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Weapons!
  • Current rank: 1.5 Stars. Next Rank at 500 Posts.
    Send a message to SIL3NT-DE4TH
    ELITE
    SIL3NT-DE4TH posted on Nov 04, 2009 2:05:12 PM - Report post
     
    and soldier rifle?
  • Current rank: 1 Star. Next Rank at 100 Posts.
    Send a message to Ruiin
    ELITE
    Ruiin posted on Nov 04, 2009 2:07:50 PM - Report post
     
    Ive noted that you can change the way any weapon looks and certain stats by changing the generic parts.

    usually from 1 upto 5 as long as it has not got a named part example:
    (from 7ru7h desert penetrator)

    body: gd_weap_sniper_rifle_semiauto.Body.body5
    grip: gd_weap_sniper_rifle.Grip.grip1
    mag: gd_weap_sniper_rifle_semiauto.mag.mag2
    barrel: gd_weap_sniper_rifle_semiauto.Barrel.barrel1_Dahl_Penetrator (NAMED PART)
    sight: gd_weap_sniper_rifle.Sight.sight1
    Stock: gd_weap_sniper_rifle.Stock.stock1

  • Current rank: 1 Star. Next Rank at 100 Posts.
    Send a message to TheCreed
    CORPORAL
    TheCreed posted on Nov 04, 2009 2:43:57 PM - Report post
     
    How many guns are there total!?
  • Tier 7
    Send a message to Killa_B
    TIER 7
    Killa_B posted on Nov 04, 2009 3:52:16 PM - Report post
     
    there are 8 weapon categories.
    each weapon from every category consists of 17 parts.
    each of those parts can be one of about a dozen components.

    you do the math . . .


    (8^17^12 creates a ridiculously large number . . .
    lets just say: you won't EVER in your whole life see all weapons possible in this game!)
    its so fast it can do an infinite loop in thirty seconds!! =)
  • Current rank: 1.5 Stars. Next Rank at 500 Posts.
    Send a message to knightpress
    SAGE
    knightpress posted on Nov 04, 2009 4:35:49 PM - Report post
     
    quote:
    originally posted by Killa_B

    there are 8 weapon categories.
    each weapon from every category consists of 17 parts.
    each of those parts can be one of about a dozen components.

    you do the math . . .


    (8^17^12 creates a ridiculously large number . . .
    lets just say: you won't EVER in your whole life see all weapons possible in this game!)

    The number generated by that many exponents is:

    16,996,415,770,136,500,000,000,000,000,000,000,000,000,000,000,
    000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,
    000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,
    000,000,000,000,000,000,000,000,000,000,000,000,000,000



    sixteen sexagintillion,
    nine hundred ninety-six novemquinquagintillion,
    four hundred fifteen octoquinquagintillion,
    seven hundred seventy septenquinquagintillion,
    one hundred thirty-six sexquinquagintillion,
    five hundred quinquinquagintillion

    Being that the number is difficult to wrap one's mind around, that's about 16,996 (deep breath) billion, billion, billion, billion, billion, billion, billion, billion, billion, billion, billion, billion, billion, billion, billion, billion, billion, billion, billion, billions of combinations... give or take a few

    Keep in mind, the actual possible number is actually far far larger still since there are many components more in the game than are factored in to the equation, and thus combinations there-of. The caveat is that many won't function, others won't be worth messing with, and still more will be mediocre at the very best...

    [Edited by knightpress, 11/4/2009 4:36:51 PM]

    The latest version of Ewiger Krieg for Company of Heroes, Opposing Fronts, and Tales of Valor can always be found at:

    Ewiger Krieg
  • Current rank: 1 Star. Next Rank at 100 Posts.
    Send a message to HearMeRoar
    ELITE
    HearMeRoar posted on Nov 04, 2009 4:44:26 PM - Report post
     
    I've started a basic guide to making your own guns from scratch with the editor for anyone that wants it.

    Link - A text file with the guide in.

    PM me if you want to add anything and I'll update it.

    [Edited by HearMeRoar, 11/4/2009 4:46:44 PM]

    [Edited by HearMeRoar, 11/4/2009 4:47:18 PM]
  • Current rank: 1.5 Stars. Next Rank at 500 Posts.
    Send a message to SIL3NT-DE4TH
    ELITE
    SIL3NT-DE4TH posted on Nov 04, 2009 5:40:03 PM - Report post
     
    quote:
    originally posted by HearMeRoar

    I've started a basic guide to making your own guns from scratch with the editor for anyone that wants it.

    Link - A text file with the guide in.

    PM me if you want to add anything and I'll update it.

    [Edited by HearMeRoar, 11/4/2009 4:46:44 PM]

    [Edited by HearMeRoar, 11/4/2009 4:47:18 PM]

    do u know waht the alien combat rifle name is.

    and what a post thanks for the time and effort

    [Edited by SIL3NT-DE4TH, 11/4/2009 5:40:25 PM]

  • Tier 7
    Send a message to Killa_B
    TIER 7
    Killa_B posted on Nov 04, 2009 5:44:23 PM - Report post
     
    very nice guide.
    i'm missing explanations what the different prefixes do and stuff.
    like, what to steel-guns do? and why is the a class of malevolent guns?

    and all we have to do now is start collecting information about what we can stuff into those lines to get all creative. =)
    maybe someone can write a tool that can generate weapons with previews and backgroundchecks if the weapon would function in the game or not. =)
    its so fast it can do an infinite loop in thirty seconds!! =)
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