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My personal site : kolardamir.com ----------------------------------------------------------------------------- Name of game: Xenosaga: Episode I [Der Wille zur Macht] (US version) Type of guide: Complete Walkthrough / FAQ Platform: Playstation 2 Version: KOS-MOS, released on 16th February 2008 Author: Damir Kolar (Split Infinity) Copyrighted to: (c) Damir Kolar - All rights reserved Made in: MS Word, Courier New, Font Size 10, Chrs/Line 79 Best viewed: MS Word, Courier New, Font Size 10, Chrs/Line 79 ----------------------------------------------------------------------------- MAKE SURE to check out mailing policy at the bottom of the document! ============================================================================= ============================================================================= 01.) LEGAL INFORMATION - G0100 ============================================================================= ============================================================================= This document is copyrighted to me, Damir Kolar. It is intended for *PRIVATE* use only. It cannot be used in ANY form of printed or electronic media involved in a commercial business, in part or in whole, in any way, shape, or form. It cannot be given away freely, as bonus or prize, it can't be given away with the game and so on. It cannot be used for profitable or promotional purposes, regardless of the situation. Breaking any of these rules is in direct violation of copyright law. This document is protected by copyright law and international treaties. Unauthorized reproduction and distribution of this document, or any portion of it, may result in severe civil and criminal penalties, and will be prosecuted to the maximum extent possible under the law. Any characters, names, places, or miscellaneous objects are copyright of their respective companies. If you are a webmaster of the site that wishes to post this document, you may do so under one condition - you must e-mail me first for permission. If permission is granted, you cannot change a single character of this document, and you must leave it in txt format. PLEASE NOTE THAT PERMISSION WILL *NOT BE GRANTED* TO FAN-BASED WEBSITES. *ONLY* following sites can host this guide: - http://www.gamefaqs.com - http://www.neoseeker.com - http://faqs.ign.com - http://www.cheats.de - http://www.supercheats.com ============================================================================= ============================================================================= 02.) TABLE OF CONTENTS - G0200 ============================================================================= ============================================================================= If you need to find something quickly, press and hold CTRL (Control), then press F button. This will bring up 'Find and Replace' box. In it type the word you're looking for and you should be taken to it immediately. This is much faster than scrolling thru entire guide. For your convenience I've inserted special search codes near every section to help you easily hop on to that section by using search code provided. Each search code will appear only twice in whole guide - thus getting stray hits will be impossible. ----------------------------------------------------------------------------- SECTION NUMBER AND NAME | CODE | WHAT IS IT ABOUT? ----------------------------------------------------------------------------- 01.) Legal information | G0100 | Copyright protection and legal info. 02.) Table of Contents | G0200 | Sections of this guide. 03.) Latest Updates | G0300 | Read what was added in last update. 04.) Introduction | G0400 | A bit about myself and this guide. 05.) Abbreviations | G0500 | What do abbreviated words stand for...? ----------------------------------------------------------------------------- 06.) Starting tips | G0600 | A compilation of good-to-know tips. 07.) Abnormal statuses | G0700 | Positive statuses VS negative statuses! ----------------------------------------------------------------------------- 08.) Walkthrough | G0800 | Spoiler-free guide from start to finish. Mission 1 | #M001 | Complete Kosmos Simulator Mission 2 | #M002 | Explore Woglinde Mission 3 | #M003 | Survival of the fittest? Mission 4 | #M004 | Stealth [?] rescue? Mission 5 | #M005 | Explore Elsa Mission 6 | #M006 | Rout the enemy! Mission 7 | #M007 | Tourist guide Mission 8 | #M008 | Tourist g... Trouble! Mission 9 | #M009 | Save my hide! Mission 10 | #M010 | Elsaaa! Where are you? Mission 11 | #M011 | Exploration of Durandal & Kukai Mission 12 | #M012 | Guilty until proven innocent Mission 13 | #M013 | Finally some peace and quiet? Mission 14 | #M014 | I hear voices! Make them stop! Mission 15 | #M015 | Final confrontation! ----------------------------------------------------------------------------- 09.) Normal Attacks | G0900 | Bits and pieces on normal attacks. 10.) Tech Attacks | G1000 | Bits and pieces on tech attacks. 11.) Ether Abilities | G1100 | Lowdown on ether abilities. 12.) (Sub)Weapons & Ammo | G1200 | Tiny details on weapons and ammunition. 13.) Skills | G1300 | Become skilled user of skills. ----------------------------------------------------------------------------- 14.) Equipment | G1400 | Armor, helmets and accessories. 15.) Items | G1500 | Quickdown on items. 16.) Special Items | G1600 | Quickdown on special items. 17.) AGWS Units | G1700 | Initial data on AGWS. 18.) AGWS Equipment | G1800 | Weapons, ammo, armors, etcetera. ----------------------------------------------------------------------------- 19.) Bestiary | G1900 | Gnosis, biological and mech menagerie. 20.) Past Revisions | G2000 | History of this guide resides here... 21.) Credits | G2100 | All who contributed... Thank you. 22.) Contact Info | G2200 | Find out how to reach me. ----------------------------------------------------------------------------- ============================================================================= ============================================================================= 03.) LATEST UPDATES - G0300 ============================================================================= ============================================================================= - Version KOS-MOS (16th February 2008) # Polishing the guide. ============================================================================= ============================================================================= 04.) INTRODUCTION - G0400 ============================================================================= ============================================================================= Hello! I am Damir Kolar and I welcome you to my new project. After completing FFX-2 one time too many it was time for me to take a break from that game. But wouldn't you know it - on Monday, 3rd May 2004, Xenosaga: Episode I arrived in my inbox. About half an hour before I'd leave for work. I quickly inserted the DVD in my PS2 and watched the opening sequence along with the intro in some hardcore battle. "Great game!", I thought, as I was departing for work... Now, 8 days later, game stands completed on my finished games pile. But with one difference - I've decided that I'll make a complete walkthrough for the game. But not only for this one, for all upcoming episodes as well. Now allow me to address some things: - Not only will I provide written guidelines, you'll also be able to *see* what I'll be referring to, thus ensuring minimal-to-none confusion. What do I mean by seeing? I'll be taking pics of anything I deem important enough to be showed on visual representation. I'll upload them on webspace for you to view and successfully complete the task at hand. No more confusing ways of navigating the dungeon or looking for particular item. - If you take a quick scan thru my guide, you won't find the explanations for battle system, main menu, saving / loading, etcetera. Ever since I made one for my last guide, I'd find myself fixing something quite often in that section. Besides, game manual and in-game tutorials do perfect job of explaining the battle system. As for main menu and selections within, everything is covered nicely - in case you can't do something (like put LOW speed Tech attack into HI slot), explanation follows at the bottom of the screen telling you why you can't do whatever is it you're trying to perform. - Spoiler issue. I'm a player of the game, just like you (who is reading this guide) are. First time I've played through the game was completely by myself - I haven't been using any guides, therefore nothing was spoiled for me. All the story elements that were supposed to surprise me had such effect. And I will NOT spoil such story elements for you. - With that in mind, this is the way this guide is written. To include as little spoilers as possible. Let me ask you this: Say you meet character X very early in the game and he proves to be a friend. Now, you're close to the end of the game and you open a guide to find some help you need. You accidentally 'trip' over final boss entry where it clearly says - BOSS battle: Character X. Now if this doesn't cause you to go ballistic, I don't know what will. I know the feeling cos I've had the displeasure of running into few such accidents. - Have a problem with that or how I 'mask' spoilers? My guide is not the only one out there, you know. I'm not forcing you to use mine, but if you use others, then you better be prepared for lots of potential spoilers, which will ruin the element of surprise for you. Also, people that have problems with how I write my guide are in great minority. - Usage of abbreviations. When you're in my place writing a guide for the game of such proportions, then complain about using too many abbreviations. You have no idea how immensely helpful abbreviations are for me when writing a guide. Besides, you will only need to look it up once or twice (maybe thrice) before it becomes second nature. Are you ready? Power up your PS2, open the disc tray, pop in Xenosaga: E1 DVD, close the disc tray, wait for Start Menu, then select New Game. May the saga begin... ============================================================================= ============================================================================= 05.) ABBREVIATIONS - G0500 ============================================================================= ============================================================================= I will be using quite a lot of abbreviations. They're as follows. ----------------------------------------------------------------------------- DPOW ------------------ Dynamic Power | PARM ----------------- Physical Armor EARM -------------------- Ether Armor | WAGL ----------------- Weapon Agility %DMG -------------- fractional damage | acc ---------- accessory, accessories AGL ------- agility (speed) statistic | AP ------------------- Ability points BATT --------------- beam based ETATK | BATTP --------------- beam based PATK BEAM ---------- beam attack attribute | beam etd ------------- beam based etd beam phd ------------- beam based phd | BG ---------------------- Boost Gauge CATT ------------------ counterattack | cboost ---------------- counter boost cca -------------- in rough estimates | chr ---------------- single character chrs ------------ multiple characters | cross -------------------- crossroads DEX ------------- Dexterity statistic | E ------------------------------ east EATK, EAT ---- Ether Attack statistic | EDEF, EDF --- Ether Defense statistic EP ---------------------- Ether Power | EPTS, EPT -------------- Ether Points ESL ---------------------- Event Slot | esp ---------------------- especially ETATK ------------- ether type attack | etd -------------------- ether damage EVA --------------- Evasion statistic | EXP --------------- Experience points FATT --------------- fire based ETATK | FATTP --------------- fire based PATK FHP ---------------- Frame Hit Points | FIR ---------------------------- fire fire etd ------------- fire based etd | fire phd ------------- fire based phd HP ----------------------- Hit points | IATT ---------------- ice based ETATK IATTP ---------------- ice based PATK | ICE ----------------------------- ice ice etd --------------- ice based etd | ice phd --------------- ice based phd LATT ---------- lightning based ETATK | LATTP ---------- lightning based PATK LIG ----------------------- lightning | light etd ------- lightning based mgd light phd ------- lightning based phd | N ----------------------------- north na ------------------- not applicable | NE ------------------------ northeast NEGSE -------- negative status effect | NS ------------------ nothing special NW ------------------------ northwest | P ----------- pierce attack attribute PATK ----------- physical type attack | phd ----------------- physical damage POSSE -------- positive status effect | prob. ------------------- probability S ----------------------------- south | SATT ------------- spirit based ETATK SATTP ------------- spirit based PATK | SE ------------------------ southeast SEGAD --------------- Segment Address | SI --------------------- Special item SL ----------- slash attack attribute | SLV --------------------- Skill level spirit etd --------- spirit based etd | spirit phd --------- spirit based phd SPR -------------------------- spirit | SPTS, SPT -------------- Skill Points STATT ----------- special type attack | std ------------- special type damage STR ----- strength (attack) statistic | SW ------------------------ southwest TATK -------------------- Tech attack | TPTS, TPT --------------- Tech Points VEIL --------------------------- Veil | VIT -------------- Vitality statistic VS --------------------------- versus | W ------------------------------ west ----------------------------------------------------------------------------- ============================================================================= ============================================================================= 06.) TIPS AND TRICKS - G0600 ============================================================================= ============================================================================= I. Characters have nine basic attributes. HP - Amount of hit points. If this figure is zero, chr becomes KO-ed. EP - Ether power. If this figure is zero, chr can't use Ether attacks. STR - Strength. Affects the amount of physical damage chr does. VIT - Vitality. Affects the amount of physical damage chr receives. EATK - Ether Attack. Affects the power of chr's ether attacks. EDEF - Ether Defense. Affects the amount of ether damage chr receives. DEX - Dexterity. Affects the accuracy of chr's attacks. EVA - Evasion. Affects chr's ability to dodge enemy's attacks. AGL - Agility. Affects chr's initiative at battle start and how often can that chr attack. II. There's four types of points you receive after battle. EXP - Experience points. Once chr accumulates predetermined amount of EXP, chr will level up. TPTS - Tech Points. Used to beef up chr's attributes, or to power up tech attacks. EPTS - Ether Points. Used to evolve chr's Ethers, or to transfer already learned Ethers to other chrs. Not all Ethers can be transfered. SPTS - Skill Points. Used to extract skills from acc. III. As far as money accumulation goes, money is scarce. Your biggest money income will very likely be poker and slots minigames, so learn them well. There are also few emails which will give you money, but do not count on them - there's a *few* of them. IV. Enemies belong to three types. B - Biological enemies. These are mostly human type enemies; there's some more enemies that belong to this type, but revealing who they are is a spoiler. M - Mech enemies. These are mostly robotic enemies. G - Gnosis enemies. Alien type enemies. But just who are they? You'll have to find that on your own. V. When improving Tech attacks, your first investment should go into changing TATK's speed to HI. Doing so will allow you to use TATK with just four AP. Then invest TPTS into Wait attribute of TATK. VI. When using EPTS, it's a wise idea to transfer healing Ethers to all chrs you'll be using in battles. That way you won't have to rely on a single chr doing all the healing duty. VII. You don't have to fight every single enemy you see. It may very well be possible to sneak behind it, thus not letting the enemy even spot you. Also, you may occassionally come across three canisters, which when blown up, provide a bonus: Red canister: Field - Stop / Battle - BG +1 Yellow canister: Field - Slow / Battle - Critical+ Purple canister: Field - Stop / Battle - Skill Lock Also, once you win the battle (or you've escaped), onscreen chr will flash briefly - during this time you will not enter any battles. Use this chance to quickly advance into a safe area. VIII. Three things people often overlook: - Pressing START during some of Ether or attack animations will skip that scene entirely. - You can advance thru storybased sequences by pressing START, then TRIANGLE. - Pressing START, SELECT, R1 & L1 at the same time will do soft reset. IX. Here's some information concerning chrs' attacks. a) There are five elemental attributes in XS: E1. They are: - FIRE element attribute - ICE element attribute - LIGHTNING element attribute - SPIRIT element attribute - BEAM element attribute b) Along with elemental attributes of chrs' attacks, many of them also have other characteristics, which are: - SLASH attack attribute - HIT attack attribute - PIERCE attack attribute - LINE attack attribute - STATUS attack attribute c) That's still not everything. You also have: - NEAR attack attribute (chr must be close to the enemy) - FAR attack attribute (chr doesn't have to be close to the enemy) - AIR attack attribute (chr doesn't have to be close to the enemy) X. Always talk with everybody you see. Keep talking to them until they respond with same text, meaning they don't have anything left to say. After some major plot advance there's a possibility people have new information and tips, making trips back to where you were worthwhile. ============================================================================= ============================================================================= 07.) ABNORMAL STATUSES - G0700 ============================================================================= ============================================================================= Main issues addressed in this section are: ============================================================================= STATUS HEROES - CHARACTER BATTLES ----------------------------------------------------------------------------- Anti-Veil --------------------- G0701 | AP MAX ------------------------ G0702 Auto-Revive ------------------- G0703 | Chivalry ---------------------- G0704 Dexterity Up ------------------ G0705 | EP x2 ------------------------- G0706 Evasion Up -------------------- G0707 | Focus Ether Attack ------------ G0708 Focus Ether Defense ----------- G0709 | Focus Physical Attack --------- G0710 Focus Physical Defense -------- G0711 | MOMO Guard -------------------- G0712 Physical Attack Up ------------ G0713 | Physical Defense Up ----------- G0714 Recovery x2 ------------------- G0715 | Safety ------------------------ G0716 Speed 25 ---------------------- G0717 | Speed 50 ---------------------- G0718 ST Lock ----------------------- G0719 | Veil -------------------------- G0720 ----------------------------------------------------------------------------- STATUS HEROES - AGWS BATTLES ----------------------------------------------------------------------------- Ether Shield ------------------ G0721 | ----------------------------------------------------------------------------- STATUS BADASSES - CHARACTER BATTLES ----------------------------------------------------------------------------- AP Half ----------------------- G0722 | Attack Disable ---------------- G0723 Attack Poison ----------------- G0724 | Boost Seal -------------------- G0725 Confusion --------------------- G0726 | Curse ------------------------- G0727 Dexterity Down ---------------- G0728 | EP Half ----------------------- G0729 EP Over ----------------------- G0730 | Ether Attack Down ------------- G0731 Ether Bomb -------------------- G0732 | Evasion Down ------------------ G0733 HP Half ----------------------- G0734 | KO (incapacitated) ------------ G0735 Lost -------------------------- G0736 | Physical Attack Down ---------- G0737 Physical Defense Down --------- G0738 | Poison ------------------------ G0739 Reverse ----------------------- G0740 | Sleep ------------------------- G0741 Slow -------------------------- G0742 | Stop -------------------------- G0743 ----------------------------------------------------------------------------- STATUS BADASSES - AGWS BATTLES ----------------------------------------------------------------------------- AP Half ----------------------- G0744 | Armor Loss -------------------- G0745 CRTC Mark --------------------- G0746 | Dexterity Down ---------------- G0747 Drive Suspension -------------- G0748 | Evasion Down ------------------ G0749 Junk Heap --------------------- G0750 | KO (incapacitated) ------------ G0751 Pilot Asleep ------------------ G0752 | Pilot Confused ---------------- G0753 Pilot Unconscious ------------- G0754 | Power Loss -------------------- G0755 Slow -------------------------- G0756 | ============================================================================= -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- ------------------------------ A - STATUS BASICS ---------------------------- -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- 1. By looking at the above mini-TOC you see that there's indeed many statuses you can have fun with in XS: E1. 2. After noting down each status, here's the final matchup - 35 negative VS 21 positive statuses. During your trip you're sure to come across at least 2/3 of this list, and if in certain tight spot you don't know what status is for, you might be screwed royally. 3. So you've been affected by a certain status, but don't know what it was? There's two ways to tell what your chrs have fallen under. - visual representation of status in effect (poisoned chr will have green cloud of smoke above chr's head) - when it's that chr's turn and if you have control over the chr, enter chr's submenu - status will be displayed in upper left corner 4. Most of NEGSE can be prevented from occuring by equipping acc with relevant anti-skill or having Status Lock casted (note that this also shuts out POSSE). If however, you still get caught by surprise and chr has been granted NEGSE, you can cure that status in many ways: by Ethers which lift statuses, or status-lifting item made esp for that situation. In dire situation, you could KO the chr and then revive that chr - any status will be gone. 5. Most of POSSE is beneficial to you, so you should keep in mind to always be in at least one POSSE to ensure easy victories. With that said, don't expect enemies to just let you become super-powerful. They have and will use any means necessary to negate the effects of POSSE. 6. Some of POSSE come as AAB on armors and acc, so make sure you equip those. You may also wish to employ some of Ethers which grant POSSE when casted (for example Best Ally, which grants all battling chrs auto-revival when killed). Last way to get into beneficial status is thru items. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- ------------------- B - STATUS CHART OVERVIEW / EXPLANATION ----------------- -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Before I dig into explaining statuses, a nicely laid out chart is necessary. It will show how I intend to outline the info one needs to know on certain status effect. CHART OVERVIEW ----------------------------------------------------------------------------- 1. NAME? | TIME/HIT? ----------------------------------------------------------------------------- 2. It does...? 3. Icon feature? ----------------------------------------------------------------------------- CHART EXPLANATION 1. Name of the status, followed by one piece of info: - Adresses the issue if status is lifted automatically after some time has elapsed and / or if status is lifted if target is hit by PATK.* * - 'Time' means status is lifted automatically after some time elapses. 'Hit' means status is lifted if target is hit by PATK. 'Both' means that status is lifted if either some time elapses or target is hit by PATK. 'None' means that status cannot be cured by time-lapse or hitting target with PATK. 2. What does status in question really do. 3. If no visual feature of status being in effect is given, icon feature is presented *for sure* and will clear any doubts. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- -------------------- C - STATUS HEROES - CHARACTER BATTLES ------------------ -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- ----------------------------------------------------------------------------- Anti-Veil - G0701 | TIME/HIT - time ----------------------------------------------------------------------------- It does...? : Ether type damage and recovery by Ether are raised by 25%. Icon feature?: 'Corkscrew' icon with small arrow pointing up ----------------------------------------------------------------------------- AP MAX - G0702 | TIME/HIT - time ----------------------------------------------------------------------------- It does...? : Every turn chr recovers 6 AP. Icon feature?: Arrow pointing right with word 'MAX' below it ----------------------------------------------------------------------------- Auto Revive - G0703 | TIME/HIT - until KO-ed ----------------------------------------------------------------------------- It does...? : When chr affected is KO-ed, chr is automatically revived with full HP restored. Icon feature?: Figure of a person showing right arm ----------------------------------------------------------------------------- Chivalry - G0704 | TIME/HIT - until KO-ed ----------------------------------------------------------------------------- It does...? : When there's a female chr in the rearguard (Shion, MOMO, Kosmos) & directly behind affected chr, that chr will revive upon death with certain percentage of MAX HP restored Icon feature?: Figure of a person with crossed arms ----------------------------------------------------------------------------- Dexterity Up - G0705 | TIME/HIT - time ----------------------------------------------------------------------------- It does...? : DEX goes up by 25%. Icon feature?: Figure of a person with a small arrow pointing up ----------------------------------------------------------------------------- EP x2 - G0706 | TIME/HIT - time ----------------------------------------------------------------------------- It does...? : When using Ether, both effects and EP cost are doubled. Icon feature?: Two red zeroes with 'x2' below ----------------------------------------------------------------------------- Evasion Up - G0707 | TIME/HIT - time ----------------------------------------------------------------------------- It does...? : EVA goes up by 25%. Icon feature?: Figure of a person with a small arrow pointing up ----------------------------------------------------------------------------- Focus Ether Attack - G0708 | TIME/HIT - time ----------------------------------------------------------------------------- It does...? : EATK is increased by 25%, EDEF is decreased by 25%. Icon feature?: Figure of a person with a small arrow pointing up ----------------------------------------------------------------------------- Focus Ether Defense - G0709 | TIME/HIT - time ----------------------------------------------------------------------------- It does...? : EATK is decreased by 25%, EDEF in increased by 25%. Icon feature?: Figure of a person with a small arrow pointing up ----------------------------------------------------------------------------- Focus Physical Attack - G0710 | TIME/HIT - time ----------------------------------------------------------------------------- It does...? : STR is increased by 25%, VIT is decreased by 25%. Icon feature?: Figure of a person with a small arrow pointing up ----------------------------------------------------------------------------- Focus Physical Defense - G0711 | TIME/HIT - time ----------------------------------------------------------------------------- It does...? : STR is decreased by 25%, VIT is increased by 25%. Icon feature?: Figure of a person with a small arrow pointing up ----------------------------------------------------------------------------- MOMO Guard - G0712 | TIME/HIT - time ----------------------------------------------------------------------------- It does...? : When MOMO is in the rearguard and directly behind affected user, user's STR and VIT are increased Icon feature?: MOMO's headshot ----------------------------------------------------------------------------- Physical Attack Up - G0713 | TIME/HIT - time ----------------------------------------------------------------------------- It does...? : STR is increased by 20%. Icon feature?: Figure of a person with a small arrow pointing up ----------------------------------------------------------------------------- Physical Defense Up - G0714 | TIME/HIT - time ----------------------------------------------------------------------------- It does...? : VIT is increased by 20%. Icon feature?: Figure of a person with a small arrow pointing up ----------------------------------------------------------------------------- Recovery x2 - G0715 | TIME/HIT - time ----------------------------------------------------------------------------- It does...? : Recovery done by items is doubled. Icon feature?: Two blue circles with 'x2' below ----------------------------------------------------------------------------- Safety - G0716 | TIME/HIT - until struck with mortal blow ----------------------------------------------------------------------------- It does...? : When chr is hit with a mortal blow, that chr will survive with 1 HP on chr's life gauge. Icon feature?: Figure of a person showing right arm ----------------------------------------------------------------------------- Speed 25 - G0717 | TIME/HIT - time ----------------------------------------------------------------------------- It does...? : Chr's AGL is increased by 25%. Icon feature?: Shoe icon with small arrow pointing up ----------------------------------------------------------------------------- Speed 50 - G0718 | TIME/HIT - time ----------------------------------------------------------------------------- It does...? : Chr's AGL is increased by 50%. Icon feature?: Shoe icon with small arrow pointing up ----------------------------------------------------------------------------- ST Lock - G0719 | TIME/HIT - time ----------------------------------------------------------------------------- It does...? : Chr cannot be affected by *any* status changes. Icon feature?: Figure of a person with a lock in bottom right corner. ----------------------------------------------------------------------------- Veil - G0720 | TIME/HIT - time ----------------------------------------------------------------------------- It does...? : Ether type damage and recovery by Ether are decreased by 25%. Icon feature?: 'Corkscrew' icon with small arrow pointing down -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- ----------------------- D - STATUS HEROES - AGWS BATTLES -------------------- -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- ----------------------------------------------------------------------------- Ether Shield - G0721 | TIME/HIT - time ----------------------------------------------------------------------------- It does...? : Ether type damage is reduced by 25%. Icon feature?: Shield icon with small arrow pointing up -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- ------------------- E - STATUS BADASSES - CHARACTER BATTLES ----------------- -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- ----------------------------------------------------------------------------- AP Half - G0722 | TIME/HIT - time ----------------------------------------------------------------------------- It does...? : AP recovery is halved, ie chr recovers only 2 AP per turn. Icon feature?: Figure of a person with small arrow pointing down ----------------------------------------------------------------------------- Attack Disable - G0723 | TIME/HIT - time ----------------------------------------------------------------------------- It does...? : Chr can no longer execute Square, Triangle or Circle attacks (depends on what kind of seal was used). Icon feature?: A circle with vertical line ----------------------------------------------------------------------------- Attack Poison - G0724 | TIME/HIT - until cured ----------------------------------------------------------------------------- It does...? : After affected chr's turn ends and if he/she executed an attack, chr takes damage = 50% of chr's MAX HP. Icon feature?: Sword icon with purple skull below ----------------------------------------------------------------------------- Boost Seal - G0725 | TIME/HIT - time ----------------------------------------------------------------------------- It does...? : Chr cannot use Boosts. Icon feature?: A circle with vertical line ----------------------------------------------------------------------------- Confusion - G0726 | TIME/HIT - both* ----------------------------------------------------------------------------- It does...? : Chr attacks both friends or foes (but can only use Square or Triangle attacks), control of chr is lost. Icon feature?: Circle with a heart * mark : If confused chr is hit, player has 15% of regaining control over that chr. Otherwise it wears off eventually. ----------------------------------------------------------------------------- Curse - G0727 | TIME/HIT - time ----------------------------------------------------------------------------- It does...? : Chr receives the same amount of damage that chr inflicts when he/she attacks. Icon feature?: Sword icon with 'ST' below ----------------------------------------------------------------------------- Dexterity Down - G0728 | TIME/HIT - until cured ----------------------------------------------------------------------------- It does...? : DEX goes down 50%. Icon feature?: Figure of a person with small arrow pointing down ----------------------------------------------------------------------------- EP Half - G0729 | TIME/HIT - time ----------------------------------------------------------------------------- It does...? : EP recovery is halved. Icon feature?: Sword icon with 'ST' below ----------------------------------------------------------------------------- EP Over - G0730 | TIME/HIT - time ----------------------------------------------------------------------------- It does...? : EP expenditure is doubled. Icon feature?: Sword icon with 'ST' below ----------------------------------------------------------------------------- Ether Attack Down - G0731 | TIME/HIT - until cured ----------------------------------------------------------------------------- It does...? : EATK is reduced by 25%. Icon feature?: Figure of a person with small arrow pointing down ----------------------------------------------------------------------------- Ether Bomb - G0732 | TIME/HIT - time ----------------------------------------------------------------------------- It does...? : Chr receives double damage from Ether type attacks. Icon feature?: Sword icon with 'ST' below ----------------------------------------------------------------------------- Evasion Down - G0733 | TIME/HIT - until cured ----------------------------------------------------------------------------- It does...? : EVA is reduced by 50%. Icon feature?: Figure of a person with small arrow pointing down ----------------------------------------------------------------------------- HP Half - G0734 | TIME/HIT - time ----------------------------------------------------------------------------- It does...? : HP recovery is halved. Icon feature?: Sword icon with 'ST' below ----------------------------------------------------------------------------- KO (incapacitated) - G0735 | TIME/HIT - none ----------------------------------------------------------------------------- It does...? : Chr cannot take any action, control is lost. Icon feature?: None, chr lies on the ground ----------------------------------------------------------------------------- Lost - G0736 | TIME/HIT - until cured ----------------------------------------------------------------------------- It does...? : Chr cannot use Ether commands. Icon feature?: A circle with vertical line ----------------------------------------------------------------------------- Physical Attack Down - G0737 | TIME/HIT - until cured ----------------------------------------------------------------------------- It does...? : STR is reduced by 25%. Icon feature?: Figure of a person with small arrow pointing down ----------------------------------------------------------------------------- Physical Defense Down - G0738 | TIME/HIT - until cured ----------------------------------------------------------------------------- It does...? : VIT is reduced by 25%. Icon feature?: Figure of a person with small arrow pointing down ----------------------------------------------------------------------------- Poison - G0739 | TIME/HIT - until cured ----------------------------------------------------------------------------- It does...? : After affected chr's turn ends, chr takes damage = 20% of chr's MAX HP. Icon feature?: Figure of a person with a skull in lower left corner. ----------------------------------------------------------------------------- Reverse - G0740 | TIME/HIT - time ----------------------------------------------------------------------------- It does...? : Recovery and damage are reversed, ie recovery causes damage, and damage causes recovery. Icon feature?: Sword icon with 'ST' below ----------------------------------------------------------------------------- Sleep - G0741 | TIME/HIT - both* ----------------------------------------------------------------------------- It does...? : Chr cannot take any action, control is lost. Icon feature?: 'ZZZ' appears in an icon * mark : You regain chr's control as soon as chr is hit. Otherwise it wears off eventually. ----------------------------------------------------------------------------- Slow - G0742 | TIME/HIT - until cured ----------------------------------------------------------------------------- It does...? : AGL is reduced by 50%. Icon feature?: Show icon with small arrow pointing down ----------------------------------------------------------------------------- Stop - G0743 | TIME/HIT - until cured ----------------------------------------------------------------------------- It does...? : Chr cannot take any action, control is lost. Icon feature?: Shoe icon with 'STOP' below -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- ---------------------- F - STATUS BADASSES - AGWS BATTLES ------------------- -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- ----------------------------------------------------------------------------- AP Half - G0744 | TIME/HIT - time ----------------------------------------------------------------------------- It does...? : AP recovery is halved, ie AGWS recovers only 2 AP per turn Icon feature?: Figure of a person with small arrow pointing down ----------------------------------------------------------------------------- Armor Loss - G0745 | TIME/HIT - until cured ----------------------------------------------------------------------------- It does...? : PARM is reduced by 25%. Icon feature?: Figure of a person with small arrow pointing down ----------------------------------------------------------------------------- CRTC Mark - G0746 | TIME/HIT - until cured ----------------------------------------------------------------------------- It does...? : All enemy attacks against affected AGWS become criticals. Icon feature?: Sword icon with 'ST' below ----------------------------------------------------------------------------- Dexterity Down - G0747 | TIME/HIT - until cured ----------------------------------------------------------------------------- It does...? : DEX is reduced by 50%. Icon feature?: Figure of a person with small arrow pointing down ----------------------------------------------------------------------------- Drive Suspension - G0748 | TIME/HIT - until cured ----------------------------------------------------------------------------- It does...? : AGWS cannot take any action, control is lost. Icon feature?: Shoe icon with 'STOP' below. ----------------------------------------------------------------------------- Evasion Down - G0749 | TIME/HIT - until cured ----------------------------------------------------------------------------- It does...? : EVA is reduced by 50%. Icon feature?: Figure of a person with small arrow pointing down ----------------------------------------------------------------------------- Junk Heap - G0750 | TIME/HIT - time ----------------------------------------------------------------------------- It does...? : AGWS has a 20% chance of its actions being canceled. Icon feature?: A '?' mark above two metal pieces ----------------------------------------------------------------------------- KO (incapacitated) - G0751 | TIME/HIT - none ----------------------------------------------------------------------------- It does...? : AGWS cannot take any action, control is lost (beware, you can't revive the pilot until the fight is over). Icon feature?: None, AGWS kneels on the ground ----------------------------------------------------------------------------- Pilot Asleep - G0752 | TIME/HIT - both* ----------------------------------------------------------------------------- It does...? : AGWS cannot take any action, control is lost. Icon feature?: 'ZZZ' appears in an icon * mark : You regain AGWS' control as soon as AGWS is hit. Otherwise it wears off eventually. ----------------------------------------------------------------------------- Pilot Confused - G0753 | TIME/HIT - both* ----------------------------------------------------------------------------- It does...? : AGWS attacks both friends or foes (but can only use Square or Triangle attacks), control of AGWS is lost. Icon feature?: Circle with a heart * mark : If confused AGWS is hit, player has 25% of regaining control over that AGWS. Otherwise it wears off eventually. ----------------------------------------------------------------------------- Pilot Unconscious - G0754 | TIME/HIT - both* ----------------------------------------------------------------------------- It does...? : AGWS cannot take any action, control is lost. Icon feature?: Circle with a star * mark : If confused AGWS is hit, player has 50% of regaining control over that AGWS. Otherwise it wears off eventually. ----------------------------------------------------------------------------- Power Loss - G0755 | TIME/HIT - until cured ----------------------------------------------------------------------------- It does...? : DPOW is reduced by 25%. Icon feature?: Figure of a person with small arrow pointing down ----------------------------------------------------------------------------- Slow - G0756 | TIME/HIT - until cured ----------------------------------------------------------------------------- It does...? : AGL is reduced by 50%. Icon feature?: Shoe icon with small arrow pointing down -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- ------------------- G - REMOVING STATUS HEROES AND BADASSES ----------------- -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- 1. All of the chr's statuses, be it NEGSE or POSSE (except KO!) can be removed by Refresh, Purifying Storm or Cure-All item. 2. Antidote is used to clear statuses which are of physical effect (like poison). 3. Neuro Stim is used to clear statuses which are of psychological effect. 4. AGWS statuses cannot be recovered thru use of Ethers or items. You'll need Guard Cleaner acc for that or wait until status wears off on its own. ============================================================================= ============================================================================= 08.) WALKTHROUGH - G0800 ============================================================================= ============================================================================= At long last, may Xenosaga: Episode 1 [Der Wille zur Macht], begin! -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- #M001 -------------- MISSION 1 - COMPLETE KOSMOS SIMULATOR ------------ #M001 -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- ENEMIES ----------------------------------------------------------------------------- Drone G3 | Drone G2 | Drone G1 Drone M | Drone F | Attack Drone Drone SPX (sub-BOSS) | Drone GX (BOSS) ----------------------------------------------------------------------------- After initial scene is over, you will have control over Shion. Move her close to Kosmos and talk to her. You will be given four options. For now I suggest you select: [Normal Attacks], [Tech Attacks] and [Sub-menus], in that order. After your selection is made, touch the yellow soldier in the back and battle commences. Tutorial will explain basics of the battle - so read 'em and memorize 'em. Because the enemies don't attack, it may be a good idea to stock up on some EXP and three types of PTS you need for improving your chrs. When you feel you're ready, talk to Kosmos again and choose [Switch to Real Combat]. You will enter a battle against Drone M, Drone F and Attack Drone. I suggest killing Drone F first, cos it can attack all chrs at once. Then smite down all Drone M's HP, followed by Attack Drone. Congratulations, you've completed the first 'serious' challenge. A scene will kick in, so watch it. Shion will explain what Kosmos' objective is. After being briefed choose first option to proceed. Now then - at the first screen you'll see two Attack Drones roaming about. Go kill them for some much needed EXP and PTS. There's a ladder in SW part of this screen you can climb. When you reach the top, you'll see a human enemy inside the room with two destroyable objects. Shoot red can first (with SQUARE button - this will use so-called Vaporizer, which can be used to clear the obstacles outta your way or reveal hidden passages), then blow up the door and run inside. Kill off all enemies using boosts. Then open the chest for 2x MED KIT S. Climb back down and examine the wrecked car, which is close to yellow canister. Blow up both of them. E of the car is a set of stairs you can climb - you'll reach another door - blow them up and walk inside for MED KIT. Item collecting is done here, so go N and thru the open garage door to enter the big building. Once inside, walk forward and engage in next battle. You will see a door... kolardamir.com/xse1/XenoE103.jpg Eh, we can't enter yet. You need Mission Key SI, which is not very far. Anyway, climb the stairs on E side of the room and stroll along the catwalk. On your way you'll run into another human enemy, which can be easily disposed of. If possible, blow red can near it allowing you to start the battle with BG +1 bonus. Now near that red can is a path branching to the S. Blow up the box blocking your way and walk outside - at the end of the path is a box containing REVIVE. Now go back inside, destroy the box again, but this time go left at the cross and thru another door... TIP: If you wish, you can abuse the red can here and continuously lure the nearby enemy after you - wait until it gets close, then blow up red can and repeat. I'd recommend reaching LV3 with this tiny trick. WARNING! Before advancing any further, enter the menu and heal both girls' HP and EP to max - you're about to enter a sub-boss battle! When done, follow the one-way path, go up the stairs and... ***************************************************************************** BOSS BATTLE - DRONE SPX (M enemy type) ---------------------------------- STATISTICS ------------------------------- HP | EXP | G | TPT | EPT | SPT | STR | VIT | ETK | EDF | DEX | EVA | AGL 280 | 40 | 0 | 18 | 0 | 16 | 20 | 9 | 12 | 5 | 10 | 8 | 5 ---------------- ITEM ------------------------------ RARE ITEM -------------- Med Kit S | none -------------------------------- SPECIAL NOTE/S ----------------------------- - Weakness against lightning attacks. ----------------------------------- ATTACKS --------------------------------- 1. Handgun Triple Shot P - VS one chr - piercing phd -------------------------------- BOSS STRATEGY ------------------------------ Looks intimidating? Fear not, there are a couple of factors working in your favor, making it almost impossible to lose this battle. As the battle fury commences, Shion boards her AGWS automatically. Short tutorial will explain that. When it's Kosmos' turn, have her guard to achieve 6 AP for next turn. Now Shion will most likely get another turn (SPX' AGL is only 5, in comparison to Shion's 8 and Kosmos' 7) - another tutorial will issue explaining AGWS commands - memorize them! Also have Shion defend for first turn. About now SPX gets an attack in. It'll use Triple Shot to hit either Shion or Kosmos, but it doesn't really matter. It does about 5 damage to AGWS Shion is in or 15 damage tops to Kosmos (both gals are still guarding). Now let's tear SPX apart - Shion uses Square attack twice, leaving SPX hanging with about 50 HP remaining, or quite possibly killing it already. If by any chance SPX survives, it won't survive Kosmos cannonade - Blaster twice, finishing by Rcannon. If possible and you can afford it, try killing SPX when ESL is showing point bonus. ************************** VICTORY! CONGRATULATIONS! ************************ After the scene examine the yellow floating block in the background. Press Circle and save your game - it's about time we do that. Enemies have been changed into Gnosis type, so prepare to react accordingly. Now descend E stairs, but before going thru the door make use of the ladder nearby - climb down and exit thru S door. You'll find yourself near a vehicle - blow up the container nearby. Surprise! After initial greetings kick drones' asses. When destroying stuff, items ain't only things inside. To your E are more boxes to be blown up - collect ETHER PACK and 2x MED KIT S. What's that weird door behind the wrecked vehicle...? kolardamir.com/xse1/XenoE104.jpg Thats's one of the 18 Segment Addresses - you found SEGAD 10. But to open it, you need items called Decoders - we need Decoder 10 for this specific door. Oh well, you can return here later in the game, so we'll grab the spoils behind the door then. Return to the ladder, climb it and now take E door... kolardamir.com/xse1/XenoE102.jpg Grab the MISSION KEY SI, then blow up the closet and operate the switch to unlock the door. Outside a flying drone will be roaming about. As long as you WALK around behind it, it won't engage in battle with you. Furthermore, most of flying enemies can only be hit with triangle attacks (far attacks) or ether attacks. Kosmos has probably already accumulated 200 TPTS? If yes, have her upgrade Rblade's speed to HI, so that she can set in HI slot. Next boss is weak to Slash attacks, so why not attack it every turn with Rblade? I also recommend training Shion until she learns Medica All Ether. That's it - we're set, so head for the door you couldn't unlock before (make sure to kill the Gnosis drone down here) and examine the red button to the right of the door. Access granted! kolardamir.com/xse1/XenoE101.jpg WARNING! Before advancing heal gals' HP and EP. Now advance! If you'd like to know my status, I was LV5 with both girls and Rblade in HI slot for Kosmos. ***************************************************************************** BOSS BATTLE - DRONE GX (G enemy type) ---------------------------------- STATISTICS ------------------------------- HP | EXP | G | TPT | EPT | SPT | STR | VIT | ETK | EDF | DEX | EVA | AGL 420 | 100 | 0 | 24 | 12 | 8 | 19 | 6 | 16 | 13 | 10 | 12 | 6 ---------------- ITEM ------------------------------ RARE ITEM -------------- Ether Pack S | none -------------------------------- SPECIAL NOTE/S ----------------------------- - Weakness against slash attacks. - Can boost and counter boost. ----------------------------------- ATTACKS --------------------------------- 1. Plasma Shot E/B - VS one chr - beam etd 2. Active Guard - on itself - damage is reduced, counter boosts possible 3. Revenge Combo E/E/P - VS one chr - 3-stage attack: 1st Plasma Shot, 2nd 'swipe', 3rd 'swipe' 4. 'Swipe' - VS one chr - light phd -------------------------------- BOSS STRATEGY ------------------------------ This guy is a lot more entertaining than the previous one. As you see from the data I've provided above, there's only one attack you need to worry about and that is its Revenge Combo. As it is weak to slash attacks, Kosmos' Rblade will be very helpful. Girls also possess superior AGL, so undisturbed healing in need of trouble is guaranteed. Also, there's what I would call two stages to this battle - 1st stage is when GX' HP is between 211-420, and second is when its HP is 210 or lower. Interested in knowing more? As battle begins, GX will be pulling off two attacks - Plasma Shot for about 40 dmg, and 'swipe' for 40 dmg, both on one chr. I recommend putting Shion behind Kosmos where she'll act as her healer. Allow Kosmos to take the brunt of the attacks - her VIT is very high anyway, so she'll be able to sustain 2-3 attacks before she needs assistance from Shion. Whenever it's Kosmos' turn, do square attack, followed by Rblade (which we set into HI slot). In case you didn't have enough TPTS yet, you will need to guard on 1st, then unleash square, square, Rblade combo. This will take off good chunk of its HP - but be careful, as GX can boost during 1st phase! When you smite off 50% of its HP, GX will think about it - and start using Active Guard. Make sure you do not attack it when it's guarding - anything you do to it will prompt it to perform cboost and unleash Revenge Combo - you're looking at around 100-120 dmg. Instead wait until GX' next turn when it will lower its guard and attack you again. When extremely low on HP, it will Active Guard every turn, so you'll have to take that Rblade to it and stick it down its throat. I don't consider AGWS necessary enough to be used in this battle, but if you like feeling powerful over puny enemies, by all means go ahead and send that boss six feet under. ************************** VICTORY! CONGRATULATIONS! ************************ Now that's the longest 10 seconds I've experienced. MISSION ACCOMPLISHED!!! -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- #M002 ------------------- MISSION 2 - EXPLORE WOGLINDE ---------------- #M002 -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- ENEMIES ----------------------------------------------------------------------------- Drone SPX ----------------------------------------------------------------------------- Shion will start in the lab at the extreme S of Woglinde. Talk to everyone here and make sure you go up the stairs in N part of the room - here you can talk to Janice who will tell you of special surprise they left for Shion in Kosmos' simulator. Whatever could that be? Back downstairs look for the guy near the red machine (just a bit N from savepoint) kneeling down near it - talk to him and agree to enter the sim again. Careful - this time you have only Shion in your party, but still... if you've followed my advices, Shion will have little to no problems departing the enemies six feet under. Your objective now is to reach the room where you fought Drone GX and blow up the blue box - inside is a chest with BATTLE PASSPORT SI. Exit the Kosmos' sim thru the exit point nearby by selecting [Yes.]. You're back in lab room - with nothing else to do here, take E exit. OH! BTW, open your main menu and examine UMN option - you'll see that Shion has received some mail already: MAIL 01, MAIL 02 and MAIL 03. All of these mails tell the player about some basic tips and instructions on how to equip chrs and AGWS. Keep going E and you'll soon spot a bluehaired guy standing next to large display - this is the map of Woglinde (this isn't the only display, BTW). Examine by it circle and... my, that's a big ship. Fortunately, there's no way you can get lost. Also remember, that if you need any advice, don't be afraid to ask people around you for information! Anyway, from the display take the path S - MAIL 04 will arrive. After the scene move Shion S for another scene. Shion will now be in a small square room. If you try returning to the lab room, you won't be able to. Instead go thru E door for another scene. When Shion is in your control again, she'll be in a big room (hangar perhaps) where a giant yellow object is. Nothing else of interest here, so proceed E - BEFORE you exit the hangar, talk to the hangarman in the lower right corner of the hangar. Pick [Uh, only if it's quick], then [Sure, that's fine]. Afterwards go E, then N. When in new room (referred to as D1, as written on the floor), advance N for next scene. Shion is called in for some service, but before that she needs to recover Maintenance Data. From your position continue going N past the blue door (leading to partition switch), but stop on the way to nail SEGAD 18... kolardamir.com/xse1/XenoE105.jpg Next door further N leads to Shion's room. kolardamir.com/xse1/XenoE106.jpg Nab MAINTENANCE DATA SI from her desk in NW corner, then save your game or rest, in case you've been having fun in Kosmos' sim. When you try to leave the room, MAIL 05 will arrive. Go back to the door leading to partition control room, but instead take the path leading W. Shion will enter the Realian infirmary - her next objective will be to speak to all six Realians who are being under maintenance. Once you do so, a scene will unfold. Forward we go (E exit is temporarily blocked off, so we'll have to go N). Once you're in room D2, go back S immediately. Go thru double door and make about 10 steps more S when you're back in the infirmary. MAIL 06 will arrive - press circle to reply to it and select [I will help you]! Your reply will be labeled as MAIL 07. Now back N, thru double doors and forward to D2. What's that? A debris on the bridge crossing to the next room? Maybe we can help clear it outta the way. There's a guy, called Holgar, close to the drill machine. Talk to him and choose [Maybe I should give it a try], then [I got it already]. Commence drilling! kolardamir.com/xse1/XenoE107.jpg A short tutorial will follow: - square to operate the strut, then the drill - left stick or R2 button switch between camera modes - X to quit the minigame When you're done destroying all five pieces of debri, you'll get DRILL PASSPORT SI, MED KIT S (if all debri was right on target) or MED KIT (if you missed at least once). Continue N yet again and MAIL 08 arrives - at this point Database gets added to UMN submenu. You'll be in room D3 now - Shion enters a passageway with two doors on W side. Enter the first door to find a save point. Nothing else of interest, so back out to the passageway and go N (take note of the soldier who lost his key). As you're going down the corridor, make sure to take a detour to the left in a small nook with some sofas, at which point MAIL 09 will arrive. When read, reply with [I read your secret email] - this will be marked as MAIL 10. Nothing else matters for now in this corridor, so continue N. In room D4 a guy called Swaine will call Shion over - choose [Yes, please tell me]. He'll hand over SEGMENT FILE SI. Now examine the door which turns out to be SEGAD 7. kolardamir.com/xse1/XenoE108.jpg When done, go E and receive MAIL 11. Go E even more to enter D5. The lift behind orange doors leads to Woglinde's bridge - DON'T GO THERE YET! Go E, past the guy who wonders about switches, and follow the corridor. After a long trek you'll reach Command Center room with another save point. kolardamir.com/xse1/XenoE109.jpg Chest you see behind the blue glass is unavailable for now. Back out, go left and continue the exploration. Look, another SEGAD... kolardamir.com/xse1/XenoE110.jpg This time it's SEGAD 16. Moving on to N, then E - you will reach another entrance to D4. Climb the ladder on N wall you'll soon see and talk with the guy to learn an important clue. Back down the ladder and E - you'll find a cross where D5's paths meet. There's a square shaped structure here and two soldiers - talk to them for the game of tag, which is quite simple. When one of them says, here we go, immediately have Shion run N, and around the square structure I mentioned earlier, then S toward the package. If you manage to nab it without getting caught, MED KIT will be yours. You can get two more Med Kits, before soldiers run out of prizes. Now go towards NW corner of D5 room and enter AGWS hangar. In SE corner you'll find a guy who sells stuff. Nothing major or hot, but if you need shopping anyway, SPARE 500 G. You'll need them shortly. In the hangar itself there's a worker you can talk to and agree to engage in AGWS simu- battle. Even though he advises against it, have Shion fight by HERSELF. Do not enter her AGWS - true, she'll take damage from attacks, but after each battle her HP and EP will be healed to full automatically. Raise Shion to LV7 - it's also extremely easy to kill SPX when ESL shows point bonus. Gain enough TPTS to increase Lightning Blast's and Spell Ray's Speed to HI, as well as upgrade their Wait time. Do not forget to set Shion's TATK to HI slots! That's it. We've explored everything of interest, so now all that's left to do is head for Woglinde's bridge (located in D5, behind orange doors). Once you're on the bridge, proceed up and talk to Woglinde's captain. Captain couldn't have been more correct. Cool, Shion's got the rest of the day off. As Shion's going off the bridge, MAIL 12 will arrive (make sure you download the SPRINKLE attachment). Now use the elevator and go to D5. When you've arrived to D5, try going anywhere - a broadcast will inform you of package having arrived at AGWS hangar. Go there and speak to the guy sitting behind the desk to receive MWS weapon for Shion. Now return to D5 and go to the part of the corridor, where holographic controls are. MAIL 13 will arrive by passing thru the corridor like this: kolardamir.com/xse1/XenoE111.jpg When you read it, reply by choosing [I will invest in Vector]. Doing so will add MAIL 14. Also, door connecting D5 and D1 is now operational, so you don't have to take long way around. Also, make way back to the lab where Shion works - here walk along the W wall to receive MAIL 15. That is all for now, folks. Depart for Shion's room, save your game and then decide [Maybe I'll take a catnap]. MISSION ACCOMPLISHED!!! -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- #M003 --------------- MISSION 3 - SURVIVAL OF THE FITTEST? ------------ #M003 -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- ENEMIES ----------------------------------------------------------------------------- Gremlin type 1 | Goblin | Manticore Golem | Cyclops (sub-BOSS) | Minotaur (BOSS) Sky Fish type 1(sub-BOSS) ----------------------------------------------------------------------------- Once Shion is 'yours', engage the battle with first enemy you see. Do whatever and Shion auto-moves to D5. BE EXTREMELY CAREFUL! Until stated otherwise, do not engage any enemies - if you do so, you will get Game Over! Now then... Shion will see two Gnosis beating up on something. Slowly walk E toward two partition switches - the right one of two Gnosis will spot Shion and chase after her. Don't bother pressing the switches, instead hide in this room... kolardamir.com/xse1/XenoE112.jpg Stay here until chasing Gnosis returns to its previous position. Back outside continue E until you come to a curve. A survivor - talk to him for few hints. Now go N until Shion comments on surviving. How to get past that bozo in the way? Go here... kolardamir.com/xse1/XenoE113.jpg And operate the switch. I guess it's not just men that whistle after women. Path further N is free. You'll come to the door leading to Command Center. Use the save point (to break the glass, we need Vaporizer, which we shall soon get), then go back outside past dying civilian. Uh oh, another Gnosis - *quickly* backtrack to previous room! Gnosis will give up and free the path. kolardamir.com/xse1/XenoE114.jpg Shion now has access to D4. Darn - debris and Gnosis (I hate rhymes). Climb the ladder and push the button. kolardamir.com/xse1/XenoE115.jpg Sayonara! Use the ladder to climb back down and continue trekking W. At the cross go down and talk to the soldier - he'll mention Vaporizer. Shion needs this thingie to destroy obstacles - just like you did in Kosmos' sim, remember? Anyway, make haste to AGWS hangar! Talk to the person on the right to receive VAPORIZER PLUG-IN SI, as well as being offered a chance to shop. Shell out all cash for Med Kits! Now go to N part of hangar and destroy stuff for 2x FRAME REPAIR A, 2x FRAME REPAIR Z & ESCAPE PACK. Back to D4. kolardamir.com/xse1/XenoE116.jpg First lure the Gnosis by standing behind box on the left so that Gnosis destroys the box. Then stand behind the electrified fences to lure both Gnosis in touching them. You can now collect 200 G and 2x VEIL without interruption. Remember the button we pushed in D4 to get rid of certain Gnosis not so long ago? Go on that level again and go bit more left - smash two crates for 200 G and REVIVE DX. Back to the soldier we go... Darn! Prepare for a game of tag again. kolardamir.com/xse1/XenoE117.jpg As you go S, two Gnosis will emerge from the side walls and give chase after Shion. DO NOT GET IN CONTACT! Run back N, around the square structure and then back S - MAKE SURE BOTH GNOSIS FOLLOW YOU (if you're confused, just follow the arrow as shown in the picture). Keep at it, for they will soon give up. Shion now receives DECODER 7 SI (can't post the pic for spoiler reasons). Before you open SEGAD 7, destroy the objects on your left for BIO SPHERE and ETHER PACK. Now open SEGAD 7 and collect ROBOT PART RIGHT ARM from the chest inside. Back outside - going E here is suicide, so instead take the door leading to D3. YES! All lucky sevens!!! When in Shion's control... kolardamir.com/xse1/XenoE118.jpg Nab CREWMAN'S KEY SI from the dead soldier. Unlock the door to your left and get SMP53AG from the chest inside. Back outside and enter next door. Save your game! ***************************************************************************** BOSS BATTLE - CYCLOPS (G enemy type) ---------------------------------- STATISTICS ------------------------------- HP | EXP | G | TPT | EPT | SPT | STR | VIT | ETK | EDF | DEX | EVA | AGL 560 | 560 | 800| 30 | 16 | 24 | 20 | 11 | 21 | 12 | 20 | 8 | 6 ---------------- ITEM ------------------------------ RARE ITEM -------------- SMG99AG | none -------------------------------- SPECIAL NOTE/S ----------------------------- - Weakness against lightning attacks. - Can counter boost. ----------------------------------- ATTACKS --------------------------------- 1. 'Shootout' - VS one chr - phd 2. Acid Hand P - VS one chr - piercing phd, induces VIT down 3. Ether Counterattack Up +20% - on itself - preparation for Spread Beam 4. Spread Beam E - BATT VS vanguard - beam etd -------------------------------- BOSS STRATEGY ------------------------------ Let's discuss damage output first - 'shootout' deals about 50 dmg, Acid Hand around 20 dmg, and Spread Beam up to 100 dmg (it hits whole vanguard). You must try not to use too many ether attacks against Cyclops - if you do it anyway, its counter rate goes up 20% for each ether attack it receives. As added bonus, it will also cboost and release Spread Beam immediately. Inspite being slow, its strength lies in CATT, so do anything you can to not trigger them. However, if hit with light attacks (like Shion's Lightning Blast), Cyclops doesn't cboost. When battle starts, put both Shion and the '3rd guy' in back row. Doing so will allow you to have only Kosmos take damage and having two chrs being able to heal. Healing should be pretty easy anyway, cos Cyclops' AGL is only 6. Okay, so how do we go about killing this guy? Most likely first few rounds of boss' attacks will consist mainly of 'shootout', with occassional Acid Hand thrown in. If Kosmos' Rcannon is stronger than Rblade, definitely use Rcannon. Who cares about Spread Beam anyway? It'll only hit Kosmos, and you have two chr for healing just in case she takes too much damage. As Cyclops' Spread Beam counter rate rose, I thought that the attack itself would grow stronger - fortunately I was proven wrong - 70 dmg to Kosmos at best. As you can see, using this strategy you have to nothing to fear but to bury Cyclops where it belongs - back to history. ************************** VICTORY! CONGRATULATIONS! ************************ After the battle Shion regains the possibility of using AGWS in battles. I'm not a frequent user of AGWS, as I rely on versatility of three chrs instead. AGWS don't have as much fighting capabilities, you can't heal them IN battles, and if FHP reaches zero, you can't revive them. This is why most of my boss strategies will be based on fighting with chrs. You're now in D1. Blow up two wall decors for ETHER PACK and MED KIT, then kill the Gnosis bit more E. You've reached the partition control room - enter it, open the partition doors and make haste for Shion's room where you can save and rest to regain lost strength. Now that you have Vaporizer & the party, we'll make another circle around the ship to collect stuff you couldn't before. Exit Shion's room, go N and kill two Gnosis here, then blow stuff up to find BIO SPHERE. Go N and enter D5 - kill two Gnosis here, then blow stuff up and collect 2x REVIVE. Don't use W doors yet, instead go E. Kill next Gnosis near the hologram controls and destroy the objects nearby for MED KIT S and ETHER PACK S. Further N enter Command Center and mow down the blue glass, as well as dispatch next Gnosis. Chest contains DECODER 18 SI. Now make your way to from D5 thru D4 and D3 to D2 - when you get to the gap in the bridge, destroy four barrels nearby for a chest with STIM. Now go back to Shion's room and save your progress. Go collect COAT LIGHTNING from SEGAD 18. Your next objective is to reach the hangar where escape pods are. From Shion's room go S and engage in battle with three Gremlins (beware, kill them in one turn, or else they will cboost and mess you up badly). When going S, you will come across red can - use it as an advantage for Golem that lurks nearby. There's a niche to your left now. Blow up three crates for ESCAPE PACK and ESCAPE PACK, as well as friendly 'reunion'. When down, continue S still past another Gnosis. You'll see another red can, and more destroyable objects, which contain 2x REVIVE and REVIVE. Kill final Gnosis in your way and enter hangar doors. Equip Coat Ligtning on Kosmos. Here are my gals' levels (both were LV8) and Ethers they've learned thanks to using ESL point bonus slot: Shion: Medica, Medica All, Analyze, Goodbye, Boost 1 Kosmos: Mode A7, Down Dex, Down Force Also note that both of their TATK were leveled up enough to be set in HI slot, allowing me to use TATK every turn. As chrs are far more versatile in fighting, I wasn't sorry to spend few hours battling the Gnosis and accumulating PTS I needed - free restoration of HP, easy enemies, so why not spend some time with them? ***************************************************************************** BOSS BATTLE - MINOTAUR + 2x SKY FISH TYPE 1 (all are G enemy type) ----------------------------- MINOTAUR STATISTICS --------------------------- HP | EXP | G | TPT | EPT | SPT | STR | VIT | ETK | EDF | DEX | EVA | AGL 920 | 720 | 0 | 42 | 30 | 12 | 20 | 12 | 20 | 15 | 26 | 8 | 6 ----------------------------- SKY FISH STATISTICS --------------------------- HP | EXP | G | TPT | EPT | SPT | STR | VIT | ETK | EDF | DEX | EVA | AGL 240 | 150 | 0 | 3 | 6 | 2 | 25 | 11 | 18 | 11 | 18 | 18 | 7 ---------------- ITEM ------------ MINOTAUR -------- RARE ITEM -------------- Skill Upgrade S | Skill Upgrade Z ---------------- ITEM ------------ SKY FISH -------- RARE ITEM -------------- Escape Pack | none -------------------------------- SPECIAL NOTE/S ----------------------------- - Minotaur has weakness against beam attacks. - Sky Fish has weakness against piercing attacks. - Sky Fish can boost, while Minotaur can boost and counter boost. ------------------------------- MINOTAUR ATTACKS ---------------------------- 1. Thunderbolt E/L - LATT VS one chr - light etd 2. Diffusion Beam E/B - BATT VS vanguard - beam etd 3. Gathering strength for Gravity Pulse - on itself - preparation for G. Pulse 4. Gravity Pulse E - VS all chr - etd ------------------------------- SKY FISH ATTACKS ---------------------------- 1. 'Slash' - VS one chr - phd -------------------------------- BOSS STRATEGY ------------------------------ Let's discuss damage output first - Bolt deals around 50 damage, Diffusion Beam 40 damage to vanguard, and Pulse hits all chrs for 60 damage. Fortunately Minotaur is slower than both gals, making healing a breeze... were it not for two Sky Fish which accompany the big boss ('slash' is worth around 35 dmg). Take note that all three enemies can only be hit by triangle attacks and Rcannon or Spell Ray TATK. Sky Fish will often boost, thus interrupting your strategy and pile up the damage. Battle begins - stick Shion behind Kosmos (you only have the girls for this fight!) and begin casting Boost 1 on Kosmos. Kosmos should use Down Force on both Sky Fish - doing so will reduce damage output by them to a manageable 10 dmg per attack. Kosmos will again be assigned the role of punch bag due to her stats, which are higher than Shion's. Minotaur uses Diffusion more often, so why bother healing two people, when just one is enough? First order of business is to get rid of both Sky Fish once their STR has been decreased. With the two out of the way, only Minotaur remains, throwing its poor Diffusions and Bolts. Once Minotaur's HP is 460 or lower, there's a chance that Minotaur will cboost and use that turn to charge for Pulse, which will be used on Minotaur's next *regular* turn (that means that if you see another boost or cboost by Minotaur, it won't use it to release Pulse). You think it's a strong attack? It's nothing healing couldn't take care of. Bolt and Diffusion are no longer used, all that's left from Minotaur's repertoire of attacks is charging for Pulse and using it on next regular turn. Kosmos' Rcannon is the most powerful means of assault you can use at this moment. As always, don't forget to kill the boss on ESL with point bonus (with help of Shion's Boost 1 that shouldn't pose a problem). ************************** VICTORY! CONGRATULATIONS! ************************ MISSION ACCOMPLISHED!!! -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- #M004 ----------------- MISSION 4 - STEALTH [?] RESCUE? --------------- #M004 -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- ENEMIES ----------------------------------------------------------------------------- Utic-Soldier type 1 | Utic-Soldier type 2 | Utic-Soldier type 4 Mercurio type 1 | Mercurio type2(sub-BOSS)| Zolfo type 1 (sub-BOSS) Gardis F10 (sub-BOSS) | Gardis M1 type 1 (BOSS) | Mr Leader (BOSS) Cyber Crab ----------------------------------------------------------------------------- I will call this place room 1. When Ziggurat is under your control, roam around for a while - save your game and blow stuff up under the window on E side for SCOPE and 2x ETHER UPGRADE S. Use both Upgrades on Ziggurat and have him learn Bodyguard and Recharge ethers. Now approach the exit for a scene. Stuff always stops working when you least need it. You're now in room 2, left half. kolardamir.com/xse1/XenoE119.jpg You need to make your way around the soldiers, but without them noticing you. You do so by sneaking behind their backs AND holding down R2 - this will cause Ziggurat to walk instead of run. If you accidentally engage in battle, use Escape Pack, for now you're better off not fighting. Make your way to room 2, right half. kolardamir.com/xse1/XenoE120.jpg Blow up stuff the crate above you and then destroy the wall behind the crate. You can collect 2x REVIVE from the crate below you, then enter the hole we made. You'll climb some stairs and reach SEGAD 4 (destroy the stonewall) and a chest with SNAKE HUNTER inside. kolardamir.com/xse1/XenoE121.jpg Now use Skill Upgrade S or Z (you got it from Minotaur, remember) on Ziggurat and have him extract Poison Guard from Snake Hunter, then set that skill. You no longer need to worry about being affected with poison. Back downstairs and make your way E across the room to reach the chapel. There's not much you can really do but cross the bridge to the E. kolardamir.com/xse1/XenoE122.jpg Room 3 - there's a tough mech down there - fighting it not yet recommended. Instead examine the switch and operate it to draw AGWS' attention (notice the chest that fell out!). Now climb down the ladder and go right - a scene issues and a fight against two U-TIC soldiers. Piece of cake. After the scene take lower left exit from prison cells, go down the stairs, bust up Cyber Crab combo here, and collect 2x VEIL from the chest you knocked down before. Make your way to SE corner of this room and take the exit. You've reached the monitoring room corridor. Step in the small room on your left and blow all crates except SW one for ETHER PACK S, BIO SPHERE, MED KIT S, 100 G, REVIVE. SW crate has a pair of Cyber Crabs for dismantling, if you need EXP (use yellow can a bit back to gain advantage). Now enter the monitoring room. After short scene touch the mech... ***************************************************************************** BOSS BATTLE - GARDIS M1 TYPE 1 + Infinite GARDIS F10 (all are M enemy type) ----------------------------- GARDIS M1 STATISTICS -------------------------- HP | EXP | G | TPT | EPT | SPT | STR | VIT | ETK | EDF | DEX | EVA | AGL 450 | 200 | 0 | 10 | 0 | 8 | 12 | 18 | 20 | 5 | 28 | 14 | 6 ----------------------------- GARDIS F10 STATISTICS ------------------------- HP | EXP | G | TPT | EPT | SPT | STR | VIT | ETK | EDF | DEX | EVA | AGL 60 | 36 | 0 | 2 | 0 | 2 | 4 | 12 | 19 | 6 | 24 | 15 | 6 ---------------- ITEM ----------- GARDIS M1 -------- RARE ITEM -------------- Med Kit S | none ---------------- ITEM ----------- GARDIS F10 ------- RARE ITEM -------------- none | none -------------------------------- SPECIAL NOTE/S ----------------------------- - All enemies have weakness against lightning attacks. - Gardis M1 can counter boost. ------------------------------ GARDIS M1 ATTACKS ---------------------------- 1. Assault Unit Fire! - summons two Gardis F10 2. Mental Incapacitater S - VS vanguard - induces EATK down ------------------------------ GARDIS F10 ATTACKS --------------------------- 1. Laser Blast E/B - VS one chr - beam etd -------------------------------- BOSS STRATEGY ------------------------------ The only damage Ziggurat will be receiving is from F10's Laser Blast (around 30 dmg). M1 has no offensive capabilities whatsoever, except for calling its buddies, which are very weak. All in all, this boss isn't extremely challenging and you will be able to own it with no problems. First move to do is guard on first turn. Then attack M1 with triangle, triangle, Lightning Fist combo. M1 will cboost and release two F10. Destroying either is a waste of time, as M1 will simply replace lost buddies with new ones. Instead concentrate your assault on M1. If M1 receives damage when two F10 are out, it will use Mental Incapacitater on the next turn - this decreases chr's EATK, meaning Ziggurat's Fist will not be so effective anymore. Inspite of that, his Fist is still more useful to be used than Kick - latter is fire type, while former is lightning type, and M1 is weak to lightning. While wearing down M1's HP, take note not to allow *your* HP to be gone. Heal yourself with Recharge or use Med Kit S to recover 150 HP. You can take about five hits from Laser Blast attacks before healing becomes mandatory. Don't forget to kill M1 on ESL with point bonus! Killing M1 also cancels F10 buddies. ************************** VICTORY! CONGRATULATIONS! ************************ You now have access to the chest with MASTER KEY SI inside. Backtrack to prison cells (killing stuff on the way for EXP) and unlock the rightmost door. Momo joins the party. Immediately place her behind Ziggurat using Formation command in main menu. Doing so will allow Ziggurat to increase both STR and VIT by casting Bodyguard. Leftmost cell has a crate with SPEED STIM inside, while middle cell contains the save point. Let's go kill the AGWS we 'tricked' before... ***************************************************************************** BOSS BATTLE - MERCURIO TYPE 1 (M enemy type) ---------------------------------- STATISTICS ------------------------------- HP | EXP | G | TPT | EPT | SPT | STR | VIT | ETK | EDF | DEX | EVA | AGL 640 | 150 | 200| 10 | 4 | 6 | 45 | 24 | 10 | 17 | 10 | 4 | 6 ---------------- ITEM ------------------------------ RARE ITEM -------------- Med Kit S | none -------------------------------- SPECIAL NOTE/S ----------------------------- - Can counter boost. ----------------------------------- ATTACKS --------------------------------- 1. 'Swipe' - VS one chr - phd 2. Absolute Defense - on itself - if attacked, first hit does no damage -------------------------------- BOSS STRATEGY ------------------------------ Let's discuss damage output first - 'swipe' deals up to 150 dmg! Whoa - but we'll remedy that in a heartbeat. Momo is behind Ziggurat and immediately casts Sheep Beam on Merc - it goes in the dreamland. Meanwhile Ziggurat casts Bodyguard, then guards, and finishes by unleashing Kick combo. This will wake Merc up, but just follow up by another Momo's Sheep Beam. If by a small chance Merc does get to attack, you can fix missing HP by using Life Shot ether from Momo. One thing to look out for - when Merc has less than 75% HP, it'll begin using Absolute Defense. Don't attack it during this turn, put it to sleep instead. If attack is used anyway, first hit deals no damage, while remaining deal minimal dmg - but Merc will now cboost and deal severe damage to Ziggurat. So what's left to do? Nothing really, simply keep putting Merc to sleep and attack it with Kick combo. Soon Merc falls. ************************** VICTORY! CONGRATULATIONS! ************************ For victory you recover DECODER 4 SI. Now save your game again and make haste to monitoring room. After the scene have Ziggy examine the red button on the panel - doing so unlocks the door leading to the sewers. Go there and familiar chase is on (remember the similar scene from certain Square game?). Don't run in green sludge as it slows Ziggy down. 2nd crate you come across can be destroyed for MED KIT, then take the passageway leading N to find yourself in the chapel. Blow stuff up for 2x ETHER PACK and ETHER PACK S, then open the chest for ETHER UPGRADE Z. Now go back to the sewers and continue W - items in crates you'll come across consist of REVIVE and ETHER PACK S. Think it is worth the effort? Your call. Anyhow, you will soon reach the ladder leading outside... ***************************************************************************** BOSS BATTLE - ZOLFO TYPE 1 + 2x MERCURIO TYPE 2 (all are M enemy type) ------------------------------- ZOLFO STATISTICS ---------------------------- HP | EXP | G | TPT | EPT | SPT | STR | VIT | ETK | EDF | DEX | EVA | AGL 820 | 200 | 200| 22 | 50 | 16 | 42 | 19 | 10 | 6 | 20 | 14 | 6 ------------------------------ MERCURIO STATISTICS -------------------------- HP | EXP | G | TPT | EPT | SPT | STR | VIT | ETK | EDF | DEX | EVA | AGL 640 | 150 | 200| 8 | 10 | 6 | 40 | 18 | 10 | 4 | 16 | 8 | 6 ----------------- ITEM ------------ ZOLFO ---------- RARE ITEM -------------- none | none ----------------- ITEM ----------- MERCURIO -------- RARE ITEM -------------- none | none -------------------------------- SPECIAL NOTE/S ----------------------------- - Zolfo has weakness against lightning attacks. - All enemies can counter boost. -------------------------------- ZOLFO ATTACKS ------------------------------ 1. Grenade Launcher P - VS one chr - piercing phd 2. Why are you sleeping!? - if Merc is sleeping on Zolfo's turn, latter may attack it and deal some phd to sleeping Merc 3. 'Defend' - on itself - if attacked, will counter by Launcher ------------------------------- MERCURIO ATTACKS ---------------------------- 1. 'Shoot' - VS one chr - phd 2. I-I'm sorry, sir! - if Merc is sleeping on Zolfo's turn, latter may attack it and deal some phd to Merc 3. 'Defend' - on itself - if attacked, will counter by 'shoot' 4. Anti-lightning shield destroyed! -------------------------------- BOSS STRATEGY ------------------------------ Damage output report is as follows: 'shoot' 60 dmg, Launcher 90 dmg, both to one chr. Launcher can hit even the chr in rearguard, so Momo isn't completely safe. Taking down these trio seems like a tough job... but not if I can help it. Place Momo behind Ziggy and have him do Bodyguard - Momo follows by casting Sheep Beam on either Mercurio (Zolfo can't be put to sleep, so avoid wasting turns!). Ziggy guards on next turn, while Momo casts Sheep Beam on other Merc. By now it's quite possible that Ziggy took some damage, so remedy that by Life Shot or Med Kit S. Anyway, why are we putting Mercs to sleep? On Zolfo's turn, it's a 50% probability that it will waste its turn to attack sleeping Merc, dealing around 120 dmg to it, thus helping you to victory. If you would like to be completely safe, have Ziggy constantly guard, recovering Momo's EP as need be or to heal her/both. Momo's job is to keep putting Mercs to sleep until they're killed by Zolfo (each Merc sustains about 5-6 hits before it's scrap metal). Only Zolfo remains - pummel it with Punch combo, taking care to be healed in time. After losing half HP, Zolfo may acquire defensive stance. Cease attacking, or else it will cboost and inflict additional damage, not counting its regular turn. Wait until its next turn when it will lower the guard and let it have it with Punch combo. ************************** VICTORY! CONGRATULATIONS! ************************ Battle ends - explore the fenced in area for 2x BIO SPHERE and 8x MED KIT S. There's a door in NE corner of this small area, leading to Command Center with a save point. Right on. Save, then take N exit to room 2, left half. Immediately run left - if the guard spots you, kill it, for you're more than capable of kicking his sorry ass. Anyway, make your way ot SEGAD 4 and collect THIEF RING. One last thing before we escape from this area... kolardamir.com/xse1/XenoE123.jpg Blow up this statue and collect DECODER 11 SI from the chest. You're likely to engage in one or two battles, and some EXP can't hurt. Return and stop by the save in Command Center. I recommend gathering enough TPTS to invest into Ziggy's Kick or Fist to be set in HI slot. If you don't wish to do that, invest TPTS into raising his EDEF. When set, depart for room 1... ***************************************************************************** BOSS BATTLE - MR LEADER (B enemy type) ---------------------------------- STATISTICS ------------------------------- HP | EXP | G | TPT | EPT | SPT | STR | VIT | ETK | EDF | DEX | EVA | AGL 820 | 2400 |3000| 58 | 60 | 26 | 40 | 27 | 30 | 20 | 16 | 18 | 11 ---------------- ITEM ------------------------------ RARE ITEM -------------- Red Ring | Purple Ring ----------------------------------- ATTACKS --------------------------------- 1. 'Swipe 1' - VS one chr - phd 2. 'Swipe 2' - VS one chr - phd 3. Spirit Rain [Lightning Phoenix] - on himself - absorbs light dmg for 1 turn 4. Spirit Rain [Fire Dragon] - on himself - absorbs fire dmg for 1 turn 5. Rune Blade E - VS one chr - etd, pushes hit chr in rearguard 6. Hell's Crest E - VS all chrs - etd -------------------------------- BOSS STRATEGY ------------------------------ Let's discuss damage output first - 'swipe 1' deals up to 70 dmg, 'swipe 2' up to 100 dmg, Rune Blade 100 dmg - these attacks hit one chr. Crest hits all chrs for around 60 dmg. To top it off, Margulis is extremely fast and will often get two turns between one Ziggy's. You should know that this battle can be lost, but you will not get game over. Still, EXP and PTS reward is hefty, so why not try to win this battle? Standard procedure applies by now - Momo behind Ziggy, latter Bodyguard! Momo should and must heal Ziggy each and every turn. If Ziggy has Kick or Punch in HI slot, use the relevant TATK every turn, only stopping by to recast Bodyguard or using Recharge in case Momo can't heal him fast enough. If Ziggy's TATK have LOW speed, you'll have to guard on one, then combo on next turn. If you've been collecting items following my guide, you must have Stim lying in your inventory. Use it on Ziggy for huge STR boost - each of PATK I used against the boss dealt at least 100 dmg, with Kick adding in 400 dmg! Avoid using ETATK, as boss is fairly resistant against them. Few turns later in the fight boss expands his attack repertoire - you're likely to see Rune Blade first. Take the damage, but Ziggy won't be pushed back, as Momo is behind him. After taking some hits, boss may decide to use Phoenix or Dragon on himself. Besides wasting a turn this allows the boss to absorb relevant damage until his next turn - if Phoenix was cast, avoid using Fist, and if Dragon was cast, Kick is a no-no. One final attack must be mentioned - Hell's Crest, which hits all chrs, so heal afterwards. As always by now, try killing the boss on point bonus ESL (use the help of Ziggy's BG, which will be 2 or 3 guaranteed). ************************** VICTORY! CONGRATULATIONS! ************************ MISSION ACCOMPLISHED!!! -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- #M005 --------------------- MISSION 5 - EXPLORE ELSA ------------------ #M005 -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Shion starts in the gally. Take the SW exit and talk to the robot behind the counter to receive CARD PASSPORT SI. Now go N to reach the passenger area - email 16 will arrive with EVS PLUG-IN (allows you to replay previously visited maps - make sure to read the instructions carefully!). Find beverage dispensers located on E side of passenger area - MAIL 17 will arrive. It's a response to your investment earlier in the game, where I suggested you invest in Vector. Your dividend will be as follows: - Hasegawa investment: 5x MED KIT S - Vector investment: 5x ETHER PACK S - Dawson investment: 5x REVIVE Additionally, all merchandise costs at *item* shops are now down for 10%. Make sure to download the attachment that came with the mail. Going N will take you to a cross - N one leads to Elsa's bridge, W one goes to airlock, and E one leads to a UMN point, which has a save point and new feature. A silver floating block which acts like a shop. Now enter S cabin room and collect DISARM KEY SI. kolardamir.com/xse1/XenoE124.jpg You can rest for free in N cabin by talking to the robot found inside. Now back in the passenger area go W and enter the elevator to reach B1. Go N, blow up stuff to get ETHER PACK, past the cargo elevator, MAIL 18 arrives, enter the door with red light above, blow up stuff for MED KIT, 2x ETHER UPGRADE S & MED KIT (ignore the ladder here). Back outside continue S past the emergency switch, and in next room blow down two wall decors to reveal a passageway leading to 50 G and ETHER UPGRADE A. Go W, down the stairs, collect 200 G and 150 G from the crates, and finally take W door. A save point room. Save your progress, than take N door. Blow up two panels to reveal SEGAD 8... kolardamir.com/xse1/XenoE125.jpg Then operate the console to your right - doing so will use Disarm Key. Examine the console again and press the switch - bridge ahead is now complete - take E part to obtain 200 G, then stroll down W part to another area with 50 G, BIO SPHERE, DECODER 10 SI and SPIRIT PENDANT. Back to the 4cross bridge, and take N part now. At cross go left and collect 5x ETHER UPGRADE A, MED KIT & BIO SPHERE. Go back to the cross and take right path now. You will come across the door (which leads to a ladder we ignored before), but just continue W to reach catapult room. In here mow down stuff and collect: ETHER UPGRADE S, 100 G, 150 G, FIBER SUIT. You'll also discover SEGAD 14. kolardamir.com/xse1/XenoE126.jpg Go back to the save room I mentioned earlier, and this time take S exit to reach AGWS room. On W side are three crates with 5x ETHER UPGRADE A. Robot on the N side sells AGWS parts, and offers upgrade options as well. If you wish, buy new frame and generator for Shion's AGWS, but I'll own the next boss without the need for AGWS. There's more to do on S part of Elsa - take the door leading to hangar room. At the very S end is a chest with COAT BEAM. Now return to AGWS room and use left mini-elevator to reach SE exit, which goes to Kosmos' recharge room. After the scenes go to AGWS room - Matthews will call in. Before going at Elsa's bridge, find Tony here and agree to help him. Now go all the way back to ship's restaurant - when you're there, walk S and MAIL 19 will arrive. Back to passenger area, enter S cabin and stand like this... kolardamir.com/xse1/XenoE127.jpg MAIL 20 is yours. Before going to Elsa's bridge, drop by the save point to the E. Look, a save has been 'upgraded' - you'll see a blue EVS sign attached on the save point - you can now revisit old dungeons to get items you forgot to collect earlier. I also recommend buying new equipment for all party members. If you're lacking cash, use the EVS plug-in to revisit old areas with human enemies and fight them to gain cash. Now visit Matthews on the bridge. After the scene talk to him to get HAZARDOUS AREA MAP SI. Back to the UMN point - on your way MAIL 21 arrives. Reply by investing 1000 G and selecting [I will invest in Venture Link]. This will be marked as MAIL 22. Before departing for the catapult room, return to AGWS room and speak with Tony again - when he sees Shion has the map, he'll spit out MED KIT DX. Now go to the catapult room we've been to before. Go all the way N and examine the console to trigger a scene. Hmmm...? When returning to Elsa's bridge, MAIL 23 arrives. MAIL 24 follows immediately - reply by choosing [Cargo Ship Seems Suspicious]. This will be labeled as MAIL 25. Return to UMN point and save your game, then go to the bridge. Peacetime is over, lady!!! MISSION ACCOMPLISHED!!! -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- #M006 ------------------- MISSION 6 - ROUT THE ENEMY! ----------------- #M006 -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- ENEMIES ----------------------------------------------------------------------------- DOMO-A | DOMO-B | DOMO Carrier (BOSS) ----------------------------------------------------------------------------- When in control, outfit your chrs with new armor you've purchased. Now use all Ether Upgrade items you've collected on Shion and have her transfer Medica All ether to both Kosmos and chaos. Go down to B1 using the elevator from passenger area. Note that crates, panels and whatnot have been restocked. Once in B1, move up, collect ETHER PACK and go E. Your lead chr will activate the switch and electrified floor, capturing the auto-mechs. Enter N door and collect ETHER PACK, ESCAPE PACK & BIO SPHERE. Use the ladder to climb down, then approach the S door. Control switches over to Ziggy and Momo. Engage in few fights to gain valuable EXP. Collect 5x SKILL UPGRADE A, ANTIDOTE, ETHER UPGRADE S, ETHER UPGRADE A, ETHER UPGRADE S & ANTIDOTE. Use the stairs to get out of catapult room and then follow the path. Parties unite - remove White Ring from Ziggy and equip it on Kosmos. Make your party Kosmos, Shion, chaos. Go down, then around the corner and past the bridge. Lure the robot in yellow can's vicinity, and kill the enemies. Then collect FRAME REPAIR A, SKILL UPGRADE S & ANTIDOTE. Go to the slide bridge and take W branch to reach this loot: ANTIDOTE, ETHER PACK, FRAME REPAIR A, MED KIT S. E branch of the bridge leads to BIO SPHERE. Now take S branch and fight few more enemies. Take S exit and you'll reach Lab 1 with the save point. Use the switch to disable the electro-floor if you wish, then take E exit. Kill the next enemy, then collect ESCAPE PACK and 2x SKILL UPGRADE A, up the stairs, collect MED KIT S, go left, kill two enemies, blow down wall panels, collect ESCAPE PACK, and proceed further left for ETHER UPGRADE S & ESCAPE PACK. Return to Lab 1 and save your game. Now use all Ether Upgrades you've found again on Shion and have her transfer Boost 1 to chaos. You need to make it past AGWS room to Elsa's hangar, which is located on S-most part of the ship. When you enter the room, short scene will follow. Make Kosmos vanguard, with Shion and chaos being in rearguard. At this point I was LV11 with all three chrs. ***************************************************************************** BOSS BATTLE - DOMO CARRIER (M enemy type) ---------------------------------- STATISTICS ------------------------------- HP | EXP | G | TPT | EPT | SPT | STR | VIT | ETK | EDF | DEX | EVA | AGL 1800 | 4500 | 0 | 80 | 20 | 40 | 44 | 27 | 30 | 18 | 15 | 6 | 8 ---------------- ITEM ------------------------------ RARE ITEM -------------- Anti-Beam Armor | none -------------------------------- SPECIAL NOTE/S ----------------------------- - Carrier has weakness against lightning attacks. ----------------------------------- ATTACKS --------------------------------- 1. Analyzing Event Slot - analysis written in boss strategy 2. Tremor P - VS all chrs - phd 3. Laser Rifle E/B - BATT VS one chr - beam etd 4. Auto-Repair - on itself - recovers 600 HP 5. Self-Destruct E - VS all chrs - etd -------------------------------- BOSS STRATEGY ------------------------------ Let's discuss damage output first - Tremor deals up to 300 dmg to all chrs (if critical occurs), Laser Rifle 80 to one, and if it self-destructs, you're looking at around 100 dmg to all. First thing you need to keep eyes peeled out for is Analyzing Event Slot move of Carrier. For example, if first event slot will be point bonus slot, Carrier will copy that piece of info in its memory. From now on, whenever Carrier gets a turn where ESL has point bonus, Carrier will use Tremor, a devastating attack which heavily damages all chrs. Luckily Tremor heavily delays Carrier's next move, giving you ample time to recover - since all three fighting chrs know Medica All, recovery isn't a problem. Regardless of your setup, Tremor will be used as Carrier's first attack. Shion and chaos heal the party, while Kosmos launches Rcannon. Now have both Shion and chaos cast Boost 1 on Kosmos on next turn, then have them execute Boost 1 on themselves, until their BG counts 3 (maximum value). PAY ATTENTION NOW! Carefully observe ESL - if it looks like this: ATTACKER EVENT SLOT Kosmos Critical+ chaos Boost Gauge+ Carrier Point Bonus You'd see that Carrier will get an attack on point bonus ESL. Avoid that at all costs by boosting one of your own chrs (as you've taught Boost 1 to two fighting chrs, this isn't a problem) - doing so will prompt boosted chr to act before Carrier's turn, making its turn to land on ESL which it didn't record to memory. If you manage to prevent Carrier to reach memorized ESL slot, you've got an easy battle on your hand. Carrier's remaining attack is crappy Laser Rifle - Kosmos will take the damage, but simply heal her by Shion's or chaos' ethers. Nevertheless, Carrier has two more tricks up its sleeve - when it has 600 or less HP remaining and it reaches regular turn, it'll use Auto-Repair and restore 600 HP to itself. How to work your way around that? Quite easy, boosts will be your friends again. Once you feel pretty confident about messing with ESL slot, preventing Carrier from using Tremor and Carrier soon having less than 600 HP & your fighters have 2 or 3 BG, move both Shion and chaos to vanguard. Now start boosting and releasing attacks against Carrier. I'm sure that in 8- 10 attacks you'll get in before Carrier you will inflict sufficient amount of damage before Carrier is able to recover it. The other trick Carrier has is using Self-Destruct on its regular turn once it has 200 or less HP remaining. This will kill Carrier, but at the same time damage all your chrs, so do take care of being in top shape. ************************** VICTORY! CONGRATULATIONS! ************************ MISSION ACCOMPLISHED!!! -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- #M007 -------------------- MISSION 7 - TOURIST GUIDE ------------------ #M007 -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- After the attack is over, your party consists of Shion, Ziggy and Momo. Your job is to show them around the ship - great. You start in the restaurant - go to the galley, then passenger room (here enter both cabins - make sure you REFUSE when asked to go to sleep!), then go to Elsa's bridge. Go to the save point and make use of the EVS feature to enter Kosmos' sim and make your way to SEGAD 10 to collect 2x BOOSTER PACK inside. Back to Elsa. Use the elevator in passenger room to reach B1. Head for the catapult room - after the scene make way to N part of the catapult room for MAIL 26 to arrive. Reply by [I Will Invest in Vector] - this will be labeled as MAIL 27. Now make your way to Lab 1, where the save point is. Lab 1 will become Ziggy's residence. When given control, try to exit the room thru N doors - MAIL 28 arrives. Your dividends are here! - Tesla investment: 6000 G - CUDC investment: 2x SPEED STIM - Venture Link Investment: 4000 G + 10% off any AGWS weapons When reading is complete, show Ziggy and Momo the remaining rooms, which are Lab 2 (Kosmos' residence), AGWS hangar, and S-most hangar. When you're done, return to passenger room and enter S cabin, then agree to go to sleep. MISSION ACCOMPLISHED!!! -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- #M008 --------------- MISSION 8 - TOURIST G... TROUBLE!!! ------------- #M008 -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- ENEMIES ----------------------------------------------------------------------------- Utic-Soldier type 1 | Utic-Soldier type 3 | Zolfo type 2 Gardis M1 | Gardis F10 type 2 | Cyber Crab Ambix (BOSS) | DOMO-A | DOMO-B ----------------------------------------------------------------------------- Win the easy battle and next scenes unfold. You'll begin in Durandal's hangar, where you can save your game. Then hop thru the opening and descend - afterwards take S route past dead Utic-soldier and take E exit. Collect ANTIDOTE, MED KIT S, 2x TECH UPGRADE A & 2x ETHER UPGRADE A. Go E until you reach a branch in the path. Go S a bit and on the way stop by in a small closed area with the generator - blow it up. Walk past now disabled laser line and blow up the second generator - blowing up the wall panel will produce some soldiers. I wonder how could he fit in such a small place. Now both lasers are disabled, so walk around and press this switch... kolardamir.com/xse1/XenoE128.jpg Two S doors open, so walk down and past the big brown door with '4' on it. Collect 2x SKILL UPGRADE A and continue S. Kill two ambush wannabes, and proceed further. Enter the door you'll come across for 2x FRAME REPAIR A, then go back outside and waltz till the end of the line. Look, another door. There's a display with '4' on it, and a shiny button underneath. Operate it and blastdoor 4 will open. Go past the door, and then N at the cross. Examine the dead soldier leaned against the blastdoor 3 and then chat with 3 friendly soldiers which are located to the S. Blow down the panels nearby and collect BIO SPHERE & CURE- ALL. To the S you'll find blastdoor 5, which can't be opened yet. You should be interested in the W door leading to crew quarters, where a save point is located. Back outside now take E exit - mow down the plants for 2x SKILL UPGRADE A & 2x TECH UPGRADE A. Look, another door. Don't examine it yet, as it is trapped. If you do, you'll have to fight some soldiers. Walk past it and destroy the panel in order to blow up the security on the door. Inside the room you'll find captured Utic-soldier being questioned by two Durandal members. To find the location of Card No. 3, talk to your men in this order: right, left, left, right, left, right, right, left, right, right, left (other orders may apply, but this is how I got the info I need). Back outside, past the second door (also secured), blow up the panel connected to the door and enter it. Inside you'll fall into battle against a soldier - when defeated, he'll board Zolfo AGWS. Nothing serious. After the battle blow up NE part of the room for 2x SKILL UPGRADE A and... kolardamir.com/xse1/XenoE129.jpg SEGAD 11. We also have the relevant Decoder, so collect COAT ICE. Walk back to previous room and exit. Continue S until you reach third door leading E - you'll need a keycard for this door. Collect 5x ETHER UPGRADE and go W now - another two wannabe ambushes. After you kill them, take W doors - you're now on the other side of blastdoor 5. Enter nearby control room and release the lock by pressing the switch under monitor with '5' on it. Back out of the room take a hike S to reach AGWS hangar. On your current level collect CURE-ALL to the right, then descend the stairs. Down here blow up stuff and nab FRAME REPAIR A, ETHER UPGRADE S & 2x SKILL UPGRADE A. Don't forget TECH UPGRADE Z from the chest. Kill a friend who has come to play. Go back upstairs and cross the bridge - kill two bozos who pretend to be 'guarding' and go S until end of corridor. Step thru W door and nab CARD NO 3 SI... kolardamir.com/xse1/XenoE130.jpg Back to previous corridor, now go N and make use of E door you passed before. Collect U-TIC CARD SI from the chest inside - notice the T-ELOS reference on the board (yeah, more sexy androids). Cyber Crabs will now roam around. Return to blastdoor 5, but don't go thru, instead take a E and go to the door we need U-TIC card for. First stand next to the card reader and examine it - doing so will open the door. Obtain DECODER 16 SI. kolardamir.com/xse1/XenoE131.jpg Now backtrack to control room for blastdoor 3 and enter it. First examine the green flashing button in order to use Card No 3 - this unlocks the switch control under monitor with '3' on it. Return to crew quarters to save the game, then make your way N past blastdoor 3 until you reach the ship's bridge. ***************************************************************************** BOSS BATTLE - AMBIX (M enemy type) ---------------------------------- STATISTICS ------------------------------- HP | EXP | G | TPT | EPT | SPT | STR | VIT | ETK | EDF | DEX | EVA | AGL 1200 | 1800 | 0 | 62 | 16 | 50 | 42 | 28 | 40 | 8 | 20 | 8 | 8 ---------------- ITEM ------------------------------ RARE ITEM -------------- Frame Repair Z | B-MAX Circuit -------------------------------- SPECIAL NOTE/S ----------------------------- - Ambix can counter boost. ----------------------------------- ATTACKS --------------------------------- 1. 'Missile Launcher' - VS all chrs - phd 2. Booster Output Down xx% [Counter rate xx%] 3. 'Machinegun' - VS all chrs - phd 4. Booster Recovered xx% [Counter rate xx%] 5. 'Beam laser' - BATT VS one chr - beam etd -------------------------------- BOSS STRATEGY ------------------------------ Let's discuss damage output first - 'Missile' deals about 80 dmg to all, 'Machinegun' 50 dmg to all, 'laser' up to 200 dmg to one. If Ambix is hit with slash type attack, its counter rate will drop by 50% first time, then 25%. After taking more damage, it will start to recover its counter rate - first it'll rise to 50%, then to full. While Ambix' cboost % is dropping, it'll counter by 'machinegun'. Once Ambix has less than 600 HP, its cboost will recover when hit by slash attacks - its counter in this state is 'beam laser'. Anyway, start the battle by having Jr cast Psycho Arm on himself, while Mary guards and Soldier attacks. Doing so will reduce Ambix' counter %, allowing you to hit it more often withour fear of retaliation. Don't worry about Mary and Soldier getting KO-ed, this is the last battle you'll have them with you. Soldier will likely get KO-ed due to its very crappy armor, but Mary will hold her own for quite a while. Jr guards on next turn to gain 6 AP, while Mary unleashes W-ACT for nice damage. If need be, have Jr heal himself with Med Kit S! When given chance, use Moonlit Serenade against Ambix which will deal huge damage. Mary continues to guard and W-ACT on next turn until Ambix is defeated. If you think you'll be in crisis, command Jr to board his AGWS - doing so ensures your victory against the tincan. ************************** VICTORY! CONGRATULATIONS! ************************ MISSION ACCOMPLISHED!!! -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- #M009 -------------------- MISSION 9 - SAVE MY HIDE! ------------------ #M009 -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Okay, Shion's yours. Try to leave the bridge - MAIL 29 arrives. Kosmos now has new TATK called Rdrill. Now go save, then make your way to Lab 1 and collect Ziggy. Now backtrack to Elsa's airlock and enter Dock Colony. Time to explore... Talk to the woman in brown in front the dock clinic multiple times to learn about Fish Detector. You can't get that yet until later in the game. Now enter the clinic - one of the nurses here can recover HP and EP for free, and there's a girl named Luty here, who will be important for one subquest (later in the game). Talk to her with Shion - doctor will mention Ariadne Flower... but where could you get one? Exit the clinic and enter the shop 'Talk to me'. Time to purchase armor and weapons. Buy the following stuff: - weapons: Navy Gloves, Metal Rod and MSP89SX - armor: 4x Stylish Armor, DUnit V3, VOLG20, 4x Space Helmet, 3x Guard Pendant Again, I don't invest anything in AGWS, due to my reasons stated earlier in the walkthru. Be sure to talk to the kid named Tom here multiple times until he starts repeating himself. There's a set of stairs leading further down to another room. Blow up the stuff to get access to SEGAD 2. kolardamir.com/xse1/XenoE132.jpg Nothing else of interest here, so go back outside. Continue walking S until a scene in which you'll see Hammer run off. Now GO BACK to the clinic - DO NOT advance yet! When you get to the clinic, run between two rows of seats in waiting room for MAIL 30 to arrive. Now go back to the path you were descending before and continue along the path until you run into Hammer. Shion will be in Lab 1. Try exiting thru N exit - MAIL 31 arrives. Now make your way to the elevator leading to passenger area - as you get near it, MAIL 32 arrives. It contains Fbshot subweapon for Kosmos (but only if you've invested in the companies I've told you to). Make sure you download the attachment to get the weapon available for equipping. Now visit the UMN spot on Elsa, save your game, then go to the bridge and talk to Matthews to depart. MISSION ACCOMPLISHED!!! -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- #M010 --------------- MISSION 10 - ELSAAA! WHERE ARE YOU? ------------- #M010 -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- ENEMIES ----------------------------------------------------------------------------- Lizardman | Hydra | Ogre Fairy | Cerberus | Unicorn Svarozic (sub-BOSS) | Perun (sub-BOSS) | Stribog (sub-BOSS) Oudogouge (sub-BOSS) | Gargoyle (BOSS) ----------------------------------------------------------------------------- Fairy enemies you'll meet here are annoying for putting your chrs to sleep. But you'll soon find a helmet that will allow you to extract the skill. Make your party Shion, Kosmos and chaos. Save at nearby save point and commence the search. Blow up few rocks and obtain ANTIDOTE and NIGHTWALKER. Immediately extract Sleep Guard skill from this helmet and set it. ADVANCE SLOWLY AND CAREFULLY. This is a long dungeon and next saving chance is a long shot away. Use beam attacks against Cerberus, spirit attacks against Ogre, near attacks against Fairy. As final boss of this dungeon relies heavily on ether attacks, we shall upgrade our EDEF, but wait until I suggest so. Go N and engage Cerberus. Go more N for a dead end with BIO SPHERE. Backtrack a bit and go NE for next Cerberus engagement. You'll reach next screen. Follow the path, dispatch Cerberus and proceed, until scene kicks in. Take the path under two crushed stones and nab NEURO STIM, then continue E until you see Fairy and Cerberus. Try to lure one of them in yellow can trap. You'll find another Cerberus and Fairy up ahead. At the intersection go N first - when you find yourself behind the sign, mow it down and nab COAT FIRE from the chest. Then return to the cross and take S path to reach another screen. Approach the building with few neon signs and blow up the door. Climb the ladder and go across the bridge. Kill Cerberus, then collect CURE-ALL, REVIVE DX & REVIVE. Now return down the ladder - when outside the building, take S path, kill Cerberus, and blow up two crates on the end. Now take path leading N from the building. Kill Fairy on the way - when you get to the end of the path, step on the elevator and take it down, granting you access further. You'll encounter another Fairy before exit to next screen is reached. Move up the path and kill Cerberus. Climb the stairs and put Momo to be the lead chr, ie the one who appears running around. Examine this 'closet'... kolardamir.com/xse1/XenoE133.jpg Momo will learn TATK Magic Caster and learn ether Star Wind. When you collect the loot, move right until you see some debris. Blow it away and bridge will be formed, making access to a weird enemy. Leave the chum breathing for a while, we'll come to kill him later when we save our progress. Take the path below the stairs and follow it - kill Cerberus, then blow up next debris blocking path forward. After long trek engage Ogre. Further down collect ETHER PACK S and MED KIT S. Next screen's access! Go E and engage Ogre, further E lure Fairy near red can, take S descend, and finally walk right past another Fairy to much sought after save point. Now that our progress is saved, train a bit around here and reach LV15 with Shion, Kosmos and chaos. Then save again and make your party Momo, Kosmos and Shion. Have Shion tranfer Boost 1 to Momo as well, while Momo transfers Life Shot to Shion (they'll both need respective ether). Also have Momo set Star Wind ether and upgrade Caster's speed to HI, so Momo can steal twice in battle. If you don't have enough TPTS, fight battles and make sure you kill enemies with point bonus ESL. Now return to the bridge we formed earlier and engage... ***************************************************************************** BOSS BATTLE - SVAROZIC (G enemy type) ---------------------------------- STATISTICS ------------------------------- HP | EXP | G | TPT | EPT | SPT | STR | VIT | ETK | EDF | DEX | EVA | AGL 1500 | 800 | 0 | 30 | 16 | 6 | 60 | 20 | 34 | 25 | 20 | 20 | 11 ---------------- ITEM ------------------------------ RARE ITEM -------------- Tech Upgrade S | Tech Upgrade Z -------------------------------- SPECIAL NOTE/S ----------------------------- - Svarozic has weakness against ice attacks. - Svarozic can boost and counter boost. - Svarozic absorbs 50% of fire damage as HP recovery. ----------------------------------- ATTACKS --------------------------------- 1. Heat Wave E/F - FATT VS one chr - fire etd 2. Hell Cannon E/F - FATT VS one chr - fire etd 3. Flame Crusher P/F - FATTP VS one chr - fire phd -------------------------------- BOSS STRATEGY ------------------------------ Let's discuss damage output first - Heat Wave 200 dmg to one, Hell Cannon 50 dmg to one, Crusher 140 dmg to one. Svaro can only attack one chr at a time, and it doesn't possess any hit-all attacks. Make your party Momo, Kosmos and Shion. Place Shion in rearguard. Momo uses Star Wind on her first turn and uses Magic Caster twice to steal Tech Upgrade Z and S from the boss (we set it in HI slot, remember?). Equip Coat Fire on Kosmos, as she will be our main attacker. Have Kosmos employ her Rblade each turn (must be set to HI slot). Any of Svaro's possible cboosts will most likely be launched against blue-haired android, making her suffer. But this is what we have Shion here for - to be assigned healing duty. Anyway, after Momo steals both items, move her to rearguard as well. Now have Momo provide boosts for Kosmos, while Shion heals Kosmos taking care she doesn't get KO-ed. As we've equipped Kosmos with Coat Fire, she won't take as much damage. It's also possible to cast Down Force on Svaro, further decreasing some of its offensive capabilities. But still, beware! Svaro has high % of cboosting and messing Kosmos' turns up. Once its HP hits 50% or lower, Svaro's probability to use boosts increases. It is therefore imperative that Momo provides boosts for Kosmos as well, so that she can interrupt Svaro's mad rush. Soon Svaro falls... ************************** VICTORY! CONGRATULATIONS! ************************ Nab TUNED CIRCUIT from the chest, then backtrack to the save point infront of the mall and save your progress. Keep the party as it is, for next foe awaits us soon. Enter the mall and collect FRAME REPAIR A & 2x SKILL UPGRADE A. Give Kosmos Coat Lightning, then engage the enemy! ***************************************************************************** BOSS BATTLE - PERUN (G enemy type) ---------------------------------- STATISTICS ------------------------------- HP | EXP | G | TPT | EPT | SPT | STR | VIT | ETK | EDF | DEX | EVA | AGL 1500 | 800 | 0 | 12 | 10 | 24 | 60 | 20 | 34 | 25 | 20 | 20 | 11 ---------------- ITEM ------------------------------ RARE ITEM -------------- Ether Upgrade S | Ether Upgrade Z -------------------------------- SPECIAL NOTE/S ----------------------------- - Perun has weakness against spirit and slash attacks. - Perun can boost and counter boost. - Svarozic absorbs 50% of lightning/beam damage as HP recovery. ----------------------------------- ATTACKS --------------------------------- 1. Electric Wave E/L - FATT VS one chr - light etd 2. Zeus Cannon E/L - LATT VS one chr - light etd 3. Thunder Crusher P/L - LATTP VS one chr - light phd -------------------------------- BOSS STRATEGY ------------------------------ Let's discuss damage output first - Wave 200 dmg to one, Cannon 60 dmg to one, Crusher 140 dmg to one. Make your party Momo, Kosmos and Shion. Place Shion in rearguard. Momo uses Star Wind on her first turn and uses Magic Caster twice to steal Ether Upgrade Z and S from the boss (we set it in HI slot, remember?). Kosmos will once again be our main attacker. Have her employ her Rblade each turn (must be set to HI slot). Any of Perun's possible cboosts will most likely be launched against blue-haired android, making her suffer. But this is what we have Shion here for - to be assigned healing duty. Anyway, after Momo steals both items, move her to rearguard as well. Now have Momo provide boosts for Kosmos, while Shion heals Kosmos taking care she doesn't get KO-ed. As we've equipped Kosmos with Coat Lightning, she won't take as much damage. It's also possible to cast Down Force on Perun, further decreasing some of its offensive capabilities. But still, beware! Perun has high % of cboosting and messing Kosmos' turns up. Once its HP hits 50% or lower, Perun's probability to use boosts increases. It is therefore imperative that Momo provides boosts for Kosmos as well, so that she can interrupt Perun's mad rush. Soon Perun falls... ************************** VICTORY! CONGRATULATIONS! ************************ Go up the stairs and make a stop in plant store. Defeat Hydra... kolardamir.com/xse1/XenoE134.jpg ...for DECODER 15 SI, then examine the shop's back to find FLOWER SEED SI. Exit the store and take the door close by. You'll be on the catwalk of the storage room. Walk around and kill Cerberus on the way. When on next screen, ignore the elevator leading down and proceed further. We're outside the mall. Walk down the slope, then turn left and kill Ogre, then blow up the rocks and collect CURE-ALL & 500 G. Walk E, kill Fairy, then blow up the door and nab REJUVENATOR. Now walk S, and at the cross take right path first. Kill Fairy and nail CLOCK SHIELD from the crate. Equip Kosmos with Clock Shield and Coat Ice. Now return and take left path to reach next boss... ***************************************************************************** BOSS BATTLE - STRIBOG (G enemy type) ---------------------------------- STATISTICS ------------------------------- HP | EXP | G | TPT | EPT | SPT | STR | VIT | ETK | EDF | DEX | EVA | AGL 1500 | 800 | 0 | 16 | 30 | 6 | 60 | 20 | 34 | 25 | 20 | 20 | 11 ---------------- ITEM ------------------------------ RARE ITEM -------------- Skill Upgrade S | Skill Upgrade Z -------------------------------- SPECIAL NOTE/S ----------------------------- - Stribog has weakness against fire attacks. - Stribog can boost and counter boost. - Svarozic absorbs 50% of ice damage as HP recovery. ----------------------------------- ATTACKS --------------------------------- 1. Ice Wave E/I - IATT VS one chr - ice etd 2. Arctic Cannon E/I/S - IATT VS one chr - ice etd, induces slow 3. Glacier Crusher P/I - IATTP VS one chr - ice phd -------------------------------- BOSS STRATEGY ------------------------------ Let's discuss damage output first - Wave 200 dmg to one, Cannon 60 dmg to one, Crusher 140 dmg to one. Make your party Momo, Kosmos and Shion. Place Shion in rearguard. Momo uses Star Wind on her first turn and uses Magic Caster twice to steal Skill Upgrade Z and S from the boss (we set it in HI slot, remember?). Kosmos will once again be our main attacker. Have her employ her Rblade each turn (must be set to HI slot). Any of Stribog's possible cboosts will most likely be launched against blue-haired android, making her suffer. But this is what we have Shion here for - to be assigned healing duty. Anyway, after Momo steals both items, move her to rearguard as well. Now have Momo provide boosts for Kosmos, while Shion heals Kosmos taking care she doesn't get KO-ed. As we've equipped Kosmos with Coat Ice, she won't take as much damage. It's also possible to cast Down Force on Stribog, further decreasing some of its offensive capabilities. Stribog's extra edge comes from Cannon, which carries slow status (if you've equipped Kosmos with Clock Shield, no slow for her). But still, beware! Stribog has high % of cboosting and messing Kosmos' turns up. Once its HP hits 50% or lower, Stribog's probability to use boosts increases. It is therefore imperative that Momo provides boosts for Kosmos as well, so that she can interrupt Stribog's mad rush. Soon Stribog falls... ************************** VICTORY! CONGRATULATIONS! ************************ kolardamir.com/xse1/XenoE135.jpg Nab DECODER 9 SI. Return to previous cross and take SE path. Proceed further (past the point where the crate with Clock Shield was), destroy another crate you'll come across for REVIVE and kill Ogre. This is all of the item collection for now. It's time for us to level up for a bit. Return to last known save point before entering the mall (you'll need to pass Cerberus fight to do so). When your progress is saved, return to the elevator we ignored before and travel down, then take the exit to the right to reach storage room. Here you can fight Unicorns for some great EXP and PTS. Blow stuff up and collect BIO SPHERE, SKILL UPGRADE A, 2x TECH UPGRADE A, CURE-ALL, 2x ETHER UPGRADE A, ETHER PACK S, 5x SKILL UPGRADE A, MED KIT DX, 100 G, 500 G, 2x SKILL UPGRADE A, CURE-ALL, 200 G. There's MED KIT MAX in the chest, as well as SEGAD 13. kolardamir.com/xse1/XenoE136.jpg Reach LV20 for chaos, Kosmos and Shion. Use the TPTS you've accrued to invest in their EDEF. Now exit the storage, take the elevator up, go S, down the slope, turn left, kill Ogre, and blow up the rocks, then walk N for more scenes. Now enter the tower - make your way N past three Lizardmen and Fairy. Stuff here that can be destroyed contains REVIVE & 2x FRAME REPAIR A. Pick the chest to obtain ETHER PACK MAX. Take N exit to reach the 1st floor of the tower, where save point resides. Your next objective is to blow up six safety locks in order to get access to the elevator leading down - tower consists of three levels, with two locks per level. There's two locks on 1st floor, so blow them up, then enter the NW door to reach the room with bunch of desks and stairs leading up on E and E side of this room. Kill Lizardman and two Hydras, then collect FRAME REPAIR Z. There's MAGICAL HAT hiding here... kolardamir.com/xse1/XenoE137.jpg Now climb E stairs and take the door you'll run into. You'll be on 2nd floor of tower's front. Go left and operate the switch to lower the ladder on other side of the elevator. Blow up 3rd safety lock, then go back to previous room and now take W stairs. Here blow up 4th lock, then climb up the ladder to reach 3rd floor of tower's front, blow up 5th and 6th lock (elevator is now accessible), and make way right - here destroy the panel, enter the door and... kolardamir.com/xse1/XenoE138.jpg SEGAD 9. There's ROBOT PART RIGHT ARM in the chest inside. We've done all we can here, now back to 1st floor and save your game. We're about to have a 'tough' boss battle, so following few advices is worthwhile: - invest TPTS in EDEF - have all three chrs wear Guard Pendants, equip Magical Hat on Shion - if not done so already, set your most powerful TATK in HI slots (at this time Kosmos Rdrill was more powerful than Rblade, and chaos' Heaven's Wrath is lightning based attack) - and finally check your ether: Kosmos: Medica All, Boost 1, Down Force, Life Shot chaos: Healing Dew, Medica All, Boost 1, Life Shot Shion: Queen's Kiss, Medica All, Boost 1, Life Shot After preparations are done, save your game again, then use the elevator. You will reach big circular room with three Lizardmen. Kill them all for EXP and PTS, then check W side of the room for VEIL. Now head for S part of the room, where there's a bridge connecting to another elevator. Hm, long ride... At the bottom head N and then examine the control panel to the right of circular door. Access is granted - make Kosmos and chaos vanguard, with Shion in rearguard. Walk thru the door... ***************************************************************************** BOSS BATTLE - GARGOYLE + 2x OUDOGOGUE (all are G enemy type) ------------------------------ GARGOYLE STATISTICS -------------------------- HP | EXP | G | TPT | EPT | SPT | STR | VIT | ETK | EDF | DEX | EVA | AGL 3600 | 7400 | 0 | 140 | 120 | 60 | 60 | 15 | 40 | 15 | 23 | 30 | 5 ----------------------------- OUDOGOGUE STATISTICS -------------------------- HP | EXP | G | TPT | EPT | SPT | STR | VIT | ETK | EDF | DEX | EVA | AGL 1000 | 800 | 0 | 50 | 50 | 10 | 5 | 10 | 40 | 26 | 40 | 30 | 8 ----------------- ITEM ----------- GARGOYLE -------- RARE ITEM -------------- Silver Crown | Commander's Crest ----------------- ITEM ---------- OUDOGOGUE -------- RARE ITEM -------------- Frame Repair A | Frame Repair Z -------------------------------- SPECIAL NOTE/S ----------------------------- - Gargoyle has weakness against slash/lightning attacks. - Oud has weakness against slash attacks. - Garg can boost. ------------------------------- GARGOYLE ATTACKS ---------------------------- 1. Seal of Silence E/S - VS one chr - induces lost 2. Hell's Lance E - VS one chr - etd 3. Obsidian Claw P/S - VS one chr - phd, induces VIT down 4. Powered up after losing servant (1) - explanation in boss strategy 5. Powered up after losing servant (2) - explanation in boss strategy ------------------------------ OUDOGOGUE ATTACKS ---------------------------- 1. Hell's Crest E - VS all chrs - etd 2. Unholy Regeneration - on Gargoyle - recovers 600 HP -------------------------------- BOSS STRATEGY ------------------------------ Damage output report is as follows: Lance deals 50 dmg (100 after one Oud is gone, 150 after both are gone), Claw 80 dmg (160, then 240 respectively), and Crest hits all chrs for around 70 dmg (at EDEF of 35 for your chrs). Each time Oud is killed, Garg powers up on its next turn - this also improves its overall stats and it also becomes faster (you'll see when it starts chucking stuff in your direction). Ouds are resistant to ether dmg, so close quarter attacks are recommended. After one Oud is gone, Garg gains ability to boost, meaning one more thing to watch out for. Beating up on Garg before killing Ouds may be a good idea (for Garg won't be able to power up), but I should tell you that Ouds have the possibility to heal Garg once you knock off some of its HP - it will be healed for 600 HP. Also note that when you kill one of Ouds, Garg's HP cannot be recovered anymore. BUT DO NOT FORGET TO STEAL BOTH SILVER CROWN AND COMMANDER'S CREST!!! Your first move is to MAKE SURE YOU CAST KOSMOS' DOWN FORCE ON GARG! Doing so greatly reduces strength of its Claw attack. One worry is off your back. Now concentrate your efforts on downing one Oud ASAP - with their AGL of 8 you'll be seeing lots of Crests and that's not good. Until one Oud is killed, have Shion cast Medica All, with chaos acting as support. In fact, it may even be better if both chaos and Shion cast Medica All every turn until one Oud is gone, using spare turns to replenish their EP or clear lost status, which comes as a result of Garg's Seal. When one Oud is sayonara, have all three chrs cast Boost 1 for so long, until their BG equals 3. When both Ouds are gone, Kosmos will bear most of the attacks - each Claw Garg will use will hit her. Lance will hit one chr, regardless where that chr is standing. By damage output paragraph above you'll see that if you manage to maintaint Kosmos' HP above 350 (just in case boss pulls off a critical attack), you will not get killed. If not done so already, cast Down Force on Garg, for its STR can be reduced. Lance can be shrugged off, for its damaging effects can be quickly cured by Medica All or items. After your Boost 1 casting session is over and you feel fairly secure in the fighting field, start boosting your chrs and beating the crap outta Garg, until it falls defeated. ************************** VICTORY! CONGRATULATIONS! ************************ MISSION ACCOMPLISHED!!! -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- #M011 ---------- MISSION 11 - EXPLORATION OF DURANDAL & KUKAI --------- #M011 -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Shion's yours? Alrightey, head W and MAIL 33 arrives. Walk left again and onto the next screen. Make sure you walk between the two guards or else MAIL 34 will never arrive. Your receipt has the following: - ACM invetsment: 4000 G + 10% off AGWS accessories - Mercedes investment: 8000 G - Vector: CODE DISARM KEY PLUG-IN + 10% off AGWS accessories Anyway, your objective is to find Momo, who has ran off to hide somewhere. Where could she be? Durandal is a huge ship, which consists of six places: dock, hangar, bridge, residential area, isolation area and park. MAKE SURE YOU VISIT THE PARK LAST!!! Shion is currently in isolation area, so check the train and select dock area. Here take note of the out-of-order door in SW corner. Bridge to the east leads to Elsa, and there's also a freighter in NE corner which leads to Kukai Foundation. Problem? We ain't there yet. Anyway, visit UMN point on Elsa and sell off your barter items (Junked Circuits, Unicorn Horns and that stuff). You must accrue at least 6000 G, which we will shortly need for another mail. Now go to residential area. Take a hike W - now go all the way W and enter the room which contains rest area. There's a robot blocking access to one closet, however, there's nothing interesting inside. Go back outside, right and then up - collect BOOSTER PACK & BOOSTER PACK. At the cross go right and enter the 'casino', if I can call it that. Here's a save point, and CASINO PASSPORT SI in the chest on extreme E. Use the save point and access Woglinde via EVS - make haste to SEGAD 16 and nab STIM DX inside. Go back to the casino room via EVS exitpoint. When you're back in residential area, again hike W as far as you can and enter another room. Inside collect 2x ETHER UPGRADE A & MED KIT S. Step back outside and go right, then up. On the way to next cross collect MED KIT DX. At the cross turn right and enter another room (sigh, how many are there?). Collect MED KIT DX from the closet and check the silver plate - a shop. You'll see that they've upgraded their warez a lot, but... DO NOT BUY ANYTHING YET! Go back outside and pay a visit to NW corner - here collect ETHER PACK S & 2x ETHER UPGRADE A. Visiting the bridge yields nothing of interest. Go for the hangar now - in a corner of first room you'll see a bunch of crates, but the door's locked and a guy is blocking access. Remember this place for later - instead check the E door to find second area of the hangar. MAIL 35 has arrived - reply with [I Will Invest in Alkimia]. Your reply will be assigned as MAIL 36. We're done, so head for park area. When you arrive, go up the running stairs and enter either of the two doors. After the scene go S to exit the observation deck. MAIL 37 arrives - I'm rich! Go down the running stairs and MAIL 38 arrives - you'll receive CODE DISARM KEY SUPPORT PLUG-IN, but make sure you download it, as it came as an attachment. Now head for residential area and as you are walking W, MAIL 39 arrives. Before talking the rest make sure you visit the UMN silver shop point in residential area to buy following stuff: - weapons: Rider Gloves, Platinum Rod, ROOK505 - armor: 4x Battle Gear, D Unit V4, VOLG30, few Space Helmets if you wish (buying the acc they're offering is optional, but for skill completionists buy Sniper Goggles) Now go to the resting room and choose first option to advance the story. When Shion's yours, go to the dock area. Go up the running stairs and talk to Jr to collect members, then go to Elsa and talk to Matthews to go to Dock Colony. Here go to the clinic and give Flower Seed to Luty. You may want to go check up on stuff in 'Talk to me' shop - when done, return to Elsa and back to Durandal. Now board the freighter and depart for Kukai. Namco, why didn't you include Kosmos in this scene yet? When it's over, try leaving the beach. MAIL 40 arrives - reply with [Durandal], and this shall be labeled as MAIL 41. Ziggy rejoins and you appear on the 'world map' of Kukai. For now enter the SW part of the city, where AGWS shop and academy is located. Go right and examine the game machine - answer [TALK TO ME], [PROFESSOR], [SMELLY LOOKING T-SHIRT], [HOLGAR], [LUTY]. PM CARD C is yours - then go down the stairs in W part. After the scene exit and reenter the room. You'll be asked to destroy all destroyable stuff in the room - do so, then talk to the prof. THRONI BLADE ether for Shion is yours (but only if you have Left and Right Arms of the robot we're assembling). Back on the world map enter the middle portion, where sectors 26 & 27 are. You start in 26, so enter Iron Man bar. Talk to people, but most importantly talk to the gal in lower left corner. To the left on Iron Man is Our Treasure hotel. Except for the shop and UMN save point not much is happening inside. DO NOT GO TO SLEEP YET. Instead hike W to enter sector 27. Go up the stairs and enter door with 'EAST 6' above. Inside blow up the car and collect ESCAPE PACK. Then CAREFULLY mow down two blue crates in upper right corner of the room - collect TECH UPGRADE A, and TALK to the pink bug. If you've talked to Tom at Dock Colony, it will tell you four stories, so make sure you listen to them all, esp the location of Decoder 1. It will also take a picture of Shion. Ascend to upper level of this garage and take W door. Go all the way W to reach the back room of the laundry service. Go down the stairs and blow up stuff for: 2x ETHER UPGRADE S & 1200 G. There's SEGAD 3 located here. kolardamir.com/xse1/XenoE139.jpg Go down into the next room. Climb the mini ladder next to the laundry machine and collect PM CARD B from inside. kolardamir.com/xse1/XenoE140.jpg Nab FISH DETECTOR SI from these clothes. Then go S to find yourself outside. Step on the metal catwalk which leads above the bakery shop and enter the door here. Work your way around so you find yourself on the catwalk again, descend the ladder and press this switch... kolardamir.com/xse1/XenoE141.jpg Now that you're done, head back to sector 26 - as you're about to exit it thru E arch, MAIL 42 arrives. Head to private beach. Use the Fish Detector and attempt to get the big fish, which spits out ENGAGEMENT RING SI. Catching two smaller fish will yield SPEED STIM & MED KIT. Back to Iron Man inn and hand over the ring to obtain DECODER 8 SI. kolardamir.com/xse1/XenoE142.jpg Now go to the hotel and speak with the girl to rest. To move on with the story, you must now return to Elsa and speak with Allen - but before that return to the park area of Durandal and collect DECODER 1 SI. kolardamir.com/xse1/XenoE143.jpg Now we're really done. One last reminder to purchase latest armor for your chrs, as well as invest any leftover TPTS in strengthening TATK. REMEMBER TO BUY ALL FOUR CARTRIDGES FOR SHION'S SHOCK BLADE. MISSION ACCOMPLISHED!!! -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- #M012 ------------ MISSION 12 - GUILTY UNTIL PROVEN INNOCENT ---------- #M012 -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- ENEMIES ----------------------------------------------------------------------------- Fed. Soldier type 1 | Fed. Soldier type 2 | Gertzog FE Kubel | Dirlewanger | Kobold Bugbear | Troll | Gremlin type 2 Sky Fish type 2 | Basilisk | Larva Doll Gertzog UT | Tiamat (BOSS) ----------------------------------------------------------------------------- Have chaos kill them all. When outside, go right, up and right and enter the room. Collect EQUIP ITEM from the chest. Now go to the casino room (kill Fed- soldier on the way) and save your game. Go back outside, go down, kill Fed- soldier and take a left. Kill Gert and enter the resting room. One of the closets has ARMORY KEY SI, and you can rest here. Now make your way past Gert and few packs of Fed-Soldiers to Durandal's Hangar. Bust up Gert here, then use Armory Key to open the door to munitions area I told you to remember earlier. Collect FRAME REPAIR Z and MSS540. There's also DECODER 5 SI in the chest. kolardamir.com/xse1/XenoE144.jpg All other areas of Durandal are off limits, so head for dock area. Soldiers here don't recognize you at first... anyway, bust up Gert below your position and then go downstairs thru the gate - follow simple path and at the end agree to jump over. Here go to the slide bridge and unlock SEGAD 8 - at the end collect ROBOT PART LEFT LEG. Depart for Lab 2 (where Kosmos is) and scene follows. Aaah, where am I? Jr, Momo and Ziggy are now yours to command. Save at the nearby save point, then proceed E. Engage in all battles, as you need EXP and PTS. In the junk lying around you can find COAT SWORD, 5x BIO SPHERE, 5x MED KIT DX and RUBY HELMET. When all five enemy packs are killed, take the exit located in SE corner. Control switches over to Shion and chaos. Go left and collect DEFENSE SHIELD. Behind one of the trees in the corner you can find FRAME REPAIR Z. Cross the bridge to next screen and save your game. Collect BLADE SOUL, 3x BIO SPHERE, 5x ETHER PACK S, REJUVENATOR & 5x REVIVE - kill lonely Bugbear. The path is very straightforward - go downstairs, past the bunny and thru S exit. Equip Shion's BXS001V, which inflict STR DWN on Gnosis. Navigate your way down the streets and thru broken fences. Kill three Bugbears, then you'll reach a small area where Kobold is running around. Once you confront them, escape and quickly use the invisibility timeout to nab PM CARD E from the chest. Carry on past the manhole and... talk to the person. When in battle, USE ONLY HEALING MOVES *ON* THE ENEMY. Everything else is absorbed as HP recovery. Blow up the crate near place of battle and go down the second manhole. Hike up and up the stairs to find yourself near where you began this segment of the dungeon. Operate the switch, and then cross under the bridge to get access to other switch. Kill Troll and blow up the slab to uncover SEGAD 5. kolardamir.com/xse1/XenoE145.jpg Nab DOUBLE BUSTER. Great - you can now perform two TATK in one turn. Equip chaos with it - coupled with Commander's Crest from before chaos will be able to throw two TATK on second turn without the need for guarding. Time for little leveling up. Kill this Troll enough times so that Shion and chaos reach LV24 - Shion uses Shock Blade with BXS001V carts, which inflict STR DWN, and chaos barrages it with his spirit techs - go save after each 5th encounter - in about an hour I fought enough to reach desired level. BTW, all of this fighting also raises levels for OTHER chrs not currently in your party. You know the two doors on each side of the bridge? Go thru right one and blow up the panel to uncover the chest with GUARD CLEANER inside. Now save the game, then go back into the sewers, up the ladder, out of the manhole, and down the first manhole we've passed before. Go down and left - destroy the debris for 5x ETHER PACK S. Back and up past the ladder - kill Sky Fish, then operate the switch. Cross the bridge, kill Sky Fish, followed by Larva - now step into the sewers and go up... Jr's party is now in session. Go into the cafe to your left and inside nab REJUVENATOR. Kill three Gerts, then enter the subway - go downstairs. See that door with a blue line on top of it? Make your way there - go thru the door, then keep going left until... kolardamir.com/xse1/XenoE146.jpg This is SEGAD 15 - inside nab ANGEL RING. Back where you came from - destroy some stuff to the left of the door for 2x BIO SPHERE. There's a save point in SW corner of this subway room. When you save, make use of stairs located in NW corner - kill Gert, then collect VEIL. Go down the ramp onto train tracks and kill another Gert, then collect 5x NEURO STIM on dead end. Back to the save point, and down the stairs in SW corner. Don't destroy the benches - Kobold is hiding inside. Destroy the next obstacle to gain 2x FRAME REPAIR A. Go on the train tracks, and turn left immediately - use the broken ramp on top of the train. Kill Larva Doll, and obtain RED TOPAZ by blowing up the beverage dispenser. Return to train tracks and resume E - kill Gert and take E exit. On next screen resume E, kill Bugbear and 'board' the train. When inside, blow up the door to your left and collect ETHER PACK S. Go to E part of the train compartment, where you can get outside again. Navigate the path, killing Bugbear inbetween, until you climb the ladder - resume left, kill Larva Doll and at the end of the catwalk blow up the obstacle. Walk all the way back where the chest fell - get VENOM BLOCK from it. Now return to train door your blew away before, up onto the tipped train car, kill Bugbear and enter the sewers. Kill two Gremlins, then blow away wall panel for 4x FRAME REPAIR A. Kill next Gremlin, then step on small clearing of concrete, climb the ladder - behind the door DECODER 12 SI can be obtained. kolardamir.com/xse1/XenoE147.jpg Back to the sewer and resume right - finally take the ladder. We're done - but only half done... Shion's yours - EQUIP POISON GUARD SKILL! Kill Basilisk, then blow up the rock and use the hidden passage to obtain PM CARD D. Back on track and go E - kill next Basilisk and onto the next screen. Observe a scene, then resume E - straight path again. Kill Troll, Basilisk, Basilisk and you'll reach a three-way cross. Take the left path and kill Kobold, then blow away piece of the land. Repeat doing so until you get to a stone pillar with chest on top. Kill Gremlin swimming around, then destroy the pillar and get BLUE TOPAZ. Back to three-way cross and take SE path to reach another screen. Kill Troll, then kill the tree stump for ETHER PACK S. Kill two Kobolds running around, then head for the waterfall - blow up the crank to make the bridge. Cross it and enter the hole. You're back at previous screen - go down and up, then blow up the tree for 2x FRAME REPAIR Z. Next cross the wooden bridge W from the hole and blow up the carrots for 4x S. CARROT JUICE SI. Back to bunny's house you go. Get near the wooden table and set up one portion of carrot juice. Shion will now hide behind the tree closeby - after a short while bunny gets out of his house, grabs the juice and starts prancing around the table. BUNNY HAS EYES ON THE BACK OF ITS HEAD! So, to get into his house, you must make a run for it after bunny has crossed NE line of the 'imaginary' circle around the table you set the juice on - his real eyes will be looking toward the house, therefore he won't see Shion until it is too late. kolardamir.com/xse1/XenoE148.jpg Grab DECODER 3 SI, get out of the house and make haste upon the path N of bunny's house. Party is united at last - after the scenes go right and enter the church. After next set of scenes save your game and talk to white-haired woman for HP and EP recovery. Shion and Jr are mandatory chrs in next boss battle - for third armament I recommend chaos, mainly due to the leveling we've done before. Check! - invest TPTS in beam and piercing attacks Shion: Spell Ray and Shock Blade (equip BXS004V cartridge!!!) Jr: Storm Waltz and Prelude to Battle chaos: healing duty - equip Blade Soul on Shion, so that she won't get confused; slap Double Buster on Jr; Angel Ring on Shion - if not done so already, set the aforementioned TATK in HI slots - and finally check your ether (have Shion learn Refresh and then transfer it to both chaos and Jr): Jr: Psycho Pocket, Psycho Arm, Refresh chaos: Medica All, Boost 1, Life Shot, Refresh Shion: Queen's Kiss, Medica All, Boost 1, Life Shot, Refresh - have someone with Search Eyes skill, so you can keep track of Tiamat's HP ***************************************************************************** BOSS BATTLE - TIAMAT (G enemy type) ---------------------------------- STATISTICS ------------------------------- HP | EXP | G | TPT | EPT | SPT | STR | VIT | ETK | EDF | DEX | EVA | AGL 6400 | 15600 | 0 | 180 | 160 | 120 | 100 | 20 | 50 | 24 | 32 | 40 | 10 ---------------- ITEM ------------------------------ RARE ITEM -------------- B-MAX Circuit | Revenge Power -------------------------------- SPECIAL NOTE/S ----------------------------- - Tiamat has weakness against beam and piercing attacks. Current weakness depends on what was the last attack it used (more info in strategy). - Tiamat can boost and counter boost. ----------------------------------- ATTACKS --------------------------------- 1. Fallen Earth E - VS all chrs - etd 2. 'Blast' - VS one chr - etd 3. Berserker Fist P/S - VS one chr/mech - phd, sometimes induces Pilot KO 4. Gravity Blast E - VS one chr - %DMG, tears off 25% current HP 5. Chaotic Aura S - VS one chr - induces confusion 6. Ethereal Reversion - on itself - recovers 1500 HP, more info in strategy 7. Deranged Pulse S - VS one chr - induces AP Half -------------------------------- BOSS STRATEGY ------------------------------ Let's discuss damage output first - Earth 200 dmg to all, 'blast' 80 dmg to one, Fist 150 dmg to one. Next - Tiamat has a weakness to certain type of attacks, but the weakness depends on last attack it used - here's the info you need on that aspect... after Fallen Earth and Pulse Tiamat is weak to piercing attacks; after Fist and Gravity Blast it is weak to beam attacks. After 'blast' it has no weakness. Let me explain an important aspect of this battle. You must *not* use chaos to be the one who deals the finishing blow to Tiamat. Only Jr and Shion, while inside or outside of their AGWS, can do so (once each). In other words, once Tiamat has say 300 or so HP, ensure it is say Shion first who will take down Tiamat. By doing so a special message will appear, telling you of something important. After Shion dealt first finishing blow to Tiamat, latter uses Reversion to heal 1500 HP to itself. Again wear Tiamat down until it has 300 or so HP. BEWARE!!! Shion now CANNOT be the chr dealing the final blow - this must be done by Jr. Once Jr kills Tiamat for second time, it is defeated for good. Of course I recommend that Shion is first chr to be used to 'kill' Tiamat, for this will shut off Earth attacks. Remember DOMO Carrier battle and playing around with ESL? There's a similar 'game' to be played here as well. If Tiamat gets a turn after Shion's, it will use Ruined Earth or Pulse - but if it gets a turn after Jr's, it will use either Fist or Blast. Be very careful for this scenario! Shion has a turn, and Tiamat is next - she attacks Tiamat, and it cboosts. You will see TWO Fallen Earths in a row - first from its cboost move, second from its regular move - this presents the greatest danger in this battle, but fortunately there is a cure, which I will discuss later on in the strategy. Let's commence battle now. What you do first is use Shion's Shock Blade to inflict STR DWN on Tiamat. This will reduce the mad damage it does with Fist attack, making it way more manageable. Next order of business is applying three Boost 1 ethers to all three characters - this is for prevention of two Earths in a row. Before you start doing serious damage to Tiamat, make sure you steal Revenge Power. Now we're set up and can begin chipping off its HP. Don't use Shion for attacking during first half (you don't need extra Earths raining down on your ass), except for one condition, mentioned later. Have her solely to be the medic for the fight. If Aura is used on someone, heal that chr ASAP - use a boost, if you have to, esp if Shion's the one that's confused (did you remember to put Blade Soul on her?). Also pay attention to what attack boss is using - if it used Fist or Blast, have Shion execute Spell Ray; and if it used Earth, blast Tiamat with Jr's Storm Waltz or Prelude to Battle. Remember, I told you that Tiamat becomes weak to specific attack type after Tiamat itself uses certain moves. Tiamat's cboost ability should be taken into account here, esp if you're using Shion for the attack. Let's assume the worst scenario - Tiamat cboosts, and also has next attack, which means two Earths. DURING first Earth animation, HAVE ONE OF YOUR CHRS USE BOOST. This will interrupt Tiamat's next regular turn and allow you to heal yourself in time - hell, you may even throw in another boost and heal again. Do take note of this little strategic tip, it will come in useful in one of later battles as well. Aura and Blast are dealt with quite easily (Blast is also an attack, which cannot kill you under any circumstances), Fist is taken care of by inducing STR DWN on Tiamat, I've discussed how to deal with Earth in previous two paragraphs, and 'blast' it occassionally uses only deals minor damage... I hope Tiamat no longer presents an unconquerable obstacle. Don't forget that once Shion 'kills' Tiamat, latter restores 1500 HP to itself. All is not bad, though - Tiamat can no longer use Earth (similarly, were you to use Jr first, Tiamat would lose Fist and Blast attacks). Simply follow up with Jr being the chr killing Tiamat for good and you win. ************************** VICTORY! CONGRATULATIONS! ************************ MISSION ACCOMPLISHED!!! -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- #M013 ------------ MISSION 13 - FINALLY SOME PEACE AND QUIET? --------- #M013 -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- ENEMIES ----------------------------------------------------------------------------- Gel Fish | Wyrm | Kobold Bugbear | Troll | Basilisk Larva Doll | Larva Face | Gigas (BOSS) ----------------------------------------------------------------------------- Shion's yours - you must look for Allen (he's located in Iron Man bar, but DO NOT TALK TO HIM YET - we've got other stuff to do). As you try to leave the resting area, MAIL 43 arrives. As you depart for the train area, MAIL 44 will arrive - it contains Frshot subweapon and Xbuster TATK, both for Kosmos. Xbuster is in my opinion most useful TATK for Kosmos and well worth investing most of Kosmos' TPTS in it. Make sure you download the attachment containing these weapons. Just before boarding the train MAIL 45 arrives. Head for the dock area and enter Elsa - depart for Dock Colony and visit Luty here. Ah, the flower bloomed at last - talk to Luty and you'll receive TECH UPGRADE Z for your efforts. Now back to Kukai and enter sectors 26 and 27. Go to the cleaners' and unlock SEGAD 3 - inside collect ROBOT PART RIGHT LEG. Go visit the nutty proffessor and Shion obtains DOMINION TANK ether. Go find Allen now... this is just great, isn't it? We start on Durandal's bridge, so make haste to sectors 26 and 27 again. Kosmos is finally back in our party! You go girl! Make your chrs Shion, Kosmos and chaos. Have Kosmos learn Down Ether and Ether Limit ethers, while Shion transfers Boost 1 to Kosmos and Jr tranfers Psycho Pocket to chaos. While we're wandering around, killing stuff and enemies, work your way towards Shion's Quick ether. Soon you'll have to start relying on AGL increasing ethers to stand chances against bosses. There's 13 people in total that must be rescued. Let us commence - for starters enter Iron Man bar. Kill two parties of Kobolds inside, then check 'Iron 3' board for FIRST PERSON - talk to him twice and he's gone. Now enter Our Treasure hotel, talk to the person on the floor, then engage Troll on the left - now examine the safe... damn, who needs a password at a time like this??? Now go behind the counter and nab SWIMSUIT from the chest (no, Kosmos can't equip it), then go upstairs, and climb the ladder in room to the right. Examine the blue picture... so, the pin is 1028? There's TECH UPGRADE S to be found up here. Go back to the safe and enter these numbers: 1, 0, 2, 8. SECOND PERSON saved. Back to second floor and into the right room - blow away the shelf and obtain BATTLE GEAR. There's a hole leading to Iron Man - operate the switch here to rise the lift. Go back onto hotel's 3rd floor and make use of S exit to land on the hotel's roof. Now... kolardamir.com/xse1/XenoE149.jpg Step off the plate holding analog stick in upper right direction to land on another part of the roof. Blow away the panel and SEGAD 1 is revealed. kolardamir.com/xse1/XenoE150.jpg Inside is ROBOT PART HEAD. One more to go and we're finished. Back outside and drop off the roof onto the catwalk. Here blow away the flowers for ETHER UPGRADE S. Go onto the roof again, but this time drop off holding the stick in upper left direction. Follow the path... kolardamir.com/xse1/XenoE151.jpg DECODER 13 SI is yours. Back to the roof area - you'll see a part of the roof that extends a bit further than the rest. Drop down from that part and you'll land in dumpster area. Blow them away - THIRD PERSON saved. Collect 1000 G. Return to Iron Man and kill all enemies again - you're more than capable of doing so... anyway, strive to achieve 800 TPTS for Kosmos, so that you can put Xbuster in HI slot. Collect WOODEN IDOL from the chest to the right of where you kill Basilisk. See a bunch of crates behind the lift we operated before? Mow them away - FOURTH PERSON saved and TECH UPGRADE S. Onto sector 27. Kill Basilisk infront of the statue, then kill the statue itself - FIFTH PERSON. Now go past the bakery and engage Wyrm (careful, it's very dangerous), then Bugbear - now enter the cleaner's. Go up, blow red can near Larva Doll and engage - the difference now is that Dolls transform into Faces when killed... still, both are susceptible to healing effects. Go down and rescue SIXTH PERSON. Below the ladder is destroyable shelf - nab 2x ETHER UPGRADE S. When outside, follow the path and kill Larva Doll. Further to the right blow away the wall panel and SEVENTH PERSON is rescued. Destroy the fence and fall down, then engage Gel Fish. Now step on metal catwalk and enter the door you come across - inside blow away the shelf for SKILL UPGRADE S. Now go outside, down and right, back inside, kill Troll, followed by Basilisk. Back outside, go left and down the ramp. Operate the switch to raise the ramp we just crossed. Climb back up via the ladder and enter newly accessible door - kill Bugbear for EIGHTH PERSON rescued. Destroy stuff for 1000 G. Walk back outside and get to the door labeled 'EAST 6', which leads to the garage with pink bug doll. Blow up the car for RUNE CRYSTAL and kill Troll. Now blow up two crates behind the person lying on the floor, but make sure you *don't* blow up the pink bug doll. Now talk to the person who was hiding in the crate - NINTH & TENTH PERSON rescued. Go back outside, up the stairs and into next door. Talk to ELEVENTH PERSON to save him. Engage Larva Doll, then push the button to reveal next entrance. Before that make your way W, then W again, down the stairs, kill Larva Doll, then talk to TWELFTH PERSON. Obtain CURE-ALL by destroying two closets. Return the way you came, and now enter the entrance we made by pressing the last switch - go upstairs and enter next screen. Kill Larva Doll and talk to THIRTEENTH PERSON (?). Here's my recommended setup: - invest TPTS in slash and spirit attacks (gain enough TPTS to upgrade Xbuster and set it in HI slot) Shion: Spell Ray and Shock Blade Kosmos: Rblade and Xbuster chaos: Angel Wings and Lunar Seal - next boss is capable of using attack with KO effect, so have Revives handy - Angel Ring on Shion, Double Buster on Kosmos, Commander's Crest on chaos - if not done so already, set the aforementioned TATK in HI slots - and finally check your ether (have Shion learn Quick and then transfer it to both chaos and Kosmos, while Jr transfers Psycho Pocket to chaos): Kosmos: Medica All, Quick, Down Force, Down Ether, Ether Limit chaos: Medica All, Boost 1, Quick, Healing Dew, Psycho Pocket Shion: Queen's Kiss, Medica All, Boost 1, Life Shot, Quick Enter the hotel, use a Bio Sphere and save your game. Try exiting the sector 26 and... touch it and engage. ***************************************************************************** BOSS BATTLE - 2x GIGAS (G enemy type) ---------------------------------- STATISTICS ------------------------------- HP | EXP | G | TPT | EPT | SPT | STR | VIT | ETK | EDF | DEX | EVA | AGL 2800 | 7800 | 0 | 120 | 100 | 60 | 100 | 40 | 55 | 34 | 40 | 30 | 9 ---------------- ITEM ------------------------------ RARE ITEM -------------- Spirit | Soul -------------------------------- SPECIAL NOTE/S ----------------------------- - Left Gigas has weakness against spirit, right against slash attacks. - Gigas can boost and counter boost. - Left Gigas specializes into physicals, right into ether attacks. - If killed with Dark Scepter, transforms into Diamond. ----------------------------------- ATTACKS --------------------------------- 1. Power Distribution - on itself - splits into two 2. Cursed Aura E - VS one chr - etd 3. 'Guard stance' - guards until next regular turn 4. 'Lance stab' - VS one chr - phd 5. Frostbite E/I - IATT VS all chrs - ice etd 6. Wave Blast P - VS vanguard - phd 7. Deathbringer - VS one chr - induces KO 8. Lightning Blast E/L - LATT VS all chrs - light etd -------------------------------- BOSS STRATEGY ------------------------------ Let's discuss damage output first - Aura deals 130 dmg to one, 'stab' 250 dmg to one, Frostbite 200 dmg to all, Wave 100 dmg to all, and Lightning 250 dmg to all. Deathbringer becomes often used after right Gigas sustains 1800 dmg. As soon as battle starts, lone Gigas will use Distribution in order to make a copy of itself - thus you have to deal with two Gigas at once - remember the angle of battle camera at this point and memorize which Gigas is left and which is right. I have received word that it may be possible to have a chr act *before* lone Gigas splits, but I have yet to experience that. Now, few important differences to note about what Gigas dudes you'll fight: - left Gigas is weak to spirit attacks and relies mostly on physicals - right Gigas uses ether attacks only, and is weak to slash attacks Ramen S. wrote to me letting me know that indeed you can have a turn before Gigas splits and thus you can obtain an extra copy of Soul or Spirit. Start of battle is quite relaxed (Aura and 'lance stab'), so setting your chrs up with three Boost 1 per chr will be no problem (cast Quick before you start, though). DO NOT FORGET TO STEAL SOUL AND SPIRIT!!! This is the only chance in the game. When I take a look at damage potential both Gigas can dish out, I consider getting rid of Gigas who relies more on physical attacks, a greater priority (it has more damaging attacks). Once Boost 1 is applied, recast Quick if needed. Another great assistance which can seriously hamper Gigas's damage output is to cast Down Ether and Down Force on them - doing so will decrease their STR as well as EATK, making most of their attacks deal 100 dmg a pop. Inducing EATK DWN is esp important, as both guys have a magic attack, which hits all chrs. As you keep attacking left Gigas, keep an eye out for its defensive stance. During this time any type of damage is reduced, and attacking it will only result in cboosting and needless damage. Once left Gigas' HP falls below 1000 HP, it will start chucking Lightning and Wave in your direction. Latter hits all vanguard chrs, while former hits everybody. If you remembered to put EATK DWN and STR DWN statuses on Gigas, dmg will be manageable and you won't have to heal as often. If left Gigas guards, consider using some attacks versus its buddy, but be careful not to have its HP cross below 1000 remaining - or else face Deathbringer, a KO inducing nightmare. Left Gigas is close to defeat, right? Now make use of boosting your own chrs and kill it with chaos' Lunar Seal, which will deal huge amount of dmg. Only right bastard remains. Regardless of HP left, be prepared for possible Frostbite attacks - and if HP is below 1000, Deathbringer is also very likely. Before resuming battle, recast enough Boost 1 magics to have BG of 3. Now - Rblade, here I come. Don't be afraid to use boost to revive fallen comrades. If you wish to avoid too many unnecessary deaths, have Shion and chaos board their AGWS (Deathbringer will have no effect) and pop a cap in Gigas' ass from there. In case you decide to plaster right Gigas first, it will use Deathbringer when its HP is lower than 1000. Once it is eliminated, its left buddy decides to use Wave, followed by Lightning when HP is lower than 1000. I rather take partial damage for all chrs, than take full damage for one chr and have that chr KO-ed. ************************** VICTORY! CONGRATULATIONS! ************************ Head for the robot academy and talk to nutty prof to obtain SERAPHIM BIRD ether for Shion. Return to Durandal... now go back to Kukai Foundation and check for Momo, if she's around... now go back to Durandal and head for residential area. MISSION ACCOMPLISHED!!! -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- #M014 ----------- MISSION 14 - I HEAR VOICES! MAKE THEM STOP! --------- #M014 -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- ENEMIES ----------------------------------------------------------------------------- Vive | Calx | Capto Mortem Shot Crab | Byproduct 172 | Byproduct 145 Byproduct 103 | Simeon (BOSS) | Ein Rugel (BOSS) Doppelwogel (BOSS) | Rianon Se (BOSS) | Athra26Series (sub-BOSS) ----------------------------------------------------------------------------- Shion's yours on Durandal's bridge. Take the elevator down for MAIL 46 to arrive - our red-eyed android now has access to two new TATK Schain and Rhammer. Make way right and MAIL 47 arrives. Fscythe for Kosmos is available - make sure you download the attachment. Go to Elsa now and save at the UMN point. You know where SEGAD 13 is located? Check your Segment File if you can't remember, I ain't giving spoilers away. Access your EVS and select that map - make it all the way to the warehouse - behind SEGAD 13's door you will nab SAMURAI HEART. After this long trek another one awaits you - revisit the place where you fought Tiamat and obtain STAR HAT from the chest there. Also, remember the searchlights in this same dungeon? When you fall into battle, you'll fight Kubel and four Dirlewangers. Abuse Xcannon and kill them on point bonus ESL to gain massive PTS bonuses. Return to the Elsa and save your game, then make use of the UMN shop nearby and purchase newest armors and accessories. Then talk to Matthews to get things moving. Next dungeon, here we come. When you arrive, note that you cannot leave until dungeon is cleared. Should you run low on items and equipment, note that you can return to Elsa and restock at previously mentioned UMN shop. Follow the straighforward path until you arrive to this elevator: kolardamir.com/xse1/XenoE152.jpg To access floors, you must match a sum which is divisible by three, ie: - to reach floor 2, amount must be 3 - to reach floor 3, amount must be 6 - to reach floor 4, amount must be 9 - to reach floor 5, amount must be 12 - to reach floor 6, amount must be 15 - to reach floor 7, amount must be 18 Simply blow up the boxes as designated in the picture... - floor 2 has nothing of interest - floor 3 has sth of interest... kill Shot Crab on your left, then make note of SW exit - here activate the switch for first tower to form a bridge to second tower - back inside blow up the crate on your right for MED KIT DX - floor 4 has nothing of interest - floor 5 has DECODER 14 SI (check URL below for exact location) in a crate at the end of the corridor - floor 6 has NEO ARMOR ALPHA in a crate at the end of the corridor, as well as exits to towers two and three - take tower 2's exit for now - floor 7 has nothing of interest kolardamir.com/xse1/XenoE153.jpg Cross the bridge and enter tower 2 - make use of the save point (the only one here, not counting Elsa's). Now put Momo as an onscreen chr and take the exit leading to NE... kolardamir.com/xse1/XenoE154.jpg Examine the sparkle to obtain MOMO'S KISS TATK and STARLIGHT ether. Back to previous room and now take N exit. Kill Capto and then collect CROSS from destroyed crate to the right. Back to previous room, save - we'll now level up Kosmos. Start by extracting skills Lonely PDUP and Lonely EDUP from Soul and Spirit accessories we've stolen from Gigas. Equip these two skills on Kosmos as well Fire-20% and set Xbuster to HI slot. Now take NW exit and engage Calx here - use Hemlock on both Shion and chaos and watch them go KO quite soon. You'll always fight three Calx with one Capto - together they're worth roughly 4000 EXP and a bunch of PTS. Use Xbuster TATK against the front line on point bonus ESL - don't worry about taking high dmg - Lonely PDUP and EDUP we've equipped raise user's VIT and EDEF as allies get KO-ed. Fight them until either Kosmos reaches Lv33 or her Xbuster gains lv9 in power. Are you done? Save your progress and let's get to the bottom of tower 2... Take NW exit and kill Calx - you're on level 4 of the tower. Climb down the ladder to lv3, kill Crab and climb another ladder to lv4 - here collect SOLDIER'S HONOR. Back to lv3 and go right - kill Capto, the descend the ladder to lv2. Go left, kill Crab and Calx, then ignore the ladder leading down and keep going to reach another ladder leading up to lv3. Cross the bridge to enter central area of tower 2 - go right and you'll see five boxes. Mow down first three for DEFIBRILLATOR VEST & NEO ARMOR BETA. Heal yourselves, then blow up fourth crate... ***************************************************************************** BOSS BATTLE - ATHRA 26 SERIES (B enemy type) ---------------------------------- STATISTICS ------------------------------- HP | EXP | G | TPT | EPT | SPT | STR | VIT | ETK | EDF | DEX | EVA | AGL 3000 | 2400 | 0 | 120 | 24 | 100 | 90 | 15 | 90 | 26 | 50 | 45 | 11 ---------------- ITEM ------------------------------ RARE ITEM -------------- Revive DX | none -------------------------------- SPECIAL NOTE/S ----------------------------- - Athra has no weakness, but will become immune to fire, ice, lightning, beam and spirit attacks once it's been hit. - Athra can boost and counter boost. ----------------------------------- ATTACKS --------------------------------- 1. 'Swipe' - VS one chr - phd 2. Morph Defense - on itself - more info in strategy and special note/s 3. 'Laser' - VS one chr - etd 4. 'Engine failure' - VS one mech - induces stop -------------------------------- BOSS STRATEGY ------------------------------ Let's discuss damage output first - 'swipe' deals 130 dmg to one, 'laser' 250 dmg to one. And that's all there is to it. Although considered a boss enemy (according to quotes chrs say at start of battle), Athra is moderately challenging. When scanned, you'll see that it has no weakness. But that's only temporary - as soon as you use an attack which belongs to one of game's five elements (fire, ice, lightning, beam, spirit), Athra will gain immunity to used element once the attacker's turn ends. This means that any further attacks of this element will be rendered useless. Fortunately, piercing and slash attacks still do full damage. Before getting down and dirty, have each of your chrs cast Boost 1 on themselves three times to achieve BG of 3 - follow this by casting Quick. Now proceed hammering down on Athra and 3000 HP it has. If a chr's HP falls below 300, immediately execute boost if you have to and cast Medica All to recover the wounds - it's very likely that all three chrs will have sustained damage by now, as Athra has very high cboost rate, not to mention its exceptional AGL. Keep up the pace and Athra soon falls. Using AGWS for this fight is not recommended, unless you have Engine Guard acc. As soon as AGWS is present in battle, Athra will do a move, which causes stop. On the other hand, if you do have Engine Guard, this could be a nice distraction for Athra to waste turns. Your choice, anyway. ************************** VICTORY! CONGRATULATIONS! ************************ After killing it you obtain DECODER 2 SI. kolardamir.com/xse1/XenoE155.jpg Blow up final crate and SEGAD 12... kolardamir.com/xse1/XenoE156.jpg ...is revealed. Collect W HAMMER ROD, then return to the ladder we last used. Go down to lv2, then a bit up and descened previously ignored ladder to reach lv1. There's three bridges connected to central area - one on NW, one on N and one on NE side - take N one first and press the switch to operate the blue circle walkway to come down. Now make way to NE bridge (kill Calx enroute) and blow up the generator. Repeat by crossing NW bridge and blowing up second generator - doing this will lower the barrier, but also cause next boss to appear. Check your ether and make sure that chaos has learned Purifying Storm. Also place Shion in rearguard BEHIND Kosmos and make sure YOU HAVE STEALING ETHERS SET!!! Set Kosmos' Schain in LOW speed slot, and Xbuster in HI slot (also make sure she has Double Buster on). Now engage... ***************************************************************************** BOSS BATTLE - RIANON SE (G enemy type) ---------------------------------- STATISTICS ------------------------------- HP | EXP | G | TPT | EPT | SPT | STR | VIT | ETK | EDF | DEX | EVA | AGL 5600 | 20000 | 0 | 160 | 160 | 40 | 100 | 20 | 65 | 45 | 45 | 50 | 11 ---------------- ITEM ------------------------------ RARE ITEM -------------- Boost Pack | Shield Armor -------------------------------- SPECIAL NOTE/S ----------------------------- - Se has weakness to fire attacks. - Se takes no damage from ice attacks. - Se can boost and counter boost. ----------------------------------- ATTACKS --------------------------------- 1. 'Bash' - VS one chr - phd 2. Binding Chains S - VS all chrs - induces boost seal 3. Power Hand S - VS one chr - etd, pushes hit chr to rearguard 4. Gigapure S - VS all combatants - clears all status abnormalities 5. Soul Eater S - VS one chr - %DMG, tears off 50% MAX HP -------------------------------- BOSS STRATEGY ------------------------------ Let's discuss damage output first - 'bash' deals 180 dmg to one, Hand 140 dmg to one, casting any ether on it prompts it to cboost. As it's a flying Gnosis, only triangle attacks and TATK with line or air attack property will have an effect. Start by having all three chrs reach BG with value 3. Use Shion to heal damage for this time. When BG is on the level I recommend, resort to stealing - Se has two one-chance-only items, and you should be esp interested in Shield Armor. It blocks *all* status changes (this includes positive ones). Maintain HP above 50% always, or else it may drain enough to kill a chr, thus making you have to waste a turn reviving fallen chr. And certainly don't use AGWS - allowing Rianon to drain over 800 HP isn't worth it. Rianon usually starts the fight with Chains, which prevents your chrs from using boost - your BG will still fill, you just can't use it. Purifying Storm will take care of this nasty status for you. Kosmos will be our main attacker here - as Shion is behind her, Kosmos cannot be pushed to back row (side effect of Power Hand, but doesn't always work) - as for chaos, he'll be able to attack for as long as he's in the front row. Decision on whether or not it's fruitful enough to put him back in front row is left to you - but personally I don't bother, as I let Kosmos do all the attacking. To make boss a little more manageable, I suggest you have Kosmos guard for one turn, followed by Blaster, Xbuster, Schain. Aside from damage this will induce some NEGSE on Rianon, increasing your odds for Rianon being forced to use Gigapure and thus wasting a turn. On any other Kosmos' moves use Blaster, followed by Xbuster. Once Gigapure is used, repeat the exercise. ************************** VICTORY! CONGRATULATIONS! ************************ After the battle walk down and you'll be outside - go right and press the switch to activate tower 2. Then make use of nearby elevator and take the ride up, where you should go into tower 2 to save your game. Now cross the bridge and enter tower 3. If you're gonna engage Byproducts, it is imperative that you extract KO Guard skill from Defibrillator Vest. From the top room with triangular hole in the middle take W exit. Tower 3 is comprised of four levels, with you being on lv4 for now. Go past (or fight - your choice) Byproduct and go down the ladder to lv2. Step off the ladder and blow away three blocks to form a bridge to the left - go collect FIELD RING. Back to the ladder and take it down to lv1 (Byproduct) - again blow away three blocks to form a bridge to the left. You'll see a stair set leading outside - we'll use it in a while, for now take the ladder you see - you can climb to lv2, but not lv3, as sth is blocking the access. So disembark at lv2 and blow away three portions of the crates to form a bridge to the left (Byproduct), then climb the ladder to lv4 (Byproduct). Go right, across the bridge, past the crate and kill Byproduct at the end - nab SKILL UPGRADE S. Now blow up the crate and then choose to jump down to collect ETHER PACK DX. Destroy the door for MED KIT, and collect DECODER 17 SI... kolardamir.com/xse1/XenoE157.jpg ...from the chest (also blow up the crate on top of the ladder). Climb down to lv1, blow last three crates off and cross formed bridge to the left and gain ETHER PACK DX. Now take the stairs leading outside - it's a dead end, but doing so causes the crates which support bridges in previous room to restock. Climb the ladder to lv2, and blow three crates off. Cross the bridge, then descend the ladder and go thru W exit. In the next room hike W for a clue. kolardamir.com/xse1/XenoE158.jpg Clear? Blow away one green, three blue and four red segments, then go outside and press the switch - enter the nearby door and step on the elevator. Make haste to the save point in tower 2 - restore HP and EP and organize your ether: - Kosmos: Medica All, Quick, Ether Limit, Psycho Pocket, Down Force chaos: Medica All, Boost 1, Quick, Light & Wings, Purifying Storm Shion: Queen's Kiss, Medica All, Boost 1, Life Shot, Quick ***************************************************************************** BOSS BATTLE - SIMEON (M enemy type) ---------------------------------- STATISTICS ------------------------------- HP | EXP | G | TPT | EPT | SPT | STR | VIT | ETK | EDF | DEX | EVA | AGL 8400 | 32000 | 0 | 220 | 200 | 180 | 120 | 100 | 100 | 30 | 42 | 36 | 9 ---------------- ITEM ------------------------------ RARE ITEM -------------- B-MAX Circuit | Fast Circuit 25 -------------------------------- SPECIAL NOTE/S ----------------------------- - Simeon can boost and counter boost. - Simeon reduces fire, ice, lightning and beam damage by 50%. ----------------------------------- ATTACKS --------------------------------- 1. Psychovise P - VS one chr - phd 2. Beam Saber P/B - BATTP VS one chr - beam phd 3. 'Rocket barrage' - VS all chrs - etd 4. 'Frail! You're all so frail!' - power up move for Aird, more info in strat 5. Aird E - VS one chr - etd 6. Ether Def Recovery - after Aird is used, Simeon's EDEF drops 7. 'Widebeam cannon' - BATT VS all chrs - beam etd 8. Psychovise P/S - VS one mech - phd, induces slow -------------------------------- BOSS STRATEGY ------------------------------ Let's discuss damage output first - Psycho deals 200 dmg to one, Saber 250 dmg to one, 'barrage' 250 dmg to all, Aird 350 dmg to one, 'widebeam' 300 dmg to all. When he blabbers, take note of the chr he's addressing - that chr will be attacked next. His EDEF is down by 50% until next turn, so go all out. Start by having all three chrs reach BG with value 3. Use Shion to heal damage for this time - you won't receive any of the dangerous stuff yet, for only moves used for now will be Psycho and Saber. Nevertheless, Simeon is one tough customer. By now your Medica All heals all chrs for 400-500 for sure. Using AGWS isn't recommended, as Psycho attack, designed specifically for AGWS, carries slow status and having to defend to clear it (assuming you have Guard Cleaner equipped) is waste of turns - your bets are better off with three chrs. For this fight I'd recommend Kosmos and chaos to be the backbone of the attack - have both cast Ether Limit on themselves (to double ether damage), then unleash Rcannon (or Xbuster, if it's stronger) for Kosmos, and Lunar Seal for chaos. Simeon's VIT is quite high, so don't count on doing too much damage with physicals - ether attacks are the way to go. After Simeon loses roughly half HP, it'll start using 'barrage' and Aird attacks, as well as boosting and cboosting a lot. Healing on every turn will become an important role in this part of battle. The good thing about Aird is that Simeon will waste a turn in battle by talking about [frail stuff] - memorize the chr that will appear! - this chr will be attacked next, so have him/her guard. After Aird is used, Simeon's EDEF is reduced greatly, so use your strongest ether attacks with help of boosts. With less than 25% HP remaining, be ready for Simeon's strongest attack - 'widebeam cannon' deals whopping 300 dmg to all. Fortunately it is preceeded by Simeon wasting a turn by saying [Come on, entertain me!]. Quickly heal any wounds that you might be having and prepare for the punishment (try to make sure it doesn't land on critical ESL). Don't forget: Kosmos and chaos Ether Limit on themselves, then throw Xbuster and Lunar Seal at Simeon, while Shion heals. After Simeon loses 50% HP, Kosmos ceases attacking and is assigned on healing duty. Recast Ether Limit on chaos if necessary and continue using Lunar Seal with him, while Kosmos and Shion heal on every turn, restoring EP when necessary and casting Boost 1. If you're in top shape, ie full HP and BG of 3, let Simeon have it until it falls. ************************** VICTORY! CONGRATULATIONS! ************************ DO NOT TOUCH ANYTHING! WHEN YOU HAVE CONTROL, RETURN TO THE SAVE POINT AND SAVE YOUR PROGRESS. It is useless to fight two bosses in a row, when you have the option of saving your progress. As for preparations, have Kosmos and chaos extract All Guard from Shield Armor you stole from Rianon, and equip the armor itself on Shion. Some attacks of next boss have now been rendered useless. If you don't have Shield Armor or don't have enough SPTS to extract the skill, at least try to extract Confusion Guard from Blade Soul (equip acc itself on Kosmos). If you can be bothered, level chaos to lv30 - he now learns Demon Banisher, a sweet TATK which induces Curse on Gnosis enemies - if you'll do that, don't forget to set it for use in battle. Following boss battle is one of few opportunities where AGWS can be useful, if being used as decoy. Equip them with Engine Shields, Guard Recovery and Guard Cleaners and make sure that AGWS chaos and Shion use have weapons equipped which allow W-Act - all of these can be bought in AGWS hangar on Elsa. Return to where you fought Simeon and talk to the man... Engage him! ***************************************************************************** BOSS BATTLE - EIN RUGEL, followed by DOPPELWOGEL (both are G enemy type) ----------------------------- EIN RUGEL STATISTICS -------------------------- HP | EXP | G | TPT | EPT | SPT | STR | VIT | ETK | EDF | DEX | EVA | AGL 3600 | * | * | * | * | * | 90 | 35 | 60 | 20 | 45 | 47 | 8 ---------------------------- DOPPELWOGEL STATISTICS ------------------------- HP | EXP | G | TPT | EPT | SPT | STR | VIT | ETK | EDF | DEX | EVA | AGL 4400 | 24000 | 0 | 180 | 160 | 80 | 110 | 30 | 70 | 40 | 40 | 60 | 12 ---------------- ITEM ----------- EIN RUGEL -------- RARE ITEM -------------- none | Master's Pendant ---------------- ITEM ---------- DOPPELWOGEL ------- RARE ITEM -------------- Samurai Heart | Gemini Clock -------------------------------- SPECIAL NOTE/S ----------------------------- - Rugel reduces ice and lightning damage by 75%. - Wogel reduces beam and lightning damage by 75%. - Rugel and Wogel can boost and counter boost. ------------------------------ EIN RUGEL ATTACKS ---------------------------- 1. Binding Force S - VS all chrs - induces TATK block 2. Power Spell S - on itself - induces STR Up 3. Sonic Frost E/S - IATT VS all chrs - ice etd, induces slow 4. 'Swordplay' - FATTP VS one chr - fire phd 5. Anti-Status Shield Down - % of inducing NEGSE on Rugel increases 6. Nocturn S - VS one mech - induces sleep 7. Specter Wave S - VS all chrs - induces ether bomb 8. Lightning Blast E - LATT VS all chrs - light etd 9. Transformation - when killed, transforms into Doppelwogel 10. Speeder S - on itself - induces Speed +25 ----------------------------- DOPPELWOGEL ATTACKS --------------------------- 1. 'Arrow' - VS one chr - piercing phd 2. 'Stab' - VS one chr - piercing phd 3. Chaos Arrow E/S - VS one chr - etd, induces confusion 4. Eternal Storm E - VS all chrs - etd 5. Flare Wing S - VS all chrs - induces anti-veil 6. Shadow Wing S - VS one chr/mech - induces stop (chr) or Drive Suspension (mech) 7. Anti-Status Shield Down - % of inducing NEGSE on Wogel increases -------------------------------- BOSS STRATEGY ------------------------------ Damage output report is as follows: Frost 100 dmg to all, 'swordplay' 120 dmg to one, Blast 200 dmg to all, 'arrow' and 'stab' 150 dmg to one, Chaos Arrow 100 dmg to one, Storm 350 dmg to all. First half of boss battle relies heavily on statuses, so having chaos with Light & Wings and Purifying Storm is heavily recommended - former will be used in cases of Speeder, and latter for clearing many abnormal stuff both bosses will chuck at you. After Rugel uses Power Spell or Lightning attacks, its status shield will grow weaker, meaning it's easier for you to induce NEGSE upon the boss. When battle starts, apply the usual routine - Boost 1 until BG of 3 is available for all chrs, healing wounds as you go (don't let HP fall below 250). If you get affected by Force, Frost or Wave, use chaos' Storm immediately. If Rugel increases its STR, use Kosmos' Down Force to reduce its STR, and if AGL is raised, throw chaos' Light & Wings to nullify it. DON'T FORGET TO STEAL MASTER'S PENDANT! ONE-TIME CHANCE ONLY! Kyl C. submitted following tip: Here's something glitchy that can happen, hehe: successfully inflict Curse status on Rugel and let it 'defeat' itself by damaging you. Curse status: damage given, damage received, remember? Anyway, once Rugel dies cos of lack of HP, battle is over. If you've been practicing with chaos a lot and he reached lv30, Demon Banisher is at your disposal - Rugel is vulnerable to curse status, so if you can use Banisher, by all means do so. If curse in induces successfully, Rugel will take damage equal to the amount of damage he dealt with its most recent attack (in case of multi-hit attack, damage taken into calculation is that of top- left character's portrait). Anyway... Rugel has a variety of attacks on its disposal, but only half of them are harmful. And none possess a very serious threat, at least not to such extent that you couldn't heal it with Medica All. On top of it, boss is resistant to ice and lightning damage - but not to beam and spirit attacks, which will be your forte in this battle. As usual by now, boss starts to boost and cboost regularly when its HP is 50% and below. Counteract accordingly by healing yourself with help of boosts, but refrain from using them excessively, as we will need them in second half of battle. Once Rugel is down, Wogel emerges - as a flying Gnosis, it can only be hit by far attacks. This bozo is fairly resistant to all types of attacks, except for AGWS attacks. Before you transfer Shion or chaos into AGWS, make all possible efforts to steal Gemini Clock and Samurai Heart (healing when necessary). After both acc are yours, Shion enters her AGWS and constantly defend, while chaos and Kosmos attack Wogel relentlessly (cast Ether Limit on Kosmos to increase damage done by ether attacks). If chaos knows Demon Banisher, USE IT! Every extra bit of damage Wogel will do to itself, is welcome. However, if you don't have that TATK, transfer chaos into AGWS as well. Wogel, seeing AGWS in battle, will often times waste a turn by casting Shadow Wing on a mech, only to have its attempt fail cos of Engine Guard we set in place. Fortunately Wogel is stupid enough to keep trying. Confusion Arrow move will (or rather, should) only have an effect on Kosmos, but since she has Blade Soul in place (or Confusion Guard skill) she's safe. Try to bring Wogel's HP as close to 2200 HP as you can. Once you're just above that mark, have both AGWS use W-ACT, which will shave off around 1000-1500 HP from Wogel - have Shion disengage her AGWS, for you'll need two chrs for this part of battle. In any case, once Wogel's HP becomes 2199 or less, Eternal Storm is used for about 300 dmg to all chrs. Whenever it's used, Wogel's status shield effectiveness wears down and you can try to inflict nasty NEGSE on it. With Wogel's HP below 1099 HP, it starts alternating between Flare Wing and Eternal Storm - after Wing is used, your chrs take 25% more damage from ether attacks, so use Cure-All to remove the bad status (or alternatively, use Veil item with 6 AP on all three chrs - by doing so you will take 25% less damage from ether attacks). AGWS chaos is in continues to guard and use W-ACT on next turn, Shion heals both herself and Kosmos, and Kosmos attacks Wogel for any extra damage she can afford. Don't get cocky - if Kosmos will have to heal as well to preserve your chrs from dying, do so! With combined efforts Wogel falls as well and you win. ************************** VICTORY! CONGRATULATIONS! ************************ MISSION ACCOMPLISHED!!! -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- #M015 ---------------- MISSION 15 - FINAL CONFRONTATION! -------------- #M015 -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- ENEMIES ----------------------------------------------------------------------------- Azazel | Baraqijal | Iosys Armaros | Work Droid | Delphyne Xanthosis | Demon | Proto Dora (BOSS) Schutz (sub-BOSS) | Jaldabaoth (sub-BOSS) | Ratatosk (sub-BOSS) Final BOSS, round 1 | Final BOSS, round 2 ----------------------------------------------------------------------------- Shion's yours. Go down the elevator and you'll receive MAIL 48, which contains RDRAGON TATK for Kosmos - continue toward the train for MAIL 49 (you will receive 200000 G!) and MAIL 50 to arrive. It is time now that we go and power ourselves up. ORDER OF BUSINESS 1 - EQUIPMENT Go to white UMN plate onboard Elsa and purchase latest equipment for your party. There's new armor, weaponry and crapload of items to be bought. If you're lacking money, use Casino Passport and play slots or roulette. ORDER OF BUSINESS 2 - SEGMENT DOORS AND DECODERS By now you should have 17 Decoders and 16 SEGAD uncovered. If you've been following my guide, right now all that remains for us is SEGAD 14 on Elsa's catapult deck (collect SPEED SHOES inside) and SEGAD 2 at the bottom of Dock Colony's Junk shop (collect ROBOT PART BODY from chest inside). ORDER OF BUSINESS 3 - SHION'S A POWERHOUSE! You now possess all six robot parts - it is time we pay good 'ol prof a visit. When Kelbim Dragon is complete, talk to prof again. Head for sectors 26&27 now, cos we need to look for Scott. But before that, extra loot can be won. - enter Iron Man bar and go left of the counter - blow up everything for TECH UPGRADE S - dumpster area near Our Treasure hotel hides TECH UPGRADE A - in the cleaner's house you can blow away the counter near the ladder leading up for SKILL UPGRADE S - there's a set of stairs to the right of entrance to cleaner's - use them and walk along the alley to receive MAIL 51 Now return to Iron Man bar and find Scott drinking behind the counter. ERDE KAISER ether for Shion is now available (again, you need ALL SIX robot parts or you won't be able to obtain Erde Kaiser). ORDER OF BUSINESS 4 - BACKTRACKING IN EVS Unless done so already, it is a wise idea to revisit old dungeons via EVS and collect loot you might have missed. So far I told you about all stuff that could be nabbed except for this one... - return to EVS Encephalon - you must make it all the way back to the place where Shion and chaos started - you'll be at the playing ground - find the purple sphere and put Momo or Jr to be the onscreen character - press Circle near the entrance and PM CARD A is yours ORDER OF BUSINESS 5 - OPTIONAL BOSS FIGHTS There's two extra bosses you can find in XS:E1. One is Great Joe, the other is Mintia. Great Joe can be found aboard Durandal, in one of the rooms in residential area, and Jr must be a lead character. With him in the lead, blow open the door of the closet and a scene will play, where you will be asked if you wish to engage in battle. Choose first option to do so. Mintia can be found in Kukai Foundation, just above Iron Man bar. Momo must be a lead character. Enter Our Treasure inn, climb the stairs, go into left room, then exit that room via S door to appear on the catwalk. Go right, blow away an obstacle, then fall down onto Iron Man's 'watershields' - hold left analog stick in NE direction, so that your chr doesn't fall off. Enter the only open window here. Scene, then select "Yes" and you engage! Lastly, there's three new enemies you can engage via EVS on UTIC Battleship. Head to where you found SEGAD 11 and touch the enemy. You will battle Ace Pilot, which when defeated, boards quite powerful mech. If you haven't yet completed Song of Nephilim, you'll battle Meld Gareth, otherwise Din Gareth will be your opponent. ***************************************************************************** BOSS BATTLE - GREAT JOE (G enemy type) ---------------------------------- STATISTICS ------------------------------- HP | EXP | G | TPT | EPT | SPT | STR | VIT | ETK | EDF | DEX | EVA | AGL 9999 | 18000 | 200| 200 | 180 | 200 | 100 | 30 | 68 | 20 | 40 | 40 | 11 ---------------- ITEM ------------------------------ RARE ITEM -------------- Swimsuit | none -------------------------------- SPECIAL NOTE/S ----------------------------- - Great Joe can boost and counter boost. - Great Joe reduces lightning/beam damage by 50%. ----------------------------------- ATTACKS --------------------------------- 1. 'Dropkick' - VS one chr - phd 2. Gambler E - VS one chr - etd 3. Heart Shot Punch P/S - VS one chr - phd, induces Curse 4. Soul Crusher E - VS all chrs - etd 5. Planning Combination Attack - charge turn for either Bloodlust or Cerebration; if Joe takes damage during this phase, plan may be canceled 6. Proposing Combination Attack - details in strategy 7. 'Duel challenge' - details in strategy 8. 'Recovery & damage reversal' - details in strategy 9. Cerebration S - self - induces Focus Ether Attack 10. Bloodlust S - self - induces Focus Physical Attack -------------------------------- BOSS STRATEGY ------------------------------ Potential damage output is: 'dropkick' 250 dmg, Gambler 150 dmg, Crusher 300 dmg to all, Punch 120 dmg. Who lent this guy a voice? *dies* Jr is mandatory chr in this battle, while I recommend taking in Kosmos and Shion as well. Joe has a variety of attacks, but there are two good things: he has only one hit-all attack, and 60% of moves are non-damaging ones. Like Mintia, Joe has high cboost rate, so stay alert on dreaded red boost circle. On start of battle make it your job to buff yourself up via ethers or items - I recommend increasing your VIT and EDEF. 'Dropkick' and Gambler are two attacks you'll be seeing most of the time until Joe's HP goes into 7000 HP range. When that happens, Joe starts using Crusher and Punch (beware of Curse status, which you should remove ASAP) more often. There's also a chance that you'll see Planning Combo Atk. This denotes charge up turn for one of Joe's status buffs - either Bloodlust or Cerebration. Cerebration being used means more bad news for you, as Crusher hits all chrs, and 700 dmg on all isn't pretty. When Joe is in 'planning' phase, attack him for there is a chance that a successful damaging hit may cancel its plan. If you don't succeed, Joe enters 'proposing' phase and casts Bloodlust or Cerebration. That also grants him the ability of using two attacks in one turn! If Cerebration, you'll see combo of Gambler and Crusher, and if Bloodlust, you'll see combo of Punch and 'dropkick'. That continues until Joe's HP goes under 4000 HP - at this point Jr is challenged to a duel. Joe will focus on attacking Jr only, while you're allowed to have only Jr attack Joe. If any other chr attacks Joe, he still takes damage, but not without cboosting and using Gambler against the attacker. As Gambler's damage isn't that great anyway, I recommend using all chrs to attack Joe. Hey, don't forget to heal yourself every once in a while, you hear? When Joe's HP meets 2000 HP quota, duel is canceled (it wasn't even there to begin with). Joe also casts a status on himself, which reverses healing and damage effects - healing becomes damage, and damage becomes recovery. If you see a sparkling cloud above Joe's head, status change has succeeded and you shouldn't use attacks, but items on Joe instead. After few turns pass, the status is negated and effects return to normal. From now on forward possible attacks are: Bloodlust, Cerebration, Crusher, Gambler, 'dropkick'. Remember to keep healthy and soon Joe will fall. ************************** VICTORY! CONGRATULATIONS! ************************ After battle Jr learns TATK Soul Rhapsody and ether Magnum Joe... now Mintia. ***************************************************************************** BOSS BATTLE - MINTIA (G enemy type) ---------------------------------- STATISTICS ------------------------------- HP | EXP | G | TPT | EPT | SPT | STR | VIT | ETK | EDF | DEX | EVA | AGL 7777 | 22000 |12 K| 160 | 240 | 200 | 20 | 20 | 80 | 32 | 80 | 50 | 12 ---------------- ITEM ------------------------------ RARE ITEM -------------- Penguin Rod | Craft Apron -------------------------------- SPECIAL NOTE/S ----------------------------- - Mintia can boost and counter boost. - Mintia reduces fire, ice, lightning and beam damage by 50%. ----------------------------------- ATTACKS --------------------------------- 1. 'Dark star' - VS one chr - etd 2. 'Bibo attack' - STATT VS all chrs - %DMG, reduces current HP by 25% 3. 'Bibo drain' - STATT VS one chr - reduces hit chr's HP to 1, restores drained amount to Mintia 4. Dark Star E - VS one chr - etd, pushes chr into rearguard 5. Dark Snake E/S - VS one chr - etd, induces Attack Poison 6. Shadow Eye S - VS one chr - induces DEX down 7. Special Chains S - VS one chr - induces (Circle) Attack Disable -------------------------------- BOSS STRATEGY ------------------------------ Potential damage output is: both Dark Star and 'Dark star' 200 dmg, Snake 200 dmg, attack with Bibo 250 dmg to all. Momo is a must have chr. As Mintia can only be hammered with Triangle attacks (in Jr's case it doesn't matter), and TATK that have far/all enemies attribute, I'd recommend sending in Jr (Mintia's low VIT stat) and Shion as well. And you can't use AGWS in this battle, cos Mintia doesn't like them - wow, what a reason. Mintia has annoyingly high cboost rate, so you'll need to be on your guard most of the time. Oh, make sure you *steal* both Penguin Rod and Craft Apron! When battle starts, Mintia will almost surely go first. Now pay close attention - while Mintia's attacks aren't that strong (200 to 250 dmg), it is *not* recommended that you keep fighting in top shape. See, Mintia has an attack, where she targets the chr with highest current HP and drains all that HP for herself - now, compare the difference between restoring 300 or 1000 HP. So, fight in such a fashion that you can take two, maybe three Mintia's attacks, before you heal with Med Kits or Medicas. Put Jr in vanguard, Momo behind him, Shion occupies one of remaining vanguard slots. Jr casts Dandyism on self, then keeps shooting Mintia with various TATK (equip Double Buster if you have it), while Shion heals/attacks/provides status buffs (depending on situation), and Momo mostly heals. Beware of Mintia's attacks, that deal status ailments. I don't care about DEX down, but Attack Poison and sealed TATK aren't cute to look at, so make sure you quickly remove them. If Shion gets pushed in rearguard because of Dark Star, don't move her back in vanguard straight away - assess the situation first (does anyone need healing, etc.), then move her back. Bibo is Mintia's own eyeball thingey - it will either damage all chrs for around 250 dmg, or drain HP. If latter happens and you've been listening to the advice of keeping HP at medium levels, HP restored will not be significant enough on your way to victory. ************************** VICTORY! CONGRATULATIONS! ************************ After defeating Mintia, Momo learns TATK Dark Scepter. We're ready for final destination! Save your game, then talk to Matthews and choose first option. Time to kick ass! When your party arrives, head out of Elsa's cabin and thru the airlock. Go down stairs and left - blow up six crates (kill Delphyne). Nothing, eh? Return to base of stairs, but now go N and kill Work Droid at the end, then collect DEFIBRILLATOR VEST. Return to the stairs yet again, ascend them and then use the linear path (kill three Work Droids along the way) until you enter the complex. Walk N until you get to movable walkway - go E and you'll find yellow can and three crates (one of them hides Delphyne). Collect 2x ETHER PACK DX & 2x FRAME REPAIR A, then descend the ladder nearby. Down here you can collect 2x ETHER PACK DX, 2x MED KIT DX, 2x BIO SPHERE & 2x FRAME REPAIR Z and kill four Work Droids. There's four switches which control bridges - two at W part of the storage room and two at N part. I'll refer to them as SW switch, W switch (these two are on W side), N switch and NE switch (these two are at N side). Press W switch to raise a bridge, then press SW switch to lower a bridge. Now press NE switch to raise a bridge (access to elevator is made), then make use of running walkway. Go for the elevator and you will reach floor 40. Go to floor 41 and take W door - kill Delphyne and go thru N door. Here check everything for a scene. Back to the stairs and ascend to floor 42 (kill Delphyne) where you should again take W door. In next room take N door and explore - check monitors for another scene, and blow up the crate in a corner of the room for Delphyne. Ascend to floor 43 - kill Delphyne en route, and again take W door. This time you can access two N room - right one has a crate with 2x FRAME REPAIR Z, and in control room you can save your game, as well as examine a big hologram. Back to the stairs and onto floor 44, where you take the final exit. Kill Delphyne, then blow up the blue glass in front of the chest for REJUVENATOR. Beware of Demon - kill it - then nab DRAGON ROD from the chest. Continue W and kill another Demon. You will see two doors on this side - one can't be opened yet, while the other leads to another staircase leading you down. On floor 43 you can press the switch to raise the barrier and grant yourself access to the whole floor 43 without the need to use the staircases. To the left of the switch is a door leading to a room - destroy the wall panel for SEGAD 17. kolardamir.com/xse1/XenoE159.jpg Collect BLOOD9 from the chest. Back to the staircase, past Demon and onto floor 42 - here another Demon awaits defeat and another switch to be pressed. Doing so enables access to blocked S area on floor 44. Going to floor 41 (you'll need to kill two Demons on the way) leads to M CHIP GUARD, obtained from the chest in a dead end. Return to floor 43 and save your game in control room, then go up to the middle of floor 44 and walk S. Here go E first, defeat Xanthosis and blow up two panels at the end to reveal a passage, leading to another blasting zone with a chest with CHAKRA SHIELD. Going all the way left leads to Iosys fight. When it's defeated, take note of path leading S - at the end you'll be asked if you want to jump down. A heavy boss follows, so doublecheck your status to make sure you're well prepared. - I'd recommend LV36 - all chrs should know Medica All, Boost 1 and Quick; chaos should also know Supreme Judgment, while Kosmos is well equipped with Ether Limit - for skills set Damage-10, Speed+25% and AGL+1 - make sure you equip beam TATK for both Shion (Spell Ray) and Kosmos (Rcannon or Xbuster - I recommend latter) - MAKE SURE YOU SET RBLADE FOR KOSMOS IN BOTH HI AND LOW SLOT - slap Double Buster and Speed Shoes on Kosmos - invest some TPTS in VIT and EDEF ***************************************************************************** BOSS BATTLE - PROTO DORA & 2x SCHUTZ (all are M enemy type) ---------------------------- PROTO DORA STATISTICS -------------------------- HP | EXP | G | TPT | EPT | SPT | STR | VIT | ETK | EDF | DEX | EVA | AGL 12000| 32000 | 0 | 240 | 0 | 200 | 165 | 100 | 170 | 20 | 50 | 10 | 6 ------------------------------ SCHUTZ STATISTICS ---------------------------- HP | EXP | G | TPT | EPT | SPT | STR | VIT | ETK | EDF | DEX | EVA | AGL 3800 | 5000 | 0 | 100 | 0 | 60 | 45 | 30 | 58 | 16 | 60 | 40 | 8 ---------------- ITEM ----------- PROTO DORA ------- RARE ITEM -------------- Frame Repair Z | Fast Circuit 50 ---------------- ITEM ------------- SCHUTZ --------- RARE ITEM -------------- Frame Repair A | Fast Circuit 25 -------------------------------- SPECIAL NOTE/S ----------------------------- - Proto Dora has weakness to beam attacks. - Schutz has weakness to lightning attacks. - Schutz and Dora can boost and counter boost. ------------------------------ PROTO DORA ATTACKS --------------------------- 1. Beam shield up! - on itself - raises shield that deflects beam damage 2. Steel Press P - VS all chrs - phd 3. Beam E - VS one chr - etd 4. Beam shield damaged! [Beam defense xx%] - after taking 20 beam hits, shield's defense capabilities drop in 25% decrements 5. Begin energy recharge! - charge turn for Sonic Buster 6. Sonic Buster E - VS all chrs - etd 7. Relief Goods - on itself - recovers 2380 HP 8. Beam Shield destroyed! - shield is damaged 100% and is now gone, beam attacks also do full damage again -------------------------------- SCHUTZ ATTACKS ----------------------------- 1. 'Beam laser' - BATT VS one chr - beam etd -------------------------------- BOSS STRATEGY ------------------------------ Damage output report is as follows: 'Beam laser' 50 dmg to one, Press 220 dmg to all, Beam 250 dmg to one, Buster 700 dmg to all. This bastard was the toughest one to write a strategy for, mainly cos of the fact I was looking for a way to quickly destroy its Beam shield. And, by Kosmos, I found one! Battle has begun! Kosmos will likely get to act first cos of all of AGL increasing stuff we've thrown on her, but even is she doesn't go first, this matters not. Damage from Schutzes is of minor importance, what *is* important is using beam attacks against Dora ASAP - so launch Rcannon or Xbuster (whichever you set on Kosmos) and Dora will take huge damage from it. If either chaos or Shion get a turn before Dora's, have them cast Boost 1 on Kosmos (while the spell animation is unfolding, press relevant boost button like crazy to have it activate immediately) and release another Rcannon or Xbuster combo. Dora gets its first turn and sets up its Beam shield. Temporarily all damage from beam attacks is deflected and you're left with two options - either you attack it relentlessly with beam attacks 80 times and destroy it in the end, or you resort to little trick I found and destroy the whole shield in just two attacks. I'm sure this got your attention, so read on... Anyway, after shield is in place, get rid of the two stooges that are alongside Dora - if Xbuster was used, odds are they're already low on HP, if not gone. Don't forget to heal lost HP, as Dora will no longer just stand by - Press and Beam hurt a lot. Did you get rid of both Schutzes? Excellent, time for next steps. Have all chrs cast Boost 1 until they have BG of 3. Now have Kosmos guard so she gains 6 AP for next turn - now attack Dora and use Punch, Rblade, Rblade. When Dora gets next turn, you'll see that you destroyed 50% of its beam shield. ONLY RBLADE WORKS IN THIS FASHION! No other tech attack I tried achieved the same result. Steve S. writes: I've found out that chaos' Heaven's Wrath achieved the same result as RBlade of Kosmos. Since Heaven's Wrath is a combo of lighthing and slash attack, it's twice the charm, hehe. Sweet, huh? Simply have Kosmos defend again, and on next turn repeat the exercise for beam shield to be completely obliterated. Kosmos rocks, doesn't she? Now, with two of your chrs being able to deal huge damage to Dora, while chaos recovers HP as needed, battle is already won, correct? Not really, considering Dora has more attacks left (and it will use them a lot thanks to boosting and cboosting), not to mention its dirty trick it used to kill my party few times. When Dora is at about half HP, message [Begin energy recharge!] will pop up. Immediately cease all attacks and recover your health to 800 and above. If you have any Veils, now's the time to use them, preferably as W-item with 6 AP. Sonic Buster, which will follow on Dora's next turn, is its strongest attack for whopping 700 dmg to all (defending will reduce the damage to about 550). After sustaining first blast you're safe - for now. Continue your assault until Dora hits 4000 and below damage limit. It will use Relief Goods in itself and recover 2380 damage - nothing you can do about that. Proceed making holes in Dora's armor until it uses Relief Goods yet again for second and final time. You're almost there, just the final stretch of battle remains to be seen. Until Dora's HP becomes 2999 or lower, you'll be hammered by Beam and Press. When the noted HP limit is crossed, dreaded message about recharging energy appears again. Maintain your HP at 800 and above to survive - Dora now gains fixed attack pattern, which is: [Begin energy recharge!], Sonic Buster, Beam or Press, Beam or Press, repeat. Dora's cboost ability should be taken into account in following scenario - Kosmos has a turn, and Dora's next. You know next move for Dora will be energy charging, so you don't need to heal yet - therefore you decide to attack Dora. Dora cboosts, and also has next attack, which means - energy charge will be used, and followed immediately by Sonic Buster, greatly damaging, if not wiping out your entire party, thus getting early Game Over. Here's how to counteract that unfortunate event. Make sure you have some BG handy. DURING energy charge animation, QUICKLY HAVE ONE OF YOUR CHRS USE BOOST. This will interrupt Dora's next regular turn and allow you to heal yourself in time - hell, you may even throw in another boost and heal again. This will ensure you don't get caught off guard and wiped out. Now that you know what to expect from Dora in any stage of the battle, kicking its ass will no longer be a problem (except your foot hurting, that is). ************************** VICTORY! CONGRATULATIONS! ************************ kolardamir.com/xse1/XenoE160.jpg DECODER 6 SI is yours. This now completes the collection... but where's the door it unlocks? Just a bit ahead. Head for the ladder in the back, climb it, kill Xanthosis if you wish, then enter two N doors. Another big room - advance N and check the console for a scene. Kill three Demons in here to have some peace and quiet for the exploration. In SE corner of the room you can unlock the door leading to floor 44 (at the same time also allowing you access back to the Elsa, thus being able to complete any other quests you may have missed, unlocking SEGADs, etc.), while blowing away some wall panels grants access to a ladder leading to the bottom of the room just below the space projector. Here blow away the panel at the end of the path for SEGAD 6... kolardamir.com/xse1/XenoE161.jpg Inside you'll find TRAUMA PLATE. Go back up the ladder and use N exit to reach a corridor leading E - use the exit here to reach a circular room with three Armaros floating around. Watch out, for they're quite tough. Taking big N door leads to a scene. When it finished, you'll end up in previous room. Go E, then descend the stairs to reach the elevator. Use it and go waaay down. Use a save point here. THIS IS FINAL SAVE POINT OF THE GAME. When your game is saved, go left and operate the panel. Prepare yourself for some heavy battling. You'll fight various combinations of Armaros, Baraqijal and Azazel (four battles total). When the elevator finishes its descent, use it again to go back to the save point. Save your game, then reuse the elevator. - I'd recommend LV40 - if you can spare some time, evolve Ziggy's Speed Boost and transfer it to chaos, Kosmos and Shion - all chrs should know Medica All, Boost 1, and Quick (or preferably Speed Boost); have chaos learn Light & Wings, while Kosmos is well equipped with Ether Limit - for skills set Damage-10, Speed+25% and CRTC Guard - make sure you equip strongest TATK for both Shion and Kosmos (most likely it will be their beam TATK - also don't forget Rblade) - invest some TPTS in VIT and EDEF Cheese Victory Strategy - have chaos learn Cataclysm, and then transfer this ether to both Kosmos and Shion. Don't forget to set this ether, or else you won't be able to use it. On bottom floor go right, then up. Cross the bridge littered with enemies and go up. On next screen go up again until scene kicks in... ***************************************************************************** BOSS BATTLE - FINAL BOSS, ROUND 1 (B enemy type) ---------------------------------- STATISTICS ------------------------------- HP | EXP | G | TPT | EPT | SPT | STR | VIT | ETK | EDF | DEX | EVA | AGL 7400 | 54000 | 0 | 250 | 220 | 250 | 115 | 30 | 90 | 40 | 60 | 50 | 12 ---------------- ITEM ------------------------------ RARE ITEM -------------- Revive DX | Rejuvenator -------------------------------- SPECIAL NOTE/S ----------------------------- - Boss can boost and counter boost. - Boss reduces fire, ice, lightning and beam damage by 75%. ----------------------------------- ATTACKS --------------------------------- 1. Demonic Gaze [Soul S] - VS one chr - %DMG, tears off 50% MAX HP 2. Ruby Fist P - VS one chr - phd, induces Armor Loss (on mechs) 3. Phoenix Wing E - VS all chrs - etd 4. Demonic Illusion S - on himself - raises his speed by 50% 5. Spirit Rage S - on himself - raises EATK, charge turn for Fallen Angel 6. Fallen Angel E - VS one chr - etd 7. Demonic Gaze [Mist S] - VS one chr - induces confusion and EP damage -------------------------------- BOSS STRATEGY ------------------------------ Let's discuss damage output first - Fist deals 150 dmg to one, Wing 200 dmg to all, Angel 700 dmg to one. Light & Wings ether of chaos will be essential in clearing off AGL and EATK boosts boss will be giving himself, while Supreme Judgment meddles with his ability to recover HP. While not completely worthless, using element attacks (except spirit) against the boss is waste of energy, as he reduces the damage by 75%. Boss uses Soul S move quite often - as it tears off 50% target's MAX HP, it is not a good idea to use AGWS in this battle. What if boss recovers over 3000 HP cos he drained AGWS? Rely solely on your chrs. Boss is fairly resistant to ETATK (along with aforementioned reduction of most element damage), therefore I recommend using PATK - Kosmos' Rblade will work wonders on making mincemeat out of the boss. Except for Fallen Angel, the rest of boss' moves aren't really strong - he also possesses three attacks that don't inflict damage: Rage will increase his EATK (clear it off with Light & Wings), Illusion will increase his AGL, and he may also try to confuse one chr with Mist S attack (use Neuro Stim to remove the status). It is evident that the most danger lurks in Illusion - having a guy with AGL of 18 beating you up isn't a pretty sight to look at, which is another reason I recommended chaos' Light & Wings. Boss' Fist and Wing deal moderate damage which you should handle with Medica All ether. As for Angel attack, it is quite easy to anticipate, as boss will perform Rage attack one turn before Angel is used. Even though boss uses Soul S on quite a regular basis, he can't heal for more than some 600 HP. You should begin the battle by having everyone cast Boost 1 on themselves until they've accumulated BG of 3 (if boss raises his EATK or AGL, prioritize in dispeling it), followed by casting Quick or Speed Boost in order to keep up or even outrun the boss in amount of attacks we can launch. Now we're set and can proceed by decreasing boss' HP to zero. Take care to never let chr's HP drop below half or chr will be killed if Soul S is used. Once his HP starts to diminish, he'll start powering up or trying to haste his actions by raising AGL - negate his chances by Light & Wings. Also take into account the chances of boss cboosting - thus have two chrs attack and third one healing - don't take any unnecessary risks. Healing possible confusion induces by Mist S is a simple matter. For the grand finale start boosting and launch your fiercest attacks - if by chance boss cboosts and uses a damaging attack, it's more wise to use one of your own boosts to heal the wounds. ************************** VICTORY! CONGRATULATIONS! ************************ You think it is over? Think again. ***************************************************************************** BOSS BATTLE - FINAL BOSS, ROUND 2 & SIDEKICKS (all are G enemy type) ----------------------------- FINAL BOSS STATISTICS ------------------------- HP | EXP | G | TPT | EPT | SPT | STR | VIT | ETK | EDF | DEX | EVA | AGL 16000| 88000 | 0 | 250 | 250 | 250 | 150 | 42 | 220 | 42 | 60 | 20 | 6 ----------------------------- JALDABAOTH STATISTICS ------------------------- HP | EXP | G | TPT | EPT | SPT | STR | VIT | ETK | EDF | DEX | EVA | AGL 1200 | 2400 | 0 | 150 | 80 | 20 | 120 | 30 | 120 | 1 | 60 | 50 | 9 ------------------------------ RATATOSK STATISTICS -------------------------- HP | EXP | G | TPT | EPT | SPT | STR | VIT | ETK | EDF | DEX | EVA | AGL 1800 | 3800 | 0 | 180 | 120 | 20 | 80 | 40 | 80 | 20 | 60 | 20 | 7 ---------------- ITEM ----------- FINAL BOSS ------- RARE ITEM -------------- None | None ---------------- ITEM ----------- JALDABAOTH ------- RARE ITEM -------------- Revive | Revive DX ---------------- ITEM ------------ RATATOSK -------- RARE ITEM -------------- Revive | Revive DX -------------------------------- SPECIAL NOTE/S ----------------------------- - Ratatosk reduces lightning and beam damage by 50%. - All of them can counter boost, but only final boss can boost. ------------------------------ FINAL BOSS ATTACKS --------------------------- 1. Swarm P - VS one chr - phd 2. 'Summon Jaldabaoth' - self-explanatory 3. 'Summon Ratatosk' - self-explanatory 4. White Light - VS all chrs - clear all status abnormalities 5. Dark Prophet - VS one chr - EP drain 6. Dark Omen E - VS all chrs - etd 7. Shadow Rain E - VS all chrs - etd 8. Eternal Vestige - VS one chr - induces lost 9. Column of Light E - VS one chr - etd ------------------------------ JALDABAOTH ATTACKS --------------------------- 1. 'Stab' - VS one chr - phd 2. Self Destruct - VS all chrs - etd ------------------------------- RATATOSK ATTACKS ---------------------------- 1. Blade of Dissolution E - VS all chrs - etd 2. Demagogue E/S - VS all chrs - etd, induces EATK Down -------------------------------- BOSS STRATEGY ------------------------------ Damage output report is as follows: Swarm deals 300 dmg to one, Omen 800 dmg to all, Rain 250 dmg to all, Column 150 to one, 'stab' 150 dmg to one, Self Destruct 200 dmg to all, Blade 150 dmg to all. If any Jaldas are summoned, they must be killed before boss can be targeted. Summoned Ratas don't obstruct the firing range, ie you can attack either Ratas or the main boss. Fortunately boss has AGL of 6, making it very slow in getting to regular turns. When the battle begins, recover everyone's HP and EP you might have lost from last battle, then apply Boost 1 until all three chrs have BG of 3. Only attack during this period will be Swarm - easily countered by Med Kit DX. When ready, proceed using your strongest TATK against final boss. After is loses 25% of HP, it'll start summoning Jaldas (one at a time) and boosting. After three Jaldas are summoned, boss skips next regular turns. Jalda is quite dangerous - if damaged even a little bit, it may cboost and selfdestruct on next turn, causing damage. It is therefore of great importance, that you're in top shape before attempting to kill any of the Jaldas. When three Jaldas are gone (whatever the cause), you'll get to deal with two Ratas. Again, enemy possible of cboosting when you least need it do - apply same safety procedures as you did with last one - be healed up before you attempt killing one. Only this time their counters hurt a lot as well. You should also watch out for final boss itself, for its firing range is not obstructed by Ratas, meaning you will receive punishment from boss as well. As first Rata is summoned, Swarm is no longer used - you will now face Shadow Rain, Dark Prophet, Eternal Vestige and White Light. In worst case scenario you will face Dark Omen, boss strongest ether attack. It deals around 800 dmg to all chrs. When it's used, it is prime time to use boosts and heal yourself to full with two Medica Alls. The earliest I had the boss use Dark Omen on me was after all Jaldas and Ratas have been exterminated with boss itself being around 9700 HP - I was attacking it and it cboosted on me, then used Dark Omen. Thankfully I was at full HP, so I survived. Okay, so you killed all summoned Gnosis and are prepared to enter the final part of battle? Always have two chrs at standby and/or healing (all chrs' HP must be at least 900 or above), while third chr (most likely Kosmos and her Rblade or Rcannon) attacks the boss. At one point it will cboost - the sign of Dark Omen being used. Take the punishment of around 850 dmg (getting hit for critical dmg is impossible due to CRTC Guard we extracted from Trauma Plate), then use two Medica Alls to restore HP to full. I have observed boss attack pattern after it uses Dark Omen for the first time and have concluded the following - boss will not cboost anymore, and enters following attack pattern - Dark Omen, Vestige, three or four Shadow Rains, Prophet, Dark Omen, repeat. The points at which boss uses White Light cannot be determined - for all I know it could be random, cos I've had it use White Light even I wasn't under any POSSE. Just recently I defeated the boss, which didn't get any attack in. Wonder how? When battle starts, all you have to do is cast Cataclysm on final boss. It will *never* get an attack in, and you just need to be careful not to run out of EP or accidentally launching normal attacks or TATK against the boss. ************************** VICTORY! CONGRATULATIONS! ************************ MISSION ACCOMPLISHED!!! -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- ------------------------------ CONGRATULATIONS!!! --------------------------- ----------------- YOU HAVE COMPLETED THE GAME SUCCESSFULLY!!! --------------- -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Enjoy the ending credits, but DO NOT shut off the game yet. Once credits roll by, you'll be asked to save your game. Select [Yes] and save your game in *another* slot. You shall be using that save at the start of Episode II. ============================================================================= ============================================================================= 09.) NORMAL ATTACKS - G0900 ============================================================================= ============================================================================= Normal attacks are attacks executed with square or triangle buttons. You can use one (2 AP) or two (4 AP) normal attacks per turn. All normal attacks hit one enemy only. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- --------------------------- KOSMOS' NORMAL ATTACKS -------------------------- -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- FI - fire | I - ice | LG - lightning | SP - spirit B - beam | SL - slash | H - hit | PI - pierce LI - line | NE - near | FA - far | PH - physical E - ether | SQ - square | T - triangle ----------------------------------------------------------------------------- Normal Attack | Buttons | Attributes ----------------------------------------------------------------------------- PUNCH | S | PH, H, NE S-SAULT | S + S | PH, SL, NE SWORD | S + T | PH, PI, NE BLASTER | T | E, FA, LI, B NEEDLE | T + S | PH, NE, H BLASTER | T + T | E, FA, LI, B -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- --------------------------- SHION'S NORMAL ATTACKS -------------------------- -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- FI - fire | I - ice | LG - lightning | SP - spirit B - beam | SL - slash | H - hit | PI - pierce LI - line | NE - near | FA - far | PH - physical E - ether | SQ - square | T - triangle ----------------------------------------------------------------------------- Normal Attack | Buttons | Attributes ----------------------------------------------------------------------------- KNUCKLE | S | PH, NE, H POWER KICK | S + S | PH, NE, H STUN SHOCK | S + T | PH, NE, LG FIRECRACKER | T | E, FA, LI SPIN KICK | T + S | PH, NE, H CHERRY BOMB | T + T | E, FA, LI, FI -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- --------------------------- MOMO's NORMAL ATTACKS --------------------------- -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- FI - fire | I - ice | LG - lightning | SP - spirit B - beam | SL - slash | H - hit | PI - pierce LI - line | NE - near | FA - far | PH - physical E - ether | SQ - square | T - triangle ----------------------------------------------------------------------------- Normal Attack | Buttons | Attributes ----------------------------------------------------------------------------- STARDUST | S | PH, NE, HI TWIN STARS | S + S | PH, NE, HI DREAM WHIRL | S + T | PH, NE, HI MELODY RAY | T | E, FA, LI COSMIC FLIP | T + S | PH, NE, HI FLOWER STORM | T + T | E, FA, LI -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- --------------------------- ZIGGY'S NORMAL ATTACKS -------------------------- -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- FI - fire | I - ice | LG - lightning | SP - spirit B - beam | SL - slash | H - hit | PI - pierce LI - line | NE - near | FA - far | PH - physical E - ether | SQ - square | T - triangle ----------------------------------------------------------------------------- Normal Attack | Buttons | Attributes ----------------------------------------------------------------------------- HIGH KICK | S | PH, NE, HI JACK KNIFE | S + S | PH, NE, SL IGNITION | S + T | PH, NE, HI, FI LASER BLADE | T | E, FA, LI, FI JACK BLADE | T + S | PH, NE, SL LASER SWING | T + T | E, FA, LI, PI -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- --------------------------- CHAOS' NORMAL ATTACKS --------------------------- -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- FI - fire | I - ice | LG - lightning | SP - spirit B - beam | SL - slash | H - hit | PI - pierce LI - line | NE - near | FA - far | PH - physical E - ether | SQ - square | T - triangle ----------------------------------------------------------------------------- Normal Attack | Buttons | Attributes ----------------------------------------------------------------------------- TORNADO SLASH | S | PH, NE, HI, SP SERAPHIM RUSH | S + S | PH, NE, HI, SP ELECTRO UPPER | S + T | PH, NE, SL, SP ARROW | T | E, FA, LI, SP STAR THRUST | T + S | PH, NE, PI, SP ANGEL SHOT | T + T | E, FA, LI, SP -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- ---------------------------- JR'S NORMAL ATTACKS ---------------------------- -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- FI - fire | I - ice | LG - lightning | SP - spirit B - beam | SL - slash | H - hit | PI - pierce LI - line | NE - near | FA - far | PH - physical E - ether | SQ - square | T - triangle ----------------------------------------------------------------------------- Normal Attack | Buttons | Attributes ----------------------------------------------------------------------------- CROSS SHOT | S | PH, FA, LI, PI TRICK SHOT | S + S | PH, FA, LI, PI COIN SNAP | S + T | PH, FA, LI, PI SOUTHPAW | T | PH, FA, LI, PI HIP SHOT | T + S | PH, FA, LI, PI CROSSFIRE | T + T | PH, FA, LI, PI ============================================================================= ============================================================================= 10.) TECH ATTACKS - G1000 ============================================================================= ============================================================================= Let's start by some basic information about TATK. All chrs, escept Kosmos, gain new TATK by simply leveling up. Kosmos' new TATK come in the form of emails. Tech attacks are executed after one or two normal attacks by pressing circle. TATK has three so-called 'stats': - TECH: denotes TATK's attack power; the higher the tech level, the stronger the TATK becomes; except few TATK most of them can be leveled up to level 50 (you need crazy amounts ot TPTS, of course) - SPEED: can be either HIGH or LOW; LOW means that you will be able to use said TATK only when you previously execute two normal attacks, followed by TATK (you require 6 AP); HI means that you will be able to use said TATK every turn, using only one normal attack (you require only 4 AP) - WAIT: denotes faster recovery after TATK was used; the higher the wait level, the faster chr recovers after TATK chr used If you want to use TATK in battle, you must SET them in their respective slots. TATK with FAR or AIR attack attribute can only be set in slots, which are preceeded by one or two triangle attacks. Slots, which contain square, square-square, square-triangle or triangle-square attacks, can only be occupied by TATK with NEAR or HIT attribute. TATK with 'tech cost' listed as none cannot be leveled up. All other TATK can be leveled as high as level 50 - needless to says, TPTS required for such levels is quite big as well. Numbers in parenthesis next to initial number in 'tech cost' entry means amount of additional TPTS required to reach next level. For example, to level up Kosmos' Rblade for first time, you need 130 TPTS. To level it up for second time, you need 180 TPTS, as pointed out by (50+). To make third level up, TPTS requirement is now 230 TPTS. Understood? All TATK except Ziggy's Meteor Shot have three levels of wait time: A2, A1 and A0. Only Meteor Shot has four: A3, A2, A1 and A0. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- ---------------------------- KOSMOS' TECH ATTACKS --------------------------- -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- FI - fire | I - ice | LG - lightning | SP - spirit B - beam | SL - slash | H - hit | PI - pierce LI - line | NE - near | FA - far | A - air S - status | 1E - one enemy | ALLE - all enemies| PH - physical E - ether | -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Tech Attack | Target | Attributes | Lv | Tech cost | Speed | Wait ----------------------------------------------------------------------------- RBLADE | 1E | PH, NE, SL | na | 130 (50+) | 200 | 10 Slash physical attack VS one enemy. ----------------------------------------------------------------------------- RCANNON | 1E | E, FA, LI, B | na | 130 (50+) | 200 | 10 Beam ether attack VS one enemy. ----------------------------------------------------------------------------- RDRILL | 1E | PH, N, PI | na | 180 (50+) | 300 | 30 Pierce physical attack VS one enemy. ----------------------------------------------------------------------------- XBUSTER | ALLE | E, FA, LI, B | na | 280 (100+)| 800 | 40 Beam ether attack VS all enemies. ----------------------------------------------------------------------------- SCHAIN | 1E | FA, LI, S | na | NONE | 300 | 30 Status inducing attack VS one enemy. B & G type enemies get slow, DEX down and VIT down. M type enemies get hit by slow, DEX down and Armor Loss. ----------------------------------------------------------------------------- RHAMMER | 1E | PH, NE, H | na | 230 (50+) | 400 | 30 Hit physical attack VS one enemy. ----------------------------------------------------------------------------- RDRAGON | 1E | PH, NE, H | na | 280 (50+) | 400 | 30 Hit physical attack VS one enemy. ----------------------------------------------------------------------------- -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- ---------------------------- SHION'S TECH ATTACKS --------------------------- -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- FI - fire | I - ice | LG - lightning | SP - spirit B - beam | SL - slash | H - hit | PI - pierce LI - line | NE - near | FA - far | A - air S - status | 1E - one enemy | ALLE - all enemies| PH - physical E - ether | -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Tech Attack | Target | Attributes | Lv | Tech cost | Speed | Wait ----------------------------------------------------------------------------- LIGHTNING BLAST | 1E | PH, NE, H, LG | na | 90 (35+) | 150 | 10 Lightning physical attack VS one enemy. ----------------------------------------------------------------------------- SPELL RAY | 1E | E, FA, LI, B | na | 90 (35+) | 150 | 10 Beam ether attack VS one enemy. ----------------------------------------------------------------------------- SHOCK BLADE | 1E | PH, NE, PI, S | 11 | 120 (35+) | 200 | 20 Pierce physical attack and status change VS one enemy. Shion's weapon must be equipped with different cartridges: BXS001V induces slow, BXS002V induces Power Loss, BXS003V induces Armor Loss, BXS004V induces STR down, BXS005V induces VIT down. First three affect M type enemies, last two affect B and G type enemies. ----------------------------------------------------------------------------- THERMAL BLAST | 1E | PH, NE, H, FI | 15 | 150 (35+) | 250 | 20 Fire ether attack VS one enemy. ----------------------------------------------------------------------------- ETHER AMP | 1E | NE, S | 20 | NONE | 200 | 30 Induces Ether bomb VS one enemy. Effect is gone when target takes ether dmg. ----------------------------------------------------------------------------- GRAVITY WELL | 1E | PH, NE, H, S | 23 | 180 (35+) | 350 | 40 Physical attack VS one enemy, also induces slow on B and G type enemies. ----------------------------------------------------------------------------- LUNAR BLADE | 1E | PH, NE, SL, B | 27 | 210 (35+) | 350 | 40 Beam physical attack VS one enemy. ----------------------------------------------------------------------------- RAIN BLADE | ALLE | E, FA, A, B | 30 | 220 (70+) | 600 | 40 Beam ether attack VS all enemies. ----------------------------------------------------------------------------- -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- ---------------------------- MOMO'S TECH ATTACKS ---------------------------- -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- FI - fire | I - ice | LG - lightning | SP - spirit B - beam | SL - slash | H - hit | PI - pierce LI - line | NE - near | FA - far | A - air S - status | 1E - one enemy | ALLE - all enemies| PH - physical E - ether | -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Tech Attack | Target | Attributes | Lv | Tech cost | Speed | Wait ----------------------------------------------------------------------------- STAR STRIKE | 1E | PH, NE, H, | na | 90 (35+) | 150 | 10 Physical attack VS one enemy. ----------------------------------------------------------------------------- FLORAL TEMPEST | 1E | E, NE, SL | na | 120 (35+) | 150 | 10 Slash physical attack VS one enemy. ----------------------------------------------------------------------------- METEOR STORM | 1E | E, FA, L | 15 | 90 (35+) | 200 | 10 Ether attack VS one enemy. ----------------------------------------------------------------------------- STAR CANNON | ALLE | PH, FA, A, H | 20 | 180 (70+) | 600 | 30 Physical attack VS all enemies. ----------------------------------------------------------------------------- ANGEL ARROW | ALLE | E, FA, A, PI | 24 | 200 (70+) | 600 | 30 Pierce ether attack VS all enemies. ----------------------------------------------------------------------------- MOMO'S KISS | 1E | E, FA, LI, B | na | 180 (35+) | 300 | 30 Beam ether attack VS one enemy. Can only be performed during Starlight ether transformartion. ----------------------------------------------------------------------------- MAGIC CASTER | 1E | FA, LI | na | NONE | 200 | 20 Steals rare item from one enemy. If rare item is already stolen, common item is next in line. Can only be performed during Star Wind ether transformation. ----------------------------------------------------------------------------- DARK SCEPTER | 1E | PH, NE, H | na | 150 (35+) | 350 | 20 Physical attack VS one enemy. If G type enemies are defeated by this TATK, they may transform into an item. Momo learns Dark Scepter after defeating secret boss Mintia. ----------------------------------------------------------------------------- -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- ---------------------------- ZIGGY'S TECH ATTACKS --------------------------- -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- FI - fire | I - ice | LG - lightning | SP - spirit B - beam | SL - slash | H - hit | PI - pierce LI - line | NE - near | FA - far | A - air S - status | 1E - one enemy | ALLE - all enemies| PH - physical E - ether | -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Tech Attack | Target | Attributes | Lv | Tech cost | Speed | Wait ----------------------------------------------------------------------------- CYBER KICK | 1E | PH, NE, H, FI | na | 130 (50+) | 200 | 10 Fire physical attack VS one enemy. ----------------------------------------------------------------------------- LIGHTNING FIST | 1E | E, FA, LI, LG | na | 130 (50+) | 200 | 10 Lightning ether attack VS one enemy. ----------------------------------------------------------------------------- METEOR SHOT | ALLE | E, FA, A, FI | 15 | 250 (90+) | 600 | 30 Fire ether attack VS all enemies. ----------------------------------------------------------------------------- CYCLONE | 1E | PH, NE, SL | 20 | 180 (50+) | 300 | 30 Slash physical attack VS one enemy. ----------------------------------------------------------------------------- CROSS LANCER | 1E | PH, NE, PI | 24 | 230 (50+) | 400 | 30 Pierce physical attack VS one enemy. ----------------------------------------------------------------------------- EXECUTIONER | ALLE | E, FA, A, LI | 26 | 350 (90+) | 800 | 40 Lightning ether attack VS all enemies. ----------------------------------------------------------------------------- HELL FIRE | 1E | PH, NE, SL, FI| 30 | 280 (50+) | 400 | 30 Fire&slash physical attack VS one enemy. ----------------------------------------------------------------------------- -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- ---------------------------- CHAOS' TECH ATTACKS ---------------------------- -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- FI - fire | I - ice | LG - lightning | SP - spirit B - beam | SL - slash | H - hit | PI - pierce LI - line | NE - near | FA - far | A - air S - status | 1E - one enemy | ALLE - all enemies| PH - physical E - ether | -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Tech Attack | Target | Attributes | Lv | Tech cost | Speed | Wait ----------------------------------------------------------------------------- ANGEL WINGS | 1E | PH, NE, H, SP | na | 130 (40+) | 150 | 10 Spirit physical attack VS one enemy. ----------------------------------------------------------------------------- LUNAR SEAL | 1E | E, FA, LI, SP | na | 130 (40+) | 150 | 10 Spirit ether attack VS one enemy. ----------------------------------------------------------------------------- HEAVEN'S WRATH | 1E | PH, NE, SL, LI| 15 | 170 (40+) | 200 | 20 Lightning&slash physical attack VS one enemy. ----------------------------------------------------------------------------- ANGEL BLOW | ALLE | E, FA, A, SP | 20 | 260 (80+) | 600 | 30 Spirit ether attack VS all enemies. ----------------------------------------------------------------------------- CHAINED BLAST | 1E | E, NE, SP, S | 23 | 170 (40+) | 300 | 30 Spirit ether attack VS one enemy. If enemy attacked is of M type, Pilot KO may be induced. ----------------------------------------------------------------------------- ARCTIC BLAST | ALLE | E, FA, A, I | 25 | 210 (40+) | 600 | 40 Ice ether attack VS all enemies. ----------------------------------------------------------------------------- DEMON BANISHER | 1E | FA, LI, S | 30 | NONE | 400 | 40 Induces curse on one G type enemy. ----------------------------------------------------------------------------- DIVINE SPEAR | 1E | PH, NE, PI, SP| 50 | 510 (80+) | 1200 | 50 Spirit&pierce physical attack VS one enemy. Available only if one party member is KO-ed. ----------------------------------------------------------------------------- -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- ------------------------------ JR'S TECH ATTACKS ---------------------------- -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- FI - fire | I - ice | LG - lightning | SP - spirit B - beam | SL - slash | H - hit | PI - pierce LI - line | NE - near | FA - far | A - air S - status | 1E - one enemy | ALLE - all enemies| PH - physical E - ether | -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Tech Attack | Target | Attributes | Lv | Tech cost | Speed | Wait ----------------------------------------------------------------------------- PRELUDE TO BATTLE | 1E | PH, FA, LI, PI| na | 170 (40+) | 200 | 10 Pierce physical attack VS one enemy. ----------------------------------------------------------------------------- MOONLIT SERENADE | 1E | E, FA, LI, SP | na | 170 (40+) | 200 | 10 Spirit ether attack VS one enemy. ----------------------------------------------------------------------------- STORM WALTZ | ALLE | PH, FA, LI, PI| 15 | 250 (80+) | 400 | 20 Pierce physical attack VS all enemies. ----------------------------------------------------------------------------- LAST SYMPHONY | 1E | PH, FA, LI, PI| 20 | 210 (40+) | 300 | 20 Pierce physical attack VS one enemy. ----------------------------------------------------------------------------- MYSTIC NOCTURNE | ALLE | E, FA, A, SP | 24 | 250 (80+) | 600 | 30 Spirit ether attack VS all enemies. ----------------------------------------------------------------------------- ANGELIC REQUIEM | ALLE | PH, FA, A, SP | 30 | 250 (80+) | 600 | 30 Pierce physical attack VS all enemies. ----------------------------------------------------------------------------- SOUL RHAPSODY | 1E | E, FA, LI, SP | na | 250 (60+) | 600 | 40 Spirit ether attack VS one enemy. This TATK is learned after defeating secret boss Great Joe. For each five G type enemies dispatched with Soul Rhapsody, Jr's Buster Joe and Magnum Joe ethers increase in power ----------------------------------------------------------------------------- ============================================================================= ============================================================================= 11.) ETHER ABILITIES - G1100 ============================================================================= ============================================================================= Ether abilities (or ethers) are like magic. You need EP to cast them. No EP means no magic. Ethers can be classified in three categories: - ATTACK : these are ethers that deal damage to the enemy and are represented by a red icon in Ether list - HEALING: these are ethers that recover HP or negate status ailments and are represented by a green icon in Ether list - SUPPORT: these are ethers that bestow helpful status ailments or induce negative status ailments and are represented by a purple icon in Ether list You need EPTS to allow your chrs to learn new ethers. EPTS are also used to transfer some of chr's ethers to other chrs, like for example having Shion transfer Medica All to Kosmos. Not all ethers are transferrable. Transfer cost is 1/2 of ether's evolve cost. To be able to use ethers in battle, you have to SET them in Ether menu. You also have to take into account ethers' WT stat - it cannot exceed maximum value of 12. If it does, you will not be able to set desired ether. Stronger ethers have higher WT value. Ether skills marked with asterisk (*) cannot be transferred to other chrs. Momo's transformations caused by Starlight and Star Wind have following properties: - normally Momo is transformed for two turns before reverting back - if her HP is below 50% at the time of transformation, she is transformed for 3 turns before reverting back - if her HP is below 25% at the time of transformation, she is transformed for 4 turns before reverting back -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- --------------------------- KOSMOS' ETHER ABILITIES ------------------------- -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- 1E - one enemy | ALLE - all enemies| SE - self | 1A - one ally ALLA - all allies | 1 ANY - any target| -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Ether | EP | WT | EPTS | Target | Evolves from | Evolves to ----------------------------------------------------------------------------- 01. MODE A7 | 2 | 1 | 100 | SE | none | 02, 03 Effect: Induces Focus Physical Attack. ----------------------------------------------------------------------------- 02. DOWN DEX | 4 | 1 | 360 | 1E | 01 | 04, 05 Effect: Induces DEX down on one B or G type enemy. ----------------------------------------------------------------------------- 03. DOWN FORCE | 4 | 1 | 480 | 1E | 01 | 06 Effect: Induces STR down on one B or G type enemy. ----------------------------------------------------------------------------- 04. DOWN ETHER | 4 | 1 | 520 | 1E | 02 | none Effect: Induces EATK down on one B or G type enemy. ----------------------------------------------------------------------------- 05. GATE | 8 | 4 | 660 | ALLE | 02 | none Effect: Induces KO VS one target (affects B or G enemies only). If insta-KO death fails, %DMG which equals 1/4 of target's current HP is inflicted. ----------------------------------------------------------------------------- 06. ETHER LIMIT | 16 | 3 | 620 | SE | 03 | 08, 09, 10 Effect: Induces EP x2 (both ether effects and EP cost are doubled). ----------------------------------------------------------------------------- 07. SATELLITE* | 16 | 6 | none | ALLE | 05 | none Effect: Can be used only once per battle. Inflicts beam ether dmg. ----------------------------------------------------------------------------- 08. DEX ETHER RA | 12 | 4 | 720 | ALLE | 06 | none Effect: Ice ether dmg. ----------------------------------------------------------------------------- 09. DEX ETHER FA | 12 | 4 | 720 | ALLE | 06 | none Effect: Fire ether dmg. ----------------------------------------------------------------------------- 10. DEX ETHER LE | 12 | 4 | 720 | ALLE | 06 | none Effect: Lightning ether dmg. ----------------------------------------------------------------------------- -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- --------------------------- SHION'S ETHER ABILITIES ------------------------- -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- 1E - one enemy | ALLE - all enemies| SE - self | 1A - one ally ALLA - all allies | 1 ANY - any target| -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Ether | EP | WT | EPTS | Target | Evolves from | Evolves to ----------------------------------------------------------------------------- 01. MEDICA | 2 | 1 | 40 | 1 ANY | none | 02, 03 Effect: Low HP recovery. ----------------------------------------------------------------------------- 02. ANALYZE | 2 | 1 | 160 | 1E | 01 | 04, 05 Effect: Shows enemy's items, weaknesses, current and MAX HP remaining, EXP, TPTS, EPTS and SPTS. ----------------------------------------------------------------------------- 03. GOODBYE | 1 | 1 | 180 | 1A | 01 | 06, 07 Effect: Escape from battle. ----------------------------------------------------------------------------- 04. MEDICA ALL | 8 | 2 | 240 | ALLA | 02 | 08, 09 Effect: Medium HP recovery. ----------------------------------------------------------------------------- 05. REFRESH | 2 | 1 | 320 | 1A | 02 | 10, 11 Effect: Negates any and all status changes (both positive and negative) except KO. ----------------------------------------------------------------------------- 06. BOOST 1 | 4 | 2 | 360 | 1A | 03 | 12 Effect: Raises ally's BG by 1. ----------------------------------------------------------------------------- 07. JAMMING | 4 | 1 | 220 | 1E | 03 | none Effect: Induces DEX down on one M type enemy. ----------------------------------------------------------------------------- 08. MEDICA REST | 8 | 2 | 380 | 1 ANY | 04 | none Effect: High HP recovery. ----------------------------------------------------------------------------- 09. REVERT | 12 | 2 | 420 | 1A | 04 | none Effect: Revives one ally from KO and recovers medium amount of HP. ----------------------------------------------------------------------------- 10. SAFETY LEVEL | 12 | 3 | 380 | 1A | 05 | none Effect: Can be used only once per battle. Induces Safety. ----------------------------------------------------------------------------- 11. QUICK | 6 | 2 | 400 | 1A | 05 | none Effect: Induces Speed 25. ----------------------------------------------------------------------------- 12. QUEEN'S KISS* | 8 | 4 | none | 1E | 06 | none Effect: Induces KO VS one target (affects B or G enemies only) and steals either common or rare item. If insta-death fails, non-elemental ether dmg is inflicted. ----------------------------------------------------------------------------- 13. SERAPHIM BIRD* | 24 | 4 | none | ALLE | none | none Effect: Can be used only once per battle. Inflicts beam ether dmg. ----------------------------------------------------------------------------- 14. THRONI BLADE* | 16 | 4 | none | ALLE | none | none Effect: Can be used only once per battle. Inflicts slash physical dmg. ----------------------------------------------------------------------------- 15. DOMINION TANK* | 20 | 4 | none | ALLE | none | none Effect: Can be used only once per battle. Inflicts hit physical dmg. ----------------------------------------------------------------------------- 16. ERDE KAISER* | 60 | 12 | none | ALLE | none | none Effect: Can be used only once per battle. Inflicts slash physical dmg. To be honest, I don't see why its damage would be classified as it deals 9999 damage regardless of enemy's protections. ----------------------------------------------------------------------------- -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- --------------------------- MOMO'S ETHER ABILITIES -------------------------- -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- 1E - one enemy | ALLE - all enemies| SE - self | 1A - one ally ALLA - all allies | 1 ANY - any target| -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Ether | EP | WT | EPTS | Target | Evolves from | Evolves to ----------------------------------------------------------------------------- 01. LIFE SHOT | 2 | 1 | 120 | 1 ANY | none | 02, 03 Effect: Medium HP recovery. ----------------------------------------------------------------------------- 02. MIRACLE STAR | 4 | 1 | 240 | 1E | 01 | 04, 05 Effect: Inflicts non-elemental ether dmg. ----------------------------------------------------------------------------- 03. SHEEP BEAM | 4 | 1 | 320 | 1E | 01 | 06 Effect: Induces Pilot Asleep on one M type enemy. ----------------------------------------------------------------------------- 04. PRAYER | 6 | 2 | 400 | SE | 02 | none Effect: Finds an item on the battlefield. ----------------------------------------------------------------------------- 05. REFINE | 6 | 1 | 300 | 1A | 02 | none Effect: Revives one ally from KO and recovers low amount of HP. ----------------------------------------------------------------------------- 06. JUNK BEAM | 6 | 2 | 500 | 1E | 03 | none Effect: Induces Junk Heap on one M type enemy. ----------------------------------------------------------------------------- 07. STAR WIND* | 10 | 2 | 100 | SE | none | 08, 09 Effect: Can be used only once per battle. Allows Momo to use Star Veil and Star Action ethers. ----------------------------------------------------------------------------- 08. STAR VEIL* | 4 | 2 | none | ALLA | 07 | none Effect: Can be used only during Star Wind. Induces Veil. ----------------------------------------------------------------------------- 09. STAR ACTION* | 6 | 2 | none | 1A | 07 | none Effect: Can be used only during Star Wind and only once per battle. Induces AP MAX. ----------------------------------------------------------------------------- 10. STARLIGHT* | 10 | 2 | 100 | SE | none | 11, 12 Effect: Can be used only once per battle. Allows Momo to use Star Bell and Star Bunnie. ----------------------------------------------------------------------------- 11. STAR BELL* | 4 | 2 | none | 1E | 10 | none Effect: Can be used only during Starlight. Inflicts non-elemental ether dmg. ----------------------------------------------------------------------------- 12. STAR BUNNIE* | 6 | 2 | none | ALLE | 10 | none Effect: Can be used only during Starlight and only once per battle. Inflicts non-elemental ether dmg. ----------------------------------------------------------------------------- -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- --------------------------- ZIGGY'S ETHER ABILITIES ------------------------- -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- 1E - one enemy | ALLE - all enemies| SE - self | 1A - one ally ALLA - all allies | 1 ANY - any target| -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Ether | EP | WT | EPTS | Target | Evolves from | Evolves to ----------------------------------------------------------------------------- 01. MY GUARD | 2 | 1 | 40 | SE | none | 02, 03 Effect: Induces Focus Physical Defense. ----------------------------------------------------------------------------- 02. BODYGUARD* | 2 | 1 | 200 | SE | 01 | 04, 05 Effect: STR and VIT are increased if Momo is behind Ziggy at the time when Bodyguard is cast. ----------------------------------------------------------------------------- 03. RECHARGE | 4 | 2 | 280 | SE | 01 | 06 Effect: Medium HP recovery. ----------------------------------------------------------------------------- 04. ETHER SHIFT A | 4 | 1 | 300 | SE | 02 | none Effect: Induces Focus Ether Defense. ----------------------------------------------------------------------------- 05. ETHER SHIFT B | 4 | 1 | 300 | SE | 02 | none Effect: Induces Focus Ether Attack. ----------------------------------------------------------------------------- 06. CHARGE X | 4 | 2 | 480 | SE | 03 | 07, 08 Effect: Can be used only once per battle. Induces Recovery x2. ----------------------------------------------------------------------------- 07. RED MARK | 4 | 2 | 540 | 1E | 06 | none Effect: Can be used only once per battle. Ensures 80% critical hit rate against M type enemies. ----------------------------------------------------------------------------- 08. SPEED BOOST | 10 | 4 | 720 | SE | 06 | none Effect: Induces Speed 50. ----------------------------------------------------------------------------- -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- --------------------------- CHAOS' ETHER ABILITIES -------------------------- -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- 1E - one enemy | ALLE - all enemies| SE - self | 1A - one ally ALLA - all allies | 1 ANY - any target| -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Ether | EP | WT | EPTS | Target | Evolves from | Evolves to ----------------------------------------------------------------------------- 01. PROTECTIVE WEAR | 4 | 1 | 120 | 1 ANY | none | 02, 03 Effect: Induces Veil. ----------------------------------------------------------------------------- 02. HEALING DEW | 6 | 2 | 240 | ALLA | 01 | 04 Effect: Low HP recovery. ----------------------------------------------------------------------------- 03. ICE WINGS | 4 | 1 | 280 | 1E | 01 | 05, 06 Effect: Inflicts ice ether dmg. ----------------------------------------------------------------------------- 04. PURIFYING STORM | 6 | 2 | 900 | ALLA | 02 | 07 Effect: Negates any and all status changes (both positive and negative) except KO. ----------------------------------------------------------------------------- 05. FLAME WINGS | 4 | 1 | 400 | 1E | 03 | 08 Effect: Fire ether dmg. ----------------------------------------------------------------------------- 06. LIGHTNING WINGS | 4 | 1 | 620 | 1E | 03 | 09, 10 Effect: Lightning ether dmg. ----------------------------------------------------------------------------- 07. BEST ALLY* | 50 | 8 | none | ALLA | 04 | none Effect: Can be used only once per battle. Induces Auto Revive. ----------------------------------------------------------------------------- 08. SUPREME JUDGMENT | 8 | 2 | 600 | 1E | 05 | none Effect: Induces HP Half. ----------------------------------------------------------------------------- 09. CATACLYSM | 12 | 4 | 800 | ALLE | 06 | none Effect: Inflicts non-elemental ether dmg and resets enemies' attack and wait time (in other words, their turns are delayed). ----------------------------------------------------------------------------- 10. LIGHT & WINGS | 12 | 4 | 800 | ALLE | 06 | none Effect: Inflicts non-elemental ether dmg and negates any and all status changes (both positive and negative). ----------------------------------------------------------------------------- -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- ---------------------------- JR'S ETHER ABILITIES --------------------------- -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- 1E - one enemy | ALLE - all enemies| SE - self | 1A - one ally ALLA - all allies | 1 ANY - any target| -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Ether | EP | WT | EPTS | Target | Evolves from | Evolves to ----------------------------------------------------------------------------- 01. PSYCHO ARM | 4 | 1 | 160 | SE | none | 02, 03 Effect: Induces STR up. ----------------------------------------------------------------------------- 02. ETHER FLARE | 4 | 1 | 260 | 1 ANY | 01 | 04, 05, 06 Effect: Induces Anti-Veil. ----------------------------------------------------------------------------- 03. DANDYISM* | 8 | 2 | 320 | SE | 01 | 07 Effect: Induces Chivalry, but there must be a female chr behind Jr at the time Dandyism is cast. ----------------------------------------------------------------------------- 04. PSYCHO POCKET | 4 | 1 | 400 | 1E | 02 | none Effect: Steals common or rare item from one enemy. ----------------------------------------------------------------------------- 05. CHAIN | 4 | 1 | 300 | 1E | 02 | none Effect: Induces EVA down on one B or G type enemy. ----------------------------------------------------------------------------- 06. MISTY | 10 | 2 | 600 | 1E | 02 | 08 Effect: Induces lost on one B or G type enemy. ----------------------------------------------------------------------------- 07. COIN LOCK | 8 | 2 | 700 | 1A | 03 | none Effect: Induces ST Lock (chr cannot be affected by any possible status change whatsoever). ----------------------------------------------------------------------------- 08. SPEED MACHINE | 6 | 2 | 700 | 1A | 06 | none Effect: Induces Speed 25. ----------------------------------------------------------------------------- 09. MAGNUM JOE* | 6 | 3 | 100 | ALLE | none | 10 Effect: Can be used only once per battle. Inflicts non-elemental ether dmg. ----------------------------------------------------------------------------- 10. BUSTER JOE* | 12 | 3 | none | ALLE | 09 | none Effect: Can be used only once per battle. Inflicts non-elemental ether dmg. ----------------------------------------------------------------------------- ============================================================================= ============================================================================= 12.) (SUB)WEAPONS & AMMO - G1200 ============================================================================= ============================================================================= -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- ------------------------- KOSMOS' SUBWEAPONS AND AMMO ----------------------- -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Kosmos can equip one of five different subweapons and one of two types of ammo. Kosmos' subweapons can only be activated if she has 6 AP (and sometimes enough EP) by using circle button. Each of her subweapons can only be used a limited number of times per battle. ----------------------------------------------------------------------------- SL - slash | H - hit | PI - pierce | LI - line NE - near | FA - far | A - air | S - status 1E - one enemy | ALLE - all enemies| PH - physical | E - ether -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Subweapon | Target | Attributes | EP | Use | Extra notes ----------------------------------------------------------------------------- FGSHOT | 1E | PH, FA, LI, PI| na | 12 | Available from beginning. FMSHOT | ALLE | PH, FA, A, H | na | 2 | Available from beginning. FBSHOT | 1E | E, FA, LI, B | 2 | 8 | EATK + 120%. Get by MAIL 32. FRSHOT | 1E | PH, FA, LI, PI| na | 8 | Get by MAIL 44. FSCYTHE | ALLE | E, FA, LI | 8 | 1 | EATK + 300%. Get by MAIL 47. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Ammo | For | STR | Extra notes ----------------------------------------------------------------------------- KGS10V | Fgshot | +12 | Kosmos starts the game with it. KRS50V | Frshot | +20 | Kosmos starts the game with it. ----------------------------------------------------------------------------- -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- --------------------------- SHION'S WEAPON AND AMMO ------------------------- -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Shion carries only one unique weapon. She can equip one of five different cartridges for her MWS, which are... ----------------------------------------------------------------------------- SL - slash | H - hit | PI - pierce | LI - line NE - near | FA - far | A - air | S - status 1E - one enemy | ALLE - all enemies| PH - physical | E - ether -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Ammo | For | STR | Extra notes ----------------------------------------------------------------------------- BXS001V | MWS | na | Available from start. Slow on M type enemies. BXS002V | MWS | na | Buy on Durandal. Power Loss on M type enemies. BXS003V | MWS | na | Buy on Durandal. Armor Loss on M type enemies. BXS004V | MWS | na | Buy on Durandal. STR down on B and G type enemies. BXS005V | MWS | na | Buy on Durandal. VIT down on B and G type enemies. ----------------------------------------------------------------------------- -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- ------------------------------- MOMO'S WEAPONS ------------------------------ -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Momo's weapons of choice are rods. All of her weapons target one enemy only. ----------------------------------------------------------------------------- SL - slash | H - hit | PI - pierce | LI - line NE - near | FA - far | A - air | S - status 1E - one enemy | ALLE - all enemies| PH - physical | E - ether -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Weapon | Attributes | Extra notes ----------------------------------------------------------------------------- BATTLE ROD | PH, NE, H | STR +3. Available from start. METAL ROD | PH, NE, H | STR +5. 'Talk to me' shop. PLATINUM ROD | PH, NE, H | STR +7. 'Our treasure' shop. MITHRIL ROD | PH, NE, H | STR +9. 'Our treasure' shop. ----------------------------------------------------------------------------- W HAMMER ROD | PH, NE, H | STR +10. SEGAD 12. Confuse on B&G type enemies. SAINT ROD | PH, NE, H | STR +12. 'Our treasure' shop. DRAGON ROD | PH, NE, H | STR +20. Final dungeon. PENGUIN ROD | PH, NE, H | STR +7. Defeat Mintia. Slow on B&G type enemies. ----------------------------------------------------------------------------- -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- ------------------------- ZIGGY'S SUBWEAPONS AND AMMO ----------------------- -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Ziggy can equip one of two different subweapons and one of two types of ammo for his Msp89sx subweapon. Ziggy's subweapons can only be activated if he has 6 AP (and sometimes enough EP) by using circle button. Each of his subweapons can only be used a limited number of times per battle. ----------------------------------------------------------------------------- SL - slash | H - hit | PI - pierce | LI - line NE - near | FA - far | A - air | S - status 1E - one enemy | ALLE - all enemies| PH - physical | E - ether -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Subweapon | Target | Attributes | EP | Use | Extra notes ----------------------------------------------------------------------------- BMP555X | ALLE | E, FA, LI, B | 4 | 2 | Available from beginning. MSP89SX | ALLE | PH, FA, LI, H | na | 2 | 'Talk to me' shop. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Ammo | For | STR | Extra notes ----------------------------------------------------------------------------- MSS500 | Msp89sx| +4 | Ziggy starts the game with it. MSS540 | Msp89sx| +12 | Durandal's armory. ----------------------------------------------------------------------------- -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- ------------------------------- CHAOS' WEAPONS ------------------------------ -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Chaos' weapons of choice are gloves. All of his weapons target one enemy only. ----------------------------------------------------------------------------- SL - slash | H - hit | PI - pierce | LI - line NE - near | FA - far | A - air | S - status 1E - one enemy | ALLE - all enemies| PH - physical | E - ether -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Weapon | Attributes | Extra notes ----------------------------------------------------------------------------- SPACE GLOVES | PH, NE, H | STR +3. Available from start. NAVY GLOVES | PH, NE, H | STR +5. 'Talk to me' shop. RIDER GLOVES | PH, NE, H | STR +7. 'Our treasure' shop. WORK GLOVES | PH, NE, H | STR +9. 'Our treasure' shop. HOLEY GLOVES | PH, NE, H | STR +16. Kill Delphyne with Dark Scepter TATK. ----------------------------------------------------------------------------- -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- ---------------------------- JR'S WEAPONS AND AMMO -------------------------- -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Jr can equip one of five possible weapons and can choose among ten different ammunitions. All of Jr's guns target one enemy. ----------------------------------------------------------------------------- SL - slash | H - hit | PI - pierce | LI - line NE - near | FA - far | A - air | S - status 1E - one enemy | ALLE - all enemies| PH - physical | E - ether -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Weapon | Attributes | Extra notes ----------------------------------------------------------------------------- ROOK505 | PH, FA, PI | Available from start. MAKAROV | PH, FA, PI | Received automatically. SAIFAR 45 | PH, FA, PI | 'Our treasure' shop. CROSS | PH, FA, PI | 'Our treasure' shop. BLOOD9 | PH, FA, PI | SEGAD 17. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Ammo | For | STR | Extra notes ----------------------------------------------------------------------------- RK200 | ROOK505| +4 | Available from start. RK280 | ROOK505| +6 | 'Our treasure' shop. MAKAROV b.| MAKAROV| +5 | Received along with MAKAROV gun. SR500 | SAIFAR | +8 | Received along with SAIFAR 45 gun. CS700 | CROSS | +10 | Received along with CROSS gun. ----------------------------------------------------------------------------- CS700SLW | CROSS | +5 | 'Our treasure' shop. Slow on B&G type enemies. CS700PWD | CROSS | +5 | 'Our treasure' shop. STR down on B&G type enemies. CS700DFD | CROSS | +5 | 'Our treasure' shop. VIT down on B&G type enemies. CS700UVL | CROSS | +5 | 'Our treasure' shop. EATK down on B&G type enemies. BD900 | BLOOD9 | +16 | Received along with BLOOD9 gun. ----------------------------------------------------------------------------- ============================================================================= ============================================================================= 13.) SKILLS - G1300 ============================================================================= ============================================================================= Most acc, some armors and some helmets have extra effects when equipped - for example Purple Ring acc raises wearer's EATK by 2 points when equipped. But if your chr has enough EPTS, you can extract skill EATK+2 from Purple Ring. You can then equip that skill without having Purple Ring equipped. Equipping skills (up to three at one time) and extracting skills is done under Skills entry in main menu. If you want to extract a certain skill, you must ensure that relevant piece of equipment IS NOT EQUIPPED ON ANY CHR! Before skill can be extracted, your chr needs to have enough SPTS and high enough SLV. In order to reach higher SLV and extract higher levels skills, chr must extract skills that belong to lower SLV - eventually enough SPTS will be expended to allow chr to advance to next SLV, as shown here: 1st SLV - initial level 2nd SLV - 200 EPTS 3rd SLV - 800 EPTS 4th SLV - 1800 EPTS 5th SLV - 4500 EPTS Some of the skills allow double effect. That means that if you equip both the skill and piece of equipment you extracted skill from, you will have double benefit from such combination. For example: equip Tech P+25 skill and Swimsuit, then go do battle. After the battle you will gain 50% more TPTS. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Skill name | SLV | SPTS | DOUBLE | EXTRACT FROM | EQ. TYPE -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- DEX +2 | 1 | 50 | YES | Blue Ring | acc Effect: DEX is raised by 2 points. ----------------------------------------------------------------------------- DEX GUARD | 1 | 40 | NO | Sniper Goggles | acc Effect: User cannot be affected by DEX down. ----------------------------------------------------------------------------- EATK GUARD | 1 | 60 | NO | Spirit Pendant | acc Effect: User cannot be affected by EATK down. ----------------------------------------------------------------------------- EVA +2 | 1 | 50 | YES | Kobold Ring | acc Effect: EVA is raised by 2 points. ----------------------------------------------------------------------------- PATK GUARD | 1 | 30 | NO | Power Brace | acc Effect: User cannot be affected by STR down. ----------------------------------------------------------------------------- PDEF GUARD | 1 | 30 | NO | Guard Pendant | acc Effect: User cannot be affected by VIT down. ----------------------------------------------------------------------------- POISON GUARD | 1 | 60 | NO | Snake Hunter | acc Effect: User cannot be affected by poison. ----------------------------------------------------------------------------- SEARCH EYES | 1 | 60 | NO | Scope | acc Effect: Shows enemies' HP above the turn window. ----------------------------------------------------------------------------- SLOW GUARD | 1 | 100 | NO | Clock Shield | acc Effect: User cannot be affected by slow. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- EATK +2 | 2 | 180 | YES | Purple Ring | acc Effect: EATK is raised by 2 points. ----------------------------------------------------------------------------- EDEF +2 | 2 | 180 | YES | Orange Ring | acc Effect: EDEF is raised by 2 points. ----------------------------------------------------------------------------- LOST GUARD | 2 | 200 | NO | Magical Hat | helmet Effect: User cannot be affected by lost. ----------------------------------------------------------------------------- PATK +2 | 2 | 150 | YES | Red Ring | acc Effect: STR is raised by 2 points. ----------------------------------------------------------------------------- PDEF +2 | 2 | 150 | YES | Green Ring | acc Effect: VIT is raised by 2 points. ----------------------------------------------------------------------------- RARE +10 | 2 | 200 | YES | Thief Ring | acc Effect: Rare item acquisition rate is increased by 10%. ----------------------------------------------------------------------------- SLEEP GUARD | 2 | 200 | NO | Nightwalker | helmet Effect: User cannot be affected by sleep. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- A-POISON GUARD | 3 | 300 | NO | Venom Block | acc Effect: User cannot be affected by Attack poison. ----------------------------------------------------------------------------- BEAM -20 | 3 | 300 | YES | Coat Beam | acc Effect: Any type of beam damage is reduced by 20%. ----------------------------------------------------------------------------- BIND GUARD | 3 | 320 | NO | Wooden Idol | acc Effect: User cannot be affected by Boost seal. ----------------------------------------------------------------------------- CB ON | 3 | 300 | NO | Revenge Power | acc Effect: When user is attacked, there's a chance user will cboost. User must also have Counter +10 skill equipped. ----------------------------------------------------------------------------- CONFUSION GUARD | 3 | 300 | NO | Blade Soul | acc Effect: User cannot be affected by confusion. ----------------------------------------------------------------------------- COUNTER +10 | 3 | 300 | YES | Samurai Heart | acc Effect: User's counterattack rate is increased by 10%. User must also have CB On skill equipped. ----------------------------------------------------------------------------- CRTC +5 | 3 | 300 | YES | Hunter Goggle | acc Effect: User's critical hit rate is increased by 5%. ----------------------------------------------------------------------------- DAMAGE -10 | 3 | 300 | YES | Cross | acc Effect: Any type of damage is reduced by 10%. ----------------------------------------------------------------------------- DAMAGE UD | 3 | 300 | NO | Golden Dice | acc Effect: User's damage fluctuates depending on user's HP. ----------------------------------------------------------------------------- EDEF +4 | 3 | 300 | YES | Neo Armor Beta | armor Effect: EDEF is increased by 4 points. ----------------------------------------------------------------------------- EP DOUBLE GUARD | 3 | 300 | NO | Rune Crystal | acc Effect: User cannot be affected by EP Over. ----------------------------------------------------------------------------- EP GUARD | 3 | 300 | NO | Chakra Shield | acc Effect: User is safe from EP damage by enemy's attacks. ----------------------------------------------------------------------------- EPMAX +15 | 3 | 300 | YES | Silver Crown | acc Effect: User's MAX EP is raised by 15%. ----------------------------------------------------------------------------- ETHER POWER D | 3 | 300 | NO | Blue Topaz | acc Effect: User is under Veil effect. ----------------------------------------------------------------------------- ETHER POWER U | 3 | 300 | NO | Red Topaz | acc Effect: User is under Anti-Veil effect. ----------------------------------------------------------------------------- FIRE -20 | 3 | 300 | YES | Coat Fire | acc Effect: Any type of fire damage is reduced by 20%. ----------------------------------------------------------------------------- HPMAX +15 | 3 | 300 | YES | Yamato Belt | acc Effect: User's MAX HP is raised by 15%. ----------------------------------------------------------------------------- ICE -20 | 3 | 300 | YES | Coat Ice | acc Effect: Any type of ice damage is reduced by 20%. ----------------------------------------------------------------------------- KO GUARD | 3 | 300 | NO | Defibrillator Vest | acc Effect: User cannot be affected by KO. ----------------------------------------------------------------------------- LIGHTNING -20 | 3 | 300 | YES | Coat Lightning | acc Effect: Any type of lightning damage is reduced by 20%. ----------------------------------------------------------------------------- LONELY EDUP | 3 | 300 | NO | Spirit | armor Effect: User's EDEF is raised, as allies get KO-ed. ----------------------------------------------------------------------------- LONELY PDUP | 3 | 300 | NO | Soul | armor Effect: User's VIT is raised, as allies get KO-ed. ----------------------------------------------------------------------------- PDEF +4 | 3 | 300 | YES | Neo Armor Alpha | armor Effect: VIT is raised by 4 points. ----------------------------------------------------------------------------- SPECIAL GUARD | 3 | 240 | NO | Soldier's Honor | acc Effect: User cannot be affected by Attack disable. ----------------------------------------------------------------------------- STOP GUARD | 3 | 300 | NO | Field Ring | acc Effect: User cannot be affected by stop. ----------------------------------------------------------------------------- SWORD -20 | 3 | 300 | YES | Coat Sword | acc Effect: Any type of slash&pierce damage is reduced by 20%. ----------------------------------------------------------------------------- TECH ATTACK AC | 3 | 300 | NO | Battle Mask | acc Effect: User's TATK, set in HI slot, gain increased chances in scoring a critical hit. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- AGL +1 | 4 | 500 | YES | White Ring | acc Effect: AGL is increased by 1 point. ----------------------------------------------------------------------------- ALL GUARD | 4 | 500 | NO | Shield Armor | armor Effect: User cannot be affected by any status ailment, be it positive or negative. ----------------------------------------------------------------------------- AP +1 | 4 | 300 | NO | Commander's Crest | acc Effect: User gains one additional AP each turn. ----------------------------------------------------------------------------- BATTLE BC+1 | 4 | 500 | NO | Boost Pack | acc Effect: User begins any battle with BG value already at 1. ----------------------------------------------------------------------------- CRTC GUARD | 4 | 500 | NO | Trauma Plate | acc Effect: Prevents critical hits on the user. ----------------------------------------------------------------------------- HP STRONG | 4 | 500 | NO | Bravesoul | acc Effect: User's STR rises as user's HP drops. ----------------------------------------------------------------------------- RECOVERY DOUBLE | 4 | 500 | NO | Life Stone | acc Effect: User's HP and EP recovery is doubled. ----------------------------------------------------------------------------- SPEED +25 | 4 | 500 | YES | Speed Shoes | acc Effect: AGL is increased by 25%. ----------------------------------------------------------------------------- ST DOUBLE | 4 | 500 | NO | Gemini Clock | acc Effect: Status effects bestowed on user last twice as long. ----------------------------------------------------------------------------- W SPECIAL | 4 | 500 | NO | Double Buster | acc Effect: User can launch two TATK per turn, instead of usual one. Commands entered are square-circle-circle, or triangle-circle-circle. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- EP HALF | 5 | 1000 | NO | Angel Ring | acc Effect: User's EP consumption is halved. ----------------------------------------------------------------------------- ETHER P+25 | 5 | 1000 | YES | Star Hat | helmet Effect: User gains 25% more EPTS after battle ends. ----------------------------------------------------------------------------- EXPERIENCE P+25 | 5 | 1000 | YES | Master's Pendant | acc Effect: User gains 25% more EXP after battle ends. ----------------------------------------------------------------------------- SKILL P+25 | 5 | 1000 | YES | Craft Apron | acc Effect: User gains 25% more SPTS after battle ends. ----------------------------------------------------------------------------- TECH P+25 | 5 | 1000 | YES | Swimsuit | armor Effect: User gains 25% more TPTS after battle ends. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- ============================================================================= ============================================================================= 14.) EQUIPMENT - G1400 ============================================================================= ============================================================================= Few short notes: - Kosmos and Ziggy cannot equip helmets, and they have specific armor only they can equip (Kosmos D Unit-type, Ziggy Volg-type). - Any character can equip any accessory. - Momo and Shion specific armors are: Uniform, Neo Armor Beta and Spirit. - Jr and chaos specific armors are: Neo Armor Alpha and Soul. ----------------------------------------------------------------------------- ARMOR | EFFECT | SKILLS? ----------------------------------------------------------------------------- BATTLE GEAR | VIT +24 | nope D UNIT V1 | VIT +4 | nope D UNIT V2 | VIT +14 | nope D UNIT V3 | VIT +20 | nope D UNIT V4 | VIT +30 | nope ----------------------------------------------------------------------------- D UNIT V5 | VIT +38 | nope D UNIT V6 | VIT +48 | nope FIBER SUIT | VIT +12 | nope METAL WEAR | VIT +8 | nope NEO ARMOR ALPHA | VIT +30 | PDEF+4 ----------------------------------------------------------------------------- NEO ARMOR BETA | VIT +30 | EDEF+4 RUBY SUIT | VIT +30 | nope SHIELD ARMOR | VIT +36 | All Guard SOUL | VIT +20 | Lonely PDUP SPIRIT | VIT +20 | Lonely EDUP ----------------------------------------------------------------------------- STYLISH ARMOR | VIT +18 | nope SURVIVAL WEAR | VIT +12 | nope SWIMSUIT | VIT +1 | Tech P+25 TECHTRON CLOTHES | VIT +38 | nope UNIFORM | VIT +3 | nope ----------------------------------------------------------------------------- VOLG10 | VIT +3 | nope VOLG20 | VIT +16 | nope VOLG30 | VIT +28 | nope VOLG40 | VIT +36 | nope VOLG50 | VIT +44 | nope ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- HELMET | EFFECT | SKILLS? ----------------------------------------------------------------------------- COWBOY HAT | VIT +2 | nope MAGICAL HAT | VIT +4 | Lost Guard METAL HELMET | VIT +2 | nope NIGHTWALKER | VIT +4 | Sleep Guard RUBY HELMET | VIT +6 | nope ----------------------------------------------------------------------------- SPACE HELMET | VIT +4 | nope STAR HAT | VIT +4 | Ether P+25 TECHTRON HELMET | VIT +8 | nope ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- ACCESSORY | EFFECT | SKILLS? ----------------------------------------------------------------------------- ANGEL RING | none | EP consumption is halved BATTLE MASK | none | HI slot TATK increase in critical hit rate BLADE SOUL | none | Immune to confusion BLUE RING | DEX +2 | look left BLUE TOPAZ | none | Veil effect ----------------------------------------------------------------------------- BOOST PACK | none | Start the battle with BG already at 1 BRAVESOUL | none | Lower HP -> higher STR CHAKRA SHIELD | none | Immune to EP damage CLOCK SHIELD | none | Immune to slow COAT BEAM | VIT +2 | Beam damage down 20% ----------------------------------------------------------------------------- COAT FIRE | VIT +2 | Fire damage down 20% COAT ICE | VIT +2 | Ice damage down 20% COAT LIGHTNING | VIT +2 | Lightning damage down 20% COAT SWORD | VIT +2 | Slash/pierce damage down 20% COMMANDER'S CREST | none | Each turn gain 1 more AP ----------------------------------------------------------------------------- CRAFT APRON | VIT +2 | +25% bonus to SPTS earned CROSS | none | All damage down by 10% DEFIBRILLATOR VEST | none | Immune to KO DOUBLE BUSTER | none | Can launch two TATK per turn FIELD RING | none | Immune to stop ----------------------------------------------------------------------------- GEMINI CLOCK | none | Status effects last twice as long GOLDEN DICE | none | Fluctuating damage depending on HP GREEN RING | PDEF +2 | look left GUARD PENDANT | none | Immune to VIT down HUNTER GOGGLE | none | Critical hit rate up by 5% ----------------------------------------------------------------------------- KOBOLD RING | EVA +2 | look left LIFE STONE | none | Recovery effects are doubled MASTER'S PENDANT | none | +25% bonus to EXP earned ORANGE RING | EDEF +2 | look left POWER BRACE | none | Immune to STR down ----------------------------------------------------------------------------- PROTECTOR | VIT +2 | nope PURPLE RING | EATK +2 | look left RED RING | PATK +2 | look left RED TOPAZ | none | Anti-Veil effect REVENGE POWER | none | Possibility for cboost when attacked* ----------------------------------------------------------------------------- RUNE CRYSTAL | none | Immune to EP Overconsumption SAMURAI HEART | none | Cboost rate up by 10%, BG is filled by 1/2* SCOPE | none | Displays HP of enemies SILVER CROWN |EPMAX+15%| look left SNAKE HUNTER | none | Immune to poison ----------------------------------------------------------------------------- SNIPER GOGGLES | none | Immune to DEX down SOLDIER'S HONOR | none | Immune to Attack Disable SPEED SHOES | AGL+25% | look left SPIRIT PENDANT | none | Immune to EATK down THIEF RING | none | Rare item drop rate up by 10% ----------------------------------------------------------------------------- TRAUMA PLATE | none | Prevents critical hits VENOM BLOCK | none | Immune to Attack Poison WHITE RING | AGL +1 | look left WOODEN IDOL | none | Immune to bind YAMATO BELT |HPMAX+15%| look left ----------------------------------------------------------------------------- * note - Both accessories must be equipped on same chr in order to even be able to cboost! ============================================================================= ============================================================================= 15.) ITEMS - G1500 ============================================================================= ============================================================================= Several items are W-able, meaning: provided you have at least two copies of same item and chr has 6 AP, you can press Triangle while item is selected and use two of those items on entire party (your's or enemy's). W-able items will be marked by asterisk following item's name. - Bio Sphere can only be used at save points. ----------------------------------------------------------------------------- ITEM | TARGET | SKILLS? ----------------------------------------------------------------------------- ANTIDOTE* | 1A | Physical status clear. ANTI-VEIL* | 1A / 1E | Ether effects up by 25%. BIO SPHERE | ALL A | MAX HP&EP recovery, can't use in battle. BOOSTER PACK | 1A | +1 to target chr's BG. CURE-ALL* | 1A | All status clear. ----------------------------------------------------------------------------- DEFENSE SHIELD* | 1A | Raises VIT. DIAMOND | none | Sell for cash, can't use in battle. EMERALD | none | Sell for cash, can't use in battle. ESCAPE PACK | 1A | Hightail it out of battle. ETHER PACK DX* | 1A | Recover 50 EP. ----------------------------------------------------------------------------- ETHER PACK MAX* | 1A | Recover 100 EP. ETHER PACK S* | 1A | Recover 20 EP. ETHER PACK* | 1A | Recover 10 EP. ETHER UPGRADE A | 1A | +10 EPTS, can't use in battle. ETHER UPGRADE S | 1A | +50 EPTS, can't use in battle. ----------------------------------------------------------------------------- ETHER UPGRADE Z | 1A | +100 EPTS, can't use in battle. FRAME REPAIR A | AGWS | Recover 25% MAX HP, can't use in battle. FRAME REPAIR Z | AGWS | Recover 50% MAX HP, can't use in battle. GARNET | none | Sell for cash, can't use in battle. HEMLOCK | 1A | HP becomes 1. ----------------------------------------------------------------------------- JUNKED CIRCUIT A | none | Sell for cash, can't use in battle. JUNKED CIRCUIT B | none | Sell for cash, can't use in battle. KOBOLD BLADE | none | Sell for cash, can't use in battle. MED KIT DX* | 1A / 1E | Recover 300 HP. MED KIT MAX* | 1A / 1E | Recover 2000 HP. ----------------------------------------------------------------------------- MED KIT S* | 1A / 1E | Recover 150 HP. MED KIT* | 1A / 1E | Recover 50 HP. NEURO STIM* | 1A | Psychological status clear. PRECIOUS STONE | none | Sell for cash, can't use in battle. REJUVENATOR* | 1A | Recover MAX HP&EP. ----------------------------------------------------------------------------- REVIVE DX* | 1A | Revive from KO with full MAX HP. REVIVE* | 1A | Revive from KO with 25% MAX HP. RUBY | none | Sell for cash, can't use in battle. SAPPHIRE | none | Sell for cash, can't use in battle. SCRAP IRON | none | Sell for cash, can't use in battle. ----------------------------------------------------------------------------- SKILL UPGRADE A | 1A | +10 SPTS, can't use in battle. SKILL UPGRADE S | 1A | +50 SPTS, can't use in battle. SKILL UPGRADE Z | 1A | +100 SPTS, can't use in battle. SPEED STIM DX* | 1A | AGL +50%. SPEED STIM* | 1A | AGL +25%. ----------------------------------------------------------------------------- STIM DX* | 1A | STR +50%. STIM* | 1A | STR +25%. TECH UPGRADE A | 1A | +10 TPTS, can't use in battle. TECH UPGRADE S | 1A | +50 TPTS, can't use in battle. TECH UPGRADE Z | 1A | +100 TPTS, can't use in battle. ----------------------------------------------------------------------------- UNICORN HORN | none | Sell for cash, can't use in battle. VEIL* | 1A / 1E | Ether effects down by 25%. ----------------------------------------------------------------------------- ============================================================================= ============================================================================= 16.) SPECIAL ITEMS - G1600 ============================================================================= ============================================================================= ----------------------------------------------------------------------------- SPECIAL ITEM | DOES? ----------------------------------------------------------------------------- MISSION KEY | Needed to unlock the door in Kosy's simulator. MASTER KEY | Needed to unlock a cell on Pleroma. CARD NO.3 | Provides further access on U-TIC battleship. U-TIC CARD | Grants access to Decoder 16 on U-TIC battleship. FLOWER SEED | Needed to grow a flower on Dock Colony to help Luty. ----------------------------------------------------------------------------- CREWMAN'S KEY | Grants access to soldier's room on Woglinde. VAPORIZER PLUG-IN | Allows destruction of certain on-screen objects. MAINTENANCE DATA | Needed to get into Realia infirmary on Woglinde. HAZARDOUS AREA MAP | Optional - obtain on Elsa for Med Kit DX. M.W.S. | Shion's weapon. ----------------------------------------------------------------------------- SEGMENT FILE | Shows locations of SEGAD, Decoders and nabbed items. BATTLE PASSPORT | Allows you to play battle minigame. CARD PASSPORT | Allows you to play card minigame. CASINO PASSPORT | Allows you to play two casino minigames. DRILL PASSPORT | Allows you to play drilling minigame. ----------------------------------------------------------------------------- DECODER 1 - DECODER 18 | Needed to unlock relevant SEGAD. PM CARD A - PM CARD Q | Promotional cards for the card minigame. STARTER SET | Starter set for the card game. CARD PACK #1 | Card game booster pack. CARD PACK #2 | Card game booster pack. ----------------------------------------------------------------------------- ROBOT PART HEAD | Needed for Erde Kaiser. Grants Seraphim Bird ether. ROBOT PART RIGHT ARM | Needed for Erde Kaiser. Grants Throni Blade ether. ROBOT PART LEFT ARM | Needed for Erde Kaiser. Grants Throni Blade ether. ROBOT PART BODY | Needed for Erde Kaiser. Grants nothing (trust me). ROBOT PART RIGHT LEG | Needed for Erde Kaiser. Grants Dominion Tank ether. ----------------------------------------------------------------------------- ROBOT PART LEFT LEG | Needed for Erde Kaiser. Grants Dominion Tank ether. S. CARROT JUICE | Needed to catch the Bunny in Kosy's Encephalon. ARMORY KEY | Key to Durandal's armory. DISARM KEY | Key which contains Elsa's slide deck's disarm code. DRILL KEY | Needed to obtain drill minigame award. ----------------------------------------------------------------------------- EQUIP ITEM | Reclaim your equipment. FISH DETECTOR | Allows you to catch fish on Gaignun's private beach. ENGAGEMENT RING | Trade for Decoder 8 in Iron Man bar. ----------------------------------------------------------------------------- ============================================================================= ============================================================================= 17.) AGWS UNITS - G1700 ============================================================================= ============================================================================= Below are initial stats of the six possible AGWS you can control in XS:E1. - VX-4000 can be bought for 50000 cash in Dock Colony - AG-04 can be bought for 80000 cash in Dock Colony - AG-05 can be bought for 300000 cash in Dock Colony - other three are obtained automatically ----------------------------------------------------------------------------- AGWS | FHP | DPOW | PARM | EARM | AGL | WAGL ----------------------------------------------------------------------------- VX-10000 | 360 | 26 | 24 | 4 | 6 | 0 VX-7000 | 780 | 32 | 43 | 4 | 6 | 0 VX-4000 | 1200 | 51 | 68 | 8 | 7 | 0 AG-02 | 700 | 27 | 38 | 0 | 6 | 0 AG-04 | 2400 | 76 | 88 | 0 | 7 | 0 AG-05 | 6000 | 130 | 120 | 0 | 5 | 0 ----------------------------------------------------------------------------- - VX01-type frames and generators belong to VX-10000. - VX02-type frames and generators belong to VX-7000. - VX06-type frames and generators belong to VX-4000. - AG02-type frames and generators belong to AG-02. - AG04-type frames and generators belong to AG-04. - AG05-type frames and generators belong to AG-05. ----------------------------------------------------------------------------- FRAME | FHP | PARM | EARM | GENERATOR | DPOW ----------------------------------------------------------------------------- VX01-F02 | 740 | 38 | 4 | VX01-G01 | 26 VX01-F03 | 1120 | 58 | 4 | VX01-G02 | 35 VX01-F04 | 1520 | 72 | 4 | VX01-G03 | 45 VX01-F05 | 1920 | 83 | 4 | VX01-G04 | 55 VX01-F06 | 2320 | 104 | 4 | VX01-G05 | 62 VX02-F03 | 800 | 43 | 4 | VX01-G06 | 70 VX02-F04 | 1700 | 76 | 4 | VX02-G03 | 32 VX02-F05 | 2200 | 87 | 4 | VX02-G04 | 60 VX02-F06 | 2700 | 110 | 4 | VX02-G05 | 68 VX06-F03 | 1200 | 68 | 8 | VX02-G06 | 76 VX06-F04 | 1500 | 72 | 8 | VX06-G04 | 51 VX06-F05 | 1780 | 78 | 8 | VX06-G05 | 60 VX06-F06 | 2100 | 98 | 8 | VX06-G06 | 68 AG02-F02 | 700 | 38 | 0 | AG02-G02 | 32 AG02-F03 | 1200 | 60 | 0 | AG02-G03 | 47 AG02-F04 | 1600 | 74 | 0 | AG02-G04 | 57 AG02-F05 | 2000 | 85 | 0 | AG02-G05 | 65 AG02-F06 | 2400 | 106 | 0 | AG02-G06 | 73 AG04-F05 | 2400 | 88 | 0 | AG04-G05 | 76 AG04-F06 | 2900 | 109 | 0 | AG04-G06 | 84 AG05-F06 | 6000 | 120 | 0 | AG05-G06 | 130 ----------------------------------------------------------------------------- ============================================================================= ============================================================================= 18.) AGWS EQUIPMENT - G1800 ============================================================================= ============================================================================= ----------------------------------------------------------------------------- WEAPON | PROPERTIES ----------------------------------------------------------------------------- AIRD-AG2 | all, air, beam EA250% AXE11AG | single, near, slash, W BA15VX | single, line, beam EA185%, W BBC-AG5 | single, line, beam EA600% BL24AG | single, line, beam EA200% ----------------------------------------------------------------------------- BMP45VX | all, air, beam EA130% BMP-AG5 | all, air, hit BSW13AG | single, near, slash, beam, W CB85VX | enemies and all allies, air, S, NOTE 1 DEF-VX | all allies, ether shield ----------------------------------------------------------------------------- DLCO2AG4 | single, near, pierce, W ECM1-VX | single, line, S, NOTE 2 ECM2-VX | all, air, S, NOTE 3 ER-VX | single, near, slash, W FLM64AG | single, line, fire EA150%, W ----------------------------------------------------------------------------- GLG76AG | single, line, pierce, W, uses GLG76B1 gatling gun bullets GRD20AG | single, line, fire, W, uses GRD20B1 grenade ammo HAND | single, near, hit HG45VX | single, line, pierce, W, uses HG45B1 handgun bullets HG75VX | single, line, pierce, W ----------------------------------------------------------------------------- HGG-AG5 | single, line, pierce, W, uses HGGB1 gatling gun bullets HMP33AG | all, air, hit HMP-AG5 | all, air, hit, uses HMPB1 hand missile pod ammo HMR55AG | single, near, hit, W HMR-AG5 | single, near, hit ----------------------------------------------------------------------------- LC-AG5 | single, line, pierce, uses LCB1 long cannon ammo LG100VX | single, line, beam EA300% LG10AG | single, line, pierce, W, uses LG10B1 rifle bullets LG24VX | single, line, beam EA120%, W LM11VX | single, near, slash, W ----------------------------------------------------------------------------- LW-VX2 | all, air, beam EA300% PB55AG | single, near, pierce SHB67AG | single, air, beam EA130%, defense SMG32VX | single, line, pierce, W, uses SMG32B1 SMG bullets SMG99AG | single, line, pierce, W, uses SMG99B1 SMG bullets ----------------------------------------------------------------------------- SMP53AG | all, air, hit, uses SMP53B1 missile pod ammo SWD21AG | single, near, slash, W SWD34VX | single, near, slash, W WCT02AG4 | single, near, slash, W ----------------------------------------------------------------------------- NOTE 1 - This weapon uses several ammo types: CB85B1 induces DEX down VS M types CB85B2 induces EATK down VS B and G types CB85B3 induces PATK down VS B and G types CB85B4 induces VIT down VS B and G types NOTE 2 - This weapon uses several ammo types: ECM1B1 induces Power Loss VS M types ECM1B2 induces Armor Failure VS M types ECM1B3 induces DEX down VS M types ECM1B4 induces slow VS M types ECM1B5 induces Wear VS M types NOTE 3 - This weapon uses several ammo types: ECM2B1 induces PATK down VS M types ECM2B2 induces VIT down VS M types ECM2B3 induces DEX down VS M types ECM2B4 induces slow VS M types ECM2B5 induces Wear VS M types ----------------------------------------------------------------------------- ACCESSORY | EQUIP EFFECTS ----------------------------------------------------------------------------- Auxiliary Armor A | Armor +2 Auxiliary Armor B | Armor +4 EF Circuit A | Ether Def +2 EF Circuit B | Ether Def +4 Armor Protect Unit | Immune to Armor Failure ----------------------------------------------------------------------------- Engine Shield | Immune to Engine Stop Gear Shield | Immune to slow M Chip Guard | Immune to Wear AP Shield | Immune to AP Half W Circuit Shield | Immune to Attack Disable ----------------------------------------------------------------------------- Cockpit Guard | Immune to Pilot Confusion and Pilot Sleep Anti-Fire Armor | Fire damage down 25% Anit-Ice Armor | Ice damage down 25% Anti-Lightning Armor | Lightning damage down 25% Anti-Beam Armor | Beam damage down 25% ----------------------------------------------------------------------------- Guard Cleaner | Clears status abnormalities when guarding Guard Recovery | Recover 10% MAX HP when guarding Tuned Circuit | AGL +1 B-Max Circuit | Enables use of Boost Fast Circuit 25 | AGL +25% ----------------------------------------------------------------------------- Fast Circuit 50 | Agl +50% ----------------------------------------------------------------------------- ============================================================================= ============================================================================= 19.) BESTIARY - G1900 ============================================================================= ============================================================================= Enemies and bosses already covered within the main walkthru shall not be included in this section! ***************************************************************************** ACE PILOT (B enemy type) ---------------------------------- STATISTICS ------------------------------- HP | EXP | G | TPT | EPT | SPT | STR | VIT | ETK | EDF | DEX | EVA | AGL 360 | 30 | 500| 10 | 4 | 16 | 50 | 15 | 30 | 20 | 30 | 20 | 8 ---------------- ITEM ------------------------------ RARE ITEM -------------- Skill Upgrade A | Ether Upgrade A -------------------------------- SPECIAL NOTE/S ----------------------------- - Weakness to fire. ***************************************************************************** ***************************************************************************** ARMAROS (G enemy type) ---------------------------------- STATISTICS ------------------------------- HP | EXP | G | TPT | EPT | SPT | STR | VIT | ETK | EDF | DEX | EVA | AGL 3000 | 4000 | 0 | 34 | 16 | 10 | 130 | 40 | 40 | 20 | 52 | 40 | 8 ---------------- ITEM ------------------------------ RARE ITEM -------------- Med Kit DX | Skill Upgrade S -------------------------------- SPECIAL NOTE/S ----------------------------- - Reduces spirit damage by 50%. - If killed with Dark Scepter, transforms into Skill Upgrade Z. ***************************************************************************** ***************************************************************************** ATTACK DRONE (M enemy type) ---------------------------------- STATISTICS ------------------------------- HP | EXP | G | TPT | EPT | SPT | STR | VIT | ETK | EDF | DEX | EVA | AGL 80 | 13 | 0 | 4 | 2 | 4 | 14 | 4 | 9 | 1 | 4 | 2 | 5 ---------------- ITEM ------------------------------ RARE ITEM -------------- Revive DX | none -------------------------------- SPECIAL NOTE/S ----------------------------- - Weakness to lightning. ***************************************************************************** ***************************************************************************** AZAZEL (G enemy type) ---------------------------------- STATISTICS ------------------------------- HP | EXP | G | TPT | EPT | SPT | STR | VIT | ETK | EDF | DEX | EVA | AGL 4600 | 6200 | 0 | 36 | 36 | 16 | 30 | 20 | 100 | 40 | 54 | 24 | 7 ---------------- ITEM ------------------------------ RARE ITEM -------------- Ether Pack DX | Tech Upgrade S -------------------------------- SPECIAL NOTE/S ----------------------------- - Reduces lightning and fire damage by 50%. ***************************************************************************** ***************************************************************************** BARAQIJAL (G enemy type) ---------------------------------- STATISTICS ------------------------------- HP | EXP | G | TPT | EPT | SPT | STR | VIT | ETK | EDF | DEX | EVA | AGL 2400 | 4600 | 0 | 24 | 24 | 10 | 20 | 15 | 65 | 35 | 50 | 30 | 9 ---------------- ITEM ------------------------------ RARE ITEM -------------- Ether Pack DX | Ether Upgrade S -------------------------------- SPECIAL NOTE/S ----------------------------- - Reduces beam and ice damage by 50%. ***************************************************************************** ***************************************************************************** BASILISK (G enemy type) ---------------------------------- STATISTICS ------------------------------- HP | EXP | G | TPT | EPT | SPT | STR | VIT | ETK | EDF | DEX | EVA | AGL 480 | 300 | 0 | 14 | 10 | 4 | 30 | 10 | 38 | 25 | 30 | 10 | 7 ---------------- ITEM ------------------------------ RARE ITEM -------------- Ether Pack S | Ether Upgrade A -------------------------------- SPECIAL NOTE/S ----------------------------- - Weakness to slash. - If killed with Dark Scepter, transforms into Ruby. ***************************************************************************** ***************************************************************************** BUGBEAR (G enemy type) ---------------------------------- STATISTICS ------------------------------- HP | EXP | G | TPT | EPT | SPT | STR | VIT | ETK | EDF | DEX | EVA | AGL 980 | 480 | 0 | 24 | 2 | 6 | 75 | 28 | 40 | 12 | 20 | 10 | 6 ---------------- ITEM ------------------------------ RARE ITEM -------------- Med Kit S | Tech Upgrade A -------------------------------- SPECIAL NOTE/S ----------------------------- - Weakness to spirit. - If killed with Dark Scepter, transforms into Ruby. ***************************************************************************** ***************************************************************************** BYPRODUCT 103 (B enemy type) ---------------------------------- STATISTICS ------------------------------- HP | EXP | G | TPT | EPT | SPT | STR | VIT | ETK | EDF | DEX | EVA | AGL 2600 | 1360 | 0 | 42 | 24 | 8 | 20 | 20 | 60 | 38 | 40 | 30 | 7 ---------------- ITEM ------------------------------ RARE ITEM -------------- Precious Stone | Ether Upgrade A -------------------------------- SPECIAL NOTE/S ----------------------------- - Weakness to fire. - Reduces ice damage by 50%. ***************************************************************************** ***************************************************************************** BYPRODUCT 145 (B enemy type) ---------------------------------- STATISTICS ------------------------------- HP | EXP | G | TPT | EPT | SPT | STR | VIT | ETK | EDF | DEX | EVA | AGL 1600 | 1140 | 0 | 30 | 10 | 4 | 90 | 30 | 20 | 16 | 50 | 30 | 9 ---------------- ITEM ------------------------------ RARE ITEM -------------- Med Kit DX | Skill Upgrade A -------------------------------- SPECIAL NOTE/S ----------------------------- - Weakness to ice. ***************************************************************************** ***************************************************************************** BYPRODUCT 172 (B enemy type) ---------------------------------- STATISTICS ------------------------------- HP | EXP | G | TPT | EPT | SPT | STR | VIT | ETK | EDF | DEX | EVA | AGL 1800 | 1280 | 0 | 34 | 10 | 4 | 100 | 32 | 20 | 16 | 30 | 30 | 8 ---------------- ITEM ------------------------------ RARE ITEM -------------- Booster Pack | Tech Upgrade A -------------------------------- SPECIAL NOTE/S ----------------------------- - Weakness to lightning. ***************************************************************************** ***************************************************************************** CALX (B enemy type) ---------------------------------- STATISTICS ------------------------------- HP | EXP | G | TPT | EPT | SPT | STR | VIT | ETK | EDF | DEX | EVA | AGL 1100 | 880 | 0 | 16 | 4 | 16 | 40 | 12 | 60 | 32 | 40 | 20 | 7 ---------------- ITEM ------------------------------ RARE ITEM -------------- Med Kit DX | Veil -------------------------------- SPECIAL NOTE/S ----------------------------- - Weakness to ice. - Reduces fire damage by 50%. ***************************************************************************** ***************************************************************************** CAPTO MORTUM (M enemy type) ---------------------------------- STATISTICS ------------------------------- HP | EXP | G | TPT | EPT | SPT | STR | VIT | ETK | EDF | DEX | EVA | AGL 1600 | 1040 | 0 | 16 | 0 | 20 | 95 | 38 | 70 | 16 | 50 | 30 | 9 ---------------- ITEM ------------------------------ RARE ITEM -------------- Scrap Iron | none -------------------------------- SPECIAL NOTE/S ----------------------------- - Weakness to beam. ***************************************************************************** ***************************************************************************** CERBERUS (G enemy type) ---------------------------------- STATISTICS ------------------------------- HP | EXP | G | TPT | EPT | SPT | STR | VIT | ETK | EDF | DEX | EVA | AGL 500 | 320 | 0 | 8 | 8 | 2 | 48 | 18 | 30 | 14 | 24 | 20 | 6 ---------------- ITEM ------------------------------ RARE ITEM -------------- Med Kit S | none -------------------------------- SPECIAL NOTE/S ----------------------------- - Weakness to lightning/beam. - Reduces fire damage by 50%. - If killed with Dark Scepter, transforms into Ruby. ***************************************************************************** ***************************************************************************** CYBER CRAB (M enemy type) ---------------------------------- STATISTICS ------------------------------- HP | EXP | G | TPT | EPT | SPT | STR | VIT | ETK | EDF | DEX | EVA | AGL 160 | 50 | 0 | 4 | 0 | 4 | 25 | 15 | 22 | 6 | 12 | 4 | 6 ---------------- ITEM ------------------------------ RARE ITEM -------------- Scrap Iron | none -------------------------------- SPECIAL NOTE/S ----------------------------- - Weakness to lightning. ***************************************************************************** ***************************************************************************** DELPHYNE (G enemy type) ---------------------------------- STATISTICS ------------------------------- HP | EXP | G | TPT | EPT | SPT | STR | VIT | ETK | EDF | DEX | EVA | AGL 2000 | 2400 | 0 | 24 | 10 | 6 | 95 | 30 | 30 | 10 | 42 | 20 | 7 ---------------- ITEM ------------------------------ RARE ITEM -------------- Hemlock | Med Kit DX -------------------------------- SPECIAL NOTE/S ----------------------------- - Weakness to ice. - If killed with Dark Scepter, transforms into Holey Gloves. ***************************************************************************** ***************************************************************************** DEMON (G enemy type) ---------------------------------- STATISTICS ------------------------------- HP | EXP | G | TPT | EPT | SPT | STR | VIT | ETK | EDF | DEX | EVA | AGL 2300 | 3200 | 0 | 16 | 28 | 12 | 115 | 10 | 80 | 36 | 46 | 38 | 8 ---------------- ITEM ------------------------------ RARE ITEM -------------- Med Kit DX | Ether Pack DX -------------------------------- SPECIAL NOTE/S ----------------------------- - Reduces fire, lightning and ice damage by 75%. ***************************************************************************** ***************************************************************************** DIN GARETH (M enemy type) Moram ga ae omeniti v ustrezni sekcij!!! ---------------------------------- STATISTICS ------------------------------- HP | EXP | G | TPT | EPT | SPT | STR | VIT | ETK | EDF | DEX | EVA | AGL 8500 | 8000 |1000| 80 | 20 | 80 | 150 | 80 | 50 | 30 | 50 | 10 | 6 ---------------- ITEM ------------------------------ RARE ITEM -------------- Frame Repair Z | Fast Circuit 25 ***************************************************************************** ***************************************************************************** DIRLEWANGER (B enemy type) ---------------------------------- STATISTICS ------------------------------- HP | EXP | G | TPT | EPT | SPT | STR | VIT | ETK | EDF | DEX | EVA | AGL 380 | 220 | 400| 12 | 6 | 10 | 56 | 15 | 37 | 26 | 30 | 10 | 7 ---------------- ITEM ------------------------------ RARE ITEM -------------- Med Kit S | Ether Pack S -------------------------------- SPECIAL NOTE/S ----------------------------- - Weakness to fire. ***************************************************************************** ***************************************************************************** DOMO-A (M enemy type) ---------------------------------- STATISTICS ------------------------------- HP | EXP | G | TPT | EPT | SPT | STR | VIT | ETK | EDF | DEX | EVA | AGL 150 | 80 | 0 | 8 | 2 | 4 | 5 | 15 | 25 | 8 | 20 | 8 | 7 ---------------- ITEM ------------------------------ RARE ITEM -------------- Scrap Iron | none -------------------------------- SPECIAL NOTE/S ----------------------------- - Weakness to lightning. ***************************************************************************** ***************************************************************************** DOMO-B (M enemy type) ---------------------------------- STATISTICS ------------------------------- HP | EXP | G | TPT | EPT | SPT | STR | VIT | ETK | EDF | DEX | EVA | AGL 150 | 90 | 0 | 8 | 2 | 4 | 5 | 12 | 28 | 10 | 30 | 8 | 7 ---------------- ITEM ------------------------------ RARE ITEM -------------- Scrap Iron | none -------------------------------- SPECIAL NOTE/S ----------------------------- - Weakness to lightning. ***************************************************************************** ***************************************************************************** DRONE F (B enemy type) ---------------------------------- STATISTICS ------------------------------- HP | EXP | G | TPT | EPT | SPT | STR | VIT | ETK | EDF | DEX | EVA | AGL 68 | 8 | 10 | 2 | 2 | 2 | 13 | 2 | 2 | 3 | 10 | 6 | 4 ---------------- ITEM ------------------------------ RARE ITEM -------------- none | Med Kit -------------------------------- SPECIAL NOTE/S ----------------------------- - Weakness to fire. ***************************************************************************** ***************************************************************************** DRONE G1 (G enemy type) ---------------------------------- STATISTICS ------------------------------- HP | EXP | G | TPT | EPT | SPT | STR | VIT | ETK | EDF | DEX | EVA | AGL 82 | 10 | 0 | 2 | 2 | 0 | 4 | 6 | 12 | 11 | 22 | 8 | 7 ---------------- ITEM ------------------------------ RARE ITEM -------------- none | Ether Pack -------------------------------- SPECIAL NOTE/S ----------------------------- - Weakness to slash. - If killed with Dark Scepter, transforms into Garnet. ***************************************************************************** ***************************************************************************** DRONE G2 (G enemy type) ---------------------------------- STATISTICS ------------------------------- HP | EXP | G | TPT | EPT | SPT | STR | VIT | ETK | EDF | DEX | EVA | AGL 60 | 8 | 0 | 2 | 4 | 0 | 4 | 5 | 12 | 5 | 24 | 12 | 8 ---------------- ITEM ------------------------------ RARE ITEM -------------- none | Ether Pack -------------------------------- SPECIAL NOTE/S ----------------------------- - Weakness to beam. ***************************************************************************** ***************************************************************************** DRONE G3 (G enemy type) ---------------------------------- STATISTICS ------------------------------- HP | EXP | G | TPT | EPT | SPT | STR | VIT | ETK | EDF | DEX | EVA | AGL 130 | 20 | 0 | 4 | 0 | 0 | 18 | 8 | 8 | 2 | 8 | 4 | 5 ---------------- ITEM ------------------------------ RARE ITEM -------------- none | Med Kit -------------------------------- SPECIAL NOTE/S ----------------------------- - If killed with Dark Scepter, transforms into Garnet. ***************************************************************************** ***************************************************************************** DRONE M (B enemy type) ---------------------------------- STATISTICS ------------------------------- HP | EXP | G | TPT | EPT | SPT | STR | VIT | ETK | EDF | DEX | EVA | AGL 50 | 7 | 10 | 2 | 2 | 2 | 13 | 2 | 2 | 3 | 10 | 6 | 6 ---------------- ITEM ------------------------------ RARE ITEM -------------- none | Med Kit -------------------------------- SPECIAL NOTE/S ----------------------------- - Weakness to fire. ***************************************************************************** ***************************************************************************** FAIRY (G enemy type) ---------------------------------- STATISTICS ------------------------------- HP | EXP | G | TPT | EPT | SPT | STR | VIT | ETK | EDF | DEX | EVA | AGL 180 | 100 | 0 | 3 | 4 | 2 | 8 | 6 | 30 | 22 | 30 | 30 | 7 ---------------- ITEM ------------------------------ RARE ITEM -------------- Ether Pack | Ether Pack S -------------------------------- SPECIAL NOTE/S ----------------------------- - Weakness to pierce. - Absorbs 50% of lightning damage as HP recovery. - If killed with Dark Scepter, transforms into Sapphire. ***************************************************************************** ***************************************************************************** FED. SOLDIER TYPE 1 (B enemy type) ---------------------------------- STATISTICS ------------------------------- HP | EXP | G | TPT | EPT | SPT | STR | VIT | ETK | EDF | DEX | EVA | AGL 320 | 180 | 200| 6 | 6 | 6 | 56 | 14 | 28 | 25 | 60 | 8 | 8 ---------------- ITEM ------------------------------ RARE ITEM -------------- Escape Pack | none -------------------------------- SPECIAL NOTE/S ----------------------------- - Weakness to pierce/fire. ***************************************************************************** ***************************************************************************** FED. SOLDIER TYPE 2 (B enemy type) ---------------------------------- STATISTICS ------------------------------- HP | EXP | G | TPT | EPT | SPT | STR | VIT | ETK | EDF | DEX | EVA | AGL 360 | 250 | 300| 10 | 6 | 8 | 54 | 14 | 28 | 25 | 30 | 8 | 6 ---------------- ITEM ------------------------------ RARE ITEM -------------- Escape Pack | none -------------------------------- SPECIAL NOTE/S ----------------------------- - Weakness to pierce/fire. ***************************************************************************** ***************************************************************************** GARDIS M1 TYPE 2 (M enemy type) ---------------------------------- STATISTICS ------------------------------- HP | EXP | G | TPT | EPT | SPT | STR | VIT | ETK | EDF | DEX | EVA | AGL 450 | 450 | 0 | 10 | 0 | 8 | 12 | 18 | 20 | 5 | 28 | 14 | 6 ---------------- ITEM ------------------------------ RARE ITEM -------------- Med Kit S | none -------------------------------- SPECIAL NOTE/S ----------------------------- - Weakness to lightning. ***************************************************************************** ***************************************************************************** GEL FISH (G enemy type) ---------------------------------- STATISTICS ------------------------------- HP | EXP | G | TPT | EPT | SPT | STR | VIT | ETK | EDF | DEX | EVA | AGL 1800 | 1200 | 0 | 36 | 24 | 8 | 20 | 10 | 44 | 30 | 40 | 20 | 8 ---------------- ITEM ------------------------------ RARE ITEM -------------- Cure-All | Ether Pack DX -------------------------------- SPECIAL NOTE/S ----------------------------- - Weakness to pierce. ***************************************************************************** ***************************************************************************** GERTZOG FE (M enemy type) ---------------------------------- STATISTICS ------------------------------- HP | EXP | G | TPT | EPT | SPT | STR | VIT | ETK | EDF | DEX | EVA | AGL 580 | 360 | 400| 18 | 4 | 16 | 60 | 40 | 20 | 18 | 30 | 8 | 6 ---------------- ITEM ------------------------------ RARE ITEM -------------- Med Kit DX | none -------------------------------- SPECIAL NOTE/S ----------------------------- - Weakness to spirit. ***************************************************************************** ***************************************************************************** GERTZOG UT (M enemy type) ---------------------------------- STATISTICS ------------------------------- HP | EXP | G | TPT | EPT | SPT | STR | VIT | ETK | EDF | DEX | EVA | AGL 640 | 380 | 600| 22 | 6 | 20 | 65 | 26 | 20 | 12 | 30 | 12 | 6 ---------------- ITEM ------------------------------ RARE ITEM -------------- Med Kit DX | Med Kit S -------------------------------- SPECIAL NOTE/S ----------------------------- - Weaknes to spirit. ***************************************************************************** ***************************************************************************** GOBLIN (G enemy type) ---------------------------------- STATISTICS ------------------------------- HP | EXP | G | TPT | EPT | SPT | STR | VIT | ETK | EDF | DEX | EVA | AGL 180 | 40 | 0 | 6 | 0 | 0 | 22 | 10 | 6 | 6 | 4 | 4 | 5 ---------------- ITEM ------------------------------ RARE ITEM -------------- Escape Pack | none -------------------------------- SPECIAL NOTE/S ----------------------------- - Weakness to spirit. - If killed with Dark Scepter, transforms into Garnet. ***************************************************************************** ***************************************************************************** GOLEM (G enemy type) ---------------------------------- STATISTICS ------------------------------- HP | EXP | G | TPT | EPT | SPT | STR | VIT | ETK | EDF | DEX | EVA | AGL 240 | 110 | 0 | 8 | 8 | 4 | 23 | 8 | 18 | 12 | 26 | 20 | 8 ---------------- ITEM ------------------------------ RARE ITEM -------------- Ether Pack S | none -------------------------------- SPECIAL NOTE/S ----------------------------- - Weakness to slash. - If killed with Dark Scepter, transforms into Ruby. ***************************************************************************** ***************************************************************************** GREMLIN TYPE 1 (G enemy type) ---------------------------------- STATISTICS ------------------------------- HP | EXP | G | TPT | EPT | SPT | STR | VIT | ETK | EDF | DEX | EVA | AGL 100 | 50 | 0 | 3 | 3 | 3 | 6 | 4 | 16 | 11 | 24 | 12 | 6 ---------------- ITEM ------------------------------ RARE ITEM -------------- Revive | Med Kit S -------------------------------- SPECIAL NOTE/S ----------------------------- - Weakness to pierce. - Absorbs 50% of ice damage as HP recovery. ***************************************************************************** ***************************************************************************** GREMLIN TYPE 2 (G enemy type) ---------------------------------- STATISTICS ------------------------------- HP | EXP | G | TPT | EPT | SPT | STR | VIT | ETK | EDF | DEX | EVA | AGL 420 | 320 | 0 | 10 | 6 | 2 | 20 | 14 | 40 | 4 | 40 | 20 | 7 ---------------- ITEM ------------------------------ RARE ITEM -------------- Revive | Med Kit S -------------------------------- SPECIAL NOTE/S ----------------------------- - Weakness to pierce. - Absorbs 50% of ice damage as HP recovery. ***************************************************************************** ***************************************************************************** HYDRA (G enemy type) ---------------------------------- STATISTICS ------------------------------- HP | EXP | G | TPT | EPT | SPT | STR | VIT | ETK | EDF | DEX | EVA | AGL 380 | 200 | 0 | 5 | 6 | 2 | 46 | 24 | 32 | 14 | 30 | 20 | 6 ---------------- ITEM ------------------------------ RARE ITEM -------------- none | Cure-All -------------------------------- SPECIAL NOTE/S ----------------------------- - Weakness to fire. - If killed with Dark Scepter, transforms into Sapphire. ***************************************************************************** ***************************************************************************** IOSYS (M enemy type) ---------------------------------- STATISTICS ------------------------------- HP | EXP | G | TPT | EPT | SPT | STR | VIT | ETK | EDF | DEX | EVA | AGL 4800 | 5400 | 0 | 50 | 0 | 36 | 120 | 36 | 70 | 12 | 40 | 12 | 6 ---------------- ITEM ------------------------------ RARE ITEM -------------- Frame Repair A | Frame Repair Z -------------------------------- SPECIAL NOTE/S ----------------------------- - Weakness to beam. ***************************************************************************** ***************************************************************************** KOBOLD (G enemy type) ---------------------------------- STATISTICS ------------------------------- HP | EXP | G | TPT | EPT | SPT | STR | VIT | ETK | EDF | DEX | EVA | AGL 280 | 260 | 0 | 12 | 4 | 10 | 57 | 12 | 10 | 24 | 36 | 50 | 7 ---------------- ITEM ------------------------------ RARE ITEM -------------- Kobold Blade | none -------------------------------- SPECIAL NOTE/S ----------------------------- - Weakness to slash/lightning. - If killed with Dark Scepter, transforms into Garnet. ***************************************************************************** ***************************************************************************** KUBEL (M enemy type) ---------------------------------- STATISTICS ------------------------------- HP | EXP | G | TPT | EPT | SPT | STR | VIT | ETK | EDF | DEX | EVA | AGL 800 | 420 | 0 | 18 | 6 | 20 | 58 | 26 | 20 | 10 | 24 | 8 | 4 ---------------- ITEM ------------------------------ RARE ITEM -------------- Junked Circuit A | none -------------------------------- SPECIAL NOTE/S ----------------------------- - Weakness to lightning. ***************************************************************************** ***************************************************************************** LARVA DOLL (G enemy type) ---------------------------------- STATISTICS ------------------------------- HP | EXP | G | TPT | EPT | SPT | STR | VIT | ETK | EDF | DEX | EVA | AGL VARY | 380 | 0 | 16 | 20 | 8 | 20 | 12 | 42 | 28 | 40 | 20 | 7 ---------------- ITEM ------------------------------ RARE ITEM -------------- Neuro Stim | Cure-All -------------------------------- SPECIAL NOTE/S ----------------------------- - Weakness to HP recovery. ***************************************************************************** ***************************************************************************** LARVA FACE (G enemy type) ---------------------------------- STATISTICS ------------------------------- HP | EXP | G | TPT | EPT | SPT | STR | VIT | ETK | EDF | DEX | EVA | AGL 300 | 380 | 0 | 16 | 20 | 8 | 20 | 12 | 42 | 28 | 40 | 20 | 7 ---------------- ITEM ------------------------------ RARE ITEM -------------- Neuro Stim | Cure-All -------------------------------- SPECIAL NOTE/S ----------------------------- - Weakness to HP recovery. ***************************************************************************** ***************************************************************************** LIZARDMAN (G enemy type) ---------------------------------- STATISTICS ------------------------------- HP | EXP | G | TPT | EPT | SPT | STR | VIT | ETK | EDF | DEX | EVA | AGL 420 | 260 | 0 | 10 | 3 | 2 | 50 | 18 | 8 | 8 | 22 | 4 | 7 ---------------- ITEM ------------------------------ RARE ITEM -------------- none | Hemlock -------------------------------- SPECIAL NOTE/S ----------------------------- - Weakness to slash/ice. - If killed with Dark Scepter, transforms into Hemlock. ***************************************************************************** ***************************************************************************** MANTICORE (G enemy type) ---------------------------------- STATISTICS ------------------------------- HP | EXP | G | TPT | EPT | SPT | STR | VIT | ETK | EDF | DEX | EVA | AGL 90 | 30 | 0 | 3 | 4 | 0 | 19 | 4 | 18 | 9 | 20 | 10 | 6 ---------------- ITEM ------------------------------ RARE ITEM -------------- Ether Upgrade A | none -------------------------------- SPECIAL NOTE/S ----------------------------- - Weakness to slash. - If killed with Dark Scepter, transforms into Garnet. ***************************************************************************** ***************************************************************************** MELD GARETH (M enemy type) ---------------------------------- STATISTICS ------------------------------- HP | EXP | G | TPT | EPT | SPT | STR | VIT | ETK | EDF | DEX | EVA | AGL 5500 | 4000 |1000| 60 | 20 | 60 | 110 | 80 | 50 | 10 | 30 | 10 | 6 ---------------- ITEM ------------------------------ RARE ITEM -------------- Frame Repair Z | B-MAX Circuit ***************************************************************************** ***************************************************************************** OGRE (G enemy type) ---------------------------------- STATISTICS ------------------------------- HP | EXP | G | TPT | EPT | SPT | STR | VIT | ETK | EDF | DEX | EVA | AGL 800 | 380 | 0 | 12 | 0 | 0 | 75 | 22 | 6 | 10 | 18 | 6 | 5 ---------------- ITEM ------------------------------ RARE ITEM -------------- Antidote | Skill Upgrade A -------------------------------- SPECIAL NOTE/S ----------------------------- - Weakness to spirit. - If killed with Dark Scepter, transforms into Frame Repair A. ***************************************************************************** ***************************************************************************** SHOT CRAB (M enemy type) ---------------------------------- STATISTICS ------------------------------- HP | EXP | G | TPT | EPT | SPT | STR | VIT | ETK | EDF | DEX | EVA | AGL 1420 | 900 | 5 | 14 | 0 | 16 | 75 | 36 | 70 | 16 | 40 | 12 | 6 ---------------- ITEM ------------------------------ RARE ITEM -------------- none | none -------------------------------- SPECIAL NOTE/S ----------------------------- - Weakness to lightning. ***************************************************************************** ***************************************************************************** SKY FISH TYPE 2 (G enemy type) ---------------------------------- STATISTICS ------------------------------- HP | EXP | G | TPT | EPT | SPT | STR | VIT | ETK | EDF | DEX | EVA | AGL 560 | 380 | 0 | 13 | 10 | 4 | 48 | 12 | 38 | 20 | 40 | 20 | 6 ---------------- ITEM ------------------------------ RARE ITEM -------------- Escape Pack | none -------------------------------- SPECIAL NOTE/S ----------------------------- - Weakness to pierce. ***************************************************************************** ***************************************************************************** TROLL (G enemy type) ---------------------------------- STATISTICS ------------------------------- HP | EXP | G | TPT | EPT | SPT | STR | VIT | ETK | EDF | DEX | EVA | AGL 1200 | 560 | 0 | 30 | 2 | 6 | 90 | 30 | 10 | 12 | 10 | 2 | 6 ---------------- ITEM ------------------------------ RARE ITEM -------------- Med Kit S | Med Kit DX -------------------------------- SPECIAL NOTE/S ----------------------------- - Weakness to spirit. - If killed with Dark Scepter, transforms into Frame Repair Z. ***************************************************************************** ***************************************************************************** UNICORN (G enemy type) ---------------------------------- STATISTICS ------------------------------- HP | EXP | G | TPT | EPT | SPT | STR | VIT | ETK | EDF | DEX | EVA | AGL 1200 | 600 | 0 | 16 | 16 | 4 | 64 | 18 | 40 | 30 | 30 | 24 | 6 ---------------- ITEM ------------------------------ RARE ITEM -------------- Unicorn Horn | none -------------------------------- SPECIAL NOTE/S ----------------------------- - Weakness to pierce. - Reduces lightning/beam damage by 50%. - If killed with Dark Scepter, transforms into Emerald. ***************************************************************************** ***************************************************************************** UTIC-SOLDIER TYPE 1 (B enemy type) ---------------------------------- STATISTICS ------------------------------- HP | EXP | G | TPT | EPT | SPT | STR | VIT | ETK | EDF | DEX | EVA | AGL 90 | 30 | 40 | 2 | 2 | 2 | 24 | 12 | 20 | 8 | 20 | 10 | 7 ---------------- ITEM ------------------------------ RARE ITEM -------------- Med Kit | Med Kit S -------------------------------- SPECIAL NOTE/S ----------------------------- - Weakness to fire. ***************************************************************************** ***************************************************************************** UTIC-SOLDIER TYPE 2 (B enemy type) ---------------------------------- STATISTICS ------------------------------- HP | EXP | G | TPT | EPT | SPT | STR | VIT | ETK | EDF | DEX | EVA | AGL 120 | 23 | 80 | 2 | 2 | 2 | 23 | 12 | 20 | 8 | 20 | 10 | 4 ---------------- ITEM ------------------------------ RARE ITEM -------------- Antidote | none -------------------------------- SPECIAL NOTE/S ----------------------------- - Weakness to fire. ***************************************************************************** ***************************************************************************** UTIC-SOLDIER TYPE 3 (B enemy type) ---------------------------------- STATISTICS ------------------------------- HP | EXP | G | TPT | EPT | SPT | STR | VIT | ETK | EDF | DEX | EVA | AGL 120 | 50 | 100| 6 | 2 | 6 | 38 | 10 | 6 | 10 | 10 | 12 | 5 ---------------- ITEM ------------------------------ RARE ITEM -------------- none | Med Kit S -------------------------------- SPECIAL NOTE/S ----------------------------- - Weakness to fire. ***************************************************************************** ***************************************************************************** UTIC-SOLDIER TYPE 4 (B enemy type) ---------------------------------- STATISTICS ------------------------------- HP | EXP | G | TPT | EPT | SPT | STR | VIT | ETK | EDF | DEX | EVA | AGL 100 | 30 | 40 | 2 | 2 | 2 | 30 | 11 | 12 | 12 | 20 | 12 | 8 ---------------- ITEM ------------------------------ RARE ITEM -------------- Med Kit | Med Kit S -------------------------------- SPECIAL NOTE/S ----------------------------- - Weakness to fire. ***************************************************************************** ***************************************************************************** VIVE (B enemy type) ---------------------------------- STATISTICS ------------------------------- HP | EXP | G | TPT | EPT | SPT | STR | VIT | ETK | EDF | DEX | EVA | AGL 1000 | 780 | 0 | 12 | 4 | 12 | 40 | 12 | 58 | 32 | 40 | 20 | 9 ---------------- ITEM ------------------------------ RARE ITEM -------------- Med Kit DX | Veil -------------------------------- SPECIAL NOTE/S ----------------------------- - Weakness to beam/lightning. - Reduces fire damage by 50%. ***************************************************************************** ***************************************************************************** WORK DROID (M enemy type) ---------------------------------- STATISTICS ------------------------------- HP | EXP | G | TPT | EPT | SPT | STR | VIT | ETK | EDF | DEX | EVA | AGL 2400 | 1800 | 0 | 18 | 0 | 24 | 100 | 34 | 52 | 12 | 20 | 10 | 6 ---------------- ITEM ------------------------------ RARE ITEM -------------- Junked Circuit B | Frame Repair A -------------------------------- SPECIAL NOTE/S ----------------------------- - Weakness to beam. ***************************************************************************** ***************************************************************************** WYRM (G enemy type) ---------------------------------- STATISTICS ------------------------------- HP | EXP | G | TPT | EPT | SPT | STR | VIT | ETK | EDF | DEX | EVA | AGL 1000 | 900 | 0 | 25 | 14 | 6 | 20 | 15 | 70 | 32 | 40 | 20 | 8 ---------------- ITEM ------------------------------ RARE ITEM -------------- Cure-All | Ether Pack DX -------------------------------- SPECIAL NOTE/S ----------------------------- - Weakness to pierce. - Reduces lightning/fire damage by 50%. - If killed with Dark Scepter, transforms into Emerald. ***************************************************************************** ***************************************************************************** XANTHOSIS (M enemy type) ---------------------------------- STATISTICS ------------------------------- HP | EXP | G | TPT | EPT | SPT | STR | VIT | ETK | EDF | DEX | EVA | AGL 4000 | 4800 | 0 | 40 | 0 | 28 | 145 | 40 | 20 | 12 | 30 | 12 | 6 ---------------- ITEM ------------------------------ RARE ITEM -------------- Frame Repair A | Frame Repair Z -------------------------------- SPECIAL NOTE/S ----------------------------- - Weakness to lightning. ***************************************************************************** ***************************************************************************** ZOLFO TYPE 2 (M enemy type) ---------------------------------- STATISTICS ------------------------------- HP | EXP | G | TPT | EPT | SPT | STR | VIT | ETK | EDF | DEX | EVA | AGL 800 | 200 | 0 | 18 | 4 | 12 | 46 | 24 | 10 | 14 | 30 | 15 | 8 ---------------- ITEM ------------------------------ RARE ITEM -------------- Frame Repair A | Frame Repair Z -------------------------------- SPECIAL NOTE/S ----------------------------- - Weakness to lightning. ***************************************************************************** ============================================================================= ============================================================================= 20.) PAST REVISIONS - G2000 ============================================================================= ============================================================================= - Version 1.08 (23rd January 2005) # Added Equipment, Items, Special Items, AGWS Units / Equipment charts. - Version 1.07 (28th November 2004) # Minor update - had to move the pics to other location. - Version 1.06 (29th June 2004) # Added one more site that can host the guide. - Version 1.05 (14th June 2004) # Only a minor update. - Version 1.04 (13th June 2004) # Ether abilities appendix added. # Skills appendix added. - Version 1.03 (12th June 2004) # Normal attacks, tech attacks, weapons and ammunition appendices added. - Version 1.02 (30th May 2004) # All [URL HERE!!!] entries replaced with actual URLs to pictures. - Version 1.01 (30th May 2004) # All storyline bosses now covered with full strategies. - Version 1.0 (20th May 2004) # Initial release. Full walktrough included. ============================================================================= ============================================================================= 21.) CREDITS - G2100 ============================================================================= ============================================================================= 1. Companies - Namco & Monolith Software: they made this game possible - Sony: for making PS2 2. Internet sites - GameFAQs [www.gamefaqs.com]: for hosting my guide - www.neoseeker.com: for hosting my guide - www.ign.com: for hosting my guide - www.cheats.de: for hosting my guide - www.supercheats.com: for hosting my guide 3. People - Xenosaga Episode 1 gameplay board at GameFAQs: for some great tips and neat pieces of advice them people have offered - Brady's Official Strategy Guide: - information on AGWS' initial stats - info on frames and generators - info on statistics of enemies - Kyl C.: for a funny glitch in Ein Rugel battle - Ramen S.: for confirming you can move before Gigas splits and steal an extra Soul or Spirit ============================================================================= ============================================================================= 22.) CONTACT INFO - G2200 ============================================================================= ============================================================================= Send your comments, ideas for improvements, additional info, correction of mistakes I may have made, and anything else via e-mail at: lifearmor (at) gmail (dot) com I need to put down a few guidelines. - as a subject of e-mail please include Xenosaga: Episode 1, or XS:E1 - please make your e-mail be readable, ie do not send me e-mails that are written badly or in some strange gibberish - don't ask me to send you updated versions of my guide, because I won't - *make sure* to check if your question is already answered within these pages; I may reply to one of your questions, but if you'll persevere in asking more questions which are answered in my guide, I'll simply direct you to my guide - I accept e-mails in English, German, Croatian and Slovenian language - I will answer the e-mails in English, Croatian or Slovenian language; I can read and understand German well, but my writing skills of German have rusted, therefore I will answer such e-mails in English - when crediting contributors, I won't disclose their e-mails - finally, treat me as you'd like me to treat you 2. Damir Kolar's Contributor page http://www.gamefaqs.com/features/recognition/6434.html 3. Damir Kolar's homepage/s http://kolardamir.com http://splitinfinity.50megs.com Yours truly, Damir Kolar End of Document ============================================================================= ============================================================================= 23.) enemy attacks - G2300 ============================================================================= ============================================================================= ARMAROS ----------------------------------- ATTACKS --------------------------------- Time Slip S (Speed 25) Speed Sword S (Speed 25) Fury Rage S (Phys atk up) Power Sword S (Phys atk up) (thunder rephy) BARAQIJAL ----------------------------------- ATTACKS --------------------------------- (ice ether attack) Recovery (HP Recovery) two different kinds, can cast on your party Ice Brand / Slow (ice ether damage) AZAZEL ----------------------------------- ATTACKS --------------------------------- Necrolatry S (HP Reverse) (fire ether attack) Escape Hell Pyre E/F - all chrs Demon's Blood S - EPx2 Blood of Hades S - HP Drain Cursed Chain S Combo disabled (button disabled) DEMON ----------------------------------- ATTACKS --------------------------------- 1