With all those games being Unity and Mono which can be hooked into and work the same way, this one may be an (un)pleasant surprise and a challenge.
I admit to thinking the trainer was a hot mess, but I always remind myself I couldn't do any better. Given how long Cal's been doing this it must be one nasty game.
Yes, from what he has told me, it's extremely difficult to sort out the player from the AI, etc.
Well, it is early access after all. I wouldn't worry about having a reliable trainer until it's out of EA, or at the very least several months down the line. That said, I do appreciate even this rudimentary implementation. As long as some options work, it's all good.
Well, it might get MORE difficult and even IMPOSSIBLE as time goes on depending on how anti-cheat the devs are. So, I would definitely be grateful for what you have now as it could be nil down the line.
It's not anticheat I'm worried about but rather the insane amount of updates they'll put out like Northgard and I feel this trainer maybe retired..🙁
It is very nice to not have to micro-manage the super- and weak unit options, although it would be nice if the God mode also worked for militia.
In cases with many updates, I would recommend picking one day a period (month for example) to update the trainer. That way people know when to expect updates and will know the trainer won't be updated with every minor patch. Likely saves on the amount of forum posts.
Although right now there's very little to do in the game. Play it once as each faction and you're done. The Ordos didn't even bother to show up for it. 🙂