/=XX====XX====XX====XX====XX====X##***##X====XX====XX====XX====XX====XX=\ 0==XX====XX====XX====XX====XX====X##***##X====XX====XX====XX====XX====XX==0 X| |X X| "Grand Theft Auto: Liberty City Stories" Strategy Guide |X X| |X X| [PlayStation 2 Version] |X X| Version 3.2 [Revision 9] (July 2011) |X X| |X X| By Robert Allen Rusk. |X X| Copyright 2006-2011 Robert Allen Rusk. |X X| |X 0==XX====XX====XX====XX====XX====0##***##0====XX====XX====XX====XX====XX==0 \=XX====XX====XX====XX====XX====X##***##X====XX====XX====XX====XX====XX=/ 0====================0 | Contact Information \ 0===============================================> E-MAIL: rarusk[gnat]netzero[snot]com FACEBOOK: Robert Allen Rusk (San Antonio, TX, USA) LINKEDIN: http://www.linkedin.com/pub/robert-allen-rusk/15/539/59b BLOG: http://rarusk.livejournal.com XBOX LIVE GAMERTAG: RARusk **NOTE: The [gnat] replaces the "@" symbol in the e-mail address. It is to thwart spambots looking for email addresses to send spam to. Simply replace [gnat] with "@" when responding. I chose [gnat] because it rhymes with "at" and is easy to remember. Same goes for "." - [snot]. 0================0 | General Notices \ 0===============================================> **NOTICE: This guide may only be distributed and/or posted in its original format (and, most importantly, UNALTERED in any way). If you wish to post or use excerpts from this guide then please ask for my permission first before doing so (especially if you work for a magazine or website). A lot of time and effort was spent putting this thing together and that should be taken into consideration. And remember..... "Respect is everything." Besides, contacting me will also give me an opportunity to hook up and talk shop with fellow GTA "thuggers"..... I truly want to thank those who have written to me about this guide even if you haven't received a response. I tend to read my e-mail late at night and sometimes I'm too tired to respond right away. Mainly because I'm either a) updating my GTA and other related documents, b) hacking up a console or doing more RGB experiments, or c) I've had a rough night at work (I work retail you know....). I've received a lot of nice e-mail about this guide from people around the world saying how good the guide is and offering suggestions (many of which made it into the previous revisions). I intend to continue updating and polishing this document for as long as possible. <+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++> "Grand Theft Auto: Liberty City Stories" is copyright 2005-2006 by Rockstar Games, a subsidiary of Take-Two Interactive Software, Inc. All rights reserved. "Grand Theft Auto: Liberty City Stories" Official Strategy Guide (PlayStation 2 and PSP Version) - Written by Tim Bogenn. Copyright 2006 by BradyGames Publishing, an imprint of DK Publishing, Inc. The Official Strategy Guide was used as reference during initial construction of this text based guide for the following: >>Hidden Package Maps >>Rampage Maps >>Unique Stunt Jumps Maps >>Weapons Location Map >>Pastimes Map >>100% Completion List All other trademarks and copyrights contained in this document are owned by their respective trademark and copyright holders. <+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++> For this update I condensed all of the technical data into its own chapter (including new information on Open PS2 Loader), included the listing for my new guides, made corrections, and added new data to the following chapters: >>Ambulance Mission >>Going to Staunton Island and Shoreside Vale Early A. The Portland Island Post Drop <+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++> /XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\ 0========================================================0 | Additional Sources | 0========================================================0 \XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX/ --"Grand Theft Auto: Liberty City Stories" (Game Manual) /XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\ 0========================================================0 | Additional Contributions | 0========================================================0 \XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX/ --Fathedred --5-Star RVD --Orion_SR --David Roames --TheVillageIdiot --S Page --Serge Maglalang --Darby Richter --Daniel Mack --Geoff Coldiron --JBear427 --John Schneider --Markus A. Eckstein --Menno van Beek --Budman --Socialtoilet16 --RedGTA17 --Ian Sinclair --Josh --Robert White --Justin Loke --Matt Ho --Pat Ceriello --Simon Hudson --Kelstar --andrew pearsall --Paul King --Cristian Luis Barreto --Jay Bond --Micke Karlsson --Sterling P. de Mille /XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\ 0========================================================0 | Other Guides and FAQs I Have Authored | 0========================================================0 \XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX/ 0================0 | Strategy Guides \ 0=====================================> >>"Grand Theft Auto III" (PS2, Xbox, PC) >>"Grand Theft Auto: Vice City Stories" (PS2) >>"Grand Theft Auto: Vice City" (PS2, Xbox, PC) >>"Grand Theft Auto: San Andreas" (PS2, Xbox, PC) >>"Grand Theft Auto IV" (Xbox 360, PS3) >>"Grand Theft Auto IV: The Lost and Damned" (Xbox 360, PS3) >>"Grand Theft Auto IV: The Ballad of Gay Tony" (Xbox 360, PS3) >>"Bully" (PS2) >>"Bully: Scholarship Edition" (Xbox 360) >>"Stubbs The Zombie" (Xbox) >>"The Darkness" (Xbox 360) >>"Watchmen: The End is Nigh (Parts 1 and 2)" (Xbox 360, PS3) >>"Hitman: Codename 47" (PC) >>"Hitman 2: Silent Assassin" (PS2, Xbox, NGC, PC) >>"Hitman: Contracts" (PS2, Xbox, PC) >>"Hitman: Blood Money" (PS2, Xbox, Xbox 360) >>"The Chronicles of Riddick: Assault on Dark Athena" (Xbox 360, PS3) >>"The Chronicles of Riddick: Escape From Butcher Bay" (Xbox) One of the earlier versions of my "TCoR: EFBB" guide can be found in the book "GameFAQs Presents.....The Ultimate Xbox Strategy Guide" published (in 2004) by Future Network USA. 0=====0 | FAQs \ 0=====================================> >>"Grand Theft Auto: Vice City" Version Differences FAQ (PS2, Xbox) >>"Grand Theft Auto: Vice City" Suggested Music List FAQ (Xbox, PC) >>"Grand Theft Auto: Vice City" Hidden Text FAQ >>"Grand Theft Auto: San Andreas" Hidden Text FAQ >>"Rumble Roses XX" Character Story FAQ (Xbox 360) <+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++> Although my guides and FAQs can be found at many sites around the internet, the latest versions of my work can always be found first at GameFAQs since that is my primary contribution site. /#########################################################################\ 0###########################################################################0 | Quick Search Feature | 0###########################################################################0 \#########################################################################/ This guide uses a Quick Search Feature which takes advantage of the Find feature used by many web browsers. This feature will allow you to go to any chapter or section in this guide quickly. On the left side of many of the chapters, as well as the right side of each of the major section headers, in the Table of Contents is a four character code. To access any of those chapters or sections do CTRL-F (PC) or Clover-F (Mac) to activate the Find feature in the web browser. Then enter the code in BRACKETS (or at least the left bracket) like this: [xxxx] or [xxxx You will notice that the chapters for the Main Story Missions do not have a four character code. They are accessed a little differently. To access any of the Main Story Mission chapters you activate the Find feature and enter the > character followed by the chapter number like this: >KR6 or >ZD12 This feature also works backwards. You will notice that the Table of Contents has it's own four character code. Should you want to quickly go back to the top of this document input the four letter code for the Table and you will instantly be back at the top of the guide. /==XX====XX====XX====XX====XX====X##***##X====XX====XX====XX====XX====XX==\ 0===XX====XX====XX====XX====XX====X##***##X====XX====XX====XX====XX====XX===0 | Table of Contents [TBCT] | 0===XX====XX====XX====XX====XX====0##***##0====XX====XX====XX====XX====XX===0 \==XX====XX====XX====XX====XX====X##***##X====XX====XX====XX====XX====XX==/ 0===============================================0 | I. Introduction And General Information (IAGI) \ 0=================================================================> 1. Who Am I? (MYST) 2. My Setup (FRAU) 3. From the Author (ABTG) 4. About The Guide (SBMS) 5. Submissions (GTLC) 6. "Grand Theft Auto: Liberty City Stories" (TCDT) 7. Technical Data (CTRS) 8. Controls and Vehicles A. On Foot B. In Cars, Motorcycles, and Boats C. In the Rhino (TMSC) 9. The Main Screen (GMNU) 10. Game Menus (LWFM) 11. Law Enforcement A. Police Vehicles (UPNS) 12. Using a Pay 'N' Spray (BSTD) 13. Busted (WSTD) 14. Wasted (MCYC) 15. Motorcycle Details (OTFT) 16. Outfits (ATIF) 17. Advanced Tips And Information (CPLT) 18. 100% Completion List 0===========================0 | II. Portland Island (PTLD) \ 0=================================================================> 1. In The Beginning..... (BDMS) 2. Before Doing The Main Story Missions (YSFH) 3. Your Safehouse (EPSR) 4. Exploring Your Surroundings (TRPN) 5. A Tour of Portland Island (WOHT) 6. Weapons and Other Helpful Items A. Health, Body Armor, Police Bribe, and Adrenaline (WPTI) 7. Portland Island Weapon and Item Locations (HDPX) 8. Hidden Packages Explained (HPPT) 9. Hidden Packages (Portland Island) (ABMS) 10. Ambulance Mission (NPKM) 11. "Punk Noodles" (FTMS) 12. Firetruck Mission (VGMP) 13. Vigilante Mission (Police Car) (RPXP) 14. Rampages Explained (RMPT) 15. Rampages (Portland Island) (USTX) 16. Unique Stunt Jumps Explained (USJP) 17. Unique Stunt Jumps (Portland Island) (TXMS) 18. Taxi Mission (TDPT) 19. "Trash Dash" (Portland Island) (SCPC) 20. "Scrapyard Challenge" (RCTD) 21. "RC Triad Take-Down" (THRC) 22. "Thrashin' RC" (BSPT) 23. The Backseat Shooter Missions (Portland Island) A. The Machine Gun Ammo Trick B. "9mm Mayhem" C. "Scooter Shooter" (BPGD) 24. "Bumps & Grinds" (WSTR) 25. "Wong Side Of The Tracks" (GNER) 26. Going to Staunton Island and Shoreside Vale Early A. The Portland Island Post Drop B. The Speeder Jump C. The "See The Sight Before Your Flight" Trick D. The "AWOL Angel" Wanted Rating Trick E. What You Can Do F. Early Explorer Bonus 0====================================0 | III. The Main Story Missions (TMSM) \ 0=================================================================> (VNCL) 1. Vincenzo Cilli V1. "Slacker" (Vincenzo Cilli) V2. "Dealing Revenge" (Vincenzo Cilli) (CSCA) 2. "Car Salesman" (Capital Autos) V3. "Snuff" (Vincenzo Cilli) V4. "Smash And Grab" (Vincenzo Cilli) V5. "Hot Wheels" (Vincenzo Cilli) (JDTL) 3. JD O'Toole J1. "Bone Voyeur!" (JD O'Toole) J2. "Don In 60 Seconds" (JD O'Toole) J3. "A Volatile Situation" (JD O'Toole) J4. "Blow Up 'Dolls'" (JD O'Toole) (MCPR) 4. Ma Cipriani C1. "Snappy Dresser" (Ma Cipriani) C2. "Big Rumble In Little China" (Ma Cipriani) C3. "Grease Sucho" (Ma Cipriani) (LRDR) 5. "Low Rider Rumble" C4. "Dead Meat" (Ma Cipriani) C5. "No Son Of Mine" (Ma Cipriani) (SALN) 6. Salvatore Leone S1. "The Offer" (Salvatore Leone) S2. "Ho Selecta!" (Salvatore Leone) S3. "Frighteners" (Salvatore Leone) (AVPI) 7. "Avenging Angels" (Portland Island) S4. "Rollercoaster Ride" (Salvatore Leone) (MRLN) 8. Maria Leone M1. "Shop 'Til You Strop" (Maria Leone) M2. "Taken For A Ride" (Maria Leone) M3. "Booby Prize" (Maria Leone) (RLGR) 9. "Red Light Racing" M4. "Biker Heat" (Maria Leone) M5. "Overdose Of Trouble" (Maria Leone) S6. "Contra-Banned" (Salvatore Leone) J5. "Salvatore's Salvation" (JD O'Toole) J6. "The Guns Of Leone" (JD O'Toole) J7. "Calm Before The Storm" (JD O'Toole) J8. "The Made Man" (JD O'Toole) V6. "The Portland Chainsaw Masquerade" (Vincenzo Cilli) (SLTV) 10. "Slash TV" S7. "Sindacco Sabotage" (Salvatore Leone) S8. "The Trouble With Triads" (Salvatore Leone) S9. "Driving Mr. Leone" (Salvatore Leone) 0===========================0 | IV. Staunton Island (STLN) \ 0=================================================================> (TRSI) 1. A Tour of Staunton Island (WISI) 2. Staunton Island Weapon And Item Locations (HPTU) 3. Hidden Packages (Staunton Island) (RMTU) 4. Rampages (Staunton Island) (USJT) 5. Unique Stunt Jumps (Staunton Island) (LMGA) 6. Love Media's "Car-azy Car Give Away" (RGRC) 7. "Ragin' RC" (BSHC) 8. "Bike Salesman" (Hogs & Cogs) (JPZM) 9. "Joe's Pizza" (GGFG) 10. "Go Go Faggio" (DMDH) 11. "Deimos Dash" (TRTT) 12. "Torrington TT" (AVTU) 13. "Avenging Angels" (Staunton Island) (TDTU) 14. "Trash Dash" (Staunton Island) S10. "A Walk In The Park" (Salvatore Leone) S11. "Making Toni" (Salvatore Leone) (DNLV) 15. Donald Love D1. "The Morgue Party Candidate" (Donald Love) D2. "Steering The Vote" (Donald Love) D3. "Cam-Pain" (Donald Love) D4. "Friggin' The Riggin'" (Donald Love) D5. "Love & Bullets" (Donald Love) D6. "Counterfeit Count" (Donald Love) (CHCF) 16. Church Confessional H1. "L.C. Confidential" (Church Confessional) H2. "The Passion Of The Heist" (Church Confessional) H3. "Karmageddon" (Church Confessional) (KRMG) 17. "Karmageddon" H4. "False Idols" (Church Confessional) S12. "Caught In The Act" (Salvatore Leone) S13. "Search And Rescue" (Salvatore Leone) S14. "Taking The Peace" (Salvatore Leone) S15. "Shoot The Messenger" (Salvatore Leone) (LNMC) 18. Leon McAffrey R1. "Sayonara Sindaccos" (Leon McAffrey) R2. "The Whole 9 Yardies" (Leon McAffrey) R3. "Crazy '69'" (Leon McAffrey) R4. "Night Of The Livid Dreads" (Leon McAffrey) R5. "Munitions Dump" (Leon McAffrey) D7. "Love On The Rocks" (Donald Love) 0=========================0 | V. Shoreside Vale (SHVL) \ 0=================================================================> (TRSV) 1. A Tour of Shoreside Vale (VLWI) 2. Shoreside Vale Weapon And Item Locations (HPSV) 3. Hidden Packages (Shoreside Vale) (RMSV) 4. Rampages (Shoreside Vale) (USJV) 5. Unique Stunt Jumps (Shoreside Vale) (OBRH) 6. Obtaining a Rhino (VGMR) 7. Vigilante Mission (Rhino) (CHRC) 8. "Chasin' RC" (SSBF) 9. "See The Sight Before Your Flight" (BSSV) 10. The Backseat Shooter Missions (Shoreside Vale) A. "AWOL Angel" (GSGP) 11. "Gangsta GP" (WIRN) 12. "Wi-Cheetah Run" (AVSV) 13. "Avenging Angels" (Shoreside Vale) (TDSV) 14. "Trash Dash" (Shoreside Vale) S16. "Rough Justice" (Salvatore Leone) S17. "Dead Reckoning" (Salvatore Leone) S18. "Shogun Showdown" (Salvatore Leone) (TSKS) 15. Toshiko Kasen T1. "More Deadly Than The Male" (Toshiko Kasen) T2. "Cash Clash" (Toshiko Kasen) T3. "A Date With Death" (Toshiko Kasen) T4. "Cash In Kazuki's Chips" (Toshiko Kasen) D8. "Panlantic Land Grab" (Donald Love) D9. "Stop The Press" (Donald Love) D10. "Morgue Party Resurrection" (Donald Love) EB1. "No Money, Mo' Problems" (8-Ball) EB2. "Bringing The House Down" (8-Ball) D11. "Love On The Run" (Donald Love) S19. "The Shoreside Redemption" (Salvatore Leone) S20. "The Sicilian Gambit" (Salvatore Leone) 0=================================0 | VI. 100% Completion Score (CPSC) \ 0=============================================> 0=============0 | VII. Credits \ 0=============================================> 0=================0 | VIII. Conclusion \ 0=============================================> /==XX====XX====XX====XX====XX====X##***##X====XX====XX====XX====XX====XX==\ 0===XX====XX====XX====XX====XX====X##***##X====XX====XX====XX====XX====XX===0 | I. Introduction And General Information [IAGI] | 0===XX====XX====XX====XX====XX====X##***##X====XX====XX====XX====XX====XX===0 \==XX====XX====XX====XX====XX====X##***##X====XX====XX====XX====XX====XX==/ /=========================================================================\ 0===========================================================================0 | I.1. Who Am I? | 0===========================================================================0 \=========================================================================/ My name is Robert Allen Rusk and I am a hardcore gamer with about 30+ years of gaming experience. I am an ex-gametester (Broderbund Software, LucasArts Games, Point Of View Computing) and an ex-arcade attendant (Namco Cyberstation - Pier 39, San Francisco, CA). I also own multiple systems such as the Sega Dreamcast, Super Nintendo, Nintendo 64, Atari Jaguar, PlayStation 1 and 2, Xbox, and Xbox 360. I currently work at JCPenneys at one of the malls here in San Antonio, TX. Retail isn't the best job in the world but JCPenneys has given me the job stability I did not have much of prior to employment there. This also led to personal stability that allows me to write and maintain the guides I have built. I started writing guides in 2003 because I felt it was something I could do utilizing my writing skills gained in college and gametesting along with my passion for vidgames. Over time I have honed my overall writing and organization skills plus my creative thinking skills. Additionally, I have extended the play value of the games I have written guides and FAQs for many times over plus I have received many letters from all over the world. I am also what one may call an RGB Analog Video enthusiast. I hack most of my game consoles to try to get the best possible video from them and that usually involves tapping into the RGB Analog video signals and using them on the right monitors to achieve my desires. To this end I became a member of the GamesX.com mod forum and I post on their "RGB + Video Discussions" forum area from time to time. In addition, I am a member of the X-Otic Computer Systems of San Antonio (www.xcssa.org), a group who specializes in Linux, Mac, and other systems. We are also a group of hackers and electronics enthusiasts. I am also a regular forum poster at GameFAQs, an occasional poster at AtariAge, Digital Press, GTA Forums, and Video Game Saga. I am also a member of The MoFaT (a members only message board set up by "Grand Theft Auto: Vice City" players who met on the Vice City message boards at GameFAQs). Outside of gaming, my interests include "Godzilla" (I have been a G-Fan since the age of ten) and "Red Dwarf" (I own all eight series plus the "Back to Earth" mini-series on DVD). I am also a long time soundtrack collector with many titles in my possession. As far as favorite sports teams go, my teams are the San Antonio Spurs (NBA) [the local team], the Denver Broncos (NFL) [although I live in Texas, I am originally from Colorado Springs, Colorado] and the Air Force Falcons (NCAA Football). /=========================================================================\ 0===========================================================================0 | I.2. My Setup [MYST] | 0===========================================================================0 \=========================================================================/ This guide was constructed using TextWrangler on a 1.5Ghz Single Core Intel Mac Mini. I view my work in Safari to help in seeing how it would look on the web and correct format errors. I also play GTA:LCS on my NEC MultiSync 3D RGB monitor using a homebrew RGB box that contains a EL1883 (MacroVision compatible) sync separation chip to acquire video sync, for RGB use, from Composite Video. When I do my writing and guide revisions, I run my Mac (on a Dell monitor) alongside the PS2 (on my MultiSync 3D monitor). This way I can simultaneously play and make changes to the guide at the same time. The sound is hooked up to an old stereo box I got from Radio Shack when I acquired my first Amiga 500 in 1990 and it has served me well considering its age. For my guide work I have more than twenty memory cards for my PlayStation 2. Many of the memory cards are dedicated to "Grand Theft Auto: Liberty City Stories", "Grand Theft Auto III", "Grand Theft Auto: Vice City" (Original Version (1.40)), "Grand Theft Auto: Vice City Stories" and "Grand Theft Auto: San Andreas" (which uses up fifteen cards). GTA:LCS takes up space on eleven of those memory cards. These memory cards allow me to quickly go and try out new ideas (and modify old ones) when they occur to me or suggested by others. /=========================================================================\ 0===========================================================================0 | I.3. From The Author [FRAU] | 0===========================================================================0 \=========================================================================/ Welcome to my "Grand Theft Auto: Liberty City Stories" guide! If this is the first time you have visited then you will find a lot of useful information in a highly organized format that you can use to beat all of the missions of the game. Quotes taken from readers' e-mail are presented "as is" and may include spelling and grammatical errors. When I first posted my initial version of my Vice City guide in 2003, I did not know how well it would go over and how many people would respond. I wasn't exactly swamped with e-mail but I do get letters from time to time. Sometimes people would ask for advice and others would say how cool the guide is. All it takes is for one person to say how good and useful your guide is to make it all worthwhile. And others have made suggestions that have been incorporated into my guides. I want to thank GameFAQs for creating a place where such documents can be hosted for the benefit of all gamers. I also want to thank IGN.com, NeoSeeker.com, TheVGNation.com, GameHelper.com, and many other sites for their generosity in hosting this guide along with my other work on their sites. I also want to thank everybody who has taken the time to download and read this guide. I love this game and I wanted to share my creative ideas with fellow GTA "thuggers". And, of course, I want to give a special thanks to all those who have taken the time to write to me and tell me what you thought, make suggestions, and ask questions. With that said, let's get down to business shall we?..... /=========================================================================\ 0===========================================================================0 | I.4. About The Guide [ABTG] | 0===========================================================================0 \=========================================================================/ The main emphasis of this guide is to provide creative and simple solutions to many of the missions of "Grand Theft Auto: Liberty City Stories". Many hours were spent going over each mission and finding unique ways to solve them. I think you will be surprised by many of the solutions found here. I also reference the map/poster that comes with Liberty City Stories and "Grand Theft Auto III". Some of the location names come from that. I have also done a little bit of creative writing within the tour guide sections to add a little more detail to Liberty City. I have worked hard to make sure that this guide is as complete as possible but at the same time leave room for exploration. I even included interesting and humorous anecdotes, observations and lines, from GTA:LCS. I hope that you enjoy this guide as much as learn from it. While this guide was written initially for the PS2 version of the game, it may also benefit those with the PSP version of GTA:LCS. If any of the strategies in this guide won't work on the PSP version then feel free to write me and let me know so I can make additional adjustments in future revisions. I will also make many references to "Grand Theft Auto III" within this guide as there are many places within Liberty City Stories that are familiar to those who played GTA3. Another emphasis of this guide is ORDER. If you do the missions and tasks in a certain order then the game will be easier and more fun for you. Although the guide follows more or less the traditional story order, there are ways to acquire more powerful weapons early in the game. The chapter "Going to Staunton Island and Shoreside Vale Early" is the best way to get these weapons early plus allow you to do all of the side-missions prior to doing the Main Story Missions. Each Hidden Package, Unique Stunt Jump and Rampage has a letter designation to make them easier to identify in this guide. In addition, there is a three letter Neighborhood Prefix (listings below) indicating a particular neighborhood or area where the Package, Rampage, or Jump can be found (in these examples I use "XXX"): >>Hidden Packages will be identified with an "H". --Examples: Hidden Package [XXX-H21]. Package [XXX-H32]. >>Rampages will be identified with an "R". --Examples: Rampage [XXX-R34]. >>Unique Stunt Jumps will be identified with a "J". --Examples: Unique Stunt Jump [XXX-J24]. Jump [XXX-J8]. 0======================0 | Neighborhood Prefixes \ 0=====================================> PTL - Portland Island PLV - Portland View HWD - Harwood PHB - Portland Harbor STM - St. Mark's TTN - Trenton PTB - Portland Beach CLB - Callahan Bridge HPH - Hepburn Heights CPT - Callahan Point RLD - Red Light District AQY - Atlantic Quays CHT - Chinatown STI - Staunton Island SSV - Shoreside Vale RFD - Rockford CCD - Cochrane Dam APT - Aspatria CDG - Cedar Grove LBC - Liberty Campus PKC - Pike Creek FRS - Fort Staunton WCG - Wichita Gardens NPT - Newport FIA - Francis International Airport BLP - Belleville Park TRG - Torrington BDT - Bedford Point /=========================================================================\ 0===========================================================================0 | I.5. Submissions [SBMS] | 0===========================================================================0 \=========================================================================/ If you have any comments, suggestions, and critiques then you can e-mail me at the following address: ++rarusk[gnat]netzero[snot]com Things to submit..... >>Better ideas. If you have some better way to do certain missions then I would be glad to hear it. After I confirm it then I will include your idea in future revisions and will credit you for it. >>Anecdotes and observations (especially if they're funny). >>Constructive critiques. While I have strived to make this as good a guide as possible, I know it is not perfect. Whatever criticisms you make of this guide please make them constructive so I can learn from it since I may consider doing guides for other games in the future. >>Grammatical and formatting errors. 0=========0 | FaceBook \ 0=====================================> This is where I am doing the social networking thing and have hooked up with old friends and made new ones: ++Robert Allen Rusk (San Antonio, TX, USA) 0=========0 | LinkedIn \ 0=====================================> I also have a page at LinkedIn where I am using it to try to make a comeback into the gaming industry: ++http://www.linkedin.com/pub/robert-allen-rusk/15/539/59b 0============0 | LiveJournal \ 0=====================================> In addition, I have a blog where I use it to post my thoughts on gaming and other things: ++http://rarusk.livejournal.com 0==========0 | Xbox Live \ 0=====================================> And I have an Xbox Live account where I can be found on occasion: ++GAMERTAG: RARusk /=========================================================================\ 0===========================================================================0 | I.6. "Grand Theft Auto: Liberty City Stories" [GTLC] | 0===========================================================================0 \=========================================================================/ "Grand Theft Auto: Liberty City Stories" is a prequel to "Grand Theft Auto III". This title was originally released on the PlayStation Portable (PSP) handheld system. For awhile it was only available on that platform. Whenever I went to a game store I would occasionally look at at PSP to see what the prices were. This title was the only reason I would even look at a PSP. But, when Rockstar announced that this title was coming out on the PlayStation 2, then I stopped looking at PSPs. Liberty City Stories, set in the year 1998, serves to fill in some details of some of the characters, and the city, featured in "Grand Theft Auto III" which is set in 2001. The game itself isn't supposed to be revolutionary but serves to fill in some backgrounds on the people and history of Liberty City. It is far more expansive that "Grand Theft Auto III" with more missions and side-missions and vehicles including motorcycles. All in all, a very solid game, even more so considering that it is port from the PSP version. It is not perfect by any means but then again none of the previous GTAs were either. And, at less than $20, a very good value. Although there are supposed to be no differences between the PSP and PlayStation 2 versions, I have had at least one reader inquire about a Cop Outfit within the PSP version that may not be within the PlayStation 2 version. Any information on that would be helpful. /=========================================================================\ 0===========================================================================0 | I.7. Technical Data [TCDT] | 0===========================================================================0 \=========================================================================/ In addition to cheat discs, such as Codebreaker, there are also various programs that you can try to use with the game: 0====================0 | Xploder HDTV Player \ 0=====================================> Xploder HDTV Player is a disc that will allow PlayStation 2 owners to play most of their games in Progressive Scan mode. Many games will work but some of them will have issues. "Grand Theft Auto: Liberty City Stories" works great in 480p mode. However, the main title intro will be a little glitchy because of "line meshing issues". This is because the intro is actually a "film" instead of using the game graphics. It is to my understanding that XHDTV doesn't handle film based stuff well and that results in the jittery looking intro. But this is actually a minor problem since you can easily skip the opening credits by pressing the X Button. After you get past the intro then all is good. Because the graphics are designed for 480 vertical resolution, it is not recommended that you put Liberty City Stories in any mode higher than 480p. The higher resolution modes, like 720p, simply shoehorn the 480 graphics into the higher end modes and tend to really squash the screen. Considering how dull the graphics are, even in RGB Analog, this disc can certainly help improve their look a bit. 0=================0 | GS Mode Selector \ 0=====================================> This is a small program that is used with the memory card exploit known as Free McBoot. Like with HDTV Viewer you can also view games in progressive scan using this program. Unfortunately, this program does not work with "Grand Theft Auto: Liberty City Stories". 0=========0 | HDLoader \ 0=====================================> This program, which has been floating around the internet for years, will let you install your favorite games onto a hard drive (assuming you have an older style PS2 "Fatty" (with a Network Adapter) or an early version of a PS2 "Slim" that has been modified to use a hard drive). There are two variants of this program. The first variant is HDLoader which is freeware and HDAdvance which is not. It is best to use HDLoader since it is free and gets updated from time to time to improve compatibility and functionality. HDLoader is best installed with a popular memory card exploit known as Free McBoot. It is how I am using HDLoader now (with a 160GB hard drive). LCS, from what I know, has always never been compatible with the earliest versions of HDAdvance and HDLoader. Only the latest version of HDLoader, .8c, works with LCS. Why install the game on a hard drive? For starters, less wear and tear on the DVD-ROM mechanism (that is assuming if it still works - thankfully you can install games onto the hard drive from a PC as an option). But mainly it is for faster loading speeds. With LCS everything (initial load, loading from memory cards, entering/exiting buildings, changing outfits, loading missions and the "Welcome to" screens that come up when you go from one part of Liberty City to another) loads up faster. Well worth the effort to install onto a hard drive. However, there is one problem that must be noted. If you make a game save to the Memory Card when playing LCS then that save will have an incorrect time stamp. Regardless of the date and time on your PS2 the new game save will always have a time stamp of 1/1/2000 00:00:00. The good news is that even if all save slots have game saves with the same timestamp then the game will always load up the latest save without any problems. But you can fix this minor issue by changing some settings within HDLoader. After installing the game onto the HDD, highlight GTA:LCS on the Game List menu and press SELECT. This will bring up the Game Compatibility Settings. It will look like this: Slow HDD access: No Disable DVD9 support: No Kill HDL After launch: No Date/timefix 2: No Date/timefix 3: No Disable network support: No Disable CzC patch: No Soul Calibur 2 / Suikoden V: No As you can see all of the default settings are set to "No". You need to make the following changes to make sure that GTA:LCS works perfectly with HDLoader: Slow HDD access: No Disable DVD9 support: No Kill HDL After launch: YES <---------- Date/timefix 2: YES <---------- Date/timefix 3: No Disable network support: No Disable CzC patch: No Soul Calibur 2 / Suikoden V: No Although I kill HDL as a precaution it is the timefix option that is most important. This setting will correct the timestamp issue. Outside of the timestamp issue there are no other problems with GTA:LCS with HDLoader. 0================0 | Open PS2 Loader \ 0=====================================> This program is meant to replace HDLoader and is more solid than HDL. You use this in place of HDL and it will recognize the HDD and all the games you have already installed. OPL, or "Opal" as I like to call it, has its own compatibility modes for games and won't recognize the settings used in HDL. Based on the time I have played LCS on Opal I found it to run just as smooth as it was on HDL. Unlike with HDL there are no timestamping issues to worry about so you won't have any problems there. With that done, let's move on to the most basic of functions...... /=========================================================================\ 0===========================================================================0 | I.8. Controls and Vehicles [CTRS] | 0===========================================================================0 \=========================================================================/ Although the manual covers the setup pretty good, I felt that I should include a section on controls for those who have acquired used copies of Liberty City Stories that have no manuals. I have also included basic action and vehicle information with their respective control schemes. /XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\ 0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0 | I.8.A. On Foot \ 0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0 As with any GTA game, there are plenty of things you can do when on foot: <0++++++++++++++++++++++X##***##X++++++++++++++++++++++0> 0=========0 | Controls \ 0=====================================> Move Around...............................................Left Analog Stick Look Around..............................................Right Analog Stick Move Around.................................................Directional Pad [1] Run............................................................X Button Jump..........................................................Square Button [2] Attack....................................................Circle Button Enter Vehicle...............................................Triangle Button Center Camera.....................................................L1 Button Previous Weapon...................................................L2 Button [3] Target........................................................R1 Button Next Weapon.......................................................R2 Button Look Behind.......................................................R3 Button Pause..........................................................Start Button Change Camera Mode............................................Select Button Zoom In With Sniper Rifle.....................................Square Button Zoom Out With Sniper Rifle.........................................X Button <0++++++++++++++++++++++X##***##X++++++++++++++++++++++0> [1] - If you hold down the Run button too long then you will tire and have to rest before you can run again. Tapping the button in rhythm will serve to help you run a little longer. The more times you run, the better your stamina will be. You can solve the problem of tiring out by acquiring the Infinite Run feature which is obtained by successfully completing the Ambulance Mission (detailed later). [2] - When holding a melee weapon (like a bat) or using your fist then the Attack Button is used to swing at your target. When using Grenades then the same button is used to throw your weapon at the target. The longer you hold, the farther you throw. When holding a gun (like a Pistol) or a heavy weapon (like a Rocket Launcher) then you use the Attack Button to shoot. Use the Target Button in conjunction to aim at your enemy. If you are holding a gun and you are too close to your enemy then you will hit them with the weapon instead of firing it. If they are on the ground then you will kick your enemy. [3] - When holding a gun then you hold down the Target Button to target your enemy. Use the Previous Weapon and Next Weapon Buttons to switch between targets. /XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\ 0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0 | I.8.B. In Cars, Motorcycles, and Boats \ 0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0 As with all the other GTAs, there are plenty of vehicles, both land and water based, to use in Liberty City Stories. From junkers and gang cars to the fanciest sports cars and Police boats. They can all be used here. And, unlike in "Grand Theft Auto III", you can use motorcycles in Liberty City. Very nice for Unique Stunt Jumps and quick getaways. <0++++++++++++++++++++++X##***##X++++++++++++++++++++++0> 0=========0 | Controls \ 0=====================================> [2] Turn Vehicle..........................................Left Analog Stick [2] Turn Vehicle............................................Directional Pad Accelerate.........................................................X Button Reverse.......................................................Square Button [3] Attack (Drive By Mode)............Circle Button (Plus L2 or R2 Buttons) [4] Exit Vehicle............................................Triangle Button Change Radio Stations.............................................L1 Button Look Left (Drive By Mode).........................................L2 Button Use Horn (Or Siren)...............................................L3 Button [1] Handbrake.....................................................R1 Button Look Right (Drive By Mode)........................................R2 Button Activate Vehicle Missions.........................................R3 Button Pause..........................................................Start Button Change Camera Mode............................................Select Button Look Behind.................................................L2 + R2 Buttons <0++++++++++++++++++++++X##***##X++++++++++++++++++++++0> [1] - Your stopping power is increased when used in conjunction with the Reverse button. [2] - Pull Back to perform a wheelie on a motorcycle. Push Up in conjunction with the Brake Button to perform a stoppie on a motorcycle. Many Unique Stunt Jumps will require that you lean forward slightly while accelerating to get more speed. An easier way to do this is to switch to the D-Pad for driving and tapping Up on the D-Pad on the way to the Jump. [3] - You can also shoot forward while riding a motorcycle. Just press the Attack button. [4] - You can jump from a moving car if you need to do so, like when it is about to blow up. /XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\ 0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0 | I.8.C. In the Rhino \ 0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0 The Rhino is probably the single toughest vehicle in the game and is one of the preferred vehicles to use in the Vigilante Mission (explained later in the guide). You can acquire this vehicle during a 6-Star Wanted Rating and take it from the soldiers or wait until after you get 100% Completion to get it to spawn within the ruins of Fort Staunton. <0++++++++++++++++++++++X##***##X++++++++++++++++++++++0> 0=========0 | Controls \ 0=====================================> Turn Vehicle..............................................Left Analog Stick Accelerate.........................................................X Button Reverse.......................................................Square Button Brake.............................................................R1 Button Look Left.........................................................L2 Button Look Right........................................................R2 Button Look Behind.................................................L2 + R2 Buttons Turret Control...........................................Right Analog Stick Main Gun......................................................Circle Button Exit Rhino..................................................Triangle Button Use Horn..........................................................L3 Button Activate Vigilante Mission........................................R3 Button Pause..........................................................Start Button Change Camera Mode............................................Select Button /=========================================================================\ 0===========================================================================0 | I.9. The Main Screen [TMSC] | 0===========================================================================0 \=========================================================================/ Your Main Screen is where all of the action in Liberty City Stories take place. In the center of your screen is your main character, Toni Cipriani. You use your Left Analog Stick to move him around and the Right Analog Stick to rotate and manipulate the camera. In the lower left corner of the Main Screen is the Radar. This is used to help in finding your current position in the city, objectives, mission strands and Safehouses. In the upper right corner of the Main Screen you will find the game clock, your Health Bar, your Armor Bar (when you have Armor), your money, and the weapon or item you are currently holding. Special prompts will appear at either the upper left corner of the Main Screen or at the bottom. /=========================================================================\ 0===========================================================================0 | I.10. Game Menus [GMNU] | 0===========================================================================0 \=========================================================================/ When you pause the game, using the Start Button, then you also bring up these menus listed at the bottom of the screen: >>Map *** This shows the in-game map of Liberty City. This is where you can find your position, missions strands, and other notable places. >>Brief ***** This is where you can go through the text used in the cutscenes, missions and outside of missions. >>Game **** This is where you load saves, delete saves, or start a new game. >>Stats ***** This is where the statistics for everything you do are listed. >>Controls ******** This is where you can see and setup your preferred control scheme. >>Audio ***** This is where you control the audio in Liberty City Stories and listen to some of the radio stations featured in the game. >>Display ******* This is where you control some of the visual aspects of Liberty City Stories. /=========================================================================\ 0===========================================================================0 | I.11. Law Enforcement [LWFM] | 0===========================================================================0 \=========================================================================/ Every metropolis has a Police force and Liberty City is no different. When you do something bad near a Cop, like mugging a person, then one of the stars will light up indicating a wanted level. The Cops will then try to bust you. The more stars you have, the more aggressive they will be. There are several ways to get rid of a Wanted Rating: >>Hiding out somewhere for a bit (only works at 1-Star). >>Driving a car (excluding rescue and most Police Vehicles) into a Pay 'N' Spray. >>Getting a Police Bribe Icon (drops the Wanted Rating down a notch). >>Completing the current mission (if you get a Wanted Rating during one). >>Getting busted or wasted. >>Changing into a different Outfit. This will work up to a 2-Star Rating. >>Saving your game. There are six Wanted Ratings. The higher you go, the more aggressive the pursuit. Below are the Wanted Ratings and what you can expect: 0=======0 | 1-Star \ 0=====================================> You are of mild interest to the Cops. They will chase you on foot and will smack you with their Nightsticks when close enough. Even at this Rating they are pretty aggressive and will put you on your ass quickly if you try to fight them without some kind of weapon. Hiding out somewhere for awhile will get rid of a 1-Star Wanted Rating. 0=======0 | 2-Star \ 0=====================================> Things get a bit more serious here. The number of Cops increase a bit and they will start shooting you instead of hitting you with their Nightsticks. 0=======0 | 3-Star \ 0=====================================> At this level a helicopter will start pursuing you and will shoot at you if you stand still long enough for it to do so. And the Police will get more aggressive in their pursuit of you including the use of Spike Strips which are used to blow out the tires of your car. 0=======0 | 4-Star \ 0=====================================> Now the SWAT team joins in. They will try to blockade the road with their Enforcers in addition to everything else being thrown at you. This is the highest wanted level you can obtain while (officially) confined to Portland Island. 0=======0 | 5-Star \ 0=====================================> The FBI will now lend their assistance in hopes of bringing you down. They will ride in black FBI Cars and carry four agents, all packing MP5's, and they are not afraid to use them. You can max out at 5-Star after unlocking Staunton Island (after completion of the mission "Driving Mr. Leone" (Salvatore Leone)). 0=======0 | 6-Star \ 0=====================================> After making mincemeat of the Police Force, including the FBI, then the city will now call in the Army to deal with you. They will come in with Rhinos and trucks and will mainly try to kill you (but they will arrest you if the opportunity presents itself). The soldiers will kill you quickly with their MP5's and barely getting touched (while in a vehicle) by a Rhino will spell certain death. It will be quite difficult to survive at this level for very long. You can achieve this maximum Wanted Rating after unlocking Shoreside Vale (after completion of the mission "Love On The Rocks" (Donald Love)). /XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\ 0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0 | I.11.A. Police Vehicles \ 0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0 In addition to all of the other cars you can take in Liberty City you can also use Police Vehicles. The main reason for acquiring one is for the Vigilante Mission which is explained later in the guide. In addition, some have additional features and bonuses that can help you. Below is the list of Police Vehicles you can use in Liberty City: 0===========0 | Police Car \ 0=====================================> Found: On the street and at all Police Stations. Notes: You get five Shotgun shells when entering a Police Car. If you don't already have a Shotgun then you can get a Shotgun with five shells. 0==============0 | SWAT Enforcer \ 0=====================================> Found: During a 4-Star Wanted Rating. Notes: You can get Body Armor when entering a SWAT Enforcer. 0============0 | FBI Cruiser \ 0=====================================> Found: During a 5-Star Wanted Rating. Notes: Unfortunately, unlike in "Grand Theft Auto III", you CANNOT use this Police Vehicle in a Pay N' Spray to get rid of a Wanted Rating. 0======0 | Rhino \ 0=====================================> Found: During a 6-Star Wanted Rating - also unlocked inside the ruins of Fort Staunton after getting 100% Completion. /=========================================================================\ 0===========================================================================0 | I.12. Using a Pay 'N' Spray [UPNS] | 0===========================================================================0 \=========================================================================/ As noted above, you can drive a car or motorcycle, excluding Police and rescue vehicles, into a Pay 'N' Spray to change the color of your vehicle, as well as repair it, to get rid of Wanted Ratings at a cost of $100. When you use the Pay 'N' Spray to get rid of your Wanted Ratings then the Wanted Rating Stars will flash for a short time. While they are flashing, you are then considered to be on "probation". If you commit a crime, like running over someone, while the Wanted Rating Stars are flashing, then your Wanted Rating will be re-instated. There are three Pay 'N' Sprays in Liberty City where you can go to get rid of your Wanted Ratings and repair your vehicle: >>Red Light District (Portland Island). >>Newport (Staunton Island). >>Pike Creek (Shoreside Vale). /=========================================================================\ 0===========================================================================0 | I.13. Busted [BSTD] | 0===========================================================================0 \=========================================================================/ If you get a Wanted Rating, and the Cops end up catching you, then you are Busted. Any mission you were doing at the time will be Failed. When you are Busted then you are sent to the nearest Police Station where you will be processed (which takes six game hours) and released. You also lose all weapons including your Body Armor. In addition, you will be fined based on the number of Wanted Rating Stars you have when you are Busted: >>1-Star: $100. >>2-Star: $200. >>3-Star: $400. >>4-Star: $600. >>5-Star: $900. >>6-Star: $1,500. **NOTE: You won't be fined after you get Busted on your first 6-Star Wanted Rating run but you will be fined the next time you are Busted at 6-Star Wanted Rating. If you were in the middle of a mission when you were Busted then you will also find a Taxi, with a blue arrow above it, nearby. This will take you back near where you got the mission you were trying to do for a cost of $9. There are three Police Stations in Liberty City where you may find yourself if you are Busted by the Cops: >>Portland View (Portland Island). >>Torrington (Staunton Island). >>Pike Creek (Shoreside Vale). /=========================================================================\ 0===========================================================================0 | I.14. Wasted [WSTD] | 0===========================================================================0 \=========================================================================/ If you do something to empty your Health Bar, like being too close to an explosion, getting shot up a lot, or drowning, then you will be Wasted. Any mission you were doing at the time will be Failed. When you are Wasted then you are sent to the nearest Hospital where you will be treated (which takes six game hours), billed $100 and released. You also lose all weapons including your Body Armor. If you were in the middle of a mission when you were Wasted then you will also find a Taxi, with a blue arrow above it, nearby. This will take you back near where you got the mission you were trying to do for a cost of $9. There are three Hospitals in Liberty City where you may find yourself if you are Wasted for any reason: >>Sweeney Memorial Hospital (Portland View - Portland Island). >>Carson General Hospital (Rockford - Staunton Island). >>Hope Medical College (Pike Creek - Shoreside Vale). /=========================================================================\ 0===========================================================================0 | I.15. Motorcycle Details [MCYC] | 0===========================================================================0 \=========================================================================/ One of the nice things about LCS is that you can use motorcycles in Liberty City (something that was not implemented in "Grand Theft Auto III" - the "official" explanation concerns a group called "American Road Safety for Everybody" or ARSE getting these vehicles banned after the events of LCS). These vehicles are great for exploration, jumping and looking cool on. Perhaps the single biggest advantage to these bikes is the fact that you can shoot forward (using a sub-machine gun) while riding one. You can then take down anyone that tries to cut in front of you (like a Police car). However, there are a couple of disadvantages. First, it is much easier for a cop to knock you off and bust you than if he busts you in a car. Second, you can easily wipe out or get knocked off by other motorists if you're not careful. Here is a rundown of all of the motorcycles: 0=======0 | Faggio \ 0=====================================> The Faggio is nothing more than a moped. It is the slowest bike and certainly the un-coolest in the game. But, in the early going, it is the best vehicle to have. It is great for exploring Liberty City and will get you from place to place much faster than just running (and tiring and running and tiring.....). It is also small enough to let you into small areas so you don't constantly have to get off and get back on when exploring. Perfect for acquiring most of the Hidden Packages. 0========0 | Sanchez \ 0=====================================> This is a sleek looking dirtbike that is best used off-road. It makes a good on-road vehicle for exploration purposes and is a very good platform for doing drive-bys. 0==================0 | Angel and Freeway \ 0=====================================> These two bikes fall under the Harley-Davidson type category. Big and noisy, these bikes have sluggish handling especially at high speed (there is a reason they call these things "hogs"). But racing or chasing isn't the reason you have one - it is to cruise and look positively badass on. Ahh yes, the roar of the engine, the wind in your hair, the bugs in your teeth..... 0========0 | PCJ-600 \ 0=====================================> The sleekest and fastest of all road vehicles. Has very good handling too. This is best used for fast getaways and Unique Stunt Jumps. /=========================================================================\ 0===========================================================================0 | I.16. Outfits [OTFT] | 0===========================================================================0 \=========================================================================/ In Liberty City Stories you have the option to change clothes throughout the game. Not only will this change your look it will also eliminate a Wanted Rating (up to 2-Star). It will also change how you appear in the cutscenes. The outfits are unlocked after doing certain missions and can be accessed at all of your Safehouses. Here is the complete list: 0======================0 | Casual Clothes Outfit \ 0==============================================> Unlocked: After "Home Sweet Home" (Vincenzo Cilli). Description: A brown jacket, black shirt, and khakis. These are the clothes that Toni wears upon returning to Liberty City. 0====================0 | Leone's Suit Outfit \ 0==============================================> Unlocked: After "Home Sweet Home" (Vincenzo Cilli). Description: A black suit with a white shirt underneath. This is the main outfit for the Leone gang members. This outfit cannot be worn when doing JD O'Toole's missions. 0================0 | Overalls Outfit \ 0==============================================> Unlocked: After "The Portland Chainsaw Masquerade" (Vincenzo Cilli). Description: Denim overalls and a hockey mask. This needs to be worn in order to access the Slash TV side-mission. Also perfect for rampaging through the city with a Machete.....if you can find one..... 0=================================0 | Avenging Angel's Fatigues Outfit \ 0==============================================> Unlocked: After "Frighteners" (Salvatore Leone). Description: A green jacket, white shirt, khakis, and a black cap. You need to wear this to access the Avenging Angels side-mission. And fight crime on your own terms..... 0===========================0 | Chauffeur's Clothes Outfit \ 0==============================================> Unlocked: After "Rollercoaster Ride" (Salvatore Leone). Description: A standard grey chauffeur suit. Wear this when "Driving Mr. Leone"..... 0=====================0 | Lawyer's Suit Outfit \ 0==============================================> Unlocked: Between the missions "Love On The Rocks" (Donald Love) and "Rough Justice" (Salvatore Leone). Description: A three piece suit with red tie and black glasses. With this outfit you'll be more intimidating than any gangster..... 0==============0 | Tuxedo Outfit \ 0==============================================> Unlocked: After "A Date With Death" (Toshiko Kasen). Description: A tuxedo with a white jacket and black pants. "The name is Cipriani. Toni Cipriani. And I have a license to kick your ass....." 0==================0 | Cox Mascot Outfit \ 0==============================================> Unlocked: After completing the Slash TV side-mission twice. Description: A large chicken suit outfit. Wear this and seek revenge on all of the Cluckin' Bells of the world..... 0=================0 | Underwear Outfit \ 0==============================================> Unlocked: After completing your first Unique Stunt Jump. Description: Just your underwear, socks, and shoes. Thank God that Toni doesn't wear briefs..... 0=====================0 | The Hero Garb Outfit \ 0==============================================> Unlocked: After completing Level 15 of the Shoreside Vale Avenging Angel side-mission. Description: A dorky looking superhero type outfit. But at least you'll fit in with the sci-fi convention crowd (or not)..... 0=======================0 | Dragon Jumpsuit Outfit \ 0==============================================> Unlocked: After "Crazy '69'" (Leon McAffrey). Description: A yellow jumpsuit with black side stripes. Wear this and stage your own "Game Of Death"..... 0===============0 | Antonio Outfit \ 0==============================================> Unlocked: After "Making Toni" (Salvatore Leone). Description: A T-shirt and jeans. A relaxing outfit to wear after a day of robbing and killing..... 0==============0 | Sweats Outfit \ 0==============================================> Unlocked: After "A Walk In The Park" (Salvatore Leone). Description: A blue sweatsuit. Perfect when running from the Cops..... 0=================0 | Goodfella Outfit \ 0==============================================> Unlocked: After "Overdose Of Trouble" (Maria Leone). Description: A black shirt and pants. Another Mafia related fashion statement. 0===============0 | Wiseguy Outfit \ 0==============================================> Unlocked: After "Shoot The Messenger" (Salvatore Leone). Description: Same as the Goodfella Outfit except the shirt is brown. 0===========================0 | 'The King' Jumpsuit Outfit \ 0==============================================> Unlocked: After "The Sicilian Gambit" (Salvatore Leone). Description: An outlandish Elvis inspired jumpsuit. Good for those trips to Las Venturas thank yew very much..... /=========================================================================\ 0===========================================================================0 | I.17. Advanced Tips And Information [ATIF] | 0===========================================================================0 \=========================================================================/ Below are some tips and additional information that will be of benefit to you: 0================0 | Quick Targeting \ 0=====================================> When locking onto targets with a gun (like a Pistol) while holding down Target then you can use the Next and Previous Weapon buttons to switch targets. You can also let go of the Target button and quickly press it again to pick up another target (after you kill the previous one). 0===================0 | The Tank Gun Boost \ 0=====================================> When you want to increase the speed of the often slow Rhino tank then rotate the Main Gun 180 degrees so that it faces the rear. Then fire the gun and keep firing. The gun recoil will then propel it forward. The faster you fire, the faster the tank will go. You can make the tank go very fast this way. But you will jack up your Wanted Ratings because you are usually destroying stuff behind you. /=========================================================================\ 0===========================================================================0 | I.18. 100% Completion List [CPLT] | 0===========================================================================0 \=========================================================================/ Below is everything you need to do to get 100% Completion within Liberty City Stories: 0======================================0 | Completion of all Main Story Missions \ 0===========================================================================> >>From "Home Sweet Home" (Vincenzo Cilli) to "The Sicilian Gambit" (Salvatore Leone). 0==============================================================0 | Complete the following Portland Island specific side-missions \ 0===========================================================================> >>All ten courses for "Bumps & Grinds" (Harwood). >>Level 6 of "Car Salesman" at Capital Autos (Harwood). >>"Trash Dash" (Harwood). >>"Scrapyard Challenge" (Harwood). >>"Thrashin' RC" Toyz Van race (Hepburn Heights). >>"9mm Mayhem" (eleven kills) (Red Light District). >>"RC Triad Take-Down" (Chinatown). >>"Punk Noodles" (Chinatown). >>"Scooter Shooter" (nine kills) (Chinatown). >>"Avenging Angels" (Chinatown). >>"Red Light Racing" (Chinatown). >>"Wong Side Of The Tracks" (Portland View). >>"Low Rider Rumble" (Trenton). >>"Slash TV" (Atlantic Quays). 0==============================================================0 | Complete the following Staunton Island specific side-missions \ 0===========================================================================> >>"Trash Dash" (Rockford). >>"Deimos Dash" (Aspatria). >>Sell forty bikes in "Bike Salesman" (Belleville Park). >>"Ragin' RC" Toyz Van race (Belleville Park). >>"Avenging Angels" (Belleville Park). >>"Karmageddon" (Belleville Park). >>"Go Go Faggio" (Newport). >>"Joe's Pizza" (Bedford Point). >>"Torrington TT" (Torrington) >>Love Media's "Car-azy Car Giveaway" (16 vehicles) (Torrington). 0=============================================================0 | Complete the following Shoreside Vale specific side-missions \ 0===========================================================================> >>"Gangsta GP" (Pike Creek). >>"Wi-Cheetah Run" (Wichita Gardens). >>"AWOL Angel" (eleven kills) (Wichita Gardens). >>"Avenging Angels" (Wichita Gardens). >>All twelve missions for "See The Sight Before Your Flight" (Francis International Airport). >>"Trash Dash" (Francis International Airport). >>"Chasin' RC" Toyz Van race (Francis International Airport). 0======================================================0 | Complete the following vehicle side-missions anywhere \ 0===========================================================================> >>Firetruck Mission (Level 12). >>Vigilante Mission (Level 12). >>Ambulance Mission. >>Taxi Mission (100 fares). 0=============================0 | Complete the following tasks \ 0===========================================================================> >>Collect all 100 Hidden Packages. >>Do all twenty Rampages. >>Do all twenty six Unique Stunt Jumps. Now it is time to move onto the main portion of the guide starting with..... /==XX====XX====XX====XX====XX====X##***##X====XX====XX====XX====XX====XX==\ 0===XX====XX====XX====XX====XX====X##***##X====XX====XX====XX====XX====XX===0 | II. Portland Island [PTLD] | 0===XX====XX====XX====XX====XX====X##***##X====XX====XX====XX====XX====XX===0 \==XX====XX====XX====XX====XX====X##***##X====XX====XX====XX====XX====XX==/ This is the main industrial area for Liberty City. The southeast part of the island is where the main docks are located along with many businesses. The western part of the island is home to many Chinese who have made this area their own. The northern area of the island has a large concentration of adult oriented businesses legal and illegal. On the eastern side is where a lot of Italians make their residence. Gang activity has been increasing lately with the Sindaccos, Triads, Leones, and Diablos vying for control of Portland Island and beyond. /=========================================================================\ 0===========================================================================0 | II.1. In The Beginning..... | 0===========================================================================0 \=========================================================================/ 0===================0 | Liberty City: 2001 \ 0=====================================> A ruthless small time criminal, Claude Speed, is introduced to Toni Cipriani, a Capo for the Salvatore Leone crime family. Claude begins work for Toni which primarily consists of making trouble with the Triads. But Claude is sold out to the Columbians by Salvatore and disappears. Later, Claude kills Salvatore and leaves the Leone family in ruins. And as for Toni's fate, that is unknown..... 0===================0 | Liberty City: 1998 \ 0=====================================> After several years of hiding, Toni Cipriani finally returns home. He was forced into exile because he was ordered to kill a Made Man by his employer, Salvatore Leone. Things have changed in Liberty City since he left. A new bridge, the Callahan Bridge, is nearly complete. Workers are striking over a new tunnel project. New gangs are cropping up causing headaches for Salvatore and the local Police force. An activist group is trying to get motorcycles banned. When Toni arrives at Salvatore's Mansion, he is surprised to learn that he has to start at the bottom within the organization again. He feels that after doing what he did that he shouldn't have to work to get back what he feels is his. But Salvatore leaves him with no choice in the matter and introduces him to Vincenzo Cilli, the current Capo who will provide him with an apartment and a job. Vincenzo doesn't care for Toni and Toni doesn't like Vincenzo either. This also starts the mission titled "Home Sweet Home". You need to take Vincenzo to his office in Atlantic Quays but you have to stop over at your Safehouse to change clothes. After dropping Vincenzo off at his office then you will earn $100 for mission completion. After that then go back to your Safehouse and save your game. /=========================================================================\ 0===========================================================================0 | II.2. Before Doing The Main Story Missions [BDMS] | 0===========================================================================0 \=========================================================================/ To start, I'm going to do as much of the off-story stuff as possible before doing the second mission for Vincenzo, "Slacker" (Vincenzo Cilli). A lot of this stuff can be done in any order but doing some things in a certain sequence will be of most benefit to you (like doing the Ambulance Mission (for the Infinite Run feature) and collecting Hidden Packages to generate Weapon Icons for your Safehouses. /=========================================================================\ 0===========================================================================0 | II.3. Your Safehouse [YSFH] | 0===========================================================================0 \=========================================================================/ Your hideout in St. Mark's is a simple little getaway where you can save your game and store one car in the garage. At the beginning there are no Weapon Icons here but this is where they will be when you do certain things to earn them (here and at your other Safehouses on Staunton Island and Shoreside Vale). In addition, there is a Health Icon inside plus you can change clothes in the bedroom to alter your appearance. After saving the game then let's go over..... /=========================================================================\ 0===========================================================================0 | II.4. Exploring Your Surroundings [EPSR] | 0===========================================================================0 \=========================================================================/ Although "Grand Theft Auto: Liberty City Stories" has an in-game map, it doesn't have a lot of detail. Therefore, it is important to explore each region to know it better and find the landmarks that are used to help locate items, Rampages, and Unique Stunt Jumps. To this end I have constructed tour guides for each region. Starting at your current Safehouse I guide you through the region and point out all of the landmarks. Many of the names for these landmarks are pretty straightforward, some are referenced from the official strategy guide, some are made up to give them a name to help find other objects and some are referenced from "Grand Theft Auto III". With that said, let's go on..... /=========================================================================\ 0===========================================================================0 | II.5. A Tour of Portland Island [TRPN] | 0===========================================================================0 \=========================================================================/ Now, that we're finally able to save the game, let's have a tour of this area of Liberty City starting with the: >>Portland Island Safehouse ************************* Location: St. Mark's, indicated by a CD on the map. Map: (C-8). Notes: This is where you can find your Weapon and Health Icons, store your vehicles, and save your game. From here, head north to the street, jack a vehicle, and head west to the next four-way intersection and turn right. Then turn left at the next four-way intersection then stop at the next three-way intersection. At the west side of this intersection ahead of you is the: >>Hepburn Heights El-Train Station ******************************** Location: (East) Hepburn Heights. Map: (B-8). Notes: One of three train stations for the elevated track that goes around Portland Island. And going north from here will lead you to the: >>Harwood Ferry Terminal ********************** Location: (Northwest) Harwood. Map: (B-7). Notes: Until the Callahan Bridge is completed this is the only way for cars and other vehicles to get to Staunton Island and beyond. Right now it is currently shut down because of a worker's strike due to the controversial Porter Tunnel project. However, from this intersection, turn left and go through the next two three-way intersections. As you continue forward, and up the incline, then you will see off to your right: >>The Dolls House *************** Location: (East) Red Light District. Map: (C-8). Notes: Another lesser known gentlemen's club. Rumored to be a major hangout for the Sindacco crime family. Continue forward from here a short distance and you will see off to your left the: >>Red Light District Ammu-Nation ****************************** Location: (East) Red Light District. Map: (C-8). Notes: One of two Ammu-Nations located in Liberty City. This is where you can purchase weapons for use against your enemies or anybody else who pisses you off. Continue forward through the next three-way intersection then stop at the three-way intersection that is just right after it and where this road ends. At the south side of this intersection ahead of you is an alley that is also the north end of the: >>Chinatown Shortcut ****************** Location: (North) Chinatown. Map: (C-8). Notes: This alley is a real nice shortcut between Chinatown and the Red Light District. From here, turn left, go through the next four-way intersection, and turn right at the next four-way intersection. As you go forward then you will take a gentle curve that angles southeast. As you make this curve then look left to find the: >>Fidl Store ********** Location: (East) Portland View. Map: (C-8). Notes: The major supermarket on Portland Island. Currently having trouble competing with the larger SupaSave! store chain. As you continue southeast then you will take another curve that angles south. Right after this curve then you should see the entrance to Portland Docks to your left. Go left through the entrance and you should find a large building with several garage doors. And this is the: >>Garage Building *************** Location: (Central) Portland Harbor. Map: (D-9). Notes: This large building is east of the entrance to the Portland Docks area. It has an overhang and seven garage doors. From here, turn around and head back out of the entrance to Portland Docks and turn left. Follow the road curve going southwest then stop at the next four way intersection. At the south corner of this intersection is the: >>Portland Island Bus Station *************************** Location: Trenton. Map: (D-8). Notes: This is the major bus station for Liberty City. However, due to the worker strike at the Harwood Ferry Terminal, it is temporarily closed until further notice. Turn right and go forward from here then stop at the next four-way intersection. At the north corner of this intersection is: >>Don Kiddick's Sausage Factory ***************************** Location:(Northeast) Trenton. Map: (D-8). Notes: A food factory that produces some of the finest sausages in Liberty City. "Suck one down today!" At the east corner of this intersection is: >>Liberty Pharmaceuticals (Portland Island) ***************************************** Location: (Central) Trenton. Map: (D-8). Notes: One of two factories for the famous pharmaceutical company based out of Liberty City. "Pills to chill your ills." At the south corner of this intersection is: >>AM Petroleum Company (Portland Island) ************************************** Location: (Central) Trenton. Map: (D-8). Notes: One of the offices for the large oil company based out of Liberty City. Next door southeast of that is: >>Scopers Haulage (Portland Island) ********************************* Location: (Central) Trenton. Map: (D-8). Notes: One of two buildings for this large business that is based out of Liberty City. And at the west corner of this intersection is: >>Joey's Auto Painting ******************** Location: (Central) Trenton. Map: (D-8). Notes: This place handles car repair and painting. It is also owned by Joey Leone, son of Salvatore Leone. From this intersection, turn right then turn left at the road curve. Just before you get to the next road curve then you should see off to your right: >>Mean Street Taxis ***************** Location: (Northeast) Trenton. Map: (D-8). Notes: One of two taxi companies that operate in Liberty City. You can find a Taxi here to do the Taxi Mission. After that, follow the next road curve and turn left at the next three-way intersection. Go through the next two four-way intersections and follow the road curve going west then stop at the next four-way intersection. Now turn left and go onto the road that runs parallel to the one you just came off of. After following the road curve then you will be heading west. And, as you go along this road, then you should see off to your left: >>The Warehouses ************** Location: (South) Atlantic Quays. Map: (D-8). Notes: A group of four large warehouses. After this then follow the road curve and stop at the next four-way intersection. At the southeast corner of this intersection is the: >>Liberty City Sawmills ********************* Location: (South) Trenton. Map: (D-8). Notes: Outside of the Red Light District this is the biggest wood producer in Liberty City and nearby regions. And at the northeast corner of this intersection, behind the wall, is the: >>Callahan Point Power Plant ************************** Location: Callahan Point. Map: (D-8). Notes: This large building helps distribute power from the Cochran Dam to the buildings on Portland Island. From this intersection, turn left and just after doing that then you should see a dirt road off to your left. This road will lead you to the: >>Mafia Drug Factory ****************** Location: (Southeast) Callahan Point. Map: (D-8). Notes: This walled and gated area is rumored to be the main drug factory for the Leone crime family. As you get to the road curve going north, and under the Callahan Bridge, then you should see off to your right: >>Rusty Brown's Ring Donuts ************************* Location: (West) Callahan Point. Map: (D-7). Notes: Part of the successful chain of donut houses and a popular Cop hangout. After that, go under the Callahan Bridge and turn right at the next intersection. Go forward and follow the road curve going left then stop at the next three-way intersection. At the southeast corner of this intersection is: >>Chinatown Park ************** Location: (South) Chinatown. Map: (D-8). Notes: A nice place to relax or to play a game of basketball on the courts. From here, turn right and stop at the double intersection. At the southwest corner of this intersection is the: >>Old School ********** Location: (Southeast) Chinatown. Map: (D-8). Notes: One of the oldest schools in Liberty City. Can be rented for parties. Now go forward from this double intersection and follow the road curve going north. Then stop at the next three-way intersection. At the northeast corner of this intersection is: >>Sweeney General Hospital ************************ Location: (West) Portland View. Map: (C-8). Notes: This is where you will be if you end up getting Wasted while on Portland Island. And at the southeast corner of this intersection is the: >>Portland View Police Station **************************** Location: (West) Portland View, next door south of Sweeney General Hospital. Map: (C-8). Notes: This is where you will be if you end up getting Busted while on Portland Island. From here, turn left and then stop at the next three-way intersection. At the north side of this intersection you will find the south end of the Chinatown Shortcut. At the southwest corner of this intersection you will find the Punk Noodles restaurant. At the west and south side of this place is a very short road. At the road curve of this short road you will find the east entrance to the: >>Chinatown Plaza *************** Location: (Central) Chinatown. Map: (C-8). Notes: This is the major marketplace for Chinatown. Lots of good bargains can be found here. From this intersection, turn left and go forward past Punk Noodles then turn right at the next three-way intersection. As you go forward then you will pass by the south entrance to Chinatown Plaza (to your right). Then go through the next four-way intersection and stop at the next three-way intersection. At the southeast corner of this intersection is the: >>China Building ************** Location: (Southwest) Chinatown. Map: (D-[7, 8]). Notes: This colorful building, with a large purple "Funk In Time" billboard on top, has an L-shaped alley and a set of stairs to access the roof. From here, turn right and go forward through the next three-way intersection. As you go to the next three-way intersection then you should see off to your right: >>Mr. Wong's Launderette ********************** Location: (West) Chinatown. Map: (C-7). Notes: The best place to get your clothes clean. "If it ain't Wong, it ain't white!" After this then head through the next three-way intersection and stop at the next three-way intersection. At the north side of this intersection, above the street, is the walkway that leads to the: >>Chinatown El-Train Station ************************** Location: (West) Chinatown. Map: (C-7). Notes: One of three train stations for the elevated track that goes around Portland Island. And at the northeast corner of this intersection is: >>Chinatown Fish Factory ********************** Location: (West) Chinatown. Map: (C-[7, 8]). Notes: These two large chinese styled buildings, located where the walkway leading to the Chinatown El-Train Station ends, is where Chinatown does all it's fishy business. From here, go forward through the next three-way intersection then turn right at the next three-way intersection. Go through the next three-way intersection then stop at the next three-way intersection. At the south side of this intersection is the: >>Chinatown Subway Entrance ************************* Location: (North) Chinatown. Map: (C-8). Notes: This is the only entrance for the Liberty City Subway System for Portland Island. At this point it is going through some repairs and will open later in the game. And at the northwest corner of this intersection is: >>XXXMags ******* Location: (South) Red Light District. Map: (C-8). Notes: One of several adult businesses in this seedy district. From here, turn left then turn left again at the next three-way intersection and stop at the next three-way intersection. Just south of the southwest corner of this intersection is: >>Paulie's Revue Bar ****************** Location: (West) Red Light District. Map: (C-8). Notes: One of the finest gentlemen's clubs in Liberty City. Now turn right and stop at the next three-way intersection. At the southeast corner of this intersection is the: >>Red Light District Pay 'N' Spray ******************************** Location: Red Light District. Map: (C-8). Notes: This is where you can have your vehicle repaired or re-sprayed to get rid of Wanted Ratings. From here, go forward then stop at then next three-way intersection. At the northwest corner of this intersection you will see the wall for: >>Doorless Apartments (West) ************************** Location: (West) Hepburn Heights. Map: (B-[7, 8], C-[7, 8]). Notes: A couple of large apartment buildings situated behind a tall wall that goes around them. They are called the Doorless Apartments because there are no entrances on either building! I wonder how people get in and out of this place..... And at the east side of this intersection is: >>Finalbuild Construction Site **************************** Location: (South) Hepburn Heights. Map: (C-8). Notes: This is where another apartment is currently being built. Hopefully they will put in a door this time. Part of this area is also in Red Light District. From here, continue forward and stop at the next three-way intersection. At the east side of this intersection is: >>Doorless Apartments (East) ************************** Location: (East) Hepburn Heights. Map: (B-8). Notes: Another pair of large apartment buildings with no doors (why? I don't know). Now head forward and follow the road curve going east then stop at the intersection after it. At the south side of this intersection is: >>Borgnine Taxis ************** Location: (South) Harwood. Map: (B-8). Notes: One of two taxi companies that operate in Liberty City. And just ahead of you to the east is: >>HEAD Radio ********** Location: (South) Harwood. Map: (B-8). Notes: One of the most popular radio stations in Liberty City transmits from here. From here, turn left and follow the road curve going east then go under the bridge. Then stop at the next three-way intersection: At the west side of this intersection is the: >>Harwood Fire Station ******************** Location: Harwood. Map: (B-8). Notes: A Firetruck can often be found here and used for the Firetruck Mission. And at then southeast corner of this intersection is the: >>AMCO Gas Station **************** Location: Harwood. Map: (B-8). Notes: This is the only place on Portland to gas up your vehicle. From here, turn left then stop at the next intersection. At the north side of this intersection is a dirt road that leads to the: >>Harwood Junkyard **************** Location: (North) Harwood. Map: (B-8). Notes: This is where the junk and trash from Liberty City ends up. The Car Crusher is also located here and can be used to get extra money when disposing of most vehicles. At the east side of this intersection is a dirt road that leads to: >>8-Ball's Bomb Shop (St. Mark's) ******************************* Location: (North) St. Mark's. Map: (B-8). Notes: This is where you can fit your vehicle with a bomb and leave a nasty surprise for someone. And at the southeast corner of this intersection is: >>Capital Autos ************* Location: Harwood, just south of the Harwood Junkyard. Map: (B-8). Notes: The best deals in used cars can be found here. From here, go forward through the next three-way intersection then turn left at the next four-way intersection. Go up the hill and follow the road curve going south then stop at the next four-way intersection. At the east side of this intersection is a dirt road that leads to: >>Salvatore's Mansion ******************* Location: (East) Portland Beach. Map: (B-9). Notes: This beautiful estate, overlooking Portland Rock, is where the leader of the Leone crime family resides. Now continue forward, through the next three-way intersection, and to the road curve going west. When you get to this curve then look to your right to find: >>Marco's Bistro ************** Location: (Southeast) St. Mark's. Map: (C-9). Notes: One of the best Italian restaurants in Liberty City. "Eat 'til you explode!" Just after you finish the road curve then look to your left to find: >>Portland View El-Train Station ****************************** Location: (North) Portland View, just southwest of Marco's Bistro. Map: (C-8). Notes: One of three train stations for the elevated track that goes around Portland Island. After that, continue forward to the next four-way intersection then turn right. Go forward through the next three-way intersection and stop at the next four-way intersection. At the northeast corner of this intersection is: >>Ma's Place ********** Location: (Central) St. Mark's. Map: (C-8). Notes: This is where Toni's mother lives. In addition, you can sometimes find a Leone Sentinel parked in the small parking lot. And this is where I am going to end the tour. You can head back from here to return to your Safehouse if you like. Now, that I've familiarized you with Portland Island, it is time to go over..... /=========================================================================\ 0===========================================================================0 | II.6. Weapons and Other Helpful Items [WOHT] | 0===========================================================================0 \=========================================================================/ Weapons are the tools of the trade for any professional criminal. There are thirty two different weapons, in ten different categories, that can be found and used to create mayhem and abuse. However, you can only have one of each type at a time so you can only carry a maximum of nine weapons (one slot is used for a camera later in the game). To switch out one weapon for another within the same slot then go over to the weapon you want and press the L1 Button to switch out. One nice change from previous GTAs is that you can run with (almost) all weapons. In the past, if you had a particular weapon, like a Shotgun or a Flamethrower, then you would run slow while carrying it. In Liberty City Stories you can run at full speed regardless of what weapon you are carrying (except for one - the Mini-Gun). This makes some of the Rampages (explained later) easier in that you can run away from some of your enemies to get a better vantage point when using heavy weapons. The description of the weapons and items are listed in this chapter and their locations revealed in each major area of Liberty City. The information on each weapon is broken down as follows (if applicable): --Appears after: This tells you what mission you have to complete before this weapon can be bought from Ammu-Nation or other locations. --Cost: How much the weapon costs and where to purchase it. --Notes: Information on the weapon. Now for the weapons list: 0================0 | Slot 1 - Camera \ 0===============================================> There is only one mission in the game in which this is used, "Snappy Dresser" (Ma Cipriani). This is not a weapon but it has its own slot so you can use the item during that particular mission. 0==============0 | Slot 2 - Fist \ 0===============================================> Good for hands-on fisticuffs but you can increase your damage potential by acquiring the Brass Knuckles which are found at various locations around Liberty City. 0=======================0 | Slot 3 - Melee Weapons \ 0===============================================> These weapons are used for pounding, stabbing, and slicing your enemies. There are quite a lot of choices here for the discriminating psychotic..... >>Baseball Bat ************ Great for batting practice (on somebody's head) or breaking kneecaps. This weapon can be taken from some of the striking workers at either Portland Harbor or the Ferry Terminal entrance in Harwood (Portland). You can also gain the Baseball Bat Weapon Icon for all of your Safehouses after completion of the mission "Dealing Revenge" (Vincenzo Cilli). >>Nightstick ********** This can be acquired from a dead cop since he won't be needing it anyway. >>Hatchet ******* When you really do want to bury the Hatchet.....right between somebody's shoulder blades..... >>Hockey Stick ************ In Liberty City high-sticking will get you 5 to 10.....in the pen. >>Meat Cleaver ************ Slice, dice, and make giblets out of anyone that gets in your way..... >>Knife ***** For those who want to bring a blade to a gunfight..... >>Chisel ****** When you want to do some REAL body sculpting..... >>Machete ******* For weeding out the thick underbrush of Liberty City's criminal underbelly. The only time I've seen this weapon was during the mission "Cash In Kazuki's Chips" (Toshiko Kasen). At this time I do not know where else to find one. >>Katana ****** More powerful in LCS than in previous GTA games. Can usually kill with one swing. >>Chainsaw ******** Since you can run with almost all weapons then this one becomes a bit more effective. Now you can recreate the "Texas Chainsaw Massacre" on the streets of Liberty City..... 0============================0 | Slot 4 - Projectile Weapons \ 0===============================================> These weapons are meant to be thrown at your targets. The longer you hold the Attack button, the farther you throw. >>Grenades ******** Appears after: "Driving Mr. Leone" (Salvatore Leone). Cost: $360 - Newport Ammu-Nation. Notes: Toss one of these and watch the crowds scatter (in more ways than one)..... >>Molotovs ******** Can be used to flambe' your enemies and yourself if you're too careless in where you throw one. Best used when you acquire the Fireproof Feature (by doing the Firetruck Mission) to keep yourself cool when everybody else is not..... >>Remote Grenade ************** Use this like a regular Grenade and detonate it at your leisure. Good for ambushes. 0==================0 | Slot 5 - Handguns \ 0===============================================> >>Pistol ****** Appears after: "Snuff" (Vincenzo Cilli). Cost: $240 - Red Light District Ammu-Nation. Notes: A decent handgun that can be bought from Ammu-Nation or acquired from dead Cops. You can use this while running to make yourself harder to hit while taking down someone at the same time. >>.357 **** The best handgun around and one of the best weapons to use period. This is practically a one-kill weapon (except on SWAT members) making this very effective on most missions. You can't run while shooting with this gun but, if you are quick with your targeting, then you can still make fast work of a group of gunmen with little damage. 0==================0 | Slot 6 - Shotguns \ 0===============================================> All of the Shotguns use the same ammo so you can actually increase your Shotgun ammo when switching from one type of Shotgun to another. >>Shotgun ******* Appears after: "Friggin' The Riggin'" (Donald Love). Cost: $1,500 - Phil Cassidy's Fully Cocked Gun Shop. Notes: Just a standard pump action single barreled shotgun. Slow on the fire rate but still effective. >>Stubby Shotgun ************** This Shotgun has had the barrel sawn off to make it easier to conceal. However, this greatly reduces its range. But it's still a real beast up close. >>Spaz Shotgun ************ A much cooler looking rapid-fire shotgun. This is the best Shotgun in the game. 0==========================0 | Slot 7 - Sub-Machine Guns \ 0===============================================> These lightweight weapons can take down anyone very quickly. These are the only weapons that can be used while in a car or on a motorcycle. You can also gain additional ammo when switching between sub-machine guns. >>Mac-10 ****** This gun has a fast rate of fire but a short effective range. But you can run and aim at the same time like you can with a Pistol. >>Tec-9 ***** This has the largest magazine of this group and is more accurate than the Mac-10 but has a slower rate of fire. Like the Pistol and the Mac-10, you can also aim and run at the same time using the Tec-9. >>Micro-SMG ********* Appears after: "Don In 60 Seconds" (JD O'Toole). Cost: $600 - Red Light District and Newport Ammu-Nations. Notes: One of the better sub-machine guns it has a good rate of fire and accuracy. It also has a slightly faster reload than the other sub-machine guns. Because you have to use two hands when firing, you can't aim and run at the same time while using the Micro-SMG. >>MP5 *** The best sub-machine gun in the group. This has a high rate of accuracy and fire making it perfect for drive-bys. Because you have to use two hands when firing, you can't aim and run at the same time while using the MP5. When you acquire this Weapon Icon for your Safehouses then the game will erroneously state that you earned the Micro-SMG Weapon Icon but it is this weapon you earned. 0========================0 | Slot 8 - Assault Rifles \ 0===============================================> Both of the assault rifles listed here use the same ammo so you can increase the amount of ammo you get by switching rifles. >>AK-47 ***** Appears after: "Driving Mr. Leone" (Salvatore Leone). Cost: $4,200 - Newport Ammu-Nation. Notes: This powerful Russian made assault rifle has a good rate of fire and decent range. >>M4 ** Appears after: "Friggin' The Riggin'" (Donald Love). Cost: $5,400 - Phil Cassidy's Fully Cocked Gun Shop. Notes: This has a very fast rate of fire and better range but a small clip which requires frequent reloading. 0=======================0 | Slot 9 - Heavy Weapons \ 0===============================================> These are some of the most powerful weapons in the game. They can be used to easily deal with the toughest of situations. >>M60 *** An Army-style large caliber machine gun. With the ability to lock onto people (unlike the one used in Vice City) this weapon will make quick work of even the toughest opponent. >>Flamethrower ************ Appears after: "Friggin' The Riggin'" (Donald Love). Cost: $5,500 - Phil Cassidy's Fully Cocked Gun Shop. Notes: Better than the Molotovs for roasting nearby enemies because you can aim where the flames go. Great for clearing large crowds quickly. >>Mini-Gun ******** Appears after: "More Deadly Than The Male" (Toshiko Kasen). Cost: $10,000 - Phil Cassidy's Fully Cocked Gun Shop. Notes: A very powerful weapon which is made even more so by the fact that you can now lock onto people this time (something you couldn't do in Vice City and San Andreas). This is also the only weapon you cannot run fast with. >>Rocket Launcher *************** Appears after: "Friggin' The Riggin'" (Donald Love). Cost: $9,000 - Phil Cassidy's Fully Cocked Gun Shop. Notes: The ultimate in maximum destruction. With this weapon in hand all will fear you..... 0========================0 | Slot 10 - Sniper Rifles \ 0===============================================> >>Sniper Rifle ************ Appears after: "Driving Mr. Leone" (Salvatore Leone). Cost: $6,000 - Newport Ammu-Nation. Notes: This fires one shot at a time and reloads slowly but it is very effective. Can also be used like binoculars to scope things out. >>Laser Sighted Sniper Rifle ************************** The best sniper rifle around. It has a laser scope, rapid fire and multi-round capability. /XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\ 0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0 | II.6.A. Health, Body Armor, Police Bribe, and Adrenaline \ 0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0 But Weapon Icons aren't the only things you will find scattered around Liberty City. You will also find these other icons that you can use to help you out: 0=======0 | Health \ 0=====================================> This heart-shaped icon is used to restore your health to its maximum of 100. When you complete the Noodle Boy Mission then the maximum will go up 25 points. When you complete the "Joe's Pizza" side-mission then the maximum will go up an additional 25 points (to a total maximum of 150). When you get 100% Completion then the maximum will go up to 200. 0===========0 | Body Armor \ 0=====================================> This armor-shaped icon will increase your armor rating to its maximum of 100. When you complete Level 12 of a Vigilante Mission then your maximum will increase to 150. When you get 100% Completion then the maximum will go to 200. You can also buy Body Armor from the Newport Ammu-Nation for $240 after completion of the mission "Driving Mr. Leone" (Salvatore Leone). 0=============0 | Police Bribe \ 0=====================================> These star-shaped icons will drop your Wanted Rating by one star when picked up. It is best to know where all the bribe icons are located before doing any missions so you can quickly deal with any law enforcement pursuit. 0===========0 | Adrenaline \ 0=====================================> This pill-shaped icon will slow things down and give you super strength. Good for tight situations when you need a little extra help. With that explained, let's go over the..... /=========================================================================\ 0===========================================================================0 | II.7. Portland Island Weapon and Item Locations [WPTI] | 0===========================================================================0 \=========================================================================/ Listed in this chapter, by neighborhood, are the Weapon, Health, Body Armor, Police Bribe, and Adrenaline Icons for Portland Island. The information is broken down as follows: --Location: Specific location of weapon or item. --Map: The co-ordinates on the printed map that comes included with the game disc. --Directions: How to get there and find the weapon or item (if applicable). Landmarks are based off of easily notable land or city features. Now for the Weapon and Item Icons: /XXXXXXXXXXXXXXXXXXXXXXXXX\ 0+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++0 | Harwood \ 0+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++0 0========0 | Weapons \ 0=====================================> >>Shotgun ******* Location: At the end of a pier just northeast of the entrance to the Harwood Ferry Terminal. Map: (A-7). Directions: Stop outside the entrance to the Harwood Ferry Terminal and look north. You should see a wooden boat sitting on the upper pier level. Not far from your position there should be some stairs that lead down to the pier next to this wooden boat. The Shotgun can be found at the end of this pier. >>Mac-10 ****** Location: Between a construction trailer and a red container crate on the concrete embankment just north of the Harwood Junkyard. Map: (B-8). Directions: To the southeast of the Car Crusher is a ramp that leads up to the embankment. When you get up on the embankment then go left and head west. You will get to a chain-link fence and a large group of gray container crates. Beyond them is a construction trailer. And just beyond that is a red container crate. The Mac-10 can be found between the trailer and this container crate. >>Hatchet ******* Location: At the northwest corner of the Harwood Fire Station building. Map: (B-8). 0===========0 | Body Armor \ 0=====================================> >>Location: In a fenced-off area under the west end of the Harwood Ferry Terminal building. Map: (B-7). <0++++++++++++++++++++++X##***##X++++++++++++++++++++++0> >>Location: On top of the elevated tracks above the southern part of the Harwood Dirt Track. Map: (B-7). <0++++++++++++++++++++++X##***##X++++++++++++++++++++++0> >>Location: On the roof of HEAD Radio. Map: (B-8). Directions: Go to the Hepburn Heights El-Train Station and get onto the tracks. Head north on the tracks and it will eventually curve over the building. Jump down onto the rooftop to get at the Body Armor. /XXXXXXXXXXXXXXXXXXXXXXXXX\ 0+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++0 | St. Mark's \ 0+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++0 0========0 | Weapons \ 0=====================================> >>Knife ***** Location: At the top level of Marco's Bistro. Map: (C-8). >>Tec-9 ***** Location: In one of the backyards running along an alleyway. Map: (C-8). Directions: From the four-way intersection at the southwest corner of Ma's Place, go south a little down the street and turn left into the alley right next to a shop with a purple awning (the "Surplice To Requirements" shop). When you get inside the alley then head forward then turn left at the FIRST wall opening. Then turn left again to find the Tec-9 in the nearby corner of the wall. 0=======0 | Health \ 0=====================================> >>Location: Between some car garages. Directions: From the three-way intersection at the front of the Harwood Fire Station, head north to the next intersection then stop. At the northeast corner of this intersection is a tan building. Just to the east of this building are some small car garages. The Health can be found between two of them. <0++++++++++++++++++++++X##***##X++++++++++++++++++++++0> >>Location: In the middle of an alley. Map: (C-8). Directions: From the four-way intersection at the southwest corner of Ma's Place, go south a little down the street and turn left into the alley right next to a shop with a purple awning (the "Surplice To Requirements" shop). When you get inside the alley then head forward and about halfway through the alley you will see the Health ahead of you. <0++++++++++++++++++++++X##***##X++++++++++++++++++++++0> >>Location: Inside a large alley. Map: (C-8). Directions: From the four-way intersection at the southwest corner of Ma's Place, go south down the street and look to your left for a business called "Barberism Mens Hair". When you get there, stop. Directly across the street west of this business is a large alley. Go west into this alley and turn right at the corner to find the Health. <0++++++++++++++++++++++X##***##X++++++++++++++++++++++0> >>Location: Near the picnic tables at the lower level of Marco's Bistro. Map: (C-8). 0===========0 | Body Armor \ 0=====================================> >>Location: On top of one of the car garages on the block north of Ma's Place. Map: (C-8). Directions: Head to the three-way intersection at the road entrance to Salvatore's Mansion. Just northwest of this intersection, inside the road curve, is a park with a parking area. Just west of the parking area is a long angled rooftop. This rooftop also serves as a ramp to enter the hidden rooftop park beyond. Go into this park and head to the northwest corner of this area then go over the next angled rooftop to get onto the car garage where you will find the Body Armor. 0=============0 | Police Bribe \ 0=====================================> >>Location: In an alley across the street west of the Surplice To Requirements shop. Map: (C-8). Directions: From the four-way intersection at the southwest corner of Ma's Place, go south a little down the street and stop in front of the alley right next to a shop with a purple awning (the "Surplice To Requirements" shop). Directly across the street west of here is a grassy ramp leading into a large alley. Go west up this ramp and you should see the Police Bribe near the southwest end of this alley. <0++++++++++++++++++++++X##***##X++++++++++++++++++++++0> >>Location: In the air in front of a grassy ramp across the street southeast of Marco's Bistro. Map: (C-9). /XXXXXXXXXXXXXXXXXXXXXXXXX\ 0+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++0 | Hepburn Heights \ 0+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++0 0========0 | Weapons \ 0=====================================> >>Hockey Stick ************ Location: At the southeast corner of the north building at Doorless Apartments (West). Map: (C-7). >>Sniper Rifle ************ Location: At the north side of the top floor of the Finalbuild Construction Site. Map: (C-8). Directions: Acquiring this weapon can be tricky because the only way to access this weapon is by jumping from the El-Train tracks to the Finalbuild Construction Site. Get on to the El-Train track from the Hepburn Heights El-Train Station and run toward the Finalbuild Construction Site. You will notice that the closest part of the Finalbuild Construction Site to the track is a corner of one of the upper floors. Position Toni near where the track platform meets the center divider (so he doesn't get run over by the train) and align him so he is looking due west along the east-west wall of the corner. Hold down the X Button, move the Left Analog Stick forward to get him to run and, when you reach the second rail of the train track, then press Jump. If you do this right then he should land right on the corner. From there, head up the stairs and go to the north part of the building where you can find the Sniper Rifle. 0=======0 | Health \ 0=====================================> >>Location: In the middle of the alley that runs along the south side of the Red Light District Ammu-Nation. Map: (C-8). 0=============0 | Police Bribe \ 0=====================================> >>Location: In the air above a bridge in north Hepburn Heights. Map: (B-8). Directions: You must use the ramp at Borgnine Taxis to access. /XXXXXXXXXXXXXXXXXXXXXXXXX\ 0+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++0 | Red Light District \ 0+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++0 0========0 | Weapons \ 0=====================================> >>Molotovs ******** Location: On the second floor of the remains of The Dolls House. Map: (C-8). **NOTE: The Molotovs can only be accessed after completion of the mission "Blow Up 'Dolls'" (JD O'Toole). >>AK-47 ***** Location: Under the water tanks on the roof of the building next door south of Paulie's Revue Bar. Map: (C-7). Directions: Use the stairs behind the bar to gain access to the roof. Once on the roof then head south then jump southwest to get onto the blue colored roof section where you will find the AK-47 under one of the two water tanks. 0=======0 | Health \ 0=====================================> >>Location: Underneath the sidewalk shelter at the south side of the Finalbuild Construction Site. Map: (C-8). 0===========0 | Adrenaline \ 0=====================================> >>Location: On the roof of the building across the street east from Paulie's Revue Bar. Map: (C-8). Directions: Use the stairs in the alley to get access to the roof. /XXXXXXXXXXXXXXXXXXXXXXXXX\ 0+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++0 | Chinatown \ 0+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++0 0========0 | Weapons \ 0=====================================> >>Meat Cleaver ************ Location: In the middle of Chinatown Plaza. Map: (C-8). >>Micro-SMG ********* Location: Between the construction trailer and the water's edge on the concrete embankment at the north side of the bridge support column for the Callahan Bridge. Map: (D-7). 0=======0 | Health \ 0=====================================> >>Location: On the concrete embankment just north of the Chinatown El-Train Station. Map: (C-7). <0++++++++++++++++++++++X##***##X++++++++++++++++++++++0> >>Location: By the Deli-rium Delicatessen which is across the street south of the Chinatown Fish Factory. Map: (C-8). <0++++++++++++++++++++++X##***##X++++++++++++++++++++++0> >>Location: In an L-shaped alley near Chinatown Plaza. Map: (D-8). Directions: Go to the south entrance for Chinatown Plaza. Head east along the sidewalk until you see the entrance for an alley (to your left). Turn north into this alley to find the Health. <0++++++++++++++++++++++X##***##X++++++++++++++++++++++0> >>Location: In the L-shaped alley across the street east of the China Building. Map: (D-8). Directions: Head to the three-way intersection at the southeast corner of the China Building. At the southeast corner of this intersection is Chinatown Park. At the northeast corner of this intersection is a restaurant called "Roast Peking Duck". At the north side of this place is an alleyway where you will find the Health within. <0++++++++++++++++++++++X##***##X++++++++++++++++++++++0> >>Location: Between the basketball courts in Chinatown Park. Map: (D-8). 0=============0 | Police Bribe \ 0=====================================> >>Location: In the small alley next to the Deli-rium Delicatessen which is across the street south of the Chinatown Fish Factory. Map: (C-8). 0===========0 | Adrenaline \ 0=====================================> >>Location: On the east side, near the water tank, of the roof of the China Building. Map: (D-8). Directions: Use the stairs in the L-shaped alley to access. /XXXXXXXXXXXXXXXXXXXXXXXXX\ 0+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++0 | Portland View \ 0+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++0 0========0 | Weapons \ 0=====================================> >>Shotgun ******* Location: Near the northeast corner of the roof of the Fidl Store. Map: (C-8). Directions: You have to jump from the nearby El-Train tracks to get access to the Shotgun. 0=======0 | Health \ 0=====================================> >>Location: At Sweeney Memorial Hospital (x2). Map: (C-8). <0++++++++++++++++++++++X##***##X++++++++++++++++++++++0> >>Location: Near the front entrance of the Fidl Store. Map: (C-8). 0=============0 | Police Bribe \ 0=====================================> >>Location: Suspended in the air between Sweeney General Hospital and the Portland View Police Station. Map: (C-8). 0===========0 | Adrenaline \ 0=====================================> >>Location: In the middle of the elevated tracks at the Portland View El-Train Station. Map: (C-8). /XXXXXXXXXXXXXXXXXXXXXXXXX\ 0+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++0 | Portland Harbor \ 0+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++0 0========0 | Weapons \ 0=====================================> >>Grenades ******** Location: At the east end of the ship docked at the south side of Portland Docks. Map: (D-9). 0===========0 | Body Armor \ 0=====================================> >>Location: By the large white cylinders at the east side of the large building just south of the Garage Building. Map: (D-9). 0=============0 | Police Bribe \ 0=====================================> >>Location: Underneath the overhang for the Garage Building. Map: (D-9). /XXXXXXXXXXXXXXXXXXXXXXXXX\ 0+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++0 | Trenton \ 0+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++0 0========0 | Weapons \ 0=====================================> >>Brass Knuckles ************** Location: In the narrow alley next to Mean Street Taxis. Map: (D-8). >>Chainsaw ******** Location: At the north side of the building inside the Liberty City Sawmills complex. Map: (D-8). Directions: Use the gate at the southeast side to access. >>Flamethrower ************ Location: On top of the AM Petroleum Company building. Map: (D-8). Directions: There is a ramp near the south corner of the building you can use to jump onto the roof with a motorcycle. Credit goes to TheVillageIdiot for that suggestion. 0===========0 | Body Armor \ 0=====================================> >>Location: At the southeast part of the roof of Liberty Pharmaceuticals (Portland Island). Map: (D-8). Directions: Use the ramp near the road curve southeast of Mean Street Taxis to get access to the roof. You also have to climb over two angled roof sections to get at the Body Armor. 0=============0 | Police Bribe \ 0=====================================> >>Location: In the park west of Joey's Auto Painting. Map: (D-8). 0===========0 | Adrenaline \ 0=====================================> >>Location: On top of Mean Street Taxis. Map: (D-8). Directions: Grab an Ambulance and head to the northeast side of the business where the ground is closest to the roof. Then park the Ambulance against the building and climb the vehicle to get access to the Adrenaline. /XXXXXXXXXXXXXXXXXXXXXXXXX\ 0+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++0 | Callahan Point \ 0+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++0 0========0 | Weapons \ 0=====================================> >>Stubby Shotgun ************** Location: On top of one of the buildings for the Mafia Drug Factory. Map: (D-8). **NOTE: The Stubby Shotgun can only be accessed after completion of the mission "The Trouble With Triads" (Salvatore Leone). 0=======0 | Health \ 0=====================================> >>Location: At the front entrance of Rusty Brown's Ring Donuts. Map: (D-7). 0===========0 | Body Armor \ 0=====================================> >>Location: On the pier at the southwest part of Callaghan Point. Map: (D-7). Directions: Under the Callahan Bridge is a tunnel that will lead you to the pier where you will find the Body Armor on the bottom level at the base of the ramp. 0=============0 | Police Bribe \ 0=====================================> >>Location: On a grassy knoll just southeast of Rusty Brown's Ring Donuts. Map: (D-8). /XXXXXXXXXXXXXXXXXXXXXXXXX\ 0+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++0 | Atlantic Quays \ 0+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++0 0=======0 | Health \ 0=====================================> >>Location: In an alley at the west side of The Warehouses. Map: (D-8). /=========================================================================\ 0===========================================================================0 | II.8. Hidden Packages Explained [HDPX] | 0===========================================================================0 \=========================================================================/ By going after the Hidden Packages, strewn throughout Liberty City, then you will be helping yourself to get familiar with this metropolis as well as generating Weapon Icons at your Safehouses. There are a total of 100 Hidden Packages in the game and each package retrieved will also give you a some money - $250. When you get the last Hidden Package then you will get a $50,000 bonus and another step toward 100% Completion. A listing of what you get for collecting Hidden Packages: >>10 Packages - Pistol. >>20 Packages - Shotgun. >>30 Packages - Body Armor. >>40 Packages - MP5. >>50 Packages - .357. >>60 Packages - M4. >>70 Packages - Laser Sighted Sniper Rifle. >>80 Packages - Flamethrower. >>90 Packages - Rocket Launcher. >>100 Packages - $50,000. With that explained, let's go find them..... /=========================================================================\ 0===========================================================================0 | II.9. Hidden Packages (Portland Island) [HPPT] | 0===========================================================================0 \=========================================================================/ Listed below are the forty one Hidden Packages that can be found on, or near, Portland Island. In addition, I've included a breakdown of Packages in each neighborhood. The information on each Hidden Package is broken down as follows: --Location: Specific location of the Package. --Map: Map co-ordinates on the printed map that comes included with the "GTA: Liberty City Stories" game disc. --Directions: How to get there and find the Package (if applicable). Landmarks are based off of easily notable land or city features. Now for the Portland Island Hidden Packages: 0==============0 | Harwood (HWD) \ 0=====================================================> | Packages - 6 | 0==============0 [HWD-H1] - Location: On the rocks north of Portland Island. Map: (B-8). Directions: This Package can only be acquired by boat after completion of the mission "Driving Mr. Leone" (Salvatore Leone). [HWD-H2] - Location: Inside the north gate booth of the north ferry gate at the Harwood Ferry Terminal. Map: (B-7). Directions: You will probably have to deal with the striking workers first before trying to acquire this Package. They can hurt you pretty good with their Baseball Bats. [HWD-H3] - Location: Near the water in a walled-off area at the construction site east of the Harwood Ferry Terminal. Map: (B-8). Directions: Get an Ambulance and go the double intersection at the east side of the Hepburn Heights El-Train Station. From here, head north and towards the Harwood Ferry Terminal. As you cross the bridge and start the road curve going west toward the Terminal then you should see a construction site to your right. You should also see the orange construction netting that borders the area. Go to the end of the netting and turn right then park the Ambulance against the wall. Then climb the vehicle and into the walled-off area to acquire the Package. Thanks to John Schneider for that tip. [HWD-H4] - Location: Behind the Car Crusher machine at the Harwood Junkyard. Map: (B-8). [HWD-H5] - Location: In a nook by the large hill inside the southeast area of Harwood Dirt Track almost underneath the El-Train track. Map: (B-8). [HWD-H6] - Location: On top of the shelter above the gas pumps at the AMCO Gas Station. Map: (B-8). Directions: You need to use an Ambulance to acquire this Package. At the north side of the Gas Station, back the Ambulance hard enough to get the rear wheels over the short wall. Then climb the Ambulance. When you get on top of the Ambulance then run and jump to the roof to get the Package. If you have trouble getting on top of the Ambulance then jack another car that is passing by and use that to aid in climbing the Ambulance. 0=================0 | St. Mark's (STM) \ 0=====================================================> | Packages - 6 | 0==============0 [STM-H7] - Location: In a junked car at the north part of 8-Ball's Bomb Shop (St. Mark's). Map: (B-8). [STM-H8] - Location: On top of the small shed at the Portland Island Safehouse. Map: (C-8). Directions: Use an Ambulance to climb to the top of the shed. [STM-H9] - Location: In a secluded area behind Ma's Place. Map: (C-8). Directions: From the four-way intersection at the southwest corner of Ma's Place, head north along the sidewalk then turn right at the corner. Go forward along the sidewalk and up the hill. As you proceed up the hill then you will see a ledge to your right. Continue up the hill until you reach a driveway that cuts across the block. Turn right onto the driveway then loop back so you can get onto the ledge. Continue forward and turn left at the corner. From here, you should see a ramp leading down into the secluded area to your right. Go down the ramp and do a U-turn to find the Hidden Package. [STM-H10] - Location: In between some dumpsters in an alley across the street west of the Surplice To Requirements shop. Map: (C-8). Directions: From the four-way intersection at the southwest corner of Ma's Place, go south a little down the street and stop in front of the alley right next to a shop with a purple awning (the "Surplice To Requirements" shop). Directly across the street west of here is a grassy ramp leading into a large alley. Go west up this ramp and you should see the Hidden Package between some dumpsters at the northwest corner of this alley. [STM-H11] - Location: In the target shooting area behind the Red Light District Ammu-Nation. Map: (C-8). [STM-H12] - Location: By the picnic tables at the middle level of Marco's Bistro. Map: (C-8). 0=====================0 | Portland Beach (PTB) \ 0=====================================================> | Packages - 4 | 0==============0 [PTB-H13] - Location: Near the water at the bottom of the concrete embankment where it meets the grass. Map: (B-9). Directions: Go to the Car Crusher in the Harwood Junkyard. To the the Car Crusher is a ramp that leads up to the embankment. When you get on to the embankment then turn right. Continue forward, and east, all the way to where the embankment ends. Look down past the edge to find the Package near the water. [PTB-H14] - Location: At the very tip of the arch-like rock formation behind Salvatore's Mansion. Map: (C-9). [PTB-H15] - Location: On the walkway leading up to The Lighthouse on Portland Rock. Map: (C-9). Directions: This Package can only be acquired by boat after completion of the mission "Driving Mr. Leone" (Salvatore Leone). [PTB-H16] - Location: Near the top of the rock wall just south of Salvatore's Mansion. Map: (C-9). Directions: Go to the road entrance to Salvatore's Mansion. Head forward through the entrance. At the outside of the road curve going north to the Mansion you should see a tree. Go forward past this tree and to the edge of the overlook then look down to find the Package on the rock wall below you. 0======================0 | Hepburn Heights (HPH) \ 0=====================================================> | Packages - 2 | 0==============0 [HPH-H17] - Location: In a corner behind the construction trailers just south of Doorless Apartments (East). Map: (B-8). [HPH-H18] - Location: On a ledge above the front of the building at the Finalbuild Construction Site. Map: (C-8). Directions: Acquiring this Package can be tricky because the only way to access this weapon is by jumping from the El-Train tracks to the Finalbuild Construction Site. Get on to the El-Train track from the Hepburn Heights El-Train Station and run toward the Finalbuild Construction Site. You will notice that the closest part of the Finalbuild Construction Site to the track is a corner of one of the upper floors. Position Toni near where the track platform meets the center divider (so he doesn't get run over by the train) and align him so he is looking due west along the east-west wall of the corner. Hold down the X Button, move the Left Analog Stick forward to get him to run and, when you reach the second rail of the train track, then press Jump. If you do this right then he should land right on the corner. From here, head toward the west side of the building and you will find a narrow opening which will allow you to jump down to the ledge to collect the Package. 0=========================0 | Red Light District (RLD) \ 0=====================================================> | Packages - 3 | 0==============0 [RLD-H19] - Location: In a corner, behind some dumpsters, of an alley. Map: (C-7). Directions: Head to the three-way intersection at the southwest corner of Doorless Apartments (West). At the southeast corner of this intersection is Greasy Fingers Cafe. Just past it is the entrance into an alley. Turn left into this alley and to the corner where you can find a pair of dumpsters. Use the nearby stairs to jump into the corner to acquire the Package. It should be noted that this is also where Claude Speed's Red Light District Safehouse was in "Grand Theft Auto III". [RLD-H20] - Location: In the remains of the small shed at The Dolls House. Map: (C-8). **NOTE: This Package can only be acquired after the completion of the mission "Blow Up 'Dolls'" (JD O'Toole). [RLD-H21] - Location: In the road planter underneath the El-Train tracks. Map: (C-7). Directions: Head to the three-way intersection at the southwest corner of Doorless Apartments (West). From here, head south and up the incline. As you continue forward then you will go under the El-Train tracks. Just as you get to the top of the incline then you should see a road planter between the road lanes to your right. The Hidden Package can be found near the north end of this planter. 0================0 | Chinatown (CHT) \ 0=====================================================> | Packages - 3 | 0==============0 [CHT-H22] - Location: On top of the roof of the Chinatown El-Train Station. Map: (C-7). Directions: Use a PCJ-600 and jump the stairs on the south part of the station to land on the roof. [CHT-H23] - Location: In a corner of the T-shaped alley behind Mr. Wong's Launderette. Map: (C-7). [CHT-H24] - Location: By a bush inside the parking lot for the Old School. Map: (D-8). 0====================0 | Portland View (PLV) \ 0=====================================================> | Packages - 4 | 0==============0 [PVW-H25] - Location: In a corner of the small parking area across the street west of Sweeney General Hospital. Map: (C-8). [PVW-H26] - Location: On a ledge at the east side of Sweeney General Hospital. Map: (C-8). [PVW-H27] - Location: Underneath the Portland View El-Train Station track platform. Map: (C-8). [PVW-H28] - Location: Amongst the trees in the field southeast of the Portland View Police Station. Map: (D-8). 0======================0 | Portland Harbor (PHB) \ 0=====================================================> | Packages - 5 | 0==============0 [PHB-H29] - Location: On top of one of the dock buildings at the northeast part of Portland Docks. Map: (C-9). Directions: You must jump onto the buildings using the wooden ramp at the construction area on the west side of the area with a PCJ-600. To start, go to the wall near the Fidl Store and push up slightly on the Left Analog Stick to help gain speed for the jump as you approach it. Once on the roof then get off of the bike and jump to each building to acquire the Package. [PHB-H30] - Location: Tucked in a corner on top, at the southeast side, of a large group of container crates. Map: (D-9). Directions: You need to use an Ambulance to acquire this Package. From the entrance to Portland Docks, head east past the Garage Building then turn left. Continue forward until you run into a white and blue warehouse building. Turn right from here to find the large group of container crates where the Package is located. [PHB-H31] - Location: At the west side by one of the large vents on the roof of the large building south of the Garage Building. Map: (D-9). Directions: Use the stairs along the east side of the building so you can acquire the Package. [PHB-H32] - Location: At the south side of the upper level of the ship docked at the south side of Portland Docks. Map: (D-9). Directions: Use the ramp on the east side of the ship to gain access to the upper level where the Package is located. [PHB-H33] - Location: Between the last two tractor trailers at the south side of Portland Docks. Map: (D-9). Directions: Head to the entrance to Portland Docks. After you go through the entrance then turn right. As you continue forward then you will find a large group of tractor trailers which should be to your left. Stop when you get to the water's edge. Turn left to find the Hidden Package between the last two trailers here. 0==============0 | Trenton (TTN) \ 0=====================================================> | Packages - 3 | 0==============0 [TTN-H34] - Location: On top of Don Kiddick's Sausage Factory. Map: (D-8). Directions: Go to the Portland View El-Train Station track platform in St. Mark's and go onto the track. Then go above the factory and jump onto the roof from the track. The Package is on the middle of the roof between the two signs. [TTN-H35] - Location: On the angled roof at the northwest side of the Scopers Haulage (Portland Island) building. Map: (D-8). Directions: Use an Ambulance to jump onto the roof of the construction trailer in the AM Petroleum Company (Portland Island) parking lot then onto the angled roof to acquire the Package. [TTN-H36] - Location: At the northeast corner of the Portland Island Bus Station. Map: (D-8). 0======================0 | Callahan Bridge [CBG] \ 0=====================================================> | Packages - 2 | 0==============0 [CBG-H37] - Location: On a girder underneath the Callahan Bridge. Map: (D-7). Directions: There is a concrete ramp north of the bridge that you need to use to jump onto the girder (with a PCJ-600). Start from the Chinatown El-Train Station and slightly push up on the Left Analog Stick to help get enough speed to get onto the girder so you can acquire the Package. [CBG-H38] - Location: On the fourth horizontal girder between the east and west bound lanes of the Callahan Bridge. Map: (D-8). 0=====================0 | Atlantic Quays (AQY) \ 0=====================================================> | Packages - 2 | 0==============0 [AQY-H39] - Location: In-between two dumpsters at the east side of The Warehouses. Map: (D-8). [AQY-H40] - Location: At the end of the pier at the southwest section of The Warehouses. Map: (E-8). 0======================0 | Portland Island (PTL) \ 0=====================================================> | Packages - 1 | 0==============0 [PTL-H41] - Location: On the rocks west of Red Light District. Map: (C-7). Notes: This Package can only be acquired by boat after completion of the mission "Driving Mr. Leone" (Salvatore Leone). Time to do some side-missions starting with the..... /=========================================================================\ 0===========================================================================0 | II.10. Ambulance Mission [ABMS] | 0===========================================================================0 \=========================================================================/ Now that I have familiarized myself with Portland Island it is time to do the Ambulance Mission. When you go near either Sweeney General Hospital (Portland View), Carson General Hospital (Rockford), or Hope Medical College (Pike Creek) then you should find an Ambulance. Climb into the Ambulance and press Activate Vehicle Mission to begin the mission. When you start, you have to drive around the city to pick up patients and take them to a nearby hospital. There are twelve levels in the Ambulance Mission. You start with one patient at Level 1 and a additional patient will be added in each level as you progress. You can carry a maximum of three patients at one time so you will have to plan your routes, using the in-game map, to find the best way to pick them up. In GTA3, this mission was a pain in the ass. An unstable vehicle, no full map, less durability and the arbitrary time amounts made this a lot harder than it needed to be. In GTA:LCS, this mission is much easier. The Ambulance is much more durable (including the ability to self-heal - introduced in Vice City). Considering how badly the other cars behave in GTA:LCS this is definitely a good thing. You can also get the Ambulance to right itself should you manage to roll it. And finally, there is full map you can access by pressing on the Start button so you can plan your routes on the later levels. But the time amounts you gain seem to be less so planning your routes becomes more important. Reader Micke Karlsson had this observation concerning accumulating time during the mission: "I just wanted to add to the Ambulance-mission section, that it's only possible to accumulate huge ammounts of time DURING each level. Anything over 53 seconds accumulated when dropping off the last patient in any given level doesn't follow to the next level. It made me a little bit pissed as I sometimes dropped a patient off with close to two minutes on the clock, and when the next batch of blue dots appeared the timer reset to 0:53." Even though Staunton Island is flatter terrain it is probably best to do the mission here on Portland Island just to get it out of the way. The best thing to do beforehand is to practice driving the Ambulance around before doing the mission, especially around the hills of St. Mark's. Learn how to stop the thing properly so that you can lessen the risk of killing patients. Then go back near Sweeney General Hospital and start the mission when you're ready. Try to go for the furthest patient first and work back to the hospital. If you don't think you will have enough time to get the furthest one first get the first one you see on the way then make your way to the furthest patient. When approaching a patient, make sure that the patient is on the right of your Ambulance and don't get too close as the patient is running toward your vehicle as you approach. When the patient just starts to get in the Ambulance then go. This will save a second or two. Use your Siren as this causes the cars to either stop or turn away from you thus making it easier to evade them. When you complete Level 12 then you will successfully complete the Ambulance Mission and gain the Infinite Run feature (never tire when running). /=========================================================================\ 0===========================================================================0 | II.11. "Punk Noodles" [NPKM] | 0===========================================================================0 \=========================================================================/ Next to and east of the Chinatown Plaza is a restaurant called Punk Noodles. At the south side of the building is a moped called the Noodleboy. When you get on the Noodleboy then you will activate the "Punk Noodles" delivery side-mission. This is exactly like the Pizza delivery side-mission in "Grand Theft Auto: Vice City". The side-mission consists of ten levels. In each level you have five minutes to deliver noodles to your customers and return back to Punk Noodles for more orders. In Level 1, it is just one customer, in Level 2, two customers and so on until you have ten customers on Level 10. But it is still five minutes per level so there is little room for error when you get to Level 7 and beyond. In addition, you can carry a maximum of six noodles at a time and they must be delivered via drive-by (left or right only). Starting at Level 7 you have to go back to get more noodles when you have delivered your sixth noodle of the level. When you get into the higher levels then you may want to pause and look at your map when you start a level. When you get to Level 7 and beyond then take six customers and plan a circular route that starts at the restaurant and make your way to the furthest customer hitting other customers along the way. Then, from there, make your way back to Punk Noodles getting customers with your remaining noodles. The remaining customers should be the ones closest to the restaurant so you can easily complete the rest of that level. In addition, you don't have to wait until you run out of noodles for a refill. Drive close to the Punk Noodle restaurant (on the sidewalk) near where you picked up the Noodleboy to refill your noodles. Very handy. After successfully completing the "Punk Noodles" side-mission then your maximum health will go up 25 points. You will also gain a Money Icon at Punk Noodles that will generate maximum revenue of $2,000 a day. A good way to get some money early on in the game. /=========================================================================\ 0===========================================================================0 | II.12. Firetruck Mission [FTMS] | 0===========================================================================0 \=========================================================================/ At the Harwood Fire Station there is a Firetruck parked at the front. If you enter the Firetruck and press the Activate Vehicle Mission button then you will begin the Firetruck Mission. You then have to go from place to place extinguishing fires with the water cannon by using the Attack button. There are twelve levels to complete for this side-mission. On Level 1 you have to put out a single car fire. On Level 2 you have to put out the car fire but, when you do that, then the driver will exit and he will be on fire and you will have to put him out. The person will then try to run away so you have to go and chase him (but thankfully he won't run too far). As you progress through the levels then a person will be added to a car for each level you pass up to a maximum of three people per car. At Levels 5 and 9 new cars are added up to a maximum of three cars. When holding down the Attack button then use the Right Analog Stick to aim the Water Cannon to help put out the fires so you can advance quickly. After completing Level 12 then you will successfully complete the Firetruck Mission. You will get a little closer to 100% Completion and become fireproof. /=========================================================================\ 0===========================================================================0 | II.13. Vigilante Mission (Police Car) [VGMP] | 0===========================================================================0 \=========================================================================/ Before you do this mission it is recommended that you acquire a lot of sub-machine gun ammo for doing drive-bys and know where all of the Police Bribes are - for controlling your Wanted Ratings. At the Portland View Police Station there is a Police Car parked at the front. If you enter the Police car and press the Activate Vehicle Mission button then you will begin the Vigilante Mission. You start out at five minutes and will be prompted to chase and destroy a selected target which is another car. You have to kill all the criminals in the car before moving onto the next level. You will be given extra time when you complete a level. Sometimes, if you damage the criminal's car enough, then the criminals may exit the car to confront you. Drive-by or run them over to get rid of them. The higher you go up the levels, the more criminals you will have to deal with (up to a maximum of three cars per level). In past GTAs doing the Vigilante Mission in the Police Car was tough because you would always smash into other cars which damaged your own. This is in addition to the bad guys shooting at you which also damages your car. And the Police Car isn't really that tough often leaving players to wait until they could get a Rhino before doing this mission. However, in LCS, when you start this mission, then you will find that the Police car becomes super tough (not invulnerable but you might think that) so this mission becomes much easier. You can smash into other cars and take small arms fire with very little damage. So now you can focus more on destroying criminals. In one run I got up to Level 11 before my Police Car started to smoke a little bit. After completing Level 12 then you will be rewarded with a permanent increase in your armor (going up to 150 maximum) plus another step toward 100% Completion. But, if you still have trouble doing this mission, then I have chapters on how to acquire the Rhino and doing the Vigilante Mission with the tank later in the guide. /=========================================================================\ 0===========================================================================0 | II.14. Rampages Explained [RPXP] | 0===========================================================================0 \=========================================================================/ As you go around the city then you may notice some skull icons laying about. These are the Rampage Icons. When one is activated then you will be instructed to kill people or destroy vehicles within two minutes and with a given weapon with unlimited ammo (that you can't switch out of during the duration of the Rampage). Unlike "Grand Theft Auto III", which had two locations for each Rampage, there is only one location for each Rampage in "GTA: Liberty City Stories". There are a total of twenty Rampages in Liberty City Stories. Your reward for finishing Rampages will start at $50 and increase by $50 for each one completed. In addition, you will get the M60 Weapon Icon for your Safehouses for successfully completing all of the Rampages. With that explained, let's go do them..... /=========================================================================\ 0===========================================================================0 | II.15. Rampages (Portland Island) [RMPT] | 0===========================================================================0 \=========================================================================/ Listed below are the six Rampages for Portland Island and the strategies for each one. The information on each Rampage are broken down as follows: --Location: Where the Rampage can be found. --Directions: How to get to it (if necessary). --Map: Map co-ordinates on the printed map that comes included with the "GTA: Liberty City Stories" game disc. --Notes: Information on the Rampage. Now for the Portland Island Rampages: 0==============0 | Harwood (HWD) \ 0=====================================================> [HWD-R1] - Incinerate 25 Diablos [Flamethrower] ************************************ Location: At the east side of Borgnine Taxis. Map: (B-8). Notes: This actually pretty easy if you got the Fireproof Feature from doing the Firetruck Missions otherwise then it is only a little bit harder. Making this Rampage easier is the fact that you can run with the Flamethrower allowing you to chase down your targets. 0=================0 | St. Mark's (STM) \ 0=====================================================> [STM-R2] - Burn 7 Vehicles [Molotovs] ************************** Location: In a corner behind a wall across the street south of the AMCO Gas Station. Directions: Go to the three-way intersection at the southeast corner of the AMCO Gas Station area. Just to the west of the southwest corner of this intersection is an entryway for the nearby building. Go south through this entrance then turn left to find the Rampage in the corner. Map: (B-8). Notes: It is highly recommended that you do the Firetruck Mission before doing this Rampage. It will make it a lot easier. Just drop the Molotovs near cars and the drivers will leave. This will cause traffic to back up allowing you to destroy more targets. Be careful of the nearby Mafia as they may fire at you but you can just drop a Molotov on them to keep them off your back. [STM-R3] - Kill 25 Leone Mafia [Shotgun] ***************************** Location: In one of the backyards along an alleyway. Directions: From the four-way intersection at the southwest corner of Ma's Place, go south a little down the street and turn left into the alley right next to a shop with a purple awning (the "Surplice To Requirements" shop). When you get inside the alley then go forward and turn left into the last opening near the other end of the alley to enter the backyard where you will find the Rampage. Map: (C-8). Notes: This Rampage is a little tricky. The Mafia fight back and they can surround you if you're not careful. Still, this is not too hard as long as you keep moving and firing on any Mafia you see. By the way, don't forget about those damn Cops. They can be a real pain in this Rampage. Just kill them too if they get in your way. 0================0 | Chinatown (CHT) \ 0=====================================================> [CHT-R4] - Blow up 10 Vehicles [Rocket Launcher] ************************************* Location: In a corner behind a wall across the street north of the Chinatown Fish Factory. Directions: Head to the three-way intersection at the northwest corner of the Chinatown Fish Factory. At the northeast corner of this intersection you will see a wall with a large tree behind it. The Rampage is next to this tree. Head east about twenty feet to find the entrance into this little area to access the Rampage. Map: (C-7). Notes: Since you're near a road then this Rampage is pretty easy. Just make sure you don't blow up any cars near you so you don't sustain any damage. Dealing with Cops becomes a pain though. They run pretty fast so you can't just turn around and blast them. If one is chasing you then just keep running and take a quick shot at a car when one presents itself. [CHT-R5] - Gun down 30 Triads [AK-47] ************************** Location: In the T-shaped alley behind Mr. Wong's Launderette. Map: (C-7). Notes: I had problems with this one. The Triads liked to charge me and hit me with their Meat Cleavers which can do quite a bit of damage. I basically ran into the Chinatown Plaza and used the narrow alleys to funnel them down so I could shoot them. Some of them preferred to run away and this made for easy pickings. 0====================0 | Portland View (PLV) \ 0=====================================================> [PLV-R6] - Run over 30 Pedestrians [Any Vehicle] ************************************* Location: At the southeast corner of the apartment building just west of the Portland View El-Train Station. Map: (C-8). Notes: Very easy. Take a reasonably durable car with you to the Rampage and just go up and down the sidewalks to claim your victims. /=========================================================================\ 0===========================================================================0 | II.16. Unique Stunt Jumps Explained [USTX] | 0===========================================================================0 \=========================================================================/ All around Liberty City you will find objects that can be used as ramps for vehicle jumping. Usually, on most jumps, you will just get some additional money and not much more. But, on some jumps, you will get a slow motion cutscene as you fly through the air. These jumps are known as the Unique Stunt Jumps and, if you complete them correctly, then this will add toward 100% Completion. The best vehicle to use for these Jumps is the PCJ-600 motorcycle (unless noted) which can always be found at Salvatore's Mansion. There are a total of twenty six Unique Stunt Jumps in the game and thirteen of them can be done on Portland Island. Your reward for finishing Unique Stunt Jumps is $250 for each one completed and you will get a $10,000 bonus for successfully completing all twenty six Jumps. When you complete your first Jump then you will also unlock the Underwear Outfit at your Safehouses. In addition, you will get a failure notice if you don't make a Jump. Very handy for identifying Jumps. With that explained, let's go do them..... /=========================================================================\ 0===========================================================================0 | II.17. Unique Stunt Jumps (Portland Island) [USJP] | 0===========================================================================0 \=========================================================================/ Listed below are the thirteen Unique Stunt Jumps that are found on Portland Island. Beneath the type of ramp for each Jump you will find the following information: --Location: Where the Jump is located. --Directions: How to find the Jump (if necessary). --Heading: The direction of the Jump and what to land in or on or how far in order to get credit for the Jump (if applicable). --Map: Map co-ordinates on the printed map that comes included with the "GTA: Liberty City Stories" game disc. --Vehicle: Recommended vehicle to do the Jump with. --Notes: Information on the Jump (if applicable). Now for the Portland Island Jumps: 0==============0 | Harwood (HWD) \ 0=====================================================> [HWD-J1] - A wooden ramp ************* Location: Sitting on top of the beached boat at the northeast corner of the Harwood Ferry Terminal. Heading: West to East. Map: (B-7). Vehicle: PCJ-600. Notes: Start from the booths to get enough speed for the jump and angle toward the ramp when you get past the fence. [HWD-J2] - A grassy hill ************* Location: The north side of the grassy hill across the street south of the Harwood Ferry Terminal. Heading: South to North. Map: (B-7). Vehicle: PCJ-600. Notes: This is a tough one. You have to go on the concrete embankment that runs along the west side of Portland Island to gain speed for the Jump. In addition, you have to land in the parking lot for the Ferry Terminal going between the billboards along the way in order to get credit for the Jump. You need to angle your bike toward the ramp and you have to lean down shortly before you hit the ramp to give you the extra boost you need to clear the chain-link fence. More often than not I hit the billboard on the left. It took me several tries before I got this Jump. [HWD-J3] - A large grassy hill ******************* Location: Near the elevated tracks at the southeast part of the Harwood Dirt Track. Heading: Southwest to Northeast and clear the tracks without touching them. Map: (B-7). Vehicle: PCJ-600. Notes: Go along the curve in the track to help gain speed and lean down to gain speed. 0=================0 | St. Mark's (STM) \ 0=====================================================> [STM-J4] - A grassy ramp ************* Location: The grassy ramp across the street southeast from Marco's Bistro (where you can also find a Police Bribe). Heading: North to South and land in the back parking lot of the Fidl Store. Map: (C-9). Vehicle: PCJ-600. 0=========================0 | Red Light District (RLD) \ 0=====================================================> [RLD-J5] - A pile of rubble **************** Location: Within the ruins of The Dolls House. Heading: Southeast to Northwest and land on the roof of the Finalbuild Construction Site. Map: (C-8). Vehicle: PCJ-600. **NOTE: This Jump can only be done after the completion of the mission "Blow Up 'Dolls'" (JD O'Toole). You have to go north along the main street and turn northwest into the ruins. 0================0 | Chinatown (CHT) \ 0=====================================================> [CHT-J6] - A concrete ramp *************** Location: Just north of the Callahan Bridge. Heading: South to North. Map: (D-7). Vehicle: PCJ-600. Notes: Start at the curve just south of the tunnel (which is just south of the Callahan Bridge) to the pier at Callahan Point. You have to go through the tunnel, leaning down the entire time and must clear the elevated tracks to succeed. 0====================0 | Portland View (PLV) \ 0=====================================================> [PLV-J7] - A concrete ramp *************** Location: Between Sweeney General Hospital and the Portland View Police Station. Heading: East to West. Map: (C-8). Vehicle: PCJ-600. Notes: You have to start from the small dirt mound on the sidewalk near the Fidl Store. You also have to lean down to get enough speed to make the Jump successfully. 0======================0 | Portland Harbor (PHB) \ 0=====================================================> [PHB-J8] - A wooden ramp ************* Location: Inside one of the buildings under construction at the north side of Portland Docks near the beach. Heading: South to North. Map: (C-9). Vehicle: PCJ-600. Notes: Start from the large round building not far from the ramp. You have to lean down to get the speed you need to make the Jump. You have to land on the beach (without touching the water) to succeed. [PHB-J9] - A metal vent ************ Location: At the northwest corner of the roof of the large building next door south of the Garage Building. Heading: East to West. Map: (D-9). Vehicle: PCJ-600. Notes: Use the stairs to get to the roof. You must land in the area across the street west of the Portland Docks entrance to succeed. [PHB-J10] - A large metal ramp ****************** Location: The ramp at the west end of the ship docked at the south side of Portland Docks. Heading: East to West and clear the trailers. Map: (D-9). Vehicle: PCJ-600. 0==============0 | Trenton (TTN) \ 0=====================================================> [TTN-J11] - A wooden ramp ************* Location: In the small area outside the road curve just southeast of Mean Street Taxis. Heading: Northwest to Southeast and clear the roof near the ramp and land on the roof of the overhang. Map: (D-8). Vehicle: PCJ-600. Notes: You must go into the grass near the Portland View Police Station to start. You have to lean down to get additional speed. You have to clear the roof near the ramp and land on the roof of the overhang to succeed. 0=====================0 | Callahan Point (CPT) \ 0=====================================================> [CPT-J12] - A grassy hill ************* Location: Just east of Rusty Brown's Ring Donuts. Heading: East to West and fly through the giant doughnut sign and land in the parking lot to succeed.. Map: (D-8). Vehicle: PCJ-600. Notes: You need to back up to the parking area behind the Callahan Point Power Plant. You have to lean down as you approach the Jump. [CPT-J13] - A large rock ************ Location: Near the corner of the concrete embankment west of the Mafia Drug Factory. Heading: Southeast to Northwest. Map: (D-8). Vehicle: PCJ-600, Sanchez, Leone Sentinel. Notes: I absolutely hate this Jump. You have to start near the west side of The Warehouses and go west along the concrete embankment while leaning down to gain speed. Then, as you get past the wall to your right, you must angle right and hit the rock to the right of the middle. You must land on the road leading to the tunnel, without hitting the wall to your right, to succeed. Failure usually leads to landing in the water which results in death. I ended up restarting my saved game a lot trying to nail this Jump. One suggestion given to me by Ian Sinclair is to use a Sanchez instead of a PCJ-600 since the slower vehicle will give you a little more reaction time to make corrections. However, I found out that the Leone Sentinel is also a good vehicle to use here. You may end up skidding on your side when you land but it will still be good enough to get you credit for the Jump. And now for some additional side-missions..... /=========================================================================\ 0===========================================================================0 | II.18. Taxi Mission [TXMS] | 0===========================================================================0 \=========================================================================/ Whenever you enter a Taxi you have the option of doing the Taxi Mission by pressing Activate Vehicle Mission. This mission comprises of picking up fares and driving them to their destination a la Sega's "Crazy Taxi". You have to complete 100 fares, although not all at one time, in order to unlock a special vehicle and inch closer to 100% Completion. You can get a Taxi either by jacking one off of the streets or by getting the one usually parked at Mean Street Taxis in Trenton. The more fares you pick up in one run, the more money you make. Although Staunton Island has flatter terrain it is probably best to do the mission here in Portland Island just to get it out of the way because it does take awhile to get 100 fares. Plus Portland Island is smaller so it will shorten the time necessary to get them. After you get 100 fares then you will unlock the Bickle'76 Taxi at Mean Street Taxis and inch closer to 100% Completion. /=========================================================================\ 0===========================================================================0 | II.19. "Trash Dash" (Portland Island) [TDPT] | 0===========================================================================0 \=========================================================================/ New to the GTA series is a side-mission called "Trash Dash". At the Harwood Junkyard is a Trashmaster. Entering the Trashmaster and pressing Activate Vehicle Mission will trigger the Trash Dash side-mission. You must collect twelve dumpsters and go back to the Harwood Junkyard. The timer starts when you pick up the first dumpster. You start with thirty seconds and you will get thirty additional seconds for each dumpster picked up. Here is a suggested route to pick up the dumpsters: >>[#1] - By Rusty Brown's Ring Donuts in Callaghan Point. >>[#2] - In the L-shaped alley at the China Building. >>[#3] - Behind Joey's Car Garage in Trenton. >>[#4] - On the southwest side of Portland Harbor. >>[#5] - On the north side of Portland Harbor. >>[#6] - In front of the Fidl Store. >>[#7] - Behind the Portland View Police Station. >>[#8] - In the alley across from Sweeney General Hospital. >>[#9] - In a side alley in central St. Mark's. >>[#10] - In an alley southwest of [#9]. >>[#11] - Between the two large buildings at the Fish Market. >>[#12] - In a small alley in Red Light District. After you get the last dumpster then you will have two minutes to get back to the Harwood Junkyard. Because the last dumpster is the one closest to the Harwood Junkyard then you will have plenty of time to get back. When you get back to the Harwood Junkyard then the side-mission will be completed successfully. For your reward you will get $2,000 and one step closer to 100% Completion. There are two other Trash Dash side-missions, one on Staunton Island and one on Shoreside Vale, but those have to be done later. /=========================================================================\ 0===========================================================================0 | II.20. "Scrapyard Challenge" [SCPC] | 0===========================================================================0 \=========================================================================/ At the south side of the Harwood Junkyard is a Sanchez leaning up against a building. Getting on the Sanchez will trigger the "Scrapyard Challenge". This is a collection based side-mission with a bunch of colored markers all around the course. There are three colors represented. Each color is worth a set number of points. Green is one point, yellow is two points, and red is worth three points. You must get over twenty one points to successfully complete the Challenge and you have two minutes to do it in. This is the best way to get at least twenty three points quickly. When you start, get the Green marker ahead of you the quickly turn around, go up the ramp and get the Yellow marker from the top of the bus. You should be pointing west when you land back on the ground. Get the Green marker ahead of you then continue west under the airborne Red marker. Turn right when you get to the Trashmaster and follow along the wall until you can see a ramp leading up (on your left). Go up the ramp and you will see a Green marker and a junction. Go right and continue up. When you reach the Yellow marker then stop, angle your camera right so you can see the Red marker in front of you, then continue forward, hit the jump, go through the Red marker, and land. When you land, continue to the Harwood Fire Station then stop and turn north again. You should see a large ramp with a Green marker. Go on the ramp, collecting the Green marker as you go, hit the Red marker while in the air and get the Green marker on the opposite ramp when you land. Then continue to the concrete embankment and turn south. You should see a ramp to the right of the Car Crusher with an airborne Red marker. Jump the ramp, get the Red marker, and turn right when you land. Go back up the path on the west side of the course and go on the left path this time. When you get the Yellow marker then stop, angle your camera right so you can see the Red marker, continue forward, hit the ramp, go through the Red marker, and land. If you do everything right then you should have twenty three points. From here you can do whatever you want. When you successfully complete the Challenge then you will get four times more cash when you dump cars in the Car Crusher. If you're good enough and get at least thirty one points then you can get eight times more money for crushing cars (credit: 5-Star RVD). 5-Star RVD also added that the 8X multiplier feature may be glitchy: "It also seems a tad glitchy... It works for me until I reset the PS2. When my save with a score of 31+ loads and I take a vehicle to the crusher it gives me no bonus whatsoever. For example, before I turned the PS2 off I would get $912 for a mint condition Hellenbach GT, but when the PS2 has been reset I only get $114 for it even though in my stats it says my top score is 40. To make things even more odd, if I load an older save that has a scrapyard score of less than 31 and then get a score of 31+ on it I'll get the 8x bonus for that save......and when I load the save with a top score of 40 the 8x bonus randomly decides to start working again..... If that all makes sense." /=========================================================================\ 0===========================================================================0 | II.21. "RC Triad Take-Down" [RCTD] | 0===========================================================================0 \=========================================================================/ Underneath one of the Chinese style overhangs in southeast Chinatown is a Toyz Van. Entering the van will trigger the "RC Triad Take-Down" side-mission. Here you take a remote controlled car and drive it to any group of Triads you see then blow them up with the Attack button. You have thirty seconds to start and you gain extra time when you blow up Triads. You must kill twenty Triads to pass this side-mission and you will set a new record when you are successful. You will also get $1,000 and another notch toward 100% Completion. Some notes: >>First, you should wait to let the game generate Triads before starting otherwise the game might not generate any during the mission which will, of course, lead to failure. >>Second, if any Triad groups form in front of the van, then blow up the car in the street so you don't damage or destroy your van but still kill the Triads. >>In addition, also look out for the Triad Fish Vans. Destroying them will kill the Triad driver and add to your kill count. Thanks go to TheVillageIdiot for pointing that out. /=========================================================================\ 0===========================================================================0 | II.22. "Thrashin' RC" [THRC] | 0===========================================================================0 \=========================================================================/ In the Finalbuild Construction Site in Hepburn Heights is another Toyz Van. Entering it will trigger the "Thrashin' RC" side-mission. This is a three-level checkpoint race against three other RC vehicles. In Level One you have to do one lap which will take you through the construction area and nearby streets. Successfully complete Level One and you will exit the van. There are two additional levels of two and three laps respectively which can be done by re-entering the van. However, you only need to complete Level One to get closer to 100% Completion. I absolutely HATE the RC Races. The vehicles are hypersensitive plus you tend to stick to walls if you scrape them. Smacking into anything either spins you out or flips you over. This is probably the single most frustrating side-mission in LCS. If you flip over the wall and into the street north of Doorless Apartments (East) then cancel the mission. You won't be able to get back onto the course to complete the race. Plus you have to be careful of cars when you are in the streets. Levels Two and Three are easier because you have an opportunity to catch up to the other cars if you're behind. Rewards for level completion: >>Level One - $1,000. >>Level Two - $1,500. >>Level Three - $2,000. If you beat the best time for the level then you will also gain a $500 bonus. There are two other RC races, one on Staunton Island and one on Shoreside Vale, but those have to be done later. /=========================================================================\ 0===========================================================================0 | II.23. The Backseat Shooter Missions (Portland Island) [BSPT] | 0===========================================================================0 \=========================================================================/ In Liberty City Stories there are three side-missions in which you ride on the back of a motorcycle or moped. These side-missions are called the Backseat Shooter Missions. Two of them are here on Portland Island and the third is at Shoreside Vale. This is probably one of the cooler additions to the GTA series. In these side-missions someone else is driving the vehicle and you are shooting selected targets with a given weapon (with unlimited ammo). You will have a minimum number of targets to destroy to set a new high score and a specific amount of time to do it in. The timer will not start until the driver gets close enough to a target. The more targets you destroy, the tougher the new targets will become. Each target you destroy will get you some money and the amount will increase with each level. You also have a Damage Meter you cannot let fill up or the mission will end. You will also be given three Adrenaline Pills to help slow things down when things get tough. If you do not set a new high score before the timer runs out (or your Damage Meter fills up completely) or you shoot your driver then you will fail the side-mission and be returned to a point near where the side-mission is. But, before I go into the two Backseat Shooter Missions on Portland Island, there is a neat trick I discovered that can net you a lot of ammo for your weapons for free..... /XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\ 0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0 | II.23.A. The Machine Gun Ammo Trick \ 0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0 To do this trick you need to fail one of these Backseat Shooter Missions a number of times but it may be worth it. To start, you need to find a sub-machine gun that matches the one you will use in the BS side-mission. You can find a Mac-10 ("9mm Mayhem") in Harwood north of the Harwood Junkyard. You can also find a Tec-9 ("Scooter Shooter") in St. Mark's south of Ma's Place. Before climbing on the bike or moped you need to be holding the appropriate sub-machine gun in your hand (not a Shotgun or a Pistol or any other weapon). If you choose to do "9mm Mayhem" then you have to have the Mac-10 in your hand and for "Scooter Shooter" you have to have the Tec-9 in your hand. When you jump on the bike then you need to fail the side-mission. You can ride around waiting for the timer to run out (although shooting at other people and cars, but not your intended target, can be fun) or shoot your driver. When you are returned to where the side-mission is then you will notice that you will gain 100 additional rounds of sub-machine gun ammo. Doesn't sound like a lot. But here's the kicker..... Each time you fail the side-mission the amount of ammo you are "rewarded" DOUBLES. If you play the side-mission again and fail again then you will get 200 more rounds of sub-machine gun ammo. Fail a third time, you will get 400 rounds. Fail a fourth time, 800 rounds. Get the pattern? After about eight straight failures then you should max out your sub-machine ammo at 9,999 rounds. Not a bad way to get max ammo. This trick also works for the M60 used for the "AWOL Angel" (Shoreside Vale) Backseat Shooter Mission but you get more ammo per failure. However, I have been told by another reader, who wishes to remain nameless, that you can do this trick to pretty much any weapon. With that explained, let's go over the two Backseat Shooter Missions for Portland Island: /XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\ 0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0 | II.23.B. "9mm Mayhem" \ 0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0 In an alley across the street east of Paulie's Revue Bar in Red Light District you will find a set of stairs and a Freeway under it. Climbing on it will trigger the "9mm Mayhem" Backseat Shooter Mission. You are given a Mac-10 and three and a half minutes to destroy at least eleven targets to set a new high score. Below is a listing of the levels and vehicles used: >>[1] - PCJ-600. >>[2] - PCJ-600. >>[3] - Yardie Lobo. >>[4] - Yardie Lobo. >>[5] - Stinger. >>[6] - Stinger. >>[7] - Bobcat. >>[8] - Bobcat. >>[9] - Bobcat. >>[10] and beyond - Patriot. Starting at Level Five, each vehicle will have a gunner who will shoot back at you. It is best to kill the shooter first before focusing on the car. This is especially important when you deal with the Patriots because the gunners wield M4s and can fill up your Damage Meter in a hurry. This can be difficult especially when going through St. Mark's with all of those hills which can force you to move the crosshair up and down making it tough to hit your targets (and easy to shoot your driver in the head). /XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\ 0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0 | II.23.C. "Scooter Shooter" \ 0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0 In the L-shaped alley at the China Building is a Faggio. Climbing on the Faggio will trigger the "Scooter Shooter" Backseat Shooter Mission. You are given a Tec-9 and three minutes to destroy at least nine targets to set a new high score. Below is a listing of the levels and vehicles used: >>[1] - Mr. Whoopee. >>[2] - Mr. Whoopee. >>[3] - Stinger. >>[4] - Stinger. >>[5] - Cartel Cruiser. >>[6] - Cartel Cruiser. >>[7] - Cartel Cruiser. >>[8] and beyond - Landstalker. Starting at Level Three, each vehicle will have a gunner who will shoot back at you. It is best to kill the shooter first before focusing on the car. This is especially important when you deal with the Landstalkers because the gunners wield M4s and can fill up your Damage Meter in a hurry. This can be difficult especially when going through St. Mark's with all of those hills which can force you to move the crosshair up and down making it tough to hit your targets. And, of course, you still have to be careful not to shoot your driver. /=========================================================================\ 0===========================================================================0 | II.24. "Bumps & Grinds" [BPGD] | 0===========================================================================0 \=========================================================================/ On the northwest side of Portland Island is the Harwood Dirt Track. On the west side of the track, leaning against a tree, is a Sanchez. Getting on the Sanchez will trigger the side-mission "Bumps & Grinds". When you start, you will be on Course 1 and you must beat the target time to unlock the next course. There are a total of ten courses to unlock and complete. Each time you unlock a course you will gain a $100 bonus. If you fail to beat a target time then you can do the course over until you do. It may take a few tries on some of the courses but they are still not too hard to complete. Here is the list of courses and their target times: >>Course 1 - 0:58. >>Course 2 - 1:15. >>Course 3 - 1:14. >>Course 4 - 1:13. >>Course 5 - 1:30. >>Course 6 - 1:32. >>Course 7 - 1:30. >>Course 8 - 1:51. >>Course 9 - 1:23. >>Course 10 - 1:19. After successfully completing Course 10 then you will get $2,500 and the use of a Manchez, a more powerful version of the Sanchez. However, when you get on the Manchez, then you will start the side-mission again. To prevent this, push the bike away from the tree (about six feet). Now you will be able to use the Manchez without any problems. Thanks again go to TheVillageIdiot for that tip. /=========================================================================\ 0===========================================================================0 | II.25. "Wong Side Of The Tracks" [WSTR] | 0===========================================================================0 \=========================================================================/ At the Portland View El-Train Station there is a Sanchez sitting in a corner. Getting on this Sanchez will trigger the side-mission "Wong Side Of The Tracks". This is a checkpoint race done on the elevated track. You must make one complete lap around the track on the middle divider. Each checkpoint will get you ten seconds. In addition, three additional riders will start behind you in an attempt to knock you off. However, they tend to jam up at the start so they are of little threat unless you start badly. When going through the course, take it easy around the corners by letting off of the gas. The curves are where you are most likely to fall off and fail the race. According to reader Ian Sinclair he found that you can ride in-between the left set of tracks and the divider and still get the checkpoints. But, it is VERY important to point out, is that if you do this, there is a beam that juts out near the end of the course that can cause you to wipeout and lose the race. Completing the course will get you $1,500. At this point I have done all I can do on Portland Island before starting the Main Story Missions. However, there is something else that can be done..... /=========================================================================\ 0===========================================================================0 | II.26. Going to Staunton Island and Shoreside Vale Early [GNER] | 0===========================================================================0 \=========================================================================/ Part of the fun of the GTA games is to try to get around the roadblocks and invisible forcefields to get to areas you aren't supposed to go until the designers want you to, preferably without cheating. However, Rockstar went through a lot of trouble to make sure that you couldn't get around the forcefields in LCS and force you to stay on Portland Island until they allowed you to go to Staunton Island. And, for awhile, it seemed that they were going to succeed in that endeavor. But then gamers started finding ways around their forcefields..... /XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\ 0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0 | II.26.A. The Portland Island Post Drop \ 0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0 In the beginning a gamer, Orion_SR (who made a video of his trick), came up with a very consistent method to get to the other side early. He used a Trashmaster, drove it to a specific point under the El-Train tracks, back it up over the edge, and got out just before it went into the water. Then he went to the Dirt Track to acquire the motorcycle, for the "Bumps & Grinds" side-mission, and drove it to where he dumped the Trashmaster. Then he jumped over the edge and landed onto the Trashmaster. When he got off then he fell through the vehicle and onto the Porter Tunnel. This was pretty much the only way to get onto the tunnel. Until now. Reader Sterling P. de Mille found that you can use pretty much any vehicle to get onto the tunnel using the same method that was used for "Grand Theft Auto III". Before trying this you should to get about 50 to 100 rounds for the Sniper Rifle (it's okay if you don't but it may take longer to get to where you want to go). Then get a vehicle and drive it to the Harwood Ferry Terminal. However, as you get near the entrance, then veer off to the left and head toward the concrete embankment that goes along the west side of Portland Island. Then go south along the embankment. Eventually you will get underneath the El-Train tracks. What you are looking for is the first, and northernmost, pillar for the tracks on the edge of the embankment. When you get to the pillar, stop. There is a lamppost just south of this pillar. What you want to do is position the Trashmaster between the pillar and this lamppost but back the vehicle toward the water's edge. Just as it is about to go over then get out of the vehicle. When you get out then you should fall through a seam in the graphics and you will end up on top of the tunnel. I verified this method using a Kuruma. However, once you get onto the tunnel, you won't be able to see it. This is why you should bring the Sniper Rifle. This will help you "feel" your way around when needed. Now rotate yourself so you are looking northwest. If you look in the background then you can see the Porter Tunnel which is currently under construction. In addition, the subway tunnel is ABOVE the Porter Tunnel. So, the idea is to go along the subway tunnel so that you are directly above the Porter Tunnel. Before moving anywhere though, wait for the subway train to show up. When you see the train then position yourself so that you are above the track it is on and slowly proceed northwest. At some point, the track will curve west. The hard part is going around the curve without falling off the tunnel and landing back on Portland Island or land in the Porter Tunnel itself. Although it might sound ideal to land in the tunnel, it is actually very bad. One end of the tunnel will open into Gray Hell. But, when you jump into it, then you will actually bob up and down helplessly for a bit before ending up back in the tunnel. And the other end, in Shoreside Vale, is closed off by a blue wall. So, basically, you are trapped in the Porter Tunnel and must restart. To feel your way around the top of the tunnel, use the Sniper Rifle, angle downward a bit and fire. If you see sparks then you can move forward a little bit. If not, then move the Rifle a little to the right and fire until you see sparks. You can also wait for the next train to see how you are positioned over the track. If you don't have the Sniper Rifle then you will have to wait for the train to see how you are positioned. It may take several passes before you are through the curve and heading straight west. After you are pointing straight west then head toward the Porter Tunnel. When you get near the tunnel, rotate the camera 90 degrees right so that you are looking north. This will help you in determining if Toni is above the tunnel. If he is not over the tunnel then rotate the camera back behind him and continue forward. When you have determined that he is over the Porter Tunnel then head north and fall off of the subway tunnel so he can land on it. From here you can head all the way to Shoreside Vale if you like. If you go to Shoreside Vale then you will be stopped by the same blue wall I mentioned earlier. But just drop off the tunnel and you will land in Wichita Gardens. If you want to be in Staunton Island then just go anywhere under the Rockford area and drop off the tunnel. One very important thing to note is that the Safehouses in Staunton Island and Shoreside Vale are *NOT* active at this stage of the game and therefore you cannot save your game while on the other side. You must go back to Portland Island to save your game. The best way to do that, and still be able to continue exploring, is to take a Predator or Speeder (found by the piers at The Condos at Newport), drive it around to Portland Beach, beach the craft, run back to your Portland Island Safehouse (don't grab any cars), save and run back to the beach. Hopefully, the boat should still be there and you will be able to go back to Staunton Island. If you want to get back to Portland Island from Shoreside Vale then take the Predator parked at the South Runway for Francis International Airport and beach the craft at the pier at Bedford Point. Then take another boat from the piers at The Condos in Newport and go back to Portland Island. There is another thing to note if you are on Staunton Island and want to go to Shoreside Vale (regardless of whether or not you went to Staunton Island early). If you try to go to Shoreside Vale through the Subway Tunnel, since the Shoreside Lift Bridge is not working, then you will find that the Francis International Airport Subway Entrance has been gated off. So how are you going to be able to go to Shoreside Vale from Staunton Island? /XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\ 0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0 | II.26.B. The Speeder Jump \ 0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0 This is the only method of getting to Shoreside Vale from Staunton Island when Shoreside Vale is still locked. You will notice that there is a barrier at the north and south ends of Staunton Island to keep you from getting a boat around and to Shoreside Vale. But there is a way around them. Get a Speeder, usually found at the south dock at The Condos in Newport, and head toward the Rockford Ferry Terminal. As you approach the Terminal then you will see the ferry ramp. You won't be able to go up that but that is not the target. To the left of the ferry ramp is the rocky shoreline. However, it is angled like a ramp and can be used as such. Hit this area at a high rate of speed and you should launch into the air and land in the ferry terminal parking lot. Next, get out of the Speeder, take the Landstalker parked nearby, and push the boat toward the other ferry ramp on the other side of the northern barrier. After the boat is on the edge of the ferry ramp then exit the Landstalker and push the boat in by hand. After you put the boat in the water then get in and go to Shoreside Vale. According to Robert White, who suggested the Speeder over the Predator, noted that, if you hit the ramp just right (on the right side near the corner - when the water is calm), then you can actually bounce the Speeder over the road railings and into the water on the other side! No pushing needed. /XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\ 0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0 | II.26.C. The "See The Sight Before Your Flight" Trick \ 0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0 There is also an interesting little exploit that will get the Shoreside Lift Bridge operating even at this early stage of the game. According to Robert White, if you get to Shoreside Vale, then go and activate the See The Sight Before Your Flight side-mission. The first sight will be for Cochrane Dam which is in Shoreside Vale. However, the second sight will be on Staunton Island. When you activate the second sight then you will find that the lift bridge has been lowered for you to complete this objective. After completing this sight then the lift bridge will now be operational and this will make it easier to go between Staunton Island and Shoreside Vale for Early Exploring. Unfortunately, this trick does *NOT* work with the Callahan Bridge. /XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\ 0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0 | II.26.D. The "AWOL Angel" Wanted Rating Trick \ 0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0 I was told of this trick by Serge Maglalang. In the early stages of the game the maximum Wanted Rating you can achieve is 4-Stars. However, if you sneak to Shoreside Vale early, then you can actually go up to the maximum of 6-Stars by doing the side-mission AWOL Angel (Wichita Gardens). This is good for those who wish to acquire a Rhino to do the Vigilante Mission or to cause additional havoc. Before you go to Shoreside Vale you should collect all of the Hidden Packages around the Portland Island area to generate the Pistol and Shotgun Weapon Icons. As you go around Portland Island then you should also pick up sub-machine gun ammo too. After you sneak to Shoreside Vale then find out where all of the Police Bribes are and head up near The Complex area in Wichita Gardens then start killing nearby pedestrians. Once you acquire a 4-Star Wanted Rating then get on the parked Angel to start the side-mission. Do *NOT* shoot at your intended target. Instead, turn around and shoot at everything else. If you're good then you may get it up to 5-Star before time runs out and you fail the side-mission. When you fail then you will still have your Wanted Rating but you will also be back near the bike. Get back on and do the side-mission again. Continue doing the side-mission until you have the 6-Star Wanted Rating. When you are finished then the real fun part begins: getting the tank without being killed or caught. If you manage to get the Rhino without being caught or killed then use the Police Bribes to get rid of the Wanted Rating before doing the Vigilante Mission. I should also point out that you can also go up to a 6-Star Wanted Rating while doing the Vigilante Mission so you might want to be careful while driving the tank around Shoreside Vale (so you don't cause any unwanted casualties). After you complete the Vigilante Mission then get rid of the Wanted Ratings any way you can (if you have any when you stop the mission) then head back to Portland Island to save your game. /XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\ 0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0 | II.26.E. What You Can Do \ 0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0 Once on the other side you can do most, but not, everything. Below is the list of activities you can do in the other two areas: 0================0 | Staunton Island \ 0=====================================> >>Collect twenty eight out of thirty Hidden Packages. >>Do seven Rampages. >>Do six Unique Stunt Jumps. >>Do the Bike Salesman side-mission. >>Do the "Ragin' RC" Toyz Van race. >>Do the "Go Go Faggio" checkpoint side-mission. >>Do the "Joe's Pizza" side-mission. >>Get most of the cars for Love Media's "Car-azy Car Giveaway". 0===============0 | Shoreside Vale \ 0=====================================> >>Collect thirty Hidden Packages. >>Do seven Rampages. >>Do seven Unique Stunt Jumps. >>Do the "AWOL Angel" Backseat Shooter Mission. >>Do the "Chasin' RC" Toyz Van race. Plus there are the three Hidden Packages on the rocks around Portland Island. And, of course, if you wish, do the Taxi, Vigilante, Ambulance, and Firetruck Missions while on the other side. With this warp you can get up to 47% Completion, do all Jumps, do all Rampages, get 97 out of 100 Hidden Packages, and a do large chunk of the side-missions. And, of course, unlock all Weapon Icons for your Safehouses. /XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\ 0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0 | II.26.G. Early Explorer Bonus \ 0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0 Any strategy in some of the early missions that use weapons gained by doing most of the above tasks prior to the Main Story Missions will be notated by "Early Explorer Bouns". With that done it is time to finally move onto..... /==XX====XX====XX====XX====XX====X##***##X====XX====XX====XX====XX====XX==\ 0===XX====XX====XX====XX====XX====X##***##X====XX====XX====XX====XX====XX===0 | III. The Main Story Missions [TMSM] | 0===XX====XX====XX====XX====XX====X##***##X====XX====XX====XX====XX====XX===0 \==XX====XX====XX====XX====XX====X##***##X====XX====XX====XX====XX====XX==/ Each Main Story Mission is broken into six parts: 0=========0 | Overview \ 0=======================> What the mission is about. 0========0 | Weapons \ 0=======================> Weapons used on the mission. Each weapon listed should have a lot of ammo for it before doing the mission attempt. 0==========0 | Prep Work \ 0=======================> Any vehicle that must be had or any task that needs to be done before doing the mission. 0======0 | Notes \ 0=======================> Additional information and other musings. 0=========0 | The Plan \ 0=======================> How to do the mission. 0=======0 | Reward \ 0=======================> What you get for your efforts. With that explained I will now move on to the story starting with..... /VVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVV\ 0VVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVV0 | III.1. Vincenzo Cilli [VNCL] | 0VVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVV0 \VVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVV/ Vincenzo Cilli is the current Capo in the Salvatore Leone crime family. He has taken advantage of Toni's absence to rise thru the ranks and has acquired all of what Toni had prior to his exile. He doesn't like Toni and Toni doesn't like him but Toni has to work with him to start regaining what he had before and possibly even replace Vincenzo. He has a total of six missions and can be picked up at the west side of The Warehouses in Atlantic Quays. /VVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVV\ 0VVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVV0 | >V1. "Slacker" (Vincenzo Cilli) | 0VVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVV0 \VVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVV/ 0=========0 | Overview \ 0=======================> Vincenzo informs Toni that there is a dealer who hasn't brought in any money in days. Toni is to go over to the dealer and motivate his lazy ass..... 0========0 | Weapons \ 0=======================> None. 0==========0 | Prep Work \ 0=======================> None. 0======0 | Notes \ 0=======================> None. 0=========0 | The Plan \ 0=======================> Go over to St. Mark's to pick up Vincenzo's dealer. When you arrive at the dealer Toni then finds that he is ill and wants to wait a couple of days to get better. However, Toni won't accept that so now he has to take the dealer to Chinatown. Take the dealer to where he is supposed to be. But the dealer informs Toni that the Sindaccos are dealing in Chinatown and that he would be in grave danger if he goes there. Despite his pleas, after Toni drops off the dealer near Mr. Wong's Launderette, then all is good and the mission ends successfully. 0=======0 | Reward \ 0=======================> $100. /VVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVV\ 0VVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVV0 | >V2. "Dealing Revenge" (Vincenzo Cilli) | 0VVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVV0 \VVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVV/ 0=========0 | Overview \ 0=======================> When Toni arrives at Vinnie's office he is told that the dealer he dropped off in Chinatown earlier has been killed by the Sindaccos. Now Toni has to deal out some vengeance..... 0========0 | Weapons \ 0=======================> Pistol, Shotgun, any Sub-Machine Gun. 0==========0 | Prep Work \ 0=======================> Gather at least twenty Hidden Packages to get the Pistol and Shotgun weapons at your Safehouse to get easy ammo. 0======0 | Notes \ 0=======================> None. 0=========0 | The Plan \ 0=======================> Go back to Chinatown and to the alley behind Mr. Wong's Launderette. When you get into the yellow marker then you will confront the Sindacco dealers. Kill the one in front of you with any weapon. Then go around the area and kill the other two dealers, with either your favorite weapon or running them over with your car, to successfully complete the mission. 0=======0 | Reward \ 0=======================> $500. In addition, you will also earn the Baseball Bat Weapon Icon for your Safehouses. You will also get a notice that a salesman position has opened at Capital Autos in Harwood. This leads into..... /=========================================================================\ 0===========================================================================0 | III.2. "Car Salesman" (Capital Autos) [CSCA] | 0===========================================================================0 \=========================================================================/ When you get to Capital Autos, you will see a yellow marker. Stepping in it will activate the "Car Salesman" side-mission. It is highly recommended that you get at least 1,500-2,000 rounds for your sub-machine gun prior to doing this side-mission. You can only do this side-mission between the hours of 8:00 and 18:00. There are four cars in front of you. You must take a car and drive the customer around. Each customer is looking for something in each car. When you find what the customer wants then do it in order to make the sale. There is a Sale Meter that rises and falls according to how you are performing. When the Meter maxes out then you must go back to Capital Autos in order to close the sale. It should be noted that sometimes you may get the sale but the customer doesn't like the color. In that case you must go to the Pay 'N' Spray to change the color before finishing with the customer. You start out with two and a half minutes on the clock and you will gain a money bonus and 110 seconds of time for each sale made. When you have driven all four cars successfully then you will have completed a level and you go onto the next one. The sales get a little tougher with each level passed. It is important to note that, if you fail a sale at a given level when you restart the Car Salesman side-mission, then you will restart at the last level played. So, if you fail at Level 4 then, when you restart the side-mission, you will start at Level 4. Let's go over each car starting with the one on the left: 0=======0 | Car #1 \ 0=====================================> >>Rules: The customer wants you to run over people and cause chaos. You can smash up the car a bit without needing to go to the Pay 'N' Spray unless your Wanted Rating is at 2-Star or above. <0++++++++++++++++++++++X##***##X++++++++++++++++++++++0> >>Strategy: When you enter the street then go north and toward the Harwood Junkyard. Once in the Junkyard then head west until you get to the parked Trashmaster. Move the car in such a way that you can drive-by it. Then shoot the vehicle until your Sales mater is maxed out. You can continue shooting the vehicle after it explodes to add to the Sales Meter. If the Trashmaster isn't there then use the Perennial that is usually near the Car Crusher. 0=======0 | Car #2 \ 0=====================================> >>Rules: The customer wants you to drive very fast. The Sale Meter will go down if you go slow and, if it goes down to zero, then you will fail the sale. If you dent up the car in any way then you will have to go to the Pay 'N' Spray before you are allowed to close out the deal. <0++++++++++++++++++++++X##***##X++++++++++++++++++++++0> >>Strategy: When you exit the lot then go north and toward the Harwood Junkyard. Head toward the ramp leading to the top of the concrete embankment at a fast speed to compensate for when you have to slow down when turning east onto the embankment. After you get on the embankment then turn right and go as fast as you can. You should get the sale before you get near the grass. If not, then just do a 180 powerslide and head back toward the ramp. You should get the sale before you get back to the ramp. 0=======0 | Car #3 \ 0=====================================> >>Rules: The customer wants you to drive slow. The Sale Meter will go down if you go fast and, if it goes down to zero, then you will fail the sale. If you dent up the car in any way then you will have to go to the Pay N' Spray before you are allowed to close out the deal. <0++++++++++++++++++++++X##***##X++++++++++++++++++++++0> >>Strategy: When you exit the lot then go north and toward the Harwood Junkyard. Go slow and keep an eye on the Sale Meter to determine the speed you should be going. Slow down as you get to the top of the incline leading down and use gravity to pull the car down into the Junkyard. Then head toward the ramp for the concrete embankment. Usually, if you do things right, then you will get the sale before getting to the ramp. But, in later levels, you will probably need to go onto the concrete embankment to drive around on it. 0=======0 | Car #4 \ 0=====================================> >>Rules: The customer wants you to go off-roading. You can smash up the car a bit without needing to go to the Pay 'N' Spray. <0++++++++++++++++++++++X##***##X++++++++++++++++++++++0> >>Strategy: When you exit the lot then go north and toward the Harwood Junkyard. Use the grassy hills to the east when you enter to help make the sale. Usually by the time you get to the top then you will get the sale. At Level 2 and above you should go to the Harwood Dirt Track and use the jumps there to get the sale. Most of my failures came from flipping the off-road vehicle on its roof. I found that I can reduce that by using the jumps on the Dirt Track. They aren't so extreme that I end up flipping the car on the roof. Carefully go around the track until the sale is made then head back to the lot. This takes a bit of time but, since the other cars can be done quickly, then you can still gain time per level. The weather also changes as you progress through the levels. At Level 5 and 6 you will have to deal with rain. At Levels 7,8, and 9 you will deal with heavy fog. At Level 10 and above the weather will change from sale to sale. After Level 4 then the car that spawns within the car showroom will change into a Hellenbach GT. After Level 6 then you will gain a Money Icon for Capital Autos that will generate maximum revenue $4,000 per day and you will take another step toward 100% Completion. In addition, you don't need to go any further unless you want to. Now let's go back to the Main Story..... /VVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVV\ 0VVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVV0 | >V3. "Snuff" (Vincenzo Cilli) | 0VVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVV0 \VVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVV/ 0=========0 | Overview \ 0=======================> JD O'Toole, a guy who is running a Sindacco-controlled gentleman's club (Paulie's Revue Bar), wants to join the Leone Family. Vincenzo wants to use him as inside guy to listen in on the Sindacco plans. However, there is somebody who is putting pressure on JD and Vincenzo wants Toni to take him down..... 0========0 | Weapons \ 0=======================> Pistol, Shotgun, M60 (optional). 0==========0 | Prep Work \ 0=======================> None. 0======0 | Notes \ 0=======================> None. 0=========0 | The Plan \ 0=======================> Head over to the Red Light District Ammu-Nation. Go inside and pick up a Pistol. If you did any outside exploration of Liberty City and picked up a .357 then you HAVE to get the Pistol. The game leaves you no choice. After that, head over to the Finalbuild Construction Site in Hepburn Heights. When you enter the marker then you will have to face some Sindacco goons. I prefer to use a Shotgun when dealing with these clowns. Take down the two near the building tunnel. Then go into the back area and kill the next two goons. The last goon is near a car. Go around the car and kill him then pick up the phone. As it turns out, JD is filming the whole thing. Toni says that JD still owes them money and he offers the nearby car as a deposit. Take it over to the Pay 'N' Spray. After you get the car re-sprayed then the mission is successfully completed. 0XXXXXXXXXXXXXXXXXXXXXX0 | Early Explorer Bonus | 0XXXXXXXXXXXXXXXXXXXXXX0 The use of the M60 will make fast work of all of the goons including the one by the car. 0=======0 | Reward \ 0=======================> $500. In addition, the following weapon is now available at the Red Light District Ammu-Nation: >>Pistol [Cost: $240]. This will also open up the JD O'Toole missions in Red Light District but I will save him for later. /VVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVV\ 0VVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVV0 | >V4. "Smash And Grab" (Vincenzo Cilli) | 0VVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVV0 \VVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVV/ 0=========0 | Overview \ 0=======================> Some of Vincenzo's men have screwed up a simple raid and now Toni has been assigned to get them back and clean up the mess..... 0========0 | Weapons \ 0=======================> Any sub-machine gun. 0==========0 | Prep Work \ 0=======================> Bring a four-door car, preferably a Taxi or the Bickle'76, to Vincenzo's. There's no guarantee that the Kuruma that is usually parked nearby will be there for you. 0======0 | Notes \ 0=======================> I had a couple of readers make suggestions based on the PSP version. One suggestion was, after getting the 3-Star Rating and killing the nearby Cops, then take the vehicle to the Pay 'N' Spray to get rid of the Rating then pick up the men and take them back with no problems. The other suggestion was to take a Police Car and pick them up without getting no Wanted Ratings whatsoever. Unfortunately, Rockstar got wise to these ideas and fixed it in the PS2 version so, when you pick up the men, regardless of what you do beforehand or what vehicle you use, then you will automatically get the 3-Star Wanted Rating forcing you to go the the Pay 'N' Spray before you can go back to Vincenzo. 0=========0 | The Plan \ 0=======================> Take your four-door vehicle and drive it over to the AMCO Gas Station in Harwood. You will notice that there is a Leone Meter on the right. If it reaches zero then the mission is failed. When you get there then use your sub-machine gun and drive-by the nearby Cops. After that then go inside the Gas Station and pick up the men. Be wary of the Cops. Their cars can come in after you and run over your men resulting in failure. After you pick up the men then go over to the Pay 'N' Spray to get rid of the Wanted Rating. Then drive over to Vincenzo's to successfully complete the mission. 0=======0 | Reward \ 0=======================> $1,000. /VVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVV\ 0VVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVV0 | >V5. "Hot Wheels" (Vincenzo Cilli) | 0VVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVV0 \VVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVV/ 0=========0 | Overview \ 0=======================> Vincenzo needs Toni to pick up a car full of drugs for him..... 0========0 | Weapons \ 0=======================> None. 0==========0 | Prep Work \ 0=======================> None. 0======0 | Notes \ 0=======================> None. 0=========0 | The Plan \ 0=======================> Go over to Trenton to pick up the car. When you pick up the car then the Police move in. Now you have to make a run to the Pay 'N' Spray to get rid of the 3-Star Wanted Rating. Stay in the Pay 'N' Spray until the rating disappears then head to the marker in St. Mark's. When you get to the marker then Toni and Vincenzo have an argument over the phone. Toni has had enough of being treated like a bitch so he decides to quit. In addition to quitting, Toni also decides to get rid of the car in the Car Crusher. Drive on over to the marker by the Car Crusher to successfully complete the mission. 0=======0 | Reward \ 0=======================> Nothing other than the money made from crushing the car. You will also get a call from Ma Cipriani which will also open up her missions in St. Mark's. However, I will now start doing missions for..... /JJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJ\ 0JJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJ0 | III.3. JD O'Toole [JDTL] | 0JJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJ0 \JJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJ/ This perverted gentleman runs Paulie's Revue Bar in Red Light District. He is tired of working for the Sindaccos and wants to become a member of the Leone family. So he has agreed to become an informant for Toni so that the Leones can take down the Sindaccos. Since JD is still working for the Sindaccos then you have to be wearing something other than the Leone Outfit in order to take his missions. He has eight missions and can be picked up at Paulie's Revue Bar in Red Light District. /JJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJ\ 0JJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJ0 | >J1. "Bone Voyeur!" (JD O'Toole) | 0JJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJ0 \JJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJ/ 0=========0 | Overview \ 0=======================> After getting an unusual introduction from JD then the two of them go and collect money from JD's hookers.... 0========0 | Weapons \ 0=======================> None. 0==========0 | Prep Work \ 0=======================> None. 0======0 | Notes \ 0=======================> None. 0=========0 | The Plan \ 0=======================> Get in JD's van to start this mission. You need to collect money from his hookers and you have three minutes to complete the mission. You also need to collect $700. Go around the Red Light District area to look for his hookers. When one appears then stop next to her to collect the money. If you see a rival pimp then run him over and exit the van to collect the money. When you collect the $700 then the mission will be successfully completed. 0=======0 | Reward \ 0=======================> $500. /JJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJ\ 0JJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJ0 | >J2. "Don In 60 Seconds" (JD O'Toole) | 0JJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJ0 \JJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJ/ 0=========0 | Overview \ 0=======================> JD gets wind of a Police raid on his bar. To make matters worse, Salvatore is paying a special visit to his girls. Toni needs to get Salvatore out of the club in a hurry..... 0========0 | Weapons \ 0=======================> None. 0==========0 | Prep Work \ 0=======================> None. 0======0 | Notes \ 0=======================> None. 0=========0 | The Plan \ 0=======================> When the mission starts, drive forward and hang a left. From there, head to the Pay 'N' Spray to get rid of the Wanted Ratings. After that, head back to Salvatore's Mansion to successfully complete the mission. 0=======0 | Reward \ 0=======================> $1,000. In addition, the following weapon is now available at the Red Light District Ammu-Nation: >>Micro-SMG [Cost: $600]. You will also open up Salvatore Leone's missions at his mansion in Portland Beach. Even though I have opened up Salvatore's missions I will continue with JD's missions which leads me to..... /JJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJ\ 0JJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJ0 | >J3. "A Volatile Situation" (JD O'Toole) | 0JJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJ0 \JJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJ/ 0=========0 | Overview \ 0=======================> JD informs Toni about the Sindaccos plan to blow up a Leone casino in St. Mark's. It is up to Toni to stop that from happening..... 0========0 | Weapons \ 0=======================> Micro-SMG, Rocket Launcher (optional). 0==========0 | Prep Work \ 0=======================> Get a lot of Micro-SMG ammo from the Red Light District Ammu-Nation. 0======0 | Notes \ 0=======================> Got this addition strategy from Daniel Mack: "For the mission "A Volatile Situation," I made traffic roadblocks in the street just in front of and right behind the casino (for the second wave). Took me about five cars total, but it held the Sindaccos at safe distance where I could pick them off without bothering me or getting close enough to try to set a bomb. Just in case, I killed one civilian and waited on an ambulance for quick health (the ambulance will get stuck in the traffic and never revive the person). After the waves the traffic will clear out automatically (not the ambulance if the sirens are on) and it was easy sailing from there." 0=========0 | The Plan \ 0=======================> After talking with JD then head over to the Casino. When you get there then you will get a cutscene informing Toni that the Sindaccos are on their way. They will come in three waves and arrive by car. There are two ways to deal with them. The first way is to find them and drive-by them before they get to the Casino. However, that is risky because of all the bad drivers on Portland Island. You risk smacking into other cars that can cause you to lose your targets. The second method is to stay at the Casino and let them come to you. You also have the Casino guards to help you out. The first wave will arrive by station wagon and wield Pistols. One of them will try to drop a bomb by the entrance (he will squat by the entrance). If he manages to drop a bomb then you have a few seconds to get away before it explodes. The bomb will damage the Casino. However, it will take a second bomb to destroy it. Obviously it is best to kill the three gunmen before any of them try to drop a bomb. After getting rid of the first wave then the second wave will start up. They too will arrive by station wagon but carry Mac-10s. Destroy them and the third will will start. They will arrive by Patriot and carry Micro-SMGs. After all three waves are destroyed then the Sindaccos will unleash their last weapon: a large truck packed with explosives. Get close to the street corner and wait for it to arrive. After the truck is parked then the bomb is armed. But you can still save the Casino. You can get inside the truck and drive it away. However, the driver has crippled the truck and it is in a very low gear. Luckily you don't have to drive it very far. You have twenty five seconds to get it far enough away from the building so when it explodes then it won't do any harm. When you get it to a safe distance, as indicated by the Safe Distance line, then get out and run away as fast as you can. After the truck explodes safely away from the Casino then the mission will be successfully completed. 0XXXXXXXXXXXXXXXXXXXXXX0 | Early Explorer Bonus | 0XXXXXXXXXXXXXXXXXXXXXX0 The Rocket Launcher is a very good weapon to use here. Get in position so you can nail a Sindacco vehicle as soon as it appears. You can destroy all of the vehicles before any of them can get to the Casino. 0=======0 | Reward \ 0=======================> $1,000. /JJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJ\ 0JJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJ0 | >J4. "Blow Up 'Dolls'" (JD O'Toole) | 0JJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJ0 \JJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJ/ 0=========0 | Overview \ 0=======================> JD informs Toni of a casino/bordello run by the Sindaccos called The Dolls House. Blowing it up will go a long way toward crippling the Sindacco influence..... 0========0 | Weapons \ 0=======================> None. 0==========0 | Prep Work \ 0=======================> Get any regular car and drive it over to Paulie's Revue Bar. 0======0 | Notes \ 0=======================> None. 0=========0 | The Plan \ 0=======================> Get a suitable vehicle and head to 8-Ball's Bomb Shop (St. Mark's) to have it fitted with a bomb. Then drive the car over to The Dolls House. Take it nice and easy because of the Damage Meter. You can't smack the car around too much otherwise it will explode. When you get to The Dolls House then run over the four Sindacco guards and put the car in the garage. From there, run to a safe distance to explode the bomb and complete the mission successfully. 0=======0 | Reward \ 0=======================> $1,500. In addition, you can now get Package [RLD-H20] and do Jump [RLD-J4]. This also completes JD's set of missions for now. But, more importantly, the Sindacco gangs that hang around the Red Light District area will become hostile to you so care must be taken when going through that section of Portland. Next, I will move onto.... /CCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCC\ 0CCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCC0 | III.4. Ma Cipriani [MCPR] | 0CCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCC0 \CCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCC/ Ma Cipriani is Toni's mother and she always finds a way to put him down. Raised in the gangster lifestyle she hopes for Toni to become more than he currently is. She has a total of five missions and can be found at Ma's Place in the middle of St. Mark's. /CCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCC\ 0CCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCC0 | >C1. "Snappy Dresser" (Ma Cipriani) | 0CCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCC0 \CCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCC/ 0=========0 | Overview \ 0=======================> After getting chewed out by his mother for not calling her while he was away then Toni decides to check up on a rumor concerning one Giovanni Casa, a sausage maker who Ma Cipriani says is a good man but Toni thinks is a pervert..... 0========0 | Weapons \ 0=======================> None. 0==========0 | Prep Work \ 0=======================> None. 0======0 | Notes \ 0=======================> None. 0=========0 | The Plan \ 0=======================> Go back to your apartment to pick up your Camera. After that then head over to Casa's Deli in Chinatown. After you get there then you will see Giovanni enter a van and drive off. Follow him but don't get too close. You will get a message if you are too close. After awhile then he will stop and pick up a couple of hookers. Continue to follow him and he will lead you to some trees at Callahan Point. At this point he will change into a baby outfit and chase the startled hookers. You still can't get too close but go south and out of the trees which will let you get a clear shot of the action. Zoom in with the Camera and take a picture of him. You have three shots so make them count. After you get a good picture of him then he will get frightened and drive off. Then take the picture back to Ma to successfully complete the mission. Even with the picture in hand Ma still thinks lowly of Toni and continues to say that Casa is a good man despite the evidence. 0=======0 | Reward \ 0=======================> $100. /CCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCC\ 0CCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCC0 | >C2. "Big Rumble In Little China" (Ma Cipriani) | 0CCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCC0 \CCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCC/ 0=========0 | Overview \ 0=======================> Ma chews out Toni for being scared of the Triads. Toni goes to Chinatown to prove her wrong..... 0========0 | Weapons \ 0=======================> Shotgun. 0==========0 | Prep Work \ 0=======================> Get a Firetruck and take it with you to Ma's Place. Get some Shotgun ammo from your Safehouse. 0======0 | Notes \ 0=======================> None. 0=========0 | The Plan \ 0=======================> There are two Triad groups that need to be put down. Take the Firetruck and drive it to Chinatown. The first group is inside a bulletproof Triad Fish Van. Ram it with the Firetruck until the group flees from it. Wait for the van to explode then get in close, exit the Firetruck and take down any survivors on foot. The second group is in the Chinatown Plaza. Get up to them and shred them with some Shotgun blasts to successfully complete the mission. 0=======0 | Reward \ 0=======================> Nothing other the money the Triads drop. /CCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCC\ 0CCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCC0 | >C3. "Grease Sucho" (Ma Cipriani) | 0CCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCC0 \CCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCC/ 0=========0 | Overview \ 0=======================> Ma wants Toni to enter a street race against Sucho to prove his worth..... 0========0 | Weapons \ 0=======================> MP5. 0==========0 | Prep Work \ 0=======================> None. 0======0 | Notes \ 0=======================> None. 0=========0 | The Plan \ 0=======================> Grab the Leone Sentinel usually parked at Ma's Place or Salvatore's Mansion and drive it to Trenton for the race. You have to use a car for this race and you cannot use either a motorcycle or a Firetruck (a vehicle I liked to use for most races in "Grand Theft Auto III"). After you get to the starting line then the race will start. The first portion of the course is the most dangerous because of the other drivers jockeying for position. But, after you get into first place, then just focus on the checkpoints and you should be fine. When you win the race then Sucho will try to drive off. Chase him, drive-by him enough to make him leave his car and then run him over to successfully complete the mission. 0=======0 | Reward \ 0=======================> $1,000 plus the Thunder-Rodd will spawn by the Old School. In addition, you will now be challenged by other underground drivers which leads me to..... /=========================================================================\ 0===========================================================================0 | III.5. "Low Rider Rumble" [LRDR] | 0===========================================================================0 \=========================================================================/ If you go near Don Kiddick's Sausage Factory in Trenton then you will see a yellow marker near a phone. Answering it will open up the "Low Rider Rumble" race. This race is one of six illegal street races throughout Liberty City. Three will make use of cars and three will make use of motorcycles. There are two races in each area of Liberty City. You will need a good solid car to enter this particular race. Either a Leone Sentinel or a Bickle'76 (if you earned it through the Taxi Missions) will do. This race is a two lap checkpoint race around Portland Island. If you're fast enough then you can get past the other three drivers before you reach Red Light District. The other three drivers suck. On one attempt I missed the turn going past the Chinatown Subway and ended up deep in last place. I turned around, made the missed checkpoints, and still blew past them before I even entered St. Mark's. As you can gather, this is an easy race. Just concentrate on the checkpoints and you will be fine. Winning the race will earn you $1,500. Now let's go back to Ma's Place..... /CCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCC\ 0CCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCC0 | >C4. "Dead Meat" (Ma Cipriani) | 0CCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCC0 \CCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCC/ 0=========0 | Overview \ 0=======================> That photo of Giovanni Casa you took earlier made him stop paying protection money to the Cipriani's. Ma is upset that Toni is doing nothing about it. Ma wishes that Toni had Giovanni's guts. Be careful what you wish for..... 0========0 | Weapons \ 0=======================> Hatchet (provided). 0==========0 | Prep Work \ 0=======================> None. 0======0 | Notes \ 0=======================> Got this alternate escape route from Jbear427: "Hey! Just got up to the mission C4. "Dead Meat" (Ma Cipriani) in your FAQ, and had a suggestion. After the cutscene Toni finds himself in the meat van with two stars. The cops are wsaiting at the entrance, so instead of bearing right and going out that way, just head strait around the sawmill to the left. At the end of the yard is a ramp you can hit and land outside in the road. You can bang a right when you land and grab the police bribe in the trees on the way to Joey's garage before the cops have even figured out where you are, and since the last star will drop off around the time you get back to Casa's deli, you don't even have to go to the PayNSpray." 0=========0 | The Plan \ 0=======================> Head on over to Giovanni's Deli to persuade him to take a road trip with Toni. Then drive over to Liberty City Sawmills in Trenton. When you get over to the Sawmills then Toni makes his move against Giovanni. After that then you must chase him down wielding only a Hatchet. He runs just as fast as you so you won't be able to catch up to him. But, if you stop, then he will eventually stop and hide near some of the logs. Slowly walk up behind him and clobber him with the Hatchet. Hit him enough times and he will go down. At this point Toni makes "Sausage meat a la Casa" from Giovanni and he must deliver it back to Giovanni's Deli. However, the Cops are onto you and you must get to the Pay 'N' Spray to get rid of the Wanted Ratings. After visiting the Pay 'N' Spray then drive the van to Giovanni's Deli to successfully complete the mission. 0=======0 | Reward \ 0=======================> $500. /CCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCC\ 0CCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCC0 | >C5. "No Son Of Mine" (Ma Cipriani) | 0CCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCC0 \CCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCC/ 0=========0 | Overview \ 0=======================> Tired of being shamed by Toni, Ma puts a contract out on him. And you thought your family was messed up..... 0========0 | Weapons \ 0=======================> Shotgun, M60 (optional). 0==========0 | Prep Work \ 0=======================> None. 0======0 | Notes \ 0=======================> When playing this mission for the first time I had a large group of cars in the street when the third group of hitmen approached. I shot one of the vans to destroy it and the third group of hitmen. This also set up a chain reaction of car explosions. As the fourth group of hitmen approached then they went right into the chain of explosions. And they died before they could even stop at Ma's Place. Cool. 0=========0 | The Plan \ 0=======================> When you start the mission then you have to deal with four Pistol wielding hitmen. The Shotgun is very effective on them. There is a Health Icon and a Micro-SMG in the parking lot if you need it but with the Shotgun you probably won't have to use them. After dealing with the first group of hitmen then another group, also wielding Micro-SMGs, will show up in a single car. Even so, they are not difficult to take down. After that then another group will show up. Deal with them the same way. After that then one more group will approach. After killing them with the Shotgun then you will successfully complete the mission. 0XXXXXXXXXXXXXXXXXXXXXX0 | Early Explorer Bonus | 0XXXXXXXXXXXXXXXXXXXXXX0 The M60 will make very quick work of everybody and has a much better fire rate than the Shotgun. 0=======0 | Reward \ 0=======================> Nothing. This will also end Ma Cipriani's line of missions. In addition, you'll occasionally be pestered by some of Ma's Hitmen. When dealing with a Hitman, and no I'm not talking about Agent 47 here, you will get a warning that one is nearby. If he confronts you then he will exit his car and attack you with his Micro-SMG. But these guys are pushovers and they will drop a Micro-SMG and Body Armor when you kill one. Next, I will move onto..... /SSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSS\ 0SSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSS0 | III.6. Salvatore Leone [SALN] | 0SSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSS0 \SSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSS/ Salvatore Leone is the leader of the Leone crime family. He is trying to consolidate control and destroy his main competitors, the Sindaccos and the Forellis. He is also Toni's main employer and friend. He has a total of twenty missions and can be found in various places during the course of the game but, while on Portland Island, then you can pick them up at his Mansion at Portland Beach. /SSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSS\ 0SSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSS0 | >S1. "The Offer" (Salvatore Leone) | 0SSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSS0 \SSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSS/ 0=========0 | Overview \ 0=======================> Salvatore is upset that the local union boss is asking for money in exchange for 24-hour access to the docks while the strike is going on. He instructs Toni to pay off the boss and give her a message..... 0========0 | Weapons \ 0=======================> None. 0==========0 | Prep Work \ 0=======================> None. 0======0 | Notes \ 0=======================> None. 0=========0 | The Plan \ 0=======================> Go down to Portland Docks to meet with the union boss, Jane Hopper. She is more than happy to take the money but won't play Salvatore's game. Then Toni is surrounded by the striking workers. All you need to do is to escape the docks. There's no need to fight the workers. After you get out of the docks and far enough away then the mission will be successfully completed. 0=======0 | Reward \ 0=======================> $500. /SSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSS\ 0SSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSS0 | >S2. "Ho Selecta!" (Salvatore Leone) | 0SSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSS0 \SSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSS/ 0=========0 | Overview \ 0=======================> Since Salvatore can't get the union boss on his side then he decides to get at her men instead..... 0========0 | Weapons \ 0=======================> Baseball Bat. 0==========0 | Prep Work \ 0=======================> Get a Coach from the Bus Station in Trenton and take it with you to Salvatore's Mansion (optional). 0======0 | Notes \ 0=======================> None. 0=========0 | The Plan \ 0=======================> You need to pick up six hookers and take them to the striking workers. You have about six minutes to do the mission before the picket line changes shift. You can use the Leone Sentinel parked nearby. There are eight hookers on the map and six of them will be randomly placed. Two of the hookers will always be in the same places. The first hooker is at the AMCO Gas Station in Harwood. You have to get her out of the car. Go up to the car and the client will get out. Beat him up and the other two clients to get the hooker to your car. The second hooker will be in a car in an alley in St. Mark's. You need to get the client out and beat him up to get her into your car. After you get four hookers in the car then take them to the picket line. Then go back and get some more. After dropping off a minimum of six hookers at the picket line then the mission will be successfully completed. If you want then you can go and pick up all eight hookers with a Coach. However, there are no bonuses for taking all eight hookers to the picket line. 0=======0 | Reward \ 0=======================> $500. In addition, you will get a news flash on the radio about the formation of the Avenging Angels anti-crime group. Shortly after this mission then you will get a phone call from Maria and this will open up her set of missions. But I will finish up with Salvatore's first..... /SSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSS\ 0SSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSS0 | >S3. "Frighteners" (Salvatore Leone) | 0SSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSS0 \SSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSS/ 0=========0 | Overview \ 0=======================> Salvatore needs Toni to scare the union big shots into seeing things his way..... 0========0 | Weapons \ 0=======================> Baseball Bat, Micro-SMG. 0==========0 | Prep Work \ 0=======================> None. 0======0 | Notes \ 0=======================> None. 0=========0 | The Plan \ 0=======================> There are three union bosses that need to be dealt with. They'll be driving around in various parts of Portland. Take the PCJ-600 nearby when you start the mission. Find a union boss, get behind him, shoot at his car until he gets out then get off your bike and beat him up until he gets the message. The first and third bosses are un-armed but the second is armed with a Pistol. After you scare all three bosses then the mission is successfully completed. 0=======0 | Reward \ 0=======================> $1,000. In addition, you will unlock the Avenging Angel Outfit at your Safehouses. /=========================================================================\ 0===========================================================================0 | III.7. "Avenging Angels" (Portland Island) [AVPI] | 0===========================================================================0 \=========================================================================/ When you switch to your Avenging Angels Outfit then you can access the "Avenging Angels" side-mission for Portland Island. This is the first of three "Avenging Angels" missions for LCS, one for each area of the city. Before doing this you should have a lot of Micro-SMG and Shotgun ammo and bring a nice sturdy car, like a Taxi or Bickle'76, with you. You need to go to one of the Avenging Angels patrolling Chinatown (try not to get too close to Red Light District because of the hostile Sindaccos) and press the R3 Button to begin. Let your partner get in the car then drive off to deal with troublesome gangs. You start with two and a half minutes and get extra time as you progress through the levels. There are three scenarios you will encounter during the course of this mission: >>The first scenario involves a motorcycle gang. Drive-by them to get rid of them. >>The second scenario involves a meeting of gang members. Get near them and drive-by them as they approach. If forced to confront them on foot then use a Shotgun. >>The third scenario involves a stolen car. Drive-by them until they exit then drive-by the gang members as they try to run. The groups will get larger as you progress through the levels. After completing Level 15 then you will earn $1,500 and a bulletproof Avenger bike will spawn at your Safehouse. It is recommended that you save the bike in your garage since it will only spawn once. Now back to the Main Story..... /SSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSS\ 0SSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSS0 | >S4. "Rollercoaster Ride" (Salvatore Leone) | 0SSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSS0 \SSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSS/ 0=========0 | Overview \ 0=======================> After listening to Jane Hopper on the radio then Salvatore wants Toni to deliver a message..... 0========0 | Weapons \ 0=======================> Micro-SMG. 0==========0 | Prep Work \ 0=======================> None. 0======0 | Notes \ 0=======================> None. 0=========0 | The Plan \ 0=======================> Head over to HEAD Radio. You have two minutes before Hopper leaves the area. When you get there then you have to kill the limo driver to get his outfit. After you do that then enter the limo. When she gets in the limo then you have to scare her into submission. I recommend going onto the Harwood Dirt Track and going around the jumps until the Scare Meter maxes out. After you scare her into submission then drive her to the Harwood Ferry Terminal picket line to successfully complete the mission. 0=======0 | Reward \ 0=======================> $1,000. In addition, you will unlock the Chauffeur Outfit at your Safehouses. This will also end Salvatore's line of missions for now. And this will also allow me to do the missions for..... /MMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMM\ 0MMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMM0 | III.8. Maria Leone [MRLN] | 0MMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMM0 \MMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMM/ Maria Leone is the wife of Salvatore Leone. Her main interests is spending money and getting wasted. She doesn't live at Salvatore's Mansion but has an apartment of her own in south St. Mark's which is where you can pick up her missions, five in all. /MMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMM\ 0MMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMM0 | >M1. "Shop 'Til You Strop" (Maria Leone) | 0MMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMM0 \MMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMM/ 0=========0 | Overview \ 0=======================> Maria wants to go shopping and you're the chump who has to take her..... 0========0 | Weapons \ 0=======================> None. 0==========0 | Prep Work \ 0=======================> Take a car with you to Maria's. 0======0 | Notes \ 0=======================> None. 0=========0 | The Plan \ 0=======================> Take her to the shop in Chinatown. Things don't go as planned (as she is caught shoplifting) so she runs from the shop and you have a 1-Star Wanted Rating you need to get rid of. Head down to the Pay 'N' Spray to get rid of it. After you do that then head over to the second shop which is also in Chinatown. Again, Maria is caught shoplifting and runs from the store. However, the owner challenges them with a Shotgun. Speed away from the store before he can do much damage. You also have a 3-Star Wanted Rating. Although you can go over to the Pay 'N' Spray to get rid of it before heading back to her apartment, I find it may be better to just go back to her apartment straightaway. When you reach her apartment then the mission is successfully completed. 0=======0 | Reward \ 0=======================> $100. /MMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMM\ 0MMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMM0 | >M2. "Taken For A Ride" (Maria Leone) | 0MMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMM0 \MMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMM/ 0=========0 | Overview \ 0=======================> Maria needs to get some "sugar" to fill her "cupboard"..... 0========0 | Weapons \ 0=======================> Micro-SMG. 0==========0 | Prep Work \ 0=======================> None. 0======0 | Notes \ 0=======================> None. 0=========0 | The Plan \ 0=======================> When you begin the mission, take Maria to her dealer. She gets into the dealer's car but it turns out to be a Sindacco trap. You now have to chase the Sindacco car and rescue Maria. You need to ram the car enough to get the Sindaccos to stop and challenge you. When they exit the car then drive-by them as they try to yank you out. When they are dead then Maria will leave their car and enter yours. You will get a 1-Star Wanted Rating but you can just head back to her apartment to successfully complete the mission. 0=======0 | Reward \ 0=======================> $500. /MMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMM\ 0MMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMM0 | >M3. "Booby Prize" (Maria Leone) | 0MMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMM0 \MMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMM/ 0=========0 | Overview \ 0=======================> Maria has put herself up as 1st Prize in a street-race. Toni has to come save her before they get in trouble with Salvatore..... 0========0 | Weapons \ 0=======================> None. 0==========0 | Prep Work \ 0=======================> None. 0======0 | Notes \ 0=======================> None. 0=========0 | The Plan \ 0=======================> You need a bike to compete in this race. Get the PCJ-600 from Salvatore's Mansion and go to the race in Chinatown. The race is a two lap checkpoint race around the southern portion of Portland. The three other racers use Sanchez's. With the PCJ-600 you can easily blow past these riders before you get to Callahan Point. The only problem to note is the oncoming traffic you will encounter when going through the Callahan Point area. When you win the race then the mission is successfully completed. 0=======0 | Reward \ 0=======================> Nothing. You will also get a phone call from Salvatore that will re-open his line of missions. But I will finish up with Maria first. In addition you open up the next street race which is..... /=========================================================================\ 0===========================================================================0 | III.9. "Red Light Racing" [RLGR] | 0===========================================================================0 \=========================================================================/ You pick up this race at the pay-phone near Mr. Wong's Launderette in west Chinatown. You need a bike for this race and you can grab a PCJ-600 at Salvatore's Mansion. Then head to the start line in Red Light District. This race is the second of six illegal street races throughout Liberty City. The race is a three lap checkpoint race against three other racers riding Sanchez's. The course is short with lots of turns. Because you are on a bike, you can easily get knocked off, especially against oncoming traffic, which will knock you down to last place. After you get into first place then take your time around turns and you should be okay. Winning the race will get you $1,500 and another step toward 100% Completion. /MMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMM\ 0MMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMM0 | >M4. "Biker Heat" (Maria Leone) | 0MMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMM0 \MMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMM/ 0=========0 | Overview \ 0=======================> After seeing Maria beaten up then Toni decides to go after the guy who hit her..... 0========0 | Weapons \ 0=======================> Shotgun, Micro-SMG. 0==========0 | Prep Work \ 0=======================> None. 0======0 | Notes \ 0=======================> Got some new information from RedGTA17 who presented her findings at GameFAQs. 0=========0 | The Plan \ 0=======================> Go over to Chinatown where you will find Wayne and his gang. After the initial confrontation then Wayne will run for it leaving you to deal with his friends. Quickly kill his friends with the Shotgun then grab a bike and chase after Wayne. Wayne will lead you on a nice long chase. Keep peppering him with sub-machine gun fire until you kill him. After Wayne is dead then the mission is successfully completed. However, what RedGTA17 found was, is that Wayne's bike is bulletproof. You can save it and it will keep its bulletproof properties. But the tires are not bulletproof and the bike can be destroyed with explosives. Plus, when you're on the motorcycle, it is you who takes the bullet damage not the bike so the bulletproof properties are pretty limited. Still, if you're into collecting unusual vehicles, then it may be worth keeping. 0=======0 | Reward \ 0=======================> $1,500. In addition, Wayne will also drop a Stubby Shotgun and a Chisel. /MMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMM\ 0MMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMM0 | >M5. "Overdose Of Trouble" (Maria Leone) | 0MMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMM0 \MMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMM/ 0=========0 | Overview \ 0=======================> Toni finds Maria higher than a kite and you need to find a certain drug before she OD's completely..... 0========0 | Weapons \ 0=======================> Micro-SMG. 0==========0 | Prep Work \ 0=======================> None. 0======0 | Notes \ 0=======================> None. 0=========0 | The Plan \ 0=======================> Get a car and pick up Maria. Then head over to Rusty Brown's Ring Donuts at Callahan Point. But, when you get there, then you realize that Maria was incorrect. Worse, Wayne's former gang is here and they recognize you. She now wants you to take her to Hepburn Heights. Unfortunately, Wayne's gang follows you. The problem here is that you can't kill them all. You kill some, more will take their place. The best thing to do is to head straight there and try not to kill any of the gang unless it is necessary. The stash was behind a trashcan at the Finalbuild Construction Site but now the trashcan is gone. However, Maria says that she may have some in her apartment after all. So head back to her apartment. But, when you get there, then she says she meant Salvatore's place. So now you have to take her to Salvatore's Mansion. When you finally get her to Salvatore's Mansion then you will successfully complete the mission. 0=======0 | Reward \ 0=======================> Nothing. This will also end Maria's line of missions. And after what she just put you through, it is a shame you can't shoot her yourself instead of letting Claude Speed do it for you later (at the end of "Grand Theft Auto III"). In addition, you also unlock the Goodfella Outfit at your Safehouses. Now let's go back to Salvatore..... /SSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSS\ 0SSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSS0 | >S6. "Contra-Banned" (Salvatore Leone) | 0SSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSS0 \SSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSS/ 0=========0 | Overview \ 0=======================> Salvatore has a shipment of drugs coming in and he wants Toni to take care of things for him..... 0========0 | Weapons \ 0=======================> Shotgun. 0==========0 | Prep Work \ 0=======================> None. 0======0 | Notes \ 0=======================> Got a tip from Menno van Beek that can make this mission a little easier. 0=========0 | The Plan \ 0=======================> You will need a four-door car for this mission. Get the Leone Sentinel nearby. Pick up the three guys for your backup then head to Portland Docks. When you get there then you will meet up with your supplier. Just as you get started then the Cops will move in. At this point you will get a 3-Star Wanted Rating. Kill the dealers with your Shotgun then get in the Patriot. Then turn it around and head to the Garage Building to pick up the Police Bribe there (Menno van Beek's tip). This will make it easier to get to the Pay 'N' Spray and rid of the 2-Star Wanted Rating. After going to the Pay 'N' Spray then head over to Salvatore's lock-up. When you deposit the Patriot in the lock-up then the mission will end successfully. 0=======0 | Reward \ 0=======================> $1,000. In addition, this will also end Salvatore's missions for now. But you will also get a phone call from JD again and this will open up a new set of missions for him..... /JJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJ\ 0JJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJ0 | >J5. "Salvatore's Salvation" (JD O'Toole) | 0JJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJ0 \JJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJ/ 0=========0 | Overview \ 0=======================> Salvatore has been kidnapped from JD's club and now Toni has to rescue him..... 0========0 | Weapons \ 0=======================> Sniper Rifle, Micro-SMG. 0==========0 | Prep Work \ 0=======================> Get a car and drive over to Paulie's Revue Bar. 0======0 | Notes \ 0=======================> Got a nice tip from Josh. 0=========0 | The Plan \ 0=======================> When the mission starts then you have to follow one of the men who took Salvatore and see where he leads you. He will lead you to a building across the street from the Old School. After the cutscene ends then get out of the car and get to a point where you can see the kidnappers. Use your Sniper Rifle and kill all three of them then go and take the car back to Salvatore's Mansion to successfully complete the mission. If you don't have a Sniper Rifle then this method suggested to me by Josh can be of use. After the cutscene where the goons say where they are taking Salvatore ends then immediately head to the Car Crusher at the Harwood Junkyard. When you get there then park in the magnet area and wait. Remember, the magnet won't take your car until you get out. When the kidnapper's car gets down the hill leading into the Junkyard and make the turn heading toward you then get out of the car. The magnet will then take your car and occupy the Car Crusher. The goons will drive into the now open spot and exit the car. Quickly kill them all and take the car then drive it to Salvatore's Mansion to successfully complete the mission. 0=======0 | Reward \ 0=======================> $1,500. /JJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJ\ 0JJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJ0 | >J6. "The Guns Of Leone" (JD O'Toole) | 0JJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJ0 \JJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJ/ 0=========0 | Overview \ 0=======================> Salvatore's gone bonkers and wants to kill every Sindacco he can find. JD wants Toni to make sure no harm comes to him..... 0========0 | Weapons \ 0=======================> Sniper Rifle, Pistol, Micro-SMG. 0==========0 | Prep Work \ 0=======================> You should get some additional Sniper Rifle ammo from the Sniper Rifle Weapon Icon from the Finalbuild Construction Site in Hepburn Heights (optional). 0======0 | Notes \ 0=======================> Got some new information from Matt Ho. 0=========0 | The Plan \ 0=======================> Go up on the roof across the street and collect the Sniper Rifle then get to the vantage point. Shortly thereafter, Salvatore arrives to deal out some vengeance. There is also a Health Line for Salvatore and, if it reaches zero, then he will die and the mission will be failed. The Sindaccos will come in several groups. The first group is three near the van. The second group is two coming from the alley that Salvatore passes by. The third group is three at the intersection. After the third group then you will need to change positions so you can get at the Sindacco near the Finalbuild Construction Site. The fifth group is three near Paulie's Revue Bar. The last group is two Cops who pack Micro-SMGs. After taking care of the Cops then the mission will be successfully completed. According to Matt Ho you don't need to use the Sniper Rifle to complete this mission. After you get to the vantage point then switch to a Pistol and head to ground level. The Sindaccos, and Cops, are strictly focused on Salvatore and his men and won't fire on you unless you get real close. So kill them with the Pistol and collect the Micro-SMG ammo they drop. This method is easier and faster than using the Sniper Rifle. 0XXXXXXXXXXXXXXXXXXXXXX0 | Early Explorer Bonus | 0XXXXXXXXXXXXXXXXXXXXXX0 If you managed to do some Early Exploring and unlock the Laser Sighted Sniper Rifle Weapon Icon for your Safehouses then you may find that you can't use that weapon here. You *HAVE* to take the Sniper Rifle Weapon Icon on the rooftop and, even worse, the ammo is not interchangeable. So, if you had a lot of Laser Sighted Sniper Rifle ammo, then you will lose it during this mission. However, if you do the mission on ground level, then the .357 (or most other weapon) will work well here and make this mission easier. 0=======0 | Reward \ 0=======================> $3,000. /JJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJ\ 0JJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJ0 | >J7. "Calm Before The Storm" (JD O'Toole) | 0JJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJ0 \JJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJ/ 0=========0 | Overview \ 0=======================> The Sicilians are trying to broker peace between the families but Salvatore smells a rat. He wants someone to go and follow the heavy, currently at Salvatore's Mansion, and see where he goes..... 0========0 | Weapons \ 0=======================> Sniper Rifle, Shotgun. 0==========0 | Prep Work \ 0=======================> None. 0======0 | Notes \ 0=======================> None. 0=========0 | The Plan \ 0=======================> You have a minute and a half to get to Salvatore's Mansion. When you get there then you will see a helicopter take off with Massimo on board. Follow it. He will land at the Finalbuild Construction Site at Hepburn Heights to talk to the Diablos. Then he will take off again. Continue following him. He will then land on top of a building in west Chinatown. However, you will need to get closer. Go to the marker at the China Building and go through the cutscene. After the cutscene ends then you will be discovered and now you will have to kill the Triads. Up here on the roof you will have to fight five Triads. Two of them have Sniper Rifles so you will need to kill them first. There is one sniper on the very left and one sniper on the very right. After you have taken them down with your Sniper Rifle then kill the remaining three with either the Sniper Rifle or Shotgun. There are also five more on ground level. Use your vantage point on the roof to take them down with your Sniper Rifle. Those you can't get a good angle from the roof go down and kill them with your Shotgun. After you kill all of the Triads then the mission will be successfully completed. 0=======0 | Reward \ 0=======================> $1,000. /JJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJ\ 0JJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJ0 | >J8. "The Made Man" (JD O'Toole) | 0JJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJ0 \JJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJ/ 0=========0 | Overview \ 0=======================> Today is the day that JD becomes a Made Man with a ceremony to be held in Harwood..... 0========0 | Weapons \ 0=======================> Shotgun. 0==========0 | Prep Work \ 0=======================> None. 0======0 | Notes \ 0=======================> None. 0=========0 | The Plan \ 0=======================> Take JD over to Harwood. Drive straight ahead and through Hepburn Heights. As you turn the corner past the bridge near Borgnine Taxis then you will be ambushed by some Sindacco hitmen. Park the car at HEAD Radio and exit the car. Take down the approaching hitmen on foot using the Shotgun. After they're dead then get back in the car and drive to the Harwood Junkyard where the ceremony will take place. When you reach the marker at the Harwood Junkyard then JD will finally be a Made Man.....with a bullet in his head. Salvatore could never trust someone who screws over his own boss so JD was killed when he was no longer useful. Now you need to dump the car in the water and avoid the Cops who will see the body through the window. But, first, you need to drop Mickey off at his place in Portland View. More than likely you will be seen and you will end up with a 2-Star Wanted Rating. However, you can still drop off Mickey with little problem. After dropping off Mickey then you need to dump the car in the water. From here, turn right at the next intersection and drive west through Chinatown. Go as fast as possible and, when you get to the intersection where this road ends, then just keep going. When you are over the grass then press Exit Vehicle to jump out and the speed of the car will launch it into the water. After the car lands in the water then the mission is successfully completed. 0=======0 | Reward \ 0=======================> $1,000. This, obviously, ends JD's line of missions.....permanently. This will also begin the transformation of Paulie's Revue Bar into the Sex Club 7 featured in "Grand Theft Auto III". You will also get a phone call from Vincenzo and this will re-open his line of work..... /VVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVV\ 0VVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVV0 | >V6. "The Portland Chainsaw Masquerade" (Vincenzo Cilli) | 0VVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVV0 \VVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVV/ 0=========0 | Overview \ 0=======================> Vincenzo wants Toni to meet him on the big freighter for a shipment that just came in..... 0========0 | Weapons \ 0=======================> Chainsaw, Flamethrower (optional), M4 (optional), M60 (optional). 0==========0 | Prep Work \ 0=======================> Do the Ambulance Mission for Infinite Run. Do the Firetruck Mission for the Fireproof Feature (optional). 0======0 | Notes \ 0=======================> None. 0=========0 | The Plan \ 0=======================> Get to the marker on the freighter and then down into the hull. If you look down some of the corridors along the way then you will find a .357 Weapon Icon and some Body Armor. When you get down into the hull then you will enter a trap set up by Vincenzo. You now have to deal with fifteen goons, all using Chainsaws. These guys can kill you real fast if they get a good slice at you. So you need to keep some distance away from them. Run away from them fast for awhile then turn around and blast one of them with the Shotgun. After killing him then run again and repeat the process on the other fourteen. If you need help there then are a couple of Health Icons you can use. After killing the goons then Vincenzo shows up wielding a Micro-SMG. Vincenzo is upset that Toni has returned and that Salvatore favors him over himself. So Vincenzo staged this ambush to get rid of Toni. After the cutscene ends then you need to kill Vincenzo. Keep behind one of the tall crates then jump out when he is close enough and knock him down with a Shotgun blast. Then pump several more Shotgun rounds into him to finish Vincenzo off. After that then leave the ship. When you do that then the mission will be successfully completed. 0XXXXXXXXXXXXXXXXXXXXXX0 | Early Explorer Bonus | 0XXXXXXXXXXXXXXXXXXXXXX0 If you did any early exploring and open the Flamethrower, M4, and M60 Weapon Icons then this becomes easier. With the Flamethrower, run away from the group and get near some crates. Then shoot the Flamethrower and wave it back and forth while you are behind the crates. You will be able to kill the goons very quickly this way. Then stand behind a tall crate and shoot through it to nail Vincenzo. With the M4, you can stand out in the open for a little bit. You can target enemies before you can see them so, with the excellent killing range of the M4, you can get most of the goons before you are forced to run away. Run some distance, stop, turn around and kill the rest of the goons. Then hide behind a tall crate, jump out and then empty a full clip into Vincenzo. With the M60, you can just stand in place. The M60 is much more powerful than the M4. You can kill all of the goons, if you're quick with your targeting, without any of them appearing on the screen. You can also kill Vincenzo before he can take a single step toward you. 0=======0 | Reward \ 0=======================> $3,000. This will also end Vincenzo's line of missions for good. In addition, you will gain the Overalls Outfit plus a phone call that will re-open Salvatore's line of missions. But, first, let's go and do..... /=========================================================================\ 0===========================================================================0 | III.10. "Slash TV" [SLTV] | 0===========================================================================0 \=========================================================================/ Get into the Overalls Outfit, which makes you look like Jason Vorhees from the "Friday the 13th" films, and head back to the freighter between the hours of 18:00 and 05:00. Then go inside the hull and press the R3 Button to trigger the Slash TV side-mission. This is just like what you did in the last mission except you must face depraved psychopaths, all wielding Chainsaws. To complete this side-mission you must complete five levels. Each level has more and more enemies you must kill. In addition, each level you complete earns you money: >>Level 1 - $100. >>Level 2 - $300. >>Level 3 - $500. >>Level 4 - $700. >>Level 5 - $1,500. You can also get more money from the enemies you kill. They will also drop Chainsaws, Micro-SMGs, Health and Armor Icons. At the end of each game you will earn a bonus weapon which is random from attempt to attempt. Just like in the last mission, the same weapons will work as well here. You should have at least 350 rounds for the Shotgun, 2,500 rounds for the M4, 350 units for the Flamethrower and about 750 rounds for the M60. The first time you play Slash TV you will go up against homeless people. Trigger the game again after completing the first game and you will go up against guys wearing chicken suits. Kelstar had this to say about this side-mission: "I found this to be quite difficult so I came back later in the game when I had done the packages and had ample Flame Thrower ammo. For the first level you can simply stand in the middle, activate the Flame thrower and turn in circle on the spot. This will kill all of the men before they can reach you. This method won't work for the Chicken Suit Men as they can take more damage, so I found it best to stand in the bottom left corner and simply spray the fire from one wall to the other." Complete Slash TV twice, you don't have to do it in one sitting, and you will unlock the Cox Mascot Outfit plus get one step closer to 100% Completion. Now let's go back to the Main Story..... /SSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSS\ 0SSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSS0 | >S7. "Sindacco Sabotage" (Salvatore Leone) | 0SSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSS0 \SSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSS/ 0=========0 | Overview \ 0=======================> The Diablos have started a war with the Leones and Toni has decided to go and clean things up..... 0========0 | Weapons \ 0=======================> Shotgun, M4 (optional), M60 (optional). 0==========0 | Prep Work \ 0=======================> None. 0======0 | Notes \ 0=======================> None. 0=========0 | The Plan \ 0=======================> Salvatore has left a Mac-10 and some Body Armor in his garage if you need it. You need to get down to Hepburn Heights and kill all of the Diablos before they kill the Leones. There are two lines on the right side of the screen. A partially filled blue line is for the Leones and the full red one is for the Diablos. Go over to the Red Light District Pay 'N' Spray to get into the fight. There are a lot of Diablos to kill and they will spawn all over this part of Red Light District. You have to go up and use the Shotgun on them for best effectiveness. There is a Health Icon under the overhang and a Body Armor at the base of the hill to help you out during the battle. You also need to keep an eye on the Leone line to make sure that it doesn't go down too far. You're there to protect the Leones as much as you are there to kill the Diablos. When the Diablo line goes down to zero then the mission will be successfully completed. 0XXXXXXXXXXXXXXXXXXXXXX0 | Early Explorer Bonus | 0XXXXXXXXXXXXXXXXXXXXXX0 The M4 and M60 weapons will make this mission much easier because you can kill the Diablos from a greater distance and more quickly than with the Shotgun. 0=======0 | Reward \ 0=======================> $1,500. /SSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSS\ 0SSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSS0 | >S8. "The Trouble With Triads" (Salvatore Leone) | 0SSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSS0 \SSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSS/ 0=========0 | Overview \ 0=======================> After showing off his new car then Salvatore needs Toni to pick up some money from Callahan Point..... 0========0 | Weapons \ 0=======================> Shotgun. 0==========0 | Prep Work \ 0=======================> You may want to do the Firetruck Mission beforehand to get the Fireproof Feature. 0======0 | Notes \ 0=======================> None. 0=========0 | The Plan \ 0=======================> When you get over to the Mafia Drug Factory in Callahan Point then you will see a cutscene of some Triads sabotaging the tanks which results in an explosion. After the cutscene ends then you need to grab all of the money before it is destroyed. The Fireproof Feature will make this mission a bit easier since you can walk through the flames un-harmed. However, you must battle through the Triads in order to get the money. Use the Shotgun on them as you collect it. After collecting the money then go back to Salvatore's Mansion. But all of the nearby vehicles have been damaged in the explosion. Still, take one anyway and head back to Salvatore's. Of course, the Triads give chase but you can get away from them easily as you head back to Salvatore's Mansion. When you get to Salvatore's Mansion then the mission will be successfully completed. 0=======0 | Reward \ 0=======================> $1,500. In addition, you can now get the Stubby Shotgun Weapon Icon from the roof of the destroyed Factory. /SSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSS\ 0SSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSS0 | >S9. "Driving Mr. Leone" (Salvatore Leone) | 0SSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSS0 \SSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSS/ 0=========0 | Overview \ 0=======================> When Salvatore figures out that the Mayor is going to blame him for all of the trouble within the city then he decides to do something about it with the help of Toni..... 0========0 | Weapons \ 0=======================> None. 0==========0 | Prep Work \ 0=======================> None. 0======0 | Notes \ 0=======================> Got a tip from Budman on the best route to Staunton Island. 0=========0 | The Plan \ 0=======================> Get into the nearby Leone Sentinel and drive Salvatore to the Ferry Terminal in Harwood. But, when you arrive there, then you run smack into the Cops. You will get a 3-Star Wanted Rating and you must get out of there pronto. Angle left and onto the short dirt path leading to the concrete embankment. Then turn south and go along the embankment until you reach the Callahan Bridge. After you reach the end of the embankment then angle southeast and go under the bridge. Go between the ramps and turn onto the westbound ramp when you get back onto the street. When you get on the still unfinished bridge then you have to make a jump to get to the other side. However, it is an easy jump so no worries. After you are on the other side then head to your Safehouse in Newport to successfully complete the mission. 0=======0 | Reward \ 0=======================> $4,000. And this will finally open up..... /==XX====XX====XX====XX====XX====X##***##X====XX====XX====XX====XX====XX==\ 0===XX====XX====XX====XX====XX====X##***##X====XX====XX====XX====XX====XX===0 | IV. Staunton Island [STLN] | 0===XX====XX====XX====XX====XX====X##***##X====XX====XX====XX====XX====XX===0 \==XX====XX====XX====XX====XX====X##***##X====XX====XX====XX====XX====XX==/ Staunton Island is the heart and soul (such at it is) of Liberty City. A lot of large businesses, like AMCO Petroleum, are based out of this area. Most of these businesses are located in the Torrington and Bedford Point districts. A large park can be found in the Belleville Park district. There are also some expensive condominiums to the east. Aspatria is home to Liberty Memorial Coliseum (currently under construction). Staunton Island is also home to St. Matthias University, the major college in this region, based in the Liberty Campus district. A quaint neighborhood, Fort Staunton, can be found to the east of the college. /=========================================================================\ 0===========================================================================0 | IV.1. A Tour of Staunton Island [TRSI] | 0===========================================================================0 \=========================================================================/ Now, that we're here, let's have a tour of this area of Liberty City starting with the: >>Staunton Island Safehouse ************************* Location: (North) Newport, indicated by a CD on the map. Map: (C-6). Notes: This is where you can find your Weapon and Health Icons, store your vehicles, change your clothes, and save your game. Go outside and head south to the intersection with an alley. The big white building ahead of you is the: >>Multistory Car-Park ******************* Location: Newport. Map: (C-6). Notes: This is the large car-park used for The Belleville Mall and nearby office buildings. And on the upper level of the alley that runs along the west side of the car-park is where you will find the: >>Newport Pay 'N' Spray ********************* Location: Newport. Map: (C-6). Notes: This is where you can have your vehicle repaired or re-sprayed to get rid of Wanted Ratings. And just south of that is the: >>8-Ball's Bomb Shop (Newport) **************************** Location: Newport. Map: (C-6). Notes: This is where you can fit your vehicle with a bomb and leave a nasty surprise for someone. From here, head west to the nearby street and turn right. Then stop at the next four-way intersection. This is an unusual intersection in that there is another street that comes in at the southwest corner of the intersection. This creates a dual intersection. At the northwest corner of this intersection is the: >>Campus Shops ************ Location: (Southeast) Liberty Campus. Map: (C-6). Notes: These are several shops that are frequented by the students from nearby St. Matthias University. From this intersection, head forward and turn right at the next three-way intersection. Proceed forward through the next two three-way intersections then stop at the three-way intersection where this road ends. At the southwest corner of this intersection is the: >>Staunton Cafe ************* Location: (Southeast) Fort Staunton. Map: (C-7). Notes: A simple cafe where one can grab a quick bite to eat. From this intersection, turn left and go forward to the three-way intersection with a blocked off road which should be to your left. This is the east entrance for the: >>Fort Staunton Plaza ******************* Location: (Central) Fort Staunton. Map: (B-[6, 7], C-[6, 7]). Notes: This is the major marketplace for Fort Staunton. Lots of good shops and restaurants can be found here. From here, proceed forward to the angled turn that goes southwest. After making the turn you should see off to your right the: >>Fort Staunton Museum ******************** Location: (Northeast) Fort Staunton. Map: (B-[6, 7]). Notes: This is a museum dedicated to this region of Liberty City when it was a main military outpost. Now continue forward through the next three-way intersection then stop at the next four-way intersection. At the northwest and southwest corners of this intersection is: >>St. Matthias University *********************** Location: Liberty Campus. Map: ([B, C]-6). Notes: This is the major college for Liberty City and nearby regions. From this intersection, turn right and stop at the next three-way intersection where this road ends. At the southwest corner of this intersection is: >>Liberty Campus Subway Entrance ****************************** Location: (Northeast) Liberty Campus. Map: (B-6). Notes: This is one of two entrances for the Liberty City Subway System for Staunton Island. At this point it is going through some repairs and will open later in the game. And just southwest of that is the: >>Campus Courtyard **************** Location: (North) Liberty Campus. Map: (B-6). Notes: This is the main courtyard for St. Matthias University. Often used for political rallies. And at the north side of this intersection is: >>Carson General Hospital *********************** Location: Rockford. Map: (B-6). Notes: This is where you will be if you end up getting Wasted while on Staunton Island. And at the southeast corner of this intersection is the: >>Liberty Opera Co. ***************** Location: (Northwest) Fort Staunton. Map: (B-6). Notes: This is where Liberty City entertains it's elite with powerful operatic shows. From here, turn left and stop at the three-way intersection where this road ends. At the west side of this intersection is: >>Liberty Memorial Coliseum ************************* Location: (West) Aspatria. Map: (B-[5, 6]). Notes: Currently under construction, this will be the future home of the local football team, the Liberty City Cocks. From here, turn right and stop at the next four-way intersection. The large road that you just stopped at is: >>Staunton Loop (North) ********************* Location: Begins at the south part of Liberty Memorial Coliseum (Aspatria), goes through Rockford, and ends at the north part of Newport Bridge (Newport). Map: ([B, C]-5, B-6, [B, C]-7). Notes: This is the north part of the road loop that goes around Staunton Island. North of this intersection is the: >>Rockford Ferry Terminal *********************** Location: (North) Rockford. Map: (A-6). Notes: Until the Callahan Bridge is completed this is the only way for cars and other vehicles to get to Portland Island. From this intersection, turn right. Continue east on Staunton Loop (North) and just past Carson General Hospital to your right you should see the: >>Porter Tunnel Construction Area ******************************* Location: Rockford, next door east of Carson General Hospital. Map: (B-6). Notes: This is part of the controversial Porter Tunnel. An entrance to the tunnel is being built here. From here, continue forward and follow the Stauton Loop. Eventually it will curve south. Then stop at the next three-way intersection. Just ahead of you is the: >>Newport Bridge ************** Location: (East) Newport. Map: (C-7, D-6). Notes: This north-south bridge is part of Staunton Loop (East) which starts at the north end of this bridge and ends at the east-west road that goes to the Big Shot Casino (Torrington). And: >>Staunton Loop (East) ******************** Location: Begins at the north end of the Newport Bridge and ends at the east-west road that goes to the Big Shot Casino (Torrington). Map: ([D, E]-6). Notes: This is the east part of the road loop that goes around Staunton Island. From this intersection, head forward onto the Newport Bridge. As you climb up the bridge then you should see some tall reddish buildings to your left. These are: >>The Condos ********** Location: (East) Newport, just east of the Newport Bridge. Map: ([C, D]-7). Notes: A pair of reddish colored condominium buildings. Residents there have access to a pair of nearby piers where they can park their boats. Continue forward along the bridge and stop at the next four-way intersection. At the northeast corner of this intersection is >>City Hall ********* Location: (Northeast) Torrington. Map: (D-6). Notes: This is the City Hall building for Liberty City. And at the southeast corner of this intersection is the: >>Torrington Police Station ************************* Location: (East) Torrington, next door south of City Hall. Map: (D-6). Notes: This is where you will be if you end up getting Busted while on Staunton Island. There is also some Police vehicles in a parking area behind the Station. From here, head forward and stop at the next four-way intersection. At the southwest corner of this intersection is the: >>AMCO HQ ******* Location: (West) Torrington. Map: (E-6). Notes: The main headquarters for the large oil company based out of Liberty City. It also has a set of stairs for accessing the upper levels. Now turn right then turn left at the next four-way intersection and stop at the next three-way intersection. At the northeast corner is the AMCO HQ and on the east side of the intersection is: >>Phil Cassidy's Fully Cocked Gun Shop ************************************ Location: (East Central) Bedford Point. Map: (E-6). Notes: An independent gun shop that carries a lot of powerful weapons. From here, head forward through the next three-way intersection and stop at the next four-way intersection. At the southeast corner of this intersection is: >>Love Media (East) ***************** Location: (South) Torrington. Map: (E-6). Notes: This is one of the buildings for Love Media, owned by Donald Love, which is one of the most powerful media outlets in the United States. The main entrance is on the west side of this building. Now head left and stop at the next four-way intersection. At the northeast corner of this intersection is the: >>Torrington Apartments ********************* Location: (East) Torrington. Map: (E-6). Notes: This is one of the more luxurious apartment complexes in Liberty City. And at the south part of this intersection is the start of: >>Staunton Loop (South) ********************* Location: Begins at the three way intersection in (West) Bedford Point, goes south along Staunton Island, and ends at the four-way intersection west of The Big Shot Casino (Torrington). Map: ([D, E]-6). Notes: This is the south part of the road loop that goes around Staunton Island. From this intersection, turn right and proceed forward. As you near the road curve going west then look to your right to find: >>Crystal Park ************ Location: (South) Torrington. Map: (E-6). Notes: A pedestrian park that is home to the largest crystal sculpture in the United States. Continue west along the road curve, through the next three-way intersection, then stop at the next three-way intersection. At the northeast corner is the: >>Bedford Point Subway Entrance ***************************** Location: (Southeast) Bedford Point. Map: (E-6). Notes: This is one of two entrances for the Liberty City Subway System for Staunton Island. From this intersection, continue forward and stop at the next three-way intersection. At the northeast corner of this intersection is: >>Love Media ********** Location: (South) Bedford Point. Map: (E-6). Notes: This is the main building for Love Media. Love Media has grown so large that it encompasses two buildings. From here, continue forward and follow the road curve going south then stop at the next three-way intersection. At the north part of this intersection is the beginning of: >>Staunton Loop (West) ******************** Location: Begins at the three-way intersection in west central Bedford Point, runs north on the lower road area, along the west side of Belleville Park and ends at the south part of Liberty Memorial Coliseum (Aspatria). Map: ([B, C, D, E]-5). Notes: This is the west part of the road loop that goes around Staunton Island. Nearby, to the east, is another three-way intersection. Head to that then stop. Just east of the southeast corner of this intersection is the stairs for the front entrance to the: >>Liberty Tree Offices ******************** Location: (Southwest) Bedford Point. Map: (E-[5,6]). Notes: Home to Liberty City's newspaper. Has above ground and underground parking lots. From here, head east and stop at the next three-way intersection. At the northwest corner of this intersection is: >>Liberty City Free Radio *********************** Location: (Central) Bedford Point. Map: (E-6). Notes: Home to the local talk radio station. Now turn left and stop at the next four-way intersection. At the northeast corner of this intersection is the: >>Hyaku Dojo ********** Location: (Central) Bedford Point. Map: (E-6). Notes: A popular hangout for the large number of Japanese who call Liberty City home. However, it is currently closed for renovation. From here, head north. As you proceed forward then you should see a large church to your left. This is the east entrance for: >>Liberty Cathedral ***************** Location: (Central) Bedford Point. Map: ([D, E]-5, [D, E]-6). Notes: The main church for Liberty City. After this then head to the next four-way intersection then stop. And you will be in the middle of the: >>Theater District **************** Location: (North) Bedford Point. Map: (D-6). Notes: This bright colorful area is home to the main theater district for Liberty City. Also home to many shops and restaurants. Now head forward to the next three-way intersection then stop. At the southeast corner of this intersection is: >>The Courthouse ************** Location: (South) Belleville Park. Map: (D-6). Notes: This is where the wheels of justice, such as it is, turn for Liberty City. And at the north side of this intersection is: >>Middle Park ************ Location: (Central) Belleville Park. Map: ([C, D]-6). Notes: This is the main park area for Belleville Park. Although it really should be called Belleville Park, I felt it would be too confusing if I did that because Belleville Park encompasses more than just the park itself. So I decided to call it Middle Park instead (this is also a nod to GTA IV). From here, turn right and stop at the next three-way intersection. Near the southeast corner of this intersection is the: >>Tw@ Internet Cafe ***************** Location: (North) Bedford Point. Map: (D-6). Notes: This place is currently under construction but will soon be home to Liberty City's first internet cafe. This intersection is part of a group of intersections. At the northeast corner of this area, and close to the Callahan Bridge, is: >>Lips 106 ******** Location: (South) Newport. Map: (D-6). Notes: This large double building, with an overhang that goes around the complex, is home to another popular radio station. It should be noted that there is no signage on the building that indicates this but that is what it says on the map that comes included with the "Grand Theft Auto III" game disc. From here, turn right and go through the next three-way intersection then turn left at the next four-way intersection. Proceed southeast all the way to the three-way intersection where this road ends then turn right and stop at the next intersection. To your left is: >>The Big Shot Casino ******************* Location: (East) Torrington. Map: (E-7). Notes: This is the only place to legally gamble in Liberty City. It is rumored to be owned by a member of the Yakuza crime family. Now go forward and along the road loop that goes around the Casino and proceed north. Eventually you will go under the Callahan Bridge. After passing under the bridge then you should see an area with lots of tractor trailers off to the right side of the road. This area is the: >>Industrial Park *************** Location: (East) Newport, next door south of The Condos. Map: (D-7). Notes: An industrial park where tractor trailers are parked and several small warehouses can be found. Also stretches south into Torrington. Continue forward and turn left at the three-way intersection under the Newport Bridge. As you proceed west then you should see off to your left the: >>Newport Ammu-Nation ******************* Location: (Central) Newport. Map: (D-6). Notes: One of two Ammu-Nations located in Liberty City. This is where you can purchase weapons for use against your enemies or anybody else who pisses you off. Continue forward then turn right at the next four-way intersection and stop at the next four-way intersection. Along the west side of this intersection is: >>The Belleville Mall ******************* Location: (East) Belleville Park, across the street east of Middle Park. Map: (C-6). Notes: This large golden structure is one of the finest shopping malls in Liberty City. From this intersection, turn left and go along the reddish colored road that cuts through The Belleville Mall area then turn right at the next three-way intersection and turn left at the next three-way intersection. Head west all the way to the next three-way intersection where this road ends. Here, you will be under the: >>Shoreside Lift Bridge Loop ************************** Location: (West) Belleville Park. Map: (C-6). Notes: This is the loop that goes to the Shoreside Lift Bridge that leads into Shoreside Vale. From here, turn right then turn left at the next four-way intersection and stop at the next three-way intersection. At the southeast corner of this intersection is the: >>Belleville Park Fire Station **************************** Location: (Northwest) Belleville Park. Map: (C-5). Notes: A Firetruck can often be found here and used for the Firetruck Mission. And next door south of the Fire Station is: >>Hogs & Cogs *********** Location: (Northwest) Belleville Park. Map: (C-5). Notes: This is the finest motorcycle, okay, the ONLY motorcycle shop in Liberty City. This is where you can do the Bike Salesman side-mission. And this is where I am going to end the tour. You can head back and return to your Safehouse if you like. Now, that I've familiarized you with Staunton Island, it is time to go over the locations of the..... /=========================================================================\ 0===========================================================================0 | IV.2. Staunton Island Weapon And Item Locations [WISI] | 0===========================================================================0 \=========================================================================/ Listed in this chapter, by neighborhood, are the Weapon, Health, Body Armor, Police Bribe, and Adrenaline Icons for the Staunton Island region of Liberty City: /XXXXXXXXXXXXXXXXXXXXXXXXX\ 0+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++0 | Rockford \ 0+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++0 0========0 | Weapons \ 0=====================================> >>Laser Sighted Sniper Rifle ************************** Location: On the balcony above the entrance to the Ristorante Ecoli (which is east of the Liberty Opera Co.). Map: (B-6). **NOTE: The Laser Sighted Sniper Rifle can only be acquired after completion of the mission "Bringing The House Down" (8-Ball). To acquire this weapon, head to the three-way intersection just southwest of the ruins of the Fort Staunton Museum. At the north side of this intersection is an alley. Look north through this alley and you should see a dark red colored wall with a large gray slab in the middle. This gray slab is at a very steep angle but you can climb along the right side of it then jump into the next area. Then angle northeast until you reach the top of the wall. You should then be looking out over the parking lot for the Hospital. Look east and you should see the balcony with the Laser Sighted Sniper Rifle. Walk onto the top of the wall then carefully turn southeast at the angled corner. Walk until you are roughly a few feet from where this wall ends. Look down and you should see the narrow ledge that leads to the balcony. Angle a bit more southeast then jump from the top of the wall to the narrow ledge. Then head east to the balcony to acquire the Laser Sighted Sniper Rifle. 0=======0 | Health \ 0=====================================> >>Location: At Carson General Hospital (x2). 0===========0 | Body Armor \ 0=====================================> >>Location: Behind a stack of wood within the Porter Tunnel Construction Area. Map: (B-6). /XXXXXXXXXXXXXXXXXXXXXXXXX\ 0+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++0 | Aspatria \ 0+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++0 0========0 | Weapons \ 0=====================================> >>Hockey Stick ************ Location: By the west side of the stairs for for the entrance to Liberty Memorial Coliseum. Map: (C-6). >>MP5 *** Location: At the end of the large pier west of Liberty Memorial Coliseum. Map: (C-6). Directions: Go to the three-way intersection at the southwest corner of Liberty Memorial Coliseum. From here, head west off the road until you reach the walk path then turn right and proceed north. Continue north up the hill until you get to the top and see some railings to your left. There should also be a set of stairs leading down. Go down the stairs to find a pair of piers. Continue north past the first pier and head to the end of the second pier to find the MP5. 0=======0 | Health \ 0=====================================> >>Location: On the walk path west of the Rockford Ferry Terminal. Map: (B-6). Directions: Head to the four-way intersection at the northeast corner of Liberty Memorial Coliseum. From here, head north toward the Rockford Ferry Terminal. Just before you make the road curve going right then you should see some guardrails to your left. Just before the guardrails then you should see a walk path going west. Go forward along this walk path and you should find the Health after a short distance. <0++++++++++++++++++++++X##***##X++++++++++++++++++++++0> >>Location: At the northwest corner of the parking lot for Liberty Memorial Coliseum. Map: (C-5). 0=============0 | Police Bribe \ 0=====================================> >>Location: Near a walk path across the street directly west of Liberty Memorial Coliseum. Map: (B-5). Directions: Go to the three-way intersection at the southwest corner of Liberty Memorial Coliseum. From here, head west off the road until you reach the walk path then turn right and proceed north. Continue north up the hill then stop when you get to a three-way intersection with another path going west. The Police Bribe is at this intersection. /XXXXXXXXXXXXXXXXXXXXXXXXX\ 0+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++0 | Liberty Campus \ 0+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++0 0=============0 | Police Bribe \ 0=====================================> >>Location: At the west side of the Campus Courtyard. Map: (B-6). /XXXXXXXXXXXXXXXXXXXXXXXXX\ 0+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++0 | Fort Staunton \ 0+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++0 0========0 | Weapons \ 0=====================================> >>Brass Knuckles ************** Location: In a small alley by Liquor Charlies Bar 'N Grill inside the Fort Staunton Plaza. Map: (C-7). 0=======0 | Health \ 0=====================================> >>Location: In the rock garden next door north of the Staunton Cafe. Map: (C-7). 0=============0 | Police Bribe \ 0=====================================> >>Location: In a corner shortcut. Map: (B-6). Directions: Head to the three-way intersection between the Liberty Campus Subway Entrance and the Liberty Opera Co. From here, head south to the next four-way intersection then turn right and stop at the next three-way intersection. If you look on your radar then you should see what appears to be a tiny corner shortcut at the southwest corner of this intersection. The Police Bribe can be found in this shortcut. 0===========0 | Adrenaline \ 0=====================================> >>Location: In the fountain south of Liberty Opera Co. Map: (B-6). Directions: Head to the three-way intersection between the Liberty Campus Subway Entrance and the Liberty Opera Co. From here, head south to the next four-way intersection then stop. Near the northeast corner of this intersection is the fountain where you will find the Adrenaline. /XXXXXXXXXXXXXXXXXXXXXXXXX\ 0+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++0 | Belleville Park \ 0+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++0 0========0 | Weapons \ 0=====================================> >>Baseball Bat ************ Location: Inside Hogs & Cogs. Map: (C-5). >>Molotovs ******** Location: At the toilet block within Middle Park. Map: (C-5). >>Molotovs ******** Location: In the alley behind the Belleville Park Fire Station. Map: (C-6). **NOTE: The Molotovs are activated after successful completion of the "Karmageddon" vehicle side-mission. 0=======0 | Health \ 0=====================================> >>Location: West of the toilet block within Middle Park. Map: (D-6). <0++++++++++++++++++++++X##***##X++++++++++++++++++++++0> >>Location: At the north side of The Belleville Mall by a door. Map: (C-6). <0++++++++++++++++++++++X##***##X++++++++++++++++++++++0> >>Location: On top of the stairs of a white building south of The Belleville Mall. Map: (D-6). Directions: Head to the three-way intersection at the southwest corner of The Belleville Mall area. At the southeast corner of this intersection is a large white building. From this corner, head south until you see some stairs, leading to a door, on your left. The Health can be found at the top of these stairs. 0===========0 | Body Armor \ 0=====================================> >>Location: On the roof of the building underneath the northeast part of the Shoreside Lift Bridge Loop. Map: (C-6). Directions: Go up the Shoreside Lift Bridge Loop and jump from it to land on the roof of the building. 0=============0 | Police Bribe \ 0=====================================> >>Location: In a short alley directly under the south part of the Shoreside Lift Bridge Loop. Map: (C-6). <0++++++++++++++++++++++X##***##X++++++++++++++++++++++0> >>Location: On a small walk bridge at the east side of Middle Park. Map: (D-6). /XXXXXXXXXXXXXXXXXXXXXXXXX\ 0+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++0 | Newport \ 0+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++0 0========0 | Weapons \ 0=====================================> >>Grenades ******** Location: In the back area behind the Newport Ammu-Nation. Map: (D-6). Directions: Head to the four-way intersection at the southwest corner of the Multistory Car-Park. From here, head south and stop at the next four-way intersection. Go to the southeast corner of this intersection and proceed south along the sidewalk. You will walk past some businesses then you will find an alley, that runs behind the Newport Ammu-Nation, off to your left. Turn left and go forward through this alley until you reach a three-way intersection with another part of the alley. Turn left and you will find the Grenades in the next part of the alley. >>Stubby Shotgun ************** Location: In a nook between the two doorways under the glass overhang at the north side of the Lips 106 building. Map: (D-6). 0=======0 | Health \ 0=====================================> >>Location: In a corner near the stairs for the piers east of the entrance to the Industrial Park. Map: (D-7). Directions: Head to the four-way intersection at the southwest corner of the Multistory Car-Park. From here, head east and you will find The Condos at the road curve going south. Follow the curve going south, go past The Condos and stop at the entrance to the Industrial Park. From here, go east along the brick wall then turn right at the next corner to find the Health in the next corner. 0===========0 | Body Armor \ 0=====================================> >>Location: At the south building of The Condos by the poolside. Map: (D-7). Directions: Head to the four-way intersection at the northeast corner of the Multistory Car-Park. From here, head east and you will find The Condos at the road curve going south. Go into the parking lot between the two buildings and you should find an entryway to the back area of the south building. This area is where the swimming pool is and that is also where you will find the Body Armor. <0++++++++++++++++++++++X##***##X++++++++++++++++++++++0> >>Location: In a nook inside an alley that runs behind the Newport Ammu-Nation. Map: (D-6). Directions: Head to the four-way intersection at the southwest corner of the Multistory Car-Park. From here, head south and stop at the next four-way intersection. Go to the southeast corner of this intersection and proceed south along the sidewalk. You will walk past some businesses then you will find an alley, that runs behind the Newport Ammu-Nation, off to your left. Turn left and go forward through this alley and, about halfway through, then you should see a nook to your right which is where you will find the Body Armor. 0===========0 | Adrenaline \ 0=====================================> >>Location: At the southwest corner of the top level of the Multistory car-park. Map: (C-6). <0++++++++++++++++++++++X##***##X++++++++++++++++++++++0> >>Location: On the ledge of a building just north of the Callahan Bridge. Map: (D-6). Directions: From the entrance to the Staunton Island Safehouse, head east through the alleyways and to the main road then turn right and go through the three-way intersection under the Newport Bridge. As you continue forward then you should see the Callahan Bridge. Just as you get to it then you should see a small dirt road off to your right that runs alongside the bridge. Stop when you get to the road. Just above you, and to your right, on a ledge is the Adrenaline. Go north on the sidewalk for a short distance to find the stairs that will lead to the Adrenaline. /XXXXXXXXXXXXXXXXXXXXXXXXX\ 0+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++0 | Bedford Point \ 0+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++0 0========0 | Weapons \ 0=====================================> >>Shotgun ******* Location: In a small alleyway. Map: (E-6). Directions: Head to the three-way intersection at the northwest corner of the Love Media building. At the northeast corner of this intersection is a big white building. From this corner, head north along the sidewalk. Turn right at the corner and you should find a small alleyway. Go into the alleyway and down the stairs to find the Shotgun. 0=======0 | Health \ 0=====================================> >>Location: In the middle of the Tw@ Internet Cafe construction area. Map: (D-6). <0++++++++++++++++++++++X##***##X++++++++++++++++++++++0> >>Location: Tucked into a corner at south end of the lower road level, which is part of Staunton Loop (West), near the ramp leading up. Map: (E-5). Directions: Go to the sidewalk at the front entrance of the Liberty Tree Offices. From here, head west all the way to the three-way intersection where this road ends then turn right. Head north down the incline and you should see the wall to your right. Turn right at the first corner when you get down the incline onto the lower level then go past the orange and white striped road barriers to find the Health in the next corner. <0++++++++++++++++++++++X##***##X++++++++++++++++++++++0> >>Location: In a nook at the south side of Liberty City Free Radio. Map: (E-6). 0===========0 | Body Armor \ 0=====================================> >>Location: In the northeast corner of the underground parking area for the Liberty Tree Offices. Map: (E-6). Directions: Go to the sidewalk at the front entrance of the Liberty Tree Offices. Near the east set of stairs for the front entrance you should see some shrubs. Go forward past the shrubs then angle southeast and you should see the entrance for the underground parking lot. Go down into the underground parking lot and you will find the Body Armor at the northeast corner of this area. 0=============0 | Police Bribe \ 0=====================================> >>Location: In the grassy area near where Staunton Loop (West) meets Staunton Loop (South). Map: (E-5). Directions: Go to the sidewalk at the front entrance of the Liberty Tree Offices. From here, head west all the way to the three-way intersection where this road ends then stop. The Police Bribe can be found near the northeast corner of this intersection. 0===========0 | Adrenaline \ 0=====================================> >>Location: On the pedestrian bridge west of the Bedford Point Subway Entrance. Map: (E-6). /XXXXXXXXXXXXXXXXXXXXXXXXX\ 0+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++0 | Torrington \ 0+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++0 0========0 | Weapons \ 0=====================================> >>M4 ** Location: Between blue and red container crates at the south part of the Industrial Park. Map: (D-7). Directions: Head to the four-way intersection at the southwest corner of the Multistory Car-Park. From here, head east and you will find The Condos at the road curve going south. Follow the curve going south and you will go past The Condos and enter the Industrial Park. Continue forward and go under the Callahan Bridge. After the bridge then you should see a red container crate against the wall to your right. Just beyond that is a blue container crate. The M4 is between these two container crates. >>Sniper Rifle ************ Location: At the top of the crystal sculpture in Crystal Park. Map: (E-6). 0=======0 | Health \ 0=====================================> >>Location: On the raised grassy planter just north of the Big Shot Casino. Map: (E-6). Directions: From the three-way intersection at the front of The Big Shot Casino, head north (and against the traffic), and stop at the next three-way intersection. The Health can be found at the southwest corner of this intersection on a raised grassy planter. <0++++++++++++++++++++++X##***##X++++++++++++++++++++++0> >>Location: Under the "Spit Roast" billboard east of the Bedford Point Subway Entrance. Map: (E-6). 0===========0 | Body Armor \ 0=====================================> >>Location: By a grassy planter at the northwest corner of the topmost level of the AMCO HQ building. Map: (E-6). 0=============0 | Police Bribe \ 0=====================================> >>Location: In the grassy alley between City Hall and the Torrington Police Station. Map: (D-6). <0++++++++++++++++++++++X##***##X++++++++++++++++++++++0> >>Location: In a large pedestrian path that runs along the north side of the Torrington Apartments. Map: (E-6). <0++++++++++++++++++++++X##***##X++++++++++++++++++++++0> >>Location: In an alley just west of Crystal Park. Map: (E-6). 0===========0 | Adrenaline \ 0=====================================> >>Location: On top of the stairway cover on the second level of the AMCO HQ building. Map: (E-6). /=========================================================================\ 0===========================================================================0 | IV.3. Hidden Packages (Staunton Island) [HPTU] | 0===========================================================================0 \=========================================================================/ Listed below are the twenty nine Hidden Packages that can be found on Staunton Island: Don't forget to get a boat and go after Packages [HWD-H1], [PTB-H15], and [PTL-H41] near the Portland Island area. Now for the Staunton Island Hidden Packages: 0===============0 | Rockford (RFD) \ 0=====================================================> | Packages - 5 | 0==============0 [RFD-H42] - Location: By the construction trailer in the parking lot for the Rockford Ferry Terminal. Map: (B-6). [RFD-H43] - Location: Inside the entrance to the just-under-construction Porter Tunnel at the Porter Tunnel Construction Area. Map: (B-6). [RFD-H44] - Location: Hidden in some bushes inside the curve leading into the parking lot for Carson General Hospital. Map: (B-6). Directions: Head to the three-way intersection between the Liberty Campus Subway Entrance and the Liberty Opera Co. From here, head east and follow the road curve going north to the Carson General Hospital parking lot. To your left you should see some bushes. The Hidden Package is hidden here. [RFD-H45] - Behind the wall of the parking lot for Ristorante Ecoli. Map: (B-6). Directions: From Package [RFD-H44], head directly east to cross the street and enter the parking lot for the nearby restaurant. As you do so then you should also see a wall to your right. Do a U-turn around the end of this wall to find the Hidden Package in the corner. [RFD-H46] - Location: By the water on a rocky area that overlooks Portland Island at the east side of Rockford. Map: (B-7). Directions: From Package [RFD-H45], go northeast so you can climb the earth wall on the east side of the parking lot. Get to the top of the earth wall and position yourself so that you are looking straight west at where you picked up Package [RFD-H45]. When you position yourself right then turn around and go straight east from this point, cross Staunton Loop (North), onto a grassy area then to the rocky area by the water where you should see the Hidden Package off to your right. 0===============0 | Aspatria (APT) \ 0=====================================================> | Packages - 3 | 0==============0 [APT-H47] - Location: By the earthen ramp in northwest Aspatria across the street from Liberty Memorial Coliseum. Map: (B-5). Directions: Go to the three-way intersection at the southwest corner of Liberty Memorial Coliseum. From here, head north. When you are at a point northeast of the Coliseum then you should see a large earthen ramp to your left. The Hidden Package can be found on the left side of this ramp (which is also Unique Stunt Jump [APT-J14]). [APT-H48] - Location: By the gated pipe near a small pier. Map: (C-5). Directions: Go to the three-way intersection at the southwest corner of Liberty Memorial Coliseum. From here, head west off the road until you reach the walk path then turn left. To your right you should see a small pier. Just ahead should be a concrete structure that has angled sides and with a short pipe on the right side. This short pipe is the gated pipe and the Hidden Package can be found next to it. [APT-H49] - Location: In the center of the parking lot for Liberty Memorial Coliseum. Map: (C-6). 0====================0 | Fort Staunton (FRS) \ 0=====================================================> | Packages - 6 | 0==============0 [FRS-H50] - Location: Tucked in a corner inside the Liberty Campus Subway Entrance near the "Likipi" sign east of the elevators. Map: (B-6). [FRS-H51] - Location: Behind the Bottiglia Liquor Wholesale sign directly across the street south of the Fort Staunton Museum. Map: (B-6). Directions: Use the nearby loading dock to run and jump onto the ledge to gain access to the Package. [FRS-H52] - Location: In the corner behind a dumpster at the end of the L-shaped alley across the path north from Liquor Charlies Bar 'N' Grill inside the Fort Staunton Plaza. Map: (B-6). [FRS-H53] - Location: On a small ledge where the bridge arch support meets the ground at northwest corner for the bridge with steel arch supports north of the Newport Bridge at east Fort Staunton on Staunton Loop (North). Map: (B-7). [FRS-H54] - Location: On the second floor of the Clench store. Map: (C-6). **NOTE: This can only be acquired after completion of the mission "Bringing The House Down" (8-Ball). From the three-way intersection at the northeast corner of the Staunton Cafe, head west and stop at the SECOND three-way intersection (and before the big pothole created by the explosion). Use the ramp at the northwest corner of this intersection to climb up into the ruins. Once inside then head west a little bit and the Hidden Package will be by a window. This will probably be the last Hidden Package acquired since this mission is near the end of the Main Story. [FRS-H55] - Location: Behind the sign for the Staunton Cafe. Map: (C-7). Directions: Use an Ambulance and back the rear wheels over the short wall to bump the back end higher. Then jump onto the Ambulance and then onto the roof to get the Package. 0======================0 | Belleville Park (BLP) \ 0=====================================================> | Packages - 3 | 0==============0 [BLP-H56] - Location: On a ledge which is part of a bridge support for the Shoreside Lift Bridge. Map: (C-6). Directions: Head up the Shoreside Lift Bridge Loop until you get to the bridge itself. Go to the south support and climb the concrete railing next to the support. Rotate the camera around and you should see the Package on the ledge. What you need to do is to walk east a few steps and rotate yourself so you are facing southwest toward the Package. You need to run and jump at this angle to get onto the ledge and acquire the Package. According to Kelstar he managed to land on the ledge using a Sanchez. [BLP-H57] - Location: At the east side of the Liberty City War Memorial obelisk which is east of the toilet block within Middle Park. Map: (D-6). [BLP-H58] - Location: In the round road planter closest to the Callahan Bridge. Map: (D-6). 0==============0 | Newport (NPT) \ 0=====================================================> | Packages - 5 | 0==============0 [NPT-H59] - Location: Between the dumpsters just south of 8-Ball's Bomb Shop (Newport). Map: (C-6). [NPT-H60] - Location: Close to the water's edge by a bridge support for the Newport Bridge just outside the road curve near the north side of The Condos. Map: (C-7). [NPT-H61] - Location: On top of a glass overhang at the north side of the Lips 106 building. Map: (D-6). [NPT-H62] - Location: On top of the billboards, just behind the "Tally-Ho" billboard, on the bridge median at the south part of the Newport Bridge. Map: (D-6). Directions: Get onto the bridge median and go between the billboards. Stop at the top of the grass ramp and get on top of the billboards. Then gently walk north to acquire the Package. [NPT-H63] - Location: Between a concrete ramp and a red container crate near a bridge support column for the Callahan Bridge in the Industrial Park. Map: (D-7). 0======================0 | Callahan Bridge (CLB) \ 0=====================================================> | Packages - 1 | 0==============0 [CLB-H64] - On the west side of Callahan Bridge almost underneath the ramp going eastbound. Map: (D-7). **NOTE: This can't be acquired until after completion of the mission "Driving Mr. Leone" (Salvatore Leone). 0====================0 | Bedford Point (BDT) \ 0=====================================================> | Packages - 3 | 0==============0 [BDT-H65] - Location: In the southwest corner of the courtyard, behind the fence, for Liberty Cathedral. Map: (E-5). Directions: Head to the four-way intersection at the northeast corner of the Liberty Free Radio building. From here, head northwest and stop at the next three-way intersection. At the northeast corner of this intersection you should see the fence for the courtyard. The Hidden Package is behind this fence at this corner. [BDT-H66] - Location: On the second floor, behind some crates, of Phil Cassidy's Fully Cocked Gun Shop. Map: (E-6). [BDT-H67] - Location: At the top of the stairs of a big white building. Map: (E-6). Directions: Head to the three-way intersection at the northwest corner of the Love Media building. At the northeast corner of this intersection is a big white building. Go east from this corner and you should find the stairs for this building. The Hidden Package is at the top of these stairs. 0=================0 | Torrington (TRG) \ 0=====================================================> | Packages - 3 | 0==============0 [TRG-H68] - Location: On the grassy road median just west of the Torrington Apartments. Map: (E-6). [TRG-H69] - Location: By a spotlight at the east side of The Big Shot Casino. Map: (E-7). [TRG-H70] - Location: At a fire exit in an alley, near a Police Bribe, just west of Crystal Park. Map: (E-6). /=========================================================================\ 0===========================================================================0 | IV.4. Rampages (Staunton Island) [RMTU] | 0===========================================================================0 \=========================================================================/ Listed below are the seven Rampages for Staunton Island and the strategies for each one: 0===============0 | Rockford (RFD) \ 0=====================================================> [RFD-R7] - Assassinate 30 Forellis [M4] **************************** Location: Behind the Carson General Hospital sign across the street east from Liberty Memorial Coliseum. Map: (B-6). Notes: The Forellis wield Pistols and will charge when attacked. The M4 will chew through these guys quickly. However, they can still take out your armor and some health during the course of the Rampage. If you need to, you can run over to the Hospital and get some Health so you can survive the Rampage. 0======================0 | Belleville Park (BLP) \ 0=====================================================> [BLP-R8] - Murder 30 Pedestrians [Shotgun] ******************************* Location: On the small island in the lake inside Middle Park. Map: (C-6). Notes: A fairly easy Rampage. Just go through the park and out onto the sidewalks to claim your victims. There is also a Police Bribe within the park to use in case you get too high a Wanted Rating. [BLP-R9] - Destroy 10 Vehicles [Grenades] ****************************** Location: In front of the doorway south of the hanging glass walkway cover above the reddish colored road that goes through the middle of The Belleville Mall. Map: (C-6). Notes: This is a very easy Rampage. Take a car with you when you get the Rampage. When you get the Rampage then quickly get back in your car, drive over to the Multistory Car-Park nearby and stop near a car inside. Then get out and drop a Grenade at every car you see within the car-park. Run up to each level destroying cars as you go until the Rampage is completed. [BLP-R10] - Massacre 25 Pedestrians [Chainsaw] ********************************** Location: At the top of the stairs of The Courthouse. Map: (D-6). Notes: I'm not fond of the Chainsaw Rampages but this one was a little easier than the one you find later in Shoreside Vale. You have to chase your victims down sidewalks but they will go in a straight line making it easier for you to chase them down. Tap the Attack button when near a Pedestrian to kill them quickly. It is best to do the Ambulance Mission prior to doing this Rampage, to get the Infinite Run feature, so you don't exhaust yourself when running after your victims. 0====================0 | Bedford Point (BDT) \ 0=====================================================> [BDT-R11] - Kill 30 Yakuza [Stubby Shotgun] ******************************* Location: In a small alley west of the Liberty Tree Offices. Directions: Go to the sidewalk at the front entrance of the Liberty Tree Offices. From here, head west all the way to the three-way intersection where this road ends then stop. Go to the southeast corner of this intersection and proceed south on the sidewalk. About 100 feet from this corner you should see a small alley to your left where you will find the Rampage. Map: (E-5). Notes: Get up to each Yakuza group, blast them down to the ground and keep shooting them until dead. This will reduce the damage they can do. [BDT-R12] - Run Over 40 Pedestrians [Any Vehicle] ************************************* Location: Underneath the south side of the overhang for the Love Media building. Map: (E-6). Notes: Very easy Rampage. Get a durable car, preferably a Patriot, and drive over to the Rampage. Then just go down the sidewalks to claim your victims. 0=================0 | Torrington (TRG) \ 0=====================================================> [TRG-R13] - Burn 25 Yakuza [Flamethrower] ***************************** Location: In the underground parking lot for the AMCO HQ building. Map: (E-6). Notes: A pretty easy Rampage. Just go up and down the street and flame any group of Yakuza you come across. They will be too busy running in flames to attack you. /=========================================================================\ 0===========================================================================0 | IV.5. Unique Stunt Jumps (Staunton Island) [USJT] | 0===========================================================================0 \=========================================================================/ Listed below are the six Unique Stunt Jumps that can be found on Staunton Island: 0===============0 | Aspatria (APT) \ 0=====================================================> [APT-J14] - An earthen ramp *************** Location: Across the street northwest of Liberty Memorial Coliseum. Directions: Go to the three-way intersection at the southwest corner of Liberty Memorial Coliseum. From here, head north. When you are at a point northeast of the Coliseum then you should see a large earthen ramp to your left which is the Jump. Heading: Southwest to Northeast and go at least 55 Meters. Map: (B-5). Vehicle: PCJ-600. Notes: This is a tricky Jump. A wipeout on approach will probably put you in the water and certain death. You must be careful not to go too fast otherwise you will land in the water. You have to go into the street and onto the dirt path to get speed for the Jump. 0====================0 | Fort Staunton (FRS) \ 0=====================================================> [FRS-J15] - A grassy ramp ************* Location: East of the angled curve that is east of the Fort Staunton Museum. Heading: South to North and clear the water. Map: (B-7). Vehicle: PCJ-600. Notes: You must go along the grass for your approach so make sure you do this when it is dry and not raining. 0======================0 | Belleville Park (BLP) \ 0=====================================================> [BLP-J16] - A wooden ramp ************* Location: On the sidewalk north of the "Heavy Weapons" billboard above Staunton Loop (West). Directions: Go to front steps of The Courthouse. From here, head west all the way to the three-way intersection where this road ends. Directly ahead of you should be the "Heavy Weapons" billboard. The ramp for the Jump is on the sidewalk just north of it. Heading: South to North and land on the lower road level. Map: (D-5). Vehicle: PCJ-600. Notes: Start your approach near Liberty Cathedral. You don't have to go at top speed which makes for easier control. 0====================0 | Bedford Point (BDT) \ 0=====================================================> [BDT-J17] - A grassy ramp ************* Location: Near the three-way intersection between Staunton Loop (South) and Staunton Loop (West). Directions: Go to the sidewalk at the front entrance of the Liberty Tree Offices. From here, head west all the way to the three-way intersection where this road ends then stop. The Jump is at the west side of this intersection. Heading: North to South and land near the piers. Map: (E-5). Vehicle: PCJ-600. Notes: The approach to this is tricky. You must start on the lower road level for Staunton Loop (West) and lean down to get top speed. Since you are near the water then one good wipeout may land you in the drink. 0=================0 | Torrington (TRG) \ 0=====================================================> [TRG-J18] - A grassy ramp ************* Location: Behind some billboards at the south end of the Industrial Park just north of The Big Shot Casino. Heading: North to South and clear the billboards. Map: (D-7). Vehicle: PCJ-600. Notes: You must start under the Callahan Bridge for your approach and lean down as you gain speed. Since you are very close to the ocean then smacking into the billboards means you will end up in the water. [TRG-J19] - A grassy ramp ************* Location: Southwest of The Big Shot Casino. Heading: Southwest to Northeast and land in the parking lot for The Big Shot Casino. Map: (E-6). Vehicle: PCJ-600. Notes: You have to be on grass for your approach so don't do this Jump if it is raining. You must lean down to get top speed for the Jump. And now for some more side-missions..... /=========================================================================\ 0===========================================================================0 | IV.6. Love Media's "Car-azy Car Give Away" [LMGA] | 0===========================================================================0 \=========================================================================/ If you go to the northwest corner of the Love Media building then you will find a ramp with an Information Icon near a garage door. Love Media needs prizes to give away in their various competitions. This is where you come in. There are a total of sixteen cars that need to be collected for Love Media. Each of them have a specific cash reward. You can collect cars throughout the remainder of the game and most of them can be found parked in various places within Liberty City. However, you may not find them right away at their assigned locations (some of them have more than one) so you may have to come back a little later to get them to spawn. There may be more places they can be found but these locations are the ones that I have been able to identify. Of course, they will also spawn in the street. I managed to get about a third of the cars in a matter of minutes by jacking some of them that just happened to be driving near Love Media. Here is the list of cars, locations, and rewards: 0=======0 | Hearse \ 0=====================================> Where Found: In the back parking area for Carson General Hospital (Staunton Island). Reward: $500. 0=======0 | Faggio \ 0=====================================> Where Found: By some steps at the northwest corner of the Campus Courtyard (Staunton Island). Reward: $500. 0========0 | Freeway \ 0=====================================> Where Found: In the parking lot for Liberty Memorial Coliseum (Staunton Island). Reward: $2,000. 0==========0 | Phobos VT \ 0=====================================> Where Found: In a small parking lot just northwest of the Shoreside Vale Safehouse. Reward: $5,000. 0=========0 | Infernus \ 0=====================================> Where Found: At random. At this time there is no reliable spawn point. Reward: $5,000. 0=========0 | Sentinel \ 0=====================================> Where Found: Behind The Big Shot Casino (Staunton Island) or at the Airport Parking area (Shoreside Vale). Reward: $4,000. 0========0 | PCJ-600 \ 0=====================================> Where Found: At Salvatore's Mansion (Portland Island) or in front of one of the houses at The Homes (Shoreside Vale). Reward: $3,000. 0==========0 | Deimos SP \ 0=====================================> Where Found: In front of one of the houses at The Homes (Shoreside Vale). According to Andrew Pearsall you can do the Deimos Dash race then wait for the race to finish and jack one of the Deimos cars that arrive at the finish line then drive it back to Love Media. Reward: $5,000. 0=======0 | Manana \ 0=====================================> Where Found: At Liberty Cathedral (Staunton Island). Reward: $1,000. 0==============0 | Hellenbach GT \ 0=====================================> Where Found: At Capital Autos after completion of Level 4 of the Car Salesman side-mission (Portland Island) or in front of one of the houses at The Homes (Shoreside Vale). Reward: $3,000. 0=========0 | V8 Ghost \ 0=====================================> Where Found: At Hope Medical College (Shoreside Vale). Reward: $5,000. 0=============0 | Thunder-Rodd \ 0=====================================> Where Found: At the Old School parking lot (Portland Island). Reward: $4,000. 0========0 | Banshee \ 0=====================================> Where Found: At the back parking lot for The Big Shot Casino (Staunton Island). Reward: $4,000. 0============0 | Landstalker \ 0=====================================> Where Found: At the parking lot for the Rockford Ferry Terminal (Staunton Island), by the maintenance shack at Middle Park (Staunton Island) or at The Complex (Shoreside Vale). Reward: $3,000. 0=============0 | BF Injection \ 0=====================================> Where Found: At the south end of Portland Beach (Portland Island). Reward: $3,000. 0========0 | Patriot \ 0=====================================> Where Found: In the alley just south of the Newport Ammu-Nation (Staunton Island). Reward: $4,000. By completing the entire list then you will get a V8 Ghost and a PCJ-600 which will spawn in one of the open garages at your Staunton Island Safehouse. /=========================================================================\ 0===========================================================================0 | IV.7. "Ragin' RC" [RGRC] | 0===========================================================================0 \=========================================================================/ By the maintenance building within Middle Park is a Toyz Van. Getting inside will trigger the second of the three RC races, "Ragin' RC". The rules and rewards are exactly the same as in "Thrashin' RC". The course is curvy and bumpy which will lead to easy spinouts. Slow down a little as you make the turns. Your competitors will often make mistakes at the turns so this is your best chance to get in first place and, hopefully, stay there. On the second half of the course you do a loop on the south side of the Main Park. The small straightaway to get up on the hill is a two way path so you need to keep an eye out for your competitors so you don't smack into them on the way down. After that is the walk bridge. Slow down a little as you approach. If you go too fast then you could smack into the railing, or worse, miss the bridge altogether. If you fall into the lake then cancel the mission. You will not be able to get out and get back on course. Running over pedestrians can slow you down or spin you out. Try to avoid them as much as possible without going too far out of your way. /=========================================================================\ 0===========================================================================0 | IV.8. "Bike Salesman" (Hogs & Cogs) [BSHC] | 0===========================================================================0 \=========================================================================/ When you pass by Hogs & Cogs then you will see a yellow marker. Stepping in it will activate the "Bike Salesman" side-mission. It is highly recommended that you get at least 1,500-2,000 rounds for your submachine gun prior to doing this side-mission. You can only do this side-mission between the hours of 8:00 and 18:00. The rules for this side-mission are exactly those for the "Car Salesman" side-mission except that there are no levels. You have to sell ten of each of the motorcycles (for a total of forty bikes) to successfully complete this side-mission. One other exception is that you will not be required to go to a Pay 'N' Spray unless you get at least a 2-Star Wanted Rating or higher. Let's go over each motorcycle starting with the one on the left: 0========0 | Bike #1 \ 0=====================================> >>Rules: The customer wants you to run over people and cause chaos. <0++++++++++++++++++++++X##***##X++++++++++++++++++++++0> >>Strategy: Go to the parking lot for Liberty Memorial Coliseum. Find a vehicle there and shoot it up until it explodes and continue shooting at the remains until you get the sale. If you managed to blow up all of the vehicles there and the game has not spawned more yet then use the Firetruck at the nearby Fire Station. 0========0 | Bike #2 \ 0=====================================> >>Rules: The customer wants you to drive very fast. The Sale Meter will go down if you go slow and, if it goes down to zero, then you will fail the sale. <0++++++++++++++++++++++X##***##X++++++++++++++++++++++0> >>Strategy: Go along Staunton Loop (North) around Liberty Memorial Coliseum as fast as possible. Carefully weave through traffic to avoid crashing. You should make the sale pretty quickly. 0========0 | Bike #3 \ 0=====================================> >>Rules: The customer wants you to drive slow. The Sale Meter will go down if you go fast and, if it goes down to zero, then you will fail the sale. <0++++++++++++++++++++++X##***##X++++++++++++++++++++++0> >>Strategy: Just go north along Staunton Loop (North) and stay on the yellow stripe. When the Sale Meter gets about halfway then turn around and head back to Hogs & Cogs. By the time you get close then you should make the sale. 0========0 | Bike #4 \ 0=====================================> >>Rules: The customer wants you to go off-roading. <0++++++++++++++++++++++X##***##X++++++++++++++++++++++0> >>Strategy: Head west across the street and into the park. When you get to the walk path then turn north. As you head down the path then you should see the concrete structure, with angled sides, to the left of the path as you near a small pier. Use the concrete structure as a ramp and launch off of it. This will greatly increase your Sale Meter. Then continue north for a moderate distance and turn around. Now head back south and use the other side of the concrete structure to launch yourself in the air again. This should help complete the sale. Thanks goes to Pat Ceriello for the idea. After all forty bikes are sold then you gain a Money Icon that will generate maximum revenue of $3,000 per day plus an Angel that spawns in the showroom. You can also go back and sell more bikes to make extra money. /=========================================================================\ 0===========================================================================0 | IV.9. "Joe's Pizza" [JPZM] | 0===========================================================================0 \=========================================================================/ Across the street west from Phil Cassidy's Fully Cocked Gun Shop in Bedford Point is a place called Joe's Pizza. There is also a Pizzaboy parked there and, if you get on it, then you will activate the "Joe's Pizza" side-mission. This is exactly the same as the "Punk Noodles" side-mission except for the location and pizzas and that you start out at six minutes instead of five. After successfully completing this side-mission then your maximum health will increase 25 points (for a health maximum of 150 points) plus a Money Icon at the business that will generate maximum revenue of $2,500 per day. /=========================================================================\ 0===========================================================================0 | IV.10. "Go Go Faggio" [GGFG] | 0===========================================================================0 \=========================================================================/ If you go to The Condos in Newport and head toward the entrance to the Industrial Park then you will see a Faggio parked nearby. Getting on this moped triggers the "Go Go Faggio" side-mission. This side-mission is a checkpoint race against the clock. There are twenty five Checkpoints strewn throughout the Industrial Park and they must be collected within two minutes. After you start then head southeast a little and get the first Checkpoint ahead of you [#1] but turn and look north after collecting it. There is a ramp leading up to the top of some container crates. There are two Checkpoints on the top of the crate [#2, #3] and you need to use the ramp to get up there and the planks to acquire them. Because of the narrow width of the ramp and planks, this is probably the hardest part of this side-mission. After you get these two Checkpoints then get down to the ground and head west. There is a loading ramp going north you need to use to get four Checkpoints above ground [#4, #5, #6, #7]. After acquiring Checkpoint [#4] at the beginning of the loading ramp then carefully head up the next two ramps to get Checkpoint [#5]. Be careful when acquiring that one because you can easily fall off of this ramp and this will more than likely result in failure. When you get Checkpoint [#5] then get onto the ledge that should be to your left and head south onto the overhang to get Checkpoint [#6]. After acquiring that Checkpoint then get onto the next ledge and carefully proceed forward to get Checkpoint [#7]. After acquiring Checkpoint [#7] then proceed forward to the end of the ledge and drop down onto a container crate to acquire Checkpoint [#8]. If you fall off the ledge before acquiring either Checkpoint [#7] or [#8] then you will probably need to give up and restart since getting back up to the ledge will take too much time. This is because of small lights that are embedded on the wall to your right that you can hit and be knocked off. After acquiring Checkpoint [#8] then it gets easier because the remaining Checkpoints are on ground level. When you drop back down to ground level then head south and quickly acquire the thirteen Checkpoints that are around and in-between the trailers under the Callahan Bridge. Then head back north to acquire the remaining four Checkpoints to successfully complete the side-mission and get $1,000 plus percentage toward 100% Completion. /=========================================================================\ 0===========================================================================0 | IV.11. "Deimos Dash" [DMDH] | 0===========================================================================0 \=========================================================================/ Go to the parking lot for Liberty Memorial Coliseum. There you should see a yellow marker near a pay-phone on the east side of the parking lot. Picking it up will trigger the "Deimos Dash" checkpoint race. This is the third of six illegal street races throughout Liberty City. You need a car for this race and I found that, at this point, the V8 Ghost is the best car to use. The Banshee and Yakuza Stinger are also good fast cars but they don't turn as good at fast speeds as the V8 Ghost. The checkpoint race is a one lap course through the northern part of Staunton Island. There are a lot of turns but, because of the good turning capability of the V8 Ghost, then you can get into first place quickly and stay there. Near the end there is a straightaway leading from the hospital to the finish line so, if you stay close to the leader, unless you're doing the leading, then you can put the pedal to the medal and make a mad dash for the finish line, pass up the leader and win the race. Winning the race will net you $1,500 and get you one step closer to 100% Completion. /=========================================================================\ 0===========================================================================0 | IV.12. "Torrington TT" [TRTT] | 0===========================================================================0 \=========================================================================/ Near the Love Media building is another pay-phone that triggers the fourth, out of six, illegal street-race. You will need a PCJ-600 for this race because the other three riders are also using PCJ-600s. The start line is just west of The Big Shot Casino in Torrington. This two lap checkpoint race goes throughout Torrington and Bedford Point. Because all of the riders, including yourself, are using PCJ-600s then there is no speed advantage. The only strategy to use throughout this race is to out-corner them in the turns. This will allow you to pass them. They will also mess up in the turns from time to time so that helps. If you're perfect in your turns then you should win this race easily. Winning this race will net you $1,500 and another step toward 100% Completion. /=========================================================================\ 0===========================================================================0 | IV.13. "Avenging Angels" (Staunton Island) [AVTU] | 0===========================================================================0 \=========================================================================/ Switch to your Avenging Angels Outfit and head to Belleville Park. This is where you can find some Avenging Angels to do the second AA mission, out of three, for Liberty City. The same rules and scenarios from the Portland Island AA mission apply. The only thing to note is that sometimes a group will spawn in the subways so you will have to deal with them on foot. After completing Level 15 then you will get $1,500 and you won't lose any money if you get Busted by the Cops. /=========================================================================\ 0===========================================================================0 | IV.14. "Trash Dash" (Staunton Island) [TDTU] | 0===========================================================================0 \=========================================================================/ In the parking lot east of Carson General Hospital you will find a Trashmaster. Getting inside and pressing Activate Vehicle Mission will trigger the "Trash Dash" side-mission for Staunton Island. The rules are exactly the same as the "Trash Dash" side-mission for Portland Island. Here is a suggested route to pick up the dumpsters: >>[#1] - Directly behind your position when you start. >>[#2] - Just southwest of [#1]. >>[#3] - Just south of your Safehouse. >>[#4] - In the corner of the alley near Hogs & Cogs. >>[#5] - In the short alley east of Belleville Park. >>[#6] - In the alley south of the Newport Ammu-Nation. >>[#7] - Next to Liberty Cathedral. >>[#8] - In the short alley west of the Liberty Tree Offices. >>[#9] - Next to the big white building north of Love Media. >>[#10] - At the Big Shot Casino. >>[#11] - In the lower alley north of the Newport Police Station. >>[#12] - East of the Tw@ Internet Cafe. After getting the last dumpster then you will be given four additional minutes to get to the Harwood Junkyard. When you get to the Junkyard then you will be given $3,000 for successful side-mission completion. With all of the Staunton Island side-missions done it is time to resume the Main Story Missions starting with..... /SSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSS\ 0SSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSS0 | >S10. "A Walk In The Park" (Salvatore Leone) | 0SSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSS0 \SSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSS/ 0=========0 | Overview \ 0=======================> After talking to Salvatore on a pay-phone outside The Courthouse then Toni and Salvatore decide that the Mayor needs to be eliminated..... 0========0 | Weapons \ 0=======================> Sniper Rifle, M4, .357, M60 (optional), Rocket Launcher (optional). 0==========0 | Prep Work \ 0=======================> None. 0======0 | Notes \ 0=======================> Reader Jay Bond had this additional method he used to beat this mission: "I went to the phone booth to start the mission and then parked across the street from the mayor's motorcade. I waited until the mayor was close and then wildly tossed frenades at the cars. When all three cars were destroyed I was surprised to see the mayor run north on the outside of the stone fence, so I just ignored the two or three living guards/cops (whoever was shooting at me), jumped in my car and ran him down. When I went back to pick up the phone I met no opposition. I drove back the the safehouse, again with nobody chasing me and just a one star wanted level. I did it again from the last save, and yet again using Molotov cocktails and it worked like a dream every time. Even if it's too late to add to the guide, I'm sure you'll enjoy checking it out for yourself." 0=========0 | The Plan \ 0=======================> The mayor, R.C. Hole, will arrive in Belleville Park to take his daily run through Middle Park. In addition to killing him you need to get his mobile phone to see who he has been talking to. You can't enter the park armed otherwise you will be shot at. This is where the Sniper Rifle comes in handy. He will run throughout the park making it difficult to hit him. But he will stop at the top of the hill on the southwest side of the park to catch his breath. You can nail him easily from outside the park with a couple of shots. However, the hard part is to get his phone. After you kill him then all of the security will converge on you. Use your M4 to take them down as they come at you. Be careful, some of them pack the MP5 and they can quickly take down your Armor so kill these guys first. After you clear out enough of the security then you can go in and get the phone. Another way to do this mission is to get a car prior to starting this mission and take it to 8-Ball's Bomb Shop (Newport) to outfit it with a bomb. Then park the car in the path fork at the southeast corner of the park. Exit the car and head to the mission marker. After you start the mission then head to the entrance at the southeast part of the park so you can see the car. When the mayor and his bodyguards get close enough then activate the bomb. Believe it or not, the bomb won't kill the mayor but will severely weaken him thus making it easier to kill him. He will also kneel down as he realizes he is being attacked. However, the bomb will take down all of his bodyguards plus a nearby Cop. After the bomb explodes then quickly switch to your .357, rush to the mayor who should still be crouched down or just starting to make a run for it, kill him with one or two quick shots, get his phone, and run like hell out of the park. By the time enough Cops and guards generate to give you some grief then you should already be well out of the park. Regardless of method, after killing the mayor and getting out of the park, then run back to your Safehouse to successfully complete the mission. 0XXXXXXXXXXXXXXXXXXXXXX0 | Early Explorer Bonus | 0XXXXXXXXXXXXXXXXXXXXXX0 The best weapon by far to use is the Rocket Launcher. All you need to do is, when you start the mission, then position yourself at a street corner directly across where the mayor's motorcade is parked. Switch to your Rocket Launcher and wait. After awhile then the mayor will finish his run and head back to his car. When he enters his car then rocket it and the other two cars in the motorcade. Kill any surviving bodyguards with the Rocket Launcher then grab the phone. Then run back to your Safehouse unopposed to successfully complete the mission. 0=======0 | Reward \ 0=======================> $1,500. In addition, the Sweats Outfit is now available at all Safehouses. /SSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSS\ 0SSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSS0 | >S11. "Making Toni" (Salvatore Leone) | 0SSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSS0 \SSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSS/ 0=========0 | Overview \ 0=======================> Toni gets a note from Salvatore telling him to wait for some of the guys. When they arrive then Toni is to go to a special meeting..... 0========0 | Weapons \ 0=======================> None. 0==========0 | Prep Work \ 0=======================> None. 0======0 | Notes \ 0=======================> None. 0=========0 | The Plan \ 0=======================> Drive to the meeting place. When you get there then you will be treated to a cutscene. Salvatore is going to make Toni a Made Man. Finally. After the cutscene ends then you will successfully complete the mission. 0=======0 | Reward \ 0=======================> $2,000. You will also receive two phone calls. The second call is from Ma. She hears that you are finally a Made Man and calls off the contract on you so you will no longer have to deal with her Hitmen. This will also unlock the Antonio Outfit at all Safehouses. The first phone call is from Salvatore. He found out that the Forellis had Mayor Hole in their pocket. Now Salvatore wants control of City Hall and needs Toni to go over to a certain businessman who wants to run for office. This will also open up the missions for..... /DDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDD\ 0DDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDD0 | IV.15. Donald Love [DNLV] | 0DDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDD0 \DDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDD/ Donald Love is one of the richest people in Liberty City. He also wants to run for the Mayor's office which is currently vacated due to the death of R.C. Hole, the former Mayor. However, Donald has err....interesting tastes that make him quite the character. He has a total of ten missions and you can pick them up at a couple of places during the course of the game but, while on Staunton Island, you can find them at Love Media (East). /DDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDD\ 0DDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDD0 | >D1. "The Morgue Party Candidate" (Donald Love) | 0DDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDD0 \DDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDD/ 0=========0 | Overview \ 0=======================> After a weird introduction to Mr. Love then Toni needs to get the guest of honor before he reaches the pathology labs..... 0========0 | Weapons \ 0=======================> Micro-SMG. 0==========0 | Prep Work \ 0=======================> None. 0======0 | Notes \ 0=======================> None. 0=========0 | The Plan \ 0=======================> You need to go and steal the Hearse before it reaches it's destination. Ram it and drive-by it a bit to get the driver to flee. Then go and take the vehicle. However, you will get a 3-Star Wanted Rating and need to get rid of it before you can get any further. I should point out that the Hearse has spike-proof tires so you don't have to worry about the Cops blowing them out. Go to the Pay 'N' Spray to get rid of the Rating and then head to Love Media to successfully complete the mission. 0=======0 | Reward \ 0=======================> $1,000. /DDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDD\ 0DDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDD0 | >D2. "Steering The Vote" (Donald Love) | 0DDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDD0 \DDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDD/ 0=========0 | Overview \ 0=======================> The campaign is coming down to the wire and Toni needs to spread the word..... 0========0 | Weapons \ 0=======================> MP5. 0==========0 | Prep Work \ 0=======================> Place a motorcycle in your Staunton Island Safehouse garage. 0======0 | Notes \ 0=======================> I was given a good suggestion on how to best get the voting areas by Markus A. Eckstein and I augmented it to be a bit better. 0=========0 | The Plan \ 0=======================> Get into the van. When you do then you will see the marginal voting areas come up on your map. There are nine of them. The locations for the marginal voting areas are, from north to south: >>[#1] - In the Campus Courtyard. >>[#2] - In front of Liberty Memorial Coliseum. >>[#3] - Near the Staunton Cafe. >>[#4] - Near The Belleville Mall. >>[#5] - In front of the Newport Ammu-Nation. >>[#6] - In front of The Courthouse. >>[#7] - In the Theater District. >>[#8] - Southeast of the Tw@ Internet Cafe. >>[#9] - North of Phil Cassidy's Fully Cocked Gun Shop. Listed below is the best route to acquire the necessary voting areas to succeed. Head west and get onto Staunton Loop (West) then go north toward Liberty Memorial Coliseum. When you get there then you should see a yellow marker representing the Voting Area [#2]. Head east toward the marker. When you go through the yellow voting area then Toni will spread lies about Donald's opponent, O'Donovan. You do not need to slow down or stop. Just go through it like a checkpoint. After going through Voting Area [#2] then head northeast to Voting Area [#1] (Campus Courtyard). After going through Voting Area [#2] then O'Donovan will send a couple of his vans, which spawn in the southern portion of Staunton Island, in order to get those areas back. From this point you need to gain five of the nine voting areas, in five minutes, to succeed. Right now you have two and need three. The following route will allow you to get the remaining areas quickly before the other vans can do anything about it. But, for now, ignore the vans. From Voting Area [#2], head east along the road that goes in front of Fort Staunton Museum then take the hairpin turn going south. This should lead you to Voting Area [#3] (Staunton Cafe). After getting this area then continue south toward the Newport Ammu-Nation which will be where Voting Area [#5] is. After acquiring Voting Area [#5] then head south at the next intersection and get Voting Area [#4] (Belleville Mall). This should be your fifth area acquired. At this point the remaining four voting areas will disappear from the map but will still be there for you to acquire, if you wish, for an additional $200. In addition, you now need to destroy the opposing vans to successfully complete the mission regardless of how many of the voting areas you have. These opposing vans are very fragile and you can easily destroy them with a short burst of gunfire in drive-by mode. However, you may end up destroying an opposing van before you can get safely away and this may end up severely damaging or destroying your van. If your van is destroyed then you will fail the mission. A good way of destroying the opposing vans without any risk to yours is simply head back to your Staunton Island Safehouse and park the van in the garage for safekeeping and getting on the bike you should have parked in the garage before the mission. This way you can get behind an opposing van, at a safe distance, and forward drive-by it to destroy it. After you destroy both vans then the mission is successfully completed. 0=======0 | Reward \ 0=======================> $1,500 to $1,700 depending on how many marginal voting areas you collected. /DDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDD\ 0DDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDD0 | >D3. "Cam-Pain" (Donald Love) | 0DDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDD0 \DDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDD/ 0=========0 | Overview \ 0=======================> Toni's next task is to beat the crap out of some of O'Donovan's campaign workers..... 0========0 | Weapons \ 0=======================> M4, Flamethrower (optional). 0==========0 | Prep Work \ 0=======================> Do the Firetruck Mission to earn the Fireproof Feature before doing this mission (optional). 0======0 | Notes \ 0=======================> None. 0=========0 | The Plan \ 0=======================> When you start the mission then you have four minutes to kill three groups of O'Donovan's campaign workers. You will also notice that some of your health is missing and that your sub-machine gun has been replaced by the Micro-SMG. Go just south of your position to the billboards to pick up the Health Icon then head to the first group. The first group is at the top of the AMCO HQ building. In addition to the campaign workers there are also security personnel wielding Micro-SMGs, Kill the security first then the workers. The M4 will make quick work of everyone there. Get the Body Armor nearby before heading down. The second group is across the street from Middle Park. As you make your way there then you may be chased by some security from the first area but you can just ignore them (I do). When you get to the second group of workers then kill them in the same manner. You may have a 2-Star Wanted Rating at this point so head to the Pay 'N' Spray then to your Safehouse to get some more weapons and Armor. The third group is at Liberty Campus. Do the same thing here. When all of the campaign workers are killed then the mission will be successfully completed. 0XXXXXXXXXXXXXXXXXXXXXX0 | Early Explorer Bonus | 0XXXXXXXXXXXXXXXXXXXXXX0 If you acquired enough Hidden Packages to get the Flamethrower Weapon Icon then this becomes much easier. Just go up the a group and do a quick sweep of the area. A few seconds later everyone, workers, security, pedestrians, will drop. Real easy. 0=======0 | Reward \ 0=======================> $1,500. You will also get a phone call from Salvatore which will re-open his line of missions. In addition, you will open up the Church Confessional line of missions. But I will finish up with Donald first..... /DDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDD\ 0DDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDD0 | >D4. "Friggin' The Riggin'" (Donald Love) | 0DDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDD0 \DDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDD/ 0=========0 | Overview \ 0=======================> After finding out that the Forellis have a silent share in a voting machine manufacturer then Toni goes to "fix" their machines..... 0========0 | Weapons \ 0=======================> Flamethrower (provided), M4, Grenades (optional). 0==========0 | Prep Work \ 0=======================> Do the Firetruck Mission and acquire the Fireproof Feature. 0======0 | Notes \ 0=======================> None. 0=========0 | The Plan \ 0=======================> After the cutscene ends then you should go over to Phil Cassidy's Fully Cocked Gun Shop. Donald has already paid for the Flamethrower so pick it up. Then go over to Fort Staunton and torch their equipment. When you get there then destroy the two vans and get rid of the nearby Forellis using the M4 then switch to the Flamethrower and focus on the destruction of the pallets of fake ballets. There are eight pallets that need to be destroyed. The Fireproof Feature will keep you from hurting yourself as you torch the place. As you proceed to destroy everything then more Forellis will come in to disrupt you. Flame them and proceed. After destroying the pallets then focus on the two printing machines. If you run out of ammo then you can go outside and grab the Grenades and use them on the machines. After destroying everything then you need to get out of Fort Staunton. If you did not destroy the two vans parked outside then the Forellis would use them to make a break for it. You then would have to give chase and drive-by both vans to destroy them. By destroying the vans before entering the facility then you save yourself the extra work. Just get out of Fort Staunton to complete the mission successfully. 0XXXXXXXXXXXXXXXXXXXXXX0 | Early Explorer Bonus | 0XXXXXXXXXXXXXXXXXXXXXX0 If you managed to get enough Hidden Packages to acquire the Flamethrower Weapon Icon then you can make things easy on yourself by getting the Flamethrower before starting the mission then, when you pick up the one at the Gun Shop, then you will add to the ammo you already have so you won't run out of fuel while destroying everything. 0=======0 | Reward \ 0=======================> $1,500. And you will have opened up Phil Cassidy's Fully Cocked Gun Shop where you can buy the following weapons: >>Shotgun - [Cost: $1,500]. >>M4 - [Cost: $5,400]. >>Flamethrower - [Cost: $5,500]. >>Rocket Launcher - [Cost: $9,000]. /DDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDD\ 0DDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDD0 | >D5. "Love & Bullets" (Donald Love) | 0DDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDD0 \DDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDD/ 0=========0 | Overview \ 0=======================> Donald needs to do some publicity even though the Forellis are planning to take him down. Luckily, Toni is riding shotgun..... 0========0 | Weapons \ 0=======================> Sniper Rifle (provided), M4, Rocket Launcher. 0==========0 | Prep Work \ 0=======================> None. 0======0 | Notes \ 0=======================> Justin Loke came up with a much better way to do this mission. 0=========0 | The Plan \ 0=======================> When the mission begins then you need to quickly take down seven Forellis shooting at the limo and you will be automatically holding your Sniper Rifle. Quickly switch to your M4. Move so you can see the two in the alley. Shoot the red barrel to take down one Forelli and then take down the other one in the alley. Look up and you should see two on the upper level near where the first two were. There are also three more on the bridge ahead. Move closer so you can take them all down with your M4 before they fill up the Limo Damage line. If they fill up the Limo Damage line then the limo will be destroyed and you will fail the mission. After you kill all of the Forellis, *DON'T* get into the limo. Switch to your Rocket Launcher and look south down the alley. A few seconds later a black Bobcat truck with a Forelli hitman will come speeding toward you. Use your Rocket Launcher to destroy him before he gets too close. After that then get back into the limo and drive back uncontested to Donald's building to successfully complete the mission. 0=======0 | Reward \ 0=======================> $2,000. /DDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDD\ 0DDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDD0 | >D6. "Counterfeit Count" (Donald Love) | 0DDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDD0 \DDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDD/ 0=========0 | Overview \ 0=======================> The exit polls are neck and neck and Donald wants Toni to steal some of the uncounted votes and replace them with some of their own..... 0========0 | Weapons \ 0=======================> .357. 0==========0 | Prep Work \ 0=======================> None. 0======0 | Notes \ 0=======================> None. 0=========0 | The Plan \ 0=======================> You need to find and follow the ballot van. The van will be in Belleville Park. Soon he'll stop just under the bridge loop where an exchange will take place. A worker will take the ballots from the van and enter a nearby car. The best thing to do is stop close, wait for the exchange to take place, shoot the worker with the .357 and then pick up the package. After doing that then you need to follow the ballot van again to the next exchange where you repeat the process. You need to get three of the packages in order to pass this mission. You can miss one exchange but, if you miss two, then you will fail the mission. After you get the third package then the mission will be successfully completed. 0=======0 | Reward \ 0=======================> $2,500. In addition, this will end Donald's line of missions for now. So now I will move onto..... /HHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHH\ 0HHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHH0 | IV.16. Church Confessional [CHCF] | 0HHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHH0 \HHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHH/ Even though Toni is a gangster he was raised in the Christian faith. Every so often he goes to Church, at Liberty Cathedral, for confessional. But the Priest knows of Toni's misdeeds. However, the Priest feels that Toni is right man to do some of the Lord's dirty work and will give him various assignments to clean the city of some of the filth. There are a total of four missions and can be picked up at Liberty Cathedral. /HHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHH\ 0HHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHH0 | >H1. "L.C. Confidential" (Church Confessional) | 0HHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHH0 \HHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHH/ 0=========0 | Overview \ 0=======================> The Priest instructs Toni to get rid of a sinner who fabricated a report on doping the country's finest athletes before he gives it to the FBI..... 0========0 | Weapons \ 0=======================> None. 0==========0 | Prep Work \ 0=======================> None. 0======0 | Notes \ 0=======================> None. 0=========0 | The Plan \ 0=======================> Go to the crime scene, steal a FBI Car, and get to the meeting point in two and a half minutes. The crime scene is on top of Newport Bridge. The FBI Car is in the middle of the group of Police cars. You need to get to it and speed off as quickly as possible. You will also get a 2-Star Wanted Rating in the process. After getting the FBI Car then head to the meeting place which is across the street from the Tw@ Internet Cafe. After realizing that Toni is not who he was supposed to meet then the informant runs off. Back up and then run over the informant. Then get the report and speed off to the Liberty Tree Offices to successfully complete the mission. 0=======0 | Reward \ 0=======================> $1,500. You will also hear a radio report about a drug scandal concerning athletes and a special report on it by Ned Burner. /HHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHH\ 0HHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHH0 | >H2. "The Passion Of The Heist" (Church Confessional) | 0HHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHH0 \HHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHH/ 0=========0 | Overview \ 0=======================> The Priest instructs Toni to take the loot from someone who has confessed to fencing diamonds..... 0========0 | Weapons \ 0=======================> Sniper Rifle, M4. 0==========0 | Prep Work \ 0=======================> None. 0======0 | Notes \ 0=======================> None. 0=========0 | The Plan \ 0=======================> You need to go to the Rockford Ferry Terminal, retrieve the briefcase and kill all of the gang members. There are quite a few gang members and they all carry AK-47s. There is also a helicopter that has about four gang members on it. Go on the hill just south of the terminal and use the Sniper Rifle on the helicopter. After a few shots then you will destroy the chopper. Some of the gang members will then advance on your position. Go back toward the main street, switch to your M4 and take them down as they come at you. After dealing with those who came after you then head back to the parking lot and get rid of those who remain. After killing all of the gang members then get the briefcase. When you get the briefcase then you will be hit with a 3-Star Wanted Rating. You can go to the Pay 'N' Spray to get rid of it then head to the Liberty Tree Offices. Or you can head straight there from Rockford and dodge the Police along the way. When you get to the Liberty Tree Offices then the mission will be successfully completed. 0=======0 | Reward \ 0=======================> $1,500. You'll also get another radio report. This one concerns a diamond heist, a shootout at the Rockford Ferry Terminal, and missing diamonds. Again, there will be another special report with Ned Burner who has all the facts. /HHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHH\ 0HHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHH0 | >H3. "Karmageddon" (Church Confessional) | 0HHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHH0 \HHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHH/ 0=========0 | Overview \ 0=======================> The Priest instructs Toni to show the car drivers in Liberty City the error of their ways..... 0========0 | Weapons \ 0=======================> None. 0==========0 | Prep Work \ 0=======================> None. 0======0 | Notes \ 0=======================> None. 0=========0 | The Plan \ 0=======================> Go and steal the Firetruck. Then go and cause as much mayhem and destruction as you can in four minutes. There is a Rating Meter you have to fill out in order to pass this mission. Run over pedestrians, knock over bikes, flip cars, whatever destruction you can think of using the Firetruck. After you fill out the Rating Meter then you need to destroy the Firetruck. Go near the water's edge somewhere and push in the Firetruck to successfully complete the mission. 0=======0 | Reward \ 0=======================> $1,500. You will also get another radio report concerning an incident with a Firetruck and, once again, Ned Burner will have a report with all the facts. In addition, you will also open up..... /=========================================================================\ 0===========================================================================0 | IV.17. "Karmageddon" [KRMG] | 0===========================================================================0 \=========================================================================/ Go back to the Fire Station and grab one of the Firetrucks. This will open up the "Karmageddon" side-mission. You do the exact same thing that you did in the previous mission except that you don't have to destroy the Firetruck. If you successfully fill out the Rating Meter within four minutes then you will get cash and another step toward 100% Completion. The cash amount will vary according to how fast you did the side-mission. In addition, you will activate a Molotovs Weapon Icon in the alley behind the Belleville Park Fire Station. Now let's get back to the Main Story..... /HHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHH\ 0HHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHH0 | >H4. "False Idols" (Church Confessional) | 0HHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHH0 \HHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHH/ 0=========0 | Overview \ 0=======================> The Priest wants you to kill certain celebrities who are to give a radio interview before the premiere of their movie..... 0========0 | Weapons \ 0=======================> Rocket Launcher. 0==========0 | Prep Work \ 0=======================> None. 0======0 | Notes \ 0=======================> None. 0=========0 | The Plan \ 0=======================> There are three celebrities you have to kill. One of them, Faith W., will arrive by helicopter, another, DB-P, will arrive by boat, and yet another, Black Lightman, will arrive by limo. You need to kill them before they reach LCFR. Go over to Phil Cassidy's Fully Cocked Gun Shop to get some Rocket Launchers. From there head to the Multistory Car-Park in Newport and stop at the intersection at the southwest corner (this is also the intersection that leads to The Condos). Lightman's limo is heading south toward this intersection. Blast it when he gets close enough. DB-P's vehicle, a bulletproof Patriot, is heading up the hill, from The Condos, toward the same intersection. Run down the street until you can see him coming up the hill. Blast him when you see him. To get the best shot at Faith W's helicopter, head south toward the road that leads to the Callahan Bridge and turn west. Keep going until you reach the three-way intersection with the large Ranch/Bobo/"Heavy Weapons" billboards. Get onto the island in the middle of the intersection and look east. She will eventually head in your direction and hover for a little bit near the south end of Middle Park. From this intersection you can get a good shot at her. After you destroy the helicopter then head back to Liberty Cathedral to report back to the Priest. However, you find out that the Priest is not really a Priest at all but Ned Burner himself! He was using you to create news stories for him so he can advance his career and increase readership for the Liberty Tree. You've been played for a fool. After the cutscene ends then you successfully complete the mission. 0=======0 | Reward \ 0=======================> $1,500. You will also end the Church Confessional missions. You will also get another radio report concerning the deaths of the three celebrities and that Ned Burner has exclusive information. Sooner or later he will pay for playing Toni Cipriani..... But, for now, I will head back to Salvatore..... /SSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSS\ 0SSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSS0 | >S12. "Caught In The Act" (Salvatore Leone) | 0SSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSS0 \SSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSS/ 0=========0 | Overview \ 0=======================> Toni and Salvatore meet up with an assistant to the mayor and yank him off his boat. Then they head off to a meeting place but have to be wary of the secret service..... 0========0 | Weapons \ 0=======================> M4 (provided). 0==========0 | Prep Work \ 0=======================> None. 0======0 | Notes \ 0=======================> None. 0=========0 | The Plan \ 0=======================> This is a rail shooter mission. Use the M4 to kill the secret service that appear on the rocks, shoreline, docks, and on boats behind you. They will be shooting at you and, if they fill up the Damage Meter, then the boat will be destroyed and the mission will be a failure. Use the red barrels to kill them as quickly as possible when you approach the docks. Near the end you will have to deal with a helicopter. When you destroy the helicopter then you will be treated to a cutscene which will successfully end the mission. 0=======0 | Reward \ 0=======================> $2,000. You will also get a phone call from Salvatore which will open up Leon McAffrey's line of missions but for now I will continue with Salvatore. /SSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSS\ 0SSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSS0 | >S13. "Search And Rescue" (Salvatore Leone) | 0SSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSS0 \SSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSS/ 0=========0 | Overview \ 0=======================> Salvatore went spying in Fort Staunton and got into the middle of a war between the Forellis and Sindaccos. He needs to be rescued...quick..... 0========0 | Weapons \ 0=======================> M4, Sniper Rifle. 0==========0 | Prep Work \ 0=======================> None. 0======0 | Notes \ 0=======================> None. 0=========0 | The Plan \ 0=======================> Go to Newport and pick up Salvatore's bulletproof limo. Then head to Fort Staunton. You have to park the limo at the entrance to the Fort Staunton Plaza and go inside by foot. Use the M4 to take down those closest to you then switch to the Sniper Rifle to take down those furthest from you. Go inside the smaller alley and kill the remaining two gangsters with the M4. After that then go to Salvatore. When you get to Salvatore then you need to get him out of the alley and plaza. However, more gangsters show up. Quickly dispatch them with the M4 as you make your way out of the area. When you get back to the limo then drive to the garage in Newport. After you enter the garage and walk out then the mission will be successfully completed. 0=======0 | Reward \ 0=======================> $2,000. You will also get another phone call, at Liberty Campus, from Salvatore which leads to..... /SSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSS\ 0SSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSS0 | >S14. "Taking The Peace" (Salvatore Leone) | 0SSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSS0 \SSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSS/ 0=========0 | Overview \ 0=======================> Salvatore wants Toni to go to the van parked nearby..... 0========0 | Weapons \ 0=======================> None. 0==========0 | Prep Work \ 0=======================> None. 0======0 | Notes \ 0=======================> None. 0=========0 | The Plan \ 0=======================> Go the nearby van. When you get inside then you will be informed that the Leones have messed around with Paulie Sindacco's car. Paulie Sindacco is heading to a meet with the Forellis to broker a truce. Salvatore wants you to use the gear inside the van to remote control Paulie's car to ruin the meeting. You can press the X Button at any time to take control of Paulie's car. The meet is across the street west of the Tw@ Internet Cafe. When you do take control of Paulie's car then you have five minutes before he finds the control system. There are a lot of guys you have to run over and the car is pretty fragile so you have to think things through when doing this mission. The best time to take control of his car is when he is very close to the meeting. Go west under the overhang and take down the guys there. When you get back into the street then head south and go back around the block back to where you started. Some of the Forellis will run into the street to get away from the action. Run them over when they get far enough from the meet. Go and run over the ones in the street east of the meeting area then go north around the block and run over the ones on the street on the west side of the meeting area. Then go and run over the ones on the west side of the meeting are but don't smash through the cars in the middle. Back out when you have killed the guys on the west side. Go around the block to the east side and then run over the guys on the east side of the meeting area to successfully complete the mission. 0=======0 | Reward \ 0=======================> $2,500. You'll also get another phone call from Salvatore which opens up..... /SSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSS\ 0SSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSS0 | >S15. "Shoot The Messenger" (Salvatore Leone) | 0SSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSS0 \SSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSS/ 0=========0 | Overview \ 0=======================> Somebody has found out that the Sicilian Mob are behind the Forelli-Sindacco feud. This person is heading over to Franco Forelli to inform him of this. It is to Salvatore's advantage that Franco doesn't find out and Toni is to exterminate the informer..... 0========0 | Weapons \ 0=======================> MP5. 0==========0 | Prep Work \ 0=======================> None. 0======0 | Notes \ 0=======================> None. 0=========0 | The Plan \ 0=======================> Go the boat parked at Bedford Point. When you enter the boat then the informant's boat also appears on the map. Go after it and drive-by the boat to destroy it and successfully complete the mission. 0=======0 | Reward \ 0=======================> $3,000. In addition, you will also unlock the Wiseguy Outfit at all Safehouses. This will also end Salvatore's line of missions for now. Next, it is time to start doing missions for..... /RRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRR\ 0RRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRR0 | IV.18. Leon McAffrey [LNMC] | 0RRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRR0 \RRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRR/ Leon McAffrey is one of Liberty City's finest. And by finest I mean a bribe taking scumbag masquerading as a Police officer. He agrees to help the Leones to further his own cause. He has a total of five missions can be picked up across the street west from Liberty Memorial Coliseum. /RRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRR\ 0RRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRR0 | >R1. "Sayonara Sindaccos" (Leon McAffrey) | 0RRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRR0 \RRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRR/ 0=========0 | Overview \ 0=======================> After a tense introduction then Leon wants to help Toni take over the city and they start their partnership by making a visit to the Sindaccos..... 0========0 | Weapons \ 0=======================> M4 (provided). 0==========0 | Prep Work \ 0=======================> None. 0======0 | Notes \ 0=======================> None. 0=========0 | The Plan \ 0=======================> Get into Leon's car and drive over to the Sindacco Territory marked on the map. Leon will drop you off and you have to kill some Sindaccos on foot using an M4. The Sindaccos will be armed with AK-47s but the superior range of the M4 will allow you to kill the Sindaccos quickly. After killing these Sindaccos then go back to Leon's car. This part of the mission is a rail shooter. Use the M4 to destroy the Sindacco cars and motorcycles as quickly as possible so that they don't end up destroying your car. Be on the lookout for a helicopter. When you have destroyed all the Sindacco vehicles, including the helicopter, then the mission will be successfully completed. 0=======0 | Reward \ 0=======================> $1,500. /RRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRR\ 0RRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRR0 | >R2. "The Whole 9 Yardies" (Leon McAffrey) | 0RRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRR0 \RRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRR/ 0=========0 | Overview \ 0=======================> Leon wants Toni to lure some Forelli soldiers down to the hospital where the Yardies will be waiting for them..... 0========0 | Weapons \ 0=======================> .357. 0==========0 | Prep Work \ 0=======================> None. 0======0 | Notes \ 0=======================> None. 0=========0 | The Plan \ 0=======================> Go over to City Hall and steal one of the Sindacco bikes but don't kill any of the nearby Sindacco riders. After you get a bike then make a run for the kill zone on the north side of the hospital. The Sindaccos will, of course, give chase. They will try to knock you off the road but, if you maintain a fast speed, then they shouldn't be able to catch up to you. Once you get to the kill zone then join in with the Yardies and kill the Sindaccos to successfully complete the mission. 0=======0 | Reward \ 0=======================> $2,000. /RRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRR\ 0RRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRR0 | >R3. "Crazy '69'" (Leon McAffrey) | 0RRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRR0 \RRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRR/ 0=========0 | Overview \ 0=======================> After being introduced to Ray Machowski then Toni is to help fight organized crime with Leon's help..... 0========0 | Weapons \ 0=======================> Katana (provided). 0==========0 | Prep Work \ 0=======================> None. 0======0 | Notes \ 0=======================> None. 0=========0 | The Plan \ 0=======================> You need to go into Middle Park and kill twenty Forellis using only the supplied Katana in about three minutes and forty seconds. You may also notice that some of your health is missing. Go into the street and toward the parking lot. Get the Health Icon, grab one of the vehicles and go to Middle Park. This really isn't a hard mission. Just go up to a Forelli and swipe once at him to kill him. That's it. They are also armed with just Meat Cleavers so this becomes easier since you don't have to worry about them shooting at you. As you clear out the Park then more Forellis will come in. This will give you enough targets to fulfill your requirements. After you kill twenty Forellis then the mission will be successfully completed. 0=======0 | Reward \ 0=======================> $2,000. In addition, the Dragon Outfit is now available at all Safehouses. /RRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRR\ 0RRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRR0 | >R4. "Night Of The Livid Dreads" (Leon McAffrey) | 0RRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRR0 \RRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRR/ 0=========0 | Overview \ 0=======================> The Yardies are having trouble holding onto their newly acquired territory in Newport and Leon wants Toni to give the Yardies a hand..... 0========0 | Weapons \ 0=======================> .357, Sniper Rifle. 0==========0 | Prep Work \ 0=======================> None. 0======0 | Notes \ 0=======================> None. 0=========0 | The Plan \ 0=======================> The battle is in the alley behind the Newport Ammu-Nation. When you get there then shoot the three Sindaccos to trigger a cutscene. During the cutscene one of the Yardies is shot and afterwards you need to get him to an Ambulance. But you have to clear the way. Use the .357 to clear out the approaching Sindaccos. Then head back the way you came while clearing out more Sindaccos. When you turn the corner into the part of the alley that leads back into the street then take down the Sindacco to your left (he's the one who will come up behind you when you are trying to clear the rest of the alley) then switch to your Sniper Rifle and take down the rest of the Sindaccos blocking the way. Once you clear out most of the Sindaccos you see, including one on a Sanchez, then go up to the nook on the left side of the alley to pick up some Body Armor. Then switch back to your .357 and take down the remaining Sindaccos. After that then go into the street and meet the Ambulance to successfully complete the mission. 0=======0 | Reward \ 0=======================> $2,000. /RRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRR\ 0RRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRR0 | >R5. "Munitions Dump" (Leon McAffrey) | 0RRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRR0 \RRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRR/ 0=========0 | Overview \ 0=======================> The Forellis are running arms and tooling up for trouble. Leon wants Toni to stop their little operation..... 0========0 | Weapons \ 0=======================> Rocket Launcher. 0==========0 | Prep Work \ 0=======================> Go to Phil Cassidy's Fully Cocked Gun Shop and get some Rocket Launchers. 0======0 | Notes \ 0=======================> Kelstar had this new suggestion to add to this mission: "I did this mission in a similar way to you except I intercepted the trucks at locations where I could obtain a high vantage point, from which I found it easier to shoot the trucks with the Rocket Launcher. First I headed to the Multi Story Parking garage and stood on the ramp on the roof which was a jump in GTA III. The Truck comes down that road. Also to make the shot even easier you can grab the Adrenalin which is located on the ramp. Secondly I used the ramp and jumped off of the car park and headed to Callahan Bridge. From there you can get shots off in both directions (i.e. South and North) on the second truck before and after it passes under the bridge." 0=========0 | The Plan \ 0=======================> There are two trucks that need to be destroyed. They both start in Torrington and eventually head to Fort Staunton. You must destroy them before they reach their destination. One truck will head down one the the main downtown streets. The second will loop around The Big Shot Casino. If you were to get behind a truck, while driving a motorcycle, and do a forward drive-by, then the trucks will call for backup which will arrive immediately and knock you off your bike. Then the drivers of the backup cars will shoot you with AK-47s and make quick work of you unless you get back on the cycle. If you manage to get back on your bike and continue the chase then the backup cars will continue to chase you and make your mission more difficult. However, by using the Rocket Launchers, then you can make your life much easier. When you start the mission then take the Sanchez and head to the Tw@ Internet Cafe (northbound lane side). Get off the bike and aim down the street. When the first truck gets into range then blast it. Get back on the bike and head east. Go through the grass alley beyond the intersection near City Hall, picking up the Police Bribe as you go, and onto the main street. You should be near the end of the loop around The Big Shot Casino. Go to the top of the incline leading down and wait for the second truck. When that truck gets into range then blast it to successfully complete the mission. 0=======0 | Reward \ 0=======================> $2,500. This will also end Leon's set of missions. He will also call you to inform you that the Feds have caught up to Salvatore and that they are going to make Salvatore take the blame for all of the crime in the city. In addition, you will get another call from Donald and this will lead to..... /DDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDD\ 0DDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDD0 | >D7. "Love On The Rocks" (Donald Love) | 0DDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDD0 \DDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDD/ 0=========0 | Overview \ 0=======================> O'Donovan has evidence linking Donald to Salvatore. Toni is to meet up with someone who has been following the guy with the evidence..... 0========0 | Weapons \ 0=======================> Sniper Rifle, Rocket Launcher. 0==========0 | Prep Work \ 0=======================> Go to Phil Cassidy's Fully Cocked Gun Shop and get some Rocket Launchers. 0======0 | Notes \ 0=======================> None. 0=========0 | The Plan \ 0=======================> Go to the overpass in Newport and get into the contact's car. The contact says that the evidence is in a van on the other side of the Industrial Park just south of your position. You have to fight your way in to get the van. Go forward until you reach the driveway entrance for the condos then stop. Use your Sniper Rifle and take down the guy on the upper area to the right of the entrance to the Industrial Park. Then switch to your Rocket Launcher to destroy the first line of cars blocking the way. Switch to your Sniper Rifle and climb the ramp on the right side of the entrance, climb onto the ledge that goes along the side of the industrial area, and onto the overhang. This will give you an excellent vantage point in taking down anybody you see. You will probably be shot at from someone near the container crates southeast of your position. Nail the two guys there and angle right so you can get the guy by the concrete ramps south of the two guys you just shot. Go to the south part of the overhang and stop. Use the Sniper Rifle and get the two guys on the far end. Then drop down to ground level and run back to the ramp you used to climb to the upper level. If you do everything right then you should be hearing AK-47 fire as you get to the ramp. While you were getting back to this position then a car will appear at the far end and stop in the middle of the industrial area. Get back on top of the ramp and nail the four gunmen from afar. At this point you should have a 2-Star Wanted Rating but don't do anything yet. Go back inside the Industrial Park and go near the two blue trailers on your left. Stop near the end of the first trailer, angle slightly right, and use your Sniper Rifle to take down the guy near the pillar near where the van is at. Go to the middle of the second trailer and repeat the process but aiming for the guy on the right of the pillar standing on a flatbed trailer. After that then go past the second trailer and stop about halfway to the yellow container crate. Zoom in on the van and take down the guy standing by it then go right and shoot at the feet of the guy behind the blue trailer. Then go left around the bridge pillar and find the last guy standing behind the pillar. Nail him and enter the van. Go to the entrance but slow down as you get there. When you get near the entrance then a Banshee with a gunman will appear. You cannot outrun him and the gunman will destroy the van long before you reach your destination which is Love Media. But, the strange thing is, you don't need to do anything to him. When you see him appear, then stop and back away. If everything goes right then he should turn right and go under the bridge instead of chasing you. Wait a few seconds then proceed forward and to the Pay 'N' Spray. The Banshee may end up getting stuck against a wall or under the bridge which will allow you to get away from him. In addition, going to the Pay 'N' Spray will allow you to repair the damage caused by the gunman as you pass him by and to get rid of the 2-Star Wanted Rating. After you get to Love Media then you will get a cutscene. Toni is all happy because he destroyed all of the evidence linking Salvatore to Donald. But Donald is not happy. It appears that his association with Toni was indeed known and that was enough to turn a lot of voters against him. This will cause Donald to lose the election. And he blames Toni! Then, on top of that, Donald spent everything he had to get into office and then some. He is now bankrupt. After the cutscene ends then you will successfully complete the mission. 0=======0 | Reward \ 0=======================> Nothing. And this will end Donald's line of missions, for now. You will also get a phone call from Salvatore. He needs Toni's help in getting him out of the mess he is currently in. This will re-open his line of missions. In addition, you will get a radio report which announces the re-opening of all bridge and subway services and this will finally open up..... /==XX====XX====XX====XX====XX====X##***##X====XX====XX====XX====XX====XX==\ 0===XX====XX====XX====XX====XX====X##***##X====XX====XX====XX====XX====XX===0 | V. Shoreside Vale [SHVL] | 0===XX====XX====XX====XX====XX====X##***##X====XX====XX====XX====XX====XX===0 \==XX====XX====XX====XX====XX====X##***##X====XX====XX====XX====XX====XX==/ Shoreside Vale is the main residential area of Liberty City. Cedar Grove is home to some of the most expensive houses in the city yet, just to the south in Wichita Gardens, are rundown apartment complexes where the majority of the lower classes live. Cochrane Dam provides hydroelectric power to Liberty City and nearby regions. Additional businesses can be found in Pike Creek. The major transportation hub, Francis International Airport is to the south. /=========================================================================\ 0===========================================================================0 | V.1. A Tour of Shoreside Vale [TRSV] | 0===========================================================================0 \=========================================================================/ Now, that we're here, let's have a tour of this area of Liberty City starting with the: >>Shoreside Vale Safehouse ************************ Location: (West) Cedar Grove, indicated by a CD on the map. Map: (A-4). Notes: This is where you can find your Weapon and Health Icons, store your vehicles, change your clothes, and save your game. From the Safehouse, head north to the street then turn left and stop at the next three-way intersection. From this three-way intersection, turn left and follow the road curve going west then stop just before you get to the next hairpin curve. To the north you should see the entrance to the: >>Cochrane Dam ************ Map: (A-3). Notes: This dam is a major landmark for Liberty City and which provides electric power to the entire region. From the entrance you can go down a road that leads to the base where there is a large storage area for container crates and stairs that lead to the top of the Cochrane Dam Power House. From the entrance to Cochrane Dam, turn around and go back north around the road curve then through the three-way intersection near the Shoreside Vale Safehouse. Then stop at the next three-way intersection. Just north of this intersection is the west entrance to the: >>Upstate Tunnel ************** Location: (North) Cedar Grove. Map: (A-[4, 5]). Notes: This road tunnel, which has east and west entrances, leads upstate to Carcer City and beyond. The tunnel leading north to Carcer City is currently closed for maintenance purposes. From this intersection, turn left onto the road that curves south along the top of Cochrane Dam. After crossing Cochrane Dam then stop at the three-way intersection where the dirt road you are on meets the road curve. Just inside the road curve ahead of you is: >>The Undercover Storage Company ****************************** Location: (South) Cochrane Dam. Map: (B-3). Notes: This company is a place where a business can store lots of items to help save space at their respective facilities. From here, turn left and head down the hill then stop at the next road curve going south. Just inside the road curve you will find: >>Boners Pet Foods **************** Location: (Northeast) Pike Creek. Map: (B-3). Notes: Home of a pet food maker. However, they have been having problems of late that may force them into bankruptcy. From here, follow the road curve to the next four-way intersection then turn right and follow the road curve south then stop at the next four-way intersection. At the southeast corner of this intersection is the: >>Pike Creek Pay 'N' Spray ************************ Location: Pike Creek, on the next block south of Boners Pet Foods. Map: (B-3). Notes: This is where you can have your vehicle repaired or re-sprayed to get rid of Wanted Ratings. And, in the same complex, you will also find the: >>8-Ball's Bomb Shop (Pike Creek) ******************************* Location: Pike Creek, on the next block south of Boners Pet Foods. Map: (B-3). Notes: This is where you can fit your vehicle with a bomb and leave a nasty surprise for someone. From here, turn right and go forward to the next three-way intersection then turn left and stop at the next three-way intersection. At the northeast corner is the: >>Pike Creek Police Station ************************* Location: Pike Creek, southwest of the Pike Creek Pay 'N' Spray. Map: (B-3). Notes: This is where you will be if you end up getting Busted while on Shoreside Vale. And at the southeast corner of the same intersection: >>Hope Medical College ******************** Location: (Southwest) Pike Creek. Map: (B-3). Notes: This is where you will be if you end up getting Wasted while on Shoreside Vale. From here, turn left and head forward to the next four-way intersection then stop. At the northeast corner of this intersection is: >>Liberty Pharmaceuticals (Shoreside Vale) **************************************** Location: (Central) Pike Creek, on the next block east of Pike Creek Police Station. Map: (B-3). Notes: One of two factories for the famous pharmaceutical company based out of Liberty City. And at the southeast corner of the same intersection is: >>AM Petroleum Company (Shoreside Vale) ************************************* Location: (Central) Pike Creek. Map: (B-3). Notes: One of the offices for the large oil company based out of Liberty City. From here, turn right and go forward to the next three-way intersection then stop. To your right you should see a large gray and blue building with large purple garage doors and an overhang which is: >>Scopers Haulage (Shoreside Vale) ******************************** Location: (Central) Pike Creek. Map: (B-3). Notes: One of two buildings for this large business that is based out of Liberty City. From this intersection, turn left and go forward through the next four-way intersection then stop at the next three-way intersection. At the south side of this intersection is: >>Klunt Building ************** Location: (South) Pike Creek, across the street east of The Flophouse. Map: (B-4). Notes: Another company based out of Liberty City. Has a set of stairs to access the roof. If you go north from here then it will take you to a road loop at the base of Cochrane Dam where you will find the: >>Cochrane Dam Power House ************************ Location: Cochrane Dam, at the south part of the Dam base. Map: (A-3). Notes: This helps supply power to all of Liberty City and nearby regions. However, from this three-way intersection, go east, follow the road curve going south then follow the road curve going west and stop at the next four-way intersection. At the northwest corner you will find: >>The Flophouse ************* Location: (South) Pike Creek. Map: (B-[3, 4]). Notes: This is where the poor and destitute find shelter off of the mean streets of Liberty City. From here, turn left and follow the road to the next three-way intersection then stop. To the west is Francis International Airport. Now turn left onto the road and to the nearby road curve where you should see a large Sumo sign. Next to it is a road that leads west towards the Airport grounds. Proceed west towards the grounds and you should see a gate to your right which is for: >>Airport Parking *************** Location: (North) Francis International Airport. Map: (C-4). Notes: This is the main parking lot for Francis International Airport. And directly across the street south of Airport Parking is: >>Francis International Airport Fire Station ****************************************** Location: (North) Francis International Airport. Map: (C-4). Notes: A Firetruck can often be found here and used for the Firetruck Mission. And just southwest of that is the: >>Central Dome ************ Location: (Central) Francis International Airport. Map: (C-4). Notes: This large dome-like structure sits in the center portion of the main Airport area. Continue west and onto the Airport grounds. As you follow the road then you should see the west side of the main building: >>West Airport Entrance ********************* Location: (Central) Francis International Airport. Map: (C-3). Notes: This is a secondary entrance for the airport building. This is used by passengers of private planes. And nearby you should see a bunch of planes: >>Plane Parking Area ****************** Location: (West) Francis International Airport, just west of the West Airport Entrance. Map: (C-3). Notes: This is where some of the planes are parked. This area is has several hangars to the north and west. From here, head south towards the runways themselves: >>Main Runway *********** Location: (South) Francis International Airport. Map: (D-[2, 3, 4]). Notes: This large east-west runway is the main runway for the airport. >>Secondary Runway **************** Location: (South) Francis International Airport. Map: (D-[3, 4]). Notes: This is the smaller runway north and parallel to the Main Runway. >>South Runway ************ Location: (South) Francis International Airport, just south of the Main Runway. Map: (D-3, E-3, E-4). Notes: This is a smaller secondary runway that goes northwest-southeast. After exploring the Airport grounds then go back to the roadway entrance by the Sumo sign. From here, turn right and go forward where you will see the: >>East Airport Entrance ********************* Location: (East) Francis International Airport. Map: (C-4). Notes: This is the main entrance to get inside the Airport building. As you continue forward then you will find a road loop with some stairs nearby that leads up to the: >>Francis International Airport Subway Entrance ********************************************* Location: (Southeast) Francis International Airport. Map: (D-4). Notes: This is the only entrance for the Liberty City Subway System for Shoreside Vale. From the road loop, head back north and to the three-way intersection then turn right and enter the Porter Tunnel (which should be to the right of the ramp leading up to the Shoreside Lift Bridge). Turn left at the three-way intersection inside the tunnel and follow the road to the tunnel exit in Wichita Gardens then stop. And this end of the tunnel is: >>Porter Tunnel (West) ******************** Location: (West) Wichita Gardens. Map: (B-4). Notes: This is the west entrance for the Porter Tunnel which is under construction. At this point in the construction phase you can only go to Francis International Airport. Just north of here you should see a short graffiti covered tunnel which is the: >>Wichita Overpass **************** Location: (Southwest) Cedar Grove. Map: (B-4). Notes: This covered overpass is under the west hairpin turn for Cedar Road. From here, turn left and follow the road then turn left at the next three-way intersection. As you follow this road then you will also be going around: >>The Projects ************ Location: (East) Wichita Gardens. Map: (B-[4, 5]). Notes: This area is home to four large rundown apartment buildings. This is a very seedy area with lots of gang activity. When you get to the three-way intersection at the northeast part of The Projects area then you should see a billboard for "Purser" and a dirt road to the east that leads to the: >>Staunton View Picnic Area ************************* Location: (East) Shoreside Vale. Map: (A-5). Notes: A small beach park east of Cedar Grove where one can have a lovely picnic. From this intersection, turn right and go forward to the next three-way intersection then turn right and go up a bridge then stop at the next three-way intersection. At the northwest corner of this intersection is: >>The Complex *********** Location: (West) Wichita Gardens, just west of Porter Tunnel (West). Map: (B-4). Notes: A large five sided apartment complex. This place would become the Shoreside Vale Safehouse in "Grand Theft Auto III". Just across the street south of The Complex is the: >>Gardens Shortcut **************** Location: (West) Wichita Gardens. Map: (B-4). Notes: This is a very large gap between the guardrails and will lead to a gently sloping grassy hillside. Going from The Complex and through the shortcut will take you to the main road leading to the Porter Tunnel and Cochrane Dam. A real time saver. Now, from this three-way intersection, turn right and proceed forward on: >>Cedar Road ********** Location: Starts at the three-way intersection near The Complex in Wichita Gardens and goes north, winding through two hairpin curves and up to a three-way intersection where it ends. Map: (B-4). Notes: This also has a parking lot near the west hairpin curve leading up. Stop at the three-way intersection at the end of Cedar Road. And on the north side of this intersection is: >>The Homes ********* Location: Cedar Grove. Map: (A-[4, 5]). Notes: A group of seven large expensive homes including a mansion and your Safehouse. From this intersection, turn right and to the road curve going north where you will find: >>The Mansion *********** Location: Cedar Grove. Map: (A-5). Notes: The largest residence of The Homes which is owned by media mogul Donald Love. And this is where I am going to end the tour. You can head back to your Safehouse if you like. Now, that I've familiarized you with Shoreside Vale, it is time to go over the locations of the..... /=========================================================================\ 0===========================================================================0 | V.2. Shoreside Vale Weapon And Item Locations [VLWI] | 0===========================================================================0 \=========================================================================/ Listed in this chapter, by neighborhood, are the Weapon, Health, Body Armor, Police Bribe, and Adrenaline Icons for the Shoreside Vale region of Liberty City: /XXXXXXXXXXXXXXXXXXXXXXXXX\ 0+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++0 | Cedar Grove \ 0+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++0 0========0 | Weapons \ 0=====================================> >>Remote Grenades *************** Location: In the swimming pool at the backyard of the white house next door west of The Mansion. Map: (A-5). >>Spaz Shotgun ************ Location: Behind the Ammu-Nation billboard near the northeast corner of The Projects. Map: (B-5). Directions: From the three-way intersection just southeast of The Complex, head east down the bridge and stop at the next three-way intersection. From here, turn left then stop at the next three-way intersection. At the east side of this intersection should be the road that leads to the Staunton View Picnic Area. At the north side of the intersection, up high on an embankment, is a large Ammu-Nation billboard. The Spaz Shotgun is behind this billboard. 0===========0 | Body Armor \ 0=====================================> >>Location: At the west side of the house next door east of the Shoreside Vale Safehouse. Map: (A-4). /XXXXXXXXXXXXXXXXXXXXXXXXX\ 0+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++0 | Shoreside Vale \ 0+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++0 0========0 | Weapons \ 0=====================================> >>Molotovs ******** Location: At the north end of the Staunton View Picnic Area by the picnic tables. Map: (A-5). 0=======0 | Health \ 0=====================================> >>Location: At the north end of the Staunton View Picnic Area by the picnic tables. Map: (A-5). /XXXXXXXXXXXXXXXXXXXXXXXXX\ 0+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++0 | Cochrane Dam \ 0+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++0 0========0 | Weapons \ 0=====================================> >>Remote Grenades *************** Location: At the southwest corner of the roof of the Cochrane Dam Power House and close to the dam. Map: (A-3). Directions: You need to go to the base of Cochrane Dam to get to the stairs that allow access to the roof of the Power House. >>Sniper Rifle ************ Location: On the top of the west entrance for the Upstate Tunnel. Map: (A-4). 0=======0 | Health \ 0=====================================> >>Location: On the walkway leading to the east dam dome at the lake behind Cochrane Dam. Map: (A-3). <0++++++++++++++++++++++X##***##X++++++++++++++++++++++0> >>Location: In the middle of the road loop at the Cochrane Dam Power House. Map: (A-3). 0===========0 | Body Armor \ 0=====================================> >>Location: Inside the open garage at the east side of The Undercover Storage Company. Map: (B-3). 0=============0 | Police Bribe \ 0=====================================> >>Location: In the center of the hairpin turn just south of the main entrance to Cochrane Dam. Map: (A-4). 0===========0 | Adrenaline \ 0=====================================> >>Location: On the top of the west entrance for the Upstate Tunnel. Map: (A-4). /XXXXXXXXXXXXXXXXXXXXXXXXX\ 0+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++0 | Pike Creek \ 0+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++0 0========0 | Weapons \ 0=====================================> >>Katana ****** Location: On top of the Klunt Building. Map: (B-4). Directions: Use the stairs on the south side of the building to access the weapon. >>Chainsaw ******** Location: In Garage #7 at the back of the Pike Creek Police Station. Map: (B-3). >>MP5 *** Location: In the fenced off area on the east side of Boners Pet Foods. Map: (B-3). Directions: Get an Ambulance and back it up against the chain-link fence. Then get out and climb the Ambulance then jump the fence to gain access to the MP5. 0=======0 | Health \ 0=====================================> >>Location: At Hope Medical College (x2). Map: (B-3). <0++++++++++++++++++++++X##***##X++++++++++++++++++++++0> >>Location: At the northwest corner of Scopers Haulage (Shoreside Vale). Map: (B-3). Directions: Go to the three-way intersection between the Pike Creek Police Station and Hope Medical College and head south. Follow the road curve going east and go down the incline. As you continue forward then you should see the south entrance for the Scopers Haulage to your left. Turn left through the entrance then turn left again and turn right around the next corner. You should now be between the building and the retaining wall. Continue forward and you should find the Health at the northwest corner of the building. <0++++++++++++++++++++++X##***##X++++++++++++++++++++++0> >>Location: Behind a trailer at the south side of the Klunt Building. Map: (B-4). 0===========0 | Body Armor \ 0=====================================> >>Location: At the east side of Liberty Pharmaceuticals (Shoreside Vale). Map: (B-3). Directions: Go to the four-way intersection at the southwest corner of Liberty Pharmaceuticals (Shoreside Vale). Near this corner is the entrance into the facility. Go northeast through the entrance then angle east and head to the east side of the building to find the Body Armor by the wall that goes around the business. 0=============0 | Police Bribe \ 0=====================================> >>Location: At the bottom of the incline just northeast of the Pike Creek Pay 'N' Spray. Map: (B-3). Directions: Go to the Pike Creek Pay 'N' Spray. Just north of it is a incline that leads down to a lower level on the east side of this block. The Police Bribe is at the bottom of this incline. <0++++++++++++++++++++++X##***##X++++++++++++++++++++++0> >>Location: Near the stairs at the south side of the Klunt Building. Map: (B-4). <0++++++++++++++++++++++X##***##X++++++++++++++++++++++0> >>Location: In a field south of Hope Medical College. Map: (C-3). Directions: Go to the three-way intersection between the Pike Creek Police Station and Hope Medical College and head south. Follow the road curve going east and go down the incline. As you continue forward then you should see the south entrance for the Scopers Haulage to your left. Stop at the entrance then cross the street going southwest and onto the grass. Continue forward from here and you should find the Police Bribe after a short distance. 0===========0 | Adrenaline \ 0=====================================> >>Location: At the front entrance of Liberty Pharmaceuticals (Shoreside Vale). Map: (B-3). Directions: Go to the four-way intersection at the southwest corner of Liberty Pharmaceuticals (Shoreside Vale). Near this corner is the entrance into the facility. Go northeast through the entrance to find the Adrenaline by the front entrance. /XXXXXXXXXXXXXXXXXXXXXXXXX\ 0+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++0 | Wichita Gardens \ 0+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++0 0========0 | Weapons \ 0=====================================> >>Stubby Shotgun ************** Location: Behind "The Liberty King" billboard at the east side of The Complex. Map: (B-5). >>MP5 *** Location: Underneath the main road bridge in the center of The Projects area. Map: (B-5). Directions: From the three-way intersection just southeast of The Complex, head east down the bridge and stop at the next three-way intersection. At the southeast corner of this intersection are two apartment buildings close together. Go into the nearby parking area for the building closest to you then go southwest along the side of the bridge ramp which should be to your right. Turn right at the next corner to find the MP5 under the bridge. >>Sniper Rifle ************ Location: Underneath the broken twisted bridge east of the Klunt Building. Map: (B-4). Directions: Go to the four-way intersection at the southeast corner of The Flophouse. From here, go south and follow the road curve going east. As you continue going forward then you should see a pair of billboards for "The Third Leg" and Kronos to your left. Just beyond them is a dirt road. Turn left onto the dirt road and it will end at a broken twisted bridge. The Sniper Rifle can be found underneath this bridge. 0=======0 | Health \ 0=====================================> >>Location: In the entranceway of a large apartment building at The Projects. Map: (B-5). Directions: From the three-way intersection just southeast of The Complex, head east down the bridge and stop at the next three-way intersection. At the northwest corner of this intersection is one of the large apartment buildings for The Projects. The Health can be found at the entranceway at the northwest part of this building. 0===========0 | Body Armor \ 0=====================================> >>Location: Behind the Kronos billboard across the street east of The Projects area. Map: (B-5). Directions: From the three-way intersection just southeast of The Complex, head east down the bridge and stop at the next three-way intersection. At the east side of this intersection is a Kronos billboard. The Body Armor is behind this billboard. 0=============0 | Police Bribe \ 0=====================================> >>Location: In the middle of the Gardens Shortcut. Map: (B-5). 0===========0 | Adrenaline \ 0=====================================> >>Location: In front of the main entrance of The Complex. Map: (B-4). /XXXXXXXXXXXXXXXXXXXXXXXXX\ 0+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++0 | Francis International Airport \ 0+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++0 0========0 | Weapons \ 0=====================================> >>Knife ***** Location: On the steps leading down at the Francis International Airport Subway Entrance. Map: (D-4). >>.357 **** Location: Above the East Airport Entrance. Map: (C-4). Directions: Go to the Francis International Airport Fire Station. From here, head west along the concrete wall with the chain-link fence until you find a gate that leads into the Central Dome area. After you go through the gate then look to the east to find a wooden ramp which will allow you to jump onto the Francis International Airport Fire Station. Go to to the west side of the Central Dome area so you can have enough space to make the jump. Once on the roof of the Fire Station then head south along the east side of the building where you will find the .357 behind a sign (and above the East Airport Entrance). >>M60 *** Location: On top of one of the small hangars southwest of the East Airport Entrance. Map: (D-4). Directions: Go to the Francis International Airport Fire Station. From here, head west along the concrete wall with the chain-link fence until you find a gate that leads into the Central Dome area. After you go through the gate then look to the east to find a wooden ramp which will allow you to jump onto the Francis International Airport Fire Station. Go to to the west side of the Central Dome area so you can have enough space to make the jump. Once on the roof of the Fire Station then head south along the east side of the building and turn west at the next corner. Then head west until you reach the edge of the roof and you can see a small hangar. You should also see the M60 on top of this hangar and jump from this roof to the hangar to access. >>Rocket Launcher *************** Location: On the shoreline underneath the Shoreside Lift Bridge. Map: (C-4). 0=======0 | Health \ 0=====================================> >>Location: Behind the "Kiss Me, Yardie!" billboard at the south side of the road loop near the Francis International Airport Subway Entrance. Map: (D-4). <0++++++++++++++++++++++X##***##X++++++++++++++++++++++0> >>Location: In the fountain near the Francis International Airport Subway Entrance. Map: (D-4). 0===========0 | Body Armor \ 0=====================================> >>Location: At the Francis International Airport Fire Station. Map: (C-4). <0++++++++++++++++++++++X##***##X++++++++++++++++++++++0> >>Location: In one of the small empty hangars north of the Plane Parking Area. Map: (C-3). 0=============0 | Police Bribe \ 0=====================================> >>Location: A short distance west of the Francis International Airport Fire Station. Map: (C-4). /=========================================================================\ 0===========================================================================0 | V.3. Hidden Packages (Shoreside Vale) [HPSV] | 0===========================================================================0 \=========================================================================/ Listed below are the remaining thirty Hidden Packages that can be found on Shoreside Vale: 0==================0 | Cedar Grove (CDG) \ 0=====================================================> | Packages - 4 | 0==============0 [CDG-H71] - Location: By the left side of the roadblock for the Upstate road inside the Upstate Tunnel. Map: (A-4). [CDG-H72] - Location: On the east side of a large lavender house. Map: (A-4). Directions: Head to the three-way intersection near the east entrance to the Upstate Tunnel. From here, head west along the road. The fence for The Mansion should be to your left as you proceed. When you get to the end of The Mansion's fence then you should see a short wooden fence. As you proceed forward then this fence will end and you should see an open yard. Go southwest through this open yard and you should approach the backside of a large lavender house. The Hidden Package is at the east side of this house. [CDG-H73] - Location: Behind "The Third Leg" billboard at the west hairpin turn for Cedar Road. Map: (B-4). [CDG-H74] - Location: Along the rocky hillside between Cedar Grove and Wichita Gardens. Map: (B-5). Directions: Go to the front entrance of The Mansion. Then go south across the street to the sidewalk and turn right. After a short distance then you should see the beginning of a short wall. Go to the end of this wall then head slightly south so you can look down the rocky hillside. You should see the Hidden Package about halfway down. Carefully go down to acquire it. 0=====================0 | Shoreside Vale (SSV) \ 0=====================================================> | Packages - 1 | 0==============0 [SSV-H75] - Location: By the water's edge near the southeast part of the parking lot for the Staunton View Picnic Area. Map: (A-5). 0===================0 | Cochrane Dam (CCD) \ 0=====================================================> | Packages - 4 | 0==============0 [CCD-H76] - Location: Near the fence, and behind an L-shaped group of red and blue container crates, at the east side of the base of the dam. Map: (A-3). [CCD-H77] - Location: At the base of the Cochrane Dam Power House. Map: (A-3). Directions: Go to the road loop at the base of Cochrane Dam and stop at the Power House. On the east side of the Power House is a metal walkway where you will find the Hidden Package. [CCD-H78] - Location: At the edge of the cliff at the westernmost part of the Cochrane Dam area. Map: (A-3). Directions: Head to the three-way intersection (with the road curve) at the northwest corner of The Undercover Storage Company. From here, go north and towards the top of Cochrane Dam. To your left you should see the "Welcome To The Cochrane Dam" sign. Stop at this sign then head straight west toward the ocean. You should then see the Hidden Package at the cliff edge. [CCD-H79] - Location: Behind a large rock at the south part of the road loop near the Cochrane Dam Power House. Map: (B-3). 0=================0 | Pike Creek (PKC) \ 0=====================================================> | Packages - 8 | 0==============0 [PKC-H80] - Location: Behind the large white cylinders just south of The Undercover Storage Company. Map: (B-3). [PKC-H81] - Location: In the fenced off area on the lower level just east of the Pike Creek Pay 'N' Spray. Map: (B-3). Directions: Go to the Pike Creek Pay 'N' Spray. Just north of it is a ramp that leads down to a lower level on the east side of this block. When you get down to this lower level then turn right at the corner to find a large container crate. Just behind it is a fenced off area where you will find the Hidden Package by a large stack of wood. [PKC-H82] - Location: In Garage #2 at the back of the Pike Creek Police Station. Map: (B-3). [PKC-H83] - Location: By a tree at the AM Petroleum Company (Shoreside Vale) building. Map: (B-3). Directions: Go to the four-way intersection at the southwest corner of Liberty Pharmaceuticals (Shoreside Vale). At the southeast corner of this intersection is the northwest side of AM Petroleum Company (Shoreside Vale). Near this corner is a set of stairs leading down. As you go down the stairs then you should see a large tree to your left. The Hidden Package is next to this tree. [PKC-H84] - Location: By a dumpster at the northwest corner of The Flophouse building. Map: (B-3). [PKC-H85] - Location: By the ramp at the northwest corner of the roof of the Klunt Building. Map: (B-4). Directions: Use the stairs on the south side of the building to access. [PKC-H86] - Location: At the southeast part of the roof for Scopers Haulage (Shoreside Vale). Map: (B-3). Directions: Go to Hope Medical College, get an Ambulance, go to the wall on the east side and jump onto the Ambulance then over the wall to the roof so you can acquire this Package. [PKC-H87] - Location: In the field south of Scopers Haulage (Shoreside Vale). Map: (C-3). Directions: Go to the three-way intersection between the Pike Creek Police Station and Hope Medical College and head south. Follow the road curve going east and go down the incline. As you continue forward then you should see the south entrance for the Scopers Haulage (Shoreside Vale) to your left. Stop at the entrance then cross the street going south and onto the grass. Continue forward from here and you should find the Hidden Package after a short distance. 0======================0 | Wichita Gardens (WCG) \ 0=====================================================> | Packages - 3 | 0==============0 [WCG-H88] - Location: By the water's edge near the southeast corner of The Projects area. Map: (B-5). Directions: From the three-way intersection just southeast of The Complex, head east down the bridge and stop at the next three-way intersection. From here, turn right and stop at the next three-way intersection. Just southeast of here is a small hill that is part of the shoreline. The Hidden Package can be found at the water's edge at the east side of this hill. [WCG-H89] - Location: In the entranceway of a large apartment building at The Projects. Map: (B-5). Directions: From Package [WCG-H88], go back to the road intersection and go west then stop just before you get to the road curve going north. Off to your right should be one of the large apartment buildings for this area. The Hidden Package can be found in the entrance of this large apartment building. [WCG-H90] - Location: Across the channel, at it's narrowest point, at the west part of Wichita Gardens. Map: (B-4). Directions: Go down the road leading to the road loop at the Cochrane Dam Power House. As you reach the large bridge overhead then turn right and off of the road. When you get near the water's edge then head southeast and along the shore. You will eventually see the Package when you go from Pike Creek to Wichita Gardens. 0====================================0 | Francis International Airport (FIA) \ 0=====================================================> | Packages - 10 | 0===============0 [FIA-H91] - Location: Behind the Kronos billboard. Map: (C-4). Directions: Go to the four-way intersection at the southeast corner of The Flophouse. From here, go south and follow the road curve going east. As you continue going forward then you should see a pair of signs for "The Third Leg" and Kronos to your left. The Hidden Package can be found behind the Kronos billboard. [FIA-H92] - Location: On the overhang southwest of the Central Dome. Map: (C-3). Directions: Get a PCJ-600 and go to the Francis International Airport Fire Station. Head west along the concrete wall with the chain-link fence until you find a gate that leads into the Central Dome area. When you get inside then go to the northwest side of this area to find a luggage ramp. Start near the gate so you can have room to jump onto the overhang. Once on the overhang then turn left and jump over the divide to get access to the Package. [FIA-H93] - Location: Behind container crates southeast of the Central Dome. Map: (C-4). Directions: From Package [FIA-H92], drop down onto the ground and head east to find a group of container crates. The Hidden Package is behind this group of crates. Just north of these crates is another luggage ramp. Go to the blue container crate north of that to start the jump into the area so you can access the package. [FIA-H94] - Location: Above the East Airport Entrance. Map: (C-4). Directions: From Package [FIA-H93], go onto the wooden ramp so you can get out from behind the container crates. After that then head north and to the gate then stop. Just east of the gate is another wooden ramp which will allow you to jump onto the Francis International Airport Fire Station. Go to to the west side of the Central Dome area so you can have enough space to make the jump. Once on the roof of the Fire Station then head south along the east side of the building where you will find the Package behind a sign (and above the East Airport Entrance). [FIA-H95] - Location: Underneath the bridge ramp for the Shoreside Lift Bridge. Map: (C-4). [FIA-H96] - Location: Behind the west side of the open Liberty International Airport hangar at the west side of the Plane Parking Area. Map: (C-3). [FIA-H97] - Location: On one of the wings of a plane at the northeast part of the Plane Parking Area. Map: (C-3). Notes: You need to make a slow jump with a motorcycle onto the wing to acquire the Package. [FIA-H98] - Location: Behind the Liberty International Airport sign above the West Airport Entrance. Map: (C-3). Notes: Use the luggage ramp just south of the sign to jump onto the lower roof. You will need to use a motorcycle (PCJ-600 or Freeway) for the jump. Thanks goes to Paul King for pointing out that you can use the Freeway here. [FIA-H99] - Location: In-between the yellow and white striped concrete ramps midway along the Secondary Runway. Map: (D-3). [FIA-H100] - Location: On the lowermost level near the end of the South Runway. Map: (E-4). This should leave you with one Hidden Package left and you won't be able to get that one until near the end of the Main Story Missions. /=========================================================================\ 0===========================================================================0 | V.4. Rampages (Shoreside Vale) [RMSV] | 0===========================================================================0 \=========================================================================/ Listed below are the remaining seven Rampages for Shoreside Vale and the strategies for each one: 0==================0 | Cedar Grove (CDG) \ 0=====================================================> [CDG-R14] - Run Over 30 Columbian Gangbangers [Any Vehicle] *********************************************** Location: Behind the pink garage for the white house next door west of The Mansion. Map: (A-5). Notes: Grab the nearby sports car and start going down the sidewalk. The Columbians seem to spawn only in front of this house so you will need to go back and forth along the sidewalk to claim your victims. Pedestrians will be mixed in along with the Columbians but don't change anything. You should be finished before the Cops become too much of a problem. 0===================0 | Cochrane Dam (CCD) \ 0=====================================================> [CCD-R15] - Massacre 35 Pedestrians [Chainsaw] ********************************** Location: By the west dam dome at the lake behind Cochrane Dam. Map: (A-3). Notes: There will be lots of pedestrians running about at the dam tower. Run around and quickly jab them with the Chainsaw. Use the target lock to help in nailing your victims. Having the Infinite Run Feature will help here. 0=================0 | Pike Creek (PKC) \ 0=====================================================> [PKC-R16] - Blow Away 25 Columbian Gangsters [Stubby Shotgun] ************************************************* Location: By the garage door at Liberty Pharmaceuticals (Shoreside Vale). Directions: Go to the four-way intersection at the southwest corner of Liberty Pharmaceuticals (Shoreside Vale). Near this corner is the entrance into the facility. Go northeast through the entrance to find an overhang with a garage door. The Rampage can be found by the door. Map: (B-3). Notes: These guys pack Micro-SMGs and will run up to you so you need to be careful. However, if you are close enough to a group, then you can knock them all down and kill them before they can get up and become a problem. They tend to spawn close to your position so you don't need to run around and hunt for some. [PKC-R17] - Destroy 10 Vehicles [Rocket Launcher] ************************************* Location: On top of the overhang of the small building at the east side of the Klunt Building area. Map: (B-4). Notes: You need to jump down and run up to the roof of the main Klunt Building to get a good vantage point. The cars tend to spawn quickly and often so you will have no problem with this Rampage. [PKC-R18] - Snipe 25 Pedestrians [Sniper Rifle] *********************************** Location: South of the large orange Curve billboard just southwest of The Flophouse. Directions: Head to the four-way intersection at the southeast corner of The Flophouse. From here, head west and stop at the next three-way intersection. At the south side of this intersection is the Curve billboard. The Rampage is just south of this billboard. Map: (C-3). Notes: You can pretty much stay where you are and turn north toward the intersection. The pedestrians spawn often giving you many targets for to snipe. I found this to be a pretty easy Rampage. 0======================0 | Wichita Gardens (WCG) \ 0=====================================================> [WCG-R19] - Burn 40 Pedestrians [Molotovs] ****************************** Location: In the entranceway of a large apartment building at The Projects. Directions: From the three-way intersection just southeast of The Complex, head east down the bridge and stop at the next three-way intersection. From here, turn north then head west at the next three-way intersection. Continue west and stop when you get to the road curve going south. Just inside this road curve is a car garage to the apartment building just south of it. The Rampage can be found in the entrance of this large apartment building. Map: (B-4). Notes: It really helps to have the Fireproof Feature earned by doing the Firetruck Mission. It will make this Rampage very easy. Just run around and throw, or drop, the Molotovs at any pedestrian you see. You should get through this with no problem. [WCG-R20] - Destroy 10 Vehicles [Spaz Shotgun] ********************************** Location: In the back area between apartment buildings at The Projects. Directions: From the three-way intersection just southeast of The Complex, head east down the bridge and stop at the next three-way intersection. At the southeast corner of this intersection are two apartment buildings close together. Go into the nearby parking area for the building closest to you then go along the north side of the building. When you get to the next corner then angle southwest past it and head for the back area between the two apartment buildings where you will find the Rampage. Map: (B-5). Notes: Bring a vehicle with you when you pick up the Rampage. When you get the Rampage then get into your vehicle and go straight north then into the street. Block both lanes and exit. Shoot up the vehicles that get caught up in the jam. There are also two vehicles in the parking lot to the west if you need to destroy them. Don't forget to destroy the vehicle you brought along with you. After completing these Rampages in Shoreside Vale then you will complete all of the Rampages in the game and you will finally unlock the M60 Weapon Icon for your Safehouses plus gain another step towards 100% Completion. /=========================================================================\ 0===========================================================================0 | V.5. Unique Stunt Jumps (Shoreside Vale) [USJV] | 0===========================================================================0 \=========================================================================/ Listed below are the remaining seven Unique Stunt Jumps that can be found on Shoreside Vale: 0=================0 | Pike Creek (PKC) \ 0=====================================================> [PKC-J20] - A wooden ramp ************* Location: By a window inside the open garage at the east side of The Undercover Storage Company. Heading: South to North and land inside the road loop at Cochrane Dam. Map: (B-3). Vehicle: PCJ-600. Notes: Go south all the way to the wall to get distance for you approach and lean down as you make your run. [PKC-J21] - A metal ramp ************* Location: At the northeast corner of the three-way intersection at the northwest corner of the Pike Creek Police Station. Directions: From Package [PKC-J20], head back west to the road entrance but, just as you get there, then turn south and head along the wall to find the Jump. Heading: North to South land on top of the Pike Creek Police Station. Map: (B-3). Vehicle: PCJ-600. Notes: Go into the street near the fence for the Cochrane Dam and lean down as you make your approach. [PKC-J22] - A wooden ramp ************* Location: At the southeast corner of Liberty Pharmaceuticals (Shoreside Vale). Heading: West to East. Map: (B-3). Vehicle: PCJ-600. Notes: You need to start on the street west of the building, turn into the entrance, dodge the two stacks of wood, and land on the grass on the other side of the billboard to get credit for the Jump. [PKC-J23] - A metal ramp ************ Location: At the northwest side of the roof of the Klunt Building. Heading: Southeast to Northwest and land in the parking lot for AM Petroleum Company (Shoreside Vale). Map: (B-4). Vehicle: PCJ-600. [PKC-J24] - A wooden ramp ************* Location: At the southeast corner of Scopers Haulage (Shoreside Vale). Heading: West to East and get at least 65 Meters. Map: (B-3). Vehicle: PCJ-600. 0======================0 | Wichita Gardens (WCG) \ 0=====================================================> [WCG-J25] - A pile of gravel **************** Location: On top of the Porter Tunnel entrance. Heading: South to North and get at least 60 Meters. Map: (B-4). Vehicle: PCJ-600. [WCG-J26] - A rock outcropping ****************** Location: Near the broken guardrail at the road curve northeast of the Klunt Building area. Heading: West to East and land on the main road in Wichita Gardens. Map: (B-4). Vehicle: PCJ-600. After completing these Jumps then you will also finish up all of the Jumps in the game. You will get your $10,000 bonus and another step toward 100% Completion. Now to the next chapter..... /=========================================================================\ 0===========================================================================0 | V.6. Obtaining a Rhino [OBRH] | 0===========================================================================0 \=========================================================================/ With the opening of Shoreside Vale you can now officially max out your Wanted Ratings at 6-Stars. This also gives you the option of acquiring the Rhino if you wish to have one for whatever purpose (mainly for the Vigilante Mission if you have problems doing it with a Police Car). The best place to acquire a Rhino is at your Staunton Island Safehouse in Newport. You may also want to get a lot of Flamethrower ammo. Go into the garage where your Weapon Icons are located. Use the Flamethrower to shoot flames through the wall and into the nearby street. This will start killing civilians and Police alike. It won't take long for Police Vehicles to start showing up. But, since you are on the other side of the wall, then you are safe. After blowing up lots of Police Vehicles, with the Flamethrower, then you will eventually get the 6-Star Wanted Rating. After that is achieved then switch to your .357 and head out into the street. This is the trickiest part. You have to get the Rhino without the soldiers or anybody else killing you. The best place to lure a Rhino is the area near the ramp leading up to the Pay 'N' Spray. It is secluded enough to limit other vehicles to prevent interference. After the soldiers leave the Rhino to confront you then kill them with your .357 and snag the Rhino then park it in the Safehouse garage. Then run into your Safehouse and save your game to get rid of the Wanted Ratings. /=========================================================================\ 0===========================================================================0 | V.7. Vigilante Mission (Rhino) [VGMR] | 0===========================================================================0 \=========================================================================/ Regardless of whether you did Early Exploring and took advantage of the "AWOL Angel" Trick or waited until Shoreside Vale opened up to acquire a Rhino, you now have the option of doing the Vigilante Mission in the tank. If you had trouble doing this mission in the Police Car then this is certainly the best option. Get in the Rhino and Press Activate Vehicle Mission to begin the Vigilante Mission. With the Rhino, this mission becomes super easy. All you need to do is to hit the target cars to destroy them and the criminals inside. However, the Rhino is slower than the Police Car and it takes awhile to get a full head of steam. Still, chasing after them this way is less risky than using the Tank Gun Boost. With the Tank Gun Boost you can catch up to them more quickly but will jack up your Wanted Ratings because you are destroying cars and people behind you as you fire the Main Gun to chase your quarry. And all of the Police attention can make things harder on you even though you are in a tank. When you decide to end the Vigilante Mission then go back to your Staunton Island Safehouse (since it has the only garage large enough to hold the Rhino), park it in the garage, run into your Safehouse, and save your game to get rid of the Wanted Ratings. /=========================================================================\ 0===========================================================================0 | V.8. "Chasin' RC" [CHRC] | 0===========================================================================0 \=========================================================================/ Just north of the Main Runway and southwest of the East Airport Entrance for Francis International Airport are a pair of small hangars. Inside the east hangar, which has a M60 Weapon Icon on top, is a Toyz Van. Entering this Toyz Van triggers the "Chasin' RC" side-mission. This is the third and final RC race for Liberty City. The rules and rewards are exactly the same as in "Thrashin' RC" and "Ragin' RC". The wide open spaces of the airport tarmac can allow you to avoid collisions with the other cars. But, it should be noted that they can, and will, swerve to deliberately knock you off course so keep that in mind. And being that the course is in open area it is difficult for you to catch up to the other cars should you fall behind because there aren't many obstacles for them to smack into. After you get into first place then they won't be much of a problem. It is dealing with the three ramps on the course that can be the problem. You need to make a good landing to keep from bouncing around and allowing you to fall behind or to allow the other cars to pass you up. The thing to do is that when you get on a ramp is to slow down a little. This will allow you to get a solid landing even if it is not perfect. The other cars mess up on the ramps from time to time and making good landings will let you increase your lead or pass up cars. /=========================================================================\ 0===========================================================================0 | V.9. "See The Sight Before Your Flight" [SSBF] | 0===========================================================================0 \=========================================================================/ Near the Francis International Airport Subway Entrance is a kiosk. You will also see a yellow marker. Going into the marker will trigger the "See The Sight Before Your Flight" side-missions. The mission is to escort tourists to famous Liberty City landmarks and take souvenir photographs of them when you get there then bring them back to the airport before their plane departs. The higher the quality of photos, the more bonus money you can make, up to $500. You have up to three shots to get the best shot. There are twelve of these missions and you don't need to do them all at once. These missions are fairly easy as long as you don't get into too many wrecks getting to and from your destination. Use the Taxi parked at the bottom of the nearby stairs to take the tourists where they need to go. You also need to be on the lookout for muggers when you are trying to take photos. If you are trying to take a photo and you hear a loud "klunk" (with picture shaking), then you are being mugged. Kill the mugger and proceed. You also need to be careful when doing the third mission which is Chinatown Plaza. The nearby Triads are going to be hostile to you which can make this mission more challenging. When heading into Staunton Island then you can jump off of the Shoreside Lift Bridge Loop to save time. Kelstar also had this to say about this side-mission: "For the Portland sites I found it easier to use a PCJ in the the subway tunnels as it is right next to the booth. The subway stations have ramps next to the platforms which allow you to drive from the tracks on to the platform. There is a risk of killing yourself if you crash head on to a train but they're pretty easy to avoid and you can pretty much go at top speed without falling off even if you hit the side of the tunnel wall." It should be noted that there are a couple of errors on the sights. First, Liberty City Museum is actually City Hall and City Hall is actually The Courthouse. Below is the listing of sights, time allowed and money for mission completion (excluding bonuses): 0========0 | Sight 1 \ 0=======================> Where: Cochrane Dam Time: 3:20. Money: $250. 0========0 | Sight 2 \ 0=======================> Where: Liberty Memorial Coliseum Time: 4:20. Money: $500. 0========0 | Sight 3 \ 0=======================> Where: Chinatown Plaza Time: 5:40. Money: $1,000. 0========0 | Sight 4 \ 0=======================> Where: Liberty Cathedral Time: 4:00. Money: $500. 0========0 | Sight 5 \ 0=======================> Where: Callahan Bridge (Portland Side) Time: 6:20. Money: $1,000. 0========0 | Sight 6 \ 0=======================> Where: Liberty City War Memorial (Belleville Park) Time: 4:00. Money: $500. 0========0 | Sight 7 \ 0=======================> Where: Strip Club (Red Light District) Time: 6:00. Money: $1,000. 0========0 | Sight 8 \ 0=======================> Where: Liberty City Museum Time: 4:20. Money: $500. 0========0 | Sight 9 \ 0=======================> Where: The Big Shot Casino Time: 4:10. Money: $500. 0=========0 | Sight 10 \ 0=======================> Where: Black Lightman's House (Cedar Grove) Time: 3:20. Money: $250 0=========0 | Sight 11 \ 0=======================> Where: City Hall (Staunton Island) Time: 3:20. Money: $500. 0=========0 | Sight 12 \ 0=======================> Where: Portland Rock and Lighthouse Time: 5:40. Money: $1,000. After completion of the last side-mission then you will be given a $2,500 completion bonus plus an Armored Landstalker at your Shoreside Vale Safehouse. When you get back to the Safehouse then store the Armored Landstalker in the garage. /=========================================================================\ 0===========================================================================0 | V.10. The Backseat Shooter Missions (Shoreside Vale) [BSSV] | 0===========================================================================0 \=========================================================================/ The last of the three Backseat Shooter Missions can be found on Shoreside Vale. If you sneak to Shoreside Vale early then you can use this side-mission to get a 6-Star Wanted Rating to acquire a Rhino before doing any of the Main Story Missions. The Machine Gun Ammo Trick, noted earlier, also works for this side-mission. /XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\ 0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0 | V.10.A. "AWOL Angel" \ 0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0 At the north entrance of The Complex in Wichita Gardens is an Angel motorcycle. Climbing on the motorcycle will trigger the "AWOL Angel" side-mission. You are given an M60 and three minutes to destroy at least eleven targets to set a new high score. Below is a listing of the levels and vehicles used: >>[1] - Securicar. >>[2] - Securicar. >>[3] - Bobcat. >>[4] - Bobcat. >>[5] - Landstalker. >>[6] - Landstalker. >>[7] - Patriot. >>[8] - Patriot. >>[9] - Patriot. >>[10] and beyond Barracks OL. Starting at Level 3, each vehicle will have at least one gunner who will shoot back at you. At Level 7, there will be two gunners and at Level 10 there will be three gunners per vehicle. As with "Scooter Shooter" and "9mm Mayhem", it is best to kill the shooters first before focusing on the car. This is especially important because the gunners wield M4s and will fill up your Damage Meter in a hurry. Save the Adrenaline Pills for Levels 10 and beyond. /=========================================================================\ 0===========================================================================0 | V.11. "Gangsta GP" [GSGP] | 0===========================================================================0 \=========================================================================/ At the east side of Liberty Pharmaceuticals will be a pay-phone with a yellow marker. This will trigger the "Gangsta GP" race, the fifth out of six illegal street races in Liberty City. You need to get a PCJ-600 since all of the other riders will be using them also. This three lap race is held in and around Pike Creek. Just like the "Torrington TT" race, your best bet for successful completion is to make the turns better than your opponents. When you finish the race in first place then you will be given $1,500 and take another step toward 100% Completion. /=========================================================================\ 0===========================================================================0 | V.12. "Wi-Cheetah Run" [WIRN] | 0===========================================================================0 \=========================================================================/ On the east side of The Projects in Wichita Gardens is another pay-phone with a yellow marker. This will trigger the "Wi-Cheetah Run" race, the sixth and final illegal street race for Liberty City. You'll need to get a Cheetah since the other drivers will be using them too. You can find one in the Airport Parking lot. This two lap race will be done in the Cedar Grove and Cochrane Dam areas. The Cheetah, like all the other sports cars, suck at durability. A few smashups and your car is toast. When the race begins, it is best to just hang back until you get into the Upstate Tunnel. This is the best place to put the pedal to the metal since the other drivers aren't going as fast as they should. However, the bright lights inside the tunnel may blind you to traffic. Once in front, slow it down around the turns. This will reduce your chances of receiving damage and will allow you to keep your car longer. On the second lap you can extend your lead when re-entering the Upstate Tunnel. Winning this race will net you $1,500, another step toward 100% Completion, and completion of all of the illegal street races in the game. /=========================================================================\ 0===========================================================================0 | V.13. "Avenging Angels" (Shoreside Vale) [AVSV] | 0===========================================================================0 \=========================================================================/ Switch to your Avenging Angels Outfit and head to The Projects at Wichita Gardens. This is where you can find some Avenging Angels to do the third and final "Avenging Angels" side-mission for Liberty City. The same rules and scenarios from the other two Avenging Angels side-missions apply. The only thing to note is that sometimes a group will spawn in the subways so you will have to deal with them on foot. After completing Level 15 then you will get $1,500 and unlock The Hero Garb Outfit at all of your Safehouses. /=========================================================================\ 0===========================================================================0 | V.14. "Trash Dash" (Shoreside Vale) [TDSV] | 0===========================================================================0 \=========================================================================/ At the west side of the Airport Parking lot for Francis International Airport you will find a Trashmaster. Getting inside and pressing Activate Vehicle Mission will trigger the third and final "Trash Dash" side-mission for Liberty City. The rules are exactly the same as the "Trash Dash" missions for Portland Island and Staunton Island except you get forty seconds of time per dumpster instead of thirty. Here is a suggested route to pick up the dumpsters: >>[#1] - South side of the southeast building for The Projects. >>[#2] - North side of the same building. >>[#3 and #4] - At the garage of The Complex. >>[#5] - At parking lot near the west hairpin turn on Cedar Road. >>[#6] - At Boners Pet Foods. >>[#7] - At the Pike Creek Police Station. >>[#8] - At the south side of Hope Medical College. >>[#9] - At Scopers Haulage (Shoreside Vale) west of [#8]. >>[#10] - At the Klunt Building. >>[#11] - By the Francis International Airport Fire Station. >>[#12] - At the south end of the West Airport Entrance. After you get the last dumpster then you will have eight minutes to get back to the Harwood Junkyard. When you get to the Junkyard then you will be given $4,000 for successful side-mission completion. After this side-mission there is no more side stuff in GTA:LCS. It is just Main Story missions from here on out starting with..... /SSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSS\ 0SSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSS0 | >S16. "Rough Justice" (Salvatore Leone) | 0SSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSS0 \SSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSS/ 0=========0 | Overview \ 0=======================> Since Salvatore doesn't know whether it was the Sindaccos or Forellis that ratted him out, he wants Toni to go after both gangs hard..... 0========0 | Weapons \ 0=======================> MP5. 0==========0 | Prep Work \ 0=======================> When you go to the Pike Creek Police Station to try to do the mission then the game will instruct you to go to Mr. Benz's Clothes Shop, near the Pay 'N' Spray, to get a change of clothes to look like a lawyer. This will unlock the Lawyer Outfit for all Safehouses. 0======0 | Notes \ 0=======================> None. 0=========0 | The Plan \ 0=======================> After getting the outfit then go back to the Pike Creek Police Station to do the mission. After the cutscene ends then you need to get a solid car. A Taxi, Kuruma, Patriot, or even the Armored Landstalker you earn for doing "See The Sight Before Your Flight" will do. The game will also instruct you to get some Hoods from a parking lot not far from where you have to go but you will not need them. There are two Forelli cars in The Projects. Smash one of them to lure the Forellis outside. When they start to come out then run over or drive-by them. A total of twelve Forellis will emerge. After you kill all of them then go to the other car and do the same thing. Again, a total of twelve Forellis will emerge to challenge you. When you kill that group of Forellis then the mission will be successfully completed. 0=======0 | Reward \ 0=======================> $2,500. In addition, you should remain in the Lawyer Outfit for now. /SSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSS\ 0SSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSS0 | >S17. "Dead Reckoning" (Salvatore Leone) | 0SSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSS0 \SSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSS/ 0=========0 | Overview \ 0=======================> Salvatore wants Toni to make Paulie Sindacco pay for putting him in jail..... 0========0 | Weapons \ 0=======================> Laser Sighted Sniper Rifle (50+ rounds). 0==========0 | Prep Work \ 0=======================> None. 0======0 | Notes \ 0=======================> None. 0=========0 | The Plan \ 0=======================> Intercept Paulie Sindacco at the Cochrane Dam Power House at the road loop at the base of the Dam. You will be seen and Paulie will speed off on a boat with a couple of gunmen. But you can go up the road a little bit and nail him from shore. Although there are some Rocket Launchers nearby, I strongly prefer to use the Laser Sighted Sniper Rifle. It's more accurate than the Rocket Launcher and I can fire the Rifle a lot faster than I could with the Rocket Launcher. Use a vehicle and get up the road midway between the intersection and the bridge. Aim at the boat with the Laser Sighted Sniper Rifle and pump as many rounds into it as fast as you can. Within ten seconds you will destroy the boat, kill Paulie Sindacco, and successfully complete the mission. 0=======0 | Reward \ 0=======================> $3,000. You will also get a phone call from Donald. He has a proposition for Toni and this will re-open his line of missions but I will finish up with Salvatore first. /SSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSS\ 0SSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSS0 | >S18. "Shogun Showdown" (Salvatore Leone) | 0SSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSS0 \SSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSS/ 0=========0 | Overview \ 0=======================> The Yakuza are trying to make a play to take over the city. They have a load of weapons in Aspatria and Toni is going to try to take care of the situation..... 0========0 | Weapons \ 0=======================> None. 0==========0 | Prep Work \ 0=======================> None. 0======0 | Notes \ 0=======================> I've had a couple of people tell me that you can actually save the tank for yourself. Basically, after taking the tank, then you take it over to 8-Ball's Bomb Shop (Newport), rig it with a bomb and then drive it into your Staunton Island Safehouse garage. Close the door, destroy the tank and, when you open up the garage, then the tank should be there good as new and you can use it for whatever you like. However, when I tried this method, it didn't work. The tank would simply disappear. Either I am not doing this right or that this only works on the PSP version. 0=========0 | The Plan \ 0=======================> Go to the Yakuza Compound to check things out. You need to get inside but you have to get a Yakuza Stinger before they will open the gate. Get a Yakuza Stinger at The Condos at Newport and head back. They will open the gate and let you in. Go inside and look around. Incredibly enough, the Yakuza have a Rhino! Now you need to find a way to destroy it. Get as close as possible to the Rhino and get out. Then quickly get into the tank and take off. You should get up to speed before the Yakuza can pull you out. After you get out of the compound then turn left and head to the Rockford Ferry Terminal. When you get to the terminal then head to the ferry dock to your left. After you get past the shack then bail out of the tank. The forward momentum will carry the Rhino into the water which will destroy the tank and successfully complete the mission. Thanks to David Roames for that tip. 0=======0 | Reward \ 0=======================> $3,000. This will also end Salvatore's line of missions for now. You will also get a phone call from a mysterious woman. This will open up the missions for..... /TTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTT\ 0TTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTT0 | V.15. Toshiko Kasen [TSKS] | 0TTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTT0 \TTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTT/ Toshiko Kasen is the wife of the Yakuza waka-gashira Kazuki Kasen. She is his wife through an arranged marriage and he is far more interested in his Yakuza dealings than with her. She is very resentful of that and wishes to destroy him before killing him. She has four missions can be picked up at the Torrington Apartments on Staunton island. /TTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTT\ 0TTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTT0 | >T1. "More Deadly Than The Male" (Toshiko Kasen) | 0TTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTT0 \TTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTT/ 0=========0 | Overview \ 0=======================> After introducing himself to Toshiko then Toni finds out that she wants to destroy her husband Kazuki Kasen. Toni has already dealt him a severe blow (by destroying his Rhino). But Kazuki is taking delivery of more munitions and Toshiko wants Toni to steal them..... 0========0 | Weapons \ 0=======================> Laser Sighted Sniper Rifle, M4. 0==========0 | Prep Work \ 0=======================> None. 0======0 | Notes \ 0=======================> None. 0=========0 | The Plan \ 0=======================> Go to Bedford Point where the arms shipment is. You will have to get past all of the guards to get to the shipment. Use the Laser Sighted Sniper Rifle on the first few guards and, as you go down further, then switch to the M4 and take down several more. Use the Laser Sighted Sniper Rifle on the remaining guards and boats. When you have cleared the area out then get into the marked boat and speed to Toshiko's contact. Several Yakuza boats will give chase but you don't need to do anything to them. Just keep going at full speed toward Rockford where your contact is. When you get there then you will be introduced to Phil Cassidy who will take your shipment and thus complete the mission successfully. 0=======0 | Reward \ 0=======================> $2,000. In addition, Phil Cassidy's Fully Cocked Gun Shop now has the following weapon in stock: >>Mini-Gun [Cost: $10,000]. /TTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTT\ 0TTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTT0 | >T2. "Cash Clash" (Toshiko Kasen) | 0TTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTT0 \TTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTT/ 0=========0 | Overview \ 0=======================> Toshiko wants Toni to destroy the money being moved from Kazuki's casino..... 0========0 | Weapons \ 0=======================> Rocket Launcher. 0==========0 | Prep Work \ 0=======================> Bring a motorcycle with you to Toshiko's. 0======0 | Notes \ 0=======================> Markus A. Eckstein came with a different way of doing this mission. But I augmented his suggestion and made it even better. 0=========0 | The Plan \ 0=======================> There are three Securicars that need to be destroyed. Get on the motorcycle and head to Phil Cassidy's Full Cocked Gun Shop. When you get there then you should see all three vans sitting there at the signal light. Stand in the intersection, but not too close to the vans, switch to your Rocket Launcher, and unleash a barrage of rockets to quickly destroy all three vans to successfully complete the mission. 0=======0 | Reward \ 0=======================> $3,000. /TTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTT\ 0TTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTT0 | >T3. "A Date With Death" (Toshiko Kasen) | 0TTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTT0 \TTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTT/ 0=========0 | Overview \ 0=======================> Toshiko wants Toni to take her to the opera to give her husband's men something to talk about..... 0========0 | Weapons \ 0=======================> .357. 0==========0 | Prep Work \ 0=======================> None. 0======0 | Notes \ 0=======================> None. 0=========0 | The Plan \ 0=======================> Go and get Toshiko's car. You have about three minutes before the opera starts. Once inside the car then go and pick up Toshiko and head to the clothes shop to pick up a Tuxedo. After that then go to the opera which is in Fort Staunton. However, the Forellis see you two together and they don't like that very much. After you exit from the opera then kill all five Forellis with your .357. When you get back into your limo then you will get a 2-Star Wanted Rating and you will have the Cops, in addition to the Forellis, on your tail. Head over to the Pay 'N' Spray to get rid of the Rating then drive back to Toshiko's Apartment to successfully complete the mission. 0=======0 | Reward \ 0=======================> $2,000. In addition, the Tuxedo Outfit is now available at all Safehouses. /TTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTT\ 0TTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTT0 | >T4. "Cash In Kazuki's Chips" (Toshiko Kasen) | 0TTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTT0 \TTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTT/ 0=========0 | Overview \ 0=======================> Now, that Kazuki knows who is behind his troubles, he is gathering his men to kill both Toni and Kazuki. However, Toni has other ideas..... 0========0 | Weapons \ 0=======================> .357, Laser Sighted Sniper Rifle. 0==========0 | Prep Work \ 0=======================> None. 0======0 | Notes \ 0=======================> None. 0=========0 | The Plan \ 0=======================> Go over to Kazuki's place in Belleville Park. When you get there then you will be ambushed at the elevator. There is some Body Armor and a Micro-SMG nearby you can use if you need it. Use the .357 to clear out the immediate area of Yakuza. After that you will see Kazuki's helicopter fly off to his casino. Go to The Big Shot Casino. As you head there then you will be chased by several Yakuza cars. But they should pose little problem as you travel to the Casino. When you get near the Casino then a large group of Yakuza will be there to greet you. Use the .357 to kill them then head up the stairs. Use your Laser Sighted Sniper Rifle to clear the Yakuza from the stairs leading up to the helipad. You will get a at least a 2-Star Wanted Rating in the process but just ignore the Cops as you make your climb to the helipad. Once at the top then you will finally confront Kazuki himself. He will be using a Katana sword. You, however, can use anything else. But you will be stuck with a Handgun weapon, a Fist weapon, and a Assault Rifle Weapon. All of your other weapons are taken from you for the duration of the battle. In addition, there is some Body Armor nearby to help you in protecting yourself. Run around the helipad and use your .357 on his two guards then on Kazuki himself. The first shot will knock him down but you need to fire a few more shots to kill him. But, since he is down on the ground, then you should have no problem doing that. When you do finally kill him then you need to take his sword over to Toshiko's apartment to prove that he is dead. You will have a 2-Star Wanted Rating but you can just ignore the Cops and run to Toshiko's Apartment to give her the sword. When Toni presents his proof then Toshiko frees herself of her burdens.....by plunging out of the window and onto the cars below. This will end their business relationship and the mission. 0=======0 | Reward \ 0=======================> $4,000. This will obviously end Toshiko's line of missions. But now I can resume with Donald Love's missions starting with..... /DDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDD\ 0DDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDD0 | >D8. "Panlantic Land Grab" (Donald Love) | 0DDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDD0 \DDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDD/ 0=========0 | Overview \ 0=======================> A destitute Donald Love proposes something big to Toni that will get them both back on track..... 0========0 | Weapons \ 0=======================> MP5. 0==========0 | Prep Work \ 0=======================> Get a motorcycle and take it with you to The Flophouse. 0======0 | Notes \ 0=======================> None. 0=========0 | The Plan \ 0=======================> Take Donald to Francis International Airport. There you will see Avery Carrington, Donald's former mentor, get into a Bobcat that is being escorted by some Columbians. You need to go after Avery and get the plans he is carrying. Get back on the motorcycle, go behind the first Cartel Cruiser and shoot it up to destroy it. This will cause Avery to make a run for it. Get behind him and shoot up his truck enough to get him to bail. Kill him when he does. Pick up the plans then head back to The Flophouse to successfully complete the mission. 0=======0 | Reward \ 0=======================> $3,000. /DDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDD\ 0DDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDD0 | >D9. "Stop The Press" (Donald Love) | 0DDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDD0 \DDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDD/ 0=========0 | Overview \ 0=======================> A reporter saw Toni and Donald killing Avery and has pictures of the deed. Now Toni has to kill this reporter who is working undercover at Liberty Cathedral..... 0========0 | Weapons \ 0=======================> MP5, M60 (optional). 0==========0 | Prep Work \ 0=======================> Have a PCJ-600 saved in one of your garages. 0======0 | Notes \ 0=======================> Was inspired by S Page to play around with this mission and tweaked things a bit. I even have a new option to complete this mission. And I have some new info concerning the Camera. 0=========0 | The Plan \ 0=======================> Get on your PCJ-600 and head to The Flophouse to pick up this mission. Once you start the mission then head to Liberty Cathedral. When you get there then you will confront the reporter, Ned Burner. Use any gun and target him. This will fill up a Scare Meter. When it gets full then take him to his lock-up at the Liberty Tree Offices on the PCJ-600. When you get into the Liberty Tree Offices parking lot then you need to park the PCJ-600 in a certain way to ensure that it won't disappear on you after the next cutscene. Head to the back end of the parking lot and aim the bike north so it is in line with the yellow marker. Next, press the R2 Button to look right. In the background you should see the lines for the parking spaces. The first parking space is where the dumpsters are. What you need to do is move the bike forward so it is in-between the lines for the THIRD parking space (from the right). Any closer and the bike will disappear. After that then get off the bike and head to the marker which will start the cutscene. In the cutscene, Ned has rigged up one of the cameras to blind you so he can get away on his Faggio. Naturally, the game wants you to chase him in the provided Faggio. But, because of where you parked the PCJ-600, then you can use that instead and quickly close the distance on him. When chasing him, wait until you hit a long straightaway (just after the Church or near the parking garage in Newport) before shooting at him. This will make it easier to nail him with a forward drive-by (using the MP5). If you have the M60 then you can try this second method. Immediately after the cutscene ends then run after Ned. When you round the corner then stop and quickly tap the L2 Button three times to switch to your M60. Then press the L1 Button and you should target Ned. Quickly rip off a burst of M60 fire to kill him. The range and power of the M60 should let you take Ned down just as he reaches the street. Regardless of method, when you finally bring Ned Burner down, and make him pay for playing you for a fool earlier, then you will successfully complete the mission. In addition, according to Cristian Luis Barreto, Ned's camera has ten shots in it and you can add it to the camera you got for the mission "Snappy Dresser" (Ma Cipriani). 0=======0 | Reward \ 0=======================> $2,000. /DDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDD\ 0DDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDD0 | >D10. "Morgue Party Resurrection" (Donald Love) | 0DDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDD0 \DDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDD/ 0=========0 | Overview \ 0=======================> Donald is happy that Panlantic will make him rich again. And this calls for a special party..... 0========0 | Weapons \ 0=======================> None. 0==========0 | Prep Work \ 0=======================> None. 0======0 | Notes \ 0=======================> None. 0=========0 | The Plan \ 0=======================> You have about eight and a half minutes to get two corpses and take them to the Airport. The first one is at Liberty Cathedral on Staunton Island (Ned Burner) and the second is at Wichita Gardens (Avery Carrington). To start, I'll will go and get Avery's corpse first. Get into a vehicle and drive both yourself and Donald to Avery's Ambulance. Get in front of the Ambulance to stop it, get out and jack the Ambulance. Make sure that Donald gets in too. Then drive to the Airport. When you get to the Airport then you will need to get Ned's corpse. Get on the nearby Freeway and go after Ned's corpse. When you enter Staunton Island then jump off of the Shoreside Lift Bridge Loop into Belleville Park below to save time. When you get to the Church then jack the Hearse. You will get a 2-Star Wanted Rating but you can still make a straight shot to the Airport to successfully complete the mission. 0=======0 | Reward \ 0=======================> $2,000. In addition, you will get a phone call from Donald. He will state that in order for the Panlantic deal to go through he needs to have some land cleared from Fort Staunton. This will open a marker for 8-Ball's Bomb Shop (Pike Creek) in Shoreside Vale..... /8888888888888888888888888888888888888888888888888888888888888888888888888\ 08888888888888888888888888888888888888888888888888888888888888888888888888880 | >EB1. "No Money, Mo' Problems" (8-Ball) | 08888888888888888888888888888888888888888888888888888888888888888888888888880 \8888888888888888888888888888888888888888888888888888888888888888888888888/ This is mainly a cutscene. Here you need to give 8-Ball $20,000 to set up the necessary hardware for this operation. Then he will call you when it is ready. You need to finish all of Toshiko Kasen's missions before you can get the hardware. But, by following the order of this guide, then all you have to do is wait a few minutes and 8-Ball will call. And this will lead into..... /8888888888888888888888888888888888888888888888888888888888888888888888888\ 08888888888888888888888888888888888888888888888888888888888888888888888888880 | >EB2. "Bringing The House Down" (8-Ball) | 08888888888888888888888888888888888888888888888888888888888888888888888888880 \8888888888888888888888888888888888888888888888888888888888888888888888888/ 0=========0 | Overview \ 0=======================> Toni needs to drive the explosive laden van under Fort Staunton to clear the area for development..... 0========0 | Weapons \ 0=======================> .357, MP5. 0==========0 | Prep Work \ 0=======================> None. 0======0 | Notes \ 0=======================> None. 0=========0 | The Plan \ 0=======================> The van is loaded with high explosives so you must be careful not to get this thing banged up too much. There is a Damage Meter on the right. If it fills up then the van explodes and you will fail the mission. Even so, this is not a difficult mission. When you get into the van then go out into the street east of your position then immediately back up toward the Pay 'N' Spray and get out of the van. A Forelli will show up and, when he gets out of his car, then shoot him with your .357. Get back in the van then go back out into the street, hang a right, and go through the Boners Dog Food building area. Then head up toward the Cochrane Dam. Another Forelli will show up. When you get on top of the dam then stop, get out of the van and wait for the Forelli to come over. Shoot him when he exits his car. This strategy will keep them from damaging your van. This is the only opposition you have to face in getting to the Porter Tunnel. I should also point out that both of them can attack you at the same time which will allow you to clear them out quicker. However, if they manage to damage the van too much, then you can take it to a Pay 'N' Spray to fix it back up. Go across the Cochrane Dam and head toward the Wichita Garden entrance for the Porter Tunnel. Follow the markers all the way to the old subway tunnel for Fort Staunton. When you get to the marker then there will be two workers who will try to stop you. But you can just run them over. The marker you see is the marker you will stop at to place the first set of explosives. However, instead of just turning the van to go over there, turn left and then back the van up into the marker. It will make things easier when you proceed from that point. When you get to this marker then you will see Toni set the first of three sets of explosives. You now have three minutes to set the other two sets and get out of the the tunnels before the explosion. Follow the markers to the next area to be rigged. When you set the second set of explosives then you will be accosted by a worker. Shoot him with your .357 and proceed forward. After planting the third set then take the nearby Bobcat and make your escape. But, when you get to the marker, then you will find that the Forellis have blocked your exit. Kill the two of them and then get to the next marker which will allow you to escape the tunnels and successfully complete the mission which will result in the destruction of Fort Staunton. 0=======0 | Reward \ 0=======================> $5,000. **NOTE: Don't forget, you can now acquire Package [FRS-H54] and finish collecting all of the Hidden Packages for your $50,000 bonus and percentage toward 100% Completion. /DDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDD\ 0DDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDD0 | >D11. "Love On The Run" (Donald Love) | 0DDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDD0 \DDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDD/ 0=========0 | Overview \ 0=======================> Donald has holed himself in The Mansion. But the Columbians are coming to kill him unless they get paid off. Donald wants Toni to help him get out of there..... 0========0 | Weapons \ 0=======================> Laser Sighted Sniper Rifle. 0==========0 | Prep Work \ 0=======================> None. 0======0 | Notes \ 0=======================> I had one reader, Simon Hudson, suggest the use of the Mini-Gun, instead of the Laser Sighted Sniper Rifle, which can be easily purchased at Phil Cassidy's shop. 0=========0 | The Plan \ 0=======================> The first thing you should do is run into the garage where Donald is hiding at. From here you need to shoot the Columbians as they appear. Otherwise they will kill Donald and the mission will be a failure. There are a total of twenty three Columbians that need to be killed before you can make your escape. Most of them will be on foot and funnel themselves along the front of The Mansion making for easy pickings. Some will come up in Cartel Cruisers and may head straight for you instead of going along the front of The Mansion. These guys carry a variety of weapons, but mostly M4s, so the Laser Sighted Sniper Rifle, with its long range, is perfect for this mission. After you have killed all of the Columbians then take one of the Cartel Cruisers, head over to the Pike Creek Pay 'N' Spray to get rid of the 2-Star Wanted Rating you acquired during the shootout, and drive Donald over to the Airport to successfully complete the mission. 0=======0 | Reward \ 0=======================> $6,000. In addition, this will end Donald's line of missions for good. You will also get a phone call from Salvatore. This will re-open his line of missions so get back into your Lawyer Outfit..... /SSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSS\ 0SSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSS0 | >S19. "The Shoreside Redemption" (Salvatore Leone) | 0SSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSS0 \SSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSS/ 0=========0 | Overview \ 0=======================> Salvatore's arraignment is today but he has a feeling that the Sicilians don't want him to make it to court. However, they have to get by Toni first..... 0========0 | Weapons \ 0=======================> MP5. 0==========0 | Prep Work \ 0=======================> None. 0======0 | Notes \ 0=======================> None. 0=========0 | The Plan \ 0=======================> The first thing you should do is get a Police Car. There is one just behind the Police Station. Get it and go to the marker. From this point you have to be part of the escort taking Salvatore to his arraignment. When you get to the top of Cochrane Dam then you will be ambushed by the Sicilians. Now the Securicar will turn around and head in another direction. You need to get ahead of it to take down the roadblocks so you can reduce the damage to the Securicar. One of the more aggravating things about this mission is that you cannot get too far ahead of the slow pokey Securicar otherwise you will fail the mission. You have to wait for it to come up behind you before you can take down any more roadblocks. There are a total of four roadblocks. When you approach a roadblock then run over the men and smash through the cars. One of them will give chase but usually won't do much damage. Use the MP5 on him if you can. After the last roadblock, which is just off the Shoreside Lift Bridge in Staunton Island, then the convoy will make its way to The Courthouse and you will successfully complete the mission. 0=======0 | Reward \ 0=======================> $4,000. At this point in the guide, I am at 99% completion and ready to do the final Main Story Mission..... /SSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSS\ 0SSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSS0 | >S20. "The Sicilian Gambit" (Salvatore Leone) | 0SSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSS0 \SSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSS/ 0=========0 | Overview \ 0=======================> The Sicilians called Salvatore looking for peace. But Salvatore told them off. Now he wants to go to City Hall to see the Mayor about getting his charges dropped..... 0========0 | Weapons \ 0=======================> Mini-Gun, Molotovs. 0==========0 | Prep Work \ 0=======================> None. 0======0 | Notes \ 0=======================> Made some tweaks based on information from Simon Hudson. 0=========0 | The Plan \ 0=======================> Get into the Leone Sentinel and head to City Hall. Salvatore thinks that the Sicilians will go after the Mayor so you need to get there before they do. As you drive to City Hall then you'll be chased by one of the Sicilians but you can lose him on the Callahan Bridge. When you get to City Hall then you find that the Sicilians have beat you to him. Take down the four Sicilians with the Mini-Gun then head to the Pier. Stay at the top of the stairs and take down the Sicilian on the Pier with the Mini-Gun. After that then you will transfer to a boat. This part of the mission becomes a rail shooter using a Mini-Gun that is provided to you regardless of what weapon you had in your hand. Sicilian boats will come up behind you as you go after the Mayor but the Mini-Gun will make quick work of them. About halfway through the chase there will be a chopper but it won't be too much of a problem with the Mini-Gun. The only major problem with this part is the choppy sea which will make aiming a bit difficult but just hold down the Attack button and you will destroy your targets. I should point out that on this part of the mission it will always be stormy regardless of the time of day or what the weather was prior to obtaining the boat. When you finally get to The Lighthouse then kill the two guys on the dock so you can get onto shore. But there are plenty more Sicilians to deal with at The Lighthouse. All of them will be carrying M4s and will kill you quickly unless you take it nice and slow. Use the Mini-Gun to take them down one by one. There are a total of four gunmen near The Lighthouse. The one behind the gate you may want to use Molotovs on. This will simplify things. After reaching the top then you will confront Massino. He will then go onto his helicopter which you must shoot down. The chopper is very tough and the gunman on the chopper will be using an M4 which he is quite accurate with. You must fill up the Damage Meter to destroy the chopper. The absolute best weapon to use here is the Mini-Gun. It will lock onto the chopper and its powerful rounds will destroy the helicopter in seconds thus making this part very easy. After shooting down the chopper then you will successfully complete the objective and the Main Story Missions. Now all you have to do from here is watch the ending cutscenes and the credits..... 0=======0 | Reward \ 0=======================> $500,000. You will also unlock The King Outfit at all Safehouses. And, if you've done EVERYTHING prior to this mission, then you will get..... /==XX====XX====XX====XX====XX====0##***##0====XX====XX====XX====XX====XX==\ 0===XX====XX====XX====XX====XX====0##***##0====XX====XX====XX====XX====XX===0 | VI. 100% Completion Score [CPSC] | 0===XX====XX====XX====XX====XX====0##***##0====XX====XX====XX====XX====XX===0 \==XX====XX====XX====XX====XX====0##***##0====XX====XX====XX====XX====XX==/ And what do you earn for 100% Completion in Liberty City Stories?..... >>Maximum health increased to 200. >>Maximum armor increased to 200. >>Infinite ammo for ALL weapons. >>Double damage rating for all cars you drive. This means that, while you are behind the wheel of a car, then it will take twice as much damage before being destroyed. Any other car on the road has normal damage. >>A Speeder will spawn at the pier north of the entrance for the Harwood Ferry Terminal. >>A Rhino will spawn within the ruins of Fort Staunton just northwest of the remains of the Staunton Cafe. And that, my friends, completes the guide. I sincerely hope that this document has helped you as much as I had fun playing the game. Now it is time to close the guide but there is one more thing to do first..... /==XX====XX====XX====XX====XX====0##***##0====XX====XX====XX====XX====XX==\ 0===XX====XX====XX====XX====XX====0##***##0====XX====XX====XX====XX====XX===0 | VII. Credits | 0===XX====XX====XX====XX====XX====0##***##0====XX====XX====XX====XX====XX===0 \==XX====XX====XX====XX====XX====0##***##0====XX====XX====XX====XX====XX==/ Credits and thanks go out to the following: >>Rockstar Games ************** For creating another wonderful chapter in the GTA saga. >>GameFAQs, IGN, CheatCC, Cheats.de, GamerHelper, GamersTemple, SuperCheats, TheGenie and many other guides sites ************************************************************************** For providing a place for writers like myself to publish our work and help other gamers while indulging in one of our favorite pastimes. >>Apple Computers and Bare Bones Software *************************************** For making, IMHO, the best computers (especially my Intel Mac Mini) and for making the best text programs (BBEdit Lite and TextWrangler) for the Macintosh. >>Sony **** For putting out the PlayStation 2 game console. And finally, my biggest thanks of all goes to you, the reader. /==XX====XX====XX====XX====XX====0##***##0====XX====XX====XX====XX====XX==\ 0===XX====XX====XX====XX====XX====0##***##0====XX====XX====XX====XX====XX===0 | VIII. Conclusion | 0===XX====XX====XX====XX====XX====0##***##0====XX====XX====XX====XX====XX===0 \==XX====XX====XX====XX====XX====0##***##0====XX====XX====XX====XX====XX==/ So now I've come to the end of yet another gaming adventure and looking forward to new ones. I hope that my guide helps you in getting the most out of "Grand Theft Auto: Liberty City Stories". Remember, if you have any comments and suggestions, then you can contact me at rarusk[gnat]netzero[snot]com. Enjoy! <===XX====XX====XX====XX====XX====X##***##X====XX====XX====XX====XX====XX===>