****************************************************************************** * Game: The Elder Scrolls IV: Oblivion * * System: Xbox 360 * * Type: Achievement Guide * * Written By: Gamer364 * * Copyright 2011 * ****************************************************************************** ============================================================================== | Table Of Contents | ============================================================================== Stage 1: The Guide's Timeline Stage 2: Intro Stage 3: Achievement Overview Stage 4: The Game's Non-DLC Achievements and How to unlock them Stage 5: Shivering Isles DLC Achievements and How to unlock them Stage 6: How to Contact me Stage 7: Legal Junk, Special Thanks and Other Guides I've Done ------------------------------------------------------------------------------ | Stage 1: The Guide's Timeline | ------------------------------------------------------------------------------ 05/16/2011: The Guide's Brith. 05/26/2011: Worked on the guide for a bit. 05/27/2011: Worked on the guide even more. 05/28/2011: Worked on the guide even more still. 05/30/2011: Almost Finished off with the main game achievement guide. The Main Missions are all that's left. 05/31/2011: Worked on and finished off the Shivering Isles achievement guide. 06/02/2011: This quide is finished and summited it to GameFAQs. Looking to put this guide on the Game of the Year version once this has been fully uploaded. 06/07/2011: I was looking at the Game of the Year version of this game on GameFAQs, and I noticed that they decided to put the original on that page as well, so I didn't need to summit one to that version. The guide to the GOTY was removed because of this. 06/08/2011: It seems I forgot to put the name and the description of the first DLC achievement. I knew about this since 06/07/2011, but the internet decided it doesn't want to work with me some time after I made that update. I would have updated this guide sooner then the date listed otherwise. ****************************************************************************** * Stage 2: Intro * ****************************************************************************** Hey Guys, welcome to my next guide in my series of works. As you can tell from my user name, my name is Gamer364. This guide is designed to help all players playing this game unlock all the achievements/trophies (including the DLC ones). This game didn't have an achievement guide, so I figure I write one. Also, you may find this guide in the GOTY (Game of the Year) version of this game as well. I know you guys probably don't like long Intros, so I'll get on with the guide already. Warring: This guide can and will contain spoillers. I will do my best to not spoill stuff from the game, but sometimes it just can not be helped, so read at your own risk. Note: I am aware that there is a PC and PS3 versions of the game, but as far as I know, there's no achievement reward thing going on with either version, so this will be the only time it'll be mentioned. ****************************************************************************** | Stage 3: Achievement Overview | ****************************************************************************** Achievement difficulty (on a scale of 1 through 5, 5 being the hardest): 3 Number of Achievements: 50 (without Shivering Isles) 60 with Shivering Isles Least amount of playthroughs to get all Achievements: 1 Number of Missable Achievements Main Game - 0 Shivering Isles - 2 Details: This game is a bit tricky to play and even more tricky trying to get 100% on. Trying to play through the game... that's not the tricky part, nor is trying to get the achievements themselfs. The tricky part of this game is... *drum roll* leveling up. In the Fallout games, this isn't too much of a problem, because you can playthrough the game and not worry about it too much (that or you glitch your way to the level cap). In this game, leveling up will have to be the first thing on your mind. In Fallout 3, the level cap is at 20 (unless you downloaded Broken Steel, in which case it would be at 30). In Fallout: New Vegas (the game I wrote an achievement guide for), the level cap is at 30 (unless you picked up the DLC packs which rasies the level cap by 5 each making it a total of 50 if all the remaining DLC packs keeps rasing the level cap). In this game, the level cap is dependent on your major skills and Attributes (more details in a bit). You could go through the game without leveling up, but it might make things trickier than it already is. You have the ability to put the difficulty slider into any difficulty you want, so slide it all the way to the left for the easiest difficulty setting. To do this, press the start button, go to "options", then "gameplay". You should see the slider. You can also do this if you happend to be in the game's main menu, only you don't have to press the start button. Doing this will let you go about the game at a low level, without things being too tricky. Also, if you level up, foes will level up with you. Because of this you'll want to be at a level where things are not that tricky, but foes are not that strong either. The ideal level is 50, but again, it's dependent on your major skills and attributes, so could end up being higher or lower than that. In the Fallout Games, your major skills (or Tag skills) are the skills you plan on using often. Here, it works the other way around. For every 10 points in your major skills department, you gain a level up. Everytime you level up, you get to a point (or more depending on what skills (major or no) into what ever 3 attributes you want. You can get it to where you get +5 in the two attributes you want. Once you hit 100 with all attributes, you stop leveling up all together. Here are the attributes you need to max out, and the skills that are related to them. Strength Related skills: Blade, Blunt, Hand To Hand Intelligence Related skills: Alchemy, Conjuration, Mysticism Willpower Related skills: Alteration, Destruction, Restoration Agility Related skills: Security, Stealth, Marksman Speed Related skills: Acrobatics, Athletics, Light Armor Endurance Related skills: Armorer, Block, Heavy Armor Personality Related skills: Illusion, Mercantile, Speechcraft Luck Related skills: None You'll notice that Luck is not tied to any skills. I'm not sure the reason behind this, but all Luck effects is what happends around you. Because of the fact Luck is not tied to any skills, you'll want to max this out ASAP, so choose that every time you level up until you max it out. Endurance is also an attribute you'll want to level up and max out, because it gives you more health. The last attribute to max out is up to you, but I suggest you do Strength, so you can carry more and more stuff you find in the world of Oblivion. Sometime during the tutoral mission, you'll get to choose your class. The game will give you a choice of which class you want to be, but I suggest you create a class (yes, the game does give you that option), so you get to choose how you want to play through the game (basicly). I'll go into more details in the acutal guide. To help you along the way, here are several links to various guides written by various writters. Balanced Character Creation Guide Written by: Brynne www.gamefaqs.com/xbox360/927345-the-elder-scrolls-iv-oblivion/faqs/42091 Character Build FAQ Written by: PapaGamer www.gamefaqs.com/xbox360/927345-the-elder-scrolls-iv-oblivion/faqs/42063 Note: Assumes that you are playing the PC version. Character Creation Guide Written by: Haeravon www.gamefaqs.com/xbox360/927345-the-elder-scrolls-iv-oblivion/faqs/59309 Note: Assumes that you are playing the PC version. Powel Levelling Guide Written by: omgItsHorde www.gamefaqs.com/xbox360/927345-the-elder-scrolls-iv-oblivion/faqs/48756 Trainerless Skill Training FAQ Written by: Sora4488 www.gamefaqs.com/xbox360/927345-the-elder-scrolls-iv-oblivion/faqs/49770 Note: Assumes that you are playing the PS3 version. Walkthrough for the main game Written by: PapaGamer www.gamefaqs.com/xbox360/927345-the-elder-scrolls-iv-oblivion/faqs/42650 Note: Assumes you are playing the PC version. Walkthrough for Shivering Isles Written by: Xiamut gamefaqs.com/xbox360/937897-the-elder-scrolls-iv-shivering-isles/faqs/49787 ------------------------------------------------------------------------------ - Stage 4: The Game's Non-DLC Achievements and How to unlock them - ------------------------------------------------------------------------------ This is the meat of this guide. Here, I'm going to seperate the achievements by questline. There are 6 different questlines in the main game. 1. The Main Quest (obviously) 2. The Dark Brotherhood 3. The Arena Battles 4. The Thieves Guild 5. The Mages Guild and last but not least... 6. The Fighters Guild I will go in order of how I number them, starting with the Main Quests. The Main Quest Note: All achievements in this group are all story-related, so none of them can be missed. 1. Escaped the Imperial Sewers Description: Escaped the Imperial Sewers, Main Quest Beginning Gamerscore: 50 Guide: This will be the first achievement you unlock no matter how you play through the game. This mission is nothing more than a tutorial on how the game works. Once you pass the tutorial, the achievement will unlock. The way this game does the character creation process is not the best way I've seen so far in my years of playing RPGs (and I don't play that many), so I'll walk you through it. After the opening scene, you will decide on the following for your character: A. The character's name B. The character's race C. The character's gender and... D. The way your character looks Your character's name and how he/she looks is cosmetic, so do whatever you want with those. Your character's race and gender however, will determine your character's starting attributes. The default for race and gender is a Male Imperial. I will go in order of all the possible races your character could be, the attributes of both genders of the race, their skill bonuses and the races' abilities going from A to Z. Note: Luck, reguardless of what race you choose will be at 50. Argonian Attributes: /==============================\ | | Male | Female | |--------------+------+--------| | Strength | 40 | 40 | |--------------|------|--------| | Intelligence | 40 | 50 | |--------------|------|--------| | Willpower | 30 | 40 | |--------------|------|--------| | Agility | 50 | 40 | |--------------|------|--------| | Speed | 50 | 40 | |--------------|------|--------| | Endurance | 30 | 30 | |--------------|------|--------| | Personality | 30 | 30 | |--------------|------|--------| | Luck | 50 | 50 | \==============================/ Bonus skills: Alchemy - +5 Athletics - +10 Blade - +5 Hand To Hand - +5 Illusion - +5 Mysticism - +5 Security - +10 Race Abilities: 1. Resist Disease, magnitude 75, constant effect 2. Immune to Poison, magnitude 100, constant effect 3. Can breathe underwater Breton Attributes: /==============================\ | | Male | Female | |--------------+------+--------| | Strength | 40 | 30 | |--------------|------|--------| | Intelligence | 50 | 50 | |--------------|------|--------| | Willpower | 50 | 50 | |--------------|------|--------| | Agility | 30 | 30 | |--------------|------|--------| | Speed | 30 | 40 | |--------------|------|--------| | Endurance | 30 | 30 | |--------------|------|--------| | Personality | 40 | 40 | |--------------|------|--------| | Luck | 50 | 50 | \==============================/ Bonus skills: Alchemy - +5 Alteration - +5 Conjuration - +10 Illusion - +5 Mysticism - +10 Restoration - +10 Race Abilities: 1. Fortified Magicka, +50 max Magicka, constant effect 2. Dragon Skin, 50 magnitude shield, 60 sec duration 3. Resist Magicka, magnitude 50, constant effect Dark Elf Attributes: /==============================\ | | Male | Female | |--------------+------+--------| | Strength | 40 | 40 | |--------------|------|--------| | Intelligence | 40 | 40 | |--------------|------|--------| | Willpower | 30 | 30 | |--------------|------|--------| | Agility | 40 | 40 | |--------------|------|--------| | Speed | 50 | 50 | |--------------|------|--------| | Endurance | 40 | 30 | |--------------|------|--------| | Personality | 30 | 40 | |--------------|------|--------| | Luck | 50 | 50 | \==============================/ Bonus skills: Athletics - +5 Blade - +10 Blunt - +5 Destruction - +10 Light Armor - +5 Marksman - +5 Mysticism - +10 Race Abilities: 1. Ancestor Guardian, summons a Ghost, 60 sec duration 2. Resist Fire, magnitude 75, constant effect High Elf Attributes: /==============================\ | | Male | Female | |--------------+------+--------| | Strength | 30 | 30 | |--------------|------|--------| | Intelligence | 50 | 50 | |--------------|------|--------| | Willpower | 40 | 40 | |--------------|------|--------| | Agility | 40 | 40 | |--------------|------|--------| | Speed | 30 | 40 | |--------------|------|--------| | Endurance | 40 | 30 | |--------------|------|--------| | Personality | 40 | 40 | |--------------|------|--------| | Luck | 50 | 50 | \==============================/ Bonus skills: Alchemy - +5 Alteration - +10 Conjuration - +5 Destruction - +10 Illusion - +5 Mysticism - +10 Race Abilities: 1. Weakness to Fire, Frost & Shock, magnitude 25, constant effect 2. Resist Disease, magnitude 75, constant effect 3. Fortified Magicka, +100 max Magicka, constant effect Imperial Attributes: /==============================\ | | Male | Female | |--------------+------+--------| | Strength | 40 | 40 | |--------------|------|--------| | Intelligence | 40 | 40 | |--------------|------|--------| | Willpower | 30 | 40 | |--------------|------|--------| | Agility | 30 | 30 | |--------------|------|--------| | Speed | 40 | 30 | |--------------|------|--------| | Endurance | 40 | 40 | |--------------|------|--------| | Personality | 50 | 50 | |--------------|------|--------| | Luck | 50 | 50 | \==============================/ Bonus skills: Blade - +5 Blunt - +5 Hand to Hand - +5 Heavy Armor - +10 Mercantile - +10 Speechcraft - +10 Race Abilities: 1. Star of the West, absorb Fatigue, magnitude 100 2. Voice of the Emperor, +30 to target Disposition, 30 sec duration Khajiit Attributes: /==============================\ | | Male | Female | |--------------+------+--------| | Strength | 40 | 30 | |--------------|------|--------| | Intelligence | 40 | 40 | |--------------|------|--------| | Willpower | 30 | 30 | |--------------|------|--------| | Agility | 50 | 50 | |--------------|------|--------| | Speed | 40 | 40 | |--------------|------|--------| | Endurance | 30 | 40 | |--------------|------|--------| | Personality | 40 | 40 | |--------------|------|--------| | Luck | 50 | 50 | \==============================/ Bonus skills: Acrobatics - +10 Athletics - +5 Blade - +5 Hand to Hand - +10 Light Armor - +5 Security - +5 Sneak - +5 Race Abilities: 1. Eye of Fear, Demoralize up to level 25, 30 sec duration 2. Eye of the Night, Night Eye, duraction 30 sec, unlimited use Nord Attributes: /==============================\ | | Male | Female | |--------------+------+--------| | Strength | 50 | 50 | |--------------|------|--------| | Intelligence | 30 | 30 | |--------------|------|--------| | Willpower | 30 | 40 | |--------------|------|--------| | Agility | 40 | 40 | |--------------|------|--------| | Speed | 40 | 40 | |--------------|------|--------| | Endurance | 50 | 40 | |--------------|------|--------| | Personality | 30 | 30 | |--------------|------|--------| | Luck | 50 | 50 | \==============================/ Bonus skills: Armorer - +5 Blade - +10 Block - +5 Blunt - +10 Heavy Armor - +10 Restoration - +5 Race Abilities: 1. Nordic Frost, touch attack, 50 frost damage 2. Woad, Shield, magnitude 30, 60 sec duration 3. Resist Frost, magnitude 50, constant effect Orc Attributes: /==============================\ | | Male | Female | |--------------+------+--------| | Strength | 45 | 45 | |--------------|------|--------| | Intelligence | 30 | 40 | |--------------|------|--------| | Willpower | 50 | 45 | |--------------|------|--------| | Agility | 35 | 35 | |--------------|------|--------| | Speed | 30 | 30 | |--------------|------|--------| | Endurance | 50 | 50 | |--------------|------|--------| | Personality | 30 | 25 | |--------------|------|--------| | Luck | 50 | 50 | \==============================/ Bonus skills: Armorer - +10 Block - +10 Blunt - +10 Hand to Hand - +5 Heavy Armor - +10 Race Abilities: 1. Berserk--Health +20, Fatigue +200, STR +50, AGL -100, 60 sec dur 2. Resist Magicka, magnitude 25, constant effect Redguard Attributes: /==============================\ | | Male | Female | |--------------+------+--------| | Strength | 50 | 40 | |--------------|------|--------| | Intelligence | 30 | 30 | |--------------|------|--------| | Willpower | 30 | 30 | |--------------|------|--------| | Agility | 40 | 40 | |--------------|------|--------| | Speed | 40 | 40 | |--------------|------|--------| | Endurance | 50 | 50 | |--------------|------|--------| | Personality | 30 | 40 | |--------------|------|--------| | Luck | 50 | 50 | \==============================/ Bonus skills: Athletics - +10 Blade - +10 Blunt - +10 Light Armor - +5 Heavy Armor - +5 Mercantile - +5 Race Abilities: 1. Adrenaline Rush, +50 to STR, SPD, AGL & END, +25 Health, 60s dur 2. Resist Poison, magnitude 75, constant effect 3. Resist Disease, magnitude 75, constant effect Wood Elf Attributes: /==============================\ | | Male | Female | |--------------+------+--------| | Strength | 30 | 30 | |--------------|------|--------| | Intelligence | 40 | 40 | |--------------|------|--------| | Willpower | 30 | 30 | |--------------|------|--------| | Agility | 50 | 50 | |--------------|------|--------| | Speed | 50 | 50 | |--------------|------|--------| | Endurance | 40 | 30 | |--------------|------|--------| | Personality | 30 | 40 | |--------------|------|--------| | Luck | 50 | 50 | \==============================/ Bonus skills: Acrobatics - +5 Alchemy - +10 Alteration - +5 Light Armor - +5 Marksman - +10 Sneak - +10 Race Abilities: 1. Beast Tongue, Command Creature, up to level 5, 60 sec duration 2. Resist Disease, magnitude 75, constant effect Being a Breton or a Redguard seems to be the best choice for beginners, Breton because they have a good magicka to start off with, and Reguard because they are good when it comes to combat. Once you cutomize how your charater looks, carry on until you come across the Emperor for the second time. When you talk to the Emperor for the second time, he'll ask you what birthsign you were born under. Here are all the signs the character could be born under, the pros and cons of that sign and my take on this sign. Note: For the ones that actually have a special ability, you have to wait 24 hours (game time) before you are allowed to use it again. A. Apprentice Pros: Maximum Magicka goes up by +100 Cons: Character's Weakness to Magicka is at 100% My take: This sign is a bit risky for mages. Having extra magicka is not a bad thing, but enemy spellcasters can and will kill you really quick if your not careful. Bretons might be able to counter act this because of their spell absorbtion ability. Overall through, you shouldn't consider this sign. B. Atronach Pros: Maximum Magicka goes up by +150 and Spell Absorbtion goes up by 50% Cons: Magicka does not regenerate My take: I don't understand why Bethesda Softworks thought anyone would even consider taking this sign. Magicka not regnerating is enough for me to say that you should stay away from this sign. If you want to regenerate magicka with this sign, you would need to buy a lot of magicka restoring potions. Bretons would not have to do this necessarily, because they could always summon a spellcasting creature and have it "Attack" them, but still. The amount of extra Magicka this sign provides and spell absorbtion is great (especially for Bretons), but it's not really worth it. C. Lady Pros: Willpower and Endurance goes up by +10 each Cons: There are better signs and Willpower is not that important My take: This ones kind of decent. I never found Willpower to be that important, but extra Endurance never hurts. D. Lord Pros: Has the Restore Health ability (magnitude 6, 15 sec duration) Cons: Character's Weakness to fire is at 25% (constant effect) My take: Do not take this sign. The ability to restore health sound nice, but it's useless in higher levels. Besides, you'll be going through hell in the world of Oblivion, so it'll be harder to play the game with this sign. E. Lover Pros: Has the Paralyze on touch ability (10 sec duration) Cons: It cost 120 Fatigue, you can use Paralyze spells and potions in place of this and in general, there are better signs My take: This ones not too bad. Sometimes you might touch someone you are suppose to talk to and they can't talk to you because they're paralyzed. Does give you a chance to pickpocket someone as long as no one's looking through, so the usefulness of this sign is up to you. E. Mage Pros: Maximum Magicka goes up by +50 Cons: Only it's not the highest extra Magika giving sign of all of them My take: This one's a safe choice for Magic casters. I doesn't give you the most extra Magicka like the Apprentice and Atronach, but this sign has no real drawbacks. F. Ritual Pros: Restores Health by 100 and Turn Undead (100 magnitude) for 30 seconds Cons: There are better signs out there My take: Useful against the Undead (which I haven't seen that many yet) and Not too bad if Restoreation is not one of your Major skills. Overall, this sign is a mixed bag leaning towards good slightly. G. Serpent Pros: Has four different effects Cons: Most of them do more harm than good My take: The first effect is you have the Damage Health touch attack for 20 with a magnitude of 3. This one really good. The second effect is that you are given Dispel with a magnitude of 90. I'm not sure what Dispel does, but it doesn't sound useful. The third effect gives you the ability to cure Poison. This sounds really nice, but potions will cover it. Besides, you don't get to use it again until 24 game hours later, so that effect's decent overall, but don't expect to use it that often. Finally, we have the fourth effect which Damages your fatigue with a magintude of 100. Why would anyone damage their own fatigue is beyond me. Overall, this sign only has one good effect, so don't take this sign. H. Shadow Pros: Gives you the Invisibility ability for 60 seconds Cons: The effect is overwritten if you perform an action like Lockpicking, something as simple as opening a door, etc. My take: This sign's great for stealth characters, quests that involve theift and/or assassination and possibly the Shivering Isles DLC quests. There are better signs out there, but you should at least consider this one. I. Steed Pros: Speed goes up by +20 Cons: Speed is not that important My take: This does give you an addtion 20 points to speed, but you'll live without it. If your bulid requires you to take this sign, then by all means take it. Otherwise, pretend it's not there. J. Thief Pros: Agility, Speed and Luck goes up by +10 each Cons: Speed is not that important and Agility is a mixed bag of importance My take: This is actually not as bad as the Cons make it seem. Speed is not high in the importantance department, and neither is Agility (though the latter is dependant on your build), but any sign that rasies Luck is a really decent sign to pick. With this sign, it's the Pros over the Cons. If you are unsure which sign to take, you can't go too wrong with this one. K. Tower Pros: Alows you to open average locks, and has the Reflect Damage ability (120 second duration with a magnitude of 5) Cons: There are better signs My take: This one seems OK. The ability to open average locks may prevent the leveling of the Security skill. On the plus side, Reflect Damage is not that bad. Overall, this sign's a mixed blessing. L. Warrior Pros: Strength and Endurance goes up by +10 each Cons: N/A My take: This is the sign to take if your character's a fighter (or specializes in combat). You'll be able to pick up more stuff with the Strength increase, and more Health never hurts. Overall, you can't go wrong with this sign. From what you have read, I basicly said that The Mage, Shadow, Thief and Warrior signs are all good picks. Take the Mage if you specialize in Magic or the Warrior if you specialize in Combat. The Shadow's Invisibility ability is worth the sign pick, but you can't go too wrong with the Thief. Once you have picked your sign, carry on until the point where one of the guards talks to you. Once he talks to you, he'll want to know what class you happend to be and make his guess on what class you are. The game will give you a choice of several pre-made classes, but I would suggest you make your own class. When making a custom class, the game will first want you to choose what your specialization is. The choices are Combat, Magic and Stealth. Combat gives you a +5 increase in Armorer, Athletics, Blade, Block, Blunt, Hand-to-Hand and Heavy Armor. Magic gives you a +5 increase in Alchemy, Alteration, Conjuration, Destruction, Illusion, Mysticism and Restoration. Finally, Stealth gives you a +5 increase in Acrobatics, Light Armor, Marksman, Mercantile, Security, Sneak and Speechcraft. The game and the manual say you actually get a +10 in all skills tied to the chosen specialization, but that was an error that was not corrected nor patched. Once you pick your specialization, the game will now give you a choice of which two of the seven attributes you want to pick. The first one to take is Luck, since it's the hardest to level up. The second one is up to you, but I would take either Endurance or Strength. Endurance gives you more health, while Strength alows you to carry more stuff. Which ever two you pick gets a addtional +5 points. Once that's out of the way, the game will want you to choose seven of the 21 skills as major skills. Which 7 you pick is up to you, but you want to pick the skills that are easy to pull off, but you are not forced to do that skill. Also, you generally don't want to pick skills that are tied your races' bonus skills. Which every skills you take will get an addtional +20 to those skills, starting off at the Apprentice level. Once that's done, the game will now want you to name your class. Call this whatever want, as it has no effect on anything. Once you are done creating you class, press B to select it. With that out of the way, get to the end of the Sewers, and the game will stop you and ask if you want to change anything. Do this if you want, otherwise select "Finished - Exit Sewers". The achievement will unlock then. I know that was a lot of reading, and I will say I'm sorry for that, but like I said eariler, the character creation process is not the best in the world. 2. Closed an Oblivion Gate Description: Closed an Oblivion Gate, Main Quest Gamerscore: 50 Guide: You'll get this achievement when you complete the "Breaking The Siege of Kvatch" quest. You’ll need to fight your way up the main tower until you see an object called a Sigil Stone floating in a pillar of flame at the very top of the tower. Once you pick it up, you’ll be teleported back to Cyrodil and the gate will be closed. 3. Located the Shrine of Dagon Description: Located the Shrine of Dagon, Main Quest Gamerscore: 50 Guide: You'll get this achievement when you complete the "The Path of Dawn" quest. In order to find out where the Shrine of Dagon is located, you need to find all four volumes of the Mythic Dawn Commentaries and take them to Tar-Meena at the Arcane University. Book 1 - This book is recovered off of the body of a Mythic Dawn assassin who tries to kill Baurus in the basement of Luther Broad’s Boarding House in the Elven Gardens District of the Imperial City. Book 2 - Tar-Meena gives you this book after you consult her about Book 1. Book 3 - This book is at the First Edition bookstore in the Market District of the Imperial City, but it is reserved for someone else. The easiest thing to do is wait for the buyer to show up, purchase the book, and then tell him that the Mythic Dawn assassinated the Emperor and he will give you the book. Book 4 - Baurus will arrange a meeting with a member of the Mythic Dawn in the sewers under the Elven Gardens. The meeting ends in an ambush and you’ll get the final volume off of the body of one of the Mythic Dawn cultists. Tar-Meena will help you decipher the puzzle of where the Mythic Dawn is located. She’ll send you to the Tomb of Prince Camarril in the Talos Plaza District at midday. If you’re there between 11:50 AM and 12:30 PM, you’ll see the runes on the tomb glowing red and you’ll be able to activate them to display a map of Cyrodil with the location of the cult hideout marked on it. 4. Delivered Daedric Artifact Description: Delivered Daedric Artifact, Main Quest Gamerscore: 50 Guide: You'll get this achievement when you complete the "Blood of the Daedra" quest. There are 15 Daedric Artifacts in all, but you only need to deliver one. Here's a link to all 15 Possible Artifacts created by Andrew X360 of Xbox360achievements.org http://www.xbox360achievements.org/forum/showthread.php?t=79899 The Main quest will direct you to Azura's Star, but any other Artifact will work just as well. 5. Destroyed the Great Gate Description: Destroyed the Great Gate, Main Quest Gamerscore: 50 Guide: You'll get this achievement when you complete the "Great Gate" quest. Destroying the Great Gate outside of Bruma is very similar to closing any other Oblivion Gate except the region of Oblivion that you enter is somewhat larger and you’re facing a fifteen minute time limit, which begins once you enter the gate. Upon entering the gate, you’ll see the siege engine in front of you, the main tower in the distance, and six smaller towers, with three on either side. You’ll need to enter one of the two smaller towers that’s furthest away from you to trip the switch that opens one of the wargates and gives you access to the main tower. Start by running west along the lava shore until you reach the Smoke and Scorch cave system. This system will allow you to access the two smaller towers. It doesn’t matter which one you enter; simply fight your way to the top and flip the switch to open the wargate. Exiting out of the door halfway up the tower will take you out onto a bridge facing the main tower. At this point, simply fight your way up to the top of the tower. Given the constraints of the time limit, its extensive fighting is not recommended - simply run past as many enemies as you can. Once you grab the Great Sigil Stone, you’ll be transported back to the battlefield outside Bruma and the achievement will unlock. 6. Champion of Cyrodiil Description: Completed the Main Questline Gamerscore: 110 Guide: You'll win this achievement when you complete the final quest which is called "Light the Dragonfires". The final quest requires you to escort Martin to the Imperial City and receive the blessing of the Council before he becomes Emperor. Unfortunately, Dagon launches a last ditch attack on the Imperial City in an effort to stop Martin from lighting the Dragonfires. You must keep Martin alive - Convalescence spells are especially helpful - and get Martin from the Council Chambers to the Temple of the One. Dagon is immortal, so you cannot kill him, but, if you deal enough damage in a single attack, then he will be stunned for several seconds. There are also Daedra running around and Martin is wearing only Imperial Robes, so he’s quite vulnerable. Once you run past Dagon and get Martin into the Temple, he will transform himself into the Avatar of Akatosh and slay Mehrunes Dagon. After the final cinematic sequence, the achievement will unlock. As mentioned, this is the final mission, so you will be done with this questline when it's all said and done. If you completed all the other questlines before this point, then you will have beaten the game. Otherwise, there is post gameplay to help you get any other achievements you missed before this point. The Dark Brotherhood 7. Murderer, Dark Brotherhood Description: Join the Dark Brotherhood Gamerscore: 10 Guide: Before you are alowed to join the Dark Brotherhood, you must kill an innocent NPC. That NPC has to be nonessential to any of the story or guild quests. You'll know if that happends to be the case if a message pops up and says "Your killing has been observed by forces unknown ..." Find a bed to sleep in after that, and a repersentive of the Dark Brotherhood will show up after you wake up. He wants you to find and kill Rufio at the Inn of Ill Omen. If you don't do this, you will not be able to progress down into this questline, thus making this and all the Dark Brotherhood achievements impossible to get. Once you make it to the inn, talk to the innkeeper, and he'll tell you that Rufio is in the downstairs room through the hatch to the right of the front door. You'll find Rufio in his room at the end of the hall. Once you find him, kill him, then find a bed somewhere. Once you do, the repersentive of the Dark Brotherhood will show up and the achievement will unlock once he's done talking to you. 8. Slayer, Dark Brotherhood Description: Reached Slayer rank in the Dark Brotherhood Gamerscore: 10 Guide: For the remaining Dark Brotherhood achievements, you will need to perform certian missions for in order to get various ranks and the achievements for getting such ranks. To make this easier, I will tell you what missions you will need to do in order to get the various ranks. However, I will not tell you how to do them (that's what the link I gave you for the main game walkthrough is for). To get this rank you will have to complete the following missions for the Dark Brotherhood: A. A Watery Grave B. Accidents Happen 9. Eliminator, Dark Brotherhood Description: Reached Eliminator rank in the Dark Brotherhood Gamerscore: 10 Guide: Refer to Slayer, Dark Brotherhood for details. To get this rank you will have to complete the following missions for the Dark Brotherhood: A. Scheduled for Execution B. The Assassinated Man 10. Assassin, Dark Brotherhood Description: Reached Assassin rank in the Dark Brotherhood Gamerscore: 10 Guide: Refer to Slayer, Dark Brotherhood for details. To get this rank you will have to complete the following missions for the Dark Brotherhood: A. The Lonely Wanderer B. Bad Medicine C. Whodunt? D. Permanent Retirement 11. Silencer, Dark Brotherhood Description: Reached Silencer rank in the Dark Brotherhood Gamerscore: 10 Guide: To achieve this rank, you will have to purify the Cheydinhal Sanctuary. Refer to the second to last link I gave you in part 3 for a walkthrough, in case you run into any trouble. Once the Sancutary has been purified, talk to the person who gave you the quest in the first place (not Ocheeva since he (or she) has been "purified", and the achievement will unlock once part of the conversation is done. 12. Speaker, Dark Brotherhood Description: Reached Speaker rank in the Dark Brotherhood Gamerscore: 10 Guide: Refer to Slayer, Dark Brotherhood for details, this time, you will recive missions from the repersentive of the Dark Brotherhood, the one who first contacted you. To get this rank you will have to complete the following missions for the Dark Brotherhood: A. Affairs of a Wizard B. Next of Kin C. Broken Vows D. Final Justice E. A Matter of Honor F. The Coldest Sleep G. A Kiss Before Dying H. Following a Lead 13. Listener, Dark Brotherhood Description: Completed the Dark Brotherhood Questline Gamerscore: 50 Guide: Refer to Slayer, Dark Brotherhood for details, but this time, you will recive your final mission from Arquen of the Dark Brotherhood. To get this rank you will have to complete the final mission for the Dark Brotherhood. I can't go into details as to this mission, and I'm not saying that because of what I said in the Slayer achievement. What I will say is that you'll unlock this when you are talking to Nightmother after the final part of the mission. The Arena Battles 14. Pit Dog, Arena Description: Joined the Arena in the Imperial City Gamerscore: 10 Guide: All you need to do for this one is to join the arena. You can find the arena in Imperial City arena district. Find where the box of gold? is at, and hang a left. Then find Owyn and say that you want to enter the arena as a combatant. He'll let you join the blue team, give you the title of Pit Dog, and let choose some armor. You have to wear this or the other armor you did not pick if you want to battle. You can find more armor in a cabinet next to him. It'll unlock sometime during your conversation. 15. Brawler, Arena Description: Reached Brawler rank in the Arena Gamerscore: 10 Guide: All you will be doing in the Arena Battles is to fight, fight and fight some more. Win three matches, and you'll go up in rank and get the achievements for this series of quests. The opponents you'll be facing to get this rank are: A. A female warrior armed with a sword and shield B. A male fighter with a mace and a shield C. An Argonian fighter with a bow 16. Bloodletter, Arena Description: Reached Bloodletter rank in the Arena Gamerscore: 10 Guide: Refer to Brawler, Arena for details. The opponents you'll be facing to get this rank are: A. A male warrior armed with a sword or a mace and shield B. A female fighter with a short sword and a shield C. A Khajiit who can heal himself and fights with an axe 17. Myrmidon, Arena Description: Reached Myrmidon rank in the Arena Gamerscore: 10 Guide: Refer to Brawler, Arena for details. The opponents you'll be facing to get this rank are: A. A battlemage who can heal himself and attacks with frost spells B. Two female Bosmer fighters - one with a sword and the other with a bow C. A Dunmer fighter with a long sword and bow who is also resistant to fire spells 18. Warrior, Arena Description: Reached Warrior rank in the Arena Gamerscore: 10 Guide: Refer to Brawler, Arena for details. The opponents you'll be facing to get this rank are: A. A Bosmer armed with a dagger B. An Altmer with a long sword and a shield C. An Orc with a battle axe 19. Gladiator, Arena Description: Reached Gladiator rank in the Arena Gamerscore: 10 Guide: Refer to Brawler, Arena for details. The opponents you'll be facing to get this rank are: A. A Nord female armed with a long sword and a shield that also has resistance to cold spells B. An Altmer with a long sword and a variety of offensive spells C. An Orc with a glass warhammer 20. Hero, Arena Description: Reached Hero rank in the Arena Gamerscore: 10 Guide: Refer to Brawler, Arena for details. The opponents you'll be facing to get this rank are: A. Three Argonians - one of them is armed with a short sword and the other two are unarmed B. A Khajiit with a long sword C. A male fighter with a long sword 21. Champion, Arena Description: Reached Champion rank in the Arena Gamerscore: 10 Guide: Refer to Brawler, Arena for details. The opponents you'll be facing to get this rank are: A. A former Blade with an Akaviri Katana and shield B. A mage who is completely immune to magic C. The Yellow Team Champion, an archer, and a mage. Note: For the battle C, You will have the boar, Porckchop, fighting alongside you. Allow him to occupy the two other fighters while you focus on the Champion. Be careful to avoid hitting him accidentally otherwise he will turn on you. 22. Grand Champion, Arena Description: Completed the Arena Questline Gamerscore: 50 Guide: Refer to Brawler, Arena for details, but this time, you have to Ysabel Andronicus to arrange your final fight. Your only opponent for this rank is the Gray Prince. Beat him, take his armor (this battle will let you do this) and the achievement's yours as well as the title of Grand Champion and a choice of either light or heavy armor. Note: If you talk to the Gray Prince at any time before this point, he will ask you to investigate his past for him, starting a sidequest called "The Origin of the Gray Prince". Once you find out his past, tell him and he'll be, let's say, shocked about his past. He will let you kill him without a fight when the time comes. I fear however that doing this will prevent this achievement from poping. Note 2: If you choose to kill the Gray Prince without a fight, it seems to count as killing an innocent NPC, even though the Gray Prince was willing to die. The Thieves Guild 23. Pickpocket, Thieves Guild Description: Joined the Thieves Guild Gamerscore: 10 Guide: There are two ways you can join the Thieves Guild. 1. The first is to simply steal some items by breaking into a house or pick pocketing someone. Then allow the guards to catch you and throw you into jail for a bit. Once you’re released, a representative of the Thieves Guild will approach you. 2. You can also read one of the wanted posters for the Grey Fox posted around the Imperial City. Doing so will add the "Grey Fox" conversation topic with some NPCs. Find a beggar in the Imperial City and ask them about the Grey Fox. If their disposition is high enough, they will ask you if you are looking for him. If you say that you want to join him, they will tell you to go to the Garden of Dareloth in the Waterfront District of the Imperial City at midnight. Armand Christophe, a representative of the Thieves Guild, will meet you and two other potential recruits. The test for admission is race to which of the three of you can steal the diary of Amantius Allectus and return it to Armand first. To start, talk to the beggar Puny Ancus and bribe him to tell you the location of the house. He will tell you that it is in the Temple District. The house is actually right next to the door between the Temple District and the Imperial City Arboretum. Break into the house and open the desk on the right side of the room to take the diary. Return to Armand in the Garden of Dareloth, give him the Diary, and he will admit you to the Thieves Guild. The achievement will unlock as soon as the initial conversation with Armand is finished. 24. Footpad, Thieves Guild Description: Reached Footpad rank in the Thieves Guild Gamerscore: 10 Guide: The promotion to Footpad requires you to perform one assignment, Untaxing the Poor, for Armand. However, you won't be able to do this quest until you have sold fifty gold worth of stolen goods to Ongar in Bruma. At that point, return to the Garden of Dareloth and visit with Armand. He will ask you to steal some collected taxes and tax records from the South Watchtower. The first floor is a public area. Enter between 9:00 AM and 11:00 AM and there should be no guards. Go up the ladder to the second level, take the ladder on the left to go to the third floor, and then the next ladder on your left to access Lex’s private quarters. If you’re seen on the second or third level, you’ll be asked to leave, but if they catch you in Lex’s quarters, you’ll be arrested on sight, so make sure that you’re sneaking or using chameleon or invisibility spells. The desk with the records is immediately on your right when you enter Lex’s room. Steal the records and the gold and leave the Watchtower the same way that you entered. Return to Armand at midnight and give him the records. The achievement will unlock when the conversation with Armand is over. 25. Bandit, Thieves Guild Description: Reached Bandit rank in the Thieves Guild Gamerscore: 10 Guide: The promotion to Bandit requires you to perform one assignment, The Elven Maiden, for Armand. Before Armand will give you the quest, you must have sold one hundred gold worth of stolen goods. Go to the chapel in Cheydinhal and steal the bust of an elven maiden from the Undercroft there. Be aware of the guard patrolling the area - she will attack you on sight and you’re not allowed to kill her. Steal the bust and return to the Imperial City. You’ll discover that a traitor has accused Armand of stealing the bust and the Imperial Watch is covering the Waterfront and Armand is in hiding. Find Methredhel and she will explain the situation to you. You’ll need to sneak into the house of Myvryna Arano, the traitor, and plant the bust in the cabinet to the right of the room. Once that’s been accomplished, tell Hieronymus Lex that Arano has the statue. Lex must have a disposition that’s greater than seventy before he will believe you. At that point, he will question and arrest Arano and you will be able to talk to Armand at midnight. When you do, he will promote you Footpad and the achievement will unlock as soon as the conversation is over. 26. Prowler, Thieves Guild Description: Reached Prowler rank in the Thieves Guild Gamerscore: 10 Guide: The promotion to Prowler requires you to perform a single assignment, Ahdarji’s Heirloom, for S’krivva in Bravil. Before she will give you the assignment though, you must fence two hundred gold worth of stolen goods. S’krivva will ask you to steal back a ring that was stolen by an independent thief. You must find the ring’s owner, Ahdarji, in Leyawiin - you can find her at her house, Five Claws Lodge at lunch, or at the Three Sisters’ Inn in the evening. Find her and she will tell you that an Argonian named Amusei stole it from her. Talk to the beggers in Leyawiin and they will tell you that Amusei is in the Leywiin Castle prison. Go to the Castle Dungeon and either bribe the jailor to let you visit Amusei or pickpocket the key off of him. Talk to Amusei and, if you give him a lockpick as a bribe, he will tell you that the ring originally belonged to the Countess of Leyawiin and she has now recovered it. Return and talk to Ahdarji and she will offer to pay you double to steal the ring. Enter the Castle, go straight through to the Throne Room, and wait until 1:00 Am. Then, enter the Basement all the way to the right of the thrones and find the open-topped barrel against the south wall. The lever inside will open a secret passage through the torture chambers and into the Countess’ bedroom. Pick the lock on the door at the end, turn right, and pick the lock on the door at the end of this hall. Another lever will open the exit. Go up the stairs to the left and through the door. Avoid the guard, turn left, and break into the Countess’ Room. The jewelry box is on the table to the right of the bed. Break into it, steal the ring, escape the same way you entered, and sell the ring to Ahdarji. Return to S’krivva and receive your promotion. The achievement will unlock when the conversation with S’krivva is over. 27. Cat Burglar, Thieves Guild Description: Reached Cat Burglar rank in the Thieves Guild Gamerscore: 10 Guide: This promotion requires you to have fenced three hundred gold worth of stolen goods. Talk to S’krivvva and she will tell that Hieronymus Lex has invaded the Waterfront District looking for the Gray Fox. You must find Methredhel and help her coordinate the Guild’s response. Bribe a beggar in the Imperial City and they will tell you that she is hiding in Dynari Amnis’s house in the Talos Plaza District. Talk to her and she will tell you that you and several operatives will steal several high-profile objects and force Lex to reassign his watchmen. You are to steal Hrormir’s Staff from the Archmage’s room in the Arcane University. Wait outside the Arcane University until 1:00 AM. Use the portal in the lobby to go to the second level, and the portal there to access the Archmage’s Quarters. The staff is at the foot of his bed, steal it, and place the note in the nightstand to the left of the bed. Exit the University the same way you entered and return to Methredhel. She will ask you to go to the Waterfront and eavesdrop on Lex. You will see a Dremora deliver a note to Lex, ordering him to return his men to their posts. Find the note after he throws it on the ground and return to Methredhel. She will ask you to return the staff, but you can’t take it back to the University. Instead, you will return it to the chest in the home of Ontus Vanin in the Talso Plaza District. Break into his house and sneak up to the second floor. You will find the chest in the corner of the room to the right of the door. Place the Ice Staff in the chest and return to S’krivva for your reward. The achievement will unlock when the conversation with S’krivva is over. 28. Shadowfoot, Thieves Guild Description: Reached Shadowfoot rank in the Thieves Guild Gamerscore: 10 Guide: From this point on, I will only tell you the missions you need to complete, and not how to do them to get a rank up. You need to complete the for S’Krivva: A. Lost Histories B. Taking Care of Lex You need to fence 400 gold worth of stolen stuff for the first mission, and 500 for the second. 29. Master Thief, Thieves Guild Description: Reached Master Thief rank in the Thieves Guild Gamerscore: 10 Guide: Refer to Shadowfoot, Thieves Guild for details, but this time, you will receive your missions from the Gray Fox himself. You need to complete the for the Gray Fox: A. Turning a Blind Eye B. Arrow of Extrication You need to fence 600 gold worth of stolen stuff for the first mission, and 700 for the second. 30. Guildmaster, Thieves Guild Description: Completed the Thieves Guild Questline Gamerscore: 50 Guide: Refer to Shadowfoot, Thieves Guild and/or Master Thief, Thieves for details. You need to complete the for the Gray Fox: A. Boots of Springheel Jak B. The Ultimate Heist You need to fence 800 gold worth of stolen stuff for the first mission, and 1000 for the second. These are the final quests, so once you have become Guildmaster of the Thieves Guild, you are done with this questline. The Mages Guild 31. Associate, Mages Guild Description: Joined the Mages Guild Gamerscore: 10 Guide: To start this questline and earn this achievement, all you need to do is to join the Mages Guild. To do this all you need to do is ask the repersentive of the Mages Guild to join. He/she will let you join as an Associate unlocking the achievement and triggering the next quest for this questline. You can find a repersentive at any of these towns: A. Anvil B. Bravil C. Brum D. Cheydinhal E. Chorrol F. Leyawiin G. Skingrad 32. Apprentice, Mages Guild Description: Reached Apprentice rank in the Mages Guild Gamerscore: 10 Guide: In this achievement, you will have to get the recomendations of all the repersentives of all the Mages guild of the towns mentioned in the last achievement. Here's what you have to do to get these recomendations: Note: I stole the following info below for how to get these recomendations from the Xbox360achievements.org's version of the Oblivion achievement guide, so give that site credit for this. A. Anvil - The Anvil recommendation can be obtained from Carahil. She will ask you to investigate the deaths of several merchants along the road near Brina Cross Inn, north of Anvil, apparently at the hands of a Frost Mage. If you talk to her further about the subject, she will give you scrolls of Frost Shell to protect from the Frost Magic. Travel to the inn and meet with Arielle Jurard. She will tell you to act like a traveler and get a room. Once you do so, she will meet you there and tell you to sleep in the inn overnight before traveling along the Gold Road toward Kvatch. Follow her instructions and travel down the road. You’ll eventually be stopped and attacked by the mage Caminalda. Jurard and another Battlemage will appear and the three of you are more than enough to kill your attacker. Once she’s dead, return to Carahil in Anvil and she will send in your recommendation. B. Bravil - The Bravil recommendation can be obtained from Kud-Ei. She’s concerned about a Dark Elf named Varon Vamori who has apparently stolen the staff of Ardaline, another guild member, and she wants you to get it back. If you talk to Kud-Ei further about this, she will give you a scroll of Beguile, which can be used to raise Vamori’s disposition toward you. Find Vamori in the guildhall or around Bravil and talk to him about the staff. You will likely have to raise his Disposition toward you by using either the Beguile spell or the Disposition mini-game until he’s willing to confess. Once he does, he’ll admit to selling the staff to a friend in the Imperial City. If you return to Kud-Ei at this point, she will provide you with three more scrolls of Beguile to aid you with the next step. Travel to the Imperial City and find the home of Soris Arenim in the Talos Plaza District. Enter the house and talk to him. Again, you’ll probably have to raise his Disposition before he will agree to sell you the staff. Once you’ve purchased the staff, return it to Kud-Ei and she will send in your recommendation. C. Brum - The Bruma recommendation can be obtained from Jeanne Frasorie. She wants you to find a missing Khajiit mage named J’skar. She thinks that a spell may have backfired, causing him to disappear. She will only give you the recommendation if you can make him reappear. Start by finding another mage in the guildhall named Volanaro. He says he will help you if you help pull a prank on Jeanne by stealing her Manual of Spellcraft out of her desk. To help you, he teaches you a spell called Minor Latch Crack. Find Jeanne’s room on the second floor and open the desk in the middle of it. Take the manual, give it Volanaro, and he will tell you to meet him in the living quarters at 10:00 PM. At that time, meet him, and he will make J’skar reappear. Go and talk to Jeanne after J’skar has reappeared and she will send in your recommendation. D. Cheydinhal - The Cheydinhal recommendation quest begins by talking to Falcar who will task you with retrieving the Ring of Burden from a well behind the guildhall. To get into the well, you must talk to Deetsan, another mage, to get the key to the well. When you talk to Deetsan, she will tell you that she thinks Falcar is trying to get you killed because Vidkun, the last Associate that came for a recommendation, disappeared performing the same task. She gives you the key and teaches you the spell Buoyancy, which has feather and water-breathing effects. This will be useful because the ring has a weight of 150. Before you dive into the well, make sure that you have enough room in your inventory to carry something that heavy. When you’re ready, enter the well and swim until you find Vidkun’s corpse near the ceiling. Search the body, take the ring, and return to Deetsan. She tells you that Falcar has stormed out of the guildhall in a rage after he found out that she helped you. She tells you to search his room to find your recommendation. Search his room in the basement and find the two Black Soul Gems in the locked drawer. Give the Soul Gems to Deetsan and she will write the recommendation for you. E. Chorrol - The Chorrol recommendation can be obtained by talking to Teekeeus. He wants you to figure out why a former guild member named Earana is in town. Talk to her and she will tell you that she wants help finding a book titled "Fingers of the Mountain", but asks you not to tell the guild. Return to Teekeeus and tell him what she said. He will also ask you to recover the book, but he wants you to return to him. Either way, go find the book on Cloud Top mountain to the northwest of Chorrol. You’ll find the book among some charred remains. When you return, you’ll to choose whether to give the book to Teekeeus or Earana. If you give the book to Teekeeus, he’ll write your recommendation and Earana will ask you to steal back. If you choose to give it to Earana first, Teekeeus will demand that you steal it back from her before you get your recommendation. Make whichever choice you prefer. F. Leyawiin - Speak to Dagail to begin the quest. She will mention that she cannot help you because she has lost an amulet and suggests that you talk to a woman named Agata. Agata explains that Dagail has lost the Seer’s Stone, which she uses to control her visions. Talk to another mage named Kalthar who seems happy that the Stone is gone. Return to Agata and she will suggest that you talk to Dagail again. Dagail will tell you the location of the fort where her father was stationed. You need to travel to Fort Blueblood, southeast of Leyawiin and explore the ruins. The fort is full marauders and other monsters, so be prepared to fight or sneak your way through. You will need to kill the Marauder Warlord to obtain the Fort Blueblood Key or pickpocket it from him. This key will open the door to the room containing Manduin’s coffin, which contains Manduin’s Amulet. As you begin to leave the fort, Kalthar will stop you, demanding the amulet. Eventually, he will attack you and you will be forced to kill him. Return to Dagail with amulet and she will send in her recommendation. G. Skingrad - The Skingrad recommendation can be obtained by talking to Adrienne Berene. She will ask you to find a Wood Elf named Erthor. Ask the Argonian Druja about Erthor and he will tell you that he can be found in Bleak Flats Cave and will mark it on your map. Talk to Adrienne again and she will teach you a Weak Fireball spell to help you on your way. When you travel to the cave, you will discover that it is full of zombies who have trapped Erthor inside. Kill the zombies as you explore the cave. Once you find Erthor, he will refuse to move until every zombie in the cave is dead. When you finished exterminating the zombies, escort Erthor back to Skingrad. After you’ve returned to the guildhall, talk to Adrienne and she will send in your recommendation. *end of copying from xbox360achievements.org* Once you have all the recommendations, talk to Raminus Polus at the Arcane University in Imperial City, and he will promote you to Apprentice status with the Mages guild. 33. Journeyman, Mages Guild Description: Reached Journeyman rank in the Mages Guild Gamerscore: 10 Guide: To get this rank, you will need to have your own Mage's Staff. To get this staff, Raminus Polus will tell you go to Wellspring Cave (northeast of the Imperial City), and talk to either Eletta or Zahrasha. When you get to Wellspring Cave and head inside, you will find Zahrasha dead on the ground. Loot her body for a key, kill the necromancers that attack you, and use the key on the door that takes the key. You will then be ambushed by other necromancers. Kill them and go up to a stone chest and take the staff. Head back to Raminus Polus and he'll tell you to talk to Delmar in the Chironasium. Head there, and Delmar will give you a series of choices of what type of enchantment you want. Make your choices and he'll tell you that the staff will be ready in 24 hours game time. Wait the 24 hours out (or you could do other things in the mean time) and talk to Delmar again, and he'll have you go to the cabben and grab your the enchanted staff. Once you have the staff, talk to Raminus again and he will promote you to Journeyman. 34. Evoker, Mages Guild Description: Reached Evoker rank in the Mages Guild Gamerscore: 10 Guide: To get this rank, you will have to complete the Ulterior Motives quest for Raminus. To start things off, Raminus will ask you to find a book the University has loaned to the count of Skingrad, Janus Hassil. Talk to Raminus about Janus Hassil, and he will tell you to go to Skingrad. When you get to Skingrad Castle, speak with Steward Mercator Hosidus. he can be found in the County Hall of the Castle Skingrad. Steward Hosidus, however will have you return tomorrow. Wait until the next day and speak with Steward Hosidus again, he'll then say the count wishes to meet you just north of the Cursed Mine to the west of town at 2AM. Head on over to the Cursed Mine at 2AM (or eariler from my experance) and you will be ambushed by Hosidus and a pair of Necromancers. The Count will help you out though. Talk to him and reply to his various questions with "Go on." then "Go on." following that "I'm sorry. I didn't know." When your done talking to him, loot Hosidus' body for the castle keys so that you can gain access to the rest of the castle, along with a few extra items (just make sure you don't get caught by the guards) if they happend to be on him. Otherwise, Head back to the Arcane University speak with Raminus about "Janus Hassildor" then "Why didn't you tell me the truth?" followed by "Why was I sent to Skingrad?" next "I See." next "Why does Hassildor aid you?" then "You protect a vampire?" and end the conversation with "So you no longer trust him." Talk to him again after this, and he will promote you to Evoker. 35. Conjurer, Mages Guild Description: Reached Conjurer rank in the Mages Guild Gamerscore: 10 Guide: To get this rank, you will have to complete the Vagtacen's Secret quest for Raminus. You will learn that your help is needed in the Ayleid ruin of Vahtacen and to speak with Irlav Jarol for more information. Use the portal on the floor of the Arch-Mage's Lobby to reach the Arch-Mage's Tower Council Chambers. Irlav should be inside, so speak with him and he will give you a key to the ruins and will inform you of a report from Skaleel about a passage that is blocked. Figures. Head on over to the Map Maker that the red arrow is pointing to, and head inside. Find and speak to Skaleel and she'll give you the Vahtacen Ruin Key. Find a locked door and use the key on it. Follow the path in front of you, until you see a man by the name of Denel. Speak with Denel about "Pillar" he will have you go speak with Skaleel about "Ayleid Reference". Upon collecting the Reference text, return to Denel and speak with him about "Ayleid Reference". After giving Denel the book, head into the room with the pillar. As you enter go either left or right, read the tablets on the walls. There are four tablets in all, two on each wall. After reading these return to Denel speak with him about "Translation" and translate each one of the four pillars. Here's what each one says: A. av molag anyammis = From Fire, Life B. av mafre naga a = Frost C. magicka sila = Magicka Shines or Magicka Waxes D. magicka loria = Magicka Darkens or Magicka Wanes After talking to Denel, you will find a chest near him. These will contain scrolls, some of which are needed for the pillars. Take the scrolls that you need, then head on over to the pillars and cast the spells or use the scrolls in the following order: A. Fire B. Frost C. Damage Magicka D. Fortify Magicka This will reveal a stairway. Head down it and head through the door. Explore this part of the ruins, killing off the undead that you find there, until you locate an Ancient Elven Helm. Talk to Skaleel and she will instruct you to go back to the Arcane University with the helm. Take the helm back Irlav and then talk to Raminus to receive your promotion to Conjurer. 36. Magician, Mages Guild Description: Reached Magician rank in the Mages Guild Gamerscore: 10 Guide: To get this rank, you will have to complete the Necomancer's Moon quest for Raminus. Speak with Raminus Polus at the University and respond to his question with "I'm ready. What is it?". He is sending you on a quest to gather information on the Necromancers. Respond with "What do I need to do?" Raminus will direct you to speak with Tar-Meena at the Mystic Archives about Black Soul Gems. Head to the Mystic Archives and speak with Tar-Meena, answer her with "I was sent to see you." Reply to Tar-Meena with "Tell me about Black Soul Gems." she will tell you of a book names Necromancer's Moon, and on top of that you'll have to find it yourself Tar-meena is too busy to get the book. Though you should have no trouble finding it, it is on a small round table to the right as you enter the Archives lower level. After reading the book speak with Tar-Meena about "Necromancer's Moon" she will allow you to take the book. Go and speak with Raminus about "Necromancer's Moon" and he will direct you to speak with Bothiel, she can usually be found in the lobby along with Raminus. Speak with Bothiel about "Shade of the Revenant" she will remember that Falcar asked about the same thing not long ago, and she will give you a set of notes he left behind. Speak with Raminus about "Shade of the Revenant" Raminus will recongnize the Dark Fissure as a cave in the mountains near Cheydinhal. The Dark Fissure can be found to the southeast of Cheydinhal, so follow the marker on the map to make sure you have the correct location. You can either wait outside for one of the Necromancers to emerge and begin their ritual of turning soul gems into Black Soul Gems, or you can head inside, kill the Worm Anchorite and take the Note explaining what the Necromancer's are currently doing. Take this note back to Raminus Polus at the Arcane University. Speak with Raminus about "Necromancers" Raminus will thank you for traveling to the Dark Fissure and discovering what the Necromancers are up to. Speak with Raminus once again to receive a promotion to Magaician. 37. Warlock, Mages Guild Description: Reached Warlock rank in the Mages Guild Gamerscore: 10 Guide: To get this rank, you will have to complete the Liberation or Apprehenstion? quest for Hannibal Traven. To start this quest, talk to Raminus about your next task, and he'll tell you to talk to Hannibal for your next task. Speak with Hannibal about your next task and answer his question with "Yes." After he informs you of the Necromancers respond to him with "Who is the Informant?" and he will tell you Mucianus Alias is the inside man. At the next prompt respond "Go on." after more explanation respond "Where do I need to go?" to learn where Macianus Alias was last known to be, just south of the Imperial City at the Ayleid Ruin of Nenyond Twyll. Continue the conversation with "What am I suppossed to do?" finish off this conversation with "Very well." Upon reaching the Ayleid Ruin of Nenyond Twyll go down the spiral steps and enter the door. Just as you enter you will see Fithragaer, respond to him with "I was sent here." He will blindly rush down the steps right into a trap, so do not follow him. After he has set off the trap head down the steps, and jump around the trap. Kill any enemies that you happen to run into throughout the Ruin. Head down the steps, make a left at the bottom and head through the gate into the next area. After passing through the large open room take the path to the right to reach the next area. Open the gate, head down this path and go through the door into the Nenyond Twyll Riellesel. Upon entering this next area Mariette Rielle will inform you that Macianus Alias has been transformed into a Worm Thrall. Kill Mariette, continue down the steps and through the door. Clear out all the enemies in this large room and on the side of the room opposite of the entrance is a push block, activate it to open up a hidden door just next to it. Enter the newly opened area and you will find Macianus Alias as a dead man walking, literally. Try to speak with him and you will get a quest update. Exit Nenyond Twyll and return to Arcane University. Once at Arcane University speak with Hannibal Traven, speak with him about "Macianus Alias" to complete the mission. Afterwards go and speak with Raminus Polus about "Advancement" to receive a promotion to the rank of Warlock. 38. Wizard, Mages Guild Description: Reached Wizard rank in the Mages Guild Gamerscore: 10 Guide: From this point on in this questline, I will only tell you the missions you need to complete, instead of telling you how to complete the mission. Once you have completed the required missions, speak to Raminus to get a rank up for this guild. You need to complete the following missions for the Arch-Mage Traven: A. Information at a Price B. A Plot Revealed 39. Master-Wizard, Mages Guild Description: Reached Master-Wizard rank in the Mages Guild Gamerscore: 10 Guide: Refer to Wizard, Mages Guild for details. You need to complete the following missions for the Arch-Mage Traven: A. The Bloodworm Helm B. The Necromancer’s Amulet Note: You are given both quests in the same time, and it doesn't matter what order you do them in, as long as they're both done, Raminus will give you a rank up. 40. Arch-Mage, Mages Guild Description: Completed the Mages Guild Questline Gamerscore: 50 Guide: Refer to Wizard, Mages Guild for details. You need to complete the following missions for the Arch-Mage Traven: A. Ambush B. Confront the King These are the final two missions, so complete both of these and you will be done with this questline. The Fighters Guild 41. Associate, Fighters Guild Description: Joined the Fighters Guild Gamerscore: 10 Guide: To start off this questline, you need to join the Fighters Guild. You can talk to one of following people in various towns: A. Vilena Donton of Chorrol B. Burz gro-Khash of Cheydinhal C. Azzan of Anvil Do note that if you have a bounty on your head or your infamy is above 100, you will be unable to join. If your infamy score happends to be at 100, you can get around this restriction by having a Fame score above 100 as well. 42. Apprentice, Fighters Guild Description: Reached Apprentice rank in the Fighters Guild Gamerscore: 10 Guide: Refer to Journeyman, Fighters Guild for details. 43. Journeyman, Fighters Guild Description: Reached Journeyman rank in the Fighters Guild Gamerscore: 10 Guide: For the remaining achievements, I'm just going to tell you what missions you have to do in order to get a certain rank and not how to do these missions (with the exception of Warder, Fighters Guild). For the Rank of Apprentice, You will need to do one of these two missions for a repersentive of the Fighters Guild: A. A Rat Problem given by Azzan of Anvil or... B. The Desolate Mine given by Burz gro-Khash of Cheydinhal For the Rank of Jouneyman, you will need to do the mission you didn't do the first time as well as The Unfortunate Shopkeeper which is also given Azzan of Anvil. 44. Swordsman, Fighters Guild Description: Reached Swordsman rank in the Fighters Guild Gamerscore: 10 Guide: Refer to Journeyman, Fighters Guild for details. You will need to do the following missions for Modryn Oreyn: A. Unfinished Business B. Drunk and Disorderly 45. Protector, Fighters Guild Description: Reached Protector rank in the Fighters Guild Gamerscore: 10 Guide: Refer to Journeyman, Fighters Guild for details. You will need to do the following missions for a repersentive of the Fighters Guild: A. Den of Thieves given by Azzan of Anvil B. Amelion’s Debt given by Burz gro-Khash of Cheydinhal 46. Defender, Fighters Guild Description: Reached Defender rank in the Fighters Guild Gamerscore: 10 Guide: Refer to Journeyman, Fighters Guild for details. You will need to do the following missions for Modryn Oreyn: A. The Master’s Son B. More Unfinished Business 47. Warder, Fighters Guild Description: Reached Warder rank in the Fighters Guild Gamerscore: 10 Guide: To get this rank, Talk to Modryn Oreyn and he will tell you that he has a mission to talk to you about, but wants to do it in private. Meet him at his house later and he will tell you about a failed Fighters Guild mission that the Blackwood Company completed. He wants your help investigating whether or not the target, Azani Blackheart, was actually killed. When you accept the quest, he will tell you to meet him in the Leyawiin Fighters Guild. Travel there, meet with Modryn, and then travel to the ruin of Arpenia, northeast of Leyawiin. Once you get there, Modryn decides that Azani must have moved his base of operations to Atatar to the northeast. Follow him there and explore the ruin until you find Azani. He’s a powerful fighter, so be prepared. Fortunately, Modryn is essential, so he cannot be killed. Once he’s dead, take his ring off of his body and give it to Modryn, earning your promotion to Warder. 48. Guardian, Fighters Guild Description: Reached Guardian rank in the Fighters Guild Gamerscore: 10 Guide: Refer to Journeyman, Fighters Guild for details. You will need to do the following missions for a repersentive of the Fighters Guild: A. The Fugitives given by Burz gro-Khash of Cheydinhal B. The Wandering Scholar given by Azzan of Anvil 49. Champion, Fighters Guild Description: Reached Champion rank in the Fighters Guild Gamerscore: 10 Guide: Refer to Journeyman, Fighters Guild for details. You will need to do the following missions for a repersentive of the Fighters Guild: A. Trolls of Forsaken Mine given by Modryn Oreyn of Chorrol B. The Stone of St. Alessia given by Azzan of Anvil C. The Noble’s Daughter given by Burz gro-Khash of Cheydinhal D. Mystery of Harlun’s Watch also given by Burz gro-Khash of Cheydinhal 50. Master, Fighters Guild Description: Completed the Fighters Guild Questline Gamerscore: 50 Guide: Refer to Journeyman, Fighters Guild for details. You will need to do the following missions for Modryn Oreyn: A. Information Gathering B. Infiltration C. The Hist These are the final missions for this questline, so when you get promoted, your done with this questline. ============================================================================== = Stage 5: Shivering Isles DLC Achievements and How to unlock them = ============================================================================== In order to have access to these achievements, you will need to have downloaded "Shivering Isles". Obviously you can do this through the Xbox live marketplace. It is not cheap to buy however, as it cost 2400 microsoft points. Another way is to buy the Shivering Isles stand-alone disc, but I'm not sure if you'll be lucky enough to even find it now a days. Your best bet is to buy the GOTY edition of this game it comes with the main game and the Knights of the Nine DLC as well as Shivering Isles (at least my copy did and I got it pre-owned (used) at GameStop). 1. Tourist, Shivering Isles Description: Entered the Shivering Isles Gamerscore: 20 Guide: Once you’ve downloaded the Shivering Isles expansion, you can either start up a new game or load an existing saved game. After a day has passed, you’ll receive a message telling you about a strange door that’s opened in the Niben Bay. Go to the new island southeast of Bravil where you’ll find an odd glowing blue doorway made of three faces. Talk to Gaius Prentus, the guard in front of the door, and he will tell you that he’s there to prevent the insane adventures returning through the doorway from harming anyone. You’ll shortly see one such adventurer appear and attack the guard before being subsequently killed. Afterwards, you’ll hear the disembodied voice of Sheograth seeking a hero to save his realm. When he’s done, enter the doorway, sit at the chair in front of the desk you find there, and talk to Haskill. He tells you that Sheogorath needs a champion to help him with a forthcoming disaster. When you accept the offer, Haskill will send you to talk to Sheogorath in person before vanishing. The room will dissolve into a horde of butterflies, allowing you to enter the Fringe. 2. Aspirant, Shivering Isles Description: Entered the Shivering Isles Gamerscore: 20 Guide: After the room of butterflies disappears, travel down the path until you find the town of Passwall and talk to Shelden. He will tell you that before you can actually enter the Shivering Isles proper, you’ll have to pass the Gatekeeper. There’s no way around killing the Gatekeeper because the key to the gates is hidden inside its body. There are two way about killing the Gatekeeper: 1. You fight the Gatekeeper directly. This route is a bit of a challenge however, for the Gatekeeper's suppose to be hard to kill. 2. There are two side quests that you can undertake that will make him much easier, althrough you I will only tell you the quests you can do, and not how to do them. Here are the two optional quests: A. Gatekeeper Arrows B. Tears of Relmyna Either way, once you kill the Gatekeeper, take both the "Key to Mania" and the "Key to Dementia" off of his corpse. Enter the Shivering Isles via whichever gate you prefer and travel to Sheogorath’s Palace in the city of New Sheoth to speak to Sheogorath and finish the quest. 3. Citizen, Shivering Isles Description: Reached Citizen Rank in the Court of Madness Gamerscore: 20 Guide: From this point on I will only tell you what quests you need to do in order to achieve a certain rank unless implied otherwise. Here are the quests you need to do in order to get this rank: A. A Better Mousetrap B. Baiting the Trap 4. Madman, Shivering Isles Description: Reached Madman Rank in the Court of Madness Gamerscore: 20 Guide: Refer to Citizen, Shivering Isles for details. You need to complete the Understanding Madness quest in order to get this rank. This quest has these two sub-quests which you must also in order to finish the quest: A. Lady of Paranoia B. Addiction 5. Honored Madman, Shivering Isles Description: Reached Honored Madman Rank in the Court of Madness Gamerscore: 20 Guide: Here I will tell you how to do this rank. You will now recieve yet another quest from Sheogorath, this time you'll need to help either the Golden Saints or Dark Seducers in the Battle for Cylarne. After the fight, you'll need to light the Flame of Agnon. After returning to New Sheoth, you'll need to decide whether to light the flame for Mania or Dementia. After making your decision, you will become an Honored Madman and the achievement will unlock. 6. Duke Dementia, Shivering Isles Description: Reached Duke of Dementia Rank in the Court of Madness Gamerscore: 30 Guide: First of all, This and Duke Mania, Shivering Isles can be missed, so it's impossible to get both these achievements in the same time. However, if you make a save before making your decision, you can get both of these in one run of Shivering Isles. Anyway, I will tell you how to get this rank. Speak to Sheogorath and chose to become the Duke of Dementia. He will instruct you to kill Syl and take her heart. Speak with Anya Herrick and Kithlan who work closely with the Duchess. They will reveal some secrets about Syl and how you can reach her. You'll now need to follow Syl through a network of tunnels. When you find her, kill her and search her body. Take the heart and return to the Sacellum Arden-Sul to complete the ritual. You'll now become the Duke of Dementia. 7. Duke Mania, Shivering Isles Description: Reached Duke of Mania Rank in the Court of Madness Gamerscore: 30 Guide: Refer to Duke Dementia, Shivering Isles for details, but this time Speak to Sheogorath and chose to become the Duke of Mania. He will instruct you to poison Thadon and take a sample of his blood. Speak to Wide-Eye, who'll point you towards Greenmote, the deadly poison that you need. After finding the Greenmote in the Greenmote Silo, make your way towards the Duke's quarters. Locate his meal and wine and poison them with the Greenmote. Return to the Duke's dinner table at 8pm and take a seat. You will see Thadon die. Take his blood and return to the Sacellum Arden-Sul to complete the ritual. You'll now become the Duke of Mania. 8. Regent, Shivering Isles Description: Reached Regent Rank in the Court of Madness Gamerscore: 20 Guide: Refer to Citizen, Shivering Isles for details. You need to complete the following quests to earn this rank: A. Retaking the Fringe B. Rebuilding the Gatekeeper 9. Defender, Shivering Isles Description: Reached Defender of the Realm Rank in the Court of Madness Gamerscore: 20 Guide: Here I will tell you how to do this rank. Speak to Sheogorath and he'll tell you to travel to Pinnacle Rock or Brellach. After making your decision, travel there. Speak to the captain, they'll tell you that the Commander is missing and you need to rescue them. After rescuing the Commander, you'll have to shatter the Order Crystals that are in the way of the Wellspring. After doing this, kill the remaining Knights of Order. Return to Sheogorath and you'll become a Defender. 10. Madgod, Shivering Isles Description: Stopped the Greymarch Gamerscore: 50 Guide: Refer to Citizen, Shivering Isles for details. To get this rank, stop the Greymarch and become the Mad God, you'll need to complete a few quests that will require you to build the Staff of Sheogorath, cleanse the pools of Madness and defeat Jyggalag. Here are the missions you have to do: A. Symbols of Office B. The Roots of Madness C. The End of Order These are the final missions, so once you get this achievement, you have completed the Shivering Isles DLC questline. ============================================================================== | Stage 6: How to Contact me | ============================================================================== You have 2 Main ways of contacting me: 1. Send me a E-mail 2. Send me a message on my Gamertag on X-Box Live My E-mail address sshadowjohn91(at)yahoo(dot)com. My Gamertag is Gamer364. This can be done only through a text message. E-mail or Message me if you: A. See a spelling error: I may have made spelling errors as I was writing this. B. Have a question that needs asking: You may have something that needs clearing up or something to that affect. C. Have a correction to make: I'm not 100% sure on some of the stuff mentioned though out the guide. D. Want to use my guide on your website: I personally have no problem letting you use my guide on your website, as long as you ask me first, and you give me credit for it. E. Think you see someone using my guide without permission: I don't like it when people steal my stuff (at least, not without asking me first). I don't do it to other people (at least without giving other people credit for the idea), so why do it to me anyway? F. Have something to add-on to this or that/there's something I forgot to include: If there something you think I should have included, but I didn't, you are encouraged to send me an Email for this or that. Do note that if you do decide you want to message me, make sure if the topic is about The Elder Scrolls IV: Oblivion (or Oblivion if that's too long). As of right now the only sites that have permission to use my guide: A. GameFAQs (I have an ancount with them, so they don't really need my permission.) B. Neoseeker (The owner got permission in advanced) More to come (maybe). Don't even think about email me if you are going to send me: A. Hate Mail B. Spam C. Name Calling mail D. Barelly readable/Unreadable mail E. Mail with mostly creative words (if you get my drift) Letter A I take offence to, because I don't send hate mail to no one. I have a Spam safeguard with yahoo, and it'll tell me if I have spam or not with Letter B. Also, if I think your trying sending me spam on Xbox Live, don't think I won't wirte a complant about you, and/or tell Microsoft on you. With letter C, I also take offence, because I get name called in school. Letter D, If your sending me an E-mail, have spell check avaiable to you and your not sure of your spelling, then why not use it? Letter E, Unless I messed up that badly, there's really no reason for that anyway. All of these things can and will make me think your a bad person, when in reality your probably not. All in all, just don't do it. Follow these rules, and if you add-on and/or correct something, I'll give you credit for it. Note: Don't get discouraged if I don't answer you right away. Sometimes, I might be on the Computer and sometimes I'll be on Xbox Live. Your best bet is to send both an E-mail and an Xbox Live message. That way if I don't get one of your messages, I'll still be able to get the other message. Even then, I might still not get your message right away. ----------------------------------------------------------------------------- | Stage 7: Legal Junk, Special Thanks and Other Guides I've Done | ----------------------------------------------------------------------------- Legal Junk This guide is copyrighted and writen by me. I wrote this with the help of reasoures used and other people mentioned special thanks protion of this chapter. It may not be redistributed nor sold for commercial purposes and/or profit at all, nor can it to be used in other websites without writen permission first. Special Thanks Bethesda Softworks: For making this game. GameFAQs: For alowing my guide to be on the website. You: For taking the time to read this. Other Guides I've Done As mentioned in my Intro, this is not the only guide in my series of guides. Here are the links to all the other ones I've done in the past. 1. Lost Odyssey Type: Achievement Guide Summited: 10/16/10 www.gamefaqs.com/xbox360/928334-lost-odyssey/faqs/58796 2. Star Wars: The Force Unleashed II Type: Achievement/Trophy Guide Summited: 01/01/11 www.gamefaqs.com/xbox360/981370-star-wars-the-force-unleashed-ii/faqs/61570 3. Sonic Adventure Type: Achievement/Trophy Guide Summited: 01/26/11 www.gamefaqs.com/xbox360/997574-sonic-adventure/faqs/61723 4. Mass Effect 2 Type: Achievement/Trophy Guide Summited: 03/09/11 www.gamefaqs.com/xbox360/944907-mass-effect-2/faqs/61954 5. Crazy Taxi Type: Achievement/Trophy Guide Summited: 04/12/2011 http://www.gamefaqs.com/xbox360/997576-crazy-taxi/faqs/62155 6. Fallout: New Vegas Type: Achievement/Trophy Guide Summited: 05/02/2011 http://www.gamefaqs.com/xbox360/959557-fallout-new-vegas/faqs/62284 7. The Legend of Spyro: Dawn of the Dragon Type: Achievement Guide Summited: 05/18/2011 gamefaqs.com/xbox360/945950-the-legend-of-spyro-dawn-of-the-dragon/faqs/62349 Well, that's the end of my guide. This has been Gamer364, signing out. The End