Clock Tower 3 (JP) FAQ/Walkthrough Sony Playstation 2 WRITTEN BY: IRISH (MATT SAJBAN) COPYRIGHT 2002 BY IRISH, MATT SAJBAN, DARK LEGACY NETWORK VERSION 2.0 UPDATES* - A few updates and corrections need to be made, but this version should help you through ever section of the game. ================================================================================= CONTENTS ================================================================================= 1. OUTLINE OF FAQ 2. GAME REVIEW 3. GAME INFO 4. ITEMS 5. WALKTHROUGH 6. GHOST FAQ 7.SECRETS 8.ACKNOWLEDGMENTS 9.COPYRIGHT 10.CONTACT INFORMATION ================================================================================= OUTLINE OF FAQ ================================================================================= *THIS FAQ WAS WRITTEN WITH BOTH THE JAPANESE VERSION OF THE GAME AND THE US VERSION OF THE GAME* -For this reason the FAQ may have some slight differences in certain locations. Major variations are mostly the names used to describe things and the amount of holy water available to Alyssa during the game- The purpose of this FAQ is to layout out an easy to follow walkthrough that contains as little spoilers as possible. Storyline elements and other plot related information is not covered in this FAQ. Locations of the game's serial killers are covered only when it pertains to cut-scenes. Otherwise, the location of the attackers will not be revealed in order to keep the fear factor in tact for the game. While a walkthrough can be considered cheating, revealing the hiding spots of killers would ruin the base purpose of the game, and that is to scare you. I would also like to pre-empt this FAQ by saying that this is the first FAQ I have ever written. While I have had input into official strategy guides, I have always had guidelines and the help of a project editor and other writers. This is the first time I will be attempting a FAQ by myself. I hope that it helps you with your play through of the game and that my information is precise and to the point. Thanks and enjoy ================================================================================= GAME REVIEW ================================================================================= *JAPANESE GAME REVIEW* Quote: '' The game boils down to being a good game. While it does have some noticeable flaws and some detracting issues (4-6 hours to beat) it is still a fun game to play.'' Being a horror gaming buff, you soon realize that games of your passion are rare. While games such as Resident Evil, Silent Hill, and the Alone in the Dark series have helped to bring attention to the genre, the amount of games to play are limited. Other then the aforementioned series, the selection in this genre is almost non-existent. Luckily, the Clock Tower series has returned with another chapter. The Clock Tower series has always been known to be games for niche gamers. The cult following that the series attracts attests for this. This however may come to change due to a direction change for the series. Sunsoft instead of Flagship, who developed previous incarnations of the game, developed Clock Tower 3. Flagship retained input for both the story and the settings of the game however. Perhaps due to Sunsofts influence, or even Capcom's decision to move the game into a more mainstream audience, Clock Tower 3 retains more action based game play then previous installments in the series. This aspect will do well to dissuade many long time Clock Tower fans. Capcom is hoping, however, that this new game design will help attract many new gamers. Game play: You play the role of Alyssa Hamiruton (Hamerton) as she searches for her mother. Through plot twists and extraordinary encounters, Alyssa finds herself traveling through time as she continues her quest for her mother. As she travels from time to time and place to place, Alyssa encounters an assortment of deranged serial killers. These serial killers are very different from your typical serial killer. The most notable aspect of one killer is the use of sulfuric acid to blind and melt his victims, while another killer just bluntly uses a giant hammer to smash his victims into submission. Due to the violent nature of her assailants, Alyssa must not only run from her pursuers but also fight back when necessary. The game controls like in a similar fashion to many of Capcom's most recent titles. The overall control and camera system seems to fall in between Devil May Cry, Resident Evil, and Onimusha. While this may be an easy transition for many, others will find the control to feel out of place and even a little clunky in places. The most noticeable flaw the game has is the problem with traveling between camera angles. The game's camera angles are similar to Resident Evil, while the control scheme is similar to Devil May Cry. The problem this causes is that when you are traveling from left to right on a screen, when the camera angle changes you may now be moving from right to left on the screen. This results in times where you will skip back and forth between two camera angles while simply holding one direction on the controller. Aside from some camera flaws, the game's interface is very simple to use. The learning curve to the games control scheme is less then 10 minutes. By the time you have encountered your first killer, you should have a steady bearing on the controls. Speaking of which, when you encounter a killer in the game the real core focus of the game becomes apparent. As you travel through the game, you will encounter many people who want to kill everyone around them. Unfortunately enough you tend to be the only person around. Once a killer has taken notice to you, they will commence pursuit. You have the option to run away, hide, or wait for a quick death. Running away will result in the pursuer following you from room to room. You can find hiding spots and obstacles to throw in the way of your pursuer to avoid being chased. If you choose to stay put and face your assailant, you are not necessarily a sitting duck. Luckily, Alyssa is equipped with a bottle of good old-fashioned holy water. Throw a little of this stuff on your attacker and they will be thrown into a good amount of pain. Take this time while they are halted to make your escape. Another very important aspect of the game, and a new feature for the series, is the Panic Meter. As your tension rises in the game, so does the bar of the Panic Meter. Your panic meter will rise if you are attacked or narrowly miss an attack by a killer, are assaulted by a ghost, a killer stalks close to your hiding spot, or certain other circumstances arise. Once your Panic Meter fills you officially panic. Once Alyssa is thrown into a panic state she is hard to control. Trying to run will result in Alyssa sprinting away in fear. While your speed will be increased, your mobility is decreased and bumping into an object will result in Alyssa stopping to shudder in fear. Once she stops to shake in fear, you are open season for any attackers. If an attacker manages to get a hold of you in this state, it is game over. Out running your attacker or with items, you can reduce the panic meter back to its original state. Graphics: Nothing is ground breaking here folks. The game resembles a 1st generation PS2 game. With similar titles such as Onimusha 2 and Silent Hill 2 to contend with, Clock Tower comes up slightly short in the graphical department. The areas are generic and usual lack any real depth. Luckily, the game is not focused on visual scares as much as it is focused on shock value. The graphics do well enough to portray the setting and give you a sense of your surroundings, nothing beyond that really until later parts of the game. Sound: The sound in Clock Tower 3 is a surprising disappointment. The game would seem to focus incredibly on sound, but does not do to well in the department. Many of the sounds are obvious stock sounds pulled from Resident Evil games. It feels lazy on Capcom's part and detracts slightly from the game. The music however is very well done. It does well to set the mood and creep you out when needed. Each serial killer is accompanied by music as they enter the same room as you are in. If you have a surround sound stereo system and a killer enters the room, you will know it and your neighbors down the block will know it. The Result: The game boils down to being a good game. While it does have some noticeable flaws and some detracting issues (4-6 hours to beat) it is still a fun game to play. It does what it is intended to do, and that is creeping you out. The game won't have you staying up at night contemplating the meanings of the story (Silent Hill 2), but while your playing it the game will make the hair stand up on the back of your neck. A few un-lockable's are yours once you complete the game, which will help add to the game's longevity. Final Score: 7 ================================================================================= GAME INFO ================================================================================= -Killer Encounters- During the course of the game you will encounter a number of "Killers" who are set on putting an end to your life. These Killers will stalk from room to room searching for Alyssa. They will also appear at random intervals and locations, so predicting their appearance is not easy. Once a killer has spotted Alyssa they will follow her until either she impedes their movement, hides, out runs the pursuer, or a climatic battle takes place between them. -Panic Meter- Located at the top left portion of the screen, the Panic Meter is a designation of Alyssa's current mental stability. As Alyssa encounters mental anguish, or more bluntly is scared out of her wits, the Panic Meter will fill up. Once the Panic Meter fills up Alyssa will panic. In this state she is overly excited and very vulnerable. Her speed of movement is increased but once she runs into any objects that may impede her movement, she will come to a stop. Once she has come to a stop Alyssa will shudder in fear and struggle to catch her breath. If a killer comes upon her in this state or can catch her while her Panic Meter is full it will lead to an immediate death for Alyssa. A full Panic Meter can be reduced with the use of items or by evading a stalker for a certain amount of time. -Hiding Spots- While Alyssa is running away from her pursuer's she may come upon a hiding spot. A swirling fog that appears when Alyssa is being chased designates these spots. If Alyssa can manage to reach one of these spots before an attacker can get his hands on her, then she can stay in these spots until the killer has left the area. Being in a hiding spot does not however mean that Alyssa is safe. Sometimes killers can sniff her out and find her even though they may have not seen her enter the hiding spot. Also, while the killer is snooping around the immediate area of the hiding spot Alyssa's Panic Meter will increase. If the Panic Meter fills up then Alyssa will scream and run from her current hiding spot. * Note that items that reduce Alyssa's Panic Meter can be used in the hiding spots -One Use Hiding Spots/ Getaways Similar to regular hiding spots, One Use Hiding Spots can be used to escape pursuers. As the name suggests, these are one time fixes only. Mostly these forms of hiding spots are located near pre-determined encounters with killers. The same swirling fog designates one Use Hiding Spots as regular hiding spots. Usually these are the only ways to survive certain encounters with the serial killers. -Noise Effects- While you are moving through the various locations in the game, you may encounter certain items that will fall or make noise once you have interacted with them. If a killer is active in this area he will most likely appear a short time after you have made any loud noises. Items that make noises are not always apparent. Some items such as bottles and cans on the floor can be noticed. However, some items that may appear to be of some use are simply well placed traps to make noise to alert your attacker. Be careful of what you interact with. *Note- if you're not sure if an item will be effected by your presence, simply walk through the area. Walking will negate any interaction with these items unless the character searches them. -Ghost Encounters- During the course of the game you will come across various apparitions of slain people. These ghosts are the unlucky victims of the resident killer in the area. These ghosts are not happy to be dead. They will attack Alyssa and will raise her Panic Meter if they can get a hold of her. The ghost's attacks not only raise the panic meter, but also can kill Alyssa if sustained for long enough. Try to avoid these attacks as best you can. Ghosts do not simply exist to impede your progress. Actually the ghosts play a vital role in unlocking secrets regarding your killers and moving forward with the story. Ever ghost in the game has something that is keeping them attached to this world. If you can find this item and give it to the ghost then they will be at peace. Once a ghost is at peace they will not only move on from this world, but will also leave you a nice item or bit of information to help in your progress. ---------Boss Battles--------- -Combat Explanation- At certain points in the game, Alyssa will stop running and face her attackers head on. She is aided in her fight by a magical bow and arrow. Your vial of Holy Water will transform at the necessary time in order to help with your battle. Alyssa and the killer will then receive a health bar. As attacks are inflicted on each individual, their health bar will deplete. The victor will be the one who is able to drop their rivals HP meter to zero. -Battle Scene- When a battle commences, Alyssa and her assailant will have freedom to roam their battle area. At this time Alyssa cannot run away from battle due to magic seals of all the immediate exits. Alyssa is forced to turn and fight with her bow and arrow. The battle controls very similar to the regular game play. The only new game play mechanic is the bow and arrow. Using the triangle button fires the bow and arrow. The longer you hold down the triangle button the larger the attack is that is released. If you can manage to gain enough time, you can power up your bow for a special shot. This shot is noticeable by the sparks and immense glow your bow gives off just before firing it. If you manage to hit an attacker with this shot, they will be anchored in their current space by a form of an electric bungee cord. This will prevent the attacker from following you any further then the length of the electric restraint. The killers are still able to attack and use any projectile moves that they may have. Now that the killer is held in this position, Alyssa is given more time to position herself and power up her shots. If you continue to fire the fully powered shots at the killer, a cut scene will eventually take place. This cut scene depicts Alyssa firing a shot into the air. This shot is many times stronger then the average attack and normally kills its recipient when it connects. You may also notice that during the course of the game you will find two kinds of arrows, one green and another red. These arrows are to be used in combat as additional attacks to supplement your regular attacks. These arrows are displayed next to your health meter in battle. The green arrow is the most common kind that you come across. It inflicts more damage then a regular shot. It also stuns an opponent for more time allowing you to power up a regular arrow shot. The red arrow is more rare and packs more of a punch. Red arrows will inflict the same effect as a fully charged regular arrow. This means that they will hold the killer in place and allow you to pummel them with regular shots as long as they are held in place. Depending on which arrow is highlighted in the up left corner of the screen, the R1 button will fire these special attacks. ================================================================================= ITEMS ================================================================================= -ITEM USE- Item use is simple enough. To use an item simply open up the Menu, select the appropriate item to use and your set. Take note that some items are only useable at certain times and locations. Also notice that items will be lost once they are used. -ITEM LIST- LAVENDER- found in a glass vile, Lavender is used to calm Alyssa once her Panic Meter has risen. Effects will take a few moments to work. INVISIBLE RING- This item momentarily makes Alyssa invisible to any pursuers. The effects are not long lasting and it is not suggested that you stay in an area inhabited by a killer for long while using this item. PROTECTION CRYSTAL- A protection crystal is a once use item that protects you from a killers attack. If your panic meter is full and a killer attacks you, the protection crystal will break in the place of you dying. Note that these items are not active during Boss Battles. ================================================================================= WALKTHROUGH ================================================================================= --CHAPTER 1-- A Lonely Home At the start of the game you will find yourself in the Dining Room of Alyssa's home. Take this time to acquaint yourself with the games control scheme and camera panning system. You have a lot of running ahead of you, so it is best that you understand how the control of the main character can change when the camera angles change. From the Dining Room travel into the Main Hall of the household. Here you will find a few locked doors, including the front door, a glowing vase, and a save point. Save here and move up the stairs to the second floor. From the top of the stairs move right and pass the first door you come to. Continue moving past the door and you will come to a door with Alyssa's name on it. This is Alyssa's room. Open the door and go inside. If you search the dresser next to the TV set you will find a "Lavender" item. You'll also notice how Alyssa's wardrobe is currently locked. Remember this for your next play through of the game. After your done searching the room, exit through the door at the back of the bedroom. Search this next room and you will find a locked door with a blue symbol emblazed on it. When you search the door you will find that it will have a shocking result. Go to the fireplace found in the same room and you will notice that a passage has now appeared. Crawl through the new opening and search the statue found at the rear of the passage. You will find a letter from your mother and a vial of Holy Water. Crawl back through the opening in the fireplace and go back to the sealed door. Use the Holy Water on the door (press the Triangle /\ button). If you happened to accidentally use your Holy Water supply up, or you feel you need some more, you can return to the main hall and refill your Holy Water using the glowing vase. Remember that Holy Water is your best friend in this game. Once you have broken the seal on the door you can now enter it. As you enter the next part of the house you'll notice a door that is covered by a black seal. You may also notice that there appears to be something that desperately wants to get out of this room. Do not waste your Holy Water on trying to open the door at the moment; the door cannot be opened at this time. Pass the door with the black seal and you will come to a room with "Nancy" displayed on the door. Enter the door and you will find yourself in Nancy's, Alyssa's mom's room. Take notice to the Clock in the rear end of the room, you'll be back to interact with that later. For now go to the desk in the middle of the room and read the note found there. After a cut scene you will move onto the next part of the game. ********************************************** --CHAPTER 2-- An Empty City, A piano solo Killer: Hammerman After the cut scene in Nancy's room you will find yourself transported to London. More importantly you will find yourself in London during the German air raids of World War II. Exit through the metal gate at the end of the alleyway and you'll find yourself on a bombed out street. Travel west from the metal gate and you'll come across a grizzly site. A ghost will appear just beyond the body on the ground. GHOST #1: Ghost near the phone booth Needs: Diamond Ring Found: Phone booth near body Receive: Protection Crystal After you have appeased the ghost by giving it the diamond ring and receiving the Protection Crystal, travel through the alleyway at the end of the street. Here you will come across a fountain. These fountains can be used to both save your progress and to refill your Holy Water supply. After you have saved, refilled your holy water, or just passed the fountain, move to the end of the alleyway. As you exit the alleyway you will over hear a piano solo coming from a local concert hall. This piano solo will continue in the background as you search this section of London. Use the Holy Water on the gate impeding your way and move down the stairs. Follow the path near the canal and you'll come across a pen just on the waterfront. Move up to the second tear of the pathway and you will encounter the second ghost of the game. GHOST #2 Water front ghost Needs: Pen Found: Water front path near dead body Receive: Invisible Ring After you have passed the ghost, travel through the archway and move down to the path next to the canal again. You will come to a bridge that impedes your movement. Crawl under the bridge and you will find "Lavender." Return to the street and enter the Tailor Shop promoting the "XMAS Sales." Now inside the Tailor Shop, you will notice that the place has been apparently trashed and searched. Search the counter of the Tailor Shop to find yet another Lavender. Also notice the blinds near the rear of the shop front. Check the desk near the locked door of the shop front and find a note. After you are through searching, move up the stairs and into the living section of the house. Enter the first door and use the Holy Water on the door at the end of the hallway. Having used the Holy Water, proceed inside the room and find the key on the nightstand next to the bed. Return to the second floor of the storefront of the tailor shop and proceed through the second door of the balcony. Take notice to the blood on the wall as you pass the locked door and move down the stairs. As you move across the room at the bottom of the stairs you will trigger a cut scene. This will be your first encounter with a killer in the game, Hammerman. At this time you can either use Holy Water on your assailant to slow him down or you can simply run. Since your escape back up the stairs is block by the killer you should move to the opposite side of the room. There you will find yourself on the other side of the locked door of the tailor shop storefront. Unlock the door and proceed into the storefront. Here you have two options. You can hide behind the blinds you found when you first entered the store, now highlighted by a swirling fog. You can also run up the stairs and double back around to the room where Hammerman first came after you. Your goal here is to get back to the red file cabinet in the rear room of the tailor shop. Once you have returned to the file cabinet open it. Inside you will find a key to the room Hammerman came out of when he first appeared. You will also find a newspaper clipping on the file cabinet. Once you have the key, move up the stairs and unlock the room of the young girl. Inside you will find two letters. One is an invitation to a recital at the local concert hall, and another is a note left by a girl named Mai. When you find the invitation to the concert, Hammerman will be at the door pounding to get in. Run to the glowing chair and search it in order to cue a cut scene. Once the cut scene is over, travel back to the storefront of the tailor shop and move outside. After you travel a few steps from the shop, Hammerman will appear from the front door and give chase. Your goal here is to reach the recital hall you saw earlier in the game where the piano solo was coming from. Travel over the bridge and you will come to the courtyard entrance of the hall. Notice the fountain next to the archway and take the time to save or replenish your Holy Water supply if you feel the need. Continue through the archway and to the front door of the concert hall. Now that you have the invitation for the recital in your inventory, you can enter the front doors of the hall. Now inside the main entrance of the concert hall, you will find a save spot at the reception desk. Save as needed and take notice of the locked boxes behind the desk. After saving continue to the back of the hall by moving to the right of the front desk. Just up the stairs you will find"Lavender" on a windowsill. Continue towards the rear of the hall and enter the auditorium. In the auditorium make your way to the front stage. A cut scene will take place and Hammerman will appear. Move to the rear of the stage and run behind the stage curtains to escape Hammerman's pursuit. At the far end of the backstage area, you will find a lever. Select "Yes" to lower the catwalk to the stage level. Search the body that has fallen from the catwalk and find a note. The note displays a code that is needed to open one of the locked boxes behind the reception desk. *The note mentions that the code to open the locked box is "BAD." The code however cannot be entered as letters, only as numbers. The note then also includes the reference that 1014-Babe and 3403-Dead. By associating the numbers with the letters, it is found that the code to open the lock is "103" Flip the switch again to raise the catwalk back up and return to the reception desk. Enter the code in the lock and take the "Master Key" found inside. Then, return back to the auditorium and use the new key on the locked door near the left end of the stage. You will find yourself in a hallway that runs next to the auditorium. Move towards the bottom of the hallway and enter the door. Quickly climb the stairs and through the door at the top. You will find yourself in another long hallway. At the end take note to the lockers and use the Holy Water on the sealed door. Through the door you will be in the balcony of the auditorium. Move up and around the seats to the opposite side of the balcony. On the opposite side you will find a door that leads to the prop room. In the prop room search the hanging suit to find a box of matches. Once you have found the matches a cut scene will take place and Hammerman will chase after you. Run back into the prop room and select the glowing violin case. Alyssa will throw the case at Hammerman and cause a stack of baggage to fall on him, incapacitating him for the time being. Return to the previous hallway and crawl under the rubble left by Hammerman. At this time you can enter the hole in the wall that he left, and find an invisible ring. Next, return back to the hallway on the first floor that runs alongside the auditorium. Enter the door at the north end of the hallways. Continue up the stairs and find "Lavender" at the small room at the top. Move up the next set of stairs in the room and enter the doorway above. Now, on the catwalk above the stage, find the candle and light it with your matches. The light will reveal a wooden plank that is perched above the stage. Cross the plank, being careful not to fall, and come to a small overlook above the stage. If you begin to fall off the plank, simply press the directional button in the opposite direction that you are falling. On the opposite end of the plank you will find a pair of pliers. Take the pliers and return to the catwalk via the plank. Once you return to the plank a cut scene will take place and Hammerman will once again be chasing you. This time however 3 butterflies join him. These butterflies are not directly harmful, but they raise Alyssa's panic meter and can stop her for short amounts of time. Use the Holy Water on Hammerman and the butterflies as necessary to evade them. Return to the entrance hall of the building and exit through the front doors. Run back across the courtyard and take a moment to stop at the fountain to refill your Holy Water and save if necessary. Return back to the tailor shop and enter the front doors. Now inside the storefront, hide behind the blinds if needed, otherwise continue on to the backroom of the first floor. Here, move behind the red file cabinet and come to a door blocked by barbed wire. Use the pliers to cut the wire and enter the room. In this sealed room you will find a green arrow on a chair in the corner. Don't worry about this now, you'll use it soon enough. Search the mantel above the fire to find a jewelry box. Upon opening the box a cut scene will take place. After the cut scene take the pocket watch from the jewelry box and read the note enclosed. Once you are done leave the room and return to the concert hall courtyard. You should not run into Hammerman on your way, so take your time to complete any loose ends because you will be leaving 1942 London very soon. Save at the fountain before you enter the courtyard. As you approach the front door of the hall, a cut scene will take place. After the cut scene you will find yourself in your first Boss Battle. ---BOSS BATTLE--- Killer: Hammerman The key to this boss battle is allowing Hammerman to attack you before you attack him. If he gets close enough to you he will attack with his hammer. If you continue moving he should miss you. For a short time after his attack he is left vulnerable. Take this time to power up your arrow attack as much as possible and fire. Continue this strategy until he unleashes his earthquake attack. To avoid this attack simply press the X button to kneel and avoid any damage. After this attack Hammerman will be stunned for a long amount of time. This should allow you enough time to power up your attack to full strength. If you manage to hit him with a fully powered arrow shot, he will now be held in place by an electrical current. Continue firing fully powered arrow shots until a cut scene takes place. This cut scene will show Alyssa firing a fully powered shot into the air. The shot will come down on Hammerman with great force and should kill him. If he is still alive after this attack, simply repeat the above strategy. ------------------ After the battle you will receive a piece of clover pendant in the shape of a heart. As a reward for defeating Hammerman, your Holy Water supply will now increase by one, now allowing you four uses before your supply is depleted. Now that you have defeated Hammerman, you will hear the piano solo coming from the auditorium once again. Return to the trigger a cut scene. After the cut scene you will be transported from 1942, back to the present. Save at the prompted screen if necessary. ***************************************** --Chapter 3-- Acid House Rules Killer: Corroder After a short cut scene you will find yourself back in your bedroom. You will receive a key from Dennis. Take this key and enter the doors under the stairs of the first floor of the house. Inside this hall, unlock the door to the right and pass into Alyssa's grandfather's study. Search the desk of the study to find a note. After reading the note a cut scene will take place. When the cut scene is done, search the mantle over the fireplace to find two clock keys. Return to Nancy's room with these two keys. When you reach the hallway leading to Nancy's room, you will notice the color of the sealed door has changed. Now that it is blue you can unlock it by throwing Holy Water on the seal. Do this to unlock the door. When you have unlocked the seal a ghost will appear from the door and attack Alyssa. Open the door and find a dead body rotting in a bathtub. GHOST #3: Bathtub Ghost Needs: Lavender Found: Various places throughout the game Receive: Protection Crystal After you have taken the Protection Crystal, continue on to Nancy's room. As you move through the room a picture will fall off the wall revealing a second picture behind it. In the picture a time is depicted on a clock (3:00). Take note of the time and move to the clock in the room. Use the clock keys you found in the study and you will be faced with a puzzle. CLOCK PUZZLE: -Starting time 3:05 -Left option moves the time back 40 minutes -Center option moves the time forward 25 minutes -Change time so that it is 3:00 SOLUTION: - Left option, Center option, Left Option, Center option, Center option (L,C,L,C,C) Setting the time to 3:00 will open a secret door in the room. Inside you will find a note on a desk and some strange markings on the floor. Use the Holy Water on the markings twice to unlock a portal. After you have used the Holy Water for the second time the portal will automatically send you to a street just outside a house. Move down from the portal and search to the right side of the crates to find "Lavender." Just past the portal you will find a fountain in a small park. Save and replenish your water as needed and continue on. Leave the small park and move down the street. You come across a ghost next to a body stuffed in a dumpster. The ghost cannot be sent away at the moment so ignore it. Instead pick up the bear that is next to the ghost and run to the end of the street. At the very end of the street you will come across a wrecked car with a body in the trunk. GHOST #4: Ghost in Car Trunk Needs: Bear Found: Opposite end of street near ghost in dumpster Receive: Power Crystal When you have sent the ghost, enter the door to the house close to the car. As you move through the house you trigger a cut scene, after the cut scene continue forward to trigger another cut scene. The cut scene will end and a ghost will appear from a nearby wall, run away from the ghost and travel up a flight of stairs you come to. At the top of the stairs you find a single room. Inside the room there is a note for you to read on a desk. Search the flower in the pot next to the bed to find another puzzle. To solve the puzzle, simply pick the last option on the right to turn the flower towards the painting behind it. Turning the flower will result in the bed pulling away from the wall revealing a ladder. Move down the ladder into a room previously locked on the first floor. In this room a ghost will appear to bother you. Ignore him and search the large table in the center of the room. On the table you find a key and a half a pendant. Unlock the door and return to the base of the stairs that lead to the second floor. Use the new key you found and unlock the door. In this new room a ghost will appear to attack you. A dead body in the middle of the room with a camera is to be noted. Exit the room and return to the street. GHOST #5: Ghost in Dumpster Needs: Pendant Found: Locked room on first floor of nearby house Receive: Invisible Ring Now that you have the pendant for the body in the dumpster, send the ghost on its way. After you have said your good byes, go back to the park with the fountain. A cut scene will take place; pick up the key on the ground after the cut scene. Reactivate the nearby portal and return to Alyssa's home. Take the key you found in the park and go back to the study. Use the key on the desk in the study to find a note and a mask. Take the mask and place it on the empty spot on the wall. Placing the mask on the wall will unlock a secret room next to the study. Inside search a gold chest to find some film. Upon finding the film a cut scene will take place. Return to the secret room and grab the green arrow off the mantle. Head back to the portal in Nancy's room. Now back in the park, travel back to the body with the camera found in the house. GHOST #6: Ghost with Camera Needs: Film Found: Grandfather's secret room Receive: Picture of someone stuffing a body in a dumpster, Picture of rear door of house (take notice of picture on wall). With the pictures you found on the body you have an idea of what the killer is in this area and where you need to go next. As the picture depicted, a switch was behind a framed picture next to the rear door. This switch needs to be flipped to unlock the door. Flip the switch and move into the alley behind the house. Use the fountain behind the house as needed and continue up the stairs to a shack. Enter the shack through the only unlocked door. Search around to trigger a cut scene. When the cut scene is over the killer of the area "Corroder" will be a few steps from you. Use your Holy Water on him and pick up an Invisible Ring next to him. Run through the two doors behind him and back out onto the railing overlooking the main house. Run back down the stairs and find the bathroom near the back door of the house. Run inside and use the hiding spot there to escape the Corroder for the time being. After escaping the killer, return to the room inside the shack where the Corroder stuffed the bodies in the barrels. Search a nearby shelf to find a key. Upon finding this key, return back to the second floor of the main house and use the key on the red toolbox. Inside you will find a wrench. Take this wrench and again return to the alley behind the house. Go to the fans near the river and search for a red valve. Use the wrench on the valve to stop one of the fans movements. Crawl inside and into a Sewage Plant. Inside you will find yourself in a large room. Leave this room through the rear door and travel down a flight of stairs. Enter the nearby doorway and use the electric wires if you need to get away from Corroder. In this small workroom you find a save point, lavender, and a note on a desk. Take the items and return to the previous passage. Move down the passage past the ghost and turn the corner. You find a crumbling ledge that has just enough room for you to cross. Creep along the ledge and find an arrangement of planks and beams. Your goal here is to cross the planks and not fall into the water. There are two types of planks; small ones that will break if you walk on them, and large ones that hang over the beams and will not break. At the first set of planks you find, deliberately walk on the smaller plank in order to prompt a cut scene. After the cut scene a body will bubble up from the water. GHOST # 7: Ghost in Sewage Plant Needs: Note Found: In workers room near body Receive: Red Arrow Pick up the red arrow and cross the planks safely. The last plank will break regardless of its size so simply move across quickly to avoid falling in the water. On the other side of the maze of planks, you will find a shawl belonging to one of Corroder's victims. Take the shawl and move down the nearby passage to trigger a cut scene. Corroder will be on your heels after the cut scene so get the Holy Water ready. Run away from Corroder and return to the room where you originally entered the sewage plant. ---BOSS BATTLE--- Killer: Corroder The key to this battle is being aware of Corroders movements and how they imply his next attack. When he shakes the spout of his hose, it means he is getting ready for a short range, wide angle attack, if he pulls the nozzle behind his body and pauses for a second then he is getting ready for a long range, smaller sized attack. Dodge these attacks until you can get enough time to power up a full attack to hold Corroder in place for a second. Once you have attacked him with a fully powered attack and he is held back, simply keep powering up your attacks to full strength and just pummel him. Be careful of his long-range attacks because they can still hit you. Once Alyssa has attached enough restraints to Corroder, she will fire her fully powered shot. This shot may not be enough to kill him so shoot him a few more times if needed to do the job. ---------------------------- After the battle you will be rewarded with a piece of the clover shaped pendant and five available slots for your Holy Water supply. Return to the house and enter the room that was locked near the rear of the house. After the cut scene save as needed. ********************************** --CHAPTER 4-- Unwelcome Again Killer: Chopper After the cut scene you find yourself in a damp cave. Search to the left of where you begin the chapter to find a "Lavender." After searching the rest of the cave exit by crawling through the small hole on the far end. Here you find yourself in a sewer. Wade through the waist deep water and emerge on the far end of the sewer. Climb the ladder at the end. You now find yourself in another section of the cave. At the south end of the cave you will find a save room and a place to refill your supply of Holy Water. Read the note on the desk and notice the small space next to the aquarium nearby. This is the main hiding spot for this section of the game so keep this spot in your memory. Next, return to the previous passage and go to the door on the far end of the cave. A cut scene will take place and you will find yourself standing face to face with the killer of this area, "Chopper." Run back to the previously mentioned hiding spot or continue through the door behind him. In this next room a long passage enters into a small room with an elevator. Circle around the elevator and find a protection crystal on the floor. Enter the elevator and take it to B1. Exit the elevator and search the locker you find on this floor. Inside you will find a pair of insulated gloves. Go back to the elevator and take it to B2. Search a pile of boxes on this level to find a "bar." Hide in a barrel near the fire if Chopper is chasing you through this section. With the "bar" now in hand, return to the passage where you originally encountered Chopper. In this passage, search near the broken generator to find a floor plate that can be opened using the bar. Pry up the plate and go down the ladder underneath. Now, back in the sewers, search a nearby body and read the note it has. Wade into the water and find a pair of glasses on some rubble. Take these glasses and give them to body. GHOST #8: Ghost on ledge in sewer Needs: Glasses Found: In sewer on pile of rubble Receive: Card Key Climb back up the ladder and stop at the nearby save spot and use its services if need be. Run back to the elevator room and find the power supply box. The connections have been cut and you need to re attach them. POWER BOX: Attach the first wire on the top to the third wire on the bottom, second wire on the top to the first on the bottom, and then the third on the top to the second on the bottom. Now that the power has been connected, take the elevator to B1. Circle around the center pillar and flip the power switch. This will now activate the card reader at the end of the passage of this floor. Go to the card reader and swipe the card to open this locked door. Inside you find another save room and a green arrow under a flight of stairs. Take the stairs up and pass through the door there. You now find yourself back in Alyssa's home. Follow the cries of a baby down to the main hall. A cut scene will take place. --BOSS BATTLE-- Killer: Chopper This boss battle takes place in a very small area. This, coupled with Choppers speed, can lead to a tricky battle. Do not waste any "green" or "red" arrows on this battle. Simply avoid his close range attacks until you are able to make enough room between the two of you and power up a full attack. Notice that you can repel Chopper's projectile attack with your arrow shots. This will stun Chopper long enough for you to fully power up your attacks. Halfway through this battle Chopper will block your special attack and will trap you in a spell. After a cut scene Alyssa will find herself in a graveyard. Search this graveyard and trigger a cut scene at the far end. Search the area that you find yourself in after the cut scene to find a "Lavender." Return to the previous section of the graveyard and take the north path to find a portal. After stepping through the portal you find yourself in a new section of the graveyard. Take the only path and come to a "T" intersection. A cut scene will take place and you will find yourself facing Chopper once again. Run down the right path of the "T" intersection and enter the cabin. Use the hiding spot in the corner of the cabin if needed, otherwise search the cabin to find a note, a Lavender, and the regular save spot accommodations. Return to the "T" intersection and take the south path. Travel off the path to find an invisible ring behind a gravestone. Further down the path you come to a set of three pillars. Each pillar sports a visage of a lion. The lions each have a different amount of eyes. Light the lions in order of their amount of eyes (i.e. one eye first, two eyes second, three eyes last). After you have lit the three lions, use holy water on the center pedestal to acquire a Moon Tablet. Return through the portal to the main graveyard. Take the south passage and activate the portal there. You now find yourself in a tomb. The tomb has three chambers with a grave in each. On the top of each grave a stone with a corresponding color is placed in a hole. Each tomb has a corresponding color for which it has a ghost of the same color. The problem here is that the stone for each grave has been placed in a different tomb. Your object is to take the stones and place them in the correct tombs. TOMB PUZZLE Blue plate in the Yellow chamber Red plate in the Blue chamber Yellow plate in the Red chamber Notice the pedestal at the center of the tombs that allows you to place a stone in it. This will allow you to move the stones as you need to as you can only carry one stone at a time. 1. Take the blue plate from the yellow chamber and place it in the pedestal. 2. Take the yellow plate from the red chamber and place it in the yellow chamber 3. Take the red plate from the blue chamber and place it in the red chamber 4. Take the blue plate from the pedestal and place it in the blue chamber. This will unlock a compartment in the wall in the center of the tomb with a sun tablet inside. Take the tablet and reactivate the portal. Take the portal back to the main cemetery. Take both the sun tablet and the moon tablet and place them in the pillars that stand at the west end of the cemetery. Placing the tablets in the correct places will unseal a portal in the center of the graveyard. Travel through this portal. After you enter the portal, you find yourself in a cave. A narrow bridge of rock is your only path here. At the end of this bridge you find a small ceremonial chamber. Search the chamber to trigger a cut scene. Take the golden arrow found in the center of the room and take the red arrow from the ground as you exit. The trip back across is not as easy as it was the first time. The rock crumbles underneath you as you cross this time. Race back across and jump into the activated portal at the end. Now back in the graveyard a cut scene will take place and you are faced with yet another boss battle. --BOSS BATTLE-- Killer: Chopper This battle should be handled the same way you handled the previous battle against the chopper. The only difference is that now you can use the red and green arrows as you see fit. Using a green arrow is suggested to gain enough time to power up a full shot. Once you have managed to hold him he should be easy prey to your attacks. Your ultimate attack will most likely not be enough to kill Chopper so be careful not to be caught off guard. After you have managed to banish him you will receive another pendent piece to add to your collection. A cut scene ensues and you have the option to save if needed. ********************** --CHAPTER 5 Part 1-- The Freaks Come Out At Night Killer: Scissorman and Scissorwoman Following the cut scene you find yourself in a wooded area. Take the path through a stone archway that brings you to a city street. On this city street a girl will call to Dennis from a second story window. Dennis runs off into the building to meet the girl and Alyssa follows. When you enter the building you find that it is a hospital. Inside, you realize that the girl that was calling for Dennis was not the person Dennis thought it was. The girl turns out to be one of the two killers in this new area. After a short cut scene, Dennis is taken and your job is to find him. The room you now find yourself in is the general care room. Search the room to find a photo and a letter. Ignore the ghost for the time being and leave the room through the double doors. Now in the reception area of the hospital, you can find a Lavender on one of the waiting couch and a key on the reception desk. You can also save and refill your holy water at the reception desk. Remember this spot since it is one of the only places to refill your holy water in this new area. In the corner of the room near the elevator you will find a body on a stretcher. Use the recently found photo on the body to release the ghost in the room. GHOST #9 Ghost on stretcher in Hospital Needs: Photo Found: Patient general care room Receive: Invisible ring Return through the general care room and go through the rear door into a new hallway. The doors in this hallway are locked and will remain so through the rest of the game. Take the stairs up to the second story of the hospital. Now on the second floor of the hospital, enter the first door on the right side of the hallway. Here you will find a bathroom and one of the only hiding spots in this section of the hospital. One of the rear stalls in the bathroom will provide you shelter from a pursuer. Go back to the hallway and go to the first door on the left side. Here you find a locked door with an electronic lock next to it. Use the key you found downstairs in the hospital to unlock one of the three locks on the door. Now move across the hallway again and enter the second door on the right. This new room may appear to be empty at first, but a search of the rear of the room will find a small opening in the wall. Crawl through the opening to enter another room in the hospital. A looking glass is found on the table next to the bed. An item is found in a cabinet, but this cabinet is locked for the time being. Return now through the crawl space and go back to the hallway. Enter the final door on the left side of the hallway and come across a grizzly scene. A dead body is found propped up in a chair with a diary on the floor nearby. Pick up the diary and return to the hall. At the end of the hallway you will notice a giant mirror. Use the looking glass you found to travel to the other side of the mirror to a new part of the hospital. This new part of hospital is an almost exact mirror image of the previous section of the hospital. Enter the first door you find and you will notice it is almost exactly the same as the one found with the body in the chair. On the chair in this alternate version of the room you will find a release form. The room on the opposite side of the hallway has another small crawl space to enter the next room. Inside you will find a sealed cabinet with a blue sigil impeding your search of it. Use your holy water on the blue sigil to unlock it and find a Lavender inside. Return through the crawl space and travel further down the hallway. The next room you find down the hallway holds a place to refill your holy water. Inside though an assortment of butterflies can impede your movement. Use your holy water to dispel the butterflies and allow yourself a freer range of movement. Travel now to the end of the hallway and take the stairs down to the first floor of the hospital. At the bottom of the stairs you find a photo on a couch. Take the picture and search the bathroom at the end of this small hallway. Search the sink inside the bathroom to find another key. A hiding spot can also be found in this bathroom in one of the rear stalls. Use it if you're being chased bye on of the killers. Once you are done in the bathroom, return through the mirror to the first part of the hospital. Now back in the original section of the hospital, use the release form on the body in the chair to receive a protection crystal. GHOST #10 Ghost on the 2nd floor of hospital Needs: Release form Found: Alternate hospital room with single chair Receive: protection crystal. After you're done with the ghost, return to the hallway and use the key you found on the locked door to unlock the second of the three locks on the door. Go back to first floor, general care room and use the photo you found in the alternate side of the hospital on the body in the corner. GHOST #11 Ghost in general care room Needs: Photo Found: Alternate hospital first floor on couch Receive: Green Arrow Finally, return to the second floor and enter the sealed room through the crawl space. You can now open the previously locked cabinet and find the final key to unlock the sealed door. Return to the door, use the key, and enter the room. Inside you will find a sigil on the floor. Use the holy water to activate the portal and travel to a medieval castle. --CHAPTER 5 Part 2-- CASTLE The portal will transport you to a foggy ravine outside of a medieval looking castle. Follow the only available path and pass through an open gateway. To the left of the inside of the gateway you will find a fountain to save and refill your holy water. After the cut scene featuring Alyssa's grandfather, continue on to the entrance of the castle. Just outside the entrance, search the ground to find a note and another Lavender. When you are ready, go through the front door of the castle. Now inside the massive entranceway to the castle, you may notice the giant staircase from a previous cut scene in the game. Search the giant room and find two green arrows and one red arrow. When you are done searching the main hall, take the west door to the next section of the castle. The west wing of the castle has seen some better times. The pathway is crumbled and cannot be crossed. The opening in the floor is a good thing for Alyssa though. If you are being chased in this area, run to the edge of the hole in the ground and it will trigger a cut scene that results with the killer falling into the chasm. Take notice of the ghost in this area and return to the main hall. At the main hall take the east door to the east wing of the castle. This side of the castle resembles the west wing of the castle, in that there is also a large part of the path that has crumbled away and impedes your progress. The difference on this side of the castle is that you can cross the divide bye crawling around the hole on the ledge on the side of the castle. Cross the hole in the floor bye taking the ledge on the right side of the corridor. When you come to one of the gargoyles you will need to crouch in order to advance in your progress. Once you have made your way to the end of the passage, you find that the door at the end is locked. Go back to the ledge and go as far as you can to a small alcove at the end. There you will find a small grate that can be opened and will be your route into the locked room. Inside the new room, you discover that it is a kitchen of sorts. Search the stove to find a burnt skull. Find your way to the fire in the corner of the room and if you examine it you will find a crest behind the fire. In order to put out the fire, go over to the shovel in the corner and Alyssa will use the ash to put on the fire and put it out. Once the fire is out, reach into the fire and take the crest. If you happen to be attacked in this room, you can use the escape spot in the oven to stop the attacker for a short time. If you want to do a little back tracking, you can take the skull you found in the oven and return to the west wing of the castle and release the ghost there. GHOST #12 Ghost in west wing of castle Needs: burnt skull Found: East wing kitchen/ castle Receive: Protection crystal, Green Arrow Regardless if you take the time to back track or not, move on to the next room through the kitchen towards the back end of the castle. After crossing a short hallway, you will come to a room with a large painting and a dinner table. Examine the candle on the table to reveal two pillars behind the fountains in the room. Each pillar has a spot to place a crest in. Place the recently found crest in the respective spot and use the save and holy water refill points as needed. Take the door on the west end of the room and travel down the hallway to a small library. Here you will find another note and a Lavender on a table. Take the door on the other end of the library to the previously unreachable end of the west wing path. Now on the other side of the path, take the ledge to a small alcove on the side of the building, just like the one in the east wing. There is another grate that you can crawl into to find a hidden section of the library. In this section of the library you will find the other crest to place in the pillar in the dinning room. Once you have found the crest, return to the dinning room and place the crest inside the appropriate pillar to reveal a secret door in the room. This new part of the castle is much nicer and better-kept then the rest of the castle. Take the hallway into a room that has a display of medieval armor. These displays of armor are motionless at the moment, but soon enough they will create a problem to your progress through this area. Move through the room and take the rear door into a large office like room in the rear of the castle. Search the table found under the large portrait of the man on the horse to find a few items. On the table you will find another crest, a note and a book. After you read through the note and the book you will be treated to a cut scene that shows you the fate of poor Dennis. Once the scene is over, examine the projector in the room to reveal a stone tablet with a space for a crest to be placed. Place the new crest into the space provide to unlock something in the previous armor room. Once you are done in the office, return to the armor room to find that the suits of armor have come to life. At timed intervals the suits will swing their respective weapon in a pre-determined pattern. Ignore the armor for the moment and move to the steel device in the upper left corner of the room. Upon examining the object, you realize it is an elevator to a room below the armor room. Take this elevator down and unlock the door you find in the room below. Move back up the elevator and cautiously move to the elevator in the bottom left side of the room. If the suits of armor are giving you a hard time, the use of an invisible ring will allow you to move ahead un-impeded. Take this elevator to the floor below and take the invisibility ring on the table. Unlock the locked door in this section and take the elevator back to the armor room. Now make your way through the armor room to the elevator in the bottom right corner of the room. Take this elevator to the bottom floor again to find a switch on the wall. Flip this switch to open a previously sealed door at the far end of this room. Given that you have opened all the locked doors in the room as previously explained, you can now run from one side of the room to another, un- impeded and make your way through the previously locked door. If you take your time or stumble in any way the door will close and you will need to use the switch again to unlock the door. Once you find your way into the room beyond, you will come across both Scissorman and Scissorwoman and their captive, Dennis. A short movie reveals what appears to be Dennis's gruesome fate. Luckily it is revealed that the "separated " Dennis was only a dummy of sorts. Another cut scene will occur and Alyssa will find herself in another section of the castle. Open the only door in the room to come across a familiar scene. When you open the door and step inside, you find yourself apparently back in the secret study found in Alyssa's home. Search the room and find another book revealing some interesting story points. Also search the bookcase in the corner of the room to reveal yet another secret section to the secret study (redundant anyone?). Take the ladder in this new section of the study back, which in turns triggers a cut scene that reveals more to the games story. After the cut scene, make your way back down into the prison below the armor room and flip the switch. Run to through the opened door again before it closes and enter the torture room to save Dennis from a horrible fate. --BOSS FIGHT-- Killer: Scissorwoman This battle is relatively easy if you come prepared. Scissorwoman has the ability to teleport about the torture room at will, which may cause problems when you are powering up an arrow. You can make your way around the torture room and get off as many shots as possible. Most likely you will have a hard time acquiring enough time to fully power up your arrows. You can offset this bye either using a red arrow to transfix Scissorwoman in place, or you can wait for her to unleash her special attack. Scissorwoman's special attack unleashes a large tornado like attack that overtakes most of the room. Once she starts to use the attack, move to the farthest part of the room and start charging up your arrow. If you were ready, or have enough time, you should be able to fire off a shot that will hold her in place. Continue firing shots until you unleash the powerful bow attack on her. You may need to repeat this depending on how much damage you inflicted on her before you unleash the powerful attack. After you have defeated Scissorwoman, a scene will play that shows Scissorman weeping over her death. You now have to take on the harder of the two Scissor Twins. --BOSS FIGHT-- Killer: Scissorman This fight is very similar to the previous fight in that Scissorman also has the ability to teleport around the room at will. His attacks are a little more vicious though, in that he has the ability to attack at long range. One attack moves across the ground and is easily dodged bye moving either left or right of its path. Another attack moves through the air and can also be easily avoided bye crouching below it. You can choose to use some of your special arrows in this fight, but you may want to think about saving them for the imminent final boss battle ahead. Either way you need to move around the room and try to gain enough time to power up your arrow to full blast. Once you have fasted Scissorman in place and unleash the ultimate attack, you may need to use it again in order to send Scissorman on his way into the after life. At the end of the boss battle, a scene will play that shows Alyssa being saved bye Dennis from the evil clutches of Scissorman. After the cut scene, follow the path to the rear of the torture room and make your way up path. Take the cable at the top to the clock tower's gear room. In the gear room, find a red arrow near your starting point in the gear room. You then need to crawl underneath the gears to reach the door on the other side of the room. The door leads you to the outside of the clock tower. You can find another green arrow bye moving to the far left side of the screen. Crawl through the small hole near where you find the arrow to find a switch. Flip this switch to raise a ladder to the face of the giant clock of the clock tower. Climb the ladder to a room inside the clock face. Now inside the giant clock itself, you find the final save point of the game. Make sure to save because the battle ahead is a very long and very hard one. Once you are ready, climb up onto the moving gears and make your way around them to the large gear at the end. Alyssa will then grab onto the gear and ride its rotation to the very top of the clock tower. After a few cut scenes that deliver the culmination of the story, you are thrown into a boss battle with Lord Burroughs. --BOSS BATTLE-- Killer: Lord Burrroughs This battle is a long and very hard one. Hopefully you have saved up enough special arrows to turn the tide in your favor. Luckily Lord Burroughs is much slower then the other killers, but his attacks are much more vicious. Just take your time and you should get through this one with no problem. Just make sure to notice that Lord Burroughs has a double life bar. Once you have depleted one life bar it will reveal another life bar beyond it. The first thing is that Lord Burroughs has a good array of attacks to use against you. First off, he has an attack that resembles Alyssa's charge attacks that hold the killers in place. If you happen to get trapped bye this attack more then three times, Lord Burroughs unleashes a devastating attack that will kill Alyssa instantly. Make sure to avoid the purple orbs he fires and you will not have to deal with this problem. The second attack is not used until about halfway through the boss battle. This attack unleashes an ooze of sorts that holds Alyssa in place and leaves her open to the purple orb attacks as well as close range melee attacks. Make sure to move around during the fight and don't let Burroughs get close enough to use his mighty blade on you. If you can notice the tell tale words he says before each attack, it should help you greatly in the battle and especially help you avoid the attacks. Just keep running away, powering up your shots, and avoiding Lord Burroughs attacks to finally weather the battle and finish the fight. Once the battle is over, the game is not. You have one last task to perform before you can send Lord Burroughs on his way. You will loose the use of your bow but Lord Burroughs still has the ability to attack (and kill) you. To finish him off for good, simply run to the glowing area near the pedestal in the center of the room to finish the game. Watch the ending cut scenes and the credits and enjoy your fine work. Don't put the game away yet though. You can now replay the game with new costumes and with harder versions of the killers to face. See the secrets section for more info. ============================================================================ GHOST FAQ ================================================================================= GHOST #1: Ghost near the phone booth Needs: Diamond Ring Found: Phone booth near body Receive: Protection Crystal GHOST #2: Water front ghost Needs: Pen Found: Water front path near dead body Receive: Invisible Ring GHOST #3: Bathtub Ghost Needs: Lavender Found: Various places throughout the game Receive: Protection Crystal GHOST #4: Ghost in Car Trunk Needs: Bear Found: Opposite end of street near ghost in dumpster Receive: Power Crystal GHOST #5: Ghost in Dumpster Needs: Pendant Found: Locked room on first floor of nearby house Receive: Invisible Ring GHOST #6: Ghost with Camera Needs: Film Found: Grandfather's secret room Receive: Picture of someone stuffing a body in a dumpster, Picture of rear door of house (take notice of picture on wall). GHOST # 7: Ghost in Sewage Plant Needs: Note Found: In workers room near body Receive: Red Arrow GHOST #8: Ghost on ledge in sewer Needs: Glasses Found: In sewer on pile of rubble Receive: Card Key GHOST #9 Ghost on stretcher in Hospital Needs: Photo Found: Patient general care room Receive: Invisible ring GHOST #10 Ghost on the 2nd floor of hospital Needs: Release form Found: Alternate hospital room with single chair Receive: protection crystal. GHOST #11 Ghost in general care room Needs: Photo Found: Alternate hospital first floor on couch Receive: Green Arrow GHOST #12 Ghost in west wing of castle Needs: burnt skull Found: East wing kitchen/ castle Receive: Protection crystal, Green Arrow ================================================================================= SECRETS ================================================================================= -After you have successfully completed Clock Tower 3 there are a number of new options that you unlock. 1. There is a new option on the Title Screen called ''Cinema Theatre.'' With this option you can view every Cut-Scene from the game and also view production art of the game. 2.When you load your data from your previous game you will start the new game with a key to the wardrobe in Alyssa's room. You can choose from 5 outfits to wear (JAPAN) Greek Style Dress, Blue Sailor School Uniform, White Sailor School Uniform, Santa's helper / Mrs. Clause Costume, Default Private School Uniform. (US) Greek Style Dress, Denim Cow girl, Rooder Warrior, "Hooker" outfit, and the standard schoolgirl outfit (Thanks edgewalker) 3. A production art gallery will also be unlocked. This art gallery can be found in the same menu as the "Cinema Theatre." -Upon playing through the game again with cleared data loaded, the games difficulty will be bumped up. The killers will have new hiding spots, will be faster, will sport new weapons, and the panic meter will be raised easier. ================================================================================= ACKNOWLEDGMENTS ================================================================================= Thanks to friends and family. Everyone at the Dark Legacy website (Raven, Lucidique, Cuel). Mike Disalvo, Adam Carelli, Mike Lefe, Tom Trubac, Eric Laughland, Jamie Williams, Mike Richter, Mike Henke, Mike Egbert (god enough mikes?), Mark O Haire, Chris Verdiac, Jillian Egbert, Adam Slater, Amanda "Cookie" Cook, Katie Faraldie, Anthony Mays, and anyone I forgot to mention. Special Thanks to Dan Birlew, Leigh Davis, and Ken Schmidt for motivating me to write my own strategy guide. Jeremy Dunham for our work together on the now defunct Suikoden III guide, and Amanda for keeping my days at work interesting. Also to Darkness for giving some space to rant and vent on the internet. ================================================================================= COPYRIGHT ================================================================================= Copyright 2003 by Matthew Sajban (Irish) ================================================================================= CONTACT INFO ================================================================================= Email: MattSajban@lycos.com Irishskin@juno.com Website: http://www.dark-legacy.org/dlmain.shtml