Aurora Features Requests Discussion

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Aurora Feature Request
  • Tier 7
    Send a message to chobbsy
    TIER 7
    chobbsy posted on Apr 15, 2024 5:18:42 AM - Report post
     
    This relates to the red/green numpad lights on keyboards that support it.

    Please could a future version of Aurora re-set the numpad lights all to red when closing a game? This is because when you start the game again, the options that were selected prior to closing the game still show as green although not active.
  • Trainer Maker
    Send a message to 0x90
    STAFF
    0x90 posted on Apr 15, 2024 2:01:18 PM - Report post
     
    Doesn't those get reset when you activate the trainer?
  • Tier 7
    Send a message to chobbsy
    TIER 7
    chobbsy posted on Apr 17, 2024 12:35:08 AM - Report post
     
    Yes, but there isn't a need to close the trainer if only closing the game for a short while, for example to use a save game editor.
    The trainer knows if the game has closed, could it be that it re-sets the keyboard lights to red when that happens? Currently if you close a game and open it again without shutting down the trainer the active lights stay on when you press F1 to activate the trainer. This means the game is running, the trainer is activated, but you have active green lights on the keyboard when they aren't active.
  • Tier 7
    Send a message to chobbsy
    TIER 7
    chobbsy posted on Apr 17, 2024 12:36:15 AM - Report post
     
    quote:
    originally posted by 0x90

    Doesn't those get reset when you activate the trainer?

    No they aren't reset if you keep the trainer open.

  • Trainer Maker
    Send a message to 0x90
    STAFF
    0x90 posted on Apr 17, 2024 2:02:14 AM - Report post
     
    Which keyboard?
  • Trainer Maker
    Send a message to 0x90
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    0x90 posted on Apr 17, 2024 3:04:15 AM - Report post
     
    Should be fixed in 1.9.9 stable
  • Tier 7
    Send a message to chobbsy
    TIER 7
    chobbsy posted on Apr 17, 2024 7:01:44 AM - Report post
     
    quote:
    originally posted by 0x90

    Should be fixed in 1.9.9 stable

    It works great now, thank you very much.

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