Burnout Paradise Guide-Guide to everything in Paradise City Copyright: 91sportsfan (wings_freak [at] att [dot] net. Replace [at] and [dot] with the correct symbols.) If you wish to use my guide on your site, just e- mail me and I’ll have no problem with it. Also, you send me any hints or anything you think I left out and I’ll put it in. I can also be found online in Paradise. My PSN ID is Carbs91. My brother also plays online and his PSN ID is plague93 ================= Table of Contents ================= BP1. Intro BP1A. Sites Using Guide BP1B. Licenses BP1C. Controls BP1D. Mechanics BP2. Cars BP2A. Additional Cars BP2B. Bikes BP3. Event Locations BP3A. Burning Route BP3B. Marked Man BP3C. Race BP3D. Road Rage BP3E. Stunt Runs BP3F. Burning Rides BP3G. Midnight Rides BP3H. Finish Locations BP4. Discoverables BP4A. Junkyards BP4B. Gas Stations BP4C. Auto-Repairs BP4D. Paint Shops BP4E. Parking Garages BP5. Road Rules BP5A. Time Rules BP5B. Showtime Rules BP5C. Bike Time Rules BP6. Challenges BP6A. Offline BP6B. Xbox 360 Achievements BP6C. 2-Player (Online) BP6D. 3-Player (Online) BP6E. 4-Player (Online) BP6F. 5-Player (Online) BP6G. 6-Player (Online) BP6H. 7-Player (Online) BP6I. 8-Player (Online) BP6J. Bike Challenges BP7. Freeburn Games BP7A. Marked Man BP7B. Road Rage BP7C. Stunt Run BP8. PS3 Trophies BP9. Version History ========== BP1. Intro ========== This guide is very long. If you need to find something quickly use the “find” function on your computer (Ctrl+F on Windows and most other PC’s and Apple+F on Macs) and type in the code that has what you are looking for and scroll through. I will add hints of my own and hints other people have sent it to help you rule Paradise quicker ======================= BP1A. Sites Using Guide ======================= The following sites are allowed to use my guide on their site. If you would like to use my guide, just e-mail me. If you see my guide on any sites besides the ones listed here, please contact me. I have a list of all the sites that have e-mailed me about using my guide so I will know Neoseeker.com Supercheats.com Cheatcc.com Gamerdatabase.com Thegamereviews.com Gamesradar.com Cheatplanet.com Psxextreme.com ============== BP1B. Licenses ============== As you progress through the game, your license will be upgraded after a certain amount of wins. Once your license gets upgraded, any events you have won will be reset. The only events that won’t reset are Burning Routes. You also complete an offline challenge whenever your license gets upgraded. Learners Permit: Start with D License: Win 2 events C License: Win 7 events, bringing your total to 9 B License: Win 15 events, bringing your total to 24 A License: Win 26 events, bringing your total to 50 Burnout License: Win 40 events, bringing your total to 90 Elite License: Win all remaining events, brining your total from 183 to 210. This number varies depending on how many Burning Routes you have won prior to earning your Burnout License. If you have completed all 27 available, your total will be 183. If you haven’t done any, your total will be 210. However, if you repeat any completed events, your total will be higher. The totals listed are assuming that you don’t repeat events on the same license. The Bike license progresses a little differently. There are only two licenses. If you already had an Elite license, whenever you complete an event you will see the Rider license but you will see the Learners license at the pause menu until you have completed all the events and Road Rules. Learner Bike License: Start with Rider License: Complete all Bike events ============== BP1C. Controls ============== Playstation 3 ------------- Crash Nav/Menu Controls ----------------------- Switch between menus-L1 button or R1 button Highlight item/option-D-Pad or Left analog stick Select highlighted option-X button Back/Cancel-O button In-Game Controls ---------------- Crash Nav (Map)-Select button Driver Details-Start button Change View-Triangle button Boost/Ground Break (Showtime)-X button E-Brake/Handbrake-Square button Steer-Left analog stick/SIXAXIS wireless controller’s motion sensor function Hard left/right (Showtime)-L1/R1 (SIXAXIS motion sensor if on) Camera-Right analog stick Rear View-L1 button Start engine/Accelerate-R2 button Brake/Reverse-L2 button Enter Showtime-L1 and R1 buttons Start event-L2 and R2 buttons Toggle Road Rules-Up on D-Pad Open/Close Easy Drive menu-Right/Left on D-Pad Next song-R1 button Wheelie-Pull down on the Left analog stick To enable the SIXAXIS motion sensor function, hit the Select button. Hit R1 twice to bring up the Under the Hood menu. Select Options and then turn Motion Sensor Steering or Motion Sensor Showtime on (or off if already on). Xbox 360 -------- Thanks to burnoutaholics.com for the Xbox 360 controls Crash Nav/Menu Controls ----------------------- Switch between menus-LB or RB Highlight item/option-D-Pad or Left analog stick Select highlighted option-A button Back/Cancel-B Button In-Game Controls ---------------- Crash Nav (Map)-Back button Driver Details-Start button Change View-Y button Boost/Ground Break (Showtime)-A button E-Brake/Handbrake-X button Steer-Left analog stick Hard left/right (Showtime)-LB/RB Camera-Right analog stick Rear View-LB Start engine/Accelerate-RT Brake/Reverse-LT Enter Showtime-LB and RB Start Event-LT and RT Toggle Road Rules-Up on D-Pad Open/Close Easy Drive menu-Right/Left on D-Pad Next song-RB Wheelie-Pull down on the Left analog stick =============== BP1D. Mechanics =============== I added this section to help you understand a bit more about some of the maneuvers in the game E-brake turns ------------- If you need to turn around quickly, like you saw a car you need to shutdown heading the other way, just hit the square button, the longer you hold it, the harder you turn. If you crash while e-braking and e-brake once you respawn, you can possibly get a high e-brake turn. Flat Spin --------- Some challenges require that you Flat Spin off a ramp. To do this, drive up to any ramp. Before you hit the end of it, hit square to start e-braking and you will Flat Spin off the ramp. If you hit something at the right time before leaving the ground, it can send you spinning wildly allowing you to rack up a high Flat Spin. The jump over Rockridge Dam and the Quarry are popular places for a high Flat Spin Barrel Roll ----------- Some challenges require you to Barrel Roll off a ramp. The easiest ramps to do this off of are split ramps. Line up your car so that half goes off a raised side and the other stays on flat ground. In reality, you can Barrel Roll off of any ramp by having half of your car go up the ramp, but some aren’t high enough that if you go up them by accident, you’ll be able to survive. Read Lane and the Quarry are popular places for Barrel Rolls. Barrel Roll and Flat Spin ------------------------- If you want to have fun, you can Barrel Roll and Flat Spin at the same time, which Atomika will call a “Rodeo Jump” at random times. To do this, you need to e-brake off a split ramp. Line up your car so that while you are e-braking, part of your car goes off the raised part of the ramp. Rockridge Dam and the Quarry are good places if you are trying to get a Double Barrel Roll while Flat Spinning. Power Parking ------------- There are a few challenges in Paradise that require that you Power Park your car and score high enough. To Power Park, you must e-brake your car and fit it in between two parked cars that are close enough. You score higher if: you don’t touch one of the cars (If you do, their alarms will go off), keep your car between the white line and sidewalk, and how straight your car is. A good place to practice is along Chubb Lane, a little north of the Gas Station. There are 3 buses parked off to the west side of the street with enough between them for you to practice. Also the fence is farther back than normal so you have more room. This is an easy place to score highly ========= BP2. Cars ========= There are four types of boost: Aggression, Stunt, Speed, and None. Aggression cars have the biggest boost bar. It can go up to x3. These cars gain boost by driving aggressively (Takedown, Traffic Check). Stunt cars have the second biggest boost bar. It is the size of a x2 bar but doesn’t say it. These cars gain boost by doing stunts (Barrel Roll, Flat Spin). Speed cars have the smallest boost bar, about half the size of a Stunt car’s Boost bar. You can only use Boost when the bar is full. They are the only cars that can get Boost Chains. To chain Burnouts together, you need to refill the boost bar by: driving through a Gas Station, driving in oncoming, or doing stunts. I wouldn’t recommend doing things that would get an Aggression car boost because most Speed cars are relatively weak. The only cars that currently don’t have any boost bars are the Rai-Jin Turbo and the Olympus. When inputting sponsor codes, go to the Under The Hood menu and select Sponsor Product Code. All codes are case sensitive meaning if it is uppercase, you have to put in an uppercase letter. Also all codes use zero and not “o”. You also need to use spaces if any are needed. Cars are listed in the order they would appear in the Junkyard. All stats max out at 10. When you earn your Elite license, you can paint your cars Gold. Once you achieve 101% on your car license, you can paint your cars Platinum. Scroll across finishes to select either. ------------------------------------------------------------------------------- 1. Hunter Cavalry Class: Stunt Speed: ** Boost: * Strng: ***** Unlocked from the beginning ------------------------------------------------------------------------------- 2. Hunter Oval Champ 69 Class: Aggression Speed: ** Boost: * Strng: ****** Beat the Cavalry Burning Route ------------------------------------------------------------------------------- 3. Hunter Mesquite Class: Aggression Speed: *** Boost: ** Strng: ****** Obtain your D License and it will automatically appear in your Junkyard. This goes for all cars that you unlock by getting a new license ------------------------------------------------------------------------------- 4. Hunter Mesquite Custom Class: Aggression Speed: ** Boost: *** Strng: ****** Beat the Mesquite Burning Route ------------------------------------------------------------------------------- 5. Nakamura SI-7 Class: Speed Speed: * Boost: *** Strng: *** After you win your third event, Atomika will tell you that this car is cruising around Paradise. All you have to do is find it and take it down. If you head onto I-88 and do a few laps, you should find it. After you take it down, it will appear in your Junkyard. This will be how you unlock most of the cars ------------------------------------------------------------------------------- 6. Nakamura Racing SI-7 Speed: *** Boost: ** Strng: *** Beat the SI-7 Burning Route ------------------------------------------------------------------------------- 7. Hunter Vegas Class: Stunt Speed: **** Boost: ** Strng: ****** Win 5 events and it will cruise around Paradise. Take it down to own it ------------------------------------------------------------------------------- 8. Hunter Vegas Carnivale Class: Stunt Speed: *** Boost: *** Strng: ****** Beat the Vegas Burning Route ------------------------------------------------------------------------------- 9. Krieger Pioneer Class: Aggression Speed: **** Boost: *** Strng: ********* Win 7 events and it will cruise around Paradise. Take it down to own it ------------------------------------------------------------------------------- 10. Krieger Super Gator Class: Aggression Speed: *** Boost: **** Strng: ********* Beat the Pioneer Burning Route ------------------------------------------------------------------------------- 11. Nakamura Ikusa GT Class: Stunt Speed: ***** Boost: *** Strng: **** Obtain your C License ------------------------------------------------------------------------------- 12. Nakamura Ikusa Samurai Class: Stunt Speed: **** Boost: **** Strng: **** Beat the Ikusa GT Burning Route ------------------------------------------------------------------------------- 13. Carbon Nakamura Ikusa GT Class: Aggression Speed: ******** Boost: ******* Strng: ***** Beat the Time Road Rule on all 64 roads ------------------------------------------------------------------------------- 14. Kitano Hydros Custom Class: Speed Speed: **** Boost: **** Strng: *** Win 10 events and it will cruise around Paradise. Take it down to own it ------------------------------------------------------------------------------- 15. Kitano Hydros Techno Class: Speed Speed: ****** Boost: *** Strng: *** Beat the Hydros Custom Burning Route ------------------------------------------------------------------------------- 16. Carbon Kitano Hydros Custom Class: Stunt Speed: ******** Boost: ******* Strng: **** Beat the Showtime Road Rule on all 64 roads ------------------------------------------------------------------------------- EU. Kitano Micromania Hydros Custom Class: Speed Speed: **** Boost: **** Strng: *** Enter the code “H211 1Z99 LZ00 00BB” is the sponsor code area. This car is only available in France and other places in Europe (which is why I numbered it EU) as long as your default language is set to French. You need your A license to use this car offline. ------------------------------------------------------------------------------- 17. Hunter Reliable Custom Class: Aggression Speed: ***** Boost: **** Strng: ******* Win 13 events and it will cruise around Paradise. Take it down to own it ------------------------------------------------------------------------------- 18. Hunter Reliable Special Class: Aggression Speed: **** Boost: ***** Strng: ******* Beat the Reliable Custom Burning Route ------------------------------------------------------------------------------- 19. Watson R-Turbo Roadster Class: Stunt Speed: ***** Boost: **** Strng: *** Win 16 events and it will cruise around Paradise. Take it down to own it ------------------------------------------------------------------------------- 20. Watson Burnout Roadster Class: Stunt Speed: **** Boost: ***** Strng: *** Beat the R-Turbo Roadster Burning Route ------------------------------------------------------------------------------- 21. Rossolini LM Classic Class: Speed Speed: ***** Boost: ***** Strng: ** Win 19 events and it will cruise around Paradise. Take it down to own it ------------------------------------------------------------------------------- 22. Rossolini LM Track Package Class: Speed Speed: **** Boost: ****** Strng: ** Beat the LM Classic Burning route ------------------------------------------------------------------------------- 23. Hunter Manhattan Class: Stunt Speed: ****** Boost: ****** Strng: ******* Win 22 events and it will cruise around Paradise. Take it down to own it ------------------------------------------------------------------------------- 24. Hunter Manhattan Custom Class: Stunt Speed: ******** Boost: ***** Strng: ******* Beat the Manhattan Burning Route ------------------------------------------------------------------------------- 25. Carson Fastback Class: Speed Speed: ****** Boost: ****** Strng: ***** Obtain your B License ------------------------------------------------------------------------------- 26. Carson Fastback Special Class: Speed Speed: ***** Boost: ******* Strng: ***** Beat the Fastback Burning Route ------------------------------------------------------------------------------- 27. Carson Grand Marais Class: Aggression Speed: ****** Boost: ***** Strng: ******* Win 26 events and it will cruise around Paradise. Take it down to own it ------------------------------------------------------------------------------- 28. Carson Grand Sicilian Class: Aggression Speed: ***** Boost: ****** Strng: ******* Beat the Grand Marais Burning Route ------------------------------------------------------------------------------- 29. Montgomery Hyperion Class: Stunt Speed: ***** Boost: ***** Strng: **** Win 30 events and it will cruise around Paradise. Take it down to own it ------------------------------------------------------------------------------- 30. Montgomery Hyperion Rattler Class: Stunt Speed: **** Boost: ***** Strng: **** Beat the Hyperion Burning Route ------------------------------------------------------------------------------- 31. Krieger 616 Sport Class: Speed Speed: ****** Boost: ****** Strng: ***** Win 34 events and it will cruise around Paradise. Take it down to own it ------------------------------------------------------------------------------- 32. Krieger 616 Arachno Sport Class: Speed Speed: ******** Boost: ***** Strng: ***** Beat the 616 sport Burning Route ------------------------------------------------------------------------------- 33. Hunter Spur Class: Aggression Speed: ****** Boost: ****** Strng: ******* Win 38 events and it will cruise around Paradise. Take it down to own it ------------------------------------------------------------------------------- 34. Hunter Hotspur Class: Aggression Speed: ******** Boost: ***** Strng: ******* Beat the Spur Burning Route ------------------------------------------------------------------------------- 35. Montgomery GT 2400 Class: Speed Speed: ******* Boost: ******* Strng: ** Win 42 events and it will cruise around Paradise. Take it down to own it ------------------------------------------------------------------------------- 36. Montgomery Sabotage GT 2400 Class: Speed Speed: ****** Boost: ******** Strng: ** Beat the GT 2400 Burning Route ------------------------------------------------------------------------------- 37. Jansen P12 Class: Stunt Speed: ******* Boost: ****** Strng: *** Win 46 events and it will cruise around Paradise. Take it down to own it ------------------------------------------------------------------------------- 38. Jansen P12 Track Package Class: Stunt Speed: ****** Boost: ******* Strng: *** Beat the P12 Burning Route ------------------------------------------------------------------------------- 39. Carson Inferno Van Class: Aggression Speed: ******* Boost: ***** Strng: ********** Win 51 events and it will cruise around Paradise. Take it down to own it. This car also has extra liveries available. When choosing the finish for this car, you can scroll across “Finish” and select a Hippie Van finish from Community 1, 2, or 3. ------------------------------------------------------------------------------- 40. Carson Inferno BRT Van Class: Aggression Speed: ****** Boost: ****** Strng: ********** Beat the Inferno Van Burning Route ------------------------------------------------------------------------------- 41. Rossolini Tempesta Class: Speed Speed: ****** Boost: ******** Strng: *** Obtain your A License. With the Bikes pack came the Tempesta Dream, one of the cars originally coming out with Cagney ------------------------------------------------------------------------------- 42. Rossolini Tempesta GT Class: Speed Speed: ******** Boost: ********* Strng: ** Beat the Tempesta Burning Route ------------------------------------------------------------------------------- 43. Carson Opus Class: Stunt Speed: ****** Boost: ******* Strng: ******* Win 56 events and it will cruise around Paradise. Take it down to own it ------------------------------------------------------------------------------- 44. Carson Opus XS Class: Stunt Speed: ********* Boost: ****** Strng: ******* Beat the Opus Burning Route ------------------------------------------------------------------------------- 45. Carson Annihilator Class: Aggression Speed: ******* Boost: ******* Strng: ****** Win 61 events and it will cruise around Paradise. Take it down to own it ------------------------------------------------------------------------------- 46. Carson Annihilator Phoenix Class: Aggression Speed: ****** Boost: ******** Strng: ****** Beat the Annihilator Burning Route ------------------------------------------------------------------------------- 47. Jansen X12 Class: Speed Speed: ******* Boost: ******** Strng: *** Win 66 events and it will cruise around Paradise. Take it down to own it ------------------------------------------------------------------------------- 48. Jansen XS12 Class: Speed Speed: ****** Boost: ********* Strng: *** Beat the X12 Burning Route ------------------------------------------------------------------------------- 49. Carbon Jansen X12 Class: Stunt Speed: ********** Boost: ********* Strng: **** Land all 50 Super Jumps ------------------------------------------------------------------------------- 50. Kitano Touge Sport Class: Stunt Speed: ******* Boost: ******* Strng: **** Win 71 events and it will cruise around Paradise. Take it down to own it ------------------------------------------------------------------------------- 51. Kitano Touge Criterion Class: Stunt Speed: ****** Boost: ******** Strng: **** Beat the Touge Sport Burning Route ------------------------------------------------------------------------------- 52. Kitano GameStop Sport Class: Stunt Speed: ******* Boost: ******* Strng: **** Enter the code “gamestop” (America) or “B179 8M20 XA09 80FF” (PAL) in the sponsor code area. You need your A license to use this car. ------------------------------------------------------------------------------- 53. Hunter Takedown 4x4 Class: Aggression Speed: ******** Boost: ****** Strng: ********** Win 77 events and it will cruise around Paradise. Take it down to own it ------------------------------------------------------------------------------- 54. Hunter Takedown Dirt Racer Class: Aggression Speed: ******* Boost: ******* Strng: ********** Beat the Takedown 4x4 Burning Route ------------------------------------------------------------------------------- 55. Carson 500 GT Class: Speed Speed: ******* Boost: ********* Strng: *** Win 83 events and it will cruise around Paradise. Take it down to own it ------------------------------------------------------------------------------- 56. Carson Racing 500 GT Class: Speed Speed: ****** Boost: ********** Strng: *** Beat the 500 GT Burning Route ------------------------------------------------------------------------------- 57. Hunter Racing Oval Champ Class: Aggression Speed: ********* Boost: ******** Strng: ***** Win 89 events and it will cruise around Paradise. Take it down to own it. This car has new finishes like the Inferno Van. Select Community 1, 2, or 3 to become the Steel Racer ------------------------------------------------------------------------------- 58. Hunter BRT Oval Champ Class: Aggression Speed: ******** Boost: ********* Strng: ***** Beat the Racing Oval Champ Burning Route ------------------------------------------------------------------------------- 59. Hunter Best Buy Oval Champ Class: Aggression Speed: ********* Boost: ******** Strng: ***** Enter the code “bestbuy” in the sponsor code area. You need your A License to unlock this car. It is only available in America ------------------------------------------------------------------------------- 60. Carson GT Concept Class: Stunt Speed: ******** Boost: ******** Strng: ****** Obtain your A License. With the Bikes came the GT Tiger, one of the cars originally coming out with Cagney ------------------------------------------------------------------------------- 61. Carson GT Flame Class: Stunt Speed: ******* Boost: ********* Strng: ****** Beat the GT Concept Burning Route ------------------------------------------------------------------------------- 62. Carbon Carson GT Concept Class: Speed Speed: ********* Boost: ********** Strng: ******* Find all 400 Smashes ------------------------------------------------------------------------------- 63. Carson “Steel Wheels” GT Class: Aggression Speed: ******** Boost: ******** Strng: ******** Enter the code “R57Z 4S0C DT0P 85Q3” or “Q83E 3H1S BI3B 40P4” (America), or “Z891 4K88 IN25 79AA” (PAL). One of those codes should work. There are many different codes to unlock this car but you need your Burnout License to use it ------------------------------------------------------------------------------- 64. Hunter Citizen Class: Aggression Speed: ******** Boost: ******** Strng: ******** Win 98 events and it will cruise around Paradise. Take it down to own it. To activate the lights and siren, press L3. Pressing L3 again makes the siren go faster and pressing L3 a third time turns the lights and siren off ------------------------------------------------------------------------------- 65. Hunter Civilian Class: Aggression Speed: ******* Boost: ********* Strng: ******* Beat the Citizen Burning Route ------------------------------------------------------------------------------- 66. Watson 25 V16 Revenge Class: Speed Speed: ********* Boost: ********* Strng: **** Win 107 events and it will cruise around Paradise. Take it down to own it ------------------------------------------------------------------------------- 67. Watson Revenge Racer Class: Speed Speed: ******** Boost: ********** Strng: **** Beat the 25 V16 Revenge Burning Route ------------------------------------------------------------------------------- 68. Montgomery Hawker Class: Stunt Speed: ********* Boost: ******** Strng: **** Win 116 events and it will cruise around Paradise. Take it down to own it ------------------------------------------------------------------------------- 69. Montgomery Hawker Solo Class: Stunt Speed: ******** Boost: ********* Strng: **** Beat the Hawker Burning Route ------------------------------------------------------------------------------- 70. Carbon Montgomery Hawker Class: Speed Speed: ********** Boost: ********** Strng: ****** Smash all 120 Billboards ------------------------------------------------------------------------------- 71. Krieger Uberschall 8 Class: Speed Speed: ********** Boost: ********* Strng: ** Win 128 events and it will cruise around Paradise. Take it down to own it ------------------------------------------------------------------------------- 72. Krieger Uberschall Clear-View Class: Speed Speed: ********* Boost: ********** Strng: ** Beat the Uberschall 8 Burning Route ------------------------------------------------------------------------------- 73. Carbon Krieger Uberschall 8 Class: Stunt Speed: ******** Boost: ******* Strng: **** Complete 2 sets of Freeburn Challenges online. Time and Bike Challenges won’t count ------------------------------------------------------------------------------- 74. Carson Thunder Custom Class: Aggression Speed: ********* Boost: ********* Strng: ******* Win 140 events and it will cruise around Paradise. Take it down to own it ------------------------------------------------------------------------------- 75. Carson Thunder Shadow Class: Aggression Speed: ******** Boost: ********** Strng: ******* Beat the Thunder Custom Burning Route ------------------------------------------------------------------------------- 76. Carson Hot Rod Coupe Class: Stunt Speed: ****** Boost: ********** Strng: ***** Win 154 events and it will cruise around Paradise. Take it down to own it ------------------------------------------------------------------------------- 77. Carson Tribal Special Class: Stunt Speed: ******** Boost: ********* Strng: ***** Beat the Hot Rod Coupe Burning Route ------------------------------------------------------------------------------- 78. Carson Circuit City Hot Rod Class: Stunt Speed: ****** Boost: ********** Strng: ***** Enter the code “circuitcity” in the sponsor code area. You need your Burnout License to use it. This car is only available in America ------------------------------------------------------------------------------- 79. Krieger Racing WTR Class: Speed Speed: ********** Boost: ********* Strng: * Win 168 events and it will cruise around Paradise. Take it down to own it ------------------------------------------------------------------------------- 80. Krieger PCPD Special Class: Speed Speed: ********* Boost: ********** Strng: ** Beat the Racing WTR Burning Route. As with the Citizen, press L3 to activate the lights and siren. This car also has a police scanner that you can hear when the siren and lights are active. Occasionally, it will play when your lights and sirens are off. From ian.r.m@hotmail.com- If you are in any other car and your on-line opponent(s) is in a PCPD special, if you press the L3 button you can see their lights flash. I know this, as I do not have a PCPD special, but I do have the cavalry or police car whatever it's called, and I was trying to get my lights to flash (which they don't) but the other guys in PCPD cars lights flashed instead. ------------------------------------------------------------------------------- 81. Krieger Wal-Mart WTR Class: Speed Speed: ********** Boost: ********* Strng: * Enter the code “walmart” in the sponsor code area. You need you Burnout License to use it. It is only available in America ------------------------------------------------------------------------------- ===================== BP2A. Additional Cars ===================== This area is for cars that are only available online ------------------------------------------------------------------------------- 1. Hunter Olympus Class: None Speed: ********** Boost: Strng: ********** When you go to your online Junkyard, this car will be between your last offline car and the Rai-Jin. It can be painted with the download of the Bikes pack but still can’t become Gold or Platinum. If you leave an online game in this car, you will become the Cavalry ------------------------------------------------------------------------------- 2. Nakamura Rai-Jin Turbo Class: None Speed: ********** Boost: Strng: **** When you go to a Junkyard online, it will be the far right end of the car select screen. It can be painted with the download of the Bikes pack. It still can’t become Gold or Platinum. If you leave an online game while driving this car, it will be turned into the Cavalry ------------------------------------------------------------------------------- =========== BP2B. Bikes =========== Introduced with Davis for the first time in Burnout are Bikes. They appear at the right end of your Junkyard. The Bikes have no Boost and just like with the cars, all the Bikes stats max out at 10. You can choose between a Male and Female rider. After getting 101% on your Bike license, you can paint the first 3 Bikes chrome. When selecting your paint finish scroll across your rider’s gender and select Male or Female Chrome ------------------------------------------------------------------------------- 1. Nakamura FV1100 Class: N/A Speed: * Boost: Strng: *** One of the Bikes available from the start after downloading the update ------------------------------------------------------------------------------- 2. Nakamura FV1100-T1 Class: N/A Speed: ***** Boost: Strng: ** Complete 50% (Win 19) of the Bike events ------------------------------------------------------------------------------- 3. Nakamura Firehawk V4 Class: N/A Speed: ********* Boost: Strng: * One of the Bikes available from the start after downloading the update ------------------------------------------------------------------------------- 4. Nakamura Firehawk GP Competition Class: N/A Speed: ********** Boost: Strng: Complete 100% (Win all) of the Bike events. This bike only has a Male rider. You can choose from 8 different finishes which resemble the flags of the UK, Japan, USA, Canada, Italy, Germany, France, or Spain. ------------------------------------------------------------------------------- ==================== BP3. Event Locations ==================== All events will have: Event Name, Location, Destinations (except for Stunt Runs and Road Rages), Time (Burning Route and Marked Man), Distances (except Stunt Runs and Road Rages) and Prize Car (Burning Route only). =================== BP3A. Burning Route =================== There are 35 Burning Routes in total, one for each car (with the exception of Carbon and sponsor cars). If you own the car but have not found that car’s Burning Route, you can drive through an Auto-Repair and the event will be found automatically. Most of the early cars can be done with little to no boost, if you don’t crash early on. Some of the later ones (especially Speed cars) allow almost no room for error. Most Stunt or Aggression cars, regardless of where you are in the game, can be done with little boost. About half of the Speed cars require that you use boost at one point if you want to beat the clock. These events do not reset after upgrading your licenses. The distance listed is the distance it would be if you follow the GPS from the start. ------------------------------------------------------------------------------- 1. Hunter Cavalry Start: East Crawford and Patterson Distance: 1.5 mi Finish: Wildcats Baseball Stadium Make it in 1m10s to win the Oval Champ 69 ------------------------------------------------------------------------------- 2. Hunter Mesquite Start: Lambert and 5th Distance: 2.1 mi Finish: Naval Yard Make it in 1m20s to win the Mesquite Custom ------------------------------------------------------------------------------- 3. Nakamura SI-7 Start: Sullivan and 9th Distance: 1.6 mi Finish: Waterfront Plaza Make it in 1m00s to win the Racing SI-7 ------------------------------------------------------------------------------- 4. Hunter Vegas Start: 7th and Franke Distance: 1.5 mi Finish: Wildcats Baseball Stadium Make it in 0m50s to win the Vegas Canivale ------------------------------------------------------------------------------- 5. Krieger Pioneer Start: Hamilton and 9th Distance: 2.6 mi Finish: Naval Yard Make it in 1m25s to win the Pioneer Super Gator ------------------------------------------------------------------------------- 6. Nakamura Ikusa GT Start: 2nd and Glancey Distance: 2.2 mi Finish: Country Club Make it in 1m15s to win the Ikusa Samurai ------------------------------------------------------------------------------- 7. Kitano Hydros Custom Start: Hubbard Distance: 2.2 mi Finish: Wildcats Baseball Stadium Make it in 1m05s to win the Hydros Techno If you look at the GPS it will tell you that you can get onto I-88 from the intersection, but the map just names Hubbard as the starting location ------------------------------------------------------------------------------- 8. Hunter Reliable Custom Start: Nelson and Uphill Distance: 3.3 mi Finish: Lone Stallion Ranch Make it in 1m35s to win the Reliable Special ------------------------------------------------------------------------------- 9. Watson R-Turbo Roadster Start: King and Harber Distance: 2.2 mi Finish: Country Club Make it in 1m15s to win the Burnout Roadster ------------------------------------------------------------------------------- 10. Rossolini LM Classic Start: Lambert and 2nd Distance: 2.9 mi Finish: Lone Stallion Ranch Make it in 1m25s to win the LM Track Package ------------------------------------------------------------------------------- 11. Hunter Manhattan Start: Webster and Andersen Distance: 3.0 mi Finish: Naval Yard Make it in 1m20s to win the Manhattan Custom ------------------------------------------------------------------------------- 12. Carson Fastback Start: Harber Distance: 3.3 mi Finish: Lone Stallion Ranch Make it in 1m30s to win the Fastback Special The start for this event is like the Hydros Custom, in that it starts at a light in the middle of the road and not an intersection. The Auto-Repair is just past the intersection ------------------------------------------------------------------------------- 13. Carson Grand Marais Start: Root and Paradise Distance: 1.6 mi Finish: Wildcats Baseball Stadium Make it in 1m05s to win the Grand Sicilian ------------------------------------------------------------------------------- 14. Montgomery Hyperion Start: 3rd and Glancey Distance: 2.3 mi Finish: Country Club Make it in 1m15s to win the Hyperion Rattler ------------------------------------------------------------------------------- 15. Krieger 616 Sport Start: Glancey and 4th Distance: 2.6 mi Finish: Naval Yard Make it in 1m15s to win the 616 Arachno Sport ------------------------------------------------------------------------------- 16. Hunter Spur Start: Nelson and Rack Distance: 3.8 mi Finish: Observatory Make it in 2m05s to win the Hotspur ------------------------------------------------------------------------------- 17. Montgomery GT 2400 Start: East Lake and West Crawford Distance: 3.8 mi Finish: Wildcats Baseball Stadium Make it in 1m40s to win the Sabotage GT 2400 Go up Ross and take the shortcuts that lead over the Junkyard. Get back on Ross and Boost through the Lawrence Tunnel in Oncoming. Once you get out get back on the other side of the road and stay on 7th until Franke Av. Take the shortcuts on the right if you want to get on it easier. Follow Franke until it merges onto 2nd. Once you get to Webster, go right and try not to end up on I-88. ------------------------------------------------------------------------------- 18. Jansen P12 Start: South Bay and Shepherd Distance: 5.2 mi Finish: Wind Farm Make it in 2m10s to win the P12 Track Package ------------------------------------------------------------------------------- 19. Carson Inferno Van Start: 1st and Fry Distance: 2.0 mi Finish: Coastguard HQ Make it in 1m05s to win the Inferno BRT Van ------------------------------------------------------------------------------- 20. Rossolini Tempesta Start: Paradise and Young Distance: 2.5 mi Finish: Naval Yard Make it in 1m05s to win the Tempesta GT This route always tripped me up at Hamilton and Harber because I didn’t know which road was which at the time. Instead, if you go south down Young and then onto Fry at the Times Square intersection (Be careful of the ramp alongside the Parking Garage), you can take that down to Harber and from there find a way to South Bay. ------------------------------------------------------------------------------- 21. Carson Opus Start: 1st and Webster Distance: 3.0 mi Finish: Country Club Make it in 1m20s to win the Opus XS ------------------------------------------------------------------------------- 22. Carson Annihilator Start: Webster and 4th Distance: 5.7 mi Finish: Observatory Make it in 2m35s to win the Annihilator Phoenix ------------------------------------------------------------------------------- 23. Jansen X12 Start: Manners and Parr Distance: 3.3 mi Finish: Coastguard HQ Make it in 1m25s to win the XS12 ------------------------------------------------------------------------------- 24. Kitano Touge Sport Start: East Crawford and Hamilton Distance: 5.4 mi Finish: Wind Farm Make it in 2m35s to win the Touge Criterion ------------------------------------------------------------------------------- 25. Hunter Takedown 4x4 Start: South Rouse and Hall Distance: 4.5 mi Finish: Observatory Make it in 2m20s to win the Takedown Dirt Racer ------------------------------------------------------------------------------- 26. Carson 500 GT Start: Evans and 3rd Distance: 5.5 mi Finish: Wind Farm Make it in 2m35s to win the Racing 500 GT ------------------------------------------------------------------------------- 27. Hunter Racing Oval Champ Start: I-88 (SB lanes where Sections 3 and 4 meet) Distance: 3.7 mi Finish: Waterfront Plaza Make it in 1m30s to win the BRT Oval Champ Stay on I-88 until Section 1 and take one of the exit ramps onto Webster. From there just get onto Angus and head for the finish ------------------------------------------------------------------------------- 28. Carson GT Concept Start: Lucas and Hans Distance: 4.5 mi Finish: Wildcats Baseball Stadium Make it in 1m50s to win the GT Flame Once you start, go right down Lucas until you come to the railroad. Go onto the railroad and jump onto I-88. Stay on I-88 until Section 1 and get off using one of the ramps. Turn around and head for the win ------------------------------------------------------------------------------- 29. Hunter Citizen Start: Evans and 5th Distance: 3.4 mi Finish: Lone Stallion Ranch Make it in 1m35s to win the Civilian ------------------------------------------------------------------------------- 30. Watson 25 V16 Revenge Start: 3rd and Fry (Times Square intersection) Distance: 5.6 mi Finish: Observatory Make it in 2m05s to win the Revenge Racer Boost off the line and just before you get to 7th and Franke, there will be a shortcut on your left and then again on your left once you make it through the first one. Boost through the Lawrence Tunnel and go right onto North Rouse. Take any shortcuts you want (I took none and still made it) and boost when you can. If you don’t crash, you should be fine ------------------------------------------------------------------------------- 31. Montgomery Hawker Start: 2nd and Angus Distance: 6.9 mi Finish: Wind Farm Make it in 2m45s to win the Hawker Solo If you cut through the Baseball Stadium, jump Manners Pier and take the next shortcut on your left after you land. You should be fine. There is a Gas Station along South Mountain before it starts heading north. There are also a few shortcuts out here to take as well. ------------------------------------------------------------------------------- 32. Krieger Uberschall 8 Start: 5th and Root Distance: 3.9 mi Finish: Lone Stallion Ranch Make it in 1m30s to win the Uberschall Clear-View You’re going to need to use Boost for most of this event. Once you start, head south down Root until you get to Harber. Jump the Manners Pier and take the next shortcut on the left and Boost down South Bay. If you need to, go through the Gas Station half way down South Bay. You may be able to recover from an early crash. I crashed once and finished with 2 seconds left ------------------------------------------------------------------------------- 33. Carson Thunder Custom Start: Lambert and Lawrence Distance: 4.5 mi Finish: Wind Farm Make it in 2m10s to win the Thunder Shadow ------------------------------------------------------------------------------- 34. Carson Hot Rod Coupe Start: West Lake and Cannon Distance: 4.1 mi Finish: Coastguard HQ Make it in 1m50s to win the Tribal Special ------------------------------------------------------------------------------- 35. Krieger Racing WTR Start: I-88 (Where Sections 2 and 3 meet) Distance: 2.3 mi Finish: Wildcats Baseball Stadium Make it in 1m00s to win the PCPD Special Stay in the same way lanes and use Boost when you can. Take one of the off ramps to get on Webster and head for the finish. Any crash will pretty much mean you fail ------------------------------------------------------------------------------- ================ BP3B. Marked Man ================ These events are about survival. You have as much time as you need to make it to the Finish as long as your don’t crash too much. There will be anywhere from 2 cars (with a Learners Permit) to 4 (with Burnout License) trying to keep you from reaching the finish. They are very aggressive. They will rarely use any shortcuts, however; you may get one that chases you through one until one of you crashes. Cars with high strength like the Pioneer, Inferno Van or Takedown 4x4 and their upgrades are good choices. There are 15 Marked Man events and they are listed in no particular order other than that was how I wrote them. The distance listed is the one displayed as soon as you gain control of your car and, if you follow what the GPS says, will be how far you go. After you go through an Auto-Repair, the icon will disappear from your map and you won’t be able to go back through that Auto-Repair for the duration of the event. ------------------------------------------------------------------------------- 1. Seeing Stars Start: East Crawford and Sullivan Distance: 5.1 mi Finish: Observatory ------------------------------------------------------------------------------- 2. Safe Harbor Start: Watt and Angus Distance: 3.6 mi Finish: Naval Yard ------------------------------------------------------------------------------- 3. Press Ganged Start: I-88 (Where Sections 1 and 2 meet) Distance: 2.9 mi Finish: Naval Yard ------------------------------------------------------------------------------- 4. Stampede Start: 3rd and Webster Distance: 3.9 mi Finish: Lone Stallion Ranch ------------------------------------------------------------------------------- 5. Steeplechased Start: 4th and Root Distance: 3.5 mi Finish: Lone Stallion Ranch ------------------------------------------------------------------------------- 6. Run Like The Wind Start: Paradise and 5th Distance: 5.4 mi Finish: Wind Farm ------------------------------------------------------------------------------- 7. Strike Out Start: Hamilton and 5th Distance: 1.6 mi Finish: Wildcats Baseball Stadium ------------------------------------------------------------------------------- 8. Run To The Hills Start: King and 3rd Distance: 4.9 mi Finish: Observatory ------------------------------------------------------------------------------- 9. Power Struggle Start: 2nd and Fry Distance: 6.4 mi Finish: Wind Farm ------------------------------------------------------------------------------- 10. Emergency 911 Start: 2nd and Hamilton Distance: 1.8 mi Finish: Coastguard HQ ------------------------------------------------------------------------------- 11. Club Sandwich Start: Evans and 1st Distance: 1.8 mi Finish: Country Club ------------------------------------------------------------------------------- 12. Mayday Mayday Start: Harber and Manners Distance: 2.3 mi Finish: Coastguard HQ ------------------------------------------------------------------------------- 13. Rescue Me Start: South Bay and Parr Distance: 3.2 mi Finish: Coastguard HQ ------------------------------------------------------------------------------- 14. Hostile Waters Start: Hall and Manners Distance: 2.5 mi Finish: Waterfront Plaza ------------------------------------------------------------------------------- 15. Run Home Start: West Lake and Chubb Distance: 4.4 mi Finish: Wildcats Baseball Stadium This event starts at the southern of the two intersections of these roads ------------------------------------------------------------------------------- ========== BP3C. Race ========== Racing makes its return as one of the oldest events in the series. You will race anywhere from 1-7 opponents. Your opponents are determined by your license. There are times were you may end up against a car from your next license. In races your opponents will not take any shortcuts. However, you may get one or two opponents that go a different way than the rest of them. With 40 events available, races make up 1/3 of Paradise’s event roster. They are listed in no special order. The distance listed is from start along the GPS planned route. ------------------------------------------------------------------------------- 1. Baseball Battle Start: North Rouse and Lewis Distance: 4.1 mi Finish: Wildcats Baseball Stadium ------------------------------------------------------------------------------- 2. Hard Fort Start: North Rouse and Read Distance: 4.8 mi Finish: Naval Yard ------------------------------------------------------------------------------- 3. Going Coastal Start: Nelson and Lewis Distance: 3.8 mi Finish: Coastguard HQ ------------------------------------------------------------------------------- 4. Save Ferris Start: West Crawford and Nelson Distance: 3.6 mi Finish: Coastguard HQ ------------------------------------------------------------------------------- 5. Demolition Derby Start: East Lake and Ross Distance: 3.9 mi Finish: Lone Stallion Ranch ------------------------------------------------------------------------------- 6. Plaza Endurance Start: Cannon and Nelson Distance: 5.0 mi Finish: Waterfront Plaza ------------------------------------------------------------------------------- 7. Full Gallop Start: Nelson and Chubb Distance: 3.6 mi Finish: Lone Stallion Ranch ------------------------------------------------------------------------------- 8. Call of the Wild Start: Nelson and Lucas Distance: 5.0 mi Finish: Wildcats Baseball Stadium ------------------------------------------------------------------------------- 9. Driving Off Start: West Lake and Nelson Distance: 3.8 mi Finish: Country Club ------------------------------------------------------------------------------- 10. Eastern Promise Start: Lucas and Schembri Distance: 6.1 mi Finish: Waterfront Plaza ------------------------------------------------------------------------------- 11. Mano A Mano Start: North Mountain and Schembri Distance: 2.2 mi Finish: Observatory This event is one of the few one-on-one races. Your opponent will be in the exact same car as you. They may be out in front for most of the race. Jump Dead Man’s Edge and you should win pretty handily ------------------------------------------------------------------------------- 12. Torpedo Run Start: North Mountain and Hans Distance: 2.9 mi Finish: Naval Yard ------------------------------------------------------------------------------- 13. Power Surge Start: South Mountain and Hans (Map will say Chubb and West Lake) Distance: 2.7 mi Finish: Wind Farm ------------------------------------------------------------------------------- 14. Lakeside Getaway Start: Nelson and East Lake Distance: 4.4 mi Finish: Country Club ------------------------------------------------------------------------------- 15. High Noon Club Start: South Mountain and Lucas Distance: 4.4 mi Finish: Country Club ------------------------------------------------------------------------------- 16. Go West! Start: Newton and East Crawford Distance: 5.0 mi Finish: Wind Farm ------------------------------------------------------------------------------- 17. Curveball Start: Lambert and East Crawford Distance: 2.6 mi Finish: Wildcats Baseball Stadium ------------------------------------------------------------------------------- 18. Plain Sailing Start: East Crawford and Moore Distance: 1.7 mi Finish: Waterfront Plaza ------------------------------------------------------------------------------- 19. Deep South Start: East Crawford and Hudson Distance: 3.6 mi Finish: Naval Yard ------------------------------------------------------------------------------- 20. Horse Power Start: 9th and Hudson Distance: 4.9 mi Finish: Lone Stallion Ranch ------------------------------------------------------------------------------- 21. Tunnel Vision Start: Glancey and 7th Distance: 5.2 mi Finish: Observatory ------------------------------------------------------------------------------- 22. Stealing 1st Start: Webster and 7th Distance: 1.1 mi Finish: Wildcats Baseball Stadium ------------------------------------------------------------------------------- 23. The Duel Start: Hamilton and 7th Distance: 2.5 mi Finish: Naval Yard Like Mano A Mano, this race is also one-on-one ------------------------------------------------------------------------------- 24. Race to the Summit Start: Franke and Young Distance: 5.2 mi Finish: Wind Farm ------------------------------------------------------------------------------- 25. Final Furlong Start: Hamilton and 3rd Distance: 3.3 mi Finish: Lone Stallion Ranch ------------------------------------------------------------------------------- 26. Far, Far Away Start: 2nd and Root Distance: 5.5 mi Finish: Observatory ------------------------------------------------------------------------------- 27. Riverside Run Start: Andersen and Glancey Distance: 2.1 mi Finish: Country Club ------------------------------------------------------------------------------- 28. Man O War Start: 3rd and Angus Distance: 3.1 mi Finish: Naval Yard ------------------------------------------------------------------------------- 29. Rat Race Start: 2nd and Webster Distance: 2.4 mi Finish: Country Club ------------------------------------------------------------------------------- 30. Spin City Start: 1st and Glancey Distance: 6.5 mi Finish: Wind Farm ------------------------------------------------------------------------------- 31. Spaghetti Western Start: Harber and Glancey Distance: 3.6 mi Finish: Lone Stallion Ranch ------------------------------------------------------------------------------- 32. Avant Guard Start: Young and 1st Distance: 2.3 mi Finish: Coastguard HQ ------------------------------------------------------------------------------- 33. Coast to Coast Start: Warren and Manners Distance: 2.9 mi Finish: Coastguard HQ ------------------------------------------------------------------------------- 34. Heads Up Start: Gabriel and Manners Distance: 2.3 mi Finish: Country Club This is another one-on-one race ------------------------------------------------------------------------------- 35. Pleasure Cruise Start: Lambert and Parr Distance: 2.3 mi Finish: Waterfront Plaza ------------------------------------------------------------------------------- 36. Rollercoaster Start: Young and Hubbard Distance: 3.0 mi Finish: Coastguard HQ ------------------------------------------------------------------------------- 37. Waterway to Go Start: Hubbard and South Rouse Distance: 3.1 mi Finish: Waterfront Plaza ------------------------------------------------------------------------------- 38. Reach for the Stars Start: South Rouse and Lambert Distance: 4.7 mi Finish: Observatory ------------------------------------------------------------------------------- 39. Race for the Plate Start: South Bay and South Rouse Distance: 2.5 mi Finish: Wildcats Baseball Stadium ------------------------------------------------------------------------------- 40. Catch My Drift Start: South Bay and Hall Distance: 4.5 mi Finish: Wind Farm ------------------------------------------------------------------------------- =============== BP3C. Road Rage =============== Road Rage is probably one of the best things about Burnout. You will have a time limit and takedown target and all you have to do is get target number before time runs out or you crash out. For every Takedown you get, 5s will be added to your time. Your first Takedown target will be 3 Takedowns and after each win, the target for the next Road Rage will be one higher than it just was. This will continue until you max out the Takedown target at 30 Takedowns. I-88 is a popular place to do these since you can keep going in one big circle. Aggression cars are really good here and Stunts can hold their own. I would not recommend Speed. If you reach Critical Damage, find an Auto-Repair and you’ll be good as new. After you go through an Auto-Repair, the icon will disappear from your map and you won’t be able to go back through that Auto-Repair for the duration of the event. There are 16 Road Rages, listed in no special order ------------------------------------------------------------------------------- 1. Lighthouse Rock: East Crawford and Angus 2. Motor City Mayhem: Patterson and I-88 3. Oncoming Onslaught: I-88 and Moore 4. Crosstown Carnage: Young and Riverside 5. Angus Wharfare: Angus and 4th 6. Franke Exchange: 5th and Franke 7. River City Rampage: 4th and Paradise 8. Rush Hour: 3rd and Root 9. Taking Its Toll: I-88 (Where Sections 4 and 1 meet) 10. Central Square-off: King and 2nd 11. Suburban Scrap: Hubbard and 2nd 12. Wrecking Yard: Lambert and 1st 13. Blockade Run: South Bay and Gabriel 14. Freeway Frenzy: I-88 (NB lanes where Sections 3 and 4 meet) 15. Sunset Showdown: Schembri and Chubb 16. Half Nelson: Ross and Nelson =============== BP3E. Stunt Run =============== Stunt Run is the newest event to the Burnout series, and my least favorite event to do. The name hints that Stunt cars do real well here. You will be given a time limit and target score that depend on your license. During the run, you can do stunts that will multiply your score. Doing things like breaking billboards, landing a super jump, getting big air, or flat spinning your car earn you a +1 multiplier. You can also get a +1 multiplier if you go off a ramp in reverse. Landing a Barrel Roll gets you a +2 multiplier. Popular places for getting multipliers easily are the Quarry, Airfield, Uphill steps, Railroad in the west, and the Read Lane Super Jump. Some general tips are not to use boost all at once. Use it in short bursts before the combo timer fills up so reset it. Drifting, getting air, and e-braking can also reset the counter. Another tip is don’t try anything you think you won’t be able to land. If you crash, your score is added up while you are crashing. There are 14 Stunt Runs, in no special order ------------------------------------------------------------------------------- 1. Cliffhanger: Chubb and Hans 2. Express Yourself: South Mountain and South Bay 3. About Town: Chubb and West Lake (Northern of the two intersections) 4. Falling Down: North Mountain and Uphill 5. Near the Edge: Nelson and Read 6. Base Jumper: South Rouse and Ross 7. Rack Em Up: East Lake and Rack 8. Hang 10: Lambert and 9th 9. Bravo, Encore: 3rd and Lambert 10. Over Construction: Harber and Warren 11. Offroad Parking: Lambert and Hall 12. Elevation: 1st and Root 13. Unconventional: Andersen and Angus 14. Lighthouse Party: Patterson and 9th =================== BP3F. Burning Rides =================== Burning Rides are very similar to Burning Routes. All you have to do is get from Point A to Point B before the timer runs out. The only difference between the two is that some Burning Rides have checkpoints that you must pass through scattered along the route. There are 19 Burning Rides around Paradise, listed in no particular order. I will only put checkpoints if the route has any. The start location will have the name of the car event that starts at that intersection for reference ------------------------------------------------------------------------------- 1. Start: Harber (Same spot as the Fastback Burning Route) Finish: Country Club Time: 1m34s Distance: 2.4mi ------------------------------------------------------------------------------- 2. Start: Newton and East Crawford (Same spot as Race #16) Finish: Wildcats Baseball Stadium Time: 1m33s Distance: 2.9mi ------------------------------------------------------------------------------- 3. Start: Andersen and Angus (Same spot as Stunt Run #13) Finish: Waterfront Plaza Time: 8m41s Distance: 16.0mi Checkpoints: Harber and Glancey, South Bay and Parr, South Mountain (between the two shortcuts north of the Gas Station), North Mountain and Schembri, North Mountain and Read, East Crawford and Lambert, East Crawford and Patterson ------------------------------------------------------------------------------- 4. Start: Chubb and West Lake (Northern of the two intersections, same spot as Stunt Run #3) Finish: Naval Yard Time: 1m52s Distance: 3.5mi ------------------------------------------------------------------------------- 5. Start: Nelson and Uphill (Same spot as the Reliable Custom Burning Route) Finish: Coastguard HQ Time: 2m57s Distance: 5.2mi ------------------------------------------------------------------------------- 6. Start: 9th and Hudson (Same spot as Race #20) Finish: Naval Yard Time: 1m55s Distance: 3.2mi ------------------------------------------------------------------------------- 7. Start: South Rouse and Lambert (Same spot as Race #38) Finish: Waterfront Plaza Time: 1m31s Distance: 2.9mi ------------------------------------------------------------------------------- 8. Start: 1st and Fry (Same spot as the Inferno Van Burning Route) Finish: Lone Stallion Ranch Time: 1m39s Distance: 2.9mi ------------------------------------------------------------------------------- 9. Start: West Lake and Chubb (Southern of the two intersections, same spot as Marked Man #15) Finish: Observatory Time: 1m55s Distance: 3.8mi ------------------------------------------------------------------------------- 10. Start: Nelson and Read (Same spot as Stunt Run #5) Finish: Waterfront Plaza Time: 2m40s Distance: 4.6mi ------------------------------------------------------------------------------- 11. Start: South Mountain and Hans (The map will say Chubb and West Lake, same spot as Race #13) Finish: Wind Farm Time: 1m45s Distance: 2.7mi ------------------------------------------------------------------------------- 12. Start: West Lake and Cannon (Same spot as the Hot Rod Coupe Burning Route) Finish: Chubb and West Lake Time: 2m37s Distance: 4.7mi Checkpoints: East Lake and West Crawford, East Lake and Rack, East Lake and Nelson, South Mountain and Hans(The GPS will say Chubb and West Lake), Nelson and West Lake ------------------------------------------------------------------------------- 13. Start: Nelson and Lewis (Same spot as Race #3) Finish: Nelson and Lewis Time: 4m03s Distance: 7.3mi Checkpoints: Nelson and Read, Nelson and Uphill, North Mountain and Uphill, North Mountain and Read, North Rouse and Lewis ------------------------------------------------------------------------------- 14. Start: North Rouse and Lewis (Same spot as Race #1) Finish: Wind Farm Time: 2m24s Distance: 3.6mi ------------------------------------------------------------------------------- 15. Start: Ross and Nelson (Same spot as Road Rage #16) Finish: Lone Stallion Ranch Time: 1m50s Distance: 3.2mi ------------------------------------------------------------------------------- 16. Start: Nelson and East Lake (Same spot as Race #14) Finish: Wildcats Baseball Stadium Time: 1m47s Distance: 3.1mi ------------------------------------------------------------------------------- 17. Start: Hubbard and South Rouse (Same spot as Race #37) Finish: Country Club Time: 1m26s Distance: 2.5mi ------------------------------------------------------------------------------- 18. Start: South Bay and Parr (Same spot as Marked Man #13) Finish: Coastguard HQ Time: 1m52s Distance: 3.4mi ------------------------------------------------------------------------------- 19. Start: Hall and Manners (Same spot as Marked Man #13) Finish: Observatory Time: 2m56s Distance: 5.0mi ------------------------------------------------------------------------------- ==================== BP3G. Midnight Rides ==================== Midnight Rides follow the same principles as the Burning Rides except they are only available at night. If you want to practice, set your clock so it stays at dark. Like with Burning Rides, there are 19 events around the city and listed in no particular order ------------------------------------------------------------------------------- 1. Start: Harber and Glancey (Same spot as Race #31) Finish: Andersen and Glancey Time: 1m01s Distance: 1.3mi Checkpoints: 1st and Glancey, 1st and Root, 2nd and Root, 2nd and Glancey, 3rd and Glancey, 3rd and Root ------------------------------------------------------------------------------- 2. Start: South Bay and Hall (Same spot as Race #40) Finish: South Bay and Hall Time: 9m00s Distance: 16.4mi Checkpoints: Harber and King, Harber and Glancey, Andersen and Angus, East Crawford and Patterson, East Crawford and Lambert, North Mountain and Read, North Mountain and Schembri, South Mountain and Lucas ------------------------------------------------------------------------------- 3. Start: South Mountain and South Bay (Same spot as Stunt Run #2) Finish: Observatory Time: 3m01s Distance: 5.0mi ------------------------------------------------------------------------------- 4. Start: North Rouse and Read (Same spot as Race #2) Finish: Coastguard HQ Time: 3m01s Distance: 5.2mi ------------------------------------------------------------------------------- 5. Start: I-88 (Where Sections 1 & 2 meet, same spot as Marked Man #3) Finish: Naval Yard Time: 1m51s Distance: 3.2mi ------------------------------------------------------------------------------- 6. Start: South Mountain and Lucas (Same spot as Race #15) Finish: Country Club Time: 2m34s Distance: 4.4mi ------------------------------------------------------------------------------- 7. Start: Franke and Young (Same spot as Race #24) Finish: Lone Stallion Ranch Time: 2m08s Distance: 3.5mi ------------------------------------------------------------------------------- 8. Start: Lucas and Hans (Same spot as the GT Concept Burning Route) Finish: Wildcats Baseball Stadium Time: 2m39s Distance: 4.7mi ------------------------------------------------------------------------------- 9. Start: 3rd and Root (Same spot as Road Rage #8) Finish: 2nd and Hamilton Time: 1m15s Distance: 1.4mi Checkpoints: 5th and Root, 5th and Paradise, 4th and Paradise, 4th and Franke, 5th and Franke, 5th and Evans, 3rd and Evans, 3rd and King, 2nd and King ------------------------------------------------------------------------------- 10. Start: 2nd and Hamilton (Same spot as Marked Man #10) Finish: Observatory Time: 3m07s Distance: 5.1mi ------------------------------------------------------------------------------- 11. Start: West Crawford and Nelson (Same spot as Race #4) Finish: Wildcats Baseball Stadium Time: 2m18s Distance: 4.2mi ------------------------------------------------------------------------------- 12. Start: Lambert and Parr (The map will say Young and Lambert, same spot as Race #35) Finish: Wind Farm Time: 3m22s Distance: 5.0mi ------------------------------------------------------------------------------- 13. Start: Cannon and Nelson (Same spot as Race #6) Finish: Lone Stallion Ranch Time: 1m54s Distance: 3.9mi ------------------------------------------------------------------------------- 14. Start: North Mountain and Uphill (Same spot as Stunt Run #4) Finish: Country Club Time: 2m53s Distance: 6.2mi ------------------------------------------------------------------------------- 15. Start: South Rouse and Ross (Same spot as stunt Run #6) Finish: Wind Farm Time: 2m28s Distance: 3.7mi ------------------------------------------------------------------------------- 16. Start: Chubb and Hans (Same spot as Stunt Run #1) Finish: Waterfront Plaza Time: 2m56s Distance: 5.0mi ------------------------------------------------------------------------------- 17. Start: I-88 (NB lanes where Sections 3 & 4 meet, same spot as Road Rage #14) Finish: Coastguard HQ Time: 1m56s Distance: 3.3mi ------------------------------------------------------------------------------- 18. Start: Nelson and Rack (Same spot as the Spur Burning Route) Finish: Waterfront Plaza Time: 2m31s Distance: 3.7mi ------------------------------------------------------------------------------- 19. Start: East Lake and West Crawford (Same spot as the GT2400 Burning Route) Finish: Naval Yard Time: 2m01s Distance: 2.9mi ------------------------------------------------------------------------------- =================== BP3H. Finish Points =================== A list of the Finish Locations and what events end there. Starting in the northeast at the Coastguard HQ and going clockwise from there Coastguard HQ ------------- Inferno Van Burning Route X12 Burning Route Hot Rod Coupe Burning Route Emergency 911 (Marked Man) Mayday Mayday (Marked Man) Rescue Me (Marked Man) Going Coastal (Race) Save Ferris (Race) Avant Guard (Race) Coast to Coast (Race) Rollercoaster (Race) Burning Ride #5 Burning Ride #18 Midnight Ride #4 Midnight Ride #17 Waterfront Plaza ---------------- SI-7 Burning Route Racing Oval Champ Burning Route Hostile Water (Marked Man) Plaza Endurance (Race) Eastern Promise (Race) Plain Sailing (Race) Pleasure Cruise (Race) Waterway to Go (Race) Burning Ride #3 Burning Ride #7 Burning Ride #10 Midnight Ride #16 Midnight Ride #18 Wildcats Baseball Stadium ------------------------- Cavalry Burning Route Vegas Burning Route Hydros Custom Burning Route Grand Marais Burning Route GT 2400 Burning Route GT Concept Burning Route Racing WTR Burning Route Strike Out (Marked Man) Run Home (Marked Man) Baseball Battle (Race) Call of the Wild (Race) Curveball (Race) Stealing 1st (Race) Run for the Plate (Race) Burning Ride #2 Burning Ride #16 Midnight Ride #8 Midnight Ride #11 Naval Yard ---------- Mesquite Burning Route Pioneer Burning Route Manhattan Burning Route 616 Sport Burning Route Tempesta Burning Route Safe Harbor (Marked Man) Press Ganged (Marked Man) Hard Fort (Race) Torpedo Run (Race) Deep South (Race) The Duel (Race) Man O War (Race) Burning Ride #4 Burning Ride #6 Midnight Ride #5 Midnight Ride #19 Lone Stallion Ranch ------------------- Reliable Custom Burning Route LM Classic Burning Route Fastback Burning Route Citizen Burning Route Uberschall 8 Burning Route Stampede (Marked Man) Steeplechased (Marked Man) Demolition Derby (Race) Full Gallop (Race) Horse Power (Race) Final Furlong (Race) Spaghetti Western (Race) Burning Ride #8 Burning Ride #15 Midnight Ride #7 Midnight Ride #13 Wind Farm --------- P12 Burning Route Touge Sport Burning Route 500 GT Burning Route Hawker Burning Route Thunder Custom Burning Route Run Like the Wind (Marked Man) Power Struggle (Marked Man) Power Surge (Race) Go West! (Race) Race to the Summit (Race) Spin City (Race) Catch My Drift (Race) Burning Ride #11 Burning Ride #14 Midnight Ride #12 Midnight Ride #15 Observatory ----------- Spur Burning Route Annihilator Burning Route Takedown 4x4 Burning Route 25 V16 Revenge Burning Route Seeing Stars (Marked Man) Run to the Hills (Marked Man) Mano A Mano (Race) Lakeside Getaway (Race) Tunnel Vision (Race) Far, Far Away (Race) Reach for the Stars (Race) Burning Ride #9 Burning Ride #19 Midnight Ride #3 Midnight Ride #10 Country Club ------------ Ikusa GT Burning Route R-Turbo Roadster Burning Route Hyperion Burning Route Opus Burning Route Club Sandwich (Marked Man) Driving Off (Race) High Noon Club (Race) Riverside Run (Race) Rat Race (Race) Heads Up (Race) Burning Ride #1 Burning Ride #17 Midnight Ride #6 Midnight Ride #14 Random Locations ---------------- Burning Ride #12 (Chubb and West Lake) Burning Ride #13 (Nelson and Lewis) Midnight Ride #1 (Andersen and Glancey) Midnight Ride #2 (South Bay and Hall) Midnight Ride #9 (2nd and Hamilton) ================== BP4. Discoverables ================== A list of where all: Junkyards, Gas Stations, Auto-Repairs, Paint Shops, and Parking Garages are. Find all of them to complete a challenge. ============== BP4A. Junkyard ============== You begin the game from the Junkyard in Downtown Paradise. The last Junkyard you visit offline before turning off the game will be the one you start from the next time you play. There is one Junkyard in each area of Paradise for a total of 5. They have a red claw icon Downtown Paradise ----------------- Angus and East Crawford Palm Bay Heights ---------------- Hamilton and Young Harbor Town ----------- Manners and South Rouse Silver Lake ----------- Ross and Nelson White Mountain -------------- Chubb Lane (The map says it is down Chubb Lane but it is down Hans Way between South Mountain and Chubb) ================= BP4B. Gas Station ================= Drive through a Gas Station at any time to refill your boost, if your car even has any. There are 14 Gas Stations throughout Paradise. They have a blue pump icon Downtown Paradise ----------------- Angus Wharf (Between Watt and 4th) Angus and Webster Andersen St (Between Root and Glancey) Palm Bay Heights ---------------- Hamilton and Young East Crawford and Nakamura Harbor Town ----------- Lambert and South Rouse South Bay Expwy (Between Gabriel and Parr) Lambert and Harber Silver Lake ----------- East Lake and Hubbard East Lake and Rack Nelson Way (Between Read and Lewis) White Mountain -------------- Nelson and Uphill Chubb Lane (Between the two West Lake intersections) South Mountain Drive (Where the road starts to head north) ================= BP4C. Auto-Repair ================= There are 11 Auto-Repairs around Paradise. Drive through one at any time to fix your car. If you reach Critical Damage during a Road Rage or Marked Man, drive through one and your car will be as good as new. They have a blue wrench icon Downtown Paradise ----------------- Harbor and Root Angus Wharf (Just north of the Watt intersection) Palm Bay Heights ---------------- East Crawford and Hudson Hubbard and Lambert Young Av (Just west of the Paradise intersection) Harbor Town ----------- Warren Av (Just south of the Hamilton intersection) South Bay and South Rouse Silver Lake ----------- Nelson Way (Between West Crawford and Ross) South Rouse Dr (Between Lawrence and Rack) White Mountain -------------- West Lake and Chubb (The northern intersection) Schembri and Chubb ================ BP4D. Paint Shop ================ There is one Paint Shop in each area of Paradise. Drive through to change your cars color. Carbon and sponsor cars, Citizen, Thunder Shadow, and PCPD Special can’t be painted. Gold and Platinum cars can’t be painted however; Chrome Bikes can. Their icon is a blue spray can Downtown Paradise ----------------- 7th and Webster Palm Bay Heights ---------------- Hamilton and 5th Harbor Town ----------- Harber and Hamilton Silver Lake ----------- East Lake Drive White Mountain -------------- West Lake and Cannon ==================== BP4E. Parking Garage ==================== There are 11 Parking Garages in Paradise City but only in the three city areas. Make it on top of all eleven to complete a challenge. They can easily be spotted from the road because the have a big yellow sign with a black “P”. They have no minimap mark. There is a Smash Gate you have to go through to get into all of them and some have more Smashes, Super Jumps, or jumps to get Billboards on top Downtown Paradise ----------------- 1. Webster Av, between 4th and East Crawford. The entrance is on the east side of Webster 2. Angus Wharf, between 4th and Andersen. The entrance is on the east side of Angus 3. 1st St, between Glancey and Root. The entrance is on the south side of 1st 4. Fry Av, between 2nd and 3rd. The entrance is on the west side of Fry Palm Bay Heights ---------------- 1. Hudson Av, between 9th and East Crawford. The entrance is on the east side of Hudson 2. Young Av, between Paradise and Franke. The entrance is on the north side of Young 3. Lambert Pkwy at 5th. The entrance is on the west side of Lambert or straight on 5th 4. Hamilton Av, between 3rd and Young. The entrance is on the west side of Hamilton Harbor Town ----------- 1. Manners Av, between Shepherd and Gabriel. The entrance is on the north side of Manners 2. Hall Av, between South Bay and Manners. The entrance is on the east side of Hall 3. Lambert Pkwy, between Hall and South Rouse. The entrance is on the south side of Lambert =============== BP5. Road Rules =============== A list of both Time and Showtime Road Rules. After winning 4 events, Atomika will tell you about Road Rules. For Time Road Rules, you are going to want to use a car with a high speed rating. Stunt and Speed do well here but I prefer Stunt because it is easier to use Boost. For Showtime Road Rules, Aggression cars are preferred because, the bigger the Boost bar, the farther you can go. Plus most Aggression cars are big, which means hitting cars can be a bit easier. Road Rules don’t count towards your Licenses but do count towards 100% ===================== BP5A. Time Road Rules ===================== To begin a Time Road Rule, just drive down the road. It doesn’t matter if you are doing an event or not. Cagney changed it so that you don’t have to use the D-pad to cycle through until you find “Best Offline Time”. You need to go from one end of the road to the other before time expires. You can use shortcuts, but be careful. If a shortcut ends up on the same road, (EX: Cutting through the Hotel on Angus) then there is no problem. There are some shortcuts like the Uphill steps that will not count and the clock will stop and disappear. If a shortcut leads you onto another road, however; you begin to be timed for the road you end up on as if you weren’t on the road you came from. Road-Time --------- 1st-34.9 2nd-45.7 3rd-38.4 4th-21.6 5th-29.8 7th-33.3 9th-35.6 Andersen-15.5 Angus-41.8 Cannon-13.5 Casey-26.1 Chubb-52.0 East Crawford-44.8 East Lake-1:11.3 Evans-23.7 Franke-22.9 Fry-14.1 Gabriel-13.4 Geldard-25.0 Glancey-32.7 Hall-26.9 Hamilton-44.0 Hans-35.8 Harber-54.8 Hawley-6.5 Hubbard-1:01.7 Hudson-8.1 I-88 Section 1-40.7 I-88 Section 2-51.0 I-88 Section 3-48.4 I-88 Section 4-1:07.6 King-21.5 Lambert-1:26.4 Lawrence-25.9 Lewis-34.4 Lucas-1:01.4 Manners-1:00.2 Moore-9.2 North Mountain-1:46.3 North Rouse-1:18.4 Nakamura-4.7 Nelson-1:53.9 Newton-24.9 Paradise-19.8 Parr-17.5 Patterson-8.2 Rack-25.6 Read-40.6 Riverside-8.4 Root-44.8 Ross-21.1 South Bay-52.7 South Mountain-1:21.3 South Rouse-51.7 Schembri-45.3 Shepherd-12.9 Sullivan-6.8 Uphill-32.4 West Crawford-1:08.5 West Lake-49.6 Warren-6.7 Watt-5.8 Webster-32.9 Young-31.4 ========================= BP5B. Showtime Road Rules ========================= To begin Showtime, Hit L1 and R1 at the same time. You can enter Showtime at any time, even to end events. If you hit up on the D-pad until it says “Best Offline Crash”. Scores range anywhere from 250,000 on small roads and most roads in the west to 1,500,000 on long roads or roads with a lot of traffic. Changing roads is different in Showtime than Time. From one_low_s- ten@hotmail.com-Actually, it's whatever street you started on, regardless where you finish up on.  For example, I started on E Crawford Drive and went onto 7th street and the street was still read as E Crawford Drive when my score was tallied up. So, you can travel to whatever street you want to, as long as the road you started on is the one you want the score to be accounted for. If you smash any sign like a Highway sign or a Billboard, you get a 10,000 bonus. Your distance traveled gets multiplied by 100 and added to your score. For every bus you hit or cause to crash into any car you already hit, you get a +1 multiplier. If you use cars without boost, like the Rai-Jin or Olympus, you will receive a temporary Grey Boost bar that is about the size of a Stunt Boost bar. Road-Score ---------- 1st-700,000 2nd-700,000 3rd-700,000 4th-700,000 5th-700,000 7th-500,000 9th-700,000 Andersen-700,000 Angus-1,500,000 Cannon-250,000 Casey-250,000 Chubb-250,000 East Crawford-1,500,000 East Lake-500,000 Evans-700,000 Franke-700,000 Fry-700,000 Gabriel-500,000 Geldard-250,000 Glancey-700,000 Hall-500,000 Hamilton-1,000,000 Hans-250,000 Harber-700,000 Hawley-700,000 Hubbard-500,000 Hudson-700,000 I-88 Section 1-700,000 I-88 Section 2-700,000 I-88 Section 3-700,000 I-88 Section 4-700,000 King-700,000 Lambert-1,000,000 Lawrence-250,000 Lewis-250,000 Lucas-250,000 Manners-400,000 Moore-700,000 North Mountain-250,000 North Rouse-250,000 Nakamura-700,000 Nelson-250,000 Newton-700,000 Paradise-700,000 Parr-500,000 Patterson-700,000 Rack-250,000 Read-250,000 Riverside-700,000 Root-700,000 Ross-250,000 South Bay-1,500,000 South Mountain-250,000 South Rouse-700,000 Schembri-250,000 Shepherd-500,000 Sullivan-700,000 Uphill-250,000 West Crawford-700,000 West Lake-700,000 Warren-500,000 Watt-700,000 Webster-1,000,000 Young-700,000 ===================== BP5C. Bike Time Rules ===================== Bike Time Rules follow basically the same principles that the regular Time Rules have. If you go onto a different road before you have made it to the end of the one you are on, you will begin to be timed for the road you went onto if you turn onto one of the ends of the road. The time listed first is the Road Time during the day. The second time is for the night. The time for the Night Rule will always be faster than the Day Rule because of lighter traffic. Road-Day Time/Night Time --------- 1st-38.3/33.6 2nd-50.2/47.9 3rd-42.2/40.3 4th-23.7/22.6 5th-32.7/31.2 7th-36.7/35.0 9th-39.1/37.3 Andersen-17.0/16.2 Angus-45.9/43.8 Cannon-14.8/14.1 Casey-28.7/27.4 Chubb-57.0/54.4 East Crawford-49.2/47.0 East Lake-1:19.4/1:14.8 Evans-26.0/24.8 Franke-25.1/24.0 Fry-15.5/14.8 Gabriel-14.7/14.0 Geldard-27.6/26.3 Glancey-35.9/34.3 Hall-29.5/28.2 Hamilton-49.6/45.4 Hans-39.3/37.5 Harber-1:00.2/57.5 Hawley-7.1/6.8 Hubbard-1:07.8/1:04.7 Hudson-8.9/8.5 I-88 Section 1-44.7/42.7 I-88 Section 2-58.2/53.6 I-88 Section 3-53.2/50.8 I-88 Section 4-1:14.3/1:10.9 King-23.6/22.5 Lambert-1:35.0/1:31.7 Lawrence-28.4/27.1 Lewis-37.8/35.1 Lucas-1:07.5/1:04.4 Manners-1:06.2/1:03.2 Moore-10.1/9.6 North Mountain-1:58.9/1:51.6 North Rouse-1:29.2/1:27.3 Nakamura-5.1/4.9 Nelson-2:05.2/1:58.5 Newton-27.3/26.1 Paradise-21.7/20.7 Parr-19.2/18.3 Patterson-9.0/8.6 Rack-29.8/28.1 Read-44.6/42.6 Riverside-9.2/8.8 Root-49.2/47.0 Ross-23.2/22.1 South Bay-57.9/55.3 South Mountain-1:29.4/1:25.3 South Rouse-56.8/54.2 Schembri-49.8/47.5 Shepherd-14.1/13.5 Sullivan-7.4/7.1 Uphill-35.6/34.0 West Crawford-1:15.3/1:11.9 West Lake-54.5/52.0 Warren-7.3/7.0 Watt-5.3/5.0 Webster-36.1/34.5 Young-34.5/32.9 =============== BP6. Challenges =============== Challenges for both Offline and Online. Only the host can select which Online Freeburn Challenges the group does. For Online challenges, I will list whether your score counts for you alone (Individual) or whether everyone’s score is combined (Co-op). For all challenges listed Individual, everyone needs to complete the challenge to receive credit for completing it. If you join a game is the middle of the challenge, you will not have to complete the challenge, you can drive around and try to own some of Today’s Best. Most Freeburn challenges repeat themselves with more players. If someone leaves a Freeburn challenge before it is complete, the other drivers can still complete the challenge as long as they still can beat it without that person. It will only work for 3P challenges and up. This goes for both Timed and Freeburn Bike Challenges as well.The Time Challenges will be included after the 50 Freeburn Challenges with the first one numbered “T1”. For any time challenges that require you to do a lap on I-88 or to get from one Toll Booth to another, the challenge will be cancelled immediately if any driver leaves I-88. ======================== BP6A. Offline Challenges ======================== Certain challenges require using certain cars to get them but other than that, you can use any car to complete these challenges. You can complete some of these challenges while you are online as well 1. Lookin’ Good: Repair your first wrecked car. Once you start, take the Cavalry to the Auto-Repair on Angus 2. Watt?: Set a Time Road Rule on Watt St 3. It’s Showtime: Set a Showtime Road Rule on East Crawford Dr 4. Great Start: Win a Race. The race at Webster and 7th is an easy way to get this challenge done because it is a drag race down Webster 5. Misdemeanor: Collect 5 Billboards 6. Off the Beaten Path: Collect 25 Smashes 7. Getting Away With It: Win a Race without crashing. Use the same strategy as Great Start 8. Bottom of the Class: Get your D Class License 9. Yatta!: Shutdown the SI-7 10. Showboating: Get a x5 multiplier in Showtime 11. Perfect Rage: Get 10 Takedowns in Road Rage without crashing 12. Rising from the Ashes: Repair your car at Critical Damage in a Road Rage event 13. Spinnin’ Around: Perform a 360 degree Flat Spin in any car 14. Frenzy!: Get a Takedown Frenzy (5 Takedowns in a row without crashing) 15. Underachiever: Get your C Class License 16. Learning to Fly: Successfully land 5 Super Jumps 17. Getting Into the Groove: Get a x2 Boost Chain 18. Taking Down Your Elders: Shutdown the Rossolini LM Classic 19. Duckin’ and Weavin’: Win a Marked Man without being taken down. The Marked Man at Hamilton and 5th is the shortest which may be the easiest 20. 7 Stunt Wonders: Win 7 unique Stunt Runs. Whether you do these during the same license or not doesn’t matter, as long as they start at 7 different locations. You will have this challenge complete by the time you get your Elite License since you would have to win all Stunt Runs 21. Curb Job: Power Park with at least an 80% rating 22. The Show Must Go On: Get a x10 multiplier in Showtime 23. Gate Crasher: Collect 200 Smashes 24. Road Block: Set a Showtime Road Rule on 30 roads 25. Speed Freak: Set a Time Road Rule on 30 roads 26. Feeling the Burn: Win 10 Burning Routes 27. Rampage!: Get a Takedown Rampage (10 Takedowns in a row without crashing, turning around, long time between Takedowns). If you are having trouble, head onto I-88 28. The Mean Mile: Set a record of 1 mile driving in Oncoming 29. Must Try Harder: Get your B Class License 30. Manhattan Project: Shutdown the Hunter Manhattan 31. Un-Chained Felony: Get a x10 Boost Chain 32. Parallel Park: Power Park with a 100% rating 33. You’ve Just Hired the B-Team: Shutdown the Carson Inferno Van 34. Millionaires’ Club: Score over 1,000,000 in Stunt Run 35. Hangtime: Successfully land 25 Super Jumps 36. Chairman of the Boards: Collect 60 Billboards 37. Daredevil: Land a 2 Barrel Roll jump. The jumps at Read Lane, Quarry entrance, and off Rockridge Dam are good places to do this challenge 38. Boosting Around The World: Get a x20 Boost Chain. 39. Flying Colors: Get your A Class License 40. The Full Monty: Shutdown the Montgomery GT 2400 41. Stunt Superstar: Score a x40 multiplier in Stunt Run. This one is one of the hardest challenges to complete. Express Yourself, Falling Down, and Base Jumper are good ones for this challenge. I’ve heard a lot of people doing this by hitting at least 3 of these places plus anywhere in between: Railroad along Nelson, Quarry, South Bay bridge, and Eastern Shore Airfield (at least I went there when I managed to get it). A good handling car, like the Hawker, is recommended for some of the risky attempts 42. Supercharged: Win 25 Burning Routes 43. King of the Road: Shutdown the Jansen X12 Supercar 44. Car in a China Shop: Get 500 Takedowns (incl. Online and Offline) 45. Fall Guy: Shutdown the Hunter 4x4 46. Paradise Won: Win your Burnout Driving License 47. Elementary: Win a Race in the Watson 25 V16 Revenge. The race at Webster and 7th is an easy one 48. All Pimped Out: Win all Burning Routes 49. Explorer: Find all events 50. Paid and Displayed: Enter all Parking Garages. Before you complete this challenge, the ticker at the bottom will tell you to visit the game’s site to figure out how to get it. Just make it to the roof of all 11 Parking Garages 51. Long Haul: Drive 750 miles 52. Bustin’ Out: Collect all Billboards 53. Totally Smashed: Collect all Smashes 54. Running Scared: Win a Marked Man in the Krieger Racing WTR. This one is a challenge as well because you can only crash twice before you fail. Strike Out is recommended since it is the shortest Marked Man. When you begin, use the ramp next to the Parking Garage to get onto the railroad above. Jump the gap and after you land, there will be another ramp in the middle of the road. You will be back on the railroad for a bit. Jump off and boost through the finish and you should get it. 55. Flying High: Successfully land all Super Jumps 56. Speed King: Set a Time Road Rule on every road 57. Crashin’ All Over the World: Set a Showtime Road Rule on every road 58. Shopaholic: Find all Drive Thrus and Parking Garages 59. Elite: Win your Burnout Elite License 60. Criterion Elite: Get your Elite License, win every event, find all discoverables, and beat every Road Rule Bike Challenges --------------- 1. I Wheelie Did It!: Pull a 10 yard wheelie 2. Get Your Motor Running: Clock up 50 miles driving around Paradise City 3. Hound Dog: Complete and Day Road Rule by beating the time along any street between 8am and 8pm 4. Night Crawler: Complete and Night Road Rule by beating the time along any street between 8pm and 8am 5. 24 Hours In Paradise: Ride a bike for a full 24 hour day and night cycle 6. Biker Gang: Ride 10 Miles in an 8 player lobby 7. Part of the Pack: Head online and team up with other riders to complete any Bike Freeburn Challenges 8. Leader of the Pack: Complete 1 set of Bike Freeburn Challenges 9. Show-Off: Pull a wheelie over 500 yards 10. Burning Rubber: Complete 32 of the Day & Night Road Rules 11. Fly Me To The Moon: Successfully land a jump of at least 2 seconds air time 12. Wheelie Far: Pull a wheelie over 1000 yards. Go down Lawrence road to make it easy since it is the straightest road 13. Daylight Runner: Win 10 Burning Rides 14. Speed in the City: Win 10 Midnight Rides 15. Rulin 9 to 5: Complete 32 Day Road Rules 16. King of Darkness: Complete 32 Night Road Rules 17. Own the Day and Night in Style: Get your Total Road Rule Time below 80 minutes 18. Long Distance Rider: Clock up 250 miles riding around Paradise City 19. Full Bike License: Earn 100% on your Bike License-Complete all Burning and Midnight Rides 20. 101% Rider Elite: Complete all Road Rules, all Burning & Midnight Rides, and 2 sets of Bike Freeburn Challenges (You can do just the 2P Timed and Freeburn challenges to get this award) =========================== BP6B. Xbox 360 Achievements =========================== I will include the amount of points given for completing each achievement 1. Lookin’ Good (5): Repair your first wrecked car. Once you start, take the Cavalry to the Auto-Repair on Angus 2. Watt? (10): Set a Time Road Rule on Watt St 3. It’s Showtime (10): Set a Showtime Road Rule on East Crawford Dr 4. Great Start (10): Win a Race. The race at Webster and 7th is an easy way to get this challenge done because it is a drag race down Webster 5. Misdemeanor (10): Collect 5 Billboards 6. Off the Beaten Path (10): Collect 25 Smashes 7. Bottom of the Class (20): Get your D Class License 8. Perfect Rage (5): Get 10 Takedowns in a Road Rage without crashing 9. Rising From the Ashes (10): Repair your car at Critical Damage in a Road Rage event 10. Spinnin’ Around (10): Perform a 360 degree Flat Spin in any car 11. Underachiever (30): Get your C Class License 12. Learning to Fly (10): Successfully land 5 Super Jumps 13. Duckin’ and Weavin’ (10): Win a Marked Man without being taken down. The Marked Man at Hamilton and 5th is the shortest which may be the easiest 14. The Show Must Go On (20): Get a x10 multiplier in Showtime 15. Rampage! (20): Get a Takedown Rampage (10 Takedowns in a row without crashing, turning around, long time between Takedowns). Head onto I-88 if you are having trouble 16. Must Try Harder (40): Get your B Class License 17. Parallel Park (20): Power Park with a 100% rating 18. Daredevil (25): Land a 2 Barrel Roll jump. The jumps at Read Lane, Quarry entrance, and off Rockridge Dam are good places to do this challenge 19. Boosting Around the World (25): Get a x20 Burnout Chain 20. Flying Colors (50): Get your A Class License 21. Millionaires’ Club (25): Score over 1,000,000 in a Stunt Run 22. Supercharged (20): Win 25 Burning Routes 23. Car in a China Shop (20): Get 500 Takedowns (incl. Offline and Online) 24. Paradise Won (60): Win your Burnout Driving License 25. All Pimped Out (10): Win all Burning Routes 26. Explorer (10): Find all Events 27. Paid and Displayed (10): Enter all Parking Garages. Before you complete this challenge, the ticker at the bottom will tell you to visit the game’s site to figure out how to get it. Just make it to the roof of all 11 Parking Garages 28. Bustin’ Out (20): Collect all Billboards 29. Totally Smashed (20): Collect all Smashes 30. Flying High (20): Successfully land all Super Jumps 31. Speed King (20): Set a Time Road Rule on every road 32. Crashin’ All Over the World (20): Set a Showtime Road Rule on every road 33. Shopaholic (10): Find all Drive Thrus and Parking Garages 34. Elite (70): Win your Burnout Elite License 35. Criterion Elite (20): Get your Elite License, win every event, find all discoverables, and beat every Road Rule 36. Online Racer (10): Complete an Online Race 37. First Win (10): Win your first 8-Player Online Race 38. Online Champion (20): Win 10 Online Races 39. Online and Kicking (30): Complete 20 online events 40. Firestarter (20): Make 50 Online Rivals 41. Just for Pics (10): Make your first online Rival 42. Happy Snapper (10): Send 5 Camera Shots 43. Notorious (20): Send 50 Camera Shots 44. Hotshots (20): Get 50 Snapshots in your Lineup 45. Join the Party (10): Complete 1 online Challenge 46. Party Crasher (15): Complete 25 online Challenges 47. Party Animal (20): Complete 250 online Challenges. They need to be Freeburn Challenges. Time challenges won’t work 48. Block Party (40): Complete a whole section of online Challenges (excluding PDLC) 49. Burnout Skills (30): In an 8-Player online Freeburn lead 6 of the Today’s Best Scores 50. Criterion Fever (20): Takedown one of the Criterion Staff members or anyone who has already taken one of them down ================================== BP6C. 2-Player Challenges (Online) ================================== To save making another section for them, after the 50 Freeburn Challenges, I will list the Time Challenges with the first being “T1” 1. Go Crash!: Crash into each other (Co-op) 2. Get Social: Meet inside the Wildcats Baseball Stadium (Co-op) 3. Go Jump!: Get some air (Individual) 4. Oncoming Intro: Drive 75 yards in oncoming traffic (Individual) 5. Drift Intro: Drift your car (Individual) 6. Go Clubbing: Meet at the Maplemount Country Club (Co-op) 7. Near Miss Intro: Near Miss another vehicle (Individual) 8. Jump Intro: Land a Jump of at least 35 yards (Individual) 9. Crash Bridge: Crash into each other in mid-air whilst jumping the Paradise Av Bridge (Co-op) 10. Smash and Grab: Smash 2 Burnout Billboards (Individual) 11. Fountain Missed: Get 1,500 yards of Drift and 2 Near Misses around the Franke Av Fountain. Both drivers must contribute for success (Co-op) 12. In the Navy: Meet up at the Naval Yard (Co-op) 13. Jumping Express: Land 10 jumps on the South Bay Expressway Bridge (Individual) 14. Jump Casey: Get 500 yards of Jump Distance over the gap on Casey Pass. Both drivers must contribute for success (Co-op) 15. Mineheads: Use the giant conveyer ramps to jump the Quarry stream twice (Individual) 16. Splashdown: Crash into each other on the roof of the Waterworks behind the Dam (Co-op) 17. Rock and Rolls: Land 10 Barrel Rolls in the Quarry. Both drivers must contribute for success (Co-op) 18. Drift Track: Drift 2,000 yards in the Stock Car Racing Track (Individual) 19. Air Time on Uphill: Get 12 seconds of Air Time from the Uphill Steps. Both drivers must contribute for success (Co-op) 20. Drifters: Drift 600 yards (Individual) 21. Nelson Oncoming: Drive 500 yards along Nelson Way in Oncoming Traffic (Individual) 22. Dare to Jump!: Land 8 jumps over Dead Man’s Edge. Both drivers must contribute for success (Co-op) 23. High Jump: Land a jump of at least 120 yards over the Nelson Way Gas Station using the railroad Super Jump (Individual) 24. Air Hoop: Jump through the Red Aircraft Fuselage Section in the Airfield (Individual) 25. Barrel Hoop: Land a Barrel Roll through the Grey Aircraft Fuselage Section in the Airfield (Individual) 26. Flat Spin Intro: Flat Spin off any ramp (Individual) 27. On The Waterfront: Meet at the Waterfront Plaza (Co-op) 28. Beachfront Rolls: Land 2 Barrel Rolls on the Big Surf Beach (Co-op) 29. Boost Chain: Boost non-stop for 10 seconds (Individual) 30. Minute Man!: Accumulate 60 seconds of Boosting (Individual) 31. Boardwalk: Smash 8 Burnout Billboards. Both drivers must contribute or success (Co-op) 32. The I-88 Freeway: Drive 8,000 yards along I-88 in Oncoming traffic (Individual) 33. Near Miss Chain: Get 5 Near Miss without crashing (Individual) 34. Drift and Near Miss: Get 2,000 yards of Drift and 20 Near Misses anywhere. Both drivers must contribute for success (Co-op) 35. Wave Jumping: Jump over each other using the ramps on the Big Surf Beach (Co-op) 36. Find Space: Power Park your car (Individual) 37. Into Space: Jump from the Car Park on the east side of Angus Wharf to meet up on top of the Car Park on the west side (Co-op) 38. Off The Rails: Both drivers Barrel Roll off the ramps on the railroad in Big Surf at the same time (Co-op) 39. Chain Gang: Both drivers Chain 600 yards on Oncoming on I-88 at the same time (Co-op) 40. Read Double: Land a Double Barrel Roll off the Read Lane ramp (Individual) 41. 720!: Get 720 degrees of Flat Spin off the broken bridge by Nelson Way. Both drivers must contribute for success (Co-op) 42. Hole in One!: Jump through the giant hole in the rock by North Mountain Dr (Individual) 43. Drift and Shout: Get 3 Barrel Rolls and 600 yards of drift by jumping off the Rockridge Cliff and driving back up (Individual) 44. 180!: Land a Flat Spin of at least 180 degrees off any ramp (Individual) 45. Long Jumpers: Land a jump of at least 150 yards 46. Express Yourself: Get 1,000 degrees of Flat Spin and 1,000 yards of Oncoming on the South Bay Expressway Bridge. Both drivers must contribute for success (Co-op) 47. Eyes Bleed: Boost non-stop for 20 seconds on I-88 (Individual) 48. Power Parking: Power Park and score 75% or better (Individual) 49. Billboard Top 10: Smash 10 Burnout Billboards (Individual) 50. Hoop-la: Jump through the Grey Aircraft Fuselage Section in the Airfield (Individual) T1. Slam Dunk-Time: 1m25s A. Meet inside the Big Surf Basketball Court B. Get to the Hamilton Car Park and jump as quick as possible T2. Time Travel-Time: 1m30s A. Meet up by the steps of Central Station B. Rush to the Downtown Park Fountain and every driver get 1,000 yards of Drift T3. Racking Up Reverse-Time: 1m30s A. Meet at the Angus Boat Hire in Heartbreak Hills B. Each driver, get 1,000 yards of Reverse Driving in one go, along Rack Way. The clock is ticking! T4. Free Fall Fix-Time: 3m00s A. Score a Vertical Takedown on each other in the West Crawford Tunnel B. Both drive through the Auto-Repair on Nelson Way, as fast as you can T5. Tran-sports-Time: 3m30s A. Meet up inside the Wildcats Baseball Stadium B. Use the ramps on the Fry Avenue Car Park to meet up on the roof of the DJR Sports Store T6. Partners in Time-Time: 1m15s A. Each driver get 3 Aerial Near Misses using the ramps on the Big Surf Beach B. Jump over each other using the ramps on the Big Surf Beach T7. Aerodynamics-Time: 5m00s A. As a team, get into the Airfield and land 8 Barrel Rolls B. Every driver lands a Barrel Roll through the Grey hoop to stop the clock T8. Flying Banners-Time: 3m00s A. Meet up inside the Airfield B. Smash 10 Billboards before time runs out T9. Chopper Race-Time: 2m00s A. Meet up in the Heli Pad Car Park along North Rouse Drive B. Everyone race to get inside Tindle’s Mine before time runs out T10. Look Behind You-Time: 2m30s A. Meet up at the Observatory B. Every driver get 2,000 yards of Oncoming whilst driving in reverse on Read Lane, but hurry ================================== BP6D. 3-Player Challenges (Online) ================================== 1. Boost Baby: Use your Boost (Individual) 2. Driver Destruction: Smash 1 Burnout Billboard (Individual) 3. Get Air Time: Get 5 seconds of Air Time (Individual) 4. Drift Intro: Drift 100 yards (Individual) 5. Coastguards: Meet up at the Coastguard HQ (Co-op) 6. Jump Co-op: Get 300 yards of Jump Distance. All drivers must contribute for success (Co-op) 7. Oncoming Intro: Drive 75 yards in Oncoming traffic (Individual) 8. 5 Near Misses: Get 5 Near Misses (Individual) 9. All Drift: Drift 100 yards in one go (Individual) 10. Co-op Air Time: Get 15 seconds of Air Time. All drivers must contribute for success (Co-op) 11. Barrel Roll: Land a Barrel Roll on Big Surf Beach (Individual) 12. 20 Second Run: Accumulate 20 seconds of Boosting (Individual) 13. Flight Time: Get 10 seconds of Air Time from the backstreet ramps off Angus Wharf (Individual) 14. Go Ahead, Jump!: Every driver, jump over the other 2 drivers in the Downtown Park (Co-op) 15. Flat Spin Intro: Flat Spin off any ramp (Individual) 16. Jump Bridge: Land 10 jumps on the South Bay Expressway Bridge (Individual) 17. Waterworks: Meet on the roof of the Waterworks behind the Dam (Co-op) 18. Earth Movers: Get 30 seconds of Air Time in the Quarry. All drivers must contribute for success 19. The Paradise Job: Drive through the Pipeline by North Mountain Dr (Individual) 20. Uphill Steps: Every driver, jump over the other 2 drivers using the Uphill Steps (Co-op) 21. Fly on the Edge: Jump Dead Man’s Edge in both directions (Individual) 22. Windy Spinner: Accumulate 360 degrees of Flat Spin on the jumps by the Wind Farm (Individual) 23. Barn Busters: Meet in the Hayloft of the Hillside Pass Barn (Co-op) 24. Airfield Marathon: Get 2,500 yards of Drift and 20 Jumps in the Airfield. All drivers must contribute for success (Co-op) 25. Air Prox: Get 5 Near Misses in the Airfield (Individual) 26. Hoops of Glory: Jump through the Red Aircraft Fuselage Section in the Airfield (Individual) 27. Long Jump: Get 500 yards of Jump Distance (Individual) 28. Tunnel Vision: Get a 5-vehicle Near Miss Chain in the Lawrence Road Tunnel (Individual) 29. 15 Second Run: Boost non-stop for 15 seconds (Individual) 30. Ocean View Spins: Land a Flat Spin of at least 90 degrees off the Ocean View Steps (Individual) 31. Beachfront Display: Every driver, Barrel Roll over the other 2 drivers using the ramps on Big Surf Beach (Co-op) 32. O2K: Drive 2,000 yards in Oncoming traffic (Individual) 33. Splash Drift: Drift 4,000 yards around the Franke Avenue Fountain. All drivers must contribute for success (Co-op) 34. Draw Jumping: Land 15 Jumps over the Paradise Avenue Bridge. All drivers must contribute for success (Co-op) 35. Go Wildcats!: Meet inside the Wildcats Baseball Stadium (Co-op) 36. Near Miss Chain: Get a 7-vehicle Near Miss Chain (Individual) 37. Co-op Smash: Smash 10 Burnout Billboards. All drivers must contribute for success (Co-op) 38. Traffic Calming: Power Park your car (Individual) 39. Countdown: Accumulate 60 seconds of Boosting (Individual) 40. Fish and Flips: Get 720 degrees of Flat Spin and 20 Jumps at the Manners Pier. All drivers must contribute for success (Co-op) 41. Express Jumps: Land 21 Jumps on the South Bay Expressway Bridge. All drivers must contribute for success (Co-op) 42. Reverse Cliff Top: Whilst driving in reverse, jump off the Rockridge Cliff (Individual) 43. Rockfalls: Get 3,000 yards of Drift and 800 degrees of Flat Spin in the Quarry (Individual) 44. Jump For Your Life: All drivers jump off the Read Lane ramps at the same time (Co-op) 45. Sky Driver: Land a Jump of at least 100 yards over the Nelson Way Gas Station using the railroad Super Jump (Individual) 46. Ready To Tumble: Land 10 Barrel Rolls over the broken bridge on 1st Street. All drivers must contribute for success (Co-op) 47. Keep It Going: Boost non-stop for 20 seconds on I-88 (Individual) 48. City Sights: Jump from the Car Park on the east side of Angus Wharf to meet up on top of the Car Park on the west side (Co-op) 49. 1st Street Reverse: Whilst driving in reverse, jump over the broken bridge on 1st Street (Individual) 50. Check It Out!: Use the ramps on the Fry Avenue Car Park to meet up on the roof of the DJR Sports Store (Co-op) T1. Dizzy Yet?-Time: 2m25s A. Land 17 jumps between you over Paradise Avenue Bridge B. Meet up inside the Wildcats Baseball Stadium to stop the clock T2. Webster Run-Time: 1m30s A. Meet up inside the Wildcats Baseball Stadium B. Every driver get 2,000 yards of Oncoming whilst driving in reverse up and down Webster Avenue. Focus! T3. Crush Hour Traffic-Time: 3m00s A. Every driver, crush another with a Vertical Takedown using the South Bay Steps B. Race to the Toll Booths between Sections 4 & 1 of I-88 and drive through it before the clock finishes T4. Ticket to Ride-Time: 1m00s A. Meet up in the Toll Booths between Sections 1 & 2 of I-88 B. Everyone squeeze onto the roof of the train yard before time runs out. You’ll need Webster Car Park to get there! T5. Ranger Danger-Time: 4m00s A. Each driver get 3 Aerial Near Misses using the steps by the Ranger Station B. Each driver jump over all the others using the Ranger Steps-quickly! T6. Clock-a-Hoop-Time: 4m00s A. Land 15 Jumps through the Airfield Hoops as a team B. Everyone drive through the Auto-Repair on Nelson Way to stop the clock T7. Rolling Stock-Time: 4m00s A. Everyone get on top of the Yellow Bridge along the railroad in Crystal Summit B. As a team, land 10 Barrel Rolls off the Read Lane ramp. Focus people! T8. Back Hans-Time: 1m30s A. Meet up inside the Pipeline off North Mountain Drive B. Every driver do a single Reverse Drive of 1,000 yards along Hans Way. Go, go, go! T9. Smashing Time-Time: 2m00s A. Meet up at Lone Stallion Ranch B. Every driver, smash 3 Billboards as fast as possible T10. Train Time-Time: 5m00s A. Meet up at the Observatory B. Everyone drive through the Building Site on the junction of East Crawford and Moore Ave to finish ================================== BP6E. 4-Player Challenges (Online) ================================== 1. 4 Way Play: Land 24 Jumps from the backstreet ramps off Angus Wharf. All drivers must contribute for success (Co-op) 2. Near Miss Intro: Near Miss another vehicle (Individual) 3. Drift It: Drift 50 yards (Individual) 4. 50 Yard Jump: Land a Jump of at least 50 yards (Individual) 5. Air Time: Get 8 seconds of Air Time (Individual) 6. Go Clubbing: Meet at the Maplemount Country Club (Co-op) 7. Fast of Last: Accumulate 10 seconds of Boosting (Individual) 8. Pave Paradise: Power Park your car (Individual) 9. Jump Distance: Get 350 yards of Jump Distance. All drivers must contribute for success (Co-op) 10. Drawing Lots: Flat Spin over the Paradise Avenue Bridge (Individual) 11. Airfield Air Time: Land 4 Jumps in the Airfield (Individual) 12. 12k Drift: Get 12,000 yards of Drift and 12 Near Misses in the Airfield. All drivers must contribute for success (Co-op) 13. Look and Leap: Land a Jump of at least 100 yards (Individual) 14. Billboard Intro: Smash 1 Burnout Billboard (Individual) 15. Island Hopping: Jump onto Silver Lake Island, then off again (Individual) 16. Victory!: Drive 2,400 yards along Nelson Way in Oncoming traffic. All drivers must contribute for success (Co-op) 17. Barrel of Laughs: Land a Barrel Roll off the Read Lane ramp (Individual) 18. Stay On Target: Drive through the Pipeline on North Mountain Drive (Individual) 19. Uphill Struggle: Get 4,000 yards of Drift and 8,000 yards of Oncoming on Uphill Drive. All drivers must contribute for success (Co-op) 20. All Fired Up: Boost non-stop for 10 seconds (Individual) 21. The Rock Hole: Jump through the giant hole in the rock by North Mountain Drive (Individual) 22. Jump and Miss: Get 20 Near Misses and land 30 Jumps on the South Bay Expressway Bridge. All drivers must contribute for success (Co-op) 23. In The Navy: Meet up at the Naval Yard (Co-op) 24. Four-site: Use the ramps on the Lambert Avenue Car Park to meet up in the second building in construction on Hall Avenue (Co-op) 25. Quick Draw: Land 20 Jumps over the Paradise Avenue Bridge. All drivers must contribute for success (Co-op) 26. Newton Drift: Drift 1,000 yards on Newton Drive (Individual) 27. Railway Roller: Land a Barrel Roll on the Big Surf railroad (Individual) 28. Freeway Oncoming: All drivers Chain 250 yards of Oncoming on I-88 at the same time (Co-op) 29. Strike!: Crash into each other in the Wildcats Baseball Stadium (Co-op) 30. Right Angled Roll: Land a Barrel Roll and do a Flat Spin of at least 90 degrees (Individual) 31. Drift 4 Fun: Drift 2,000 yards anywhere. All drivers must contribute for success (Co-op) 32. Reverse Break: Whilst driving in reverse, jump over the broken bridge on 1st Street (Individual) 33. Hot Tin Roof: Jump from the Car Park on Webster Avenue to meet up on the roof of the train yard (Co-op) 34. Stop Spot: Power Park and score 75% or better (Individual) 35. Tunnel of Shove: Get 16 Near Misses in the Lawrence Road Tunnel. All drivers must contribute for success (Co-op) 36. Crashworks: Crash into each other on the roof of the Waterworks behind the Dam (Co-op) 37. Flat Spin To Win: Accumulate 720 degrees of Flat Spin on the South Bay Expressway Bridge (Individual) 38. We Have Life Off: Boost while Barrel Rolling off the Rockridge Cliff (Individual) 39. Dirt Buster: Get 2,000 yards of Drift and 4 Near Misses in the Stock Car Racing Track (Individual) 40. Mined the Gap!: Use the giant conveyor ramps to jump the Quarry stream 16 times. All drivers must contribute for success (Co-op) 41. Quarry Falls: Land a Double Barrel Roll in the Quarry (Individual) 42. Rockridge Spins: Land a Flat Spin of at least 270 degrees off the Rockridge Cliff (Individual) 43. Dam Blast!: Get 4,000 yards of Drift and 8 Jumps off the Rockridge Cliff. All drivers must contribute for success (Co-op) 44. Inferno: Accumulate 100 seconds of Boosting (Individual) 45. Step On!: Get 1080 degrees of Flat Spin off the Uphill Steps. All drivers must contribute for success (Co-op) 46. Flatspinners: Flat Spin at least 150 degrees when jumping over the Nelson Way Gas Station using the railroad Super Jump (Individual) 47. Smash!: Smash 12 Burnout Billboards. All drivers must contribute for success (Co-op) 48. Thru Hoop: Jump through the Grey Aircraft Fuselage Section in the Airfield (Individual) 49. Trail Blazers: Boost non-stop for 20 seconds on I-88 (Individual) 50. Barrel Hoopla: Land a Barrel Roll through the Grey Aircraft Fuselage Section in the Airfield (Individual) T1. Lap Time-Time: 4m00s A. Meet up in the Toll Booths between Sections 1 & 2 of I-88 B. Everyone complete a lap of I-88 before time runs out T2. Fast Car-Time: 2m00s A. Meet up inside the Downtown Park B. Jump from the Car Park on the east side of Angus Wharf to meet up on top of the Car Park on the west side T3. Tow the Line-Time: 5m00s A. As a team, get 1,000 degrees of Flat Spin using the Towing Service Building on the corner of 1st and Hamilton B. Everyone drive through the Paradise Wharf Fish Market before the timer runs out T4. Milling Around-Time: 2m00s A. Meet up inside the Lonely Acorns Trailer Park B. Every driver, jump all the others using the Old Mill House on Lucas Way. Get organized! T5. Life on the Edge-Time: 3m00s A. Meet up inside the Pipeline off North Mountain Drive B. Land 25 Jumps over Dead Man’s Edge as a team to stop the clock T6. Out of Trouble-Time: 3m00s A. Get 12 Aerial Near Misses as a team over the broken bridge off Nelson Way B. Meet up on the top of the Red Bridge on West Lake Drive T7. Leaps of Faith-Time: 5m00s A. Meet up at the Communications Station on Lewis Pass B. As a team, get 9 Jumps off the Viewpoint on North Rouse Drive before the clock runs out T8. The Back Cave-Time: 2m00s A. Meet up inside the cave off Newton Drive B. Head around to the Lawrence Road Tunnel and each driver get 2,000 yards of Reverse Oncoming to stop the timer T9. Smash Hits-Time: 2m00s A. Meet up inside the Disco Car Park B. Smash through 16 Billboards like there’s no tomorrow T10. Water Wings-Time: 1m30s A. The team must land 9 jumps over the 1st Street Bridge while driving in reverse B. Everyone drive through the Wildcats Baseball Stadium to stop the clock ================================== BP6F. 5-Player Challenges (Online) ================================== 1. Near Miss Intro: Get 4 Near Misses (Individual) 2. Billboard Intro: Smash 1 Burnout Billboard (Individual) 3. Drift Intro: Drift 50 yards in one go (Individual) 4. 5 Jump: Get 100 yards of Jump Distance (Individual) 5. Run The Traffic: Drive 500 yards in Oncoming traffic (Individual) 6. Freeway Your Way: Get 12 Near Misses on I-88 (Individual) 7. Air Time!: Get 20 seconds of Air Time. All drivers must contribute for success (Co-op) 8. Flash In The Pan: Boost non-stop for 5 seconds (Individual) 9. Single Roll: Land a Barrel Roll (Individual) 10. Wharf Speed: Land 30 Jumps from the backstreet ramps off Angus Wharf. All drivers must contribute for success (Co-op) 11. Lone Stallion: Meet up at the Lone Stallion Ranch (Co-op) 12. Work It!: Meet up on the roof of the Waterworks behind the Dam (Co-op) 13. Going Underground: Drive through the Pipeline on North Mountain Drive (Individual) 14. Living On The Edge: Land 4 Jumps over Dead Man’s Edge (Individual) 15. Long Distance Fall: Get 1,500 yards of Jump Distance in the Quarry. All drivers must contribute for success (Co-op) 16. Drop Off Uphill: Land 16 Jumps off the Uphill Steps. All drivers must contribute for success (Co-op) 17. Hot Stepper: Accumulate 360 degrees of Flat Spin off the Uphill Steps (Individual) 18. Hang Tough: Land a Jump of at least 145 yards off the Read Lane ramp (Individual) 19. High Five: Land a jump of at least 100 yards over the Nelson Way Gas Station using the railroad Super Jump (Individual) 20. Mine’s A Jump: Use the giant conveyor ramps to jump the Quarry stream (Individual) 21. 8 Track!: Get 2,000 yards of drift and 4 Near Misses in the Stock Car Racing Track (Individual) 22. Airfield Action: Land 40 Jumps in the Airfield. All drivers must contribute for success (Co-op) 23. Carwrecked!: Jump onto Silver Lake Island, then off again (Individual) 24. Smashing!: Smash 2 Burnout Billboards (Individual) 25. Jump Far: Get 1,500 yards of Jump Distance. All drivers must contribute for success (Co-op) 26. Flame Trail: Accumulate 30 seconds of Boosting (Individual) 27. Coastguards: Meet up at the Coastguard HQ (Co-op) 28. Beachfront Pose: Land 4 Jumps on Big Surf Beach (Individual) 29. Park Mayhem: Meet on the roof of the Car Park on Hudson Avenue (Co-op) 30. 1K Fountain: Drift 1,000 yards around the Franke Avenue Fountain. All drivers must contribute for success (Co-op) 31. Beachcomber: Land a Flat Spin of at least 70 degrees on the Big Surf Beach (Individual) 32. Rooftop Jumps: Jump from the Car Park on the east side of Angus Wharf to meet up on top of the Car Park on the west side (Co-op) 33. Drift & Near Miss: Get 3,000 yards of Drift and 25 Near Misses anywhere. All drivers must contribute for success (Co-op) 34. Troubled Waters: Land 15 Jumps over the Paradise Avenue Bridge. All drivers must contribute for success (Co-op) 35. Site Seeing: Use the ramps of the Lambert Avenue Car Park to meet up in the second building in construction on Hall Avenue (Co-op) 36. Pier Jump: Land 25 Jumps over the Manners Pier. All drivers must contribute for success (Co-op) 37. Oncoming Express: Get 4,000 yards of Oncoming and 25 Near Misses on the South Bay Expressway Bridge. All drivers must contribute for success (Co-op) 38. Express Whirl: Accumulate 1,440 degrees of Flat Spin on the South Bay Expressway Bridge (Individual) 39. Rockridge Rumble: Get 25 Barrel Rolls and 7,500 yards of Drift jumping off the Rockridge Cliff and driving back up (Co-op) 40. Double Roll: Land a Double Barrel Roll off the Rockridge Cliff (Individual) 41. Low Flying: Every driver, jump over the other 4 drivers in the Airfield (Co-op) 42. Lakey Challenge: Get 5,000 yards of Drift and 1,000 yards of Oncoming on East Lake Drive. All drivers must contribute for success (Co-op) 43. Afterburner: Boost while Barrel Rolling off the Read Lane ramp (Individual) 44. Ringo: Jump through the Grey Aircraft Fuselage Section in the Airfield (Individual) 45. Step Over: Every driver, jump over the other 4 on the Ocean View steps (Co-op) 46. Park It: Power Park your car 47. Beach Jump Reverse: Whilst driving in reverse, jump off a ramp on Big Surf Beach (Individual) 48. Are We There Yet?: All drivers Chain 250 yards of Oncoming on I-88 at the same time (Co-op) 49. Rapid Fire: Boost non-stop for 20 seconds on I-88 (Individual) 50. Roll Thru Hoop: Land a Barrel Roll through the Grey Aircraft Fuselage Section at the Airfield (Individual) T1. Rock around the Clock-Time: 2m30s A. Meet up at the Observatory B. Everyone jump through the Rock Arch off North Mountain Drive to stop the clock T2. High Roller-Time: 4m00s A. Meet up at Lone Stallion Ranch B. Land 25 Barrel Rolls of the Rockridge Cliff to stop the clock T3. Crash and Burn-Time: 5m00s A. Meet up inside the Airfield B. The team must get 30 Takedowns inside the Airfield as fast as they can T4. Fish Smash-Time: 2m30s A. Meet up inside the Paradise Wharf Fish Market B. The team must smash 20 Billboards to stop the clock T5. High Times-Time: 2m30s A. Meet up in the Toll Booths between Sections 1 & 2 of I-88 B. Meet up on one of the sections of freeway in construction above I-88 & South Rouse Drive T6. Fly Fishing-Time: 3m00s A. Each driver get 3 Aerial Near Misses at the Manners Pier B. Race to get the Paradise Wharf Fish Market before the timer runs out T7. Navy Wheels-Time: 2m15s A. Meet up inside the Warship at the Naval Yard B. Every driver get 2,000 yards of Oncoming while driving in reverse on the South Bay Expressway Bridge. Watch out for each other! T8. Down and Dirty-Time: 3m00s A. Meet up at the Angus Boat Hire in Heartbreak Hills B. Every driver get 2,000 yards of Drift inside the Stock Car Racing Track as quick as you can T9. Jump Backwards-Time: 2m30s A. As a team, land 15 Jumps using the Super Jump the junction of Schembri and Lucas B. Every driver, reverse 1,000 yards along Schembri Pass to stop the clock T10. Down to Earth-Time : 6m00s A. Meet up at the Observatory B. Every driver get a Vertical Takedown using Dead Man’s Edge. Work together to stop the clock! ================================== BP6G. 6-Player Challenges (Online) ================================== 1. Floor It: Accumulate 10 seconds of Boosting (Individual) 2. Go Clubbing: Meet at the Maplemount Country Club (Co-op) 3. Jump Intro: Land a Jump of at least 50 yards (Individual) 4. Near Miss Intro: Get a 3-vehicle Near Miss Chain (Individual) 5. Drift Intro: Drift 150 yards (Individual) 6. Billboard Intro: Smash 1 Burnout Billboard (Individual) 7. Barrel Roll Intro: Land a Barrel Roll on the Big Surf Beach (Individual) 8. Oncoming!: Drive 300 yards in Oncoming traffic (Individual) 9. Skyrise: Meet on the roof of the Hudson Avenue Car Park (Co-op) 10. Baseball Crash: Crash into each other inside the Wildcats Baseball Stadium (Co-op) 11. Freeway 500: Get onto I-88 and survive a single drive of 500 yards in Oncoming traffic (Individual) 12. Foot Down: Accumulate 45 seconds of Boosting (Individual) 13. Spin Doctor: Flat Spin off any ramp (Individual) 14. Near Miss Ton: Get 100 Near Misses. All drivers must contribute for success (Co-op) 15. On The Waterfront: Meet at the Waterfront Plaza (Co-op) 16. Co-op Jumps: Get 400 yards of Jump Distance. All drivers must contribute for success (Co-op) 17. South Bay: Get 12,000 yards of Oncoming and land 50 Jumps on the South Bay Expressway Bridge. All drivers must contribute for success (Co-op) 18. Round & Round: Near Miss 10 other drivers in the Stock Car Racing Track (Individual) 19. In A Tube: Drive through the Pipeline by North Mountain Drive (Individual) 20. Uphill Flight: Get 5 seconds of Air Time from the Uphill Steps (Individual) 21. Read and Roll: Land a Barrel Roll off the Read Lane ramp (Individual) 22. Hole Lotta Jumps: Use the giant conveyor ramps to jump the Quarry stream 18 times. All drivers must contribute for success (Co-op) 23. Open Face-Off: Get 2 Barrel Rolls and 2,000 yards in the Quarry (Individual) 24. Blast off!: Get 15 seconds of Air Time in the Quarry (Individual) 25. All Jump: Get 3,000 yards of Jump Distance off the Rockridge Cliff. All drivers must contribute for success (Co-op) 26. Airfield Rollers: Land 4 Barrel Rolls in the Airfield (Individual) 27. Airfield Spins: Accumulate 2,500 degrees of Flat Spin in the Airfield. All drivers must contribute for success (Co-op) 28. Pass You By: Get 6,000 yards of Drift and 1,200 yards of Oncoming on Lewis Pass. All drivers must contribute for success. (Co-op) 29. Rouse Long Jump: Land the Super Jump from the Scenic Viewpoint on North Rouse Drive to the railroad below (Individual) 30. Burn The Barn: Meet in the Hayloft of the Hillside Pass Barn (Co-op) 31. Co-op Drift: Drift 6,000 yards anywhere. All drivers must contribute for success (Co-op) 32. All Together Now: All drivers Chain 200 yards of Oncoming on Nelson Way at the same time (Co-op) 33. Rock And Roll: Land a Double Barrel Roll in the Quarry (Individual) 34. 6 Cars-a-Leaping: Land 24 Jumps off the Rockridge Cliff. All drivers must contribute for success (Co-op) 35. Dirt Track Marathon: Drift 18,000 yards in the Stock Car Racing Track. All drivers must contribute for success (Co-op) 36. In The Navy: Meet up at the Naval Yard (Co-op) 37. Missing Link: Get a 5-vehicle Near Miss Chain on I-88 (Individual) 38. In your Face: All drivers Chain 250 yards of Oncoming on I-88 at the same time (Co-op) 39. Spray and Display: Get 15,000 yards of Drift and 20 Near Misses around the Downtown Park Fountain. All drivers must contribute for success (Co-op) 40. Can You Make It?: One driver, jump over the other 5 drivers on the Big Surf Beach (Co-op) 41. Sandy Display: Get 270 degrees of Flat Spin and land 4 Barrel Rolls on the Big Surf Beach (Individual) 42. Meet and Greet: Jump from the Car Park on the east side of Angus Wharf to meet up on top of the Car Park on the west side (Individual) 43. Expresso: Get 5 Near Misses and 360 degrees of Flat Spin on the South Bay Expressway Bridge (Individual) 44. Stone Poses: Jump through the giant hole in the rock by North Mountain Drive (Individual) 45. Spin City: Land a Flat Spin of at least 270 degrees off Dead Man’s Edge (Individual) 46. Off Track: Get 700 yards of Jump Distance over the Nelson Way Gas Station using the railroad Super Jump (Co-op) 47. Billboard Hunt: Smash 5 Burnout Billboards (Individual) 48. Airfield Reversal: Whilst driving in reverse, land a jump in the Airfield (Individual) 49. Flying Thru: Jump through the Red Aircraft Fuselage Section in the Airfield (Individual) 50. Rolling Hoop: Land a Barrel Roll through the Grey Aircraft Fuselage Section in the Airfield (Individual) T1. Jump in Time-Time: 5m00s A. Everyone jump through one of the Hoops inside the Airfield B. Each driver take it in turns to jump all other drivers inside the Airfield. Fly Folks! T2. Elevated Action-Time: 3m00s A. Meet up on the tracks on the El-Train Station in River City B. As a team, accumulate 3,000 yards of Jump Distance anywhere in Paradise City. Fly! T3. Fast Food-Time: 2m00s A. Meet up in the Car Park of King Lam’s Grill on Chubb Lane B. Each driver get 750 yards of Reverse Driving inside Tindle’s Mine. Fast as you can now! T4. Thrill Grill-Time: 2m15s A. Meet up in the Car Park of the Waterfall Diner on East Lake Drive B. Land 20 Jumps as a team over the gap north of the Wind Farm to finish the challenge T5. Turn Back Time-Time: 5m00s A. Meet up at Lone Stallion Ranch B. Everyone jumping off the Rockridge Cliff and collecting a combined 6,000 degrees of Flat Spin will stop the clock T6. Takedown Battle-Time: 5m00s A. Meet up inside the Wildcats Baseball Stadium B. The team must get 40 Takedowns inside the Wildcats Baseball Stadium before the timer runs dry T7. It’s a Squeeze-Time: 5m00s A. Meet up on the roof of the 1st Street Car Park B. Every driver reverse 10 yards inside the broken pipes off Lambert Parkway to stop the clock. Squeeze in! T8. Lap Of Gods-Time: 3m30s A. Meet up in the Toll Boots of Sections 4 & 1 of I-88 B. Everyone complete a lap of I-88 before time runs out T9. All Aboard-Time: 2m30s A. Meet up on the roof of the Hall Avenue Car Park B. Everyone squeeze onto the raised platform in the West Acres Train Trench to stop the clock T10. Shop ‘til You drop-Time: 5m00s A. Meet up on the top floor of the 3rd Street Shopping Mall B. The team must land 45 Jumps using the backstreet ramps off Angus Wharf to stop the clock ================================== BP6H. 7-Player Challenges (Online) ================================== 1. Fast Start: Use your Boost (Individual) 2. Air Time: Get 5 seconds of Air Time (Individual) 3. Boost Intro: Accumulate 10 seconds of Boosting (Individual) 4. Billboard Intro: Smash 1 Burnout Billboard (Individual) 5. Beachfront Aerials: Get of 35 seconds of Air Time on Big Surf Beach. All drivers must contribute for success (Co-op) 6. Near Miss Intro: Get 4 Near Misses (Individual) 7. Drift Intro: Drift 50 yards in one go (Individual) 8. My Lovely Jumps: Land a Jump of at least 60 yards (Individual) 9. 7th Heaven: Land 21 Jumps. All drivers must contribute for success (Co-op) 10. Go Wildcats!: Meet inside the Wildcats Baseball Stadium (Co-op) 11. Lone Stallion: Meet up at Lone Stallion Ranch (Co-op) 12. Tube Ride: Driver through the Pipeline by North Mountain Drive (Individual) 13. Time to Boost: Accumulate 45 seconds of Boosting (Individual) 14. Water Meter: Meet on the roof of the Waterworks behind the Dam (Co-op) 15. Co-op Jump: Get 1,800 yards of Jump Distance. All drivers must contribute for success (Co-op) 16. Air Today...: Get 30 seconds of Air Time jumping Dead Man’s Edge. All drivers must contribute for success (Co-op) 17. Read Roller: Land a Barrel Roll of the Read Land ramp (Individual) 18. High Jump: Get 1,000 yards of Jump Distance over the Nelson Way Gas Station using the railroad Super Jump. All drivers must contribute for success (Co-op) 19. Don’t Quarry: Get 1,000 yards of Drift and land 2 Barrel Rolls in the Quarry (Individual) 20. Express Race: Drive 4,000 yards on the South Bay Expressway Bridge in Oncoming traffic (Individual) 21. Lost: Crash into each other on Silver Lake Island (Co-op) 22. Airfield Drift: Drift 4,000 yards in the Airfield. All drivers must contribute for success (Co-op) 23. Airfield Display: One driver jump the other 6 drivers in the Airfield (Co- op) 24. Airfield Angle: Land a Flat Spin of at least 90 degrees in the Airfield (Individual) 25. Wrong Way A Long Way: Drive 10,000 yards along I-88 in Oncoming traffic. All drivers must contribute for success (Co-op) 26. Near Miss I-88: Get 140 Near Misses on I-88. All drivers must contribute for success (Co-op) 27. Sim Freeway: All drivers Chain 250 yards on Oncoming on I-88 at the same time (Co-op) 28. Rolling Stock: Land a Barrel Roll on the Big Surf railroad (Individual) 29. Newton Slide: Drift 120 yards in one go on Newton Drive (Individual) 30. Quick Park: Power Park and score 75% or better (Individual) 31. Quick Draw: Get 7 Near Misses and land 14 Jumps on the Paradise Avenue Bridge. All drivers must contribute for success (Co-op) 32. Step To It: One driver jump over the other 6 on the Ocean View steps (Co- op) 33. Pier: Accumulate 360 degrees of Flat Spin on the Manners Pier (Individual) 34. Coastguards: Meet up at the Coastguard HQ (Co-op) 35. Head Spins: Get 35 Barrel Rolls and 1,300 degrees of Flat Spin. All drivers must contribute for success (Co-op) 36. Valley Hunt: Smash 3 Burnout Billboards (Individual) 37. Barnstorming: Meet in the Hayloft of the Hillside Pass Barn (Co-op) 38. Wide Body: Jump through the Grey Aircraft Fuselage Section in the Airfield (Individual) 39. Burnout Way: Get 7,000 yards of Drift and 1,400 yards of Oncoming on Nelson Way. All drivers must contribute for success (Co-op) 40. Quarry Barrels: Land a Double Barrel Roll in the Quarry (Individual) 41. 3K Leap: Get 3,000 yards of Jump Distance off the Rockridge Cliff. All drivers must contribute for success (Co-op) 42. Quarry Takeoffs: Land 50 Jumps in the Quarry. All drivers must contribute for success (Co-op) 43. Drift and Dirt: Drift 3,000 yards in the Stock Car Racing Track (Individual) 44. Half Century: Land 50 Barrel Rolls off the Rockridge Cliff. All drivers must contribute for success (Co-op) 45. Shooting Hoops: Jump through the Red Aircraft Fuselage Section in the Airfield (Individual) 46. South Bay Express: Get 8,000 degrees of Flat Spin and land 50 Jumps on the South Bay Expressway Bridge. All drivers must contribute for success (Co-op) 47. Dam: Land a Jump of at least 75 yards over the gap on Casey Pass (Individual) 48. Burnouts: Boost non-stop for 20 seconds on I-88 (Individual) 49. Fly for Webster!: Jump from the Car Park on Webster Avenue to meet up on the roof of the train yard (Co-op) 50. 4 Billboards: Smash 4 Burnout Billboards (Individual) T1. Time and Tide-Time: 5m00s A. Meet up on the Big Surf Beach B. 45 Takedowns as a team on the Big Surf Beach will stop the clock T2. The Cave One-Time: 2m30s A. Meet up inside the Cave off Newton Drive B. Everyone get on top of the Yellow Bridge along the railroad in Crystal Summit to stop the clock T3. Clock n’ Roll-Time: 4m30s A. Everyone get on top of the Yellow Bridge along the railroad in Crystal Summit B. As a team land 40 Barrel Rolls onto the railroad from Read Lane to stop the clock T4. Live and Let Fly-Time: 5m00s A. Every driver launch their car off the Read Lane ramp B. Head down the railroad as a team to accumulate 1,00 yards of Jump Distance over the gas Station on Nelson Way T5. The Dirt Race-Time: 3m00s A. Meet up at Lone Stallion Ranch B. Every driver get 3,000 yards of Drift inside the Stock Car Racing Track as quick as you can T6. Finding the Right Spot-Time: 2m30s A. Meet up on the roof of Hall Avenue Car Park B. Dash over to the roof of the Car Park on Young Avenue. Chop, chop! T7. Cruisin’ for a Bruisin’-Time: 5m00s A. Each driver get 3 Aerial Near Misses over the 1st Street Bridge B. Race to the roof of the 1st Street Car Park to stop the clock T8. EL’s Angels-Time: 5m00s A. Meet up on the tracks of the El-Train Station in River City B. Jump from the Car Park on the east side of Angus Wharf to meet up on the top of the Car Park on the west side T9. Board Run-Time: 5m00s A. Meet up in the Toll Booth between Sections 2 & 3 of I-88 B. As a team smash through 40 Billboards like your lives depend on it T10. Somewhere New?-Time: 4m00s A. Meet up in the Car Park on Moore Avenue B. Every driver get 2,000 yards of Oncoming while driving in reverse on I-88. Focus people! ================================== BP6I. 8-Player Challenges (Online) ================================== 1. Quick Fire: Use your Boost (Individual) 2. Batter Up: Meet inside the Wildcats Baseball Stadium (Co-op) 3. Co-op Jump Distance: Get 800 yards of Jump Distance. All drivers must contribute for success (Co-op) 4. Learn to Drift: Drift 100 yards in one go (Individual) 5. Near Miss Intro: Get 4 Near Misses (Individual) 6. Billboard Intro: Smash 1 Burnout Billboard (Individual) 7. 50 Yard Jump: Land a Jump of at least 50 yards (Individual) 8. Barrel Roll Intro: Land a Barrel Roll on the Big Surf Beach (Individual) 9. Stuntman!: One driver jump over the other 7 drivers on the Big Surf Beach (Co-op) 10. Over A Mile: Drive 16,000 yards in Oncoming traffic. All drivers must contribute for success (Co-op) 11. Paradise Jump: Jump over the Paradise Avenue Bridge (Individual) 12. Wharf Leaps: Land 50 Jumps from the backstreet ramps off Angus Wharf. All drivers must contribute for success (Co-op) 13. In The Navy: Meet up at the Naval Yard (Co-op) 14. Mr Bridger: Land 160 Jumps on the South Bay Expressway Bridge. All drivers must contribute for success (Co-op) 15. Parking Problem: Power Park your car (Individual) 16. Quick Burst: Boost non-stop for 10 seconds (Individual) 17. Rush Hour: All drivers Chain 200 yards of Oncoming on I-88 at the same time (Co-op) 18. Simple...: Get a 5-vehicle Near Miss Chain on I-88 (Individual) 19. Floor Filler: Use the ramps on the Lambert Avenue Car Park to meet up in the second building in construction on Hall Avenue (Co-op) 20. Pier Pressure: Land 6 Jumps at the Manners Pier (Individual) 21. Dam Co-op: Get 1,000 yards of Jump Distance over the gap on Casey Pass. All drivers must contribute for success (Co-op) 22. Waterworks: Meet up on the roof of the Waterworks behind the Dam (Co-op) 23. Dirt Track Fun: Get 2,000 yards of Drift and 5 Near Misses in the Stock Car Racing Track (Individual) 24. Don’t Look Down: Use the giant conveyor ramps to jump the Quarry stream 4 times (Individual) 25. Tube Train: Drive through the Pipeline by North Mountain Drive (Individual) 26. Mountain Miss: Get 45 Near Misses on South Mountain Drive. All drivers must contribute for success (Co-op) 27. Wind Farm Meet: Meet at the Wind Farm (Co-op) 28. Jump High: Land a Jump of at least 100 yards over the Nelson Way Gas Station using the railroad Super Jump (Individual) 29. Boost Chase: Accumulate 45 seconds of Boosting (Individual) 30. Long Co-op Jumps: Get 2,000 yards of Jump Distance. All drivers must contribute for success (Co-op) 31. Co-op Drift: Drift 8,000 yards anywhere. All drivers must contribute for success (Co-op) 32. Billboards...Go!: Smash 5 Burnout Billboards (Individual) 33. Fill The Barn: Meet in the Hayloft of the Hillside Pass Barn (Co-op) 34. What A Blast!: Get 2,000 yards of Drift and land 10 Jumps in the Quarry (Individual) 35. Dirt Track Smash: Crash into each other in the Stock Car Racing Track (Co-op) 36. Miracle Mile: Get 10 Near Misses and 720 degrees of Flat Spin on the South Bay Expressway Bridge (Individual) 37. Lift-Off: Get 40 Near Misses and 120 seconds of Air Time in the Airfield. All drivers must contribute for success (Co-op) 38. Rolling: Land 40 Barrel Rolls in the Airfield. All drivers must contribute for success (Co-op) 39. Go Around: Get 40 Near Misses in the Airfield. (Individual) 40. Hold The Button: Accumulate 90 seconds of Boosting (Individual) 41. On The Waterfront: Meet at the Waterfront Plaza (Co-op) 42. Find A Space: Power Park and score 75% or better (Individual) 43. Step Over: One driver jump over the other 7 drivers on the Ocean View steps (Co-op) 44. Hoop Dreams: Jump through the Grey Aircraft Fuselage Section in the Airfield (Individual) 45. Dead Man’s Reverse: Whilst driving in reverse, jump Dead Man’s Edge (Individual) 46. Fast Fuel: Boost non-stop for 20 seconds on I-88 (Individual) 47. The Island: Jump onto Silver Lake Island, then off again (Individual) 48. Edgy: Land 4 Jumps over Dead Man’s Edge (Individual) 49. Angus Leap: Jump from the Car Park on the east side of Angus Wharf to meet up on top of the Car Park on the west side (Co-op) 50. Roller Hoop: Land a Barrel Roll through the Grey Aircraft Fuselage Section in the Airfield (Individual) T1. Flyby-Time: 4m00s A. Each driver get 3 Aerial Near Misses over the gap north of the Wind Farm B. Meet up in the Waterfall Diner Car Park on East Lake Drive to stop the clock T2. Time and Punishment-Time: 7m00s A. Meet up inside the Airfield B. 50 Takedowns inside the Airfield will stop the clock, but how quick can you do it? T3. Rapid Transit-Time: 3m00s A. Meet up on the tracks of the El-Train Station in River City B. The team must land 50 Jumps using the backstreet ramps off Angus Wharf to stop the clock T4. Sand Timer-Time: 5m00s A. Meet up on the roof of the Young Avenue Car Park B. Each driver take it in turns to jump all other drivers on the Big Surf Beach. Jump around! T5. Whites of Their Eyes-Time: 3m00s A. Meet up on the top floor of the 3rd Street Shopping Mall B. Every driver get 2,000 yards while driving in reverse along Andersen Street. Make it happen! T6. Smashed-Time: 4m00s A. Meet up inside the Downtown Park B. Smash 30 Billboards together to stop the clock T7. Toll to Toll-Time: 3m00s A. Meet up in the Toll Booths between Sections 1 & 2 of I-88 B. Meet up in the Toll Booths between Sections 3 & 4 of I-88. Watch out for traffic! T8. Lonely?-Time: 2m30s A. Meet up inside the Lonely Acorns Trailer Park B. Everyone get on top of the Red Bridge along West Lake Drive to stop the clock T9. Ring ‘n’ Repair-Time: 5m00s A. Land 10 jumps between you through either of the Hoops in the Airfield B. Get out of the Airfield and everyone speed through the Auto-Repair on Nelson Way to finish T10. Lemmings-Time: 10m00s A. Every driver get a Vertical Takedown off the Rockridge Cliff B. Everyone drive past Lone Stallion Ranch to stop the clock ===================== BP6J. Bike Challenges ===================== The Freeburn Challenges will be listed first (1-5) and then the Timed Challenges (6-10) 2-Player -------- 1. Easy Rider: Each rider travel 2,000 yards in Downtown without crashing 2. Night Parade: Each rider Wheelie over 60 yards in Oncoming traffic at the same time, along 9th Street 3. Wheelie Hard: Each rider jump over the train carriages in western South Bay 4. Laid Back: Each rider pop a Wheelie of 500 yards along I-88 5. Close Shave: Each rider get 4 Near Misses on North Mountain Drive 6. Pier Fear-Time: 2m00s A. Meet up in the warehouse off South Bay Expressway and South Rouse Drive B. Race east to take the dock-side Super Jumps 7. Highway to Heaven-Time: 6m00s A. Meet up at the tollbooths between Sections 2 & 3 of I-88 B. Now drive onto the iron girders covering I-88 8. Mine’s a Wheelie-Time: 3m45s A. Meet up by the Sunset Valley Stadium just off Chubb Lane B. Race down to Tindle’s Mine and collectively pull 10 Wheelies inside 9. Kicking Gas-Time: 3m45s A. Meet up in the Nelson Way Gas Station by the bottom of the Uphill Steps B. Now race to the Gas Station on the South Bay Expressway. Second player stops the clock 10. King Kicker-Time: 3m45s A. Each rider get 2 Aerial Near Misses using the ramps along the west side of King Ave B. Head south down King to the big ledge jump. Both riders use it to jump over each other 3-Player -------- 1. Air Freight: Each rider get 5.00 seconds of Air Time along the South Bay Shipping Container run 2. Wheels of Steel: Every rider pull a Wheelie of 200 yards along Uphill Drive in Oncoming traffic 3. Observe Below: Every rider land 3 jumps using the shortcuts on either side of the Observatory 4. Top Cat: Meet up inside the Construction Site opposite Rack’s Ribs. All riders land the dock-side Super Jump 5. Bucking Bronco: Every rider pop a Wheelie of 150 yards along Schembri Pass 6. Miss The Boat-Time: 4m30s A. Meet up at Angus Boat Rental in Heartbreak Hills B. Every rider get 3 Oncoming Near Misses on East Lake Drive, without crashing 7. Fly Missing-Time: 7m30s A. Head over to Newton Drive and get 1 Aerial Near Miss using the gap between the lanes B. Use the Super Jumps on the west side of Big Surf Beach to park up on top of the building between them 8. Make A Reservation-Time: 3m00s A. Meet up inside the Car Park just north of the Wildcats Baseball Stadium B. Now race around to Webster Avenue and get on the southern-most platform to stop the clock 9. Camping Supplies-Time: 7m30s A. Meet up inside Frankie’s Camp Ground on the corner of Nelson & Cannon B. Now meet up on the roof of the Meade Farm Storage Warehouse, just off Nelson Way 10. Root Canal-Time: 1m30s A. Meet up inside the Cinema Car Park on the corner of Root & 4th B. Race to meet up inside the covered plaza off Harber 4-Player -------- 1. Miss The Lot: As a team, land 12 Jumps off the ramp by Lambert Parkway 2. On the Edge: Every rider pull a Wheelie on the wooden platform off North Mountain Drive 3. Double Trouble: As a team, land 20 Jumps using the large dirt platforms on Nelson Way 4. Wheelie Risky: As a team, get 15 Wheelie Near Misses in White Mountain. As a team, now Wheelie for 1,000 yards in Oncoming traffic, whilst staying in White Mountain 5. Tank Top: Every rider land a Jump of at least 80 yards using the Gasometer run off Casey Pass 6. Make An Exhibit-Time: 3m45s A. Meet up outside Sheri’s Restaurant in the pedestrianised street off 4th and Glancey B. Race to the covered entrance of the Exhibit Mall by Harber Street 7. End Of The Line-Time: 2m00s A. Meet up under the train shed by the north end of Hamilton Avenue B. Follow the train line south and land the Super Jump at it’s end in West Acres 8. Near Hit-Time: 4m30s A. Meet up in the shortcut between Hall Avenue & South Rouse Drive B. As a team, get 15 Near Misses along North & South Rouse Drive 9. Drive To Meet You-Time: 9m00s A. Every rider travel 2,000 yards anywhere except Downtown B. Race to Wildcats Baseball Stadium to stop the clock 10. Cry Me A River-Time: 5m15s A. Meet on the roof of the Waterworks Building behind the Dam B. Every rider land 4 Jumps on the top of the Dam (Geldard Drive) to stop the clock 5-Player -------- 1. Overhead: One rider Jump Over the others using the Billboard jump by the junction of Hubbard & Harber 2. Leaving The Night Train: Every rider get 6.00 seconds of Air Time using the big jump at the end of the Crystal Summit railroad 3. Jump Into Trouble: Every rider land a Jump of at least 60 yards using the jump outside the Park Vale Mall on Lambert Parkway 4. Stop Before You Pop: Every rider accumulate 150 yards of Wheelie Distance on the southern most section of road in construction above I-88 & South Rouse Drive 5. Rouse Hunt: As a team, get 15 Near Misses on North Rouse Drive 6. Twist and Jump-Time: 4m30s A. Meet up in the tunnel underneath North Mountain Drive B. All riders, take the jump by the South Mountain Drive Gas Station to stop the clock 7. Finish Wheelie Well-Time: 3m45s A. Every rider travel 2,000 yards without crashing B. All riders pop a Wheelie at the same time to stop the clock 8. Gassing Up-Time: 3m00s A. Meet up in the Gas Station on South Mountain Drive B. Now drive through the southern-most Gas Station on East Lake Drive. Last player stops the clock 9. Wheelie Rickety-Time: 1m30s A. Meet up by the Eagle Statue on the corner of Ross and East Lake Drive B. Every rider Wheelie over the wooden bridge on West Crawford Avenue to stop the clock 10. Builder’s Fun-Time: 3m45s A. Meet up inside the West Acres Construction Site in Paradise Wharf B. Every rider land 10 Jumps using the Construction Site to stop the clock 6-Player -------- 1. Mud Mayhem: Meet up at Lone Stallion Ranch. As a team, travel 15,000 yards inside the Stock Car Racing Track 2. Hold Out Your Tongue: Every rider land a Jump of at least 70 yards off the ‘Devil’s Tongue’ on Nelson Way 3. Paradise At Risk: Every driver Wheelie 300 yards along Paradise Avenue 4. Park And Ride: As a team, Wheelie for 3,600 yards in the Downtown Park 5. Salute The Hudson: All riders pull a Wheelie at the same time on Hudson Avenue 6. Crash & Learn-Time: 6m45s A. Meet up at the tollbooths between Sections 2 & 3 of I-88 B. All riders complete a lap of I-88 to stop the clock 7. Nightmare On 7th Street-Time: 6m00s A. Meet up on the top of the Ocean View Steps B. As a team, get 18 Near Misses on 7th Street to stop the clock 8. Young Fliers-Time: 6m00s A. Meet up in the underground garage on the corner of Paradise & Young B. Every rider now get 5.00 seconds of Air Time using the building across the road 9. Art Attack!-Time: 3m45s A. Meet up by the Large Ring Fountain on the corner of 1st and Glancey B. As a team, land 30 Jumps using the steps of the Gallery by Glancey Avenue 10. Up & Over-Time: 7m30s A. Meet up inside the Construction Site opposite Rack’s Ribs B. Every rider jump through one of the hoops in the Airfield. Last rider stops the clock 7-Player -------- 1. Tunnel Roar: As a team, travel 10,000 yards within the Lawrence Tunnel 2. Blow The Roof: Meet up on the roof of the Exhibit Hall by Harber Street 3. Traffic Terror: Every rider get 5 Wheelie Near Misses down East Crawford Drive 4. Silver Bullet: Every rider travel 2,000 yards in Silver Lake, without crashing 5. Wheelie Long Way: Everyone pop a Wheelie of 200 yards 6. Bridge Is Out-Time: 7m30s A. Meet up by the Sunset Valley Stadium just off Chubb Lane B. Head around the Broken Bridge Super Jump by West Lake Drive and every rider get 1 Aerial Near Miss 7. Jump & Miss-Time: 7m30s A. As a team land 20 Jumps over the broken bridge joining Nelson & Ross B. Scoot around to the Lawrence Tunnel and collectively get 20 Oncoming Near Misses in it to finish 8. Star Gazing-Time: 9m00s A. Each rider Jump a total of 500 yards in Palm Bay Heights B. Now meet up at the Observatory to finish 9. Mill About-Time: 7m30s A. Meet up inside the Old Mill House on Lucas Way B. Every rider travel 4,000 yards without crashing, to stop the clock 10. Garage Getaway-Time: 6m00s A. Meet up on the roof of the Young Avenue Car Park B. Move to the Webster Avenue Car Park and take the Super Jump off to stop the clock 8-Player -------- 1. Never Be Lonely: Every rider pull a Wheelie in the Lonely Acorns Trailer Park off Lucas Way, at the same time 2. Platform Form: Meet up on the platform halfway down the Dam 3. Waving Through Traffic: As a team, get 30 Wheelie Near Misses on I-88 4. Riding Spurs: Every rider travel 2,000 yards without crashing 5. Wheelie Together: Every rider Wheelie through the northern-most Gas Station on Angus Wharf 6. Driven Hoopy-Time: 7m30s A. Every rider travel 2,000 yards in White Mountain, without crashing B. Everyone Jump through one of the hoops in the Airfield. Last rider stops the clock 7. Jump For It-Time: 3m45s A. Meet up in ‘Snake Pass’ by Ross Drive B. Every rider get 1 Aerial Near Miss using the Broken Bridge on the corner of Ross & Nelson 8. Fly Under-Time: 3m45s A. Meet up at the Observatory B. Everyone Jump through the Rock Arch off North Mountain Drive. Last rider stops the clock 9. Motor On Down-Time: 6m00s A. Every rider get 5.00 seconds of Air Time using the run of buildings by Nakamura Motors, on Lambert Parkway B. Race up Lambert to the Paradise Amphitheater to stop the clock 10. Hauled Away-Time: 5m15s A. Meet up on the glass platform, just south of the Paradise Amphitheater B. Every rider get 5.00 seconds of Air Time using the Evripiotis Haulers building on Lambert Parkway =================== BP7. Freeburn Games =================== Three new Freeburn Challenges were introduced in Cagney to add to the fun of Online play. You can play Stunt Run, Road Rage, and Marked Man with the other players in your game. While online, open Easy Drive and select Freeburn Game and select whichever game you want to play. The option won’t be available if there is no one in your game ================ BP7A. Marked Man ================ The game will randomly select someone to be the Marked Man until everyone has been the Marked Man. You will 1m30s to avoid being taken down. If you are the Marked Man, you will have no Boost and limited top speed. You won’t be able to see the other players on your mini-map, as well. If you survive the 1m30s, you will receive 1 point. If you Takedown one of the players trying to take you down, you receive 2 points. If you are chasing the Marked Man, you will have Unlimited Boost. You will be able to see where the Marked Man is on your map. The person(s) with the most points after everyone has been the Marked Man wins. =============== BP7B. Road Rage =============== The players will be randomly placed on either the Red or Blue team. You can change teams by opening Easy Drive and selecting Change Teams. The Blue team has no Boost, a limited top speed, and can’t see the Red team on their map like in Marked Man. They can see other players on the Blue team. The Red team has Unlimited Boost, and can see everyone on their map. The Blue team must make it to a checkpoint and then the finish. It only takes one Blue player to make it through the finish for the Blue team to win. The Red team wins if they Takedown all members of the Blue team. =============== BP7C. Stunt Run =============== Players will have 2m00s to get the highest score that they can. There are no Boost restrictions in this game, as long as your car has Boost. The multipliers are the same as offline. Billboards, Super Jumps, Big Air, Flat Spinning, and Reverse Air get you a +1 multiplier. Barrel Rolling still gets you a +2 multiplier. An addition to the Online mode, if you Takedown another player, you not only kill their combo making them lose all the points they would have had, you get a +3 multiplier. You can still keep you combo going after time has expired. Once your combo ends, your score will be added up and finalized while you wait for other to finish. ================= BP8. PS3 Trophies ================= A list of the Trophies awarded during game play and how to obtain them. All trophies aren’t retroactive. If you want to earn the Trophies, you need to start a brand-new save file for some and others you can still do without restarting. You can also save your file to a USB and then restart your game since the trophies are synced to your PSN ID. Some of the trophies that don't specify car or bike can be done with either but some can only be done with cars. There are 64 total trophies. To get the Platinum trophy, you must fulfill the requirements for all trophies marked with and asterisk “*” Bronze Trophies (48) -------------------- 1. Repair your car*: Awarded for driving through any Auto Repair 2. Set a Time Road Rule on any road*: Awarded for beating any of the original Time Road Rule scores 3. Set a Showtime Road Rule on any road*: Awarded for beating any of the original Showtime Road Rule scores 4. Win a Race:* Awarded for winning any Offline Race 5. Smash 3 Burnout Billboards*: Awarded when you smash through your 3rd pristine Burnout Billboard 6. Smash 30 Burnout Billboards*: Awarded when you smash through your 30th pristine Burnout Billboard 7. Drive through 10 sets of Yellow Smash Gates*: Awarded when you drive through your 10th set of Yellow Smash Gates 8. Drive through 50 sets of Yellow Smash Gates*: Awarded when you drive through your 50th set of Yellow Smash Gates 9. Shutdown the Nakamura SI-7*: Awarded when you shutdown the Nakamura SI-7 10. Score a x3 Multiplier in Showtime*: Awarded for reaching a x3 Multiplier in Showtime 11. Perform 3 Takedowns*: Awarded for performing your third Takedown 12. Drive through a Repair Shop during a Road Rage*: Awarded for driving through an Auto Repair during any offline Road Rage 13. Perform a 180 degree Flat Spin*: Awarded for performing a Flat Spin of at least 180 degrees 14. Successfully land your first Super Jump*: Awarded when you successfully land your 1st Super Jump 15. Score a Boost Chain of x2*: Awarded for achieving your first Boost Chain of x2 16. Survive a Marked Man*: Awarded for winning any Offline Marked Man 17. Beat the target score in Stunt Run*: Awarded for winning any Offline Stunt Run 18. Power Park your car*: Awarded for successfully Power Parking your car between two other vehicles 19. Set 10 Showtime Road Rules*: Awarded when you set your 10th Showtime Road Rule 20. Set 10 Time Road Rules*: Awarded when you set your 10th Time Road Rule 21. Complete 5 Burning Routes*: Awarded when you complete your 5th Burning Route 22. Drive on the wrong side of the road for 547 yards*: Awarded for driving a distance of 547 yards in Oncoming traffic in one go 23. Shutdown the Carson Inferno Van*: Awarded when you Shutdown the Carson Inferno Van 24. Successfully land 10 Super Jumps*: Awarded when you successfully land your 10th Super Jump 25. Land a Barrel Roll jump*: Awarded for successfully landing a Barrel Roll jump 26. Find all events around Paradise City*: Awarded when you have discovered every event in Paradise City 27. Visit all the Car Parks in Paradise City*: Awarded when you discover every Car Park in Paradise City 28. Invite a friend to join you in Paradise City*: Awarded for sending an online game invite to another player 29. Complete a Freeburn Challenge*: Awarded when you complete your 1st Freeburn Challenge 30. Visit a Gas Station during a Race*: Awarded for driving through a Gas Station during any Offline Race 31. Visit a Paint shop to change your vehicle colour*: Awarded for driving through any Paint Shop to change your vehicle colour 32. Enter a Road Rage in the Carson Inferno Van*: Awarded for entering any Offline Road Rage in the Carson Inferno Van 33. Visit the Airfield*: Awarded for visiting the Airfield in Silver Lake 34. Visit the Quarry*: Awarded for visiting the Quarry in White Mountain 35. Jump Dead Man’s Edge*: Awarded when you first jump over Dead Man’s Edge in White Mountain 36. Jump over another Player’s Car*: Awarded for jumping over another player’s car in an online game 37. 8 Players meet in the Wildcats’ Baseball Stadium*: Awarded for meeting up with 7 other players inside the Wildcats’ Baseball Stadium in an online game 38. Send a Mugshot or Smugshot*: Awarded for sending a Mugshot or Smugshot to another player during an online game (requires a USB camera to be connected) 39. Take part in an Online Stunt Run: Awarded for taking part in an Online Stunt Run 40. Take part in an Online Marked Man: Awarded for taking part in an Online Marked Man 41. Be on the Blue team for Online Road Rage: Awarded for taking part in an Online Road Rage as a Runner on the Blue Team 42. Be on the Red team for Online Road Rage: Awarded for taking part in an Online Road Rage as a Chaser on the Red Team 43. Ride 50 Miles Offline on a bike: Awarded when you reach a total bike distance ridden of 50 miles 44. Complete any Bike Day Road Rule: Awarded when you set your 1st bike Day Road Rule 45. Complete any Bike Night Road Rule: Awarded when you set your 1st bike Night Road Rule 46. Ride 10 miles on a bike in an 8 player lobby: Awarded for riding 10 miles on a bike in an 8 player online game 47. Complete 5 Bike Challenges: Awarded when you complete your 5th Freeburn Challenge on a bike 48. Drive through 200 sets of Yellow Smash Gates*: Awarded when you drive through your 200th set of Yellow Smash Gates Silver Trophies (11) ------------------- 1. Earn your ‘D’ Class License*: Awarded when you receive your ‘D’ Class License 2. Earn your ‘C’ Class License*: Awarded when you receive your ‘C’ Class License 3. Earn your ‘B’ Class License*: Awarded when you receive your ‘B’ Class License 4. Earn your ‘A’ Class License*: Awarded when you receive your ‘A’ Class License 5. Score a x5 Multiplier in Showtime*: Awarded for reaching a x5 Multiplier in Showtime 6. Score a Boost Chain of x4*: Awarded for achieving your first Boost Chain of x4 7. Score over 50,000 in a Stunt Run*: Awarded for scoring over 50,000 in any Offline Stunt Run 8. Drive 750 miles*: Awarded when you reach total car distance driven of 750 miles 9. Complete 10 Freeburn Challenges*: Awarded when you complete your 10th Freeburn Challenge 10. Complete your first Timed Challenge: Awarded when you complete your 1st Timed Challenge 11. 24 hours in Paradise on a bike: Awarded for spending a full 24 hour day and night riding a bike Gold Trophies (4) ----------------- 1. Smash 60 Burnout Billboards*: Awarded when you smash through your 60th pristine Burnout Billboard 2. Earn your ‘Burnout’ Driving License*: Awarded when you receive your ‘Burnout’ Driving License 3. Complete 10 Timed Challenges: Awarded when you complete your 10th Timed Challenge 4. Earn 100% on your Bike License: Awarded when you reach 100% complete on your Bike License Platinum Trophies (1) --------------------- 1. Burnout Paradise Elite: Awarded for successfully collecting all trophies from Burnout Paradise (excluding Additional Content trophies). ==================== BP9. Version History ==================== 2/23/2008-V.1-Began Walkthrough. Finished Intro & All cars 2/24/2008-V.3-Completed Events section and 2P Challenges 2/25/2008-V.5-Completed Offline Challenges and moved Challenges to end, Parking Garages and Drive Thrus done, Started Road Rules 2/26/2008-V.6-Added Controls section, Finished Road Rules 2/27/2008-V1.0-Finished 3, 4, 5, 6, 7, and 8 Player Challenges. Guide Finished 4/20/2008-V1.1-Fixed errors/Made changes in Intro, Cars, Burning Routes, Stunt Runs, Road Rages, Races, and Challenges. Added new section, included tips received 7/18/2008-V1.5-Began rewriting a lot of the guide. Finished Intro, Cars, Burning Routes 7/19/2008-V1.6-Finished Event Locations and Discoverables 7/20/2008-V1.7-Finished Road Rules, Offline and 2-3P Challenges 7/22/2008-V1.8-Finished 4-7P Challenges 7/23/2008-V1.9-Finished 8P Challenges and Freeburn Games 7/24/2008-V2.0-Finished remaining times and Olympus stats 8/12/2008-V2.1-Added Xbox 360 content (Controls and Achievements) and removed old section 9/19/2008-V2.2-Began adding motorbike content. Finished Road Rules, Bike Challenges. Began Burning and Midnight Rides 9/20/2008-V2.3-Finished Burning Rides, Finished Midnight Rides, Started Online challenges 9/23/2008-V2.4-Began adding PS3 Trophies 9/29/2008-V2.5-Finished Trophies and Bike Time Challenges