======================================================================== FALLOUT: NEW VEGAS ITEM CRAFTING GUIDE ======================================================================== Author: Johnny H. H. the 4th (Lancet Jades) Author's Homepage: http://www.evermoreforums.com/forums/index.php Version: 2.01 (completed May 9th, 2011) Sites with permission to post this document: GameFAQs.com Neoseeker.com Gamesradar.com Gamershell.com Supercheats.com Gamingreality.com ======================================================== ABOUT ======================================================== This guide for Fallout: New Vegas covers all item crafting features. It details each type of item creation (Reloading Bench, Workbench, Campfire), each recipe, the skill requirement to make, and each ingredient therein. It also covers finding new recipes, and the many ways one may go about the task. The effects given for most recipes dealing with recovery are the baseline stats, with Medicine (for things like Stimpaks), or Survival (for all other food) at 5, the bare minimum the stat can be. A higher Medicine and Survival will increase the HP recovery, FOD/H2O/SLP reduction, and stat boosts, as well as increase negative stats, too. 50 gives double the effect, and 100 gives triple. Rads, however, are unaffected, but will decrease based on your Rad Resistance. Although this guide does not go out of its way to give spoilers, be aware that some spoilers may be present. Those that are will mostly be minor, and usually names of locations, quests, or people. Crafting recipes and schematics given by people may be missable if the person that provides them dies before you get the recipe. Patches and updates to the game may affect the ingredients, or quantity thereof in recipes. DLC may add new recipes as well. As of now, this guide is complete up tp Patch 1.2 and the Dead Money DLC episode. Dead Money is only available on Xbox 360, and thus the recipes within are restricted to the 360 version. Notes on changes from previous versions are listed under a recipe. Most changes are just the number of ingredients, occasionally a removed ingredient, or changes in the number of an item produced. A couple of things had their effect changed. ======================================================== TABLE OF CONTENTS ======================================================== 1: Reloading Bench 1.1 - Default Guns ammo recipes 1.2 - Ammo Breakdown recipes 1.3 - Hand Loader perk recipes 1.4 - Hand Loader perk & Schematics recipes 1.5 - Junk Rounds perk recipes (requires Dead Money DLC) 2: Workbench 2.1 - Default Energy Weapons ammo recipes 2.2 - Default crafting recipes 2.3 - Schematics recipes 2.4 - Vigilant Recycler perk recipes 2.5 - Nuka Chemist perk recipes 2.6 - Dead Money DLC crafting recipes (360 only) 3: Campfire 3.1 - Default cooking recipes 3.2 - Other cooking recipes 3.3 - Other sources 3.4 - Dead Money DLC cooking recipes (360 only) 4: Found recipes 5: Ingredients list 6: FAQ 7: Contact info 8: Credits 9: Version history 10: Boilerplate ======================================================== *1* RELOADING BENCH ======================================================== The reloading bench is used to work with ammunition for conventional guns, which use the Guns skill. You can make ammo, break down old ammo, or convert Scrap Metal into extra Lead. When Guns are fired, there is a small chance of recovering the casing of the ammo used. The Hand Loader perk increases this chance, and unlocks new recipes. Powder and Primers can be bought from various merchants, including the Gun Runners. If a recipe name has a number in parentheses next to it, it produces the listed amount of the item. Item (3) would make 3 of the Item at a time, with the listed ingredients only being used once per batch of 3. This is not true for Breakdown recipes, see the note at the top of that section for more information. ------------------ 1.1 - DEFAULT GUNS AMMO RECIPES ------------------ These recipes are available from the start of the game, and produce ammo for use with Guns-class weapons. --------- .308 Round (25 Repair) --Case, .308 (1) --Lead (17) --Powder, Rifle (5) --Primer, Large Rifle (1) --------- .357 Magnum Round (25 Repair) --Case, .367 Magnum (1) --Lead (16) --Powder, Pistol (8) --Primer, Small Pistol (1) --------- .44 Magnum Round (50 Repair) --Case, .44 Magnum (1) --Lead (30) --Powder, Pistol (10) --Primer, Large Pistol (1) --------- .45-70 Gov't Round (65 Repair) --Case, .45-70 Gov't (1) --Lead (30) --Powder, Rifle (4) --Primer, Large Rifle (1) --------- .50 MG Round (75 Repair) --Case, .50 MG (1) --Lead (70) --Powder, Rifle (22) --Primer, .50 MG (1) --------- 10mm Round (25 Repair) --Case, 10mm (1) --Lead (17) --Powder, Pistol (9) --Primer, Large Pistol (1) --------- 12 Ga. Buckshot (10 Repair) --Hull, 12 Gauge (1) --Lead (40) --Powder, Pistol (30) --Primer, Shotshell (1) --------- 12 Ga. Buckshot, Magnum (25 Repair) --Hull, 12 Gauge (1) --Lead (40) --Powder, Pistol (40) --Primer, Shotshell (1) ++Special effect: Gun CND x 1.15; DAM x 1.15 --------- 12 Ga. Coin Shot (25 Repair) --Hull, 12 Gauge (1) --Legion Denarius (8) --Powder, Pistol (30) --Primer, Shotshell (1) --------- 12 Ga. Slug (25 Repair) --Hull, 12 Gauge (1) --Lead (45) --Powder, Pistol (30) --Primer, Shotshell (1) ++Special effect: Gun Spread x 0.35 --------- 12.7mm Round (60 Repair) --Case, 12.7mm (1) --Lead (31) --Powder, Pistol (12) --Primer, Large Pistol (1) NOTE: Recipe not available before Patch 1.02 --------- 20 Ga. Buckshot (10 Repair) --Hull, 20 Gauge (1) --Lead (30) --Powder, Pistol (20) --Primer, Shotshell (1) --------- 20 Ga. Buckshot, Magnum (25 Repair) --Hull, 12 Gauge (1) --Lead (30) --Powder, Pistol (28) --Primer, Shotshell (1) ++Special effect: Gun CND x 1.15; DAM x 1.15 --------- 20 Ga. Slug (25 Repair) --Hull, 20 Gauge (1) --Lead (33) --Powder, Pistol (20) --Primer, Shotshell (1) ++Special effect: Gun Spread x 0.35 --------- 5.56mm Round (25 Repair) --Case, 5.56mm (1) --Lead (12) --Powder, Rifle (4) --Primer, Small Rifle (1) --------- 5mm Round (25 Repair) --Case, 5mm (1) --Lead (13) --Powder, Rifle (5) --Primer, Small Rifle (1) --------- 9mm Round (25 Repair) --Case, 9mm (1) --Lead (13) --Powder, Pistol (6) --Primer, Small Pistol (1) --------- Breakdown Scrap Metal to Lead (200) (10 Repair) --Scrap Metal (1) NOTE: This makes 200 Lead items. ------------------ 1.2 - AMMO BREAKDOWN RECIPES ------------------ These recipes convert the listed item into the specified amount of components. All are available from the beginning of the game. Reclaiming ingredients from existing ammo only gives a portion of the total Lead and Powder needed to make the ammo, however it always gives the Case and Primer needed. Unlike normal recipes, it is unknown what the number in parentheses next to the recipe name means for Breakdown recipes. A single 9mm Round will break down into the listed components, despite it having (3) next to the name. If anyone knows what it means, let me know. Only the specific ammo listed can be broken down, so while a .308 Round can be broken down, .308 AP cannot be. --------- Breakdown .22 LR (3) (10 Repair) --Lead (2) --Powder, Pistol (3) --------- Breakdown .308 (25 Repair) --Case, .308 (1) --Lead (15) --Powder, Rifle (4) --Primer, Large Rifle (1) --------- Breakdown .357 Magnum (25 Repair) --Case, .357 Magnum (1) --Lead (14) --Powder, Pistol (6) --Primer, Small Pistol (1) --------- Breakdown .44 Magnum (50 Repair) --Case, .44 Magnum (1) --Lead (27) --Powder, Pistol (8) --Primer, Large Pistol (1) --------- Breakdown .45-70 Gov't (65 Repair) --Case, .45-70 Gov't (1) --Lead (27) --Powder, Rifle (3) --Primer, Large Rifle (1) --------- Breakdown .50 MG (20) (75 Repair) --Case, .50 MG (1) --Lead (64) --Powder, Rifle (20) --Primer, .50 MG (1) --------- Breakdown 10mm (25 Repair) --Case, 10mm (1) --Lead (15) --Powder, Pistol (7) --Primer, Large Pistol (1) --------- Breakdown 12 Ga. (26) (10 Repair) --Hull, 12 Gauge (1) --Lead (37) --Powder, Pistol (26) --Primer, Shotshell (1) --------- Breakdown 20 Ga. (18) (10 Repair) --Hull, 20 Gauge (1) --Lead (26) --Powder, Pistol (18) --Primer, Shotshell (1) --------- Breakdown 5.56mm (3) (25 Repair) --Case, 5.56mm (1) --Lead (10) --Powder, Rifle (3) --Primer, Small Rifle (1) --------- Breakdown 5mm (4) (25 Repair) --Case, 5mm (1) --Lead (11) --Powder, Rifle (4) --Primer, Small Rifle (1) --------- Breakdown 9mm (5) (25 Repair) --Case, 9mm (1) --Lead (11) --Powder, Pistol (5) --Primer, Small Pistol (1) ------------------ 1.3 - HAND LOADER PERK RECIPES ------------------ These recipes are obtained by taking the Hand Loader perk, available at level 6 and requiring a Repair skill of 70. On top of these recipes, Hand Loader increases the chance of keeping the spent cases and hulls of ammo you fire, making it easier to craft new ammunition (hand load or not). --------- .308, JSP Hand Load (50 Repair) --Case, .308 (1) --Lead (19) --Powder, Rifle (6) --Primer, Large Rifle (1) ++Special effect: DAM x 1.50 --------- .357 Magnum, JFP Hand Load (50 Repair) --Case, .357 Magnum (1) --Lead (20) --Powder, Pistol (10) --Primer, Small Pistol (1) ++Special effect: DAM x 1.25; Target DT - 3.00; Gun Spread x 0.80 --------- .45-70 Gov't, SWC Hand Load (90 Repair) --Case, .45-70 Gov't (1) --Lead (40) --Powder, Rifle (5) --Primer, Large Rifle (1) ++Special effect: DAM x 1.20; Target DT - 6.00; Gun CND x 3.00 --------- .50 MG Match Hand Load (100 Repair) --Case, .50 MG (1) --Lead (75) --Powder, Rifle (25) --Primer, .50 MG (1) ++Special effect: DAM x 1.15; Gun Spread x 0.65 --------- 10mm, JHP Hand Load (50 Repair) --Case, 10mm (1) --Lead (21) --Powder, Pistol (12) --Primer, Large Pistol (1) ++Special effect: DAM x 1.65; Target DT x 2.00 ------------------ 1.4 - HAND LOADER PERK & SCHEMATICS RECIPES ------------------ This recipe requires both the Hand Loader perk and the Schematics to make. It is probably intended to be one or the other, but it takes both to learn it. --------- .44 Magnum, SWC Hand Load (75 Repair) --Case, .44 Magnum (1) --Lead (32) --Powder, Pistol (12) --Primer, Large Pistol (1) ++Special effect: DAM x 1.20; Target DT - 6.00 ==Found: The schematics are found in North Vegas Square. Talk to Jules, and proceed to pass a Guns skill check of 50, then a Survival check of 65. He will give you the schematics. This also requires having the Hand Loader perk to unlock, so it will not be available until both conditions are met. ------------------ 1.5 - JUNK LOADER PERK RECIPES (Requires Dead Money DLC) ------------------ These recipes require the Junk Rounds perk, provided in the Dead Money DLC episode. As this is Xbox 360 exclusive, only the 360 version has access to this perk and its recipes. This perk requires 6 LUK and 45 Repair. It has no level requirement, and may be taken as early as level 2. All of these recipes produce a single normal round of the specified ammo type. It does NOT produce "junk" style rounds, despite what it sounds like. --------- .308 Round (Junk) (45 Repair) -Case, .308 (1) -Scrap Metal (1) -Tin Can (5) --------- .357 Magnum Round (Junk) (45 Repair) -Case, .357 Magnum (1) -Scrap Metal (1) -Tin Can (5) --------- .44 Magnum Round (Junk) (45 Repair) -Case, .44 Magnum (1) -Scrap Metal (1) -Tin Can (5) --------- .45-70 Gov't Round (Junk) (45 Repair) -Case, 45-70 Gov't (1) -Scrap Metal (1) -Tin Can (5) --------- .50 MG Round (Junk) (45 Repair) -Case, .50 MG (1) -Scrap Metal (1) -Tin Can (5) --------- 10mm Round (Junk) (45 Repair) -Case, 10mm (1) -Scrap Metal (1) -Tin Can (5) --------- 12 Ga. Buckshot (Junk) (45 Repair) -Hull, 12 Gauge (1) -Scrap Metal (1) -Tin Can (5) --------- 20 Ga. Buckshot (Junk) (45 Repair) -Case, 20 Gauge (1) -Scrap Metal (1) -Tin Can (5) --------- 5.56mm Round (Junk) (45 Repair) -Case, 5.56mm (1) -Scrap Metal (1) -Tin Can (5) --------- 5mm Round (Junk) (45 Repair) -Case, 5mm (1) -Scrap Metal (1) -Tin Can (5) --------- 9mm Round (Junk) (45 Repair) -Case, 9mm (1) -Scrap Metal (1) -Tin Can (5) ======================================================== *2* WORKBENCH ======================================================== The Workbench serves two purposes: one is working with Energy Weapons ammo, and the other is general item crafting. Energy Weapons recipes use the Science skill, while others use a variety of skills (mainly Explosives, but also Science and Repair). Stimpaks, Super Stimpaks, Healing Powder (made at campfires), and Doctor's Bags have a base amount of healing, modified by the Medicine skill. As Medicine goes up, the healing per second increases. A list of the healing: 0: 100% (theoretical) 5: 110% 25: 150% 50: 200% 75: 250% 100: 300% Note that any amount below a whole number is rounded down. Healing Powder recovers 1 HP a second until 50 Survival, where it is bumped up to 2. Even at 49, it will still be 1 per second, and likewise, even at 99, it will be 2, not 3 (which it reaches at 100 Medicine). The PER decrease also goes up, with 100 Medicine causing Healing Powder to give PER -3. ------------------ 2.1 - DEFAULT ENERGY WEAPONS AMMO RECIPES ------------------ These are recipes for converting one type of power cell to another, overcharging (or max charging) power cells, and recycling spent cells. ECP = Electron Charge Pack MFC = Microfusion Cell SEC = (Small) Energy Cell --------- Conversion, ECP to MFC (45 Science) --Electron Charge Pack (3) NOTE: This makes one Microfusion Cell item. --------- Conversion, ECP to SEC (25 Science) --Electron Charge Pack (2) NOTE: This makes one Energy Cell item. --------- Conversion, MFC to ECP (3) (40 Science) --Microfusion Cell (1) NOTE: This makes one Electron Charge Pack item. --------- Conversion, MFC to SEC (3) (20 Science) --Microfusion Cell (2) NOTE: This makes one Energy Cell item. --------- Conversion, SEC to ECP (2) (50 Science) --Energy Cell (1) NOTE: This makes one Electron Charge Pack item. --------- Conversion, SEC to MFC (2) (30 Science) --Energy Cell (3) NOTE: This makes one Microfusion Cell item. --------- Electron Charge Pack, Max Charge (2) (85 Science) --Electron Charge Pack (5) ++Special effect: Gun CND x 2.50; DAM x1.50; Target DT -10.00 Old effect: ++Special effect: DAM x 1.75; Gun CND x 2.50 --------- Electron Charge Pack, Over Charge (2) (55 Science) --Electron Charge Pack (3) ++Special effect: Gun CND x 1.50; DAM x 1.25; Target DT -5.00 Old effect: ++Special effect: Gun CND x 1.50; DAM x 1.25 --------- Energy Cell, Max Charge (2) (70 Science) --Energy Cell (5) ++Special effect: DAM x1.50; Gun CND x 2.50; Target DT -10.00 Old effect: ++Special effect: DAM x 1.75; Gun CND x 2.50 --------- Energy Cell, Over Charge (2) (30 Science) --Energy Cell (3) ++Special effect: Gun CND x 1.50; DAM x 1.25; Target DT -5.00 Old effect: ++Special effect: Gun CND x 1.50; DAM x 1.25 --------- Flamer Fuel, Homemade (20) (50 Science) --Box of Detergent (1) --Maize (2) --Sugar Bombs (1) ++Special effect: Gun CND x 3.00 --------- Microfusion Cell, Max Charge (2) (75 Science) --Microfusion Cell (5) ++Special effect: Gun CND x 2.50; DAM x1.50; Target DT -10.00 Old effect: ++Special effect: DAM x 1.75; Gun CND x 2.50 --------- Microfusion Cell, Over Charge (2) (45 Science) --Microfusion Cell (3) ++Special effect: Gun CND x 1.50; DAM x 1.25; Target DT -5.00 Old effect: ++Special effect: Gun CND x 1.50; DAM x 1.25 --------- Recycling, Electron Charge Pack (40 Science) --Drained Electron Charge Pack (4) NOTE: This makes one Electron Charge Pack item. --------- Recycling, Energy Cell (10 Science) --Drained Small Energy Cell (4) NOTE: This makes one Energy Cell item. --------- Recycling, Flamer Fuel (15 Science) --Drained Flamer Fuel Tank (4) NOTE: This makes one Flamer Fuel item. --------- Recycling, Microfusion Cell (25 Science) --Drained Microfusion Cell (4) NOTE: This makes one Microfusion Cell item. ------------------ 2.2 - DEFAULT CRAFTING RECIPES ------------------ These are recipes for making items unrelated to Energy Weapons ammo. These cover a variety of functions, including the rather superfluous Stimpak and the wonderful Weapon Repair Kit. Stimpak, Super Stimpak, and Doctor's Bag use the Medicine skill to determine efficacy (see section 3 for more details). --------- Bottlecap Mine (75 Explosives) --Bottle Cap (10) --Cherry Bomb (5) --Lunchbox (1) --Sensor Module (1) --------- Doctor's Bag (40 Medicine) --Forceps (1) --Medical Brace (1) --Scalpel (1) --Surgical Tubing (1) ++Effects: Restore Limb Condition --------- Stimpak (70 Science) --Broc Flower (1) --Empty Syringe (1) --Xander Root (1) ++Effect (0): HP +5(6s) ++Effect (50): HP +10(6s) ++Effect (100): HP +15(6s) --------- Super Stimpak (90 Science) --Leather Belt (1) --Mutfruit (1) --Nuka-Cola (1) --Stimpak (1) ++Effect (0): Super Stimpak Debuff; HP +20(3s) ++Effect (50): Super Stimpak Debuff; HP +40(3s) ++Effect (100): Super Stimpak Debuff; HP +60(3s) --------- Time Bomb (50 Explosives) --Duct Tape (1) --Dynamite (5) --Egg Timer (1) --Scrap Electronics (1) Original recipe: --Duct Tape (1) --Dynamite (5) --Egg Timer (1) --Scrap Electronics (2) --------- Weapon Repair Kit (50 Repair) --Duct Tape (1) --Scrap Electronics (1) --Scrap Metal (2) --Wonderglue (1) --Wrench (1) ++Effect: Repairs current weapon. Original recipe: --Duct Tape (1) --Scrap Electronics (1) --Scrap Metal (3) --Wonderglue (2) --Wrench (2) ------------------ 2.3 - SCHEMATICS RECIPES ------------------ These recipes require finding the listed schematics to make. --------- Dog Tag Fist (30 Repair) --NCR Dogtag (20) ==Found: Enter the Camp Guardian Caves (entrances around Guardian Peak, including next to the tent in Camp Guardian). Find Private Halford, treat his wounds (requires a Doctor's Bag, or a 50 Medicine skill check), and either help him clear out the Lakelurks, or send him on his way. After doing either one, he will give you a note, which includes the schematics for this weapon. --------- Powder Charge (10 Explosives) --Duct Tape (1) --Dynamite (2) --Sensor Module (1) --Tin Can (1) ==Found: In the NCR Correctional Facility, in Cell Block B. It is in the (Easy) locked room on the north side. Either pick the lock or pickpocket Carter (a Powder Ganger in the cell block) for the key. It is on the top bunk in the back right corner of the room. It is marked as a Steal item. ------------------ 2.4 - VIGILANT RECYCLER PERK RECIPES ------------------ These recipes require taking the Vigilant Recycler perk, available at level 6 with a Science of 70. This perk not only lets you reclaim a lot more drained power cells from Energy Weapons, but also gives access to these recipes, more efficient versions of existing recycling ones. --------- Efficient Recycling, Electron Charge Pack (65 Science) --Drained Electron Charge Pack (3) NOTE: This makes one Electron Charge Pack item. --------- Efficient Recycling, Energy Cell (35 Science) --Drained Small Energy Cell (3) NOTE: This makes one Energy Cell item. --------- Efficient Recycling, Flamer Fuel (40 Science) --Drained Flamer Fuel Tank (3) NOTE: This makes one Flamer Fuel item. --------- Efficient Recycling, Microfusion Cell (50 Science) --Drained Microfusion Cell (3) NOTE: This makes one Microfusion Cell item. ------------------ 2.5 - NUKA CHEMIST PERK RECIPES ------------------ These recipes require taking the Nuka Chemist perk, available at level 22 with a Science of 90. This perk offers no benefits besides unlocking the ability to craft these three items. All of these items may be found in the game world without the perk, but are in limited quantity. The Survival skill boosts the effectiveness of these items (see section 3 for more information). --------- Ice Cold Nuka-Cola (2) (90 Science) --Nuka-Cola (3) ++Effect: SLP -60; H2O +10; Rads +3; HP +4(20s) --------- Nuka-Cola Quartz (90 Science) --Nuka-Cola (3) ++Effect (0): Low-Light Vision; DT +2; HP +3(20s); SLP -15; H2O +10; Rads +10 ++Effect (50): Low-Light Vision; DT +4; HP +6(20s); SLP -30; H2O +20; Rads +10 ++Effect (100): Low-Light Vision; DT +6; HP +9(20s); SLP -45; H2O +30; Rads +10 --------- Nuka-Cola Victory (90 Science) --Nuka-Cola (3) ++Effect (0): HP +3(20s); AP +10; SLP -15; H2O +10; PER -1; Rads +10 ++Effect (50): HP +6(20s); AP +20; SLP -30; H2O +20; PER -2; Rads +10 ++Effect (100): HP +9(20s); AP +30; SLP -45; H2O +30; PER -3; Rads +10 ------------------ 2.6 - DEAD MONEY DLC CRAFTING RECIPES (360 ONLY) ------------------ These recipes are available via the Dead Money DLC episode, only available on Xbox 360. Most are added automatically upon loading a save after downloading the Dead Money DLC. Ones that are not automatically acquired have their location listed. Note that you cannot return to the DLC area after completing it, so make sure to pick them up while there! --------- Cosmic Knife (Clean) (25 Repair) --Abraxo Cleaner (2) --Cosmic Knife --------- Cosmic Knife (Super Heated) (35 Repair) --Cosmic Knife --Forceps --Hot Plate --Pilot Light ==Found: Hack an Easy terminal in the washroom of the Sierra Madre Executives Suite. --------- Cosmic Knife Spear (50 Repair) --Abraxo Cleaner (3) --Cosmic Knife (3) --Duct Tape --Knife Spear --------- Gas Bomb (40 Explosives) --Duct Tape --Pilot Light --Scrap Electronics --Sensor Module --------- Knife Spear (25 Repair) --Cosmic Knife (3) --Duct Tape --Throwing Knife Spear --------- Sierra Madre Slugs (50) (no skill req.) --Fission Battery --Scrap Metal (2) ==Found: Learned from Christine, via dialogue options. ======================================================== *3* CAMPFIRE ======================================================== Campfires are used for cooking and tanning recipes, as well as the occasional chem. Most of these convert mediocre animal meat and other raw ingredients into foods that not only reduce your Hunger by a lot more than raw food (for Hardcore mode), but also give other benefits, and give much greater HP recovery. Tanning hides is pretty much purely for extra profit, as the tanned hides are worth much more than plain hides. When (Xs) is listed under effects, the effect lasts for X seconds, with the effect applied each second. (Xm) is X minutes, with the effect applied each second. And obviously, 1 minute = 60 seconds. Each food has a base amount of healing, modified by the Survival skill. All numerical stats will go up, including negative ones like H2O increase from Atomic Cocktail, and PER decrease of Healing Powder. The healing increases are listed as such (this applies to both Survival and Medicine-based items): 0: 100% (theoretical) 5: 110% 25: 150% 50: 200% 75: 250% 100: 300% The healing amounts at 0, 50, and 100 Survival are all listed, for easy reference. If there are not multiple effects listed, the effect is the same regardless of Survival. Note that Healing Powder is classified as medicinal and thus uses the Medicine skill, not Survival. The Rads stat is an exception. Rads stay the same, regardless of Medicine and Survival, however the displayed amount will be modified based on your character's Rad Resist stat. The listed Rads amounts assume 0% Rad Resist. ------------------ 3.1 - DEFAULT COOKING RECIPES ------------------ These are all available from the beginning of the game, at any campfire. --------- Antivenom (2) (40 Survival) --Night Stalker Blood (1) --Radscorpion Poison Gland (2) ++Effect: Cures animal poison Original recipe: --Night Stalker Blood (1) --Radscorpion Poison Gland (4) --------- Atomic Cocktail (4) (25 Science) --Mentats (1) --Nuka-Cola Victory (1) --Vodka (1) ++Effect (0): SLP -100; H2O +30; Ener. Resis +25; Fire Resis +25; Rads +10 ++Effect (50): SLP -200; H2O +60; Ener. Resis +50; Fire Resis +50; Rads +10 ++Effect (100): SLP -300; H2O +90; Ener. Resis +75; Fire Resis +75; Rads +10 Original recipe: --Mentats (1) --Nuka-Cola Victory (2) --Vodka (2) --Wine (1) --------- Bighorner Steak (50 Survival) --Bighorner Meat (1) ++Effect (0): FOD -75; STR +1; Rads +2; HP +2(10s) ++Effect (50): FOD -150; STR +2; Rads +2; HP +4(10s) ++Effect (100): FOD -225; STR +3; Rads +2; HP +6(10s) --------- Bleak Venom (3) (50 Survival) --Bark Scorpion Poison Gland (3) --Cazador Poison Gland (1) --White Horsenettle (1) ++Effect: HP -15(10s) Original recipe: --Bark Scorpion Poison Gland (3) --Cazador Poison Gland (1) --White Horsenettle (5) --------- Bloatfly Slider (20 Survival) --Bloatfly Meat (1) --Prickly Pear Fruit (2) ++Effect (0): H2O -30; FOD -75; Rads +1; HP +3(15s) ++Effect (50): H2O -60; FOD -150; Rads +1; HP +6(15s) ++Effect (100): H2O -90; FOD -225; Rads +1; HP +9(15s) --------- Brahmin Steak (35 Survival) --Brahmin Meat (1) ++Effect (0): FOD -50; STR +1; Rads +2; HP +2(15s) ++Effect (50): FOD -100; STR +2; Rads +2; HP +4(15s) ++Effect (100): FOD -150; STR +3; Rads +2; HP +6(15s) Original recipe (made 2): --Brahmin Meat (2) --Wine (1) --------- Cactus Water (30 Survival) --Empty Soda Bottle (1) --Prickly Pear Fruit (2) ++Effect (0): H2O -50; HP +2(5s) ++Effect (50): H2O -100; HP +4(5s) ++Effect (100): H2O -150; HP +6(5s) NOTE: This makes Purified Water. There is no "Cactus Water" item. Original recipe: --Empty Soda Bottle (1) --Prickly Pear Fruit (3) --------- Caravan Lunch (30 Survival) --Cram (1) --InstaMash (1) --Lunchbox (1) --Pork N' Beans (1) ++Effect (0): FOD -200; H2O -15; HP +3(15s) ++Effect (50): FOD -400; H2O -30; HP +6(15s) ++Effect (100): FOD -600; H2O -45; HP +9(15s) Original recipe: --Cram (1) --InstaMash (1) --Lunchbox (1) --Pork N' Beans (1) --RadAway (1) ++Effect included Rads -4(10s) --------- Coyote Steak (50 Survival) --Coyote Meat (1) ++Effect (0): FOD -35; Rads +1(3s); HP +2(12s) ++Effect (50): FOD -70; Rads +1(3s); HP +4(12s) ++Effect (100): FOD -105; Rads +1(3s); HP +6(12s) --------- Desert Salad (55 Survival) --Barrel Cactus Fruit (1) --Brahmin Steak (1) --Pinyon Nuts (1) ++Effect (0): FOD -80; H2O -40; HP +7(15s) ++Effect (50): FOD -160; H2O -80; HP +14(15s) ++Effect (100): FOD -240; H2O -120; HP +21(15s) Original recipe: --Barrel Cactus Fruit (2) --Brahmin Steak (1) --Pinyon Nuts (2) --------- Dog Steak (40 Survival) --Dog Meat (1) ++Effect (0): FOD -35; Rads +3; HP +2(10s) ++Effect (50): FOD -70; Rads +3; HP +4(10s) ++Effect (100): FOD -105; Rads +3; HP +6(10s) --------- Fire Ant Fricassée (75 Survival) --Cram (1) --Fire Ant Meat (1) --Flour (1) ++Effect (0): FOD -80; HP +1(1m) ++Effect (50): FOD -160; HP +2(1m) ++Effect (100): FOD -240; HP +3(1m) Original recipe: --Cazador Egg (1) --Cram (1) --Fire Ant Meat (2) --Flour (1) --------- Gecko Kebab (2) (60 Survival) --Banana Yucca Fruit (1) --Gecko Meat (1) --Jalapeno Pepper (1) ++Effect (0): H2O -50; FOD -88; Rads +1; HP +1(40s) ++Effect (50): H2O -100; FOD -160; Rads +1; HP +2(40s) ++Effect (100): H2O -150; FOD -240; Rads +1; HP +3(40s) Original recipe: --Banana Yucca Fruit (1) --Buffalo Gourd Seed (1) --Gecko Meat (1) --Jalapeno Pepper (1) --------- Gecko Steak (25 Survival) --Gecko Meat (1) ++Effect (0): FOD -75; Rads +1; HP +2(15s) ++Effect (50): FOD -150; Rads +1; HP +4(15s) ++Effect (100): FOD -225; Rads +1; HP +6(15s) --------- Grilled Mantis Leg (30 Survival) --Honey Mesquite Pod (1) --Mantis Foreleg (1) --Wine (1) ++Effect (0): FOD -75; Rads +1; HP +1(30s) ++Effect (50): FOD -150; Rads +1; HP +2(30s) ++Effect (100): FOD -225; Rads +1; HP +3(30s) Original recipe: --Honey Mesquite Pod (2) --Mantis Foreleg (1) --Wine (1) --------- Healing Powder (no skill req.) --Broc Flower (1) --Xander Root (1) ++Effect (0 Medicine): PER -1; HP +1(18s) ++Effect (50 Medicine): PER -2; HP +2(18s) ++Effect (100 Medicine): PER -3; HP +3(18s) --------- Hydra (75 Survival) --Cave Fungus (1) --Night Stalker Blood (2) --Radscorpion Poison Gland (1) ++Effect: Restores Limb Condition Original recipe (made 2): --Cave Fungus (5) --Night Stalker Blood (3) --Radscorpion Poison Gland (2) --------- Mass Purified Water (4) (50 Survival) --Dirty Water (5) --Glass Pitcher (2) --Surgical Tubing (1) ++Effect (0): H2O -50; HP +2(5s) ++Effect (50): H2O -100; HP +4(5s) ++Effect (100): H2O -150; HP +6(5s) NOTE: This makes 4 Purified Water items. Original recipe (made 30): --Dirty Water (30) --Glass Pitcher (3) --Pressure Cooker (1) --RadAway (1) --Surgical Tubing (3) --------- Mole Rat Stew (65 Survival) --Beer (1) --Maize (1) --Mole Rat Meat (1) --Pinto Bean Pod (1) ++Effect (0): FOD -30; STR +1; HP +2(30s) ++Effect (50): FOD -60; STR +2; HP +4(30s) ++Effect (100): FOD -90; STR +3; HP +6(30s) Original recipe: --Beer (1) --Honey Mesquite Pod (2) --Maize (1) --Mole Rat Meat (1) --Pinto Bean Pod (1) --------- Mother Darkness (3) (75 Survival) --Bark Scorpion Poison Gland (3) --Cazador Poison Gland (1) --White Horsenettle (5) ++Effect: AGL -3(1m); PER -3(1m); HP -8(10s) --------- Mushroom Cloud (35 Survival) --Gum Drops (1) --Nightstalker Egg (1) --Sugar Bombs (1) ++Effect (0): AP +3; HP +3(20s) ++Effect (50): AP +6; HP +6(20s) ++Effect (100): AP +9; HP +9(20s) Original recipe: --Gum Drops (1) --Pile of Nightstakler Eggs (2) --Sugar Bombs (1) --------- Party Time Mentats (50 Science) --Honey Mesquite Pod (1) --Mentats (1) --Whiskey (1) ++Effect: CHR +5; PER +2; INT +2 --------- Rocket (50 Science) --Box of Detergent (1) --Jet (1) --Nuka-Cola (1) ++Effect: AP +30 --------- Silver Sting (3) (30 Survival) --Bark Scorpion Poison Gland (3) --Radscorpion Poison Gland (1) --White Horsenettle (1) ++Effect: STR -2(1m); HP -8(10s) Original recipe: --Bark Scorpion Poison Gland (3) --Cazador Poison Gland (1) --White Horsenettle (5) --------- Slasher (50 Science) --Banana Yucca Fruit (2) --Psycho (1) --Stimpak (2) ++Effect: Damage +25%; Dam. Res. +25 --------- Tanned Fire Gecko Hide (50 Survival) --Fire Gecko Hide (1) --Turpentine (2) --White Horsenettle (1) NOTE: The only purpose this serves is for selling. Base value is 125 caps. Original recipe: --Fire Gecko Hide (1) --Turpentine (2) --White Horsenettle (7) --------- Tanned Gecko Hide (25 Survival) --Gecko Hide (1) --Turpentine (1) --White Horsenettle (1) NOTE: The only purpose this serves is for selling. Base value is 50 caps. Original recipe: --Gecko Hide (1) --Turpentine (1) --White Horsenettle (5) --------- Tanned Golden Gecko Hide (65 Survival) --Golden Gecko Hide (1) --Turpentine (2) --White Horsenettle (1) NOTE: The only purpose this serves is for selling. Base value is 250 caps. Original recipe: --Golden Gecko Hide (1) --RadAway (1) --Turpentine (2) --White Horsenettle (10) --------- Trail Mix (25 Survival) --Fresh Apple (1) --Fresh Pear (1) --Pinyon Nuts (1) --Sugar Bombs (1) ++Effect (0): FOD -150; Rads +3; AP +5; HP +5(15s) ++Effect (50): FOD -300; Rads +3; AP +10; HP +10(15s) ++Effect (100): FOD -450; Rads +3; AP +15; HP +15(15s) Original recipe: --Fresh Apple (1) --Fresh Pear (1) --Pinyon Nuts (5) --Sugar Bombs (1) --------- Tremble (3) (90 Survival) --Cazador Poison Gland (1) --Radscorpion Poison Gland (2) --White Horsenettle (1) ++Effect: Guns -50(20s); Explos. -50(20s); Melee Weap. -50(20s); Ener. Weap. -50(20s); HP -2(20s) Original recipe: --Bark Scorpion Poison Gland (3) --Cazador Poison Gland (1) --White Horsenettle (5) ------------------ 3.2 - OTHER COOKING RECIPES ------------------ These recipes must be acquired from outside sources. --------- Brahmin Wellington (80 Survival) --Ant Egg (2) --Blamco Mac & Cheese (1) --Brahmin Meat (1) ++Effect (0): FOD -100; HP +5(10s) ++Effect (50): FOD -200; HP +10(10s) ++Effect (100): FOD -300; HP +15(10s) ==Found: Found in the kitchen of the Ultra-Luxe casino and hotel in fabulous New Vegas. This is on the end of the counter near the main entrance to the kitchen (where the intercom is). It is the room Philippe is in, and is a required location during the quest "Beyond the Beef." The corridor that leads to it is considered a trespass location, and you must either pass a Repair check of 35, Speech of 55, or endure the hostility of the White Glove Society to get there. Original recipe: --Ant Egg (2) --Blamco Mac & Cheese (1) --Brahmin Meat (1) --Flour (1) --------- Cass' Moonshine (2) (75 Survival) --Fission Battery (1) --Maize (1) --Mutfruit (2) --Yeast (1) ++Effect: H2O +25; CHR +2; INT -2; STR +2 ==Found: Talk to Cass after recruiting her as a companion (complete "You Can Depend On Me" until asked to buy out Cass' contract, then ask her to join you). Choose the following options: "Is whiskey your drink of choice?" "Whiskey Rose?" "Where do you usually go to drink?" "Wait, you can make Moonshine?" (this will unlock the recipe) NOTE: When unlocked, Cass also offers a dialogue option to make the item herself, at any time (if she's a companion). The only advantage this offers is making the item when away from campfires, or if you do not meet the Survival skill requirement. Additionally, Moonshine's effects are static, and unaffected by the Survival skill (unlike other alcoholic drinks). NOTE 2: This item is just called Moonshine in inventory. --------- Cook-Cook's Fiend Stew (75 Survival) --Beer (2) --Brahmin Meat (1) --Fresh Potato (1) --Jalapeno Pepper (1) ++Effect (0): FOD -80; STR +1; HP +2(1m) ++Effect (50): FOD -160; STR +2; HP +4(1m) ++Effect (100): FOD -240; STR +3; HP +6(1m) ==Found: On a shelf in a Fiend campsite inside a ruined building directly north of the South Vegas Ruins West Entrance. This is also where Cook-Cook resides, a bounty target in the mission "Three-Card Bounty" for Major Dhatri in Camp McCarran. Original recipe (made 2): --Beer (2) --Brahmin Meat (2) --Fresh Carrot (1) --Fresh Potato (2) --Jalapeno Pepper (2) --------- Rose's Wasteland Omelet (65 Survival) --Blamco Mac & Cheese (1) --Crunchy Mutfruit (1) --Deathclaw Egg (1) --Lakelurk Meat (1) ++Effect (0): FOD -150; HP +4(1m) ++Effect (50): FOD -300; HP +8(1m) ++Effect (100): FOD -450; HP +12(1m) ==Found: Talk to Jas Wilkins in the Mess Hall in Sloan. She'll mention her Wasteland Omelet recipe, which she'll give you if you bring her a Deathclaw Egg. These are acquired by killing Deathclaws and getting lucky. They can be found on any Deathclaw, not just ones in the nearby quarry. Once she has the Deathclaw Egg, she'll hand over the recipe and a free sample. NOTE: This item is just called "Wasteland Omelet" in inventory. Original recipe: --Blamco Mac & Cheese (2) --Crunchy Mutfruit (1) --Deathclaw Egg (1) --Lakelurk Meat (2) --Tin Can (1) --------- Turbo (50 Science) --Broc Flower (1) --Cazador Poison Gland (1) --Jet (1) --Turpentine (1) ++Effect: Turbo +1 ==Found: Take the "Aba Daba Honeymoon" quest from Diane in the Red Rock Drug Lab (north of Red Rock Canyon). This quest requires a positive Great Khans reputation to obtain, so doing other quests for them may be necessary. Complete the first part of the quest (rescuing Anders from the cross west of Cottonwood Cove), then return to Diane and ask for the recipe as a reward. Original recipe: --Broc Flower (2) --Cazador Poison Gland (1) --Jet (1) --Turpentine (3) ------------------ 3.3 - OTHER SOURCES ------------------ These are food items that require ingredients, but you don't get the recipe for. Another NPC prepares them and gives you the results. --------- Cass' Moonshine (2) --Fission Battery (1) --Maize (1) --Mutfruit (2) --Yeast (1) ++Effect: H2O +25; CHR +2; INT -2; STR +2 ==Found: Talk to Cass after recruiting her as a companion (complete "You Can Depend On Me" until asked to buy out Cass' contract, then ask her to join you). Choose the following options: "Is whiskey your drink of choice?" "Whiskey Rose?" "Where do you usually go to drink?" "Wait, you can make Moonshine?" The last dialogue option will unlock the normal recipe, as well as a new option to have Cass make it herself. This can be done anywhere with Cass as a companion, and will work regardless of your Survival skill. NOTE: Unlike other alcoholic drinks, Moonshine's effects are static, and not affected by Survival. NOTE 2: This item is just called Moonshine in inventory. --------- Ruby's Casserole --Radscorpion Poison Gland ++Effect (5): FOD -110; Rads +3; HP +1(30s) ++Effect (50): FOD -200; Rads +3; HP +2(30s) ++Effect (100): FOD -300; Rads +3; HP +3(30s) ==Found: Talk to Ruby Nash in Primm. She will make one Ruby's Casserole for each Radscorpion Poison Gland you provide. NOTE: She will make these in quantities of 1, 3, 4, or 5 at a time. There is only one dialogue option, and that gives her all of your poison glands, or five (if you have more than that). There is no option if you have two glands, oddly enough, so in that case you'd need to drop one, turn in the other, then pick the one you dropped back up. With over five glands, she will take 5 at a time. ------------------ 3.4 - DEAD MONEY DLC COOKING RECIPES (360 ONLY) ------------------ These recipes are available via the Dead Money DLC episode, only available on Xbox 360. Most are added automatically upon loading a save after downloading the Dead Money DLC. Ones that are not automatically acquired have their location listed. Note that you cannot return to the DLC area after completing it, so make sure to pick them up while there! --------- Ghost Sight (25 Survival) --Jar of Cloud Residue ++Effect: Ghost Sight Vision NOTE: This is a green version of the Cateye's blue low-light vision effect. --------- Cloud Kiss (Weak) (25 Survival) --Abraxo Cleaner --Jar of Cloud Residue ++Effect: HP -5(10s) --------- Cloud Kiss (Potent) (50 Survival) --Abraxo Cleaner --Jar of Cloud Residue (2) --Turpentine ++Effect: HP -10(12s) --------- Cloud Kiss (Lethal) (75 Survival) --Abraxo Cleaner (2) --Jar of Cloud Residue (3) --Turpentine ++Effect: HP -13(13s) --------- Sierra Madre Martini (no skill req.) --Jar of Cloud Residue --Junk Food (2) --Tin Can ++Effect: HP +75; END +4; STR +2 ==Found: Learned from Dean Domino, through dialogue options. ======================================================== *4* FOUND RECIPES ======================================================== This section serves as a quick list of the locations and requirements of all recipes that are not available from the beginning of the game. Schematics are for Workbench crafting, and Recipes for campfire crafting. ------------------ SCHEMATICS AND RECIPES ------------------ .44 Magnum, SWC Hand Load: The schematics are found in North Vegas Square. Talk to Jules, and proceed to pass a Guns skill check of 50, then a Survival check of 65. He will give you the schematics. This also requires having the Hand Loader perk to unlock, so it will not be available until both conditions are met. Brahmin Wellington: Found in the kitchen of the Ultra-Luxe casino and hotel in fabulous New Vegas. This is on the end of the counter near the main entrance to the kitchen (where the intercom is). It is the room Philippe is in, and is a required location during the quest "Beyond the Beef." The corridor that leads to the kitchen is considered a trespass location, and you must either pass a Repair check of 35, Speech of 55, or endure the hostility of the White Glove Society to get there. Cass' Moonshine (2): Talk to Cass after recruiting her as a companion (complete "You Can Depend On Me" until asked to buy out Cass' contract, then ask her to join you). Choose the following options: "Is whiskey your drink of choice?" "Whiskey Rose?" "Where do you usually go to drink?" "Wait, you can make Moonshine?" (this will unlock the recipe) Cook-Cook's Fiend Stew: Found on a shelf in a Fiend campsite inside a ruined building directly north of the South Vegas Ruins West Entrance. This is also where Cook-Cook resides, a bounty target in the mission "Three-Card Bounty" for Major Dhatri in Camp McCarran. Dog Tag Fist: Enter the Camp Guardian Caves (entrances around Guardian Peak, including next to the tent in Camp Guardian). Find Private Halford, treat his wounds (requires a Doctor's Bag, or a 50 Medicine skill check), and either help him clear out the Lakelurks, or send him on his way. After doing either one, he will give you a note, which includes the schematics for this weapon. Powder Charge: Found in the NCR Correctional Facility, in Cell Block B. It is in the (Easy) locked room on the north side. Either pick the lock or pickpocket Carter (a Powder Ganger in the cell block) for the key. It is on the top bunk in the back right corner of the room. It is marked as a Steal item. Rose's Wasteland Omelet: Talk to Jas Wilkins in the Mess Hall in Sloan. She'll mention her Wasteland Omelet recipe, which she'll give you if you bring her a Deathclaw Egg. These are acquired by killing Deathclaws and getting lucky. They can be found on any Deathclaw, not just ones in the nearby quarry. Once she has the Deathclaw Egg, she'll hand over the recipe and a free sample. Turbo: Take the "Aba Daba Honeymoon" quest from Diane in the Red Rock Drug Lab (north of Red Rock Canyon). This quest requires a positive Great Khans reputation to obtain, so doing other quests for them may be necessary. Complete the first part of the quest (rescuing Anders from the cross west of Cottonwood Cove), then return to Diane and ask for the recipe as a reward. ------------------ OTHER ITEM PRODUCTION SOURCES ------------------ Cass' Moonshine (2): After unlocking the Cass' Moonshine, she offers a dialogue option to make the item herself, at any time (if she's a companion). The only advantage this offers is making the item when away from campfires, or if you do not meet the Survival skill requirement. Ruby's Casserole: Talk to Ruby Nash in Primm. She will make one Ruby's Casserole for each Radscorpion Poison Gland you provide. ------------------ MISC. SCHEMATICS (these don't actually unlock anything, but are still present) ------------------ Rock-It Launcher: Found in the Nellis AFB Hangar with Loyal and Jack. It is on a metal shelf in the southeastern corner of the hanger, next to a locker and some filing cabinets. A large wooden shelf is perpendicular to it. It's a large blue sheet of paper, and difficult to miss in the well-lit hangar. It is marked as a Steal item. Unfortunately, this weapon was cut from the game, and the schematic is essentially just another entry in your Notes section of the PipBoy. ------------------ "HAND LOADER" PERK: Requires level 6 and Repair 70 ------------------ Gives the following recipes at the Reloading Bench: .308, JSP Hand Load .357 Magnum, JFP Hand Load .44 Magnum, SWC Hand Load (requires the matching Schematics as well) .45-70 Gov't, SWC Hand Load .50 MG Match Hand Load 10mm, JHP Hand Load ------------------ "VIGILANT RECYCLER" PERK: Requires level 6 and Science 70 ------------------ Gives the following recipes at the Workbench: Efficient Recycling, Electron Charge Pack Efficient Recycling, Energy Cell Efficient Recycling, Flamer Fuel Efficient Recycling, Microfusion Cell ------------------ "NUKA CHEMIST" PERK: Requires level 22 and Science 90 ------------------ Gives the following recipes at the Workbench: Ice Cold Nuka-Cola (2) Nuka-Cola Quartz Nuka-Cola Victory ------------------ "DEAD MONEY" DLC EPISODE (Xbox 360 only) ------------------ Gives the following recipes at the Workbench: Cosmic Knife (Clean) Cosmic Knife Spear Gas Bomb Knife Spear Gives the following recipes at the Campfire: Ghost Sight Cloud Kiss (Weak) Cloud Kiss (Potent) Cloud Kiss (Lethal) The following Workbench recipes can be picked up during Dead Money: Cosmic Knife (Super Heated) Sierra Madre Slugs (50) The following Campfire recipes can be picked up during Dead Money: Sierra Madre Martini ------------------ "JUNK ROUNDS" PERK: Requires 6 LUK and Repair 45 (Requires "Dead Money") ------------------ Gives the following recipes at the Reloading Bench: .308 Round (Junk) .357 Magnum Round (Junk) .44 Magnum Round (Junk) .45-70 Gov't Round (Junk) .50 MG Round (Junk) 10mm Round (Junk) 12 Ga. Buckshot (Junk) 20 Ga. Buckshot (Junk) 5.56mm Round (Junk) 5mm Round (Junk) 9mm Round (Junk) ======================================================== *5* INGREDIENTS LIST ======================================================== This is a quick list of items used in recipes and crafting. No ammo parts are listed, as all Cases and Hulls, Primers, and Powders are always used solely for ammunition, as is Lead. The same goes for drained power cells. This also does not discriminate between "useless" recipe items like Empty Syringes (for Stimpaks), and useful ones like the in-demand Scrap Metal. Items marked with an asterisk (*) are what could be considered high priority ingredients, used in extremely useful recipes. Some of these include Weapon Repair Kits, enhanced chems like Slasher and Rocket, and high-yield recovery items like the Caravan Lunch, Trail Mix, and Wasteland Omelet. Note that items are only marked if they are in a recipe that is high priority. The item itself may still be extremely valuable (such as Nuka-Cola Victory) while the recipe is mediocre (such as the easily-found Atomic Cocktail). Items marked with a pound sign (#) are deprecated. Old recipes used these items, but later patches and DLC have removed it from all recipes that contained it. ------------------ "WEAPON" ITEMS ------------------ Cosmic Knife Dynamite Knife Spear Throwing Knife Spear ------------------ "AID" ITEMS ------------------ Ant Egg Banana Yucca Fruit* Barrel Cactus Fruit Beer* Bighorner Meat Blamco Mac & Cheese* Bloatfly Meat* Brahmin Meat* Broc Flower* Buffalo Gourd Seed Cave Fungus Coyote Meat Cram* Crunchy Mutfruit* Dirty Water Dog Meat Fire Ant Meat Fresh Apple* Fresh Carrot (#) Fresh Pear* Fresh Potato* Gecko Meat Gum Drops* Honey Mesquite Pod* InstaMash* Jalapeno Pepper* Jet* Junk Food Lakelurk Meat* Maize Mentats* Mole Rat Meat Mutfruit Nightstalker Egg* Nuka-Cola* Nuka-Cola Victory Pinto Bean Pod Pinyon Nuts* Pork N' Beans* Prickly Pear Fruit* Psycho* RadAway (#) Stimpak* Sugar Bombs* Vodka White Horsenettle* Whiskey* Wine Xander Root ------------------ "MISC." ITEMS (not ammo parts) ------------------ Abraxo Cleaner Bark Scorpion Poison Gland* Box of Detergent* Cazador Poison Gland* Cherry Bomb* Deathclaw Egg* Duct Tape* Egg Timer Empty Soda Bottle Empty Syringe Fire Gecko Hide Fission Battery Flour Forceps Gecko Hide Glass Pitcher Golden Gecko Hide Hot Plate Jar of Cloud Residue Leather Belt Lunchbox* Mantis Foreleg Medical Brace NCR Dogtag Night Stalker Blood* Pile of Nightstalker Eggs (#) Pilot Light Pressure Cooker (#) Radscorpion Poison Gland* Scalpel Scrap Electronics* Scrap Metal* Sensor Module Surgical Tubing Tin Can Wonderglue* Wrench* Yeast ======================================================== *6* FAQ ======================================================== Q: I can't start the Aba Daba honeymoon quest! A: This quest requires a positive Great Khan reputation to start. Without that, it cannot be done, and so Turbo is unobtainable. Try teaching Jack some chem recipes to get rep. Q: I took Hand Loader, or got the schematics for the .44 SWC ammo from Jules, but can't make it! A: That recipe requires BOTH Hand Loader and the schematics to make. Q: Rock-it Launcher? Where is it? A: The Rock-it Launcher was apparently cut from the game entirely. The schematic for it does nothing but add a useless note to your Notes list. Q: Where's the Shishkebab? Is it even in the game? A: The Shishkebab cannot be crafted, but it is still present. It can be bought at various merchants, such as the Great Khan Armory (requires positive Khan rep), from the Quartermaster in Hoover Dam (requires positive NCR rep + Speech check), or from Blake at the Crimson Caravan. These may require being above level 16. It is also carried (very) rarely by some enemies, including Legion Assassins. ======================================================== *7* CONTACT INFORMATION ======================================================= My screenname is LancetJades on GameFAQs. If you wish to contact me, just email me: lancet jades at g mail dot com (remove the spaces, obviously, and replace the at with the proper sign) Alternatively, IM me at: AIM: Lancet Jades YIM: lancetjades (not on often) MSN: psionicsword@hotmail.com (rarely on) I never check my @hotmail.com address, so don't send mail to it. I don't mind being contacted about this game, so don't hesitate if you have a question or comment. But if you're gonna flame me, it won't work (I'll just have a good laugh and ignore you). I also don't check my yahoo email address, so don't bother sending any mail there either. I'm a perfectionist, so if you have anything to contribute or correct, please do so. You'll receive full credit (credit goes to the screenname you talk to me from, so if you want another name, you have to specify it). Even if you're pointing out a spelling or grammatical mistake, please do so, no matter how small. Note however, I live in the U.S., and as such, spelling it "color" instead of "colour" is NOT a mistake. If you wish to use this guide on your site, aside from asking my permission, I require you in question to automatically fetch any updates I make from GameFAQs.com yourselves. I only update to GameFAQs.com and if I discover other sites carrying my guides have out-of-date versions, I will ask that it be removed. ======================================================== *8* CREDITS ======================================================== 13eoh13 ~Gave me detailed instructions on finding the Rock-It Launcher schematic. brettslice ~Helped me with some of the new recipes in the Dead Money DLC! Thanks! DerekTheRed ~Info on the Rose's Wasteland Omelet recipe. Jason McArthur ~Info on the Brahmin Wellington, and Cass' Moonshine recipes. Justin Fuller ~Told me where to get the recipe for the Dogtag Fist weapon. Kain892 ~Info on the Junk Rounds DLC perk recipes! Thanks a lot! landofthedead ~Told me about an extra Hand Loader recipe from an outside source (.44 SWC). Moraya Morningstar ~Informed me of the Turbo recipe. sanddragon ~Directed me to Cook-Cook's Fiend Stew recipe. Shadowmaster_M ~Helped me with most of the new recipes in the Dead Money DLC! Thanks! xeno2244 ~Let me know about where to find Dog Tag Fist, as well as told me where the Rock-It Launcher schematic is found. ======================================================== *9* VERSION HISTORY ======================================================== 0.75 Completed November 5th, 2010. First release, missing nearly all found recipes. 0.80 Completed November 8th, 2010. Added info on Cook-Cook's Fiend Stew, and am preparing to write up the Rock-It Launcher and Powder Charge. 0.85 Completed November 12th, 2010. Added locations for all found recipes and schematics thus listed. Added info on effects of recipes with 5 and 50 Survival (100 will come later). 0.90 Completed November 15th, 2010. Refined the ingredients section and added much more information on many recipes. Added Nuka Chemist perk recipes. 0.91 Completed November 16th, 2010. Revised some things about Survival and Medicine stats in section 3. 0.92 Completed November 18th, 2010. Added info on the Wasteland Omelet at last, and finally have a detailed location write-up for the Rock-It Launcher schematics (for what little that's worth). 0.95 Completed November 30th, 2010. Added Cass' Moonshine and Dog Tag Fist. Fixed up some entries' stats (mainly Rads). 0.97 Completed December 2nd, 2010. Added Brahmin Wellington, at long last. Also added Turbo. These are Fast Times we live in, man. 1.00 Completed December 12th, 2010. Added the .44 SWC rounds, and added the value of Tanned Golden Gecko Hide. All known recipes and information are now present in the guide, so it is complete! This will likely next be updated after the patch hits the 360, since it apparently alters many recipes. 1.50 Completed December 16th, 2010. Added information on the changes Patch 1.2 brings to the table. 2.00 Completed December 31st, 2010. Added information on new recipes added in the Dead Money DLC (Xbox 360 only). 2.01 Completed May 9th, 2011. Added the Shishkebab to the FAQ section. ======================================================== *10* BOILERPLATE ======================================================== This document Copyright 2010 John Hoffnagle IV. Do not reproduce this document for any purpose besides personal use without asking me first. I'm not stingy; if you ask, you'll most likely get permission to host it. Otherwise, it's a violation of copyright, and I WILL pursue legal action, especially if you sell it for money. All trademarks and copyrights contained in this document are owned by their respective trademark and copyright holders. None of which are me.