INFAMOUS 2 WALKTHROUGH ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ This walkthrough is predominantly focused on the Evil missions, I may eventually add the Good missions but that would require a third playthrough which I am in no rush to do as I have a backlog of games, plus it's the summer. Also, be warned, there are SPOILERS throughout this document. There will also be no fluff. I dislike walkthroughs that pack a lot of information easily accessed in game or in the games manual before the walkthrough. -- EoD LEGAL ŻŻŻŻŻ This may be not be reproduced under any circumstances except for personal, private use. It may not be placed on any web site or otherwise distributed publicly without advanced written permission. Use of this guide on any other web site or as a part of any public display is strictly prohibited, and a violation of copyright. The sites that can use this FAQ: http://www.gamefaqs.com Version History ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ 1.00 -- Finished the Evil walkthrough. Every single mission, including random drop side missions, available when playing *pure* Evil, is available. I do fully intend to add the Good missions in a future update. Format is bare at the moment though I quite like the simplicity. ------------------------------------------------------------------------------- TABLE OF CONTENTS ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ 1. Walkthrough [INF01] 1. Prologue: The Beast [WLK01] 2. Breaking into New Marais [WLK02] 3. Forward Momentum [WLK03] 4. Lost and Found [WLK04] 5. Karma's a Bitch [WLK05] 6. Evolution [WLK06] 7. Bertrand takes the Stage [WLK07] 8. Bomb Scare [WLK08] 9. Wolfe Hunt [WLK09] 10. Desperate Times [WLK10] 11. Storm's Coming [WLK11] 12. Torn [WLK12] 13. Boom! [WLK13] 14. Powering up Ascension Parish [WLK14] 15. The Sacrifice [WLK15] 16. Conduit, Not Human [WLK16] 17. Good Gets Better [WLK17] 18. Stories of the Past [WLK18] 19. Transferring Powers [WLK19] 20. Fooling the Rebels [WLK20] 21. Storm the Fort [WLK21] 22. Joseph Bertrand the 3rd [WLK22] 23. Powering Up Flood Town [WLK23] 24. The Dunbar Beam [WLK24] 25. Burning Wells [WLK25] 26. Ray Field Energy [WLK26] 27. Rail Yard Intel [WLK27] 28. Nix's New Family [WLK28] 29. The Beast Draws Near [WLK29] 30. Powering Up Gas Works [WLK30] 31. Forced Conduits [WLK31] 32. Easy Going [WLK32] 33. The Face of Change [WLK33] 34. Demons [WLK34] 35. Death Toll [WLK35] 36. The Final Piece [WLK36] 37. The Final Decision [WLK37] 2. Contact [INF02] WALKTHROUGH-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-[INF01] ŻŻŻŻŻŻŻŻŻŻŻ Like I have mentioned before, the Walkthrough will be heavily biased towards the Evil choices made in the story. There may be the odd reference to the Good side, as that was my original playthrough, but nothing in depth. That may be added at a later date. Let's get started. [1. PROLOGUE: THE BEAST]------------------------------------------------[WLK01] So after the rather explosive opening scenes follow the tutorial section to run up the docks. Shoot the Beast to get his attention and watch another scene. Fire away at him until he uproots the dock and you are sent flying into the air. Instead of continuing to shoot him, hold back on the left stick so you do not get sucked into his vortex. Once he stops casting it, go back and once again shoot him as quick as possible. He will create a vortex 2 more times so avoid it and then shoot him until his face explodes. Once on the floor continue to shoot him (also don't be an idiot like me and run off the pier into the sea. Not good.) Suddenly a prompt will appear, so hit it. Make your way back now, hopping over the chunks missing from the pier and jump when prompted to. More prompt mashing will ensue, don't miss the subtle change in the prompt telling you to perform an Ionic Storm. ----------------THE BEAST IS 1500 MILES AWAY FROM NEW MARAIS------------------- [2. BREAKING INTO NEW MARAIS]-------------------------------------------[WLK02] Go through the linear swamp, jumping the gaps in the wooden bridge and extending those jumps by using the Static Thruster (R1). Two Militia will appear, Head Shocks take them down real quick. Clb up the ladder and two more Militia will ambush, once again, quick kills. You can also Alpha Blast them off the structure (L1 + X) if you feel like mixing it up. You will take a lot of damage here but its scripted - go drain the near source of electricity when told to to heal and refill your energy. KARMA OPPORTUNITY: Evil: Overcharge the generator by lighting up the red lights to destroy the village Good: Only charge it up to the green light The bridge will lower either way. You will also gain a Karma rank based on which choice you made. Like I said, this is Evil-weighted, so your rank will be THUG if you're following. Head over the bridge for another... KARMA OPPORTUNITY: Good: Heal the citizens for some XP + Good Karma. Evil: N/A Ignore them and move on. Now we have to find and destroy the militia mortar emplacement. Head south to the white dot on the mini map, a few militia stragglers will ambush you. As you come out of the village, rockets will be fired at you. Hope over the broken bridge and continue past the right side of the tree. Look to where the rockets come from and hit L3 to highlight a propane tank. Shoot it to destroy the Militia warehouse and Mortar team. A walkway will pop up in the water, so use it to cross. Hop over to a large wooden walkway then jump to some walls in the water. Shimmy across while jumping from one to another. Watch the message from Bertrand if you want, for some backstory. Use the electric wire to grind across and then take cover when prompted (circle button). From cover, kill the Militia in the turret; there are a few small propane tanks to help you. Grind a few more wires before running across some narrow pipes then climb up the vertical ones at the end. From up here you should be able to Head Shock him and kill him quickly without him noticing which earns more XP from the Hit Clueless Enemy stunt. Two more have their backs to you, so get close and Blast them into the water. Grind another wire to enter New Marais proper. REWARDS: 500XP ------------------------------------------------------------------------------- Also, Kuo will be pissed. Teehee. [3. FORWARD MOMENTUM]---------------------------------------------------[WLK03] Follow Kuo through New Marais. When you stop, a rocket from a nearby veranda will probably hit you. Either use grenades to hit them directly or knock the supports from underneath them with your Blast to get some Big Destruction kills early on. Blast the truck out of the alleyway and more rockets will greet you. Once again take down the verandas, this time its easier to do so by blasting cars into the supports. Yet more rockets will rain down from the rooftops this time so head up to the building and climb up to the Militia - there is an electric pole on the right of the building that will shoot you 3/4 of the way up. Kill him. Note the towers, shoot the top of them to make them explode for quick, cheap kills and some big destruction bonuses. Kill the stragglers then head across the rooftops. KARMA OPPORTUNITY: Good: Kill the Militia mugging the citizen Evil: N/A Or you can just grab the Blast Core from the glowing case. Next, use the wires to head towards the explosion. Shoot the smaller tower for a quick kill when you're confronted by militia and watch out for the guy with a rocket launcher on a lower roof. Use the wire to move on east and take out more enemies on the rooftops. On the green rooftop, head on to the wire to take out a solitary enemy and keep heading on that way and reach the rooftop with Wolfe. Jump down and pick up a car by holding R2 near one. Throw it at the lonely Militia to end this mission. REWARDS: 500XP ------------------------------------------------------------------------------- KARMA OPPORTUNITY: Evil: Go kill the cops Good: Ignore the cops These guys will now pop up randomly, much the same as the Healing and Mugging sidequests. They are quick XP and Karma. ------------------THE BEAST IS 1132 MILES AWAY FROM NEW MARAIS----------------- Head north west to the only available mission. [4. LOST AND FOUND]-----------------------------------------------------[WLK04] Head east to the clocktower. Its a relatively simple climb with some electric poles half way up to lessen the tedium. At the top you can just shoot the pidgeon, dont worry it wont negatively effect the mission. Thunder Drop down if you want, then approach the flashing pidgeon and hit R1. This is the first of 29 Dead Drops. They won't be covered in the guide as they are optional and will be frustrating to describe. There is a map here on GameFAQs anyway. Climb up to the top AGAIN to grab a Blast Shard. Drop down (circle) to knock another checkpoint off. Hit L3 to make nearby shards appear on your map, go grab 2 more close ones to finish off this mission. REWARD: 500XP ------------------------------------------------------------------------------- Always collect nearby Blast Shards. Always. Now head back south, grabbing them as you go. [5. KARMA'S A BITCH]----------------------------------------------------[WLK05] Zeke has a choice for you. Help the junkie or the cop. Hmm. As much as I dislike junkies... you know, its a game. So head to the red mission icon to speak to them. [SIDE MISSION: TAKING OUT THE TRASH] Head to the back of the building to the injured guy. Lock on and hit square to Bio Leech him. Head to the swamp (stay away from water...) and a huge Militia squad will ambush us. Be careful as there's no recharging here, so stay in some form of cover while taking them out - there are a few rocket launcher guys among them. Bio Leech one to refill your energy then move on. The guy we need to kill is hiding on a southern jut of land near the hut. Kill him. Not wound him. Make sure he is dead. REWARD: 100XP ------------------------------------------------------------------------------- Zeke will call up and whinge about a street performer. Go shut him up, there's XP and Karma to be had! Might not want to do it if you aren't going Evil, though. There are also some new side missions so lets do them. --------------------------------------------------------------SIDE MISSIONS---- [SIDE MISSION 2: GOING OVERBOARD] Find this in the south east corner of the map. Head south west to find the two boats. Take the southern most boat first, chuck a few grenades on it then mop up any surviving Militia. Jump on and destroy the boxes/push them off the edge. There are 10 on this boat, including barrels etc. The northern boat has no enemies on it, instead some will spawn on land to the east. They are easy to deal with tho one has a rocket launcher. Destroy the crates, truck and barrels or chuck them off. REWARD: 100XP [SIDE MISSION 3: OVERCHARGE #1] This is slightly north of the last mission. Zeke sends you to see an Engineer on a nearby roof, so get to it. Nice tash. Jump onto the generator, then jump off it onto the power line. Stay in the air or on power lines. Touching the floor drains you of power, failing the mission after a certain amount of time. The idea is straight forward, follow the lines. There are a couple of annoying mid air turns but overall it should take 2 or 3 tries max. You will usually be heading slightly left after a jump - the last one will be onto a verticle power cable, so make use of your thrusters to reach it. At the top jump to the generator ASAP to explode and kill the Militia. REWARD: 100XP [SIDE MISSION 4: TOURIST TRAP] This is the north-western most side mission. This is the first camera mission. Head to the nearest star on the map and take a pic of the verticle pole. Then head to the mugging and take a picture of it. You don't have to save her. Head to the abduction and take another pic. Once again, you don't have to save them unless you want to. REWARD: 100XP [SIDE MISSION 5: NEW MARAIS TEA PARTY] This is the only one left but its on the northern tip of this island. Another boat mission. Again, spam grenades on the southern most boat before jumping on and taking the 12 supplies here out of commission. Once again, grenade spam to thin them out, they mop up and stragglers and shoot the water to fry any that fell in it. REWARD: 100XP --------------------------------------------------------------SIDE MISSIONS---- Now head east to the next story mission. [6. EVOLUTION]----------------------------------------------------------[WLK06] So we need to unlock a new power here, which in turn unlocks a thoroughly watered down version of the Stunts from the original game. Firstly we need to straight up kill 6 enemies. By any means. So go to the ones marked on your map. KARMA OPPORTUNITY: Good: Save the abductees Evil: N/A Save them if you wish, otherwise just kill 6 Militia. ***POWER UNLOCKED: Pincer Bolt Its a bit rubbish in all honesty. Stick with the OG Alpha Bolt unless forced to change. Follow the power selection tutorial. Pretty simple. REWARD: 500XP Pincer Bolt Power ------------------------------------------------------------------------------- No more side quests yet, so head to the center of the island. [7. Bertrand Takes the Stage]-------------------------------------------[WLK07] TWO HOURS LATER... hah. Anyway, its dark now. Which means we will meet a new enemy after the cutscene. The Swamp Monsters are only dangerous due to their numbers. They do have a couple of larger varieties, one of which is a HUGE pain, but for now focus on meleeing the hell out of the half dozen or so attacking you. You don't have to stick to melee but it is useful against these monsters. After they are dealt with, you will want to head onto the glowing power wire. Follow him over the rooftops on these wires (it can be a pain to keep up but the game is quite generous in the distance you're allowed and the time to catch up). Eventually you will come to a point where you must go back on foot. Destroy the enemy-ridden verandas with shocks and grenades before jumping on the glowing wire at the end of the street. If you time the jump just right, you will land on his roof. If not, just catch up and jump on it anyway. Now we'll be facing off against a chopper. This is surprisingly easy. Pick up a car with R2 and a direct hit will take the chopper down real quick. On hard it will take another hit from a car, or you to redirect its rockets (Alpha Blast spam when they are getting close to you) and it shouldn't pose any real threat. REWARD: 500XP 4 new side missions ------------------------------------------------------------------------------- New side missions, ho!!!! --------------------------------------------------------------SIDE MISSIONS---- [SIDE MISSION 6: THE SIDEKICK] Again, the northern most mission and isolated from the rest. Tinfoil hat man, ha. This is simple. Kill the dozen or so monsters that attack, on normal, melee combos will suffice. On hard you will want to mix Alpha Blast in as well for some crowd control. REWARD: 100XP [SIDE MISSION 7: GUNBOAT DIPLOMACY] The eastern-most (and now northern-most) mission available. The shitty sticky platforming makes this more annoying than it should be. Find a way via the wooden trunks and signs out on the sea to get onto the boat then use the Alpha Blast to trivialize it. Getting onto the boat is definitely the hardest part of this mission. If getting onto it is too difficult (randomly exploding grenades in mid air can make it infuriating, stand on the adjacent road and just spam grenades onto it. Theres plenty of energy sources so just go to town. It will take a while but its much safer and hence much easier. REWARD: 100XP [SIDE MISSION 8: MASQUERADE] This one is quite central, south of where we did the last one. Run to the park and you'll see loads of performers idling. A quick trophy here - climb up somewhere and get them to follow and congregate below. Thunder Drop into a group of 5 or more for the Shock and Awe trophy. This is also a good place to throw cars into enemies towards the Special Delivery-based trophy. Kill all 20 or so, its easy. REWARD: 100XP [SIDE MISSION 9: FIELD MEDICINE] The last one available for now so get there. Once you know what to do, head east to the supplies and kill all the Militia. Pick up the supplies with R2 then aim in the general direction of the white smoke, the target. You will most likely overthrow it but its no big deal. If its close you can carry it with R2 instead of throwing it. An easy side mission overall. REWARD: 100 XP Megawatt Drain Power --------------------------------------------------------------SIDE MISSIONS---- Megawatt Drain allows you to recharge more quickly. Now head west. [8. BOMB SCARE]---------------------------------------------------------[WLK08] The guy will point out a bomb. Go to it but you can't defuse it so it explodes in our face. Head to the next one and drain the power out of it and grab the Blast Shard. Yeah this is a bit of a waste of a 'story' mission... KARMA OPPORTUNITY: Evil: Kill the guy carrying the Blast Shard and steal it Good: Drain the bomb and take the Shard from it You can also use future Bomb Scares as a source for Evil Karma. Simply shoot the bomb instead of draining it - but stay at a safe distance! REWARD: 500XP Unlock Bomb and Theft crimes ------------------------------------------------------------------------------- Head north to the next mission. [9. WOLFE HUNT]---------------------------------------------------------[WLK09] 3 HOURS LATER, dundundun. He's pretty easy to follow, start off the on the wires then use the rooftops to the left. When he cuts through the square, you can just begin to follow him at ground level but keep a decent distance between him and yourself. When you get onto the northern-most road (there will be a dotted blue line on the road on the minimap), climb up a building before he enters a wooden house. Move towards the blockade we must clear and use grenades to thin them out and Alpha Blast their rockets and grenades back to them. Pick off stragglers with Alpha or Artillery Bolt. Find somewhere to recharge and move on. The roadblock will have been destroyed and a big Swamp Monster will appear. These guys are annoying at the moment but become trivial as the game progresses thankfully. Chuck Grenades and cars at it and dodge its charges. When it spews stuff try and get behind cover as its harder to dodge. You can try and Alpha Blast them too. Head back to the building when told to. On the truck, just remember to deflect the rockets and use grenades when you can. The truck is a pretty endless source of energy so when you're getting hit hard, drain drain drain. It's pretty difficult to fail this part even on Hard, unless you really don't try. Remember to use shock to easily take down verandas and eventually Cole will talk to Wolfe before our ride comes to a rather grisly ending. 4 HOURS LATER... REWARD: 500XP 3 side missions ------------------------------------------------------------------------------- Let's do the side missions, then. --------------------------------------------------------------SIDE MISSIONS---- [SIDE MISSION 10: PAST DECISIONS] The western side mission, just south of the Cathedral. OK so this is a unique mission. If you are playing a Good character you get a kiss and can go on your merry way. If not, we are ambushed. There are four or five at ground level, chuck grenades at them then climb up the right building (fire blocks our escape from the alley at ground level). Alpha Blast these guys to their deaths if you want then we're done. REWARD: 100XP [SIDE MISSION 11: THOSE WHO TRESPASS AGAINST US] Slightly east of the last mission. There are 15 militia to kill here, scattered all over the cathedral, from top to bottom, east to west. On the first floor on the western side there are 4 who are real easy to take care off with melee and alpha blasts. Head up the next level for 4 or 5 more who are again just to be blasted off simply. And then another level for 5 more who will probably be congregating near an edge so yes, you know what to do. The last guy is a sniper in a tower, with your Artillery Bolt he can be picked off from below no bother. REWARD: 100XP [SIDE MISSION 12: CHANGING THE CHANNEL] Further east this time. Speak to Zeke to be told we're going to hack some aerials and he needs our help. Its a simple mission but the most optimal route is to head clockwise round the square, ie the first aerial is slightly to the south then head north west and finally east. Head to the big screen to end this mission. REWARD: 100XP [SIDE MISSION 13: TRICK PHOTOGRAPHY] Head back to where the last mission took place and take pictures of the two buildings. Straight forward. Sin Tower is the 'Yes We Can Can' building, you need to take a picture of the 'boat' above the entrance. Hush has loads of puns based on famous computer games and is to the right of the Sin Tower. For part 2, taking a picture of the chopper is easy. Chuck a car into it when you've taken a picture of it. Kill a militia then take a picture of him, then get on a building, wait for the Ravager to charge and snap it. Then kill them all. Remember, cars and grenades for the Ravager, its immune to regular bolts afaik. REWARD: 100XP --------------------------------------------------------------SIDE MISSIONS---- Head south for the next story mission. [10. DESPERATE TIMES]---------------------------------------------------[WLK10] Zeke meets us on a rooftop. He says Kuo is probably in one of the shacks in the swamp. When you get control, move down the street until we get another... KARMA OPPORTUNITY: Evil: Kill the protestors Good: n/a ignore them After, move behind the to the short pier then use the rowing boats to get to the swamp. Move toward the hut and hit R1 infront of the door. Head back north and some new Swamp Monsters will spawn - their bulbous heads are obviously their weakspot. The first will take a few hits to go down but the next two drop real quick with headshots. Use the fallen log to hop over the stream and approach the Militia ahead. Shoot the tower quickly then take cover behind the log. Beware of rockets and grenades and just take pot shots from the relative safety of this cover. Continue round the mansion and head north west to another hut - watch out for the tower and turret on the way. Use a grenade on the turret or the convenient car near it. On top of the hut is an second tier Militia who can dish out a lot of pain. Jump up to the hut, hang on the edge, Blast to disorient him and then get up and melee him off the roof. He will land on his back and you can kick him once for a quick kill. This shack is however also empty. So now we head south west. 3 Swamp Monsters will ambush you and if you have ranked up your Karma level to Outlaw, the Bolt Chain trivializes these enemies as groups of them will be constantly stunned as long as you are hitting a nearby enemy. Two more of the bulbous Swamp Monsters will charge but they are easy to deal with. Further on, two regular monsters and a bulbous one will attack and then another bulbous behind a tree on the southern tip of this jut of land. On the island with the hut you will be ambushed by militia with a turret. Use grenades to thin them out around the turret and blast back and rockets. Mop up the survivors, the trees are great cover if you need any. There is a second turret near the hut, go round the other side of the hut to use it as cover and attack him from the rear. Check the shack to be disturbed by a near by explosion. Use the fallen trunk and rowing boats to reach the nearby pier to the west then continue north. You will meet Nix, another Conduit. She wants to team up and we have no choice, so follow her through a section of New Marais until she eventually captures a group of Militia - when she does this, one shot will kill these 'stunned' enemies so get to it. Continue to follow her to the rooftops. On the rooftops, 4 or 5 barrels of oil will be marked on the map. You need to clear the rooftops of Militia, then pour these barrels onto the Bertrand banners below. Use a combination of Alpha Blast on those near roof edges, Alpha Bolt on the enemies Nix captures and grenades on groups of enemies to thin them out. You SHOULD have access to the second tier of 'evil' grenades (unless you aren't paying attention to your powers menu) which is very useful. As you make your way around the rooftops (remember to pour the barrels) eventually you will come to the last one. Now to start the party - shoot the banners and watch the whole area go up in flames. Lovely. REWARD: 500XP 3 SIDE MISSIONS NEW KARMA RANK: OUTLAW:- Skull Bolt - head shots cause explosion Punch Blast - narrower blast, longer as a result Bolt Chain - really useful, causes Bolt attacks to chain to other enemies or electric conductors ------------------------------------------------------------------------------- The blast core can wait, my OCD needs to be sated now by clearing the side missions from the map!! --------------------------------------------------------------SIDE MISSIONS---- [SIDE MISSION 14: CROSSFIRE] The southern most mission, though it is quite central. Another kill everything that moves mission - first up, scale the Cabaret building we start at the base of to survey the battle site. Plenty of rocket launcher wielding Militia, some Swamp Monsters and a Ravager. There's also a mini-gun wielding Militia from the last mission. This vantage point is also a good place to unlock the Skull Bolt as there's plenty of unawares enemies below. Pick off the low-level enemies from up here with grenades and Alpha Bolt before moving to a lower rooftop to kill off some of the rocket launcher militia using them as a vantage point. You will lose the benefit of surprise but you can't hit everything from our last vantage point, so you have to come down. When they're all dead, the Ravager will probably find its way onto your roof so chuck a few of the double grenades at it (they are really powerful against Ravagers) before dropping down to create some space between the pair of you. There's also plenty of cars to help take the Ravager done if you so wish. REWARD: 100XP [SIDE MISSION 15: FLYING CARS] evil This will lock out a good side mission if you do it but as this is guide is evil oriented, don't be surprised. This mission starts on the Sinemax place which is in the square where CROSSFIRE took place. Nix will show up, wanting to cause havoc. Follow Nix to a large chimney - don't go up it but instead use Kinetic Pulse to throw a car at her - aim just below her (she's glowing red on the top of it) to hit her. She ports to the Cabaret building next. This time just throw the car into the boat-structure sticking out but obviously close to Nix. Follow Nix a ways north then east and she will port to a statue waaaay to the east. This time aim slightly above the target she makes to hit her - you can hit her from where she ports, don't worry about getting closer. This time go north again with Nix and she will port to a boat. This is easy to hit, so just get to it! Again, aim slightly above her to hit the boat comfortably. REWARD: 100XP [SIDE MISSION 16: TOUGH CRITIC] Head west from here to begin the last side mission of this chunk. I don't know if its scripted but I got attacked by a group of Militia right next to the cop who begins the mission. Follow the cop to the nearby alley to meet the Militia prisoner. When the cop runs off to get backup we have a... KARMA OPPORTUNITY: Evil: kill the Militia man Good: ignore him and wait for reinforcements Do as you wish. I killed him. When the cops return prepare for a fight - Alpha Blast them to get yourself some space then shoot them till they fall. There's a few places to recharge if you take a lot of damage so don't worry. If you DON'T kill the man, the mission just ends. REWARD: 100XP --------------------------------------------------------------SIDE MISSIONS---- Head east to take on the next story mission. [11. STORM'S COMING]----------------------------------------------------[WLK11] Zeke is doing a bit dress up. Zeke Dunbar, double agent. Zeke Dunbar, massive penis face. Few callbacks to Infamous 1 in this scene. But at the end of it, we will have new powers. Tasty. -------------------THE BEAST IS 1067 MILES AWAY FROM NEW MARAIS---------------- So we've unlocked the Ionic Vortex. The cool ass power from all the trailers. There will be a group of enemies down below, chuck a few grenades to soften them up then move in. The last one will drop an Ionic Charge (which will, from now on, drop randomly from enemies. Mini bosses have a higher drop chance). To finish the mission, simple press down on the d-pad to make an Ionic Vortex. REWARD: 500XP ULTRA ATTACKS POWER 2 SIDE MISSIONS ------------------------------------------------------------------------------- So with our new toy(s), lets do a couple more side missions. --------------------------------------------------------------SIDE MISSIONS---- [SIDE MISSION 17: MALPRACTICE] This is just west of the cathedral, so scoot on over there. So now we get to go and collect some medical supplies. The first of the four is just around the corner, guarded by a gaggle of Militia. Easy enough. After you collect it you will be amushed however. Hopefully you have an Ionic Charge, if so, aim at the flaming car and unleash it for some easy kills. Head south west to the rickety mansion but keep to the north to 'sneak' in. Climb the north side of the building then approach the two hopefully obvivious Militia. Blast them off the roof and pick up the supplies. You can use this as a vantage point to take out those below if you wish or simply stealth your way back north to avoid more confrontation. The third is protected by a few rocket launchers on the verandas - Blast out their support structures for some Big Destruction kills and mop up the two who are at ground level. The fourth is slightly to the east - climb the building the verandas were on to get height advantage then litter the Militia with grenades - the cars make great tinder! Theres a few of the stronger Militia down there so be wary of them but the grenades should deal with the majority of them. Grab the last set of supplies then head back to the medic. REWARD: 100 XP Medical Clinic unlocked [SIDE MISSION 18: TRIAGE] Head slightly southwest to find this one. This is a hostage mission, 6 doctors are being escorted through a nearby park by the Militia. Head west to meet them. With the evil karma bolt boost, this is easy as most will be permanently stunned if you just keep shooting them. You can take the Doctors out afterwards (or even during) if you want that sweet, sweet Evil karma! REWARD: 100XP --------------------------------------------------------------SIDE MISSIONS---- Now head way back east to continue the story. Find an Ionic Charge if you haven't got one and do not use it until I advise it! [12. TORN]--------------------------------------------------------------[WLK12] Zeke is chilling when we meet up with him and Nix. He's found out where Kuo is, though. This is another good/evil choice mission. Free cops or cause a MASSIVE explosion. As much as I dislike Nix... evil is evil. So head to the red marker. [13. BOOM!]-------------------------------------------------------------[WLK13] The bomb is already attached to the Tram. Nix goes on one of her rants, bitchy. To get started, jump on the tram. The motor is at the end of it, shoot it to get going. Along the way, RL-toting Militia will attack from verandas - blast their rockets back and shoot em, we can't mess about with taking out the support beams on this mission. Eventually you will come to a roadblock with half a dozen militia on a veranda to your right - quickly Blast it down then take out the few guys in front of the tram. Find a place to recharge and head back to the tram and charge it back up - you may have to blast the car/dumpster blockade out of the way. Further on there will be another ambush, hopefully you will have an Ionic Charge to clear these guys out, I did remind you pre-mission. Round the corner there will be another small roadblock, this one is pretty simple. Couple rocket launchers on the veranda, two more hiding behind the cars. As you move south around the cathedral, another gaggle of troops will attack, they are clustered together to head shocks will destroy them quickly if you have Skull Bolt (you should, again, unless you aren't paying attention to upgrading your powers). A few more small groups will appear as you move around, nothing special. When Nix says the plantation is just ahead, keep shooting the generator to stay at max speed or you will fail the mission. A scene will show the entrance to the place being blown to smithereens - but it does not take out everyone. Start methodically cleaning up the front of this place - I'd be amazed if you didn't have an Ionic Charge so have a look and see if there's any clusters and if so, use it. Don't be afraid to retreat and recharge or even use Bio Leech if things are calm enough. Eventually you will be able to approach the garage where Kuo is being held - but a Mortar blast knocks you away. To the north is where the emplacement is. As you approach it, Nix will probably 'capture' them, making it easy for you to kill them off. Get to the Mortar and hit R1 to destroy it. However there are two more Mortars - one to the south west and one further south of that. There's plenty of cover as you appraoch the closest one and again they are clustered so you can use a Grenade or even a Vortex if you feel you can spare the Charge, though I personally would not advise it unless there is a Charge nearby you can pick up. The southern-most Mortar is protected by turret and about 8 or so Militia - this is a perfect place to use your Ionic Charge and then you can mop up the rest simply. Destroy the last Mortar and then head back to the garage and hit R1 to open it up. A cool cutscene will play showing Kuo's fate... apparently she is now a conduit and Cole seems to have awoken a new army of some sort. Oops. Ignore the escaping Ice Soldier's and STAY CLOSE TO KUO. If you stray even a little bit, you will fail. And she walks so slowly. So, so slowly. So keep killing Militia as you make your way to Zeke's truck. 8 HOURS LATER DUN DUN DUUUUUN REWARDS: 500XP ------------------------------------------------------------------------------- The game really kicks up in difficulty from here so I hope you're up to it! Head southeast. [14. POWERING UP ASCENSION PARISH]--------------------------------------[WLK14] Watch the overview before hitting R1 to fire the missile. You might destroy the 'missile' once or twice before getting control of it properly, but if you've played any sort of flying game you should be fine. Fly to the transistor marked as a circle on the HUD, pretty short flight first time around. Now head there on foot. This is our first trip to a powered down area where electrical sources are VERY rare - which means health and energy are much more valuable a commodity. Getting around is also slower with the lack of wires and vertical poles but it won't be in such a state for too long. Zeke offers sound advice as you cross the river - stick to the rooftops. Before you activate the transformer, face slightly south east. The MASSIVE amount of enemies will come from this direction... prepare yourself for an onslaught. Luckily the generator will be an endless supply of power but you will still need time and space to drain from it if you do run out though it does SLOWLY automatically recharge Cole - on Hard, it really isn't a noticable buff. On normal, its welcome. Watch for rocket launchers on the roof tops and don't be afraid to use an Ionic Charge because no doubt more will drop. When the meter is fully charged it will send out a shockwave killing all remaining Militia. Fire another missile from this generator; this is a longer flight but not necessarily more difficult. Again head there on foot and avoid confrontation if you can. This generator is more difficult to defend as it's hard to have every access they use covered. Don't be afraid to use everything at your disposal when it becomes hectic. Blast to buy yourself room, charge whenever there is ANY sort of lull in battle... They will come from one alley at first which is easy to defend, then they will come from two opposite corners - here is a great time to use grenades. A few on each side will keep them stunned for you to shoot at. Then they will come from all three corners, just keep switching up which direction your grenades go and again, if you get surrounded, Ionic Vortex will help out. However when they are all dead, I ended up getting ambushed by 5 of the mini gun enemies. I did not last long. So if that happens... yeah, good luck. On hard you will drop SO quickly. Luckily the checkpoint removes them and places you at the now charged generator. So shoot off the last tesla missile. Be careful not to hit the alley walls at the start, otherwise its another simple shot. There may be a solitary Militia guarding this generator on a turret - you will probably be on a roof so take him out with a Head Shock. Conveniently, he dropped an Ionic Charge for me. First they will come from the south west, but in two groups so its not as simple as before. Then from the East at the SAME TIME. Use the cars with Kinetic Pulse to thin their ranks. Finally they will come in from the north, now is the time to unleash an Ionic Vortex in the direction where there are the most Militia... then pray. :P Ascension Parish is now charged up. Then once again I was ambushed by mini gun Militia - but now the area is powered up there is no problem with that. Take them out with nades etc. REWARD: 500XP 2 SIDE MISSIONS + 1 RANDOM DROP SIDE MISSION ------------------------------------------------------------------------------- --------------------------------------------------------------SIDE MISSIONS---- If you cannot get Side Mission 19 to trigger, do not worry. Come back and try again later, just continue on to 20, Ionic Charge 2 will unlock then. [SIDE MISSION 19: HIDDEN PACKAGE] There will be enemies in the graveyard in Ascension Parish - one will most likely drop an item that leads to a side quest to find a package. It is on top of a water tower in the south east of the island - we fought underneath it when powering up the area a little while ago. Use a nearby building to scale half of it and then the pipes on the water tower itself to reach the top. REWARD: 100XP Ionic Charge 2 Ionic Charge 2 is just an extra charge slot, so you can carry 2 at a time. Very handy, considering it is only 900XP. [SIDE MISSION 20: CHOPPER vs. MONSTERS] The eastern side mission, next to the river. OK now this mission is kind of annoying. To the east there's a chopper aiding some Militia in killing a load of Swamp Monsters - including a Ravager. Eek. As before you will want to take out the chopper first - but because this area is a bit more closed off, getting a car up to it is kind of difficult, especially with a Ravager harassing you. Going into the thick of the battle is suicide so get on a roof and try to thin the ranks below of regular Swamp Monsters and Militia. If the chopper starts to harass you, we will have to deal with it. The best way to do it without access to Kinetic Pulsing cars is to Alpha Blast its own rockets back to it. It will take 4 or 5 of its own rockets to take it down so it will be around quite a long time if you can't get a car to one-shot it. First time round I basically did this and shot regular bolts at it from a rooftop. It took ages but it was relatively safe. Second time round I managed to hit it with a car while it hovered over the graveyard which made the mission substantially easier. There will be a couple of Militia on these rooftops as well as some Swamp Monsters but beware - the Ravager will eventually make its way up top as well. Once it's you and the ravager, dodge its charges, alpha blast when it spits at you and use grenades and cars to take it down simply - the level 2 Evil 'nades absolutely DESTROY the Ravagers. REWARD: 100XP [SIDE MISSION 21: THE HUNT] - evil The western most mission, with a red icon. This will lock out the good mission 'Police Parade' and vice versa. OK so we need to hunt down a guy in a cap and a blue shirt cos this camp guy with a stereotypical lisp says he used to run Death Squads. Hmm. Abyway he's on the grounds surrounding the Cathedral. Spotting him isn't too difficult, he doesn't follow 'regular' paths and he has a backpack on which makes him stand out a bit. His top is also a brighter shade of blue and he has green baggy pants on. Kill him. Or attempt to because after I completed the mission he became invulnerable and ran away. REWARD: 100XP --------------------------------------------------------------SIDE MISSIONS---- Now head all the way south east to the next story mission. [15. The Sacrifice]-----------------------------------------------------[WLK15] Cole will hear a woman screaming for help off the in the Swamp. So head out to the star on the mini map and a few Swamp Monsters will ambush you, easy pickings to dish out some damage with our Amp. As you approach she will call out for 'uncle Laroche' but as you shoot one of her bindings to let her down, 2 swamp monsters will jump up. Sort them out then shoot her other binding. Now she wants us to help the rest of the captives, so let's go. Follow her through the shanty village, meleeing swamp monsters that appear. Then as you head north, a Militia on a roof top will fire a rocket so watch out then take him out with your Bolts. Another will appear round the corner at ground level so be ready with Alpha Blast in case he gets his rocket off. As you head east, more Monsters will attack in groups of 2 or 3 - be careful not to harm the girl however, if she dies the mission ends. Remember to shoot the ones with bulbous heads far away from you or her so as not to get hit by the explosion. As you head down the alley some new little creatures will attack, alpha blast takes'em out quick. They are quick and hard to hit with regular bolts. Further on a rocket will take out a monster - Laroche's rebels. Heal them for some help in an upcoming fight, then take out some Militia round the corner. Approach the park with the girl to see a scene. 'Hundreds' of monsters, hah. Oh dear here comes a big ugly, who IS worth 100 monsters... This guy is called a DEVOURER. And they are huge, huge pains. Their weakspot, their big, purple mouth, is intermittent and their stupid projectile attack is surprisingly hard to dodge. But at the end of the day its still relatively simple to kill. While its mouth is shut prepare a car or something and get some distance, as soon as it opens its mouth SHOOT THAT CAR at it and chuck a grenade or two then RUN. Get something LARGE between you and it or you will get hit by its projectile attacks, big green goo balls. And because of shitty camera angles and overly sticky movement these guys are HUGE BASTARD PAINS. They take ages to kill and are frustrating as hell. Their second attack is capturing you with its tongue. Quickly aim at its mouth and FIRE AS QUICK AS YOU CAN with your bolts. If you don't do enough damage... it'll eat you. But it's also a good opportunity to do some damage. Anyway, once it drops, the mission ends. REWARD: 500XP 2 SIDE MISSIONS ------------------------------------------------------------------------------- Aah, don't you just love side missions... --------------------------------------------------------------SIDE MISSIONS---- [SIDE MISSION 22: IN THE NAME OF SCIENCE] This is right near where we killed the Devourer. This is quick and easy. Head to the graveyard, shoot one and they will begin to follow you. Take them back to the scientist and kill them in the designated area on the map. This is a good opportunity to unlock 'Punch Blast' if you haven't already by getting a 'Blast Party' stunt (getting 3 enemies hit in one Alpha Blast). REWARD: 100XP Medical Clinic opens [SIDE MISSION 23: KING OF THE HILL] This is the mission with the red marker near the clocktower on the north tip of the island. Nix wants us to kill the Militia before the rebels can so hop over the roof and blow them off the edge - careful not to kill the Militia as they will help you take out the chopper that comes straight after. There's also plenty of cars at ground level to take it out. REWARD: 100XP --------------------------------------------------------------SIDE MISSIONS---- Now head way back southeast for our next story mission. [16. CONDUIT, NOT HUMAN]------------------------------------------------[WLK16] Meet up with Kuo in the graveyard. Cole is such a bitch but he agrees to help her out. Follow her north east when she flies off. After a chat, continue north to be interrupted by some Militia. Kuo will fly to them and shoot some icy stuff at them, then you shoot the cold air with and bam, two frozen Militia. Cole trying to be cute is unsettling. She'll fly off again and knock two Miltia your way. Simply kick them while they're down for easy kills. Apparently there's a Blast Core nearby - let's follow the clues. The first tomb is near a small tower right ahead - there is a red circle graffiti'd onto the wall slightly to the right of it. Open the tomb with Kinetic Pulse to find another clue. A fight has broken out between militia and swamp monsters slightly to the south of us, so go kick their arses and don't forget to shoot any icy clouds that Kuo creates for quick take downs. A bigger fight is taking place as we move on towards the next clue, don't be afraid to use an Ionic Vortex cos I'd imagine plenty of Charges are dropping. Once they're dead, have a look on the world map. You want to be ever so slightly to the left of centre of the circle marked on it. There are some body bags spilling from open tombs, the tombs you need to open are slightly west of them. As a usual gaming trope, the photo will be in the last one you open. Kuo will chat about the Plague rearing its head again, only now it is more lethal. More on that later. The last, larger tomb is simple to find, way to the south. The combat that occurs when you reach it... not so simple. Before you get there however there are plenty more Militia and monsters battling but THEY are simple to get through, nothing special. Open the vault on the south side of the tomb. Before we can open it, A NEW CHALLENGER APPEARS. These guys are upgrades on the Ravagers fought so far. They are named HIVE LORDS - and they basically are the same except they are more durable, which is a given, and they spawn pods which, if not destroyed, give birth to those tiny, goo spewing monsters we've seen once or twice before. They aren't game-changers but they can be quite annoying. Strategy? Shoot the pods when you can, Alpha Blast any of the little guys that you can and spam grenades at the Hive Lord itself. There's plenty of energy sources round here so don't worry about that. Seriously, the grenades tear most enemies to shreds on normal. On Hard... basically this fight is going to take a lot longer and you will be searching far and wide for energy sources not only to damage it, but to keep yourself alive! After it is dead, open the vault to get another Blast Core! After Kuo leaves, we're done here. REWARD: 500XP 2 SIDE MISSIONS + 1 RANDOM DROP SIDE MISSION ------------------------------------------------------------------------------- Another blast core to unlock more powers, but also 2 more side missions. Eek!! --------------------------------------------------------------SIDE MISSIONS---- [SIDE MISSION 23: CONVOY #1] If you cannot get the random drop, don't worry. Come back later. As you mooch around Ascension Parish, a dead (ie properly dead, Wounded Kill'd) Militia will drop a radio. Apparently the convoy is leaving without him. To do this mission quite simply, make sure you have an Ionic Charge. When you approach the convoy (coming in from the rear will allow you to get close without being seen), unleash it to kill the convoy's guards. Once they're dead, disable the trucks anyway you can. If you can get them to stop, you will be able to Kinetic Pulse them into each other. For some reason they are unable to be picked up while moving. If you don't have an Ionic Charge, most of the Militia are congregated around the middle truck so aim all your attacks there, grenades etc. Each truck also has 1 or 2 Militia on its back so a quick grenade into the beds sorts them out. Once the convoy is stopped, the mission is complete. REWARD: 100XP Now for the two regular side missions. [SIDE MISSION 24: LIFE INSURANCE] This is the eastern side mission, slightly south east of a clinic on the world map. Ok yeah, this mission is kind of a pain -- but you can't say the stupid cow who lured us here didn't deserve that! Anyway as she is being munched throw some bolts at the Devourer's open mouth to take a chunk of its life, then back up as Swamp Monster's will begin to surround you. Unleash an Ionic Vortex on them if you feel you can spare the Charge. Continue backing up, wait for the monster to spit its goo at you, dodge or Alpha Blast it, then find a car and lift it in preparation of firing it the next time it opens its mouth. More Monsters will begin to funnel down towards you so if you have another Charge, use a Vortex; if not, well, you'll be relying on grenades and Skull Bolts. Don't worry if carrying cars around while waiting for its weak spot to appear is too frustrating, just forget about them, the slight damage they do probably isn't worth it. Just remember, these things take bloody ages to kill, so don't get too stressed out. REWARD: 100XP [SIDE MISSION 25: REVENGE] Head south now to the red mission icon. Woohoo, Nix. Yay. Only joking. She sucks. Anyway, follow her using the ever so convenient wires. You will spot the first group of Militia before you use the wire to them, hopefully - jumping onto that roof... not so wise! Use your grenades from the safety of the rooftop you should be on (the wire from this rooftop connects to theirs) and then use Skull Bolt to mop up any stragglers. Continue to follow Nix. The next encampment will be below you eventually. Grenade spam once again trivializes these guys. If you're bored of grenades, feel free to use an Ionic Vortex cos I'm confident at least one Charge will drop from these guys. Once they're all cooked, we're done. REWARD: 100XP --------------------------------------------------------------SIDE MISSIONS---- Head slightly north east of here to the next story mission. [17. GOOD GETS BETTER]--------------------------------------------------[WLK17] We meet up with 'Detective Dunbar' who's found the machine that Bertrand used on Kuo... nasty cough, Zeke. Anyway, Blast Core... 3, is it? absorbed. Woohoo! -----------------THE BEAST IS 731 MILES AWAY FROM NEW MARAIS------------------- New Static Thrusters, yes! These give a nice boost in height when used, are quicker and the descent rate is lowered... basically they are awesome and will make traversing New Marais substantially quicker. Jump up and float like you always have done to knock off the 2 seconds, then glide to a nearby roof for the 5 meters checkpoint. Now find a car and jump off its roof - notice the boost in height you get. It's not TOO useful, but hey, its welcome. Now use precision firing - press up on the d-pad to enter it, then fire off 3 shots at anything or anywhere. It's not that useful, but an aid is an aid, so to speak. REWARD: 500XP Ultra Drain Power 3 SIDE MISSIONS ------------------------------------------------------------------------------- Ultra drain re-energizes Cole when he unleashes a FULL combo meter. There's a new Overcharge side mission for us to do just south of here, so let's go. --------------------------------------------------------------SIDE MISSIONS---- [SIDE MISSION 26: OVERCHARGE #2] Climb the building to the west and jump on the generator. We're heading north this time - Improved Static Thrusters makes these missions very quick and very easy. The only difficult jump is the second to last as it is a VERY long one, so make sure you use the Static Thrusters at the peak of your jump to get every second of air time you can. Once again, the last 'wire' is a vertical pole, so keep an eye out for it. At the top, watch the pretty explosion. REWARD: 100XP 1 SIDE MISSION [SIDE MISSION 27: GRAVE DANGER] This has just become available and is close so let's do it. It's south west of our current position (the destination of the last mission). Laroche wants us to clear the cemetery of bad guys with his Rebels to help us. So get over there ASAP. There's not much advice to offer other than go and kill everything on the mini map. On hard you will obviously need to be more careful but on normal, go in, explode some stuff, Vortex some stuff, shoot some stuff... it just takes a while because of the sheer volume of enemies - watch out for Snipers, too. Don't worry about the rebels either, they kind of got in my way so I just ended up killing them in the crossfire anyway. Just to note how easy this mission is on normal, I killed them all with melee. And melee ain't that useful. Trophy whore in me, eh! REWARD: 100XP There are two identically named missions now, we want the eastern one, near the cathedral. [SIDE MISSION 28: ENEMY SURVEILLANCE] Ok so the guy says we need to track a 'monster', so get to it. Just follow it wherever it goes. It's not difficult to keep up with - don't kill it, either. We need to see where it goes. Also, ignore any rocket launcher militia, they don't aim at you unless you attack them. Eventually you will get to the swamp, from here it is a simple task of killing all the monsters - Ionic Vortex, anyone? When all the regular monsters are dead, the task becomes slightly less simple. A Ravager will appear, seemingly out of nowhere. Grenades, once again, sort this foe out quickly. REWARD: 100XP Gigawatt Drain Power --------------------------------------------------------------SIDE MISSIONS---- Gigawatt Drain is simple a drain speed boost, this time 100% of the original speed. Soon, or even now, you may reach the ultimate Karma rank - INFAMOUS. NEW KARMA RANK: INFAMOUS:- SCYTHE BOLT: basically a line of electricity. Quite powerful when you've got a group of enemies right infront of you BIO LEECH OVERLOAD:when you Bio Leech someone, you will have infinite power for a few seconds after Now head north to another similar mission. --------------------------------------------------------------SIDE MISSIONS---- [SIDE MISSION #29: ENEMY SURVEILLANCE #2] This is actually a tricky game ambush. When you arrive, the street will be closed off by a wall of fire and a dozen or so Militia will arrive. I had to save, quit and then come back to start this mission... maybe the ambush wasn't scripted - which is cool but also kind of annoying. Oh well. Mysterious Moustache Man has spotted another Monster on a rooftop so get up to it then follow it back to its base without killing it etc. Same deal as the last mission. This guy is easier to lose but as long as you KEEP MOVING, do not stop for anything, you should follow him to a grassy area and then chase him along it. He will end up at the plantation and its the same deal as before. Use a Vortex on the swamp monsters, then grenades on the Ravager. Easy. REWARD: 100XP --------------------------------------------------------------SIDE MISSIONS---- Now back to story missions - prepare yourself, this is a long one. [18. STORIES OF THE PAST]-----------------------------------------------[WLK18] Head aaaaaaaall the way east for this. Another Nix mission. Yeah Nix, go in that water. So I can shoot it. And fry you. To death. To be fair in this mission, she becomes understandable and somewhat tolerable. Anyway, follow her into the mansion area and yeah, there are at the very least two dozen Militia waiting to greet us. Use a Vortex ASAP to at least get us a foothold then start clearing them out. You can take cover and wait for Nix to get up in their faces and capture them for a simple one shot kill if you feel overwhelmed. Once the building itself is cleared get on it to get a vantage point then go round picking any Militia off from up there. Eventually move east towards the pier where even more Militia await us. There are 3 turrets on here so use any cover available - a lot of it is destructable however so always pay attention to it crumbling away under fire. Hop on the boat and get ready to 'enjoy the view'. Uh uh. Row row row ya boat, gentley down the stream, if you see a rocket launcher don't forget to blaaast. Take out the towers that throw rockets at you as the boat moves on - only fire on those that fire at your boat, though. When the turret begins to fire jump off to the land to the left, then take cover behind the log as 5 or so Militia will rush you. Sort them out then move up. Move past the now vacant turrets and you'll hear them exclaim 'he's not on the boat!' Start looking for small gas canisters and shoot them to help you clear out even more turrets. Continue around, using cannisters etc - watch out for the Militia with the RL. More turrets and men await us as we move round the southern bend; Swamp Monsters will join our party. When Nix tells you to get on the boat - stop fighting and get over to it quick, because like she says, she WILL leave with or without you. Use this small break to recharge on the boat. Three swamp monsters will board our boat, so blast and melee them, then 2 more will. Then 3 more. More will come intermittently, they're no problem. Just try not to glitch through the boat when meleeing them! Eventually we will arrive at another camp. Jump off and disable the turrets for nice chunks of free XP, then approach the large hut. Nix will chime in saying she spotted something on the other side of the shore and will pull the boat up allowing you to use it cross to the other side. This time we get to fight a Hive Lord as we approach the mark on the map. There's only one energy source this time which adds a decent challenge. Keep moving, keep on top of the pods and little spitter enemies, and spam grenades at the Hive Lord when you can. Grenades drop these guys so quickly he didn't even have time to spawn Pods on normal, though this fight can really drag on Hard. Use the nearby fallen log in the water to board the boat again. Ignore the ravagers who appear on the western shore... and sit tight when something seems to lurk underneath us. Eek! Eventually a cutscene will occur - very important aswell, so pay attn! When we get back it will be dawn. Nix somehow became more relatable, too. REWARD: 500XP 1 SIDE MISSION ------------------------------------------------------------------------------- --------------------------------------------------------------SIDE MISSIONS---- [SIDE MISSION #30: THE THIRD DEGREE] -- evil Its pretty close, just to the north, the red icon. Nix will appear. Some Militia guy has a collection of Blast Shards, but to find them we'll need to get the information from his lass. So, head to the marked area. The woman is pretty plain looking but once again is wearing a backpack - this time with only one strap however (god these bags were all the rage when I was at school. I loved mine...) I found her wandering around the cenotaph in the middle of the park. Anyway, she says to head to a courtyard nearby. Head aways south west and one Militia will be guarding the package on a veranda. Kill him, get the package and those sweet Blast Shards. REWARD: 100XP --------------------------------------------------------------SIDE MISSIONS---- Head north east to start the next mission. [19. TRANSFERRING POWERS]-----------------------------------------------[WLK19] Zeke, Kuo and Nix meet us there. He has found the transfer device in a place called Fort Philippe. Nix goes back to being an ass. Oh well. Anyway, we're going the deception route, so head to the red marker. [20. FOOLING THE REBELS]------------------------------------------------[WLK20] So, here we go; Cole is real smooth, huh. Dear me. Zeke will mark the communication thingy's on your map, let's go to the eastern one first, the one furthest south, that is. Climb up the scaffolding and a Militia will probably spot you, kill him and two more will come from the east, so do them in too. Head up the steps and towards the strut with the artillery gun atop it. A mini gun Militia will be chilling back here so take him out as you see fit. The communication device is just a small radio sitting on a table, quite easy to miss but exactly where it's marked on the mini map. Now head north. The second communication device had basically no protection, a mini gun and a rocket launcher. Both are VERY easy to take out by now... Nix will get on the gun and we will now control her! There are two white cylindcrical gas cannisters out here, both marked on the map. Shoot them to let the fun begin. Loads of Militia will turn up in cars and most will have rocket launchers, but this turret is real powerful so just lay waste to them, this wave poses no threat unless you are genuinely terrible. The second wave approaches from the north and still poses no real threat. The third approaches from north & south, this is even easier than the last two as they group up as they funnel in. The fourth comes from the west and is a little spread out but again, they drop quick. The Militia finally arrive in droves and we are swapped back to Cole. Ignore the Militia however and get somewhere you can see the turret that Nix is on. Shoot it and throw some grenades for good measure. Two good grenades should shut her down. Now its time to massacre the Militia, basically. Outside use Kinetic Pulse + cars to obliterate any Militia then more will spawn and funnel through the front gate. Bottle necking themselves means easy kills for us, right! Take'em all out, with them being bottlenecked, an Ionic Vortex works beautifully. REWARD: 500XP ------------------------------------------------------------------------------- Head north to the big battle on this island. [21. STORM THE FORT]----------------------------------------------------[WLK21] If you enjoy the combat of inFamous... you'll love this mission. Kuo will meet us and tell is everything is sorted... Laroche seems a bit of a creeper. The first objective is to flank the turret covering the entrance - scale the wall and chuck some grenades down there to buy some time/kills, then hop down, finish any botherers off then disable the turret. Try not to stay on the ground floor too much as grenades and rocket launchers will start pouring in after you take out the first turret. To get to the second turret, you will be best heading back out, going south a bit and scaling the wall adjacent to where the turret is marked on the map. Unleash an Ionic Vortex to clear this pathway and then disable the second turret. Retreat to safer/ higher ground if you need to afterwards. Remember by now you should have the infinite energy after Bio Leeching ability so you can definitely use that to its fullest potential in here. Don't be lazy and kill enemies behind you as well as those that lie between you and the third turret. Head east past the second turret to use the wall as cover from the third turret. You can get behind it if you follow the wall round and from here, obviously disable it; you will have to drop down and shimmy around the ledge to get to it, but that's no problem. From here head up to the level directly above this third turret and take out any stragglers - they will most likely be rocking shotguns and rocket launchers now, so be very careful. Climb up to the artillery platform to get a good view of the courtyard where the last turret is. Chuck a few grenades down then thunder drop before going round and finishing the stunned enemies off however you wish. Then disable the turret. A scene will take place - the Militia have cut the power & more have spawned above us. Get out of the Fort via the nearby tunnel and make your way to the transformer marked on the map. This one can be kind of tricky - you will want to take the Tesla Missile north then bend round south to get the best angle. If you just go east then try and turn south at the last minute, you won't be able to turn the missile into the generator on time. Get back inside to the generator and now fire another missile - this one is more straightforward and also forewarns us of a mortar emplacement right near it. So get over there quick, killing any in your way - or you can use the very convenient power lines that will take you right there. Disable the turret and activate the transformer. There are now 2 mortar emplacements to take out. One is on the eastern artillery tower, the other is just to the south. Head to the eastern one first. I only had to sort out 2 enemies to get to this mortar, but try not to stand in one place for any amount of time, the Mortar's are very, very accurate. Disable this first emplacement then head south. Getting to this one is much harder, as dozens of enemies spawn, including a mini gun guy(s). So you have those to contend with alongside the mortar - don't be afraid to blow your Ionic Vortexes really quick... you can bypass most of the Militia by staying on the highest level, ie missing out the courtyard but there are still some nasty buggers up there too. Take out the turret. Once that's done, the transformer is brought out - along- side a Blast Core. Bitchy Kuo rears her head here... Nix actually has the better idea for once. You will have to choose between whose powers you want. Kuo has a bad ass traversal move, but Nix's damaging attacks more than make up for not picking it. Choose Nix by hitting L2. Kuo cries but a few seconds ago she wanted in - then she buggers off. Cole takes out Bertrand's chopper with one grenade (oh how I wish we could do that), before passing out. We get a 100XP for choosing Nix, with the subtitle of 'Got the hots for Nix'. Aww. Now we have a new Ionic Power. Go find 2 random people and use Ionic Drain on them (obviously they need to be close together...) REWARD: 500XP Nightmare Blast ability Napalm Grenade ability Firebird Strike ability Ionic Drain ability 2 SIDE MISSIONS ------------------------------------------------------------------------------- I thoroughly recommend picking up all three of the abilities Nix granted us. Nightmare blast is great for crowd control, Napalm Grenade is really hot (pun kind of intended) and Firebird Strike isn't as useful as the power Kuo would grant, it's not too bad. Anyway, we have 2 new side missions to do. --------------------THE BEAST IS 353 MILES AWAY FROM NEW MARAIS---------------- --------------------------------------------------------------SIDE MISSIONS---- [SIDE MISSION #31: HEAVY WEAPONS] The northern one of the two. Equip Kinetic Pulse and take down that chopper, or try out the new grenades on it. They aren't as quick but they eventually get the job done but they drain power very, very quickly. Now comes the horrible part. A devourer. And a ravager. At the same time. Focus all your energies on the ravager asap. Grenades, cars, just get it killed as quick as you can, the rebels will help out and distract it. Then for the devourer, just keep backing up and shooting when you can. Napalm Grenades are slightly more useful than the others if your aim is any good as well... this side mission will probably take quite a long time but at the end of the day... there's nothing we haven't seen yet. The best way to take down the Devourers will always be simply bolting its weak spot. REWARD: 100XP [SIDE MISSION #32: SHIP OF FOOLS] The only side mission left on this island, bar maybe one or two random drop side missions! Another boat mission. What you want to do is get on Fort Phillipe's southern artillery tower. Then hop onto the boat, thunder drop if you can, then melee the survivors. Easy. REWARD: 100XP --------------------------------------------------------------SIDE MISSIONS---- Head all the way north west and let us continue the story now. [22. JOSEPH BERTRAND THE 3RD]-------------------------------------------[WLK22] The crashed chopper marks the spot. Unfortunately said chopper is empty. Street behind us... isn't. Move towards the smoke to be confronted by a frigging GIANT freak/swamp monster/whatever. Seriously huge, it is as wide as the street and as tall as the buildings. This, this is the first boss. -- BOSS FIGHT: GIANT FREAK Start off by spying his glowing pink weakspots, to take him down we will eventually need to destroy all of them... he has 5 or so, and like the Devourer enemy, they aren't always on show. His attacks are relatively easy to dodge, he has a breath attack which will blow Cole away from him, he also shoots the globules of goo similar again to the Devourer enemy and also he can summon a dozen or so Swamp Monsters at a time. To defeat him, when he is performing one of his few attacks, he will usually expose some weak spots. When he roars, one will appear in his mouth, so use Kinetic Pulse with a car or simply use a Bolt attack on it. When he spawns his swamp monsters, weakpoints will appear on both legs - shoot at them as quick as you can before dealing with the swamp monsters. When you destroy a weak point Cole will make a remark, so you know that you have. Keep running through the streets, most of the time he will follow you. At certain intervals, you will hear and see the Militia come to attack the Freak with their rockets. Usually this coincides with an attack from the boss, which means weakspots will appear. By the time the second Militia group go to attack him, he SHOULD be 1/3rd to a half way to being defeated. His last attack is opening his chest to 'give birth' to half a dozen or so of the tiny monsters - who you should deal with by Blasting them - but also revealing two weak spots. When he stops, always ready a car with Kinetic Pulse and then aim at his chest. If you're lucky, you can take out both of his weakspots there with one car which will do SUBSTANTIAL damage. Continue west and by the 3rd group of Militia you should be very close to defeating him. However he will now decide to head south when you reach the power cables which are marked by blue lines on the map - so make sure you stay ahead of him. Here he will open his chest again most likely and if you didn't take both of these weakspots out before use this opportunity to. He should now be defeated and a scene will play - if not, continue to deal with him as you move through the city. On Hard difficulty there's very little chance he will be dead yet, so keep hammering away at his weakspots when they appear, very little actually changes as the fight drags on. Bertrand is so pretty, ain't he. Heh. Where'd that Jet Ski come from? REWARD: 500XP ------------------------------------------------------------------------------- The next mission is real close. [23. POWERING UP FLOOD TOWN]--------------------------------------------[WLK23] Laroche radios in near the generator, doesn't say much of importance. Anyway, fire the missile. The first generator is on the bridge, close by. Get up there. The bridge will lower when you activate it - no defending this one. Laroche will chat about Flood Town a bit. Fire off the next Tesla Missile, it's a straight forward flight. As you move across the bridge, two Ice Soldiers will come out and warn us off. Fry them. Remember this is a powered down area so avoid combat if possible, unless you know the fight will be no problem and you can Bio Leech afterwards. Continue north east to the generator. Ok so here, notice you are surrounded by water - water is a great conductor of electricity. The Ice Soldiers will have to wade through this water to get to us... see where this is going? Also, it's around now that I decided that Double Grenades are better than Napalm Grenades. Those are disappointing. Anyway keep frying them and Alpha Blasting any that get onto our piece of land, so to speak. Kuo will chime in when its done, being slightly more friendly than last we spoke. This missile is another simple flight - fly the missile into enemies to make the trip there with Cole easier. This one is more difficult to defend as you can't put your back to anything but this time the enemies are more funneled into the area and there is still a lot of water for you to use creatively. Basically, when it starts to get hectic, you will be spinning round and round shooting any bit of water you see to fry them. Again, its not too difficult. Laroche will call with more information on Flood Town. You will need to do a 180 turn when you fire this missile but afterwards, it's a simple flight. Go all the way north on foot, dodging fights whenever you can because for some reason starting a fight now will bring in a LOT of Ice Soldiers. An awful lot. When you reach the generator/transformer (sorry!), you can basically take cover behind it, then just alpha blast any Soldiers that get onto the area. If they somehow overwhelm you, use a vortex or ionic drain to sort them out. REWARD: 500XP 2 SIDE MISSIONS ------------------------------------------------------------------------------- For me, the quality of the game kind of plummets here. I much preferred the first half of the game, but I still love the game. Let's do the side missions. --------------------------------------------------------------SIDE MISSIONS---- [SIDE MISSION #33: PRESCRIPTION STRENGTH] Both times I've done this mission, Militia and Ice Soldiers were fighting right near the mission start... take them out to make it slightly easier on yourself. Pick up the crate with Kinetic Pulse and look along the northwestern skyline for a light. Aim towards it and shoot the crate. As you run along after it, 4 Ice Soldiers will ambush you. They are easy to deal with. Continue to the crate and throw it again. You will probably be in the train yard or somewhere close after the second throw. 3 more Soldiers will come at you, with rocket launchers - you can blow up some of the trains containers for some Big Destruction kills. As you move further along the tracks, even more Soldiers will come at you so be aware. If the crate begins to land in water, make sure you jump ON the crate before using Kinetic Pulse, wading through the water to it will get you killed quick. Eventually you will arrive at the medic and the mission will end. REWARD: 100XP New Clinic opens 1 RANDOM DROP SIDE MISSION [SIDE MISSION #34: HIDDEN PACKAGE #2] Head back along the train yard and hopefully one of the Militia you can kill will drop this mission. Remember they need to be fully dead, not just incapac- itated. If it doesn't drop, don't worry too much, it will eventually as you play the game. The area we need to hunt in is slap bang in the middle of Flood Town, conveniently on the way to the next side mission. In the circle on the map, on the south east corner of the southern most building is where you'll find the package. REWARD: 100XP 2 BLAST SHARDS [SIDE MISSION #35: Overcharge #3] Head to the south of this island, to the power station/docks. Head to the transformer which is basically in the middle of nowhere. Jump straight up and then use static thrusters to gain a bit of extra height so you can land on the wire directly above. The rest is self explanatory. REWARD: 100XP --------------------------------------------------------------SIDE MISSIONS---- Head west to get started back on story missions. [24. THE DUNBAR BEAM]---------------------------------------------------[WLK24] Zeke and Laroche will be discussing strategies it seems. Seems the 'cure' was a load of cack. The camp seems to be coming under attack however, and we need Cole's (literal) power to use Zeke's new defences. So head out to the first alarms position. This is a VERY easy mission. When you get to the spotlight, just aim it at the swamp monsters. They ignore you and there's no time limit that I am aware of, so just aim at them till they all pop, then move on to the next outpost, as Zeke calls them. Ravager's will join the fray here but once again, they ignore us. So they take a bit longer to burn to death but they go. Simple. Move from outpost to outpust zapping Swamp Monsters. There really isn't a lot to say about it. Eventually two outposts will go off at once, but like I say, there's no timer or challenge to this mission so just go to one, then the other next. Head back to base when we are 'overwhelmed' and fend off the Swamp Monsters as usual, with Zeke's spotlight. Use your Ionic Vortexes if you feel the need before two Ice Champions as I like to call them appear. They will help you out for now so don't attack them. They aren't helping us out of the kindness of their hears though. Laroche has a blast core. But Zeke shoots at them, so yeah, kill them off. Their beam can be annoying but they're simple foes. REWARD: 500XP 5 SIDE MISSIONS ------------------------------------------------------------------------------- You read that right. 5. Including the first of the Assassin chain - the Evil version of the Ice Soldier 'good' chain. I won't be covering the Unlikely Ally chain yet, but the Assassin one is fair game as we are evil. --------------------------------------------------------------SIDE MISSIONS---- [SIDE MISSION #36: EMERGENCY MEASURES] This is the northern most one, so get there. This is another collect 4 packages mission. The first is to the west, on a rooftop. Beware the Ice Champion (you can destroy their towers with grenades to stun and damage them) and the guy who has a rocket launcher... he's deadly accurate. Same deal as usual, grenades to thin them out before using Bolts to mop up the rest. Then grab the first supply on the roof. The next is to the south, again on a rooftop. There are more Soldiers here, and an explosive tower so you know what to do. Don't be afraid to drop an Ionic Vortex here. Grab the package when you can. The third package can actually be grabbed without killing a soul. Head south before you go west and hug the southern walls of the southern building the supply is on. There is only one Soldier on here and he is facing east. Grab the package and quickly jump back south as more soldiers spawn and jump onto this roof. If you're quick, you won't have to fight anyone at all. Now head north. This last package is only guarded by a handful of Soldiers and one Champion + 2 rocket launcher enemies. Grenades and Alpha Blasts sort these out quick, then grab the package. Return to the medic. REWARD: 100XP [SIDE MISSION #37: BEST SERVED COLD] Just to the west of where we finished the last mission. This is basically a kill everything mission. Don't be afraid to use Ionic Vortex etc to get the job done. Zzz. REWARD: 100XP [SIDE MISSION #38: ENEMY SURVEILLANCE #3] The western mission. Yep. Follow the Ice Soldier to a group of other Ice Soldiers and then, you know... kill them. There aren't even a lot of them. REWARD: 100XP Ionic Charge 3 Yep, another Charge slot. Now head to the last mission on this part of the Island... [SIDE MISSION #39: ASSASSINS GREED] -- evil Ok so the guy has some blast shards for us. Head south to the waypoint to get them. Oh, what a shock. It was a trap and we're going to be ambushed. Thank- fully, Nix radios in and says she's on her way. Well, get to the arse kicking, eh! I know a lot show up but they don't even rush you, so pick off any you can from the boat then move into the thick of it. You can snipe most without any real retaliation to be honest. When you've dropped the ambush, Nix will run off and wants you to meet her somewhere, so do so. She will have captured to lying git who sent us on a fools errand... so Bio Leech him to finish the mission. REWARD: 100XP [SIDE MISSION #40: DOUBLE WHAMMY] The eastern most mission - ignoring Unlikely Allies, ofcourse. So the Ice gang have captured a load of Militia soldiers and are escorting them. The first group is close by to the north. As they are so condensed, grenades and an Ionic Vortex work wonders. Then head east for the second pack. Once again, grenades and an Ionic Vortex will get rid of them in probably one fell swoop. Once they're all dead, the mission ends. REWARD: 100XP --------------------------------------------------------------SIDE MISSIONS---- Head to the only story mission marked on the map. [25. BURNING WELLS]-----------------------------------------------------[WLK25] So Laroche says the Militia or Ice Soldiers have lit fire to the oil wells that are scattered throughout Flood Town and that the air is becoming too polluted to breathe; in exchange for his Blast Core, he wants us to cap the wells. Head to the marker on the map, use Kinetic Pulse to pick up the metallic cap and move towards the flaming well - the cap should place itself above the flames, when it does so, let it drop to cap this well. Ok the next well is 'halfway across Flood Town' so this mission now becomes similar to punting the crates across New Marais for the Medic missions. Stand on top of the cap and use Kinetic Pulse and throw it in the direction of the next well - we may as well head to the north western one first, so get to it. Remember, if the cap drops into water, jump onto the cap before using Kinetic Pulse so as not to fry yourself to death! When you reach this well, say hello to the Crusher. These are the Ice Soldier version of the Ravager, basically, and surprisingly annoying. Once again they are impervious to regular Bolt fire, so grenades/cars etc are the order of the day. They have two attacks and are INCREDIBLY frustrating to fight in close quarters and even worse in cramped areas. Their first attack is shooting a row of ice from them to you - and it also homes in on you, so dodging it isn't as trivial as you'd think. A well timed roll is the best way to escape this attack. Their second attack is essentially a continuation of the Ice Track as I will call it - they levitate large chunks of the Track into the air before shooting them you way. Either get some cover or try and Alpha Blast these back to the Crusher for some 'free' damage to him. These guys are also pretty lethal in melee. If you see him to start to glow, get the hell out of his way as he will pound you and it HURTS. Best thing to do here is get on a roof top and use Napalm Grenades on him. Find a roof with plenty of energy sources and go to town on him... first time round, don't be surprised if he gets the better of you. They are huge pains on Hard difficulty. Once it's fried, cap the well. Now we'll head for the eastern one which means going through the train yard which will be, as usual, choc full of enemies so stay on your toes. As you arrive at the eastern cap a scene will play - Bertrand is turning a prisoner into a Swamp Monster! Kill the Militia and the monsters if you wish but you can ignore them if you want, just cap that well. If you have an Ionic Vortex there's a lot of XP to be made by using it on that rather huge battle however. Anyway, get the cap all the way to the south now, to what is the 4th flaming well. As you'd expect this well is kind of well defended by a gaggle of Ice Soldiers. No Crusher, thankfully. The 3 or so Ice Soldiers (ok, so it's not THAT well defended) drop easily, once they're done, cap the well. As a reward, Laroche has given the Blast Core to Zeke - sweet! REWARD: 500XP 2 SIDE MISSIONS ------------------------------------------------------------------------------- Blast Core, smashed core! Head to the side mission smack dab middle of the map. --------------------------------------------------------------SIDE MISSIONS---- [SIDE MISSION #41: OVERCHARGE #4] Yep, another one of these. Do you really need to be told what to do by now? I doubt it. These are basically quick, free XP for you by now. REWARD: 100XP [SIDE MISSION #42: SEEK AND DESTROY] Now head way east for this one. The Ice Soldiers have been spying on the rebels and it's up to Cole to, like the mission name dictates, find and kill them. There are three of them and they die really, really quick so get close to one, blast it to bits for Skull Bolts, get to the next etc etc, it's another quick and easy mission. Firebird Strike should let you catch up to them with relative ease. --------------------------------------------------------------SIDE MISSIONS---- Head south to start the next mission. [26. RAY FIELD ENERGY]--------------------------------------------------[WLK26] Nice digs, Zeke. So the RFI also cures the plague, huh. Anyway, new Blast Core, new powers. ---------------------THE BEAST IS 124 MILES FROM NEW MARAIS-------------------- Yep, only one ability this time, but that ability is AWESOME. Rockets destroy anything in their way. You can also upgrade to Hellfire Rockets. Unfortunately for us, we still need to unlock Tripwire Rocket and then Sticky Rocket before we can even think about it... check the power menu for the stunts you need to pull off to do that. REWARD: 500XP Rocket Ability Tripwire Rocket Ability Sticky Rocket Ability Hellfire Rockets Ability Quicker Combos Ability 1 SIDE MISSION Upgrade your rockets to Hellfire ASAP, Quicker Combos is handy if you like using melee but not vital. ------------------------------------------------------------------------------- There's an evil side mission for us to do. --------------------------------------------------------------SIDE MISSIONS---- [SIDE MISSION #43: CHIPPING AWAY] -- evil Once again, follow Nix. The first group is mainly in the water and has a few rocket launcher Soldiers and an Ice Champion, the tower dudes. Grenades to knock him hopefully into the water, then fry him. Follow Nix. The second and final group is once again, surrounded by water and again, has an Ice Champion... but also a Crusher. Focus on the weaker enemies first, before grenading the crap out of the Crusher using the tactics from the Burning Wells mission. My Crusher actually glitched out and killed himself when he tried to melee attack me, haha. REWARD: 100XP --------------------------------------------------------------SIDE MISSIONS---- [27. RAIL YARD INTEL]---------------------------------------------------[WLK27] Nix and Kuo are fighting over how it would be best to deal with Bertrand again. Anyway, when you can choose between the two, head to the red marker. [28. NIX'S NEW FAMILY]--------------------------------------------------[WLK28] Nix is waiting on the roof for us. Oh the corny-ness. Follow Nix north then to the Militia camp. There will be a tower below you to the left with a few on, take them out quick then Nix will be fighting above us, so get up there when you can to help her out; this is one of the few times Ionic Drain is actually useful. Continue north, killing any clusters of Militia with your new rockets, then the Militia will cut the power. There is a transformer on the tower I mentioned right when we first started fighting the Militia, so get to it and fire off a Tesla Missile. The transformer you have to hit is a simple flight away, in the Train Yard. Rockets will start flying at you from everywhere and you can't fight back yet as they are coming from too far away. Make your way to the transformer nonetheless. Fire off a Missile and you will now notice 3 targets - the Militia firing the rockets. Fly your missile near them to kill them; once all 3 are dead, fly the Missile into something to go back to Cole and a scene will start. Nix has found the Monsters in a boxcar and guess what? We have to defend it. Keep using the Tesla Missile to take them out, if you crash the missile fire another one off ASAP. Remember you only need to get close with the missile, not make direct contact. Ice Champions will start to show up but they are still dealth with easily with the tesla missile! It's not too difficult it just lasts a while. Don't panic when loads start to show up, just keep knocking them down while Nix connects with 'baby Cole'. Oh dear. Anyway eventually she will be done doing whatever she is doing, so bring the power back up as you normally do. A scene will play where dozens of Swamp Monsters are unleashed, but we aren't done. In conjunction with the Monsters, go take out the rest of the Ice Soldiers attacking the Train Yard - simple fare. Also, Nix is weird. REWARD: 500XP Spikers Ability ------------------------------------------------------------------------------- Remember the little monsters the Hive Lords spawn? Yeah, they are Spikers. Cole can now summon three at a time... cool? Head back to New Marais proper for the next story mission. [29. THE BEAST DRAWS NEAR]----------------------------------------------[WLK29] Zeke has a big ass truck - blast off the panels like Zeke says, haha, he has a god damn nuke! Yep its an escort mission. If you look to the north west, you can actually spy the Beast fighting a ways off... Small groups of Militia will get in your way, take them out on the verandas and in their trucks easily with Rockets. Blast their cars off the road when Zeke asks you to do so. When you come to the bridge, start clearing cars before some 'dumb hick' yells for us to 'surrender that missile!' Fat chance. Two boats will arrive off the west side of the bridge, kill the Militia (yes, singular) on each to fend them off. Continue blasting cars out of the way until you see Militia fighting off a Ravager up ahead. Take them all out - plenty of cars to use with Kinetic Pulse to help you do so! Continue removing cars and use the Nuke as a power source for Cole. In Flood Town the militia and monsters will usually ignore you if you ignore them so you can continue clearing a path. Eventually you will get to the docks. Climb the nearby crane - use the thick diagonal pipes to help you ascend. The aiming device is on top of the cabin up there. When you aim at the beast (hold R1 to do so), a shotgun wielding Ice Soldier will shoot Cole - get up and blast him off the crane quickly. Yep, the Ice Soldiers are ambushing us. Use everything at your disposal to kill them off. You only need to kill those marked as a star on the mini map. Get back up to the aiming device and do the same as you did before... no shotgun in the back this time, I promise. Watch the pretty explosion... is it over? Lookit dat nuclear fallout. Glide down to Zeke and blast the cart off him, then pick the girder up to let Zeke passed. Seems old Beasty ain't done yet. Lift another girder/light for Zeke and another scene will occur... oshi--! ------------------------THE BEAST IS IN NEW MARAIS----------------------------- REWARD: 500XP 2 SIDE MISSIONS ------------------------------------------------------------------------------- Zeke is OK and in the Gas Works though the GIGANTIC Beast... has disappeared. What? These next 2 sidemissions are kind of annoying. --------------------------------------------------------------SIDE MISSIONS---- [SIDE MISSION #44: BATTLE BY THE BAY] Just west of the southern clinic in Flood Town. Another Militia/Ice Gang mass fight. Head south to the docks and start cleaning up. When you get into the thick of it, would you believe the Swamp Monsters sign up to our lovely battle royale we've got going on. Joy. When the Hive Lord pops in and lays his eggs, wait till the Spikers spawn then use an Ionic Drain - kills'em off and gives you infinite energy for a while. Use the infinite energy to kick the crap out of the Hive Lord with missiles and continue to eradicate the enemy presence. At the back of the docks, a Crusher awaits us. Plenty of room to fight him here, so remember - dodge his Ice Track, blast the chunks he blows at you (ew!) back at him and spam missiles/grenades at him. Once he's down, mission's over. REWARD: 100XP [SIDE MISSION #45: ACTION SHOTS] The only non-Good side mission on the map if you've been following the guide, just north of where we started the last mission. Head back to the docks from the last mission (really.). Take a pictre of the broken crane from the bridge which is adorned with 'SAFETY FIRST'. The Beast's footprint is easy to find. Zeke will notify you of a feasting Swamp Monster. Keep checking with the camera as you get close so you don't get TOO close and then take a snap. Here comes the annoying part - you will get ambushed yet still expected to take pics of very specific enemy attacks/moves. The first is an Ice Soldier jumping, as soon as you see one start that animation get your camera and take a pic as soon as you can. Hive Lord's birthing pod... just stay close to it and hope it brings them out, then take a pic. Lastly, an Ice Heavy on his tower. I have been referring to these as Champions, but there you go: their official name. This is the easiest picture to grab. Once you've got the pics, kill'em all. If you die after taking the pics you won't have to take them again but every single bloody enemy will respawn. This game can really be stupendously tedious. REWARD: 100XP (totally not worth it, but hey ho) --------------------------------------------------------------SIDE MISSIONS---- Head north to continue the story. [30. POWERING UP GAS WORKS]---------------------------------------------[WLK30] The story begins to pick up now and while the area isn't as bad as Flood Town, it's still not as good as the first half of the game in my humble opinion. The first targets here will be Ice Soldiers/Crushers/Heavy's just so you are aware. 3 Crushers, then the Transformer. Now head over there. When you activate the transformer, they begin to flood in from the east. This one isn't too bad now we have Rockets... spam the crap out of them, then drain or use Ionic Drain, then continue spamming rockets etc. You may need to Alpha Blast once or twice to deal with shotgun-toting soldiers. After fire another missile, deal with more Crushers before arriving at the next transformer, which is on top of a large gas drum. Up here enemies come from all over, don't be afraid to Alpha Blast them off here for quick kills, infact just focussing on Blasting them off is probably the easiest way to do this one, it's really no problem. More Crusher's to take out with this missile before getting to the transformer. Head all the way west to the northern most section of the Gas Works. As you try to activate this one... we get trapped. This section is really easy if you play Good, the Ice Shield trivializes it... but you're playing on hard. No such luck, eh! That bastard Bertrand has us trapped then orders us killed... there is no way out and our electricity can't pass the barriers! So, er... simply take cover behind the transformer, haha; just wait it out. The AI is too dumb to simply flank us - I got a real giggle out of Bertrand shouting 'nice work, boys!' Eventually Cole radio's Nix, but it is Zeke who comes to save us. Good Lord he is a terrible shot... better than the Militia though, heh. Another scene begins. Cole apologizes to Zeke... this will make more sense if you played the original game. REWARD: 500XP 7 SIDE MISSIONS ------------------------------------------------------------------------------- Yes. 7 side missions. Good heavens. The closest is just to the east. --------------------------------------------------------------SIDE MISSIONS---- [SIDE MISSION #46: PLAYING HERO] -- evil We're joined by Nix. Seems people aren't too happy with us and Nix wants us to remind them why they're wrong, so follow her. There's a huge protest - we're gonna send the swamp monsters in to tear'em up, then go in and save them all. Heh. There are bloody LOADS of Militia down there so you will want to use the vantage point up here to soften them up with rockets etc. Once you feel comfortable jump down and send some Ionic Vortexes their way - at least 2 Charges usually drop, so just go for it, don't worry about the bystanders. The crowd will love you... REWARD: 100XP I'd be amazed if you didn't have enough XP for the Hellfire missiles by now! [SIDE MISSION #47: COLD SNAP] Head to the north eastern mission marker. Another kill the captives and the capturer's mission. Head west to a large yard (via the rooftops preferably), and use the Hellfire missiles to wipe these out with ease... it ain't gonna be that easy, I'm afraid. Two Crushers (yes, two) join the fray. Get on a roof asap if you aren't already on one, charge up and go back into the battle. Focus on one at a time, this is imperative. Luckily for us, Hellfire missiles tear most enemies to god damn shreds. It's funny how strong they are - they drain you real quick but when they put out so much damage it doesn't matter. Try to lure one around a corner to fight him on his own, which will make him trivial. Remember to dodge his Ice Track + blast when he blows shards at you and try not to get close. Take out the second one in a similar manner to finish the mission. Hellfire Missiles are serious business. REWARD: 100XP [SIDE MISSION #48: OVERCHARGE #5] Right near the clinic on the map, south of the helipad. You should know the score with this mission by now, easy XP. The route is slightly less direct this time, you will head right before finally straightening off left towards the transformer but it's a really, really short journey. REWARD: 100XP Precision Enhanced Ability Basically the sniper zooms in and the time warp functionality is more potent. Still not super useful. [SIDE MISSION #49: PET PROJECT] -- evil The eastern evil mission marker. Hi Nix! Her pet's are 'getting hungry'. As usual with these type of missions... follow Nix. Oh god, a Devour-... wait, it's on OUR side? Hell yes. Now we have to follow it instead of Nix but you know what? I don't mind. Just up the road, kill all the Ice Soldiers, just regular foot soldiers, before following the Devourer again. A large group will be ahead but the Devourer destroys them with it's goo attack so quickly. Eventually they will be full, so to speak, so go back to following Nix. Boo. Go up a roof top and follow Nix into another small scale battle - just more regular soldiers but they have a Heavy with them this time - Hellfire missiles trivialize this once again. [SIDE MISSION #50: CHUCKING CLUNKERS] -- evil Head to the other evil side mission, just south of the story mission marker. Nix will appear again... car chucking practice! Yay!! First thing's first... follow Nix. Ugh. Short trip though - she'll jump onto a bridge, pick up a car and you got it: throw it at her. Then she'll drump onto one of the gas tanks in the background... you know what to do, this time just aim the height of her model above her, if you know what I mean. Now head north after her. She will eventually port to a REALLY high tower. So pick up a car and do a bit of trial and error this time. Now go trek even further north - she will eventually port up to a advertising sign on a building near where we did the Playing Hero mission. 'Pretend it's a parking garage' she says... I still wouldn't chuck a car in a parking garage, but whatever. Hit her with one: aim at the underside of the letter 'A' on the sign she's standing on for a good chance to get her in one. REWARD: 100XP One more in Gas Works to go then another in Flood Town. [SIDE MISSION #51: THE GAUNTLET] On the southern tip of Gas Works. Zeke will call and say the guy who's been planting all these bombs wants to turn himself in. Hmm. Go to the marker to meet the crazy guy. Shoot the bomb he's left on the floor, don't try to drain it. When you give chase he will bring down bridges etc, if you're quick you can Firebird Strike past them, if not you'll have to jump over. Be quick though as it's definitely possible to lose the bomber in this mission. Follow him through a warehouse and he'll lead you to some prisoners. To do this the yucky good way, drain the bomb, then beat his ass. Evil? Shoot to kill them all. Mwahaha. REWARD: 100XP Now head all the way to the train yard in Flood Town. [SIDE MISSION #52: ICE TEA PARTY] A slight twist on the boat supply missions. This time the Ice Soldiers have captured two Militia boats with supplies and are defending them - but the Miltia are also attacking said boats from another set of boats. Clear the Ice Soldiers out then destroy the supplies while dodging grenades etc. Slight variation but not any more difficult at the end of the day. If the grenades are annoying you, throw a few Hellfire missiles at their boat to sink it. Job done. REWARD: 100XP On my way back to Gas Works I came across some not so friendly Militia who dropped another random mission for me. [SIDE MISSION #53: CONVOY #2] Hunt enemies down in Flood Town until this drops. The convoy is two boats on the northern edge of Flood Town... you should know how to deal with these by now. Basically spam Hellfire Missiles from afar. Easy. REWARD: 100XP --------------------------------------------------------------SIDE MISSIONS---- Head back to Gas Works. [31. FORCED CONDUITS]---------------------------------------------------[WLK31] We're looking for a Blast Core in Bertrand's warehouses. We're right near them so let's head in and take a look. Inside 2 Militia will be slaughtering an Ice Soldier - reciprocate their favour. Now go around destroying Militia crates in here. In one, near the ramp to the portacabin in here, will be a safe. Open it. There are some property deeds inside to some more warehouses... predictable? Totally. Anyway head to the next warehouse. As you move in, Ice Soldier's will breach in from the roof so be careful as you do enter. Kill them off (they seem to be slightly tougher than regular Ice Soldiers, they took more than 1 hellfire rocket to kill for example), then head to the platform above us. Right above where we entered the warehouse is a crate with another safe in. This one contains 4 Blast Shards but no Core. Head east to the third warehouse. On the way, loads of Ice Soldiers will confront you, including a Crusher but by now, like I've said before these should really not pose any problems. Militia guard this next warehouse so head in and destroy them all. Just for reference the crate with the safe is pretty much exactly in the middle of this warehouse, 2 crates side by side, the other is obviously empty. However the Ice Soldiers will seal this warehouse and pump poisonous gas in... the only way out is up! At the top use a grenade or rocket on the roof to blow this place open then drop back in to open the safe. Ice Soldiers will move on your position so kick the crap out of them before moving on again. God damn LOADS of Militia guard this last warehouse so get to taking them on and don't be afraid to use Ionic Powers. Keep killing them until you feel you can start searching the crates - the correct one is on the north eastern edge of this warehouse. Opening it commences a scene... welcome to the ultimate 'mini' boss. Never has the word mini been so inappropriate. These guys are Titans, basically a frigging massive amalgamation of a Crusher and a Heavy. With thrice as much health and a regenerative mechanic to boot. Essentially the first half of fighting one is a damage race - hurt it enough to make BOTH arms fall off. If one does, get the other off ASAP, because after a while, the arm will regenerate along with some health. Once enough damage is done, both arms will be destroyed and it will collapse to it's knees. Rush up to the beam of light near it and hit R1 to wrench off some of it's face armour - this is now a weakspot. Or you can just continue to throw Hellfire Missiles at it, your choice. So now you know how to defeat it, how can it defeat you? Simple. Like I said, they are basically a Heavy mixed with a Crusher. I'm sure you can imagine the possibilities... luckily they can't create an Ice Tower haha... though when thinking about it, they kind of don't need one. If you're reading this and playing a Good character on Hard difficulty? Have fun. This will take, and pardon my french, FUCKING AGES to defeat. Hellfire Missiles, once again, kind of trivialize these guys but Good guys don't have access to these so basically you are stuck to grenades and weak ass rockets. If you're playing normal and evil, these guys go down so quick they probably weren't worth reading about. Kind of sad. Continue to kill the rest of the Militia and Ice Soldiers once it's dead before finally opening the Holy Safe. Or just open the safe ASAP to get the beautiful Blast Core and as Cole says, a nice bonus... Bertrand is a biological weapons dealer, eh? Figures. REWARD: 500XP 2 SIDE MISSIONS ------------------------------------------------------------------------------- Do they never end?! --------------------------------------------------------------SIDE MISSIONS---- [SIDE MISSION #54: SPECIAL DELIVERY] Just east of the helipad, north of the clinic. Laroche chimes in, says an Ice Soldier courier is taking something to a warehouse nearby, but don't let him see you. Head south, avoiding combat till you get there. Once on the rooftop, hold triangle when prompted to spy the courier. Once it's confirmed, Laroche will order you to move in and blow them all away... it's not as easy as it looks from the roof top as there are about a dozen regular Ice Soldiers, but also two crushers. If you go to ground level and enter via the west side, you may get lucky and only attract the attention of one Crusher to deal with. Don't be afraid to use an Ionic power to clean away the smaller enemies. Then deal with the Crusher as usual before moving onto the other one. Don't try and fight from the roof, you can get it blown from under you and Crushers will jump up and stun you to death, basically. When they're all dead, grab the package. REWARD: 100XP 1 SIDE MISSION [SIDE MISSION #55: THE HARDER THEY FALL] This is north east of the medical clinic. Another kill everything mission - the twist? A Titan. And a Devourer. Luckily you can take on one at a time as the Titan is kind of consolidated on its own, and with Hellfire Missiles they die so quick, so take that out first. If there's any regular enemies still alive, take them out next before focusing on the Devourer. Unfortunately these guys still take ages to kill but by now you should know how to deal with them. A trick I found to take out the Devourer with relative ease is wait till the rest are dead (by your own hand, ofcourse) then head to where you got the mission from the guy. Head west to the transformer a short way away, then look kind of south west to a gap between the two buildings, blocked by a small chain fence. If you are lucky and wait here, the Devourer should make his way to you. From here it is a simple matter of Hellfire Rockets and skull bolts on his weak spot - his goo etc will probably still damage you but as it hits the fence it should not stun you allowing you to put out massive damage to kill him without much reply. REWARD: 100XP [SIDE MISSION #56: ICE STORM] Last one on the map for now, so get to it. Yet another frigging kill them all mission; this time we have some back up in the form of a Rebel group, though. Meet them in the carkpark then head on in, resistance is lighter than it looks at first but off in the back you can see a Titan. This mission really does look tougher than it is, there's maybe half a dozen regular enemies which the Rebels will decimate and then the Titan comes out to play. With their RPGs and your Hellfire Rockets, he goes down quicker than Busquet's does after being breathed on. Honestly the biggest annoyance in this mission is the frigging diabolical framerate. REWARD: 100XP. --------------------------------------------------------------SIDE MISSIONS---- Head north to meet up with Zeke and use our new Blast Core. [32. EASY GOING]--------------------------------------------------------[WLK32] This is a nice scene with Cole and Zeke, quite long too. Zeke's complete and utter non reaction to Cole using the Blast Core really tickled me. Our new ability is called Lightning Tether and its very useful for getting around quickly when you're used to it. Use it when told to finish this mission. REWARD: 500XP 4 SIDE MISSIONS ------------------------------------------------------------------------------- Yo, seriously... only a few more till we get to sense Blast Shards though, so it will be worth it. --------------------------------------------------------------SIDE MISSIONS---- [SIDE MISSION #57: BIOHAZARD] You will spot this on your mini map after finishing Easy Going. This is similar to the mission we had back in Flood Town where we had to chase 3 Ice Soldiers, though this one is much quicker thanks to Lightning Tether and the fact they explode even quicker when shot than in that mission. As soon as you get one in sight, shoot 4 or 5 shots into it and it'll be fried. Repeat until the other two are crispy fried Ice Soldiers. REWARD: 100XP [SIDE MISSION #58: PROUD WARRIOR] The northern most side mission, right near a Clinic. This is similar to a side mission early on in the game where you had to drain the dishes so Zeke could hack their signal. What's different? Lightning Tether makes this so much quicker, basically. Go round draining them all. Then head to the nearest TV and hit triangle to watch a lovely video, haha. REWARD: 100XP Blast Shard Sense Ability This makes the nearest Shard appear on your mini map regardless of distance, great for hunting down the last few you need eventually! [SIDE MISSION #58: OVERCHARGE #6] The eastern most mission and yeh, nothing needs to be said, right? REWARD: 100XP [SIDE MISSION #59: COAST GUARD] Only one left on the map now. Get to it. Another boat mission. Hellfire rockets etc. If you feel like you can, why not Lightning Tether to a boat and kick their asses there? Hellfiring from safe land is definitely the easiest way to do this though. REWARD: 100XP --------------------------------------------------------------SIDE MISSIONS---- Now head east. [33. THE FACE OF CHANGE]------------------------------------------------[WLK33] Head into the docks to search for the anchor wenches. Ice Soldiers will board the boat before you can but there's only maybe half a dozen and if you use the tether to get on to the highest crates, they're fodder for you basically. At the back of a boat is a Heavy too, Hellfire on him. Move towards the bow of the boat, killing any more Ice Soldiers. Recharge then approach the anchor. Disable the boat when prompted then hop off. There is another boat which is much more heavily guarded ahead. Stay behind any crates for cover as there are a couply of Heavy's. One heavy is no problem to deal with but in pairs or more, their beams can be a real annoyance so take one down ASAP. Don't be afraid to use Ionic Powers here. Once the dock is clear, which can take a while, move onto the Boat itself. Energy sources here are quite small so Bio Leech when you can. On the boat is a Heavy and behind him you can probably make out the tip of a Titan. Get sort of close and chuck a Vortex to take out any soldiers with him then unleash Hellfire on him! It should take a whole round of energy to blow both his arms off, even more on Hard. Then rush in, take his face plate off before retreating behind the crates to recharge, then go in and finish it off. Remember to try and hit its face as anywhere else won't do a lot of damage at all. Move forward and disable the boat. A very important story scene will now take place, won't make sense if you didn't play the first though - or been finding the Dead Drops. John will want us to meet him in the Plague ward after bestowing us with a new power which isn't really that cool. Anyway, head to him. In the warehouse, the 'special' woman is alone in the north west corner of the Ward. When you press L3 she will have yellow glowing inside her as well as red. Pulse heal her... but you will fail. So John is the Beast! We will wake outside the now destroyed warehouse and the plague-ridden Conduit will be awoken and cured... she thanks us. Cool. REWARD: 500XP 1 SIDE MISSION ------------------------------------------------------------------------------- IIRC this is the last none random drop side mission. --------------------------------------------------------------SIDE MISSIONS---- [SIDE MISSION #60: PHOTO FINISH] Head back to the Plague Ward Zeke mentions and take a picture of the crater the Beast left behind. Now head to the Ice Tower. Take a picture of that. Now they send out a Titan so head to it. Get to a high place and wait for him to start throwing ice balls then take a pic asap. Get to ground level to make him shoot beams, take a pic. Then do enough damage to it to knock off one arm, then take a pic. Now kill it. REWARD: 100XP --------------------------------------------------------------SIDE MISSIONS---- Head west to continue the story. [34. DEMONS]------------------------------------------------------------[WLK34] So, this is it for Bertrand it seems. Also, 'you're chopper'. Nice one, Sucker Punch. And yep, here comes the mad man with the 'Divine Plan' act. Cliche or what. And I like my cliches. -- BOSS FIGHT: BERTRAND Anyway, here comes Bertrands even uglier side. Jump on Zeke's truck. His truck is the small white star on the mini map, not the big red one like I managed to think. Durr. Bertrand gives chase. When Bertrand shoots his goo pellets, blast them back like you are told. The truck is an endless power supply, btw. When Zeke exclaims that 'he's charging!', shoot the weakspot that appears in his mouth. Handy. Repeat until the game changes it up a bit. The fight is very similar to the original fight with him. Take out the weakspots when they appear, just this time there's a crap load of Swamp Monsters and not even the friendly kind. The two on his legs will appear first off; along with a dozen or so Swamp Monsters. He will shoot goo at you still and use his strong breath attack still, so beware of those. He will keep showing the weakspots on his legs till both are down. Once both weakspots are dead, Cole will grab onto the chopper and Bertrand will give chase again - straight off the bat he will use his homing goo attack so blast it away, keep doing this for a while as Laroche tells you about Zeke's missiles and how they can't aim them 'for shit' so we will obviously have to help them. When Bertrand is eventually stunned, the first rocket will be fired into his left side. So our right - shoot the glowing rocket to make it explode. But it doesn't hurt him enough so he continues to follow us. Blast more goo and recharge whenever you need to from the chopper. The next ambush is near the drainage system, another rocket will be fired at him, this time on our left, so take it out again. Eventually Laroche will tell us about the propane tanks and drop us off - keep blasting the goo away and when Bertrand gets close, shoot the tanks to stun him. Back to phase 1 of the fight it seems. The attacks etc are the same, but this time its his chest weak points he exposes. Fire a load of Hellfire missiles into him to destroy them in one go, really. After he will revert to exposing his leg weak points so you know what to do. He may or may not open half of his chest to expose one of those spots again, if he does shoot it quick. Go back to finishing off his legs and he will eventually fall. He's so pretty, isn't he! So 'Big Bad' number 1 is dealt with. Cool. 7 HOURS LATER... Laroche will chime in, totalling the cost of removing the corpse. REWARD: 500XP ------------------------------------------------------------------------------- Zeke has found the last Blast Core. Head north to find him. [35. DEATH TOLL]--------------------------------------------------------[WLK35] Hear that storm coming? Don't you love that noise and all that potential power? I sure as hell do. Zeke sounds ill... oh no! So we need that last Blast Core ASAP. Just so you know, in this storm, every time you drain (and you can drain wherever you want due to it) you also get an Ionic Charge. So for this mission, you are basically a god. Oh yeah! Head into the warehouse area and unleash hell. Throw Vortexes whenever you can and Hellfire when you cannot. You are so powerful this part is just a slaughter really. Head into the marked area to see that some nobhead has the Blast Core and is escaping. Use Lightning Tether to follow him through Gas Works, it will be hard to keep up if you don't, though I'm not sure if you can actually lose him - just follow the ice tracks. Don't worry about killing anyone, should be moving fast enough that their rockets never trouble you. He will eventually scale the Ice Tower but before you get up there, the Core will be frozen right at the tip. Bastards. We need to turn some valves to melt the tip of the tower. Use the picture Zeke sends to find the first one, its under the frozen bridge on the west side, directly under it. Turn it. The other is on the same level just on the opposite side but a Crusher will land right next to it. Hellfire him to death then turn the valve. When you do that, the Ice Soldiers will basically swarm you where the 3rd valve is (up a level). Spam Vortexes then get up there. When we've melted the ice, loads more enemies will spawn next to where it lands, right down there. Thunder Drop off then spam more Vortexes to thin them out. But er, be careful as there is a Titan too! But by now they are no threat to you I would imagine. FINALLY pick up the last Blast Core. Head back to Zeke. 2 HOURS LATER REWARD: 500XP ------------------------------------------------------------------------------- [36. THE FINAL PIECE]---------------------------------------------------[WLK36] Zeke is chilling with a beer, as usual. And is as ever, completely nonchalant as Cole passes out. Do we feel ready? Hell yeah. Summon an Ionic Storm. Doesn't look that cool does it? Powerful though. REWARD: 500XP ------------------------------------------------------------------------------- Nix's pets are dead, so that was a waste of time... anyway we're gonna have a party it seems. Quickly head on over. UNLESS you want to mop up the random drop missions which will be noted right now. --------------------------------------------------------------SIDE MISSIONS---- [SIDE MISSION #61: HIDDEN PACKAGE #3] This will drop in the only non taken over part of Flood Town we have left, there will sometimes be 2 Ice Soldiers chilling on a roof top. Properly kill them and they SHOULD drop this. Head into the middle section of the train yard, then the bottom right area of the circle on the map. Look for the large black cylindrical containers on the raised tracks, then to the open carriages to the left of those to find this package. REWARD: 100XP 2 BLAST SHARDS [SIDE MISSION #62: HIDDEN PACKAGE #4] Head to the cathedral and hopefully you will find two Militia milling about. One will drop this mission! If you get up to the top of the cathedral you will notice 2 bell towers on the eastern side of the roof. The package is in the northern tower. REWARD: 100XP 2 BLAST SHARDS [SIDE MISSION #63: CONVOY #3] Head to the south of the first island, it'll be the only area left that we haven't 'surpressed' the enemy. Go round, finding groups of enemies throughout this area. My group that dropped it was an ambush in an alley just south of the park where we met Laroche, which as you can see is actually just outside of the enemies area. The convoy is to the south east, 3 vehicles, loads of troops and a chopper. By now everything here is cannon fodder. Especially with Ionic Storm ;) REWARD: 100XP 1 SIDE MISSION Oh dear... I thought that would be the last one on this island, haha. [SIDE MISSION #64: STRONGHOLD] Follow Laroche's trucks, its a simple mission really, just kill them all, though there are plenty of turrets and rocket launchers, nothing special when you consider we probably were intended to do this ages ago haha. Eventually a chopper joins the fray, these have NEVER been challenging though. Kinetic Pulse a car into it then mop up the survivors. There's a mini-gunner in a tower in the base itself, so beware of him. REWARD: 100XP Land Lord Trophy The first Island is ours! There is ONE LAST SIDE MISSION. ONE MORE! I've said this before but this is TRULY the last one. [SIDE MISSION #65: HIDDEN PACKAGE #5] Quite central in Gas Works, I found two Ice Soldiers wandering about in the centre of the zone marked on the map. Properly kill them to get this to drop. Now head south to the dock. Head to the platform on the crane. Pick up the package. Voila. REWARD: 100XP It's My Town, Now Trophy --------------------------------------------------------------SIDE MISSIONS---- Now let's go finish the game... [37. THE FINAL DECISION]------------------------------------------------[WLK37] Nix, Kuo and Zeke await us and the RFI. Watch the scene. Ok so this isn't so straightforward, it seems. The RFI seems to hurt all Conduits... and now the RFI is kindof broken. So the choice becomes clear. Destroy the Plague and the Conduits in one fell swoop... or side with John and save the Conduits. Nix wants us to kill the Beast. Kuo wants us to save the Conduits... so roles reverse. Siding with Kuo will finish the story off Evil, with Nix we save humanity so it's Good. So side with Kuo, for once. Hit R2... to betray everyone. Nix, the cow, steals the RFI. And Zeke leaves. Oh man. 3 HOURS LATER. We find John. Zeke has cut the power, however; though John says we don't need it as he will amplify our pours. Get close to the Beast and hit X to... fly. OK this is cool, screw you Zeke and Nix. You couldn't do this. Fly close to the Beast, if you get near his head, you will auto follow him through the carnage - and probably get a random trophy from it, hah. Nix will arrive and tell us to get out of the way... she tries to use the RFI though after the whole game I'm not sure why - we needed Blast Cores, so how can she even think she can use it? Though she does actually incapicitate the Beast and now we have to kill her. Nix will use the RFI to shoot at you, so hit her as soon as you can to throw her aim off. She will port around as usual so follow and do damage to her when you can. The stupid RFI has an unbelievable range so getting close, considering we can't heal easily, is frustrating. When you take about 1/3rd off her health (and if, unlike me you remember to use Lightning Tether which makes this part slightly less annoying...) she disappears so head back to the Beast. Continue through Gas Works, basically on his shoulder. We will head through the river so use your Hellfire rockets to take out the boats. Kuo has the power on back on the main island but she seems to have done something with Zeke though we get no definitive answer... Just as the Beast begins to trigger a Ray Field blast to take out those around us in Smut Square, Nix reappears. Joy. You know I really do dislike her. Enough that I will thoroughly enjoy killing her polygonal body. Follow her across the roof tops and Hellfire when you can, remember to use Lightning Tether to get around here quickly - we can also recharge here thanks to Kuo so this fight is much less tedious. She will do a full circle of the area while you beat on her - just before we can finish her off, she escapes... the Beast calls us back to him before he clears the place out with a blast... nice. The whole city has banded against us... but as Cole says - their rivalry pales in comparison to their impending deaths. Nix will appear on the cathedral roof this time, so Lightning Tether up. As a boss she's not really worthy of a subsection, Hellfire and melee sort her out no problems. She can use Firebird Strike which hurts a lot but you can dodge that. She also throws napalm grenades which are even easier to dodge. Eventually she will be on her knees... press triangle to finish her off. Oh wow, no mercy there Cole... after, just follow the prompts. You'll see. Kuo and the Beast will arrive as Cole smashes the RFI... now watch the ending scene. You have now completed half of inFAMOUS 2... ready to go again to see the other ending? Ha. Wonder which is canon. ------------------------------------------------------------------------------- CONTACT-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-[INF01] ŻŻŻŻŻŻŻ If you think you have a better idea of a mission than I, a cool UGC mission or just any hints, tips or corrections, please email me at: 05johan[at]gmail[dot]com -- END OF DOCUMENT v1.00 -- (c) Jonathan Smith, 2011.