURE LABORATORY] Use BLOOD PACK beyond doorway, flip temperature to "high" to kill Leech Man. Then switch to "low" and go take CARD KEY LEVEL 2 from body. | V [B2F LABORATORY] | V [B2F PASSAGE] Use CARD KEY LEVEL 2 and enter | V [B2F UNDERPASS ENTRANCE] Use PADLOCK KEY onto the chain and use the speed boat. Battle the boss ------------------------------------------------------------------------------ --------------------------- | SCENARIO HELLFIRE PATHWAY | --------------------------- ------------------------------------------------------------------------------ (EASY/NORMAL) [1F APPLE INN SQUARE] | V [1f BOILER ROOM] | V [1F APPLE INN SQUARE] | V [CORRIDOR] Get up to 2nd floor | V [2F ROOM 202] Flip the switch on the painting | V [CORRIDOR] Enter passcodes on SECURITY OFFICE. Here are the known passcodes 5128, 6354, 2287, 0721 | V [2F SECURITY OFFICE] Take SILVER KEY from AIPC | V [CORRIDOR] | V [2F ROOM 204] Obtain GOLD KEY | V [CORRIDOR] Get to 3F | V [3F APPLE INN SQUARE] Use SILVER KEY on ROOM 306 | V [3F ROOM 306] Obtain RED JEWEL | V [APPLE INN SQUARE] Get to 2F | V [CORRIDOR] | V [2F SECURITY OFFICE] Shove cabinet Put in RED JEWEL | V [2F NORTHWEST PASSAGE 2] | V [OWNER'S ROOM] Get to lower level. | V [1F NORTHWEST PASSAGE 1] Use GOLD KEY on POWER SUPPLY ROOM | V [1F POWER SUPPLY ROOM] Solve puzzle. Here are the solutions: X = Not Lighted O = Lighted (EASY MODE) --------------------- INITIAL | ANSWER --------------------- XXXX | X1XX XXXX | XXX4 XXXX | 2XXX XXXX | XX3X --------------------- (NORMAL MODE) --------------------- INITIAL | ANSWER --------------------- OXXO | XXXX XXXX | x14X XXXX | X32X OXXO | XXXX --------------------- XOOX | 1XX4 OXXO | X85X OXXO | X67X XOOX | 2XX3 (HARD MODE) --------------------- INITIAL | ANSWER --------------------- OXXX | XXX3 XXOX | X2XX XOXX | XX1X XXXO | 4XXX --------------------- OOOO | 51XX XXXX | XX4X XXXX | X3XX OOOO | XX26 --------------------- (VERY HARD MODE) --------------------- INITIAL | ANSWER --------------------- XOOX | X5XX OOOO | X148 OOOO | 632X XOOX | XX7X --------------------- OOOO | 15X2 OXXO | XXX6 OXXO | 7XXX OOOO | 3X84 --------------------- | V [1F NORTHWEST PASSAGE 1] | V [OWNER'S ROOM] | V [2F NORTHWEST PASSAGE 2] | V [2F SECURITY OFFICE] | V [APPLE INN FRONT LOBBY] Battle boss ------------------------------------------------------------------------------ --------------------------------------- | SCENARIO DECISIONS, DECISIONS PATHWAY | --------------------------------------- ------------------------------------------------------------------------------ (EASY/NORMAL) [1F ENTRANCE HALL] | V [1F STUDENT AFFAIRS OFFICE] | V [GENERAL MANAGER ROOM] Solve puzzle and obtain RED JEWEL. Here are the solutions. 03:25(EASY) 10:05(NORMAL) 07:40(HARD) 02:50(VERY HARD) | V [1F STUDENT AFFAIRS OFFICE] | V [1F ENTRANCE HALL] | V [2F PASSAGE] | V [2F DRAWING ROOM] Take BRASS SPECTACLES. | |-----------------(CINDY)------------------- V | [PRESIDENTS' ROOM] | Solve puzzle. Pull the string in the fireplace. | | | V | [2F DRAWING ROOM] | | | V V [2F PASSAGE] [2F PASSAGE] | | V V [ART GALLERY] [ART GALLERY] Obtain BLUE JEWEL.<---------------------------Play piano. | V [2F PASSAGE] Use SPECTACLES on the statue and enter. | V [ENTRANCE HALL] Use RED JEWEL and BLUE JEWEL on moose's head. Blast the door from Entrance Hall to enter 1F PASSAGE B. | V [1F PASSAGE B] Take A PAGE OF TORN MEMO | V [STUDY ROOM] Activate cutscene and obtain TORN MEMO. | V [ENTRANCE HALL] | V [1F PASSAGE ELEVATOR] Key in passcode to unlock the elevator. | V [B4F CORRIDOR] | V [ACCESS WATERWAY] | V [OLD SUBWAY TRACK] | V [OLD SUBWAY TUNNEL] | V [T-SHAPED PASSAGE] | V [EMISSION TOWER INSIDE WALL] | V [STOREROOM] | V [SPARE POWER SUPPLY ROOM] Solve power supply puzzle. Here are the answers to all types of the varieties. X = Not Lighted O = Lighted (EASY MODE) --------------------- INITIAL | ANSWER --------------------- XXOO | 1XXX XXOO | 2XXX OOXX | XXXX OOXX | XX34 --------------------- OOOO | X1XX OXXO | 2XXX OXXO | 4XXX OOOO | X3XX --------------------- (NORMAL MODE) --------------------- INITIAL | ANSWER --------------------- OXXO | XXXX XXXX | 1XX2 XXXX | 3XX4 OXXO | XXXX --------------------- XOXX | XXXX XOXX | 412X XXOX | XX3X XXOX | 5XXX (HARD MODE) --------------------- INITIAL | ANSWER --------------------- XXOO | XXXX XXXX | 21X4 XXXX | XXX3 OOXX | XXX5 --------------------- XOXX | X6X3 XOXX | 41XX XOOO | X52X XXXX | XXXX --------------------- (VERY HARD MODE) --------------------- INITIAL | ANSWER --------------------- XXXX | 81XX XXXX | 6X37 XXXX | X2XX XXXX | X4X5 --------------------- XXXX | 1XX2 (the 8th step is the same as the button 2) OXXX | XX75 XXXO | XXXX XXXX | 36X4 --------------------- | V [STOREROOM] | V [T-SHAPED PASSAGE] | V [EMISSION TOWER ACCESS WAY] | V [EMISSION TOWER LOWER AREA] | V [EMISSION TOWER ELEVATOR] | V [EMISSION TOWER B1 LEVEL] Obtain V-POISON | V [EMISSION TOWER STATION] | V [BACK SQUARE] | V [ENTRANCE HALL] Make a 180 turn as soon as the Thanatos appear before the door close | V [BACK SQUARE] Electrocute the Thanatos and obtain T-BLOOD. | V [ENTRANCE HALL] | V [3F PASSAGE ELEVATOR] | V [3F EXPERIMENT PREPARATION ROOM] | V [3F LABORATORY] Use T-BLOOD, V-POISON and P-BASE on the machine. | V [3F MACHINE STORAGE ROOM] | V [3F SECOND HALL] Use the computer to unlock the escape route. | V [TESTING PASSAGE B] | V [2F PRESIDENTS' ROOM] | V [2F DRAWING ROOM] | V [2F PASSAGE] | V [TESTING PASSAGE A] | V [1F PASSAGE B] | V [1F BACK SQUARE] Wait for countdown to end | V [1F UNLOADING PASSAGE] Defeat Thanatos-R | V [1F FRONT SQUARE] Defeat Thanatos-R ############################################################################## ============================================================================== 24)PUZZLE VARIATIONS & SOLUTIONS ============================================================================== ############################################################################## ------------------------------------------------------------------------------ ------------------- | OUTBREAK SCENARIO | ------------------- ------------------------------------------------------------------------------ ====================== UNLOCKING J'S BAR DOOR ====================== This door requires the J'S BAR KEY, obtained from the bar table or Will's body ================================= UNLOCKING STAFF ROOM TO WINE ROOM ================================= This door requires the STAFF ROOM KEY, obtained from inside the OWNER'S ROOM table or on the area near the TV in STAFF ROOM ================================ ESCAPING AWAY FROM THE WINE ROOM ================================ To escape from the WINE ROOM, you have to either use the FORKLIFT KEY onto the forklift to create a make-shift bridge, or tear down the shutter. Go through to get to the upper level. ======================================== OBTAINING FORKLIFT KEY FROM OWNER'S ROOM ======================================== To obtain the item, you have to put a ALCOHOL BOTTLE onto the painting at the back of the room, then search the desk. ====================== UNLOCKING STORAGE ROOM ====================== This door requires the STORAGE ROOM KEY, obtained from the STAIRS BETWEEN 2F AND ROOFTOP. ======================= BREAKING DOWN THE FENCE ======================= To break down the fence at the rooftop, simply attack it. ====================== CREATING THE EXPLOSION ====================== To create the explosion that will kill the monsters in the SLOPE ALONG THE CANAL, pour the oil out from the fuel tanker, then use the LIGHTER while not standing in the oil. ====================== BLOWING UP THE ZOMBIES ====================== To blow up the zombies in the MAIN STREET, you have to obtain the DETONATOR HANDLE from the police corpse(middle) and the DETONATOR MAIN UNIT from the police corpse(right lamp post). Combine them for the DETONATOR, then use it onto the briefcase in the middle police corpse. ------------------------------------------------------------------------------ ------------------------------- | BELOW FREEZING POINT SCENARIO | ------------------------------- ------------------------------------------------------------------------------ ================== GETTING THE VP-017 ================== To obtain the item, you have to key in the passcode from the INTEROFFICE MEMO obtained in the B7F LABORATORY onto the computer in the CHEMICAL STORAGE ROOM. The possible passcodes are as follow: 0634 4509 9741 ================== GETTING THE V-JOLT ================== To obtain the item, you have combine the VP-017 and the UMB NO.3. ================== HEATING THE WRENCH ================== To heat up the wrench, use the item in the sink located in the BREAK ROOM. ========================== OBTAINING THE VALVE HANDLE ========================== To obtain the item, you have to either attack or use the WRENCH onto the wrench box in the SECURITY ROOM. =========================== ACCESSING B5F AND B4F LEVEL =========================== To gain access to the 2 levels above, in the DUCT, use the V-JOLT when you are in the B7F level near the giant plant, and use the VALVE HANDLE standing next to the ladder panel hole. ====================================== UNLOCKING COMPUTER ROOM & CULTURE ROOM ====================================== There are two methods to unlock the two rooms. The first is by the card key method. By obtaining the LAB CARDKEY located on the TURNTABLE, you can use the item onto the panel outside the COMPUTER ROOM and the CULTURE ROOM to unlock them. The second is by the passcode method. By obtaining the MONTHLY PASSCODE located in the B5F AREA C PASSAGE, you can see the passcodes which is required to unlock the two rooms. Key the passcodes in the B6F SECURITY ROOM, you will unlock the two rooms. The possible passcodes are as follow: ================================================ | B5F COMPUTER ROOM | B4F WEST AREA PASSAGE | ================================================ | A375 | B482 | (Set 1) ------------------------------------------------ | C582 | A194 | (Set 2) ------------------------------------------------ | J126 | D580 | (Set 3) ------------------------------------------------ Entering the passcode "HOPE" will activate the turntable train. No matter which method you use, after you have unlock both rooms, you have to do another task before you can enter the CULTURE ROOM. To do so, pick up the MONTHLY PASSCODE in the AREA C PASSAGE, and register the fingerprint in the COMPUTER ROOM.(Note that you can skip this step if you are using Yoko) Now outside the CULTURE ROOM, register the fingerprint again on the computer panel. ==================== COOLING DOWN THE LAB ==================== To cool down the lab, you have to use the FIRE SPRAY onto the level in the LOW TEMPERATURE LABORATORY. ========================= STARTING UP THE TURNTABLE ========================= To start the vehicle, use the TURN TABLE KEY onto the turntable tram after the laAREA B have cool down. ------------------------------------------------------------------------------ ------------------- | THE HIVE SCENARIO | ------------------- ------------------------------------------------------------------------------ ======================= ACTIVATING THE ELEVATOR ======================= To activate the elevator, you have to take the HANDGUN from the locker in the ROOM 302, then goes into the NURSE CENTRE to see Hursh. He will unlock the elevator for you. =========================== UNLOCKING THE SHUTTER DOORS =========================== To unlock the shutter doors, go and activate the computer console in the NIGHT RECEPTION. ========================== OBTAINING CARD KEY LEVEL 2 ========================== The item is located on the hand of the doctor corpse in the EXAMINATION ROOM. =================== UNLOCKING B2F LEVEL =================== Get into the ELEVATOR CONTROL ROOM and enter the passcodes after removing the leeches away from the computer keyboard. Here are the possible passcodes variations: 3555 5315 8211 =========================== UNLOCKING THE ROOFTOP LEVEL =========================== To unlock the rooftop level, you have to know the birthdate of the daughter of the lead doctor of the hospital. The birthdate/passcode is 0930 ============================================== KILLING LEECH MAN + OBTAINING CARD KEY LEVEL 2 ============================================== To kill the leech man, drop a pack of the BLOOD PACK beyond the doorway in the FIXED TEMPERATURE LABORATORY. Go outside and wait besides the console panel while the Leech Man goes into the doorway and munch on the blood. Flip the temperature to "High" using the console to kill the Leech Man. Once he is dead, flip the temperature switch to "Low" and then go to the Leech Man's body for the CARD KEY LEVEL 2. ===================== OBTAINING PADLOCK KEY ===================== To obtain the PADLOCK KEY, use the CARD KEY LEVEL 2 onto the last door in the B1F PASSAGE. Get to the end of that area and you will find the item by the land of a ground zombie. ================================ ACCESSING THE UNDERPASS ENTRANCE ================================ To access the UNDERPASS ENTRANE, use the CARD KEY LEVEL 2 onto the last door in the B2F PASSAGE. ==================== USING THE SPEED BOAT ==================== To use the speed boat in the underpass entrance, simply use the PADLOCK KEY item onto the chain which lock the speed boat. Then, go examine the speed boat and choose 'yes' to use it. ------------------------------------------------------------------------------ ------------------- | HELLFIRE SCENARIO | ------------------- ------------------------------------------------------------------------------ ======================== OBTAINING THE SILVER KEY ======================== To open the safe in the ROOM 101 for the SILVER KEY, you need to enter the correct passcode. The passcode are clued in two files (HOTEL CHARGE BREAKDOWN and GUEST LIST COPY), found in the ROOM 101 and the OWNER'S ROOM respectively. The possible passcodes are as follow: - A.LOWELL = BAE, JIA - WILLIAM/J.WILSON = DCH, CJF, FBH - T.WHITE = GGF, IIB, JIA ======================================================== SOLVING THE EUROPEAN MAP PUZZLE + OBTAINING THE GOLD KEY ======================================================== To solve the puzzle, you need to flip the switches in some rooms in order to light up all the grids on the map in the ROOM 204. Each switches either switch on or off the grids. The switches are in the following rooms: ROOM 102 ROOM 103 ROOM 104 ROOM 202 Search the box for the GOLD KEY. ================================= LINKING UP THE OWNER'S ROOM LEVEL ================================= To access the lower level while you are on the upper level of the OWNER'S ROOM just shove the box down the hole, then ascend downward by the hole. ======================= OBTAINING THE RED JEWEL ======================= To obtain the RED JEWEL, you have to first use the SILVER KEY onto the ROOM 306 to unlock that door. Now head inside for the RED JEWEL. =================== SUPPLYING THE POWER =================== Its the same as the one from Biohazard 3: Last Escape/Resident Evil 3: Nemesis, but this time it is a 4X4 grid. When you press a button, that button and its surrounding buttons will be triggered. Your objective is to make all the buttons light up. Depending on your starting grid, the answers are different. Here are the answers to all types of the varieties. X = Not Lighted O = Lighted (EASY MODE) --------------------- INITIAL | ANSWER --------------------- XXXX | X1XX XXXX | XXX4 XXXX | 2XXX XXXX | XX3X --------------------- (NORMAL MODE) --------------------- INITIAL | ANSWER --------------------- OXXO | XXXX XXXX | x14X XXXX | X32X OXXO | XXXX --------------------- XOOX | 1XX4 OXXO | X85X OXXO | X67X XOOX | 2XX3 (HARD MODE) --------------------- INITIAL | ANSWER --------------------- OXXX | XXX3 XXOX | X2XX XOXX | XX1X XXXO | 4XXX --------------------- OOOO | 51XX XXXX | XX4X XXXX | X3XX OOOO | XX26 --------------------- (VERY HARD MODE) --------------------- INITIAL | ANSWER --------------------- XOOX | X5XX OOOO | X148 OOOO | 632X XOOX | XX7X --------------------- OOOO | 15X2 OXXO | XXX6 OXXO | 7XXX OOOO | 3X84 --------------------- ============================= ACCESSING THE SECURITY OFFICE ============================= The passcodes can be found in the GUARD'S NOTEBOOK from the 3F LINEN ROOM. Key in the code from the GUARD'S NOTEBOOK that you took from the 3F LINEN ROOM. Here are the possible passcodes variations: 0721 2287 5128 6354 =============================== ACCESSING THE POWER SUPPLY ROOM =============================== In the NORTHWEST PASSAGE 2, use the GOLD KEY while standing outside the POWER SUPPLY ROOM. =================================== ACCESSING THE APPLE INN FRONT LOBBY =================================== In the SECURITY OFFICE, shove the shelf towards the statue until you heard a 'click'. Then, use the RED JEWEL onto the statue. ------------------------------------------------------------------------------ ------------------------------- | DECISIONS, DECISIONS SCENARIO | ------------------------------- ------------------------------------------------------------------------------ ============ CLOCK PUZZLE ============ The key to solving the puzzle is the NUMBER MEMO of the GENERAL MANAGER ROOM. You have to figure out the 4 numbers on the first 4 pages. There should be a number which appear a lot on the pages. Focus on the pages and remove the rest of the numbers to get a clear view. This is an example on how to figure out the number: 333 341 <-- "3" appear the most. Remove the other digits other than '3'. 333 773 333 333 3 333 <-- see the "5"? 3 333 The digits on the first two pages are the 'hours' and the digits on the last two pages are the 'minutes'. Turn the hands on the clock accordingly and the BLUE JEWEL is yours. If you still couldn't figure out what's the deal, here are the solutions: 03:25(EASY) 10:05(NORMAL) 07:40(HARD) 02:50(VERY HARD) ======================== OBTAINING THE BLUE JEWEL ======================== As Cindy, play the piano in the ART GALLERY. Alternative, for other characters, pull the blue string in the PRESIDENTS' ROOM. Now go obtain the BLUE JEWEL from the big statue in the ART GALLERY. ======================== ACCESSING THE STUDY ROOM ======================== Put in the RED JEWEL and the BLUE JEWEL onto the moose's head behind the study room (at the back of the ENTRANCE ROOM) to reveal the door to the STUDY ROOM. ======================= ACTIVATING THE ELEVATOR ======================= To activate the elevators, you have to obtain two files first. The first is in the 1F PASSAGE B (A PAGE OF TORN MEMO). The other is in the STUDY ROOM (TORN MEMO). You will get one of the four following passcodes: 4032 4161 4284 4927 Key in the passcode you have to activate the elevator. Note that you have to obtain the two files before you can key in the passcode. =========================== ACCESSING TESTING PASSAGE A =========================== Use the BRASS SPECTACLES onto the statue bust at the end of the 2F PASSAGE. The BRASS SPECTACLES location vary depending on your difficulty. Here are the location of the BRASS SPECTACLES: EASY - 1F WAITING ROOM NORMAL - 2F DRAWING ROOM HARD - 1F PASSAGE A V.HARD - CONTROL ROOM (Alyssa only) ========================================== UNLOCKING THE BACK SQUARE - PASSAGE B DOOR ========================================== Obtain the CARD KEY in the BACK SQUARE, and use it onto the door from the side of the BACK SQUARE. ============================== SPARE POWER SUPPLY ROOM PUZZLE ============================== The button you press will be triggered along with the 4 diagonal buttons. Light up all the buttons and the power will be supplied. Here are the answers to all types of the varieties. X = Not Lighted O = Lighted (EASY MODE) --------------------- INITIAL | ANSWER --------------------- XXOO | 1XXX XXOO | 2XXX OOXX | XXXX OOXX | XX34 --------------------- OOOO | X1XX OXXO | 2XXX OXXO | 4XXX OOOO | X3XX --------------------- (NORMAL MODE) --------------------- INITIAL | ANSWER --------------------- OXXO | XXXX XXXX | 1XX2 XXXX | 3XX4 OXXO | XXXX --------------------- XOXX | XXXX XOXX | 412X XXOX | XX3X XXOX | 5XXX (HARD MODE) --------------------- INITIAL | ANSWER --------------------- XXOO | XXXX XXXX | 21X4 XXXX | XXX3 OOXX | XXX5 --------------------- XOXX | X6X3 XOXX | 41XX XOOO | X52X XXXX | XXXX --------------------- (VERY HARD MODE) --------------------- INITIAL | ANSWER --------------------- XXXX | 81XX XXXX | 6X37 XXXX | X2XX XXXX | X4X5 --------------------- XXXX | 1XX2 (the 8th step is the same as the button 2) OXXX | XX75 XXXO | XXXX XXXX | 36X4 --------------------- ================ OBTAINING P-BASE ================ Obtain the SEALED REAGENT CASE, then use it onto the P-machine in the WATER WORKS MANGEMENT ROOM. ================= OBTAINING T-BLOOD ================= To get the T-BLOOD, first initialize the cutscene in the BACK SQUARE. Return to the ENTRANCE HALL, and lure the Thanatos to the room with the free wires on the ceiling(TESTING PASSAGE A and PASSAGE B). When the Thanatos is under the wires, flip the switch and then obtain the item from his fallen body. ===================== MIXING THE DAYLIGHT 1 ===================== Use the T-BLOOD, P-BASE and V-POISON onto the incubator in the LABORATORY. ===================== MIXING THE DAYLIGHT 2 ===================== Operate the left computer in the SECOND HALL, and then return to the LABORATORY 3F. Wait for the machine to produce the item. ================================================ ESCAPING FROM THE SECOND HALL TO THE BACK SQUARE ================================================ Operate the right computer in the SECOND HALL, then proceed to head to the BACK SQUARE. ############################################################################## ============================================================================== 25)SECRET MATTERS ============================================================================== ############################################################################## ------------------------------------------------------------------------------ ----------------- | BUG INFORMATION | ----------------- ------------------------------------------------------------------------------ NTSC/J: BIOHAZARD OUTBREAK =========== INFORMATION =========== As you know, there is a bug in the game. Here are the detail informations of the bug. The game exist ONLY in the Japanese version of Biohazard Outbreak, with the disk code: SLPM-65428 1,SLPM-65428 2(see the under side middle part of the disc for the disc code) . The bug is that you will not be able to get the game to register the task 26 for Scenario "Hellfire". The task will be needed to obtain 100% for the scenario completion for the scenario. Though you can do the task, the game will NOT register it in the scenario completion. The bug occupy 4% of the scenario, and you CAN complete the game without the bug. However, the downside of the bug is that you will not be able to unlock Infinite Ammo Free Mode. To fix the task, you have to play the "Survival Rule" mode, which is only available online. Future release of the game(including the future copies of Bio Outbreak AND the NTSC/NA) will NOT include the bug. ============ BUG SOLUTION ============ So what should you do if you have the copy with the bug, and can't go online? Basically, you are screwed...almost. There is a known method derived by the Japanese community again, and here I present the method for obtaining the task without going online. Here's a fore warning. This method is actually a glitch which kind of 'trick' the game to register the task. There is a risk that you might damage your memory card or game save data. I am not in charge of any damage should you proceed to try out those method yourself! Personally, I haven't tried it myself yet, so I will not be able to verify this trick at the moment. 1)Save and end the game using the typewriter after achieving task 26 in any other scenario other than "Hellfire". Do not complete the scenario! 2)Start the "Scenario Mode", and when asked if you want to load the save data, pull out the memory card, and select "Cancel". 3)The game will return to the main menu. Now start the "Hellfire" 4)When the "Hellfire" is started, insert the memory card. Now proceed to end the scenario by the "Select" button. 5)Now after you ended the scenario, the game should have registered the task! Remark: It is recommended to choose "Decisions, Decisions" or "Below Freezing Point" when you do the first step. The 26th task for "Outbreak" is a random event, and there are only 23 tasks for "The Hive". So what is the downside? The only downside is that although the game register the percentage for that task, but the task is not shown nor list at all when you completed the game(though the game had recognised it). In other words, even if you don't see the task being listed as done in the result screen, but the 4% has indeed been added and registered. ======================== BUG SOLUTION EXPLANATION ======================== So how does it work? When you done the 26th task in other scenario and save the data(Decisions, Decisions or Below Freezing Point), the data tells the game that 'you have done 26th task(Decisions, Decisions or Below Freezing Point)'. The method works in the sense that it will try to trick the game that the data is done on scenario "Hellfire" and not in the other scenario (Decisions, Decisions or Below Freezing Point). Usually, when you start the 'scenario mode' with that data, you are forced to either continue that scenario or erase that game save data with another whole new scenario. However, since you pulled out the memory card, you will be able to start a new game right? Now that you are playing a new game(Hellfire) with the old data with the 'task 26th done'(Decisions, Decisions or Below Freezing Point), if you insert the old data(Decisions, Decisions or Below Freezing Point) and end the "Hellfire" scenario, the game treat it that you have done task 26th for Hellfire scenario at the end! ------------------------------------------------------------------------------ ------------------- | BUG INFORMATION 2 | ------------------- ------------------------------------------------------------------------------ NTSC/NA: RESIDENT EVIL OUTBREAK =========== INFORMATION =========== As you know, there is a bug in the game. Here are the detail informations of the bug. The bug exist ONLY in the American version of Resident Evil Outbreak. It being that if you ad-lib as Alyssa in Scenario One, you will encounter some freezing glitches in the later part of the scenario. More information might be added, once I encounter the glitch personally. ============ BUG SOLUTION ============ The only way to solve it is not to ad-lib as Alyssa in scenario one. ======================== BUG SOLUTION EXPLANATION ======================== So how is it related to the ad-libing of Alyssa? Capcom stated that the glitch occurred due to Alyssa's text messages in the game (which appear as she ad-lib) are too long compared to the rest of the characters. Whenever you have do accomplish an scenario event, the glitch have a chance of occuring, freezing your game in the whole. ------------------------------------------------------------------------------ --------------- | AIPC Behaviors | --------------- ------------------------------------------------------------------------------ In offline Scenario mode, your AIPC have their own set of behavior. Here are the behaviors of the characters. The item priorities are what they will most want to pick up. For example, Kevin will most likely choose a weapon than any other items, and so on. The "others" means the whatever item he see next. =========== KEVIN RYMAN =========== - Use recovery item whenever the status hits "CAUTIOUS" (orange) status. - Item priorities are: (1)any weapon (by power), (2)recovery item, (3)ammunition, (4)others - Chatty - Actively any kill monster he sees - Always stick to human character - Uses the strongest weapon available to attack monster all of the time (love to use his .45 Auto Handgun) ============ MARK WILKINS ============ - Use recovery item whenever the status hits "CAUTIOUS" (orange) status. - Item priorities are: (1)any weapon (by power), (2)ammunition, (3)recovery item, (4)others - Neither chatty nor quiet - Attack monster only when they are close to him - Always stick with human character. - Run more than walk - Tend to rush to the MAIN STREET after you goes to trigger the scene at the FOOTBRIDGE =============== GEORGE HAMILTON =============== - Use recovery item whenever the status hits "CAUTIOUS" (orange) status. - Item priorities are: (1)recovery item, (2)weapon, (3)recovery item, (4)Others - Neither chatty nor quiet - Avoid combact - Prefer to explore the room alone, but follow human character when he/she goes to the next room - Walk more than run - Tend to convert herbs into pills in some situations. - Convert all blue herbs given to him into recovery pill in "Outbreak" and "The Hive" =========== JIM CHAPMAN =========== - Use recovery item whenever he got attacked. - Prefer melee weapon over guns - Item priorities are: (1)weapon, (2)recovery item, (3)weapon, (4)recovery item - Chatty - Attack monster only when they are close to him - Prefer to explore alone - Walk more than run - Rarely obtain ammunition - Will not fake death - Will rarely give in items unless you repeatedly ask for it ========== DAVID KING ========== - Use recovery item whenever the status hits "DANGER" status - Item priorities are: (1)weapon, (2)weapon, (3)others, (4)others - Will not drop any key item given to him - Quiet - Prefer to explore alone - Repair "Broken Handgun SG" and "Broken Shotgun" given to him in "Below Freezing Point" - Create conventional weapons whenever he have the right ingredients all of the time - Will not use triple-hack =========== YOKO SUZUKI =========== - Use recovery item whenever the status hits "CAUTIOUS" (orange)status - Item priorities are: (1)recovery item, (2)weapon, (3)ammunition, (4)recovery item, (5)ammunition, (6)others, (7)others, (8)others - Stick to human character closely - Neither chatty nor quiet - Attack only when needed, or when you ask for help - Focus on obtaining items than combat =============== ALYSSA ASHCROFT =============== - Use recovery item whenever the status hits "CAUTIOUS" status - Item priorities are: (1)weapon, (2)recovery item, (2)ammunition, (3)others - Chatty - Attack any monster in her path - Stick to human character - Tend to refuse your command - Will not use lockpick ============ CINDY LENNOX ============ AIPC Behavior: - Use recovery item whenever the status hits "CAUTIOUS" - Heal teammate(s) twice per scenario - Item priorities are: (1)recovery item, (2)recovery item, (3)others, (4)others - Neither chatty nor quiet - Avoid combat - Attack only when you ask for help, or when other character is attacking - Will not store any herb she find into her herb case ==== NOTE ==== Despite that, all AIPCs share the following behaviors: - Attack with whatever weapon they have, directly at the boss during boss fight - Will not block door with their shoulder - Will not take key item themselves, nor use the key items - Will not do any events that is related in the scenario events (eg build barricade) - Reload weapon whenever he/she have the ammunition to an empty weapon - Will only respond when you issue command at medium range distance - Will always pick you up when you are crawling in danger - Will crawl to you when they are crawling in danger - Will not try to break open a door/boxes/barricade - Will not totally reject your request - Will not shoulder you when you are limping - Will use Hemostat if they have when they are bleeding - Will use Blue Herb if they have when they are poisoned - Will immediately goes to use a door after you have unlock it with a key ------------------------------------------------------------------------------ --------------------------------------- | ROOMS NAME CHANGES (NTSC/J vs NTSC/NA | --------------------------------------- ------------------------------------------------------------------------------ There are some changes in terms of the names of the rooms between the NTSC/J and the NTSC/NA version. Here are the names changes. --------------------------------------------------------------------- | NTSC/J | NTSC/NA | --------------------------------------------------------------------- | ELEVATOR | LIFT | | 3F EXPERIMENT ROOM | 3F LABORATORY | | B7F EXPERIMENT ROOM | B7F LABORATORY | | T-SHAPED PASSWAY | T-SHAPED PASSAGE | | AIR EXHAUST TOWER INSIDE WALL | EMISSION TOWER INSIDE WALL | | EQUIPMENT ROOM | STOREROOM | | AIR EXHAUST TOWER ACCESS WAY | EMISSION TOWER ACCESS PASSAGE | | AIR EXHAUST TOWER LOWER PART | EMISSION TOWER LOWER PART | | AIR EXHAUST TOWER ELEVATOR | EMISSION TOWER ELEVATOR | | AIR EXHAUST TOWER B1 LEVEL | EMISSION TOWER B1 | | AIR EXHAUST TOWER STATION | EMISSION TOWER STATION | | EV CONTROL ROOM | ELEVATOR CONTROL ROOM | | WEST ACCESSWAY | WEST WATER WAY | | EAST ACCESSWAY | EAST WATER WAY | | 1F PASSWAY | 1F PASSAGE | | 2F PASSWAY | 2F PASSAGE | | 3F PASSWAY | 3F PASSAGE | | B4F PASSWAY OF WEST AREA | B4F WEST AREA PASSAGE | | B4F PASSWAY OF EAST AREA | B4F EAST AREA PASSAGE | | NURSE STATION | NURSES' STATION | | NURSE CENTER | NURSES' CENTER | | PRESIDENT ROOM | PRESIDENTS' ROOM | | DOCTOR STATION | DOCTORS' STATION | | B5F PASSWAY OF AREA B | B5F AREA B PASSAGE | | B5F PASSWAY OF AREA C | B5F AREA C PASSAGE | | ART STORAGE ROOM | ART GALLERY | | LOW TEMPERATURE EXPERIMENTAL ROOM | LOW TEMPERATURE LABORATORY | | ART STORAGE ROOM | ART GALLERY | | OLD SUBWAY RAIL SIDING | OLD SUBWAY TRACKS | | STAIRS BETWEEN 1F AND 2F | 1F TO 2F STAIRSWAY | | STAIRS BETWEEN 3F AND ROOFTOP | 3F TO ROOFTOP STAIRSWAY | --------------------------------------------------------------------- ------------------------------------------------------------------------------ --------------------- | SCENARIOS UNLOCKING | --------------------- ------------------------------------------------------------------------------ Don't fret if you see that only the first scenario is available. The other 4 scenarios need to be unlock. As of now, the requirement to unlock a new scenario is still unknown. Heck, you are able to unlock a new scenario even if you didn't complete the first! However, it is confirmed that OUTBREAK requires no need to be unlocked. So far, these are the confirmed conditions that do NOT affect the scenario unlocking: Scenario Percentage Scenario Complete I am guessing that the number of footsteps you took are the condition instead. Then again this is just my guess ;) Big credit to Boba Joe for the input. ------------------------------------------------------------------------------ --------------------------- | RANK DETERMINATION METHOD | --------------------------- ------------------------------------------------------------------------------ The time is the only factor to determine the rank. Here is the time limit you have to clear the scenario for in order to obtain the "S" rank. --------------------------------------------------------------------- | SCENARIO - OUTBREAK | ===================================================================== | RANK | Scenario (Offline) | Network (HDD) | Network (DVD) | ===================================================================== | S | 0 ~ 10 minutes | 0 ~ 13 minutes | 0 ~ 11 minutes | --------------------------------------------------------------------- | A | 10 ~ 13 minutes | 13 ~ 20 minutes | 11 ~ 17 minutes | --------------------------------------------------------------------- | B | 13 ~ 15 minutes | 20 ~ 27 minutes | 17 ~ 23 minutes | --------------------------------------------------------------------- | C | 20 ~ 30 minutes | 27 ~ 38 minutes | 23 ~ 34 minutes | --------------------------------------------------------------------- | D | 30 ~ 45 minutes | 38 ~ 50 minutes | 34 ~ 46 minutes | --------------------------------------------------------------------- | E | 45+ minutes | 50+ minutes | 46+ minutes | --------------------------------------------------------------------- | SCENARIO - BELOW FREEZING POINT | ===================================================================== | RANK | Scenario (Offline) | Network (HDD) | Network (DVD) | ===================================================================== | S | 0 ~ 20 minutes | 0 ~ 18 minutes | 0 ~ 16 minutes | --------------------------------------------------------------------- | A | 20 ~ 25 minutes | 18 ~ 25 minutes | 16 ~ 22 minutes | --------------------------------------------------------------------- | B | 25 ~ 30 minutes | 25 ~ 33 minutes | 22 ~ 29 minutes | --------------------------------------------------------------------- | C | 30 ~ 40 minutes | 33 ~ 47 minutes | 29 ~ 40 minutes | --------------------------------------------------------------------- | D | 40 ~ 55 minutes | 47 ~ 68 minutes | 40 ~ 58 minutes | --------------------------------------------------------------------- | E | 55+ minutes | 68+ minutes | 58+ minutes | --------------------------------------------------------------------- | SCENARIO - THE HIVE | ===================================================================== | RANK | Scenario (Offline) | Network (HDD) | Network (DVD) | ===================================================================== | S | 0 ~ 10 minutes | 0 ~ 11 minutes | 0 ~ 9 minutes | --------------------------------------------------------------------- | A | 10 ~ 15 minutes | 11 ~ 18 minutes | 9 ~ 16 minutes | --------------------------------------------------------------------- | B | 15 ~ 25 minutes | 18 ~ 27 minutes | 16 ~ 23 minutes | --------------------------------------------------------------------- | C | 25 ~ 35 minutes | 27 ~ 38 minutes | 23 ~ 34 minutes | --------------------------------------------------------------------- | D | 35 ~ 50 minutes | 38 ~ 50 minutes | 34 ~ 46 minutes | --------------------------------------------------------------------- | E | 50+ minutes | 50+ minutes | 46+ minutes | --------------------------------------------------------------------- | SCENARIO - HELLFIRE | ===================================================================== | RANK | Scenario (Offline) | Network (HDD) | Network (DVD) | ===================================================================== | S | 0 ~ 9 minutes | 0 ~ 11 minutes | 0 ~ 9 minutes | --------------------------------------------------------------------- | A | 9 ~ 25 minutes | 11 ~ 20 minutes | 9 ~ 17 minutes | --------------------------------------------------------------------- | B | 25 ~ 45 minutes | 20 ~ 42 minutes | 17 ~ 35 minutes | --------------------------------------------------------------------- | C | 45 ~ 70 minutes | 42 ~ 63 minutes | 35 ~ 52 minutes | --------------------------------------------------------------------- | D | 70 ~ 95 minutes | 63 ~ 90 minutes | 52 ~ 75 minutes | --------------------------------------------------------------------- | E | 95+ minutes | 90+ minutes | 75+ minutes | --------------------------------------------------------------------- | SCENARIO - DECISIONS, DECISIONS | ===================================================================== | RANK | Scenario (Offline) | Network (HDD) | Network (DVD) | ===================================================================== | S | 0 ~ 28 minutes | 0 ~ 28 minutes | 0 ~ 25 minutes | --------------------------------------------------------------------- | A | 28 ~ 45 minutes | 28 ~ 40 minutes | 25 ~ 35 minutes | --------------------------------------------------------------------- | B | 45 ~ 65 minutes | 40 ~ 60 minutes | 35 ~ 50 minutes | --------------------------------------------------------------------- | C | 65 ~ 90 minutes | 60 ~ 80 minutes | 50 ~ 70 minutes | --------------------------------------------------------------------- | D | 90 ~ 120 minutes | 80 ~ 110 minutes | 70 ~ 90 minutes | --------------------------------------------------------------------- | E | 120+ minutes | 110+ minutes | 90+ minutes | --------------------------------------------------------------------- ------------------------------------------------------------------------------ -------------------------------- | RESULT POINT CALCULATION TABLE | -------------------------------- ------------------------------------------------------------------------------ Here are the criteria and methods to calculate the Result Point at the end of the game. +-------------------------------------------------------------------+ | Scenario % | | - A = Total ranking points | +-------------------------------------------------------------------+ | Amount of SP Items obtained | | - B = SP Items amount X 10 (0 if game over) | +-------------------------------------------------------------------+ | Scenario Completion | | - C = (500 when the scenario is cleared, 0 when game over) | +-------------------------------------------------------------------+ | Difficulty | | - D = (Easy = 0.5,Normal = 1,Hard = 1.2,Very Hard = 1.75) | +-------------------------------------------------------------------+ | Survived Teammates | | - E = (3 people = 1.5,2 people = 1.2,1 person = 0.8,0 person = 1) | +-------------------------------------------------------------------+ | Ranking | | - F = (S = 2.5, A = 2.2, B = 2, C = 1, D = 1.7, E = 1.5) | +-------------------------------------------------------------------+ | No Damage & No Weapon Bonus | | - G = (No Damage = 2, No Weapon = 2, No Damage & No Weapon = 3) | +-------------------------------------------------------------------+ | Mode Played | | - H = (Scenario = 1, Infinite = 0.3) | +-------------------------------------------------------------------+ Result Point(Offline): (A + B + C) X D X E X F X G X H Result Point(Online) : (A + B + C) X D X F X G ------------------------------------------------------------------------------ ------------------------ | CRACKING SCREEN EFFECT | ------------------------ ------------------------------------------------------------------------------ The cool effect that was in the Biohazard/Resident Evil 1(PS version) and Biohazard 2/Resident Evil 2 was said to be in this game as well, though I haven't tested it yet. To create this effect, equip a shotgun, and fire at the screen at yourself(not the character). This can only be done in this area where you can aim directly at yourself of cause. ------------------------------------------------------------------------------ --------------------------- | KNOCKING DOWN THE ZOMBIES | --------------------------- ------------------------------------------------------------------------------ Some weapons are able to knock a zombie to the ground, regardless of its vitality. Here are the weapons that are able to do so. Note that the list is not completed yet. .45 AUTO HANDGUN MONKEY WRENCH STICK BENT IRON PIPE BROKEN CRUTCH CONCRETE PIECE SHOTGUN(close distance) MOLOTOV COCKTAIL GRAY CHEMICAL BOTTLE GRENADE LAUNCHER(VITRIOL) GRENADE LAUNCHER(EXPLOSIVE) ------------------------------------------------------------------------------ --------------------------------- | HIDDEN CHARACTERS ABILITY CHART | --------------------------------- ------------------------------------------------------------------------------ Another cool thing about these hidden characters is that they have their own starting status and inventories. Here is the list of their starting status and inventories. Special starting items which comes in the form of normal characters skin(like Kevin's .45 Auto Handgun or Mark's Custom Handgun) are not included. +------------------------------------------------------------------------+ | No. | Name | Status | Inventory | Speed | +------------------------------------------------------------------------+ | 01 | Kevin: B | Fine | | NORMAL | +------------------------------------------------------------------------+ | 02 | Mark: B | Fine | | NORMAL | +------------------------------------------------------------------------+ | 03 | Jim: B | Fine | | NORMAL | +------------------------------------------------------------------------+ | 04 | George: B | Fine | | NORMAL | +------------------------------------------------------------------------+ | 05 | David: B | Fine | | NORMAL | +------------------------------------------------------------------------+ | 06 | Alyssa: B | Fine | | NORMAL | +------------------------------------------------------------------------+ | 07 | Yoko: B | Fine | | NORMAL | +------------------------------------------------------------------------+ | 08 | Cindy: B | Fine | | NORMAL | +------------------------------------------------------------------------+ | 09 | Alyssa: C | Fine | | NORMAL | +------------------------------------------------------------------------+ | 10 | Yoko: C | Fine | | NORMAL | +------------------------------------------------------------------------+ | 11 | Cindy: C | Fine | | NORMAL | +------------------------------------------------------------------------+ | 12 | Bob | Danger | HANDGUN ROUNDS (10) | SLOW | +------------------------------------------------------------------------+ | 13 | Will | Fine | RECOVERY PILL | QUICK | +------------------------------------------------------------------------+ | 14 | Raymond | Fine | HANDGUN ROUNDS (30) | NORMAL | +------------------------------------------------------------------------+ | | Authur | Fine | GREEN HERB | QUICK | +------------------------------------------------------------------------+ | | Aaron | Fine | HANDGUN ROUNDS (15) | SLOW | +------------------------------------------------------------------------+ | | Dorian | Fine | RED HERB | NORMAL | +------------------------------------------------------------------------+ | 15 | Elliot | Fine | IRON PIPE | SLOW | +------------------------------------------------------------------------+ | | Eric | Fine | HANDGUN ROUNDS (20) | NORMAL | +------------------------------------------------------------------------+ | | Harry | Fine | MIXED HERB(B+G) | VERY SLOW | +------------------------------------------------------------------------+ | 16 | Yoko: D | Fine | ANTI-VIRUS | SLOW | +------------------------------------------------------------------------+ | 17 | Monica | Fine | MIXED HERB(R+B+G) | NORMAL | +------------------------------------------------------------------------+ | 18 | Scholar 1 | Fine | BLUE HERB | VERY SLOW | +------------------------------------------------------------------------+ | | Scholar 2 | Fine | MIXED HERB(G+R) | NORMAL | +------------------------------------------------------------------------+ | 19 | Hursh | Danger | HEMOSTAT | NORMAL | +------------------------------------------------------------------------+ | 20 | Doctor 1 | Fine | FIRST AID SPRAY | SLOw | +------------------------------------------------------------------------+ | | Doctor 2 | Fine | ANTIDOTE | NORMAL | +------------------------------------------------------------------------+ | | Doctor 3 | Fine | HEMOSTAT | QUICK | +------------------------------------------------------------------------+ | 21 | Nurse 1 | Fine | MIXED HERB(B+G+R) | NORMAL | +------------------------------------------------------------------------+ | | Nurse 2 | Fine | RECOVERY PILL | NORMAL | +------------------------------------------------------------------------+ | 22 | Danny | Fine | IRON PIPE | SLOW | +------------------------------------------------------------------------+ | | Danny: B | Fine | FIRST AID SPRAY | VERY SLOW | +------------------------------------------------------------------------+ | 23 | Gill | Fine | MIXED HERB(G+B) | NORMAL | +------------------------------------------------------------------------+ | | Gill: B | Fine | MIXED HERB(G+R) | QUICK | +------------------------------------------------------------------------+ | 24 | Fireman | Fine | RECOVERY PILL(L) | SLOW | +------------------------------------------------------------------------+ | 25 | Peter | Fine | ANTI-VIRUS | SLOW | +------------------------------------------------------------------------+ | 26 | Greg | Fine | ANTI-VIRUS (L) | NORMAL | +------------------------------------------------------------------------+ | 27 | Frank | Danger | ANTI-VIRUS (L) | QUICK | +------------------------------------------------------------------------+ | 28 | UBCS 1 | Fine | FIRST AID SPRAY | NORMAL | +------------------------------------------------------------------------+ | | UBCS 2 | Fine | HANDGUN ROUNDS (15) | SLOW | +------------------------------------------------------------------------+ | 29 | U.S.S.1 | Fine | FIRST AID SPRAY | NORMAL | +------------------------------------------------------------------------+ | 30 | Man 1 | Fine | MIXED HERB(G+R) | QUICK | +------------------------------------------------------------------------+ | | Man 2 | Fine | IRON PIPE | VERY SLOW | +------------------------------------------------------------------------+ | | Man 3 | Fine | RECOVERY PILL | NORMAL | +------------------------------------------------------------------------+ | | Man 4 | Fine | HANDGUN ROUNDS (10) | NORMAL | +------------------------------------------------------------------------+ | | Man 5 | Fine | RED HERB | NORMAL | +------------------------------------------------------------------------+ | 31 | Mr.Red | Danger | | SLOW | +------------------------------------------------------------------------+ | | Mr.Blue | Fine | | QUICK | +------------------------------------------------------------------------+ | | Mr.Green | Fine | | QUICK | +------------------------------------------------------------------------+ | | Mr.Gold | Fine | | QUICK | +------------------------------------------------------------------------+ | | Mr.Black | Danger | | SUPER SLOW | +------------------------------------------------------------------------+ That's not all...they have their own set of virus gauge speed, attacking power ratio and Vitality too. Credit to Bradygames Guide for the following chart. However, they didn't gave the exact value for the vitality (however, for those with the value added are correct). I am guessing that they means a 500 vitality point at every interval (eg super large is 3500, Super max is 4000) but I have yet to confirm. Hopefully someone can offer me any information on this in a way or another! ^^ Here are the legends for the vitality, in increasing order: Small Medium Large Max (3000) Super Large Super Max For convenience purpose, I'll use digit to represent them. "1' bring the smallest vitality and "5" for super max. As for the Virus Gauge for the B and C costumes, I will be carrying out testing for them in the future. As for the power, I don't think there is a way to determine them for the "B" and "C" costume. Heck, I don't even know the power for the standard version of the characters. Hopefully someone can again, provide me info in a way or another ^^ +----------------------------------------------------------+ | No. | Name | Type | Vitality | Power | +----------------------------------------------------------+ | 01 | Kevin: B | Kevin | ?? | ?? | +----------------------------------------------------------+ | 02 | Mark: B | Mark | ?? | ?? | +----------------------------------------------------------+ | 03 | Jim: B | Jim | ?? | ?? | +----------------------------------------------------------+ | 04 | George: B | George | ?? | ?? | +----------------------------------------------------------+ | 05 | David: B | David | ?? | ?? | +----------------------------------------------------------+ | 06 | Alyssa: B | Alyssa | ?? | ?? | +----------------------------------------------------------+ | 07 | Yoko: B | Yoko | ?? | ?? | +----------------------------------------------------------+ | 08 | Cindy: B | Cindy | ?? | ?? | +----------------------------------------------------------+ | 09 | Alyssa: C | Alyssa | ?? | ?? | +----------------------------------------------------------+ | 10 | Yoko: C | Yoko | ?? | ?? | +----------------------------------------------------------+ | 11 | Cindy: C | Cindy | ?? | ?? | +----------------------------------------------------------+ | 12 | Bob | Mark | 4 | 0.98 | +----------------------------------------------------------+ | 13 | Will | Jim | 1 | 0.97 | +----------------------------------------------------------+ | 14 | Raymond | Kevin | 2 | 1.02 | +----------------------------------------------------------+ | | Authur | George | 1 | 1 | +----------------------------------------------------------+ | | Aaron | Mark | 4 | 1.21 | +----------------------------------------------------------+ | | Dorian | George | 2 | 1.05 | +----------------------------------------------------------+ | 15 | Elliot | Mark | 3 | 1.19 | +----------------------------------------------------------+ | | Eric | David | 1 | 1.15 | +----------------------------------------------------------+ | | Harry | George | 1 | 0.84 | +----------------------------------------------------------+ | 16 | Yoko: D | Yoko | 3 | 0.94 | +----------------------------------------------------------+ | 17 | Monica | Alyssa | 1 | 0.98 | +----------------------------------------------------------+ | 18 | Scholar 1 | George | 3 | 0.96 | +----------------------------------------------------------+ | | Scholar 2 | George | 2 | 1 | +----------------------------------------------------------+ | 19 | Hursh | George | 2 | 0.9 | +----------------------------------------------------------+ | 20 | Doctor 1 | George | 1 | 0.88 | +----------------------------------------------------------+ | | Doctor 2 | George | 2 | 1 | +----------------------------------------------------------+ | | Doctor 3 | George | 3 | 1.13 | +----------------------------------------------------------+ | 21 | Nurse 1 | Cindy | 1 | 0.97 | +----------------------------------------------------------+ | | Nurse 2 | Alyssa | 3 | 0.84 | +----------------------------------------------------------+ | 22 | Danny | Kevin | 3 | 1.12 | +----------------------------------------------------------+ | | Danny: B | Kevin | 4 | 1.16 | +----------------------------------------------------------+ | 23 | Gill | Mark | 1 | 0.96 | +----------------------------------------------------------+ | | Gill: B | Mark | 2 | 0.97 | +----------------------------------------------------------+ | 24 | Fireman | George | 3 | 1.11 | +----------------------------------------------------------+ | 25 | Peter | Jim | 2 | 1.18 | +----------------------------------------------------------+ | 26 | Greg | George | 6 | 0.85 | +----------------------------------------------------------+ | 27 | Frank | George | 3 | 0.91 | +----------------------------------------------------------+ | 28 | UBCS 1 | Kevin | 4 | 1.18 | +----------------------------------------------------------+ | | UBCS 2 | Kevin | 3 | 1.21 | +----------------------------------------------------------+ | 29 | U.S.S.1 | Kevin | 3 | 1.1 | +----------------------------------------------------------+ | 30 | Man 1 | George | 2 | 0.96 | +----------------------------------------------------------+ | | Man 2 | George | 4 | 1.12 | +----------------------------------------------------------+ | | Man 3 | David | 3 | 0.97 | +----------------------------------------------------------+ | | Man 4 | Mark | 2 | 0.87 | +----------------------------------------------------------+ | | Man 5 | Kevin | 1 | 0.94 | +----------------------------------------------------------+ | 31 | Mr.Red | Kevin | 5 | 1.5 | +----------------------------------------------------------+ | | Mr.Blue | Jim | 5 | 0.8 | +----------------------------------------------------------+ | | Mr.Green | George | 6 | 1 | +----------------------------------------------------------+ | | Mr.Gold | Mark | 6 | 1.5 | +----------------------------------------------------------+ | | Mr.Black | David | 6 | 1.32 | +----------------------------------------------------------+ Virus Guage Rising Speed. This table is created by calculating the time needed for the character's virus gauge to reach 1.01% without any damage. Test is conducted in Hellfire scenario, Normal and Default mode. I do notice that the results are very different when compared to the one found in the Official strategy guide by Bradygame, but let me make a bold statement: Dan Birlew, author of Bradygame, screwed up the Strategy guide for this game big time. Most of the infos there are inaccurate, so in here is the revised one, and thus is more accurate than the tables you find everywhere (unless, of cause, an idiot came stealing the info from this FAQ, changes things around and then proclaim that it is his original work). +-----------------+---------+-----------+ | No. | Name | 1% | Speed | +-----------------+---------+-----------+ | 01 | Kevin: B | +-----------------+---------+-----------+ | 02 | Mark: B | +-----------------+---------+-----------+ | 03 | Jim: B | +-----------------+---------+-----------+ | 04 | George: B | +-----------------+---------+-----------+ | 05 | David: B | +-----------------+---------+-----------+ | 06 | Alyssa: B | +-----------------+---------+-----------+ | 07 | Yoko: B | +-----------------+---------+-----------+ | 08 | Cindy: B | +-----------------+---------+-----------+ | 09 | Alyssa: C | +-----------------+---------+-----------+ | 10 | Yoko: C | +-----------------+---------+-----------+ | 11 | Cindy: C | +-----------------+---------+-----------+ | 12 | Bob | 44 sec | FAST | +-----------------+---------+-----------+ | 13 | Will | 40 sec | VERY FAST | +-----------------+---------+-----------+ | 14 | Raymond | 49 sec | NORMAL | +-----------------+---------+-----------+ | | Authur | 56 sec | SLOW | +-----------------+---------+-----------+ | | Aaron | 44 sec | FAST | +-----------------+---------+-----------+ | | Dorian | 56 sec | SLOW | +-----------------+---------+-----------+ | 15 | Elliot | 44 sec | FAST | +-----------------+---------+-----------+ | | Eric | 56 sec | SLOW | +-----------------+---------+-----------+ | | Harry | 56 sec | SLOW | +-----------------+---------+-----------+ | 16 | Yoko: D | 123 sec | SLOWEST | +-----------------+---------+-----------+ | 17 | Monica | +-----------------+---------+-----------+ | 18 | Scholar 1 | 56 sec | SLOW | +-----------------+---------+-----------+ | | Scholar 2 | 56 sec | SLOW | +-----------------+---------+-----------+ | 19 | Hursh | 56 sec | SLOW | +-----------------+---------+-----------+ | 20 | Doctor 1 | 56 sec | SLOW | +-----------------+---------+-----------+ | | Doctor 2 | 57 sec | SLOW | +-----------------+---------+-----------+ | | Doctor 3 | 57 sec | SLOW | +-----------------+---------+-----------+ | 21 | Nurse 1 | 65 sec | VERY SLOW | +-----------------+---------+-----------+ | | Nurse 2 | 65 sec | VERY SLOW | +-----------------+---------+-----------+ | 22 | Danny | 49 sec | NORMAL | +-----------------+---------+-----------+ | | Danny: B | 49 sec | NORMAL | +-----------------+---------+-----------+ | 23 | Gill | 43 sec | FAST | +-----------------+---------+-----------+ | | Gill: B | 44 sec | FAST | +-----------------+---------+-----------+ | 24 | Fireman | 56 sec | SLOW | +-----------------+---------+-----------+ | 25 | Peter | 40 sec | VERY FAST | +-----------------+---------+-----------+ | 26 | Greg | 57 sec | SLOW | +-----------------+---------+-----------+ | 27 | Frank | 56 sec | SLOW | +-----------------+---------+-----------+ | 28 | UBCS 1 | 49 sec | NORMAL | +-----------------+---------+-----------+ | | UBCS 2 | 48 sec | NORMAL | +-----------------+---------+-----------+ | 29 | U.S.S.1 | 49 sec | NORMAL | +-----------------+---------+-----------+ | 30 | Man 1 | +-----------------+---------+-----------+ | | Man 2 | 56 sec | SLOW | +-----------------+---------+-----------+ | | Man 3 | 56 sec | SLOW | +-----------------+---------+-----------+ | | Man 4 | 45 sec | FAST | +-----------------+---------+-----------+ | | Man 5 | 50 sec | NORMAL | +-----------------+---------+-----------+ | 31 | Mr.Red | 49 sec | NORMAL | +-----------------+---------+-----------+ | | Mr.Blue | 57 sec | SLOW | +-----------------+---------+-----------+ | | Mr.Green | 40 sec | VERY FAST | +-----------------+---------+-----------+ | | Mr.Gold | 44 sec | FAST | +-----------------+---------+-----------+ | | Mr.Black | 55 sec | SLOW | +-----------------+---------+-----------+ ------------------------------------------------------------------------------ ---------------------------------- | CONVENTIONAL WEAPONS INFORMATION | ---------------------------------- ------------------------------------------------------------------------------ Here are the number of times you can use the conventional weapons before it break down. SPEAR - David = 20 Mark = 10 Others = 12 - OUTBREAK / THE HIVE FLAME SPRAY - All = 9 - OUTBREAK / DECISIONS, DECISIONS HAMMER - David = 14 Mark = 6 Others = 8 - HELLFIRE STUN ROD - David = 10 Mark = 5 Others = 6 - HELLFIRE ------------------------------------------------------------------------------ --------------------- | "INVINCIBLE" MOMENT | --------------------- ------------------------------------------------------------------------------ In the following moments, the enemy's attack are 'invalid'. To word it in another way, when you are doing the following actions, you will not sustain a damage when the enemy attack you. 1)When opening a door 2)When passing through a door(doors with no door animation) 3)When using Key Card 4)Bending down to pick up item 5)Climbing up ledges 6)Jumping down ledges 7)Pushing an item Similar to zombie, you can't attack them when they are in these moments: 1)When falling back 2)When falling forward 3)When falling to the ground When your attack is executed at the same time with the zombie, both will receive damage and the attacks will cancel out each other. ------------------------------------------------------------------------------ ---------------------------------- | "LOCK-PICKING" DOORS INFORMATION | ---------------------------------- ------------------------------------------------------------------------------ I should have listed this under Alyssa's indepth character skill section, but the information is so big that I think it should be written here. Anyway, here are the number of times you need to tap the button for respective lock-picks on the doors. Those marked with a "X" simply means that it can't be unlocked using that lock-picks. Of cause, the least required amount of the number is the ideal lock-pick to be used on that door. ----------------------------------------------------------------------------- | DOOR LOCATION | EASY | NORMAL | ============================================================================= | | I S P W | I S P W | ============================================================================= OUTBREAK ----------------------------------------------------------------------------- | J'S BAR -> STAIRCASE BETWEEN 1F TO 2F | 034 041 056 086 | 014 095 108 108 | ----------------------------------------------------------------------------- | (Door require KEY WITH BLUE TAG) | 084 082 109 016 | 056 065 086 037 | ----------------------------------------------------------------------------- | DRAWING ROOM(shelf) | 090 039 042 075 | 126 015 111 118 | ----------------------------------------------------------------------------- | ROOFTOP -> STORAGE ROOM | 021 103 092 096 | 042 065 058 095 | ----------------------------------------------------------------------------- BELOW FREEZING POINT ----------------------------------------------------------------------------- | BREAK ROOM(locker) | 089 015 069 088 | 075 038 053 053 | ----------------------------------------------------------------------------- THE HIVE ----------------------------------------------------------------------------- | LOCKER ROOM(locker) | 075 075 075 018 | 053 053 082 044 | ----------------------------------------------------------------------------- | OFFICE(drawer)? | 073 070 015 075 | 063 082 044 064 | ----------------------------------------------------------------------------- HELLFIRE ----------------------------------------------------------------------------- | 1F CORRIDOR -> 1F LOUNGE STAIRS | 032 041 050 078 | 018 109 103 117 | ----------------------------------------------------------------------------- | ROOM 102(bathroom) | 032 043 050 078 | 018 101 133 118 | ----------------------------------------------------------------------------- | ROOM 201(bathroom) | 079 032 039 067 | 106 017 099 108 | ----------------------------------------------------------------------------- | ROOM 202(bathroom) | 045 097 031 050 | 100 105 023 105 | ----------------------------------------------------------------------------- | TOOLS ROOM(locker) | 087 034 045 057 | 108 014 096 105 | ----------------------------------------------------------------------------- DECISIONS, DECISIONS ----------------------------------------------------------------------------- | 1F PASSAGE ELEVATOR(locker) | 081 019 041 045 | 141 017 111 113 | ----------------------------------------------------------------------------- | B4F CONTROL ROOM(locker) | 082 092 094 018 | 051 071 078 043 | ----------------------------------------------------------------------------- | T-SHAPE CORRIDOR -> STOREROOM | 042 063 081 037 | 121 105 123 016 | ----------------------------------------------------------------------------- | STOREROOM -> SP POWER SUPPLY ROOM | 021 095 091 078 | 038 053 076 073 | ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- | DOOR LOCATION | HARD | VERY HARD | ============================================================================= | | I S P W | I S P W | ============================================================================= OUTBREAK ----------------------------------------------------------------------------- | J'S BAR -> STAIRCASE BETWEEN 1F TO 2F | 156 160 193 023 | 079 048 053 058 | ----------------------------------------------------------------------------- | 2F STAFF ROOM -> 2F WINE ROOM | 053 069 082 040 | X 018 X X | ----------------------------------------------------------------------------- | DRAWING ROOM(shelf) | 151 153 018 173 | X X 013 X | ----------------------------------------------------------------------------- | ROOFTOP -> STORAGE ROOM | 148 013 175 159 | X X X 020 | ----------------------------------------------------------------------------- BELOW FREEZING POINT ----------------------------------------------------------------------------- | BREAK ROOM(locker) | 028 148 169 163 | 038 053 059 069 | ----------------------------------------------------------------------------- THE HIVE ----------------------------------------------------------------------------- | LOCKER ROOM(locker) | 050 058 073 039 | X 19 X X | ----------------------------------------------------------------------------- | DOCTOR OFFICE(drawer)? | 055 077 041 052 | 019 X X X | ----------------------------------------------------------------------------- HELLFIRE ----------------------------------------------------------------------------- | 1F CORRIDOR -> 1F LOUNGE | 198 179 156 018 | 078 043 048 074 | ----------------------------------------------------------------------------- | ROOM 102(bathroom) | 199 178 183 023 | 073 039 053 056 | ----------------------------------------------------------------------------- | ROOM 201(bathroom) | - | 309 X 18 453 | ----------------------------------------------------------------------------- | ROOM 202(bathroom) | 036 057 067 079 | 049 064 082 046 | ----------------------------------------------------------------------------- | STOREROOM (locker) | 199 177 018 158 | - | ----------------------------------------------------------------------------- DECISIONS, DECISIONS ----------------------------------------------------------------------------- | 1F PASSAGE ELEVATOR(locker) | 152 163 019 179 | 487 X 018 295 | ----------------------------------------------------------------------------- | B4F CONTROL ROOM(locker) | 051 063 089 046 | X 025 X X | ----------------------------------------------------------------------------- | T-SHAPE CORRIDOR -> STOREROOM | 066 045 063 053 | 067 069 044 057 | ----------------------------------------------------------------------------- | STOREROOM -> SP POWER SUPPLY ROOM | 143 023 168 173 | X X X 028 | ----------------------------------------------------------------------------- Here are the doors, and the types of locks that Alyssa are recommended to use to unlock. The numbers are the ammunition loaded in the weapon when you find it. ============================================================================= | Doors | EASY | NORMAL | HARD | VERY HARD | ============================================================================= OUTBREAK ----------------------------------------------------------------------------- | J'S BAR -> STAIRCASE | I | I | P | S | | BETWEEN 1F TO 2F | | | | | ----------------------------------------------------------------------------- | 2F STAFF ROOM | P | P | P | S | ----------------------------------------------------------------------------- | 2F DRAWING ROOM(cabinet) | S | S | W | W | | | SHOTGUN | HANDGUN | HANDGUN | F.A.SPRAY | | | 7 | 15 | 10 | | ----------------------------------------------------------------------------- | STORAGE ROOM | I | I | S | P | ----------------------------------------------------------------------------- BELOW FREEZING POINT ----------------------------------------------------------------------------- | LOCKER ROOM(locker) | S | S | I | S | | | SHOTGUN | SHOTGUN | SHOTGUN | G.CHEMICAL| | | 7 | 7 | 7 | | ----------------------------------------------------------------------------- THE HIVE ----------------------------------------------------------------------------- | LOCKER ROOM(locker) | P | P | P | S | | | HANDGUN | HANDGUN | BUTCHER | HANDGUN | | | | MAGAZINE | KNIFE | MAGAZINE | ----------------------------------------------------------------------------- | 1F OFFICE(drawer) | W | W | I | I | | | ANTI-VIRUS| RECOVERY | RECOVERY | RECOVERY | | | | PILL(L) | PILL | PILL | ----------------------------------------------------------------------------- HELLFIRE ----------------------------------------------------------------------------- | 1F CORRIDOR -> 1F LOUNGE | I | I | P | S | | STAIRS | | | | | ----------------------------------------------------------------------------- | ROOM 102(bathroom) | I | I | P | S | | | ACID | ACID | ACID | SHOTGUN | | | ROUNDS | ROUNDS | ROUNDS | SHELLS | ----------------------------------------------------------------------------- | ROOM 201(bathroom) | S | S | - | W | | | F.A.SPRAY | F.A.SPRAY| - | G.HERB | ----------------------------------------------------------------------------- | ROOM 202(bathroom) | W | W | I | P | | | ANTI-VIRUS| ANTI- | ANTI-VIRUS| ANTI-VIRUS| | | | VIRUS | | | ----------------------------------------------------------------------------- | STOREROOM(locker) | S | S | W | - | | | F.A.SPRAY | G.HERB | G.HERB | - | ----------------------------------------------------------------------------- DECISIONS, DECISIONS ----------------------------------------------------------------------------- | 1F PASSAGE ELEVATOR(locker)| S | S | W | W | | | A.RIFLE | HANDGUN | HANDGUN | HG ROUNDS | ----------------------------------------------------------------------------- | B4F CONTROL ROOM(locker) | P | P | P | S | | | ASSAULT | ASSAULT | ASSAULT | BRASS | | | R.MAGAZINE| R.MAGZINE| R.MAGAZINE| SPECTACLES| ----------------------------------------------------------------------------- | T-SHAPED CORRIDOR -> | P | P | S | W | | STOREROOM | | | | | ----------------------------------------------------------------------------- | STOREROOM -> SPARE | I | I | S | P | | POWER SUPPLY ROOM | | | | | ----------------------------------------------------------------------------- ------------------------------------------------------------------------------ -------------------------------- | ACTION REPLAY CODES (JAPANESE) | -------------------------------- ------------------------------------------------------------------------------ MASTER CODE EC878210 1456E79B 1CB69D70 C7971B5B 1CB69D74 CF82F55E 1CB69D78 D0892B5C 1CB69D7C CB821462 1CB69D80 C484175C 1CB69D84 3226EFD7 1CB69D88 1497225E MAX POINTS 1CA79E88 1DBC9E0C COLLECTION UNLOCKED 7CA7DE1C 1458E7A6 EF6A8023 1456E7A5 INFINITE AMMUNITION 1CCF9DE8 1456E7A5 INVISIBLE 1CF57270 1456E7A5 VIRUS 0,00 % 1CF6E730 B236DC39 ------------------------------------------------------------------------------ ------------------------------------ | MONSTERS/SCENARIOS APPEARANCE LIST | ------------------------------------ ------------------------------------------------------------------------------ These lists showing the appearing scenarios of the monsters. ======== OUTBREAK ======== ---- Easy ---- - Zombie - Crow ------ Normal ------ - Zombie - Crow ---- Hard ---- - Zombie - Crow - Scissors Worm --------- Very Hard --------- - Zombie - Crow - Scissors Worm ==================== BELOW FREEZING POINT ==================== ---- Easy ---- - Zombie - Giant Moth - Moth Larva - Hunter MA-125R - G Larva - Mutated-G ------ Normal ------ - Zombie - Giant Moth - Moth Larva - Hunter MA-125R - G Larva - Mutated-G ---- Hard ---- - Zombie - Giant Moth - Moth Larva - Hunter MA-125R - G Larva - Mutated-G --------- Very Hard --------- - Zombie - Giant Moth - Moth Larva - Hunter MA-125R - Licker - G Larva - Mutated-G ======== THE HIVE ======== ---- Easy ---- - Zombie - Crow - Zombie Dog - Leech - Leech Man - Giant Leech ------ Normal ------ - Zombie - Crow - Zombie Dog - Leech - Leech Man - Giant Leech ---- Hard ---- - Zombie - Crow - Zombie Dog - Leech - Leech Man - Giant Leech --------- Very Hard --------- - Zombie - Crow - Zombie Dog - Leech - Leech Man - Giant Leech ======== HELLFIRE ======== ---- Easy ---- - Zombie - Licker - Regis Licker ------ Normal ------ - Zombie - Crow - Licker - Regis Licker ---- Hard ---- - Zombie - Crow - Licker - Regis Licker --------- Very Hard --------- - Zombie - Crow - Licker - Regis Licker ==================== DECISIONS, DECISIONS ==================== ---- Easy ---- - Zombie - Web-Spinner - Giant Hornet - Hunter Gamma - Neptune Shark - Thanatos-R ------ Normal ------ - Zombie - Zombie Dog - Web-Spinner - Giant Hornet - Hunter Gamma - Neptune Shark - Thanatos-R ---- Hard ---- - Zombie - Zombie Dog - Web-Spinner - Giant Hornet - Hunter Gamma - Neptune Shark - Thanatos-R --------- Very Hard --------- - Zombie - Zombie Dog - Web-Spinner - Giant Hornet - Hunter Gamma - Neptune Shark - Thanatos-R ------------------------------------------------------------------------------ ------------------------------- | MONSTER/WEAPON AVAILABLE LIST | ------------------------------- ------------------------------------------------------------------------------ This is a list of weapons that are available for attacking (not killing) the certain monsters. Except for Scissor Worms, this list is written in Easy mode. ====== ZOMBIE ====== Tackle = YES Kick = YES George Tackle = YES Monkey Wrench = YES .45 Auto Handgun = YES Folding Knife = YES Butcher Knife = YES Survival Knife = YES Mark's Handgun = YES Iron Pipe = YES Wooden Pole = YES Scrub Brush = YES Crutch = YES Spear = YES Hammer = YES Stun Rod = YES Concrete Piece = YES Yellow Chemical Bottle = YES Gray Chemical Bottle = YES Pesticide Spray = YES Flame Spray = YES Molotov Cocktail = YES Nail Gun = YES Ampoule Shooter = NO Handgun = YES Handgun SG = YES Burst Handgun = YES Sub Machine = YES Shotgun = YES Grenade Launcher Burst = YES Vitriol = YES Magnum Handgun = YES Magnum Revolver = YES Assault Rifle = YES Rocket Launcher = NO ==== CROW ==== Tackle = YES Kick = YES George Tackle = YES Monkey Wrench = YES .45 Auto Handgun = YES Folding Knife = NO Butcher Knife = YES Survival Knife = NO Mark's Handgun = YES Iron Pipe = YES Wooden Pole = YES Scrub Brush = YES Crutch = YES Spear = YES Hammer = YES Stun Rod = YES Concrete Piece = YES Yellow Chemical Bottle = NO Gray Chemical Bottle = NO Pesticide Spray = YES Flame Spray = YES Molotov Cocktail = YES Nail Gun = YES Ampoule Shooter = NO Handgun = YES Handgun SG = NO Burst Handgun = YES Sub Machine = YES Shotgun = YES Grenade Launcher Burst = NO Vitriol = YES Magnum Handgun = NO Magnum Revolver = NO Assault Rifle = NO Rocket Launcher = NO ============= SCISSORS WORM ============= Tackle = YES Kick = YES George Tackle = YES Monkey Wrench = YES .45 Auto Handgun = YES Folding Knife = NO Butcher Knife = YES Survival Knife = NO Mark's Handgun = YES Iron Pipe = YES Wooden Pole = YES Scrub Brush = YES Crutch = NO Spear = YES Hammer = NO Stun Rod = NO Concrete Piece = NO Yellow Chemical Bottle = NO Gray Chemical Bottle = NO Pesticide Spray = YES Flame Spray = YES Molotov Cocktail = YES Nail Gun = YES Ampoule Shooter = NO Handgun = YES Handgun SG = NO Burst Handgun = NO Sub Machine = NO Shotgun = YES Grenade Launcher Burst = NO Vitriol = NO Magnum Handgun = NO Magnum Revolver = NO Assault Rifle = NO Rocket Launcher = NO ========== GIANT MOTH ========== Tackle = YES Kick = YES George Tackle = YES Monkey Wrench = YES .45 Auto Handgun = YES Folding Knife = NO Butcher Knife = NO Survival Knife = YES Mark's Handgun = YES Iron Pipe = YES Wooden Pole = NO Scrub Brush = NO Crutch = NO Spear = NO Hammer = NO Stun Rod = NO Concrete Piece = NO Yellow Chemical Bottle = YES Gray Chemical Bottle = YES Pesticide Spray = NO Flame Spray = NO Molotov Cocktail = NO Nail Gun = NO Ampoule Shooter = NO Handgun = NO Handgun SG = YES Burst Handgun = NO Sub Machine = NO Shotgun = YES Grenade Launcher Burst = NO Vitriol = NO Magnum Handgun = YES Magnum Revolver = NO Assault Rifle = NO Rocket Launcher = NO ============== HUNTER MA-125R ============== Tackle = YES Kick = YES George Tackle = YES Monkey Wrench = YES .45 Auto Handgun = YES Folding Knife = NO Butcher Knife = NO Survival Knife = YES Mark's Handgun = YES Iron Pipe = YES Wooden Pole = NO Scrub Brush = NO Crutch = NO Spear = NO Hammer = NO Stun Rod = NO Concrete Piece = NO Yellow Chemical Bottle = YES Gray Chemical Bottle = YES Pesticide Spray = NO Flame Spray = NO Molotov Cocktail = NO Nail Gun = NO Ampoule Shooter = NO Handgun = NO Handgun SG = YES Burst Handgun = NO Sub Machine = NO Shotgun = YES Grenade Launcher Burst = NO Vitriol = NO Magnum Handgun = YES Magnum Revolver = NO Assault Rifle = NO Rocket Launcher = NO ========== ZOMBIE DOG ========== Tackle = YES Kick = YES George Tackle = YES Monkey Wrench = YES .45 Auto Handgun = YES Folding Knife = YES Butcher Knife = YES Survival Knife = NO Mark's Handgun = YES Iron Pipe = YES Wooden Pole = YES Scrub Brush = YES Crutch = YES Spear = YES Hammer = NO Stun Rod = NO Concrete Piece = NO Yellow Chemical Bottle = NO Gray Chemical Bottle = NO Pesticide Spray = NO Flame Spray = NO Molotov Cocktail = NO Nail Gun = NO Ampoule Shooter = NO Handgun = YES Handgun SG = NO Burst Handgun = YES Sub Machine = YES Shotgun = NO Grenade Launcher Burst = YES Vitriol = NO Magnum Handgun = NO Magnum Revolver = NO Assault Rifle = YES Rocket Launcher = NO ===== LEECH ===== Tackle = YES Kick = YES George Tackle = YES Monkey Wrench = YES .45 Auto Handgun = YES Folding Knife = YES Butcher Knife = YES Survival Knife = NO Mark's Handgun = YES Iron Pipe = YES Wooden Pole = YES Scrub Brush = YES Crutch = YES Spear = YES Hammer = NO Stun Rod = NO Concrete Piece = NO Yellow Chemical Bottle = NO Gray Chemical Bottle = NO Pesticide Spray = NO Flame Spray = NO Molotov Cocktail = NO Nail Gun = NO Ampoule Shooter = NO Handgun = YES Handgun SG = NO Burst Handgun = YES Sub Machine = YES Shotgun = NO Grenade Launcher Burst = NO Vitriol = NO Magnum Handgun = NO Magnum Revolver = NO Assault Rifle = NO Rocket Launcher = NO ========= LEECH MAN ========= Tackle = YES Kick = YES George Tackle = YES Monkey Wrench = YES .45 Auto Handgun = YES Folding Knife = NO Butcher Knife = YES Survival Knife = NO Mark's Handgun = YES Iron Pipe = YES Wooden Pole = YES Scrub Brush = YES Crutch = YES Spear = YES Hammer = NO Stun Rod = NO Concrete Piece = NO Yellow Chemical Bottle = NO Gray Chemical Bottle = NO Pesticide Spray = NO Flame Spray = NO Molotov Cocktail = NO Nail Gun = NO Ampoule Shooter = NO Handgun = YES Handgun SG = NO Burst Handgun = YES Sub Machine = YES Shotgun = NO Grenade Launcher Burst = NO Vitriol = NO Magnum Handgun = NO Magnum Revolver = NO Assault Rifle = NO Rocket Launcher = NO ====== LICKER ====== Tackle = YES Kick = YES George Tackle = YES Monkey Wrench = YES .45 Auto Handgun = YES Folding Knife = NO Butcher Knife = YES Survival Knife = NO Mark's Handgun = YES Iron Pipe = YES Wooden Pole = NO Scrub Brush = NO Crutch = NO Spear = NO Hammer = YES Stun Rod = YES Concrete Piece = YES Yellow Chemical Bottle = NO Gray Chemical Bottle = NO Pesticide Spray = NO Flame Spray = NO Molotov Cocktail = NO Nail Gun = NO Ampoule Shooter = NO Handgun = YES Handgun SG = NO Burst Handgun = NO Sub Machine = NO Shotgun = YES Grenade Launcher Burst = NO Vitriol = YES Magnum Handgun = NO Magnum Revolver = NO Assault Rifle = NO Rocket Launcher = NO =========== WEB-SPINNER =========== Tackle = YES Kick = YES George Tackle = YES Monkey Wrench = YES .45 Auto Handgun = YES Folding Knife = YES Butcher Knife = NO Survival Knife = NO Mark's Handgun = YES Iron Pipe = YES Wooden Pole = NO Scrub Brush = NO Crutch = NO Spear = NO Hammer = NO Stun Rod = NO Concrete Piece = NO Yellow Chemical Bottle = NO Gray Chemical Bottle = NO Pesticide Spray = YES Flame Spray = YES Molotov Cocktail = NO Nail Gun = NO Ampoule Shooter = NO Handgun = YES Handgun SG = NO Burst Handgun = NO Sub Machine = NO Shotgun = NO Grenade Launcher Burst = YES Vitriol = NO Magnum Handgun = NO Magnum Revolver = NO Assault Rifle = YES Rocket Launcher = NO ============ GIANT HORNET ============ Tackle = YES Kick = YES George Tackle = YES Monkey Wrench = YES .45 Auto Handgun = YES Folding Knife = YES Butcher Knife = NO Survival Knife = NO Mark's Handgun = YES Iron Pipe = YES Wooden Pole = NO Scrub Brush = NO Crutch = NO Spear = NO Hammer = NO Stun Rod = NO Concrete Piece = NO Yellow Chemical Bottle = NO Gray Chemical Bottle = NO Pesticide Spray = YES Flame Spray = YES Molotov Cocktail = NO Nail Gun = NO Ampoule Shooter = NO Handgun = YES Handgun SG = NO Burst Handgun = NO Sub Machine = NO Shotgun = NO Grenade Launcher Burst = YES Vitriol = NO Magnum Handgun = NO Magnum Revolver = NO Assault Rifle = YES Rocket Launcher = NO ============ HUNTER GAMMA ============ Tackle = YES Kick = YES George Tackle = YES Monkey Wrench = YES .45 Auto Handgun = YES Folding Knife = YES Butcher Knife = NO Survival Knife = NO Mark's Handgun = YES Iron Pipe = YES Wooden Pole = NO Scrub Brush = NO Crutch = NO Spear = NO Hammer = NO Stun Rod = NO Concrete Piece = NO Yellow Chemical Bottle = NO Gray Chemical Bottle = NO Pesticide Spray = YES Flame Spray = YES Molotov Cocktail = NO Nail Gun = NO Ampoule Shooter = NO Handgun = YES Handgun SG = NO Burst Handgun = NO Sub Machine = NO Shotgun = NO Grenade Launcher Burst = YES Vitriol = NO Magnum Handgun = NO Magnum Revolver = NO Assault Rifle = YES Rocket Launcher = NO ============= NEPTUNE SHARK ============= Tackle = YES Kick = YES George Tackle = YES Monkey Wrench = YES .45 Auto Handgun = YES Folding Knife = YES Butcher Knife = NO Survival Knife = NO Mark's Handgun = YES Iron Pipe = YES Wooden Pole = NO Scrub Brush = NO Crutch = NO Spear = NO Hammer = NO Stun Rod = NO Concrete Piece = NO Yellow Chemical Bottle = NO Gray Chemical Bottle = NO Pesticide Spray = YES Flame Spray = YES Molotov Cocktail = NO Nail Gun = NO Ampoule Shooter = NO Handgun = YES Handgun SG = NO Burst Handgun = NO Sub Machine = NO Shotgun = NO Grenade Launcher Burst = YES Vitriol = NO Magnum Handgun = NO Magnum Revolver = NO Assault Rifle = YES Rocket Launcher = NO ========= MUTATED-G ========= Tackle = YES Kick = YES George Tackle = YES Monkey Wrench = YES .45 Auto Handgun = YES Folding Knife = YES Butcher Knife = NO Survival Knife = NO Mark's Handgun = YES Iron Pipe = YES Wooden Pole = NO Scrub Brush = NO Crutch = NO Spear = NO Hammer = NO Stun Rod = NO Concrete Piece = NO Yellow Chemical Bottle = NO Gray Chemical Bottle = NO Pesticide Spray = YES Flame Spray = YES Molotov Cocktail = NO Nail Gun = NO Ampoule Shooter = NO Handgun = NO Handgun SG = YES Burst Handgun = NO Sub Machine = NO Shotgun = NO Grenade Launcher Burst = YES Vitriol = NO Magnum Handgun = NO Magnum Revolver = NO Assault Rifle = YES Rocket Launcher = NO ======= G-LARVA ======= Tackle = YES Kick = YES George Tackle = YES Monkey Wrench = YES .45 Auto Handgun = YES Folding Knife = YES Butcher Knife = NO Survival Knife = NO Mark's Handgun = YES Iron Pipe = YES Wooden Pole = NO Scrub Brush = NO Crutch = NO Spear = NO Hammer = NO Stun Rod = NO Concrete Piece = NO Yellow Chemical Bottle = NO Gray Chemical Bottle = NO Pesticide Spray = YES Flame Spray = YES Molotov Cocktail = NO Nail Gun = NO Ampoule Shooter = NO Handgun = YES Handgun SG = NO Burst Handgun = NO Sub Machine = NO Shotgun = NO Grenade Launcher Burst = YES Vitriol = NO Magnum Handgun = NO Magnum Revolver = NO Assault Rifle = YES Rocket Launcher = NO ============ REGIS LICKER ============ Tackle = YES Kick = YES George Tackle = YES Monkey Wrench = YES .45 Auto Handgun = YES Folding Knife = NO Butcher Knife = YES Survival Knife = NO Mark's Handgun = YES Iron Pipe = YES Wooden Pole = NO Scrub Brush = NO Crutch = NO Spear = NO Hammer = YES Stun Rod = YES Concrete Piece = YES Yellow Chemical Bottle = NO Gray Chemical Bottle = NO Pesticide Spray = NO Flame Spray = NO Molotov Cocktail = NO Nail Gun = NO Ampoule Shooter = NO Handgun = YES Handgun SG = NO Burst Handgun = NO Sub Machine = NO Shotgun = YES Grenade Launcher Burst = NO Vitriol = YES Magnum Handgun = NO Magnum Revolver = NO Assault Rifle = NO Rocket Launcher = NO =========== GIANT LEECH =========== Tackle = YES Kick = YES George Tackle = YES Monkey Wrench = YES .45 Auto Handgun = YES Folding Knife = NO Butcher Knife = YES Survival Knife = NO Mark's Handgun = YES Iron Pipe = YES Wooden Pole = YES Scrub Brush = YES Crutch = YES Spear = YES Hammer = NO Stun Rod = NO Concrete Piece = NO Yellow Chemical Bottle = NO Gray Chemical Bottle = NO Pesticide Spray = NO Flame Spray = NO Molotov Cocktail = NO Nail Gun = NO Ampoule Shooter = NO Handgun = YES Handgun SG = NO Burst Handgun = YES Sub Machine = YES Shotgun = NO Grenade Launcher Burst = NO Vitriol = NO Magnum Handgun = NO Magnum Revolver = NO Assault Rifle = NO Rocket Launcher = NO ========== THANATOS-R ========== Tackle = YES Kick = YES George Tackle = YES Monkey Wrench = YES .45 Auto Handgun = YES Folding Knife = YES Butcher Knife = NO Survival Knife = NO Mark's Handgun = YES Iron Pipe = YES Wooden Pole = NO Scrub Brush = NO Crutch = NO Spear = NO Hammer = NO Stun Rod = NO Concrete Piece = NO Yellow Chemical Bottle = NO Gray Chemical Bottle = NO Pesticide Spray = YES Flame Spray = YES Molotov Cocktail = NO Nail Gun = NO Ampoule Shooter = YES Handgun = YES Handgun SG = NO Burst Handgun = NO Sub Machine = NO Shotgun = NO Grenade Launcher Burst = YES Vitriol = NO Magnum Handgun = NO Magnum Revolver = NO Assault Rifle = YES Rocket Launcher = YES ------------------------------------------------------------------------------ ------------------------------- | BACKGROUND IMAGE DESCRIPTIONS | ------------------------------- ------------------------------------------------------------------------------ (Here are the descriptions written in the background images) 43)Outbreak - Set in the center of Raccoon City. J's Bar is well-known for having several popular brands of wine on hand. Raccoon City police officers often visit the bar during their down time. 44)Outbreak The shelves are lined with wine bottle and jazz music books. Of course there are several bottles of the owner's favorite wine. Some of the wine has been opened. 45)Outbreak The owner's beloved wine cellar. He serves the absolute finest wines at his bar. Burgundy is by far his favorite. It's said he has over 100 different kinds of it. 46)Outbreak A collage of various places in J's Bar. Cindy's locker. There is a Raccoon City Mascot attached. A bright neon sign is visible across the road. It's abnoxious. 47)Below Freezing Point This institute seems to focus on biological weapons research. Cultivation fluid is visible on the various 'test subjects' contained in the nearby labs. 48)Below Freezing Point The waste disposal room is used to safely dispose of dangerous chemicals. Judging by the freak plant thing growing in the wall, something must have gone wrong. 49)Below Freezing Point The security doors are all firmly locked. A card key is required to open the doors. Each door has a different clearance level and a corresponding card is required. 50)A turntable leading to Umbrella's underground research facility. The entrance is disguised as a disposal facility tucked away in the industrial block of the City. 51)The Hive The Raccoon City Hospital. A heliport is located on the roof for emergency transports. A large part stretches out on the opposite side of the entrance. 52)The Hive The Raccoon City Hospital entrance Designated as an Emergency hospital. At night the hospital glows from the huge amount of electricity it uses. 53)The Hive Masses of leeches are stuck to the sewer walls and ceilings. Their instinct to survival has led them away from any heat to this cool location. 54)The Hive On clear days children's laughs of joy can be heard from the nearby park. However, now the only audible 'voices' are moans from the living dead. 55)Hellfire The Apple Inn. A comparatively cheap hotel students and tourists visit. The restaurant on the ground floor is known for it's exquisite main course. 56)Hellfire A single room. At a price of 25 bucks at night, it's quite cheap. The room has been decorated as per the owner's personal taste. It's fll of antiques. 57)Hellfire A security room in the Apple Inn. Security guards take turns staying in to keep a vigil watch over the premises. A model gun collection decorates a shelf. 58)Hellfire The hotel is designed so that guest rooms encircle a central garden. This set up is known as Apple Inn Square. A hotel map is located in the garden. 59)Decisions, Decisions A vast entrance hall designed by Japanese architect K.Ozawa before the war. A protrait of the first school president hangs on the wall. 60)Decisions, Decisions One of city's monuments the Raccoon City University Clock Tower. Although built over 50 years ago, it's spectacular design hasn't lost any of it's grandeur. 61)Decisions, Decisions Most of the fixtures are antiques. School Presidents. Various trophies won by sports clubs. 62)Decisions, Decisions A museum of quality art the current president has collected. A chess board. A gift from the building designer. Designed by a local. ------------------------------------------------------------------------------ ############################################################################## ============================================================================== 26)DOORS BREAKING ============================================================================== ############################################################################## ------------------------------------------------------------------------------ ------------------------------- | "BREAKABLE" DOORS INFORMATION | ------------------------------- ------------------------------------------------------------------------------ As you will have know, this is the first Biohazard/Resident Evil title that allows you to break open locked doors and barricades. However, some of them will still require specific keys to unlock and can't be broken down. Sometime, when you goes to examine a door, it will display the following text: It's locked with a simple lock. The door locks quite flimsy. 'brittle'. It is a hint that the door can be broken open. Not all doors that can be break open have this hint. To break a door open, simply attack it until the door opens. Every door has a fixed set of 'resistance point', which works like the vitality point of the monsters. Simply apply the damages point which will exceed the resistance point and the door will be open. Some doors can be unlocked from the other side without the need to break it open. When the door is broken open, it is indicated by the obvious opening of the door. Also, human character will now be able to use the door from both sides. As far as I know, monsters CAN break those doors, but it occurs very rarely, and it apply to some doors only. Critical Hit will not have any effect at all on doors breaking. Some weapons cannot be use to break open a door. Here are the weapons: PESTICIDE SPRAY (Ineffective) FLAME SPRAY (Ineffective) MAGNUM HANDGUN (Ineffective) MAGNUM REVOLVER (no breakable doors after obtaining) CRUTCH (no breakable doors in "The Hive") BURST HANDGUN (no breakable doors in "The Hive") SUB MACHINEGUN (no breakable doors in "The Hive") ROCKET LAUNCHER (no breakable doors after obtaining) AMPOULE SHOOTER (no breakable doors after obtaining) In some situation, melee weapons like the Scrub Brush and the Iron Pipe are not enough to break a door open (for example, using a Scrub Brush to break the first door is not enough in the "Outbreak" scenario). This is due to the fact that they will have broken down before the door is broken open. The melee weapons that can be broken down have the same damage point as its 'degenerated' parts. For example, the Iron Pipe has the same damage point as the Curved Iron Pipe. This only applies to doors breaking theory only. In term of door breaking, a Butcher Knife do as much damage as a Folding Knife. ------------------------------------------------------------------------------ ------------------------ | WEAPONS CATEGORIZATION | ------------------------ ------------------------------------------------------------------------------ Here are the meanings of the term used: CAT = Category(eg CAT 1 = Category 1) In this following table shows the type of weapons and their respective categories. =========== Category 1: =========== Body Tackle - Kick - Kevin Only Should Tackle - George Only Survival Knife - Below Freezing Point Butcher Knife - Outbreak - The Hive - Hellfire Folding Knife - Decisions, Decisions =========== Category 2: =========== Concrete Piece - Hellfire Handgun - Outbreak - The Hive - Hellfire - Decisions, Decisions Handgun SG - Below Freezing Point Iron Pipe - Outbreak - Below Freezing Point - The Hive - Hellfire - Decisions, Decisions Bent Iron Pipe - Outbreak - Below Freezing Point - The Hive - Hellfire - Decisions, Decisions Curved Iron Pipe - Outbreak - Below Freezing Point - The Hive - Hellfire - Decisions, Decisions Wooden Pole - Outbreak Stick - Outbreak - The Hive Nail Gun - Outbreak Spear - Outbreak Stun Rod - Hellfire Yellow Chemical Bottle - Below Freezing Point Scrub Brush - Outbreak - The Hive Monkey Wrench - David Only =========== Category 3: =========== .45 Auto Handgun - Kevin Only =========== Category 4: =========== Molotov Cocktail - Outbreak =========== Category 5: =========== Assault Rifle - Decisions, Decisions =========== Category 6: =========== Shotgun - Outbreak - Below Freezing Point - Hellfire =========== Category 7: =========== Acid Round - Hellfire Gray Chemical Bottle - Below Freezing Point =========== Category 8: =========== Grenade Round - Decisions, Decisions ------------------------------------------------------------------------------ ------------------------ | DOORS RESISTANCE POINT | ------------------------ ------------------------------------------------------------------------------ ======== OUTBREAK ======== 1)Type : DOOR Location: 1F J's Bar <-> Stairsway between 1F and 2F Resistance Point: Easy - 1750 Normal - 1750 Hard - 2750 V.Hard - 3750 Alyssa's lockpick: Easy - I Normal - I Hard - P V.Hard - S Note : This door can be unlock with the Staff Room Key too. 2)Type : DOOR Location: 2F Staff Room <-> 3F Staff Room Resistance Point: Easy - 5250 Normal - 5250 Hard - 6250 V.Hard - 7250 Alyssa's lockpick: Easy - P Normal - P Hard - P V.Hard - S Note : This door can be unlock with the Key With Blue Tag too. 3)Type : BARRICADE (SHUTTER) Location: 3F Liquor Room <-> Stairsway between 3F to Rooftop Resistance Point: Easy - 12000 Normal - 13500 Hard - 15000 V.Hard - 16500 Note : This door can be unlocked from the other side. 4)Type : DOOR Location: Rooftop <-> Storage Room Resistance Point: Easy - 5250 Normal - 5250 Hard - 6250 V.Hard - 7250 Alyssa's lockpick: Easy - I Normal - I Hard - S V.Hard - P Note : This door can be unlock with the Storage Room Key too. 5)Type : BARRICADE (FENCE) Location: Rooftop Resistance Point: Easy - 300 Normal - 800 Hard - 1300 V.Hard - 1400 ==================== BELOW FREEZING POINT ==================== 1)Type : BOX Location: B6F Security Center Resistance Point: Easy - 2500 Normal - 4000 Hard - 5500 V.Hard - 7000 Note : This box can be unlock with the Wrench too. ======== THE HIVE ======== N/A ======== HELLFIRE ======== 1)Type : DOOR Location: 1F Corridor <-> 1F Lounge Stairs Resistance Point: Easy - 2500 Normal - 4000 Hard - 5500 V.Hard - 7000 Alyssa's lockpick: Easy - I Normal - I Hard - P V.Hard - S 2)Type : DOOR Location: Room 102 Resistance Point: Easy - 5250 Normal - 5250 Hard - 6250 V.Hard - 7250 Alyssa's lockpick: Easy - I Normal - I Hard - P V.Hard - S 3)Type : DOOR Location: Room 201 Resistance Point: Easy - 5250 Normal - 5250 Hard - N/A V.Hard - 7250 Alyssa's lockpick: Easy - S Normal - S Hard - N/A V.Hard - W 4)Type : DOOR Location: Room 202 Resistance Point: Easy - 5250 Normal - 5250 Hard - 6250 V.Hard - 7250 Alyssa's lockpick: Easy - W Normal - W Hard - I V.Hard - P 5)Type : WALL Location: Room 30X Resistance Point: Easy - 1250 Normal - 2000 Hard - 2500 V.Hard - 2750 ==================== DECISIONS, DECISIONS ==================== 1)Type : DOOR Location: 1F Entrance Hall <-> 1F Passage B Resistance Point: Easy - 1250, 5250 Normal - 1250, 5250 Hard - 1250, 6250 V.Hard - 1250, 7250 Note : The second number is the resistance point for the first time of breaking this door down. The first number is the resistance point beyond the first time of breaking this door down. This door can be used from the other side. 2)Type : DOOR Location: 1F Passage B <-> Testing Passage A Resistance Point: Easy - 11000 Normal - 11000 Hard - 12000 V.Hard - 13000 Note : This door can be unlocked from the other side. 3)Type : DOOR Location: B4F T-Shaped Corridor <-> B4F Storeroom Resistance Point: Easy - 11000 Normal - 11000 Hard - 12000 V.Hard - 13000 Alyssa's lockpick: Easy - P Normal - P Hard - S V.Hard - W Note : This door can be unlocked from the other side. 4)Type : DOOR Location: B4F Storeroom <-> B4F Spare Power Supply Room Resistance Point: Easy - 11000 Normal - 11000 Hard - 12000 V.Hard - 13000 Alyssa's lockpick: Easy - I Normal - I Hard - S V.Hard - P Note : This door can be unlocked from the other side. 5)Type : BOX Location: 1F Unloading Passage Resistance Point: Easy - 1250 Normal - 6250 Hard - 7500 V.Hard - 12500 * For numbers in the bracket, it means that the available ammunition is less than required to break open the door. The numbers are the amounts of hits you are required to break the door open. Take for example of the first door in the Outbreak scenario: "18" represent the number of hits you need to break the door open with a category 1 weapon. For example, it takes 18 Butcher Knife attack to break the door open in EASY, 28 in HARD and 38 in V.HARD. If a weapon is not available it will not be listed (for example Nail Gun is only available beyond the first locked door, hence it will not be shown). 1)Type : DOOR Location: 1F J's Bar <-> Stairsway between 1F and 2F =========================================================== | WEAPON IN CATEGORY | EASY | NORM | HARD | V.HARD | =========================================================== | Category 1 | 18 | 18 | 28 | 38 | +--------------------+--------+--------+---------+--------+ | George Tackle | | Kevin Kick | | Tackle | | Butcher Knife | +--------------------+--------+--------+---------+--------+ | Category 2 | 7 | 7 | 11 | 15 | +--------------------+--------+--------+---------+--------+ | Handgun | | Iron Pipe | | Curved Iron Pipe | | Bent Iron Pipe | | Wooden Pole | | Spear | | Scrub Brush | | Monkey Wrench | +--------------------+--------+--------+---------+--------+ | Category 3 | 4 | 4 | 7 | x(7) | +--------------------+--------+--------+---------+--------+ | .45 Handgun | +--------------------+--------+--------+---------+--------+ | Category 4 | X | X | X | X | +--------------------+--------+--------+---------+--------+ | Category 5 | X | X | X | X | +--------------------+--------+--------+---------+--------+ | Category 6 | X | X | X | X | +--------------------+--------+--------+---------+--------+ | Category 7 | X | X | X | X | +--------------------+--------+--------+---------+--------+ | Category 8 | X | X | X | X | +--------------------+--------+--------+---------+--------+ ------------------------------------------------------------------------------ -------------------------- | DOORS BREAKING HIT CHART | -------------------------- ------------------------------------------------------------------------------ * For numbers in the bracket, it means that the available ammunition is less than required to break open the door. The numbers are the amounts of hits you are required to break the door open. Take for example of the first door in the Outbreak scenario: "18" represent the number of hits you need to break the door open with a category 1 weapon. For example, it takes 18 Butcher Knife attack to break the door open in EASY, 28 in HARD and 38 in V.HARD. If a weapon is not available it will not be listed (for example Nail Gun is only available beyond the first locked door, hence it will not be shown). ======== OUTBREAK ======== 1)Type : DOOR Location: 1F J's Bar <-> Stairsway between 1F and 2F =========================================================== | WEAPON IN CATEGORY | EASY | NORM | HARD | V.HARD | =========================================================== | Category 1 | 18 | 18 | 28 | 38 | +--------------------+--------+--------+---------+--------+ | George Tackle | | Kevin Kick | | Tackle | | Butcher Knife | +--------------------+--------+--------+---------+--------+ | Category 2 | 7 | 7 | 11 | 15 | +--------------------+--------+--------+---------+--------+ | Handgun | | Iron Pipe | | Curved Iron Pipe | | Bent Iron Pipe | | Wooden Pole | | Spear | | Scrub Brush | | Monkey Wrench | +--------------------+--------+--------+---------+--------+ | Category 3 | 4 | 4 | 7 | x(7) | +--------------------+--------+--------+---------+--------+ | .45 Handgun | +--------------------+--------+--------+---------+--------+ | Category 4 | X | X | X | X | +--------------------+--------+--------+---------+--------+ | Category 5 | X | X | X | X | +--------------------+--------+--------+---------+--------+ | Category 6 | X | X | X | X | +--------------------+--------+--------+---------+--------+ | Category 7 | X | X | X | X | +--------------------+--------+--------+---------+--------+ | Category 8 | X | X | X | X | +--------------------+--------+--------+---------+--------+ 2)Type : DOOR Location: 2F Staff Room <-> 3F Staff Room =========================================================== | WEAPON IN CATEGORY | EASY | NORM | HARD | V.HARD | =========================================================== | Category 1 | 53 | 53 | 63 | 73 | +--------------------+--------+--------+---------+--------+ | George Tackle | | Kevin Kick | | Tackle | | Butcher Knife | +--------------------+--------+--------+---------+--------+ | Category 2 | 21 | 21 | 25 | 29 | +--------------------+--------+--------+---------+--------+ | Handgun | | Iron Pipe | | Curved Iron Pipe | | Bent Iron Pipe | | Wooden Pole | | Stick | | Nail Gun | | Spear | | Scrub Brush | | Monkey Wrench | +--------------------+--------+--------+---------+--------+ | Category 3 | 12 | 12 | 14 | x(12) | +--------------------+--------+--------+---------+--------+ | .45 Handgun | +--------------------+--------+--------+---------+--------+ | Category 4 | X | X | X | X | +--------------------+--------+--------+---------+--------+ | Category 5 | X | X | X | X | +--------------------+--------+--------+---------+--------+ | Category 6 | 5 | X | X | X | +--------------------+--------+--------+---------+--------+ | Shotgun | +--------------------+--------+--------+---------+--------+ | Category 7 | X | X | X | X | +--------------------+--------+--------+---------+--------+ | Category 8 | X | X | X | X | +--------------------+--------+--------+---------+--------+ 3)Type : BARRICADE (SHUTTER) Location: 3F Liquor Room <-> Stairsway between 3F to Rooftop =========================================================== | WEAPON IN CATEGORY | EASY | NORM | HARD | V.HARD | =========================================================== | Category 1 | 120 | 150 | 150 | 165 | +--------------------+--------+--------+---------+--------+ | George Tackle | | Kevin Kick | | Tackle | | Butcher Knife | +--------------------+--------+--------+---------+--------+ | Category 2 | 48 | 54 | 60 | X(65) | +--------------------+--------+--------+---------+--------+ | Handgun | | Iron Pipe | | Curved Iron Pipe | | Bent Iron Pipe | | Wooden Pole | | Stick | | Nail Gun | | Spear | | Scrub Brush | | Monkey Wrench | +--------------------+--------+--------+---------+--------+ | Category 3 | X(21) | X(21) | X(14) | x(12) | +--------------------+--------+--------+---------+--------+ | .45 Handgun | +--------------------+--------+--------+---------+--------+ | Category 4 | X(10) | X(10) | X(10) | X(5) | +--------------------+--------+--------+---------+--------+ | Molotov Cocktail | +--------------------+--------+--------+---------+--------+ | Category 5 | X | X | X | X | +--------------------+--------+--------+---------+--------+ | Category 6 | 10 | 11 | X | X | +--------------------+--------+--------+---------+--------+ | Shotgun | +--------------------+--------+--------+---------+--------+ | Category 7 | X | X | X | X | +--------------------+--------+--------+---------+--------+ | Category 8 | X | X | X | X | +--------------------+--------+--------+---------+--------+ 4)Type : DOOR Location: Rooftop <-> Storage Room =========================================================== | WEAPON IN CATEGORY | EASY | NORM | HARD | V.HARD | =========================================================== | Category 1 | 53 | 53 | 63 | 73 | +--------------------+--------+--------+---------+--------+ | George Tackle | | Kevin Kick | | Tackle | | Butcher Knife | +--------------------+--------+--------+---------+--------+ | Category 2 | 21 | 21 | 25 | 29 | +--------------------+--------+--------+---------+--------+ | Handgun | | Iron Pipe | | Curved Iron Pipe | | Bent Iron Pipe | | Wooden Pole | | Stick | | Nail Gun | | Spear | | Scrub Brush | | Monkey Wrench | +--------------------+--------+--------+---------+--------+ | Category 3 | 12 | 12 | 14 | X(12) | +--------------------+--------+--------+---------+--------+ | .45 Handgun | +--------------------+--------+--------+---------+--------+ | Category 4 | 11 | 11 | X(10) | X(10) | +--------------------+--------+--------+---------+--------+ | Molotov Cocktail | +--------------------+--------+--------+---------+--------+ | Category 5 | X | X | X | X | +--------------------+--------+--------+---------+--------+ | Category 6 | 5 | 5 | X | X | +--------------------+--------+--------+---------+--------+ | Shotgun | +--------------------+--------+--------+---------+--------+ | Category 7 | X | X | X | X | +--------------------+--------+--------+---------+--------+ | Category 8 | X | X | X | X | +--------------------+--------+--------+---------+--------+ 5)Type : BARRICADE (FENCE) =========================================================== | WEAPON IN CATEGORY | EASY | NORM | HARD | V.HARD | =========================================================== | Category 1 | 3 | 8 | 13 | 14 | +--------------------+--------+--------+---------+--------+ | George Tackle | | Kevin Kick | | Tackle | | Butcher Knife | +--------------------+--------+--------+---------+--------+ | Category 2 | 2 | 4 | 6 | 6 | +--------------------+--------+--------+---------+--------+ | Handgun | | Iron Pipe | | Curved Iron Pipe | | Bent Iron Pipe | | Wooden Pole | | Stick | | Nail Gun | | Spear | | Scrub Brush | | Monkey Wrench | +--------------------+--------+--------+---------+--------+ | Category 3 | 1 | 2 | 3 | 4 | +--------------------+--------+--------+---------+--------+ | .45 Handgun | +--------------------+--------+--------+---------+--------+ | Category 4 | 1 | 2 | 3 | 3 | +--------------------+--------+--------+---------+--------+ | Molotov Cocktail | +--------------------+--------+--------+---------+--------+ | Category 5 | X | X | X | X | +--------------------+--------+--------+---------+--------+ | Category 6 | 1 | 1 | X | X | +--------------------+--------+--------+---------+--------+ | Shotgun | +--------------------+--------+--------+---------+--------+ | Category 7 | X | X | X | X | +--------------------+--------+--------+---------+--------+ | Category 8 | X | X | X | X | +--------------------+--------+--------+---------+--------+ ==================== BELOW FREEZING POINT ==================== 1)Type : BOX Location: B6F Security Center =========================================================== | WEAPON IN CATEGORY | EASY | NORM | HARD | V.HARD | =========================================================== | Category 1 | 25 | 40 | 55 | 70 | +--------------------+--------+--------+---------+--------+ | George Tackle | | Kevin Kick | | Tackle | | Survival Knife | +--------------------+--------+--------+---------+--------+ | Category 2 | 10 | 16 | 22 | 28 | +--------------------+--------+--------+---------+--------+ | Handgun SG | | Iron Pipe | | Curved Iron Pipe | | Bent Iron Pipe | | Monkey Wrench | | Yellow Chemical Bo | +--------------------+--------+--------+---------+--------+ | Category 3 | 6 | 9 | 13 | 7 | +--------------------+--------+--------+---------+--------+ | .45 Handgun | +--------------------+--------+--------+---------+--------+ | Category 4 | X | X | X | X | +--------------------+--------+--------+---------+--------+ | Category 5 | X | X | X | X | +--------------------+--------+--------+---------+--------+ | Category 6 | 2 | 4 | 5 | X | +--------------------+--------+--------+---------+--------+ | Shotgun | +--------------------+--------+--------+---------+--------+ | Category 7 | 1 | 2 | 2 | 3 | +--------------------+--------+--------+---------+--------+ | Gray Chemical Bott | +--------------------+--------+--------+---------+--------+ | Category 8 | X | X | X | X | +--------------------+--------+--------+---------+--------+ ======== THE HIVE ======== N/A ======== HELLFIRE ======== 1)Type : DOOR Location: 1F Corridor <-> 1F Lounge Stairs =========================================================== | WEAPON IN CATEGORY | EASY | NORM | HARD | V.HARD | =========================================================== | Category 1 | 53 | 53 | 63 | 73 | +--------------------+--------+--------+---------+--------+ | George Tackle | | Kevin Kick | | Tackle | | Butcher Knife | +--------------------+--------+--------+---------+--------+ | Category 2 | 21 | 21 | 25 | 29 | +--------------------+--------+--------+---------+--------+ | Concrete Piece | | Handgun | | Iron Pipe | | Curved Iron Pipe | | Bent Iron Pipe | | Monkey Wrench | +--------------------+--------+--------+---------+--------+ | Category 3 | 12 | 12 | X(11) | X(11) | +--------------------+--------+--------+---------+--------+ | .45 Handgun | +--------------------+--------+--------+---------+--------+ | Category 4 | X | X | X | X | +--------------------+--------+--------+---------+--------+ | Category 5 | X | X | X | X | +--------------------+--------+--------+---------+--------+ | Category 6 | 5 | 5 | 5 | 6 | +--------------------+--------+--------+---------+--------+ | Shotgun | +--------------------+--------+--------+---------+--------+ | Category 7 | 2 | 2 | 3 | X | +--------------------+--------+--------+---------+--------+ | Acid Rounds | +--------------------+--------+--------+---------+--------+ | Category 8 | X | X | X | X | +--------------------+--------+--------+---------+--------+ 2)Type : DOOR Location: Room 102 =========================================================== | WEAPON IN CATEGORY | EASY | NORM | HARD | V.HARD | =========================================================== | Category 1 | 53 | 53 | 63 | 73 | +--------------------+--------+--------+---------+--------+ | George Tackle | | Kevin Kick | | Tackle | | Butcher Knife | +--------------------+--------+--------+---------+--------+ | Category 2 | 21 | 21 | 25 | 29 | +--------------------+--------+--------+---------+--------+ | Concrete Piece | | Handgun | | Iron Pipe | | Curved Iron Pipe | | Bent Iron Pipe | | Monkey Wrench | +--------------------+--------+--------+---------+--------+ | Category 3 | 12 | 12 | X(11) | X(11) | +--------------------+--------+--------+---------+--------+ | .45 Handgun | +--------------------+--------+--------+---------+--------+ | Category 4 | X | X | X | X | +--------------------+--------+--------+---------+--------+ | Category 5 | X | X | X | X | +--------------------+--------+--------+---------+--------+ | Category 6 | 5 | 5 | 5 | 6 | +--------------------+--------+--------+---------+--------+ | Shotgun | +--------------------+--------+--------+---------+--------+ | Category 7 | 2 | 2 | X(2) | X | +--------------------+--------+--------+---------+--------+ | Acid Rounds | +--------------------+--------+--------+---------+--------+ | Category 8 | X | X | X | X | +--------------------+--------+--------+---------+--------+ 3)Type : DOOR Location: Room 201 =========================================================== | WEAPON IN CATEGORY | EASY | NORM | HARD | V.HARD | =========================================================== | Category 1 | 53 | 53 | X | 73 | +--------------------+--------+--------+---------+--------+ | George Tackle | | Kevin Kick | | Tackle | | Butcher Knife | +--------------------+--------+--------+---------+--------+ | Category 2 | 21 | 21 | X | 29 | +--------------------+--------+--------+---------+--------+ | Concrete Piece | | Handgun | | Iron Pipe | | Curved Iron Pipe | | Bent Iron Pipe | | Monkey Wrench | +--------------------+--------+--------+---------+--------+ | Category 3 | 12 | 12 | X | X(11) | +--------------------+--------+--------+---------+--------+ | .45 Handgun | +--------------------+--------+--------+---------+--------+ | Category 4 | X | X | X | X | +--------------------+--------+--------+---------+--------+ | Category 5 | X | X | X | X | +--------------------+--------+--------+---------+--------+ | Category 6 | 5 | 5 | X | 6 | +--------------------+--------+--------+---------+--------+ | Shotgun | +--------------------+--------+--------+---------+--------+ | Category 7 | 2 | 2 | X | X | +--------------------+--------+--------+---------+--------+ | Acid Rounds | +--------------------+--------+--------+---------+--------+ | Category 8 | X | X | X | X | +--------------------+--------+--------+---------+--------+ 4)Type : DOOR Location: Room 202 =========================================================== | WEAPON IN CATEGORY | EASY | NORM | HARD | V.HARD | =========================================================== | Category 1 | 53 | 53 | 63 | 73 | +--------------------+--------+--------+---------+--------+ | George Tackle | | Kevin Kick | | Tackle | | Butcher Knife | +--------------------+--------+--------+---------+--------+ | Category 2 | 21 | 21 | 25 | 29 | +--------------------+--------+--------+---------+--------+ | Concrete Piece | | Handgun | | Iron Pipe | | Curved Iron Pipe | | Bent Iron Pipe | | Monkey Wrench | +--------------------+--------+--------+---------+--------+ | Category 3 | 12 | 12 | X(11) | X(11) | +--------------------+--------+--------+---------+--------+ | .45 Handgun | +--------------------+--------+--------+---------+--------+ | Category 4 | X | X | X | X | +--------------------+--------+--------+---------+--------+ | Category 5 | X | X | X | X | +--------------------+--------+--------+---------+--------+ | Category 6 | 5 | 5 | 5 | 6 | +--------------------+--------+--------+---------+--------+ | Shotgun | +--------------------+--------+--------+---------+--------+ | Category 7 | 2 | 2 | 3 | X | +--------------------+--------+--------+---------+--------+ | Acid Rounds | +--------------------+--------+--------+---------+--------+ | Category 8 | X | X | X | X | +--------------------+--------+--------+---------+--------+ 5)Type : WALL Location: Room 30X =========================================================== | WEAPON IN CATEGORY | EASY | NORM | HARD | V.HARD | =========================================================== | Category 1 | 13 | 20 | 25 | 28 | +--------------------+--------+--------+---------+--------+ | George Tackle | | Kevin Kick | | Tackle | | Butcher Knife | +--------------------+--------+--------+---------+--------+ | Category 2 | 5 | 8 | 10 | 11 | +--------------------+--------+--------+---------+--------+ | Concrete Piece | | Handgun | | Iron Pipe | | Curved Iron Pipe | | Bent Iron Pipe | | Monkey Wrench | +--------------------+--------+--------+---------+--------+ | Category 3 | 3 | 5 | 6 | 7 | +--------------------+--------+--------+---------+--------+ | .45 Handgun | +--------------------+--------+--------+---------+--------+ | Category 4 | X | X | X | X | +--------------------+--------+--------+---------+--------+ | Category 5 | X | X | X | X | +--------------------+--------+--------+---------+--------+ | Category 6 | 1 | 2 | 2 | 3 | +--------------------+--------+--------+---------+--------+ | Shotgun | +--------------------+--------+--------+---------+--------+ | Category 7 | X | X | X | X | +--------------------+--------+--------+---------+--------+ | Acid Rounds | +--------------------+--------+--------+---------+--------+ | Category 8 | X | X | X | X | +--------------------+--------+--------+---------+--------+ ==================== DECISIONS, DECISIONS ==================== 1)Type : DOOR Location: 1F Entrance Hall <-> 1F Passage B =========================================================== | WEAPON IN CATEGORY | EASY | NORM | HARD | V.HARD | =========================================================== | Category 1 | 13 | 13 | 13 | 13 | | | 53 | 53 | 63 | 73 | +--------------------+--------+--------+---------+--------+ | George Tackle | | Kevin Kick | | Tackle | | Folding Knife | +--------------------+--------+--------+---------+--------+ | Category 2 | 5 | 5 | 5 | 5 | | | 21 | 21 | 25 | 29 | +--------------------+--------+--------+---------+--------+ | Handgun | | Iron Pipe | | Curved Iron Pipe | | Bent Iron Pipe | | Monkey Wrench | +--------------------+--------+--------+---------+--------+ | Category 3 | 3 | 3 | 3 | 3 | | | 12 | 12 | 14 | X(7) | +--------------------+--------+--------+---------+--------+ | .45 Handgun | +--------------------+--------+--------+---------+--------+ | Category 4 | X | X | X | X | +--------------------+--------+--------+---------+--------+ | Category 5 | 9 | 9 | 10 | 12 | +--------------------+--------+--------+---------+--------+ | Assault Rifle | +--------------------+--------+--------+---------+--------+ | Category 6 | X | X | X | X | +--------------------+--------+--------+---------+--------+ | Category 7 | X | X | X | X | +--------------------+--------+--------+---------+--------+ | Category 8 | 1 | 1 | 2 | 2 | +--------------------+--------+--------+---------+--------+ | Grenade Rounds | +--------------------+ 2)Type : DOOR Location: 1F Passage B <-> Testing Passage A =========================================================== | WEAPON IN CATEGORY | EASY | NORM | HARD | V.HARD | =========================================================== | Category 1 | 110 | 110 | 120 | 130 | +--------------------+--------+--------+---------+--------+ | George Tackle | | Kevin Kick | | Tackle | | Folding Knife | +--------------------+--------+--------+---------+--------+ | Category 2 | 44 | 44 | 48 | 52 | +--------------------+--------+--------+---------+--------+ | Handgun | | Iron Pipe | | Curved Iron Pipe | | Bent Iron Pipe | | Monkey Wrench | +--------------------+--------+--------+---------+--------+ | Category 3 | 25 | 25 | X(17) | X(7) | +--------------------+--------+--------+---------+--------+ | .45 Handgun | +--------------------+--------+--------+---------+--------+ | Category 4 | X | X | X | X | +--------------------+--------+--------+---------+--------+ | Category 5 | 18 | 18 | 20 | 21 | +--------------------+--------+--------+---------+--------+ | Assault Rifle | +--------------------+--------+--------+---------+--------+ | Category 6 | X | X | X | X | +--------------------+--------+--------+---------+--------+ | Category 7 | X | X | X | X | +--------------------+--------+--------+---------+--------+ | Category 8 | 2 | 2 | 2 | 3 | +--------------------+--------+--------+---------+--------+ | Grenade Rounds | +--------------------+ 3)Type : DOOR Location: B4F Equipment Room <-> B4F Storeroom =========================================================== | WEAPON IN CATEGORY | EASY | NORM | HARD | V.HARD | =========================================================== | Category 1 | 110 | 110 | 120 | 130 | +--------------------+--------+--------+---------+--------+ | George Tackle | | Kevin Kick | | Tackle | | Folding Knife | +--------------------+--------+--------+---------+--------+ | Category 2 | 44 | 44 | 48 | 52 | +--------------------+--------+--------+---------+--------+ | Handgun | | Iron Pipe | | Curved Iron Pipe | | Bent Iron Pipe | | Monkey Wrench | +--------------------+--------+--------+---------+--------+ | Category 3 | X(21) | X(21) | X(17) | X(7) | +--------------------+--------+--------+---------+--------+ | .45 Handgun | +--------------------+--------+--------+---------+--------+ | Category 4 | X | X | X | X | +--------------------+--------+--------+---------+--------+ | Category 5 | 18 | 18 | 20 | 21 | +--------------------+--------+--------+---------+--------+ | Assault Rifle | +--------------------+--------+--------+---------+--------+ | Category 6 | X | X | X | X | +--------------------+--------+--------+---------+--------+ | Category 7 | X | X | X | X | +--------------------+--------+--------+---------+--------+ | Category 8 | 2 | 2 | 2 | 3 | +--------------------+--------+--------+---------+--------+ | Grenade Rounds | +--------------------+ 4)Type : DOOR Location: B4F Storeroom <-> B4F Spare Power Supply Room =========================================================== | WEAPON IN CATEGORY | EASY | NORM | HARD | V.HARD | =========================================================== | Category 1 | 110 | 110 | 120 | 130 | +--------------------+--------+--------+---------+--------+ | George Tackle | | Kevin Kick | | Tackle | | Folding Knife | +--------------------+--------+--------+---------+--------+ | Category 2 | 44 | 44 | 48 | 52 | +--------------------+--------+--------+---------+--------+ | Handgun | | Iron Pipe | | Curved Iron Pipe | | Bent Iron Pipe | | Monkey Wrench | +--------------------+--------+--------+---------+--------+ | Category 3 | X(21) | X(21) | X(17) | X(7) | +--------------------+--------+--------+---------+--------+ | .45 Handgun | +--------------------+--------+--------+---------+--------+ | Category 4 | X | X | X | X | +--------------------+--------+--------+---------+--------+ | Category 5 | 18 | 18 | 20 | 21 | +--------------------+--------+--------+---------+--------+ | Assault Rifle | +--------------------+--------+--------+---------+--------+ | Category 6 | X | X | X | X | +--------------------+--------+--------+---------+--------+ | Category 7 | X | X | X | X | +--------------------+--------+--------+---------+--------+ | Category 8 | 2 | 2 | 2 | 3 | +--------------------+--------+--------+---------+--------+ | Grenade Rounds | +--------------------+ 5)Type : BOX Location: 1F Unloading Passage =========================================================== | WEAPON IN CATEGORY | EASY | NORM | HARD | V.HARD | =========================================================== | Category 1 | 13 | 63 | 75 | 125 | +--------------------+--------+--------+---------+--------+ | George Tackle | | Kevin Kick | | Tackle | | Folding Knife | +--------------------+--------+--------+---------+--------+ | Category 2 | 5 | 25 | 30 | 50 | +--------------------+--------+--------+---------+--------+ | Handgun | | Iron Pipe | | Curved Iron Pipe | | Bent Iron Pipe | | Monkey Wrench | +--------------------+--------+--------+---------+--------+ | Category 3 | 3 | 14 | 17 | (12) | +--------------------+--------+--------+---------+--------+ | .45 Handgun | +--------------------+--------+--------+---------+--------+ | Category 4 | X | X | X | X | +--------------------+--------+--------+---------+--------+ | Category 5 | 2 | 10 | 12 | 20 | +--------------------+--------+--------+---------+--------+ | Assault Rifle | +--------------------+--------+--------+---------+--------+ | Category 6 | X | X | X | X | +--------------------+--------+--------+---------+--------+ | Category 7 | X | X | X | X | +--------------------+--------+--------+---------+--------+ | Category 8 | 1 | 2 | 2 | 3 | +--------------------+--------+--------+---------+--------+ | Grenade Rounds | +--------------------+ ------------------------------------------------------------------------------ ############################################################################## ============================================================================== 27)PLOT SYNOPSIS ============================================================================== ############################################################################## ------------------------------------------------------------------------------ Biohazard : Outbreak(Resident Evil : Outbreak) isn't that deep in terms of plot, but at least it is better than the one in Biohazard 3 : Last Escape (Resident Evil 3 : Nemesis). Anyway here is the general plot of the game, or at least that's what I think Capcom is trying to show. Of cause, major spoiler ahead. ##SPOILER!## ------------------------------------------------------------------------------ ------------------- | OUTBREAK SCENARIO | ------------------- ------------------------------------------------------------------------------ The Umbrella Special Force Unit, lead by Hunk, was assigned to retrieve the G-virus from William Birkin. Unfortunately, Birkin's been mutated into a monster thanks to his own G-virus. The monster then killed the entire team (well, except Hunk). They were left rotting in the sewer as the rats started to feast upon them, and spreading the virus around in the city... In J's bar, everyone was chilling out, doing their own stuffs. Suddenly, a rat startled Cindy(the bar waitress) a little. At this moment, someone appeared by the entrance. Will, the male waitress goes to greet the odd costumer...Well his odd, because he's a zombie. Unfortunately our guy was too close for comfort, as he was bitten by the zombie! He shoved the zombie back outside, and after he closed the door, he collapse to the ground. Then, more zombies appeared outside, smearing the blood on their face onto the glass panel... Moment later, as Mark helped Bob(his security firm colleague who's limping) to the door, Will, who collapsed earlier on, started to become a zombie himself. The survivors will proceed up the building via the stairs. Reaching the second floor, they made a barricade, where they are safe temporary...safe enough to notice that Bob's condition has been worsen. They made their way to the liquor room, where they make a conventional bridge which leads them to the rooftop. At this point, Bob had enough, as his life ended here(he either committed suicide or turned into a zombie). No time to waste any further, since what's to come after that was an announcement from the cops downstairs, telling the survivors to gather in front of the J's Bar immediately. They made it in front of the bar, but the zombies are slowly closing in. The cop need all the help he can have, and he tells the survivors to push the cars to form a barricade while he will push the zombies away. However, the efforts are in vain. They have to move again. But they have another obstacle: a giant locked door. The cop focus on firing the lock while the survivors have to find ways to deal with the monsters closing in. After the door is unlocked, the cop saws the fuel tanker and had an idea. But before he can do anything, a monster have managed to attack him. Prior his death, he tells the survivors to burn those monsters with the fuel from the fuel tanker... They managed to do so by releasing the fuel and then throwing the lighter into the fuel on the ground. However they have to find a way out fast because the situation is too dangerous. As soon as they jumped into the canal, the fuel tanker exploded. The team got into the underground sewer, then emerged to the ground level in front of the Apple Inn. There, they can see a couple of survivors, and a cop, who announces those who are still surviving to gather there immediately. 5 minutes later, the cop decided it is time to go, by using the transport van. The highway is too dangerous, so they have to go by another route. However, the city is filled with blockages, and unfortunately they came across one. No choice, but to continue by foot. They got to the footbridge, and was shock by what they see. Millions of zombies trying to get to the 3 cops who are busying building a detonator behind a weak barricade. The zombies managed to break through the barricade, and murdered 2 of the cops! The team then get down onto the main street. As the rest of the teams are pushing back the zombies, one of them will finish up the task and combine the 2 items together for the detonator, which they will use to destroy the zombies sea. The situation is clear now...and few hours have passed. Reinforcement have arrived, and they were rescued. The character was transported away in the RPD truck. Meanwhile, the military started to set up barricade in the Raccoon City... ------------------------------------------------------------------------------ ------------------------------- | BELOW FREEZING POINT SCENARIO | ------------------------------- ------------------------------------------------------------------------------ Someone's on a hold up at the point of a gun in a lab, and then he was killed. The camera turned to shows the murderer, a female scientist who's working for Umbrella. She wiped the blood away from the cyro tube(with a small creature inside). The survivors gather at the underground tunnel. The female scientist, on the other hand, is frantically operating the control panels in the train, but it is not working, for some reason. She needs to find another way out. Just then, she realised of the shutter in front of her... The shutter raised, as the survivors are allowed to get into the train platform area. As they gets in a little deeper, a gunshot stopped Yoko. Yoko recognises her as Monica. Monica said that she doesn't expert her to return especially after what happened 2 years ago. Yoko doesn't know a thing, or at least that's what she shows. Monica dismissed her as playing dumb, and forced her to hand over the LAB CARDKEY so she can use it to access the rest of the lab for an escape route. She flee, as the rest of the survivors make their way into the interior of the lab. However, they got separated. Some landed in B6F while some landed in B7F. Ultimately they will meet at the DUCT linked by ladders. Using the V-Jolt and the Valve Handle, they killed the plant and gain access to the B5F and B4F. At this point, Monica was approaching to use the turntable when someone will appear in front of her... The team solved puzzles, eventually reaching to B4F Low Temperature Experiment Room. They pulled the level, and thus melting the ices around the turntable so they can use it. They returned to the turntable and at this point, Monica was staggering towards them, the small glass capsule in the briefcase that Monica was taking along was broken. Finally, Monica screamed in pain, and died. The turntable was activated, as the team goes up to the upper level. At them, something tear its way out of Monica's stomach(Resident Evil fans will recognise this as the offspring of "G"). It chase after the turntable that the team uses. The offspring brings the turntable to a halt. The team went out of the turntable to investigate, only to see that the offspring have mutated into a large monster! Upon defeat, the team uses the turntable again, to escape to outside. ------------------------------------------------------------------------------ ------------------- | THE HIVE SCENARIO | ------------------- ------------------------------------------------------------------------------ The zombies are closing in to the hospital, as the team starts out in the 3rd floor of the building. As them heads out of the room, they encountered a survivor, a doctor of the hospital. He told them that the building is not an ideal place for taking shelter, and he's going to find a way to get out here as soon as possible. He returned to his room to activate the elevator to the escape route, while the team will goes to explore the other rooms. They will encounter the "Leech Man", someone covered with the medical leeches. They flee to the doctor, who at this point had unlocked the elevator. However, the Leech Man will then invade the body of that doctor and disappeared! The team will have to escape on their own. They got to the 1st floor, and obtained a B1F KEY CARD from a zombie corpse. They then escape to B1F, while the Leech Man is still stalking them from rooms to rooms. In the EV Control Room, they unlocked the path to B2F and the Rooftop. On that level, they use the B1F KEY CARD and got to the Waste Liquid Disposal Area for the PADLOCK KEY The team got to B2F, where they will finally put an end to the stalking of the monster. They dropped a blood pack in the Temperature Experiment Room, and then press the switch, heating and melting the leeches away. They found the B2F KEY CARD from the dead doctor, which unlock the path to the Underpass Entrance, where they found the speed boat. They unlocked the chain using the padlock key which holds the Speed Boat. They then got onto it, and uses it to get out, when an Enormous monster stopped them! It was an intense fight, and after the enormous monster was killed, they then make their way out of the area by foot. ------------------------------------------------------------------------------ ------------------- | HELLFIRE SCENARIO | ------------------- ------------------------------------------------------------------------------ The survivors are running away from the zombies, and they were forced to hide in the inn... At the same time, 2 firemen were exploring the boiler room of the inn, looking for survivors. However, they saw a leak in one of the pipe. Before they can react, the explosion occurred. The survivors in the inn square head it, and goes to check it out. They saw the corpses of the two firemen, and they picked up the radio from the body, as well as the ID tag. Then, they make their way to the 3rd floor of the inn, and saw that the entire building is burning. Due to the fire, they make their way to the second floor, by the narrow ledge outside the building. In the second floor, they will encounter the zombies, as they frantically escaped to the owner's room, where they will shove the crate down, in order to get to the first floor. The journey was smooth all along, until they encounter the lickers around. At that time, they also found out that the power supply room requires the gold key. Getting to the corridor, they solve a series of puzzles, and eventually obtaining the RED JEWEL, not to mention the gold key as well! They make their way back to the power supply room, and unlock it. After restoring the power, they access the security room on the third floor. With the item fixed in and the power restored, they were able to gain access to the front lobby, where they can find the exit to the street. The only problem is, a strong and hideous monster is in their way! With the teamwork, the survivors managed to bring down the monster, and got out of the building, where the rescuers were waiting for them. "You were lucky", said the fireman. The survivor handed him the ID tag of the dead firemen, who were the buddies of the fireman. As the fireman brings the survivors to safety, the rescue is still going on... ------------------------------------------------------------------------------ ------------------------------- | DECISIONS, DECISIONS SCENARIO | ------------------------------- ------------------------------------------------------------------------------ A scientist is experimenting something in his room, apparently testing out the humanoid figure in the cyro tube, a Thanatos tyrant. In the temporary shelter under the R.P.D, George was wondering around and he come across a paper on the wall. He tore it down, and read it. It was a letter from Peter, his friend in the Raccoon University. Seems like Peter is eager to tell George about something important. George then, together with the rest of the team, make his way to the university. The team was shock to find out that the building is infested with monsters as well. It is too late to go back out now. They wondered and explore the building, solving puzzles, and eventually unlock a secret study room. In it, they were stunned to see that Peter was dead! They search around the room, and found FILES with instruction to create the "Daylight" vaccine, which is able to clear the T-virus in their body. No time to grieve. They still have to find a way out. The team unlocked the elevator, and got to the B2F pier. There, they encounter giant sharks. Dodging the marine fiends, they got to the back square, where a battle is going on. A tyrant is slowly nearing the U.B.C.S troops, who were attacking it. The tyrant feels no pain all the while, until someone on the roof fired something into the neck of the tyrant. The sniper, Nicholai Ginovaef. The 'something' which he fired, attached itself to the tall monster, as it draws the blood out from its neck. Feeling the pain, the tyrant suddenly turn aggressive, killing the U.B.C.S in an instant. It then flee, as Nicholai assumed that it is going to find that man(Greg)... After everyone was gone, the team goes down to the sewer hole here, making their way to the B3F. There, they encounter a new monsters of Umbrella, a frog monster that we will recognise as the "Hunter Gamma". The team, fortunately, managed to find one of the three ingredients needed for the "Daylight". They make their way to the B4F, and encounter even more monsters. The journey was tough, but with the new weapons they obtained, it wasn't a hard task after all. The team supplied the power in the power supply room, and boarded the elevator to the top floor of the air exhaust tower, where they will found the second ingredient. They make their way back to the back square. The team returned to the university on their way, and the tyrant appeared to confront them! The last ingredient is the "T-blood", which is apparently the item attached on the tyrant's neck! Weapons were useless. They need to find another way to stop him. They lured him to an area with the broken wires on the ceiling, and send an electric wave through its body, putting it into a temporary sleep. They obtained the last ingredient, then went to the 3rd floor to operate the machine. While waiting for the ingredient, the machine stopped, and a door was unlocked. The team feel weird, as they goes through the door to find out what happened. In it, they found a scientist, who introduces himself as Greg, and he have been observing their progresses since they stepped foot in the building. Greg confesses that he was the one who created that tyrant, and how he is going to use the team as the specimen for his tyrant perfection. Greg even recognises Yoko, who he stated have something to do with Umbrella 2 years ago. At then, the sniper, Nicholai, assassinated the scientist. Before he flee, he activated the timer bombs that he had set up around the area. The team have some minutes to get to the back square. They operated the computers, but they have no time to go for the Daylight vaccine anymore. On their way to the back square, the tyrant returned to stalk them, until they reached their destination. The time was up, as the building exploded. The debris crashed the tyrant, but the team was safe outside. At this point, a chopper flies in after they saw the explosion, and they called anyone still living to get to the front square so they can rescue them. The team was relieved, as they make their way there. However, the tyrant returned, twice, to stop them. Thankfully, as the tyrant is weaker now, they were able to destroy the test subject. The chopper wants to fly them off, but they rejected, because they were still infected with the virus.... While waiting for death to arrive, Jim rattle off about how he will wish he die with babes rather than Kevin, how they are going to stave to death and things. Kevin tells him to shut up, and at this moment, the tyrant returned. "Let's finish this like a man". Kevin lifted his gun, and fire at the tyrant. On the other hand, Yoko and Alyssa were in the building, as Alyssa types away on the laptop, apparently emailing stuffs away. Their final contribution, Alyssa said. She then smashed the laptop onto the ground, and asked Yoko... "We won, right?" Meanwhile, Mark and David will decides that they will finish this off with a dramatic style. They got into the tank, and drives in towards the zombies, intending to kill them before they died. All the while, George and Cindy were quietly waiting, holding hands together. The survivors watched the sky, as the missiles fly in like a shooting stars, flatting out the entire city altogether. 6 months later...a jet plane flies over the ruin of Raccoon city, snapping photos and send it to the scientist. They observed that there are still growth in that area despite that the fact that 6 months had past. Then, the scientist got a call from the headquarter, who tells him to get ready for the next operation... ------------------------------------------------------------------------------ ############################################################################## ============================================================================== 28)SP ITEMS LOCATIONS ============================================================================== ############################################################################## ------------------------------------------------------------------------------ ---------------- | THINGS TO NOTE | ---------------- ------------------------------------------------------------------------------ The name of the SP Items will be up after the US release. Note that there are 4 sets of SP items location: EASY/NORMAL A EASY/NORMAL B HARD/VERY HARD A HARD/VERY HARD B While you can choose the difficulties, you can't choose the "A" or "B" game. (randomly assigned). There is no way of telling you are in an A or B game from the start until you pick up your first A only or B only SP Items. Some items will appear in both A and B game. If you do not find your SP Items and if it is an "A" SP Item or "B" SP Item, do not hesitate to reset your game. If I didn't list out whether it is an "A" or "B" SP Item, it means that the SP Item will appear in both A and B. There are 20 Scenarios SP Items per scenario and 20 Characters SP Items per character(4 in every scenario). In all, there are 20 X 5(5 scenarios) = 100 Scenarios SP Items for all scenario, and 20 X 8 = 160 Characters SP Items. Overall, there are 100 + 160 = 260 SP Items in total. You can only take up to 8 SP Items at a time. They will not occupy a slot in your inventory, nor do they shine. In other words, they are naked to the human eye, and the only way to obtain them is by repeatedly tapping the action button at their appearance location. Jim's item search ability will not work for SP Items too. As for the Scenario SP Items, you just need to obtain them. For example, if Kevin takes a certain Scenario SP Items, there is no need for the other characters(Alyssa, Yoko etc) to obtain it again. The SP Items can only be obtain by yourself. In other words, in online mode, if your character obtain a certain Scenario SP Item, it will not count towards your data. Sometime, the SP items might be overlapped by an item. In that case, simply take the items before searching for the SP Items. If you obtain a specific set of Character SP Items, you can unlock the alternate costume(s) of that character. If you obtain all 260 SP Items, you can unlock the most hidden secret character, the 'Stickmen'. Those that are required for unlocking the costumes will be listed first. ------------------------------------------------------------------------------ ------- | KEVIN | ------- ------------------------------------------------------------------------------ ================ COSTUME SP ITEMS ================ 1)Item Name: Western Boots Scenario: 1 Set Pattern & Difficulty: EASY/NORMAL Room Name: 3F STORAGE ROOM Location : Search the corner of the room at the right edge of the shelf (near the door) Description: A pair of wild looking boots. I feel like a cowboy with these. 2)Item Name: White T-Shirt Scenario: 2 Set Pattern & Difficulty: EASY/NORMAL Room Name: B6F SECURITY CENTER Location : On the left side of the room, search between the pipes and the console panel on the wall (near the map). Description: It's freshly laundered. feels comfortable too. 3)Item Name: Old Cigarette Box Scenario: 3 Set Pattern & Difficulty: EASY/NORMAL Room Name: B1F WASTE LIQUID DISPOSAL ROOM Location : Near where you obtain the PADLOCK KEY (at the end of this room), search the barrel left of the ground zombie Description: Must've been in someone's pocket. Most of the cigarettes are bent. Too Bad. I could use a smoke about now. 4)Item Name: Faded Jeans Scenario: 4 Set Pattern & Difficulty: HARD/VERY HARD Room Name: 1F ROOM 101 Location : In the bathroom, search the foot of the corpse Description: A pair of ragged old jeans. I guess they're "vintage." 5)Item Name: Cowboy Hat Scenario: 5 Set Pattern & Difficulty: EASY/NORMAL Room Name: B4F CONTROL ROOM Location : Search on the left side of the chair in front of the computer Description: This is a pretty cool little hat. Seems to be in good shape. Doesn't smell so hot, though. 6)Item Name: Leather Belt Scenario: 5 Set Pattern & Difficulty: HARD/VERY HARD Room Name: WATER WORKS MANAGEMENT OFFICE Location : This one is harder to find. You have to search blindly between the P-Base machine and the door which requires the KEY WITH A RED TAG. Description: A belt with a large silver buckle. It's got a gaudy design, too. ==================== NON COSTUME SP ITEMS ==================== 7)Item Name: S.T.A.R.S Guide Scenario: 1 Set Pattern & Difficulty: EASY/NORMAL Room Name: 1F J'S BAR Location : Between the Handgun and the ashtray on the table. (nearer to the ashtray) Description: It's a booklet about job interviews. "Tips for joining S.T.A.R.S" 8)Item Name: Racing Flag Scenario: 1 Set Pattern & Difficulty: HARD/VERY HARD Room Name: ROOFTOP Location : From the fence which you have to break down, turn left and run to the edge and search the boxes (where the zombie appear) Description: Got this when I won a local race. 9)Item Name: Marksman Trophy Scenario: 1 Set Pattern & Difficulty: HARD/VERY HARD B Room Name: 2F STAFF ROOM Location : Just after you come up from the stairs before the doorway, search the box on the extreme left edge (stand next to the bottle) Description: Got this at a police competition. Not to brag or anything, but....I'm a hell of a shot. 10)Item Name: Steering Wheel Scenario: 2 Set Pattern & Difficulty: EASY/NORMAL Room Name: B6F BREAK ROOM Location : Central locker (under ANTI-VIRUS) Description: A popular brand steering wheel. It's got a nice leather cover. 11)Item Name: Soft Blanket Scenario: 2 Set Pattern & Difficulty: HARD/VERY HARD Room Name: B4F LOW TEMPERATURE LABORATORY Location: Search in front of the typewriter Description: A thick plaid blanket. Good for sleeping in the car on long trips. 12)Item Name: Car Magazine Scenario: 2 Set Pattern & Difficulty: HARD/VERY HARD Room Name: B6F BREAK ROOM Location: Search the blue phone on the table (back facing between the 3rd and 4th chair) Description: My favourite magazine on cars. The articles are really in-depth. The sexy models are nice, too. 13)Item Name: Insurance Guide Scenario: 3 Set Pattern & Difficulty: EASY/NORMAL/HARD/vERY HARD B Room Name: 1F PASSAGE Location: Notice board Description: A magazine about car insurance. Insurance is important, but... who would buy a magazine like this? 14)Item Name: Miniature Car Scenario: 3 Set Pattern & Difficulty: EASY/NORMAL A, HARD/VERY HARD B Room Name: B1F ELEVATOR CONTROL ROOM Location: In front of the table lamp right of the computer (take away FIRST AID SPRAY first) Description: A detailed scale model of a car. The doors and steering wheel works. 15)Item Name: Polished Wheel Scenario: 3 Set Pattern & Difficulty: HARD/VERY HARD A Room Name: B4F UNDERPASS ENTRANCE Location: Left of the door, the left edge of the shelf Description: A well polished wheel. I can see my own reflection in it. The owner must really cherish this. 16)Item Name: New Sunglasses Scenario: 4 Set Pattern & Difficulty: EASY/NORMAL Room Name: 3F ROOM 306 Location: On the right edge of the chair in front of the table Description: Newest design from a famous brand. 17)Item Name: High Grade Oil Scenario: 4 Set Pattern & Difficulty: EASY/NORMAL, HARD/VERY HARD B Room Name: 2F BOILER MANAGEMENT ROOM Location: The lower right corner, search the yellow boots Description: 100% natural car oil. This is too good for everyday use. 18)Item Name: Football Tickets Scenario: 4 Set Pattern & Difficulty: HARD B Room Name: 2F ROOM 202 Location: On the bed (below the normal item BUTCHER KNIFE) Description: Two tickets to a Sharks game. Hmm... These seats aren't half bad. Maybe I'll take my buddy Leon. 19)Item Name: Car Navigator Scenario: 5 Set Pattern & Difficulty: EASY/NORMAL Room Name: 1F PASSAGE B Location: In front of the right "Danger" sign at the end of this passage Description: A brand new item. This hasn't even hit the market yet. Hmm... Made in Japan. 20)Item Name: Autographed Bat Scenario: 5 Set Pattern & Difficulty: HARD/VERY HARD Room Name: 3F EXPERIMENT PREPARATION ROOM Location: Search the left edge of the computer table (nearer to the door) Description: A bat signed by my favorite player. ------------------------------------------------------------------------------ ------ | MARK | ------ ------------------------------------------------------------------------------ ================ COSTUME SP ITEMS ================ 21) Item Name: Brown Belt Scenario: 1 Set Pattern & Difficulty: EASY/NORMAL Room Name: 1F IN FRONT OF J'S BAR Location : Located near the back barricades and the clothes model in the SALE display glass panel Description: Just a run of the mill leather belt. I've got plenty like it at home. 22) Item Name: Bermuda Shorts Scenario: 2 Set Pattern & Difficulty: HARD/VERY HARD Room Name: B6F BREAK ROOM Location : The middle locker Description: Just an ordinary parir of shorts. I usually where shorts like this on my days off. 23) Item Name: Polo Shirt Scenario: 4 Set Pattern & Difficulty: EASY/NORMAL Room Name: 3F LINEN ROOM Location : On the trolley with the file Description: Just an ordinary polo shirt. It's got a loose weave. Probably nice and cool in summer. 24) Item Name: Sneakers Scenario: 5 Set Pattern & Difficulty: HARD/VERY HARD Room Name: B3F PASSAGE A Location : The metal shelf near the middle door Description: These aren't from a famous brand. They look pretty comfortable though. ==================== NON COSTUME SP ITEMS ==================== 25) Item Name: "Perfect Dad" Scenario: 1 Set Pattern & Difficulty: EASY/NORMAL B Room Name: 2F OWNER'S ROOM Location : On the left side of the door on the book shelf Description: "Qualities of the ideal father." Looks complicated, but I admit it's piqued my interest. 26) Item Name: Insurance Notice Scenario: 1 Set Pattern & Difficulty: EASY/NORMAL A, HARD/vERY HARD B Room Name: 1F BEHIND THE RESIDENTIAL AREA Location : On the big rock under the right door of the truck Description: That reminds me...Is my insurance valid under these circumstances? 27) Item Name: Army Photo Scenario: 1 Set Pattern & Difficulty: HARD/VERY HARD Room Name: 2F DRAWING ROOM Location : The table besides the white sofa chair (the table with the lamp. search with your character facing downward) Description: An old army photo of myself. It's funny. Now was hell, but I feel nostalgic looking at this. 28) Item Name: "Family Talk" Scenario: 2 Set Pattern & Difficulty: EASY/NORMAL, HARD/VERY HARD A Room Name: B7F LABORATORY Location : The laptop near the map Description: It's a book on parenting. Chapters include "Communicating With Your Teenager." 29) Item Name: "Fun Gardening" Scenario: 2 Set Pattern & Difficulty: EASY/NORMAL A Room Name: B6F EAST PASSAGE Location : Search between the two bins in front of the blood-stained bench Description: A book on gardening... I haven't taken care of the garden in a while... 30) Item Name: "Long Marriage" Scenario: 2 Set Pattern & Difficulty: EASY/NORMAL/HARD/VERY HARD B Room Name: B6F SECURITY CENTER Location : The cardboard Description: Tips for a successful marriage. I don't need this. Do I?... 31) Item Name: "Discipline" Scenario: 3 Set Pattern & Difficulty: EASY/NORMAL A, HARD/VERY HARD B Room Name: 3F NURSES' CENTER Location : The corner between the blood pack cabinet and the table barricade (Note that this appear in the same location as the Allegation Memo. If you pick up the Allegation Memo, that means you are in the "B" game, so quit and restart again). Description: A book on raising disciplined kids. Maybe I should read this. 32) Item Name: Power Vitamin Scenario: 3 Set Pattern & Difficulty: EASY/NORMAL B Room Name: 1F EXAMINATION ROOM Location : On the long stretch of the long table at the bottom of the room, search on the metal tray Description: "Effective treatment for stress and fatigue." They look too big to swallow... 33) Item Name: Travel Brochure Scenario: 3 Set Pattern & Difficulty: EASY/NORMAL/HARD/VERY HARD Room Name: 3F PASSAGE Location : Stand on the blood stain besides the fallen magazine rack near the nurse and search in the direction facing the nurse Description: "Travel without breaking the bank." "Ideal for families." Hmm... 34) Item Name: "Sports for Kids" Scenario: 3 Set Pattern & Difficulty: HARD/VERY HARD A Room Name: 2F ROOM 202 Location : Get deeper into the room, and search the corner opposite of the television cabinet for the inner bed Description: A book on playing with your kids. Maybe it wouldn't be a bad idea to play tennis with my son. 35) Item Name: Flower Bonquet Scenario: 4 Set Pattern & Difficulty: EASY/NORMAL B, HARD/VERY HARD A Room Name: 1F APPLE INN FRONT LOBBY Location : On the big plant pot near the fire on the left edge of the reception counter Description: It's beautiful. Maybe I'll bring it home to my wife. 36) Item Name: Jeweled Ring Scenario: 4 Set Pattern & Difficulty: EASY/NORMAL A, HARD/vERY HARD B Room Name: 2F ROOM 204 Location : The chair on the ground Description: My wife would love this. I haven't given her a present in such a long time... 37) Item Name: Skateboard Scenario: 4 Set Pattern & Difficulty: HARD/VERY HARD Room Name: 1F ROOM 103 Location : The closet besides the door Description: A skateboard my son would love. Maybe I could give it to him on his next birthday. 38) Item Name: "Easy Painting" Scenario: 5 Set Pattern & Difficulty: EASY/NORMAL Room Name: 2F ART GALLERY Location : The left painting behind the piano Description: A beginners' guide to all painting. Maybe I should paint a family protrait. 39) Item Name: Hair Growth Tonic Scenario: 5 Set Pattern & Difficulty: EASY/NORMAL/HARD/VERY HARD A Room Name: 3F LABORATORY Location : On the left side of the announcement microphone Description: People say this works really well. I'm not sure I need it, though. 40) Item Name: "Easy Photography" Scenario: 5 Set Pattern & Difficulty: EASY/NORMAL/HARD/VERY HARD B Room Name: B4F UNDERGROUND MANAGEMENT OFFICE Location : Blue file in front of the monitors Description: A book on beginning photography. I could take pictures of my family. ------------------------------------------------------------------------------ -------- | GEORGE | -------- ------------------------------------------------------------------------------ ================ COSTUME SP ITEMS ================ 41) Item Name: Cargo Pants Scenario: 1 Set Pattern & Difficulty: HARD/VERY HARD Room Name: 1F IN FRONT OF J'S BAR Location : Located near the back barricades and the clothes model in the SALES display glass panel Description: Rugged trousers in a rustic color. They're made of durable fabric. 42) Item Name: Sport Sunglasses Scenario: 2 Set Pattern & Difficulty: HARD/VERY HARD Room Name: B6F BREAK ROOM Location : The cabinet at the corner of the couch Description: Shock resistant for outdoor use. 43) Item Name: Long Underwear Scenario: 3 Set Pattern & Difficulty: EASY/NORMAL Room Name: 2F ROOM 202 Location : Search the television on the cabinet for the bed inside of the room Description: Long underwear suitable for camping. 44) Item Name: Outdoor Shoes Scenario: 4 Set Pattern & Difficulty: HARD/VERY HARD Room Name: 2F SECURITY OFFICE Location : The area between the table and the shelf/statue (the one with the camera angle which shows the laptop and baton on the table. Take away the HANDGUN ROUNDS first) Description: Rugged trekking shoes. I've been meaning to pick up a pair just like this. 45) Item Name: Yellow Parka Scenario: 5 Set Pattern & Difficulty: EASY/NORMAL Room Name: B3F WATER TANK Location : The paer on the water purifying measuring device. (take the SEALED REAGENT CASE first) Description: Although it's lightweight, it's quite warm. Perfect for a cold rainy day. ==================== NON COSTUME SP ITEMS ==================== 46) Item Name: Cheap Watch Scenario: 1 Set Pattern & Difficulty: EASY/NORMAL Room Name: 1F OF THE APARTMENT Location : Turn right at the junction, and search the fire extinguisher at the corner of the door Description: It's on the verge of breaking. Personally, I'd rather go without than wear such a watch. 47) Item Name: Canoe Catalog Scenario: 1 Set Pattern & Difficulty: EASY/NORMAL Room Name: 1F IN FRONT OF APPLE INN Location : The blue bin in front of Deli shop Description: There are lots of good products listed in this catalog. I'll have to plan a trip soon. 48) Item Name: Alarm Clock Scenario: 1 Set Pattern & Difficulty: HARD/VERY HARD Room Name: 2F BREAK ROOM Location : Search in front of the bed (not under the bed) Description: An alarm clock with a rather jarring alarm. Couldn't sleep through this one. 49) Item Name: Puzzle Watch Scenario: 2 Set Pattern & Difficulty: EASY/NORMAL Room Name: B5F COMPUTER ROOM Location : Search a little to the left of the computer. You might have to register your fingerprint first. Description: You can't see the time unless you solve the puzzle? What's the point? 50) Item Name: Motion Watch Scenario: 2 Set Pattern & Difficulty: EASY/NORMAL/HARD/VERY HARD A Room Name: B6F SECURITY CENTER Location : The blue file opposite the middle door (Note that this appear in the same location as the Expired ID Card. If you pick up the Expired ID Card, that means you are in the "B" game, so quit and restart again). Description: This watch beeps when you move. Maybe it's for kids? Personally, I can't stand the noise. 51) Item Name: Belly Watch Scenario: 2 Set Pattern & Difficulty: EASY/NORMAL/HARD/VERY HARD B Room Name: B4F MAIN SHAFT Location : The shaft in the middle Description: This is a strange little item. It's shaped like a person's belly. It makes gurgling sounds as well. 52) Item Name: Pocket Watch Scenario: 3 Set Pattern & Difficulty: EASY/NORMAL B, HARD/VERY HARD A Room Name: 1F NIGHT RECEPTION Location : The rack on the ground behind the control console Description: A retro-style pocket watch. A bit pretentious, but I like it. 53) Item Name: Old Watch Scenario: 3 Set Pattern & Difficulty: EASY/NORMAL A, HARD/VERY HARD B Room Name: 1F DOCTORS' STATION Location : The cabinet beside the elevator Description: It's pretty old, but it still works. I like this. It's rustic. 54) Item Name: Tin Watch Scenario: 3 Set Pattern & Difficulty: HARD/VERY HARD Room Name: 3F ROOM 302 Location : The pillow of the bed inside of the room Description: It stops without frequent oiling. It's charming, but not the most accurate timpiece I've come across. 55) Item Name: "Watch Fan" Scenario: 4 Set Pattern & Difficulty: EASY/NORMAL Room Name: 3F ROOM 30X(304) Location : The small round table near the door Description: A magazine for watch enthusists. I subscribe to it. 56) Item Name: High-tech Watch Scenario: 4 Set Pattern & Difficulty: EASY/NORMAL/HARD/VERY HARD B Room Name: 3F ROOM 306 Location : The basin in the restroom Description: This was developed with the latest technology available. 57) Item Name: Brand Name Watch Scenario: 4 Set Pattern & Difficulty: EASY/NORMAL/HARD/VERY HARD A Room Name: 2F ROOM 202 Location : Bed (take away the BUTCHER KNIFE first) Description: A popular brand. It's quite well made, but I don't really care for the design. 58) Item Name: Hand-wound Watch Scenario: 5 Set Pattern & Difficulty: EASY/NORMAL A, HARD/VERY HARD Room Name: 2F ART GALLERY Location : Chess Description: Wind the stem to get it working. I miss these kinds of timepieces. 59) Item Name: Tasteless Watch Scenario: 5 Set Pattern & Difficulty: EASY/NORMAL/HARD/vERY HARD B Room Name: 2F PRESIDENTS' ROOM Location : Beside the fireplace (left side) Description: It's covered in what are obviously fake jewels made of plastic. This is the height of bad taste. 60) Item Name: Decorated Watch Scenario: 5 Set Pattern & Difficulty: HARD/VERY HARD A Room Name: 1F STUDENT AFFAIRS OFFICE Location : On the table inside of the room (with the table lamp), search on the left Description: Flying angels decorate the face. Magnificent craftmanship. ------------------------------------------------------------------------------ ------- | CINDY | ------- ------------------------------------------------------------------------------ ================ COSTUME SP ITEMS ================ [COSTUME A] 61) Item Name: Bunny Cuffs Scenario: 1 Set Pattern & Difficulty: HARD/VERY HARD Room Name: 2F LOCKER ROOM Location : Cindy's Locker Description: Bunny girl cuffs...Was Jack planning to change the uniform at the bar? Perv... 62) Item Name: Bunny Bow Tie Scenario: 2 Set Pattern & Difficulty: HARD/VERY HARD B Room Name: B4F TURNTABLE Location : The corner of the railing in front of the locomotive door Description: A bunny girl bow tie... Was Jack planning to change the uniform at the bar? Perv... 63) Item Name: Sexy Lipstick Scenario: 3 Set Pattern & Difficulty: EASY/NORMAL B, HARD/VERY HARD A Room Name: 3F NURSE CENTER Location : Search under the FIRST AID SPRAY (take away the FIRST AID SPRAY first) Description: Oh, I could never wear this. What would they think of me at church? 64) Item Name: Fishnet Tights Scenario: 3 Set Pattern & Difficulty: HARD/VERY HARD B Room Name: 1F LOCKER ROOM Location : The paper cardboard piles at the corner between the two lockers at the end of the area Description: Bunny girl fishnet tights... Was Jack planning to change the uniform at the bar? Perv... 65) Item Name: Bunny Ears Scenario: 4 Set Pattern & Difficulty: EASY/NORMAL/HARD/VERY HARD A Room Name: 2F ROOM 204 Location : The 2 luggage in front of the door Description: Bunny ears... Was Jack planning to change the uniform at the bar? Perv... 66) Item Name: High Heels Scenario: 4 Set Pattern & Difficulty: HARD B Room Name: 3F ROOM 301 Location : search the right side of the left bed (the bed besides the bathroom. Stand between the beds and search facing the bathroom direction) Description: Bunny girl high heels... Was Jack planning to change the uniform at the bar? 67) Item Name: Bunny Costume Scenario: 5 Set Pattern & Difficulty: EASY/NORMAL A Room Name: 2F DRAWING ROOM Location : The plant pot behind the statue Description: A bunny girl costume... Was Jack planning to change the uniform at the bar? Perv... [COSTUME B] 68) Item Name: Light Blue Shirt Scenario: 2 Set Pattern & Difficulty: EASY/NORMAL Room Name: B4F CULTURE ROOM Location : The table besides the door Description: The fabric is really soft. The color should be easy to coordinate , too. 69) Item Name: Cool Sunglasses Scenario: 2 Set Pattern & Difficulty: EASY/NORMAL Room Name: B7F LABORATORY Location : The corner opposite of the right door/giant glass panel Description: I dont know if I'm "cool" enough to wear these. 70) Item Name: Sandals Scenario: 3 Set Pattern & Difficulty: EASY/NORMAL Room Name: 3F ROOM 302 Location : The chair besides the MALE NURSE'S DIARY (take away the MALE NURSE'S DIARY first) Description: These should go well with most of my summer outfits. 71) Item Name: White Pants Scenario: 5 Set Pattern & Difficulty: HARD/VERY HARD Room Name: B4F UNDERGROUND MANAGEMENT OFFICE Location : The right door of the upright locker Description: These pants are adorable. I love the color and they fit me well, too. ==================== NON COSTUME SP ITEMS ==================== 72) Item Name: Will's Receipt Scenario: 1 Set Pattern & Difficulty: EASY/NORMAL Room Name: 1F J'S BAR Location : The body of the dead bartender (after the zombies have invaded the room) Description: Will, the bar's cook, keeps his recipes as secret. I can't wait to try this one myself. 73) Item Name: Hiding Place Memo Scenario: 1 Set Pattern & Difficulty: EASY/NORMAL Room Name: 3F LIQUOR ROOM Location : The red box behind the forklift Description: This memo tells where Jack's been hiding money he's embezzled from the bar. That rat! 74) Item Name: Title Certificate Scenario: 1 Set Pattern & Difficulty: HARD/VERY HARD A Room Name: 2F OWNER's ROOM Location : The waste papers on the ground in front of the table Description: This is the title deed to Jack's. Don't worry, I'm not planning a hostile takeover or anything... 75) Item Name: Mr. Raccoon Badge Scenario: 2 Set Pattern & Difficulty: HARD/VERY HARD Room Name: B4F CULTURE ROOM Location : The space between the equipment and the bed (Squeeze into the space to obtain) Description: A badge with a picture of the city zoo's mascot, "Mr. Raccoon." He's so darn cute! I just love him! 76) Item Name: Bracelet Scenario: 3 Set Pattern & Difficulty: HARD/VERY HARD B Room Name: 1F EXAMINATION ROOM Location : The trolley between the window zombie and the idle zombie resting on the table. Description: A silver bracelet. I really like the simple design. I'll try it on right now. 77) Item Name: Hand Cream Scenario: 4 Set Pattern & Difficulty: EASY/NORMAL Room Name: 2F OWNER's ROOM Location : In front of the shelf (position Cindy in the middle of the shelf and face the typewriter) Description: I've always been sure to take good care of my skin. 78) Item Name: Mr. Raccoon Doll Scenario: 4 Set Pattern & Difficulty: HARD/VERY HARD Room Name: 1F APPLE INN FRONT LOBBY Location : In front of the fireplace Description: A doll of the city zoo's mascot, "Mr. Raccoon." He's so adorable! 79) Item Name: Coffee Maker Scenario: 5 Set Pattern & Difficulty: EASY/NORMAL Room Name: 1F STUDENT AFFAIRS OFFICE Location : On the table with the PETER'S DIARY, search the stack of books beside the computer. Description: An old coffee maker. It's probably an antique. 80) Item Name: Lovely Brooch Scenario: 5 Set Pattern & Difficulty: EASY/NORMAL B, HARD/VERY HARD A Room Name: B3F RESTROOM Location : Search on the left side of the basin Description: This simple design suits me. I've been thinking of buying a new one anyway. ------------------------------------------------------------------------------ ------- | DAVID | ------- ------------------------------------------------------------------------------ ================ COSTUME SP ITEMS ================ 81) Item Name: Leather Pants Scenario: 1 Set Pattern & Difficulty: EASY/NORMAL Room Name: 2F BREAK ROOM Location : Along the bed (not under the bed) Description: Leather goods look better and better the more you use them. These are already broken in. 82) Item Name: Open-neck Shirt Scenario: 2 Set Pattern & Difficulty: EASY/NORMAL Room Name: B4F LOW TEMPERATURE LABORATORY Location : The barrel near the typewriter Description: An undershirt with a wide-neck design. It shows off my pecs. 83) Item Name: Leather Jacket Scenario: 3 Set Pattern & Difficulty: EASY/NORMAL Room Name: 1F LOCKER ROOM Location : The paper cardboard piles at the corner between the two lockers at the end of the area Description: A very refined-looking jacket. I should have no problems getting laid with this. 84) Item Name: Boots Scenario: 4 Set Pattern & Difficulty: HARD/VERY HARD Room Name: 3F ROOM 30X(305) Location : Between the female corpse and the cabinet on the right Description: A well polished pair of boots with silver buckles on the sides. I like the simple design. 85) Item Name: Rugged Pendant Scenario: 5 Set Pattern & Difficulty: HARD/VERY HARD Room Name: B4F SOUTH CAR Location : On the right side of the seat with the umbrella Description: A rugged pendant in the shape of a flaming eagle. It's heavy and very manly. ==================== NON COSTUME SP ITEMS ==================== 86) Item Name: Safety Shoes Scenario: 1 Set Pattern & Difficulty: EASY/NORMAL A, HARD/VERY HARD B Room Name: 1F IN FRONT OF APPLE INN Location : On the construction site on the right, search near the metal fence doorway facing the road barricade (in front of the shutter) Description: The steel-tipped toes are a nice safety feature, but they made the shoes too heavy to be practical. 87) Item Name: Lion Ring Scenario: 1 Set Pattern & Difficulty: EASY/NORMAL/HARD/VERY HARD B Room Name: 1F BEHIND THE RESIDENTIAL AREA Location : In front of the transport van, search on the steps at the right side of the area (just in front of the door) Description: A ring with a raging lion's face carved on it. It could f*ck up somebody's face in a bar fight. 88) Item Name: Gold Nail Puller Scenario: 1 Set Pattern & Difficulty: HARD/VERY HARD A Room Name: 2F STORAGE ROOM Location : The middle portion on top of the crates Description: A nail puller made of gold. I doubt anyone's used it. 89) Item Name: Work Gloves Scenario: 2 Set Pattern & Difficulty: EASY/NORMAL/HARD/VERY HARD B Room Name: B6F EAST PASSAGE Location : The bin besides the sofa Description: A pair of gloves made of thick leather. 90) Item Name: Steel Chain Scenario: 2 Set Pattern & Difficulty: EASY/NORMAL/HARD/VERY HARD A Room Name: B5F AREA C PASSAGE Location : The corner of the passway nearest to the door Description: I don't like looking at chains. It reminds me of the handcuffs I wore as a delinquent kid. 91) Item Name: Silver Nail Scenario: 2 Set Pattern & Difficulty: HARD/VERY HARD Room Name: B5F EMERGENCY PASSAGE Location : The last yellow light on the left wall Description: It looks like an ordinary nail, but it's made out of pure silver. 92) Item Name: Nuts & Bolts Scenario: 3 Set Pattern & Difficulty: EASY/NORMAL/HARD/VERY HARD B Room Name: ROOFTOP Location : The right side of the standing barrel on the right of the elevator Description: At first, I thought these were ordinary nuts and bolts. But they look like decorations. 93) Item Name: Lion Knife Scenario: 3 Set Pattern & Difficulty: EASY/NORMAL A, HARD/VERY HARD B Room Name: B2F UNDERPASS ENTRANCE Location : The left side of the towel and detergent rack besides the door (search the junks) Description: There's a lion carved on the handle. It looks really expensive. Must be a collector's piece. 94) Item Name: Strainer Scenario: 3 Set Pattern & Difficulty: HARD/VERY HARD A Room Name: B1F WASTE LIQUID DISPOSAL ROOM Location : The industrial detergent bottles between the barrel and the shutter (take away GREEN HERB first) Description: Securing water is the most important part of survival. That's why you've gota have a good strainer with you. 95) Item Name: Measuring Device Scenario: 4 Set Pattern & Difficulty: EASY/NORMAL/HARD/VERY HARD A Room Name: 2F STORE ROOM Location : Search the push trolley with David's back facing the central locker. Description: This is a really accurate measuring device. I use one like it every day at work. 96) Item Name: Screwdriver Set Scenario: 4 Set Pattern & Difficulty: EASY/NORMAL Room Name: 1F POWER SUPPLY ROOM Location : Right corner of the switchboard on the right wall Description: It's cheap, but sturdy. I've always liked this brand. In fact, I keep a set just ike this in my truck. 97) Item Name: "Survival Tips" Scenario: 4 Set Pattern & Difficulty: EASY/NORMAL/HARD/VERY HARD B Room Name: 1F ROOM 102 Location : Search in front of the cabinet with the flower pot Description: A book listing survival tips. It should come in handy now. 98) Item Name: Swiss Army Knife Scenario: 5 Set Pattern & Difficulty: EASY/NORMAL B, HARD/VERY HARD A Room Name: B3F PASSAGE B Location : On the rack (take away FIRST AID SPRAY) Description: The knife part is broken, but everything else is working fine. 99) Item Name: Lion Bracelet Scenario: 5 Set Pattern & Difficulty: EASY/NORMAL Room Name: UNLOADING PASSAGE Location : The middle section of the long logs across the entrance door (between the red car and the giant containers at the corner). You shouldn't climb over the vehicle yet. Description: It's designed to look like a pair of lion's claws. The points are awfully sharp. 100) Item Name: Switchblade Ring Scenario: 5 Set Pattern & Difficulty: EASY/NORMAL A, HARD/VERY HARD B Room Name: B2F PASSAGE ELEVATOR Location : The left side of the metal shelf with the first aid spray (search facing right with David's back facing the wooden planks on the left) Description: There's a tiny button that releases a blade. Too small to be practical, though. ------------------------------------------------------------------------------ -------- | ALYSSA | -------- ------------------------------------------------------------------------------ ================ COSTUME SP ITEMS ================ [COSTUME A] 101) Item Name: Stiletto Heels Scenario: 1 Set Pattern & Difficulty: HARD/VERY HARD B Room Name: 3F LIQUOR ROOM Location : Among the wooden boxes that is situated in the middle of this room on the left wall (right on your perspective) The exact location of the wooden boxes is beyond the doorway, between the first unbreakable shutter and the second shutter. Description: These look hard to walk in, but that's the price you pay when you're drop dead gorgeous like me. 102) Item Name: Red Lipstick Scenario: 3 Set Pattern & Difficulty: HARD/VERY HARD A Room Name: 1F LOCKER ROOM Location : On the left corner of the basin (take away the SCRUB BRUSH first) Description: This is my shade. Whatta find! 103) Item Name: Red Dress Scenario: 5 Set Pattern & Difficulty: EASY/NORMAL B, HARD/VERY HARD A Room Name: 1F ENTRANCE HALL Location : At the 1F of the stairs, position Alyssa by the right edge (search facing the left) of the desk (near the bottom of the stairs). Description: This is a sexy little number. Of cause, I'll look great in it. [COSTUME B] 104)Item Name: Sportswear bottom Scenario: 1 Set Pattern & Difficulty: HARD/VERY HARD Room Name: 2F LOCKER ROOM Location : The locker with the ANTI-VIRUS (2nd locker from the left) Description: Sweatpants with a white stripe running down the side. 105) Item Name: Sportswear Top Scenario: 2 Set Pattern & Difficulty: EASY/NORMAL Room Name: B4F CULTURE ROOM Location : Search in front of the broken cyro tube Description: A black halter top with an open back. 106) Item Name: Women's Sunglasses Scenario: 2 Set Pattern & Difficulty: HARD/VERY HARD Room Name: B5F COMPUTER ROOM Location : In front of the computer (you might need to use the computer to register the password first) Description: Any sunglasses look great on me. These are certainly no exception 107) Item Name: Sport Shoes Scenario: 5 Set Pattern & Difficulty: EASY/NORMAL B Room Name: B3F WATER TANK Location : At the extreme right edge of the console panel (right side of the GRENADE ROUNDS) Description: These look pretty nice. My size, too. What luck. ==================== NON COSTUME SP ITEMS ==================== 108) Item Name: Vinyl Sheet Scenario: 1 Set Pattern & Difficulty: EASY/NORMAL Room Name: ROOFTOP Location : From the fence which you have to break down, turn left and run to the edge and search the boxes (where the zombie appear in NORMAL) Description: If you wrap this around your abs when you work out, it's suppose to burn fat. I'll give it a shot. 109) Item Name: Leather Datebook Scenario: 1 Set Pattern & Difficulty: EASY/NORMAL, HARD/VERY HARD A Room Name: FOOTBRIDGE Location : On the right side of the footbridge, search the right edge of the shutter on the right Description: This is a classy little item. I've always wanted a datebook with a leather cover. 110) Item Name: Small Massager Scenario: 2 Set Pattern & Difficulty: EASY/NORMAL A Room Name: B7F DUCT Location : The crates on the left side of the plant Description: A massager small enough to fit in a purse. 111) Item Name: Incense Scenario: 2 Set Pattern & Difficulty: EASY/NORMAL B, HARD/VERY HARD A Room Name: B5F AREA B PASSAGE Location : In front of the "P-4 LABORATORY" door Description: I guess aromatherapy like this is supposed to help you relax. I could give it a shot... 112) Item Name: Expensive Makeup Scenario: 3 Set Pattern & Difficulty: EASY/NORMAL, HARD/VERY HARD B Room Name: 1F OFFICE Location : The bend of the table under the curtain (with Alyssa's back facing the "PIECE OF MEMO" file) Description: Nothing's too good for yours truly. 113) Item Name: Sit-up Machine Scenario: 3 Set Pattern & Difficulty: EASY/NORMAL/HARD/VERY HARD A Room Name: ROOFTOP Location : The right side of the barrels on the right of the elevator Description: Anyone lazy enough to need a machine to do simple sit-ups probably isn't exercising in the first place. 114) Item Name: Diet Pills Scenario: 3 Set Pattern & Difficulty: EASY/NORMAL/HARD/VERY HARD B Room Name: 2F NURSES' STATION Location : Slightly to the right of the glass cabinet where the leeches broke through the glass. Description: I wonder if those two wolfs in the commercial ever even tried these? 115) Item Name: Small Camera Scenario: 4 Set Pattern & Difficulty: EASY/NORMAL Room Name: 1F POWER SUPPLY ROOM Location : Search in the left side wall of the power supply grid (north east corner) Description: This should come in handy at work. 116) Item Name: Dumbbell Scenario: 4 Set Pattern & Difficulty: EASY/NORMAL A, HARD/VERY HARD B Room Name: 3F ROOM 306 Location : The small round table at the corner facing the window Description: A 10 pound dumbbell. You know what they say: No pain, no gain. 117) Item Name: Cute Pen Scenario: 4 Set Pattern & Difficulty: HARD/VERY HARD A Room Name: 2F ROOM 204 Location : Near the chair with the GUEST MEMO 3 (Take away the GUEST MEMO 3 first) Description: A pink pen with a flower design on the clip. Cutesy crap like this makes me wanna puke. 118) Item Name: Diet Meal Scenario: 4 Set Pattern & Difficulty: HARD/VERY HARD Room Name: ROOM 101 Location : The table with the flower pot near the door Description: A microwave meal... The things we gals do to look good. You'd never catch a man eating this crap. 119) Item Name: Necklance Scenario: 5 Set Pattern & Difficulty: EASY/NORMAL/HARD/VERY HARD B Room Name: 2F PRESIDENTS' ROOM Location : Left side of the table with the HANDGUN CLIPS underneath Description: A diamond necklace. This ought to turn a few heads. 120) Item Name: Vitamin Tabs Scenario: 5 Set Pattern & Difficulty: EASY/NORMAL A, HARD/VERY HARD Room Name: B4F STOREROOM Location : The gray storage cabinet in front of the emission tower hole Description: This is the same brand I take every morning. ------------------------------------------------------------------------------ ----- | JIM | ----- ------------------------------------------------------------------------------ ================ COSTUME SP ITEMS ================ 121) Item Name: White Tanktop Scenario: 1 Set Pattern & Difficulty: EASY/NORMAL Room Name: 2F LOCKER ROOM Location : The locker with the ANTI-VIRUS (2nd locker from the left. Take away ANTI-VIRUS first) Description: Too big to wear as underwear but perfect for wearin' on top of somethin else, ya. 122) Item Name: Rare Shoes Scenario: 2 Set Pattern & Difficulty: HARD/VERY HARD Room Name: B6F DUCT Location : On the right side of the door besides the brown boxes (besides the railing) Description: I been lookin for these forever, ya! Looks like this is my lucky day. Aside from the zombies, that is. 123) Item Name: Basketball Uniform Scenario: 3 Set Pattern & Difficulty: EASY/NORMAL Room Name: 3F ROOM 302 Location : The pillow area of the bed inside Description: A uniform with my favourite player's number on it. Damn. That's nice. 124) Item Name: Baggy Shorts Scenario: 4 Set Pattern & Difficulty: EASY/NORMAL Room Name: 3F LINEN ROOM Location : The middle portion of the shelf on the right wall (take away the BLUE HERB first) Description: A pair of loose-fitting shorts. They all that, ya. 125) Item Name: Signed Basketball Scenario: 5 Set Pattern & Difficulty: HARD/VERY HARD Room Name: B4F STOREROOM Location : The right side of the spoiled locker near the door Description: A basketball signed by my favourite player. That's bank, ya. ==================== NON COSTUME SP ITEMS ==================== 126) Item Name: Pump-style Shoes Scenario: 1 Set Pattern & Difficulty: EASY/NORMAL A Room Name: 1F IN FRONT OF APPLE INN Location : The bin in front of the door where the cop walk out from Description: People though these were the sh*t back in high school. Didn't know they still made 'em. 127) Item Name: Cheating Coin Scenario: 1 Set Pattern & Difficulty: EASY/NORMAL/HARD/VERY HARD B Room Name: 2F STAFF ROOM Location : The spot where the 3 wooden planks are (you might have to build the barricades and remove the wooden planks first. Search a little to the right) Description: A double-headed coin. I could cheat someone with this and they wouldn't even know it, ya. 128) Item Name: Friend's Shoes Scenario: 1 Set Pattern & Difficulty: HARD/VERY HARD Room Name: 1F MEN'S BATHROOM Location : Trash bin (take away the Handgun first) Description: My friend asked me to take care of these shoes for him. I hope he's still alive... 129) Item Name: Japanese Clogs Scenario: 2 Set Pattern & Difficulty: EASY/NORMAL Room Name: 1F MARSHALING YARD Location : At the opposite corner of the turn table, search the area besides the barrels Description: Japanese "geta" shoes. I'll stick with my basketball shoes, ya. 130) Item Name: Lightweight Shoes Scenario: 2 Set Pattern & Difficulty: EASY/NORMAL Room Name: B6F BREAK ROOM Location : The bin on the left side of the vending machine Description: Shoes for marathons and sh*ts. 131) Item Name: Rare Card Scenario: 2 Set Pattern & Difficulty: HARD/VERY HARD A Room Name: B6F EAST PASSAGE Location : The corner between the vending machine and the wall Description: This is a rare basketball card. I could make big money sellin' this. 132) Item Name: Subway Time Table Scenario: 3 Set Pattern & Difficulty: EASY/NORMAL Room Name: 2F PASSAGE Location : The bin in front of a staircase Description: I knew I dropped that somewhere. Course, I have it memorized anyway. It's my job. Know what I'm sayin'? 133) Item Name: Shoe Repair Kit Scenario: 3 Set Pattern & Difficulty: HARD/VERY HARD A Room Name: 3F ROOM 301 Location : The table for the bed near the door (search the chemical bottles Description: You should always take good care of your shoes, man. I polish mine every day. 134) Item Name: Cheap Shoes Scenario: 3 Set Pattern & Difficulty: HARD/VERY HARD Room Name: 1F LOCKER ROOM Location : The second locker from the left (kill the female zombie first) Description: Ain't nothin' wrong with some cheap-ass shoes sometimes. 135) Item Name: Crossword Magazine Scenario: 4 Set Pattern & Difficulty: EASY/NORMAL, HARD/vERY HARD A Room Name: 2F ROOM 202 Location : Bed (take away the BUTCHER KNIFE first) Description: My favourite magazine. This is a good find, ya. 136) Item Name: Model Train Scenario: 4 Set Pattern & Difficulty: HARD Room Name: 3F ROOM 301 Location : The chair near the door Description: A model of an old train. Man, I dig this sh*t. Old trains got style. 137) Item Name: New Sneakers Scenario: 4 Set Pattern & Difficulty: HARD/VERY HARD B Room Name: 3F ROOM 30X(304) Location : In front of the drawer on the left side of the crack hole Description: Fresh from the sweatshop to your door, man. 138) Item Name: Marine Sport Shoes Scenario: 5 Set Pattern & Difficulty: EASY/NORMAL Room Name: B2F PIERS Location : Search in front of the digit "5" located on the left side of the giant shutter (near FIRST AID SPRAY) Description: Marine sports? When do you ever see a brother surfin? 139) Item Name: Popular Sneakers Scenario: 5 Set Pattern & Difficulty: HARD/VERY HARD Room Name: 1F PASSAGE B Location : The iron mesh fence beside the door Description: Most people think they are the sh*t, but I don't dig the design. They got no style. 140) Item Name: Puzzle Ring Scenario: 5 Set Pattern & Difficulty: EASY/NORMAL A, HARD/VERY HARD B Room Name: B3F SHED Location : The road kerbs at the opposite of the room Description: They say it's impossible to solve. We'll see about that... ------------------------------------------------------------------------------ ------ | YOKO | ------ ------------------------------------------------------------------------------ ================ COSTUME SP ITEMS ================ [COSTUME A] 141) Item Name: Exercise Uniform Scenario: 1 Set Pattern & Difficulty: EASY/NORMAL/HARD/VERY HARD B Room Name: 2F BREAK ROOM Location : The closet with the 2 worker attires Description: My mom's mentioned this kind of uniform before. I guess they wear them in Japanese schools. 142) Item Name: Exercise Shoes Scenario: 3 Set Pattern & Difficulty: HARD/VERY HARD B Room Name: 2F ROOM 202 Location : Search in the corner opposite of the cabinet of the inner bed Description: The soles are too thin to be of any real use. 143) Item Name: Gym Shorts Scenario: 5 Set Pattern & Difficulty: HARD/VERY HARD A Room Name: B4F CONTROL ROOM Location : The drawer on the right of the locker. Description: My mom has shorts like these. I guess a lot of old men back home in Japan have a thing for them. [COSTUME B] 144) Item Name: Cute Sneakers Scenario: 2 Set Pattern & Difficulty: HARD/VERY HARD Room Name: B8F PLATFORM Location : On the corner against the wall and the head of the train (don't climb onto the platform ledge) Description: I wonder if these aren't... a little childish for me. 145) Item Name: Green Dress Scenario: 4 Set Pattern & Difficulty: EASY/NORMAL Room Name: 1F ROOM 103 Location : The cabinet besides the door Description: A cute green dress. ==================== NON COSTUME SP ITEMS ==================== 146) Item Name: Manly Handkerchief Scenario: 1 Set Pattern & Difficulty: EASY/NORMAL B, HARD/VERY HARD A Room Name: 1F WOMEN'S BATHROOM Location : The right corner of the basin. Face the direction of the door Description: Kevin gave me this handkerchief. He may not look it, but he's a really nice guy... 147) Item Name: Cute Strap Scenario: 1 Set Pattern & Difficulty: EASY/NORMAL A Room Name: 2F STAFF ROOM Location : Between the refrigerator and the cabinet drawer Description: This is the kind of strap people in Japan use on their cell phones. It has a cute little dog on it. 148) Item Name: "Unlock the Brain" Scenario: 1 Set Pattern & Difficulty: EASY/NORMAL A, HARD/VERY HARD B Room Name: 2F OWNER's ROOM Location : The right side of the book shelf facing the door Description: "Unlock the hidden potential of the human mind." What are human beings really capable of? 149) Item Name: "Evolution" Scenario: 2 Set Pattern & Difficulty: EASY/NORMAL, HARD/VERY HARD A Room Name: B7F CHEMICAL STORAGE ROOM Location : Search the left wall of the computer (you might need to enter the passcode first) Description: "Mysteries of Darwinian evolution explained." I can't put this book down once I started reading it. 150) Item Name: "Seize Tomorrow!" Scenario: 2 Set Pattern & Difficulty: EASY/NORMAL Room Name: B6F BREAK ROOM Location : The blue document file Description: This must be what mom calls "manga." Ths subtitle is "Fierce- blooded Heart Story." I don't get it... 151) Item Name: "From Sea to Land" Scenario: 2 Set Pattern & Difficulty: HARD/VERY HARD B Room Name: B7F LABORATORY Location : The laptop with the map Description: "The amazing journey of early sea creatures to the strange new world of dry land." 152) Item Name: Awful Strap Scenario: 3 Set Pattern & Difficulty: EASY/NORMAL A, HARD/VERY HARD B Room Name: 3F ROOM 301 Location : The small table for the bed near the door Description: This is the kind of strap people in Japan use on their cell phones. It has a creepy skull on it. 153) Item Name: Advanced Glasses Scenario: 3 Set Pattern & Difficulty: EASY/NORMAL, HARD/VERY HARD A Room Name: 2F NURSES' STATION Location : Directly across the door. (at the left edge of the aspirin and flu medicine cabinet). Description: Why would you want zoom lenses and a bottle opener on your glasses? 154) Item Name: "DNA Diagrams" Scenario: 3 Set Pattern & Difficulty: EASY/NORMAL B, HARD/VERY HARD A Room Name: 1F DOCTORS' STATION Location : The cabinet besides the elevator Description: This is an illustrated book of DNA diagrams done by researchers. 155) Item Name: "Love Yourself" Scenario: 4 Set Pattern & Difficulty: EASY/NORMAL A Room Name: 3F ROOM 301 Location : The bin on the right side of the study table (Note that this appear in the same location as the Tasty Cookie. If you pick up the Tasty Cookie, that means you are in the "B" game, so quit and restart again). Description: Chapters include: "Self-love without the mess" and "I am special" 156) Item Name: "Knowledge Book" Scenario: 4 Set Pattern & Difficulty: EASY/NORMAL/HARD/VERY HARD B Room Name: 2F ROOM 204 Location : The luggages in front of the door Description: A book on world trivia. It's awfully heavy. 157) Item Name: "Take Control!" Scenario: 4 Set Pattern & Difficulty: HARD/VERY HARD A Room Name: ROOM 101 Location : The pillow area between the beds Description: "A book for the indecisive." I'm afraid to read this... 158) Item Name: Thick Glasses Scenario: 5 Set Pattern & Difficulty: EASY/NORMAL A, HARD/VERY HARD B Room Name: 1F GENERAL MANAGER ROOM Location : Search the pen holder besides the table lamp on the computer table Description: Then lenses are so powerful... they make me dizzy. 159) Item Name: "Programming Tips" Scenario: 5 Set Pattern & Difficulty: EASY/NORMAL Room Name: 2F DRAWING ROOM Location : The table (with the table lamp and a computer) nearest the door Description: I already have so many books on programming... This one looks interesting, though. 160) Item Name: High-capacity HDD Scenario: 5 Set Pattern & Difficulty: EASY/NORMAL B, HARD/VERY HARD Room Name: B3F WATER WORKS MANAGEMENT OFFICE Location : Right side of the P-base machine Description: Why would this be here of all places? ------------------------------------------------------------------------------ ---------- | OUTBREAK | ---------- ------------------------------------------------------------------------------ 161) Item Name: Golden Umbrella Scenario: 1 Set Pattern & Difficulty: EASY/NORMAL Room Name: 1F J'S BAR Location : The yellow advertisement board near the door and besides the bartender (after the zombies have invade the area) Description: A big UMBRELLA logo is displayed. 162) Item Name: Bean Soup Receipt Scenario: 1 Set Pattern & Difficulty: EASY/NORMAL Room Name: 1F J'S BAR Location : The back kitchen, search a little to the right of the BUTCHER KNIFE. You might have to take the KITCHEN KNIFE first. Description: A recipe for this restaurant's famous bean soup. They say soy sauce is the key to it's great taste. 163) Item Name: Credit Slip Scenario: 1 Set Pattern & Difficulty: EASY/NORMAL Room Name: 1F J'S BAR Location : Search the bar table from the inside near the slot machine edge Description: Who could have this many credit slips on their tab? They are in Kevin's name... 164) Item Name: Black List Memo Scenario: 1 Set Pattern & Difficulty: HARD/VERY HARD Room Name: 1F J'S BAR Location : Search the bar table from the inside near the slot machine edge Description: A list of customers who are bad drunks, and that don't pay (Kevin's name is among them...) 165) Item Name: Scissors Scenario: 1 Set Pattern & Difficulty: EASY/NORMAL/HARD/VERY HARD B Room Name: 1F WOMEN'S BATHROOM Location : The protruding part between the basins, search a little to the left Description: Yoko used these to cut her hair. I wonder how attractive she is now? 166) Item Name: Glasses Scenario: 1 Set Pattern & Difficulty: EASY/NORMAL/HARD/VERY HARD A Room Name: 1F WOMEN'S BATHROOM Location : The protruding part between the basins, search a little to the left Description: A pair of glasses Yoko has been wearing. Someone might want to call the fashion police... 167) Item Name: Slot Coin Scenario: 1 Set Pattern & Difficulty: EASY/NORMAL/HARD/VERY HARD A Room Name: 1F MEN'S BATHROOM Location : Left cubicle Description: Coins used for the slots in the bar. They are all very old. 168) Item Name: Will's Diary Scenario: 1 Set Pattern & Difficulty: EASY/NORMAL B Room Name: 2F BREAK ROOM Location : The left corner of the cabinet with the map. You might have to take the HANDGUN ROUNDS first. Description: It reads "Cindy's smile is as beautiful as ever today!" 169) Item Name: Will's Secret Saving Scenario: 1 Set Pattern & Difficulty: HARD/VERY HARD B Room Name: 2F BREAK ROOM Location : The left corner of the cabinet with the map. Description: Will seems to have stashed some cash secretly. How come he hid it in the bar of all places... 170) Item Name: Happy Time Photo Scenario: 1 Set Pattern & Difficulty: EASY/NORMAL Room Name: 2F LOCKER ROOM Location : The chair in the middle Description: A photo of Will, Cindy, and Jack at their happiest. 171) Item Name: Book on herb cultivation Scenario: 1 Set Pattern & Difficulty: EASY/NORMAL Room Name: 2F LOCKER ROOM Location : Cindy's locker (have Cindy to open it) Description: This book shows various ways to cultivate herbs. Cindy references it quite frequently. 172) Item Name: Dart Score Chart Scenario: 1 Set Pattern & Difficulty: EASY/NORMAL Room Name: 2F STAFF ROOM Location : The pillar with the dart board Description: When drunk, Kevin challenges anyone to a dart match. According to the chart he loses most of them. 173) Item Name: Favourite record Scenario: 1 Set Pattern & Difficulty: HARD/VERY HARD Room Name: 2F OWNER's ROOM Location : The voice recording machine near the painting Description: One from Jack's gigantic collection of records started in his youth. 174) Item Name: Jack's Diary Scenario: 1 Set Pattern & Difficulty: EASY/NORMAL A Room Name: 3F WINE ROOM Location : At the other end of the room, search a little to the left Description: It's titled "Alcohol, drink, and me." His passion for alcohol is written throughout. 175) Item Name: Jack's favourite brew Scenario: 1 Set Pattern & Difficulty: HARD/VERY HARD A Room Name: 3F WINE ROOM Location : At the other end of the room, search a little to the left Description: Jack's world-famous brew...The finest in it's class. 176) Item Name: Mark's Bottle Scenario: 1 Set Pattern & Difficulty: EASY/NORMAL Room Name: 3F LIQUOR ROOM Location : The first corner of the area, search the wine storage shelf (before the doorway) Description: He is supposed to refrain from drinking but he seems to have a hard time doing that. 177) Item Name: Barry's Bottle Scenario: 1 Set Pattern & Difficulty: HARD/VERY HARD B Room Name: 3F LIQUOR ROOM Location : The left side of the door leading to the WINE ROOM (next to the box on the ground nearest to the door). Description: A bottle kept by a guy called Barry. Maybe he won't mind if I have a slip? 178) Item Name: R.P.D. cap Scenario: 1 Set Pattern & Difficulty: EASY/NORMAL/HARD/VERY HARD Room Name: 1F IN FRONT OF J'S BAR Location : Search the back of the first car in front from the upper side (not in front of the J's bar door. The other side) Description: Probably left by a R.P.D. officer. It's in good shape. 179) Item Name: City guide Scenario: 1 Set Pattern & Difficulty: HARD/VERY HARD Room Name: 1F IN FRONT OF APPLE INN Location : The blue bin in front of Deli shop (opposite of Apple Inn) Description: A sightseeing guide book on Raccoon city. J's bar is featured in it. 180) Item Name: Restaurant Invitation Scenario: 1 Set Pattern & Difficulty: HARD/VERY HARD A Room Name: 1F MAIN STREET Location : Get to the inner area, search the black trash bag on the right Description: Complementary passes to a 3 star restaurant (the mushroom dishes are supposed to be quite exquisite.) ------------------------------------------------------------------------------ ---------------------- | BELOW FREEZING POINT | ---------------------- ------------------------------------------------------------------------------ 181) Item Name: Different color shoes Scenario: 2 Set Pattern & Difficulty: HARD/VERY HARD Room Name: B8F ELEVATOR Location : Search the spot opposite of the shaft hole near the lift platform Description: Unmatching shoes based on an assymetrical design. The right shoe is black and the left shoe is white. 182) Item Name: DNA Model Scenario: 2 Set Pattern & Difficulty: EASY/NORMAL/HARD/VERY HARD A Room Name: B7F LABORATORY Location : Search a little left on the computer with the INTEROFFICE MEMO on the left side of the room (take away INTEROFFICE MEMO first) Description: A model of a DNA spiral structure. How beautiful the origin of life is. 183) Item Name: Chess chart Scenario: 2 Set Pattern & Difficulty: HARD/VERY HARD Room Name: B7F EAST PASSAGE Location : Fire extinguisher Description: A chess scoring chart. It seems both players are tied. 184) Item Name: Dangerous Liquid Scenario: 2 Set Pattern & Difficulty: EASY/NORMAL B, HARD/VERY HARD Room Name: B7F CHEMICAL DISPOSAL ROOM Location : The red button besides the barrels Description: It reads "Danger! Do not mix!" There is a black skull symbol displayed as well. 185) Item Name: Silver framed photo stand Scenario: 2 Set Pattern & Difficulty: HARD/VERY HARD B Room Name: B7F CHEMICAL STORAGE ROOM Location : Search the left wall of the computer (you might need to enter the passcode first) Description: A photo of two people smiling at each other. Maybe they are mother and daughter? It says "Sherry and Annet." 186) Item Name: Fax Scenario: 2 Set Pattern & Difficulty: EASY/NORMAL Room Name: B7F SOUTH PASSAGE Location : The corner nearest to the door leading to the B7F DUCT Description: Fax to the sewer maintenance administrator. It seems Umbrella's general director has sent this. 187) Item Name: Name plate 3 Scenario: 2 Set Pattern & Difficulty: EASY/NORMAL/HARD/VERY HARD A Room Name: B6F SOUTH PASSAGE Location : The fire extinguisher near the WRENCH Description: This seems to belong to a person named Martin. Maybe he was in a hurry and dropped it? 188) Item Name: Expired ID card Scenario: 2 Set Pattern & Difficulty: EASY/NORMAL/HARD/VERY HARD B Room Name: B6F SECURITY CENTER Location : The blue file opposite the middle door (Note that this appear in the same location as the "Motion Watch" for George. If you pick up the "Motion Watch" as George, that means you are in the "A" game, so quit and restart again). Description: An ID card that has expired. It reads Walter Ryan. 189) Item Name: Yoko's lab coat Scenario: 2 Set Pattern & Difficulty: EASY/NORMAL A Room Name: B6F BREAK ROOM Location : The cabinet at the corner of the couch Description: A lab coat Yoko wore when she worked at this lab. 190) Item Name: Backup glasses Scenario: 2 Set Pattern & Difficulty: EASY/NORMAL B Room Name: B6F BREAK ROOM Location : Search the right edge of the water sink where you soak the FROZEN WRENCH Description: Glasses Yoko kept for use at her office. They look identical to her regular glasses... 191) Item Name: Name plate 2 Scenario: 2 Set Pattern & Difficulty: HARD/VERY HARD Room Name: B6F BREAK ROOM Location : The bin besides the vending machine Description: This is Yoko's. There isn't any way for us to use it... 192) Item Name: Rainbow color ring Scenario: 2 Set Pattern & Difficulty: HARD/VERY HARD B Room Name: B5F AREA C PASSAGE Location : The corner nearest to the door Description: An ring which casts various light as you move your finger. A researcher made this just for fun. 193) Item Name: Chess watch Scenario: 2 Set Pattern & Difficulty: EASY/NORMAL A Room Name: B5F EMERGENCY PASSAGE Location : The last yellow light at the end of the passway Description: A watch modeled after chess pieces. The minute and hour hands are designed after a Queen and Knight. 194) Item Name: Name plate 1 Scenario: 2 Set Pattern & Difficulty: EASY/NORMAL Room Name: B4F DUCT Location : The box on the wall near the door Description: This looks like Monica's. Who could have known things would go this bad... 195) Item Name: Empty ink ribbon Scenario: 2 Set Pattern & Difficulty: EASY/NORMAL/HARD/VERY HARD Room Name: B4F WEST AREA PASSAGE Location : The corner between the 2 broken doors Description: The ink is already used up... 196) Item Name: Bloody lab coat Scenario: 2 Set Pattern & Difficulty: EASY/NORMAL Room Name: B4F CULTURE ROOM Location : The space between the broken capsule and the bed (the capsule in front of the door, not the one near the zombie) Description: A lab coat drenched in blood. The Burnt hole could be a bullet hole. 197) Item Name: Frozen Seeds Scenario: 2 Set Pattern & Difficulty: EASY/NORMAL B, HARD/VERY HARD Room Name: B4F LOW TEMPERATURE ROOM Location: On the wall to the right of the typewriter and dead corpse. Description: Various animal specimen and plant seeds are frozen here. Wonder if they use these for some experiment? 198) Item Name: Monica's barrette Scenario: 2 Set Pattern & Difficulty: EASY/NORMAL Room Name: B4F TURNTABLE Location : On the ground near the TURN TABLE KEY (take away TURN TABLE KEY first). Description: An amber colored barrette. This is Monica's favorite accessary. 199) Item Name: Hunter's claw Scenario: 2 Set Pattern & Difficulty: HARD/VERY HARD A Room Name: B4F TURNTABLE Location : Search corner of the door with the big scratch-like indent mark (near the GREEN HERB) Description: This claw could tear steel apart... I can only hope I don't bump into the owner of it... 200) Item Name: Blue Umbrella Scenario: 2 Set Pattern & Difficulty: EASY/NORMAL Room Name: 1F MARSHALLING YARD Location : Search the corner on the right side of the right control panel for the tram Description: A big Umbrella logo is displayed. ------------------------------------------------------------------------------ ---------- | THE HIVE | ---------- ------------------------------------------------------------------------------ 201) Item Name: Earthworm Toy Scenario: 3 Set Pattern & Difficulty: HARD/VERY HARD B Room Name: 3F ROOM 302 Location : The corner between the inner bed and the chair (take away MALE NURSE's DIARY first) Description: A toy made of rubber. I wonder why they have to make it look so real... 202) Item Name: Allegation Memo Scenario: 3 Set Pattern & Difficulty: EASY/NORMAL B Room Name: 3F NURSES' CENTER Location : The corner between the blood pack cabinet and the table barricade (Note that this appear in the same location as the "Discipline" for Mark. If you pick up the "Discipline" as Mark, that means you are in the "A" game, so quit and restart again). Description: Describes a case of bribery between the hospital director and a pharmaceuticals coporation. 203) Item Name: Wonder nurse's hat Scenario: 3 Set Pattern & Difficulty: HARD/VERY HARD B Room Name: 2F NURSES' STATION Location : Directly across the door. (at the left edge of the aspirin and flu medicine cabinet). Description: A had of the legendary nurse born in town who risked her life several times to save countless patients. 204) Item Name: Health Promo Poster Scenario: 3 Set Pattern & Difficulty: EASY/NORMAL, HARD/VERY HARD B Room Name: 2F PASSAGE Location : The notice board facing the metal fence window Description: Reads: "daily workout is the key to your health." 205) Item Name: Tomato juice Scenario: 3 Set Pattern & Difficulty: EASY/NORMAL/HARD/VERY HARD Room Name: 1F HALL Location : vending machine Description: Fresh tomato juice. Looks like blood but obviously can not be used in a transfusion as a substitute. 206) Item Name: Black Umbrella Scenario: 3 Set Pattern & Difficulty: EASY/NORMAL Room Name: 1F HALL Location : The area near the pillar facing the door direction Description: The big Umbrella logo is shown. 207) Item Name: Stockings(white) Scenario: 3 Set Pattern & Difficulty: EASY/NORMAL Room Name: 1F LOCKER ROOM Location : The second locker from the left (take away HANDGUN ROUNDS away first) Description: Brand new unopened stockings. Possibly they belong to one of the nurses here. 208) Item Name: Chris's x-ray picture Scenario: 3 Set Pattern & Difficulty: EASY/NORMAL B Room Name: 1F EXAMINATION ROOM Location : The small television near the corpse Description: Looks to be a patient named Chris. He has a good frame and looks quite healthy. 209) Item Name: Chris's medical chart Scenario: 3 Set Pattern & Difficulty: HARD/VERY HARD A Room Name: 1F EXAMINATION ROOM Location : The small television near the corpse Description: Medical chart for a patient named Chris. It has a S.T.A.R.S medical check up stamp on it. 210) Item Name: Thermometer Scenario: 3 Set Pattern & Difficulty: HARD/VERY HARD B Room Name: 1F EXAMINATION ROOM Location : The tray besides the BLUE HERB Description: Get an accurate reading of your temperature with this. No time to rest even if I have a fever though. 211) Item Name: Deformed body model Scenario: 3 Set Pattern & Difficulty: EASY/NORMAL B Room Name: 1F TREATMENT ROOM Location : The notice board near the typewriter (face slightly to the typewriter) Description: This seems to have been created based on a incorrect model. 212) Item Name: Surgical gloves Scenario: 3 Set Pattern & Difficulty: EASY/NORMAL A Room Name: 1F TREATMENT ROOM Location : The bin at the corner of the room Description: They conform snuggly to the wearer's hands and give them that bare-handed feeling. 213) Item Name: Ceramic scalpel Scenario: 3 Set Pattern & Difficulty: HARD/VERY HARD A Room Name: 1F TREATMENT ROOM Location : The bin at the corner of the room Description: A rust-proof scalpel with a nice and sharp blade. Looks like it's just been used. It's stained with blood. 214) Item Name: Doctor's ID card Scenario: 3 Set Pattern & Difficulty: EASY/NORMAL A Room Name: 1F CENTRAL WAITING ROOM Location : The row of chairs on the left of the NO SMOKING sign Description: This belongs to a doctor named Hursh. There is a bend in the center. 215) Item Name: Hursh's razor Scenario: 3 Set Pattern & Difficulty: EASY/NORMAL/HARD/VERY HARD B Room Name: 1F OFFICE Location : The sink near the door under the SCRUB BRUSH (take away the SCRUB BRUSH first) Description: A razor that a doctor of this hospital owned. It looks quite expensive. 216) Item Name: Gold auscultator Scenario: 3 Set Pattern & Difficulty: HARD/VERY HARD A Room Name: 1F DOCTORS' STATION Location : Search near the computer on the table Description: A pure gold stethescope ordered by some rich, cross doctor. This will only provoke people's antipathy... 217) Item Name: Hair Growth Formula Scenario: 3 Set Pattern & Difficulty: EASY/NORMAL, HARD/VERY HARD B Room Name: B1F REPOSING ROOM Location : The right locker Description: This looks to be quite expensive. Perhaps the owner focuses all his effort and money on keeping his hair. 218) Item Name: Angel set Scenario: 3 Set Pattern & Difficulty: EASY/NORMAL/HARD/VERY HARD A Room Name: B1F REPOSING ROOM Location : The trolley besides the bed (take away the FIRST AID SPRAY) Description: A makeup set used on cadovers to make them look good at burials. It has been well maintained. 219) Item Name: Blue leech figurine Scenario: 3 Set Pattern & Difficulty: HARD/VERY HARD B Room Name: B1F ELEVATOR CONTROL ROOM Location : On the wall behind the blue chair for the lower table (the table with the blue herb and the locker). Description: Appear to be made of glass. It's well made but why model it after a leech? 220) Item Name: Red leech figurine Scenario: 3 Set Pattern & Difficulty: HARD/VERY HARD A Room Name: B2F LABORATORY Location : The table opposite of the blood pack cabinet (take away INVESTIGATION REQUEST first) Description: A figurine made of glass. This emits a unique amorous light. ------------------------------------------------------------------------------ ---------- | HELLFIRE | ---------- ------------------------------------------------------------------------------ 221) Item Name: Mr. Raccoon's postcard Scenario: 4 Set Pattern & Difficulty: EASY/NORMAL/HARD/VERY HARD Room Name: 1F BOILER ROOM Location : The opposite side of the emergency bell alarm on the pillar Description: A postcard of the Raccoon city zoo's mascot "Mr. Raccoon." 222) Item Name: Memorial medal 2 Scenario: 4 Set Pattern & Difficulty: EASY/NORMAL Room Name: 2F NORTHWEST PASSAGE 2 Location : The fire extinguisher besides the EQUIPMENT ROOM Description: A memorial medal created when they had a promotional event for the Zoo at Apple Inn. 223) Item Name: Fire Warning Scenario: 4 Set Pattern & Difficulty: EASY/NORMAL/HARD/VERY HARD A Room Name: 2F NORTHEAST PASSAGE 2 Location : The fire extinguisher in front of the SECURITY OFFICE Description: The message on the label warns the guest how dangerous it is to smoke in a bed. 224) Item Name: Japanese food pass Scenario: 4 Set Pattern & Difficulty: VERY HARD Room Name: ROOM 201 Location : On the television Description: A great opportunity to taste Apple Inn's famous Japanese cuisine. 225) Item Name: Chinese food pass Scenario: 4 Set Pattern & Difficulty: EASY/NORMAL A, HARD/VERY HARD B Room Name: 2F ROOM 202 Location : The bin front of the table Description: A great opportunity to taste Apple Inn's famous Chinese dish. 226) Item Name: Apple Inn towel Scenario: 4 Set Pattern & Difficulty: EASY/NORMAL Room Name: 2F ROOM 204 Location : The towel rack in the bathroom Description: A towel with the Apple Inn logo and apple symbol on it. 227) Item Name: Owner's Notes Scenario: 4 Set Pattern & Difficulty: EASY/NORMAL Room Name: 1F OWNER's ROOM Location : The inner corner of the book rack (lower side of room) Description: This describes the Apple Inn owner's management philosophy 228) Item Name: Land deed Scenario: 4 Set Pattern & Difficulty: HARD/VERY HARD A Room Name: 1F OWNER's ROOM Location : Near the GUEST LIST COPY, search facing downward Description: Land deed for the Apple Inn's premises. How come they left this valuable item here? 229) Item Name: Umbrella noodles Scenario: 4 Set Pattern & Difficulty: EASY/NORMAL Room Name: 1F ROOM 101 Location : The table with the flower pot near the door Description: Umbrella Inc. dobbles in the food industry as well. The food is supposedly quite tasty. 230) Item Name: Fish dish fair pass Scenario: 4 Set Pattern & Difficulty: EASY/NORMAL/HARD/VERY HARD B Room Name: 1F ROOM 102 Location : The bin in front of the study table Description: A great opportunity to taste Apple Inn's famous fish dish. 231) Item Name: Meat dish fair pass Scenario: 4 Set Pattern & Difficulty: EASY/NORMAL B, HARD/VERY HARD A Room Name: 1F ROOM 103 Location : The small round table on the right side of the door (take away the HANDGUN ROUNDS first) Description: A great opportunity to taste Apple Inn's famous meat dish. 232) Item Name: Ben's datebook Scenario: 4 Set Pattern & Difficulty: EASY/NORMAL/HARD/VERY HARD A Room Name: ROOM 104 Location : The cloth in the middle of the room Description: Could be some news reporter's? It's filled with lots of supposed scoops. 233) Item Name: Ben's passport Scenario: 4 Set Pattern & Difficulty: HARD/VERY HARD B Room Name: ROOM 104 Location : The pillow area of the left side of the bed Description: This belongs to a man named Ben Bertolucci. The owner must be looking for this. 234) Item Name: Memorial medal 3 Scenario: 4 Set Pattern & Difficulty: HARD/VERY HARD A Room Name: 1F LOUNGE STAIRS Location : The burning debris beside the door which leads to 1F corridor. (the door nearest to the stairs) Description: Apple Inn founding memorial medal. This has great value due it's limited distribution. 235) Item Name: Memorial medal 1 Scenario: 4 Set Pattern & Difficulty: EASY/NORMAL/HARD/VERY HARD B Room Name: 1F NORTHWEST PASSAGE 1 Location : The fire extinguisher beside the power supply room door Description: A memorial medal created when a popular band named Big E stayed at the Apple Inn. 236) Item Name: Tasty cookies Scenario: 4 Set Pattern & Difficulty: EASY/NORMAL B Room Name: 3F ROOM 301 Location : The bin on the right side of the study table (Note that this appear in the same location as the "........." for Yoko. If you pick up the "Discipline" as Yoko, that means you are in the "B" game, so quit and restart again). Description: Famous cookies sold at the Apple Inn. 237) Item Name: Big E's ring Scenario: 4 Set Pattern & Difficulty: HARD/VERY HARD B Room Name: 3F ROOM 306 Location : The corner against the chair and the plant pot on the table Description: A ring left at the Apple Inn by a popular band called Big E. 238) Item Name: Red Umbrella Scenario: 4 Set Pattern & Difficulty: EASY/NORMAL Room Name: 1F APPLE INN FRONT LOBBY Location : In front of the fireplace (the table edge) Description: A big Umbrella logo is shown. 239) Item Name: Free Lodging Pass Scenario: 4 Set Pattern & Difficulty: EASY/NORMAL/HARD/VERY HARD A Room Name: 1F APPLE INN FRONT LOBBY Location : Search the paper nearest to the pot of plant on the right edge of the reception area Description: A complimentary one night pass to stay for free at the Apple Inn. The pass hasn't expired yet. 240) Item Name: Hotel register Scenario: 4 Set Pattern & Difficulty: HARD/VERY HARD B Room Name: 1F APPLE INN FRONT LOBBY Location : Search the paper nearest to the pot of plant on the right edge of the reception area Description: It's dated quite some time ago. One of the names reads Claire. ------------------------------------------------------------------------------ ---------------------- | DECISIONS, DECISIONS | ---------------------- ------------------------------------------------------------------------------ 241) Item Name: Small gold principal statue 1 Scenario: 5 Set Pattern & Difficulty: EASY/NORMAL/HARD/VERY HARD A Room Name: 1F ENTRANCE HALL Location : Search on the right of the chair for the table in front of the president protrait (Take away FIRST AID SPRAY first) Description: A statue of the first principal. It's palm sized but made of pure gold. 242) Item Name: Brand new pencils Scenario: 5 Set Pattern & Difficulty: EASY/NORMAL Room Name: 1F PASSAGE A Location : Search on the right edge of the books display rack Description: A pencil with a picture of Raccoon City Zoo's mascot "Mr. Raccoon" etched in the side. 243) Item Name: Small gold principal statue 3 Scenario: 5 Set Pattern & Difficulty: EASY/NORMAL/HARD/VERY HARD B Room Name: 2F PRESIDENTS' ROOM Location : The mess on the ground on the left side of the study table Description: A statue of the third principal. It's palm sized but made of pure gold. 244) Item Name: Mental computation trophy Scenario: 5 Set Pattern & Difficulty: EASY/NORMAL/HARD/VERY HARD B Room Name: 1F STUDY ROOM Location : The left side of the drawer besides the right plant pot Description: Tournament trophy where participants competed by solving mathematical equations mentally. Champion: Peter. 245) Item Name: Peter's photo Scenario: 5 Set Pattern & Difficulty: EASY/NORMAL, HARD/VERY HARD A Room Name: 1F STUDY ROOM Location : Stand against the left wall and face up, searching the left edge of the table desk Description: Young Peter and John are happily smiling at each other. 246) Item Name: Mr. Raccoon's ring Scenario: 5 Set Pattern & Difficulty: EASY/NORMAL, HARD/VERY HARD A Room Name: B4F PASSAGE ELEVATOR Location : The left corner near the BLUE HERB Description: A ring modeled after the face of Raccoon City Zoo's mascot "Mr. Raccoon." 247) Item Name: Small gold principal statue 2 Scenario: 5 Set Pattern & Difficulty: EASY/NORMAL/HARD/VERY HARD Room Name: B4F OLD SUBWAY TRACKS Location : The cargo in the yellow cargo train (take away ASSAULT RIFLE first) Description: A statue of the second principal. It's palm sized but made of pure gold. 248) Item Name: Peter's notebook Scenario: 5 Set Pattern & Difficulty: EASY/NORMAL/HARD/VERY HARD Room Name: B4F EMISSION TOWER LOWER PART Location : The wooden crate in front of the elevator door Description: Notebook where the owner took notes in a orderly manner. Shows he places great emphasis on detail. 249) Item Name: Overworn boots Scenario: 5 Set Pattern & Difficulty: EASY/NORMAL Room Name: 1F EMISSION TOWER STATION Location : Search on the right side of the door leading to the BACK SQUARE Description: Boots used by the emission tower administrator. Its soles are almost worn out. 250) Item Name: Club invitation flyer Scenario: 5 Set Pattern & Difficulty: EASY/NORMAL, HARD/VERY HARD B Room Name: 1F BACK SQUARE Location : The edge of the wooden crates near the hole leading down to the water purifying facility Description: An invitation flyer to the Chemical Study Society. Sounds rather suspicious to me... 251) Item Name: School emblem Scenario: 5 Set Pattern & Difficulty: EASY/NORMAL/HARD/vERY HARD A Room Name: 1F BACK SQUARE Location : The wooden crates on the right side of the magnetic card door leading to the Raccoon University building Description: Raccoon University's school emblem. It's lacquered with metallic plating giving it a cheap look. 252) Item Name: Peter's Article Scenario: 5 Set Pattern & Difficulty: EASY/NORMAL/HARD/VERY HARD Room Name: B3F WATER WORKS MANAGEMENT OFFICE Location : Table (facing the books rack) Description : Abstract mathematical expressions are written all over the page. 253) Item Name: Cell phone strap Scenario: 5 Set Pattern & Difficulty: EASY/NORMAL A, HARD/VERY HARD B Room Name: B3F QUALITY ASSURANCE TESTING ROOM Location : The left side of examination console Description: A cell phone strap with Raccoon City Zoo's mascot "Mr. Raccoon" attached. 254) Item Name: White umbrella Scenario: 5 Set Pattern & Difficulty: EASY/NORMAL Room Name: 3F EXPERIMENT PREPARATION ROOM Location : The plastic curtain on the right side of the entrance door Description: A big Umbrella logo is displayed. 255) Item Name:Small gold principal statue 4 Scenario: 5 Set Pattern & Difficulty: EASY/NORMAL Room Name: 3F LABORATORY Location : The left locker on the left side of the door Description: A statue of the fourth principal. It's palm sized but made of pure gold. 256) Item Name: Bed restraints Scenario: 5 Set Pattern & Difficulty: EASY/NORMAL B, HARD/VERY HARD Room Name: 3F LABORATORY Location : The sink on the table located on the opposite side of the entrance door Description: This seems to be used to bind violent patients to the bed. 257) Item Name: Preserved bee Scenario: 5 Set Pattern & Difficulty: HARD/VERY HARD Room Name: 3F LABORATORY Location : On the right side of the door leading to the MACHINE STORAGE ROOM Description: A wasp preserved in formaldehyde. 258) Item Name: UBCS beret cap Scenario: 5 Set Pattern & Difficulty: EASY/NORMAL/HARD/VERY HARD Room Name: 3F MACHINE STORAGE ROOM Location : The central bed with the cloth covering it Description: It's drenched with blood. I wonder if the owner is okay... 259) Item Name: Greg's fountain pen Scenario: 5 Set Pattern & Difficulty: EASY/NORMAL Room Name: 3F SECOND HALL Location : The computer hard drive unit on the left side of the computer table Description: This fountain pen looks quite expensive but it's too thick to hold comfortably. 260) Item Name: Identification Paper Scenario: 5 Set Pattern & Difficulty: HARD/VERY HARD Room Name: SECOND HALL Location : The containers on the left side of the computer table Description: The name reads Greg. This prove the owner is a University teacher. ------------------------------------------------------------------------------ ############################################################################## ============================================================================== 29)SCENARIO COMPLETION LIST ============================================================================== ############################################################################## ------------------------------------------------------------------------------ --------------------- | OUTBREAK SCENARIO | --------------------- ------------------------------------------------------------------------------ (100%) (1)Built barricade out of barrels. - Shove the two barrels before the zombies invade the 1F J'S BAR (2)Used the staff room key. - Key on the interior of the bar table in EASY/NORMAL - Key on the body of Will (the waiter) in HARD/VERY HARD after the zombies have invaded the room - Use the item on the door leading to the stairs in 1F J'S BAR (3)Used the key with blue tag. - Key on the coffee table at the corner of STAFF ROOM in EASY/NORMAL - Key on the chair in the balcony in OWNER'S ROOM in HARD/VERY HARD - Use the KEY WITH BLUE TAG on the door in the 2F STAFF ROOM leading to the 2F WINE'S ROOM (4)Solved painting puzzle. - Insert the ALCOHOL BOTTLE into the painting in the 2F OWNER'S ROOM - ALCOHOL BOTTLE can be obtain in WINE ROOM or the LIQUOR ROOM (5)Unlocked cabinet (Alyssa). - S-PICK in EASY/NORMAL - W-PICK in HARD/VERY HARD - ALYSSA only (6)Moved cargo with the forklift. - Obtained FORKLIFT KEY - On the table in WINE ROOM in EASY/NORMAL - In the desk of OWNER'S ROOM in HARD/VERY HARD (do task 4) - Use the FORKLIFT KEY onto the forklift in the 3F LIQUOR ROOM (7)Destroyed liquor room shutter. - Open it from another side or break it down from the 3F LIQUOR ROOM - It is consider done even if the zombies opened it too (8)Destroyed wire fence on rooftop. - Use tackle, gun or melee weapon and attack the weaken portion of the wire fence until it falls (9)Read all graffiti with lighter. - (Use the LIGHTER on the following locations): - the texts behind the ladder of the liquor shelf, near the barrel in the LIQUOR ROOM - On the ROOFTOP near the door of the STORAGE ROOM. Near the boxes - On the STAIRS BETWEEN 3F and ROOFTOP area, check the text on the wall of the stairs on the left side - On the wall where you can find a BLUE HERB in the 3F LIQUOR ROOM. Its on the corner of the room in the last turn - On the TOP FLOOR OF THE OTHER APARTMENT, check out the side of the elevator. (10)Built patrol car barricade. - Push the 2 patrol cars on the left. One near the cop. One near the J's Bar entrance. - Push all the way in until the 2 cars is blocked by the horizontal cars respectively - Make sure that no zombies/Plague Crawlers block the path in front of the car that you push or you can't push the car all the way in (11)opened gasoline tanker valve. - gasoline tanker in the back area of the SLOPE ALONG THE CANAL - Valve handle at the back of the gasoline tanker (12)Used lighter to ignite gas. - Use "LIGHTER" while standing in the dry surface after task (11) (13)Activated detonator. - Obtain DETONATOR HANDLE and DETONATOR MAIN UNIT - DETONATOR HANDLE at the left middle side of the MAIN STREET - DETONATOR MAIN UNIT at the corpse of the cop at the right side of the MAIN STREET - Combine DETONATOR HANDLE and DETONATOR MAIN UNIT to form DETONATOR (14)Killed zombies and survived. - Complete task (12) first. - Use DETONATOR by the fuse unit in the middle of the street near the middle cop (Eric) in MAIN STREET and end the game. (15)Escaped zombies and survived. - All surviving players must be in 1F BEHIND THE RESIDENTIAL AREA (For example if one teammate died, then you just need to have the remaining 3 players to be there in Network mode) - The bridge scene must be triggered first (go and run halfway through the bridge to trigger the scene) - Talk to Dorian (patrol van cop) and choose YES to escape - NO playable character should be in the MAIN STREET or the FOOTBRIDGE when you talk to Dorian (16)Collected every map. - J'S BAR MAP in 2F BREAK ROOM - STREET MAP in 1F IN FRONT OF J'S BAR (17)Died in gas tanker explosion. - Wait for the explosion cutscene to be triggered and don't jump into the water - you have to die here to trigger this event (18)Obtained "newpaper." - In 2F STAFF ROOM (19)Obtained "Jack's memo." - In 2F OWNER'S ROOM - Solve painting puzzle to unlock the desk, then take it (20)Obtained "staffer's diary." - In 2F LOCKER ROOM (21)Obtained "Raccoon Today." - In 1F IN FRONT OF APPLE INN (22)Screams in the owner's room. - random event. 1/16 chance of happening - Triggered as you get into the room (23)Saw crow fly into drawing room. - Get close to the window on EASY in DRAWING ROOM (24)Saw bottle break in wine room. - random event. 1/16 chance of happening - Triggered when you gets deeper into the room (25)Saw bottle break in liquor room. - random event. 1/16 chance of happening - Triggered when you are near the doorway in the middle of the room (26)Heard screams in front of J's. - random event. 1/16 chance of happening - The event will be trigger when you walk down the steps and down the area in the direction against Raymond. Travel down until the camera shift to that where you will view your character from inside the clothes store. As soon as the camera angle change to that, a scream might be initialize. If not retry - Once again, it is a RANDOM event, and there is NO way to increase the chance of it happening. (27)Watched "Will Becomes A Zombie." - Carry Bob to the door which requires the STAFF ROOM KEY in the J'S BAR. Wait in front of the that door (the door which leads to the 2F) with Bob on your shoulder before the zombies invade the area. - MARK only - Wait for the zombies to invade the area. - The scene will be triggered immediately after the zombies invade the J's bar - In order to trigger this even you cannot build the Barrel Barricade (28)Watched "Bob Gets Worse." - MARK must be alive - Bob must be in the STAFF ROOM - Use NAIL GUN to build the barricade - No zombies must be near the wooden plank barricade (29)Watched "Bob's Suicide." - Being Bob to the rooftop. - MARK must be alive - EASY/NORMAL/HARD only (30)Watched "Bob Becomes A zombie." - Being Bob to the rooftop. - MARK must be alive - VERY HARD only (31)Watched "Block Staff Door." - Obtain NAIL GUN in 2F STAFF ROOM stable - NAIL GUN must be fully loaded (20) - use NAIL GUN on the wooden planks ------------------------------------------------------------------------------ --------------------------------- | BELOW FREEZING POINT SCENARIO | --------------------------------- ------------------------------------------------------------------------------ (100%) (1)Unlocked locker with lockpick. - Locker is in the BREAK ROOM - S-PICK in EASY/NORMAL/VERY HARD - I-PICK in HARD - ALYSSA only (2)Thawed frozen wrench. - FROZEN WRENCH at the end of the upper path beyond the ground zombie in B6F SOUTH PASSAGE - Use FROZEN WRENCH onto the sink in the B6F BREAK ROOM (3)Used wrench to open panel. - Do task (2) first - Use WRENCH onto either one of the panel on the wall in the B6F SECURITY CENTER (4)Used valve handle to open door. - Use the VALVE HANDLE onto the door in the B6F SECURITY CENTER (5)Watched "Used V-Jolt in B7F." - VP-017 in B7F CHEMICAL STORAGE ROOM - UMB-03 in B7F CHEMICAL DISPOSAL ROOM - Combine both to create V-JOLT - Use V-JOLT on plant in B7F DUCT (6)Watched "Used V-Jolt in B6F." - VP-017 in B7F CHEMICAL STORAGE ROOM - UMB-03 in B7F CHEMICAL DISPOSAL ROOM - Combine both to create V-JOLT - Use V-JOLT on plant in B6F DUCT - KEVIN, GEORGE, DAVID, CINDY only (7)Watched "Monica Runs Off." - Do either task (5) or (6) first - First you need to use the V-JOLT onto the giant plant in either B6F or B7F DUCT - Use the VALVE HANDLE onto the ladder hole in B6F DUCT - Press the action button on the ladder (8)Watched "Giant Moth Attacks." - The Giant Moth must still be alive - For YOKO user, do not use the BLOWTORCH in the B4F LOW TEMPERATURE LABORATORY yet - Register the fingerprint in the B5F COMPUTER ROOM - Reach the B4F MAIN SHAFT before your teammates and within 2 minutes (9)Watched "Comp. Room Desertion." - The Giant Moth must still be alive - For YOKO user, do not use the BLOWTORCH in the B4F LOW TEMPERATURE LABORATORY yet - Register the fingerprint in the B5F COMPUTER ROOM - Remain in the B5F COMPUTER ROOM and wait for a teammate to reach the B4F MAIN SHAFT within 2 minutes (hopefully you are missing at least 1 teammate when you wait) - Since you can't force your teammate to enter the B4F MAIN SHAFT within 2 minutes, this scene is slightly random - This event will not be triggered if nothing happen 2 minutes after the registration. - The event will only be recorded if you saw the cutscene where your partner got dropped into the room, and he is not wrapped up in a cacoon (10)Unlocked comp. room w/card key. - UMBRELLA ID CARD in TURN TABLE - COMPUTER ROOM located in B5F AREA B PASSAGE (11)Unlocked shutter with card key. - UMBRELLA ID CARD in TURN TABLE - shutter located in B4F EAST AREA PASSAGE (12)Watched "Used Blowtorch." - BLOWTORTH in CULTURE ROOM - Use BLOWTORCH onto the frozen corpse in the LOW TEMPERATURE LABORATORY (13)Used key to activate turn table. - Complete task (12) first - Wait for the scene where the area start to warm up (the scene will be initialize shortly after task 12) - Use TURN TABLE KEY onto the turn table (14)Watched "Missed Turntable." - Wait in any other area (MAIN SHAFT to be safe) until the 3 minutes countdown to expire. - let the Hunter decapitate you(you have to die here to trigger this event) To let the Hunter kill you, either wait for him to execute the decapitation attack (HARD/VERY HARD). Yes, it works. (I've verified it) (15)Watched "Turn Table Goes Up." - Wait for the 3 minutes countdown to expire (16)Moved locomotive. - Pull the level at the other side of the turn table train during the Mutated-G fight - When in MARSHALING YARD (17)Watched "Defeated Mutated G." - Defeat Mutated G - Can be either by ramming the locomotive (task 16) or by gunfire, or both (18)Received item from researcher 1. - Give FIRST AID SPRAY to researcher in B7F DUCT - Take SHOTGUN from researcher (19)Got item from staffer 2 (Yoko). - YOKO only - Talk to researcher in B5F AREA B PASSAGE - Take MAGNUM HANDGUN from researcher in B5F AREA B PASSAGE (20)Obtained map. - In the B7F LABORATORY or the B6F SECURITY ROOM. - Yoko doesn't need the map (21)Obtained "Top-Secret Memo." - B4F CULTURE ROOM (22)Obtained "Researcher's Will." - B4F LOW TEMPERATURE LABORATORY (23)Obtained "Staff Memo." - B5F EMERGENCY PASSAGE (24)Obtained "Interoffice Memo." - B7F LABORATORY (25)Obtained "Laboratory Memo." - B7F LABORATORY (26)Obtained Monthly Passcode." - B5F AREA C PASSAGE (27)Obtained "Custodian's Diary." - B4F EAST AREA PASSAGE ------------------------------------------------------------------------------ --------------------- | THE HIVE SCENARIO | --------------------- ------------------------------------------------------------------------------ (100%) (1)Used BLOOD PACK. - Blood Pack in 3F NURSE STATION, 2F NURSE CENTER, B2F LABORATORY (2)Used nurse call button. - In ROOM 301, 302 and 202 (3)Turn on power to shutter. - In 1F NIGHT RECEPTION (4)Opened 1F shutter. - Open from 1F PASSAGE (5)Opened waiting room shutter. - Open from 1F HALL (6)Had the elevator get to B2F. - Key in passcodes in B1F ELEVATOR CONTROL ROOM - Known passcodes 3555, 5315, 8211 (7)Elevator reached the roof. - Key in passcodes in B1F ELEVATOR CONTROL ROOM - known passcode 0930 (8)Bled at the NURSE STATION. - Check the cabinet to cause 2 leeches to jump out (9)Unlocked door with B1F CARD KEY. - CARD KEY LEVEL 2 in 1F EXAMINATION ROOM (10)Unlocked door with B2F CARD KEY. - CARD KEY LEVEL 2 in B2F FIXED TEMPERATURE EXPERIMENT ROOM (11)Defeated Leech Man. - Pour BLOOD PACK in the area beyond the doorway in FIXED TEMPERATURE LABORATORY - Turn the temperature to "High" when the leech man(original leech man only) is beyond the doorway munching on the blood while your teammates are not inside the doorway (12)Got item from policeman on roof. - Complete task (7) first. - Board the elevator to the ROOFTOP. - Talk to the policeman. - Pick up item from policeman. - Cindy & Kevin only. (13)Used Chain Key. - PADLOCK KEY in the back area of B1F WASTE LIQUID DISPOSAL ROOM - Use PADLOCK KEY by the chain in B2F UNDERPASS ENTRANCE (14)Obtained map. - 3F NURSE CENTER / 1F PASSAGE (15)Obtained "Male Nurse's Diary." - in 3F ROOM 302 (16)Obtained "Setting Manual." - in 3F NURSE CENTER (17)Obtained "Repair Work Manual." - in B1F ELEVATOR CONTROL ROOM (18)Obtained "Piece of Memo." - in 1F OFFICE (19)Got "Chemical Code Message." - in 2F NURSE STATION (20)Obtained "Researcher's Diary." - in B2F LABORATORY (21)Obtained "Investigation Request." - in B2F LABORATORY (22)Got "Card Memo." - in B2F PASSAGE ELEVATOR (23)Obtained "Security Guard Guide." - in 1F NIGHT RECEPTION - MARK only ------------------------------------------------------------------------------ --------------------- | HELLFIRE SCENARIO | --------------------- ------------------------------------------------------------------------------ (100%) (1)Unlocked safe in Room 101. - A.LOWELL = BAE - A.EVANS = JIA - T.WHITMAN = GGF - J.O'DONNELL = IIB - D.LOSSO = FBH - L.SULLIVAN = CJF - J. WILSON = DCH (2)Provided emergency power. - Unlock the door to POWER SUPPLY ROOM by GOLD KEY - Solve power grid puzzle Here are the answers to all types of the varieties. X = Not Lighted O = Lighted (EASY MODE) --------------------- INITIAL | ANSWER --------------------- XXXX | X1XX XXXX | XXX4 XXXX | 2XXX XXXX | XX3X --------------------- (NORMAL MODE) --------------------- INITIAL | ANSWER --------------------- OXXO | XXXX XXXX | x12X XXXX | X43X OXXO | XXXX --------------------- XOOX | 1XX4 OXXO | X85X OXXO | X67X XOOX | 2XX3 (HARD MODE) --------------------- INITIAL | ANSWER --------------------- OXXX | XXX3 XXOX | X2XX XOXX | XX1X XXXO | 4XXX --------------------- OOOO | 51XX XXXX | XX4X XXXX | X3XX OOOO | XX26 --------------------- (VERY HARD MODE) --------------------- INITIAL | ANSWER --------------------- XOOX | X5XX OOOO | X148 OOOO | 632X XOOX | XX7X --------------------- OOOO | 15X2 OXXO | XXX6 OXXO | 7XXX OOOO | 3X84 --------------------- (3)Solved Europe maps puzzle. - First go to ROOM 204 and check the grid on the wall and see which switch number is not lighted up - Go and flip the correspond unlighted number using the switch in the rooms (eg if switch 2 and 4 is not lighted, flip the switch in ROOM 102 and ROOM 202) - switches found in ROOM 102(switch 1), ROOM 103(switch 2), ROOM 104(switch 3), 2F ROOM 202(switch 4) - + 3% (4)Dropped crate in the owner's room. - Push the crate down in the OWNER'S ROOM (5)Destroyed 304/305 wall. - Attack the wall using a gun, physical attack or a melee weapon until a hole is created (6)Cleared with Len's tag. - Obtain from firefighter in 1F BOILER ROOM (7)Cleared with Charlie's tag. - Obtain from firefighter in 3F BOILER ROOM (8)Cleared w/Len and Charlie tags. - Complete both #6 and #7 at the same time - Obtain from firefighters in BOILER ROOM (9)Obtained Apple Inn map. - on the monument in 1F APPLE INN SQUARE (10)Obtained "Guest Memo 1." - in 1F ROOM 102 (11)Obtained "Guest Memo 2." - in 1F ROOM 104 (12)Obtained "Guest Memo 3." - in 2F ROOM 204 (13)Obtained "Janitor's Repair Memo." - in 3F LINEN ROOM (14)Obtained "Janitor's Daily Report." - in 2F STORE ROOM (15)Obtained "Guard's Notebook." - in 3F LINEN ROOM (16)Obtained "Emergency Manual." - in 2F SECURITY OFFICE (17)Obtained "Guest List Copy." - in 1F OWNER'S ROOM (18)Got "Hotel Charge Breakdown." - in 1F ROOM 101 (19)Defeated Regis Licker. - Regis Licker in 1F APPLE INN FRONT LOBBY (20)Opened secret security rm. door. - Push the bookshelf in the back wall of 2F SECURITY OFFICE (21)Used motorized ladder. - Activate the ladder panel in 2F APPLE INN FRONT LOBBY (22)Used card key to unlock door. - door for the 2F SECURITY OFFICE - KEY CARD obtain from 3F BOILER ROOM (23)Used passcode to unlock door. - door for the 2F SECURITY OFFICE - Known passcodes 5128, 6354, 2287, 0721 (24)Used gold relief key. - Use on 1F POWER SUPPLY ROOM door (25)Used silver relief key. - Use key on one of the two following locations - NORTHWEST PASSAGE 1 - 3F ROOM 306 (26)Rang front lobby bell. (For NTSC/J version, you have to get online and play the "Survival Rule mode" to obtain this task.) - Press the bell in 1F APPLE INN FRONT LOBBY (27)Opened locker with lockpick. - in the 2F STORE ROOM - S-PICK in EASY/NORMAL - W-PICK in HARD - ALYSSA only - Not available in VERY HARD (28)Watched "Call over Radio." - Examine the firefighter in 1F BOILER ROOM (29)Watched "Regis Licker Appears." - Run to the exit in 1F APPLE INN FRONT LOBBY ------------------------------------------------------------------------------ --------------------------------- | DECISIONS, DECISIONS SCENARIO | --------------------------------- ------------------------------------------------------------------------------ (100%) (1)Set RED JEWEL in stuffed moose. - Complete task (3) first - RED JEWEL in 1F GENERAL MANAGER ROOM (2)Set BLUE JEWEL in stuffed moose. - Complete task (4) or (5) first - BLUE JEWEL in 2F ART GALLERY (3)Solved Cuckoo Clock Puzzle. - First switch on the Cuckoo Clock using the hidden switch behind the painting in the same room (1F GENERAL MANAGER ROOM) - 03:25 in EASY - 10:05 in NORMAL - 07:40 in HARD - 02:50 in VERY HARD (4)Play Piano on 2F (Cindy). - Play piano in 2F ART GALLERY - CINDY only (5)Pulled string, moved statue arm. - Pull RED string for NORMAL in the PRESIDENTS' ROOM - Pull any string in EASY in the PRESIDENTS' ROOM (6)Pulled string, zombies came out. - In EASY mode, pull any string in the PRESIDENTS' ROOM (random) - In NORMAL mode, pull wrong string in the PRESIDENTS' ROOM - In HARD/VERY HARD, pull any string in the PRESIDENTS' ROOM (7)Use V-POISON in incubator. - V-POISON in EMISSION TOWER B1 - Incubator in 3F LABORATORY (8)Use P-BASE in incubator. - Use SEALED REAGENT CASE on P-Machine in WATER WORKS MANAGEMENT ROOM - Incubator in 3F LABORATORY (9)Use T-BLOOD in incubator. - T-BLOOD on Thanatos' neck - Eletrocute Thanatos to take the T-BLOOD (task 16) - Incubator in 3F LABORATORY (10)Used Daylight on yourself. - Complete task (23) first - Incubator in 3F LABORATORY - Daylight produces every 30 seconds. (11)Kill Thanatos-R with DAYLIGHT - Load DAYLIGHT into AMPOULE SHOOTER and fire at him with it - AMPOULE SHOOTER in the tank on the left area in FRONT SQUARE (12)Defeated Thanatos R. - Kill Thanatos R without using the AMPOULE SHOOTER in FRONT SQUARE (13)Routed power to emission tower. - Solve puzzle in B4F SPARE POWER SUPPLY ROOM (14)Unlock door with red tag key. - KEY WITH A RED TAG on the ground in front of the Hunter Gamma capsule in WATER PURIFYING FACILITY - Use in WATER WORKS MANAGEMENT ROOM (15)Unlocked water tank area door. - Operate console panel in WATER TANK (16)Electrocuted Thanatos. - Eletrocute in 1F TESTING PASSAGE A(optional for all except HARD) or PASSAGE B(EASY/NORMAL/V.HARD) (17)Thanatos come in through window. - After the "UBCS vs. Thanatos" event triggered, return to the ENTRANCE HALL (18)Collected every map. - PASSAGE ELEVATOR 1F / B4F PASSAGE ELEVATOR / UNDERGROUND MANAGEMENT ROOM - B3F SHED - BACK SQUARE (19)Used glasses on 2nd statue. - Use the BRASS SPECTACLES onto the 2nd generation principal statue at the end of the 2F CORRIDOR (20)Used CARD KEY. - Used CARD KEY by the door in BACK SQUARE. (21)Input elevator code. - Obtain the 2 FILES "PAPER WITH THE BACK TORED" and the "PAPER WITH THE FRONT TORED" - get to the ELEVATOR PASSWAY 1F and key in the passcodes - Known passcode 4032, 4927, 4161, 4284 (22)Unlock university doors. - Operate the right computer behind Greg the scientist in the SECOND HALL (23)Restarted incubator. - Operate the left computer behind Greg the scientist in the SECOND HALL (24)Obtained "Geneology Facts." - in STUDENT AFFAIRS OFFICE (25)Obtained "Blood-stained Memo." - in the STUDY ROOM (26)Obtained "Reagent Generation Memo." - in the STUDY ROOM (27)Obtained "Section of a Diary." - in the STUDY ROOM (28)Obtained "Cable Repair Request." - in the WATER TANK (29)Obtained "Torn Memo." - in the STUDY ROOM (30)Obtained "Part of Torn memo." - in the PASSAGE B 1F (31)Obtained "Orders." - in BACK SQUARE (32)Obtained "Peter's Diary." - in STUDENT AFFAIRS OFFICE (33)Obtained "Number Memo." - in the GENERAL MANAGER ROOM (34)Watched "Pter Discovered." - Arrive at SECOND HALL (35)Watched "UBCS vs Thanatos." - Arrive at BACK SQUARE (36)Watched "Hunter Gamma Appears." - In EASY/NORMAL, goes to take KEY WITH A RED TAG item in WATER PURIFYING FACILITY - In HARD/VERY HARD get to WATER PURIFYING FACILITY (37)Watched "Greg and Yoko." - YOKO must be alive when you get to SECOND HALL (38)Watched "ED: Chopper Zombie." - Don't use DAYLIGHT. - Don't end the game with the DAYLIGHT in possession - CINDY, DAVID, KEVIN & YOKO only (39)Watched "ED: George and Cindy." - don't use DAYLIGHT. - Don't end the game with the DAYLIGHT in possession - GEORGE only - CINDY must be alive (40)Watched "ED: Mark and David." - don't use DAYLIGHT. - Don't end the game with the DAYLIGHT in possession - MARK only - DAVID must be alive (41)Watched "ED: Kevin and Jim." - don't use DAYLIGHT. - Don't end the game with the DAYLIGHT in possession - JIM only - KEVIN must be alive (42)Watched "ED: Alyssa and Yoko." - don't use DAYLIGHT. - Don't end the game with the DAYLIGHT in possession - ALYSSA only - YOKO must be alive (43)Watched "ED: Regretful Ending." - Use DAYLIGHT onto self - don't end the game with the DAYLIGHT in possession. (44)Watched "ED: Remain Hopeful." - Use DAYLIGHT onto self - end the game with a DAYLIGHT in possession. ------------------------------------------------------------------------------ ------------ | RANK POINT | ------------ ------------------------------------------------------------------------------ ======== OUTBREAK ======== (1)Built barricade out of barrels..........................................30 (2)Used the staff room key.................................................20 (3)Used the key with blue tag..............................................20 (4)Solved painting puzzle..................................................30 (5)Unlocked cabinet (Alyssa)...............................................30 (6)Moved cargo with the forklift...........................................20 (7)Destroyed liquor room shutter...........................................40 (8)Destroyed wire fence on rooftop.........................................20 (9)Read all graffiti with lighter..........................................50 (10)Built patrol car barricade.............................................30 (11)opened gasoline tanker valve...........................................20 (12)Used lighter to ignite gas.............................................20 (13)Activated DETONATOR....................................................20 (14)Killed zombies and survived............................................40 (15)Escaped zombies and survived...........................................40 (16)Collected every map....................................................30 (17)Died in gas tanker explosion...........................................40 (18)Obtained "newpaper."...................................................20 (19)Obtained "JacK's memo."................................................30 (20)Obtained "Staffer's diary."............................................30 (21)Obtained "raccoon today."..............................................30 (22)Heard a scream in the owner's room.....................................10 (23)Saw crow fly into drawing room.........................................10 (24)Saw bottle break in wine room..........................................10 (25)Saw bottle break in liquor room........................................10 (26)Heard a scream in front of J's bar.....................................10 (27)Watched "Will Becomes A Zombie.".......................................30 (28)Watched "Bob Gets Worse."..............................................50 (29)Watched "Bob's Suicide."...............................................50 (30)Watched "Bob Becomes A zombie."........................................50 (31)Watched "Block Staff Door."............................................40 ==================== BELOW FREEZING POINT ==================== (1)Unlocked locker with lockpick...........................................30 (2)Thawed frozen wrench....................................................20 (3)Used wrench to open panel...............................................20 (4)Used Valve handle to open door..........................................10 (5)Watched "Used V-JOLT in B7F."...........................................20 (6)Watched "Used V-JOLT in B6F."...........................................40 (7)Watched "Monica Runs Off."..............................................10 (8)Watched "Giant Moth Attacks."...........................................40 (9)Watched "Comp. Room Desertion.".........................................50 (10)Unlocked comp. room w/card key.........................................20 (11)Unlocked shutter with card key.........................................20 (12)Watched "Used Blowtorch."..............................................20 (13)Used key to activate turn table........................................20 (14)Watched "Missed Turntable."............................................40 (15)Watched "Turn Table Goes Up."..........................................20 (16)Moved locomotive.......................................................30 (17)Watched "Defeated Mutated G."..........................................20 (18)Received item from researcher 1........................................30 (19)Got item from staffer 2 (Yoko).........................................50 (20)Obtained map...........................................................20 (21)Obtained "Top-Secret Memo."............................................30 (22)Obtained "Researcher's Will."..........................................30 (23)Obtained "Staff Memo.".................................................20 (24)Obtained "Interoffice Memo."...........................................20 (25)Obtained "Laboratory Memo."............................................30 (26)Obtained Monthly Passcode."............................................20 (27)Obtained "Custodian's Diary."..........................................30 ======== THE HIVE ======== (1)Used blood pack.........................................................30 (2)Used nurse call button..................................................30 (3)Turn on power to shutter................................................20 (4)Opened 1F shutter.......................................................20 (5)Opened waiting room shutter.............................................20 (6)Had the elevator get to B2F.............................................20 (7)Elevator reached the roof...............................................30 (8)Bled at the nurse station...............................................10 (9)Unlocked door with B1F card key.........................................20 (10)Unlocked door with B2F card key........................................20 (11)Defeated Leech Man.....................................................30 (12)Got item from policeman on roof........................................50 (13)Used chain key.........................................................20 (14)Obtained map...........................................................30 (15)Obtained "Male Nurse's Diary.".........................................30 (16)Obtained "Setting Manual.".............................................30 (17)Obtained "Repair Work Manual.".........................................30 (18)Obtained "Piece of Memo."..............................................20 (19)Got "Chemical Code Message."...........................................20 (20)Obtained "Researcher's Diary.".........................................30 (21)Obtained "Investigation Request."......................................30 (22)Got "Card Memo.".......................................................30 (23)Obtained "Security Guard Guide.".......................................40 ======== HELLFIRE ======== (1)Unlocked safe in room 101...............................................20 (2)Provided emergency power................................................20 (3)Solved Europe maps puzzle...............................................30 (4)Dropped crate in the owner's room.......................................20 (5)Destroyed 304/305 wall..................................................30 (6)Cleared with Len's tag..................................................50 (7)Cleared with Charlie's tag..............................................50 (8)Cleared w/Len and Charlie tags..........................................50 (9)Obtained Apple Inn map..................................................30 (10)Obtained "Guest Memo 1."...............................................20 (11)Obtained "Guest Memo 2."...............................................20 (12)Obtained "Guest Memo 3."...............................................10 (13)Obtained "Janitor's Repair Memo."......................................20 (14)Obtained "Janitor's Daily Report.".....................................20 (15)Obtained "Guard's Notebook."...........................................10 (16)Obtained "Emergency Manual."...........................................20 (17)Obtained "Guest List Copy."............................................20 (18)Got "Hotel Charge Breakdown."..........................................20 (19)Defeated Regis Licker..................................................20 (20)Opened secret security rm. door........................................20 (21)Used motorized ladder..................................................10 (22)Used card key to unlock door...........................................20 (23)Used passcode to unlock door...........................................20 (24)Used gold relief key...................................................20 (25)Used silver relief key.................................................20 (26)Rang front lobby bell..................................................30 (27)Opened locker with lockpick............................................30 (28)Watched "Call over Radio.".............................................10 (29)Watched "Regis Licker Appears."........................................20 ==================== DECISIONS, DECISIONS ==================== (1)Set RED JEWEL in stuffed moose..........................................10 (2)Set BLUE JEWEL in stuffed moose.........................................10 (3)Solved Cuckoo Clock Puzzle..............................................10 (4)Play Piano on 2F (Cindy)................................................40 (5)Pulled string, moved statue arm.........................................10 (6)Pulled string, zombies came out.........................................30 (7)Use V-POISON in incubator...............................................20 (8)Use P-BASE in incubator.................................................20 (9)Use T-BLOOD in incubator................................................20 (10)Used Daylight on yourself..............................................10 (11)Kill Thanatos-R with DAYLIGHT..........................................30 (12)Defeated Thanatos R....................................................50 (13)Routed power to emission tower.........................................30 (14)Unlock door with red tag key...........................................10 (15)Unlocked water tank area door..........................................10 (16)Electrocuted Thanatos..................................................30 (17)Thanatos come in through window........................................20 (18)Collected every map....................................................30 (19)Used glasses on 2nd statue.............................................30 (20)Used CARD KEY..........................................................20 (21)Input elevator code....................................................10 (22)Unlock university doors................................................20 (23)Restarted incubator....................................................30 (24)Obtained "Geneology Facts."............................................20 (25)Obtained "Blood-stained Memo.".........................................20 (26)Obtained "Reagent Generation Memo."....................................20 (27)Obtained "Section of a Diary.".........................................20 (28)Obtained "Cable Repair Request.".......................................30 (29)Obtained "Torn Memo."..................................................30 (30)Obtained "Part of Torn memo."..........................................20 (31)Obtained "Orders.".....................................................30 (32)Obtained "Peter's Diary."..............................................30 (33)Obtained "Number Memo." ...............................................20 (34)Watched "Pter Discovered.".............................................20 (35)Watched "UBCS vs Thanatos."............................................20 (36)Watched "Hunter Gamma Appears."........................................20 (37)Watched "Greg and Yoko."...............................................50 (38)Watched "ED: Chopper Zombie."..........................................30 (39)Watched "ED: George and Cindy." .......................................50 (40)Watched "ED: Mark and David."..........................................50 (41)Watched "ED: Kevin and Jim." ..........................................50 (42)Watched "ED: Alyssa and Yoko." ........................................50 (43)Watched "ED: Regretful Ending."........................................30 (44)Watched "ED: Remain Hopeful."..........................................30 ------------------------------------------------------------------------------ ############################################################################## ============================================================================== 29)ITEMS LIST ============================================================================== ############################################################################## ------------------------------------------------------------------------------ Weapons are excluded. ------------------------------------------------------------------------------ --------------- | HEALING ITEMS | --------------- ------------------------------------------------------------------------------ [GREEN HERB] Compound: - Description: A herb which grows wild in this area. [BLUE HERB] Compound: - Description: A herb which grows wild in this area. [RED HERB] Compound: - Description: A herb which grows wild in this area. [MIXED HERB] Compound: GREEN HERB + GREEN HERB Description: A mixture of 2 green herbs. [MIXED HERB] Compound: GREEN HERB + RED HERB Description: A mixture of a green herb and a red herb. [MIXED HERB] Compound: GREEN HERB + BLUE HERB Description: A mixture of a green herb and a blue herb. [MIXED HERB] Compound: BLUE HERB + RED HERB Description: A mixture of a blue herb and a red herb. [MIXED HERB] Compound: GREEN HERB + GREEN HERB + GREEN HERB Description: A mixture of 3 green herbs. [MIXED HERB] Compound: GREEN HERB + BLUE HERB + GREEN HERB Description: A mixture of 2 green herbs and a blue herb. [MIXED HERB] Compound: BLUE HERB + RED HERB + GREEN HERB Description: A mixture of a green herb, blue herb and a red herb. [FIRST AID SPRAY] Compound: - Description: Heals your wounds completely. [ANTIDOTE] Compound: GREEN HERB + (MIXING SET) Description: Purges poison from your body. [RECOVERY PILL] Compound: BLUE HERB + (MIXING SET) Description: [HEMOSTAT] Compound: RED HERB + (MIXING SET) Description: Stops bleeding. [RECOVERY PILL(L)] Compound: BLUE HERB + RED HERB + (MIXING SET) Description: Heals a big amount of your wounds. [ANTI-VIRUS] Compound: BLUE HERB + GREEN HERB + (MIXING SET) GREEN HERB + GREEN HERB + BLUE HERB + (MIXING SET) Description: Stops virus' growth for a short time. [ANTI-VIRUS(L)] Compound: RED HERB + BLUE HERB + GREEN HERB + (MIXING SET) Description: Stops virus' growth for a long time. [RECOVERY PILL] Compound: RECOVERY PILL + (MIXING SET) Description: ------------------------------------------------------------------------------ ------------ | AMMUNITION | ------------ ------------------------------------------------------------------------------ [9MM HANDGUN ROUNDS] Gun Type: HANDGUN SUB MACHINEGUN CUSTOM HANDGUN Description: 9mm parabellum rounds. They are used in various handguns. Use: Ammunition for the Handgun [HANDGUN MAGAZINE] Gun Type: HANDGUN Description: A handgun magazine. Reloads 9mm rounds. Use: Ammunition for the Handgun [BURST ROUNDS] Gun Type: GRENADE LAUNCHER Description: Rounds for a grenade launcher. Contains a flammable compound. Use: Ammunition for the Grenade Launcher [ACID ROUNDS] Gun Type: GRENADE LAUNCHER Description: Rounds for a grenade launcher. Contains a flammable compound. Use: Ammunition for the Grenade Launcher [SHOTGUN SHELLS] Gun Type: SHOTGUN Description: 12 gauge shotgun shells. Use: Ammunition for the Shotgun [MAGNUM REVOLVER ROUNDS] Gun Type: MAGNUM REVOLVER Description: 44 magnum rounds. They are used for a magnum recolver. Use: Ammunition for the Magnum Revolver [ASSAULT RIFLE MAGAZINE] Gun Type: ASSAULT RIFLE Description: A magazine for asault rifles. This sets 5.56mm rounds. Use: Ammunition for the Assault Rifle [.45 AUTO BULLETS] Gun Type: .45 AUTO HANDGUN Description: Used in the 45 automatic. Use: Ammunition for the .45 Handgun ------------------------------------------------------------------------------ ----------- | KEY ITEMS | ----------- ------------------------------------------------------------------------------ [STAFF ROOM KEY] Scenario : 1 Item Type: Key Description: A key to the staff room. Employees at the bar use it. Use: Unlock door in J's Bar to Staircase Between 1F and 2F [KEY WITH BLUE TAG] Scenario : 1 Item Type: Key Description: A key with a blue tag attached. Use: Unlock door in Staff Room to Liquor Room [LIGHTER] Scenario : 1 Item Type: Key Item Description: J's Bar is inscribed on it. Use: Combine with NEWSPAPER + BOTTLE to form Molotov Cocktail Use 2: Ignite fire after pouring the fuel in Slope Along The Canal [NEWSPAPER + BOTTLE] Scenario : 1 Item Type: Others Description: A bottle containing alcohol. Paper has been stuffed in it. Use: Combine with Lighter to form Molotov Cocktail [FORKLIFT KEY] Scenario : 1 Item Type: Key Description: You can start an engine with this. Use: Use to activate Forklift in Liquor Room [STORAGE ROOM KEY] Scenario : 1 Item Type: Key Description: A small key with a tag attached. The tag reads: "STORAGE". Use: Unlock door on Rooftop to Storage Room [DETONATOR HANDLE] Scenario : 1 Item Type: Key Item Description: A part of the detonator. It attaches to the main unit. Use: Combine with Detonator Main Unit to form Detonator [DETONATOR MAIN UNIT] Scenario : 1 Item Type: Key Item Description: A part of the detonator. The handle is missing. Use: Combine with Detonator Handle to form Detonator [DETONATOR] Scenario : 1 Item Type: Key Item Description: You can cause an explosion by connecting this to a fuse. Use: Use on the wire briefcase near the cop corpse to detonate the area [VP-017] Scenario : 2 Item Type: Key Item Description: A blue chemical. It seems you need to mix this with something else. Use: Combine with UMB No.3 to form V-Jolt [UMB No.3] Scenario : 2 Item Type: Key Item Description: A chemical in a polyethylene tank. I need to mix this with something. Use: Combine with VP-017 to form V-Jolt [V-JOLT] Scenario : 2 Item Type: Key Item Description: You can exterminate infected plants with this chemical. Use: Use on Giant Plant in the Duct [FROZEN WRENCH] Scenario : 2 Item Type: Key Item Description: Just an ordinary, everyday wrench. I can't use it until I thaw it out. Use: Defroze it to get Wrench [WRENCH] Scenario : 2 Item Type: Key Item Description: Just an ordinary, everyday wrench. Use: Use on the panel in the Security Room to get Valve Handle [VALVE HANDLE] Scenario : 2 Item Type: Key Item Description: A handle used to open/close valves and such. There's a small hole. Use: Use on the panel hole in the Security Room to descend to Laboratory Use 2: Use on the panel hole in the Duct to ascend to B5F and B4F [LAB CARDKEY] Scenario : 2 Item Type: Key Card Description: Yoko's ID card. I can unlock doors in the lab facility with this. Use: Unlock shutter in East Area Passage to gain access to Culture Room Use 2: Unlock shutter in Area C Passage to gain access to Computer Room [BLOWTORCH] Scenario : 2 Item Type: Key Item Description: A small, portable burner. It has plenty of fuel left. Use: Heat the corpse in the Low Temperature Laboratory [BROKEN SHOTGUN] Scenario : 2 Item Type: Others Description: It's broken. It seems to be fixable. Use: Fix it as David to get a working Shotgun [BROKEN HANDGUN SG] Scenario : 2 Item Type: Others Description: It's broken. It seems to be fixable. Use: Fix it as David to get a working Handgun [TURN TABLE KEY] Scenario : 2 Item Type: Key Item Description: A key used to activate the turn table. Use: Use onto the panel in the Turn table to activate the tram [MALE NURSE'S DIARY] Scenario : 3 Item Type: Others Description: This is the diary of a male nurse of this hospital. Use: Memorize the content of the file [BLOOD PACK] Scenario : 3 Item Type: Others Description: It contains blood for a transfusion. Use: Spill on the ground to attract the Leech to it Use: Spill on the ground to attract the Leech Man to it [CARD KEY LEVEL 1] Scenario : 3 Item Type: Key Card Description: A card key. It says "B1F." Use: Unlock door in B1F Corridor to South Passage [CARD KEY LEVEL 2] Scenario : 3 Item Type: Key Card Description: A card key. It says "B2F." Use: Unlock door in B2F Corridor to Underpass Entrance [PADLOCK KEY] Scenario : 3 Item Type: Key Item Description: A key to a padlock. Use: Unlock the padlock which is holding the speed boat [CHARLIE'S ID TAG] Scenario: 4 Item Type: Optional Description: I got this from a firefighter's body. It says "Charlie." Use: Clear the game with this in inventory to unlock character in "Collection" [LEN'S ID TAG] Scenario: 4 Item Type: Optional Description: I got this from a firefighter's body. It says "Len." Use: Clear the game with this in inventory to unlock character in "Collection" [RED JEWEL] Scenario: 4 Item Type: Key Item Description: I got this jewel in room 306. Use: Open up the hidden sliding panel [SILVER KEY] Scenario: 4 Item Type: Key Item Description: A silver relief is carved into the key handle. Use: Unlock door to Corridor from Northeast Passage 1 Use 2: Unlock door to Room 306 from 3F Apple Inn Square [GOLD KEY] Scenario: 4 Item Type: Key Item Description: A gold relief is carved into the key handle. Use: Unlock door to Power Supply Room from Northeast Passage 1 [BATTERY] Scenario: 4 Item Type: Optional Description: A small battery with high output capacity. Use: Combine it with Iron Pipe as David to create Stun Rod [SECURITY OFFICE CARD KEY] Scenario: 4 Item Type: Key Card Description: The apple Inn logo is printed on it. Use: Unlock the door to Security Room from corridor [BLUE JEWEL] Scenario: 5 Item Type: Key Item Description: I shines with a cool blue gleam.[There's Capcom typo] Use: 1 of the 2 items to be used on the stuffed moose [RED JEWEL] Scenario: 5 Item Type: Key Item Description: It emits bright red light. Use: 1 of the 2 items to be used on the stuffed moose [BRASS SPECTACLES] Scenario: 5 Item Type: Key Item Description: Glasses with brass rims. Its lenses are missing. Use: To be used onto the statue to unlock Testing Passage 1 [KEY WITH A RED TAG] Scenario: 5 Item Type: Key Item Description: A key with a red tag attached. It says "Water Tank". Use: Unlock door to Water Tank from Water Work Management Room [CARD KEY] Scenario: 5 Item Type: Key Item Description: A card key. It says "Service Entrance." Use: Unlock door to Passage B from Back Square [REAGENT CASE] Scenario: 5 Item Type: Key Item Description: A case used for holding reagents. Use: A container [P-BASE] Scenario: 5 Item Type: Key Item Description: A part of the "Day Light" serum. This will evaporate soon. Use: Contain the P-Base which will become useless soon [P-BASE(DEPLETED)] Scenario: 5 Item Type: Others Description: It's been exposed to air and has evaporated, making it unstable. Use: Contain useless P-Base [SEALED REAGENT CASE] Scenario: 5 Item Type: Key Item Description: A case used for storing reagents. It can be sealed completely. Use: A container for the P-Base [P-BASE(SEALED)] Scenario: 5 Item Type: Key Item Description: A part of the "Day Light" serum. It's sealed and won't evaporate. Use: To be use onto the incubator [V-POISON] Scenario: 5 Item Type: Key Item Description: A part of the "Day Light" serum. I got this in the emission tower. Use: To be use onto the incubator [T-BLOOD] Scenario: 5 Item Type: Key Item Description: A part of the "Day Light" serum. Found it in some monster's neck. Use: To be use onto the incubator [DAYLIGHT] Scenario: 5 Item Type: Optional Description: This suppresses the emergence of the T virus. Use: Remove T-virus from body ------------------------------------------------------------------------------ ############################################################################## ============================================================================== 31)ENGLISH - JAPANESE TRANSLATION ============================================================================== ############################################################################## ------------------------------------------------------------------------------ Note: You can only view the following text by opening it with Microsoft Internet Explorer with the encoding "Japanese (Auto-Select)". If you save this in your computer HD, open it with Microsoft Internet Explorer by right-clicking on this file, select "Open with", then select "Internet Explorer". To change the encoding, click on "View" on the taskbar when you have open it with the Internet Explorer, then select "Encoding", and choose "Japanese (Auto Select). This section is written for the people who don't understand Japanese but have bought/imported the NTSC/J version.(NTSC/J version are the Japanese version of the game, known as "Biohazard Outbreak" rather than "Resident Evil Outbreak"). One thing to note that this is not a real 'translation' but rather just a reference, because Capcom USA have changed some of the names when they turn it into English. For example, the item "Happy Time Photo" is known as 3人の写真 ("Photo of the 3 people" going by translation) in the NTSC/J version, and the 下水管理人のFAX ("Underground Manager's Fax") is simply known as "Fax" in the NTSC/J version. ------------------------------------------------------------------------------ Biohazard : Outbreak バイオハザード : アウトブレイク Kevin ケビン Mark マーク Jim ジム George ジョージ David デビッド Alyssa アリッサ Yoko ヨーコ Cindy シンンディ Outbreak 発生 Below Freezing Point 零下 The Hive 巣窟 Hellfire 獄炎 Decisions, Decisions 決意 Auto 45 Handgun ケビン専用45オート Mark's Handgun マーク専用ハンドガン Coin コイン Medical Set メディカルセット Tool Box Useage 工具入れ Folding Knife 折りたたみナイフ Monkey Wrench スパナ Junk Parts ジャンクパーツ Vinyl Tape ビニールテープ Picking Tool ピッキングツール Knapsack ナップサック Herb Case ハーブケース ------------------------------------------------------------------------------ Bob ボブ Will ウィル R.P.D Officer 警官 Raymond レイモンド Author アーサー Aaron アーロン Dorian ドリアン Elliot エリオット Eric エリック Harry ハリー Monica モニカ Scholar 学者 Hursh ハルシュ Doctor 医者 Nurse 看護士 Danny ダニー Gill ギル Fireman 消防士 Peter ピーター Greg グレッグ Frank フランク Man 1 男1 Man 2 男2 Man 3 男3 Man 4 男4 Man 5 男5 Zombie ゾンビ Zombie (Window) 窓ゾンビ Crow カラス Scissors Worm (Worm) 虫 Moth 蛾 Hunter ハンター Mutated-G G変異体 G-Larva G変異体(おチビ) Leech Man リーチマン Zombie Dog ゾンビ犬 Leech おチビヒル Giant Leech 巨大ヒル Licker リッカー Regis Licker サスペンデッド Thanatos タナトス Thanatos-R タナトスR Hunter Gamma ハンターγ Web-Spinner クモ Hornet ハチ Neptune Shark サメ ------------------------------------------------------------------------------ Staff Room Key スタッフルームへの鍵 Lighter ライター Key With Blue Tag 青いタグの鍵 Storage Room Key 物置部屋の鍵 Forklift Key フォークリフトの鍵 Alcohol Bottle アルコールボトル Detonator Handle 起爆スイッチハンドル Detonator Unit 起爆スイッチ本体 Detonator 起爆スイッチ Frozen Wrench 凍りついたレンチ Valve Handle バルブハンドル Wrench レンチ Broken Shotgun 壊れたショットガン Broken Handgun 壊れたハンドガン Blowtorch ハンドバーナー Turntable Key ターンテーブルの鍵 Lab Cardkey ラボカードキー Blood Pack 輸血パック Card Key Level 1 レベル1カードキー Padlock Key 鎖の鍵 Card Key Level 2 レベル2カードキー Charlie's ID Tag チャーリーのIDタグ Len's ID Tag レンのIDタグ Silver Key 銀のレリーフの鍵 Gold Key 金のレリーフの鍵 Security Office Key Card 警備室のカードキー Red Jewel 赤い宝石 Brass Spectacle 真ちゅう製の眼鏡 Blue Jewel 青い宝石 T-Blood T−ブラッド Reagent Case 試薬容器 Sealed Reagent Case 密閉試薬容器 P-Base P−ベース V-Poison V−ポイズン Daylight デイライト Handgun ハンドガン Butcher Knife 包丁 Pesticide Spray 殺虫スプレー Scrub Brush デッキブラシ Iron Pipe 鉄パイプ Wooden Pole 木製の棒 Shotgun ショットガン Nail Gun 釘打機 Stick 棒切れ Curved Iron Pipe 曲がった鉄パイプ Bent Iron Pipe 折れた鉄パイプ Magnum Revolver マグナムリボルバー Molotov Cocktail 火炎瓶 Handgun SG ハンドガンSG Survival Knife サバイバルナイフ Yellow Chemical Bottle 薬ビン(黄) Gray Chemical Bottle 薬ビン(灰色) Magnum Handgun マグナムハンドガン Crutch 松葉杖 Broken Crutch 折れた松葉杖 Custom Handgun バーストハンドガン Sub Machine Gun サブマシンガン Concrete Piece コンクリート片 Folding Knife 折りたたみナイフ Assault Rifle アサルトライフル Grenade Launcher グレネードランチャー Ampoule Shooter デイライト射出機 Flame Spray 火炎スプレー Hammer ハンマー Stun Rod スタンロッド Spear ヤリ First Aid Spray 救急スプレー Anti-Virus 抗ウィルス剤 Anti-Virus (L) 抗ウィルス剤(大) Recovery Pill 回復剤 Recovery Pill 回復剤(大) Hemostat 止血剤 Antidote 解毒剤 Mixed Herb 調合したハーブ Red Herb レッドハーブ Blue Herb ブルーハーブ Green Herb グリーンハーブ Mixed Herb (G+B) 調合したハーブ(緑青) Mixed Herb (G+G+B) 調合したハーブ(緑緑青) Mixed Herb (G+B+R) 調合したハーブ(緑青赤) Mixed Herb (B+R) 調合したハーブ(青赤) Mixed Herb (G+R) 調合したハーブ(緑赤) Mixed Herb (G+G+G) 調合したハーブ(緑緑緑) Mixed Herb (G+G) 調合したハーブ(緑緑) Handgun Rounds ハンドガンの弾 .45 Auto Bullets 45オートの弾 Shotgun Shells ショットガンの弾 Magnum Bullets マグナムリボルバーの弾 Handgun Magazine ハンドガンマガジン Acid Rounds 硫酸弾 Burst Rounds 炸裂弾 Assault Rifle Magazine アサルトライフルマガジン ------------------------------------------------------------------------------ Playing Manual 1 諜報活動マニュアル Playing Manual 2 プレイングマニュアル・知識編 Diary Of Bar's Staff バー従業員の日記 Jack's Memo ジャックのメモ Play Single Player Mode シングルプレイのすすめ Newspaper ラクーントゥデイ Raccoon Today 新聞紙(事件に関して) Interoffice Memo 所内通知 Laboratory Memo 実験メモ Monthly Passcode 今月のパスコード更新について Staff Memo 職員のメモ Custodian's Diary 警備職員の日記 Top Secret Memo 重要実験体について Researcher's Will 研究員の遺書 Male Nurse's Diary 看護士の日記 Repair Work Memo 「補修工事メモ」 Chemical Code Message 薬品コードの伝言 Security Guard Guide 「警備員心得」 Piece of Memo メモの切れ端 Setting Manual 「設定マニュアル」 Card Memo 「カードに関するメモ」 Investigation Request 調査依頼書 Researcher's Diary 研究者の日記 Guest List Copy 宿泊客名簿の控え Hotel Charge Breakdown 伝票 Guest Memo 1 宿泊客のメモ1 Guest Memo 2 宿泊客のメモ2 Guest Memo 3 宿泊客のメモ3 Emergency Manual 避難装置マニュアル Janitor's Daily Report 用務員の日誌 Guard's Notebook 警備員の手帳 Janitor's Report Memo 用務員の補修メモ Peter's Diary ピーターの日記 Genelogy Facts 遺伝子雑学の書物 Number Memo 数字のメモ A Page Of Torn Memo 破れたメモの一部 Torn Memo 端の破れたメモ Blood-Stained Memo 血で汚れたメモ Reaent Generation Memo 試薬生成メモ Cable Repair Request ケーブル補修依頼 Section of a Diary 日記の一部 Orders 作戦指令書 ------------------------------------------------------------------------------ J's Bar バー店内 Women's Bathroom 女性用トイレ Men's Bathroom 男性用トイレ Stairs Between 1F and 2F 1F−2F階段 Staff Room スタッフルーム Break Room 休憩室 Locker Room ロッカールーム Drawing Room 旧応接室 Owner's Room オーナー部屋 Wine Room ワイン庫 Liquor Room 酒倉庫 3F to Rooftop Stairway 3F−屋上階段 Rooftop 屋上 Storage Room 物置部屋 Top Floor of the Apartment アパート上階 1F of the Apartment アパート1F In front of J's Bar BAR前通り Behind the apartment アパート裏路地 Slope Along the canal 用水路前坂道 Canal 土管 In front of Apple Inn アップルイン前道路 Beside the residential area 住宅地路地 Footbridge 歩道橋 Main Street 大通り Underground Tunnel 地下トンネル Platform プラットホーム Lift 搬送リフト B7F North Passage B7F 東通路 B7F South Passage B7F 南通路 B7F Laboratory B7F 実験室 B7F Chemical Storage Room B7F 薬品保管庫 B7F Chemical Disposal Room B7F 薬品廃棄室 Duct ダクト B6F North Passage B6F 東通路 B6F South Passage B6F 南通路 B6F Security Center B6F セキュリティセンター B6F Break Room B6F 休憩室 B5F Area C Passage B5F Cエリア通路 B5F Emergency Passage B5F 非常通路 B5F Area B Passage B5F Bエリア通路 B5F Computer Room B5F 電算室 B4F East Area Passage B4F ウエストエリア通路 B4F Main Shaft B4F メインシャフト B4F West Area Passage B4F イーストエリア通路 B4F Culture Room B4F 培養実験室 B4F Low Temperature Laboratory B4F 低温実験室 B4F Turntable B4F ターンテーブル Marshaling Yard 操車場 3F Room 301 3F 301号室 3F Passage 3F 廊下 3F Room 302 3F 302号室 3F Nurse Center 2F ナースセンター 2F Passage 2F 廊下 2F Nurse Station 2F ナースステーション 2F Room 202 2F 202号室 1F Passage 1F 廊下 Night Reception 1F 夜間受付 Hall 1F ホール Central Waitin Room 中待合い Examination Room 診察室 Treatment Room 処置室 1F Locker Room ロッカールーム Office オフィス Doctor Station 医師詰め所 B1F Passage B1F 廊下 Reposing Room 霊安室 Elevator Control Room EV管理室 B1F South Passage B1F 南廊下 B1F Waste Liquid Disposal Room B1F 廃液処理室 Rooftop 屋上 B2F Passage B2F 廊下 B2F Laboratory B2F 実験室 B2F Fixed Temperature Room B2F 定温実験室 Underpass Entrance 地下通路入口 Apple Inn Square アップルイン・スクエア Boiler Room ボイラー室 Corridor 回廊 1F Lounge Stairs 1F ラウンジ〜階段 Northwest Passage 1 北西通路1 Owner's Room オーナー個室 1F Power Supply Room 1F 配電室 1F Room 101 1F 客室101 1F Room 102 1F 客室102 1F Room 103 1F 客室103 1F Room 104 1F 客室104 2F Room 204 2F 客室204 2F Room 202 2F 客室202 2F Security Office 2F 警備室 Northwest Passage 2 北西通路2 2F Storeroom 2F 用具室 2F Boiler Management Room 2F ボイラー管理室 2F Room 201 2F 客室201 Northwest Passage 3 北西通路3 3F Room 301 3F 客室301 3F Linen Room 3F リネン室 3F Room 30X 3F 客室30X 3F Room 306 3F 客室306 Apple Inn Front Lobby 正面ロビー Entrance Hall エントランスホール Passage Elevator エレベータ前通路 Student Affairs Office 学生課事務室 General Manager Room 事務長室 Waiting Room 待合室 Passage A 廊下A Passage B 廊下B 2F Passage 2F 廊下 2F Drawing Room 2F 応接室 2F Presidents' Room 2F 学長室 2F Art Gallery 美術品保管室 Testing Passage A 点検用通路A Study Room 書斎 3F Passage Elevator 3F エレベータ前通路 Experiment Preparation Room 実験準備室 Laboratory 実験室 Machine Storage Room 機材保管スペース Second Hall セカンドホール Testing Passage B 点検用通路B B2F Passage Elevator B2F エレベータ前通路 West Waterway 西側水路 East Waterway 東側水路 Accessway A 連絡通路A Accessway B 連絡通路B Underground Tunnel 地下トンネル Water Purifying Facility 浄水施設 Restroom トイレ Shed 倉庫 Water Works Management Room 貯水管理室 Water Tank 貯水槽 Quality Assurance Testing Room 水質検査室 B4F Corridor B4F エレベータ前通路 B4F Access Waterway B4F 連絡水路 B4F Old Subway Track B4F 旧地下鉄引き込み線 Old Subway Tunnel 旧地下鉄トンネル South Car 南側車両 North Car 北側車両 T-Shaped Passage T字廊下 Underground Management Room 地下管理室 Control Room コントロールルーム Storeroom 用具室 Spare Power Supply Room 予備配電室 Emission Tower Inside Wall 排気塔 内壁 Emission Tower Accessway 排気塔 連絡路 Emission Tower Lower Part 排気塔 下層部 Emission Tower Elevator 排気塔 エレベータ内 Emission Tower B1 Level 排気塔 B1F Emission Tower Tower Station 排気塔 詰め所 Back Square 裏広場 Pier 桟橋 Unloading Passage 搬出路 Front Square 正面広場 ------------------------------------------------------------------------------ Built barricade out of barrels. タルでバリケードを完成させた Used the staff room key. スタッフルームへの鍵を使用した Used the key with blue tag. 青いタグの鍵を使用した Solved painting puzzle. 壁の絵の仕掛けを解いた Unlocked cabinet (Alyssa). 旧応接室の棚を開けた(アリッサ) Moved cargo with the forklift. フォークリフトの荷物を動かした Destroyed liquor room shutter. 酒倉庫のシャッターが壊れた Destroyed wire fence of rooftop. J'sBAR屋上の金網が壊れた Read all graffiti with lighter. ライターを使い落書きをすべて見た Built patrol car barricade. パトカー2台でバリケードを作った Opened gasoline tanker valve. タンクローリーのガソリンを流した Used lighter to ignite gas. ライターでガソリンに火をつけた Activated detonator. 起爆装置を作動させた Killed zombies and survived. 大量ゾンビ戦に勝利、クリアした Escaped zombies and survived. 大量ゾンビを退避し、クリアした Collected every map. すべてのMAPを手に入れた Died in gas tanker explosion. タンクローリーの爆発で死亡した Obtained "newpaper." 「新聞紙」を入手した Obtained "Jack's memo." 「ジャックのメモ」を入手した Obtained "staffer's diary." 「従業員の日記」を入手した Obtained "Raccoon Today" 「ラクーントゥデイ」を入手した Screams in the owner's room. オーナー部屋で悲鳴を聞いた Saw crow fly into drawing room. 旧応接室にカラスが飛来した Saw bottle break in wine room. ワイン庫でボトルが落ちた Saw bottle break in liquor room. 酒倉庫でボトルが落ちた Heard screams in front of J's. J'sBAR前通りで悲鳴を聞いた Watched "Will Becomes A Zombie." 『ウィルがゾンビ化』デモ起動 Watched "Bob Gets Worse." 『ボブの様態が悪化』デモ起動 Watched "Bob's Suicide." 『ボブ屋上で自殺』デモ起動 Watched "Bob Becomes A zombie." 『ボブがゾンビ化』デモ起動 Watched "Block Staff Door." 『スタッフルーム封鎖』デモ起動 Unlocked locker with lockpick. キーピックでロッカーを開けた Thawed frozen wrench. 凍ったレンチを溶かした Used wrench to open panel. レンチでパネルを開けた Used valve handle to open door. バルブハンドルでB7Fへの扉開錠 Watched "Used V-Jolt in B7F." 「B7FでV-JOLT使用」デモ発生 Watched "Used V-Jolt in B6F." 「B6FでV-JOLT使用」デモ発生 Watched "Monica Runs Off." 「モニカが走っていく」デモ発生 Watched "Giant Moth Attacks." 「モスジャイアント襲撃」デモ発生 Watched "Comp. Room Desertion." 「電算室に捨て置かれる」デモ発生 Unlocked comp. room w/card key. カードキーで電算室の扉を開いた Unlocked shutter with card key. カードキーでシャッターを開いた Watched "Used Blowtorch." 「ハンドバーナー使用」デモ起動 Used key to activate turn table. 鍵でターンテーブルを稼動 Watced "Missed Turntable." 「間に合わず死亡」デモ起動 Watched "Turn Table Goes Up." 「ターンテーブル上昇」デモ発生 Moved locomotive. 機関車を動かした Watched "Defeated Mutated G." 「G変異体を倒した」デモ発生 Received item from researcher 1. 所員Aからアイテム入手 Got item from staffer 2 (Yoko). 所員Bからアイテム入手(ヨーコ) Obtained map. MAPを手に入れた Obtained "Top-Secret Memo." 「重要実験体について」を入手した Obtained "Researcher's Will." 「研究員の遺書」を入手した Obtained "Staff Memo." 「職員のメモ」を入手した Obtained "Interoffice Memo." 「所内通知」を入手した Obtained "Laboratory Memo." 「実験メモ」を入手した Obtained Monthly Passcode." 「パスコード更新」を入手した Obtained "Custodian's Diary." 「警備職員の日記」を入手した Used blood pack. 輸血パックを使用した Used nurse call button. ナースコールを鳴らした Turn on power to shutter. シャッターの電源を入れた Opened 1F shutter. 1F廊下のシャッターを開けた Opened waiting room shutter. 中待合いの間のシャッターを開けた Had the elevator get to B2F. B2Fへエレベーターが通じた Elevator reached the roof. 屋上へエレベーターが通じた Bled at the nurse station. ナースステーションで出血した Unlocked door with B1F card key. B1Fカードキーで鍵を開けた Unlocked door with B2F card key. B2Fカードキーで鍵を開けた Defeated Leech Man. リーチマンを倒した Got item from policeman on roof. 屋上の警官にアイテムをもらった Used chain key. 鎖の鍵を使った Obtained map. MAPを手に入れた Obtained "Male Nurse's Diary." 「看護士の日記」を入手した Obtained "Settin Manual." 「補修工事メモ」を入手した Obtained "Repair Work Manual." 「設定マニュアル」を入手した Obtained "Piece of Memo." 「メモの切れ端」を入手した Got "Chemical Code Message." 「薬品コードの伝言」を入手した Obtained "Researcher's Diary." 「研究者の日記」を入手した Obtained "Investigation Request." 「調査依頼書」を入手した Got "Card Memo." 「カードに関するメモ」を入手した Obtained "Security Guard Guide." 「警備員心得」を入手した Unlocked safe in Room 101. 客室101の金庫の鍵を解除した Provided emergency power. 配電室で緊急電源を供給した Solved Europe maps puzzle. ヨーロッパ地図の仕掛けを解いた Dropped crate in the owner's room. オーナー個室で木箱を落とした Destroyed 304/305 wall. 304、305号室の壁が壊れた Cleared with Len's tag. レンのタグを持ってクリア Cleared with Charlie's tag. チャーリーのタグを持ってクリア Cleared w/Len and Charlie tags. 両方のタグを持ってクリア Obtained Apple Inn map. アップルインのMAPを手に入れた Obtained "Guest Memo 1." 「宿泊客のメモ1」を入手した Obtained "Guest Memo 2." 「宿泊客のメモ2」を入手した Obtained "Guest Memo 3." 「宿泊客のメモ3」を入手した Obtained "Janitor's Repair Memo." 「用務員の補修メモ」を入手した Obtained "Janitor's Daily Report." 「用務員の日誌」を入手した Obtained "Guard's Notebook." 「警備員の手帳」を入手した Obtained "Emergency Manual." 「避難装置マニュアル」を入手した Obtained "Guest List Copy." 「宿泊客名簿の控え」を入手した Got "Hotel Charge Breakdown." 「伝票」を入手した Defeated Regis Licker. サスペンデッドを倒した Opened secret security rm. door. 警備室の隠し扉を開いた Used motorized ladder. 電動式ハシゴを使用した Used card key to unlock door. ロック解除にカードキーを使用した Used passcode to unlock door. ロック解除にパスコードを入力した Used gold relief key. 金のレリーフの鍵を使用した Used silver relief key. 銀のレリーフの鍵を使用した Rang front lobby bell. 正面ロビーで呼び鈴を鳴らした Opened locker with lockpick. キーピックでロッカーを開けた Watched "Call over Radio." 『無線機に呼びかける』デモ起動 Watched "Regis Licker Appears." 『サスペンデッド出現』デモ起動 Set red jewel in stuffed moose. 鹿剥製に赤い宝石をはめた Set blue jewel in stuffed moose. 鹿剥製に青い宝石をはめた Solved cuckoo Clock Puzzle. 事務長室の鳩時計の仕掛けを解いた Play Piano on 2F (Cindy). 2階のピアノを弾いた(シンディ) Pulled string, moved statue arm. 紐を引いて石像の腕をおろした Pulled string, zombies came out. 紐を引いたらゾンビがでてきた Use V-Poison in incubator. 生成装置にV-ポイズンを使用した Use P-Base in incubator. 生成装置にP-ベースを使用した Use T-Blood in incubator. 生成装置にT-ブラッドを使用した Used Daylight on yourself. デイライトを自分に使用した Kill Thanatos R with Daylight デイライトでタナトスRを倒した Defeated Thanatos R タナトスRを倒した Routed power to emission tower. 排気塔内の緊急電源を供給した Unlock door with red tag key. 赤いタグの鍵を使用しカギを開けた Unlocked water tank area door. 貯水槽内の鍵を解除した Electrocuted Thanatos. タナトスに電気ショックを与えた Thanatos come in through window. タナトスが窓から出現した Collected every map. すべてのMAPを手に入れた Used glasses on 2nd statue. 二代目学長像に眼鏡を使用した Used card key. カードキーを使用した Input elevator code. エレベーターコードの入力に成功 Unlock univeresity doors. 大学構内のカギを解除した Restarted incubator. 実験室の生成装置を再起動した Obtained "Geneology Facts." 「遺伝子雑学の書物」を入手した Obtained "Blood-stained Memo." 「血で汚れたメモ」を入手した Got "Reagent Generation Memo." 「試薬生成メモ」を入手した Obtained "Section of a Diary." 「日記の一部」を入手した Obtained "Cable Repair Request." 「ケーブル補修依頼」を入手した Obtained "Torn Memo." 「端の破れたメモ」を入手した Obtained "Part of Torn Memo." 「破れたメモの一部」を入手した Obtained "Orders." 「作戦指令所」を入手した Obtained "Peter's Diary." 「ピーターの日記」を入手した Obtained "Number Memo." 「数字のメモ」を入手した Watched "Peter Discovered." 『ピーター発見』デモ起動 Watched "Hunter Gamma Appears." 『ハンターγ出現』デモ起動 Watched UMBCS vs Thanatos." 『UBCSvsタナトス』デモ起動 Watched "Greg and Yoko." 『グレッグとヨーコ』デモ起動 Watched "ED: Chopper Zombie." 『ヘリでゾンビ化』デモ起動 EWatched "ED: George and Cindy." 『ジョージとシンディ』デモ起動 Watched "ED: Mark and David." 『マークとデビット』デモ起動 Watched "ED: Kevin and Jim." 『ケビンとジム』デモ起動 Watched "ED: Alyssa and Yoko." 『アリッサとヨーコ』デモ起動 Watched "ED: Regretful Ending." 『悔いの残る終わり』デモ起動 Watched "ED: Remain Hopeful." 『希望を胸に』デモ起動 ------------------------------------------------------------------------------ Western Boots ウエスタンブーツ White T-Shirt 真っ白なTシャツ Old Cigarette Box しわくちゃなタバコ Faded Jeans 色落ちの良いGパン Cowboy Hat カウボーイハット Leather Belt 皮製のベルト S.T.A.R.S Guide S.T.A.R.S.面接心得 Racing Flag 思い出のチェッカー Marksman Trophy 射撃大会のトロフィー Steering Wheel ステアリング Soft Blanket 肌触りの良い毛布 Car Magazine 月刊の車雑誌 Insurance Guide 安い保険の特集雑誌 Miniature Car ミニカー Polished Wheel 輝くホイール New Sunglasses 最新のサングラス High Grade Oil 高級オイル Football Tickets フットボールの観戦券 Car Navigator 最新鋭カーナビ Autographed Bat サインバット Brown Belt 茶色のベルト Bermuda Shorts ハープパンツ Polo Shirt ポロシャツ Sneakers スニーカー "Perfect Dad" 理想の父 Insurance Notice 生命保険の案内 Army Photo 軍隊時代の写真 "Family Talk" 親子の接し方 "Fun Gardening" 楽しい園芸 "Long Marriage" 冷めない結婚 "Discipline" 子供の叱り方 Power Vitamin サプリメント Travel Brochure 旅行パンフレット "Sports for Kids" 親子でスポーツ Flower Bonquet 両手いっぱいの花束 Jeweled Ring 宝石つきの指輪 Skateboard スケートボード "Easy Painting" 油絵入門 Hair Growth Tonic 絶対生える育毛剤 "Easy Photography" 写真入門 Cargo Pants カーゴパンツ Sport Sunglasses スポーツサングラス Long Underwear 茶色のインナー Outdoor Shoes アウトドアシューズ Yellow Parka 黄色のパーカー Cheap Watch 安物の時計 Canoe Catalog カヌーカタログ Alarm Clock 目覚まし時計 Puzzle Watch パズル式時計 Motion Watch 動きに反応する時計 Belly Watch 腹時計 Pocket Watch 懐中時計 Old Watch 古い高級腕時計 Tin Watch ブリキの時計 "Watch Fan" 男の腕時計 High-tech Watch 最新鋭の時計 Brand Name Watch ブランド物の時計 Hand-wound Watch 手巻き式の時計 Tasteless Watch 趣味の悪い時計 Decorated Watch 装飾の施された時計 Bunny Cuffs バニーカフス Bunny Bow Tie バニー蝶ネクタイ Sexy Lipstick 大人っぽいルージュ Fishnet Tights バニー網タイツ Bunny Ears バニーイヤー High Heels バニーハイヒール Bunny Costume バニー衣装 Light Blue Shirt 水色のシャツ Cool Sunglasses クールなサングラス Sandals サンダル White Pants 白色のパンツ Will's Recipe ウィルの秘蔵レシピ Hiding Place Memo 隠し場所メモ Title Certificate BARの権利書 Mr. Raccoon Badge ラクーン君バッジ Bracelet ブレスレット Hand Cream ハンドクリーム Mr. Raccoon Doll ラクーン君人形 Coffee Maker コーヒーメーカー Lovely Brooch 素敵なブローチ Leather Pants レザーパンツ Open-neck Shirt エリの開いたシャツ Leather Jacket 革のジャケット Boots 革靴 Rugged Pendant いかついペンダント Safety Shoes 頑丈な安全靴 Lion Ring 獅子のリング Gold Nail Puller 金の釘抜き Work Gloves 頑丈な手袋 Steel Chain 黒金の鎖 Silver Nail 銀の釘 Nuts & Bolts ボルト&ナット Lion Knife 獅子のナイフ Strainer ろ過器 Measuring Device 精巧な計測具 Screwdriver Set ドライバーセット "Survival Tips" サバイバル知識 Swiss Army Knife 十徳ナイフ Lion Bracelet 獅子のブレスレット Switchblade Ring 刃が飛び出るリング Stiletto Heels ピンヒール Red Lipstick 真っ赤なルージュ Red Dress 真っ赤なドレス Sportswear bottom スポーツウェア下 Sportswear Top スポーツウェア上 Women's Sunglasses 女性用サングラス Sport Shoes スポーズシューズ Vinyl Sheet ビニールシート Leather Datebook 革製の手帳 Small Massager 小型マッサージ器 Incense お灸 Expensive Makeup 高級化粧品 Sit-up Machine 腹筋カウントマシン Diet Pills やせ薬 Small Camera 小型カメラ Dumbbell ダンベル Cute Pen ノック式ペン Diet Meal ダイエット食品 Necklance ネックレス Vitamin Tabs ビタミン剤 White Tanktop 白のタンクトップ Rare Shoes 激レアバッシュ Basketball Uniform 憧れのユニフォーム Baggy Shorts 太めのハーフパンツ Signed Basketball サイン入りボール Pump-style Shoes ポンプ式バッシュ Cheating Coin いんちきコイン Friend's Shoes 友達譲りの靴 Japanese Clogs 下駄 Lightweight Shoes 最軽量シューズ Rare Card 激レアカード Subway Time Table 地下鉄の時刻表 Shoe Repair Kit 靴の手入れセット Cheap Shoes 安い靴 Crossword Magazine パズル雑誌 Model Train SLの模型 New Sneakers 最新スニーカー Marine Sport Shoes マリンスポーツ用靴 Popular Sneakers 伝説の知恵の輪 Puzzle Ring 売れ筋スニーカー Exercise Uniform 体操服 Exercise Shoes 運動シューズ Gym Shorts ブルマー Cute Sneakers かわいいスニーカー Green Dress 緑色のワンピース Manly Handkerchief 男臭いハンカチーフ Cute Strap かわいいストラップ "Unlock the Brain" 脳の覚醒 "Evolution" 生物の進化 "Seize Tomorrow!" 明日を掴め! "From Sea to Land" 海から陸へ Awful Strap 嫌なストラップ Advanced Glasses 多機能メガネ "DNA Diagrams" DNA構造図 "Love Yourself" 自分を愛せ "Knowledge Book" 知識の本 "Take Control!" 迷うな!子羊! Thick Glasses 度のきついメガネ "Programming Tips" プログラム教本 High-capacity HDD 高性能HDD Golden Umbrella 黄色の傘 Bean Soup Receipe 豆スープのレシピ Credit Slip ツケ伝票 Black List Memo 要注意人物メモ Scissors 裁断用のハサミ Glasses メガネ Slot Coin スロットのメダル Will's Diary ウィルの日記 Will's Secret Saving ウィルのヘソクリ Happy Time Photo 3人の写真 Book on herb cultivation ハーブ栽培の教本 Dart Score Chart ダーツの対戦表 Favourite record 秘蔵のレコード Jack's Diary ジャックの手記 Jack's favourite brew ジャック秘蔵の酒 Mark's Bottle マークのボトル Barry's Bottle バリーのボトル R.P.D. cap R.P.D.の帽子 City guide シティガイド Restaurant Invitation レストランの招待券 Different color shoes 色違いの靴 DNA Model DNA構造の模型 Chess chart チェスのスコア Dangerous Liquid 危険な液体 Silver framed photo stand 銀縁の写真たて Fax 下水管理人のFAX Name plate 3 ネームプレート3 Expired ID card 期限切れIDカード Yoko's lab coat ヨーコの白衣 Backup glasses 予備のメガネ Name plate 2 ネームプレート2 Rainbow color ring 七色の指輪 Chess watch チェスの腕時計 Name plate 1 ネームプレート1 Empty ink ribbon 空のインクリボン Bloody lab coat 血まみれの白衣 Frozen Seeds 冷凍保存された種子 Monica's barrette モニカの髪留め Hunter's claw ハンターのツメ Blue Umbrella 青色の傘 Earthworm Toy ミミズのおもちゃ Allegation Memo 院長の疑惑メモ Wonder nurse's hat 伝説のナース帽 Health Promo Poster 健康促進ポスター Tomato juice トマトジュース Black Umbrella 黒色の傘 Stockings(white) ストッキング(白) Chris's x-ray picture クリスのレントゲン Chris's medical chart クリスのカルテ Thermometer 高性能な体温計 Deformed body model おかしな人体模型 Surgical gloves 手術用手袋 Ceramic scalpel セラミック製のメス Doctor's ID card 医師身分証明書 Hursh's razor ハルシュの髭剃 Gold auscultator 金の聴診器 Hair Growth Formula 院長の育毛剤 Angel set エンジェルセット Blue leech figurine 青いヒルのオブジェ Red leech figurine 赤いヒルのオブジェ Mr. Raccoon's postcard ラクーン君の写真 Memorial medal 2 記念メダル2 Fire Warning 火の用心ステッカー Japanese food pass 和食フェア招待券 Chinese food pass 中華フェア優待券 Apple Inn towel アップルインタオル Owner's Notes オーナーの手記 Land deed 権利書 Umbrella noodles アンブレラヌードル Fish dish fair pass 魚料理フェア優待券 Meat dish fair pass 肉料理フェア優待券 Ben's datebook ベンの手帳 Ben's passport ベンのパスポート Memorial medal 3 記念メダル3 Memorial medal 1 記念メダル1 Tasty cookies 名物クッキー Big E's ring ビッグEの指輪 Red Umbrella 赤色の傘 Free Lodging Pass 無料宿泊券 Hotel register 宿泊者名簿 Small gold principal statue 1 金の小さな学長像1 Brand new pencils 新品の鉛筆 Small gold principal statue 3 金の小さな学長像3 Mental computation trophy 暗算大会のトロフィー Peter's photo ピーターの写真 Mr. Raccoon's ring ラクーン君指輪 Small gold principal statue 2 金の小さな学長像2 Peter's notebook ピーターのノート Overworn boots 使い古された長靴 Club invitation flyer サークル勧誘ビラ School emblem 校章 Peter's Article ピーターの論文 Cell phone strap ストラップ White umbrella 白色の傘 Small gold principal statue 4 金の小さな学長像4 Bed restraints 特別仕様の拘束具 Preserved bee 蜂のホルマリン漬け UBCS beret cap UBCSベレー帽 Greg's fountain pen グレッグの万年筆 Identification Paper 身分証明書 ------------------------------------------------------------------------------ ############################################################################## ============================================================================== 32)SOUNDTRACK INFORMATION ============================================================================== ############################################################################## ------------------------------------------------------------------------------ --------------------- | PRODUCT INFORMATION | --------------------- ------------------------------------------------------------------------------ Product Title: Biohazard Outbreak Original Soundtrack Main Composer: Matsumoto Akihiko Product Number: KICA-1324 Price: 2730 Yen Official Music Composer Site: http://www.matsumotoakihiko.com/ Purchase Site: http://www.otaku.com/cgi-bin/itemview.asp?itemid=63806d First Printing: Feb 25 2004 Publisher: King Record Co., Ltd ------------------------------------------------------------------------------ ---------------------- | SOUNDTRACK COMPOSERS | ---------------------- ------------------------------------------------------------------------------ ============================================== NAME TRACK NUMBER ============================================== - Akihiko Matsumoto [01,07,11,15,25,26,27,29] - Tetsuya Shibata [02,03,16,21,24,28,30] - Etsuko Yoneda [04,05,09,12,13,17,24,31] - Mitsuhiko Takano [06,08,10] - Kento Hasegawa [14,18,22,23] - Masato Kohda [19,20] ============================================== *All except Akihiko Matsumoto works for Capcom. ------------------------------------------------------------------------------ -------------------- | SOUNDTRACK LISTING | -------------------- ------------------------------------------------------------------------------ - Play time 59:11 01 BIOHAZARD OUTBREAK MAIN TITLE THEME 3:28 02 Character Select 1:33 03 Happy Hour Jam Session 2:03 04 The Plague Cometh 1:52 05 Split Seconds 2:21 06 Boom! You're Dead! 0:56 07 Distant Future 2:14 08 Into the Unknown 1:47 09 Freezer Burn 1:50 10 One Big Mutha 1:17 11 The Unpleasant Train 2:45 12 No Rest for the Wicked 2:12 13 Here, There, Everywhere 0:39 14 Despair 1:24 15 The Waterway of Darkness 1:48 16 Result Screen 0:48 17 The Fire Within 3:22 18 Hell on Earth 0:59 19 Laying it on the Line 0:31 20 Of Wisdoms, Truths, and Tyrants 1:43 21 The Torment of Time 1:02 22 Thanatos is Born 1:32 23 Thanatos Revisited 2:11 24 3rd Time's the Charm 2:13 25 "BIOHAZARD OUTBREAK" REPRISE 1:55 26 The Extermination 3:55 27 The Resident Evil Outbreak ~ Staff Roll 3:44 28 The Big Picture 1:38 29 UMBRELLA 2:27 30 So Many Options 1:33 31 Gallery Screen 1:29 ------------------------------------------------------------------------------ ############################################################################## ============================================================================== 33)FAQ ============================================================================== ############################################################################## ------------------------------------------------------------------------------ --------------- | GAME FEATURES | --------------- ------------------------------------------------------------------------------ Q: What are scenario %? A: Just like Final Fantasy X-2, you obtain % as you proceed the game, meaning you haven't see everything yet without obtaining a 100%! Doing side tasks will earn you % scenario, and obtaining 100% for all scenarios allows you to unlock the final secret. Of cause, its much harder to achieve than you imagine. Q: What are SP Items? A: There are 'items' which you can obtain, but they act like FILES and maps. They do not occupy a slot. There are 2 types of SP Items. One is the stage SP Items. Each stages have 20 SP Items. Another is the personal SP Items, where only a character can pick up. There are 20 personal SP Items per character. Obtaining all SP items allows you to unlock more things in the Collection section. If you obtain a set of SP items, you can even make alternate costumes available for unlocking. Q: How are the path linked? A: The scenarios are not connected, and hence there is no explanation on how the characters got from one place at the end of the scenario to the starting location of the next. Q: How do I get past scenario 6,7,and 8? A: There is no scenario 6,7 or 8! The last scenario is scenario 5. Q)What's the deal with the bug? A)Apparently there is a bug in the Hellfire, which only allows you to get a maximum of 96% complete. The remaining task is supposing done by pressing the bell during the fight against the boss, but the game won't register the task at all. This is only in the early batches of the NTSC/J version, and the bug fix, which is the new "Survival Rule" mode is available now. The future release of the games(including the NTSC/NA and PAL) will not contain the bug. For more information on the new game mode, please refer to section 9 of this FAQ. For more information about the Bug, please refer to section 24 of this FAQ. Q: What is the ???? under Scenario mode? A: That is the Infinity Mode, where ammunition and weapons useage will not be depleted. It is unlocked by obtaining 100% on all events. ------------------------------------------------------------------------------ -------------- | PLOT-RELATED | -------------- ------------------------------------------------------------------------------ Q: Who are the characters from the past game that had appeared in this game? A: Aside from the G-William at the introduction of the game, Nicholai Ginovaef of Resident Evil 3:Nemesis made 2 cameo appearances. Hunk, the 4th survivor from Resident Evil 2 also appeared as a secret character known as the "U.S.S.I". Q: Is there anyway to cure the T-virus? A: You can stop the virus gauge by George's medicines, or the key item "Daylight", which can only be found near the end of the last scenario Q: Why are the leeches in the hospital? A: Again, there's no explanation for it. Read the creature's "Bio" section... Q: Is this game canon? A: The game is considered a part of the official storyline. Q: What are the varieties of the endings? A: Sorry, but I am too currently trying to search for an exact answer. The one I've known so far are the (1)Helicopter ending, where you end with a Daylight and (2)Official ending, where you and a partner stay behind by not using the Daylight item on anyone and with no Daylight in possession Q: What exactly happened to Yoko 2 years ago? A: So far, here's what we know. Yoko works for Umbrella 2 years ago, but some terrible incident have occurred recently. Now, either Yoko have lost her memory or she's faking it, but she is denying and acting blur whenever an Umbrella associated people mentioned that to her. Q: What are the official endings? A: Capcom didn't exactly tell us, but it is assumed that the 'pair endings' are the official one. In that scenario, the characters did interact with each other. Q: How old is David? A: I don't know, and most probably, neither do Capcom themselves know. Q: Is that person in DD scenario Nicholai? How is he able to get there where he is suppose to be at the Dead Factory? A: It is indeed him. Now assume that the explosive in this ending take place several minutes or maybe hours after the defeat of the Thanatos(and Nicholai made use of this time to get to the Dead Factory) rather than immediately.That will also allow the people to do their stuffs in the pair ending. ------------------------------------------------------------------------------ ------------------ | ONLINE STRUCTURE | ------------------ ------------------------------------------------------------------------------ Q: What is the online fee structure? A: There will be no added fee for online play.(official source) Q: How does offline play differ from online play? A: They are similar, but the offline will feature different difficulty settings that will change where the item locations are, no latency problems that occur from people with bad connections, and the fact that you will control 2 AI characters that you issue commands to.(official source) Q: If a player dies while playing an online scenario, will he still be able to see what is going on? Will he be able to watch cut scenes as other players continue to play? A: No, he won't be able to see what's going on if he dies except for the time when he can play as a zombie.(official source) Q: When a game is being played online, can new players join in at any time? On the same note, what will happen if a player suddenly quits? A: New players can only join at the start of each scenario. You can't join a scenario mid-way. If a player suddenly quits, their character will stop moving and eventually be killed by the enemy zombies.(official source) Q: Can progress be saved and continued later in a multiplayer game? A: Yes, the game is saved after each scenario. You can start a chat room and continue on with the same team or you can join a different group for the next scenario if you want. Lots of possibilities.(official source) Q: Is a hard drive required? A: Once again, NO. Hard Drive is optional, but it will increase the loading speed if you use one. However, for the PAL version, the hard drive feature is totally removed. Q: Can you play with your own friends? A: Yes, you just simple create a chat room, and wait for people to join your game. On a step more, you can create a password so that only your friends can join your game. This also allow you to let your teammates know the nature of your game, like whether your game will be a speed run, SP items collection or pure exploration and stuffs. Q: Can you purchase the HDD(Hard Disk Drive) separate? A: The HDD can be purchased as a package along with Final Fantasy XI, or separately on its own. Q: Is this game broadband only? A: Yes. NO Dial-up. Q: Will there be any downloadable contents? A: No. Q: Will there be any online feature in the PAL version of Resident Evil Outbreak? A: The online feature has been removed from the PAL version. Hence, there will not be any Europe server. ------------------------------------------------------------------------------ -------- | OTHERS | -------- ------------------------------------------------------------------------------ Q: Will there be a sequel for this game? A: Its official. Biohazard : Outbreak File 2 (Resident Evil : Outbreak File 2) has been announced through Famitsu, Game-science, IGN, The-Magicbox, Gamespot and gamefront. All of the characters will be retained, with new modes and scenarios. The release date is slated for Autumn 2004 in Japan. For the screenshots, please check out the official site at www.capcom.co.jp/biohazardoutbreak Q: Will you write a FAQ for Biohazard : Outbreak File 2 (Resident Evil : Outbreak File 2)? A: Yes, of cause ;) Q: What will be the release date for the PAL version of Resident Evil Outbreak? A: A release date of September 2004 has been set tentatively. Q: Can two players or more play this game together in offline mode? A: No. Q: Split screen? A: No. Q: Your hidden costumes characters' stat table have some errors. A: Those tables were written with info extracted from Bradygames guide. I have discovered a lot of errors myself already, but I will be correcting them in future updates as I conduct the testings myself one by one, so fear no. Check back the FAQs in future updates for a more accurate info, unlike some people who claim to have 100% original contents yet contain the same exact errors as the official guide and don't bother to correct them. ------------------------------------------------------------------------------ ############################################################################## ============================================================================== 34)REVIEW ============================================================================== ############################################################################## ------------------------------------------------------------------------------ Resident Evil : Outbreak is Capcom's latest installment of the Resident Evil series, and is also the latest Resident Evil game for Playstation 2 since Resident Evil : Dead Aim. Resident Evil : Outbreak is a survival horror game with an online element in it. You will play with 3 other survivors(or 2 if you are playing the offline mode) and your mission is to make it out of one of the 5 scenarios. Though it sounds like any other previous installments, this game marks the most number and biggest changes compared to the previous games. First off, you have up to 8 characters to choose from, and they are, unlike previous games, just plain ordinary civilians. Each of them have different skills which ties in with their job. Here's a simple introduction to them. David is a quiet plumber who is able to repair and create conventional weapons. Alyssa is a hot-temper journalist who possesses a lock pick. Mark is a war-veteran, now a security guard who have high stamina as well as a handgun in his starting inventory. The main character seems to be a RPD guy Kevin, who have a kick to push zombie off, and a handgun as a starting weapon. Yoko, a Japanese girl who can carry 8 item slots, and Jim, a subway train company employee who's not only talkative and cowardice, but he also loves to solve puzzle. George, a surgeon who can create pills with different effects and finally Cindy, a waitress who can hold many herbs. The differences between them not only lies in their skills. They have the different behavior, like some might prefer being a loner. Some have lesser vitality, while some might be faster. for the gameplay parts, it'll be a hard task listing all of them. The virus gauge is a new and welcome addition. The gauge is constantly increasing, and if it hits 100% you'll turn into a zombie in online mode, or just simply die in offline mode. Getting bitten or attacked increases the speed of the rise. Another worth mentioning is the fact that now your inventory will be in free time, so you'll get attacked even while checking the map. Shoving and building barricades are some of the alternate forms of stopping zombies as well. Each characters are limited to 4 item slots. Resident Evil Outbreak have many melee weapons which the characters can use. Your everyday household items like BUTCHER KNIFE, SCRUB BRUSH, and IRON PIPE are just some of the additions. Others like Molotov Cocktail, Chemical Bottles, PESTICIDE SPRAY as well as the guns will be in the game. One thing worth noticing is that some weapons will deteriote as you use them. For example, IRON PIPE will start to bend as you kept using it, until you can't use it, the character will then toss it at the enemy. Even without a weapon, shoving and stomping can also be a form of defense. Of cause, the teamwork aspect is still the main key point of the game. In it you can help characters by lending a shoulder, helping them up a ledge, exchanging items and such. Communication comes in a form of pre-scripted dialogue. You will be able to select simple commands like "Help" and "Go" to tell your team what to do. In the Japanese version, the problem with the game is the long loading time, but it can be reduced with an optional accessory, the HDD. The game can be pretty short as well after repeated game. As for the hidden gameplay elements, there are many things to be unlocked. The massive unlockables gives the game a massive amount of replay value. As for the music, most of them are pretty nice. Produced by Akihiko Matsumoto, there is also a plan to release a soundtrack of it in Japan on February. Here are the scores for the games: Gameplay: 10/10 Music: 9/10 Control: 7/10 Replay value: 10/10 Overall: 9/10 ------------------------------------------------------------------------------ ############################################################################## ============================================================================== 35)VERSION UPDATE ============================================================================== ############################################################################## ------------------------------------------------------------------------------ --------------- | DECEMBER 2003 | --------------- ------------------------------------------------------------------------------ [Dec 29 2003 - version 0.2] - Started this FAQ. ------------------------------------------------------------------------------ -------------- | JANUARY 2004 | -------------- ------------------------------------------------------------------------------ [Jan 1 2004 - version 0.3] - Updated the walkthrough part. [Jan 7 2004 - version 0.4] - Added the alternate path for scenario 2. Also typed up some minor additional info for scenario 5 and more unlockables. [Jan 8 2004 - version 0.5] - Added more details for scenario 5. [Jan 14 2004 - version 0.6] - Added the character set partners, rewrote scenario 5 in Hard mode and the 'collections'. Contributions from readers haven't been added in YET(next update) ^^; [Jan 16 2004 - version 0.7] - Write up a little bit on scenario 4 after replaying it as Kevin(was taking the SP Items) [Jan 18 2004 - version 0.8] - Added the characters bio from the official site. [Jan 19 2004 - version 0.9] - Updated the monsters section and the first scenario. [Jan 24 2004 - version 1.0] - Added and completed Movies section and updated the Collection section - Changed the format of this FAQ [Jan 24 2004 - version 1.1] - Added some FILES. [Jan 25 2004 - version 1.2] - Added the controls schemes. - Added the voice transcripts for 2 characters - Added some of the endings [Jan 26 2004 - version 1.3] - Added speed run for scenario 2. [Jan 27 2004 - version 1.4] - Completed the list of unlockable doors for Alyssa [Jan 28 2004 - version 1.5] - Added David's best ending. - Added more information for Scenario 5 - Added tips for David's 3 slash knife combos. [Jan 29 2004 - version 1.6] - Added No Weapon & No Damage for Scenario 3 - Added reviews - Updated scenario 5 - Updated scenario 3 - Added Jim-Kevin ending ------------------------------------------------------------------------------ --------------- | FEBURARY 2004 | --------------- ------------------------------------------------------------------------------ [Feb 01 2004 - version 1.7] - Added plots for the rest of the scenarios - Changed "Saving The Game" section to "Secret Matters". I am going to put all miscellaneous stuffs that most people don't know, or pure secret matters into this section. - Added more SP Items needed for some "B" characters - Taken down the "FILES" section. Will update them when the English version is released - Implemented some new formats for the FAQ for easier reading. [Feb 05 2004 - version 1.8] - I'll try to rewrite the remaining 3 scenarios ASAP - Added a little for scenario 4 [Feb 11 2004 - version 1.9] - Rewrote scenario 3 - Added Kevin's secret costume SP Items locations [Feb 12 2004 - version 2.0] - Added a tip - Corrected some scenario completion point [Feb 20 2004 - version 2.1] - credit to Famitsu for some information - Added Mark, George and Cindy A costume SP Items location - Added Item List [Feb 21 2004 - version 2.2] - Added Cindy B costume and David costume SP Items location - Added more Information for section 8. - Start to rewrite Scenario 5 a little. [Feb 23 2004 - version 2.3] - Updated the bug [Feb 24 2004 - version 2.4] - Updated Item list a little - Rewrote Scenario 5 a little bit more - Completed all character costume SP Items location - Added Speed Run for Scenario 1 - Added a site permitted for hosting - Added Kevin's SP Item missing room location - Run a spell check and fixed most of the spelling errors [Feb 25 2004 - version 2.5] - Added more Character Indepth skills - Added Speed Run for Scenario 2,3 and scenario 4 - Added "Door Breaking Information" - Added Soundtrack Info - Rewrite scenario 4 and 5 a little more [Feb 29 2004 - version 2.6] - Changed "Item Locations" to "Room Information" and updated scenario 1 - Updated Speed Run for Scenario 5 - Completed 'Rooms Information' for Scenario 1 and 2 ------------------------------------------------------------------------------ ------------ | MARCH 2004 | ------------ ------------------------------------------------------------------------------ [Mar 06 2004 - version 2.7] - Corrected some minor mistakes. - Completed rewriting for path 1 for Scenario 4 - Added some of Kevin's non-costume SP Items. The Character Costumes SP Items have been changed to just pure "SP Items Location" [Mar 07 2004 - version 2.8] - Added in path 2 for Scenario 4 - Added a little bit of Rooms Information for Scenario 3 [Mar 08 2004 - version 2.85] - Corrected some formating problems - Corrected some walkthrough errors [Mar 10 2004 - version 2.9] - Completed Mark's non-costume SP Items. - Completed Rooms Information for Scenario 3 - Added Files Locations - Added Costumes SP Items name in the Collection [Mar 11 2004 - version 3.0] - Almost completed Room informations for scenario 5 [Mar 12 2004 - version 3.1] - Actually corrected some errors, did up some addition in the walkthrough. [Mar 14 2004 - version 3.2] - Added Puzzle Variations and possible solutions. - Completed Room Informations [Mar 16 2004 - version 3.3] - Added Bug Fix Solution for offline mode. - Added ASCII heading - Completed George's SP Items [Mar 17 2004 - version 3.4] - Completed Cindy's SP Items - Added Cheats Happen to host the FAQ [Mar 19 2004 - version 3.5] - Completed David's SP Items - Completed Alyssa's SP Items - Added Hunter Gamma in the Monster section - Corrected a room name error - Updated Scenario 5 [Mar 20 2004 - version 3.6] - Completed the Path Split 2 for Scenario 5 - Wrote up the tips for obtaining the Task 30 for Scenario Outbreak - Completed Jim's SP Items [Mar 22 2004 - version 3.7] - Completed Yoko's SP Items - Completed Outbreak scenario SP Items - Completed Below Freezing Point scenario SP Items - Added done Hellfire scenario SP Items [Mar 25 2004 - version 3.8] - Completed the SP items for the remaining scenarios. To word it in another way, the location for all SP items are filled in(but some need verification) [Mar 27 2004 - version 3.9] - This has got to stop! I've put "May" instead of "Mar" twice in this update. Dumb mistake. - But thanks to Nakian again, information concerning the PAL release has been updated. - And the release date's been pushed back to April 1st. Don't argue. [May 28 2004 - version 4.0] - Various information has been updated. - Added IGN as a site permitted for hosting. ------------------------------------------------------------------------------ ------------ | APRIL 2004 | ------------ ------------------------------------------------------------------------------ [Apr 01 2004 - version 4.1] - Changed "G-IMAGO" to "MUTATED-G" - Changed "PRO-LICKER" to "SUSPEN-DEAD" - Changed "ENORMOUS LEECH" to "GIANT LEECH" - Changed "KITCHEN KNIFE" to "CHOPPER" - Changed "IRON PIPE" and "STEEL PIPE" to "IRON PIPE" - Changed "DECK BROOM" to "SCRUB BRUSH" - Changed "BENDED PIPE" to "CURVED IRON PIPE" - Changed "UNUSEABLE PIPE" tp "BENT IRON PIPE" - Changed "9MM MACHINE GUN" to "SUB MACHINE GUN" - Changed "INSECT SPRAY" to "PESTICIDE SPRAY" - Changed "MINI-FLAME THROWER" to "FLAME SPRAY" - Changed "LUG WRENCH" to "MONKEY WRENCH" - Changed "BROKEN STICK" to "STICK" - Changed "CUSTOM HANDGUN" to "BURST HANDGUN" - Changed "NAIL GUN" to STAPLER GUN - Changed "MAGNUM" to MAGNUM HANDGUN - Changed "MAGNUM" to MAGNUM REVOLVER - Changed "TEST TUBE GUN" to "AMPOULE SHOOTER" - Updated the path split 1 for Scenario 5. [Apr 04 2004 - version 4.2] - Updated David's conventional weapon info. - Added various information [Apr 07 2004 - version 4.3] - Updated Scenario list FAQ [Apr 08 2004 - version 4.31] - Changed "CHOPPER" to "BUTCHER KNIFE" - Changed "STAPLER GUN" back to "NAIL GUN" - Changed "HANDGUN BULLETS" to "HANDGUN ROUNDS" - Changed "SHOTGUN BULLETS" to "SHOTGUN SHELLS" - Changed "RED KEY" to "STAFF ROOM KEY" - Changed "BLUE KEY" to "KEY WITH BLUE TAG" - Changed "DETONATOR CASE" to "DETONATOR MAIN UNIT" - Added 3 files contents [Apr 09 2004 - version 4.4] - Major update that I am too lazy to mention. [Apr 10 2004 - version 4.5] - Changed "FLAME SPRAY" to "BLOWTORCH" - Changed "SECURITY OFFICE KEY CARD" to "SECURITY OFFICE CARD KEY" - Changed "RED GEM" to "RED JEWEL" - Changed "ID TAG 1" to "CHARLIE'S ID TAG" - Changed "ID TAG 2" to "LEN'S ID TAG" - Changed "KEY OF CHAIN" to "PADLOCK KEY" - Changed "Lv 2 KEY CARD" to "CARD KEY LEVEL 2" - Changed "HANDGUN CLIPS" to "HANDGUN MAGAZINE" - Changed "ANTI-VIRUS PILL" to "ANTI-VIRUS" - Changed "BLOOD PILL" to "HEMOSTAT" [Apr 10 2004 - version 4.51] - Changed "PRESIDENT ROOM" to "PRESIDENTS' ROOM" - Even more update. [Apr 11 2004 - version 4.52] - Added AR codes - Changed "NURSE CENTER" to "NURSES' CENTER" - Changed "NURSE STATION" to "NURSES' STATION" [Apr 17 2004 - version 4.6] - Did up some rooms names edition - Added in some more tables - Updated SP Items list [Apr 20 2004 - version 4.7] - Added a site hosting - Updated scenario list update [Apr 30 2004 - version 4.8] - Updated monster descriptions ------------------------------------------------------------------------------ ---------- | MAY 2004 | ---------- ------------------------------------------------------------------------------ [May 02 2004 - version 4.9] - A small update concerning Alyssa's lockpicking table [May 04 2004 - version 5.0] - An update adding in SP items table into the walkthrough. [May 09 2004 - version 5.05] - A huge update to the FAQ, seperating the Doors Breaking and make it a section of its own... [May 10 2004 - version 5.1] - Added the solutions for Very Hard mode for both the power grid puzzles. [May 20 2004 - version 5.2] - Added Enemies/Scenarios appearance and scenario event list rank points. [May 31 2004 - version 5.3] - Corrected the speed rating mistakes for the hidden characters ------------------------------------------------------------------------------ ----------- | JUNE 2004 | ----------- ------------------------------------------------------------------------------ [June 1 2004 - version 5.35] - Updated the hidden characters speed ratings, and some FAQs. [June 1 2004 - version 5.4] - Updated Scenario 5 walkthrough. [June 4 2004 - version 5.45] - Added background images descriptions [June 23 2004 - version 5.6] - Added the translations. ------------------------------------------------------------------------------ ----------- | JULY 2004 | ----------- ------------------------------------------------------------------------------ [July 1 2004 - version 5.7] - Added several ending descriptions, fixed typos and such small errors. - Finished translations section. [July 8 2004 - version 5.8] - Added Bios for all characters. - Update Character Virus Gauge speed table. ------------------------------------------------------------------------------ ############################################################################## ============================================================================== 36)CREDIT & SOURCES ============================================================================== ############################################################################## ------------------------------------------------------------------------------ - For some more NEW informations - For the locations of the SP items, and the points needed for some of the secrets. - CJayC, who is in charge of the web site and for hosting this FAQ. - For confirming that the "U.S.S.I" is indeed the name for slot 29 - For the method to unlock the "B", "C" and "D" costumes. - For the screenshots of the alternate outfits. - For the locations of the SP Items for the Alternate costumes. - The guys who created this game. Mainly the producers & directors (Yoshihiro Sudo, Noritaka Funamizu, Tsuyoshi Tanaka, Eiichiro Sasaki etc Of cause, credit goes to Shinji Mikami as well. Though he is just a director and didn't play a big role...) - The guy who wrote the music scores for the game. - Capcom USA official Resident Evil Outbreak site - Capcom Japan official Biohazard Outbreak site - Nakian for letting me know the solutions to the clock puzzle for scenario 5. - Famitsu's PS2 magazine with some Bio Outbreak coverage. - For hosting this FAQ - Thanks to Ryan keat for letting me know what Kevin's saying in Dialogue 13 - Big credit to Boba Joe for the scenario unlocking input. - For hosting this FAQ - For hosting this FAQ - Thanks to Outer Heaven for pointing out the missing command in the control - For hosting this FAQ - For hosting this FAQ - For hosting this FAQ - James Oakes for letting me know more about Alyssa's precise aiming. - Henry Lai for letting me know more about Alyssa's precise aiming - Tristan Walker for correcting me a big boo-boo. VERY BIG. - "DemonGamerX" erm...for correcting me some mistakes here and there. Nevermind - For hosting this FAQ - Monica's unlocking requirement was wrong. I've got it updated. - For the information concerning Alyssa's bug. - Thanks for spotting a mistake in my FAQ. - For notifying me about the "Full Swing" error. - For the ending descriptions to Kevin (Best & Regretful) and Alyssa (Best). ------------------------------------------------------------------------------ ############################################################################## ============================================================================== 37)CONTACT ============================================================================== ############################################################################## ------------------------------------------------------------------------------ To contact the author of this FAQ, please send email to this address: Bioutbreak@hotmail.com Note that flaming mails, virus mails, blank mails, information covered in the FAQ will be ignored. Suggestions, tips and information are welcome, and will be credited when due. However, before you press the 'Send' button, please make sure that you have done the following: 1)Search through the FAQ thoroughly and make sure that I have not answered your question yet. I don't like to repeat myself when you can find the answer in the FAQ. 2)Please only send email in English, Japanese or Chinese. These are the only languages that I understand. I doubt so, but if you are having difficulty in English, please at least use a babelfish or any other online translator. 3)Though I believe most of my audiences are of good readers, I've noticed some exceptions, who were probably jealous of my FAQ. Please, idiots. Just because you can't write a better FAQ doesn't give you a reason to send hate mails. 4)Please write the word "Resident Evil Outbreak FAQ" or anything similar on your email, so I won't delete them without reading them. I've been getting virus mails. If you don't want your mail to be mistaken as one, then write the heading of your mail. 5)Speaking of virus mails, please, use a virus scanner to scan through your computer/laptop. ------------------------------------------------------------------------------ ############################################################################## ============================================================================== 38)LEGAL & COPYRIGHT ISSUES ============================================================================== ############################################################################## ------------------------------------------------------------------------------ ------------ | FAQ POLICY | ------------ ------------------------------------------------------------------------------ Update: 25 Feb Note that before you can host this FAQ on your site, do make sure that you have the following requirements: 1)You are not using this FAQ for profit-purpose 2)After I gave my permission - This FAQ is for private and personal use. No permission is granted to reprint this FAQ in a magazine or publication without my prior consent. Translating this walkthrough to another language does not automatically make this walkthrough yours. -Do not rip off anything from this FAQ either. Extracts are alright as long as you had obtained my permission, and give credit when due. - Please do NOT use this FAQ on your walkthrough, magazine, website or anything. Nor is it granted for this document to be used as any type of "source material" for-profit magazines to use in any way, be it basing their own articles from, reading prior to get ideas, or outright copying. I also forbid this or any of my walkthroughs to be used as, or turned into issues, mailings for RPG or other newsletters, be they free or for profit. In no way do I wish this FAQ to be cut up into sections or altered in any way. Copyright Xfactor 2003-2004 ------------------------------------------------------------------------------ ----------------------------- | SITES PERMITTED FOR HOSTING | ----------------------------- ------------------------------------------------------------------------------ Note that this FAQ will only be available at the following sites: [Please check GameFAQs for the most update version of this FAQ] - http://www.gamefaqs.com - www.raccoonmorgue.com - http://www.geocities.com/hongchew85/ - http://www.rebiohazard.com - http://www.wogaming.com - http://www.cheathappens.com - http://www.ign.com - http://www.cheat.de - http://www.neoseeker.com - http://www.gamespot.com - http://www.supercheats.com ------------------------------------------------------------------------------ ----------------- | COPYRIGHT ISSUE | ----------------- ------------------------------------------------------------------------------ Capcom and Resident Evil are registered trademarks of Capcom Co.LTD. Resident Evil is a registered trademark of Capcom Co., LTD. "Playstation" and the "PS" are trademarks of Sony Computer Entertainment Inc. Online plays requires internet connection and network adaptor for Playstation 2(sold separately). (c)CAPCOM CO.LTD 2003 ALL RIGHT RESERVED. (c)CAPCOM USA.INC.2003 ALL RIGHT RESERVED.