Command & Conquer 3 : Kane's Wrath Structures Guide Version 1.0.4 Written By: Ratchet_Expert Platform: PC - DVD Genre: Real-Time Strategy (RTS) ================================================================ -----TABLE OF CONTENTS----- ================================================================ 1) - Introduction (KW001) 1.1) About the Author (KW002) 1.2) Contact Information (KW003) 1.3) Copyright Information (KW004) 1.4) About the Game (KW005) 2) - Structures (KW006) 2.1) Global Defense Initiative (GDI) (KW007) 2.2) The Brotherhood of NOD (KW008) 2.3) Scrin (KW009) 3) - Version History (KW010) 4) - Credits (KW011) Note - For quick access press Ctrl+F and type in the code for the desired section. For example, Ctrl+F and KW006 takes you directly to the Structures part. ============================== (KW001) 1) - Introduction - ============================== Welcome to my C&C3: Kane's Wrath Structures Guide. This is a simple structures guide, which contains everything you can construct in the game. It will brief you with the basic knowledge you need, in order to understand them. -------------------------------- (KW002) 1.1) About the Author -------------------------------- My name is Aleksandar, and I live in Serbia, east Europe. I'm 15 years old... My favorite game genre is RTS, and C&C series are my favorites. They are the very first games I have played. ----------------------------------- (KW003) 1.2) Contact Information ----------------------------------- If you have any suggestions, ideas, complaints, or if you find some mistakes you can contact me by: 1. Emailing me at ratex_42007@live.com OR 2. Sending me a Private Message(PM) on Cheat Happens. http://www.cheathappens.com/show_user.asp?userID=394154 <-- Copy and Paste this URL into your browser. NOTE: You must be registered in order to send me a PM. Membership is FAST and FREE. ------------------------------------- (KW004) 1.3) Copyright Information ------------------------------------- Ratchet_Expert © 2008 onwards, All Rights Reserved. You cannot host this guide on other sites without my permission. Hosting this guide on other sites is forbidden, unless I say otherwise. If you use it against my permission, legal actions will be taken against you. The only sites that have my permission to use this guide are: www.cheathappens.com www.chaptercheats.com www.cheatcodes.com ------------------------------ (KW005) 1.4) About the Game ------------------------------ Kane's Wrath is an expansion for Tiberium Wars. The game features new units, buildings, upgrades and a Global Conquest mode. They also added new sub-factions for each side and every side has 2 new sub-faction with different units and purpose. The GDI have Steel Talons and ZOCOM(Zone Operations Command);The Brotherhood of NOD has Black Hand and Marked of Kane and the Scrin have Traveler-59 and Reaper-17. The campaign focuses on the NOD faction only, featuring 12 missions. This time, the player cannot choose missions and factions freely. The plot of Kane's Wrath is stated to be set in three different eras, beginning shortly after the Firestorm incident in the aftermath of Command & Conquer: Tiberian Sun, followed by the portrayal of missions and events taking place in the background of the main storyline of Command & Conquer 3: Tiberium Wars, and finally, beyond. ============================== (KW006) 2) - Structures - ============================== Structures are vital to all C&C games, and most of the RTS games, as they allow you to recruit more units, upgrade them, build superweapons that will help you through out the game... RTS games wouldn't be amazing without the structures. It would be boring to play with only a limited force. With them, you can make the most powerful force anyone could ever build. Structures in C&C are split into 2 parts: - Production Structures - Support Structures Production Structures allow you to produce new units, upgrade them, expand your base. Support Structures help you defend your base, build devastating superweapons, store Tiberium and produce Outposts. ------------------------------------------------ (KW007) 2.1) Global Defense Initiative (GDI) ------------------------------------------------ The United Nations Global Defense Initiative, otherwise known as the Global Defense Initiative or abbreviated as the UNGDI or simply known as the GDI, is the militarized branch of the United Nations which has been one of the main combatants of the Tiberium Wars. Over the decades, GDI developed into a global superpower, replacing the old UN. However, GDI contiunes its role as the benevolent protectors of civilization. Their official emblem is a golden motif of a diving bird of prey, set against a silvery background. *-*-*-*-*-*-*-*-*-*-*-*-*-* ~- Production Structures -~ *-*-*-*-*-*-*-*-*-*-*-*-*-* *-------------------* |-Construction Yard-| *-------------------* The most important GDI and NOD structure. Without it, you cannot expand your base. New Yard's can be deployed from the MCV's. You start with one in every Skirmish match, and you get it in some campaign missions. Can be re-deployed into an MCV. It also produces Outposts. *-------------* |-Power Plant-| *-------------* Cost: $800 Time: 0:08 Power Plant is a tech structure, which provides power to base defenses, supwerweapons and some other structures. It's responsible for the powering of the base. Hints: Research the "Advanced Turbines" upgrade if you want the Power Plants to generate more power. *----------* |-Refinery-| *----------* Cost: $2000 Time: 0:20 Power: 6 Refineries are critical to building a strong economy. They can also store a significant amount of Tiberium before you spend it. Comes with a Harvester. *----------* |-Barracks-| *----------* Cost: $500 Time: 0:05 Power: 5 Barracks trains/recruits GDI infantry such as Riflemen and Zone Troopers. *-------------* |-War Factory-| *-------------* Cost: $2000 Time: 0:20 Power: 7 Abillity: Repairs nearby vehicles. War Factory produces GDI tanks, harvesters, and the MCV(Moblie Construction Vehicle). *--------------* |-Command Post-| *--------------* Cost: $1500 Time: 0:15 Power: 9 Researches Upgrades: - AP Ammo - Zone Trooper Scanner Packs - Orca Sensor Pods Command Post is also a tech structure which unlocks advanced units and structures. It also provides additional Support Powers - Radar Scan and Sonic Repulsion Field. And by constructing it you unlock an upgrade for the Power Plants - Advanced Turbines. *----------* |-Airfield-| *----------* Cost: $1000 Time: 0:10 Power: 8 Researches Upgrades: - Hardpoints - Firehawk Stratofighter Boosters Abillity: Repairs nearby aircrafts. Deployed GDI aircrafts, such as Orca Fighter and Firehawks. By constructing it, you unlock "Call For Transport" for GDI Ground Units. It will not work for Mammoth tanks, Juggernauts and MARV's. Support Powers: - Bloodhounds - Orca Strike *--------* |-Armory-| *--------* Cost: $1000 Time: 0:10 Power: 7 Researches Upgrades: - Infantry Composite Armor - Greandier EMP Greandes - Zone Trooper Power Packs The Armory is an infantry support center. Contains valuable research upgrades for your infantry. Support Power: - GDI Airborne *-------------* |-Tech Center-| *-------------* Cost: $4000 Time: 0:40 Power: 12 Researches Upgrades: -Rail Guns -Tungsten AA Shells -Pitbull Mortars Tech Center is a very important structure, if you wish to expand your base. It unlocks high tech units and structures, such as Ion Cannon, Sonic Emmiter, Mammoth and Juggernaut tanks... Support Power: - Sharpshooter Team *----------------------------* |-Space Command Uplink [SCU]-| *----------------------------* Cost: $3000 Time: 0:30 Power: 15 SCU is an advanced support structure. It's only purpose is to provide you with additional support powers. SCU's support powers can be useful for ambushing, or for defending, but not very good for attacking. It depends on the given situation. Support Powers: - Zone Trooper Drop Pod - Shockwave Artilery - Orbital Strike - Supersonic Air Attack *----------------* |-Reclamator Hub-| *----------------* Cost: $3000 Time: 0:30 Power: 10 Abillities: - Repairs nearby vehicles Deployes GDI vehicles just like the War Factory, but also allows you to construct the MARV. The MARV can only be constructed in the Reclamator Hub, and is considered one of the three "EPIC" units. *-------* |-Crane-| *-------* Cost: $1500 Time: 0:15 Power: 10 Provides an extra structure production queue. It's useful if you want to build more than one structure at once. *-*-*-*-*-*-*-*-*-*-*-*-*-* ~- Support Structures -~ *-*-*-*-*-*-*-*-*-*-*-*-*-* *------------* |-Watchtower-| *------------* Cost: $600 Time: 0:06 Power: 5 - Strong against infantry - Weak vs. vehicles, aircraft Watchtower is a basic defense only capable in eliminating infantry. It's strength can be upgraded at the Command Post. Hint: Don't even try to defend your base against vehicles with this. They will crush it very easily. *-----------------* |-Guardian Cannon-| *-----------------* Cost: $800 Time: 0:12 Power: 8 - Strong against vehicles - Weak against infantry, aircraft Another basic defense, only capable of eliminating vehicles. Hint: Construct a few AA's and Watchtowers to combine their powers and defend it from infantry and aircarft. *------------* |-AA Battery-| *------------* Cost: $800 Time: 0:08 Power: 5 - Strong against aircraft - Weak against infantry, vehicles Effective against Aircraft. Strength can be upgraded at the Command Post. Hint: I recommend you construct a couple of Watchtowers and Guardian Cannons to defend them against infantry and vehicles. *---------------* |-Tiberium Silo-| *---------------* Cost: $500 Time: 0:05 Stores Tiberium, allowing for a greater maximum reserve. Hint: They are cheap, fast to build, so I recommend you construct a few, just in case. *---------------* |-Sonic Emitter-| *---------------* Cost: $2000 Time: 0:20 Power: 15 - Strong against vehicles, infantry - Weak against aircraft Advanced Base Defense. A quite powerful one. It can easily eliminate infantry with the sonic, but it's better at taking out vehicles. Hint: Construct a few of these on each passage in order to block enemy forces, defended by a few AA's, and you'll have a very powerful defense. *----------------------------------* |-Ion Cannon Control Center [IOCC]-| *----------------------------------* Cost: $5000 Time: 0:50 Power: 20 Charges the Ion Cannon Superweapon. The most powerful weapon in the hands of the GDI forces. *-------------------------------* |-Combat Support Airfield [CSA]-| *-------------------------------* Cost: $500 Time: 0:05 Power: 5 Abillity: - Repairs and rearms, but cannot build GDI Aicraft. CSA is a secondary airfield, only for repairing and re-arming. Hint: Construct an airfield, then an CSA, build 4 aircrafts and move them to the CSA. This is a cheaper way to produce aircrafts. Requirements: 1 Airfield, CSA (as many as you wish) *----------* |-Surveyor-| *----------* Cost: $1500 Time: 0:15 Abillities: - Unpacks into Outpost - Outpost provides Ground Control to place structures - Call for Transport Surveyor is a light, weaponless vehicle than can be used for constructing forward bases. Unpacking is slow, but better than producing an MCV then moving it to the location where you want a forward base. Hint: Bring a few vehicles and/or aircrafts to protect it while it unpacks, and you finish constructing a secondary base at that specific location. -------------------------------------- (KW008) 2.2) The Brotherhood of NOD -------------------------------------- The Brotherhood of Nod, often known simply as NOD or The Brotherhood, is the primary force currently opposing GDI. Ever since its first appearance in the late '90s, NOD has increased its power and has come closer to achieving its goals. It has been once described as a "religious movement, multi-national corporation and a nation-state, while actually being none of these in itself". Probably the closest definition of the Brotherhood may be that it is a techno-religious military order. It is led by a mysterious and charismatic man known only as Kane. Their insignia is a black-rimmed red chamfered triangle enclosing a black curved scorpion's tail. NOD also employs a number of slogans, such as "Peace through Power" and "Brotherhood. Unity. Peace". *-*-*-*-*-*-*-*-*-*-*-*-*-* ~- Production Structures -~ *-*-*-*-*-*-*-*-*-*-*-*-*-* *-------------------* |-Construction Yard-| *-------------------* The most important GDI and NOD structure. Without it, you cannot expand your base. New Yard's can be deployed from the MCV's. You start with one in every Skirmish match, and you get it in some campaign missions. Can be re-deployed into an MCV. It also produces Outposts. *-------------* |-Power Plant-| *-------------* Cost: $800 Time: 0:08 Upgrades: - Liquid Tiberium Core (generates more power) Power Plant is a tech structure, which provides power to base defenses, supewerweapons and some other structures. It's responsible for the powering of the base. *----------* |-Refinery-| *----------* Cost: $2000 Time: 0:20 Power: 6 Refineries are critical to building a strong economy. They can also store a significant amount of Tiberium before you spend it. Comes with a Harvester. *-------------* |-Hand of Nod-| *-------------* Cost: $500 Time: 0:05 Power: 5 The Hand of Nod trains/recruits Nod infantry such as Militiant and Black Hand. *-------------* |-War Factory-| *-------------* Cost: $2000 Time: 0:20 Power: 7 Abillity: Repairs nearby vehicles. War Factory produces NOD tanks, harvesters, and the MCV (Moblie Construction Vehicle). *-------------------* |-Operations Center-| *-------------------* Cost: $1500 Time: 0:15 Power: 10 Researches Upgrades: - Quad Turrets - Dozer Blades Unlocks advanced units and structures. Suport Powers: - Decoy Army - Radar Jamming Missile - Cloaking Field - Laser Fencing Unlocks: - Power Plant Liquid Tiberium Core *-----------* |-Air Tower-| *-----------* Cost: $1000 Time: 0:10 Power: 8 Researches Upgrades: - Signature Generator - Disruption Pods Abillity: Repairs nearby aircrafts. Deployed GDI aircrafts, such as Vertigo Bombers and Venoms.By constructing it, you unlock "Call For Transport" for NOD Ground Units. It will not work for Avatars, Purifier and Redeemers. Support Power: - Mine Drop *---------------* |-Secret Shrine-| *---------------* Cost: $1500 Time: 0:12 Power: 8 Researches Upgrades: - Infantry Confessors - Infantry Tiberium Infusion Secret Shrine is an infantry tech center. Support Power: - Shadow Strike Team *----------* |-Tech Lab-| *----------* Cost: $4000 Time: 0:40 Power: 15 Researches Upgrades: - Raider Buggy EMP Coils - Tiberium Core Missiles - Laser Capacitors *-------------------------------* |-Tiberium Chemical Plant [TCP]-| *-------------------------------* Cost: $3000 Time: 0:30 Power: 15 TCP is an advanced science structure that researches Tiberium. Support Powers: - Tiberium Vapor Bomb - Seed Tiberium - Catalyst Missile - Tiberium Vein Detonation *-------* |-Crane-| *-------* Cost: $1500 Time: 0:15 Power: 10 Provides an extra structure production queue. It's useful if you want to build more than one structure at once. *-------------------------------------* |-Redeemer Engineering Facility [REF]-| *-------------------------------------* Cost: $3000 Time: 0:30 Power: 10 Abillities: - Repairs nearby vehicles Deploys NOD vehicles just like the War Factory, but also allows you to construct the Redeemer. The Redeemer can only be constructed in the REF, and is considered one of the three "EPIC" units. *-*-*-*-*-*-*-*-*-*-*-*-*-* ~- Support Structures -~ *-*-*-*-*-*-*-*-*-*-*-*-*-* *-----------------* |-Shredder Turret-| *-----------------* Cost: $600 Time: 0:06 Power: 6 - Strong against infantry - Weak against vehicles, aircraft Place hub and then 3 surrounding turrets. If hub is lost, all turrets are destroyed. Hint: Don't even try to defend your base against vehicles with this. They will crush it very easily. Make sure you research the "Quad Turrets" ugrade for a lethal defence against infantry. The turrets will kill infantry easier when having 4 turrets instead of 3. *--------------* |-Laser Turret-| *--------------* Cost: $1200 Time: 0:12 Power: 10 - Strong against vehicles - Weak against infantry, aircraft Place hub and then 3 surrounding turrets. If hub is lost, all turrets are destroyed. Hint: Make sure you research the "Laser Capacitor" upgrade to increase its attack damage and make them deadlier against vehicles. *------------* |-SAM Turret-| *------------* Cost: $1200 Time: 0:12 Power:10 - Strong against aircraft - Weak against ground units [infantry, vehicles] Place hub and then 3 surrounding turrets. If hub is lost, all turrets are destroyed. Hint: Construct some Shredder/Laser Turrets and/or Obelisks around it, otherwise ground units will crush your SAm defenses. *---------------* |-Tiberium Silo-| *---------------* Cost: $500 Time: 0:05 Stores Tiberium, allowing for a greater maximum reserve. Hint: They are cheap, fast to build, so I recommend you construct a few, just in case. *------------------* |-Disruption Tower-| *------------------* Cost: $1000 Time: 0:10 Power: 10 The Disruption Tower is an advanced base defense capable of cloaking nearby units and structures. Hint: Construct enough of these to cloak your whole base, and you'll be invisible to the opponent's eye. *---------------* |-Voice of Kane-| *---------------* Cost: $1000 Time: 0:15 Power: 5 Abilities: - Affects all Infantry units within it's Area of Influence - Increases units combat effectiveness - Supresses enemy Infantry *------------------* |-Obelisk of Light-| *------------------* Cost: $1800 Time: 0:18 Power: 15 - Strong against vehicles - Weak against infantry, aircraft The most poweful base defense in hand of NOD. Hint: Construct a few Obelisks and SAMs on each passage that leads directly to your base and your opponents won't be able to penetrate them...If you palce the defence right. Also, use Beam Cannons to power up range and attack damage for the Obelisk. Obelisk up front, SAM right behind him. *---------------* |-Temple of NOD-| *---------------* Cost: $5000 Time: 0:50 Power: 20 Abilities: - Master Computer Countermeasures Launches the most powerful weapon in the hand of NOD... *------------------------* |-Air Support Tower[AST]-| *------------------------* Cost: $500 Time: 0:05 Power: 5 Abillity: - Repairs and rearms, but cannot build NOD Aicraft. AST is a secondary airfield, only for repairing and rearming. Hint: Construct an airfield, then an AST, produce 4 bombers and move them to the AST. This is a cheaper way to produce aircrafts. Requirements: 1 Air Tower, AST (as many as you wish) *----------* |-Emissary-| *----------* Cost: $1500 Time: 0:15 Abillities: - Unpacks into Outpost - Outpost provides Ground Control to place structures - Call for Transport Emissary is a weaponless, utility vehicle than can be used for constructing forward bases. Unpacking is slow, but better than producing an MCV then moving it to the location where you want a forward base. Hint: Bring a few vehicles and/or aircrafts to protect it while it unpacks, and you finish constructing a secondary base at that precise location. ---------------------- (KW009) 2.3) Scrin ---------------------- The Scrin are a powerful and technologically advanced alien race that invaded Earth during the Third Tiberium War. Their techonology is based on Tiberium. They came to Earth in order to harvest Tiberium, and their awakening was caused by both GDI and NOD. *-*-*-*-*-*-*-*-*-*-*-*-*-* ~- Production Structures -~ *-*-*-*-*-*-*-*-*-*-*-*-*-* *----------------* |-Drone Platform-| *----------------* The Drone Platform is the Scrin version of the Construction Yard. The only difference is that the Drone Platform can be deployed from the Drone Ship. *---------* |-Reactor-| *---------* Cost: $600 Time: 0:06 Reactor is a tech structure, which provides power to base defenses, supwerweapon and some other structures. It's responsible for the powering of the base. *-----------* |-Extractor-| *-----------* Cost: $2000 Time: 0:20 Power: 6 Extractors are critical to building a strong economy. They can also store a significant amount of Tiberium before you spend it. Comes with a Harvester. *--------* |-Portal-| *--------* Cost: $600 Time: 0:06 Power: 5 Produces Scrin Infantry. *-------------* |-Warp Sphere-| *-------------* Cost: $2000 Time: 0:20 Power: 6 Abillity: - Repairs nearby vehicles Deploys Scrin Vehicles. Support Power: - Reconstruction Drones *--------------* |-Nerve Center-| *--------------* Cost: $1500 Time: 0:15 Power: 8 Unlocks advanced units and structures. Support Powers: - The Swarm - Lightning Spike - Tiberium Vibration Scan - Ichor Seed - Infestation Unlocks: - Reactor Fusion Core *--------------------* |-Gravity Stabilizer-| *--------------------* Cost: $1000 Time: 0:10 Power: 2 Deploys and repairs Scrin Aircraft. *----------------* |-Stasis Chamber-| *----------------* Cost: $1200 Time: 0:12 Power: 8 Advanced Infantry Support. Researches Upgrades: - Plasma Disc Launchers - Advanced Articulators *----------------------* |-Technology Assembler-| *----------------------* Cost: $4000 Time: 0:40 Power: 0:10 Researches Upgrades: - Shard Launchers - Traveler Engines Unlocks high tech units and structures. Support Powers: - Phase Field - Temporal Wormhole *--------------------* |-Signal Transmitter-| *--------------------* Cost: $3000 Time: 0:30 Power: 10 The Signal Transmitter allows you to access high technology. Support Powers: - Mothership - Wormhole - Overlord's Wrath *---------* |-Foundry-| *---------* Cost: $1500 Time: 0:15 Power: 10 Provides an extra structure production queue. It's useful if you want to build more than one structure at once. *------------* |-Warp Chasm-| *------------* COst: $3000 Time: 0:30 Power: 10 Deploys Scrin vehicles just like the Warp Sphere. In addition, allows you to deploy the Eradicator Hexapod. *-*-*-*-*-*-*-*-*-*-*-*-*-* ~- Support Structures -~ *-*-*-*-*-*-*-*-*-*-*-*-*-* *-------------* |-Buzzer Hive-| *-------------* Cost: $600 Time: 0:06 Power: 7 Strong vs. Infantry Deploys a squad of Buzzers around the Hive that can only defeat Infantry. When the squad is killed, it deploys another one. Hint: Never leave it alone without some Photon Cannons, PMBs and/or Storm Columns. *---------------* |-Photon Cannon-| *---------------* Cost: $1200 Time: 0:12 Power: 8 Strong vs. vehicles Fires disc rays at enemy units. It's attack power can be upgraded by researching the "Shard Launchers" upgrade. Hint: Construct PMBs and/or Storm Columns to guard it against Aircraft. *------------------------------* |-Plasma Missile Battery [PMB]-| *------------------------------* Cost: $800 Time: 0:08 Power: 7 Strong vs. aircraft Only powerful against aircraft. Research the "Shard Launchers" upgrade in order to increase it's attack damage. Hint: Do NOT defend your base only with this. Basic support would be to constuct Photon Cannons around it. *--------------* |-Storm Column-| *--------------* Cost: $3000 Time: 0:30 Power: 12 Strong vs. vehicles, aircarft Very powerful advanced base defense. It has a greater attack damage than both PMB and Photon Cannon. Creates Ion Storms above it. *----------------* |-Rift Generator-| *----------------* Cost: $5000 Time: 0:50 Power: 15 Charges the Rift Superweapon. The Rift Generator is capable of opening a wormhole and ejecting everything in a large radius into deep space. *----------* |-Explorer-| *----------* Cost: $1500 Time: 0:15 Abillities: - Unpacks into Outpost - Outpost provides Ground Control to place structures Explorer is a weaponless, utility vehicle than can be used for constructing forward bases. Unpacking is slow, but better than producing an MCV then moving it to the location where you want a forward base. Hint: Bring a few vehicles and/or aircrafts to protect it while it unpacks, and you finish constructing a secondary base there. ----------------------------- (KW010) 3) Version History ----------------------------- Version 1.0.0 - Finished the guide, with basic information on the structures and on the main factions. Version 1.0.1 - Added 2 more allowed sites. Version 1.0.2 - Fixed a mistake - "Refinery Production Time" [RPT] (1.04, fixed again) Version 1.0.3 - Changed the email Version 1.0.4 - Made small changes to structure descriptions, updated 'author information', fixed the RPT. Updated: Four times ----------------------- (KW011) 4) Credits ----------------------- I would like to thank: Pwizard and Nevermore for hosting this guide on Cheat Happens; Raha and LoopDaLoop for their support; Chingy42007 for correcting my grammar mistakes, and his great FAQs as a reference; Nick Bayne for reporting mistakes; And You, for taking your time to read this. Sources: Command & Conquer Wiki Generals World =---------------------= | Ratchet_Expert © 2008 | =---------------------= WooT! 10000+ views!