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Xlive memory workaround?
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    Send a message to khanex
    ELITE
    khanex posted on Dec 03, 2011 1:44:27 PM - Report post
     
    Does anyone know if there's a way to stop GFWL from crashing the game every time it does a memory check? I've read something about modifying the xlive.dll but i have no idea about that stuff, i tried with a CoSMOS script too but it doesn't seem to work with the new version of GFWL :\
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    Send a message to inme55
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    inme55 posted on Dec 03, 2011 3:01:31 PM - Report post
     
    Close CE, after you enable it.


    Should not be crash after few hours.
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    Send a message to KellionBane
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    KellionBane posted on Dec 04, 2011 6:18:56 PM - Report post
     
    Still crashes after 20 minutes or less.
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    Send a message to Caliber
    FOUNDER
    Caliber posted on Dec 05, 2011 9:01:31 AM - Report post
     
    thanks for testing. we updated the trainer AGAIN to make it completely invisible as much as possible to try and prevent user reported crashes that we cannot reproduce here. at any rate, credits to geri at CoSMOS.org who did some further work and has seemed to confirm a second scanner in the .exe scanning the game for changes on top of xlive.

    forum.CoSMOS.org/viewtopic.php?t=544195&postdays=0&postorder=asc&start=30

    at any rate, new trainer is completed and pwizard will post shortly.

    stay tuned,
    best,
    cal
    Trainer Creator
    www.cheathappens.com
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    Send a message to nes4r2
    ELITE
    nes4r2 posted on Dec 05, 2011 3:16:26 PM - Report post
     
    I need some help my game keeps crashing even when creating a offline profile GFWL sucks ass I think it's also the memory check that's causing it is there any way to have a trainer that saves your game??
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    Send a message to VisionHawk
    BIRD OF PREY
    VisionHawk posted on Dec 08, 2011 8:31:39 PM - Report post
     
    quote:
    originally posted by Caliber

    thanks for testing. we updated the trainer AGAIN to make it completely invisible as much as possible to try and prevent user reported crashes that we cannot reproduce here. at any rate, credits to geri at CoSMOS.org who did some further work and has seemed to confirm a second scanner in the .exe scanning the game for changes on top of xlive.

    forum.CoSMOS.org/viewtopic.php?t=544195&postdays=0&postorder=asc&start=30

    at any rate, new trainer is completed and pwizard will post shortly.

    stay tuned,
    best,
    cal

    Thanks guys for all your work. Seems like this one was a pain. With that said, though, from what I hear, another patch is coming because people running 32-bit OS still can't run in DirectX 11.

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