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    Masters of the World - GPS3 Trainer
  • Current rank: 2 Stars. Next Rank at 1000 Posts.
    Send a message to Bomgto
    ELITE
    Bomgto posted on Mar 20, 2013 8:21:53 PM - Report post
     
    i have try incress in production to 1000000000 with artmoney.. and it work, my production gone up to that amount... but i dont see any change in GDP...

    how long do i have to wait for the GDP to be different???

    do i need to sell the production b4 it change??

    will the production sell itself once we change it??

    i mean when i play i suzerdise the production to create JOB.... and its working..

    but when i just use artmmoney the production change but the unemployment rate does not change.. any clue
    I tell you later
  • Send a message to tlv
    INACTIVE
    tlv posted on Mar 20, 2013 9:33:53 PM - Report post
     
    I've found quite a bit of success increasing GDP by increasing the Oil production, under Energy, as a, "Minority Shareholder."

    Don't forget to reduce the Inflation as well, under Currency.

    If you need help finding address blocks to search, give me the country you're playing with, and I'll see what I can do. But, it may take until tomorrow to respond, because I'm too busy privatizing gains and socializing losses, only in reverse. lol


     
  • Current rank: 1 Star. Next Rank at 100 Posts.
    Send a message to Hashishim
    ELITE
    Hashishim posted on Mar 21, 2013 7:02:08 AM - Report post
     
    Saudi Arabia and Iran
  • Send a message to tlv
    INACTIVE
    tlv posted on Mar 21, 2013 3:38:56 PM - Report post
     
    quote:
    originally posted by Hashishim

    Saudi Arabia and Iran

    Saudi Arabia's game address starts with 1845. The addresses I found were the following: 18452E64 (Oil); and, 18451EBC (Inflation).

    Iran's game address starts with 13F2. The addresses I found were the following: 13F263BC (Oil); and, 13F25414 (Inflation).

    Setting the Oil production to about a trillion toe should give you over 99% of the worlds Oil production. I tried 100 trillion toe with the US, and it seemed to be counterproductive... my budget surplus percentage was 3 times higher with just one trillion toe. So the game probably only recognizes so much production to a point.

    I'm not sure of the effects of a partial versus full nationalized product, but you will be able to determine what's more productive for which ever country you're playing with. The US for example, (with a trillion toe Oil production) took about a week for the budget to reflect well over a hundred-thousand-trillion budget surplus. That's with only a minority share in Oil production.

    When I fully nationalized Oil, Gold, and Bananas, (with the US) it seemed to be counterproductive, as the costs also raised the budget outlay to match or exceed the additional production. But, I didn't try Gold or Bananas alone, so I'm not sure if it was Oil, Gold, or Bananas with high national production costs.

    As far as editing, those addresses may slightly fluctuate from game to game, so it's best to modify production first, to identify your country address, and then modify inflation. You can do it all while the game is paused.

    Remember, you're searching for a float 4 bytes, exact match. You enter the current production (not percentage) and it should narrow it down within a dozen or a few dozen addresses. Usually the one at or near the top is correct (for production).

    Inflation is in decimal format. 4.45 percent inflation is found by searching .0445.

    Art Money seems to be easier (more specific) than CoSMOS when it comes to decimals, but I don't exactly do this for a living, so I'm not sure where all the program options are.

    Art Money is just annoying with all their shareware nonsense inside the program. But, if you can deal with that, just know that I used that program to identify these addresses.

     
  • Current rank: 1 Star. Next Rank at 100 Posts.
    Send a message to Hashishim
    ELITE
    Hashishim posted on Mar 21, 2013 4:08:52 PM - Report post
     
    awesome thanks dude
  • Current rank: 1 Star. Next Rank at 100 Posts.
    Send a message to apuebla
    ELITE
    apuebla posted on Mar 21, 2013 5:32:37 PM - Report post
     
    hi everyone.. new update to 5.09 cause the trainer to become non-functional
  • Current rank: 1 Star. Next Rank at 100 Posts.
    Send a message to Robertej92
    ELITE
    Robertej92 posted on Mar 21, 2013 10:27:04 PM - Report post
     
    as if it wasn't already...
  • Tier 7
    Send a message to PWizard
    TIER 7
    PWizard posted on Mar 22, 2013 7:21:53 AM - Report post
     
    Listen guys, this is one of the most difficult games ON THE PLANET to make a trainer for because of the way it is designed and programmed. Two of our in-house programmers (including Caliber) refused to even work on it because it is so frustrating and generates nothing but complaints from the end user if it's not perfect. I had to contract an outside programmer who had some experience and success with the previous games in this series. I wanted you guys to have SOMETHING. But, of course, I still get complaint after complaint and sarcastic comments which tells me that you guys don't really care and that it should be perfect or nothing.

    I know many of you think that finding some random value in CE and being able to change it means that it should be just as simple to turn that into a trainer that works for every user in every situation on every PC configuration. That is completely FALSE. If you'd like, please make your own trainer and upload it for everyone to test out. Then you get to see how much fun it is to have your work ripped apart.

    Now, I can ask our outside programmer to continue to work on this game and update the trainer or I can simply nuke the trainer, retire the game and move on. It's up to you.

    [Edited by moderator PWizard, 3/22/2013 8:19:21 AM]
    Chris O'Rorke (chris@cheathappens.com)
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    Dingo WebWorks, LLC
    One Bad-Ass MF
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