I can see that the CH team has a RETIREMENT TENDENCY a couple of times higher than some time ago.
last example of games are for example Fifa 14, F1 2013, Football Manager 2014.
Generally the problem is the tendency: "to me is that no one appreciates this trainer" = TRAINER RETIRED.
From my point of view is that trainer creators feel offended SO EASILY if anyone dares to write any requests, complains about this or that function, or whether one of the functions does not work and because of this problem users name this particualar trainer as a crap.
I understand the CH team that they might not feel good with that, but come on - you limit the access to the newest trainers to people having UNLIMITED accounts, so in other words - to people that have paid for this access.
Think of it!
PEACE!
I have retired one game so far and this is Skullgirls because the developers are patching this game DAILY for a few weeks now and even if I want to, I can't competite with their way of releasing patches, no sense.
About FIFA or FM, these were retired because people still complained after we told them why it doesn't work as bot, in online match or has feature X. If you spend HOURS or DAYS into your work and >80% of the feedback is negative, don't tell me that it's being retired too fast. It's our FREE TIME we could have spent with our family and because less than 10% of the users are appreciate that, we're going to spend the next time with your families instead.
I mean we at CH produces over 150 trainers per month and we don't skip these nasty games most other do with random created code, anti cheat implemented... and we don't have the time to analyze games over a week as most others do.
We're just making sure that the time we put into something is worth it. For me it's worth enough to see people appreciate it and give polite feedback.
I can see that the CH team has a RETIREMENT TENDENCY a couple of times higher than some time ago.
last example of games are for example Fifa 14, F1 2013, Football Manager 2014.
Generally the problem is the tendency: "to me is that no one appreciates this trainer" = TRAINER RETIRED.
From my point of view is that trainer creators feel offended SO EASILY if anyone dares to write any requests, complains about this or that function, or whether one of the functions does not work and because of this problem users name this particualar trainer as a crap.
I understand the CH team that they might not feel good with that, but come on - you limit the access to the newest trainers to people having UNLIMITED accounts, so in other words - to people that have paid for this access.
Think of it!
PEACE!
Sorry but you are so very wrong. If you actually pay attention properly you will see why the games have been retired in the first place.
[Edited by Toki, 12/5/2013 6:19:10 PM]
This thread is 14 pages long, I had time to skim most of the pots but not read them indepth, I apologize if my question/comment was already mentioned.
With games coming out on many different digital distribution systems right now (Just looking at my desktop I see: Battle.net, Capsule, Desura, GFWL, GameStop App, GOG.com Downloader, Origin, Stardock Central, Steam, UPLay) I don't believe it's reasonable to expect a trainer developer to make a trainer for each platform. So my question/comment is, can there be a way that the end-user assists with the development of a trainer? e.g. a trainer is made for Steam but I have the game on Origin, can I dump memory addresses or something like that to possibly get an Origin trainer?
If you wish to make a trainer for a version that does not have a trainer you can read the tutorials on how to. Then keep it up to date and maybe even send it into here to be hosted on the site.
Steam trainers and Origin trainers tend to work differently. Editors tend to not need to do all the sneaky bypassing. Anyhows you are welcome to make your own.