TTTTT H H EEEEE L OOO RRRR DD T H H E L O O R R D D T HHHHH EEE L O O RRRR D D T H H E L O O R R D D T H H EEEEE LLLLL OOO R R DD OOO FFFFF TTTTT H H EEEEE O O F T H H E O O FFF T HHHHH EEE O O F T H H E OOO F T H H EEEEE RRRR IIIII NN N GGGG SSSS R R I NN N G S RRRR I N N N G GG SSS R R I N NN G G S R R IIIII N NN GGGG SSSS *** Fellowship of the Ring *** ------------------------------------------- T h e L o r d o f t h e R i n g s: F e l l o w s h i p o f t h e R i n g ====================== The Complete FAQ/Walkthrough 1.2 For the Playstation2™ Written, formatted and researched by: Austineze Questions? Comments? : BuzzyBastard@beer.com Copyright © 2003 to Austineze F i l e S u m m a r y -------------------------- Guide Progress: 98% complete Approximate File Size: 43 KB Total Pages: 13 ----------------Contents------------------- This FAQ/Walkthrough contains: Copyright Info Version History General Game Help Story Walkthrough Contact Info Credits -------------Copyright Info---------------- This guide may be distributed freely, if everything within this file is fully intact and proper credit is given. It may not be distributed for profit or any means of economical gain. Please do not modify this guide in any way, even if you find errors, inaccurate information, grammatical problems,etc. In the event you do discover any of the previously listed, write me so that I can correct this, the original. Playstation 2 and Playstation 2 logos are registered trademarks of Sony Entertainment of America Inc. The Lord of the Rings: Fellowship of the Ring and all related characters are registered trademarks of Tolkien Enterprises. The game was created under lisence by Black Label games & Vivendi Universal games. The author of this document is in no way affiliated with Sony Entertainment of America, Black Label games, nor Vivendi Universal games. -------------Version History--------------- Verson 1.0 Completed March 7, 2003. Includes complete walkthrough and necessary maps, as well as a game help section. Version 1.2 Completed April 4, 2003. Includes updates to some of the "boss" fights, and completed the "secret" of Gollum's fish. -------------General Game Help------------- Some helpful insights before we begin. I don't think it is necessary to repeat all of the instructions that come in the game's booklet, so go read that if you need to know such things. A lot of this stuff is repeated in the walkthrough, but if you're like me, you skip to the parts of the guide that you need. So here are some of the better hints. NPCs (Non-player characters) are those friends of yours that run around with you during certain sections. They can't be killed and can attack creatures. This is very handy for a couple of reasons. One, you don't get any benefit whatsoever if you get into a battle (win or lose). You can lose health, though. If you run up to an opponent, and lure it back to the NPCs (you will always be faster than the NPCs and usually leave them somewhere behind you), they will hack it up and you can stand a comfortable distance away and watch, throw stones, shoot arrows, cast spells, etc. Speaking of no benefit to battles (other than satisfying bloodlust), if you know what you're doing in a section you can just cut to the chase and run and do it. Save all the healing elements for emergencies and boss battles. However, the game has an excess of these items (especially miruvor for Gandalf) so if you have the patience and the need, hack away. Also, the secondary projectile weapon can be your greatest asset in some fights.Frodo's rocks are pretty pathetic as far as damage goes, but they will get the job done safely if you have patience. Aragorn's arrows are slightly better for damage, but still quite effective in keeping him safe. Many of the boss battles can be won easily just by switching to first person view and using the projectile weapon. The ONE RING is a wasted element of the game. At no point during the game is it necessary to use this feature. As mentioned above, Frodo can easily run from danger, so turning yourself invisible to avoid it is moot. In any case, the meter that deminishes as you use it drains quite quickly, so you can't use it for more than a few seconds. This is far too little time to do anything at all. -------------------Story------------------- Really. The most likely scenario is that you bought this game because: A: you read the books and loved the story and want to try intereacting with it -OR- B: you saw the movie and loved it and want to try interacting with it -OR- C: (this is piggybacked with either A or B) it was cheaper than the movie- version game. In any case, you should be familiar with the story of Frodo and the Fellowship of the Ring. If you are not, turn off the computer and/or the PS2 and go get the books. Read them, and then you may come back and play this game. Go on, I'll wait for you. ----------------Walkthrough---------------- The game itself is centered around quests. You are asked to perform actions, such as finding things, talking to people, throw rocks at something, etc. What I've done in this guide is take all of those quests and list them out here, each followed by it's solution. Some quests in the Shire are there to add depth and diversion, to let you enjoy the world Tolkien created more completely. Finishing these quests aren't necessary to proceed in the game, and are marked with an asterick (*) if you decide to skip over them. There are still other things you must do in order for the game to progress (mostly killing something), so these will be included with parentheses. --- T H E S H I R E --- Find the Bag End deed This is one of the first three quests that appears as you begin the game. The deed is in a chest in the second bedroom (the other bed- room's chest holds the ONE RING, but that's for later) of Bag End. Get the key to Bag End The key sits shining on top of a chest in the entrance hallway to Bag End. Just pick it up as you leave. *Find the missing metal pin and return it to Ted Ted is by the Hobbiton Mill, just before the bridge to Bywater. Sancho Proudfoot (the kid in green running around Hobbiton) took the pin and threw it at a weathervane. The only one in town is at Number Six Bagshot Row, Halfast Hornblower's place. Go talk to Hal. *Throw a rock at Hal's weathervane This quest only appears if you start with Ted,so it is nestled here in his quest. Climb up the silo's ladder. Switch to first person camera, then throw a rock at the weathervane. It will spin when you hit it. *Return to Farmer Hal Go back and talk to Hal. He'll give you the pin. *Find 4 healing herbs in Green Hill Country for Old Noakes Cross the bridge and head into Bywater. Pass all the way through town, and out the other side. Old Noakes is sitting on a bench under some trees. He needs some healing herbs replaced (Sancho again). Continue on past him into Green Hill COuntry. The first herb is just to the left, before the second bridge (with the mill worker on it). The second is in a hollow log further down the creek. The last two are in the pens at Maggot's farm - Remember where this place is, you'll need to come back here later. Jump over the broken part in the fence to the left. Whenever your detection meter turns yellow, throw a rock away from direction you want to go (presumably away from the herbs). If you get caught, Maggot just sends you back off of his farm. Repeat the process with the dog through the gate on the right. *Return the healing herbs to Old Noakes in Bywater He's right where you left him. He'll give you mushrooms for your efforts. Sell Bag End to Lobelia Sackville - Baggins Lobelia Sackville - Baggins is standing outside of her house in Bywater. She is worried about wolves. Ring the warning bell (the sheriff, Merry and Pippin are all inside the Green Dragon across the plaza from Lobelia's place. You can go talk to them, but it's not necessary). The bell is in the center of town. Get near it, switch to first person camera, and throw a rock at it. The sheriff comes out and tells you he doesn't care. Go back and talk to Lobelia. She is quite interested in the house now. Get the ONE RING from Bag End Go back to the first bedroom in Bag End. The chest will open now, and you can have the ONE RING. Take the Bag End key to Gaffer Gamgee at Number 3 Bagshot Row When you leave Bag End, it will be night time (Lobelia has already switched the name on the marker for Bag End!). Head to the right, through Bag End's garden. You will automatically be taken into a sequence with Gaffer and a Dark Rider. You will then talk to him yourself, and give him the key. I highly reccomend saving right now, as the next sequence can prove difficult and a little frustrating. Meet Merry, Pippin and Sam at Farmer Maggot's Farm Remember where you got Old Noakes' herbs? Head back there; be careful! Avoid being detected by the Dark Riders On your travels back to Maggot's farm, you will come across four black riders. If any of them spot you, your game ends. You will need to use the "throw a rock for a distraction" trick again like you did with the dogs back at Maggot's farm, but the Black Riders are a little smarter. Okay, here we go. As soon as you have control of Frodo, run to the house just behind you (Number Two Bagshot Row, Daddy Two-Foot's place) and stop in the little valley between the house and the short hill. This puts the short hill between Frodo and the road, which is where the two Black Riders are. Wait until the second one passes you then SNEAK up the big hill/roof next to you. If you did it right, neither Black Rider will be able to detect you if you just stand and look around Hobbiton up there. When you are clear, sneak down the other side of the hill, slightly to the left so that you drop down in another little valley between the house and a small hill (this is Number 9 Hill Road, Robin Smallburrow's place). A Black Rider will stop and turn around in front of this house. As soon as its gone back toward the tree house, run toward the Hobbiton Mill. When you pass the fork in the road, start sneaking again because there is another Black Rider waiting on the bridge to Bywater. Sneak to the left of the mill, there is a deck behind it you can hide on. While you are standing on the side of the mill, throw a rock across the road AND away from the bridge (diagnal, kinda towards the fork in Bagshot Row and Hill Road). Stand still until the Black Rider rides past and goes to investigate. When he stops to look, sneak away from the mill and over the bridge. Once on the other side run until you get to Bywater. THIS QUEST WILL CONTINUE ONCE YOU REACH GREEN HILL COUNTRY. (Protect the sheriff) This "quest" pops up when you come to Bywater. A wolf attacks the sheriff and you have to go kill it. Just run up and keep hitting the square button until it dies. If you get nipped, take a mushroom to recover. This "quest" does not appear in your quest log, but you still have to do it just the same. (Wolf Attack) Again, not a true "quest." Outside of Bywater, wolves will attack you. The game suggests that you use the ONE RING, but it is completely unnecessary. Just run down the path to Green Hill Country, and the wolves will never catch you. Avoid being detected by the Dark Riders - Continued The final Black Rider sits down by the bridge to Maggot's farm, and he isn't as smart as his brothers in Hobbiton. Run down to the hollow log and hide behind it (I have done this once from inside it, but it was a bit more difficult the throw the rock up the path). Throw a rock back up the path, away from Maggot's farm. Sneak down the length of the log, and cut over to the creek. Run down the creek and back onto shore just before the bridge. Run straight to the doors of Maggot's place where you meet Merry, Pippin and Sam, completing both quests. Take the ONE RING to Rivendell This one will continue through The Old Forest and beyond, to Rivendell. --- T H E O L D F O R E S T --- Find Merry Find Pippin Find Sam All three of your friends are lost in the forrest maze. The place is littered with giant spiders, which prove to be of little threat. Even when more than one shows up, they tend to stand close together, so that your strikes (square button) will hit them together. I just faced them at kept hitting the strike button repeatedly. What's even more helpful is that when you find your Hobbit friends, they will attack spiders for you, but they can't get hurt. Just run behind them, and let your buddies do the work. Be careful though, they are kindo slow to strike, and if your warning meter is in the red, the spider will break through and come after you. Below is a crude map of what the forrest has to offer. There are many mushrooms out there, but you'll find them pretty easily. If you hear a low, sucking noise it means a large tree has moved, blocking your path. If you run back down the path so it gets out of sight, it will move again allowing you to pass. As soon as you find your third companion, you will automatically cut to a campfire scene, so be sure you're finished exploring before you find the third Hobbit. G=Gate (start) M=Merry P=Pippin S=Sam x=Spider, as I encountered them \ \__ \ x \ / x/ x______ S \ / \ / \| |x x | | | | \___|__x/ | | __________ _____x_ | | \ / | \ P | | _____| x | | | | | \___|_______|____x_____|______x_x_/ x _|_ | M | | x | | | The Old Forest Map \ | \ | \| | _____x | | | G (Defeat the Willow tree) After the camp, explore the new area. You should take the time to save before you proceed; the Willow is near. Eventually as you move up- stream, the willow tree will begin to drop these white things on your party. The other three get "eaten," and Frodo has to save them. This is a typical "boss-fight." The tree can be one nasty customer, even if you know what you're doing, so be prepared with the mushrooms. If you hit the trunk of the tree, your comrades plead with you not to do it again (and it won't hurt the tree). However, it is necessary to do this once. After they scream at you (BTW, if you do this repeatedly, they will die). Frodo will automatically move away from the tree and slightly to the right. This is a "safe" position for him, in that if he doesn't move at all from that spot, the tree won't be able to hit him. Switch to first-person view, and have it so that you are looking to the left of the tree and a little higher than his line of sight. You should see the fists slam down in front of you. Throw a rock (NOT MOVING!) and the tree will recoil by jerking the fist away. He will try to hit you with his other fist. Throw another rock. After you repeat this several times, Tom Bombadil shows up and rescues the party. Find 12 lillies for Goldberry Tom invites you to dinner, but you have to help him find flowers for his lady-love. The easiest way to do this is to run around the area until you get them. There are more than twelve lillies available, as well as a smattering of mushrooms to help you relplenish after the willow fight. There are a bunch of the oversized spider around, but if you use the same techniques from The Old Forest (especially since there are three other attacking Hobbits now), this should be an easy task. Return the 12 lillies to Tom Bombadil Find your way back to the stream, and head upstream. Tom will be wandering in circles up there. Find the missing Hobbits After a short time with Tom, the Hobbit party leaves for the Barrow Downs. It is up the winding path from Tom's house. You'll fight several wolves on your way up, but the other Hobbits will help you, like they did with the spiders. When you get to the top, a cutscene has the Hobbits at a campfire on the edge of the Barrow Downs. When you wake up, your friends are gone. Use the map below to run to the cave they are hidden in. #=mound and the number of fiends that inhabits it C=cliff (you die if you fall) S=start _ _ /3\ _______/4\ \_/ / \_/ __/_/C / \ /CCCCC CAVE \/ _ |_/3\ | \_/ _ /C /3\_____/C \ / | C C | _ 2 /3\___|__C Barrow Downs Map \_/ \ _/ C /3\_______/ \ \_/ \_/ | S When you get to the cave, save your game quickly. There is a zombie- like thing that can only be a true Barrow Wight (unlike the apparitions outside, this one is very tough). On the side of the cave, just to the right of the alcove the Hobbits are unconcious in, there is a group of stone ledges. Jump to get up, and across the gap to the treasure chest. There is a Westernesse Dagger inside which can harm the zombie (your walking stick can't). There are two ways to handle this fight, one is passive, and one is aggressive. To play it safe and passive, just stay up next to the chest, becuase the Wight can't reach you up there. Just throw stones at it until Frodo remembers the song Tom taught him. If you want to play it aggressively, jump down and use the new dagger. One single strike will cause it to sink under ground, and then it will try to pop up behind you. It has two attacks, a violent shove and toxic breath. The breath is the far worse of the two if it hits Frodo, but it's easiest to strike the zombie while its unleashing this attack. Stand still long enough for it to approach you and start to breathe, then run over to its side and strike. After several hits, Frodo remembers a song Tom taught him, and Tom comes to banish the Barrow Wight. --- B R E E --- Check in at the Prancing Pony Inn This quest only appears after you have gone to see Aragorn in the Inn's common room. There are plenty of others to talk to as well, including Bill Furney, who you will be running into again later. Just go back to the front desk, and Butterburr will be there. Search the village of Bree for Merry (You will have switched to Aragorn as the main character) Merry is out in Bree after dark, which proves to be dangerous. Bill Furney and some other men, as well as a pack of seven wolves, are out to cause the Hobbits some trouble. Use the map below to complete this quest, as well as the next five. Collect clothes Collect melons Collect hay bolster Collect small logs These quests pop up after you have located Merry. I highly suggest you find him as quickly as possible, as he will aid you by distracting opponents while Aragorn switches to first-person view and unleashes a barrage of arrows. This tactic is much easier on the life bar, and chances to replenish Aragorn's health are few at the moment. PP=Prancing Pony M=Merry 1=clothes 2=melons 3=hay bolster 4=small logs BF=Bill Furney PA=man with Pole Arm EP=man with eye patch AX=man with ax -gate- |PA 4| | |- _| | | |_ |_ _| | | _| | |_ | The Village of Bree Map ______| | | M | |______ |______ | ______| | | | | g _ | | a| |________________________| | t| | e|_______ ________________ BF| |_| | | |1 | | | | |_____ __________________________| ___ | | |_ | | |_____ _________ _| |_| _____| AX | | | _ |3 _ | | | | | | | | EP | | | | | | | | |_________| |_________| |_______ g | | | 2 |a |___| |____________________ _________________ |t |__| |_|e PP Return to the Prancing Pony It's right there on the map. --- W E A T H E R T O P --- Reach the summit of Weathertop This is fairly easy. Aragorn can handle all of the enemies by himself (the wolves are pathetic, even in groups). Just stick to the path, and you'll have no problem, as long as you don't fall off of a cliff. There are 15 wolves that you run into (and a sixteenth if you detour - more on that in a moment) and 12 men, as either a bowman or a grunt. Just before you get to the bridge with the first men on it, back down the path just a bit, there is a curve around the hills that is somewhat hidden. There is a Cram and a wolf. I suggest you save before you go inside the ruins on the summit of Weathertop, as a boss fight with a troll is about to commence. (Kill the Troll on Weathertop) This fight is particularly nasty because the creature you are fighting is so large, and the space to fight is so small. Hopefully you saved your Cram. The best way to get rid of this hulk is to run away from it for a moment, turn press and hold the target lock (R1) and fire an arrow. Don't fire more than one at a time, because more than that and the troll will hit you for a huge amount of damage. After quite a few arrows, the troll goes down. Protect Frodo from the Nazgul First there is a Lemblas by the fire. This quest is not that difficult in that you don't have to defeat the Nazgul (Dark Riders), just keep them back. Frodo can die if they strike him enough times, but it takes many hits to do this. Position yourself near Frodo and hack away at anything that comes too close. There are nine of them, but the most that will come at once is three. Knock them down once or twice, and they run back into the shadows. Do that to all nine and you're done. Scout ahead to clear a path for the Hobbits The title for this quest is misleading. As in some previous quests, the non-player characters (NPCs) should do most of the battles. Aragorn can handle the wolves without breaking a sweat, but when the trolls come out, let the Hobbits distract them, then kill them off with arrows. --- R I V E N D A L E --- (No Quests) (You will have switched to Frodo as the main character) You finally get to finish that quest from the Shire (Take the ONE RING to Rivendale). You also get to upgrade Frodo's weapon to Sting. --- M O R I A --- Find the Gates of Moria somewhere near the lake (You will have switched to Gandalf as the main character) From your initial starting point at the camp, just head out and around to the left. At the top of the winding path is the lake. You really can't miss it. There are 9 wolves in this area, and go down easily with four shots of Fiery Blast. One of these only appear if you find the niche behind your starting camp. It is essential that you only shoot the beasts when they are on their feet, as any blasts they get while down will not effect them. The one troll you will come across goes down with eight Fiery Blasts, but all of the orcs (both archers and swords) are easily defeated with Glamdring, Gandalf's sword. But if you must use spells now that you have them, archers take two blasts and swords take three. (Monster in the lake) (You will have switched to Aragorn as the main character) This fight is simpler than it first appears. There are four tentacles, and a head. Each of these can strike you if you get within their range. If you move too far down the shore away from Gandalf, he dies and your game ends. The quick and dirty wat is to run over to the right of the beast so that you are nearest the far right tentacle. Switch to first person view and shoot at the tentacles. Each one will go down if hit at its base four times. Don't bother with the head, it isn't necessary to win. Also, don't worry about healing Aragorn and wasting Cram or Lemblas. If you do this right, he will have more than half of his life remaining at the end of the battle, and will camp before you have to use him again. Find safe passage through Moria This is just like that "Take the ONE RING to Rivendale" quest where you don't really have to do anything, except go forward. And like that previous quest, it will take you quite awhile to progress that far. Moria is large, and dangerous. Use the maps below to get you through. Almost all of the dead-ends have goodies, but you will get more than you need from all of the orcs you have to kill. It is a good idea to save at the points where the maps switch (if nothing else, it saves you from having to repeat a lot if you make a mistake) +=switch @=pitfall (you can die here) ^=bridge _____(A) (B) 2 _|_ | | +_| @ |_ _|_ | |___| \ / | \ (@) | | __/__|__\__| ^ ^ \ | / | 2" 1" \_|_/ (@) ^ 1 ^ | ^ + ^ |_ _|_ | _|_ | ___| @ |+__|___| @ |___ | |___| | |___| __/ \__ | | | \_/ + | / \ ^ \_/ ^ __| |___ __/@@@ \ \___ |_ | | | / \ |___/ / \_/ The Mines of Moria __| | ___ | Map One + \ / _ \_/ ( ) \/ \ + _|_ | / | \ (A) | ___/__|__\___| | \ | / | | \_|_/ (@) / \ | \_/ (@)-|-(@) START From the start, head north until you get to the room marked 'A'. Here, a platform will take you down to the lower level (you can't go back up). On the left side map, you will begin at spot 'A'. Again, make your way north. The room just before the first switch will allow you to camp (restore health and spirit) before you move on to the first real puzzle of Moria. The switch marked '1' will allow the bridge marked '1' to be extended, and you can cross it. Find switch marked '2' which will extend the bridge marked '2'. When you get to the spot marked with a 'B' (called three passages) you again find yourself unable to go back. ^=bridge +=switch PM=Pippin's Mistake LP=light puzzle BT=Balin's Tomb __ / ___/ / \ The Mines of Moria __+ PM |-- Map Two _____ | \___/ | |___| \ _____ | \___ | LP | ^ |___+| + + |__________ ^ | + + | ___|___ ^ |_____| | | | | BT | (B) |____(C)| Just head along the single path until you get to Pippin's Mistake (a cut scene where he makes a great deal of noise). Go through the right passage to get into the Light Puzzle. Escape the 21st hall Don't worry about the trolls, Gandalf can't hurt them. Move to the center of the room, where you find four buttons that work some blue lasers above your head. Simply move the 'blocks' (the hands holding the spheres) onto the buttons and you're finished. When you leave the light puzzle room you will soon hit Balin's Tomb, where you are over- run by orcs and the party is forced to spit up, and you can't go back. < and ^=bridge +=switch r=rock }{=jump across *=ladder (D1 goes up to D1, D2 goes down to D2) (E) |_| _______ \_ | ___ | The Mines of Moria |_| | | | | Map Three |_ | | | | (2nd Hall) |+*|...D2 D1...|*| \ \ ^ _______| | ^ D2...|*________| " ^ ^ ___ __________ |_ | _}{_______r__| |_*|...D1 | | ___ _| | |_ ______|+ | \ \ |___}{_____ | \_| _ _____| | _/ | | / | | | ___|_|__<<:<<__+ | | |____/|_| | | | ____| |______ __| |_| (C) (You will have switched to Frodo as the main character) This exercise can be frustrating as Frodo is practically useless against the sword orcs, and Gimli can't handle more than three orcs at a time (they hit him in succession, never giving him the chance to hit back). With that in mind it is best to run from trouble whenever you can, hide and let Gimli take care of the orcs whenever he can. The first thing you need do to get out of the 2nd Hall is keeping the door out open. The switch is north of your starting position, but as soon as you step off of it, it closes again. On the ledge above you there is a rock that can hold it down (like in the 21st Hall - Light Puzzle). Jump over the gaps and push the rock down. Go back and push the rock onto the switch. Now go over to the broken bridge on the west side of the area. Use the switch right there to extend the bridge and cross over. Continue using the wooden planks to cross from small platform to small platform until you get to the second broken bridge. Climb up the ladder (D1), run around the circuit up there, and come down the other ladder (D2). Pull the switch. When you do this, a horde of orcs come at you. There are more than Gimli can handle, and the platform is too small to fight on anyway. Run toward the exit. Trust me when I say it is in your best interest to save before you go through the exit door. The next boss fight is the most difficult one in the game. (Balrog, a.k.a. Durin's Bane, fight) (You will have switched to Gandalf as the main character) The Balrog will kill Gandalf with a single hit of his sword when you get close, and the fire blasts aren't too shabby either (three or four can kill you). The bridge is narrow, and your own fire blasts don't hurt it. There is a system to getting at the Balrog. The first thing to do is run backwards (toward the area where the rest of the Fellowship is standing). There is a lemblas and a miruvor on the outskirts of this ledge (and depending on how much spellcasting you did in the previous parts of Moria, you may need them). Set your spell to the Lightning Strike, and make sure you have plenty of spirit (drink a miruvor if you have less than half left). Go back and position yourself to the right of the brigde and swing the camera around so that you can see the Balrog and the fire blasts coming at you (NEVER stand in the same place for more than a second or two as those blasts come quickly one after the other). As soon as you see a blast coming, run to the bridge and press towards the Balrog and to the left of the bridge (thankfully you cannot fall to your death anywhere on this field). As soon as another blast comes, press over to the right and towrd the Balrog. By the time the second blast passes you, you should be close enough to hit it with the lightning (circle button). It will be stunned only for a moment, and you must go right up to it and hit it with Glamdring. You can safely hit it THREE times before it isn't stunned anymore and will hit you with its own sword (the very first time you go up to hit it, you may be able to hit it four times, but it usually isn't worth the risk). After the third hit, run back to the Fellowship and start the process all over again. You will have to to this ten times, being sure to keep your health and spirit up as needed, as it will take thirty sword strikes from Glamdring to end the combat. --- L O T H L O R E A N --- (No Quests) (You will have switched to Frodo as the main character). You will finally complete the "Find safe passage through Moria" quest when you speak to Galadriel. For some reason though, when you check up on your quests in Lothlorean, it only shows you the ones from the Shire...hmmm. --- A N D U I N --- Clear the river's edge of enemies This is back to the hack and slash portion of the game, made much easier by the fact that most of the Fellowship (minus the Hobbits) are NPCs willing to do the battle for you. Run ahead down river to attract the baddies, then lead them back to the rest of the fighting group. Stand a comfortable distance away (partially behind something is even better) switch to first person view and rain down arrows on the poor saps. There are 15 Uruk-Hai orcs, 4 archers, and 2 trolls. Note: from here on out, almost all sword orcs are the Uruk-Hai kind. These are bigger, stronger, and fight smarter. Rescue Sam What's funny is that in this last section to the game, it is the most fabricated. Sam most certainly wasn't abducted by a Nazgul-bird in the book, and as to why they would put such a lenghty thing in to finish off the game is beyond me. At any rate, lets get going and save our Hobbit friend. There are five "parts" to this last stage. It would be wise to save sometime during each of these parts. Not that any of them are too difficult, but they can be lenghty and quite time consuming to do over again. The first part comprises of the Fellowhip's campsight, the campsight up on the ridge, the one in the cave, and the one down by the shore. In this first part, there are some wolves, archers and Uruk- Hai to deal with. As Aragorn, there won't be much trouble (and with Frodo as your only NPC, you won't get much help there). If you press up into all of the nooks and crannies at the base of the mountain, you should be able to hear Gollum. You should hear him twice in two different places along the mountain. On the ridge above the second (enemies') shore campsight, there is an archer, and a second archer across a shallow chasm. If you drop down into the chasm, you can NOT get back up. This outcropping into the water before the gap will be the third place you can hear Gollum. If you hear him all three times, a log will appear up on the top of this outcropping where there wasn't one before. This will allow you to go over the small rise and meet Gollum face to face. After a bizzare conversation, he will throw a fish at you ("Presentses!") The fish is the most powerful weapon/ sword that Aragorn can carry. You can now defeat trolls in just two or three strikes. Now you can go drop down in the gap. This is the beginning of the second "part." As soon as you drop down, two trolls come out from their camp, as well as a few wolves. I was able to press up against the mountain (where you killed that second archer) and kill off the trolls with arrows - they just stand over next to the trees. There is a blockade of stones which is soon destroyed by a third troll. Past the now defunct blockade are a few more wolves and archers. Up the second short flight of stairs will lead to a slight drop-off. You can't climb back up, and this is the third "part." There are archers up on ledges, and a troll down below. If you go all the way to the left from where you drop down, you will find some protection from the archers (although not 100%). From here switch to first person view and pick of the archers. Take your time because there is a very good chance that the archers will kill the troll off for you. When there's nothing left to kill, go down the valley path, through the arch, to the left, and get on top of it. This is the beginning of the fourth "part." (You will have switched to Frodo as the main character) Run across the bridge and into the gap in the mountain. There are archers and Uruk- Hai along the path to the top. Some you can sneak by, and others you just have to make a break for it. In fact, its a good idea to just sprint for the top. Frodo can kill the archers (which will probably be the only things that hit you if you just run for it), but the Uruk-Hai will surely catch up with him. Frodo is nearly useless against them, but with patience and enough healing items you can fight your way up (anything you kill with Frodo is one less thing Aragorn has to fight on his way up. At the top the scene switches to Aragorn on the bridge. This is the fifth and final "part." (You will have switched to Aragorn as the main character) Kill the orc and follow the same path Frodo took up the mountain. There are some healing items available now, that weren't there when Frodo went up, so it might pay to have a look around if you need them. Kill all the orcs Frodo left behind (they usually block your path so you can't proceed unless you dispatch them), and get to the top. Quest is completed when you do. (Defeat the Nazgul-bird) This is it. The final boss-battle. Its also the easiest. As soon as the battle begins, dodge the green fire blast, and run right up to the Nazgul-bird. Strike the Nazgul himself (position yourself between the bird's wing and neck for best results) as quickly and as many times as you can. The bird will be unable to strike back and the Nazgul does nothing. After just a moment or two of this ferocious attack on your part, the bird flies into the air for the second stage of the battle. Just over to the right of where you began the fight is a staircase leading up to a throne all by itself up on a hill. Get up on the throne, face the small fortress across from you and switch to first person view. Use your arrows to fire at the Nazgul-bird when it pauses by the left side if the fortress. It may shoot green fire blasts at you, but the throne should protect you from them (and if not - it managed to hit me once - they don't do too much damage, and you can easily heal yourself without trouble). It takes a few arrows to drive it off and WIN THE GAME! -------------Contact Info------------------ I can be reached at BuzzyBastard@beer.com Please begin email subject lines with 'LotR' A future version of this FAQ/Walkthough will have to contain a FAQ section, so that I can continue to call this a FAQ/Walkthrough. Send in your inquiries and tips! ----------------Credits-------------------- So far, I only have myself to thank, so I will. Thanks Me!