Champions of Norrath Character and ability Guide Make sure you hit REFRESH each time you check this faq, if you don't you may be reading an older version of it that is stored in your computer. Version 1.08 Author: The Crimson Phantom Aka: Jason L'Heureux Help Wanted Section: Seeking someone to figure out how much dex equals how much to hit. Probally will NEVER find this out as it is NOT listed ANYWHERE. Seeking info on these abilities Shadow Knight Disease Trail mana costs Version 1.00 Created February 12, 2004. All data for this faq has been derived from one of two sources, the game itself and the instruction manual. I will likly add one additional character's abilities and such every 1-3 days. I wouldn't hold my breath on getting all the spells listed, I plan to play through the game without using ANY skill points until I have 20 saved up, so that I may simply save the game and then unload skill points to get the correct figures behing the increases. I'm about 20% tempted into buying the ps2 network adaptor to go online but I am already using my 2 isp's from shaw@home so it would either require unhooking one computer or paying extra. At this point ONLY the Wizard's abilities are listed, I will endevor to add at least one more by tomorrow. I just wanted to let you all rest assured (and possibly get some help on the skill damages on other characters) that at least some faq was being done. Once this one is all up and completed, I will begin work on an Item creation faq for this game. Version 1.01 Added Skill tree requirements and the Shadowknight. Where it is already known the damage/bonus that each level will add to an ability. Also added the clerics abilities. Started on the tips and tricks etc section. Version 1.02 Added barbarian skill's stuff. Added ranger stuff. All character starting equipments and stats, for the ones known (aka wizard) the level up stat bonuses. Added the help wanted listing at the top. Version 1.03 Started flushing out skills. Lots more names down in the thanks section. Seriously thinking wolfy42 is out to get me, he keeps contributing so much that its going to make me go crazy or something, wow. Version 1.04 More of the above thanks to Wolfy42 and Jonnyty14 aka Jon Fleury. Version 1.05 More of the same. All of the skills are done with mana costs and data, if you notice something missing/incorrect e-mail me. 6 more things to go whoo. Version 1.06 Stat stuff, and some skills. Lists of what spells everyone gets, next version specific skill tree paths you can take. Version 1.07 Everything else. Noticed that skill trees do NOT require all the paths that lead to something to be lit up in the last version, so included more accurate skill tree paths. Version 1.08 So very close to final 1.09 will be FINAL. E-Mail me at: lifeguard1234@hotmail.com I do not mind game questions, if you are reporting an error let me know I will double check my work there. If you are reporting a spelling error forget about it unless it seriously alters the meaning of the sentence. If you have a bug to report and add to this send it along but I'll need 2 reports of the same bug or to have it confirmable by myself. If you e-mail me and its got something attached its going to be deleted without hesitation. Sorry but my virus scan/firewall is set to destroy e-mail attachments. If your sending me something to contribute to this in an e-mail make sure to title your e-mail contributions or something similar, and just put whatever it is in plain text. I have it set to block out stuff without acceptable subjects (to put faq in the subject) unless its someone I know. ******************************************************************************* Table of contents ******************************************************************************* 1.00 Some stuff I have to say and important facts 2.00 Characters 2.10 Erudite Wizard 2.11 Erudite Wizard's Abilities 2.20 Dark Elf Shadowknight 2.21 Dark Elf Shadowknight's Abilities 2.30 High Elf Cleric 2.31 High Elf Cleric's Abilities 2.40 Barbarian Warrior 2.41 Barbarian Warrior's Abilities 2.50 Wood Elf Ranger 2.51 Wood Elf Ranger's Abilities 3.00 Generalized tips and tricks 3.10 Bugs 3.20 Thanks 4.00 Legal stuff and copyright 5.00 Game info and thanks For using Ctrl-F (find) these could be helpful or just use the headings *** = Chapter's ******************************************************************************* 1.00 Some stuff I have to say and important facts. Well lets get the basics down here, this is an indepth faq covering all of the characters, what abilities they obtain, and how effective each ability is at a particular skill level. Information for this faq was obtained from the game itself and the instruction manual that accompanies the game, if you see BOOK: that means it is a direct quote from the instuction manual. For the stats section I did the math for intelligence myself here are the data points I used. I spent all the mana down to 0 and having the bar at the lowest it could be, then timed how long it took to go back up, checking in 20 second intervals, and I did every test twice. The different times for the 20 second count were certainly due to how fast I pressed select to call up the screen to check. I used the cleric as the test char. We can assume that stanima follows suit on this percent replenished as well. Intelligence Mana replenished Time taken (seconds) 56 11 20 56 10 20 56 21 40 56 21 40 56 32 60 56 32 60 46 9 20 46 9 20 46 17 40 46 17 40 46 26 60 46 26 60 36 8 20 36 7 20 36 14 40 36 14 40 36 21 60 36 21 60 As you can see the 56 intelligence rose 1.52 times faster than the 36 intelligence, the difference was 20 intelligence giving an extra amount of 11 to the total replenished mana, 10 intelligence gave a difference of 5 or 1.24 times faster, thus 5 would give us approximatly 1.14 times faster or a total of 2.94 extra mana per minute. For every point we could expect a rough approximation of around 0.5 mana per point per minute replenished. You get 1 skill point until level 7 per level, from levels 7 to 16 you will gain 2 skill points per level, from levels 17 to 26 you will gain 3 skill points per level, from levels 27 to 36 you will gain 4 skill points per level, from levels 37 to 46 you will gain 5 skill points per level, and from levels 47 to 50 you will get 6 skill points per level. For a grand total of 163 skill points you will be able to spend... or that is 8 maxed skills of your choice. I am seeking another person for confirmation of this. Level 1 ----> Various already spent skill points Level 2 ----> +1 skill point Level 3 ----> +1 skill point Level 4 ----> +1 skill point Level 5 ----> +1 skill point Level 6 ----> +1 skill point Level 7 ----> +2 skill points Level 8 ----> +2 skill points Level 9 ----> +2 skill points Level 10 ---> +2 skill points Level 11 ---> +2 skill points Level 12 ---> +2 skill points Level 13 ---> +2 skill points Level 14 ---> +2 skill points Level 15 ---> +2 skill points Level 16 ---> +2 skill points Level 17 ---> +3 skill points Level 18 ---> +3 skill points Level 19 ---> +3 skill points Level 20 ---> +3 skill points Level 21 ---> +3 skill points Level 22 ---> +3 skill points Level 23 ---> +3 skill points Level 24 ---> +3 skill points Level 25 ---> +3 skill points Level 26 ---> +3 skill points Level 27 ---> +4 skill points Level 28 ---> +4 skill points Level 29 ---> +4 skill points Level 30 ---> +4 skill points Level 31 ---> +4 skill points Level 32 ---> +4 skill points Level 33 ---> +4 skill points Level 34 ---> +4 skill points Level 35 ---> +4 skill points Level 36 ---> +4 skill points Level 37 ---> +5 skill points Level 38 ---> +5 skill points Level 39 ---> +5 skill points Level 40 ---> +5 skill points Level 41 ---> +5 skill points Level 42 ---> +5 skill points Level 43 ---> +5 skill points Level 44 ---> +5 skill points Level 45 ---> +5 skill points Level 46 ---> +5 skill points Level 47 ---> +5 skill points Level 48 ---> +6 skill points Level 49 ---> +6 skill points Level 50 ---> +6 skill points ******************************************************************************* 2.00 Characters To date their are 5 known characters (I do not know yet if their are any secret unlockable ones). Every character can be male or female, their skin color, hair color, hair type, etc. can be changed to suit your preference. This is simply a cosmetic change, a male is in NO ways different than a female in terms of ability in this game. Where I list the skills when it says DETAILS that refers to the ingame details of the skill, spell, or ability. When I say BOOK that refers to how the ability is described in the instruction's. I must say I am quite impressed at this particular manual, most are not quite as well done. Strength increases melee damage and carrying capacity. Every 4 points is equal to approximatly 1 extra melee damage. Every point adds 1 to the total limit of weight that you can carry. Intelligence increases total mana and mana regeneration. Every 2 points is equal to approximatly 1 extra mana. For every point you would gain approximatly 0.5 mana replenished every minute. Dexterity increases damage for ranged weapons and the ability to hit with all weapons. Every 4 points is equal to approximatly 1 extra bow damage. Stanima increases total health and health regeneration. Every two points is equal to approximatly 1 extra health. For every point you would gain approximatly 0.5 health replenished every minute. Let it be known that for skill trees you do NOT need to get all of the ones below a skill to unlock it, JUST one of the skills that touches it. For example to obtain Shock of Fire you ONLY need to get Blunt Weapons, Bolt of Frost & Frost storm... Bolt of Shock & Wizard beam are not required, OR you can get Blunt Weapons, Bolt of Shock & Wizard beam. ******************************************************************************* 2.10 Erudite Wizard Possessing great intelligence, the erudite wizard is not as skilled in hand-to-hand combat, but more than makes up for this shortfall with a devastating arsenal of magical abilities. Pure spell caster. Can learn powerful direct damage and area of effect spells. Strengths: Able to deal damage from great distances. Can imbue weapons with elemental energy. Weaknesses: Not proficient in melee combat. Limited in weapon usage. May not wear shields. Starting Stats are, (You get an additional 20 points to spend in whatever stat that you wish before you start, at level up Erudite Wizard gets 3 skill points.) Level 1 Erudite Wizard Experience 0 Next Level 1100 Health 38/38 Mana 40/40 Armor 31 Attack 34 Damage 14-20 Strength 23 Intelligence 39 Dexterity 25 Stanima 28 Resist Fire 0% Resist Cold 0% Resist Poison 0% Resist Disease 0% Resist Magic 0% Starting Equipment is, (all requires level 1, gold listed is what one would sell for, weight is the total weight it adds to you, AC = armor class.) Other: 500 Gold Pieces 2x Gate Scrolls -> 29 gold, 2 weight 2x Minor Healing Tonic -> 31 gold, 1 weight 2x Lesser Mana Vial -> 33 gold, 2 weight Armor: Tarnished Cloth Armor -> 8 AC, 170 gold, 10 weight Tarnished Cloth Boots -> 3 AC, 25 gold, 1 weight Tarnished Cloth Leggings -> 5 AC, 68 gold, 5 weight Tarnished Cloth Gloves -> 3 AC, 25 gold, 1 weight Weapon: Worn Quarterstaff -> 7-12 Damage, 157 gold, 4 weight Wizard spell List is, -Blunt Weapons -Frost Bolt -Bind Wound -Bolt of Shock -Frost Storm -Endurance -Wizard Beam -Concentration -Cold Weapons -Shock of Fire -Lighting Weapons -Fire Flares -Fire Storm -Cone of Frost -Root -Fire Weapons -Cone of Fire ******************************************************************************* 2.11 Erudite Wizard's Abilities -Blunt Weapons You start off with one level in this. Required character level: 1 Skill tree requirements: None. Details: This skill increases damage when blunt weapons are used. Book: This is your skill at using blunt weapons, such as staves. The damage you inflict with such weapons increases as your character's skill rank rises. This ability does not cost mana and is always in effect once aquired. Each level increases the damage with blunt weapons by 5%. Level 1: Increases blunt weapon damage by 15% Level 2: Increases blunt weapon damage by 20% Level 3: Increases blunt weapon damage by 25% Level 4: Increases blunt weapon damage by 30% Level 5: Increases blunt weapon damage by 35% Level 6: Increases blunt weapon damage by 40% Level 7: Increases blunt weapon damage by 45% Level 8: Increases blunt weapon damage by 50% Level 9: Increases blunt weapon damage by 55% Level 10: Increases blunt weapon damage by 60% Level 11: Increases blunt weapon damage by 65% Level 12: Increases blunt weapon damage by 70% Level 13: Increases blunt weapon damage by 75% Level 14: Increases blunt weapon damage by 80% Level 15: Increases blunt weapon damage by 85% Level 16: Increases blunt weapon damage by 90% Level 17: Increases blunt weapon damage by 95% Level 18: Increases blunt weapon damage by 100% Level 19: Increases blunt weapon damage by 105% Level 20: Increases blunt weapon damage by 110% -Concentration Required character level: 3 Skill tree requirements: Blunt Weapons. Details: This skill increases your mana regeneration rate. Book: Concentration increases your character's natural mana regeneration rate. The regeneration rate increases as the skill rank rises. This ability does not cost mana and is always in effect once acquired. Each level adds 15% to your mana regeneration rate. Level 1: 135% Mana regeneration rate. Level 2: 150% Mana regeneration rate. Level 3: 165% Mana regeneration rate. Level 4: 180% Mana regeneration rate. Level 5: 195% Mana regeneration rate. Level 6: 210% Mana regeneration rate. Level 7: 225% Mana regeneration rate. Level 8: 240% Mana regeneration rate. Level 9: 255% Mana regeneration rate. Level 10: 270% Mana regeneration rate. Level 11: 285% Mana regeneration rate. Level 12: 300% Mana regeneration rate. Level 13: 315% Mana regeneration rate. Level 14: 330% Mana regeneration rate. Level 15: 345% Mana regeneration rate. Level 16: 360% Mana regeneration rate. Level 17: 375% Mana regeneration rate. Level 18: 390% Mana regeneration rate. Level 19: 405% Mana regeneration rate. Level 20: 420% Mana regeneration rate. -Shock of Frost You start off with one point in this. Required character level: 1 Skill tree requirements: Blunt Weapons. Details: A bolt of ice is fired at enemies for cold damage. Higher rank gives more cold damage, and shrapnel. Book: Frost Bolt fires a projectile of ice at an enemy, causing cold damage upon impact. As the skill rank rises, the damage caused by the bolt increases. At higher skill ranks, the bolt will shatter on impact, damaging enemies near the original target with scattering ice shrapnel. This ability must be activated and costs mana. Each level adds 6 min and 7 max cold damage. Every other level is 8 max. Mana consumed goes up by 3 each level. Level 1: 30-36 cold damage. Mana consumed is 7. Level 2: 36-43 cold damage. Mana consumed is 10. Level 3: 42-51 cold damage. Mana consumed is 13. Level 4: 48-58 cold damage. Mana consumed is 16. Level 5: 54-66 cold damage. Mana consumed is 19. Level 6: 60-73 cold damage. Mana consumed is 21. Level 7: 66-81 cold damage. Mana consumed is 24. Level 8: 72-88 cold damage. Mana consumed is 27. Level 9: 78-96 cold damage. Mana consumed is 30. Level 10: 84-103 cold damage. Mana consumed is 33. Level 11: 90-111 cold damage. Mana consumed is 36. Level 12: 96-118 cold damage. Mana consumed is 39. Level 13: 102-126 cold damage. Mana consumed is 42. Level 14: 108-131 cold damage. Mana consumed is 45. Level 15: 114-139 cold damage. Mana consumed is 48. Level 16: 120-146 cold damage. Mana consumed is 51. Level 17: 126-164 cold damage. Mana consumed is 54. Level 18: 132-171 cold damage. Mana consumed is 60. Level 19: 138-179 cold damage. Mana consumed is 63. Level 20: 144-186 cold damage. Mana consumed is 66. -Bolt of Shock Required character level: 5 Skill tree requirements: Blunt Weapons. Details: Fires a bolt of lighting at creatures. At higher ranks the lighting will chain to others. Book: Bolt of Shock sends at bolt of lighting coursing towards your character's enemy to cause damage. As the skill rank rises, the damage caused by the bolt increases. At higher skill ranks, the bolt will begin to jump from one enemy target to others nearby, causing additional damage. This ability must be activated and costs mana. Damage goes up by 3 min (4 odd), 9 max (8 odd), mana consumed increases by 6 each level. Level 1: 46-68 damage. 32 mana consumed. Level 2: 51-77 damage. 38 mana consumed. Level 3: 57-85 damage. 44 mana consumed. Level 4: 62-94 damage. 50 mana consumed. Level 5: 68-102 damage. 56 mana consumed. Level 6: 74-110 damage. 62 mana consumed. Level 7: 79-119 damage. 68 mana consumed. Level 8: 85-127 damage. 74 mana consumed. Level 9: 90-136 damage. 80 mana consumed. Level 10: 96-144 damage. 86 mana consumed. Level 11: 102-152 damage. 92 mana consumed. Level 12: 107-161 damage. 98 mana consumed. Level 13: 113-169 damage. 104 mana consumed. Level 14: 118-178 damage. 110 mana consumed. Level 15: 124-186 damage. 116 mana consumed. Level 16: 130-194 damage. 122 mana consumed. Level 17: 135-203 damage. 128 mana consumed. Level 18: 141-211 damage. 134 mana consumed. Level 19: 146-220 damage. 140 mana consumed. Level 20: 152-228 damage. 146 mana consumed. -Frost Storm Required character level: 8 Skill tree requirements: Shock of Frost & Blunt Weapons. Details: This area effect spell creates a temporary storm of frost and ice in front of the caster. Book: Frost storm unleashes a frigid storm cloud that travels away from your character, raining shards of ice on enemies. As the skill rank rises, the damage caused by the storm, the size of the cloud, its speed, and its duration all increase. This ability must be activated and costs mana. Appears to be 3 min 5 max per level, feet going up by 1 every three levels, duration following suit. +5 mana consumed per level. Level 1: 16-24 damage, radius of 2 feet, 2 seconds duration. Mana used 40. Level 2: 19-29 damage, radius of 2 feet, 2 seconds duration. Mana used 45. Level 3: 22-34 damage, radius of 2 feet, 2 seconds duration. Mana used 50. Level 4: 26-38 damage, radius of 3 feet, 3 seconds duration. Mana used 55. Level 5: 29-43 damage, radius of 3 feet, 3 seconds duration. Mana used 60. Level 6: 32-48 damage, radius of 4 feet, 4 seconds duration. Mana used 65. Level 7: 35-53 damage, radius of 4 feet, 4 seconds duration. Mana used 70. Level 8: 38-58 damage, radius of 4 feet, 4 seconds duration. Mana used 75. Level 9: 42-62 damage, radius of 5 feet, 5 seconds duration. Mana used 80. Level 10: 45-67 damage, radius of 5 feet, 5 seconds duration. Mana used 85. Level 11: 48-72 damage, radius of 5 feet, 5 seconds duration. Mana used 90. Level 12: 51-77 damage, radius of 6 feet, 6 seconds duration. Mana used 95. Level 13: 54-82 damage, radius of 6 feet, 6 seconds duration. Mana used 100. Level 14: 58-86 damage, radius of 6 feet, 6 seconds duration. Mana used 105. Level 15: 61-91 damage, radius of 7 feet, 7 seconds duration. Mana used 110. Level 16: 64-96 damage, radius of 7 feet, 7 seconds duration. Mana used 115. Level 17: 67-101 damage, radius of 7 feet, 7 seconds duration. Mana used 120. Level 18: 70-106 damage, radius of 8 feet, 8 seconds duration. Mana used 125. Level 19: 74-110 damage, radius of 8 feet, 8 seconds duration. Mana used 130. Level 20: 77-115 damage, radius of 8 feet, 8 seconds duration. Mana used 135. -Endurance Required character level: 8 Skill tree requirements: Blunt Weapons & Concentration. Details: This skill increases your carrying capacity. Book: Endurance improves your character's ability to carry heavy loads. As the skill rank increases, so too does the load capacity your character is able to handle before becoming overly encumbered. This ability does not cost mana and is always in effect once aquired. +15 pounds per level. Level 1: +15 more pounds. Level 2: +30 more pounds. Level 3: +45 more pounds. Level 4: +60 more pounds. Level 5: +75 more pounds. Level 6: +90 more pounds. Level 7: +105 more pounds. Level 8: +120 more pounds. Level 9: +135 more pounds. Level 10: +150 more pounds. Level 11: +165 more pounds. Level 12: +180 more pounds. Level 13: +195 more pounds. Level 14: +210 more pounds. Level 15: +225 more pounds. Level 16: +240 more pounds. Level 17: +255 more pounds. Level 18: +270 more pounds. Level 19: +285 more pounds. Level 20: +300 more pounds. -Wizard Beam Required character level: 10 Skill tree requirements: Bolt of Shock & Blunt weapons. Details: A beam of energy from the caster latches onto enemies. Ranks bring damage and range. Book: Wizard Beam fires a continuous beam of energy from your character at the target, causing damage. Tendrils of energy will also sprout off from the target to strike other enemies within range as well. The Wizard beam lasts as long as you hold down the special ability button, or until your character runs out of mana. This ability must be activated and costs mana for each second of use. Appears to be 2 min and 2 max per level, extra foot every third level after 3, with tendrils starting at lvl 5 and then after the 1st two with that its one extra one every third. +2 mana consumed per level. Level 1: 38-46 damage per second, the beam is 6 feet long. Mana consumed 22. Level 2: 40-48 damage per second, the beam is 6 feet long. Mana consumed 24. Level 3: 42-50 damage per second, the beam is 7 feet long. Mana consumed 26. Level 4: 44-53 damage per second, the beam is 7 feet long. Mana consumed 28. Level 5: 46-55 damage per second, the beam is 7 feet long. 1 Tendril. Mana consumed 30. Level 6: 48-58 damage per second, the beam is 8 feet long. 1 Tendril. Mana consumed 32. Level 7: 50-60 damage per second, the beam is 8 feet long. 2 Tendrils. Mana consumed 34. Level 8: 52-62 damage per second, the beam is 8 feet long. 2 Tendrils. Mana consumed 36. Level 9: 54-64 damage per second, the beam is 9 feet long. 2 Tendrils. Mana consumed 38. Level 10: 56-67 damage per second, the beam is 9 feet long. 3 Tendrils. Mana consumed 40. Level 11: 58-70 damage per second, the beam is 9 feet long. 3 Tendrils. Mana consumed 42. Level 12: 60-72 damage per second, the beam is 10 feet long. 3 Tendrils. Mana consumed 44. Level 13: 62-74 damage per second, the beam is 10 feet long. 4 Tendrils. Mana consumed 46. Level 14: 64-77 damage per second, the beam is 10 feet long. 4 Tendrils. Mana consumed 48. Level 15: 66-79 damage per second, the beam is 11 feet long. 4 Tendrils. Mana consumed 50. Level 16: 68-82 damage per second, the beam is 11 feet long. 5 Tendrils. Mana consumed 52. Level 17: 70-84 damage per second, the beam is 11 feet long. 5 Tendrils. Mana consumed 54. Level 18: 72-86 damage per second, the beam is 12 feet long. 5 Tendrils. Mana consumed 56. Level 19: 74-89 damage per second, the beam is 12 feet long. 6 Tendrils. Mana consumed 58. Level 20: 76-91 damage per second, the beam is 12 feet long. 6 Tendrils. Mana consumed 60. -Bind Wound Required character level: 10 Skill tree requirements: Endurance, Concentration & Blunt weapons. Details: This skill increases your health regeneration rate. Book: Bind Wound improves your health regeneration rate with each skill rank. This ability does not cost mana and is always in effect once aquired. +10% health regeneration rate per level. Level 1: 120% health regen rate. Level 2: 130% health regen rate. Level 3: 140% health regen rate. Level 4: 150% health regen rate. Level 5: 160% health regen rate. Level 6: 170% health regen rate. Level 7: 180% health regen rate. Level 8: 190% health regen rate. Level 9: 200% health regen rate. Level 10: 210% health regen rate. Level 11: 220% health regen rate. Level 12: 230% health regen rate. Level 13: 240% health regen rate. Level 14: 250% health regen rate. Level 15: 260% health regen rate. Level 16: 270% health regen rate. Level 17: 280% health regen rate. Level 18: 290% health regen rate. Level 19: 300% health regen rate. Level 20: 310% health regen rate. -Cold Weapons Required character level: 15 Skill tree requirements: Frost Storm, Shock of Frost & Blunt Weapons. Details: Gives an ice effect to your weapons, higher ranks increase damage, duration, aura size and aura effect. Book: Cold Weapons imbues your weapon with magical cold, causing additional damage to your enemy. As the skill rank rises, damage and duration of the enchantment increase. At higher skill ranks, the cold effect will be granted to the weapons of nearby friends. This ability must be activated and costs mana. +2 min, +2 max (+3 every third level), +2 seconds per level, when the aura kicks in it adds 1 radius per level, and +1 min/max damage. Mana consumed increases by 9 per level. Level 1: 14-17 additional cold damage for 15 seconds. Mana consumed 137. Level 2: 16-19 additional cold damage for 17 seconds. Mana consumed 146. Level 3: 18-22 additional cold damage for 19 seconds. Mana consumed 155. Level 4: 20-24 additional cold damage for 21 seconds. Mana consumed 164. Level 5: 22-26 additional cold damage for 23 seconds. Mana consumed 173. Level 6: 24-29 additional cold damage for 25 seconds. 12 radius Aura which deals 25-30 damage. Mana consumed 185. Level 7: 26-31 additional cold damage for 27 seconds. 13 radius Aura which deals 26-31 damage. Mana consumed 191. Level 8: 28-34 additional cold damage for 29 seconds. 14 radius Aura which deals 27-32 damage. Mana consumed 200. Level 9: 30-36 additional cold damage for 31 seconds. 15 radius Aura which deals 28-33 damage. Mana consumed 209. Level 10: 32-38 additional cold damage for 33 seconds. 16 radius Aura which deals 29-34 damage. Mana consumed 218. Level 11: 34-41 additional cold damage for 35 seconds. 17 radius Aura which deals 30-35 damage. Mana consumed 227. Level 12: 36-43 additional cold damage for 37 seconds. 18 radius Aura which deals 31-36 damage. Mana consumed 236. Level 13: 38-46 additional cold damage for 39 seconds. 19 radius Aura which deals 32-37 damage. Mana consumed 245. Level 14: 40-48 additional cold damage for 41 seconds. 20 radius Aura which deals 33-38 damage. Mana consumed 254. Level 15: 42-50 additional cold damage for 43 seconds. 21 radius Aura which deals 34-39 damage. Mana consumed 263. Level 16: 44-53 additional cold damage for 45 seconds. 22 radius Aura which deals 35-40 damage. Mana consumed 270. Level 17: 46-55 additional cold damage for 47 seconds. 23 radius Aura which deals 36-41 damage. Mana consumed 279. Level 18: 48-58 additional cold damage for 49 seconds. 24 radius Aura which deals 37-42 damage. Mana consumed 288. Level 19: 50-60 additional cold damage for 51 seconds. 25 radius Aura which deals 38-43 damage. Mana consumed 297. Level 20: 52-62 additional cold damage for 53 seconds. 26 radius Aura which deals 39-44 damage. Mana consumed 306. -Shock of Fire Required character level: 15 Skill tree requirements: Blunt Weapons, Bolt of Frost & Frost storm. OR: Blunt Weapons, Bolt of Shock & Wizard beam. Details: Hurls an explosive ball of fire at enemies. Higher ranks boost damage, and add area damage to resulting explosion. Book: Shock of Fire launches a bolt of fire at your enemy, causing damage. Damage increases as your character's skill rank rises. At higher skill ranks, the bolt will explode, engulfing nearby targets in a ball of flame. This ability must be activated and costs mana. +6 min (+7 on 3rd level), +10 (9 on 5th level) damage, when the radius kicks in it is +1 (+2 on the 4th after), and the damage goes up by 2 min (+1 every four or so) and +2 max (+3 odds). + 5 mana consumed per level. Level 1: 130-194 damage. Mana consumed is 81. Level 2: 136-204 damage. Mana consumed is 86. Level 3: 142-214 damage. Mana consumed is 91. Level 4: 149-224 damage. Mana consumed is 96. Level 5: 155-233 damage. 36-54 damage in a radius of 2 feet. Mana consumed is 101. Level 6: 162-242 damage. 38-56 damage in a radius of 3 feet. Mana consumed is 106. Level 7: 168-252 damage. 39-59 damage in a radius of 5 feet. Mana consumed is 111. Level 8: 174-262 damage. 41-61 damage in a radius of 6 feet. Mana consumed is 116. Level 9: 181-271 damage. 42-64 damage in a radius of 7 feet. Mana consumed is 121. Level 10: 187-281 damage. 44-66 damage in a radius of 8 feet. Mana consumed is 126. Level 11: 194-290 damage. 46-68 damage in a radius of 10 feet. Mana consumed is 131. Level 12: 200-300 damage. 47-71 damage in a radius of 11 feet. Mana consumed is 136. Level 13: 206-310 damage. 49-73 damage in a radius of 12 feet. Mana consumed is 141. Level 14: 213-319 damage. 50-76 damage in a radius of 14 feet. Mana consumed is 146. Level 15: 219-329 damage. 52-78 damage in a radius of 15 feet. Mana consumed is 151. Level 16: 226-338 damage. 54-80 damage in a radius of 16 feet. Mana consumed is 156. Level 17: 232-348 damage. 55-83 damage in a radius of 18 feet. Mana consumed is 161. Level 18: 238-358 damage. 57-85 damage in a radius of 19 feet. Mana consumed is 166. Level 19: 245-367 damage. 58-88 damage in a radius of 20 feet. Mana consumed is 171. Level 20: 251-377 damage. 60-90 damage in a radius of 21 feet. Mana consumed is 176. -Lighting Weapons Required character level: 12 Skill tree requirements: Wizard Beam, Bolt of Shock & Blunt weapons. Details: Gives an electrical charge to your weapons, higher ranks increase damage, duration, aura size and aura effect. Book: Lighting weapons imbues your weapon with an electrical charge, shocking your enemies for additional damage while in effect. Damage and duration of the enchantment increase as skill rank rises. At higher skill ranks, the enchantment will be granted to the weapons of nearby friends. This ability must be activated and costs mana. +2 min and +3 max (2 on odds), +2 seconds per level, +1 min and +1 max (2 on odds) aura damage and + 1 aura per level. +9 mana used per level. Level 1: 6-7 additional lighting damage for 15 seconds. Mana consumed is 102. Level 2: 8-10 additional lighting damage for 17 seconds. Mana consumed is 111. Level 3: 10-12 additional lighting damage for 19 seconds. Mana consumed is 120. Level 4: 12-14 additional lighting damage for 21 seconds. Mana consumed is 129. Level 5: 14-17 additional lighting damage for 23 seconds. Mana consumed is 138. Level 6: 16-19 additional lighting damage for 25 seconds. 21-25 damage, aura 8. Mana consumed is 147. Level 7: 18-22 additional lighting damage for 27 seconds. 22-26 damage, aura 9. Mana consumed is 156. Level 8: 20-24 additional lighting damage for 29 seconds. 23-28 damage, aura 10. Mana consumed is 165. Level 9: 22-26 additional lighting damage for 31 seconds. 24-29 damage, aura 11. Mana consumed is 174. Level 10: 24-29 additional lighting damage for 33 seconds. 25-30 damage, aura 12. Mana consumed is 183. Level 11: 26-31 additional lighting damage for 35 seconds. 26-31 damage, aura 13. Mana consumed is 192. Level 12: 28-34 additional lighting damage for 37 seconds. 27-32 damage, aura 14. Mana consumed is 201. Level 13: 30-36 additional lighting damage for 39 seconds. 28-34 damage, aura 15. Mana consumed is 210. Level 14: 32-38 additional lighting damage for 41 seconds. 29-35 damage, aura 16. Mana consumed is 219. Level 15: 34-41 additional lighting damage for 43 seconds. 30-36 damage, aura 17. Mana consumed is 228. Level 16: 36-43 additional lighting damage for 45 seconds. 31-37 damage, aura 18. Mana consumed is 237. Level 17: 38-46 additional lighting damage for 47 seconds. 32-38 damage, aura 19. Mana consumed is 246. Level 18: 40-48 additional lighting damage for 49 seconds. 33-40 damage, aura 20. Mana consumed is 255. Level 19: 42-50 additional lighting damage for 51 seconds. 34-41 damage, aura 21. Mana consumed is 264. Level 20: 44-53 additional lighting damage for 53 seconds. 35-42 damage, aura 22. Mana consumed is 273. -Fire Flares Required character level: 18 Skill tree requirements: Blunt Weapons, Bolt of Frost, Shock of Fire & Frost storm. OR: Blunt Weapons, Shock of Fire, Bolt of Shock & Wizard beam. Details: Creates flares that orbit the caster. Higher ranks give more flares, impact damage, and area of effect damage. Book: Fire flares creates a number of circling flames around your character that will impact an enemy within range, causing damage. As skill rank rises, the number of flares, their duration, and the damage they cause increases. At higher skill ranks, the flares will explode to cause damage to enemies within its radius. This ability must be activated and costs mana. +4 min, +5 max damage, +1 flare every 3 levels, 1 flare duration per level, flare damage goes up by 1 min/max per level. +6 mana per level. Level 1: 86-103 damage on impact, 1 flare that lasts 8 seconds. 122 mana used. Level 2: 90-108 damage on impact, 1 flare that lasts 9 seconds. 128 mana used. Level 3: 94-113 damage on impact, 2 flares that last 10 seconds. 134 mana used. Level 4: 98-118 damage on impact, 2 flares that last 11 seconds. 140 mana used. Level 5: 102-123 damage on impact, 2 flares that last 12 seconds. 146 mana used. Level 6: 106-128 damage on impact, 3 flares that last 13 seconds. 152 mana used. Level 7: 110-133 damage on impact, 3 flares that last 14 seconds. 32-38 splash damage. 158 mana used. Level 8: 114-138 damage on impact, 3 flares that last 15 seconds. 33-39 splash damage. 164 mana used. Level 9: 118-143 damage on impact, 4 flares that last 16 seconds. 34-40 splash damage. 170 mana used. Level 10: 122-148 damage on impact, 4 flares that last 17 seconds. 35-41 splash damage. 176 mana used. Level 11: 126-153 damage on impact, 4 flares that last 18 seconds. 36-42 splash damage. 182 mana used. Level 12: 130-158 damage on impact, 5 flares that last 19 seconds. 37-43 splash damage. 188 mana used. Level 13: 134-163 damage on impact, 5 flares that last 20 seconds. 38-44 splash damage. 194 mana used. Level 14: 138-168 damage on impact, 5 flares that last 21 seconds. 39-45 splash damage. 200 mana used. Level 15: 142-173 damage on impact, 6 flares that last 22 seconds. 40-46 splash damage. 206 mana used. Level 16: 146-178 damage on impact, 6 flares that last 23 seconds. 41-47 splash damage. 212 mana used. Level 17: 150-183 damage on impact, 6 flares that last 24 seconds. 42-48 splash damage. 218 mana used. Level 18: 154-188 damage on impact, 7 flares that last 25 seconds. 43-49 splash damage. 224 mana used. Level 19: 158-193 damage on impact, 7 flares that last 26 seconds. 44-50 splash damage. 230 mana used. Level 20: 162-198 damage on impact, 7 flares that last 27 seconds. 45-51 splash damage. 236 mana used. -Fire Storm Required character level: 20 Skill tree requirements: Blunt Weapons, Bolt of Frost, Shock of Fire & Frost storm. OR: Blunt Weapons, Shock of Fire, Bolt of Shock & Wizard beam. Details: A storm of fire is created that sets the enemies within it alight. At higher ranks the damage, radius and duration go up. Book: Fire storm ignites a torrent of flames in the area surrounding the target, causing damage to the target and nearby enemies. Higher skill ranks increase the damage caused, the storm's duration, and the size of the area the storm affects. This ability must be activated and costs mana. +5 min and +6 max damage per level, radius and duration go up by 1 every third level. +6 mana per level. Level 1: 78-94 damage per second within a 2 foot radius for 2 seconds. 120 mana consumed. Level 2: 83-100 damage per second within a 2 foot radius for 2 seconds. 126 mana consumed. Level 3: 88-106 damage per second within a 3 foot radius for 3 seconds. 132 mana consumed. Level 4: 93-112 damage per second within a 3 foot radius for 3 seconds. 138 mana consumed. Level 5: 98-118 damage per second within a 3 foot radius for 3 seconds. 144 mana consumed. Level 6: 103-124 damage per second within a 4 foot radius for 4 seconds. 150 mana consumed. Level 7: 108-130 damage per second within a 4 foot radius for 4 seconds. 156 mana consumed. Level 8: 113-136 damage per second within a 4 foot radius for 4 seconds. 162 mana consumed. Level 9: 118-142 damage per second within a 5 foot radius for 5 seconds. 168 mana consumed. Level 10: 123-148 damage per second within a 5 foot radius for 5 seconds. 174 mana consumed. Level 11: 128-154 damage per second within a 5 foot radius for 5 seconds. 180 mana consumed. Level 12: 133-160 damage per second within a 6 foot radius for 6 seconds. 186 mana consumed. Level 13: 138-166 damage per second within a 6 foot radius for 6 seconds. 192 mana consumed. Level 14: 143-172 damage per second within a 6 foot radius for 6 seconds. 198 mana consumed. Level 15: 148-178 damage per second within a 7 foot radius for 7 seconds. 204 mana consumed. Level 16: 153-184 damage per second within a 7 foot radius for 7 seconds. 210 mana consumed. Level 17: 158-190 damage per second within a 7 foot radius for 7 seconds. 216 mana consumed. Level 18: 163-196 damage per second within a 8 foot radius for 8 seconds. 222 mana consumed. Level 19: 168-202 damage per second within a 8 foot radius for 8 seconds. 228 mana consumed. Level 20: 173-208 damage per second within a 8 foot radius for 8 seconds. 234 mana consumed. -Cone of Frost Required character level: 25 Skill tree requirements: Frost Storm, Cold Weapons, Shock of Frost & Blunt Weapons. Details: Shoot a cone of frost from the fingertips dealing cold damage to your foes. Higher ranks improve damage, cone width, and range. Book: Cone of forst creates a cone-shaped area of bitter cold before your character, damaging all enemies caught within it and lasting as long as you hold the activating button, or until your character's mana is depleted. Higher skill ranks increase the damage caused by the cone, as well as its length and area. This ability must be activated and costs mana. +4 min and +5 max damage per level, +1 foot per level, +4 degree's per level. +3 mana consumed per second per level. Level 1: 180-270 damage, 20 foot range, 1 degree cone. 73 mana consumed/sec. Level 2: 184-276 damage, 21 foot range, 5 degree cone. 76 mana consumed/sec. Level 3: 188-282 damage, 22 foot range, 9 degree cone. 79 mana consumed/sec. Level 4: 192-288 damage, 23 foot range, 13 degree cone. 82 mana consumed/sec. Level 5: 196-294 damage, 24 foot range, 17 degree cone. 85 mana consumed/sec. Level 6: 200-300 damage, 25 foot range, 21 degree cone. 88 mana consumed/sec. Level 7: 204-306 damage, 26 foot range, 25 degree cone. 91 mana consumed/sec. Level 8: 208-312 damage, 27 foot range, 29 degree cone. 94 mana consumed/sec. Level 9: 212-318 damage, 28 foot range, 33 degree cone. 97 mana consumed/sec. Level 10: 216-324 damage, 29 foot range, 37 degree cone. 100 mana consumed/sec. Level 11: 220-330 damage, 30 foot range, 41 degree cone. 103 mana consumed/sec. Level 12: 224-336 damage, 31 foot range, 45 degree cone. 106 mana consumed/sec. Level 13: 228-342 damage, 32 foot range, 49 degree cone. 109 mana consumed/sec. Level 14: 232-348 damage, 33 foot range, 53 degree cone. 112 mana consumed/sec. Level 15: 236-354 damage, 34 foot range, 57 degree cone. 115 mana consumed/sec. Level 16: 240-360 damage, 35 foot range, 61 degree cone. 118 mana consumed/sec. Level 17: 244-366 damage, 36 foot range, 65 degree cone. 121 mana consumed/sec. Level 18: 248-372 damage, 37 foot range, 69 degree cone. 124 mana consumed/sec. Level 19: 252-378 damage, 38 foot range, 73 degree cone. 127 mana consumed/sec. Level 20: 256-384 damage, 39 foot range, 77 degree cone. 130 mana consumed/sec. -Root Required character level: 23 Skill tree requirements: Lighting Weapons, Wizard Beam, Bolt of Shock & Blunt weapons. Details: Halts enemies where they stand when successful. Higher ranks increase how many are affected, duration and success percentage. Book: Root will immobilize an enemy for a short period of time. Higher skill ranks will increase its duration and the number of creaturse your character can root at a time (with multiple castings of the spell), and decrease the chances for an enemy to break free prematurely. This ability must be activated and costs mana. +2% chance of success per level, +4 mana consumed per level, +1 enemy every three levels. Level 1: Up to 1 enemy for 5 seconds. 50% chance of success per enemy. 55 mana used per cast. Level 2: Up to 1 enemy for 5 seconds. 52% chance of success per enemy. 59 mana used per cast. Level 3: Up to 2 enemy for 6 seconds. 54% chance of success per enemy. 63 mana used per cast. Level 4: Up to 2 enemy for 6 seconds. 56% chance of success per enemy. 67 mana used per cast. Level 5: Up to 2 enemy for 6 seconds. 58% chance of success per enemy. 71 mana used per cast. Level 6: Up to 3 enemy for 7 seconds. 60% chance of success per enemy. 75 mana used per cast. Level 7: Up to 3 enemy for 7 seconds. 62% chance of success per enemy. 79 mana used per cast. Level 8: Up to 3 enemy for 7 seconds. 64% chance of success per enemy. 83 mana used per cast. Level 9: Up to 4 enemy for 8 seconds. 66% chance of success per enemy. 87 mana used per cast. Level 10: Up to 4 enemy for 8 seconds. 68% chance of success per enemy. 91 mana used per cast. Level 11: Up to 4 enemy for 8 seconds. 70% chance of success per enemy. 95 mana used per cast. Level 12: Up to 5 enemy for 9 seconds. 72% chance of success per enemy. 99 mana used per cast. Level 13: Up to 5 enemy for 9 seconds. 74% chance of success per enemy. 103 mana used per cast. Level 14: Up to 5 enemy for 9 seconds. 76% chance of success per enemy. 107 mana used per cast. Level 15: Up to 6 enemy for 10 seconds. 78% chance of success per enemy. 111 mana used per cast. Level 16: Up to 6 enemy for 10 seconds. 80% chance of success per enemy. 115 mana used per cast. Level 17: Up to 6 enemy for 10 seconds. 82% chance of success per enemy. 119 mana used per cast. Level 18: Up to 7 enemy for 11 seconds. 84% chance of success per enemy. 123 mana used per cast. Level 19: Up to 7 enemy for 11 seconds. 86% chance of success per enemy. 127 mana used per cast. Level 20: Up to 7 enemy for 11 seconds. 88% chance of success per enemy. 131 mana used per cast. -Fire Weapons Required character level: 20 Skill tree requirements: Blunt Weapons, Bolt of Frost, Shock of Fire, Fire Flares & Frost storm. OR: Blunt Weapons, Shock of Fire, Bolt of Shock, Fire Flares & Wizard beam. Details: Adds a flame effect to your weapons, higher ranks increase damage, duration, aura size and aura effect. Book: Fire weapons enchants a weaqon with flames, causing additional damage to your enemy. As skill rank rises, the damage caused and the duration of the enchantment increase. At higher skill ranks, the enchantment will be granted to the weapons of nearby friends. This ability must be activated and costs mana. +2 min, +3 max (2 odd) damage, +2 duration, +10 mana cost, at lvl 6 aura starts, aura goes up every 3rd level, min/max damage of aura increase by 1 per level. Level 1: 21-25 additional fire damage for 15 seconds. 195 mana consumed. Level 2: 23-28 additional fire damage for 17 seconds. 205 mana consumed. Level 3: 25-30 additional fire damage for 19 seconds. 215 mana consumed. Level 4: 27-32 additional fire damage for 21 seconds. 225 mana consumed. Level 5: 29-35 additional fire damage for 23 seconds. 235 mana consumed. Level 6: 31-37 additional fire damage for 25 seconds. Aura of 2, 15-18 additional aura fire damage. 245 mana consumed. Level 7: 33-40 additional fire damage for 27 seconds. Aura of 2, 16-19 additional aura fire damage. 255 mana consumed. Level 8: 35-42 additional fire damage for 29 seconds. Aura of 3, 17-20 additional aura fire damage. 265 mana consumed. Level 9: 37-44 additional fire damage for 31 seconds. Aura of 3, 18-21 additional aura fire damage. 275 mana consumed. Level 10: 39-47 additional fire damage for 33 seconds. Aura of 3, 19-22 additional aura fire damage. 285 mana consumed. Level 11: 41-49 additional fire damage for 35 seconds. Aura of 4, 20-23 additional aura fire damage. 295 mana consumed. Level 12: 43-52 additional fire damage for 37 seconds. Aura of 4, 21-24 additional aura fire damage. 305 mana consumed. Level 13: 45-54 additional fire damage for 39 seconds. Aura of 4, 22-25 additional aura fire damage. 315 mana consumed. Level 14: 47-56 additional fire damage for 41 seconds. Aura of 5, 23-26 additional aura fire damage. 325 mana consumed. Level 15: 49-59 additional fire damage for 43 seconds. Aura of 5, 24-27 additional aura fire damage. 335 mana consumed. Level 16: 51-61 additional fire damage for 45 seconds. Aura of 5, 25-28 additional aura fire damage. 345 mana consumed. Level 17: 53-64 additional fire damage for 47 seconds. Aura of 6, 26-29 additional aura fire damage. 355 mana consumed. Level 18: 55-66 additional fire damage for 49 seconds. Aura of 6, 27-30 additional aura fire damage. 365 mana consumed. Level 19: 57-68 additional fire damage for 51 seconds. Aura of 6, 28-31 additional aura fire damage. 375 mana consumed. Level 20: 59-71 additional fire damage for 53 seconds. Aura of 7, 29-32 additional aura fire damage. 385 mana consumed. -Cone of Fire Required character level: 28 Skill tree requirements: Blunt Weapons, Bolt of Frost, Shock of Fire, Fire Storm & Frost storm. OR: Blunt Weapons, Shock of Fire, Bolt of Shock, Fire Storm & Wizard beam. Details: Fires a cone of flame in front of the caster. Higher ranks gives more damage and larger cone. Book: Cone of fire creates a flaming jet extending outward and lasting as long as you hold down the ability button or until your mana is exhausted. Higher skill ranks grant greater damage and longer, wider cones of fire. This ability must be activated and costs mana. +5 min, +6 max damage, 1 degree every 5th level, +2 mana consumed per level. Level 1: 275-330 damage per second. The cone is 30 degrees wide. Mana consumed is 84. Level 2: 280-336 damage per second. The cone is 30 degrees wide. Mana consumed is 86. Level 3: 285-342 damage per second. The cone is 30 degrees wide. Mana consumed is 88. Level 4: 290-348 damage per second. The cone is 31 degrees wide. Mana consumed is 90. Level 5: 295-354 damage per second. The cone is 31 degrees wide. Mana consumed is 92. Level 6: 300-360 damage per second. The cone is 31 degrees wide. Mana consumed is 94. Level 7: 305-366 damage per second. The cone is 31 degrees wide. Mana consumed is 96. Level 8: 310-372 damage per second. The cone is 31 degrees wide. Mana consumed is 98. Level 9: 315-378 damage per second. The cone is 32 degrees wide. Mana consumed is 100. Level 10: 320-384 damage per second. The cone is 32 degrees wide. Mana consumed is 102. Level 11: 325-390 damage per second. The cone is 32 degrees wide. Mana consumed is 104. Level 12: 330-396 damage per second. The cone is 32 degrees wide. Mana consumed is 106. Level 13: 335-402 damage per second. The cone is 32 degrees wide. Mana consumed is 108. Level 14: 340-408 damage per second. The cone is 33 degrees wide. Mana consumed is 110. Level 15: 345-414 damage per second. The cone is 33 degrees wide. Mana consumed is 112. Level 16: 350-420 damage per second. The cone is 33 degrees wide. Mana consumed is 114. Level 17: 355-426 damage per second. The cone is 33 degrees wide. Mana consumed is 116. Level 18: 360-432 damage per second. The cone is 33 degrees wide. Mana consumed is 118. Level 19: 365-438 damage per second. The cone is 34 degrees wide. Mana consumed is 120. Level 20: 370-444 damage per second. The cone is 34 degrees wide. Mana consumed is 122. ******************************************************************************* 2.20 Dark Elf Shadowknight Stong and cunning, the dark elf shadowknight brings combat prowess and skill with dark magic together in a powerful combination. Primarily a melee class with some disease and pet spells. Strenghts: Can summon the undead. Uses corrosive short and long range spells. Weaknesses: Weaker against disease immune enemies. Spells cost more percentage of mana. Starting Stats are, (You get an additional 20 points to spend in whatever stat that you wish before you start, at level up Dark Elf Shadow Knight gets 3 skill points.) Level 1 Dark Elf Shadow Knight Experience 0 Next Level 1100 Health 43/43 Mana 25/25 Armor 30 Attack 36 Damage 17-22 Strength 28 Intelligence 30 Dexterity 27 Stanima 30 Resist Fire 0% Resist Cold 0% Resist Poison 0% Resist Disease 0% Resist Magic 0% Starting Equipment is, (all requires level 1, gold listed is what one would sell for, weight is the total weight it adds to you, AC = armor class.) Other: 500 Gold Pieces 2x Gate Scrolls -> 29 gold, 2 weight 2x Minor Healing Tonic -> 31 gold, 1 weight 2x Lesser Mana Vial -> 33 gold, 2 weight Armor: Tattered Patchwork Armor -> 7 AC, 131 gold, 10 weight Tattered Patchwork Boots -> 3 AC, 25 gold, 4 weight Tattered Patchwork Leggings -> 4 AC, 44 gold, 8 weight Tattered Patchwork Gloves -> 3 AC, 25 gold, 4 weight Weapon: Worn Short Sword -> 7-11 Damage, 144 gold, 3 weight Shadowknight spells list is, -Blunt Weapons -Slashing -Disease Bolt -Bind Wound -Life Tap -Disease Trail -Endurance -Engulfing Darkness -Disease Shield -Riposte -Summon Skeleton -Shield Bash -Convert Undead -Harm Touch ******************************************************************************* 2.21 Dark Elf Shadowknight's Abilities -Blunt Weapons You start off with one level in this. Required character level: 1 Skill tree requirements: None. Details: This skill increases damage when blunt weapons are used. Book: This is your skill at using blunt weapons, such as staves. The damage you inflict with such weapons increases as your character's skill rank rises. This ability does not cost mana and is always in effect once aquired. Each level increases damage done by blunt weapons by 5%. Level 1: Increases blunt weapon damage by 15% Level 2: Increases blunt weapon damage by 20% Level 3: Increases blunt weapon damage by 25% Level 4: Increases blunt weapon damage by 30% Level 5: Increases blunt weapon damage by 35% Level 6: Increases blunt weapon damage by 40% Level 7: Increases blunt weapon damage by 45% Level 8: Increases blunt weapon damage by 50% Level 9: Increases blunt weapon damage by 55% Level 10: Increases blunt weapon damage by 60% Level 11: Increases blunt weapon damage by 65% Level 12: Increases blunt weapon damage by 70% Level 13: Increases blunt weapon damage by 75% Level 14: Increases blunt weapon damage by 80% Level 15: Increases blunt weapon damage by 85% Level 16: Increases blunt weapon damage by 90% Level 17: Increases blunt weapon damage by 95% Level 18: Increases blunt weapon damage by 100% Level 19: Increases blunt weapon damage by 105% Level 20: Increases blunt weapon damage by 110% -Slashing You start off with one point in this. Required character level: 1 Skill tree requirements: None. Details: This skill increases damage when slashing weapons are used. Book: This is your skill at using slahing weapons, such as swords and axes. The damage you inflict with such weapons increases as your character's skill rank rises. This ability does not cost mana and is always in effect once aquired. Each level increases damage done by slashing weapons by 5%. Level 1: Increases slashing weapon damage by 15% Level 2: Increases slashing weapon damage by 20% Level 3: Increases slashing weapon damage by 25% Level 4: Increases slashing weapon damage by 30% Level 5: Increases slashing weapon damage by 35% Level 6: Increases slashing weapon damage by 40% Level 7: Increases slashing weapon damage by 45% Level 8: Increases slashing weapon damage by 50% Level 9: Increases slashing weapon damage by 55% Level 10: Increases slashing weapon damage by 60% Level 11: Increases slashing weapon damage by 65% Level 12: Increases slashing weapon damage by 70% Level 13: Increases slashing weapon damage by 75% Level 14: Increases slashing weapon damage by 80% Level 15: Increases slashing weapon damage by 85% Level 16: Increases slashing weapon damage by 90% Level 17: Increases slashing weapon damage by 95% Level 18: Increases slashing weapon damage by 100% Level 19: Increases slashing weapon damage by 105% Level 20: Increases slashing weapon damage by 110% -Disease Bolt Required character level: 3 Skill tree requirements: Blunt Weapons. Details: Fires a bolt of disease at a target. At higher ranks the bolt does more damage and tracks its target. Book: Disease bolt is a bolt of contagion fired at your enemy that causes damage as well as disease that will continue to damage the target. As the skill rank rises, the initial damage, the subsequent damage from disease and its duration increase. At higher skill ranks, the bolt will begin to track enemies. This ability must be activated and costs mana. +4 to min, and +4 to max (+5 on odds), +2 mana consumed per level. Level 1: 23-28 damage. Mana Consumed is 9. Level 2: 27-32 damage. Mana Consumed is 11. Level 3: 31-37 damage. Mana Consumed is 13. Level 4: 35-41 damage. Mana Consumed is 15. Level 5: 39-46 damage. Mana Consumed is 17. Level 6: 43-50 damage. Mana Consumed is 19. Level 7: 47-55 damage. Mana Consumed is 21. Level 8: 51-59 damage. Mana Consumed is 23. Level 9: 55-63 damage. Mana Consumed is 25. Level 10: 59-68 damage. Mana Consumed is 27. Level 11: 63-72 damage. Mana Consumed is 29. Level 12: 67-77 damage. Mana Consumed is 31. Level 13: 71-81 damage. Mana Consumed is 33. Level 14: 75-86 damage. Mana Consumed is 35. Level 15: 79-90 damage. Mana Consumed is 37. Level 16: 83-95 damage. Mana Consumed is 39. Level 17: 87-99 damage. Mana Consumed is 41. Level 18: 91-104 damage. Mana Consumed is 43. Level 19: 95-108 damage. Mana Consumed is 45. Level 20: 99-113 damage. Mana Consumed is 47. -Bind Wound Required character level: 10 Skill tree requirements: Blunt Weapons & Slashing. Details: This skill increases your health regeneration rate. Book: Bind Wound improves your health regeneration rate with each skill rank. This ability does not cost mana and is always in effect once aquired. +10% health regeneration rate per level. Level 1: 120% health regen rate. Level 2: 130% health regen rate. Level 3: 140% health regen rate. Level 4: 150% health regen rate. Level 5: 160% health regen rate. Level 6: 170% health regen rate. Level 7: 180% health regen rate. Level 8: 190% health regen rate. Level 9: 200% health regen rate. Level 10: 210% health regen rate. Level 11: 220% health regen rate. Level 12: 230% health regen rate. Level 13: 240% health regen rate. Level 14: 250% health regen rate. Level 15: 260% health regen rate. Level 16: 270% health regen rate. Level 17: 280% health regen rate. Level 18: 290% health regen rate. Level 19: 300% health regen rate. Level 20: 310% health regen rate. -Life Tap Required character level: 5 Skill tree requirements: Slashing. Details: Enables you to convert your foes essence into mana or health. Hold down the block button after slaying an enemy to collect your bounty. Book: Life tap has a chance of siphoning off the dissipating life energy of defeated enemies, boosting your character's own health or mana. As the skill rank rises, the chance of a successful life tap increases, as does the amount of benefit gained. This ability must be activated and costs mana. Chance increases at set intervals by 1%, 0%, 1%, +5 units per use. Level 1: 10% Chance, 15 units. Level 2: 11% Chance, 20 units. Level 3: 11% Chance, 25 units. Level 4: 12% Chance, 30 units. Level 5: 13% Chance, 35 units. Level 6: 14% Chance, 40 units. Level 7: 14% Chance, 45 units. Level 8: 15% Chance, 50 units. Level 9: 16% Chance, 55 units. Level 10: 17% Chance, 60 units. Level 11: 17% Chance, 65 units. Level 12: 18% Chance, 70 units. Level 13: 19% Chance, 75 units. Level 14: 20% Chance, 80 units. Level 15: 20% Chance, 85 units. Level 16: 21% Chance, 90 units. Level 17: 22% Chance, 95 units. Level 18: 23% Chance, 100 units. Level 19: 23% Chance, 105 units. Level 20: 24% Chance, 110 units. -Disease Trail Required character level: 8 Skill tree requirements: Blunt Weapons & Disease Bolt. Details: A stream of disease cloud is left behind the caster, as rank goes up so does damage and duration. Book: Disease Trail creates clouds of pestilent vapors behind your character that cause damage to enemies entering them and for as long as they remain within them. As the skill rank rises, the duration of the clouds and the damage they inflict increases. This ability must be activated and costs mana. +2 min and +2 max damage per level, +1 duration for every third level. Level 1: 10-12 damage per second, lasting 3 seconds. Level 2: 12-14 damage per second, lasting 3 seconds. Level 3: 14-16 damage per second, lasting 4 seconds. Level 4: 16-18 damage per second, lasting 4 seconds. Level 5: 18-20 damage per second, lasting 4 seconds. Level 6: 20-22 damage per second, lasting 5 seconds. Level 7: 22-24 damage per second, lasting 5 seconds. Level 8: 24-26 damage per second, lasting 5 seconds. Level 9: 26-28 damage per second, lasting 6 seconds. Level 10: 28-30 damage per second, lasting 6 seconds. Level 11: 30-32 damage per second, lasting 6 seconds. Level 12: 32-34 damage per second, lasting 7 seconds. Level 13: 34-36 damage per second, lasting 7 seconds. Level 14: 36-38 damage per second, lasting 7 seconds. Level 15: 38-40 damage per second, lasting 8 seconds. Level 16: 40-42 damage per second, lasting 8 seconds. Level 17: 42-44 damage per second, lasting 8 seconds. Level 18: 44-46 damage per second, lasting 9 seconds. Level 19: 46-48 damage per second, lasting 9 seconds. Level 20: 48-50 damage per second, lasting 9 seconds. -Engulfing Darkness Required character level: 8 Skill tree requirements: Blunt Weapons, Slashing, & Life Tap. OR: Blunt Weapons, Slashing, & Bind Wound. Details: Creates a cloud of darkness that confuses and harms enemies. Higher ranks increase damage and confusion. Book: Engulfing darkness envelops an enemy in a clinging shroud of damaging darkness that can also cause confusion and will continue to harm the target after the initial attack. As the skill rank rises, the chance to confuse the target increases, as does the damage and duration of both the darkness and the confusion effects. +2% chance to confuse per level, duration goes up 1 second every even level, +2 min, +4 max (+5 on odds) damage, mana consumed is +4 per level. Level 1: 16-24 area damage, 50% chance of confusion, 1 second of confusion. Mana consumed is 33. Level 2: 18-28 area damage, 52% chance of confusion, 2 second of confusion. Mana consumed is 37. Level 3: 20-33 area damage, 54% chance of confusion, 2 second of confusion. Mana consumed is 41. Level 4: 22-38 area damage, 56% chance of confusion, 3 second of confusion. Mana consumed is 45. Level 5: 24-42 area damage, 58% chance of confusion, 3 second of confusion. Mana consumed is 49. Level 6: 26-47 area damage, 60% chance of confusion, 4 second of confusion. Mana consumed is 53. Level 7: 28-51 area damage, 62% chance of confusion, 4 second of confusion. Mana consumed is 57. Level 8: 30-56 area damage, 64% chance of confusion, 5 second of confusion. Mana consumed is 61. Level 9: 32-60 area damage, 66% chance of confusion, 5 second of confusion. Mana consumed is 65. Level 10: 34-65 area damage, 68% chance of confusion, 6 second of confusion. Mana consumed is 69. Level 11: 36-69 area damage, 70% chance of confusion, 6 second of confusion. Mana consumed is 73. Level 12: 38-74 area damage, 72% chance of confusion, 7 second of confusion. Mana consumed is 77. Level 13: 40-78 area damage, 74% chance of confusion, 7 second of confusion. Mana consumed is 81. Level 14: 42-83 area damage, 76% chance of confusion, 8 second of confusion. Mana consumed is 85. Level 15: 44-87 area damage, 78% chance of confusion, 8 second of confusion. Mana consumed is 89. Level 16: 46-92 area damage, 80% chance of confusion, 9 second of confusion. Mana consumed is 93. Level 17: 48-96 area damage, 82% chance of confusion, 9 second of confusion. Mana consumed is 97. Level 18: 50-101 area damage, 84% chance of confusion, 10 second of confusion. Mana consumed is 101. Level 19: 52-105 area damage, 86% chance of confusion, 10 second of confusion. Mana consumed is 105. Level 20: 54-110 area damage, 88% chance of confusion, 11 second of confusion. Mana consumed is 109. -Endurance Required character level: 8 Skill tree requirements: Slashing & Life tap. Details: This skill increases your carrying capacity. Book: Endurance improves your character's ability to carry heavy loads. As the skill rank increases, so too does the load capacity your character is able to handle before becoming overly encumbered. This ability does not cost mana and is always in effect once aquired. +15 pounds per level. Level 1: +15 more pounds. Level 2: +30 more pounds. Level 3: +45 more pounds. Level 4: +60 more pounds. Level 5: +75 more pounds. Level 6: +90 more pounds. Level 7: +105 more pounds. Level 8: +120 more pounds. Level 9: +135 more pounds. Level 10: +150 more pounds. Level 11: +165 more pounds. Level 12: +180 more pounds. Level 13: +195 more pounds. Level 14: +210 more pounds. Level 15: +225 more pounds. Level 16: +240 more pounds. Level 17: +255 more pounds. Level 18: +270 more pounds. Level 19: +285 more pounds. Level 20: +300 more pounds. -Disease Shield Required character level: 10 Skill tree requirements: Blunt Weapons, Disease Bolt & Disease Trail. Details: A disease cloud that follows the character. At higher ranks the damage, radius and duration go up. Book: Disease shield creates a cloud of infectious fumes around your character that causes damage to enemies that enter its area of effect. The cloud remains centered on your character for its duration. As the skill rank rises, the radius of the cloud, the damage it causes, and its duration all increase. This ability must be activated and costs mana. +2 min, +2 max (odds is +3) damage, radius every 4th level gets +1, duration goes up every 4th level. +4 mana consumed per level. Level 1: 20-24 damage per second within a 2 foot radius for 5 seconds. Mana consumed 42. Level 2: 22-26 damage per second within a 2 foot radius for 5 seconds. Mana consumed 46. Level 3: 24-29 damage per second within a 3 foot radius for 5 seconds. Mana consumed 50. Level 4: 26-31 damage per second within a 3 foot radius for 6 seconds. Mana consumed 54. Level 5: 28-33 damage per second within a 3 foot radius for 6 seconds. Mana consumed 58. Level 6: 30-36 damage per second within a 3 foot radius for 6 seconds. Mana consumed 62. Level 7: 32-38 damage per second within a 4 foot radius for 6 seconds. Mana consumed 66. Level 8: 34-41 damage per second within a 4 foot radius for 7 seconds. Mana consumed 70. Level 9: 36-43 damage per second within a 4 foot radius for 7 seconds. Mana consumed 74. Level 10: 38-46 damage per second within a 4 foot radius for 7 seconds. Mana consumed 78. Level 11: 40-48 damage per second within a 5 foot radius for 7 seconds. Mana consumed 82. Level 12: 42-51 damage per second within a 5 foot radius for 8 seconds. Mana consumed 86. Level 13: 44-53 damage per second within a 5 foot radius for 8 seconds. Mana consumed 90. Level 14: 46-56 damage per second within a 5 foot radius for 8 seconds. Mana consumed 94. Level 15: 48-58 damage per second within a 6 foot radius for 8 seconds. Mana consumed 98. Level 16: 50-61 damage per second within a 6 foot radius for 9 seconds. Mana consumed 102. Level 17: 52-63 damage per second within a 6 foot radius for 9 seconds. Mana consumed 106. Level 18: 54-66 damage per second within a 6 foot radius for 9 seconds. Mana consumed 110. Level 19: 56-68 damage per second within a 7 foot radius for 9 seconds. Mana consumed 114. Level 20: 58-71 damage per second within a 7 foot radius for 10 seconds. Mana consumed 118. -Riposte Required character level: 15 Skill tree requirements: Engulfing Darkness, Blunt Weapons, Slashing, & Life Tap. OR: Engulfing Darkness, Blunt Weapons, Slashing, & Bind Wound. Details: A creature striking the player has a chance to be struck back. Book: Riposte allows your character to redirect damage against him or her back to the enemy. As the skill rank rises, so does the chance for your character to riposte and attack and the damage your character causes to the enemy. This ability does not cost mana and is always in effect once aquired. +4 min, +5 max (4 on odd levels) damage. Level 1: 24-29 damage on counter hit, with a 10% chance of success. Level 2: 28-34 damage on counter hit, with a 10% chance of success. Level 3: 32-38 damage on counter hit, with a 10% chance of success. Level 4: 36-43 damage on counter hit, with a 10% chance of success. Level 5: 40-47 damage on counter hit, with a 10% chance of success. Level 6: 44-52 damage on counter hit, with a 10% chance of success. Level 7: 48-56 damage on counter hit, with a 10% chance of success. Level 8: 52-61 damage on counter hit, with a 10% chance of success. Level 9: 56-65 damage on counter hit, with a 10% chance of success. Level 10: 60-70 damage on counter hit, with a 10% chance of success. Level 11: 64-74 damage on counter hit, with a 10% chance of success. Level 12: 68-79 damage on counter hit, with a 10% chance of success. Level 13: 72-83 damage on counter hit, with a 10% chance of success. Level 14: 76-88 damage on counter hit, with a 10% chance of success. Level 15: 80-92 damage on counter hit, with a 10% chance of success. Level 16: 84-97 damage on counter hit, with a 10% chance of success. Level 17: 88-101 damage on counter hit, with a 10% chance of success. Level 18: 92-106 damage on counter hit, with a 10% chance of success. Level 19: 96-110 damage on counter hit, with a 10% chance of success. Level 20: 100-115 damage on counter hit, with a 10% chance of success. -Summon Skeleton Required character level: 15 Skill tree requirements: Endurance, Life Tap, Bind Wounds, Slashing & Blunt weapons. Details: Raises a skeleton warrior to assist in battle. Higher ranks add an enchanted weapon. Book: Summon skeleton summons an animated skeleton to assist your character and remains until killed. As the skill rank rises, the skeleton summoned becomes more powerful and has a chance to appear wielding a weapon, this ability must be activated and costs mana. +1 to summoned level per level, +5% chance of weapon per level, mana increased by 5 per level. Level 1: Level 13 skeleton with a 5% chance of having an enchanted weapon. Mana consumed is 81. Level 2: Level 14 skeleton with a 10% chance of having an enchanted weapon. Mana consumed is 86. Level 3: Level 15 skeleton with a 15% chance of having an enchanted weapon. Mana consumed is 91. Level 4: Level 16 skeleton with a 20% chance of having an enchanted weapon. Mana consumed is 96. Level 5: Level 17 skeleton with a 25% chance of having an enchanted weapon. Mana consumed is 101. Level 6: Level 18 skeleton with a 30% chance of having an enchanted weapon. Mana consumed is 106. Level 7: Level 19 skeleton with a 35% chance of having an enchanted weapon. Mana consumed is 111. Level 8: Level 20 skeleton with a 40% chance of having an enchanted weapon. Mana consumed is 116. Level 9: Level 21 skeleton with a 45% chance of having an enchanted weapon. Mana consumed is 121. Level 10: Level 22 skeleton with a 50% chance of having an enchanted weapon. Mana consumed is 126. Level 11: Level 23 skeleton with a 55% chance of having an enchanted weapon. Mana consumed is 131. Level 12: Level 24 skeleton with a 60% chance of having an enchanted weapon. Mana consumed is 136. Level 13: Level 25 skeleton with a 65% chance of having an enchanted weapon. Mana consumed is 141. Level 14: Level 26 skeleton with a 70% chance of having an enchanted weapon. Mana consumed is 146. Level 15: Level 27 skeleton with a 75% chance of having an enchanted weapon. Mana consumed is 151. Level 16: Level 28 skeleton with a 80% chance of having an enchanted weapon. Mana consumed is 156. Level 17: Level 29 skeleton with a 85% chance of having an enchanted weapon. Mana consumed is 161. Level 18: Level 30 skeleton with a 90% chance of having an enchanted weapon. Mana consumed is 166. Level 19: Level 31 skeleton with a 95% chance of having an enchanted weapon. Mana consumed is 171. Level 20: Level 32 skeleton with a 100% chance of having an enchanted weapon. Mana consumed is 176. -Shield Bash Required character level: 15 Skill tree requirements: Blunt Weapons, Disease Bolt, Disease Trail & Disease Shield. Details: A rushing attack that requires a shield. Delivers high damage and a chance to stun enemies. Book: Shield bash is a rushing attack that uses a shield to damage and possibly even stun your enemies. The damage inflicted increases with each skill rank, as does the chance to stun your enemy. This ability must be activated and costs mana. You must have a shield to use this ability. +8 min, +12 max to damage, +1 enemy hit every 4 levels, +2 chance to stun per level, +1 second of stun every other level, +3 mana consumed per level. Level 1: 40-60 damage to 1 enemy, 20% chance of stun for 4 seconds. Mana consumed is 16. Level 2: 48-72 damage to 1 enemy, 22% chance of stun for 5 seconds. Mana consumed is 19. Level 3: 56-84 damage to 2 enemys, 24% chance of stun for 5 seconds. Mana consumed is 22. Level 4: 64-96 damage to 2 enemys, 26% chance of stun for 6 seconds. Mana consumed is 25. Level 5: 72-104 damage to 2 enemys, 28% chance of stun for 6 seconds. Mana consumed is 28. Level 6: 80-116 damage to 2 enemys, 30% chance of stun for 7 seconds. Mana consumed is 31. Level 7: 88-128 damage to 3 enemys, 32% chance of stun for 7 seconds. Mana consumed is 34. Level 8: 96-140 damage to 3 enemys, 34% chance of stun for 8 seconds. Mana consumed is 37. Level 9: 104-152 damage to 3 enemys, 36% chance of stun for 8 seconds. Mana consumed is 40. Level 10: 112-164 damage to 3 enemys, 38% chance of stun for 9 seconds. Mana consumed is 43. Level 11: 120-176 damage to 4 enemys, 40% chance of stun for 9 seconds. Mana consumed is 46. Level 12: 128-188 damage to 4 enemys, 42% chance of stun for 10 seconds. Mana consumed is 49. Level 13: 136-200 damage to 4 enemys, 44% chance of stun for 10 seconds. Mana consumed is 52. Level 14: 142-212 damage to 4 enemys, 46% chance of stun for 11 seconds. Mana consumed is 55. Level 15: 150-224 damage to 5 enemys, 48% chance of stun for 11 seconds. Mana consumed is 58. Level 16: 158-236 damage to 5 enemys, 50% chance of stun for 12 seconds. Mana consumed is 61. Level 17: 166-248 damage to 5 enemys, 52% chance of stun for 12 seconds. Mana consumed is 64. Level 18: 174-260 damage to 5 enemys, 54% chance of stun for 13 seconds. Mana consumed is 67. Level 19: 182-272 damage to 6 enemys, 56% chance of stun for 13 seconds. Mana consumed is 70. Level 20: 190-284 damage to 6 enemys, 58% chance of stun for 14 seconds. Mana consumed is 73. -Convert Undead Required character level: 20 Skill tree requirements: Life Tap, Endurance, Summon Skeleton, Slashing & Blunt Weapons. OR: Life Tap, Engulfing Darkness, Riposte, Slashing & Blunt Weapons. OR: Bind Wounds, Engulfing Darkness, Riposte, Slashing & Blunt Weapons. Details: Converts undead to friendlies. 10 second cast recovery time. Book: Convert Undead will cause an undead enemy to begin working for your character for the duration of the effect. Non-undead creatures and undead of particularly strong will are immune to conversion. As the skill rank rises, the number of undead enemies your character may have converted at the same time increases, as does the duration of the conversions. This ability must be activated and costs mana. +2% conversion chance per level, +1 duration per level, +1 enemy every 5 levels +7 mana consumed per level. Level 1: Converts up to 1 enemy for 15 seconds. Odds of conversion are 40%, mana consumed is 97 Level 2: Converts up to 1 enemy for 16 seconds. Odds of conversion are 42%, mana consumed is 104 Level 3: Converts up to 1 enemy for 17 seconds. Odds of conversion are 44%, mana consumed is 111 Level 4: Converts up to 2 enemys for 18 seconds. Odds of conversion are 46%, mana consumed is 118 Level 5: Converts up to 2 enemys for 19 seconds. Odds of conversion are 48%, mana consumed is 125 Level 6: Converts up to 2 enemys for 20 seconds. Odds of conversion are 50%, mana consumed is 132 Level 7: Converts up to 2 enemys for 21 seconds. Odds of conversion are 52%, mana consumed is 139 Level 8: Converts up to 2 enemys for 22 seconds. Odds of conversion are 54%, mana consumed is 146 Level 9: Converts up to 3 enemys for 23 seconds. Odds of conversion are 56%, mana consumed is 153 Level 10: Converts up to 3 enemys for 24 seconds. Odds of conversion are 58%, mana consumed is 160 Level 11: Converts up to 3 enemys for 25 seconds. Odds of conversion are 60%, mana consumed is 167 Level 12: Converts up to 3 enemys for 26 seconds. Odds of conversion are 62%, mana consumed is 174 Level 13: Converts up to 3 enemys for 27 seconds. Odds of conversion are 64%, mana consumed is 181 Level 14: Converts up to 4 enemys for 28 seconds. Odds of conversion are 66%, mana consumed is 188 Level 15: Converts up to 4 enemys for 29 seconds. Odds of conversion are 68%, mana consumed is 195 Level 16: Converts up to 4 enemys for 30 seconds. Odds of conversion are 70%, mana consumed is 202 Level 17: Converts up to 4 enemys for 31 seconds. Odds of conversion are 72%, mana consumed is 209 Level 18: Converts up to 4 enemys for 32 seconds. Odds of conversion are 74%, mana consumed is 216 Level 19: Converts up to 5 enemys for 33 seconds. Odds of conversion are 76%, mana consumed is 223 Level 20: Converts up to 5 enemys for 34 seconds. Odds of conversion are 78%, mana consumed is 230 -Harm Touch Required character level: 25 Skill tree requirements: Blunt Weapons, Slashing, Disease Bolt, Disease Trail, Disease Shield & Shield Bash. OR: Blunt Weapons, Slashing, Bind Wounds, Engulfing Darkness, Riposte & Convert Undead. OR: Blunt Weapons, Slashing, Life Tap, Engulfing Darkness, Riposte & Convert Undead. OR: Blunt Weapons, Slashing, Life Tap, Endurance, Summon Skeleton & Convert Undead. Details: Massive boost in damage to melee attacks. Book: Harm Touch is a devastating attack that causes massive damage to an enemy. Once your character uses this ability, he or she must wait a certain amount of time before using it again. As the skill rank rises, the damage caused increases, as does the wait time between uses. This ability must be activated and costs mana. +12 min, +14 max (+15 max odds) damage, +8 mana consumed per level, casting delay increases every 3 seconds. Level 1: 336-504 damage, 5 seconds to recast. Mana cost is 210. Level 2: 348-518 damage, 5 seconds to recast. Mana cost is 218. Level 3: 360-533 damage, 6 seconds to recast. Mana cost is 226. Level 4: 372-547 damage, 6 seconds to recast. Mana cost is 234. Level 5: 384-562 damage, 6 seconds to recast. Mana cost is 242. Level 6: 396-576 damage, 7 seconds to recast. Mana cost is 250. Level 7: 408-591 damage, 7 seconds to recast. Mana cost is 258. Level 8: 420-605 damage, 7 seconds to recast. Mana cost is 266. Level 9: 432-620 damage, 8 seconds to recast. Mana cost is 274. Level 10: 444-634 damage, 8 seconds to recast. Mana cost is 282. Level 11: 456-649 damage, 8 seconds to recast. Mana cost is 290. Level 12: 468-663 damage, 9 seconds to recast. Mana cost is 298. Level 13: 480-678 damage, 9 seconds to recast. Mana cost is 306. Level 14: 492-692 damage, 9 seconds to recast. Mana cost is 314. Level 15: 504-707 damage, 10 seconds to recast. Mana cost is 312. Level 16: 516-721 damage, 10 seconds to recast. Mana cost is 320. Level 17: 528-736 damage, 10 seconds to recast. Mana cost is 328. Level 18: 540-750 damage, 11 seconds to recast. Mana cost is 336. Level 19: 552-765 damage, 11 seconds to recast. Mana cost is 344. Level 20: 564-779 damage, 11 seconds to recast. Mana cost is 352. ******************************************************************************* 2.30 High Elf Cleric Wise and adept at invoking the powers of the gods for healing, protection, and attack, the high elf cleric is also a skilled combatant with a particular affinity for blunt weapons. Strong melee class with substantial magic ability. Can learn offensive and defensive spells. Strengths: Calling on the divine they can deal damage to undead creatures. Buffing spells benifit teammates. Weaknesses: Limited to using blunt weapons. Starting Stats are, (You get an additional 20 points to spend in whatever stat that you wish before you start, at level up High Elf Cleric gets 3 skill points.) Level 1 High Elf Cleric Experience 0 Next Level 1100 Health 45/45 Mana 35/35 Armor 30 Attack 35 Damage 16-20 Strength 26 Intelligence 36 Dexterity 27 Stanima 26 Resist Fire 0% Resist Cold 0% Resist Poison 0% Resist Disease 0% Resist Magic 0% Starting Equipment is, (all requires level 1, gold listed is what one would sell for, weight is the total weight it adds to you, AC = armor class.) Other: 500 Gold Pieces 2x Gate Scrolls -> 29 gold, 2 weight 2x Minor Healing Tonic -> 31 gold, 1 weight 2x Lesser Mana Vial -> 33 gold, 2 weight Armor: Tattered Patchwork Armor -> 7 AC, 131 gold, 10 weight Tattered Patchwork Boots -> 3 AC, 25 gold, 4 weight Tattered Patchwork Leggings -> 4 AC, 44 gold, 8 weight Tattered Patchwork Gloves -> 3 AC, 25 gold, 4 weight Weapon: Tarnished Mace -> 7-11 Damage, 144 gold, 6 weight Cleric's spell list is, -Blunt Weapons -Holy Strike -Endurance -Shield Bash -Healing -Holy Armor -Blessed -Undead Shield -Hammer of Wrath -Blinding light -Dismiss Undead -Root -Convert Enemy -Repulse Undead ******************************************************************************* 2.31 High Elf Cleric's Abilities -Blunt Weapons You start off with one level in this. Required character level: 1 Skill tree requirements: None. Details: This skill increases damage when blunt weapons are used. Book: This is your skill at using blunt weapons, such as staves. The damage you inflict with such weapons increases as your character's skill rank rises. This ability does not cost mana and is always in effect once aquired. Each level increases the damage with blunt weapons by 5%. Level 1: Increases blunt weapon damage by 15% Level 2: Increases blunt weapon damage by 20% Level 3: Increases blunt weapon damage by 25% Level 4: Increases blunt weapon damage by 30% Level 5: Increases blunt weapon damage by 35% Level 6: Increases blunt weapon damage by 40% Level 7: Increases blunt weapon damage by 45% Level 8: Increases blunt weapon damage by 50% Level 9: Increases blunt weapon damage by 55% Level 10: Increases blunt weapon damage by 60% Level 11: Increases blunt weapon damage by 65% Level 12: Increases blunt weapon damage by 70% Level 13: Increases blunt weapon damage by 75% Level 14: Increases blunt weapon damage by 80% Level 15: Increases blunt weapon damage by 85% Level 16: Increases blunt weapon damage by 90% Level 17: Increases blunt weapon damage by 95% Level 18: Increases blunt weapon damage by 100% Level 19: Increases blunt weapon damage by 105% Level 20: Increases blunt weapon damage by 110% -Holy Strike You start off with one level in this. Required character level: 1 Skill tree requirements: Blunt Weapons. Details: A Bolt of light that harms on impact, particularly undead creatures. Higher ranks give damage and tracking. Book: Holy strike calls a bolt of divine power into being to strike an enemy for damage. It is even more effective against undead enemies, causing significantly more damage to them. As the skill rank rises, the damage inflicted increases. At higher levels, the bolt will begin to track enemies. This ability must be activated and costs mana. +4 min, +6 max regular damage, +10 min, +12 max undead damage, +3 mana consumed per level. Tracking value goes up roughly once every fourth level. Level 1: 18-22 regular damage, 35-42 damage to undead. 7 mana consumed. Level 2: 22-26 regular damage, 45-54 damage to undead. 10 mana consumed. Level 3: 26-32 regular damage, 55-66 damage to undead. 13 mana consumed. Level 4: 30-38 regular damage, 65-78 damage to undead. 16 mana consumed. Level 5: 34-44 regular damage, 75-90 damage to undead. 19 mana consumed. Tracking value of 1. Level 6: 38-50 regular damage, 85-102 damage to undead. 22 mana consumed. Tracking value of 1. Level 7: 42-56 regular damage, 95-114 damage to undead. 25 mana consumed. Tracking value of 2. Level 8: 46-62 regular damage, 105-126 damage to undead. 28 mana consumed. Tracking value of 2. Level 9: 50-68 regular damage, 115-138 damage to undead. 31 mana consumed. Tracking value of 2. Level 10: 54-74 regular damage, 125-150 damage to undead. 34 mana consumed. Tracking value of 2. Level 11: 58-80 regular damage, 135-162 damage to undead. 37 mana consumed. Tracking value of 3. Level 12: 62-86 regular damage, 145-174 damage to undead. 40 mana consumed. Tracking value of 3. Level 13: 66-92 regular damage, 155-186 damage to undead. 43 mana consumed. Tracking value of 3. Level 14: 70-98 regular damage, 165-198 damage to undead. 46 mana consumed. Tracking value of 3. Level 15: 74-104 regular damage, 175-210 damage to undead. 49 mana consumed. Tracking value of 4. Level 16: 78-110 regular damage, 185-222 damage to undead. 52 mana consumed. Tracking value of 4. Level 17: 82-116 regular damage, 195-234 damage to undead. 55 mana consumed. Tracking value of 4. Level 18: 86-122 regular damage, 205-246 damage to undead. 58 mana consumed. Tracking value of 4. Level 19: 90-128 regular damage, 215-258 damage to undead. 61 mana consumed. Tracking value of 5. Level 20: 94-134 regular damage, 225-270 damage to undead. 64 mana consumed. Tracking value of 6. -Endurance Required character level: 5 Skill tree requirements: Blunt Weapons. Details: This skill increases your carrying capacity. Book: Endurance improves your character's ability to carry heavy loads. As the skill rank increases, so too does the load capacity your character is able to handle before becoming overly encumbered. This ability does not cost mana and is always in effect once aquired. +15 pounds per level. Level 1: +15 more pounds. Level 2: +30 more pounds. Level 3: +45 more pounds. Level 4: +60 more pounds. Level 5: +75 more pounds. Level 6: +90 more pounds. Level 7: +105 more pounds. Level 8: +120 more pounds. Level 9: +135 more pounds. Level 10: +150 more pounds. Level 11: +165 more pounds. Level 12: +180 more pounds. Level 13: +195 more pounds. Level 14: +210 more pounds. Level 15: +225 more pounds. Level 16: +240 more pounds. Level 17: +255 more pounds. Level 18: +270 more pounds. Level 19: +285 more pounds. Level 20: +300 more pounds. -Shield Bash Required character level: 5 Skill tree requirements: Blunt Weapons & Holy Strike. Details: A rushing attack that requires a shield. Delivers high damage and a chance to stun enemies. Book: Shield bash is a rushing attack that uses a shield to damage and possibly even stun your enemies. The damage inflicted increases with each skill rank, as does the chance to stun your enemy. This ability must be activated and costs mana. You must have a shield to use this ability. Damage is +4 min +6 max per level, 2% chance to stun increase, more enemies every 4th level, 1 extra second of stun every other level, +4 more mana consumed each level. Level 1: 24-36 damage to 1 enemy, 20% chance of stun for 4 seconds. Mana consumed is 27. Level 2: 28-42 damage to 1 enemy, 22% chance of stun for 4 seconds. Mana consumed is 31. Level 3: 32-48 damage to 2 enemys, 24% chance of stun for 5 seconds. Mana consumed is 35. Level 4: 36-54 damage to 2 enemys, 26% chance of stun for 5 seconds. Mana consumed is 39. Level 5: 40-60 damage to 2 enemys, 28% chance of stun for 6 seconds. Mana consumed is 43. Level 6: 44-66 damage to 2 enemys, 30% chance of stun for 6 seconds. Mana consumed is 47. Level 7: 48-72 damage to 3 enemys, 32% chance of stun for 7 seconds. Mana consumed is 51. Level 8: 52-78 damage to 3 enemys, 34% chance of stun for 7 seconds. Mana consumed is 55. Level 9: 56-84 damage to 3 enemys, 36% chance of stun for 8 seconds. Mana consumed is 59. Level 10: 60-90 damage to 3 enemys, 38% chance of stun for 8 seconds. Mana consumed is 63. Level 11: 64-96 damage to 4 enemys, 40% chance of stun for 9 seconds. Mana consumed is 67. Level 12: 68-112 damage to 4 enemys, 42% chance of stun for 9 seconds. Mana consumed is 71. Level 13: 72-118 damage to 4 enemys, 44% chance of stun for 10 seconds. Mana consumed is 75. Level 14: 76-124 damage to 4 enemys, 46% chance of stun for 10 seconds. Mana consumed is 79. Level 15: 80-130 damage to 5 enemys, 48% chance of stun for 11 seconds. Mana consumed is 83. Level 16: 84-136 damage to 5 enemys, 50% chance of stun for 11 seconds. Mana consumed is 87. Level 17: 88-142 damage to 5 enemys, 52% chance of stun for 12 seconds. Mana consumed is 91. Level 18: 92-148 damage to 5 enemys, 54% chance of stun for 12 seconds. Mana consumed is 95. Level 19: 96-154 damage to 6 enemys, 56% chance of stun for 13 seconds. Mana consumed is 99. Level 20: 100-160 damage to 6 enemys, 58% chance of stun for 13 seconds. Mana consumed is 103. -Healing Required character level: 8 Skill tree requirements: Blunt Weapons & Holy Strike. OR: Blunt Weapons & Endurance. Details: Restores health to the caster. Higher ranks heal teammates via aura. Book: Healing restores your character's hit points as if he or she had consumed a healing potion. As the skill rank rises, the amount of hit points healed increases. At higher skill ranks, the effect will have a radius, healing nearby friends as well. This ability must be activated and costs mana. +5% health restored, at lvl 5 it heals party members, that also increases by +5% per level, and has an aura increase every other level. +10 mana consumed per level. Level 1: 15% Health restored. 88 mana used. Level 2: 20% Health restored. 98 mana used. Level 3: 25% Health restored. 108 mana used. Level 4: 30% Health restored. 118 mana used. Level 5: 35% Health restored. 15% party heal, 5 foot aura. 128 mana used. Level 6: 40% Health restored. 20% party heal, 5 foot aura. 138 mana used. Level 7: 45% Health restored. 25% party heal, 6 foot aura. 148 mana used. Level 8: 50% Health restored. 30% party heal, 6 foot aura. 158 mana used. Level 9: 55% Health restored. 35% party heal, 7 foot aura. 168 mana used. Level 10: 60% Health restored. 40% party heal, 7 foot aura. 178 mana used. Level 11: 65% Health restored. 45% party heal, 8 foot aura. 188 mana used. Level 12: 70% Health restored. 50% party heal, 8 foot aura. 198 mana used. Level 13: 75% Health restored. 55% party heal, 9 foot aura. 208 mana used. Level 14: 80% Health restored. 60% party heal, 9 foot aura. 218 mana used. Level 15: 85% Health restored. 65% party heal, 10 foot aura. 228 mana used. Level 16: 90% Health restored. 70% party heal, 10 foot aura. 238 mana used. Level 17: 95% Health restored. 75% party heal, 11 foot aura. 248 mana used. Level 18: 100% Health restored. 80% party heal, 11 foot aura. 258 mana used. Level 19: 105% Health restored. 85% party heal, 12 foot aura. 268 mana used. Level 20: 110% Health restored. 90% party heal, 12 foot aura. 278 mana used. -Holy Armor Required character level: 8 Skill tree requirements: Blunt Weapons & Endurance. Details: Preserves player health by converting a portion of incoming damage into a reduction of the players mana pool. Book: Holy armor will protect your character by absorbing a percentage of hit point damage taken from enemy attacks and converting it into damage subtracted from your character's mana pool instead. As the skill rank rises, the duration of effect and the percentage of hit point damage converted to mana points damage increases. This ability must be activated and costs mana. Level 1: 5% of damage transferred to mana. Duration of 10 seconds. 10 mana. Level 2: 8% of damage transferred to mana. Duration of 10 seconds. 11 mana. Level 3: 11% of damage transferred to mana. Duration of 11 seconds. 12 mana. Level 4: 14% of damage transferred to mana. Duration of 11 seconds. 13 mana. Level 5: 17% of damage transferred to mana. Duration of 11 seconds. 14 mana. Level 6: 20% of damage transferred to mana. Duration of 11 seconds. 15 mana. Level 7: 21% of damage transferred to mana. Duration of 12 seconds. 16 mana. Level 8: 24% of damage transferred to mana. Duration of 12 seconds. 17 mana. Level 9: 27% of damage transferred to mana. Duration of 12 seconds. 18 mana. Level 10: 30% of damage transferred to mana. Duration of 12 seconds. 19 mana. Level 11: 33% of damage transferred to mana. Duration of 13 seconds. 20 mana. Level 12: 36% of damage transferred to mana. Duration of 13 seconds. 21 mana. Level 13: 39% of damage transferred to mana. Duration of 13 seconds. 22 mana. Level 14: 42% of damage transferred to mana. Duration of 13 seconds. 23 mana. Level 15: 45% of damage transferred to mana. Duration of 14 seconds. 24 mana. Level 16: 48% of damage transferred to mana. Duration of 14 seconds. 25 mana. Level 17: 51% of damage transferred to mana. Duration of 14 seconds. 26 mana. Level 18: 54% of damage transferred to mana. Duration of 14 seconds. 27 mana. Level 19: 57% of damage transferred to mana. Duration of 15 seconds. 28 mana. Level 20: 60% of damage transferred to mana. Duration of 15 seconds. 29 mana. -Blessed Required character level: 8 Skill tree requirements: Healing, Blunt Weapons & Holy Strike. OR: Healing, Blunt Weapons & Endurance. Details: A blessed character will regain their mana more quickly. At higher ranks blessing will give greater speed of regeneration. Book: Blessed will improve your character's mana regeneration rate while in effect. As the skill rank rises, the rate of regeneration adn the duration both increase. This ability must be activated and costs mana. Duration is always 30 seconds, +10% mana regen per level, +1 mana consumed per level. Level 1: 90% faster mana regeneration. 10 mana consumed. Level 2: 100% faster mana regeneration. 11 mana consumed. Level 3: 110% faster mana regeneration. 12 mana consumed. Level 4: 120% faster mana regeneration. 13 mana consumed. Level 5: 130% faster mana regeneration. 14 mana consumed. Level 6: 140% faster mana regeneration. 15 mana consumed. Level 7: 150% faster mana regeneration. 16 mana consumed. Level 8: 160% faster mana regeneration. 17 mana consumed. Level 9: 170% faster mana regeneration. 18 mana consumed. Level 10: 180% faster mana regeneration. 19 mana consumed. Level 11: 190% faster mana regeneration. 20 mana consumed. Level 12: 200% faster mana regeneration. 21 mana consumed. Level 13: 210% faster mana regeneration. 22 mana consumed. Level 14: 220% faster mana regeneration. 23 mana consumed. Level 15: 230% faster mana regeneration. 24 mana consumed. Level 16: 240% faster mana regeneration. 25 mana consumed. Level 17: 250% faster mana regeneration. 26 mana consumed. Level 18: 260% faster mana regeneration. 27 mana consumed. Level 19: 270% faster mana regeneration. 28 mana consumed. Level 20: 280% faster mana regeneration. 29 mana consumed. -Undead Shield Required character level: 10 Skill tree requirements: Holy Armor, Blunt Weapons & Endurance. Details: Any undead creature attacking the protected individual will recieve damage. Aura for teammates at higher ranks. Book: Undead shield wraps your character in an aura of divinity that causes damage to any undead creature that attacks. The offending undead will take damage based on a percentage of the damage it inflicted on your character. As the skill rank rises, the duration of the effect and the percentage of damage the undead attacker takes increases. At higher skill ranks, nearby friends will also recieve the effects of the undead shield. This ability must be activated and costs mana. +5% reflection per level, +1 duration per level, +3% aura, +4 mana per level. Level 1: 5% of damage returned for 10 seconds, with an aura that grants 3% damage. Mana consumed is 41. Level 2: 10% of damage returned for 11 seconds, with an aura that grants 6% damage. Mana consumed is 45. Level 3: 15% of damage returned for 12 seconds, with an aura that grants 9% damage. Mana consumed is 49. Level 4: 20% of damage returned for 13 seconds, with an aura that grants 12% damage. Mana consumed is 53. Level 5: 25% of damage returned for 14 seconds, with an aura that grants 15% damage. Mana consumed is 57. Level 6: 30% of damage returned for 15 seconds, with an aura that grants 18% damage. Mana consumed is 51. Level 7: 35% of damage returned for 16 seconds, with an aura that grants 21% damage. Mana consumed is 55. Level 8: 40% of damage returned for 17 seconds, with an aura that grants 24% damage. Mana consumed is 59. Level 9: 45% of damage returned for 18 seconds, with an aura that grants 27% damage. Mana consumed is 63. Level 10: 50% of damage returned for 19 seconds, with an aura that grants 30% damage. Mana consumed is 67. Level 11: 55% of damage returned for 20 seconds, with an aura that grants 33% damage. Mana consumed is 71. Level 12: 60% of damage returned for 21 seconds, with an aura that grants 36% damage. Mana consumed is 75. Level 13: 65% of damage returned for 22 seconds, with an aura that grants 39% damage. Mana consumed is 79. Level 14: 70% of damage returned for 10 seconds, with an aura that grants 42% damage. Mana consumed is 83. Level 15: 75% of damage returned for 23 seconds, with an aura that grants 45% damage. Mana consumed is 87. Level 16: 80% of damage returned for 24 seconds, with an aura that grants 48% damage. Mana consumed is 91. Level 17: 85% of damage returned for 25 seconds, with an aura that grants 51% damage. Mana consumed is 95. Level 18: 90% of damage returned for 26 seconds, with an aura that grants 54% damage. Mana consumed is 99. Level 19: 95% of damage returned for 27 seconds, with an aura that grants 57% damage. Mana consumed is 103. Level 20: 100% of damage returned for 28 seconds, with an aura that grants 60% damage. Mana consumed is 107. -Hammer of Wrath Required character level: 10 Skill tree requirements: Shield Bash, Blunt Weapons & Holy Strike. Details: Summons a hammer that attacks enemies. Higher ranks give damage, duration and a chance for a spin move. Book: Hammer of Wrath summons a divine hammer that assists your character in combat. It is capable of executing a spin move as well. As the skill rank rises, the damage the hammer can inflict, the hammer's duration, and the chance of the hammer executing a spin move all increase. This ability must be activated and costs mana. Damage +2 min +2 max (odd levels +3 max), +2% spin (odd is +3%), +2 sec duration per level, +4 mana used per level. Level 1: 40-48 damage, lasts for 15 seconds, 18% chance for spin attack. Mana consumed is 48 per cast. Level 2: 42-50 damage, lasts for 17 seconds, 20% chance for spin attack. Mana consumed is 52 per cast. Level 3: 44-53 damage, lasts for 19 seconds, 23% chance for spin attack. Mana consumed is 56 per cast. Level 4: 46-55 damage, lasts for 21 seconds, 25% chance for spin attack. Mana consumed is 60 per cast. Level 5: 48-58 damage, lasts for 23 seconds, 28% chance for spin attack. Mana consumed is 64 per cast. Level 6: 50-60 damage, lasts for 25 seconds, 30% chance for spin attack. Mana consumed is 68 per cast. Level 7: 52-63 damage, lasts for 27 seconds, 33% chance for spin attack. Mana consumed is 72 per cast. Level 8: 54-65 damage, lasts for 29 seconds, 35% chance for spin attack. Mana consumed is 76 per cast. Level 9: 56-68 damage, lasts for 31 seconds, 38% chance for spin attack. Mana consumed is 80 per cast. Level 10: 58-70 damage, lasts for 33 seconds, 40% chance for spin attack. Mana consumed is 84 per cast. Level 11: 60-73 damage, lasts for 35 seconds, 43% chance for spin attack. Mana consumed is 88 per cast. Level 12: 62-75 damage, lasts for 37 seconds, 45% chance for spin attack. Mana consumed is 92 per cast. Level 13: 64-78 damage, lasts for 39 seconds, 48% chance for spin attack. Mana consumed is 96 per cast. Level 14: 66-80 damage, lasts for 41 seconds, 50% chance for spin attack. Mana consumed is 100 per cast. Level 15: 68-83 damage, lasts for 43 seconds, 53% chance for spin attack. Mana consumed is 104 per cast. Level 16: 70-85 damage, lasts for 45 seconds, 55% chance for spin attack. Mana consumed is 108 per cast. Level 17: 72-88 damage, lasts for 47 seconds, 58% chance for spin attack. Mana consumed is 112 per cast. Level 18: 74-90 damage, lasts for 49 seconds, 60% chance for spin attack. Mana consumed is 116 per cast. Level 19: 76-93 damage, lasts for 51 seconds, 63% chance for spin attack. Mana consumed is 120 per cast. Level 20: 78-95 damage, lasts for 53 seconds, 65% chance for spin attack. Mana consumed is 124 per cast. -Blinding Light Required character level: 10 Skill tree requirements: Blessed, Healing, Blunt Weapons & Holy Strike. OR: Blessed, Healing, Blunt Weapons & Endurance. Details: A blinding flash causes nearby creatures to become confused. Higher ranks give more damage, range, duration and effectivness. Book: Blinding light bathes an enemy in dazzlingly bright light, causing initial damage and possibly confusion as wel. Additional enemies near the target may also be affected. The light clings to the target for a period of time while continuing to cause damage. As the skill rank rises, the initial damage caused, subsequent damage, duration of the effect, and the area of effect increase. This ability must be activated and costs mana. Damage +3 min per level +4 max (+3 on odd), +1 second every third level, +1 radius every 4th level, +2% confusion per level, +3 mana consumed per level. Level 1: 50% chance of effect, 35-42 damage per second for 3 seconds with 2 foot radius. Mana cost is 45. Level 2: 50% chance of effect, 38-46 damage per second for 3 seconds with 2 foot radius. Mana cost is 48. Level 3: 50% chance of effect, 41-49 damage per second for 4 seconds with 3 foot radius. Mana cost is 51. Level 4: 50% chance of effect, 44-53 damage per second for 4 seconds with 3 foot radius. Mana cost is 54. Level 5: 50% chance of effect, 47-56 damage per second for 4 seconds with 3 foot radius. Mana cost is 57. Level 6: 50% chance of effect, 50-60 damage per second for 5 seconds with 3 foot radius. Mana cost is 60. Level 7: 50% chance of effect, 53-63 damage per second for 5 seconds with 4 foot radius. Mana cost is 63. Level 8: 50% chance of effect, 56-67 damage per second for 5 seconds with 4 foot radius. Mana cost is 66. Level 9: 50% chance of effect, 59-70 damage per second for 6 seconds with 4 foot radius. Mana cost is 69. Level 10: 50% chance of effect, 62-74 damage per second for 6 seconds with 4 foot radius. Mana cost is 72. Level 11: 50% chance of effect, 65-77 damage per second for 6 seconds with 5 foot radius. Mana cost is 75. Level 12: 50% chance of effect, 68-81 damage per second for 7 seconds with 5 foot radius. Mana cost is 78. Level 13: 50% chance of effect, 71-84 damage per second for 7 seconds with 5 foot radius. Mana cost is 81. Level 14: 50% chance of effect, 74-88 damage per second for 7 seconds with 5 foot radius. Mana cost is 84. Level 15: 50% chance of effect, 77-91 damage per second for 8 seconds with 6 foot radius. Mana cost is 87. Level 16: 50% chance of effect, 80-95 damage per second for 8 seconds with 6 foot radius. Mana cost is 90. Level 17: 50% chance of effect, 83-98 damage per second for 8 seconds with 6 foot radius. Mana cost is 93. Level 18: 50% chance of effect, 86-102 damage per second for 9 seconds with 6 foot radius. Mana cost is 96. Level 19: 50% chance of effect, 89-105 damage per second for 9 seconds with 7 foot radius. Mana cost is 99. Level 20: 50% chance of effect, 92-109 damage per second for 9 seconds with 7 foot radius. Mana cost is 102. -Repulse Undead Required character level: 15 Skill tree requirements: Undead Shield, Holy Armor, Blunt Weapons & Endurance. Details: Knocks away undead creatures and does severe damage to them. Higher rank gives higher damage and radius. Book: Repulse undead causes undead creatures around your character to be knocked away or driven back in fear. Non-undead creatures and undead of great power will not be affected. As the skill rank rises, the chance to repulse, the number of undead creatures affected, and the duration of the repulsion all increase. This ability must be activated and costs mana. +10 damage per level, +1 radius on even levels, +3 mana per cast. Level 1: 200 damage with 6 foot radius. 45 mana consumed per cast. Level 2: 210 damage with 7 foot radius. 48 mana consumed per cast. Level 3: 220 damage with 7 foot radius. 51 mana consumed per cast. Level 4: 230 damage with 8 foot radius. 54 mana consumed per cast. Level 5: 240 damage with 8 foot radius. 57 mana consumed per cast. Level 6: 250 damage with 9 foot radius. 60 mana consumed per cast. Level 7: 260 damage with 9 foot radius. 63 mana consumed per cast. Level 8: 270 damage with 10 foot radius. 66 mana consumed per cast. Level 9: 280 damage with 10 foot radius. 69 mana consumed per cast. Level 10: 290 damage with 11 foot radius. 72 mana consumed per cast. Level 11: 300 damage with 11 foot radius. 75 mana consumed per cast. Level 12: 310 damage with 12 foot radius. 78 mana consumed per cast. Level 13: 320 damage with 12 foot radius. 81 mana consumed per cast. Level 14: 330 damage with 13 foot radius. 84 mana consumed per cast. Level 15: 340 damage with 13 foot radius. 87 mana consumed per cast. Level 16: 350 damage with 14 foot radius. 90 mana consumed per cast. Level 17: 360 damage with 14 foot radius. 93 mana consumed per cast. Level 18: 370 damage with 15 foot radius. 96 mana consumed per cast. Level 19: 380 damage with 15 foot radius. 99 mana consumed per cast. Level 20: 390 damage with 16 foot radius. 102 mana consumed per cast. -Root Required character level: 20 Skill tree requirements: Blinding light, Blessed, Healing, Blunt Weapons, & Holy Strike. OR: Blinding light, Blessed, Healing, Blunt Weapons, & Endurance. Details: Halts enemies where they stand when successful. Higher ranks increase how many are affected, duration and success percentage. Book: Root will immobilize an enemy for a short period of time. Higher skill ranks will increase its duration and the number of creaturse your character can root at a time (with multiple castings of the spell), and decrease the chances for an enemy to break free prematurely. This ability must be activated and costs mana. +2% chance of success per level, +4 mana consumed per level, +1 enemy every three levels. Level 1: Up to 1 enemy for 5 seconds. 50% chance of success per enemy. 55 mana used per cast. Level 2: Up to 1 enemy for 5 seconds. 52% chance of success per enemy. 59 mana used per cast. Level 3: Up to 2 enemy for 6 seconds. 54% chance of success per enemy. 63 mana used per cast. Level 4: Up to 2 enemy for 6 seconds. 56% chance of success per enemy. 67 mana used per cast. Level 5: Up to 2 enemy for 6 seconds. 58% chance of success per enemy. 71 mana used per cast. Level 6: Up to 3 enemy for 7 seconds. 60% chance of success per enemy. 75 mana used per cast. Level 7: Up to 3 enemy for 7 seconds. 62% chance of success per enemy. 79 mana used per cast. Level 8: Up to 3 enemy for 7 seconds. 64% chance of success per enemy. 83 mana used per cast. Level 9: Up to 4 enemy for 8 seconds. 66% chance of success per enemy. 87 mana used per cast. Level 10: Up to 4 enemy for 8 seconds. 68% chance of success per enemy. 91 mana used per cast. Level 11: Up to 4 enemy for 8 seconds. 70% chance of success per enemy. 95 mana used per cast. Level 12: Up to 5 enemy for 9 seconds. 72% chance of success per enemy. 99 mana used per cast. Level 13: Up to 5 enemy for 9 seconds. 74% chance of success per enemy. 103 mana used per cast. Level 14: Up to 5 enemy for 9 seconds. 76% chance of success per enemy. 107 mana used per cast. Level 15: Up to 6 enemy for 10 seconds. 78% chance of success per enemy. 111 mana used per cast. Level 16: Up to 6 enemy for 10 seconds. 80% chance of success per enemy. 115 mana used per cast. Level 17: Up to 6 enemy for 10 seconds. 82% chance of success per enemy. 119 mana used per cast. Level 18: Up to 7 enemy for 11 seconds. 84% chance of success per enemy. 123 mana used per cast. Level 19: Up to 7 enemy for 11 seconds. 86% chance of success per enemy. 127 mana used per cast. Level 20: Up to 7 enemy for 11 seconds. 88% chance of success per enemy. 131 mana used per cast. -Convert Enemy Required character level: 15 Skill tree requirements: Blinding light, Blessed, Healing, Blunt Weapons, & Holy Strike. OR: Blinding light, Blessed, Healing, Blunt Weapons, & Endurance. Details: Converts enemies to friendlies. Undead are immune. 10 second cast recovery time. Book: Convery enemy will cause an enemy to begin working for your character for the duration of the effect. Undead creatures, animals, and those with particuarly strong wills are immune to conversion. As the skill rank rises, the number of enemies your character may have converted at the same time increases, as does the duration of the conversions. This ability must be activated and costs mana. +2% conversion chance per level, +1 duration per level, +1 enemy every 5 levels +7 mana consumed per level. Level 1: Converts up to 1 enemy for 15 seconds. Odds of conversion are 40%, mana consumed is 97 Level 2: Converts up to 1 enemy for 16 seconds. Odds of conversion are 42%, mana consumed is 104 Level 3: Converts up to 1 enemy for 17 seconds. Odds of conversion are 44%, mana consumed is 111 Level 4: Converts up to 2 enemys for 18 seconds. Odds of conversion are 46%, mana consumed is 118 Level 5: Converts up to 2 enemys for 19 seconds. Odds of conversion are 48%, mana consumed is 125 Level 6: Converts up to 2 enemys for 20 seconds. Odds of conversion are 50%, mana consumed is 132 Level 7: Converts up to 2 enemys for 21 seconds. Odds of conversion are 52%, mana consumed is 139 Level 8: Converts up to 2 enemys for 22 seconds. Odds of conversion are 54%, mana consumed is 146 Level 9: Converts up to 3 enemys for 23 seconds. Odds of conversion are 56%, mana consumed is 153 Level 10: Converts up to 3 enemys for 24 seconds. Odds of conversion are 58%, mana consumed is 160 Level 11: Converts up to 3 enemys for 25 seconds. Odds of conversion are 60%, mana consumed is 167 Level 12: Converts up to 3 enemys for 26 seconds. Odds of conversion are 62%, mana consumed is 174 Level 13: Converts up to 3 enemys for 27 seconds. Odds of conversion are 64%, mana consumed is 181 Level 14: Converts up to 4 enemys for 28 seconds. Odds of conversion are 66%, mana consumed is 188 Level 15: Converts up to 4 enemys for 29 seconds. Odds of conversion are 68%, mana consumed is 195 Level 16: Converts up to 4 enemys for 30 seconds. Odds of conversion are 70%, mana consumed is 202 Level 17: Converts up to 4 enemys for 31 seconds. Odds of conversion are 72%, mana consumed is 209 Level 18: Converts up to 4 enemys for 32 seconds. Odds of conversion are 74%, mana consumed is 216 Level 19: Converts up to 5 enemys for 33 seconds. Odds of conversion are 76%, mana consumed is 223 Level 20: Converts up to 5 enemys for 34 seconds. Odds of conversion are 78%, mana consumed is 230 -Dismiss Undead Required character level: 25 Skill tree requirements: Repulse Undead, Undead Shield, Holy Armor, Blunt Weapons & Endurance. Details: A powerful spell that is extremly damaging to the undead. Damage increases with rank. Book: Dismiss undead is an attack that is particulary effective against undead creatures. A skull is hurled at a target enemy, which suffers damage when struck. If the skull misses, it will begin to bounce off obstacles until it impacts an enemy or it dissipates at the end of its duration. As the skill rank rises, teh damage caused and the duration of the skull increase. This ability must be activated and costs mana. + regular damage is 7 min, 8 max (9 odd), +7 min - 8 max (9 on odd) vs undead, duration every 4 levels is increased by one and the mana is increased by 5 per level. Level 1: 50-60 regular damage, 250-308 damage to undead. Lasts 3 seconds. Mana consumed is 107. Level 2: 57-68 regular damage, 257-317 damage to undead. Lasts 3 seconds. Mana consumed is 112. Level 3: 64-77 regular damage, 264-325 damage to undead. Lasts 4 seconds. Mana consumed is 117. Level 4: 71-85 regular damage, 271-334 damage to undead. Lasts 4 seconds. Mana consumed is 122. Level 5: 78-94 regular damage, 278-342 damage to undead. Lasts 4 seconds. Mana consumed is 127. Level 6: 85-102 regular damage, 285-351 damage to undead. Lasts 4 seconds. Mana consumed is 132. Level 7: 92-110 regular damage, 292-359 damage to undead. Lasts 5 seconds. Mana consumed is 137. Level 8: 99-119 regular damage, 299-367 damage to undead. Lasts 5 seconds. Mana consumed is 142. Level 9: 106-127 regular damage, 306-376 damage to undead. Lasts 5 seconds. Mana consumed is 147. Level 10: 113-136 regular damage, 313-384 damage to undead. Lasts 5 seconds. Mana consumed is 152. Level 11: 120-144 regular damage, 320-393 damage to undead. Lasts 6 seconds. Mana consumed is 157. Level 12: 127-152 regular damage, 327-401 damage to undead. Lasts 6 seconds. Mana consumed is 162. Level 13: 134-161 regular damage, 334-410 damage to undead. Lasts 6 seconds. Mana consumed is 167. Level 14: 141-169 regular damage, 341-418 damage to undead. Lasts 6 seconds. Mana consumed is 172. Level 15: 148-178 regular damage, 348-427 damage to undead. Lasts 7 seconds. Mana consumed is 177. Level 16: 155-186 regular damage, 355-435 damage to undead. Lasts 7 seconds. Mana consumed is 182. Level 17: 162-194 regular damage, 362-444 damage to undead. Lasts 7 seconds. Mana consumed is 187. Level 18: 169-203 regular damage, 369-452 damage to undead. Lasts 7 seconds. Mana consumed is 192. Level 19: 176-211 regular damage, 376-461 damage to undead. Lasts 8 seconds. Mana consumed is 197. Level 20: 183-220 regular damage, 383-469 damage to undead. Lasts 8 seconds. Mana consumed is 202. ******************************************************************************* 2.40 Barbarian Warrior A physically powerful character, the barbarian warrior tends to bring the battle to his enemies, and has many abilities that aid in melee combat. Primarily a tank that absorbs and deals damage. Strengths: Regenerates mana by defeating enemies, can weild any weapon type. Weaknesses: Virtually no magic. Mana does not regenerate while idle. Starting Stats are, (You get an additional 20 points to spend in whatever stat that you wish before you start, at level up Barbarian Warrior gets 3 skill points.) Level 1 Barbarian Warrior Experience 0 Next Level 1100 Health 53/53 Mana 16/16 Armor 29 Attack 37 Damage 19-24 Strength 35 Intelligence 20 Dexterity 25 Stanima 35 Resist Fire 0% Resist Cold 0% Resist Poison 0% Resist Disease 0% Resist Magic 0% Starting Equipment is, (all requires level 1, gold listed is what one would sell for, weight is the total weight it adds to you, AC = armor class.) Other: 500 Gold Pieces 2x Gate Scrolls -> 29 gold, 2 weight 2x Minor Healing Tonic -> 31 gold, 1 weight 2x Lesser Mana Vial -> 33 gold, 2 weight Armor: Tattered Patchwork Armor -> 7 AC, 131 gold, 10 weight Tattered Patchwork Boots -> 3 AC, 25 gold, 4 weight Tattered Patchwork Leggings -> 4 AC, 44 gold, 8 weight Tattered Patchwork Gloves -> 3 AC, 25 gold, 4 weight Weapon: Tarnished Axe -> 8-12 Damage, 178 gold, 5 weight Barbarian's Spell list is, -Blunt Weapons -Slashing -Slam -Bind Wound -Dodge -Endurance -Shield Bash -Critical Hit -Dual Wield -Ground Pound -Charge -Riposte -Cyclone -Ancerstral Call ******************************************************************************* 2.41 Barbarian Warrior's Abilities -Blunt Weapons You start off with one level in this. Required character level: 1 Skill tree requirements: None. Details: This skill increases damage when blunt weapons are used. Book: This is your skill at using blunt weapons, such as staves. The damage you inflict with such weapons increases as your character's skill rank rises. This ability does not cost mana and is always in effect once aquired. Each level increases the damage with blunt weapons by 5%. Level 1: Increases blunt weapon damage by 15% Level 2: Increases blunt weapon damage by 20% Level 3: Increases blunt weapon damage by 25% Level 4: Increases blunt weapon damage by 30% Level 5: Increases blunt weapon damage by 35% Level 6: Increases blunt weapon damage by 40% Level 7: Increases blunt weapon damage by 45% Level 8: Increases blunt weapon damage by 50% Level 9: Increases blunt weapon damage by 55% Level 10: Increases blunt weapon damage by 60% Level 11: Increases blunt weapon damage by 65% Level 12: Increases blunt weapon damage by 70% Level 13: Increases blunt weapon damage by 75% Level 14: Increases blunt weapon damage by 80% Level 15: Increases blunt weapon damage by 85% Level 16: Increases blunt weapon damage by 90% Level 17: Increases blunt weapon damage by 95% Level 18: Increases blunt weapon damage by 100% Level 19: Increases blunt weapon damage by 105% Level 20: Increases blunt weapon damage by 110% -Slashing You start off with one point in this. Required character level: 1 Skill tree requirements: None. Details: This skill increases damage when slashing weapons are used. Book: This is your skill at using slahing weapons, such as swords and axes. The damage you inflict with such weapons increases as your character's skill rank rises. This ability does not cost mana and is always in effect once aquired. Each level increases damage done by slashing weapons by 5%. Level 1: Increases slashing weapon damage by 15% Level 2: Increases slashing weapon damage by 20% Level 3: Increases slashing weapon damage by 25% Level 4: Increases slashing weapon damage by 30% Level 5: Increases slashing weapon damage by 35% Level 6: Increases slashing weapon damage by 40% Level 7: Increases slashing weapon damage by 45% Level 8: Increases slashing weapon damage by 50% Level 9: Increases slashing weapon damage by 55% Level 10: Increases slashing weapon damage by 60% Level 11: Increases slashing weapon damage by 65% Level 12: Increases slashing weapon damage by 70% Level 13: Increases slashing weapon damage by 75% Level 14: Increases slashing weapon damage by 80% Level 15: Increases slashing weapon damage by 85% Level 16: Increases slashing weapon damage by 90% Level 17: Increases slashing weapon damage by 95% Level 18: Increases slashing weapon damage by 100% Level 19: Increases slashing weapon damage by 105% Level 20: Increases slashing weapon damage by 110% -Slam Required character level: 3 Skill tree requirements: Blunt Weapons. Details: Slam is a more powerful version of the standard melee attack. Book: Slam is a very damaging form of a standard melee attack. Slamming an enemy boosts the damage your character causes with an attack. This boost increases with each skill rank. This ability must be activated and costs mana. Damage boosted is by 10% per level, mana useage increases by 4 per level. Level 1: Boost damage by 100%. Mana consumed is 13. Level 2: Boost damage by 110%. Mana consumed is 17. Level 3: Boost damage by 120%. Mana consumed is 21. Level 4: Boost damage by 130%. Mana consumed is 25. Level 5: Boost damage by 140%. Mana consumed is 29. Level 6: Boost damage by 150%. Mana consumed is 33. Level 7: Boost damage by 160%. Mana consumed is 37. Level 8: Boost damage by 170%. Mana consumed is 41. Level 9: Boost damage by 180%. Mana consumed is 45. Level 10: Boost damage by 190%. Mana consumed is 49. Level 11: Boost damage by 200%. Mana consumed is 53. Level 12: Boost damage by 210%. Mana consumed is 57. Level 13: Boost damage by 220%. Mana consumed is 61. Level 14: Boost damage by 230%. Mana consumed is 65. Level 15: Boost damage by 240%. Mana consumed is 69. Level 16: Boost damage by 250%. Mana consumed is 73. Level 17: Boost damage by 260%. Mana consumed is 77. Level 18: Boost damage by 270%. Mana consumed is 81. Level 19: Boost damage by 280%. Mana consumed is 85. Level 20: Boost damage by 290%. Mana consumed is 89. -Bind Wound Required character level: 3 Skill tree requirements: Blunt Weapons & Slashing Details: This skill increases your health regeneration rate. Book: Bind Wound improves your health regeneration rate with each skill rank. This ability does not cost mana and is always in effect once aquired. +10% health regeneration rate per level. Level 1: 120% health regen rate. Level 2: 130% health regen rate. Level 3: 140% health regen rate. Level 4: 150% health regen rate. Level 5: 160% health regen rate. Level 6: 170% health regen rate. Level 7: 180% health regen rate. Level 8: 190% health regen rate. Level 9: 200% health regen rate. Level 10: 210% health regen rate. Level 11: 220% health regen rate. Level 12: 230% health regen rate. Level 13: 240% health regen rate. Level 14: 250% health regen rate. Level 15: 260% health regen rate. Level 16: 270% health regen rate. Level 17: 280% health regen rate. Level 18: 290% health regen rate. Level 19: 300% health regen rate. Level 20: 310% health regen rate. -Dodge Required character level: 5 Skill tree requirements: Slashing. Details: This skill improves your ability to evade ranged attacks. Book: Dodge improves your ability to avoid ranged attacks. Your chance to dodge a ranged attack rises with each skill rank. This ability does not cost mana and is always in effect once aquired. +3% per level. Level 1: 5% chance of miss. Level 2: 8% chance of miss. Level 3: 11% chance of miss. Level 4: 14% chance of miss. Level 5: 17% chance of miss. Level 6: 20% chance of miss. Level 7: 23% chance of miss. Level 8: 26% chance of miss. Level 9: 29% chance of miss. Level 10: 32% chance of miss. Level 11: 35% chance of miss. Level 12: 38% chance of miss. Level 13: 41% chance of miss. Level 14: 44% chance of miss. Level 15: 47% chance of miss. Level 16: 50% chance of miss. Level 17: 53% chance of miss. Level 18: 56% chance of miss. Level 19: 59% chance of miss. Level 20: 62% chance of miss. -Endurance Required character level: 5 Skill tree requirements: Blunt Weapons & Slam. Details: This skill increases your carrying capacity. Book: Endurance improves your character's ability to carry heavy loads. As the skill rank increases, so too does the load capacity your character is able to handle before becoming overly encumbered. This ability does not cost mana and is always in effect once aquired. +15 pounds per level. Level 1: +15 more pounds. Level 2: +30 more pounds. Level 3: +45 more pounds. Level 4: +60 more pounds. Level 5: +75 more pounds. Level 6: +90 more pounds. Level 7: +105 more pounds. Level 8: +120 more pounds. Level 9: +135 more pounds. Level 10: +150 more pounds. Level 11: +165 more pounds. Level 12: +180 more pounds. Level 13: +195 more pounds. Level 14: +210 more pounds. Level 15: +225 more pounds. Level 16: +240 more pounds. Level 17: +255 more pounds. Level 18: +270 more pounds. Level 19: +285 more pounds. Level 20: +300 more pounds. -Shield Bash Required character level: 5 Skill tree requirements: Bind Wound, Blunt Weapons & Slashing. Details: A rushing attack that requires a shield. Delivers high damage and a chance to stun enemies. Book: Shield bash is a rushing attack that uses a shield to damage and possibly even stun your enemies. The damage inflicted increases with each skill rank, as does the chance to stun your enemy. This ability must be activated and costs mana. You must have a shield to use this ability. +8 min, +12 max to damage, +1 enemy hit every 4 levels, +2 chance to stun per level, +1 second of stun every other level, +3 mana consumed per level. Level 1: 40-60 damage to 1 enemy, 20% chance of stun for 4 seconds. Mana consumed is 19. Level 2: 48-72 damage to 1 enemy, 22% chance of stun for 5 seconds. Mana consumed is 22. Level 3: 56-84 damage to 2 enemys, 24% chance of stun for 5 seconds. Mana consumed is 25. Level 4: 64-96 damage to 2 enemys, 26% chance of stun for 6 seconds. Mana consumed is 28. Level 5: 72-104 damage to 2 enemys, 28% chance of stun for 6 seconds. Mana consumed is 31. Level 6: 80-116 damage to 2 enemys, 30% chance of stun for 7 seconds. Mana consumed is 34. Level 7: 88-128 damage to 3 enemys, 32% chance of stun for 7 seconds. Mana consumed is 37. Level 8: 96-140 damage to 3 enemys, 34% chance of stun for 8 seconds. Mana consumed is 40. Level 9: 104-152 damage to 3 enemys, 36% chance of stun for 8 seconds. Mana consumed is 43. Level 10: 112-164 damage to 3 enemys, 38% chance of stun for 9 seconds. Mana consumed is 46. Level 11: 120-176 damage to 4 enemys, 40% chance of stun for 9 seconds. Mana consumed is 49. Level 12: 128-188 damage to 4 enemys, 42% chance of stun for 10 seconds. Mana consumed is 52. Level 13: 136-200 damage to 4 enemys, 44% chance of stun for 10 seconds. Mana consumed is 55. Level 14: 142-212 damage to 4 enemys, 46% chance of stun for 11 seconds. Mana consumed is 58. Level 15: 150-224 damage to 5 enemys, 48% chance of stun for 11 seconds. Mana consumed is 61. Level 16: 158-236 damage to 5 enemys, 50% chance of stun for 12 seconds. Mana consumed is 64. Level 17: 166-248 damage to 5 enemys, 52% chance of stun for 12 seconds. Mana consumed is 67. Level 18: 174-260 damage to 5 enemys, 54% chance of stun for 13 seconds. Mana consumed is 70. Level 19: 182-272 damage to 6 enemys, 56% chance of stun for 13 seconds. Mana consumed is 73. Level 20: 190-284 damage to 6 enemys, 58% chance of stun for 14 seconds. Mana consumed is 76. -Critical Hit Required character level: 8 Skill tree requirements: Slashing & Dodge. Details: Improves your chances of registering a critical hit during an attack. Provides similar skills to teammates within aura range. Book: Critical hit increases your character's chance to score a critical hit during combat, causing greater damage to enemies. As the skill rank rises, the chance for a critical hit improves and the duration of the effect increases. At higher skill ranks, your character will begin to emanate this benefit in a radius around him or her, afecting nearby friends as well. This ability must be activated and costs mana. +3% Critical hit chance per level, +1 second, aura radius goes up every third level. +5 mana consumed per level. Level 1: 10% chance of critical, duration of 20 seconds, aura radius of 6 feet. Mana consumed is 41. Level 2: 13% chance of critical, duration of 21 seconds, aura radius of 6 feet. Mana consumed is 46. Level 3: 16% chance of critical, duration of 22 seconds, aura radius of 7 feet. Mana consumed is 51. Level 4: 19% chance of critical, duration of 23 seconds, aura radius of 7 feet. Mana consumed is 56. Level 5: 21% chance of critical, duration of 24 seconds, aura radius of 7 feet. Mana consumed is 61. Level 6: 24% chance of critical, duration of 25 seconds, aura radius of 8 feet. Mana consumed is 66. Level 7: 27% chance of critical, duration of 26 seconds, aura radius of 8 feet. Mana consumed is 71. Level 8: 30% chance of critical, duration of 27 seconds, aura radius of 8 feet. Mana consumed is 76. Level 9: 33% chance of critical, duration of 28 seconds, aura radius of 9 feet. Mana consumed is 81. Level 10: 36% chance of critical, duration of 29 seconds, aura radius of 9 feet. Mana consumed is 86. Level 11: 39% chance of critical, duration of 30 seconds, aura radius of 9 feet. Mana consumed is 91. Level 12: 42% chance of critical, duration of 31 seconds, aura radius of 10 feet. Mana consumed is 96. Level 13: 45% chance of critical, duration of 32 seconds, aura radius of 10 feet. Mana consumed is 101. Level 14: 48% chance of critical, duration of 33 seconds, aura radius of 10 feet. Mana consumed is 106. Level 15: 51% chance of critical, duration of 34 seconds, aura radius of 11 feet. Mana consumed is 111. Level 16: 54% chance of critical, duration of 35 seconds, aura radius of 11 feet. Mana consumed is 116. Level 17: 57% chance of critical, duration of 36 seconds, aura radius of 11 feet. Mana consumed is 121. Level 18: 60% chance of critical, duration of 37 seconds, aura radius of 12 feet. Mana consumed is 126. Level 19: 63% chance of critical, duration of 38 seconds, aura radius of 12 feet. Mana consumed is 131. Level 20: 66% chance of critical, duration of 39 seconds, aura radius of 12 feet. Mana consumed is 136. -Ground Pound Required character level: 15 Skill tree requirements: Endurance, Blunt Weapons & Slam. Details: A two handed hammer or mace is used to strike the ground and damage enemies in the area. Higher ranks stun enemies as well. Book: Ground Pound is a massive attack unleashed by striking the ground with a two handed blunt weapon. All enemies within the area of effect take damage. Both the damage inflicted and the area of effect increase with skill ranks. At higher level skill ranks, enemies may also be stunned by the attack. This ability must be activated and costs mana. You must have a two-handed blunt weapon equipped to use this ability. Damage +8 min, +12 max per level, 1 foot radius increase per level, 3% stun increase per level ONCE you get it at level 10, 3 more mana cost per level. and the stun length goes up 1 second every 4 levels. Level 1: 56-84 damage with a radius of 6 feet. Mana consumed is 28. Level 2: 64-96 damage with a radius of 7 feet. Mana consumed is 28. Level 3: 72-108 damage with a radius of 8 feet. Mana consumed is 28. Level 4: 80-120 damage with a radius of 9 feet. Mana consumed is 28. Level 5: 88-132 damage with a radius of 10 feet. Mana consumed is 28. Level 6: 96-144 damage with a radius of 11 feet. Mana consumed is 28. Level 7: 104-156 damage with a radius of 12 feet. Mana consumed is 28. Level 8: 112-168 damage with a radius of 13 feet. Mana consumed is 28. Level 9: 120-180 damage with a radius of 14 feet. Mana consumed is 28. Level 10: 128-192 damage with a radius of 15 feet. Mana consumed is 28. Level 11: 136-204 damage with a radius of 16 feet. Mana consumed is 28. 13% chance to stun for 2 seconds. Level 12: 144-216 damage with a radius of 17 feet. Mana consumed is 28. 16% chance to stun for 3 seconds. Level 13: 152-228 damage with a radius of 18 feet. Mana consumed is 28. 19% chance to stun for 3 seconds. Level 14: 160-240 damage with a radius of 19 feet. Mana consumed is 28. 21% chance to stun for 3 seconds. Level 15: 168-252 damage with a radius of 20 feet. Mana consumed is 28. 24% chance to stun for 3 seconds. Level 16: 176-264 damage with a radius of 21 feet. Mana consumed is 28. 27% chance to stun for 4 seconds. Level 17: 184-276 damage with a radius of 22 feet. Mana consumed is 28. 30% chance to stun for 4 seconds. Level 18: 192-288 damage with a radius of 23 feet. Mana consumed is 28. 33% chance to stun for 4 seconds. Level 19: 200-300 damage with a radius of 24 feet. Mana consumed is 28. 36% chance to stun for 4 seconds. Level 20: 208-312 damage with a radius of 25 feet. Mana consumed is 28. 39% chance to stun for 5 seconds. -Dual Wield Required character level: 10 Skill tree requirements: Critical hit, Slashing & Dodge. Details: This skill will allow you to wield a weapon in each hand. Book: Dual Wield will allow your character to wield a weapon of appropriate size in each hand and to attack with both. Damage caused by each weapon is slightly lower while dual weidling. As your characer's skill rank rises, his or her effectivness and damage will improve. This ability does not cost mana and is in effect whenever two weapons are wielded. +2% of normal damage per weapon. Level 1: 62% of normal damage per weapon. Level 2: 64% of normal damage per weapon. Level 3: 66% of normal damage per weapon. Level 4: 68% of normal damage per weapon. Level 5: 70% of normal damage per weapon. Level 6: 72% of normal damage per weapon. Level 7: 74% of normal damage per weapon. Level 8: 76% of normal damage per weapon. Level 9: 78% of normal damage per weapon. Level 10: 80% of normal damage per weapon. Level 11: 82% of normal damage per weapon. Level 12: 84% of normal damage per weapon. Level 13: 86% of normal damage per weapon. Level 14: 88% of normal damage per weapon. Level 15: 90% of normal damage per weapon. Level 16: 92% of normal damage per weapon. Level 17: 94% of normal damage per weapon. Level 18: 96% of normal damage per weapon. Level 19: 98% of normal damage per weapon. Level 20: 100% of normal damage per weapon. -Charge Required character level: 15 Skill tree requirements: Endurance, Blunt Weapons & Slam. Details: A running attack that deals tremendous damage when enemy is hit. Higher ranks add radial damage and improve steering. Book: Charge is a running attack that causes tremendous damage to the enemy hit. Damage increases with each skill rank. Higher level skill ranks add an area effect, which damages enemies within the effect radius, and the ability to steer the charge. This ability must be activated and costs mana. Min damage +10, Max damage +12 per level, +3 mana consumed per level, after level 10 it gets a weak area of effect hit. Level 1: 120-144 damage. Mana consumed is 35. Level 2: 130-156 damage. Mana consumed is 38. Level 3: 140-168 damage. Mana consumed is 41. Level 4: 150-180 damage. Mana consumed is 44. Level 5: 160-192 damage. Mana consumed is 47. Level 6: 170-204 damage. Mana consumed is 50. Level 7: 180-216 damage. Mana consumed is 53. Level 8: 190-228 damage. Mana consumed is 56. Level 9: 200-240 damage. Mana consumed is 59. Level 10: 210-252 damage. Mana consumed is 62. Area effect 10 damage with a 10 foot radius. Level 11: 220-264 damage. Mana consumed is 65. Area effect 18 damage with a 11 foot radius. Level 12: 230-276 damage. Mana consumed is 68. Area effect 26 damage with a 12 foot radius. Level 13: 240-288 damage. Mana consumed is 71. Area effect 34 damage with a 12 foot radius. Level 14: 250-300 damage. Mana consumed is 74. Area effect 42 damage with a 13 foot radius. Level 15: 260-312 damage. Mana consumed is 77. Area effect 50 damage with a 13 foot radius. Level 16: 270-324 damage. Mana consumed is 80. Area effect 58 damage with a 14 foot radius. Level 17: 280-336 damage. Mana consumed is 83. Area effect 66 damage with a 14 foot radius. Level 18: 290-348 damage. Mana consumed is 86. Area effect 74 damage with a 15 foot radius. Level 19: 300-360 damage. Mana consumed is 89. Area effect 82 damage with a 15 foot radius. Level 20: 310-372 damage. Mana consumed is 92. Area effect 90 damage with a 15 foot radius. -Cyclone Required character level: 10 Skill tree requirements: Critical hit, Slashing & Dodge. Details: Spinning attack damages multiple enemies. Higher ranks boost damage, allow multiple revolutions and better control. Book: Cyclone is a spin attack that can damage enemies on all sides of your character. Higher skill ranks offer increased damage, more revolutions in your character's spin, and you have better maneuverability during the move. +3% normal damage per level, +1 revolution for every 5th level, +2% motion control per level. 3 extra mana consumed per level. Level 1: 30% of normal damage per hit. 1 Revolution, 40% motion control. Mana consumed is 24. Level 2: 33% of normal damage per hit. 1 Revolution, 42% motion control. Mana consumed is 27. Level 3: 36% of normal damage per hit. 1 Revolution, 44% motion control. Mana consumed is 30. Level 4: 39% of normal damage per hit. 1 Revolution, 46% motion control. Mana consumed is 33. Level 5: 42% of normal damage per hit. 1 Revolution, 48% motion control. Mana consumed is 36. Level 6: 45% of normal damage per hit. 1 Revolution, 50% motion control. Mana consumed is 39. Level 7: 48% of normal damage per hit. 1 Revolution, 52% motion control. Mana consumed is 42. Level 8: 51% of normal damage per hit. 1 Revolution, 54% motion control. Mana consumed is 45. Level 9: 54% of normal damage per hit. 1 Revolution, 56% motion control. Mana consumed is 48. Level 10: 57% of normal damage per hit. 1 Revolution, 58% motion control. Mana consumed is 51. Level 11: 60% of normal damage per hit. 1 Revolution, 60% motion control. Mana consumed is 54. Level 12: 63% of normal damage per hit. 1 Revolution, 62% motion control. Mana consumed is 57. Level 13: 66% of normal damage per hit. 1 Revolution, 64% motion control. Mana consumed is 60. Level 14: 69% of normal damage per hit. 1 Revolution, 66% motion control. Mana consumed is 63. Level 15: 72% of normal damage per hit. 1 Revolution, 68% motion control. Mana consumed is 66. Level 16: 75% of normal damage per hit. 1 Revolution, 70% motion control. Mana consumed is 69. Level 17: 78% of normal damage per hit. 1 Revolution, 72% motion control. Mana consumed is 72. Level 18: 81% of normal damage per hit. 1 Revolution, 74% motion control. Mana consumed is 75. Level 19: 84% of normal damage per hit. 1 Revolution, 76% motion control. Mana consumed is 78. Level 20: 87% of normal damage per hit. 1 Revolution, 78% motion control. Mana consumed is 81. -Ancestral Call Required character level: 20 Skill tree requirements: Shield Bash, Bind Wound, Blunt Weapons & Slashing. Details: Tap the ancestors for more power. Boosts attack speed and damage. Higher ranks create an aura of influence to affect other players. Book: Ancestral call invokes the power of your character's ancestors for a significant boost to attack speed and damage. As the skill rank rises, damage and duration of effect both increase. At higher skill ranks, your character will radiate an aura that grants benefits to fellow players nearby. This ability must be activated and costs mana. +5% damage per level, +2% speed per level, +1 second duration per level, +1 aura radius every other level, +4 mana consumed per level. Level 1: 125% damage, 110% speed, 20 second duration, aura radius of 4 feet. Mana consumption is 85. Level 2: 130% damage, 112% speed, 21 second duration, aura radius of 5 feet. Mana consumption is 88. Level 3: 135% damage, 114% speed, 22 second duration, aura radius of 5 feet. Mana consumption is 91. Level 4: 140% damage, 116% speed, 23 second duration, aura radius of 6 feet. Mana consumption is 94. Level 5: 145% damage, 118% speed, 24 second duration, aura radius of 6 feet. Mana consumption is 97. Level 6: 150% damage, 120% speed, 25 second duration, aura radius of 7 feet. Mana consumption is 100. Level 7: 155% damage, 122% speed, 26 second duration, aura radius of 7 feet. Mana consumption is 103. Level 8: 160% damage, 124% speed, 27 second duration, aura radius of 8 feet. Mana consumption is 106. Level 9: 165% damage, 126% speed, 28 second duration, aura radius of 8 feet. Mana consumption is 109. Level 10: 170% damage, 128% speed, 29 second duration, aura radius of 9 feet. Mana consumption is 112. Level 11: 175% damage, 130% speed, 30 second duration, aura radius of 9 feet. Mana consumption is 115. Level 12: 180% damage, 132% speed, 31 second duration, aura radius of 10 feet. Mana consumption is 118. Level 13: 185% damage, 134% speed, 32 second duration, aura radius of 10 feet. Mana consumption is 121. Level 14: 190% damage, 136% speed, 33 second duration, aura radius of 11 feet. Mana consumption is 124. Level 15: 195% damage, 138% speed, 34 second duration, aura radius of 11 feet. Mana consumption is 127. Level 16: 200% damage, 140% speed, 35 second duration, aura radius of 12 feet. Mana consumption is 130. Level 17: 205% damage, 142% speed, 36 second duration, aura radius of 12 feet. Mana consumption is 133. Level 18: 210% damage, 144% speed, 37 second duration, aura radius of 13 feet. Mana consumption is 136. Level 19: 215% damage, 146% speed, 38 second duration, aura radius of 13 feet. Mana consumption is 139. Level 20: 220% damage, 148% speed, 39 second duration, aura radius of 14 feet. Mana consumption is 142. -Riposte Required character level: 15 Skill tree requirements: Cyclone, Critical hit, Slashing & Dodge. Details: A creature striking the player has a chance to be struck back. Book: Riposte allows your character to redirect damage against him or her back to the enemy. As the skill rank rises, so does the chance for your character to riposte and attack and the damage your character causes to the enemy. This ability does not cost mana and is always in effect once aquired. +4 min, +5 max (4 on odd levels) damage. Level 1: 24-29 damage on counter hit, with a 10% chance of success. Level 2: 28-34 damage on counter hit, with a 10% chance of success. Level 3: 32-38 damage on counter hit, with a 10% chance of success. Level 4: 36-43 damage on counter hit, with a 10% chance of success. Level 5: 40-47 damage on counter hit, with a 10% chance of success. Level 6: 44-52 damage on counter hit, with a 10% chance of success. Level 7: 48-56 damage on counter hit, with a 10% chance of success. Level 8: 52-61 damage on counter hit, with a 10% chance of success. Level 9: 56-65 damage on counter hit, with a 10% chance of success. Level 10: 60-70 damage on counter hit, with a 10% chance of success. Level 11: 64-74 damage on counter hit, with a 10% chance of success. Level 12: 68-79 damage on counter hit, with a 10% chance of success. Level 13: 72-83 damage on counter hit, with a 10% chance of success. Level 14: 76-88 damage on counter hit, with a 10% chance of success. Level 15: 80-92 damage on counter hit, with a 10% chance of success. Level 16: 84-97 damage on counter hit, with a 10% chance of success. Level 17: 88-101 damage on counter hit, with a 10% chance of success. Level 18: 92-106 damage on counter hit, with a 10% chance of success. Level 19: 96-110 damage on counter hit, with a 10% chance of success. Level 20: 100-115 damage on counter hit, with a 10% chance of success. ******************************************************************************* 2.50 Wood Elf Ranger Agile, strong, and deadly with both melee and ranged weapons, especially the bow, the wood elf ranger also has access to some magical abilities. A master of the bow. With some skills in melee, they can learn powerful bow attacks. Strengths: Can combine close in fighting with heavy ranged damage. Weaknesses: Close quarter figthing limits the benifits of their ranged weapons. Starting Stats are, (You get an additional 20 points to spend in whatever stat that you wish before you start, at level up wood elf ranger gets 3 skill points.) Level 1 Wood Elf Ranger Experience 0 Next Level 1100 Health 41/41 Mana 21/21 Armor 34 Attack 37 Damage 15-19 Strength 28 Intelligence 25 Dexterity 35 Stanima 27 Resist Fire 0% Resist Cold 0% Resist Poison 0% Resist Disease 0% Resist Magic 0% Starting Equipment is, (all requires level 1, gold listed is what one would sell for, weight is the total weight it adds to you, AC = armor class.) Other: 500 Gold Pieces 2x Gate Scrolls -> 29 gold, 2 weight 2x Minor Healing Tonic -> 31 gold, 1 weight 2x Lesser Mana Vial -> 33 gold, 2 weight Armor: Tattered Patchwork Armor -> 7 AC, 131 gold, 10 weight Tattered Patchwork Boots -> 3 AC, 25 gold, 4 weight Tattered Patchwork Leggings -> 4 AC, 44 gold, 8 weight Tattered Patchwork Gloves -> 3 AC, 25 gold, 4 weight Weapon: Cracked Short Sword -> 6-9 damage, 101 gold, 3 weight Battle Worn Shortbow -> 7-11 damage, 119 gold, 2 weight Arrows x40 Ranger's spell list is, -Blunt Weapons -Slashing -Archery -Regeneration -Multi Fire -Endurance -Cold Arrow -Critical Hit -Dual Wield -Poison Arrow -Healing -Fire Arrow -Entangle -Explosive Arrow ******************************************************************************* 2.51 Wood Elf Ranger's Abilities -Blunt Weapons You start off with one level in this. Required character level: 1 Skill tree requirements: None. Details: This skill increases damage when blunt weapons are used. Book: This is your skill at using blunt weapons, such as staves. The damage you inflict with such weapons increases as your character's skill rank rises. This ability does not cost mana and is always in effect once aquired. Each level increases the damage with blunt weapons by 5%. Level 1: Increases blunt weapon damage by 15% Level 2: Increases blunt weapon damage by 20% Level 3: Increases blunt weapon damage by 25% Level 4: Increases blunt weapon damage by 30% Level 5: Increases blunt weapon damage by 35% Level 6: Increases blunt weapon damage by 40% Level 7: Increases blunt weapon damage by 45% Level 8: Increases blunt weapon damage by 50% Level 9: Increases blunt weapon damage by 55% Level 10: Increases blunt weapon damage by 60% Level 11: Increases blunt weapon damage by 65% Level 12: Increases blunt weapon damage by 70% Level 13: Increases blunt weapon damage by 75% Level 14: Increases blunt weapon damage by 80% Level 15: Increases blunt weapon damage by 85% Level 16: Increases blunt weapon damage by 90% Level 17: Increases blunt weapon damage by 95% Level 18: Increases blunt weapon damage by 100% Level 19: Increases blunt weapon damage by 105% Level 20: Increases blunt weapon damage by 110% -Archery Required character level: 1 Skill tree requirements: None. Details: Enhances your ability to damage enemies with bow attacks. Book: Archery improves the rate at which your character regains mana. As the skill rank rises, the rate of regeneration increases. This ability does not cost mana and is always in effect once acquired. +5% damage per level. Level 1: Extra 15% damage. Level 2: Extra 20% damage. Level 3: Extra 25% damage. Level 4: Extra 30% damage. Level 5: Extra 35% damage. Level 6: Extra 40% damage. Level 7: Extra 45% damage. Level 8: Extra 50% damage. Level 9: Extra 55% damage. Level 10: Extra 60% damage. Level 11: Extra 65% damage. Level 12: Extra 70% damage. Level 13: Extra 75% damage. Level 14: Extra 80% damage. Level 15: Extra 85% damage. Level 16: Extra 90% damage. Level 17: Extra 95% damage. Level 18: Extra 100% damage. Level 19: Extra 105% damage. Level 20: Extra 110% damage. -Slashing You start off with one point in this. Required character level: 1 Skill tree requirements: None. Details: This skill increases damage when slashing weapons are used. Book: This is your skill at using slahing weapons, such as swords and axes. The damage you inflict with such weapons increases as your character's skill rank rises. This ability does not cost mana and is always in effect once aquired. Each level increases damage done by slashing weapons by 5%. Level 1: Increases slashing weapon damage by 15% Level 2: Increases slashing weapon damage by 20% Level 3: Increases slashing weapon damage by 25% Level 4: Increases slashing weapon damage by 30% Level 5: Increases slashing weapon damage by 35% Level 6: Increases slashing weapon damage by 40% Level 7: Increases slashing weapon damage by 45% Level 8: Increases slashing weapon damage by 50% Level 9: Increases slashing weapon damage by 55% Level 10: Increases slashing weapon damage by 60% Level 11: Increases slashing weapon damage by 65% Level 12: Increases slashing weapon damage by 70% Level 13: Increases slashing weapon damage by 75% Level 14: Increases slashing weapon damage by 80% Level 15: Increases slashing weapon damage by 85% Level 16: Increases slashing weapon damage by 90% Level 17: Increases slashing weapon damage by 95% Level 18: Increases slashing weapon damage by 100% Level 19: Increases slashing weapon damage by 105% Level 20: Increases slashing weapon damage by 110% -Critical Hit Required character level: 10 Skill tree requirements: Blunt Weapons. Details: Improves your chances of registering a critical hit during an attack. Provides similar skills to teammates within aura range. Book: Critical hit increases your character's chance to score a critical hit during combat, causing greater damage to enemies. As the skill rank rises, the chance for a critical hit improves and the duration of the effect increases. At higher skill ranks, your character will begin to emanate this benefit in a radius around him or her, afecting nearby friends as well. This ability must be activated and costs mana. +3% chance of critical per level, 1 extra second per level, and 4 more mana per cast per level. Level 1: 10% chance of critical, duration of 15 seconds. 36 mana per use. Level 2: 13% chance of critical, duration of 16 seconds. 40 mana per use. Level 3: 16% chance of critical, duration of 17 seconds. 44 mana per use. Level 4: 19% chance of critical, duration of 18 seconds. 48 mana per use. Level 5: 21% chance of critical, duration of 19 seconds. 52 mana per use. Level 6: 24% chance of critical, duration of 20 seconds. 56 mana per use. Level 7: 27% chance of critical, duration of 21 seconds. 60 mana per use. Level 8: 30% chance of critical, duration of 22 seconds. 64 mana per use. Level 9: 33% chance of critical, duration of 23 seconds. 68 mana per use. Level 10: 36% chance of critical, duration of 24 seconds. 72 mana per use. Level 11: 39% chance of critical, duration of 25 seconds. 76 mana per use. Level 12: 42% chance of critical, duration of 26 seconds. 80 mana per use. Level 13: 45% chance of critical, duration of 27 seconds. 84 mana per use. Level 14: 48% chance of critical, duration of 28 seconds. 88 mana per use. Level 15: 51% chance of critical, duration of 29 seconds. 92 mana per use. Level 16: 54% chance of critical, duration of 30 seconds. 96 mana per use. Level 17: 57% chance of critical, duration of 31 seconds. 100 mana per use. Level 18: 60% chance of critical, duration of 32 seconds. 104 mana per use. Level 19: 63% chance of critical, duration of 33 seconds. 108 mana per use. Level 20: 66% chance of critical, duration of 34 seconds. 112 mana per use. -Multi Fire Required character level: 3 Skill tree requirements: Blunt Weapons, Archery & Slashing Details: Fires multiple arrows at once. Higher ranks boost arrow count and speed. Book: Multi Fire allows your character to fire more than a single arrow at a time. As the skill rank rises, the number of arrows that can be fired simultaneously and their speed increases. This ability must be activated and costs mana. 1 extra arrow every 5 levels starting at 4, 2 extra mana per cast, 10% extra current bow damage per level. Level 1: 2 arrows totaling 120% current bow damage. 8 mana per cast. Level 2: 2 arrows totaling 130% current bow damage. 10 mana per cast. Level 3: 2 arrows totaling 140% current bow damage. 12 mana per cast. Level 4: 3 arrows totaling 150% current bow damage. 14 mana per cast. Level 5: 3 arrows totaling 160% current bow damage. 16 mana per cast. Level 6: 3 arrows totaling 170% current bow damage. 18 mana per cast. Level 7: 3 arrows totaling 180% current bow damage. 20 mana per cast. Level 8: 3 arrows totaling 190% current bow damage. 22 mana per cast. Level 9: 4 arrows totaling 200% current bow damage. 24 mana per cast. Level 10: 4 arrows totaling 210% current bow damage. 26 mana per cast. Level 11: 4 arrows totaling 220% current bow damage. 28 mana per cast. Level 12: 4 arrows totaling 230% current bow damage. 30 mana per cast. Level 13: 4 arrows totaling 240% current bow damage. 32 mana per cast. Level 14: 5 arrows totaling 250% current bow damage. 34 mana per cast. Level 15: 5 arrows totaling 260% current bow damage. 36 mana per cast. Level 16: 5 arrows totaling 270% current bow damage. 38 mana per cast. Level 17: 5 arrows totaling 280% current bow damage. 40 mana per cast. Level 18: 5 arrows totaling 290% current bow damage. 42 mana per cast. Level 19: 6 arrows totaling 300% current bow damage. 44 mana per cast. Level 20: 6 arrows totaling 310% current bow damage. 46 mana per cast. -Endurance Required character level: 8 Skill tree requirements: Slashing. Details: This skill increases your carrying capacity. Book: Endurance improves your character's ability to carry heavy loads. As the skill rank increases, so too does the load capacity your character is able to handle before becoming overly encumbered. This ability does not cost mana and is always in effect once aquired. +15 pounds per level. Level 1: +15 more pounds. Level 2: +30 more pounds. Level 3: +45 more pounds. Level 4: +60 more pounds. Level 5: +75 more pounds. Level 6: +90 more pounds. Level 7: +105 more pounds. Level 8: +120 more pounds. Level 9: +135 more pounds. Level 10: +150 more pounds. Level 11: +165 more pounds. Level 12: +180 more pounds. Level 13: +195 more pounds. Level 14: +210 more pounds. Level 15: +225 more pounds. Level 16: +240 more pounds. Level 17: +255 more pounds. Level 18: +270 more pounds. Level 19: +285 more pounds. Level 20: +300 more pounds. -Cold Arrow Required character level: 5 Skill tree requirements: Multi Fire, Blunt Weapons, Archery & Slashing. Details: Shoots a blast of super cooled gas that freezes enemies. Higher ranks increase damage, velocity, and freeze time. Book: Cold Arrow enchants one of your character's arrows to deliver additional cold damage to an enemy, and has a chance to "freeze" the enemy temporarily. As the spell rank rises, the cold damage caused, the length of the freeze effect, and the arrow velocity increase. This ability must be activated and costs mana. +5 cold damage per level, 1 extra freeze second per every third level, and has a velocity increase of 1 every other level, mana cost goes up by 3 every level. Level 1: +6 cold damage, velocity of 41 feet per second, and freeze time of 3 seconds. 14 mana per cast. Level 2: +11 cold damage, velocity of 42 feet per second, and freeze time of 3 seconds. 17 mana per cast. Level 3: +16 cold damage, velocity of 42 feet per second, and freeze time of 4 seconds. 20 mana per cast. Level 4: +21 cold damage, velocity of 42 feet per second, and freeze time of 4 seconds. 23 mana per cast. Level 5: +26 cold damage, velocity of 43 feet per second, and freeze time of 4 seconds. 26 mana per cast. Level 6: +31 cold damage, velocity of 43 feet per second, and freeze time of 5 seconds. 29 mana per cast. Level 7: +36 cold damage, velocity of 44 feet per second, and freeze time of 5 seconds. 32 mana per cast. Level 8: +41 cold damage, velocity of 44 feet per second, and freeze time of 5 seconds. 35 mana per cast. Level 9: +46 cold damage, velocity of 45 feet per second, and freeze time of 6 seconds. 38 mana per cast. Level 10: +51 cold damage, velocity of 45 feet per second, and freeze time of 6 seconds. 41 mana per cast. Level 11: +56 cold damage, velocity of 46 feet per second, and freeze time of 6 seconds. 44 mana per cast. Level 12: +61 cold damage, velocity of 46 feet per second, and freeze time of 7 seconds. 47 mana per cast. Level 13: +66 cold damage, velocity of 47 feet per second, and freeze time of 7 seconds. 50 mana per cast. Level 14: +71 cold damage, velocity of 47 feet per second, and freeze time of 7 seconds. 53 mana per cast. Level 15: +76 cold damage, velocity of 48 feet per second, and freeze time of 8 seconds. 56 mana per cast. Level 16: +81 cold damage, velocity of 48 feet per second, and freeze time of 8 seconds. 59 mana per cast. Level 17: +86 cold damage, velocity of 49 feet per second, and freeze time of 8 seconds. 62 mana per cast. Level 18: +91 cold damage, velocity of 49 feet per second, and freeze time of 9 seconds. 65 mana per cast. Level 19: +96 cold damage, velocity of 49 feet per second, and freeze time of 9 seconds. 68 mana per cast. Level 20: +101 cold damage, velocity of 50 feet per second, and freeze time of 9 seconds. 71 mana per cast. -Fire Arrow Required character level: 10 Skill tree requirements: Multi Fire, Blunt Weapons, Archery & Slashing. Details: Shoots an arrow of hot fire. Higher ranks increase damage, speed and size of fire. Book: Fire Arrow enchants one of your character's arrows to deliver an explosive fire attack against an enemy. As the spell rank rises, the fire damage caused and the radius of the explosion increase. This ability must be activated and costs mana. Adds +5 fire damage per level, radius goes up every 2, 2, then third level by one point, Velocity increases by 2 per second per level, mana useage is +3 per level. Level 1: +31 fire damage, velocity of 32 feet per second, and radius of 8 inches. 25 mana consumed. Level 2: +36 fire damage, velocity of 34 feet per second, and radius of 8 inches. 28 mana consumed. Level 3: +41 fire damage, velocity of 36 feet per second, and radius of 9 inches. 31 mana consumed. Level 4: +46 fire damage, velocity of 38 feet per second, and radius of 9 inches. 34 mana consumed. Level 5: +51 fire damage, velocity of 40 feet per second, and radius of 10 inches. 37 mana consumed. Level 6: +56 fire damage, velocity of 42 feet per second, and radius of 10 inches. 40 mana consumed. Level 7: +61 fire damage, velocity of 44 feet per second, and radius of 10 inches. 43 mana consumed. Level 8: +66 fire damage, velocity of 46 feet per second, and radius of 11 inches. 46 mana consumed. Level 9: +71 fire damage, velocity of 48 feet per second, and radius of 11 inches. 49 mana consumed. Level 10: +76 fire damage, velocity of 50 feet per second, and radius of 12 inches. 52 mana consumed. Level 11: +81 fire damage, velocity of 52 feet per second, and radius of 12 inches. 55 mana consumed. Level 12: +86 fire damage, velocity of 54 feet per second, and radius of 13 inches. 58 mana consumed. Level 13: +91 fire damage, velocity of 56 feet per second, and radius of 13 inches. 61 mana consumed. Level 14: +96 fire damage, velocity of 58 feet per second, and radius of 13 inches. 64 mana consumed. Level 15: +101 fire damage, velocity of 60 feet per second, and radius of 14 inches. 67 mana consumed. Level 16: +106 fire damage, velocity of 62 feet per second, and radius of 14 inches. 70 mana consumed. Level 17: +111 fire damage, velocity of 64 feet per second, and radius of 15 inches. 73 mana consumed. Level 18: +116 fire damage, velocity of 66 feet per second, and radius of 15 inches. 76 mana consumed. Level 19: +121 fire damage, velocity of 68 feet per second, and radius of 15 inches. 79 mana consumed. Level 20: +126 fire damage, velocity of 70 feet per second, and radius of 16 inches. 82 mana consumed. -Regeneration Required character level: 15 Skill tree requirements: Blunt Weapons & Critical hit. Details: A character with regeneration will regain their mana more quickly. Higher ranks give greater speed of regeneration. Book: Regeneration will improve the rate at which your character regains mana. As the skill rank rises, the rate of regeneration increases. This ability does not cost mana and is always in effect once acquired. Each level adds 5% to the mana regeneration speed. Level 1: 10% faster mana regeneration. Level 2: 15% faster mana regeneration. Level 3: 20% faster mana regeneration. Level 4: 25% faster mana regeneration. Level 5: 30% faster mana regeneration. Level 6: 35% faster mana regeneration. Level 7: 40% faster mana regeneration. Level 8: 45% faster mana regeneration. Level 9: 50% faster mana regeneration. Level 10: 55% faster mana regeneration. Level 11: 60% faster mana regeneration. Level 12: 65% faster mana regeneration. Level 13: 70% faster mana regeneration. Level 14: 75% faster mana regeneration. Level 15: 80% faster mana regeneration. Level 16: 85% faster mana regeneration. Level 17: 90% faster mana regeneration. Level 18: 95% faster mana regeneration. Level 19: 100% faster mana regeneration. Level 20: 105% faster mana regeneration. -Entangle Required character level: 12 Skill tree requirements: Slashing & Endurance. Details: Halts enemies where they stand when successful. Higher ranks increase how many are affected, duration and success percentage. Book: Root will immobilize an enemy for a short period of time. Higher skill ranks will increase its duration and the number of creaturse your character can root at a time (with multiple castings of the spell), and decrease the chances for an enemy to break free prematurely. This ability must be activated and costs mana. +2% chance of success per level, +3 mana consumed per level, +1 enemy every three levels. Level 1: Up to 1 enemy for 5 seconds. 50% chance of success per enemy. 30 mana used per cast. Level 2: Up to 1 enemy for 5 seconds. 52% chance of success per enemy. 33 mana used per cast. Level 3: Up to 2 enemy for 6 seconds. 54% chance of success per enemy. 36 mana used per cast. Level 4: Up to 2 enemy for 6 seconds. 56% chance of success per enemy. 39 mana used per cast. Level 5: Up to 2 enemy for 6 seconds. 58% chance of success per enemy. 42 mana used per cast. Level 6: Up to 3 enemy for 7 seconds. 60% chance of success per enemy. 45 mana used per cast. Level 7: Up to 3 enemy for 7 seconds. 62% chance of success per enemy. 48 mana used per cast. Level 8: Up to 3 enemy for 7 seconds. 64% chance of success per enemy. 51 mana used per cast. Level 9: Up to 4 enemy for 8 seconds. 66% chance of success per enemy. 54 mana used per cast. Level 10: Up to 4 enemy for 8 seconds. 68% chance of success per enemy. 57 mana used per cast. Level 11: Up to 4 enemy for 8 seconds. 70% chance of success per enemy. 60 mana used per cast. Level 12: Up to 5 enemy for 9 seconds. 72% chance of success per enemy. 63 mana used per cast. Level 13: Up to 5 enemy for 9 seconds. 74% chance of success per enemy. 66 mana used per cast. Level 14: Up to 5 enemy for 9 seconds. 76% chance of success per enemy. 69 mana used per cast. Level 15: Up to 6 enemy for 10 seconds. 78% chance of success per enemy. 72 mana used per cast. Level 16: Up to 6 enemy for 10 seconds. 80% chance of success per enemy. 75 mana used per cast. Level 17: Up to 6 enemy for 10 seconds. 82% chance of success per enemy. 78 mana used per cast. Level 18: Up to 7 enemy for 11 seconds. 84% chance of success per enemy. 81 mana used per cast. Level 19: Up to 7 enemy for 11 seconds. 86% chance of success per enemy. 84 mana used per cast. Level 20: Up to 7 enemy for 11 seconds. 88% chance of success per enemy. 87 mana used per cast. -Poison Arrow Required character level: 15 Skill tree requirements: Cold Arrow, Multi Fire, Blunt Weapons, Archery & Slashing. Details: Fires a burst of toxic gas that spawns a poison cloud. Higher ranks boost damage, size of poison cloud and poison duration. Book: Poison Arrow enchants one of your character's arrows to deliver addiotional poison damage to an enemy. It will also create a poison cloud around the target. The affected target continues to take damage over the duration of the poison effect. As the spell rank rises, the initial damage inflicted increases, as does the size, duration, and damage caused by the poison cloud created. This ability must be activated and costs mana. Adds +3 poison damage per level, every 4 levels gains a second, 1 foot on odd levels, 2 feet on even levels for radius. 3 mana more consumed per level. Level 1: +40 poison damage, cloud radius of 1 foot, duration of 3 seconds. Mana cost is 37 per cast. Level 2: +43 poison damage, cloud radius of 2 foot, duration of 3 seconds. Mana cost is 40 per cast. Level 3: +46 poison damage, cloud radius of 4 foot, duration of 4 seconds. Mana cost is 43 per cast. Level 4: +49 poison damage, cloud radius of 5 foot, duration of 4 seconds. Mana cost is 46 per cast. Level 5: +52 poison damage, cloud radius of 7 foot, duration of 4 seconds. Mana cost is 49 per cast. Level 6: +55 poison damage, cloud radius of 8 foot, duration of 4 seconds. Mana cost is 52 per cast. Level 7: +58 poison damage, cloud radius of 10 foot, duration of 5 seconds. Mana cost is 55 per cast. Level 8: +61 poison damage, cloud radius of 11 foot, duration of 5 seconds. Mana cost is 58 per cast. Level 9: +64 poison damage, cloud radius of 13 foot, duration of 5 seconds. Mana cost is 61 per cast. Level 10: +67 poison damage, cloud radius of 14 foot, duration of 5 seconds. Mana cost is 64 per cast. Level 11: +70 poison damage, cloud radius of 16 foot, duration of 6 seconds. Mana cost is 67 per cast. Level 12: +73 poison damage, cloud radius of 17 foot, duration of 6 seconds. Mana cost is 70 per cast. Level 13: +76 poison damage, cloud radius of 19 foot, duration of 6 seconds. Mana cost is 73 per cast. Level 14: +79 poison damage, cloud radius of 20 foot, duration of 6 seconds. Mana cost is 76 per cast. Level 15: +82 poison damage, cloud radius of 22 foot, duration of 7 seconds. Mana cost is 79 per cast. Level 16: +85 poison damage, cloud radius of 23 foot, duration of 7 seconds. Mana cost is 82 per cast. Level 17: +88 poison damage, cloud radius of 25 foot, duration of 7 seconds. Mana cost is 85 per cast. Level 18: +91 poison damage, cloud radius of 26 foot, duration of 7 seconds. Mana cost is 88 per cast. Level 19: +94 poison damage, cloud radius of 28 foot, duration of 8 seconds. Mana cost is 91 per cast. Level 20: +97 poison damage, cloud radius of 29 foot, duration of 8 seconds. Mana cost is 94 per cast. -Explode Arrow Required character level: 20 Skill tree requirements: Fire Arrow, Multi Fire, Blunt Weapons, Archery & Slashing. Details: Hurls an arrow of explosive charge at enemies. Higher ranks expand the area of effect, damage and velocity. Book: Explosive arrow enchants one of your character's arrows to deliver an explosive charge at enemies. As the skill rank rises, the damage inflicted increases. At higher skill ranks, the arrow will explode in a radius, causing damage to enemies near the target. This ability must be activated and costs mana. Adds +4 min and +6 max per level, +3 mana used per level, Velocity of 1 per level, and adds a radius explosion on level 5 then every 4 levels. Level 1: 100-156 damage covering a radius of 0 feet. Velocity of 34 feet per second. Mana consumed is 68. Level 2: 104-162 damage covering a radius of 0 feet. Velocity of 35 feet per second. Mana consumed is 71. Level 3: 108-168 damage covering a radius of 0 feet. Velocity of 36 feet per second. Mana consumed is 74. Level 4: 112-174 damage covering a radius of 0 feet. Velocity of 38 feet per second. Mana consumed is 77. Level 5: 116-180 damage covering a radius of 4 feet. Velocity of 39 feet per second. Mana consumed is 80. Level 6: 120-186 damage covering a radius of 4 feet. Velocity of 40 feet per second. Mana consumed is 83. Level 7: 124-192 damage covering a radius of 4 feet. Velocity of 41 feet per second. Mana consumed is 86. Level 8: 128-198 damage covering a radius of 4 feet. Velocity of 42 feet per second. Mana consumed is 89. Level 9: 132-204 damage covering a radius of 5 feet. Velocity of 43 feet per second. Mana consumed is 92. Level 10: 136-210 damage covering a radius of 5 feet. Velocity of 44 feet per second. Mana consumed is 95. Level 11: 140-216 damage covering a radius of 5 feet. Velocity of 45 feet per second. Mana consumed is 98. Level 12: 144-222 damage covering a radius of 5 feet. Velocity of 46 feet per second. Mana consumed is 111. Level 13: 148-228 damage covering a radius of 6 feet. Velocity of 47 feet per second. Mana consumed is 114. Level 14: 152-234 damage covering a radius of 6 feet. Velocity of 48 feet per second. Mana consumed is 117. Level 15: 156-240 damage covering a radius of 6 feet. Velocity of 49 feet per second. Mana consumed is 120. Level 16: 160-246 damage covering a radius of 6 feet. Velocity of 50 feet per second. Mana consumed is 123. Level 17: 164-252 damage covering a radius of 7 feet. Velocity of 51 feet per second. Mana consumed is 126. Level 18: 168-258 damage covering a radius of 7 feet. Velocity of 52 feet per second. Mana consumed is 129. Level 19: 172-264 damage covering a radius of 7 feet. Velocity of 54 feet per second. Mana consumed is 132. Level 20: 176-270 damage covering a radius of 7 feet. Velocity of 55 feet per second. Mana consumed is 135. -Minor Healing Required character level: 20 Skill tree requirements: Regeneration, Blunt Weapons & Critical hit. Details: A minor healing spell which restores health to the caster for one and a half seconds. Book: Healing restores your character's hit points as if he or she had consumed a healing potion. As the skill rank rises, the amount of hit points healed increases. At higher skill ranks, the effect will have a radius, healing nearby friends as well. This ability must be activated and costs mana. 3% healing increase per level, 8 extra mana per cast per level. Level 1: 15% of healing. 173 mana per cast. Level 2: 18% of healing. 181 mana per cast. Level 3: 21% of healing. 189 mana per cast. Level 4: 24% of healing. 197 mana per cast. Level 5: 27% of healing. 205 mana per cast. Level 6: 30% of healing. 213 mana per cast. Level 7: 33% of healing. 221 mana per cast. Level 8: 36% of healing. 229 mana per cast. Level 9: 39% of healing. 237 mana per cast. Level 10: 42% of healing. 245 mana per cast. Level 11: 45% of healing. 253 mana per cast. Level 12: 48% of healing. 261 mana per cast. Level 13: 51% of healing. 279 mana per cast. Level 14: 54% of healing. 287 mana per cast. Level 15: 57% of healing. 295 mana per cast. Level 16: 60% of healing. 303 mana per cast. Level 17: 63% of healing. 311 mana per cast. Level 18: 66% of healing. 319 mana per cast. Level 19: 69% of healing. 327 mana per cast. Level 20: 72% of healing. 335 mana per cast. -Dual Wield Required character level: 20 Skill tree requirements: Entangle, Slashing & Endurance. Details: This skill will allow you to wield a weapon in each hand. Book: Dual Wield will allow your character to wield a weapon of appropriate size in each hand and to attack with both. Damage caused by each weapon is slightly lower while dual weidling. As your characer's skill rank rises, his or her effectivness and damage will improve. This ability does not cost mana and is in effect whenever two weapons are wielded. +2% of normal damage per weapon. Level 1: 62% of normal damage per weapon. Level 2: 64% of normal damage per weapon. Level 3: 66% of normal damage per weapon. Level 4: 68% of normal damage per weapon. Level 5: 70% of normal damage per weapon. Level 6: 72% of normal damage per weapon. Level 7: 74% of normal damage per weapon. Level 8: 76% of normal damage per weapon. Level 9: 78% of normal damage per weapon. Level 10: 80% of normal damage per weapon. Level 11: 82% of normal damage per weapon. Level 12: 84% of normal damage per weapon. Level 13: 86% of normal damage per weapon. Level 14: 88% of normal damage per weapon. Level 15: 90% of normal damage per weapon. Level 16: 92% of normal damage per weapon. Level 17: 94% of normal damage per weapon. Level 18: 96% of normal damage per weapon. Level 19: 98% of normal damage per weapon. Level 20: 100% of normal damage per weapon. ******************************************************************************* 3.00 Generalized tips and tricks Cold is great, not only can it slow your enemy down, which decreases their move speed and attack speed (effectivly lowering the damage they can do), but may also result in a shattering effect when they die, preventing them from being revived from the dead by annoying nearby priests. ******************************************************************************* 3.10 Bugs Older ps2's have trouble reading the dual layered dvd. Occassionally they will hang when loading, I have heard a rumor that popping the disc out of your tray will correct this problem. Newer ps2's should NOT have this trouble. On the lava stage DO NOT park the lava runner ANYWHERE near any entrance/exit areas, because doing so will most likly cause you to spawn in the lava as soon as you return from the other area. ******************************************************************************* 3.20 Thanks These are the guys who provided the raw data numbers for the charts. Jonnyty14 aka Jon Fleury for Bolt of Shock, Frost Storm, Endurance, Wizard Beam, & Bind Wound data. Bolt of fire, cold weapons, lighting weapons, fire flares, cone of frost, firestorm. Jonnyty14 for lighting weapons, fire storm, fire flares, and cone of frost. and dismiss undead regular damage. Slaylock and jonnyty14 again for a bolt of frost oversight Wolfy42 for attribute data and regeneration, critical hit, minor healing, multi fire and cold arrow data, poison arrow, fire arrow, explode, entangle (and by association root since data is the same), and dual wield. Wolfy42 for shield bash, hammer of wrath, healing, blessed, blinding light, root, convert, holy armor, undead shield, repulse undead, dismiss undead, attribute data. For correcting the data on life tap... musta misread the below one. Wolfy42 again for Slam, Ground pound, Charge, Riposte, Disease bolt/trail, Disease shield, Harm touch, life tap, engulfing darkness, summon skeleton, convert undead. Zach Rutter aka zforceffc for arrow velocities, and weight per point of strength. Encephalon for Shock of Frost mana cost, Bolt of Shock data, Froststorm mana cost, wizardbeam/cold weapons/shock of fire/lighting weapons/fire flares mana cost. Firestorm/cone of frost mana cost. Fire weapons/cone of fire data. Chilijohn for bolt of shock mana costs. Dragon Mage for Disease Bolt mana costs, lifetap/disease trail confirmed, shield bash, archery, dodge and critical hit data. Slimstunna and tokerblue for the offhand weapon thing, if you disagree wolfy take it up with them yourself. Gnatb for a typo pointed out regarding health/mana. Rick for pointing out that some text I recycled from my BG2 guide (basic stuff at the top) had drizzit and secret abilities in it, rofl... man did I miss seeing that one lol. Vanquishdragon for the skill points per level thing. Encephalon for holy strike data and undead shield aura. ******************************************************************************* 4.00 Legal Stuff and Copyright I created this FAQ Solely by myself, as such I do NOT give permission for anyone to use this FAQ in any way shape or form without express permission from me. This is not to say that it will be difficult for anyone to get permission from me its just a common courtesy that I would expect from anyone seeking to use this. I will NOT agree to any for profit uses of this. If you find a site using this FAQ that's NOT listed below please contact me so I may take appropriate legal action against them. I also do not agree to the unauthorized alteration of this FAQ in any way, shape or form. Copyright (c)2004 by Jason L'Heureux. I agree to the following sites use of this faq, http://www.gamefaqs.com/ ******************************************************************************* 5.00 Game Info and Thanks Snowblind Studios for developing this game. Sony entertainment for having the intelligence to publish this game. Everybody on pages 38, 39 and 40 of the instruction manual, without them we would not have this great game at all. Logitech for the development tools and related tech. Champions of Norrath is rated Teen and is probably copyrighted 2004. Jeff "CJayC" Veasey for running GameFAQ's. And GameFAQ's itself for the incredible site. - End of Frequently Asked Questions Document -