Would it be possible to make it so when a trainer is activated its green and deactivated its red or something like that. Ive been playing Far Cry 5 and with so many options its hard to see whats one and off quickly. This would be great for all trainers not just this one.
Yes, there's already some trainer's UI harboring lights indicating the status of the cheats...I find it greatly useful...and wonder - in this always evolving world of UIs - why can't it be unilaterally applied (as flashers on vehicles).
Some might think: "we had the voice(s), now we get the lights, when we'll we get the smell?"...The answer is: "soon in a theater near you"
😀
Would it be possible to make it so when a trainer is activated its green and deactivated its red or something like that. Ive been playing Far Cry 5 and with so many options its hard to see whats one and off quickly. This would be great for all trainers not just this one.
Yes, there's already some trainer's UI harboring lights indicating the status of the cheats...I find it greatly useful...and wonder - in this always evolving world of UIs - why can't it be unilaterally applied (as flashers on vehicles).
Some might think: "we had the voice(s), now we get the lights, when we'll we get the smell?"...The answer is: "soon in a theater near you"
😀
Yeh, maybe if we only released 10 trainers a month like this other trainer's UI instead of 350 then we might have time to add all kinds of flashing lights and fluff features to our template. We'll add it to our ever growing list.