____________________________________________________________________________ | | | | | | | | | Star Wars | | Empire at War | | | | | | | | by Ask_B_007 | | email: skb0079@netscape.net | | | | | | | | | | | | Version 1.0 | | | | | | | | | |____________________________________________________________________________| ~Table Of Contents~ !. Before We Begin [SW!] @. System Requirements [SW@] #. Default Keyboard Commands [SW#] $. Command Descriptions [SW$] %. Hints/Tips [SW%] ^. General Hints/Tips [SW^] &. Rebel Hints/Tips [SW&] *. Empire Hints/Tips [SW*] (. General Hints/Tips sent in by Evan [SW(] T. Tutorials [SWT] T1. Tutorial 1 - Basic Land (Rebel) [SWT1] T2. Tutorial 2 - Basic Galactic (Rebel) [SWT2] T3. Tutorial 3 - Basic Space (Empire) [SWT3] T4. Tutorial 4 - Advanced Galactic (Empire) [SWT4] T5. Tutorial 5 - Advance Land (Empire) [SWT5] T6. Tutorial 6 - Land Skirmish Mode [SWT6] T7. Tutorial 7 - Space Skirmish Mode [SWT7] C. Campaign Mode [SWC] RC. Rebel Campaign [RC] RC1. Mission 1: Shipyard Diversion [RC1] RC2. Mission 2: Interpreting the Network [RC2] RC3. Mission 3: Theft of the X-Wing [RC3] RC4. Mission 4: Kessel Rescue [RC4] RC5. Mission 5: Stealing From the Rich [RC5] RC6. Mission 6: Imperial Liberation [RC6] RC7. Mission 7: Highest Bidder [RC7] RC8. Mission 8: Rescue the Millennium Falcon [RC8] RC9. Mission 9: Needle in a Haystack [RC9] RC10. Mission 10: Borrowed Time [RC10] RC11. Mission 11: Handle With Care! [RC11] RC12. Mission 12: The Defense of Mon Calamari [RC12] RC13. Mission 13: The Final Battle [RC13] RCAE. Alternate Ending [RCAE] RCS. Rebel Campaign Sidequests [RCS] RCBesp. Bespin [RCBesp] RCBest. Bestine [RCBest] RCBo. Bothawui [RCBo] RCD. Dagobah [RCD] RCEn. Endor [RCEn] RCEr. Eriadu [RCEr] RCG. Geonosis [RCG] RCH. Hoth [RCH] RCKo. Korriban [RCKo] RCKu. Kuat [RCKu] RCNab. Naboo [RCNab] RCNal. Nal Hutta [RCNal] RCR. Ryloth [RCR] RCSh. Shola [RCSh] RCSu. Sullust [RCSu] RCT. Tatooine [RCT] EC. Empire Campaign [EC] EC1. Mission 1: Taking Thyferra [EC1] EC2. Mission 2: Crush. Kill. Destroy. [EC2] EC3. Mission 3: Rooting out the Pirates [EC3] EC4. Mission 4: The Pirate Menace [EC4] EC5. Mission 5: Subjugating Geonosis [EC5] EC6. Mission 6: Attack on Mon Calamari [EC6] EC7. Mission 7: Trouble on Kashyyyk [EC7] EC8. Mission 8: A New Weapon of War [EC8] EC9. Mission 9: The Rebel Fortress [EC9] EC10. Mission 10: The Traitorous Moff [EC10] EC11. Mission 11: An Engagement with the Emperor [EC11] EC12. Mission 12: Capturing a Princess [EC12] EC13. Mission 13: Destroying Alderaan [EC13] EC14. Mission 14: ECS. Empire Campaign Sidequests [ECS] ECAe. Aeten 2 [ECAe] ECAt. Atzerri [ECAt] ECBesp. Bespin [ECBesp] ECBest. Bestine [ECBest] ECCore. Corellia [ECCore] ECCoru. Corulag [ECCoru] ECDag. Dagobah [ECDag] ECDan. Dantooine [ECDan] ECE. Eriadu [ECE] ECF. Fresia [ECF] ECI. Ilum [ECI] ECK. Kessel [ECK] ECM. Manaan [ECM] ECN. Nal Hutta [ECN] ECSu. Sullust [ECSu] ECT. Taris [ECT] ECV. Vergresso Asteroid [ECV] ECw. Wayland [ECW] ^. Planetary Data [SWPD] &. Weather Effects [SWWE] *. Email [SWE] (. Legal? [SWLEG] ). Thanks [SWTHX] -----------------------------------/\----------------------------------------- -----------------------------------\/----------------------------------------- !. Before We Begin [SW!]: This FAQ is not to be redistributed/sold or any other crap like that. This is just to help you beat whatever level it is that you're stuck on. In this FAQ I will list each objective and discuss my strategy on how to accomplish it. I won't be able to go into full detail for some things, however, as certain things are random and also depend on how long you spend at the galactic map. This FAQ may or may not contain spoilers, safety not guaranteed, I have only done this once before. You have been warned. -----------------------------------/\----------------------------------------- -----------------------------------\/----------------------------------------- @. System Requirements [SW@]: CPU: Required: Intel Pentium 1.0 GHz or AMD Athlon 1.0 GHz Recommended: Intel Pentium 4 2.0 GHz or AMD Athlon XP 2.0 GHz Operating System: Windows 2000, Windows XP Memory: Required: 256 MB RAM Recommended: 512 MB RAM Hard Drive Space: Required: At least 2.5 gb of free hard drive space Graphics Card: Required: 32 MB 3D Graphics card with Hardware Transform and Lighting (T&L) Capability Recommended: 64 MB 3D Graphics with Hardware Vertex and Pixel Shader (VS/PS) Capability Supported Chipsets: ATI Radeon 7200/7500 family ATI Radeon 8500/9000/9200 family ATI Radeon 9500/9600/9700/9800 family ATI Radeon X300/X600/X700/X800/X850 family ATI Radeon X1K family NVIDIA GeForce 256 family NVIDIA GeForce 2/3/4 family NVIDIA GeForce FX family NVIDIA GeForce 6 family NVIDIA GeForce 7 family Sound Card: Required: 100% DirectX 9.0c compatible PCI, USB, or Onboard Audio Device CD-Rom: Required: 8X Speed CD-ROM drive or faster required Input Device: Required: Keyboard and mouse/touchpad DirectX: DirectX 9.0c which is included with the game Internet: 56kbps or better is required for online multiplayer -----------------------------------/\----------------------------------------- -----------------------------------\/----------------------------------------- #. Default Keyboard Commands [SW#]: Unit Control: Create Group # Ctrl + (a number between 0-9) Select Group 1 1 Select Group 2 2 Select Group 3 3 Select Group 4 4 Select Group 5 5 Select Group 6 6 Select Group 7 7 Select Group 8 8 Select Group 9 9 Select Group 0 0 Select All Ctrl + A Select Like Ctrl + Q Next Unit F Previous Unit D Guard G Attack A Stop S Move M Waypoint W Retreat E Reinforce R Place Beacon B Super Weapon Ctrl + W ______________________________________________________________________________ Land Abilities: Force Crush Ctrl + C Force Push Ctrl + F Force Lighting Ctrl + L Force Corrupt Ctrl + R Force Heal H Force Protect Ctrl + P Deploy/Undeploy Ctrl + D Take Cover Ctrl + Z Flame Thrower Ctrl + T Jetpack Ctrl + J Capture Vehicle Ctrl + V Exit Vehicle Ctrl + E Thermal Detonator K Drop Thermal Detonator Ctrl + K EMP Burst Ctrl + S Rocket Weapon Ctrl + G Cable Attack Q Sensor Ping Ctrl + O Control Turret Ctrl + Y Repair Vehicle Ctrl + U Boost Weapon Power Ctrl + B Self Destruct Ctrl + X Deploy Stormtroopers Ctrl + H Maximum Firepower Ctrl + M Sprint Ctrl + N ______________________________________________________________________________ Space Abilities: Boost Shield Power Shift + O Weaken Enemy Shift + K Gravity Well Generator Shift + G Barrage Area Shift + B Hunt For Enemies Shift + H Boost Engine Power Shift + E Lure Enemy Fighters Shift + L Missile Jamming Field Shift + M Lock S-Foils Shift + W Tractor Beam Shift + T Proton Beam Shift + P Call For Wingmen Shift + C Lucky Shot Shift + S Redirect All Firepower Shift + R Ion Cannon Shot Shift + I Seismic Charge Shift + X Invulnerability Shift + Z Destroy Planet Shift + D ______________________________________________________________________________ Interface: Toggle Droid Advisor Subtract Initiate Chat Enter Scroll Up Up Scroll Down Down Scroll Left Left Scroll Right Right Reset Camera End Camera Center Page Up Camera Home Home Tactical Overview Insert Camera Tether Scrlk Movie Mode Space Cinematic Camera Mode C Screen Shot F12 Quick Save F6 Quick Load F5 Mission Holocron Tab Planetary Information Caps Lock Taunt One Numpad 1 Taunt Two Numpad 2 Taunt Three Numpad 3 Toggle Interface I Toggle Player List P -----------------------------------/\----------------------------------------- -----------------------------------\/----------------------------------------- $. Command Descriptions [SW$]: 1. Unit Control Commands: Create Group: Select the units that you want to be in a group and then hit ctrl+(the number that you want the group to be). It can be very useful to create groups so that you can more easily move your units around in a battle. Select Group: Once you've created a group, you can select all of the units in the group just by hitting the number of the group. Select All: This can also come in quite handy at times. If you happen to need to move all of your forces at once then press ctrl+a to select them all. Select Like: Another useful command that you should know how to use. When you select a unit, if you press ctrl+q, nearby units that are the same as the one selected will become selected. Next Unit: Just press F to select the next unit that you have. You can keep using this to cycle through all of your units. Previous Unit: Basically the same thing as next unit, except that it goes in the opposite order. Press D to use this. Guard: If you press G and then right click on a target, your units will follow and protect the target. Alternatively, when you have at least one unit selected you can press G to have the unit(s) selected guard a specific target. While guarding they will only attack enemies that get within a certain range. Attack: If you press A and then right click on an enemy, all of your troops will attack that enemy. Alternatively, you could select one/some of your units then press A and pick a target for those specific units to attack. Stop: By pressing S you can make all of your units stop where they are. Or, you could select a certain number of units and press S to make only the selected units stop. Move: By pressing M and right-clicking on a location, all of your units will move to that location. You could also select a certain number of units then press M and select a location for only the selected units to move to. Waypoint: Press W and right-click on the map to create a waypoint for your units to move to. You can also right-click several times to make units move from one waypoint to another. Retreat: If you want to cut your losses in a battle, press E to retreat and regroup at a nearby friendly planet. Be careful, though, because retreating will take a few seconds and in the meantime your units will be more vulnerable. Note that you cannot retreat right at the beginning of a battle or when a gravity well generator is in effect. Reinforce: Press R to bring up a little box in the middle left of the screen which will display all of the reinforcements you have. In space you can bring in reinforcements in any open space. On the ground units can only be deployed within the radius of a friendly reinforcement point. Note that you cannot bring in more units once you reach your population cap. Place Beacon: In a multiplayer game, you can press B to place a beacon on the map which can be seen by other players. Super Weapon: Super weapons are special attacks that can sometimes be performed. Examples of these are bombing runs, ion cannons, and hypervelocity guns. ------------------------------------------------------------------------------ 2. Land Abilities: Force Crush: Darth Vader can use this ability to severely damage enemy vehicles over time. Force Push: Darth Vader's other ability. It emits a shockwave around him that is most effective against infantry. Force Lightning: Emperor Palpatine can damage infantry units with this ability. Force Corrupt: Emperor Palpatine and Mara Jade can use this ability to convert enemy units to the Imperial faction. (Mara Jade can only corrupt infantry) Force Heal: Obi-Wan can use this ability to heal nearby organic units. Force Protect: Obi-Wan can temporarily create a damage reducing barrier with this ability. Deploy/Undeploy: MPTL-2A Artillery and SPMA-Ts must be deployed for them to be able to fire on enemies. However, they must undeploy in order to move. Take Cover: Infantry can use this ability to reduce the amount of damage they'll receive from enemy attacks when they are in a strategically defensive area such as bunkers. However, when this is active their movement speed will be greatly reduced. Flame Thrower: Boba Fett can use this to cover an area in waves of fire to damage enemy units. Jet Pack: With this ability, Boba Fett can fly over obstacles instead of having to go around them. Capture Vehicle: Chewbacca can take control of an enemy vehicle with this ability. Thermal Detonator: Infiltrators, Kyle Katarn, and Mara Jade can each set a thermal detonator in an area. It will explode after a few seconds causing damage in the immediate area. Drop Thermal Detonator: Speeder Bikes can drop thermal detonators to explode after a few seconds. They will cause some damage in their immediate area. EMP Burst: Han Solo can use this to disable turrets and vehicles for a short period of time. This works well if you have him use his sprint ability to get in close to enemies and then EMP them. Rocket Weapon: If you select your T4-B Tanks and press ctrl+G, they will attack with rockets instead of lasers. The lasers are generally better against vehicles, while the rockets are better against everything else. Cable Attack: Assault speeders can perform a cable attack if you press Q. This only works on AT-ATs and will complete destroy a moving AT-AT. Sensor Ping: A spotter droid can use this ability to make an area that is covered by fog of war temporarily visible. You can use this to see any part of the map and potentially do a bombing run on that part. In space TIE Scouts also have this ability. Control Turret: R2D2/C3Po can use this to give you control of enemy turrets. Repair Vehicle: R2D2/C3PO can use this ability to go up to and repair any of your damaged vehicles. Boost Weapon Power: This is useable by several Imperial land and space units. Tartan Patrol Cruisers, Acclamators, Victory Star Destroyers, and 2-M Repulsor Tanks can use this to increase their firepower. While this is active their speed and shield power will be reduced. Self Destruct: TIE Maulers can self destruct to cause great damage to all surrounding units. To cancel the self destruct, order the Mauler to either attack or move. Deploy Stormtroopers: AT-ATs can use this ability to spawn some Stormtroopers below them. Maximum Firepower: Colonel Veers's AT-AT can use this ability to charge its weapons and do tremendous amounts of damage for a short period of time. Sprint: Han Solo, Chewbacca, and Kyle Katarn can use this to increase their movement speed for a short period of time. More Coming Soon! -----------------------------------/\----------------------------------------- -----------------------------------\/----------------------------------------- %. Hints/Tips [SW%] ^. General [SW^]: 1. A lot of times you'll want to proceed cautiously and try to pick off enemies one or two at time. 2. When enemies attack you, they tend to pick on one unit. So to keep this unit from dying, move it back out of range. This is especially effective when your unit has shields; When their shields are low move them back so that they can fully recover. 3. It is very useful to create groups when you're in battle. This way you'll only have to hit a number to select and switch between groups of units. 4. Pausing the game can also be very helpful. At the start of a battle you can pause the game and set up groups, bring in reinforcements, check out the map etc. Pausing the game during combat can also be quite useful so that you can take your time figuring out how you want to approach the fight and you can select units and have them target enemies while the game is paused. 5. On campaign mode, each time you get to the galactic map you should build some better units and upgrade your space stations whenever possible. Just don't waste too much time, though, or the enemy will start taking more planets and may come attack 6. In space, the space stations and larger ships have individual hard points that can be targeted. These hard points include shield generators, hangars, engines, lasers, and missile launchers. Hangars should be targeted early on to stop the ship/space station from releasing fighters. Shield generators should also be taken out quickly to make it easier to destroy a ship with laser fire. 7. If you are having a lot of trouble with a battle, try using the auto- resolve option. Hopefully, it will work out with you winning with minimal losses. However, you can usually win a fight with less losses by actually fighting it out. &. Rebels [SW&]: 1. Mon Mothma reduces the cost of everything at her current location. So when playing as the Rebels, make good use of this by moving her to where you are currently building. 2. R2-D2/C-3PO can orbit over enemy planets while still remaining undetected. So use this to your advantage by having them scout out nearby hostile planets to see how easy/hard it will be to take over the planet. 3. The Rebel's ion cannons are very helpful when defending in a space battle. Though they cannot destroy ships, they can disable them. This makes it a lot easier to take out strong capital ships. 4. Be careful of Imperial speeder bikes and maulers. The Speeders can lay bombs which can reek havoc on your troops. Maulers can self-destruct and potentially reek even more havoc. If you see a speeder or a mauler come right in between your troops, get them away quickly. Liquid_Pie reminded me that the speeders' bombs will beep while Maulers will glow red when they are about to explode. *. Empire [SW*]: 1. Darth Vader is simply a powerhouse on the ground. I suggest to have him lead the way in just about every ground battle and make sure to use his abilities as often as possible. However, you may want to save his force push ability for when you come across those annoying plex missile soldiers. 2. Maulers are easily destroyed but they move pretty quickly and can be used to run over infantry. Their special can be useful for destroying buildings or even vehicles(especially MPTL Artillery). 3. Speeder Bikes work well in conjunction with bombing runs. Use speeders to find an enemy base and hit it with a bombing run while you can see the area. The speeder bikes' thermal detonators can also do some good damage to enemy vehicles and buildings. 4. Early on in the Imperial campaign use probe droids to scout out planets. Later on you will be able to use bounty hunters and smugglers to check out the space around a planet. However, you will still need probe droids if you wish to see what units are on the planet's surface. 5. Several Imperial vehicles and ships have the ability to boost the weapon power. This can occasionally come in handy but be careful of using it since it will reduce a vehicle/ship's shields and speed. 6. Emperor Palpatine can be very useful in ground combat. He can wipe out tons of infantry with his force lightning and he can use his force corrupt to give you control of nearby enemy vehicles. However, be careful with him because if he dies you will lose the game. 7. If you start a land battle with an AT-AT, have it deploy Stormtroopers while you are bringing in your other units. -----------------------------------/\----------------------------------------- -----------------------------------\/----------------------------------------- (. Hints/Tips Sent in by Evan [SW(] -Evan has been kind enough to send me numerous lengthy emails with great hints and tips. So here they are: General: 1. I think it's a really good idea to conquer all the available planets you can before going on to the next mission. This will allow you to build more space stations, which increase your total possible unit population, not to mention income, and allow you to quickly build many space units if you have a battle go badly and lose a lot of ships. Some of the planets are more challenging than others, of course, but the single-player campaign is shorter than you'd expect anyway, so adding a few more combats to draw it out makes it more enjoyable. 2. Always have Bombers (Y-Wings for Rebels, Acclamators/Victory Star Destroyers/Imperial Star Destroyers) go along with your ground unit fleets so they can do bombing runs on any planet you assault, because bombing runs often make things way easier (particularly if the enemy has turbolaser towers- once you find them, just center a bombing run on them and they'll be toast). 3. This is sort of a cheap tactic, but seems to be effective. If you're in combat with an enemy fleet that has reinforcements to bring in, you can just knock the weapon and hangar hardpoints off their capital ships and then avoid taking out their engines and maybe shield generator. That way, they won't be able to hurt you, but since you haven't destroyed them, they still count toward the enemy population cap and once you disable all their capital ships in this manner, you can destroy one, let the reinforcement ship come in, destroy it, and repeat. 4. When you're attacking a big enemy ship or space station, it's usually a good idea to have your ships target the next hardpoint a few seconds before the one you're currently hitting is destroyed. This is especially true if you have a lot of Corellian Gunboats, which fire sort of slow- moving concussion missiles. Concussion missiles do about .5-1% damage to a space station hardpoint, so if the hardpoint is at 5% and you see 10 or more concussion missiles going at it, you can safely switch to the next target. This doesn't matter much if you've defeated all the enemy ships and just the space station is left, but if time is critical, you need to apply your firepower as quickly as possible. 5. T4-Bs, MPTL-2A Artillery, TIE Maulers, AT-STs, SPMA-Ts, AT-AAs, and AT-ATs can all walk over and kill infantry units and Imperial Scout Speeders, but TIE Maulers are most effective with this because they're very fast and maneuverable. You have to be careful attacking large groups of enemy infantry with an AT-AT (in the Rebel Carida mission, for example), because they're so slow and unmaneuverable that sometimes infantry can destroy the AT-AT. In the Carida mission, it's a good idea to have Han Solo nearby because he's very effective against infantry units. 6. In both types of battle, it's a good idea to use multiple groups for a type of unit which you have a lot of (more than 6 or 7). For example, if I have 12 Corellian Corvettes in a space battle, I'd put them into two groups; otherwise their firepower will often be wasted on smaller targets. Likewise, in ground battles, I typically put T4-Bs in two groups, because they're so slow they're easier to control that way, and they have so much firepower that if you have lots of them, you might want to use them in different areas of the map or have them target different enemies even if they're together. 7. It's always a good idea to bring along a fleet commander or field commander if you can make them. They add important visibility range and durability to all your units, and the field commanders are very effective defensive infantry too. They're useful on assaults where you start out with few units, because they can capture build pads and act as a last-ditch defense against enemy infantry. For example, on planets where you start out with a population cap of 3, I often bring in two T4-B groups and a field commander. The field commander can capture build pads for repair stations and turrets, then hang back until the area around another reinforcement point has been cleared and it can be captured. Rebels: 1. I noticed something interesting with the special ability of Corellian Corvettes and Gunboats. With Corvettes, you just turn the extra speed on, it lasts a while, then you have to wait before you can use it again. With Gunboats, though, you just turn it on and it stays on until you switch it back off, and you don't have to wait before turning it on again. This is useful for sending them in for quick strikes (like taking out a heavily- defended space station's shield generator and/or hangar), then backing off to keep them alive while you bring your bigger frigates up front to take the hits with their stronger shields. 2. About the T4-B's rocket weapon: you shouldn't always use it. It does have longer range, and is amazingly effective in destroying buildings (including build pad structures like turrets) and good against infantry, but their regular lasers are better against vehicles. Even against shielded 2-M Repulsor Tanks, it's more effective to use lasers because they're so much more powerful that you can take down their shields and destroy them with lasers faster than you can with rockets alone, even though the rockets ignore their shields. Additionally, on planets where there's bad weather, the rockets can be extremely inaccurate. 3. MPTLs are hard to use offensively because they're so slow, aren't terribly durable, and have to deploy to fire. But they make great defensive units as turret replacements. If you control a section of a ground map with a build pad or two near the "entrance", and you're using repair-intensive units like T4-Bs, it's a good idea to set up an MPTL next to each build pad and build a repair station there. They have better range than turrets and will wipe the floor with infantry units. They aren't as effective against vehicles, but they'll still soften them up pretty well. Additionally, if the enemy does manage to damage them, they're sitting right next to a repair station so they'll get fixed up right away. If you take more ground and have a new area to defend, just move them up and set them up in a good, new location. 4. One interesting thing you can do late in the single-player campaign, if you want a challenge, is attack Coruscant itself. It has a level 5 space station, of course, and a decent garrison, but if you attack it before the Imperial fleet attacks you, the fleet will be there and you can destroy it. Just for kicks, I did a ground assault on Coruscant too and was able to capture the planet (the ground battle takes a while but isn't terribly difficult if you bring in the right units). However, the Empire will send in a big fleet to retake it not long after you capture it, so you need to reinforce the space defenses right away if you want to hold it. You can only take it very late in the game, though, so it won't be much help- it is an interesting ground battle, though. Of course, it has a hypervelocity gun and a level 5 space station, so it's not an easy planet to make a space assault on. There are other planets that open up at the end (I took Abregado Rae and Fondor in the campaign on Medium difficulty), but at this late in the game it's more of a thing to do for a challenge than because of any practical benefit, because you won't have time to use them to build up more forces. 5. It's a good idea to build two heavy factories on planets with lots of ground slots (like Nal Hutta and Geonosis) to speed up production of T4-B tanks, which are very powerful but take a really long time to build. 6. When you're pulling back T4-Bs from a battle, switch them to fire rockets. The rockets have longer range so it's more likely that the tanks in front of the retreating group will be able to reach back to hit pursuing enemies, and also the ones in the back will still be able to hit enemies from further away even if they stop pursuing. 7. Here's a hint for capturing planets. Of course, the Empire typically has a considerable fleet orbiting its more important planets, so if they have a big fleet and a level 4 or 5 space station, you'll be in trouble if you assault it. Even if you win the battle, you're likely to lose a number of ships. That's where the Rebels' raid ability comes in. If you send the droids to orbit the planet you want to take and see what structures and ground units are there (or at least how many ground units are there, and what the most powerful is), you can have a good idea of whether or not you'll be able to win a ground battle with a raid fleet. I usually use a raid fleet consisting of two T4-B units, one MPTL unit, and a field commander. The T4-Bs are your offense, MPTLs serve as good defense, and the field commander is useful for capturing build pads and structures, plus adds to the sight range and durability of your units. While playing through on Hard difficulty, I was able to capture three planets in a row with raid fleets: Sullust, Bestine, and Endor. The extra-cool thing about capturing a planet with a raid fleet is that its space station, no matter how big, is automatically destroyed, so it's considerably easier to take on whatever space fleet the Empire has there. If the Empire doesn't attack for a while, you could even build an ion cannon to make the space battle even easier, though it's a good idea to save the game right after you conquer the surface- the Empire might decide to make a ground assault before the ion cannon is built, or reinforce the space fleet there, both of which would be detrimental to your cause. -----------------------------------/\----------------------------------------- -----------------------------------\/----------------------------------------- T. Tutorials [SWT]: The tutorial missions are just what you'd expect them to be. They teach you the basics on how to play so I'd recommend that you run through them before playing the actual game. All of the tutorials are pretty self-explanatory so I will just list the objectives and note any worthwhile details. -----------------------------------/\----------------------------------------- -----------------------------------\/----------------------------------------- T1. Tutorial 1 - Basic Land (Rebel) [SWT1]: Objective 1: Find the Missing Patrol Squad Objective 2: Find the Jamming Device Objective 3: Destroy the Jamming Device Objective 4: Advance to the Rebel Base Objective 5: Construct a Bacta Healing Station Objective 6: Construct a Turret Objective 7: Defend the Rebel Base Objective 8: Capture the Two Reinforcement Points Objective 9: Retreat from Kashyyyk The missing patrol squad can be easily found by right clicking on the flashing green circle on the mini-map. Along the way to the jamming device you'll see some Wookies but there's nothing you can do with them, so just ignore them. For defending the base, just select all of your units and attack the Imperials. When the AT-Sts arrive, your plex rocket soldiers will do the best against them but you should also use your regular infantry to help finish them off quickly. When you get to the first reinforcement point, some Stormtrooper reinforcements will arrive but they are easy to take out. Wait until you are told that you've secured the point and then move on to the next one. You'll notice more Wookies along the way but, once again, just ignore them. When you get near the second reinforcement point, you'll meet more Stormtroopers so take them out and then move over the reinforcement point. To end this mission just click on the retreat button when told to do so or press E as it is the default retreat button on the keyboard. -----------------------------------/\----------------------------------------- -----------------------------------\/----------------------------------------- T2. Tutorial 2 - Basic Galactic (Rebel) [SWT2]: Objective 1: Move Troops into Orbit Above Kashyyyk Objective 2: Move Fleet to Bothawui Objective 3: Combine Fleets at Bothawui Objective 4: Move Fleet into Orbit Above Ryloth Objective 5: Move Fleet to Surface of Ryloth Objective 6: Zoom-in to Ryloth Objective 7: Select the Ground Production Tab Objective 8: Construct a Barracks on Ryloth Objective 9: Recruit Two Infantry Platoons Objective 10: Select the Space Production Tab Objective 11: Construct a Space Station on Ryloth Objective 12: Construct Two X-Wing Squadrons Objective 13: Zoom-out from Ryloth Objective 14: Recruit a Smuggler on Bothawui Objective 15: Siphon Credits from Nal Hutta Objective 16: Steal Technology from Nal Hutta Objective 17: Construct a Base Shield Generator Objective 18: Zoom-in to Bothawui Objective 19: Create a Raid Fleet Objective 20: Zoom-out from Bothawui Objective 21: Deploy a Raid Fleet to Tatooine Every objective here is self-explanatory. Some things to note, though, would be that only the Rebels can recruit smugglers to siphon credits from other planets. Also, only the Rebels can steal technology by using C-3PO and R2-D2. Raid fleets can come in handy if the Imperials have a space force around a planet but little to no ground forces on it. -----------------------------------/\----------------------------------------- -----------------------------------\/----------------------------------------- T3. Tutorial 3 - Basic Space (Empire) [SWT3]: Objective 1: Move Attack Fleet to Kashyyyk Objective 2: Follow the Imperial Officer Objective 3: Eliminate Enemy Fighter Units Objective 4: Follow the Imperial Officer Objective 5: Eliminate the Enemy Frigate Ship Objective 6: Deploy All Reinforcement Units Objective 7: Follow the Imperial Officer Objective 8: Eliminate the Rebel Space Station Basically you just have to take out some fighters, a frigate ship, and a space station. Your ships have the power to weapons ability which can help them achieve these objectives faster. -----------------------------------/\----------------------------------------- -----------------------------------\/----------------------------------------- T4. Tutorial 4 - Advanced Galactic (Empire) [SWT4]: Objective 1: Capture the Kashyyyk System Objective 2: Upgrade the Space Station on Nal Hutta Objective 3: Construct a Research Facility on Nal Hutta Objective 4: Upgrade to Technology Level Two Objective 5: Recruit a Bounty Hunter on Nal Hutta Objective 6: Neutralize Smuggler on Nal Hutta Objective 7: Deploy Probe Droid to Corellia Objective 8: Deploy Probe Droid to Ryloth Objective 9: Construct Two Acclamator ships. Objective 10: Construct an Officer Academy Objective 11: Recruit a Field Commander Some things to note from this: While the Rebels steal technology, the Imperials must create research facilities to gain new technology. The Imperials can get rid of Rebel smugglers by hiring a bounty hunter to eliminate the smugglers. You can tell there is a smuggler on the planet because of the altered money symbol by the planet. You are capable of hiring a bounty hunter because there is a Hut palace on the planet. The Empire must deploy probe droids to a planet in order to gain information on that planet. Field commanders can be useful because they give a combat bonus to all friendly units within a battle. -----------------------------------/\----------------------------------------- -----------------------------------\/----------------------------------------- T5. Tutorial 5 - Advanced Land (Empire) [SWT5]: Objective 1: Combine All Fleets Located on Nal Hutta Objective 2: Deploy Land Units to Surface of Ryloth Objective 3: Capture the Reinforcement Point Objective 4: Deploy All Reinforcements Objective 5: Destroy the Jawa Sandcrawler Objective 6: Advance on the Rebel Base Objective 7: Destroy the Power Generator Objective 8: Eliminate the Rebel Base When you get to the planet's surface, select all of your units and move them to the reinforcement point. You'll have to shoot down some enemies along the way. Once the point is secured, notice the green square above the reinforcement point. You can build defenses on these structures but for now the only semi-useful thing to build would be a bacta tank for healing. Once you've brought in your reinforcements, send all of your forces to destroy the Sandcrawler. Remember that indigenous enemies such as Jawas will continue to attack you until you destroy their habitat. Click the Bombing Run icon and select an area to bomb when you are told to do so. Just pick an area where a lot of Rebel troops are and note that the bombing run will start a good bit before the targeted area and will continue on up to the area. Also, note that once you use the bombing run, it will take some time before you can use it again. Before destroying the power generator, first secure the reinforcement point. Once it is secured you can build two defense structures if you want. Just wait until you can use the bombing run again and a good target area would be where the giant arrow is pointing down to. After the bombing run, you can just use your troops to finish off the remaining rebels. -----------------------------------/\----------------------------------------- -----------------------------------\/----------------------------------------- T6. Tutorial 6 - Land Skirmish Mode [SWT6]: There no objectives as all you can do here is watch. Some things to note: When you build any units they always go to your reinforcement pool. So you will have to then bring them in at a reinforcement point. If you lose a structure, any upgrades that you made at that structure will also be lost. You need to have mining facilities and resource pads in order to gain income. -----------------------------------/\----------------------------------------- -----------------------------------\/----------------------------------------- T7. Tutorial 7 - Space Skirmish Mode [SWT7]: There no objectives as all you can do here is watch. Some things to note: If a space station is lost, any upgrades created at the station will also be lost. You can increase your technology level by upgrading your space station to the next level. This will also make your station stronger. The more asteroid mining facilities that you acquire, the greater your income will be. -----------------------------------/\----------------------------------------- -----------------------------------\/----------------------------------------- C. Campaign Mode [SWC]: In the campaign mode, you can play as either the Rebels or the Empire. In this mode, you must complete objectives given to you to complete each mission. For this mode, each mission will be a land or space battle. After each battle you will go to Galactic map to gather more troops, organize them, etc. before continuing on to the next battle. You will definitely want to make your own saves each time you get back to the galactic map. -----------------------------------/\----------------------------------------- -----------------------------------\/----------------------------------------- RC. Rebel Campaign [RC] RC1. Mission One: Shipyard Diversion [RC1] Space Battle: Objective 1: Destroy the Six Imperial Shipyards Objective 2: The Sundered Heart Must Survive Your first task is to destroy the six shipyards. Just pick off one station at a time and you should be fine. The Imperials' defenses aren't too difficult to handle as long as you don't try and go up against a ton of them at once. At each shipyard, focus on the Tartan Patrol Cruisers and the laser defenses. After those are gone, the Ties should be easy pickings. Once you take out the defenses of a station, destroy the station by taking out its supply depots since they will cause the whole station to blow up (Liquid_Pie notified me of this) and then move on. -----------------------------------/\----------------------------------------- -----------------------------------\/----------------------------------------- RC2. Mission Two: Interpreting the Network [RC2] Galactic Map: Task: Take R2D2 with a ground assault force to Wayland and have him steal codes from the Imperial network. Start Building up your forces by constructing a level 2 space station. Then build some Y-Wings. Combine your ground troops from Aldeeran and Yavin 4 and also put your Y-Wings with them so that you can do bombing runs. Send this fleet with C-3PO and R2-D2 to Wayland. Note: You can capture Kuat and/or Korriban now or later if you want to. Korriban can be done now, but I would wait until you get MPTL Artillery before attempting Kuat. Check the sidequests section for each when you're ready for them. ------------------------------------------------------------------------------ Land Battle: Objective 1: The Droids Must Survive Objective 2: Escort Artoo to the Uplink Station Objective 3: Escort the Droids to a Friendly Reinforcement Point First, you'll want to bring in all of your reinforcements. While you are doing this, advance just enough to get the attention of the Imperials. Use T2-B tanks to take out the stormtroopers that will come after you and you can then either go up and take out the nearby turret or take it over by using C-3PO and R2-D2. If you destroy it, then build a new anti-vehicle turret in its place because enemy reinforcements will appear once R2-D2 gets to the uplink station. When you have all of your reinforcements, advance forward with your tanks up front to handle the AT-STs. Secure the area and move to the right to take the turret over there. It is important that you either have control over the 3 turrets or build new anti-vehicle turrets in their places. Before sending R2-D2 to the uplink, send a group of infantry to take over the two reinforcement points so that the area around them is visible. This is important because Imperial reinforcements will come in from these locations. You should be able to handle them with your ground forces but, if you want, you'll be able to do a bombing run on any of these reinforcements because you can see the area where they are landing. Now organize all of your troops to the left of the turret in the main base area and then have R2-D2 go to the uplink station. Imperial reinforcements will first come in from the top left so move your tanks out in front over there to meet them. Take out the AT-Sts first because they are the biggest threat. Try to make quick work of them because reinforcements will now being coming up from the bottom left. Your turret should be able to stall those forces long enough for you to finish off the other forces and get over to deal with this new threat. While you are handling these enemies more will move up from the bottom right. Again, your turret over there should stall them long enough for you to take out most of the forces you are currently fighting. You'll need to then move most of your troops over to the right to handle them. Once you've mopped up the remaining enemies and R2-D2 finishes with the uplink station, move him to any one of the reinforcement points. -----------------------------------/\----------------------------------------- -----------------------------------\/----------------------------------------- RC3. Mission Three: Theft of the X-Wing [RC3] Galactic Map: Task: Take a ground assault force to Fresia and capture the X-Wing fighters. First move one of your units to the surface of Wayland to conquer it. Then you might want to build another set of tanks or troops to help in the next battle. When you're ready move your forces to Fresia for another land battle. Note: You could also try to capture Korriban but this isn't necessary. If you want to try this check the Rebel's sidequest section. ------------------------------------------------------------------------------ Land Battle: Objective 1: Escort the Pilots to the X-Wings Objective 2: At Least One Pilot Must Survive Objective 3: Destroy the Power Generator to Disable the Turbolaser Towers Objective 4: Destroy All Anti-Aircraft Turrets Longer, possibly more difficult strategy: Note that for this mission I don't specify when to perform bombing runs. I'll leave it to you to decide when you need a bombing run. Some good times to use it, though, are when you get up to the Imperial base and are up against a lot of enemies. Just make sure not to try a bombing run once the Imperials build Anti-Aircraft turrets. Start off by bringing in more T2-B tanks and then bring in some infantry and plex missile soldiers. Several groups of Stormtroopers will come and attack you, so you'll want a group of tanks at the northeast of the reinforcement point and another group to the left to handle them. Have the pilots at the bottom of the reinforcement point and throughout this battle keep them in the rear so that they all live through this. I like to make a group for the pilots along with one for the tanks and one for the infantry so that you only have to hit a number to switch between these groups. Once you've brought in all the reinforcements that you can and have dealt with the stormtroopers, go left and up the path. Keep your tanks out in front followed by units infantry/plex soldiers. As you move up the left side you'll come across quite a few Stormtroopers but your tanks should be able to take care of them. While you are finishing off these guys, 2 more groups of Stormtroopers will probably move in from the right and come towards your rear. So move your infantry over to greet them (along with your tanks if you can). Now move back on up the left side to meet some more Stormtroopers and take them out. When you get near the reinforcement point at the top left you'll come across a group of AT-STs. So I would keep circling your tanks around them to try and make them target different tanks. Have you plex rocket soldiers be behind the tanks to help out. To the right of the reinforcement point will be a few more AT-STs and 2 turrets so draw the AT-STs out so that you don't have to fight both them and the turrets at the same time. Secure the reinforcement point so that you can bring in more units. When you are ready, move in with your tanks in front. Target one of the turrets with your tanks and infantry then go for the other one when the first is gone. After that clear out the Stormtroopers and finish off the generator but don't advance too far because there are a few more turrets. There will be 2 to the right and some more to the south. Carefully move in and take them all out one at a time. Now before you move towards the reinforcement point on the right, gather your forces together and this time send your infantry and tanks in together so that your infantry can quickly capture the point. The faster you capture the point, the less enemies you'll have to go up against. When you're done at the reinforcement point move down towards the X-Wings. Be careful, though, because there are 2 more turrets guarding them. Try to take them out one at a time. There will also be some Stormtroopers to the left but they shouldn't be much of a problem. Now have your pilots go to the X-Wings. You'll get a fourth objective to take out all the anti-aircraft turrets and more Imperial reinforcements will arrive. You'll be up against some more maulers, AT-STs and Stormtroopers. So what do we do? Try to pick them off one or two at a time like usual. Using this strategy make your way through their reinforcements, while destroying the turrets along the way. Get rid of every turret to finally end this mission. When you get back to the Galactic map there might be some Imperial forces above Fresia. They should only have some shuttles, though, so just send some ships to take them out. Alternate Strategy by Liquid_Pie: Guide one tank up the left path to the shield generator so that it gets there when you can perform a bombing run. Destroy the generator with the bombing run. You can now go up the right path past the turbolasers to the X-Wings. Take out the anti-aircraft turrets that start building near you, and use a bombing run to take out the ones in the middle. Make sure you use the bombing run before the turrets are completed so that you don't lose any Y-Wings. -----------------------------------/\----------------------------------------- -----------------------------------\/----------------------------------------- RC4. Mission Four: Kessel Rescue [RC4] Galactic Map: Task: Use Y-Wing fighter's ion cannon special ability to immobilize the convoys shuttles then rescue the prisoners with the Sundered Heart. You'll probably want around 5-6 Y-Wings for this mission so you'll probably need to build a few more. Note there are Imperials above Fresia and they are easy to kill off. If you want to get rid of them, see the Rebel sidequest called Fresia Space Battle. ------------------------------------------------------------------------------ Space Battle: Objective 1: Use Y-Wings to disable the six shuttles Objective 2: The Sundered Heart must survive Objective 3: All of the shuttles must survive This mission may look rather difficult, but it really isn't. You'll want to move all of your units forward towards the Imperials. When you get to the first Acclamator and fighters, just keep going past them. Then when you get near the shuttles, pause the game. While paused, select one Y-Wing, select its ion cannon special ability and target one of the shuttles. Do this twice more for the other shuttles. Then unpause, and when the shuttles are stopped, just have the Sundered Heart go up to each of them. Now, just repeat this process of running past the enemies and getting the shuttles to win this mission and get a lot of new technology. Also, note that you could use the Sundered Heart's special ability on one of the Acclamators to make it even easier to go right past. -----------------------------------/\----------------------------------------- -----------------------------------\/----------------------------------------- RC5. Mission Five: Stealing From the Rich [RC5] Galactic Map: Task: Drag the droid into the Steal action on an Imperial planet to steal technology. Just drag the droids (and only the droids) to the steal action on an Imperial planet, then select one of the technologies to steal. For the first choice I would go with the heavy factory so that you can get some MPTL Artillery. In total there are three sets of stealable technology: Set 1: Correlian Gunboats, Marauder Cruisers, Ion Cannon, Heavy Factory, Turbolaser Towers Set 2 (Obtainable after finishing the 1st set): Assault Frigates, T4-B Tanks, Infiltrator Academy Set 3 (Obtainable after you've beaten mission six and have finished the 2nd set): Assault Speeders, A-Wing Squadrons After stealing some technology you are told to tend to your planets. So build up some better stations, factories, troops, etc. While doing this, remember that if Mon Mothma is on the planet it will cost less to build everything. Next you are told to go capture some more planets. It's still optional how many and which ones you want to take over so check out the sidequests section for each of the planets that you can now go to on your map. -----------------------------------/\----------------------------------------- -----------------------------------\/----------------------------------------- RC6. Mission Six: Imperial Liberation [RC6] Galactic Map: Task: Send a ground assault force to Kashyyyk and assist this crusader in liberating as many Wookies as possible. Just bring a nice sized ground force; Tanks, artillery, infantry, missile soldiers and Y-Wings. ------------------------------------------------------------------------------ Land Battle: Objective 1: Han Solo must survive. Objective 2: Destroy at least 5 prisons. There's basically a hard way and an easy way of doing this mission. The hard way: Basically just move forward with tanks in front. You'll meet some Stormtroopers and a turret by the first 2 prisons. Take them out and then have Han go to each prison (When he is by the prison he'll stop, no longer be moveable and will blow up the prison after a little wait.) Some Wookies will come out of each prison but you need to send them to their treehouses to pick up weapons. Once that is done, they can come in real handy as they do pretty well against AT-STs. And why risk your troops when you can risk someone else's? When you move towards the third prison you'll meet some AT-STs along the way so use your artillery from a distance with your tanks and Wookies up front. By now you should also be able to do a bombing run so do so if you want. When the area is clear have Han go to the third prison. In the area between the next two prisons you'll find even more AT-STs, turrets and Stormtroopers. So be careful and take your time since the Imperials shouldn't even bring in any reinforcements. You'll also find a Communications Array so that could also be taken out. When all five prisons are destroyed, you'll win. The easy(yet cheap) way: With this strategy you'll want to bring in your reinforcements and just wait where you start at. Press the fast forward button to make things go faster and wait until you can use your bombing run. Then select one of your MPTL Spotters (the little droids that come with the artillery) and target the area that's a little to the southwest of the topmost reinforcement point. You should find a generator, some AT-STs a mining facility and a barracks. While you can still see all of this quickly select the bombing run on the area to blow up everything. Next we just wait to bomb our next target. The target is the topmost reinforcement point, you'll want to get rid of the maulers there so that they don't come in and try to self-destruct on you. After that do bombing runs on the areas around the prisons to get rid of the AT-STs and the communications array. After that just send your tanks out in front to just mop up what's left and let Han go to each prison. -----------------------------------/\----------------------------------------- -----------------------------------\/----------------------------------------- RC7. Mission Seven: Highest Bidder [RC7] Galactic Map: Task: Build a fleet. Escort Captain Antilles to Atzerri and recover the data. Well we need to go to Atzerri but there are several Imperial planets in our way. Since you could have already started taking these planets back, they are all listed in the sidequests section. ------------------------------------------------------------------------------ Space Battle: Objective 1: The Sundered Heart must survive the battle. Objective 2: Disable the pirate's frigate by damaging it. Objective 3: Recover the stolen data by moving a ship close to the disabled pirate. Objective 4: Destroy the remaining Interdictor cruisers. The pirate's location will be marked on the mini-map by a green circle. However, instead of chasing him, go south and then east to the Interdictors so that you can avoid the rest of the Imperial fleet. The pirate will go east and then south and will end up right by the Interdictors. Note that on hard mode the pirate will be disabled in the middle of the asteroid field above the Interdictors. So just send the Sundered Heart up to get him by using its power to engines ability. Then get out of their quick to avoid the Imperial Star Destroyer. When you get to the Interdictors, start destroying them but make sure not to take all of them out until you complete objective 3. If the pirate makes it down here, attack him some until objective 3 shows up. Then have the Sundered Heart move by the pirate to get the data. You could use a different ship, but the Sundered Heart's power to engines ability makes it easy to get to the pirate very quickly. After you have the data simply finish off the interdictors to end this mission. -----------------------------------/\----------------------------------------- -----------------------------------\/----------------------------------------- RC8. Mission Eight: Rescue the Millennium Falcon [RC8] Galactic Map: Task: Take a fleet to Corellia and Rescue Han Solo. Before doing this, finish taking over Atzerri to gain 1300 credits. ------------------------------------------------------------------------------ Space Battle: Objective 1: The Millennium Falcon must survive. Objective 2: Disable the tractor beam holding the Millennium Falcon. This is another mission that looks a lot tougher than it is. Just rush your fleet straight up to the Imperial Star Destroyer that has the Millennium Falcon. Target only the tractor beam because that is the only thing that must be destroyed. Once it is gone the mission is complete. -----------------------------------/\----------------------------------------- -----------------------------------\/----------------------------------------- RC9. Mission Nine: Needle in a Haystack [RC9] Galactic Map: Task: Take Han Solo to Vergresso, find the cargo container bound for the research facility, and attach the EMP device to it. Take over Corellia since there should be no opposing forces on it and you'll gain 2,000 credits for doing so. Then send the Millennium Falcon to the Vergresso Asteroids. ------------------------------------------------------------------------------ Space Battle: Objective 1: Scan the cargo containers until you find the one bound for Tarkin's station. Objective 2: Plant the EMP device in the correct container. Objective 1: The Millennium Falcon must survive the mission. Since all you have is the Millennium Falcon, you'll want to avoid everything except for Tie fighters/bombers. You can handle those without any problems but the other Imperial ships will crush the Millennium Falcon. You'll want to go around counter-clockwise and use the nebulas and asteroid fields to help in avoiding the Imperial ships. Basically just go up to each container, wait five seconds, then move on to the next one until you find the right container. There is one container up near the top right, however, that I find it easier to just ignore. It is the one that is closest to the center of the map. Near the end of this Boba Fett will show up. Hopefully, you'll be able to find the right container before he gets to you but if you can't then you can take him out by getting him to go into one of the nebulas that will take out his shields. Once his shields are down, you can use The Millennium Falcon's invulnerability power and take down Boba Fett. The mission will end once you plant the EMP device in the correct container. -----------------------------------/\----------------------------------------- -----------------------------------\/----------------------------------------- RC10. Mission Ten: Borrowed Time [RC10] Galactic Map: Task: Build a fleet. Escort the Sundered Heart to Corulag and protect the shuttles while the soldiers search for information. First send a unit over to Vergresso to conquer it and gain 600 credits. If you want to maintain control of Vergresso you'll have to either leave a ship there or build a space station there. Note that after this mission, Antilles and R2D2/C3PO will be leaving you. ------------------------------------------------------------------------------ Space Battle: Objective 1: Protect the troop transports until the search is complete. Objective 2: The Sundered Heart must survive the mission. Objective 3: At least one troop transport must survive the mission. This mission isn't too bad as long as you stay calm. You'll want to position your fleet around the shuttles and then just protect them from any ships that come in. At the mission's start not too many Imperial ships are active. However, more and more will start becoming active so you'll want to take out as many active ones as you can before more come in. The Empire mainly just has Tartans, but after a little bit some Victory class Star Destroyers will become active. Later on you'll also be up against some Imperial Star Destroyers. You really don't have to worry too much about destroying everything here. As long as you stay around the shuttles, your ships should be able to draw away most of the enemies' fire. You'll receive updates on the troop's progress as well as on what ships are becoming active (Active ships will have a green circle on them on the mini-map and an arrow above them on the main map). Once the troops are done, the mission will end. -----------------------------------/\----------------------------------------- -----------------------------------\/----------------------------------------- RC11. Mission Eleven: Handle With Care! [RC11] Galactic Map: Task: Move the Millennium Falcon to Mon Mothma's location. You can take over Corulag first to get some more credits (you may have to fight for it). IMPORTANT NOTE: After this mission, most of the planets around Carida will go under either the Empire's control or pirate control. Also, you will want to bolster your space defenses before this battle because in the next mission the Empire will start moving towards Mon Calamari with a massive fleet. You'll want most of your defenses around Kuat, Kessel, Kashyyyk, and Corellia. When you are ready, just move the Millennium Falcon to wherever Mon Mothma is. ------------------------------------------------------------------------------ Land Battle: Objective 1: Han Solo and Chewbacca must survive the mission. Objective 2: Destroy the power source for the turbolaser towers. Objective 3: Get Han and Chewie to the storage area and recover the schematics. Objective 4: Get Han and Chewie to the shuttle landing point. To start off we have to go down and around to where the Maulers are. You'll come across Stormtroopers along the way which you can easily take out. Then you'll find two turrets in your way so sprint to them and have Han EMP them. Then continue towards the Maulers. Have Han go to the build pad below the Maulers and build a bacta healing station. Have Chewbacca take over a Mauler and use it to run over the nearby Stormtroopers. If the Mauler is destroyed you can just go to the healing station and finish off the Stormtroopers there. When you're done with the Stormtroopers, get out of the Mauler if you are still in it. Then go up and take over the AT-AT at the top left. Once you have it move it over to where the AT-STs are but don't attack yet. First have Han sprint in and EMP them all. Now take them out. There are Stormtrooper patrols moving up and down the middle area. So while they aren't around the top, run over to the top right to take out the generator. You'll have to run over some Stormtroopers first with the AT-AT and take out an anti-vehicle turret. Use the build pad here to repair your AT-AT. When you're done at the top right, move just to the left of the ramp that goes up to some shuttles. From here you can take out the anti- vehicle turrets with the AT-AT. The middle Stormtroopers will come after you so just run them over/shoot at them with Han. After you're healed back up move the AT-AT to the top middle area. There will be some more Stormtroopers just standing around in the middle so line up the AT-AT with them and send it straight down to run them all over. Move Han in as well and send the AT-AT to bottom of the map. Line up with the Stormtroopers to the right and run them straight over. Then turn the AT-AT around and get it ready to go back north to where those shuttles are. Alternatively, you could get out of the AT-AT and take a 2-M Repulsor Tank since it's faster. When you're ready have Han go into the storage depot. Now all that will be left is to run to those shuttles. Some Stormtroopers will come down to try to stop you, so try to run over as many as you can as you go past them if you are still in the AT-AT. Some AT-STs will also start coming to you so it is important that you do not stop to fight anything. Just move as quickly as you can to the shuttles to end this mission. -----------------------------------/\----------------------------------------- -----------------------------------\/----------------------------------------- RC12. Mission Twelve: The Defense of Mon Calamari [RC12] Galactic Map: Task: Defeat the Imperial fleet before it can reach Mon Calamari. At the start of this you'll gain control of Ackbar's Home One plus four more Mon Cal Cruisers. So make good use of them when defending. The Imperials will probably head for Corellia or a planet around there so just be ready to defend this area. Just focus on building some more space defenses and try to stop them as they advance. As long as you stop their massive fleet before it takes over Mon Calamari, you'll win this mission. Note that once you defeat their fleet, they will bring out their ultimate weapon and take care of Alderaan with it. -----------------------------------/\----------------------------------------- -----------------------------------\/----------------------------------------- RC13. Mission Thirteen: The Final Battle [RC13] Galactic Map: Task: Confront the Death Star in a tactical battle that includes Red Squadron. If Red Squadron survives the battle, Luke can destroy the Death Star and win the game. The Death Star moves very slowly so you should have plenty of time to figure out where it is going next. As Duke_Rendar points out, the Death Star's course will be displayed once it destroys Alderaan. However, you can't defeat the Death Star unless Red Squadron is in your fleet. So you'll have to wait a little bit for Red Squadron, R2D2/C3PO, and the Millennium Falcon to show up above Yavin 4. When they do, move Red Squadron in with your fleet and then move them to where the Death Star is headed. In the battle just keep Red Squadron in the back out of harms way. Destroy all of the Empire's forces in the battle to beat the Rebel Campaign. -----------------------------------/\----------------------------------------- -----------------------------------\/----------------------------------------- RCAE. Alternate Ending [RCAE] First, I'd like to thank Evan for finding this alternate ending and pointing it out to me. Instead of destroying the Death Star, there is another way to win the Rebel Campaign and if you do this you will see a different ending cinematic. The way to achieve this is to capture the ground of every available planet once Alderaan is destroyed. Once you capture every planet you will see a different ending. This will certainly be a tough task, however, so you'll want to have plenty of ground and space units. The toughest battle will be Coruscant but several of the other Imperial planets will also be well defended. Make good use of your Assault Speeders and try to move quickly from planet to planet so that the Death Star doesn't destroy many of your planets while you are attempting this task. -----------------------------------/\----------------------------------------- -----------------------------------\/----------------------------------------- RCS. Rebel Campaign Sidequests [RCS] In the campaign there are some planets that can be captured at various points during gameplay. I'm calling these sidequests because you don't truly need to do these at all. However, it can be helpful to get more planets and increase your income. For most of these it will be hard to come up with a strategy that will work every time since the enemies you'll be up against can vary. Korriban and Kuat shouldn't vary too much if done by the time you get artillery. The rest I'll just offer more general info on because they can vary by a much greater degree. The planets will be listed in alphabetical order. A note on sidequest space battles: These battles depend on how many Imperial/Pirate ships are in the planet's orbit, but the general strategy never really changes. Therefore, I won't be able to go into detail on how to handle space battles for each planet. I will instead just offer some general advice right here: You can use R2D2/C3PO to get an estimate of how many ships are at a planet by sending them to orbit that planet. If the force is small then you should have no trouble handling it. However, if it's large then you'll need to be more cautious. In these fights remember to make use of the Sundered Heart's weaken enemy ability when you can. Keep assault frigates up front because they have shields and are quite durable. Marauders should be kept back a little bit since they have good range. Corellian ships and X-Wings are good for destroying enemy fighters/bombers while the frigates can handle the star destroyers and broadsides. Focus on hard points such as hangars, missile launchers, and ion cannons and you should do fine. -----------------------------------/\----------------------------------------- -----------------------------------\/----------------------------------------- RCBesp. Bespin [RCBe] Space Battle: Objective 1: Capture planet to gain immediate income: 1500 Objective 2: Destroy all Empire space forces to win. There is no land map for Bespin so as long as you take the space around it over, you'll have control over the whole planet. -----------------------------------/\----------------------------------------- -----------------------------------\/----------------------------------------- RCBest. Bestine [RCBest] Land Battle: Objective 1: Capture planet to gain immediate income: 1900. Objective 3: Destroy all Empire land forces and structures to win. You start off with very few units so you'll want to quickly get to the reinforcement point at the south. Bring in some speeders, tanks etc. when you get there. The Imperial base is at the right while their generator should be at the island at the top. They may have an anti-aircraft turret covering the generator but that should be about it so let some tanks take it out. Have most of your units defend the southern reinforcement point while you use speeders and bombing runs to hammer their base. If they actually start to build anti-aircraft turrets then pull your speeders back and move your tanks/artillery in to finish the job. -----------------------------------/\----------------------------------------- -----------------------------------\/----------------------------------------- RCBo. Bothawui [RCBo]. Land Battle: Objective 1: Capture planet to gain immediate income: 1900. Objective 2: Many of the Bothans have been slaughtered by the Empire. They will help us fight the Empire. Objective 3: Destroy all Empire land forces and structures to win. First you'll want to gather the Bothans at the bottom right and quickly send them to take the lower reinforcement point. While you're sending them over there send 1 group of them down a path that's just a little down and to the left. You'll find a mercenary pad which you can use to make your T2-B's move 25% faster and get rid of the rain penalty to your units. When you get the reinforcement point bring in plenty of T2-B tanks to help defend. You just want to keep defending here for a while, and all that you should face will be infantry. While you are doing the aforementioned stuff, you should also be moving your units up top. You should bring in tanks, artillery and infantry. Move these units up and to the left. You may encounter a lot of enemies on the way so proceed cautiously. When you get your bombing run use it up here to take out most of the enemies. Then continue to the reinforcement point. Bring in some missile soldiers up here with whatever else you want. Now we need to take out their shield generator. It's in the top part of their camp so use a spotter to locate if you have to. Then send down your missile soldiers to take it out. You could also have your tanks help out. When their shields are down bring in another bombing run to destroy most of their forces. Finally hit them hard from both sides and destroy everything to win. -----------------------------------/\----------------------------------------- -----------------------------------\/----------------------------------------- RCC. Corulag [RCC] Land Battle: Objective 1: Capture Planet to Gain Immediate Income: 2300 Objective 2: The local humans are allied with our enemies. Destroying them and their structures will go a long way to helping our cause. Objective 3: Destroy all Empire land forces and structures to win. To start off you'll want some speeders. Send them up to the top left to take start taking out the Imperial base. You can send your tanks and infantry north because the generator is at the top right. If you can secure the top reinforcement point, you should be. Below this point is a prison which you can take over to gain some extra troops. There is a sensor array above the bottom left reinforcement point if you need it. Just watch out for anti-aircraft turrets and leave most of this fight to speeders and bombing runs. -----------------------------------/\----------------------------------------- -----------------------------------\/----------------------------------------- RCD. Dagobah [RCD] Land Battle: Objective 1: Capture planet to gain immediate income: 500. Objective 2: Destroy all Empire land forces and structures to win. I have yet to see the Imperials bother much with this planet. So you may not even face any resistance when trying to conquer. If you do, though, it shouldn't be too much. Speeders and bombing runs should do the trick. -----------------------------------/\----------------------------------------- -----------------------------------\/----------------------------------------- RCEn. Endor [RCEn] Land Battle: Objective 1: Capture planet to gain immediate income: 1800. Objective 2: Destroy all Empire land forces and structures to win. This planet should be virtually defenseless. If you actually encounter some resistance just hit 'em hard with your speeders and finish them off with your tanks. -----------------------------------/\----------------------------------------- -----------------------------------\/----------------------------------------- RCEr. Eriadu [RCEr] Land Battle: Objective 1: Capture planet to gain immediate income: 1600. Objective 2: The local humans are allied with our enemy. Destroying them and their structures will go a long way to helping our cause. Objective 3: Destroy all Empire land forces and structures to win. This planet will probably be very well defended and may have turbolasers. You only get one reinforcement point but you can bring in plenty of units with it. The easiest way to win would be to start by knocking out their power generator with you assault speeders. The generator should be at the right of the map, virtually in line with where you start. After it's gone use your speeders and bombing runs to hit their factories first then their units. There is an abandoned communications array at the bottom of the map so capture it with infantry to remove the fog of war on the map (capture as in stand by it but don't shoot it). The Imperials may start building anti-aircraft turrets so watch the build pads which are located at their base's perimeters. If they do build anti-aircraft turrets, then just send in your tanks and artillery to take them out and help finish off the Imperials. -----------------------------------/\----------------------------------------- -----------------------------------\/----------------------------------------- RCG. Geonosis [RCG] Land Battle: Objective 1: Capture planet to gain immediate income: 1300. Objective 2: Many of the Geonosians have been enslaved by the Empire for slave labor. They will aid in our fight. Objective 3: Destroy all Empire land forces and structures to win. Bring in reinforcements and move one group of Geonosians down to the reinforcement point at the bottom left so that you can bring in even more troops. From this reinforcement point go up and to the left a little to find an abandoned mining facility which will give you some extra cash. There are tons of Geonosians on the map to help you so send the rest up to the Imperial base. Part of the base will be encircled by some mountainous terrain. This part should have the least defense but should contain the shield generator which the Geonosians can take out. There will also be some build pads around here so build some anti-vehicle turrets. The main part of the Imperial base should be in the top right. It will probably be very well defended so a bombing run will come in very handy. If you have speeders, which you should have by now, send them up there to help get rid of the shields and start taking down the base. As long as the Imperials don't have AT-AA or anti-aircraft turrets, your speeders will be fine. Keep charging in with Geonosians and start moving your forces in. As long as you have at one group of speeders this shouldn't be too hard. -----------------------------------/\----------------------------------------- -----------------------------------\/----------------------------------------- RCH. Hoth [RCH] Land Battle: Objective 1: Capture planet to gain immediate income: 1000. Objective 2: Destroy all pirate (or Empire) land forces and structures to win. I have yet to see the Empire actually conquer this planet. So you'll probably be up against some pirates. You only get to start with 3 units so you'll want to quickly get to the top reinforcement point and then to the bottom one. There are also 2 mining facilities to the right and left of where you start. There is an outpost at the bottom left of the map. Your speeders should be able to handle most of this. Just back them up with your tanks, artillery and infantry and you should be fine. Make sure to watch out for missile soldiers, though. -----------------------------------/\----------------------------------------- -----------------------------------\/----------------------------------------- RCKo. Korriban [RCKo] Space Battle: Gather your space units together and send them to Korriban. Objective 1: Destroy all pirate forces and structures to win. This is pretty simple as they should only have two fighter squadrons and a frigate. Just try and fight each of these groups one at a time and you should be fine. Land Battle: Objective 1: Capture Planet to Gain Immediate Income: 900 Objective 2: The local humans are allied with our enemies. Destroying them and their structures will go a long way to helping our cause. Objective 3: Destroy all pirate land forces and structures to win. This part can be somewhat difficult so you may not want to try it early on. You'll definitely want to make use of bombing runs around the reinforcement points and the pirate's base. Anyways, you'll want a good size force for this battle and have it well divided between tanks, infantry and plex missile soldiers. Advance cautiously and try to pick off a few enemies at a time. Do NOT have your tanks go up against their missile soldiers because you will suffer high casualties. You want your infantry to handle the missile soldiers while your tanks, with your missile soldiers behind them, handle the enemy vehicles. If you lose units, you can bring in more at your reinforcement point. You can also destroy their build pads and create turrets or healing stations on them. Once you've secured this area in the middle, you could move up to secure the top right reinforcement point but it isn't necessary to have all the reinforcement points unless you want more troops. If you go up there, be careful because up and to the left of the reinforcement point is another turret. Our goal is to wipe out the indigenous population in the top left and the pirate's base at the bottom left. The indigenous troops aren't much of a threat so just go over to the top left and wipe them out. Use your tanks to take out the buildings while ignoring their infantry because if you don't get rid of the buildings, you'll face a never ending supply of infantry. Now with that done, all that's left is the pirate base. The place is pretty well guarded with vehicles, infantry, missile soldiers, and turrets. So, as usual, try to move in then back out to pick off a few at a time. Take out their base to end this. -----------------------------------/\----------------------------------------- -----------------------------------\/----------------------------------------- RCKu. Kuat [RCKu] I would definitely advise having Y-Wings, artillery, tanks, and infantry in your attack force. You'll want to take this planet right after you get the artillery so that the Empire doesn't send a space fleet to Kuat. Land Battle: Objective 1: Capture planet to gain immediate income: 1800 Objective 2: The local humans are allied with our enemies. Destroying them and their structures will go a long way to helping our cause. Objective 3: Destroy all Empire land forces and structures to win. To start off you'll want to quickly bring in reinforcements so that you have some infantry, some tanks, and some artillery. Rush the top left reinforcement point with your tanks and infantry while your artillery supports them long range by targeting incoming AT-STs. When you reach the reinforcement point, keep the tanks by the build pads. Send one set of infantry to each build pad and the third set to the reinforcement point. Build some turrets and bring in some more tanks, missile soldiers, etc as reinforcements and take out the indigenous base at the are. While you are defending, be careful of the speeders as they will try to set mines. Also, the maulers will try to self- destruct by you so if they glow red then get away from them. More Stormtroopers will come in so move your artillery up to your main force and have them run over Stormtroopers along the way. Now with your tanks in front, quickly go northeast to the Imperial base. When you get there, you should be able to perform a bombing run, so do one on their base. Let your artillery pound their AT-STs from a distance while your tanks hit them up front and you should be able to win this easily. -----------------------------------/\----------------------------------------- -----------------------------------\/----------------------------------------- RCM. Mon Calamari [RCM] Land Battle: Objective 1: The harsh rain conditions have reduced laser accuracy by 50%. Objective 2: Capture planet to gain immediate income: 1600. Objective 3: The Mon Calamari are loyal to the Rebellion. Leverage their strength to defeat the enemy. Objective 3: Destroy all Empire land forces and structures to win. You can't bring in many reinforcements but there are plenty of Mon Calamari to rush the middle reinforcement point with. If you have speeders by now then they'll come in real handy. If not then just bring in some tanks and artillery. When the Mon Calamari get the reinforcement point, bring in some more tanks/artillery. If you have speeders use them to take out the power generator first. It is in the lower right corner of their base. If you don't have speeders then have your artillery line up just outside their shield's walls and use them to take the generator out. Once it's gone use a bombing run to take out most of their base. Keep rushing the Mon Calamari while you back them up with tanks. As long as you keep the reinforcement point in the middle you should do ok. -----------------------------------/\----------------------------------------- -----------------------------------\/----------------------------------------- RCNab. Naboo [RCNab] Land Battle: Objective 1: Capture planet to gain immediate income: 1900. Objective 2: The Gungans are no match for the Imperial army. We need to assist them or they will certainly be slaughtered. Objective 3: Destroy all Empire land forces and structures to win. Bring in some speeders etc. and send some Gungans up to the reinforcement point in the middle. Along the way you'll find a mercenary outfitter. There's also a sensor array to the right and then down from the middle reinforcement point that can be captured to remove the fog of war. Once you take control of these, just keep rushing the Gungans to the Imperials. The Empire's main base is directly north of you but their power generator should be at the top right near the second reinforcement point. Your tanks should be able to handle the top right area while your speeders, bombing runs, and Gungans handle the Empire's main base. -----------------------------------/\----------------------------------------- -----------------------------------\/----------------------------------------- RCNal. Nal Hutta [RCN] This planet will start off under control of pirates. However, the Empire will come and take this planet over if you don't take it over first. So, it is best to let the Empire fight it out with the pirates. Once the Empire takes control of the planet, it should be easy to take over because the Empire won't have time to build up their defenses here. They might not even leave any troops on the planet which will allow you to take over the planet without even having to fight for it. Land Battle: Objective 1: Capture planet to gain immediate income: 2400. Objective 2: The Hutts are growing weary of invaders. They will attack if encountered. Objective 3: Destroy all Pirate (or Empire) land forces and structures to win. If you do decide to fight the pirates, however, you'll want to move quickly on up towards the reinforcement point. The pirates will have modest defenses with their base at the top right of the map. There'll be plenty of Hutts around to bother you but they shouldn't be any trouble to take out. The biggest threat here, will probably be the enemy missile soldiers since they can take out vehicles in mere seconds. Just be careful of them and you shouldn't have too many problems with this battle. If you let the Empire take control of the planet and they still have some troops here when you arrive then you should have an easy fight with them. They probably won't even have a base up so you'll just have to march through the map destroying the few units they'll have here. -----------------------------------/\----------------------------------------- -----------------------------------\/----------------------------------------- RCR. Ryloth [RCR] This is another planet that starts off under control of pirates. Once again it'll be easier if you just let the Empire take over this planet, then move in and take it from the Empire. Land Battle: Objective 1: Heavy wind and sandstorms have reduced rocket accuracy by 50%. Objective 2: Capture planet to gain immediate income: 900. Objective 3: Local Twi'leks are getting unruly. Raise their structures and you will be rewarded. Objective 4: Destroy all Pirate (or Empire) land forces and structures to win. Pause and bring in some reinforcements. There will be a Twi'lek base right behind where you start in the bottom left corner and there will be another one right above where you start. So immediately you must destroy these structures. There will also be four more Twi'lek buildings in the middle and right of the map. If you are fighting pirates then, as usual, just be wary of their missile soldiers as you work your way up to the top where their base is. If you are fighting the Imperials then they may not even build a base here and, if they don't, then their troops should come up to you pretty quickly. Just use your normal strategies to get rid of them. -----------------------------------/\----------------------------------------- -----------------------------------\/----------------------------------------- RCSh. Shola [RCSh] This planet also starts off under pirate control. They'll have some pretty good defenses here, so once again you should let the Empire take control of this planet before moving in to take it over. Land Battle: Objective 1: Infantry sight range is reduced by 50% in ash. Objective 2: Capture planet to gain immediate income: 2300. Objective 3: Destroy all Pirate (or Empire) land forces and structures to win. Note: Infantry will automatically take damage throughout this battle because of the planet's effects. If you actually decide to fight the pirates, then be prepared for plenty of swamp speeders to come in towards you at the beginning. There are two reinforcement points that you should take, and to the left of the one at the lower right side of the map you'll find an abandoned mining facility that you can take over to gain some credits. Just work your way up the map to the pirate base and use your bombing run to help take out the base. If you end up fighting Imperials here, then it should be an easy fight. You'll probably only need tanks and artillery to just mow through the few Imperials that will be here. -----------------------------------/\----------------------------------------- -----------------------------------\/----------------------------------------- RCSu. Sullust [RCSu] Land Battle: Objective 1: Capture planet to gain immediate income: 1700. Objective 2: Destroy all Empire land forces and structures to win. This is another planet that the Empire doesn't seem to defend very well if they defend it at all. Speeders and bombing runs should be all you need to handle this planet. -----------------------------------/\----------------------------------------- -----------------------------------\/----------------------------------------- RCT. Tatooine [RCT] Land Battle: Objective 1: Heavy wind and sandstorms have reduced rocket accuracy by 50%. Objective 2: Capture planet to gain immediate income: 900. Objective 3: The human population on this planet is willing to help in our cause. Help support their attacks against the enemy. Objective 4: The Jawas have been raided one too many times by the Empire. They will fight the Empire to protect their cargo. Objective 5: The local Tusken Raiders have attacked our troops without provocation. Demolish their dwellings and you will be compensated. Objective 6: Destroy all Empire land forces and structures to win. To start off pause and bring in some reinforcements. The Rebels have plenty of allies here so we should put them to good use. There are some humans close to a reinforcement point on the right so send them there. There are others somewhat close to a reinforcement point on the left so send those humans to that point. Then you'll be able to bring plenty more reinforcements should you need to do so. The other humans and Jawas should just all be sent to the Imperial base in the middle. Be careful of the Rancor that is at the top right of the map and the Sarlacc Pit Monster that is near the top left of the Imperial base but to the left of the mountains. There is no need to go up against these foes. There is a mercenary outfitter a little to the left of where you start so quickly take control of it. You can then get the two upgrades. Get the weather one first so that you can use missiles effectively. To the left of this outfitter is the Tusken Raider base so you can easily go take that out. The Imperial generator is in the top right corner of their base so get some artillery and tanks up there to take it out. The Imperials may build an anti-infantry turret up there so be careful of sending missile soldiers in from the top. Then use a bombing run to take out most of the base. Finish it off with the rest of your units and the indigenous units. -----------------------------------/\----------------------------------------- -----------------------------------\/----------------------------------------- EC. Empire Campaign [EC] EC1. Mission One: Taking Thyferra [EC1] Land Battle: Objective 1: Slay the Rebel scum and burn their buildings to the ground. Objective 2: Lord Vader must survive. Objective 3: Destroy the Communications Array. Objective 4: Destroy the Rebel's power generator. To start off you get Darth Vader along with plenty of AT-STs and Stormtroopers. Group them as you wish and send them up the path. You'll come across some Rebel infantry, so send Darth Vader in first followed by your AT-STs and Stormtroopers. Use Darth Vader's force push ability when you are close to the infantry and then just finish them off. There will be a lone T2-B Tank up the path a little, so just select Darth Vader's force crush ability, target the tank and watch as it's destroyed. Go up a little farther to meet some more Rebel infantry. Use the force push ability again to take them out. Then you'll see an enemy turret which Darth Vader can take care of. You can then build a bacta healing station or vehicle repair station on the build pad if you need to. As you move forward, you'll come across a communications array. It will be guarded by a T2-B Tank, an anti-infantry turret and some infantry. So lead the way with Darth Vader and make use of his abilities. When you're done you can use the build pad here as well if you need to. As you move towards the Rebel's base you'll be told that their power generator must be destroyed first. So move down past the base to the generator. Along the way, you'll find more infantry, some T2-B Tanks and another anti-infantry turret. So just make use of Darth Vader's abilities again and back him up with your AT-STs. When you secure the reinforcement point you'll automatically get some TIE Maulers and Stormtroopers for reinforcements. When you destroy the power generator the Rebel's will send down some T2-B Tanks, infantry and plex soldiers to attack you. So you'll want to first have a vehicle repair station built and then defeat the Rebel's while you are by the repair station. Remember that your Maulers can easily run over infantry. Now all that's left is the Rebel base. Use your AT-STs to take out the anti-infantry turrets while your Maulers run over the infantry. Have Darth Vader use his force push to help the Maulers. Then just finish off the base to end the mission. -----------------------------------/\----------------------------------------- -----------------------------------\/----------------------------------------- EC2. Mission Two: Crush. Kill. Destroy. [EC2] Galactic Map: Task: Build a ground assault force and recapture Fondor. Right now the only planet the Rebel's control is Fondor. The only other planet that is available but not under your control is Taris. Pirates control both the space around Taris and the planet's surface. Since the pirates will never attack you, I suggest that you just take as much time as you want to build up your forces. Build some better space stations, some mining facilities and more ships/vehicles/infantry. Make sure to put an Acclamator in with your ground units so that you can perform bombing runs. While you are building units, just be mindful of your population cap. You don't have to take over Taris so it will be listed in the Empire sidequest section. However, I suggest that you take it over, build defenses on it and then go handle Fondor. ------------------------------------------------------------------------------ Land Battle: Objective 1: Heavy wind and sandstorms have reduced rocket accuracy by 50%. Objective 2: Capture planet to gain immediate income: 1800. Objective 3: The local humans are allied with our enemies. Destroying them and their structures will go a long way towards helping our cause. Objective 4: Destroy all Rebellion land forces and structures to win. Start off by pausing and bringing in some reinforcements. For this mission you'll want Darth Vader, some AT-STs, some Maulers, and some Stormtroopers. Make your way left and run over the infantry you'll come across with your Maulers. Use Darth Vader's force push to help as well. Humans will keep respawning until you take out their buildings so try to focus on destroying the buildings. When some T2-B Tanks start coming in use Darth Vader's force crush and your AT-STs to take them out. At the bottom left corner of the map is an abandoned heavy factory. If you stand some Stormtroopers or Darth Vader by it for a little while, you can capture it. Then it will spawn swamp speeders for you to use. Once you've taken out the humans, capture the reinforcement point and bring in more units. Then get ready to take out the rebel base. Their base is at the top right and has numerous anti-vehicle turrets scattered about so be careful. Use Darth Vader and bombing runs to handle them. Then just take out the Rebel buildings to finish this mission. -----------------------------------/\----------------------------------------- -----------------------------------\/----------------------------------------- EC3. Mission Three: Rooting out the Pirates [EC3] Galactic Map: Task: Build a probe droid at a system with a space station and send it to Ilum. Well, the task itself is pretty straightforward and is also all that must be done to finish this mission. However, before you do this you may want to take some time to build up some more defenses and get some more money since you can't be attacked at the moment. -----------------------------------/\----------------------------------------- -----------------------------------\/----------------------------------------- EC4. Mission Four: The Pirate Menace [EC4] Galactic Map: Task: Build a fleet and escort Boba Fett from Coruscant to Ilum. Well as you can see the pirates have some decent defenses. So gather up a nice fleet of Acclamators and Tartans, join them with Boba Fett, and send them to Ilum. ------------------------------------------------------------------------------ Space Battle: Objective 1: Boba Fett must survive. Objective 2: Destroy all the sensor pods. Objective 3: Bring in reinforcements and destroy the pirate's space station to flush out their leader. Objective 4: Attack the pirate leader until he submits. Do not let him escape. This mission is pretty simple as long as you take your time. Go up to each sensor pod and drop a seismic charge. A few fighters may survive the charge so just mop them up with your lasers. Then wait until you can use the seismic charge again before going to the next sensor pod. Just repeat this process for each sensor pod. By the top left sensor pods, you'll find some turrets in your way but these can be easily taken down by your lasers. When you finish with all of the sensors, objective 3 will come up. Bring in your reinforcements. Let your fighters and Tartans handle their fighters and turrets while your bombers and Acclamators handle their space station. When the space station is destroyed a frigate will appear and objective 4 will come up. Just pummel the frigate with everything you have and you'll have this mission won in no time. -----------------------------------/\----------------------------------------- -----------------------------------\/----------------------------------------- EC5. Mission Five: Subjugating Geonosis [EC5] Galactic Map: Task: Build a fleet and escort Darth Vader to Geonosis. You will need a significant number of vessels to successfully invade. You can quickly and easily move from Taris to Endor to take over the planet without facing resistance. You can also do the same with Byss. If you take over Eriadu quickly and move to Naboo, you'll face no resistance at Naboo. You can see that Sullust and Eriadu are under Rebel control. However, Bespin and Dagobah are also under their control. So I would suggest trying to quickly move from Rebel planet to Rebel planet and take out all of their forces so that only pirate controlled planets and the mission planet are left. Once this is achieved, you won't face much threat of being attacked. You can build up your forces and take your time with the pirate planets. It's still up to you which planets you want to take so all of these planets will be listed in the sidequest section. When you are ready, prepare a space fleet with Darth Vader in it and also a separate ground fleet. Send the space fleet in to Geonosis first. Note: Once this mission is completed, you're technology level will increase and more planets will become available. ------------------------------------------------------------------------------ Space Battle: Objective 1: Darth Vader must survive. Objective 2: Quash the Rebel space station. You might as well just keep Darth Vader where he starts at to make sure he lives through this. The fight shouldn't be too hard as long as you have plenty of Acclamators and a few Tartans. The Rebels will have a medium sized space station with some Corvettes, Marauders, Nebulon-B Frigates, and their garrison of fighters/bombers. So move in and let your bombers take out their hangar first. Then just let the bombers target Concussion missile launchers and proton torpedo launchers. Use your Acclamators and Tartans to quickly take out any Marauders and then the Corvettes. Have your fighters distract them and possibly go after their fighters/bombers. Once their ships are gone just go up to the space station and take out its hardpoints. ------------------------------------------------------------------------------ Land Battle: Objective 1: Capture planet to gain immediate income: 1300. Objective 2: The Geonosians are revolting against their Imperial masters. Dispatch any Geonosian structures that you come across for a bonus. Objective 3: Destroy all Rebellion land forces and structures to win. By watching the little cinematic before the mission begins, you can get a pretty good idea of what you're up against. To start pause and bring in your troops. A Geonosian building is right by you so once you bring in troops, take it down. You don't need to worry about the Geonosians because none of them are much of a threat. Once the building is gone, move up to the next two buildings. While you are destroying them, use the build pad by them and also move some troops to the bottom left to take over the reinforcement point and build pads there. Once you've secured the reinforcement point, bring in more units and capture the abandoned mining facility that is above the reinforcement point. Once you've secured this general area, keep moving forward with Darth Vader in front. The Rebel base is located throughout the top right area so as you're progressing through it use the build pads to keep you repaired/healed. Also, use your bombing run on their structures. Take out all of their forces to win this mission. -----------------------------------/\----------------------------------------- -----------------------------------\/----------------------------------------- EC6. Mission Six: Attack on Mon Calamari [EC6] Galactic Map: Task: Take control of Mon Calamari space. A fleet of significant size is required. Ensure your controlled planets have adequate defenses while doing this. I suggest that you take over Ryloth quickly because if you have taken over all of the other Rebel planets up to this point then Ryloth will now be the only Rebel planet aside from Mon Calamari. The other new planets will all be under pirate control except for Kuat which will start off unoccupied. Once you get rid of the Rebels, you'll have plenty of time to build up your new technology. ----------------------------------------------------------------------------- Space Battle: Objective 1: Crush the Rebel scum and their space station. Objective 2: Eliminate all Mon Calamari capital ships. In this battle you will be up against just about every Rebel ship along with a pretty big space station. So try to eliminate their hangar quickly and then focus on the enemies that can do the most damage to you (Y-wings, anything with missiles, etc.). After a while there will be a cutscene and several Mon Calamari Cruisers will enter around the place where you started. These won't be easy to take out especially since you'll still be in mid-battle with the other Rebel ships. So, you should expect to lose some ships in this fight. Just bring in more as needed and you should be able to win this. Also, try to make use of your bombers on the Mon Calamari ships. Win this space battle to complete the mission and take over the whole planet. -----------------------------------/\----------------------------------------- -----------------------------------\/----------------------------------------- EC7. Mission Seven: Trouble on Kashyyyk [EC7] Galactic Map: Task: Stop the Wookie uprising on Kashyyyk. Since no new planets opened up except for Kashyyyk and you've probably lost a fair amount of ships, take your time rebuilding your forces before starting this battle. ----------------------------------------------------------------------------- Land Battle: Objective 1: Protect the Imperial prisons. Objective 2: Stop Han Solo from freeing the Wookies. You can bring in ten units so bring in Vader, some 2-M Tanks, some infantry and whatever else you want. Take over the nearby reinforcement point and quickly get up to the top left one to also take it over. Once you're at the top you'll probably encounter Han Solo. He'll leave after receiving a little bit of damage. Once he's gone, quickly move on to the last reinforcement point so that the Rebels won't be able to bring in any more units. The Rebels don't start out with too many units so if you keep them from bringing in any reinforcements, it will be easy to kill them all and complete this mission. -----------------------------------/\----------------------------------------- -----------------------------------\/----------------------------------------- EC8. Mission Eight: A New Weapon of War [EC8] Galactic Map: Task: Escort Colonel Veers from Coruscant to Carida, and aid him in performing his demonstration of the AT-AT prototype. The only new planet that opens up is Carida and it starts out under your control. So if you've conquered all the other planets then you can take your time to build more units if you want. You can even build on Carida if you want but nothing you build on the planet will help you in this mission. It also doesn't matter what units you bring besides Colonel Veers because he will be all you get to use. Note that after this mission, six new planets will open up. Four of these: Manaan, Aeten 2, Fresia, and Dantooine will be under Rebel control. When you are ready, get Colonel Veers from Coruscant and send him, along with whatever ground forces you want, to Carida. ----------------------------------------------------------------------------- Land Battle: Objective 1: Task: Select Colonel Veers's AT-AT and move it through the demonstration field. Objective 2: Colonel Veers must survive. Objective 3: Task: Protect the four observation bunkers by defeating all Rebel invaders. To start, build anti-vehicle turrets on all of the build pads. After that, you can just follow the instructions given to you since this mission plays out just like a tutorial. -----------------------------------/\----------------------------------------- -----------------------------------\/----------------------------------------- EC9. Mission Nine: The Rebel Fortress [EC9] Galactic Map: Task: Take control of Jabiim. First off I would suggest taking out the four other Rebel controlled planets: Manaan, Aeten 2, Fresia, and Dantooine. If you take these out quickly then you won't have to worry about the Rebels trying to raid your nearby planets (unless they attack from Jabiim). This, however, probably won't be an easy task because by now the Rebels will have plenty of Artillery and T4-B Tanks to annoy you with and you may also start to see Assault Speeders. In my game, Fresia was particularly hard to take over because the Rebels had a level five space station and some ion cannons on the planet. Therefore, I took over Aeten2, and Manaan first. Then I allowed the Rebels to take over Wayland. With their forces divided, I had an easier time taking over both Fresia and Wayland. ----------------------------------------------------------------------------- Space Battle: Objective 1: Destroy the Rebellion space forces to win. You'll be up against every Rebel ship except for Mon Calamari Cruisers and the space station will be at level 4. It is located in the middle of the map. You start out right below it and there are some asteroid fields between you and the station. If you have plenty of Victory Cruisers, some Broadside Cruisers, and a few Tartan Cruisers, this battle shouldn't be too difficult. I suggest using your Victory Cruisers to take out their larger ships while you let your X-Wings and Tartans take out their Y-Wings. Use your bombers to get rid of their hangar and have your Broadsides use their barrage area ability on the space station from a distance. Just replace your ships as they are destroyed and you should be able to win this part of the mission without any major problems. ------------------------------------------------------------------------------ Land Battle: Objective 1: Capture planet to gain immediate income: 1100. Objective 2: The local Humans are allied with our enemies. Destroying them and their structures will go a long way to helping our cause. Objective 3: Destroy all Rebel land forces and structures to win. Note that repulsorlift vehicles cannot be used on this planet. So you will not be able to use 2-M Tanks or Speeder Bikes while the Rebels will not be able to use T2-B Tanks. You start of at the only reinforcement point and you can bring in up to ten units. So pause the game and bring in Darth Vader, some AT-ATs, and whatever else you want. Use the build pads here and make sure to defend this location because you'll need to keep this reinforcement point if you want to keep bringing in troops. The Rebel base is located at the left but I suggest that you make your way to the right side. Take out the human buildings and work your way up to the middle area. Send a unit to the top right to find and take out the Rebel power generator. Bring in more units as needed and make your way to the Rebel base. When you find a large concentration of their forces, hit them with a bombing run. Get rid of the artillery and T4-Bs quickly and the infantry will be easy to mop up. As far as buildings are concerned, any heavy factories should be your first target followed by any barracks. Save destroying any light factories for last since they garrison T2-B tanks which cannot be used on this planet. Finish off their forces to complete the mission. -----------------------------------/\----------------------------------------- -----------------------------------\/----------------------------------------- EC10. Mission Ten: The Traitorous Moff [EC10] Galactic Map: Task: Build a fleet, locate and defeat Moff Kalast. After your space and land battles on Jabiim, you probably suffered quite a few losses. Since the only new planet will be Atzerri, the mission planet, you can take your time rebuilding your forces. When you're ready, send a space fleet to Atzerri. ------------------------------------------------------------------------------ Space Battle: Objective 1: Destroy all Rebellion spaces forces to win. Objective 2: Defeat the traitorous Moff Kalast. Objective 3: Slaughter Moff Kalast's entourage. You will hyperspace in right on top of Moff Kalast's Star Destroyer. His ship will probably take out the shields on a couple of your ships, send out some fighters, and hyperspace away. Thus, objective 2 will be a failure. Take out any remaining TIEs and move on. Now for the real battle. Make your way towards the Rebel space station which will be just to the right of the asteroid fields. Have your Broadsides stay behind the asteroids and use their barrage area ability on the space station. Take out the Rebel's hangar with your bombers. Kill off any Y-Wings quickly with your X-Wings/Tartans and then go after their ships with your Victory Cruisers. By now you should be pretty good at defeating the Rebels in space so this part of the mission shouldn't be too difficult. ----------------------------------------------------------------------------- Galactic Map: You can take over Atzerri if you wish, and I advise that you do since it is under Rebel control. Information on the ground battle is located in the sidequests section. After the space battle, you will be told that you'll need an Interdictor Cruiser to catch Moff Kalast. The Interdictor will then appear above Coruscant. Add it to your fleet, and get ready to take on Moff Kalast. He will appear randomly over one of your planets. Send your fleet with the Interdictor to him to start the battle. Note that if Kalast appears at the planet where your fleet already is, you'll have to send the fleet off of the planet then back to it to start the battle. ------------------------------------------------------------------------------ Space Battle: Objective 1: Destroy all Rebellion space forces to win. Objective 2: Defeat the traitorous Moff Kalast. Even if you have a space station at the planet that this battle is at, it will not be there and there will actually be a Rebel space station in its place. Start by using your Interdictor's gravity well generator ability. Protect the Interdictor and keep it in the back so that it and it's gravity well don't get destroyed. Moff Kalast's ship will start out directly in front of you. So attack it with all of your ships. Ignore the Rebels because you don't need to destroy any of them to win this mission. All you have to do is take out Moff's ship and this mission will be over. Note however, that after this mission I saw the Rebels retreat to Bothawui. Then after I completed the Bothawui mission, I was attacked by them and Moff Kalast again in the space above Bothawui. Before starting the Bothawui mission you can build a level four space station and as many ships as you want. Thus, when the Rebels appear you will be able to easily beat them as long as Palpatine survives. This is an odd glitch so instead of doing it the way I did, you may want to defeat all of the Rebels before taking out Kalast's ship in this mission. If you go for the Rebels first, however, you'll definitely want to hide the Interdictor ship in a corner so that it isn't destroyed. -----------------------------------/\----------------------------------------- -----------------------------------\/----------------------------------------- EC11. Mission Eleven: An Engagement with the Emperor [EC11] Galactic Map: Task: Escort the Emperor to Bothawui and show the Bothans the error of their ways. You must send the Emperor by himself to Bothawui in order to start this mission. Before the mission, however, you can build whatever you want on the planet. I have heard that this has caused a glitch in some people's games where the Emperor won't go to Bothawui after you have built on it. I have not seen this glitch ever happen but I do advise to make a save before you start building on Bothawui just in case. ------------------------------------------------------------------------------ Land Battle: Objective 1: His Excellency Emperor Palpatine must survive. Objective 2: Exterminate all the Bothan rabble and their structures. All you can use for this mission are Emperor Palpatine and two Imperial guard troops. Emperor Palpatine is basically invincible but the guards will probably go down rather quickly. All of the structures that must be destroyed will be highlighted on the mini-map. So start by going to the one at the right. You will encounter Bothan infantry along the way but since they can't hurt the Emperor, focus on destroying the building. Since all of the buildings will keep producing Bothans, just go around and take them out. Ignore the Bothan infantry for the most part but you can occasionally use force lightning on them to start thinning them out. Destroy all of the buildings and kill the remaining Bothan infantry to complete the mission. -----------------------------------/\----------------------------------------- -----------------------------------\/----------------------------------------- EC12. Mission Twelve: Capturing a Princess [EC12] Galactic Map: Task: Build a fleet and escort Darth Vader to intercept and capture Princess Leia at Tatooine. You will need to use the tractor beam from a Star Destroyer to capture her. Your technology level has just increased so you'll want to spend some time building before starting this mission. Note that you can only build Imperial Star Destroyers at Fondor, Sullust, Kuat, and Mon Calamari. Also, remember that the Emperor will reduce the cost of building at his current location. When you are ready send a large fleet that contains Darth Vader to Tatooine. You shouldn't need any Interdictors in the fleet since there will be some at Tatooine. ------------------------------------------------------------------------------ Space Battle: Objective 1: Save at least one Interdictor. Objective 2: Eradicate all Pirate vermin and their space station. Objective 3: Lord Vader must survive. Objective 4: Hide your fleet in the nebulas. Objective 5: Wait until the Princess receives the data transmission. Objective 6: Activate and protect your Interdictors. Objective 7: Capture the Princess with a tractor beam from a Star Destroyer. Start by moving your ships in to take out the pirate ships by the Interdictors. Once you've taken them out you can advance to the Pirate space station in the lower right part of the map. Make sure to keep the Interdictors and Darth Vader in the back out of harms way. The pirates that are by the station shouldn't even move much so it will be very easy to take them out from a distance with a Broadside's barrage area ability. I suggest that you weaken their station with a Broadside or two then move in and crush them with your Star Destroyers. Just be careful not to move your capital ships into the asteroid field around their station because the asteroid field will harm your ships. Once the pirates are gone, objective four will appear. Just move all of your ships into the nebulas and use the stop command on them. Keep your Interdictors by the bottom edges of the nebula so that they can quickly get out of the nebula to activate their gravity wells. Keep the rest of your ships in the middle of the nebula so that you are not detected. Some X-Wings will show up and then Leia's ship will come in. Just stay in the nebula until Leia gets the data transmission. Once objective six and comes up, move your Interdictors out of the nebula and activate both of their abilities. Objective seven will also appear so now all you have to do is chase down Leia's ship with an Imperial Star Destroyer and capture her with its tractor beam ability to complete this mission. To make it easier to capture her you can attack her ship's engines to stop her from moving. Also, be sure to capture her quickly because some large Rebel ships will start hyperspacing in. Note: In my first playthrough of this mission, I thought I lost because I could not get my Interdictors out of the nebula fast enough to activate their gravity wells. However, after the battle I was told that I had won and the game proceeded on to the next mission. I guess this is just another odd game glitch. -----------------------------------/\----------------------------------------- -----------------------------------\/----------------------------------------- EC13. Mission Thirteen: The Destruction of Alderaan [EC13] Galactic Map: Task: Build a fleet and escort the Death Star to Alderaan. First you should take over Tatooine. You can just set any ground unit on the planet because there should be no resistance. The Death Star will appear above Coruscant so combine it with your fleet. Then send the fleet to Alderaan. Note that after this mission the remaining unavailable planets will all open up under Rebel control. ------------------------------------------------------------------------------ Space Battle: Objective 1: Obliterate Alderaan. Fire the Death Star once it is ready. A timer will appear at the top of the screen as soon as the mission starts. Once the timer reaches zero, a fire button will appear and all you'll have to do is press it to win. The button looks like a lever and will be located at the bottom middle of your screen. If you have units selected they may be covering up the lever so deselect them all to be able to see it. The Rebels will have Mon Calamari Cruisers and plenty of other ships so staying alive won't be very easy. However, the Death Star has a garrison of some Victory Star Destroyers and some Tartan Patrol Cruisers. You will have to bring in your regular units as reinforcements at the start of the battle. I suggest that you bring in five Imperial Star Destroyers. Just try to defend until you can fire the Death Star and complete the mission. -----------------------------------/\----------------------------------------- -----------------------------------\/----------------------------------------- EC14. Mission Fourteen: End of the Rebellion [EC14] Galactic Map: Task: Take full control of Alzoc 3, Polus, Shola, Hoth, and Yavin. Use the Death Star to eliminate difficult ground conflicts. You final task is to takeover these five planets. If you wish, you can destroy them all with the Death Star just like you destroyed Alderaan. Or, for a bigger challenge you can take over the space and ground of the planets. The Death Star method is easier but it will take quite a while for the Death Star to reach each planet (you may want to hit the fast forward button). Taking over the ground of each planet will be difficult but it may be faster than waiting for the Death Star to get to each corner of the galaxy. I will list details on all of these planets in alphabetical order. You can attack the planets in whatever order you wish, since it doesn't really matter. Once all planets are conquered/destroyed you will have succeeded in beating the Empire Campaign! ------------------------------------------------------------------------------ General Space Battle Info: All five of the planets will have ion cannons. The space station level will vary with each planet, some can have level five space stations while others can only go to level two or three. The Rebel fleets will also vary with each planet. They will all have fighters, Corellian ships, Nebulon-Bs, and Marauders. Most will have Assault Frigates, and a couple will have Mon Calamari Cruisers. If you're using the Death Star, stay where you start at and defend until you can fire the Death Star. Otherwise just use your normal tactics. Don't, however, underestimate the Rebels. Even if they only have a level two or three space station, if they have plenty of Corellian ships, Marauders, and Y-Wings they can do some good damage especially since the ion cannons will be disabling your capital ships. ------------------------------------------------------------------------------ Alzoc 3: Coming Soon! ------------------------------------------------------------------------------ Hoth: Coming Soon! ------------------------------------------------------------------------------ Polus: Coming Soon! ------------------------------------------------------------------------------ Shola: Land Battle: Objective 1: Infantry sight range is reduced by 50% in ash. Objective 2: Capture planet to gain immediate income: 2300. Objective 3: Destroy all Rebellion land forces and structures to win. Note: Infantry will automatically take damage throughout this battle because of the planet's effects. Darth Vader and Emperor Palpatine, however, will not take damage. You can start off with three units and there are two other reinforcement points. I suggest that you quickly get to the reinforcement point in the middle. The Rebel base will be spread across the whole top area and there will be turbolasers spread across the map. The top left section will have a shield generator and the power generator will be located inside the shields at the bottom left. My method for beating this level was to rush my units up to the top left area. I rushed 2-M tanks to the power generator while using Palpatine's and Vader's abilities on Rebel vehicles. Try to get as many Rebel vehicles under your control as you can with Palpatine's corrupt ability. Then use them as you see fit. Once the power generator is down, the turbolasers will stop. Finish off everything in this area, bring in more units if necessary, and then progress to the top right area. You will find some more buildings and possibly more Rebel units. So just take them down like you normally would. Finally move around the map and mop up any remaining units. Be careful though, because the Rebels may leave quite a few units at the bottom right. ------------------------------------------------------------------------------ Yavin 4: Coming Soon! -----------------------------------/\----------------------------------------- -----------------------------------\/----------------------------------------- ECS. Empire Campaign Sidequests [ECS] -----------------------------------/\----------------------------------------- -----------------------------------\/----------------------------------------- ECAe. Aeten 2 [ECAe] Land Battle: Objective 1: Infantry sight range is reduced by 50% in ash. Objective 2: Capture planet to gain immediate income: 1100. Objective 3: Destroy all Rebellion land forces and structures to win. You can only start with three units so you'll definitely want to move quickly to the reinforcement point at the left. Try to defend from here and make good use of the build pads. The Rebels will probably have plenty of artillery by this point in the game so be careful of them and, if you spot one, try to kill it quickly. Their base is located throughout the top right area so make good use of bombing runs to get rid of most of their forces. -----------------------------------/\----------------------------------------- -----------------------------------\/----------------------------------------- ECAt. Atzerri [ECAt] Land Battle: Objective 1: Capture planet to gain immediate income: 1300. Objective 2: The local Humans are allied with our enemies. Destroying them and their structures will go a long way to helping our cause. Objective 3: Destroy all Rebellion land forces and structures to win. Note: I found this land battle to be the toughest in the Empire's campaign. You only get to start with three units but there are two other reinforcement points that you can take. I suggest you bring in your troops and quickly head to the reinforcement point at the bottom. There are a lot of build pads around the bottom area so I suggest you use them all. The Rebels will probably send a large force straight down to where your starting point was so try to keep them from taking over the point. The Rebels will almost definitely have a shield generator and you're going to have to go in and take it out since the power generator will be tucked away nicely inside the shields. It will be tough to enter the Rebel base from the left most path since there will be plenty of trees around that area and the Rebels will have artillery lined up behind them. So you should try attacking from the center path that runs diagonally down the map. Hit their forces with as many bombing runs as possible and if you grind this one out you should be able to win. -----------------------------------/\----------------------------------------- -----------------------------------\/----------------------------------------- ECBesp. Bespin [ECB] Space Battle: Objective 1: Capture planet to gain immediate income: 1500. Objective 2: Destroy all Rebellion space forces to win. There is no ground to this planet. So, if you get here quickly you should only have to deal with a level 2-3 space station and its garrison of Corvettes, fighters and bombers. Take out the Rebellion forces to take over this planet. -----------------------------------/\----------------------------------------- -----------------------------------\/----------------------------------------- ECBest. Bestine [ECBest] Land Battle: Objective 1: Capture planet to gain immediate income: 1900. Objective 2: Destroy all Pirate land forces and structures to win. You can only start off with three units so you'll want to go straight down and then to the right to the only other reinforcement point. Secure the reinforcement point, use the build pads, and defend this position. The pirate base is at the middle right so they have to come through the narrow pass above this reinforcement point to get to you. Just defend and then hit their base with a bombing run to wipe most of them out. After the bombing run, move in and finish the job. -----------------------------------/\----------------------------------------- -----------------------------------\/----------------------------------------- ECCore. Corellia [ECCore] Land Battle: Objective 1: Capture planet to gain immediate income: 2000. Objective 2: The local Humans are allied with our enemies. Destroying them and their structures will go a long way to helping our cause. Objective 3: Destroy all Pirate land forces and structures to win. You start out at the bottom left and can bring in five units to start with. Gather your units and make your way to the top left to get another reinforcement point and to take out four Human buildings. After you capture the top left reinforcement point you should start encountering some pirate forces. However, Vader and some 2-M Repulsor Tanks should be able to take care of them. Just work your way around the map. The pirate base is located in the middle while the last Human building is at the middle right. A well place bombing run in the middle should take out most of their forces. -----------------------------------/\----------------------------------------- -----------------------------------\/----------------------------------------- ECCoru. Corulag [ECCoru] Land Battle: Objective 1: Capture planet to gain immediate income: 2300. Objective 2: Destroy all Pirate land forces and structures to win. Objective 3: Find and capture the abandoned Imperial vehicle factory. There are plenty of humans to help you and they conveniently spawn by reinforcement points, and other capturable things such as the vehicle factory. So, just start off by bringing in your reinforcements and having the humans capture everything. Have the humans defend the reinforcement points and build turrets to aid them. You should capture a communications array so that you can see the pirate base and perform a bombing run on it. Then just move your forces in to help defend and finish off the pirates. -----------------------------------/\----------------------------------------- -----------------------------------\/----------------------------------------- ECDag. Dagobah [ECDag] Space Battle: Objective 1: Destroy all Rebellion space forces to win. If you get here quickly, this fight will be just like the fight over Bespin. If you take too long, then you'll just be up against more Corellian ships and possible a frigate or two. ------------------------------------------------------------------------------ Land Battle: Objective 1: Capture planet to gain immediate income: 500. Objective 2: Destroy all Rebellion land forces and structures to win. You only get to bring in two units to start with, so you'll want to have Darth Vader and some AT-STs. Hurry to your right to the next reinforcement point so that you can bring in more units. Bring in some Stormtroopers and some more AT-STs. If you got here quickly, then the Rebels will only have some infantry, plex missile soldiers, and T2-B Tanks. So just lead the way with Darth Vader and have your Stormtroopers close by him. Your AT-STs will just be for when you come across T2-B Tanks. The Rebel base is located at the top right so when you work your way up there you'll want to do a bombing run on the area. After that finish off the remaining Rebels to capture this planet. -----------------------------------/\----------------------------------------- -----------------------------------\/----------------------------------------- ECDan. Dantooine [ECDan] Land Battle: Objective 1: Capture planet to gain immediate income: 1100. Objective 2: The local Humans are allied with our enemies. Destroying them and their structures will go a long way to helping our cause. Objective 3: Destroy all Rebellion land forces and structures to win. You can start with up to five units so bring them in and immediately take out the human building by your starting point. Then advance to the only other reinforcement point. Once you get to it, you'll want to defend the area and use the build pads. If the Rebels have a shield generator, the power generator will be located to the left of the lower left part of their shields. Destroy it so that you'll be able to perform bombing runs on their base. Defend the second reinforcement point and try to advance. Since the Rebels will probably have plenty of artillery and tanks, you'll lose quite a bit of units. Just keep replacing them and keep pushing towards the Rebel base. Hit their heavy factory with a bombing run and move in to get rid of the other buildings. Remember to have your AT-ATs deploy some Stormtroopers as the infantry can, at the very least, distract the Rebel artillery. Take out all of their units to win. -----------------------------------/\----------------------------------------- -----------------------------------\/----------------------------------------- ECE. Eriadu [ECE] Space Battle: Objective 1: Destroy all Rebellion space forces to win. If you get here quickly you should only be up against a space station, some Corellian ships, and some fighters/bombers. Try to lure their Corellian ships into the nebula in the middle to get rid of their shields but don't go into the nebula with your shielded ships. Just use your fighters and Tartans to handle their fighters/bombers while your bombers and acclamators handle their space station. ------------------------------------------------------------------------------ Land Battle: Objective 1: Capture planet to gain immediate income: 2400. Objective 2: Destroy all Rebellion land forces and structures to win. There are no extra reinforcement points here, but you can bring in plenty of units at your only reinforcement point. The Eriaduans are on your side and they conveniently spawn right inside the Rebel base. So let the Eriaduans keep the Rebels busy and try to keep their structures up as long as possible. They inevitably will be destroyed but at least you'll get to see where everything is in the Rebel base. Move your forces in with Darth Vader leading the way like usual. You may want to wait until you can do a bombing run, then just use Speeder Bikes to race in a light up the area so that you can get rid of their light factory and barracks. Once you've hit them with a bombing run it shouldn't be too hard to mop them up with your forces. -----------------------------------/\----------------------------------------- -----------------------------------\/----------------------------------------- ECF. Fresia [ECF] Land Battle: Objective 1: Capture planet to gain immediate income: 1500. Objective 2: Destroy all Rebellion land forces and structures to win. You can start with only three units but the humans on this planet will help you. So use them to capture the other two reinforcement points. Interestingly, I found a Rancor around the middle of this map so I simply left it take out some Rebel tanks for me. The Rebels will be in the top right area and should have plenty of tanks and artillery. However, you should be able to move right on in to their base area and take them out with some AT-ATs, Vader, a bombing run, etc. -----------------------------------/\----------------------------------------- -----------------------------------\/----------------------------------------- ECI. Ilum [ECI] Land Battle: Objective 1: Capture planet to gain immediate income: 800. Objective 2: Destroy all Pirate land forces and structures to win. This one can be rather difficult so you'll want to pause and bring in your troops. Then quickly take over the nearby build pads and construct turrets on them. While doing this, go to the right to the other reinforcement point. Secure the area and build turrets, a healing station and a repair station. For the most part, you'll just want to defend this area. When you can perform a bombing run, have some Speeder Bikes go into the southern part of the middle area to find the pirate base and hit it with a bombing run. Your speeders probably won't make it out alive but you should at least be able to use their thermal detonators on a few vehicles as well. Once the base is gone just keep defending your position until you've taken out most of their troops. Then just move out and finish off the rest. -----------------------------------/\----------------------------------------- -----------------------------------\/----------------------------------------- ECKe. Kessel [ECKe] Land Battle: Objective 1: Capture planet to gain immediate income: 500. Objective 2: Destroy all Pirate land forces and structures to win. Well, you start off with only three units but the other reinforcement point isn't too far off so quickly capture it. Once you've got both reinforcement points, just head towards the top left to find the pirate base. The majority of their forces will be located their but be aware that they'll probably have some other units roaming the top and bottom left areas. -----------------------------------/\----------------------------------------- -----------------------------------\/----------------------------------------- ECKo. Korriban [ECKo] Land Battle: Objective 1: Capture planet to gain immediate income: 900. Objective 2: Destroy all Pirate land forces and structures to win. You start off with four units and you also get the help of some Sandpeople. So rush them to the reinforcement point closest to them. They may encounter some Pirate forces along the way but hopefully you can use them to claim the reinforcement point. -----------------------------------/\----------------------------------------- -----------------------------------\/----------------------------------------- ECM. Manaan [ECM] Land Battle: Objective 1: Capture planet to gain immediate income: 1000. Objective 2: Destroy all Rebellion land forces and structures to win. Once again you can only start with three units. There is only one other reinforcement point so head up towards it quickly. You'll probably run into Rebels before you reach it so I suggest that you use the build pads around the middle left area of the map to help defend. The Rebels will probably have plenty of artillery and tanks. The tanks shouldn't be too hard to defend against especially if you have some AT-ATs. The artillery, however, can be very annoying so I suggest you try to take out the artillery as quickly as possible. Their base is in the lower portion of the top right area so if you can get sight of it then hit it with a bombing run or two. -----------------------------------/\----------------------------------------- -----------------------------------\/----------------------------------------- ECN. Nal Hutta [ECN] Land Battle: Objective 1: Capture planet to gain immediate income: 2400. Objective 2: The Hutts are growing weary of invaders. They will attack if encountered. Objective 3: Destroy all Pirate land forces and structures to win. You start out at the bottom left and can only bring in three units. So you'll want to hurry up to the only other reinforcement point on the map which will allow you to bring in an additional five units. Along the way will be tons of Hutts, destroy them if you wish but make sure to get the reinforcement point quickly so that this battle doesn't become harder than it needs to be. Once you've gotten the reinforcement point you'll more than likely be starting to face off against the pirate forces. 2-M Tanks and Vader work well but watch out for the missile soldiers. The pirate base is located at the top right but the pirates may leave plenty of units over at the top left. -----------------------------------/\----------------------------------------- -----------------------------------\/----------------------------------------- ECR. Ryloth [ECR] Land Battle: Objective 1: Heavy wind and sandstorms have reduced rocket accuracy by 50%. Objective 2: Capture planet to gain immediate income: 1900. Objective 3: Local Twi'leks are getting unruly. Raze their structures and you will be rewarded. Objective 4: Destroy all Rebellion land forces and structures to win. The Rebel base will be at the top left while their generator will be at the top right. For this mission, I decided to try out an interesting tactic where I simply rushed some Maulers and Speeder Bikes into the Rebel base. I then blew up the Maulers and used the Speeders' thermal detonators around their shield generators and artillery. With the shields gone, I used a bombing run to help take out most of their base. Then I proceeded to mop up the rest of them with Darth Vader and some AT-Sts. With this strategy you'll lose some vehicles but should win without too many problems. And since there should be no more Rebel planets at the time, you'll be free to rebuild your forces. -----------------------------------/\----------------------------------------- -----------------------------------\/----------------------------------------- ECSu. Sullust [ECSu] Space Battle: Objective 1: Destroy all Rebellion space forces to win. If you get here quickly you should only be up against a space station, some Corellian ships, and fighters/bombers. Use your bombers to take out their hangar first while your fighters handle their fighters. Let your Tartans take out their corvettes and have your Acclamators take out their space station one hard point at a time. ------------------------------------------------------------------------------ Land Battle: Objective 1: Infantry sight range has been reduced by 50% in ash. Objective 2: Capture planet to gain immediate income: 1700. Objective 3: The Sullustans have long been allied against the Empire. Decimate their buildings and a bonus will be given to you. Objective 4: Destroy all Rebellion land forces and structures to win. You can only have 5 units at a time here and you also have Sullustans to worry about. This is why I've suggested to get here quickly so that the Rebels won't have too much in the way of defenses. Start by pausing and bringing in some troops. You'll want Darth Vader, some AT-STs, some Maulers, some Stormtroopers, and maybe even some Speeder Bikes. There will be a Sullustan building right by you so quickly move up and take it out. As you advance you'll come across some T2-B Tanks, infantry and plex missile soldiers. So make use of Darth Vader's abilities and the build pads by you. The Sullustans will be at the bottom left while the Rebels will be at the top right. Just move slowly and use bombing runs and build pads to your advantage. -----------------------------------/\----------------------------------------- -----------------------------------\/----------------------------------------- ECT. Taris [ECT] Space Battle: Objective 1: Destroy all Pirate forces and structures to win. The pirates will have a couple frigates, some fighters, and an asteroid base. Your fighters should be able to handle theirs. Have your Acclamators and Tartans take out their frigates first then move in and take out their base. ------------------------------------------------------------------------------ Land Battle: Objective 1: Capture planet to gain immediate income: 2400. Objective 2: Destroy all Pirate land forces and structures to win. There are plenty of humans on this planet to help you, so just keep rushing them at the pirates. Since you can only bring in 4 units to start with, you'll want to quickly move up to the only other reinforcement point on the map. At the start of this you'll want some AT-STs, Darth Vader, and perhaps some Speeder Bikes. I'll let you decide what else you want to bring in. When you secure the reinforcement point, build an anti-vehicle turret and an Imperial repair station. Now the pirates will be located throughout the top right area. There is nothing at the bottom so don't worry about it. You should rush the humans into the pirate base while you defend the reinforcement point. Use a bombing run to soften up the pirates then advance your forces in to finish them off. The pirates shouldn't be too tough, but remember to be careful of their missile soldiers since they can take out quite a few of your vehicles if you're not careful. -----------------------------------/\----------------------------------------- -----------------------------------\/----------------------------------------- ECV. Vergresso Asteroid [ECV] Space Battle: Objective 1: Capture planet to gain immediate income: 600. Objective 2: Destroy all Pirate space forces and structures to win. In this battle, the pirates will simply have tons of fighters and plenty of frigates along with their asteroid base. If you think this battle will be too difficult, then just wait until you get some Victory Star Destroyers to handle this one. -----------------------------------/\----------------------------------------- -----------------------------------\/----------------------------------------- ECW. Wayland [ECW] Land Battle: Objective 1: Capture planet to gain immediate income: 2300. Objective 2: The local Humans are allied with our enemies. Destroying them and their structures will go a long way to helping our cause. Objective 3: Destroy all Pirate(Rebel) land forces and structures to win. Note: I allowed the Rebels to take over this planet because it reduced the amount of their space and land forces at Fresia. Thus, it became easier to capture both Fresia and this planet. If you do this as well, be sure to take out this planet quickly before the Rebels can construct a space station and ground buildings. You only get to start out with three units here and if you're facing the Rebels they probably won't have any buildings yet. If they don't then they will attack you right away. It was somewhat difficult in my game because I was up against six artillery, some T2-B tanks and a couple T4-B tanks. If you face a force like this, I suggest using some AT-ATs to take them down. If you don't face any opposition right away then quickly make your way to the other reinforcement point. Bring in more troops, use the build pads and defend this area. Then make your way up to the enemy base. Darth Vader, AT-ATs, and bombing runs will probably be a big help in winning this battle. -----------------------------------/\----------------------------------------- -----------------------------------\/----------------------------------------- ^. Planetary Data [SWPD] Planet Name Benefit of controlling the planet 1. Abregado Rae AT-ST will cost 20% less to build. 2. Aeten 2 This planet generates more credits, and gains a boost for mining facilities. 3. Alderaan Rebel Infantry will have a 50% damage reduction on all planets. 4. Alzoc 3 This planet generates more credits, and gains a boost for mining facilities. 5. Anaxes Victory Star Destroyers cost 20% less to build. 6. Atzerri The income per day can vary from very low to very high. 7. Bespin This planet generates more credits, and gains a boost for mining facilities. 8. Bestine Acclamator Cruisers cost 20% less to build. 9. Bondan This planet generates more credits, and gains a boost for mining facilities. 10. Bothawui Reveals tactical information for nearby systems. 11. Byss AT-ATs gain a 20% boost to speed and firepower. 12. Carida Infantry cost 20% less to build. 13. Corellia Corellian Corvettes cost 20% less to build. 14. Corulag Infantry cost 20% less to build. 15. Coruscant This planet generates more credits, and gains a boost for mining facilities. 16. Dagobah Ground bases cannot be seen by the enemy unless they actually land on the planet. 17. Dantooine Ground bases cannot be seen by the enemy unless they actually land on the planet. 18. Endor AT-AAs, AT-STs and TIE Maulers get a 15% chance to reflect laser fire. 19. Eriadu T-4B tanks cost 20% less to build. 20. Fondor Assault Frigates cost 20% less to build. This planet can produce capital ships. 21. Fresia A-Wings cost 20% less to build. 22. Geonosis MPTL-2A Artillery cost 20% less to build. 23. Hoth Ground bases cannot be seen by the enemy unless they actually land on the planet. 24. Ilum SPMA-Ts cost 20% less to build. 25. Jabiim 2-M Tanks, T2-B Tanks, Scout Troopers, and Assault Speeders cannot be deployed on this planet. 26. Kashyyyk Ground bases cannot be seen by the enemy unless they actually land on the planet. 27. Kessel This planet generates more credits, and gains a boost for mining facilities. 28. Korriban 2-M Repulsor Tanks cost 20% less to build. 29. Kuat Imperial Star Destroyers cost 20% less to build. This planet can produce capital ships. 30. Manaan Infantry units automatically heal over time on this planet. 31. Mon Calamari Mon Calamari Star Cruisers cost 20% less to build. This planet can produce capital ships. 32. Naboo T4-B Tanks gain a 25% damage bonus. 33. Nal Hutta The income per day can vary from very low to very high. 34. Polus This planet generates more credits, and gains a boost for mining facilities. 35. Ryloth Stormtroopers gain a 35% bonus to health. 36. Shola Infantry automatically take damage over time on this planet. 37. Sullust Tartan Patrol Cruisers cost 20% less to build. This planet can produce capital ships. 38. Taris T2-B Tanks cost 20% to build. 39. Tatooine T2-B Tanks and Assault Speeders gain a 25% armor bonus. 40. Thyferra Infantry units automatically heal over time on this planet. 41. Wayland T4-B Tanks and MPTL-2A Artillery gain a 15% speed boost. 42. Vergresso Asteroids X-Wings, Y-Wings, A-Wings and Z-95 Headhunters gain a 25% damage bonus. 43. Yavin 4 X-Wings, Y-Wings, A-Wings and Z-95 Headhunters gain a 25% shield bonus. -----------------------------------/\----------------------------------------- -----------------------------------\/----------------------------------------- &. Weather Effects [SWWE] Clear: Has no effect on combat. Rain: Laser accuracy is reduced by 50%. Sandstorm: Rocket accuracy is reduced by 50%. Snow: Most units get a 50% reduction to their sight range. Volcanic Ash: Infantry units get a 50% reduction to their sight range. -----------------------------------/\----------------------------------------- -----------------------------------\/----------------------------------------- *. Email [SWE] If you have a question, comment, or you think you have a better strategy for something, you can email me at skb0079@netscape.net. Please put either Empire at War, EaW, or something like that in the title of the email. As of now, however, I'm obviously still working on a lot of stuff. So please do not ask me about missions I don't have on here. I'll get info on them up as soon as possible. -----------------------------------/\----------------------------------------- -----------------------------------\/----------------------------------------- (. Legal [SWLEG]: This FAQ is copyright 2006 Ask_B_007. Sites with permission to host this FAQ: www.Gamefaqs.com www.neoseeker.com www.supercheats.com www.gamesxtreme.net www.cheatchannel.com www.cheatbook.de www.1up.com www.cheatplanet.com www.gamesradar.com www.cheathappens.com If you want permission to post this faq on your site or use portions of it for non-profit email me at skb0079@netscape.net and I will probably give you permission. -----------------------------------/\----------------------------------------- -----------------------------------\/----------------------------------------- ). Thanks [SWTHX]: Thanks to the sites that are hosting this FAQ. Also, thanks to everyone who helped make the Star Wars: Empire at War game. Thanks to those who have sent in tips/suggestions: Evan Liquid_Pie Duke_Rendar And of course, thanks to you for reading this. -----------------------------------/\----------------------------------------- -----------------------------------\/-----------------------------------------