C R Y S I S W A R H E A D By MJ -------------------------------------------------------------------------------- - Updates - Game Difficulty - Suit Skills - Other Skills - Walkthrough - Weapons and Modifiers - Tips Updates -------------------------------------------------------------------------------- Nov.24: FAQ Complete. Will add explosive items next. -------------------------------------------------------------------------------- Game Difficulty: ------------------------------------------------------- Easy - Enemies are highlighted on map. Drivers control mounted guns. Simple Binoculars. Enemies speak English. You pick up ammo automatically. Less enemies. Normal - Same as Easy but a few more enemies are around. Enemies visible on map. Hard - Harder enemies. You regenerate health slower. Enemies speak English. You pick up ammo automatically. Normal Binoculars. Enemies don't show up on map. Delta - Even harder enemies. They can kill you in a few hits. You regenerate health even slower. No enemy grenade notification on screen. No automatic ammo pick up. You have to do it manually. Enemies speak Korean. No crosshairs. Enemies aren't visible on map. -------------------------------------------------------------------------------- Suit Skills: ------------------------------------------------------- [Mouse 3 brings up your suit skills menu.] Speed - You walk faster without spending energy. When running your energy depletes. Also your melee is faster. Strength - Jump higher to reach rooftops, rocks and other structures. Melee does more damage. Stealth - Enemies can't see you. Standing still will drain the energy slower and running drains energy faster. Very helpful in the harder difficulties. Defense - Absorb damage at the cost of energy. This is helpful in the harder difficulties. -------------------------------------------------------------------------------- Other Skills: ------------------------------------------------------- Use - Besides interaction the use key can be used to grab a enemy. Use them as a shield! (Default: F) Melee - Hit a enemy with your gun or fist. (Default: T) Prone - Laying down on the ground. Good for hiding in bushes and such. Also good for aiming with scoped weapons. (Default: Z) Grenade - Throw grenade. (Default: G). Switch grenade type with H. Binoculars - View things from afar. Enemies and weapons will be highlighted. Use mousewheel to zoom. (Default: B) Nightvision - See in the dark. I never used it much. (Default: I) Weapon Modifier - Menu to modify current weapon. (Default: C) Ammo switch - Depending on weapon it changes from single shot to burst, incedinary, or tactical attachment. (Default: X) -------------------------------------------------------------------------------- Walkthrough: ------------------------------------------------------- This was written on Normal difficulty. Since this game is pretty open I just point what the mission objectives want you to do. Missions: ------------------------------------------------------- [1 - Call me Ishmael] + Get away from the crash site Head SE to the next area. + Join with Sierra airstrike team Equip maximum speed to make walking here somewhat faster. Head between NE and E to the next objective. There are some KPA units along the way. Equip Reflex sites to make shooting easier. You can find weapons in the house at NW on a table in the back and grenades inside the broken car here. Head E to the next area. Use maximum strength to jump over the broken bridge. + Access KPA tactical network Head along the path and shoot up some KPA's. Ride a truck to make things faster. Head S to the yellow dot. Use the computer to access the network. You can find Dual weild SMG's on the table here too. Check the third trailer for weapons and explosives. + Destroy propaganda station Head SE to destroy the satelite on top. Use a grenade or a explosive to destroy it. Pick up the weapons inside the house here and you're done. Head back to the main road to the next objective. + Head to the beach resort Head S and fight off the KPA's at the roadblock. + Secure the beach resort Lots of KPA's to fight here. First we need to destroy the APC tank on the road. Use your landmine's you got earlier and place it on the road. The tank will blow up when it rides over it. Now head to the beach and kill the KPA's. Use cover and run boost to heal if necessary. Once you killed the last one you are done here. [2 - Shore Leave] + Secure the camera Head N and fight the KPA's along the way. Head towards the crashed jet. Grab the camera next to the ammo supply. + Rendezvous with O'Neill Head NE to meet up with O'Neill. + Keep O'Neill safe - Get to the rally point - Get to the VTOL Follow O'Neill's truck or exit your vehicle and take a ride on O'Neill's truck. Make sure to ride on the gunner seat to take out KPA's on the road. Shoot the enemy trucks tires to make them stop following you. + Secure the LZ Grab the sniper rifle in the middle of the area and take out all red targets. Afterwards grab any ammo or grenades and find a ride. + Infiltrate the harbor Grab a enemy vehicle nearby and head to the green dot. There will be heavy KPA presence on the road. Take out the chopper with your turret. Switch trucks if you get damaged a lot. After the checkpoint its best to go on foot. Theres a sniper nest ahead and gun turrets that can take out your truck easily. Pick off the KPA with your sniper rifle and grab a vehicle afterwards to the harbor. + Access KPA tactical network - Locate weapons cache Use your speed boost to run in and take out the KPA behind the gun turret. Stock up on ammo near by and jump over the barbed fence with strength boost. Kill more KPA's and locate the weapons cache where you can find a grenade launcher! Head towards the green dot, more KPA's along the way. Access the network inside the trailer. + Board the submarine Use your speed boost and take out the KPA's ahead. You have to be fast or the place will fill up with KPA. Use your grenade launcher to quickly take them out. Board the sub to finish here. [3 - Adapt or Perish] + Persue Colonel Lee - Get to the hovercraft Jump on the boxes and use strength to jump out. Grab the weapons and get to the hovercraft. Ignore the enemies nearby. We have to go after Colonel Lee. If you get lost you can always exit the craft and just strength jump on the rocks to get to the checkpoint. + Rendezvous with Eagle Team Don't bother fighting the aliens. Just run to the checkpoint. Grab the Gauss rifle and head out. + Head to the tunnel Stay with your team, these aliens can do big damage on you. Take them out with the Gauss. Destroy any turret trucks by just shooting it until it explodes. You can find a shotgun inside one of the white houses. Also you can grab any weapon from the frozen KPA's by just meleeing them to knock there weapon out of there hand. Head towards the checkpoint. + Destroy the exosuit Grab the missle launcher and grenade launcher near the entrance. Hide behind something for cover and keep shooting at it. Ignore the little aliens and focus on the big one. Once its dead the little ones disappear. Grab any weapons/ammo and enter the tunnel. [4 - Frozen Paradise] + Persue Colonel Lee Grab the sniper rifle near the car if you don't have it already and pick off the guys on the boat. Make your way down to the checkpoint and pick off enemies with the rifle and grenades on the turret. Grab the missle launcher and chaingun laying around before heading up the boat. To get on the boat use strength to jump onto the icy rocks. Head inside where the jet is. + Find a way through the carrier Go in and face some enemies, grab any guns and make your way to the right corner . Head down the long corridor and down the hole. Clear the enemies and go to the vending machines are at. Look up and strength jump up. Ammo/weapons located here. Stock up and head to the green dot. + Persue Colonel Lee Use the gauss to take out the aliens quicker. Fight the soldiers with scoped weapons. Use the boat has cover and to restock on ammo. Use shotgun on the little aliens to kill them faster. Remember to speed run for cover to heal. Head S to the cave. + Get to the mining complex Head in and fight aliens / soldiers along the way. Head down to the complex without getting seen. Don't fire at them just yet. Find a opening in the fence to reach the checkpoint. + Rendezvous with Eagle Team - Clear the compound Clear out the aliens and meet up with Eagle Team. If you attract the big flying alien a rocket can take it out in 1 hit. + Defend the area Stock up and hold off the aliens. You can also use the tank gunner but you don't have to. Stock up again and enter the mine. [5 - Below the Thunder] + Exit the cave Make your way thru the cave. Nothing hard here. + Find the freight tunnel Head upward to fight a few soldiers here. Use grenades to get the guy behind the turret to leave it. Finish them off and go left and jump the rocks up. Go pass the mining equipment and jump down the hole. Kill the enemies in the corner to the right and head that way to find ammo. Go back and go straight to a game save. Fight more enemies here and head straight. A truck will chase you here. Use a grenade and time it to kill it in one hit. More soldiers will pop put. Use the sniper rifle and pick them off. Same thing in the next room. Head upstairs to find the elevator. + Locate the train More fighting here. Afterwards head to the otherside to get on the train. [6 - From Hell's Heart] + Keep track of the train All you have to do here is survive. Use the turrets to take out the enemies and choppers. + Disable the train Head S to the trains control tower. You can find weapons/ammo in the houses. Climb the ladder and the train will start again. Use the truck nearby to get back on the train. Then it's back to killing soldiers. + Keep track of the train Man the turrets and kill them all. When the train stops look for ammo/weapons at the destroyed jet. Then get back on the train. + Massive attack Aliens will attack. Use the turret or go on foot and kill them all. Afterwards get back on the train. + Reach the bridge Reach the bridge to finish here. [7 - All the Fury] + Infiltrate the airfield Head E and pick off the oncoming enemies with your scope and head inside the airfield. Watch for the mines! + Locate and secure the container - Get more munitions More killing here. Locate the yellow dots to find rockets and other weapons. In the next checkpoint you will face a chopper and a APC, along with soldiers. Head towards the container afterwards. + Contact the VTOL Get into any vehicle and ride to the checkpoint. Clear out any foes and head to the tower and climb up the long ladder. Use the radio in the corner to contact VTOL. + Defend the container - Get the experimental weapon - Destroy exosuit First we need to get to the weapon. Run to the crashed plane and look inside. It is inside a container. It has unlimited ammo but is slow to charge. Head N to destroy the exosuit. This thing is tough. You need about 15-20 good shots (im guessing, didn't actually count them) to take it down. It will flash when it is hit. To avoid the homing rockets use the red/white storage container to hide inside. It's located near the exosuit. Afterwards head back to the container to finish the game. Congrats! -------------------------------------------------------------------------------- Weapons and Modifiers: ------------------------------------------------------- Pistol - Standard, not good for the later enemies in the game. Can be dual wield. Modifiers: Laser, Silencer, Flashlight SCAR - Good weapon for long range. Grenade launcher is a plus. Modifiers: Laser, Silencer, Flashlight, Tactical attachment, Grenade launcher, Iron sights, Reflex sights, Assault Scope FY71 - Good rifle early game because soldiers carry it. Also it has the tactical attachment that can kill a KPA in 1 hit. Later in the game you will get incendinary ammo which kills soldiers even quicker! It has just about every attachment you would want. My fav gun. Modifiers: Laser, Silencer, Flashlight, Tactical attachment, Iron sights, Reflex sights, Assault Scope, Sniper Scope, Grenade launcher, Incendiary ammo AY69 SMG - Can be dual wield. Eats ammo fast. Not good for long range fights. Modifiers: Laser, Silencer, Flashlight Shotgun - Good for alien killing and upclose action. This with stealth are great. Modifiers: Flashlight, Iron sights, Reflex sights Submachinegun - Good for the second level because soldiers carry it. Can carry a lot of ammo. Theres better guns than this though. Modifiers: Laser, Silencer, Flashlight, Iron sights, Reflex sights Precision Rifle - Excellent for sniping. Prone for steadier aim. Modifiers: Laser, Flashlight, Iron sights, Reflex sights, Assault Scope, Sniper Scope Missle Launcher - Use this to take down choppers and alien flyers. You only get 3 missles. Modifiers: none FGL40 Grenade Launcher - This can take out quite a few soldiers if there close enough. Its secondary fire is a remote grenade that is thrown out but doesn't detonate until you press Mouse 2. You can even pick it up and throw it. Its secondary ammo is the EMP grenades which can be handy for the soldiers in the snow levels and aliens. Modifiers: Flashlight, EMP ammo Gauss Rifle - Great for alien killing. Slow charge up though. Hard to find ammo for. Modifiers: Laser, Iron sights, Reflex sights, Assault Scope PAX Cannon - Last weapon you get near the end. Can kill alien flyers quickly with 1 hit. Use it on the red exosuit. Slow charge. Modifiers: none. -------------------------------------------------------------------------------- Tips: ------------------------------------------------------- These are tips for the harder difficulties. - Use Binoculars: Binoculars can highight all nearby enemies on the map. Easier to kill them when you know where they are. - Vehicles: Take out the tires to make them stop chasing you. Then grenade them! - Meatshields: Grab a enemy and use them as a shield! They absorb all the damage. - Hit and Run: Since enemies have a uncanny aim in the harder difficulties its best to use Speed or Stealth and a good close up weapon like shotgun to pick them off one by one, then run away. - Stealth heal: Use stealth to refill your health. - Steady aim: Use prone for steadier sniping. -------------------------------------------------------------------------------- Copyright 2008 - MJ (goforbrokehub@yahoo.com) This FAQ was created by MJ. It may freely be saved to your hard drive, or printed, if it is not used for monetary transactions. You may post it on a Website if you e-mail me first to inform me of this, no changes are made, and that I am given credit for this FAQ. I reserve the right to require any website hosting this work to remove it. Crysis Warhead Developed by Crytek 2008. All Rights Reserved.