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BB: OB: BO 5Br BB BB: BBBBBBBBBB FAQ/Walkthrough by Matt 'nofxgamer' Biro History.........................................................GOW2-01 Overview........................................................GOW2-02 Controls........................................................GOW2-03 Walkthrough.....................................................GOW2-04 Act 1: Tip of the Spear........................................GOW2-A1 Act 2: Denizens................................................GOW2-A2 Act 3: Gathering Storm.........................................GOW2-A3 Act 4: Hive....................................................GOW2-A4 Act 5: Aftermath...............................................GOW2-A5 Weapons.........................................................GOW2-05 Characters and Enemies..........................................GOW2-06 Collectibles and Unlockables....................................GOW2-07 Achievements....................................................GOW2-08 Review..........................................................GOW2-09 FAQ/Credits.....................................................GOW2-10 ============================================================================== GOW2-01 History ============================================================================== v0.3 11/07/08 Initial guide, got in as much as I could on the first night. Aiming to mainly finish up the walkthrough and collectibles section as I continue to play the game. I wont have some of the other parts filled out just yet because they aren't really that important. So far finished the first act walkthrough and the first act collectibles, with photos :) v0.7 11/10/08 Second posting, Acts 1-3 Finished, corrected some minor errors. Still working on finishing the rest of the guide up. Should be complete in a few days. v1.0 11/12/08 Complete guide, added in the missing sections, finished the walkthrough for all the acts as well as the info on all of the collectibles. Enjoy! ============================================================================== GOW2-02 Overview ============================================================================== Well it's been quite a long wait for this game, but well worth it. I'll be doing my best to be as detailed as I can with the walkthrough and with everything else. I won't be going into multiplayer too much, maybe if I have the time I might add some tips as far as good spots to stay at, or certain tactics to use, but because multiplayer can have so many different outcomes in certain scenarios there won't be too much on it. Also, as a note, I do use a certain difficulty when writing the walkthrough. I know that most games usually have differences (as far as the amount of enemies, difficulty of enemies, amount of ammo...etc) between each difficulty so I will be using one difficulty so please keep this in mind. Feel free to contact me and ask questions, give tips, provide corrections to any errors or anything else. I'm always open to criticism as well as don't mind having a short chat. Please though, keep any grammatical, or spelling errors to yourself. I do my best to type everything up as properly as possible, but I use Notepad (no spell check) when writing my guides, so it is possible that I may make some errors. Besides this, read on, enjoy the game and the guide. ============================================================================== GOW2-03 Controls ============================================================================== Normal Controls _______________ Y - Point Of Interest X - Use/Interact B - Melee/Tag (Hold for Chainsaw) A - Take Cover/Evade/Mantle (Press and hold for Roadie Run) RT - Shoot/Throw Grenade RB - Reload (Press again at right moment for Active Reload) LT - Aim LB - See Objectives and Squad Status LS - Move RS - Look (Click to Zoom) Directional Pad - Switch Weapons Back - Skip Cinematic/See Multiplayer Scoreboard Start - Start/Pause (Options) Other Moves ___________ Active Reload - When you reload, press RB to start the reload process, then press it in the bright white or grey area to perform an active reload (faster reload if in the grey area, perfect if in the white area, which provides bonuses depending on the weapon.) Blind Fire - When in cover, press and hold RT to Blind Fire. Chainsaw Duel - If you face an enemy who is holding a Lancer towards you and you try to Chainsaw them, you will enter a Chainsaw Duel. Rapidly press B to win the Chainsaw Duel. Cover Slip - To quickly move around a corner while in cover, move LS towards the direction that you want to go and then press A. Crawl - When you are down, but not dead, move using LS and rapidly press A to move faster. Press RT to call for help, or if you are holding a grenade press RT to detonate it. Evade - To Evade just aim LS towards where you want to dodge and roll to and press A, it will work as long as there is no cover around. Execution - To Execute an enemy they must be crawling, you can Curb Stomp them by pressing X, perform a Quick Kill by pressing B, or do an Extended Kill by pressing Y. Mantle - To Mantle, i.e. climb over low cover, while in cover move LS towards the direction you want to jump and then press A. Meatshield - If an enemy is down and crawling you can use them as a shield by walking up to them and pressing A. While using them as a shield you can only fire Pistols and Melee. To drop the shield, press X, but once you do so you cannot repick up the enemy again. Also if your shield takes too much damage it will disintegrate. SWAT Turn - While in cover and trying to move to an adjacent cover point, use LS toward the adjacent point of cover then press A. To interrupt a SWAT Turn hold A. Take Cover - To get into cover move towards some form of cover (wall, doorway...etc) and press A. To exit cover, either move LS to exit cover or Cover Slip. While in cover to duck, press LS. ============================================================================== GOW2-04 Walkthrough ============================================================================== **NOTE** Just to be clear, I'm writing the walkthrough based on Normal difficulty. If you notice any discrepencies (as far as enemy numbers, missing ammo...etc) it might be because of this. Some games change some of these things when the difficulty is increased or decreased. So we start off just a bit after where Gears of War left off. After detonating the lightmass bomb and dealing what humanity thought was a huge blow to the Locust, we see that they've grown bigger and badder. We see how the war has gone somewhat south now that the Locust have bumped up their forces and their firepower. We now start a Jacinto, humanity's last hope for winning this war. We must defend Jacinto and make an attack on the Locust to drive them out. Enjoy the game and guide. ============================================================================== GOW2-A1 Act 1: Tip of the Spear ============================================================================== [Total Collectibles in Act 1: 13] Chapter 1: Welcome to Delta ___________________________ [Total Collectibles in Chapter 1: 2] After the cinematics are done, you can choose to train the rookie (teaches you the basics of the game) or you can skip it. If you skip it, you will miss two collectibles and an achievement, so I suggest you do it anyways. If you choose to skip it, it skips all of Chapter 1 and goes to where Chapter 2 starts. Once you gain control of Marcus start to head down the path, most of this chapter is just about explaining how to play the game, so don't really worry about any enemies or anything. Once you get to the end of this first path there will be a fence that Jack will start to cut open. Just before this fence on the ground is a stack of Newspapers, this will be your first collectible. Now once the fence is opened, head through the opening and head forward until Dom shoots the bottle (takes enough bullets to do so) and then shoot the 5 bottles yourself. Then the rook will move a dumpster, then make your way around the dumpster. Continue forward and you will spot some wretches and then continue on your way. Mantle over the blockade and head around the corner and kick the fence open. Continue forward and grab some grenades and head up to where Dom is. You'll need to toss a grenade into the building when prompted, after the rook throws one revive both the rook and Dom and continue forward and break through the planks using your lancer and continue up. Grab the ammo up here and then continue forward and take the ladder down. Now go to your right, not the left, and into the small garage-like building. In here is the second collectible, grab it and then head back and down the other way. Chapter 2: Desperation ______________________ [Total Collectibles in Chapter 2: 5] Once the chapter starts, listen to the conversation and once the door activates, head through it. In this next room you'll meet Tai, after the scene continue on following where Tai goes. Continue and you will come to a room where you are on the second floor, take cover and hide and wait til' they give you the signal to shoot, then shoot at the explosive tanks to make them explode and kill the locusts. After you've killed them, head to the side that Dom and Tai went, in one of the rooms will be a collectible. Grab it and continue down the hall and into the next large room, take cover and take out the locust as they come from below, then proceed to your left and a few will come from up top. Kill them and collect on of the Hammershot Assault Rifles. Grab some ammo on the lower level and head back up and into the hall ahead (Dom and Tai will go down the hall down below). Continue down this hall and two more locust will come, let the king raven kill them and then continue down the hall into the next room. In this room will be two locusts, kill them and continue forward and there will be another in the next hall. Kill it, collect ammo, and continue forward down the stairs. In this room will be two locusts, kill them and meet back up with Dom and Tai. Grab any ammo and the collectible in between the center desk and then head outside. There will be a few locusts out here, kill them and then continue across into the next building. Head down the hall, grab the ammo box and then continue into the next big room where two locusts will be. Kill them and continue on into the next hallway, go to either the right or left and into the cafeteria to face three locusts, kill them and then go into the door on the left (don't proceed forward into the next room.) In this hall is a room that contains a collectible, grab it and there is also a freezer room that you can go into (have to kick the door in) for some ammo. Continue into the next room past the cafeteria. In here a King Raven will crash into the room and then a few locusts will attack you from the second floor. Kill them and head up there and into the next room. In here go to the right and there is a collectible at the end of the walkway, grab it and head down, once you get down some locusts will burst in from one door and then a few more from another door. Kill them all and then grab the ammo in the area, there is some ammo in the room that the locusts first came from. Then continue on outside and meet up with the rook. Once outside, kill the attacking locusts and after it is clear, just outside the door you came from, go to the right and in the corner will be a COG Tag. Grab it and continue down. You'll be attacked by some more locusts, continue and go into the the store to flank them. After you kill them all, continue on and collect any dropped ammo. Continue forward a bit more and some more locusts will attack, after you kill them it will go to a cutscene. Chapter 3: Rolling Thunder __________________________ [Total Collectibles in Chapter 3: 2] As the chapter starts out, turn around and on the wall of the Assault Derrick by the ladder will be a poster, this is a collectible, grab it and then sit back for a minute as the scene progresses. After it progresses far enough you will start to get attacked by nemacysts, get on the troika turret and shoot them down. If the turret gets close to overheating, cool it down quickly by holding RB. Continue to shoot them down until you start to get attacked by reavers. One will pull up on you to your left, quickly shoot down the two locusts on it and then shoot it down. Your in the clear for a minute or two now, after the scene you will get off the assault derrick to provide cover while Dizzy fixes it. To the left, by the flipped jeep, will be some ammo, grenades, and the second collectible. Grab them and then quickly fight off the drones coming from the e-hole. Another e-hole will emerge, continue to kill the drones as they come and then some drones will flank you to the right, kill them off and then continue fighting anymore that show up until Dizzy tells you that the vehicles fixed. Then quickly run to the ladder of the vehicle to continue on to the next chapter. Chapter 4: The Big Push _______________________ [Total Collectibles in Chapter 4: None] Immediately at the start of the chapter get on the troika turret and stay on it. Shoot any drones you see on the ground asap, then the assault derrick will pull up on your right, it's been hijacked by drones, so kill any that are on there or that come on there. Eventually some will jump on your vehicle, you may need to get of the turret for a second to kill any, but Dom should handle them just fine. Continue fighting the drones on the other vehicle until you come to a point where Dizzy points out that there is a single lane bridge coming up. He will then ram the other assault derrick, busting open the window protecting the driver, quickly shoot the driver and you will drive them off the cliff and continue across the bridge. Once across you will fight some brumaks, aim for the big gun first to destroy that, then aim for their heads to kill them. You will continue on, encountering a couple more brumaks, some more drones, and a corpser (though don't worry about the corpser, it wont do anything.) After the corpser you'll encounter another brumak, kill it and this will finish out chapter 4. Chapter 5: Roadblocks _____________________ [Total Collectibles in Chapter 5: 4] The enemies you saw destroy the other assault derrick are tickers, basically they are suicide bombers, they run up to you, light up their packs and then explode. You can easily kill them with gnasher shotgun, or if you want a little more fun, you can melee them with it and then shoot their dead body to use as an explosive. Once the chapter starts, head into the building on the left. Mantle over the counter and go upstairs for the first collectible. Grab it and head down and through the building to encounter some tickers. Kill them and head outside to finish off any more out here. Then head through the hole in the fence and head around the building. Use the lancer to cut through the boards and head back onto the street to face some more tickers. Dispose of them and continue forward At the end of the street, go to your right, on the wall is a collectible, grab it and then continue to your left. Once you move far enough you will start to be attacked by some drones further up as well as some nemacysts. Shoot the nemacysts that are in the air and eventually a king raven will take out the turret. Then move up and finish up the drones up here. After you kill the drones, the assault derrick will take out the turret to your left. Now that the area is clear, collect any ammo and go inside the gas station. In a room in here is a collectible and some ammo, grab everything and then continue through the hole in the fence. Continue down the road and into the tunnel, once you go in far enough Dizzy will turn on the assaul derrick's light. Continue forward and you will face a wave of tickers. Kill them and continue forward and you will face some more and then you will come to a roadblock and there is a room to the left. There will also be a door at the base of the steps, go in here first and grab the COG tag, then continue into the next room. Head to the end of this room and you will encounter some more tickers, kill them and then continue out of this room and once Dizzy pulls up, continue to advance and face some more tickers. Continue to advance and once you get to the end of the tunnel take cover behind the last car because you will have to fight a reaver. Kill the drone on it and then kill the reaver itself. Once dead, continue on outside and you will face some mortars. Either option makes no difference, in all honesty, going into the hotel is less work. If you choose the rooftops, you'll face a few enemies, then have to climb to the roof, kill the drone with the mortar, then use the mortar to bust open the roof for Dom. To fire the mortar, press and hold LT to plant it, then hold RT to give it some distance, max distance or just short of that should work. Then continue down and Jack will open the door for you. Continue in and kill the few drones out here, then grab the ammo and mortar gun out here and then you will call Dizzy. Just after this a brumak will come from the tunnel. Kill it using the mortar gun and then advance to chapter 6. If you chose to go through the hotel, just clear the first few drones at top of the roof, Dom will bust open the roof with the mortar gun, then head into the next room, kill the few drones in here and then head out to the right and kill the few drones here. Grab the mortar gun and kill the brumak when it shows up and then go to chapter 6. Chapter 6: Diggin In ____________________ [Total Collectibles in Chapter 6: None] This chapter is straight forward, just fight. You'll first faces a bunch of drones. Quickly kill them off and a few mortar drones will come out, kill them off and then some boomers will come. Once you kill them, two reavers will come and once they are dead you are done. This chapter is super short and easy, especially if you still had the mortar in hand from the previous chapter, you can use that mortar gun and the one on the vehicle to make easy work of the enemies. ============================================================================== GOW2-A2 Act 2: Denizens ============================================================================== [Total Collectibles in Act 2: 8] Chapter 1: Scattered ____________________ [Total Collectibles in Chapter 1: None] As the chapter starts, you and Dom will split up to try to locate Carmine faster. Turn around and climb the ladder, there is nothing on the path at all, just follow it til' it forks and go left at the fork, follow this path all the way to the end to meet up with Carmine, who is being attacked by drones. Break through the vines and into the room and kill off the drones and then group up with Carmine. There should be some ammo around where Carmine is, along with some grenades. After the scene you will encounter quite a few drones and some tickers, kill everything off and once Jack finishes fixing the Grindlift the enemies should stop coming. Collect any ammo, I highly suggest to get the Hammerburst here for the next area, then use the Grindlift to break down the wall. Once you make it to the other side, go to your right to the ledge. This is where the Hammerburst comes in handy, you face quite a lot of enemies here and being on the ledge with the ability to zoom makes things easier. If you want you can also go all the way down and face them from here, you have cover, but you don't have a better advantage on them. The only downside to sitting at the top of the ridge is if you get wounded, Dom or Carmine wont be able to save you, so try to be safe when shooting from up here. After everything is dead, collect the ammo and continue forward. After you go far enough the ceiling will crash in behind you and you can't go back, so go to your left and you will encounter some wretches. continue down the path and cut through the vines to go into the next room. Chapter 2: Indigenous Creatures _______________________________ [Total Collectibles in Chapter 2: 2] As the chapter starts you encounter a new enemy, though they aren't dangerous (unless you walk into their head, they will kill you). They can be used as a mobile defense since they act as a wall and if you shoot the glowing fruit they will move to it, providing you cover as you move. After you are done with the rockworm, go to your left down the path that leads around, as you are going down this path, on your left will be some vines. Cut them down to get the first collectible and some ammo, then continue on your way. As you continue forward you will come to a fork, go either right or left, the left gives you higher ground which is a bit of an advantage versus the upcoming drones, the right gives you a chance to use the rockworm as cover. Either way, continue on the path and you will encounter some drones, one of them on a troika turret, kill them all and continue, grab their ammo and go up the ladder. Up here you will encounter two tickers from the right, kill them, then you can go to your left to grab some more ammo, then head down the way the tickers came from. As you continue forward you will see a rockworm, shoot the hanging fruit down so it can be used as cover and a grub hole will emerge with a few drones. Close it with a grenade and kill the drones and continue forward. Once you get around the corner you will encounter a sniper and some more from a distance. Grab a Longshot Sniper Rifle and take care of all the snipers. Once they are dead, continue forward down the path and a rockworm will emerge, though, on the Normal difficulty it was of no use (I assume on Hardcore or Insane, to the right there is a Troika Turret, so there might be locust there on harder difficulties and the rockworm is used for cover.) Over by the turret will be a an explosive container (your thing should pop up when you get far enough showing you where it is) shoot it and then continue forward. You can choose to go right or left, either way sort of puts you in the same spot. You will head up the path and there will be another Longshot, grab it and pick off the enemies from a distance for some practice, then continue up. Once you get to the end and get to the top, you will encounter several drones and two Troika Turrets. Take out the turrets and then the drones, once everything is dead a reaver will show up, get on one of the turrets and kill it quickly. Once it is dead grab some ammo and the second collectible which is in the back, behind the turrets. After a minute or so, some more enemies will come from the door, two boomers, some drones, tickers and wretches. Kill them all using the turret and then proceed through that door. Follow the path all the way down and after the scene make your way all the way down and you will encounter some drones. Make short work of them and then pick up one of the Mortars. Some drones will come from the path below where the grindlifts landed, take them out to assist the other Gears. Once they are dead it will go to a scene and after that continue down the path you are on to end the chapter. Chapter 3: Disturbing Revelations _________________________________ [Total Collectibles in Chapter 3: 1] As the chapter starts follow this path until you come to the end, which will put you at the bottom of some steps that lead to some temple thing. After the scene a few drones and a kantus will emerge. Take out the kantus first, these guys are annoying and can rally injured locust back into the fight from afar. After you kill the kantus and drones another kantus and some wretches will come from the door just in front of you. Kill them off and then head into the building. As soon as you enter the building, look to your right for some ammo and a collectible. Grab these and continue forward until you come a to the end of the path and get to choose from the right or left path. The left path will put you up top to do some sniping and small support for Dom and Ben, after they take out the two Troika Turrets, the room you are in will have a lever you can pull to continue into the next room. In here will be two Troika Turrets, a Kantus, and some drones, and after a minute a Boomer should show up. The right path will put you in a little more of harms way, you first have to take out two Troika Turrets, then pull a lever inside where the turrets are to open the door to the next room. Here you have to take out another Troika Turret and then flank another Troika Turret, some drones, and a kantus. After a minute a boomer will show up, kill it and the rest of the drones and it should go to a scene rounding out the chapter. Chapter 4: Sinking Feeling __________________________ [Total Collectibles in Chapter 4: 2] As the chapter starts, head forward and grab the ammo box and head into the ruined area. As you progress far enough you will be attacked by some drones and some bloodmounts. Bloodmounts are mounted drones, the mount attacks as well if it gets close enough. Take down the mount first then kill the drone after he falls down. Once you clear this area, progress forward and you will be attacked by a reaver, kill it and continue on. After you kill the reaver, move a little backwards and there is a small area that has some ammo and will give you a good sight at two snipers, kill the snipers, grab the ammo and there is a collectible just in front of the overturned car. Grab it and continue down the path just past where the reaver showed up. Once you come into the next opening a corpser will bust through the wall and a bridge will emerge with several drones. Kill them off asap and a reaver will show up midfight. kill it and continue through the ruined building and then into the next building. As you come in a scene will go and after the scene you will get ambushed by a bunch of drones. Kill them off and stay hidden and after awhile you will get saved. After the scene is over, go to the left of where you start and there should be a dead corpse in the same building with a COG Tag by it, grab it and head out of the building. Head down the path and into the graveyard, in here you will fight a reaver, after you kill it keep advancing forward and some drones and a kantus will come from the bridge. Kill them and head across the bridge, there is some ammo behind the small concrete block, grab it and follow the tunnel. Chapter 5: Captivity ____________________ [Total Collectibles in Chapter 5: 1] Continue to follow this tunnel and the path after it and you'll come up to some prison things. Once you get far enough you will hear Baird inside one of the cells, after the scene continue to follow the path and right around the next corner on your right just past the box is a collectible. Grab it and continue down the path. You will see the beast-barge and once it stops a few drones and a boomer will get off and attack. Kill them and get on board the beast barge. Once on it a grinder will come down, quickly kill it, grab the mulcher it drops and use the elevator it came from. Pull the lever right in front of you and then proceed to the very top. On top there will be two drones, kill them and then pull the lever on the backside to move the beast barge. Once it rams the other beast barge there will be three drones up top and one on a Troika Turret. Kill them and move down and open the holding cells. After the scene you will be attacked by a few drones and a grinder, kill them and get off the barge and follow the path. Once you go far enough you'll encounter a kantus, a few drones and a few bloodmounts. Kill everything and continue to follow the path down and you will encounter another kantus and some tickers. Kill them and proceed forward. This area is pretty big and can be a bit hectic because there will be a lot of fighting going on. Firstly, head forward and take out the drones that show up and then go to your right. Once over here you'll fight a kantus and some drones and a reaver should also appear. Kill everything and follow this path around the corner and straight forward. As you continue forward some more drones will pop out from various places, kill them as you go but keep progressing forward and to the right. Once Dom points out the building saying it would be a safe LZ, head to the right, follow this path up onto the roof of the building. Once up here you will have to protect yourself for so long before the King Raven shows up. Once it does you will board it and it will go to a scene to round out the chapter. Chapter 6: Intestinal Fortitude _______________________________ [Total Collectibles in Chapter 6: 2] As the chapter starts out, start to head forward and immediately on your left will be the first collectible. Grab it and continue forward. You will then come to these large digestive teeth, avoid them because they will kill you instantly. Run past the first two large ones and continue down the path and then past the third one. Next will be several teeth in a row, you MUST roadie run the whole way (don't stop and stand up or you will die.) Once across continue to follow the path. Avoid the next set of digestive teeth and keep going forward. Once past the teeth a small hole will open and some locust will emerge. Kill them and head forward. After the scene you will have to keep running to avoid the debris rolling behind you, just after where you start after the scene on the left will be another COG Tag, grab it and keep running forward. Keep following the path and avoid running into the grass stuff since it will damage you, once you get to the wall, shoot it to open it up and then continue down the path. Once you come to a small wall, saw it open with your Lancer and continue to the next wall, shoot it with your gun to open. Now follow the path and you will come to a part where the path will stop, look up and shoot the car down to make a path and continue and you will encounter another small wall, quickly saw it open and it will go to a scene. Here you need to avoid the nozzle things that are spraying, to stop them temporarily shoot the green part and it will stop for a short second. Also avoid any large pools of acid since it will damage you as well. At the beginning there is some ammo down the right path, but that is it, head up the left path stopping and avoiding the acid nozzles as you go. Once you get past these, follow the path into a cave-like area. Move quickly through here or you will die. From the start go straight and take the second left, and then continue straight forward and you will come to a small wall, quickly cut through with your lancer to continue. After the scene head forward down the path and you will come to a small wall that you can cut through, go through and cut the two arteries to the heart, one is on the left and one on the right. Then continue down the path to the right of the heart. As you follow the path you will encounter a few more locust, quickly kill them and continue on and you will come to another small wall that you can saw through. In this room you will come to the second heart, cut the three arteries on the left and continue through the newly opened path. Continue down this path to another small wall that you can cut through. In the next room is the last heart and a few small locust will pop out from the ground as well. This heart has four arteries, two on the left and two on the right, cut them all and then watch the scene as Act 2 finishes. ============================================================================== GOW2-A3 Act 3: Gathering Storm ============================================================================== [Total Collectibles in Act 3: 6] Chapter 1: Dirty Little Secret ______________________________ [Total Collectibles in Chapter 1: None] As the chapter starts out after the scene ends, start to head off to the left and as you progress you will see a wretch run past on the screen. Follow where it went and when you get to the two doors one can be kicked in. Kick it in and go inside the building. Head down the hall that is on the right, in the second room on the left will be a Boltok Pistol and a Gorgon Pistol. Continue to the end of the hall to go into a scene. After the scene is over, follow this hall all the way down and through a room and you will come upon a Scorcher Flamethrower. This weapon comes in handy for quite awhile. Continue into the next room to turn on the power. Continue back into the room you just came from (the one before the Scorcher Flamethrower.) The door you came from is shut, but there is a door on the opposite side that can be opened by using a lever, open it and head into the next room. In here you will be attacked by a bunch of wretches. Kill them all asap, if you grabbed the Scorcher Flamethrower it comes in handy killing wretches. Now head through the room and on the left will be a door, open it by using the handle and you will meet back up with Cole and Baird to get your explosives. This part is a bit different, because you have to carry the explosives you will move a lot slower due to the weight and on top of this you can only use your pistol (though you have unlimited ammo with it for the time.) Continue forward back into the room you just came from. Once in this room head directly forward and you will get attacked by some wretches on both sides. Once they are dead continue forward into the next room. Once you enter you will be attacked by some more wretches. Kill them and head down the hall on the right, as you go down the hall some wretches will drop from the ceiling. Continue to kill them until you get to the security door to go to a scene. Chapter 2: Origins __________________ [Total Collectibles in Chapter 2: 3] After the scene head through the door and up the stairs, at the top, just before entering the main room, will be a small room on the right. In here will be the first collectible, grab it and then continue into the main room. After the conversation is over, Jack will open a door on the right, go through this door and follow the hall all the way down. Once you get down the stairs, go into the door to the right (have to kick it open) and activate the security turrets so they kill the wretches, then deactivate the turrets and head out of this room. Now head to the other end of the hall and kick in the door to go into the room where the wretches were. Head through this room and you will come to another hall, on the left will be an active turret, quickly go into the room just left of the turret (avoiding its detector) and deactivate the turret and grab the Frag Grenades. Now go back and down the other hall and into the first door on the right, head down and kick the next door in and get the second collectible and then head out and continue further down this hall. Around one of the corners will be another active turret, in the room to the right is a Scorcher Flamethrower, avoid the turret and go into the room closest to the turret to deactivate it and then continue through this room. In the next room there will be some wretches and two active turrets. Kill off the wretches and then get in the top-right corner. Now roadie run across under the turrets sight and then deactivate the turrets. Now continue into the next hall and go to your right. Around this corner will be three turrets. Wait at the corner and make your way to cover by the desk when you have the chance. Then when you have a chance, mantle over the desk and deactivate the turrets. Continue through the hall and then kick in the door on the left to go outside. Out here will be a few wretches. Kill them and head for the door on the right, once you get close enough some more wretches will come out. Kill them and head in and through the hall on the left. Avoid the turret and cross over through the doorway. In here are two more turrets. Make your way up to the top-right corner and some wretches will come. The turrets should kill them, if not, then quickly kill them and then roadie run under the two turrets sights. Continue through the next hall and deactivate the turrets and then head down this hall. At the end in the next room will be some turrets. Head across and into the room that has the turret control button on the outside, but leave the turrets on, they will kill most of the wretches. In this room is the third collectible and a Scorcher Flamethrower. Now go out, finish off any other wretches and disable the turrets. Make your way into the next room, in here will be two more turrets, just avoid them and down the hall on the left will be some ammo, grab it and through the doorway on the right and take the stairs down. Continue through this hallway and you will come to a part that has two turrets on the left and a door. Move close enough so that the wretches come through the door. Kill them and then roadie run all the way to the end of the hall. Head through the door Jack opened, then down the stairs on the left and you will come to a part where you go operate the turret controls or be laser bait. The turret controls is really simple, all you do is press one button, then the next, then the next...etc. The laser bait is just as easy, but a little harder. You have to lean against the pillars and as he operates the controls, SWAT Turn from one pillar to the next (hold LS left and press A.) Once you get to the end head into the next room. Head through this room and then into the next room and up the stairs. Walk up to the console straight ahead and pull the lever, this will lead to a scene and round out the chapter. Chapter 3: Rude Awakening _________________________ [Total Collectibles in Chapter 3: 2] As the chapter starts, head through the door and down the stairs and into the next room. As you move far enough forward one of the sires will bust from the stasis tube. Kill it and continue forward, two more will come out, kill them and head towards the gate/door. Two more sires will break through it and into this room. Kill them and head into the next room. In here make your way to the other side of the room to continue on, as you do so sires will continue to bust out of their stasis tubes, so kill them as they come. Once they are all dead, make your way into the next room and the same thing will happen here. Continue through the door by using the handles after the sires are all dead. In this room, round the corner and use the lever at the end to shut down the computer system then head through the next door and follow this hall down and then you will come to another room. As you move far enough in some drones and flamers will come in through the wall, quickly move into the small room on the right to activate the turrets. After it kills them deactivate it and head through the hole they made. In this room you will be attacked by a drone and a flamer, kill them and head through the door on the left. Quickly move to the end of this door and deactivate the turret, it will turn the one in the hall you need to go down off and then one will pop up where all the locust are and kill them. Now continue down this hall and there will be some ammon on your left, grab it and head into the next hall. Once you head in a drone and a flamer will come from around the corner, kill them and continue through the hall and you will encounter a few more drones and a flamer kill them and then head through the door to the right of them. Once you enter a grinder and some drones will bust through the door. Fight them for a minute and then the razorhail will start to pour down. This stuff is dangerous and will kill you quickly so avoid it at all costs. Continue out of this room and head outside. Once outside, go to your right into the small room thing, there will be a collectible in here. Then go back and head to the left to the other room thing and then onto the train car. Release the brake and attack the locust as you move, then once the train car stops, get off and kill the drones from the spot you are at. After they are dead head to the right, go through the train car and you will be where the locust were, collect any ammo and follow the path into the building. In here kill the drones and the sniper, then open the door thing so you have cover from the razorhail inside the building, take cover and kill the locust that are outside. Then proceed over the wall to the right, open the next door and go outside to open the last door. Head through it and through the door at the end to head back outside. Before getting on the train car, head into the building directly behind you, in here will be some ammo and some writing on the wall that will be the second collectible. Grab it and get on the train car. Do the same thing here from before, release the brake and take cover, killing locust as you move. Once it stops, clear the locust out and then head off the train car and to the front of it then up the ladder to the left. Continue forward and once you get to the open areas again some grub holes will open up. Kill the locusts and continue heading forward. After the second grub hole is closed, two maulers will come out, quickly kill them and then grab one of their boomshields. You can walk in the razorhail with it, but it should stop shortly after this. Continue forward and kill some more drones. After you kill them, head to your left and you will meet back up with Cole and Baird. Stave off the two reavers as they come and then Baird will fix the Centaur Tank, which will lead to a scene and end the chapter. Chapter 4: Ascension _____________________ [Total Collectibles in Chapter 4: None] This chapter is pretty fun because you get to use the Centaur Tank. As you start the chapter head forward and left at the fork. Kill all the enemies here and continue forward off the small jump and continue forward killing any enemies you come across. You will come to another jump, head off again and then when you land head forward and to the right onto the lake. Avoid the holes made by the nemacyst and make your way across the lake, then kill the two reavers and head onto the next lake. Same thing here, but a reaver will land on the lake, kill it and make your way off the lake. Head to the right and over the jump at the fork. Continue your way up killing any enemies that get in your way. When you come to the next fork go right climbing higher. Continue following the path, killing anything in your way and you will eventually come to the bridge that you were supposed to cross, but it will be destroyed. Go to the right and there is a small ridge for you to use as a jump to get across. Now continue your way up killing any enemies in the way. Once you get to the part where you have to destroy the barricade, kill the enemies in the area first and then shoot the tower to knock it down opening the barricade. Continue into the cave and head straight ahead, you will come to a dead end, but a corpser will bust through the wall making a hole for you, now keep going straight on ahead. Once the three stalagmites fall, aim a little left to drop down to the lower level and continue forward. As you follow the path you will drop down once again, continue to follow this path and you will drop once more, but this will be a longer drop and will disable the tank. After the tank starts up there will be three corpsers in front of you, shoot their torso when they raise their legs to kill them. Once all three are dead continue forward and you will drop again and then have to kill two brumaks. After you kill them it will go to a few scenes and end the chapter. Chapter 5: Displacement _______________________ [Total Collectibles in Chapter 5: 1] As the chapter starts, continue forward down the path and once you get far enough you will encounter a theron guard, who uses the Torque Bow. Kill him and grab the Torque Bow, there is also some ammo below and to the right before the bridge thing that the guard was on. Once you've got everything proceed forward. As you get into the next area you will be attacked by a few drones and the locust gunboat, if you are in good cover you don't need to worry about the boat. After you kill everything continue forward and there will be some steps on your right and some wretches will come from here. Kill them and take these steps all the way to the top for a collectible. Then kill the locust in this area and then kill the drones on the gunboat to destroy the gunboat. Now cross over the water via the gunboat and continue to kill the drones and the kantus as you encounter them and keep heading forward. After you get to the dock a gunboat will pull up next to the row boat, kill the drones and the grinder that come from the boat and continue forward and then the boat will pull away. Grab the mulcher and then head to the rowboat. After the scene a gunboat will attack from the left, kill the drones on it and then wait for the gunboat that will come from the right. Kill them off and sit back and relax for a moment. Once you get rammed by the next gunboat, kill the flamer and get onto the gunboat. After the scene you will be attacked by several gunboats. Kill the drones off of them as they come and use the Troika Turret to conserve ammo and make easy work of them. After you clear them all you can relax for a moment while you float on to the end of the chapter. Chapter 6: Brackish Waters __________________________ [Total Collectibles in Chapter 6: None] As the chapter starts you will be attacked by the huge monster thats been swimming below. You need to defeat the monster to proceed. As the fight starts it will first try to pull the ship under using its tentacle, run up and saw it with your Lancer. It should do this twice more, after the third time it will swim around for a minute and then bite down on the ship. Now shoot one of the eyeballs to open its mouth and run inside. Once inside these smaller tentacle things will turn blue and when they do shoot them. After shooting 3-4 of them the central mouth will open, now lob a frag grenade into the mouth thing and it will explode and let go. Do this twice more and it will be dead. After that, it will round out the act. ============================================================================== GOW2-A4 Act 4: Hive ============================================================================== [Total Collectibles in Act 4: 9] Chapter 1: Priorities _____________________ [Total Collectibles in Chapter 1: 1] As the chapter starts head off the boat and follow Dom down the path. The path won't deviate and there won't be anything on the path, so just keep trudging forward. Once you get to the top, go through the structure and go through to the other side and head out to the other side and you will come to a scene. After the scene, head forward and follow Dom into the path. Continue through the building and you will come to an elevator, push the switch to go up. At the top, head out and follow the path and you will come to another scene. After the scene, head forward to another elevator, push the switch to go down. At the bottom, head forward a little bit and then use the valve on the left to close the floodgates. Once stopped, mantle over the walls to continue forward. A few drones will come out, there will be one trying to open the floodgate, quickly kill them and after they are dead continue forward and grab any ammo and head down the hall to the next elevator, use the switch and go down. After you get to the bottom continue forward and there is some ammo and a Longshot Sniper Rifle to your right. Grab them and then head to your left and outside. Once outside you will get attacked by some wretches and mauler. Kill the mauler asap and then grab the boomshield and kill the wretches and head to your left. As you continue forward, there will be some ammo, once you start to cross the bridge there will be a couple of a drones, a theron guard, and a Troika Turret. Kill everything and continue forward, grab any ammo you need and then go to your left and there will be two terminals. Go to the one farthest from the steps first, it is a collectible, grab it, then access the other one which will take you to a scene and end the chapter. Chapter 2: Answers __________________ [Total Collectibles in Chapter 2: 1] After the scene continue to make your way forward in this area, once you get far enough up there will be a locust terminal, use the terminal and then continue forward. You can let the patrol continue on without engaging them, or you can attack them now. After they pass by, continue forward and go to the left of the terminal, there will be a collectible on the side of the vehicle then use the locust terminal. After you use the terminal, continue to follow the path to the right of the terminal, there will be some ammo if you need it and then once you get far enough you will get to another locust terminal. After you use it continue forward and make your way to the next terminal. After you use it, continue forward and if you didn't kill the patrol you might be spotted by them now, kill them if they spot you and then to make your way forward and there will be some ammo and then use the locust terminal on your right. Finally the terminal you need, you will go to a scene, after the scene you will get attacked by several locusts, the first wave will be some wretches and and a bloodmount, after you kill this a similar wave will come from behind. Then after that wave you will be attacked by a few drones and a grinder from where the first wave came. Kill them all and some more drones and some theron guards will come from behind and after you kill them off it will go to a scene and end the chapter. Chapter 3: Hornets' Nest ________________________ [Total Collectibles in Chapter 3: 2] As the chapter starts head forward and there will be a switch you can pull (and there will be many like it later on) that will raise some walls for cover. Head off to the left and in the top-left corner will be a Torque Bow and some ammo. Now head to the right and down the stairs and go into the hall on the right, in this hall will be a collectible, grab it and continue to the end of the hall. At the end of the hall, go right and head out and to your left and kick open the door and this will take you to a scene. After the scene, go down the stairs on the left and you will get attacked by some drones up ahead and a theron guard in the tower. Kill them and head across, grab some ammo and head up the stairs into the tower thing where the theron guard was. Flip the switch in here and it will open a door down below and some flamers and theron guards will come out. Kill them asap and then head through the door they came from and through this hall, continue forward and you will come upon some ammo as you continue. Once you get far enough you will get attacked by some drones and a bloodmount, quickly kill them and head forward. Grab some ammo and head into the building and through it and be careful as you exit because there is little cover from the drones. Kill them and while fighting you will get attacked by a reaver, then finish off the drones. As you continue fighting some more drones will show up, kill them all there will be a guy who is lowering the cover off on a small ledge, kill him and head forward and two grinders will come through the large door. Quickly take cover and kill them and then proceed forward, grab any ammo and a mulcher and continue on. Head through the door the grinders came from, head to your left and up the steps and you will come to another big room. As you enter a door ahead will be closing, start to roadie run to your right and there is a door that will also be closing, if you roadie run you should get in. Once inside a collectible will be to your right. Then head forward, pull the switch and get on the Troika Turret. There will be a bunch of drones, some butchers, and some other enemies. Quickly kill them a second wave of enemies will come from the door all the way at the end, kill these guys as well and proceed across and some more enemies will come from that same door. After they are dead head all the way across and go through that entrance and follow the hall and take the stairs up. Once you get to the top, head to the end of the hall for some ammo and then go through the door on the left. You can shoot some of the enemies before you enter with them not being alert of you. Then proceed in and kill the other drones and butchers. Kill them all off and proceed all the way through this room and grab any ammo and proceed down the walkway up the stairs and into the hall, then grab any more ammo and go through the corridor out into the cave area. There will be some grenades by the switch and continue forward and you will be attacke by some drones. You can use the switch here so you have some cover to get behind. After you kill them head forward and grab some ammo if you need any and once you go far enough forward it will go to a scene. After the scene pull the lever for cover, now kill any enemies that attack you, which should be some drones and some tickers. Some reavers will fly over you for a minute and then the two reavers will land and attack you. Kill them as soon as they land and then kill off any other drones and once everything is dead collect any ammo you need and then head forward opposite of the way you came from. In the next area there will be a Mortar on the ground, grab it and then continue forward to the switch and pull it. Then the wall to the left should come down and you will be attacked by several drones and a mortar, avoid the mortar fire and kill the drones asap. Then head foward into this area and the wall on the left will open up, quickly kill the drones and mortar here. After you kill them head forward and the next wall will fall. There will be some drones, tickers, a mortar, and two grinders. Quickly distance yourself from the mortar fire and kill the grinders and tickers. Then kill the mortar and head forward and up the stairs on the right. Once you move up the stairs it will go to a scene, after the scene continue forward and pull the lever to open the door on the left and it will go to a scene and end the chapter. Chapter 4: No Turning Back __________________________ [Total Collectibles in Chapter 4: 2] As the chapter starts the gondola-like thing will start to rise and there is some ammo on board if you need any. It will get to a part where you will be attacked by reavers. Four will come, one every few seconds, from the left side. After you kill them all you will continue to rise and the other gondola at the end will start to descend. Once the gondola gets close enough, kill the drones on it asap and then it will pull along side of yours, quickly jump onto that gondola and then it will start to rise. As it starts to rise you will get attacked by two more reavers that will come from the right side. Kill them and then the gondola will reach the top and you can get off. Head off and proceed to your left down the hall and as you head down the hall it will go to a scene. After the scene continue forward and there will be some ammo to the left of the stairs, then head up the stairs. At the top, go to your left and grab the collectible which is a pedestal thing. After you grab the collectible, head to your right and down the stairs. Continue down the stairs and at the bottom if you go to the left will be some grenades and ammo, just ahead will be some drones and kantus. Kill them and then head over to where they were at, grab any ammo if you need any and then head down the stairs on the right and continue down them and pull the switch. This will then give you option to use the lift and use the Troika Turret or to use the stairs. In my opinion the Troika Turret is the better option here. Get on the turret right away and you will go down to the next level, quickly kill any drones and the kantus asap. After everything is dead it will take you down to the next level. On this level will be some boomer, some drones, and a kantus. Kill them all and then it will go down once more to the last level. On this level will be some more drones, a kantus, and some grinders. Kill them all and then get off of the lift. Once off the lift head forward, grab a Mulcher and then use the switch on the left. Use this and proceed forward and then you will meet up with Dom and Baird and then continue down the path to the right. At the bottom will be some ammo, then you will come into a room that has some drones, some boomers, and a kantus. Kill everything as fast as you can and go down the stairs on the left and pull the switch to extend the bridge. Now go back up and around the other way to cross the bridge, then in this room head to the left, there will be some ammo and another collectible. Then turn around and there will be a switch, use it and go back out and some stairs will pop up, take them down and it will go to a scene. After the scene the large doors ahead will open and two grinders will come out. Quickly kill them and then grab a Mulcher. Now head back around and some drones will come from a door ahead, kill them and then head through the door they come from. Proceed down this hall and you will come upon some ammo, then continue and you will come upon some more drones. Kill them and proceed down, once at the bottom continue into the next room and head through the door on the right. Now follow the stairs down and follow it around, you will eventually come to the end and the lift will rise and it will have two maulers, two theron guards, and a kantus. Hide and kill them asap, once they are dead get on the lift and it will go to a scene and end the chapter. Chapter 5: The Best-Laid Plans ______________________________ [Total Collectibles in Chapter 5: 2] As the chapter starts you will be on the lift and it will be descending. Once it is at the bottom continue forward. On your left will be some ammo and continue all the way forward and head to try to go into the palace door and it will go to a scene. After the scene you will be ambushed by some palace guards up top. Quickly kill them on one side and then some more will attack from the other side. After you kill them all, turn around and head somewhat back towards the lift, but go to the right and there is small path. Follow this path and there will be some ammo on the path. As you continue forward you will encounter some tickers, a bloodmount, and some palace guards. Kill them and continue forward and a lift will come up from the left and ther will be a palace guard and a kantus. Kill them and then continue forward past the lift. Just past the lift on the right in a door entrance will be a collectible, grab it and if you want there is a Torque Bow at the very end, if you don't want it get on the lift and head down and you will go to a scene. After the scene, get off and head through the door. Continue down this hall and use the switch, now choose to go up or down. The upper level is a bit easier to do since you don't really take as much damage. Head to the edge, then quickly assist in killing the mauler and other locust down below and then there will be a grinder on the upper level across from you so kill it asap, once everything is dead head forward and round the corner. Then go into the area on the right and step on the switch to open the gate for Dom and Baird and continue forward and then take the stairs on the right. Make your way all the way down to other stairs and just at the end of the stairs will be a collectible and then some ammo. Grab them and head back and grab the Mulcher from the dead grinder, then continue forward and take the spiral staircase down. It is quite a long staircase, just continue down killing the palace guards and tickers as they come. Once at the bottom enter the room and kill the kantus and the palace guards asap and once everything is dead it will go to a scene and end the chapter. Chapter 6: Royal Inquisition ____________________________ [Total Collectibles in Chapter 6: 1] As the chapter starts round the corner and there will be some ammo and a mulcher. Grab everything and head forward into the next room. In this room head all the way to the left and there will be a collectible, grab it and any other ammo if you need anything. Then head over to where the rest of the Delta Squad is and then pull the switch, after you pull it and you will choose either to go left or right, both sides deal with the same thing so it doesn't matter which way. As you choose your way and take the elevator down, continue forward and you will fight some palace guards and a mauler, kill them and continue forward. Once you move far enough forward you will face some palace guards and some tickers. After you kill these continue forward again and you will have to go out on the ledge to the left. First help kill the mauler and the palace guards on the other side, then proceed around the ledge and kill the mauler and palace guards on your side. After you kill them continue forward and through the middle and then onto the lift and pull the switch. After you reach the bottom head forward and grab some ammo to your left and a mortar to your right. After you move far enough in you will get attacked by several palace guards. Kill them and move forward and once again some more palace guards will attack. Kill them and move forward and again another wave of palace guards will come. Once you've finished off the last wave, move forward and you will go onto the platform and it will go to a scene. After the scene you will get ambushed by some palace guards, kill them off. There is a handle that you can turn in the middle that will move your platform back up. You may need to kill some of the palace guards off before you can use it and to keep them from shooting you while you use it. Once back at the top head forward through the door and into the next room and it will go to a scene. After the scene Cole and Baird will follow the locust queen and you will have to fight skorge. At the start of the fight skorge will drop down and attack with his chainsaw, quickly tap B rapidly to win the chainsaw duel and then once you win you will cut his polearm in half. At this point he will run to one of the ledges, now get behind the cover and move when you need to. Skorge will through some Ink Grenades as well as shoot at you with the Gorgon Pistol as well as knock some stuff down towards you. Dom should be taking care of any tickers who come out, but if they get close shoot them down. After so long skorge will go to ceiling and saw down a stalactite, so avoid it if it comes down near you. After this he will then saw a pillar down, avoid the pillar and he will come down to the floor, now run towards him and you will enter a chainsaw duel with him again, rapidly press B and you will cut him. Now repeat this once more and he will get on a reaver and retreat. After the scene head towards the throne and go through the left or right door and head out to meet back with Cole and Baird. After you are done talking the bridge ahead will extend, now roadie run all the way to the other end, don't worry about the reaver that is attacking. Once you reach the other end it will go to a scene and end the act. ============================================================================== GOW2-A5 Act 5: Aftermath ============================================================================== [Total Collectibles in Act 5: 5] Chapter 1: Escape _________________ [Total Collectibles in Chapter 1: None] This chapter is pretty straight forward, just shoot anything that gets in your path and avoid any rockets. The controls are simple, the front turret is the rocket launcher which has unlimited ammo and no reload/cooldown and the back gun is a Troika Turret (which does need to be cooled down.) To switch quickly between the two press X, or if you turn far enough with RS it will switch automatically. To move side to side, move LS left and right, the actual driving will be done by Cole. As the chapter starts out shoot any brumaks and any rocket launcher turrets that you come upon and avoid any rockets that are coming towards you. Once you get far enough you will come upon some locust fighting some Gears and you will land. Quickly kill the locust and then to your left a brumak will emerge from the wall, kill it and it will go to a scene. After the scene you will be in a tunnel heading for the surface, sit on the back turret and you will be attacked by the hydra with skorge riding it. Shoot the turret when you can and when it gets close and opens the mouth, shoot it in the mouth. Just keep avoiding any rockets and repeat this and then once you get far enough and do enough damage it will go to a scene. After the scene you will be outside and will be getting chased by other reavers. Continue to take these down (they will all come from behind and rarely get ahead of you) and avoid their gunfire and once you go far enough it will go to a scene and you will fight the hydra again. Here the fight is somewhat similar, you mainly aim for the turret and the head to do the damage, but when it is behind you it will grab you with its arm, when it does, quickly shoot the arm and after you destroy the arm then shoot the mouth. After it gets ahead of you shoot it in the head with the cannon asap and then it will go behind you. Repeat this process once or twice more and it will die and go to a few scenes, rounding out the first chapter. Chapter 2: Desperate Stand __________________________ [Total Collectibles in Chapter 2: 2] At the start of the chapter head forward and you will get attacked by a reaver right away, quickly kill it and then head across and enter the building on the left. As you head through the door go to your right and there will be some locust on the landing platform. After awhile a reaver will land, you can shoot it down, but the King Raven will kill it after awhile. Now head to your right and then go left down the steps to get the collectible and some ammo. Grab these and head back up and continue forward and on your left there will be some more drones. Kill them asap and another reaver will land, kill it and any remaining drones and then head through the door on your right. Continue to follow Colonel Hoffman and then go left up the steps and continue forward and out the door. There will be some drones down below, as well to the left of the door you came from will be a Longshot Sniper Rifle, two Mulchers, and some ammo. As you continue to fight a boomer will come out, after killing it two reavers will land. Don't waste your ammo on them, the King Raven will kill them both. After they are dead continue across the bridge and head to the right up the stairs following Colonel Hoffman. At the top will be two Troika Turrets, get on one and kill the reavers as they come, try to shoot them while they are in the air, a few will land. After you've killed so many, continue to your right and grab the ammo if you need it. Continue to follow the hall and Colonel Hoffman. After the door is opened, head down the path and out here will be a bunch of drones as well as a Mortar and Mulcher. Before killing the drones, head to the right, past the Mortar and the steps and down the steps here and grab the COG Tag past the ammo. After you kill them a few more drones will come, kill them as well and two grinders will show up. After they are dead, two brumaks will appear. Once you kill them it will go to a scene and end the chapter. Chapter 3: Free Parking _______________________ [Total Collectibles in Chapter 3: 2] As the chapter starts out you will be in a courtyard, there will be a couple drones across the way in the building, there will be some snipers up top as well. Kill them and head forward, a drone and a flamer will come from the right. Kill them and then head into the building. As you head through the building you will face a few more drones and a flamer. Kill them and head up to top and some more drones will be up here. Kill them and head through the door. Once you move forward down below will be some drones and a kantus. Move around the walkway and then a grinder will pop out from the door. Kill the grinder and head down the stairs and out of the building. Out here there will be several drones and a Troika Turret. Take out the Troika Turret first and then kill the drones. Now as you move forward you will get attacked by some wretches and two maulers, one from each side. After you kill them, two bloodmounts will come out as well. Kill them and then head forward and into the building and use the handle to open the closed gate, and then continue to make your way through the building. Exit the building and you'll encounter several drones and a grinder. Kill the grinder and take out the drones. After you kill everything move forward and to the right of where the grinder was, behind the wall, will be a collectible. Grab it and then proceed to your left. Here you will have to split up and either go into the parking garage or stay on the streets. The parking garage is a bit easier, you more or less provide support. Continue to kill the drones on the street as you proceed forward and a reaver will come down. Kill it and keep going forward and kill some more drones. At the end you will reconnect with Dom and then a grinder will pop up in front of you. Kill it quickly and proceed forward. Grab the Hammer of Dawn on the ground since it is propbably one of the best weapons (no ammo, does insane damage, only limited by availability of satellites.) Use the Hammer of Dawn to kill of the drones and the mauler here and continue forward and through the ruined building on the left. Knock down the wall and then go to the left of the building and in a ruined building next to it will be a COG Tag. Grab it and continue down this street to end the chapter. Chapter 4: Tenuous Footing __________________________ [Total Collectibles in Chapter 4: 1] As the chapter starts head down to your left and drop down a floor. There will be a Longshot Sniper Rifle here, but if you have the Hammer of Dawn it can still be used so I would keep it. Head toward the crane and you can use it. Move it all the way to the left, then once Dom gets on move it all the way to the right and Dom will get off and move to the other crane. Now kill the drones below and then Dom will knock the crane down so you can walk across to him. Make your way across and a few more drones will grapple up from below. Kill them and then head down, start to head forward and a mauler will come. Kill the mauler and continue forward and then a reaver will come, kill it and continue forward. As you round the corner, there will be a flamer and some tickers. Then head through the hall where the flamer came from and there will be a drone here. Kill any more tickers that come and head forward. Then several drones will grapple up. Kill them as they come and after so many the floor will drop out below you and you will fall to the bottom of the building. Once at the bottom and after the conversation grab any ammo and kill the drones and the flamers outside the buildng. Then head out of the building and at the top-right corner will be the last collectible. Grab it and head down, as you head down you will see some drones across from you below, kill them and make your way down. There will be a tower-like thing here, cut the two cables to make a bridge to the gap, dont worry about the drones, just run inside it and it will drop down below. Once you get up, head forward and to the left and kill the kantus and the drones that show up. Kill them and continue forward into the building, then outside you will see a brumak and a ton of drones. If you have the Hammer of Dawn you can rack up a bunch of kills here by killing the drones with it. After the brumak shoots the building a few times, it will fall down. Now make your way over a few downed pillars and push the switch for the elevator and you will get in and it will take you upwards. Once you get out, make your way around and stick to cover while the brumak shoots at you. Make your way out and kill the brumak pilot and it will go to a scene and end the chapter. Chapter 5: Closure __________________ [Total Collectibles in Chapter 5: None] Ah you get to take the reins of a brumak, how fun. You move using LS, fire the mounted Troika Turrets on the brumak's arms by using RT and cool them by holding RB. Press X to fire the multiple rockets. This chapter is extremely linear. Just follow the path, kill any drones, boomers, grinders, and reavers you come across. Once you get far enough, you will have to break through a door, get close enough and press B to do so and continue on the path. Once you come to a part where you have to fight a corpser, it is simple just spam B when it attacks you to win the fight. Then continue forward. Once you get far enough, you will have to destroy a beast-barge, just shoot it constantly with the missiles and it should die quickly. After you make your way to the end you will have to knock down the three pillars to make an opening for the King Ravens to bring the lightmass bomb in. Shoot the pillars with your weapons in the same spot constantly to break them down. In this room there will be a bunch of reavers and seeders. Kill them off so they don't bother you and continue forward to the next pillar. Destroy this pillar and continue to your left to go to the last pillar, after you break it down it will go to a scene. After the scene the boss is easy, just aim with LT and hold down RT to use the Hammer of Dawn. It will knock your King Raven a few times, after it does just reaim and fire again. After so long it will die and it will go to the last scenes and end the game. Enjoy! ============================================================================== GOW2-05 Weapons and Vehicles ============================================================================== Weapons _______ Snub Pistol - This is the standard COG pistol, I tend to prefer this one more than the Boltok. It does less damage, but carries more ammo overall and per clip and is a lot faster. Max Ammo - 132 Bullets. Boltok Pistol - The Locust preffered Pistol. A six shooter pistol, zoom capabilities and heavy damage, but only holds 6 rounds and is fairly slow in shooting. Max Ammo - 42 Bullets. Gorgon Pistol - This weapon can be tricky to master because of the way it fires, but it does a lot of damage for a pistol. It burst fires several bullets at once, four times (need to release and repress RT after a second of the first shot.) Max Ammo - 544 Bullets. Lancer Assault Rifle - The bread and butter of Gears of War. Nice gun that does a decent amount of damage and has the Chainsaw on it for melee fun. Max Ammo - 550 Bullets. Hammerburst Assault Rifle - The Locust preferred Assault Rifle. Nice damage, only drawback is that it isn't automatic, but this is nice for precision aiming since you can fire single shots and it zooms in. Max Ammo - 323 Bullets. Gnasher Shotgun - Standard Shotgun, nice upclose damage, not too great of a ranged weapon, very useful against wretches and tickers. Max Ammo - 39 Bullets. Longshot Sniper Rifle - The sniper rifle of COG, very effective in precision shooting and does high damage even if the shot is a torso shot. Very easy to get headshots with and keep your distance from enemies. Max Ammo - 24 Bullets. Boomshot Grenade Launcher - Simple as it sounds, a grenade launcher. Long reload times, but does good damage if you can aim it properly. Max Ammo - 8 Grenades. Torque Bow - This is probably my favorite weapon in the game. It can kill most enemies in a single hit if you hit them with it. It fires an explosive arrow that sticks to what it hits, then blows up. You need to hold RT longer to make the path of the arrow farther and straighter. Max Ammo - 12 Arrows. Scorcher Flamethrower - This weapon is great, but mainly works well with enemies that have to melee you (i.e. wretches). Doesn't take much to take down most enemies though, so still quite effective, especially when blind firing. Max Ammo - 350 Rounds Hammer of Dawn - Deals a massive ammount of damage via satellites, but can only be used in areas that are completely open to the satellites view. No ammo capacity. Boomshield* - Though, not necessarily a weapon, this can be picked up on top of your normal weapons. It works nice when advancing on a lot of enemies in open areas. It does slow you down, but you can still roadie run with it. To plant it as cover, hold LT and press A. To use it for normal cover while moving hold LT. Mortar* - Great weapon that deals massive area damage. Especially effective against multiple enemies at a distance. Hold RT longer to make the shot go further. Max Ammo - 12 Shells. Mulcher* - This is similar to the Troika Turret, but is only one barrel and is movable. You can use it almost like a Troika Turret by finding cover and moving against the cover and pressing LT. It will then mount on the cover and fire away. Like the Troika Turret, it builds up heat so you need to dissipate the heat by holding RB. Troika Turret - Standard Turret found throughout the game, it works very well in most cases, you need to vent the heat before it overheats, do this by holding down RB. No ammo capacity. Frag Grenade - Standard grenade, deals a nice amount of damage to a nice radius and can close E-holes. Max Ammo - 4 Grenades. Ink Grenade - Similar to a Smoke Grenade, but puts out a toxic gas. If the enemy stays in the gas too long they will die. Nice grenade, but you can only find them so often which is a downside. Smoke Grenade - Causes a lot of smoke to come out providing cover, also causes a large knockback effect knocking enemies down. * - Denotes that item is a Heavy Weapon. It doesn't take a spot of your two primary weapons, but slows you down. With the exception of the Boomshield, you can roadie run with it, but your normal speed is slowed down. Vehicles ________ Assault Derrick - These are the rigs that dig into the earth and shoot down the Grindlifts down into the Locust areas. Has a turret on it for defense. Centaur Tank - The main Tank used by COG, an all-terrain vehicle, quite fast and its gun is quite effective. King Raven - The main helicopter that the COG uses for taking down Locust, transportation...etc. Reaver - This is the main form of transportation for the locust, armed with a rocket launcher and a Troika Turret, it is extremely fast and agile. Who said that they were only for the locust? Brumak - The t-rex type animal that the locust use as a tank. Has two side mounted Troika Turrets to its arms and a multiple rocket launcher on its head. Pretty slow, but extremely tough. Ever wonder what it would be like to ride one? ============================================================================== GOW2-06 Characters and Enemies ============================================================================== Characters __________ Marcus Fenix - The main character, now a dedicated hero along with Dom, Baird, and Cole for the lightmass bombing. He now leads the Delta Squad in staving off the Locust attacks in Jacinto. Dominic Santiago - A part of the Delta Squad, Marcus' right hand man. He now tries to spend a lot of his time trying to track down his wife Maria. Augustus Cole - A part of the Delta Squad, one of the most enthusiastic members when it comes to killing Locust. Typically partners with Baird. He is nicknamed "Cole Train". Damon Baird - A part of the Delta Squad, an expert when it comes to explosives and other stuff. Typically partners with Cole. Jack - The robot that stays with your party through thick an thin. He cuts through things, repairs things, keeps you in contact with control...etc. When not being used he will go in and out of camouflage to stay hidden from enemies. Ben Carmine - Brother to Anthony Carmine (a character who died in the first Gears of War game.) He is a rookie to the Delta Squad and Marcus takes him in to show him the ropes of being a Gear. Anya Stroud - Anya is your main contact at control. She provides you with critical mission information as well as provides words of support and is helping Dom to try and locate his wife. Colonel Victor Hoffman - Hoffman is the head of Delta squad and has been known to be quite a tough colonel. He has crossed paths several times with Marcus, especially since he helped convict him to prison before Gears of War 1. Dizzy Wallin - Dizzy is a former stranded who signed onto COG to help to get his wife and daughters to safety. Now drives an Assault Derrick he calls "Betty". Maria Santiago - Dominic's wife, she went to Jacinto with Dom after e-day, but after Dom's continued increase of service to the COG she vanished, with no information on where she went or was going. Tai Kaliso - A new character, he is also a Gear and can easily be recognized by his tattoos. He is known for surviving some of the craziest incidents without little more than a scratch. Chairman Prescott - He is one of the lead politicians who has made choices in the fight against the locust and works to ensure the locust are defeated. Enemies _______ Drones - These are propably the most common enemy you will face. Standard locust, not really smart and they are pretty weak. Typically use the Hammerburst Assault Rifle or the Boltok Pistol. Wretches - These things are small, dog-like things (or if you like the rook's description, monkey-dogs). They have to melee you to do any damage, so try to keep your distance and pick them off as they attack, if they get too close, just melee them. Tickers - These things can get annoying quick. They are small, quick, and explosive. They move around and can come out of any small hole, once the flames on their back start going get your distance because they will explode. You can melee them with most weapons that have a normal Melee attack. The lancer doesn't work on them though. If you kill one and it didn't explode, you can continue to shoot it to cause it to explode. Nemacyst - These are shot out by seeders, they act like homing missles and explode on impact. Easy to kill, but they can move around very quickly. Boomers - These guys are similar to your typical drone, but they are much larger and use the Boomshot Grenade Launcher. Grinders - These guys are similar to your typical drone, but they are much larger and use the Mulcher. Flamers - These guys are similar to your typical drone, but they are much larger and use the Scorcher Flamethrower. Can be killed by shooting the pack on their back. Maulers - These guys are similar to your typical drone, but they are much larger and use an exposive flail as well as carry a Boomshield for protection. Butchers - These guys are similar to your typical drone, but they are much larger and use a large butcher knife to deal heavy melee damage. Kantus - These guys are monk-like Locust who can rally injured Locust back into the fight. They typically use the Gorgon Pistol and Ink Grenades. Rockworms - These aren't necessarily enemies, they can kill you or wound you if you walk into their head, but thats it. They eat glowing fruit and act as cover, even when moving. Snipers - These are drones who specialize in sniping. They can be differentiated by their gear and are usually away from the battlefield. Bloodmounts - These are mounts that a drone uses to move quickly through battle and to attack enemies with their tusk and sharp claws. If the drone is killed first the bloodmount will go in a rage. Grenadiers - These are drones equipped with the Gnasher Shotgun and Frag Grenades. They tend to get more up close in the battle instead of staying back and hiding. Sires - These are mutated beings that were being produced at the New Hope Research Facility. They are similar to slightly larger drones with tentacles on their back. Theron Guards - These are like drones, but much more advanced and smart. They don't react as blindly as drones do and they use the powerful Torque Bow to kill their opponents. Palace Guards - These are similar to Theron Guards, but they are stronger and have a much more versatile weapon arsenal. Reavers - I would describe these as the locust form of helicopters. Typically there is a single Boomer on it, take it out and then aim at the head of the Reaver to kill it. Brumaks - These are huge T-Rex type things with a huge gun on its back. When fighting these, aim for the gun first to blow it up, then aim for the head. This seems to be the most effective way to stop them. Corpsers - These are extremely large spider-like Locust whos main task is to create tunnels for the Locust. They use their legs to attack as well as a shield for their torso, which is their weak spot. Seeders - These are like artillery cannons. They are usually found far from the actual battlefield and they spew out nemacyst which then home in on their enemy. Leviathan - This is the huge fish thing you fight at the end of chapter 3. It is something that even the locust avoid. It is large and uses its large tentacles and mouth to deal damage to unsuspecting boats. Hydra - This is seen a few times in the game and actually engaged with in Act 5. It is similar to a reaver, but is slightly more beefier and has more powerful weapons. Skorge - This is the Locust Queen's bodyguard. Equipped with a polearm with chainsaws on each end, he is an agile and powerful warrior. Also uses Ink Grenades and a Gorgon Pistol. Locust Queen - The queen of the locust, not as locust-looking as you would expect, she actually looks somewhat human. Knows of Marcus' father, Adam Fenix and knows much about the human race and what they plan to do to fight the locust. ============================================================================== GOW2-07 Collectibles and Unlockables ============================================================================== Collectibles ____________ These are items (Documents, COG Tags...etc) that you find in the game on the ground and there are a total of 41 of them. They are documents with various types of information. Here is the list of them, what act they are found in and where they can be found. I also took the time to capture screenshots of all 41 items. I will list each SS with each item so that it is a bit easier to find, some of the SS wont show anything, but I circled where the item is (they don't reshow up in the game after you collect it once, even if you start a new save.) The link below each entry is the photo, if you want here is a direct link to the photoalbum containing all the photos. I labeled them in order, i.e. A1C1A (A being the first collectible in chapter 1, b being the second...etc) Album: http://s5.photobucket.com/albums/y196/mattthecommie/GoW2Collect/ Act 1: Tip of the Spear _______________________ Chapter 1 _________ The Eagle Newspaper - You find this on the ground just at the start of Chapter 1. It is down the first path you take just before the fence that Jack cuts down for you. http://i5.photobucket.com/albums/y196/mattthecommie/GoW2Collect/A1CH1A.jpg Ambulance Driver's Log - You find this at the end of Chapter 1 when you are training the rookie. Just after you secure the parking area and head down the ladder go to the right (into the garage-like structure) and not down the road to the hospital. It is found by a desk in the structure. http://i5.photobucket.com/albums/y196/mattthecommie/GoW2Collect/A1CH1B.jpg Chapter 2 _________ Doctor's Journal: Dr. Nicolette Shannon - You find this during the first actual action you see (the part where you, Dom, and Tai kill the locusts in the courtyard using the explosive tanks). It is in one of the rooms down the hall that Tai goes down. http://i5.photobucket.com/albums/y196/mattthecommie/GoW2Collect/A1CH2A.jpg Jacinto Medical Center File: Jonathan Harper - You find this in the middle of the reception counter just after you meet back up with Dom and Tai (it is just before you go outside of the hospital into a courtyard). http://i5.photobucket.com/albums/y196/mattthecommie/GoW2Collect/A1CH2B.jpg COG Letterhead - You find this in a small room in the hall that is connected to the cafeteria area of the hospital. http://i5.photobucket.com/albums/y196/mattthecommie/GoW2Collect/A1CH2C.jpg COG Proclamation - You find this in the large two floor room, it is the second room just after the cafeteria and is upstairs at the end of one of the walkways. http://i5.photobucket.com/albums/y196/mattthecommie/GoW2Collect/A1CH2D.jpg COG Tag CSID:085177-MJ3V5-PB - You find this just after you exit the hospital, it will be to the right of the exit, just around the corner in the corner. http://i5.photobucket.com/albums/y196/mattthecommie/GoW2Collect/A1CH2E.jpg Chapter 3 _________ Grindlift Notice - You find this at the start of Chapter 3 on the Assault Derrick, it is on the wall towards the back of the AD. http://i5.photobucket.com/albums/y196/mattthecommie/GoW2Collect/A1C3A.jpg Munitions Requisition Form - You find this just to the left of the Assault Derrick after it breaks down and you have to provide cover until it is fixed, it is by the overturned jeep. http://i5.photobucket.com/albums/y196/mattthecommie/GoW2Collect/A1C3B.jpg Chapter 4 _________ None Chapter 5 _________ Jacinto Sentinel Newspaper - You find this at the start of the Chapter. It is inside the first building you go into. You have to mantle over the counter and go upstairs. http://i5.photobucket.com/albums/y196/mattthecommie/GoW2Collect/A1C5A.jpg Memorial Inscription - You find this on the wall just after you kill the second wave of Tickers and then get the objective to kill the locusts while the king raven takes care of the nemacysts. http://i5.photobucket.com/albums/y196/mattthecommie/GoW2Collect/A1C5B.jpg Truck Driver's Note - You find this inside the small room that is inside the gas station. http://i5.photobucket.com/albums/y196/mattthecommie/GoW2Collect/A1C5C.jpg COG Tag CSID:595506-GK8C6-9A - You find this inside the tunnel, it will be in a small room to the left just before you enter the room because the tunnel road is blocked by some cars. http://i5.photobucket.com/albums/y196/mattthecommie/GoW2Collect/A1C5D.jpg Chapter 6 _________ None Act 2: Denizens _______________ Chapter 1 _________ None Chapter 2 _________ Gear's Journal - You find this just at the beginning, after you take the path that leads away from where the rockworm is sitting there will be some vines to your left that you can cut through to get to a grindlift with some ammo and the collectible. http://i5.photobucket.com/albums/y196/mattthecommie/GoW2Collect/A2C2A.jpg Kantus Scroll - You find this after you first start fighting the snipers, you will split up and go up the small mountain thing and once you get to the top it is in the back behind where the locust are. http://i5.photobucket.com/albums/y196/mattthecommie/GoW2Collect/A2C2B.jpg Chapter 3 _________ Locust Emblem - You find this just after you enter the temple thing after fighting the first Kantus. http://i5.photobucket.com/albums/y196/mattthecommie/GoW2Collect/A2C3A.jpg Chapter 4 _________ Ilima City Help-Wanted Ad - You find this just after the first bloodmounts and just before you fight the first reaver. It is in a small area that will give you a good sight at two snipers just in front of an overturned car. http://i5.photobucket.com/albums/y196/mattthecommie/GoW2Collect/A2C4A.jpg COG Tag CSID:085177-MJ3V5PB - You find this just after the scene where you meet up with Cole, it is in the same room you start in after the scene by a dead body. http://i5.photobucket.com/albums/y196/mattthecommie/GoW2Collect/A2C4B.jpg Chapter 5 _________ Stranded's Journal: Jennifer - You get this just after you free Baird, it is right around the corner in the next room to the right. http://i5.photobucket.com/albums/y196/mattthecommie/GoW2Collect/A2C5A.jpg Chapter 6 _________ Car Gold Magazine - You get this once you wake up inside the riftworm, it is right at the beginning on the left. http://i5.photobucket.com/albums/y196/mattthecommie/GoW2Collect/A2C6A.jpg COG Tag CSID:838186-22A03-SF - You find this just after the scene with Carmine where you have to avoid the debris. It it just past where you start after the scene on the left. http://i5.photobucket.com/albums/y196/mattthecommie/GoW2Collect/A2C6B.jpg Act 3: Gathering Storm ______________________ Chapter 1 _________ None Chapter 2 _________ Interoffice Memo: Niles Samson - You find this just after the beginning of chapter 2, after you head through the door you blew up it will be in the first room on the right. http://i5.photobucket.com/albums/y196/mattthecommie/GoW2Collect/A3C2A.jpg Memo: Dr. Doug Sato - You find this in a small office, it is just past where the hall goes left and right (to the left is a turret), you go to the right, inside the first door on your right and kick the door down at the end of the hall. http://i5.photobucket.com/albums/y196/mattthecommie/GoW2Collect/A3C2B.jpg New Hope Medical File: Ruth - You find this in a small room, it comes just after Cole/Baird contact you saying the weather is getting worse. In the room after that it is in a small room by the turret control switch. http://i5.photobucket.com/albums/y196/mattthecommie/GoW2Collect/A3C2C.jpg Chapter 3 _________ Doctor's Journal: Dr. Stephanie Zimmer - You find this just after you first encounter razorhail. It is in a small covered room to the right of the room that had the grinder and the first sign of razorhail. http://i5.photobucket.com/albums/y196/mattthecommie/GoW2Collect/A3C3A.jpg Captivity Marks - Before boarding the second train car, turn around, head into the building behind you and they will be scratched on the wall. http://i5.photobucket.com/albums/y196/mattthecommie/GoW2Collect/A3C3B.jpg Chapter 4 _________ None Chapter 5 _________ Stranded's Journal: Stu - You find this after you progress enough to see the locust gunboats. As you move past where the first one attacks you there is a small set of stairs that will be to your right, climb them and it is at the top. http://i5.photobucket.com/albums/y196/mattthecommie/GoW2Collect/A3C5A.jpg Chapter 6 _________ None Act 4: Hive ___________ Chapter 1 _________ Locust Terminal - You find this in the same room as the terminal that you have to actiavte to continue on with your search. Of the two terminals it is the second one farther from the steps. http://i5.photobucket.com/albums/y196/mattthecommie/GoW2Collect/A4C1A.jpg Chapter 2 _________ Prisoner's Journal: Jonathan Harper - You find this after you start to look for Maria in the prison cell things, it will be past the second locust terminal you use, to the left of the vehicle/terminal. http://i5.photobucket.com/albums/y196/mattthecommie/GoW2Collect/A4C2A.jpg Chapter 3 _________ Locust Jailer Document - You find this at the start of chapter 3. As you move from where you start to your right, go down some stairs and go to your right down the hall and you will come to the document. http://i5.photobucket.com/albums/y196/mattthecommie/GoW2Collect/A4C3A.jpg Human Finger Necklace - Just after the room where the two grinders come out from the door, roadie run into the next room, you will see a door ahead start closing, go to your right and there is a door here that is closing as well, if you roadie run you should get in the room. To your right will be the collectible. http://i5.photobucket.com/albums/y196/mattthecommie/GoW2Collect/A4C3B.jpg Chapter 4 _________ Locust Calendar - You find this just after you ride the gondola up, after the scene you will climb some stairs and it will be to the left at the top. http://i5.photobucket.com/albums/y196/mattthecommie/GoW2Collect/A4C4A.jpg Locust Defense Plans - You find this in the room just past the part where you choose to use the lift or take the stairs. It is in the small hall that you extend the bridge to get to. http://i5.photobucket.com/albums/y196/mattthecommie/GoW2Collect/A4C4B.jpg Chapter 5 _________ Locust Invasion Map - You get this somewhat past the start of the chapter. As you look for an alternate entrance you will make your way around the palace and a small lift will come up on your left. Just past the lift on the right in a small blocked entrance is the collectible. http://i5.photobucket.com/albums/y196/mattthecommie/GoW2Collect/A4C5A.jpg Trinity of Worms Artifact - You find this in an area just past where you choose to split up. After you meet back with Dom and Baird, you will proceed to go down a spiral staircase. Before going down this stair case there is a set of stairs to the right of it, take these up, go through this room and down the other stairs and it is at the end of the stairs. http://i5.photobucket.com/albums/y196/mattthecommie/GoW2Collect/A4C5B.jpg Chapter 6 _________ Locust Tablets - You find this just at the start of the chapter, just as you move into the room past where you start, it will be all the way to the left behind a pillar. http://i5.photobucket.com/albums/y196/mattthecommie/GoW2Collect/A4C6A.jpg Act 5: Aftermath ________________ Chapter 1 _________ None Chapter 2 _________ COG Recon Repeort - You find this just after the start of the chapter, once you fight the locust and the reaver on the landing platform, head to your right and then left down some steps and it will be by the ammo. http://i5.photobucket.com/albums/y196/mattthecommie/GoW2Collect/A5C2A.jpg COG Tag CSID:911706-DZUHO-JN - You find this in the area just after where you use the Troika Turrets to shoot down the reavers. As you come into the area, go to the right of the Mortar and past the stairs, in the right room head down the steps and it will be on the ground past the ammo. http://i5.photobucket.com/albums/y196/mattthecommie/GoW2Collect/A5C2B.jpg Chapter 3 _________ Jacinto Sentinel Newspaper - You find this in the area just after the courtyard that had the Troika Turret in the middle. After you kill the drones and the grinder it will be behind the wall on the right of where the grinder was. http://i5.photobucket.com/albums/y196/mattthecommie/GoW2Collect/A5C3A.jpg COG Tag CSID:444526-MI2k9-3B - Just after you head through the building after you get the Hammer Of Dawn, there is a small ruined building to left of the building you exited. The COG Tag is in here. This is listed as being in Tenuous Footing, but it is at the end of Free Parking (though you can access it in Tenuous Footing if you start the chapter over and just head back.) http://i5.photobucket.com/albums/y196/mattthecommie/GoW2Collect/A5C3B.jpg Chapter 4 _________ Stranded's Journal: Russell - You find this on the floor in the top-right corner just after the floor falls out below and drops a few floors. It is on the floor just outside of the room you fell into. http://i5.photobucket.com/albums/y196/mattthecommie/GoW2Collect/A5C4A.jpg Chapter 5 _________ None Unlockables ___________ Insane Difficulty - Complete the game once on any difficulty. Character "Dizzy Wallin" - Complete Act 1 on Any Difficulty. Character "Kantus" - Complete Act 2 on Any Difficulty. Character "Tai Kaliso" - Complete Act 3 on Any Difficulty. Character "Flame Grenadier" - Complete Act 4 on Any Difficulty. Character "Skorge" - Complete Act 5 on Any Difficulty. Character "Anthony Carmine" - Have the "Completed Act 1" Achievement from Gears of War 1. Character "RAAM" - Have the "A Dish Best Served Cold" Achievement from Gears of War 1. Character "Lt. Minh Young Kim" - Have the "Time To Remember" Achievement from Gears of War 1. ============================================================================== GOW2-08 Achievements ============================================================================== Most of the achievements are straightforward and explain how to do it in their description, for a few of them I will elaborate on them a bit more. Most of the achievements are done in single player, anything marked as any mode can be done either in single player or multiplayer, on any difficulty (with the restriction of the online ones marked this way, they can be done in private matches though.) Anything marked public, must be done online in a public game, not private. Also, if you complete the game the first time around on Hardcore, it will give you the Hardcore achievement, the Normal achievement, and the Casual achievement all at once. And no you can't just do the last chapter of act 5 on insane difficulty by loading it up that way and get the achievement, you have to play through the whole game on the difficulty. Single Player _____________ It's a Trap! - Story progression in Act 1, Chapter 2 - 10G Escort Service - Story progression in Act 1, Chapter 4 - 10G Girl About Town - Story progression in Act 1, Chapter 6 - 10G That Sinking Feeling - Story progression in Act 2, Chapter 4 - 10G Freebaird! - Story progression in Act 2, Chapter 5 - 10G Heartbroken - Story progression in Act 2, Chapter 6 - 10G Longitude and Attitude - Story progression in Act 3, Chapter 3 - 10G Tanks for the Memories - Story progression in Act 3, Chapter 4 - 10G Water Sports - Story progression in Act 3, Chapter 6 - 10G There's a Time for Us - Story progression in Act 4, Chapter 2 - 10G Better Wrapped in Beacon - Story progression in Act 4, Chapter 3 - 10G Have Fun Storming the Castle - Story progression in Act 4, Chapter 6 - 10G And the Horse You Rode in On - Story progression in Act 5, Chapter 1 - 10G You Are the Support, Son - Story progression in Act 5, Chapter 2 - 10G Brumak Rodeo - Story progression in Act 5, Chapter 4 - 10G Does This Look Infected to You? - Story progression in Act 5, Chapter 5 - 10G Tourist of Duty - Complete all campaign acts on Casual Difficulty - 25G Guerilla Tactician - Complete all campaign acts on Normal Difficulty - 50G Artist of War - Complete all campaign acts on Hardcore Difficulty - 75G Suicide Missionary - Complete all campaign acts on Insane Difficulty - 150G Collector - Recover 5 collectibles (any difficulty) - 5G Pack Rat - Recover 20 collectibles (any difficulty) - 10G Completionist - Recover all 41 collectibles (any difficulty) - 30G Green as Grass - Train the rook (any difficulty) - 10G Dirty, Dirty Horde - Survive the first 10 waves of Horde (any difficulty, any map) - 20G Hoard the Horde - Survive all 50 waves of Horde (any difficulty, any map) - 30G Back to Basic - Successfully complete the 5 lessons of Multiplayer Training Grounds - 10G Crossed Swords - Win 10 chainsaw duels (any mode) - 10G Crowd Control - Melee 10 enemies down with the Boomshield equipped (any mode) - 10G Kick 'Em When They're Down - Perform all 11 unique executions on a downed enemy - 10G This one is a bit tricky. Here is the list of the 11 Executions. All these are performed on an enemy who is crawling. 01: Neck Snap - Press A to pick up a crawling enemy, then press X. 02: Beat Down - Press Y while holding the Lancer (works with some other weapons as well.) 03: Curb Stomp - Press X while near a crawling enemy. 04: Golf Swing - Press B while holding the Gnasher Shotgun. 05: Longshot Slam - Press Y while holding the Longshot Sniper Rifle. 06: Torque Bow Neck Snap - Press Y While Holding the Torque Bow. 07: Boltok Whip - Press Y while holding the Boltok Pistol. 08: Boomshield Smash - Press Y while holding the Boomshield. 09: Quick Kill 1 - Press B while holding the Lancer (works with some other weapons as well.) 10: Quick Kill 2 - Press B while holding the Torque Bow (works with some other weapons as well.) 11: Quick Kill 3 - Press B while holding the Longshot Sniper Rifle (works with some other weapons as well.) Once More, With Feeling - Perform 30 perfect active reloads (any mode) - 10G Organ Grinder - Kill 30 enemies with a cover mounted Mulcher (any mode) - 10G Pound of Flesh - Use a meatshield to save your life 10 times (any mode) - 10G To get this one, you need to hold a meatshield until it fully disintegrates due to enemy fire. Also, you can tag a downed enemy with a grenade by press B, then pick them up, they will explode and you wont take any damage and it will count towards the achievement. Said the Spider to the Fly - Kill 10 enemies with a planted grenade (any mode) - 10G To do this one you need to kill an enemy using planted grenades. To plant a grenade walk up to a wall and press B, then once they get close enough it will explode and kill them. Shock and Awe - Kill 30 enemies with the heavy Mortar (any mode) - 10G Smells Like Victory - Kill 30 enemies with the Scorcher Flamethrower (any mode) - 10G A Parting Gift - Kill 10 enemies with a grenade while down but not out (any mode) - 20G To do this one you need to kill an enemy after you've been taken down while holding a grenade as your weapon. To explode it while down press RT. Takes a Licking - Melee 30 Tickers (any mode) - 30G Variety is the Spice of Death - Kill an enemy with every weapon in the game (any mode) - 30G Seriously 2.0 - Kill 100,000 enemies (any mode) - 50G One-Night Stand - Complete 1 chapter in co-op on any difficulty (Marcus or Dom) - 10G (this can be done online or split screen on one console) Open Relationship - Complete 10 chapters in co-op on any difficulty (Marcus or Dom) - 30G Friends with Benefits - Complete all acts in co-op on any difficulty (Marcus or Dom) - 50G Online Achievements ___________________ Photojournalist* - Submit a spectator photo - 10G For this achievement, you need to take a photo while dead, the easiest way to do this is to do a multiplayer round (like Warzone) with multiple bots on each team. Go die, take a photo while dead and spectating by pressing B and then exit the match. Now go to your War Journal, and go to photos, then hit Y to upload the photo. Beat the Meatflag - Capture 10 meatflags in Submission (public) - 10G It's Good to be the King - Win 10 rounds of Guardian as the leader (public) - 10G Standing Here, Beside Myself - Win 3 matches of Wingman (public) - 10G You Go Ahead, I'll Be Fine - Win three matches of King of the Hill (public) - 10G Around the World, Again* - Win a multiplayer match on each map (any mode) - 30G Party Like It's 1999* - Play 1999 rounds of multiplayer (any mode) - 30G * - Online achievements with the * notation indicate that they can be done in a private multiplayer match (you can do this by yourself with bots if you want or on the same console with a friend.) ============================================================================== GOW2-09 Review ============================================================================== Well this was quite worth the wait. A few minor things could have been adjusted, but overall it was a great game. Gameplay: 9/10 The gameplay is great, I loved the cover system that Gears of War used and it still works great here. A few new weapons as well as enemies makes the game a lot better. I wish they did add some more new weapons, or modify the current ones. On top of this, the difficulty wasn't as bad as compared to Gears of War 1, in many areas it was really simple and easy. Beyond this though, the game is still a great game. Story: 10/10 Now the game may have lacked a bit as far as difficulty and major differences from Gears of War 1, but the story did not. They really polished off the story here, drawing you into the game. There were happy and sad moments in the game and it really makes you want for more, just like reading a great book, or watching a great movie, it delivers. Sound: 9/10 I love the sound in the game, it could have used some different sounds then the same ones from Gears of War 1, but overall the sound is still of great quality and draws you more into the game. Replay: 10/10 The replay on this is endless, the story is good so you can always replay the game to enjoy this, be it by yourself or with a friend. On top of this it has a great multiplayer that can be played a ton of times over. Visuals: 10/10 They did extremely well here. The Unreal 3 engine really shines here and shows a great amount of quality both in the actual gameplay and in the cutscenes. Overall: 9.5/10 I highly recommend to purchase this game. It is one of those games you will want to keep and replay later on and it has a nice multiplayer that will keep you playing again and again. The game was great in almost every aspect except the difficulty department. If it improved on this and maybe made the game a bit longer, I would have enjoyed it more and it definitely would deserve a 10/10, but for what they did I am happy. A lot of sequels can either be good, bad, or mediocre, and when you get a bad sequel it makes you sad because if the first game was good, they should do just as good with a sequel. ============================================================================== GOW2-10 FAQ/Credits ============================================================================== Frequently Asked Questions __________________________ None yet! Legal Junk __________ This guide is purely by me, Matt Biro aka nofxgamer. Anything that is not mine or was provided to me to help the guide has been properly noted, both in the credits section and in the guide where it is used. I give thanks to the great developers of this game, always love playing great games that come out every year, the people I do these guides for, you are who I give the most thanks to. The compliments I get from people who use these makes it all the worth it, even if I don't get anything out of it. Also thanks to the great music by Flogging Molly, makes typing up a walkthrough so much faster and a lot more fun! Also thanks to the great GameFAQs community, I've been coming to this site since early 2000 and loved it for the free hard work individuals put out there that in most cases the quality exceeded even the strategy guides that are put out for sale. I return the favor now by writing guides as well. Feel free to contact me if you have any tips, questions, concerns, or wish to use my guide on another site. My contact information is: E-mail: my_crack_habit@hotmail.com MSN: my_crack_habit@hotmail.com AIM: fatmikefatty Gamertag: MattTheCommie Copyright 2008 Matthew Biro All trademarks and copyrights contained in this document are owned by their respective trademark and copyright holders. This may be not be reproduced under any circumstances except for personal, private use. It may not be placed on any web site or otherwise distributed publicly without advance written permission. Use of this guide on any other web site or as a part of any public display is strictly prohibited, and a violation of copyright. This guide was originally produced and published for the GameFAQS website. Please visit and continue to support the great community at www.gamefaqs.com