----------PC/ KNIGHT SHIFT ---------FAQ: BUILDINGS AND UNITS, Skirmish mode ---------Written by CHU Vegetta Here, we are going to see a basic manual about the building and units of the game. In section A we are going to see the creatures of the game and in section B the buildings. At the end we will see some cheats. --------------------------------------------------------------SECTION A-------------------------------------------------------------- -------------------------------BASIC CHARACTERS------------------------------- 1) COW Cows are the basis of your economy. They produce milk, that you can spend it to train minions and build structures. Cows live in Cowsheds. Cost: 80 milk 2) WOODBUTCHER Woodbutcher is one of the most important creatures. He can build/ repair houses and other structures, cut trees but he can also attack to the enemies using his giant axe. A Woodbutcher may find better axe types, allowing to increase his strength and inflict more damage. Last, he can recover his lost health while sleeping. Woodbutcher lives in a Hut. Cost: 80 milk 3) WARRIOR Warrior is one of the most powerful minions. He holds a sword and he is protected by a helmet, an armor and a shield. Also, he has the ability to use better weapons and other equipment, if he finds any while exploring the world. Furthermore, he can recover his lost health while sleeping Warrior live in a Barrack. Cost: 150 milk 4) COWHERD Cowherd. One of the most useful people in the village. This little cute boy works with cows. It has the ability to make cows grazing faster, capture enemy cows and bring them to your village and also capture wild animals such as bears or wolfs. Cowherd lives in the Cowshed. Cost: 80 milk 5) ARCHER Archer has a lot of abilities. He and shoots arrows at enemy minions and he can also climb to towers and shoot them from there. He is fast, he has great resistance to magic missiles and he is also good at spying. Also he can use better equipment if he finds any around the world. Similar to woodbutchers and warriors, archers recover their health while sleeping. Archer lives in a Hut. Cost: 80 milk 6) SPEARMAN This character throws spears to enemy minions and he can also hold shields to protect himself. Spearman lives in Barracks Cost: 150 milk -------------------------------ADVANCED CHARACTERS------------------------------- 1) KNIGHT Knight is a skilled character with unique combat skills. He is very powerful, she holds a long sword and he is armed with a shield and a helmet. If he finds any weapons or other equipment he can use it. Knight lives in a court Cost: 400 milk 2) WITCH Everyone knows that witches fly on broomsticks. She strikes enemies with lighting, creates powerful lighting storms and protect your village from lighting and fire balls. She can be used for aerial combat and is useful against other magical characters. With her high voice and cackling laughter you will recognize her immediately. Witch lives in a Temple Cost: 300 milk 3) PRIESTESS The priestess is a pretty lady with powerful magical abilities. She casts lighting spells at enemies, protect herself using magical shields and she can capture enemy soldiers. Priestess lives in the Wizard's Tower. Cost: 400 milk 4) MOTHER IN LAW The Mother in Law is a highly skilled woman, a powerful saboteur and diplomat. Her primary job is to capture enemy buildings. Sent her to the enemy village, target a building and she will stay there for the duration of the game. A Mother in Law also has another useful ability: All woodbutchers close to her work 100% faster. Mother in law lives in a Hut. Cost: 100 milk 5) PRIEST A priest is an old man, who cares for the temple and makes sacrifices to the gods. This mystical person has magical abilities. He throws fireballs at enemies, he can teleport himself to any place on the map, use a magical crow to see over long distances, creates a magical ghost to terrorize enemies and create magic wolves to attack them. The magical ghost frightens enemies and causes them to flee outside of a certain radius. . Exploring the world, he can find amulets to increase his resistance, healing speed or rate of regenerating his magical power. All magical people around Priest have a three time faster regeneration. The Priest lives in a Temple. Cost: 200 milk 6) WIZARD A wizard is an old man who has a powerful and comprehensive knowledge of magic. He does not need to tame wolves as a cowherd does he merely creates them. A wizard can also summon a ghost, frightening all units. Like some other characters the wizard can also use any amulets he finds to increase his skills. He can strike enemies with fireballs, convert them into cows or create a destructive fire rain. He lives in the Wizard's Tower. Cost: 400 milk --------------------------------------------------------------SECTION B-------------------------------------------------------------- -------------------------------MAIN BUILDINGS------------------------------- 1) COWSHED There lives cows and cowherd. One buildind can acoomodate three cows or cowherds. Last, cows are milked there. Cost: 80 milk 2) HUT This is the home of Woodbutchers, Archers and Mothers in Law. One building can accomodate six people. Cost: 80 milk 3) BARRACKS The house of Spearman and Warrior. One building accomodates four people Cost: 200 milk 4) WIZARD'S TOWER This is the house of Wizards and Priestesses. Here you can have only two people. You should build first Temple to make available Wizard's Tower Cost: 400 milk 5) TEMPLE Temple is the home of Priests and Witches. Only three people can live there. You should build first a Hut to enable it. Cost: 300 milk 6) COURT There you can find Knights. Unfortunately, you can have only one Knight per Court. You have to build Barracks first to enable it. Cost: 400 milk -------------------------------OTHER BUILDINGS------------------------------- 1) ROAD Road is the most important structure of the game. You can only buid other constructions near to a road. Therefore, you should design very carefully the road network in your village before you start building houses. Cost: 60 milk 2) BRIDGE Bridge is built over a river, so you can pass to other areas. Cost: 10 milk 3) DRAWBRIDGE Drawbridge is a part of your fortifications. It can be placed on a river bank. You can close it when you see enemy creatures come against you. In auto mode, it opens for your troopers and closes for the enemies. You should build first a Barrack to enable it. Cost: 40 milk 4) STOCKADE A basic constructions that protects your village. Cost: 5 milk 5) TOWER A defense buildings where some characters (such as Archers) can climb it up and shoot the enemies. People on the tower are safe from close combat weapons like axes, swords etc. You have to build first a Hut to make available the Tower Cost: 30 milk 6) GATE Gate allows you to pass in and out of the village. In auto mode, it opens for your troopers and closes for the enemies Cost: 40 milk -----------SUMMARIZE 1) Cowshed--> Cow, Cowherd 2a) Hut--> Woodbutcher, Archer, Mother in Law 2b) Hut--> Tower 3a) Barrack--> Warrior, Spearman 3b) Barrack--> Drawbridge 3c) Barrack--> Gate 3d) Barrack--> Court 4) Court--> Knight 5a) Temple--> Priest, Witch 5b) Temple--> Wizard's Tower 6) Wizard's Tower--> Wizard, Priestess -------------------------------USEFUL CHEATS------------------------------- While playing, press the Enter key, type the word ''knightcheater'' and then press Enter key again. Type the cheat and hit the Enter key to get the effects 1) firerain: Firerain across viewable map 2) drinkmoremilk xxx: Set milk to indicated amount, where xxx the amount you desire. (e.g. drinkmoremilk 200. That gives you 200 milk) 3) fog: Restore fog 4) milkypower: Selected units gain full health ---------------------------------------------------------------------------------------------------------------------------------------------- If you face problems PM(PrivateMessage) me at cheathappens, e-mail e-goum@hotmail.com