This thread is 14 pages long, I had time to skim most of the pots but not read them indepth, I apologize if my question/comment was already mentioned.
With games coming out on many different digital distribution systems right now (Just looking at my desktop I see: Battle.net, Capsule, Desura, GFWL, GameStop App, GOG.com Downloader, Origin, Stardock Central, Steam, UPLay) I don't believe it's reasonable to expect a trainer developer to make a trainer for each platform. So my question/comment is, can there be a way that the end-user assists with the development of a trainer? e.g. a trainer is made for Steam but I have the game on Origin, can I dump memory addresses or something like that to possibly get an Origin trainer?
If you wish to make a trainer for a version that does not have a trainer you can read the tutorials on how to. Then keep it up to date and maybe even send it into here to be hosted on the site.
Steam trainers and Origin trainers tend to work differently. Editors tend to not need to do all the sneaky bypassing. Anyhows you are welcome to make your own.
The different platforms will have different "anti-cheat" controls I'm assuming.
You keep on stating stuff such as "make your own". That's not what I'm asking. I can make my own and I have made my own. They aren't great but they do what I need them to do. What my post was about was in regards to the developers on this site sometimes having to buy multiple copies of a game. If the costs are prohibitive to buy a game on multiple platforms (I agree that this is the case), why not leverage the userbase for help so that the end product is better?
The admins of the site would have more information about this, but does a trainer with retail/steam sell better than one with just retail or steam? Would a trainer with retail/steam/origin sell even better?
So no, it was not a request to give out source code, etc. but a suggestion on improving the end product possibly cheaply/free without any risk.
Heck even going with your comment on my other post in the suggestions thread (about releasing source code for old retired games so the fanbase can update them), is there a monetary loss for doing something like that? Again, looking at things from the outside, a trainer that doesn't work generates no revenue. The devs resources are limited and they cannot work on everything. These are two simple facts. Get more devs, that means there's more time to make trainers, but I believe that you'll always find yourself in a position where the demand will always outstrip the supply. Opening the door for fan updates removes some of that burden. Obviously it introduces other forms of risk into the equation but there is a lot of opportunity.
Anyways, it was just a suggestion that I wanted to throw out there. I'm only looking in from the outside so I don't know what tools have been developed internally to assist with trainer creation, I don't know if those tools can be extended to support this idea, I don't know if the admins of the site want to even consider this idea, or have considered it and decided against it.
I'm just a customer who wanted to share an idea to possibly make a better overall system/end product.
I respect what yall do so please unretire battlefield bad co 2. I dont care how long it takes. thanks.
One thing that may not be registering with some members. If you have downloaded the trainers for your favorite game and saved them and that game has for whatever reason NOT had any kind of update released by the developers, your trainers collection for that game should still work for it for as long as you choose to keep it installed or reinstall it and play it.
Once a game is out of developer support the last trainer released is your best kept secret if you have the updates to bring a reinstall back to that version. Then, again, you are good to go.
Then there is the mass production updates some games get, referred to as those with 20 or more trainers released. Most of these games that I have noticed are on platforms like STEAM, Uplay, Origin, etc where the game is automatically updated to the newest version when you log into the platform. With these games it makes very little sense for anyone, including CH, to keep trainers on file or in the servers wasting hard drive space when they are obsolete due to the constant updating of the game related to them so it would only be logical for CH to keep only the last two or three trainers of these massive collections on the site for the benefit of those who may play offline for so long that they have not received some of the latest updates.
When you are in that situation and trainer for the version of the game you are playing is no longer available then it's time to update the game and then get the latest trainer...
Not trying to be bossy or rude but that's just how the technology runs away on us when we blink.
The team here at CH is doing an outstanding job and I surely understand how they have to hold to certain limitations if they have any hope of providing what WE, their trainer users, want.
And I am one of the really dedicated OLD Games gamers... I have games that I still play that I maintain a Windows 95C with full DOS support for as well as a Windows 98SE for games that won't run on XP. And of course. I have an Windows XP HE for all those games that won't run under Windows 7... I don't even wanna think about Windows 8!!! LOL
Have we blinked again??? 😵