Penny Arcade Adventures - On the Rain-Slick Precipice of Darkness Walk Through ----------------------------------------------------------------- Guide by: ServiusTheBear® Email: ServiusTheBear@Yahoo.co.uk Version 1.0 Date: 03/04/2012 17:55 --------------------------------- Contents --------------------------------- 1. Intro 2. Walk Through 2a. PART 01 2b. PART 02 2c. PART 03 2d. PART 04 2e. PART 05 2f. PART 06 2g. PART 07 2h. PART 08 3. Version History 4. Legal Stuff --------------------------------- 1. Intro --------------------------------- Penny Arcade Adventures: On the Rain-Slick Precipice of Darkness is an episodic action-adventure video game series. Based on the webcomic Penny Arcade. Penny Arcade Adventures is an adventure game which mixes 3D gameplay with 2D interstitials and cinematics. The gameplay consists mostly of seek-and-find puzzles, reminiscent of adventure games, where the player must collect items and return them to a character to advance the plot. They can also collect spare robot parts to upgrade their weapons. Battles consist of a real time combat system similar to the ATB (Active Time Battle) system of Final Fantasy Games, with context sensitive button presses reducing damage or being used to carry out special attacks. Now I have to say at this point it is not a game for children as there is alot of swearing in the game even tho it is written based. So I would advise not letting children play this game. So with that said let us play. --------------------------------- 2. Walk Through --------------------------------- This walkthrough is not spoiler-free, because that's absurd. It is to the best I can swear free, although the Shithole is still called the Shithole. I may have missed some things. But this is really to complete the game e.g. story. If there is something I have missed like the albums. Please feel free to mail me as to where they are and I can ammend my Walk Through. --------------------------------- 2a. PART 01 --------------------------------- Right once you have made your character and clicked the button. You are then sent whirling through the stylised, 1920's night of a virgin New Arcadia.After some narration, you are treated to a short tutorial with even more narration. Click on the rake, then click on the pile of leaves. You can not do anything else in this area. Now after witnessing this bitter act cut scene. Click the Mailbox in the background. It contains Concept Art 1. If you like, hit the trash can in the foreground, next to the two un-smashable ones. The contents are random, usually, although almost always a bandage at this stage in the game. Continue to move to the right, and you will meet two fruit-rapists. Yep fruit-rapists those poor fruits. Now follow the instructions and you should have no problems killing them. You will gain 2 parts, vital both for weapon-upgrading oh and for those who want to get everything. Now continue right and you will be drawn to the cat, Thomas Kemper. Click on him, select dialogue options 3 and then 2, and he will join you. Click on the mailbox to unlock Album 1. Move to the right once more, and observe the milk bottles. This shows you that hidden Fruit-lovers are in there, so watch out for them, So click on these. After beating them, you will be awarded 3 parts, and some other junk, maybe. Go across the street and click the mailbox to unlock Concept Art 2, then move on right through the level transition. After passing a few houses, you'll be drawn to an orange tree. Grab the orange, then head right to face two more of those lovely little robots. Use the orange to distract them and then destroy them. You should level up now, and gain a new special move. You should also gain 2 more parts for upgrading. The Mail outside the house after the orange tree holds Concept art 3. Move on and fight the 2 more robots. Cross the transition and move past the school oh and pick up the two dorks standing by the footprint. Pick any dialogue you like. Gabe inexplicably gains a new attack, while Tycho doesn't. Fight the next 3 Robots, You finish up with 3 extra parts. Move to the right until you reach a gas station, and face the four Robots there. You will roll for initiative, which is basically an excuse to give someone on either side a free headstart, You might wanna use fruit, because as you kill them more rush in! After facing around six, an upgraded robot appears and has worse, status-inducing attacks. Win 7 parts for your trouble. Now Head straight to Anne-Claires via the agency button, or move right to look for more items from garbage cans and crates. After that go to Anna-Claires --------------------------------- 2b. PART 02 --------------------------------- Click on the painting above her window to unlock Concept Art 4. Click on the strange thing behind her, on the shelves to the far right, and you'll unlock Album 3. Click her nightstand table to unlock Concept Art 5. Then talk to her about everything. She'll will tell you to go to Hobo Alley so make your way there. Once there click on the red poster on the smashed building to unlock Concept art 6. Then click on the bald man with the red beard nearby. Talk to him about everything. Now head away from the camera into the background, and watch out for a wriggling travel trunk to the left of the road. Now there are two robots and this time they have 90hp! Do not freek out. You can easily survive if you watch their health bars for that tell-tale flash. If you see it, hit the space bar.Remember summon the Cat to waste a lot of time and charge your moves a little more. Killing these two nets you 10 parts. Now you can not go forward for now so go to the right. Fight the single robot you can use an orange against this fellow to destract him to charge up your moves but you do not really need to. I just laugh at them when they start to do the nasty to that poor fruit. You can easly kill him and collect your five parts. Move to the right and get ready to meet your first mime! He runs off shame. But dose it in style, so you're free to investigate the goop thas is behind him. You are actually free to do that and only that, as you know any level transitions are met with Tycho and a reminder that Anne-claire forbids such acts. Receive your stuff. Go back to Anne-Claire's pad and talk to her. Talk about the goo, then talk about it again. Talk about the robot, then ask her about upgrades. At this point, the choice is yours in a few minutes, you'll be able to upgrade yours and Tycho's weapons or you can upgrade Gabe's right now. I'll remind you later when you have enough saved up. Finally tell her you're ready to go to work. Say goodbye and prepare for the trip back to Desperation Street. --------------------------------- 2c. PART 03 --------------------------------- After the transition, move left, and listen to Gabe and Tycho talk about the appearance of mimes. Then move right and fight the three mimes. Well there's no real weakness you can take advantage of at the moment, at least until you get some explosives, so just watch your blocks and take them out one at a time. When you've won, move to the left. Fight the three mimes by the old orange tree. If you have one yet, use an invisible box it's not technically an item, because it doesn't exist, but anything classed as a mime will be trapped by this. Click on the mime by the orange tree and try out dialogue options until you run out. Then keep pushing back towards your house. Kill three more mimes then get to your house. Fight the final four mimes to earn Tycho his first special move. Now step into the wreckage to seize the nut of destiny. Head back to Anne-Claire's. Talk to her about the thing you found then ask her where to go next. This will unlock the Pelican Bay area. Then ask about the goo and become promptly disappointed, as you discover she has made no advances in her research. As you either upgraded already or chose to wait, and got no new parts in the meantime, don't ask about parts. Just say goodbye. --------------------------------- 2d. PART 04 --------------------------------- On your way out Anne stops you and tells you that you can summon her in battle. Her flame-thrower attack hurts everybody but the enthusiastic robots are particularly weak against the attack. Great! Now head to Hobo Alley. Once there, talk to James Filth again. He informs you that he has a problem. Ask him about it and he tells you that ambulatory trash threatens the civilised residents of Hobo Alley. Navigate the dialogue until you officially "accept" his task. If you talk ittle more, you get a glimpse at your shimmering reward. Hey! Look! There's one right there, on that street corner! Click on it. It growls and everything. Try out Tycho's new special move, taking care to hit the WASD keys. You generally have enough time to look at it, understand it, and press each one before the time runs out, even when it gets very close to the wire. Enjoy Tycho's overkill bonus, but make sure that the rake's bleed effect doesn't kill him before Tycho does! Remember that you can also use items to lower it's defense; at some point, the garbage may wreath itself in a shell of ordure, heightening its natural defense. Throw the Armour Eater on it. Trash left to kill: 9 Now move right head past where you found the goo and cross the level transition. Immediately, you are surrounded by three sleeping enemies two trash cans and a fat hobo the only type of hobo not resistant to Gabe's fists. Fight them. Tycho's weapons are strong against hobos and at this stage you can expect at least 80 damage from a perfect special. This one though is tougher. You'll find yourself waiting for the perfect chance to use a special and forget about your health. Keep using bandages with one character, probably Gabe, and have the other two pick on a garbage can. Gabe can also throw in some items. Trash left to kill: 7 After this battle, you should find some Hobo Meat. Go and talk to the soup kitchen guy behind you about the meat you have. After a bit of banteryou discover he needs sanctioned meat. What is that, you ask? Well, you'll have to worry about that later. For now, just press on to the right. As you Approach the corner click on the red poster. It contains Concept Art 8. As you round the corner and head to the backdrop note the wriggling travel case. This contains 3 Robots crush them and Collect 15 parts. Unless you spent some before, you have enough to upgrade your rake. You can nip back to Anne-Claire if you like. The rake is a solid tool for right now but if you want to be dealing damage to hobos, hold out for the gun upgrade. Push on back further into Hobo Alley. As you come to the crossroads we'll call the road you just came from South with the one ahead North. To the north, you see a few hobos. You can take them but there is a wriggling box by that lamp post. Go and fight the two robots inside. The battle is easy if you have Anne-Claire ready of course and you get 10 parts. You may now upgrade any of your three starter weapons! Feel free to run back to Anne's to upgrade. Whether you do or do not make your way back and approach the swarm of hobos. This battle can wear on your health, so keep Gabe on top of it. I find that you can keep the Fat one alive so that Gabe can contribute by killing him but it isn't necessary. He can be your item user or combine for team-up attacks. The main thing is use your rake guy to get a guy bleeding use Tycho to deal damage and pick them off one by one. The skinny guys tend to heal eachother to but they can't revive eachother like you can. Go ahead and grab the key. Now head back to Anne-Claire's. Hand over the key ask her where to go and make a decision on upgrading. You will be fighting hobos for a while longer so I suggest Tycho's gun. Then, head out to Hobo Alley again. --------------------------------- 2e. PART 05 --------------------------------- This time at the corner where James Filth usually stands head to the back of the set. Cross the transition and head towards the Travel case. Break it open to fight 2 Robots for 10 parts. Remember to use an orange to distract them while Tycho builds up initiative for his finisher. Move to the right and travel into the back alley where a drunk hobo and 3 garbage cans nuzzle eachother in the cold dark. Trash left to kill: 4 New attack, and 60% done with the trash quest! Unlock Concept Art 7 by clicking on the pile of rubble near them. Move right to the crossroads. More trash, and this time they have robot help. Kill them all for 10 parts. Trash left to kill: 2 There's only one place to go now. Head east for the big trash showdown. First however open the travel case and fry the 2 robots inside for 10 easy parts. Now, go face the crowd of hobos and garbage by the Shithole. TRASH WASTED! Ok now you may go back to see James Filth and collect your reward. Talk to him and give him the good news and he will reward you with a stinky red coin he picked out of the trash. Now travel to the Pelican Bay Boardwalk. As the level loads, prepare to be disappointed. You can't get in! Talk to the ticket guy standing infront of the GIANT GEAR. Say whatever you want but make sure you ask about his Sale. Find out the prices of everything but specifically you want that gear. He tells you it's an antique and thencharges you one token! I don't know if this is the dialogue options I chose but I think if you can't afford it he definitely asks you for ten thousand tokens. You'll get that for the other items at this stage. Now to get this gear back to Anne-Claire's. You can upgrade Gabe's fists now, if you like but again the Rake is probably more useful sooner so you should probably hold off for another 3 parts until you can do that. Then yap about the gear. So apparently the bolt actually escaped like on its own. It went to hobo alley. So you're going there again now. --------------------------------- 2e. PART 06 --------------------------------- First talk to James Filth, and hear his song. Why not? Then, head to the back and follow the road until you see a man with a big red nose and a bowler hat. Talk to him. He is Professor Whimple, and he asks if you are from the Old Academy and you aren't. After bantering with him you find out that Hobos strewn across the Alley are preventing him from conducting his important experiments. He suggests that you kill them. Oh if he only knew the hobo blood that stained your hands he wouldn't be so coy about it. So, basically. Go do it. Your first stop is to the right where three hobos are lurking. Take them on and make sure you don't waste Gabe's attacks damaging the skinny ones who are resistant to his attacks. Instead use regular attacks to give Tycho time to charge up his regular which should deal about 100 damage to a common or garden hobo. The skinny ones also heal, so take them out first. Hobos waiting to be turned into tummy meat: 14 Then head to the right of Prof Whimple. Two more are there so kill them too. Now head to the right and cross the transition. There are three more before the crossroads. Now head south towards the camera at the crossroads. Cross the level transition. Two hobos are right there at the corner so kill those. Hobos waiting to be turned into tummy meat: 7 Head left past Gerhard and attack the hobos to the back of the set. This time however you are surrounded by four hobos. I had Anne-Claire saved up so I just blasted them from the start but I did risk the thin ones healing everyone up afterwards so I had Rakeman and Tycho take one each. Hobos waiting to be turned into tummy meat: 3 Gabe's new attack is actually pretty good because even if the target is resistant, they'll get stunned. That means that you can take a particularly troublesome opponent out of commission and let your other guys do the damage. However just like with the invisible boxes and the fruits, you can snap them out of it by damaging them. So head left and fight the last three hobos. By doing so, you will receive the congratulatory. HOBOCIDE! Now go back to Whimple. Once you talk to him he will give you a punch card as promised. Which you know really sucks. However he redeems himself with a ticket to Pelican bay! Oh also some lint. Okay so ask him about the stuff then head out. You are treated to a cutscene. Now go to the Shithole! Mr Because-I'm-Worth-It left a trail of hobos so you might as well go and kill them all. Three are to your immediate right. Head right to the crossroads where more vagrants await. Further still and the camera pans dramatically to the Shithole whose fair doors are not doors for they are each ajar. Kill the three Knights of the Road before you and enter. The Shithole is probably the greatest place in the game for me. I laughed hard at the door sequence you are about to be treated to. First however note the incandescent particle field across the. uh. I mean, first however click the painting by the exit to Unlock Concept 9. Okay, talk to this guy. Ask him about the sack the robot the vacancies. Notice the stress on Giant robots. Also notice the crying in the background. So! Now you may check out the rooms. No matter what order you click on them, they'll appear in the same order. Until you open them, all three contain all three different rooms, and none of them at the same time. It was this game that inspired Schroedinger to postulate about his late cat, and go gravedigging. So, open the doors already. You first meet schroedinger's rat then his dog then his well anyway. Go in the fourth door which is always a massive room filled with hobos. Before you plunge in, just click on three of the tables. Just three! You can back up and reveal an often-missed section of this room where more tables hide. What this does is allows you to telekinetically pick up parts one at a time. If you didn't upgrade a second party member yet, go now to Anne-Claire's and get the rake upgrade. You can easily finish off some guys here with the Rake and get some overkill points before the boss incase you thought this hair guy was your friend or something. Okay, so return to the shithole and charge in, taking care to use Gabe against the Fruit Fornicators, and try if you can to finish them with the rake. On your way here, you may have noticed some Hobos still lingering in Hobo Alley. It's okay to kill those to actually, on the path in or out of the Shithole, There's a robot by Gerhard with some hobos. He yields 5 parts. So back in the Shithole's basement, you fight two groups of 2 hobos/2 Robot. These are good, because aside from the fairly quick attacks, they're all fairly easy to block, and Gabe can make a real dent in the robot health while Tycho focusses on hobos. Fight the first group for 10 parts, then the second for 5 more parts. Okay, pick up all the extra parts. If you like, you now have enough to go back to Anne-Claire an upgrade your fists, even if you didn't meet the extra robot by Gerhard. I'm going to do that you could probably survive until you bring Anne that prototype sitting right there on that bench over there. Now that I think about it you could even have not killed those hobos and used them to build up Gabe's Overkill, but I wouldn't do that I don't think he makes that big of an impression in the next battle, actually. Well make your way there if you left or simply walk over to the guy, and get ready to rumble. Slum Lord has 999 health. You can't hurt him until you kill all the hobos in front of him. Then he'll attack you with his hobo-sack and nuke your stats. Finally, after taking a big enough beating he will summon more hobos. First he has two skinnies and a fat hobo. Then he summons a Fat hobo and a robot. Finally, he brings out one skinny hobo. He's weak against hot toddies and isn't resistant to anything in particular. If you beat the enemies outside too Tycho should get a new attack. This is a good damage dealer for him, and should be used in preference of his third and final attack (when you get it) for lone foes. Okay sorry. Watch the cutscene! While that's neither here nor there, what is certain is that you need that prototype. Go click on it. Now that you have that, there is that box of on/off switches. Take one. Instantly you can tell from the line, It will probably work on anything that I haven't lead you astray. Before you go, though, Move along the left side until you see a machine that looks like an airport security scanner crossed with a hole-punch. Click on it. It is, quite naturally an industrial beef stamper. You unlock an album just by looking at this thing, so potent is its authority. Scratch off Album 2 on your collecting workbook, son, and continue to investigate the stamper. Feed in them slabs! Hilariously, the word "Delicious" vindicates your viscerae sufficiently, which means you can go see Gerhard. Once there, fight the guys if you haven't already. Give him the meat, then eat the soup. I said eat it maggots! Apparently, it tastes like felt. You're officially a cannibal now, so you get the cannibal bonus of +50 health. This is permanent, but only applices to the Rake Man. If you want a mild chuckle, talk to him again. Okay! Now go back to Anne-Claire and give her the prototype of the larger robot. She gives it to you as a helpful chum, but not before painting it pink and removing "most" of its lust for delights of the tangy flesh. --------------------------------- 2e. PART 07 --------------------------------- From this point on, you should know that Fuschia's attacks grow in power every time you use them. If you want to hyper-power her, then use her as often as possible. This means possibly drawing out battles so you can use her an extra time, if you're committed. Some completionists might consider it a loose end to not see her most extreme combat animation; she starts off at 25 damage and ends up nearer 300 damage. With that out of the way, you are still in possession of a ticket to Pelican Bay, and I urge you now to travel there and speak with Mr Swindell. Talk to him, and tell him you have tickets. Then convince him somehow that you are all a family. As always, violence is the answer threaten him with your weapons, and he'll cave like... Bam. Move to the right, through the barriers. You won't get far before a mime-scientist accuses you of not being out of your mind. Talk the crap out of him until you discover that he needs his invisible loot back. You should get that for him, but not before discussing religious matters, obviously. Watch Tycho's face as he talks. Watch the cutscene. Laugh at the wombat's face. Then, once the talking is over, head further along the boardwalk. Now, you're used to the Robots arriving in milk bottles and in travel cases. You're not used to the seagulls and construction-worker lunchboxes they now lurk in. As always, if it wiggles, or does anything at all, click on it, but these little inconspicious robot-brothels are what normally holds people up from getting all the parts at this stage. Also, those metal bins are item containers that you can smash. Now, there are three things you notice on entering this area. The first is those clowns. The second is that flying pricks place. That is a minigame place. You play the game, and win a red coin. You'll need five of them, so go do that. If you prefer, kill the clowns first. When you do fight them... They aren't weak or strong against anything except clown noses. If you have one, you don't need to use it, but it's rare to find them by this point anyway. They are impervious to team-up attacks, though, so don't waste two specials by doing that. I didn't notice a big increase in damage between specials and regular attacks either, so you might be better off just saving the specials for overkill. Okay, the biting attack drops your speed, so you should wait for the actual lunge to block. The timing is odd, but you'll get it. The minigame is not my favourite, but some people like it. What no-one likes is running around each of the three stalls four or five times to get one of each different colour coin, so while you're here, just get five of them. The trick is to aim a little higher and farther than the balloon you want, and hit enough to score 12 points with 6 darts. So if you hit one +2 with every dart, you're good. If you hit four +3s, you're good also. If you hit a blue, you need to compensate by hitting a +3. Just keep at it and you'll get them. Once you're done, head towards the level transition but don't go through it. There are two things you didn't notice, fool! One is that lunch box. Nobody notices that one; it's invisible, practically. Click on it to unleash two of the Hardest Robots in the game. They have 275 health each, they deal high damage, they're resistant vs firearms, and... oh look, the ones I'm fighting for the purposes of writing this guide just got the initiative. My advice? Get good at counterattacking, and if you can lob an orange, or a hot toddy call it the cost of 50 parts. You should have enough to upgrade at least one of your team by now, so do it. Otherwise, you'll miss out on a chance for overkill. Rakeman also gets a new attack here. This is the only tier 3 attack that doesn't too medium damage to most enemies. This is the fatality move, straight out of mortal wombat. Okay, before you head off to that level transition, try the little poster in the doorway of Slippery's Icecream Parlour. You just unlocked concept art 10. Right, so now you can head on back past the level transition now. You'll see more clowns, and some other dancing guys, and a wiggling travel case. Ruh-Roh! Go get that one, and remember! You have ORANGES in your POCKETS. Gabe gets his third attack now, which is great for stunning everbody. You get 50 more parts. Okay, now go fight those clowns. They are weak against noses. With that out of the way, avoid those singing fools, and stick to the right. Talk to the fortune teller. Ask Tycho about it, examine it, and get a fortune. What? Broken? Okay, so, you grabbed one of the many switches from that box, in the Shithole, so repair it with that. Insert your token. You can go try to insert another one if you like. Moving on. Pass the fortune teller lady, and by the next bench/lamps/garbage arrangement, there is a seagull. It is TWITCHING. You should click on that. 2 robots appear, and that nets you 50 parts. Now go to the vandalism store. Get 5 coins here too just click to stop the slider at the centre points. Now keep to the right and kill those clowns no, you're not crazy, they weren't there before. Again, clown noses only good for clown killing. Use Fuschia as much as possible in preperation for the later foes, when you'll need a good showstopper. Next, you're going to approach the very back of the set and head for that mime area they've made over there. Smash the two crates and watch them. Look at them, just pretending they're stuck in a box! To the left is a red sign; click on that to unlock Concept Art 11. Then, click on the mimes. These mimes are great because although they're impervious to special attacks That's right, impervious!!! they're weak against normal attacks. So you can't build overkill with these guys, but you can gain experience and advance the plot. And also kill them. So do that! Wait until you're charged, and click away. Remember Fuschia, though; this is a game with a finite number of encounters. You can use some invisible boxes to prolong the match, but you won't need them for your own protection until you're facing stronger silent foes. So, Tycho now has his uber attack aswell, a move that sprays bullets. You also got that invisible rope, obviously. Okay, so arc round past the level transition, and move towards the camera. You'll soon meet some clowns one of them is laughing, or more precisely, THE LAUGHTER. SILENCE him promptly. He's weak against basic attacks, but the others are just normal clowns. You can also use clown noses to hit a cluster and pick them off two or three at a time. I prefer to draw this one out and get in another hit from Fuschia. Are you done? Keep moving towards the camera. You'll come across lunchbox number 2, and inside, 2 Robots. By proxy, you open the lunch box 50 parts! Right, keep going until you reach the compass-dial thing on the floor. By now, your well trained eye should easily spot the wriggling seagull. Click on it! 2 robots and 50 parts, await you. After you vanquish them, click on the anchor. The base isn't part of the anchor apparently. This unlocks Concept Art 12. If you've found them all so far, you should now be able to view the bonus comic. Well done, and happy chuckling! Make sure you've been upgrading... you're always running out of enemies to overkill. To the left a ways are some clowns. Fight them! Explore to the left and make sure to click on anything wriggling. Like those milk bottles. Open that up and fight the two robot inside. You should get 50 parts, putting you with enough parts to upgrade again. When you're back to that spot, go to the right and fight those mimes. Again, these guys are immune to special attacks, so you can't earn overkill from them, so you can mop them up quickly, or block every hit and wait to use Fuschia again. Then move right to the next area. The first thing you'll notice is a big sort of barrier of darkness. By all means, examine it, but not before clicking on what you should have noticed. There is a wiggling shoe right by you as you enter. Click it! 2 Robots, 50 parts, as usual. So, move to the smokey wall of darkness, and talk to Tycho about it. Once he tells you what you need to do, feel free to talk gibberish at it. Then, click on that Balls and Holes game. Win 5 coins somehow. Your best bet is to go for the middle of the board, straight up, medium power. You won't max out your points, but you'll usually win. Okay. You should now backtrack to Madame Zudora. Take care to avoid any enemies, as the more enemies you can fight, the more overkill you can build up. Insert a token, and you find out that you should entertain her. Now, many of these barbershop guys have appeared all over the place. The ones right next to you are, infact, evil, and you should be aware of this. Each guy is a different type of enemy. The way to identify them is their health, which starts differently from man to man. Three of them are only weak to certain attacks, while the fourth is generally hardy and reacts badly to team-up attacks. So! The one with the thickest moustache needs to be shot at with Tycho. The short, stumpy one waving his hands around needs a good punching from Gabe. The lanky one with the squarish head is weak against rakes. The one on the far right, the tallest by a fraction, is the leader, and team attacks is what he doesn't like. Memorise that if you can, and then plunge in. I opened with Anne-Claire, but I found that it made them a bit vulnerable to splash damage from Tycho's tier 2 special. A short conversation confirms that you are now hunting barbershop guys. Remember how you just did that, and if you found it hard or died, either work on your blocks or make sure you hitting the right guys. The next quarter is around that corner at the back. You should hear them before you see them. Be merciless. After these guys, move to the right for the final quartet. After that, there's nothing to do but go back to Zubora. Again, avoid any l ingering enemies; you'll need five more overkills for whoever you didn't max out yet. Right, get to Zudora, pick one of three hilarious band names, and listen to the stupid music you play. You now unlocked album 4. Why? Why are they punishing us for progressing further in the game? Okay, insert your next token. When the second slip of paper is excreted, take it out and read it. Now, make your way to the gate barring your way on the boardwalk, avoiding any enemies of course. Go to the gate, and speak the words to open it. Once it's open, move through, and fight the dark mime. The Dark Mime guy has some powerful mimery! His grenade one will drop attack down for the whole party, so it's vital that you block that one. The other mime can be taken out quite easily, so just hang in there. The real challenge is just around the corner. After that, you should move right, and click on that seagull. This time, four robots come out, and this battle is serious. The most state-of-the-art juicers are hard to handle in this number, but if you pick one off at a time, use Anne-Claire if you have her, and weaken them with the armour eater, you should eventually pull through. This wins you the last 100 points, and allows you to upgrade a final time! Before you upgrade now, though, pass right and see the cutscene. Then, take the Giant Light. This is what you came for, in the end, the final clue. That, and all the parts, that is. And killing mimes is a plus. Use your Agency button to escape without navigating the hoard of mimes that now populate the boardwalk. Go to Anne-Claire's, and listen to the talking. Then upgrade. Then tell Anne about the light. Then ask Anne if she can help. Talk to her about punching, about firearms, then about rakes. The hunt is on. --------------------------------- 2e. PART 08 --------------------------------- You need to make your way to Desperation Street. Here, you will notice the white and red banners of Yog Sethis. Run right on down to the silent pope, and prepare for some sacrelage. He is weak versus punches, so it's Gabe's turn, although he isn't resistant to any of your weapons. He does have a move, wall of fire, that is sometimes too quick to block. It destroys your attack stat. I managed to keep Gabe buffed with an attack potion, and stuck an Armour Eater on the pope, so that Gabe's tier 2 special would deal 650-ish damage to him. I had a couple moments, but I finished anyway. Okay, we now have the Pope's Soul. To the boardwalk! We're doing three things here. The first is to buy that ferris wheel. Don't worry, you won't be punished for your dialogue choices, so choose the mean version if you like. Also, buy that horn. You have enough coins, don't you? Next, move right. There is no reason not to clear the whole boardwalk of enemies right now, but I prefer to make things easier on myself and wait for the awesome upgrades. However, as you make your way to Zudora, for our second task, you have no choice but to fight two dark priests and two boardwalk mimes. You now have two of the invisible items. You should go to Madame Zudora now. Task number two is to watch Gabe do his thing. Not the type of exorcism that Tycho might perform but then again you would not be able to click on the wreckage and get the vacuum tube. Click and get the vacuum tube. Right, thing three is to go back towards the front of the set, then left. Kill those clowns that you've been dying to kill this whole time, but make sure you do it with the right party member to get overkill. Move on right, and face those dark mimes. Kill them, obviously, then take all three invisible items back to that mime scientist in order to complete item three on our agenda. He rewards you with a strength buffing item that adds 10 to Rake Man's attack stat permanently. Now travel to Hobo Alley and go to see Prof Whimple. Watch their faces during the sequence. He then gives you something pure. You are thrilled, I'm sure but not as much as Gabe must be. Go back to Anne-Claire's. Give her all of the things one by one. Then take a deep breath. Move around until you can clearly see Gabe's hands, and the dripping. Okay! Moving on we should now make our way to the boardwalk. This is it. Any enemies you fight on the way are your last chance to max your overkill for each character and give yourself the best chance at the impossible. Oh, but on your way in, make sure to grab that horn if you didn't earlier. You now have every trophy, trinket, unlockable, every scrap of metal, and every ounce of experience the game has to offer. Your weapons are wreathed in stuff that glows. Pass the gate, blast through the mimes, and save your game. You can run around and collect items to fill your sack, or you can charge on in. Make sure you save your game, though. Then click on him. He has two main attacks at this stage; one is a big shush move that hurts you bad the other is a big old knee-waggling attack that hurts your defense and ups his attack. Block this! It's hard, though, so you may need to just laugh it off and try again next time. Keep damaging him, using every trick in the book explosives, special moves, team up attacks until. At 35000 Health, he'll lose his legs. This changes his attack pattern because he has no knees. Now he points accusingly and does more damage. This move is not status inducing. Neither is his other the juggling move this is actually quite an easy stage of the attack. Get the blocks down, debuff his armour, and let one guy charge up a special while the others do this. Then buff another guy until all three are charging up specials with +75% attack. At around 21000 Health he will lose even more, and become just a head with a beret on top. The status attacks are back though and this section is more about staying alive than dealing damage. Find a way to deal damage regularly like items. He has one area attack and one quick attack-down move that will really kill your offense. Luckily he is weak against dynamite, and he does not buff himself. You're going to start running out of potions at this point but all you need to do is hold use bandages frequently rather than resorting to gauzes at the last minute. Then finish him. Sit back and relax. You have an outro a teaser for Ep 2 and the credits. It does not say so but listening to this credit sequence unlocks the final album to so whether you're a fan of nerdcore or not try to sit back and enjoy the dancing mimes, hobos, and clowns. Congratulations! You're all done. --------------------------------- 3. Version History --------------------------------- 30/03/2012 - v0.00 - Completed parts 1 and 2 and Written rough sketch for walk through. 31/03/2012 - v0.25 - Completed parts 3 and 4. Updated rough sketch for walk through. 01/04/2012 - v0.50 - Completed parts 5 and 6. Updated rough sketch for walk through. 02/04/2012 - v0.75 - Completed parts 7 and 8. Updated rough sketch for walk through. 03/04/2012 - v1.00 - Typed up and uploaded to my Pastebin, my Google Documents, pasted on my Cheathappens Blog. Lastly Subbmitted to Cheathappens for On the Rain-Slick Precipice of Darkness walk through. --------------------------------- 4. Legal Stuff --------------------------------- This work is copyright ServiusTheBear 2012. I give permission for the following sites to use it: www.cheathappens.com www.pastebin.com www.docs.google.com If you want to host this, contact me at ServiusTheBear@Yahoo.co.uk I'll be more than happy to consider letting you host me. The game and the concepts therein that i'm referencing, are copyright Hothead Games. The characters belong to Penny Arcade. All rights are reserved by their respective owners.