--------------------------------------------------------------------------------------------------------- THIS FAQ IS FOR BATTLE FOR MIDDLE EARTH 2 PC VERSION --------------------------------------------------------------------------------------------------------- Type:FAQ/WALKTHROUGH Creator's Name:RaysoRb Started to write the FAQ:19/06/08 Finished the FAQ:10/08/08 This FAQ is a Skirmish-FAQ.It well get you an advantage to win the skirmishes easier. Index 001-Structures 001a-Neutral Structures 002-Soldiers 003-Upgrades 004-Tactical Help for Skirmish 005-Credits --------------------------------------------------------------------------------------------------------- 001-Structures --------------------------------------------------------------------------------------------------------- --------------------------------------------------------------------------------------------------------- Goblins --------------------------------------------------------------------------------------------------------- Tunnel:Generates resources based on available terrain.Provides access to the tunnel network. Increase command point limit by 50. Cost:300 Gold Lumber Mill:Harvest resources from nearby trees. Cost:450 Gold Goblin Cave:Trains Goblin Warriors and Goblin Archers. Cost:400 Gold Spider Pit:Trains and Upgrades Spiderlings and Goblin Spider Riders. Cost:600 Gold Fissure:Trains Half Troll Marauders,Cave Trolls and Mountine Giants. Cost:700 Gold Sentry Tower:Defensive arrow tower. Can be garrisoned by Goblin Archers to increase the damage output. Cost:500 Gold Treasure Trove:Researches weapon and armor upgrades. Cost:1000 Gold --------------------------------------------------------------------------------------------------------- Mordor --------------------------------------------------------------------------------------------------------- Slaughter House:Generates resourcess based on available terrain. Increase command point limit by 50. Cost:300 Gold Lumber Mill:Harvest resouces from nearby trees. Cost:450 Gold Orc Pit:Trains Orc Warriors and Orc Archers. Cost:400 Gold Haradrim Palace:Trains Haradrims and Easterlings. Cost:500 Gold Troll Cage:Trains Mountaine Troll,Drummer Troll and Attack Troll. Cost:750 Gold Great Siege Works:Builds Battering Ram and Catapult. Cost:800 Gold Mumakil Pen:Trains Mumakil. Cost:1000 Gold Tavern:Trains Corsairs Of Umbar.Allows reseach of Mordor unit upgrades. Cost:700 Gold Battle Tower:Short range defensive tower. Cost:500 Gold --------------------------------------------------------------------------------------------------------- Isengard --------------------------------------------------------------------------------------------------------- Furnace:Generates based on available terrain. Increases command point limit by 50. Cost:300 Gold Lumber Mill:Harvest resources from nearby trees. Cost:450 Gold Uruk Pit:Trains Uruk-Hai,Uruk Crossbowmen,Uruk Pikemen and Uruk Berserker. Cost:350 Gold Warg Pit:Trains Warg Riders. Cost:500 Gold Siege Works:Build Battering Ram,Explosive Mine and Ballista. Cost:800 Gold Lookout Tower:Defensive Arrow Tower.Can be garrisoned with archesrs to increse damage output. Cost:700 Gold Warg Sentry:Defensive Warg that attacks nearby enemies Cost:400 Gold Armory:Researches weapon and armor upgrades. Cost:1000 Gold Wall Hub:Allows the creation of walls. Cost:150 Gold --------------------------------------------------------------------------------------------------------- Dwarves --------------------------------------------------------------------------------------------------------- Mine Shaft: Generates resources based on available terrain.Provides access to the tunnel network. Increase command point by 50. Cost:300 Gold Hall Of Warriors:Trains Guardians and Phalanxes.Researches Banner Carrier upgrades. Cost:400 Gold Archery Range:Trains Axe Thrower and Men Of Dale.Researches Fire Arrow upgrades. Cost:600 Gold Forge Works:Builds Battle Wagon,Demolishers and Catapults.Researches Dwarven unit upgrades. Cost:800 Battle Tower:Fire axes to nearby enemies. Can be garrisoned with Axe Throwers to increase damage output. Cost:500 Gold Hearth:Nearby allies heal if not under attack. Cost:300 Gold Heroic Statue:Allies near statue gain %50 Damage and %50 Armor. Units also gain 2 times more experience. Reduces the infantry cost. Increases the command point limit by 10. Cost:300 Gold Wall Hub:Allows the creation of walls. Cost:200 Gold --------------------------------------------------------------------------------------------------------- Elves --------------------------------------------------------------------------------------------------------- Mallorn Tree: Generates based on available terrain. Increases command point limit by 50. Cost:300 Gold Elven Barracks:Trains Melee and Archer infantry. Cost:300 Gold Green Pasture:Trains Elven Cavalary. Cost:600 Gold Ent Moot:Recruits Ents. Cost:1000 Gold Heroic Statue: Allies near statue gain %50 Damage and %50 Armor. They also gain 2times more experience.Reduces the infantry cost. Increases the command point limit by 10. Cost:150 Gold Battle Tower: Defensive arrow tower.Can be garrisoned with Archers to increase the damage output. Cost:500 Gold Mirror Of Galadriel:Allies near statue will heal if not under attack. Cost:200 Gold Eregion Forge:Researches Elven unit upgrades. Cost:100 Gold Wall Hub:Allows creation of walls. Cost:150 Gold --------------------------------------------------------------------------------------------------------- Men --------------------------------------------------------------------------------------------------------- Farm: Generates based on available terrain. Increases command point limit by 50. Cost:300 Gold Barracks:Trains Gondor Soldiers and Gondor Tower guards. Cost:300 Gold Archery Range:Trains and upgrades Archers. Cost:300 Gold Stables:Trains and upgrades Cavalry. Cost:600 Gold Siege Works:Constructs and upgrades Trebuchet. Cost:800 Battle Tower: : Defensive arrow tower.Can be garrisoned with Archers to increase the damage output. Cost:500 Gold Well:Nearby allies will heal if not under attack. Cost:500 Gold Heroic Statue: Allies near statue gain %50 Damage and %50 Armor. They also gain 2times more experience.Reduces the infantry cost. Increases the command point limit by 10. Cost:300 Gold BlackSmith:Researches weapon and armor upgrades. Cost:1000 Gold Marketplace:Researches economy upgrades. Cost:1500 Gold Wall Hub:Allows creation of walls. Cost:200 Gold --------------------------------------------------------------------------------------------------------- 001b-Neutral Structures --------------------------------------------------------------------------------------------------------- There are four Neutral Structures that you can capture.Each with unique benefits. To capture a Neutral Structure select a unit,then right click to the capture flag icon. 1-)Inn:Capturing the Inn allows for the recruitment of special unit at a discounted price. 2-)Signal Fire:This structure when captured speed up the recharge time of powers. 3-)Outpost:This structure generates extra resources upon beign captured. 4-)Shipwright:Capturing a Shipwright allows for the construction of naval units. --------------------------------------------------------------------------------------------------------- 002-Soldiers --------------------------------------------------------------------------------------------------------- --------------------------------------------------------------------------------------------------------- Goblins --------------------------------------------------------------------------------------------------------- Goblin Warrior Cost:75 Gold Command Point:60 Required Structure:Goblin Cave Goblin Archer Cost:200 Gold Command Point:60 Required Structure:Goblin Cave Spiderlings Cost:300 Gold Command Point:60 Required Structure:Spider Pit Goblin Spider Riders: Cost:600 Gold Command Point:60 Required Structure:Spider Pit Half Troll Marauders Cost:450 Gold Command Point:48 Required Structure:Fissure Cave Troll Cost:500 Gold Command Point:25 Required Structure:Fissure Mountaine Giant Cost:1000 Gold Command Point:50 Required Structure:Fissure --------------------------------------------------------------------------------------------------------- Mordor --------------------------------------------------------------------------------------------------------- Orc Warrior Cost:100 Gold Command Point:60 Required Structure:Orc Pit Orc Archers Cost:300 Gold Command Point:60 Required Structure:Orc Pit Mumakil Cost:1600 Gold Command Point:100 Required Structure:Mumakil Pen Corsairs of Umbar Cost:400 Gold Command Point:60 Required Structure:Tavern Easterlings Cost:400 Gold Command Point:60 Required Structure:Haradrim Palace Haradrim Archers Cost:500 Gold Command Point:60 Required Structure:Haradrim Palace Mountaine Troll Cost:500 Gold Command Point:50 Required Structure:Troll Cage Drummer Troll Cost:750 Gold Command Point:25 Required Structure:Troll Cage Attack Troll Cost:1000 Gold Command Point:50 Required Structure:Troll Cage --------------------------------------------------------------------------------------------------------- Isengard --------------------------------------------------------------------------------------------------------- Uruk-Hai Cost:300 Gold Command Point:60 Required Structure:Uruk Pit Uruk Crossbowmen Cost:300 Gold Command Point:60 Required Structure:Uruk Pit Uruk Pikemen Cost:400 Gold Command Point:60 Required Structure:Uruk Pit Uruk Berseker Cost:300 Gold Command Point:20 Required Structure:Uruk Pit Warg Riders Cost:500 Gold Command Point:60 Required Structure:Warg Pit --------------------------------------------------------------------------------------------------------- Dwarves --------------------------------------------------------------------------------------------------------- Guardians Cost:250 Gold Command Point:60 Required Structure:Hall of Warriors Phalanxes Cost:300 Gold Command Point:60 Required Structure:Hall of Warriors Axe Throwers Cost:250 Gold Command Point:60 Required Structure:Archery Range Men Of Dale Cost:500 Gold Command Point:60 Required Structure:Archery Range --------------------------------------------------------------------------------------------------------- Elves --------------------------------------------------------------------------------------------------------- Lorien Warriors Cost:300 Gold Command Point:60 Required Structure:Elven Barracks Lorien Archers Cost:300 Gold Command Point:60 Required Structure:Elven Barracks Mithlond Sentries Cost:300 Gold Command Point:60 Required Structure:Elven Barracks Mirkwood Sentries Cost:800 Gold Command Point:60 Required Structure:Elven Barracks Ent Cost:1000 Gold Command Point:50 Required Structure:Ent Moot Rivendell Lancers Cost:500 Command Point:60 Required Structure:Green Pasture --------------------------------------------------------------------------------------------------------- Men --------------------------------------------------------------------------------------------------------- Gondor Archers Cost:250 Gold Command Point:60 Required Structure:Archery Range Ithilien Archers Cost:500 Gold Command Point:60 Required Structure:Archery Range Gondor Soldiers Cost:200 Gold Command Point:60 Required Structure:Barracks Gondor Tower Guards Cost:350 Gold Command Point:60 Required Structure:Barracks Gondor Knights Cost:500 Gold Command Point:60 Required Structure:Stables Rohirrim Cost:750 Gold Command Point:60 Required Structure:Stables --------------------------------------------------------------------------------------------------------- 003-Upgrades --------------------------------------------------------------------------------------------------------- --------------------------------------------------------------------------------------------------------- Goblins --------------------------------------------------------------------------------------------------------- Banner Carriers Cost:1000 Gold Available Units:All units. Required Structure:Treasure Trove Scavanged Armor Cost:1000 Gold Available Units:Melee Units Required Structure:Treasure Trove Forged Blades Cost:1000 Gold Available Units:Melee Units Required Structure:Treasure Trove Fire Arrows Cost:1000 Gold Available Units:Ranged Units Required Structure:Treasure Trove Venom Sacs Cost:250 Gold Available Units:Spiderlings and Goblin Spider Rider Required Structure:Spider Pit --------------------------------------------------------------------------------------------------------- Mordor --------------------------------------------------------------------------------------------------------- Banner Carriers Cost:1000 Gold Available Units:All units Required Structure:Orc Pit Heavy Armor Cost:1000 Gold Available Units:Melee Units Required Structure:Tavern Forged Blades Cost:1000 Gold Available Units:Melee Units Required Structure:Tavern Fire Arrows Cost:1000 Gold Available Units:Ranged Units Required Structure:Tavern --------------------------------------------------------------------------------------------------------- Isengard --------------------------------------------------------------------------------------------------------- Banner Carriers Cost:1000 Gold Available Units:All units Required Structure:Armory Heavy Armor Cost:1000 Gold Available Units:Melee Units Required Structure:Armory Forged Blades Cost:1000 Gold Available Units:Melee Units Required Structure:Armory Fire Arrows Cost:1000 Gold Available Units:Ranged Units Required Structure:Armory --------------------------------------------------------------------------------------------------------- Dwarves --------------------------------------------------------------------------------------------------------- Flaming Shot Cost:1000 Gold Available Units:Trebuchet Required Structure:Forge Works Forged Blades Cost:1000 Gold Available Units:Melee Units Required Structure:Forge Works Dwarven Mithril Mail Cost:1000 Available Units:All Units Required Structure:Forge Works Siege Hammers Cost:1000 Available Units:Guardians Required Structure:Forge Works Banner Carriers Cost:1000 Available Units:All Units Required Structure:Hall Of Warriors Fire Arrows Cost:1000 Available Units:Men Of Dale Required Structure:Archery Range --------------------------------------------------------------------------------------------------------- Elves --------------------------------------------------------------------------------------------------------- Banner Carriers Cost:1000 Available Units:All Units Required Structure:Eregion Forge Forged Blades Cost:1000 Gold Available Units:Melee Units Required Structure:Eregion Forge Elven Armor Cost:1000 Gold Available Units:Melee Units Required Structure:Eregion Forge Silverthorn Arrows Cost:1000 Gold Available Units:Ranged Units Required Structure:Eregion Forge -------------------------------------------------------------------------------------------------------- Men -------------------------------------------------------------------------------------------------------- Banner Carriers Cost:1000 Available Units:All Units Required Structure:Blacksmith Forged Blades Cost:1000 Gold Available Units:Melee Units Required Structure:Blacksmith Heavy Armor Cost:1000 Gold Available Units:Melee Units and Gondor Archers Required Structure:Blacksmith Fire Arrows Cost:1000 Gold Available Units:Ranged Units Required Structure:Blacksmith Flaming Shot Cost:1000 Gold Available Units:Catapult Required Structure:Blacksmith --------------------------------------------------------------------------------------------------------- 004-Tactical Help for Skirmish --------------------------------------------------------------------------------------------------------- 1-)Stances:Each Battalion can enter a particular attack mode,or what we refer as stances. These stances can boost their attack or defence. The stances boutton is located on the palantir. If you click on the Stances Button it will bring up 3 stances to choose from. a)Battle Stance:Battalions on this stance have no boost on Attack or Defence. b)Hold Ground Stance:Battalions on this stance get a boost on their Defence but a decrease on their Attack. c)Agressive Stance:Battalions on this stance get a boost on their Attack but a decrease on their Defence. 2-)Line Formation:Press and hold both left and right mouse buttons and drag your mouse.You will notice that a formation preview will be displayed on the ground.Once you release the buttons your units will form up into this battle line. 3-)How can I stop Cavalry against Archers:Cavalry (Men on Horses)can crush Archers (Ranged Units). To stop them select your Archers(Ranged Units) and put the stance to the Hold Ground Stance. Once you do this you will see that Cavalry (Men on Horses) will not be able to crush your Archers (Ranged Units). 4-)The walls got a lot of Defence its not easy to destroy them with Melee Units or Ranged Units What Should I Do:To destroy walls easily you just have to train one or two Trolls after u train trolls put the stance to the Agressive Stance and Throw Rock Mode after you do these you are ready to destroy the walls easily. 4b-)Trolls are only for Mordor Army what creatures can I use to destroy walls with other armies: For Isengard Army:There is a weapon called Ballista that you can create it from The Great Siege Works just build 2 Ballistas and go to destroy the walls. For Goblin Army:You just have to train two Cave Trolls from Fissure and put the stance to Agressive Stance and Throw Rock Mode.You are ready to destroy the walls. For Dwarves Army:There is a weapon called Demolisher that you can create it from Forge Works just build one Demolisher put the stance to Agressive Stance and you are ready to destroy the walls. For Elf Army:You can train an Ent from Ent Moot and go to destroy the walls but don't forgot to put the stance to Agressive Stance. For Men Army:There is a weapon called Trebuchet that you can create it from Siege Works just build 2 Trebuchets put the stance to Agressive Stance and you are ready to destroy the walls. 5-)There is a sea between me and enemy and my units can't swim across the water what should I do: There are always 2 or 3 shipwrights in a map that have a sea.You just have to capture one of these shipwrights and build a Transport Ship after you build your Transport Ship drive your ship near the coast and load the units that you want to go across the sea when you load the units drive the ship to the enemy coast and empty the ship.So now your units are on the enemy land. --------------------------------------------------------------------------------------------------------- 005-Credits --------------------------------------------------------------------------------------------------------- --------------------------------------------------------------------------------------------------------- THIS FAQ IS NOT TO BE USED/DISPLAYED BY ANY OTHER WEBSITE OTHER THAN WWW.CHEATHAPPENS.COM --------------------------------------------------------------------------------------------------------- If you got problems about the FAQ:http://www.cheathappens.com/user_new_msg.asp?toUser=434984 Special Thanks To; Myself. My Parents (Mum and Dad). Author Al-Pucino for giving me feedbacks. Moderator Neo7 for How to write an FAQ Tutorial.