,###### ####### ####### ######### ##### ## ##### ### ## ## ## ## ## ##### ##### # ## ## ########## ###### ### ###'## ##'## ##, ## #`## ## ## ##### ## ## ### ### #### ## ## ##### ##' ## ## ###.## # ## ## ## ## ##. ,### ### ### ## ## ## # ## ### ## ## ###### #.## ## ## ##### `### #### ### ### #### ##### ##. ## ##.## ##`### ### ##### ### ## ## ,#### ### ### ##### ## # ##### ### ## `## ## #### ##### ## ## #####, ######## ## ## ## ### ## ## ## ##### ####### ## `###' ### #### %%%%%%%%%% %%%%%%%% # %%%%%%%%%% %%%%%%%% %%%%%% %%%' %%%%%% %%% %%%%%% %%% %%%%%% %%% %%%%%% %%% %%%%%% %%% %%%%%% %%% %%%%%% %%% %%%%%%%% %%%%%% %%%% %% _______________________________________________________________________________ D R A G O N Q U E S T V : B R I D E O F H E A V E N _______________________________________________________________________________ W A L K T H R O U G H / F A Q _______________________________________________________________________________ Platform : PlayStation2 Written by : threetimes Developer : ArtePiazza Adapted by : AerynB Publisher : Square Enix King Zenith Release : March 2004 Last Update : May 2010 Translation : DQ Translations v1.1 FAQ Version : 1.0 Style : [Dragon Quest:Dragon Warrior] _______________________________________________________________________________ ----------------- NAMING CONVENTION: ----------------- This guide addresses both versions of the translation patch by including the Dragon Quest style names and the Dragon Warrior Style names in any cases where they are different. The names will appear in the following format: [Dragon Quest Style Name:Dragon Warrior Style Name] Example: "if you are hunting [Liquid Metal Slimes:Metal Babbles], there are several places for you to choose from..." For tables, the convention had to be compressed so you will often see (DQ) and (DW) tags for various items. Example: ----------------------.------.-------.-----------.----------------------------- 01. HELMETS | DEF | COST | EQUIP | Notes ----------------------+------+-------+-----------+----------------------------- (DQ) Heavenly Helm | +50 | - | R | Telpador (Queen) (DW) Zenithian Helm | | | | ______________________|______|_______|___________|_____________________________ Finally, some tables have been fully split between the two versions. In such cases, one full table will apply to the DQ version and the next table will apply to the DW version. ------------------------------------------------------------------------------- TABLE OF CONTENTS ................................................ SEARCH CODE ------------------------------------------------------------------------------- To find a section of the guide select the Edit option on your toolbar and then Find and type the code. Or use Ctrl +F, (it's the Apple button for Macs +F) to bring up a box where you can type in the code. I. INTRODUCTION .................................................... *INTRO II. GAME BASICS ..................................................... *BASIC III. HINTS AND TIPS .................................................. *TIPS IV. THE WALKTHROUGH ................................................. *WALK PART ONE (GENERATION 1) ......................................... *WALK1 Prologue ........................................................ *W01 Vista Harbor..................................................... *W02 Santa Rosa ...................................................... *W03 Santa Rosa Cave ................................................. *W04 Alcapa .......................................................... *W05 Lenoule Castle .................................................. *W06 Fairy Village ................................................... *W07 Dwarf's Cave .................................................... *W08 The Ice Palace .................................................. *W09 Reinhart ........................................................ *W10 Ancient Ruins ................................................... *W11 PART TWO (GENERATION 2) ......................................... *WALK2 Prologue ........................................................ *W12 Seaside Abbey ................................................... *W13 Oraclebury and Casino ........................................... *W14 i. Oraclebury Casino (Optional) ii. Oraclebury [Sugoroku:Parcheesi] Board (Optional) Santa Rosa Again ................................................ *W15 Santa Rosa Cave (Second Part) ................................... *W16 Alcapa Again .................................................... *W17 Reinhart Castle ................................................. *W18 Tower of God ................................................... *W19 Vista Harbor and the Monster Box ................................ *W20 Port Selmi ...................................................... *W21 Squashton ....................................................... *W22 Monsters' Den ................................................... *W23 [Zoomfen:Returndia] ............................................. *W24 Reinhart Castle and Revisits .................................... *W25 Shrine of Rumors ................................................ *W26 Sarabona Cave ................................................... *W27 Sarabona ........................................................ *W28 Volcano of Death ................................................ *W29 Remote Mountain Village ......................................... *W30 Waterfall Cave .................................................. *W31 Marriage ........................................................ *W32 Sailing the Seas (Optional) ..................................... *W33 i. Casino Ship and Resort ii. Casino Ship [Sugoroku:Parcheesi] Board iii. Medal King's Castle iv. Collectible Museum Telpador ........................................................ *W34 Ned's Inn ....................................................... *W35 Mt. Chizotte .................................................... *W36 Chizotte ........................................................ *W37 Granvania Mountain Cave ......................................... *W38 Granvania Castle ................................................ *W39 Cave of Trials .................................................. *W40 Demon's Tower ................................................... *W41 PART THREE (GENERATION 3) ....................................... *WALK3 Prologue ........................................................ *W42 Telpador and Other Visits ....................................... *W43 Sailing the Seas (Optional) ..................................... *W44 i. Remote Shrine ii. The Wealthy Man's Mansion iii. Auction Ruins Sea Temple Waterway ............................................. *W45 El Haven (and Magic Key Doors) .................................. *W46 Tower to [Heaven:Zenithia] ...................................... *W47 Underground Ruins ............................................... *W48 [Heaven's Castle:Zenithia] - Underwater ......................... *W49 Lost Forest ..................................................... *W50 Fairy Village Again ..............................................*W51 i. Fairy Realm [Sugoroku:Parcheesi] Board (Optional) ii. Dwarf's Cave (Optional) Fairy Castle .................................................... *W52 [Heaven's Castle:Zenithia] Restored ............................. *W53 Tower of Bobel .................................................. *W54 The Final Key (Buon) ............................................ *W55 Sealed Cave (Optional) .......................................... *W56 Great Temple .................................................... *W57 Sea Temple to the Demon World ................................... *W58 Jahanna ......................................................... *W59 i. From Jahanna to Mt. Evil ii. Dark World [Sugoroku:Parcheesi] Board (Optional) Mount Evil ...................................................... *W60 Mysterious Cave (Optional) ...................................... *W61 i. Mysterious [Sugoroku:Parcheesi] Board (Optional) V. LISTS ........................................................... *LISTS 01. Shops ....................................................... *L01 02. Skills And Spells. .......................................... *L02 03. Human Characters' Skills, Spells and Equipment............... *L03 04. Items ....................................................... *L04 05. Equipment ................................................... *L05 06. Weapons ..................................................... *L06 07. Museum Collectibles ......................................... *L07 08. Small Medal Locations And Rewards ........................... *L08 09. Mini-Games .................................................. *L09 10. [Sugoroku:Parcheesi] Boards ................................. *L10 11. Monster Guide ............................................... *L11 12. Recruitable Monsters' Equipment/Spells/Locations ............ *L12 13. [Zoom:Return] Locations and World Map ....................... *L13 14. F.A.Q.S. .................................................... *L14 VI. CREDITS ......................................................... *CREDIT VII. VERSION HISTORY ................................................. *VERS VIII. LEGAL BIT AND CONTACT ........................................... *LEGAL =============================================================================== I. I N T R O D U C T I O N ............................................*INTRO =============================================================================== This FAQ was originally posted for the DS release of Dragon Quest V, and has been completely revised for the translation patches of the PS2 game. The original FAQ was written by me (threetimes), and King Zenith suggested that I redraft it for the PS2 version, but I was unable to play the patched game. Instead, King Zenith and AerynB have worked tirelessly to make the FAQ compatible with BOTH translations, so, for the first time ever on GameFAQs, (and maybe in the world!) there is full FAQ for the PS2 English version of this fantastic game. Enjoy! =============================================================================== II. G A M E B A S I C S ............................................. *BASIC =============================================================================== 01. Controls 02. Saving Your Game 03. Main Menu 04. Battle Menu and AI 05. Status Changes 06. Characters 07. Magic Spells 08. Monster Recruitment 09. Storage 10. Life and Death 11. The Church 12. Day and Night 13. Optional Extras ------------ 01. CONTROLS ------------ Square - In the field, brings up the local map, press again to see the whole world map. In towns, gives player a birds-eye view. In the menus, cancels all the way out of the menu system, not just back to a previous menu. Circle - Brings up the main menu. Triangle - Action button, talk automatically when in front of a person, search automatically when in front of a treasure chest, dresser, etc. Cross - Back button, use to go back to a previous menu. L1 or R1 - Change the camera angle left or right respectively L2 or R2 - Change the camera angle by 45 degrees to the left or right respectively L3 - Action button, talk automatically when in front of a person, search automatically when in front of a treasure chest, dresser, etc. Pressing L1+R1, L2+R2, start or R3 will reset the map to a north-up orientation. Select is not used. Directional buttons are for moving and to scroll through items or party members. -------------------- 02. SAVING YOUR GAME -------------------- The game can be saved when you speak to a nun or a priest inside a church. They are usually standing at an altar. A memory card can store 42 save files. ------------- 03. MAIN MENU ------------- Main menu: always available wherever you are! Press Circle to see this menu, and Cross to cancel. o Talk Use this command to talk to people, or just press the Triangle button. If there are people in the party, then you can press Talk and individuals will comment. These comments usually relate to the current situation. o Spell This option shows you the current party (including those in the wagon) and you can use the directional buttons to see each individual's current MP and all spells that can be used in the Field. o Items This option also shows the current party as well as the Bag, and you can use the directional buttons to view each individual's current items, including equipment, or select the Bag to view all items held here. ITEM MENU Use : Select to use the item Give : Select to move the item somewhere else Equip : Select to equip the item if it is equipment or an accessory Toss : Throw away the item (you have the chance to change your mind) Done : Close the menu o Search Use this command to interact with objects. You can open treasure chests, dressers, and pots, but also search bookshelves, look in mirrors, or anything else when you are standing in front of them. If there is no object to search, using this command will search the ground exactly where you are standing. o Status This option shows you the current party plus those in the wagon, and you can use the directional buttons to see each individual's description, attributes and equipment. Pressing Circle will show all the individual's spells for battle and in the field. Selecting All shows game summaries, and pressing Circle brings up the current and max HP, current and max MP, Attack Power and Defense of all current party members. ATTRIBUTES : EXPLANATION Strength : Determines the power of attacks when combined with a weapon. Agility : Determines how fast the character will act in a battle. Defense : Determines overall defense when combined with armor. It helps reduce damage from physical attacks but not from spell damage. Wisdom : Determines resistance to magic effects, but not overall magic attack damage. (Equipment can help to lessen magic damage). Luck : Determines chance of making critical attacks. Attack Power : Physical attack power determined by adding Strength to attack value of equipped weapon. Defense Power: Ability to withstand physical attacks is determined by adding the Defense attribute to defense values of all equipped armor. Maximum HP : Maximum Hit Points. Maximum MP : Maximum Magic Points. MP are required to CAST A SPELL ALL : GAME SUMMARIES Casino Coins : Number of coins saved at the Casinos Medals for Medal King : Number of small medals saved with the Medal King Collectible Museum Rating Points : Cumulative rating of your museum collectibles Museum Level : Museum Level attained thus far Gold Total Gold: : Total of gold carried plus gold in bank In Bank : Value of gold stored at a bank Adventuring Time : Overall play-time o Tactics This menu has some very useful and necessary options Restore : Heal everyone using current spells and party members. Very useful for quick healing. Equip : Check and change equipment of party members Tactics : Choose each member in turn to change their tactics or select Change All to change everyone's tactics to the same thing. (See more details in the battle menu section.) Set Order : Change the order of the characters in your party Sort Items : Select a party member and you have the option to place all non-essential (not equipped) items in the bag. Choose All and you can do this for everyone at once. Sort Bag : Sort items in bag by Type or by Alphabetical Order Settings : Change BG Music and SFX volume, set audio to stereo or mono ---------------------- 04. BATTLE MENU AND AI ---------------------- The battle system is turn-based, and you can take as much time as you like to select your attacks. After that, the battle will commence, and enemies and your team will make their moves for that round. However, speed is crucial. The higher a character's agility, the faster their attack, and you might be able to kill off all enemies before they have a chance to do anything at all. When a battle starts you will see four options at the bottom of the screen. o Fight : Choose this and you have six more options: - Attack: Make a physical attack on a selected target enemy - Item : Use an item (a number of weapons and armor have special uses as items). (You can't access the bag.) - Spell : Cast a spell - Equip : Change equipped weapon or armor from inventory. (You can't access the bag.) - Defend: Reduce damage - Run : Select this option to run. Sometimes works, sometimes doesn't, though it's less likely to be successful in a confined space. o Sub : Substitute one party member for another, or change all party members at once o Plan : Change the tactics of one or all party members o Run : Select this option to run. Sometimes works, sometimes doesn't, though it's less likely to be successful in a confined space. TACTICS While in the field you can set the tactics for everyone or for each individual in the party, and you can change these during a battle at the start of each round. There are 6 possible options. o Offensive : Ally will use their most powerful spells and attacks o Normal : Ally will choose the best attacks to defeat the enemy and heal if needed o Defensive : Ally will defend, or use spells like [Kasap:Defense] and [Snooze:Sleep], but not attack directly o Use No MP : As it says, no spells will be used o Support : Ally will attack, but heal others whenever needed o Manual : Player controls the ally ------------------ 05. STATUS CHANGES ------------------ Bad status effects are not so bad in this game, because you can always switch in unaffected party members on the next turn, assuming you have some, of course. Only Poison, and sometimes Curse, lasts after the battle, and most other effects wear off quickly. You can inflict these on enemies as well. ------------------+---------------------------------+-------------------------- Status | Effect | Cures ------------------+---------------------------------+-------------------------- Confuse | Various: e.g. - attack/hug/chat | Nothing Curse | Take damage while attacking or | Curseoff spell, | cannot attack at all | Uncurse at church (DQ) Dazzle | Blinded so attacks might miss | Nothing (DW) Surround | | Envenom | More powerful poison, lose HP | [Squelch:Antidote] spell, | each turn | Antidotal Herb, Detoxify (DQ) Fizzle | Magic is silenced | Nothing (DW) Stopspell | | Paralyze | Numb and cannot act | Tingle spell Poison | Lose HP each turn | [Squelch:Antidote] spell, | | Antidotal Herb, Detoxify (DQ) Snooze | Do nothing while asleep | Attacks can help awaken (DW) Sleep | | __________________|_________________________________|__________________________ -------------- 06. CHARACTERS -------------- At the beginning of the game you have the option to name the main character, (I refer to him as Hero) and he will be on his own at first. However, what makes this game such enormous fun is that you will add many more characters to your party, some of whom are human, but most of which are monsters that you recruit. How many, and which of these you obtain, is dependent partly on luck and persistence. See the Lists section if you want more details about your potential allies, and their potential powers! Note that later in the game your human allies will have to be added to the party. To do this you must speak to Luida at Luida's Tavern in Granvania. Also, entering some towns will automatically take monsters out of the active line-up and replace them with four human characters. Most of the time, when you leave towns like this, you will have the original party line-up you had before you entered the town. If you do notice a change in your line-up, remember you can always change it back from the Tactics "Set Order" menu. ---------------- 07. MAGIC SPELLS ---------------- Most characters learn skills and spells as they gain experience from battles, and level up. Some spells are only for battle, and others can only be used in the field. Healing spells can be used at any time. Two spells in the game are only obtained through events in the game (not through leveling). ----------------------- 08. MONSTER RECRUITMENT ----------------------- Soon after the start of the second part of the game (generation 2) you will be able to start recruiting monsters to your team. When you reach a town called Oraclebury, you can buy a wagon (at night only), from a special shop situated in the northwest corner of town. You must also talk to Mr. Monster, who has a comfortable monster cave in Oraclebury, and will explain the system of recruitment. After this, you can recruit monsters simply by fighting one and killing it. Then, it might decide to join you, and you have the option to accept or reject its offer. Make sure that the one you want to recruit is the last monster that you kill if there is more than one recruitable type in the enemy group. Monsters in your party will not respond to your commands until they achieve 20 points for the Wisdom attribute, so it's a good idea to keep them out of the active team until you can give them orders. Not all monsters can be recruited, (see the monster lists for details of which ones can and which can't), and you don't have to recruit any at all if you don't want to. But they can make the difference between winning and losing battles more often than you might expect, and anyway, recruitment is a large part of the fun! Recruitment really depends on player luck (not the game luck statistic) and your current level, and some monsters are very hard to get. The more of a particular kind that you kill, the better the chance that one might join you. Your current level is also a factor, and you are unlikely to be able to recruit monsters that are more powerful than you. A little later (after completing events with Henry at the Tower of God and Reinhart) you can buy the Monster Box from the same shop in Oraclebury. This gives you details of all monsters you have killed and various other information, including what item they might drop. You can have up to eight active members in your party at one time, and everyone will gain equal experience from battles, whether or not they are in your fighting team of four. Excess monsters travel in the wagon and can be used in battle if you change the line-up at the start of a turn. However, you can have nearly as many monsters as you like and they will stay with Mr. Monster until you decide to add them to the party. The limitation is that you can only recruit up to three of each kind of monster (excluding one-time special recruits). Keep in mind it is usually harder to recruit another one of the same type. If you like, Mr. Monster will allow you to change their given names. Monsters left behind with Mr. Monster won't gain any experience, and any items they are carrying will be returned to you, although they hang on to their equipment. NOTE: Enemies listed in the walkthrough with an (R) can be recruited. This notation is only used in the second generation and on (after you gain the ability to recruit monsters). ----------- 09. STORAGE ----------- Character: 12 items including all equipped things Bag : Unlimited storage Wagon : Limited to 4 allies, whether human or monster Monsters : Store spare monsters with Mr. Monster Bank : Store your gold here in case of defeat, no interest is paid ------------------ 10. LIFE AND DEATH ------------------ If your HP or that of an ally reaches 0, then you will be incapacitated, and will have to be resurrected at a church. The priest will charge for this service, based on how high the levels. Later on you will have access to a spell ([Zing:Vivify]) which has a chance of resurrecting a party member, and some allies will have the spell ([Kazing:Revive]) which guarantees resurrection. Also, you can obtain the Yggdrasil Leaf item, which restores life as well as full health. There are other spells which can be used in an emergency, but you won't have access to those until much later in the game. If the main character dies, the battle will continue and, when you enter a town, the party will take you to the church and there is no charge for resurrection. However, if you move the Hero to the wagon after death, then you'll have to take him to the church yourself and pay for the resurrection. If everyone dies then you will lose half your gold, but other than that there is no penalty. During the early stages of the game, if someone dies in battle, then after the fight has ended they will be restored with 1 HP, so you don't have to keep using the church for revival. Inns are a useful standby, and cheap, and the price is based on the number of party members. --------------- 11. THE CHURCH -------------- The church offers a number of services besides saving your game. Pray - Save your game Oracle - Tell you how many experience points are needed for the next level for all party members Revive - Bring back from the dead at a cost based on current level Detoxify - Cure poison Uncurse - Remove a curse at a cost based on current level ----------------- 12. DAY AND NIGHT ----------------- Time passes and day turns to night, and night to day. This occurs quickly while walking and fighting on the world map, and is clearly visible. Sometimes it's essential to be in a town at night if you want to find a particular shop open, or it might need to be daylight for houses to be open and available to raid for items and talk to the inhabitants. You can use a spell, [Timeswitch:Day-Night], to change from one to the other, or use the item "Lamp of Darkness" to change day to night. ---------- 13. EXTRAS ---------- There are a number of optional extras in this game, besides the challenge of recruiting all the recruitable monsters. You can visit two casinos and play a variety of mini-games there with casino coins, or collect Museum artifacts and Small Medals. You can even test your luck on the lottery. There are also 5 [Sugoroku:Parcheesi] boards to find and conquer, and for these you require a [Sugoroku:Parcheesi] Ticket to play, although later you can win a free pass (the Celebrity Pass). The Museum Collectibles are items that you may find while adventuring, and you can show them in a museum that you will find as you advance the story. Some of them have other uses besides display. The [Sugoroku:Parcheesi] boards give some excellent items and prizes, and the casino allows you to exchange casino coins for a range of valuable items. Collect a lot of Small Medals and you can spend them on some equipment too. =============================================================================== III. H I N T S A N D T I P S ........................................*TIPS =============================================================================== o If you are trying to recruit particular monsters, then use the skill "Whistle" to trigger a battle. You can also use the item "Scented Pouch" or "Monster Feed" to attract enemies for a short time. This is especially useful if you find some rare ones in a particular place and don't want to keep walking around hoping for a random fight. o Keep just-recruited allies in the wagon to level them up before bringing them into the active party. Remember that monsters must have 20 Wisdom points before they will obey orders! o Answering 'No' to some questions will prompt information. When you don't know something, people will tell you things! However, you can always pick the alternative answer if you don't get what you want the first time. o You can change weapons and armor during a battle, as well as use many of them as an item, whether or not they are equipped. Changing equipment does not take up a turn, although using something as an item does. o Give a staff or weapon to someone, and with your tactics set to Normal, they might use this as an item (even if it's something they cannot equip). This could be to heal someone, or cast a defensive or attack spell. This is handy, as it saves on MP use. o When you have the option to add or remove human party members, you must talk to Luida at Luida's Tavern, which is found on the second floor of Granvania Castle. This is the ONLY place where you can do this! o If you can't find an item that you know you have obtained, first check out the bag, and then the item inventory of your current team. Some items go directly into the bag, and others into the first open inventory slot. If you still can't find something, then check the inventories of any monsters you have left with Mr. Monster. =============================================================================== IV. W A L K T H R O U G H ................. *WALK =============================================================================== Please note that strategies are based on the human characters in the game. Monster recruitment is unpredictable, and it very much depends on how long you play for, and chance. If you have some powerful and useful monsters in your team, then many battles may be much easier to win! =============================================================================== P A R T O N E - C H I L D H O O D ............. *WALK1 =============================================================================== NOTE: You cannot recruit monsters during this part of the game. Prologue ........................................................ 01 Vista Harbor .................................................... 02 Santa Rosa ...................................................... 03 Santa Rosa Cave ................................................. 04 Alcapa .......................................................... 05 Lenoule Castle .................................................. 06 Fairy Village ................................................... 07 Dwarf's Cave .................................................... 08 The Ice Palace .................................................. 09 Reinhart ........................................................ 10 Ancient Ruins ................................................... 11 =============================================================================== PROLOGUE ................................................................ *W01 =============================================================================== ------------------------------------------------------------------------------- TASK : Search the ship for all the items and talk to everyone. Finally, return to the deck and the ship will dock. ------------------------------------------------------------------------------- Items : Seed of Defense, Medicinal Herb x4, [Sugoroku:Parcheesi] Ticket x2 ------------------------------------------------------------------------------- Choose your hero's name and then watch the introductory scenes until you finally gain control of Hero (child). Talk to Papas and then start your 'raid the ship' mission. There is a [SEED OF DEFENSE] in the lefthand drawer and a [MEDICINAL HERB] in the right. The barrels contain nothing, so just climb the stairs and exit the door in the next room. You'll find yourself at the bow of a large sailing ship. Use the shoulder buttons to change the angle of view, and chat with everyone while you find all the items. If you want to speed things up a bit, enter the cabin to the right of the wheel and speak to the captain. Then, explore the ship, and when you've spoken to all the sailors (you don't have to talk to the guard on the left stairs, but you might as well) return to the deck and the ship will dock. Don't miss the chap by the bath in the captain's room. The bookshelf here has a book called the "Monster Pun Anthology" (you'll find a few titles throughout the world) with a joke, and there's nothing in the two drawers. There is another [MEDICINAL HERB] in the middle of three righthand barrels, and a [[SUGOROKU:PARCHEESI] TICKET] in the last of the four barrels up the righthand steps. Go down the steps here, and down again into another room. You'll see 8 locked treasure chests, but you will NEVER be able to unlock these. The lower left barrel contains another [MEDICINAL HERB], and the top left one has another [[SUGOROKU:PARCHEESI] TICKET]. Return to the deck and enter the door at the far left. Climb the stairs and there is a [MEDICINAL HERB] in the righthand dresser of the posh bedroom. After docking, return to the cabin under the mast and speak with Papas, and you will get the option to check back if you've missed anything. Walk up the deck and you'll find him waiting by the gangplank with the Captain. Speak to him to trigger a short scene. (Pay attention as later decisions might be influenced by what you observe.) Speak to Papas once more and answer 'Yes' (unless you want to talk to the girl in the posh room), and you will leave the ship. =============================================================================== VISTA HARBOR ............................................................ *W02 =============================================================================== ------------------------------------------------------------------------------- TASK : Obtain the items and leave the port. ------------------------------------------------------------------------------- Items : Mysterious Map, 10 Gold Area Enemies: 001 Slime, 009 Longneck Weasel ------------------------------------------------------------------------------- Before anything else happens, Papas will give you the [MYSTERIOUS MAP] and instruct you to go play. Walk down onto the wooden floor and break the middle barrel on the right for [10 GOLD]. Don't bother with the rest of the barrels, and there's nothing in the small house, but a bit of chat with the woman. Leave, and you'll find yourself on the world map. Check your equipment and status if you like (press Circle) and select Items, and Hero has Cypress Stick and Basic Clothes, and starts at level 1. Walk north and in your first battle Papas will turn up. Don't use up your healing herbs while with Papas as he will always heal you. He'll lead the party north, and you don't have any control over him, so just follow in dad's footsteps. After a second battle you should gain a level, and then you will arrive at Santa Rosa. =============================================================================== SANTA ROSA .............................................................. *W03 =============================================================================== Notable Places: Church, Weapon Shop, Item Shop, Inn, Bar, Sancho's House ------------------------------------------------------------------------------- TASK : Find all the items and enter the Santa Rosa Cave. ------------------------------------------------------------------------------- Items : Seed of Strength, Large Pot Lid, Leather Hat, Santa Rosa's Stone, Medicinal Herb x2 Area Enemies: 004 Dracky, 041 Bomb Baby, 042 Stink Mink, 044 Chirpy, 045 Demon Toadstool ----------------------.-------.------------------------------------------------ WEAPON SHOP | Cost | Effect ----------------------+-------+------------------------------------------------ Cypress Stick | 10 | +2 ATK Bamboo Spear | 50 | +5 ATK Sharpened Bone | 70 | +6 ATK Oak Staff | 130 | +9 ATK Copper Sword | 270 | +13 ATK ----------------------.-------.------------------------------------------------ ITEM SHOP | Cost | Effect ----------------------+-------+------------------------------------------------ Medicinal Herb | 8 | Restores 30-40 HP Antidotal Herb | 10 | Cures poison ______________________|_______|________________________________________________ Your first major decision for the day is to play with Bianca, and after that, answer whatever you like. Talk to her again and she'll leave, as will Papas after you speak to him. Now, you're free to explore! Go down the stairs in the corner of the room and you'll be in a cellar. (Move the camera to view the open door in here.) There's a useful [SEED OF STRENGTH] in the pot in the corner. A book about recipes is in the right bookshelf at the back of the main room, and there is a [LARGE POT LID] shield in the pot to the left of the bookshelves (although you cannot equip this.) There is a [MEDICINAL HERB] inside the dresser opposite the bed. You'll find a [LEATHER HAT] inside the dresser upstairs. Equip the Hat and use the Seeds to boost Hero's attributes. By the way, if you can't find an item in Hero's inventory, and you know you picked it up, it will be inside the bag and you can equip something directly from there. Leave the house and enter the well. You'll see a few of these on your travels, and they often contain something useful. There is a sparkling item on the ground so check it out and you'll pick up the [SANTA ROSA'S STONE]. Now, head over the bridge to the left and talk to the man tilling his garden. He will tell you about the Santa Rosa holy ore. NOTE: If you don't find the stone in the well or talk to the farmer, then you won't find this item in the cave. However, there is another chance to find it much later in the game, if you happen to miss it now. Enter the weapon shop and there is a [MEDICINAL HERB] inside the dresser. By now you'll notice that excess items get placed in the bag. You can only carry 12 items, but the bag has endless capacity, so no worries about running out of space. Also, press Square to see a bird's-eye view of the town. There's the weapon shop, item shop, inn and church, and you should save your game there before going any further afield. Bianca is staying at the inn, if you want to chat with her again, and her mum will tell you about a missing man, but there's nothing to find in here. If you check out the item shop behind the church, it won't be selling anything just yet, and access to the back room is blocked. You can't enter the house by the river, so that's everything for now. You won't be permitted to leave town, so head down the path alongside the river and you can enter the Santa Rosa cave. =============================================================================== SANTA ROSA CAVE ......................................................... *W04 =============================================================================== ------------------------------------------------------------------------------- TASK : Explore the cave and find the missing man. Get to level 4. ------------------------------------------------------------------------------- Items : Medicinal Herb, 50 Gold, Leather Shield, Wayfarer's Clothes, Holy Ore, Handsewn Cape (in town after events) Collectibles: None Enemies : 001 Slime, 002 Thorn Kid, 003 Cicada Mole, 004 Dracky, 005 Mallet Gopher, 006 Horned Rabbit ------------------------------------------------------------------------------- Walk down the left bank of the stream and enter the cave. If you wish to save on herbs, after fighting a few battles, then leave the cave and return to Sancho's house (where you're staying) and you can sleep and heal by talking to him. You can do this as often as you like until you find the missing man. The first side path to the left has a treasure chest with a [MEDICINAL HERB]. Level up to 3 on the first floor where the enemies are easy to defeat, and then go down the stairs on the second left path that take you to the next floor. Buy the Bamboo Spear if you want to increase your attack power a little, but it's not essential. You'll arrive in the middle of a larger cave. First head right and down to find a treasure chest with [50 GOLD]. Watch out for the Mallet Gopher enemy as it can do a desperate attack that will hurt for anything up to 18 HP, and if there is a group of them, you could be in trouble. Walk left from the stairs and up past the sign and you'll find another treasure chest with a [LEATHER SHIELD]. Equip this immediately. The next floor is reached from stairs at the end of the bottom left path. Walk up the path and you will find the missing man. Speak to him and then stand next to the rock and agree to push it. He'll leave, and you can walk up the path to the left and open a treasure chest for [WAYFARER'S CLOTHES]. Return to the rock and check it, and you will find the [HOLY ORE]. Keep using Herbs (or sleeping back home) to stay fully healed and when you reach level 4 you'll get the Heal spell. When you return to the village you can chat with Bianca's mum and she'll react to the finding of the missing man. Enter the item shop and it will now be open for business and you can sneakily swipe a [HANDSEWN CAPE] from the drawer in the back room, or be polite and talk to the man you rescued first. If you return home and sleep, then events will proceed and you'll leave Santa Rosa, like it or not. =============================================================================== ALCAPA .................................................................. *W05 =============================================================================== Notable Places: Church, Weapon Shop, Armor Shop, Item Shop, Inn (free), Bar, (Locked door accessible later with Magic Key) ------------------------------------------------------------------------------- TASK : Find the items and the cat. ------------------------------------------------------------------------------- Items : [Chimera's Wing:Wyvern Wings], Seed of Defense Area Enemies: 004 Dracky, 005 Mallet Gopher, 006 Horned Rabbit, 007 Green Worm, 009 Longneck Weasel, 010 [Bubble Slime:Babble], 011 Big Rat, 015 [Sabrecub:Baby Panther], 030 [Healslime:Healer] ----------------------.-------.------------------------------------------------ WEAPON SHOP | Cost | Effect ----------------------+-------+------------------------------------------------ Bamboo Spear | 50 | +5 ATK Oak Staff | 130 | +9 ATK Bronze Knife | 150 | +12 ATK Copper Sword | 270 | +13 ATK Thorn Whip | 350 | +18 ATK Attacks a group of enemies Boomerang | 420 | +15 ATK Attacks all enemies at once ----------------------.-------.------------------------------------------------ ARMOR SHOP | Cost | Effect ----------------------+-------+------------------------------------------------ Wayfarer's Clothes | 70 | +7 DEF Silk Gown | 110 | +10 DEF Leather Armor | 180 | +11 DEF Leather Dress | 380 | +17 DEF Scale Shield | 180 | +7 DEF Wooden Hat | 120 | +6 DEF ----------------------.-------.------------------------------------------------ ITEM SHOP | Cost | Effect ----------------------+-------+------------------------------------------------ Medicinal Herb | 8 | Restores 30-40 HP Antidotal Herb | 10 | Cures poison Holy Water | 20 | Wards off weaker enemies for a short time (DQ) Chimera's Wing | 25 | Use to return to previously-visited location (DW) Wyvern Wings | | Scented Pouch | 80 | Use to attract monsters Hairband | 150 | +7 DEF ______________________|_______|________________________________________________ When you're back in charge, attempt to leave the room and Bianca will join you. First check the bookshelf at the back of this room and there is some information about furry friends. Walk up the stairs to the top floor of the Inn and there is a [[CHIMERA'S WING:WYVERN WINGS]] inside the left drawer and a [SEED OF DEFENSE] in the right. Go through the lower door on the second floor and this takes you to the balcony where a chap will tell you about the silver tea set at Lenoule Castle. If you leave through the door that is opposite the door to the Inn's back room, you'll find someone in the garden with yet more information about the occupants of Lenoule Castle. Leave the inn and explore, though there's nothing else to find. However, if you walk left over the small bridge, you'll find two boys teasing a cat. Talk to them both and there will be a challenge. Defeat the ghosts in Lenoule Castle and you can have the cat. However, if you try to leave town, you won't be permitted, so there's nothing for it but to return to the inn and speak to Papas. That night, Bianca will wake you up and it's time to go ghost hunting! You can buy weapons and armor at night, but you might want to save up for the Boomerang and Thorn Whip which are excellent weapons for the two of you. I sold off the excess Large Pot Lid and Handsewn Cape (Bianca comes already equipped with these, as well as a Fruit Knife) and just bought the Copper Sword for now. When you've saved (advisable), set off into the dark wilderness. The Castle is to the north of Alcapa, but it's a good plan to do a bit of general fighting first, in order to gain some gold for better equipment and to level up Bianca. She starts at level 1 with no skills or spells, but will quickly level up and gain the [Frizz:Blaze] spell at level 3. You can return to Santa Rosa, but you won't get past the sleeping guard. When you've had enough for one night return to the inn and you will automatically go back to bed. After the first trip, speak to Papas and you'll find he has a bad cold and so you're going to stay in Alcapa for the duration. What this means is that you can take as long as you like in exploring Lenoule. To progress to the next night, walk back downstairs and you'll find Bianca at the table next to the inn counter. Speak to her and agree to sleep. She'll wake you up again, and it's back to work! That's the pattern of things until you've successfully achieved your goal. =============================================================================== LENOULE CASTLE .......................................................... *W06 =============================================================================== ------------------------------------------------------------------------------- TASK : Defeat the ghosts and rescue the cat. Find the Old Tea Set. ------------------------------------------------------------------------------- Items : [Chimera's Wing:Wyvern Wings] x2, Medicinal Herb x3, Silver Tray, Handsewn Cape, Silver Tea Cup, 30 Gold, Seed of Strength, Torch, Silver Pot, Gold Orb Collectibles: Old Tea Set, collect all three Silver items Enemies : 004 Dracky, 009 Longneck Weasel, 010 [Bubble Slime:Babble], 011 Big Rat, 012 Skull Serpent, 025 Ghost, 026 Demon Candle, 021 Night Wisp ------------------------------------------------------------------------------- From Alcapa walk west, until you reach the coastline, and then head north until you are stopped by some mountains. Go east and you'll find the castle. There is an alternative route that involves crossing a couple of small bridges to the northwest of Alcapa. Enter the castle when both of you are at least level 6 and have upgraded your equipment, as you won't find anything useful inside the castle and the enemies are tough. Buy the Thorn Whip and Leather Dress for Bianca when you can afford it. ------- Arrival ------- The front door is locked and so is the door inside the underground cave entrance near the fire. Head to the right and break the two pots for a [[CHIMERA'S WING:WYVERN WINGS]] and a [MEDICINAL HERB], and then continue around to the back of the building. Climb the ladder to the top (there is another locked door to the right if you walk along the balcony). When you enter the castle you'll be locked in and a [Chimera's Wing:Wyvern Wings] won't take you out, so there's nothing for it but to carry on until you find an exit. You are on floor 7 in a room with lots of coffins. Ignore these and go down the stairs to floor 6 and Bianca will disappear so Hero is now alone. ------- Floor 6 ------- On floor 6, walk up between some statues and enter a door to the left. This leads to the top balcony where you'll see two gravestones. (If you enter the door here, you'll be in a library and can meet the queen, but there is no exit from this room, although one of the shelves has a Collection of Love Poems.) Check the left gravestone and you'll find Bianca. Go through the door to the library and speak to the queen who will now reveal a staircase to the lower floor. ------------- Floor 5 and 4 ------------- There are still no monsters to fight, so take your time to explore the large bedroom. The dresser in the bottom left corner contains the [SILVER TRAY], and the one opposite on the far wall has a [MEDICINAL HERB]. The next one has a [HANDSEWN CAPE]. Chat with the queen who's sitting on one of the sofas, and then walk through the blue door to the right. Here you'll see a chandelier on the floor and a broken floor. Either jump down the hole or descend the stairs, but either way, you'll find yourself in an area that's dark and contains lots of ghosts, although they won't attack you. There's another hole in the floor but it's surrounded by ghosts so you'll have to use the stairs again to reach floor 3. Wait until the lightning strikes and you can see where you're going. ---------------- Floor 3, 2 and 1 ---------------- Battles start here! You might fall down the hole, which is fine, but the more obvious route is to walk left through the door and across a narrow path over the ground floor. If you go down the hole you'll be in a room on floor 2 with a chatty ghost. Speak to him for some information about the dark world, and then go through the door to the left of the staircase that takes you over the main hall. When you reach the room at the far side, climb up the stairs and you'll see the king go through the blue door at the far end of the room. If you don't fall through the hole, then walk along the path (you can't fall off) and you'll find the king standing by the stairs and he'll head through the blue door onto the balcony. The stairs near the blue door lead up to an area with more ghosts that block the way. Follow him to the outside balcony and talk to him. You'll have to say 'Yes' eventually, but you can say 'No' if you like. After talking to the king, go back inside and the king will glide after you and give more help. You're going to require some light, and you will find a [TORCH] in a jar in the basement. He will also open the rusty doors, which means that the front door will open, as well as the door to the inn. Descend the stairs and this takes you to floor 2. Walk through the door to the right crossing back over the lower hall. Then go down the stairs and all you need to do is walk left and you'll be in the main hall. First of all open the door to the entrance hall and then the main door and now you can freely come and go without having to go the long way round. --------------------------- Finding the Secret Treasure --------------------------- Use a [Chimera's Wing:Wyvern Wings] to nip back to Alcapa if you wish, but you might as well continue, because you now have access to an inn. Enter the left door and walk up and speak to the flame innkeeper. Agree to stay, (it's free) and you will find yourselves back outside with an old man next to the fire in front of the cave. Walk into the cave and check the door. It will open now. Follow the pathway to the right and then up the stairs. You are now in the kitchen, but in a walled off area. The right treasure chest has the [SILVER TEA CUP], the middle one [30 GOLD] and the left a [SEED OF STRENGTH]. Head back down the stairs and outside again. Go back inside the castle, head left again, and down the stairs in front of the inn area to the kitchen. ----------- The Kitchen ----------- There are two pots in the top right corner of the kitchen and the [TORCH] is in the right one. There's a [MEDICINAL HERB] in the left one. If you want a quick way out of the kitchen and a battle, then approach the skeletons and attempt to talk to them. -------------- With the Torch -------------- You'll need to backtrack quite a bit to return to the king and the pitch black floor. Return to the stairs in the right room from the main hall and climb up to the next floor, cross over the main hall by going through the left door, then up the next flight of stairs to where the king will be standing. Take the stairs going up to the pitch black floor and use the Torch. All the ghosts will disappear. You could do battle with the boss right now, but you may recall a few treasure chests you couldn't reach before. Walk past the throne room to the right side of this floor and fall down the hole in the middle of the room and you'll land next to the chests. The right one has a [[CHIMERA'S WING:WYVERN WINGS]], and the left one has the [SILVER POT]. Jump down the hole in this room, walk left back over the main hall, and up the stairs in the room on the left. Now climb the stairs at the top of this room and, after using the Torch again, the ghosts will disappear. Walk down the room and then right and you will be at the open door to the boss of this place. Walk up to him and whatever you answer, you'll drop through a trapdoor down to the kitchen. After a bit of careful seasoning you'll be back at the main hall and have to fight three easy Demon Candles. They use [Frizz:Blaze] spells but these shouldn't do much damage to you. If they do, you can walk left from the main hall and rest at the Inn. You'll wake up outside by the bonfire, but it's very easy to make it back to the throne room. Just walk around to the back of the castle and up the circular stairway about halfway, then down a short ramp to a blue door. Enter the castle now and go up the stairs to the pitch black floor. Use the Torch and confront the boss. Otherwise, from the main hall walk right and up the stairs to the next floor. Cross over the main hall, then up two sets of stairs until you reach the dark floor again. Use the Torch once again and this time when you approach the room with the boss, he will move out onto the balcony. Follow him through the doors and talk to him to initiate the battle. o----------------------------o | B O S S - GHOST MASTER | o----------------------------o Rewards: 300 Experience, 180 Gold If Bianca is at level 7 then you will have no difficulties at all since she can cast [Kasap:Defense] to lower the monster's defense as well as [Dazzle:Surround], which will partially blind him and cause his attacks to miss. He will use [Sizz:Firebal], which is a powerful spell that targets both of you for 12-20 HP damage, and [Dazzle:Surround] doesn't stop spells from hitting. He may also cast Sap, so keep healed and use [Dazzle:Surround] again when the effects wear off. Other than that, keep hitting him and use [Sizz:Firebal] with Bianca. ------------------------------------------------------------------------------- After the battle you'll be forced to forgive the monsters, even if you don't want to. The king and queen will leave you the gift of a [GOLD ORB], and you'll be back at the two graves. From here you can use a [Chimera's Wing:Wyvern Wings] or walk back down and collect any treasure that you may have missed. There are no more monsters here. Ever! ----------- Return Home ----------- As soon as you enter Alcapa it will be the end of this adventure, and the next day there will be a scene with the boys and the cat. When you walk away from the kids, Bianca will offer a series of names and you can accept one or not. Eventually she will start the list again. Pick the one you want (I picked Rusty), and you now have a new party member! Save your game at the church, and you might think about stripping Bianca of all her stuff, since you won't be seeing her for a while yet, but in fact the game does this for you. You should have enough cash by now to buy the Boomerang or some better armor for Hero. When you're ready, talk to Papas who is waiting for you at the door to the inn. He'll give you a chance to say your last goodbyes if there's anything you've forgotten, and then heads off back to Santa Rosa with you in tow. Bianca gives you her ribbon as you leave. If you have a battle on the way, your new ally, Rusty, will join the fight. Yep, you've got a fighting cat! =============================================================================== FAIRY VILLAGE ........................................................... *W07 =============================================================================== Notable Places: Inn (12 Gold), Armor Shop, Item Shop, Church (inside tree) ------------------------------------------------------------------------------- TASK : Accept the task. Find out about the Ice Palace and the Dwarf. ------------------------------------------------------------------------------- Items : Holy Water Area Enemies: 008 Gapplin, 010 [Bubble Slime:Babble], 013 Troglodyte (summons [Healslime:Healer]), 016 Mad Plant, 030 [Healslime:Healer], 195 Koro Hero, 196 Koro Fighter, 197 Koro Priest, 198 Koro Mage ----------------------.-------.------------------------------------------------ ARMOR SHOP | Cost | Effect ----------------------+-------+------------------------------------------------ Rag Clothes | 25 | +3 DEF Leather Armor | 180 | +11 DEF Leather Underpants | 220 | +12 DEF Scale Armor | 350 | +15 DEF Bronze Shield | 370 | +11 DEF Fur Hood | 400 | +11 DEF ----------------------.-------.------------------------------------------------ ITEM SHOP | Cost | Effect ----------------------+-------+------------------------------------------------ Stone Fang | 240 | +12 ATK Monsters only Copper Sword | 270 | +13 ATK Boomerang | 420 | +15 ATK Attacks all enemies at once Medicinal Herb | 8 | Restores 30-40 HP Antidotal Herb | 10 | Cures poison (DQ) Chimera's Wing | 25 | Use to return to previously-visited location (DW) Wyvern Wings | | ______________________|_______|________________________________________________ NOTE: If you sleep at the inn, you will wake up back in Santa Rosa. To return to the Fairy Kingdom, go down to the basement and up the magic stairs again. The route to the Fairy Kingdom is a slightly convoluted one. After your success at Lenoule Castle, you will be back in Santa Rosa, and Papas is busy and tells you to amuse yourself, but not leave town. Wander around the place (with Rusty and his ribbon) and you'll find out that weird things are happening. There is also a new arrival standing next to the church. If you speak to him, you'll have to show him your Gold Orb. By the way, you might think this is an essential encounter, but it isn't, so there's no need to worry if you happen to miss it. Now, investigate the other odd occurrences. Check with Sancho, the lady in the first house, the Innkeeper, the barman, and...look carefully and you will see a ghostly figure next to the bar directly opposite the stairs that lead down from the ground floor of the inn. Talk to the apparition, and then head back home to Sancho's house and go down into the cellar. Here you will find Bella, the fairy. Who could resist an invitation to fairy land? Well, even if you try, there's no point, since you'll end up there anyway. This is an icy realm, and Lady Powan (the leader) will explain that the Spring Flute, one of the fairy treasures, is missing. It's been stolen, and without it spring will never arrive, and the poor things are condemned to everlasting winter. Agree to help them, and Bella will join the party. Go down the stairs and there is a church where you can save your game before setting forth. Bella joins you at level 7 and she has the Heal spell, as well as a full set of equipment, but you cannot change her stuff or directly control her. Take the stairs down to the next level and this is a library where you can find out a little more about where you should go. North, of course! Leave the library by the doors at the bottom of the screen. Walk directly south across the ice and you will be on the snow covered island where you first arrived. Continue, and you will enter the village. There is a Village Shop inside the inn, selling pretty much the same stuff you've seen already. However you can buy Stone Fangs for Rusty. Talk to the skeleton and say no, and he will give you some information about a Dwarf who knows about picking locks. The Armor shop is over to the right, and there is a [HOLY WATER] inside in the dresser. You could invest in the Leather Underpants for Rusty to boost his defense by quite a bit. When you start exploring you'll find that Rusty and Bella cannot be directly controlled, although Bella will act sensibly and heal you when needed. Rusty (and any monster you recruit later on) won't respond to your orders until his Wisdom reaches 20 points. =============================================================================== DWARF'S CAVE ............................................................ *W08 =============================================================================== ------------------------------------------------------------------------------- TASK : Find "The Secret of Lockpicking" scroll. ------------------------------------------------------------------------------- Items : 25 Gold, 100 Gold, Seed of Agility, "The Secret of Lockpicking", 120 Gold, Seed of Life Enemies : 013 Troglodyte, 014 Blaze Lizard, 017 Spiny, 020 Larva King, 021 Night Wisp, 022 Skunker ------------------------------------------------------------------------------- From the Fairy Village, walk to the west following the line of woods, and then go north towards the mountains at the west of the map. Here you'll find a cave opening. Once inside, walk down and then left to find two treasure chests containing [25 GOLD] and [100 GOLD]. Talk to the slime and Dwarf in the central room and you'll find out that Zaile has gone off somewhere, and the item you need is locked away in a chest. Continue heading down the passage to a set of stairs. There are more stairs just to your left when you arrive at the bottom of the stairs, but this just leads to an empty cave with a fellow adventurer and a harmful purple swamp. Instead, head up the cave and take the first right to find the next stairs down. Walk to the right, and you'll find a chest with a [SEED OF AGILITY]. Go back a little, then down when you can, and take the next path to the right where there is another set of stairs. Go down here and angle the camera so that you can see the blue door on your right. It's locked so take the path to the north and you'll find the scroll, "The Secret of Lockpicking". Head back to the blue doors and they will magically open. There's another treasure chest on the other side, with [120 GOLD]. Down the screen is another chest with a [SEED OF LIFE]. Open the door next to it and climb up the stairs. Walk left and up to get back to the stairs to the second floor. Then go left again and down the path back to the stairs to the first floor. You can chat with the dwarf again if you wish, but you don't need to. (And you won't find Zaile just yet.) After this short excursion head back to the Fairy Village, and you might want to buy better equipment as well as sleep at the inn. If you do that, you'll wake up back in Santa Rosa. Go down to the basement again to return to the Fairy Kingdom. =============================================================================== THE ICE PALACE .......................................................... *W09 =============================================================================== ------------------------------------------------------------------------------- TASK : Beat the boss to obtain the Spring Flute for the Fairies. ------------------------------------------------------------------------------- Items : Seed of Wisdom, [Chimera's Wing:Wyvern Wings], 5 Gold, Boomerang, Spring Flute Collectibles: Cherry Tree Branch (on return to Santa Rosa) Enemies : 018 Wizard, 024 [Drackyma:Drakeema], 028 Al-Mi'raj, 029 Capala Naga Area Enemies: 012 Skull Serpent, 013 Troglodyte, 016 Mad Plant, 018 Wizard, 019 Cactus Ball ------------------------------------------------------------------------------- WARNING: After completing this task, the Ice Palace will disappear, so make sure to obtain all treasure, although most of it is not worth the effort. You also might want to fight every enemy here, if you aim to complete your list of all monsters. Before setting out, make sure you have some spare Medicinal Herbs and the best armor you can afford. This place specializes in groups of enemies that can hurt you badly, and you've got to walk all the way there. Walk to the northwest area of the map where you can see a small lake. Enter the cavern and first of all walk/slide left along the ice to find a chest containing a [SEED OF WISDOM]. The Capala Naga enemies can pose a problem if they turn up in groups, which they will. They use an ice spell on everyone which can do a lot of damage if three of them use this during one turn. Keep healed, although even if someone 'dies' they will be restored to life after the battle ends, and you can heal them back to full health. You'll also notice that Hero moves with a sliding motion progressing four steps at once. And, yes, you've guessed already, this is going to be one of those sliding puzzle places. -------- Entrance -------- After learning the lockpick secret from the scroll in the Dwarf's Cave you can open the door. You are faced with a room of ice blocks, and a hole directly in front of you. Slide forward and drop down to the next floor. --------- Floor 2 A --------- Slide up one step and then left, then up to the block at the left side of the room, then right as far as your slide takes you. Go up, then right and up, and you will be at the stairs back up to the main floor. ------------------- Treasure - Optional ------------------- If you want to get the treasure, then it's a long journey and you'll end up with insufficient MP for the boss fights, so you will probably need to leave and return. I did, anyway. From the stairs, on Floor 1, slide all the way down as far as you can go. Then slide left, up as far as you can go, left, to an ice block, down to another, left again to the wall and down all the way to the stairs down to another Floor 2 (B) Floor 2 B bottom left chest contains a [[CHIMERA'S WING:WYVERN WINGS]], the top right chest is empty, and the top left one contains [5 GOLD]. Here's how to reach them. From the stairs, slide up, left, down and left to reach the chest in the bottom left corner. Then, slide right, up, left and up to the chest in the upper left corner. The third chest is empty, so it's back to the stairs. Slide down, right, down, right to the right wall and then down to the stairs. When back on Floor 1, slide up, right, down, left and up to reach the hole, and you'll be back on Floor 2 A. ------------- Route to Boss ------------- From the stairs, slide down twice, and then left to the ice block. Now slide down so when you slide up next you're not right next to a wall. Slide right to an ice block, then down to another block. From here it's a straight line to the stairs up to the boss floor. Ground Floor (Boss) From the stairs slide left to the ice block, down to the wall, left to another block, down to the wall and left one step to a block. Then slide up, left, down to the wall and right, and from here you can head straight up to the waiting dwarf. o--------------------o | B O S S - ZAILE | o--------------------o Rewards: 105 Experience, 50 Gold, Magic Water (possible drop if you've nearly run out of MP) This isn't really much of a fight, as Zaile doesn't use any spells, and will just heal himself when he's lost a lot of HP. Keep hitting him and keep healed. Now, the REAL boss will turn up. o-------------------------o | B O S S - SNOW QUEEN | o-------------------------o Rewards: 650 Experience, 200 Gold, [Chimera's Wing:Wyvern Wings] The Snow Queen is no pushover, especially if you're running low on MP and don't have many Medicinal Herbs left. You can only control Hero so you've got to rely on Rusty and Bella being sensible, though Rusty only has two options: attack or defend. If you've got sufficient MP to spare from healing, then Hero can use the [Buff:Upper] spell to protect a bit. The Icy Breath attack will hurt you and Rusty for around 15 HP or more depending on levels and equipment, but Bella won't be damaged as much. Sometimes she will take a deep breath on one turn and on the next do her powerful magic attack, so you can defend if you wish to decrease the damage. [Crack:Icebolt] is a one-person ice spell for around 20 HP. Hope that Bella uses [Kasap:Defense] or [Dazzle:Surround], but if she doesn't there's not much you can do about that. The Snow Queen also heals herself when her HP is getting low, so you'll know there's not much longer to go! After the battle, Zaile departs, and you can open the two treasure chests. The left one has a [BOOMERANG] and the right has the [SPRING FLUTE] item. Now you have to get out of here on your own as [Chimera's Wing:Wyvern Wings] won't work. Slide down and right, then down so when you slide up next you won't be blocked by an ice block on your right. Now slide right to an ice block, up to a wall, right to a wall, then down to reach the stairs. In the next room head left, down twice, left and down again to reach the entrance. Once you return to the Fairy Village you can't sleep in the inn anymore as everyone knows you've been successful in your quest, so that's the end of your access here for some time. ------------------------------- Final Events and a Collectible! ------------------------------- Enter the tree palace and go upstairs to find Lady Powan in the throne room. Talk to her, and Bella will give you a tree branch. After a pause for some pretty action, you'll be back in your basement in Santa Rosa. Head up the stairs and Sancho will give you a message about your dad. When you go to leave, Sancho will stop you and take your tree branch. He'll ask if you want to put the branch in your room. You can say no and keep the [CHERRY TREE BRANCH], or say yes, then follow him upstairs to your room and just take the [CHERRY TREE BRANCH] back as your next collectible. Go to the church as usual, no doubt expecting to save your game, and you'll find that Papas is there. You can save after talking to him, and then meet up at the town gate. NOTES: Cherry Tree Branch and Purple Stranger If you missed getting the Cherry Tree Branch now, it can be found in later generations inside the basement room of Sancho's house. See the Collectibles section in the lists for more details. By the way, the purple stranger has gone by this point, so if you missed talking to him the chance is gone forever... Fortunately, this doesn't matter at all. The game is designed so you cannot mess up. Anything you have to do, you'll be able to, and anything you don't have to do, well, you'll find out what happens eventually. =============================================================================== REINHART ................................................................ *W10 =============================================================================== Notable Places: Inn (6 Gold each), Armor Salesman, Weapon Shop, Item Shop, Church inside Castle ------------------------------------------------------------------------------- TASK : Find Henry, explore the Castle, find Papas and Henry again. Follow Papas and leave town. ------------------------------------------------------------------------------- Items : Nut of Magic Area Enemies: 022 Skunker, 023 Demon Rat, 031 Laughing Grass, 032 Dancing Needle, 033 Baby Newt, 034 Tunneler, 035 Terracotta Warrior, 037 Slime Knight ----------------------.-------.------------------------------------------------ WEAPON SHOP | Cost | Effect ----------------------+-------+------------------------------------------------ Copper Sword | 270 | +13 ATK Boomerang | 420 | +15 ATK Attacks all enemies at once Iron Staff | 850 | +22 ATK Chain Whip | 1200 | +28 ATK Attacks a group of enemies Stone Fang | 240 | +12 ATK Monsters only Steel Claws | 550 | +19 ATK ----------------------.-------.------------------------------------------------ ARMOR SHOP (peddler) | Cost | Effect ----------------------+-------+------------------------------------------------ Fur Coat | 550 | +18 DEF Bronze Armor | 700 | +21 DEF Iron Armor | 1200 | +25 DEF Iron Shield | 720 | +16 DEF Reduces damage from ice/fire Fur Hood | 400 | +11 DEF Iron Helmet | 1100 | +16 DEF ----------------------.-------.------------------------------------------------ ITEM SHOP | Cost | Effect ----------------------+-------+------------------------------------------------ Medicinal Herb | 8 | Restores 30-40 HP Antidotal Herb | 10 | Cures poison Holy Water | 20 | Wards off weaker enemies for a short time (DQ) Chimera's Wing | 25 | Use to return to previously-visited location (DW) Wyvern Wings | | Full Moon Herb | 30 | Cures one from paralysis Scented Pouch | 80 | Use to attract monsters ______________________|_______|________________________________________________ Papas leads you and your cat to Reinhart, and all the way to the King's throne room. At this point you're told to go off and amuse yourself. The room above the King is guarded and the two side doors lead out to the roof, so to save yourself trouble, just head down the stairs and take the door to the right. At the end of this hall is another door and in here you'll find Prince Henry. Agree to be his flunky, (you don't really get any choice about this), and then explore the castle. You need to talk to everyone before events will proceed. That's the queen and Dale, the Chancellor who's found on a balcony on the roof, the people in the kitchen, the guards, and a nun. Head to the dining room (up the stairs at the left of the entrance hall) for some revealing information from all three people. There's a blue locked door here which you'll be able to open when you get the Reinhart Key a bit later in the game. There's a [NUT OF MAGIC] in the left drawer in the bedroom past the church, but nothing else in any drawers, pots or barrels. You'll know when you've spoken to everyone because Papas will be gone when you return to see the king. He's always running off. Now you'll find that you've got to make friends with Henry. Go back down the stairs and take the door to the right that leads to Henry's room, and you'll find Papas. Enter Henry's room and talk to him. He's slightly more pleasant now and you can open the chest in the next room, but it's empty. He's playing silly pranks. He's not in his room, but if you check the spot where he was standing (to the right of the door next to the table with a flower pot) there is a hidden stairway. You'll find Henry in the hall below, but so does someone else. Follow them through the door to the right and watch the scene. Go back inside and make your way back up to the hall where Papas is waiting. The route is: out to the garden, back into the kitchen, left, up the stairs, right into the circular hall and right again. Speak to Papas and follow him, first into Henry's room and then down the secret stair. He disappears through the door leading to the river and then around the corner of the castle and out of view. First time I spent ages searching the riverbank for him... Anyway, don't bother with that and return to the town. You'll find an itinerant armor salesman by the bridge to the castle, and can buy some better defensive gear. Might be a good idea to invest in Iron Armor if you can afford it. Time to raid the town, except there's nothing to find, although the girl by the bridge tells you about a ruin near town. I think we guessed that already. Dad has disappeared again, so all you can do is leave town and find the Ancient Ruins yourself. Papas doesn't mess around and is hot on the trail; you need to catch up with him fast. =============================================================================== ANCIENT RUINS ........................................................... *W11 =============================================================================== ------------------------------------------------------------------------------- TASK : Find Papas, then find Henry. ------------------------------------------------------------------------------- Items : 180 Gold, Antidotal Herb, [Sugoroku:Parcheesi] Ticket, Seed of Strength, Monster Feed, Elfin Elixir Enemies : 027 Skeleton Warrior, 029 Capala Naga, 030 [Healslime:Healer], 033 Baby Newt, 035 Terracotta Warrior, 036 Dark Eye, 037 Slime Knight, 038 Laughing Bag, 039 Brownie Area enemies: 001 Slime, 028 Al-Mi'raj, 030 [Healslime:Healer], 031 Laughing Grass, 033 Baby Newt, 037 Slime Knight, 039 Brownie ------------------------------------------------------------------------------- There are lots of enemy groups on the way to the Ancient Ruins and if you are having any trouble with them, then fight a while, and use a [Chimera's Wing:Wyvern Wings] to return to Reinhart to heal and replenish supplies. The inn only costs 12 gold for the two of you, so it's worthwhile. If you run into lots of Slime Knights and [Healslimes:Healers] then you could have trouble defeating them all, since not only do they heal each other, but the Slime Knights will drain your magic. Don't enter the cave without MP or Medicinal Herbs. Try to be around level 12 for Hero and 10 for Rusty. Head south of the castle to skirt around the mountains, and east towards the coast, then north until you see a purple swamp with a sign stuck in it. Avoid that poisonous water and go north to find the cave opening to the northeast of the swamp. Remember that you cannot use a [Chimera's Wing:Wyvern Wings] inside a dungeon, so you'll have to walk out if you want to leave. One warning, after teaming up with Papas you won't be allowed to leave the Ruins. ------------- Finding Papas ------------- There's nothing to find and no enemies in the entrance room, so carry on into the next area where you'll see Papas about to fight three enemies. You can't reach him yet, so you'll have to find a route around the paths. Walk right and follow the path until you can go right again across a small bridge. Head down the path at the crossroads to a set of stairs. Take these and walk up to open the first treasure chest containing [180 GOLD]. Then, return to the stairs and go back up to the crossroads. This time walk right and up the next set of stairs. Keep going until you end up back on the ground again, where there is a second chest with an [ANTIDOTAL HERB]. There is another set of stairs opposite you, but ignore these and walk up to a door. Go inside and chat with the bad men there. They won't attack. Break the barrels and the second one from the right has a [[SUGOROKU:PARCHEESI] TICKET]. Leave the room through the door and walk up and all the way around the building, heading back down keeping next to the far right wall. At the corner go left, and nip inside the open doorway for the third chest [SEED OF STRENGTH]. Then, go up the set of stairs. This takes you to a wider path that leads up to double wooden doors. Go through here into an area with water. (Don't bother heading up along the eastern path as there is nothing to find.) Turn left and down the stairs and back down the screen, and you'll be in a narrow path between sets of pillars. Follow this to the left, and through the open doorway that leads to the room with Papas and the enemies. You might want to heal up before joining in the battle, but it's not necessary. Once he joins you, and after beating up the monsters (a Slime Knight, Dracky and Wizard), you can take your time and find all the treasure if you missed any. In fact, you can even return here later in the game and you'll find a wandering warrior to talk to, though no enemies. -------- Waterway -------- With Papas in the team now, walk forwards onto the small square in the middle of the area and this will open the door ahead. Go through the door into the Waterway. You cannot control Papas but he's fast and furious and battles are easy from now on. Hop on the handy raft and move off to the left and down the screen to find a chest with [MONSTER FEED]. Keep going up, following the channel as it zigzags to the top right of the room, and let Papas do all the work! You could spend a fair bit of time fighting with him before progressing the story, as he will heal you as well as dispatch all enemies. There is another chest by the north wall with the useful [ELFIN ELIXIR] which heals all MP. Keep heading right and you'll see that you are back at the area where you were before meeting Papas. Hop off here if you want to retrieve any treasure left behind. Ride the raft up the room under the overhang and events will take over. You'll end up with Prince Henry in your team, and lose Papas. Not a fair exchange, a level 1 brat to look after, and you cannot control him in battle. He is equipped with a Bronze Knife and Prince's Outfit, not that it makes any difference. Hop back on the raft and ride back down to the main cave. There are no more enemies to fight, and in fact there's a shortcut to save trudging around all those pathways again. Sail all the way to the lower left of the waterways, to where you found the treasure chest with the Monster Feed. Stop on the island to the right of this chest and there is a doorway in the right wall. This takes you back to the area near the entrance. Go through the opening and you're nearly out of the Ruins, but then... o-------------------o | B O S S - GEMA | o-------------------o Not really a boss battle, because this is one you can't win. As soon as Hero loses all his HP, it's over. Just don't waste any healing items, especially that precious Elfin Elixir. After this, stuff happens, and there are a couple of battles with Gonze and Jami. Not so good, but this is the end of the Childhood (Generation One) section of the game. =============================================================================== P A R T T W O - Y O U N G A D U L T H O O D ........ *WALK2 =============================================================================== NOTE: Enemies listed with an (R) can be recruited. Prologue ........................................................ *W12 Seaside Abbey ................................................... *W13 Oraclebury and Casino ........................................... *W14 i. Oraclebury Casino (Optional) ii. Oraclebury [Sugoroku:Parcheesi] Board (Optional) Santa Rosa Again ................................................ *W15 Santa Rosa Cave (Second Part) ................................... *W16 Alcapa Again .................................................... *W17 Reinhart Castle ................................................. *W18 Tower of God .................................................... *W19 Vista Harbor and the Monster Box ................................ *W20 Port Selmi ...................................................... *W21 Squashton ....................................................... *W22 Monsters' Den ................................................... *W23 [Zoomfen:Returndia] ............................................. *W24 Reinhart Castle and Revisits .................................... *W25 Shrine of Rumors ................................................ *W26 Tunnel to Sarabona .............................................. *W27 Sarabona ........................................................ *W28 Volcano of Death ................................................ *W29 Remote Mountain Village ......................................... *W30 Waterfall Cave .................................................. *W31 Marriage ........................................................ *W32 Sailing the Seas (Optional) ..................................... *W33 i. Casino Ship Resort and Casino ii. Casino Ship [Sugoroku:Parcheesi] Board iii. Collectible Museum iv. Medal King's Castle Telpador ........................................................ *W34 Ned's Inn ....................................................... *W35 Mt. Chizotte .................................................... *W36 Chizotte ........................................................ *W37 Granvania Mountain Cave ......................................... *W38 Granvania Castle ................................................ *W39 Cave of Trials .................................................. *W40 Demon's Tower ................................................... *W41 =============================================================================== PROLOGUE ................................................................ *W12 =============================================================================== GREAT TEMPLE - SLAVERY ------------------------------------------------------------------------------- TASK : Find Henry and Maria's brother. Sleep. Fight. Escape. ------------------------------------------------------------------------------- It's now 10 years later, and you start in somewhat inauspicious circumstances, to say the least. You have no items, no equipment besides Slave Clothes, and your status might be described as near death, with 1 HP and hardly any MP. The good news is that you've kept your levels, and you can control Hero. Hero is likely to be at Level 11/12. You're in a large area with many guards and slaves, however, they don't seem to bother you too much and you can walk around and chat with anyone with impunity. Walk up the ramp and under the archway, and then climb either set of stairs up to a large area out in the open. You seem to be at the top of tall mountain, with clouds and blue skies as far as the eye can see, but you're not here to sight-see. Walk down the area to the right and you'll find a green-haired Henry for a brief review of the last ten years. After chatting with him, walk left and you'll find a set of stairs. Go down these stairs and talk to the soldier you find there. (If you head down the room through the opening and then left through another, you'll end up in a graveyard and the next room is a prison, with nothing to find.) Return to the open air platform, and it will be the end of the day's work. You'll awaken in full health and locked inside a sleeping area with other slaves. You have to talk to every single one of them, even the ones apparently still sleeping, to progress the story. Once everyone has left the room, follow them through the door (it's the one that was locked, inside the room with the soldier) and then up the stairs to the upper area. Now, walk down one of the ramps back to the lower area where you started out. You'll run into Henry and a scene. Talk to Henry and he gets involved. You can talk to the other people, but nothing will happen until you join Henry and talk to one of the guards with a whip. o-----------------------------o | B O S S - SLAVEDRIVER x2 | o-----------------------------o You and Henry have to fight two Slavedrivers. Although you don't have weapons, you DO have your spells, so use these. Henry should cast [Frizz:Blaze] and make sure to keep him healed. You could also use [Buff:Upper] on him since he's still at level 1. You get 100 Experience and 120 Gold, and this will raise Henry's level to 3. However, you both get chucked into jail for your trouble. Talk to Henry, who's surprisingly philosophical about your predicament and lies down to rest, but talk to him again and something will happen. Walk into the barrel to end your time of slavery. =============================================================================== SEASIDE ABBEY ........................................................... *W13 =============================================================================== ------------------------------------------------------------------------------- TASK : Talk to Maria, and the nun and child in the side room. Leave with Henry. ------------------------------------------------------------------------------- Items : 1000 Gold Collectibles: Goddess Statue ------------------------------------------------------------------------------- You'll awaken in near darkness, but just move and the room will be brightly lit. Talk to the nun and you will have all your gear back. Open the door and Henry is waiting for you. After a short ceremony, you'll be free to move again. The room at the back of the church has a book entitled "The Maiden and The Tower of God", and yes, you can read now. Slave school, I guess. Head back up the stairs and you'll find Maria in the room at the right. Talk to her and she'll give you [1000 GOLD]. Go down the stairs in this room and head up through the rooms to the last one. The nun there will give you a [GODDESS STATUE]. This is a Collectible and also an accessory that will boost your luck by 15 points. Might as well equip it now. The little girl will mention a big town to the north of the Abbey, your next destination. That's all in the Abbey, so it's time to leave, unless you want to climb up to the bell tower for a nice view. Henry will be waiting at the gate. Tell him you're ready to go and he'll offer to join you. After more farewells you can finally depart. You're free to go wherever you like, but the next destination has already been suggested, and it's a good place to go, as well as being only a few steps to the north. =============================================================================== ORACLEBURY .............................................................. *W14 =============================================================================== Notable Places: Inn (5 Gold each), Church, Mr. Monster, Armor Shops, Weapon Shop, Item Shop, Casino, Prison, Granny Oracle, Pub, Gold Bank, Smiling Oracle Shop (night), [Sugoroku:Parcheesi] Track ------------------------------------------------------------------------------- TASK : Buy the Wagon. Meet Mr. Monster. ------------------------------------------------------------------------------- Items : Large Pot Lid, Monster Feed, [Sugoroku:Parcheesi] Ticket x2, Seed of Defense, Medicinal Herb, Silver Tiara, Silk Robe Area Enemies: 001 Slime(R), 030 [Healslime:Healer](R), 033 Baby Newt(R), 038 Laughing Bag(R), 039 Brownie(R), 042 Stink Mink ----------------------.-------.------------------------------------------------ WEAPON SHOP | Cost | Effect ----------------------+-------+------------------------------------------------ Stone Fang | 240 | +12 ATK Monsters only Boomerang | 420 | +15 ATK Attacks all enemies at once Chain Sickle | 900 | +27 ATK Chain Whip | 1200 | +28 ATK Attacks a group of enemies Edged Boomerang | 1500 | +25 ATK Attacks all enemies at once ----------------------.-------.------------------------------------------------ ARMOR SHOP 1 | Cost | Effect ----------------------+-------+------------------------------------------------ Leather Underpants | 220 | +12 DEF Scale Shield | 180 | +7 DEF Bronze Shield | 370 | +11 DEF Pointy Hat | 70 | +3 DEF Wooden Hat | 120 | +6 DEF Rag Clothes | 25 | +3 DEF ----------------------.-------.------------------------------------------------ ARMOR SHOP 2 | Cost | Effect ----------------------+-------+------------------------------------------------ Chain Mail | 500 | +19 DEF Bronze Armor | 700 | +21 DEF Iron Breastplate | 1000 | +23 DEF Iron Armor | 1200 | +25 DEF Iron Helmet | 1100 | +16 DEF Slime Outfit | 330 | +20 DEF Monsters only ----------------------.-------.------------------------------------------------ ITEM SHOP | Cost | Effect ----------------------+-------+------------------------------------------------ Medicinal Herb | 8 | Restores 30-40 HP Antidotal Herb | 10 | Cures poison Holy Water | 20 | Wards off weaker enemies for a short time (DQ) Chimera's Wing | 25 | Use to return to previously-visited location (DW) Wyvern Wings | | Full Moon Herb | 30 | Cures one from paralysis Scented Pouch | 80 | Use to attract monsters ______________________|_______|________________________________________________ This is where things start getting interesting! Start at the inn and go upstairs to find a [[SUGOROKU:PARCHEESI] TICKET] in the left drawer of the lower bedroom, and the chap in the other bedroom has some news about a town you might want to investigate soon. Go upstairs in the Armor shop (enter from the south door) and there is another [[SUGOROKU:PARCHEESI] TICKET] in the left barrel, and a [SEED OF DEFENSE] in the right drawer. There's nothing to find inside the well in the northeast corner, but there is a [MEDICINAL HERB] inside the drawer in the house next door to it, and you can speak to Granny Oracle here. She'll tell your fortune even though it's daytime, but she'll give more details if you stop by her stall at night. It's the small counter to the right of the Church. Keep going left along the north wall and you can pop through the door and chat with some kids, or go down the stairs leading to the town jail. You can't do much in here now, but later on you'll be able to open the cells. Go inside the Casino and you'll spot two sets of stairs next to the Monster Arena on the left. The right one leads to a room with slimes wandering around, (the Slime Race Track) and there is a [[SUGOROKU:PARCHEESI] TICKET] in the top left pot. The left stairs lead to the [Sugoroku:Parcheesi] Board and you can have a go at this and see if you can reach the finish. One ticket per round! Walk to the top of the main floor and you'll find the dancer's dressing room. Simply walk onto the stage and then down the steps to the left to enter it. Raid the cupboards here for a [SILVER TIARA] in the left one, and a [SILK ROBE] in the right. Even though no one can equip these, don't sell them yet. Leave the Casino and walk to the left of the town entrance and you'll see a walled area with a set of stairs. Descend the stairs and you'll find Mr. Monster. He'll explain how to go about recruiting monsters, and that you need a wagon. There's a [LARGE POT LID] in the pot close to the bed and [MONSTER FEED] in the one nearest the entrance. ----------------- Getting the Wagon ----------------- There are lots of fun things to do in Oraclebury, and you could spend money and time in the Casino as well as purchasing better equipment, but the priority is the Wagon. When you're done raiding the town and talking to everyone (optional), leave town and walk around for a few seconds, and day will turn to night. Oraclebury at night has different people wandering around, and the shops are closed. You can talk to the Granny Oracle who has a stall next to the Church, and she'll tell you to go north, young man! From the entrance to the town, walk left and up, keeping close to the left wall where you'll find a sign, and a soldier who'll tell you about the shop in the corner. It's only open at night. It's as well to do this as soon as you can so you can start recruiting monster allies. You're going to need a range of skills and the more monsters you can recruit the better, and the sooner you get them, the better too, because not only will they make battles much easier to win, but they will gain the same amount of experience as you and Henry. Enter the Smiling Oracle Shop in the northwest corner. Agree to buy the Wagon for 300 Gold. Visit Mr. Monster if you haven't already done so, and you're good to go! The local monsters include quite a few that can be recruited, such as the Brownie, Slime and [Healslime:Healer] (if you're very lucky). Make sure to equip any that join, as their starting level is 1 and they can be killed off easily. Also, equip Henry before starting to fight. The Chain Whip is a good weapon for him as it attacks groups of enemies, and you could upgrade Hero's Boomerang and buy the Edged Boomerang. But if you want to save your cash, try out the [Sugoroku:Parcheesi] Board instead, as it's quite easy to win, and one of the prizes is an Edged Boomerang. There are two armor shops in Oraclebury, and the one with the body armor is the stall to the left of the Church. ------------------------------------------------------------------------------- i. ORACLEBURY CASINO (OPTIONAL) ------------------------------------------------------------------------------- TASK : Play games with coins. ----------------------.-------.------------------------------------------------ Trade Coins for: | Cost | Effect ----------------------+-------+------------------------------------------------ Elfin Elixir | 300| Restores all MP for one party member Yggdrasil Leaf | 1000| Use to resurrect a party member with full HP (DQ) Kamikaze Bracer | 5000| Explodes if user dies (DW) Sacrifice Bracer | | Killer Earrings | 10000| +35 ATK Hits twice Metal King Sword | 50000| +130 ATK Gringham Whip | 250000| +100 ATK ______________________|_______|________________________________________________ If you're planning on gambling for a while, make sure to save your game first, unless you don't mind losing. Monster Arena Slime Race Track [Sugoroku:Parcheesi] Board Slot Machines ------------------------------------------------------------------------------- ii. ORACLEBURY [SUGOROKU:PARCHEESI] BOARD (OPTIONAL) ..... [[ORASUG]:[ORAPAR]]] ------------------------------------------------------------------------------- TASK : Beat the [Sugoroku:Parcheesi] Board ------------------------------------------------------------------------------- Turns : 10 Prizes : Small Medal, Edged Boomerang ----------------------.-------.------------------------------------------------ ITEM SHOP | Cost | Effect ----------------------+-------+------------------------------------------------ Medicinal Herb | 8 | Restores 30-40 HP Antidotal Herb | 10 | Cures poison Rockbomb Shard | 450 | Throw at an enemy to cause a bang Fighter's Hair Gel | 600 | Boosts attack power x2 in battle ______________________|_______|________________________________________________ You could test out your skills on the [Sugoroku:Parcheesi] Board for the first time, and attempt to reach the Finish, where you'll find two treasure chests with the prizes of an [EDGED BOOMERANG] and a [SMALL MEDAL]. This board is very straightforward, and each of the two warp tiles simply sends you across to the other one. You have to land directly on the finish tile to access the prizes, and if you overshoot, then you'll go backwards. You can keep going and trying to land on the Finish line until you run out of rolls of the dice. O R A C L E B U R Y B O A R D L A Y O U T A N D T R E A S U R E S ------------------------------------------------------------------------------- 1. Board Treasures (not including ground searches or cash reward tiles) Fur Coat, Seed of Wisdom, Boomerang, [Sugoroku:Parcheesi] Ticket ------------------------------------------------------------------------------- 2. Treasure Maze Contents None ------------------------------------------------------------------------------- 3. Ground Search Items (Random finds in Grass, Forest, Hill) 1-9 Gold Coins, 20-150 Gold Coins, Antidotal Herb, [Chimera's:Wyvern] Wing, Leather Hat, Medicinal Herb, Monster Feed, Oaken Club, Large Pot Lid, Seed of Agility, Seed of Life, Nut of Magic, Seed of Strength, Wayfarer's Clothes ------------------------------------------------------------------------------- See the Lists section on [Sugoroku:Parcheesi] Boards for more details about all the tiles. KEY ............................................................................... SRT - Start FIN - Finish TRP - Trapdoor GRS - Grass FOR - Forest HIL - Hill SLM - Slime - battle BAC - Back to the start WRP - Warp >!< - Random Attribute Change >?< - Question Mark - random effects .............................................................................. M-# - Move backwards (number of tiles) M+# - Move forwards (number of tiles) R-# - Remove (number) roll/s of the dice R+# - Add (number) roll/s of the dice TC# - Treasure Chest (number) DR# - Dresser Drawers (number) PT# - Pot (number) ............................................................................... G+1 - Add 50 Gold Coins G+2 - Add 100 Gold Coins G-1 - Remove 50 Gold Coins G-2 - Remove 100 Gold Coins ............................................................................... [FIN] TC1 - [BOOMERANG] [FLD] DR1 - [[SUGOROKU:PARCHEESI] TICKET] [G-1] DR2 - [FUR COAT] [FOR] PT1 - [SEED OF WISDOM] [TRP] [SLM] [>?<][G+2][GRS][M-2][SLM] [G-2] [HIL][PT1][WRP] [R+1] [ZAP] [HIL] [FOR][>!<] [DR2] [GRS] [FOR][R-1] [SHP] [WRP] [DR1] [BAC][SLM][HIL] [GRS] [TC1][GRS][G+1][HIL][R+1] [FOR] [M+3] [SLM] [GRS] [SRT] =============================================================================== SANTA ROSA AGAIN ........................................................ *W15 =============================================================================== Notable Places: Inn (2 Gold each), Church ------------------------------------------------------------------------------- TASK : Return to Santa Rosa. ------------------------------------------------------------------------------- Items : Seed of Wisdom Area Enemies: 004 Dracky(R), 027 Skeleton Warrior, 041 Bomb Baby(R), 042 Stink Mink, 044 Chirpy, 045 Demon Toadstool(R) ------------------------------------------------------------------------------- There was a hint from Granny Oracle about going north, and from the world map it's easy to see that Santa Rosa isn't that far away. Also, at some point, you might want to take Henry back to Reinhart and see what's happened to the kingdom in his long absence. From Oraclebury, travel over the bridge and then head northeast, until you see the gate by the river that leads to Reinhart. You won't be permitted through here, but Santa Rosa is close by, just to the north. It's going to be a bit of a shock when you arrive. The item shop is now the inn, and the church still survives, but that's about all. However, you can finally access the old man's house by the river. Go inside and he'll recognize you, and tell you about something precious that Papas hid away in the cave. There's a [SEED OF WISDOM] inside the pot in his house. Talk to the nun in the church for more information about what happened to the place. Now, head through the old man's house and you can use the raft to ride into the cave from this side of the river. =============================================================================== SANTA ROSA CAVE (SECOND PART) ........................................... *W16 =============================================================================== ------------------------------------------------------------------------------- TASK : Find the item Papas left in the cave. ------------------------------------------------------------------------------- Items : 850 Gold, Iron Breastplate, Seed of Agility, Lamp of Darkness, Leather Underpants, Seed of Strength, Papas' Letter, [Heavenly:Zenithian] Sword Enemies : 001 Slime(R), 027 Skeleton Warrior, 028 Al-Mi'raj, 035 Terracotta Warrior, 039 Brownie(R), 043 Metal Slime(R), 046 Lamp Lad, 047 Rotting Corpse(R), 048 Owlbear, 051 Tortragon ------------------------------------------------------------------------------- If your Hero reaches level 14 by this point, he will learn the spell [Evac:Outside]. This is handy since it means you can leave most dungeons instantaneously. Note that you cannot take the Wagon in here, which means that you cannot change your active party once inside, although this won't prevent you from recruiting monsters. Ride up the water until you reach a small island and disembark to descend the stairs. Head down the next stairs to a larger area. You will spot a treasure chest at the top of the screen, so follow the path up to this for [850 GOLD]. Walk back to the first junction and turn left, and then head up to find another set of stairs down. ------- Floor 3 ------- There aren't many forks in the road on this floor, so just follow your nose along the path until you find two treasure chests at the far end with an [IRON BREASTPLATE] and a [SEED OF AGILITY]. By the way, the Tortragon enemy resists physical attacks so it's quicker to use a spell on these, and you might also run into a few Metal Slimes on this floor. With luck you'll defeat one and gain a nice chunk of experience. They are recruitable but it's unlikely you'll manage it at this stage of the game. Come back later! Take the stairs that lead up from this floor, (just down from the two chests) and you'll be on a small floor with lots of stones. The idea is to make these fall to the lower floor so you can cross the water. Just walk over them all and they'll half disappear, but you won't fall, then you can use the stairs down to Floor 3. You can now access the stony area and open the treasure chest for a [LAMP OF DARKNESS] and reach the stairs to the right of the stones. (The Lamp of Darkness is one of those handy things that you might never use. It summons nightfall as many times as you like.) ------- Floor 4 ------- This is a large area and your target is to find the stairs. You arrive at the top right corner and the stairs are all the way down at the far end. There are no treasure chests to distract you, but there are ponds in the way...why you can't just wade through I don't know. From the start go all the way to the left, then down, right and down between the pillars, then go left or right around the wall to find the stairs. ------- Floor 5 ------- Search the dresser to find [LEATHER UNDERPANTS] and the pot to find a [SEED OF STRENGTH]. Then open the treasure chest at the back of the cave for [PAPAS' LETTER]. This informs you about the legendary hero and the [Heavenly:Zenithian] equipment that only he can use. You need to track him down in order to rescue your mother who is in the Demon World. Now, your task is set. Find the legendary hero and all the [Heavenly:Zenithian] Equipment and save your mother! You can pull out the [[HEAVENLY:ZENITHIAN] SWORD], but...you cannot equip it. However, you CAN use it as an item during fights, and it has the neat power of being able to nullify enemy magic, such as boosts to defense or attack power. Leave by the way you came in, OR use [Evac:Outside], and the raft will be back where you started. Note: If Hero happens to die and Henry makes it to Papas' secret room, he won't be able to pick up the [Heavenly:Zenithian] Sword, so you'll have to go back to Church, revive Hero, and return to Papas' secret room to get the Sword. =============================================================================== ALCAPA AGAIN ............................................................ *W17 =============================================================================== Notable Places: Church, Weapon Shop, Armor Shop, Item Shop, Inn (3 Gold each), Bar, (Locked door accessible later with Magic Key) ------------------------------------------------------------------------------- TASK : Rest at the Inn to prompt Henry to find a way back into Reinhart. ------------------------------------------------------------------------------- Small Medals: 01SM Alcapa: inside pot downstairs in Bar Collectibles: Goodnight Pillow (stay two nights at the Inn and talk to woman) Area Enemies: 004 Dracky(R), 027 Skeleton Warrior, 040 Evil Apple(R), 041 Bomb Baby(R), 042 Stink Mink, 044 Chirpy, 045 Demon Toadstool(R), 046 Lamp Lad ----------------------.-------.------------------------------------------------ ARMOR SHOP | Cost | Effect ----------------------+-------+------------------------------------------------ Bronze Armor | 700 | +21 DEF Iron Armor | 1200 | +25 DEF Scale Shield | 180 | +7 DEF Iron Shield | 720 | +16 DEF Reduces damage from ice/fire Wooden Hat | 120 | +6 DEF Iron Helmet | 1100 | +16 DEF ----------------------.-------.------------------------------------------------ ITEM SHOP | Cost | Effect ----------------------+-------+------------------------------------------------ Medicinal Herb | 8 | Restores 30-40 HP Antidotal Herb | 10 | Cures poison Holy Water | 20 | Wards off weaker enemies for a short time (DQ) Chimera's Wing | 25 | Use to return to previously-visited location (DW) Wyvern Wings | | Large Pot Lid | 40 | +2 DEF Basic Clothes | 30 | +4 DEF ----------------------.-------.------------------------------------------------ WEAPON SHOP | Cost | Effect ----------------------+-------+------------------------------------------------ Giant Mallet | 220 | +10 ATK Iron Claw | 550 | +19 ATK Chain Sickle | 900 | +27 ATK Chain Whip | 1200 | +28 ATK Attacks a group of enemies Edged Boomerang | 1500 | +25 ATK Attacks all enemies at once Fruit Knife | 50 | +6 ATK ______________________|_______|________________________________________________ You should also take a trip to Alcapa for more news of Reinhart and the events of the past 10 years. In fact, this is the only way to gain access through the gate back to Reinhart. Head north to the area near Lenoule for some more potential monster recruits. You're old enough to drink now, so head for the bar, but refuse a drink, and the girl will open the door to the back room. Here you'll find a man who knows more about the legendary hero, at least, he tells you the names of the four pieces of [Heavenly:Zenithian] equipment you've got to find. Take a quick trip down the stairs in the corner of the room and you'll find a pot with a [SMALL MEDAL] and a red locked door. You will be able to access this much later in the game, but leave it for now. Go to the inn next and chat with the nun in the garden and the old man on the second floor balcony for some more information. Lastly, talk to the woman in the back room for some information and she'll tell you to stay two nights and you'll get a souvenir. Stay one night and Henry will wake you up for a chat. He wants to take a trip back to Reinhart and he's terribly polite about it. Stay two nights while you're here, (any two nights will do, so head off and fight a bit and then return when you're ready) and you will receive the [GOODNIGHT PILLOW]. This collectible can also be used as a battle item to put enemies to sleep and it never breaks...pillows don't. After you're done in Alcapa walk back east to the gatehouse by the river. This time Henry will intervene when Tom, the guard, stops you. There will be a short trip down memory lane and then Tom will let you cross the border into Reinhart. From the gatehouse on the far side of the river, walk due north and you'll arrive at Reinhart Castle. =============================================================================== REINHART CASTLE ......................................................... *W18 =============================================================================== ------------------------------------------------------------------------------- TASK : Find your way inside the Castle and speak to the King. ------------------------------------------------------------------------------- Items : Steel Fang, Seashell Hat, Iron Armor, 1200 Gold, Seed of Life Small Medals: 02SM Reinhart: corner pot in secret room, Reinhart Key required Collectibles: None Enemies : 037 Slime Knight(R), 047 Rotting Corpse(R), 051 Tortragon, 052 Sorcerer, 055 Cluckster(R), 056 Inspector Area Enemies: 032 Dancing Needle(R), 037 Slime Knight(R), 048 Owlbear, 049 Yeti(R), 053 Dragon Pup(R) Recruit : Try to recruit a Slime Knight if nothing else! ------------------------------------------------------------------------------- WEAPON SHOP | Cost | Effect ----------------------+-------+------------------------------------------------ Stone Axe | 700 | +20 ATK Iron Staff | 850 | +22 ATK Chain Whip | 1200 | +28 ATK Attacks a group of enemies Steel Broadsword | 2000 | +33 ATK Steel Fang | 2000 | +35 ATK Monsters only Poison Needle | 2900 | +1 ATK Venomous barb can do critical attack ----------------------.-------.------------------------------------------------ ITEM SHOP | Cost | Effect ----------------------+-------+------------------------------------------------ Medicinal Herb | 8 | Restores 30-40 HP Antidotal Herb | 10 | Cures poison Holy Water | 20 | Wards off weaker enemies for a short time (DQ) Chimera's Wing | 25 | Use to return to previously-visited location (DW) Wyvern Wings | | Full Moon Herb | 30 | Cures one from paralysis Scented Pouch | 80 | Use to attract monsters ______________________|_______|________________________________________________ If you come across a lot of Yetis be very careful, since they can make everyone freeze with fear which means they won't do anything and can easily get pummeled to within an inch of life. Make use of your additional party members and switch them into battle, and use all enemy attack spells such as Bang (with Henry) or a sleep or poison spell. If you arrive at Reinhart at night, then the drawbridge will be up and you'll have to wait until morning to get in, although you can glean a little information from a couple of people. The inn is expensive with 8 party members, but you could just fight some more to make the time pass til daybreak. Help out the beggar children and chat with the people you find during the day, and then enter the castle. ------------------------- Getting inside the Castle ------------------------- From the entrance hall go left and up the stairs, and talk to the guards and other diners in the dining hall, if you like. You'll find out a little more about the current state of the kingdom, but you can't get any further into the castle. As you leave, Henry will remember a secret way in. Leave the building and walk to the right, along the narrow path between the castle and the river, and you'll find a raft. Ride the raft around to the drawbridge and stop. There is a secret entrance going under the castle. Once inside, move off the raft and stand on the yellow mark in the middle of the platform. This will open a door. Go inside and you're in the secret underground area of the castle. ---------------------- Exploring the Dungeons ---------------------- Although you won't have the option to switch party members, all monsters in the wagon will still gain experience, even though they are not with you. There's a locked door to the left, so walk right instead and follow the corridor. Go down the stairs to the next level. Walk left as far as you can go, and then up to find two treasure chests with a [STEEL FANG] in the left one and a [SEASHELL HAT] monster helmet in the other. Walk back and then up the other passage where you'll find some prison cells, but nothing else. Keep on following the passage and you'll arrive at a single cell with a woman claiming to be the Queen Mother, but you can't do anything other than hear her complaints. At the end of passage take the stairs up, walk forwards, and stand on the yellow mark in the floor and this opens the door to the right, which enables you to leave and return quickly if you wish. Climb the stairs and you're inside the castle garden. There are no more monsters (well, not counting the 2 Dragon Pups masquerading as cute little dogs) and you can talk to the guards if you wish. Go through the left door into the kitchen, then out into the hall and up the stairs. Walk right, into the large circular hall, and up the stairs to the throne room where you'll meet King Dale. Dale gives Henry the Reinhart Key and asks you to check out a mysterious mirror. With this key you can open the blue locked doors in the castle. There's one near the dining hall that leads to a room with three treasure chests: [IRON ARMOR], [1200 GOLD] and a [SEED OF LIFE]. To get there, just go up the stairs to the left of the main hall on the ground floor (opposite the church). The other two blue doors are on the ground floor, east wing of the castle, near where the raft was docked. Use the key to get back into the castle and then into the secret pantry Dale was talking about. Break the pots to find a [SMALL MEDAL] inside the corner one, and you'll find an ancient diary in the right bookshelf. It tells of a traveler's gate and an ancient tower where a powerful mirror can be found. Go down the stairs and hey presto, what's here?! Yep, a traveler's gate. Step inside! =============================================================================== TOWER OF GOD ............................................................. *W19 =============================================================================== ------------------------------------------------------------------------------- TASK : Get the Mirror of Ra at the top of the Tower. Return to Reinhart. ------------------------------------------------------------------------------- Items : 650 Gold, Magic Water, Scale Shield, Nut of Magic, Lottery Ticket (from Henry) Small Medals: None Collectibles: None Enemies : 030 [Healslime:Healer](R), 037 Slime Knight(R), 038 Laughing Bag(R), 043 Metal Slime(R), 053 Dragon Pup(R), 054 Bandit Wolf, 056 Inspector, 057 Empusa(R), 058 Big Eye(R), 060 Evil Plant, 062 Rogue Knight(R), 051 Tortragon Area Enemies: 040 Evil Apple(R), 048 Owlbear, 052 Sorcerer, 054 Bandit Wolf, 055 Cluckster(R) ------------------------------------------------------------------------------- The location of this tower is south of the traveler's gate shrine. If you want to go back to Reinhart through the traveler's gate, you can only go during the day. An old man won't let you through at night. This area is south of the Seaside Abbey, and you can easily walk back here if you want to save your game, or even take a quick trip to Oraclebury for a spot of gambling. In fact, you're going to find that you HAVE to visit the Abbey, because the door to the tower won't open, and didn't the diary mention something about the key being held by nuns? After finding the door is locked, walk north to the Abbey and enter to find Maria praying at the left of the main church. Before she will say much you need to talk to the nun near the organ. Answer Yes, and Maria will join your party. When you can move return to the tower. Maria isn't an active party member, she just tags along. Approach the door and Maria will do her stuff. Enter and go straight forwards into the garden where you'll see someone familiar... Head for the stairs in the top right corner, and walk down the corridor on the next floor to pick up [650 GOLD] from a treasure chest. Walk back, and cross the narrow central path to the south side of this floor. If you fall off you'll be back in the garden on floor 1. Watch out for the Rogue Knight enemies as one stroke from one of these can take out someone. I was getting complacent and rolling along nicely, but Hero wasn't at full health when one 75 HP hit suddenly killed him off. Ouch! The best way to deal with Rogue Knights is to put them all to sleep and then kill them off using either a Boomerang, Whip or [Swoosh:Tornado] spell with Hero, which you'll get at level 16. --------- Floor 3/4 --------- First of all, walk right and up the corridor to reach the stairs in the top right corner. On floor 4 walk down the corridor and break the left pot for [MAGIC WATER], then return to floor 3. There's a narrow ledge in the center of the room almost completely walled by pillars. Find the opening to the ledge near the south side of the tower and carefully make your way around to the far side. Be careful. Just like the corridor on the floor below, if you fall off the ledge you'll end up in the garden on floor 1. There are two treasure chests on the north side of the tower with a [SCALE SHIELD] and a [NUT OF MAGIC]. Now go back on the ledge and walk carefully to the opening into the left corridor in the middle of the narrow path. You may have to turn the camera to see it. Then, take the stairs in the top left corner up to floor 4. Head down the corridor and climb the stairs next to the two flaming urns. ------- Floor 5 ------- Simple, so far? Well, now the path has a gap, and you can't jump. It's a question of guessing correctly or plunging to an ignominious death...well, not really, since falling from a great height is nothing worse than a minor annoyance. Keep left OR right and you'll walk straight across the invisible bridge. The middle path takes you down to the narrow bridge on floor 2. Once across, take the Mirror of Ra from the plinth. Use the talk option for some comments from Henry. Exit the tower using a [Chimera's Wing:Wyvern Wings], or just fall down to the garden if you want to save on these. One more thing: you cannot enter this tower again unless you have Maria with you, and that's not going to be possible. If you hope to recruit some of the monsters in here, or plan to fight a few Metal Slimes, then stay awhile longer. Note that some of these monsters can still be encountered just outside the main doors to the tower at later times. You won't be able to enter the doors though. ----------------- Reinhart Rescued! ----------------- Go back to Reinhart through the traveler's gate. If you want to make a save before progressing further, then leave the castle by the side door and make your way around to the entrance and save at the church. You can also stay at the inn if need be. The guard at the left door still won't let you through, so you'll have to go back outside and re-enter through the side door. If you go down the stairs in the garden back to the dungeons, you'll find that the Queen Mother is no longer in her cell. To reach the King's room from the side door, enter the door to the garden and thence to the kitchen. Go through the left door and up the stairs, then right to the circular hall, and up the stairs. The king isn't there, but you can talk to the Chancellor, and then head up to the top room where you'll find Dale and TWO Queen Mothers. Poor Dale can't work out which is his real mother. Stand in front of one of them and use the Mirror of Ra from the inventory. The Queen at the right is an elderly lady, and the one on the left has a very different message. Fight! o-------------------------o | B O S S - FAKE QUEEN | o-------------------------o Reward: 830 Experience, 509 Gold (depending on how many allies she calls) Henry can use [Kasap:Defense] on her to lower her defense, and Hero can use [Buff:Upper] on someone if you need to increase your defense against the Fake Queen. [Dazzle:Surround] will work on her as well, but [Snooze:Sleep] or sleep-type attacks don't appear to have any effect. When she takes a deep breath, be careful! This might mean that she's about to use a powerful physical attack on one party member. Defend if you like, and it seems that she's most likely to target Henry, so maybe cast [Buff:Upper] on him and have him defend. You cannot replace anyone who dies so try to keep everyone alive. She will call for back up and the extra monster could be a Laughing Bag or a Skeleton Warrior. It's now time to say farewell to Henry. If you got him up to level 15 you'll have seen his final spell, [Holy Protection:Repel], and that's as far as it goes with him. You'll see him again, but he won't fight alongside you. You'll get all his equipment back, and he'll donate a [LOTTERY TICKET] to the cause if you speak to him. He'll also tell you that the ships will be sailing again and you can find one at Vista Harbor. If you want a quick exit from the castle, then go right or left from the throne room and out onto the roof. A [Chimera's Wing:Wyvern Wings] will deposit you outside the town. =============================================================================== VISTA HARBOR AND THE MONSTER BOX ........................................ *W20 =============================================================================== ------------------------------------------------------------------------------- TASK : Buy the Monster Box in Oraclebury. Board the ship from Vista Harbor. ------------------------------------------------------------------------------- Return to Oraclebury before doing anything else. Either go back via the traveler's gate and walk north, or cross the passage under the river and walk south. Enter at night and make your way to the Smiling Oracle Shop in the top left corner. Here you can buy the [MONSTER BOX] at a discounted price! (1000 Gold). Now you can check up on the details of all monsters you've encountered so far, though you must be outside town and on the world map to open the box. Just select to use it from the inventory. You can also visit with Mr. Monster and add a monster to the line-up now that Henry's gone. Vista Harbor is the small port where you first gained control of Hero after the ship landed, right back at the start of the game. It's due south from Santa Rosa, and doesn't look like a port, just a small hut on the world map. Speak to the woman here, and she'll tell you that a ship has landed: at least, she will if it's daytime. Board the ship, and yes, it's the same one from the start of the game, except that you can't explore it this time. This is a one way trip to Port Selmi, and you'll be deposited at the dock. Leave the dock area and you'll be at the edge of the town. =============================================================================== PORT SELMI ............................................................... *W21 =============================================================================== Notable Places: Inn (10 Gold each), Lottery, Bar, Church, Bank (under church), Weapon Shop, Armor Shop, Item Shop, Dock (ship), Mr. Monster, (Locked door accessible later with Magic Key) ------------------------------------------------------------------------------- TASK : Visit the bar and agree to help the guy from Squashton. ------------------------------------------------------------------------------- Items : [Sugoroku:Parcheesi] Ticket x2, Small Medal x2, Boxer Shorts, 50 Gold, Silk Gown, 1500 Gold (from Squashton man) Small Medals: 03SM Port Selmi: drawer in the room at the top of the lighthouse 04SM Port Selmi: hidden in the flowers to the right of the church Collectibles: None Enemies : 054 Bandit Wolf Area Enemies: 018 Wizard(R), 030 [Healslime:Healer](R), 053 Dragon Pup(R), 054 Bandit Wolf, 061 Metal Rider, 062 Rogue Knight(R), 063 Moza, 066 Mystery Doll(R) ----------------------.-------.------------------------------------------------ WEAPON SHOP | Cost | Effect ----------------------+-------+------------------------------------------------ Oaken Club | 60 | +2 ATK Stone Axe | 700 | +20 ATK Edged Boomerang | 1500 | +25 ATK Attacks all enemies at once Sledgehammer | 1800 | +30 ATK Steel Broadsword | 2000 | +33 ATK Morning Star | 3000 | +45 ATK Attacks a group of enemies ----------------------.-------.------------------------------------------------ ARMOR SHOP | Cost | Effect ----------------------+-------+------------------------------------------------ Iron Breastplate | 1000 | +23 DEF Iron Armor | 1200 | +25 DEF Steel Armor | 2300 | +30 DEF Slime Outfit | 330 | +20 DEF Monsters only Scale Shield | 100 | +7 DEF Iron Helmet | 1100 | +16 DEF ----------------------.-------.------------------------------------------------ ITEM SHOP | Cost | Effect ----------------------+-------+------------------------------------------------ Medicinal Herb | 8 | Restores 30-40 HP Full Moon Herb | 30 | Cures one from paralysis (DQ) Chimera's Wing | 25 | Use to return to previously-visited location (DW) Wyvern Wings | | Angel's Bell | 500 | Use in battle to cure from confusion Turtle Shell | 2500 | +33 DEF Magic Shield | 3400 | +22 DEF Deflects damage from magic and fire/ice ______________________|_______|________________________________________________ Walk down the screen and all the way around the wall to a set of stairs leading beneath the dock. Mr. Monster is hiding out here. You can check up on your monsters and change any if you wish. There's also a [[SUGOROKU:PARCHEESI] TICKET] in the left pot. Then, walk all the way to the top of the screen and you'll find the Lighthouse. Is there a terrible monster living there? You'll soon find out if you climb to the top room, but there is a [SMALL MEDAL] in the drawer, so it's worth the effort, and you'll find the Lighthouse keeper's diary on the bookshelf. Try going during the day to discover more. You can look through one of the telescopes from the pinnacle of the lighthouse. Nice sky. You can use a [Chimera's Wing:Wyvern Wings] to fly out of there if you can't be bothered to climb back down all the stairs. Let's explore the rest of town in a clockwise fashion. There's a house just past the docks, and the man inside will tell you where to find another [SMALL MEDAL] in the flowerbed to the right of the church. On your way to the church, talk to the man in green that's wandering around here and answer "No" and he'll give you more information about an instant travel spell. Past the church are the Armor and Weapon Shops. Go upstairs and take the [BOXER SHORTS] from the dresser. If you head for the bar during the day, there will be a drunk man passed out in front of the door. Good thing there are other ways to get in. Enter through the central double doors or by the Inn door further left, and you'll hear someone getting pounded. Start walking toward him and you'll be stopped in your tracks by a scene. The poor man's being robbed, so agree to have some of the action! You'll fight two easy Bandit Wolves and then the farmer will ask for more help. Agree to take on the task and he'll pay you [1500 GOLD] up front with more to come when you save their crops from a beast. The village is called Squashton and it's down south from here. Don't leave just yet, you can search the rooms upstairs for a few things. There's [50 GOLD] in a pot in the first room, a [[SUGOROKU:PARCHEESI] TICKET]in the dresser in the second, but nothing in the third. You'll see a couple of treasure chests in the last room but these can only be accessed from the area behind the stage during the daytime, and you'll need a different key to open the room which you don't yet possess. During the day, you can cross the stage to the dressing rooms. There's a [SILK GOWN] in the second dresser from the left. Lastly, the Lottery is right near the Innkeeper's counter. Now you've got some decent cash, buy some better weapons for your monster team. The Item Shop sells the Magic Shield, if you can afford that as well. This shield deflects damage from magic and fire-based attacks. (If you buy this shield or a few cheaper items, there's a good chance that the owner will give you a Lottery Ticket as a thank you.) That's it for the town during the day. Either go outside and use the Lamp of Darkness or walk around til night falls, then re-enter the town to learn a few more things. One of the sailors in the bar will give you a hint about an old man who can create a spell to make traveling easier. He's found in a westerly direction. Talk to the old man at the bar, agree to buy him his next drink, and you'll learn a little about Papas. You now have a couple of choices. You can walk to [Zoomfen:Returndia] to the west and investigate the spell, or head for Squashton to fulfill the request and obtain the rest of the cash. Squashton makes more sense, partly because it's closer, but also because the enemies west of [Zoomfen:Returndia] are tougher. However, you might take a quick trip there for the better equipment. LATER: Port Selmi: Upstairs from dressing room behind stage of Hotel. Use the Magic Key to open a door to two treasure chests with a [THORN WHIP] and [SEED OF LIFE]. =============================================================================== SQUASHTON ............................................................... *W22 =============================================================================== Location: Situated on the northwest continent, due south from Port Selmi ------------------------------------------------------------------------------- Notable Places: Inn (3 Gold each), Item Shop, Church ------------------------------------------------------------------------------- TASK : Meet the Elder in the large thatched house for directions. ------------------------------------------------------------------------------- Items : [Kamikaze:Sacrifice] Bracer, Seed of Strength, Small Medal x2, Leather Hat, [Sugoroku:Parcheesi] Ticket, Magic Water Small Medals: 05SM Squashton: right pot in small house 06SM Squashton: upstairs pot in large house Collectibles: Spooky Scarecrow (after events) Area Enemies: 018 Wizard(R), 030 [Healslime:Healer](R), 053 Dragon Pup(R), 054 Bandit Wolf, 061 Metal Rider, 062 Rogue Knight(R), 063 Moza, ----------------------.-------.------------------------------------------------ ITEM SHOP | Cost | Effect ----------------------+-------+------------------------------------------------ Holy Water | 20 | Wards off weaker enemies for a short time (DQ) Chimera's Wing | 25 | Use to return to previously-visited location (DW) Wyvern Wings | | Steel Claws | 550 | +19 ATK Monsters only Iron Breastplate | 1000 | +23 DEF Iron Helmet | 1100 | +16 DEF Poison Needle | 2900 | +1 ATK Venomous barb can do critical attack ______________________|_______|________________________________________________ Talk to the people you find, and you'll discover more about the wolf monster who has been raiding the fields. The church is located inside the Item Shop at the far side of the village. Cross the bridge and then go back across the lower one and there is a stone on the river bank. Click on it and it will move. Go down the stairs and you'll find a treasure chest with the [[KAMIKAZE:SACRIFICE] BRACER] inside. Enter the small house just over the bridge and you'll find a [SEED OF STRENGTH] in one of the pots and a [SMALL MEDAL] in the right hand one. The woman will tell you where to go: the large house with the horses. First go inside the next small house and break the top barrel for a [LEATHER HAT]. The man in here will mention his spooky scarecrow, and if you return after all the events are completed, he'll let you take this Collectible item from his field. Finally, enter the largest building and there will be a scene. After it's over, head up the stairs and search the left drawer for a [[SUGOROKU:PARCHEESI] TICKET], break the first pot to find another [SMALL MEDAL], and the middle pot for a [MAGIC WATER]. Speak to the farmer you met before in Port Selmi and then the Elder to be told where to find the monster. If you want to catch sight of it, then return to the village at night, but otherwise just leave and walk northwest, keeping the sea to your left, to find the cave. =============================================================================== MONSTERS' DEN ........................................................... *W23 =============================================================================== ------------------------------------------------------------------------------- TASK : Find the beast that's raiding the crops. ------------------------------------------------------------------------------- Items : Small Medal, Stone Axe, Iron Breastplate, Papas' Sword, 1500 Gold (after returning to Squashton) Small Medals: 07SM Monsters' Den: next to skeleton in central passage, floor 1 Enemies : 015 [Sabrecub:Baby Panther], 018 Wizard(R), 043 Metal Slime(R), 050 Man-Eating Chest, 058 Big Eye(R), 060 Evil Plant, 061 Metal Rider, 064 Mudslough(R), 066 Mystery Doll(R), 068 Big Sloth, 070 Death Spark, 071 Assault Trooper Area Enemies: 057 Empusa(R), 058 Big Eye(R), 061 Metal Rider, 063 Moza, 066 Mystery Doll(R), 067 Death Parrot ------------------------------------------------------------------------------- You enter at the top left and there's nothing to find if you go down the first passage, so head right and at the large rock, walk down to a skeleton on the ground. If you search the ground here, you'll find a [SMALL MEDAL]. From here, go left to the end of the passage, where you'll find a chest containing a [STONE AXE]. Go back to the fork, and walk to the right and down to find the stairs to the next floor. ------- Floor 2 ------- This is slightly more complicated. First of all, walk down and left to find a chest that is in fact a MAN-EATING CHEST monster. It might drop a [SMALL MEDAL]. Drop down any of the holes at the bottom of the screen and you'll land close to a treasure chest that contains an [IRON BREASTPLATE]. Walk up the left or right side of the cavern all the way to the top, and take the stairs back up to the next floor. From here you can chat with the soldier and scare him into falling down to the lower floor, or just leave him be and walk left and around the room, taking care not to fall, all the way back to the stairs from floor 1. Go down and right edging along the path to the stairs in the middle of cavern. -------------- Floor 3 Center -------------- Enter the cavern here, and you'll find the monster that's been raiding the village of Squashton. Now, if you get into a battle with the [Sabrecat:Killer Panther] you might survive for a long time, but you will never win. You can flee if necessary, but the way to defeat the cat is to use BIANCA'S RIBBON during the battle. You'll need to have the item in Hero's inventory and not in the bag. This reminds Rusty of the past and he becomes tame again. Then you'll get [PAPAS' SWORD]! This is a great weapon for Hero and he can use it for a long time before upgrading to something better. Rusty now joins your party and his wisdom should be high enough for you control him in battle. He'll have Steel Claws and Leather Underpants equipped. Keep him in your team and he will learn the skill Roar at level 21. This has the effect of making all enemies afraid, and is an excellent skill to use against enemy groups that are comprised of lots of individuals. Use [Evac:Outside] to leave the cave quickly, and return to Squashton to collect the other half of the reward, [1500 GOLD], although you won't win any popularity contests. Don't forget to talk to the scarecrow maker and then take the [SPOOKY SCARECROW] from the field. =============================================================================== [ZOOMFEN:RETURNDIA] ..................................................... *W24 =============================================================================== Notable Places: Inn (15 Gold each), Church, Bar, Item, Weapon and Armor Shops ------------------------------------------------------------------------------- TASK : Find Ol' Bennett and agree to help him. Find the [Zoomoon:Returmoon] Herb and obtain the [Zoom:Return] spell. ------------------------------------------------------------------------------- Items : Small Medal x2, Lottery Ticket, Nut of Magic, Seed of Agility, [Sugoroku:Parcheesi] Ticket, [Chimera's Wing:Wyvern Wings], Magic Water, Medicinal Herb Small Medals: 08SM [Zoomfen:Returndia]: pot upstairs in Inn 09SM [Zoomfen:Returndia]: pot in open area to right of church Collectibles: [Zoomfen's:Returndia's] Drink Area Enemies: 018 Wizard(R), 030 [Healslime:Healer](R), 053 Dragon Pup(R), 054 Bandit Wolf, 057 Empusa, 058 Big Eye, 061 Metal Rider, 062 Rogue Knight(R), 063 Moza, 066 Mystery Doll(R), 067 Death Parrot West & North: 045 Demon Toadstool, 058 Big Eye, 061 Metal Rider, Area Enemies 062 Rogue Knight(R), 068 Mystery Doll(R), 069 Puppet Man(R), 072 Living Dead, 073 Small Ghoul, 075 [Sabrecat:Killer Panther] ----------------------.-------.------------------------------------------------ WEAPON SHOP (Day) | Cost | Effect ----------------------+-------+------------------------------------------------ Saw Blade | 1200 | +27 ATK Sledge Hammer | 1800 | +30 ATK Steel Broadsword | 2000 | +33 ATK Steel Fang | 2000 | +35 ATK Monsters only Snake Sword | 3900 | +42 ATK ----------------------.-------.------------------------------------------------ ARMOR SHOP (Night) | Cost | Effect ----------------------+-------+------------------------------------------------ Steel Armor | 2300 | +30 DEF Turtle Shell | 2500 | +33 DEF Iron Helmet | 1100 | +16 DEF Iron Mask | 3500 | +25 DEF Scale Shield | 180 | +7 DEF Magic Shield | 3400 | +22 DEF Deflects damage from magic and fire/ice ----------------------.-------.------------------------------------------------ ITEM SHOP | Cost | Effect ----------------------+-------+------------------------------------------------ Medicinal Herb | 8 | Restores 30-40 HP Antidotal Herb | 10 | Cures poison Holy Water | 20 | Wards off weaker enemies for a short time (DQ) Chimera's Wing | 25 | Use to return to previously-visited location (DW) Wyvern Wings | | Full Moon Herb | 30 | Cures one from paralysis Monster Feed | 200 | Use on a monster to distract them, and so miss | | their chance to strike ______________________|_______|________________________________________________ Walk due west from Port Selmi and you'll soon find [Zoomfen:Returndia]. The place can seem a little confusing at first, as there are walkways with dead ends, and hidden passages under the walls, however, it's pretty simple. One thing to bear in mind is that the weapon and armor shops use the same location so you can only access one of them at a time, day or night. You'll also find more people and information in the bar at night. From the entrance, you'll see the inn at the left, and the church is up the steps to the right. Head inside the inn and upstairs where you can break a pot for a [SMALL MEDAL]. You can walk up to the top floor and this takes you onto the roof. Walk down the stairs and you'll be at the entrance to the bar. There's a [LOTTERY TICKET] inside the barrel in the bottom right corner of the room. Go up the stairs in here and there are four rooms, and the end of the corridor takes you into the church. Remember this: the bar and church are connected. The left room has a [NUT OF MAGIC] in the corner barrel. The next two have nothing to find, and the fourth room has a [[SUGOROKU:PARCHEESI] TICKET] in the drawer as well as a pot that cannot be broken. You'll find out more about what's inside if you enter the church, then go into the back room and answer 'No' to the old man. He'll inform you about [Zoomfen's:Returndia's] Drink, the local brew, and you can read a few passages from "The Book of Ibuul" if you search the bookshelf on the right. Return to this area at night and there will be a man standing in front of the pot who'll try to pretend that it isn't [Zoomfen's:Returndia's] Drink. Leave the church and you'll see purple smoke slowly escaping from a chimney. That's ol' Bennett's house and the ultimate destination. For now, walk right a little bit and then up, and you can descend some steps into an open area with a man and three pots. The single one contains a [SMALL MEDAL], and the right one has a [SEED OF AGILITY]. The weapon/armor shop is to the right and you can access it by going down the stairs on the roof. Otherwise head back to the entrance, and there's a longer route. By the way, if you climb to the roof above the church and bar you'll be told some news about Henry. Another good reason for getting that [Zoom:Return] spell from ol' Bennett is that you can pay Henry a visit. The item shop is at the left of the bar entrance, and from here follow the path around to the back of the town. Change the camera angle to see a long path that ends on a couple of sets of steps opposite a windmill. Go down onto the grass and turn down the screen (if you walk straight ahead you'll be back on the world map). There's a hidden opening under the wall that emerges in ol' Bennett's back yard. (To reach the weapon shop turn under the wall between the two sets of steps.) Nip down the well and talk to the cat who will tell you about the special items (Collectibles) you've been finding. Outside ol' Bennett's house, there's a pot by the door with a [CHIMERA'S WING:WYVERN WINGS]. Inside the house there's a [MAGIC WATER] inside one of the barrels to the right of the cauldron, and a [MEDICINAL HERB] in the last pot under the stairs. Check the middle bookshelf and there's a book called "An Illustrated Guide to Herbal Remedies". Talk to ol' Bennett and tell him you'll help. The cursor on the world map shows the location of the item, [Zoomoon:Returmoon] Herb. It's a long way to the west and is found at the end of the narrow strip of land that sticks out to the south. Leave the town and start the long trek to the west. ---------------------------------------------------------------- Finding the [Zoomoon:Returmoon] Herb and the [Zoom:Return] Spell ---------------------------------------------------------------- Watch out for the Mystery Doll monsters as they will inflict confused and [Dazzle:Surround] status, as well as decreasing defense, and the Small Ghouls like to call for back up and can make someone go unconscious (not dead). From [Zoomfen:Returndia], walk west and north a few steps and you'll have to climb up a hill and cross a bridge. Make your way around the side of the lake and down the next dirt ramp. From here, walk to the edge of the sea and then south, and if it's night you'll see a golden glowing spot on the grass. Press Triangle while standing on top of it and you will obtain a [[ZOOMOON:RETURMOON] HERB]. You need to go sufficiently far south so you can't see the patch of sandy ground on your screen, and not so far that you reach the bottom edge of the land. The glowing spot will ONLY APPEAR AT NIGHT! NOTE: You can explore to the north of this area and you'll find Rogue Knight monsters and lots of Puppet Men. Return to town (day or night) and find ol' Bennett in his bed. He's happy to be woken up, and when you talk to him again at his cauldron, he'll throw the herb in and you might think his house could explode. After that, speak to him again and he asks you to test out the spell. This might be confusing at first: where the hell is the spell? Guess. Yep, that's right, in Hero's list of spells. Just pick the [Zoom:Return] spell from the list, and you'll have a selection of places that you can [zoom:return] to. Reinhart, Oraclebury, Port Selmi and [Zoomfen:Returndia], just the major places you've visited in the second part of the game. Select a town, press Triangle or Circle, and you'll be there. It really is that simple. ------------------------------- Have [ZOOM:RETURN], Can travel! ------------------------------- You've got a fair few options now, You could head back to Reinhart and visit Henry, and also backtrack to Santa Rosa, Alcapa and the Seaside Abbey to add them to your list of [zoomable:returnable] locations. There's also one more location not so far away, that you could visit now, but it's just an inn and you cannot get further south until you've met Henry again. [Zoomfen's:Returndia's] Drink (Collectible): Provided you've already talked to the man with the pot in the room behind the church (at night), you can return to visit ol' Bennett at any time, and when he asks if you've come for another spell, say 'No'. Then he will give you a bottle of [Zoomfen's:Returndia's] Drink. Book of Ibuul (Item): Return here later in the game and speak to the woman sitting at the table on top of the church. Buy her book for 3000 Gold. She won't sell this while she's still chatting about Henry's wedding. You can also find this book, for free, in one of the treasure mazes in the Dark World [Sugoroku:Parcheesi] Board. =============================================================================== REINHART CASTLE AND REVISITS ............................................ *W25 =============================================================================== ------------------------------------------------------------------------------- TASK : Speak to King Dale and Henry, and receive Henry's gift. ------------------------------------------------------------------------------- Collectibles: Reinhart Music Box ------------------------------------------------------------------------------- Talk to King Dale and he'll tell you about the Shield that resides in Sarabona, on the western continent south of [Zoomfen:Returndia]. Go upstairs to the upper room and speak to the guard who'll let you through to see Henry and his bride, the lovely Maria! Now you're sent on a bit of a wild goose chase, but just go along with it and return to Henry's old room. That's down the stairs to the room below the King's chamber, and then right. Henry's room is now occupied by the Queen Mother, but just go through and open the chest. It's empty, but there's a message. Return to speak to Henry and he'll give you the [REINHART MUSIC BOX] Collectible. Note that he says they were going to set a jewel in the lid, and the bard on the rooftop will mention a jeweler at Granvania Castle. In fact you can arrange this yourself later in the game to improve the quality of the collectible. From Reinhart, you can [zoom:return] back to [Zoomfen:Returndia] and head south to the Shrine of Rumors and into the tunnel to Sarabona, or first of all return to Santa Rosa, Alcapa and the Seaside Abbey, to get them on your [zoom:return] locations list. To make a quick exit from the castle, use [Zoom:Return] (select Reinhart as your destination) while on the rooftop and you can [zoom:return] to the world map just outside of Reinhart, or choose anywhere else for that matter! =============================================================================== SHRINE OF RUMORS ........................................................ *W26 =============================================================================== Notable Places: Inn (15 Gold each), Church ------------------------------------------------------------------------------- TASK : Find the Notebook of Rumors. ------------------------------------------------------------------------------- Items : Small Medal, Lottery Ticket Small Medals: 10SM Shrine of Rumors: at the bottom of the well Collectibles: Notebook of Rumors Area Enemies: 068 Big Sloth, 069 Puppet Man(R), 070 Death Spark, 071 Assault Trooper, 075 [Sabrecat:Killer Panther], 076 Greygore ------------------------------------------------------------------------------- Walk due south from [Zoomfen:Returndia] and you'll find a small settlement comprising an inn, a church and a few people. Walk down the left side of the building and break the second pot to find a [LOTTERY TICKET]. Enter the left part of the building and jump down the well where you'll see a sparkle on the left. Yay! Another [SMALL MEDAL]. Chat with the people, both outside and inside, and you'll find out a few things about Flora and Sarabona. Search the book on the inn counter and it's a Collectible item, the so-called [NOTEBOOK OF RUMORS]. Leave the location and walk south a few steps and you'll find a cave. This is the underground route to Sarabona. If you go inside there before returning to Reinhart, there will be a soldier blocking the path, and he'll tell you to go to Reinhart and see Henry. You can't progress any further until you meet up with your old friend again. But we've done that already, so we're good to go! =============================================================================== TUNNEL TO SARABONA ...................................................... *W27 =============================================================================== ------------------------------------------------------------------------------- TASK : Reach the other side of the tunnel to Sarabona! ------------------------------------------------------------------------------- Items : Small Medal Small Medals: 11SM Tunnel to Sarabona: bottom right corner treasure chest Collectibles: None Enemies : 058 Big Eye(R), 064 Mudslough(R), 070 Death Spark, 073 Living Dead, 080 Snake Bat ------------------------------------------------------------------------------- The entrance to the tunnel is just a short distance to the southwest from the Shrine of Rumors. (And the Shrine of Rumors is due south from [Zoomfen:Returndia].) Enter the cave and walk down the first tunnel. Then, take a right and you'll find a treasure chest at the far end with a [SMALL MEDAL]. Return to the junction and walk left, following the passage until you emerge on the world map again. Walk south a few steps and then west, and across the bridge into Sarabona. =============================================================================== SARABONA ................................................................ *W28 =============================================================================== Notable Places: Inn (5 Gold each), Church, Weapon, Armor and Item Shops, Bar ------------------------------------------------------------------------------- TASK : Find out about Mr. Ludman's plan. Visit his house, talk to the suitors and agree to be one. ------------------------------------------------------------------------------- Items : Iron Shield, Small Medal, Lottery Ticket, Seed of Wisdom, [Chimera's Wing:Wyvern Wings], Silver Tiara, Silk Gown, [Sugoroku:Parcheesi] Ticket Small Medals: 12SM Sarabona: inside drawer in small house opposite Inn Collectibles: None Area Enemies: 061 Metal Rider, 073 Small Ghoul, 076 Greygore, 077 Metal Hunter, 080 Snake Bat, 081 Tongueling, 084 Lancer Army, 085 Beast Master (summons 088 [Cureslime:Curer](R)) ----------------------.-------.------------------------------------------------ WEAPON SHOP | Cost | Effect ----------------------+-------+------------------------------------------------ Chain Whip | 1200 | +28 ATK Attacks a group of enemies Steel Broadsword | 2000 | +33 ATK Morning Star | 3000 | +45 ATK Attacks a group of enemies EvilCrusher Sword | 4400 | +45 ATK Use for a flame attack Steel Fang | 2000 | +35 ATK Monsters only ----------------------.-------.------------------------------------------------ ARMOR SHOP | Cost | Effect ----------------------+-------+------------------------------------------------ Dancer's Costume | 1300 | +20 DEF Females only Steel Armor | 2300 | +30 DEF Turtle Shell | 2500 | +33 DEF Cloak of Evasion | 3000 | +28 DEF User might avoid attack Silver Tiara | 450 | +14 DEF Females only Silk Hat | 2000 | +20 DEF ----------------------.-------.------------------------------------------------ ITEM SHOP | Cost | Effect ----------------------+-------+------------------------------------------------ Medicinal Herb | 8 | Restores 30-40 HP Antidotal Herb | 10 | Cures poison Holy Water | 20 | Wards off weaker enemies for a short time (DQ) Chimera's Wing | 25 | Use to return to previously-visited location (DW) Wyvern Wings | | Full Moon Herb | 30 | Cures one from paralysis Leather Shield | 70 | +4 DEF ______________________|_______|________________________________________________ Sarabona is in effect on an island, and is connected to the surrounding land by bridges. There are also two separate locations here The lookout tower at the west side of the town has to be accessed directly from the world map. However, there's nothing to find there beyond two chatty guards, so you can safely leave it alone for now. Enter the town for a scene with a dog called Lillian and a pleasant blue haired girl. Explore and you'll soon discover that all anyone will talk about is marriage. While all the young men are busy at the mansion, you can freely raid the town. There's an [IRON SHIELD] inside a drawer in the second room in the Inn. Enter the small house opposite the Inn and chat with the old folks if you want, but make sure to get the [SMALL MEDAL] from the drawer in the bedroom. Go upstairs and you'll find a book called "Sparrow's Wedding" on the bookcase. You should read this convincing case for marriage! The adjoining drawer contains a [LOTTERY TICKET] There's nothing to find in the well next to this house, and the item and weapon shops have no one serving the customers at the moment, although that doesn't mean you can steal anything. The armor shop is open for business and you can enter it from the back door and talk to the man there, for a picture of a thoroughly modern partnership... Walk to the west end of town and you'll find a large mansion and a villa. Enter the villa and purloin a [SEED OF WISDOM] from the drawer downstairs. Finally, enter the big house. Talk to the maid and agree that you're here to see the man about the girl, Flora. Talk to all three suitors and then talk to any one of them a second time to trigger the appearance of Mr. Ludman. He sets the challenge: find two rings, the Fire Ring and the Water Ring and you get Flora's hand in marriage as well as the treasured family shield. The Fire Ring is found in a cave of fire! After the suitors leave, you're free to raid the place, although you cannot open the two treasure chests in the room. Check out the bookshelf on the right in the dining room and there's a [CHIMERA'S WING:WYVERN WINGS] inside it. Go up the stairs to the next floor and you can talk to Flora in the room to the right, before searching through her dressers... (It's alright, she doesn't mind.) There's a [SILVER TIARA] in the left one. Ludman and his wife are in the other bedroom and will confirm that the Fire Ring is in a cave to the southeast of the town. There's a [SILK GOWN] in the right drawer and a [[SUGOROKU:PARCHEESI] TICKET] in the left one. Leave the mansion, and now the item and weapon shops will be open. Upgrade your equipment, and you could invest in a Cloak of Evasion for a monster or two, as this will give them additional protection from attacks. I'd also suggest buying a couple of Magic Shields from [Zoomfen:Returndia] or Port Selmi before you set off for the fire cave. After you get the Fire Ring, give it to Ludman and he'll give you the use of his ship! =============================================================================== VOLCANO OF DEATH ........................................................ *W29 =============================================================================== ------------------------------------------------------------------------------- TASK : Find the Fire Ring. ------------------------------------------------------------------------------- Items : 450 Gold, [Sugoroku:Parcheesi] Ticket, Wizard Staff, Iron Helmet, Seed of Defense, 1500 Gold Small Medals: None Collectibles: None Enemies : 043 Metal Slime(R), 074 Horse Devil, 077 Metal Hunter, 079 [Chimera:Wyvern](R), 080 Snake Bat, 083 Rockbomb(R), 084 Lancer Army, 085 Beast Master, 086 Mud Looper, 087 Dancing Jewel(R), 088 [Cureslime:Curer](R), 093 Flame Soldier(R) Area Enemies: 082 Dark Mammoth, 077 Metal Hunter, 079 [Chimera:Wyvern](R), 081 Tongueling, 083 Rockbomb(R), 084 Lancer Army ------------------------------------------------------------------------------- If you've been keeping a Slime in your active party, you'll need one now! This monster learns the spell STEPGUARD at level 25, if you've managed to reach that high, and this will protect you inside the lava cave. However, even without a high level Slime, you can manage the volcano with a little judicious juggling of party members, and maybe a few Medicinal Herbs to give you extra healing options so you don't run out of MP. ------------------------- Route to Volcano of Death ------------------------- The Volcano is situated in the southern part of the southeast continent. Walk south from Sarabona, (cross either bridge to the east or west) and then go east where the mountains end. Then head north through the hills to find the volcano. Take care when fighting the Dark Mammoths you'll find en route, since they have a habit of charging at someone and sending them flying back into the wagon. Add someone else to the line-up as soon as you get a turn or you could be at a severe disadvantage. Also, be very careful of the Rockbombs. Destroy them as fast as you can or they might blow up in a [kamikaze:sacrifice] attack and kill everyone! ------------------ Inside the Volcano ------------------ This place can be tough if you don't have helpful monsters and decent equipment. It's quite a long way to the goal, and then you're faced with a boss to defeat, so you need to keep a good amount of MP for the journey. Fortunately there is a healing place just before the boss area, and you are able to bring the wagon with you, so make sure to have a full team of eight. You'll need a healer (Slime Knight, most likely) and monsters with status attacks. If you meet a group of Flame Soldiers then beware! They will use a fire magic attack on everyone that can hurt for around 50 HP depending on your equipment, and if more than one uses this attack you'll be in trouble. Put them to sleep or paralyze them if you can't defeat them fast. From the entrance, walk left and talk to Andy, one of the suitors, if you want. Walk down the second path next to him, and you'll find a treasure chest containing [450 GOLD]. The other path leads to nothing, so ignore that. Return to the main path and follow it up, and all the way around the edge of the cavern, until you reach stairs leading down to the next floor. ------- Floor 2 ------- Walk up and right, and up again, to find a treasure chest with a [[SUGOROKU:PARCHEESI] TICKET]. Walk back a few steps and then right, and you'll see a path leading down into the lava. If you've got the Stepguard magic then use it now, otherwise, tough it out! An alternative to this, is to use your spare monsters for the fire walking, and switch the healthy team back into the line-up if you find yourself in a battle. In fact the lava doesn't hurt for too much damage, and the only problem will be if you have a fight and don't keep everyone healed up. Walk down the path and left onto the lava, and you'll see a path leading to a treasure chest. This contains the [WIZARD STAFF]. You can equip this or use it to prevent enemies from using magic. Return to the main path, and walk left, and down. Then, follow the path to the right, and take the first fork down, where you'll find a treasure chest with an [IRON HELMET]. Equip this to someone and then walk back up the path, go left, and up the long path to find the next set of stairs down. ------- Floor 3 ------- Head right but don't walk onto the first lava patch you see. Instead, go up and cross a narrow patch of lava across the path that goes directly up. This leads to a treasure chest with a [SEED OF DEFENSE]. From here you might be able to see two sets of stairs in the upper right of the cavern. This is where you'll reach the next floor and a healing place. Return to the main path and head left, following the safe path until you can walk up. At the fork turn left onto the lava floor and you'll find a treasure chest with [1500 GOLD]. Return all the way back down the safe path and stop at the point where there is a path up the center of the cavern that has a long stretch of fiery floor. This is where Stepguard would be useful if you've got the spell, but, assuming you haven't, make sure everyone is at full health, take a deep breath and walk across the floor to the far side. Back on safe ground, walk right, and you'll see the stairs down to the next floor. The stairs on the top path lead to the boss area, but if you want to heal up first, (advisable), take the lower path (harmful) and enter these stairs. You're in a safe haven and there is a healing circle. Now return to the other stairs and walk up the path to find the Fire Ring. But it's not going to be as easy as that! NOTE: You could fight lots of battles in the area near the healing circle, to raise levels, earn gold, and maybe recruit some monsters. o----------------------------o | B O S S - LAVA SAVAGE x3 | o----------------------------o Reward: 1050 Experience, 750 Gold Yeah, this boss is plural, and though each one doesn't have a lot of HP, their combined Fierce Fire attack can hurt your party a lot if they all decide to use that attack in the same round. In fact if they did that it would probably kill everyone. There are three of them, and the best strategy is to take them out one at a time. You need a dedicated healer in the active party, and someone who can decrease their defense with [Kasap:Defense] (a Slime should do that) and maybe even put them to sleep. Although you might find that only one out of the three will be effected by Sweet Breath or the Goodnight pillow at one time, nonetheless keep using this attack and eventually you'll put a couple of them to sleep. Once one is defeated then it's downhill all the way. A good team is Hero at level 20 with a Slime Knight, Big Eye and Empusa for their Sweet Breath, and Slime for [Kasap:Defense]. After you defeat them, you'll receive the Fire Ring, and can cast [Evac:Outside] to leave and [Zoom:Return] back to Sarabona. Make sure Hero has sufficient MP left if you plan to do this, but if not, head back to the healing circle to replenish. Return to Ludman's mansion in the daytime and give him the Fire Ring. In return you'll be given the use of a SHIP! =============================================================================== REMOTE MOUNTAIN VILLAGE ................................................. *W30 =============================================================================== Location: This town cannot be accessed using the [Zoom:Return] spell. It is a short boat ride up the river north of Sarabona. Stop at the watergate on the river and walk east. ------------------------------------------------------------------------------- Notable Places: Priest, Inn (8 Gold each), Item Shop, Weapon Shop, Bar, Hot Springs ------------------------------------------------------------------------------- TASK : Find Duncan and Bianca. She joins the party and opens the gate on the river. ------------------------------------------------------------------------------- Items : Seed of Strength, Medicinal Herb, Small Medal x2, [Sugoroku:Parcheesi] Ticket Small Medals: 13SM Remote Mtn. Village: inside the corner barrel in the bar 14SM Remote Mtn. Village: in front of the grave on the right Collectibles: Hot Spring Salts, return later with a Desert Rose for the man in the well Enemies : 059 Devil's Urn (A rare enemy found in a pot in the Item Shop) Area Enemies: 180 Fishkiss*, 182 Pearl Shell*, 183 Octoleech, 184 Merman, 186 Sea Dog ----------------------.-------.------------------------------------------------ WEAPON SHOP | Cost | Effect ----------------------+-------+------------------------------------------------ Poison Moth Knife | 900 | +24 ATK May paralyze target Sledge Hammer | 1800 | +30 ATK Steel Broadsword | 2000 | +33 ATK Snake Sword | 3900 | +42 ATK Battle Axe | 4000 | +45 ATK EvilCrusher Sword | 4400 | +44 ATK Use for a flame attack ----------------------.-------.------------------------------------------------ ITEM SHOP | Cost | Effect ----------------------+-------+------------------------------------------------ Medicinal Herb | 8 | Restores 30-40 HP Antidotal Herb | 10 | Cures poison Holy Water | 20 | Wards off weaker enemies for a short time (DQ) Chimera's Wing | 25 | Use to return to previously-visited location (DW) Wyvern Wings | | Full Moon Herb | 30 | Cures one from paralysis Leather Hat | 65 | +2 DEF ______________________|_______|________________________________________________ NOTE: 180 Fishkiss* and 182 Pearl Shell seem to only appear during Generation 2 in this location: the river and sea north of the Remote Mountain Village. Make sure to bag this enemy now if you want to complete your Monster Box! It may be found in later [Sugoroku:Parcheesi] boards if you miss it now, but that's a more time-consuming method. You'll find the ship waiting for you next to the bridge at the west of Sarabona. Simply walk onto it and move with the directional buttons. You can only go a short distance heading north up the river. Make sure to include some monsters in your party again, as they will have been taken out when you visited the mansion. I guess monsters aren't allowed inside posh houses. You'll arrive at a gate that blocks further access up the river, so stop off on the east bank where there's a signpost. Read this and you'll now have to find the Remote Mountain Village, and the person who can unlock the watergate. Walk to the east from the gate and you'll find the settlement surrounded by trees. The Item shop is in a small cave to the left of the village entrance. There are two pots in there, the first of them contains a [SEED OF STRENGTH] and the second one is actually a DEVIL'S URN! You can paralyze it with Burning Breath magic and then just hit it to death. Pop down the well near the fields on the right and there's a man who wants a Desert Rose in exchange for some hot spring salts. You'll find the Desert Rose when you have access to the south continent, but that's not for a little while yet. The church is found inside the first house to the right. The Weapon Shop is inside the Inn, and if you head up the stairs the woman will tell you about Bianca. There are three books on the lefthand bookshelf: 'Anthology of Herbs', 'The Perils of Poisonous Mushrooms', and 'Wild Root and Boar Stew'. Don't stay at the inn as you'll get a free night's rest in a while. Head up the second set of stairs and there's a [MEDICINAL HERB] in the right drawer. Go down the stairs in the corner of the ground floor and you'll be in the bar. There's a [SMALL MEDAL] inside the corner barrel. Return here at night and there's a group of drinkers with more chat about Bianca. From the ground floor you can go through the open door and chat with the bathers in the pool, but there's nothing to find there. Head up towards the large house at the top of the village and stop off at the graveyard. Check the right grave and you'll find a [SMALL MEDAL]. You can try talking to the girl by the other grave, but she won't pay attention to you. Walk underneath the house set on poles, and jump down the well where you'll find a [[SUGOROKU:PARCHEESI] TICKET] in a treasure chest at the bottom. Go inside the large house and walk right to trigger a scene with Duncan. There's nothing to find in the dressers and bookshelves inside the house. After this, Bianca will turn up. The next day you can't leave until you have spoken to Duncan and Bianca, after which you must say 'Yes' to Bianca when she offers to help. Talk to her again and say you're ready to leave and she'll join the party. If you have a full party, you'll have to send someone back to Mr. Monster. Check up on Bianca's equipment (her level will be around 11) and then walk back to the ship. Sail up to the gate and Bianca will open it. =============================================================================== WATERFALL CAVE .......................................................... *W31 =============================================================================== Location: Inside the large lake to the northwest of [Zoomfen:Returndia]. Only accessible by boat, starting at Sarabona, sailing north up the river, and then across the sea heading northeast, and up another river. ------------------------------------------------------------------------------- TASK : Search the caves to find the Water Ring. ------------------------------------------------------------------------------- Items : Robe of Serenity, 1200 Gold, Water Ring, Elfin Elixir Small Medals: None Collectibles: None Enemies : 027 Skeleton Soldier, 080 Snake Bat, 081 Tongueling, 082 Dark Mammoth, 084 Lancer Army, 085 Beast Master, 086 Mud Looper, 087 Dancing Jewel(R), 088 [Cureslime:Curer](R), 089 Gasling, 090 Orc, 180 Little Eel, 183 Octoleech, 184 Merman Sea Enemies : 180 Fishkiss, 182 Pearl Shell, 183 Octoleech, 184 Merman, 185 Little Eel, 186 Sea Dog ------------------------------------------------------------------------------- With the ship you can sail around a small area of sea and add more monsters to the Monster Box, although none of them are recruitable. There is a small island where you'll find some Living Deads, Demon Toadstools, Small Ghouls, [Sabrecats:Killer Panthers], and Puppet Men. Sail a little way to the east of the island and then go north, and you'll find another river between some mountains and trees. Keep sailing north and you'll arrive at a waterfall. This is just to the west of [Zoomfen:Returndia], but if you rest up at the inn before entering the caves, next morning you'll find that the ship has disappeared and returned of its own volition back to Sarabona. You can save your game at the church in [Zoomfen:Returndia] if you want. At this point Hero is likely to be at around Level 22. When you arrive inside the caves Bianca starts laying on the memories. Remember when we...etc. Harden your heart if you want to resist her guilt-tripping you to marry her. You leave the ship at the entrance and cannot take the Wagon with you, so you'll just have to make do with four party members. Walk up and follow the path around the next four floors until you arrive at a large waterfall, where Bianca will comment about the scenery. There's only one route to take up to this point, and nothing to find. Enemies can use poison attacks so you'll need some Antidotal Herbs and a monster with the [Squelch:Antidote] spell, although Hero has this spell, so you shouldn't have too many problems. ---------------- Floor 4, 5 and 6 ---------------- In the cave after the big waterfall you'll find an adventurer, and lots of water. Walk up the cave hugging the right wall, all the way towards the other side, and then walk down and left until you arrive back on dry land. There's a large hole in the floor and if you jump down this, and then walk down the next room and along the path that crosses the waterfall, you'll find the [ROBE OF SERENITY] inside a treasure chest. You can equip this to Bianca. Return to the cave where you dropped down, and now jump into the large hole in the floor. You'll land just in front of some steps leading up to the next floor. Ignore this for now and walk up and right to take the stairs leading down to Floor 7. ---------------- Floor 7, 8 and 9 ---------------- Metal Slimes can be found around here. Walk down the path and you'll exit near the waterfall again. Walk left, and follow the path down the cave until you reach a ramp into the shallow water. Then, walk up and left, around the deep pool, all the way to the treasure chest containing [1200 GOLD]. There's a dark opening just to left of this, under the waterfall, and in here is the cavern where you'll find the [WATER RING]. Leave the cavern and walk back to the ramps but now take the one to the right. You'll find stairs leading down to Floor 8 and another set of stairs to Floor 9. Walk up this final cave and open the treasure chest to obtain [ELFIN ELIXIR]. This valuable item restores all MP for one party member, and it's a useful thing to keep in the bag for emergencies. You can buy more using tokens at the Oraclebury Casino, but it's nice to get a free one. Cast [Evac:Outside], unless you want to fight more enemies in here, and you'll be back with the ship on the world map just outside the waterfall entrance. [Zoom:Return] (or sail) back to Sarabona. =============================================================================== MARRIAGE ................................................................ *W32 =============================================================================== "For as long as you both shall be resurrected from death in the church" ------------------------------------------------------------------------------- TASK : Decide who you're going to marry. Collect the Silk Veil. ------------------------------------------------------------------------------- Items : Silk Veil, 2000 Gold, [Heavenly:Zenithian] Shield Small Medals: None Collectibles: Wedding Cupcakes Recruit : Whoever you marry joins the party as a permanent member ------------------------------------------------------------------------------- Save your game to be on the safe side, and enter Ludman's mansion in Sarabona. He's chatting with Flora and her mother in the dining room, and you can hand over the Water Ring. Ludman arranges for Bianca to stay in his villa (the house down the path from the mansion) and Hero in the inn. You've got to choose between Bianca and Flora so say 'Yes' to him. Next thing, you'll be awake in the middle of the night in the Inn and not sure about what decision to make. Dammit, you haven't even been on a date with either girl. ------------- Big Decision! ------------- Rather than think things over quietly, the idea is that you should talk to everyone in the inn and town, and they will all give you advice or comments. Ludman is awake in his bedroom, and Bianca is upstairs in the villa, if you'd like to speak to her as well. Talk to the innkeeper too, and, only after you've spoken to everyone else, (including Bianca and the members of Ludman's family), will the innkeeper finally give you the option to go back to bed. If you haven't saved your game in awhile, now is really the time to do it, because once you do go back to sleep, you will be automatically taken to Ludman's mansion the next morning and won't get another chance to save before being asked (forced) to choose a bride. Anyway, once you've talked to everyone, then you can return to the inn and hopefully you've made up your mind. If not, you can stay up for longer, or just sleep on it. The next day you'll be at the mansion and the maid escorts you to face Ludman. Whatever your answer to his question, he'll tell you that now you must decide. At this point you're free to move and can talk to the maid who's guarding the exit door or go upstairs to find Mrs. Ludman and a bit of extra dialogue. Talk to one of the girls and answer 'Yes' if you want to pick her, or 'No' if you don't. You can do this as often as you like, but if you say 'Yes' to Bianca's question about picking her, you won't be able to change your mind. For some reason, if you pick Flora and say 'Yes' to her initial question, she asks you another question just to be certain you want her to be your wife. Anyway, make your decision and that's it. The girl you pick is yours for life! -------------- Who To Choose? -------------- It really doesn't matter which girl you choose so far as the main story is concerned, but they do have different skills and can use different equipment. In addition to that, the "Talk" options will be completely different. The obvious choice is childhood friend, Bianca. Flora has her Andy, and makes it clear she's not going to be a very active participant, although she gets the most powerful spell. She will also call you 'sweetie' all the time, and be very nice. If you're not bothered about their personalities, or hair color, then Bianca is the all rounder and Flora is best at magic. One further thing is that you'll get some additional cash if you marry Ludman's daughter. It's not a huge amount, and given that money is not likely to be a problem, not something to influence your decision. --------------------- The Silk Wedding Veil --------------------- After you've chosen your bride, the girls will depart for the villa, and Ludman wants you to go and fetch a wedding veil from a dealer that trades in a cave in the hot spring village...that's the Remote Mountain Village. Talk to the townspeople for their reactions to your choice and leave town. Sail the ship up the river (it will be next to the eastern bridge or at the north of the Sarabona island, wherever you left it when you sailed back to Sarabona the day before) and stop at the place where Bianca opened the gate. Walk east to the village and enter the item shop. Talk to the dealer and he'll give you the [SILK VEIL]. Call in on Duncan for his reaction to your choice (optional) and then return to Sarabona. The two weddings are described below, but the morning after either wedding, when Hero gets up to leave the villa the [WEDDING CUPCAKES] will be in the Bag. -------------- Flora Marriage -------------- As soon as you enter the town after fetching the veil, events will proceed. The wedding is going to take place on board the casino ship (Vegas style!) You are asked to cast [Zoom:Return], and the whole wedding party will be transported. The next scene takes place in the luxury suite and all you have to do is move Hero. When asked if you are ready for the ceremony answer 'Yes', or you will get the whole description of what's about to happen, once more. It's the same for the ceremony. Answer 'Yes', or the priest repeats himself. At the kissing part, move to your bride and press Triangle to tie the knot, and after this you'll be back in Sarabona. Answer 'Yes' to Flora's questions or she'll keep asking. Talk to Ludman back in his mansion and he'll agree that Flora can accompany Hero if they go and check the pot at the shrine north of the town (west of the watergate) and she doesn't mess things up. You will also be able to open the two chests in the room at long last. The left one contains [2000 GOLD] and the right has the [[HEAVENLY:ZENITHIAN] SHIELD]. --------------- Bianca Marriage --------------- After getting the veil, go to the villa (down the path from Ludman's mansion) and speak to the women guarding the door. She'll tell you that the Veil must be in your personal inventory if it's not. When it is, she'll take it from you and return all items Bianca might have been carrying. Go inside and speak to the maid who's blocking the staircase. After giving Bianca the veil, leave the villa (Bianca will follow) and you'll be escorted to the church. Henry will arrive just in time, and the wedding takes place in the local church. The next day, visit Ludman and collect the items in the two treasure chests. When you talk to him he'll give you a ship! He will also tell you where to go next if you speak to him again: go south from Port Selmi and you'll find the desert kingdom of Telpador. You can also stop off at the Casino Ship in the Casino Ship Resort. He suggests you revisit a few places, and check up on old friends (Henry) and this really is a great idea. Take a honeymoon and have fun for a while! NOTE * If you don't marry Bianca she will leave the party forever and return to her village, but all her items will be in the bag. * If you do marry Bianca you don't have to go to the shrine north of Sarabona to check the pot. ---------------- Wife's Equipment ---------------- FLORA She joins the party at Level 1 and equipped with Morning Star, Scale Shield, Water Ring, Cloak of Evasion and Silver Tiara. If you marry Flora you can use her room as a free inn, and start to get used to her calling you 'sweetie'. BIANCA Joins at whatever level she has reached, possibly level 20, and with the Silk Veil and Water Ring equipped. You'll have to re-equip her after the wedding. --------------------------- Checking the Pot with Flora --------------------------- You don't have to do this if you marry Bianca. With Flora, leave the town and sail the ship up the river to the gate that Bianca unlocked. Don't go through the open gate, but sail west and you'll be halted by some shoals in the water. You can land on this island next to the trees and find a small temple type structure. Enter and Flora will unlock the door. Walk up the left steps and all you'll see is a platform you can't walk on and a small white step, but no pot. Once you walk on the step, you see that the platform was an illusion, and the step is the beginning of a circular staircase. Take the stairs down and check out the pot at the bottom. Exit, and [zoom:return] back to Sarabona to report back to Ludman. Answer 'Yes' or 'No' whichever you like. After this the game continues as for Bianca, and you'll be told to go to Port Selmi and take the ship. =============================================================================== SAILING THE SEAS (OPTIONAL) ............................................. *W33 =============================================================================== Your real goal is to sail south and find Telpador, but you can take your time and go sightseeing. ------------------------------------------------------------------------------- TASK : Board your ship at Port Selmi and sail away! ------------------------------------------------------------------------------- Collectibles: Ship-in-a-Bottle Sea Enemies : 181 Man o' War(R), 184 Merman, 186 Sea Dog, 187 Ghost Captain, 190 Deep Sea Dragon ------------------------------------------------------------------------------- The ship is not visible on the world map when you arrive at Port Selmi. You need to enter the town, then go into the large building at the docks. First of all talk to the man at the left and you can buy a souvenir [SHIP-IN-A-BOTTLE] collectible for 1000 Gold Coins. Speak to the sailor at the gangplank, and then walk up and speak to the captain. You'll now have access to the ship for the rest of the game. If you enter the pub in town the locals will give you more information about the desert city. If you [zoom:return] somewhere, the ship will follow you, and you can even [zoom:return] directly from the ship. [Zoom:Return] to Reinhart and the ship will be in a tiny lake next to the castle, and you can sail in here and fight sea monsters! Actually, there's no need to visit Henry at this point, as he doesn't give you anything new, or say much of note, but you get a chance to comment on how married life is treating you. ------------------------------------------------------------------------------- i. CASINO SHIP ------------------------------------------------------------------------------- Location: Sail east from Port Selmi and then south and you will find a small island. This is where you'll find a small island and the Casino ship. ------------------------------------------------------------------------------- Notable Places: Church, Inn (free) ------------------------------------------------------------------------------- Games: Slime Race Track, [Sugoroku:Parcheesi] Board, Slot Machines, Poker ------------------------------------------------------------------------------- TASK : Complete the [Sugoroku:Parcheesi] board and gamble! ------------------------------------------------------------------------------- Items : [Sugoroku:Parcheesi] Ticket x4, Lottery Ticket, Small Medal x2, 30 Gold, Casino Coin, Dancer's Costume Small Medals: 15SM Casino Ship: in corner barrel in enclosed stair hallway 16SM Casino Ship: 4th barrel on right side on Casino end of ship Collectibles: None ----------------------.-------.------------------------------------------------ Trade Coins for: | Cost | Effect ----------------------+-------+------------------------------------------------ Elfin Elixir | 300| Restores all MP for one Yggdrasil Leaf | 1000| Use to resurrect a party member with full HP (DQ) Kamikaze Bracer | 5000| Explodes if user dies (DW) Sacrifice Bracer | | Killer Earrings | 10000| +35 ATK Hits twice Metal King Sword | 50000| +130 ATK Gringham Whip | 250000| +100 ATK ______________________|_______|________________________________________________ Explore the small town first, although there are no items here and there's nothing inside the well. The bunny girl at the left will sell you casino coins at 20 gold each. The girl at the right will exchange your casino coins for prizes. These are the same as at Oraclebury. The Slime Race Track is here as well. There's a man who will offer to tell you the secret of winning at poker for 5,000 Gold Coins. Don't bother, since all he will tell you is that there is no way to guarantee a win! He doesn't take your money. Walk along the gangplank and you'll be on board the large Casino ship. You'll recognize it if you married Flora. The church is at the left from the entrance and it's wise to save here before you get tempted into any gambling. There is nothing inside the two barrels at the left of the church area, but there is a [[SUGOROKU:PARCHEESI] TICKET] in the first barrel to right of the main deck church area. Enter the door under the church and there are a couple of crew bedrooms. There is a [[SUGOROKU:PARCHEESI] TICKET] in the drawer in the left room and a [LOTTERY TICKET] in the drawer in the right room. Go down the stairs and change the camera angle to spot three barrels in this otherwise empty room. There's a [SMALL MEDAL] in the barrel in the right-hand corner of the room. Go down the next set of stairs and you'll be in a small room adjacent to the finish of the [Sugoroku:Parcheesi] board. For now, go down again and you'll be in the hold. A barrel to the right of the door into the kitchen has [30 GOLD]. Return up the stairs and exit into the [Sugoroku:Parcheesi] board area. Walk up to the middle of the room and there's a red door that just leads to another [Sugoroku:Parcheesi] room. Take either stairs at the far end of the main room and you'll be inside the main casino. Walk down the room and there is a [CASINO COIN] sparkling on the floor next to the stairs that take you back onto the deck. The last area left to explore is the casino end of the main deck. There's a door under the lower flashing CASINO sign that leads to passenger bedrooms. The small middle one on the right has a [DANCER'S COSTUME] inside the dresser (change the camera to see it if need be.) Walk up to the area near the back of the ship on the right side and there is a row of barrels to the right. The third one contains a [[SUGOROKU:PARCHEESI] TICKET] and the fourth has a [SMALL MEDAL]. There are more barrels on the left side, but they contain nothing. Enter the door in the middle of the top deck and this is a main suite and essentially a free inn. The small room to the right has a [[SUGOROKU:PARCHEESI] TICKET] in the drawer. Whew, after all this effort, time for some fun! ------------------------------------------------------------------------------- ii. CASINO SHIP [SUGOROKU:PARCHEESI] BOARD (OPTIONAL) .... [[CASSUG]:[CASPAR]]] ------------------------------------------------------------------------------- TASK : Beat the [Sugoroku:Parcheesi] Board. Play games with coins. ------------------------------------------------------------------------------- Turns : 18 Prizes : Lace Bustier, Prayer Ring ----------------------.-------.------------------------------------------------ [SUGOROKU:PARCHEESI] BOARD SHOP | Cost | Effect ----------------------+-------+------------------------------------------------ Medicinal Herb | 8 | Restores 30-40 HP Antidotal Herb | 10 | Cures poison Magic Water | 120 | Recovers some MP to one Fighter's Hair Gel | 600 | Boosts attack power x2 in battle Silk Hat | 2000 | +20 DEF ______________________|_______|________________________________________________ This board is divided into three sections. You will go down some stairs from the first floor, and on the second one you have to land on either warp tile which takes you to the third area. C A S I N O S H I P B O A R D L A Y O U T A N D T R E A S U R E S ------------------------------------------------------------------------------- 1. Board Treasures (not including ground searches or cash reward tiles) [Sugoroku:Parcheesi] Ticket x2, Magic Shield, Seed of Life ------------------------------------------------------------------------------- 2. Treasure Maze Contents None ------------------------------------------------------------------------------- 3. Ground Search Items (Random finds) 5-12 Gold Coins, 80-200 Gold Coins, Antidotal Herb, [Chimera's Wing:Wyvern Wings], Holy Water, Leather Shield, Small Medal, Fruit Knife, Fighter's Hair Gel, Pointy Hat, Large Pot Lid, Lottery Ticket, Turtle Shell, Wayfarer's Clothes ------------------------------------------------------------------------------- See the Lists section on [Sugoroku:Parcheesi] Boards for more details about all the tiles. KEY ............................................................................... SRT - Start SHP - Shop FIN - Finish INN - Inn AR> - Arrow - check direction ZAP - Lose HP GRS - Grass TRP - Trapdoor FOR - Forest STA - Stairs HIL - Hill HEA - Healing Breeze SLM - Slime 1/2 - Lose Half MP BAC - Back to the start WRP - Warp >!< - Random Attribute Change >?< - Question Mark - random effects .............................................................................. M-# - Move backwards (number of tiles) M+# - Move forwards (number of tiles) R-# - Remove (number) roll/s of the dice R+# - Add (number) roll/s of the dice TC# - Treasure Chest (number) DR# - Dresser Drawers (number) PT# - Pot (number) .............................................................................. G+1 - Add 100 Gold Coins G+2 - Add 200 Gold Coins G-1 - Remove 100 Gold Coins TC1 - [SEED OF LIFE] TC2 - [MAGIC SHIELD] DR1 - [[SUGOROKU:PARCHEESI] TICKET] PT1 - [[SUGOROKU:PARCHEESI] TICKET] .............................................................................. FLOOR 1 (Straight ahead from the start) [STR][AR>][FOR][G+1] [R+1] [HIL][SLM] [HIL][BAC][R+1][FOR][M-3][GRS] [STA] [M-3] [GRS] [TC2] [>?<] [BAC] [G+2] [G-1] [M-2] [SHP] [TRP][R-3][ZAP][GRS][DR1][FOR] [TRP] [WRP] [SLM][G-1][GRS][FIN] ^ | FLOOR 2 | [FOR][PT1][G+1][HIL][SLM] | [INN] [WRP] >------------------------------------^ [STA][AR^] [GRS] | [TC1] [HEA] | [WRP][R+2][FOR][1/2][M-3] | >------------------------------------------------------------- ------------------------------------------------------------------------------- iii. COLLECTIBLE MUSEUM ------------------------------------------------------------------------------- Location: This small island lies off the south coast of the central continent. ------------------------------------------------------------------------------- TASK : Find a special souvenir for the old man. Open up the Collectible Museum and place your Collectibles. ------------------------------------------------------------------------------- Items : Polishing Cloth, Small Medal, [Sugoroku:Parcheesi] Ticket x2 Small Medals: 17SM Collectible Museum: inside a barrel in the basement Area Enemies: 116 Mamoo, 117 Eliminator(R), 119 Dentasaurus, 121 Boss Galm ------------------------------------------------------------------------------- Arrive here for the first time and Mr. Spookz will be waiting for you at the door. You should already have collected a few things, but he wants this 'dream' souvenir before he'll let you in. It is located in the Medal King's Castle, which is just a short sail to the southeast. After finding the Large Medal, give it to Mr. Spookz and you will be granted access to the Collectible Museum and appointed curator! Go inside and place your collectibles on any of the pedestals. When you've done that you can read their descriptions. You can only place or move collectibles at night. Use the Lamp of Darkness if you don't have access to the [Timeswitch:Day-Night] spell. If you speak to Mr. Spookz he will give you the [POLISHING CLOTH]. This isn't a collectible but it's used to polish the Old Tea Set! Mr. Spookz's bedroom is located behind the main reception desk. There is a diary in the bookshelf that you can read, but you never get to open the treasure chest. From the entrance go through the door to the right and down the stairs. You'll be in a basement room (with more display pedestals) and three barrels. There is a [SMALL MEDAL] in the one on the left, and a [[SUGOROKU:PARCHEESI] TICKET] and another [[SUGOROKU:PARCHEESI] TICKET] in the other two. Later in the game, visitors will come to the museum and you can chat with them about the collectibles. ------------------------------------------------------------------------------- iv. MEDAL KING'S CASTLE ------------------------------------------------------------------------------- Location: Sail all the way south to find this large island at the south center of the world map. It's due east of the desert continent where you'll find Telpador, or a short sail southeast from the Collectible Museum. ------------------------------------------------------------------------------- Notable Places: Inn (10 Gold each), Bank ------------------------------------------------------------------------------- TASK : Find the souvenir for Mr. Spookz. ------------------------------------------------------------------------------- Items : Iron Mask Small Medals: None Collectibles: Chocolate Medal, Large Medal Enemies : 001 Slime(R), 010 [Bubble Slime:Babble], 043 Metal Slime(R), 088 [Cureslime:Curer](R), 091 Slime, 092 King Slime(R) ----------------------.------.-------.----------------------------------------- Mini Medal Prizes | COST | EQUIP | Notes ----------------------+------+-------+----------------------------------------- Soldier's Pajamas | 12 | HRS | +40 DEF Armor Mysterious Shrug | 17 | BFT | +37 DEF Armor, sometimes absorbs MP Miracle Sword | 23 | H | +100 ATK Heals HP Mystic Armor | 28 | HR | +75 DEF Heals HP during battle Falcon Sword | 35 | P | +67 ATK Hits twice Metal King Shield | 50 | HRSP | +70 DEF Shield that's shockproof ______________________|______|_________________________________________________ There's a treasure chest at the left of the building and this contains an Iron Mask. Other than that there's nothing to find inside the palace, just yet. On this first visit (after meeting Mr. Spookz) talk to the Medal King and answer 'Yes'. Then talk to the lady at the inn, who gave the item to the man standing next to the bank. He dumped it outside, so go outside and you'll see a large golden item just to the right of the palace. Investigate it, and agree to go to the rescue. You will obtain the [LARGE MEDAL]. Return to talk to the king and he'll tell you to keep it. The king is the one who collects Small Medals and you could exchange some, (talk to him to see the list of items) but I'd keep them until you can get something of more use than the Soldier's Pajamas or Mysterious Shrug. You will be able to find a large quantity of Small Medals eventually. See the lists sections for details of where you can find them. Buy a [CHOCOLATE MEDAL] for 480 Gold from the woman who runs the inn: you have to ask her from the left or right of the counter or she will just think you want to stay at the inn. There is also a locked treasure room down a hole in the floor behind her inn. This is only accessed with the Final Key. The Medal King's island is an excellent place to gain some levels at this stage of the game. At least, it is, if you can kill some Metal Slimes before they run away. =============================================================================== TELPADOR - DESERT TOWN ................................................... *W34 =============================================================================== Notable Places: Inn (20 Gold each), Church, Weapon, Armor and Item Shops ------------------------------------------------------------------------------- TASK : Talk to the Queen and find the [Heavenly:Zenithian] Helm. ------------------------------------------------------------------------------- Items (tent): Small Medal, Boxer Shorts (Telpador): 2000 Gold (only if married to Flora), [Chimera's Wing:Wyvern Wings], [Sugoroku:Parcheesi] Ticket, Seed of Defense, Nut of Magic, Small Medal Small Medals: 18SM Desert Tent: in the pot on the right inside the tent 19SM Telpador Castle: inside the well on the lower floor garden Collectibles: Desert Rose Enemies : 059 Devil's Urn Area Enemies: 086 Mud Looper, 088 [Cureslime:Curer](R), 090 Orc, 091 Slime, 092 King Slime(R), 093 Flame Soldier(R), 095 Kembeth ----------------------.-------.------------------------------------------------ WEAPON SHOP | Cost | Effect ----------------------+-------+------------------------------------------------ Staff of Force | 2500 | +55 ATK Uses MP to attack Morning Star | 3000 | +45 ATK Attacks a group of enemies Battle Axe | 4000 | +45 ATK EvilCrusher Sword | 4400 | +44 ATK Use for flame attack Saw Blade | 1200 | +27 ATK Steel Fang | 2000 | +35 ATK Monsters only ----------------------.-------.------------------------------------------------ ARMOR SHOP | Cost | Effect ----------------------+-------+------------------------------------------------ Iron Breastplate | 1000 | +23 DEF Cloak of Evasion | 3000 | +28 DEF User might avoid attack Silver Mail | 4800 | +40 DEF Lace Bustier | 5500 | +36 DEF Females only Magic Shield | 3400 | +22 DEF Deflects magic and fire/ice attacks Silk Hat | 2000 | +20 DEF ----------------------.-------.------------------------------------------------ ITEM SHOP (Oasis) | Cost | Effect ----------------------+-------+------------------------------------------------ Holy Water | 20 | Wards off weaker enemies for a short time (DQ) Chimera's Wing | 25 | (DW) Wyvern Wings | | Full Moon Herb | 30 | Cures one from paralysis Rockbomb Shard | 450 | Throw at an enemy to cause a bang Angel's Bell | 500 | Use in battle to cure from confusion Fighter's Hair Gel | 600 | Boosts attack power x2 in battle ______________________|_______|________________________________________________ ----------- Desert Tent ----------- Location: Eastern corner of the desert continent. You'll find a single tent with an old man and advice about the location of Telpador and the Medal King's Castle. A [SMALL MEDAL] is in the right pot inside the tent, and [BOXER SHORTS] in the left pot. Drop down into the well to find a chap with advice about the location of the Collectible Museum. ----------- Desert Town ----------- Location: Due west of the tent. Stay at the south side of the rocks to find the castle town. When you arrive (if you have married Flora) speak to the guard waiting at the bottom of the steps to the castle. He will deposit a treasure chest at your wife's feet! This [2000 GOLD] is a gift from your generous father-in-law. Enter the Weapon Shop to find a [[CHIMERA'S WING:WYVERN WINGS]] in a pot in the bottom level room. The man in the Armor Shop (not the shopkeeper) will give you information about the Desert Rose even if you visit at night. Stay the night at the inn and go out early in the morning to find these lying in the desert. Walk a few steps south of the town and you'll see two rocks that weren't there yesterday. Search the area and you should find a Desert Rose. By the way, if you don't want to pay 160 gold for a night's rest for everyone then [zoom:return] back to a cheaper town and come back the next day for the same result! The Castle cannot be entered at night, but once inside there are a few things to find. There is a book in the right hand room that informs you yet again of the location of the Medal King and the Collectible Museum, one with a bad monster joke, and another with advice about the desert. The top left bedroom has a [[SUGOROKU:PARCHEESI] TICKET] in the middle drawer. The right hand barrel in the kitchen has a [NUT OF MAGIC] in it, and the first pot in the top right corner contains a "DEVIL'S URN" monster. The one next to it has a [SEED OF DEFENSE]. Everyone here will talk about the Legendary Hero if you want to find out a little more. Go down the stairs in the middle of the hallway to find Queen Isis in her garden. Answer 'Yes', and she will guide you to the grave of the legendary hero inside the western tower. She walks very fast, you almost need to know where you want to go before you try to follow her. When prompted to do so, try on the helm. Shucks, it doesn't fit. After this, follow the queen back up the stairs and exit the tower. Return to the castle and head back down to the garden. Talk to the queen again and answer 'Yes', explaining why you are chasing after the legendary hero. Wow, now we learn the truth, and the name "Granvania". Pick up the [SMALL MEDAL] from the bottom of the well. You can head upstairs, but there is nothing to find, just a couple of girls. Now you have a new task: journey to Granvania. There's one more thing to do. Walk up the left of the castle wall and under the small bridge that leads to the left tower, and you will find a man lying in the sand. Talk to him and he wants water. The only way you can give some to him, is to push him to the right, to the oasis. Turn the camera to line up behind him. When you get there, he'll recover, and open his item shop. Before leaving, find another Desert Rose (stay the night somewhere again) and then [zoom:return] to Sarabona and sail up the river to the Remote Mountain Village. Give it to the man inside the well, and you'll receive the village's collectible, the Hot Spring Salts. Later in the game the daughter of the weapon shop man will return home, and tell you about the man in the Remote Mountain Village who spoke of the Desert Rose, in case you forget about this. You can also find someone in the church, at night, who will tell you how to obtain a Desert Rose. =============================================================================== NED'S INN ............................................................... *W35 =============================================================================== Location: Sail due east from the desert and land on the southeastern continent. The inn is situated north of the patch of trees. ------------------------------------------------------------------------------- Notable Places: Inn (10 Gold each), Church ------------------------------------------------------------------------------- TASK : Rest and save before venturing into Mount Chizotte. ------------------------------------------------------------------------------- Items : [Sugoroku:Parcheesi] Ticket Small Medals: None Collectibles: Ned's Pennant Area Enemies: 001 Slime(R), 010 [Bubble Slime:Babble], 043 Metal Slime(R), 088 [Cureslime:Curer], 091 Slime, 092 King Slime(R), 095 Kembeth, 096 Ancient Wizard, 097 Mad Dragon(R), 102 Trumpeter, 103 Stone Man, 105 Messala(R), 109 Cursed Mask, 110 Orc King(R) ------------------------------------------------------------------------------- The well contains a chatty Slime, but nothing else, and there is a [[SUGOROKU:PARCHEESI] TICKET] in a barrel on the wooden platform to the right of the Inn entrance. Talk to Ned for some philosophical advice on life. Stay the night and talk to the innkeeper the next day and you will be given Ned's Pennant to add to your collection of collectibles. But you have to talk to him from the behind the counter, and you only get the gift if you spent the night with a group of four or more. You'll also get some information about Granvania from the nun and the other visitor. If you walk north along the coast you'll run into Cursed Mask, Messala, Stone Man and Orc King enemies, but eventually you will be stopped from going further by the mountains. This is quite a good place to fight these monsters, and maybe hope to recruit one, especially the Orc King who has the skill of [Zing:Vivify] which enables resurrection! Watch out for groups of Trumpeters, which can inflict fear on everyone and then hit you for a fair amount of damage as well as being able to send someone back to the wagon. From Ned's Inn, walk north a few steps, and keep to the eastern edge of the purple swamp. Enter the cave, which leads to a mountain pass called Mount Chizotte. You're on your way home! NOTE: Before starting out for Granvania you could spend some time raising levels for your monsters (especially for your wife if you chose Flora), recruiting more monsters and checking out your Monster Box. With both the ship and the [Zoom:Return] spell, it's easy enough to dash around from place to place and revisit areas, including dungeons. Maybe complete both [Sugoroku:Parcheesi] boards if you haven't done so already, and play the casinos. This inn is useful as a base, partly because it's quick to visit both church and inn, even though it's not the cheapest place to stay. Once you set out for Granvania you're committed to a long trek and the next town is not a [zoom:return] location. =============================================================================== MT. CHIZOTTE ............................................................. *W36 =============================================================================== Location: The entrance to the mountain pass is north of Ned's Inn. ------------------------------------------------------------------------------- TASK : Navigate the paths through the mountain to Chizotte. ------------------------------------------------------------------------------- Items : 550 Gold, Small Medal x3, Prayer Ring, [Water Robe:Water Flying Cloth] (Only if you married Flora) Small Medals: 20SM Mt. Chizotte: left pot inside inhabited cave 21SM Mt. Chizotte: treasure chest at the far left of the path 22SM Mt. Chizotte: treasure chest at the left of cave Collectibles: None Enemies : 059 Devil's Urn, 077 Metal Hunter, 090 Orc, 096 Ancient Wizard, 097 Mad Dragon(R), 098 Reaper Knight, 099 Dead Emperor, 100 Lintbloom, 104 Duck Kite ------------------------------------------------------------------------------- From Ned's Inn, walk north a few steps, and edge around the purple swamp. Enter the cave, which leads to a mountain pass called Mount Chizotte. You're on your way home! Follow the path up the hills and over the bridges, and after you cross the third bridge, open the treasure chest straight ahead for [550 GOLD]. You'll see an entrance into the hill on the ledge above you, so follow the path to the left and then climb up to reach it. This leads into a deserted cavern. The pot at the left contains a [SMALL MEDAL] and the one at the back wall is a "DEVIL'S URN". Carry on down to the next floor and talk to the woman who will let you stay if you say that you lost your way. That night, your wife awakens you with some disturbing news... As a result of this encounter, Hero will gain +5 Strength points! You can stay here for free as often as you like, but you won't get another stat boost. The next day, before following the main path all the way left, climb the steep hill at the fork. It leads to a treasure chest with a [PRAYER RING]. Now return to the main dirt path and walk all the way to the left. When you come to a dead end where you have to choose up or down, head down the path first to find a treasure chest with a [SMALL MEDAL]. Backtrack to the deadend and continue up the mountain, and then right, as it winds around, until you reach a cave entrance. If you married Flora there will be another gift from the guard. Talk to him and he will leave a treasure chest containing a [WATER ROBE:WATER FLYING CLOTH]. Equip this armor, as it has the valuable property of deflecting damage from magic attacks, as well as fire and ice attacks. No lightning damage with this armor! Make sure to have a dedicated healer as one of your team in here, as the Dead Emperors can use powerful lightning magic on everyone at once, and try not to let the Duck Kites live long enough to put you all to sleep! Follow the lower path to the left to find a treasure chest containing a [SMALL MEDAL]. Then, walk up the path and up the stairs into another large cavern. Head down a little ways, follow the slope up to the next pathway, and continue to the right and up to the top. Here you will cross a couple of bridges and can speak to a traveling priest, who isn't very helpful. But that doesn't matter, since you will arrive at a village as soon as you pass through the exit. =============================================================================== CHIZOTTE ................................................................ *W37 =============================================================================== Location: This town can only be accessed on foot, via Mount Chizotte or from the Granvania Mountain Cave. ------------------------------------------------------------------------------- Notable Places: Inn (10 Gold each), Church, Weapon Shop, Armor Shop ------------------------------------------------------------------------------- TASK : Rest and recuperate before entering the Granvania Mountain Cave. ------------------------------------------------------------------------------- Items : Monster Feed, Lottery Ticket, Fighter's Hair Gel, [Sugoroku:Parcheesi] Ticket, Small Medal Small Medals: 23SM Chizotte: inside barrel in the left room under weapon shop Collectibles: Chizotte's Compass Enemies : None ----------------------.-------.------------------------------------------------ WEAPON SHOP | Cost | Effect ----------------------+-------+------------------------------------------------ Morning Star | 3000 | +45 ATK Attacks a group of enemies Battle Axe | 4000 | +45 ATK EvilCrusher Sword | 4400 | +44 ATK Use for flame attack Fire Claws | 4700 | +53 ATK Use for fire attack Dream Blade | 6300 | +55 ATK May inflict sleep ----------------------.-------.------------------------------------------------ ARMOR SHOP | Cost | Effect ----------------------+-------+------------------------------------------------ Silver Mail | 4800 | +40 DEF Lace Bustier | 5500 | +36 DEF Females only Blood Mail | 6500 | +45 DEF Monsters only Wizard's Robe | 6800 | +27 DEF Monsters only, reduces magic damage Magic Shield | 3400 | +22 DEF Deflects magic and fire/ice attacks Iron Mask | 3500 | +25 DEF ______________________|_______|________________________________________________ After a free night's rest (you'll find out why it's free), you can explore the place the next day. Talk to everyone for advice about marriage and information about Granvania. Note that you cannot [zoom:return] to Chizotte, so if you [zoom:return] out of here, the only way back is to walk. The inn has a pack of [MONSTER FEED] in the barrel next to the stove in the kitchen. There is a book about good inns in the bookcase inside the Church, and a [LOTTERY TICKET] in the drawer to the left of the altar. Enter the door with the shop sign and go downstairs. There is some [FIGHTER'S HAIR GEL] in the first pot. The left hand room has a [[SUGOROKU:PARCHEESI] TICKET] in the left hand drawer, and a [SMALL MEDAL] in the top barrel. The right hand room has nothing. The old woman in the left room will tell you that someone has lost the Chizotte Compass, and you'll find the child who lost it at the entrance to the cave, if you cross the bridge. Go back and talk to granny again and she'll give you the [CHIZOTTE'S COMPASS] collectible. NOTE: If you miss this item during this generation, you can return later, though you'll still have to walk. Talk to the man laid out on his bed in the left room underneath the weapon shop and he will give you this item. When you are ready, cross the bridge to the right, and you can see Granvania a long way down below. Enter the Granvania Mountain Cave. It's going to be a long journey. =============================================================================== GRANVANIA MOUNTAIN CAVE .................................................. *W38 =============================================================================== ------------------------------------------------------------------------------- TASK : Traverse the pass and reach Granvania. ------------------------------------------------------------------------------- Items : Small Medal x3, 1500 Gold, Rogue Knight Armor, Yggdrasil Leaf, 270 Gold, Rockbomb Shard, 1600 Gold, Cane of Punishment, [Chimera's Wing:Wyvern Wings], Life Stone, Seed of Agility, Small Medal x3 from optional Mimic fights OPTIONAL: (tell the truth) [Sugoroku:Parcheesi] Ticket, Small Medal, [Water Robe:Water Flying Cloth] Small Medals: 24SM Granvania Mt Cave: treasure chest on Floor 9 25SM Granvania Mt Cave: defeat Mimic on Floor 9 26SM Granvania Mt Cave: defeat Mimic on Floor 4 27SM Granvania Mt Cave: treasure chest on Floor 4 28SM Granvania Mt Cave: treasure chest on outer ledge of Floor 4 29SM Granvania Mt Cave: Answer 'Yes' to second question, or tell the truth to the man on the outer ledge of Floor 2 30SM Granvania Mt Cave: defeat Mimic on Floor 8 Collectibles: None Enemies : 050 Man-Eating Chest, 065 [Liquid Metal Slime:Metal Babble](R), 078 Mimic, 093 Flamethrower(R), 097 Drag-goof(R), 098 Reaper Knight, 099 Dead Emperor, 100 Lintbloom, 101 Minidemon, 104 Duck Kite, 105 Messala(R), 106 [Mage Chimera:MagiWyvern], 107 Tonguelord ------------------------------------------------------------------------------- When you start out again, you'll find that only you and your wife are in the active party. However, the rest are still available: just make sure to put them back in the party. At least you have the wagon and can use everyone. If Hero has reached level 25 he will learn the spell [Zing:Vivify] which is going to be handy in here, since he has a chance of bringing someone back to life if they die. Watch out for the Minidemons who will change your tactics, and make sure to change them back again to your preferred option. If you want to know which floor you are on, then use the Chizotte's Compass and it will kindly tell you! ------------------- Floors 11, 10 and 9 ------------------- Enter the cave and go down two sets of steps to Floor 9. Take the lower left path from the stairs to get a [SMALL MEDAL] from the treasure chest. Go back to the stairs and take the upper right path to open two more treasure chests. The left one contains [1500 GOLD], but the right is a Mimic. Fight it to obtain a [SMALL MEDAL]. Beware, as this enemy can use the spell [Thwack:Defeat] which can affect everyone and destroy you all! Ouch. Rusty's Roar skill is very effective against Mimics, making them fearful, or you could put them to sleep with the Dream Blade or a spell, or cast [Fizzle:Stopspell] to prevent them from using magic. [Whack:Beat] will work on them as well, and it's quite satisfying to give them a dose of their own medicine! Mimics always drop Small Medals so these are included these in the main listing for Small Medals. Now, still on the same floor, take the lower right path, and jump down when you reach the outside ledge. ----------------- Floors 7, 5 and 4 ----------------- Enter the cavern (floor 7) and walk left, and then down the passage to the outside. Jump down again when outside, and open a treasure chest for [ROGUE KNIGHT ARMOR]. You're now on floor 5, so enter the cave opening and descend the stairs to floor 4. Walk up, and open a treasure chest for a [YGGDRASIL LEAF]. Follow the path to the right, past an island that you cannot reach just yet, and then up, to open two more treasure chests. The first of these is another Mimic. Defeat it to gain another [SMALL MEDAL]. The treasure chest to the right also contains a [SMALL MEDAL], but you won't have to fight for this one! From here, walk down and follow the passage to the left, which takes you outside again. Open the treasure chest for another [SMALL MEDAL]. Go back inside, and then go right and down the steps to floor 3. ----------------- Floors 3, 2 and 1 ----------------- In front of you is another treasure chest with [270 GOLD]. Walk down the path to the outside ledge, and then go inside the left entrance to reach the left side of the floor. Walk left (don't jump down the hole) and down the stairs to floor 2. You'll arrive in the middle of this floor and there are various options now. First of all go left and down the long path to the outside ledge. If you answer 'Yes' to the man (and lie) he gives you a [[SUGOROKU:PARCHEESI] TICKET], but that's all. If you answer 'No' when he asks the first question, he then asks if you lost a [SMALL MEDAL]. If you answer 'Yes' this time, you'll get the Small Medal but not the [Sugoroku:Parcheesi] Ticket. If you answer 'No' to the first two questions, he'll ask a third question about a dropped [[WATER ROBE:WATER FLYING CLOTH]], and if you answer 'Yes' all you'll get is the [Water Robe:Water Flying Cloth]. However, if you answer 'No' to all three questions (essentially, telling the truth) you'll get a lot more bang for your buck. Basically, he is so impressed that he gives you all three items! That's the ticket, the medal and the robe. Head back inside and you might be lucky to meet a [Liquid Metal Slime:Metal Babble]. Take the left stairs down to a small section of floor 1 and open a treasure chest for a [ROCKBOMB SHARD]. Return to floor 2. Now, walk all the way to the right, and take these steps up to a small cave on floor 3. ---------------- Floors 4 - 6 - 8 ---------------- Go up the stairs from floor 3 to the island on floor 4 that you couldn't reach before. There's only one route and that's up to floor 5, and then up again to floor 6. There is a treasure chest here with [1600 GOLD] and three gaps in the floor. Ignore these if you want to get the rest of the treasure, or if you want a quick exit, jump down the middle one. From floor 6 keep going up the stairs until you reach floor 8, where you will find another room with a treasure chest. This is a MIMIC, and you will get another [SMALL MEDAL] when you beat it. Climb the steps in the middle of the passage and immediately go back down these steps to get to the lower side of floor 8. There's another treasure chest here which contains the [CANE OF PUNISHMENT]. ------- Floor 9 ------- Now go back up the middle steps to floor 9 and in this next room there are two treasure chests to the upper left. The right hand one contains a [CHIMERA'S WING:WYVERN WINGS], and the other is a MAN-EATING CHEST monster. The other steps on floor 9 lead to floor 10 and there is a hole to the right of this area. If you jump down, you will end up at the start of the dungeon again. I suppose it's kind of a long way round short cut to Chizotte. Avoid this. Instead, keep going back down all those stairs you climbed until you arrive back at floor 6, which is the cavern with the three holes in the floor. ------------------ Floor 6 to Floor 1 ------------------ Jump down the hole in the middle, (the other two will take you where you don't want to go) and carry on down the passage to the outside. Finally jump down to the grass. Yay! Walk left and open a chest for a [LIFE STONE]. Go inside the cavern near the chest and open two more treasure chests. The one on the right contains a [SEED of AGILITY], and the top one is a another MAN-EATING CHEST. (The steps at the top just lead back to more steps that take you back to floor 6, and a quick way back to Chizotte if you jump down one of the side holes.) Walk left and then down the passage to find yourself outside again. You can chat with the person for some information, and when you continue down the path you will be back on the world map. Don't be tempted to [zoom:return] anywhere yet, or you'd have to go through all that again! Walk through the trees a few steps and you'll be at Granvania Castle. Homecoming! =============================================================================== GRANVANIA CASTLE ........................................................ *W39 =============================================================================== Notable Places: Inn (5 Gold each), Church, Item, Weapon and Armor Shops, Bar, (Locked door accessible later with Magic Key) ------------------------------------------------------------------------------- TASK : Find Sancho, explore the castle and find the items. ------------------------------------------------------------------------------- Items : Lottery Ticket, Seed of Wisdom, [Sugoroku:Parcheesi] Ticket, Small Medal x2, Seed of Strength, Life Stone, Lace Bustier, Seed of Defense, Seed of Life, Boxer Shorts Small Medals: 31SM Granvania: inside fourth pot in top left room, Floor 1 32SM Granvania: inside left dresser in bathroom, Floor 2 Collectibles: None Area Enemies: 095 Kembeth, 096 Ancient Wizard, 097 Mad Dragon(R), 102 Trumpeter ----------------------.-------.------------------------------------------------ WEAPON SHOP | Cost | Effect ----------------------+-------+------------------------------------------------ Edged Boomerang | 1500 | +25 ATK Attacks all enemies at once Sledge Hammer | 1800 | +30 ATK Steel Fang | 2000 | +35 ATK Monsters only Snake Sword | 3900 | +42 ATK Fire Claws | 4700 | +53 ATK Use for fire attack Dream Blade | 6300 | +55 ATK May inflict sleep ----------------------.-------.------------------------------------------------ ARMOR SHOP | Cost | Effect ----------------------+-------+------------------------------------------------ Shimmering Dress | 8000 | +45 DEF May reflect back magic Silver Mail | 4800 | +40 DEF Silver Breastplate | 5000 | +40 DEF Dragon Mail | 7500 | +50 DEF Reduce fire damage (DQ) Tempest's Shield | 4700 | +35 DEF Use to make low level enemies vanish (DW) Aeolus' Shield | | Iron Mask | 3500 | +25 DEF ----------------------.-------.------------------------------------------------ ITEM SHOP | Cost | Effect ----------------------+-------+------------------------------------------------ (DQ) Chimera's Wing | 25 | Use to return to previously-visited location (DW) Wyvern Wings | | Rockbomb Shard | 450 | Throw at an enemy to cause a bang Fighter's Hair Gel | 600 | Boosts attack power x2 in battle Scale Shield | 180 | +7 DEF Fur Hood | 400 | +11 DEF Turtle Shell | 2500 | +33 DEF ______________________|_______|________________________________________________ Granvania is a castle that hosts the town inside it, in case you were wondering where the hell the town had disappeared to, and the ground floor area is the town. You can walk through the front doors and straight down this floor, where you'll find a church and can save your game. If you want to stay incognito for a while, just chat with the citizens and learn a bit about the past and the present of Granvania and its king. You can explore this floor and wander around a bit, but you won't get past the guards into the main castle. ------------------------------ Floor 1 - Granvania Castletown ------------------------------ If you head to the right you'll find some stairs which lead into a small room where you can talk to the Queen's pet slime, and if you go all the way to the left, there are stairs that lead into another small room with someone else who will talk to you. Both rooms have no items, though. The armor shop is near the left steps, and the small house on the left side of the floor has a [LOTTERY TICKET] in the right drawer. There is a [SEED OF WISDOM] in the first barrel in the back room of the item shop. Just to the left of the church you'll see a room with a row of pots. Break these to find: a [[SUGOROKU:PARCHEESI] TICKET] in the far left one, the next has a [SMALL MEDAL], the middle one has nothing, and the next has a [SEED OF STRENGTH]. The room at the top right of the main floor has some steps up to the Library. There is a book entitled "The Zugz Wang's Guide to Winning at Chess" in the second set of shelves, and the librarian will mention his research of the heavens if you're interested enough to talk to him. -------------- Sancho's House -------------- To move on with the story, head to the right of the castle, just inside the outer wall, and enter the small house. Here you will meet Sancho, and he will escort you and your wife inside the castle to meet King Ojiron. Events take over for a while, and finally the truth about your wife's "illness" is revealed. Talk to her for a comment, but in the end, she will leave the party. Check out the dressers in the bedroom to find a [LIFE STONE] in the left one and a [LACE BUSTIER] in the right. Go through the hall to the kitchen, and then into the bedroom behind it, and there is a [SEED OF DEFENSE] in the left drawer. After finding the items, descend the stairs to the throne room. Ojiron will speak and after this you will have another goal: to enter the Cave of Trials and obtain the Royal Emblem. This place is in the forest to the east of the castle, but there's a bit more to do inside Granvania before starting this quest. The day will end, and the next day starts in the bedroom. Return to the King's throne room and you can explore the rest of the castle. Leave the throne room by the front door and you can enter the door to the left and climb the stairs to the roof if you wish, but there's nothing to find up there except a chatty guard. Walk around the ramparts and enter the tower at the front of the castle. Go down one flight of stairs and talk to the guard who will let you through to floor 2. ------- Floor 2 ------- Go left to find the barracks bar, and you can chat with the guards and find out more about the King and his chancellor, as well as comments from Poppin about monster chess. Seems he's lost a piece. The next room has two treasure chests, but you need the Magic Key to open the door. There is a weapon shop at the back of the lower floor and a man inside the room behind it will comment about the holy ore from Santa Rosa. You cannot enter the bedroom at the top right. Enter the bathroom at the bottom right of the floor and you'll find a [SMALL MEDAL] in the left dresser. Return to Sancho's house and there is a [SEED OF LIFE] in the pot, and [BOXER SHORTS] in the lefthand dresser. That's the lot! By the way, if you head out for a little monster bashing and want to rest, just go back to your bedroom and talk to your wife and you can rest for free. =============================================================================== CAVE OF TRIALS .......................................................... *W40 =============================================================================== Location: Walk across the bridge to the east of Granvania and then go north. ------------------------------------------------------------------------------- TASK : Complete the Cave of Trials and find the Royal Emblem. ------------------------------------------------------------------------------- Items : Small Medal, Edged Armor, Royal Emblem, Flying Shoes (in Granvania) Small Medals: 33SM Cave of Trials: treasure chest on basement 1 Collectibles: None Enemies : 065 [Liquid Metal Slime:Metal Babble](R), 105 Messala(R), 108 Jelly Man, 109 Cursed Mask, 110 Orc King(R), 111 Gavot, 112 Shield Hippo, 114 Devil Dancer Area Enemies: 102 Trumpeter, 103 Stone Man, 105 Messala(R), 106 [Mage Chimera:MagiWyvern], 109 Cursed Mask, 110 Orc King(R) ------------------------------------------------------------------------------- Before starting this adventure, return to Oraclebury or Port Selmi and talk to Mr. Monster to add another monster to your entourage. You have an extra space since losing your wife and it's worthwhile filling it up so the monster will gain from the experience even if you don't need an additional fighter. You will find that everyone has been healed from your stay at Granvania, and you might want to change equipment after receiving your wife's items (you'll find those inside the bag) and buying new things at the castle. Decide who you want to take into the cave with you as you will only be permitted to use four characters. Enter the cave and walk up to find an instruction tablet. Your task is to promote communication even between those whose backs are turned. There are four doors and each room contains two birds on pedestals. All you have to do is find the ones that you can turn to face each other. Stand on the blue switch at the back of each room to make the statues move. Take the hint from the bird tile on the floor and start with the right hand room. It only takes three presses of the switch and they will now face each other. Exit the room and now the bird tile points to another door, second from the left. Use the switch again and after three presses, these birds are also facing each other. Leave the room and you are in a new area with some stairs at the lower end of the passage. Go down to the next level. While you're here, try to recruit the useful Orc King, and you might kill a [Liquid Metal Slime:Metal Babble] for a nice boost to experience. Hero could be level 26 by the time you complete this dungeon, thanks to the [LMS:MB]! The enemy to be cautious of is the Jelly Man, because it can appear in groups and copy the monsters in your party members. The better the monsters in your team, the more powerful and annoying this enemy can be! ---------------- Basement 1 and 2 ---------------- From the stairs, walk up the room following the path until you find a treasure chest with a [SMALL MEDAL]. Walk left along the passage and you'll be in a room with a sandy floor and a hole at the bottom. There's a locked gate ahead with a treasure chest behind it. At the left of the sandy floor you'll find some steps leading down to a lower floor, but there's nothing to find, it's where you will end up if you fall down the hole. There's a rock lying on the sand and I thought the idea was to push the rock in front of the switch so you can stand on the switch and be protected from the rushing water by the rock, but this doesn't work. Instead, push the rock BEHIND the switch. Apparently it's heavy enough to prevent four characters from being swept back by the water. March forward and take the [EDGED ARMOR] from the chest. I gave this to Pierre, my Slime Knight. Go through the silver blue door and take the steps down to another room with two switches on the floor. The left one opens a room to the left, and the right one...you've guessed it, but this is just a small room with nothing in it. Go down the steps in the left room to find another puzzle room. ---------- Basement 3 ---------- If you press either of the two switches in the center of the room, the statue that blocks the way forwards will move to one side or the other. Press the left switch to make it go left, or the right one to make it go right. So far so good, but there's another one blocking the far end. All you have to do is press the upper blue switch on the right side of the area twice. This moves the statue up. Remember that you can change the camera angle a little in dungeons so that you can see that the statue has moved out of the way. Be careful not to step on the lower blue switch because that will move the statue back down and block your way again. If this happens, just press the upper switch again. If you only happen to press that upper switch once and are still blocked by the bird statue, you could easily go back to the right and press the upper switch again, or you can check out the left side of the room. There are two blue switches that will move the bird statue left or right. Whichever way you choose to solve the puzzle, obviously the next step is to walk up the passage and past the bird statue. Take the [ROYAL EMBLEM] from the pedestal and walk back down the room (no quick evacuation permitted) to face a boss battle. o---------------------o | B O S S - KANDAR | o---------------------o Rewards: 1352 Experience, 560 Gold Kandar is accompanied by a Shield Hippo, which is just an ordinary enemy. You can put him to sleep and [dazzle:surround] them both for effective protection. Get rid of the Shield Hippo first, and then focus your attacks on Kandar. Even with Hero at level 26 Kandar could inflict nearly 100 HP damage, so make sure to keep at full health. Despite having [dazzled:surrounded] him, he can make some hits, so don't take any chances! When his HP is getting low, he'll start to use [Midheal:Healmore]. Don't worry if you still can't cast [Evac:Outside]. The spell is only blocked here on the third floor. Go up one level and you'll be able to leave the cave easily. ------------------- Return to Granvania ------------------- Return to Granvania, and if it's night, you won't be allowed in to your own castle! No matter, head to Sancho's house and you will rest for free. Once you speak to the king the next day, events will proceed quickly, so save your game at the church before visiting the king. After you present the royal emblem to King Ojiron, a maid will announce that your wife is giving birth. Chat with your wife and the women in the bedroom and one of them will tell you to go downstairs. Talk to the king, Sancho and the two guards, then... there will be the sound of a baby crying. Return upstairs to greet your wife, and the new arrivals! You now get the chance to name them (the default names are Rex and Tabitha, and this is what I will call them). Next day is coronation day and if you speak to your wife, you will gain some extra information about her background. Go downstairs and you will be escorted to the coronation. Eventually you wake up to find that the whole castle is asleep, (drugged more like...), and passed out on the floor, including the priest. Make your way up to your room and check the bed (it looks empty) to find that your wife has been kidnapped! The babies are safe at least. There will be a council of action in the large room on the second floor. After the discussion, head for the exit of the room and there will be a scene with Sancho. You'll leave the [Heavenly:Zenithian] Sword with him, and he'll be in charge of the babies. Now you're off to rescue your beloved. But don't leave the castle just yet. Walk up to the top right corner on this floor, and you can enter the chancellor's room. Open the cabinet to find a pair of [FLYING SHOES]. These are shoes with wings attached. Go into the menu and USE the item. You will land next to a blue building on the coast to the west of Granvania. =============================================================================== DEMON'S TOWER ........................................................... *W41 =============================================================================== Location: Demon's Tower is due north from North Church. You can only reach this area (for the first time) by using the Flying Shoes item. ------------------------------------------------------------------------------- TASK : Find your wife at the top of the Tower. ------------------------------------------------------------------------------- Items : Small Medal x5, Seed of Strength, Wizard's Robe, [Kamikaze:Sacrifice] Bracer, Magic Water, 880 Gold, Zombie Mail, Yggdrasil Leaf, [Chimera's Wing:Wyvern Wings] Small Medals: 34SM Demon's Tower: inside pot in left room on Floor 2 35SM Demon's Tower: defeat Mimic on Floor 4 36SM Demon's Tower: treasure chest on Floor 8 37SM Demon's Tower: defeat Mimic on Floor 3 38SM Demon's Tower: inside pot in room with lever on Floor 3 Collectibles: None Enemies : 059 Devil's Urn, 078 Mimic, 083 Rockbomb(R) (optional) 104 Duck Kite, 105 Messala, 106 [Mage Chimera:MagiWyvern], 107 Tonguelord, 109 Cursed Mask, 110 Orc King(R), 112 Shield Hippo, 113 Hawk Man(R), 114 Devil Dancer, 115 Armlion(R), 118 Balloon Area Enemies: 102 Trumpeter, 103 Stone Man, 105 Messala(R), 106 [Mage Chimera:MagiWyvern], 109 Cursed Mask, 110 Orc King(R) ------------------------------------------------------------------------------- ------------ North Church ------------ You'll start out next to this church just across the river to the west of Granvania. It is a [Zoom:Return] location so you can easily get back here to save and heal up if you need to. There is an inn costing 10 Gold per person and a church, and you will find out a bit about the kidnappers and where they've gone, as well as some information about a special ink that will take many years to make. If there's anything you still would like to do, now's the time to do it. Maybe exchange some Small Medals, or buy some good things with casino tokens. Deposit as many Collectibles as possible and generally do anything you feel like doing before events take over... -------- Entrance -------- From North Church, walk due north and you will find Demon's Tower. I think it's well-named. Before entering make sure you have a full, four-member party. Hero will be alone after the events at Granvania and you'll need to check out your line-up. Also, you won't be able to take the wagon inside with you, although you can still recruit monsters into the wagon. There's a chap here and his brother is in a room at the bottom of the steps on the left side of the tower. You can end up in this small cave if you jump down one of the holes in the higher floors of the place, and it's a shortcut back to the entrance. Enter the door at the left and there is a healing place. You can enter the front door and there are enemies to fight from the start, or you can you can go in through the door at the right, and fight an additional monster! ------- Floor 2 ------- If you enter the tower from the door on the right, then there will be an Armlion to defeat on the next floor. It emerges from the teleporter on the right. Kill it and enter the teleporter. Walk left and you are in a room with two treasure chests, two pots and two visible monsters. I guess the idea is that they block the way to the teleporters, but you could just smash the pots and avoid fighting them. The first pot contains a DEVIL'S URN monster and the second has a [SMALL MEDAL]. The first chest contains a [SEED OF STRENGTH] and the second one a [WIZARD'S ROBE] armor. The two teleporters lead to the two on the same floor. Talk to the monsters if you want to fight two Hawk Men. OR Enter the front door and walk up the stairs to the second floor. Then, go down the narrow path between the side rooms. Two enemies will emerge from teleporters. An Armlion and an Orc King. Take out the Orc King first since it will use [Zing:Vivify] to bring its mate back to life. Then use either teleporter to reach the room on the left side and take the treasures. Finally, leave this floor and walk up the stairs to the next. ---------------------- Floor 3 - Spikes Room ---------------------- You might think this is simple, since there is just a large room with one treasure chest in it. Not so! This room has spikes that will appear to block your path. To reach the chest, walk left until spikes appear and then up until spikes appear. Then, walk right toward the chest. This contains a [[KAMIKAZE:SACRIFICE] BRACER]. Return to the stairs, and this time walk directly up until spikes appear, and then to the right wall. Follow this wall up to the stairs on the right and you are now on Floor 4. ---------------------- Floor 4 - 6 East Tower ---------------------- Walk right and take the stairs up to floor 5, then go up another set of stairs at the far right of the room. You'll emerge on floor 6 East Tower, and there is a hole in the middle of the floor and an archway at the lower end of the room. Go through here, down a ladder, and then down the stairs to a small room on the fourth floor. There are three treasure chests in here. The left one contains [MAGIC WATER], the middle one [880 GOLD COINS] and the right one is a MIMIC (which will drop a [SMALL MEDAL]). Return all the way back up to the room with the hole, and take the stairs or drop down to floor 5. Exit through the doorway on the left and you'll be outside and next to another hole in the floor. Drop down and this brings you back into the large room with the spikes. Just a shortcut, because now we're going to go up the West Tower. ------------- Floor 3 Again ------------- Make your way left, activating the spikes above you as you go. In about the middle of the left room there will be a path up through the spikes. Take it and go right, back towards the stairs in the upper left corner of the room. ----------------------- Floor 4 - 6 West Tower ----------------------- Make your way across the broken pathway to the bottom right of the area, and then head left. This left area has a hole at the top, and this is the one that leads back to the basement room with the man waiting for his brother. Jump down if you think you need healing, and don't have enough MP left to use the [Evac:Outside] spell. If everything is fine, then walk up the stairs in the middle of this large room. On floor 5 walk straight down and through the opening to find a treasure chest with a suit of [ZOMBIE MAIL]. Walk around to the back of the room and you'll find the next set of stairs in the back right corner. On Floor 6 you'll see some skeletons and a purple swamp. Look more closely and you'll also notice two dragon heads. These two are inert, but working ones will only activate when you stand in front of them. They are very powerful and will hurt your team. Anyway, go through the open doorway to the right and across the bridge to the East Tower. Climb the stairs in here and this takes you to your first real test. ------------------------------------------- Floors 7 and 8 - Fire-Breathing Dragon Heads ------------------------------------------- Make your way up between the fire statues by moving from one side to the other. They cannot reach you if you keep to the walls and they are set at intervals so this is perfectly possible. However, if you walk over to the left of the area, there are more statues but these are set directly opposite each other, and unless you want to risk almost certain death for most of your team, then it's best to find another way of getting past these. Climb the stairs in the top right corner near the first set of statues and you'll be on floor 8. Here you'll find various rocks and holes in the floor. Push the rocks over to the left hole (in the center of the room) and drop them down. Don't forget to open the two treasure chests at the far left of the room. The left one contains a valuable [YGGDRASIL LEAF] and the other has a [SMALL MEDAL]. The rock at the lower side of the hole is a ROCKBOMB monster. Be extremely careful if you decide to fight this, as it can blow up in your face and kill everyone (or nearly everyone) with one [Kamikaze:Sacrifice] attack. Jump down the hole and collect your rocks. Push them to the left and be careful to line them up to the dragon heads. The good news is that there are no enemies on this floor, so you won't get interrupted while pushing them around. The final two dragon heads at the bottom right are already out of commission, so the best plan is to block the three at the right. When you block one side, you can safely walk past the stone without triggering the fire from the opposite dragon head. Actually it's harder than it looks as you cannot move the camera by much, and you have to deal with all four of the team, which is a bit distracting. If you block both of the first two statues that gives you a better chance to manipulate the second row stone into place without getting burned. | | | X 1 X | 1,2,3 stones |__ __| | X 2 X | | X 3 X | | X O * | - * broken head | X O X | - O already blocked When you've passed these statues, you can walk up the stairs to Floor 8. Skirt around the low wall and up the next set of stairs to Floor 9. --------------------------------- Floors 9, 10 and 3 - The Switches --------------------------------- Not so far now. If you exit by the opening at the bottom right of the room, you'll discover what the next puzzle is. The drawbridge is up and you cannot cross yet. Take the stairs next to the upper wall of the room to Floor 10. Walk around the low wall and you'll find a switch and some instructions. All you need do is flip this switch and one other to connect the passageway. Pull this lever and then take the teleporter down to a small room on Floor 3 where you can operate the second lever. You'll also find a pot with another [SMALL MEDAL] and two treasure chests. The lower one contains a [[CHIMERA'S WING:WYVERN WINGS] and the top one has yet another MIMIC. Be very careful in case the Mimic kills most of the party, and a good precaution is to move the lever first so the bridge is open if you have to return again. You'll obtain the final [SMALL MEDAL] for this place when you defeat it. If disaster strikes and you need to leave and heal up then return to the now open bridge and use a [Chimera's Wing:Wyvern Wings] to escape. Dangerous things, those Mimics. :( And then, you'll have to climb all the way back to the top. Oh, and move the damned stones back into position as well, so be warned. If you wish to leave, then do so before moving the stones or you'll have it all to do over again. ------------------- Crossing the Bridge ------------------- Return to Floor 10 from the lever room on 3 using the teleporter, and then back down the stairs (behind the lever on floor 10) to floor 9 (West Tower). From here walk through the opening at the lower right and you can cross the bridge to floor 9 (East Tower). This is an empty room with central stairs that lead to a room with water and the fallen body of the chancellor. Talk to him and give him a good kicking if you like, (joking...) and then climb up to the roof. -------- The Roof -------- You'll see that the way forwards is blocked. Fight the monsters and the blocks will be removed. You have to talk to them to initiate the battles. o------------------------o | B O S S - LV.20 ORC | o------------------------o Rewards: 350 Experience, 300 Gold He's just an Orc and although he will use [Kasap:Defense] to lower everyone's defense and then use physical attacks, you can simply put him to sleep or [dazzle:surround] him. After defeating him, heal up and walk across to the other side of the tower and confront another monster. o-------------------------------------o | B O S S - LV.35 [CHIMERA:WYVERN] | o-------------------------------------o Rewards: 450 Experience, 350 Gold This one uses magic-based attacks and can manage two in one turn: [Crackle:Snowstorm], [Sizzle:Firebane] or Fierce Fire, which will hurt everyone for well over 50 HP if he does them at the same time. Keep healed and you could use Absorb for Hero to avoid too much damage and add to his MP. Otherwise this boss is more vulnerable to direct physical attacks than anything else. [Dazzle:Surround] seems to work on him, which at least minimizes the effectiveness of his physical attacks. Winning this battle removes the final block, and you can descend to Floor 10 to find the real boss. You might remember him from a long time ago. o-------------------o | B O S S - JAMI | o-------------------o Rewards: 3000 Experience, 0 Gold When the fight starts you won't be able to damage him at all. The best thing to do is to defend, have Hero use Absorb to benefit a little from his magic attacks, and heal up from the inevitable damage. His physical attack will inflict around 75 HP damage on one, and his spells are mostly all party attacks. Chilly Snowstorm will harm for anything up to 50 HP each depending on your equipment. Magic Shields and anything that protects from ice attacks would help. [Frizzle:Blazemore] is a magic attack on one party member. You can [dazzle:surround] him and this mitigates the danger from his physical attacks. After a few rounds Jami will start to brag and threaten Hero. At this point wife joins the fight and destroys his shield (although she doesn't join the active party). After this, you can damage him, so make sure to do just that! When you defeat him...stuff happens, a lot of stuff... If you think that nothing is happening, then use the directional buttons to prompt something. Other than that, it's just a matter of scrolling through the dialogue. =============================================================================== P A R T T H R E E - A L L G R O W N U P .........*WALK3 =============================================================================== Prologue ........................................................ *W42 Telpador and Other Visits ....................................... *W43 Sailing the Seas (Optional) ..................................... *W44 i. Remote Shrine ii. The Wealthy Man's Mansion iii. Auction Ruins Sea Temple Waterway ............................................. *W45 El Haven (and Magic Key Doors) .................................. *W46 Tower to [Heaven:Zenithia] ...................................... *W47 Underground Ruins ............................................... *W48 [Heaven's Castle:Zenithia] - Underwater ......................... *W49 Lost Forest ..................................................... *W50 Fairy Village Again ..............................................*W51 i. Fairy Realm [Sugoroku:Parcheesi] Board (Optional) ii. Dwarf's Cave (Optional) Fairy Castle .................................................... *W52 [Heaven's Castle:Zenithia] Restored ............................. *W53 Tower of Bobel .................................................. *W54 The Final Key (Buon) ............................................ *W55 Sealed Cave (Optional) .......................................... *W56 Great Temple .................................................... *W57 Sea Temple to the Demon World ................................... *W58 Jahanna ......................................................... *W59 i. From Jahanna to Mt. Evil ii. Dark World [Sugoroku:Parcheesi] Board (Optional) Mount Evil ...................................................... *W60 Mysterious Cave (Optional) ...................................... *W61 i. Mysterious [Sugoroku:Parcheesi] Board (Optional) =============================================================================== PROLOGUE ............................................................... *W42 =============================================================================== ------------------------------------------------------------------------------- TASK : Check out the new recruits! ------------------------------------------------------------------------------- Items : None Small Medals: None Collectibles: Empty Locket Recruit : Daughter, Son, Sancho, Pippin ------------------------------------------------------------------------------- It's eight years later, and you begin the third part of the game inside your bedroom at Granvania Castle. After receiving the [EMPTY LOCKET], (automatic) leave the bedroom and Rex and Tabitha will talk to you and join the party. Walk down into the king's room, and Uncle Ojiron tells you that they've found your mother's birthplace, and shows you the location on the world map. It's the northeast continent and the town is almost due north from Granvania, but across the sea. Talk to Sancho and he tells you that the boat will be waiting for you, that Mr. Monster is now in the castle, and that you can also add human characters to your party by talking to Miss Luida, the barkeep. --------------------------------- Adding And Removing Party Members --------------------------------- Pay attention to Sancho! He explains all this to you, but with all the oops-ing and sobbing, it's easy to scroll through his words and then wonder why Rex and Tabitha insist on staying home when you thought they would be with you for the rest of the game. Although they will be with you when you begin this third generation, later on they might not be, and you must add them if you want them. You know already how to add and remove monsters from your team of eight, well, now you can do exactly the same for the human characters, and this applies to the remainder of the game. Mr. Monster and Luida are both found in the bar on the second floor of Granvania Castle. That's the floor up the stairs from the town area and entrance, and the bar is to the left of the stairs. There is also a bank at the bar, staffed by a woman who's older than Luida and doesn't wear a bunny costume. Up to this point you had various human characters forced on you: Papas, Henry, and Wife, but now you have the option to add or remove any humans. Sancho can join the party, and also a Granvania soldier called Pippin. If you wish to recruit Pippin, then go down to the first floor of Granvania and you'll find him in the back room of the Inn to the right. He's one of the green clad soldiers. Talk to him, then visit Luida in the bar, and you can add him to the party. You can also add Sancho or remove the twins (one or both of them) as you wish. It's a good plan to add Sancho now and keep both the twins in the wagon for a while. In fact, you need them for a number of tasks, and they both have some excellent skills so it's well worth your while to let them level up a bit and then use them in battle. Also, they are totally cute and you can make good use of the Talk option, especially for these early visits to old friends. Take Pippin along as well, and you will be able to obtain another Collectible. ---------------------------------- New Recruits: Equipment and Spells ---------------------------------- Sancho, Pippin, Tabitha (daughter) and Rex (son) are all playable characters. See the lists section for details of their eventual skills and spells, and although Pippin has none, he can use some rare equipment. Daughter Joins at level 5 with Wizard Staff, Robe of Serenity, Scale Shield, and Fur Hood. Her skills at this level are [Zoom:Return], [Crack:Icebolt] and [Dazzle:Surround]. Son Joins at level 5 with Morning Star, Steel Armor, Magic Shield and Iron Helmet. He will also have the [Heavenly:Zenithian] Sword in his inventory and you should equip this, together with the [Heavenly:Zenithian] Shield (that you found in one of the treasure chests in Ludman's mansion in Sarabona). His only skill, at this level, is [Fizzle:Stopspell], but he learns many extremely helpful skills, and is likely to be in your active team for most of the game. Sancho Joins at level 20 with Sledge Hammer, Boxer Shorts, Large Pot Lid, and Silk Hat. His skills at this level are: [Kabuff:Increase], Location, and [Snooze:Sleep]. Location will tell you exactly where you are in any dungeon or tower, just like Chizotte's Compass. Pippin Joins at level 1 with Steel Broadsword, Iron Armor, Iron Shield, and Iron Helmet. =============================================================================== TELPADOR AND OTHER RE-VISITS ............................................ *W43 =============================================================================== ------------------------------------------------------------------------------- TASK : Obtain the [Heavenly:Zenithian] Helm. Fight the Mini Kandars. Revisit places with the twins. Recruit new monsters. ------------------------------------------------------------------------------- Items : [Heavenly:Zenithian] Helm (Telpador), Wind Hat and Demon Armor (Reinhart), Silk Bustier (Remote Mountain Village) Small Medals: None Collectibles: Crown of Lenoule (Lenoule), Monster Chess Set (Granvania), Trumpeter's Ink (North Church) New Spell : Chance ([Zoomfen:Returndia]) ------------------------------------------------------------------------------- At this point there are a number of things you can do, but if you just want to progress with the main story then visit Telpador and skip to the next section. However, it's worthwhile taking some time to complete the rest of these visits, and you can also find new monsters at some old locations, and old monsters at some new places! ----------- 1. TELPADOR ----------- Task: Obtain the [Heavenly:Zenithian] Helm. [Zoom:Return] to the town and enter the castle to find Queen Isis again. Descend the stairs to the garden and speak to her. You will then follow her all the way back to the tower with the helm. Check the helm (it doesn't matter if Rex isn't in the lead, but he must be present) and events will unfold. That's all you need to do, although the queen can be found again on the top floor throne room if you wish to talk to her again. You'll obtain the [[HEAVENLY:ZENITHIAN] HELM] and should equip this to Rex. ----------- 2. REINHART - (Optional) ----------- TASK: Obtain the Wind Hat. Make your way to the room above the throne room to meet with Henry. The kids go off to play, and you won't be permitted to leave the castle until you've picked up the twins. They are wandering in the corridor to the right, near Henry's old room. It seems that Henry's son is missing. Go inside Henry's old room and enter the hidden staircase next to the door, where you'll find Collins doing the same sort of thing as his dad! Return to Henry's room at the top of the castle. (Exit the left door of this hall into the garden and then go through the other door into kitchen, and then left and up the stairs. Lastly go right, into the circular hall and up again to the top room.) Talk to Collins and you will be given the [WIND HAT]. It goes into the bag, but you can equip this to Tabitha. ------------------- 3. THE MINI KANDARS - (Optional) ------------------- TASK: Defeat the Mini Kandars at Reinhart and the Remote Mountain Village. REINHART CASTLE While in Reinhart Castle, head out to the left part of the roof from the large circular throne room, and you'll see a treasure chest down on the grass to the left. But someone's guarding it. From the town, walk over the drawbridge (during the day) and then head left, keeping close to the castle wall, until you run into this shadowy figure. o--------------------------o | B O S S - MINI KANDAR | o--------------------------o Rewards: 750 Experience, 150 Gold He will use a [snooze:sleep] spell that is pretty effective, so have Rex cast [Fizzle:Stopspell] to prevent him from using magic. If you've recruited Sancho he can cast [Kabuff:Increase] and boost everyone's defense. Tabitha is best with her [Crack:Icebolt] magic spell for this battle since [Dazzle:Surround] does not seem to be effective against this enemy. You don't have access to the rest of the wagon here, so change the line-up before starting this battle if you want to use some more powerful monster allies, but this team should find the battle easy. After the battle you'll get the [DEMON ARMOR] from the chest. This is good armor for Sancho, but it reduces his agility to zero and is cursed. REMOTE MOUNTAIN VILLAGE Now, sail the ship up the river from Sarabona and land at the signpost to the east of the watergate. Walk to the Remote Village. Here you can chat with Bianca if you didn't marry her (and remind yourself why you made the right decision...sorry Bianca fans). Look down to the left of Duncan's house and there is another shadowy figure next to a treasure chest. Walk under the house and left to find another Mini Kandar. o--------------------------o | B O S S - MINI KANDAR | o--------------------------o Rewards: 750 Experience, 150 Gold This battle is a carbon copy of the last one, with the same battle rewards. Open the chest to find a [SILK BUSTIER]. ------------- 4. SANTA ROSA - (Optional) ------------- TASK: Buy new weapons at the new shop. Head back here to find that nothing much has changed but there is a new weapon shop (where the old one used to be) with some very good, but VERY expensive stuff. ----------------------.-------.------------------------------------------------ WEAPON SHOP (GEN 3) | Cost | Effect ----------------------+-------+------------------------------------------------ Poison Moth Knife | 900 | +24 ATK May paralyze target Warhammer | 6500 | +60 ATK Zombie Slayer | 11500 | +80 ATK Inflicts increased damage to the undead Thor's Spear | 13500 | +65 ATK Use for lightning attack Dragon Slayer | 15000 | +90 ATK Inflicts increased damage to dragons Ice Sword | 9000 | +70 ATK Use for [Crack:Icebolt] attack ______________________|_______|________________________________________________ ---------- 5. LENOULE - (Optional) ---------- TASK: Obtain the Crown of Lenoule Collectible. With your new equipment from Santa Rosa, trek west to Alcapa and Lenoule Castle to show the twins Dad's old stomping grounds. There's not much of interest at Alcapa, but if you visit the castle at night, the ghosts of King Eric and Queen Sophia will be enjoying their afterlife in the garden in front of the castle. There's a collectible to obtain here, but it's more like an exchange and it's not entirely obvious because the king and queen won't mention it. You have to remember all the stories you were told back when you were a kid about the king and queen enjoying tea out in the garden. So, go back to the Collectible Museum and pick up the Silver Tea Set. Note that the Old Tea Set must be polished with the Polishing Cloth first to make it the Silver Tea Set. Take it to the king and he will ask for it back. Agree and he will give you the [CROWN OF LENOULE]. It's a collectible but also a helmet that Hero can wear instead of the Iron Mask until you get something better. ---------------------- 6. [ZOOMFEN:RETURNDIA] - (Optional) ---------------------- TASK: Visit ol' Bennett for a new spell: Chance. Return to ol' Bennett's home. Straight up the steps and turn left. Follow the path all the way around the back of the town until you go down some steps. Then, turn right, and go under the upper level until you reach his garden. He's in bed, but talk to him to learn another spell: CHANCE. It will appear automatically in Hero's spell list. --------------- 7. NORTH CHURCH - (Optional) --------------- TASK: Obtain the Trumpeter's Ink Collectible. Talk to the man staying in the inn at the North Church (you can [zoom:return] there) in the third generation and he will have this item, and give it to you. You need the [TRUMPETER'S INK] for another collectible, (Memento Locket) so if you display it, remember where you left it! ------------ 8. GRANVANIA - (Optional) ------------ TASK: Recruit Pippin and then obtain the [MONSTER CHESS SET] Collectible. Recruit Pippin, the Granvania soldier into your team. His room is to the right on the first level of the castle. After he's fought with you, (actually one battle is sufficient, and he doesn't even have to be in the active team) take him out again and then visit him in his room at Granvania Castle. He's such a sweetie, and standing on guard even at night. Then, he will give you the chess set, if you agree to take it. --------------------------------------------- 9. COLLECTIBLE MUSEUM AND MEDAL KING'S CASTLE - (Optional) --------------------------------------------- TASK: Place some Collectibles and spend Small Medals to buy new equipment. You will find Mimi, the new receptionist, if you have attracted some visitors, and she will show you a list of the collectibles you've already obtained, and those that you have still to find. She also tells you that the higher rated items should be placed on the higher floors. Speaking of higher floors, after you've placed some collectibles, a wealthy collectible know-it-all will park his keester in the display room on the top floor. He'll offer his own personal, collector's opinion on whichever collectible happens to be on the top floor pedestal. Anyway, come back at night after adding some more collectibles, and you can find Mr. Spookz in his bedroom, and he'll give you the accumulated visitor money. =============================================================================== SAILING THE SEAS AGAIN (Optional) ....................................... *W44 =============================================================================== ------------------------------------------------------------------------------- TASK : Board your ship at Granvania and sail away! ------------------------------------------------------------------------------- Sea Enemies : 183 Octoleech, 185 Little Eel, 186 Sea Dog, 188 Killer Shell, 191 Naleus(R), 192 Mermandine, 193 Captain Cook Middle Sea : 088 Cureslime(R), 183 Octoleech, 185 Little Eel, 186 Sea Dog, 188 Killer Shell, 189 Mother Octo, 191 Naleus(R), 192 Mermandine, 193 Captain Cook, 194 Grondepth ------------------------------------------------------------------------------- Your real goal is to sail northeast from Granvania and find the sea cave that leads you to El Haven, but you can take your time and visit these places first. One is just for old times sake, but the other two will net some items, and some recruitable monsters. You don't have to visit these places now, and you could even wait until you have a faster means of transport. Also, note that because you have wider access with the ship, its previous locations will change a little. For example: when you [zoom:return] to Reinhart the ship is waiting for you in the river to the southwest, not in the tiny lake next to the castle. Even the enemies in the middle sea area have changed slightly. ------------------------------------------------------------------------------- i. REMOTE SHRINE (NORTH OF EL HAVEN) ------------------------------------------------------------------------------- Location: Found on the northern tip of the eastern continent. ------------------------------------------------------------------------------- TASK : Obtain items. ------------------------------------------------------------------------------- Items : Seed of Wisdom, [Sugoroku:Parcheesi] Ticket, Small Medal, Life Stone Small Medals: 39SM Remote Shrine: inside dresser in the cellar Collectibles: None Enemies : 118 Balloon, 122 Shadow Satan, 124 Golem(R), 125 Lizardman, 126 Cassowary ------------------------------------------------------------------------------- Land at the far north of the continent where you see a shrine building called the Remote Shrine. Enter and answer 'No' to the man's question, and you will hear about a helmet called the Sun Crown that protects from [Kamikaze:Sacrifice] attacks. There is a [SEED OF WISDOM] in the right pot and a [[SUGOROKU:PARCHEESI] TICKET] in the left one. Go downstairs and there is a [SMALL MEDAL] in the dresser and a treasure chest that contains a [LIFE STONE]. This item will save a character's life if kept in their personal inventory. I wouldn't use it now, but save it for a hard boss fight, since these items are rare. There is nothing of interest in the bookshelves or inside the well. ------------------------------------------------------------------------------- ii. WEALTHY MAN'S MANSION (ISLAND) ------------------------------------------------------------------------------- Location: This may sound strange but if you sail north from the Remote Shrine, you will arrive in the southeastern sea where this mansion is located. ------------------------------------------------------------------------------- TASK : Obtain items. Try to recruit a Ghost and a Demon Candle. ------------------------------------------------------------------------------- Items : [Sugoroku:Parcheesi] Ticket, Small Medal Small Medals: 40SM Wealthy Man's Mansion: inside left dresser in the bedroom Collectibles: None Enemies : 012 Skull Serpent, 021 Night Wisp, 025 Ghost(R), 026 Demon Candle(R) ------------------------------------------------------------------------------- Did you ever wonder where you were when you were a statue for all those years? Well this is the place, a Wealthy Man's Mansion on an island in the southeastern sea. Pay them back for all that kicking, and raid their house. There's a [[SUGOROKU:PARCHEESI] TICKET] in the left dresser inside the bedroom and a [SMALL MEDAL] inside the right one. That's all, unless you'd like to talk to the sad parents. Now, this is an interesting island for one reason. The monsters you find here are the ones from Lenoule Castle from the first part of the game. You couldn't recruit any then, and after defeating the Ghost Master the monsters inside all disappeared. Fight for a few minutes here, and you should be able to recruit both a Demon Candle and a Ghost. ------------------------------------------------------------------------------- iii. AUCTION RUINS ------------------------------------------------------------------------------- Location: This place is located on the north shore of the northern continent. Even though it sounds strange, you can sail south from the Wealthy Man's Mansion to the northeastern sea, then west along the coast. ------------------------------------------------------------------------------- TASK : Find this small shrine type building. Reminisce. ------------------------------------------------------------------------------- Items : None Enemies : 141 Silver Devil, 148 Serpent Hand, 149 Grendel, 150 Barbarossa, 151 Blizzard Hawk(R) ------------------------------------------------------------------------------- Sail along the coast at the far north of the northern continent, and you will find this small building nestled between some mountains on the edge of the coast. It's just to the west of the large mountainous region that is colored white on the world map. This place will be familiar, as it's where Hero and Wife were auctioned as statues. Use the Talk option for some poignant comments from your family, but, other than that, there is no purpose to this visit. The monsters found on the small patch of land next to the building are the same as the ones near the Sealed Cave, which is on the far side of the mountains, but you don't have much room to walk around, so unless you have Sancho's Whistle Skill, you won't be able to fight many monsters. The Sealed Cave is found by following the river west from Reinhart and landing on the northern bank. However, you need the Final Key to open the door inside and for that, you must beat Buon in Sarabona. See the separate sections for more information on both of those. =============================================================================== SEA TEMPLE WATERWAY ......................................................*W45 =============================================================================== ------------------------------------------------------------------------------- TASK : Find the entrance to the Sea Temple Waterway and sail all the way through to El Haven. ------------------------------------------------------------------------------- Items : Hades Helm, Small Medal Small Medals: 41SM Sea Temple Waterway: treasure chest on small island Collectibles: None Enemies : 088 Cureslime(R) (summoned), 128 Blizzardman(R), 129 Zombie Knight, 130 Necromancer, 181 Man o' War(R), 189 Mother Octo Area Enemies: 183 Octoleech, 185 Little Eel, 188 Killer Shell, 191 Naleus(R), 192 Mermandine ------------------------------------------------------------------------------- You will find the ship waiting for you just a few steps to the north of Granvania Castle. This means that you can now access the waters to the north of Granvania and the unexplored eastern continent. But more importantly, you can set off to find El Haven, Martha's birthplace. Head northeast, edging up the narrow channel, until you reach the open sea. Then, turn southeast and sail around the southern tip of the eastern continent. Head north, keeping close to the coast, until you reach a small indent in the coast. Here you will find a cave opening. Sail inside. Watch out for the Necromancer monster, who may stop you from using spells and may also cast Bounce, which reflects spell damage (a bit pointless if they have already stopped you from casting spells). Be cautious if you meet large groups of Man o' War monsters who can paralyze everyone. Fortunately you have access to the wagon and can switch party members when you need to. Follow the waterway, and at the junction sail straight on. You can land at the left and go up some steps to find a chest at the top. This contains a [HADES HELM]. Return to the ship and continue sailing. The next patch of land has nothing, so don't bother landing here. Keep going, following the river, until you reach a small island. Land here and open the treasure chest for a [SMALL MEDAL]. Continue sailing (it's quite a long way) until you go under a bridge spanning the water. From here, head down the river and you will emerge on the world map. If you go upriver, you'll land on a platform, behind which is a locked door. You'll return here later, but there's nothing else to do for now. Sail down the river to the end, and then walk a few steps to the west and enter the town of El Haven. After this, you can [Zoom:Return] back here, and won't have to go through the waterway again. =============================================================================== EL HAVEN (AND MAGIC KEY DOORS) ...........................................*W46 =============================================================================== Notable Places: Inn (5 Gold each), Church, Weapon Shop, Armor Shop ------------------------------------------------------------------------------- TASK : Obtain the Magic Key and the Magic Carpet ------------------------------------------------------------------------------- Items : Small Medal, Seed of Defense, Magic Key, Flying Carpet Small Medals: 42SM El Haven: inside left dresser in house above armor shop Collectibles: [Heavenly:Zenithian] Hymnal, Sacred Jewel Area Enemies: 117 Eliminator(R), 118 Balloon, 119 Dentasaurus, 121 Boss Galm, 122 Shadow Satan, 124 Golem(R), 125 Lizardman, 126 Cassowary ----------------------.-------.------------------------------------------------ WEAPON SHOP | Cost | Effect ----------------------+-------+------------------------------------------------ Dream Blade | 6300 | +55 ATK May inflict sleep Warhammer | 6500 | +60 ATK Steel Whip | 7400 | +65 ATK Attacks a group of enemies Icicle Dirk | 9000 | +70 ATK Use for [Crack:Icebolt] attack Charm Sword | 9800 | +70 ATK May inflict confusion Staff of Force | 2500 | +55 ATK Uses MP to attack ----------------------.-------.------------------------------------------------ ARMOR SHOP | Cost | Effect ----------------------+-------+------------------------------------------------ Silver Breastplate | 5000 | +40 DEF Magic Armor | 12000 | +60 DEF Reduces magic damage Shimmering Dress | 8000 | +45 DEF May reflect back magic Sage's Robe | 12000 | +50 DEF Reduce magic damage Dragon Shield | 7100 | +30 DEF Reduces damage from fire/ice Intelligent Helm | 13000 | +40 DEF Increases wisdom ______________________|_______|________________________________________________ Hopefully you're not afraid of heights, though you may get dizzy turning the camera angle round and round to see where you're going. This is where you will learn more about your mother, Martha, and your ultimate task. Talk to people for glimpses into the past and raid the town. Before going up the main stairs, go left to find a small tunnel through the mountain. During the day, an old man next a bonfire will tell you about a tower to the heavens where the Dragon God watches over all. Interesting. Now go back through the tunnel. The inn is straight up the steps and the church is over the bridge to the left. There is nothing to find in the inn and no one to talk to. The weapon and armor shops are to the right, and if you go up the stairs inside here, you emerge on the next level of the town. The house to the left of this exit has a [SMALL MEDAL] in the left dresser. Before going higher, walk to the right and down the stairs, then enter the house set between the towers. Answer the question truthfully (of course) and you will learn about the Magic Carpet and the Magic Key. There are three pots in the kitchen area and the middle one has a [SEED OF DEFENSE]. There's also a book with some comments about a long gone leader. The man in the kitchen will explain that he once was a craftsman in Granvania. If you have the Santa Rosa Holy Ore, he will recognize it and offer to refine the stone for you. Agree to this and return to pick up the [SACRED JEWEL] after staying a night at the inn. Don't think you can fool him by just walking outside and fighting monsters 'til daybreak, or by using the Lamp of Darkness and casting the [Timeswitch:Day-Night] spell. Perhaps he's friends with the innkeeper and wants you to contribute to the local economy by actually paying for a night at the inn. The joke's on him, though, because any inn will do, even the free one at Granvania! From this house, continue going down the path and left to reach a treasure chest containing the [MAGIC KEY]. Walk back up this path to where the girl stands, and to the right there is an opening in the wall. Go inside and follow the passage to a treasure chest. YAY! The [MAGIC CARPET] is ours! Also, the Magic Key can open other doors elsewhere. Now, wind your way up to the building at the top of the town and enter. Here you will find the four elders who will explain much about the world. There are three realms: a heavenly realm for the holy ones; earth, the realm of humans; and the underworld, the realm of demons. The people of El Haven are the gatekeepers who prevent the worlds from interacting with each other. The elders also give a hint about the Sea Temple gate in the watery corridor to the north. (That's the place you came through in the ship and can return to when you have the necessary items.) After speaking to them all, climb the stairs and speak to the girl in this room. She will give you a book called the [[HEAVENLY:ZENITHIAN] HYMNAL]. This is a collectible. ------------- FLYING CARPET ------------- Leave the town and find a patch of ground that is smooth and large enough for you to roll out the carpet. If it's not suitable, you'll be told so. Although the carpet won't go over mountains or forests, it's very useful since you avoid battles while flying. It is also faster than the ship. Keep it in the personal inventory of Hero or Rex so you know where to find it, though you can use it from the bag as well. Just highlight it with the cursor and choose "Use" from the options. You can now explore some areas of the world map that you couldn't access before. To progress the story you need to find a tower in the central continent. This place is called the "Tower to [Heaven:Zenithia]". In fact, you CAN do things in a different order and find your way back to the Fairy Village through the forest to the east of Sarabona, but the fairies will tell you to go to the Tower. To reach the Fairy Village, use the carpet to cross the river to the east of Sarabona and walk down through the wooded area to the south where you'll find the Lost Forest. Navigate the pathways to find the invisible fairy near a bonfire and Rex or Tabitha will lead you out of the magical forest and back to the Fairy Village. See the separate section for more details. ------------------------------------------------------------------------------- MAGIC KEY DOORS (Optional) ------------------------------------------------------------------------------- TASK : Open all the Magic Key doors and collect the treasures. ------------------------------------------------------------------------------- Items : 15 Gold, Stone Fang, Thorn Whip, Seed of Life, 3000 Gold, Meteorite Bracer Small Medals: None Collectibles: None ------------------------------------------------------------------------------- [Zoom:Return] to all these locations: 1. Alcapa Say no to a drink from the barmaid (the pub is at the top left corner of the town) and she will open the door to the bar. Go down into the cellar and open the door to two treasure chests containing [15 GOLD] and a [STONE FANG]. 2. Oraclebury Walk to the top wall of the town and head left. There is a small hole leading down into the jail. Open the red door with the key and talk to the man. All he does is tell you that the slot machine second from left if the back row (of blue slots) in the Casino has the best payout rate. Can't say I noticed much difference. 3. Port Selmi - daytime only Enter the inn and go behind the dancer's stage. Walk right and open the red door at the end of the corridor. Head up the stairs and open two treasure chests containing a [THORN WHIP] and a [SEED OF LIFE]. 4. Granvania Castle - daytime only Head up the stairs at the entrance and then walk left on the second floor. Open the red door to the room that adjoins the bar and you will find two treasure chests containing [3000 GOLD] and the [METEORITE BRACER]. This is a very useful accessory that doubles the agility of the wearer. 5. Sealed Shrine You can now open the blue door to the Sealed Shrine up the river from Sarabona, just west of the watergate. Though you still might not be strong enough for the upcoming battle, this is the first time you can make the attempt. =============================================================================== TOWER TO [HEAVEN:ZENITHIA] ...............................................*W47 =============================================================================== Location: At the south side of the central continent. ------------------------------------------------------------------------------- TASK : Find the Magma Staff at the top of the Tower. ------------------------------------------------------------------------------- Items : Yggdrasil Leaf, Small Medal, [Sugoroku:Parcheesi] Ticket, Seed of Strength, Magma Staff Small Medals: 43SM Tower to [Heaven:Zenithia]: treasure chest, Floor 4 West Collectibles: None Enemies : 108 Jelly Man, 117 Eliminator(R), 118 Balloon, 122 Shadow Satan, 125 Lizardman, 126 Cassowary, 127 Centaurus(R), 131 Restore Slime(R), 132 Wicked Soldier, 133 Behemoth, 134 Gargoyle, 135 Soldier Bull(R) Area Enemies: 065 [Liquid Metal Slime:Metal Babble](R), 120 Ganesha, 123 Mad Hand, 124 Golem(R) (summoned), 127 Centaurus(R), 130 Nercomancer, 132 Wicked Soldier, 199 Little Hero(R), 200 Little Fighter(R), 201 Little Priest(R), 202 Little Mage(R) ------------------------------------------------------------------------------- This tower is situated at the south side of the middle continent, and it's not that obvious why you should go there. You might have noticed a ghostly looking castle in the lake near El Haven, and, close by, the entrance to a cave that is blocked with large rocks. This is a roundabout route to that castle, but first you need something that will remove those rocks. I only found that this was the correct place to go, first time through, by visiting Granny Oracle in Oraclebury who said something about going to a 'very high place'. Even though she meant somewhere else, I thought she meant a tower, and I remembered seeing one north of the Collectible Museum. Lady Powan will also tell you about the tower if you find your way back to the Fairy Village. First of all, [zoom:return] to the Collectible Museum. The forest around the museum here is too dense, so you'll have to sail north to the strip of land just south of the central continent. The heavy, dark green grass and purple swamp areas are also too thick to roll out the Magic Carpet, so sail a little further east just past a mountain. Walk to the grassy plains to the north of the forest and use the Magic Carpet here. You can fly over the river easily, but the hills are too high, you have to fly west until you get to light green grass. Land and walk east a few steps to find a large blue tower. Note: you cannot bring the wagon. The encounter rate is fairly low in here, so you shouldn't have too much trouble with the monsters. You will find the Restore Slime in this tower and he is well worth recruiting, if you can manage it. If you intend to do everything the game offers, then this monster is pretty much essential. He has the spell [Healusall:Omniheal] when first recruited, and the only other monster with this spell is the Koro Priest, although [Healslime:Healer] and [Cureslime:Curer] learn [Healusall:Omniheal] at level 30. Another great thing about the Restore Slime is that it has a low level cap (lv. 20) but great maximum stats. It has enough MP at max level to cast [Omniheal:Healusall] 13 times. That ought to be just about enough for the toughest boss battles. ---------------- Floor 1 & 2 East ---------------- Enter the tower and climb the stairs to the first floor. Go right and up the stairs at the back of the room. Walk to the front of the tower and go in the room just past the stairs. Open the treasure chest for the [YGGDRASIL LEAF]. Exit the room and go up the two sets of stairs to find a treasure hunter. All your paths are blocked so backtrack to the entrance room on the first floor. ------------------ Floor 1 & 2-4 West ------------------ Find the stairs on the left side of the room and go up. You'll be in a room with a stairwell going up and an archway exiting out into the open tower. There's nothing outside, so just climb the stairwell to a landing with another staircase leading up. You'll immediately see a treasure chest on your left, which you should open for a [SMALL MEDAL]. Pass the treasure hunter you met before and cross to the back of the tower on the right side, then go through an opening into a room (you will probably have to turn the camera angle to see it). -------------- Floor 4-7 East -------------- There are two stairwells in this room, but the one farthest from the entrance archway leads to an empty ledge, so ignore it and go up the stairwell closer to you. Go up the next stairwell on the 5th floor landing, then in the 6th floor room, exit through the archway on the opposite side of the room from the stairs. Reset the camera angle if you haven't done so already, and go up the stairs directly on your right. -------------- Floor 7-5 West -------------- On the next floor, go to the left side of the tower and down the stairs in the corner. The stairs lead to a room that exits out into the open tower. To your right is another set of stairs down. On the left side of this floor are two pots. Search the right one for a [[SUGOROKU:PARCHEESI] TICKET] and the left for a [SEED OF STRENGTH]. --------------------- Floor 8, Top of Tower --------------------- Now climb back up to the 7th floor and go through the archway into a room. Go up the stairs inside to the top of the tower. As soon as you step off the stairs an elderly [winged man:Zenithian] will turn around to speak to you. He'll tell you where the [Heavenly:Zenithian] Castle is and give you the means to find it... the [MAGMA STAFF]! =============================================================================== UNDERGROUND RUINS ........................................................*W48 =============================================================================== Location: Eastern continent, south of El Haven. ------------------------------------------------------------------------------- TASK : Use the Magma Staff to unblock the cave. Rescue the trapped man. Find your way through the Underground Ruins to the Water Castle. ------------------------------------------------------------------------------- Items : Seed of Life, 950 Gold, Small Medal, Magic Water, 750 Gold, Blessed Wand Small Medals: 44SM Underground Ruins: central treasure chest on Floor 2 Collectibles: None Enemies : 129 Zombie Knight, 135 Soldier Bull(R), 136 Satan Helm(R), 137 Great Mamoo, 138 Izrail, 139 Saurus Lord, 140 Dragon Soldier Area Enemies: 117 Eliminator(R), 119 Dentasaurus, 121 Boss Galm, 122 Shadow Satan, 124 Golem(R), 125 Lizardman ------------------------------------------------------------------------------- In the middle of the eastern continent, just to the south of El Haven, is a large lake. Sail due north from Granvania, (or use the Magic Carpet) and walk slightly northeast towards some mountains on the horizon. The mountains are actually a blocked cave that leads down into the lake, and if you look closely, you may be able to see a sunken castle on the left. Stand in front of the stones and use the Magma Staff from your inventory or bag to destroy the boulders that block the entrance. Watch the fireworks! Now, enter the cave and be prepared for carts and switches. The good news is that you can't mess up. Every cart can be moved as many times as you like, and you can find a way through by trial and error, or follow these instructions and save yourself hours of frustration. The enemy encounter rate is fairly low but you cannot take the wagon inside. ------- Floor 2 ------- Enter the cave and descend the stairs to floor 2. Follow the tracks to the left and you will arrive at the right side of a large cavern with lots of carts and tracks. Jump in the first cart (approach from the right of left) and it takes you all the way around to the far side. Climb down the ladder and walk to the right, past the switch, and you'll find the first treasure chest containing [950 GOLD]. Walk down the track from the switch to find the second chest with a [SEED OF LIFE]. You can see the third treasure chest but it's blocked by a cart stop. Go back to the switch and change the points (move the switch). Hop in the cart and you will end up next to the third chest containing a [SMALL MEDAL]. Climb up the ladder, walk to the right, and leave the first switch as it is. Walk down and change the second one. Walk back up the short track and get inside the cart. This will take you to the bottom left corner of the room, next to a set of stairs down to the next floor. ------- Floor 3 ------- Enter the first cart you find, which takes you all the way around to the far left of the cavern. Walk down a bit to a ladder leading to a treasure chest. Open it for a [MAGIC WATER]. Climb back up the ladder and take the second cart here (just below the first one), which returns you to the beginning of the area. Hit the switch near the cart, get back on, and you'll ride back to the other side. Get back on once more, and because you moved the switch, you'll curve to the right and land close to a treasure chest. Open it for [750 GOLD]. There's another cart just to the right of the chest, so hop in this one to return to the left side of the water. Now, it's time to move the points here. Get back on the cart to the left of the switch, ride to the right over the water, then get back on again and ride left over the water and down the curve to the bottom left corner of the area. Walk up the short ladder and get in the cart here. It will take you all the way around the cavern and up the center into the next cave. ---------- Altar Room ---------- Walk left and up, and you can heal in the green light and save your game with a ghostly priest. You could spend some time fighting in this room, since you can heal up for free. With a lot of luck you might recruit a Satan Helm, but even if you don't, this is a good place to level up. Change both switches and get on the cart to take you to the top right corner, and the stairs down to the next floor. Don't worry about the treasure chest, we'll get to it soon. ------- Floor 4 ------- Walk up the room and past the chap whirling around in a cart. Change the lower of the two switches and wait until he has passed this point and stopped circling around, then change the other switch. Finally, walk down the cave to find the man, who has fallen out of the cart. His name is Pusan and he's very grateful to have been rescued. He will join the party, but not as an active member. Enter the cart next to him and it will now go all the way to the top of the cave. Walk down the steps to the left, and you can go through the door if you want to have a quick chat, but there is nothing to find in this room. Walk all the way down the left side of the cavern and there are some stairs back to the previous floor. Open the treasure chest for the [BLESSED WAND]. Return to Floor 4 and leave the cavern through the opening in the middle of the far wall, where the cart stopped. -------------------- Floor 4 - Large Cave -------------------- This looks confusing, and it is! At least there aren't any treasure chests to worry about, and the only thing to concentrate on is getting out of here! Jump in the cart immediately in front of you and it deposits you down the cave to the right of a rock platform. Walk up and change the two switches to the right of the track, then go up and change the third one to the left of the track. If you get switch-happy and forget how many times you switched them, just make all their handles point left. Walk back down to the cart and ride it to the top of the cavern. It will tip you out next to another cart. Get on this one and you will end up at the bottom left corner. Walk right and down the sloping steps, then follow the track up and change both switches on the right side of the track (make the handles point left.) Now walk up a little and to the left up some sloping stairs to another switch. Make the handle on this one point left as well, then go back to where you left the last cart you rode in the lower left corner of the cave. Ride the cart once to get the see-saw track to be down on the right side instead of the left, then walk down to the first switch and make its handle point right. Finally, go back to the same cart and ride it to the top left of the cave. Climb the ladder and hop inside the cart here. It will take you all the way around the cavern and you will end up at the middle of the top wall. Walk through the opening to the final area. ------------ Deepest Area ------------ There are no treasures in here either, so all you need to do is change the single switch and ride the cart. The train will push you all the way to the end. =============================================================================== [HEAVEN'S CASTLE:ZENITHIA] - UNDERWATER ...................................*W49 =============================================================================== ------------------------------------------------------------------------------- TASK : Find the location of the missing orb, and what to do next! ------------------------------------------------------------------------------- Items : None Small Medals: None Collectibles: None Enemies : None ------------------------------------------------------------------------------- You are in [Heaven's Castle:Zenithia], the underwater castle that fell from the sky. Most doors cannot be accessed because of the watery floor, and even the few that can be opened don't reveal anything. Head up the center stairs and Pusan will comment on the situation, but just carry on going up more stairs and into the throne room. He tells you there is a secret passage behind the throne. Walk around to the back of the throne and search the ground. You will discover the stairs down, and a long ladder. Descend. In the hallway, walk to the right and Pusan will explain a few things. Talk to him again, and he will meditate on the remaining aura of the missing orb. You will see the golden orb drop onto the two graves that you and Bianca visited all those years ago in Lenoule Castle when Bianca acquired the gold orb and gave it to you. Memories of past events are shown to remind you of what happened, and how the orb was shattered. Pusan suggests asking the Fairy Queen to make another orb. There is a silver one at the left side of the area, and both are required to restore [Heaven's Castle:Zenithia] to the skies. Pusan will wait at the orb pedestal and you must leave and find a way back to the realm of the fairies. He will tell you that there is a forest somewhere that will take you there, but not much else. Great clue! Much of the world is covered in forest. Oh well. At least you don't have to go back through the Underground Ruins to get out. You can use your [zoom:return] spell from here and notice that [Heaven's Castle:Zenithia] is a [zoomable:returnable] location. =============================================================================== LOST FOREST ..............................................................*W50 =============================================================================== Location: East of Sarabona, use the carpet to cross the river, then walk over the bridges to the south. ------------------------------------------------------------------------------- TASK : Find your way through the Lost Forest, back to the Fairy Village. ------------------------------------------------------------------------------- Items : Small Medal, Elfin Elixir, Fairy Sword, 1500 Gold, [Sugoroku:Parcheesi] Ticket Small Medals: 45SM Lost Forest: inside pot in house Collectibles: None Enemies : 043 Metal Slime(R), 087 Dancing Jewel(R), 142 Rampone, 144 [Kerplunk:Farewell] Rock(R), 146 Ogre Head, 147 Anklehorn(R), 199 Little Hero(R), 200 Little Fighter(R) Area Enemies: 138 Izrail, 141 Silver Devil, 142 Rampone, 143 Dragon Zombie, 144 [Kerplunk:Farewell] Rock(R), 199 Little Hero(R), 201 Little Priest(R), 202 Little Mage(R) ------------------------------------------------------------------------------- Make sure that one of the twins is in the party before setting out. (I don't know how you are supposed to know where to find this place, but I guess it's just yet another area you couldn't access before getting the Magic Carpet. I went back to Sancho's basement in Santa Rosa, no clues there. I went to Lenoule to see if King Eric and Queen Sophia knew anything about the gold orb or the fairies, nothing. I even checked their graves again. Then I checked with Granny Oracle, she was still talking about three rings and a very high place. I suppose the bit about the rings might jog your memory about your wedding in Sarabona, or maybe you did a bunch of exploring east of the town and never knew how to get further east.) Whatever gets you to the western continent, that's where you need to go. Also, if you do [Zoom:Return] to Sarabona and enter the town to save your game perhaps, you will trigger a scene between Ludman and a soldier. This is the beginning of the Final Key quest discussed later in the guide. A few people in town will remark on Ludman's strange behavior, but you don't have to worry about it now if you don't want to. Even if you visit with Ludman and accept his request to check on the color of the pot in the Sealed Shrine, you won't trigger the next event until you enter Sarabona again, where another soldier tells you Ludman has gone to the Watchtower. Even entering the Watchtower doesn't trigger the boss battle, you have to go all the way to the top. In other words, you can safely use Sarabona as a save point before searching for the Lost Forest without worrying about a tough boss battle hindering your progress. You might be strong enough at this point if you would like to take a shot at it, though. In my experience, this is a battle you want to put off for as long as possible though, so I recommend proceeding to the Lost Forest. Anyhow, starting from Sarabona, head east in the direction of the Sarabona Tunnel, and use the Magic Carpet to cross the river east of the purple swamp. Unfortunately, there's only forest on the other side and no place to land, so fly up the river until you reach a sandy bank. Now walk south toward two bridges criss-crossing the river. Cross them and walk south through the forest. You will see a strange clearing amidst the trees. Enter this area and you will be in the Lost Forest. There are a lot of potential recruits in this area of the western continent, and in the Lost Forest as well. Beware of the [Kerplunk:Farewell] Rock, as it will cast [Kerplunk:Farewell], which revives a group of already defeated enemies. They also drop Life Stones! ---------------------------------------- Finding Your Way Through The Lost Forest ---------------------------------------- From the start walk straight ahead and you will find a house. The pot inside has a [SMALL MEDAL] and the dresser contains an [ELFIN ELIXIR]. The chap tells you the name of the forest. Go back outside and up the path. Take the first right and you will see a pond. Walk south of the pond to find a treasure chest containing a [FAIRY SWORD]. From here, keep going right until you come to another treasure chest with [1500 GOLD]. Walk left from this chest and take the second path north. When you are stopped at some trees, make a slight left and continue up and around to the right to a treasure chest containing a [[SUGOROKU:PARCHEESI] TICKET]. Curve back around and go right, past the large pond, then down the path to a bonfire on your right. Rex or Tabitha will tell you that they think they see someone by the fire, though you won't be able to see anything at all, not even a shadow or ghostly presence. Try walking up to the bonfire from the left, and... you won't be able to get close. Maybe there IS someone there. Try talking to it next (one of the twins MUST be in the active party). Whatever it is gets surprised and starts to run away, but Rex or Tabitha will calm it down and ask it to lead you all to the Fairy Kingdom. It agrees and soon you're back in the Fairy Realm, just southeast of the Fairy Village. It also appears on your [Zoom:Return] list. If you return to the Lost Woods later, you will be able to see the fairy this time, but just barely. =============================================================================== FAIRY VILLAGE AGAIN ......................................................*W51 =============================================================================== Notable Places: Inn (2 Gold each), Church, Armor Shop ------------------------------------------------------------------------------- TASK : Obtain the Fairy Horn from Lady Powan. Shop for better armor. ------------------------------------------------------------------------------- Items : Fairy Horn Small Medals: None Collectibles: None Area Enemies: 008 Gapplin(R), 010 [Bubble Slime:Babble], 012 Skull Serpent, 013 Troglodyte, 016 Mad Plant, 018 Wizard(R), 019 Cactus Ball, 030 [Healslime:Healer](R), 195 Koro Hero(R), 196 Koro Fighter(R), 197 Koro Priest(R), 198 Koro Mage(R) -----------------------.-------.----------------------------------------------- ARMOR SHOP | Cost | Effect -----------------------+-------+----------------------------------------------- Fire Armor | 15000 | +70 DEF Block magic and ice attacks (DQ) Water Robe | 14800 | +55 DEF Deflect magic and fire attacks (DW) Water Flying Cloth| | Silk Bustier | 18800 | +60 DEF Fire Shield | 17000 | +40 DEF Reduces damage from fire/ice Power Shield | 25000 | +45 DEF Use to recover HP for one Intelligent Helm | 13000 | +40 DEF Increases wisdom _______________________|_______|_______________________________________________ You will find yourself back in a familiar place, twenty years after your first visit as a child. Walk up the path to the large tree and head up the stairs to the top room. Here, you'll meet a couple of old friends, Bella and Lady Powan. If you haven't yet explored the Tower to [Heaven:Zenithia], she will tell you to do that first, and find the lost castle. If you have found the waterlogged castle, then Lady Powan will ask a question. Say 'Yes', and you will get the [FAIRY HORN]. Luna, the fairy in the library, will explain that you must find a lake in the middle of a dense forest, surrounded by mountains. This is where you blow the horn and the palace will appear. Cast the [Zoom:Return] spell when you're ready to leave. The "Koro" enemies are found close to the Fairy Village and this is the best place to recruit them, though they are reluctant to join. A quick route back to the Lost Forest is to enter the traveler's gate, and you'll be back at the building inside the forest. There are some rare enemies here, so you might wish to return to fight more of them. ------------------------------------------------------------------------------- i. FAIRY REALM [SUGOROKU:PARCHEESI] BOARD (OPTIONAL) ..... [[FAISUG]:[FAIPAR]]] ------------------------------------------------------------------------------- TASK : Beat the [Sugoroku:Parcheesi] Board and find the items. ------------------------------------------------------------------------------- Items : [Sugoroku:Parcheesi] Ticket, Medicinal Herb Turns : 23 Prize : Happy Hat, Miracle Sword ----------------------.-------.------------------------------------------------ FAIRY REALM BOARD SHOP| Cost | Effect ----------------------+-------+------------------------------------------------ Medicinal Herb | 8 | Restores 30-40 HP Antidotal Herb | 10 | Cures poison Fighter's Hair Gel | 600 | Boosts attack power x2 in battle Boxer Shorts | 10 | +15 DEF Fairy Sword | 7700 | +85 ATK Use to raise defense ______________________|_______|________________________________________________ This is situated in the northwest of the Fairy Realm, where you will find a small lake with a round building. The location is where the Ice Palace used to be, so there won't be a [Sugoroku:Parcheesi] board here until you return in Generation 3. Go inside and walk up to the left, then down the stairs. Talk to the creator of this board if you like. There is a [[SUGOROKU:PARCHEESI] TICKET] in one pot and a [MEDICINAL HERB] in the other. The blue door in this room is locked because it leads to the prizes. This board introduces you to two new features: Secret [Sugoroku:Parcheesi] Caves and Treasure Mazes. The caves are accessed via a cave tile, and any of the three might be the one you get. You have the option to enter or not. In the Treasure Maze, talk to the girl, and you get two die rolls to decide on the amount of time you have in a treasure room. There are three doors and you can only select one. The first room is a maze with five treasure chests, the second one is a maze where you have to walk on top of narrow walls to find five chests, and the third one has 30 chests sitting on the floor with no walls. A few of these chests are empty or just contain small amounts of gold, but most have useful stuff. It's hard to see the whole board because you cannot walk around it, and the first section, to the left, is raised up higher than the main part of the board. It's the same for the rightmost section as well. When you start, take some time to consult the map if you want to see everything. NOTE: When you reach the finish, you will automatically walk off the board to the left and fall down the large hole in the ground to find the two treasure chest prizes. Exit through the blue door down the screen and then go up two sets of stairs on the left. ------------------------------------------------------------------------------- F A I R Y R E A L M B O A R D L A Y O U T A N D T R E A S U R E S ------------------------------------------------------------------------------- 1. Board Treasures (not including ground searches or cash reward tiles) Elfin Elixir, Wind Hat, Robe of Serenity, Seed of Wisdom, Fighter's Hair Gel, Small Medal, [Sugoroku:Parcheesi] Ticket, [Sugoroku:Parcheesi] Ticket ------------------------------------------------------------------------------- 2. Ground Search Items (Random finds) 20-50 Gold Coins, 400-500 Gold Coins, Antidotal Herb, Angel's Bell, Elfin Elixir, Hairband, Holy Water, Full Moon Herb, Scented Pouch, Poison Moth Knife, Seed of Agility, Seed of Life, Nut of Magic, Seed of Strength ------------------------------------------------------------------------------- 3. Secret [Sugoroku:Parcheesi] Caves (which one you find is random) A. Dragon Shield, [Sugoroku:Parcheesi] Ticket, Small Medal, Yggdrasil Leaf B. Lottery Ticket, Fire Shield, Small Medal, Elfin Amulet C. Flaming Boomerang ------------------------------------------------------------------------------- 4. Treasure Maze Contents (left to right) Room 1 800 Gold, 50 Gold, 5 Gold, Elfin Elixir, Poison Needle Room 2 1500 Gold, 30 Gold, Boxer Shorts, Seed of Wisdom, Intelligent Helm Room 3 2000 Gold, 600 Gold, 10 Gold, Small Medal x2, [Sugoroku:Parcheesi] Ticket x2, Antidotal Herb, Flaming Boomerang, Magic Shield, Medicinal Herb, Fruit Knife, Large Pot Lid, Seed of Life, Charm Sword, Lottery Ticket, Yggdrasil Leaf ------------------------------------------------------------------------------- See the Lists section on [Sugoroku:Parcheesi] Boards for more details about all the tiles. KEY ............................................................................... SRT - Start SHP - Village Shop FIN - Finish ZAP - Lose HP AR> - Arrow - check direction TRP - Trapdoor GRS - Grass STA - Stairs FOR - Forest HEA - Healing Breeze HIL - Hill 1/2 - Lose Half MP SLM - Slime T-M - Treasure Maze BAC - Back to the start MSL - Metal Slime WRP - Warp CAV - Secret [Sugoroku:Parcheesi] >!< - Random Attribute Change Cave >?< - Question Mark - random effects ............................................................................... M-# - Move backwards (number of tiles) M+# - Move forwards (number of tiles) R-# - Remove (number) roll/s of the dice R+# - Add (number) roll/s of the dice TC# - Treasure Chest (number) DR# - Dresser Drawers (number) PT# - Pot (number) ............................................................................... G-1 - Remove 200 Gold Coins G+1 - Add 200 Gold Coins G-2 - Remove 300 Gold Coins G+2 - Add 300 Gold Coins G-3 - Remove 500 Gold Coins G+3 - Add 500 Gold Coins G-4 - Remove 100 Gold Coins G+4 - Add 1000 Gold Coins ............................................................................... TC1 - [ELFIN ELIXIR] DR1 - [WIND HAT] TC2 - [ROBE OF SERENITY] DR2 - [[SUGOROKU:PARCHEESI] TICKET] TC3 - [EMPTY] DR3 - [[SUGOROKU:PARCHEESI] TICKET] TC4 - [DRAGON SHIELD] DR4 - [LOTTERY TICKET] TC5 - [YGGDRASIL LEAF] DR5 - [FIGHTER'S HAIR GEL] TC6 - [ELFIN AMULET] PT1 - [[SUGOROKU:PARCHEESI] TICKET] TC7 - [FIRE SHIELD] PT2 - [SEED OF WISDOM] TC8 - [FLAMING BOOMERANG] PT3 - [SMALL MEDAL] PT4 - [SMALL MEDAL] PT5 - [SMALL MEDAL] ............................................................................... M A I N F L O O R <---[WRP][>!<][CAV][G+2][FOR][M-5][SLM][GRS] (to SE) [DR1][R-2][HIL] [HIL][TC1][SLM][GRS] [R+2] ^ This way [G-1][GRS][1/2][R+3] -----< >[WRP][M-3][HIL][SHP][AR^] [PT1] ----------------| [TC2][ZAP] [G+2][FOR] | [G+2][GRS][HIL][INN][M-2][R+3] [G-1] [WRP] < >--- [FOR][M-1] [SLM][GRS] [INN][GRS][SLM] [M-1] [M+3] [G-3] [G+3] >?<][M+4] [CAV] [R+1][GRS][G+1] [G+1][FOR][GRS] [R-2] HIL] [R+1] [HEA] [R-1] [G+3] [HIL][R+2 R+1] [AR>][>?<][SLM][ZAP] [FOR][SLM][M-2] [PT2] [G-3 M-3][GRS] [TC3] [R-2] <<<[FIN] [M+3] [FOR][DR5 <---[WRP] [T-M][>!<] [M+3] [G+2] [1/2] [SLM] [G+1][SLM] [R+1] [G-2][FOR][SLM][R+2][HIL] [HIL] [BAC] [G-1] [G-3] [R+1] [WRP]<--- [FOR][M+6] [GRS][G+1][M-3][HIL] [G-4] [SRT] [MSL][DR2][R-2] [GRS] ^ [PT3][FOR][GTE][SLM][WRP]<---- Enter <^ (from NW) C A V E A C A V E B C A V E C Exit Exit Exit ^ ^ ^ [CAV] [CAV] [CAV] [G+4] [TC6] [TC8] [SLM] [ZAP] [>?<] [SLM][AR^][R+5] [R+5][AR^][MSL] [R+5][AR^][G+4] [SLM][TC5] [SLM][FOR] [G+3][M-2] [DR4][FOR] [R+3][R-3] [G-3][G+3] [HIL] [TC4] [ZAP] [TC7] [HIL] [FOR] [G+3] [SLM] [HIL] [ZAP] [R-3] [G+3] [SLM][DR3] [SLM][G+3] [PT5][ZAP] [SLM][G+4] [R+3][R-2] [G+2][G-3] [SLM][>!<][PT4] [SLM][>!<][ZAP] [R+2][>!<][G-2] [CAV] [CAV] [CAV] ^ ^ ^ Enter Enter Enter ------------------------------------------------------------------------------- ii. DWARF'S CAVE (OPTIONAL) ------------------------------------------------------------------------------- TASK : Recruit Zaile. ------------------------------------------------------------------------------- Items : None Small Medals: None Collectibles: None Enemies : 005 Mallet Gopher, 013 Troglodyte, 014 Blaze Lizard, 017 Spiny, 020 Larva King, 021 Night Wisp, 022 Skunker ------------------------------------------------------------------------------- While you're walking around, head all the way to the west of the Fairy Village, and enter the cave. Walk left and around to the inhabited room, and you'll find Zaile living here. This is the dwarf you defeated in the Ice Palace, and it seems that he has repented. Anyhow, he will join the party if you agree. He's a monster, not a human character. As such, if you want to remove him from your party you should go to Mr. Monster, not Luida. =============================================================================== FAIRY CASTLE ............................................................ *W52 =============================================================================== ------------------------------------------------------------------------------- TASK : Speak to the Queen and discover a way to obtain the Gold Orb. ------------------------------------------------------------------------------- Items : Glimmering Orb, Thunder Staff, Princess Robe Small Medals: None Collectibles: None Area Enemies: 065 [Liquid Metal Slime:Metal Babble](R), 120 Ganesha, 123 Mad Hand, 124 Golem(R) (summoned), 127 Centaurus(R), 130 Necromancer, 132 Wicked Solider, 199 Little Hero(R), 200 Little Fighter(R), 201 Little Priest(R), 202 Little Mage(R) ------------------------------------------------------------------------------- So, another clue about forests and lakes. A little more detail would be nice. But maybe you noticed the strange lake when you were exploring around the Tower to [Heaven:Zenithia]. Well, even if you didn't, that's your destination. North of the tower is a small desert valley that leads to a lake that you can enter like a town, or more like the Lost Forest in fact. This is the Holy Lake and your objective is to take the raft from the dock into the middle of the lake. Stop by the lilypad and blow the Fairy Horn (use it from the bag or inventory). The Fairy Castle magically appears, though slowly. Move forwards, around the lilypad, and land at the steps. Enter the door and explore a little. There is a church to the right of the entrance area, for you to save if you like. You can climb the stairs to the left of the entrance and talk to the cat and the fairy in the garden. You'll find out that the picture in the upstairs room on the east side has been changed to show the birth of the legendary hero. Talk to the Queen and she will give you a [GLIMMERING ORB]. They tried to make another orb, but could only produce this worthless imitation. Head through the left door and the guard will let you pass. Enter the room on the right and talk to the scholar for a discussion about ink. There are some steps down from the adjoining room. Take these and you can have all the treasures! A [THUNDER STAFF] and [PRINCESS ROBE]. Equip this to Tabitha if you are using her. Now, walk up the stairs behind the throne room, and there are two rooms with a picture in each one You can look at the right one, but there's just a description of it. Stand in front of the left one and make sure you have moved the Glimmering Orb from the bag into Hero's inventory. You will be back in Santa Rosa (back to the past!). Chat with the folks if you like, and enter the house to the right of the church. Sancho is here and your dad is upstairs... Talk to Papas, and answer 'Yes' to all his questions. Leave the house and walk back to the church. Talk to the child (aww) and you can look at his Gold Orb. Now, switch the gold orb with the glimmering orb. Leave the town by walking through the entrance gate (you cannot [zoom:return] anywhere else while in the past) and you'll be back in the Fairy Castle. Walk back downstairs and out of the Castle, and then cast [Zoom:Return] to travel to [Heaven's Castle:Zenithia] where Pusan is waiting. By the way, if you leave the village before completing everything, you will be transported back to the Fairy Castle. Simply look at the painting again and you'll be back in Santa Rosa. NOTE: If you failed to get something in Santa Rosa in the first part of the game, you can obtain it now. That includes picking up the Santa Rosa stone in the well and talking to the farmer to learn about the holy ore in the cave. I had thought this might be one of those things that had to be completed before Part 2, but a kindly person emailed me to say that you get a second chance. Since the farmer is alive, he gives you the necessary information now, and when you return to the present you can find the holy ore in the rock inside the cave. Also, if you failed to talk to the visitor (Hero grown up) in Part 1, it doesn't matter, because you will still make the exchange in the past. =============================================================================== [HEAVEN'S CASTLE:ZENITHIA] RESTORED ..................................... *W53 =============================================================================== ------------------------------------------------------------------------------- TASK : Restore [Heaven's Castle:Zenithia] to the skies. Find the Grappling Hook. ------------------------------------------------------------------------------- Items : [Sugoroku:Parcheesi] Ticket, Small Medal, Grappling Hook, Yggdrasil Dew Small Medals: 46SM [Heaven's Castle:Zenithia]: inside right drawer on Floor 2 Collectibles: Yggdrasil Sapling Enemies : None ------------------------------------------------------------------------------- After [zooming:returning] to [Heaven's Castle:Zenithia] from the Fairy Castle, you arrive back inside, in front of the entrance stairs. If you want to make a quick trip back to the Underground Ruins for any reason, then step into the traveler's door that's just out of sight down the screen. This takes you to the entrance cave and you can either go down the stairs to the next floor, or exit to the world map. Walk up the stairs into the throne room, and then down the ladder behind the throne. Head right to find Pusan, and talk to him to trigger a lovely scene. The water is drained from the castle, and all the rooms are accessible. Climb back up to the throne room, and it seems quite a few people have survived this water burial. Alternatively, walk down the hallway to a door and you'll find yourself on a cloud. The door to the right takes you into a room with a church, or you can walk left and up the entrance stairs to the throne room. Explore the place! Leave Pusan in the throne room and go down all the stairs until you're outside on the 3rd floor landing. There's a door to the right which leads to a library, and the one to the left takes you into an empty room. There are no items in either of these rooms. Go down the right steps and enter the door. Here you'll find two people sitting at a table and the woman will give you a [YGGDRASIL SAPLING] collectible. There is a [[SUGOROKU:PARCHEESI] TICKET] in the left drawer and a [SMALL MEDAL] in the right. Head into the back room (the entrance looks like an empty fireplace) and talk to the old man who will tell you what to do now. Resurrect Master Dragon, who sealed his power in the Tower of Bobel found on an island west of Telpador. This is the area at the southwest corner of the world map, and one of the last places left to explore. Take the [GRAPPLING HOOK] from the drawer after speaking to him. Talk to the fairy in the room on the left, and she says she will give you something, but she doesn't. Search either pool on the left or the right and you will find [YGGDRASIL DEW]. You cannot have more than one of these, but the fairy tells you that if you run out, you may return here to get another one. This valuable item will restore everyone's HP. Exit by the door opposite the pool room and talk to the chap to be told how to operate the castle. Yes, you have your very own flying castle! Use Circle, Triangle, or Cross to descend, and you must find an area large enough and flat enough for the castle to land. To get it to move, you have to stand on the switch at the bottom of the long ladder. Take the quick route back here by walking down the main staircase onto the cloud and entering the first door to the right. Stand on the switch that's in the middle of the floor below the ladder and the castle will be shown suspended above the world map. Pick a direction and it will continue to move for as long as you choose, until you press Circle, Triangle, or Cross. You can use the Square button to see the world map. Next stop: The Tower of Bobel. =============================================================================== TOWER OF BOBEL .......................................................... *W54 =============================================================================== Location : The large island at the southwest corner of the world map. ------------------------------------------------------------------------------- TASK : Find a way in and open the front door. Find both Dragon Eyes, and then the Dragon Orb. ------------------------------------------------------------------------------- Items : Small Medal x3, 2700 Gold, Devil Armor, Dragon's Left Eye, Dragon's Right Eye, Dragon Staff, Dragon Orb Small Medals: 47SM Tower of Bobel: treasure chest on Floor 5 48SM Tower of Bobel: defeat Mimic on Basement 3 49SM Tower of Bobel: treasure chest on Basement 3 Collectibles: None Enemies : 078 Mimic, 124 Golem(R) (summoned), 141 Silver Devil, 144 [Kerplunk:Farewell] Rock(R), 146 Ogre Head, 147 Anklehorn(R), 149 Grendel, 152 Black Dragon, 154 Golden Golem, 155 Metal Dragon, 157 Springer(R) Area Enemies: There are three distinct areas where monsters are found. East 004 Dracky(R), 018 Wizard(R), 022 Skunker, 023 Demon Rat, 030 [Healslime:Healer](R), 032 Dancing Needle(R) Centre 005 Mallet Gopher, 006 Horned Rabbit, 007 Green Worm, 010 [Bubble Slime:Babble], 011 Big Rat(R) West(Sandy) 001 Slime(R), 033 Baby Newt, 042 Stink Mink, 038 Laughing Bag, 039 Brownie(R) ------------------------------------------------------------------------------- After you obtain the castle, the fastest route is to head east and this will bring you to the west edge of the map (the world is round). Head south and land on the path of sand at the western corner of the southwest continent. The castle will carry on moving even if you don't press any buttons, so you can happily drift around the whole map. Walk forwards and you will be at the base of the castle: the church is through the door to your right. Keep walking forwards and you will leave and be on the world map. There are many easy enemies that appear here, and you can recruit some you missed out on earlier in the game. Continue walking to the east to find the tower. ------------------------------ From the Top to the Front Door ------------------------------ Enter the tower location, and you'll find that the door is locked. Your first task is to find a way in and unlock the front door. It's simple enough: just climb the spiral staircase to the right of the door. When you're at the top, use the grappling hook on the ring (Search it and answer 'Yes') and you will be able to lower yourselves down by a rope. You won't have the wagon inside this building, so choose your team wisely! Some of the battles can be very tough for this first part of the exploration, especially if Hero's level is less than 30. The encounter rate is high, and the enemies are powerful. Keep a lookout for Ogre Head monsters which can change your tactics, and Golden Golems use some very powerful spells. It makes sense to have someone's tactics set to Support. Also, if you have the Blessed Wand from the Underground Ruins, this can be used to heal someone, even if no one can equip it. When you land, go down the spiral staircase on your left, then go down once more. There is a treasure chest on this floor with a [SMALL MEDAL]. This is one of those places where you wish you could jump over the low wall... Anyway, follow the stairs down again, then you can climb up the staircase in the middle to where the man is lying and talk to him for some cryptic information about going for the dragon's eyes. That's it. Climb back down and continue down the staircase on the right. The next floor (floor 3) has another grappling ring, but leave it alone for now and go down the stairs on the right toward the front of the tower to open a treasure chest for [2700 GOLD]. Go back up, then down the stairs to the back of the tower until you reach the front of the stone dragon's head. Simply walk towards the head and you will drop down to the bottom floor. Climb up the stairs on the left side to find a suit of [DEVIL ARMOR] on a small landing right behind the dragon statue (you'll probably have to turn the camera angle to see it). Operate the switch next to the door on the bottom floor and you can leave and enter the tower through the front door. -------------- Tower Basement -------------- Return to the tower when you have healed up and maybe bought some better equipment. Enter through the front door and go down the stairs in the back right corner of the ground floor. Walk up the passage (cast Stepguard to cross the purple swamp) and descend the next stairs. This next area is much bigger. You arrive at the stairs in the center of four torches, and there are four passages leading from here. Use this to orient yourself. First of all collect the treasure. Walk up and turn right. Follow the passage to where you can go down to the next floor, and then walk down the passage to find a treasure chest with a [DARK SHIELD]. Return to the four torches. From here, go left and open the treasure chest for an [ELFIN ELIXIR]. Head down the stairs next to the chest and get the contents of two more treasure chests. The first one is a MIMIC which will drop a [SMALL MEDAL], but it might also kill off everyone... Use [Fizzle:Stopspell or the Wizard Staff to prevent it from using spells, or try to put it to sleep. The second chest has a [SMALL MEDAL]. Climb the stairs near the second chest and walk to the right. You will be back at the south of the four torches. The stairs here lead nowhere interesting, so walk further down and there is a second set of stairs leading down. This is a small room with a set of stairs in the top right corner, leading up to a higher floor. You will be at the end of a long corridor leading up the screen. Walk up close to the monster standing in front of the treasure chest to trigger your first boss battle in quite some time. o--------------------o | B O S S - GONZE | o--------------------o Rewards: 3500 Experience, 650 Gold His physical attacks are powerful, but with his defense lowered with [Kasap:Defense], and everyone boosted with [Oomph:Bikill] you can finish him off fast. He doesn't use any spells, and will just hit one person each round. Keep everyone healed up and boost defense with [Kabuff:Increase]. After the battle, open the chest for the [DRAGON'S LEFT EYE]. If things go wrong, or you find that you're running low on HP for everyone, then don't forget that you have the Yggdrasil Dew, and you can always try Chance or [Kerplunk:Farewell]. Hero at level 30 and the twins at level 24 or 25 will be sufficiently high levels to win this fight with ease. Either cast [Evac:Outside] and leave, to heal and save your game, or return to the four torches. The second boss is reached by heading left from the four torches and going down the stairs next to the treasure chest. Turn around and walk back up the steps and you can now go left, following the passage up until you reach another set of stairs in the floor. o-------------------o | B O S S - GEMA | o-------------------o Rewards: 12000 Experience, 900 Gold Start the battle by casting [Kasap:Defense] on him, and use it again until he casts Bounce on himself. [Kasap:Defense] might not affect him the first time, but keep trying with that. He uses the [Kafrizzle:Blazemost] spell on one person which can inflict over 100 HP in damage, so you could use Bounce as well, but be careful, as this spell will bounce off any healing spell too. He also casts Hot Wind on everyone, although with good equipment this won't do that much damage. Use [Oomph:Bikill] to boost everyone's attack power and don't use spells on him. Watch out for the battle message that the effects of Bounce have worn off. After the battle, use the Talk option to get some reactions, especially if you've used the twins. Open the chest to obtain the [DRAGON'S RIGHT EYE]. Leave the tower with [Evac:Outside] and re-enter. Climb up the stairs two floors to the grappling ring above the dragon statue. Climb down the rope and 'Search' the dragon statue's eye socket. Place the right eye in the socket that is at the left of the screen, where you land (don't fall off...) then, edge around to place the second eye. Drop off down to the bottom floor and then climb up to the next floor where you will find the dragon's mouth is open. Enter...and go down the first set of stairs. There are no enemies in here. ----------------- Inside The Dragon ----------------- Climb down either ladder and search the ground in the center of the tiles to find the [DRAGON'S STAFF]. You can equip this to Hero. Climb back up, and use the grappling hook to descend to the ledge, and enter the doorway. Take the [DRAGON ORB]. Leave the tower and return to [Heaven's Castle:Zenithia]. Head straight up the steps and into the throne room for a scene with Pusan and two guards. Talk to Pusan and give him the Dragon Orb. Yay! You receive the [Heavenly:Zenithian] Bell. =============================================================================== THE FINAL KEY (BUON) .....................................................*W55 =============================================================================== ------------------------------------------------------------------------------- TASK : Defeat Buon to gain the Final Key. ------------------------------------------------------------------------------- Items : Final Key Small Medals: None Collectibles: None ------------------------------------------------------------------------------- When should you fight Buon? The short answer is: when you need the Final Key, and the first time you really need this is at the Great Temple, to obtain the [Heavenly:Zenithian] Armor. Of course, you can attempt this battle once you obtain the Magic Key from El Haven, but it's not advisable. Assuming that you are going to use the twins, then wait until Rex has [Insulate:Barrier] (at level 23) and Tabitha has [Kasap:Defense] (at level 22) before tackling Buon. However, you could use a monster team, and you might have spent a long time recruiting and leveling up a great team. It's impossible then, just that there is really no point in giving yourself a harder time than necessary. By all means have a go, but this strategy is based on the assumption that you have waited until later. The best time to fight this battle is after [Heaven's Castle:Zenithia] Restored, when you can obtain the heal-all-HP item, Yggdrasil Dew. You could also try earlier than that, after finding the Magic Key and unlocking the door to the Meteorite Bracelet in Granvania Castle. The additional speed that this accessory grants is extremely useful, since Buon is fast. Of course, the later you leave it, the better equipment you will have, and the higher levels. Why must you defeat Buon? This fight has to be won. The Final Key allows you to open some doors to valuable treasure chests (containing ultimate equipment), and you need this key to open the door that leads to the Demon World, the final location in the game, as well as the optional Sealed Cave dungeon. What happens if you lose? Simply try again. Fortunately, the second time around, you don't have to watch the intro, and will start with him already at the tower. Ludman will be there as well, and the two of them will wait for you to return, for as long as you like. As a precaution, save your game first, or deposit all your gold in the bank. This is not an easy battle to win and there's a good chance that you won't win on the first attempt. Where do you find Buon? Visit Sarabona and there is a conversation going on with Ludman and a guard. Quite a few people will mention Ludman's strange behavior. Head over to the villa and you will find Andy and Flora (if you didn't marry her!). They would like you to talk to Ludman. Enter his house and speak to his wife who will ask for your help also. You can find him upstairs in the left bedroom. He wants you to go to an island west of the Remote Mountain Village, just north of the town. There is a shrine there with a jar, and he wants to know what color the jar is. When you attempt to leave the house, the maid will stop you for a moment and also ask you to help. This is the same place you went to if you married Flora, but if you married Bianca it will be your first visit to the Sealed Shrine. The shrine is on the small bit of land just west of the watergate on the river. Sail north from Sarabona and stop at the gate, then go west a little ways until you are stopped by the shoals. You can land here next to the trees. If you've left it until after getting the Magic Carpet, then you can quickly fly all the way there. Enter the shrine and walk up the steps to the platform where some stairs will appear leading down. Examine the large red glowing jar at the bottom and then return to Sarabona. The guard tells you where to find Ludman, in the watchtower next to the town. You must enter it directly from the world map. Climb up to the roof to find Ludman. After a spectacular scene, you'll be in a boss battle. And this really is a boss and a half! What's so hard about Buon? Damn, he's HUGE! Aside from that: * You don't have the wagon at the top of the tower, so there's only four in your team! * He continuously boosts his defense and lowers yours (using [Buff:Upper] and [Kasap:Defense]) * His fire (Hot Wind) breath attack is very powerful and targets everyone * His physical attacks are even more powerful! * He is very fast and often has two turns each round * He has high HP (4700) and limitless MP * He uses lightning magic which the [Insulate:Barrier] spell and fire/ice protective armor cannot defend against o-------------------o | B O S S - BUON | o-------------------o Rewards: 9500 Experience, 0 Gold, Final Key He uses both [Buff:Upper] and [Kasap:Defense] so you need to do the same if you are to stand any chance of defeating him. He also uses a lightning attack on everyone that can hurt for a lot: maybe 60 HP damage each, even with decent equipment, and Hot Wind will also hurt everyone. He often gets in two attacks per round, so unless you have used a lot of Seeds of Agility on someone, or have the Meteorite Bracer equipped to your healer, you will find it tough to keep everyone alive. You might be better off leaving Sancho behind and having the best healer you can lay your hands on, preferably with [Multiheal:Healus]. But Sancho has high HP and a powerful attack, as well as [Kabuff:Increase], so he's quite useful. Have Sancho or Rex use [Kabuff:Increase] on everyone and Tabitha cast [Kasap:Defense] on Buon. Also, use [Insulate:Barrier] (with Rex) which will protect everyone from ice and fire spells. Every time he uses [Buff:Upper], cast [Kasap:Defense] on him. Make sure you have a Yggdrasil Dew that heals everyone's HP so you can use it if things get tricky. And that is likely to happen when he does his electricity attack twice in a row. Use the [Heavenly:Zenithian] Sword as an item, and it will remove Buon's boosted status. Have a Yggdrasil Leaf or two on hand, and give a Life Stone to someone as well. You will probably need an Elfin Elixir or two also, especially for Rex. If you have sufficient Small Medals, then the Mystic Armor is nice for Hero. It will heal about 30 HP each round, so you don't need to waste a lot of time healing him. Keep up this pattern of casting [Kabuff:Increase] and [Kasap:Defense], and use Hero and Rex to heal when needed. Supplement this with [Oomph:Bikill] on Rex and Hero (from Tabitha), which doubles their attack power, when you get the chance. Rex and Hero's powerful attacks are likely to do most damage. Hero was at level 30, and the others at 25 by this point. After the battle, you receive the [FINAL KEY], and you will be back in Ludman's mansion for a little chat. Leave town and use the Final Key to open lots of locked doors! ------------------------------------------------------------------------------- FINAL KEY DOORS ------------------------------------------------------------------------------- TASK : Open the Final Key doors and collect the treasure. ------------------------------------------------------------------------------- Items : Small Medal, Golden Tiara, Small Medal (Medal King's Castle), Small Medal (Oraclebury), Prayer Ring, Sexy Bustier, Happy Hat (Granvania Castle), [Heavenly:Zenithian] Armor (Great Temple) Small Medals: 50SM Medal King's Castle: treasure chest in locked room 51SM Medal King's Castle: treasure chest in locked room 52SM Oraclebury: under stool in middle prison cell Collectibles: None ------------------------------------------------------------------------------- 1. Medal King's Castle Go down the stairs on the right side of the main floor and open the door to three chests. You'll get a [SMALL MEDAL], [GOLDEN TIARA], and [SMALL MEDAL]. 2. Oraclebury Jail Release the prisoner in the middle cell and search the stool to find a [SMALL MEDAL]. 3. Granvania Castle, Locked Room on Floor 1 Go through the wooden door to the right of the church stairs. Turn the camera to see a blue door next to the stairs up to the second floor. In here are three treasure chests containing a [PRAYER RING], [SEXY BUSTIER] and a [HAPPY HAT]. 4. Ancient Ruins (East of Reinhart) No point to this, as there is nothing to find and nothing to fight. If you really must open every locked door, then make your way around the pathways and back through the room where Papas was fighting to reach the waterway. The raft will have returned to that spot no matter where you left it. Then, ride up to the cells at the upper side of the area. You can open them all. 5. Great Temple Use the key to open the door inside the small building at the entrance. This allows you to fight an easy enemy for the [[HEAVENLY:ZENITHIAN] ARMOR]. 6. Sealed Cave The key opens the doorway to this optional dungeon. See next section. 7. Sea Temple Waterway (Not yet!) Sail north from El Haven and through the waterway to reach this door. This takes you (with the correct placement of three items) to the Demon World. =============================================================================== SEALED CAVE (OPTIONAL) ...................................................*W56 =============================================================================== Location: Sail up the river west of Reinhart, or use the Magic Carpet. Land on the northern shore and walk north to a cave. ------------------------------------------------------------------------------- TASK : Obtain the King's Mantle armor. ------------------------------------------------------------------------------- Items : Elfin Amulet, Small Medal, Demon Hammer, King's Mantle Small Medals: 53SM Sealed Cave: treasure chest on Floor 3 Collectibles: None Enemies : 065 [Liquid Metal Slime:Metal Babble](R), 121 Boss Galm, 123 Mad Hand, 124 Golem(R) (summoned), 125 Lizardman, 126 Cassowary, 129 Zombie Knight, 134 Gargoyle, 135 Soldier Bull(R), 138 Izrail, 139 Saurus Lord, 141 Silver Devil, 150 Barbarossa, 158 Evil Master(R), 159 Red Eater, 160 Blue Eater, 161 Moonface Area Enemies: 141 Silver Devil, 143 Dragon Zombie, 148 Serpent Hand, 149 Grendel, 150 Barbarossa, 151 Blizzard Hawk(R) ------------------------------------------------------------------------------- This cave is on the northern continent, due north of Alcapa and east of Lenoule, but blocked by mountains. In the third generation you can get there by [zooming:returning] to Reinhart and then sailing up the river. The ship will be waiting for you to the southwest of the castle. You also need the Final Key to open the door to the dungeon. You can recruit monsters, but you cannot bring the wagon, so choose carefully before going in!. You can keep coming here if you want to find lots of recruitable monsters, and the stones will reset when you leave. The idea is that you cover the holes on each floor. There are stones that you can push around and place on these monster-spawning holes. After covering all the holes on a floor the monsters will stop appearing. Floor 1 has the hole already covered, floor 2 has one hole, near the stairs, floor 3 has one at the lower left, and the fourth floor has four holes, all close to each other. An [ELFIN AMULET] accessory is found in a treasure chest on the lower right side of Floor 3 and a [SMALL MEDAL] is in a chest on the lower left side. There is a [DEMON HAMMER] inside a treasure chest at the end of a passage to the lower right on Floor 4. After covering all the holes on every floor, (and make sure the one on the first floor is left in place as well) then the [KING'S MANTLE] will appear on the platform on Floor 4. This is great armor for Hero. =============================================================================== GREAT TEMPLE ............................................................ *W57 =============================================================================== Location: Northern tip of central continent, only accessible with a dragon. ------------------------------------------------------------------------------- TASK : Obtain the [Heavenly:Zenithian] Armor and the Ring of Life. ------------------------------------------------------------------------------- Items : Monster Feed, [Sugoroku:Parcheesi] Ticket, [Heavenly:Zenithian] Armor, Demon Claws, Ruinous Shield, Slave Clothes Small Medals: None Collectibles: None Enemies : 124 Golem(R) (summoned), 140 Dragon Soldier, 148 Serpent Hand, 150 Barbarossa, 152 Black Dragon, 155 Metal Dragon, 156 Devil Priest, 157 Springer(R), 162 Evil Spirit, 164 Dark Shaman ------------------------------------------------------------------------------- If you want to find out where to go next, or how you are supposed to know, then talk to the [Heavenly:Zenithian] man near the entrance stairs. He will tell you about an evil temple on the summit of Mt. Saint Veles. Go to anywhere flat on the world map and use the [Heavenly:Zenithian] Bell, and you will now have your very own dragon who will come to your call, and fly high and fast around the map. (If you choose somewhere that's too tight for him to fly in, he'll tell you.) Your target is the area to the north of the central landmass. This is a triangular white area on the world map, and it's covered with mountains that prevent a direct landing. If you head for the peak of this area you will automatically land at a building. If you turn around and walk back the dragon will pick you up again. You can only use four party members in this location, although you will be permitted to bring the rest of the wagon group to the final battle. When you enter, change the camera angle, and you will spot doors into the side buildings. Inside the left door is a room with three pots. The left one has [MONSTER FEED], the middle one a [[SUGOROKU:PARCHEESI] TICKET], and the right one, nothing. The room to the right has a guard in front of the Legendary Hero's armor. You need the Final Key to open the door to the armor, and the guard gives you the option of not fighting, but there's no need to worry as it's just a Serpent Hand monster, and he'll go down in a couple of hits. He might send you all to sleep, though. Equip the [[HEAVENLY:ZENITHIAN] ARMOR] to Rex, and he should now have the full set. Walk up the stairs and into the main building. You will not be permitted to wander around, so do as the guards instruct, and walk forwards to join the massed ranks of cloaked figures. They all say the same thing: "Praise to the Bishop! Praise to Lady Martha!" Chilling. Check out the Talk option for more information, but there's not much else you can do. Talk to the guards again, until they say that you look suspicious. You'll have to fight two Dragon Soldiers. Easy. Now you can walk up the side steps. Go straight up to the woman at the front or first check the stone statue and then talk to the soulless person in the front to the right. It's someone you might remember. The woman, Martha, explains a few things, and asks a question. You can answer whatever you like and she will curse everyone. Then, she reveals her true nature. o---------------------o | B O S S - RAMADA | o---------------------o Rewards: 8500 Experience, 800 Gold You might think that being cursed means that you couldn't heal, but it doesn't, so treat this battle just like any other. Use [Kasap:Defense] to decrease her defense and [Oomph:Bikill] to increase your attack. She uses powerful [Kacrackle:Blizzard] and [Kasizzle:Firevolt] magic on everyone, and Hot Wind, which is also an attack on all. Her single person physical attack can do around 80-100 HP damage depending on your levels and equipment. She's not as tough as Buon, and she only gets one turn per round, so you shouldn't have too much trouble with this fight, but cast [Insulate:Barrier] to protect from the magic and [Kabuff:Increase] to defend from her physical attacks. Equipment such as the Magic Shield or Magic Armor will help defend from her magic. Talk to Gigio, who recognizes Hero from the statue. Walk back to the front of the hall and speak to the guy on the left who will tell you about a hidden staircase on the stage. You can speak to the other three people at the front, but they don't say much of interest. Return to the stage area and examine the place where Martha/Ramada was standing. Follow the stairs down and...you'll know where you are. If you want to cure the cursed status, and save your game after this battle, then head back out to a church somewhere. Just leave the main building and [zoom:return] out. There is another boss to find, so it's advisable. This also gives you the chance to change your line-up if you wish. To return, simply call the dragon again. ----------------- GREAT TEMPLE MAZE ----------------- Starting from the stage area where you fought Ramada, examine the grey stone where she stood and you'll find the stairs leading down to the next floor. Be careful of the enemies here. The Metal Dragon has high resistance to physical attacks and will call Golems as backup, and the Evil Spirit monsters have a nasty habit of putting you to sleep, changing your tactics, and nullifying your magic. Kill them first! Walk down either set of stairs (seem familiar?) and down through the opening into the large cavern. There is nothing to find in here except enemies. Walk up between the urns and you will arrive at double doors. Go through, and you are in a larger area with guards patrolling. They won't bother you if you don't bother them. Walk forward and up the stairs, and then down the path to the right. There is a set of stairs near the first guard. If you fight him, he's just another Serpent Hand (and it doesn't matter what you answer to his question). Go down the stairs and then through the door in this small room. Climb the stairs ahead of you and stay on the upper level. Walk right, and then down, and down a short ladder. Head up the room, through the next two open doorways, then up the ladder facing you. Enter the door at the left. You'll see a treasure chest on a blue platform. Walk up the path next to the wall, and then down the first set of wide stairs. Head down the room, and around to the right to reach the chest, which contains [DEMON CLAWS]. From here, walk back up the room, and go left. Then walk down, underneath the bridging walkway, and up the ladder on the left. Enter the door. Walk right, and go down a ladder, and then through a door in the lower wall. Here you will find a sad reminder of unhappy times, and two treasure chest containing a [RUINOUS SHIELD] and [SLAVE CLOTHES]. Go back through the door, then circle around the upper platform to an archway going underneath it, (in other words, don't climb either ladder). Now go up through the other archway. Climb the ladder here, and enter the door to the right, which takes you back into the main room again. Fight a single guard if you want to (a Dragon Soldier), and then descend the ladder and go down the stairs. Check up on your tactics and heal everyone before you meet the next boss. He kindly summons the party members from the wagon so you can change your line-up for this battle. In fact, you'll have access to all eight before you talk to him, so you can sort out your items and equipment. o--------------------o | B O S S - IBUUL | o--------------------o Rewards: 21000 Experience, 1000 Gold He isn't affected by [Kasap:Defense], although you can still cast [Kabuff:Increase] on everyone. His main attack uses powerful ice magic on everyone. Use [Insulate:Barrier] with Rex to protect everyone from this. He will cast an Icy Pulse spell which removes all your protection and boosts. Nonetheless, this takes up a turn, so it's still worthwhile. He will use Bounce on himself. [Kaboom:Explodet] will also hurt everyone for around 70-90 HP, although if you have bounce as well, that will reflect damage back to him. He also uses a "desperate attack" that's a powerful physical hit on one party member. He will sometimes defend rather than attack which helps a bit. His Shining Breath magic attack is very powerful if you don't have the protection of [Insulate:Barrier], and will hurt everyone for well over 100 HP each. Not fun. Ideally you need someone who can use [Multiheal:Healus]. Rex will have [Kazing:Revive] at level 28 and this can help if someone dies and you don't want to use a Yggdrasil Leaf. Also, equip Rex (or your preferred healer) with the Meteorite Bracer to ensure that he goes first on any round and can use [Insulate:Barrier] before Ibuul devastates you with one of his magic attacks. This can be a tough battle and you need to have elfin elixirs and Yggdrasil leaves just in case. I'd suggest levels of around 28 - 30 to give you the best spells for everyone. (I used Hero, the twins and Slime Knight/Sancho/Rusty.) Keep using [Oomph:Bikill] to boost attack on Rex and Hero, and keep healed! Don't use spells on him since you never know when he will cast Bounce and you will end up damaging your allies, but keep using [Kabuff:Increase] and other spells on your team, and Ibuul will waste turns removing your boosts. ------------------- Return to Granvania ------------------- After the battle, you find out that the Demon World is where Hero's mother can be found, and Ibuul kindly says he will open the pathway. But, nothing happens and an old adversary turns up. No worries, not another battle just yet. You get the [RING OF LIFE] item, and everyone is fully healed up. Now you have all three rings! Equip this to one of the family and it will heal HP with every step. First of all you've got to get out of the temple but you cannot use [Evac:Outside]. The good news is that all monsters have disappeared. Retrace your steps all the way back to the exit. When you emerge from the temple maze, the six urns will light up with fire. Answer as you wish, and you'll receive a warning not to go to the Demon World. You'll ignore this, of course. Return to the temple and there is a scene with the stone statue. Your dear wife is back to life! Awww :) After these events, you will be back home in the bedroom in Granvania. Leave your family alone for a while, after chatting with them all for some cute comments, and return downstairs to the throne room to speak to Ojiron. As usual, it doesn't matter what you say. PARTY PLANNING TIME! If you leave the castle to deal with any unfinished business, you'll notice that the twins won't be with you. If you want to add your wife, then you must talk to her in the bedroom, and she will tell you she's coming with you. However, both the twins and Wife won't be in the party at all, unless you talk to Luida, the bunny girl in the bar on the second floor of the castle. You'll have to re-equip your wife, and I'm sorry to say that she hasn't changed at all during the 10 years as a rock, and will be at exactly the same level. When you've sorted out your party, check that you have the three rings (of course you do!) and [zoom:return] to El Haven. =============================================================================== SEA TEMPLE TO THE DEMON WORLD ........................................... *W58 =============================================================================== ------------------------------------------------------------------------------- TASK : Open the gateway to the Demon World in the Sea Temple. ------------------------------------------------------------------------------- Items : Sage's Stone Small Medals: None Collectibles: None Enemies : 124 Golem(R) (summoned), 151 Blizzard Hawk(R), 154 Golden Golem, 155 Metal Dragon, 163 Great Dragon(R), 165 Killer Machine(R), 166 Bazuz ------------------------------------------------------------------------------- From El Haven, board the ship, and sail up into the Sea Temple Waterway. Keep heading north until you arrive at a landing. You will need the Final Key to open the blue doors. Go through, and there are three goddesses with arms outstretched. Stand before them in turn, and Use each Ring from your items (or from the bag). It does not matter which ring is given to which statue. Step into the swirling blue portal and you will end up at the top of a small building. Walk forward. After a message from mom, you will receive the [SAGE'S STONE]. Make sure to keep it in your active inventory and you can use it to heal everyone in battle, as often as you like. It saves a lot on MP usage! The Killer Machine and most of the enemies in the first location, are immune to [Kacrackle:Blizzard], or at least it doesn't damage them much at all. Be careful to take out Blizzard Hawks first, as they will use [Thwack:Defeat] which can kill nearly everyone at once if you're unlucky. There are useful monsters to recruit, although the Great Dragon and Killer Machine are hard to obtain. You cannot use the Magic Carpet in the Demon World, but you will be able to [zoom:return] to Jahanna and Mt. Evil once you have found them. Leave the arrival point and you can now see the map of this new area. Walk east to the bridge and cross it to see that there is a town, rising up on a rock platform above a pool of water. Walk around the land bridges and enter the town from the south. IMPORTANT! The three Rings used to open the portal to the Demon World, can be retrieved! After you have entered the town of Jahanna, walk back to the portal and enter it. You will be back at the three statues in the Sea Temple and can remove the rings. This closes the portal, but that's all right because Jahanna is on your [Zoom:Return] list. Walk down the area and sail the ship back down the river. Now you can zoom back to Jahanna. =============================================================================== JAHANNA ................................................................ *W59 =============================================================================== Notable Places: Inn (50 Gold each), Church, Bank, Mr. Monster, Weapon, Armor and Item shops, Bar ------------------------------------------------------------------------------- TASK : Find all the items, buy new equipment. ------------------------------------------------------------------------------- Items : Small Medal, [Sugoroku:Parcheesi] Ticket x2, Seed of Defense, Elfin Elixir, Staff of Stoross Small Medals: 54SM Jahanna: inside barrel near waterwheel Collectibles: Forbidden Scroll Enemies : Mini Kandar Area Enemies: 124 Golem(R) (summoned), 151 Blizzard Hawk(R), 154 Golden Golem, 154 Metal Dragon, 163 Great Dragon(R), 165 Killer Machine(R), 166 Bazuz ----------------------.-------.------------------------------------------------ WEAPON SHOP | Cost | Effect ----------------------+-------+------------------------------------------------ Dragon Slayer | 15000 | +90 ATK Inflicts increased damage to dragons Blizzard Blade | 21000 | +105 ATK Demon Spear | 25000 | +99 ATK Hard to aim, may inflict critical Big Bowgun | 37000 | +100 ATK Staff of Revival | 45000 | +66 ATK Use to raise ally from dead Flaming Boomerang | 13000 | +65 DEF Attacks all enemies at once ----------------------.-------.------------------------------------------------ ARMOR SHOP | Cost | Effect ----------------------+-------+------------------------------------------------ Fire Armor | 15000 | +70 DEF Block magic and ice attacks Angel's Leotard | 21000 | +70 DEF Block magic and ice attacks Mirror Armor | 30000 | +80 DEF Reflect magic back Power Shield | 25000 | +45 DEF Use to recover HP for one Mirror Shield | 33000 | +55 DEF Deflects damage from magic and fire Great Helm | 20000 | +45 DEF ----------------------.-------.------------------------------------------------ ITEM SHOP | Cost | Effect ----------------------+-------+------------------------------------------------ Scented Pouch | 80 | Use to attract monsters Rockbomb Shard | 500 | Throw at an enemy to cause a bang. One time. Elfin Amulet | 3000 | Protects from bad status spells. (Accessory) Wind Hat | 5000 | +28 DEF Use like a [Chimera Wing:Wyvern Wings] ______________________|_______|________________________________________________ This might be the underworld, but there's still a church where you can save. Talk to the people and you will find out why it's here. The first house on the left as you enter is an inn and staying here costs 50 Gold each. Not cheap! There is a message in a book on the rightmost bookshelf, and there is a [Heavenly:Zenithian] man upstairs who has dire mutterings. A [SMALL MEDAL] is found inside the barrel next to the stairs close to the turning waterwheel. The shops sell good, but very expensive, stuff, and although I could have done with the Staff of Revival, I opted for better defensive equipment instead, especially for wife, who was getting killed off far too quickly. Up to you how you spend your gold, but I'd suggest investing in Elfin Amulets for everyone: at least for your active team. You should have one already, so buy three of them. Enter the hole in the ground by the wheel and this is the pub. The back room has a [[SUGOROKU:PARCHEESI] TICKET] in the left barrel. Head up the stairs and you will be in a large room with machinery. There are three pots in the left corner. The one on the right has another [[SUGOROKU:PARCHEESI] TICKET] and the one on the left has a [SEED OF DEFENSE]. There are two barrels in the top right corner and the first has a useful [ELFIN ELIXIR]. There is a ladder leading up to the top walkway, and a monster to the right. Talk to him and answer 'Yes' and he will give you the [FORBIDDEN SCROLL] collectible. You can talk to him again some more for some information. Walk straight on through the door to an outside ledge and there is a treasure chest with an enemy in front of it. This is another Mini Kandar. Easy enough, and you get a [STAFF OF STOROSS] from the chest, which can cure paralysis and petrification. Tabitha can equip it, though anyone can use it as an item. That's everything, so when you are ready, move on out! You will find a good number of Great Dragons around Jahanna, if you're hoping to recruit one. ------------------------------------------------------------------------------- i. FROM JAHANNA TO MOUNT EVIL ------------------------------------------------------------------------------- TASK : Head to Mt. Evil and step inside. Now you can [Zoom:Return] here. ------------------------------------------------------------------------------- Items : None Enemies : 043 Metal Slime(R), 065 [Liquid Metal Slime:Metal Babble](R), 153 Bazax, 162 Evil Spirit, 165 Killer Machine(R), 167 Purgatory Bird, 169 Tortragon Lord, 170 Gigante(R) ------------------------------------------------------------------------------- Leave the village and take the southern land bridge to more solid ground. Now walk north, following the edge of the map. Cross the bridge and then head northwest to Mt. Evil. Depending on your levels and equipment, you might find that the Blizzard Hawks keep wiping out half the party. I kept a couple of monsters back in the wagon who had [Zing:Vivify], although you could keep Rex out of the active party to save his [Kazing:Revive] spell for when you really need it. The Gigantes have an attack where they 'lose control' and pound on someone for a ton of damage, and this might kill a weaker party member. You can [zoom:return] back to Jahanna, but you cannot use the Magic Carpet in the Demon World. The central area seems to be free of Blizzard Hawks thank goodness, but the Evil Spirit monsters can be just as troublesome as they can double the attack of all enemies. Keep using [Kabuff:Increase] on your team if you run into them, and try to take them out first. The Tortragon Lord is my least favorite monster. It uses a powerful lightning attack on everyone, and will ironize so you can't hurt it. A whole group of these pesky things can wipe you out fast. Just outside the entrance to Mt. Evil is a good place to find [Liquid Metal Slimes:Metal Babbles]. Good luck if you want to try and recruit one of these! This isn't the best place for the [Liquid Metal Slime:Metal Babble] hunting, though. Head for the area just outside the Ancient Ruins, east of Reinhart, for that. The entrance to the mountain is obvious, to the north of the map, and by the time you have fought your way there it might be worth returning to the town to spend all the money you've accumulated. First of all, step inside the mountain entrance, and now you can [zoom:return] back here and don't have to walk again. You can also freely [zoom:return] back to the overworld, and return directly from there. ------------------------------------------------------------------------------- ii. DARK WORLD [SUGOROKU:PARCHEESI] BOARD (OPTIONAL) ..... [[DARSUG]:[DARPAR]]] ------------------------------------------------------------------------------- TASK : Beat the [Sugoroku:Parcheesi] Board. ------------------------------------------------------------------------------- Items : [Sugoroku:Parcheesi] Ticket Turns : 25 Prize : Seed of Strength, Small Medal, Celebrity Pass ----------------------.-------.------------------------------------------------ DARK WORLD BOARD SHOP | Cost | Effect ----------------------+-------+------------------------------------------------ Fighter's Hair Gel | 600 | Boosts attack power x2 in battle Life Stone | 300 | Is destroyed instead of bearer Double-Edged Sword | 3300 | +99 ATK Ruinous Shield | 4200 | Cursed, defense goes to 0 (DQ) Kamikaze Bracer | 500 | Explodes if user dies (DW) Sacrifice Bracer | | ______________________|_______|________________________________________________ Walk to the south central point of the middle area (just south of the purple swamp that's in front of the entrance to Mt. Evil), and you will find a building and a chatty skeleton. Head inside and the old man at the entrance will inform you that there is a [Sugoroku:Parcheesi] board upstairs. YAY! There is a purple book on the counter that you can read which sort of talks about a secret boss and a secret dungeon, only accessible after beating the game, but the second door leading to the treasure chests won't open, as these contain the prizes. You can open the metal gates to the right and go through to chat and search for stuff. One of the pots on the right contains a [[SUGOROKU:PARCHEESI] TICKET]. There is nothing to find in the left set of rooms. If you want to check anyway, then change the camera and you will notice a gap in the wall in the bookshelf room, or go directly from the middle room if you've unlocked the door. There is a moving path to the left stairs, which is hard to avoid using. You can't reach the other rooms, so you might as well try out the [Sugoroku:Parcheesi] board. If you want to investigate a little more first, the board has an upstairs extension and there is a monster here who will tell you about another, more fearsome monster than Lord Mildrath. Before attempting this board, listen to Rex - he tells you it's tricky and he's right. However, this board is well worth completing as soon as you can, since it rewards you with a Celebrity Pass, and that means there is no need to look for any more tickets. ------------------------------------------------------------------------------- D A R K W O R L D B O A R D T R E A S U R E S A N D L A Y O U T ------------------------------------------------------------------------------- 1. Board Treasures (not including ground searches, or cash reward tiles) Floor 1 [Sugoroku:Parcheesi] Ticket, Hades Helm, Demon Claws, Iron Mask, Book of Ibuul, Small Medal Floor 2 Slave Clothes, Seed of Agility, Dark Shield, Yggdrasil Leaf, [Sugoroku:Parcheesi] Ticket ------------------------------------------------------------------------------- 2. Ground Search Items (Random finds) 20-80 Gold Coins, 500-800 Gold Coins, Boxer Shorts, Life Stone, Killer Earrings, Demon Hammer, Hell Sabre, Holy Water, [Kamikaze:Sacrifice] Bracer, Magic Water, Monster Feed, Soldier's Pajamas, Saw Blade, Slave Clothes ------------------------------------------------------------------------------- 3. Secret Parcheesi Caves A. Small Medal, Warhammer, Iron Mask, Dark Robe B. 3000 Gold, Steel Whip, [Tempest's:Aeolus'] Shield, Magic Shield C. Seed of Life, 3000 Gold, Lottery Ticket, Nut of Magic, Intelligent Helm ------------------------------------------------------------------------------- 4. Treasure Maze Contents (left to right) Room 1 3000 Gold, 50 Gold, Elfin Elixir, Hades Helm, Small Medal Room 2 20000 Gold, 300 Gold, [Water Robe:Water Flying Cloth], Small Medal, [Sugoroku:Parcheesi] Ticket Room 3 1000 Gold, Hell Sabre, Small Medal, Blessed Wand, [Sugoroku:Parcheesi] Ticket Room 4 1 Gold x3, 2 Gold x3, 3 Gold x2, 5 Gold x2, 10 Gold x3, 15 Gold, 30 Gold x2, 60 Gold, 100 Gold, 300 Gold, 500 Gold, 1000 Gold, 3500 Gold, Demon Claws, Falcon Sword, Book of Ibuul, Small Medal x2, [Sugoroku:Parcheesi] Ticket x2, Restoration Orb ------------------------------------------------------------------------------- See the Lists section on [Sugoroku:Parcheesi] Boards for more details about all the tiles. Note that dungeons are random, and you could even find yourself in the same one again, during one round of the board. If you roll more than the number needed to land on the finish, then you'll just go past it and carry on around the inner area. There are quite a few tiles where you can choose the route. Check the board layout to help you decide which way to go, but the finish line is in the central section of the second floor. KEY ............................................................................... SRT - Start SHP - Village Shop FIN - Finish ZAP - Lose HP AR> - Arrow - check direction TRP - Trapdoor GRS - Grass STA - Stairs FOR - Forest HEA - Healing Breeze HIL - Hill 1/2 - Lose Half MP SLM - Slime T-M - Treasure Maze BAC - Back to the start MSL - Metal Slime WRP - Warp CAV - Secret [Sugoroku:Parcheesi] >!< - Random Attribute Change Cave >?< - Question Mark - random effects .............................................................................. M-# - Move backwards (number of tiles) M+# - Move forwards (number of tiles) R-# - Remove (number) roll/s of the dice R+# - Add (number) roll/s of the dice TC# - Treasure Chest (number) DR# - Dresser Drawers (number) PT# - Pot (number) ............................................................................... G-1 - Remove 100 Gold Coins G+1 - Add 200 Gold Coins G-2 - Remove 200 Gold Coins G+2 - Add 300 Gold Coins G-3 - Remove 300 Gold Coins G+3 - Add 500 Gold Coins G-4 - Remove 500 Gold Coins G+4 - Add 1000 Gold Coins G-5 - Remove 1000 Gold Coins G+5 - Add 2000 Gold Coins ............................................................................... TC1 - [DEMON CLAWS] DR1 - [[SUGOROKU:PARCHEESI] TICKET] TC2 - [HADES HELM] DR2 - [BOOK OF IBUUL] PT1 - [SMALL MEDAL] TC3 - [IRON MASK] DR3 - [YGGDRASIL LEAF] PT2 - [EMPTY] TC4 - [SLAVE CLOTHES] DR4 - [[SUGOROKU:PARCHEESI] TICKET] TC5 - [DARK SHIELD] PT3 - [SEED OF AGILITY] ............................................................................... F L O O R 1 Start Here [SRT][R+1][GRS][G-3][G+2][FOR][SLM][M-2] [WRP][FOR][G+2] [TC1] ^ [BAC][GRS] [HIL] ^ [ZAP] [G-4][FOR][DR1][GRS][TRP][M+3][WRP] [G-4] [GRS][SLM] < > [R+1] [HIL] [TC2][STA] [M+4] [HIL] [M-3] [FOR] [>?<][HIL] [PT1][GRS] [>!<] [R+2] [ZAP] [G+3] [R-2] [CAV] [R-1] [GRS][HIL] [PT2] [M+4] [G+3] [>?<][M-3] [STA][AR<] [GRS] [M-5] [G+4][FOR][MSL][WRP] [R-1] [DR2] [ARV][M+5][GRS] >--------v [R+3] [HIL] [SLM] [WRP] [FOR] [G+3][GRS] [1/2] [STA] [TC3] [G-4] [SHP][FOR][HEA][G-4][TRP][R-3][BAC] [R-1][G+4][HIL][M+5][GRS] < > F L O O R 2 (to A) [GRS][R+3][>?<][HIL][G+3][WRP][CAV][R-1][HEA][M-4][GRS] [G-4][FOR] [ZAP][FOR] [GRS][SLM] [R+1][SLM] [1/2] [GRS][M+5][FOR][AR<][HEA][>!<] [GRS] [AR^][STA] [TRP][G-4] [R+2] [HIL][GRS] [HIL] [GRS] [HIL][G+4] [INN] [AR^][TRP][BAC][M-3][HIL][BAC][TRP][ARv] [M-5] [R+2] [FOR] [M+3] [R+1] *FINISH!* [GRS] [T-M] [TC5] [GRS] [HIL][M+3] [FIN][G+4] [G-4] [STA][ARv] [SLM] [DR4][TRP][FOR][R-2] [MSL][GRS] [HIL] [WRP] ------------------------------------------> [WRP] <------ [GRS] [M-5][ZAP] A | [FOR][1/2] [M+4][FOR] [STA] [WRP][SLM] [G+3][HIL][R-2][DR3][G-4][AR<][HEA][CAV][R+3][>?<][M-3] ............................................................................... C A V E A < v [G+4][ZAP][SLM][PTa][GTE][>?<][SLM][M+3][INN] [R+3][1/2] [G-4] [SLM][R+2] TCa - [IRON MASK] [M+5] [ZAP][R+2][TCc][AR<][G+4] [ZAP] TCb - [EMPTY] [SLM] [M-2][SLM] [M+5][R+3] [TCa] TCc - [WARHAMMER] [R+5] [G+5] Exit [SLM] [SLM] TCd - [DARK ROBE] [TCb] [MSL] [CAV][TCd][R+5] [1/2] [G+4] PTa - [SMALL MEDAL] [G+4] [HIL] [M+3] [R+2] [R-1] [ZAP] [M+5][SHP] [G+5][MSL] [SLM] [SLM] [M+4] [G+4][AR>][SLM] [G+4] [M+6] [R+2][SLM] [G-4] [SLM][>?<] [R+3] [1/2][ZAP][R+5][SLM][M-3][R+3][INN] [CAV] < Enter C A V E B < v [R-2][R+3][G+4][PTa][M+6][][R+3] [R+3] [M+6] [HIL][R+2] [R-2] [R-2][G+4] [R+3] [G+4][R-2][R+5][SLM][M+6][>?<][R+5] [CAV] < Enter C A V E C < v [G+3][M+5][INN][PTa][R+5][1/2][G+4][M+3][>?<] [R+3][>?<] [ZAP] [R+3][G-4] TCa - [LOTTERY TICKET] [G-4] [ZAP][SHP][R+3][AR<][TCc] [ZAP] TCb - [NUT OF MAGIC] [HEA] [G-4][G+4] [M+5][HEA] [TCa] TCc - [300 GOLD] [G+4] [R+2] Exit [G+4] [G+3] TCd - [INTELLIGENT HELM] [TCb] [MSL] [CAV][TCd][R+5] [ZAP] [R-1] PTa - [SEED OF LIFE] [R+3] [INN] [R-3] [R+5] [>!<] [ZAP] [R+5][1/2] [G+5][M+4] [R+2] [G-4] [>!<] [R-2][AR>][G-5] [G+4] [M+6] [R+5][M+4] [ZAP] [G-4][M+6] [R+3] [G-4][ZAP][R+5][INN][G+4][R+3][>?<] [CAV] < Enter =============================================================================== MOUNT EVIL .............................................................. *W60 =============================================================================== ------------------------------------------------------------------------------- TASK : Climb the mountain and find all the treasure. Beat the boss! ------------------------------------------------------------------------------- Items : Dark Robe, Ogre Shield, Small Medal x3, Double-Edged Sword, [Sugoroku:Parcheesi] Ticket, Holy Water Vial, Sun Crown, 3300 Gold, Metal King Helm, Orichalcum Fang Small Medals: 55SM Mt. Evil: treasure chest on Floor 4-C 56SM Mt. Evil: treasure chest on Floor 4-D 57SM Mt. Evil: defeat Mimic on Floor 4-E Collectibles: Cursed Whistle Enemies : 078 Mimic, 094 Blood Urn, 108 Jelly Man, 145 Metal King, 154 Golden Golem, 156 Devil Priest, 157 Springer(R), 158 Evil Master(R), 161 Moonface, 162 Evil Spirit, 163 Great Dragon(R), 164 Dark Shaman, 165 Killer Machine(R), 166 Bazuz, 167 Purgatory Bird, 168 Zapper(R), 169 Tortragon Lord, 170 Gigante(R), 171 Flare Dragon, 172 Skulldon, 174 Wight King, 175 Golva, 176 Galva, 178 Hell Battler(R) ------------------------------------------------------------------------------- I'd suggest that you get the items and kill the early bosses, and then retreat, heal up and return. This way your path will be shorter and you won't use up too much MP on the route, OR, make sure to take lots of Elfin Elixirs with you, and back-up monsters with healing skills and high MP. Don't forget to make good use of the Sage's Stone in battle, and this will save on MP for healing. --------- Floor 1-5 --------- Once inside the building use [Evac:Outside] if you wish to leave. Floor 1 is simple. Just walk up and take the stairs. Rex should be with you and cast Stepguard so the purple swamps don't hurt. Floor 2 has two pots to the left and they are both Blood Urns. This is a rare sighting, and they won't return after you've killed them both, you'll just find two empty pots. Otherwise, there is nothing else to find. Walk up the room (to the right of the wall next to the pots) to find the stairs up to the next floor. On Floor 3 walk down the room and follow the path to the left. There are two sets of stairs up, one at the bottom and one at the top of the left side. Take the bottom one first and this leads to a single treasure chest containing a [DARK ROBE]. Return to Floor 3 and walk all the way up the room, to take the other stairs leading to Floor 4-A. If you walk left, you will be in a new area (Section B) and there is a pot on the ground with nothing in it, but I found two new enemies here. Otherwise, walk down the hall and up the next set of stairs to Floor 5. Exit down the screen, and you will be on a ledge facing a wooden bridge. ----------- The Bridges ----------- Warning! Once you start this section you cannot use the [Evac:Outside] spell because you are technically outside, but you can use [Zoom:Return] if you want to leave. Cross the bridge and walk up until you reach a junction. Head to the right, and follow the path up, to find a chest containing an [OGRE SHIELD]. Return to the junction and head left over the bridge. There is a set of stairs up the path above the bridge that leads down to a treasure chest with a [SMALL MEDAL]. Go back up the stairs and enter the cave by the bridge. You are now inside Floor 5-B. Walk left and up to find the stairs which lead up to the top of the mountain. When you walk left, there will be a challenge from a couple of Dark Shaman monsters. As soon as you defeat them there will be a scene. Martha is here, and then Gema appears. o-------------------o | B O S S - GEMA | o-------------------o Rewards: 12000 Experience, 900 Gold He uses a Burning Breath attack on everyone which can paralyze you. This is when the Elfin Amulets you bought in Jahanna (or the one you found) will come in handy, as they protect from bad status effects. He also uses both a fire and an ice breath attack, so cast [Insulate:Barrier] to protect from both spells. He will attack one person for around 80-100 HP damage, and use [Kafrizzle:Blazemost] on one. Use [Kabuff:Increase] as usual and [Oomph:Bikill] to boost attack. Tabitha's Bedragon skill, where she transforms into a dragon for a few rounds, is useful, as she will hurt Gema and be protected from his fire attacks. Just one more thing, make sure everyone has their best weapon for this fight if you've been using all enemy attack stuff like a boomerang or a whip. Remember that you can change weapons during a battle, and it doesn't take up a turn. My Hero was level 35 for this battle and I didn't have to use items at all, so it's not really a tough fight. Another sad scene...teary stuff. After these events everyone will be at full health. Don't forget to use the talk option if you want another reason to weep. Walk down the path and past the cave for now (we'll come back to it), and go left to find a treasure chest with a [DOUBLE-EDGED SWORD]. Remember that in this outside area you can cast [Zoom:Return] if you need to stock up on supplies. ------------------ Floors 5-B and 4-D ------------------ This cave is to the right of the stairs just down from where you fought Gema. Walk up the room between the moving tiles and go down the first set of stairs on your right. On the lower floor, study the floor carefully and step on the single arrow tile that points to the right. Don't worry if you pick the wrong one, you will just end up by the stairs again. Walk all the way along to the far side of the room, avoiding all the arrow tiles, then go up to take the [[SUGOROKU:PARCHEESI TICKET] from the treasure chest. Again, don't worry if you step on an arrow tile because you will see that you can easily get back to the treasure chest. Step left onto the arrow tiles and you will end up next to another treasure chest. Open this for a [SMALL MEDAL]. Then, walk directly up from this chest and step on an arrow tile. Go up these stairs, back to the previous floor. Step on the arrow tile to the right of the stairs to get you to the east side of this floor. Either ride the arrow tiles on the right down, or just walk. At the end of the tiles, walk down to the corner near the pool of water. Step onto the arrow tile pointing left and it will deposit you near two important items: the [HOLY WATER VIAL] (left) and [SUN CROWN] (right). If you step on a tile pointing north, don't panic. Step on any of the tiles south of where you landed and you'll get into the center area with the treasures. To return to the entrance, step on the upper arrow tiles which will take you left. From here, step onto any arrow tile on your left, which will take you to the stairs down. On the lower floor, avoid the arrow tiles which partially surround this staircase and walk left. Then, step on one of the arrow tiles that completely surrounds the lower staircase, you'll end up right next to it. You can now take the stairs back up to the first floor and you'll be back where you started the whole thing. Walk left and down to the entrance, leaving the tile rooms by the same way you came in. ------------------ Floors 4-E and 3-B ------------------ Back outside on the mountaintop, head to the right and inside the next cave. Use the Holy Water Vial while standing next to the lava-filled square. Then, descend the stairs that appear. There are gratings set in the floor and if you step on one, you'll drop down to the lower area. Just use the steps to return to the main floor if this occurs. You can often find Metal Kings in this new area. There is a treasure chest to the left (walk up and then left) containing [3300 GOLD]. Walk straight down the room to the lower wall and you'll see another treasure chest to the right. This contains a MIMIC, which will drop a [SMALL MEDAL] when you defeat it. A third treasure chest is found in the lower right corner and contains a [METAL KING HELM]. Walk as far as you can to the lower left side of this room, and you will fall down to the floor below. This is just a small room and all you need to do is to climb the stairs. You will be back in the same area, but on the other side of the grating. Now, walk up the room to the upper wall where you'll find the next stairs leading down. If you fall down another grating you'll be back in the first area and have to do this bit again. ------------------------ Floors 3-C, 3-D, and 3-E ------------------------ In this room, go to the right, past the first two pillars, and through an opening into a small room. Here you will find the [CURSED WHISTLE] collectible, just sitting on the floor. There are no enemies in this area. After that, follow the path up and to the right until you reach the next set of stairs. Don't go down here since it just leads to a large room where you'll fall if you mess up the next puzzle. By the way, note the scary statues on the north wall that follow your movements. Nice touch, but they don't do anything else. Go through the opening and you are faced with a moving floor puzzle. The idea is to stand on the center blue tile of a section of floor and it will move into the available space. The solution to this puzzle is to stand on the lower left tile, then walk all the way around to the right and up to reach the next section. Stand on the middle left blue tile, which moves this floor down. Then the upper left, upper middle, and center. Head straight through the room after moving the floor into place, and follow the path. Leave the room if you need to reset the puzzle. There are no enemies in the puzzle room or in the room below, where you will fall if you miss a step. --------- Long Path --------- Be careful fighting the Moonfaces here, as they come in large groups and can use the random effect spell, Chance, and you might end up losing all your carefully hoarded MP. Carry on up a long path (you can't fall off!) and into another room. Attempt to open the treasure chest, yeah, very suspicious being left right there in the open, and you will be attacked by two Hell Battlers. They don't have much HP, so you can dispatch them pretty easily. You then get an [ORICHALCUM FANG], which is good if you happen to have Rusty or another Orichalcum Fang using monster with you, such as any Slime. ---------------------------- Final, and Really Final Boss ---------------------------- There are still other enemies in this room, and when you proceed through the doorway, guess who you'll find. Actually you have time to check out your equipment, items and tactics, before stepping onto a platform. This takes you to meet the Demonlord Mildrath. o-----------------------o | B O S S - MILDRATH | o-----------------------o HP: approximately 3000 Rewards: 1100 Experience, 234 Gold (varies depending on how many additional monsters you have defeated) As well as using Shining Breath, a powerful cold magic attack on everyone, and [Kafrizzle:Blazemost], a magic attack on one, he will summon two Killer Machines. When he does that, try to get rid of them fast, but [Kaboom:Explodet] or any magic-based attack won't hurt them. Use [Kasap:Defense] to lower their defense, and hit them hard. If he summons Devil Priests, then you can use magic against them. Keep an eye on Rex's MP and use an elfin elixir on him when it's getting low. Also, if you exchange party members, the new ones won't have the benefit of any boosts or protection you've used. Keep casting [Insulate:Barrier] and [Oomph:Bikill] when Mildrath removes your boosts with an Icy Pulse. By the way, if you don't defeat the summoned monsters, they will disappear when you vanquish Mildrath. After you beat him up there's more chatter. Why is it that bosses can chat away quite happliy after you pummel them into the ground? Anyway, the reason is that there's another, and more powerful form. Mildrath grows bigger and you get to fight him again. o-----------------------------o | B O S S - MILDRATH AGAIN | o-----------------------------o HP: approximately 7000, but he heals himself and the amount isn't shown, so you will probably have to inflict around 7500 damage to kill him. Rewards: None He gets two turns every round and his physical attack can hurt for well over 100 HP, even with the best equipment. He will use [Kasap:Defense] on you all, so keep casting [Kabuff:Increase] to compensate for this, or his physical attack could take out one person. This version uses scorching fire on everyone, as well as [Kaboom:Explodet], so once again, use [Insulate:Barrier] to protect. [Kafrizzle:Blazemost] makes an appearance again, although this is nothing too much to worry about as it's just an attack on one. If he uses [Kaboom:Explodet] and scorching fire in one round, which he will, then, unless everyone is at full health AND with the protection of [Insulate:Barrier] you could be in trouble. This means that keeping everyone healed and protected is paramount. Don't take too many chances if you want to survive! After one of those I used the essential Yggdrasil Dew and hoped it didn't happen a second time... :( At some point he will use the Icy Pulse which removes all your protective magic and boosts, so cast [Insulate:Barrier] again as soon as possible. You could also defend, with anyone who might not survive a double blast without protection. When his HP is getting low, he will meditate and heal himself. You need more than one Elfin Elixir and Yggdrasil Leaf for this fight, and as usual, retaining suffient MP to use your support spells is a problem, at least, it was for me! By the way, Tabitha can use Bedragon to good effect in this battle as she is protected from fire, and will keep blazing the enemy for a random amount of time. Of course, she'll lose the magic if he casts Icy Pulse. You could also use [Kazapple:Thordain] with Rex, provided that all four of the team have some MP. Although that means that no one else gets a turn for that round. It will do around 350+ damage at once: probably not worth it. (In the end, I used Hero, Rex and Tabitha as my main three (giving Sage's Stone to Hero as he was unlikely to die, having the highest HP). I also needed about 4 Elfin Elixirs, and the fourth person I changed around between Rusty, Sancho, and a powerful Golem. The family were at level 40, and Golem was at level 21.) ---------------------------------- It's the triumph of family values! ---------------------------------- You'll find youself in [Heaven's Castle:Zenithia] with Master Dragon. After a little chat, walk down to the castle exit, and Master Dragon will take you to visit various towns. Talk to old friends, and anyone else you like, and then Master Dragon will take you on to the next location, and finally, to Granvania. Don't forget to use the party chat option for some cute stuff during these final visits. Make your way to the throne room for the final scenes, although you can stop off in the town and chat with everyone, including the monsters in your final wagon group. After that, watch the credits, and wait until they finish. After "The End", you can save your game and continue playing when you load that starred save from your memory card. ============================================================================== MYSTERIOUS CAVE (OPTIONAL) ............................................. *W61 ============================================================================== ------------------------------------------------------------------------------- TASK : Reach the end of the labyrinth and defeat Esturk. This opens the fifth [Sugoroku:Parcheesi] board. ------------------------------------------------------------------------------- Items : Small Medal x3, Restoration Orb, Shimmering Shield, Battle Drum, Hell Sabre, Oblivion Sword, Elfin Elixir, Metal King Armor, Flail of Destruction Small Medals: 58SM Mysterious Cave: treasure chest on Floor 1 59SM Mysterious Cave: defeat Mimic on Floor 1 60SM Mysterious Cave: defeat Mimic upstairs from Floor 3 Collectibles: None Enemies : 043 Metal Slime(R) 065 Liquid Metal Slime(R), 078 Mimic, 144 [Kerplunk:Farewell] Rock(R), 157 Springer(R), 162 Evil Spirit, 168 Zapper(R), 169 Tortragon Lord, 172 Skulldon, 177 Mechaburn, 178 Hell Battler(R), 179 Cergenas ------------------------------------------------------------------------------- Load your final starred save and you will start in the church at Granvania Castle. Head to the world map and everyone from the final battle is still in your team. What is a bit odd is that the chat is from the stage before you go to the Demon World and Mt. Evil, and not after, and what this means is that you can fight Gema and Mildrath again, at the end of Mt. Evil, if you so desire! If you make a new save, you can save over the starred one and it will still have the star. [Zoom:Return] to Mt. Evil, and walk just one step south into the purple swamp and you will end up inside a dungeon. By the way, in case you were wondering how you are supposed to know where to find the Mysterious Cave, there's a vague clue in the purple book resting on the desk near the entrance to the Dark World [Sugoroku:Parcheesi] board building. Prepare well for this dungeon with plenty of Elfin Elixirs and Yggdrasil Leaves for backup. I suggest making two trips. One to collect all the items from the treasure chests, gaining some levels and recruiting some additional monsters, with a bit of luck. Then, return to tackle the boss. You can evacuate this dungeon just like any other. ----------- First Floor ----------- Walk down and left for two treasure chests: the left one has a [SMALL MEDAL] and the right one a [RESTORATION ORB], once used it's gone for good. If you go down the stairs which are up and to the right of the entrance stairs, you arrive at the new [Sugoroku:Parcheesi] board, but the entrance is shut. Head up to find a MIMIC inside a treasure chest and defeat this for another [SMALL MEDAL]. Walk left, ignoring the first short path to a dead end. Head down and through the door (you will need the Final Key to open this) and then navigate your way along the narrow path to the bottom right of the screen. There is a chest with a [SHIMMERING SHIELD]. Ignore the stairs here, as there is nothing to find in the room below. Head left to an area with lots of holes in the floor covered with grates. Walk to the lower left and drop down a hole, and you should see a chest in the corner. This contains a [BATTLE DRUM]. Keep this in your inventory and use it to double the attack power of all allies. From here, walk all the way to the right (use Stepguard again) and there is another chest with the [HELL SABRE]. Return to the upper floor using the stairs. Finally, make your way past all the grates, heading down, left, and then up to reach the next stairs down. This leads to a maze of repeating rooms. ------------ Second Floor ------------ You will begin in a room with four possible exits. Head right for a treasure chest with the [OBLIVION SWORD], a cursed weapon. Go back to the first room, then go left, up, up (leftmost exit), up, right, down, right, down, right and you will find stairs leading to another maze area. ----------- Third Floor ------------ NOTE: I had Sancho equipped with the Demon Hammer and he was able to critical two Metal King Slimes in one battle! First of all head up, and in the next room go up the stairs. Walk down and you will find two treasure chests. The first one is a MIMIC and will drop a [SMALL MEDAL], and the second contains an [ELFIN ELIXIR]. Return to the previous floor and go left, then down as far as you can go (keep going through the adjoining rooms) for another chest. This contains the [METAL KING ARMOR]. Go up one room, and then go right twice to find an empty chest and some stairs heading into more purple swamp. ------------ Fourth Floor ------------ Stop at the bottom of the stairs and use Stepguard before continuing. Walk up and around, following the single path to reach the middle of the area where there is a treasure chest with the [WRECKING FLAIL]. There is a hole in the floor at the lower left corner of the area, and down here you'll find Esturk. You can fight him as many times as you wish, and each time he will tell you how many turns it took you to defeat him. o---------------------o | B O S S - ESTURK | o---------------------o Reward: 5000 Experience, 510 Gold, Small Medal (possible drop) (I defeated him in 51 turns on the first attempt...nothing to be proud of.) The good thing about this battle is that you've got both the Sage's Stone for no MP cost free healing and the Battle Drum for doubling everyone's attack. You also will need to use Rex's (or someone else's) [Insulate:Barrier] skills as often as possible, together with a monster with [Omniheal:Healusall] if you've got one or just [Multiheal:Healus] if not. Note that you can use [Sleep:Snooze] on him to good effect, though it will only last a few turns, but it does give you some breathing space. He can use [Kaboom:Explodet], [Kafrizzle:Blazemost], Icy Pulse, Shining Breath, and Scorching Fire. If he uses Icy Pulse first out of his two attacks, then the next attack spell is going to do a lot of damage. His single person physical attack will hurt for over 200 HP damage, but [Kabuff:Increase] seemed a waste of a turn I needed for something else, so this was a case of sucking up the damage. Keep using [Insulate:Barrier] as needed. If someone died, I brought in a standby to use [Kazing:Revive] on them, saving Rex for [Insulate:Barrier] and [Multiheal:Healus] if things got tough. After the battle, use [Evac:Outside] to exit, and rest and save your game as usual. (My Hero was level 47, Rex 44, and Sancho 46. Tabitha's [Oomph:Bikill] is not needed with the Battle Drum at hand, so I went for heavy hitters for this tussle. Golem (25) with Orc King (20) for back up. I gave Rex the Restoration Orb since his HP was lower than Hero's. Sancho was also a heavy hitter with his Demon Hammer criticals. Have Rex with the Meteorite Bracer so he gets the first turn. If you have more than one of these, then equip them all!) Your reward is access to the all time great [Sugoroku:Parcheesi] Board, guaranteed to drive you insane! There's another reward too, IF you can beat Esturk in 15 rounds or less. It's a Collectible, and bragging rights. o------------------------------o | B O S S - ESTURK ROUND 2! | o------------------------------o Rewards: Trophy of Darkness Collectible The aim is to beat Esturk in 15 rounds. (This strategy describes my experience from the DS game, with the name changes for this version.) My team: Hero Lv 65: Dragon Staff, King's Mantle, Shimmering Shield, Sun Crown Golem Lv 43: Metal King Sword, Metal King Armor, Ogre Shield, Great Helm Gigante Lv 6: Thor's Spear, Metal King Armor, Metal King Shield, Great Helm Restore Slime Lv 20: Orichalcum Fang, Mysterious Shrug, Metal King Shield, Metal King Helm Everyone had Elfin Amulets and Meteorite Bracers My strategy is nothing fancy. Simply to use the Battle Drum with the Restore Slime (he has the weakest attack power which is why I used him with the Battle Drum) on the first round, and again when Esturk uses the Icy Pulse. The rest of them attacked, and Restore Slime also cast [Omniheal:Healusall] when everyone's HP was getting low. I didn't bother with [Insulate:Barrier] (wastes a turn) and soaked up the damage. Obviously, you need to have sufficiently high HP and good equipment to withstand his attacks. The only real danger was when Esturk cast [Kaboom:Explodet], Shining Breath, or Scorching Fire, twice in one round, which he did! I had a couple of Yggdrasil Dews (extras obtained from the [Sugoroku:Parcheesi] boards) as back-up in case I needed to heal as well as use the Battle Drum. Esturk will also use Bounce, so there's no point using spells in case you mis-judge this. If there was a chance not to heal, then I had Restore Slime attack and risked danger on the next turn. It took me three tries with this set-up, getting 16 rounds a couple of times, but in the end, we prevailed. :D After receiving the Trophy of Darkness, take this to the Museum, and place it on the top floor. Something else will happen if you have obtained all the Collectibles. See the lists section if you want to know. ALTERNATIVE STRATEGIES I tried using the Demon Hammer with Sancho, but although he often got criticals, the fact that sometimes he missed completely meant that I couldn't rely on this. Which is why I went with this line-up and equipment. Another Metal King Sword might have helped, and Tark was also a contender for the line-up. If you have a better strategy, at lower levels, and with a different line-up or equipment, then please let me know! ALTERNATIVE STRATEGY A! "I managed to beat Esturk (in 15) using two Golems at level 50, Hero at level 54 and Rex at level 45-50 as my main 4, shuffling Flora (casting [Kafrizzle:Blazemost]), Cureslime at max level casting [Omniheal:Healusall], and Slime Knight at level 53. My trick was to dress Hero, Rex and the Slime Knight all in the mirror armor which reflected Estark's magic attack back quite a few times, and use the Battle Drum of course." - the ogre ------------------------------------------------------------------------------- i. MYSTERIOUS [SUGOROKU:PARCHEESI] BOARD (OPTIONAL) ...... [[MYSSUG]:[MYSPAR]] ------------------------------------------------------------------------------- TASK : Beat the [Sugoroku:Parcheesi] Board. Only accessible with a starred save. ------------------------------------------------------------------------------- Items : None Turns : 70 Prize : Tark joins the party ----------------------.-------.------------------------------------------------ MYSTERIOUS BOARD SHOP | Cost | Effect ----------------------+-------+------------------------------------------------ Life Stone | 300 | Is destroyed instead of bearer Prayer Ring | 2500 | Restores some MP, breaks after a while Wrecking Flail | 50000 | +125 ATK Attacks all enemies Dark Robe | 16000 | +55 DEF Monsters Only Meteorite Bracer | 6500 | Accessory that doubles agility ______________________|_______|________________________________________________ This board is tough, and I mean really tough. You might be lucky and reach the finish on your first attempt, but be prepared for many, many tries before completing it. There are five floors, and three dungeons, as well as five rooms in the Treasure Maze, and if you plan to get all the treasures, it's going to take many visits. Good luck with this board--you're gonna need it! But if it wasn't hard, then it wouldn't be much of a challenge. ------------------------------------------------------------------------------- M Y S T E R I O U S B O A R D T R E A S U R E S & L A Y O U T ------------------------------------------------------------------------------- 1. Board Treasures (not including ground searches or cash reward tiles) Floor 1 [Sugoroku:Parcheesi] Ticket, 190 Gold, 100 Gold, 1000 Gold, Falcon Sword, Medicinal Herb, Holy Water Floor 2 Seed of Agility, Seed of Life, Seed of Strength, Lottery Ticket, Sexy Bustier, 3500 Gold, Yggdrasil Dew Floor 3 2500 Gold, 3000 Gold, Seed of Defense, Nut of Magic x2, Soldier's Pajamas, Yggdrasil Leaf Floor 4 Small Medal x2, Happy Hat, Metal King Shield Floor 5 Metal King Armor, Orichalcum Fang ------------------------------------------------------------------------------- 2. Ground Search Items (Random finds) 20-30 Gold Coins, 500-800 Gold Coins, Demon Spear, Fighter's Hair Gel, Hades Helm, Small Medal, Devil Armor, Seed of Agility, Seed of Defense, Seed of Life, Nut of Magic, Seed of Strength, Seed of Wisdom, Staff of Revival, Lottery Ticket ------------------------------------------------------------------------------- 3. Secret [Sugoroku:Parcheesi] Caves (Random) A. Small Medal x2, Ruinous Shield, Fighter's Hair Gel, 10000 Gold, Restoration Orb, Mirror Shield, 10 Gold, Yggdrasil Leaf B. Yggdrasil Dew, 1500 Gold, Seed of Wisdom, [Sugoroku:Parcheesi] Ticket x2, Small Medal x2, Cane of Punishment, Staff of Revival C. Falcon Sword, Lottery Ticket, Small Medal x3, 5000 Gold, Yggdrasil Leaf, Great Helm, Big Bowgun, [Sugoroku:Parcheesi] Ticket ------------------------------------------------------------------------------- 4. Treasure Maze Contents Room 1 10 Gold, [Kamikaze:Sacrifice] Bracer, Small Medal, Mirror Shield, Yggdrasil Dew Room 2 10000 Gold, 5000 Gold, Mimic x3 Room 3 Falcon Sword, Small Medal x2, Mystic Armor, Seed of Defense Room 4 1 Gold x2, 2 Gold, 3 Gold, 5 Gold, 10 Gold, 20 Gold, Small Medal x10, Lottery Ticket x12, Power Shield Room 5 Golden Tiara, Small Medal, Prayer Ring, [Sugoroku:Parcheesi] Ticket, Yggdrasil Leaf ------------------------------------------------------------------------------- See the Lists section on [Sugoroku:Parcheesi] Boards for more details about all the tiles. One way to access the final floor (4) is to fall through a trap door on floor 3. Then, you have to travel around that cut-off section and hope you land on the warp tile which will take you to the area of this floor that leads to the finish. Don't enter any of the caves if you just want to complete the board, as these use up too many turns. Also, beware of random searches on grass/forest/ hill tiles, as these might reveal a trap door that doesn't lead anywhere useful. KEY ............................................................................... SRT - Start SHP - Village Shop FIN - Finish ZAP - Lose HP AR> - Arrow - check direction TRP - Trapdoor GRS - Grass STA - Stairs FOR - Forest HEA - Healing Breeze HIL - Hill 1/2 - Lose Half MP SLM - Slime T-M - Treasure Maze BAC - Back to the start MSL - Metal Slime WRP - Warp CAV - Dungeon >!< - Random Attribute Change >?< - Question Mark - random effects .............................................................................. M-# - Move backwards (number of tiles) M+# - Move forwards (number of tiles) R-# - Remove (number) roll/s of the dice R+# - Add (number) roll/s of the dice TC# - Treasure Chest (number) DR# - Dresser Drawers (number) PT# - Pot (number) ............................................................................... G-1 - Remove 1000 Gold Coins G+1 - Add 1000 Gold Coins G-2 - Remove 2000 Gold Coins G+2 - Add 2000 Gold Coins G-3 - Remove 3000 Gold Coins G+3 - Add 3000 Gold Coins G-4 - Remove 4000 Gold Coins G+4 - Add 4000 Gold Coins G-5 - Remove 5000 Gold Coins G+5 - Add 5000 Gold Coins ............................................................................... TC1 - [100 GOLD] DR1 - [MEDICINAL HERB] PT1 - [190 GOLD] TC2 - [1000 GOLD] DR2 - [HOLY WATER] PT2 - [FALCON SWORD] TC3 - [LOTTERY TICKET] DR3 - (DQ) [SUGOROKU TICKET] PT3 - [SEED OF LIFE] TC4 - [SEED OF STRENGTH] DR3 - (DW) [PARCHEESI TICKET] PT4 - [SEXY BUSTIER] TC5 - [YGGDRASIL LEAF] DR4 - [3500 GOLD] PT5 - [SEED OF DEFENSE] TC6 - [3000 GOLD] DR5 - [YGGDRASIL DEW] PT6 - [NUT OF MAGIC] TC7 - [2500 GOLD] DR6 - [SEED OF AGILITY] PT7 - [SMALL MEDAL] TC8 - [HAPPY HAT] DR7 - [NUT OF MAGIC] PT8 - [SMALL MEDAL] TC9 - [EMPTY] DR8 - [SOLDIER'S PAJAMAS] PT9 - [ORICHALCUM FANG] TC* - [METAL KING SHIELD] TC& - [METAL KING ARMOR] ............................................................................... F L O O R 1 [>!<]CAV[G+2][R-5][FOR][PT1][G-2][GRS][R+5][HIL][R-3][G+5][GRS][STA] [STA] [R+3] [T-M] [G-3] [SLM] [G+5] [>?<][G+3][FOR][M-5][G+3][R-2][WRP][G+2][HIL][1/2][G+5] [ZAP] [R-2] [G-5] ^ [GRS] [HIL] [GRS] [TC1] v [R-3] [GRS] [DR2] [STA] [G+3][FOR][SLM][WRP][GRS][G+2][DR3][>!<] [1/2] [R+5] [GRS] [FOR] [G+3] [R-2] [SLM] [G-5] [>?<][HIL][G+2][G-2][SLM][GRS][SRT] <!<] [INN] [GRS] [TC2] ^ [G-3] [MSL] [G+5] [R-5] v [GRS] [GRS] [G-3] [>?<][R+3][GRS][M-5][R+3][G-2][WRP][R+2][HIL][ZAP][R+5] [PT2] [FOR] [HIL] [R+5] [SLM] [STA] [STA][HEA][SLM][FOR][ZAP][GRS][DR1][SHP][SLM][HIL][1/2]SLM[FOR[ZAP] F L O O R 2 All five warp tiles in the east section take you to the one on the top row. !<][R+1][BAC][G+1][DR6][R+5][WRP] [STA][PT3][ARv][STA] [R-5] [TRP] [CAV] [G-5] [TRP] [GRS] [ARv]PT4[G+5][R+5][M-5][G+3][R+3][ZAP][R-1][FOR] [R+3][TC3][AR>][HEA] [HIL] [M-3] [G+2] [GRS] [WRP] [INN] [M+5] [STA][G+3][DR4][GRS][G-2][FOR][M+6][1/2] [M+5] [R+1] [M-3] [HIL] [FOR] [M+4] [CAV] [R-2] [>?<] [GRS] [M+3] [DR5][FOR][R-2][G+2][1/2] [GRS] [G-1] [G+1] [M-5] [HIL] [G-2] [R+2] [AR^][BAC][R-2][HIL] [R+3] [G+3] [GRS] [SLM] [M+4] [GTE] [STA] [STA] [TC4] [SHP] [WRP] [ZAP] (to F3) [GRS][>?<][>?<][HIL] [M-6] [R-3] [R+2] [TRP] [R+2] [FOR] [ZAP]SLM[INN][M-3][R+1][M+5][GRS][TRP] [G+2] [WRP] [1/2] [T-M] [GRS] [M-4] [GRS] [R+5] [CAV] [GRS] [G-1] [STA] [STA][R+5][R-1][M-3][GRS][INN][ZAP][M+5] [WRP][R-1][HIL][WRP] F L O O R 3 All trap tiles lead down to the tile directly underneath on the next floor. [>?<]HIL[GRS][HEA][M-3][FOR][TRP][HIL][PT5][R+2][TRP][GRS][ZAP[MSL[FOR[G+3[>?<] [SLM] [SLM] [FOR] [M+6] [TRP] [WRP][MSL][HIL][M+3][GRS][M+4][FOR][M-6][M+6][M-3][WRP] [TRP] [M+5] [TC6] [G-2] [HIL] [>!<] [M-2] [FOR] [G-3] [GRS] [R+3] [R+5][R+3][R-2][R+3][SHP] [INN] [1/2] [G-3] [M-4] [HEA] [T-M] [GRS] [GRS] [R+5] [M+6] [CAV] [G+5] [R+3] [R-2] [HIL]GTE[G+2][ARv] [STA] (to F4) [PT6] [>!<] [FOR] [HEA] [G+3] [G+3] [DR7] (from F2) [GRS] All 4 warps lead here [FOR] [HIL] [BAC] [STA] [G-2] [WRP][TC7][R+5][G+2][MSL] [M+5] [R+3] [TC5] [HEA] [M-4] [GRS] [R+2] [FOR] [MSL] [M+4] [FOR] [WRP][GRS][M+5][M-5][HIL][DR8][MSL][GRS][ZAP][R+3][WRP] [TRP] [G+2] [G+5] [R-1] [GRS] [>?<]GRS[G-2][HIL][INN][GRS][R-3][SLM][ZAP][R+2][TRP][G+2][FOR]GRS]HEA]HIL[>?<] F L O O R 4 All warp tiles on the separate areas lead to the one at the southwest corner. [BAC][M+3][GRS][M+5][R-1][HIL][AR<] [ARv][G+2][GRS][M+4][HIL][G+5][BAC] [R+3] [TC9] [FOR] [PT8] [HIL] [M-5] [R-2] [M+4] [AR>][G-2][FOR][MSL][G+5][M+1][WRP] [WRP][R+2][M-5][HIL][SLM][G-3][AR^] [>?<][GRS][SLM][M+6][HIL][R+5] [TRP][FOR][G+5][INN][HIL][M-3][TRP] [R+3] [PT7] [M-2] [>?<] [FOR] [G-2] [M+4] [FOR] [T-M][G+2][R-2] [STA] [FIN] >>> HOLE [G-2] [GRS] (from F3) [R+5] [GRS] (from F5) [R+3] [TC8] [R+3] [STA]AR>][R-3][AR>][INN][GRS][1/2][FOR][M+6][AR>][M+2][BAC][HIL][R-2][ZAP][TRP] [R-5] [HIL] [M-2][G+2][CAV][ZAP][FOR][R+3] [WRP][SLM][HIL][BAC][M+2][GRS][ZAP][AR<] [GRS] [M-3] [G+3] [HIL] [G+2] [GRS] [WRP[R+5][G-2][GRS][SLM][R-2][>?<] [AR>][CAV][G-2][FOR][R-3][M+3][TC*][BAC] F L O O R 5 This floor is reached if you fall down a trap in the area close to the finish. [M+6][T-M][GRS] [M+4][T-M][GRS] [GRS][TC&] [R+3][GRS] [CAV] [CAV] [MSL] [HEA][>?<][R+5][AR<] [SHP] [HIL] [T-M] (to F4) [FOR][G+3][AR<][PT9][GRS][G+5] [MSL] [STA][R+5][INN][>!<][R+3] [GRS[R+2][CAV][GRS] ............................................................................... C A V E A - SWAMP TC1 - [10 GOLD] DR1 - [EMPTY] PT1 - [SMALL MEDAL] TC2 - [10000 GOLD] DR2 - [YGGDRASIL LEAF] PT2 - [SMALL MEDAL] TC3 - [MIRROR SHIELD] DR3 - [RESTORATION ORB] TC4 - [RUINOUS SHIELD] DR4 - [FIGHTER'S HAIR GEL] Enter [R+5][HIL][1/2][M+3][ZAP][M-4][HEA] [CAV][DR1][R-2][HIL][R+5] [M-2] [R+3] [SLM] [M-4] [R+5][>?<][WRP][PT1][AR>][HIL][SLM][INN][R+2] [G-3] [SLM] [G+3] [ZAP] [M-2] [HEA] [WRP] [WRP][G+3][MSL][G+5][TC1] [M-3] [ZAP] [ZAP] [M+6] [TC2] [HIL] [1/2] [R-1] [R-2] [CAV] [CAV] [M+6] [R-2] [R+2] [DR2] [FOR] [DR4] [TC4] [R+5] [DR3] [R-1] [G+2] [1/2] [R+2] [TC3][MSL][G+5] [>?<] [M+5] [M-6] [HIL] [G+1] [G-3] [FOR] [FOR] [R+2][ZAP][M+4][PT2][G-2][HEA][SLM][HIL][R+5] [G+3] [>?<] <^ [>?<] [R+5][G-3][M+1][HIL][M-3][ZAP][R-1][1/2][FOR][M-6][SLM][HEA][R+5] ............................................................................... C A V E B - WATER TC1 - [1500 GOLD] DR1 - [YGGDRASIL DEW] PT1 - [SMALL MEDAL] TC2 - [SEED OF WISDOM] DR2 - [[SUGOROKU:PARCHEESI] TICKET] TC3 - [CANE OF PUNISHMENT] DR3 - [[SUGOROKU:PARCHEESI] TICKET] TC4 - [STAFF OF REVIVAL] PT2 - [SMALL MEDAL] Enter [R+5][FOR][1/2][M+5][ZAP][R+3][M+4] [CAV][R+3][M+6][DR1][R+5] [M+3] [HEA] [M+4] [M+6] [R+5][M+1][WRP][M+6][AR>][M+5][SLM][M+3][R+5] [HIL] [>?<] [G+3] v [FOR] [M+6] [ZAP] [WRP]--> [WRP][R+3][MSL][G+5][TC1] [ZAP] [ZAP] [HEA] [M+5] [TC2] [M+6] [1/2] [R+3] [PT2] [CAV] [CAV] [M+6] [DR2] [M+5] [HIL] [R+3] [DR3] [TC4] [R+5] [M+5] [>?<] [M+4] [1/2] [R+2] [TC3][R+3][G+5] [HIL] [G+3] [INN] [M+5] [G+1] [M+3] [FOR] [M+5] [R+5][ZAP][>?<][HEA][M+6][R+3][FOR][SLM][R+5] [M+4] [FOR] <^ [SLM] [R+5][M+6][G+2][HIL][M+5][ZAP][R+3][1/2][M+5][PT1][HEA][M+6][R+5] ............................................................................... C A V E C - LAVA All warps lead to Warp A. TC1 - [FALCON SWORD] DR1 - [LOTTERY TICKET] PT1 - [SMALL MEDAL] TC2 - [5000 GOLD] DR2 - [[SUGOROKU:PARCHEESI] TICKET] TC3 - [GREAT HELM] DR3 - [YGGDRASIL LEAF] PT2 - [SMALL MEDAL] TC4 - [BIG BOWGUN] DR4 - [EMPTY] PT3 - [SMALL MEDAL] Enter [R+5][HIL][1/2][M+3][ZAP][M+1][WRP] [CAV][DR1][M+5][R-2][R+5] [M+5] [TC1] [FOR] [M-4] [WRP][R+5][M-2][R+5][AR>][M+3][HIL][G+5][WRP] [SLM] [MSL] [PT2] [R+5] [ZAP] [R+3] [M-2] ->A [WRP][R+3][MSL][G+5][PT3] [FOR] [G+2] [ZAP] [M+3] [TC2] [>!<] [M+6] [WRP] [WRP] [CAV] [CAV] [M+6] [G+3] [WRP] [DR2] [M+1] [DR4] [TC4] [R+5] [DR3] [G+3] [M+2] [ZAP] [R+2] [TC3][R+5][G+5] [M+2] [>?<] [INN] [R+5] [G+1] [R+3] [M+6] [G+2] [WRP][PT1][>?<][HEA][M+4][FOR][G+5][M-1][WRP] [R+2] [FOR] <^ [HIL] [M+5][G+2][M+5][>?<][M-2][G+3][WRP][HEA][1/2][G+2][SLM][M+4][R+5] ............................................................................... ONE FINAL THING... After beating this board you will find Tark, another monster recruit, inside the treasure chest. [Zoom:Return] to Sarabona. Talk to the turbaned man in the town (during the day) and he'll tell you that there is something odd happening inside the shrine to the northwest of the town. This is the place that had the red pot and Buon. It seems that something is jumping around inside the pot. Head for the shrine, (on the island west of the Remote Mountain Village, and north from Sarabona) and you'll see that the pot is blue and shaking! Check it out and... Puon will join your party if you agree. It's still Buon, but he's been reborn! =============================================================================== VI. L I S T S .........................*LISTS =============================================================================== 01. Shops 02. Skills And Spells 03. Human Characters Skills and Spells 04. Items 05. Equipment 06. Weapons 07. Museum Collectibles 08. Small Medal Locations And Rewards 09. Mini-Games 10. [Sugoroku:Parcheesi] Boards 11. Monster Guide 12. Recruitable Monsters' Equipment/Spells/Locations 13. [Zoom:Return] Locations and World Map 14. F.A.Q.S. =============================================================================== 01. S H O P S ...........................................................*L01 =============================================================================== When inside a town, press Square to see the map and then Square again to see the stock at all the shops. 01. Santa Rosa 02. Alcapa 03. Fairy Village 04. Reinhart 05. Oraclebury (+Casino and [Sugoroku:Parcheesi] board) 06. Port Selmi 07. Casino Ship 08. Squashton 09. [Zoomfen:Returndia] 10. Sarabona 11. Remote Mountain Village 12. Telpador 13. Chizotte 14. Granvania 15. El Haven 16. Jahanna 17. Dark World ([Sugoroku:Parcheesi] Shops) S A N T A R O S A ----------------------.-------.------------------------------------------------ WEAPON SHOP (1st Gen) | Cost | Effect ----------------------+-------+------------------------------------------------ Cypress Stick | 10 | +2 ATK Bamboo Spear | 50 | +5 ATK Sharpened Bone | 70 | +6 ATK Oak Staff | 130 | +9 ATK Copper Sword | 270 | +13 ATK ----------------------.-------.------------------------------------------------ WEAPON SHOP (3rd Gen) | Cost | Effect ----------------------+-------+------------------------------------------------ Poison Moth Knife | 900 | +24 ATK May paralyze target Warhammer | 6500 | +60 ATK Zombie Slayer | 11500 | +80 Damages the undead Thor's Spear | 13500 | +65 ATK Use for lightning attack Dragon Slayer | 15000 | +90 ATK. Inflicts increased damage on dragons Ice Sword | 9000 | +70 ATK Use for crack attack ----------------------.-------.------------------------------------------------ ITEM SHOP | Cost | Effect ----------------------+-------+------------------------------------------------ Medicinal Herb | 8 | Restores 30-40 HP. Use at any time Antidotal Herb | 10 | Cures poison ______________________|_______|________________________________________________ A L C A P A ----------------------.-------.------------------------------------------------ WEAPON SHOP (1st Gen) | Cost | Effect ----------------------+-------+------------------------------------------------ Bamboo Spear | 50 | +5 ATK Oak Staff | 130 | +9 ATK Bronze Knife | 150 | +12 ATK Copper Sword | 270 | +13 ATK Thorn Whip | 350 | +18 ATK Attacks a group of enemies Boomerang | 420 | +15 ATK Attacks all enemies at once ----------------------.-------.------------------------------------------------ WEAPON SHOP (2nd Gen) | Cost | Effect ----------------------+-------+------------------------------------------------ Giant Mallet | 220 | +10 ATK Iron Claw | 550 | +19 ATK Chain Sickle | 900 | +27 ATK Chain Whip | 1200 | +28 ATK Attacks a group of enemies Edged Boomerang | 1500 | +25 ATK Attacks all enemies at once Fruit Knife | 50 | +6 ATK ----------------------.-------.------------------------------------------------ ARMOR SHOP (1st Gen) | Cost | Effect ----------------------+-------+------------------------------------------------ Wayfarer's Clothes | 70 | +7 DEF Silk Gown | 110 | +10 DEF Leather Armor | 180 | +11 DEF Leather Dress | 380 | +17 DEF Scale Shield | 180 | +7 DEF Wooden Hat | 120 | +6 DEF ----------------------.-------.------------------------------------------------ ARMOR SHOP (2nd Gen ) | Cost | Effect ----------------------+-------+------------------------------------------------ Bronze Armor | 700 | +21 DEF Iron Armor | 1200 | +25 DEF Scale Shield | 180 | +7 DEF Iron Shield | 720 | +16 DEF Reduces damage from ice/fire Wooden Hat | 120 | +6 DEF Iron Helmet | 1100 | +16 DEF ----------------------.-------.------------------------------------------------ ITEM SHOP (1st Gen) | Cost | Effect ----------------------+-------+------------------------------------------------ Medicinal Herb | 8 | Restores 30-40 HP. Use at any time Antidotal Herb | 10 | Cures poison Holy Water | 20 | Wards off weaker enemies for a short time (DQ) Chimera's Wing | 25 | Use to return to previously-visited location (DQ) Wyvern Wings | | Scented Pouch | 80 | Use to attract monsters Hairband | 150 | +7 DEF ----------------------.-------.------------------------------------------------ ITEM SHOP (2nd Gen) | Cost | Effect ----------------------+-------+------------------------------------------------ Medicinal Herb | 8 | Restores 30-40 HP. Use at any time. Antidotal Herb | 10 | Cures poison. Holy Water | 20 | Wards off weaker enemies for a short time. (DQ) Chimera's Wing | 25 | Use to return to previously-visited location (DQ) Wyvern Wings | | Large Pot Lid | 40 | +2 Basic Clothes | 30 | +4 ______________________|_______|________________________________________________ F A I R Y V I L L A G E ----------------------.-------.------------------------------------------------ ARMOR SHOP (1st Gen) | Cost | Effect ----------------------+-------+------------------------------------------------ Rag Clothes | 25 | +3 DEF Leather Armor | 180 | +11 DEF Leather Underpants | 220 | +12 DEF Scale Armor | 350 | +15 DEF Bronze Shield | 370 | +11 DEF Fur Hood | 400 | +11 DEF ----------------------.-------.------------------------------------------------ ARMOR SHOP (3rd Gen) | Cost | Effect ----------------------+-------+------------------------------------------------ Fire Armor | 15000 | +70 DEF Block magic and ice attacks (DQ) Water Robe | 14800 | +55 DEF Deflect magic and fire attacks (DW) Wtr Flying Cloth | | Silk Bustier | 18800 | +60 DEF Fire Shield | 17000 | +40 DEF Reduces damage from fire/ice Power Shield | 25000 | +45 DEF Use to recover HP for one Intelligent Helm | 13000 | +40 DEF Increases wisdom ----------------------.-------.------------------------------------------------ ITEM SHOP | Cost | Effect ----------------------+-------+------------------------------------------------ Stone Fang | 240 | +12 ATK Monsters only Copper Sword | 270 | +13 ATK Boomerang | 420 | +15 ATK Attacks all enemies at once Medicinal Herb | 8 | Restores 30-40 HP. Use at any time Antidotal Herb | 10 | Cures poison (DQ) Chimera's Wing | 25 | Use to return to previously-visited location (DQ) Wyvern Wings | | ______________________|_______|________________________________________________ (This location only appears after events with Ice Palace) ----------------------.-------.------------------------------------------------ [SUGOROKU:PARCHEESI] BOARD SHOP| Cost | Effect ----------------------+-------+------------------------------------------------ Medicinal Herb | 6 | Restores 30-40 HP. Use at any time Antidotal Herb | 8 | Cures poison Fighter's Hair Gel | 480 | Boosts attack power in battle Boxer Shorts | 8 | +15 DEF Armor Fairy Sword | 6160 | +85 ATK Sword. Use to raise defense ______________________|_______|________________________________________________ R E I N H A R T ----------------------.-------.------------------------------------------------ WEAPON SHOP (1st Gen) | Cost | Effect ----------------------+-------+------------------------------------------------ Copper Sword | 270 | +13 ATK Boomerang | 420 | +15 ATK Attacks all enemies at once Iron Staff | 850 | +22 ATK Chain Whip | 1200 | +28 ATK Attacks a group of enemies Stone Fang | 240 | +12 ATK Monsters only Steel Claws | 550 | +19 ATK ----------------------.-------.------------------------------------------------ WEAPON SHOP (2nd Gen) | Cost | Effect ----------------------+-------+------------------------------------------------ Stone Axe | 700 | +20 ATK Iron Staff | 850 | +22 ATK Chain Whip | 1200 | +28 ATK Attacks a group of enemies Steel Broadsword | 2000 | +33 ATK Steel Fang | 2000 | +35 ATK Monsters only Poison Needle | 2900 | +1 ATK Venomous barb can do critical attack ----------------------.-------.------------------------------------------------ ARMOR SHOP (peddler) | Cost | Effect ----------------------+-------+------------------------------------------------ Fur Coat | 550 | +18 DEF Bronze Armor | 700 | +21 DEF Iron Armor | 1200 | +25 DEF Iron Shield | 720 | +16 DEF Reduces damage from ice/fire Fur Hood | 400 | +11 DEF Iron Helmet | 1100 | +16 DEF ----------------------.-------.------------------------------------------------ ITEM SHOP (1st Gen) | Cost | Effect ----------------------+-------+------------------------------------------------ Medicinal Herb | 8 | Restores 30-40 HP. Use at any time Antidotal Herb | 10 | Cures poison Holy Water | 20 | Wards off weaker enemies for a short time (DQ) Chimera's Wing | 25 | Use to return to previously-visited location (DQ) Wyvern Wings | | Full Moon Herb | 30 | Cures one from paralysis Scented Pouch | 80 | Use to attract monsters ----------------------.-------.------------------------------------------------ ITEM SHOP (3rd Gen) | Cost | Effect ----------------------+-------+------------------------------------------------ Medicinal Herb | 8 | Restores 30-40 HP. Use at any time Antidotal Herb | 10 | Cures poison Holy Water | 20 | Wards off weaker enemies for a short time (DQ) Chimera's Wing | 25 | Use to return to previously-visited location (DQ) Wyvern Wings | | Seashell Hat | 150 | +7 DEF Monsters only Fur Hood | 400 | +11 DEF ______________________|_______|________________________________________________ O R A C L E B U R Y ----------------------.-------.------------------------------------------------ WEAPON SHOP | Cost | Effect ----------------------+-------+------------------------------------------------ Stone Fang | 240 | +12 ATK Monsters only Boomerang | 420 | +15 ATK Attacks all enemies at once Chain Sickle | 900 | +27 ATK Chain Whip | 1200 | +28 ATK Attacks a group of enemies Edged Boomerang | 1500 | +25 ATK Attacks all enemies at once ----------------------.-------.------------------------------------------------ ARMOR SHOP 1 | Cost | Effect ----------------------+-------+------------------------------------------------ Leather Underpants | 220 | +12 DEF Scale Shield | 180 | +7 DEF Bronze Shield | 370 | +11 DEF Pointy Hat | 70 | +3 DEF Wooden Hat | 120 | +6 DEF Rag Clothes | 25 | +3 DEF ----------------------.-------.------------------------------------------------ ARMOR SHOP 2 | Cost | Effect ----------------------+-------+------------------------------------------------ Chain Mail | 500 | +19 DEF Bronze Armor | 700 | +21 DEF Iron Breastplate | 1000 | +23 DEF Iron Armor | 1200 | +25 DEF Iron Helmet | 1100 | +16 DEF Slime Outfit | 330 | +20 DEF Monsters only ----------------------.-------.------------------------------------------------ ITEM SHOP | Cost | Effect ----------------------+-------+------------------------------------------------ Medicinal Herb | 8 | Restores 30-40 HP. Use at any time Antidotal Herb | 10 | Cures poison Holy Water | 20 | Wards off weaker enemies for a short time (DQ) Chimera's Wing | 25 | Use to return to previously-visited location (DQ) Wyvern Wings | | Full Moon Herb | 30 | Cures one from paralysis Scented Pouch | 80 | Use to attract monsters ______________________|_______|________________________________________________ ORACLEBURY CASINO ----------------------.-------.------------------------------------------------ Trade Coins for: | Cost | Effect ----------------------+-------+------------------------------------------------ Elfin Elixir | 300| Restores all MP for one party member. Yggdrasil Leaf | 1000| Use to resurrect a party member with full HP. (DQ) Kamikaze Bracer | 5000| Explodes if user dies (DQ) Sacrifice Bracer | | Killer Earrings | 10000| +35 ATK Hits twice Metal King Sword | 50000| +130 ATK Gringham Whip | 250000| +100 ATK ______________________|_______|________________________________________________ ----------------------.-------.------------------------------------------------ [SUGOROKU:PARCHEESI] BOARD SHOP| Cost | Effect ----------------------+-------+------------------------------------------------ Medicinal Herb | 8 | Restores 30-40 HP. Use at any time. Antidotal Herb | 10 | Cures poison. Rockbomb Shard | 450 | Throw at an enemy to cause a bang. One time. Fighter's Hair Gel | 600 | Boosts attack power x2 in battle. ______________________|_______|________________________________________________ P O R T S E L M I ----------------------.-------.------------------------------------------------ WEAPON SHOP | Cost | Effect ----------------------+-------+------------------------------------------------ Oaken Club | 60 | +2 ATK Stone Axe | 700 | +20 ATK Edged Boomerang | 1500 | +25 ATK Attacks all enemies at once Sledgehammer | 1800 | +30 ATK Steel Broadsword | 2000 | +33 ATK Morning Star | 3000 | +45 ATK Attacks a group of enemies (whip) ----------------------.-------.------------------------------------------------ ARMOR SHOP | Cost | Effect ----------------------+-------+------------------------------------------------ Iron Breastplate | 1000 | +23 DEF Iron Armor | 1200 | +25 DEF Steel Armor | 2300 | +30 DEF Slime Outfit | 330 | +20 DEF Armor for Slime type monsters Scale Shield | 100 | +7 DEF Iron Helmet | 1100 | +16 DEF ----------------------.-------.------------------------------------------------ ITEM SHOP | Cost | Effect ----------------------+-------+------------------------------------------------ Medicinal Herb | 8 | Restores 30-40 HP. Use at any time. Full Moon Herb | 30 | Cures one from paralysis. (DQ) Chimera's Wing | 25 | Use to return to previously-visited location (DQ) Wyvern Wings | | Angel's Bell | 500 | Use in battle to cure from confusion Turtle Shell | 2500 | +33 DEF Magic Shield | 3400 | +22 DEF Deflects damage from magic and fire/ice ______________________|_______|________________________________________________ C A S I N O S H I P R E S O R T A N D C A S I N O ----------------------.-------.------------------------------------------------ Trade Coins for: | Cost | Effect ----------------------+-------+------------------------------------------------ Elfin Elixir | 300| Restores all MP for one Yggdrasil Leaf | 1000| Use to resurrect a party member with full HP (DQ) Kamikaze Bracer | 5000| Explodes if user dies (DQ) Sacrifice Bracer | | Killer Earrings | 10000| +35 ATK Hits twice Metal King Sword | 50000| +130 ATK Gringham Whip | 250000| +100 ATK ______________________|_______|________________________________________________ ----------------------.-------.------------------------------------------------ [SUGOROKU:PARCHEESI] BOARD SHOP | Cost | Effect ----------------------+-------+------------------------------------------------ Medicinal Herb | 8 | Restores 30-40 HP. Use at any time Antidotal Herb | 10 | Cures poison Magic Water | 120 | Recovers some MP to one Fighter's Hair Gel | 600 | Boosts attack power x2 in battle Silk Hat | 2000 | +20 DEF ______________________|_______|________________________________________________ S Q U A S H T O N ----------------------.-------.------------------------------------------------ ITEM SHOP | Cost | Effect ----------------------+-------+------------------------------------------------ Holy Water | 20 | Wards off weaker enemies for a short time. (DQ) Chimera's Wing | 25 | Use to return to previously-visited location (DQ) Wyvern Wings | | Steel Claws | 550 | +19 ATK Monsters only Iron Breastplate | 1000 | +23 DEF Iron Helmet | 1100 | +16 DEF Poison Needle | 2900 | +1 ATK Venomous barb can inflict a Critical. ______________________|_______|________________________________________________ [Z O O M F E N:R E T U R N D I A] ----------------------.-------.------------------------------------------------ WEAPON SHOP (Day) | Cost | Effect ----------------------+-------+------------------------------------------------ Saw Blade | 1200 | +27 ATK Sledge Hammer | 1800 | +30 ATK Steel Broadsword | 2000 | +33 ATK Steel Fang | 2000 | +35 ATK Monsters only Snake Sword | 3900 | +42 ATK ----------------------.-------.------------------------------------------------ ARMOR SHOP (Night) | Cost | Effect ----------------------+-------+------------------------------------------------ Steel Armor | 2300 | +30 DEF Turtle Shell | 2500 | +33 DEF Iron Helmet | 1100 | +16 DEF Iron Mask | 3500 | +25 DEF Scale Shield | 180 | +7 DEF Magic Shield | 3400 | +22 DEF Deflects damage from magic and fire/ice ----------------------.-------.------------------------------------------------ ITEM SHOP | Cost | Effect ----------------------+-------+------------------------------------------------ Medicinal Herb | 8 | Restores 30-40 HP. Use at any time. Antidotal Herb | 10 | Cures poison. Holy Water | 20 | Wards off weaker enemies for a short time. (DQ) Chimera's Wing | 25 | Use to return to previously-visited location (DQ) Wyvern Wings | | Full Moon Herb | 30 | Cures one from paralysis. Monster Feed | 200 | Use on a monster to distract them, and so miss | | their chance to strike. ______________________|_______|________________________________________________ S A R A B O N A ----------------------.-------.------------------------------------------------ WEAPON SHOP | Cost | Effect ----------------------+-------+------------------------------------------------ Chain Whip | 1200 | +28 ATK Attacks a group of enemies Steel Broadsword | 2000 | +33 ATK Morning Star | 3000 | +45 ATK Attacks a group of enemies EvilCrusher Sword | 4400 | +45 ATK Use for a flame attack Steel Fang | 2000 | +35 ATK Monsters only ----------------------.-------.------------------------------------------------ ARMOR SHOP | Cost | Effect ----------------------+-------+------------------------------------------------ Dancer's Costume | 1300 | +20 DEF Female only Steel Armor | 2300 | +30 DEF Turtle Shell | 2500 | +33 DEF Cloak of Evasion | 3000 | +28 DEF User might avoid attack Silver Tiara | 450 | +14 DEF Female only Silk Hat | 2000 | +20 DEF ----------------------.-------.------------------------------------------------ ITEM SHOP | Cost | Effect ----------------------+-------+------------------------------------------------ Medicinal Herb | 8 | Restores 30-40 HP. Use at any time. Antidotal Herb | 10 | Cures poison. Holy Water | 20 | Wards off weaker enemies for a short time. (DQ) Chimera's Wing | 25 | Use to return to previously-visited location (DQ) Wyvern Wings | | Full Moon Herb | 30 | Cures one from paralysis. Leather Shield | 70 | +4 DEF ______________________|_______|________________________________________________ R E M O T E M O U N T A I N V I L L A G E ----------------------.-------.------------------------------------------------ WEAPON SHOP | Cost | Effect ----------------------+-------+------------------------------------------------ Poison Moth Knife | 900 | +24 ATK May paralyze Sledge Hammer | 1800 | +30 ATK Steel Broadsword | 2000 | +33 ATK Snake Sword | 3900 | +42 ATK Battle Axe | 4000 | +45 ATK EvilCrusher Sword | 4400 | +44 ATK Use for a flame attack ----------------------.-------.------------------------------------------------ ITEM SHOP | Cost | Effect ----------------------+-------+------------------------------------------------ Medicinal Herb | 8 | Restores 30-40 HP. Use at any time. Antidotal Herb | 10 | Cures poison. Holy Water | 20 | Wards off weaker enemies for a short time. (DQ) Chimera's Wing | 25 | Use to return to previously-visited location (DQ) Wyvern Wings | | Full Moon Herb | 30 | Cures one from paralysis. Leather Hat | 65 | +2 DEF ______________________|_______|________________________________________________ T E L P A D O R ----------------------.-------.------------------------------------------------ WEAPON SHOP | Cost | Effect ----------------------+-------+------------------------------------------------ Staff of Force | 2500 | +55 ATK Uses MP to attack Morning Star | 3000 | +45 ATK Attacks a group of enemies Battle Axe | 4000 | +45 ATK EvilCrusher Sword | 4400 | +44 ATK Use for flame attack Saw Blade | 1200 | +27 ATK Steel Fang | 2000 | +35 ATK Monsters only ----------------------.-------.------------------------------------------------ ARMOR SHOP | Cost | Effect ----------------------+-------+------------------------------------------------ Iron Breastplate | 1000 | +23 DEF Cloak of Evasion | 3000 | +28 DEF User might avoid attack Silver Mail | 4800 | +40 DEF Lace Bustier | 5500 | +36 DEF Female only Magic Shield | 3400 | +22 DEF Deflects magic and fire/ice attacks Silk Hat | 2000 | +20 DEF ----------------------.-------.------------------------------------------------ ITEM SHOP (Oasis) | Cost | Effect ----------------------+-------+------------------------------------------------ Holy Water | 20 | Wards off weaker enemies for a short time (DQ) Chimera's Wing | 25 | Use to return to previously-visited location (DQ) Wyvern Wings | | Full Moon Herb | 30 | Cures one from paralysis Rockbomb Shard | 450 | Throw at an enemy to cause a bang. One time Angel's Bell | 500 | Use in battle to cure from confusion Fighter's Hair Gel | 600 | Boosts attack power x2 in battle ______________________|_______|________________________________________________ C H I Z O T T E ----------------------.-------.------------------------------------------------ WEAPON SHOP | Cost | Effect ----------------------+-------+------------------------------------------------ Morning Star | 3000 | +45 ATK Attacks a group of enemies Battle Axe | 4000 | +45 ATK EvilCrusher Sword | 4400 | +44 ATK Use for flame attack Fire Claws | 4700 | +53 ATK Use for fire attack Dream Blade | 6300 | +55 ATK May inflict sleep ----------------------.-------.------------------------------------------------ ARMOR SHOP | Cost | Effect ----------------------+-------+------------------------------------------------ Silver Mail | 4800 | +40 DEF Lace Bustier | 5500 | +36 DEF Female only Blood Mail | 6500 | +45 DEF Monsters only Wizard's Robe | 6800 | +27 DEF Reduces magic damage Magic Shield | 3400 | +22 DEF Deflects magic and fire/ice attacks Iron Mask | 3500 | +25 DEF ______________________|_______|________________________________________________ G R A N V A N I A ----------------------.-------.------------------------------------------------ WEAPON SHOP | Cost | Effect ----------------------+-------+------------------------------------------------ Edged Boomerang | 1500 | +25 ATK Attacks all enemies at once Sledge Hammer | 1800 | +30 ATK Steel Fang | 2000 | +35 ATK Monsters only Snake Sword | 3900 | +42 ATK Fire Claws | 4700 | +53 ATK Use for fire attack Dream Blade | 6300 | +55 ATK May inflict sleep ----------------------.-------.------------------------------------------------ ARMOR SHOP | Cost | Effect ----------------------+-------+------------------------------------------------ Shimmering Dress | 8000 | +45 DEF May reflect back magic Silver Mail | 4800 | +40 DEF Silver Breastplate | 5000 | +40 DEF Dragon Mail | 7500 | +50 DEF Reduce fire damage (DQ) Tempest's Shield | 4700 | +35 DEF Use to make low level enemies vanish (DQ) Aeolus' Shield | | Iron Mask | 3500 | +25 DEF ----------------------.-------.------------------------------------------------ ITEM SHOP | Cost | Effect ----------------------+-------+------------------------------------------------ (DQ) Chimera's Wing | 25 | Use to return to previously-visited location (DQ) Wyvern Wings | | Rockbomb Shard | 450 | Throw at an enemy to cause a bang. One time Fighter's Hair Gel | 600 | Boosts attack power in battle Scale Shield | 180 | +7 DEF Fur Hood | 400 | +11 DEF Turtle Shell | 2500 | +33 DEF ______________________|_______|________________________________________________ E L H A V E N ----------------------.-------.------------------------------------------------ WEAPON SHOP | Cost | Effect ----------------------+-------+------------------------------------------------ Dream Blade | 6300 | +55 ATK May inflict sleep Warhammer | 6500 | +60 ATK Steel Whip | 7400 | +65 ATK Attacks a group of enemies Icicle Dirk | 9000 | +70 ATK Use for [Crack:Icebolt] attack Charm Sword | 9800 | +70 ATK May inflict confusion Staff of Force | 2500 | +55 ATK Uses MP to attack ----------------------.-------.------------------------------------------------ ARMOR SHOP | Cost | Effect ----------------------+-------+------------------------------------------------ Silver Breastplate | 5000 | +40 DEF Magic Armor | 12000 | +60 DEF Reduces magic damage Shimmering Dress | 8000 | +45 DEF May reflect back magic Sage's Robe | 12000 | +50 DEF Reduce magic damage Dragon Shield | 7100 | +30 DEF Reduces damage from fire/ice Thinking Cap | 13000 | +40 DEF Increases wisdom ______________________|_______|________________________________________________ J A H A N N A ----------------------.-------.------------------------------------------------ WEAPON SHOP | Cost | Effect ----------------------+-------+------------------------------------------------ Dragon Slayer | 15000 | +90 ATK Inflicts increased damage to dragons Blizzard Blade | 21000 | +105 ATK Demon Spear | 25000 | +99 ATK Hard to aim, may inflict critical Big Bowgun | 37000 | +100 ATK Staff of Revival | 45000 | +66 ATK Use to raise ally from dead Flaming Boomerang | 13000 | +65 DEF Attacks all enemies at once ----------------------.-------.------------------------------------------------ ARMOR SHOP | Cost | Effect ----------------------+-------+------------------------------------------------ Fire Armor | 15000 | +70 DEF Block magic and ice attacks Angel's Leotard | 21000 | +70 DEF Block magic and ice attacks Mirror Armor | 30000 | +80 DEF Reflect magic back Power Shield | 25000 | +45 DEF Use to recover HP for one Mirror Shield | 33000 | +55 DEF Deflects damage from magic and fire Great Helm | 20000 | +45 DEF ----------------------.-------.------------------------------------------------ ITEM SHOP | Cost | Effect ----------------------+-------+------------------------------------------------ Scented Pouch | 80 | Use to attract monsters Rockbomb Shard | 500 | Throw at an enemy to cause a bang. One time. Elfin Amulet | 3000 | Protects from bad status spells. (Accessory) Wind Hat | 5000 | +28 DEF Use like a [Chimera Wing:Wyvern Wings] ______________________|_______|________________________________________________ D A R K W O R L D ----------------------.-------.------------------------------------------------ DARK WORLD BOARD SHOP | Cost | Effect ----------------------+-------+------------------------------------------------ Fighter's Hair Gel | 600 | Boosts attack power x2 in battle Life Stone | 300 | Is destroyed instead of bearer Double-Edged Sword | 3300 | +99 ATK Ruinous Shield | 4200 | Cursed, defense goes to 0 (DQ) Kamikaze Bracer | 5000 | Explodes if user dies (DQ) Sacrifice Bracer | | ______________________|_______|________________________________________________ Only accessible after completing the game ----------------------.-------.------------------------------------------------ MYSTERIOUS BOARD SHOP | Cost | Effect ----------------------+-------+------------------------------------------------ Life Stone | 300 | Is destroyed instead of bearer Prayer Ring | 2500 | Restores some MP, breaks after a while Wrecking Flail | 50000 | +125 ATK Attacks all enemies Dark Robe | 16000 | +55 DEF Monsters Only Meteorite Bracer | 6500 | Accessory that doubles agility ______________________|_______|________________________________________________ =============================================================================== 02. S K I L L S A N D S P E L L S .....................................*L02 =============================================================================== NOTE: Apart from Meditate and [Omniheal:Healusall], all Healing and Support Magic spells are covered by the human allies. Most Status Change spells are not, although they do have some of the most powerful attack spells. See the next section for more details of who has which spells. ------------------.----.--------.---------------------------------------------- FIGHTING SKILLS | MP | Number | Effect ------------------+----+--------+---------------------------------------------- Battle Cry | 0 | Self | Focus, and attack with double power next turn Killall | 0 | Self | Goes crazy and attacks anyone. (Allies too!) Store Strength | 0 | Self | Save up energy to bolster the next attack __________________|____|________|______________________________________________ ------------------.----.--------.---------------------------------------------- (DQ)HEALING MAGIC | MP | Number | Effect ------------------+----+--------+---------------------------------------------- Absorb | 2 | Self | Absorb MP of an incoming spell Curseoff | 10 | Ally | Lifts a curse Drain Magic | 0 | Self | Steal MP from an enemy Fullheal | 7 | One | Restores all HP of a single ally Heal | 3 | One | Restores at least 30 HP to one ally Kazing | 20 | Ally | Resurrects ally to full health Kerplunk | 28 | Self | Sacrifice self to resurrect everyone else Meditate | 0 | Self | Become at one with self and restore 500 HP Midheal | 5 | One | Restores at least 75 HP to one ally Multiheal | 18 | Allies | Restores at least 75 HP to the whole party Omniheal | 36 | Allies | Restores all HP to everyone Squelch | 2 | Ally | Cures one ally of poison Tingle | 2 | Allies | Cures everyone of effects of paralysis Zing | 10 | Ally | Occasionally resurrects dead ally +half HP __________________|____|________|______________________________________________ ------------------.----.--------.---------------------------------------------- (DW)HEALING MAGIC | MP | Number | Effect ------------------+----+--------+---------------------------------------------- Absorb | 2 | Self | Absorb MP of an incoming spell Antidote | 2 | Ally | Cures one ally of poison Curseoff | 10 | Ally | Lifts a curse Farewell | 28 | Self | Sacrifice self to resurrect everyone else Heal | 3 | One | Restores at least 30 HP to one ally Healall | 7 | One | Restores all HP of a single ally Healmore | 5 | One | Restores at least 75 HP to one ally Healus | 18 | Allies | Restores at least 75 HP to the whole party Healusall | 36 | Allies | Restores all HP to everyone Meditate | 0 | Self | Become at one with self and restore 500 HP Numboff | 2 | Allies | Cures everyone of effects of paralysis Revive | 20 | Ally | Resurrects ally to full health Robmagic | 0 | Self | Steal MP from an enemy Vivify | 10 | Ally | Occasionally resurrects dead ally +half HP __________________|____|________|______________________________________________ ------------------.----.--------.---------------------------------------------- (DQ)SUPPORT MAGIC | MP | Number | Effect ------------------+----+--------+---------------------------------------------- Bounce | 4 | Ally | Reflects all spells Buff | 2 | One | Raises defense of one party member Evac | 8 | Party | Exit instantly from dungeon/cave/tower Holy Protection | 4 | Allies | Keeps weaker monsters away for a short time Identify | 3 | Field | Reveals contents of treasure in chest Insulate | 3 | Allies | Protects everyone from fire or ice attacks Kabuff | 3 | Allies | Raises defense of all party members Location | 4 | Field | Reveals the level of a dungeon/building Oomph | 6 | Ally | Doubles attack power Stepguard | 2 | Allies | Travel safely across dangerous ground Thief's Nose | 0 | Field | Reports the number of nearby treasures Timeswitch | 3 | Field | Summons night during day and day during night Tiptoe | 0 | Field | Lowers risk of being detected by monsters Whistle | 0 | Field | Summons monsters with a whistle Zoom | 8 | Party | Return instantly to various locations __________________|____|________|______________________________________________ ------------------.----.--------.---------------------------------------------- (DW)SUPPORT MAGIC | MP | Number | Effect ------------------+----+--------+---------------------------------------------- Barrier | 3 | Allies | Protects everyone from fire or ice attacks Bikill | 6 | Ally | Doubles attack power Bounce | 4 | Ally | Reflects all spells Day-Night | 3 | Field | Summons night during day and day during night Identify | 3 | Field | Reveals contents of treasure in chest Increase | 3 | Allies | Raises defense of all party members Location | 4 | Field | Reveals the level of a dungeon/building Outside | 8 | Party | Exit instantly from dungeon/cave/tower Repel | 4 | Allies | Keeps weaker monsters away for a short time Return | 8 | Party | Return instantly to various locations Stepguard | 2 | Allies | Travel safely across dangerous ground Thief's Nose | 0 | Field | Reports the number of nearby treasures Tiptoe | 0 | Field | Lowers risk of being detected by monsters Upper | 2 | One | Raises defense of one party member Whistle | 0 | Field | Summons monsters with a whistle __________________|____|________|______________________________________________ ------------------.----.--------.---------------------------------------------- (DQ) ATTACK MAGIC | MP | Number | Effect ------------------+----+--------+---------------------------------------------- Bang | 5 | All | Small explosion (20-30 damage) Bedragon | 18 | All | Caster cannot be controlled while in dragon | | | form. 60+ damage each turn. | | | Immune to fire attacks while in dragon form Boom | 8 | All | Large explosion (52-68 damage) Cold Breath | 0 | All | Chilly breath attack (13-16 damage) Crack | 3 | One | Pierce with razor-sharp icicles(23-25 damage) Crackle | 5 | Group | Sharp icicles attack (42-58 damage) Flame Breath | 0 | All | Fiery breath attack (40-60 damage) Freezing Wind | 0 | All | Chilly breath attack (50-60 damage) Frizz | 2 | One | Small fireball (12-15 damage) Frizzle | 4 | One | Burns with fireball (70-90 damage) Hot Wind | 0 | All | Fiery breath attack (65-85 damage) Kaboom | 15 | All | Blast with violent explosion. 120-160 damage Kacrackle | 12 | All | Rasping ice volley. (80-104 damage) Kafrizzle | 10 | One | Enormous fireball attack ( 180-200 damage) Kajolt | 10 | One | Draws on party power to zap enemy (300-350) | | | (Uses 10 MP from all 4 party members) Kamikaze | 1 | All | Kills caster but damages all enemies Kasizzle | 10 | Group | Blazing hellfire attack (88-112 damage) Kaswoosh | 32 | Group | A ferocious whirlwind attack on a group Kazap | 15 | Group | Powerful thunderbolt attack. (175-225 damage) Lightning | 0 | One | Calls down lightning (50-70 damage) Li'l Slash | 30 | Group | Release electric shock blade on enemy grp Li'l Spark | 0 | All | Electrical deluge hits all enemies Scorching Heat | 0 | All | Inferno breath attack (150-170) Searing Breath | 0 | All | Fiery breath attack (6-10 damage) Shining Breath | 0 | All | Chilly breath attack (120-140 damage) Sizz | 4 | Group | Fire attack (15-24 damage) Sizzle | 6 | Group | Burns enemies (30-42 damage) Suicide | 0 | One | Sacrifices self to slam enemy Swoosh | 8 | Group | Whirlwind attack on a group (25-55 damage) Whoosh | 2 | Group | Whirlwind attack on a group (8-24 damage) Zap | 8 | All | Lightning attack on all. (70-90 damage) __________________|____|________|______________________________________________ ------------------.----.--------.---------------------------------------------- (DW) ATTACK MAGIC | MP | Number | Effect ------------------+----+--------+---------------------------------------------- Aerocross | 32 | Group | A ferocious whirlwind attack on a group Bang | 5 | All | Small explosion (20-30 damage) Bedragon | 18 | All | Caster cannot be controlled while in dragon | | | form. 60+ damage each turn. | | | Immune to fire attacks while in dragon form Blaze | 2 | One | Small fireball (12-15 damage) Blazemore | 4 | One | Burns with fireball (70-90 damage) Blazemost | 10 | One | Enormous fireball attack ( 180-200 damage) Blizzard | 12 | All | Rasping ice volley. (80-104 damage) Bolt | 0 | One | Calls down lightning (50-70 damage) Boom | 8 | All | Large explosion (52-68 damage) Cold Breath | 0 | All | Chilly breath attack (13-16 damage) Explodet | 15 | All | Blast with violent explosion. 120-160 damage Firebal | 4 | Group | Fire attack (15-24 damage) Firebane | 6 | Group | Burns enemies (30-42 damage) Firevolt | 10 | Group | Blazing hellfire attack (88-112 damage) Flame Breath | 0 | All | Fiery breath attack (40-60 damage) Freezing Wind | 0 | All | Chilly breath attack (50-60 damage) Gale | 2 | Group | Whirlwind attack on a group (8-24 damage) Hot Wind | 0 | All | Fiery breath attack (65-85 damage) Icebolt | 3 | One | Pierce with razor-sharp icicles(23-25 damage) Lightning | 15 | Group | Powerful thunderbolt attack. (175-225 damage) Li'l Slash | 30 | Group | Release electric shock blade on enemy grp Li'l Spark | 0 | All | Electrical deluge hits all enemies Sacrifice | 1 | All | Kills caster but damages all enemies Scorching Heat | 0 | All | Inferno breath attack (150-170) Searing Breath | 0 | All | Fiery breath attack (6-10 damage) Shining Breath | 0 | All | Chilly breath attack (120-140 damage) Snowstorm | 5 | Group | Sharp icicles attack (42-58 damage) Suicide | 0 | One | Sacrifices self to slam enemy Thordain | 10 | One | Draws on party power to zap enemy (300-350) | | | (Uses 10 MP from all 4 party members) Tornado | 8 | Group | Whirlwind attack on a group (25-55 damage) Zap | 8 | All | Lightning attack on all. (70-90 damage) __________________|____|________|______________________________________________ ------------------.----.--------.---------------------------------------------- (DQ)STATUS CHANGE | MP | Number | Effect ------------------+----+--------+---------------------------------------------- Banish to Wagon | 0 | One | Monster charge that throws ally back to wagon Bright Light | 0 | One | Blinds an enemy with a flash of light Burning Breath | 0 | Group | Sigh that may paralyze Chance* | 20 | Any | Random effect battle spell Change Tactics | 0 | All | Hero is immune but everyone else will | | | randomly change their tactics Close Wagon | 0 | All | Prevents change to the line-up during battle Curious Dance1 | 0 | One | Lower's MP (minus 1 or 2 MP) Dance | 0 | One | Causes enemy to lose their turns Dazzle | 5 | Group | Reduces accuracy of enemy attacks Eerie Light | 0 | One | Weakens resistance to spells Envenom Breath | 0 | One | Inflicts a stronger form of poison Expel | 1 | Group | Might make a group vanish. (No experience) Fizzle | 3 | One | Prevents enemy from using magic Flee | 0 | Allies | Ends combat. (Does not always work) Fuddle | 5 | Group | Confuses enemies Icy Pulse | 0 | All | Eliminates all magic effects Kasap | 4 | Group | Reduces defense of enemy group Kasnooze | 5 | Group | Puts a group of enemies to sleep Lushlicks | 0 | One | A slobbery lick to make enemy cower in fear Mysterious Dance2 | 0 | One | Lower MP (minus 3-5 MP) Mysterious Dance3 | 0 | One | Lowers MP (minus 7-11 MP) Paralyze Attack | 0 | One | Damages and causes paralysis Poison Attack | 0 | One | Inflicts poison Poison Breath | 0 } Group | Inflicts poison on a group Roar | 0 | All | A yell that makes foes fearful for one round Sap | 3 | One | Reduces defense Sleep Attack | 0 | One | Puts one enemy to sleep Snooze | 3 | Group | May put a group of enemies to sleep Summon Allies | 0 | Self | Summons new monsters to the join the battle Sweet Breath | 0 | Group | Puts an enemy/group to sleep Thwack | 7 | Group | Chance to send enemies to the hereafter Whack | 4 | One | Chance to send enemy to the hereafter __________________|____|________|______________________________________________ ------------------.----.--------.---------------------------------------------- (DW)STATUS CHANGE | MP | Number | Effect ------------------+----+--------+---------------------------------------------- Banish to Wagon | 0 | One | Monster charge that throws ally back to wagon Beat | 4 | One | Chance to send enemy to the hereafter Bright Light | 0 | One | Blinds an enemy with a flash of light Burning Breath | 0 | Group | Sigh that may paralyze Chance* | 20 | Any | Random effect battle spell Change Tactics | 0 | All | Hero is immune but everyone else will | | | randomly change their tactics Chaos | 5 | Group | Confuses enemies Close Wagon | 0 | All | Prevents change to the line-up during battle Curious Dance1 | 0 | One | Lower's MP (minus 1 or 2 MP) Dance | 0 | One | Causes enemy to lose their turns Defeat | 7 | Group | Chance to send enemies to the hereafter Defense | 4 | Group | Reduces defense of enemy group Eerie Light | 0 | One | Weakens resistance to spells Envenom Breath | 0 | One | Inflicts a stronger form of poison Expel | 1 | Group | Might make a group vanish. (No experience) Flee | 0 | Allies | Ends combat. (Does not always work) Icy Pulse | 0 | All | Eliminates all magic effects Lushlicks | 0 | One | A slobbery lick to make enemy cower in fear Mysterious Dance2 | 0 | One | Lower MP (minus 3-5 MP) Mysterious Dance3 | 0 | One | Lowers MP (minus 7-11 MP) Paralyze Attack | 0 | One | Damages and causes paralysis Poison Attack | 0 | One | Inflicts poison Poison Breath | 0 } Group | Inflicts poison on a group Roar | 0 | All | A yell that makes foes fearful for one round Sap | 3 | One | Reduces defense Sleep | 3 | Group | May put a group of enemies to sleep Sleepmore | 5 | Group | Puts a group of enemies to sleep Sleep Attack | 0 | One | Puts one enemy to sleep Stopspell | 3 | One | Prevents enemy from using magic Summon Allies | 0 | Self | Summons new monsters to the join the battle Surround | 5 | Group | Reduces accuracy of enemy attacks Sweet Breath | 0 | Group | Puts an enemy/group to sleep __________________|____|________|______________________________________________ + CHANCE - examples of possible effects. There are more! Everyone recovers HP including enemies Everyone recovers MP including enemies Time flows backwards to the start of the battle A genie the size of a mountain, attacks the enemy Everyone returns to life (including enemies) Turn everyone in the party into dragons The party becomes filled with a strange power. (Increases critical attacks?) Everyone (including enemies) loses their MP Enemies only lose MP Everyone is confused Everyone is paralyzed Everyone falls asleep Everyone starts to hallucinate Accidently summons something seriously scary. (Fear effect!) Out of nowhere comes the sound of something breaking. (Nothing happens) Meteorites attack everyone including the party. (Removes all HP except for 1) A dark haze neutralises all magic. (That includes casting Chance again!) Nothing happens at all! =============================================================================== 03. HUMAN CHARACTERS' SKILLS, SPELLS AND EQUIPMENT .......................*L03 =============================================================================== Hero's stats are less predictable, but this is a rough estimate. Assuming you use Hero for the [Sugoroku:Parcheesi] boards, where there are many permanent increases and decreases to attributes, this will alter the values, and of course, any seeds that you used will add to the stats. Be aware that the maximum numbers for the other characters may vary a little in your game, and they have been rounded down to a multiple of 10. ATTRIBUTES' ABBREVIATIONS: STR = STRENGTH, AGL = AGILITY, DEF = DEFENSE, WIS = WISDOM, LUC = LUCK ---- HERO ---- Max Level: 99 Max Stats: HP: 501, MP: 507, STR: 250, AGL: 201, DEF: 131, WIS: 179, LUC: 239 Skills(Lv): Heal(4), [Squelch:Antidote](6), [Whoosh:Gale](8), [Buff:Upper](9), [Midheal:Healmore](11), Identify(12), [Evac:Outside](14), [Swoosh:Tornado](16), Absorb(18), [Fullheal:Healall](22), [Zing:Vivify](25), [Kerplunk:Farewell](28), [Kaswoosh:Aerocross](32), [Zoom:Return](~), Chance(~) Equipment --------- Weapon : Bamboo Spear, Boomerang, Chain Whip, Charm Sword, Copper Sword, Cypress Stick, Dragon Slayer, Dragon Staff, Dream Blade, Edged Boomerang, EvilCrusher Sword, Flaming Bommerang, Iron Staff, Metal King Sword, Miracle Sword, Oak Staff, Papas' Sword, Snake Sword, Staff of Revival, Steel Broadsword, Thunder Staff, Wrecking Flail, Zombie Slayer Armor : Basic Clothes, Bronze Armor, Dragon Mail, Fire Armor, Iron Armor, King's Mantle, Leather Armor, Magic Armor, Metal King Armor, Mirror Armor, Mystic Armor, Scale Armor, Silver Mail, Slave Clothes, Soldier's Pajamas, Steel Armor, Wayfarer's Clothes Shield : Bronze Shield, Dragon Shield, Iron Shield, Leather Shield, Magic Shield, Metal King Shield, Ogre Shield, Ruinous Shield, Scale Shield, Shimmering Shield, [Tempest's:Aeolus'] Shield Helmet : Crown of Lenoule, Fur Hood, Great Helm, Iron Helmet, Iron Mask, Intelligent Helm, Leather Hat, Metal King Helm, Sun Crown, Wooden Hat Accssry : Bianca's Ribbon, Elfin Amulet, Fire Ring, Goddess Statue, [Kamikaze:Sacrifice] Bracer, Meteorite Bracer, Ring of Life ------------- BIANCA (Wife) ------------- Max Level: 99 Max Stats: HP: 500, MP: 500, STR: 140, AGL: 255, DEF: 149, WIS: 255, LUC: 255 Skills(Lv): [Frizz:Blaze](3), [Dazzle:Surround](5), [Kasap:Defense](7), [Sizz:Firebal](8), [Snooze:Sleep](12), [Oomph:Bikill](13), [Sizzle:Firebane](15), Stepguard(17), Bounce(18), [Frizzle:Blazemore](20), [Thwack:Defeat](23), [Kasizzle:Firevolt](27), [Kafrizzle:Blazemost](33) Equipment --------- Weapon : Bronze Knife, Cane of Punishment, Charm Sword, Fairy Sword, Fruit Knife, Gringham Whip, Killer Earrings, Magma Staff, Morning Star, Poison Moth Knife, Poison Needle, Staff of Force, Staff of Revival, Steel Whip, Thorn Whip, Thunder Staff, Wizard Staff Armor : Angel's Leotard, Basic Clothes, Cloak of Evasion, Dancer's Costume, Fur Cape, Handsewn Cape, Lace Bustier, Leather Dress, Mysterious Shrug, Princess Robe, Robe of Serenity, Sage's Robe, Sexy Bustier, Shimmering Dress, Silk Bustier, Silk Gown, Silk Robe, [Water Robe:Water Flying Cloth] Shield : Large Pot Lid, Leather Shield, Scale Shield Helmet : Fur Hood, Golden Tiara, Hairband, Happy Hat, Leather Hat, Metal King Helm, Silk Veil, Silver Tiara, Wind Hat Accssry : Bianca's Ribbon, Elfin Amulet, Goddess Statue, [Kamikaze:Sacrifice] Bracer, Meteorite Bracer, Ring of Life, Water Ring ------------ FLORA (Wife) ------------ Max Level: 99 Max Stats: HP: 493, MP: 501, STR: 130, AGL: 255, DEF: 170, WIS: 255, LUC: 255 Skills(Lv): [Midheal:Healmore](10), [Kasap:Defense](11), [Dazzle:Surround](12), [Oomph:Bikill](13), [Snooze:Sleep](14), Stepguard(15), [Sizzle:Firebane](16), [Timeswitch:Day-Night](17), Bounce(18), [Frizzle:Blazemore](20), [Thwack:Defeat](23), [Kasizzle:Firevolt](27), [Kafrizzle:Blazemost](33), [Kaboom:Explodet](37) Equipment --------- Weapon : Bronze Knife, Cane of Punishment, Charm Sword, Fairy Sword, Fruit Knife, Gringham Whip, Killer Earrings, Magma Staff, Morning Star, Poison Moth Knife, Poison Needle, Staff of Force, Staff of Revival, Steel Whip, Thorn Whip, Thunder Staff, Wizard Staff Armor : Angel's Leotard, Basic Clothes, Cloak of Evasion, Dancer's Costume, Fur Cape, Handsewn Cape, Lace Bustier, Leather Dress, Mysterious Shrug, Princess Robe, Robe of Serenity, Sage's Robe, Sexy Bustier, Shimmering Dress, Silk Bustier, Silk Gown, Silk Robe, [Water Robe:Water Flying Cloth] Shield : Large Pot Lid, Leather Shield, Scale Shield Helmet : Fur Hood, Golden Tiara, Hairband, Happy Hat, Leather Hat, Metal King Helm, Silk Veil, Silver Tiara, Wind Hat Accssry : Elfin Amulet, Goddess Statue, [Kamikaze:Sacrifice] Bracer, Meteorite Bracer, Ring of Life, Water Ring ------------------ TABITHA (Daughter) ------------------ Max Level: 99 Max Stats: HP: 514, MP: 516, STR: 176, AGL: 254, DEF: 178, WIS: 251, LUC: 251 Skills(Lv): [Crack:Icebolt](1), [Dazzle:Surround](1), [Zoom:Return](1), [Evac:Outside](9), Bang(11), [Crackle:Snowstorm](14), [Oomph:Bikill](16), [Timeswitch:Day-Night](18), [Snooze:Sleep](20), [Kasap:Defense](22), Boom(24), Bounce(27), [Kacrackle:Blizzard](30), Bedragon(32), [Kaboom:Explodet](36) Equipment --------- Weapon : Bronze Knife, Cane of Punishment, Chain Whip, Charm Sword, Fairy Sword, Fruit Knife, Gringham Whip, Killer Earrings, Magma Staff, Morning Star, Poison Moth Knife, Poison Needle, Staff of Force, Staff of Revival, Staff of Stoross, Steel Whip, Thorn Whip, Wizard Staff Armor : Angel's Leotard, Basic Clothes, Cloak of Evasion, Dancer's Costume, Fur Cape, Handsewn Cape, Iron Breastplate, Lace Bustier, Leather Dress, Mysterious Shrug, Princess Robe, Robe of Serenity, Sage's Robe, Shimmering Dress, Silk Bustier, Silk Gown, Silk Robe, Silver Breastplate, [Water Robe:Water Flying Cloth], Wayfarer's Clothes Shield : Large Pot Lid, Leather Shield, Scale Shield, Shimmering Shield Helmet : Fur Hood, Golden Tiara, Hairband, Happy Hat, Leather Hat, Silver Tiara, Wind Hat Accssry : Bianca's Ribbon, Elfin Amulet, Goddess Statue, [Kamikaze:Sacrifice] Bracer,Meteorite Bracer, Ring of Life --------- REX (Son) --------- Max Level: 99 Max Stats: HP: 513, MP: 435, STR: 255, AGL: 252, DEF: 131, WIS: 169, LUC: 202 Skills(Lv): [Fizzle:Stopspell](1), [Kabuff:Increase](8), [Holy Protection:Repel](10), [Midheal:Healmore](12), [Sizzle:Firebane](13), [Tingle:Numboff](14), Stepguard(15), Identify(18), Curseoff(20), [Fullheal:Healall](22), [Insulate:Barrier](23), Zap(25), [Kazing:Revive](27), [Multiheal:Healus](30), [Kazap:Lightning](34), [Kajolt:Thordain](38) Equipment --------- Weapon : Bamboo Spear, Battle Axe, Blizzard Blade, Boomerang, Bronze Knife, Copper Sword, Cypress Stick, Demon Hammer, Double-edged Sword, Dragon Slayer, Dream Blade, Edged Boomerang, EvilCrusher Sword, Flaming Bommerang, Fruit Knife, Giant Mallet, [Heavenly:Zenithian] Sword, Iron Staff, Magma Staff, Metal King Sword, Miracle Sword, Morning Star, Oak Staff, Papas' Sword, Poison Moth Knife, Sledge Hammer, Staff of Revival, Steel Broadsword, Stone Axe, Warhammer, Zombie Slayer Armor : Basic Clothes, Bronze Armor, Dragon Mail, Fire Armor, [Heavenly:Zenithian] Armor, Iron Armor, Leather Armor, Magic Armor, Metal King Armor, Mirror Armor, Mystic Armor, Scale Armor, Silver Mail, Soldier's Pajamas, Steel Armor, Wayfarer's Clothes Shield : Bronze Shield, Dragon Shield, Fire Shield, [Heavenly:Zenithian] Shield, Iron Shield, Leather Shield, Magic Shield, Metal King Shield, Power Shield, Ruinous Shield, Scale Shield, Shimmering Shield, [Tempest's:Aeolus'] Shield Helmet : Fur Hood, Great Helm, [Heavenly:Zenithian] Shield, Intelligent Helm, Iron Helmet, Iron Mask, Leather Hat, Metal King Helm Accssry : Elfin Amulet, Goddess Statue, [Kamikaze:Sacrifice] Bracer, Meteorite Bracer, Ring of Life ------ SANCHO ------ Max Level: 99 Max Stats: HP: 543, MP: 212, STR: 250, AGL: 120, DEF: 121, WIS: 131, LUC: 207 Skills(Lv): [Kabuff:Increase](1), [Snooze:Sleep](1), Location(1), Whistle(24), [Drain Magic:Robmagic](25), [Whack:Beat](28), Tiptoe(29), [Kamikaze:Sacrifice](30), Thief's Nose(31), [Fuddle:Chaos](32) Equipment --------- Weapon : Bamboo Spear, Battle Axe, Big Bowgun, Chain Sickle, Cypress Stick, Demon Hammer, Giant Mallet, Oaken Club, Oblivion Sword, Saw Blade, Sledge Hammer, Stone Axe, Thor's Spear, Warhammer, Wrecking Flail Armor : Basic Clothes, Boxer Shorts, Demon Armor, Edged Armor, Iron Breastplate, Leather Underpants, Magic Armor, Silver Breastplate, Soldier's Pajamas, Turtle Shell, Wayfarer's Clothes Shield : Bronze Shield, Iron Shield, Large Pot Lid, Leather Shield, Metal King Shield, Ogre Shield, Ruinous Shield, Scale Shield, [Tempest's:Aeolus'] Shield Helmet : N/A Accssry : Goddess Statue, Elfin Amulet, [Kamikaze:Sacrifice] Bracer, Meteorite Bracer ------ PIPPIN ------ Max Level: 99 Max Stats: HP: 518, MP: 000, STR: 255, AGL: 213, DEF: 109, WIS: 151, LUC: 135 Skills(Lv): None Equipment --------- Weapon : Battle Axe, Blizzard Blade, Boomerang, Bronze Knife, Copper Sword, Demon Hammer, Demon Spear, Double-edged Sword, Dragon Slayer, Dragon Staff, Dream Blade, Falcon Sword, Fruit Knife, Giant Mallet, Magma Staff, Metal King Sword, Morning Star, Oblivion Sword, Poison Moth Knife, Sledge Hammer, Snake Sword, Staff of Revival, Steel Broadsword, Stone Axe, Warhammer, Zombie Slayer Armor : Basic Clothes, Bronze Armor, Chain Mail, Dragon Mail, Edged Armor, Fire Armor, Iron Armor, Iron Breastplate, Leather Armor, Magic Armor, Metal King Armor, Mirror Armor, Scale Armor, Silver Mail, Steel Armor, Wayfarer's Clothes Shield : Bronze Shield, Dragon Shield, Fire Shield, Iron Shield, Leather Shield, Metal King Shield, Ruinous Shield, Scale Shield Helmet : Great Helm, Intelligent Helm, Iron Helmet, Iron Mask, Leather Hat, Metal King Helm, Wooden Hat Accssry : Elfin Amulet, [Kamikaze:Sacrifice] Bracer, Goddess Statue, Meteorite Bracer ======================= TEMPORARY PARTY MEMBERS ======================= These all join the team as part of the story, but leave after a while and never return. ----- HENRY ----- Skills(Lv): [Frizz:Blaze](1), [Dazzle:Surround](3), [Kasap:Defense](8), Bang(8), [Fuddle:Chaos](12), [Holy Protection:Repel](15) ----- PAPAS ----- Skills(Lv): [Dazzle:Surround](1), Heal(1), [Kasap:Defense](1), [Sizz:Firebal](1) ------------------------------------ BELLA (Fairy - does not gain levels) ------------------------------------ Skills(Lv): Heal(1), [Kasap:Defense](1), [Sizz:Firebal](1), [Dazzle:Surround](1) =============================================================================== 04. I T E M S ...........................................................*L04 =============================================================================== ------------------------------------------------------------------------------- U S E F U L I T E M S ------------------------------------------------------------------------------- Angel's Bell Effect: Use in battle to cure from confusion Cost : 500 Gold Buy : At Port Selmi and Telpador Find : - Drops : Balloon ------------------------------------------------------------------------------- Antidotal Herb Effect: Cures poison. Cost : 10 Gold Buy : At most item shops Find : In treasure chest at Ancient Ruins, and Fairy Realm [Sugoroku:Parcheesi] board Drops : [Bubble Slime:Babble], Demon Toadstool, Gasling, Gavot, Koro Fighter ------------------------------------------------------------------------------- Battle Drum Effect: Use during a battle to double everyone's attack power Cost : N/A Buy : No Find : 1st Floor of the Mysterious Cave ------------------------------------------------------------------------------- Book of Ibuul Effect: Nothing more than an interesting read. Try it a few times! Cost : 3000 Gold Buy : Return to [Zoomfen:Returndia] later in the game and speak to the woman sitting at the table on top of the church. Buy her book for 3000 Gold Find : Dark World [Sugoroku:Parcheesi] board Drops : No ------------------------------------------------------------------------------- Celebrity Pass Effect: Play any [Sugoroku:Parcheesi] board for free Cost : None Find : Prize for Dark World [Sugoroku:Parcheesi] board ------------------------------------------------------------------------------- [Chimera's Wing:Wyvern Wings] Effect: Use to return to previously-visited location Cost : 25 Gold Buy : At most shops Find : In various treasure chests Drops : Chirpy, [Chimera:Wyvern], Death Parrot, Duck Kite, Gapplin, Inspector, Laughing Bag, Mad Hand, [Mage Chimera:MagiWyvern], Skunker ------------------------------------------------------------------------------- Elfin Elixir Effect: Restores all MP for one Cost : 300 Casino Tokens Buy : At Oraclebury and Casino Ship casino token exchange Find : Chest in Waterfall Cave, Lost Forest, Tower of Boble, Jahanna, Mysterious Cave Drops : Evil Spirit, Silver Devil ------------------------------------------------------------------------------- Fighter's Hair Gel Effect: Boosts attack power in battle. Same effect as [Oomph:Bikill] spell Cost : 600 Gold Buy : Casino Ship, Fairy Realm, and Dark World [Sugoroku:Parcheesi] shops Find : In a treasure chest at Chizotte, Granvania Castle and Telpador. On some [Sugoroku:Parcheesi] boards Drops : Boss Galm ------------------------------------------------------------------------------- Full Moon Herb Effect: Cures one from paralysis Cost : 30 Gold Buy : At most item shops Drops : Man o' War, Reaper Knight, Snake Bat ------------------------------------------------------------------------------- Gold Card Effect: Reduces prices at ALL shops by 20% Cost : None Find : Prize from the Lottery Gold Ball ------------------------------------------------------------------------------- Holy Ore Effect: This can be upgraded by a man in El Haven to make the Sacred Jewel Cost : None Find : Santa Rosa Cave when you check the rock that trapped the man ------------------------------------------------------------------------------- Holy Water Effect: Wards off weaker enemies for a short time Cost : 20 Gold Buy : At most item shops Drops : Ghost, Greygore, Koro Priest, Yeti ------------------------------------------------------------------------------- Lamp of Darkness Effect: Turns day to night. Multiple uses Cost : None Buy : No Find : Santa Rosa Cave, floor 3. Requires raft ------------------------------------------------------------------------------- Life Stone Effect: Keep in the personal inventory and if the character dies it will take their place and be destroyed. It won't do any good if it's in the bag. Cost : 300 Gold Buy : Dark World and Mysterious [Sugoroku:Parcheesi] Shops Find : Granvania Castle, Remote Shrine (Northern House) Drops : Bomboulder, Stone Man ------------------------------------------------------------------------------- Lottery Ticket Effect: Use one to play the Lottery Cost : None Buy : Buy a few items at Port Selmi and there's a chance that you will get a Lottery ticket as a reward for being a loyal customer Find : Gift from Henry when he leaves the party, Chizotte, Casino Ship Resort, Granvania Castle, Sarabona, Shrine of Rumors, [Zoomfen:Returndia]. Dark World and Fairy Realm [Sugoroku:Parcheesi] Boards. Drops : None ------------------------------------------------------------------------------- Magic Water Effect: Restores a little MP (20-30) to one Cost : 120 Gold Buy : Casino Ship [Sugoroku:Parcheesi] Board shop Find : Devil's Tower, Squashton, Tower of God, Underground Ruins, [Zoomfen:Returndia] Drops : Ancient Wizard, Centaurus, Death Spark, Tortragon Lord, Wizard ------------------------------------------------------------------------------- Medicinal Herb Effect: Restores 30-40 HP. Use at any time Cost : 8 Gold Buy : At most shops Find : Many places! Drops : Big Rat, Cactusball, Cicada Mole, Cluckster, Dark Eye, Dracky, Evil Apple, [Healslime:Healer], Koro Hero, Larva King, Little Fighter, Mallet Gopher, Night Wisp, Thorn Kid, Tunneler, Skull Serpent, Slime, Small Ghoul, Spiny, ------------------------------------------------------------------------------- Monster Box Effect: Box that contains all the monsters you have encountered. Can only be used outside towns or dungeons on the world map Cost : 1000 Gold Buy : From Smiling Oracle Shop in Fortuna ------------------------------------------------------------------------------- Monster Feed Effect: Use on a monster to distract them, and to miss their chance to strike. Can also be used to attract more monsters, like the Scented Pouch item. Cost : 200 Gold Buy : At some shops Find : Ancient Ruins, Chizotte, Oraclebury Drops : Brownie, Horse Devil, Mother Octo, Rampone ------------------------------------------------------------------------------- Nut of Magic Effect: Increases MP for one, by 3-5 points Cost : None Buy : No Find : Reinhart Castle, Tower of God, Telpador [Zoomfen:Returndia]. Dark World and Mysterious [Sugoroku:Parcheesi] boards Drops : Laughing Grass, Mad Plant, Ogrehead, Shadow Satan ------------------------------------------------------------------------------- Polishing Cloth Effect: Gets Museum Collectibles bright and shiny. Use to polish Old Tea Set Cost : None Buy : No Find : Given to Hero by Mr. Spookz after becoming Curator of Museum ------------------------------------------------------------------------------- Prayer Ring Effect: Use to recover some MP. It will disintegrate after a number of uses Cost : 2500 Gold Buy : Mysterious [Sugoroku:Parcheesi] Board Shop Find : Casino Ship [Sugoroku:Parcheesi] Board Prize, Lottery Silver ball, Final Key room on Floor 1 of Granvania Castle, Mt. Chizotte Pass, Mysterious [Sugoroku:Parcheesi] Board Drops : Dancing Jewel, Messala, Necromancer ------------------------------------------------------------------------------- Restoration Orb Effect: If defeated in battle, the bearer is resurrected but the stone is lost Cost : Cannot be purchased Find : Treasure Maze in Dark World [Sugoroku:Parcheesi] board, Mysterious Cave (Floor 1) Buy : Nowhere! Drops : Great Dragon, Restore Slime ------------------------------------------------------------------------------- Rockbomb Shard Effect: Throw at an enemy to cause a bang. Once used it's gone Cost : 450 Gold Buy : At some shops Find : Lottery Blue ball, Granvania Mountain Cave Drops : Bomb Baby, Manuhan, Rockbomb ------------------------------------------------------------------------------- Sage's Stone Effect: Restores HP to everyone when used in battle. Same effect as [Multiheal:Healus]. Multiple uses Cost : Cannot be purchased Buy : No Find : On arrival in Dark World. It's a gift from someone special Drops : No ------------------------------------------------------------------------------- Santa Rosa's Stone Effect: Allows you to find the Holy Ore Cost : None Find : At the bottom of the well in Santa Rosa Buy : No ------------------------------------------------------------------------------- Scented Pouch Effect: Use to attract monsters. Increases rate of random battles for a while Cost : 80 Gold Buy : At Jahanna, Oraclebury and Reinhart Item Shops Drops : Lintbloom, Tongueling ------------------------------------------------------------------------------- Seed of Agility Effect: Increases agility for one, by 1-2 points Cost : None Buy : No Find : Dwarf's Cave, Granvania Mountain Cave, Santa Rosa Cave (2nd visit), [Zoomfen:Returndia], Dark World and Mysterious [Sugoroku:Parcheesi] boards Drops : Demon Rat, Gargoyle, Great Mamoo, Longneck Weasel, Mamoo, Metal Slime ------------------------------------------------------------------------------- Seed of Defense Effect: Increases defense for one, by 1-3 points Cost : None Buy : No Find : Alcapa, El Haven, Granvania Castle, Jahanna, Oraclebury, Telpador, S.S. Stranger (Ship), Volcano of Death, Mysterious [Sugoroku:Parcheesi] board Drops : Bazax, Killer Shell, Mud Looper, Mystery Doll, Pearl Shell, Saurus Lord, Terracotta Warrior, Tortragon ------------------------------------------------------------------------------- Seed of Life Effect: Increases HP for one, by 4-6 points Cost : None Buy : No Find : Dwarf's Cave, Fairy Village, Granvania, Port Selmi (with Magic Key), Reinhart Castle (with Reinhart Key), Underground Ruins Floor 1. Fairy Realm, Dark World and Mysterious [Sugoroku:Parcheesi] boards Drops : Deep Sea Dragon, Dragon Pup, Flare Dragon, Ganesha, Kembeth, Mudslough ------------------------------------------------------------------------------- Seed of Strength Effect: Increases strength for one, by 1-3 points Cost : None Buy : No Find : Ancient Ruins, Devil's Tower, Granvania Castle, Lenoule Castle, Remote Mountain Village, Santa Rosa, Squashton, Tower to [Heaven's Castle:Zenithia], Mysterious [Sugoroku:Parcheesi] board Drops : Big Sloth, Black Dragon, Dark Mammoth, Dentasaurus, Gigante, Golem, Mermandine, Trumpeter ------------------------------------------------------------------------------- Seed of Wisdom Effect: Increases wisdom for one, by 1-3 points Cost : None Buy : No Find : Remote Shrine, Granvania, Ice Palace, Santa Rosa (Gen 2), Sarabona. Fairy Realm and Mysterious [Sugoroku:Parcheesi] boards. Drops : Flame Soldier, Green Worm, Mad Dragon, Metal Hunter, Tonguelord ------------------------------------------------------------------------------- Silver Pot Effect: Combined with the other 2 Silver items it forms the Old Tea Set Cost : N/A Buy : No Find : Lenoule Castle, Floor 3, jump down to treasure chest from hole in the floor on Floor 4 ------------------------------------------------------------------------------- Silver Tea Cup Effect: Combined with the other 2 Silver items it forms the Old Tea Set Cost : N/A Buy : No Find : Lenoule Castle, kitchen basement treasure room, accessed from the cave outside, but only after King Eric has opened all the rusty doors ------------------------------------------------------------------------------- Silver Tray Effect: Combined with the other 2 Silver items it forms the Old Tea Set Cost : N/A Buy : No Find : Lenoule Castle, Floor 5, inside a dresser at the bottom left corner of the bedroom ------------------------------------------------------------------------------- [Sugoroku:Parcheesi] Ticket Effect: One of these grants entrance to any [Sugoroku:Parcheesi] board Cost : None Buy : No Find : Ancient Ruins, Casino Ship, Chizotte, Collectible Museum, Remote Shrine, Lost Forest, Granvania, Great Temple, [Heaven's Castle:Zenithia], Jahanna, Mt. Evil, Ned's Inn, Oraclebury, Granvania Mountain Cave, Port Selmi, Remote Mountain Village, Sarabona, Squashton, S.S. Stranger (Ship), Telpador, Tower to [Heaven's Castle:Zenithia], Volcano of Death, Wealthy Man's Mansion, [Zoomfen:Returndia], all [Sugoroku:Parcheesi] boards Drops : Koro Mage, Little Mage ------------------------------------------------------------------------------- Yggdrasil Dew Effect: Restores all HP for all party members Cost : None Buy : No Find : Inside a room in [Heaven's Castle:Zenithia]. You can take another one if you have used all Yggdrasil Dew in your inventory. Mysterious [Sugoroku:Parcheesi] Board Drops : Little Hero ------------------------------------------------------------------------------- Yggdrasil Leaf Effect: Use to resurrect a party member with full HP. Always works Cost : None Buy : No Find : Devil's Tower, Granvania Mountain Cave, Tower to [Heaven's Castle:Zenithia], Find one each day when you upgrade the Yggdrasil Sapling (Museum Collectible), Fairy Realm, Dark World and Mysterious [Sugoroku:Parcheesi] boards Drops : Barbarossa, [Cureslime:Curer], King Slime, Little Priest, Living Dead NOTE : To obtain the Leaf from the Yggdrasil Sapling, use the Holy Water Vial on the Sapling while it's on a pedestal inside the Collectible Museum at night. Then sleep and make it night again and return and click on the Sapling and you will receive a Leaf. You must use the Holy Water Vial each time you want another leaf and you can only get one each day. ------------------------------------------------------------------------------- S T O R Y I T E M S ------------------------------------------------------------------------------- Dragon's Left Eye Effect: Opens Dragon's mouth when used with Right Eye Find : In Tower of Boble, lower floors ------------------------------------------------------------------------------- Dragon's Right Eye Effect: Opens Dragon's mouth when used with Left Eye Find : In Tower of Boble, lower floors ------------------------------------------------------------------------------- Dragon Orb Effect: Restore Master Dragon to his true form Find : Tower of Boble, inside the Dragon's head ------------------------------------------------------------------------------- Fairy Horn Effect: Blow this horn to gain access to the Fairy Castle Find : Fairy Village, a gift from Lady Powan ------------------------------------------------------------------------------- Final Key Effect: Opens all locked doors Find : Defeat Buon at the top of the tower in Sarabona ------------------------------------------------------------------------------- Flying Shoes Effect: Use when on the world map and it takes you to North Church. From there you can walk to Devil's Tower Find : Granvania Castle ------------------------------------------------------------------------------- Glimmering Orb Effect: None Find : Queen of the Fairy Castle ------------------------------------------------------------------------------- Gold Orb Effect: Required to raise [Heaven's Castle:Zenithia] Find : Hero will be given this by Bianca after she picks it up from the grave of Queen Sophia. This occurs after ridding Lenoule Castle of its ghosts ------------------------------------------------------------------------------- Grappling Hook Effect: Use at Tower of Boble to climb down where there are no stairs Find : [Heaven's Castle:Zenithia] back room with old man, inside the drawer ------------------------------------------------------------------------------- [Heavenly:Zenithian] Bell Effect: Summon Master Dragon when used on the world map Find : Receive from Master Dragon ------------------------------------------------------------------------------- Holy Water Vial Effect: Use to dispel the fire inside Mt. Evil and access lower floors Find : Inside a chest in the Arrow Tiles room in Mt. Evil NOTE : After using this item, it will remain in your inventory, and you can use it as many times as you like to obtain an Yggdrasil Leaf from the Yggdrasil Sapling inside the Collectible Museum ------------------------------------------------------------------------------- Lamp of Darkness Effect: Summons nightfall when lit. Infinite uses Find : Santa Rosa Cave, Floor 3 (when searching for Papas's item) ------------------------------------------------------------------------------- Magic Carpet Effect: Allows you to fly over water and flat areas of the map Find : El Haven, need the Magic Key to open the treasure chest ------------------------------------------------------------------------------- Magic Key Effect: Opens some locks: A treasure chest in cave in El Haven and doors in: i. Alcapa: Bar cellar ii. Port Selmi: Behind stage in inn iii. Granvania Castle: Room next to bar iv. Oraclebury: Prison cell Find : Treasure chest on path at the back of El Haven ------------------------------------------------------------------------------- Mirror of Ra Effect: Reveals the truth about which Queen is the fake (Reinhart) Find : Top of Tower of God ------------------------------------------------------------------------------- Mysterious Map Effect: Tool that shows the locations of places its bearer has visited. Find : Given to Hero by Papas ------------------------------------------------------------------------------- Papas's Letter Effect: None Find : Santa Rosa Cave, Floor 5 ------------------------------------------------------------------------------- Reinhart Key Effect: Used to unlock many doors in Reinhart Castle Find : King Dale gives this to you after you enter the castle through the dungeons ------------------------------------------------------------------------------- Royal Emblem Effect: Signifies that Hero is the true king of Granvania Find : Cave of Trials ------------------------------------------------------------------------------- Spring Flute Effect: Give to Lady Powan in Fairy Village Find : In a treasure chest in the Ice Palace after defeating the boss ------------------------------------------------------------------------------- Torch Effect: Banishes ghosts inside Lenoule Castle Find : Inside a pot in Lenoule Castle Kitchen ------------------------------------------------------------------------------ [Zoomoon:Returmoon] Herb Effect: Give to Ol' Bennett and he will create the [Zoom:Return] spell Find : Western edge of northwest contininent to the west of [Zoomfen:Returndia] =============================================================================== 05. E Q U I P M E N T ..................................................*L05 =============================================================================== 01. Helmets 02. Armor 03. Shields 04. Accessories ---------- Characters ---------- H = Hero B = Bianca F = Flora R = Rex (boy) T = Tabitha (girl) He = Henry S = Sancho P = Pippin ------------- Abbreviations ------------- SM = Cost in Small Medals Mt.E = Mount Evil [SUG:PAR]= [Sugoroku:Parcheesi] Board Fin.Key = Final Key (needed) Monster = Monster only MC = Museum Collectible NOTES: Some equipment can be used as an item during a battle. If there is a cost listed, then you can buy it. If not, you have to find it! Armor marked with [+] is cursed! ----------------------.------.-------.-----------.----------------------------- 01. HELMETS | DEF | COST | EQUIP | Notes ----------------------+------+-------+-----------+----------------------------- Leather Hat | +2 | 65 | HBFHeRTSP | - Pointy Hat | +3 | 70 | S | - Wooden Hat | +6 | 120 | HHeSP | - Hairband | +7 | 150 | BFT | Girls only Seashell Hat | +7 | 150 | Monsters | - Fur Hood | +11 | 400 | HBFRT | - Silver Tiara | +14 | 450 | BFT | Girls only Iron Helmet | +16 | 1100 | HRHeSP | Boys only Silk Hat | +20 | 2000 | S | - Iron Mask | +25 | 3500 | HRHeP | - Wind Hat | +28 | 5000 | BFT | Use for [Zoom:Return] effect Hades Helm | +30 | - | Monsters | - Crown of Lenoule | +30 | - | HR | Lenoule Castle: Collectible Silk Veil | +30 | - | BF | Remote Mountain Village Happy Hat | +35 | - | BFTS | Recover MP as walk [SUG:PAR] | | | | prize/Granvania (Final Key) Intelligent Helm | +40 | 13000 | HP | Increases wisdom by 15 pts Golden Tiara | +45 | - | BFT | Medal King Castle (Fin.Key) Great Helm | +45 | 20000 | HRSP | Jahanna shop (DQ) Heavenly Helm | +50 | - | R | Telpador (Queen) (DW) Zenithian Helm | | | | Sun Crown | +60 | - | H | Protects from status. Mt. E Metal King Helm | +70 | - | HBRSP | Mt. Evil ______________________|______|_______|___________|_____________________________ ----------------------.------.-------.-----------.----------------------------- 02. ARMOR | DEF | COST | EQUIP | Notes ----------------------+------+-------+-----------+----------------------------- Rag Clothes | +3 | 25 | He | - Basic Clothes | +4 | 30 | Everyone | - Slave Clothes | +5 | - | HHe | Find at Great Temple Handsewn Cape | +6 | - | BFP | Find: Lenoule, Santa Rosa Wayfarer's Clothes | +7 | 70 | HRTHeSP | - Silk Gown | +10 | 110 | BFT | - Leather Armor | +11 | 180 | HSHe | - Leather Underpants | +12 | 220 | HeS | - Silk Robe | +13 | - | BFT | Find: Oraclebury Boxer Shorts | +15 | - | S | Find Port Selmi, Granvania Scale Armor | +15 | 350 | HHeP | - Leather Dress | +17 | 380 | BNDM | Female only Fur Coat | +18 | 550 | BFT | - Chain Mail | +19 | 500 | HeP | - Slime Outfit | +20 | 330 | Monsters | Slime type monsters Dancer's Costume | +20 | 1300 | BFT | Female only Bronze Armor | +21 | 700 | HRHeP | - Iron Breastplate | +23 | 1000 | THeSP | - Sexy Bustier | +23 | - | BF | Mysterious [SUG:PAR] Iron Armor | +25 | 1200 | HHeP | - Cloak of Evasion | +28 | 3000 | BFT | User might avoid attack Steel Armor | +30 | 2300 | HRP | - Turtle Shell | +33 | 2500 | S | - Robe of Serenity | +33 | - | BFT | Protects vs sleep or paraly Lace Bustier | +36 | 5500 | BFT | - Mysterious Shrug | +37 | 17 SM | BFT | Sometimes absorbs MP Wizard's Robe | +37 | 6800 | Monsters | Chizotte shop. Demon T Zombie Mail | +38 | - | Monsters | Demon's Tower find Silver Mail | +40 | 4800 | HP | - Soldier's Pajamas * | +40 | 12 SM | HRS | Medal King Silver Breastplate | +40 | 5000 | TS | - Blood Mail | +45 | 6500 | Monsters | Chizotte shop Shimmering Dress | +45 | 8800 | BFP | May reflect back magic (DQ) Healslime Sash | +50 | 5000 | Slimes | Recovers HP in battle. (MC) (DW) Healer Sash | | | | Dragon Mail | +50 | 7500 | HRP | Reduce fire damage Sage's Robe | +50 | 12000 | BF | Reduce magic damage (DQ) Water Robe | +55 | 14800 | BFT | Deflect magic and fire atts (DW) Wtr Flying Cloth | | | | Edged Armor | +55 | - | HeSP | Hurts foe who attacks Dark Robe | +55 | 16000 | Monsters | Reduce magic damage | | | | Find:Mt.E. Buy:Myst[SUG:PAR] Magic Armor | +60 | 12000 | HPST | Reduces magic damage Silk Bustier | +60 | 18800 | BFT | Fairy Village Devil Armor | +65 | - | Monsters | Tower of Boble,Myst[SUG:PAR] Fire Armor | +70 | 15000 | HRP | Block magic and ice attacks Angel's Leotard | +70 | 21000 | BFT | Block magic and ice attacks Mystic Armor | +75 | 28 SM | HR | Heals HP during battle Mirror Armor | +80 | 30000 | HRP | Reflect magic back Princess Robe | +80 | - | BFT | Reduces fire/ice att damage | | | | Fairy Castle Demon Armor+ | +85 | - | S | Reinhart chest | | | | This armor has 0 agility (DQ) Heavenly Armor | +85 | - | R | Block magic/ice atts (DW) Zenithian Armor | | | | King's Mantle | +90 | - | H | Block magic/ice atts Metal King Armor | +95 | - | HRP | Metal Dragon drops this Rogue Knight Armor+ | No | - | He | Cursed and lowers defense | | | | Find in Granvania Mt Cave ______________________|______|_______|___________|_____________________________ * Soldier's Pajamas allow the wearer to attack while sleeping ----------------------.------.-------.-----------.----------------------------- 03. SHIELDS | DEF | COST | EQUIP | Notes ----------------------+------+-------+-----------+----------------------------- Large Pot Lid | +2 | 40 | BFTHeS | - Leather Shield | +4 | 70 | HBFRTHeSP | - Scale Shield | +7 | 180 | HBFRTHeSP | - Bronze Shield | +11 | 370 | HRHeSP | Guys only Iron Shield | +16 | 720 | HRHeSP | Reduce damage from ice/fire Magic Shield | +22 | 3400 | HR | Deflects magic and fire/ice Dragon Shield | +30 | 7100 | HRP | Reduces damage from fire/ice (DQ) Tempest's Shield | +35 | 4700 | HRS | Use - make low level enemies (DW) Aeolus' Shield | | | | vanish Dark Shield | +37 | - | Monsters | Use to make mist - distracts Fire Shield | +40 | 17000 | HRP | Reduces damage from fire/ice Large Medal | +40 | - | S | Medal King (Collectible) Power Shield | +45 | 25000 | HR | Use to recover HP for one Ogre Shield | +48 | - | HS | Reduces damage from fire/ice Shimmering Shield | +55 | 33000 | HRT | Deflects magic and fire atts (DQ) Heavenly Shield | +60 | - | R | Use to cast Bounce. Protects (DW) Zenithian Shield | | | | from fire/ice attks. Sarab Metal King Shield | +70 | 50 SM | HRSP | Medal King Ruinous Shield+ | None | 4200 | HRSP | Curses user. Great Temple ______________________|______|_______|___________|_____________________________ ----------------------.-------.-----------.------------------------------------ 04. ACCESSORIES | COST | EQUIP | Notes ----------------------+-------+-----------+------------------------------------ Bianca's Ribbon | - | BT | Gift from Bianca. +10 Wisdom Meteorite Bracer | 6500 | HBFRTSP | Double agility. Granvania [SUG:PAR] (DQ) Kamikaze Bracer | 5000 | Everyone | Explodes if user dies. Casino 5000 (DW) Sacrifice Bracer | | | Elfin Amulet | 3000 | Not Henry | Protects from spells Fire Ring | - | H | Use for boom attack. Volcano Water Ring | - | BF | [Whoosh:Gale] attack. Wtrfall Cave Ring of Life | - | HBFRT | Restores HP each step. Great Temple ______________________|_______|___________|____________________________________ NOTE The three rings used to open the portal to the Dark World, can be retrieved! After you have entered Jahanna, walk back to the portal, and enter it. You'll be back at the three statues, and can remove the rings, (which closes the portal). Sail the ship back down the river, then you can zoom back to Jahanna. =============================================================================== 06. W E A P O N S ......................................................*L06 =============================================================================== 01. Swords 02. Staffs 03. Axes and Hammers 04. Claws / Fangs 05. Knives 06. Boomerangs 07. Whips 08. Spears 09. Bow / Others ---------- Characters ---------- H = Hero B = Bianca F = Flora R = Rex (boy) T = Tabitha (girl) He = Henry S = Sancho P = Pippin ------------- Abbreviations ------------- SM = Cost in Small Medals Mt.E = Mount Evil [SUG:PAR]= [Sugoroku:Parcheesi] Board Fin.Key = Final Key (needed) Monster = Monster only MC = Museum Collectible NOTES: Some weapons can be used as an item during a battle. If there is a cost listed, then you can buy it. If not, you have to find it! ----------------------.------.-------.-----------.----------------------------- 01. SWORDS | ATT | COST | EQUIP | Notes ----------------------+------+-------+-----------+----------------------------- Cypress Stick | +2 | 10 | HRS | - Oaken Club | +9 | 60 | HeS | - Copper Sword | +13 | 270 | HRP | - Saw Blade | +27 | 1200 | S | - Steel Broadsword | +33 | 2000 | HRHeP | - Papas' Sword | +40 | - | HR | Obtain in Monster's Den Snake Sword | +42 | 3900 | HHeP | - EvilCrusher Sword | +45 | 4400 | HR | Use for flame attack Dream Blade | +55 | 6300 | HP | May inflict sleep Falcon Sword | +67 | 35 SM | P | 2x Hit, Dark World [SUG:PAR] Charm Sword | +70 | 9800 | HBFT | May inflict confusion Ice Sword | +70 | 9000 | Monsters | Use: [Crack:Icebolt] attack Zombie Slayer | +80 | 11500 | HRP | Hurts the undead Fairy Sword | +85 | 7700 | BFT | Use to raise defense Dragon Slayer | +90 | 16000 | HRP | Hurts dragons Oblivion Sword | +95 | - | SP | Curses the user. Myst. Cave Double-Edged Sword | +99 | 3300 | P | Curses the user. [SUG:PAR] Miracle Sword | +100 | 23 SM | H | Heals HP. [SUG:PAR] Blizzard Blade | +105 | 21000 | P | Jahanna shop (DQ) Heavenly Sword | +110 | - | R | Use to neutralise magic (DW) Zenithian Sword | | | | Hell Sabre | +120 | - | Monsters | Mysterious Cave, [SUG:PAR] Metal King Sword | +130 | - | HRP | Buy at Casino ______________________|______|_______|___________|_____________________________ ----------------------.------.-------.-----------.----------------------------- 02. STAFFS | ATT | COST | EQUIP | Notes ----------------------+------+-------+-----------+----------------------------- Blessed Wand | - | - | None | Use to recover HP for one Oak Staff | +9 | 130 | HR | - Iron Staff | +22 | 425 | HR | - Thunder Staff | +29 | - | HBF | [Lightning:Bolt] Fairy Cas. Cane of Punishment | +35 | - | BFT | [Whoosh:Gale] Granv Mt Pass Wizard Staff | +40 | - | BFP | Volcano of Death Staff of Force | +55 | 2500 | BFT | Uses MP to attack Staff of Stoross | +60 | - | T | Cures paralysis. Jahanna Magma Staff | +63 | - | BFT | Fire ball effect Staff of Revival | +66 | 45000 | HBFT | Use to raise ally from dead Dragon Staff | +125 | - | H | Use to become dragon. Boble ______________________|______|_______|___________|_____________________________ ----------------------.------.-------.-----------.----------------------------- 03. AXES AND HAMMERS | ATT | COST | EQUIP | Notes ----------------------+------+-------+-----------+----------------------------- Stone Axe | +20 | 700 | S | Battle Axe | +45 | 4000 | S | ----------------------+------+-------+-----------+----------------------------- Giant Mallet | +10 | 220 | S | Sledge Hammer | +30 | 1800 | S | Warhammer | +60 | 6500 | S | Demon Hammer | +70 | - | S | Crit. Sealed Cave, [SUG:PAR] ______________________|______|_______|___________|_____________________________ ----------------------.------.-------.-----------.----------------------------- 04. CLAWS / FANGS | ATT | COST | EQUIP | Notes ----------------------+------+-------+-----------+----------------------------- Steel Claws | +19 | 550 | Monsters | Fire Claws | +53 | 4700 | Monsters | Use for fire attack Demon Claws | +90 | - | Monsters | Use for poison. Great Temple ----------------------+------+-------+-----------+----------------------------- Stone Fang | +12 | 240 | Monsters | - Steel Fang | +35 | 2000 | Monsters | - Orichalcum Fang | +115 | - | Monsters | Mt. Evil ______________________|______|_______|___________|_____________________________ ----------------------.------.-------.-----------.----------------------------- 05. KNIVES | ATT | COST | EQUIP | Notes ----------------------+------+-------+-----------+----------------------------- Fruit Knife | +6 | 50 | BFT | - Bronze Knife | +12 | 150 | BFTHe | - Poison Moth Knife | +24 | 900 | BFT | May paralyze ______________________|______|_______|___________|_____________________________ ----------------------.------.-------.-----------.----------------------------- 06. BOOMERANGS | ATT | COST | EQUIP | Notes ----------------------+------+-------+-----------+----------------------------- Boomerang | +15 | 420 | H | Attacks all enemies at once Edged Boomerang | +25 | 1500 | HR | Attacks all enemies at once Flaming Boomerang | +65 | 13000 | HR | Attacks all enemies at once ______________________|______|_______|___________|_____________________________ ----------------------.------.-------.-----------.----------------------------- 07. WHIPS | ATT | COST | EQUIP | Notes ----------------------+------+-------+-----------+----------------------------- Thorn Whip | +18 | 350 | BFT | Attacks a group of enemies Chain Whip | +28 | 1200 | HFTHe | Attacks a group of enemies Morning Star | +45 | 3000 | BFRTP | Attacks a group of enemies Steel Whip | +65 | 7400 | BFT | Attacks a group of enemies Gringham Whip | +100 | - | BFTHe | Casino 250000 coins Wrecking Flail | +125 | 50000 | HS | Mysterious [SUG:PAR] shop ______________________|______|_______|___________|_____________________________ ----------------------.------.-------.-----------.----------------------------- 08. SPEARS | ATT | COST | EQUIP | Notes ----------------------+------+-------+-----------+----------------------------- Bamboo Spear | +5 | 50 | HRS | Thor's Spear | +85 | 13500 | S | Use for lightning attack Demon Spear | +99 | 25000 | P | Can inflict critical attack ______________________|______|_______|___________|_____________________________ ----------------------.------.-------.-----------.----------------------------- 09. BOW / OTHER | ATT | COST | EQUIP | Notes ----------------------+------+-------+-----------+----------------------------- Big Bowgun | +110 | 37000 | S | Jahanna shop Poison Needle | +1 | 2900 | BFT | Venomous barb can Critical Sharpened Bone | +6 | 70 | Monsters | Santa Rosa shop Chain Sickle | +27 | 900 | S | Alcapa shop Killer Earrings | +35 | - | BFT | Two hits. Casino 10000 coins ______________________|______|_______|___________|_____________________________ =============================================================================== 07. M U S E U M C O L L E C T I B L E S ................................*L07 =============================================================================== You can first access this small island after marriage and getting the ship. But Mr. Spookz won't let you enter until you undertake an easy quest to find the Large Medal. This is located at the Medal King's Castle. After you have obtained a few collectibles there will be a girl at the desk in the entrance hall. She will show you a book with the items that you have collected already listed, and it will include some that you haven't yet got, but are well on the way to obtaining. Perhaps you just need one more visit somewhere, and there will be a hint of where to go, and how to obtain it, from the description. Enter the room on the third floor at night, and you can place a collectible on the table there and the chap will give you more information about it. After you've placed a good number of collectibles, speak to Mr. Spookz at night in his room (to the left of the entrance hall) and he will give you a share of the visitor money! You can only place or remove collectibles at night. ------------------------------------------------------------------------------- Sacred Jewel Museum Level: 1 Points : 10 Beauty : 10 Fun : 0 Fear : 0 When you rescue the man trapped underneath a rock in the Santa Rosa Cave as a child, you can also find the Santa Rosa Holy Ore, if you investigate the rock. However, if you didn't get it, then you can return to the cave later and check out the rock on the third level of the cave. This is the part of the cave accessed from the left bank of the river. There is a craftsman in El Haven in the kitchen of the house set between two towers near the top of the town. Speak to him and he'll offer to improve the stone. Agree, and wait until the next day, (if you use [Timeswitch:Day-Night] twice to save bother, he doesn't seem to count this as a day, so do as he says and stay at the inn) and return. NOTE: First of all, you have to find the Santa Rosa Stone in the well at Santa Rosa and talk to the farmer in his field. He will give you some information about the Holy Ore in the cave. If you don't do this, then you won't find the Holy Ore. However, you CAN return here later in the game and find the farmer again, if you missed this the first time. ------------------------------------------------------------------------------- Old Tea Set Museum Level: 1 Points : 5 Beauty : 2 Fun : 2 Fear : 0 Find all three pieces of the set: the Silver Tray, Silver Pot and Silver Tea Cup and this will magically transform into the Old Tea Set. The Silver Tray is found in a cupboard inside the large bedroom in Lenoule Castle. The Silver Tea Cup is in the room that you can reach from the cave outside of Lenoule Castle where the fire is burning. The Silver Teapot is the easiest to miss, as you have to drop down a hole from one floor to the lower, in the East wing of Lenoule Castle. You can return here after the events and there are no enemies, so finding them all is much easier. ------------------------------------------------------------------------------- Silver Tea Set Museum Level: 2 Points : 10 Beauty : 10 Fun : 0 Fear : 3 Place the Old Tea Set on a pedestal in the Collectible Museum, and polish it with the Polishing Cloth, changing its grading. To polish it, stand in front of it, open the item inventory, and then select to 'Use' the Polishing Cloth. You'll be given the Polishing Cloth by Mr. Spookz when you speak to him after first being appointed curator of the Collectible Museum. You can also obtain the Polishing Cloth later, if you didn't talk to him then. NOTE: This item is used to obtain the Crown of Lenoule. ------------------------------------------------------------------------------- Cherry Tree Branch Museum Level: 2 Points : 5 Beauty : 5 Fun : 0 Fear : 0 Obtained when you complete the first visit to the Fairy Village. After returning home, Sancho will want to display it in your room. Agree, and he will put it on the table upstairs. Then, take it from the table. NOTE: If you miss this item, you can find it later on in the game when you return to Santa Rosa. Enter Sancho's old house, next to the well (use Stepguard if you want to avoid damage from the purple floor) and go down to the basement, through the hole in the floor. You will find the branch there. ------------------------------------------------------------------------------- Goddess Statue Museum Level: 1 Points : 5 Beauty : 5 Fun : 0 Fear : 0 One of the nuns at Seaside Abbey gives this to you after the events of the first visit there. NOTE: This can be equipped as an accessory, increasing luck. ------------------------------------------------------------------------------- Goodnight Pillow Museum Level: 1 Points : 3 Beauty : 0 Fun : 8 Fear : 0 Stay for the night at the Alcapa Inn, TWICE! Then speak with the innkeeper. NOTE: This can be used as a battle item, to put enemies to sleep. ------------------------------------------------------------------------------- Spooky Scarecrow Museum Level: 1 Points : 5 Beauty : 0 Fun : 1 Fear : 10 After completing the events in Squashton, talk to the owner of the scarecrow in the house to the left of the field where it stands. He doesn't want it anymore, and you can pull it out of the ground and keep it forever. ------------------------------------------------------------------------------- [Zoomfen:Returndia]'s Drink Museum Level: 2 Points : 5 Beauty : 0 Fun : 4 Fear : 0 Enter the church in [Zoomfen:Returndia] and speak to the old man in the right hand room. He will tell you about this drink, if you answer no. Return to town at night, and go back into the church. This time, walk left to find a man standing by a pot. Yep, he's a secret drinker. Now, visit Ol' Bennett, and when he asks if you've come for another spell, say no. Then he will give you a bottle of [Zoomfen:Returndia]'s Drink. ------------------------------------------------------------------------------- Reinhart Music Box Museum Level: 2 Points : 5 Beauty : 5 Fun : 5 Fear : 0 After Henry marries, return to Reinhart and visit him and his wife on the top floor of the castle. You will have to take a detour to the chest in his room, and after that, return to the top floor and speak with him again to receive the item. ------------------------------------------------------------------------------- Memorial Music Box Museum Level: 3 Points : 25 Beauty : 8 Fun : 5 Fear : 0 Stand in front of the Reinhart Music Box and select to USE the Sacred Jewel. The box will have upgraded into the Memorial Music Box, increasing its value. ------------------------------------------------------------------------------- [Healslime:Healer] Sash Museum Level: 3 Points : 10 Beauty : 0 Fun : 10 Fear : 5 Simply buy this for 5000 Gold from the Smiling Oracle Shop in Oraclebury. Visit at night and the shop is at the top left corner of the town. Only available later in the game. NOTE: This can be equipped as armor to slimes, and will restore HP in battle. ------------------------------------------------------------------------------- Notebook of Rumors Museum Level: 0 Points : 0 Beauty : 0 Fun : 10 Fear : 0 Find this on the counter at the inn in the Shrine of Rumors. The small settlement due south of [Zoomfen:Returndia] and near the entrance to the tunnel to Sarabona. Just pick it up and it's yours! ------------------------------------------------------------------------------- Ship-in-a-Bottle Museum Level: 2 Points : 5 Beauty : 5 Fun : 0 Fear : 0 Talk to the man to the left at Port Selmi when you go to board the ship for the first time. This event takes place after the wedding. You have to pay 1000 Gold for this souvenir. ------------------------------------------------------------------------------- Wedding Cupcakes Museum Level: 1 Points : 3 Beauty : 0 Fun : 7 Fear : 0 Obtain these in Sarabona after marriage. You will automatically receive this item. ------------------------------------------------------------------------------- Desert Rose Museum Level: 1 Points : 3 Beauty : 7 Fun : 0 Fear : 0 When you first visit Telpador, get some information about this item in the weapon shop. Then stay the night in the inn and first thing the next day, walk out to the desert south of the town. You will find a couple of small rocks lying on the ground. Examine these and you obtain the item. You can collect more than one of these. ------------------------------------------------------------------------------- Hot Spring Salts Museum Level: 2 Points : 7 Beauty : 2 Fun : 3 Fear : 0 Take a Desert Rose (found in the desert to the south of Telpador) to the man inside the well in the Remote Mt. Village. The well is under Duncan's house. He will give you this item in exchange. ------------------------------------------------------------------------------- Large Medal Museum Level: 3 Points : 10 Beauty : 0 Fun : 5 Fear : 0 Talk to the Medal King when you first visit his kingdom, and then talk to the woman, then the man near the bank. Then, go outside and check the large gold thing on the ground at the right. A slime will talk to you and when you agree to lift up the thing, it is the medal. Take it to the Medal King and then to Mr. Spookz. NOTE: This can be used as a shield. ------------------------------------------------------------------------------- Chocolate Medal Museum Level: 1 Points : 3 Beauty : 0 Fun : 5 Fear : 0 Buy this from a woman in Medal King's Castle, for 480 Gold. ------------------------------------------------------------------------------- Ned's Pennant Museum Level: 0 Points : 2 Beauty : 0 Fun : 10 Fear : 0 Stay for one night at Ned's Inn and then speak to the innkeeper from behind the desk. You must have a group of at least four. ------------------------------------------------------------------------------- Chizotte's Compass Museum Level: 2 Points : 10 Beauty : 5 Fun : 0 Fear : 0 Obtained in Chizotte. The old woman in the left room under the weapon shop will tell you that someone has lost the Chizotte Compass, and you'll find the child who lost it at the entrance to the cave. Go back and talk to granny again, and she'll give you this collectible. If you miss this item on the first visit to Chizotte, you can return later and talk to the man laid out on his bed in the same room underneath the weapon shop. I guess it's the child grown up, but he will give you this item. NOTE: This can be used as an item (it never breaks) to reveal your current location. Same effect as Sancho's Location skill. ------------------------------------------------------------------------------- Monster Chess Set Museum Level: 2 Points : 10 Beauty : 7 Fun : 0 Fear : 8 Recruit Pippin, the Granvanian soldier into your team in Generation 3. His room is to the right on the first level of the castle. After he's fought with you for a bit, take him out of the party, and then visit him in his room at Granvania Castle. He will give you the chess set, if you agree to take it. NOTE: There are alternative ways of obtaining this item. i. Before the kidnapping, talk to a soldier in the bar, and he will tell you he lost one of the pieces. Then, search the bar to find the missing piece. Give it back to the soldier, and he will give you the chess set. ii. After your wife has been kidnapped, enter the room at the left of the Throne Room, and there is a soldier there. Speak to him and he will apologize for allowing this, and say they were playing chess. Continue talking to him and he will give you the chess set. ------------------------------------------------------------------------------- Empty Locket Museum Level: 2 Points : 10 Beauty : 3 Fun : 0 Fear : 0 After being unstoned, the maid will give this to Hero at the beginning of the third generation. ------------------------------------------------------------------------------- Memento Locket Museum Level: 3 Points : 25 Beauty : 7 Fun : 0 Fear : 0 This involves some complicated to-ing and fro-ing, and will tax your tolerance for walking when you're used to [zooming:returning]. To start with, you must have beaten the game. You also need the Fairy Quill Pen and the Trumpeter's Ink. See the details for those in this section, and the Fairy Quill Pen part will explain how to find Papas. Give them both to Papas in the painter's house at El Haven in the past. He wants to go and see Martha with the painter, but is prevented from doing so by the guard at her door. You want to help, but also cannot get past the guard into Martha's room at the top of the Elders' tower. Chat with the innkeeper, and she will give you some information. It seems that the guard is keen on [Sugoroku:Parcheesi] boards. Go upstairs in the Elders' Tower and stand in front of the guard. Choose to USE a [SUGOROKU:PARCHEESI] TICKET from your inventory, and he will react, and leave the room. You can now talk to Martha, but that's all. Return to the painter's house and tell Papas about the guard, and he and the painter will leave. You can follow them into Martha's room and talk to them all there, but they will explain that the painting is going to take some time. Leave El Haven as if you were trying to enter the world map, and you'll be back at the picture in the Fairy Castle. You can't make time pass in the past. Wait a day and night, then re-enter the picture, and return to the painter's house to retrieve your two items. The painter will give you a message from Papas. Leave the town and you'll be back in the Fairy Castle once again. [Zoom:Return] to the Collectible Museum and check out the Empty Locket (assuming you had placed it there) and it will have upgraded into the Memento Locket! ------------------------------------------------------------------------------- Trumpeter's Ink Museum Level: 2 Points : 10 Beauty : 0 Fun : 0 Fear : 3 Talk to the man staying in the inn at the North Church when you first get there in the second generation and he will mention that he is planning to make this ink. You cannot get the item until the 3rd generation. [Zoom:Return] to the North Church and speak to him again and he will give it to you. You need this for another Museum Collectible, (the Memento Locket) so if you display it, remember where you left it! ------------------------------------------------------------------------------- [Heavenly:Zenithian] Hymnal Museum Level: 2 Points : 10 Beauty : 8 Fun : 0 Fear : 0 Obtained in El Haven when you visit the room above the elders. Speak to the woman in Martha's room, and she will give you this item. ------------------------------------------------------------------------------- Crown of Lenoule Museum Level: 3 Points : 15 Beauty : 8 Fun : 0 Fear : 0 After polishing the Old Tea Set with the Polishing Cloth, return to Lenoule Castle at night and speak to King Eric who is standing by the main entrance. He will ask for it back. Agree to hand it over, and in exchange you get the Crown of Lenoule. You can only find the ghost of King Eric again in Generation 3. NOTE: The crown can be used as a helmet. ------------------------------------------------------------------------------- Yggdrasil Sapling Museum Level: 1 Points : 10 Beauty : 3 Fun : 0 Fear : 0 You will be given this by a woman in [Heaven's Castle:Zenithia] after bringing the place back to life. She is in the room accessed by the door to the right on the lower floor. ------------------------------------------------------------------------------- Yggdrasil Tree Museum Level: 3 Points : 20 Beauty : 5 Fun : 0 Fear : 0 Stand in front of the Yggdrasil Sapling and select to USE the Holy Water Vial item. This contains holy water and it will invigorate the sapling. Following this upgrade you can take an Yggdrasil Leaf from the sapling each day. NOTE: You won't get an Yggdrasil Leaf this first time, because you are upgrading the plant. Use the Holy Water Vial again, then sleep and return the next day to pick a new leaf. It's an endless supply! ------------------------------------------------------------------------------- Forbidden Scroll Museum Level: 3 Points : 10 Beauty : 3 Fun : 1 Fear : 10 Obtained in Jahanna. Enter the hole in the ground by the wheel at the far side of the town, and this takes you into the pub. Enter the back room and head up the stairs and you will be in a large room with machinery. There is a ladder leading up to the top walkway, and a monster to the right. Talk to him and answer yes, and he will give you this item. ------------------------------------------------------------------------------- Cursed Whistle Museum Level: 2 Points : 7 Beauty : 0 Fun : 3 Fear : 8 Found in Mt. Evil. ------------------------------------------------------------------------------- Fairy Quill Pen Museum Level: 2 Points : 10 Beauty : 5 Fun : 0 Fear : 0 This one isn't at all obvious and can only be found after beating the game. Return to the Fairy Castle in the central continent. That's the place that appeared when you blew the Fairy Horn by the lake. You cannot [zoom:return] there, so you will have to return by other means (hitch a ride with a dragon). Take the stairs in the corridor behind the throne room and look at the picture in the right room upstairs. You will be at El Haven in the past. Speak to the guard and he tells you Papas is here. You will find him in the house at the far side of the peaks, set between the two towers. He is talking with the craftsman that made the jewel. He wants the FAIRY QUILL PEN and the TRUMPETER'S INK. Return to the castle and speak to the librarian (in the first floor room to the right of the stairs) and he will explain what is required. The pen can be found in the Fairy Village library. [Zoom:Return] to the Fairy Village and talk to Luna in the library and she will give you a FAIRY QUILL PEN. As easy as that! ------------------------------------------------------------------------------- Trophy of Darkness Museum Level: 3 Points : 30 Beauty : 5 Fun : 0 Fear : 10 Defeat Esturk within 15 turns. You can only do this after beating the game. You'll find Esturk at the end of the Mysterious Cave. This is found when you walk due south from Mt. Evil and into the purple swamp. Place this on the top floor. It's the jewel in the crown of the collection! ------------------------------------------------------------------------------- SPOILERS !!! MUSEUM COLLECTIBLE REWARD FOR GATHERING THEM ALL * * * * * When you have obtained all museum collectibles, and return with the final one (for me, it was the Trophy of Darkness), then Mr. Spookz will greet you at the entrance to the Collectible Museum, and escort you inside. He will go into his bedroom and you can find him there in a deep sleep. Although you still don't get to open the treasure chest (boo!), you can read his diary for a final update. That's all folks! * * * * =============================================================================== 08. S M A L L M E D A L S ............................................. *L08 =============================================================================== Visit the Medal King's Castle and talk to the King. He will exchange Small Medals for a range of armor and weapons. ----------------------.------.-------.----------------------------------------- Small Medal Prizes | COST | EQUIP | Notes ----------------------+------+-------+----------------------------------------- Soldier's Pajamas | 12 | HRS | +40 DEF Mysterious Shrug | 17 | BFT | +37 DEF Sometimes absorbs MP Miracle Sword | 23 | H | +100 ATK Heals HP Mystic Armor | 28 | HR | +75 DEF Heals HP during battle Falcon Sword | 35 | P | +67 ATK Hits twice Metal King Shield | 50 | HRSP | +70 DEF Shield that's shockproof ______________________|______|_________________________________________________ Small Medals are easier to obtain than you might expect. As well as set locations, a number of monsters may drop them. Mimics always drop a Small Medal and so they are included these in the list, since they have fixed locations. You can also obtain many Small Medals from the [Sugoroku:Parcheesi] boards. ------------- Monster Drops ------------- * Mimics always drop a Small Medal * Blood Urn, Devil's Urn and Man-Eating Chest sometimes drop Small Medals (these are monsters disguised as treasure chests or pots) * Devil Priest, Jelly Man, [Liquid Metal Slime:Metal Babble] and Metal King might drop a Small Medal if you're lucky * Esturk will drop a Small Medal if you keep fighting him until he does! ------------------------------------------------------------------------------- Code and Location..........Details ------------------------------------------------------------------------------- 01SM Alcapa......................Pot downstairs in Bar (say 'No' to a drink) 02SM Reinhart....................Pot in secret room, Reinhart Key required 03SM Port Selmi..................Drawer in the room at top of the lighthouse 04SM Port Selmi..................In the flowers to the right of the church 05SM Squashton...................Right pot in small house 06SM Squashton...................Upstairs pot in large house 07SM Monsters' Den...............Next to skeleton in central passage, floor 1 08SM [Zoomfen:Returndia].........Inside pot upstairs in Inn 09SM [Zoomfen:Returndia].........Single pot in open area to right of church 10SM Shrine of Rumors............At the bottom of the well 11SM Tunnel to Sarabona..........Bottom right corner treasure chest 12SM Sarabona....................Inside drawer in small house opposite Inn 13SM Remote Mountain Village.....Inside the corner barrel in the bar 14SM Remote Mountain Village.....In front of the grave on the right 15SM Casino Ship.................In corner barrel in enclosed stair hallway 16SM Casino Ship.................4th barrel on right side on Casino end of ship 17SM Collectible Museum..........Inside a barrel in the basement 18SM Desert Tent.................In the pot on the right inside the tent 19SM Telpador Castle.............Inside the well on the lower floor garden 20SM Mt. Chizotte................Left pot inside inhabited cave 21SM Mt. Chizotte................Treasure chest at the far left of the path 22SM Mt. Chizotte................Treasure chest at the left of cave 23SM Chizotte....................In barrel in the left room under weapon shop 24SM Granvania Mt Cave...........Treasure chest on Floor 9 25SM Granvania Mt Cave...........Defeat Mimic on Floor 9 26SM Granvania Mt Cave...........Defeat Mimic on Floor 4 27SM Granvania Mt Cave...........Treasure chest on Floor 4 28SM Granvania Mt Cave...........Treasure chest on outer ledge of Floor 4 29SM Granvania Mt Cave...........Answer 'Yes' to second question, or tell the truth to the man on the outer ledge of Floor 2 30SM Granvania Mt Cave...........Defeat Mimic on Floor 8 31SM Granvania...................Inside fourth pot in top left room, Floor 1 32SM Granvania...................Inside left dresser in bathroom, Floor 2 33SM Cave of Trials..............Treasure chest on basement 1 34SM Demon's Tower...............Inside pot in left room on Floor 2 35SM Demon's Tower...............Defeat Mimic on Floor 4 36SM Demon's Tower...............Treasure chest on Floor 8 37SM Demon's Tower...............Defeat Mimic on Floor 3 38SM Demon's Tower...............Inside pot in room with lever on Floor 3 39SM Remote Shrine...............Inside dresser in the cellar 40SM Wealthy Man's Mansion.......Inside left dresser in the bedroom 41SM Sea Temple Waterway.........Treasure chest on small island 42SM El Haven....................Inside left dresser in house above armor shop 43SM Tower to [Heaven:Zenithia]..Treasure chest, Floor 4 West 44SM Underground Ruins...........Central treasure chest on Floor 2 45SM Lost Forest.................Inside pot in house 46SM [Heaven's Castle:Zenithia]..Inside right drawer on Floor 2 47SM Tower of Bobel..............Treasure chest on Floor 5 48SM Tower of Bobel..............Defeat Mimic on Basement 3 49SM Tower of Bobel..............Treasure chest on Basement 3 50SM Medal King's Castle.........Treasure chest in locked room 51SM Medal King's Castle.........Treasure chest in locked room 52SM Oraclebury..................Under stool in middle prison cell 53SM Sealed Cave.................Treasure chest on Floor 3 54SM Jahanna.....................Inside barrel near waterwheel 55SM Mt. Evil....................Treasure chest on Floor 4-C 56SM Mt. Evil....................Treasure chest on Floor 4-D 57SM Mt. Evil....................Defeat Mimic on Floor 4-E 58SM Mysterious Cave.............Treasure chest on Floor 1 59SM Mysterious Cave.............Defeat Mimic on Floor 1 60SM Mysterious Cave.............Defeat Mimic upstairs from Floor 3 ------------------------------------------------------------------------------- =============================================================================== 09. M I N I - G A M E S ...............................................*L09 =============================================================================== *You win some, you ooze some* 01. Lottery 02. Slot Machines 03. Slime Race Track 04. Monster Arena 05. Poker ------------------------------------------------------------------------------- 01. LOTTERY ------------------------------------------------------------------------------- Play this game in the Port Selmi Inn. It's at the same counter as the innkeeper but on the north side. All that happens is that you give the woman a ticket and she rolls the tumbler which drops a colored ball. Probably best to save up a number of tickets, save your game, and then play. Black - Nothing White - Lottery Ticket Green - [Sugoroku:Parcheesi] Ticket Blue - Rockbomb Shard Red - Fighter's Hair Gel Silver - Prayer Ring Gold - Gold Card (gives a discount when shopping) ------------------------------------------------------------------------------- 02. SLOT MACHINES ------------------------------------------------------------------------------- Play the slots in Oraclebury and Casino Ship Casinos. Always save before you start a session and reload if you lose a lot. Play the 100 token (red) slots, and place the maximum allowed (900) for the biggest wins. If you place the maximum, then your winnings are tripled. This is the quickest and most reliable way to win lots of tokens. Use the directional buttons to select all 9 options, and then press Triangle to start the machine. Winning Lines: 77777 5 x10000 4 x1000 3 x100 BAR 5 x 2000 4 x 200 3 x 20 MELON 5 x 1000 4 x 100 3 x 10 BELL 5 x 200 4 x 50 3 x 8 BLUE LEMON 5 x 100 4 x 20 3 x 5 CHERRY 5 x 20 4 x 6 3 x 3 RED MACHINE Cost - 100 Tokens, Maximum Wager - 900 Tokens BLUE MACHINE Cost - 10 Tokens, Maximum Wager - 90 Tokens GREEN MACHINE Cost - 1 Token, Maximum Wager - 9 Tokens ------------------------------------------------------------------------------- 03. SLIME RACE TRACK ------------------------------------------------------------------------------- Bet on slimes to win a race in Oraclebury and Casino Ship Casinos. You can enter your own slime in a race, provided it has reached level 20. Make sure it's in your active team of four before entering the town (or resort). However, this is annoying because if you have four humans in your party, they will be automatically placed in the active group when you enter the town. To ensure you can include a slime, you'll need to have less then four humans. Your own slime is entered as contestant 6 and you have to pay 50 Gold Coins for the privilege. You can bet on your own slime, (shown in dark blue) though it is paired with another one, so the odds are played out the same. First time I tried, with a level 22 slime, she came last. :( There are five slimes in a race (pink, blue, green, orange and red) and you can bet up to 20 tokens on one race. Place tokens on the two slimes that you think will have the best chance of coming first and second. You can place bets on every possible combination, a few of them, or just one. Use the directional buttons to select the ones you want, and press Triangle to add more tokens. Then use the directional button to select "start", and press Triangle again. The colored numbers list the possible combinations of slimes, and the numbers in white show the odds for each combination of two slimes. The higher the multiplier, the less the chance that these two slimes will take the first two winning positions, but the more you would win if they do! (Very unpredictable, so your best chance is to place bets on more than one combination.) ------------------------------------------------------------------------------- 04. MONSTER ARENA ------------------------------------------------------------------------------- Only found in Oraclebury, it's just to the left of the entrance. Bet on a monster to win the battle. The fight line-ups available are dependent on Hero's level. There are a total of 50 possible combinations, and you'll have got them all by the time Hero reaches level 30. If you don't like the look of the line-up you're shown, then leave and try again, and you'll be shown a different one. This is a frustrating game because you can't enter your own monsters, so you have to rely on your knowledge of monster skills, and a little luck, to choose the monster most likely to win a battle. Pick one, and they slug it out, and if your monster is the last one standing, you win. Your winnings are based on the multiplier for that monster. As with the Slime Race Track, the lower the multiplier, the better chance of that monster winning, but even if you pick one with good odds for a win, there is no guarantee. Not the best way to win tokens, though the fights don't take long. If your monster wins, you can bet your winnings on the next fight, and keep going up to a maximum of 10,000 tokens. ------------------------------------------------------------------------------- 05. POKER ------------------------------------------------------------------------------- This fun game is only found in the Casino Ship. Save before you start! The poker tables are found at the left side of the main casino (near the slot machines) on the ship. Bet up to 10 tokens on a hand, and you can win a range of payouts. (These are all displayed on the top screen.) Place your bet and five cards will be dealt and turned face up. The idea is to make various groups of cards to achieve the best hand for your five cards. These are either cards with the same number or cards of the same suit. Use the directional buttons to see the option: Discard, and select one and press Triangle to see the alternative: Keep. When you've decided which cards you want to Keep and which to Discard, select Deal, and the card/s you've discarded will be replaced with new cards. If you're lucky, you could start with five good cards, and in that case, hold onto them all. That's it, and you will score based on the second hand. There are four suits of cards: Slimes, Swords, Shields and Crowns. Within each suit, cards are numbered from 2-10, Jack, Queen, King and Ace. The Ace can count as a one if you wish to use it as such. There are Joker cards as well, which can be used to represent any card (and suit) you like. When you win a hand, you will be given the option of double or nothing. This is just a simple matter of luck and judgement. A card is shown, and you must decide if the next card will be higher or lower. (Ace counts as high, in this game.) If you win, then you can play double or nothing again, using your winning card. Choose high or low again, and again, so long as you think you've a good chance to win. 2 PAIR: Payout x1 Two identical numbered cards are a pair. You need 2 pairs. 3 OF A KIND: Payout x1 Three identical numbered cards are three of a kind. STRAIGHT: Payout x2 Five cards from any suit, in consecutive order (the Ace cannot be used between a 2 and King). FLUSH: Payout x4 Any five cards of the same suit (the numbers don't matter). FULL HOUSE: Payout x5 Three cards with the same number, and two cards with the same number. 4 OF A KIND: Payout x10 Four cards showing the same number. STRAIGHT FLUSH: Payout x20 Five cards in consecutive order from the same suit, excluding the rare set 10/Jack/Queen/King/Ace. (eg: 3,4,5,6,7) 5 OF A KIND: Payout x50 Four cards showing the same number, with a Joker added to make five. ROYAL FLUSH: Payout x100 Five cards in the highest consecutive order from the same suit: 10, Jack, Queen, King, Ace. 5 SLIMES: Payout x500 Five slime suit cards in the highest consecutive order: 10, Jack, Queen, King, Ace. =============================================================================== 10. [S U G O R O K U:P A R C H E E S I] B O A R D S ..................*L10 =============================================================================== There are five [Sugoroku:Parcheesi] Boards in Dragon Quest V, and they all have good prizes, as well as shops and many items that can be found along the way. Use the search codes to take you to the full maps and details for each board. 1. Oraclebury: inside the casino. [[ORASUG]:[ORAPAR]] 2. Casino Ship: inside the ship. [[CASSUG]:[CASPAR]] 3. Fairy Realm board: in Fairy Realm (in generation 3) where the Ice Palace used to be. [[FAISUG]:[FAIPAR]] 4. Dark World: in a building to the south of Mt. Evil. [[DARSUG]:[DARPAR]]] 5. Mysterious Board (after beating the game) inside the poison swamp south of Mt. Evil. [[MYSSUG]:[MYSPAR]] You can only use one character on the boards and, since you will also find enemies, it makes sense to use your best fighter. Ensure they have a Boomerang as well as a single enemy weapon, as you will encounter many enemy groups. You also need a [Fullheal:Healall] spell. If you are damaged by the zap tile, or by enemies, make sure to heal up as soon as you can. You don't want to be forced to quit because you have run out of HP! You cannot use items or spells while on the board (except within battles), and the only time when you can change equipment, or heal, is if you land on a battle tile, although there are a few inns where you can recover, as well as Healing tiles. If you lose all your HP or run out of rolls of the dice, then that's the end of your attempt. Items found inside drawers, pots or treasure chests will not reappear. For the later boards, equip a Meteorite Bracer to boost your speed, and an Elfin Amulet to protect against bad status spells. You could also carry a Life Stone or a Restoration Orb as an additional precaution if you are really serious about not getting kicked off by powerful enemies. However, this is a lot less likely to happen than falling through a trapdoor, or being sent back to the start. You can run away from battles, and this has a good chance of success. If you are on the later boards and just want to get to the finish line, then don't enter the caves to avoid using up too many turns. Also avoid searching the ground as that can jeopardize your attempt to finish by discovering a hidden trapdoor. The exception to this is the fifth board, on floor 3. Aim to complete the Dark World board as soon as you can, since this rewards you with a Celebrity Pass. You will need this for the Mysterious board! For all boards, you are given four options at the start of each turn: *Throw Dice - This commits you to move after throwing the number. *View Map - Select and then use the directional buttons to scroll the map. Press the Cross button to return to the options. This option is very useful when you are near a choice of directions. *View Stats - Shows your character's current equipment and status. *Done - Returns you to the main floor, back at the start. ------------------------------------------------------------------------------- TILES AND ABBREVIATIONS ------------------------------------------------------------------------------- These abbreviations are for the layouts I've included in the main walkthrough. All credit and thanks to Shotgunnova for the basic structure, and the idea for these abbreviations. SRT - START The starting place has a man who will take your ticket (or check the Celebrity Pass). FIN - FINISH You have to land on this space in order to win. If you throw a number that is too many, then you will go back any additional spaces. GRS - GRASS Sometimes there will be a battle on this tile, but most often you will have the option to examine the ground. This will result in: an item, a trapdoor, or a battle. FOR - FOREST Most often there will be a battle on this tile, but sometimes you will have the option to examine the ground. This will result in: an item, a trapdoor, or a battle. HIL - HILL Usually there will be a battle on this tile, but sometimes you will have the option to examine the ground. This will result in: an item, a trapdoor, or a battle. SLM - SLIME You will fight random monsters. MSL - METAL SLIME You will fight metal monsters on this tile. SHP - VILLAGE SHOP This tile gives you access to the board shop where you can spend money. Some of the items are not sold anywhere else. Different boards sell different items. INN - INN The cost varies from board to board, but here you can rest and recover. STA - STAIRS Stairs will take you up or down to another floor. You don't have to land on this tile by exact count. You will automatically go to the next floor when you land on this tile and will continue on the next floor if you have any extra moves. TRP - TRAPDOOR Land on this tile and you will drop down to the floor below. This will mean the end of the game, except on the Mysterious board, where some trapdoors drop you down onto a lower section of the board. WRP - WARP This tile with a blue square will warp you to another section of that floor. Usually this will help you to progress, and sometimes it is the only way to get to the next section of the board. You must land directly on the tile. DUN - DUNGEON This cave opening will lead you inside an additional area of the board. You have to land directly on the tile, and you have the option of entering or not. Although these dungeons yield some additional treasures, they also use up more throws of the dice. You don't have to throw the exact number to exit, and you will be back at the dungeon tile where you entered. Boards with dungeons have three of them, and which one you enter is randomly generated. T-M - TREASURE MAZE This is a tile that looks like a maze and it takes you to special treasure rooms. (These do not use up any additional throws). Your time inside one room (you choose only one) is determined by two throws of the dice. The first throw is tens of seconds, and the second, seconds. The maximum time could be 66 seconds, and the minimum, 11. There are a maximum of 5 treasure maze rooms: 1. A small maze with a 5 treasure chests 2. Narrow walls that you walk along to reach 5 treasure chests 3. An icy floor where you must slide to reach 5 treasure chests 4. A room with a long ladder and you fall down to land on narrow ledges with one treasure chest on each of five ledges. 5. The best room has lots of treasure chests on the floor, just waiting to be opened. GTE - GATE If you pass through a gate you have to pay 500 Gold Coins. PT# - POT TC# - TREASURE CHEST DR# - DRAWER All these tiles contain an item, but the next time you land here, there is nothing to find. Once only items! 1/2 - 1/2 MP Land here and you will lose half your current MP. (Not permanently!) ZAP - Land here and you will lose HP from an electric shock. Make sure to heal up as soon as you can get a chance, at the next battle, or in an inn. >!< - EXCLAMATION POINT Land here and you will get an attribute change. This is decided with two rolls of the dice. The first roll determines which attribute changes, and the second decides if it gives or removes 1 point. ROLL 1 - ATTRIBUTE CHANGED ROLL 2 - AFFECT ON ATTRIBUTE 1 Strength 1 -1 2 Agility 2 +1 3 Defense 3 -1 4 Wisdom 4 +1 5 Luck 5 -1 6 Max HP 6 +1 G+# - ADD GOLD COINS (red tile) You will be given the amount shown on the tile. G-# - LOSE GOLD COINS (blue tile) You will lose the amount shown on the tile. M+# - MOVE FORWARDS (red tile) Move forwards by the number shown on the tile. M-# - MOVE BACKWARDS (blue tile) Move backwards by the number shown on the tile. R+# - ADD ROLLS OF THE DICE Gives extra turns by the number shown on the tile. R+# - REMOVE ROLLS OF THE DICE Lose turns by the number shown on the tile. SLO - SLOW MOTION ROLL Decide the number you wish to move, and stop the dice on that number. It rolls very slowly so you can easily do this. Check out the layout of the board before deciding! ARR - ARROW If you land on this tile you can check the ground to be shown the correct direction to take. HEA - REFRESHING BREEZE Your HP and MP will be restored. Free healing! BAC - BACK TO THE START This purple tile has a large white arrow on it pointing downwards. Land here and you will taken back to the start. DO NOT LAND ON THIS TILE! >?< - QUESTION MARK A voice speaks, and there are a large range of random effects, some good, some bad. * Gain 10, 20, 30 or 100 Gold Coins * Lose 10, 20, 30 or 100 Gold Coins * A treasure chest is opened for an item. * A battle * An attribute is changed (same as the ! tile) * An attribute is changed by -1, +1 or +2 by the 'voice' * You gain +10 more rolls of the dice. * The next roll will be a slow one, so you can choose the number. * Go back 5 spaces. * Taken to an inn. (You will carry on from there.) * Sent to a treasure maze. * Go forwards 6 spaces. * Trapdoor * No monster encounters on grass/forest and hills for a short time. ------------------------------------------------------------------------------- BOARDS' SUMMARY ------------------------------------------------------------------------------- See the place sections for the full maps of each board. 1. ORACLEBURY [SUGOROKU:PARCHEESI] BOARD. ------------------------------------------------------------------------------- Turns: 10 Prize: Small Medal, Edged Boomerang This is found inside the Casino, and down the hole in the floor at the far left of the ground floor. 2. CASINO SHIP [SUGOROKU:PARCHEESI] BOARD ------------------------------------------------------------------------------- Turns: 18 Prize: Lace Bustier, Prayer Ring This is accessed from the island off the coast of Port Selmi. Sail to the island and enter the casino resort town. From here, board the casino ship. 3. FAIRY REALM [SUGOROKU:PARCHEESI] BOARD ------------------------------------------------------------------------------- Turns: 23 Prize: Happy Hat, Miracle Sword This is situated to the north-west of the Fairy Realm, where you will find a small lake with a round building. The location is where the Ice Palace used to be, and so there won't be a [Sugoroku:Parcheesi] board here until after completing that section of the game. NOTE: When you reach the finish nothing happens...you must walk off the board to the left and slide down the large hole in the ground to find the two treasure chest prizes. Exit by going down the screen and up two sets of stairs. 4. DARK WORLD [SUGOROKU:PARCHEESI] BOARD ------------------------------------------------------------------------------- Turns: 25 Prize: Seed of Strength, Small Medal, Celebrity Pass (No more tickets!!) Find this board inside the building that is due south of Mt. Evil at the far side of the purple lake. I found this the easiest to complete. Also, it gives you the Celebrity Pass, which you might need if you plan to finish the final board. 5. MYSTERIOUS [SUGOROKU:PARCHEESI] BOARD ------------------------------------------------------------------------------- Turns: 70 Prize: Recruit Tark This can ONLY be accessed after you have beaten the game. [Zoom:Return] to Mt. Evil and walk a couple of steps south into the purple lake. You will enter a new dungeon, and the board is found if you walk up and take the first right. You must beat Esturk to open the door (and have the Final Key.) Then, go down the stairs to find the board. There is nothing else in here besides the board, and it's on a number of floors. It is fiendish, and hard to complete. =============================================================================== 11. M O N S T E R S G U I D E ..........................................*L11 =============================================================================== --------------- THE MONSTER BOX --------------- This is the list in the same order as in the Monster Box in the game, and grouped into separate pages of enemies. This is included this so you can quickly identify any missing monsters if you are trying to track them all down. To check on your Monster Box, you must be somewhere on the world map. The monsters from the later pages are mostly from the later stages of the game, and, although some of them may appear in locations you have already visited, they won't be there early on in the game. Page 1 001: Slime, 002: Thorn Kid, 003: Cicada Mole, 004: Dracky, 005: Mallet Gopher, 006: Horned Rabbit, 007: Green Worm, 008: Gapplin, 009: Longneck Weasel, 010: [Bubble Slime:Babble], 011: Big Rat, 012: Skull Serpent, 013: Troglodyte, 014: Blaze Lizard, 015: [Sabrecub:Baby Panther], 016: Mad Plant, 017: Spiny, 018: Wizard, 019: Cactusball, 020: Larva King Page 2 021: Night Wisp, 022: Skunker, 023: Demon Rat, 024: [Drackyma:Drakeema], 025: Ghost, 026: Demon Candle, 027: Skeleton Warrior, 028: Al-Mi'raj, 029: Capala Naga, 030: [Healslime:Healer], 031: Laughing Grass, 032: Dancing Needle, 033: Baby Newt, 034: Tunneler, 035: Terracotta Warrior, 036: Dark Eye, 037: Slime Knight, 038: Laughing Bag, 039: Brownie, 040: Evil Apple Page 3 041: Bomb Baby, 042: Stink Mink, 043: Metal Slime, 044: Chirpy, 045: Demon Toadstool, 046: Lamp Lad, 047: Rotting Corpse, 048: Owlbear, 049: Yeti, 050: Man-Eating Chest, 051: Tortragon, 052: Sorcerer, 053: Dragon Pup, 054: Bandit Wolf, 055: Cluckster, 056: Inspector, 057: Empusa, 058: Big Eye, 059: Devil's Urn, 060: Evil Plant Page 4 061: Metal Rider, 062: Rogue Knight, 063: Moza, 064: Mudslough, 065: [Liquid Metal Slime:Metal Babble], 066: Mystery Doll, 067: Death Parrot, 068: Big Sloth, 069: Puppet Man, 070: Death Spark, 071: Assault Trooper, 072: Living Dead, 073: Small Ghoul, 074: Horse Devil, 075: [Sabrecat:Killer Panther], 076: Greygore, 077: Metal Hunter, 078: Mimic, 079: [Chimera:Wyvern], 080: Snake Bat Page 5 081: Tongueling, 082: Dark Mammoth, 083: Rockbomb, 084: Lancer Army, 085: Beast Master, 086: Mud Looper, 087: Dancing Jewel, 088: [Cureslime:Curer], 089: Gasling, 090: Orc, 091: Slime, 092: King Slime, 093: Flame Soldier, 094: Blood Urn, 095: Kembeth, 096: Ancient Wizard, 097: Mad Dragon, 098: Reaper Knight, 099: Dead Emperor, 100: Lintbloom Page 6 101: Minidemon, 102: Trumpeter, 103: Stoneman, 104: Duck Kite, 105: Messala, 106: [Mage Chimera:MagiWyvern], 107: Tonguelord, 108: Jelly Man, 109: Cursed Mask, 110: Orc King, 111: Gavot, 112: Shield Hippo 113: Hawk Man, 114: Devil Dancer, 115: Armlion, 116: Mamoo, 117: Eliminator, 118: Balloon, 119: Dentasaurus, 120: Ganesha Page 7 121: Boss Galm, 122: Shadow Satan, 123: Mad Hand, 124: Golem, 125: Lizard Man, 126: Cassowary, 127: Centaurus, 128: Blizzardman, 129: Zombie Knight, 130: Necromancer, 131: Restore Slime, 132: Wicked Soldier, 133: Behemoth, 134: Gargoyle, 135: Soldier Bull, 136: Satan Helm, 137: Great Mamoo, 138: Izrail, 139: Saurus Lord, 140: Dragon Soldier Page 8 141: Silver Devil, 142: Rampone, 143: Dragon Zombie, 144: [Kerplunk:Farewell] Rock 145: Metal King, 146: Ogre Head, 147: Anklehorn, 148: Serpent Hand, 149: Grendel, 150: Barbarossa, 151: Blizzard Hawk, 152: Black Dragon, 153: Bazax, 154: Golden Golem, 155: Metal Dragon, 156: Devil Priest, 157: Springer, 158: Evil Master, 159: Red Eater, 160: Blue Eater Page 9 161: Moonface, 162: Evil Spirit, 163: Great Dragon, 164: Dark Shaman, 165: Killer Machine, 166: Bazuz, 167: Purgatory Bird, 168: Zapper, 169: Tortragon Lord, 170: Gigante, 171: Flare Dragon, 172: Skulldon, 173: Manuhan, 174: Wight King, 175: Golva, 176: Galva, 177: Mechaburn, 178: Hell Battler, 179: Cergenas, 180: Fishkiss Page 10 181: Man o' War, 182: Pearl Shell, 183: Octoleech, 184: Merman, 185: Little Eel, 186: Sea Dog, 187: Ghost Captain, 188: Killer Shell, 189: Mother Octo, 190: Deep Sea Dragon, 191: Naleus, 192: Mermandine, 193: Captain Cook, 194: Grondepth, 195: Koro Hero, 196 Koro Fighter, 197: Koro Priest, 198: Koro Mage, 199: Little Hero, 200: Little Fighter Page 11 201: Little Priest, 202: Little Mage ------ BOSSES ------ Ghost Master - Lenoule Castle Zaile - Ice Palace The Snow Queen - Ice Palace Slavedriver - Slave Quarry Fake Queen - Reinhart Castle Lava Savage - Volcano of Death Kandar - Cave of Trials Lv.20 Orc - Devil's Tower Lv.35 [Chimera:Wyvern] - Devil's Tower Jami - Devil's Tower Buon - Sarabona Watchtower Gonze - Tower of Bobel Gema - Tower of Bobel Ramada - Great Temple Ibuul - Great Temple Gema - Mt. Evil Mildrath - Mt. Evil Mildrath (second form) - Mt. Evil Esturk (optional) - Mysterious Cave ------------------------------------------------------------------------------- A L P H A B E T I C A L L I S T ------------------------------------------------------------------------------- Abbreviations: CM = Collectible Museum [CW:WW] = [Chimera's Wing:Wyvern Wings] DT = Devil's Tower EH = El Haven FR = Fairy Realm [KB:SB] = [Kamikaze:Sacrifice] Bracer Mt.E = Mt. Evil [ST:PT] = [Sugorogu:Parcheesi] Ticket [TH:TZ] = Tower to [Heaven:Zenithia] [Z:R] = [Zoomfen:Returndia] Recruiting Difficulty: Easy, Occasionally (Medium Difficulty - Med.), Hard Item Drops: The chances of item drops varies a great deal. Locations: Not all locations are listed here, just the main ones or the first place where I found that monster. I couldn't fit them all in and I wanted to keep this chart a manageable size. But you can check the lists of enemies from the different locations in the walkthrough to see who can be found where. The list of recruitable monsters has more locations listed. If you missed some monsters in Generation 2, and can't find them in Generation 3, then try the [Sugoroku:Parcheesi] boards, where you have a chance of encountering most non-boss monsters. A ------------------.------.------.------.--------------------.------------------ NAME | RECRT| EXP | GOLD | DROP | LOCATION ------------------+------+------+------+--------------------+------------------ Al-Mi'raj | No | 20 | 13 | Fur Hood | Santa Rosa Cave Ancient Wizard | No | 123 | 50 | Magic Water | Granvania Area Anklehorn | Easy | 410 | 120 | Devil Armor | Lost Forest Armlion | Med. | 240 | 70 | Steel Claws | Devil's Tower Assault Trooper | No | 79 | 42 | Iron Breastplate | Rem. Mt. Village __________________|______|______|______|____________________|__________________ B ------------------.------.------.------.--------------------.------------------ NAME | RECRT| EXP | GOLD | DROP | LOCATION ------------------+------+------+------+--------------------+------------------ Baby Newt | No | 20 | 15 | Stone Fang | Ancient Ruins Balloon | No | 217 | 60 | Angel's Bell | [TH:TZ] Bandit Wolf | No | 48 | 37 | Copper Sword | [Z:R] Area Barbarossa | No | 410 | 98 | Yggdrasil Leaf | West of Reinhart Bazax | No | 470 | 80 | Seed of Defense | Outside Mt. Evil Bazuz | No | 610 | 112 | [KB:SB] | Mt. Evil Beast Master | No | 108 | 53 | Thorn Whip | Sarabona Behemoth | No | 295 | 80 | Iron Shield | [TH:TZ] Big Eye | Med. | 52 | 28 | Giant Mallet | Squashton Big Rat | Easy | 4 | 8 | Medicinal Herb | Alcapa, Lenoule Big Sloth | No | 74 | 42 | Seed of Strength | Rem. Mt. Village Black Dragon | No | 630 | 125 | Seed of Strength | Tower of Boble Blaze Lizard | No | 12 | 8 | Leather Hat | Dwarf's Cave Blizzard Hawk | Med. | 445 | 90 | Wind Hat | Jahanna Blizzardman | Hard | 290 | 60 | Silk Hat | Sea Temple Blood Urn | No | 250 | 158 | Small Medal | Mt. Evil Blue Eater | No | 210 | 74 | Fire Claws | Sealed Cave Bomb Baby | Med. | 37 | 32 | Rockbomb Shard | Santa Rosa,Alcapa Boss Galm | No | 245 | 63 | Fighter's Hair Gel | El Haven, CM Brownie | Easy | 21 | 15 | Monster Feed | Oraclebury Area (DQ) Bubble Slime | No | 6 | 7 | Antidotal Herb | Alcapa, FR (DW) Babble | | | | | __________________|______|______|______|____________________|__________________ C ------------------.------.------.------.--------------------.------------------ NAME | RECRT| EXP | GOLD | DROP | LOCATION ------------------+------+------+------+--------------------+------------------ Cactusball | No | 16 | 9 | Medicinal Herb | Ice Palace, FR Capala Naga | No | 22 | 12 | Sharpened Bone | Ice Palace Captain Cook | No | 350 | 85 | Zombie Mail | Middle Sea Cassowary | No | 238 | 63 | Staff of Force | El Haven Area Centaurus | Med. | 270 | 75 | Magic Water | [TH:TZ] Cergenas | No | 1275 | 300 | Ogre Shield | Mysterious Cave (DQ) Chimera | Med. | 90 | 45 | [CW:WW] | Volcano of Death (DW) Wyvern | | | | | Chirpy | No | 38 | 30 | [CW:WW] | Santa Rosa area Cicada Mole | No | 3 | 2 | Medicinal Herb | Santa Rosa Cave Cluckster | Med. | 44 | 31 | Medicinal Herb | Tower of God Area (DQ) Cureslime | Hard | 70 | 43 | Yggdrasil Leaf | Medal King Castle (DW) Curer | | | | | Cursed Mask | No | 210 | 40 | Iron Mask | Devil's Tower, EH __________________|______|______|______|____________________|__________________ D ------------------.------.------.------.--------------------.------------------ NAME | RECRT| EXP | GOLD | DROP | LOCATION ------------------+------+------+------+--------------------+------------------ Dancing Needle | Med. | 19 | 13 | Wooden Hat | Reinhart area Dancing Jewel | Med. | 80 | 200 | Prayer Ring | Volcano of Death Dark Eye | No | 27 | 19 | Medicinal Herb | Ancient Ruins Dark Mammoth | No | 115 | 55 | Seed of Strength | Sarabona, Volcano Dark Shaman | No | 640 | 110 | Wizard's Robe | Mt. Evil Dead Emporer | No | 158 | 45 | Thunder Staff | Mt. Chizotte Death Parrot | No | 65 | 35 | [CW:WW] | [Z:R] Area Death Spark | No | 77 | 17 | Magic Water | Rem. Mt. Village Deep Sea Dragon | No | 210 | 59 | Seed of Life | Middle Sea Demon Candle | Med. | 13 | 11 | Bronze Knife | Lenoule Castle Demon Rat | No | 14 | 13 | Seed of Agility | Reinhart Area Demon Toadstool | Med. | 48 | 35 | Antidotal Herb | Santa Rosa Area Dentasaurus | No | 225 | 45 | Seed of Strength | El Haven Area Devil Dancer | No | 225 | 45 | Dancer's Costume | Cave of Trials,DT Devil Priest | No | 550 | 127 | Small Medal | Mt. Evil Devil's Urn | No | 71 | 79 | Small Medal | Granvania Mt Cave Dracky | Easy | 4 | 3 | Medicinal Herb | Santa Rosa Cave (DQ) Drackyma | No | 16 | 18 | Wayfarer's Clothes | Ice Palace (DW) Drakeema | | | | | Dragon Pup | Med. | 50 | 45 | Seed of Life | [Z:R] Area Dragon Soldier | No | 380 | 81 | Steel Broadsword | Great Temple Dragon Zombie | No | 450 | 55 | Ruinous Shield | Lost Forest Duck Kite | No | 135 | 57 | [CW:WW] | Granvania Mt Cave __________________|______|______|______|____________________|__________________ E ------------------.------.------.------.--------------------.------------------ NAME | RECRT| EXP | GOLD | DROP | LOCATION ------------------+------+------+------+--------------------+------------------ Eliminator | Med. | 195 | 54 | Stone Axe | EH, Reinhart Empusa | Med. | 55 | 42 | Leather Underpants | [Z:R] Evil Apple | Easy | 30 | 18 | Medicinal Herb | Tower of God Evil Master | Easy | 400 | 110 | Devil Armor | Mt. Evil Evil Plant | No | 59 | 30 | Thorn Whip | Tower of God Evil Spirit | No | 551 | 53 | Elfin Elixir | Mt. Evil __________________|______|______|______|____________________|__________________ F ------------------.------.------.------.--------------------.------------------ NAME | RECRT| EXP | GOLD | DROP | LOCATION ------------------+------+------+------+--------------------+------------------ Fish Kiss * | No | 88 | 30 | Medinical Herb | Sea Flame Soldier | Hard | 130 | 50 | Seed of Wisdom | Telpador Area Flare Dragon | No | 558 | 95 | Seed of Life | Mt. Evil __________________|______|______|______|____________________|__________________ * Fish Kiss seems only to appear in Generation 2 in the sea north of the Remote Mountain Village, en route to the Waterfall Cave G ------------------.------.------.------.--------------------.------------------ NAME | RECRT| EXP | GOLD | DROP | LOCATION ------------------+------+------+------+--------------------+------------------ Galva | No | 570 | 57 | Demon Claws | Mt. Evil Ganesha | No | 264 | 70 | Seed of Life | Central Continent Gapplin | Easy | 9 | 8 | [CW:WW] | Fairy Realm Gargoyle | No | 290 | 85 | Seed of Agility | [TH:TZ] Gasling | No | 115 | 40 | Antidotal Herb | Waterfall Cave Gavot | No | 190 | 55 | Antidotal Herb | Cave of Trials Ghost | Easy | 11 | 12 | Holy Water | Lenoule Castle Ghost Captain | No | 200 | 100 | Silk Hat | Middle Sea Gigante | Med. | 570 | 70 | Seed of Strength | Dark World Golden Golem | No | 130 | 1020 | Demon Hammer | Dark World Golem | Easy | 330 | 90 | Seed of Strength | El Haven Area Golva | No | 510 | 63 | Demon Claws | Mt. Evil Great Dragon | Hard | 810 | 158 | Restoration Orb | Dark World Great Mamoo | No | 310 | 65 | Seed of Agility | Underground Ruins Green Worm | No | 4 | 4 | Seed of Wisdom | Alcapa Grendel | No | 393 | 109 | Chain Mail | Tower of Bobel Greygore | No | 85 | 43 | Holy Water | Rem. Mt. Village Grondepth | No | 400 | 125 | Fairy Sword | SE Sea __________________|______|______|______|____________________|__________________ H ------------------.------.------.------.--------------------.------------------ NAME | RECRT| EXP | GOLD | DROP | LOCATION ------------------+------+------+------+--------------------+------------------ Hawk Man | Med. | 135 | 51 | Steel Broadsword | Devil's Tower (DQ) Healslime | Med. | 19 | 14 | Medicinal Herb | Oraclebury Area (DW) Healer | | | | | Hell battler | Hard | 1165 | 215 | Hell Sabre | Mysterious Cave Horned Rabbit | No | 4 | 3 | Leather Hat | Santa Rosa Horse Devil | No | 181 | 55 | Monster Feed | Volcano of Death __________________|______|______|______|____________________|__________________ I ------------------.------.------.------.--------------------.------------------ NAME | RECRT| EXP | GOLD | DROP | LOCATION ------------------+------+------+------+--------------------+------------------ Inspector | No | 42 | 38 | [CW:WW] | Ancient Ruins Izrail | No | 401 | 110 | Fairy Sword | Sealed Cave __________________|______|______|______|____________________|__________________ J ------------------.------.------.------.--------------------.------------------ NAME | RECRT| EXP | GOLD | DROP | LOCATION ------------------+------+------+------+--------------------+------------------ Jelly Man | No | 550 | 85 | Small Medal | Cave of Trial,MtE __________________|______|______|______|____________________|__________________ K ------------------.------.------.------.--------------------.------------------ NAME | RECRT| EXP | GOLD | DROP | LOCATION ------------------+------+------+------+--------------------+------------------ Kembeth | No | 95 | 33 | Seed of Life | Telpador (DQ)Kerplunk Rock | Hard | 340 | 70 | Life Stone | Lost Forest (DW)Farewell Rock | | | | | Killer Machine | Hard | 633 | 74 | Edged Armor | Jahanna Area Killer Shell | No | 120 | 43 | Seed of Defense | Sea King Slime | Hard | 200 | 115 | Yggdrasil Leaf | Medal King Castle Koro Fighter | Med. | 24 | 9 | Antidotal Herb | Fairy Realm Koro Hero | Med. | 25 | 25 | Medicinal Herb | Fairy Realm Koro Mage | Med. | 23 | 18 | [ST:PT] | Fairy Realm Koro Priest | Med. | 22 | 12 | Holy Water | Fairy Realm __________________|______|______|______|____________________|__________________ L ------------------.------.------.------.--------------------.------------------ NAME | RECRT| EXP | GOLD | DROP | LOCATION ------------------+------+------+------+--------------------+------------------ Lamp Lad | No | 42 | 37 | Bronze Knife | Santa Rosa Cave Lancer Army | No | 105 | 41 | Iron Breastplate | Volcano of Death Laughing Bag | No | 10 | 55 | [CW:WW] | Ancient Ruins Laughing Grass | No | 17 | 3 | Nut of Magic | Santa Rosa Area Larva King | No | 17 | 10 | Medicinal Herb | Dwarf's Cave Lintbloom | No | 98 | 42 | Scented Pouch | Mt. Chizotte (DQ)Lqd Metal Sl. | Hard |10050 | 10 | Small Medal | Granvania Mt Cave (DW) Metal Babble | | | | | Little Eel | No | 99 | 29 | [CW:WW] | Waterfall Cave Little Fighter | Med. | 70 | 32 | Medicinal Herb | Lost Forest Little Hero | Med. | 72 | 50 | Yggdrasil Dew | Lost Forest Little Mage | Med. | 68 | 40 | [ST:PT] | Lost Forest Little Priest | Med. | 75 | 33 | Yggdrasil Leaf | Lost Forest Living Dead | No | 85 | 11 | Yggdrasil Leaf | [Z:R] Lizardman | No | 215 | 65 | Saw Blade | [TH:TZ] Longneck Weasel | No | 5 | 6 | Seed of Agility | Lenoule Area __________________|______|______|______|____________________|__________________ M ------------------.------.------.------.--------------------.------------------ NAME | RECRT| EXP | GOLD | DROP | LOCATION ------------------+------+------+------+--------------------+------------------ Mad Dragon | Med. | 127 | 45 | Seed of Wisdom | Granvania Area Mad Hand | No | 110 | 35 | [CW:WW] | [TH:TZ] Mad Plant | No | 13 | 10 | Nut of Magic | Fairy Realm (DQ) Mage Chimera | No | 171 | 65 | [CW:WW] | Granvania Mt Cave (DW) MagiWyvern | | | | | Mallet Gopher | No | 6 | 3 | Medicinal Herb | Santa Rosa Cave Mamoo | No | 183 | 37 | Seed of Agility | Alcapa Man o' War | Easy | 77 | 22 | Full Moon Herb | Middle Sea Man-Eating Chest | No | 23 | 95 | Small Medal | Granvania Mt Cave Manuhan | No | 518 | 80 | Rockbomb Shard | Mysterious Cave Mechaburn | No | 970 | 166 | Orichalcum Fang | Mysterious Cave Merman | No | 105 | 45 | Steel Claws | Sea,Wtrfall Cave Mermandine | No | 170 | 90 | Seed of Strength | Sea Messala | Med. | 155 | 50 | Prayer Ring | Outside DT Metal Dragon | No | 610 | 93 | Metal King Armor | Dark World Metal Hunter | No | 140 | 51 | Seed of Wisdom | Volcano of Death Metal King | No |30010 | 15 | Small Medal | Mt. Evil Metal Rider | No | 135 | 31 | Iron Breastplate | Squashton Metal Slime | Hard | 1358 | 75 | Seed of Agility | Medal King Castle Mimic | No | 210 | 110 | Small Medal | Devil's Tower Minidemon | Med. | 120 | 47 | Large Pot Lid | Granvania Mt Cave Moonface | No | 380 | 82 | Intelligent Helm | Mt. Evil Mother Octo | No | 125 | 53 | Monster Feed | Sea Temple Moza | No | 57 | 45 | Iron Shield | Squashton Mud Looper | No | 120 | 31 | Seed of Defense | Volcano of Death Mudslough | Easy | 60 | 31 | Seed of Life | Cave to Sarabona Mystery Doll | Med. | 50 | 120 | Seed of Defense | [Z:R] Area __________________|______|______|______|____________________|__________________ N ------------------.------.------.------.--------------------.----------------- NAME | RECRT| EXP | GOLD | DROP | LOCATION ------------------+------+------+------+--------------------+----------------- Naleus | Med. | 230 | 110 | Seashell Hat | Middle Sea Necromancer | No | 325 | 96 | Prayer Ring | Sea Temple Night Wisp | No | 12 | 7 | Medicinal Herb | Lenoule Castle __________________|______|______|______|____________________|__________________ O ------------------.------.------.------.--------------------.------------------ NAME | RECRT| EXP | GOLD | DROP | LOCATION ------------------+------+------+------+--------------------+------------------ Octoleech | No | 95 | 37 | Dancer's Costume | Waterfall Cave Ogre Head | No | 390 | 112 | Nut of Magic | Tower of Boble Orc | No | 125 | 55 | Fur Coat | Waterfall Cave Orc King | Easy | 205 | 65 | Fur Coat | Cave of Trials,DT Owlbear | No | 45 | 40 | Iron Shield | Reinhart Area __________________|______|______|______|____________________|__________________ P, Q ------------------.------.------.------.--------------------.------------------ NAME | RECRT| EXP | GOLD | DROP | LOCATION ------------------+------+------+------+--------------------+------------------ Pearl Shell + | No | 110 | 47 | Seed of Defense | Sea Puppet Man | Med. | 70 | 30 | Dancer's Costume | [Z:R] Area Purgatory Bird | No | 575 | 90 | Wind Hat | Outside Mt. Evil __________________|______|______|______|____________________|__________________ + Pearl Shell seems only to appear in Generation 2 in the sea north of the Remote Mountain Village, en route to the Waterfall Cave R ------------------.------.------.------.--------------------.------------------ NAME | RECRT| EXP | GOLD | DROP | LOCATION ------------------+------+------+------+--------------------+------------------ Rampone | No | 350 | 68 | Monster Feed | Lost Forest Reaper Knight | No | 106 | 25 | Full Moon Herb | Chizotte Restore Slime | Hard | 330 | 180 | Restoration Orb | [TH:TZ] Rockbomb | Hard | 95 | 27 | Rockbomb Shard | Volcano of Death Rogue Knight | Hard | 65 | 35 | Rogue Knight Armor | Squashton Rotting Corpse | Med. | 57 | 15 | Rag Clothes | Santa Rosa Cave __________________|______|______|______|____________________|__________________ S ------------------.------.------.------.--------------------.------------------ NAME | RECRT| EXP | GOLD | DROP | LOCATION ------------------+------+------+------+--------------------+------------------ (DQ) Sabrecat | No | 100 | 45 | Steel Claws | Rem. Mt. Village (DW)Killer Panther| | | | | (DQ) Sabrecub | No | 8 | 10 | Rag Clothes | Lenoule Area (NW) (DW) Baby Panther | | | | | Satan Helm | Hard | 294 | 95 | Hades Helm | Underground Ruins Saurus Lord | No | 376 | 95 | Seed of Defense | Underground Ruins Sea Dog | No | 113 | 45 | Saw Blade | Sea Serpent Hand | No | 370 | 82 | Snake Sword | Reinhart Area Shadow Satan | No | 252 | 60 | Nut of Magic | East of Sarabona Shield Hippo | No | 202 | 60 | Iron Shield | Cave of Trials,DT Silver Devil | No | 403 | 100 | Elfin Elixir | Tower of Boble Skeleton Warrior | No | 25 | 12 | Copper Sword | Santa Rosa cave Skull Serpent | No | 7 | 7 | Medicinal Herb | Lenoule, FR Skulldon | No | 670 | 50 | Poison Needle | Mt. Evil Skunker | No | 15 | 11 | [CW:WW] | Dwarf's Cave Slime | Easy | 1 | 1 | Medicinal Herb | Santa Rosa Cave Slime Knight | Easy | 37 | 22 | Bronze Armor | Reinhart Area Small Ghoul | No | 69 | 22 | Medicinal Herb | Sarabona Snake Bat | No | 80 | 33 | Full Moon Herb | Volcano of Death Soldier Bull | Med. | 335 | 90 | Battle Axe | [TH:TZ] Sorcerer | No | 45 | 47 | Magic Water | North Church Spiny | No | 15 | 9 | Medicinal Herb | Dwarf's Cave Springer | Med. | 430 | 90 | Steel Broadsword | Mt. Evil Stink Mink | No | 35 | 30 | Scale Shield | Santa Rosa Area Stone Man | No | 176 | 65 | Life Stone | El Haven __________________|______|______|______|____________________|__________________ T ------------------.------.------.------.--------------------.------------------ NAME | RECRT| EXP | GOLD | DROP | LOCATION ------------------+------+------+------+--------------------+------------------ Terracotta Warrior| No | 25 | 12 | Seed of Defense | Reinhart Area Thorn Kid | No | 2 | 2 | Medicinal Herb | Santa Rosa Cave Tongueling | No | 99 | 35 | Scented Pouch | Volcano of Death Tonguelord | No | 180 | 35 | Seed of Wisdom | Granvania Mt Cave Tortragon | No | 42 | 38 | Seed of Defense | Santa Rosa Cave Tortragon Lord | No | 590 | 140 | Magic Water | Outside Mt. Evil Troglodyte | No | 8 | 5 | Bamboo Spear | Fairy Realm Trumpeter | No | 145 | 40 | Seed of Strength | Granvania Area Tunneler | No | 18 | 9 | Medicinal Herb | Reinhart Area __________________|______|______|______|____________________|__________________ U, V, W, X, Y, Z ------------------.------.------.------.--------------------.------------------ NAME | RECRT| EXP | GOLD | DROP | LOCATION ------------------+------+------+------+--------------------+------------------ Wicked Soldier | No | 270 | 63 | Iron Breastplate | Central Continent Wight King | No | 777 | 5 | Wizard Staff | Mt. Evil Wizard | Easy | 18 | 26 | Magic Water | Port Selmi Area Yeti | Med. | 49 | 37 | Holy Water | Reinhart Area Zapper | Hard | 580 | 124 | Dark Shield | Mt. Evil Zombie Knight | No | 282 | 40 | Blood Mail | Sea Temple __________________|______|______|______|____________________|__________________ =============================================================================== 12. RECRUITABLE MONSTERS' EQUIPMENT/SPELLS/LOCATIONS .................... *L12 =============================================================================== 01. Monsters' Equipment 02. Monsters' Spells and Locations 03. Secret Monsters NOTES: - Monsters do not level up at the same rate. For example: a Gigante at level 7 has about the same HP as other monsters at level 99 - Numbers in brackets denote the level at which they learn spells/skills. If there is no number, then they already have the spell when recruited. - All monsters can equip the Meteorite Bracer, Goddess Statue, [Kamikaze:Sacrifice] Bracer, and Elfin Amulet accessories. Only Slimes and Cats can use Bianca's Ribbon. - The difficulty description is a generalization. The easier the recuitment, the less monsters of this kind you need to kill before one will offer to join you. This is not an exact science, however. ------------------------------------------------------------------------------- 01. M O N S T E R S ' E Q U I P M E N T ------------------------------------------------------------------------------- The numbering of these groups is not significant, it's just to avoid too much repetition of information. As you can see, the same equipment (both for weapons and armor) is shared by various groups of monsters. There are two that have unique equipment: the Centaurus, and Dragon Pup. ------------------------------------------------------------------------------- GROUP 01. KORO FIGHTER, BROWNIE, LITTLE FIGHTER, GIGANTE, ELIMINATOR, ORC KING ------------------------------------------------------------------------------- Weapon : Bamboo Spear, Battle Axe, Big Bowgun, Cyprus Stick, Demon Hammer, Oaken Club, Sledge Hammer, Stone Axe, Thor's Spear, Warhammer, Wrecking Flail Armor : Demon Armor, Iron Breastplate, Leather Underpants, Magic Armor, Metal King Armor, Silver Breastplate, Soldier's Pajamas Shield : Bronze Shield, Dragon Shield, Fire Shield, Iron Shield, Leather Shield, Maxi Medal, Metal King Shield, Ogre Shield, Ruinous Shield, Scale Shield Helmet : Great Helm, Hardwood Headwear, Iron Helmet, Iron Mask, Intelligent Helm, Leather Hat, Metal King Helm ------------------------------------------------------------------------------- GROUP 02. GAPPLIN, [KERPLUNK:FAREWELL] ROCK, DANCING JEWEL, SATAN HELM, EVIL APPLE ------------------------------------------------------------------------------- Weapon : Poison Needle, Steel Fang, Stone Fang Armor : Slime Outfit, Turtle Shell Shield : None Helmet : Silk Hat ------------------------------------------------------------------------------- GROUP 03. HELL BATTLER, ZAILE, KILLER MACHINE ------------------------------------------------------------------------------- Weapon : Big Bowgun, Blizzard Blade, Chain Sickle, Demon Spear, Double-Edged Sword, Dragon Slayer, Dream Blade, EvilCrusher Sword, Hell Sabre, Magma Staff, Metal King Sword, Oblivion Sword, Snake Sword, Staff of Revival, Steel Broadsword Armor : Dark Robe, Demon Armor, Fire Armor, Iron Breastplate, Magic Armor, Silver Breastplate Shield : Bronze Shield, Dark Shield, Dragon Shield, Iron Shield, Leather Shield, Magic Shield, Metal King Shield, Ogre Shield, Ruinous Shield, Scale Shield, [Tempest's:Aeolus'] Shield Helmet : Great Helm, Hades Helm, Iron Helmet, Iron mask, Leather Hat, Metal King Helm, Wooden Hat ------------------------------------------------------------------------------- GROUP 04. EVIL MASTER, BIG EYE, FLAME SOLDIER, ARMLION, MINIDEMON, YETI ------------------------------------------------------------------------------- Weapon : Boomerang, Chain Sickle, Chain Whip, Copper Sword, Edged Boomerang, Flaming Bommerang, Gringham Whip, Morning Star, Oaken Club, Thorn Whip, Stone Axe, Steel Whip Armor : Boxer Shorts, Cloak of Evasion, Dark Robe, Leather Underpants, Robe of Serenity, Silver Breastplate, [Water Robe:Water Flying Cloth], Wizard's Robe Shield : Bronze Shield, Fire Shield, Iron Shield, Leather Shield, Ruinous Shield, Scale Shield Helmet : Intelligent Helm, Iron Helmet, Leather Hat, Wind Hat, Wooden Hat ------------------------------------------------------------------------------- GROUP 05. BLIZZARDMAN, LITTLE HERO, ANKLEHORN, KORO HERO, ROGUE KNIGHT, SLIME KNIGHT, SOLDIER BULL ------------------------------------------------------------------------------- Weapon : Blizzard Blade, Bronze Knife, Copper Sword, Demon Spear, Double-edged Sword, Dream Blade, EvilCrusher Sword, Falcon Sword, Fruit Knife, Metal King Sword, Miracle Sword, Oblivion Sword, Steel Broadsword, Wrecking Flail, Zombie Slayer Armor : Boxer Shorts, Bronze Armor, Chain Mail, Dragon Mail, Edged Armor, Fire Armor, Leather Armor, Magic Armor, Metal King Armor, Mirror Armor, Mystic Armor, Scale Armor, Silver Mail, Soldier's Pajamas, Steel Armor, Shield : Bronze Shield, Dark Shield, Dragon Shield, Iron Shield, Leather Shield, Magic Shield, Metal King Shield, Ogre Shield, Power Shield, Ruinous Shield, Scale Shield, Shimmering Shield, [Tempest's:Aeolus'] Shield Helmet : Great Helm, Intelligent Helm, Iron Helmet, Iron Mask, Leather Hat, Metal King Helm, Wooden Hat ------------------------------------------------------------------------------- GROUP 06. [CHIMERA:WYVERN], CLUCKSTER, MYSTERY DOLL, BLIZZARD HAWK ------------------------------------------------------------------------------- Weapon : Cane of Punishment, Demon Claws, Edged Boomerang, Fairy Sword, Flaming Boomerang, Ice Sword, Magma Staff, Poison Needle, Sharpened Bone, Staff of Revival, Wizard Staff Armor : Cloak of Evasion, Dark Robe, Fur Coat, Iron Breastplate, Mysterious Shrug, Robe of Serenity, Silver Breastplate, [Water Robe:Water Flying Cloth], Wizard's Robe Shield : None Helmet : Fur Hood, Leather Hat, Pointy Hat, Silk Hat, Wind Hat ------------------------------------------------------------------------------- GROUP 07 LITTLE MAGE, LITTLE PRIEST, KORO PRIEST, GHOST, EMPUSA, NALEUS, WIZARD, KORO MAGE ------------------------------------------------------------------------------- Weapon : Bamboo Spear, Cane of Punishment, Cypress Stick, Gringham Whip, Iron Staff, Magma Staff, Morning Star, Oak Staff, Poison Moth Knife, Staff of Force, Staff of Revival, Steel Whip, Thunder Staff, Wizard Staff Armor : Basic Clothes, Cloak of Evasion, Dark Robe, Fur Coat, Mysterious Shrug, Robe of Serenity, [Water Robe:Water Flying Cloth], Wayfarer's Clothes, Wizard's Robe Shield : Dark Shield, Leather Shield, Scale Shield Helmet : Fur Hood, Hades Helm, Leather Hat, Silk Hat ------------------------------------------------------------------------------- GROUP 08 [CURESLIME:CURER], [HEALSLIME:HEALER], RESTORE SLIME, KING SLIME, [LIQUID METAL SLIME:METAL BABBLE], MAN O'WAR, METAL SLIME, SLIME ------------------------------------------------------------------------------- Weapon : Boomerang, Demon Claws, Flaming Boomerang, Killer Earrings, Metal King Sword, Orichalcum Fang, Poison Needle, Sharpened Bone, Steel Fang, Stone Fang Armor : Boxer Shorts, [Healslime:Healer] Sash, Magic Armor, Metal King Armor, Mysterious Shrug, Rag Clothes, Rogue Knight Armor, Sage's Robe, Slime Outfit, Turtle Shell, [Water Robe:Water Flying Cloth] Shield : Large Pot Lid, Magic Shield, Metal King Shield, Shimmering Shield Helmet : Happy Hat, Metal King Helm, Pointy Hat, Seashell Hat, Silk Hat, Wind Hat ------------------------------------------------------------------------------- GROUP 09 DRACKY, DANCING NEEDLE, BIG RAT, DEMON TOADSTOOL, BOMB BABY ------------------------------------------------------------------------------- Weapon : Cane of Punishment, Chain Whip, Demon Claws, Edged Boomerang, Flaming Boomerang, Magma Staff, Poison Moth Knife, Sharpened Bone, Staff of Revival, Thorn Whip, Thunder Staff, Wizard Staff Armor : Fur Coat, Iron Breastplate, Leather Underpants, Silver Breastplate Shield : Large Pot Lid, Leather Shield, Scale Shield Helmet : Great Helm, Iron Helmet, Leather Hat, Wind Hat, Wooden Hat ------------------------------------------------------------------------------- GROUP 10 MAD DRAGON, GREAT DRAGON ------------------------------------------------------------------------------- Weapon : Demon Claws, Fire Claws, Ice Sword, Orichalcum Fang, Stone Axe Armor : Iron Breastplate, Silver Breastplate Shield : None Helmet : Intelligent Helm, Pointy Hat, Silk Hat ------------------------------------------------------------------------------- GROUP 11 GOLEM, PUPPET MAN, MUDSLOUGH, DEMON CANDLE ------------------------------------------------------------------------------- Weapon : Big Bowgun, Copper Sword, Double-edged Sword, Dragon Slayer, Dream Blade, EvilCrusher Sword, Falcon Sword, Hell Sabre, Snake Sword, Steel Broadsword, Zombie Slayer Armor : Blood Mail, Bronze Armor, Demon Armor, Devil Armor, Edged Armor, Iron Armor, Leather Armor, Leather Underpants, Magic Armor, Metal King Armor, Mirror Armor, Scale Armor, Steel Armor, Wayfarer's Clothes, Zomble Mail Shield : Bronze Shield, Dark Shield, Dragon Shield, Iron Shield, Leather Shield, Metal King Shield, Ogre Shield, Ruinous Shield, Scale Shield Helmet : Great Helm, Hades Helm, Intelligent Helm, Iron Helmet, Iron Mask, Leather Hat, Metal King Helm, Wooden Hat ------------------------------------------------------------------------------- GROUP 12 HAWKMAN, ZAPPER, SPRINGER, MESSALA ------------------------------------------------------------------------------- Weapon : Copper Sword, Demon Spear, Dragon Slayer, Dream Blade, EvilCrusher Sword, Miracle Sword, Oblivion Sword, Oak Staff, Staff of Revival, Steel Broadsword, Zombie Slayer Armor : Bronze Armor, Chain Mail, Demon Armor, Devil Armor, Dragon Mail, Edged Armor, Iron Armor, Leather Armor, Magic Armor, Metal King Armor, Scale Armor, Steel Armor Shield : Bronze Shield, Dark Shield, Dragon Shield, Iron Shield, Leather Shield, Magic Shield, Metal King Shield, Ogre Shield, Ruinous Shield, Scale Shield, Shimmering Shield Helmet : Great Helm, Hades Helm, Iron Helmet, Iron Mask, Leather Hat, Metal King Helm, Wooden Hat ------------------------------------------------------------------------------- GROUP 13 ROCKBOMB AND ROTTING CORPSE ------------------------------------------------------------------------------- Weapon : Bamboo Spear, Chain Whip, Cyprus Stick, Demon Spear, Dream Blade, Hell Sabre, Ice Sword, Ionspear, Oaken Club, Snake Sword Armor : Basic Clothes, Blood Mail, Devil Armor, Leather Armor, Scale Armor, Wayfarer's Clothes, Zombie Mail Shield : Bronze Shield, Dark Shield, Large Pot Lid, Leather Shield, Metal King Shield, Scale Shield Helmet : Hades Helm, Intelligent Helm, Iron Helmet, Iron Mask, Leather Hat, Metal King Helm, Wooden Hat ------------------------------------------------------------------------------- GROUP 14 UNIQUE EQUIPMENT: CENTAURUS, DRAGON PUP, [SABRECAT:KILLER PANTHER] ------------------------------------------------------------------------------- CENTAURUS Weapon : Blizzard Blade, Charm Sword, Copper Sword, Demon Spear, Dragon Slayer, Dream Blade, EvilCrusher Sword, Hell Sabre, Saw Blade, Steel Broadsword Armor : Bronze Armor, Chain Mail, Devil Armor, Dragon Mail, Edged Armor, Fire Armor, Iron Armor, Iron Breastplate, Magic Armor, Mirror Armor, Silver Mail, Steel Armor Shield : Bronze Shield, Dragon Shield, Fire Shield, Iron Shield, Leather Shield, Ruinous Shield, Scale Shield Helmet : Great Helm, Iron Helmet, Iron Mask, Leather Hat, Wooden Hat ------------------------------------------------------------------------------- DRAGON PUP Weapon : Fire Claws, Icile Dirk, Sharpened Bone, Steel Fang, Stone Fang Armor : Fur Coat, Iron Breastplate, Silver Breastplate, Turtle Shell Shield : None Helmet : Great Helm, Pointy Hat, Seashell Hat, Silk Hat, Wind Hat ------------------------------------------------------------------------------- [SABRECAT:KILLER PANTHER] Weapon : Demon Claws, Fire Claws, Ice Sword, Orichalcum Fang, Sharpened Bone, Steel Claws, Steel Fang, Stone Fang Armor : Handsewn Cape, Iron Breastplate, Leather Underpants, Metal King Armor, Rag Clothes, Silver Breastplate, [Water Robe:Water Flying Cloth] Shield : None Helmet : Great Helm, Happy Hat, Iron Helmet, Leather Hat, Metal King Helm, Wooden Hat _______________________________________________________________________________ ------------------------------------------------------------------------------- 02. M O N S T E R S ' S P E L L S A N D L O C A T I O N S ------------------------------------------------------------------------------- TEMPLATE FOR EACH MONSTER ------------------------------------------------------------------------------- TYPE : Number from the Monster Box Names : Default names, listed in order, for four possible recruits of this type Location : Places where the monster is most frequently found Difficulty: Easy/Medium/Hard. The harder the difficulty, the more you have to kill to have a chance of recruiting one. Difficulty will increase for subsequent recruits of the same type Skills : Lists spells and skills and levels they are attained. If there is no number, then they already have that spell when recruited Equipment : Group number based on above listing for equipment Max Level : The maximum level this monster can achieve Max Stats : For: HP, MP, STR, AGL, DEF, WIS, LUC ATTRIBUTES' ABBREVIATIONS: STR = STRENGTH, AGL = AGILITY, DEF = DEFENSE, WIS = WISDOM, LUC = LUCK ------------------------------------------------------------------------------- SLIME : 001 Names : Besu, Slib, Rocket, Slalin Location : Santa Rosa cave, Oraclebury, Medal King's Castle, Tower of Boble area Difficulty: Easy Skills : Expel(7), [Kabuff:Increase](10), [Kasap:Defense](15), [Evac:Outside](18), [Fuddle:Chaos](22), Stepguard(25), [Zing:Vivify](30), Eerie Light(45), Meditate(77), Scorching Heat(99) Equipment : Group 08 Max Level : 99 Max Stats : HP: 521, MP: 100, STR: 182, AGL: 255, DEF: 139, WIS: 051, LUC: 050 ------------------------------------------------------------------------------- DRACKY : 004 Names : Dracura, Draco, Al, Biter Location : Santa Rosa Cave, Alcapa area, Tower of Boble area Difficulty: Easy Skills : [Dazzle:Surround](5), [Snooze:Sleep](10), [Timeswitch:Day-Night](15), Curious Dance1(17), [DrainMagic:Robmagic](20), Bright Light(22), Bedragon(38) Equipment : Group 09 Max Level : 99 Max Stats : HP: 495, MP: 109, STR: 188, AGL: 201, DEF: 148, WIS: 070, LUC: 091 ------------------------------------------------------------------------------- GAPPLIN : 008 Names : Greenie, Sourpuss, Tartface, Gum Location : Lenoule Castle area, Fairy Realm Difficulty: Easy Skills : Suicide, Sleep Attack, [Snooze:Sleep](3), Bright Light(5), [Buff:Upper](10), [Kasnooze:Sleepmore](15) Equipment : Group 02 Max Level : 20 Max Stats : HP: 287, MP: 058, STR: 102, AGL: 104, DEF: 101, WIS: 040, LUC: 049 ------------------------------------------------------------------------------- BIG RAT : 011 Names : Cheeza, Splinter, Finkster, Boss Location : Alcapa, Lenoule Castle (Gen 1), Tower of Boble area Difficulty: Easy Skills : Suicide, Searing Breath, Paralyze Attack(5), Envenom Breath(15) Equipment : Group 09 Max Level : 30 Max Stats : HP: 197, MP: 000, STR: 122, AGL: 099, DEF: 073, WIS: 050, LUC: 080 ------------------------------------------------------------------------------- WIZARD : 018 Names : Gandarf, Jimmy, Haas, Bro Location : Port Selmi, Squashton, Monster's Den Difficulty: Easy Skills : [Frizz:Blaze], [Fizzle:Stopspell], [Sizz:Firebal](5), [Sizzle:Firebane](12), [DrainMagic:Robmagic](15), [Frizzle:Blazemore](19), Absorb(24), [Kasizzle:Firevolt](28) Equipment : Group 07 Max Level : 99 Max Stats : HP: 511, MP: 508, STR: 125, AGL: 182, DEF: 169, WIS: 100, LUC: 100 ------------------------------------------------------------------------------- GHOST : 025 Names : Widamost, Boosta, Space, Casper Location : Lenoule Castle (Gen 1), Island of Wealthy Man's Mansion (Gen 3) Difficulty: Easy Skills : Lushlicks, [Frizz:Blaze](3), [Snooze:Sleep](6), [Sizz:Firebal](10), [Fuddle:Chaos](15), Tiptoe(25), [Frizzle:Blazemore](30), [Kerplunk:Farewell](40), [Kafrizzle:Blazemost](65) Equipment : Group 07 Max Level : 99 Max Stats : HP: 486, MP: 109, STR: 210, AGL: 200, DEF: 148, WIS: 070, LUC: 088 ------------------------------------------------------------------------------- DEMON CANDLE : 026 Names : Evilight, Candice, Killawax, Dimwick Location : Lenoule Castle and area, Island of Wealthy Man's Mansion (Gen 3) Difficulty: Medium Skills : [Frizz:Blaze], Searing Breath, [Frizzle:Blazemore](12), [Timeswitch:Day-Night](15), Flame Breath(20) Equipment : Group 11 Max Level : 30 Max Stats : HP: 224, MP: 067, STR: 099, AGL: 055, DEF: 063, WIS: 079, LUC: 077 ------------------------------------------------------------------------------- [HEALSLIME:HEALER] : 030 Names : Healie, Hoolie, Healson, Hoimin Location : Oraclebury area, Port Selmi area, Fairy Realm Difficulty: Medium Skills : Heal(4), [Holy Protection:Repel](35), [Midheal:Healmore](7), [Squelch:Antidote](10), [Tingle:Numboff](15), [Fullheal:Healall](20), [Multiheal:Healus](25), [Zing:Vivify](30), [Omniheal:Healusall](36) Equipment : Group 08 Max Level : 99 Max Stats : HP: 400, MP: 520, STR: 191, AGL: 176, DEF: 172, WIS: 069, LUC: 149 Note: [Healslime:Healer] is summoned by Rogue Knight if you let them live long enough. ------------------------------------------------------------------------------- DANCING NEEDLE : 032 Names : Jack, Prick, Pokey, Huggles Location : Reinhart area Difficulty: Medium Skills : Curious Dance1(3), Mysterious Dance2(5), Sleep Attack(10), Mysterious Dance3(15), Paralyze Attack(20, Suicide(25) Equipment : Group 09 Max Level : 25 Max Stats : HP: 198, MP: 000, STR: 117, AGL: 098, DEF: 078, WIS: 040, LUC: 118 ------------------------------------------------------------------------------- SLIME KNIGHT : 037 Names : Pierre, Angello, Healalot, Yoora Location : Reinhart area, Reinhart Castle Dungeon, Tower of God Difficulty: Easy Skills : Heal, [DrainMagic:Robmagic], [Midheal:Healmore](5), [Squelch:Antidote](9), Bang(12), [Tingle:Numboff](18), [Fullheal:Healall](20), Boom(23) Equipment : Group 05 Max Level : 99 Max Stats : HP: 503, MP: 248, STR: 252, AGL: 182, DEF: 120, WIS: 110, LUC: 131 NOTE: One of the most useful and easiest to recruit monsters. It could be with you all the way to the end of the game. ------------------------------------------------------------------------------- BROWNIE : 039 Names : Duncan, Debbie, Shey, Sara Location : Santa Rosa Cave, Oraclebury area, Tower of Boble area Difficulty: Easy Skills : None Equipment : Group 01 Max Level : 99 Max Stats : HP: 508, MP: 000, STR: 253, AGL: 070, DEF: 099, WIS: 060, LUC: 060 ------------------------------------------------------------------------------- EVIL APPLE: 040 Names : Mr. York, Kenlay, Abatte, Apo Location : Alcapa (revisit), Tower of God area Difficulty: Easy Skills : Eerie Light, Suicide, Sap(3), [Whoosh:Gale](5), Paralyze Attack(10), [Swoosh:Tornado](15) Equipment : Group 02 Max Level : 20 Max Stats : HP: 166, MP: 083, STR: 098, AGL: 110, DEF: 098, WIS: 039, LUC: 050 ------------------------------------------------------------------------------- BOMB BABY : 041 Names : Babyboom, Kababa, Diapers, Boomer Location : Alcapa, Santa Rosa, Oraclebury area, Dwarf's Cave Difficulty: Medium Skills : [Kamikaze:Sacrifice], Suicide(5) Equipment : Group 09 Max Level : 15 Max Stats : HP: 119, MP: 002, STR: 082, AGL: 056, DEF: 098, WIS: 041, LUC: 050 ------------------------------------------------------------------------------- METAL SLIME : 043 Names : Iommi, Osbourne, Butler, Ward Location : Santa Rosa Cave, Monster's Den, Tower of God, Medal King's Castle, Lost Forest, Mysterious Cave Difficulty: Hard Skills : [Frizz:Blaze], [Kabuff:Increase](3), [Frizzle:Blazemore](7), [Insulate:Barrier](10) Equipment : Group 08 Max Level : 20 Max Stats : HP: 108, MP: 204, STR: 152, AGL: 254, DEF: 255, WIS: 063, LUC: 255 ------------------------------------------------------------------------------- DEMON TOADSTOOL : 045 Names : Amanita, Galerina, Clavicep, Lepiota Location : Santa Rosa area, Alcapa area Difficulty: Medium Skills : Sweet Breath, Poison Breath(3), Sleep Attack(5), Poison Attack(7) Equipment : Group 09 Max Level : 15 Max Stats : HP: 122, MP: 002, STR: 082, AGL: 080, DEF: 100, WIS: 038, LUC: 052 ------------------------------------------------------------------------------- ROTTING CORPSE : 047 Names : Dee, Kayn, Cada, Vera Location : Santa Rosa Cave, Reinhart Dungeon Difficulty: Medium Skills : Lushlicks, Poison Attack, Cold Breath(10), Dance(15), Poison Breath(20), Envenom Breath(25) Equipment : Group 13 Max Level : 30 Max Stats : HP: 284, MP: 000, STR: 098, AGL: 035, DEF: 030, WIS: 051, LUC: 010 ------------------------------------------------------------------------------- YETI : 049 Names : Sassy, Merka, Chillin, Mi-go Location : Reinhart area (Gen 2 and 3) Difficulty: Medium Skills : Roar(3), Cold Breath(5), Sweet Breath(8), Store Strength(12), [Crackle:Snowstorm](15), Lushlicks(20), Freezing Wind(22), [Kacrackle:Blizzard](30) Equipment : Group 04 Max Level : 40 Max Stats : HP: 347, MP: 152, STR: 090, AGL: 096, DEF: 091, WIS: 089, LUC: 088 ------------------------------------------------------------------------------- DRAGON PUP: 053 Names : Singe, Zuki, Notagon, Drafido Location : Tower of God, Port Selmi area, Squashton and [Zoomfen:Returndia] Difficulty: Medium Skills : Searing Breath, Sweet Breath(5), Flame Breath(15), Hot Wind(28) Equipment : Group 14: Unique Equipment Max Level : 30 Max Stats : HP: 195, MP: 000, STR: 122, AGL: 096, DEF: 060, WIS: 052, LUC: 080 ------------------------------------------------------------------------------- CLUCKSTER : 055 Names : Moulter, Pecky, Chuck, Freebird Location : Tower of God and Seaside Abbey area Difficulty: Easy Skills : [Kasap:Defense], [Dazzle:Surround](5), [Snooze:Sleep](10), [Fuddle:Chaos](13), Expel(15), [Kabuff:Increase](17), Curseoff(18), [Fizzle:Stopspell](19), [Oomph:Bikill](20) Equipment : Group 06 Max Level : 20 Max Stats : HP: 126, MP: 060, STR: 084, AGL: 089, DEF: 080, WIS: 051, LUC: 092 ------------------------------------------------------------------------------- EMPUSA : 057 Names : Tanga, Cha-Cha, Waltzena, Hulana Location : [Zoomfen:Returndia] area, Tower of God Difficulty: Medium Skills : Dance, Mysterious Dance3(2), Sweet Breath(10), Burning Breath(15) Equipment : Group 07 Max Level : 25 Max Stats : HP: 144, MP: 000, STR: 133, AGL: 101, DEF: 082, WIS: 056, LUC: 123 ------------------------------------------------------------------------------- BIG EYE : 058 Names : Winky, Aiceyu, Sclera, Iris Location : Tower of God, Squashton/Monster's Den Difficulty: Medium Skills : [Midheal:Healmore], Cold Breath, Store Strength(5), Bright Light(8), Sweet Breath(10), [Fullheal:Healall](16) Equipment : Group 04 Max Level : 20 Max Stats : HP: 198, MP: 055, STR: 095, AGL: 062, DEF: 071, WIS: 040, LUC: 068 ------------------------------------------------------------------------------- ROGUE KNIGHT : 062 Names : Roman, Dusk, Sir Vive, Waksalot Location : Tower of God, Port Selmi and Squashton area Difficulty: Hard Skills : None Equipment : Group 05 Max Level : 99 Max Stats : HP: 639, MP: 000, STR: 255, AGL: 141, DEF: 120, WIS: 110, LUC: 129 NOTE: This monster will call a [Healslime:Healer] for back up ------------------------------------------------------------------------------- MUDSLOUGH : 064 Names : Clayton, Mudslide, Mudpie, Slouch Location : Monster's Den Difficulty: Easy Skills : Roar, Lushlicks, [Buff:Upper](5), Absorb(10), [Kabuff:Increase](15) Equipment : Group 11 Max level : 30 Max Stats : HP: 309, MP: 031, STR: 116, AGL: 024, DEF: 036, WIS: 056, LUC: 010 ------------------------------------------------------------------------------- [LIQUID METAL SLIME:METAL BABBLE] : 065 Names : Speedy, Slymon, Mercury, Bub Location : Granvania Mt Cave, Devil's Tower, Tower to [Heaven:Zenithia], Mt. Evil area, Mysterious Cave, Outside the Ancient Ruins (cave near Reinhart) in Gen 3 Difficulty: Hard Skills : [Sizz:Firebal], Bang(2), [Buff:Upper](3), [Sizzle:Firebane](4), Boom(5), [Kasizzle:Firevolt](6), [Kerplunk:Farewell](7), [Kaboom:Explodet](8) Equipment : Group 08 Max Level : 8 Max Stats : HP: 299, MP: 260, STR: 156, AGL: 255, DEF: 255, WIS: 075, LUC: 255 NOTE: The apparently low level cap is deceptive. This monster has high luck, defense, agility and MP at about 255 each, which makes them a surefire winner, IF you can recruit one. ------------------------------------------------------------------------------- MYSTERY DOLL : 066 Names : Claydo, Sindabox, Blowup, Dolla Location : Monster's Den, [Zoomfen:Returndia] area Difficulty: Medium Skills : [Dazzle:Surround], [Fuddle:Chaos](2), Sap(7), [Buff:Upper](10), [Kasap:Defense](12), [Fizzle:Stopspell](30) Equipment : Group 06 Max level : 30 Max Stats : HP: 235, MP: 176, STR: 086, AGL: 131, DEF: 077, WIS: 099, LUC: 158 ------------------------------------------------------------------------------- PUPPET MAN: 069 Names : Woodus, Jeffham, Roblein, Orion Location : [Zoomfen:Returndia] area Difficulty: Medium Skills : Mysterious Dance2(3), Bounce(6), Mysterious Dance3(10), [Fizzle:Stopspell](15), Absorb(18), [Holy Protection:Repel](20), Dance(23), [Swoosh:Tornado](25), [Kaswoosh:Aerocross](30) Equipment : Group 11 Max Level : 30 Max Stats : HP: 285, MP: 098, STR: 121, AGL: 111, DEF: 090, WIS: 030, LUC: 084 ------------------------------------------------------------------------------- [CHIMERA:WYVERN] : 079 Names : Wings, Vern, Gus, Nessie Location : Volcano of Death and area Difficulty: Medium Skills : [Midheal:Healmore], Cold Breath(5), [Snooze:Sleep](10), [Evac:Outside](12), [Fullheal:Healall](15), [Multiheal:Healus](18), Freezing Wind(22), [Zoom:Return](24), [Kasnooze:Sleepmore](28), [Fuddle:Chaos](31) Equipment : Group 06 Max Level : 60 Max Stats : HP: 374, MP: 196, STR: 169, AGL: 148, DEF: 099, WIS: 063, LUC: 085 ------------------------------------------------------------------------------- ROCKBOMB : 083 Names : Balblowa, Grinz, Brock, Rocker Location : Volcano of Death and area, Devil's Tower Difficulty: Hard Skills : [Kamikaze:Sacrifice], Battle Cry(5), Suicide(10), [Kerplunk:Farewell](19) Equipment : Group 13 Max Level : 20 Max Stats : HP: 345, MP: 010, STR: 110, AGL: 036, DEF: 044, WIS: 040, LUC: 049 ------------------------------------------------------------------------------- DANCING JEWEL : 087 Names : Richie, Jewelie, Tibia, Bagger Location : Volcano of Death, Waterfall Cave, Lost Forest Difficulty: Medium Skills : [Kasap:Defense], [Fuddle:Chaos], [Fizzle:Stopspell], Curious Dance1, Absorb(4), [Whack:Beat](5), [Kasnooze:Sleepmore](6), [Kaswoosh:Aerocross](7) Equipment : Group 02 Max Level : 7 Max Stats : HP: 200, MP: 192, STR: 085, AGL: 106, DEF: 209, WIS: 005, LUC: 124 ------------------------------------------------------------------------------- [CURESLIME:CURER] : 088 Names : Lenol, Trin, Vil, Ayer Location : Sarabona area, Volcano of Death, Waterfall Cave, Medal King's Castle, Sea Temple Difficulty: Hard Skills : [Fullheal:Healall], [Midheal:Healmore](3), [Buff:Upper](8), [Kabuff:Increase](10), [Zing:Vivify](12), [Multiheal:Healus](18), [Kazing:Revive](23), [Omniheal:Healusall](30) Equipment : Group 08 Max Level : 50 Max Stats : HP: 259, MP: 295, STR: 080, AGL: 086, DEF: 083, WIS: 088, LUC: 139 ------------------------------------------------------------------------------- KING SLIME: 092 Names : Marco, Justin, Paul, Arthur Location : Medal King's Castle area, Telpador area Difficulty: Hard Skills : [Zing:Vivify], [Kabuff:Increase](5), [Insulate:Barrier](10), [Frizzle:Blazemore](12), [Kazing:Revive](15), Icy Pulse(18), Hot Wind(20), [Kafrizzle:Blazemost](27) Equipment : Group 08 Max Level : 30 Max Stats : HP: 326, MP: 176, STR: 110, AGL: 107, DEF: 095, WIS: 063, LUC: 080 ------------------------------------------------------------------------------- FLAME SOLDIER : 093 Names : Heatwave, Hotlips, Burner, Fritter Location : Volcano of Death, Telpador desert Difficulty: Hard Skills : Searing Breath, Flame Breath(8), Burning Breath(15), Hot Wind(30) Equipment : Group 04 Max Level : 40 Max Stats : HP: 440, MP: 000, STR: 168, AGL: 128, DEF: 052, WIS: 158, LUC: 039 ------------------------------------------------------------------------------- MAD DRAGON: 097 Names : Maddy, Loony, Rager, Bonkers Location : Ned's Inn area, Mt. Chizotte, Granvania area Difficulty: Medium Skills : Sweet Breath(6), Dance(7), Flame Breath(8), Burning Breath(10), Envenom Breath(13), Hot Wind(15) Equipment : Group 10 Max Level : 40 Max Stats : HP: 420, MP: 000, STR: 187, AGL: 066, DEF: 060, WIS: 034, LUC: 039 ------------------------------------------------------------------------------- MINIDEMON : 101 Names : Tiny Tim, Tiny Jay, Tiny Bob, Mini Me Location : Granvania Mt Cave Difficulty: Medium Skills : [Frizzle:Blazemore], Lushlicks(4), [Fuddle:Chaos](10), Sweet Breath(13), Boom(17), [Timeswitch:Day-Night](20), Chance(23), [Kafrizzle:Blazemost](25), [Kaboom:Explodet](28) Equipment : Group 04 Max Level : 30 Max Stats : HP: 243, MP: 150, STR: 086, AGL: 126, DEF: 077, WIS: 049, LUC: 146 ------------------------------------------------------------------------------- MESSALA : 105 Names : Messy, Marvin, Messiah, Goatse Location : Granvania Mt Cave, Devil's Tower, Cave of Trials (Granvania area) Difficulty: Medium Skills : [Fizzle:Stopspell], Eerie Light, [Whack:Beat](6), [Kasnooze:Sleepmore](11), [Frizzle:Blazemore](14), [Thwack:Defeat](20), Curseoff(22), Freezing Wind(27), [Kafrizzle:Blazemost](30) Equipment : Group 12 Max Level : 50 Max Stats : HP: 413, MP: 119, STR: 176, AGL: 087, DEF: 090, WIS: 110, LUC: 131 ------------------------------------------------------------------------------- ORC KING : 110 Names : Pigby, Orkson, Hamilton, Porker Location : Cave of Trials, Devil's Tower Difficulty: Easy Skills : [Zing:Vivify], [Whack:Beat](6), [Multiheal:Healus](8), Stepguard(9), [Kazing:Revive](11), [Thwack:Defeat](15), [Kacrackle:Blizzard](30) Equipment : Group 01 Max Level : 30 Max Stats : HP: 485, MP: 218, STR: 151, AGL: 070, DEF: 110, WIS: 067, LUC: 163 ------------------------------------------------------------------------------- HAWK MAN : 113 Names : Carter, Fel, Katar, Charley Location : Devil's Tower Difficulty: Mediium Skills : [Whoosh:Gale], [Swoosh:Tornado](8), [Zoom:Return](13), [Midheal:Healmore](15), [Kaswoosh:Aerocross](25) Equipment : Group 12 Max Level : 30 Max Stats : HP: 290, MP: 081, STR: 150, AGL: 216, DEF: 112, WIS: 071, LUC: 160 ------------------------------------------------------------------------------- ARMLION : 115 Names : Killion, Armroar, Musclion, Cowardly Location : Devil's Tower Difficulty: Medium Skills : [Dazzle:Surround](5), [Kasap:Defense](9), Store Strength(12), Flame Breath(15) Equipment : Group 04 Max Level : 30 Max Stats : HP: 317, MP: 058, STR: 120, AGL: 106, DEF: 083, WIS: 030, LUC: 060 ------------------------------------------------------------------------------- ELIMINATOR: 117 Names : Guillo, Bruce, Fallbeil, Gibbet Location : El Haven area, Tower to [Heaven:Zenithia], Underground Ruins Difficulty: Medium Skills : Killall(7), Sap (20) Equipment : Group 01 Max Level : 30 Max Stats : HP: 464, MP: 051, STR: 178, AGL: 092, DEF: 075, WIS: 050, LUC: 126 ------------------------------------------------------------------------------- GOLEM : 124 Names : Rich, Crusha, Grand, Amazin Location : El Haven area, Fairy Realm, Underground Ruins Difficulty: Easy Skills : Store Strength(8), Battle Cry(9), Meditate(20), [Lightning:Bolt](45) Equipment : Group 11 Max Level : 50 Max Stats : HP: 506, MP: 000, STR: 255, AGL: 059, DEF: 199, WIS: 050, LUC: 152 ------------------------------------------------------------------------------- CENTAURUS : 127 Names : Horace, Secre, Tariat, Aurus Location : Tower to [Heaven:Zenithia] area, Fairy Castle area Difficulty: Medium Skills : [Midheal:Healmore], Burning Breath(5), [Holy Protection:Repel](9), Boom(15), [Oomph:Bikill](20), [Fullheal:Healall](23), [Insulate:Barrier](27) Equipment : Group 14: Unique Equipment Max Level : 50 Max Stats : HP: 423, MP: 143, STR: 157, AGL: 141, DEF: 090, WIS: 070, LUC: 152 ------------------------------------------------------------------------------- BLIZZARDMAN : 128 Names : Icewind, Coldkiss, Freezer, Zero Location : Sea Temple Difficulty: Hard Skills : Cold Breath, [Snooze:Sleep](8), [Crackle:Snowstorm](12), [Whack:Beat](16), [Kasnooze:Sleepmore](20), Freezing Wind(30) Equipment : Group 05 Max Level : 40 Max Stats : HP: 469, MP: 081, STR: 174, AGL: 128, DEF: 052, WIS: 151, LUC: 041 ------------------------------------------------------------------------------- RESTORE SLIME : 131 Names : Omni, Leben, Vida, Savior Location : Tower to [Heaven:Zenithia] Difficulty: Hard Skills : [Omniheal:Healusall], [DrainMagic:Robmagic], Absorb(5), [Insulate:Barrier](7), [Kazing:Revive](10), [Kerplunk:Farewell](14), Chance(17), Bedragon(38) Equipment : Group 08 Max Level : 20 Max Stats : HP: 410, MP: 490, STR: 120, AGL: 130, DEF: 130, WIS: 069, LUC: 151 ------------------------------------------------------------------------------- SOLDIER BULL : 135 Names : Bullet, Toro, Bull Oni, Muscles Location : Tower to [Heaven:Zenithia], Underground Ruins, Sealed Cave Difficulty: Medium Skills : Battle Cry, [Buff:Upper](5), [Oomph:Bikill](10), [Kasap:Defense](15) Equipment : Group 05 Max Level : 30 Max Stats : HP: 403, MP: 080, STR: 153, AGL: 103, DEF: 120, WIS: 050, LUC: 080 ------------------------------------------------------------------------------- SATAN HELM: 136 Names : Albrains, Lidobub, Hothead, Bucket Location : Underground Ruins, Sealed Cave Difficulty: Hard Skills : Eerie Light, Suicide, Curseoff(8), Bright Light(15), Meditate(30), [Kazing:Revive](40) Equipment : Group 02 Max Level : 20 Max Stats : HP: 305, MP: 084, STR: 124, AGL: 040, DEF: 197, WIS: 192, LUC: 009 ------------------------------------------------------------------------------- [KERPLUNK:FAREWELL] ROCK : 144 Names : Staley, Burton, Abbott, Rhoades Location : East of Sarabona, Lost Forest, Tower of Boble, Mysterious Cave Difficulty: Hard Skills : [Kerplunk:Farewell], Suicide(6), Bounce(8), Bright Light(10), [Zing:Vivify](14), [Lightning:Bolt](20) Equipment : Group 02 Max Level : 20 Max Stats : HP: 329, MP: 147, STR: 130, AGL: 067, DEF: 209, WIS: 031, LUC: 243 ------------------------------------------------------------------------------- ANKLEHORN : 147 Names : Zebub, Blubeard, Blister, Hooves Location : Lost Forest, Tower of Boble Difficulty: Easy Skills : [Sizzle:Firebane], [Swoosh:Tornado], [Crackle:Snowstorm], Roar(7), Battle Cry(9), [Kasizzle:Firevolt](11), Eerie Light(13), [Kacrackle:Blizzard](15) Equipment : Group 05 Max Level : 40 Max Stats : HP: 445, MP: 349, STR: 202, AGL: 127, DEF: 130, WIS: 090, LUC: 130 ------------------------------------------------------------------------------- BLIZZARD HAWK : 151 Names : Talon, Coldwind, Frostie, Tempest Location : Jahanna area, Sealed Cave and area, Reinhart west woods (Gen 3) Difficulty: Medium Skills : [Thwack:Defeat], Cold Breath, Freezing Bizzard, Mysterious Dance3(15), [Multiheal:Healus](15), Shining Breath(23) Equipment : Group 06 Max Level : 25 Max Stats : HP: 310, MP: 069, STR: 150, AGL: 131, DEF: 132, WIS: 030, LUC: 060 ------------------------------------------------------------------------------- SPRINGER : 157 Names : Jerry, Sprung, Connors, Softail Location : Tower of Boble, Great Temple, Mt. Evil Difficulty: Madium Skills : [Kasap:Defense], [Buff:Upper], [Swoosh:Tornado](7), [Kaswoosh:Aerocross](15) Equipment : Group 12 Max Level : 50 Max Stats : HP: 408, MP: 094, STR: 160, AGL: 175, DEF: 100, WIS: 060, LUC: 100 ------------------------------------------------------------------------------- EVIL MASTER : 158 Names : Meister, Major, Marshal, Maestro Location : Mt. Evil, Sealed Cave Difficulty: Easy Skills : Mysterious Dance2, Sap(5), [Multiheal:Healus](8), [Evac:Outside](18), [Kasnooze:Sleepmore](20), [Oomph:Bikill](28), [Zoom:Return](30) Equipment : Group 04 Max Level : 30 Max Stats : HP: 406, MP: 132, STR: 156, AGL: 103, DEF: 140, WIS: 143, LUC: 080 ------------------------------------------------------------------------------- GREAT DRAGON : 163 Names : Dustin, Zilla, Arealgon, Puff Location : Mt. Evil, Jahanna area Difficulty: Hard Skills : Flame Breath, Hot Wind(10), Freezing Wind(15), Burning Breath(20), Shining Breath(30), Scorching Heat(50) Equipment : Group 10 Max Level : 60 Max Stats : HP: 506, MP: 000, STR: 255, AGL: 167, DEF: 229, WIS: 099, LUC: 149 ------------------------------------------------------------------------------- KILLER MACHINE : 165 Names : Slicer, Dicer, Blendtec, Robochop Location : Jahanna area, Mt. Evil and area Difficulty: Hard Skills : None Equipment : Group 03 Max Level : 30 Max Stats : HP: 439, MP: 000, STR: 255, AGL: 155, DEF: 255, WIS: 040, LUC: 070 ------------------------------------------------------------------------------- ZAPPER : 168 Names : Zapp, Branigan, Samiel, King Zap Location : Mt. Evil, Mysterious Cave Difficulty: Hard Skills : [Kaswoosh:Aerocross], Eerie Light(8), Zap(14), [Kazap:Lightning](20) Equipment : Group 12 Max Level : 23 Max Stats : HP: 396, MP: 292, STR: 142, AGL: 220, DEF: 203, WIS: 198, LUC: 197 ------------------------------------------------------------------------------- GIGANTE : 170 Names : Bashem, Mashem, Smashem, Cyclub Location : Mt. Evil and area, Mysterious Cave Difficulty: Medium Skills : None Equipment : Group 01 Max Level : 7 Max Stats : HP: 529, MP: 000, STR: 255, AGL: 255, DEF: 155, WIS: 030, LUC: 092 ------------------------------------------------------------------------------- HELL BATTLER : 178 Names : Badbeard, Hellman, Warhead, Zeboss Location : Mysterious Cave Difficulty: Hard Skills : [Kaboom:Explodet], Hot Wind, [Kasizzle:Firevolt](5), Bounce(7), [Kazing:Revive](8), [Kafrizzle:Blazemost](11), Shining Breath(13), Scorching Heat(15) Equipment : Group 03 Max Level : 99 Max Stats : HP: 513, MP: 486, STR: 255, AGL: 198, DEF: 255, WIS: 147, LUC: 254 ------------------------------------------------------------------------------- MAN O' WAR : 181 Names : Ares, Mars, Thor, Tyr Location : Sea north of Remote Mountain Village, Middle sea, Sea Temple Difficulty: Easy Skills : Paralyze Attack, Burning Breath(5), [Tingle:Numboff](8), Bright Light(15), Stepguard(25), [Crackle:Snowstorm](30), [DrainMagic:Robmagic](40), [Kacrackle:Blizzard](50), Freezing Wind(80) Equipment : Group 08 Max Level : 99 Max Stats : HP: 394, MP: 495, STR: 185, AGL: 169, DEF: 161, WIS: 067, LUC: 149 ------------------------------------------------------------------------------- NALEUS : 191 Names : Nautilus, Hermit, Proteus, Pontus Location : Middle Sea Difficulty: Medium Skills : [Crackle:Snowstorm], [Swoosh:Tornado], Bounce(6), [Zoom:Return](10), [Snooze:Sleep](12), [Zing:Vivify](17), [Kacrackle:Blizzard](20), [Kaswoosh:Aerocross](23), [Lightning:Bolt](45) Equipment : Group 07 Max level : 50 Max Stats : HP: 300, MP: 286, STR: 070, AGL: 105, DEF: 109, WIS: 100, LUC: 015 ------------------------------------------------------------------------------- KORO HERO : 195 Names : BlooHero, KoroHero, Tom, Smith Location : Fairy Realm area (seems to appear in the wood to the west) Difficulty: Medium Skills : [Kazap:Lightning], Expel(5), [Buff:Upper](15), Absorb(25), [Fullheal:Healall](30), [Kabuff:Increase](45), [Oomph:Bikill](55) Equipment : Group 05 Max level : 99 Max Stats : HP: 497, MP: 030, STR: 251, AGL: 197, DEF: 131, WIS: 110, LUC: 130 ------------------------------------------------------------------------------- KORO FIGHTER : 196 Names : KoroFray, BlooFray, Damars, Baracus Location : Fairy Realm area (seems to appear in the wood to the west) Difficulty: Medium Skills : Battle Cry, Roar(10) Equipment : Group 01 Max Level : 99 Max Stats : HP: 516, MP: 000, STR: 255, AGL: 049, DEF: 146, WIS: 102, LUC: 130 ------------------------------------------------------------------------------- KORO PRIEST : 197 Names : KoPriest, BloPadre, Dwaine, Murdock Location : Fairy Realm area (seems to appear in the wood to the west) Difficulty: Medium Skills : [Omniheal:Healusall], Heal(5), [Squelch:Antidote](8), [Midheal:Healmore](10), [Tingle:Numboff](20), [Zing:Vivify](30), [Kazing:Revive](40), [Kaswoosh:Aerocross](55) Equipment : Group 07 Max Level : 99 Max Stats : HP: 501, MP: 050, STR: 200, AGL: 183, DEF: 132, WIS: 254, LUC: 131 ------------------------------------------------------------------------------- KORO MAGE : 198 Names : KoroMage, BlooMage, Plat, Peck Location : Fairy Realm area (seems to appear in the wood to the west) Difficulty: Medium Skills : [Kaboom:Explodet], [Frizz:Blaze](5), [Crack:Icebolt](8), Sap(10), [Kasap:Defense](20), [Frizzle:Blazemore](30), [Kafrizzle:Blazemost](40), Bedragon(55) Equipment : Group 07 Max Level : 99 Max Stats : HP: 346, MP: 047, STR: 125, AGL: 178, DEF: 130, WIS: 255, LUC: 131 ------------------------------------------------------------------------------- LITTLE HERO : 199 Names : BlooHero, KoroHero, Tom, Smith Location : Fairy Castle area, Lost Forest Difficulty: Medium Skills : Zap, Heal(5), [Whoosh:Gale](8), [Midheal:Healmore](10), [Swoosh:Tornado](20), [Holy Protection:Repel](30), [Fullheal:Healall](40), [Kaswoosh:Aerocross](50), [Kajolt:Thordain](60) Equipment : Group 05 Max Level : 99 Max Stats : HP: 501, MP: 030, STR: 253, AGL: 198, DEF: 130, WIS: 110, LUC: 130 ------------------------------------------------------------------------------- LITTLE FIGHTER : 200 Names : LilFight, FooFight, Brown, Fangus Location : Fairy Castle area, Lost Forest Difficulty: Medium Skills : Store Strength, Killall(8) Equipment : Group 01 Max Level : 99 Max Stats : HP: 529, MP: 000, STR: 255, AGL: 050, DEF: 150, WIS: 100, LUC: 129 ------------------------------------------------------------------------------- LITTLE PRIEST : 201 Names : LilPadre, FooPadre, Swanson, Fomaro Location : Fairy Castle area, Lost Forest Difficulty: Medium Skills : Heal, [Midheal:Healmore](5), [Kabuff:Increase](8), [Zing:Vivify](10), [Fullheal:Healall](20), Bounce(30), [Insulate:Barrier](40), [Kazing:Revive](50) Equipment : Group 07 Max Level : 99 Max Stats : HP: 515, MP: 051, STR: 200, AGL: 178, DEF: 128, WIS: 255, LUC: 131 ------------------------------------------------------------------------------- LITTLE MAGE : 202 Names : LilMage, FooMage, Quagmire, Fanak Location : Fairy Castle area, Lost Forest Difficulty: Medium Skills : [Kaboom:Explodet], [Sizz:Firebal](5), [Kasap:Defense](8), Bang(10), [Sizzle:Firebane](20), Boom(30), [Kasizzle:Firevolt](40) Equipment : Group 07 Max Level : 99 Max Stats : HP: 353, MP: 050, STR: 125, AGL: 179, DEF: 130, WIS: 252, LUC: 130 ------------------------------------------------------------------------------- [SABRECAT:KILLER PANTHER] : N/A Names : Rusty, Borongo, Andre, Fluffy, Lynx, Growly, Peach, Zorro (Choose a name in Alcapa, after completing Lenoule Castle) Location : Monster's Den (part of the story) Difficulty: None Skills : Battle Cry(17), Roar(21), Icy Pulse(33), [Lightning:Bolt](40) Equipment : Group 14: Unique Equipment Max Level : 99 Max Stats : HP: 518, MP: 000, STR: 255, AGL: 252, DEF: 150, WIS: 100, LUC: 100 ------------------------------------------------------------------------------- ZAILE : N/A Names : Zaile! Location : Dwarf's Cave to the west of Fairy Village Difficulty: Easy: talk to him and agree when he asks to join Skills : Heal, Thief's Nose(10), [Midheal:Healmore](15), [DrainMagic:Robmagic](25), Killall(35), [Zing:Vivify](40), [Oomph:Bikill](45) Equipment : Group 03 Max Level : 99 Max Stats : HP: 504, MP: 301, STR: 203, AGL: 255, DEF: 179, WIS: 151, LUC: 050 ------------------------------------------------------------------------------- 03. S E C R E T M O N S T E R S ------------------------------------------------------------------------------- Both of these secret monsters can only be recruited after completing the game. Tark: Obtained when you finish the 5th [Sugoroku:Parcheesi] board Puon: Obtained when you have Tark, and go to the shrine north of Sarabona. This is the temple type place at the west of the river gate, north of Sarabona. Talk to the turbaned man in the town and he'll tell you that something is jumping around inside the pot. ------------------------------------------------------------------------------- TARK (Son of Esturk - joins at level 1) Max Level : 99 Max Stat : HP: 1054, MP: 967, STR: 255, AGL: 255, DEF: 255, WIS: 255, LUC: 255 Skills(Lv): [Kafrizzle:Blazemost], Meditate(5), Icy Pulse(10), [Holy Protection:Repel](15), Scorching Heat(20), Li'l Spark(30), [Zoom:Return](40), [Kaboom:Explodet](45), Shining Breath(55), Li'l Slash(65) Equipment --------- Weapon : Big Bowgun, Blizzard Blade, Chain Sickle, Demon Spear, Double-Edged Sword, Dragon Slayer, Dream Blade, EvilCrusher Sword, Hell Sabre, Magma Staff, Metal King Sword, Oblivion Sword, Snake Sword, Staff of Revival, Steel Broadsword Armor : Dark Robe, Demon Armor, Fire Armor, Iron Breastplate, Magic Armor, Silver Breastplate Shield : Bronze Shield, Dark Shield, Dragon Shield, Iron Shield, Leather Shield, Magic Shield, Metal King Shield, Ogre Shield, Ruinous Shield, Scale Shield, [Tempest's:Aeolus'] Shield Helmet : Great Helm, Hades Helm, Iron Helmet, Iron mask, Metal King Helm, Wooden Hat ------------------------------------------------------------------------------- PUON (Buon, reborn - joins at level 1 with only 8 HP!) Max Level : 99 Max Stats : HP: 980, MP: 287, STR: 249, AGL: 057, DEF: 255, WIS: 254, LUC: 245 Skills(Lv): [Buff:Upper], Battle Cry(5), Hot Wind(10), [Lightning:Bolt](15), Killall(20), [Timeswitch:Day-Night](30), Scorching Heat(40), [Evac:Outside](45), [Kazing:Revive](55), [Kazap:Lightning](65) Equipment --------- Weapon : Demon Claws, Fire Claws, Ice Sword, Orichalcum Fang, Stone Axe Armor : Iron Breastplate, Silver Breastplate Shield : None Helmet : Intelligent Helm, Pointy Hat, Silk Hat =============================================================================== 13. [ZOOM:RETURN] LOCATIONS AND WORLD MAP ............................... *L13 =============================================================================== When you first gain the [Zoom:Return] skill, walk back to earlier towns if you wish them to appear on the list of locations. The Fairy Village, [Heaven's Castle:Zenithia], Jahanna and Mt. Evil do not appear on the world map, but you will be able [zoom:return] to them, after you find them. Reinhart Oraclebury Seaside Abbey Port Selmi [Zoomfen:Returndia] Squashton Sarabona Telpador Medal King's Castle Ned's Inn Granvania North Church El Haven Santa Rosa Alcapa Fairy Village [Heaven's Castle:Zenithia] Jahanna Mt. Evil Collectible Museum ------------------------------------------------------------------------------- W O R L D M A P : I M P O R T A N T L O C A T I O N S ------------------------------------------------------------------------------- WESTERN CONTINENT NORTHEN CONTINENT Lenoule Castle Reinhart | / | / | / EASTERN CONTINENT Waterfall Cave | Santa Rosa \ Alcapa------------| Sea Temple Waterway \ | / [Zoomfen:Returndia] | / | \ Oraclebury El Haven | Port Selmi | | / -Casino Ship- | | Squashton Seaside Abbey | | CENTRAL CONTINENT SOUTH EASTERN CONT Shrine of Rumors (Great Temple) Demon's Tower Sarabona Fairy Castle North Church \ Tower to [Heaven's Castle:Zenithia] \ Granvania Volcano of Death -Collectible Museum- / (Chizotte) Ned's Inn SOUTH WESTERN ISLAND SOUTHERN CONTINENT SOUTH EASTERN ISLAND Tower of Bobel Telpador Medal King's Castle =============================================================================== 14. F. A. Q. S. ........................................................ *L14 =============================================================================== Q1. Which enemies give the most experience and the most money? A1. The Metal King gives the most experience (30010), and the Golden Golem gives the most gold (1020). You can find Metal Kings in Mt. Evil and the last floor of the Mysterious Cave (before Esturk). Golden Golems are in the area of the Dark World near Jahanna. Q2. How do you kill Metal Slimes/[Liquid Metal Slimes:Metal Babbles]/Metal Kings? A2. Don't use spells. You need weapons that have a high chance of making a critical attack, (Demon Hammer, Demon Spear, Poison Needle) or a double hit (Killer Earrings, Falcon Sword). High agility also helps. Ideally equip Meteorite Bracers on everyone, although you can only find one before completing the main game (in the Magic Key room at Granvania). High luck will help to increase the chance of making critical attacks. Q3. Which monsters have [Omniheal:Healusall]? A3. Restore Slimes and Koro Priests already have this spell when first recruited. [Cureslimes:Curers] learns it at level 30, and [Healslimes:Healers] at level 36. Q4. Help! I can't find Bianca's Ribbon, and I need it to recruit the [Sabrecat:Killer Panther] A4. Bianca's Ribbon is an important item, and as such cannot be discarded. (The game won't let you discard anything important!) That means that you have it somewhere, probably equipped to a monster you left with Mr. Monster. Simply talk to him and check up on all monsters to see their equipment. Other than that, check your bag. Q5. Where's the best place to level up Tark and Puon (or anyone else) to the maximum? A5. Given that the Metal Kings give the best experience, the second last floor of the Mysterious Cave (the floor before you encounter Esturk) is generally the best place to level. Alternatively, the room with the grates in the floor inside Mt. Evil also contains Metal Kings. _______________________________________________________________________________ VI. C R E D I T S A N D A C K N O W L E D G M E N T S.... *CREDIT _______________________________________________________________________________ PS2 Version Credits: - DQ5r, DaMarsMan, Gerb, The Dwaine, AerynB, Sir Dragoon, PlatKing, Woodus, GrandAlchemist, commander_101, superpants, and zenithian for contributing to the English translation of this amazing game - AerynB and King Zenith for converting this guide to the PS2 version - threetimes for allowing us to use her DS version guide as a template for the PS2 version guide DS Version Credits: Thanks to: -GameFAQs for hosting my FAQs. -Enix for making this game way back in 1992. -SquareEnix for releasing it again for the DS and PS2. -The Dragon Quest V board at GameFAQs and all those who post there. -The authors of the other FAQs for the game (katastrophe and The Unbeliever) who helped me out in some tricky spots. -The Brady Strategy Guide, especially for information about monsters' levels, locations, equipment and spells. It would have taken me years to recruit every monster and raise their levels to the maximum just to see how high they'd go! -Chris who emailed me about the second chance to find the Whealbrook Bluestone. -DDCecil for posting maps of the T'n'T boards, so I could confirm some items. -DOAHunterX for details on the Monster Munchies, equipment and Hocus Pocus. -elcidanddarth for all the details about the strategy for levelling up to 99. -elix-warrior for "Urnexpected" and other corrections. -GauRocks, (who rocks!) for the max stats for human and secret characters. -ignasia7 for information about the Mini Medal drop from Merry Man. -Muse0213 for giving me details of another way to obtain the Monster Chess Set. -one.only for information about retrieving the three rings. -Saxford for some information about equipment. -ShadowB86 for a search code correction, and a note about the Zenithina Shield. -"the ogre" for an alternative strategy for defeating Estark in 15 rounds. -Toc for the details about the Loyalty Card. -Watsonashi for telling me about a missing spell. -wdeback for a couple of weapon corrections for characters. -Zenom who emailed me with some very helpful ideas to improve the lists section -Wiej for creating the ASCII header for this FAQ. -Shotgunnova for letting me copy his DQ3 layout/template for the T'n'T boards. -Psycho_Penguin for giving me the right directions. Or was it the left? ;) -Saikyo Mog for his continued support and advice. Also...for suggesting I write a FAQ for DQ3 (SNES). Seems I got the numbers wrong. ;) _______________________________________________________________________________ VII. V E R S I O N H I S T O R Y ............... *VERS _______________________________________________________________________________ Version 1.00. May 2010 Converted FAQ from DS Version to PS2 version _______________________________________________________________________________ VIII. L E G A L B I T A N D C O N T A C T ........... *LEGAL _______________________________________________________________________________ Legal Bit This guide may not be reproduced under any circumstances except for personal, private use. It may not be placed on any web site other than GameFAQs.com or otherwise distributed publicly. Use of this guide on any other web site or as a part of any public display is strictly prohibited, and a violation of copyright. This FAQ is copyrighted by threetimes on May 1st 2010 Contact We hope we haven't made too many mistakes, but if you find any and can help correct them, or add anything extra that might be useful, please let us know. Emails must be titled: DRAGON QUEST V PS2 FAQ/WALKTHROUGH and can be sent to: threetimes.ajh (@) googlemail (dot) com aeryn_b (@) hotmail (dot) com