Divinity: Original Sin Message Board  STATUS: ACTIVE - Trainers are still being considered and updated for this title as patches are released. There is no guarantee that a trainer can be made or updated but it will be reviewed by our staff.

Our Divinity: Original Sin Trainer is now available for version 2.0.119.430 and supports STEAM, GOG. Our Divinity: Original Sin message board is available to provide feedback on our trainers or cheats.
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  Divinity: Original Sin Trainer
  • Current rank: 1 Star. Next Rank at 100 Posts.
    Send a message to dasparado
    ELITE
    dasparado posted on Jul 03, 2014 7:45:32 PM - Report post
     
    Well you rock 0x90,

    I cannot tell you how much I appreciate all the work you do. These trainers help me save so much time as I do not have a lot of time to devote to gaming.

    Thanks again!
  • Current rank: 1 Star. Next Rank at 100 Posts.
    Send a message to joeyadel
    SAGE
    joeyadel posted on Jul 03, 2014 10:28:16 PM - Report post
     
    I agree with what Snemisi said. Anyways i appreciated everything you guys do. Thank you for all your hard work guys.
  • Current rank: 2 Stars. Next Rank at 1000 Posts.
    Send a message to greenarrow2k6
    SAGE
    greenarrow2k6 posted on Jul 03, 2014 10:46:39 PM - Report post
     
    quote:
    originally posted by 0x90

    It's all about digital distribution. It's made for developers to release all their crap... small DLCs, mass patches. Because you can. Because you have customers that are forced to take what they got.

    As much as I love having a place where all my games are being stored, the system is made for companies to stop bothering about what they release to customers. And by the early access, where games even never have to be finished (Steam is offical allowing selling games that will never be finished)... or kickstarter where companies get money from people by just telling them what they MIGHT include. I mean there are plenty of examples where projects got million of dollar and the result isn't really satisfying.

    It doesn't surprise me this game get patched a lot. They added localization AFTER release.. a few HOURS after release. It clearly shows the game isn't finished. It would have taken a week or so to polish things out. But with digital redistribution, you can send your next build every hour to all customers so why bothering?

    There are good things, like indie developers got a platform to release their game. They have the chance to get the attention that the game is worth it. And we are enjoying a system handling all games, patching them, saving our savegames in the cloud. But it's the first step for developers to taking much less care about how they release their content. If everything goes wrong they still have the summer sales to patch a 5 years old title to show support, as long as the summer sale last, and they return into their old behavior about giving a damn about their product.

    The only way to have the motivation to deal with all of this from a trainer making perspective is that people not only appreciate but also respect your work and are aware of what work you put into all of this. And this is nothing you can find in the free trainer scene. This is only what I've learned from the CH community and what pushes me constantly to give my best

    Well spoken and I've seen game (eg Legend of Dawn) still having bugs reported by gamers and still not taken care off for a few months. I think the developer is giving up the game and go on a holidays with the $$$ received from supporters.

    0x90 thanks for all the hard work you've put in and I'm sure many of the users in CH really appreciate your work ..

  • Premium Plus
    Send a message to Mr BLACKJAK
    TIER 7
    Mr BLACKJAK posted on Jul 04, 2014 1:44:24 AM - Report post
     
    quote:
    originally posted by 0x90

    It's all about digital distribution. It's made for developers to release all their crap... small DLCs, mass patches. Because you can. Because you have customers that are forced to take what they got.

    As much as I love having a place where all my games are being stored, the system is made for companies to stop bothering about what they release to customers. And by the early access, where games even never have to be finished (Steam is offical allowing selling games that will never be finished)... or kickstarter where companies get money from people by just telling them what they MIGHT include. I mean there are plenty of examples where projects got million of dollar and the result isn't really satisfying.

    It doesn't surprise me this game get patched a lot. They added localization AFTER release.. a few HOURS after release. It clearly shows the game isn't finished. It would have taken a week or so to polish things out. But with digital redistribution, you can send your next build every hour to all customers so why bothering?

    There are good things, like indie developers got a platform to release their game. They have the chance to get the attention that the game is worth it. And we are enjoying a system handling all games, patching them, saving our savegames in the cloud. But it's the first step for developers to taking much less care about how they release their content. If everything goes wrong they still have the summer sales to patch a 5 years old title to show support, as long as the summer sale last, and they return into their old behavior about giving a damn about their product.

    The only way to have the motivation to deal with all of this from a trainer making perspective is that people not only appreciate but also respect your work and are aware of what work you put into all of this. And this is nothing you can find in the free trainer scene. This is only what I've learned from the CH community and what pushes me constantly to give my best

    GG 0x90 and thank you ! 💛

  • Current rank: 1 Star. Next Rank at 100 Posts.
    Send a message to kuli4ki
    ELITE
    kuli4ki posted on Jul 04, 2014 1:51:26 AM - Report post
     
    We just happy gamers to have you sir by our side!-Thank you very much for your hard work!
  • Current rank: 1 Star. Next Rank at 100 Posts.
    Send a message to Triplekia
    REEEEEEEEEEE
    Triplekia posted on Jul 04, 2014 4:32:45 AM - Report post
     
    Thanks 0x90! Always appreciate your hard work in the trainer scene! This place is the only place where I feel that I get my membership worth.
  • Current rank: 1 Star. Next Rank at 100 Posts.
    Send a message to fenikske
    ELITE
    fenikske posted on Jul 04, 2014 7:01:22 AM - Report post
     
    thanks for the update (again) guys, 💛 to all of you guys who are working hard for a tough audience ;-)

    I agree that they better had put the game one month longer on the developper table. I think that the pressure of releasing this game by the community was to high to postpone it any longer.

    Still this is a good game for a small/medium company, special in in genre and with a free engine to mess along as well. Aldoh it frustrating that they fix that much, its better then not doing anything or fixing stuff in long terms.

    As for the patches in the comming weeks, I prefer that the trainer updates are less frequent rather than you guys retire this game.

    For now I disable the auto updating function of the game, as I advise to everyone who uses this trainer. At Least this way you give Pwizzard and 0x90 some breathing space.

  • Current rank: 1.5 Stars. Next Rank at 500 Posts.
    Send a message to Jethro
    ELITE
    Jethro posted on Jul 04, 2014 7:17:03 AM - Report post
     
    Cheers.
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